/* * Generated using https://github.com/a2x/cs2-dumper * Thu, 14 Mar 2024 05:07:40 +0000 */ public static class AimMatrixOpFixedSettings_t { public const nint m_attachment = 0x0; // CAnimAttachment public const nint m_damping = 0x80; // CAnimInputDamping public const nint m_poseCacheHandles = 0x90; // CPoseHandle[10] public const nint m_eBlendMode = 0xB8; // AimMatrixBlendMode public const nint m_fAngleIncrement = 0xBC; // float public const nint m_nSequenceMaxFrame = 0xC0; // int32_t public const nint m_nBoneMaskIndex = 0xC4; // int32_t public const nint m_bTargetIsPosition = 0xC8; // bool } public static class AnimComponentID { public const nint m_id = 0x0; // uint32_t } public static class AnimNodeID { public const nint m_id = 0x0; // uint32_t } public static class AnimNodeOutputID { public const nint m_id = 0x0; // uint32_t } public static class AnimParamID { public const nint m_id = 0x0; // uint32_t } public static class AnimScriptHandle { public const nint m_id = 0x0; // uint32_t } public static class AnimStateID { public const nint m_id = 0x0; // uint32_t } public static class AnimTagID { public const nint m_id = 0x0; // uint32_t } public static class AnimationDecodeDebugDumpElement_t { public const nint m_nEntityIndex = 0x0; // int32_t public const nint m_modelName = 0x8; // CUtlString public const nint m_poseParams = 0x10; // CUtlVector public const nint m_decodeOps = 0x28; // CUtlVector public const nint m_internalOps = 0x40; // CUtlVector public const nint m_decodedAnims = 0x58; // CUtlVector } public static class AnimationDecodeDebugDump_t { public const nint m_processingType = 0x0; // AnimationProcessingType_t public const nint m_elems = 0x8; // CUtlVector } public static class AnimationSnapshotBase_t { public const nint m_flRealTime = 0x0; // float public const nint m_rootToWorld = 0x10; // matrix3x4a_t public const nint m_bBonesInWorldSpace = 0x40; // bool public const nint m_boneSetupMask = 0x48; // CUtlVector public const nint m_boneTransforms = 0x60; // CUtlVector public const nint m_flexControllers = 0x78; // CUtlVector public const nint m_SnapshotType = 0x90; // AnimationSnapshotType_t public const nint m_bHasDecodeDump = 0x94; // bool public const nint m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t } public static class AnimationSnapshot_t { // AnimationSnapshotBase_t public const nint m_nEntIndex = 0x110; // int32_t public const nint m_modelName = 0x118; // CUtlString } public static class AttachmentHandle_t { public const nint m_Value = 0x0; // uint8_t } public static class BlendItem_t { public const nint m_tags = 0x0; // CUtlVector public const nint m_pChild = 0x18; // CAnimUpdateNodeRef public const nint m_hSequence = 0x28; // HSequence public const nint m_vPos = 0x2C; // Vector2D public const nint m_flDuration = 0x34; // float public const nint m_bUseCustomDuration = 0x38; // bool } public static class BoneDemoCaptureSettings_t { public const nint m_boneName = 0x0; // CUtlString public const nint m_flChainLength = 0x8; // float } public static class CActionComponentUpdater { // CAnimComponentUpdater public const nint m_actions = 0x30; // CUtlVector> } public static class CAddUpdateNode { // CBinaryUpdateNode public const nint m_footMotionTiming = 0x8C; // BinaryNodeChildOption public const nint m_bApplyToFootMotion = 0x90; // bool public const nint m_bApplyChannelsSeparately = 0x91; // bool public const nint m_bUseModelSpace = 0x92; // bool } public static class CAimConstraint { // CBaseConstraint public const nint m_qAimOffset = 0x70; // Quaternion public const nint m_nUpType = 0x80; // uint32_t } public static class CAimMatrixUpdateNode { // CUnaryUpdateNode public const nint m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t public const nint m_target = 0x148; // AnimVectorSource public const nint m_paramIndex = 0x14C; // CAnimParamHandle public const nint m_hSequence = 0x150; // HSequence public const nint m_bResetChild = 0x154; // bool public const nint m_bLockWhenWaning = 0x155; // bool } public static class CAnimActionUpdater { } public static class CAnimActivity { public const nint m_name = 0x0; // CBufferString public const nint m_nActivity = 0x10; // int32_t public const nint m_nFlags = 0x14; // int32_t public const nint m_nWeight = 0x18; // int32_t } public static class CAnimAttachment { public const nint m_influenceRotations = 0x0; // Quaternion[3] public const nint m_influenceOffsets = 0x30; // VectorAligned[3] public const nint m_influenceIndices = 0x60; // int32_t[3] public const nint m_influenceWeights = 0x6C; // float[3] public const nint m_numInfluences = 0x78; // uint8_t } public static class CAnimBone { public const nint m_name = 0x0; // CBufferString public const nint m_parent = 0x10; // int32_t public const nint m_pos = 0x14; // Vector public const nint m_quat = 0x20; // QuaternionStorage public const nint m_scale = 0x30; // float public const nint m_qAlignment = 0x34; // QuaternionStorage public const nint m_flags = 0x44; // int32_t } public static class CAnimBoneDifference { public const nint m_name = 0x0; // CBufferString public const nint m_parent = 0x10; // CBufferString public const nint m_posError = 0x20; // Vector public const nint m_bHasRotation = 0x2C; // bool public const nint m_bHasMovement = 0x2D; // bool } public static class CAnimComponentUpdater { public const nint m_name = 0x18; // CUtlString public const nint m_id = 0x20; // AnimComponentID public const nint m_networkMode = 0x24; // AnimNodeNetworkMode public const nint m_bStartEnabled = 0x28; // bool } public static class CAnimCycle { // CCycleBase } public static class CAnimData { public const nint m_name = 0x10; // CBufferString public const nint m_animArray = 0x20; // CUtlVector public const nint m_decoderArray = 0x38; // CUtlVector public const nint m_nMaxUniqueFrameIndex = 0x50; // int32_t public const nint m_segmentArray = 0x58; // CUtlVector } public static class CAnimDataChannelDesc { public const nint m_szChannelClass = 0x0; // CBufferString public const nint m_szVariableName = 0x10; // CBufferString public const nint m_nFlags = 0x20; // int32_t public const nint m_nType = 0x24; // int32_t public const nint m_szGrouping = 0x28; // CBufferString public const nint m_szDescription = 0x38; // CBufferString public const nint m_szElementNameArray = 0x48; // CUtlVector public const nint m_nElementIndexArray = 0x60; // CUtlVector public const nint m_nElementMaskArray = 0x78; // CUtlVector } public static class CAnimDecoder { public const nint m_szName = 0x0; // CBufferString public const nint m_nVersion = 0x10; // int32_t public const nint m_nType = 0x14; // int32_t } public static class CAnimDemoCaptureSettings { public const nint m_rangeBoneChainLength = 0x0; // Vector2D public const nint m_rangeMaxSplineErrorRotation = 0x8; // Vector2D public const nint m_flMaxSplineErrorTranslation = 0x10; // float public const nint m_flMaxSplineErrorScale = 0x14; // float public const nint m_flIkRotation_MaxSplineError = 0x18; // float public const nint m_flIkTranslation_MaxSplineError = 0x1C; // float public const nint m_flMaxQuantizationErrorRotation = 0x20; // float public const nint m_flMaxQuantizationErrorTranslation = 0x24; // float public const nint m_flMaxQuantizationErrorScale = 0x28; // float public const nint m_flIkRotation_MaxQuantizationError = 0x2C; // float public const nint m_flIkTranslation_MaxQuantizationError = 0x30; // float public const nint m_baseSequence = 0x38; // CUtlString public const nint m_nBaseSequenceFrame = 0x40; // int32_t public const nint m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode public const nint m_bones = 0x48; // CUtlVector public const nint m_ikChains = 0x60; // CUtlVector } public static class CAnimDesc { public const nint m_name = 0x0; // CBufferString public const nint m_flags = 0x10; // CAnimDesc_Flag public const nint fps = 0x18; // float public const nint m_Data = 0x20; // CAnimEncodedFrames public const nint m_movementArray = 0xF8; // CUtlVector public const nint m_eventArray = 0x110; // CUtlVector public const nint m_activityArray = 0x128; // CUtlVector public const nint m_hierarchyArray = 0x140; // CUtlVector public const nint framestalltime = 0x158; // float public const nint m_vecRootMin = 0x15C; // Vector public const nint m_vecRootMax = 0x168; // Vector public const nint m_vecBoneWorldMin = 0x178; // CUtlVector public const nint m_vecBoneWorldMax = 0x190; // CUtlVector public const nint m_sequenceParams = 0x1A8; // CAnimSequenceParams } public static class CAnimDesc_Flag { public const nint m_bLooping = 0x0; // bool public const nint m_bAllZeros = 0x1; // bool public const nint m_bHidden = 0x2; // bool public const nint m_bDelta = 0x3; // bool public const nint m_bLegacyWorldspace = 0x4; // bool public const nint m_bModelDoc = 0x5; // bool public const nint m_bImplicitSeqIgnoreDelta = 0x6; // bool public const nint m_bAnimGraphAdditive = 0x7; // bool } public static class CAnimEncodeDifference { public const nint m_boneArray = 0x0; // CUtlVector public const nint m_morphArray = 0x18; // CUtlVector public const nint m_userArray = 0x30; // CUtlVector public const nint m_bHasRotationBitArray = 0x48; // CUtlVector public const nint m_bHasMovementBitArray = 0x60; // CUtlVector public const nint m_bHasMorphBitArray = 0x78; // CUtlVector public const nint m_bHasUserBitArray = 0x90; // CUtlVector } public static class CAnimEncodedFrames { public const nint m_fileName = 0x0; // CBufferString public const nint m_nFrames = 0x10; // int32_t public const nint m_nFramesPerBlock = 0x14; // int32_t public const nint m_frameblockArray = 0x18; // CUtlVector public const nint m_usageDifferences = 0x30; // CAnimEncodeDifference } public static class CAnimEnum { public const nint m_value = 0x0; // uint8_t } public static class CAnimEventDefinition { public const nint m_nFrame = 0x8; // int32_t public const nint m_flCycle = 0xC; // float public const nint m_EventData = 0x10; // KeyValues3 public const nint m_sLegacyOptions = 0x20; // CBufferString public const nint m_sEventName = 0x30; // CGlobalSymbol } public static class CAnimFoot { public const nint m_name = 0x0; // CUtlString public const nint m_vBallOffset = 0x8; // Vector public const nint m_vHeelOffset = 0x14; // Vector public const nint m_ankleBoneIndex = 0x20; // int32_t public const nint m_toeBoneIndex = 0x24; // int32_t } public static class CAnimFrameBlockAnim { public const nint m_nStartFrame = 0x0; // int32_t public const nint m_nEndFrame = 0x4; // int32_t public const nint m_segmentIndexArray = 0x8; // CUtlVector } public static class CAnimFrameSegment { public const nint m_nUniqueFrameIndex = 0x0; // int32_t public const nint m_nLocalElementMasks = 0x4; // uint32_t public const nint m_nLocalChannel = 0x8; // int32_t public const nint m_container = 0x10; // CUtlBinaryBlock } public static class CAnimGraphDebugReplay { public const nint m_animGraphFileName = 0x40; // CUtlString public const nint m_frameList = 0x48; // CUtlVector> public const nint m_startIndex = 0x60; // int32_t public const nint m_writeIndex = 0x64; // int32_t public const nint m_frameCount = 0x68; // int32_t } public static class CAnimGraphModelBinding { public const nint m_modelName = 0x8; // CUtlString public const nint m_pSharedData = 0x10; // CSmartPtr } public static class CAnimGraphNetworkSettings { // CAnimGraphSettingsGroup public const nint m_bNetworkingEnabled = 0x20; // bool } public static class CAnimGraphSettingsGroup { } public static class CAnimGraphSettingsManager { public const nint m_settingsGroups = 0x18; // CUtlVector> } public static class CAnimInputDamping { public const nint m_speedFunction = 0x8; // DampingSpeedFunction public const nint m_fSpeedScale = 0xC; // float } public static class CAnimKeyData { public const nint m_name = 0x0; // CBufferString public const nint m_boneArray = 0x10; // CUtlVector public const nint m_userArray = 0x28; // CUtlVector public const nint m_morphArray = 0x40; // CUtlVector public const nint m_nChannelElements = 0x58; // int32_t public const nint m_dataChannelArray = 0x60; // CUtlVector } public static class CAnimLocalHierarchy { public const nint m_sBone = 0x0; // CBufferString public const nint m_sNewParent = 0x10; // CBufferString public const nint m_nStartFrame = 0x20; // int32_t public const nint m_nPeakFrame = 0x24; // int32_t public const nint m_nTailFrame = 0x28; // int32_t public const nint m_nEndFrame = 0x2C; // int32_t } public static class CAnimMorphDifference { public const nint m_name = 0x0; // CBufferString } public static class CAnimMotorUpdaterBase { public const nint m_name = 0x10; // CUtlString public const nint m_bDefault = 0x18; // bool } public static class CAnimMovement { public const nint endframe = 0x0; // int32_t public const nint motionflags = 0x4; // int32_t public const nint v0 = 0x8; // float public const nint v1 = 0xC; // float public const nint angle = 0x10; // float public const nint vector = 0x14; // Vector public const nint position = 0x20; // Vector } public static class CAnimNodePath { public const nint m_path = 0x0; // AnimNodeID[11] public const nint m_nCount = 0x2C; // int32_t } public static class CAnimParamHandle { public const nint m_type = 0x0; // AnimParamType_t public const nint m_index = 0x1; // uint8_t } public static class CAnimParamHandleMap { public const nint