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2 Commits

Author SHA1 Message Date
a2x dee1e041d9
Merge pull request #183 from M3351AN/main
Game update
2024-06-27 09:35:13 +10:00
渟雲 bf8fa7a44c
Add files via upload 2024-06-27 06:17:31 +08:00
64 changed files with 262 additions and 262 deletions

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper.Schemas {
// Module: animationsystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,24 +1,24 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper {
// Module: client.dll
public static class Buttons {
public const nint attack = 0x181B150;
public const nint attack2 = 0x181B1E0;
public const nint back = 0x181B420;
public const nint duck = 0x181B6F0;
public const nint forward = 0x181B390;
public const nint jump = 0x181B660;
public const nint left = 0x181B4B0;
public const nint lookatweapon = 0x1A26AB0;
public const nint reload = 0x181B0C0;
public const nint right = 0x181B540;
public const nint showscores = 0x1A26990;
public const nint sprint = 0x181B030;
public const nint turnleft = 0x181B270;
public const nint turnright = 0x181B300;
public const nint use = 0x181B5D0;
public const nint zoom = 0x1A26A20;
public const nint attack = 0x181D160;
public const nint attack2 = 0x181D1F0;
public const nint back = 0x181D430;
public const nint duck = 0x181D700;
public const nint forward = 0x181D3A0;
public const nint jump = 0x181D670;
public const nint left = 0x181D4C0;
public const nint lookatweapon = 0x1A28DF0;
public const nint reload = 0x181D0D0;
public const nint right = 0x181D550;
public const nint showscores = 0x1A28CD0;
public const nint sprint = 0x181D040;
public const nint turnleft = 0x181D280;
public const nint turnright = 0x181D310;
public const nint use = 0x181D5E0;
public const nint zoom = 0x1A28D60;
}
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once
@ -8,21 +8,21 @@
namespace cs2_dumper {
// Module: client.dll
namespace buttons {
constexpr std::ptrdiff_t attack = 0x181B150;
constexpr std::ptrdiff_t attack2 = 0x181B1E0;
constexpr std::ptrdiff_t back = 0x181B420;
constexpr std::ptrdiff_t duck = 0x181B6F0;
constexpr std::ptrdiff_t forward = 0x181B390;
constexpr std::ptrdiff_t jump = 0x181B660;
constexpr std::ptrdiff_t left = 0x181B4B0;
constexpr std::ptrdiff_t lookatweapon = 0x1A26AB0;
constexpr std::ptrdiff_t reload = 0x181B0C0;
constexpr std::ptrdiff_t right = 0x181B540;
constexpr std::ptrdiff_t showscores = 0x1A26990;
constexpr std::ptrdiff_t sprint = 0x181B030;
constexpr std::ptrdiff_t turnleft = 0x181B270;
constexpr std::ptrdiff_t turnright = 0x181B300;
constexpr std::ptrdiff_t use = 0x181B5D0;
constexpr std::ptrdiff_t zoom = 0x1A26A20;
constexpr std::ptrdiff_t attack = 0x181D160;
constexpr std::ptrdiff_t attack2 = 0x181D1F0;
constexpr std::ptrdiff_t back = 0x181D430;
constexpr std::ptrdiff_t duck = 0x181D700;
constexpr std::ptrdiff_t forward = 0x181D3A0;
constexpr std::ptrdiff_t jump = 0x181D670;
constexpr std::ptrdiff_t left = 0x181D4C0;
constexpr std::ptrdiff_t lookatweapon = 0x1A28DF0;
constexpr std::ptrdiff_t reload = 0x181D0D0;
constexpr std::ptrdiff_t right = 0x181D550;
constexpr std::ptrdiff_t showscores = 0x1A28CD0;
constexpr std::ptrdiff_t sprint = 0x181D040;
constexpr std::ptrdiff_t turnleft = 0x181D280;
constexpr std::ptrdiff_t turnright = 0x181D310;
constexpr std::ptrdiff_t use = 0x181D5E0;
constexpr std::ptrdiff_t zoom = 0x1A28D60;
}
}

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@ -1,20 +1,20 @@
{
"client.dll": {
"attack": 25276752,
"attack2": 25276896,
"back": 25277472,
