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2 Commits

Author SHA1 Message Date
a2x 8dc027007e Game update (14005) 2024-04-30 09:06:11 +10:00
a2x 1b85d65822 Don't derive `Serialize` on `Item` enum 2024-04-30 08:36:03 +10:00
82 changed files with 1802 additions and 1998 deletions

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@ -8,7 +8,7 @@ repository = "https://github.com/a2x/cs2-dumper"
license = "MIT"
[dependencies]
clap = { version = "4.5", features = ["cargo"] }
clap = { version = "4.5", features = ["derive"] }
chrono = { version = "0.4", features = ["serde"] }
heck = "0.5"
log = "0.4"

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@ -1,24 +1,24 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper {
// Module: client.dll
public static class Buttons {
public const nint attack = 0x37350B0;
public const nint attack2 = 0x3735010;
public const nint back = 0x3734C90;
public const nint duck = 0x37347F0;
public const nint forward = 0x3734D30;
public const nint jump = 0x3734890;
public const nint left = 0x3734BF0;
public const nint lookatweapon = 0x3748CB0;
public const nint reload = 0x3735150;
public const nint right = 0x3734B50;
public const nint showscores = 0x3748DF0;
public const nint sprint = 0x37351F0;
public const nint turnleft = 0x3734F70;
public const nint turnright = 0x3734ED0;
public const nint use = 0x3734930;
public const nint zoom = 0x3748D50;
public const nint attack = 0x37351B0;
public const nint attack2 = 0x3735110;
public const nint back = 0x3734D90;
public const nint duck = 0x37348F0;
public const nint forward = 0x3734E30;
public const nint jump = 0x3734990;
public const nint left = 0x3734CF0;
public const nint lookatweapon = 0x3748D50;
public const nint reload = 0x3735250;
public const nint right = 0x3734C50;
public const nint showscores = 0x3748E90;
public const nint sprint = 0x37352F0;
public const nint turnleft = 0x3735070;
public const nint turnright = 0x3734FD0;
public const nint use = 0x3734A30;
public const nint zoom = 0x3748DF0;
}
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once
@ -8,21 +8,21 @@
namespace cs2_dumper {
// Module: client.dll
namespace buttons {
constexpr std::ptrdiff_t attack = 0x37350B0;
constexpr std::ptrdiff_t attack2 = 0x3735010;
constexpr std::ptrdiff_t back = 0x3734C90;
constexpr std::ptrdiff_t duck = 0x37347F0;
constexpr std::ptrdiff_t forward = 0x3734D30;
constexpr std::ptrdiff_t jump = 0x3734890;
constexpr std::ptrdiff_t left = 0x3734BF0;
constexpr std::ptrdiff_t lookatweapon = 0x3748CB0;
constexpr std::ptrdiff_t reload = 0x3735150;
constexpr std::ptrdiff_t right = 0x3734B50;
constexpr std::ptrdiff_t showscores = 0x3748DF0;
constexpr std::ptrdiff_t sprint = 0x37351F0;
constexpr std::ptrdiff_t turnleft = 0x3734F70;
constexpr std::ptrdiff_t turnright = 0x3734ED0;
constexpr std::ptrdiff_t use = 0x3734930;
constexpr std::ptrdiff_t zoom = 0x3748D50;
constexpr std::ptrdiff_t attack = 0x37351B0;
constexpr std::ptrdiff_t attack2 = 0x3735110;
constexpr std::ptrdiff_t back = 0x3734D90;
constexpr std::ptrdiff_t duck = 0x37348F0;
constexpr std::ptrdiff_t forward = 0x3734E30;
constexpr std::ptrdiff_t jump = 0x3734990;
constexpr std::ptrdiff_t left = 0x3734CF0;
constexpr std::ptrdiff_t lookatweapon = 0x3748D50;
constexpr std::ptrdiff_t reload = 0x3735250;
constexpr std::ptrdiff_t right = 0x3734C50;
constexpr std::ptrdiff_t showscores = 0x3748E90;