m_list = 0x0; // CUtlHashtable } public static class CAnimParameterBase { public const nint m_name = 0x18; // CGlobalSymbol public const nint m_group = 0x20; // CUtlString public const nint m_id = 0x28; // AnimParamID public const nint m_componentName = 0x40; // CUtlString public const nint m_bNetworkingRequested = 0x60; // bool public const nint m_bIsReferenced = 0x61; // bool } public static class CAnimParameterManagerUpdater { public const nint m_parameters = 0x18; // CUtlVector> public const nint m_idToIndexMap = 0x30; // CUtlHashtable public const nint m_nameToIndexMap = 0x50; // CUtlHashtable public const nint m_indexToHandle = 0x70; // CUtlVector public const nint m_autoResetParams = 0x88; // CUtlVector> public const nint m_autoResetMap = 0xA0; // CUtlHashtable } public static class CAnimReplayFrame { public const nint m_inputDataBlocks = 0x10; // CUtlVector public const nint m_instanceData = 0x28; // CUtlBinaryBlock public const nint m_startingLocalToWorldTransform = 0x40; // CTransform public const nint m_localToWorldTransform = 0x60; // CTransform public const nint m_timeStamp = 0x80; // float } public static class CAnimScriptComponentUpdater { // CAnimComponentUpdater public const nint m_hScript = 0x30; // AnimScriptHandle } public static class CAnimScriptManager { public const nint m_scriptInfo = 0x10; // CUtlVector } public static class CAnimSequenceParams { public const nint m_flFadeInTime = 0x0; // float public const nint m_flFadeOutTime = 0x4; // float } public static class CAnimSkeleton { public const nint m_localSpaceTransforms = 0x10; // CUtlVector public const nint m_modelSpaceTransforms = 0x28; // CUtlVector public const nint m_boneNames = 0x40; // CUtlVector public const nint m_children = 0x58; // CUtlVector> public const nint m_parents = 0x70; // CUtlVector public const nint m_feet = 0x88; // CUtlVector public const nint m_morphNames = 0xA0; // CUtlVector public const nint m_lodBoneCounts = 0xB8; // CUtlVector } public static class CAnimStateMachineUpdater { public const nint m_states = 0x8; // CUtlVector public const nint m_transitions = 0x20; // CUtlVector public const nint m_startStateIndex = 0x50; // int32_t } public static class CAnimTagBase { public const nint m_name = 0x18; // CGlobalSymbol public const nint m_group = 0x20; // CGlobalSymbol public const nint m_tagID = 0x28; // AnimTagID public const nint m_bIsReferenced = 0x40; // bool } public static class CAnimTagManagerUpdater { public const nint m_tags = 0x18; // CUtlVector> } public static class CAnimUpdateNodeBase { public const nint m_nodePath = 0x18; // CAnimNodePath public const nint m_networkMode = 0x48; // AnimNodeNetworkMode public const nint m_name = 0x50; // CUtlString } public static class CAnimUpdateNodeRef { public const nint m_nodeIndex = 0x8; // int32_t } public static class CAnimUpdateSharedData { public const nint m_nodes = 0x10; // CUtlVector> public const nint m_nodeIndexMap = 0x28; // CUtlHashtable public const nint m_components = 0x48; // CUtlVector> public const nint m_pParamListUpdater = 0x60; // CSmartPtr public const nint m_pTagManagerUpdater = 0x68; // CSmartPtr public const nint m_scriptManager = 0x70; // CSmartPtr public const nint m_settings = 0x78; // CAnimGraphSettingsManager public const nint m_pStaticPoseCache = 0xA8; // CSmartPtr public const nint m_pSkeleton = 0xB0; // CSmartPtr public const nint m_rootNodePath = 0xB8; // CAnimNodePath } public static class CAnimUser { public const nint m_name = 0x0; // CBufferString public const nint m_nType = 0x10; // int32_t } public static class CAnimUserDifference { public const nint m_name = 0x0; // CBufferString public const nint m_nType = 0x10; // int32_t } public static class CAnimationGraphVisualizerAxis { // CAnimationGraphVisualizerPrimitiveBase public const nint m_xWsTransform = 0x40; // CTransform public const nint m_flAxisSize = 0x60; // float } public static class CAnimationGraphVisualizerLine { // CAnimationGraphVisualizerPrimitiveBase public const nint m_vWsPositionStart = 0x40; // VectorAligned public const nint m_vWsPositionEnd = 0x50; // VectorAligned public const nint m_Color = 0x60; // Color } public static class CAnimationGraphVisualizerPie { // CAnimationGraphVisualizerPrimitiveBase public const nint m_vWsCenter = 0x40; // VectorAligned public const nint m_vWsStart = 0x50; // VectorAligned public const nint m_vWsEnd = 0x60; // VectorAligned public const nint m_Color = 0x70; // Color } public static class CAnimationGraphVisualizerPrimitiveBase { public const nint m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType public const nint m_OwningAnimNodePaths = 0xC; // AnimNodeID[11] public const nint m_nOwningAnimNodePathCount = 0x38; // int32_t } public static class CAnimationGraphVisualizerSphere { // CAnimationGraphVisualizerPrimitiveBase public const nint m_vWsPosition = 0x40; // VectorAligned public const nint m_flRadius = 0x50; // float public const nint m_Color = 0x54; // Color } public static class CAnimationGraphVisualizerText { // CAnimationGraphVisualizerPrimitiveBase public const nint m_vWsPosition = 0x40; // VectorAligned public const nint m_Color = 0x50; // Color public const nint m_Text = 0x58; // CUtlString } public static class CAnimationGroup { public const nint m_nFlags = 0x10; // uint32_t public const nint m_name = 0x18; // CBufferString public const nint m_localHAnimArray_Handle = 0x60; // CUtlVector> public const nint m_includedGroupArray_Handle = 0x78; // CUtlVector> public const nint m_directHSeqGroup_Handle = 0x90; // CStrongHandle public const nint m_decodeKey = 0x98; // CAnimKeyData public const nint m_szScripts = 0x110; // CUtlVector } public static class CAttachment { public const nint m_name = 0x0; // CUtlString public const nint m_influenceNames = 0x8; // CUtlString[3] public const nint m_vInfluenceRotations = 0x20; // Quaternion[3] public const nint m_vInfluenceOffsets = 0x50; // Vector[3] public const nint m_influenceWeights = 0x74; // float[3] public const nint m_bInfluenceRootTransform = 0x80; // bool[3] public const nint m_nInfluences = 0x83; // uint8_t public const nint m_bIgnoreRotation = 0x84; // bool } public static class CAudioAnimTag { // CAnimTagBase public const nint m_clipName = 0x50; // CUtlString public const nint m_attachmentName = 0x58; // CUtlString public const nint m_flVolume = 0x60; // float public const nint m_bStopWhenTagEnds = 0x64; // bool public const nint m_bStopWhenGraphEnds = 0x65; // bool public const nint m_bPlayOnServer = 0x66; // bool public const nint m_bPlayOnClient = 0x67; // bool } public static class CBaseConstraint { // CBoneConstraintBase public const nint m_name = 0x28; // CUtlString public const nint m_vUpVector = 0x30; // Vector public const nint m_slaves = 0x40; // CUtlVector public const nint m_targets = 0x58; // CUtlVector } public static class CBinaryUpdateNode { // CAnimUpdateNodeBase public const nint m_pChild1 = 0x58; // CAnimUpdateNodeRef public const nint m_pChild2 = 0x68; // CAnimUpdateNodeRef public const nint m_timingBehavior = 0x78; // BinaryNodeTiming public const nint m_flTimingBlend = 0x7C; // float public const nint m_bResetChild1 = 0x80; // bool public const nint m_bResetChild2 = 0x81; // bool } public static class CBindPoseUpdateNode { // CLeafUpdateNode } public static class CBlend2DUpdateNode { // CAnimUpdateNodeBase public const nint m_items = 0x60; // CUtlVector public const nint m_tags = 0x78; // CUtlVector public const nint m_paramSpans = 0x90; // CParamSpanUpdater public const nint m_nodeItemIndices = 0xA8; // CUtlVector public const nint m_damping = 0xC0; // CAnimInputDamping public const nint m_blendSourceX = 0xD0; // AnimValueSource public const nint m_paramX = 0xD4; // CAnimParamHandle public const nint m_blendSourceY = 0xD8; // AnimValueSource public const nint m_paramY = 0xDC; // CAnimParamHandle public const nint m_eBlendMode = 0xE0; // Blend2DMode public const nint m_playbackSpeed = 0xE4; // float public const nint m_bLoop = 0xE8; // bool public const nint m_bLockBlendOnReset = 0xE9; // bool public const nint m_bLockWhenWaning = 0xEA; // bool public const nint m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool } public static class CBlendCurve { public const nint m_flControlPoint1 = 0x0; // float public const nint m_flControlPoint2 = 0x4; // float } public static class CBlendUpdateNode { // CAnimUpdateNodeBase public const nint m_children = 0x60; // CUtlVector public const nint m_sortedOrder = 0x78; // CUtlVector public const nint m_targetValues = 0x90; // CUtlVector public const nint m_blendValueSource = 0xAC; // AnimValueSource public const nint m_paramIndex = 0xB0; // CAnimParamHandle public const nint m_damping = 0xB8; // CAnimInputDamping public const nint m_blendKeyType = 0xC8; // BlendKeyType public const nint m_bLockBlendOnReset = 0xCC; // bool public const nint m_bSyncCycles = 0xCD; // bool public const nint m_bLoop = 0xCE; // bool public const nint m_bLockWhenWaning = 0xCF; // bool } public static class CBlockSelectionMetricEvaluator { // CMotionMetricEvaluator } public static class CBodyGroupAnimTag { // CAnimTagBase public const nint m_nPriority = 0x50; // int32_t public const nint m_bodyGroupSettings = 0x58; // CUtlVector } public static class CBodyGroupSetting { public const nint m_BodyGroupName = 0x0; // CUtlString public const nint m_nBodyGroupOption = 0x8; // int32_t } public static class CBoneConstraintBase { } public static class CBoneConstraintDotToMorph { // CBoneConstraintBase public const nint m_sBoneName = 0x28; // CUtlString public const nint m_sTargetBoneName = 0x30; // CUtlString public const nint m_sMorphChannelName = 0x38; // CUtlString public const nint m_flRemap = 0x40; // float[4] } public static class CBoneConstraintPoseSpaceBone { // CBaseConstraint public const nint m_inputList = 0x70; // CUtlVector } public static class CBoneConstraintPoseSpaceBone_Input_t { public const nint m_inputValue = 0x0; // Vector public const nint m_outputTransformList = 0x10; // CUtlVector } public static class CBoneConstraintPoseSpaceMorph { // CBoneConstraintBase public const nint m_sBoneName = 0x28; // CUtlString public const nint m_sAttachmentName = 0x30; // CUtlString public const nint m_outputMorph = 0x38; // CUtlVector public const nint m_inputList = 0x50; // CUtlVector public const nint m_bClamp = 0x68; // bool } public static class CBoneConstraintPoseSpaceMorph_Input_t { public const nint m_inputValue = 0x0; // Vector public const nint m_outputWeightList = 0x10; // CUtlVector } public static class CBoneMaskUpdateNode { // CBinaryUpdateNode public const nint m_nWeightListIndex = 0x8C; // int32_t public const nint m_flRootMotionBlend = 0x90; // float public const nint m_blendSpace = 0x94; // BoneMaskBlendSpace public const nint m_footMotionTiming = 0x98; // BinaryNodeChildOption public const nint m_bUseBlendScale = 0x9C; // bool public const nint m_blendValueSource = 0xA0; // AnimValueSource public const nint m_hBlendParameter = 0xA4; // CAnimParamHandle } public static class CBonePositionMetricEvaluator { // CMotionMetricEvaluator public const nint m_nBoneIndex = 0x50; // int32_t } public static class CBoneVelocityMetricEvaluator { // CMotionMetricEvaluator public const nint m_nBoneIndex = 0x50; // int32_t } public static class CBoolAnimParameter { // CConcreteAnimParameter public const nint m_bDefaultValue = 0x78; // bool } public static class CCPPScriptComponentUpdater { // CAnimComponentUpdater public const nint m_scriptsToRun = 0x30; // CUtlVector } public static class CCachedPose { public const nint m_transforms = 0x8; // CUtlVector public const nint m_morphWeights = 0x20; // CUtlVector public const nint m_hSequence = 0x38; // HSequence public const nint m_flCycle = 0x3C; // float } public static class CChoiceUpdateNode { // CAnimUpdateNodeBase public const nint m_children = 0x58; // CUtlVector public const nint m_weights = 0x70; // CUtlVector public const nint m_blendTimes = 0x88; // CUtlVector public const nint m_choiceMethod = 0xA0; // ChoiceMethod public const nint m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod public const nint m_blendMethod = 0xA8; // ChoiceBlendMethod public const nint m_blendTime = 0xAC; // float public const nint m_bCrossFade = 0xB0; // bool public const nint m_bResetChosen = 0xB1; // bool public const nint m_bDontResetSameSelection = 0xB2; // bool } public static class CChoreoUpdateNode { // CUnaryUpdateNode } public static class CClothSettingsAnimTag { // CAnimTagBase public const nint m_flStiffness = 0x50; // float public const nint m_flEaseIn = 0x54; // float public const nint m_flEaseOut = 0x58; // float public const nint m_nVertexSet = 0x60; // CUtlString } public static class CCompressorGroup { public const nint m_nTotalElementCount = 0x0; // int32_t public const nint m_szChannelClass = 0x8; // CUtlVector public const nint m_szVariableName = 0x20; // CUtlVector public const nint m_nType = 0x38; // CUtlVector public const nint m_nFlags = 0x50; // CUtlVector public const nint m_szGrouping = 0x68; // CUtlVector public const nint m_nCompressorIndex = 0x80; // CUtlVector public const nint m_szElementNames = 0x98; // CUtlVector> public const nint m_nElementUniqueID = 0xB0; // CUtlVector> public const nint m_nElementMask = 0xC8; // CUtlVector public const nint m_vectorCompressor = 0xF8; // CUtlVector*> public