"duck": 25278192,
"forward": 25277328,
"jump": 25278048,
"left": 25277616,
"lookatweapon": 27421360,
"reload": 25276608,
"right": 25277760,
"showscores": 27421072,
"sprint": 25276464,
"turnleft": 25277040,
"turnright": 25277184,
"use": 25277904,
"zoom": 27421216
"attack": 25284960,
"attack2": 25285104,
"back": 25285680,
"duck": 25286400,
"forward": 25285536,
"jump": 25286256,
"left": 25285824,
"lookatweapon": 27430384,
"reload": 25284816,
"right": 25285968,
"showscores": 27430096,
"sprint": 25284672,
"turnleft": 25285248,
"turnright": 25285392,
"use": 25286112,
"zoom": 27430240
}
}

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@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper {
// Module: client.dll
pub mod buttons {
pub const attack: usize = 0x181B150;
pub const attack2: usize = 0x181B1E0;
pub const back: usize = 0x181B420;
pub const duck: usize = 0x181B6F0;
pub const forward: usize = 0x181B390;
pub const jump: usize = 0x181B660;
pub const left: usize = 0x181B4B0;
pub const lookatweapon: usize = 0x1A26AB0;
pub const reload: usize = 0x181B0C0;
pub const right: usize = 0x181B540;
pub const showscores: usize = 0x1A26990;
pub const sprint: usize = 0x181B030;
pub const turnleft: usize = 0x181B270;
pub const turnright: usize = 0x181B300;
pub const r#use: usize = 0x181B5D0;
pub const zoom: usize = 0x1A26A20;
pub const attack: usize = 0x181D160;
pub const attack2: usize = 0x181D1F0;
pub const back: usize = 0x181D430;
pub const duck: usize = 0x181D700;
pub const forward: usize = 0x181D3A0;
pub const jump: usize = 0x181D670;
pub const left: usize = 0x181D4C0;
pub const lookatweapon: usize = 0x1A28DF0;
pub const reload: usize = 0x181D0D0;
pub const right: usize = 0x181D550;
pub const showscores: usize = 0x1A28CD0;
pub const sprint: usize = 0x181D040;
pub const turnleft: usize = 0x181D280;
pub const turnright: usize = 0x181D310;
pub const r#use: usize = 0x181D5E0;
pub const zoom: usize = 0x1A28D60;
}
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper.Schemas {
// Module: client.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper.Schemas {
// Module: engine2.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper.Schemas {
// Module: host.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,4 +1,4 @@
{
"build_number": 14017,
"timestamp": "2024-06-25T22:56:23.392130600+00:00"
"build_number": 14018,
"timestamp": "2024-06-26T22:15:06.896317800+00:00"
}

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@ -1,22 +1,22 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper.Interfaces {
// Module: animationsystem.dll
public static class AnimationsystemDll {
public const nint AnimationSystemUtils_001 = 0x58FFC8;
public const nint AnimationSystem_001 = 0x587EF0;
public const nint AnimationSystemUtils_001 = 0x58FFB8;
public const nint AnimationSystem_001 = 0x587EE0;
}
// Module: client.dll
public static class ClientDll {
public const nint ClientToolsInfo_001 = 0x181A760;
public const nint EmptyWorldService001_Client = 0x17D7680;
public const nint GameClientExports001 = 0x1817428;
public const nint LegacyGameUI001 = 0x18372D0;
public const nint Source2Client002 = 0x1A184C0;
public const nint Source2ClientConfig001 = 0x19B9200;
public const nint Source2ClientPrediction001 = 0x18228B0;
public const nint Source2ClientUI001 = 0x1835D20;
public const nint ClientToolsInfo_001 = 0x181C770;
public const nint EmptyWorldService001_Client = 0x17D9660;
public const nint GameClientExports001 = 0x1819428;
public const nint LegacyGameUI001 = 0x18392E0;
public const nint Source2Client002 = 0x1A1A570;