constexpr std::ptrdiff_t sprint = 0x37352F0;
constexpr std::ptrdiff_t turnleft = 0x3735070;
constexpr std::ptrdiff_t turnright = 0x3734FD0;
constexpr std::ptrdiff_t use = 0x3734A30;
constexpr std::ptrdiff_t zoom = 0x3748DF0;
}
}

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@ -1,20 +1,20 @@
{
"client.dll": {
"attack": 57888944,
"attack2": 57888784,
"back": 57887888,
"duck": 57886704,
"forward": 57888048,
"jump": 57886864,
"left": 57887728,
"lookatweapon": 57969840,
"reload": 57889104,
"right": 57887568,
"showscores": 57970160,
"sprint": 57889264,
"turnleft": 57888624,
"turnright": 57888464,
"use": 57887024,
"zoom": 57970000
"attack": 57889200,
"attack2": 57889040,
"back": 57888144,
"duck": 57886960,
"forward": 57888304,
"jump": 57887120,
"left": 57887984,
"lookatweapon": 57970000,
"reload": 57889360,
"right": 57887824,
"showscores": 57970320,
"sprint": 57889520,
"turnleft": 57888880,
"turnright": 57888720,
"use": 57887280,
"zoom": 57970160
}
}

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@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper {
// Module: client.dll
pub mod buttons {
pub const attack: usize = 0x37350B0;
pub const attack2: usize = 0x3735010;
pub const back: usize = 0x3734C90;
pub const duck: usize = 0x37347F0;
pub const forward: usize = 0x3734D30;
pub const jump: usize = 0x3734890;
pub const left: usize = 0x3734BF0;
pub const lookatweapon: usize = 0x3748CB0;
pub const reload: usize = 0x3735150;
pub const right: usize = 0x3734B50;
pub const showscores: usize = 0x3748DF0;
pub const sprint: usize = 0x37351F0;
pub const turnleft: usize = 0x3734F70;
pub const turnright: usize = 0x3734ED0;
pub const r#use: usize = 0x3734930;
pub const zoom: usize = 0x3748D50;
pub const attack: usize = 0x37351B0;
pub const attack2: usize = 0x3735110;
pub const back: usize = 0x3734D90;
pub const duck: usize = 0x37348F0;
pub const forward: usize = 0x3734E30;
pub const jump: usize = 0x3734990;
pub const left: usize = 0x3734CF0;
pub const lookatweapon: usize = 0x3748D50;
pub const reload: usize = 0x3735250;
pub const right: usize = 0x3734C50;
pub const showscores: usize = 0x3748E90;
pub const sprint: usize = 0x37352F0;
pub const turnleft: usize = 0x3735070;
pub const turnright: usize = 0x3734FD0;
pub const r#use: usize = 0x3734A30;
pub const zoom: usize = 0x3748DF0;
}
}

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@ -1,4 +1,4 @@
{
"build_number": 14002,
"timestamp": "2024-04-16T02:45:41.243985329+00:00"
"build_number": 14005,
"timestamp": "2024-04-29T23:05:53.220233445+00:00"
}

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@ -1,57 +1,57 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Interfaces {
// Module: libanimationsystem.so
public static class LibanimationsystemSo {
public const nint AnimationSystemUtils_001 = 0x18CA60;
public const nint AnimationSystem_001 = 0x18C850;
public const nint AnimationSystemUtils_001 = 0x18D410;
public const nint AnimationSystem_001 = 0x18D200;
}
// Module: libclient.so
public static class LibclientSo {
public const nint ClientToolsInfo_001 = 0xD52C40;
public const nint EmptyWorldService001_Client = 0xA46280;
public const nint GameClientExports001 = 0xD52890;
public const nint LegacyGameUI001 = 0xF1E910;
public const nint Source2Client002 = 0xD52900;
public const nint Source2ClientConfig001 = 0xA29E00;
public const nint Source2ClientPrediction001 = 0xDE1FE0;