const nint m_quaternionCompressor = 0x110; // CUtlVector*> public const nint m_intCompressor = 0x128; // CUtlVector*> public const nint m_boolCompressor = 0x140; // CUtlVector*> public const nint m_colorCompressor = 0x158; // CUtlVector*> public const nint m_vector2DCompressor = 0x170; // CUtlVector*> public const nint m_vector4DCompressor = 0x188; // CUtlVector*> } public static class CConcreteAnimParameter { // CAnimParameterBase public const nint m_previewButton = 0x68; // AnimParamButton_t public const nint m_eNetworkSetting = 0x6C; // AnimParamNetworkSetting public const nint m_bUseMostRecentValue = 0x70; // bool public const nint m_bAutoReset = 0x71; // bool public const nint m_bGameWritable = 0x72; // bool public const nint m_bGraphWritable = 0x73; // bool } public static class CConstraintSlave { public const nint m_qBaseOrientation = 0x0; // Quaternion public const nint m_vBasePosition = 0x10; // Vector public const nint m_nBoneHash = 0x1C; // uint32_t public const nint m_flWeight = 0x20; // float public const nint m_sName = 0x28; // CUtlString } public static class CConstraintTarget { public const nint m_qOffset = 0x20; // Quaternion public const nint m_vOffset = 0x30; // Vector public const nint m_nBoneHash = 0x3C; // uint32_t public const nint m_sName = 0x40; // CUtlString public const nint m_flWeight = 0x48; // float public const nint m_bIsAttachment = 0x59; // bool } public static class CCurrentRotationVelocityMetricEvaluator { // CMotionMetricEvaluator } public static class CCurrentVelocityMetricEvaluator { // CMotionMetricEvaluator } public static class CCycleBase { public const nint m_flCycle = 0x0; // float } public static class CCycleControlClipUpdateNode { // CLeafUpdateNode public const nint m_tags = 0x60; // CUtlVector public const nint m_hSequence = 0x7C; // HSequence public const nint m_duration = 0x80; // float public const nint m_valueSource = 0x84; // AnimValueSource public const nint m_paramIndex = 0x88; // CAnimParamHandle } public static class CCycleControlUpdateNode { // CUnaryUpdateNode public const nint m_valueSource = 0x68; // AnimValueSource public const nint m_paramIndex = 0x6C; // CAnimParamHandle } public static class CDampedPathAnimMotorUpdater { // CPathAnimMotorUpdaterBase public const nint m_flAnticipationTime = 0x2C; // float public const nint m_flMinSpeedScale = 0x30; // float public const nint m_hAnticipationPosParam = 0x34; // CAnimParamHandle public const nint m_hAnticipationHeadingParam = 0x36; // CAnimParamHandle public const nint m_flSpringConstant = 0x38; // float public const nint m_flMinSpringTension = 0x3C; // float public const nint m_flMaxSpringTension = 0x40; // float } public static class CDampedValueComponentUpdater { // CAnimComponentUpdater public const nint m_items = 0x30; // CUtlVector } public static class CDampedValueUpdateItem { public const nint m_damping = 0x0; // CAnimInputDamping public const nint m_hParamIn = 0x18; // CAnimParamHandle public const nint m_hParamOut = 0x1A; // CAnimParamHandle } public static class CDemoSettingsComponentUpdater { // CAnimComponentUpdater public const nint m_settings = 0x30; // CAnimDemoCaptureSettings } public static class CDirectPlaybackTagData { public const nint m_sequenceName = 0x0; // CUtlString public const nint m_tags = 0x8; // CUtlVector } public static class CDirectPlaybackUpdateNode { // CUnaryUpdateNode public const nint m_bFinishEarly = 0x6C; // bool public const nint m_bResetOnFinish = 0x6D; // bool public const nint m_allTags = 0x70; // CUtlVector } public static class CDirectionalBlendUpdateNode { // CLeafUpdateNode public const nint m_hSequences = 0x5C; // HSequence[8] public const nint m_damping = 0x80; // CAnimInputDamping public const nint m_blendValueSource = 0x90; // AnimValueSource public const nint m_paramIndex = 0x94; // CAnimParamHandle public const nint m_playbackSpeed = 0x98; // float public const nint m_duration = 0x9C; // float public const nint m_bLoop = 0xA0; // bool public const nint m_bLockBlendOnReset = 0xA1; // bool } public static class CDistanceRemainingMetricEvaluator { // CMotionMetricEvaluator public const nint m_flMaxDistance = 0x50; // float public const nint m_flMinDistance = 0x54; // float public const nint m_flStartGoalFilterDistance = 0x58; // float public const nint m_flMaxGoalOvershootScale = 0x5C; // float public const nint m_bFilterFixedMinDistance = 0x60; // bool public const nint m_bFilterGoalDistance = 0x61; // bool public const nint m_bFilterGoalOvershoot = 0x62; // bool } public static class CDrawCullingData { public const nint m_vConeApex = 0x0; // Vector public const nint m_ConeAxis = 0xC; // int8_t[3] public const nint m_ConeCutoff = 0xF; // int8_t } public static class CEditableMotionGraph { // CMotionGraph } public static class CEmitTagActionUpdater { // CAnimActionUpdater public const nint m_nTagIndex = 0x18; // int32_t public const nint m_bIsZeroDuration = 0x1C; // bool } public static class CEnumAnimParameter { // CConcreteAnimParameter public const nint m_defaultValue = 0x80; // uint8_t public const nint m_enumOptions = 0x88; // CUtlVector } public static class CExpressionActionUpdater { // CAnimActionUpdater public const nint m_hParam = 0x18; // CAnimParamHandle public const nint m_eParamType = 0x1A; // AnimParamType_t public const nint m_hScript = 0x1C; // AnimScriptHandle } public static class CFlexController { public const nint m_szName = 0x0; // CUtlString public const nint m_szType = 0x8; // CUtlString public const nint min = 0x10; // float public const nint max = 0x14; // float } public static class CFlexDesc { public const nint m_szFacs = 0x0; // CUtlString } public static class CFlexOp { public const nint m_OpCode = 0x0; // FlexOpCode_t public const nint m_Data = 0x4; // int32_t } public static class CFlexRule { public const nint m_nFlex = 0x0; // int32_t public const nint m_FlexOps = 0x8; // CUtlVector } public static class CFloatAnimParameter { // CConcreteAnimParameter public const nint m_fDefaultValue = 0x78; // float public const nint m_fMinValue = 0x7C; // float public const nint m_fMaxValue = 0x80; // float public const nint m_bInterpolate = 0x84; // bool } public static class CFollowAttachmentUpdateNode { // CUnaryUpdateNode public const nint m_opFixedData = 0x70; // FollowAttachmentSettings_t } public static class CFollowPathUpdateNode { // CUnaryUpdateNode public const nint m_flBlendOutTime = 0x6C; // float public const nint m_bBlockNonPathMovement = 0x70; // bool public const nint m_bStopFeetAtGoal = 0x71; // bool public const nint m_bScaleSpeed = 0x72; // bool public const nint m_flScale = 0x74; // float public const nint m_flMinAngle = 0x78; // float public const nint m_flMaxAngle = 0x7C; // float public const nint m_flSpeedScaleBlending = 0x80; // float public const nint m_turnDamping = 0x88; // CAnimInputDamping public const nint m_facingTarget = 0x98; // AnimValueSource public const nint m_hParam = 0x9C; // CAnimParamHandle public const nint m_flTurnToFaceOffset = 0xA0; // float public const nint m_bTurnToFace = 0xA4; // bool } public static class CFootAdjustmentUpdateNode { // CUnaryUpdateNode public const nint m_clips = 0x70; // CUtlVector public const nint m_hBasePoseCacheHandle = 0x88; // CPoseHandle public const nint m_facingTarget = 0x8C; // CAnimParamHandle public const nint m_flTurnTimeMin = 0x90; // float public const nint m_flTurnTimeMax = 0x94; // float public const nint m_flStepHeightMax = 0x98; // float public const nint m_flStepHeightMaxAngle = 0x9C; // float public const nint m_bResetChild = 0xA0; // bool public const nint m_bAnimationDriven = 0xA1; // bool } public static class CFootCycle { // CCycleBase } public static class CFootCycleDefinition { public const nint m_vStancePositionMS = 0x0; // Vector public const nint m_vMidpointPositionMS = 0xC; // Vector public const nint m_flStanceDirectionMS = 0x18; // float public const nint m_vToStrideStartPos = 0x1C; // Vector public const nint m_stanceCycle = 0x28; // CAnimCycle public const nint m_footLiftCycle = 0x2C; // CFootCycle public const nint m_footOffCycle = 0x30; // CFootCycle public const nint m_footStrikeCycle = 0x34; // CFootCycle public const nint m_footLandCycle = 0x38; // CFootCycle } public static class CFootCycleMetricEvaluator { // CMotionMetricEvaluator public const nint m_footIndices = 0x50; // CUtlVector } public static class CFootDefinition { public const nint m_name = 0x0; // CUtlString public const nint m_ankleBoneName = 0x8; // CUtlString public const nint m_toeBoneName = 0x10; // CUtlString public const nint m_vBallOffset = 0x18; // Vector public const nint m_vHeelOffset = 0x24; // Vector public const nint m_flFootLength = 0x30; // float public const nint m_flBindPoseDirectionMS = 0x34; // float public const nint m_flTraceHeight = 0x38; // float public const nint m_flTraceRadius = 0x3C; // float } public static class CFootFallAnimTag { // CAnimTagBase public const nint m_foot = 0x50; // FootFallTagFoot_t } public static class CFootLockUpdateNode { // CUnaryUpdateNode public const nint m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings public const nint m_footSettings = 0xD0; // CUtlVector public const nint m_hipShiftDamping = 0xE8; // CAnimInputDamping public const nint m_rootHeightDamping = 0xF8; // CAnimInputDamping public const nint m_flStrideCurveScale = 0x108; // float public const nint m_flStrideCurveLimitScale = 0x10C; // float public const nint m_flStepHeightIncreaseScale = 0x110; // float public const nint m_flStepHeightDecreaseScale = 0x114; // float public const nint m_flHipShiftScale = 0x118; // float public const nint m_flBlendTime = 0x11C; // float public const nint m_flMaxRootHeightOffset = 0x120; // float public const nint m_flMinRootHeightOffset = 0x124; // float public const nint m_flTiltPlanePitchSpringStrength = 0x128; // float public const nint m_flTiltPlaneRollSpringStrength = 0x12C; // float public const nint m_bApplyFootRotationLimits = 0x130; // bool public const nint m_bApplyHipShift = 0x131; // bool public const nint m_bModulateStepHeight = 0x132; // bool public const nint m_bResetChild = 0x133; // bool public const nint m_bEnableVerticalCurvedPaths = 0x134; // bool public const nint m_bEnableRootHeightDamping = 0x135; // bool } public static class CFootMotion { public const nint m_strides = 0x0; // CUtlVector public const nint m_name = 0x18; // CUtlString public const nint m_bAdditive = 0x20; // bool } public static class CFootPinningUpdateNode { // CUnaryUpdateNode public const nint m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t public const nint m_eTimingSource = 0xA0; // FootPinningTimingSource public const nint m_params = 0xA8; // CUtlVector public const nint m_bResetChild = 0xC0; // bool } public static class CFootPositionMetricEvaluator { // CMotionMetricEvaluator public const nint m_footIndices = 0x50; // CUtlVector public const nint m_bIgnoreSlope = 0x68; // bool } public static class CFootStepTriggerUpdateNode { // CUnaryUpdateNode public const nint m_triggers = 0x68; // CUtlVector public const nint m_flTolerance = 0x84; // float } public static class CFootStride { public const nint m_definition = 0x0; // CFootCycleDefinition public const nint m_trajectories = 0x40; // CFootTrajectories } public static class CFootTrajectories { public const nint m_trajectories = 0x0; // CUtlVector } public static class CFootTrajectory { public const nint m_vOffset = 0x0; // Vector public const nint m_flRotationOffset = 0xC; // float public const nint m_flProgression = 0x10; // float } public static class CFootstepLandedAnimTag { // CAnimTagBase public const nint m_FootstepType = 0x50; // FootstepLandedFootSoundType_t public const nint m_OverrideSoundName = 0x58; // CUtlString public const nint m_DebugAnimSourceString = 0x60; // CUtlString public const nint m_BoneName = 0x68; // CUtlString } public static class CFutureFacingMetricEvaluator { // CMotionMetricEvaluator public const nint m_flDistance = 0x50; // float public const nint m_flTime = 0x54; // float } public static class CFutureVelocityMetricEvaluator { // CMotionMetricEvaluator public const nint m_flDistance = 0x50; // float public const nint m_flStoppingDistance = 0x54; // float public const nint m_flTargetSpeed = 0x58; // float public const nint m_eMode = 0x5C; // VelocityMetricMode } public static class CHitBox { public const nint m_name = 0x0; // CUtlString public const nint m_sSurfaceProperty = 0x8; // CUtlString public const nint m_sBoneName = 0x10; // CUtlString public const nint m_vMinBounds = 0x18; // Vector public const nint m_vMaxBounds = 0x24; // Vector public const nint m_flShapeRadius = 0x30; // float public const nint m_nBoneNameHash = 0x34; // uint32_t public const nint m_nGroupId = 0x38; // int32_t public const nint m_nShapeType = 0x3C; // uint8_t public const nint m_bTranslationOnly = 0x3D; // bool public const nint m_CRC = 0x40; // uint32_t public const nint m_cRenderColor = 0x44; // Color public const nint m_nHitBoxIndex = 0x48; // uint16_t } public static class CHitBoxSet { public const nint m_name = 0x0; // CUtlString public const nint m_nNameHash = 0x8; // uint32_t public const nint m_HitBoxes = 0x10; // CUtlVector public const nint m_SourceFilename = 0x28; // CUtlString } public static class CHitBoxSetList { public const nint m_HitBoxSets = 0x0; // CUtlVector } public