// Generated using https://github.com/a2x/cs2-dumper // 2024-07-29 16:04:47.388825300 UTC namespace CS2Dumper.Schemas { // Module: server.dll // Classes count: 650 // Enums count: 131 public static class ServerDll { // Alignment: 4 // Member count: 3 public enum PropDoorRotatingOpenDirection_e : uint { DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, DOOR_ROTATING_OPEN_FORWARD = 0x1, DOOR_ROTATING_OPEN_BACKWARD = 0x2 } // Alignment: 4 // Member count: 2 public enum SceneOnPlayerDeath_t : uint { SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, SCENE_ONPLAYERDEATH_CANCEL = 0x1 } // Alignment: 4 // Member count: 3 public enum LessonPanelLayoutFileTypes_t : uint { LAYOUT_HAND_DEFAULT = 0x0, LAYOUT_WORLD_DEFAULT = 0x1, LAYOUT_CUSTOM = 0x2 } // Alignment: 4 // Member count: 5 public enum TimelineCompression_t : uint { TIMELINE_COMPRESSION_SUM = 0x0, TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, TIMELINE_COMPRESSION_AVERAGE = 0x2, TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, TIMELINE_COMPRESSION_TOTAL = 0x4 } // Alignment: 4 // Member count: 3 public enum SubclassVDataChangeType_t : uint { SUBCLASS_VDATA_CREATED = 0x0, SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, SUBCLASS_VDATA_RELOADED = 0x2 } // Alignment: 4 // Member count: 3 public enum C4LightEffect_t : uint { eLightEffectNone = 0x0, eLightEffectDropped = 0x1, eLightEffectThirdPersonHeld = 0x2 } // Alignment: 4 // Member count: 5 public enum StanceType_t : uint { STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF, STANCE_DEFAULT = 0x0, STANCE_CROUCHING = 0x1, STANCE_PRONE = 0x2, NUM_STANCES = 0x3 } // Alignment: 4 // Member count: 3 public enum Explosions : uint { expRandom = 0x0, expDirected = 0x1, expUsePrecise = 0x2 } // Alignment: 4 // Member count: 10 public enum PreviewCharacterMode : uint { DIORAMA = 0x0, MAIN_MENU = 0x1, BUY_MENU = 0x2, TEAM_SELECT = 0x3, END_OF_MATCH = 0x4, INVENTORY_INSPECT = 0x5, WALKING = 0x6, TEAM_INTRO = 0x7, WINGMAN_INTRO = 0x8, BANNER = 0x9 } // Alignment: 4 // Member count: 3 public enum ObserverInterpState_t : uint { OBSERVER_INTERP_NONE = 0x0, OBSERVER_INTERP_TRAVELING = 0x1, OBSERVER_INTERP_SETTLING = 0x2 } // Alignment: 4 // Member count: 3 public enum WorldTextPanelOrientation_t : uint { WORLDTEXT_ORIENTATION_DEFAULT = 0x0, WORLDTEXT_ORIENTATION_FACEUSER = 0x1, WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 } // Alignment: 4 // Member count: 3 public enum WorldTextPanelHorizontalAlign_t : uint { WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 } // Alignment: 1 // Member count: 3 public enum SequenceFinishNotifyState_t : byte { eDoNotNotify = 0x0, eNotifyWhenFinished = 0x1, eNotifyTriggered = 0x2 } // Alignment: 4 // Member count: 3 public enum SoundEventStartType_t : uint { SOUNDEVENT_START_PLAYER = 0x0, SOUNDEVENT_START_WORLD = 0x1, SOUNDEVENT_START_ENTITY = 0x2 } // Alignment: 4 // Member count: 4 public enum TrainOrientationType_t : uint { TrainOrientation_Fixed = 0x0, TrainOrientation_AtPathTracks = 0x1, TrainOrientation_LinearBlend = 0x2, TrainOrientation_EaseInEaseOut = 0x3 } // Alignment: 4 // Member count: 7 public enum CSWeaponCategory : uint { WEAPONCATEGORY_OTHER = 0x0, WEAPONCATEGORY_MELEE = 0x1, WEAPONCATEGORY_SECONDARY = 0x2, WEAPONCATEGORY_SMG = 0x3, WEAPONCATEGORY_RIFLE = 0x4, WEAPONCATEGORY_HEAVY = 0x5, WEAPONCATEGORY_COUNT = 0x6 } // Alignment: 1 // Member count: 3 public enum BeginDeathLifeStateTransition_t : byte { NO_CHANGE_IN_LIFESTATE = 0x0, TRANSITION_TO_LIFESTATE_DYING = 0x1, TRANSITION_TO_LIFESTATE_DEAD = 0x2 } // Alignment: 2 // Member count: 12 public enum SoundTypes_t : ushort { SOUND_NONE = 0x0, SOUND_COMBAT = 0x1, SOUND_PLAYER = 0x2, SOUND_DANGER = 0x3, SOUND_BULLET_IMPACT = 0x4, SOUND_THUMPER = 0x5, SOUND_PHYSICS_DANGER = 0x6, SOUND_MOVE_AWAY = 0x7, SOUND_PLAYER_VEHICLE = 0x8, SOUND_GLASS_BREAK = 0x9, SOUND_PHYSICS_OBJECT = 0xA, NUM_AI_SOUND_TYPES = 0xB } // Alignment: 4 // Member count: 24 public enum PlayerAnimEvent_t : uint { PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1, PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2, PLAYERANIMEVENT_THROW_GRENADE = 0x3, PLAYERANIMEVENT_JUMP = 0x4, PLAYERANIMEVENT_RELOAD = 0x5, PLAYERANIMEVENT_CLEAR_FIRING = 0x6, PLAYERANIMEVENT_DEPLOY = 0x7, PLAYERANIMEVENT_SILENCER_STATE = 0x8, PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9, PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xA, PLAYERANIMEVENT_CATCH_WEAPON = 0xB, PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xC, PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xD, PLAYERANIMEVENT_HAULBACK = 0xE, PLAYERANIMEVENT_IDLE = 0xF, PLAYERANIMEVENT_STRIKE_HIT = 0x10, PLAYERANIMEVENT_STRIKE_MISS = 0x11, PLAYERANIMEVENT_BACKSTAB = 0x12, PLAYERANIMEVENT_DRYFIRE = 0x13, PLAYERANIMEVENT_FIDGET = 0x14, PLAYERANIMEVENT_RELEASE = 0x15, PLAYERANIMEVENT_TAUNT = 0x16, PLAYERANIMEVENT_COUNT = 0x17 } // Alignment: 1 // Member count: 9 public enum ItemFlagTypes_t : byte { ITEM_FLAG_NONE = 0x0, ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, ITEM_FLAG_NOAUTORELOAD = 0x2, ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, ITEM_FLAG_LIMITINWORLD = 0x8, ITEM_FLAG_EXHAUSTIBLE = 0x10, ITEM_FLAG_DOHITLOCATIONDMG = 0x20, ITEM_FLAG_NOAMMOPICKUPS = 0x40, ITEM_FLAG_NOITEMPICKUP = 0x80 } // Alignment: 1 // Member count: 2 public enum ShatterPanelMode : byte { SHATTER_GLASS = 0x0, SHATTER_DRYWALL = 0x1 } // Alignment: 1 // Member count: 10 public enum SurroundingBoundsType_t : byte { USE_OBB_COLLISION_BOUNDS = 0x0, USE_BEST_COLLISION_BOUNDS = 0x1, USE_HITBOXES = 0x2, USE_SPECIFIED_BOUNDS = 0x3, USE_GAME_CODE = 0x4, USE_ROTATION_EXPANDED_BOUNDS = 0x5, USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8, SURROUNDING_TYPE_BIT_COUNT = 0x3 } // Alignment: 4 // Member count: 5 public enum LifeState_t : uint { LIFE_ALIVE = 0x0, LIFE_DYING = 0x1, LIFE_DEAD = 0x2, LIFE_RESPAWNABLE = 0x3, LIFE_RESPAWNING = 0x4 } // Alignment: 4 // Member count: 5 public enum NPCFollowFormation_t : uint { Default = 0xFFFFFFFFFFFFFFFF, CloseCircle = 0x0, WideCircle = 0x1, MediumCircle = 0x5, Sidekick = 0x6 } // Alignment: 4 // Member count: 3 public enum CSWeaponMode : uint { Primary_Mode = 0x0, Secondary_Mode = 0x1, WeaponMode_MAX = 0x2 } // Alignment: 1 // Member count: 3 public enum OnFrame : byte { ONFRAME_UNKNOWN = 0x0, ONFRAME_TRUE = 0x1, ONFRAME_FALSE = 0x2 } // Alignment: 4 // Member count: 12 public enum Materials : uint { matGlass = 0x0, matWood = 0x1, matMetal = 0x2, matFlesh = 0x3, matCinderBlock = 0x4, matCeilingTile = 0x5, matComputer = 0x6, matUnbreakableGlass = 0x7, matRocks = 0x8, matWeb = 0x9, matNone = 0xA, matLastMaterial = 0xB } // Alignment: 4 // Member count: 9 public enum BloodType : uint { None = 0xFFFFFFFFFFFFFFFF, ColorRed = 0x0, ColorYellow = 0x1, ColorGreen = 0x2, ColorRedLVL2 = 0x3, ColorRedLVL3 = 0x4, ColorRedLVL4 = 0x5, ColorRedLVL5 = 0x6, ColorRedLVL6 = 0x7 } // Alignment: 4 // Member count: 6 public enum ScriptedMoveTo_t : uint { eWait = 0x0, eMoveWithGait = 0x3, eTeleport = 0x4, eWaitFacing = 0x5, eObsoleteBackCompat1 = 0x1, eObsoleteBackCompat2 = 0x2 } // Alignment: 4 // Member count: 5 public enum AnimLoopMode_t : uint { ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, ANIM_LOOP_MODE_NOT_LOOPING = 0x0, ANIM_LOOP_MODE_LOOPING = 0x1, ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, ANIM_LOOP_MODE_COUNT = 0x3 } // Alignment: 2 // Member count: 9 public enum SoundFlags_t : ushort { SOUND_FLAGS_NONE = 0x0, SOUND_FLAG_GUNFIRE = 0x1, SOUND_FLAG_COMBINE_ONLY = 0x2, SOUND_FLAG_REACT_TO_SOURCE = 0x4, SOUND_FLAG_EXPLOSION = 0x8, SOUND_FLAG_EXCLUDE_COMBINE = 0x10, SOUND_FLAG_DANGER_APPROACH = 0x20, SOUND_FLAG_ALLIES_ONLY = 0x40, SOUND_FLAG_PANIC_NPCS = 0x80 } // Alignment: 4 // Member count: 10 public enum Class_T : uint { CLASS_NONE = 0x0, CLASS_PLAYER = 0x1, CLASS_PLAYER_ALLY = 0x2, CLASS_BOMB = 0x3, CLASS_FOOT_CONTACT_SHADOW = 0x4, CLASS_WEAPON = 0x5, CLASS_WATER_SPLASHER = 0x6, CLASS_WEAPON_VIEWMODEL = 0x7, CLASS_DOOR = 0x8, NUM_CLASSIFY_CLASSES = 0x9 } // Alignment: 4 // Member count: 2 public enum filter_t : uint { FILTER_AND = 0x0, FILTER_OR = 0x1 } // Alignment: 4 // Member count: 3 public enum CSWeaponSilencerType : uint { WEAPONSILENCER_NONE = 0x0, WEAPONSILENCER_DETACHABLE = 0x1, WEAPONSILENCER_INTEGRATED = 0x2 } // Alignment: 4 // Member count: 17 public enum BaseExplosionTypes_t : uint { EXPLOSION_TYPE_DEFAULT = 0x0, EXPLOSION_TYPE_GRENADE = 0x1, EXPLOSION_TYPE_MOLOTOV = 0x2, EXPLOSION_TYPE_FIREWORKS = 0x3, EXPLOSION_TYPE_GASCAN = 0x4, EXPLOSION_TYPE_GASCYLINDER = 0x5, EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, EXPLOSION_TYPE_ELECTRICAL = 0x7, EXPLOSION_TYPE_EMP = 0x8, EXPLOSION_TYPE_SHRAPNEL = 0x9, EXPLOSION_TYPE_SMOKEGRENADE = 0xA, EXPLOSION_TYPE_FLASHBANG = 0xB, EXPLOSION_TYPE_TRIPMINE = 0xC, EXPLOSION_TYPE_ICE = 0xD, EXPLOSION_TYPE_NONE = 0xE, EXPLOSION_TYPE_CUSTOM = 0xF, EXPLOSION_TYPE_COUNT = 0x10 } // Alignment: 4 // Member count: 44 public enum GameAnimEventIndex_t : uint { AE_EMPTY = 0x0, AE_CL_PLAYSOUND = 0x1, AE_CL_PLAYSOUND_ATTACHMENT = 0x2, AE_CL_PLAYSOUND_POSITION = 0x3, AE_SV_PLAYSOUND = 0x4, AE_CL_STOPSOUND = 0x5, AE_CL_PLAYSOUND_LOOPING = 0x6, AE_CL_CREATE_PARTICLE_EFFECT = 0x7, AE_CL_STOP_PARTICLE_EFFECT = 0x8, AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, AE_SV_STOP_PARTICLE_EFFECT = 0xB, AE_FOOTSTEP = 0xC, AE_RAGDOLL = 0xD, AE_CL_STOP_RAGDOLL_CONTROL = 0xE, AE_CL_ENABLE_BODYGROUP = 0xF, AE_CL_DISABLE_BODYGROUP = 0x10, AE_BODYGROUP_SET_VALUE = 0x11, AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x12, AE_WEAPON_PERFORM_ATTACK = 0x13, AE_FIRE_INPUT = 0x14, AE_CL_CLOTH_ATTR = 0x15, AE_CL_CLOTH_GROUND_OFFSET = 0x16, AE_CL_CLOTH_STIFFEN = 0x17, AE_CL_CLOTH_EFFECT = 0x18, AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19, AE_SV_IKLOCK = 0x1A, AE_PULSE_GRAPH = 0x1B, AE_PULSE_GRAPH_LOOKAT = 0x1C, AE_PULSE_GRAPH_AIMAT = 0x1D, AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1E, AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1F, AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x20, AE_CL_BODYGROUP_SET_TO_CLIP = 0x21, AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x22, AE_SV_SHOW_SILENCER = 0x23, AE_SV_ATTACH_SILENCER_COMPLETE = 0x24, AE_SV_HIDE_SILENCER = 0x25, AE_SV_DETACH_SILENCER_COMPLETE = 0x26, AE_CL_EJECT_MAG = 0x27, AE_WPN_COMPLETE_RELOAD = 0x28, AE_WPN_HEALTHSHOT_INJECT = 0x29, AE_CL_C4_SCREEN_TEXT = 0x2A, AE_GRENADE_THROW_COMPLETE = 0x2B } // Alignment: 1 // Member count: 3 public enum FixAngleSet_t : byte { None = 0x0, Absolute = 0x1, Relative = 0x2 } // Alignment: 4 // Member count: 5 public enum IChoreoServices__ScriptState_t : uint { SCRIPT_PLAYING = 0x0, SCRIPT_WAIT = 0x1, SCRIPT_POST_IDLE = 0x2, SCRIPT_CLEANUP = 0x3, SCRIPT_MOVE_TO_MARK = 0x4 } // Alignment: 4 // Member count: 2 public enum CommandEntitySpecType_t : uint { SPEC_SEARCH = 0x0, SPEC_TYPES_COUNT = 0x1 } // Alignment: 4 // Member count: 5 public enum Touch_t : uint { touch_none = 0x0, touch_player_only = 0x1, touch_npc_only = 0x2, touch_player_or_npc = 0x3, touch_player_or_npc_or_physicsprop = 0x4 } // Alignment: 4 // Member count: 3 public enum TrainVelocityType_t : uint { TrainVelocity_Instantaneous = 0x0, TrainVelocity_LinearBlend = 0x1, TrainVelocity_EaseInEaseOut = 0x2 } // Alignment: 4 // Member count: 20 public enum CSWeaponType : uint { WEAPONTYPE_KNIFE = 0x0, WEAPONTYPE_PISTOL = 0x1, WEAPONTYPE_SUBMACHINEGUN = 0x2, WEAPONTYPE_RIFLE = 0x3, WEAPONTYPE_SHOTGUN = 0x4, WEAPONTYPE_SNIPER_RIFLE = 0x5, WEAPONTYPE_MACHINEGUN = 0x6, WEAPONTYPE_C4 = 0x7, WEAPONTYPE_TASER = 0x8, WEAPONTYPE_GRENADE = 0x9, WEAPONTYPE_EQUIPMENT = 0xA, WEAPONTYPE_STACKABLEITEM = 0xB, WEAPONTYPE_FISTS = 0xC, WEAPONTYPE_BREACHCHARGE = 0xD, WEAPONTYPE_BUMPMINE = 0xE, WEAPONTYPE_TABLET = 0xF, WEAPONTYPE_MELEE = 0x10, WEAPONTYPE_SHIELD = 0x11, WEAPONTYPE_ZONE_REPULSOR = 0x12, WEAPONTYPE_UNKNOWN = 0x13 } // Alignment: 4 // Member count: 3 public enum EntFinderMethod_t : uint { ENT_FIND_METHOD_NEAREST = 0x0, ENT_FIND_METHOD_FARTHEST = 0x1, ENT_FIND_METHOD_RANDOM = 0x2 } // Alignment: 4 // Member count: 4 public enum PropDoorRotatingSpawnPos_t : uint { DOOR_SPAWN_CLOSED = 0x0, DOOR_SPAWN_OPEN_FORWARD = 0x1, DOOR_SPAWN_OPEN_BACK = 0x2, DOOR_SPAWN_AJAR = 0x3 } // Alignment: 1 // Member count: 2 public enum ShardSolid_t : byte { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1 } // Alignment: 4 // Member count: 5 public enum PulseNPCCondition_t : uint { COND_SEE_PLAYER = 0x1, COND_LOST_PLAYER = 0x2, COND_HEAR_PLAYER = 0x3, COND_PLAYER_PUSHING = 0x4, COND_NO_PRIMARY_AMMO = 0x5 } // Alignment: 1 // Member count: 13 public enum RenderMode_t : byte { kRenderNormal = 0x0, kRenderTransColor = 0x1, kRenderTransTexture = 0x2, kRenderGlow = 0x3, kRenderTransAlpha = 0x4, kRenderTransAdd = 0x5, kRenderEnvironmental = 0x6, kRenderTransAddFrameBlend = 0x7, kRenderTransAlphaAdd = 0x8, kRenderWorldGlow = 0x9, kRenderNone = 0xA, kRenderDevVisualizer = 0xB, kRenderModeCount = 0xC } // Alignment: 4 // Member count: 3 public enum ForcedCrouchState_t : uint { FORCEDCROUCH_NONE = 0x0, FORCEDCROUCH_CROUCHED = 0x1, FORCEDCROUCH_UNCROUCHED = 0x2 } // Alignment: 4 // Member count: 4 public enum PerformanceMode_t : uint { PM_NORMAL = 0x0, PM_NO_GIBS = 0x1, PM_FULL_GIBS = 0x2, PM_REDUCED_GIBS = 0x3 } // Alignment: 4 // Member count: 8 public enum TOGGLE_STATE : uint { TS_AT_TOP = 0x0, TS_AT_BOTTOM = 0x1, TS_GOING_UP = 0x2, TS_GOING_DOWN = 0x3, DOOR_OPEN = 0x0, DOOR_CLOSED = 0x1, DOOR_OPENING = 0x2, DOOR_CLOSING = 0x3 } // Alignment: 4 // Member count: 74 public enum loadout_slot_t : uint { LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, LOADOUT_SLOT_MELEE = 0x0, LOADOUT_SLOT_C4 = 0x1, LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0, LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1, LOADOUT_SLOT_SECONDARY0 = 0x2, LOADOUT_SLOT_SECONDARY1 = 0x3, LOADOUT_SLOT_SECONDARY2 = 0x4, LOADOUT_SLOT_SECONDARY3 = 0x5, LOADOUT_SLOT_SECONDARY4 = 0x6, LOADOUT_SLOT_SECONDARY5 = 0x7, LOADOUT_SLOT_SMG0 = 0x8, LOADOUT_SLOT_SMG1 = 0x9, LOADOUT_SLOT_SMG2 = 0xA, LOADOUT_SLOT_SMG3 = 0xB, LOADOUT_SLOT_SMG4 = 0xC, LOADOUT_SLOT_SMG5 = 0xD, LOADOUT_SLOT_RIFLE0 = 0xE, LOADOUT_SLOT_RIFLE1 = 0xF, LOADOUT_SLOT_RIFLE2 = 0x10, LOADOUT_SLOT_RIFLE3 = 0x11, LOADOUT_SLOT_RIFLE4 = 0x12, LOADOUT_SLOT_RIFLE5 = 0x13, LOADOUT_SLOT_HEAVY0 = 0x14, LOADOUT_SLOT_HEAVY1 = 0x15, LOADOUT_SLOT_HEAVY2 = 0x16, LOADOUT_SLOT_HEAVY3 = 0x17, LOADOUT_SLOT_HEAVY4 = 0x18, LOADOUT_SLOT_HEAVY5 = 0x19, LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2, LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19, LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8, LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19, LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, LOADOUT_SLOT_GRENADE0 = 0x1A, LOADOUT_SLOT_GRENADE1 = 0x1B, LOADOUT_SLOT_GRENADE2 = 0x1C, LOADOUT_SLOT_GRENADE3 = 0x1D, LOADOUT_SLOT_GRENADE4 = 0x1E, LOADOUT_SLOT_GRENADE5 = 0x1F, LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F, LOADOUT_SLOT_EQUIPMENT0 = 0x20, LOADOUT_SLOT_EQUIPMENT1 = 0x21, LOADOUT_SLOT_EQUIPMENT2 = 0x22, LOADOUT_SLOT_EQUIPMENT3 = 0x23, LOADOUT_SLOT_EQUIPMENT4 = 0x24, LOADOUT_SLOT_EQUIPMENT5 = 0x25, LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27, LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, LOADOUT_SLOT_CLOTHING_HANDS = 0x29, LOADOUT_SLOT_FIRST_COSMETIC = 0x29, LOADOUT_SLOT_LAST_COSMETIC = 0x29, LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, LOADOUT_SLOT_CLOTHING_HAT = 0x2B, LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, LOADOUT_SLOT_MISC0 = 0x2F, LOADOUT_SLOT_MISC1 = 0x30, LOADOUT_SLOT_MISC2 = 0x31, LOADOUT_SLOT_MISC3 = 0x32, LOADOUT_SLOT_MISC4 = 0x33, LOADOUT_SLOT_MISC5 = 0x34, LOADOUT_SLOT_MISC6 = 0x35, LOADOUT_SLOT_MUSICKIT = 0x36, LOADOUT_SLOT_FLAIR0 = 0x37, LOADOUT_SLOT_SPRAY0 = 0x38, LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36, LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38, LOADOUT_SLOT_COUNT = 0x39 } // Alignment: 4 // Member count: 20 public enum NavAttributeEnum : uint { NAV_MESH_AVOID = 0x80, NAV_MESH_STAIRS = 0x1000, NAV_MESH_NON_ZUP = 0x8000, NAV_MESH_SHORT_HEIGHT = 0x10000, NAV_MESH_NON_ZUP_TRANSITION = 0x20000, NAV_MESH_CROUCH = 0x10000, NAV_MESH_JUMP = 0x2, NAV_MESH_PRECISE = 0x4, NAV_MESH_NO_JUMP = 0x8, NAV_MESH_STOP = 0x10, NAV_MESH_RUN = 0x20, NAV_MESH_WALK = 0x40, NAV_MESH_TRANSIENT = 0x100, NAV_MESH_DONT_HIDE = 0x200, NAV_MESH_STAND = 0x400, NAV_MESH_NO_HOSTAGES = 0x800, NAV_MESH_NO_MERGE = 0x2000, NAV_MESH_OBSTACLE_TOP = 0x4000, NAV_ATTR_FIRST_GAME_INDEX = 0x13, NAV_ATTR_LAST_INDEX = 0x1F } // Alignment: 4 // Member count: 3 public enum MoveLinearAuthoredPos_t : uint { MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 } // Alignment: 4 // Member count: 4 public enum ValueRemapperMomentumType_t : uint { MomentumType_None = 0x0, MomentumType_Friction = 0x1, MomentumType_SpringTowardSnapValue = 0x2, MomentumType_SpringAwayFromSnapValue = 0x3 } // Alignment: 4 // Member count: 12 public enum Hull_t : uint { HULL_HUMAN = 0x0, HULL_SMALL_CENTERED = 0x1, HULL_WIDE_HUMAN = 0x2, HULL_TINY = 0x3, HULL_MEDIUM = 0x4, HULL_TINY_CENTERED = 0x5, HULL_LARGE = 0x6, HULL_LARGE_CENTERED = 0x7, HULL_MEDIUM_TALL = 0x8, HULL_SMALL = 0x9, NUM_HULLS = 0xA, HULL_NONE = 0xB } // Alignment: 4 // Member count: 6 public enum PreviewWeaponState : uint { DROPPED = 0x0, HOLSTERED = 0x1, DEPLOYED = 0x2, PLANTED = 0x3, INSPECT = 0x4, ICON = 0x5 } // Alignment: 4 // Member count: 9 public enum EInButtonState : uint { IN_BUTTON_UP = 0x0, IN_BUTTON_DOWN = 0x1, IN_BUTTON_DOWN_UP = 0x2, IN_BUTTON_UP_DOWN = 0x3, IN_BUTTON_UP_DOWN_UP = 0x4, IN_BUTTON_DOWN_UP_DOWN = 0x5, IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, IN_BUTTON_STATE_COUNT = 0x8 } // Alignment: 4 // Member count: 4 public enum BeamClipStyle_t : uint { kNOCLIP = 0x0, kGEOCLIP = 0x1, kMODELCLIP = 0x2, kBEAMCLIPSTYLE_NUMBITS = 0x2 } // Alignment: 4 // Member count: 4 public enum WeaponAttackType_t : uint { eInvalid = 0xFFFFFFFFFFFFFFFF, ePrimary = 0x0, eSecondary = 0x1, eCount = 0x2 } // Alignment: 4 // Member count: 18 public enum CSPlayerBlockingUseAction_t : uint { k_CSPlayerBlockingUseAction_None = 0x0, k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, k_CSPlayerBlockingUseAction_HostageDropping = 0x4, k_CSPlayerBlockingUseAction_OpeningSafe = 0x5, k_CSPlayerBlockingUseAction_EquippingParachute = 0x6, k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7, k_CSPlayerBlockingUseAction_EquippingContract = 0x8, k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9, k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xA, k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xB, k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xC, k_CSPlayerBlockingUseAction_EquippingExoJump = 0xD, k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xE, k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xF, k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10, k_CSPlayerBlockingUseAction_MaxCount = 0x11 } // Alignment: 4 // Member count: 3 public enum CSWeaponState_t : uint { WEAPON_NOT_CARRIED = 0x0, WEAPON_IS_CARRIED_BY_PLAYER = 0x1, WEAPON_IS_ACTIVE = 0x2 } // Alignment: 4 // Member count: 4 public enum CommandExecMode_t : uint { EXEC_MANUAL = 0x0, EXEC_LEVELSTART = 0x1, EXEC_PERIODIC = 0x2, EXEC_MODES_COUNT = 0x3 } // Alignment: 1 // Member count: 5 public enum ShatterDamageCause : byte { SHATTERDAMAGE_BULLET = 0x0, SHATTERDAMAGE_MELEE = 0x1, SHATTERDAMAGE_THROWN = 0x2, SHATTERDAMAGE_SCRIPT = 0x3, SHATTERDAMAGE_EXPLOSIVE = 0x4 } // Alignment: 4 // Member count: 4 public enum ScriptedOnDeath_t : uint { SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF, SS_ONDEATH_UNDEFINED = 0x0, SS_ONDEATH_RAGDOLL = 0x1, SS_ONDEATH_ANIMATED_DEATH = 0x2 } // Alignment: 4 // Member count: 4 public enum ChoreoLookAtSpeed_t : uint { eInvalid = 0xFFFFFFFFFFFFFFFF, eSlow = 0x0, eMedium = 0x1, eFast = 0x2 } // Alignment: 4 // Member count: 4 public enum ScriptedMoveType_t : uint { SCRIPTED_MOVETYPE_NONE = 0x0, SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2, SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 } // Alignment: 4 // Member count: 17 public enum gear_slot_t : uint { GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, GEAR_SLOT_RIFLE = 0x0, GEAR_SLOT_PISTOL = 0x1, GEAR_SLOT_KNIFE = 0x2, GEAR_SLOT_GRENADES = 0x3, GEAR_SLOT_C4 = 0x4, GEAR_SLOT_RESERVED_SLOT6 = 0x5, GEAR_SLOT_RESERVED_SLOT7 = 0x6, GEAR_SLOT_RESERVED_SLOT8 = 0x7, GEAR_SLOT_RESERVED_SLOT9 = 0x8, GEAR_SLOT_RESERVED_SLOT10 = 0x9, GEAR_SLOT_RESERVED_SLOT11 = 0xA, GEAR_SLOT_BOOSTS = 0xB, GEAR_SLOT_UTILITY = 0xC, GEAR_SLOT_COUNT = 0xD, GEAR_SLOT_FIRST = 0x0, GEAR_SLOT_LAST = 0xC } // Alignment: 4 // Member count: 10 public enum CSPlayerState : uint { STATE_ACTIVE = 0x0, STATE_WELCOME = 0x1, STATE_PICKINGTEAM = 0x2, STATE_PICKINGCLASS = 0x3, STATE_DEATH_ANIM = 0x4, STATE_DEATH_WAIT_FOR_KEY = 0x5, STATE_OBSERVER_MODE = 0x6, STATE_GUNGAME_RESPAWN = 0x7, STATE_DORMANT = 0x8, NUM_PLAYER_STATES = 0x9 } // Alignment: 4 // Member count: 2 public enum ScriptedConflictResponse_t : uint { SS_CONFLICT_ENQUEUE = 0x0, SS_CONFLICT_INTERRUPT = 0x1 } // Alignment: 1 // Member count: 7 public enum WaterLevel_t : byte { WL_NotInWater = 0x0, WL_Feet = 0x1, WL_Knees = 0x2, WL_Waist = 0x3, WL_Chest = 0x4, WL_FullyUnderwater = 0x5, WL_Count = 0x6 } // Alignment: 4 // Member count: 3 public enum WorldTextPanelVerticalAlign_t : uint { WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 } // Alignment: 4 // Member count: 4 public enum AmmoPosition_t : uint { AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF, AMMO_POSITION_PRIMARY = 0x0, AMMO_POSITION_SECONDARY = 0x1, AMMO_POSITION_COUNT = 0x2 } // Alignment: 4 // Member count: 23 public enum PreviewEOMCelebration : uint { WALKUP = 0x0, PUNCHING = 0x1, SWAGGER = 0x2, DROPDOWN = 0x3, STRETCH = 0x4, SWAT_FEMALE = 0x5, MASK_F = 0x6, GUERILLA = 0x7, GUERILLA02 = 0x8, GENDARMERIE = 0x9, SCUBA_FEMALE = 0xA, SCUBA_MALE = 0xB, AVA_DEFEAT = 0xC, GENDARMERIE_DEFEAT = 0xD, MAE_DEFEAT = 0xE, RICKSAW_DEFEAT = 0xF, SCUBA_FEMALE_DEFEAT = 0x10, SCUBA_MALE_DEFEAT = 0x11, CRASSWATER_DEFEAT = 0x12, DARRYL_DEFEAT = 0x13, DOCTOR_DEFEAT = 0x14, MUHLIK_DEFEAT = 0x15, VYPA_DEFEAT = 0x16 } // Alignment: 4 // Member count: 5 public enum EntityDisolveType_t : uint { ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF, ENTITY_DISSOLVE_NORMAL = 0x0, ENTITY_DISSOLVE_ELECTRICAL = 0x1, ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, ENTITY_DISSOLVE_CORE = 0x3 } // Alignment: 8 // Member count: 21 public enum InputBitMask_t : ulong { IN_NONE = 0x0, IN_ALL = 0xFFFFFFFFFFFFFFFF, IN_ATTACK = 0x1, IN_JUMP = 0x2, IN_DUCK = 0x4, IN_FORWARD = 0x8, IN_BACK = 0x10, IN_USE = 0x20, IN_TURNLEFT = 0x80, IN_TURNRIGHT = 0x100, IN_MOVELEFT = 0x200, IN_MOVERIGHT = 0x400, IN_ATTACK2 = 0x800, IN_RELOAD = 0x2000, IN_SPEED = 0x10000, IN_JOYAUTOSPRINT = 0x20000, IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, IN_USEORRELOAD = 0x100000000, IN_SCORE = 0x200000000, IN_ZOOM = 0x400000000, IN_LOOK_AT_WEAPON = 0x800000000 } // Alignment: 4 // Member count: 14 public enum HitGroup_t : uint { HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF, HITGROUP_GENERIC = 0x0, HITGROUP_HEAD = 0x1, HITGROUP_CHEST = 0x2, HITGROUP_STOMACH = 0x3, HITGROUP_LEFTARM = 0x4, HITGROUP_RIGHTARM = 0x5, HITGROUP_LEFTLEG = 0x6, HITGROUP_RIGHTLEG = 0x7, HITGROUP_NECK = 0x8, HITGROUP_UNUSED = 0x9, HITGROUP_GEAR = 0xA, HITGROUP_SPECIAL = 0xB, HITGROUP_COUNT = 0xC } // Alignment: 4 // Member count: 7 public enum ChickenActivity : uint { IDLE = 0x0, SQUAT = 0x1, WALK = 0x2, RUN = 0x3, GLIDE = 0x4, LAND = 0x5, PANIC = 0x6 } // Alignment: 4 // Member count: 2 public enum PointWorldTextReorientMode_t : uint { POINT_WORLD_TEXT_REORIENT_NONE = 0x0, POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 } // Alignment: 8 // Member count: 40 public enum DebugOverlayBits_t : ulong { OVERLAY_TEXT_BIT = 0x1, OVERLAY_NAME_BIT = 0x2, OVERLAY_BBOX_BIT = 0x4, OVERLAY_PIVOT_BIT = 0x8, OVERLAY_MESSAGE_BIT = 0x10, OVERLAY_ABSBOX_BIT = 0x20, OVERLAY_RBOX_BIT = 0x40, OVERLAY_SHOW_BLOCKSLOS = 0x80, OVERLAY_ATTACHMENTS_BIT = 0x100, OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, OVERLAY_SKELETON_BIT = 0x800, OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, OVERLAY_HITBOX_BIT = 0x4000, OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, OVERLAY_AUTOAIM_BIT = 0x10000, OVERLAY_NPC_SELECTED_BIT = 0x20000, OVERLAY_JOINT_INFO_BIT = 0x40000, OVERLAY_NPC_ROUTE_BIT = 0x80000, OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, OVERLAY_NPC_ENEMIES_BIT = 0x400000, OVERLAY_NPC_CONDITIONS_BIT = 0x800000, OVERLAY_NPC_COMBAT_BIT = 0x1000000, OVERLAY_NPC_TASK_BIT = 0x2000000, OVERLAY_NPC_BODYLOCATIONS = 0x4000000, OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, OVERLAY_NPC_KILL_BIT = 0x10000000, OVERLAY_WC_CHANGE_ENTITY = 0x20000000, OVERLAY_BUDDHA_MODE = 0x40000000, OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, OVERLAY_PROP_DEBUG = 0x200000000, OVERLAY_NPC_RELATION_BIT = 0x400000000, OVERLAY_VIEWOFFSET = 0x800000000, OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = 0x2000000000, OVERLAY_ACTORNAME_BIT = 0x4000000000, OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 } // Alignment: 4 // Member count: 3 public enum AmmoFlags_t : uint { AMMO_FORCE_DROP_IF_CARRIED = 0x1, AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, AMMO_FLAG_MAX = 0x2 } // Alignment: 4 // Member count: 6 public enum HierarchyType_t : uint { HIERARCHY_NONE = 0x0, HIERARCHY_BONE_MERGE = 0x1, HIERARCHY_ATTACHMENT = 0x2, HIERARCHY_ABSORIGIN = 0x3, HIERARCHY_BONE = 0x4, HIERARCHY_TYPE_COUNT = 0x5 } // Alignment: 4 // Member count: 3 public enum doorCheck_e : uint { DOOR_CHECK_FORWARD = 0x0, DOOR_CHECK_BACKWARD = 0x1, DOOR_CHECK_FULL = 0x2 } // Alignment: 4 // Member count: 7 public enum BeamType_t : uint { BEAM_INVALID = 0x0, BEAM_POINTS = 0x1, BEAM_ENTPOINT = 0x2, BEAM_ENTS = 0x3, BEAM_HOSE = 0x4, BEAM_SPLINE = 0x5, BEAM_LASER = 0x6 } // Alignment: 4 // Member count: 4 public enum EntitySubclassScope_t : uint { SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF, SUBCLASS_SCOPE_PRECIPITATION = 0x0, SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, SUBCLASS_SCOPE_COUNT = 0x2 } // Alignment: 4 // Member count: 2 public enum PointTemplateClientOnlyEntityBehavior_t : uint { CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 } // Alignment: 1 // Member count: 5 public enum ShatterGlassStressType : byte { SHATTERGLASS_BLUNT = 0x0, SHATTERGLASS_BALLISTIC = 0x1, SHATTERGLASS_PULSE = 0x2, SHATTERDRYWALL_CHUNKS = 0x3, SHATTERGLASS_EXPLOSIVE = 0x4 } // Alignment: 4 // Member count: 3 public enum TrackOrientationType_t : uint { TrackOrientation_Fixed = 0x0, TrackOrientation_FacePath = 0x1, TrackOrientation_FacePathAngles = 0x2 } // Alignment: 4 // Member count: 4 public enum WeaponSwitchReason_t : uint { eDrawn = 0x0, eEquipped = 0x1, eUserInitiatedSwitchToLast = 0x2, eUserInitiatedSwitchHands = 0x3 } // Alignment: 4 // Member count: 2 public enum ValueRemapperRatchetType_t : uint { RatchetType_Absolute = 0x0, RatchetType_EachEngage = 0x1 } // Alignment: 4 // Member count: 5 public enum NavDirType : uint { NORTH = 0x0, EAST = 0x1, SOUTH = 0x2, WEST = 0x3, NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 } // Alignment: 4 // Member count: 2 public enum CRR_Response__ResponseEnum_t : uint { MAX_RESPONSE_NAME = 0xC0, MAX_RULE_NAME = 0x80 } // Alignment: 4 // Member count: 4 public enum MoveMountingAmount_t : uint { MOVE_MOUNT_NONE = 0x0, MOVE_MOUNT_LOW = 0x1, MOVE_MOUNT_HIGH = 0x2, MOVE_MOUNT_MAXCOUNT = 0x3 } // Alignment: 1 // Member count: 20 public enum RenderFx_t : byte { kRenderFxNone = 0x0, kRenderFxPulseSlow = 0x1, kRenderFxPulseFast = 0x2, kRenderFxPulseSlowWide = 0x3, kRenderFxPulseFastWide = 0x4, kRenderFxFadeSlow = 0x5, kRenderFxFadeFast = 0x6, kRenderFxSolidSlow = 0x7, kRenderFxSolidFast = 0x8, kRenderFxStrobeSlow = 0x9, kRenderFxStrobeFast = 0xA, kRenderFxStrobeFaster = 0xB, kRenderFxFlickerSlow = 0xC, kRenderFxFlickerFast = 0xD, kRenderFxNoDissipation = 0xE, kRenderFxFadeOut = 0xF, kRenderFxFadeIn = 0x10, kRenderFxPulseFastWider = 0x11, kRenderFxGlowShell = 0x12, kRenderFxMax = 0x13 } // Alignment: 4 // Member count: 35 public enum vote_create_failed_t : uint { VOTE_FAILED_GENERIC = 0x0, VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, VOTE_FAILED_RATE_EXCEEDED = 0x2, VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, VOTE_FAILED_QUORUM_FAILURE = 0x4, VOTE_FAILED_ISSUE_DISABLED = 0x5, VOTE_FAILED_MAP_NOT_FOUND = 0x6, VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, VOTE_FAILED_FAILED_RECENTLY = 0x8, VOTE_FAILED_TEAM_CANT_CALL = 0x9, VOTE_FAILED_WAITINGFORPLAYERS = 0xA, VOTE_FAILED_PLAYERNOTFOUND = 0xB, VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, VOTE_FAILED_SPECTATOR = 0xE, VOTE_FAILED_FAILED_RECENT_KICK = 0xF, VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, VOTE_FAILED_DISABLED = 0x15, VOTE_FAILED_NEXTLEVEL_SET = 0x16, VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, VOTE_FAILED_MATCH_PAUSED = 0x18, VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, VOTE_FAILED_NOT_IN_WARMUP = 0x1A, VOTE_FAILED_NOT_10_PLAYERS = 0x1B, VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, VOTE_FAILED_CANT_ROUND_END = 0x1F, VOTE_FAILED_REMATCH = 0x20, VOTE_FAILED_CONTINUE = 0x21, VOTE_FAILED_MAX = 0x22 } // Alignment: 4 // Member count: 27 public enum RumbleEffect_t : uint { RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF, RUMBLE_STOP_ALL = 0x0, RUMBLE_PISTOL = 0x1, RUMBLE_357 = 0x2, RUMBLE_SMG1 = 0x3, RUMBLE_AR2 = 0x4, RUMBLE_SHOTGUN_SINGLE = 0x5, RUMBLE_SHOTGUN_DOUBLE = 0x6, RUMBLE_AR2_ALT_FIRE = 0x7, RUMBLE_RPG_MISSILE = 0x8, RUMBLE_CROWBAR_SWING = 0x9, RUMBLE_AIRBOAT_GUN = 0xA, RUMBLE_JEEP_ENGINE_LOOP = 0xB, RUMBLE_FLAT_LEFT = 0xC, RUMBLE_FLAT_RIGHT = 0xD, RUMBLE_FLAT_BOTH = 0xE, RUMBLE_DMG_LOW = 0xF, RUMBLE_DMG_MED = 0x10, RUMBLE_DMG_HIGH = 0x11, RUMBLE_FALL_LONG = 0x12, RUMBLE_FALL_SHORT = 0x13, RUMBLE_PHYSCANNON_OPEN = 0x14, RUMBLE_PHYSCANNON_PUNT = 0x15, RUMBLE_PHYSCANNON_LOW = 0x16, RUMBLE_PHYSCANNON_MEDIUM = 0x17, RUMBLE_PHYSCANNON_HIGH = 0x18, NUM_RUMBLE_EFFECTS = 0x19 } // Alignment: 4 // Member count: 6 public enum LatchDirtyPermission_t : uint { LATCH_DIRTY_DISALLOW = 0x0, LATCH_DIRTY_SERVER_CONTROLLED = 0x1, LATCH_DIRTY_CLIENT_SIMULATED = 0x2, LATCH_DIRTY_PREDICTION = 0x3, LATCH_DIRTY_FRAMESIMULATE = 0x4, LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 } // Alignment: 4 // Member count: 5 public enum DoorState_t : uint { DOOR_STATE_CLOSED = 0x0, DOOR_STATE_OPENING = 0x1, DOOR_STATE_OPEN = 0x2, DOOR_STATE_CLOSING = 0x3, DOOR_STATE_AJAR = 0x4 } // Alignment: 4 // Member count: 4 public enum ChoreoLookAtMode_t : uint { eInvalid = 0xFFFFFFFFFFFFFFFF, eChest = 0x0, eHead = 0x1, eEyesOnly = 0x2 } // Alignment: 4 // Member count: 3 public enum ChatIgnoreType_t : uint { CHAT_IGNORE_NONE = 0x0, CHAT_IGNORE_ALL = 0x1, CHAT_IGNORE_TEAM = 0x2 } // Alignment: 4 // Member count: 7 public enum PlayerConnectedState : uint { PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF, PlayerConnected = 0x0, PlayerConnecting = 0x1, PlayerReconnecting = 0x2, PlayerDisconnecting = 0x3, PlayerDisconnected = 0x4, PlayerReserved = 0x5 } // Alignment: 4 // Member count: 3 public enum SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint { kMIN_THRESHOLD = 0x0, kMIN_FULL = 0x1, kHIGHWATER = 0x2 } // Alignment: 4 // Member count: 1 public enum navproperties_t : uint { NAV_IGNORE = 0x1 } // Alignment: 1 // Member count: 9 public enum SolidType_t : byte { SOLID_NONE = 0x0, SOLID_BSP = 0x1, SOLID_BBOX = 0x2, SOLID_OBB = 0x3, SOLID_SPHERE = 0x4, SOLID_POINT = 0x5, SOLID_VPHYSICS = 0x6, SOLID_CAPSULE = 0x7, SOLID_LAST = 0x8 } // Alignment: 4 // Member count: 24 public enum DamageTypes_t : uint { DMG_GENERIC = 0x0, DMG_CRUSH = 0x1, DMG_BULLET = 0x2, DMG_SLASH = 0x4, DMG_BURN = 0x8, DMG_VEHICLE = 0x10, DMG_FALL = 0x20, DMG_BLAST = 0x40, DMG_CLUB = 0x80, DMG_SHOCK = 0x100, DMG_SONIC = 0x200, DMG_ENERGYBEAM = 0x400, DMG_DROWN = 0x4000, DMG_POISON = 0x8000, DMG_RADIATION = 0x10000, DMG_DROWNRECOVER = 0x20000, DMG_ACID = 0x40000, DMG_PHYSGUN = 0x100000, DMG_DISSOLVE = 0x200000, DMG_BLAST_SURFACE = 0x400000, DMG_BUCKSHOT = 0x1000000, DMG_LASTGENERICFLAG = 0x1000000, DMG_HEADSHOT = 0x2000000, DMG_DANGERZONE = 0x4000000 } // Alignment: 4 // Member count: 3 public enum PointWorldTextJustifyVertical_t : uint { POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 } // Alignment: 4 // Member count: 2 public enum attributeprovidertypes_t : uint { PROVIDER_GENERIC = 0x0, PROVIDER_WEAPON = 0x1 } // Alignment: 1 // Member count: 6 public enum MoveCollide_t : byte { MOVECOLLIDE_DEFAULT = 0x0, MOVECOLLIDE_FLY_BOUNCE = 0x1, MOVECOLLIDE_FLY_CUSTOM = 0x2, MOVECOLLIDE_FLY_SLIDE = 0x3, MOVECOLLIDE_COUNT = 0x4, MOVECOLLIDE_MAX_BITS = 0x3 } // Alignment: 4 // Member count: 7 public enum IChoreoServices__ChoreoState_t : uint { STATE_PRE_SCRIPT = 0x0, STATE_WAIT_FOR_SCRIPT = 0x1, STATE_WALK_TO_MARK = 0x2, STATE_SYNCHRONIZE_SCRIPT = 0x3, STATE_PLAY_SCRIPT = 0x4, STATE_PLAY_SCRIPT_POST_IDLE = 0x5, STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 } // Alignment: 4 // Member count: 4 public enum ValueRemapperOutputType_t : uint { OutputType_AnimationCycle = 0x0, OutputType_RotationX = 0x1, OutputType_RotationY = 0x2, OutputType_RotationZ = 0x3 } // Alignment: 4 // Member count: 3 public enum PointTemplateOwnerSpawnGroupType_t : uint { INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 } // Alignment: 4 // Member count: 3 public enum eSplinePushType : uint { k_eSplinePushAlong = 0x0, k_eSplinePushAway = 0x1, k_eSplinePushTowards = 0x2 } // Alignment: 4 // Member count: 3 public enum PointWorldTextJustifyHorizontal_t : uint { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 } // Alignment: 4 // Member count: 6 public enum ShakeCommand_t : uint { SHAKE_START = 0x0, SHAKE_STOP = 0x1, SHAKE_AMPLITUDE = 0x2, SHAKE_FREQUENCY = 0x3, SHAKE_START_RUMBLEONLY = 0x4, SHAKE_START_NORUMBLE = 0x5 } // Alignment: 4 // Member count: 3 public enum TRAIN_CODE : uint { TRAIN_SAFE = 0x0, TRAIN_BLOCKING = 0x1, TRAIN_FOLLOWING = 0x2 } // Alignment: 4 // Member count: 3 public enum BrushSolidities_e : uint { BRUSHSOLID_TOGGLE = 0x0, BRUSHSOLID_NEVER = 0x1, BRUSHSOLID_ALWAYS = 0x2 } // Alignment: 4 // Member count: 13 public enum QuestProgress__Reason : uint { QUEST_NONINITIALIZED = 0x0, QUEST_OK = 0x1, QUEST_NOT_ENOUGH_PLAYERS = 0x2, QUEST_WARMUP = 0x3, QUEST_NOT_CONNECTED_TO_STEAM = 0x4, QUEST_NONOFFICIAL_SERVER = 0x5, QUEST_NO_ENTITLEMENT = 0x6, QUEST_NO_QUEST = 0x7, QUEST_PLAYER_IS_BOT = 0x8, QUEST_WRONG_MAP = 0x9, QUEST_WRONG_MODE = 0xA, QUEST_NOT_SYNCED_WITH_SERVER = 0xB, QUEST_REASON_MAX = 0xC } // Alignment: 4 // Member count: 2 public enum ModifyDamageReturn_t : uint { CONTINUE_TO_APPLY_DAMAGE = 0x0, ABORT_DO_NOT_APPLY_DAMAGE = 0x1 } // Alignment: 4 // Member count: 2 public enum ShadowType_t : uint { SHADOWS_NONE = 0x0, SHADOWS_SIMPLE = 0x1 } // Alignment: 4 // Member count: 8 public enum GrenadeType_t : uint { GRENADE_TYPE_EXPLOSIVE = 0x0, GRENADE_TYPE_FLASH = 0x1, GRENADE_TYPE_FIRE = 0x2, GRENADE_TYPE_DECOY = 0x3, GRENADE_TYPE_SMOKE = 0x4, GRENADE_TYPE_SENSOR = 0x5, GRENADE_TYPE_SNOWBALL = 0x6, GRENADE_TYPE_TOTAL = 0x7 } // Alignment: 4 // Member count: 2 public enum ValueRemapperInputType_t : uint { InputType_PlayerShootPosition = 0x0, InputType_PlayerShootPositionAroundAxis = 0x1 } // Alignment: 1 // Member count: 8 public enum EKillTypes_t : byte { KILL_NONE = 0x0, KILL_DEFAULT = 0x1, KILL_HEADSHOT = 0x2, KILL_BLAST = 0x3, KILL_BURN = 0x4, KILL_SLASH = 0x5, KILL_SHOCK = 0x6, KILLTYPE_COUNT = 0x7 } // Alignment: 4 // Member count: 25 public enum WeaponSound_t : uint { WEAPON_SOUND_EMPTY = 0x0, WEAPON_SOUND_SECONDARY_EMPTY = 0x1, WEAPON_SOUND_SINGLE = 0x2, WEAPON_SOUND_SECONDARY_ATTACK = 0x3, WEAPON_SOUND_MELEE_MISS = 0x4, WEAPON_SOUND_MELEE_HIT = 0x5, WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, WEAPON_SOUND_MELEE_HIT_NPC = 0x8, WEAPON_SOUND_SPECIAL1 = 0x9, WEAPON_SOUND_SPECIAL2 = 0xA, WEAPON_SOUND_SPECIAL3 = 0xB, WEAPON_SOUND_NEARLYEMPTY = 0xC, WEAPON_SOUND_IMPACT = 0xD, WEAPON_SOUND_REFLECT = 0xE, WEAPON_SOUND_SECONDARY_IMPACT = 0xF, WEAPON_SOUND_SECONDARY_REFLECT = 0x10, WEAPON_SOUND_RELOAD = 0x11, WEAPON_SOUND_SINGLE_ACCURATE = 0x12, WEAPON_SOUND_ZOOM_IN = 0x13, WEAPON_SOUND_ZOOM_OUT = 0x14, WEAPON_SOUND_MOUSE_PRESSED = 0x15, WEAPON_SOUND_DROP = 0x16, WEAPON_SOUND_RADIO_USE = 0x17, WEAPON_SOUND_NUM_TYPES = 0x18 } // Alignment: 8 // Member count: 16 public enum TakeDamageFlags_t : ulong { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, DFLAG_SUPPRESS_EFFECTS = 0x4, DFLAG_PREVENT_DEATH = 0x8, DFLAG_FORCE_DEATH = 0x10, DFLAG_ALWAYS_GIB = 0x20, DFLAG_NEVER_GIB = 0x40, DFLAG_REMOVE_NO_RAGDOLL = 0x80, DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, DFLAG_RADIUS_DMG = 0x400, DFLAG_FORCEREDUCEARMOR_DMG = 0x800, DMG_LASTDFLAG = 0x800, DFLAG_IGNORE_ARMOR = 0x1000, DFLAG_SUPPRESS_UTILREMOVE = 0x2000 } // Alignment: 4 // Member count: 2 public enum ValueRemapperHapticsType_t : uint { HaticsType_Default = 0x0, HaticsType_None = 0x1 } // Alignment: 4 // Member count: 10 public enum Disposition_t : uint { D_ER = 0x0, D_HT = 0x1, D_FR = 0x2, D_LI = 0x3, D_NU = 0x4, D_ERROR = 0x0, D_HATE = 0x1, D_FEAR = 0x2, D_LIKE = 0x3, D_NEUTRAL = 0x4 } // Alignment: 4 // Member count: 3 public enum CanPlaySequence_t : uint { CANNOT_PLAY = 0x0, CAN_PLAY_NOW = 0x1, CAN_PLAY_ENQUEUED = 0x2 } // Alignment: 4 // Member count: 5 public enum MedalRank_t : uint { MEDAL_RANK_NONE = 0x0, MEDAL_RANK_BRONZE = 0x1, MEDAL_RANK_SILVER = 0x2, MEDAL_RANK_GOLD = 0x3, MEDAL_RANK_COUNT = 0x4 } // Alignment: 4 // Member count: 7 public enum ObserverMode_t : uint { OBS_MODE_NONE = 0x0, OBS_MODE_FIXED = 0x1, OBS_MODE_IN_EYE = 0x2, OBS_MODE_CHASE = 0x3, OBS_MODE_ROAMING = 0x4, OBS_MODE_DIRECTED = 0x5, NUM_OBSERVER_MODES = 0x6 } // Alignment: 4 // Member count: 2 public enum FuncDoorSpawnPos_t : uint { FUNC_DOOR_SPAWN_CLOSED = 0x0, FUNC_DOOR_SPAWN_OPEN = 0x1 } // Alignment: 4 // Member count: 3 public enum EOverrideBlockLOS_t : uint { BLOCK_LOS_DEFAULT = 0x0, BLOCK_LOS_FORCE_FALSE = 0x1, BLOCK_LOS_FORCE_TRUE = 0x2 } // Alignment: 1 // Member count: 14 public enum MoveType_t : byte { MOVETYPE_NONE = 0x0, MOVETYPE_OBSOLETE = 0x1, MOVETYPE_WALK = 0x2, MOVETYPE_FLY = 0x3, MOVETYPE_FLYGRAVITY = 0x4, MOVETYPE_VPHYSICS = 0x5, MOVETYPE_PUSH = 0x6, MOVETYPE_NOCLIP = 0x7, MOVETYPE_OBSERVER = 0x8, MOVETYPE_LADDER = 0x9, MOVETYPE_CUSTOM = 0xA, MOVETYPE_LAST = 0xB, MOVETYPE_INVALID = 0xB, MOVETYPE_MAX_BITS = 0x5 } // Parent: CBaseCombatCharacter // Field count: 1 public static class CHostageExpresserShim { public const nint m_pExpresser = 0xA08; // CAI_Expresser* } // Parent: CBaseTrigger // Field count: 3 public static class CTriggerSoundscape { public const nint m_hSoundscape = 0x8E0; // CHandle public const nint m_SoundscapeName = 0x8E8; // CUtlSymbolLarge public const nint m_spectators = 0x8F0; // CUtlVector> } // Parent: CBreakableProp // Field count: 21 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) public static class CDynamicProp { public const nint m_bCreateNavObstacle = 0xA88; // bool public const nint m_bUseHitboxesForRenderBox = 0xA89; // bool public const nint m_bUseAnimGraph = 0xA8A; // bool public const nint m_pOutputAnimBegun = 0xA90; // CEntityIOOutput public const nint m_pOutputAnimOver = 0xAB8; // CEntityIOOutput public const nint m_pOutputAnimLoopCycleOver = 0xAE0; // CEntityIOOutput public const nint m_OnAnimReachedStart = 0xB08; // CEntityIOOutput public const nint m_OnAnimReachedEnd = 0xB30; // CEntityIOOutput public const nint m_iszIdleAnim = 0xB58; // CUtlSymbolLarge public const nint m_nIdleAnimLoopMode = 0xB60; // AnimLoopMode_t public const nint m_bRandomizeCycle = 0xB64; // bool public const nint m_bStartDisabled = 0xB65; // bool public const nint m_bFiredStartEndOutput = 0xB66; // bool public const nint m_bForceNpcExclude = 0xB67; // bool public const nint m_bCreateNonSolid = 0xB68; // bool public const nint m_bIsOverrideProp = 0xB69; // bool public const nint m_iInitialGlowState = 0xB6C; // int32 public const nint m_nGlowRange = 0xB70; // int32 public const nint m_nGlowRangeMin = 0xB74; // int32 public const nint m_glowColor = 0xB78; // Color public const nint m_nGlowTeam = 0xB7C; // int32 } // Parent: CBaseModelEntity // Field count: 0 public static class CFuncIllusionary { } // Parent: CPlayer_MovementServices_Humanoid // Field count: 39 // // Metadata: // NetworkVarNames: m_flMaxFallVelocity (float) // NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_flDuckAmount (float) // NetworkVarNames: m_flDuckSpeed (float) // NetworkVarNames: m_bDuckOverride (bool) // NetworkVarNames: m_bDesiresDuck (bool) // NetworkVarNames: m_nDuckTimeMsecs (uint32) // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) // NetworkVarNames: m_nJumpTimeMsecs (uint32) // NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_bOldJumpPressed (bool) // NetworkVarNames: m_flJumpUntil (float) // NetworkVarNames: m_flJumpVel (float) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) public static class CCSPlayer_MovementServices { public const nint m_flMaxFallVelocity = 0x228; // float32 public const nint m_vecLadderNormal = 0x22C; // Vector public const nint m_nLadderSurfacePropIndex = 0x238; // int32 public const nint m_flDuckAmount = 0x23C; // float32 public const nint m_flDuckSpeed = 0x240; // float32 public const nint m_bDuckOverride = 0x244; // bool public const nint m_bDesiresDuck = 0x245; // bool public const nint m_flDuckOffset = 0x248; // float32 public const nint m_nDuckTimeMsecs = 0x24C; // uint32 public const nint m_nDuckJumpTimeMsecs = 0x250; // uint32 public const nint m_nJumpTimeMsecs = 0x254; // uint32 public const nint m_flLastDuckTime = 0x258; // float32 public const nint m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D public const nint m_duckUntilOnGround = 0x270; // bool public const nint m_bHasWalkMovedSinceLastJump = 0x271; // bool public const nint m_bInStuckTest = 0x272; // bool public const nint m_flStuckCheckTime = 0x280; // float32[64][2] public const nint m_nTraceCount = 0x480; // int32 public const nint m_StuckLast = 0x484; // int32 public const nint m_bSpeedCropped = 0x488; // bool public const nint m_nOldWaterLevel = 0x48C; // int32 public const nint m_flWaterEntryTime = 0x490; // float32 public const nint m_vecForward = 0x494; // Vector public const nint m_vecLeft = 0x4A0; // Vector public const nint m_vecUp = 0x4AC; // Vector public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // int32 public const nint m_bMadeFootstepNoise = 0x4BC; // bool public const nint m_iFootsteps = 0x4C0; // int32 public const nint m_bOldJumpPressed = 0x4C4; // bool public const nint m_flJumpPressedTime = 0x4C8; // float32 public const nint m_flJumpUntil = 0x4CC; // float32 public const nint m_flJumpVel = 0x4D0; // float32 public const nint m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t public const nint m_nButtonDownMaskPrev = 0x4D8; // uint64 public const nint m_flOffsetTickCompleteTime = 0x4E0; // float32 public const nint m_flOffsetTickStashedSpeed = 0x4E4; // float32 public const nint m_flStamina = 0x4E8; // float32 public const nint m_flHeightAtJumpStart = 0x4EC; // float32 public const nint m_flMaxJumpHeightThisJump = 0x4F0; // float32 } // Parent: None // Field count: 6 // // Metadata: // NetworkVarNames: scale (int16) // NetworkVarNames: origin (Vector) // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) // NetworkVarNames: fog (fogparams_t) // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) public static class sky3dparams_t { public const nint scale = 0x8; // int16 public const nint origin = 0xC; // Vector public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 public const nint fog = 0x20; // fogparams_t public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t } // Parent: CCSWeaponBase // Field count: 7 // // Metadata: // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) public static class CFists { public const nint m_bPlayingUninterruptableAct = 0xE98; // bool public const nint m_nUninterruptableActivity = 0xE9C; // PlayerAnimEvent_t public const nint m_bRestorePrevWep = 0xEA0; // bool public const nint m_hWeaponBeforePrevious = 0xEA4; // CHandle public const nint m_hWeaponPrevious = 0xEA8; // CHandle public const nint m_bDelayedHardPunchIncoming = 0xEAC; // bool public const nint m_bDestroyAfterTaunt = 0xEAD; // bool } // Parent: CBaseTrigger // Field count: 1 public static class CTriggerRemove { public const nint m_OnRemove = 0x8E0; // CEntityIOOutput } // Parent: CBaseFilter // Field count: 1 public static class CFilterName { public const nint m_iFilterName = 0x518; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 2 public static class CProjectedDecal { public const nint m_nTexture = 0x4C0; // int32 public const nint m_flDistance = 0x4C4; // float32 } // Parent: CFuncTrackChange // Field count: 0 public static class CFuncTrackAuto { } // Parent: CBreakable // Field count: 0 public static class CPushable { } // Parent: CBaseTrigger // Field count: 0 public static class CTriggerTripWire { } // Parent: CBaseTrigger // Field count: 1 public static class CTriggerMultiple { public const nint m_OnTrigger = 0x8E0; // CEntityIOOutput } // Parent: CBodyComponent // Field count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) public static class CBodyComponentSkeletonInstance { public const nint m_skeletonInstance = 0x50; // CSkeletonInstance } // Parent: CBaseTrigger // Field count: 7 public static class CTriggerPush { public const nint m_angPushEntitySpace = 0x8E0; // QAngle public const nint m_vecPushDirEntitySpace = 0x8EC; // Vector public const nint m_bTriggerOnStartTouch = 0x8F8; // bool public const nint m_bUsePathSimple = 0x8F9; // bool public const nint m_iszPathSimpleName = 0x900; // CUtlSymbolLarge public const nint m_PathSimple = 0x908; // CPathSimple* public const nint m_splinePushType = 0x910; // uint32 } // Parent: CBaseFilter // Field count: 3 public static class FilterHealth { public const nint m_bAdrenalineActive = 0x518; // bool public const nint m_iHealthMin = 0x51C; // int32 public const nint m_iHealthMax = 0x520; // int32 } // Parent: CCSGO_TeamSelectCharacterPosition // Field count: 0 public static class CCSGO_TeamSelectCounterTerroristPosition { } // Parent: CBaseTrigger // Field count: 5 public static class CTriggerProximity { public const nint m_hMeasureTarget = 0x8E0; // CHandle public const nint m_iszMeasureTarget = 0x8E8; // CUtlSymbolLarge public const nint m_fRadius = 0x8F0; // float32 public const nint m_nTouchers = 0x8F4; // int32 public const nint m_NearestEntityDistance = 0x8F8; // CEntityOutputTemplate } // Parent: CFuncBrush // Field count: 4 // // Metadata: // NetworkVarNames: m_EffectName (string_t) public static class CFuncElectrifiedVolume { public const nint m_EffectName = 0x730; // CUtlSymbolLarge public const nint m_EffectInterpenetrateName = 0x738; // CUtlSymbolLarge public const nint m_EffectZapName = 0x740; // CUtlSymbolLarge public const nint m_iszEffectSource = 0x748; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 1 public static class CBaseDMStart { public const nint m_Master = 0x4C0; // CUtlSymbolLarge } // Parent: CGameRulesProxy // Field count: 1 // // Metadata: // NetworkVarNames: m_pGameRules (CCSGameRules*) public static class CCSGameRulesProxy { public const nint m_pGameRules = 0x4C0; // CCSGameRules* } // Parent: CBaseModelEntity // Field count: 5 public static class CTriggerBrush { public const nint m_OnStartTouch = 0x710; // CEntityIOOutput public const nint m_OnEndTouch = 0x738; // CEntityIOOutput public const nint m_OnUse = 0x760; // CEntityIOOutput public const nint m_iInputFilter = 0x788; // int32 public const nint m_iDontMessageParent = 0x78C; // int32 } // Parent: CBeam // Field count: 19 public static class CEnvBeam { public const nint m_active = 0x7B0; // int32 public const nint m_spriteTexture = 0x7B8; // CStrongHandle public const nint m_iszStartEntity = 0x7C0; // CUtlSymbolLarge public const nint m_iszEndEntity = 0x7C8; // CUtlSymbolLarge public const nint m_life = 0x7D0; // float32 public const nint m_boltWidth = 0x7D4; // float32 public const nint m_noiseAmplitude = 0x7D8; // float32 public const nint m_speed = 0x7DC; // int32 public const nint m_restrike = 0x7E0; // float32 public const nint m_iszSpriteName = 0x7E8; // CUtlSymbolLarge public const nint m_frameStart = 0x7F0; // int32 public const nint m_vEndPointWorld = 0x7F4; // Vector public const nint m_vEndPointRelative = 0x800; // Vector public const nint m_radius = 0x80C; // float32 public const nint m_TouchType = 0x810; // Touch_t public const nint m_iFilterName = 0x818; // CUtlSymbolLarge public const nint m_hFilter = 0x820; // CHandle public const nint m_iszDecal = 0x828; // CUtlSymbolLarge public const nint m_OnTouchedByEntity = 0x830; // CEntityIOOutput } // Parent: CBaseTrigger // Field count: 2 public static class CTonemapTrigger { public const nint m_tonemapControllerName = 0x8E0; // CUtlSymbolLarge public const nint m_hTonemapController = 0x8E8; // CEntityHandle } // Parent: None // Field count: 5 // // Metadata: // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) // NetworkVarNames: m_flValue (float) // NetworkVarNames: m_flInitialValue (float) // NetworkVarNames: m_nRefundableCurrency (int) // NetworkVarNames: m_bSetBonus (bool) public static class CEconItemAttribute { public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 public const nint m_flValue = 0x34; // float32 public const nint m_flInitialValue = 0x38; // float32 public const nint m_nRefundableCurrency = 0x3C; // int32 public const nint m_bSetBonus = 0x40; // bool } // Parent: CWeaponBaseItem // Field count: 0 public static class CItem_Healthshot { } // Parent: CBaseTrigger // Field count: 1 public static class CFogTrigger { public const nint m_fog = 0x8E0; // fogparams_t } // Parent: CLogicalEntity // Field count: 5 public static class CLogicCollisionPair { public const nint m_nameAttach1 = 0x4C0; // CUtlSymbolLarge public const nint m_nameAttach2 = 0x4C8; // CUtlSymbolLarge public const nint m_supportMultipleEntitiesWithSameName = 0x4D0; // bool public const nint m_disabled = 0x4D1; // bool public const nint m_succeeded = 0x4D2; // bool } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings public static class CCSPointScriptExtensions_weapon_cs_base { } // Parent: CBaseTrigger // Field count: 0 public static class CTriggerHostageReset { } // Parent: CServerOnlyPointEntity // Field count: 4 public static class CPointTeleport { public const nint m_vSaveOrigin = 0x4C0; // Vector public const nint m_vSaveAngles = 0x4CC; // QAngle public const nint m_bTeleportParentedEntities = 0x4D8; // bool public const nint m_bTeleportUseCurrentAngle = 0x4D9; // bool } // Parent: CPointEntity // Field count: 0 public static class CInfoInstructorHintBombTargetB { } // Parent: CBtNodeCondition // Field count: 3 public static class CBtNodeConditionInactive { public const nint m_flRoundStartThresholdSeconds = 0x78; // float32 public const nint m_flSensorInactivityThresholdSeconds = 0x7C; // float32 public const nint m_SensorInactivityTimer = 0x80; // CountdownTimer } // Parent: CCSWeaponBase // Field count: 0 public static class CWeaponSawedoff { } // Parent: CBaseTrigger // Field count: 2 // // Metadata: // NetworkVarNames: m_flFluidDensity (float) public static class CTriggerBuoyancy { public const nint m_BuoyancyHelper = 0x8E0; // CBuoyancyHelper public const nint m_flFluidDensity = 0x900; // float32 } // Parent: CPointEntity // Field count: 5 public static class CMoverPathNode { public const nint m_vInTangentLocal = 0x4C0; // Vector public const nint m_vOutTangentLocal = 0x4CC; // Vector public const nint m_szParentPathUniqueID = 0x4D8; // CUtlSymbolLarge public const nint m_OnPassThrough = 0x4E0; // CEntityIOOutput public const nint m_hMover = 0x508; // CHandle } // Parent: CBtNode // Field count: 12 public static class CBtActionAim { public const nint m_szSensorInputKey = 0x68; // CUtlString public const nint m_szAimReadyKey = 0x80; // CUtlString public const nint m_flZoomCooldownTimestamp = 0x88; // float32 public const nint m_bDoneAiming = 0x8C; // bool public const nint m_flLerpStartTime = 0x90; // float32 public const nint m_flNextLookTargetLerpTime = 0x94; // float32 public const