public const nint Source2ClientUI001 = 0xEDD250;
public const nint ClientToolsInfo_001 = 0xD554B0;
public const nint EmptyWorldService001_Client = 0xA45EC0;
public const nint GameClientExports001 = 0xD55150;
public const nint LegacyGameUI001 = 0xF22360;
public const nint Source2Client002 = 0xD551C0;
public const nint Source2ClientConfig001 = 0xA29880;
public const nint Source2ClientPrediction001 = 0xDE4BB0;
public const nint Source2ClientUI001 = 0xEDE950;
}
// Module: libengine2.so
public static class Libengine2So {
public const nint BenchmarkService001 = 0x1E5F90;
public const nint BugService001 = 0x1E2190;
public const nint ClientServerEngineLoopService_001 = 0x1B3AE0;
public const nint EngineGameUI001 = 0x3754E0;
public const nint EngineServiceMgr001 = 0x1A3A50;
public const nint GameEventSystemClientV001 = 0x1A8AC0;
public const nint GameEventSystemServerV001 = 0x1A8AD0;
public const nint GameResourceServiceClientV001 = 0x1E78C0;
public const nint GameResourceServiceServerV001 = 0x1E78D0;
public const nint GameUIService_001 = 0x1EF400;
public const nint HostStateMgr001 = 0x1AE640;
public const nint INETSUPPORT_001 = 0x33F230;
public const nint InputService_001 = 0x1F39D0;
public const nint KeyValueCache001 = 0x1B0F90;
public const nint MapListService_001 = 0x2079D0;
public const nint NetworkClientService_001 = 0x22E310;
public const nint NetworkP2PService_001 = 0x244930;
public const nint NetworkServerService_001 = 0x20BA80;
public const nint NetworkService_001 = 0x20B1A0;
public const nint RenderService_001 = 0x249CF0;
public const nint ScreenshotService001 = 0x24C8E0;
public const nint SimpleEngineLoopService_001 = 0x1C87A0;
public const nint SoundService_001 = 0x250F00;
public const nint Source2EngineToClient001 = 0x2C6EE0;
public const nint Source2EngineToClientStringTable001 = 0x29E6D0;
public const nint Source2EngineToServer001 = 0x2ED890;
public const nint Source2EngineToServerStringTable001 = 0x2D0000;
public const nint SplitScreenService_001 = 0x258280;
public const nint StatsService_001 = 0x25B9D0;
public const nint ToolService_001 = 0x260C50;
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x374F60;
public const nint VProfService_001 = 0x262400;
public const nint BenchmarkService001 = 0x1E7A70;
public const nint BugService001 = 0x1E3C70;
public const nint ClientServerEngineLoopService_001 = 0x1B55C0;
public const nint EngineGameUI001 = 0x378510;
public const nint EngineServiceMgr001 = 0x1A5530;
public const nint GameEventSystemClientV001 = 0x1AA5A0;
public const nint GameEventSystemServerV001 = 0x1AA5B0;
public const nint GameResourceServiceClientV001 = 0x1E93A0;
public const nint GameResourceServiceServerV001 = 0x1E93B0;
public const nint GameUIService_001 = 0x1F0EE0;
public const nint HostStateMgr001 = 0x1B0120;
public const nint INETSUPPORT_001 = 0x342200;
public const nint InputService_001 = 0x1F54B0;
public const nint KeyValueCache001 = 0x1B2A70;
public const nint MapListService_001 = 0x2094B0;
public const nint NetworkClientService_001 = 0x22FDF0;
public const nint NetworkP2PService_001 = 0x246410;
public const nint NetworkServerService_001 = 0x20D560;
public const nint NetworkService_001 = 0x20CC80;
public const nint RenderService_001 = 0x24B7D0;
public const nint ScreenshotService001 = 0x24E3C0;
public const nint SimpleEngineLoopService_001 = 0x1CA280;
public const nint SoundService_001 = 0x2529E0;
