// Generated using https://github.com/a2x/cs2-dumper // 2026-01-22 12:23:57.753951800 UTC namespace CS2Dumper.Schemas { // Module: animationsystem.dll // Class count: 68 // Enum count: 136 public static class AnimationsystemDll { // Alignment: 4 // Member count: 17 public enum SeqCmd_t : uint { SeqCmd_Nop = 0x0, SeqCmd_LinearDelta = 0x1, SeqCmd_FetchFrameRange = 0x2, SeqCmd_Slerp = 0x3, SeqCmd_Add = 0x4, SeqCmd_Subtract = 0x5, SeqCmd_Scale = 0x6, SeqCmd_Copy = 0x7, SeqCmd_Blend = 0x8, SeqCmd_Worldspace = 0x9, SeqCmd_Sequence = 0xA, SeqCmd_FetchCycle = 0xB, SeqCmd_FetchFrame = 0xC, SeqCmd_IKLockInPlace = 0xD, SeqCmd_IKRestoreAll = 0xE, SeqCmd_ReverseSequence = 0xF, SeqCmd_Transform = 0x10 } // Alignment: 4 // Member count: 3 public enum CNmEventRelevance_t : uint { ClientOnly = 0x0, ServerOnly = 0x1, ClientAndServer = 0x2 } // Alignment: 4 // Member count: 4 public enum BoneTransformSpace_t : uint { BoneTransformSpace_Invalid = unchecked((uint)-1), BoneTransformSpace_Parent = 0x0, BoneTransformSpace_Model = 0x1, BoneTransformSpace_World = 0x2 } // Alignment: 4 // Member count: 5 public enum CAnimationGraphVisualizerPrimitiveType : uint { ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 } // Alignment: 1 // Member count: 3 public enum NmTransitionRule_t : byte { AllowTransition = 0x0, ConditionallyAllowTransition = 0x1, BlockTransition = 0x2 } // Alignment: 4 // Member count: 3 public enum BinaryNodeTiming : uint { UseChild1 = 0x0, UseChild2 = 0x1, SyncChildren = 0x2 } // Alignment: 1 // Member count: 3 public enum NmFollowBoneMode_t : byte { RotationAndTranslation = 0x0, RotationOnly = 0x1, TranslationOnly = 0x2 } // Alignment: 4 // Member count: 7 public enum SolveIKChainAnimNodeDebugSetting : uint { SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2, SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3, SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4, SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5, SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 } // Alignment: 4 // Member count: 2 public enum CNmParticleEvent__Type_t : uint { Create = 0x0, Create_CFG = 0x1 } // Alignment: 4 // Member count: 5 public enum ParticleFloatBiasType_t : uint { PF_BIAS_TYPE_INVALID = unchecked((uint)-1), PF_BIAS_TYPE_STANDARD = 0x0, PF_BIAS_TYPE_GAIN = 0x1, PF_BIAS_TYPE_EXPONENTIAL = 0x2, PF_BIAS_TYPE_COUNT = 0x3 } // Alignment: 1 // Member count: 6 public enum SharedMovementGait_t : byte { eInvalid = unchecked((byte)-1), eSlow = 0x0, eMedium = 0x1, eFast = 0x2, eVeryFast = 0x3, eCount = 0x4 } // Alignment: 4 // Member count: 3 public enum OrientationWarpRootMotionSource_t : uint { eAnimationOrProcedural = 0x0, eAnimationOnly = 0x1, eProceduralOnly = 0x2 } // Alignment: 4 // Member count: 6 public enum PulseVariableKeysSource_t : uint { PRIVATE = 0x0, CPP = 0x1, VMAP = 0x2, VMDL = 0x3, XML = 0x4, COUNT = 0x5 } // Alignment: 4 // Member count: 3 public enum IKTargetCoordinateSystem : uint { IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, IKTARGETCOORDINATESYSTEM_COUNT = 0x2 } // Alignment: 4 // Member count: 31 public enum ParticleFloatType_t : uint { PF_TYPE_INVALID = unchecked((uint)-1), PF_TYPE_LITERAL = 0x0, PF_TYPE_NAMED_VALUE = 0x1, PF_TYPE_RANDOM_UNIFORM = 0x2, PF_TYPE_RANDOM_BIASED = 0x3, PF_TYPE_COLLECTION_AGE = 0x4, PF_TYPE_ENDCAP_AGE = 0x5, PF_TYPE_CONTROL_POINT_COMPONENT = 0x6, PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7, PF_TYPE_CONTROL_POINT_SPEED = 0x8, PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9, PF_TYPE_CONCURRENT_DEF_COUNT = 0xA, PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xB, PF_TYPE_SNAPSHOT_COUNT = 0xC, PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xD, PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xE, PF_TYPE_PARTICLE_NOISE = 0xF, PF_TYPE_PARTICLE_AGE = 0x10, PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x11, PF_TYPE_PARTICLE_FLOAT = 0x12, PF_TYPE_PARTICLE_INITIAL_FLOAT = 0x13, PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x14, PF_TYPE_PARTICLE_INITIAL_VECTOR_COMPONENT = 0x15, PF_TYPE_PARTICLE_SPEED = 0x16, PF_TYPE_PARTICLE_NUMBER = 0x17, PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x18, PF_TYPE_PARTICLE_ROPE_SEGMENT = 0x19, PF_TYPE_PARTICLE_ROPE_SEGMENT_NORMALIZED = 0x1A, PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DISTANCE = 0x1B, PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DOT_PRODUCT = 0x1C, PF_TYPE_COUNT = 0x1D } // Alignment: 1 // Member count: 4 public enum CNmFloatAngleMathNode__Operation_t : byte { ClampTo180 = 0x0, ClampTo360 = 0x1, FlipHemisphere = 0x2, FlipHemisphereNegate = 0x3 } // Alignment: 4 // Member count: 3 public enum VPhysXAggregateData_t__VPhysXFlagEnum_t : uint { FLAG_IS_POLYSOUP_GEOMETRY = 0x1, FLAG_LEVEL_COLLISION = 0x10, FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 } // Alignment: 1 // Member count: 5 public enum CNmRootMotionOverrideNode__OverrideFlags_t : byte { AllowMoveX = 0x0, AllowMoveY = 0x1, AllowMoveZ = 0x2, AllowFacingPitch = 0x3, ListenForEvents = 0x4 } // Alignment: 1 // Member count: 23 public enum NmEasingOperation_t : byte { Linear = 0x0, InQuad = 0x1, OutQuad = 0x2, InOutQuad = 0x3, InCubic = 0x4, OutCubic = 0x5, InOutCubic = 0x6, InQuart = 0x7, OutQuart = 0x8, InOutQuart = 0x9, InQuint = 0xA, OutQuint = 0xB, InOutQuint = 0xC, InSine = 0xD, OutSine = 0xE, InOutSine = 0xF, InExpo = 0x10, OutExpo = 0x11, InOutExpo = 0x12, InCirc = 0x13, OutCirc = 0x14, InOutCirc = 0x15, None = 0x16 } // Alignment: 4 // Member count: 5 public enum EIKEndEffectorRotationFixUpMode : uint { None = 0x0, MatchTargetOrientation = 0x1, LookAtTargetForward = 0x2, MaintainParentOrientation = 0x3, Count = 0x4 } // Alignment: 4 // Member count: 2 public enum MatterialAttributeTagType_t : uint { MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 } // Alignment: 4 // Member count: 6 public enum PFNoiseTurbulence_t : uint { PF_NOISE_TURB_NONE = 0x0, PF_NOISE_TURB_HIGHLIGHT = 0x1, PF_NOISE_TURB_FEEDBACK = 0x2, PF_NOISE_TURB_LOOPY = 0x3, PF_NOISE_TURB_CONTRAST = 0x4, PF_NOISE_TURB_ALTERNATE = 0x5 } // Alignment: 1 // Member count: 4 public enum NmTargetWarpAlgorithm_t : byte { Lerp = 0x0, Hermite = 0x1, HermiteFeaturePreserving = 0x2, Bezier = 0x3 } // Alignment: 1 // Member count: 4 public enum NmTransitionRuleCondition_t : byte { AnyAllowed = 0x0, FullyAllowed = 0x1, ConditionallyAllowed = 0x2, Blocked = 0x3 } // Alignment: 1 // Member count: 7 public enum ModelMeshBufferUsage_t : byte { MESH_BUFFER_USAGE_NONE = 0x0, MESH_BUFFER_USAGE_VB = 0x1, MESH_BUFFER_USAGE_IB = 0x2, MESH_BUFFER_USAGE_ADJACENCY = 0x4, MESH_BUFFER_USAGE_MESHLET_TRIS = 0x8, MESH_BUFFER_USAGE_RT_PROXY = 0x10, MESH_BUFFER_USAGE_VERTEX_ALBEDO = 0x20 } // Alignment: 4 // Member count: 2 public enum TargetWarpTimingMethod : uint { ReachDestinationOnRootMotionEnd = 0x0, ReachDestinationOnWarpTagEnd = 0x1 } // Alignment: 4 // Member count: 6 public enum ScriptedMoveTo_t : uint { eWait = 0x0, eMoveWithGait = 0x3, eTeleport = 0x4, eWaitFacing = 0x5, eObsoleteBackCompat1 = 0x1, eObsoleteBackCompat2 = 0x2 } // Alignment: 4 // Member count: 2 public enum EDemoBoneSelectionMode : uint { CaptureAllBones = 0x0, CaptureSelectedBones = 0x1 } // Alignment: 4 // Member count: 6 public enum EPulseGraphExecutionHistoryFlag : uint { NO_FLAGS = 0x0, CURSOR_ADD_TAG = 0x1, CURSOR_REMOVE_TAG = 0x2, CURSOR_RETIRED = 0x4, REQUIREMENT_PASS = 0x8, REQUIREMENT_FAIL = 0x10 } // Alignment: 4 // Member count: 2 public enum StepPhase : uint { StepPhase_OnGround = 0x0, StepPhase_InAir = 0x1 } // Alignment: 4 // Member count: 26 public enum FlexOpCode_t : uint { FLEX_OP_CONST = 0x1, FLEX_OP_FETCH1 = 0x2, FLEX_OP_FETCH2 = 0x3, FLEX_OP_ADD = 0x4, FLEX_OP_SUB = 0x5, FLEX_OP_MUL = 0x6, FLEX_OP_DIV = 0x7, FLEX_OP_NEG = 0x8, FLEX_OP_EXP = 0x9, FLEX_OP_OPEN = 0xA, FLEX_OP_CLOSE = 0xB, FLEX_OP_COMMA = 0xC, FLEX_OP_MAX = 0xD, FLEX_OP_MIN = 0xE, FLEX_OP_2WAY_0 = 0xF, FLEX_OP_2WAY_1 = 0x10, FLEX_OP_NWAY = 0x11, FLEX_OP_COMBO = 0x12, FLEX_OP_DOMINATE = 0x13, FLEX_OP_DME_LOWER_EYELID = 0x14, FLEX_OP_DME_UPPER_EYELID = 0x15, FLEX_OP_SQRT = 0x16, FLEX_OP_REMAPVALCLAMPED = 0x17, FLEX_OP_SIN = 0x18, FLEX_OP_COS = 0x19, FLEX_OP_ABS = 0x1A } // Alignment: 4 // Member count: 2 public enum NmCachedValueMode_t : uint { OnEntry = 0x0, OnExit = 0x1 } // Alignment: 4 // Member count: 2 public enum AnimNodeNetworkMode : uint { ServerAuthoritative = 0x0, ClientSimulate = 0x1 } // Alignment: 4 // Member count: 6 public enum VPhysXBodyPart_t__VPhysXFlagEnum_t : uint { FLAG_STATIC = 0x1, FLAG_KINEMATIC = 0x2, FLAG_JOINT = 0x4, FLAG_MASS = 0x8, FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10, FLAG_DISABLE_CCD = 0x20 } // Alignment: 1 // Member count: 9 public enum AnimParamType_t : byte { ANIMPARAM_UNKNOWN = 0x0, ANIMPARAM_BOOL = 0x1, ANIMPARAM_ENUM = 0x2, ANIMPARAM_INT = 0x3, ANIMPARAM_FLOAT = 0x4, ANIMPARAM_VECTOR = 0x5, ANIMPARAM_QUATERNION = 0x6, ANIMPARAM_GLOBALSYMBOL = 0x7, ANIMPARAM_COUNT = 0x8 } // Alignment: 1 // Member count: 9 public enum NmEasingFunction_t : byte { Linear = 0x0, Quad = 0x1, Cubic = 0x2, Quart = 0x3, Quint = 0x4, Sine = 0x5, Expo = 0x6, Circ = 0x7, Back = 0x8 } // Alignment: 4 // Member count: 5 public enum ParticleModelType_t : uint { PM_TYPE_INVALID = 0x0, PM_TYPE_NAMED_VALUE_MODEL = 0x1, PM_TYPE_NAMED_VALUE_EHANDLE = 0x2, PM_TYPE_CONTROL_POINT = 0x3, PM_TYPE_COUNT = 0x4 } // Alignment: 4 // Member count: 3 public enum IKTargetSource : uint { IKTARGETSOURCE_Bone = 0x0, IKTARGETSOURCE_AnimgraphParameter = 0x1, IKTARGETSOURCE_COUNT = 0x2 } // Alignment: 4 // Member count: 15 public enum PermModelInfo_t__FlagEnum : uint { FLAG_TRANSLUCENT = 0x1, FLAG_TRANSLUCENT_TWO_PASS = 0x2, FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4, FLAG_SOURCE1_IMPORT = 0x8, FLAG_MODEL_PART_CHILD = 0x10, FLAG_NAV_GEN_NONE = 0x20, FLAG_NAV_GEN_HULL = 0x40, FLAG_NO_FORCED_FADE = 0x800, FLAG_HAS_SKINNED_MESHES = 0x400, FLAG_DO_NOT_CAST_SHADOWS = 0x20000, FLAG_FORCE_PHONEME_CROSSFADE = 0x1000, FLAG_NO_ANIM_EVENTS = 0x100000, FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000, FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, FLAG_MODEL_DOC = 0x800000 } // Alignment: 1 // Member count: 12 public enum CNmFloatMathNode__Operator_t : byte { Add = 0x0, Sub = 0x1, Mul = 0x2, Div = 0x3, Mod = 0x4, Abs = 0x5, Negate = 0x6, Floor = 0x7, Ceiling = 0x8, IntegerPart = 0x9, FractionalPart = 0xA, InverseFractionalPart = 0xB } // Alignment: 1 // Member count: 2 public enum CNmSyncEventIndexConditionNode__TriggerMode_t : byte { ExactlyAtEventIndex = 0x0, GreaterThanEqualToEventIndex = 0x1 } // Alignment: 4 // Member count: 5 public enum ParticleFloatRoundType_t : uint { PF_ROUND_TYPE_INVALID = unchecked((uint)-1), PF_ROUND_TYPE_NEAREST = 0x0, PF_ROUND_TYPE_FLOOR = 0x1, PF_ROUND_TYPE_CEIL = 0x2, PF_ROUND_TYPE_COUNT = 0x3 } // Alignment: 4 // Member count: 4 public enum PFNoiseType_t : uint { PF_NOISE_TYPE_PERLIN = 0x0, PF_NOISE_TYPE_SIMPLEX = 0x1, PF_NOISE_TYPE_WORLEY = 0x2, PF_NOISE_TYPE_CURL = 0x3 } // Alignment: 4 // Member count: 3 public enum AnimParamNetworkSetting : uint { Auto = 0x0, AlwaysNetwork = 0x1, NeverNetwork = 0x2 } // Alignment: 4 // Member count: 4 public enum MorphFlexControllerRemapType_t : uint { MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2, MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 } // Alignment: 4 // Member count: 8 public enum MeshDrawPrimitiveFlags_t : uint { MESH_DRAW_FLAGS_NONE = 0x0, MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2, MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8, MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10, MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20, MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40, MESH_DRAW_FLAGS_DRAW_LAST = 0x80 } // Alignment: 4 // Member count: 2 public enum TargetWarpAngleMode_t : uint { eFacingHeading = 0x0, eMoveHeading = 0x1 } // Alignment: 1 // Member count: 2 public enum