static class CHitReactUpdateNode { // CUnaryUpdateNode public const nint m_opFixedSettings = 0x68; // HitReactFixedSettings_t public const nint m_triggerParam = 0xB4; // CAnimParamHandle public const nint m_hitBoneParam = 0xB6; // CAnimParamHandle public const nint m_hitOffsetParam = 0xB8; // CAnimParamHandle public const nint m_hitDirectionParam = 0xBA; // CAnimParamHandle public const nint m_hitStrengthParam = 0xBC; // CAnimParamHandle public const nint m_flMinDelayBetweenHits = 0xC0; // float public const nint m_bResetChild = 0xC4; // bool } public static class CInputStreamUpdateNode { // CLeafUpdateNode } public static class CIntAnimParameter { // CConcreteAnimParameter public const nint m_defaultValue = 0x78; // int32_t public const nint m_minValue = 0x7C; // int32_t public const nint m_maxValue = 0x80; // int32_t } public static class CJiggleBoneUpdateNode { // CUnaryUpdateNode public const nint m_opFixedData = 0x68; // JiggleBoneSettingsList_t } public static class CJumpHelperUpdateNode { // CSequenceUpdateNode public const nint m_hTargetParam = 0xA8; // CAnimParamHandle public const nint m_flOriginalJumpMovement = 0xAC; // Vector public const nint m_flOriginalJumpDuration = 0xB8; // float public const nint m_flJumpStartCycle = 0xBC; // float public const nint m_flJumpEndCycle = 0xC0; // float public const nint m_eCorrectionMethod = 0xC4; // JumpCorrectionMethod public const nint m_bTranslationAxis = 0xC8; // bool[3] public const nint m_bScaleSpeed = 0xCB; // bool } public static class CLODComponentUpdater { // CAnimComponentUpdater public const nint m_nServerLOD = 0x30; // int32_t } public static class CLeafUpdateNode { // CAnimUpdateNodeBase } public static class CLeanMatrixUpdateNode { // CLeafUpdateNode public const nint m_frameCorners = 0x5C; // int32_t[3][3] public const nint m_poses = 0x80; // CPoseHandle[9] public const nint m_damping = 0xA8; // CAnimInputDamping public const nint m_blendSource = 0xB8; // AnimVectorSource public const nint m_paramIndex = 0xBC; // CAnimParamHandle public const nint m_verticalAxis = 0xC0; // Vector public const nint m_horizontalAxis = 0xCC; // Vector public const nint m_hSequence = 0xD8; // HSequence public const nint m_flMaxValue = 0xDC; // float public const nint m_nSequenceMaxFrame = 0xE0; // int32_t } public static class CLookAtUpdateNode { // CUnaryUpdateNode public const nint m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t public const nint m_target = 0x138; // AnimVectorSource public const nint m_paramIndex = 0x13C; // CAnimParamHandle public const nint m_weightParamIndex = 0x13E; // CAnimParamHandle public const nint m_bResetChild = 0x140; // bool public const nint m_bLockWhenWaning = 0x141; // bool } public static class CLookComponentUpdater { // CAnimComponentUpdater public const nint m_hLookHeading = 0x34; // CAnimParamHandle public const nint m_hLookHeadingVelocity = 0x36; // CAnimParamHandle public const nint m_hLookPitch = 0x38; // CAnimParamHandle public const nint m_hLookDistance = 0x3A; // CAnimParamHandle public const nint m_hLookDirection = 0x3C; // CAnimParamHandle public const nint m_hLookTarget = 0x3E; // CAnimParamHandle public const nint m_hLookTargetWorldSpace = 0x40; // CAnimParamHandle public const nint m_bNetworkLookTarget = 0x42; // bool } public static class CMaterialAttributeAnimTag { // CAnimTagBase public const nint m_AttributeName = 0x50; // CUtlString public const nint m_AttributeType = 0x58; // MatterialAttributeTagType_t public const nint m_flValue = 0x5C; // float public const nint m_Color = 0x60; // Color } public static class CMaterialDrawDescriptor { public const nint m_nPrimitiveType = 0x0; // RenderPrimitiveType_t public const nint m_nBaseVertex = 0x4; // int32_t public const nint m_nVertexCount = 0x8; // int32_t public const nint m_nStartIndex = 0xC; // int32_t public const nint m_nIndexCount = 0x10; // int32_t public const nint m_flUvDensity = 0x14; // float public const nint m_vTintColor = 0x18; // Vector public const nint m_flAlpha = 0x24; // float public const nint m_nFirstMeshlet = 0x2C; // uint32_t public const nint m_nNumMeshlets = 0x30; // uint16_t public const nint m_indexBuffer = 0xB8; // CRenderBufferBinding public const nint m_material = 0xE0; // CStrongHandle } public static class CMeshletDescriptor { public const nint m_PackedAABB = 0x0; // PackedAABB_t public const nint m_CullingData = 0x8; // CDrawCullingData } public static class CModelConfig { public const nint m_ConfigName = 0x0; // CUtlString public const nint m_Elements = 0x8; // CUtlVector public const nint m_bTopLevel = 0x20; // bool } public static class CModelConfigElement { public const nint m_ElementName = 0x8; // CUtlString public const nint m_NestedElements = 0x10; // CUtlVector } public static class CModelConfigElement_AttachedModel { // CModelConfigElement public const nint m_InstanceName = 0x48; // CUtlString public const nint m_EntityClass = 0x50; // CUtlString public const nint m_hModel = 0x58; // CStrongHandle public const nint m_vOffset = 0x60; // Vector public const nint m_aAngOffset = 0x6C; // QAngle public const nint m_AttachmentName = 0x78; // CUtlString public const nint m_LocalAttachmentOffsetName = 0x80; // CUtlString public const nint m_AttachmentType = 0x88; // ModelConfigAttachmentType_t public const nint m_bBoneMergeFlex = 0x8C; // bool public const nint m_bUserSpecifiedColor = 0x8D; // bool public const nint m_bUserSpecifiedMaterialGroup = 0x8E; // bool public const nint m_bAcceptParentMaterialDrivenDecals = 0x8F; // bool public const nint m_BodygroupOnOtherModels = 0x90; // CUtlString public const nint m_MaterialGroupOnOtherModels = 0x98; // CUtlString } public static class CModelConfigElement_Command { // CModelConfigElement public const nint m_Command = 0x48; // CUtlString public const nint m_Args = 0x50; // KeyValues3 } public static class CModelConfigElement_RandomColor { // CModelConfigElement public const nint m_Gradient = 0x48; // CColorGradient } public static class CModelConfigElement_RandomPick { // CModelConfigElement public const nint m_Choices = 0x48; // CUtlVector public const nint m_ChoiceWeights = 0x60; // CUtlVector } public static class CModelConfigElement_SetBodygroup { // CModelConfigElement public const nint m_GroupName = 0x48; // CUtlString public const nint m_nChoice = 0x50; // int32_t } public static class CModelConfigElement_SetBodygroupOnAttachedModels { // CModelConfigElement public const nint m_GroupName = 0x48; // CUtlString public const nint m_nChoice = 0x50; // int32_t } public static class CModelConfigElement_SetMaterialGroup { // CModelConfigElement public const nint m_MaterialGroupName = 0x48; // CUtlString } public static class CModelConfigElement_SetMaterialGroupOnAttachedModels { // CModelConfigElement public const nint m_MaterialGroupName = 0x48; // CUtlString } public static class CModelConfigElement_SetRenderColor { // CModelConfigElement public const nint m_Color = 0x48; // Color } public static class CModelConfigElement_UserPick { // CModelConfigElement public const nint m_Choices = 0x48; // CUtlVector } public static class CModelConfigList { public const nint m_bHideMaterialGroupInTools = 0x0; // bool public const nint m_bHideRenderColorInTools = 0x1; // bool public const nint m_Configs = 0x8; // CUtlVector } public static class CMoodVData { public const nint m_sModelName = 0x0; // CResourceNameTyped> public const nint m_nMoodType = 0xE0; // MoodType_t public const nint m_animationLayers = 0xE8; // CUtlVector } public static class CMorphBundleData { public const nint m_flULeftSrc = 0x0; // float public const nint m_flVTopSrc = 0x4; // float public const nint m_offsets = 0x8; // CUtlVector public const nint m_ranges = 0x20; // CUtlVector } public static class CMorphConstraint { // CBaseConstraint public const nint m_sTargetMorph = 0x70; // CUtlString public const nint m_nSlaveChannel = 0x78; // int32_t public const nint m_flMin = 0x7C; // float public const nint m_flMax = 0x80; // float } public static class CMorphData { public const nint m_name = 0x0; // CUtlString public const nint m_morphRectDatas = 0x8; // CUtlVector } public static class CMorphRectData { public const nint m_nXLeftDst = 0x0; // int16_t public const nint m_nYTopDst = 0x2; // int16_t public const nint m_flUWidthSrc = 0x4; // float public const nint m_flVHeightSrc = 0x8; // float public const nint m_bundleDatas = 0x10; // CUtlVector } public static class CMorphSetData { public const nint m_nWidth = 0x10; // int32_t public const nint m_nHeight = 0x14; // int32_t public const nint m_bundleTypes = 0x18; // CUtlVector public const nint m_morphDatas = 0x30; // CUtlVector public const nint m_pTextureAtlas = 0x48; // CStrongHandle public const nint m_FlexDesc = 0x50; // CUtlVector public const nint m_FlexControllers = 0x68; // CUtlVector public const nint m_FlexRules = 0x80; // CUtlVector } public static class CMotionDataSet { public const nint m_groups = 0x0; // CUtlVector public const nint m_nDimensionCount = 0x18; // int32_t } public static class CMotionGraph { public const nint m_paramSpans = 0x10; // CParamSpanUpdater public const nint m_tags = 0x28; // CUtlVector public const nint m_pRootNode = 0x40; // CSmartPtr public const nint m_nParameterCount = 0x48; // int32_t public const nint m_nConfigStartIndex = 0x4C; // int32_t public const nint m_nConfigCount = 0x50; // int32_t public const nint m_bLoop = 0x54; // bool } public static class CMotionGraphConfig { public const nint m_paramValues = 0x0; // float[4] public const nint m_flDuration = 0x10; // float public const nint m_nMotionIndex = 0x14; // MotionIndex public const nint m_nSampleStart = 0x18; // int32_t public const nint m_nSampleCount = 0x1C; // int32_t } public static class CMotionGraphGroup { public const nint m_searchDB = 0x0; // CMotionSearchDB public const nint m_motionGraphs = 0xB8; // CUtlVector> public const nint m_motionGraphConfigs = 0xD0; // CUtlVector public const nint m_sampleToConfig = 0xE8; // CUtlVector public const nint m_hIsActiveScript = 0x100; // AnimScriptHandle } public static class CMotionGraphUpdateNode { // CLeafUpdateNode public const nint m_pMotionGraph = 0x58; // CSmartPtr } public static class CMotionMatchingUpdateNode { // CLeafUpdateNode public const nint m_dataSet = 0x58; // CMotionDataSet public const nint m_metrics = 0x78; // CUtlVector> public const nint m_weights = 0x90; // CUtlVector public const nint m_bSearchEveryTick = 0xE0; // bool public const nint m_flSearchInterval = 0xE4; // float public const nint m_bSearchWhenClipEnds = 0xE8; // bool public const nint m_bSearchWhenGoalChanges = 0xE9; // bool public const nint m_blendCurve = 0xEC; // CBlendCurve public const nint m_flSampleRate = 0xF4; // float public const nint m_flBlendTime = 0xF8; // float public const nint m_bLockClipWhenWaning = 0xFC; // bool public const nint m_flSelectionThreshold = 0x100; // float public const nint m_flReselectionTimeWindow = 0x104; // float public const nint m_bEnableRotationCorrection = 0x108; // bool public const nint m_bGoalAssist = 0x109; // bool public const nint m_flGoalAssistDistance = 0x10C; // float public const nint m_flGoalAssistTolerance = 0x110; // float public const nint m_distanceScale_Damping = 0x118; // CAnimInputDamping public const nint m_flDistanceScale_OuterRadius = 0x128; // float public const nint m_flDistanceScale_InnerRadius = 0x12C; // float public const nint m_flDistanceScale_MaxScale = 0x130; // float public const nint m_flDistanceScale_MinScale = 0x134; // float public const nint m_bEnableDistanceScaling = 0x138; // bool } public static class CMotionMetricEvaluator { public const nint m_means = 0x18; // CUtlVector public const nint m_standardDeviations = 0x30; // CUtlVector public const nint m_flWeight = 0x48; // float public const nint m_nDimensionStartIndex = 0x4C; // int32_t } public static class CMotionNode { public const nint m_name = 0x18; // CUtlString public const nint m_id = 0x20; // AnimNodeID } public static class CMotionNodeBlend1D { // CMotionNode public const nint m_blendItems = 0x28; // CUtlVector public const nint m_nParamIndex = 0x40; // int32_t } public static class CMotionNodeSequence { // CMotionNode public const nint m_tags = 0x28; // CUtlVector public const nint m_hSequence = 0x40; // HSequence public const nint m_flPlaybackSpeed = 0x44; // float } public static class CMotionSearchDB { public const nint m_rootNode = 0x0; // CMotionSearchNode public const nint m_residualQuantizer = 0x80; // CProductQuantizer public const nint m_codeIndices = 0xA0; // CUtlVector } public static class CMotionSearchNode { public const nint m_children = 0x0; // CUtlVector public const nint m_quantizer = 0x18; // CVectorQuantizer public const nint m_sampleCodes = 0x38; // CUtlVector> public const nint m_sampleIndices = 0x50; // CUtlVector> public const nint m_selectableSamples = 0x68; // CUtlVector } public static class CMovementComponentUpdater { // CAnimComponentUpdater public const nint m_motors = 0x30; // CUtlVector> public const nint m_facingDamping = 0x48; // CAnimInputDamping public const nint m_eDefaultFacingMode = 0x58; // FacingMode public const nint m_nDefaultMotorIndex = 0x64; // int32_t public const nint m_flDefaultRunSpeed = 0x68; // float public const nint m_bMoveVarsDisabled = 0x6C; // bool public const nint m_bNetworkPath = 0x6D; // bool