public const nint Source2ClientConfig001 = 0x19BB2A0;
public const nint Source2ClientPrediction001 = 0x18248C0;
public const nint Source2ClientUI001 = 0x1837D30;
}
// Module: engine2.dll
public static class Engine2Dll {
@ -97,7 +97,7 @@ namespace CS2Dumper.Interfaces {
}
// Module: meshsystem.dll
public static class MeshsystemDll {
public const nint MeshSystem001 = 0x144A40;
public const nint MeshSystem001 = 0x144A30;
}
// Module: navsystem.dll
public static class NavsystemDll {
@ -128,7 +128,7 @@ namespace CS2Dumper.Interfaces {
}
// Module: pulse_system.dll
public static class PulseSystemDll {
public const nint IPulseSystem_001 = 0x14D440;
public const nint IPulseSystem_001 = 0x14D450;
}
// Module: rendersystemdx11.dll
public static class Rendersystemdx11Dll {
@ -159,12 +159,12 @@ namespace CS2Dumper.Interfaces {
public static class ServerDll {
public const nint EmptyWorldService001_Server = 0x13610B0;
public const nint EntitySubclassUtilsV001 = 0x13135B0;
public const nint NavGameTest001 = 0x13FF8C8;
public const nint ServerToolsInfo_001 = 0x13B4FD8;
public const nint Source2GameClients001 = 0x13B0440;
public const nint NavGameTest001 = 0x13FF8B8;
public const nint ServerToolsInfo_001 = 0x13B4FC8;
public const nint Source2GameClients001 = 0x13B0430;
public const nint Source2GameDirector001 = 0x14E46A0;
public const nint Source2GameEntities001 = 0x13B4FA0;
public const nint Source2Server001 = 0x13B4E10;
public const nint Source2GameEntities001 = 0x13B4F90;
public const nint Source2Server001 = 0x13B4E00;
public const nint Source2ServerConfig001 = 0x159F6D8;
public const nint customnavsystem001 = 0x12F8E38;
}
@ -223,8 +223,8 @@ namespace CS2Dumper.Interfaces {
}
// Module: vphysics2.dll
public static class Vphysics2Dll {
public const nint VPhysics2_Handle_Interface_001 = 0x37E510;
public const nint VPhysics2_Interface_001 = 0x37E550;
public const nint VPhysics2_Handle_Interface_001 = 0x37E500;
public const nint VPhysics2_Interface_001 = 0x37E540;
}
// Module: vscript.dll
public static class VscriptDll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once
@ -9,19 +9,19 @@ namespace cs2_dumper {
namespace interfaces {
// Module: animationsystem.dll
namespace animationsystem_dll {
constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x58FFC8;
constexpr std::ptrdiff_t AnimationSystem_001 = 0x587EF0;
constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x58FFB8;
constexpr std::ptrdiff_t AnimationSystem_001 = 0x587EE0;
}
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x181A760;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x17D7680;
constexpr std::ptrdiff_t GameClientExports001 = 0x1817428;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x18372D0;
constexpr std::ptrdiff_t Source2Client002 = 0x1A184C0;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19B9200;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x18228B0;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x1835D20;
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x181C770;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x17D9660;
constexpr std::ptrdiff_t GameClientExports001 = 0x1819428;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x18392E0;
constexpr std::ptrdiff_t Source2Client002 = 0x1A1A570;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19BB2A0;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x18248C0;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x1837D30;
}
// Module: engine2.dll
namespace engine2_dll {
@ -102,7 +102,7 @@ namespace cs2_dumper {