NmIKBlendMode_t : byte { Effector = 0x0, Pose = 0x1 } // Alignment: 4 // Member count: 4 public enum ModelBoneFlexComponent_t : uint { MODEL_BONE_FLEX_INVALID = unchecked((uint)-1), MODEL_BONE_FLEX_TX = 0x0, MODEL_BONE_FLEX_TY = 0x1, MODEL_BONE_FLEX_TZ = 0x2 } // Alignment: 1 // Member count: 2 public enum CNmStateNode__TimedEvent_t__Comparison_t : byte { LessThanEqual = 0x0, GreaterThanEqual = 0x1 } // Alignment: 1 // Member count: 3 public enum PoseType_t : byte { POSETYPE_STATIC = 0x0, POSETYPE_DYNAMIC = 0x1, POSETYPE_INVALID = 0xFF } // Alignment: 1 // Member count: 2 public enum CNmRootMotionData__SamplingMode_t : byte { Delta = 0x0, WorldSpace = 0x1 } // Alignment: 1 // Member count: 9 public enum NmEventConditionRules_t : byte { LimitSearchToSourceState = 0x0, IgnoreInactiveEvents = 0x1, PreferHighestWeight = 0x2, PreferHighestProgress = 0x3, OperatorOr = 0x4, OperatorAnd = 0x5, SearchOnlyGraphEvents = 0x6, SearchOnlyAnimEvents = 0x7, SearchBothGraphAndAnimEvents = 0x8 } // Alignment: 4 // Member count: 37 public enum AnimValueSource : uint { MoveHeading = 0x0, MoveSpeed = 0x1, ForwardSpeed = 0x2, StrafeSpeed = 0x3, FacingHeading = 0x4, LookHeading = 0x5, LookHeadingNormalized = 0x6, LookPitch = 0x7, LookDistance = 0x8, Parameter = 0x9, WayPointHeading = 0xA, WayPointDistance = 0xB, BoundaryRadius = 0xC, TargetMoveHeading = 0xD, TargetMoveSpeed = 0xE, AccelerationHeading = 0xF, AccelerationSpeed = 0x10, SlopeHeading = 0x11, SlopeAngle = 0x12, SlopePitch = 0x13, SlopeYaw = 0x14, GoalDistance = 0x15, AccelerationLeftRight = 0x16, AccelerationFrontBack = 0x17, RootMotionSpeed = 0x18, RootMotionTurnSpeed = 0x19, MoveHeadingRelativeToLookHeading = 0x1A, MaxMoveSpeed = 0x1B, FingerCurl_Thumb = 0x1C, FingerCurl_Index = 0x1D, FingerCurl_Middle = 0x1E, FingerCurl_Ring = 0x1F, FingerCurl_Pinky = 0x20, FingerSplay_Thumb_Index = 0x21, FingerSplay_Index_Middle = 0x22, FingerSplay_Middle_Ring = 0x23, FingerSplay_Ring_Pinky = 0x24 } // Alignment: 1 // Member count: 4 public enum CNmTimeConditionNode__Operator_t : byte { LessThan = 0x0, LessThanEqual = 0x1, GreaterThan = 0x2, GreaterThanEqual = 0x3 } // Alignment: 4 // Member count: 3 public enum LinearRootMotionBlendMode_t : uint { LERP = 0x0, NLERP = 0x1, SLERP = 0x2 } // Alignment: 4 // Member count: 1 public enum RagdollPoseControl : uint { Absolute = 0x0 } // Alignment: 4 // Member count: 6 public enum IKSolverType : uint { IKSOLVER_Perlin = 0x0, IKSOLVER_TwoBone = 0x1, IKSOLVER_Fabrik = 0x2, IKSOLVER_DogLeg3Bone = 0x3, IKSOLVER_CCD = 0x4, IKSOLVER_COUNT = 0x5 } // Alignment: 4 // Member count: 2 public enum TargetWarpCorrectionMethod : uint { ScaleMotion = 0x0, AddCorrectionDelta = 0x1 } // Alignment: 4 // Member count: 2 public enum TargetSelectorAngleMode_t : uint { eFacingHeading = 0x0, eMoveHeading = 0x1 } // Alignment: 4 // Member count: 2 public enum Blend2DMode : uint { Blend2DMode_General = 0x0, Blend2DMode_Directional = 0x1 } // Alignment: 4 // Member count: 4 public enum PulseCursorExecResult_t : uint { Succeeded = 0x0, Canceled = 0x1, Failed = 0x2, OngoingNotify = 0x3 } // Alignment: 1 // Member count: 3 public enum HandshakeTagState_t : byte { eInactive = 0x0, eActive = 0x1, eMomentarilyInactive = 0x2 } // Alignment: 4 // Member count: 3 public enum ChoiceChangeMethod : uint { OnReset = 0x0, OnCycleEnd = 0x1, OnResetOrCycleEnd = 0x2 } // Alignment: 4 // Member count: 2 public enum ChoiceBlendMethod : uint { SingleBlendTime = 0x0, PerChoiceBlendTimes = 0x1 } // Alignment: 4 // Member count: 4 public enum VPhysXConstraintParams_t__EnumFlags0_t : uint { FLAG0_SHIFT_INTERPENETRATE = 0x0, FLAG0_SHIFT_CONSTRAIN = 0x1, FLAG0_SHIFT_BREAKABLE_FORCE = 0x2, FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 } // Alignment: 4 // Member count: 9 public enum ParticleFloatMapType_t : uint { PF_MAP_TYPE_INVALID = unchecked((uint)-1), PF_MAP_TYPE_DIRECT = 0x0, PF_MAP_TYPE_MULT = 0x1, PF_MAP_TYPE_REMAP = 0x2, PF_MAP_TYPE_REMAP_BIASED = 0x3, PF_MAP_TYPE_CURVE = 0x4, PF_MAP_TYPE_NOTCHED = 0x5, PF_MAP_TYPE_ROUND = 0x6, PF_MAP_TYPE_COUNT = 0x7 } // Alignment: 4 // Member count: 5 public enum AnimParamVectorType_t : uint { ANIMPARAM_VECTOR_TYPE_NONE = 0x0, ANIMPARAM_VECTOR_TYPE_POSITION_WS = 0x1, ANIMPARAM_VECTOR_TYPE_POSITION_LS = 0x2, ANIMPARAM_VECTOR_TYPE_DIRECTION_WS = 0x3, ANIMPARAM_VECTOR_TYPE_DIRECTION_LS = 0x4 } // Alignment: 1 // Member count: 3 public enum CNmCurrentSyncEventNode__InfoType_t : byte { IndexAndPercentage = 0x0, IndexOnly = 0x1, PercentageOnly = 0x2 } // Alignment: 4 // Member count: 4 public enum BlendKeyType : uint { BlendKey_UserValue = 0x0, BlendKey_Velocity = 0x1, BlendKey_Distance = 0x2, BlendKey_RemainingDistance = 0x3 } // Alignment: 4 // Member count: 5 public enum StateActionBehavior : uint { STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2, STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3, STATETAGBEHAVIOR_ACTIVE_WHILE_FULLY_BLENDED = 0x4 } // Alignment: 1 // Member count: 4 public enum NmRootMotionBlendMode_t : byte { Blend = 0x0, Additive = 0x1, IgnoreSource = 0x2, IgnoreTarget = 0x3 } // Alignment: 1 // Member count: 7 public enum NmFootPhaseCondition_t : byte { LeftFootDown = 0x0, LeftFootPassing = 0x1, LeftPhase = 0x4, RightFootDown = 0x2, RightFootPassing = 0x3, RightPhase = 0x5, None = 0x6 } // Alignment: 4 // Member count: 22 public enum ModelSkeletonData_t__BoneFlags_t : uint { FLAG_NO_BONE_FLAGS = 0x0, FLAG_BONEFLEXDRIVER = 0x4, FLAG_CLOTH = 0x8, FLAG_PHYSICS = 0x10, FLAG_ATTACHMENT = 0x20, FLAG_ANIMATION = 0x40, FLAG_MESH = 0x80, FLAG_HITBOX = 0x100, FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400, FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800, FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000, FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000, FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000, FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000, FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000, FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000, FLAG_BONE_MERGE_READ = 0x40000, FLAG_BONE_MERGE_WRITE = 0x80000, FLAG_ALL_BONE_FLAGS = 0xFFFFF, BLEND_PREALIGNED = 0x100000, FLAG_RIGIDLENGTH = 0x200000, FLAG_PROCEDURAL = 0x400000 } // Alignment: 4 // Member count: 4 public enum MorphBundleType_t : uint { MORPH_BUNDLE_TYPE_NONE = 0x0, MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, MORPH_BUNDLE_TYPE_COUNT = 0x3 } // Alignment: 1 // Member count: 2 public enum CNmIDComparisonNode__Comparison_t : byte { Matches = 0x0, DoesntMatch = 0x1 } // Alignment: 1 // Member count: 3 public enum NmPoseBlendMode_t : byte { Overlay = 0x0, Additive = 0x1, ModelSpace = 0x2 } // Alignment: 4 // Member count: 4 public enum ParticleFloatInputMode_t : uint { PF_INPUT_MODE_INVALID = unchecked((uint)-1), PF_INPUT_MODE_CLAMPED = 0x0, PF_INPUT_MODE_LOOPED = 0x1, PF_INPUT_MODE_COUNT = 0x2 } // Alignment: 4 // Member count: 5 public enum ResetCycleOption : uint { Beginning = 0x0, SameCycleAsSource = 0x1, InverseSourceCycle = 0x2, FixedValue = 0x3, SameTimeAsSource = 0x4 } // Alignment: 1 // Member count: 6 public enum CNmVectorInfoNode__Info_t : byte { X = 0x0, Y = 0x1, Z = 0x2, Length = 0x3, AngleHorizontal = 0x4, AngleVertical = 0x5 } // Alignment: 4 // Member count: 4 public enum IKChannelMode : uint { TwoBone = 0x0, TwoBone_Translate = 0x1, OneBone = 0x2, OneBone_Translate = 0x3 } // Alignment: 1 // Member count: 9 public enum NmGraphValueType_t : byte { Unknown = 0x0, Bool = 0x1, ID = 0x2, Float = 0x3, Vector = 0x4, Target = 0x5, BoneMask = 0x6, Pose = 0x7, Special = 0x8 } // Alignment: 4 // Member count: 4 public enum ParticleFloatRandomMode_t : uint { PF_RANDOM_MODE_INVALID = unchecked((uint)-1), PF_RANDOM_MODE_CONSTANT = 0x0, PF_RANDOM_MODE_VARYING = 0x1, PF_RANDOM_MODE_COUNT = 0x2 } // Alignment: 4 // Member count: 33 public enum PulseValueType_t : uint { PVAL_VOID = unchecked((uint)-1), PVAL_BOOL = 0x0, PVAL_INT = 0x1, PVAL_FLOAT = 0x2, PVAL_STRING = 0x3, PVAL_VEC2 = 0x4, PVAL_VEC3 = 0x5, PVAL_QANGLE = 0x6, PVAL_VEC3_WORLDSPACE = 0x7, PVAL_VEC4 = 0x8, PVAL_TRANSFORM = 0x9, PVAL_TRANSFORM_WORLDSPACE = 0xA, PVAL_COLOR_RGB = 0xB, PVAL_GAMETIME = 0xC, PVAL_EHANDLE = 0xD, PVAL_RESOURCE = 0xE, PVAL_RESOURCE_NAME = 0xF, PVAL_SNDEVT_GUID = 0x10, PVAL_SNDEVT_NAME = 0x11, PVAL_ENTITY_NAME = 0x12, PVAL_OPAQUE_HANDLE = 0x13, PVAL_TYPESAFE_INT = 0x14, PVAL_MODEL_MATERIAL_GROUP = 0x15, PVAL_CURSOR_FLOW = 0x16, PVAL_VARIANT = 0x17, PVAL_UNKNOWN = 0x18, PVAL_SCHEMA_ENUM = 0x19, PVAL_PANORAMA_PANEL_HANDLE = 0x1A, PVAL_TEST_HANDLE = 0x1B, PVAL_ARRAY = 0x1C, PVAL_TYPESAFE_INT64 = 0x1D, PVAL_PARTICLE_EHANDLE = 0x1E, PVAL_COUNT = 0x1F } // Alignment: 4 // Member count: 4 public enum PFNoiseModifier_t : uint { PF_NOISE_MODIFIER_NONE = 0x0, PF_NOISE_MODIFIER_LINES = 0x1, PF_NOISE_MODIFIER_CLUMPS = 0x2, PF_NOISE_MODIFIER_RINGS = 0x3 } // Alignment: 4 // Member count: 20 public enum ParticleVecType_t : uint { PVEC_TYPE_INVALID = unchecked((uint)-1), PVEC_TYPE_LITERAL = 0x0, PVEC_TYPE_LITERAL_COLOR = 0x1, PVEC_TYPE_NAMED_VALUE = 0x2, PVEC_TYPE_PARTICLE_VECTOR = 0x3, PVEC_TYPE_PARTICLE_INITIAL_VECTOR = 0x4, PVEC_TYPE_PARTICLE_VELOCITY = 0x5, PVEC_TYPE_CP_VALUE = 0x6, PVEC_TYPE_CP_RELATIVE_POSITION = 0x7, PVEC_TYPE_CP_RELATIVE_DIR = 0x8, PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x9, PVEC_TYPE_FLOAT_COMPONENTS = 0xA, PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xB, PVEC_TYPE_FLOAT_INTERP_OPEN = 0xC, PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xD, PVEC_TYPE_RANDOM_UNIFORM = 0xE, PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xF, PVEC_TYPE_CP_DELTA = 0x10, PVEC_TYPE_CLOSEST_CAMERA_POSITION = 0x11, PVEC_TYPE_COUNT = 0x12 } // Alignment: 1 // Member count: 5 public enum NmFootPhase_t : byte { LeftFootDown = 0x0, RightFootPassing = 0x1, RightFootDown = 0x2, LeftFootPassing = 0x3, None = 0x4 } // Alignment: 4 // Member count: 8 public enum CNmTargetInfoNode__Info_t : uint { AngleHorizontal = 0x0, AngleVertical = 0x1, Distance = 0x2, DistanceHorizontalOnly = 0x3, DistanceVerticalOnly = 0x4, DeltaOrientationX = 0x5, DeltaOrientationY = 0x6, DeltaOrientationZ = 0x7 } // Alignment: 4 // Member count: 3 public enum FootstepLandedFootSoundType_t : uint { FOOTSOUND_Left = 0x0, FOOTSOUND_Right = 0x1, FOOTSOUND_UseOverrideSound = 0x2 } // Alignment: 4 // Member count: 2 public enum FootLockSubVisualization : uint { FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 } // Alignment: 4 // Member count: 5 public enum CNmSoundEvent__Position_t : uint { None = 0x0, World = 0x1, EntityPos = 0x2, EntityEyePos = 0x3, EntityAttachment = 0x4 } // Alignment: 1 // Member count: 4 public enum FootstepJumpPhase_t : byte { Unknown = 0x0, NotJumping = 0x1, Jumping = 0x2, Landing = 0x4 } // Alignment: 4 // Member count: 2 public enum NmFrameSnapEventMode_t : uint { Floor = 0x0, Round = 0x1 } // Alignment: 4 // Member count: 3 public enum FootPinningTimingSource : uint { FootMotion = 0x0, Tag = 0x1, Parameter = 0x2 } // Alignment: 4 // Member count: 4 public enum DampingSpeedFunction : uint { NoDamping = 0x0, Constant = 0x1, Spring = 0x2, AsymmetricSpring = 0x3 } // Alignment: 4 // Member count: 6 public enum PulseApiFeature_t : uint { AF_NONE = 0x0, AF_ENTITIES = 0x1, AF_PANORAMA = 0x2, AF_PARTICLES = 0x8, AF_FAKE_ENTITIES = 0x10, AF_SELECTORS_WITHOUT_REQUIREMENTS = 0x20 } // Alignment: 4 // Member count: 6 public enum AnimationProcessingType_t : uint { ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2, ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3, ANIMATION_PROCESSING_CLIENT_RENDER = 0x4, ANIMATION_PROCESSING_MAX = 0x5 } // Alignment: 4 // Member count: 3 public enum JiggleBoneSimSpace : uint { SimSpace_Local = 0x0, SimSpace_Model = 0x1, SimSpace_World = 0x2 } // Alignment: 4 // Member count: 2 public enum StanceOverrideMode : uint { Sequence = 0x0, Node = 0x1 } // Alignment: 4 // Member count: 2 public enum IkEndEffectorType : uint { IkEndEffector_Attachment = 0x0, IkEndEffector_Bone = 0x1 } // Alignment: 2 // Member count: 3 public enum AnimScriptType : ushort { ANIMSCRIPT_TYPE_INVALID = unchecked((ushort)-1), ANIMSCRIPT_FUSE_GENERAL = 0x0, ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 } // Alignment: 1 // Member count: 3 public enum CNmTimeConditionNode__ComparisonType_t : byte { PercentageThroughState = 0x0, PercentageThroughSyncEvent = 0x1, ElapsedTime = 0x2 } // Alignment: 4 // Member count: 4 public enum SeqPoseSetting_t : uint { SEQ_POSE_SETTING_CONSTANT = 0x0, SEQ_POSE_SETTING_ROTATION = 0x1, SEQ_POSE_SETTING_POSITION = 0x2, SEQ_POSE_SETTING_VELOCITY = 0x3 } // Alignment: 4 // Member count: 13 public enum AnimParamButton_t : uint { ANIMPARAM_BUTTON_NONE = 0x0, ANIMPARAM_BUTTON_DPAD_UP = 0x1, ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2, ANIMPARAM_BUTTON_DPAD_DOWN = 0x3, ANIMPARAM_BUTTON_DPAD_LEFT = 0x4, ANIMPARAM_BUTTON_A = 0x5, ANIMPARAM_BUTTON_B = 0x6, ANIMPARAM_BUTTON_X = 0x7, ANIMPARAM_BUTTON_Y = 0x8, ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9, ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xA, ANIMPARAM_BUTTON_LTRIGGER = 0xB, ANIMPARAM_BUTTON_RTRIGGER = 0xC } // Alignment: 4 // Member count: 3 public enum SelectorTagBehavior_t : uint { SelectorTagBehavior_OnWhileCurrent = 0x0, SelectorTagBehavior_OffWhenFinished = 0x1, SelectorTagBehavior_OffBeforeFinished = 0x2 } // Alignment: 4 // Member count: 4 public enum HandshakeTagType_t : uint { eInvalid = unchecked((uint)-1), eTask = 0x0, eMovement = 0x1, eCount = 0x2 } // Alignment: 4 // Member count: 4 public enum OrientationWarpTargetOffsetMode_t : uint { eLiteralValue = 0x0, eParameter = 0x1, eAnimationMovementHeading = 0x2, eAnimationMovementHeadingAtEnd = 0x3 } // Alignment: 4 // Member count: 3 public enum OrientationWarpMode_t : uint { eInvalid = 0x0, eAngle = 0x1, eWorldPosition = 0x2 } // Alignment: 2 // Member count: 125 public enum PulseInstructionCode_t : ushort { INVALID = 0x0, IMMEDIATE_HALT = 0x1, RETURN_VOID = 0x2, RETURN_VALUE = 0x3, NOP = 0x4, JUMP = 0x5, JUMP_COND = 0x6, CHUNK_LEAP = 0x7, CHUNK_LEAP_COND = 0x8, PULSE_CALL_SYNC = 0x9, PULSE_CALL_ASYNC_FIRE = 0xA, CELL_INVOKE = 0xB, LIBRARY_INVOKE = 0xC, SET_VAR = 0xD, GET_VAR = 0xE, GET_VAR_DETACH = 0xF, DETACH_REGISTER = 0x10, SET_VAR_ARRAY_ELEMENT_1D = 0x11, SET_VAR_OBSERVABLE = 0x12, GET_CONST = 0x13, GET_ARRAY_ELEMENT = 0x14, GET_DOMAIN_VALUE = 0x15, COPY = 0x16, NOT = 0x17, NEGATE = 0x18, ADD = 0x19, SUB = 0x1A, MUL = 0x1B, DIV = 0x1C, MOD = 0x1D, LT = 0x1E, LTE = 0x1F, EQ = 0x20, NE = 0x21, AND = 0x22, OR = 0x23, SCALE = 0x24, SCALE_INV = 0x25, ELEMENT_ACCESS = 0x26, CONVERT_VALUE = 0x27, REINTERPRET_INSTANCE = 0x28, GET_BLACKBOARD_REFERENCE = 0x29, SET_BLACKBOARD_REFERENCE = 0x2A, LAST_SERIALIZED_CODE = 0x2B, NEGATE_INT = 0x2C, NEGATE_FLOAT = 0x2D, NEGATE_VEC2 = 0x2E, NEGATE_VEC3 = 0x2F, NEGATE_VEC4 = 0x30, ADD_INT = 0x31, ADD_FLOAT = 0x32, ADD_STRING = 0x33, ADD_VEC2 = 0x34, ADD_VEC3 = 0x35, ADD_VEC3WS_VEC3 = 0x36, ADD_VEC3_VEC3WS = 0x37, ADD_VEC4 = 0x38, ADD_GAMETIME_FLOAT = 0x39, ADD_FLOAT_GAMETIME = 0x3A, SUB_INT = 0x3B, SUB_FLOAT = 0x3C, SUB_VEC2 = 0x3D, SUB_VEC3 = 0x3E, SUB_VEC3WS_VEC3 = 0x3F, SUB_VEC3WS_VEC3WS = 0x40, SUB_VEC4 = 0x41, SUB_GAMETIME_FLOAT = 0x42, SUB_GAMETIME = 0x43, MUL_INT = 0x44, MUL_FLOAT = 0x45, DIV_FLOAT = 0x46, MOD_INT = 0x47, MOD_FLOAT = 0x48, LT_INT = 0x49, LT_FLOAT = 0x4A, LT_GAMETIME = 0x4B, LTE_INT = 0x4C, LTE_FLOAT = 0x4D, LTE_GAMETIME = 0x4E, EQ_BOOL = 0x4F, EQ_INT = 0x50, EQ_FLOAT = 0x51, EQ_VEC2 = 0x52, EQ_VEC3 = 0x53, EQ_VEC3WS = 0x54, EQ_VEC4 = 0x55, EQ_STRING = 0x56, EQ_ENTITY_NAME = 0x57, EQ_SCHEMA_ENUM = 0x58, EQ_EHANDLE = 0x59, EQ_PANEL_HANDLE = 0x5A, EQ_OPAQUE_HANDLE = 0x5B, EQ_TEST_HANDLE = 0x5C, EQ_COLOR_RGB = 0x5D, EQ_ARRAY = 0x5E, EQ_GAMETIME = 0x5F, NE_BOOL = 0x60, NE_INT = 0x61, NE_FLOAT = 0x62, NE_VEC2 = 0x63, NE_VEC3 = 0x64, NE_VEC3WS = 0x65, NE_VEC4 = 0x66, NE_STRING = 0x67, NE_ENTITY_NAME = 0x68, NE_SCHEMA_ENUM = 0x69, NE_EHANDLE = 0x6A, NE_PANEL_HANDLE = 0x6B, NE_OPAQUE_HANDLE = 0x6C, NE_TEST_HANDLE = 0x6D, NE_COLOR_RGB = 0x6E, NE_ARRAY = 0x6F, NE_GAMETIME = 0x70, SCALE_VEC3 = 0x71, SCALE_VEC2 = 0x72, SCALE_VEC4 = 0x73, SCALE_INV_VEC3 = 0x74, SCALE_INV_VEC2 = 0x75, SCALE_INV_VEC4 = 0x76, ELEMENT_ACCESS_VEC2 = 0x77, ELEMENT_ACCESS_VEC3 = 0x78, ELEMENT_ACCESS_VEC3WS = 0x79, ELEMENT_ACCESS_VEC4 = 0x7A, ELEMENT_ACCESS_COLOR_RGB = 0x7B, GET_CONST_INLINE_STORAGE = 0x7C } // Alignment: 4 // Member count: 5 public enum ParticleTransformType_t : uint { PT_TYPE_INVALID = 0x0, PT_TYPE_NAMED_VALUE = 0x1, PT_TYPE_CONTROL_POINT = 0x2, PT_TYPE_CONTROL_POINT_RANGE = 0x3, PT_TYPE_COUNT = 0x4 } // Alignment: 4 // Member count: 18 public enum ParticleAttachment_t : uint { PATTACH_INVALID = unchecked((uint)-1), PATTACH_ABSORIGIN = 0x0, PATTACH_ABSORIGIN_FOLLOW = 0x1, PATTACH_CUSTOMORIGIN = 0x2, PATTACH_CUSTOMORIGIN_FOLLOW = 0x3, PATTACH_POINT = 0x4, PATTACH_POINT_FOLLOW = 0x5, PATTACH_EYES_FOLLOW = 0x6, PATTACH_OVERHEAD_FOLLOW = 0x7, PATTACH_WORLDORIGIN = 0x8, PATTACH_ROOTBONE_FOLLOW = 0x9, PATTACH_RENDERORIGIN_FOLLOW = 0xA, PATTACH_MAIN_VIEW = 0xB, PATTACH_WATERWAKE = 0xC, PATTACH_CENTER_FOLLOW = 0xD, PATTACH_CUSTOM_GAME_STATE_1 = 0xE, PATTACH_HEALTHBAR = 0xF, MAX_PATTACH_TYPES = 0x10 } // Alignment: 4 // Member count: 3 public enum FieldNetworkOption : uint { Auto = 0x0, ForceEnable = 0x1, ForceDisable = 0x2 } // Alignment: 1 // Member count: 6 public enum NmGraphEventTypeCondition_t : byte { Entry = 0x0, FullyInState = 0x1, Exit = 0x2, Timed = 0x3, Generic = 0x4, Any = 0x5 } // Alignment: 1 // Member count: 10 public enum CNmTransitionNode__TransitionOptions_t : byte { None = 0x0, ClampDuration = 0x1, Synchronized = 0x2, MatchSourceTime = 0x3, MatchSyncEventIndex = 0x4, MatchSyncEventID = 0x5, MatchSyncEventPercentage = 0x6, PreferClosestSyncEventID = 0x7, MatchTimeInSeconds = 0x8, OffsetTimeInSeconds = 0x9 } // Alignment: 1 // Member count: 5 public enum CNmFloatComparisonNode__Comparison_t : byte { GreaterThanEqual = 0x0, LessThanEqual = 0x1, NearEqual = 0x2, GreaterThan = 0x3, LessThan = 0x4 } // Alignment: 4 // Member count: 3 public enum VPhysXJoint_t__Flags_t : uint { JOINT_FLAGS_NONE = 0x0, JOINT_FLAGS_BODY1_FIXED = 0x1, JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 } // Alignment: 4 // Member count: 4 public enum ScriptedHeldWeaponBehavior_t : uint { eInvalid = unchecked((uint)-1), eHolster = 0x0, eDeploy = 0x1, eDrop = 0x2 } // Alignment: 1 // Member count: 3 public enum VelocityMetricMode : byte { DirectionOnly = 0x0, MagnitudeOnly = 0x1, DirectionAndMagnitude = 0x2 } // Alignment: 1 // Member count: 5 public enum FacingMode : byte { FacingMode_Invalid = 0x0, FacingMode_Manual = 0x1, FacingMode_Path = 0x2, FacingMode_LookTarget = 0x3, FacingMode_ManualPosition = 0x4 } // Alignment: 1 // Member count: 3 public enum VertexAlbedoFormat_t : byte { VERTEX_ALBEDO_NONE = 0x0, VERTEX_ALBEDO_8888 = 0x1, VERTEX_ALBEDO_565 = 0x2 } // Alignment: 4 // Member count: 4 public enum AimMatrixBlendMode : uint { AimMatrixBlendMode_None = 0x0, AimMatrixBlendMode_Additive = 0x1, AimMatrixBlendMode_ModelSpaceAdditive = 0x2, AimMatrixBlendMode_BoneMask = 0x3 } // Alignment: 4 // Member count: 7 public enum AnimationSnapshotType_t : uint { ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2, ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3, ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4, ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, ANIMATION_SNAPSHOT_MAX = 0x6 } // Alignment: 1 // Member count: 5 public enum NmTargetWarpRule_t : byte { WarpXY = 0x0, WarpZ = 0x1, WarpXYZ = 0x2, RotationOnly = 0x3, FixedSection = 0x4 } // Alignment: 4 // Member count: 8 public enum FootFallTagFoot_t : uint { FOOT1 = 0x0, FOOT2 = 0x1, FOOT3 = 0x2, FOOT4 = 0x3, FOOT5 = 0x4, FOOT6 = 0x5, FOOT7 = 0x6, FOOT8 = 0x7 } // Alignment: 4 // Member count: 4 public enum ChoiceMethod : uint { WeightedRandom = 0x0, WeightedRandomNoRepeat = 0x1, Iterate = 0x2, IterateRandom = 0x3 } // Alignment: 4 // Member count: 14 public enum AnimVectorSource : uint { MoveDirection = 0x0, FacingPosition = 0x1, LookDirection = 0x2, VectorParameter = 0x3, WayPointDirection = 0x4, Acceleration = 0x5, SlopeNormal = 0x6, SlopeNormal_WorldSpace = 0x7, LookTarget = 0x8, LookTarget_WorldSpace = 0x9, WayPointPosition = 0xA, GoalPosition = 0xB, RootMotionVelocity = 0xC, ManualTarget_WorldSpace = 0xD } // Alignment: 4 // Member count: 4 public enum IkTargetType : uint { IkTarget_Attachment = 0x0, IkTarget_Bone = 0x1, IkTarget_Parameter_ModelSpace = 0x2, IkTarget_Parameter_WorldSpace = 0x3 } // Alignment: 1 // Member count: 3 public enum RenderMeshSlotType_t : byte { RENDERMESH_SLOT_INVALID = unchecked((byte)-1), RENDERMESH_SLOT_PER_VERTEX = 0x0, RENDERMESH_SLOT_PER_INSTANCE = 0x1 } // Alignment: 4 // Member count: 4 public enum BoneMaskBlendSpace : uint { BlendSpace_Parent = 0x0, BlendSpace_Model = 0x1, BlendSpace_Model_RotationOnly = 0x2, BlendSpace_Model_TranslationOnly = 0x3 } // Alignment: 4 // Member count: 8 public enum MovementCapability_t : uint { eStrafe = 0x0, eIdleTurn = 0x1, eStart = 0x2, eStop = 0x3, eInstantStop = 0x4, eShuffle = 0x5, ePlantedTurn = 0x6, eCount = 0x7 } // Alignment: 4 // Member count: 5 public enum ModelConfigAttachmentType_t : uint { MODEL_CONFIG_ATTACHMENT_INVALID = unchecked((uint)-1), MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1, MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2, MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 } // Alignment: 4 // Member count: 2 public enum BinaryNodeChildOption : uint { Child1 = 0x0, Child2 = 0x1 } // Alignment: 4 // Member count: 5 public enum NPCPhysicsHullType_t : uint { eInvalid = 0x0, eGroundCapsule = 0x1, eCenteredCapsule = 0x2, eGenericCapsule = 0x3, eGroundBox = 0x4 } // Alignment: 4 // Member count: 4 public enum PulseDomainValueType_t : uint { INVALID = unchecked((uint)-1), ENTITY_NAME = 0x0, PANEL_ID = 0x1, COUNT = 0x2 } // Alignment: 4 // Member count: 2 public enum JumpCorrectionMethod : uint { ScaleMotion = 0x0, AddCorrectionDelta = 0x1 } // Alignment: 4 // Member count: 2 public enum MoodType_t : uint { eMoodType_Head = 0x0, eMoodType_Body = 0x1 } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon public static class CPulseCell_WaitForCursorsWithTag { public const nint m_bTagSelfWhenComplete = 0x98; // bool public const nint m_nDesiredKillPriority = 0x9C; // PulseCursorCancelPriority_t } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Base { public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t } // Parent: None // Field count: 0 public static class CPulse_ResumePoint { } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon // MPulseEditorCanvasItemSpecKV3 public static class CPulseCell_PickBestOutflowSelector { public const nint m_nCheckType = 0x48; // PulseBestOutflowRules_t public const nint m_OutflowList = 0x50; // PulseSelectorOutflowList_t } // Parent: None // Field count: 0 public static class CParticleBindingRealPulse { } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults // MPulseEditorHeaderIcon // MPropertyFriendlyName public static class CPulseCell_WaitForObservable { public const nint m_Condition = 0x48; // PulseObservableBoolExpression_t public const nint m_OnTrue = 0xC0; // CPulse_ResumePoint } // Parent: None // Field count: 4 public static class CPulse_OutflowConnection { public const nint m_SourceOutflowName = 0x0; // PulseSymbol_t public const nint m_nDestChunk = 0x10; // PulseRuntimeChunkIndex_t public const nint m_nInstruction = 0x14; // int32 public const nint m_OutflowRegisterMap = 0x18; // PulseRegisterMap_t } // Parent: None // Field count: 14 // // Metadata: // MGetKV3ClassDefaults public static class CPulseGraphDef { public const nint m_DomainIdentifier = 0x8; // PulseSymbol_t public const nint m_DomainSubType = 0x18; // CPulseValueFullType public const nint m_ParentMapName = 0x30; // PulseSymbol_t public const nint