public const nint Source2EngineToClient001 = 0x2C9F40;
public const nint Source2EngineToClientStringTable001 = 0x2A16A0;
public const nint Source2EngineToServer001 = 0x2F0870;
public const nint Source2EngineToServerStringTable001 = 0x2D3060;
public const nint SplitScreenService_001 = 0x259D60;
public const nint StatsService_001 = 0x25D4B0;
public const nint ToolService_001 = 0x262730;
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x377F90;
public const nint VProfService_001 = 0x263EE0;
}
// Module: libfilesystem_stdio.so
public static class LibfilesystemStdioSo {
@ -80,8 +80,8 @@ namespace CS2Dumper.Interfaces {
}
// Module: libmatchmaking.so
public static class LibmatchmakingSo {
public const nint GameTypes001 = 0x12FF60;
public const nint MATCHFRAMEWORK_001 = 0x204440;
public const nint GameTypes001 = 0x130050;
public const nint MATCHFRAMEWORK_001 = 0x2045D0;
}
// Module: libmaterialsystem2.so
public static class Libmaterialsystem2So {
@ -124,8 +124,8 @@ namespace CS2Dumper.Interfaces {
}
// Module: librendersystemvulkan.so
public static class LibrendersystemvulkanSo {
public const nint RenderDeviceMgr001 = 0x1854A0;
public const nint RenderUtils_001 = 0x101CF0;
public const nint RenderDeviceMgr001 = 0x1854C0;
public const nint RenderUtils_001 = 0x101D10;
}
// Module: libresourcesystem.so
public static class LibresourcesystemSo {
@ -148,23 +148,23 @@ namespace CS2Dumper.Interfaces {
}
// Module: libserver.so
public static class LibserverSo {
public const nint EmptyWorldService001_Server = 0xB83B50;
public const nint EntitySubclassUtilsV001 = 0x861A20;
public const nint NavGameTest001 = 0x1094AC0;
public const nint ServerToolsInfo_001 = 0xE72AB0;
public const nint Source2GameClients001 = 0xE72A40;
public const nint Source2GameDirector001 = 0x6C49D0;
public const nint Source2GameEntities001 = 0xE72A30;
public const nint Source2Server001 = 0xE72720;
public const nint Source2ServerConfig001 = 0xB0F700;
public const nint customnavsystem001 = 0x7F8A60;
public const nint EmptyWorldService001_Server = 0xB82750;
public const nint EntitySubclassUtilsV001 = 0x85F670;
public const nint NavGameTest001 = 0x10974F0;
public const nint ServerToolsInfo_001 = 0xE754A0;
public const nint Source2GameClients001 = 0xE75430;
public const nint Source2GameDirector001 = 0x6C5770;
public const nint Source2GameEntities001 = 0xE75420;
public const nint Source2Server001 = 0xE75110;
public const nint Source2ServerConfig001 = 0xB0ED10;
public const nint customnavsystem001 = 0x7F66C0;
}
// Module: libsoundsystem.so
public static class LibsoundsystemSo {
public const nint SoundOpSystem001 = 0x155E80;
public const nint SoundOpSystem001 = 0x155E50;
public const nint SoundOpSystemEdit001 = 0xAD350;
public const nint SoundSystem001 = 0x1C4920;
public const nint VMixEditTool001 = 0x1F4340;
public const nint SoundSystem001 = 0x1C48F0;
public const nint VMixEditTool001 = 0x1F4300;
}
// Module: libsteamaudio.so
public static class LibsteamaudioSo {
@ -172,10 +172,10 @@ namespace CS2Dumper.Interfaces {
}
// Module: libtier0.so
public static class Libtier0So {
public const nint TestScriptMgr001 = 0x1C02F0;
public const nint VEngineCvar007 = 0xF13A0;
public const nint VProcessUtils002 = 0x19DD20;
public const nint VStringTokenSystem001 = 0x1EC2D0;
public const nint TestScriptMgr001 = 0x1C1640;
public const nint VEngineCvar007 = 0xF1400;
public const nint VProcessUtils002 = 0x19F070;
