---
RenderInputLayoutField_t:
    m_pSemanticName: 0 # uint8_t[32]
    m_nSemanticIndex: 32 # int32_t
    m_Format: 36 # uint32_t
    m_nOffset: 40 # int32_t
    m_nSlot: 44 # int32_t
    m_nSlotType: 48 # RenderSlotType_t
    m_nInstanceStepRate: 52 # int32_t
VsInputSignatureElement_t:
    m_pName: 0 # char[64]
    m_pSemantic: 64 # char[64]
    m_pD3DSemanticName: 128 # char[64]
    m_nD3DSemanticIndex: 192 # int32_t
VsInputSignature_t:
    m_elems: 0 # CUtlVector<VsInputSignatureElement_t>