nint m_flPenaltyReductionRatio = 0x98; // float32 public const nint m_NextLookTarget = 0x9C; // QAngle public const nint m_AimTimer = 0xA8; // CountdownTimer public const nint m_SniperHoldTimer = 0xC0; // CountdownTimer public const nint m_FocusIntervalTimer = 0xD8; // CountdownTimer public const nint m_bAcquired = 0xF0; // bool } // Parent: CPlayerPawnComponent // Field count: 0 public static class CPlayer_ViewModelServices { } // Parent: CCSGO_WingmanIntroCharacterPosition // Field count: 0 public static class CCSGO_WingmanIntroCounterTerroristPosition { } // Parent: CEnvSoundscape // Field count: 0 public static class CEnvSoundscapeTriggerable { } // Parent: CPlayerPawnComponent // Field count: 12 // // Metadata: // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) // NetworkVarNames: m_PlayerFog (fogplayerparams_t) // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) // NetworkVarNames: m_hViewEntity (CHandle) // NetworkVarNames: m_hTonemapController (CHandle) // NetworkVarNames: m_audio (audioparams_t) // NetworkVarNames: m_PostProcessingVolumes (CHandle) public static class CPlayer_CameraServices { public const nint m_vecCsViewPunchAngle = 0x40; // QAngle public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 public const nint m_PlayerFog = 0x58; // fogplayerparams_t public const nint m_hColorCorrectionCtrl = 0x98; // CHandle public const nint m_hViewEntity = 0x9C; // CHandle public const nint m_hTonemapController = 0xA0; // CHandle public const nint m_audio = 0xA8; // audioparams_t public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> public const nint m_flOldPlayerZ = 0x138; // float32 public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector> } // Parent: CBaseEntity // Field count: 3 // // Metadata: // NetworkVarNames: m_fog (fogparams_t) public static class CFogController { public const nint m_fog = 0x4C0; // fogparams_t public const nint m_bUseAngles = 0x528; // bool public const nint m_iChangedVariables = 0x52C; // int32 } // Parent: CCSGO_TeamPreviewCharacterPosition // Field count: 0 public static class CCSGO_TeamIntroCharacterPosition { } // Parent: CEntityComponent // Field count: 2 public static class CBodyComponent { public const nint m_pSceneNode = 0x8; // CGameSceneNode* public const nint __m_pChainEntity = 0x20; // CNetworkVarChainer } // Parent: CBaseCSGrenadeProjectile // Field count: 4 // // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) public static class CDecoyProjectile { public const nint m_nDecoyShotTick = 0xA98; // int32 public const nint m_shotsRemaining = 0xA9C; // int32 public const nint m_fExpireTime = 0xAA0; // GameTime_t public const nint m_decoyWeaponDefIndex = 0xAB0; // uint16 } // Parent: CBaseEntity // Field count: 0 public static class CEnableMotionFixup { } // Parent: CPlayer_MovementServices // Field count: 0 public static class CCSObserver_MovementServices { } // Parent: None // Field count: 4 // // Metadata: // NetworkVarNames: m_duration (float32) // NetworkVarNames: m_timestamp (GameTime_t) // NetworkVarNames: m_timescale (float32) // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) public static class CountdownTimer { public const nint m_duration = 0x8; // float32 public const nint m_timestamp = 0xC; // GameTime_t public const nint m_timescale = 0x10; // float32 public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t } // Parent: None // Field count: 2 // // Metadata: // NetworkVarNames: m_hOwner (CEntityHandle) // NetworkVarNames: m_name (CUtlStringToken) public static class CGameSceneNodeHandle { public const nint m_hOwner = 0x8; // CEntityHandle public const nint m_name = 0xC; // CUtlStringToken } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponMP9 { } // Parent: CLogicalEntity // Field count: 4 public static class CPhysicsEntitySolver { public const nint m_hMovingEntity = 0x4C8; // CHandle public const nint m_hPhysicsBlocker = 0x4CC; // CHandle public const nint m_separationDuration = 0x4D0; // float32 public const nint m_cancelTime = 0x4D4; // GameTime_t } // Parent: CBaseEntity // Field count: 5 // // Metadata: // NetworkVarNames: m_hPlayer (CHandle) // NetworkVarNames: m_hPingedEntity (CHandle) // NetworkVarNames: m_iType (int) // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) public static class CPlayerPing { public const nint m_hPlayer = 0x4C8; // CHandle public const nint m_hPingedEntity = 0x4CC; // CHandle public const nint m_iType = 0x4D0; // int32 public const nint m_bUrgent = 0x4D4; // bool public const nint m_szPlaceName = 0x4D5; // char[18] } // Parent: CCSPointScriptEntity // Field count: 0 public static class CCSServerPointScriptEntity { } // Parent: CGameSceneNode // Field count: 8 // // Metadata: // NetworkVarNames: m_modelState (CModelState) // NetworkVarNames: m_bIsAnimationEnabled (bool) // NetworkVarNames: m_bUseParentRenderBounds (bool) // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) public static class CSkeletonInstance { public const nint m_modelState = 0x170; // CModelState public const nint m_bIsAnimationEnabled = 0x3A0; // bool public const nint m_bUseParentRenderBounds = 0x3A1; // bool public const nint m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool public const nint m_bDirtyMotionType = 0x0; // bitfield:1 public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 public const nint m_materialGroup = 0x3A4; // CUtlStringToken public const nint m_nHitboxSet = 0x3A8; // uint8 } // Parent: CPointEntity // Field count: 0 public static class CInfoLandmark { } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponMP7 { } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponFiveSeven { } // Parent: CBodyComponentSkeletonInstance // Field count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) public static class CBodyComponentBaseAnimGraph { public const nint m_animationController = 0x460; // CBaseAnimGraphController } // Parent: CBodyComponent // Field count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) public static class CBodyComponentPoint { public const nint m_sceneNode = 0x50; // CGameSceneNode } // Parent: CBaseEntity // Field count: 8 public static class CEnvFireSensor { public const nint m_bEnabled = 0x4C0; // bool public const nint m_bHeatAtLevel = 0x4C1; // bool public const nint m_radius = 0x4C4; // float32 public const nint m_targetLevel = 0x4C8; // float32 public const nint m_targetTime = 0x4CC; // float32 public const nint m_levelTime = 0x4D0; // float32 public const nint m_OnHeatLevelStart = 0x4D8; // CEntityIOOutput public const nint m_OnHeatLevelEnd = 0x500; // CEntityIOOutput } // Parent: CCSGO_WingmanIntroCharacterPosition // Field count: 0 public static class CCSGO_WingmanIntroTerroristPosition { } // Parent: None // Field count: 2 public static class CEnvWindShared__WindAveEvent_t { public const nint m_flStartWindSpeed = 0x0; // float32 public const nint m_flAveWindSpeed = 0x4; // float32 } // Parent: CDynamicProp // Field count: 0 public static class CDynamicPropAlias_cable_dynamic { } // Parent: CPointEntity // Field count: 2 public static class CPointGamestatsCounter { public const nint m_strStatisticName = 0x4C0; // CUtlSymbolLarge public const nint m_bDisabled = 0x4C8; // bool } // Parent: CPointEntity // Field count: 10 public static class CEnvShake { public const nint m_limitToEntity = 0x4C0; // CUtlSymbolLarge public const nint m_Amplitude = 0x4C8; // float32 public const nint m_Frequency = 0x4CC; // float32 public const nint m_Duration = 0x4D0; // float32 public const nint m_Radius = 0x4D4; // float32 public const nint m_stopTime = 0x4D8; // GameTime_t public const nint m_nextShake = 0x4DC; // GameTime_t public const nint m_currentAmp = 0x4E0; // float32 public const nint m_maxForce = 0x4E4; // Vector public const nint m_shakeCallback = 0x4F8; // CPhysicsShake } // Parent: CBaseModelEntity // Field count: 0 public static class CPrecipitationBlocker { } // Parent: CPathKeyFrame // Field count: 11 public static class CBaseMoveBehavior { public const nint m_iPositionInterpolator = 0x520; // int32 public const nint m_iRotationInterpolator = 0x524; // int32 public const nint m_flAnimStartTime = 0x528; // float32 public const nint m_flAnimEndTime = 0x52C; // float32 public const nint m_flAverageSpeedAcrossFrame = 0x530; // float32 public const nint m_pCurrentKeyFrame = 0x538; // CPathKeyFrame* public const nint m_pTargetKeyFrame = 0x540; // CPathKeyFrame* public const nint m_pPreKeyFrame = 0x548; // CPathKeyFrame* public const nint m_pPostKeyFrame = 0x550; // CPathKeyFrame* public const nint m_flTimeIntoFrame = 0x558; // float32 public const nint m_iDirection = 0x55C; // int32 } // Parent: CBaseModelEntity // Field count: 1 public static class CFuncNavObstruction { public const nint m_bDisabled = 0x718; // bool } // Parent: CPointEntity // Field count: 4 public static class CEnvTilt { public const nint m_Duration = 0x4C0; // float32 public const nint m_Radius = 0x4C4; // float32 public const nint m_TiltTime = 0x4C8; // float32 public const nint m_stopTime = 0x4CC; // GameTime_t } // Parent: CCSWeaponBase // Field count: 14 // // Metadata: // NetworkVarNames: m_bRedraw (bool) // NetworkVarNames: m_bIsHeldByPlayer (bool) // NetworkVarNames: m_bPinPulled (bool) // NetworkVarNames: m_bJumpThrow (bool) // NetworkVarNames: m_bThrowAnimating (bool) // NetworkVarNames: m_fThrowTime (GameTime_t) // NetworkVarNames: m_flThrowStrength (float) // NetworkVarNames: m_flThrowStrengthApproach (float) // NetworkVarNames: m_fDropTime (GameTime_t) // NetworkVarNames: m_fPinPullTime (GameTime_t) // NetworkVarNames: m_bJustPulledPin (bool) // NetworkVarNames: m_nNextHoldTick (GameTick_t) // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) public static class CBaseCSGrenade { public const nint m_bRedraw = 0xE98; // bool public const nint m_bIsHeldByPlayer = 0xE99; // bool public const nint m_bPinPulled = 0xE9A; // bool public const nint m_bJumpThrow = 0xE9B; // bool public const nint m_bThrowAnimating = 0xE9C; // bool public const nint m_fThrowTime = 0xEA0; // GameTime_t public const nint m_flThrowStrength = 0xEA4; // float32 public const nint m_flThrowStrengthApproach = 0xEA8; // float32 public const nint m_fDropTime = 0xEAC; // GameTime_t public const nint m_fPinPullTime = 0xEB0; // GameTime_t public const nint m_bJustPulledPin = 0xEB4; // bool public const nint m_nNextHoldTick = 0xEB8; // GameTick_t public const nint m_flNextHoldFrac = 0xEBC; // float32 public const nint m_hSwitchToWeaponAfterThrow = 0xEC0; // CHandle } // Parent: CBaseModelEntity // Field count: 1 public static class CItemGenericTriggerHelper { public const nint m_hParentItem = 0x710; // CHandle } // Parent: CLogicalEntity // Field count: 6 public static class CLogicBranchList { public const nint m_nLogicBranchNames = 0x4C0; // CUtlSymbolLarge[16] public const nint m_LogicBranchList = 0x540; // CUtlVector> public const nint m_eLastState = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t public const nint m_OnAllTrue = 0x560; // CEntityIOOutput public const nint m_OnAllFalse = 0x588; // CEntityIOOutput public const nint m_OnMixed = 0x5B0; // CEntityIOOutput } // Parent: None // Field count: 14 // // Metadata: // NetworkVarNames: m_hCtrl (CHandle) public static class fogplayerparams_t { public const nint m_hCtrl = 0x8; // CHandle public const nint m_flTransitionTime = 0xC; // float32 public const nint m_OldColor = 0x10; // Color public const nint m_flOldStart = 0x14; // float32 public const nint m_flOldEnd = 0x18; // float32 public const nint m_flOldMaxDensity = 0x1C; // float32 public const nint m_flOldHDRColorScale = 0x20; // float32 public const nint m_flOldFarZ = 0x24; // float32 public const nint m_NewColor = 0x28; // Color public const nint m_flNewStart = 0x2C; // float32 public const nint m_flNewEnd = 0x30; // float32 public const nint m_flNewMaxDensity = 0x34; // float32 public const nint m_flNewHDRColorScale = 0x38; // float32 public const nint m_flNewFarZ = 0x3C; // float32 } // Parent: CItemDefuser // Field count: 0 public static class CItemDefuserAlias_item_defuser { } // Parent: CModelPointEntity // Field count: 3 public static class CRevertSaved { public const nint m_loadTime = 0x710; // float32 public const nint m_Duration = 0x714; // float32 public const nint m_HoldTime = 0x718; // float32 } // Parent: CLogicalEntity // Field count: 8 public static class CMultiLightProxy { public const nint m_iszLightNameFilter = 0x4C0; // CUtlSymbolLarge public const nint m_iszLightClassFilter = 0x4C8; // CUtlSymbolLarge public const nint m_flLightRadiusFilter = 0x4D0; // float32 public const nint m_flBrightnessDelta = 0x4D4; // float32 public const nint m_bPerformScreenFade = 0x4D8; // bool public const nint m_flTargetBrightnessMultiplier = 0x4DC; // float32 public const nint m_flCurrentBrightnessMultiplier = 0x4E0; // float32 public const nint m_vecLights = 0x4E8; // CUtlVector> } // Parent: None // Field count: 21 // // Metadata: // NetworkVarNames: m_vOrigin (Vector) // NetworkVarNames: m_vStart (Vector) // NetworkVarNames: m_vNormal (Vector) // NetworkVarNames: m_vAngles (QAngle) // NetworkVarNames: m_hEntity (CEntityHandle) // NetworkVarNames: m_hOtherEntity (CEntityHandle) // NetworkVarNames: m_flScale (float32) // NetworkVarNames: m_flMagnitude (float32) // NetworkVarNames: m_flRadius (float32) // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) // NetworkVarNames: m_nDamageType (uint32) // NetworkVarNames: m_nPenetrate (uint8) // NetworkVarNames: m_nMaterial (uint16) // NetworkVarNames: m_nHitBox (uint16) // NetworkVarNames: m_nColor (uint8) // NetworkVarNames: m_fFlags (uint8) // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) // NetworkVarNames: m_nAttachmentName (CUtlStringToken) // NetworkVarNames: m_iEffectName (uint16) // NetworkVarNames: m_nExplosionType (uint8) public static class CEffectData { public const nint m_vOrigin = 0x8; // Vector public const nint m_vStart = 0x14; // Vector public const nint m_vNormal = 0x20; // Vector public const nint m_vAngles = 0x2C; // QAngle public const nint m_hEntity = 0x38; // CEntityHandle public const nint m_hOtherEntity = 0x3C; // CEntityHandle public const nint m_flScale = 0x40; // float32 public const nint m_flMagnitude = 0x44; // float32 public const nint m_flRadius = 0x48; // float32 public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken public const nint m_nEffectIndex = 0x50; // CWeakHandle public const nint m_nDamageType = 0x58; // uint32 public const nint m_nPenetrate = 0x5C; // uint8 public const nint m_nMaterial = 0x5E; // uint16 public const nint m_nHitBox = 0x60; // uint16 public const nint m_nColor = 0x62; // uint8 public const nint m_fFlags = 0x63; // uint8 public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t public const nint m_nAttachmentName = 0x68; // CUtlStringToken public const nint m_iEffectName = 0x6C; // uint16 public const nint m_nExplosionType = 0x6E; // uint8 } // Parent: CBaseModelEntity // Field count: 0 public static class CEntityBlocker { } // Parent: CLogicalEntity // Field count: 6 public static class CLogicCase { public const nint m_nCase = 0x4C0; // CUtlSymbolLarge[32] public const nint m_nShuffleCases = 0x5C0; // int32 public const nint m_nLastShuffleCase = 0x5C4; // int32 public const nint m_uchShuffleCaseMap = 0x5C8; // uint8[32] public const nint m_OnCase = 0x5E8; // CEntityIOOutput[32] public const nint m_OnDefault = 0xAE8; // CEntityOutputTemplate> } // Parent: CItem // Field count: 2 public static class CItemDefuser { public const nint m_entitySpottedState = 0x9C0; // EntitySpottedState_t public const nint m_nSpotRules = 0x9D8; // int32 } // Parent: CRuleEntity // Field count: 0 public static class CRuleBrushEntity { } // Parent: CInferno // Field count: 0 public static class CFireCrackerBlast { } // Parent: CBaseEntity // Field count: 13 public static class CSoundEventEntity { public const nint m_bStartOnSpawn = 0x4C0; // bool public const nint m_bToLocalPlayer = 0x4C1; // bool public const nint m_bStopOnNew = 0x4C2; // bool public const nint m_bSaveRestore = 0x4C3; // bool public const nint m_bSavedIsPlaying = 0x4C4; // bool public const nint m_flSavedElapsedTime = 0x4C8; // float32 public const nint m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge public const nint m_iszAttachmentName = 0x4D8; // CUtlSymbolLarge public const nint m_onGUIDChanged = 0x4E0; // CEntityOutputTemplate public const nint m_onSoundFinished = 0x508; // CEntityIOOutput public const nint m_iszSoundName = 0x558; // CUtlSymbolLarge public const nint m_hSource = 0x568; // CEntityHandle public const nint m_nEntityIndexSelection = 0x56C; // int32 } // Parent: CPlayer_ViewModelServices // Field count: 1 // // Metadata: // NetworkVarNames: m_hViewModel (CHandle) public static class CCSPlayer_ViewModelServices { public const nint m_hViewModel = 0x40; // CHandle[3] } // Parent: CCSWeaponBase // Field count: 2 // // Metadata: // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) public static class CWeaponBaseItem { public const nint m_SequenceCompleteTimer = 0xE98; // CountdownTimer public const nint m_bRedraw = 0xEB0; // bool } // Parent: CPointEntity // Field count: 0 public static class CInfoParticleTarget { } // Parent: CBaseEntity // Field count: 32 // // Metadata: // NetworkVarNames: m_flScattering (float) // NetworkVarNames: m_flAnisotropy (float) // NetworkVarNames: m_flFadeSpeed (float) // NetworkVarNames: m_flDrawDistance (float) // NetworkVarNames: m_flFadeInStart (float) // NetworkVarNames: m_flFadeInEnd (float) // NetworkVarNames: m_flIndirectStrength (float) // NetworkVarNames: m_nIndirectTextureDimX (int) // NetworkVarNames: m_nIndirectTextureDimY (int) // NetworkVarNames: m_nIndirectTextureDimZ (int) // NetworkVarNames: m_vBoxMins (Vector) // NetworkVarNames: m_vBoxMaxs (Vector) // NetworkVarNames: m_bActive (bool) // NetworkVarNames: m_flStartAnisoTime (GameTime_t) // NetworkVarNames: m_flStartScatterTime (GameTime_t) // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) // NetworkVarNames: m_flStartAnisotropy (float) // NetworkVarNames: m_flStartScattering (float) // NetworkVarNames: m_flStartDrawDistance (float) // NetworkVarNames: m_flDefaultAnisotropy (float) // NetworkVarNames: m_flDefaultScattering (float) // NetworkVarNames: m_flDefaultDrawDistance (float) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bEnableIndirect (bool) // NetworkVarNames: m_bIndirectUseLPVs (bool) // NetworkVarNames: m_bIsMaster (bool) // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) // NetworkVarNames: m_nForceRefreshCount (int) // NetworkVarNames: m_fNoiseSpeed (float) // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) public static class CEnvVolumetricFogController { public const nint m_flScattering = 0x4C0; // float32 public const nint m_flAnisotropy = 0x4C4; // float32 public const nint m_flFadeSpeed = 0x4C8; // float32 public const nint m_flDrawDistance = 0x4CC; // float32 public const nint m_flFadeInStart = 0x4D0; // float32 public const nint m_flFadeInEnd = 0x4D4; // float32 public const nint m_flIndirectStrength = 0x4D8; // float32 public const nint m_nIndirectTextureDimX = 0x4DC; // int32 public const nint m_nIndirectTextureDimY = 0x4E0; // int32 public const nint m_nIndirectTextureDimZ = 0x4E4; // int32 public const nint m_vBoxMins = 0x4E8; // Vector public const nint m_vBoxMaxs = 0x4F4; // Vector public const nint m_bActive = 0x500; // bool public const nint m_flStartAnisoTime = 0x504; // GameTime_t public const nint m_flStartScatterTime = 0x508; // GameTime_t public const nint m_flStartDrawDistanceTime = 0x50C; // GameTime_t public const nint m_flStartAnisotropy = 0x510; // float32 public const nint m_flStartScattering = 0x514; // float32 public const nint m_flStartDrawDistance = 0x518; // float32 public const nint m_flDefaultAnisotropy = 0x51C; // float32 public const nint m_flDefaultScattering = 0x520; // float32 public const nint m_flDefaultDrawDistance = 0x524; // float32 public const nint m_bStartDisabled = 0x528; // bool public const nint m_bEnableIndirect = 0x529; // bool public const nint m_bIndirectUseLPVs = 0x52A; // bool public const nint m_bIsMaster = 0x52B; // bool public const nint m_hFogIndirectTexture = 0x530; // CStrongHandle public const nint m_nForceRefreshCount = 0x538; // int32 public const nint m_fNoiseSpeed = 0x53C; // float32 public const nint m_fNoiseStrength = 0x540; // float32 public const nint m_vNoiseScale = 0x544; // Vector public const nint m_bFirstTime = 0x550; // bool } // Parent: CPlayer_MovementServices // Field count: 14 // // Metadata: // NetworkVarNames: m_flFallVelocity (float32) // NetworkVarNames: m_bInCrouch (bool) // NetworkVarNames: m_nCrouchState (uint32) // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) // NetworkVarNames: m_bDucked (bool) // NetworkVarNames: m_bDucking (bool) // NetworkVarNames: m_bInDuckJump (bool) public static class CPlayer_MovementServices_Humanoid { public const nint m_flStepSoundTime = 0x1D8; // float32 public const nint m_flFallVelocity = 0x1DC; // float32 public const nint m_bInCrouch = 0x1E0; // bool public const nint m_nCrouchState = 0x1E4; // uint32 public const nint m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t public const nint m_bDucked = 0x1EC; // bool public const nint m_bDucking = 0x1ED; // bool public const nint m_bInDuckJump = 0x1EE; // bool public const nint m_groundNormal = 0x1F0; // Vector public const nint m_flSurfaceFriction = 0x1FC; // float32 public const nint m_surfaceProps = 0x200; // CUtlStringToken public const nint m_nStepside = 0x210; // int32 public const nint m_iTargetVolume = 0x214; // int32 public const nint m_vecSmoothedVelocity = 0x218; // Vector } // Parent: CPhysicsProp // Field count: 5 public static class CPhysicsPropRespawnable { public const nint m_vOriginalSpawnOrigin = 0xBE8; // Vector public const nint m_vOriginalSpawnAngles = 0xBF4; // QAngle public const nint m_vOriginalMins = 0xC00; // Vector public const nint m_vOriginalMaxs = 0xC0C; // Vector public const nint m_flRespawnDuration = 0xC18; // float32 } // Parent: CEnvSoundscapeProxy // Field count: 0 public static class CEnvSoundscapeProxyAlias_snd_soundscape_proxy { } // Parent: CPhysConstraint // Field count: 6 public static class CPhysBallSocket { public const nint m_flJointFriction = 0x538; // float32 public const nint m_bEnableSwingLimit = 0x53C; // bool public const nint m_flSwingLimit = 0x540; // float32 public const nint m_bEnableTwistLimit = 0x544; // bool public const nint m_flMinTwistAngle = 0x548; // float32 public const nint m_flMaxTwistAngle = 0x54C; // float32 } // Parent: CCSGameModeRules // Field count: 3 // // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) // NetworkVarNames: m_flDMBonusTimeLength (float) // NetworkVarNames: m_sDMBonusWeapon (CUtlString) public static class CCSGameModeRules_Deathmatch { public const nint m_flDMBonusStartTime = 0x30; // GameTime_t public const nint m_flDMBonusTimeLength = 0x34; // float32 public const nint m_sDMBonusWeapon = 0x38; // CUtlString } // Parent: CItemAssaultSuit // Field count: 0 public static class CItemHeavyAssaultSuit { } // Parent: CPointEntity // Field count: 1 public static class CInfoPlayerStart { public const nint m_bDisabled = 0x4C0; // bool } // Parent: CSoundOpvarSetPointBase // Field count: 8 public static class CSoundOpvarSetOBBWindEntity { public const nint m_vMins = 0x558; // Vector public const nint m_vMaxs = 0x564; // Vector public const nint m_vDistanceMins = 0x570; // Vector public const nint m_vDistanceMaxs = 0x57C; // Vector public const nint m_flWindMin = 0x588; // float32 public const nint m_flWindMax = 0x58C; // float32 public const nint m_flWindMapMin = 0x590; // float32 public const nint m_flWindMapMax = 0x594; // float32 } // Parent: CRagdollProp // Field count: 6 // // Metadata: // NetworkVarNames: m_boneIndexAttached (uint32) // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) public static class CRagdollPropAttached { public const nint m_boneIndexAttached = 0xA88; // uint32 public const nint m_ragdollAttachedObjectIndex = 0xA8C; // uint32 public const nint m_attachmentPointBoneSpace = 0xA90; // Vector public const nint m_attachmentPointRagdollSpace = 0xA9C; // Vector public const nint m_bShouldDetach = 0xAA8; // bool public const nint m_bShouldDeleteAttachedActivationRecord = 0xAB8; // bool } // Parent: CItem // Field count: 2 // // Metadata: // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) public static class CItemDogtags { public const nint m_OwningPlayer = 0x9C0; // CHandle public const nint m_KillingPlayer = 0x9C4; // CHandle } // Parent: CItem // Field count: 32 public static class CItemGeneric { public const nint m_bHasTriggerRadius = 0x9C8; // bool public const nint m_bHasPickupRadius = 0x9C9; // bool public const nint m_flPickupRadiusSqr = 0x9CC; // float32 public const nint m_flTriggerRadiusSqr = 0x9D0; // float32 public const nint m_flLastPickupCheck = 0x9D4; // GameTime_t public const nint m_bPlayerCounterListenerAdded = 0x9D8; // bool public const nint m_bPlayerInTriggerRadius = 0x9D9; // bool public const nint m_hSpawnParticleEffect = 0x9E0; // CStrongHandle public const nint m_pAmbientSoundEffect = 0x9E8; // CUtlSymbolLarge public const nint m_bAutoStartAmbientSound = 0x9F0; // bool public const nint m_pSpawnScriptFunction = 0x9F8; // CUtlSymbolLarge public const nint m_hPickupParticleEffect = 0xA00; // CStrongHandle public const nint m_pPickupSoundEffect = 0xA08; // CUtlSymbolLarge public const nint m_pPickupScriptFunction = 0xA10; // CUtlSymbolLarge public const nint m_hTimeoutParticleEffect = 0xA18; // CStrongHandle public const nint m_pTimeoutSoundEffect = 0xA20; // CUtlSymbolLarge public const nint m_pTimeoutScriptFunction = 0xA28; // CUtlSymbolLarge public const nint m_pPickupFilterName = 0xA30; // CUtlSymbolLarge public const nint m_hPickupFilter = 0xA38; // CHandle public const nint m_OnPickup = 0xA40; // CEntityIOOutput public const nint m_OnTimeout = 0xA68; // CEntityIOOutput public const nint m_OnTriggerStartTouch = 0xA90; // CEntityIOOutput public const nint m_OnTriggerTouch = 0xAB8; // CEntityIOOutput public const nint m_OnTriggerEndTouch = 0xAE0; // CEntityIOOutput public const nint m_pAllowPickupScriptFunction = 0xB08; // CUtlSymbolLarge public const nint m_flPickupRadius = 0xB10; // float32 public const nint m_flTriggerRadius = 0xB14; // float32 public const nint m_pTriggerSoundEffect = 0xB18; // CUtlSymbolLarge public const nint m_bGlowWhenInTrigger = 0xB20; // bool public const nint m_glowColor = 0xB21; // Color public const nint m_bUseable = 0xB25; // bool public const nint m_hTriggerHelper = 0xB28; // CHandle } // Parent: CLightEntity // Field count: 0 public static class CLightSpotEntity { } // Parent: CPlayer_WaterServices // Field count: 6 public static class CCSPlayer_WaterServices { public const nint m_NextDrownDamageTime = 0x40; // float32 public const nint m_nDrownDmgRate = 0x44; // int32 public const nint m_AirFinishedTime = 0x48; // GameTime_t public const nint m_flWaterJumpTime = 0x4C; // float32 public const nint m_vecWaterJumpVel = 0x50; // Vector public const nint m_flSwimSoundTime = 0x5C; // float32 } // Parent: CBaseEntity // Field count: 2 public static class CSkyboxReference { public const nint m_worldGroupId = 0x4C0; // WorldGroupId_t public const nint m_hSkyCamera = 0x4C4; // CHandle } // Parent: CBasePropDoor // Field count: 17 public static class CPropDoorRotating { public const nint m_vecAxis = 0xE10; // Vector public const nint m_flDistance = 0xE1C; // float32 public const nint m_eSpawnPosition = 0xE20; // PropDoorRotatingSpawnPos_t public const nint m_eOpenDirection = 0xE24; // PropDoorRotatingOpenDirection_e public const nint m_eCurrentOpenDirection = 0xE28; // PropDoorRotatingOpenDirection_e public const nint m_flAjarAngle = 0xE2C; // float32 public const nint m_angRotationAjarDeprecated = 0xE30; // QAngle public const nint m_angRotationClosed = 0xE3C; // QAngle public const nint m_angRotationOpenForward = 0xE48; // QAngle public const nint m_angRotationOpenBack = 0xE54; // QAngle public const nint m_angGoal = 0xE60; // QAngle public const nint m_vecForwardBoundsMin = 0xE6C; // Vector public const nint m_vecForwardBoundsMax = 0xE78; // Vector public const nint m_vecBackBoundsMin = 0xE84; // Vector public const nint m_vecBackBoundsMax = 0xE90; // Vector public const nint m_bAjarDoorShouldntAlwaysOpen = 0xE9C; // bool public const nint m_hEntityBlocker = 0xEA0; // CHandle } // Parent: CBaseModelEntity // Field count: 21 // // Metadata: // MNetworkIncludeByUserGroup // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_RopeFlags (uint16) // NetworkVarNames: m_Slack (int16) // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_TextureScale (float32) // NetworkVarNames: m_nSegments (uint8) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) // NetworkVarNames: m_Subdiv (uint8) // NetworkVarNames: m_nChangeCount (uint8) // NetworkVarNames: m_RopeLength (int16) // NetworkVarNames: m_fLockedPoints (uint8) // NetworkVarNames: m_flScrollSpeed (float32) // NetworkVarNames: m_hStartPoint (CHandle) // NetworkVarNames: m_hEndPoint (CHandle) // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) public static class CRopeKeyframe { public const nint m_RopeFlags = 0x718; // uint16 public const nint m_iNextLinkName = 0x720; // CUtlSymbolLarge public const nint m_Slack = 0x728; // int16 public const nint m_Width = 0x72C; // float32 public const nint m_TextureScale = 0x730; // float32 public const nint m_nSegments = 0x734; // uint8 public const nint m_bConstrainBetweenEndpoints = 0x735; // bool public const nint m_strRopeMaterialModel = 0x738; // CUtlSymbolLarge public const nint m_iRopeMaterialModelIndex = 0x740; // CStrongHandle public const nint m_Subdiv = 0x748; // uint8 public const nint m_nChangeCount = 0x749; // uint8 public const nint m_RopeLength = 0x74A; // int16 public const nint m_fLockedPoints = 0x74C; // uint8 public const nint m_bCreatedFromMapFile = 0x74D; // bool public const nint m_flScrollSpeed = 0x750; // float32 public const nint m_bStartPointValid = 0x754; // bool public const nint m_bEndPointValid = 0x755; // bool public const nint m_hStartPoint = 0x758; // CHandle public const nint m_hEndPoint = 0x75C; // CHandle public const nint m_iStartAttachment = 0x760; // AttachmentHandle_t public const nint m_iEndAttachment = 0x761; // AttachmentHandle_t } // Parent: CBaseModelEntity // Field count: 52 // // Metadata: // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_nColorMode (int) // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_flColorTemperature (float) // NetworkVarNames: m_flBrightness (float) // NetworkVarNames: m_flBrightnessScale (float) // NetworkVarNames: m_nDirectLight (int) // NetworkVarNames: m_nBakedShadowIndex (int) // NetworkVarNames: m_nLuminaireShape (int) // NetworkVarNames: m_flLuminaireSize (float) // NetworkVarNames: m_flLuminaireAnisotropy (float) // NetworkVarNames: m_LightStyleString (CUtlString) // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) // NetworkVarNames: m_LightStyleEvents (CUtlString) // NetworkVarNames: m_LightStyleTargets (CHandle) // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) // NetworkVarNames: m_flShape (float) // NetworkVarNames: m_flSoftX (float) // NetworkVarNames: m_flSoftY (float) // NetworkVarNames: m_flSkirt (float) // NetworkVarNames: m_flSkirtNear (float) // NetworkVarNames: m_vSizeParams (Vector) // NetworkVarNames: m_flRange (float) // NetworkVarNames: m_vShear (Vector) // NetworkVarNames: m_nBakeSpecularToCubemaps (int) // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) // NetworkVarNames: m_nCastShadows (int) // NetworkVarNames: m_nShadowMapSize (int) // NetworkVarNames: m_nShadowPriority (int) // NetworkVarNames: m_bContactShadow (bool) // NetworkVarNames: m_nBounceLight (int) // NetworkVarNames: m_flBounceScale (float) // NetworkVarNames: m_flMinRoughness (float) // NetworkVarNames: m_vAlternateColor (Vector) // NetworkVarNames: m_fAlternateColorBrightness (float) // NetworkVarNames: m_nFog (int) // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_nFogShadows (int) // NetworkVarNames: m_flFogScale (float) // NetworkVarNames: m_flFadeSizeStart (float) // NetworkVarNames: m_flFadeSizeEnd (float) // NetworkVarNames: m_flShadowFadeSizeStart (float) // NetworkVarNames: m_flShadowFadeSizeEnd (float) // NetworkVarNames: m_bPrecomputedFieldsValid (bool) // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) public static class CBarnLight { public const nint m_bEnabled = 0x710; // bool public const nint m_nColorMode = 0x714; // int32 public const nint m_Color = 0x718; // Color public const nint m_flColorTemperature = 0x71C; // float32 public const nint m_flBrightness = 0x720; // float32 public const nint m_flBrightnessScale = 0x724; // float32 public const nint m_nDirectLight = 0x728; // int32 public const nint m_nBakedShadowIndex = 0x72C; // int32 public const nint m_nLuminaireShape = 0x730; // int32 public const nint m_flLuminaireSize = 0x734; // float32 public const nint m_flLuminaireAnisotropy = 0x738; // float32 public const nint m_LightStyleString = 0x740; // CUtlString public const nint m_flLightStyleStartTime = 0x748; // GameTime_t public const nint m_QueuedLightStyleStrings = 0x750; // CNetworkUtlVectorBase public const nint m_LightStyleEvents = 0x768; // CNetworkUtlVectorBase public const nint m_LightStyleTargets = 0x780; // CNetworkUtlVectorBase> public const nint m_StyleEvent = 0x798; // CEntityIOOutput[4] public const nint m_hLightCookie = 0x858; // CStrongHandle public const nint m_flShape = 0x860; // float32 public const nint m_flSoftX = 0x864; // float32 public const nint m_flSoftY = 0x868; // float32 public const nint m_flSkirt = 0x86C; // float32 public const nint m_flSkirtNear = 0x870; // float32 public const nint m_vSizeParams = 0x874; // Vector public const nint m_flRange = 0x880; // float32 public const nint m_vShear = 0x884; // Vector public const nint m_nBakeSpecularToCubemaps = 0x890; // int32 public const nint m_vBakeSpecularToCubemapsSize = 0x894; // Vector public const nint m_nCastShadows = 0x8A0; // int32 public const nint m_nShadowMapSize = 0x8A4; // int32 public const nint m_nShadowPriority = 0x8A8; // int32 public const nint m_bContactShadow = 0x8AC; // bool public const nint m_nBounceLight = 0x8B0; // int32 public const nint m_flBounceScale = 0x8B4; // float32 public const nint m_flMinRoughness = 0x8B8; // float32 public const nint m_vAlternateColor = 0x8BC; // Vector public const nint m_fAlternateColorBrightness = 0x8C8; // float32 public const nint m_nFog = 0x8CC; // int32 public const nint m_flFogStrength = 0x8D0; // float32 public const nint m_nFogShadows = 0x8D4; // int32 public const nint m_flFogScale = 0x8D8; // float32 public const nint m_flFadeSizeStart = 0x8DC; // float32 public const nint m_flFadeSizeEnd = 0x8E0; // float32 public const nint m_flShadowFadeSizeStart = 0x8E4; // float32 public const nint m_flShadowFadeSizeEnd = 0x8E8; // float32 public const nint m_bPrecomputedFieldsValid = 0x8EC; // bool public const nint m_vPrecomputedBoundsMins = 0x8F0; // Vector public const nint m_vPrecomputedBoundsMaxs = 0x8FC; // Vector public const nint m_vPrecomputedOBBOrigin = 0x908; // Vector public const nint m_vPrecomputedOBBAngles = 0x914; // QAngle public const nint m_vPrecomputedOBBExtent = 0x920; // Vector public const nint m_bPvsModifyEntity = 0x92C; // bool } // Parent: SpawnPoint // Field count: 0 public static class CInfoDeathmatchSpawn { } // Parent: CPointEntity // Field count: 2 public static class CEnvViewPunch { public const nint m_flRadius = 0x4C0; // float32 public const nint m_angViewPunch = 0x4C4; // QAngle } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CDEagle { } // Parent: CPointEntity // Field count: 3 public static class CPathCorner { public const nint m_flWait = 0x4C0; // float32 public const nint m_flRadius = 0x4C4; // float32 public const nint m_OnPass = 0x4C8; // CEntityIOOutput } // Parent: CPlayerControllerComponent // Field count: 9 // // Metadata: // NetworkVarNames: m_unMusicID (item_definition_index_t) // NetworkVarNames: m_rank (MedalRank_t) // NetworkVarNames: m_nPersonaDataPublicLevel (int) // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) public static class CCSPlayerController_InventoryServices { public const nint m_unMusicID = 0x40; // uint16 public const nint m_rank = 0x44; // MedalRank_t[6] public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32 public const nint m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] public const nint m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar } // Parent: CAttributeManager // Field count: 1 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_Item (CEconItemView) public static class CAttributeContainer { public const nint m_Item = 0x50; // CEconItemView } // Parent: CHostage // Field count: 0 public static class CHostageAlias_info_hostage_spawn { } // Parent: CLogicalEntity // Field count: 5 public static class CMultiSource { public const nint m_rgEntities = 0x4C0; // CHandle[32] public const nint m_rgTriggered = 0x540; // int32[32] public const nint m_OnTrigger = 0x5C0; // CEntityIOOutput public const nint m_iTotal = 0x5E8; // int32 public const nint m_globalstate = 0x5F0; // CUtlSymbolLarge } // Parent: CLogicalEntity // Field count: 2 public static class CLogicNavigation { public const nint m_isOn = 0x4C8; // bool public const nint m_navProperty = 0x4CC; // navproperties_t } // Parent: CPointEntity // Field count: 12 public static class CEnvEntityMaker { public const nint m_vecEntityMins = 0x4C0; // Vector public const nint m_vecEntityMaxs = 0x4CC; // Vector public const nint m_hCurrentInstance = 0x4D8; // CHandle public const nint m_hCurrentBlocker = 0x4DC; // CHandle public const nint m_vecBlockerOrigin = 0x4E0; // Vector public const nint m_angPostSpawnDirection = 0x4EC; // QAngle public const nint m_flPostSpawnDirectionVariance = 0x4F8; // float32 public const nint m_flPostSpawnSpeed = 0x4FC; // float32 public const nint m_bPostSpawnUseAngles = 0x500; // bool public const nint m_iszTemplate = 0x508; // CUtlSymbolLarge public const nint m_pOutputOnSpawned = 0x510; // CEntityIOOutput public const nint m_pOutputOnFailedSpawn = 0x538; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 0 public static class CPointEntity { } // Parent: CLogicalEntity // Field count: 4 public static class CLogicEventListener { public const nint m_strEventName = 0x4D0; // CUtlString public const nint m_bIsEnabled = 0x4D8; // bool public const nint m_nTeam = 0x4DC; // int32 public const nint m_OnEventFired = 0x4E0; // CEntityIOOutput } // Parent: CBaseFilter // Field count: 4 public static class CFilterMultiple { public const nint m_nFilterType = 0x518; // filter_t public const nint m_iFilterName = 0x520; // CUtlSymbolLarge[10] public const nint m_hFilter = 0x570; // CHandle[10] public const nint m_nFilterCount = 0x598; // int32 } // Parent: CPlayerPawnComponent // Field count: 0 public static class CPlayer_UseServices { } // Parent: CBasePulseGraphInstance // Field count: 1 // // Metadata: // MPulseInstanceDomainInfo // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag // MPulseDomainOptInGameBlackboard // MPulseDomainOptInValueType public static class CPulseGraphInstance_ServerEntity { public const nint m_pComponent = 0x100; // CPulseGraphComponentBase* } // Parent: CEntityComponent // Field count: 1 public static class CScriptComponent { public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 1 public static class CPhysicsWire { public const nint m_nDensity = 0x4C0; // int32 } // Parent: CPropDoorRotating // Field count: 4 public static class CPropDoorRotatingBreakable { public const nint m_bBreakable = 0xEA8; // bool public const nint m_isAbleToCloseAreaPortals = 0xEA9; // bool public const nint m_currentDamageState = 0xEAC; // int32 public const nint m_damageStates = 0xEB0; // CUtlVector } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings public static class CCSPointScriptExtensions_player_controller { } // Parent: CBaseFire // Field count: 2 // // Metadata: // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) public static class CFireSmoke { public const nint m_nFlameModelIndex = 0x4D0; // int32 public const nint m_nFlameFromAboveModelIndex = 0x4D4; // int32 } // Parent: CCSWeaponBase // Field count: 0 public static class CBumpMine { } // Parent: CBaseModelEntity // Field count: 7 // // Metadata: // MNetworkIncludeByUserGroup // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_nHorizontalSize (uint32) // NetworkVarNames: m_nVerticalSize (uint32) // NetworkVarNames: m_nMinDist (uint32) // NetworkVarNames: m_nMaxDist (uint32) // NetworkVarNames: m_nOuterMaxDist (uint32) // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class CLightGlow { public const nint m_nHorizontalSize = 0x710; // uint32 public const nint m_nVerticalSize = 0x714; // uint32 public const nint m_nMinDist = 0x718; // uint32 public const nint m_nMaxDist = 0x71C; // uint32 public const nint m_nOuterMaxDist = 0x720; // uint32 public const nint m_flGlowProxySize = 0x724; // float32 public const nint m_flHDRColorScale = 0x728; // float32 } // Parent: None // Field count: 13 // // Metadata: // NetworkVarNames: m_iKills (int) // NetworkVarNames: m_iDeaths (int) // NetworkVarNames: m_iAssists (int) // NetworkVarNames: m_iDamage (int) // NetworkVarNames: m_iEquipmentValue (int) // NetworkVarNames: m_iMoneySaved (int) // NetworkVarNames: m_iKillReward (int) // NetworkVarNames: m_iLiveTime (int) // NetworkVarNames: m_iHeadShotKills (int) // NetworkVarNames: m_iObjective (int) // NetworkVarNames: m_iCashEarned (int) // NetworkVarNames: m_iUtilityDamage (int) // NetworkVarNames: m_iEnemiesFlashed (int) public static class CSPerRoundStats_t { public const nint m_iKills = 0x30; // int32 public const nint m_iDeaths = 0x34; // int32 public const nint m_iAssists = 0x38; // int32 public const nint m_iDamage = 0x3C; // int32 public const nint m_iEquipmentValue = 0x40; // int32 public const nint m_iMoneySaved = 0x44; // int32 public const nint m_iKillReward = 0x48; // int32 public const nint m_iLiveTime = 0x4C; // int32 public const nint m_iHeadShotKills = 0x50; // int32 public const nint m_iObjective = 0x54; // int32 public const nint m_iCashEarned = 0x58; // int32 public const nint m_iUtilityDamage = 0x5C; // int32 public const nint m_iEnemiesFlashed = 0x60; // int32 } // Parent: CDynamicProp // Field count: 37 // // Metadata: // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkIncludeByName // NetworkVarNames: m_eDoorState (DoorState_t) // NetworkVarNames: m_bLocked (bool) // NetworkVarNames: m_closedPosition (Vector) // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) public static class CBasePropDoor { public const nint m_flAutoReturnDelay = 0xB90; // float32 public const nint m_hDoorList = 0xB98; // CUtlVector> public const nint m_nHardwareType = 0xBB0; // int32 public const nint m_bNeedsHardware = 0xBB4; // bool public const nint m_eDoorState = 0xBB8; // DoorState_t public const nint m_bLocked = 0xBBC; // bool public const nint m_closedPosition = 0xBC0; // Vector public const nint m_closedAngles = 0xBCC; // QAngle public const nint m_hBlocker = 0xBD8; // CHandle public const nint m_bFirstBlocked = 0xBDC; // bool public const nint m_ls = 0xBE0; // locksound_t public const nint m_bForceClosed = 0xC00; // bool public const nint m_vecLatchWorldPosition = 0xC04; // Vector public const nint m_hActivator = 0xC10; // CHandle public const nint m_SoundMoving = 0xC20; // CUtlSymbolLarge public const nint m_SoundOpen = 0xC28; // CUtlSymbolLarge public const nint m_SoundClose = 0xC30; // CUtlSymbolLarge public const nint m_SoundLock = 0xC38; // CUtlSymbolLarge public const nint m_SoundUnlock = 0xC40; // CUtlSymbolLarge public const nint m_SoundLatch = 0xC48; // CUtlSymbolLarge public const nint m_SoundPound = 0xC50; // CUtlSymbolLarge public const nint m_SoundJiggle = 0xC58; // CUtlSymbolLarge public const nint m_SoundLockedAnim = 0xC60; // CUtlSymbolLarge public const nint m_numCloseAttempts = 0xC68; // int32 public const nint m_nPhysicsMaterial = 0xC6C; // CUtlStringToken public const nint m_SlaveName = 0xC70; // CUtlSymbolLarge public const nint m_hMaster = 0xC78; // CHandle public const nint m_OnBlockedClosing = 0xC80; // CEntityIOOutput public const nint m_OnBlockedOpening = 0xCA8; // CEntityIOOutput public const nint m_OnUnblockedClosing = 0xCD0; // CEntityIOOutput public const nint m_OnUnblockedOpening = 0xCF8; // CEntityIOOutput public const nint m_OnFullyClosed = 0xD20; // CEntityIOOutput public const nint m_OnFullyOpen = 0xD48; // CEntityIOOutput public const nint m_OnClose = 0xD70; // CEntityIOOutput public const nint m_OnOpen = 0xD98; // CEntityIOOutput public const nint m_OnLockedUse = 0xDC0; // CEntityIOOutput public const nint m_OnAjarOpen = 0xDE8; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 3 // // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) public static class CRagdollManager { public const nint m_iCurrentMaxRagdollCount = 0x4C0; // int8 public const nint m_iMaxRagdollCount = 0x4C4; // int32 public const nint m_bSaveImportant = 0x4C8; // bool } // Parent: CBaseTrigger // Field count: 12 public static class CTriggerFan { public const nint m_vFanOrigin = 0x8E0; // Vector public const nint m_vFanEnd = 0x8EC; // Vector public const nint m_vNoise = 0x8F8; // Vector public const nint m_flForce = 0x904; // float32 public const nint m_flRopeForceScale = 0x908; // float32 public const nint m_flPlayerForce = 0x90C; // float32 public const nint m_flRampTime = 0x910; // float32 public const nint m_bFalloff = 0x914; // bool public const nint m_bPushPlayer = 0x915; // bool public const nint m_bRampDown = 0x916; // bool public const nint m_bAddNoise = 0x917; // bool public const nint m_RampTimer = 0x918; // CountdownTimer } // Parent: CMolotovGrenade // Field count: 0 public static class CIncendiaryGrenade { } // Parent: CPathCorner // Field count: 0 public static class CPathCornerCrash { } // Parent: CBaseEntity // Field count: 2 // // Metadata: // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) public static class CHandleTest { public const nint m_Handle = 0x4C0; // CHandle public const nint m_bSendHandle = 0x4C4; // bool } // Parent: CBaseEntity // Field count: 8 public static class CSoundOpvarSetEntity { public const nint m_iszStackName = 0x4C8; // CUtlSymbolLarge public const nint m_iszOperatorName = 0x4D0; // CUtlSymbolLarge public const nint m_iszOpvarName = 0x4D8; // CUtlSymbolLarge public const nint m_nOpvarType = 0x4E0; // int32 public const nint m_nOpvarIndex = 0x4E4; // int32 public const nint m_flOpvarValue = 0x4E8; // float32 public const nint m_OpvarValueString = 0x4F0; // CUtlSymbolLarge public const nint m_bSetOnSpawn = 0x4F8; // bool } // Parent: None // Field count: 2 // // Metadata: // NetworkVarNames: m_nItemDefIndex (uint16) // NetworkVarNames: m_nCount (uint16) public static class WeaponPurchaseCount_t { public const nint m_nItemDefIndex = 0x30; // uint16 public const nint m_nCount = 0x32; // uint16 } // Parent: CPointEntity // Field count: 1 public static class CNavSpaceInfo { public const nint m_bCreateFlightSpace = 0x4C0; // bool } // Parent: CLogicalEntity // Field count: 3 public static class CLogicAchievement { public const nint m_bDisabled = 0x4C0; // bool public const nint m_iszAchievementEventID = 0x4C8; // CUtlSymbolLarge public const nint m_OnFired = 0x4D0; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 1 public static class CPathSimple { public const nint m_pathString = 0x510; // CUtlString } // Parent: CBtNode // Field count: 1 public static class CBtActionParachutePositioning { public const nint m_ActionTimer = 0x58; // CountdownTimer } // Parent: CPlayer_CameraServices // Field count: 7 // // Metadata: // NetworkVarNames: m_iFOV (uint32) // NetworkVarNames: m_iFOVStart (uint32) // NetworkVarNames: m_flFOVTime (GameTime_t) // NetworkVarNames: m_flFOVRate (float32) // NetworkVarNames: m_hZoomOwner (CHandle) public static class CCSPlayerBase_CameraServices { public const nint m_iFOV = 0x170; // uint32 public const nint m_iFOVStart = 0x174; // uint32 public const nint m_flFOVTime = 0x178; // GameTime_t public const nint m_flFOVRate = 0x17C; // float32 public const nint m_hZoomOwner = 0x180; // CHandle public const nint m_hTriggerFogList = 0x188; // CUtlVector> public const nint m_hLastFogTrigger = 0x1A0; // CHandle } // Parent: CEntityComponent // Field count: 0 public static class CTouchExpansionComponent { } // Parent: CBaseAnimGraph // Field count: 8 public static class CItem { public const nint m_OnPlayerTouch = 0x8F0; // CEntityIOOutput public const nint m_OnPlayerPickup = 0x918; // CEntityIOOutput public const nint m_bActivateWhenAtRest = 0x940; // bool public const nint m_OnCacheInteraction = 0x948; // CEntityIOOutput public const nint m_OnGlovePulled = 0x970; // CEntityIOOutput public const nint m_vOriginalSpawnOrigin = 0x998; // Vector public const nint m_vOriginalSpawnAngles = 0x9A4; // QAngle public const nint m_bPhysStartAsleep = 0x9B0; // bool } // Parent: CBaseModelEntity // Field count: 14 // // Metadata: // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_DialogXMLName (string_t) // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) public static class CBaseClientUIEntity { public const nint m_bEnabled = 0x710; // bool public const nint m_DialogXMLName = 0x718; // CUtlSymbolLarge public const nint m_PanelClassName = 0x720; // CUtlSymbolLarge public const nint m_PanelID = 0x728; // CUtlSymbolLarge public const nint m_CustomOutput0 = 0x730; // CEntityIOOutput public const nint m_CustomOutput1 = 0x758; // CEntityIOOutput public const nint m_CustomOutput2 = 0x780; // CEntityIOOutput public const nint m_CustomOutput3 = 0x7A8; // CEntityIOOutput public const nint m_CustomOutput4 = 0x7D0; // CEntityIOOutput public const nint m_CustomOutput5 = 0x7F8; // CEntityIOOutput public const nint m_CustomOutput6 = 0x820; // CEntityIOOutput public const nint m_CustomOutput7 = 0x848; // CEntityIOOutput public const nint m_CustomOutput8 = 0x870; // CEntityIOOutput public const nint m_CustomOutput9 = 0x898; // CEntityIOOutput } // Parent: CBaseModelEntity // Field count: 9 // // Metadata: // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) // NetworkVarNames: m_flWidth (float) // NetworkVarNames: m_flHeight (float) // NetworkVarNames: m_flDepth (float) // NetworkVarNames: m_nRenderOrder (uint32) // NetworkVarNames: m_bProjectOnWorld (bool) // NetworkVarNames: m_bProjectOnCharacters (bool) // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) public static class CEnvDecal { public const nint m_hDecalMaterial = 0x710; // CStrongHandle public const nint m_flWidth = 0x718; // float32 public const nint m_flHeight = 0x71C; // float32 public const nint m_flDepth = 0x720; // float32 public const nint m_nRenderOrder = 0x724; // uint32 public const nint m_bProjectOnWorld = 0x728; // bool public const nint m_bProjectOnCharacters = 0x729; // bool public const nint m_bProjectOnWater = 0x72A; // bool public const nint m_flDepthSortBias = 0x72C; // float32 } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings public static class CCSPointScriptExtensions_entity { } // Parent: CBodyComponentSkeletonInstance // Field count: 0 public static class CBodyComponentBaseModelEntity { } // Parent: CBaseEntity // Field count: 11 public static class CLogicAuto { public const nint m_OnMapSpawn = 0x4C0; // CEntityIOOutput public const nint m_OnDemoMapSpawn = 0x4E8; // CEntityIOOutput public const nint m_OnNewGame = 0x510; // CEntityIOOutput public const nint m_OnLoadGame = 0x538; // CEntityIOOutput public const nint m_OnMapTransition = 0x560; // CEntityIOOutput public const nint m_OnBackgroundMap = 0x588; // CEntityIOOutput public const nint m_OnMultiNewMap = 0x5B0; // CEntityIOOutput public const nint m_OnMultiNewRound = 0x5D8; // CEntityIOOutput public const nint m_OnVREnabled = 0x600; // CEntityIOOutput public const nint m_OnVRNotEnabled = 0x628; // CEntityIOOutput public const nint m_globalstate = 0x650; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 9 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) // NetworkVarNames: m_iszOperatorName (string_t) // NetworkVarNames: m_iszOpvarName (string_t) // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) public static class CSoundOpvarSetPointBase { public const nint m_bDisabled = 0x4C0; // bool public const nint m_hSource = 0x4C4; // CEntityHandle public const nint m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge public const nint m_vLastPosition = 0x528; // Vector public const nint m_iszStackName = 0x538; // CUtlSymbolLarge public const nint m_iszOperatorName = 0x540; // CUtlSymbolLarge public const nint m_iszOpvarName = 0x548; // CUtlSymbolLarge public const nint m_iOpvarIndex = 0x550; // int32 public const nint m_bUseAutoCompare = 0x554; // bool } // Parent: CLightEntity // Field count: 0 public static class CLightDirectionalEntity { } // Parent: CLogicNPCCounterAABB // Field count: 0 public static class CLogicNPCCounterOBB { } // Parent: CPlayer_UseServices // Field count: 0 public static class CCSObserver_UseServices { } // Parent: CFuncPlatRot // Field count: 9 public static class CFuncTrackChange { public const nint m_trackTop = 0x7D8; // CPathTrack* public const nint m_trackBottom = 0x7E0; // CPathTrack* public const nint m_train = 0x7E8; // CFuncTrackTrain* public const nint m_trackTopName = 0x7F0; // CUtlSymbolLarge public const nint m_trackBottomName = 0x7F8; // CUtlSymbolLarge public const nint m_trainName = 0x800; // CUtlSymbolLarge public const nint m_code = 0x808; // TRAIN_CODE public const nint m_targetState = 0x80C; // int32 public const nint m_use = 0x810; // int32 } // Parent: CRuleBrushEntity // Field count: 4 public static class CGamePlayerZone { public const nint m_OnPlayerInZone = 0x718; // CEntityIOOutput public const nint m_OnPlayerOutZone = 0x740; // CEntityIOOutput public const nint m_PlayersInCount = 0x768; // CEntityOutputTemplate public const nint m_PlayersOutCount = 0x790; // CEntityOutputTemplate } // Parent: CRuleEntity // Field count: 1 public static class CRulePointEntity { public const nint m_Score = 0x718; // int32 } // Parent: CPointEntity // Field count: 5 public static class CMessageEntity { public const nint m_radius = 0x4C0; // int32 public const nint m_messageText = 0x4C8; // CUtlSymbolLarge public const nint m_drawText = 0x4D0; // bool public const nint m_bDeveloperOnly = 0x4D1; // bool public const nint m_bEnabled = 0x4D2; // bool } // Parent: CBaseCSGrenade // Field count: 0 public static class CSmokeGrenade { } // Parent: CBaseAnimGraph // Field count: 11 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkExcludeByUserGroup // MNetworkOverride // MNetworkIncludeByName // NetworkVarNames: m_nViewModelIndex (uint32) // NetworkVarNames: m_nAnimationParity (uint32) // NetworkVarNames: m_flAnimationStartTime (float32) // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) public static class CBaseViewModel { public const nint m_vecLastFacing = 0x8F0; // Vector public const nint m_nViewModelIndex = 0x8FC; // uint32 public const nint m_nAnimationParity = 0x900; // uint32 public const nint m_flAnimationStartTime = 0x904; // float32 public const nint m_hWeapon = 0x908; // CHandle public const nint m_sVMName = 0x910; // CUtlSymbolLarge public const nint m_sAnimationPrefix = 0x918; // CUtlSymbolLarge public const nint m_hOldLayerSequence = 0x920; // HSequence public const nint m_oldLayer = 0x924; // int32 public const nint m_oldLayerStartTime = 0x928; // float32 public const nint m_hControlPanel = 0x92C; // CHandle } // Parent: CPlayerPawnComponent // Field count: 2 // // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) public static class CCSPlayer_PingServices { public const nint m_flPlayerPingTokens = 0x40; // GameTime_t[5] public const nint m_hPlayerPing = 0x54; // CHandle } // Parent: CPlayerPawnComponent // Field count: 0 public static class CPlayer_FlashlightServices { } // Parent: CBaseModelEntity // Field count: 0 public static class CServerOnlyModelEntity { } // Parent: CBtNode // Field count: 4 public static class CBtActionCombatPositioning { public const nint m_szSensorInputKey = 0x68; // CUtlString public const nint m_szIsAttackingKey = 0x80; // CUtlString public const nint m_ActionTimer = 0x88; // CountdownTimer public const nint m_bCrouching = 0xA0; // bool } // Parent: CBaseEntity // Field count: 4 // // Metadata: // NetworkVarNames: m_flScale (float32) // NetworkVarNames: m_flStartScale (float32) // NetworkVarNames: m_flScaleTime (float32) // NetworkVarNames: m_nFlags (uint32) public static class CBaseFire { public const nint m_flScale = 0x4C0; // float32 public const nint m_flStartScale = 0x4C4; // float32 public const nint m_flScaleTime = 0x4C8; // float32 public const nint m_nFlags = 0x4CC; // uint32 } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponMAC10 { } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponGlock { } // Parent: CBaseViewModel // Field count: 0 public static class CPredictedViewModel { } // Parent: CBaseTrigger // Field count: 2 public static class CTriggerActiveWeaponDetect { public const nint m_OnTouchedActiveWeapon = 0x8E0; // CEntityIOOutput public const nint m_iszWeaponClassName = 0x908; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 18 public static class CEnvMicrophone { public const nint m_bDisabled = 0x4C0; // bool public const nint m_hMeasureTarget = 0x4C4; // CHandle public const nint m_nSoundType = 0x4C8; // SoundTypes_t public const nint m_nSoundFlags = 0x4CA; // SoundFlags_t public const nint m_flSensitivity = 0x4CC; // float32 public const nint m_flSmoothFactor = 0x4D0; // float32 public const nint m_flMaxRange = 0x4D4; // float32 public const nint m_iszSpeakerName = 0x4D8; // CUtlSymbolLarge public const nint m_hSpeaker = 0x4E0; // CHandle public const nint m_bAvoidFeedback = 0x4E4; // bool public const nint m_iSpeakerDSPPreset = 0x4E8; // int32 public const nint m_iszListenFilter = 0x4F0; // CUtlSymbolLarge public const nint m_hListenFilter = 0x4F8; // CHandle public const nint m_SoundLevel = 0x500; // CEntityOutputTemplate public const nint m_OnRoutedSound = 0x528; // CEntityIOOutput public const nint m_OnHeardSound = 0x550; // CEntityIOOutput public const nint m_szLastSound = 0x578; // char[256] public const nint m_iLastRoutedFrame = 0x678; // int32 } // Parent: CLogicalEntity // Field count: 11 public static class CInfoSpawnGroupLoadUnload { public const nint m_OnSpawnGroupLoadStarted = 0x4C0; // CEntityIOOutput public const nint m_OnSpawnGroupLoadFinished = 0x4E8; // CEntityIOOutput public const nint m_OnSpawnGroupUnloadStarted = 0x510; // CEntityIOOutput public const nint m_OnSpawnGroupUnloadFinished = 0x538; // CEntityIOOutput public const nint m_iszSpawnGroupName = 0x560; // CUtlSymbolLarge public const nint m_iszSpawnGroupFilterName = 0x568; // CUtlSymbolLarge public const nint m_iszLandmarkName = 0x570; // CUtlSymbolLarge public const nint m_sFixedSpawnGroupName = 0x578; // CUtlString public const nint m_flTimeoutInterval = 0x580; // float32 public const nint m_bStreamingStarted = 0x584; // bool public const nint m_bUnloadingStarted = 0x585; // bool } // Parent: CBaseEntity // Field count: 24 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkUserGroupProxy // MNetworkUserGroupProxy // MNetworkIncludeByUserGroup // NetworkVarNames: m_nTickBase (uint32) // NetworkVarNames: m_hPawn (CHandle) // NetworkVarNames: m_bKnownTeamMismatch (bool) // NetworkVarNames: m_iConnected (PlayerConnectedState) // NetworkVarNames: m_iszPlayerName (char) // NetworkVarNames: m_steamID (uint64) // NetworkVarNames: m_iDesiredFOV (uint32) public static class CBasePlayerController { public const nint m_nInButtonsWhichAreToggles = 0x4C8; // uint64 public const nint m_nTickBase = 0x4D0; // uint32 public const nint m_hPawn = 0x500; // CHandle public const nint m_bKnownTeamMismatch = 0x504; // bool public const nint m_nSplitScreenSlot = 0x508; // CSplitScreenSlot public const nint m_hSplitOwner = 0x50C; // CHandle public const nint m_hSplitScreenPlayers = 0x510; // CUtlVector> public const nint m_bIsHLTV = 0x528; // bool public const nint m_iConnected = 0x52C; // PlayerConnectedState public const nint m_iszPlayerName = 0x530; // char[128] public const nint m_szNetworkIDString = 0x5B0; // CUtlString public const nint m_fLerpTime = 0x5B8; // float32 public const nint m_bLagCompensation = 0x5BC; // bool public const nint m_bPredict = 0x5BD; // bool public const nint m_bAutoKickDisabled = 0x5BE; // bool public const nint m_bIsLowViolence = 0x5BF; // bool public const nint m_bGamePaused = 0x5C0; // bool public const nint m_iIgnoreGlobalChat = 0x6F0; // ChatIgnoreType_t public const nint m_flLastPlayerTalkTime = 0x6F4; // float32 public const nint m_flLastEntitySteadyState = 0x6F8; // float32 public const nint m_nAvailableEntitySteadyState = 0x6FC; // int32 public const nint m_bHasAnySteadyStateEnts = 0x700; // bool public const nint m_steamID = 0x710; // uint64 public const nint m_iDesiredFOV = 0x718; // uint32 } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings public static class CPointTemplateAPI { } // Parent: CCSWeaponBase // Field count: 1 public static class CKnife { public const nint m_bFirstAttack = 0xE98; // bool } // Parent: CBaseModelEntity // Field count: 37 public static class CFuncTrackTrain { public const nint m_ppath = 0x710; // CHandle public const nint m_length = 0x714; // float32 public const nint m_vPosPrev = 0x718; // Vector public const nint m_angPrev = 0x724; // QAngle public const nint m_controlMins = 0x730; // Vector public const nint m_controlMaxs = 0x73C; // Vector public const nint m_lastBlockPos = 0x748; // Vector public const nint m_lastBlockTick = 0x754; // int32 public const nint m_flVolume = 0x758; // float32 public const nint m_flBank = 0x75C; // float32 public const nint m_oldSpeed = 0x760; // float32 public const nint m_flBlockDamage = 0x764; // float32 public const nint m_height = 0x768; // float32 public const nint m_maxSpeed = 0x76C; // float32 public const nint m_dir = 0x770; // float32 public const nint m_iszSoundMove = 0x778; // CUtlSymbolLarge public const nint m_iszSoundMovePing = 0x780; // CUtlSymbolLarge public const nint m_iszSoundStart = 0x788; // CUtlSymbolLarge public const nint m_iszSoundStop = 0x790; // CUtlSymbolLarge public const nint m_strPathTarget = 0x798; // CUtlSymbolLarge public const nint m_flMoveSoundMinDuration = 0x7A0; // float32 public const nint m_flMoveSoundMaxDuration = 0x7A4; // float32 public const nint m_flNextMoveSoundTime = 0x7A8; // GameTime_t public const nint m_flMoveSoundMinPitch = 0x7AC; // float32 public const nint m_flMoveSoundMaxPitch = 0x7B0; // float32 public const nint m_eOrientationType = 0x7B4; // TrainOrientationType_t public const nint m_eVelocityType = 0x7B8; // TrainVelocityType_t public const nint m_OnStart = 0x7C8; // CEntityIOOutput public const nint m_OnNext = 0x7F0; // CEntityIOOutput public const nint m_OnArrivedAtDestinationNode = 0x818; // CEntityIOOutput public const nint m_bManualSpeedChanges = 0x840; // bool public const nint m_flDesiredSpeed = 0x844; // float32 public const nint m_flSpeedChangeTime = 0x848; // GameTime_t public const nint m_flAccelSpeed = 0x84C; // float32 public const nint m_flDecelSpeed = 0x850; // float32 public const nint m_bAccelToSpeed = 0x854; // bool public const nint m_flNextMPSoundTime = 0x858; // GameTime_t } // Parent: CServerOnlyModelEntity // Field count: 5 public static class CFogVolume { public const nint m_fogName = 0x710; // CUtlSymbolLarge public const nint m_postProcessName = 0x718; // CUtlSymbolLarge public const nint m_colorCorrectionName = 0x720; // CUtlSymbolLarge public const nint m_bDisabled = 0x730; // bool public const nint m_bInFogVolumesList = 0x731; // bool } // Parent: SpawnPoint // Field count: 0 public static class CInfoPlayerCounterterrorist { } // Parent: CBaseModelEntity // Field count: 19 public static class CFire { public const nint m_hEffect = 0x710; // CHandle public const nint m_hOwner = 0x714; // CHandle public const nint m_nFireType = 0x718; // int32 public const nint m_flFuel = 0x71C; // float32 public const nint m_flDamageTime = 0x720; // GameTime_t public const nint m_lastDamage = 0x724; // GameTime_t public const nint m_flFireSize = 0x728; // float32 public const nint m_flLastNavUpdateTime = 0x72C; // GameTime_t public const nint m_flHeatLevel = 0x730; // float32 public const nint m_flHeatAbsorb = 0x734; // float32 public const nint m_flDamageScale = 0x738; // float32 public const nint m_flMaxHeat = 0x73C; // float32 public const nint m_flLastHeatLevel = 0x740; // float32 public const nint m_flAttackTime = 0x744; // float32 public const nint m_bEnabled = 0x748; // bool public const nint m_bStartDisabled = 0x749; // bool public const nint m_bDidActivate = 0x74A; // bool public const nint m_OnIgnited = 0x750; // CEntityIOOutput public const nint m_OnExtinguished = 0x778; // CEntityIOOutput } // Parent: CSkeletonAnimationController // Field count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) // NetworkVarNames: m_hSequence (HSequence) // NetworkVarNames: m_flSeqStartTime (GameTime_t) // NetworkVarNames: m_flSeqFixedCycle (float) // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) public static class CBaseAnimGraphController { public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables public const nint m_bSequenceFinished = 0x220; // bool public const nint m_flSoundSyncTime = 0x224; // float32 public const nint m_nActiveIKChainMask = 0x228; // uint32 public const nint m_hSequence = 0x22C; // HSequence public const nint m_flSeqStartTime = 0x230; // GameTime_t public const nint m_flSeqFixedCycle = 0x234; // float32 public const nint m_nAnimLoopMode = 0x238; // AnimLoopMode_t public const nint m_flPlaybackRate = 0x23C; // CNetworkedQuantizedFloat public const nint m_nNotifyState = 0x248; // SequenceFinishNotifyState_t public const nint m_bNetworkedAnimationInputsChanged = 0x24A; // bool public const nint m_bNetworkedSequenceChanged = 0x24B; // bool public const nint m_bLastUpdateSkipped = 0x24C; // bool public const nint m_flPrevAnimUpdateTime = 0x250; // GameTime_t } // Parent: CBaseEntity // Field count: 0 public static class CCSPointScriptEntity { } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponBizon { } // Parent: CBasePlatTrain // Field count: 1 public static class CFuncPlat { public const nint m_sNoise = 0x7B8; // CUtlSymbolLarge } // Parent: CPhysConstraint // Field count: 48 public static class CGenericConstraint { public const nint m_nLinearMotionX = 0x540; // JointMotion_t public const nint m_nLinearMotionY = 0x544; // JointMotion_t public const nint m_nLinearMotionZ = 0x548; // JointMotion_t public const nint m_flLinearFrequencyX = 0x54C; // float32 public const nint m_flLinearFrequencyY = 0x550; // float32 public const nint m_flLinearFrequencyZ = 0x554; // float32 public const nint m_flLinearDampingRatioX = 0x558; // float32 public const nint m_flLinearDampingRatioY = 0x55C; // float32 public const nint m_flLinearDampingRatioZ = 0x560; // float32 public const nint m_flMaxLinearImpulseX = 0x564; // float32 public const nint m_flMaxLinearImpulseY = 0x568; // float32 public const nint m_flMaxLinearImpulseZ = 0x56C; // float32 public const nint m_flBreakAfterTimeX = 0x570; // float32 public const nint m_flBreakAfterTimeY = 0x574; // float32 public const nint m_flBreakAfterTimeZ = 0x578; // float32 public const nint m_flBreakAfterTimeStartTimeX = 0x57C; // GameTime_t public const nint m_flBreakAfterTimeStartTimeY = 0x580; // GameTime_t public const nint m_flBreakAfterTimeStartTimeZ = 0x584; // GameTime_t public const nint m_flBreakAfterTimeThresholdX = 0x588; // float32 public const nint m_flBreakAfterTimeThresholdY = 0x58C; // float32 public const nint m_flBreakAfterTimeThresholdZ = 0x590; // float32 public const nint m_flNotifyForceX = 0x594; // float32 public const nint m_flNotifyForceY = 0x598; // float32 public const nint m_flNotifyForceZ = 0x59C; // float32 public const nint m_flNotifyForceMinTimeX = 0x5A0; // float32 public const nint m_flNotifyForceMinTimeY = 0x5A4; // float32 public const nint m_flNotifyForceMinTimeZ = 0x5A8; // float32 public const nint m_flNotifyForceLastTimeX = 0x5AC; // GameTime_t public const nint m_flNotifyForceLastTimeY = 0x5B0; // GameTime_t public const nint m_flNotifyForceLastTimeZ = 0x5B4; // GameTime_t public const nint m_bAxisNotifiedX = 0x5B8; // bool public const nint m_bAxisNotifiedY = 0x5B9; // bool public const nint m_bAxisNotifiedZ = 0x5BA; // bool public const nint m_nAngularMotionX = 0x5BC; // JointMotion_t public const nint m_nAngularMotionY = 0x5C0; // JointMotion_t public const nint m_nAngularMotionZ = 0x5C4; // JointMotion_t public const nint m_flAngularFrequencyX = 0x5C8; // float32 public const nint m_flAngularFrequencyY = 0x5CC; // float32 public const nint m_flAngularFrequencyZ = 0x5D0; // float32 public const nint m_flAngularDampingRatioX = 0x5D4; // float32 public const nint m_flAngularDampingRatioY = 0x5D8; // float32 public const nint m_flAngularDampingRatioZ = 0x5DC; // float32 public const nint m_flMaxAngularImpulseX = 0x5E0; // float32 public const nint m_flMaxAngularImpulseY = 0x5E4; // float32 public const nint m_flMaxAngularImpulseZ = 0x5E8; // float32 public const nint m_NotifyForceReachedX = 0x5F0; // CEntityIOOutput public const nint m_NotifyForceReachedY = 0x618; // CEntityIOOutput public const nint m_NotifyForceReachedZ = 0x640; // CEntityIOOutput } // Parent: CBaseCSGrenade // Field count: 0 public static class CDecoyGrenade { } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponG3SG1 { } // Parent: CBaseModelEntity // Field count: 10 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) // NetworkVarNames: m_bRagdollClientSide (bool) public static class CBaseAnimGraph { public const nint m_bInitiallyPopulateInterpHistory = 0x788; // bool public const nint m_pChoreoServices = 0x790; // IChoreoServices* public const nint m_bAnimGraphUpdateEnabled = 0x798; // bool public const nint m_flMaxSlopeDistance = 0x79C; // float32 public const nint m_vLastSlopeCheckPos = 0x7A0; // Vector public const nint m_bAnimationUpdateScheduled = 0x7AC; // bool public const nint m_vecForce = 0x7B0; // Vector public const nint m_nForceBone = 0x7BC; // int32 public const nint m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t* public const nint m_bRagdollClientSide = 0x7D8; // bool } // Parent: CPhysForce // Field count: 1 public static class CPhysTorque { public const nint m_axis = 0x520; // Vector } // Parent: CBaseGrenade // Field count: 0 public static class CBreachChargeProjectile { } // Parent: CBaseAnimGraph // Field count: 27 // // Metadata: // NetworkVarNames: m_ragPos (Vector) // NetworkVarNames: m_ragAngles (QAngle) // NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_flBlendWeight (float32) public static class CRagdollProp { public const nint m_ragdoll = 0x8F0; // ragdoll_t public const nint m_bStartDisabled = 0x928; // bool public const nint m_ragPos = 0x930; // CNetworkUtlVectorBase public const nint m_ragAngles = 0x948; // CNetworkUtlVectorBase public const nint m_hRagdollSource = 0x960; // CHandle public const nint m_lastUpdateTickCount = 0x964; // uint32 public const nint m_allAsleep = 0x968; // bool public const nint m_bFirstCollisionAfterLaunch = 0x969; // bool public const nint m_hDamageEntity = 0x96C; // CHandle public const nint m_hKiller = 0x970; // CHandle public const nint m_hPhysicsAttacker = 0x974; // CHandle public const nint m_flLastPhysicsInfluenceTime = 0x978; // GameTime_t public const nint m_flFadeOutStartTime = 0x97C; // GameTime_t public const nint m_flFadeTime = 0x980; // float32 public const nint m_vecLastOrigin = 0x984; // Vector public const nint m_flAwakeTime = 0x990; // GameTime_t public const nint m_flLastOriginChangeTime = 0x994; // GameTime_t public const nint m_strOriginClassName = 0x998; // CUtlSymbolLarge public const nint m_strSourceClassName = 0x9A0; // CUtlSymbolLarge public const nint m_bHasBeenPhysgunned = 0x9A8; // bool public const nint m_bShouldTeleportPhysics = 0x9A9; // bool public const nint m_flBlendWeight = 0x9AC; // float32 public const nint m_flDefaultFadeScale = 0x9B0; // float32 public const nint m_ragdollMins = 0x9B8; // CUtlVector public const nint m_ragdollMaxs = 0x9D0; // CUtlVector public const nint m_bShouldDeleteActivationRecord = 0x9E8; // bool public const nint m_bValidatePoweredRagdollPose = 0xA48; // bool } // Parent: CBaseAnimGraph // Field count: 0 public static class CItemSoda { } // Parent: CEnvCubemap // Field count: 0 public static class CEnvCubemapBox { } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings public static class CBasePlayerControllerAPI { } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings public static class CCSPointScriptExtensions_CCSWeaponBaseVData { } // Parent: CBaseEntity // Field count: 2 // // Metadata: // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) public static class CEnvDetailController { public const nint m_flFadeStartDist = 0x4C0; // float32 public const nint m_flFadeEndDist = 0x4C4; // float32 } // Parent: CTriggerOnce // Field count: 14 // // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) public static class CTriggerLook { public const nint m_hLookTarget = 0x908; // CHandle public const nint m_flFieldOfView = 0x90C; // float32 public const nint m_flLookTime = 0x910; // float32 public const nint m_flLookTimeTotal = 0x914; // float32 public const nint m_flLookTimeLast = 0x918; // GameTime_t public const nint m_flTimeoutDuration = 0x91C; // float32 public const nint m_bTimeoutFired = 0x920; // bool public const nint m_bIsLooking = 0x921; // bool public const nint m_b2DFOV = 0x922; // bool public const nint m_bUseVelocity = 0x923; // bool public const nint m_bTestOcclusion = 0x924; // bool public const nint m_OnTimeout = 0x928; // CEntityIOOutput public const nint m_OnStartLook = 0x950; // CEntityIOOutput public const nint m_OnEndLook = 0x978; // CEntityIOOutput } // Parent: CPointEntity // Field count: 0 public static class CInfoTeleportDestination { } // Parent: CLogicalEntity // Field count: 11 public static class CMathRemap { public const nint m_flInMin = 0x4C0; // float32 public const nint m_flInMax = 0x4C4; // float32 public const nint m_flOut1 = 0x4C8; // float32 public const nint m_flOut2 = 0x4CC; // float32 public const nint m_flOldInValue = 0x4D0; // float32 public const nint m_bEnabled = 0x4D4; // bool public const nint m_OutValue = 0x4D8; // CEntityOutputTemplate public const nint m_OnRoseAboveMin = 0x500; // CEntityIOOutput public const nint m_OnRoseAboveMax = 0x528; // CEntityIOOutput public const nint m_OnFellBelowMin = 0x550; // CEntityIOOutput public const nint m_OnFellBelowMax = 0x578; // CEntityIOOutput } // Parent: CPointEntity // Field count: 3 public static class CInstructorEventEntity { public const nint m_iszName = 0x4C0; // CUtlSymbolLarge public const nint m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge public const nint m_hTargetPlayer = 0x4D0; // CHandle } // Parent: CBaseEntity // Field count: 16 // // Metadata: // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) // NetworkVarNames: m_flFogStartDistance (float) // NetworkVarNames: m_flFogEndDistance (float) // NetworkVarNames: m_bHeightFogEnabled (bool) // NetworkVarNames: m_flFogStartHeight (float) // NetworkVarNames: m_flFogEndHeight (float) // NetworkVarNames: m_flFarZ (float) // NetworkVarNames: m_flFogMaxOpacity (float) // NetworkVarNames: m_flFogFalloffExponent (float) // NetworkVarNames: m_flFogVerticalExponent (float) // NetworkVarNames: m_fogColor (Color) // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_flFadeTime (float) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class CGradientFog { public const nint m_hGradientFogTexture = 0x4C0; // CStrongHandle public const nint m_flFogStartDistance = 0x4C8; // float32 public const nint m_flFogEndDistance = 0x4CC; // float32 public const nint m_bHeightFogEnabled = 0x4D0; // bool public const nint m_flFogStartHeight = 0x4D4; // float32 public const nint m_flFogEndHeight = 0x4D8; // float32 public const nint m_flFarZ = 0x4DC; // float32 public const nint m_flFogMaxOpacity = 0x4E0; // float32 public const nint m_flFogFalloffExponent = 0x4E4; // float32 public const nint m_flFogVerticalExponent = 0x4E8; // float32 public const nint m_fogColor = 0x4EC; // Color public const nint m_flFogStrength = 0x4F0; // float32 public const nint m_flFadeTime = 0x4F4; // float32 public const nint m_bStartDisabled = 0x4F8; // bool public const nint m_bIsEnabled = 0x4F9; // bool public const nint m_bGradientFogNeedsTextures = 0x4FA; // bool } // Parent: CBaseTrigger // Field count: 2 // // Metadata: // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) public static class CFootstepControl { public const nint m_source = 0x8E0; // CUtlSymbolLarge public const nint m_destination = 0x8E8; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Field count: 2 public static class CTriggerVolume { public const nint m_iFilterName = 0x710; // CUtlSymbolLarge public const nint m_hFilter = 0x718; // CHandle } // Parent: CPointEntity // Field count: 0 public static class CInfoInstructorHintHostageRescueZone { } // Parent: CEnvSoundscape // Field count: 0 public static class CEnvSoundscapeAlias_snd_soundscape { } // Parent: CBaseEntity // Field count: 7 public static class CFishPool { public const nint m_fishCount = 0x4D0; // int32 public const nint m_maxRange = 0x4D4; // float32 public const nint m_swimDepth = 0x4D8; // float32 public const nint m_waterLevel = 0x4DC; // float32 public const nint m_isDormant = 0x4E0; // bool public const nint m_fishes = 0x4E8; // CUtlVector> public const nint m_visTimer = 0x500; // CountdownTimer } // Parent: CPointEntity // Field count: 0 public static class CPointClientCommand { } // Parent: CBaseModelEntity // Field count: 1 public static class CFuncVPhysicsClip { public const nint m_bDisabled = 0x710; // bool } // Parent: CPlayerPawnComponent // Field count: 5 public static class CCSPlayer_RadioServices { public const nint m_flGotHostageTalkTimer = 0x40; // GameTime_t public const nint m_flDefusingTalkTimer = 0x44; // GameTime_t public const nint m_flC4PlantTalkTimer = 0x48; // GameTime_t public const nint m_flRadioTokenSlots = 0x4C; // GameTime_t[3] public const nint m_bIgnoreRadio = 0x58; // bool } // Parent: CSceneEntity // Field count: 7 public static class CInstancedSceneEntity { public const nint m_hOwner = 0xA20; // CHandle public const nint m_bHadOwner = 0xA24; // bool public const nint m_flPostSpeakDelay = 0xA28; // float32 public const nint m_flPreDelay = 0xA2C; // float32 public const nint m_bIsBackground = 0xA30; // bool public const nint m_bRemoveOnCompletion = 0xA31; // bool public const nint m_hTarget = 0xA34; // CHandle } // Parent: CPointEntity // Field count: 1 public static class CEnvHudHint { public const nint m_iszMessage = 0x4C0; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Field count: 22 // // Metadata: // MNetworkIncludeByUserGroup // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_szSnapshotFileName (char) // NetworkVarNames: m_bActive (bool) // NetworkVarNames: m_bFrozen (bool) // NetworkVarNames: m_flFreezeTransitionDuration (float) // NetworkVarNames: m_nStopType (int) // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) // NetworkVarNames: m_flStartTime (GameTime_t) // NetworkVarNames: m_flPreSimTime (float32) // NetworkVarNames: m_vServerControlPoints (Vector) // NetworkVarNames: m_iServerControlPointAssignments (uint8) // NetworkVarNames: m_hControlPointEnts (CHandle) // NetworkVarNames: m_bNoSave (bool) // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) public static class CParticleSystem { public const nint m_szSnapshotFileName = 0x710; // char[512] public const nint m_bActive = 0x910; // bool public const nint m_bFrozen = 0x911; // bool public const nint m_flFreezeTransitionDuration = 0x914; // float32 public const nint m_nStopType = 0x918; // int32 public const nint m_bAnimateDuringGameplayPause = 0x91C; // bool public const nint m_iEffectIndex = 0x920; // CStrongHandle public const nint m_flStartTime = 0x928; // GameTime_t public const nint m_flPreSimTime = 0x92C; // float32 public const nint m_vServerControlPoints = 0x930; // Vector[4] public const nint m_iServerControlPointAssignments = 0x960; // uint8[4] public const nint m_hControlPointEnts = 0x964; // CHandle[64] public const nint m_bNoSave = 0xA64; // bool public const nint m_bNoFreeze = 0xA65; // bool public const nint m_bNoRamp = 0xA66; // bool public const nint m_bStartActive = 0xA67; // bool public const nint m_iszEffectName = 0xA68; // CUtlSymbolLarge public const nint m_iszControlPointNames = 0xA70; // CUtlSymbolLarge[64] public const nint m_nDataCP = 0xC70; // int32 public const nint m_vecDataCPValue = 0xC74; // Vector public const nint m_nTintCP = 0xC80; // int32 public const nint m_clrTint = 0xC84; // Color } // Parent: CEntitySubclassVDataBase // Field count: 20 // // Metadata: // MGetKV3ClassDefaults public static class CBasePlayerWeaponVData { public const nint m_szWorldModel = 0x28; // CResourceNameTyped> public const nint m_bBuiltRightHanded = 0x108; // bool public const nint m_bAllowFlipping = 0x109; // bool public const nint m_sMuzzleAttachment = 0x110; // CUtlString public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t public const nint m_iMaxClip1 = 0x1FC; // int32 public const nint m_iMaxClip2 = 0x200; // int32 public const nint m_iDefaultClip1 = 0x204; // int32 public const nint m_iDefaultClip2 = 0x208; // int32 public const nint m_iWeight = 0x20C; // int32 public const nint m_bAutoSwitchTo = 0x210; // bool public const nint m_bAutoSwitchFrom = 0x211; // bool public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t public const nint m_bLinkedCooldowns = 0x218; // bool public const nint m_aShootSounds = 0x220; // CUtlOrderedMap public const nint m_iSlot = 0x248; // int32 public const nint m_iPosition = 0x24C; // int32 } // Parent: CCSPlayerPawnBase // Field count: 0 // // Metadata: // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName public static class CCSObserverPawn { } // Parent: CItem // Field count: 1 public static class CScriptItem { public const nint m_MoveTypeOverride = 0x9C0; // MoveType_t } // Parent: IntervalTimer // Field count: 7 // // Metadata: // NetworkVarNames: m_flValues (float) // NetworkVarNames: m_nValueCounts (int) // NetworkVarNames: m_nBucketCount (int) // NetworkVarNames: m_flInterval (float) // NetworkVarNames: m_flFinalValue (float) // NetworkVarNames: m_nCompressionType (TimelineCompression_t) // NetworkVarNames: m_bStopped (bool) public static class CTimeline { public const nint m_flValues = 0x10; // float32[64] public const nint m_nValueCounts = 0x110; // int32[64] public const nint m_nBucketCount = 0x210; // int32 public const nint m_flInterval = 0x214; // float32 public const nint m_flFinalValue = 0x218; // float32 public const nint m_nCompressionType = 0x21C; // TimelineCompression_t public const nint m_bStopped = 0x220; // bool } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponSG556 { } // Parent: CPointEntity // Field count: 10 public static class CAmbientGeneric { public const nint m_radius = 0x4C0; // float32 public const nint m_flMaxRadius = 0x4C4; // float32 public const nint m_iSoundLevel = 0x4C8; // soundlevel_t public const nint m_dpv = 0x4CC; // dynpitchvol_t public const nint m_fActive = 0x530; // bool public const nint m_fLooping = 0x531; // bool public const nint m_iszSound = 0x538; // CUtlSymbolLarge public const nint m_sSourceEntName = 0x540; // CUtlSymbolLarge public const nint m_hSoundSource = 0x548; // CHandle public const nint m_nSoundSourceEntIndex = 0x54C; // CEntityIndex } // Parent: CBaseModelEntity // Field count: 9 // // Metadata: // NetworkVarNames: m_Flags (uint8) // NetworkVarNames: m_LightStyle (uint8) // NetworkVarNames: m_Radius (float32) // NetworkVarNames: m_Exponent (int32) // NetworkVarNames: m_InnerAngle (float32) // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) public static class CDynamicLight { public const nint m_ActualFlags = 0x710; // uint8 public const nint m_Flags = 0x711; // uint8 public const nint m_LightStyle = 0x712; // uint8 public const nint m_On = 0x713; // bool public const nint m_Radius = 0x714; // float32 public const nint m_Exponent = 0x718; // int32 public const nint m_InnerAngle = 0x71C; // float32 public const nint m_OuterAngle = 0x720; // float32 public const nint m_SpotRadius = 0x724; // float32 } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponP90 { } // Parent: CBaseTrigger // Field count: 0 public static class CTriggerToggleSave { } // Parent: CBaseTrigger // Field count: 0 public static class CPrecipitation { } // Parent: CPointEntity // Field count: 0 public static class CPointServerCommand { } // Parent: None // Field count: 6 // // Metadata: // NetworkVarNames: m_iReapplyProvisionParity (int) // NetworkVarNames: m_hOuter (EHANDLE) // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) public static class CAttributeManager { public const nint m_Providers = 0x8; // CUtlVector> public const nint m_iReapplyProvisionParity = 0x20; // int32 public const nint m_hOuter = 0x24; // CHandle public const nint m_bPreventLoopback = 0x28; // bool public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t public const nint m_CachedResults = 0x30; // CUtlVector } // Parent: CServerOnlyEntity // Field count: 0 public static class CLogicalEntity { } // Parent: None // Field count: 24 // // Metadata: // NetworkVarNames: m_PredNetBoolVariables (uint32) // NetworkVarNames: m_PredNetByteVariables (byte) // NetworkVarNames: m_PredNetUInt16Variables (uint16) // NetworkVarNames: m_PredNetIntVariables (int32) // NetworkVarNames: m_PredNetUInt32Variables (uint32) // NetworkVarNames: m_PredNetUInt64Variables (uint64) // NetworkVarNames: m_PredNetFloatVariables (float) // NetworkVarNames: m_PredNetVectorVariables (Vector) // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) // NetworkVarNames: m_nBoolVariablesCount (int) // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) // NetworkVarNames: m_nRandomSeedOffset (int) // NetworkVarNames: m_flLastTeleportTime (float) public static class CAnimGraphNetworkedVariables { public const nint m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase public const nint m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase public const nint m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase public const nint m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase public const nint m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase public const nint m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase public const nint m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase public const nint m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase public const nint m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase public const nint m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase public const nint m_nBoolVariablesCount = 0x1E8; // int32 public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 public const nint m_nRandomSeedOffset = 0x1F0; // int32 public const nint m_flLastTeleportTime = 0x1F4; // float32 } // Parent: CBreakableProp // Field count: 33 // // Metadata: // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) public static class CPhysicsProp { public const nint m_MotionEnabled = 0xA88; // CEntityIOOutput public const nint m_OnAwakened = 0xAB0; // CEntityIOOutput public const nint m_OnAwake = 0xAD8; // CEntityIOOutput public const nint m_OnAsleep = 0xB00; // CEntityIOOutput public const nint m_OnPlayerUse = 0xB28; // CEntityIOOutput public const nint m_OnOutOfWorld = 0xB50; // CEntityIOOutput public const nint m_OnPlayerPickup = 0xB78; // CEntityIOOutput public const nint m_bForceNavIgnore = 0xBA0; // bool public const nint m_bNoNavmeshBlocker = 0xBA1; // bool public const nint m_bForceNpcExclude = 0xBA2; // bool public const nint m_massScale = 0xBA4; // float32 public const nint m_inertiaScale = 0xBA8; // float32 public const nint m_buoyancyScale = 0xBAC; // float32 public const nint m_damageType = 0xBB0; // int32 public const nint m_damageToEnableMotion = 0xBB4; // int32 public const nint m_flForceToEnableMotion = 0xBB8; // float32 public const nint m_bThrownByPlayer = 0xBBC; // bool public const nint m_bDroppedByPlayer = 0xBBD; // bool public const nint m_bTouchedByPlayer = 0xBBE; // bool public const nint m_bFirstCollisionAfterLaunch = 0xBBF; // bool public const nint m_iExploitableByPlayer = 0xBC0; // int32 public const nint m_bHasBeenAwakened = 0xBC4; // bool public const nint m_bIsOverrideProp = 0xBC5; // bool public const nint m_fNextCheckDisableMotionContactsTime = 0xBC8; // GameTime_t public const nint m_iInitialGlowState = 0xBCC; // int32 public const nint m_nGlowRange = 0xBD0; // int32 public const nint m_nGlowRangeMin = 0xBD4; // int32 public const nint m_glowColor = 0xBD8; // Color public const nint m_bShouldAutoConvertBackFromDebris = 0xBDC; // bool public const nint m_bMuteImpactEffects = 0xBDD; // bool public const nint m_bAcceptDamageFromHeldObjects = 0xBE4; // bool public const nint m_bEnableUseOutput = 0xBE5; // bool public const nint m_bAwake = 0xBE6; // bool } // Parent: CFuncWall // Field count: 0 public static class CFuncWallToggle { } // Parent: None // Field count: 2 // // Metadata: // NetworkVarNames: m_bSpotted (bool) // NetworkVarNames: m_bSpottedByMask (uint32) public static class EntitySpottedState_t { public const nint m_bSpotted = 0x8; // bool public const nint m_bSpottedByMask = 0xC; // uint32[2] } // Parent: CBaseCSGrenadeProjectile // Field count: 3 public static class CSensorGrenadeProjectile { public const nint m_fExpireTime = 0xA90; // GameTime_t public const nint m_fNextDetectPlayerSound = 0xA94; // GameTime_t public const nint m_hDisplayGrenade = 0xA98; // CHandle } // Parent: CCSPlayerBase_CameraServices // Field count: 0 public static class CCSPlayer_CameraServices { } // Parent: CCSGO_TeamIntroCharacterPosition // Field count: 0 public static class CCSGO_WingmanIntroCharacterPosition { } // Parent: CSPerRoundStats_t // Field count: 21 // // Metadata: // NetworkVarNames: m_iEnemy5Ks (int) // NetworkVarNames: m_iEnemy4Ks (int) // NetworkVarNames: m_iEnemy3Ks (int) // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) public static class CSMatchStats_t { public const nint m_iEnemy5Ks = 0x68; // int32 public const nint m_iEnemy4Ks = 0x6C; // int32 public const nint m_iEnemy3Ks = 0x70; // int32 public const nint m_iEnemyKnifeKills = 0x74; // int32 public const nint m_iEnemyTaserKills = 0x78; // int32 public const nint m_iEnemy2Ks = 0x7C; // int32 public const nint m_iUtility_Count = 0x80; // int32 public const nint m_iUtility_Successes = 0x84; // int32 public const nint m_iUtility_Enemies = 0x88; // int32 public const nint m_iFlash_Count = 0x8C; // int32 public const nint m_iFlash_Successes = 0x90; // int32 public const nint m_nHealthPointsRemovedTotal = 0x94; // int32 public const nint m_nHealthPointsDealtTotal = 0x98; // int32 public const nint m_nShotsFiredTotal = 0x9C; // int32 public const nint m_nShotsOnTargetTotal = 0xA0; // int32 public const nint m_i1v1Count = 0xA4; // int32 public const nint m_i1v1Wins = 0xA8; // int32 public const nint m_i1v2Count = 0xAC; // int32 public const nint m_i1v2Wins = 0xB0; // int32 public const nint m_iEntryCount = 0xB4; // int32 public const nint m_iEntryWins = 0xB8; // int32 } // Parent: CFuncLadder // Field count: 0 public static class CFuncLadderAlias_func_useableladder { } // Parent: CBaseTrigger // Field count: 14 public static class CTriggerSndSosOpvar { public const nint m_hTouchingPlayers = 0x8E0; // CUtlVector> public const nint m_flPosition = 0x8F8; // Vector public const nint m_flCenterSize = 0x904; // float32 public const nint m_flMinVal = 0x908; // float32 public const nint m_flMaxVal = 0x90C; // float32 public const nint m_opvarName = 0x910; // CUtlSymbolLarge public const nint m_stackName = 0x918; // CUtlSymbolLarge public const nint m_operatorName = 0x920; // CUtlSymbolLarge public const nint m_bVolIs2D = 0x928; // bool public const nint m_opvarNameChar = 0x929; // char[256] public const nint m_stackNameChar = 0xA29; // char[256] public const nint m_operatorNameChar = 0xB29; // char[256] public const nint m_VecNormPos = 0xC2C; // Vector public const nint m_flNormCenterSize = 0xC38; // float32 } // Parent: CItem // Field count: 0 public static class CItemAssaultSuit { } // Parent: CBaseEntity // Field count: 70 public static class CScriptedSequence { public const nint m_iszEntry = 0x4C0; // CUtlSymbolLarge public const nint m_iszPreIdle = 0x4C8; // CUtlSymbolLarge public const nint m_iszPlay = 0x4D0; // CUtlSymbolLarge public const nint m_iszPostIdle = 0x4D8; // CUtlSymbolLarge public const nint m_iszModifierToAddOnPlay = 0x4E0; // CUtlSymbolLarge public const nint m_iszNextScript = 0x4E8; // CUtlSymbolLarge public const nint m_iszEntity = 0x4F0; // CUtlSymbolLarge public const nint m_iszSyncGroup = 0x4F8; // CUtlSymbolLarge public const nint m_nMoveTo = 0x500; // ScriptedMoveTo_t public const nint m_nMoveToGait = 0x504; // MovementGait_t public const nint m_bIsPlayingPreIdle = 0x505; // bool public const nint m_bIsPlayingEntry = 0x506; // bool public const nint m_bIsPlayingAction = 0x507; // bool public const nint m_bIsPlayingPostIdle = 0x508; // bool public const nint m_bDontRotateOther = 0x509; // bool public const nint m_bIsRepeatable = 0x50A; // bool public const nint m_bShouldLeaveCorpse = 0x50B; // bool public const nint m_bStartOnSpawn = 0x50C; // bool public const nint m_bDisallowInterrupts = 0x50D; // bool public const nint m_bCanOverrideNPCState = 0x50E; // bool public const nint m_bDontTeleportAtEnd = 0x50F; // bool public const nint m_bHighPriority = 0x510; // bool public const nint m_bHideDebugComplaints = 0x511; // bool public const nint m_bContinueOnDeath = 0x512; // bool public const nint m_bLoopPreIdleSequence = 0x513; // bool public const nint m_bLoopActionSequence = 0x514; // bool public const nint m_bLoopPostIdleSequence = 0x515; // bool public const nint m_bSynchPostIdles = 0x516; // bool public const nint m_bIgnoreLookAt = 0x517; // bool public const nint m_bIgnoreGravity = 0x518; // bool public const nint m_bDisableNPCCollisions = 0x519; // bool public const nint m_bKeepAnimgraphLockedPost = 0x51A; // bool public const nint m_bDontAddModifiers = 0x51B; // bool public const nint m_flRadius = 0x51C; // float32 public const nint m_flRepeat = 0x520; // float32 public const nint m_flPlayAnimFadeInTime = 0x524; // float32 public const nint m_flMoveInterpTime = 0x528; // float32 public const nint m_flAngRate = 0x52C; // float32 public const nint m_nNotReadySequenceCount = 0x530; // int32 public const nint m_startTime = 0x534; // GameTime_t public const nint m_bWaitForBeginSequence = 0x538; // bool public const nint m_saved_effects = 0x53C; // int32 public const nint m_savedFlags = 0x540; // int32 public const nint m_savedCollisionGroup = 0x544; // int32 public const nint m_bInterruptable = 0x548; // bool public const nint m_sequenceStarted = 0x549; // bool public const nint m_bPositionRelativeToOtherEntity = 0x54A; // bool public const nint m_hTargetEnt = 0x54C; // CHandle public const nint m_hNextCine = 0x550; // CHandle public const nint m_bThinking = 0x554; // bool public const nint m_bInitiatedSelfDelete = 0x555; // bool public const nint m_bIsTeleportingDueToMoveTo = 0x556; // bool public const nint m_bAllowCustomInterruptConditions = 0x557; // bool public const nint m_hForcedTarget = 0x558; // CHandle public const nint m_bDontCancelOtherSequences = 0x55C; // bool public const nint m_bForceSynch = 0x55D; // bool public const nint m_bPreventUpdateYawOnFinish = 0x55E; // bool public const nint m_bEnsureOnNavmeshOnFinish = 0x55F; // bool public const nint m_onDeathBehavior = 0x560; // ScriptedOnDeath_t public const nint m_ConflictResponse = 0x564; // ScriptedConflictResponse_t public const nint m_OnBeginSequence = 0x568; // CEntityIOOutput public const nint m_OnActionStartOrLoop = 0x590; // CEntityIOOutput public const nint m_OnEndSequence = 0x5B8; // CEntityIOOutput public const nint m_OnPostIdleEndSequence = 0x5E0; // CEntityIOOutput public const nint m_OnCancelSequence = 0x608; // CEntityIOOutput public const nint m_OnCancelFailedSequence = 0x630; // CEntityIOOutput public const nint m_OnScriptEvent = 0x658; // CEntityIOOutput[8] public const nint m_matOtherToMain = 0x7A0; // CTransform public const nint m_hInteractionMainEntity = 0x7C0; // CHandle public const nint m_iPlayerDeathBehavior = 0x7C4; // int32 } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponNegev { } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponGalilAR { } // Parent: CModelPointEntity // Field count: 30 // // Metadata: // NetworkVarNames: m_hTargetEntity (CHandle) // NetworkVarNames: m_bState (bool) // NetworkVarNames: m_bAlwaysUpdate (bool) // NetworkVarNames: m_flLightFOV (float32) // NetworkVarNames: m_bEnableShadows (bool) // NetworkVarNames: m_bSimpleProjection (bool) // NetworkVarNames: m_bLightOnlyTarget (bool) // NetworkVarNames: m_bLightWorld (bool) // NetworkVarNames: m_bCameraSpace (bool) // NetworkVarNames: m_flBrightnessScale (float32) // NetworkVarNames: m_LightColor (Color) // NetworkVarNames: m_flIntensity (float32) // NetworkVarNames: m_flLinearAttenuation (float32) // NetworkVarNames: m_flQuadraticAttenuation (float32) // NetworkVarNames: m_bVolumetric (bool) // NetworkVarNames: m_flNoiseStrength (float32) // NetworkVarNames: m_flFlashlightTime (float32) // NetworkVarNames: m_nNumPlanes (uint32) // NetworkVarNames: m_flPlaneOffset (float32) // NetworkVarNames: m_flVolumetricIntensity (float32) // NetworkVarNames: m_flColorTransitionTime (float32) // NetworkVarNames: m_flAmbient (float32) // NetworkVarNames: m_SpotlightTextureName (char) // NetworkVarNames: m_nSpotlightTextureFrame (int32) // NetworkVarNames: m_nShadowQuality (uint32) // NetworkVarNames: m_flNearZ (float32) // NetworkVarNames: m_flFarZ (float32) // NetworkVarNames: m_flProjectionSize (float32) // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_bFlipHorizontal (bool) public static class CEnvProjectedTexture { public const nint m_hTargetEntity = 0x710; // CHandle public const nint m_bState = 0x714; // bool public const nint m_bAlwaysUpdate = 0x715; // bool public const nint m_flLightFOV = 0x718; // float32 public const nint m_bEnableShadows = 0x71C; // bool public const nint m_bSimpleProjection = 0x71D; // bool public const nint m_bLightOnlyTarget = 0x71E; // bool public const nint m_bLightWorld = 0x71F; // bool public const nint m_bCameraSpace = 0x720; // bool public const nint m_flBrightnessScale = 0x724; // float32 public const nint m_LightColor = 0x728; // Color public const nint m_flIntensity = 0x72C; // float32 public const nint m_flLinearAttenuation = 0x730; // float32 public const nint m_flQuadraticAttenuation = 0x734; // float32 public const nint m_bVolumetric = 0x738; // bool public const nint m_flNoiseStrength = 0x73C; // float32 public const nint m_flFlashlightTime = 0x740; // float32 public const nint m_nNumPlanes = 0x744; // uint32 public const nint m_flPlaneOffset = 0x748; // float32 public const nint m_flVolumetricIntensity = 0x74C; // float32 public const nint m_flColorTransitionTime = 0x750; // float32 public const nint m_flAmbient = 0x754; // float32 public const nint m_SpotlightTextureName = 0x758; // char[512] public const nint m_nSpotlightTextureFrame = 0x958; // int32 public const nint m_nShadowQuality = 0x95C; // uint32 public const nint m_flNearZ = 0x960; // float32 public const nint m_flFarZ = 0x964; // float32 public const nint m_flProjectionSize = 0x968; // float32 public const nint m_flRotation = 0x96C; // float32 public const nint m_bFlipHorizontal = 0x970; // bool } // Parent: CDynamicProp // Field count: 0 public static class CDynamicPropAlias_prop_dynamic_override { } // Parent: CLogicalEntity // Field count: 3 public static class CSceneListManager { public const nint m_hListManagers = 0x4C0; // CUtlVector> public const nint m_iszScenes = 0x4D8; // CUtlSymbolLarge[16] public const nint m_hScenes = 0x558; // CHandle[16] } // Parent: CPhysConstraint // Field count: 1 public static class CSplineConstraint { public const nint m_vAnchorOffsetRestore = 0x580; // Vector } // Parent: CPlayer_ViewModelServices // Field count: 0 public static class CCSObserver_ViewModelServices { } // Parent: CDynamicProp // Field count: 0 public static class CDynamicPropAlias_dynamic_prop { } // Parent: None // Field count: 4 // // Metadata: // NetworkVarNames: m_Handle (ModelConfigHandle_t) // NetworkVarNames: m_Name (string_t) // NetworkVarNames: m_AssociatedEntities (CHandle) // NetworkVarNames: m_AssociatedEntityNames (string_t) public static class ActiveModelConfig_t { public const nint m_Handle = 0x28; // ModelConfigHandle_t public const nint m_Name = 0x30; // CUtlSymbolLarge public const nint m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase> public const nint m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase } // Parent: CPhysicsProp // Field count: 0 public static class CPhysicsPropMultiplayer { } // Parent: CBaseToggle // Field count: 5 public static class CBasePlatTrain { public const nint m_NoiseMoving = 0x790; // CUtlSymbolLarge public const nint m_NoiseArrived = 0x798; // CUtlSymbolLarge public const nint m_volume = 0x7A8; // float32 public const nint m_flTWidth = 0x7AC; // float32 public const nint m_flTLength = 0x7B0; // float32 } // Parent: CMarkupVolumeTagged // Field count: 0 public static class CSimpleMarkupVolumeTagged { } // Parent: SpawnPoint // Field count: 0 public static class CInfoPlayerTerrorist { } // Parent: CPhysHinge // Field count: 0 public static class CPhysHingeAlias_phys_hinge_local { } // Parent: CPointEntity // Field count: 2 public static class CTankTargetChange { public const nint m_newTarget = 0x4C0; // CVariantBase public const nint m_newTargetName = 0x4D0; // CUtlSymbolLarge } // Parent: CLogicalEntity // Field count: 6 public static class CLogicCompare { public const nint m_flInValue = 0x4C0; // float32 public const nint m_flCompareValue = 0x4C4; // float32 public const nint m_OnLessThan = 0x4C8; // CEntityOutputTemplate public const nint m_OnEqualTo = 0x4F0; // CEntityOutputTemplate public const nint m_OnNotEqualTo = 0x518; // CEntityOutputTemplate public const nint m_OnGreaterThan = 0x540; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent // Field count: 1 // // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) public static class CCSPlayer_BulletServices { public const nint m_totalHitsOnServer = 0x40; // int32 } // Parent: CLogicalEntity // Field count: 7 public static class CLogicRelay { public const nint m_OnTrigger = 0x4C0; // CEntityIOOutput public const nint m_OnSpawn = 0x4E8; // CEntityIOOutput public const nint m_bDisabled = 0x510; // bool public const nint m_bWaitForRefire = 0x511; // bool public const nint m_bTriggerOnce = 0x512; // bool public const nint m_bFastRetrigger = 0x513; // bool public const nint m_bPassthoughCaller = 0x514; // bool } // Parent: CPlayer_ItemServices // Field count: 3 // // Metadata: // NetworkVarNames: m_bHasDefuser (bool) // NetworkVarNames: m_bHasHelmet (bool) // NetworkVarNames: m_bHasHeavyArmor (bool) public static class CCSPlayer_ItemServices { public const nint m_bHasDefuser = 0x40; // bool public const nint m_bHasHelmet = 0x41; // bool public const nint m_bHasHeavyArmor = 0x42; // bool } // Parent: CPointEntity // Field count: 7 public static class CKeepUpright { public const nint m_worldGoalAxis = 0x4C8; // Vector public const nint m_localTestAxis = 0x4D4; // Vector public const nint m_nameAttach = 0x4E8; // CUtlSymbolLarge public const nint m_attachedObject = 0x4F0; // CHandle public const nint m_angularLimit = 0x4F4; // float32 public const nint m_bActive = 0x4F8; // bool public const nint m_bDampAllRotation = 0x4F9; // bool } // Parent: CBaseModelEntity // Field count: 0 public static class CModelPointEntity { } // Parent: CBaseModelEntity // Field count: 1 public static class CFuncWater { public const nint m_BuoyancyHelper = 0x710; // CBuoyancyHelper } // Parent: CBaseEntity // Field count: 5 public static class CFuncTimescale { public const nint m_flDesiredTimescale = 0x4C0; // float32 public const nint m_flAcceleration = 0x4C4; // float32 public const nint m_flMinBlendRate = 0x4C8; // float32 public const nint m_flBlendDeltaMultiplier = 0x4CC; // float32 public const nint m_isStarted = 0x4D0; // bool } // Parent: CBtNode // Field count: 14 public static class CBtActionMoveTo { public const nint m_szDestinationInputKey = 0x60; // CUtlString public const nint m_szHidingSpotInputKey = 0x68; // CUtlString public const nint m_szThreatInputKey = 0x70; // CUtlString public const nint m_vecDestination = 0x78; // Vector public const nint m_bAutoLookAdjust = 0x84; // bool public const nint m_bComputePath = 0x85; // bool public const nint m_flDamagingAreasPenaltyCost = 0x88; // float32 public const nint m_CheckApproximateCornersTimer = 0x90; // CountdownTimer public const nint m_CheckHighPriorityItem = 0xA8; // CountdownTimer public const nint m_RepathTimer = 0xC0; // CountdownTimer public const nint m_flArrivalEpsilon = 0xD8; // float32 public const nint m_flAdditionalArrivalEpsilon2D = 0xDC; // float32 public const nint m_flHidingSpotCheckDistanceThreshold = 0xE0; // float32 public const nint m_flNearestAreaDistanceThreshold = 0xE4; // float32 } // Parent: CBaseEntity // Field count: 8 // // Metadata: // NetworkVarNames: m_flAutoExposureMin (float) // NetworkVarNames: m_flAutoExposureMax (float) // NetworkVarNames: m_flTonemapPercentTarget (float) // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) public static class CTonemapController2 { public const nint m_flAutoExposureMin = 0x4C0; // float32 public const nint m_flAutoExposureMax = 0x4C4; // float32 public const nint m_flTonemapPercentTarget = 0x4C8; // float32 public const nint m_flTonemapPercentBrightPixels = 0x4CC; // float32 public const nint m_flTonemapMinAvgLum = 0x4D0; // float32 public const nint m_flExposureAdaptationSpeedUp = 0x4D4; // float32 public const nint m_flExposureAdaptationSpeedDown = 0x4D8; // float32 public const nint m_flTonemapEVSmoothingRange = 0x4DC; // float32 } // Parent: CPulseExecCursor // Field count: 0 // // Metadata: // MPulseLibraryBindings public static class CPulseServerCursor { } // Parent: CRopeKeyframe // Field count: 0 public static class CRopeKeyframeAlias_move_rope { } // Parent: CPointEntity // Field count: 9 public static class CEnvInstructorVRHint { public const nint m_iszName = 0x4C0; // CUtlSymbolLarge public const nint m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge public const nint m_iTimeout = 0x4D0; // int32 public const nint m_iszCaption = 0x4D8; // CUtlSymbolLarge public const nint m_iszStartSound = 0x4E0; // CUtlSymbolLarge public const nint m_iLayoutFileType = 0x4E8; // int32 public const nint m_iszCustomLayoutFile = 0x4F0; // CUtlSymbolLarge public const nint m_iAttachType = 0x4F8; // int32 public const nint m_flHeightOffset = 0x4FC; // float32 } // Parent: CCSWeaponBase // Field count: 0 public static class CWeaponXM1014 { } // Parent: CBaseModelEntity // Field count: 1 public static class CPlatTrigger { public const nint m_pPlatform = 0x710; // CHandle } // Parent: None // Field count: 31 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) // NetworkVarNames: m_iWindSeed (uint32) // NetworkVarNames: m_iMinWind (uint16) // NetworkVarNames: m_iMaxWind (uint16) // NetworkVarNames: m_windRadius (int32) // NetworkVarNames: m_iMinGust (uint16) // NetworkVarNames: m_iMaxGust (uint16) // NetworkVarNames: m_flMinGustDelay (float32) // NetworkVarNames: m_flMaxGustDelay (float32) // NetworkVarNames: m_flGustDuration (float32) // NetworkVarNames: m_iGustDirChange (uint16) // NetworkVarNames: m_location (Vector) // NetworkVarNames: m_iInitialWindDir (uint16) // NetworkVarNames: m_flInitialWindSpeed (float32) public static class CEnvWindShared { public const nint m_flStartTime = 0x8; // GameTime_t public const nint m_iWindSeed = 0xC; // uint32 public const nint m_iMinWind = 0x10; // uint16 public const nint m_iMaxWind = 0x12; // uint16 public const nint m_windRadius = 0x14; // int32 public const nint m_iMinGust = 0x18; // uint16 public const nint m_iMaxGust = 0x1A; // uint16 public const nint m_flMinGustDelay = 0x1C; // float32 public const nint m_flMaxGustDelay = 0x20; // float32 public const nint m_flGustDuration = 0x24; // float32 public const nint m_iGustDirChange = 0x28; // uint16 public const nint m_location = 0x2C; // Vector public const nint m_iszGustSound = 0x38; // int32 public const nint m_iWindDir = 0x3C; // int32 public const nint m_flWindSpeed = 0x40; // float32 public const nint m_currentWindVector = 0x44; // Vector public const nint m_CurrentSwayVector = 0x50; // Vector public const nint m_PrevSwayVector = 0x5C; // Vector public const nint m_iInitialWindDir = 0x68; // uint16 public const nint m_flInitialWindSpeed = 0x6C; // float32 public const nint m_OnGustStart = 0x70; // CEntityIOOutput public const nint m_OnGustEnd = 0x98; // CEntityIOOutput public const nint m_flVariationTime = 0xC0; // GameTime_t public const nint m_flSwayTime = 0xC4; // GameTime_t public const nint m_flSimTime = 0xC8; // GameTime_t public const nint m_flSwitchTime = 0xCC; // GameTime_t public const nint m_flAveWindSpeed = 0xD0; // float32 public const nint m_bGusting = 0xD4; // bool public const nint m_flWindAngleVariation = 0xD8; // float32 public const nint m_flWindSpeedVariation = 0xDC; // float32 public const nint m_iEntIndex = 0xE0; // CEntityIndex } // Parent: CBaseCSGrenade // Field count: 0 public static class CMolotovGrenade { } // Parent: CPointEntity // Field count: 6 public static class CPointHurt { public const nint m_nDamage = 0x4C0; // int32 public const nint m_bitsDamageType = 0x4C4; // int32 public const nint m_flRadius = 0x4C8; // float32 public const nint m_flDelay = 0x4CC; // float32 public const nint m_strTarget = 0x4D0; // CUtlSymbolLarge public const nint m_pActivator = 0x4D8; // CHandle } // Parent: CBaseEntity // Field count: 44 // // Metadata: // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bUpdateOnClient (bool) // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) // NetworkVarNames: m_hRemapLineStart (CHandle) // NetworkVarNames: m_hRemapLineEnd (CHandle) // NetworkVarNames: m_flMaximumChangePerSecond (float) // NetworkVarNames: m_flDisengageDistance (float) // NetworkVarNames: m_flEngageDistance (float) // NetworkVarNames: m_bRequiresUseKey (bool) // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) // NetworkVarNames: m_hOutputEntities (CHandle) // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) // NetworkVarNames: m_flMomentumModifier (float) // NetworkVarNames: m_flSnapValue (float) // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) public static class CPointValueRemapper { public const nint m_bDisabled = 0x4C0; // bool public const nint m_bUpdateOnClient = 0x4C1; // bool public const nint m_nInputType = 0x4C4; // ValueRemapperInputType_t public const nint m_iszRemapLineStartName = 0x4C8; // CUtlSymbolLarge public const nint m_iszRemapLineEndName = 0x4D0; // CUtlSymbolLarge public const nint m_hRemapLineStart = 0x4D8; // CHandle public const nint m_hRemapLineEnd = 0x4DC; // CHandle public const nint m_flMaximumChangePerSecond = 0x4E0; // float32 public const nint m_flDisengageDistance = 0x4E4; // float32 public const nint m_flEngageDistance = 0x4E8; // float32 public const nint m_bRequiresUseKey = 0x4EC; // bool public const nint m_nOutputType = 0x4F0; // ValueRemapperOutputType_t public const nint m_iszOutputEntityName = 0x4F8; // CUtlSymbolLarge public const nint m_iszOutputEntity2Name = 0x500; // CUtlSymbolLarge public const nint m_iszOutputEntity3Name = 0x508; // CUtlSymbolLarge public const nint m_iszOutputEntity4Name = 0x510; // CUtlSymbolLarge public const nint m_hOutputEntities = 0x518; // CNetworkUtlVectorBase> public const nint m_nHapticsType = 0x530; // ValueRemapperHapticsType_t public const nint m_nMomentumType = 0x534; // ValueRemapperMomentumType_t public const nint m_flMomentumModifier = 0x538; // float32 public const nint m_flSnapValue = 0x53C; // float32 public const nint m_flCurrentMomentum = 0x540; // float32 public const nint m_nRatchetType = 0x544; // ValueRemapperRatchetType_t public const nint m_flRatchetOffset = 0x548; // float32 public const nint m_flInputOffset = 0x54C; // float32 public const nint m_bEngaged = 0x550; // bool public const nint m_bFirstUpdate = 0x551; // bool public const nint m_flPreviousValue = 0x554; // float32 public const nint m_flPreviousUpdateTickTime = 0x558; // GameTime_t public const nint m_vecPreviousTestPoint = 0x55C; // Vector public const nint m_hUsingPlayer = 0x568; // CHandle public const nint m_flCustomOutputValue = 0x56C; // float32 public const nint m_iszSoundEngage = 0x570; // CUtlSymbolLarge public const nint m_iszSoundDisengage = 0x578; // CUtlSymbolLarge public const nint m_iszSoundReachedValueZero = 0x580; // CUtlSymbolLarge public const nint m_iszSoundReachedValueOne = 0x588; // CUtlSymbolLarge public const nint m_iszSoundMovingLoop = 0x590; // CUtlSymbolLarge public const nint m_Position = 0x5A0; // CEntityOutputTemplate public const nint m_PositionDelta = 0x5C8; // CEntityOutputTemplate public const nint m_OnReachedValueZero = 0x5F0; // CEntityIOOutput public const nint m_OnReachedValueOne = 0x618; // CEntityIOOutput public const nint m_OnReachedValueCustom = 0x640; // CEntityIOOutput public const nint m_OnEngage = 0x668; // CEntityIOOutput public const nint m_OnDisengage = 0x690; // CEntityIOOutput } // Parent: CLogicNPCCounter // Field count: 4 public static class CLogicNPCCounterAABB { public const nint m_vDistanceOuterMins = 0x800; // Vector public const nint m_vDistanceOuterMaxs = 0x80C; // Vector public const nint m_vOuterMins = 0x818; // Vector public const nint m_vOuterMaxs = 0x824; // Vector } // Parent: CLightEntity // Field count: 0 public static class CLightOrthoEntity { } // Parent: CEnvSoundscapeTriggerable // Field count: 0 public static class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { } // Parent: CSoundOpvarSetPointBase // Field count: 23 public static class CSoundOpvarSetPointEntity { public const nint m_OnEnter = 0x558; // CEntityIOOutput public const nint m_OnExit = 0x580; // CEntityIOOutput public const nint m_bAutoDisable = 0x5A8; // bool public const nint m_flDistanceMin = 0x5EC; // float32 public const nint m_flDistanceMax = 0x5F0; // float32 public const nint m_flDistanceMapMin = 0x5F4; // float32 public const nint m_flDistanceMapMax = 0x5F8; // float32 public const nint m_flOcclusionRadius = 0x5FC; // float32 public const nint m_flOcclusionMin = 0x600; // float32 public const nint m_flOcclusionMax = 0x604; // float32 public const nint m_flValSetOnDisable = 0x608; // float32 public const nint m_bSetValueOnDisable = 0x60C; // bool public const nint m_nSimulationMode = 0x610; // int32 public const nint m_nVisibilitySamples = 0x614; // int32 public const nint m_vDynamicProxyPoint = 0x618; // Vector public const nint m_flDynamicMaximumOcclusion = 0x624; // float32 public const nint m_hDynamicEntity = 0x628; // CEntityHandle public const nint m_iszDynamicEntityName = 0x630; // CUtlSymbolLarge public const nint m_flPathingDistanceNormFactor = 0x638; // float32 public const nint m_vPathingSourcePos = 0x63C; // Vector public const nint m_vPathingListenerPos = 0x648; // Vector public const nint m_vPathingDirection = 0x654; // Vector public const nint m_nPathingSourceIndex = 0x660; // int32 } // Parent: CBaseEntity // Field count: 4 // // Metadata: // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) public static class CSkyCamera { public const nint m_skyboxData = 0x4C0; // sky3dparams_t public const nint m_skyboxSlotToken = 0x550; // CUtlStringToken public const nint m_bUseAngles = 0x554; // bool public const nint m_pNext = 0x558; // CSkyCamera* } // Parent: CRulePointEntity // Field count: 4 public static class CGameMoney { public const nint m_OnMoneySpent = 0x720; // CEntityIOOutput public const nint m_OnMoneySpentFail = 0x748; // CEntityIOOutput public const nint m_nMoney = 0x770; // int32 public const nint m_strAwardText = 0x778; // CUtlString } // Parent: CLogicalEntity // Field count: 5 public static class CLogicPlayerProxy { public const nint m_hPlayer = 0x4C0; // CHandle public const nint m_PlayerHasAmmo = 0x4C8; // CEntityIOOutput public const nint m_PlayerHasNoAmmo = 0x4F0; // CEntityIOOutput public const nint m_PlayerDied = 0x518; // CEntityIOOutput public const nint m_RequestedPlayerHealth = 0x540; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent // Field count: 4 // // Metadata: // NetworkVarNames: m_iObserverMode (uint8) // NetworkVarNames: m_hObserverTarget (CHandle) public static class CPlayer_ObserverServices { public const nint m_iObserverMode = 0x40; // uint8 public const nint m_hObserverTarget = 0x44; // CHandle public const nint m_iObserverLastMode = 0x48; // ObserverMode_t public const nint m_bForcedObserverMode = 0x4C; // bool } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponZoneRepulsor { } // Parent: CPointEntity // Field count: 3 public static class CPhysImpact { public const nint m_damage = 0x4C0; // float32 public const nint m_distance = 0x4C4; // float32 public const nint m_directionEntityName = 0x4C8; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 24 // // Metadata: // NetworkVarNames: m_Entity_Color (Color) // NetworkVarNames: m_Entity_flBrightness (float) // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_vBoxMins (Vector) // NetworkVarNames: m_Entity_vBoxMaxs (Vector) // NetworkVarNames: m_Entity_bMoveable (bool) // NetworkVarNames: m_Entity_nHandshake (int) // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) // NetworkVarNames: m_Entity_nPriority (int) // NetworkVarNames: m_Entity_bStartDisabled (bool) // NetworkVarNames: m_Entity_flEdgeFadeDist (float) // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) // NetworkVarNames: m_Entity_nLightProbeSizeX (int) // NetworkVarNames: m_Entity_nLightProbeSizeY (int) // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) public static class CEnvCombinedLightProbeVolume { public const nint m_Entity_Color = 0x1520; // Color public const nint m_Entity_flBrightness = 0x1524; // float32 public const nint m_Entity_hCubemapTexture = 0x1528; // CStrongHandle public const nint m_Entity_bCustomCubemapTexture = 0x1530; // bool public const nint m_Entity_hLightProbeTexture = 0x1538; // CStrongHandle public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1540; // CStrongHandle public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1548; // CStrongHandle public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1550; // CStrongHandle public const nint m_Entity_vBoxMins = 0x1558; // Vector public const nint m_Entity_vBoxMaxs = 0x1564; // Vector public const nint m_Entity_bMoveable = 0x1570; // bool public const nint m_Entity_nHandshake = 0x1574; // int32 public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1578; // int32 public const nint m_Entity_nPriority = 0x157C; // int32 public const nint m_Entity_bStartDisabled = 0x1580; // bool public const nint m_Entity_flEdgeFadeDist = 0x1584; // float32 public const nint m_Entity_vEdgeFadeDists = 0x1588; // Vector public const nint m_Entity_nLightProbeSizeX = 0x1594; // int32 public const nint m_Entity_nLightProbeSizeY = 0x1598; // int32 public const nint m_Entity_nLightProbeSizeZ = 0x159C; // int32 public const nint m_Entity_nLightProbeAtlasX = 0x15A0; // int32 public const nint m_Entity_nLightProbeAtlasY = 0x15A4; // int32 public const nint m_Entity_nLightProbeAtlasZ = 0x15A8; // int32 public const nint m_Entity_bEnabled = 0x15C1; // bool } // Parent: CPlayerPawnComponent // Field count: 0 public static class CPlayer_WaterServices { } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponM249 { } // Parent: CParticleSystem // Field count: 5 // // Metadata: // NetworkVarNames: m_flAlphaScale (float32) // NetworkVarNames: m_flRadiusScale (float32) // NetworkVarNames: m_flSelfIllumScale (float32) // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) public static class CEnvParticleGlow { public const nint m_flAlphaScale = 0xC88; // float32 public const nint m_flRadiusScale = 0xC8C; // float32 public const nint m_flSelfIllumScale = 0xC90; // float32 public const nint m_ColorTint = 0xC94; // Color public const nint m_hTextureOverride = 0xC98; // CStrongHandle } // Parent: CBaseModelEntity // Field count: 0 public static class CFuncVehicleClip { } // Parent: CSoundAreaEntityBase // Field count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) public static class CSoundAreaEntitySphere { public const nint m_flRadius = 0x4E0; // float32 } // Parent: CFuncBrush // Field count: 9 // // Metadata: // NetworkVarNames: m_targetCamera (CUtlString) // NetworkVarNames: m_nResolutionEnum (int) // NetworkVarNames: m_bRenderShadows (bool) // NetworkVarNames: m_bUseUniqueColorTarget (bool) // NetworkVarNames: m_brushModelName (CUtlString) // NetworkVarNames: m_hTargetCamera (EHANDLE) // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) public static class CFuncMonitor { public const nint m_targetCamera = 0x730; // CUtlString public const nint m_nResolutionEnum = 0x738; // int32 public const nint m_bRenderShadows = 0x73C; // bool public const nint m_bUseUniqueColorTarget = 0x73D; // bool public const nint m_brushModelName = 0x740; // CUtlString public const nint m_hTargetCamera = 0x748; // CHandle public const nint m_bEnabled = 0x74C; // bool public const nint m_bDraw3DSkybox = 0x74D; // bool public const nint m_bStartEnabled = 0x74E; // bool } // Parent: CBaseEntity // Field count: 0 public static class CEnvFunnel { } // Parent: None // Field count: 6 public static class SequenceHistory_t { public const nint m_hSequence = 0x0; // HSequence public const nint m_flSeqStartTime = 0x4; // GameTime_t public const nint m_flSeqFixedCycle = 0x8; // float32 public const nint m_nSeqLoopMode = 0xC; // AnimLoopMode_t public const nint m_flPlaybackRate = 0x10; // float32 public const nint m_flCyclesPerSecond = 0x14; // float32 } // Parent: CCSGameModeRules // Field count: 0 public static class CCSGameModeRules_Noop { } // Parent: CPointEntity // Field count: 16 public static class CPointAngularVelocitySensor { public const nint m_hTargetEntity = 0x4C0; // CHandle public const nint m_flThreshold = 0x4C4; // float32 public const nint m_nLastCompareResult = 0x4C8; // int32 public const nint m_nLastFireResult = 0x4CC; // int32 public const nint m_flFireTime = 0x4D0; // GameTime_t public const nint m_flFireInterval = 0x4D4; // float32 public const nint m_flLastAngVelocity = 0x4D8; // float32 public const nint m_lastOrientation = 0x4DC; // QAngle public const nint m_vecAxis = 0x4E8; // Vector public const nint m_bUseHelper = 0x4F4; // bool public const nint m_AngularVelocity = 0x4F8; // CEntityOutputTemplate public const nint m_OnLessThan = 0x520; // CEntityIOOutput public const nint m_OnLessThanOrEqualTo = 0x548; // CEntityIOOutput public const nint m_OnGreaterThan = 0x570; // CEntityIOOutput public const nint m_OnGreaterThanOrEqualTo = 0x598; // CEntityIOOutput public const nint m_OnEqualTo = 0x5C0; // CEntityIOOutput } // Parent: CBaseCSGrenadeProjectile // Field count: 4 // // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) public static class CMolotovProjectile { public const nint m_bIsIncGrenade = 0xA90; // bool public const nint m_bDetonated = 0xA9C; // bool public const nint m_stillTimer = 0xAA0; // IntervalTimer public const nint m_bHasBouncedOffPlayer = 0xB80; // bool } // Parent: CBaseTrigger // Field count: 0 public static class CHostageRescueZoneShim { } // Parent: CBaseEntity // Field count: 0 public static class CPointPulse { } // Parent: CPointEntity // Field count: 24 public static class CEnvInstructorHint { public const nint m_iszName = 0x4C0; // CUtlSymbolLarge public const nint m_iszReplace_Key = 0x4C8; // CUtlSymbolLarge public const nint m_iszHintTargetEntity = 0x4D0; // CUtlSymbolLarge public const nint m_iTimeout = 0x4D8; // int32 public const nint m_iDisplayLimit = 0x4DC; // int32 public const nint m_iszIcon_Onscreen = 0x4E0; // CUtlSymbolLarge public const nint m_iszIcon_Offscreen = 0x4E8; // CUtlSymbolLarge public const nint m_iszCaption = 0x4F0; // CUtlSymbolLarge public const nint m_iszActivatorCaption = 0x4F8; // CUtlSymbolLarge public const nint m_Color = 0x500; // Color public const nint m_fIconOffset = 0x504; // float32 public const nint m_fRange = 0x508; // float32 public const nint m_iPulseOption = 0x50C; // uint8 public const nint m_iAlphaOption = 0x50D; // uint8 public const nint m_iShakeOption = 0x50E; // uint8 public const nint m_bStatic = 0x50F; // bool public const nint m_bNoOffscreen = 0x510; // bool public const nint m_bForceCaption = 0x511; // bool public const nint m_iInstanceType = 0x514; // int32 public const nint m_bSuppressRest = 0x518; // bool public const nint m_iszBinding = 0x520; // CUtlSymbolLarge public const nint m_bAllowNoDrawTarget = 0x528; // bool public const nint m_bAutoStart = 0x529; // bool public const nint m_bLocalPlayerOnly = 0x52A; // bool } // Parent: CPointEntity // Field count: 2 public static class CEnvTracer { public const nint m_vecEnd = 0x4C0; // Vector public const nint m_flDelay = 0x4CC; // float32 } // Parent: CPointEntity // Field count: 2 public static class CInfoGameEventProxy { public const nint m_iszEventName = 0x4C0; // CUtlSymbolLarge public const nint m_flRange = 0x4C8; // float32 } // Parent: CBaseEntity // Field count: 25 // // Metadata: // NetworkVarNames: m_FOV (float) // NetworkVarNames: m_Resolution (float) // NetworkVarNames: m_bFogEnable (bool) // NetworkVarNames: m_FogColor (Color) // NetworkVarNames: m_flFogStart (float) // NetworkVarNames: m_flFogEnd (float) // NetworkVarNames: m_flFogMaxDensity (float) // NetworkVarNames: m_bActive (bool) // NetworkVarNames: m_bUseScreenAspectRatio (bool) // NetworkVarNames: m_flAspectRatio (float) // NetworkVarNames: m_bNoSky (bool) // NetworkVarNames: m_fBrightness (float) // NetworkVarNames: m_flZFar (float) // NetworkVarNames: m_flZNear (float) // NetworkVarNames: m_bCanHLTVUse (bool) // NetworkVarNames: m_bDofEnabled (bool) // NetworkVarNames: m_flDofNearBlurry (float) // NetworkVarNames: m_flDofNearCrisp (float) // NetworkVarNames: m_flDofFarCrisp (float) // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) public static class CPointCamera { public const nint m_FOV = 0x4C0; // float32 public const nint m_Resolution = 0x4C4; // float32 public const nint m_bFogEnable = 0x4C8; // bool public const nint m_FogColor = 0x4C9; // Color public const nint m_flFogStart = 0x4D0; // float32 public const nint m_flFogEnd = 0x4D4; // float32 public const nint m_flFogMaxDensity = 0x4D8; // float32 public const nint m_bActive = 0x4DC; // bool public const nint m_bUseScreenAspectRatio = 0x4DD; // bool public const nint m_flAspectRatio = 0x4E0; // float32 public const nint m_bNoSky = 0x4E4; // bool public const nint m_fBrightness = 0x4E8; // float32 public const nint m_flZFar = 0x4EC; // float32 public const nint m_flZNear = 0x4F0; // float32 public const nint m_bCanHLTVUse = 0x4F4; // bool public const nint m_bDofEnabled = 0x4F5; // bool public const nint m_flDofNearBlurry = 0x4F8; // float32 public const nint m_flDofNearCrisp = 0x4FC; // float32 public const nint m_flDofFarCrisp = 0x500; // float32 public const nint m_flDofFarBlurry = 0x504; // float32 public const nint m_flDofTiltToGround = 0x508; // float32 public const nint m_TargetFOV = 0x50C; // float32 public const nint m_DegreesPerSecond = 0x510; // float32 public const nint m_bIsOn = 0x514; // bool public const nint m_pNext = 0x518; // CPointCamera* } // Parent: None // Field count: 7 // // Metadata: // NetworkVarNames: m_hModel (HModelStrong) // NetworkVarNames: m_bClientClothCreationSuppressed (bool) // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) // NetworkVarNames: m_nIdealMotionType (int8) public static class CModelState { public const nint m_hModel = 0xA0; // CStrongHandle public const nint m_ModelName = 0xA8; // CUtlSymbolLarge public const nint m_bClientClothCreationSuppressed = 0xE8; // bool public const nint m_MeshGroupMask = 0x198; // uint64 public const nint m_nIdealMotionType = 0x21A; // int8 public const nint m_nForceLOD = 0x21B; // int8 public const nint m_nClothUpdateFlags = 0x21C; // int8 } // Parent: CBaseModelEntity // Field count: 12 // // Metadata: // NetworkVarNames: m_vecLadderDir (Vector) // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) public static class CFuncLadder { public const nint m_vecLadderDir = 0x710; // Vector public const nint m_Dismounts = 0x720; // CUtlVector> public const nint m_vecLocalTop = 0x738; // Vector public const nint m_vecPlayerMountPositionTop = 0x744; // Vector public const nint m_vecPlayerMountPositionBottom = 0x750; // Vector public const nint m_flAutoRideSpeed = 0x75C; // float32 public const nint m_bDisabled = 0x760; // bool public const nint m_bFakeLadder = 0x761; // bool public const nint m_bHasSlack = 0x762; // bool public const nint m_surfacePropName = 0x768; // CUtlSymbolLarge public const nint m_OnPlayerGotOnLadder = 0x770; // CEntityIOOutput public const nint m_OnPlayerGotOffLadder = 0x798; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 8 public static class CPathKeyFrame { public const nint m_Origin = 0x4C0; // Vector public const nint m_Angles = 0x4CC; // QAngle public const nint m_qAngle = 0x4E0; // Quaternion public const nint m_iNextKey = 0x4F0; // CUtlSymbolLarge public const nint m_flNextTime = 0x4F8; // float32 public const nint m_pNextKey = 0x500; // CPathKeyFrame* public const nint m_pPrevKey = 0x508; // CPathKeyFrame* public const nint m_flMoveSpeed = 0x510; // float32 } // Parent: CBaseModelEntity // Field count: 3 public static class CFuncInteractionLayerClip { public const nint m_bDisabled = 0x710; // bool public const nint m_iszInteractsAs = 0x718; // CUtlSymbolLarge public const nint m_iszInteractsWith = 0x720; // CUtlSymbolLarge } // Parent: None // Field count: 2 // // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) public static class CAttributeList { public const nint m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar public const nint m_pManager = 0x58; // CAttributeManager* } // Parent: CGameRules // Field count: 0 public static class CMultiplayRules { } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponRevolver { } // Parent: CDynamicProp // Field count: 1 public static class COrnamentProp { public const nint m_initialOwner = 0xB80; // CUtlSymbolLarge } // Parent: CLogicalEntity // Field count: 1 public static class CLogicGameEvent { public const nint m_iszEventName = 0x4C0; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 2 public static class CEnvMuzzleFlash { public const nint m_flScale = 0x4C0; // float32 public const nint m_iszParentAttachment = 0x4C8; // CUtlSymbolLarge } // Parent: CModelPointEntity // Field count: 15 // // Metadata: // NetworkVarNames: m_nUniqueID (int) // NetworkVarNames: m_unAccountID (uint32) // NetworkVarNames: m_unTraceID (uint32) // NetworkVarNames: m_rtGcTime (uint32) // NetworkVarNames: m_vecEndPos (Vector) // NetworkVarNames: m_vecStart (Vector) // NetworkVarNames: m_vecLeft (Vector) // NetworkVarNames: m_vecNormal (Vector) // NetworkVarNames: m_nPlayer (int) // NetworkVarNames: m_nEntity (int) // NetworkVarNames: m_nHitbox (int) // NetworkVarNames: m_flCreationTime (float) // NetworkVarNames: m_nTintID (int) // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) public static class CPlayerSprayDecal { public const nint m_nUniqueID = 0x710; // int32 public const nint m_unAccountID = 0x714; // uint32 public const nint m_unTraceID = 0x718; // uint32 public const nint m_rtGcTime = 0x71C; // uint32 public const nint m_vecEndPos = 0x720; // Vector public const nint m_vecStart = 0x72C; // Vector public const nint m_vecLeft = 0x738; // Vector public const nint m_vecNormal = 0x744; // Vector public const nint m_nPlayer = 0x750; // int32 public const nint m_nEntity = 0x754; // int32 public const nint m_nHitbox = 0x758; // int32 public const nint m_flCreationTime = 0x75C; // float32 public const nint m_nTintID = 0x760; // int32 public const nint m_nVersion = 0x764; // uint8 public const nint m_ubSignature = 0x765; // uint8[128] } // Parent: CBaseTrigger // Field count: 9 // // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) public static class CBombTarget { public const nint m_OnBombExplode = 0x8E0; // CEntityIOOutput public const nint m_OnBombPlanted = 0x908; // CEntityIOOutput public const nint m_OnBombDefused = 0x930; // CEntityIOOutput public const nint m_bIsBombSiteB = 0x958; // bool public const nint m_bIsHeistBombTarget = 0x959; // bool public const nint m_bBombPlantedHere = 0x95A; // bool public const nint m_szMountTarget = 0x960; // CUtlSymbolLarge public const nint m_hInstructorHint = 0x968; // CHandle public const nint m_nBombSiteDesignation = 0x96C; // int32 } // Parent: CBaseEntity // Field count: 8 public static class CPhysicsSpring { public const nint m_flFrequency = 0x4C8; // float32 public const nint m_flDampingRatio = 0x4CC; // float32 public const nint m_flRestLength = 0x4D0; // float32 public const nint m_nameAttachStart = 0x4D8; // CUtlSymbolLarge public const nint m_nameAttachEnd = 0x4E0; // CUtlSymbolLarge public const nint m_start = 0x4E8; // Vector public const nint m_end = 0x4F4; // Vector public const nint m_teleportTick = 0x500; // uint32 } // Parent: CBaseEntity // Field count: 17 // // Metadata: // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_vBoxMins (Vector) // NetworkVarNames: m_Entity_vBoxMaxs (Vector) // NetworkVarNames: m_Entity_bMoveable (bool) // NetworkVarNames: m_Entity_nHandshake (int) // NetworkVarNames: m_Entity_nPriority (int) // NetworkVarNames: m_Entity_bStartDisabled (bool) // NetworkVarNames: m_Entity_nLightProbeSizeX (int) // NetworkVarNames: m_Entity_nLightProbeSizeY (int) // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) public static class CEnvLightProbeVolume { public const nint m_Entity_hLightProbeTexture = 0x14A0; // CStrongHandle public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x14A8; // CStrongHandle public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x14B0; // CStrongHandle public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x14B8; // CStrongHandle public const nint m_Entity_vBoxMins = 0x14C0; // Vector public const nint m_Entity_vBoxMaxs = 0x14CC; // Vector public const nint m_Entity_bMoveable = 0x14D8; // bool public const nint m_Entity_nHandshake = 0x14DC; // int32 public const nint m_Entity_nPriority = 0x14E0; // int32 public const nint m_Entity_bStartDisabled = 0x14E4; // bool public const nint m_Entity_nLightProbeSizeX = 0x14E8; // int32 public const nint m_Entity_nLightProbeSizeY = 0x14EC; // int32 public const nint m_Entity_nLightProbeSizeZ = 0x14F0; // int32 public const nint m_Entity_nLightProbeAtlasX = 0x14F4; // int32 public const nint m_Entity_nLightProbeAtlasY = 0x14F8; // int32 public const nint m_Entity_nLightProbeAtlasZ = 0x14FC; // int32 public const nint m_Entity_bEnabled = 0x1509; // bool } // Parent: CCSGameModeRules // Field count: 1 // // Metadata: // NetworkVarNames: m_WeaponSequence (CUtlString) public static class CCSGameModeRules_ArmsRace { public const nint m_WeaponSequence = 0x30; // CNetworkUtlVectorBase } // Parent: CTriggerPush // Field count: 1 public static class CScriptTriggerPush { public const nint m_vExtent = 0x918; // Vector } // Parent: CBaseEntity // Field count: 1 public static class CEnvEntityIgniter { public const nint m_flLifetime = 0x4C0; // float32 } // Parent: CBaseModelEntity // Field count: 1 public static class CFuncWall { public const nint m_nState = 0x710; // int32 } // Parent: None // Field count: 14 // // Metadata: // NetworkVarNames: m_PlayerDamager (CHandle) // NetworkVarNames: m_PlayerRecipient (CHandle) // NetworkVarNames: m_hPlayerControllerDamager (CHandle) // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) // NetworkVarNames: m_szPlayerDamagerName (CUtlString) // NetworkVarNames: m_szPlayerRecipientName (CUtlString) // NetworkVarNames: m_DamagerXuid (uint64) // NetworkVarNames: m_RecipientXuid (uint64) // NetworkVarNames: m_iDamage (int) // NetworkVarNames: m_iActualHealthRemoved (int) // NetworkVarNames: m_iNumHits (int) // NetworkVarNames: m_iLastBulletUpdate (int) // NetworkVarNames: m_bIsOtherEnemy (bool) // NetworkVarNames: m_killType (EKillTypes_t) public static class CDamageRecord { public const nint m_PlayerDamager = 0x28; // CHandle public const nint m_PlayerRecipient = 0x2C; // CHandle public const nint m_hPlayerControllerDamager = 0x30; // CHandle public const nint m_hPlayerControllerRecipient = 0x34; // CHandle public const nint m_szPlayerDamagerName = 0x38; // CUtlString public const nint m_szPlayerRecipientName = 0x40; // CUtlString public const nint m_DamagerXuid = 0x48; // uint64 public const nint m_RecipientXuid = 0x50; // uint64 public const nint m_iDamage = 0x58; // int32 public const nint m_iActualHealthRemoved = 0x5C; // int32 public const nint m_iNumHits = 0x60; // int32 public const nint m_iLastBulletUpdate = 0x64; // int32 public const nint m_bIsOtherEnemy = 0x68; // bool public const nint m_killType = 0x69; // EKillTypes_t } // Parent: CLogicalEntity // Field count: 3 public static class CLogicAutosave { public const nint m_bForceNewLevelUnit = 0x4C0; // bool public const nint m_minHitPoints = 0x4C4; // int32 public const nint m_minHitPointsToCommit = 0x4C8; // int32 } // Parent: CPlayerControllerComponent // Field count: 2 // // Metadata: // NetworkVarNames: m_nSendUpdate (int) // NetworkVarNames: m_DamageList (CDamageRecord) public static class CCSPlayerController_DamageServices { public const nint m_nSendUpdate = 0x40; // int32 public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent // Field count: 5 public static class CRenderComponent { public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer public const nint m_bIsRenderingWithViewModels = 0x50; // bool public const nint m_nSplitscreenFlags = 0x54; // uint32 public const nint m_bEnableRendering = 0x60; // bool public const nint m_bInterpolationReadyToDraw = 0xB0; // bool } // Parent: CSoundEventEntity // Field count: 7 // // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) public static class CSoundEventPathCornerEntity { public const nint m_iszPathCorner = 0x570; // CUtlSymbolLarge public const nint m_iCountMax = 0x578; // int32 public const nint m_flDistanceMax = 0x57C; // float32 public const nint m_flDistMaxSqr = 0x580; // float32 public const nint m_flDotProductMax = 0x584; // float32 public const nint m_bPlaying = 0x588; // bool public const nint m_vecCornerPairsNetworked = 0x5B0; // CNetworkUtlVectorBase } // Parent: CEnvSoundscape // Field count: 1 public static class CEnvSoundscapeProxy { public const nint m_MainSoundscapeName = 0x558; // CUtlSymbolLarge } // Parent: CEntityComponent // Field count: 67 // // Metadata: // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_SecondaryColor (Color) // NetworkVarNames: m_flBrightness (float) // NetworkVarNames: m_flBrightnessScale (float) // NetworkVarNames: m_flBrightnessMult (float) // NetworkVarNames: m_flRange (float) // NetworkVarNames: m_flFalloff (float) // NetworkVarNames: m_flAttenuation0 (float) // NetworkVarNames: m_flAttenuation1 (float) // NetworkVarNames: m_flAttenuation2 (float) // NetworkVarNames: m_flTheta (float) // NetworkVarNames: m_flPhi (float) // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) // NetworkVarNames: m_nCascades (int) // NetworkVarNames: m_nCastShadows (int) // NetworkVarNames: m_nShadowWidth (int) // NetworkVarNames: m_nShadowHeight (int) // NetworkVarNames: m_bRenderDiffuse (bool) // NetworkVarNames: m_nRenderSpecular (int) // NetworkVarNames: m_bRenderTransmissive (bool) // NetworkVarNames: m_flOrthoLightWidth (float) // NetworkVarNames: m_flOrthoLightHeight (float) // NetworkVarNames: m_nStyle (int) // NetworkVarNames: m_Pattern (CUtlString) // NetworkVarNames: m_nCascadeRenderStaticObjects (int) // NetworkVarNames: m_flShadowCascadeCrossFade (float) // NetworkVarNames: m_flShadowCascadeDistanceFade (float) // NetworkVarNames: m_flShadowCascadeDistance0 (float) // NetworkVarNames: m_flShadowCascadeDistance1 (float) // NetworkVarNames: m_flShadowCascadeDistance2 (float) // NetworkVarNames: m_flShadowCascadeDistance3 (float) // NetworkVarNames: m_nShadowCascadeResolution0 (int) // NetworkVarNames: m_nShadowCascadeResolution1 (int) // NetworkVarNames: m_nShadowCascadeResolution2 (int) // NetworkVarNames: m_nShadowCascadeResolution3 (int) // NetworkVarNames: m_bUsesBakedShadowing (bool) // NetworkVarNames: m_nShadowPriority (int) // NetworkVarNames: m_nBakedShadowIndex (int) // NetworkVarNames: m_bRenderToCubemaps (bool) // NetworkVarNames: m_nDirectLight (int) // NetworkVarNames: m_nIndirectLight (int) // NetworkVarNames: m_flFadeMinDist (float) // NetworkVarNames: m_flFadeMaxDist (float) // NetworkVarNames: m_flShadowFadeMinDist (float) // NetworkVarNames: m_flShadowFadeMaxDist (float) // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bFlicker (bool) // NetworkVarNames: m_bPrecomputedFieldsValid (bool) // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) // NetworkVarNames: m_flPrecomputedMaxRange (float) // NetworkVarNames: m_nFogLightingMode (int) // NetworkVarNames: m_flFogContributionStength (float) // NetworkVarNames: m_flNearClipPlane (float) // NetworkVarNames: m_SkyColor (Color) // NetworkVarNames: m_flSkyIntensity (float) // NetworkVarNames: m_SkyAmbientBounce (Color) // NetworkVarNames: m_bUseSecondaryColor (bool) // NetworkVarNames: m_bMixedShadows (bool) // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) public static class CLightComponent { public const nint __m_pChainEntity = 0x38; // CNetworkVarChainer public const nint m_Color = 0x75; // Color public const nint m_SecondaryColor = 0x79; // Color public const nint m_flBrightness = 0x80; // float32 public const nint m_flBrightnessScale = 0x84; // float32 public const nint m_flBrightnessMult = 0x88; // float32 public const nint m_flRange = 0x8C; // float32 public const nint m_flFalloff = 0x90; // float32 public const nint m_flAttenuation0 = 0x94; // float32 public const nint m_flAttenuation1 = 0x98; // float32 public const nint m_flAttenuation2 = 0x9C; // float32 public const nint m_flTheta = 0xA0; // float32 public const nint m_flPhi = 0xA4; // float32 public const nint m_hLightCookie = 0xA8; // CStrongHandle public const nint m_nCascades = 0xB0; // int32 public const nint m_nCastShadows = 0xB4; // int32 public const nint m_nShadowWidth = 0xB8; // int32 public const nint m_nShadowHeight = 0xBC; // int32 public const nint m_bRenderDiffuse = 0xC0; // bool public const nint m_nRenderSpecular = 0xC4; // int32 public const nint m_bRenderTransmissive = 0xC8; // bool public const nint m_flOrthoLightWidth = 0xCC; // float32 public const nint m_flOrthoLightHeight = 0xD0; // float32 public const nint m_nStyle = 0xD4; // int32 public const nint m_Pattern = 0xD8; // CUtlString public const nint m_nCascadeRenderStaticObjects = 0xE0; // int32 public const nint m_flShadowCascadeCrossFade = 0xE4; // float32 public const nint m_flShadowCascadeDistanceFade = 0xE8; // float32 public const nint m_flShadowCascadeDistance0 = 0xEC; // float32 public const nint m_flShadowCascadeDistance1 = 0xF0; // float32 public const nint m_flShadowCascadeDistance2 = 0xF4; // float32 public const nint m_flShadowCascadeDistance3 = 0xF8; // float32 public const nint m_nShadowCascadeResolution0 = 0xFC; // int32 public const nint m_nShadowCascadeResolution1 = 0x100; // int32 public const nint m_nShadowCascadeResolution2 = 0x104; // int32 public const nint m_nShadowCascadeResolution3 = 0x108; // int32 public const nint m_bUsesBakedShadowing = 0x10C; // bool public const nint m_nShadowPriority = 0x110; // int32 public const nint m_nBakedShadowIndex = 0x114; // int32 public const nint m_bRenderToCubemaps = 0x118; // bool public const nint m_nDirectLight = 0x11C; // int32 public const nint m_nIndirectLight = 0x120; // int32 public const nint m_flFadeMinDist = 0x124; // float32 public const nint m_flFadeMaxDist = 0x128; // float32 public const nint m_flShadowFadeMinDist = 0x12C; // float32 public const nint m_flShadowFadeMaxDist = 0x130; // float32 public const nint m_bEnabled = 0x134; // bool public const nint m_bFlicker = 0x135; // bool public const nint m_bPrecomputedFieldsValid = 0x136; // bool public const nint m_vPrecomputedBoundsMins = 0x138; // Vector public const nint m_vPrecomputedBoundsMaxs = 0x144; // Vector public const nint m_vPrecomputedOBBOrigin = 0x150; // Vector public const nint m_vPrecomputedOBBAngles = 0x15C; // QAngle public const nint m_vPrecomputedOBBExtent = 0x168; // Vector public const nint m_flPrecomputedMaxRange = 0x174; // float32 public const nint m_nFogLightingMode = 0x178; // int32 public const nint m_flFogContributionStength = 0x17C; // float32 public const nint m_flNearClipPlane = 0x180; // float32 public const nint m_SkyColor = 0x184; // Color public const nint m_flSkyIntensity = 0x188; // float32 public const nint m_SkyAmbientBounce = 0x18C; // Color public const nint m_bUseSecondaryColor = 0x190; // bool public const nint m_bMixedShadows = 0x191; // bool public const nint m_flLightStyleStartTime = 0x194; // GameTime_t public const nint m_flCapsuleLength = 0x198; // float32 public const nint m_flMinRoughness = 0x19C; // float32 public const nint m_bPvsModifyEntity = 0x1B0; // bool } // Parent: CBaseCSGrenadeProjectile // Field count: 9 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) // NetworkVarNames: m_bDidSmokeEffect (bool) // NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) public static class CSmokeGrenadeProjectile { public const nint m_nSmokeEffectTickBegin = 0xAA8; // int32 public const nint m_bDidSmokeEffect = 0xAAC; // bool public const nint m_nRandomSeed = 0xAB0; // int32 public const nint m_vSmokeColor = 0xAB4; // Vector public const nint m_vSmokeDetonationPos = 0xAC0; // Vector public const nint m_VoxelFrameData = 0xAD0; // CUtlVector public const nint m_flLastBounce = 0xAE8; // GameTime_t public const nint m_fllastSimulationTime = 0xAEC; // GameTime_t public const nint m_bExplodeFromInferno = 0x2D70; // bool } // Parent: CTriggerMultiple // Field count: 1 public static class CScriptTriggerMultiple { public const nint m_vExtent = 0x908; // Vector } // Parent: CSoundOpvarSetPointEntity // Field count: 4 public static class CSoundOpvarSetAutoRoomEntity { public const nint m_traceResults = 0x668; // CUtlVector public const nint m_flSize = 0x698; // float32 public const nint m_flHeightTolerance = 0x69C; // float32 public const nint m_flSizeSqr = 0x6A0; // float32 } // Parent: None // Field count: 0 public static class CEntityComponent { } // Parent: CBaseFilter // Field count: 1 public static class FilterDamageType { public const nint m_iDamageType = 0x518; // int32 } // Parent: CBot // Field count: 139 public static class CCSBot { public const nint m_eyePosition = 0xF8; // Vector public const nint m_name = 0x104; // char[64] public const nint m_combatRange = 0x144; // float32 public const nint m_isRogue = 0x148; // bool public const nint m_rogueTimer = 0x150; // CountdownTimer public const nint m_diedLastRound = 0x16C; // bool public const nint m_safeTime = 0x170; // float32 public const nint m_wasSafe = 0x174; // bool public const nint m_blindFire = 0x17C; // bool public const nint m_surpriseTimer = 0x180; // CountdownTimer public const nint m_bAllowActive = 0x198; // bool public const nint m_isFollowing = 0x199; // bool public const nint m_leader = 0x19C; // CHandle public const nint m_followTimestamp = 0x1A0; // float32 public const nint m_allowAutoFollowTime = 0x1A4; // float32 public const nint m_hurryTimer = 0x1A8; // CountdownTimer public const nint m_alertTimer = 0x1C0; // CountdownTimer public const nint m_sneakTimer = 0x1D8; // CountdownTimer public const nint m_panicTimer = 0x1F0; // CountdownTimer public const nint m_stateTimestamp = 0x4C0; // float32 public const nint m_isAttacking = 0x4C4; // bool public const nint m_isOpeningDoor = 0x4C5; // bool public const nint m_taskEntity = 0x4CC; // CHandle public const nint m_goalPosition = 0x4DC; // Vector public const nint m_goalEntity = 0x4E8; // CHandle public const nint m_avoid = 0x4EC; // CHandle public const nint m_avoidTimestamp = 0x4F0; // float32 public const nint m_isStopping = 0x4F4; // bool public const nint m_hasVisitedEnemySpawn = 0x4F5; // bool public const nint m_stillTimer = 0x4F8; // IntervalTimer public const nint m_bEyeAnglesUnderPathFinderControl = 0x508; // bool public const nint m_pathIndex = 0x5600; // int32 public const nint m_areaEnteredTimestamp = 0x5604; // GameTime_t public const nint m_repathTimer = 0x5608; // CountdownTimer public const nint m_avoidFriendTimer = 0x5620; // CountdownTimer public const nint m_isFriendInTheWay = 0x5638; // bool public const nint m_politeTimer = 0x5640; // CountdownTimer public const nint m_isWaitingBehindFriend = 0x5658; // bool public const nint m_pathLadderEnd = 0x5684; // float32 public const nint m_mustRunTimer = 0x56D0; // CountdownTimer public const nint m_waitTimer = 0x56E8; // CountdownTimer public const nint m_updateTravelDistanceTimer = 0x5700; // CountdownTimer public const nint m_playerTravelDistance = 0x5718; // float32[64] public const nint m_travelDistancePhase = 0x5818; // uint8 public const nint m_hostageEscortCount = 0x59B0; // uint8 public const nint m_hostageEscortCountTimestamp = 0x59B4; // float32 public const nint m_desiredTeam = 0x59B8; // int32 public const nint m_hasJoined = 0x59BC; // bool public const nint m_isWaitingForHostage = 0x59BD; // bool public const nint m_inhibitWaitingForHostageTimer = 0x59C0; // CountdownTimer public const nint m_waitForHostageTimer = 0x59D8; // CountdownTimer public const nint m_noisePosition = 0x59F0; // Vector public const nint m_noiseTravelDistance = 0x59FC; // float32 public const nint m_noiseTimestamp = 0x5A00; // float32 public const nint m_noiseSource = 0x5A08; // CCSPlayerPawn* public const nint m_noiseBendTimer = 0x5A20; // CountdownTimer public const nint m_bentNoisePosition = 0x5A38; // Vector public const nint m_bendNoisePositionValid = 0x5A44; // bool public const nint m_lookAroundStateTimestamp = 0x5A48; // float32 public const nint m_lookAheadAngle = 0x5A4C; // float32 public const nint m_forwardAngle = 0x5A50; // float32 public const nint m_inhibitLookAroundTimestamp = 0x5A54; // float32 public const nint m_lookAtSpot = 0x5A5C; // Vector public const nint m_lookAtSpotDuration = 0x5A6C; // float32 public const nint m_lookAtSpotTimestamp = 0x5A70; // float32 public const nint m_lookAtSpotAngleTolerance = 0x5A74; // float32 public const nint m_lookAtSpotClearIfClose = 0x5A78; // bool public const nint m_lookAtSpotAttack = 0x5A79; // bool public const nint m_lookAtDesc = 0x5A80; // char* public const nint m_peripheralTimestamp = 0x5A88; // float32 public const nint m_approachPointCount = 0x5C10; // uint8 public const nint m_approachPointViewPosition = 0x5C14; // Vector public const nint m_viewSteadyTimer = 0x5C20; // IntervalTimer public const nint m_tossGrenadeTimer = 0x5C38; // CountdownTimer public const nint m_isAvoidingGrenade = 0x5C58; // CountdownTimer public const nint m_spotCheckTimestamp = 0x5C78; // float32 public const nint m_checkedHidingSpotCount = 0x6080; // int32 public const nint m_lookPitch = 0x6084; // float32 public const nint m_lookPitchVel = 0x6088; // float32 public const nint m_lookYaw = 0x608C; // float32 public const nint m_lookYawVel = 0x6090; // float32 public const nint m_targetSpot = 0x6094; // Vector public const nint m_targetSpotVelocity = 0x60A0; // Vector public const nint m_targetSpotPredicted = 0x60AC; // Vector public const nint m_aimError = 0x60B8; // QAngle public const nint m_aimGoal = 0x60C4; // QAngle public const nint m_targetSpotTime = 0x60D0; // GameTime_t public const nint m_aimFocus = 0x60D4; // float32 public const nint m_aimFocusInterval = 0x60D8; // float32 public const nint m_aimFocusNextUpdate = 0x60DC; // GameTime_t public const nint m_ignoreEnemiesTimer = 0x60E8; // CountdownTimer public const nint m_enemy = 0x6100; // CHandle public const nint m_isEnemyVisible = 0x6104; // bool public const nint m_visibleEnemyParts = 0x6105; // uint8 public const nint m_lastEnemyPosition = 0x6108; // Vector public const nint m_lastSawEnemyTimestamp = 0x6114; // float32 public const nint m_firstSawEnemyTimestamp = 0x6118; // float32 public const nint m_currentEnemyAcquireTimestamp = 0x611C; // float32 public const nint m_enemyDeathTimestamp = 0x6120; // float32 public const nint m_friendDeathTimestamp = 0x6124; // float32 public const nint m_isLastEnemyDead = 0x6128; // bool public const nint m_nearbyEnemyCount = 0x612C; // int32 public const nint m_bomber = 0x6338; // CHandle public const nint m_nearbyFriendCount = 0x633C; // int32 public const nint m_closestVisibleFriend = 0x6340; // CHandle public const nint m_closestVisibleHumanFriend = 0x6344; // CHandle public const nint m_attentionInterval = 0x6348; // IntervalTimer public const nint m_attacker = 0x6358; // CHandle public const nint m_attackedTimestamp = 0x635C; // float32 public const nint m_burnedByFlamesTimer = 0x6360; // IntervalTimer public const nint m_lastVictimID = 0x6370; // int32 public const nint m_isAimingAtEnemy = 0x6374; // bool public const nint m_isRapidFiring = 0x6375; // bool public const nint m_equipTimer = 0x6378; // IntervalTimer public const nint m_zoomTimer = 0x6388; // CountdownTimer public const nint m_fireWeaponTimestamp = 0x63A0; // GameTime_t public const nint m_lookForWeaponsOnGroundTimer = 0x63A8; // CountdownTimer public const nint m_bIsSleeping = 0x63C0; // bool public const nint m_isEnemySniperVisible = 0x63C1; // bool public const nint m_sawEnemySniperTimer = 0x63C8; // CountdownTimer public const nint m_enemyQueueIndex = 0x6480; // uint8 public const nint m_enemyQueueCount = 0x6481; // uint8 public const nint m_enemyQueueAttendIndex = 0x6482; // uint8 public const nint m_isStuck = 0x6483; // bool public const nint m_stuckTimestamp = 0x6484; // GameTime_t public const nint m_stuckSpot = 0x6488; // Vector public const nint m_wiggleTimer = 0x6498; // CountdownTimer public const nint m_stuckJumpTimer = 0x64B0; // CountdownTimer public const nint m_nextCleanupCheckTimestamp = 0x64C8; // GameTime_t public const nint m_avgVel = 0x64CC; // float32[10] public const nint m_avgVelIndex = 0x64F4; // int32 public const nint m_avgVelCount = 0x64F8; // int32 public const nint m_lastOrigin = 0x64FC; // Vector public const nint m_lastRadioRecievedTimestamp = 0x650C; // float32 public const nint m_lastRadioSentTimestamp = 0x6510; // float32 public const nint m_radioSubject = 0x6514; // CHandle public const nint m_radioPosition = 0x6518; // Vector public const nint m_voiceEndTimestamp = 0x6524; // float32 public const nint m_lastValidReactionQueueFrame = 0x6530; // int32 } // Parent: CLogicalEntity // Field count: 7 public static class CPhysMotor { public const nint m_nameAttach = 0x4C0; // CUtlSymbolLarge public const nint m_hAttachedObject = 0x4C8; // CHandle public const nint m_spinUp = 0x4CC; // float32 public const nint m_additionalAcceleration = 0x4D0; // float32 public const nint m_angularAcceleration = 0x4D4; // float32 public const nint m_lastTime = 0x4D8; // GameTime_t public const nint m_motor = 0x4F0; // CMotorController } // Parent: CBaseEntity // Field count: 3 // // Metadata: // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) public static class CSoundAreaEntityBase { public const nint m_bDisabled = 0x4C0; // bool public const nint m_iszSoundAreaType = 0x4C8; // CUtlSymbolLarge public const nint m_vPos = 0x4D0; // Vector } // Parent: CPlayer_UseServices // Field count: 3 public static class CCSPlayer_UseServices { public const nint m_hLastKnownUseEntity = 0x40; // CHandle public const nint m_flLastUseTimeStamp = 0x44; // GameTime_t public const nint m_flTimeLastUsedWindow = 0x48; // GameTime_t } // Parent: CCSGO_TeamPreviewCharacterPosition // Field count: 0 public static class CCSGO_TeamSelectCharacterPosition { } // Parent: CItem // Field count: 0 public static class CItemKevlar { } // Parent: CBaseTrigger // Field count: 14 public static class CTriggerHurt { public const nint m_flOriginalDamage = 0x8E0; // float32 public const nint m_flDamage = 0x8E4; // float32 public const nint m_flDamageCap = 0x8E8; // float32 public const nint m_flLastDmgTime = 0x8EC; // GameTime_t public const nint m_flForgivenessDelay = 0x8F0; // float32 public const nint m_bitsDamageInflict = 0x8F4; // int32 public const nint