public const nint VStringTokenSystem001 = 0x1ED620;
}
// Module: libv8system.so
public static class Libv8systemSo {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once
@ -9,54 +9,54 @@ namespace cs2_dumper {
namespace interfaces {
// Module: libanimationsystem.so
namespace libanimationsystem_so {
constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x18CA60;
constexpr std::ptrdiff_t AnimationSystem_001 = 0x18C850;
constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x18D410;
constexpr std::ptrdiff_t AnimationSystem_001 = 0x18D200;
}
// Module: libclient.so
namespace libclient_so {
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0xD52C40;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0xA46280;
constexpr std::ptrdiff_t GameClientExports001 = 0xD52890;
constexpr std::ptrdiff_t LegacyGameUI001 = 0xF1E910;
constexpr std::ptrdiff_t Source2Client002 = 0xD52900;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0xA29E00;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0xDE1FE0;
constexpr std::ptrdiff_t Source2ClientUI001 = 0xEDD250;
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0xD554B0;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0xA45EC0;
constexpr std::ptrdiff_t GameClientExports001 = 0xD55150;
constexpr std::ptrdiff_t LegacyGameUI001 = 0xF22360;
constexpr std::ptrdiff_t Source2Client002 = 0xD551C0;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0xA29880;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0xDE4BB0;
constexpr std::ptrdiff_t Source2ClientUI001 = 0xEDE950;
}
// Module: libengine2.so
namespace libengine2_so {
constexpr std::ptrdiff_t BenchmarkService001 = 0x1E5F90;
constexpr std::ptrdiff_t BugService001 = 0x1E2190;
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x1B3AE0;
constexpr std::ptrdiff_t EngineGameUI001 = 0x3754E0;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x1A3A50;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x1A8AC0;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x1A8AD0;
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x1E78C0;
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x1E78D0;
constexpr std::ptrdiff_t GameUIService_001 = 0x1EF400;
constexpr std::ptrdiff_t HostStateMgr001 = 0x1AE640;
constexpr std::ptrdiff_t INETSUPPORT_001 = 0x33F230;
constexpr std::ptrdiff_t InputService_001 = 0x1F39D0;
constexpr std::ptrdiff_t KeyValueCache001 = 0x1B0F90;
constexpr std::ptrdiff_t MapListService_001 = 0x2079D0;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x22E310;
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x244930;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x20BA80;
constexpr std::ptrdiff_t NetworkService_001 = 0x20B1A0;
constexpr std::ptrdiff_t RenderService_001 = 0x249CF0;
constexpr std::ptrdiff_t ScreenshotService001 = 0x24C8E0;
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x1C87A0;
constexpr std::ptrdiff_t SoundService_001 = 0x250F00;
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x2C6EE0;
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x29E6D0;
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x2ED890;
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x2D0000;
constexpr std::ptrdiff_t SplitScreenService_001 = 0x258280;
constexpr std::ptrdiff_t StatsService_001 = 0x25B9D0;
constexpr std::ptrdiff_t ToolService_001 = 0x260C50;
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x374F60;