public const nint m_bNetworkFacing = 0x6E; // bool public const nint m_paramHandles = 0x6F; // CAnimParamHandle[30] } public static class CMoverUpdateNode { // CUnaryUpdateNode public const nint m_damping = 0x70; // CAnimInputDamping public const nint m_facingTarget = 0x80; // AnimValueSource public const nint m_hMoveVecParam = 0x84; // CAnimParamHandle public const nint m_hMoveHeadingParam = 0x86; // CAnimParamHandle public const nint m_hTurnToFaceParam = 0x88; // CAnimParamHandle public const nint m_flTurnToFaceOffset = 0x8C; // float public const nint m_flTurnToFaceLimit = 0x90; // float public const nint m_bAdditive = 0x94; // bool public const nint m_bApplyMovement = 0x95; // bool public const nint m_bOrientMovement = 0x96; // bool public const nint m_bApplyRotation = 0x97; // bool public const nint m_bLimitOnly = 0x98; // bool } public static class CNmBoneMask { public const nint m_ID = 0x0; // CGlobalSymbol public const nint m_weightInfo = 0x8; // CNmBoneMask::WeightInfo_t public const nint m_weights = 0x18; // CUtlVector } public static class CNmClip { public const nint m_skeleton = 0x0; // CStrongHandle public const nint m_nNumFrames = 0x8; // uint32_t public const nint m_flDuration = 0xC; // float public const nint m_compressedPoseData = 0x10; // CUtlBinaryBlock public const nint m_trackCompressionSettings = 0x28; // CUtlVector public const nint m_compressedPoseOffsets = 0x40; // CUtlVector public const nint m_syncTrack = 0xA0; // CNmSyncTrack public const nint m_rootMotion = 0x150; // CNmRootMotionData public const nint m_bIsAdditive = 0x1A0; // bool } public static class CNmEvent { public const nint m_flStartTime = 0x8; // float public const nint m_flDuration = 0xC; // float } public static class CNmFootEvent { // CNmEvent public const nint m_phase = 0x10; // NmFootPhase_t } public static class CNmFrameSnapEvent { // CNmEvent public const nint m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t } public static class CNmGraph { public const nint m_persistentNodeIndices = 0x0; // CUtlVector public const nint m_instanceNodeStartOffsets = 0x18; // CUtlVector public const nint m_instanceRequiredMemory = 0x30; // uint32_t public const nint m_instanceRequiredAlignment = 0x34; // uint32_t public const nint m_rootNodeIdx = 0x38; // int16_t public const nint m_controlParameterIDs = 0x40; // CUtlVector public const nint m_virtualParameterIDs = 0x58; // CUtlVector public const nint m_virtualParameterNodeIndices = 0x70; // CUtlVector public const nint m_childGraphSlots = 0x88; // CUtlVector public const nint m_externalGraphSlots = 0xA0; // CUtlVector } public static class CNmGraphDataSet { public const nint m_variationID = 0x0; // CGlobalSymbol public const nint m_skeleton = 0x8; // CStrongHandle public const nint m_resources = 0x10; // CUtlVector } public static class CNmGraphVariation { public const nint m_graph = 0x0; // CStrongHandle public const nint m_dataSet = 0x8; // CStrongHandle } public static class CNmGraph_ChildGraphSlot_t { public const nint m_nNodeIdx = 0x0; // int16_t public const nint m_dataSlotIdx = 0x2; // int16_t } public static class CNmGraph_ExternalGraphSlot_t { public const nint m_nNodeIdx = 0x0; // int16_t public const nint m_slotID = 0x8; // CGlobalSymbol } public static class CNmIDEvent { // CNmEvent public const nint m_ID = 0x10; // CGlobalSymbol } public static class CNmLegacyEvent { // CNmEvent } public static class CNmRootMotionData { public const nint m_transforms = 0x0; // CUtlVector public const nint m_nNumFrames = 0x18; // int32_t public const nint m_flAverageLinearVelocity = 0x1C; // float public const nint m_flAverageAngularVelocityRadians = 0x20; // float public const nint m_totalDelta = 0x30; // CTransform } public static class CNmSkeleton { public const nint m_ID = 0x0; // CGlobalSymbol public const nint m_boneIDs = 0x8; // CUtlLeanVector public const nint m_parentIndices = 0x18; // CUtlVector public const nint m_parentSpaceReferencePose = 0x30; // CUtlVector public const nint m_modelSpaceReferencePose = 0x48; // CUtlVector public const nint m_numBonesToSampleAtLowLOD = 0x60; // int32_t public const nint m_boneMasks = 0x68; // CUtlLeanVector } public static class CNmSyncTrack { public const nint m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable public const nint m_nStartEventOffset = 0xA8; // int32_t } public static class CNmSyncTrack_EventMarker_t { public const nint m_startTime = 0x0; // NmPercent_t public const nint m_ID = 0x8; // CGlobalSymbol } public static class CNmSyncTrack_Event_t { public const nint m_ID = 0x0; // CGlobalSymbol public const nint m_startTime = 0x8; // NmPercent_t public const nint m_duration = 0xC; // NmPercent_t } public static class CNmTransitionEvent { // CNmEvent public const nint m_rule = 0x10; // NmTransitionRule_t public const nint m_ID = 0x18; // CGlobalSymbol } public static class COrientConstraint { // CBaseConstraint } public static class CParamSpanUpdater { public const nint m_spans = 0x0; // CUtlVector } public static class CParentConstraint { // CBaseConstraint } public static class CParticleAnimTag { // CAnimTagBase public const nint m_hParticleSystem = 0x50; // CStrongHandle public const nint m_particleSystemName = 0x58; // CUtlString public const nint m_configName = 0x60; // CUtlString public const nint m_bDetachFromOwner = 0x68; // bool public const nint m_bStopWhenTagEnds = 0x69; // bool public const nint m_bTagEndStopIsInstant = 0x6A; // bool public const nint m_attachmentName = 0x70; // CUtlString public const nint m_attachmentType = 0x78; // ParticleAttachment_t public const nint m_attachmentCP1Name = 0x80; // CUtlString public const nint m_attachmentCP1Type = 0x88; // ParticleAttachment_t } public static class CPathAnimMotorUpdater { // CPathAnimMotorUpdaterBase } public static class CPathAnimMotorUpdaterBase { // CAnimMotorUpdaterBase public const nint m_bLockToPath = 0x20; // bool } public static class CPathHelperUpdateNode { // CUnaryUpdateNode public const nint m_flStoppingRadius = 0x68; // float public const nint m_flStoppingSpeedScale = 0x6C; // float } public static class CPathMetricEvaluator { // CMotionMetricEvaluator public const nint m_pathTimeSamples = 0x50; // CUtlVector public const nint m_flDistance = 0x68; // float public const nint m_bExtrapolateMovement = 0x6C; // bool public const nint m_flMinExtrapolationSpeed = 0x70; // float } public static class CPhysSurfaceProperties { public const nint m_name = 0x0; // CUtlString public const nint m_nameHash = 0x8; // uint32_t public const nint m_baseNameHash = 0xC; // uint32_t public const nint m_bHidden = 0x18; // bool public const nint m_description = 0x20; // CUtlString public const nint m_physics = 0x28; // CPhysSurfacePropertiesPhysics public const nint m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames public const nint m_audioParams = 0x88; // CPhysSurfacePropertiesAudio } public static class CPhysSurfacePropertiesAudio { public const nint m_reflectivity = 0x0; // float public const nint m_hardnessFactor = 0x4; // float public const nint m_roughnessFactor = 0x8; // float public const nint m_roughThreshold = 0xC; // float public const nint m_hardThreshold = 0x10; // float public const nint m_hardVelocityThreshold = 0x14; // float public const nint m_flStaticImpactVolume = 0x18; // float public const nint m_flOcclusionFactor = 0x1C; // float } public static class CPhysSurfacePropertiesPhysics { public const nint m_friction = 0x0; // float public const nint m_elasticity = 0x4; // float public const nint m_density = 0x8; // float public const nint m_thickness = 0xC; // float public const nint m_softContactFrequency = 0x10; // float public const nint m_softContactDampingRatio = 0x14; // float public const nint m_wheelDrag = 0x18; // float } public static class CPhysSurfacePropertiesSoundNames { public const nint m_impactSoft = 0x0; // CUtlString public const nint m_impactHard = 0x8; // CUtlString public const nint m_scrapeSmooth = 0x10; // CUtlString public const nint m_scrapeRough = 0x18; // CUtlString public const nint m_bulletImpact = 0x20; // CUtlString public const nint m_rolling = 0x28; // CUtlString public const nint m_break = 0x30; // CUtlString public const nint m_strain = 0x38; // CUtlString } public static class CPlayerInputAnimMotorUpdater { // CAnimMotorUpdaterBase public const nint m_sampleTimes = 0x20; // CUtlVector public const nint m_flSpringConstant = 0x3C; // float public const nint m_flAnticipationDistance = 0x40; // float public const nint m_hAnticipationPosParam = 0x44; // CAnimParamHandle public const nint m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle public const nint m_bUseAcceleration = 0x48; // bool } public static class CPointConstraint { // CBaseConstraint } public static class CPoseHandle { public const nint m_nIndex = 0x0; // uint16_t public const nint m_eType = 0x2; // PoseType_t } public static class CProductQuantizer { public const nint m_subQuantizers = 0x0; // CUtlVector public const nint m_nDimensions = 0x18; // int32_t } public static class CQuaternionAnimParameter { // CConcreteAnimParameter public const nint m_defaultValue = 0x80; // Quaternion public const nint m_bInterpolate = 0x90; // bool } public static class CRagdollAnimTag { // CAnimTagBase public const nint m_nPoseControl = 0x50; // AnimPoseControl public const nint m_flFrequency = 0x54; // float public const nint m_flDampingRatio = 0x58; // float public const nint m_flDecayDuration = 0x5C; // float public const nint m_flDecayBias = 0x60; // float public const nint m_bDestroy = 0x64; // bool } public static class CRagdollComponentUpdater { // CAnimComponentUpdater public const nint m_ragdollNodePaths = 0x30; // CUtlVector public const nint m_boneIndices = 0x48; // CUtlVector public const nint m_boneNames = 0x60; // CUtlVector public const nint m_weightLists = 0x78; // CUtlVector public const nint m_flSpringFrequencyMin = 0x90; // float public const nint m_flSpringFrequencyMax = 0x94; // float public const nint m_flMaxStretch = 0x98; // float public const nint m_bSolidCollisionAtZeroWeight = 0x9C; // bool } public static class CRagdollUpdateNode { // CUnaryUpdateNode public const nint m_nWeightListIndex = 0x68; // int32_t public const nint m_poseControlMethod = 0x6C; // RagdollPoseControl } public static class CRenderBufferBinding { public const nint m_hBuffer = 0x0; // uint64_t public const nint m_nBindOffsetBytes = 0x10; // uint32_t } public static class CRenderGroom { public const nint m_nSegmentsPerHairStrand = 0x0; // int32_t public const nint m_nGuideHairCount = 0x4; // int32_t public const nint m_nHairCount = 0x8; // int32_t public const nint m_nGroomGroupID = 0xC; // int32_t public const nint m_nAttachBoneIdx = 0x10; // int32_t public const nint m_hairInfoBufferData = 0x18; // CUtlBinaryBlock public const nint m_hairs = 0x30; // CUtlVector } public static class CRenderMesh { public const nint m_sceneObjects = 0x10; // CUtlVectorFixedGrowable public const nint m_constraints = 0xA0; // CUtlVector public const nint m_skeleton = 0xB8; // CRenderSkeleton public const nint m_meshDeformParams = 0x1E0; // DynamicMeshDeformParams_t public const nint m_pGroomData = 0x1F0; // CRenderGroom* } public static class CRenderSkeleton { public const nint m_bones = 0x0; // CUtlVector public const nint m_boneParents = 0x30; // CUtlVector public const nint m_nBoneWeightCount = 0x48; // int32_t } public static class CRootUpdateNode { // CUnaryUpdateNode } public static class CSceneObjectData { public const nint m_vMinBounds = 0x0; // Vector public const nint m_vMaxBounds = 0xC; // Vector public const nint m_drawCalls = 0x18; // CUtlVector public const nint m_drawBounds = 0x30; // CUtlVector public const nint m_meshlets = 0x48; // CUtlVector public const nint m_vTintColor = 0x60; // Vector4D } public static class CSelectorUpdateNode { // CAnimUpdateNodeBase public const nint m_children = 0x58; // CUtlVector public const nint m_tags = 0x70; // CUtlVector public const nint m_blendCurve = 0x8C; // CBlendCurve public const nint m_flBlendTime = 0x94; // CAnimValue public const nint m_hParameter = 0x9C; // CAnimParamHandle public const nint m_eTagBehavior = 0xA0; // SelectorTagBehavior_t public const nint m_bResetOnChange = 0xA4; // bool public const nint m_bSyncCyclesOnChange = 0xA5; // bool } public static class CSeqAutoLayer { public const nint m_nLocalReference = 0x0; // int16_t public const nint m_nLocalPose = 0x2; // int16_t public const nint m_flags = 0x4; // CSeqAutoLayerFlag public const nint m_start = 0xC; // float public const nint m_peak = 0x10; // float public const nint m_tail = 0x14; // float public const nint m_end = 0x18; // float } public static class CSeqAutoLayerFlag { public const nint m_bPost = 0x0; // bool public const nint m_bSpline = 0x1; // bool public const nint m_bXFade = 0x2; // bool public const nint m_bNoBlend = 0x3; // bool public const nint m_bLocal = 0x4; // bool public const nint m_bPose = 0x5; // bool public const nint m_bFetchFrame = 0x6; // bool public const nint m_bSubtract = 0x7; // bool } public static class CSeqBoneMaskList { public const nint m_sName = 0x0; // CBufferString public const nint m_nLocalBoneArray = 0x10; // CUtlVector public const nint m_flBoneWeightArray = 0x28; // CUtlVector public const nint m_flDefaultMorphCtrlWeight = 0x40; // float public const