}
// Module: meshsystem.dll
namespace meshsystem_dll {
constexpr std::ptrdiff_t MeshSystem001 = 0x144A40;
constexpr std::ptrdiff_t MeshSystem001 = 0x144A30;
}
// Module: navsystem.dll
namespace navsystem_dll {
@ -133,7 +133,7 @@ namespace cs2_dumper {
}
// Module: pulse_system.dll
namespace pulse_system_dll {
constexpr std::ptrdiff_t IPulseSystem_001 = 0x14D440;
constexpr std::ptrdiff_t IPulseSystem_001 = 0x14D450;
}
// Module: rendersystemdx11.dll
namespace rendersystemdx11_dll {
@ -164,12 +164,12 @@ namespace cs2_dumper {
namespace server_dll {
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x13610B0;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x13135B0;
constexpr std::ptrdiff_t NavGameTest001 = 0x13FF8C8;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13B4FD8;
constexpr std::ptrdiff_t Source2GameClients001 = 0x13B0440;
constexpr std::ptrdiff_t NavGameTest001 = 0x13FF8B8;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13B4FC8;
constexpr std::ptrdiff_t Source2GameClients001 = 0x13B0430;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x14E46A0;
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13B4FA0;
constexpr std::ptrdiff_t Source2Server001 = 0x13B4E10;
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13B4F90;
constexpr std::ptrdiff_t Source2Server001 = 0x13B4E00;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x159F6D8;
constexpr std::ptrdiff_t customnavsystem001 = 0x12F8E38;
}
@ -228,8 +228,8 @@ namespace cs2_dumper {
}
// Module: vphysics2.dll
namespace vphysics2_dll {
constexpr std::ptrdiff_t VPhysics2_Handle_Interface_001 = 0x37E510;
constexpr std::ptrdiff_t VPhysics2_Interface_001 = 0x37E550;
constexpr std::ptrdiff_t VPhysics2_Handle_Interface_001 = 0x37E500;
constexpr std::ptrdiff_t VPhysics2_Interface_001 = 0x37E540;
}
// Module: vscript.dll
namespace vscript_dll {

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@ -1,17 +1,17 @@
{
"animationsystem.dll": {
"AnimationSystemUtils_001": 5832648,
"AnimationSystem_001": 5799664
"AnimationSystemUtils_001": 5832632,
"AnimationSystem_001": 5799648
},
"client.dll": {
"ClientToolsInfo_001": 25274208,
"EmptyWorldService001_Client": 24999552,
"GameClientExports001": 25261096,
"LegacyGameUI001": 25391824,
"Source2Client002": 27362496,
"Source2ClientConfig001": 26972672,
"Source2ClientPrediction001": 25307312,
"Source2ClientUI001": 25386272
"ClientToolsInfo_001": 25282416,
"EmptyWorldService001_Client": 25007712,
"GameClientExports001": 25269288,
"LegacyGameUI001": 25400032,
"Source2Client002": 27370864,
"Source2ClientConfig001": 26981024,
"Source2ClientPrediction001": 25315520,
"Source2ClientUI001": 25394480
},
"engine2.dll": {
"BenchmarkService001": 5461712,
@ -83,7 +83,7 @@
"VMaterialSystem2_001": 1100080
},
"meshsystem.dll": {
"MeshSystem001": 1329728
"MeshSystem001": 1329712
},
"navsystem.dll": {
"NavSystem001": 787680
@ -107,7 +107,7 @@
"ParticleSystemMgr003": 6014800
},
"pulse_system.dll": {
"IPulseSystem_001": 1365056
"IPulseSystem_001": 1365072
},
"rendersystemdx11.dll": {
"RenderDeviceMgr001": 4117008,
@ -132,12 +132,12 @@
"server.dll": {
"EmptyWorldService001_Server": 20320432,
"EntitySubclassUtilsV001": 20002224,
"NavGameTest001": 20969672,
"ServerToolsInfo_001": 20664280,
"Source2GameClients001": 20644928,
"NavGameTest001": 20969656,
"ServerToolsInfo_001": 20664264,
"Source2GameClients001": 20644912,
"Source2GameDirector001": 21907104,
"Source2GameEntities001": 20664224,
"Source2Server001": 20663824,
"Source2GameEntities001": 20664208,
"Source2Server001": 20663808,
"Source2ServerConfig001": 22673112,
"customnavsystem001": 19893816
},
@ -188,8 +188,8 @@
"VMediaFoundation001": 129568
},
"vphysics2.dll": {
"VPhysics2_Handle_Interface_001": 3663120,
"VPhysics2_Interface_001": 3663184
"VPhysics2_Handle_Interface_001": 3663104,
"VPhysics2_Interface_001": 3663168
},
"vscript.dll": {
"VScriptManager010": 1213952

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, unused)]
@ -7,19 +7,19 @@ pub mod cs2_dumper {
pub mod interfaces {
// Module: animationsystem.dll
pub mod animationsystem_dll {
pub const AnimationSystemUtils_001: usize = 0x58FFC8;
pub const AnimationSystem_001: usize = 0x587EF0;
pub const AnimationSystemUtils_001: usize = 0x58FFB8;
pub const AnimationSystem_001: usize = 0x587EE0;
}
// Module: client.dll
pub mod client_dll {
pub const ClientToolsInfo_001: usize = 0x181A760;
pub const EmptyWorldService001_Client: usize = 0x17D7680;
pub const GameClientExports001: usize = 0x1817428;
pub const LegacyGameUI001: usize = 0x18372D0;
pub const Source2Client002: usize = 0x1A184C0;
pub const Source2ClientConfig001: usize = 0x19B9200;
pub const Source2ClientPrediction001: usize = 0x18228B0;
pub const Source2ClientUI001: usize = 0x1835D20;
pub const ClientToolsInfo_001: usize = 0x181C770;
pub const EmptyWorldService001_Client: usize = 0x17D9660;
pub const GameClientExports001: usize = 0x1819428;
pub const LegacyGameUI001: usize = 0x18392E0;
pub const Source2Client002: usize = 0x1A1A570;
pub const Source2ClientConfig001: usize = 0x19BB2A0;
pub const Source2ClientPrediction001: usize = 0x18248C0;
pub const Source2ClientUI001: usize = 0x1837D30;
}
// Module: engine2.dll
pub mod engine2_dll {
@ -100,7 +100,7 @@ pub mod cs2_dumper {
}
// Module: meshsystem.dll
pub mod meshsystem_dll {
pub const MeshSystem001: usize = 0x144A40;
pub const MeshSystem001: usize = 0x144A30;
}
// Module: navsystem.dll
pub mod navsystem_dll {
@ -131,7 +131,7 @@ pub mod cs2_dumper {
}
// Module: pulse_system.dll
pub mod pulse_system_dll {
pub const IPulseSystem_001: usize = 0x14D440;
pub const IPulseSystem_001: usize = 0x14D450;
}
// Module: rendersystemdx11.dll
pub mod rendersystemdx11_dll {
@ -162,12 +162,12 @@ pub mod cs2_dumper {
pub mod server_dll {
pub const EmptyWorldService001_Server: usize = 0x13610B0;
pub const EntitySubclassUtilsV001: usize = 0x13135B0;
pub const NavGameTest001: usize = 0x13FF8C8;
pub const ServerToolsInfo_001: usize = 0x13B4FD8;
pub const Source2GameClients001: usize = 0x13B0440;
pub const NavGameTest001: usize = 0x13FF8B8;
pub const ServerToolsInfo_001: usize = 0x13B4FC8;
pub const Source2GameClients001: usize = 0x13B0430;
pub const Source2GameDirector001: usize = 0x14E46A0;
pub const Source2GameEntities001: usize = 0x13B4FA0;
pub const Source2Server001: usize = 0x13B4E10;
pub const Source2GameEntities001: usize = 0x13B4F90;
pub const Source2Server001: usize = 0x13B4E00;
pub const Source2ServerConfig001: usize = 0x159F6D8;
pub const customnavsystem001: usize = 0x12F8E38;
}
@ -226,8 +226,8 @@ pub mod cs2_dumper {
}
// Module: vphysics2.dll
pub mod vphysics2_dll {
pub const VPhysics2_Handle_Interface_001: usize = 0x37E510;
pub const VPhysics2_Interface_001: usize = 0x37E550;
pub const VPhysics2_Handle_Interface_001: usize = 0x37E500;
pub const VPhysics2_Interface_001: usize = 0x37E540;
}
// Module: vscript.dll
pub mod vscript_dll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper.Schemas {
// Module: materialsystem2.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper.Schemas {