constexpr std::ptrdiff_t VProfService_001 = 0x262400;
constexpr std::ptrdiff_t BenchmarkService001 = 0x1E7A70;
constexpr std::ptrdiff_t BugService001 = 0x1E3C70;
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x1B55C0;
constexpr std::ptrdiff_t EngineGameUI001 = 0x378510;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x1A5530;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x1AA5A0;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x1AA5B0;
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x1E93A0;
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x1E93B0;
constexpr std::ptrdiff_t GameUIService_001 = 0x1F0EE0;
constexpr std::ptrdiff_t HostStateMgr001 = 0x1B0120;
constexpr std::ptrdiff_t INETSUPPORT_001 = 0x342200;
constexpr std::ptrdiff_t InputService_001 = 0x1F54B0;
constexpr std::ptrdiff_t KeyValueCache001 = 0x1B2A70;
constexpr std::ptrdiff_t MapListService_001 = 0x2094B0;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x22FDF0;
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x246410;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x20D560;
constexpr std::ptrdiff_t NetworkService_001 = 0x20CC80;
constexpr std::ptrdiff_t RenderService_001 = 0x24B7D0;
constexpr std::ptrdiff_t ScreenshotService001 = 0x24E3C0;
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x1CA280;
constexpr std::ptrdiff_t SoundService_001 = 0x2529E0;
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x2C9F40;
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x2A16A0;
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x2F0870;
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x2D3060;
constexpr std::ptrdiff_t SplitScreenService_001 = 0x259D60;
constexpr std::ptrdiff_t StatsService_001 = 0x25D4B0;
constexpr std::ptrdiff_t ToolService_001 = 0x262730;
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x377F90;
constexpr std::ptrdiff_t VProfService_001 = 0x263EE0;
}
// Module: libfilesystem_stdio.so
namespace libfilesystem_stdio_so {
@ -85,8 +85,8 @@ namespace cs2_dumper {
}
// Module: libmatchmaking.so
namespace libmatchmaking_so {
constexpr std::ptrdiff_t GameTypes001 = 0x12FF60;
constexpr std::ptrdiff_t MATCHFRAMEWORK_001 = 0x204440;
constexpr std::ptrdiff_t GameTypes001 = 0x130050;
constexpr std::ptrdiff_t MATCHFRAMEWORK_001 = 0x2045D0;
}
// Module: libmaterialsystem2.so
namespace libmaterialsystem2_so {
@ -129,8 +129,8 @@ namespace cs2_dumper {
}
// Module: librendersystemvulkan.so
namespace librendersystemvulkan_so {
constexpr std::ptrdiff_t RenderDeviceMgr001 = 0x1854A0;
constexpr std::ptrdiff_t RenderUtils_001 = 0x101CF0;
constexpr std::ptrdiff_t RenderDeviceMgr001 = 0x1854C0;
constexpr std::ptrdiff_t RenderUtils_001 = 0x101D10;
}
// Module: libresourcesystem.so
namespace libresourcesystem_so {
@ -153,23 +153,23 @@ namespace cs2_dumper {
}
// Module: libserver.so
namespace libserver_so {
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0xB83B50;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x861A20;
constexpr std::ptrdiff_t NavGameTest001 = 0x1094AC0;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0xE72AB0;
constexpr std::ptrdiff_t Source2GameClients001 = 0xE72A40;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x6C49D0;
constexpr std::ptrdiff_t Source2GameEntities001 = 0xE72A30;
constexpr std::ptrdiff_t Source2Server001 = 0xE72720;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0xB0F700;