m_damageModel = 0x8F8; // int32 public const nint m_bNoDmgForce = 0x8FC; // bool public const nint m_vDamageForce = 0x900; // Vector public const nint m_thinkAlways = 0x90C; // bool public const nint m_hurtThinkPeriod = 0x910; // float32 public const nint m_OnHurt = 0x918; // CEntityIOOutput public const nint m_OnHurtPlayer = 0x940; // CEntityIOOutput public const nint m_hurtEntities = 0x968; // CUtlVector> } // Parent: CLogicalEntity // Field count: 13 public static class CPhysConstraint { public const nint m_nameAttach1 = 0x4C8; // CUtlSymbolLarge public const nint m_nameAttach2 = 0x4D0; // CUtlSymbolLarge public const nint m_hAttach1 = 0x4D8; // CHandle public const nint m_hAttach2 = 0x4DC; // CHandle public const nint m_nameAttachment1 = 0x4E0; // CUtlSymbolLarge public const nint m_nameAttachment2 = 0x4E8; // CUtlSymbolLarge public const nint m_breakSound = 0x4F0; // CUtlSymbolLarge public const nint m_forceLimit = 0x4F8; // float32 public const nint m_torqueLimit = 0x4FC; // float32 public const nint m_teleportTick = 0x500; // uint32 public const nint m_minTeleportDistance = 0x504; // float32 public const nint m_bSnapObjectPositions = 0x508; // bool public const nint m_OnBreak = 0x510; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 24 // // Metadata: // NetworkVarNames: m_nDraftType (int) // NetworkVarNames: m_nTeamWinningCoinToss (int) // NetworkVarNames: m_nTeamWithFirstChoice (int) // NetworkVarNames: m_nVoteMapIdsList (int) // NetworkVarNames: m_nAccountIDs (int) // NetworkVarNames: m_nMapId0 (int) // NetworkVarNames: m_nMapId1 (int) // NetworkVarNames: m_nMapId2 (int) // NetworkVarNames: m_nMapId3 (int) // NetworkVarNames: m_nMapId4 (int) // NetworkVarNames: m_nMapId5 (int) // NetworkVarNames: m_nStartingSide0 (int) // NetworkVarNames: m_nCurrentPhase (int) // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) public static class CMapVetoPickController { public const nint m_bPlayedIntroVcd = 0x4C0; // bool public const nint m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // bool public const nint m_dblPreMatchDraftSequenceTime = 0x4E0; // float64 public const nint m_bPreMatchDraftStateChanged = 0x4E8; // bool public const nint m_nDraftType = 0x4EC; // int32 public const nint m_nTeamWinningCoinToss = 0x4F0; // int32 public const nint m_nTeamWithFirstChoice = 0x4F4; // int32[64] public const nint m_nVoteMapIdsList = 0x5F4; // int32[7] public const nint m_nAccountIDs = 0x610; // int32[64] public const nint m_nMapId0 = 0x710; // int32[64] public const nint m_nMapId1 = 0x810; // int32[64] public const nint m_nMapId2 = 0x910; // int32[64] public const nint m_nMapId3 = 0xA10; // int32[64] public const nint m_nMapId4 = 0xB10; // int32[64] public const nint m_nMapId5 = 0xC10; // int32[64] public const nint m_nStartingSide0 = 0xD10; // int32[64] public const nint m_nCurrentPhase = 0xE10; // int32 public const nint m_nPhaseStartTick = 0xE14; // int32 public const nint m_nPhaseDurationTicks = 0xE18; // int32 public const nint m_OnMapVetoed = 0xE20; // CEntityOutputTemplate public const nint m_OnMapPicked = 0xE48; // CEntityOutputTemplate public const nint m_OnSidesPicked = 0xE70; // CEntityOutputTemplate public const nint m_OnNewPhaseStarted = 0xE98; // CEntityOutputTemplate public const nint m_OnLevelTransition = 0xEC0; // CEntityOutputTemplate } // Parent: CBaseEntity // Field count: 0 public static class CCSMinimapBoundary { } // Parent: CPointEntity // Field count: 4 public static class CSoundEnt { public const nint m_iFreeSound = 0x4C0; // int32 public const nint m_iActiveSound = 0x4C4; // int32 public const nint m_cLastActiveSounds = 0x4C8; // int32 public const nint m_SoundPool = 0x4CC; // CSound[128] } // Parent: CPointEntity // Field count: 0 public static class CInfoSpawnGroupLandmark { } // Parent: CPlayerPawnComponent // Field count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) // NetworkVarNames: m_flMaxspeed (float32) // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) public static class CPlayer_MovementServices { public const nint m_nImpulse = 0x40; // int32 public const nint m_nButtons = 0x48; // CInButtonState public const nint m_nQueuedButtonDownMask = 0x68; // uint64 public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 public const nint m_nButtonDoublePressed = 0x78; // uint64 public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 public const nint m_nToggleButtonDownMask = 0x188; // uint64 public const nint m_flMaxspeed = 0x198; // float32 public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4] public const nint m_flForwardMove = 0x1AC; // float32 public const nint m_flLeftMove = 0x1B0; // float32 public const nint m_flUpMove = 0x1B4; // float32 public const nint m_vecLastMovementImpulses = 0x1B8; // Vector public const nint m_vecOldViewAngles = 0x1C4; // QAngle } // Parent: CBaseTrigger // Field count: 3 public static class CTriggerSave { public const nint m_bForceNewLevelUnit = 0x8E0; // bool public const nint m_fDangerousTimer = 0x8E4; // float32 public const nint m_minHitPoints = 0x8E8; // int32 } // Parent: CPhysConstraint // Field count: 11 public static class CPhysWheelConstraint { public const nint m_flSuspensionFrequency = 0x538; // float32 public const nint m_flSuspensionDampingRatio = 0x53C; // float32 public const nint m_flSuspensionHeightOffset = 0x540; // float32 public const nint m_bEnableSuspensionLimit = 0x544; // bool public const nint m_flMinSuspensionOffset = 0x548; // float32 public const nint m_flMaxSuspensionOffset = 0x54C; // float32 public const nint m_bEnableSteeringLimit = 0x550; // bool public const nint m_flMinSteeringAngle = 0x554; // float32 public const nint m_flMaxSteeringAngle = 0x558; // float32 public const nint m_flSteeringAxisFriction = 0x55C; // float32 public const nint m_flSpinAxisFriction = 0x560; // float32 } // Parent: CPhysConstraint // Field count: 6 public static class CPhysFixed { public const nint m_flLinearFrequency = 0x538; // float32 public const nint m_flLinearDampingRatio = 0x53C; // float32 public const nint m_flAngularFrequency = 0x540; // float32 public const nint m_flAngularDampingRatio = 0x544; // float32 public const nint m_bEnableLinearConstraint = 0x548; // bool public const nint m_bEnableAngularConstraint = 0x549; // bool } // Parent: CEntitySubclassVDataBase // Field count: 14 // // Metadata: // MGetKV3ClassDefaults public static class CBasePlayerVData { public const nint m_sModelName = 0x28; // CResourceNameTyped> public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat public const nint m_flHoldBreathTime = 0x158; // float32 public const nint m_flDrowningDamageInterval = 0x15C; // float32 public const nint m_nDrowningDamageInitial = 0x160; // int32 public const nint m_nDrowningDamageMax = 0x164; // int32 public const nint m_nWaterSpeed = 0x168; // int32 public const nint m_flUseRange = 0x16C; // float32 public const nint m_flUseAngleTolerance = 0x170; // float32 public const nint m_flCrouchTime = 0x174; // float32 } // Parent: CServerOnlyEntity // Field count: 11 public static class CEnvSoundscape { public const nint m_OnPlay = 0x4C0; // CEntityIOOutput public const nint m_flRadius = 0x4E8; // float32 public const nint m_soundscapeName = 0x4F0; // CUtlSymbolLarge public const nint m_soundEventName = 0x4F8; // CUtlSymbolLarge public const nint m_bOverrideWithEvent = 0x500; // bool public const nint m_soundscapeIndex = 0x504; // int32 public const nint m_soundscapeEntityListId = 0x508; // int32 public const nint m_soundEventHash = 0x50C; // uint32 public const nint m_positionNames = 0x510; // CUtlSymbolLarge[8] public const nint m_hProxySoundscape = 0x550; // CHandle public const nint m_bDisabled = 0x554; // bool } // Parent: CPlayerControllerComponent // Field count: 6 // // Metadata: // NetworkVarNames: m_iAccount (int) // NetworkVarNames: m_iStartAccount (int) // NetworkVarNames: m_iTotalCashSpent (int) // NetworkVarNames: m_iCashSpentThisRound (int) public static class CCSPlayerController_InGameMoneyServices { public const nint m_bReceivesMoneyNextRound = 0x40; // bool public const nint m_iMoneyEarnedForNextRound = 0x44; // int32 public const nint m_iAccount = 0x48; // int32 public const nint m_iStartAccount = 0x4C; // int32 public const nint m_iTotalCashSpent = 0x50; // int32 public const nint m_iCashSpentThisRound = 0x54; // int32 } // Parent: CSprite // Field count: 0 public static class CSpriteOriented { } // Parent: CSoundOpvarSetAABBEntity // Field count: 0 public static class CSoundOpvarSetOBBEntity { } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponM4A1 { } // Parent: CBeam // Field count: 5 public static class CEnvLaser { public const nint m_iszLaserTarget = 0x7B0; // CUtlSymbolLarge public const nint m_pSprite = 0x7B8; // CSprite* public const nint m_iszSpriteName = 0x7C0; // CUtlSymbolLarge public const nint m_firePosition = 0x7C8; // Vector public const nint m_flStartFrame = 0x7D4; // float32 } // Parent: CSprite // Field count: 0 public static class CCommentaryViewPosition { } // Parent: CTonemapController2 // Field count: 0 public static class CTonemapController2Alias_env_tonemap_controller2 { } // Parent: CPhysConstraint // Field count: 4 public static class CPhysPulley { public const nint m_position2 = 0x538; // Vector public const nint m_offset = 0x544; // Vector[2] public const nint m_addLength = 0x55C; // float32 public const nint m_gearRatio = 0x560; // float32 } // Parent: CBaseEntity // Field count: 0 public static class CGameRulesProxy { } // Parent: CEconEntity // Field count: 8 // // Metadata: // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkIncludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByUserGroup // MNetworkExcludeByUserGroup // MNetworkUserGroupProxy // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) // NetworkVarNames: m_iClip1 (int32) // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) public static class CBasePlayerWeapon { public const nint m_nNextPrimaryAttackTick = 0xC70; // GameTick_t public const nint m_flNextPrimaryAttackTickRatio = 0xC74; // float32 public const nint m_nNextSecondaryAttackTick = 0xC78; // GameTick_t public const nint m_flNextSecondaryAttackTickRatio = 0xC7C; // float32 public const nint m_iClip1 = 0xC80; // int32 public const nint m_iClip2 = 0xC84; // int32 public const nint m_pReserveAmmo = 0xC88; // int32[2] public const nint m_OnPlayerUse = 0xC90; // CEntityIOOutput } // Parent: CPlayerControllerComponent // Field count: 5 // // Metadata: // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) // NetworkVarNames: m_matchStats (CSMatchStats_t) // NetworkVarNames: m_iNumRoundKills (int) // NetworkVarNames: m_iNumRoundKillsHeadshots (int) // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) public static class CCSPlayerController_ActionTrackingServices { public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar public const nint m_matchStats = 0xB0; // CSMatchStats_t public const nint m_iNumRoundKills = 0x170; // int32 public const nint m_iNumRoundKillsHeadshots = 0x174; // int32 public const nint m_unTotalRoundDamageDealt = 0x178; // uint32 } // Parent: CEntityComponent // Field count: 1 // // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) public static class CHitboxComponent { public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] } // Parent: CBaseFlex // Field count: 0 public static class CBaseFlexAlias_funCBaseFlex { } // Parent: CBaseAnimGraph // Field count: 24 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_x (float32) // NetworkVarNames: m_y (float32) // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) public static class CFish { public const nint m_pool = 0x8E8; // CHandle public const nint m_id = 0x8EC; // uint32 public const nint m_x = 0x8F0; // float32 public const nint m_y = 0x8F4; // float32 public const nint m_z = 0x8F8; // float32 public const nint m_angle = 0x8FC; // float32 public const nint m_angleChange = 0x900; // float32 public const nint m_forward = 0x904; // Vector public const nint m_perp = 0x910; // Vector public const nint m_poolOrigin = 0x91C; // Vector public const nint m_waterLevel = 0x928; // float32 public const nint m_speed = 0x92C; // float32 public const nint m_desiredSpeed = 0x930; // float32 public const nint m_calmSpeed = 0x934; // float32 public const nint m_panicSpeed = 0x938; // float32 public const nint m_avoidRange = 0x93C; // float32 public const nint m_turnTimer = 0x940; // CountdownTimer public const nint m_turnClockwise = 0x958; // bool public const nint m_goTimer = 0x960; // CountdownTimer public const nint m_moveTimer = 0x978; // CountdownTimer public const nint m_panicTimer = 0x990; // CountdownTimer public const nint m_disperseTimer = 0x9A8; // CountdownTimer public const nint m_proximityTimer = 0x9C0; // CountdownTimer public const nint m_visible = 0x9D8; // CUtlVector } // Parent: CBaseEntity // Field count: 3 public static class CEnvFireSource { public const nint m_bEnabled = 0x4C0; // bool public const nint m_radius = 0x4C4; // float32 public const nint m_damage = 0x4C8; // float32 } // Parent: CBaseEntity // Field count: 0 public static class CInfoLadderDismount { } // Parent: CBaseTrigger // Field count: 3 // // Metadata: // NetworkVarNames: m_strStartTouchEventName (CUtlString) // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) public static class CTriggerGameEvent { public const nint m_strStartTouchEventName = 0x8E0; // CUtlString public const nint m_strEndTouchEventName = 0x8E8; // CUtlString public const nint m_strTriggerID = 0x8F0; // CUtlString } // Parent: CPhysConstraint // Field count: 10 public static class CPhysSlideConstraint { public const nint m_axisEnd = 0x540; // Vector public const nint m_slideFriction = 0x54C; // float32 public const nint m_systemLoadScale = 0x550; // float32 public const nint m_initialOffset = 0x554; // float32 public const nint m_bEnableLinearConstraint = 0x558; // bool public const nint m_bEnableAngularConstraint = 0x559; // bool public const nint m_flMotorFrequency = 0x55C; // float32 public const nint m_flMotorDampingRatio = 0x560; // float32 public const nint m_bUseEntityPivot = 0x564; // bool public const nint m_soundInfo = 0x568; // ConstraintSoundInfo } // Parent: CBaseEntity // Field count: 1 public static class CDebugHistory { public const nint m_nNpcEvents = 0x1F4500; // int32 } // Parent: CServerOnlyEntity // Field count: 0 public static class CInfoData { } // Parent: CBaseAnimGraph // Field count: 0 public static class CHostageCarriableProp { } // Parent: CBaseModelEntity // Field count: 1 // // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) public static class CLightEntity { public const nint m_CLightComponent = 0x710; // CLightComponent* } // Parent: CBaseModelEntity // Field count: 18 // // Metadata: // MNetworkOverride // MNetworkOverride public static class CFuncRotating { public const nint m_OnStopped = 0x710; // CEntityIOOutput public const nint m_OnStarted = 0x738; // CEntityIOOutput public const nint m_OnReachedStart = 0x760; // CEntityIOOutput public const nint m_localRotationVector = 0x788; // RotationVector public const nint m_flFanFriction = 0x794; // float32 public const nint m_flAttenuation = 0x798; // float32 public const nint m_flVolume = 0x79C; // float32 public const nint m_flTargetSpeed = 0x7A0; // float32 public const nint m_flMaxSpeed = 0x7A4; // float32 public const nint m_flBlockDamage = 0x7A8; // float32 public const nint m_NoiseRunning = 0x7B0; // CUtlSymbolLarge public const nint m_bReversed = 0x7B8; // bool public const nint m_bAccelDecel = 0x7B9; // bool public const nint m_prevLocalAngles = 0x7C4; // QAngle public const nint m_angStart = 0x7D0; // QAngle public const nint m_bStopAtStartPos = 0x7DC; // bool public const nint m_vecClientOrigin = 0x7E0; // Vector public const nint m_vecClientAngles = 0x7EC; // QAngle } // Parent: CBaseGrenade // Field count: 17 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) // NetworkVarNames: m_vInitialVelocity (Vector) // NetworkVarNames: m_nBounces (int) // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) public static class CBaseCSGrenadeProjectile { public const nint m_vInitialPosition = 0xA20; // Vector public const nint m_vInitialVelocity = 0xA2C; // Vector public const nint m_nBounces = 0xA38; // int32 public const nint m_nExplodeEffectIndex = 0xA40; // CStrongHandle public const nint m_nExplodeEffectTickBegin = 0xA48; // int32 public const nint m_vecExplodeEffectOrigin = 0xA4C; // Vector public const nint m_flSpawnTime = 0xA58; // GameTime_t public const nint m_unOGSExtraFlags = 0xA5C; // uint8 public const nint m_bDetonationRecorded = 0xA5D; // bool public const nint m_nItemIndex = 0xA5E; // uint16 public const nint m_vecOriginalSpawnLocation = 0xA60; // Vector public const nint m_flLastBounceSoundTime = 0xA6C; // GameTime_t public const nint m_vecGrenadeSpin = 0xA70; // RotationVector public const nint m_vecLastHitSurfaceNormal = 0xA7C; // Vector public const nint m_nTicksAtZeroVelocity = 0xA88; // int32 public const nint m_bHasEverHitPlayer = 0xA8C; // bool public const nint m_bClearFromPlayers = 0xA8D; // bool } // Parent: CServerOnlyModelEntity // Field count: 1 public static class CCSPlace { public const nint m_name = 0x718; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Field count: 0 public static class CFuncTrainControls { } // Parent: CBaseModelEntity // Field count: 10 // // Metadata: // NetworkVarNames: m_flFadeInStart (float32) // NetworkVarNames: m_flFadeInLength (float32) // NetworkVarNames: m_flFadeOutModelStart (float32) // NetworkVarNames: m_flFadeOutModelLength (float32) // NetworkVarNames: m_flFadeOutStart (float32) // NetworkVarNames: m_flFadeOutLength (float32) // NetworkVarNames: m_flStartTime (GameTime_t) // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) public static class CEntityDissolve { public const nint m_flFadeInStart = 0x710; // float32 public const nint m_flFadeInLength = 0x714; // float32 public const nint m_flFadeOutModelStart = 0x718; // float32 public const nint m_flFadeOutModelLength = 0x71C; // float32 public const nint m_flFadeOutStart = 0x720; // float32 public const nint m_flFadeOutLength = 0x724; // float32 public const nint m_flStartTime = 0x728; // GameTime_t public const nint m_nDissolveType = 0x72C; // EntityDisolveType_t public const nint m_vDissolverOrigin = 0x730; // Vector public const nint m_nMagnitude = 0x73C; // uint32 } // Parent: CPointEntity // Field count: 12 public static class CPointAngleSensor { public const nint m_bDisabled = 0x4C0; // bool public const nint m_nLookAtName = 0x4C8; // CUtlSymbolLarge public const nint m_hTargetEntity = 0x4D0; // CHandle public const nint m_hLookAtEntity = 0x4D4; // CHandle public const nint m_flDuration = 0x4D8; // float32 public const nint m_flDotTolerance = 0x4DC; // float32 public const nint m_flFacingTime = 0x4E0; // GameTime_t public const nint m_bFired = 0x4E4; // bool public const nint m_OnFacingLookat = 0x4E8; // CEntityIOOutput public const nint m_OnNotFacingLookat = 0x510; // CEntityIOOutput public const nint m_TargetDir = 0x538; // CEntityOutputTemplate public const nint m_FacingPercentage = 0x560; // CEntityOutputTemplate } // Parent: CSoundEventEntity // Field count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) public static class CSoundEventOBBEntity { public const nint m_vMins = 0x570; // Vector public const nint m_vMaxs = 0x57C; // Vector } // Parent: CBtNodeDecorator // Field count: 1 public static class CBtNodeCondition { public const nint m_bNegated = 0x58; // bool } // Parent: None // Field count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton public static class CSharedGapTypeQueryRegistration { } // Parent: CBaseEntity // Field count: 15 // // Metadata: // NetworkVarNames: m_bActive (bool) // NetworkVarNames: m_vBoxMins (Vector) // NetworkVarNames: m_vBoxMaxs (Vector) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_flStrength (float) // NetworkVarNames: m_nFalloffShape (int) // NetworkVarNames: m_flFalloffExponent (float) // NetworkVarNames: m_flHeightFogDepth (float) // NetworkVarNames: m_fHeightFogEdgeWidth (float) // NetworkVarNames: m_fIndirectLightStrength (float) // NetworkVarNames: m_fSunLightStrength (float) // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) public static class CEnvVolumetricFogVolume { public const nint m_bActive = 0x4C0; // bool public const nint m_vBoxMins = 0x4C4; // Vector public const nint m_vBoxMaxs = 0x4D0; // Vector public const nint m_bStartDisabled = 0x4DC; // bool public const nint m_flStrength = 0x4E0; // float32 public const nint m_nFalloffShape = 0x4E4; // int32 public const nint m_flFalloffExponent = 0x4E8; // float32 public const nint m_flHeightFogDepth = 0x4EC; // float32 public const nint m_fHeightFogEdgeWidth = 0x4F0; // float32 public const nint m_fIndirectLightStrength = 0x4F4; // float32 public const nint m_fSunLightStrength = 0x4F8; // float32 public const nint m_fNoiseStrength = 0x4FC; // float32 public const nint m_bOverrideIndirectLightStrength = 0x500; // bool public const nint m_bOverrideSunLightStrength = 0x501; // bool public const nint m_bOverrideNoiseStrength = 0x502; // bool } // Parent: CBaseModelEntity // Field count: 24 // // Metadata: // MNetworkIncludeByUserGroup // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkOverride // NetworkVarNames: m_flFrameRate (float32) // NetworkVarNames: m_flHDRColorScale (float32) // NetworkVarNames: m_nNumBeamEnts (uint8) // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) // NetworkVarNames: m_nHaloIndex (HMaterialStrong) // NetworkVarNames: m_nBeamType (BeamType_t) // NetworkVarNames: m_nBeamFlags (uint32) // NetworkVarNames: m_hAttachEntity (CHandle) // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) // NetworkVarNames: m_fWidth (float32) // NetworkVarNames: m_fEndWidth (float32) // NetworkVarNames: m_fFadeLength (float32) // NetworkVarNames: m_fHaloScale (float32) // NetworkVarNames: m_fAmplitude (float32) // NetworkVarNames: m_fStartFrame (float32) // NetworkVarNames: m_fSpeed (float32) // NetworkVarNames: m_flFrame (float32) // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) public static class CBeam { public const nint m_flFrameRate = 0x710; // float32 public const nint m_flHDRColorScale = 0x714; // float32 public const nint m_flFireTime = 0x718; // GameTime_t public const nint m_flDamage = 0x71C; // float32 public const nint m_nNumBeamEnts = 0x720; // uint8 public const nint m_hBaseMaterial = 0x728; // CStrongHandle public const nint m_nHaloIndex = 0x730; // CStrongHandle public const nint m_nBeamType = 0x738; // BeamType_t public const nint m_nBeamFlags = 0x73C; // uint32 public const nint m_hAttachEntity = 0x740; // CHandle[10] public const nint m_nAttachIndex = 0x768; // AttachmentHandle_t[10] public const nint m_fWidth = 0x774; // float32 public const nint m_fEndWidth = 0x778; // float32 public const nint m_fFadeLength = 0x77C; // float32 public const nint m_fHaloScale = 0x780; // float32 public const nint m_fAmplitude = 0x784; // float32 public const nint m_fStartFrame = 0x788; // float32 public const nint m_fSpeed = 0x78C; // float32 public const nint m_flFrame = 0x790; // float32 public const nint m_nClipStyle = 0x794; // BeamClipStyle_t public const nint m_bTurnedOff = 0x798; // bool public const nint m_vecEndPos = 0x79C; // Vector public const nint m_hEndEntity = 0x7A8; // CHandle public const nint m_nDissolveType = 0x7AC; // int32 } // Parent: CBaseEntity // Field count: 25 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) // NetworkVarNames: m_nRenderMode (RenderMode_t) // NetworkVarNames: m_nRenderFX (RenderFx_t) // NetworkVarNames: m_clrRender (Color) // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) // NetworkVarNames: m_bRenderToCubemaps (bool) // NetworkVarNames: m_Collision (CCollisionProperty) // NetworkVarNames: m_Glow (CGlowProperty) // NetworkVarNames: m_flGlowBackfaceMult (float) // NetworkVarNames: m_fadeMinDist (float32) // NetworkVarNames: m_fadeMaxDist (float32) // NetworkVarNames: m_flFadeScale (float32) // NetworkVarNames: m_flShadowStrength (float32) // NetworkVarNames: m_nObjectCulling (uint8) // NetworkVarNames: m_nAddDecal (int) // NetworkVarNames: m_vDecalPosition (Vector) // NetworkVarNames: m_vDecalForwardAxis (Vector) // NetworkVarNames: m_flDecalHealBloodRate (float) // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) public static class CBaseModelEntity { public const nint m_CRenderComponent = 0x4C0; // CRenderComponent* public const nint m_CHitboxComponent = 0x4C8; // CHitboxComponent public const nint m_flDissolveStartTime = 0x4F0; // GameTime_t public const nint m_OnIgnite = 0x4F8; // CEntityIOOutput public const nint m_nRenderMode = 0x520; // RenderMode_t public const nint m_nRenderFX = 0x521; // RenderFx_t public const nint m_bAllowFadeInView = 0x522; // bool public const nint m_clrRender = 0x523; // Color public const nint m_vecRenderAttributes = 0x528; // CUtlVectorEmbeddedNetworkVar public const nint m_bRenderToCubemaps = 0x578; // bool public const nint m_Collision = 0x580; // CCollisionProperty public const nint m_Glow = 0x630; // CGlowProperty public const nint m_flGlowBackfaceMult = 0x688; // float32 public const nint m_fadeMinDist = 0x68C; // float32 public const nint m_fadeMaxDist = 0x690; // float32 public const nint m_flFadeScale = 0x694; // float32 public const nint m_flShadowStrength = 0x698; // float32 public const nint m_nObjectCulling = 0x69C; // uint8 public const nint m_nAddDecal = 0x6A0; // int32 public const nint m_vDecalPosition = 0x6A4; // Vector public const nint m_vDecalForwardAxis = 0x6B0; // Vector public const nint m_flDecalHealBloodRate = 0x6BC; // float32 public const nint m_flDecalHealHeightRate = 0x6C0; // float32 public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // CNetworkUtlVectorBase> public const nint m_vecViewOffset = 0x6E0; // CNetworkViewOffsetVector } // Parent: CBaseAnimGraph // Field count: 12 public static class CPhysMagnet { public const nint m_OnMagnetAttach = 0x8E8; // CEntityIOOutput public const nint m_OnMagnetDetach = 0x910; // CEntityIOOutput public const nint m_massScale = 0x938; // float32 public const nint m_forceLimit = 0x93C; // float32 public const nint m_torqueLimit = 0x940; // float32 public const nint m_MagnettedEntities = 0x948; // CUtlVector public const nint m_bActive = 0x960; // bool public const nint m_bHasHitSomething = 0x961; // bool public const nint m_flTotalMass = 0x964; // float32 public const nint m_flRadius = 0x968; // float32 public const nint m_flNextSuckTime = 0x96C; // GameTime_t public const nint m_iMaxObjectsAttached = 0x970; // int32 } // Parent: CSceneEntity // Field count: 0 public static class CSceneEntityAlias_logic_choreographed_scene { } // Parent: CBaseModelEntity // Field count: 2 public static class CFuncNavBlocker { public const nint m_bDisabled = 0x710; // bool public const nint m_nBlockedTeamNumber = 0x714; // int32 } // Parent: CPointEntity // Field count: 4 public static class CRagdollMagnet { public const nint m_bDisabled = 0x4C0; // bool public const nint m_radius = 0x4C4; // float32 public const nint m_force = 0x4C8; // float32 public const nint m_axis = 0x4CC; // Vector } // Parent: CBaseModelEntity // Field count: 6 public static class CFuncBrush { public const nint m_iSolidity = 0x710; // BrushSolidities_e public const nint m_iDisabled = 0x714; // int32 public const nint m_bSolidBsp = 0x718; // bool public const nint m_iszExcludedClass = 0x720; // CUtlSymbolLarge public const nint m_bInvertExclusion = 0x728; // bool public const nint m_bScriptedMovement = 0x729; // bool } // Parent: CPointEntity // Field count: 3 public static class CPointProximitySensor { public const nint m_bDisabled = 0x4C0; // bool public const nint m_hTargetEntity = 0x4C4; // CHandle public const nint m_Distance = 0x4C8; // CEntityOutputTemplate } // Parent: None // Field count: 1 // // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) public static class WeaponPurchaseTracker_t { public const nint m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar } // Parent: CBaseFilter // Field count: 1 public static class CFilterClass { public const nint m_iFilterClass = 0x518; // CUtlSymbolLarge } // Parent: CCSWeaponBase // Field count: 0 public static class CMelee { } // Parent: CMultiplayRules // Field count: 0 public static class CTeamplayRules { } // Parent: CBaseFilter // Field count: 0 public static class CFilterLOS { } // Parent: None // Field count: 3 // // Metadata: // NetworkVarNames: m_duration (float32) // NetworkVarNames: m_timestamp (float32) // NetworkVarNames: m_timescale (float32) public static class EngineCountdownTimer { public const nint m_duration = 0x8; // float32 public const nint m_timestamp = 0xC; // float32 public const nint m_timescale = 0x10; // float32 } // Parent: CBreakable // Field count: 15 public static class CPhysBox { public const nint m_damageType = 0x7E8; // int32 public const nint m_massScale = 0x7EC; // float32 public const nint m_damageToEnableMotion = 0x7F0; // int32 public const nint m_flForceToEnableMotion = 0x7F4; // float32 public const nint m_angPreferredCarryAngles = 0x7F8; // QAngle public const nint m_bNotSolidToWorld = 0x804; // bool public const nint m_bEnableUseOutput = 0x805; // bool public const nint m_iExploitableByPlayer = 0x808; // int32 public const nint m_flTouchOutputPerEntityDelay = 0x80C; // float32 public const nint m_OnDamaged = 0x810; // CEntityIOOutput public const nint m_OnAwakened = 0x838; // CEntityIOOutput public const nint m_OnMotionEnabled = 0x860; // CEntityIOOutput public const nint m_OnPlayerUse = 0x888; // CEntityIOOutput public const nint m_OnStartTouch = 0x8B0; // CEntityIOOutput public const nint m_hCarryingPlayer = 0x8D8; // CHandle } // Parent: CBaseFlex // Field count: 14 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // NetworkVarNames: m_bIsLive (bool) // NetworkVarNames: m_DmgRadius (float32) // NetworkVarNames: m_flDetonateTime (GameTime_t) // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) public static class CBaseGrenade { public const nint m_OnPlayerPickup = 0x980; // CEntityIOOutput public const nint m_OnExplode = 0x9A8; // CEntityIOOutput public const nint m_bHasWarnedAI = 0x9D0; // bool public const nint m_bIsSmokeGrenade = 0x9D1; // bool public const nint m_bIsLive = 0x9D2; // bool public const nint m_DmgRadius = 0x9D4; // float32 public const nint m_flDetonateTime = 0x9D8; // GameTime_t public const nint m_flWarnAITime = 0x9DC; // float32 public const nint m_flDamage = 0x9E0; // float32 public const nint m_iszBounceSound = 0x9E8; // CUtlSymbolLarge public const nint m_ExplosionSound = 0x9F0; // CUtlString public const nint m_hThrower = 0x9FC; // CHandle public const nint m_flNextAttack = 0xA14; // GameTime_t public const nint m_hOriginalThrower = 0xA18; // CHandle } // Parent: CLogicalEntity // Field count: 13 public static class CTimerEntity { public const nint m_OnTimer = 0x4C0; // CEntityIOOutput public const nint m_OnTimerHigh = 0x4E8; // CEntityIOOutput public const nint m_OnTimerLow = 0x510; // CEntityIOOutput public const nint m_iDisabled = 0x538; // int32 public const nint m_flInitialDelay = 0x53C; // float32 public const nint m_flRefireTime = 0x540; // float32 public const nint m_bUpDownState = 0x544; // bool public const nint m_iUseRandomTime = 0x548; // int32 public const nint m_bPauseAfterFiring = 0x54C; // bool public const nint m_flLowerRandomBound = 0x550; // float32 public const nint m_flUpperRandomBound = 0x554; // float32 public const nint m_flRemainingTime = 0x558; // float32 public const nint m_bPaused = 0x55C; // bool } // Parent: CCSGO_TeamIntroCharacterPosition // Field count: 0 public static class CCSGO_TeamIntroCounterTerroristPosition { } // Parent: CBaseCSGrenadeProjectile // Field count: 0 public static class CHEGrenadeProjectile { } // Parent: CBaseEntity // Field count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) public static class CEnvWind { public const nint m_EnvWindShared = 0x4C0; // CEnvWindShared } // Parent: None // Field count: 2 // // Metadata: // NetworkVarNames: m_timestamp (GameTime_t) // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) public static class IntervalTimer { public const nint m_timestamp = 0x8; // GameTime_t public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t } // Parent: CBasePlayerWeapon // Field count: 64 // // Metadata: // MNetworkExcludeByName // NetworkVarNames: m_flFireSequenceStartTime (float) // NetworkVarNames: m_nFireSequenceStartTimeChange (int) // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) // NetworkVarNames: m_iState (CSWeaponState_t) // NetworkVarNames: m_nViewModelIndex (uint32) // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) // NetworkVarNames: m_weaponMode (CSWeaponMode) // NetworkVarNames: m_fAccuracyPenalty (float) // NetworkVarNames: m_iRecoilIndex (int) // NetworkVarNames: m_flRecoilIndex (float) // NetworkVarNames: m_bBurstMode (bool) // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) // NetworkVarNames: m_flPostponeFireReadyFrac (float) // NetworkVarNames: m_bInReload (bool) // NetworkVarNames: m_bReloadVisuallyComplete (bool) // NetworkVarNames: m_flDroppedAtTime (GameTime_t) // NetworkVarNames: m_bIsHauledBack (bool) // NetworkVarNames: m_bSilencerOn (bool) // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) // NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_bDroppedNearBuyZone (bool) // NetworkVarNames: m_hPrevOwner (CHandle) // NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_fLastShotTime (GameTime_t) // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) public static class CCSWeaponBase { public const nint m_bRemoveable = 0xCE0; // bool public const nint m_flFireSequenceStartTime = 0xCE8; // float32 public const nint m_nFireSequenceStartTimeChange = 0xCEC; // int32 public const nint m_nFireSequenceStartTimeAck = 0xCF0; // int32 public const nint m_ePlayerFireEvent = 0xCF4; // PlayerAnimEvent_t public const nint m_ePlayerFireEventAttackType = 0xCF8; // WeaponAttackType_t public const nint m_seqIdle = 0xCFC; // HSequence public const nint m_seqFirePrimary = 0xD00; // HSequence public const nint m_seqFireSecondary = 0xD04; // HSequence public const nint m_thirdPersonFireSequences = 0xD08; // CUtlVector public const nint m_hCurrentThirdPersonSequence = 0xD20; // HSequence public const nint m_nSilencerBoneIndex = 0xD24; // int32 public const nint m_thirdPersonSequences = 0xD28; // HSequence[7] public const nint m_bPlayerAmmoStockOnPickup = 0xD50; // bool public const nint m_bRequireUseToTouch = 0xD51; // bool public const nint m_iState = 0xD54; // CSWeaponState_t public const nint m_flLastTimeInAir = 0xD58; // GameTime_t public const nint m_flLastDeployTime = 0xD5C; // GameTime_t public const nint m_nLastEmptySoundCmdNum = 0xD60; // int32 public const nint m_nViewModelIndex = 0xD64; // uint32 public const nint m_bReloadsWithClips = 0xD68; // bool public const nint m_flTimeWeaponIdle = 0xD88; // GameTime_t public const nint m_bFireOnEmpty = 0xD8C; // bool public const nint m_OnPlayerPickup = 0xD90; // CEntityIOOutput public const nint m_weaponMode = 0xDB8; // CSWeaponMode public const nint m_flTurningInaccuracyDelta = 0xDBC; // float32 public const nint m_vecTurningInaccuracyEyeDirLast = 0xDC0; // Vector public const nint m_flTurningInaccuracy = 0xDCC; // float32 public const nint m_fAccuracyPenalty = 0xDD0; // float32 public const nint m_flLastAccuracyUpdateTime = 0xDD4; // GameTime_t public const nint m_fAccuracySmoothedForZoom = 0xDD8; // float32 public const nint m_fScopeZoomEndTime = 0xDDC; // GameTime_t public const nint m_iRecoilIndex = 0xDE0; // int32 public const nint m_flRecoilIndex = 0xDE4; // float32 public const nint m_bBurstMode = 0xDE8; // bool public const nint m_nPostponeFireReadyTicks = 0xDEC; // GameTick_t public const nint m_flPostponeFireReadyFrac = 0xDF0; // float32 public const nint m_bInReload = 0xDF4; // bool public const nint m_bReloadVisuallyComplete = 0xDF5; // bool public const nint m_flDroppedAtTime = 0xDF8; // GameTime_t public const nint m_bIsHauledBack = 0xDFC; // bool public const nint m_bSilencerOn = 0xDFD; // bool public const nint m_flTimeSilencerSwitchComplete = 0xE00; // GameTime_t public const nint m_iOriginalTeamNumber = 0xE04; // int32 public const nint m_iMostRecentTeamNumber = 0xE08; // int32 public const nint m_bDroppedNearBuyZone = 0xE0C; // bool public const nint m_flNextAttackRenderTimeOffset = 0xE10; // float32 public const nint m_bCanBePickedUp = 0xE28; // bool public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xE29; // bool public const nint m_nextOwnerTouchTime = 0xE2C; // GameTime_t public const nint m_nextPrevOwnerTouchTime = 0xE30; // GameTime_t public const nint m_hPrevOwner = 0xE38; // CHandle public const nint m_nDropTick = 0xE3C; // GameTick_t public const nint m_donated = 0xE5C; // bool public const nint m_fLastShotTime = 0xE60; // GameTime_t public const nint m_bWasOwnedByCT = 0xE64; // bool public const nint m_bWasOwnedByTerrorist = 0xE65; // bool public const nint m_bFiredOutOfAmmoEvent = 0xE66; // bool public const nint m_numRemoveUnownedWeaponThink = 0xE68; // int32 public const nint m_IronSightController = 0xE70; // CIronSightController public const nint m_iIronSightMode = 0xE88; // int32 public const nint m_flLastLOSTraceFailureTime = 0xE8C; // GameTime_t public const nint m_iNumEmptyAttacks = 0xE90; // int32 public const nint m_flWatTickOffset = 0xE94; // float32 } // Parent: CBaseEntity // Field count: 0 public static class CHandleDummy { } // Parent: CPhysConstraint // Field count: 9 public static class CRagdollConstraint { public const nint m_xmin = 0x538; // float32 public const nint m_xmax = 0x53C; // float32 public const nint m_ymin = 0x540; // float32 public const nint m_ymax = 0x544; // float32 public const nint m_zmin = 0x548; // float32 public const nint m_zmax = 0x54C; // float32 public const nint m_xfriction = 0x550; // float32 public const nint m_yfriction = 0x554; // float32 public const nint m_zfriction = 0x558; // float32 } // Parent: CPointEntity // Field count: 9 public static class CPhysExplosion { public const nint m_bExplodeOnSpawn = 0x4C0; // bool public const nint m_flMagnitude = 0x4C4; // float32 public const nint m_flDamage = 0x4C8; // float32 public const nint m_radius = 0x4CC; // float32 public const nint m_targetEntityName = 0x4D0; // CUtlSymbolLarge public const nint m_flInnerRadius = 0x4D8; // float32 public const nint m_flPushScale = 0x4DC; // float32 public const nint m_bConvertToDebrisWhenPossible = 0x4E0; // bool public const nint m_OnPushedPlayer = 0x4E8; // CEntityIOOutput } // Parent: CPointEntity // Field count: 7 public static class CPointPush { public const nint m_bEnabled = 0x4C0; // bool public const nint m_flMagnitude = 0x4C4; // float32 public const nint m_flRadius = 0x4C8; // float32 public const nint m_flInnerRadius = 0x4CC; // float32 public const nint m_flConeOfInfluence = 0x4D0; // float32 public const nint m_iszFilterName = 0x4D8; // CUtlSymbolLarge public const nint m_hFilter = 0x4E0; // CHandle } // Parent: CPointEntity // Field count: 3 public static class CCredits { public const nint m_OnCreditsDone = 0x4C0; // CEntityIOOutput public const nint m_bRolledOutroCredits = 0x4E8; // bool public const nint m_flLogoLength = 0x4EC; // float32 } // Parent: CBaseEntity // Field count: 10 // // Metadata: // NetworkVarNames: m_bHostageAlive (bool) // NetworkVarNames: m_isHostageFollowingSomeone (bool) // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) // NetworkVarNames: m_bombsiteCenterA (Vector) // NetworkVarNames: m_bombsiteCenterB (Vector) // NetworkVarNames: m_hostageRescueX (int) // NetworkVarNames: m_hostageRescueY (int) // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) public static class CCSPlayerResource { public const nint m_bHostageAlive = 0x4C0; // bool[12] public const nint m_isHostageFollowingSomeone = 0x4CC; // bool[12] public const nint m_iHostageEntityIDs = 0x4D8; // CEntityIndex[12] public const nint m_bombsiteCenterA = 0x508; // Vector public const nint m_bombsiteCenterB = 0x514; // Vector public const nint m_hostageRescueX = 0x520; // int32[4] public const nint m_hostageRescueY = 0x530; // int32[4] public const nint m_hostageRescueZ = 0x540; // int32[4] public const nint m_bEndMatchNextMapAllVoted = 0x550; // bool public const nint m_foundGoalPositions = 0x551; // bool } // Parent: CPlayerPawnComponent // Field count: 5 // // Metadata: // NetworkVarNames: m_hMyWeapons (CHandle) // NetworkVarNames: m_hActiveWeapon (CHandle) // NetworkVarNames: m_hLastWeapon (CHandle) // NetworkVarNames: m_iAmmo (uint16) public static class CPlayer_WeaponServices { public const nint m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> public const nint m_hActiveWeapon = 0x58; // CHandle public const nint m_hLastWeapon = 0x5C; // CHandle public const nint m_iAmmo = 0x60; // uint16[32] public const nint m_bPreventWeaponPickup = 0xA0; // bool } // Parent: None // Field count: 3 public static class CAttributeManager__cached_attribute_float_t { public const nint flIn = 0x0; // float32 public const nint iAttribHook = 0x8; // CUtlSymbolLarge public const nint flOut = 0x10; // float32 } // Parent: CTeam // Field count: 14 // // Metadata: // NetworkVarNames: m_bSurrendered (bool) // NetworkVarNames: m_szTeamMatchStat (char) // NetworkVarNames: m_numMapVictories (int) // NetworkVarNames: m_scoreFirstHalf (int32) // NetworkVarNames: m_scoreSecondHalf (int32) // NetworkVarNames: m_scoreOvertime (int32) // NetworkVarNames: m_szClanTeamname (char) // NetworkVarNames: m_iClanID (uint32) // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) public static class CCSTeam { public const nint m_nLastRecievedShorthandedRoundBonus = 0x578; // int32 public const nint m_nShorthandedRoundBonusStartRound = 0x57C; // int32 public const nint m_bSurrendered = 0x580; // bool public const nint m_szTeamMatchStat = 0x581; // char[512] public const nint m_numMapVictories = 0x784; // int32 public const nint m_scoreFirstHalf = 0x788; // int32 public const nint m_scoreSecondHalf = 0x78C; // int32 public const nint m_scoreOvertime = 0x790; // int32 public const nint m_szClanTeamname = 0x794; // char[129] public const nint m_iClanID = 0x818; // uint32 public const nint m_szTeamFlagImage = 0x81C; // char[8] public const nint m_szTeamLogoImage = 0x824; // char[8] public const nint m_flNextResourceTime = 0x82C; // float32 public const nint m_iLastUpdateSentAt = 0x830; // int32 } // Parent: None // Field count: 1 public static class CCSGameModeRules { public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer } // Parent: None // Field count: 8 // // Metadata: // NetworkVarNames: m_nInteractsAs (uint64) // NetworkVarNames: m_nInteractsWith (uint64) // NetworkVarNames: m_nInteractsExclude (uint64) // NetworkVarNames: m_nEntityId (uint32) // NetworkVarNames: m_nOwnerId (uint32) // NetworkVarNames: m_nHierarchyId (uint16) // NetworkVarNames: m_nCollisionGroup (uint8) // NetworkVarNames: m_nCollisionFunctionMask (uint8) public static class VPhysicsCollisionAttribute_t { public const nint m_nInteractsAs = 0x8; // uint64 public const nint m_nInteractsWith = 0x10; // uint64 public const nint m_nInteractsExclude = 0x18; // uint64 public const nint m_nEntityId = 0x20; // uint32 public const nint m_nOwnerId = 0x24; // uint32 public const nint m_nHierarchyId = 0x28; // uint16 public const nint m_nCollisionGroup = 0x2A; // uint8 public const nint m_nCollisionFunctionMask = 0x2B; // uint8 } // Parent: CTriggerMultiple // Field count: 4 public static class CTriggerImpact { public const nint m_flMagnitude = 0x908; // float32 public const nint m_flNoise = 0x90C; // float32 public const nint m_flViewkick = 0x910; // float32 public const nint m_pOutputForce = 0x918; // CEntityOutputTemplate } // Parent: CBaseModelEntity // Field count: 14 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_vDirection (Vector) // NetworkVarNames: m_clrOverlay (Color) // NetworkVarNames: m_iszEffectName (string_t) // NetworkVarNames: m_iszSSEffectName (string_t) // NetworkVarNames: m_bOn (bool) // NetworkVarNames: m_bmaxColor (bool) // NetworkVarNames: m_flSize (float32) // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_flHazeScale (float32) // NetworkVarNames: m_flAlphaHaze (float32) // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flAlphaScale (float32) // NetworkVarNames: m_flHDRColorScale (float32) // NetworkVarNames: m_flFarZScale (float32) public static class CSun { public const nint m_vDirection = 0x710; // Vector public const nint m_clrOverlay = 0x71C; // Color public const nint m_iszEffectName = 0x720; // CUtlSymbolLarge public const nint m_iszSSEffectName = 0x728; // CUtlSymbolLarge public const nint m_bOn = 0x730; // bool public const nint m_bmaxColor = 0x731; // bool public const nint m_flSize = 0x734; // float32 public const nint m_flRotation = 0x738; // float32 public const nint m_flHazeScale = 0x73C; // float32 public const nint m_flAlphaHaze = 0x740; // float32 public const nint m_flAlphaHdr = 0x744; // float32 public const nint m_flAlphaScale = 0x748; // float32 public const nint m_flHDRColorScale = 0x74C; // float32 public const nint m_flFarZScale = 0x750; // float32 } // Parent: CBaseTrigger // Field count: 2 public static class CTriggerDetectBulletFire { public const nint m_bPlayerFireOnly = 0x8E0; // bool public const nint m_OnDetectedBulletFire = 0x8E8; // CEntityIOOutput } // Parent: CBaseModelEntity // Field count: 0 public static class CWorld { } // Parent: CPointEntity // Field count: 1 public static class CPointGiveAmmo { public const nint m_pActivator = 0x4C0; // CHandle } // Parent: CFuncMoveLinear // Field count: 0 public static class CFuncMoveLinearAlias_momentary_door { } // Parent: CBaseEntity // Field count: 16 // // Metadata: // NetworkVarNames: m_flParticleSpacing (float) // NetworkVarNames: m_flSlack (float) // NetworkVarNames: m_flRadius (float) // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_nEffectState (int) // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) // NetworkVarNames: m_PathNodes_Position (Vector) // NetworkVarNames: m_PathNodes_TangentIn (Vector) // NetworkVarNames: m_PathNodes_TangentOut (Vector) // NetworkVarNames: m_PathNodes_Color (Vector) // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) public static class CPathParticleRope { public const nint m_bStartActive = 0x4C0; // bool public const nint m_flMaxSimulationTime = 0x4C4; // float32 public const nint m_iszEffectName = 0x4C8; // CUtlSymbolLarge public const nint m_PathNodes_Name = 0x4D0; // CUtlVector public const nint m_flParticleSpacing = 0x4E8; // float32 public const nint m_flSlack = 0x4EC; // float32 public const nint m_flRadius = 0x4F0; // float32 public const nint m_ColorTint = 0x4F4; // Color public const nint m_nEffectState = 0x4F8; // int32 public const nint m_iEffectIndex = 0x500; // CStrongHandle public const nint m_PathNodes_Position = 0x508; // CNetworkUtlVectorBase public const nint m_PathNodes_TangentIn = 0x520; // CNetworkUtlVectorBase public const nint m_PathNodes_TangentOut = 0x538; // CNetworkUtlVectorBase public const nint m_PathNodes_Color = 0x550; // CNetworkUtlVectorBase public const nint m_PathNodes_PinEnabled = 0x568; // CNetworkUtlVectorBase public const nint m_PathNodes_RadiusScale = 0x580; // CNetworkUtlVectorBase } // Parent: CBaseEntity // Field count: 6 // // Metadata: // NetworkVarNames: m_flVisibilityStrength (float) // NetworkVarNames: m_flFogDistanceMultiplier (float) // NetworkVarNames: m_flFogMaxDensityMultiplier (float) // NetworkVarNames: m_flFadeTime (float) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class CPlayerVisibility { public const nint m_flVisibilityStrength = 0x4C0; // float32 public const nint m_flFogDistanceMultiplier = 0x4C4; // float32 public const nint m_flFogMaxDensityMultiplier = 0x4C8; // float32 public const nint m_flFadeTime = 0x4CC; // float32 public const nint m_bStartDisabled = 0x4D0; // bool public const nint m_bIsEnabled = 0x4D1; // bool } // Parent: CServerOnlyEntity // Field count: 0 public static class CServerOnlyPointEntity { } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CAK47 { } // Parent: CBaseTrigger // Field count: 3 public static class CTriggerTeleport { public const nint m_iLandmark = 0x8E0; // CUtlSymbolLarge public const nint m_bUseLandmarkAngles = 0x8E8; // bool public const nint m_bMirrorPlayer = 0x8E9; // bool } // Parent: CCSPlayerBase_CameraServices // Field count: 0 public static class CCSObserver_CameraServices { } // Parent: CCSGO_TeamIntroCharacterPosition // Field count: 0 public static class CCSGO_TeamIntroTerroristPosition { } // Parent: CBaseModelEntity // Field count: 26 public static class CFuncMover { public const nint m_iszPathName = 0x710; // CUtlSymbolLarge public const nint m_hPathMover = 0x718; // CHandle public const nint m_iszPathNodeStart = 0x720; // CUtlSymbolLarge public const nint m_eMoveType = 0x728; // CFuncMover::Move_t public const nint m_bIsReversing = 0x72C; // bool public const nint m_vTarget = 0x730; // Vector public const nint m_flStartSpeed = 0x73C; // float32 public const nint m_flPathLocation = 0x740; // float32 public const nint m_flT = 0x744; // float32 public const nint m_nCurrentNodeIndex = 0x748; // int32 public const nint m_nPreviousNodeIndex = 0x74C; // int32 public const nint m_bFixedOrientation = 0x750; // bool public const nint m_bFixedPitch = 0x751; // bool public const nint m_eSolidType = 0x752; // SolidType_t public const nint m_bIsMoving = 0x753; // bool public const nint m_flTimeToReachMaxSpeed = 0x754; // float32 public const nint m_flTimeToReachZeroSpeed = 0x758; // float32 public const nint m_flTimeMovementStart = 0x75C; // GameTime_t public const nint m_flTimeMovementStop = 0x760; // GameTime_t public const nint m_hStopAtNode = 0x764; // CHandle public const nint m_flPathLocationToBeginStop = 0x768; // float32 public const nint m_bMatchPathNodeUp = 0x76C; // bool public const nint m_bFacePlayer = 0x76D; // bool public const nint m_flTimeStartRoll = 0x770; // GameTime_t public const nint m_vOriginalUp = 0x774; // Vector public const nint m_flTimeToRollToNewUp = 0x780; // float32 } // Parent: None // Field count: 5 // // Metadata: // NetworkVarNames: localSound (Vector) // NetworkVarNames: soundscapeIndex (int32) // NetworkVarNames: localBits (uint8) // NetworkVarNames: soundscapeEntityListIndex (int) // NetworkVarNames: soundEventHash (uint32) public static class audioparams_t { public const nint localSound = 0x8; // Vector[8] public const nint soundscapeIndex = 0x68; // int32 public const nint localBits = 0x6C; // uint8 public const nint soundscapeEntityListIndex = 0x70; // int32 public const nint soundEventHash = 0x74; // uint32 } // Parent: CBaseCSGrenade // Field count: 0 public static class CHEGrenade { } // Parent: CRulePointEntity // Field count: 0 public static class CGameEnd { } // Parent: CBaseTrigger // Field count: 0 public static class CTriggerCallback { } // Parent: CBaseModelEntity // Field count: 3 public static class CBubbling { public const nint m_density = 0x710; // int32 public const nint m_frequency = 0x714; // int32 public const nint m_state = 0x718; // int32 } // Parent: CTeamplayRules // Field count: 189 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) // NetworkVarNames: m_bWarmupPeriod (bool) // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) // NetworkVarNames: m_bServerPaused (bool) // NetworkVarNames: m_bTerroristTimeOutActive (bool) // NetworkVarNames: m_bCTTimeOutActive (bool) // NetworkVarNames: m_flTerroristTimeOutRemaining (float) // NetworkVarNames: m_flCTTimeOutRemaining (float) // NetworkVarNames: m_nTerroristTimeOuts (int) // NetworkVarNames: m_nCTTimeOuts (int) // NetworkVarNames: m_bTechnicalTimeOut (bool) // NetworkVarNames: m_bMatchWaitingForResume (bool) // NetworkVarNames: m_iRoundTime (int) // NetworkVarNames: m_fMatchStartTime (float) // NetworkVarNames: m_fRoundStartTime (GameTime_t) // NetworkVarNames: m_flRestartRoundTime (GameTime_t) // NetworkVarNames: m_bGameRestart (bool) // NetworkVarNames: m_flGameStartTime (float) // NetworkVarNames: m_timeUntilNextPhaseStarts (float) // NetworkVarNames: m_gamePhase (int) // NetworkVarNames: m_totalRoundsPlayed (int) // NetworkVarNames: m_nRoundsPlayedThisPhase (int) // NetworkVarNames: m_nOvertimePlaying (int) // NetworkVarNames: m_iHostagesRemaining (int) // NetworkVarNames: m_bAnyHostageReached (bool) // NetworkVarNames: m_bMapHasBombTarget (bool) // NetworkVarNames: m_bMapHasRescueZone (bool) // NetworkVarNames: m_bMapHasBuyZone (bool) // NetworkVarNames: m_bIsQueuedMatchmaking (bool) // NetworkVarNames: m_nQueuedMatchmakingMode (int) // NetworkVarNames: m_bIsValveDS (bool) // NetworkVarNames: m_bLogoMap (bool) // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) // NetworkVarNames: m_iSpectatorSlotCount (int) // NetworkVarNames: m_MatchDevice (int) // NetworkVarNames: m_bHasMatchStarted (bool) // NetworkVarNames: m_nNextMapInMapgroup (int) // NetworkVarNames: m_szTournamentEventName (char) // NetworkVarNames: m_szTournamentEventStage (char) // NetworkVarNames: m_szMatchStatTxt (char) // NetworkVarNames: m_szTournamentPredictionsTxt (char) // NetworkVarNames: m_nTournamentPredictionsPct (int) // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) // NetworkVarNames: m_bIsDroppingItems (bool) // NetworkVarNames: m_bIsQuestEligible (bool) // NetworkVarNames: m_bIsHltvActive (bool) // NetworkVarNames: m_arrProhibitedItemIndices (uint16) // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) // NetworkVarNames: m_numBestOfMaps (int) // NetworkVarNames: m_nHalloweenMaskListSeed (int) // NetworkVarNames: m_bBombDropped (bool) // NetworkVarNames: m_bBombPlanted (bool) // NetworkVarNames: m_iRoundWinStatus (int) // NetworkVarNames: m_eRoundWinReason (int) // NetworkVarNames: m_bTCantBuy (bool) // NetworkVarNames: m_bCTCantBuy (bool) // NetworkVarNames: m_iMatchStats_RoundResults (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) // NetworkVarNames: m_TeamRespawnWaveTimes (float) // NetworkVarNames: m_flNextRespawnWave (GameTime_t) // NetworkVarNames: m_nServerQuestID (int) // NetworkVarNames: m_vMinimapMins (Vector) // NetworkVarNames: m_vMinimapMaxs (Vector) // NetworkVarNames: m_MinimapVerticalSectionHeights (float) // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) // NetworkVarNames: m_nEndMatchMapVoteWinner (int) // NetworkVarNames: m_iNumConsecutiveCTLoses (int) // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) // NetworkVarNames: m_nMatchAbortedEarlyReason (int) // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) // NetworkVarNames: m_RetakeRules (CRetakeGameRules) // NetworkVarNames: m_nMatchEndCount (uint8) // NetworkVarNames: m_nTTeamIntroVariant (int) // NetworkVarNames: m_nCTTeamIntroVariant (int) // NetworkVarNames: m_bTeamIntroPeriod (bool) // NetworkVarNames: m_iRoundEndWinnerTeam (int) // NetworkVarNames: m_eRoundEndReason (int) // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) // NetworkVarNames: m_iRoundEndTimerTime (int) // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) // NetworkVarNames: m_iRoundEndFunFactData1 (int) // NetworkVarNames: m_iRoundEndFunFactData2 (int) // NetworkVarNames: m_iRoundEndFunFactData3 (int) // NetworkVarNames: m_sRoundEndMessage (CUtlString) // NetworkVarNames: m_iRoundEndPlayerCount (int) // NetworkVarNames: m_bRoundEndNoMusic (bool) // NetworkVarNames: m_iRoundEndLegacy (int) // NetworkVarNames: m_nRoundEndCount (uint8) // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) public static class CCSGameRules { public const nint m_bFreezePeriod = 0xC8; // bool public const nint m_bWarmupPeriod = 0xC9; // bool public const nint m_fWarmupPeriodEnd = 0xCC; // GameTime_t public const nint m_fWarmupPeriodStart = 0xD0; // GameTime_t public const nint m_bServerPaused = 0xD4; // bool public const nint m_bTerroristTimeOutActive = 0xD5; // bool public const nint m_bCTTimeOutActive = 0xD6; // bool public const nint m_flTerroristTimeOutRemaining = 0xD8; // float32 public const nint m_flCTTimeOutRemaining = 0xDC; // float32 public const nint m_nTerroristTimeOuts = 0xE0; // int32 public const nint m_nCTTimeOuts = 0xE4; // int32 public const nint m_bTechnicalTimeOut = 0xE8; // bool public const nint m_bMatchWaitingForResume = 0xE9; // bool public const nint m_iRoundTime = 0xEC; // int32 public const nint m_fMatchStartTime = 0xF0; // float32 public const nint m_fRoundStartTime = 0xF4; // GameTime_t public const nint m_flRestartRoundTime = 0xF8; // GameTime_t public const nint m_bGameRestart = 0xFC; // bool public const nint m_flGameStartTime = 0x100; // float32 public const nint m_timeUntilNextPhaseStarts = 0x104; // float32 public const nint m_gamePhase = 0x108; // int32 public const nint m_totalRoundsPlayed = 0x10C; // int32 public const nint m_nRoundsPlayedThisPhase = 0x110; // int32 public const nint m_nOvertimePlaying = 0x114; // int32 public const nint m_iHostagesRemaining = 0x118; // int32 public const nint m_bAnyHostageReached = 0x11C; // bool public const nint m_bMapHasBombTarget = 0x11D; // bool public const nint m_bMapHasRescueZone = 0x11E; // bool public const nint m_bMapHasBuyZone = 0x11F; // bool public const nint m_bIsQueuedMatchmaking = 0x120; // bool public const nint m_nQueuedMatchmakingMode = 0x124; // int32 public const nint m_bIsValveDS = 0x128; // bool public const nint m_bLogoMap = 0x129; // bool public const nint m_bPlayAllStepSoundsOnServer = 0x12A; // bool public const nint m_iSpectatorSlotCount = 0x12C; // int32 public const nint m_MatchDevice = 0x130; // int32 public const nint m_bHasMatchStarted = 0x134; // bool public const nint m_nNextMapInMapgroup = 0x138; // int32 public const nint m_szTournamentEventName = 0x13C; // char[512] public const nint m_szTournamentEventStage = 0x33C; // char[512] public const nint m_szMatchStatTxt = 0x53C; // char[512] public const nint m_szTournamentPredictionsTxt = 0x73C; // char[512] public const nint m_nTournamentPredictionsPct = 0x93C; // int32 public const nint m_flCMMItemDropRevealStartTime = 0x940; // GameTime_t public const nint m_flCMMItemDropRevealEndTime = 0x944; // GameTime_t public const nint m_bIsDroppingItems = 0x948; // bool public const nint m_bIsQuestEligible = 0x949; // bool public const nint m_bIsHltvActive = 0x94A; // bool public const nint m_arrProhibitedItemIndices = 0x94C; // uint16[100] public const nint m_arrTournamentActiveCasterAccounts = 0xA14; // uint32[4] public const nint m_numBestOfMaps = 0xA24; // int32 public const nint m_nHalloweenMaskListSeed = 0xA28; // int32 public const nint m_bBombDropped = 0xA2C; // bool public const nint m_bBombPlanted = 0xA2D; // bool public const nint m_iRoundWinStatus = 0xA30; // int32 public const nint m_eRoundWinReason = 0xA34; // int32 public const nint m_bTCantBuy = 0xA38; // bool public const nint m_bCTCantBuy = 0xA39; // bool public const nint m_iMatchStats_RoundResults = 0xA3C; // int32[30] public const nint m_iMatchStats_PlayersAlive_CT = 0xAB4; // int32[30] public const nint m_iMatchStats_PlayersAlive_T = 0xB2C; // int32[30] public const nint m_TeamRespawnWaveTimes = 0xBA4; // float32[32] public const nint m_flNextRespawnWave = 0xC24; // GameTime_t[32] public const nint m_nServerQuestID = 0xCA4; // int32 public const nint m_vMinimapMins = 0xCA8; // Vector public const nint m_vMinimapMaxs = 0xCB4; // Vector public const nint m_MinimapVerticalSectionHeights = 0xCC0; // float32[8] public const nint m_bSpawnedTerrorHuntHeavy = 0xCE0; // bool public const nint m_nEndMatchMapGroupVoteTypes = 0xCE4; // int32[10] public const nint m_nEndMatchMapGroupVoteOptions = 0xD0C; // int32[10] public const nint m_nEndMatchMapVoteWinner = 0xD34; // int32 public const nint m_iNumConsecutiveCTLoses = 0xD38; // int32 public const nint m_iNumConsecutiveTerroristLoses = 0xD3C; // int32 public const nint m_bHasHostageBeenTouched = 0xD58; // bool public const nint m_flIntermissionStartTime = 0xD5C; // GameTime_t public const nint m_flIntermissionEndTime = 0xD60; // GameTime_t public const nint m_bLevelInitialized = 0xD64; // bool public const nint m_iTotalRoundsPlayed = 0xD68; // int32 public const nint m_iUnBalancedRounds = 0xD6C; // int32 public const nint m_endMatchOnRoundReset = 0xD70; // bool public const nint m_endMatchOnThink = 0xD71; // bool public const nint m_iFreezeTime = 0xD74; // int32 public const nint m_iNumTerrorist = 0xD78; // int32 public const nint m_iNumCT = 0xD7C; // int32 public const nint m_iNumSpawnableTerrorist = 0xD80; // int32 public const nint m_iNumSpawnableCT = 0xD84; // int32 public const nint m_arrSelectedHostageSpawnIndices = 0xD88; // CUtlVector public const nint m_nSpawnPointsRandomSeed = 0xDA0; // int32 public const nint m_bFirstConnected = 0xDA4; // bool public const nint m_bCompleteReset = 0xDA5; // bool public const nint m_bPickNewTeamsOnReset = 0xDA6; // bool public const nint m_bScrambleTeamsOnRestart = 0xDA7; // bool public const nint m_bSwapTeamsOnRestart = 0xDA8; // bool public const nint m_nEndMatchTiedVotes = 0xDB0; // CUtlVector public const nint m_bNeedToAskPlayersForContinueVote = 0xDCC; // bool public const nint m_numQueuedMatchmakingAccounts = 0xDD0; // uint32 public const nint m_fAvgPlayerRank = 0xDD4; // float32 public const nint m_pQueuedMatchmakingReservationString = 0xDD8; // char* public const nint m_numTotalTournamentDrops = 0xDE0; // uint32 public const nint m_numSpectatorsCountMax = 0xDE4; // uint32 public const nint m_numSpectatorsCountMaxTV = 0xDE8; // uint32 public const nint m_numSpectatorsCountMaxLnk = 0xDEC; // uint32 public const nint m_bForceTeamChangeSilent = 0xDF8; // bool public const nint m_bLoadingRoundBackupData = 0xDF9; // bool public const nint m_nMatchInfoShowType = 0xE30; // int32 public const nint m_flMatchInfoDecidedTime = 0xE34; // float32 public const nint mTeamDMLastWinningTeamNumber = 0xE50; // int32 public const nint mTeamDMLastThinkTime = 0xE54; // float32 public const nint m_flTeamDMLastAnnouncementTime = 0xE58; // float32 public const nint m_iAccountTerrorist = 0xE5C; // int32 public const nint m_iAccountCT = 0xE60; // int32 public const nint m_iSpawnPointCount_Terrorist = 0xE64; // int32 public const nint m_iSpawnPointCount_CT = 0xE68; // int32 public const nint m_iMaxNumTerrorists = 0xE6C; // int32 public const nint m_iMaxNumCTs = 0xE70; // int32 public const nint m_iLoserBonusMostRecentTeam = 0xE74; // int32 public const nint m_tmNextPeriodicThink = 0xE78; // float32 public const nint m_bVoiceWonMatchBragFired = 0xE7C; // bool public const nint m_fWarmupNextChatNoticeTime = 0xE80; // float32 public const nint m_iHostagesRescued = 0xE88; // int32 public const nint m_iHostagesTouched = 0xE8C; // int32 public const nint m_flNextHostageAnnouncement = 0xE90; // float32 public const nint m_bNoTerroristsKilled = 0xE94; // bool public const nint m_bNoCTsKilled = 0xE95; // bool public const nint m_bNoEnemiesKilled = 0xE96; // bool public const nint m_bCanDonateWeapons = 0xE97; // bool public const nint m_firstKillTime = 0xE9C; // float32 public const nint m_firstBloodTime = 0xEA4; // float32 public const nint m_hostageWasInjured = 0xEC0; // bool public const nint m_hostageWasKilled = 0xEC1; // bool public const nint m_bVoteCalled = 0xED0; // bool public const nint m_bServerVoteOnReset = 0xED1; // bool public const nint m_flVoteCheckThrottle = 0xED4; // float32 public const nint m_bBuyTimeEnded = 0xED8; // bool public const nint m_nLastFreezeEndBeep = 0xEDC; // int32 public const nint m_bTargetBombed = 0xEE0; // bool public const nint m_bBombDefused = 0xEE1; // bool public const nint m_bMapHasBombZone = 0xEE2; // bool public const nint m_vecMainCTSpawnPos = 0xF30; // Vector public const nint m_CTSpawnPointsMasterList = 0xF40; // CUtlVector public const nint m_TerroristSpawnPointsMasterList = 0xF58; // CUtlVector public const nint m_bRespawningAllRespawnablePlayers = 0xF70; // bool public const nint m_iNextCTSpawnPoint = 0xF74; // int32 public const nint m_flCTSpawnPointUsedTime = 0xF78; // float32 public const nint m_iNextTerroristSpawnPoint = 0xF7C; // int32 public const nint m_flTerroristSpawnPointUsedTime = 0xF80; // float32 public const nint m_CTSpawnPoints = 0xF88; // CUtlVector public const nint m_TerroristSpawnPoints = 0xFA0; // CUtlVector public const nint m_bIsUnreservedGameServer = 0xFB8; // bool public const nint m_fAutobalanceDisplayTime = 0xFBC; // float32 public const nint m_bAllowWeaponSwitch = 0x1228; // bool public const nint m_bRoundTimeWarningTriggered = 0x1229; // bool public const nint m_phaseChangeAnnouncementTime = 0x122C; // GameTime_t public const nint m_fNextUpdateTeamClanNamesTime = 0x1230; // float32 public const nint m_flLastThinkTime = 0x1234; // GameTime_t public const nint m_fAccumulatedRoundOffDamage = 0x1238; // float32 public const nint m_nShorthandedBonusLastEvalRound = 0x123C; // int32 public const nint m_nMatchAbortedEarlyReason = 0x14B8; // int32 public const nint m_bHasTriggeredRoundStartMusic = 0x14BC; // bool public const nint m_bSwitchingTeamsAtRoundReset = 0x14BD; // bool public const nint m_pGameModeRules = 0x14D8; // CCSGameModeRules* public const nint m_BtGlobalBlackboard = 0x14E0; // KeyValues3 public const nint m_hPlayerResource = 0x1550; // CHandle public const nint m_RetakeRules = 0x1558; // CRetakeGameRules public const nint m_arrTeamUniqueKillWeaponsMatch = 0x16F0; // CUtlVector[4] public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x1750; // bool[4] public const nint m_nMatchEndCount = 0x1778; // uint8 public const nint m_nTTeamIntroVariant = 0x177C; // int32 public const nint m_nCTTeamIntroVariant = 0x1780; // int32 public const nint m_bTeamIntroPeriod = 0x1784; // bool public const nint m_fTeamIntroPeriodEnd = 0x1788; // GameTime_t public const nint m_bPlayedTeamIntroVO = 0x178C; // bool public const nint m_iRoundEndWinnerTeam = 0x1790; // int32 public const nint m_eRoundEndReason = 0x1794; // int32 public const nint m_bRoundEndShowTimerDefend = 0x1798; // bool public const nint m_iRoundEndTimerTime = 0x179C; // int32 public const nint m_sRoundEndFunFactToken = 0x17A0; // CUtlString public const nint m_iRoundEndFunFactPlayerSlot = 0x17A8; // CPlayerSlot public const nint m_iRoundEndFunFactData1 = 0x17AC; // int32 public const nint m_iRoundEndFunFactData2 = 0x17B0; // int32 public const nint m_iRoundEndFunFactData3 = 0x17B4; // int32 public const nint m_sRoundEndMessage = 0x17B8; // CUtlString public const nint m_iRoundEndPlayerCount = 0x17C0; // int32 public const nint m_bRoundEndNoMusic = 0x17C4; // bool public const nint m_iRoundEndLegacy = 0x17C8; // int32 public const nint m_nRoundEndCount = 0x17CC; // uint8 public const nint m_iRoundStartRoundNumber = 0x17D0; // int32 public const nint m_nRoundStartCount = 0x17D4; // uint8 public const nint m_flLastPerfSampleTime = 0x57E0; // float64 } // Parent: CPhysicsProp // Field count: 0 public static class CPhysicsPropOverride { } // Parent: CBaseEntity // Field count: 4 public static class CAI_ChangeHintGroup { public const nint m_iSearchType = 0x4C0; // int32 public const nint m_strSearchName = 0x4C8; // CUtlSymbolLarge public const nint m_strNewHintGroup = 0x4D0; // CUtlSymbolLarge public const nint m_flRadius = 0x4D8; // float32 } // Parent: CBaseTrigger // Field count: 10 // // Metadata: // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_MaxWeight (float32) // NetworkVarNames: m_FadeDuration (float32) // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) public static class CColorCorrectionVolume { public const nint m_bEnabled = 0x8E0; // bool public const nint m_MaxWeight = 0x8E4; // float32 public const nint m_FadeDuration = 0x8E8; // float32 public const nint m_bStartDisabled = 0x8EC; // bool public const nint m_Weight = 0x8F0; // float32 public const nint m_lookupFilename = 0x8F4; // char[512] public const nint m_LastEnterWeight = 0xAF4; // float32 public const nint m_LastEnterTime = 0xAF8; // GameTime_t public const nint m_LastExitWeight = 0xAFC; // float32 public const nint m_LastExitTime = 0xB00; // GameTime_t } // Parent: CBaseFilter // Field count: 5 public static class CFilterEnemy { public const nint m_iszEnemyName = 0x518; // CUtlSymbolLarge public const nint m_flRadius = 0x520; // float32 public const nint m_flOuterRadius = 0x524; // float32 public const nint m_nMaxSquadmatesPerEnemy = 0x528; // int32 public const nint m_iszPlayerName = 0x530; // CUtlSymbolLarge } // Parent: CModelPointEntity // Field count: 0 public static class CShower { } // Parent: CBaseEntity // Field count: 18 // // Metadata: // NetworkVarNames: m_flEndDistance (float) // NetworkVarNames: m_flStartDistance (float) // NetworkVarNames: m_flFogFalloffExponent (float) // NetworkVarNames: m_bHeightFogEnabled (bool) // NetworkVarNames: m_flFogHeightWidth (float) // NetworkVarNames: m_flFogHeightEnd (float) // NetworkVarNames: m_flFogHeightStart (float) // NetworkVarNames: m_flFogHeightExponent (float) // NetworkVarNames: m_flLODBias (float) // NetworkVarNames: m_bActive (bool) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_flFogMaxOpacity (float) // NetworkVarNames: m_nCubemapSourceType (int) // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) // NetworkVarNames: m_iszSkyEntity (string_t) // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) public static class CEnvCubemapFog { public const nint m_flEndDistance = 0x4C0; // float32 public const nint m_flStartDistance = 0x4C4; // float32 public const nint m_flFogFalloffExponent = 0x4C8; // float32 public const nint m_bHeightFogEnabled = 0x4CC; // bool public const nint m_flFogHeightWidth = 0x4D0; // float32 public const nint m_flFogHeightEnd = 0x4D4; // float32 public const nint m_flFogHeightStart = 0x4D8; // float32 public const nint m_flFogHeightExponent = 0x4DC; // float32 public const nint m_flLODBias = 0x4E0; // float32 public const nint m_bActive = 0x4E4; // bool public const nint m_bStartDisabled = 0x4E5; // bool public const nint m_flFogMaxOpacity = 0x4E8; // float32 public const nint m_nCubemapSourceType = 0x4EC; // int32 public const nint m_hSkyMaterial = 0x4F0; // CStrongHandle public const nint m_iszSkyEntity = 0x4F8; // CUtlSymbolLarge public const nint m_hFogCubemapTexture = 0x500; // CStrongHandle public const nint m_bHasHeightFogEnd = 0x508; // bool public const nint m_bFirstTime = 0x509; // bool } // Parent: CBaseButton // Field count: 0 public static class CPhysicalButton { } // Parent: CModelPointEntity // Field count: 15 public static class CEnvExplosion { public const nint m_iMagnitude = 0x710; // int32 public const nint m_flPlayerDamage = 0x714; // float32 public const nint m_iRadiusOverride = 0x718; // int32 public const nint m_flInnerRadius = 0x71C; // float32 public const nint m_spriteScale = 0x720; // int32 public const nint m_flDamageForce = 0x724; // float32 public const nint m_hInflictor = 0x728; // CHandle public const nint m_iCustomDamageType = 0x72C; // int32 public const nint m_iszExplosionType = 0x738; // CUtlSymbolLarge public const nint m_iszCustomEffectName = 0x740; // CUtlSymbolLarge public const nint m_iszCustomSoundName = 0x748; // CUtlSymbolLarge public const nint m_iClassIgnore = 0x750; // Class_T public const nint m_iClassIgnore2 = 0x754; // Class_T public const nint m_iszEntityIgnoreName = 0x758; // CUtlSymbolLarge public const nint m_hEntityIgnore = 0x760; // CHandle } // Parent: CSoundEventEntity // Field count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) public static class CSoundEventAABBEntity { public const nint m_vMins = 0x570; // Vector public const nint m_vMaxs = 0x57C; // Vector } // Parent: CTriggerMultiple // Field count: 0 public static class CTriggerOnce { } // Parent: CEntitySubclassVDataBase // Field count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CPrecipitationVData { public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> public const nint m_flInnerDistance = 0x108; // float32 public const nint m_nAttachType = 0x10C; // ParticleAttachment_t public const nint m_bBatchSameVolumeType = 0x110; // bool public const nint m_nRTEnvCP = 0x114; // int32 public const nint m_nRTEnvCPComponent = 0x118; // int32 public const nint m_szModifier = 0x120; // CUtlString } // Parent: CPointEntity // Field count: 0 public static class CLogicProximity { } // Parent: CBaseAnimGraph // Field count: 30 // // Metadata: // NetworkVarNames: m_iszCommentaryFile (string_t) // NetworkVarNames: m_hViewPosition (CHandle) // NetworkVarNames: m_bActive (bool) // NetworkVarNames: m_flStartTime (GameTime_t) // NetworkVarNames: m_flStartTimeInCommentary (float32) // NetworkVarNames: m_iszTitle (string_t) // NetworkVarNames: m_iszSpeakers (string_t) // NetworkVarNames: m_iNodeNumber (int) // NetworkVarNames: m_iNodeNumberMax (int) // NetworkVarNames: m_bListenedTo (bool) public static class CPointCommentaryNode { public const nint m_iszPreCommands = 0x8E8; // CUtlSymbolLarge public const nint m_iszPostCommands = 0x8F0; // CUtlSymbolLarge public const nint m_iszCommentaryFile = 0x8F8; // CUtlSymbolLarge public const nint m_iszViewTarget = 0x900; // CUtlSymbolLarge public const nint m_hViewTarget = 0x908; // CHandle public const nint m_hViewTargetAngles = 0x90C; // CHandle public const nint m_iszViewPosition = 0x910; // CUtlSymbolLarge public const nint m_hViewPosition = 0x918; // CHandle public const nint m_hViewPositionMover = 0x91C; // CHandle public const nint m_bPreventMovement = 0x920; // bool public const nint m_bUnderCrosshair = 0x921; // bool public const nint m_bUnstoppable = 0x922; // bool public const nint m_flFinishedTime = 0x924; // GameTime_t public const nint m_vecFinishOrigin = 0x928; // Vector public const nint m_vecOriginalAngles = 0x934; // QAngle public const nint m_vecFinishAngles = 0x940; // QAngle public const nint m_bPreventChangesWhileMoving = 0x94C; // bool public const nint m_bDisabled = 0x94D; // bool public const nint m_vecTeleportOrigin = 0x950; // Vector public const nint m_flAbortedPlaybackAt = 0x95C; // GameTime_t public const nint m_pOnCommentaryStarted = 0x960; // CEntityIOOutput public const nint m_pOnCommentaryStopped = 0x988; // CEntityIOOutput public const nint m_bActive = 0x9B0; // bool public const nint m_flStartTime = 0x9B4; // GameTime_t public const nint m_flStartTimeInCommentary = 0x9B8; // float32 public const nint m_iszTitle = 0x9C0; // CUtlSymbolLarge public const nint m_iszSpeakers = 0x9C8; // CUtlSymbolLarge public const nint m_iNodeNumber = 0x9D0; // int32 public const nint m_iNodeNumberMax = 0x9D4; // int32 public const nint m_bListenedTo = 0x9D8; // bool } // Parent: CBaseClientUIEntity // Field count: 23 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) // NetworkVarNames: m_bLit (bool) // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) // NetworkVarNames: m_flWidth (float) // NetworkVarNames: m_flHeight (float) // NetworkVarNames: m_flDPI (float) // NetworkVarNames: m_flInteractDistance (float) // NetworkVarNames: m_flDepthOffset (float) // NetworkVarNames: m_unOwnerContext (uint32) // NetworkVarNames: m_unHorizontalAlign (uint32) // NetworkVarNames: m_unVerticalAlign (uint32) // NetworkVarNames: m_unOrientation (uint32) // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) // NetworkVarNames: m_bOpaque (bool) // NetworkVarNames: m_bNoDepth (bool) // NetworkVarNames: m_bRenderBackface (bool) // NetworkVarNames: m_bUseOffScreenIndicator (bool) // NetworkVarNames: m_bExcludeFromSaveGames (bool) // NetworkVarNames: m_bGrabbable (bool) // NetworkVarNames: m_bOnlyRenderToTexture (bool) // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) public static class CPointClientUIWorldPanel { public const nint m_bIgnoreInput = 0x8C0; // bool public const nint m_bLit = 0x8C1; // bool public const nint m_bFollowPlayerAcrossTeleport = 0x8C2; // bool public const nint m_flWidth = 0x8C4; // float32 public const nint m_flHeight = 0x8C8; // float32 public const nint m_flDPI = 0x8CC; // float32 public const nint m_flInteractDistance = 0x8D0; // float32 public const nint m_flDepthOffset = 0x8D4; // float32 public const nint m_unOwnerContext = 0x8D8; // uint32 public const nint m_unHorizontalAlign = 0x8DC; // uint32 public const nint m_unVerticalAlign = 0x8E0; // uint32 public const nint m_unOrientation = 0x8E4; // uint32 public const nint m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // bool public const nint m_vecCSSClasses = 0x8F0; // CNetworkUtlVectorBase public const nint m_bOpaque = 0x908; // bool public const nint m_bNoDepth = 0x909; // bool public const nint m_bRenderBackface = 0x90A; // bool public const nint m_bUseOffScreenIndicator = 0x90B; // bool public const nint m_bExcludeFromSaveGames = 0x90C; // bool public const nint m_bGrabbable = 0x90D; // bool public const nint m_bOnlyRenderToTexture = 0x90E; // bool public const nint m_bDisableMipGen = 0x90F; // bool public const nint m_nExplicitImageLayout = 0x910; // int32 } // Parent: CBaseFilter // Field count: 1 public static class CFilterContext { public const nint m_iFilterContext = 0x518; // CUtlSymbolLarge } // Parent: CPathParticleRope // Field count: 0 public static class CPathParticleRopeAlias_path_particle_rope_clientside { } // Parent: None // Field count: 1 public static class CBuoyancyHelper { public const nint m_flFluidDensity = 0x18; // float32 } // Parent: CBaseFilter // Field count: 1 public static class CFilterAttributeInt { public const nint m_sAttributeName = 0x518; // CUtlStringToken } // Parent: CPlayerPawnComponent // Field count: 4 // // Metadata: // NetworkVarNames: m_bIsRescuing (bool) // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) public static class CCSPlayer_ActionTrackingServices { public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x200; // CHandle public const nint m_bIsRescuing = 0x234; // bool public const nint m_weaponPurchasesThisMatch = 0x238; // WeaponPurchaseTracker_t public const nint m_weaponPurchasesThisRound = 0x290; // WeaponPurchaseTracker_t } // Parent: CPointEntity // Field count: 6 public static class CAISound { public const nint m_iSoundType = 0x4C0; // SoundTypes_t public const nint m_iSoundFlags = 0x4C2; // SoundFlags_t public const nint m_iVolume = 0x4C4; // int32 public const nint m_iSoundIndex = 0x4C8; // int32 public const nint m_flDuration = 0x4CC; // float32 public const nint m_iszProxyEntityName = 0x4D0; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 7 public static class CPointEntityFinder { public const nint m_hEntity = 0x4C0; // CHandle public const nint m_iFilterName = 0x4C8; // CUtlSymbolLarge public const nint m_hFilter = 0x4D0; // CHandle public const nint m_iRefName = 0x4D8; // CUtlSymbolLarge public const nint m_hReference = 0x4E0; // CHandle public const nint m_FindMethod = 0x4E4; // EntFinderMethod_t public const nint m_OnFoundEntity = 0x4E8; // CEntityIOOutput } // Parent: None // Field count: 12 // // Metadata: // NetworkVarNames: m_nModelID (int32) // NetworkVarNames: m_hMaterial (HMaterialStrong) // NetworkVarNames: m_solid (ShardSolid_t) // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) // NetworkVarNames: m_vecPanelSize (Vector2D) // NetworkVarNames: m_vecStressPositionA (Vector2D) // NetworkVarNames: m_vecStressPositionB (Vector2D) // NetworkVarNames: m_vecPanelVertices (Vector2D) // NetworkVarNames: m_flGlassHalfThickness (float) // NetworkVarNames: m_bHasParent (bool) // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) public static class shard_model_desc_t { public const nint m_nModelID = 0x8; // int32 public const nint m_hMaterial = 0x10; // CStrongHandle public const nint m_solid = 0x18; // ShardSolid_t public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode public const nint m_vecPanelSize = 0x1C; // Vector2D public const nint m_vecStressPositionA = 0x24; // Vector2D public const nint m_vecStressPositionB = 0x2C; // Vector2D public const nint m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase public const nint m_flGlassHalfThickness = 0x50; // float32 public const nint m_bHasParent = 0x54; // bool public const nint m_bParentFrozen = 0x55; // bool public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken } // Parent: CBaseAnimGraph // Field count: 4 public static class CBaseProp { public const nint m_bModelOverrodeBlockLOS = 0x8E8; // bool public const nint m_iShapeType = 0x8EC; // int32 public const nint m_bConformToCollisionBounds = 0x8F0; // bool public const nint m_mPreferredCatchTransform = 0x8F4; // matrix3x4_t } // Parent: CBaseModelEntity // Field count: 12 // // Metadata: // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_vTintColor (Color) // NetworkVarNames: m_vTintColorLightingOnly (Color) // NetworkVarNames: m_flBrightnessScale (float) // NetworkVarNames: m_nFogType (int) // NetworkVarNames: m_flFogMinStart (float) // NetworkVarNames: m_flFogMinEnd (float) // NetworkVarNames: m_flFogMaxStart (float) // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) public static class CEnvSky { public const nint m_hSkyMaterial = 0x710; // CStrongHandle public const nint m_hSkyMaterialLightingOnly = 0x718; // CStrongHandle public const nint m_bStartDisabled = 0x720; // bool public const nint m_vTintColor = 0x721; // Color public const nint m_vTintColorLightingOnly = 0x725; // Color public const nint m_flBrightnessScale = 0x72C; // float32 public const nint m_nFogType = 0x730; // int32 public const nint m_flFogMinStart = 0x734; // float32 public const nint m_flFogMinEnd = 0x738; // float32 public const nint m_flFogMaxStart = 0x73C; // float32 public const nint m_flFogMaxEnd = 0x740; // float32 public const nint m_bEnabled = 0x744; // bool } // Parent: CPointEntity // Field count: 6 public static class CPointVelocitySensor { public const nint m_hTargetEntity = 0x4C0; // CHandle public const nint m_vecAxis = 0x4C4; // Vector public const nint m_bEnabled = 0x4D0; // bool public const nint m_fPrevVelocity = 0x4D4; // float32 public const nint m_flAvgInterval = 0x4D8; // float32 public const nint m_Velocity = 0x4E0; // CEntityOutputTemplate } // Parent: CBaseFilter // Field count: 1 public static class CFilterMassGreater { public const nint m_fFilterMass = 0x518; // float32 } // Parent: CBaseFilter // Field count: 1 public static class FilterTeam { public const nint m_iFilterTeam = 0x518; // int32 } // Parent: CFuncTrackTrain // Field count: 1 public static class CFuncTankTrain { public const nint m_OnDeath = 0x860; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 0 public static class CNullEntity { } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings public static class CCSPointScriptExtensions_observer { } // Parent: CMarkupVolumeWithRef // Field count: 1 public static class CMarkupVolumeTagged_NavGame { public const nint m_bFloodFillAttribute = 0x768; // bool } // Parent: CBaseTrigger // Field count: 1 public static class CBuyZone { public const nint m_LegacyTeamNum = 0x8E0; // int32 } // Parent: CLogicalEntity // Field count: 12 public static class CPointTemplate { public const nint m_iszWorldName = 0x4C0; // CUtlSymbolLarge public const nint m_iszSource2EntityLumpName = 0x4C8; // CUtlSymbolLarge public const nint m_iszEntityFilterName = 0x4D0; // CUtlSymbolLarge public const nint m_flTimeoutInterval = 0x4D8; // float32 public const nint m_bAsynchronouslySpawnEntities = 0x4DC; // bool public const nint m_pOutputOnSpawned = 0x4E0; // CEntityIOOutput public const nint m_clientOnlyEntityBehavior = 0x508; // PointTemplateClientOnlyEntityBehavior_t public const nint m_ownerSpawnGroupType = 0x50C; // PointTemplateOwnerSpawnGroupType_t public const nint m_createdSpawnGroupHandles = 0x510; // CUtlVector public const nint m_SpawnedEntityHandles = 0x528; // CUtlVector public const nint m_ScriptSpawnCallback = 0x540; // HSCRIPT public const nint m_ScriptCallbackScope = 0x548; // HSCRIPT } // Parent: CBaseCSGrenade // Field count: 0 public static class CTripWireFire { } // Parent: CPointEntity // Field count: 6 public static class CPhysForce { public const nint m_nameAttach = 0x4C8; // CUtlSymbolLarge public const nint m_force = 0x4D0; // float32 public const nint m_forceTime = 0x4D4; // float32 public const nint m_attachedObject = 0x4D8; // CHandle public const nint m_wasRestored = 0x4DC; // bool public const nint m_integrator = 0x4E0; // CConstantForceController } // Parent: CLogicalEntity // Field count: 6 public static class CLogicDistanceAutosave { public const nint m_iszTargetEntity = 0x4C0; // CUtlSymbolLarge public const nint m_flDistanceToPlayer = 0x4C8; // float32 public const nint m_bForceNewLevelUnit = 0x4CC; // bool public const nint m_bCheckCough = 0x4CD; // bool public const nint m_bThinkDangerous = 0x4CE; // bool public const nint m_flDangerousTime = 0x4D0; // float32 } // Parent: CPointEntity // Field count: 5 public static class CInfoDynamicShadowHint { public const nint m_bDisabled = 0x4C0; // bool public const nint m_flRange = 0x4C4; // float32 public const nint m_nImportance = 0x4C8; // int32 public const nint m_nLightChoice = 0x4CC; // int32 public const nint m_hLight = 0x4D0; // CHandle } // Parent: CSoundOpvarSetPointEntity // Field count: 9 public static class CSoundOpvarSetAABBEntity { public const nint m_vDistanceInnerMins = 0x668; // Vector public const nint m_vDistanceInnerMaxs = 0x674; // Vector public const nint m_vDistanceOuterMins = 0x680; // Vector public const nint m_vDistanceOuterMaxs = 0x68C; // Vector public const nint m_nAABBDirection = 0x698; // int32 public const nint m_vInnerMins = 0x69C; // Vector public const nint m_vInnerMaxs = 0x6A8; // Vector public const nint m_vOuterMins = 0x6B4; // Vector public const nint m_vOuterMaxs = 0x6C0; // Vector } // Parent: None // Field count: 2 public static class CEnvWindShared__WindVariationEvent_t { public const nint m_flWindAngleVariation = 0x0; // float32 public const nint m_flWindSpeedVariation = 0x4; // float32 } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings public static class CTakeDamageInfoAPI { } // Parent: CTriggerOnce // Field count: 1 public static class CScriptTriggerOnce { public const nint m_vExtent = 0x908; // Vector } // Parent: CPointEntity // Field count: 0 public static class CNavWalkable { } // Parent: None // Field count: 11 // // Metadata: // NetworkVarNames: m_iGlowType (int32) // NetworkVarNames: m_iGlowTeam (int32) // NetworkVarNames: m_nGlowRange (int32) // NetworkVarNames: m_nGlowRangeMin (int32) // NetworkVarNames: m_glowColorOverride (Color) // NetworkVarNames: m_bFlashing (bool) // NetworkVarNames: m_flGlowTime (float) // NetworkVarNames: m_flGlowStartTime (float) // NetworkVarNames: m_bEligibleForScreenHighlight (bool) public static class CGlowProperty { public const nint m_fGlowColor = 0x8; // Vector public const nint m_iGlowType = 0x30; // int32 public const nint m_iGlowTeam = 0x34; // int32 public const nint m_nGlowRange = 0x38; // int32 public const nint m_nGlowRangeMin = 0x3C; // int32 public const nint m_glowColorOverride = 0x40; // Color public const nint m_bFlashing = 0x44; // bool public const nint m_flGlowTime = 0x48; // float32 public const nint m_flGlowStartTime = 0x4C; // float32 public const nint m_bEligibleForScreenHighlight = 0x50; // bool public const nint m_bGlowing = 0x51; // bool } // Parent: CBaseCSGrenadeProjectile // Field count: 3 public static class CFlashbangProjectile { public const nint m_flTimeToDetonate = 0xA90; // float32 public const nint m_numOpponentsHit = 0xA94; // uint8 public const nint m_numTeammatesHit = 0xA95; // uint8 } // Parent: CPointClientUIWorldPanel // Field count: 1 // // Metadata: // NetworkVarNames: m_messageText (char) public static class CPointClientUIWorldTextPanel { public const nint m_messageText = 0x918; // char[512] } // Parent: CPointEntity // Field count: 0 public static class CInfoInstructorHintTarget { } // Parent: CPlayerPawnComponent // Field count: 2 // // Metadata: // NetworkVarNames: m_hCarriedHostage (CHandle) // NetworkVarNames: m_hCarriedHostageProp (CHandle) public static class CCSPlayer_HostageServices { public const nint m_hCarriedHostage = 0x40; // CHandle public const nint m_hCarriedHostageProp = 0x44; // CHandle } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponSSG08 { } // Parent: CCSWeaponBase // Field count: 0 public static class CBreachCharge { } // Parent: CLogicalEntity // Field count: 4 public static class CLogicBranch { public const nint m_bInValue = 0x4C0; // bool public const nint m_Listeners = 0x4C8; // CUtlVector> public const nint m_OnTrue = 0x4E0; // CEntityIOOutput public const nint m_OnFalse = 0x508; // CEntityIOOutput } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponUMP45 { } // Parent: CSprite // Field count: 0 public static class CSpriteAlias_env_glow { } // Parent: CBaseToggle // Field count: 25 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) public static class CBaseButton { public const nint m_angMoveEntitySpace = 0x790; // QAngle public const nint m_fStayPushed = 0x79C; // bool public const nint m_fRotating = 0x79D; // bool public const nint m_ls = 0x7A0; // locksound_t public const nint m_sUseSound = 0x7C0; // CUtlSymbolLarge public const nint m_sLockedSound = 0x7C8; // CUtlSymbolLarge public const nint m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge public const nint m_sOverrideAnticipationName = 0x7D8; // CUtlSymbolLarge public const nint m_bLocked = 0x7E0; // bool public const nint m_bDisabled = 0x7E1; // bool public const nint m_flUseLockedTime = 0x7E4; // GameTime_t public const nint m_bSolidBsp = 0x7E8; // bool public const nint m_OnDamaged = 0x7F0; // CEntityIOOutput public const nint m_OnPressed = 0x818; // CEntityIOOutput public const nint m_OnUseLocked = 0x840; // CEntityIOOutput public const nint m_OnIn = 0x868; // CEntityIOOutput public const nint m_OnOut = 0x890; // CEntityIOOutput public const nint m_nState = 0x8B8; // int32 public const nint m_hConstraint = 0x8BC; // CEntityHandle public const nint m_hConstraintParent = 0x8C0; // CEntityHandle public const nint m_bForceNpcExclude = 0x8C4; // bool public const nint m_sGlowEntity = 0x8C8; // CUtlSymbolLarge public const nint m_glowEntity = 0x8D0; // CHandle public const nint m_usable = 0x8D4; // bool public const nint m_szDisplayText = 0x8D8; // CUtlSymbolLarge } // Parent: CPhysConstraint // Field count: 6 public static class CPhysLength { public const nint m_offset = 0x538; // Vector[2] public const nint m_vecAttach = 0x550; // Vector public const nint m_addLength = 0x55C; // float32 public const nint m_minLength = 0x560; // float32 public const nint m_totalLength = 0x564; // float32 public const nint m_bEnableCollision = 0x568; // bool } // Parent: CBaseEntity // Field count: 48 public static class CLogicNPCCounter { public const nint m_OnMinCountAll = 0x4C0; // CEntityIOOutput public const nint m_OnMaxCountAll = 0x4E8; // CEntityIOOutput public const nint m_OnFactorAll = 0x510; // CEntityOutputTemplate public const nint m_OnMinPlayerDistAll = 0x538; // CEntityOutputTemplate public const nint m_OnMinCount_1 = 0x560; // CEntityIOOutput public const nint m_OnMaxCount_1 = 0x588; // CEntityIOOutput public const nint m_OnFactor_1 = 0x5B0; // CEntityOutputTemplate public const nint m_OnMinPlayerDist_1 = 0x5D8; // CEntityOutputTemplate public const nint m_OnMinCount_2 = 0x600; // CEntityIOOutput public const nint m_OnMaxCount_2 = 0x628; // CEntityIOOutput public const nint m_OnFactor_2 = 0x650; // CEntityOutputTemplate public const nint m_OnMinPlayerDist_2 = 0x678; // CEntityOutputTemplate public const nint m_OnMinCount_3 = 0x6A0; // CEntityIOOutput public const nint m_OnMaxCount_3 = 0x6C8; // CEntityIOOutput public const nint m_OnFactor_3 = 0x6F0; // CEntityOutputTemplate public const nint m_OnMinPlayerDist_3 = 0x718; // CEntityOutputTemplate public const nint m_hSource = 0x740; // CEntityHandle public const nint m_iszSourceEntityName = 0x748; // CUtlSymbolLarge public const nint m_flDistanceMax = 0x750; // float32 public const nint m_bDisabled = 0x754; // bool public const nint m_nMinCountAll = 0x758; // int32 public const nint m_nMaxCountAll = 0x75C; // int32 public const nint m_nMinFactorAll = 0x760; // int32 public const nint m_nMaxFactorAll = 0x764; // int32 public const nint m_iszNPCClassname_1 = 0x770; // CUtlSymbolLarge public const nint m_nNPCState_1 = 0x778; // int32 public const nint m_bInvertState_1 = 0x77C; // bool public const nint m_nMinCount_1 = 0x780; // int32 public const nint m_nMaxCount_1 = 0x784; // int32 public const nint m_nMinFactor_1 = 0x788; // int32 public const nint m_nMaxFactor_1 = 0x78C; // int32 public const nint m_flDefaultDist_1 = 0x794; // float32 public const nint m_iszNPCClassname_2 = 0x798; // CUtlSymbolLarge public const nint m_nNPCState_2 = 0x7A0; // int32 public const nint m_bInvertState_2 = 0x7A4; // bool public const nint m_nMinCount_2 = 0x7A8; // int32 public const nint m_nMaxCount_2 = 0x7AC; // int32 public const nint m_nMinFactor_2 = 0x7B0; // int32 public const nint m_nMaxFactor_2 = 0x7B4; // int32 public const nint m_flDefaultDist_2 = 0x7BC; // float32 public const nint m_iszNPCClassname_3 = 0x7C0; // CUtlSymbolLarge public const nint m_nNPCState_3 = 0x7C8; // int32 public const nint m_bInvertState_3 = 0x7CC; // bool public const nint m_nMinCount_3 = 0x7D0; // int32 public const nint m_nMaxCount_3 = 0x7D4; // int32 public const nint m_nMinFactor_3 = 0x7D8; // int32 public const nint m_nMaxFactor_3 = 0x7DC; // int32 public const nint m_flDefaultDist_3 = 0x7E4; // float32 } // Parent: CPredictedViewModel // Field count: 3 // // Metadata: // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) // NetworkVarNames: m_nWeaponParity (uint32) public static class CCSGOViewModel { public const nint m_bShouldIgnoreOffsetAndAccuracy = 0x930; // bool public const nint m_nWeaponParity = 0x934; // uint32 public const nint m_nOldWeaponParity = 0x938; // uint32 } // Parent: CCSWeaponBaseGun // Field count: 3 // // Metadata: // NetworkVarNames: m_flDisplayHealth (float) public static class CWeaponShield { public const nint m_flBulletDamageAbsorbed = 0xEB8; // float32 public const nint m_flLastBulletHitSoundTime = 0xEBC; // GameTime_t public const nint m_flDisplayHealth = 0xEC0; // float32 } // Parent: CPointEntity // Field count: 4 public static class CBlood { public const nint m_vecSprayAngles = 0x4C0; // QAngle public const nint m_vecSprayDir = 0x4CC; // Vector public const nint m_flAmount = 0x4D8; // float32 public const nint m_Color = 0x4DC; // BloodType } // Parent: CLogicalEntity // Field count: 4 // // Metadata: // NetworkVarNames: m_fadeColor (Color) public static class CEnvFade { public const nint m_fadeColor = 0x4C0; // Color public const nint m_Duration = 0x4C4; // float32 public const nint m_HoldDuration = 0x4C8; // float32 public const nint m_OnBeginFade = 0x4D0; // CEntityIOOutput } // Parent: CBaseProp // Field count: 30 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) public static class CBreakableProp { public const nint m_CPropDataComponent = 0x930; // CPropDataComponent public const nint m_OnBreak = 0x970; // CEntityIOOutput public const nint m_OnHealthChanged = 0x998; // CEntityOutputTemplate public const nint m_OnTakeDamage = 0x9C0; // CEntityIOOutput public const nint m_impactEnergyScale = 0x9E8; // float32 public const nint m_iMinHealthDmg = 0x9EC; // int32 public const nint m_preferredCarryAngles = 0x9F0; // QAngle public const nint m_flPressureDelay = 0x9FC; // float32 public const nint m_flDefBurstScale = 0xA00; // float32 public const nint m_vDefBurstOffset = 0xA04; // Vector public const nint m_hBreaker = 0xA10; // CHandle public const nint m_PerformanceMode = 0xA14; // PerformanceMode_t public const nint m_flPreventDamageBeforeTime = 0xA18; // GameTime_t public const nint m_bHasBreakPiecesOrCommands = 0xA1C; // bool public const nint m_explodeDamage = 0xA20; // float32 public const nint m_explodeRadius = 0xA24; // float32 public const nint m_explosionDelay = 0xA2C; // float32 public const nint m_explosionBuildupSound = 0xA30; // CUtlSymbolLarge public const nint m_explosionCustomEffect = 0xA38; // CUtlSymbolLarge public const nint m_explosionCustomSound = 0xA40; // CUtlSymbolLarge public const nint m_explosionModifier = 0xA48; // CUtlSymbolLarge public const nint m_hPhysicsAttacker = 0xA50; // CHandle public const nint m_flLastPhysicsInfluenceTime = 0xA54; // GameTime_t public const nint m_bOriginalBlockLOS = 0xA58; // bool public const nint m_flDefaultFadeScale = 0xA5C; // float32 public const nint m_hLastAttacker = 0xA60; // CHandle public const nint m_hFlareEnt = 0xA64; // CHandle public const nint m_bUsePuntSound = 0xA68; // bool public const nint m_iszPuntSound = 0xA70; // CUtlSymbolLarge public const nint m_noGhostCollision = 0xA78; // bool } // Parent: CPlayerPawnComponent // Field count: 1 // // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) public static class CCSPlayer_BuyServices { public const nint m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar } // Parent: CBaseFlex // Field count: 11 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) // NetworkVarNames: m_flFieldOfView (float) public static class CBaseCombatCharacter { public const nint m_bForceServerRagdoll = 0x978; // bool public const nint m_hMyWearables = 0x980; // CNetworkUtlVectorBase> public const nint m_flFieldOfView = 0x998; // float32 public const nint m_impactEnergyScale = 0x99C; // float32 public const nint m_LastHitGroup = 0x9A0; // HitGroup_t public const nint m_bApplyStressDamage = 0x9A4; // bool public const nint m_iDamageCount = 0x9E8; // int32 public const nint m_pVecRelationships = 0x9F0; // CUtlVector* public const nint m_strRelationships = 0x9F8; // CUtlSymbolLarge public const nint m_eHull = 0xA00; // Hull_t public const nint m_nNavHullIdx = 0xA04; // uint32 } // Parent: CBaseModelEntity // Field count: 25 // // Metadata: // NetworkVarNames: m_firePositions (Vector) // NetworkVarNames: m_fireParentPositions (Vector) // NetworkVarNames: m_bFireIsBurning (bool) // NetworkVarNames: m_BurnNormal (Vector) // NetworkVarNames: m_fireCount (int) // NetworkVarNames: m_nInfernoType (int) // NetworkVarNames: m_nFireEffectTickBegin (int) // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) public static class CInferno { public const nint m_firePositions = 0x720; // Vector[64] public const nint m_fireParentPositions = 0xA20; // Vector[64] public const nint m_bFireIsBurning = 0xD20; // bool[64] public const nint m_BurnNormal = 0xD60; // Vector[64] public const nint m_fireCount = 0x1060; // int32 public const nint m_nInfernoType = 0x1064; // int32 public const nint m_nFireEffectTickBegin = 0x1068; // int32 public const nint m_nFireLifetime = 0x106C; // float32 public const nint m_bInPostEffectTime = 0x1070; // bool public const nint m_nFiresExtinguishCount = 0x1074; // int32 public const nint m_bWasCreatedInSmoke = 0x1078; // bool public const nint m_extent = 0x1280; // Extent public const nint m_damageTimer = 0x1298; // CountdownTimer public const nint m_damageRampTimer = 0x12B0; // CountdownTimer public const nint m_splashVelocity = 0x12C8; // Vector public const nint m_InitialSplashVelocity = 0x12D4; // Vector public const nint m_startPos = 0x12E0; // Vector public const nint m_vecOriginalSpawnLocation = 0x12EC; // Vector public const nint m_activeTimer = 0x12F8; // IntervalTimer public const nint m_fireSpawnOffset = 0x1308; // int32 public const nint m_nMaxFlames = 0x130C; // int32 public const nint m_nSpreadCount = 0x1310; // int32 public const nint m_BookkeepingTimer = 0x1318; // CountdownTimer public const nint m_NextSpreadTimer = 0x1330; // CountdownTimer public const nint m_nSourceItemDefIndex = 0x1348; // uint16 } // Parent: CLogicalEntity // Field count: 5 public static class CEnvGlobal { public const nint m_outCounter = 0x4C0; // CEntityOutputTemplate public const nint m_globalstate = 0x4E8; // CUtlSymbolLarge public const nint m_triggermode = 0x4F0; // int32 public const nint m_initialstate = 0x4F4; // int32 public const nint m_counter = 0x4F8; // int32 } // Parent: CLogicalEntity // Field count: 3 public static class CBaseFilter { public const nint m_bNegated = 0x4C0; // bool public const nint m_OnPass = 0x4C8; // CEntityIOOutput public const nint m_OnFail = 0x4F0; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 4 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_aPlayerControllers (CHandle) // NetworkVarNames: m_aPlayers (CHandle) // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) public static class CTeam { public const nint m_aPlayerControllers = 0x4C0; // CNetworkUtlVectorBase> public const nint m_aPlayers = 0x4D8; // CNetworkUtlVectorBase> public const nint m_iScore = 0x4F0; // int32 public const nint m_szTeamname = 0x4F4; // char[129] } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponUSPSilencer { } // Parent: CBaseModelEntity // Field count: 23 // // Metadata: // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) // NetworkVarNames: m_hAttachedToEntity (CHandle) // NetworkVarNames: m_nAttachment (AttachmentHandle_t) // NetworkVarNames: m_flSpriteFramerate (float32) // NetworkVarNames: m_flFrame (float32) // NetworkVarNames: m_nBrightness (uint32) // NetworkVarNames: m_flBrightnessDuration (float32) // NetworkVarNames: m_flSpriteScale (float32) // NetworkVarNames: m_flScaleDuration (float32) // NetworkVarNames: m_bWorldSpaceScale (bool) // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class CSprite { public const nint m_hSpriteMaterial = 0x710; // CStrongHandle public const nint m_hAttachedToEntity = 0x718; // CHandle public const nint m_nAttachment = 0x71C; // AttachmentHandle_t public const nint m_flSpriteFramerate = 0x720; // float32 public const nint m_flFrame = 0x724; // float32 public const nint m_flDieTime = 0x728; // GameTime_t public const nint m_nBrightness = 0x738; // uint32 public const nint m_flBrightnessDuration = 0x73C; // float32 public const nint m_flSpriteScale = 0x740; // float32 public const nint m_flScaleDuration = 0x744; // float32 public const nint m_bWorldSpaceScale = 0x748; // bool public const nint m_flGlowProxySize = 0x74C; // float32 public const nint m_flHDRColorScale = 0x750; // float32 public const nint m_flLastTime = 0x754; // GameTime_t public const nint m_flMaxFrame = 0x758; // float32 public const nint m_flStartScale = 0x75C; // float32 public const nint m_flDestScale = 0x760; // float32 public const nint m_flScaleTimeStart = 0x764; // GameTime_t public const nint m_nStartBrightness = 0x768; // int32 public const nint m_nDestBrightness = 0x76C; // int32 public const nint m_flBrightnessTimeStart = 0x770; // GameTime_t public const nint m_nSpriteWidth = 0x774; // int32 public const nint m_nSpriteHeight = 0x778; // int32 } // Parent: CBaseTrigger // Field count: 0 public static class CTriggerGravity { } // Parent: CBaseTrigger // Field count: 0 public static class CServerRagdollTrigger { } // Parent: CInfoDynamicShadowHint // Field count: 2 public static class CInfoDynamicShadowHintBox { public const nint m_vBoxMins = 0x4D8; // Vector public const nint m_vBoxMaxs = 0x4E4; // Vector } // Parent: CBaseEntity // Field count: 3 public static class CPathMover { public const nint m_vecPathNodes = 0x4C0; // CUtlVector> public const nint m_flPathLength = 0x4D8; // float32 public const nint m_bClosedLoop = 0x4DC; // bool } // Parent: CBaseCSGrenade // Field count: 0 public static class CFlashbang { } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponAug { } // Parent: CDynamicProp // Field count: 34 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) public static class CChicken { public const nint m_AttributeManager = 0xBA0; // CAttributeContainer public const nint m_sActivityFinishedTag = 0xE88; // CUtlStringToken public const nint m_updateTimer = 0xE90; // CountdownTimer public const nint m_stuckAnchor = 0xEA8; // Vector public const nint m_stuckTimer = 0xEB8; // CountdownTimer public const nint m_collisionStuckTimer = 0xED0; // CountdownTimer public const nint m_isOnGround = 0xEE8; // bool public const nint m_vFallVelocity = 0xEEC; // Vector public const nint m_desiredActivity = 0xEF8; // ChickenActivity public const nint m_currentActivity = 0xEFC; // ChickenActivity public const nint m_activityTimer = 0xF00; // CountdownTimer public const nint m_turnRate = 0xF18; // float32 public const nint m_fleeFrom = 0xF1C; // CHandle public const nint m_moveRateThrottleTimer = 0xF20; // CountdownTimer public const nint m_startleTimer = 0xF38; // CountdownTimer public const nint m_vocalizeTimer = 0xF50; // CountdownTimer public const nint m_flWhenZombified = 0xF68; // GameTime_t public const nint m_jumpedThisFrame = 0xF6C; // bool public const nint m_leader = 0xF70; // CHandle public const nint m_reuseTimer = 0xF88; // CountdownTimer public const nint m_hasBeenUsed = 0xFA0; // bool public const nint m_jumpTimer = 0xFA8; // CountdownTimer