nint m_morphCtrlWeightArray = 0x48; // CUtlVector> } public static class CSeqCmdLayer { public const nint m_cmd = 0x0; // int16_t public const nint m_nLocalReference = 0x2; // int16_t public const nint m_nLocalBonemask = 0x4; // int16_t public const nint m_nDstResult = 0x6; // int16_t public const nint m_nSrcResult = 0x8; // int16_t public const nint m_bSpline = 0xA; // bool public const nint m_flVar1 = 0xC; // float public const nint m_flVar2 = 0x10; // float public const nint m_nLineNumber = 0x14; // int16_t } public static class CSeqCmdSeqDesc { public const nint m_sName = 0x0; // CBufferString public const nint m_flags = 0x10; // CSeqSeqDescFlag public const nint m_transition = 0x1C; // CSeqTransition public const nint m_nFrameRangeSequence = 0x24; // int16_t public const nint m_nFrameCount = 0x26; // int16_t public const nint m_flFPS = 0x28; // float public const nint m_nSubCycles = 0x2C; // int16_t public const nint m_numLocalResults = 0x2E; // int16_t public const nint m_cmdLayerArray = 0x30; // CUtlVector public const nint m_eventArray = 0x48; // CUtlVector public const nint m_activityArray = 0x60; // CUtlVector public const nint m_poseSettingArray = 0x78; // CUtlVector } public static class CSeqIKLock { public const nint m_flPosWeight = 0x0; // float public const nint m_flAngleWeight = 0x4; // float public const nint m_nLocalBone = 0x8; // int16_t public const nint m_bBonesOrientedAlongPositiveX = 0xA; // bool } public static class CSeqMultiFetch { public const nint m_flags = 0x0; // CSeqMultiFetchFlag public const nint m_localReferenceArray = 0x8; // CUtlVector public const nint m_nGroupSize = 0x20; // int32_t[2] public const nint m_nLocalPose = 0x28; // int32_t[2] public const nint m_poseKeyArray0 = 0x30; // CUtlVector public const nint m_poseKeyArray1 = 0x48; // CUtlVector public const nint m_nLocalCyclePoseParameter = 0x60; // int32_t public const nint m_bCalculatePoseParameters = 0x64; // bool public const nint m_bFixedBlendWeight = 0x65; // bool public const nint m_flFixedBlendWeightVals = 0x68; // float[2] } public static class CSeqMultiFetchFlag { public const nint m_bRealtime = 0x0; // bool public const nint m_bCylepose = 0x1; // bool public const nint m_b0D = 0x2; // bool public const nint m_b1D = 0x3; // bool public const nint m_b2D = 0x4; // bool public const nint m_b2D_TRI = 0x5; // bool } public static class CSeqPoseParamDesc { public const nint m_sName = 0x0; // CBufferString public const nint m_flStart = 0x10; // float public const nint m_flEnd = 0x14; // float public const nint m_flLoop = 0x18; // float public const nint m_bLooping = 0x1C; // bool } public static class CSeqPoseSetting { public const nint m_sPoseParameter = 0x0; // CBufferString public const nint m_sAttachment = 0x10; // CBufferString public const nint m_sReferenceSequence = 0x20; // CBufferString public const nint m_flValue = 0x30; // float public const nint m_bX = 0x34; // bool public const nint m_bY = 0x35; // bool public const nint m_bZ = 0x36; // bool public const nint m_eType = 0x38; // int32_t } public static class CSeqS1SeqDesc { public const nint m_sName = 0x0; // CBufferString public const nint m_flags = 0x10; // CSeqSeqDescFlag public const nint m_fetch = 0x20; // CSeqMultiFetch public const nint m_nLocalWeightlist = 0x90; // int32_t public const nint m_autoLayerArray = 0x98; // CUtlVector public const nint m_IKLockArray = 0xB0; // CUtlVector public const nint m_transition = 0xC8; // CSeqTransition public const nint m_SequenceKeys = 0xD0; // KeyValues3 public const nint m_LegacyKeyValueText = 0xE0; // CBufferString public const nint m_activityArray = 0xF0; // CUtlVector public const nint m_footMotion = 0x108; // CUtlVector } public static class CSeqScaleSet { public const nint m_sName = 0x0; // CBufferString public const nint m_bRootOffset = 0x10; // bool public const nint m_vRootOffset = 0x14; // Vector public const nint m_nLocalBoneArray = 0x20; // CUtlVector public const nint m_flBoneScaleArray = 0x38; // CUtlVector } public static class CSeqSeqDescFlag { public const nint m_bLooping = 0x0; // bool public const nint m_bSnap = 0x1; // bool public const nint m_bAutoplay = 0x2; // bool public const nint m_bPost = 0x3; // bool public const nint m_bHidden = 0x4; // bool public const nint m_bMulti = 0x5; // bool public const nint m_bLegacyDelta = 0x6; // bool public const nint m_bLegacyWorldspace = 0x7; // bool public const nint m_bLegacyCyclepose = 0x8; // bool public const nint m_bLegacyRealtime = 0x9; // bool public const nint m_bModelDoc = 0xA; // bool } public static class CSeqSynthAnimDesc { public const nint m_sName = 0x0; // CBufferString public const nint m_flags = 0x10; // CSeqSeqDescFlag public const nint m_transition = 0x1C; // CSeqTransition public const nint m_nLocalBaseReference = 0x24; // int16_t public const nint m_nLocalBoneMask = 0x26; // int16_t public const nint m_activityArray = 0x28; // CUtlVector } public static class CSeqTransition { public const nint m_flFadeInTime = 0x0; // float public const nint m_flFadeOutTime = 0x4; // float } public static class CSequenceFinishedAnimTag { // CAnimTagBase public const nint m_sequenceName = 0x50; // CUtlString } public static class CSequenceGroupData { public const nint m_sName = 0x10; // CBufferString public const nint m_nFlags = 0x20; // uint32_t public const nint m_localSequenceNameArray = 0x28; // CUtlVector public const nint m_localS1SeqDescArray = 0x40; // CUtlVector public const nint m_localMultiSeqDescArray = 0x58; // CUtlVector public const nint m_localSynthAnimDescArray = 0x70; // CUtlVector public const nint m_localCmdSeqDescArray = 0x88; // CUtlVector public const nint m_localBoneMaskArray = 0xA0; // CUtlVector public const nint m_localScaleSetArray = 0xB8; // CUtlVector public const nint m_localBoneNameArray = 0xD0; // CUtlVector public const nint m_localNodeName = 0xE8; // CBufferString public const nint m_localPoseParamArray = 0xF8; // CUtlVector public const nint m_keyValues = 0x110; // KeyValues3 public const nint m_localIKAutoplayLockArray = 0x120; // CUtlVector } public static class CSequenceUpdateNode { // CLeafUpdateNode public const nint m_paramSpans = 0x60; // CParamSpanUpdater public const nint m_tags = 0x78; // CUtlVector public const nint m_hSequence = 0x94; // HSequence public const nint m_playbackSpeed = 0x98; // float public const nint m_duration = 0x9C; // float public const nint m_bLoop = 0xA0; // bool } public static class CSetFacingUpdateNode { // CUnaryUpdateNode public const nint m_facingMode = 0x68; // FacingMode public const nint m_bResetChild = 0x6C; // bool } public static class CSetParameterActionUpdater { // CAnimActionUpdater public const nint m_hParam = 0x18; // CAnimParamHandle public const nint m_value = 0x1A; // CAnimVariant } public static class CSingleFrameUpdateNode { // CLeafUpdateNode public const nint m_actions = 0x58; // CUtlVector> public const nint m_hPoseCacheHandle = 0x70; // CPoseHandle public const nint m_hSequence = 0x74; // HSequence public const nint m_flCycle = 0x78; // float } public static class CSlopeComponentUpdater { // CAnimComponentUpdater public const nint m_flTraceDistance = 0x34; // float public const nint m_hSlopeAngle = 0x38; // CAnimParamHandle public const nint m_hSlopeAngleFront = 0x3A; // CAnimParamHandle public const nint m_hSlopeAngleSide = 0x3C; // CAnimParamHandle public const nint m_hSlopeHeading = 0x3E; // CAnimParamHandle public const nint m_hSlopeNormal = 0x40; // CAnimParamHandle public const nint m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle } public static class CSlowDownOnSlopesUpdateNode { // CUnaryUpdateNode public const nint m_flSlowDownStrength = 0x68; // float } public static class CSolveIKChainUpdateNode { // CUnaryUpdateNode public const nint m_targetHandles = 0x68; // CUtlVector public const nint m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t } public static class CSolveIKTargetHandle_t { public const nint m_positionHandle = 0x0; // CAnimParamHandle public const nint m_orientationHandle = 0x2; // CAnimParamHandle } public static class CSpeedScaleUpdateNode { // CUnaryUpdateNode public const nint m_paramIndex = 0x68; // CAnimParamHandle } public static class CStanceOverrideUpdateNode { // CUnaryUpdateNode public const nint m_footStanceInfo = 0x68; // CUtlVector public const nint m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef public const nint m_hParameter = 0x90; // CAnimParamHandle public const nint m_eMode = 0x94; // StanceOverrideMode } public static class CStanceScaleUpdateNode { // CUnaryUpdateNode public const nint m_hParam = 0x68; // CAnimParamHandle } public static class CStateActionUpdater { public const nint m_pAction = 0x0; // CSmartPtr public const nint m_eBehavior = 0x8; // StateActionBehavior } public static class CStateMachineComponentUpdater { // CAnimComponentUpdater public const nint m_stateMachine = 0x30; // CAnimStateMachineUpdater } public static class CStateMachineUpdateNode { // CAnimUpdateNodeBase public const nint m_stateMachine = 0x68; // CAnimStateMachineUpdater public const nint m_stateData = 0xC0; // CUtlVector public const nint m_transitionData = 0xD8; // CUtlVector public const nint m_bBlockWaningTags = 0xF4; // bool public const nint m_bLockStateWhenWaning = 0xF5; // bool } public static class CStateNodeStateData { public const nint m_pChild = 0x0; // CAnimUpdateNodeRef public const nint m_bExclusiveRootMotion = 0x0; // bitfield:1 } public static class CStateNodeTransitionData { public const nint m_curve = 0x0; // CBlendCurve public const nint m_blendDuration = 0x8; // CAnimValue public const nint m_resetCycleValue = 0x10; // CAnimValue public const nint m_bReset = 0x0; // bitfield:1 public const nint m_resetCycleOption = 0x0; // bitfield:3 } public static class CStateUpdateData { public const nint m_name = 0x0; // CUtlString public const nint m_hScript = 0x8; // AnimScriptHandle public const nint m_transitionIndices = 0x10; // CUtlVector public const nint m_actions = 0x28; // CUtlVector public const nint m_stateID = 0x40; // AnimStateID public const nint m_bIsStartState = 0x0; // bitfield:1 public const nint m_bIsEndState = 0x0; // bitfield:1 public const nint m_bIsPassthrough = 0x0; // bitfield:1 } public static class CStaticPoseCache { public const nint m_poses = 0x10; // CUtlVector public const nint m_nBoneCount = 0x28; // int32_t public const nint m_nMorphCount = 0x2C; // int32_t } public static class CStaticPoseCacheBuilder { // CStaticPoseCache } public static class CStepsRemainingMetricEvaluator { // CMotionMetricEvaluator public const nint m_footIndices = 0x50; // CUtlVector public const nint m_flMinStepsRemaining = 0x68; // float } public static class CStopAtGoalUpdateNode { // CUnaryUpdateNode public const nint m_flOuterRadius = 0x6C; // float public const nint m_flInnerRadius = 0x70; // float public const nint m_flMaxScale = 0x74; // float public const nint m_flMinScale = 0x78; // float public const nint m_damping = 0x80; // CAnimInputDamping } public static class CStringAnimTag { // CAnimTagBase } public static class CSubtractUpdateNode { // CBinaryUpdateNode public const nint m_footMotionTiming = 0x8C; // BinaryNodeChildOption public const nint m_bApplyToFootMotion = 0x90; // bool public const nint m_bApplyChannelsSeparately = 0x91; // bool public const nint m_bUseModelSpace = 0x92; // bool } public static class CSymbolAnimParameter { // CConcreteAnimParameter public const nint m_defaultValue = 0x78; // CGlobalSymbol } public static class CTaskStatusAnimTag { // CAnimTagBase } public static class CTiltTwistConstraint { // CBaseConstraint public const nint m_nTargetAxis = 0x70; // int32_t public const nint m_nSlaveAxis = 0x74; // int32_t } public static class CTimeRemainingMetricEvaluator { // CMotionMetricEvaluator public const nint m_bMatchByTimeRemaining = 0x50; // bool public const nint m_flMaxTimeRemaining = 0x54; // float public const nint m_bFilterByTimeRemaining = 0x58; // bool public const nint m_flMinTimeRemaining = 0x5C; // float } public static class CToggleComponentActionUpdater { // CAnimActionUpdater public const nint m_componentID = 0x18; // AnimComponentID public const nint m_bSetEnabled = 0x1C; // bool } public static class CTransitionUpdateData { public const nint m_srcStateIndex = 0x0; // uint8_t public const nint m_destStateIndex = 0x1; // uint8_t public const nint m_bDisabled = 0x0; // bitfield:1 } public static class CTurnHelperUpdateNode { // CUnaryUpdateNode public const nint m_facingTarget = 0x6C; // AnimValueSource public const nint m_turnStartTimeOffset = 0x70; // float public const nint m_turnDuration = 0x74; // float public const nint m_bMatchChildDuration = 0x78; // bool public const nint m_manualTurnOffset = 0x7C; // float public const nint m_bUseManualTurnOffset = 0x80; // bool } public static class CTwistConstraint { // CBaseConstraint public const nint m_bInverse = 0x70; // bool public const nint m_qParentBindRotation = 0x80; // Quaternion public const nint m_qChildBindRotation = 0x90; // Quaternion } public static class CTwoBoneIKUpdateNode { // CUnaryUpdateNode public const nint m_opFixedData = 0x70; // TwoBoneIKSettings_t } public static class CUnaryUpdateNode { // CAnimUpdateNodeBase public const nint m_pChildNode = 0x58; // CAnimUpdateNodeRef } public static class CVPhysXSurfacePropertiesList { public const nint m_surfacePropertiesList = 0x0; // CUtlVector } public static class CVectorAnimParameter { // CConcreteAnimParameter public const nint m_defaultValue = 0x78; // Vector public const nint m_bInterpolate = 0x84; // bool } public static class CVectorQuantizer { public const nint m_centroidVectors = 0x0; // CUtlVector public const nint m_nCentroids = 0x18; // int32_t public const nint m_nDimensions = 0x1C; // int32_t } public static class CVirtualAnimParameter { // CAnimParameterBase public const nint m_expressionString = 0x68; // CUtlString public const nint m_eParamType = 0x70; // AnimParamType_t } public static class CWayPointHelperUpdateNode { // CUnaryUpdateNode public const nint m_flStartCycle = 0x6C; // float public const nint m_flEndCycle = 0x70; // float public const nint m_bOnlyGoals = 0x74; // bool public const nint m_bPreventOvershoot = 0x75; // bool public const nint m_bPreventUndershoot = 0x76; // bool } public static class CZeroPoseUpdateNode { // CLeafUpdateNode } public static class ChainToSolveData_t { public const nint m_nChainIndex = 0x0; // int32_t public const nint m_SolverSettings = 0x4; // IKSolverSettings_t public const nint m_TargetSettings = 0x10; // IKTargetSettings_t public const nint m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting public const nint m_flDebugNormalizedValue = 0x3C; // float public const nint m_vDebugOffset = 0x40; // VectorAligned } public static class ConfigIndex { public const nint m_nGroup = 0x0; // uint16_t public const nint m_nConfig = 0x2; // uint16_t } public static class DynamicMeshDeformParams_t { public const nint m_flTensionCompressScale = 0x0; // float public const nint m_flTensionStretchScale = 0x4; // float public const nint m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // bool public const nint m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool } public static class FollowAttachmentSettings_t { public const nint m_attachment = 0x0; // CAnimAttachment public const nint m_boneIndex = 0x80; // int32_t public const nint m_bMatchTranslation = 0x84; // bool public const nint m_bMatchRotation = 0x85; // bool } public static class FootFixedData_t { public const nint m_vToeOffset = 0x0; // VectorAligned public const nint m_vHeelOffset = 0x10; // VectorAligned public const nint m_nTargetBoneIndex = 0x20; // int32_t public const nint m_nAnkleBoneIndex = 0x24; // int32_t public const nint m_nIKAnchorBoneIndex = 0x28; // int32_t public const nint m_ikChainIndex = 0x2C; // int32_t public const nint m_flMaxIKLength = 0x30; // float public const nint m_nFootIndex = 0x34; // int32_t public const nint m_nTagIndex = 0x38; // int32_t public const nint m_flMaxRotationLeft = 0x3C; // float public const nint m_flMaxRotationRight = 0x40; // float } public static class FootFixedSettings { public const nint m_traceSettings = 0x0; // TraceSettings_t public const nint m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned public const nint m_flFootBaseLength = 0x20; // float public const nint m_flMaxRotationLeft = 0x24; // float public const nint m_flMaxRotationRight = 0x28; // float public const nint m_footstepLandedTagIndex = 0x2C; // int32_t public const nint m_bEnableTracing = 0x30; // bool public const nint m_flTraceAngleBlend = 0x34; // float public const nint m_nDisableTagIndex = 0x38; // int32_t public const nint m_nFootIndex = 0x3C; // int32_t } public static class FootLockPoseOpFixedSettings { public const nint m_footInfo = 0x0; // CUtlVector public const nint m_hipDampingSettings = 0x18; // CAnimInputDamping public const nint m_nHipBoneIndex = 0x28; // int32_t public const nint m_ikSolverType = 0x2C; // IKSolverType public const nint m_bApplyTilt = 0x30; // bool public const nint m_bApplyHipDrop = 0x31; // bool public const nint m_bAlwaysUseFallbackHinge = 0x32; // bool public const nint m_bApplyFootRotationLimits = 0x33; // bool public const nint m_bApplyLegTwistLimits = 0x34; // bool public const nint m_flMaxFootHeight = 0x38; // float public const nint m_flExtensionScale = 0x3C; // float public const nint m_flMaxLegTwist = 0x40; // float public const nint m_bEnableLockBreaking = 0x44; // bool public const nint m_flLockBreakTolerance = 0x48; // float public const nint m_flLockBlendTime = 0x4C; // float public const nint m_bEnableStretching = 0x50; // bool public const nint m_flMaxStretchAmount = 0x54; // float public const nint m_flStretchExtensionScale = 0x58; // float } public static class FootPinningPoseOpFixedData_t { public const nint m_footInfo = 0x0; // CUtlVector public const nint m_flBlendTime = 0x18; // float public const nint m_flLockBreakDistance = 0x1C; // float public const nint m_flMaxLegTwist = 0x20; // float public const nint m_nHipBoneIndex = 0x24; // int32_t public const nint m_bApplyLegTwistLimits = 0x28; // bool public const nint m_bApplyFootRotationLimits = 0x29; // bool } public static class FootStepTrigger { public const nint m_tags = 0x0; // CUtlVector public const nint m_nFootIndex = 0x18; // int32_t public const nint m_triggerPhase = 0x1C; // StepPhase } public static class HSequence { public const nint m_Value = 0x0; // int32_t } public static class HitReactFixedSettings_t { public const nint m_nWeightListIndex = 0x0; // int32_t public const nint m_nEffectedBoneCount = 0x4; // int32_t public const nint m_flMaxImpactForce = 0x8; // float public const nint m_flMinImpactForce = 0xC; // float public const nint m_flWhipImpactScale = 0x10; // float public const nint m_flCounterRotationScale = 0x14; // float public const nint m_flDistanceFadeScale = 0x18; // float public const nint m_flPropagationScale = 0x1C; // float public const nint m_flWhipDelay = 0x20; // float public const nint m_flSpringStrength = 0x24; // float public const nint m_flWhipSpringStrength = 0x28; // float public const nint m_flMaxAngleRadians = 0x2C; // float public const nint m_nHipBoneIndex = 0x30; // int32_t public const nint m_flHipBoneTranslationScale = 0x34; // float public const nint m_flHipDipSpringStrength = 0x38; // float public const nint m_flHipDipImpactScale = 0x3C; // float public const nint m_flHipDipDelay = 0x40; // float } public static class IKBoneNameAndIndex_t { public const nint m_Name = 0x0; // CUtlString } public static class IKDemoCaptureSettings_t { public const nint m_parentBoneName = 0x0; // CUtlString public const nint m_eMode = 0x8; // IKChannelMode public const nint m_ikChainName = 0x10; // CUtlString public const nint m_oneBoneStart = 0x18; // CUtlString public const nint m_oneBoneEnd = 0x20; // CUtlString } public static class IKSolverSettings_t { public const nint m_SolverType = 0x0; // IKSolverType public const nint m_nNumIterations = 0x4; // int32_t } public static class IKTargetSettings_t { public const nint m_TargetSource = 0x0; // IKTargetSource public const nint m_Bone = 0x8; // IKBoneNameAndIndex_t public const nint m_AnimgraphParameterNamePosition = 0x18; // AnimParamID public const nint m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID public const nint m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem } public static class JiggleBoneSettingsList_t { public const nint m_boneSettings = 0x0; // CUtlVector } public static class JiggleBoneSettings_t { public const nint m_nBoneIndex = 0x0; // int32_t public const nint m_flSpringStrength = 0x4; // float public const nint m_flMaxTimeStep = 0x8; // float public const nint m_flDamping = 0xC; // float public const nint m_vBoundsMaxLS = 0x10; // Vector public const nint m_vBoundsMinLS = 0x1C; // Vector public const nint m_eSimSpace = 0x28; // JiggleBoneSimSpace } public static class LookAtBone_t { public const nint m_index = 0x0; // int32_t public const nint m_weight = 0x4; // float } public static class LookAtOpFixedSettings_t { public const nint m_attachment = 0x0; // CAnimAttachment public const nint m_damping = 0x80; // CAnimInputDamping public const nint m_bones = 0x90; // CUtlVector public const nint m_flYawLimit = 0xA8; // float public const nint m_flPitchLimit = 0xAC; // float public const nint m_flHysteresisInnerAngle = 0xB0; // float public const nint m_flHysteresisOuterAngle = 0xB4; // float public const nint m_bRotateYawForward = 0xB8; // bool public const nint m_bMaintainUpDirection = 0xB9; // bool public const nint m_bTargetIsPosition = 0xBA; // bool public const nint m_bUseHysteresis = 0xBB; // bool } public static class MaterialGroup_t { public const nint m_name = 0x0; // CUtlString public const nint m_materials = 0x8; // CUtlVector> } public static class ModelBoneFlexDriverControl_t { public const nint m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t public const nint m_flexController = 0x8; // CUtlString public const nint m_flexControllerToken = 0x10; // uint32_t public const nint m_flMin = 0x14; // float public const nint m_flMax = 0x18; // float } public static class ModelBoneFlexDriver_t { public const nint m_boneName = 0x0; // CUtlString public const nint m_boneNameToken = 0x8; // uint32_t public const nint m_controls = 0x10; // CUtlVector } public static class ModelSkeletonData_t { public const nint m_boneName = 0x0; // CUtlVector public const nint m_nParent = 0x18; // CUtlVector public const nint m_boneSphere = 0x30; // CUtlVector public const nint m_nFlag = 0x48; // CUtlVector public const nint m_bonePosParent = 0x60; // CUtlVector public const nint m_boneRotParent = 0x78; // CUtlVector public const nint m_boneScaleParent = 0x90; // CUtlVector } public static class MoodAnimationLayer_t { public const nint m_sName = 0x0; // CUtlString public const nint m_bActiveListening = 0x8; // bool public const nint m_bActiveTalking = 0x9; // bool public const nint m_layerAnimations = 0x10; // CUtlVector public const nint m_flIntensity = 0x28; // CRangeFloat public const nint m_flDurationScale = 0x30; // CRangeFloat public const nint m_bScaleWithInts = 0x38; // bool public const nint m_flNextStart = 0x3C; // CRangeFloat public const nint m_flStartOffset = 0x44; // CRangeFloat public const nint m_flEndOffset = 0x4C; // CRangeFloat public const nint m_flFadeIn = 0x54; // float public const nint m_flFadeOut = 0x58; // float } public static class MoodAnimation_t { public const nint m_sName = 0x0; // CUtlString public const nint m_flWeight = 0x8; // float } public static class MotionBlendItem { public const nint m_pChild = 0x0; // CSmartPtr public const nint m_flKeyValue = 0x8; // float } public static class MotionDBIndex { public const nint m_nIndex = 0x0; // uint32_t } public static class MotionIndex { public const nint m_nGroup = 0x0; // uint16_t public const nint m_nMotion = 0x2; // uint16_t } public static class NmCompressionSettings_t { public const nint m_translationRangeX = 0x0; // NmCompressionSettings_t::QuantizationRange_t public const nint m_translationRangeY = 0x8; // NmCompressionSettings_t::QuantizationRange_t public const nint m_translationRangeZ = 0x10; // NmCompressionSettings_t::QuantizationRange_t public const nint m_scaleRange = 0x18; // NmCompressionSettings_t::QuantizationRange_t public const nint m_constantRotation = 0x20; // Quaternion public const nint m_bIsRotationStatic = 0x30; // bool public const nint m_bIsTranslationStatic = 0x31; // bool public const nint m_bIsScaleStatic = 0x32; // bool } public static class NmCompressionSettings_t_QuantizationRange_t { public const nint m_flRangeStart = 0x0; // float public const nint m_flRangeLength = 0x4; // float } public static class NmPercent_t { public const nint m_flValue = 0x0; // float } public static class NmSyncTrackTimeRange_t { public const nint m_startTime = 0x0; // NmSyncTrackTime_t public const nint m_endTime = 0x8; // NmSyncTrackTime_t } public static class NmSyncTrackTime_t { public const nint m_nEventIdx = 0x0; // int32_t public const nint m_percentageThrough = 0x4; // NmPercent_t } public static class ParamSpanSample_t { public const nint m_value = 0x0; // CAnimVariant public const nint m_flCycle = 0x14; // float } public static class ParamSpan_t { public const nint m_samples = 0x0; // CUtlVector public const nint m_hParam = 0x18; // CAnimParamHandle public const nint m_eParamType = 0x1A; // AnimParamType_t public const nint m_flStartCycle = 0x1C; // float public const nint m_flEndCycle = 0x20; // float } public static class PermModelDataAnimatedMaterialAttribute_t { public const nint m_AttributeName = 0x0; // CUtlString public const nint m_nNumChannels = 0x8; // int32_t } public static class PermModelData_t { public const nint m_name = 0x0; // CUtlString public const nint m_modelInfo = 0x8; // PermModelInfo_t public const nint m_ExtParts = 0x60; // CUtlVector public const nint m_refMeshes = 0x78; // CUtlVector> public const nint m_refMeshGroupMasks = 0x90; // CUtlVector public const nint m_refPhysGroupMasks = 0xA8; // CUtlVector public const nint m_refLODGroupMasks = 0xC0; // CUtlVector public const nint m_lodGroupSwitchDistances = 0xD8; // CUtlVector public const nint m_refPhysicsData = 0xF0; // CUtlVector> public const nint m_refPhysicsHitboxData = 0x108; // CUtlVector> public const nint m_refAnimGroups = 0x120; // CUtlVector> public const nint m_refSequenceGroups = 0x138; // CUtlVector> public const nint m_meshGroups = 0x150; // CUtlVector public const nint m_materialGroups = 0x168; // CUtlVector public const nint m_nDefaultMeshGroupMask = 0x180; // uint64_t public const nint