constexpr std::ptrdiff_t customnavsystem001 = 0x7F8A60;
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0xB82750;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x85F670;
constexpr std::ptrdiff_t NavGameTest001 = 0x10974F0;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0xE754A0;
constexpr std::ptrdiff_t Source2GameClients001 = 0xE75430;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x6C5770;
constexpr std::ptrdiff_t Source2GameEntities001 = 0xE75420;
constexpr std::ptrdiff_t Source2Server001 = 0xE75110;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0xB0ED10;
constexpr std::ptrdiff_t customnavsystem001 = 0x7F66C0;
}
// Module: libsoundsystem.so
namespace libsoundsystem_so {
constexpr std::ptrdiff_t SoundOpSystem001 = 0x155E80;
constexpr std::ptrdiff_t SoundOpSystem001 = 0x155E50;
constexpr std::ptrdiff_t SoundOpSystemEdit001 = 0xAD350;
constexpr std::ptrdiff_t SoundSystem001 = 0x1C4920;
constexpr std::ptrdiff_t VMixEditTool001 = 0x1F4340;
constexpr std::ptrdiff_t SoundSystem001 = 0x1C48F0;
constexpr std::ptrdiff_t VMixEditTool001 = 0x1F4300;
}
// Module: libsteamaudio.so
namespace libsteamaudio_so {
@ -177,10 +177,10 @@ namespace cs2_dumper {
}
// Module: libtier0.so
namespace libtier0_so {
constexpr std::ptrdiff_t TestScriptMgr001 = 0x1C02F0;
constexpr std::ptrdiff_t VEngineCvar007 = 0xF13A0;
constexpr std::ptrdiff_t VProcessUtils002 = 0x19DD20;
constexpr std::ptrdiff_t VStringTokenSystem001 = 0x1EC2D0;
constexpr std::ptrdiff_t TestScriptMgr001 = 0x1C1640;
constexpr std::ptrdiff_t VEngineCvar007 = 0xF1400;
constexpr std::ptrdiff_t VProcessUtils002 = 0x19F070;
constexpr std::ptrdiff_t VStringTokenSystem001 = 0x1ED620;
}
// Module: libv8system.so
namespace libv8system_so {

View File

@ -1,51 +1,51 @@
{
"libanimationsystem.so": {
"AnimationSystemUtils_001": 1624672,
"AnimationSystem_001": 1624144
"AnimationSystemUtils_001": 1627152,
"AnimationSystem_001": 1626624
},
"libclient.so": {
"ClientToolsInfo_001": 13970496,
"EmptyWorldService001_Client": 10773120,
"GameClientExports001": 13969552,
"LegacyGameUI001": 15853840,
"Source2Client002": 13969664,
"Source2ClientConfig001": 10657280,
"Source2ClientPrediction001": 14557152,
"Source2ClientUI001": 15585872
"ClientToolsInfo_001": 13980848,
"EmptyWorldService001_Client": 10772160,
"GameClientExports001": 13979984,
"LegacyGameUI001": 15868768,
"Source2Client002": 13980096,
"Source2ClientConfig001": 10655872,
"Source2ClientPrediction001": 14568368,
"Source2ClientUI001": 15591760
},
"libengine2.so": {
"BenchmarkService001": 1990544,
"BugService001": 1974672,
"ClientServerEngineLoopService_001": 1784544,
"EngineGameUI001": 3626208,
"EngineServiceMgr001": 1718864,
"GameEventSystemClientV001": 1739456,
"GameEventSystemServerV001": 1739472,
"GameResourceServiceClientV001": 1996992,
"GameResourceServiceServerV001": 1997008,
"GameUIService_001": 2028544,
"HostStateMgr001": 1762880,
"INETSUPPORT_001": 3404336,
"InputService_001": 2046416,
"KeyValueCache001": 1773456,
"MapListService_001": 2128336,
"NetworkClientService_001": 2286352,
"NetworkP2PService_001": 2378032,
"NetworkServerService_001": 2144896,
"NetworkService_001": 2142624,
"RenderService_001": 2399472,
"ScreenshotService001": 2410720,
"SimpleEngineLoopService_001": 1869728,
"SoundService_001": 2428672,
"Source2EngineToClient001": 2911968,
"Source2EngineToClientStringTable001": 2746064,