public const nint m_flLastJumpTime = 0xFC0; // float32 public const nint m_bInJump = 0xFC4; // bool public const nint m_isWaitingForLeader = 0xFC5; // bool public const nint m_repathTimer = 0x2FD0; // CountdownTimer public const nint m_inhibitDoorTimer = 0x2FE8; // CountdownTimer public const nint m_inhibitObstacleAvoidanceTimer = 0x3078; // CountdownTimer public const nint m_vecPathGoal = 0x3098; // Vector public const nint m_flActiveFollowStartTime = 0x30A4; // GameTime_t public const nint m_followMinuteTimer = 0x30A8; // CountdownTimer public const nint m_vecLastEggPoopPosition = 0x30C0; // Vector public const nint m_vecEggsPooped = 0x30D0; // CUtlVector> public const nint m_BlockDirectionTimer = 0x30F0; // CountdownTimer } // Parent: CBaseTrigger // Field count: 7 public static class CChangeLevel { public const nint m_sMapName = 0x8E0; // CUtlString public const nint m_sLandmarkName = 0x8E8; // CUtlString public const nint m_OnChangeLevel = 0x8F0; // CEntityIOOutput public const nint m_bTouched = 0x918; // bool public const nint m_bNoTouch = 0x919; // bool public const nint m_bNewChapter = 0x91A; // bool public const nint m_bOnChangeLevelFired = 0x91B; // bool } // Parent: CBaseTrigger // Field count: 14 public static class CTriggerLerpObject { public const nint m_iszLerpTarget = 0x8E0; // CUtlSymbolLarge public const nint m_hLerpTarget = 0x8E8; // CHandle public const nint m_iszLerpTargetAttachment = 0x8F0; // CUtlSymbolLarge public const nint m_hLerpTargetAttachment = 0x8F8; // AttachmentHandle_t public const nint m_flLerpDuration = 0x8FC; // float32 public const nint m_bLerpRestoreMoveType = 0x900; // bool public const nint m_bSingleLerpObject = 0x901; // bool public const nint m_vecLerpingObjects = 0x908; // CUtlVector public const nint m_iszLerpEffect = 0x920; // CUtlSymbolLarge public const nint m_iszLerpSound = 0x928; // CUtlSymbolLarge public const nint m_bAttachTouchingObject = 0x930; // bool public const nint m_hEntityToWaitForDisconnect = 0x934; // CHandle public const nint m_OnLerpStarted = 0x938; // CEntityIOOutput public const nint m_OnLerpFinished = 0x960; // CEntityIOOutput } // Parent: CBaseToggle // Field count: 12 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) public static class CBaseTrigger { public const nint m_bDisabled = 0x790; // bool public const nint m_iFilterName = 0x798; // CUtlSymbolLarge public const nint m_hFilter = 0x7A0; // CHandle public const nint m_OnStartTouch = 0x7A8; // CEntityIOOutput public const nint m_OnStartTouchAll = 0x7D0; // CEntityIOOutput public const nint m_OnEndTouch = 0x7F8; // CEntityIOOutput public const nint m_OnEndTouchAll = 0x820; // CEntityIOOutput public const nint m_OnTouching = 0x848; // CEntityIOOutput public const nint m_OnTouchingEachEntity = 0x870; // CEntityIOOutput public const nint m_OnNotTouching = 0x898; // CEntityIOOutput public const nint m_hTouchingEntities = 0x8C0; // CUtlVector> public const nint m_bClientSidePredicted = 0x8D8; // bool } // Parent: CPointEntity // Field count: 0 public static class CLogicScript { } // Parent: CBaseFlex // Field count: 9 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) // NetworkVarNames: m_nFallbackPaintKit (int) // NetworkVarNames: m_nFallbackSeed (int) // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) public static class CEconEntity { public const nint m_AttributeManager = 0x988; // CAttributeContainer public const nint m_OriginalOwnerXuidLow = 0xC50; // uint32 public const nint m_OriginalOwnerXuidHigh = 0xC54; // uint32 public const nint m_nFallbackPaintKit = 0xC58; // int32 public const nint m_nFallbackSeed = 0xC5C; // int32 public const nint m_flFallbackWear = 0xC60; // float32 public const nint m_nFallbackStatTrak = 0xC64; // int32 public const nint m_hOldProvidee = 0xC68; // CHandle public const nint m_iOldOwnerClass = 0xC6C; // int32 } // Parent: None // Field count: 17 // // Metadata: // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) // NetworkVarNames: m_vecMins (Vector) // NetworkVarNames: m_vecMaxs (Vector) // NetworkVarNames: m_usSolidFlags (uint8) // NetworkVarNames: m_nSolidType (SolidType_t) // NetworkVarNames: m_triggerBloat (uint8) // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) // NetworkVarNames: m_CollisionGroup (uint8) // NetworkVarNames: m_nEnablePhysics (uint8) // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) // NetworkVarNames: m_vCapsuleCenter1 (Vector) // NetworkVarNames: m_vCapsuleCenter2 (Vector) // NetworkVarNames: m_flCapsuleRadius (float) public static class CCollisionProperty { public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t public const nint m_vecMins = 0x40; // Vector public const nint m_vecMaxs = 0x4C; // Vector public const nint m_usSolidFlags = 0x5A; // uint8 public const nint m_nSolidType = 0x5B; // SolidType_t public const nint m_triggerBloat = 0x5C; // uint8 public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t public const nint m_CollisionGroup = 0x5E; // uint8 public const nint m_nEnablePhysics = 0x5F; // uint8 public const nint m_flBoundingRadius = 0x60; // float32 public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector public const nint m_vecSurroundingMaxs = 0x7C; // Vector public const nint m_vecSurroundingMins = 0x88; // Vector public const nint m_vCapsuleCenter1 = 0x94; // Vector public const nint m_vCapsuleCenter2 = 0xA0; // Vector public const nint m_flCapsuleRadius = 0xAC; // float32 } // Parent: CBaseEntity // Field count: 0 public static class CServerOnlyEntity { } // Parent: None // Field count: 8 // // Metadata: // NetworkVarNames: m_hSequence (HSequence) // NetworkVarNames: m_flPrevCycle (float32) // NetworkVarNames: m_flCycle (float32) public static class CNetworkedSequenceOperation { public const nint m_hSequence = 0x8; // HSequence public const nint m_flPrevCycle = 0xC; // float32 public const nint m_flCycle = 0x10; // float32 public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat public const nint m_bSequenceChangeNetworked = 0x1C; // bool public const nint m_bDiscontinuity = 0x1D; // bool public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 } // Parent: CModelPointEntity // Field count: 11 // // Metadata: // NetworkVarNames: m_messageText (char) // NetworkVarNames: m_FontName (char) // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bFullbright (bool) // NetworkVarNames: m_flWorldUnitsPerPx (float) // NetworkVarNames: m_flFontSize (float) // NetworkVarNames: m_flDepthOffset (float) // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) public static class CPointWorldText { public const nint m_messageText = 0x710; // char[512] public const nint m_FontName = 0x910; // char[64] public const nint m_bEnabled = 0x950; // bool public const nint m_bFullbright = 0x951; // bool public const nint m_flWorldUnitsPerPx = 0x954; // float32 public const nint m_flFontSize = 0x958; // float32 public const nint m_flDepthOffset = 0x95C; // float32 public const nint m_Color = 0x960; // Color public const nint m_nJustifyHorizontal = 0x964; // PointWorldTextJustifyHorizontal_t public const nint m_nJustifyVertical = 0x968; // PointWorldTextJustifyVertical_t public const nint m_nReorientMode = 0x96C; // PointWorldTextReorientMode_t } // Parent: CSoundAreaEntityBase // Field count: 2 // // Metadata: // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) public static class CSoundAreaEntityOrientedBox { public const nint m_vMin = 0x4E0; // Vector public const nint m_vMax = 0x4EC; // Vector } // Parent: CBaseTrigger // Field count: 13 // // Metadata: // NetworkVarNames: m_gravityScale (float) // NetworkVarNames: m_linearLimit (float) // NetworkVarNames: m_linearDamping (float) // NetworkVarNames: m_angularLimit (float) // NetworkVarNames: m_angularDamping (float) // NetworkVarNames: m_linearForce (float) // NetworkVarNames: m_flFrequency (float) // NetworkVarNames: m_flDampingRatio (float) // NetworkVarNames: m_vecLinearForcePointAt (Vector) // NetworkVarNames: m_bCollapseToForcePoint (bool) // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) public static class CTriggerPhysics { public const nint m_gravityScale = 0x8F0; // float32 public const nint m_linearLimit = 0x8F4; // float32 public const nint m_linearDamping = 0x8F8; // float32 public const nint m_angularLimit = 0x8FC; // float32 public const nint m_angularDamping = 0x900; // float32 public const nint m_linearForce = 0x904; // float32 public const nint m_flFrequency = 0x908; // float32 public const nint m_flDampingRatio = 0x90C; // float32 public const nint m_vecLinearForcePointAt = 0x910; // Vector public const nint m_bCollapseToForcePoint = 0x91C; // bool public const nint m_vecLinearForcePointAtWorld = 0x920; // Vector public const nint m_vecLinearForceDirection = 0x92C; // Vector public const nint m_bConvertToDebrisWhenPossible = 0x938; // bool } // Parent: None // Field count: 2 // // Metadata: // NetworkVarNames: m_ID (CUtlStringToken) // NetworkVarNames: m_Values (Vector4D) public static class EntityRenderAttribute_t { public const nint m_ID = 0x30; // CUtlStringToken public const nint m_Values = 0x34; // Vector4D } // Parent: CPointEntity // Field count: 0 public static class CPointBroadcastClientCommand { } // Parent: CBaseModelEntity // Field count: 32 public static class CFuncShatterglass { public const nint m_hGlassMaterialDamaged = 0x710; // CStrongHandle public const nint m_hGlassMaterialUndamaged = 0x718; // CStrongHandle public const nint m_hConcreteMaterialEdgeFace = 0x720; // CStrongHandle public const nint m_hConcreteMaterialEdgeCaps = 0x728; // CStrongHandle public const nint m_hConcreteMaterialEdgeFins = 0x730; // CStrongHandle public const nint m_matPanelTransform = 0x738; // matrix3x4_t public const nint m_matPanelTransformWsTemp = 0x768; // matrix3x4_t public const nint m_vecShatterGlassShards = 0x798; // CUtlVector public const nint m_PanelSize = 0x7B0; // Vector2D public const nint m_vecPanelNormalWs = 0x7B8; // Vector public const nint m_nNumShardsEverCreated = 0x7C4; // int32 public const nint m_flLastShatterSoundEmitTime = 0x7C8; // GameTime_t public const nint m_flLastCleanupTime = 0x7CC; // GameTime_t public const nint m_flInitAtTime = 0x7D0; // GameTime_t public const nint m_flGlassThickness = 0x7D4; // float32 public const nint m_flSpawnInvulnerability = 0x7D8; // float32 public const nint m_bBreakSilent = 0x7DC; // bool public const nint m_bBreakShardless = 0x7DD; // bool public const nint m_bBroken = 0x7DE; // bool public const nint m_bHasRateLimitedShards = 0x7DF; // bool public const nint m_bGlassNavIgnore = 0x7E0; // bool public const nint m_bGlassInFrame = 0x7E1; // bool public const nint m_bStartBroken = 0x7E2; // bool public const nint m_iInitialDamageType = 0x7E3; // uint8 public const nint m_szDamagePositioningEntityName01 = 0x7E8; // CUtlSymbolLarge public const nint m_szDamagePositioningEntityName02 = 0x7F0; // CUtlSymbolLarge public const nint m_szDamagePositioningEntityName03 = 0x7F8; // CUtlSymbolLarge public const nint m_szDamagePositioningEntityName04 = 0x800; // CUtlSymbolLarge public const nint m_vInitialDamagePositions = 0x808; // CUtlVector public const nint m_vExtraDamagePositions = 0x820; // CUtlVector public const nint m_OnBroken = 0x838; // CEntityIOOutput public const nint m_iSurfaceType = 0x861; // uint8 } // Parent: CBaseButton // Field count: 0 public static class CRotButton { } // Parent: CSoundEventEntity // Field count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) public static class CSoundEventSphereEntity { public const nint m_flRadius = 0x570; // float32 } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponHKP2000 { } // Parent: CBaseAnimGraph // Field count: 26 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) // NetworkVarNames: m_flC4Blow (GameTime_t) // NetworkVarNames: m_nBombSite (int) // NetworkVarNames: m_nSourceSoundscapeHash (int) // NetworkVarNames: m_bCannotBeDefused (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) // NetworkVarNames: m_bHasExploded (bool) // NetworkVarNames: m_flTimerLength (float) // NetworkVarNames: m_bBeingDefused (bool) // NetworkVarNames: m_flDefuseLength (float) // NetworkVarNames: m_flDefuseCountDown (GameTime_t) // NetworkVarNames: m_bBombDefused (bool) // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) public static class CPlantedC4 { public const nint m_bBombTicking = 0x8E8; // bool public const nint m_flC4Blow = 0x8EC; // GameTime_t public const nint m_nBombSite = 0x8F0; // int32 public const nint m_nSourceSoundscapeHash = 0x8F4; // int32 public const nint m_OnBombDefused = 0x8F8; // CEntityIOOutput public const nint m_OnBombBeginDefuse = 0x920; // CEntityIOOutput public const nint m_OnBombDefuseAborted = 0x948; // CEntityIOOutput public const nint m_bCannotBeDefused = 0x970; // bool public const nint m_entitySpottedState = 0x978; // EntitySpottedState_t public const nint m_nSpotRules = 0x990; // int32 public const nint m_bTrainingPlacedByPlayer = 0x994; // bool public const nint m_bHasExploded = 0x995; // bool public const nint m_flTimerLength = 0x998; // float32 public const nint m_bBeingDefused = 0x99C; // bool public const nint m_fLastDefuseTime = 0x9A4; // GameTime_t public const nint m_flDefuseLength = 0x9AC; // float32 public const nint m_flDefuseCountDown = 0x9B0; // GameTime_t public const nint m_bBombDefused = 0x9B4; // bool public const nint m_hBombDefuser = 0x9B8; // CHandle public const nint m_hControlPanel = 0x9BC; // CHandle public const nint m_iProgressBarTime = 0x9C0; // int32 public const nint m_bVoiceAlertFired = 0x9C4; // bool public const nint m_bVoiceAlertPlayed = 0x9C5; // bool[4] public const nint m_flNextBotBeepTime = 0x9CC; // GameTime_t public const nint m_angCatchUpToPlayerEye = 0x9D4; // QAngle public const nint m_flLastSpinDetectionTime = 0x9E0; // GameTime_t } // Parent: CBaseClientUIEntity // Field count: 2 // // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) public static class CPointClientUIDialog { public const nint m_hActivator = 0x8C0; // CHandle public const nint m_bStartEnabled = 0x8C4; // bool } // Parent: CPointEntity // Field count: 1 public static class CEnvSplash { public const nint m_flScale = 0x4C0; // float32 } // Parent: None // Field count: 25 // // Metadata: // NetworkVarNames: dirPrimary (Vector) // NetworkVarNames: colorPrimary (Color) // NetworkVarNames: colorSecondary (Color) // NetworkVarNames: colorPrimaryLerpTo (Color) // NetworkVarNames: colorSecondaryLerpTo (Color) // NetworkVarNames: start (float32) // NetworkVarNames: end (float32) // NetworkVarNames: farz (float32) // NetworkVarNames: maxdensity (float32) // NetworkVarNames: exponent (float32) // NetworkVarNames: HDRColorScale (float32) // NetworkVarNames: skyboxFogFactor (float32) // NetworkVarNames: skyboxFogFactorLerpTo (float32) // NetworkVarNames: startLerpTo (float32) // NetworkVarNames: endLerpTo (float32) // NetworkVarNames: maxdensityLerpTo (float32) // NetworkVarNames: lerptime (GameTime_t) // NetworkVarNames: duration (float32) // NetworkVarNames: blendtobackground (float32) // NetworkVarNames: scattering (float32) // NetworkVarNames: locallightscale (float32) // NetworkVarNames: enable (bool) // NetworkVarNames: blend (bool) // NetworkVarNames: m_bNoReflectionFog (bool) public static class fogparams_t { public const nint dirPrimary = 0x8; // Vector public const nint colorPrimary = 0x14; // Color public const nint colorSecondary = 0x18; // Color public const nint colorPrimaryLerpTo = 0x1C; // Color public const nint colorSecondaryLerpTo = 0x20; // Color public const nint start = 0x24; // float32 public const nint end = 0x28; // float32 public const nint farz = 0x2C; // float32 public const nint maxdensity = 0x30; // float32 public const nint exponent = 0x34; // float32 public const nint HDRColorScale = 0x38; // float32 public const nint skyboxFogFactor = 0x3C; // float32 public const nint skyboxFogFactorLerpTo = 0x40; // float32 public const nint startLerpTo = 0x44; // float32 public const nint endLerpTo = 0x48; // float32 public const nint maxdensityLerpTo = 0x4C; // float32 public const nint lerptime = 0x50; // GameTime_t public const nint duration = 0x54; // float32 public const nint blendtobackground = 0x58; // float32 public const nint scattering = 0x5C; // float32 public const nint locallightscale = 0x60; // float32 public const nint enable = 0x64; // bool public const nint blend = 0x65; // bool public const nint m_bNoReflectionFog = 0x66; // bool public const nint m_bPadding = 0x67; // bool } // Parent: CCSWeaponBase // Field count: 0 public static class CWeaponNOVA { } // Parent: CPointCamera // Field count: 1 public static class CPointCameraVFOV { public const nint m_flVerticalFOV = 0x520; // float32 } // Parent: CCSWeaponBaseGun // Field count: 2 // // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) public static class CWeaponTaser { public const nint m_fFireTime = 0xEB8; // GameTime_t public const nint m_nLastAttackTick = 0xEBC; // int32 } // Parent: CBaseAnimGraph // Field count: 0 public static class CWaterBullet { } // Parent: CBaseModelEntity // Field count: 1 public static class CMarkupVolume { public const nint m_bDisabled = 0x710; // bool } // Parent: CPointEntity // Field count: 6 public static class CMessage { public const nint m_iszMessage = 0x4C0; // CUtlSymbolLarge public const nint m_MessageVolume = 0x4C8; // float32 public const nint m_MessageAttenuation = 0x4CC; // int32 public const nint m_Radius = 0x4D0; // float32 public const nint m_sNoise = 0x4D8; // CUtlSymbolLarge public const nint m_OnShowMessage = 0x4E0; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 5 // // Metadata: // NetworkVarNames: m_bEnabled (bool) public static class CLogicGameEventListener { public const nint m_OnEventFired = 0x4D0; // CEntityIOOutput public const nint m_iszGameEventName = 0x4F8; // CUtlSymbolLarge public const nint m_iszGameEventItem = 0x500; // CUtlSymbolLarge public const nint m_bEnabled = 0x508; // bool public const nint m_bStartDisabled = 0x509; // bool } // Parent: CBaseModelEntity // Field count: 15 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) public static class CBreakable { public const nint m_CPropDataComponent = 0x718; // CPropDataComponent public const nint m_Material = 0x758; // Materials public const nint m_hBreaker = 0x75C; // CHandle public const nint m_Explosion = 0x760; // Explosions public const nint m_iszSpawnObject = 0x768; // CUtlSymbolLarge public const nint m_flPressureDelay = 0x770; // float32 public const nint m_iMinHealthDmg = 0x774; // int32 public const nint m_iszPropData = 0x778; // CUtlSymbolLarge public const nint m_impactEnergyScale = 0x780; // float32 public const nint m_nOverrideBlockLOS = 0x784; // EOverrideBlockLOS_t public const nint m_OnBreak = 0x788; // CEntityIOOutput public const nint m_OnHealthChanged = 0x7B0; // CEntityOutputTemplate public const nint m_PerformanceMode = 0x7D8; // PerformanceMode_t public const nint m_hPhysicsAttacker = 0x7DC; // CHandle public const nint m_flLastPhysicsInfluenceTime = 0x7E0; // GameTime_t } // Parent: CBaseModelEntity // Field count: 16 public static class CBaseToggle { public const nint m_toggle_state = 0x710; // TOGGLE_STATE public const nint m_flMoveDistance = 0x714; // float32 public const nint m_flWait = 0x718; // float32 public const nint m_flLip = 0x71C; // float32 public const nint m_bAlwaysFireBlockedOutputs = 0x720; // bool public const nint m_vecPosition1 = 0x724; // Vector public const nint m_vecPosition2 = 0x730; // Vector public const nint m_vecMoveAng = 0x73C; // QAngle public const nint m_vecAngle1 = 0x748; // QAngle public const nint m_vecAngle2 = 0x754; // QAngle public const nint m_flHeight = 0x760; // float32 public const nint m_hActivator = 0x764; // CHandle public const nint m_vecFinalDest = 0x768; // Vector public const nint m_vecFinalAngle = 0x774; // QAngle public const nint m_movementType = 0x780; // int32 public const nint m_sMaster = 0x788; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 0 public static class CInfoTarget { } // Parent: CRotButton // Field count: 14 public static class CMomentaryRotButton { public const nint m_Position = 0x8E0; // CEntityOutputTemplate public const nint m_OnUnpressed = 0x908; // CEntityIOOutput public const nint m_OnFullyOpen = 0x930; // CEntityIOOutput public const nint m_OnFullyClosed = 0x958; // CEntityIOOutput public const nint m_OnReachedPosition = 0x980; // CEntityIOOutput public const nint m_lastUsed = 0x9A8; // int32 public const nint m_start = 0x9AC; // QAngle public const nint m_end = 0x9B8; // QAngle public const nint m_IdealYaw = 0x9C4; // float32 public const nint m_sNoise = 0x9C8; // CUtlSymbolLarge public const nint m_bUpdateTarget = 0x9D0; // bool public const nint m_direction = 0x9D4; // int32 public const nint m_returnSpeed = 0x9D8; // float32 public const nint m_flStartPosition = 0x9DC; // float32 } // Parent: CEntityComponent // Field count: 10 public static class CPropDataComponent { public const nint m_flDmgModBullet = 0x10; // float32 public const nint m_flDmgModClub = 0x14; // float32 public const nint m_flDmgModExplosive = 0x18; // float32 public const nint m_flDmgModFire = 0x1C; // float32 public const nint m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge public const nint m_iszBasePropData = 0x28; // CUtlSymbolLarge public const nint m_nInteractions = 0x30; // int32 public const nint m_bSpawnMotionDisabled = 0x34; // bool public const nint m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 public const nint m_nMotionDisabledSpawnFlag = 0x3C; // int32 } // Parent: CRulePointEntity // Field count: 2 public static class CGameText { public const nint m_iszMessage = 0x720; // CUtlSymbolLarge public const nint m_textParms = 0x728; // hudtextparms_t } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponMP5SD { } // Parent: CBaseModelEntity // Field count: 8 // // Metadata: // NetworkVarNames: m_bLoop (bool) // NetworkVarNames: m_flFPS (float) // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) // NetworkVarNames: m_vAnimationBoundsMin (Vector) // NetworkVarNames: m_vAnimationBoundsMax (Vector) // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) public static class CTextureBasedAnimatable { public const nint m_bLoop = 0x710; // bool public const nint m_flFPS = 0x714; // float32 public const nint m_hPositionKeys = 0x718; // CStrongHandle public const nint m_hRotationKeys = 0x720; // CStrongHandle public const nint m_vAnimationBoundsMin = 0x728; // Vector public const nint m_vAnimationBoundsMax = 0x734; // Vector public const nint m_flStartTime = 0x740; // float32 public const nint m_flStartFrame = 0x744; // float32 } // Parent: CMarkupVolumeTagged // Field count: 3 public static class CMarkupVolumeWithRef { public const nint m_bUseRef = 0x750; // bool public const nint m_vRefPos = 0x754; // Vector public const nint m_flRefDot = 0x760; // float32 } // Parent: CPhysForce // Field count: 1 public static class CPhysThruster { public const nint m_localOrigin = 0x520; // Vector } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings public static class CCSPointScriptExtensions_player { } // Parent: CBaseEntity // Field count: 8 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) // NetworkVarNames: m_iszOperatorName (string_t) // NetworkVarNames: m_iszOpvarName (string_t) // NetworkVarNames: m_vDistanceInnerMins (Vector) // NetworkVarNames: m_vDistanceInnerMaxs (Vector) // NetworkVarNames: m_vDistanceOuterMins (Vector) // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) public static class CCitadelSoundOpvarSetOBB { public const nint m_iszStackName = 0x4C0; // CUtlSymbolLarge public const nint m_iszOperatorName = 0x4C8; // CUtlSymbolLarge public const nint m_iszOpvarName = 0x4D0; // CUtlSymbolLarge public const nint m_vDistanceInnerMins = 0x4D8; // Vector public const nint m_vDistanceInnerMaxs = 0x4E4; // Vector public const nint m_vDistanceOuterMins = 0x4F0; // Vector public const nint m_vDistanceOuterMaxs = 0x4FC; // Vector public const nint m_nAABBDirection = 0x508; // int32 } // Parent: None // Field count: 5 // // Metadata: // NetworkVarNames: m_unDefIdx (item_definition_index_t) // NetworkVarNames: m_nCost (int) // NetworkVarNames: m_nPrevArmor (int) // NetworkVarNames: m_bPrevHelmet (bool) // NetworkVarNames: m_hItem (CEntityHandle) public static class SellbackPurchaseEntry_t { public const nint m_unDefIdx = 0x30; // uint16 public const nint m_nCost = 0x34; // int32 public const nint m_nPrevArmor = 0x38; // int32 public const nint m_bPrevHelmet = 0x3C; // bool public const nint m_hItem = 0x40; // CEntityHandle } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponFamas { } // Parent: CPhysicsProp // Field count: 3 // // Metadata: // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) public static class CShatterGlassShardPhysics { public const nint m_bDebris = 0xBE8; // bool public const nint m_hParentShard = 0xBEC; // uint32 public const nint m_ShardDesc = 0xBF0; // shard_model_desc_t } // Parent: CBaseFilter // Field count: 1 public static class CFilterModel { public const nint m_iFilterModel = 0x518; // CUtlSymbolLarge } // Parent: CBasePlayerPawn // Field count: 22 // // Metadata: // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByName // MNetworkExcludeByName // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) // NetworkVarNames: m_iPlayerState (CSPlayerState) // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) // NetworkVarNames: m_bGunGameImmunity (bool) // NetworkVarNames: m_fMolotovDamageTime (float) // NetworkVarNames: m_bHasMovedSinceSpawn (bool) // NetworkVarNames: m_flFlashDuration (float) // NetworkVarNames: m_flFlashMaxAlpha (float) // NetworkVarNames: m_flProgressBarStartTime (float) // NetworkVarNames: m_iProgressBarDuration (int) // NetworkVarNames: m_angEyeAngles (QAngle) // NetworkVarNames: m_hOriginalController (CHandle) public static class CCSPlayerPawnBase { public const nint m_CTouchExpansionComponent = 0xBB0; // CTouchExpansionComponent public const nint m_pPingServices = 0xC00; // CCSPlayer_PingServices* public const nint m_pViewModelServices = 0xC08; // CPlayer_ViewModelServices* public const nint m_blindUntilTime = 0xC10; // GameTime_t public const nint m_blindStartTime = 0xC14; // GameTime_t public const nint m_iPlayerState = 0xC18; // CSPlayerState public const nint m_bRespawning = 0xCC8; // bool public const nint m_fImmuneToGunGameDamageTime = 0xCCC; // GameTime_t public const nint m_bGunGameImmunity = 0xCD0; // bool public const nint m_fMolotovDamageTime = 0xCD4; // float32 public const nint m_bHasMovedSinceSpawn = 0xCD8; // bool public const nint m_iNumSpawns = 0xCDC; // int32 public const nint m_flIdleTimeSinceLastAction = 0xCE4; // float32 public const nint m_fNextRadarUpdateTime = 0xCE8; // float32 public const nint m_flFlashDuration = 0xCEC; // float32 public const nint m_flFlashMaxAlpha = 0xCF0; // float32 public const nint m_flProgressBarStartTime = 0xCF4; // float32 public const nint m_iProgressBarDuration = 0xCF8; // int32 public const nint m_angEyeAngles = 0xCFC; // QAngle public const nint m_wasNotKilledNaturally = 0xD08; // bool public const nint m_bCommittingSuicideOnTeamChange = 0xD09; // bool public const nint m_hOriginalController = 0xD0C; // CHandle } // Parent: CPointEntity // Field count: 9 public static class CPathTrack { public const nint m_pnext = 0x4C0; // CPathTrack* public const nint m_pprevious = 0x4C8; // CPathTrack* public const nint m_paltpath = 0x4D0; // CPathTrack* public const nint m_flRadius = 0x4D8; // float32 public const nint m_length = 0x4DC; // float32 public const nint m_altName = 0x4E0; // CUtlSymbolLarge public const nint m_nIterVal = 0x4E8; // int32 public const nint m_eOrientationType = 0x4EC; // TrackOrientationType_t public const nint m_OnPass = 0x4F0; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 7 public static class CLogicDistanceCheck { public const nint m_iszEntityA = 0x4C0; // CUtlSymbolLarge public const nint m_iszEntityB = 0x4C8; // CUtlSymbolLarge public const nint m_flZone1Distance = 0x4D0; // float32 public const nint m_flZone2Distance = 0x4D4; // float32 public const nint m_InZone1 = 0x4D8; // CEntityIOOutput public const nint m_InZone2 = 0x500; // CEntityIOOutput public const nint m_InZone3 = 0x528; // CEntityIOOutput } // Parent: CBarnLight // Field count: 3 // // Metadata: // NetworkVarNames: m_flInnerAngle (float) // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) public static class COmniLight { public const nint m_flInnerAngle = 0x938; // float32 public const nint m_flOuterAngle = 0x93C; // float32 public const nint m_bShowLight = 0x940; // bool } // Parent: CPointEntity // Field count: 10 // // Metadata: // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_nResolutionX (int) // NetworkVarNames: m_nResolutionY (int) // NetworkVarNames: m_szLayoutFileName (string_t) // NetworkVarNames: m_RenderAttrName (string_t) // NetworkVarNames: m_TargetEntities (CHandle) // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) public static class CInfoOffscreenPanoramaTexture { public const nint m_bDisabled = 0x4C0; // bool public const nint m_nResolutionX = 0x4C4; // int32 public const nint m_nResolutionY = 0x4C8; // int32 public const nint m_szLayoutFileName = 0x4D0; // CUtlSymbolLarge public const nint m_RenderAttrName = 0x4D8; // CUtlSymbolLarge public const nint m_TargetEntities = 0x4E0; // CNetworkUtlVectorBase> public const nint m_nTargetChangeCount = 0x4F8; // int32 public const nint m_vecCSSClasses = 0x500; // CNetworkUtlVectorBase public const nint m_szTargetsName = 0x518; // CUtlSymbolLarge public const nint m_AdditionalTargetEntities = 0x520; // CUtlVector> } // Parent: CBaseEntity // Field count: 3 // // Metadata: // NetworkVarNames: m_nMode (int) // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) public static class CInfoVisibilityBox { public const nint m_nMode = 0x4C4; // int32 public const nint m_vBoxSize = 0x4C8; // Vector public const nint m_bEnabled = 0x4D4; // bool } // Parent: CRulePointEntity // Field count: 0 public static class CGamePlayerEquip { } // Parent: CServerOnlyPointEntity // Field count: 0 public static class CInfoTargetServerOnly { } // Parent: CSoundOpvarSetPointEntity // Field count: 3 public static class CSoundOpvarSetPathCornerEntity { public const nint m_flDistMinSqr = 0x680; // float32 public const nint m_flDistMaxSqr = 0x684; // float32 public const nint m_iszPathCornerEntityName = 0x688; // CUtlSymbolLarge } // Parent: CPlayer_WeaponServices // Field count: 15 // // Metadata: // NetworkVarNames: m_flNextAttack (GameTime_t) // NetworkVarNames: m_bIsLookingAtWeapon (bool) // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) public static class CCSPlayer_WeaponServices { public const nint m_flNextAttack = 0xA8; // GameTime_t public const nint m_bIsLookingAtWeapon = 0xAC; // bool public const nint m_bIsHoldingLookAtWeapon = 0xAD; // bool public const nint m_hSavedWeapon = 0xB0; // CHandle public const nint m_nTimeToMelee = 0xB4; // int32 public const nint m_nTimeToSecondary = 0xB8; // int32 public const nint m_nTimeToPrimary = 0xBC; // int32 public const nint m_nTimeToSniperRifle = 0xC0; // int32 public const nint m_bIsBeingGivenItem = 0xC4; // bool public const nint m_bIsPickingUpItemWithUse = 0xC5; // bool public const nint m_bPickedUpWeapon = 0xC6; // bool public const nint m_bDisableAutoDeploy = 0xC7; // bool public const nint m_bIsPickingUpGroundWeapon = 0xC8; // bool public const nint m_nOldShootPositionHistoryCount = 0xCC; // uint32 public const nint m_nOldInputHistoryCount = 0x468; // uint32 } // Parent: CBaseEntity // Field count: 11 // // Metadata: // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) public static class CEntityFlame { public const nint m_hEntAttached = 0x4C0; // CHandle public const nint m_bCheapEffect = 0x4C4; // bool public const nint m_flSize = 0x4C8; // float32 public const nint m_bUseHitboxes = 0x4CC; // bool public const nint m_iNumHitboxFires = 0x4D0; // int32 public const nint m_flHitboxFireScale = 0x4D4; // float32 public const nint m_flLifetime = 0x4D8; // GameTime_t public const nint m_hAttacker = 0x4DC; // CHandle public const nint m_iDangerSound = 0x4E0; // int32 public const nint m_flDirectDamagePerSecond = 0x4E4; // float32 public const nint m_iCustomDamageType = 0x4E8; // int32 } // Parent: CCSWeaponBase // Field count: 9 // // Metadata: // NetworkVarNames: m_zoomLevel (int) // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) public static class CCSWeaponBaseGun { public const nint m_zoomLevel = 0xE98; // int32 public const nint m_iBurstShotsRemaining = 0xE9C; // int32 public const nint m_silencedModelIndex = 0xEA8; // int32 public const nint m_inPrecache = 0xEAC; // bool public const nint m_bNeedsBoltAction = 0xEAD; // bool public const nint m_bSkillReloadAvailable = 0xEAE; // bool public const nint m_bSkillReloadLiftedReloadKey = 0xEAF; // bool public const nint m_bSkillBoltInterruptAvailable = 0xEB0; // bool public const nint m_bSkillBoltLiftedFireKey = 0xEB1; // bool } // Parent: None // Field count: 13 public static class CBot { public const nint m_pController = 0x10; // CCSPlayerController* public const nint m_pPlayer = 0x18; // CCSPlayerPawn* public const nint m_bHasSpawned = 0x20; // bool public const nint m_id = 0x24; // uint32 public const nint m_isRunning = 0xB0; // bool public const nint m_isCrouching = 0xB1; // bool public const nint m_forwardSpeed = 0xB4; // float32 public const nint m_leftSpeed = 0xB8; // float32 public const nint m_verticalSpeed = 0xBC; // float32 public const nint m_buttonFlags = 0xC0; // uint64 public const nint m_jumpTimestamp = 0xC8; // float32 public const nint m_viewForward = 0xCC; // Vector public const nint m_postureStackIndex = 0xE8; // int32 } // Parent: None // Field count: 11 // // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) public static class CEntityIdentity { public const nint m_nameStringableIndex = 0x14; // int32 public const nint m_name = 0x18; // CUtlSymbolLarge public const nint m_designerName = 0x20; // CUtlSymbolLarge public const nint m_flags = 0x30; // uint32 public const nint m_worldGroupId = 0x38; // WorldGroupId_t public const nint m_fDataObjectTypes = 0x3C; // uint32 public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t public const nint m_pPrev = 0x58; // CEntityIdentity* public const nint m_pNext = 0x60; // CEntityIdentity* public const nint m_pPrevByClass = 0x68; // CEntityIdentity* public const nint m_pNextByClass = 0x70; // CEntityIdentity* } // Parent: CBaseToggle // Field count: 3 public static class CGunTarget { public const nint m_on = 0x790; // bool public const nint m_hTargetEnt = 0x794; // CHandle public const nint m_OnDeath = 0x798; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 2 public static class CSoundEventParameter { public const nint m_iszParamName = 0x4C8; // CUtlSymbolLarge public const nint m_flFloatValue = 0x4D0; // float32 } // Parent: CPulseGraphInstance_ServerEntity // Field count: 0 // // Metadata: // MPulseInstanceDomainInfo // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag public static class CPulseGraphInstance_GameBlackboard { } // Parent: CMarkupVolume // Field count: 5 public static class CMarkupVolumeTagged { public const nint m_bIsGroup = 0x748; // bool public const nint m_bGroupByPrefab = 0x749; // bool public const nint m_bGroupByVolume = 0x74A; // bool public const nint m_bGroupOtherGroups = 0x74B; // bool public const nint m_bIsInGroup = 0x74C; // bool } // Parent: CBaseEntity // Field count: 5 public static class CTestEffect { public const nint m_iLoop = 0x4C0; // int32 public const nint m_iBeam = 0x4C4; // int32 public const nint m_pBeam = 0x4C8; // CBeam*[24] public const nint m_flBeamTime = 0x588; // GameTime_t[24] public const nint m_flStartTime = 0x5E8; // GameTime_t } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponM4A1Silencer { } // Parent: CFuncNavBlocker // Field count: 1 public static class CScriptNavBlocker { public const nint m_vExtent = 0x720; // Vector } // Parent: CBaseAnimGraph // Field count: 1 public static class CConstraintAnchor { public const nint m_massScale = 0x8E8; // float32 } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponTec9 { } // Parent: CMarkupVolumeTagged // Field count: 0 public static class CMarkupVolumeTagged_Nav { } // Parent: CPointEntity // Field count: 66 // // Metadata: // NetworkVarNames: m_bIsPlayingBack (bool) // NetworkVarNames: m_bPaused (bool) // NetworkVarNames: m_bMultiplayer (bool) // NetworkVarNames: m_bAutogenerated (bool) // NetworkVarNames: m_flForceClientTime (float32) // NetworkVarNames: m_hActorList (CHandle) // NetworkVarNames: m_nSceneStringIndex (uint16) public static class CSceneEntity { public const nint m_iszSceneFile = 0x4C8; // CUtlSymbolLarge public const nint m_iszResumeSceneFile = 0x4D0; // CUtlSymbolLarge public const nint m_iszTarget1 = 0x4D8; // CUtlSymbolLarge public const nint m_iszTarget2 = 0x4E0; // CUtlSymbolLarge public const nint m_iszTarget3 = 0x4E8; // CUtlSymbolLarge public const nint m_iszTarget4 = 0x4F0; // CUtlSymbolLarge public const nint m_iszTarget5 = 0x4F8; // CUtlSymbolLarge public const nint m_iszTarget6 = 0x500; // CUtlSymbolLarge public const nint m_iszTarget7 = 0x508; // CUtlSymbolLarge public const nint m_iszTarget8 = 0x510; // CUtlSymbolLarge public const nint m_hTarget1 = 0x518; // CHandle public const nint m_hTarget2 = 0x51C; // CHandle public const nint m_hTarget3 = 0x520; // CHandle public const nint m_hTarget4 = 0x524; // CHandle public const nint m_hTarget5 = 0x528; // CHandle public const nint m_hTarget6 = 0x52C; // CHandle public const nint m_hTarget7 = 0x530; // CHandle public const nint m_hTarget8 = 0x534; // CHandle public const nint m_sTargetAttachment = 0x538; // CUtlSymbolLarge public const nint m_bIsPlayingBack = 0x540; // bool public const nint m_bPaused = 0x541; // bool public const nint m_bMultiplayer = 0x542; // bool public const nint m_bAutogenerated = 0x543; // bool public const nint m_flForceClientTime = 0x544; // float32 public const nint m_flCurrentTime = 0x548; // float32 public const nint m_flFrameTime = 0x54C; // float32 public const nint m_bCancelAtNextInterrupt = 0x550; // bool public const nint m_fPitch = 0x554; // float32 public const nint m_bAutomated = 0x558; // bool public const nint m_nAutomatedAction = 0x55C; // int32 public const nint m_flAutomationDelay = 0x560; // float32 public const nint m_flAutomationTime = 0x564; // float32 public const nint m_hWaitingForThisResumeScene = 0x568; // CHandle public const nint m_bWaitingForResumeScene = 0x56C; // bool public const nint m_bPausedViaInput = 0x56D; // bool public const nint m_bPauseAtNextInterrupt = 0x56E; // bool public const nint m_bWaitingForActor = 0x56F; // bool public const nint m_bWaitingForInterrupt = 0x570; // bool public const nint m_bInterruptedActorsScenes = 0x571; // bool public const nint m_bBreakOnNonIdle = 0x572; // bool public const nint m_bSceneFinished = 0x573; // bool public const nint m_hActorList = 0x578; // CNetworkUtlVectorBase> public const nint m_hRemoveActorList = 0x590; // CUtlVector> public const nint m_nSceneFlushCounter = 0x5D8; // int32 public const nint m_nSceneStringIndex = 0x5DC; // uint16 public const nint m_OnStart = 0x5E0; // CEntityIOOutput public const nint m_OnCompletion = 0x608; // CEntityIOOutput public const nint m_OnCanceled = 0x630; // CEntityIOOutput public const nint m_OnPaused = 0x658; // CEntityIOOutput public const nint m_OnResumed = 0x680; // CEntityIOOutput public const nint m_OnTrigger = 0x6A8; // CEntityIOOutput[16] public const nint m_hInterruptScene = 0x9B8; // CHandle public const nint m_nInterruptCount = 0x9BC; // int32 public const nint m_bSceneMissing = 0x9C0; // bool public const nint m_bInterrupted = 0x9C1; // bool public const nint m_bCompletedEarly = 0x9C2; // bool public const nint m_bInterruptSceneFinished = 0x9C3; // bool public const nint m_bRestoring = 0x9C4; // bool public const nint m_hNotifySceneCompletion = 0x9C8; // CUtlVector> public const nint m_hListManagers = 0x9E0; // CUtlVector> public const nint m_iszSoundName = 0x9F8; // CUtlSymbolLarge public const nint m_iszSequenceName = 0xA00; // CUtlSymbolLarge public const nint m_hActor = 0xA08; // CHandle public const nint m_hActivator = 0xA0C; // CHandle public const nint m_BusyActor = 0xA10; // int32 public const nint m_iPlayerDeathBehavior = 0xA14; // SceneOnPlayerDeath_t } // Parent: CLightDirectionalEntity // Field count: 0 public static class CLightEnvironmentEntity { } // Parent: CLogicAutosave // Field count: 4 public static class CLogicActiveAutosave { public const nint m_TriggerHitPoints = 0x4D0; // int32 public const nint m_flTimeToTrigger = 0x4D4; // float32 public const nint m_flStartTime = 0x4D8; // GameTime_t public const nint m_flDangerousTime = 0x4DC; // float32 } // Parent: CBaseEntity // Field count: 2 public static class CEnvBeverage { public const nint m_CanInDispenser = 0x4C0; // bool public const nint m_nBeverageType = 0x4C4; // int32 } // Parent: CBaseEntity // Field count: 14 // // Metadata: // NetworkVarNames: m_iActiveIssueIndex (int) // NetworkVarNames: m_iOnlyTeamToVote (int) // NetworkVarNames: m_nVoteOptionCount (int) // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) public static class CVoteController { public const nint m_iActiveIssueIndex = 0x4C0; // int32 public const nint m_iOnlyTeamToVote = 0x4C4; // int32 public const nint m_nVoteOptionCount = 0x4C8; // int32[5] public const nint m_nPotentialVotes = 0x4DC; // int32 public const nint m_bIsYesNoVote = 0x4E0; // bool public const nint m_acceptingVotesTimer = 0x4E8; // CountdownTimer public const nint m_executeCommandTimer = 0x500; // CountdownTimer public const nint m_resetVoteTimer = 0x518; // CountdownTimer public const nint m_nVotesCast = 0x530; // int32[64] public const nint m_playerHoldingVote = 0x630; // CPlayerSlot public const nint m_playerOverrideForVote = 0x634; // CPlayerSlot public const nint m_nHighestCountIndex = 0x638; // int32 public const nint m_potentialIssues = 0x640; // CUtlVector public const nint m_VoteOptions = 0x658; // CUtlVector } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponCZ75a { } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponP250 { } // Parent: CBaseAnimGraph // Field count: 7 // // Metadata: // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_vLookTargetPosition (Vector) // NetworkVarNames: m_blinktoggle (bool) public static class CBaseFlex { public const nint m_flexWeight = 0x8E8; // CNetworkUtlVectorBase public const nint m_vLookTargetPosition = 0x900; // Vector public const nint m_blinktoggle = 0x90C; // bool public const nint m_flAllowResponsesEndTime = 0x960; // GameTime_t public const nint m_flLastFlexAnimationTime = 0x964; // GameTime_t public const nint m_nNextSceneEventId = 0x968; // SceneEventId_t public const nint m_bUpdateLayerPriorities = 0x96C; // bool } // Parent: CTriggerHurt // Field count: 1 public static class CScriptTriggerHurt { public const nint m_vExtent = 0x980; // Vector } // Parent: CBasePlayerWeaponVData // Field count: 92 // // Metadata: // MGetKV3ClassDefaults // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField public static class CCSWeaponBaseVData { public const nint m_WeaponType = 0x250; // CSWeaponType public const nint m_WeaponCategory = 0x254; // CSWeaponCategory public const nint m_szViewModel = 0x258; // CResourceNameTyped> public const nint m_szPlayerModel = 0x338; // CResourceNameTyped> public const nint m_szWorldDroppedModel = 0x418; // CResourceNameTyped> public const nint m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> public const nint m_szMagazineModel = 0x5D8; // CResourceNameTyped> public const nint m_szHeatEffect = 0x6B8; // CResourceNameTyped> public const nint m_szEjectBrassEffect = 0x798; // CResourceNameTyped> public const nint m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> public const nint m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> public const nint m_szTracerParticle = 0xB18; // CResourceNameTyped> public const nint m_GearSlot = 0xBF8; // gear_slot_t public const nint m_GearSlotPosition = 0xBFC; // int32 public const nint m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t public const nint m_sWrongTeamMsg = 0xC08; // CUtlString public const nint m_nPrice = 0xC10; // int32 public const nint m_nKillAward = 0xC14; // int32 public const nint m_nPrimaryReserveAmmoMax = 0xC18; // int32 public const nint m_nSecondaryReserveAmmoMax = 0xC1C; // int32 public const nint m_bMeleeWeapon = 0xC20; // bool public const nint m_bHasBurstMode = 0xC21; // bool public const nint m_bIsRevolver = 0xC22; // bool public const nint m_bCannotShootUnderwater = 0xC23; // bool public const nint m_szName = 0xC28; // CGlobalSymbol public const nint m_szAnimExtension = 0xC30; // CUtlString public const nint m_eSilencerType = 0xC38; // CSWeaponSilencerType public const nint m_nCrosshairMinDistance = 0xC3C; // int32 public const nint m_nCrosshairDeltaDistance = 0xC40; // int32 public const nint m_bIsFullAuto = 0xC44; // bool public const nint m_nNumBullets = 0xC48; // int32 public const nint m_flCycleTime = 0xC4C; // CFiringModeFloat public const nint m_flMaxSpeed = 0xC54; // CFiringModeFloat public const nint m_flSpread = 0xC5C; // CFiringModeFloat public const nint m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat public const nint m_flInaccuracyStand = 0xC6C; // CFiringModeFloat public const nint m_flInaccuracyJump = 0xC74; // CFiringModeFloat public const nint m_flInaccuracyLand = 0xC7C; // CFiringModeFloat public const nint m_flInaccuracyLadder = 0xC84; // CFiringModeFloat public const nint m_flInaccuracyFire = 0xC8C; // CFiringModeFloat public const nint m_flInaccuracyMove = 0xC94; // CFiringModeFloat public const nint m_flRecoilAngle = 0xC9C; // CFiringModeFloat public const nint m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat public const nint m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat public const nint m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat public const nint m_nTracerFrequency = 0xCBC; // CFiringModeInt public const nint m_flInaccuracyJumpInitial = 0xCC4; // float32 public const nint m_flInaccuracyJumpApex = 0xCC8; // float32 public const nint m_flInaccuracyReload = 0xCCC; // float32 public const nint m_nRecoilSeed = 0xCD0; // int32 public const nint m_nSpreadSeed = 0xCD4; // int32 public const nint m_flTimeToIdleAfterFire = 0xCD8; // float32 public const nint m_flIdleInterval = 0xCDC; // float32 public const nint m_flAttackMovespeedFactor = 0xCE0; // float32 public const nint m_flHeatPerShot = 0xCE4; // float32 public const nint m_flInaccuracyPitchShift = 0xCE8; // float32 public const nint m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 public const nint m_flBotAudibleRange = 0xCF0; // float32 public const nint m_szUseRadioSubtitle = 0xCF8; // CUtlString public const nint m_bUnzoomsAfterShot = 0xD00; // bool public const nint m_bHideViewModelWhenZoomed = 0xD01; // bool public const nint m_nZoomLevels = 0xD04; // int32 public const nint m_nZoomFOV1 = 0xD08; // int32 public const nint m_nZoomFOV2 = 0xD0C; // int32 public const nint m_flZoomTime0 = 0xD10; // float32 public const nint m_flZoomTime1 = 0xD14; // float32 public const nint m_flZoomTime2 = 0xD18; // float32 public const nint m_flIronSightPullUpSpeed = 0xD1C; // float32 public const nint m_flIronSightPutDownSpeed = 0xD20; // float32 public const nint m_flIronSightFOV = 0xD24; // float32 public const nint m_flIronSightPivotForward = 0xD28; // float32 public const nint m_flIronSightLooseness = 0xD2C; // float32 public const nint m_angPivotAngle = 0xD30; // QAngle public const nint m_vecIronSightEyePos = 0xD3C; // Vector public const nint m_nDamage = 0xD48; // int32 public const nint m_flHeadshotMultiplier = 0xD4C; // float32 public const nint m_flArmorRatio = 0xD50; // float32 public const nint m_flPenetration = 0xD54; // float32 public const nint m_flRange = 0xD58; // float32 public const nint m_flRangeModifier = 0xD5C; // float32 public const nint m_flFlinchVelocityModifierLarge = 0xD60; // float32 public const nint m_flFlinchVelocityModifierSmall = 0xD64; // float32 public const nint m_flRecoveryTimeCrouch = 0xD68; // float32 public const nint m_flRecoveryTimeStand = 0xD6C; // float32 public const nint m_flRecoveryTimeCrouchFinal = 0xD70; // float32 public const nint m_flRecoveryTimeStandFinal = 0xD74; // float32 public const nint m_nRecoveryTransitionStartBullet = 0xD78; // int32 public const nint m_nRecoveryTransitionEndBullet = 0xD7C; // int32 public const nint m_flThrowVelocity = 0xD80; // float32 public const nint m_vSmokeColor = 0xD84; // Vector public const nint m_szAnimClass = 0xD90; // CGlobalSymbol } // Parent: CLogicalEntity // Field count: 5 public static class CMathColorBlend { public const nint m_flInMin = 0x4C0; // float32 public const nint m_flInMax = 0x4C4; // float32 public const nint m_OutColor1 = 0x4C8; // Color public const nint m_OutColor2 = 0x4CC; // Color public const nint m_OutValue = 0x4D0; // CEntityOutputTemplate } // Parent: CPointEntity // Field count: 5 // // Metadata: // NetworkVarNames: m_iszOverlayNames (string_t) // NetworkVarNames: m_flOverlayTimes (float32) // NetworkVarNames: m_flStartTime (GameTime_t) // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) public static class CEnvScreenOverlay { public const nint m_iszOverlayNames = 0x4C0; // CUtlSymbolLarge[10] public const nint m_flOverlayTimes = 0x510; // float32[10] public const nint m_flStartTime = 0x538; // GameTime_t public const nint m_iDesiredOverlay = 0x53C; // int32 public const nint m_bIsActive = 0x540; // bool } // Parent: CCSPlayerPawnBase // Field count: 117 // // Metadata: // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) // NetworkVarNames: m_bHasFemaleVoice (bool) // NetworkVarNames: m_szLastPlaceName (char) // NetworkVarNames: m_bInBuyZone (bool) // NetworkVarNames: m_bInHostageRescueZone (bool) // NetworkVarNames: m_bInBombZone (bool) // NetworkVarNames: m_iRetakesOffering (int) // NetworkVarNames: m_iRetakesOfferingCard (int) // NetworkVarNames: m_bRetakesHasDefuseKit (bool) // NetworkVarNames: m_bRetakesMVPLastRound (bool) // NetworkVarNames: m_iRetakesMVPBoostItem (int) // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) // NetworkVarNames: m_aimPunchAngle (QAngle) // NetworkVarNames: m_aimPunchAngleVel (QAngle) // NetworkVarNames: m_aimPunchTickBase (int) // NetworkVarNames: m_aimPunchTickFraction (float) // NetworkVarNames: m_bIsBuyMenuOpen (bool) // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) // NetworkVarNames: m_nRagdollDamageBone (int) // NetworkVarNames: m_vRagdollDamageForce (Vector) // NetworkVarNames: m_vRagdollDamagePosition (Vector) // NetworkVarNames: m_szRagdollDamageWeaponName (char) // NetworkVarNames: m_bRagdollDamageHeadshot (bool) // NetworkVarNames: m_vRagdollServerOrigin (Vector) // NetworkVarNames: m_EconGloves (CEconItemView) // NetworkVarNames: m_nEconGlovesChanged (uint8) // NetworkVarNames: m_qDeathEyeAngles (QAngle) // NetworkVarNames: m_bLeftHanded (bool) // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) // NetworkVarNames: m_flViewmodelOffsetX (float) // NetworkVarNames: m_flViewmodelOffsetY (float) // NetworkVarNames: m_flViewmodelOffsetZ (float) // NetworkVarNames: m_flViewmodelFOV (float) // NetworkVarNames: m_bIsWalking (bool) // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) // NetworkVarNames: m_bIsScoped (bool) // NetworkVarNames: m_bResumeZoom (bool) // NetworkVarNames: m_bIsDefusing (bool) // NetworkVarNames: m_bIsGrabbingHostage (bool) // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) // NetworkVarNames: m_flEmitSoundTime (GameTime_t) // NetworkVarNames: m_bInNoDefuseArea (bool) // NetworkVarNames: m_nWhichBombZone (int) // NetworkVarNames: m_iShotsFired (int) // NetworkVarNames: m_flVelocityModifier (float) // NetworkVarNames: m_flHitHeading (float) // NetworkVarNames: m_nHitBodyPart (int) // NetworkVarNames: m_bWaitForNoAttack (bool) // NetworkVarNames: m_bKilledByHeadshot (bool) // NetworkVarNames: m_thirdPersonHeading (QAngle) // NetworkVarNames: m_flSlopeDropOffset (float) // NetworkVarNames: m_flSlopeDropHeight (float) // NetworkVarNames: m_vHeadConstraintOffset (Vector) // NetworkVarNames: m_ArmorValue (int32) // NetworkVarNames: m_unCurrentEquipmentValue (uint16) // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) // NetworkVarNames: m_GunGameImmunityColor (Color) public static class CCSPlayerPawn { public const nint m_pBulletServices = 0xD18; // CCSPlayer_BulletServices* public const nint m_pHostageServices = 0xD20; // CCSPlayer_HostageServices* public const nint m_pBuyServices = 0xD28; // CCSPlayer_BuyServices* public const nint m_pActionTrackingServices = 0xD30; // CCSPlayer_ActionTrackingServices* public const nint m_pRadioServices = 0xD38; // CCSPlayer_RadioServices* public const nint m_pDamageReactServices = 0xD40; // CCSPlayer_DamageReactServices* public const nint m_nCharacterDefIndex = 0xD48; // uint16 public const nint m_bHasFemaleVoice = 0xD4A; // bool public const nint m_strVOPrefix = 0xD50; // CUtlString public const nint m_szLastPlaceName = 0xD58; // char[18] public const nint m_bInHostageResetZone = 0xE18; // bool public const nint m_bInBuyZone = 0xE19; // bool public const nint m_TouchingBuyZones = 0xE20; // CUtlVector> public const nint m_bWasInBuyZone = 0xE38; // bool public const nint m_bInHostageRescueZone = 0xE39; // bool public const nint m_bInBombZone = 0xE3A; // bool public const nint m_bWasInHostageRescueZone = 0xE3B; // bool public const nint m_iRetakesOffering = 0xE3C; // int32 public const nint m_iRetakesOfferingCard = 0xE40; // int32 public const nint m_bRetakesHasDefuseKit = 0xE44; // bool public const nint m_bRetakesMVPLastRound = 0xE45; // bool public const nint m_iRetakesMVPBoostItem = 0xE48; // int32 public const nint m_RetakesMVPBoostExtraUtility = 0xE4C; // loadout_slot_t public const nint m_flHealthShotBoostExpirationTime = 0xE50; // GameTime_t public const nint m_flLandingTimeSeconds = 0xE54; // float32 public const nint m_aimPunchAngle = 0xE58; // QAngle public const nint m_aimPunchAngleVel = 0xE64; // QAngle public const nint m_aimPunchTickBase = 0xE70; // int32 public const nint m_aimPunchTickFraction = 0xE74; // float32 public const nint m_aimPunchCache = 0xE78; // CUtlVector public const nint m_bIsBuyMenuOpen = 0xE90; // bool public const nint m_xLastHeadBoneTransform = 0x14D0; // CTransform public const nint m_bLastHeadBoneTransformIsValid = 0x14F0; // bool public const nint m_lastLandTime = 0x14F4; // GameTime_t public const nint m_bOnGroundLastTick = 0x14F8; // bool public const nint m_iPlayerLocked = 0x14FC; // int32 public const nint m_flTimeOfLastInjury = 0x1504; // GameTime_t public const nint m_flNextSprayDecalTime = 0x1508; // GameTime_t public const nint m_bNextSprayDecalTimeExpedited = 0x150C; // bool public const nint m_nRagdollDamageBone = 0x1510; // int32 public const nint m_vRagdollDamageForce = 0x1514; // Vector public const nint m_vRagdollDamagePosition = 0x1520; // Vector public const nint m_szRagdollDamageWeaponName = 0x152C; // char[64] public const nint m_bRagdollDamageHeadshot = 0x156C; // bool public const nint m_vRagdollServerOrigin = 0x1570; // Vector public const nint m_EconGloves = 0x1580; // CEconItemView public const nint m_nEconGlovesChanged = 0x17F8; // uint8 public const nint m_qDeathEyeAngles = 0x17FC; // QAngle public const nint m_bSkipOneHeadConstraintUpdate = 0x1808; // bool public const nint m_bLeftHanded = 0x1809; // bool public const nint m_fSwitchedHandednessTime = 0x180C; // GameTime_t public const nint m_flViewmodelOffsetX = 0x1810; // float32 public const nint m_flViewmodelOffsetY = 0x1814; // float32 public const nint m_flViewmodelOffsetZ = 0x1818; // float32 public const nint m_flViewmodelFOV = 0x181C; // float32 public const nint m_bIsWalking = 0x1820; // bool public const nint m_fLastGivenDefuserTime = 0x1824; // float32 public const nint m_fLastGivenBombTime = 0x1828; // float32 public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x182C; // float32 public const nint m_iDisplayHistoryBits = 0x1830; // uint32 public const nint m_flLastAttackedTeammate = 0x1834; // float32 public const nint m_allowAutoFollowTime = 0x1838; // GameTime_t public const nint m_bResetArmorNextSpawn = 0x183C; // bool public const nint m_nLastKillerIndex = 0x1840; // CEntityIndex public const nint m_entitySpottedState = 0x1848; // EntitySpottedState_t public const nint m_nSpotRules = 0x1860; // int32 public const nint m_bIsScoped = 0x1864; // bool public const nint m_bResumeZoom = 0x1865; // bool public const nint m_bIsDefusing = 0x1866; // bool public const nint m_bIsGrabbingHostage = 0x1867; // bool public const nint m_iBlockingUseActionInProgress = 0x1868; // CSPlayerBlockingUseAction_t public const nint m_flEmitSoundTime = 0x186C; // GameTime_t public const nint m_bInNoDefuseArea = 0x1870; // bool public const nint m_iBombSiteIndex = 0x1874; // CEntityIndex public const nint m_nWhichBombZone = 0x1878; // int32 public const nint m_bInBombZoneTrigger = 0x187C; // bool public const nint m_bWasInBombZoneTrigger = 0x187D; // bool public const nint m_iShotsFired = 0x1880; // int32 public const nint m_flFlinchStack = 0x1884; // float32 public const nint m_flVelocityModifier = 0x1888; // float32 public const nint m_flHitHeading = 0x188C; // float32 public const nint m_nHitBodyPart = 0x1890; // int32 public const nint m_vecTotalBulletForce = 0x1894; // Vector public const nint m_bWaitForNoAttack = 0x18A0; // bool public const nint m_ignoreLadderJumpTime = 0x18A4; // float32 public const nint m_bKilledByHeadshot = 0x18A8; // bool public const nint m_LastHitBox = 0x18AC; // int32 public const nint m_LastHealth = 0x18B0; // int32 public const nint m_pBot = 0x18B8; // CCSBot* public const nint m_bBotAllowActive = 0x18C0; // bool public const nint m_thirdPersonHeading = 0x18C4; // QAngle public const nint m_flSlopeDropOffset = 0x18D0; // float32 public const nint m_flSlopeDropHeight = 0x18D4; // float32 public const nint m_vHeadConstraintOffset = 0x18D8; // Vector public const nint m_nLastPickupPriority = 0x18E4; // int32 public const nint m_flLastPickupPriorityTime = 0x18E8; // float32 public const nint m_ArmorValue = 0x18EC; // int32 public const nint m_unCurrentEquipmentValue = 0x18F0; // uint16 public const nint m_unRoundStartEquipmentValue = 0x18F2; // uint16 public const nint m_unFreezetimeEndEquipmentValue = 0x18F4; // uint16 public const nint m_iLastWeaponFireUsercmd = 0x18F8; // int32 public const nint m_flLastFriendlyFireDamageReductionRatio = 0x18FC; // float32 public const nint m_bIsSpawning = 0x1900; // bool public const nint m_iDeathFlags = 0x1910; // int32 public const nint m_bHasDeathInfo = 0x1914; // bool public const nint m_flDeathInfoTime = 0x1918; // float32 public const nint m_vecDeathInfoOrigin = 0x191C; // Vector public const nint m_vecPlayerPatchEconIndices = 0x1928; // uint32[5] public const nint m_GunGameImmunityColor = 0x193C; // Color public const nint m_grenadeParameterStashTime = 0x1940; // GameTime_t public const nint m_bGrenadeParametersStashed = 0x1944; // bool public const nint m_angStashedShootAngles = 0x1948; // QAngle public const nint m_vecStashedGrenadeThrowPosition = 0x1954; // Vector public const nint m_vecStashedVelocity = 0x1960; // Vector public const nint m_angShootAngleHistory = 0x196C; // QAngle[2] public const nint m_vecThrowPositionHistory = 0x1984; // Vector[2] public const nint m_vecVelocityHistory = 0x199C; // Vector[2] } // Parent: CBaseGrenade // Field count: 0 public static class CBumpMineProjectile { } // Parent: CBasePlayerController // Field count: 86 // // Metadata: // MNetworkUserGroupProxy // MNetworkUserGroupProxy // MNetworkUserGroupProxy // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) // NetworkVarNames: m_iPing (uint32) // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) // NetworkVarNames: m_szCrosshairCodes (string_t) // NetworkVarNames: m_iPendingTeamNum (uint8) // NetworkVarNames: m_flForceTeamTime (GameTime_t) // NetworkVarNames: m_iCompTeammateColor (int) // NetworkVarNames: m_bEverPlayedOnTeam (bool) // NetworkVarNames: m_szClan (string_t) // NetworkVarNames: m_iCoachingTeam (int) // NetworkVarNames: m_nPlayerDominated (uint64) // NetworkVarNames: m_nPlayerDominatingMe (uint64) // NetworkVarNames: m_iCompetitiveRanking (int) // NetworkVarNames: m_iCompetitiveWins (int) // NetworkVarNames: m_iCompetitiveRankType (int8) // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) // NetworkVarNames: m_nEndMatchNextMapVote (int) // NetworkVarNames: m_unActiveQuestId (uint16) // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) // NetworkVarNames: m_unPlayerTvControlFlags (uint32) // NetworkVarNames: m_nDisconnectionTick (int) // NetworkVarNames: m_bControllingBot (bool) // NetworkVarNames: m_bHasControlledBotThisRound (bool) // NetworkVarNames: m_bCanControlObservedBot (bool) // NetworkVarNames: m_hPlayerPawn (CHandle) // NetworkVarNames: m_hObserverPawn (CHandle) // NetworkVarNames: m_bPawnIsAlive (bool) // NetworkVarNames: m_iPawnHealth (uint32) // NetworkVarNames: m_iPawnArmor (int) // NetworkVarNames: m_bPawnHasDefuser (bool) // NetworkVarNames: m_bPawnHasHelmet (bool) // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) // NetworkVarNames: m_iPawnLifetimeStart (int) // NetworkVarNames: m_iPawnLifetimeEnd (int) // NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_vecKills (EKillTypes_t) // NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) public static class CCSPlayerController { public const nint m_pInGameMoneyServices = 0x758; // CCSPlayerController_InGameMoneyServices* public const nint m_pInventoryServices = 0x760; // CCSPlayerController_InventoryServices* public const nint m_pActionTrackingServices = 0x768; // CCSPlayerController_ActionTrackingServices* public const nint m_pDamageServices = 0x770; // CCSPlayerController_DamageServices* public const nint m_iPing = 0x778; // uint32 public const nint m_bHasCommunicationAbuseMute = 0x77C; // bool public const nint m_szCrosshairCodes = 0x780; // CUtlSymbolLarge public const nint m_iPendingTeamNum = 0x788; // uint8 public const nint m_flForceTeamTime = 0x78C; // GameTime_t public const nint m_iCompTeammateColor = 0x790; // int32 public const nint m_bEverPlayedOnTeam = 0x794; // bool public const nint m_bAttemptedToGetColor = 0x795; // bool public const nint m_iTeammatePreferredColor = 0x798; // int32 public const nint m_bTeamChanged = 0x79C; // bool public const nint m_bInSwitchTeam = 0x79D; // bool public const nint m_bHasSeenJoinGame = 0x79E; // bool public const nint m_bJustBecameSpectator = 0x79F; // bool public const nint m_bSwitchTeamsOnNextRoundReset = 0x7A0; // bool public const nint m_bRemoveAllItemsOnNextRoundReset = 0x7A1; // bool public const nint m_szClan = 0x7A8; // CUtlSymbolLarge public const nint m_szClanName = 0x7B0; // char[32] public const nint m_iCoachingTeam = 0x7D0; // int32 public const nint m_nPlayerDominated = 0x7D8; // uint64 public const nint m_nPlayerDominatingMe = 0x7E0; // uint64 public const nint m_iCompetitiveRanking = 0x7E8; // int32 public const nint m_iCompetitiveWins = 0x7EC; // int32 public const nint m_iCompetitiveRankType = 0x7F0; // int8 public const nint m_iCompetitiveRankingPredicted_Win = 0x7F4; // int32 public const nint m_iCompetitiveRankingPredicted_Loss = 0x7F8; // int32 public const nint m_iCompetitiveRankingPredicted_Tie = 0x7FC; // int32 public const nint m_nEndMatchNextMapVote = 0x800; // int32 public const nint m_unActiveQuestId = 0x804; // uint16 public const nint m_nQuestProgressReason = 0x808; // QuestProgress::Reason public const nint m_unPlayerTvControlFlags = 0x80C; // uint32 public const nint m_iDraftIndex = 0x838; // int32 public const nint m_msQueuedModeDisconnectionTimestamp = 0x83C; // uint32 public const nint m_uiAbandonRecordedReason = 0x840; // uint32 public const nint m_bCannotBeKicked = 0x844; // bool public const nint m_bEverFullyConnected = 0x845; // bool public const nint m_bAbandonAllowsSurrender = 0x846; // bool public const nint m_bAbandonOffersInstantSurrender = 0x847; // bool public const nint m_bDisconnection1MinWarningPrinted = 0x848; // bool public const nint m_bScoreReported = 0x849; // bool public const nint m_nDisconnectionTick = 0x84C; // int32 public const nint m_bControllingBot = 0x858; // bool public const nint m_bHasControlledBotThisRound = 0x859; // bool public const nint m_bHasBeenControlledByPlayerThisRound = 0x85A; // bool public const nint m_nBotsControlledThisRound = 0x85C; // int32 public const nint m_bCanControlObservedBot = 0x860; // bool public const nint m_hPlayerPawn = 0x864; // CHandle public const nint m_hObserverPawn = 0x868; // CHandle public const nint m_DesiredObserverMode = 0x86C; // int32 public const nint m_hDesiredObserverTarget = 0x870; // CEntityHandle public const nint m_bPawnIsAlive = 0x874; // bool public const nint m_iPawnHealth = 0x878; // uint32 public const nint m_iPawnArmor = 0x87C; // int32 public const nint m_bPawnHasDefuser = 0x880; // bool public const nint m_bPawnHasHelmet = 0x881; // bool public const nint m_nPawnCharacterDefIndex = 0x882; // uint16 public const nint m_iPawnLifetimeStart = 0x884; // int32 public const nint m_iPawnLifetimeEnd = 0x888; // int32 public const nint m_iPawnBotDifficulty = 0x88C; // int32 public const nint m_hOriginalControllerOfCurrentPawn = 0x890; // CHandle public const nint m_iScore = 0x894; // int32 public const nint m_iRoundScore = 0x898; // int32 public const nint m_iRoundsWon = 0x89C; // int32 public const nint m_vecKills = 0x8A0; // CNetworkUtlVectorBase public const nint m_bMvpNoMusic = 0x8B8; // bool public const nint m_eMvpReason = 0x8BC; // int32 public const nint m_iMusicKitID = 0x8C0; // int32 public const nint m_iMusicKitMVPs = 0x8C4; // int32 public const nint m_iMVPs = 0x8C8; // int32 public const nint m_nUpdateCounter = 0x8CC; // int32 public const nint m_flSmoothedPing = 0x8D0; // float32 public const nint m_lastHeldVoteTimer = 0xF978; // IntervalTimer public const nint m_bShowHints = 0xF990; // bool public const nint m_iNextTimeCheck = 0xF994; // int32 public const nint m_bJustDidTeamKill = 0xF998; // bool public const nint m_bPunishForTeamKill = 0xF999; // bool public const nint m_bGaveTeamDamageWarning = 0xF99A; // bool public const nint m_bGaveTeamDamageWarningThisRound = 0xF99B; // bool public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF9A0; // float64 public const nint m_LastTeamDamageWarningTime = 0xF9A8; // GameTime_t public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9AC; // GameTime_t public const nint m_nSuspiciousHitCount = 0xF9B0; // uint32 public const nint m_nNonSuspiciousHitStreak = 0xF9B4; // uint32 } // Parent: IEconItemInterface // Field count: 13 // // Metadata: // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) // NetworkVarNames: m_iEntityQuality (int) // NetworkVarNames: m_iEntityLevel (uint32) // NetworkVarNames: m_iItemIDHigh (uint32) // NetworkVarNames: m_iItemIDLow (uint32) // NetworkVarNames: m_iAccountID (uint32) // NetworkVarNames: m_iInventoryPosition (uint32) // NetworkVarNames: m_bInitialized (bool) // NetworkVarNames: m_AttributeList (CAttributeList) // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) // NetworkVarNames: m_szCustomName (char) public static class CEconItemView { public const nint m_iItemDefinitionIndex = 0x38; // uint16 public const nint m_iEntityQuality = 0x3C; // int32 public const nint m_iEntityLevel = 0x40; // uint32 public const nint m_iItemID = 0x48; // uint64 public const nint m_iItemIDHigh = 0x50; // uint32 public const nint m_iItemIDLow = 0x54; // uint32 public const nint m_iAccountID = 0x58; // uint32 public const nint m_iInventoryPosition = 0x5C; // uint32 public const nint m_bInitialized = 0x68; // bool public const nint m_AttributeList = 0x70; // CAttributeList public const nint m_NetworkedDynamicAttributes = 0xD0; // CAttributeList public const nint m_szCustomName = 0x130; // char[161] public const nint m_szCustomNameOverride = 0x1D1; // char[161] } // Parent: CPointEntity // Field count: 0 public static class CInfoInstructorHintBombTargetA { } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponAWP { } // Parent: CBaseCombatCharacter // Field count: 25 // // Metadata: // MNetworkUserGroupProxy // MNetworkUserGroupProxy // MNetworkExcludeByUserGroup // MNetworkIncludeByUserGroup // MNetworkIncludeByUserGroup // MNetworkIncludeByUserGroup // MNetworkIncludeByName // MNetworkOverride // MNetworkOverride // MNetworkOverride // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) // MNetworkUserGroupProxy // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) // NetworkVarNames: m_iHideHUD (uint32) // NetworkVarNames: m_skybox3d (sky3dparams_t) // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) public static class CBasePlayerPawn { public const nint m_pWeaponServices = 0xA08; // CPlayer_WeaponServices* public const nint m_pItemServices = 0xA10; // CPlayer_ItemServices* public const nint m_pAutoaimServices = 0xA18; // CPlayer_AutoaimServices* public const nint m_pObserverServices = 0xA20; // CPlayer_ObserverServices* public const nint m_pWaterServices = 0xA28; // CPlayer_WaterServices* public const nint m_pUseServices = 0xA30; // CPlayer_UseServices* public const nint m_pFlashlightServices = 0xA38; // CPlayer_FlashlightServices* public const nint m_pCameraServices = 0xA40; // CPlayer_CameraServices* public const nint m_pMovementServices = 0xA48; // CPlayer_MovementServices* public const nint m_ServerViewAngleChanges = 0xA58; // CUtlVectorEmbeddedNetworkVar public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xAA8; // uint32 public const nint v_angle = 0xAAC; // QAngle public const nint v_anglePrevious = 0xAB8; // QAngle public const nint m_iHideHUD = 0xAC4; // uint32 public const nint m_skybox3d = 0xAC8; // sky3dparams_t public const nint m_fTimeLastHurt = 0xB58; // GameTime_t public const nint m_flDeathTime = 0xB5C; // GameTime_t public const nint m_fNextSuicideTime = 0xB60; // GameTime_t public const nint m_fInitHUD = 0xB64; // bool public const nint m_pExpresser = 0xB68; // CAI_Expresser* public const nint m_hController = 0xB70; // CHandle public const nint m_fHltvReplayDelay = 0xB78; // float32 public const nint m_fHltvReplayEnd = 0xB7C; // float32 public const nint m_iHltvReplayEntity = 0xB80; // CEntityIndex public const nint m_sndOpvarLatchData = 0xB88; // CUtlVector } // Parent: CBaseTrigger // Field count: 16 // // Metadata: // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) // NetworkVarNames: m_flFadeDuration (float) // NetworkVarNames: m_flMinLogExposure (float) // NetworkVarNames: m_flMaxLogExposure (float) // NetworkVarNames: m_flMinExposure (float) // NetworkVarNames: m_flMaxExposure (float) // NetworkVarNames: m_flExposureCompensation (float) // NetworkVarNames: m_flExposureFadeSpeedUp (float) // NetworkVarNames: m_flExposureFadeSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) // NetworkVarNames: m_bMaster (bool) // NetworkVarNames: m_bExposureControl (bool) // NetworkVarNames: m_flRate (float) // NetworkVarNames: m_flTonemapPercentTarget (float) // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) public static class CPostProcessingVolume { public const nint m_hPostSettings = 0x8F0; // CStrongHandle public const nint m_flFadeDuration = 0x8F8; // float32 public const nint m_flMinLogExposure = 0x8FC; // float32 public const nint m_flMaxLogExposure = 0x900; // float32 public const nint m_flMinExposure = 0x904; // float32 public const nint m_flMaxExposure = 0x908; // float32 public const nint m_flExposureCompensation = 0x90C; // float32 public const nint m_flExposureFadeSpeedUp = 0x910; // float32 public const nint m_flExposureFadeSpeedDown = 0x914; // float32 public const nint m_flTonemapEVSmoothingRange = 0x918; // float32 public const nint m_bMaster = 0x91C; // bool public const nint m_bExposureControl = 0x91D; // bool public const nint m_flRate = 0x920; // float32 public const nint m_flTonemapPercentTarget = 0x924; // float32 public const nint m_flTonemapPercentBrightPixels = 0x928; // float32 public const nint m_flTonemapMinAvgLum = 0x92C; // float32 } // Parent: CBaseModelEntity // Field count: 4 // // Metadata: // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) public static class CSpotlightEnd { public const nint m_flLightScale = 0x710; // float32 public const nint m_Radius = 0x714; // float32 public const nint m_vSpotlightDir = 0x718; // Vector public const nint m_vSpotlightOrg = 0x724; // Vector } // Parent: CBaseModelEntity // Field count: 1 public static class CRuleEntity { public const nint m_iszMaster = 0x710; // CUtlSymbolLarge } // Parent: CBaseCSGrenade // Field count: 0 public static class CSensorGrenade { } // Parent: CBaseEntity // Field count: 8 // // Metadata: // NetworkVarNames: m_nVariant (int) // NetworkVarNames: m_nRandom (int) // NetworkVarNames: m_nOrdinal (int) // NetworkVarNames: m_sWeaponName (CUtlString) // NetworkVarNames: m_xuid (XUID) // NetworkVarNames: m_agentItem (CEconItemView) // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) public static class CCSGO_TeamPreviewCharacterPosition { public const nint m_nVariant = 0x4C0; // int32 public const nint m_nRandom = 0x4C4; // int32 public const nint m_nOrdinal = 0x4C8; // int32 public const nint m_sWeaponName = 0x4D0; // CUtlString public const nint m_xuid = 0x4D8; // uint64 public const nint m_agentItem = 0x4E0; // CEconItemView public const nint m_glovesItem = 0x758; // CEconItemView public const nint m_weaponItem = 0x9D0; // CEconItemView } // Parent: CBaseTrigger // Field count: 1 public static class CTriggerDetectExplosion { public const nint m_OnDetectedExplosion = 0x908; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 1 public static class CSoundStackSave { public const nint m_iszStackName = 0x4C0; // CUtlSymbolLarge } // Parent: CPhysConstraint // Field count: 18 public static class CPhysHinge { public const nint m_soundInfo = 0x540; // ConstraintSoundInfo public const nint m_NotifyMinLimitReached = 0x5C8; // CEntityIOOutput public const nint m_NotifyMaxLimitReached = 0x5F0; // CEntityIOOutput public const nint m_bAtMinLimit = 0x618; // bool public const nint m_bAtMaxLimit = 0x619; // bool public const nint m_hinge = 0x61C; // constraint_hingeparams_t public const nint m_hingeFriction = 0x65C; // float32 public const nint m_systemLoadScale = 0x660; // float32 public const nint m_bIsAxisLocal = 0x664; // bool public const nint m_flMinRotation = 0x668; // float32 public const nint m_flMaxRotation = 0x66C; // float32 public const nint m_flInitialRotation = 0x670; // float32 public const nint m_flMotorFrequency = 0x674; // float32 public const nint m_flMotorDampingRatio = 0x678; // float32 public const nint m_flAngleSpeed = 0x67C; // float32 public const nint m_flAngleSpeedThreshold = 0x680; // float32 public const nint m_OnStartMoving = 0x688; // CEntityIOOutput public const nint m_OnStopMoving = 0x6B0; // CEntityIOOutput } // Parent: CGameRules // Field count: 1 public static class CSingleplayRules { public const nint m_bSinglePlayerGameEnding = 0xC0; // bool } // Parent: CBaseFilter // Field count: 1 public static class CFilterProximity { public const nint m_flRadius = 0x518; // float32 } // Parent: CEconEntity // Field count: 2 public static class CEconWearable { public const nint m_nForceSkin = 0xC70; // int32 public const nint m_bAlwaysAllow = 0xC74; // bool } // Parent: CPlayerPawnComponent // Field count: 0 public static class CPlayer_ItemServices { } // Parent: CBaseModelEntity // Field count: 9 // // Metadata: // MNetworkIncludeByName // MNetworkOverride // MNetworkOverride // MNetworkOverride // MNetworkOverride // MNetworkOverride // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) // NetworkVarNames: m_flTargetSpeed (float32) // NetworkVarNames: m_nTransitionStartTick (GameTick_t) // NetworkVarNames: m_nTransitionDurationTicks (int) // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) public static class CFuncConveyor { public const nint m_szConveyorModels = 0x710; // CUtlSymbolLarge public const nint m_flTransitionDurationSeconds = 0x718; // float32 public const nint m_angMoveEntitySpace = 0x71C; // QAngle public const nint m_vecMoveDirEntitySpace = 0x728; // Vector public const nint m_flTargetSpeed = 0x734; // float32 public const nint m_nTransitionStartTick = 0x738; // GameTick_t public const nint m_nTransitionDurationTicks = 0x73C; // int32 public const nint m_flTransitionStartSpeed = 0x740; // float32 public const nint m_hConveyorModels = 0x748; // CNetworkUtlVectorBase> } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponMag7 { } // Parent: CLogicalEntity // Field count: 11 public static class CMathCounter { public const nint m_flMin = 0x4C0; // float32 public const nint m_flMax = 0x4C4; // float32 public const nint m_bHitMin = 0x4C8; // bool public const nint m_bHitMax = 0x4C9; // bool public const nint m_bDisabled = 0x4CA; // bool public const nint m_OutValue = 0x4D0; // CEntityOutputTemplate public const nint m_OnGetValue = 0x4F8; // CEntityOutputTemplate public const nint m_OnHitMin = 0x520; // CEntityIOOutput public const nint m_OnHitMax = 0x548; // CEntityIOOutput public const nint m_OnChangedFromMin = 0x570; // CEntityIOOutput public const nint m_OnChangedFromMax = 0x598; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 7 // // Metadata: // NetworkVarNames: m_worldName (string_t) // NetworkVarNames: m_layerName (string_t) // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) public static class CInfoWorldLayer { public const nint m_pOutputOnEntitiesSpawned = 0x4C0; // CEntityIOOutput public const nint m_worldName = 0x4E8; // CUtlSymbolLarge public const nint m_layerName = 0x4F0; // CUtlSymbolLarge public const nint m_bWorldLayerVisible = 0x4F8; // bool public const nint m_bEntitiesSpawned = 0x4F9; // bool public const nint m_bCreateAsChildSpawnGroup = 0x4FA; // bool public const nint m_hLayerSpawnGroup = 0x4FC; // uint32 } // Parent: CBarnLight // Field count: 1 // // Metadata: // NetworkVarNames: m_bShowLight (bool) public static class CRectLight { public const nint m_bShowLight = 0x938; // bool } // Parent: CCSGO_TeamSelectCharacterPosition // Field count: 0 public static class CCSGO_TeamSelectTerroristPosition { } // Parent: CBaseDoor // Field count: 1 public static class CRotDoor { public const nint m_bSolidBsp = 0x998; // bool } // Parent: CLogicalEntity // Field count: 4 public static class CLogicLineToEntity { public const nint m_Line = 0x4C0; // CEntityOutputTemplate public const nint m_SourceName = 0x4E8; // CUtlSymbolLarge public const nint m_StartEntity = 0x4F0; // CHandle public const nint m_EndEntity = 0x4F4; // CHandle } // Parent: None // Field count: 6 // // Metadata: // NetworkVarNames: m_nTotalPausedTicks (int) // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bGamePaused (bool) public static class CGameRules { public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer public const nint m_szQuestName = 0x30; // char[128] public const nint m_nQuestPhase = 0xB0; // int32 public const nint m_nTotalPausedTicks = 0xB4; // int32 public const nint m_nPauseStartTick = 0xB8; // int32 public const nint m_bGamePaused = 0xBC; // bool } // Parent: None // Field count: 4 // // Metadata: // NetworkVarNames: m_pEntity (CEntityIdentity*) // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) public static class CEntityInstance { public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge public const nint m_pEntity = 0x10; // CEntityIdentity* public const nint m_CScriptComponent = 0x28; // CScriptComponent* public const nint m_bVisibleinPVS = 0x30; // bool } // Parent: CBaseEntity // Field count: 18 // // Metadata: // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) // NetworkVarNames: m_Entity_flInfluenceRadius (float) // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) // NetworkVarNames: m_Entity_bMoveable (bool) // NetworkVarNames: m_Entity_nHandshake (int) // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) // NetworkVarNames: m_Entity_nPriority (int) // NetworkVarNames: m_Entity_flEdgeFadeDist (float) // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) // NetworkVarNames: m_Entity_flDiffuseScale (float) // NetworkVarNames: m_Entity_bStartDisabled (bool) // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) public static class CEnvCubemap { public const nint m_Entity_hCubemapTexture = 0x540; // CStrongHandle public const nint m_Entity_bCustomCubemapTexture = 0x548; // bool public const nint m_Entity_flInfluenceRadius = 0x54C; // float32 public const nint m_Entity_vBoxProjectMins = 0x550; // Vector public const nint m_Entity_vBoxProjectMaxs = 0x55C; // Vector public const nint m_Entity_bMoveable = 0x568; // bool public const nint m_Entity_nHandshake = 0x56C; // int32 public const nint m_Entity_nEnvCubeMapArrayIndex = 0x570; // int32 public const nint m_Entity_nPriority = 0x574; // int32 public const nint m_Entity_flEdgeFadeDist = 0x578; // float32 public const nint m_Entity_vEdgeFadeDists = 0x57C; // Vector public const nint m_Entity_flDiffuseScale = 0x588; // float32 public const nint m_Entity_bStartDisabled = 0x58C; // bool public const nint m_Entity_bDefaultEnvMap = 0x58D; // bool public const nint m_Entity_bDefaultSpecEnvMap = 0x58E; // bool public const nint m_Entity_bIndoorCubeMap = 0x58F; // bool public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x590; // bool public const nint m_Entity_bEnabled = 0x5A0; // bool } // Parent: CPlayerPawnComponent // Field count: 0 public static class CCSPlayer_DamageReactServices { } // Parent: None // Field count: 3 public static class ServerAuthoritativeWeaponSlot_t { public const nint unClass = 0x28; // uint16 public const nint unSlot = 0x2A; // uint16 public const nint unItemDefIdx = 0x2C; // uint16 } // Parent: None // Field count: 5 // // Metadata: // NetworkVarNames: m_nMatchSeed (int) // NetworkVarNames: m_bBlockersPresent (bool) // NetworkVarNames: m_bRoundInProgress (bool) // NetworkVarNames: m_iFirstSecondHalfRound (int) // NetworkVarNames: m_iBombSite (int) public static class CRetakeGameRules { public const nint m_nMatchSeed = 0xF8; // int32 public const nint m_bBlockersPresent = 0xFC; // bool public const nint m_bRoundInProgress = 0xFD; // bool public const nint m_iFirstSecondHalfRound = 0x100; // int32 public const nint m_iBombSite = 0x104; // int32 } // Parent: CBaseEntity // Field count: 17 // // Metadata: // MNetworkIncludeByUserGroup // NetworkVarNames: m_flFadeInDuration (float32) // NetworkVarNames: m_flFadeOutDuration (float32) // NetworkVarNames: m_flMaxWeight (float32) // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bMaster (bool) // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) // NetworkVarNames: m_MinFalloff (float32) // NetworkVarNames: m_MaxFalloff (float32) // NetworkVarNames: m_flCurWeight (float32) // NetworkVarNames: m_netlookupFilename (char) public static class CColorCorrection { public const nint m_flFadeInDuration = 0x4C0; // float32 public const nint m_flFadeOutDuration = 0x4C4; // float32 public const nint m_flStartFadeInWeight = 0x4C8; // float32 public const nint m_flStartFadeOutWeight = 0x4CC; // float32 public const nint m_flTimeStartFadeIn = 0x4D0; // GameTime_t public const nint m_flTimeStartFadeOut = 0x4D4; // GameTime_t public const nint m_flMaxWeight = 0x4D8; // float32 public const nint m_bStartDisabled = 0x4DC; // bool public const nint m_bEnabled = 0x4DD; // bool public const nint m_bMaster = 0x4DE; // bool public const nint m_bClientSide = 0x4DF; // bool public const nint m_bExclusive = 0x4E0; // bool public const nint m_MinFalloff = 0x4E4; // float32 public const nint m_MaxFalloff = 0x4E8; // float32 public const nint m_flCurWeight = 0x4EC; // float32 public const nint m_netlookupFilename = 0x4F0; // char[512] public const nint m_lookupFilename = 0x6F0; // CUtlSymbolLarge } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponElite { } // Parent: CSoundEventEntity // Field count: 0 public static class CSoundEventEntityAlias_snd_event_point { } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings public static class CBaseEntityAPI { } // Parent: CCSWeaponBase // Field count: 11 // // Metadata: // NetworkVarNames: m_bStartedArming (bool) // NetworkVarNames: m_fArmedTime (GameTime_t) // NetworkVarNames: m_bBombPlacedAnimation (bool) // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) public static class CC4 { public const nint m_vecLastValidPlayerHeldPosition = 0xE98; // Vector public const nint m_vecLastValidDroppedPosition = 0xEA4; // Vector public const nint m_bDoValidDroppedPositionCheck = 0xEB0; // bool public const nint m_bStartedArming = 0xEB1; // bool public const nint m_fArmedTime = 0xEB4; // GameTime_t public const nint m_bBombPlacedAnimation = 0xEB8; // bool public const nint m_bIsPlantingViaUse = 0xEB9; // bool public const nint m_entitySpottedState = 0xEC0; // EntitySpottedState_t public const nint m_nSpotRules = 0xED8; // int32 public const nint m_bPlayedArmingBeeps = 0xEDC; // bool[7] public const nint m_bBombPlanted = 0xEE3; // bool } // Parent: CHostageRescueZoneShim // Field count: 0 public static class CHostageRescueZone { } // Parent: CServerOnlyPointEntity // Field count: 6 public static class CPointPrefab { public const nint m_targetMapName = 0x4C0; // CUtlSymbolLarge public const nint m_forceWorldGroupID = 0x4C8; // CUtlSymbolLarge public const nint m_associatedRelayTargetName = 0x4D0; // CUtlSymbolLarge public const nint m_fixupNames = 0x4D8; // bool public const nint m_bLoadDynamic = 0x4D9; // bool public const nint m_associatedRelayEntity = 0x4DC; // CHandle } // Parent: CBaseToggle // Field count: 27 // // Metadata: // NetworkVarNames: m_bIsUsable (bool) public static class CBaseDoor { public const nint m_angMoveEntitySpace = 0x7A0; // QAngle public const nint m_vecMoveDirParentSpace = 0x7AC; // Vector public const nint m_ls = 0x7B8; // locksound_t public const nint m_bForceClosed = 0x7D8; // bool public const nint m_bDoorGroup = 0x7D9; // bool public const nint m_bLocked = 0x7DA; // bool public const nint m_bIgnoreDebris = 0x7DB; // bool public const nint m_eSpawnPosition = 0x7DC; // FuncDoorSpawnPos_t public const nint m_flBlockDamage = 0x7E0; // float32 public const nint m_NoiseMoving = 0x7E8; // CUtlSymbolLarge public const nint m_NoiseArrived = 0x7F0; // CUtlSymbolLarge public const nint m_NoiseMovingClosed = 0x7F8; // CUtlSymbolLarge public const nint m_NoiseArrivedClosed = 0x800; // CUtlSymbolLarge public const nint m_ChainTarget = 0x808; // CUtlSymbolLarge public const nint m_OnBlockedClosing = 0x810; // CEntityIOOutput public const nint m_OnBlockedOpening = 0x838; // CEntityIOOutput public const nint m_OnUnblockedClosing = 0x860; // CEntityIOOutput public const nint m_OnUnblockedOpening = 0x888; // CEntityIOOutput public const nint m_OnFullyClosed = 0x8B0; // CEntityIOOutput public const nint m_OnFullyOpen = 0x8D8; // CEntityIOOutput public const nint m_OnClose = 0x900; // CEntityIOOutput public const nint m_OnOpen = 0x928; // CEntityIOOutput public const nint m_OnLockedUse = 0x950; // CEntityIOOutput public const nint m_bLoopMoveSound = 0x978; // bool public const nint m_bCreateNavObstacle = 0x990; // bool public const nint m_isChaining = 0x991; // bool public const nint m_bIsUsable = 0x992; // bool } // Parent: None // Field count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) // NetworkVarNames: m_angRotation (QAngle) // NetworkVarNames: m_flScale (float) // NetworkVarNames: m_name (CUtlStringToken) // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) public static class CGameSceneNode { public const nint m_nodeToWorld = 0x10; // CTransform public const nint m_pOwner = 0x30; // CEntityInstance* public const nint m_pParent = 0x38; // CGameSceneNode* public const nint m_pChild = 0x40; // CGameSceneNode* public const nint m_pNextSibling = 0x48; // CGameSceneNode* public const nint m_hParent = 0x78; // CGameSceneNodeHandle public const nint m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector public const nint m_angRotation = 0xC0; // QAngle public const nint m_flScale = 0xCC; // float32 public const nint m_vecAbsOrigin = 0xD0; // Vector public const nint m_angAbsRotation = 0xDC; // QAngle public const nint m_flAbsScale = 0xE8; // float32 public const nint m_nParentAttachmentOrBone = 0xEC; // int16 public const nint m_bDebugAbsOriginChanges = 0xEE; // bool public const nint m_bDormant = 0xEF; // bool public const nint m_bForceParentToBeNetworked = 0xF0; // bool public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 public const nint m_nHierarchicalDepth = 0xF3; // uint8 public const nint m_nHierarchyType = 0xF4; // uint8 public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 public const nint m_name = 0xF8; // CUtlStringToken public const nint m_hierarchyAttachName = 0x138; // CUtlStringToken public const nint m_flZOffset = 0x13C; // float32 public const nint m_flClientLocalScale = 0x140; // float32 public const nint m_vRenderOrigin = 0x144; // Vector } // Parent: CCSWeaponBase // Field count: 0 public static class CTablet { } // Parent: CPointEntity // Field count: 7 public static class CTankTrainAI { public const nint m_hTrain = 0x4C0; // CHandle public const nint m_hTargetEntity = 0x4C4; // CHandle public const nint m_soundPlaying = 0x4C8; // int32 public const nint m_startSoundName = 0x4E0; // CUtlSymbolLarge public const nint m_engineSoundName = 0x4E8; // CUtlSymbolLarge public const nint m_movementSoundName = 0x4F0; // CUtlSymbolLarge public const nint m_targetEntityName = 0x4F8; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 4 public static class CGameGibManager { public const nint m_bAllowNewGibs = 0x4E0; // bool public const nint m_iCurrentMaxPieces = 0x4E4; // int32 public const nint m_iMaxPieces = 0x4E8; // int32 public const nint m_iLastFrame = 0x4EC; // int32 } // Parent: CBasePulseGraphInstance // Field count: 1 // // Metadata: // MPulseInstanceDomainInfo // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag public static class CCSPointScript { public const nint m_pParent = 0xF8; // CCSPointScriptEntity* } // Parent: CRagdollProp // Field count: 0 public static class CRagdollPropAlias_physics_prop_ragdoll { } // Parent: CSprite // Field count: 0 public static class CCSSprite { } // Parent: CBaseEntity // Field count: 0 public static class CFuncPropRespawnZone { } // Parent: CServerOnlyPointEntity // Field count: 3 public static class SpawnPoint { public const nint m_iPriority = 0x4C0; // int32 public const nint m_bEnabled = 0x4C4; // bool public const nint m_nType = 0x4C8; // int32 } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponSCAR20 { } // Parent: CBaseGrenade // Field count: 0 public static class CTripWireFireProjectile { } // Parent: CFuncPlat // Field count: 2 public static class CFuncPlatRot { public const nint m_end = 0x7C0; // QAngle public const nint m_start = 0x7CC; // QAngle } // Parent: CPointEntity // Field count: 5 public static class CEnvSpark { public const nint m_flDelay = 0x4C0; // float32 public const nint m_nMagnitude = 0x4C4; // int32 public const nint m_nTrailLength = 0x4C8; // int32 public const nint m_nType = 0x4CC; // int32 public const nint m_OnSpark = 0x4D0; // CEntityIOOutput } // Parent: CPlayer_ObserverServices // Field count: 0 public static class CCSObserver_ObserverServices { } // Parent: CPlayerPawnComponent // Field count: 0 public static class CPlayer_AutoaimServices { } // Parent: CBasePlatTrain // Field count: 6 public static class CFuncTrain { public const nint m_hCurrentTarget = 0x7B8; // CHandle public const nint m_activated = 0x7BC; // bool public const nint m_hEnemy = 0x7C0; // CHandle public const nint m_flBlockDamage = 0x7C4; // float32 public const nint m_flNextBlockTime = 0x7C8; // GameTime_t public const nint m_iszLastTarget = 0x7D0; // CUtlSymbolLarge } // Parent: CHostageExpresserShim // Field count: 39 // // Metadata: // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_vel (Vector) // NetworkVarNames: m_isRescued (bool) // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_nHostageState (int) // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_reuseTimer (CountdownTimer) // NetworkVarNames: m_bHandsHaveBeenCut (bool) // NetworkVarNames: m_hHostageGrabber (CHandle) // NetworkVarNames: m_flRescueStartTime (GameTime_t) // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) public static class CHostage { public const nint m_OnHostageBeginGrab = 0xA20; // CEntityIOOutput public const nint m_OnFirstPickedUp = 0xA48; // CEntityIOOutput public const nint m_OnDroppedNotRescued = 0xA70; // CEntityIOOutput public const nint m_OnRescued = 0xA98; // CEntityIOOutput public const nint m_entitySpottedState = 0xAC0; // EntitySpottedState_t public const nint m_nSpotRules = 0xAD8; // int32 public const nint m_uiHostageSpawnExclusionGroupMask = 0xADC; // uint32 public const nint m_nHostageSpawnRandomFactor = 0xAE0; // uint32 public const nint m_bRemove = 0xAE4; // bool public const nint m_vel = 0xAE8; // Vector public const nint m_isRescued = 0xAF4; // bool public const nint m_jumpedThisFrame = 0xAF5; // bool public const nint m_nHostageState = 0xAF8; // int32 public const nint m_leader = 0xAFC; // CHandle public const nint m_lastLeader = 0xB00; // CHandle public const nint m_reuseTimer = 0xB08; // CountdownTimer public const nint m_hasBeenUsed = 0xB20; // bool public const nint m_accel = 0xB24; // Vector public const nint m_isRunning = 0xB30; // bool public const nint m_isCrouching = 0xB31; // bool public const nint m_jumpTimer = 0xB38; // CountdownTimer public const nint m_isWaitingForLeader = 0xB50; // bool public const nint m_repathTimer = 0x2B60; // CountdownTimer public const nint m_inhibitDoorTimer = 0x2B78; // CountdownTimer public const nint m_inhibitObstacleAvoidanceTimer = 0x2C08; // CountdownTimer public const nint m_wiggleTimer = 0x2C28; // CountdownTimer public const nint m_isAdjusted = 0x2C44; // bool public const nint m_bHandsHaveBeenCut = 0x2C45; // bool public const nint m_hHostageGrabber = 0x2C48; // CHandle public const nint m_fLastGrabTime = 0x2C4C; // GameTime_t public const nint m_vecPositionWhenStartedDroppingToGround = 0x2C50; // Vector public const nint m_vecGrabbedPos = 0x2C5C; // Vector public const nint m_flRescueStartTime = 0x2C68; // GameTime_t public const nint m_flGrabSuccessTime = 0x2C6C; // GameTime_t public const nint m_flDropStartTime = 0x2C70; // GameTime_t public const nint m_nApproachRewardPayouts = 0x2C74; // int32 public const nint m_nPickupEventCount = 0x2C78; // int32 public const nint m_vecSpawnGroundPos = 0x2C7C; // Vector public const nint m_vecHostageResetPosition = 0x2C9C; // Vector } // Parent: CPointEntity // Field count: 13 public static class CNavLinkAreaEntity { public const nint m_flWidth = 0x4C0; // float32 public const nint m_vLocatorOffset = 0x4C4; // Vector public const nint m_qLocatorAnglesOffset = 0x4D0; // QAngle public const nint m_strMovementForward = 0x4E0; // CUtlSymbolLarge public const nint m_strMovementReverse = 0x4E8; // CUtlSymbolLarge public const nint m_nNavLinkIdForward = 0x4F0; // int32 public const nint m_nNavLinkIdReverse = 0x4F4; // int32 public const nint m_bEnabled = 0x4F8; // bool public const nint m_strFilterName = 0x500; // CUtlSymbolLarge public const nint m_hFilter = 0x508; // CHandle public const nint m_OnNavLinkStart = 0x510; // CEntityIOOutput public const nint m_OnNavLinkFinish = 0x538; // CEntityIOOutput public const nint m_bIsTerminus = 0x560; // bool } // Parent: CBaseToggle // Field count: 12 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkOverride public static class CFuncMoveLinear { public const nint m_authoredPosition = 0x790; // MoveLinearAuthoredPos_t public const nint m_angMoveEntitySpace = 0x794; // QAngle public const nint m_vecMoveDirParentSpace = 0x7A0; // Vector public const nint m_soundStart = 0x7B0; // CUtlSymbolLarge public const nint m_soundStop = 0x7B8; // CUtlSymbolLarge public const nint m_currentSound = 0x7C0; // CUtlSymbolLarge public const nint m_flBlockDamage = 0x7C8; // float32 public const nint m_flStartPosition = 0x7CC; // float32 public const nint m_OnFullyOpen = 0x7D8; // CEntityIOOutput public const nint m_OnFullyClosed = 0x800; // CEntityIOOutput public const nint m_bCreateMovableNavMesh = 0x828; // bool public const nint m_bCreateNavObstacle = 0x829; // bool } // Parent: CBaseEntity // Field count: 3 public static class CCommentaryAuto { public const nint m_OnCommentaryNewGame = 0x4C0; // CEntityIOOutput public const nint m_OnCommentaryMidGame = 0x4E8; // CEntityIOOutput public const nint m_OnCommentaryMultiplayerSpawn = 0x510; // CEntityIOOutput } // Parent: CPointEntity // Field count: 8 public static class CMapInfo { public const nint m_iBuyingStatus = 0x4C0; // int32 public const nint m_flBombRadius = 0x4C4; // float32 public const nint m_iPetPopulation = 0x4C8; // int32 public const nint m_bUseNormalSpawnsForDM = 0x4CC; // bool public const nint m_bDisableAutoGeneratedDMSpawns = 0x4CD; // bool public const nint m_flBotMaxVisionDistance = 0x4D0; // float32 public const nint m_iHostageCount = 0x4D4; // int32 public const nint m_bFadePlayerVisibilityFarZ = 0x4D8; // bool } // Parent: CBaseTrigger // Field count: 0 public static class CTriggerBombReset { } // Parent: CEntityInstance // Field count: 77 // // Metadata: // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByUserGroup // MNetworkExcludeByUserGroup // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) // NetworkVarNames: m_iHealth (int32) // NetworkVarNames: m_iMaxHealth (int32) // NetworkVarNames: m_lifeState (uint8) // NetworkVarNames: m_bTakesDamage (bool) // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) // NetworkVarNames: m_bIsPlatform (bool) // NetworkVarNames: m_MoveCollide (MoveCollide_t) // NetworkVarNames: m_MoveType (MoveType_t) // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) // NetworkVarNames: m_flAnimTime (float32) // NetworkVarNames: m_flSimulationTime (float32) // NetworkVarNames: m_flCreateTime (GameTime_t) // NetworkVarNames: m_bClientSideRagdoll (bool) // NetworkVarNames: m_ubInterpolationFrame (uint8) // NetworkVarNames: m_iTeamNum (uint8) // NetworkVarNames: m_flSpeed (float) // NetworkVarNames: m_spawnflags (uint32) // NetworkVarNames: m_nNextThinkTick (GameTick_t) // NetworkVarNames: m_fFlags (uint32) // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) // NetworkVarNames: m_vecBaseVelocity (Vector) // NetworkVarNames: m_hEffectEntity (CHandle) // NetworkVarNames: m_hOwnerEntity (CHandle) // NetworkVarNames: m_fEffects (uint32) // NetworkVarNames: m_hGroundEntity (CHandle) // NetworkVarNames: m_nGroundBodyIndex (int) // NetworkVarNames: m_flFriction (float32) // NetworkVarNames: m_flElasticity (float32) // NetworkVarNames: m_flGravityScale (float32) // NetworkVarNames: m_flTimeScale (float32) // NetworkVarNames: m_flWaterLevel (float) // NetworkVarNames: m_bAnimatedEveryTick (bool) // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) // NetworkVarNames: m_nBloodType (BloodType) public static class CBaseEntity { public const nint m_CBodyComponent = 0x38; // CBodyComponent* public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent public const nint m_aThinkFunctions = 0x220; // CUtlVector public const nint m_iCurrentThinkContext = 0x238; // int32 public const nint m_nLastThinkTick = 0x23C; // GameTick_t public const nint m_bDisabledContextThinks = 0x240; // bool public const nint m_isSteadyState = 0x250; // CBitVec<64> public const nint m_lastNetworkChange = 0x258; // float32 public const nint m_ResponseContexts = 0x268; // CUtlVector public const nint m_iszResponseContext = 0x280; // CUtlSymbolLarge public const nint m_iHealth = 0x2A8; // int32 public const nint m_iMaxHealth = 0x2AC; // int32 public const nint m_lifeState = 0x2B0; // uint8 public const nint m_flDamageAccumulator = 0x2B4; // float32 public const nint m_bTakesDamage = 0x2B8; // bool public const nint m_nTakeDamageFlags = 0x2C0; // TakeDamageFlags_t public const nint m_bIsPlatform = 0x2C8; // bool public const nint m_MoveCollide = 0x2CA; // MoveCollide_t public const nint m_MoveType = 0x2CB; // MoveType_t public const nint m_nActualMoveType = 0x2CC; // MoveType_t public const nint m_nWaterTouch = 0x2CD; // uint8 public const nint m_nSlimeTouch = 0x2CE; // uint8 public const nint m_bRestoreInHierarchy = 0x2CF; // bool public const nint m_target = 0x2D0; // CUtlSymbolLarge public const nint m_hDamageFilter = 0x2D8; // CHandle public const nint m_iszDamageFilterName = 0x2E0; // CUtlSymbolLarge public const nint m_flMoveDoneTime = 0x2E8; // float32 public const nint m_nSubclassID = 0x2EC; // CUtlStringToken public const nint m_flAnimTime = 0x2F8; // float32 public const nint m_flSimulationTime = 0x2FC; // float32 public const nint m_flCreateTime = 0x300; // GameTime_t public const nint m_bClientSideRagdoll = 0x304; // bool public const nint m_ubInterpolationFrame = 0x305; // uint8 public const nint m_vPrevVPhysicsUpdatePos = 0x308; // Vector public const nint m_iTeamNum = 0x314; // uint8 public const nint m_iGlobalname = 0x318; // CUtlSymbolLarge public const nint m_iSentToClients = 0x320; // int32 public const nint m_flSpeed = 0x324; // float32 public const nint m_sUniqueHammerID = 0x328; // CUtlString public const nint m_spawnflags = 0x330; // uint32 public const nint m_nNextThinkTick = 0x334; // GameTick_t public const nint m_nSimulationTick = 0x338; // int32 public const nint m_OnKilled = 0x340; // CEntityIOOutput public const nint m_fFlags = 0x368; // uint32 public const nint m_vecAbsVelocity = 0x36C; // Vector public const nint m_vecVelocity = 0x378; // CNetworkVelocityVector public const nint m_vecBaseVelocity = 0x3A8; // Vector public const nint m_nPushEnumCount = 0x3B4; // int32 public const nint m_pCollision = 0x3B8; // CCollisionProperty* public const nint m_hEffectEntity = 0x3C0; // CHandle public const nint m_hOwnerEntity = 0x3C4; // CHandle public const nint m_fEffects = 0x3C8; // uint32 public const nint m_hGroundEntity = 0x3CC; // CHandle public const nint m_nGroundBodyIndex = 0x3D0; // int32 public const nint m_flFriction = 0x3D4; // float32 public const nint m_flElasticity = 0x3D8; // float32 public const nint m_flGravityScale = 0x3DC; // float32 public const nint m_flTimeScale = 0x3E0; // float32 public const nint m_flWaterLevel = 0x3E4; // float32 public const nint m_bAnimatedEveryTick = 0x3E8; // bool public const nint m_bDisableLowViolence = 0x3E9; // bool public const nint m_nWaterType = 0x3EA; // uint8 public const nint m_iEFlags = 0x3EC; // int32 public const nint m_OnUser1 = 0x3F0; // CEntityIOOutput public const nint m_OnUser2 = 0x418; // CEntityIOOutput public const nint m_OnUser3 = 0x440; // CEntityIOOutput public const nint m_OnUser4 = 0x468; // CEntityIOOutput public const nint m_iInitialTeamNum = 0x490; // int32 public const nint m_flNavIgnoreUntilTime = 0x494; // GameTime_t public const nint m_vecAngVelocity = 0x498; // QAngle public const nint m_bNetworkQuantizeOriginAndAngles = 0x4A4; // bool public const nint m_bLagCompensate = 0x4A5; // bool public const nint m_flOverriddenFriction = 0x4A8; // float32 public const nint m_pBlocker = 0x4AC; // CHandle public const nint m_flLocalTime = 0x4B0; // float32 public const nint m_flVPhysicsUpdateLocalTime = 0x4B4; // float32 public const nint m_nBloodType = 0x4B8; // BloodType } // Parent: CLogicalEntity // Field count: 9 public static class CLogicMeasureMovement { public const nint m_strMeasureTarget = 0x4C0; // CUtlSymbolLarge public const nint m_strMeasureReference = 0x4C8; // CUtlSymbolLarge public const nint m_strTargetReference = 0x4D0; // CUtlSymbolLarge public const nint m_hMeasureTarget = 0x4D8; // CHandle public const nint m_hMeasureReference = 0x4DC; // CHandle public const nint m_hTarget = 0x4E0; // CHandle public const nint m_hTargetReference = 0x4E4; // CHandle public const nint m_flScale = 0x4E8; // float32 public const nint m_nMeasureType = 0x4EC; // int32 } // Parent: None // Field count: 3 // // Metadata: // NetworkVarNames: nType (FixAngleSet_t) // NetworkVarNames: qAngle (QAngle) // NetworkVarNames: nIndex (uint32) public static class ViewAngleServerChange_t { public const nint nType = 0x30; // FixAngleSet_t public const nint qAngle = 0x34; // QAngle public const nint nIndex = 0x40; // uint32 } // Parent: None // Field count: 3 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) public static class PhysicsRagdollPose_t { public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer public const nint m_Transforms = 0x30; // CNetworkUtlVectorBase public const nint m_hOwner = 0x48; // CHandle } } }