// Module: networksystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1A26B90;
public const nint dwEntityList = 0x19BCC38;
public const nint dwGameEntitySystem = 0x1ADBBB8;
public const nint dwCSGOInput = 0x1A28ED0;
public const nint dwEntityList = 0x19BEDF8;
public const nint dwGameEntitySystem = 0x1ADDCA8;
public const nint dwGameEntitySystem_highestEntityIndex = 0x1510;
public const nint dwGameRules = 0x1A1A6A8;
public const nint dwGlobalVars = 0x1816638;
public const nint dwGlowManager = 0x1A19D90;
public const nint dwLocalPlayerController = 0x1A0CA08;
public const nint dwLocalPlayerPawn = 0x18229F8;
public const nint dwPlantedC4 = 0x1A23F00;
public const nint dwPrediction = 0x18228B0;
public const nint dwSensitivity = 0x1A1B378;
public const nint dwGameRules = 0x1A1C758;
public const nint dwGlobalVars = 0x1818638;
public const nint dwGlowManager = 0x1A1BE40;
public const nint dwLocalPlayerController = 0x1A0EA98;
public const nint dwLocalPlayerPawn = 0x1824A08;
public const nint dwPlantedC4 = 0x1A26248;
public const nint dwPrediction = 0x18248C0;
public const nint dwSensitivity = 0x1A1D428;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A2BFA8;
public const nint dwViewMatrix = 0x1A1ED00;
public const nint dwViewRender = 0x1A1F618;
public const nint dwWeaponC4 = 0x19C0AC0;
public const nint dwViewAngles = 0x1A2E2E8;
public const nint dwViewMatrix = 0x1A20DC0;
public const nint dwViewRender = 0x1A21558;
public const nint dwWeaponC4 = 0x19C2A10;
}
// Module: engine2.dll
public static class Engine2Dll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once
@ -9,23 +9,23 @@ namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x1A26B90;
constexpr std::ptrdiff_t dwEntityList = 0x19BCC38;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1ADBBB8;
constexpr std::ptrdiff_t dwCSGOInput = 0x1A28ED0;
constexpr std::ptrdiff_t dwEntityList = 0x19BEDF8;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1ADDCA8;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1510;
constexpr std::ptrdiff_t dwGameRules = 0x1A1A6A8;
constexpr std::ptrdiff_t dwGlobalVars = 0x1816638;
constexpr std::ptrdiff_t dwGlowManager = 0x1A19D90;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A0CA08;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x18229F8;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A23F00;
constexpr std::ptrdiff_t dwPrediction = 0x18228B0;
constexpr std::ptrdiff_t dwSensitivity = 0x1A1B378;
constexpr std::ptrdiff_t dwGameRules = 0x1A1C758;
constexpr std::ptrdiff_t dwGlobalVars = 0x1818638;
constexpr std::ptrdiff_t dwGlowManager = 0x1A1BE40;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A0EA98;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1824A08;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A26248;
constexpr std::ptrdiff_t dwPrediction = 0x18248C0;
constexpr std::ptrdiff_t dwSensitivity = 0x1A1D428;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x1A2BFA8;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A1ED00;
constexpr std::ptrdiff_t dwViewRender = 0x1A1F618;
constexpr std::ptrdiff_t dwWeaponC4 = 0x19C0AC0;
constexpr std::ptrdiff_t dwViewAngles = 0x1A2E2E8;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A20DC0;
constexpr std::ptrdiff_t dwViewRender = 0x1A21558;
constexpr std::ptrdiff_t dwWeaponC4 = 0x19C2A10;
}
// Module: engine2.dll
namespace engine2_dll {

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@ -1,22 +1,22 @@
{
"client.dll": {
"dwCSGOInput": 27421584,
"dwEntityList": 26987576,
"dwGameEntitySystem": 28163000,
"dwCSGOInput": 27430608,
"dwEntityList": 26996216,