m_ParentXmlName = 0x40; // PulseSymbol_t public const nint m_Chunks = 0x50; // CUtlVector public const nint m_Cells = 0x68; // CUtlVector public const nint m_Vars = 0x80; // CUtlVector public const nint m_PublicOutputs = 0x98; // CUtlVector public const nint m_InvokeBindings = 0xB0; // CUtlVector public const nint m_CallInfos = 0xC8; // CUtlVector public const nint m_Constants = 0xE0; // CUtlVector public const nint m_DomainValues = 0xF8; // CUtlVector public const nint m_BlackboardReferences = 0x110; // CUtlVector public const nint m_OutputConnections = 0x128; // CUtlVector } // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_FireCursors { public const nint m_Outflows = 0x48; // CUtlVector public const nint m_bWaitForChildOutflows = 0x60; // bool public const nint m_OnFinished = 0x68; // CPulse_ResumePoint public const nint m_OnCanceled = 0xB0; // CPulse_ResumePoint } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Timeline__TimelineEvent_t { public const nint m_flTimeFromPrevious = 0x0; // float32 public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection } // Parent: None // Field count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_IntervalTimer__CursorState_t { public const nint m_StartTime = 0x0; // GameTime_t public const nint m_EndTime = 0x4; // GameTime_t public const nint m_flWaitInterval = 0x8; // float32 public const nint m_flWaitIntervalHigh = 0xC; // float32 public const nint m_bCompleteOnNextWake = 0x10; // bool } // Parent: None // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_BaseRequirement { } // Parent: None // Field count: 0 // // Metadata: // MGetKV3ClassDefaults // MPulseEditorHeaderIcon public static class CPulseCell_BaseState { } // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults public static class OutflowWithRequirements_t { public const nint m_Connection = 0x0; // CPulse_OutflowConnection public const nint m_DestinationFlowNodeID = 0x48; // PulseDocNodeID_t public const nint m_RequirementNodeIDs = 0x50; // CUtlVector public const nint m_nCursorStateBlockIndex = 0x68; // CUtlVector } // Parent: None // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_IsRequirementValid { } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CPulseCell_Value_Gradient { public const nint m_Gradient = 0x48; // CColorGradient } // Parent: None // Field count: 0 // // Metadata: // MPropertyDescription public static class CPulseCursorFuncs { } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults public static class PulseNodeDynamicOutflows_t__DynamicOutflow_t { public const nint m_OutflowID = 0x0; // CGlobalSymbol public const nint m_Connection = 0x8; // CPulse_OutflowConnection } // Parent: None // Field count: 0 public static class CBasePulseGraphInstance { } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Inflow_GraphHook { public const nint m_HookName = 0x80; // PulseSymbol_t } // Parent: None // Field count: 0 public static class SignatureOutflow_Resume { } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Inflow_BaseEntrypoint { public const nint m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t public const nint m_RegisterMap = 0x50; // PulseRegisterMap_t } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults // MPulseEditorCanvasItemSpecKV3 public static class CPulseCell_WaitForCursorsWithTagBase { public const nint m_nCursorsAllowedToWait = 0x48; // int32 public const nint m_WaitComplete = 0x50; // CPulse_ResumePoint } // Parent: None // Field count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CPulse_InvokeBinding { public const nint m_RegisterMap = 0x0; // PulseRegisterMap_t public const nint m_FuncName = 0x30; // PulseSymbol_t public const nint m_nCellIndex = 0x40; // PulseRuntimeCellIndex_t public const nint m_nSrcChunk = 0x44; // PulseRuntimeChunkIndex_t public const nint m_nSrcInstruction = 0x48; // int32 } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon public static class CPulseCell_IntervalTimer { public const nint m_Completed = 0x48; // CPulse_ResumePoint public const nint m_OnInterval = 0x90; // SignatureOutflow_Continue } // Parent: None // Field count: 0 // // Metadata: // MPropertyDescription public static class CPulseTestScriptLib { } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_BaseLerp { public const nint m_WakeResume = 0x48; // CPulse_ResumePoint } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CPulseCell_Value_Curve { public const nint m_Curve = 0x48; // CPiecewiseCurve } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Inflow_EventHandler { public const nint m_EventName = 0x80; // PulseSymbol_t } // Parent: None // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_BaseFlow { } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Outflow_CycleShuffled__InstanceState_t { public const nint m_Shuffle = 0x0; // CUtlVectorFixedGrowable public const nint m_nNextShuffle = 0x20; // int32 } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_BaseLerp__CursorState_t { public const nint m_StartTime = 0x0; // GameTime_t public const nint m_EndTime = 0x4; // GameTime_t } // Parent: None // Field count: 1 public static class CPulseCell_WaitForCursorsWithTagBase__CursorState_t { public const nint m_TagName = 0x0; // PulseSymbol_t } // Parent: None // Field count: 0 // // Metadata: // MPropertyDescription public static class CPulseArraylib { } // Parent: None // Field count: 0 public static class SignatureOutflow_Continue { } // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Timeline { public const nint m_TimelineEvents = 0x48; // CUtlVector public const nint m_bWaitForChildOutflows = 0x60; // bool public const nint m_OnFinished = 0x68; // CPulse_ResumePoint public const nint m_OnCanceled = 0xB0; // CPulse_ResumePoint } // Parent: None // Field count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Inflow_EntOutputHandler { public const nint m_SourceEntity = 0x80; // PulseSymbol_t public const nint m_SourceOutput = 0x90; // PulseSymbol_t