m_modelSkeleton = 0x188; // ModelSkeletonData_t public const nint m_remappingTable = 0x230; // CUtlVector public const nint m_remappingTableStarts = 0x248; // CUtlVector public const nint m_boneFlexDrivers = 0x260; // CUtlVector public const nint m_pModelConfigList = 0x278; // CModelConfigList* public const nint m_BodyGroupsHiddenInTools = 0x280; // CUtlVector public const nint m_refAnimIncludeModels = 0x298; // CUtlVector> public const nint m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector } public static class PermModelExtPart_t { public const nint m_Transform = 0x0; // CTransform public const nint m_Name = 0x20; // CUtlString public const nint m_nParent = 0x28; // int32_t public const nint m_refModel = 0x30; // CStrongHandle } public static class PermModelInfo_t { public const nint m_nFlags = 0x0; // uint32_t public const nint m_vHullMin = 0x4; // Vector public const nint m_vHullMax = 0x10; // Vector public const nint m_vViewMin = 0x1C; // Vector public const nint m_vViewMax = 0x28; // Vector public const nint m_flMass = 0x34; // float public const nint m_vEyePosition = 0x38; // Vector public const nint m_flMaxEyeDeflection = 0x44; // float public const nint m_sSurfaceProperty = 0x48; // CUtlString public const nint m_keyValueText = 0x50; // CUtlString } public static class PhysSoftbodyDesc_t { public const nint m_ParticleBoneHash = 0x0; // CUtlVector public const nint m_Particles = 0x18; // CUtlVector public const nint m_Springs = 0x30; // CUtlVector public const nint m_Capsules = 0x48; // CUtlVector public const nint m_InitPose = 0x60; // CUtlVector public const nint m_ParticleBoneName = 0x78; // CUtlVector } public static class RenderHairStrandInfo_t { public const nint m_nGuideIdx = 0x0; // uint32_t[3] public const nint m_nBaseTriIdx = 0xC; // uint32_t public const nint m_vGuideBarycentric = 0x10; // Vector2D public const nint m_vBaseBarycentric = 0x18; // Vector2D public const nint m_vRootOffset_flLengthScale = 0x20; // uint16_t[4] public const nint m_nPackedBaseMeshUv = 0x28; // uint32_t public const nint m_nPad = 0x2C; // uint32_t } public static class RenderSkeletonBone_t { public const nint m_boneName = 0x0; // CUtlString public const nint m_parentName = 0x8; // CUtlString public const nint m_invBindPose = 0x10; // matrix3x4_t public const nint m_bbox = 0x40; // SkeletonBoneBounds_t public const nint m_flSphereRadius = 0x58; // float } public static class SampleCode { public const nint m_subCode = 0x0; // uint8_t[8] } public static class ScriptInfo_t { public const nint m_code = 0x0; // CUtlString public const nint m_paramsModified = 0x8; // CUtlVector public const nint m_proxyReadParams = 0x20; // CUtlVector public const nint m_proxyWriteParams = 0x38; // CUtlVector public const nint m_eScriptType = 0x50; // AnimScriptType } public static class SkeletonAnimCapture_t { public const nint m_nEntIndex = 0x0; // CEntityIndex public const nint m_nEntParent = 0x4; // CEntityIndex public const nint m_ImportedCollision = 0x8; // CUtlVector public const nint m_ModelName = 0x20; // CUtlString public const nint m_CaptureName = 0x28; // CUtlString public const nint m_ModelBindPose = 0x30; // CUtlVector public const nint m_FeModelInitPose = 0x48; // CUtlVector public const nint m_nFlexControllers = 0x60; // int32_t public const nint m_bPredicted = 0x64; // bool public const nint m_Frames = 0xA8; // CUtlVector } public static class SkeletonAnimCapture_t_Bone_t { public const nint m_Name = 0x0; // CUtlString public const nint m_BindPose = 0x10; // CTransform public const nint m_nParent = 0x30; // int32_t } public static class SkeletonAnimCapture_t_Camera_t { public const nint m_tmCamera = 0x0; // CTransform public const nint m_flTime = 0x20; // float } public static class SkeletonAnimCapture_t_FrameStamp_t { public const nint m_flTime = 0x0; // float public const nint m_flEntitySimTime = 0x4; // float public const nint m_bTeleportTick = 0x8; // bool public const nint m_bPredicted = 0x9; // bool public const nint m_flCurTime = 0xC; // float public const nint m_flRealTime = 0x10; // float public const nint m_nFrameCount = 0x14; // int32_t public const nint m_nTickCount = 0x18; // int32_t } public static class SkeletonAnimCapture_t_Frame_t { public const nint m_flTime = 0x0; // float public const nint m_Stamp = 0x4; // SkeletonAnimCapture_t::FrameStamp_t public const nint m_Transform = 0x20; // CTransform public const nint m_bTeleport = 0x40; // bool public const nint m_CompositeBones = 0x48; // CUtlVector public const nint m_SimStateBones = 0x60; // CUtlVector public const nint m_FeModelAnims = 0x78; // CUtlVector public const nint m_FeModelPos = 0x90; // CUtlVector public const nint m_FlexControllerWeights = 0xA8; // CUtlVector } public static class SkeletonBoneBounds_t { public const nint m_vecCenter = 0x0; // Vector public const nint m_vecSize = 0xC; // Vector } public static class SkeletonDemoDb_t { public const nint m_AnimCaptures = 0x0; // CUtlVector public const nint m_CameraTrack = 0x18; // CUtlVector public const nint m_flRecordingTime = 0x30; // float } public static class SolveIKChainPoseOpFixedSettings_t { public const nint m_ChainsToSolveData = 0x0; // CUtlVector public const nint m_bMatchTargetOrientation = 0x18; // bool } public static class StanceInfo_t { public const nint m_vPosition = 0x0; // Vector public const nint m_flDirection = 0xC; // float } public static class TagSpan_t { public const nint m_tagIndex = 0x0; // int32_t public const nint m_startCycle = 0x4; // float public const nint m_endCycle = 0x8; // float } public static class TraceSettings_t { public const nint m_flTraceHeight = 0x0; // float public const nint m_flTraceRadius = 0x4; // float } public static class TwoBoneIKSettings_t { public const nint m_endEffectorType = 0x0; // IkEndEffectorType public const nint m_endEffectorAttachment = 0x10; // CAnimAttachment public const nint m_targetType = 0x90; // IkTargetType public const nint m_targetAttachment = 0xA0; // CAnimAttachment public const nint m_targetBoneIndex = 0x120; // int32_t public const nint m_hPositionParam = 0x124; // CAnimParamHandle public const nint m_hRotationParam = 0x126; // CAnimParamHandle public const nint m_bAlwaysUseFallbackHinge = 0x128; // bool public const nint m_vLsFallbackHingeAxis = 0x130; // VectorAligned public const nint m_nFixedBoneIndex = 0x140; // int32_t public const nint m_nMiddleBoneIndex = 0x144; // int32_t public const nint m_nEndBoneIndex = 0x148; // int32_t public const nint m_bMatchTargetOrientation = 0x14C; // bool public const nint m_bConstrainTwist = 0x14D; // bool public const nint m_flMaxTwist = 0x150; // float } public static class VPhysXAggregateData_t { public const nint m_nFlags = 0x0; // uint16_t public const nint m_nRefCounter = 0x2; // uint16_t public const nint m_bonesHash = 0x8; // CUtlVector public const nint m_boneNames = 0x20; // CUtlVector public const nint m_indexNames = 0x38; // CUtlVector public const nint m_indexHash = 0x50; // CUtlVector public const nint m_bindPose = 0x68; // CUtlVector public const nint m_parts = 0x80; // CUtlVector public const nint m_constraints2 = 0x98; // CUtlVector public const nint m_joints = 0xB0; // CUtlVector public const nint m_pFeModel = 0xC8; // PhysFeModelDesc_t* public const nint m_boneParents = 0xD0; // CUtlVector public const nint m_surfacePropertyHashes = 0xE8; // CUtlVector public const nint m_collisionAttributes = 0x100; // CUtlVector public const nint m_debugPartNames = 0x118; // CUtlVector public const nint m_embeddedKeyvalues = 0x130; // CUtlString } public static class VPhysXBodyPart_t { public const nint m_nFlags = 0x0; // uint32_t public const nint m_flMass = 0x4; // float public const nint m_rnShape = 0x8; // VPhysics2ShapeDef_t public const nint m_nCollisionAttributeIndex = 0x80; // uint16_t public const nint m_nReserved = 0x82; // uint16_t public const nint m_flInertiaScale = 0x84; // float public const nint m_flLinearDamping = 0x88; // float public const nint m_flAngularDamping = 0x8C; // float public const nint m_bOverrideMassCenter = 0x90; // bool public const nint m_vMassCenterOverride = 0x94; // Vector } public static class VPhysXCollisionAttributes_t { public const nint m_CollisionGroup = 0x0; // uint32_t public const nint m_InteractAs = 0x8; // CUtlVector public const nint m_InteractWith = 0x20; // CUtlVector public const nint m_InteractExclude = 0x38; // CUtlVector public const nint m_CollisionGroupString = 0x50; // CUtlString public const nint m_InteractAsStrings = 0x58; // CUtlVector public const nint m_InteractWithStrings = 0x70; // CUtlVector public const nint m_InteractExcludeStrings = 0x88; // CUtlVector } public static class VPhysXConstraint2_t { public const nint m_nFlags = 0x0; // uint32_t public const nint m_nParent = 0x4; // uint16_t public const nint m_nChild = 0x6; // uint16_t public const nint m_params = 0x8; // VPhysXConstraintParams_t } public static class VPhysXConstraintParams_t { public const nint m_nType = 0x0; // int8_t public const nint m_nTranslateMotion = 0x1; // int8_t public const nint m_nRotateMotion = 0x2; // int8_t public const nint m_nFlags = 0x3; // int8_t public const nint m_anchor = 0x4; // Vector[2] public const nint m_axes = 0x1C; // QuaternionStorage[2] public const nint m_maxForce = 0x3C; // float public const nint m_maxTorque = 0x40; // float public const nint m_linearLimitValue = 0x44; // float public const nint m_linearLimitRestitution = 0x48; // float public const nint m_linearLimitSpring = 0x4C; // float public const nint m_linearLimitDamping = 0x50; // float public const nint m_twistLowLimitValue = 0x54; // float public const nint m_twistLowLimitRestitution = 0x58; // float public const nint m_twistLowLimitSpring = 0x5C; // float public const nint m_twistLowLimitDamping = 0x60; // float public const nint m_twistHighLimitValue = 0x64; // float public const nint m_twistHighLimitRestitution = 0x68; // float public const nint m_twistHighLimitSpring = 0x6C; // float public const nint m_twistHighLimitDamping = 0x70; // float public const nint m_swing1LimitValue = 0x74; // float public const nint m_swing1LimitRestitution = 0x78; // float public const nint m_swing1LimitSpring = 0x7C; // float public const nint m_swing1LimitDamping = 0x80; // float public const nint m_swing2LimitValue = 0x84; // float public const nint m_swing2LimitRestitution = 0x88; // float public const nint m_swing2LimitSpring = 0x8C; // float public const nint m_swing2LimitDamping = 0x90; // float public const nint m_goalPosition = 0x94; // Vector public const nint m_goalOrientation = 0xA0; // QuaternionStorage public const nint m_goalAngularVelocity = 0xB0; // Vector public const nint m_driveSpringX = 0xBC; // float public const nint m_driveSpringY = 0xC0; // float public const nint m_driveSpringZ = 0xC4; // float public const nint m_driveDampingX = 0xC8; // float public const nint m_driveDampingY = 0xCC; // float public const nint m_driveDampingZ = 0xD0; // float public const nint m_driveSpringTwist = 0xD4; // float public const nint m_driveSpringSwing = 0xD8; // float public const nint m_driveSpringSlerp = 0xDC; // float public const nint m_driveDampingTwist = 0xE0; // float public const nint m_driveDampingSwing = 0xE4; // float public const nint m_driveDampingSlerp = 0xE8; // float public const nint m_solverIterationCount = 0xEC; // int32_t public const nint m_projectionLinearTolerance = 0xF0; // float public const nint m_projectionAngularTolerance = 0xF4; // float } public static class VPhysXJoint_t { public const nint m_nType = 0x0; // uint16_t public const nint m_nBody1 = 0x2; // uint16_t public const nint m_nBody2 = 0x4; // uint16_t public const nint m_nFlags = 0x6; // uint16_t public const nint m_Frame1 = 0x10; // CTransform public const nint m_Frame2 = 0x30; // CTransform public const nint m_bEnableCollision = 0x50; // bool public const nint m_bEnableLinearLimit = 0x51; // bool public const nint m_LinearLimit = 0x54; // VPhysXRange_t public const nint m_bEnableLinearMotor = 0x5C; // bool public const nint m_vLinearTargetVelocity = 0x60; // Vector public const nint m_flMaxForce = 0x6C; // float public const nint m_bEnableSwingLimit = 0x70; // bool public const nint m_SwingLimit = 0x74; // VPhysXRange_t public const nint m_bEnableTwistLimit = 0x7C; // bool public const nint m_TwistLimit = 0x80; // VPhysXRange_t public const nint m_bEnableAngularMotor = 0x88; // bool public const nint m_vAngularTargetVelocity = 0x8C; // Vector public const nint m_flMaxTorque = 0x98; // float public const nint m_flLinearFrequency = 0x9C; // float public const nint m_flLinearDampingRatio = 0xA0; // float public const nint m_flAngularFrequency = 0xA4; // float public const nint m_flAngularDampingRatio = 0xA8; // float public const nint m_flFriction = 0xAC; // float } public static class VPhysXRange_t { public const nint m_flMin = 0x0; // float public const nint m_flMax = 0x4; // float } public static class VPhysics2ShapeDef_t { public const nint m_spheres = 0x0; // CUtlVector public const nint m_capsules = 0x18; // CUtlVector public const nint m_hulls = 0x30; // CUtlVector public const nint m_meshes = 0x48; // CUtlVector public const nint m_CollisionAttributeIndices = 0x60; // CUtlVector } public static class WeightList { public const nint m_name = 0x0; // CUtlString public const nint m_weights = 0x8; // CUtlVector }