"dwGameEntitySystem": 28171432,
"dwGameEntitySystem_highestEntityIndex": 5392,
"dwGameRules": 27371176,
"dwGlobalVars": 25257528,
"dwGlowManager": 27368848,
"dwLocalPlayerController": 27314696,
"dwLocalPlayerPawn": 25307640,
"dwPlantedC4": 27410176,
"dwPrediction": 25307312,
"dwSensitivity": 27374456,
"dwGameRules": 27379544,
"dwGlobalVars": 25265720,
"dwGlowManager": 27377216,
"dwLocalPlayerController": 27323032,
"dwLocalPlayerPawn": 25315848,
"dwPlantedC4": 27419208,
"dwPrediction": 25315520,
"dwSensitivity": 27382824,
"dwSensitivity_sensitivity": 64,
"dwViewAngles": 27443112,
"dwViewMatrix": 27389184,
"dwViewRender": 27391512,
"dwWeaponC4": 27003584
"dwViewAngles": 27452136,
"dwViewMatrix": 27397568,
"dwViewRender": 27399512,
"dwWeaponC4": 27011600
},
"engine2.dll": {
"dwBuildNumber": 5437508,

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, unused)]
@ -7,23 +7,23 @@ pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
pub const dwCSGOInput: usize = 0x1A26B90;
pub const dwEntityList: usize = 0x19BCC38;
pub const dwGameEntitySystem: usize = 0x1ADBBB8;
pub const dwCSGOInput: usize = 0x1A28ED0;
pub const dwEntityList: usize = 0x19BEDF8;
pub const dwGameEntitySystem: usize = 0x1ADDCA8;
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1510;
pub const dwGameRules: usize = 0x1A1A6A8;
pub const dwGlobalVars: usize = 0x1816638;
pub const dwGlowManager: usize = 0x1A19D90;
pub const dwLocalPlayerController: usize = 0x1A0CA08;
pub const dwLocalPlayerPawn: usize = 0x18229F8;
pub const dwPlantedC4: usize = 0x1A23F00;
pub const dwPrediction: usize = 0x18228B0;
pub const dwSensitivity: usize = 0x1A1B378;
pub const dwGameRules: usize = 0x1A1C758;
pub const dwGlobalVars: usize = 0x1818638;
pub const dwGlowManager: usize = 0x1A1BE40;
pub const dwLocalPlayerController: usize = 0x1A0EA98;
pub const dwLocalPlayerPawn: usize = 0x1824A08;
pub const dwPlantedC4: usize = 0x1A26248;
pub const dwPrediction: usize = 0x18248C0;
pub const dwSensitivity: usize = 0x1A1D428;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1A2BFA8;
pub const dwViewMatrix: usize = 0x1A1ED00;
pub const dwViewRender: usize = 0x1A1F618;
pub const dwWeaponC4: usize = 0x19C0AC0;
pub const dwViewAngles: usize = 0x1A2E2E8;
pub const dwViewMatrix: usize = 0x1A20DC0;
pub const dwViewRender: usize = 0x1A21558;
pub const dwWeaponC4: usize = 0x19C2A10;
}
// Module: engine2.dll
pub mod engine2_dll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper.Schemas {
// Module: panorama.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper.Schemas {
// Module: particles.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper.Schemas {
// Module: pulse_system.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper.Schemas {
// Module: rendersystemdx11.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper.Schemas {
// Module: resourcesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper.Schemas {
// Module: scenesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper.Schemas {
// Module: schemasystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper.Schemas {
// Module: server.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper.Schemas {
// Module: soundsystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper.Schemas {
// Module: vphysics2.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
namespace CS2Dumper.Schemas {
// Module: worldrenderer.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
// 2024-06-26 22:15:06.896317800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]