public const nint m_ExpectedParamType = 0xA0; // CPulseValueFullType } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Outflow_CycleOrdered__InstanceState_t { public const nint m_nNextIndex = 0x0; // int32 } // Parent: None // Field count: 0 public static class CParticleCollectionBindingInstance { } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_LimitCount__InstanceState_t { public const nint m_nCurrentCount = 0x0; // int32 } // Parent: None // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Step_DebugLog { } // Parent: None // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_BaseYieldingInflow { } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class PulseNodeDynamicOutflows_t { public const nint m_Outflows = 0x0; // CUtlVector } // Parent: None // Field count: 1 public static class CPulseCell_IsRequirementValid__Criteria_t { public const nint m_bIsValid = 0x0; // bool } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Inflow_ObservableVariableListener { public const nint m_nBlackboardReference = 0x80; // PulseRuntimeBlackboardReferenceIndex_t public const nint m_bSelfReference = 0x82; // bool } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Outflow_CycleOrdered { public const nint m_Outputs = 0x48; // CUtlVector } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class PulseSelectorOutflowList_t { public const nint m_Outflows = 0x0; // CUtlVector } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon // MPulseEditorCanvasItemSpecKV3 public static class CPulseCell_Inflow_Wait { public const nint m_WakeResume = 0x48; // CPulse_ResumePoint } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Outflow_CycleShuffled { public const nint m_Outputs = 0x48; // CUtlVector } // Parent: None // Field count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Inflow_Method { public const nint m_MethodName = 0x80; // PulseSymbol_t public const nint m_Description = 0x90; // CUtlString public const nint m_bIsPublic = 0x98; // bool public const nint m_ReturnType = 0xA0; // CPulseValueFullType public const nint m_Args = 0xB8; // CUtlLeanVector } // Parent: None // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_BaseValue { } // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription // MPulseEditorCanvasItemSpecKV3 public static class CPulseCell_BooleanSwitchState { public const nint m_Condition = 0x48; // PulseObservableBoolExpression_t public const nint m_SubGraph = 0xC0; // CPulse_OutflowConnection public const nint m_WhenTrue = 0x108; // CPulse_OutflowConnection public const nint m_WhenFalse = 0x150; // CPulse_OutflowConnection } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Inflow_Yield { public const nint m_UnyieldResume = 0x48; // CPulse_ResumePoint } // Parent: None // Field count: 0 // // Metadata: // MPropertyDescription public static class CPulseMathlib { } // Parent: None // Field count: 1 public static class CPulseCell_Unknown { public const nint m_UnknownKeys = 0x48; // KeyValues3 } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Outflow_CycleRandom { public const nint m_Outputs = 0x48; // CUtlVector } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Step_PublicOutput { public const nint m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t } // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CPulse_BlackboardReference { public const nint m_hBlackboardResource = 0x0; // CStrongHandle public const nint m_BlackboardResource = 0x8; // PulseSymbol_t public const nint m_nNodeID = 0x18; // PulseDocNodeID_t public const nint m_NodeName = 0x20; // CGlobalSymbol } // Parent: None // Field count: 0 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon public static class CPulseCell_Value_RandomInt { } // Parent: None // Field count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CPulse_CallInfo { public const nint m_PortName = 0x0; // PulseSymbol_t public const nint m_nEditorNodeID = 0x10; // PulseDocNodeID_t public const nint m_RegisterMap = 0x18; // PulseRegisterMap_t public const nint m_CallMethodID = 0x48; // PulseDocNodeID_t public const nint m_nSrcChunk = 0x4C; // PulseRuntimeChunkIndex_t public const nint m_nSrcInstruction = 0x50; // int32 } // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_InlineNodeSkipSelector { public const nint m_nFlowNodeID = 0x48; // PulseDocNodeID_t public const nint m_bAnd = 0x4C; // bool public const nint m_PassOutflow = 0x50; // PulseSelectorOutflowList_t public const nint m_FailOutflow = 0x68; // CPulse_OutflowConnection } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription public static class CPulseCell_LimitCount { public const nint m_nLimitCount = 0x48; // int32 } // Parent: None // Field count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Step_CallExternalMethod { public const nint m_MethodName = 0x48; // PulseSymbol_t public const nint m_GameBlackboard = 0x58; // PulseSymbol_t public const nint m_ExpectedArgs = 0x68; // CUtlLeanVector public const nint m_nAsyncCallMode = 0x78; // PulseMethodCallMode_t public const nint m_OnFinished = 0x80; // CPulse_ResumePoint } // Parent: None // Field count: 3 // // Metadata: // MGetKV3ClassDefaults public static class PulseObservableBoolExpression_t { public const nint m_EvaluateConnection = 0x0; // CPulse_OutflowConnection public const nint m_DependentObservableVars = 0x48; // CUtlVector public const nint m_DependentObservableBlackboardReferences = 0x60; // CUtlVector } // Parent: None // Field count: 1 public static class CPulseCell_LimitCount__Criteria_t { public const nint m_bLimitCountPasses = 0x0; // bool } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon public static class CPulseCell_CursorQueue { public const nint m_nCursorsAllowedToRunParallel = 0x98; // int32 } // Parent: None // Field count: 0 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon public static class CPulseCell_Value_RandomFloat { } // Parent: None // Field count: 0 public static class CPulseExecCursor { } } }