"Source2EngineToServer001": 3070096,
"Source2EngineToServerStringTable001": 2949120,
"SplitScreenService_001": 2458240,
"StatsService_001": 2472400,
"ToolService_001": 2493520,
"VENGINE_GAMEUIFUNCS_VERSION005": 3624800,
"VProfService_001": 2499584
"BenchmarkService001": 1997424,
"BugService001": 1981552,
"ClientServerEngineLoopService_001": 1791424,
"EngineGameUI001": 3638544,
"EngineServiceMgr001": 1725744,
"GameEventSystemClientV001": 1746336,
"GameEventSystemServerV001": 1746352,
"GameResourceServiceClientV001": 2003872,
"GameResourceServiceServerV001": 2003888,
"GameUIService_001": 2035424,
"HostStateMgr001": 1769760,
"INETSUPPORT_001": 3416576,
"InputService_001": 2053296,
"KeyValueCache001": 1780336,
"MapListService_001": 2135216,
"NetworkClientService_001": 2293232,
"NetworkP2PService_001": 2384912,
"NetworkServerService_001": 2151776,
"NetworkService_001": 2149504,
"RenderService_001": 2406352,
"ScreenshotService001": 2417600,
"SimpleEngineLoopService_001": 1876608,
"SoundService_001": 2435552,
"Source2EngineToClient001": 2924352,
"Source2EngineToClientStringTable001": 2758304,
"Source2EngineToServer001": 3082352,
"Source2EngineToServerStringTable001": 2961504,
"SplitScreenService_001": 2465120,
"StatsService_001": 2479280,
"ToolService_001": 2500400,
"VENGINE_GAMEUIFUNCS_VERSION005": 3637136,
"VProfService_001": 2506464
},
"libfilesystem_stdio.so": {
"VAsyncFileSystem2_001": 524672,
@ -69,8 +69,8 @@
"Localize_001": 121600
},
"libmatchmaking.so": {
"GameTypes001": 1245024,
"MATCHFRAMEWORK_001": 2114624
"GameTypes001": 1245264,
"MATCHFRAMEWORK_001": 2115024
},
"libmaterialsystem2.so": {
"FontManager_001": 500432,
@ -104,8 +104,8 @@
"IPulseSystem_001": 219056
},
"librendersystemvulkan.so": {
"RenderDeviceMgr001": 1594528,
"RenderUtils_001": 1055984
"RenderDeviceMgr001": 1594560,
"RenderUtils_001": 1056016
},
"libresourcesystem.so": {
"ResourceSystem013": 199312
@ -123,31 +123,31 @@
"SchemaSystem_001": 135664
},
"libserver.so": {
"EmptyWorldService001_Server": 12073808,
"EntitySubclassUtilsV001": 8788512,
"NavGameTest001": 17386176,
"ServerToolsInfo_001": 15149744,
"Source2GameClients001": 15149632,
"Source2GameDirector001": 7096784,
"Source2GameEntities001": 15149616,
"Source2Server001": 15148832,
"Source2ServerConfig001": 11597568,
"customnavsystem001": 8358496
"EmptyWorldService001_Server": 12068688,
"EntitySubclassUtilsV001": 8779376,
"NavGameTest001": 17396976,
"ServerToolsInfo_001": 15160480,
"Source2GameClients001": 15160368,
"Source2GameDirector001": 7100272,
"Source2GameEntities001": 15160352,
"Source2Server001": 15159568,
"Source2ServerConfig001": 11595024,
"customnavsystem001": 8349376
},
"libsoundsystem.so": {
"SoundOpSystem001": 1400448,
"SoundOpSystem001": 1400400,
"SoundOpSystemEdit001": 709456,
"SoundSystem001": 1853728,
"VMixEditTool001": 2048832
"SoundSystem001": 1853680,
"VMixEditTool001": 2048768
},
"libsteamaudio.so": {
"SteamAudio001": 202128
},
"libtier0.so": {
"TestScriptMgr001": 1835760,
"VEngineCvar007": 988064,
"VProcessUtils002": 1695008,
"VStringTokenSystem001": 2015952
"TestScriptMgr001": 1840704,
"VEngineCvar007": 988160,
"VProcessUtils002": 1699952,
"VStringTokenSystem001": 2020896
},
"libv8system.so": {
"Source2V8System001": 112176

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, unused)]
@ -7,54 +7,54 @@ pub mod cs2_dumper {
pub mod interfaces {
// Module: libanimationsystem.so
pub mod libanimationsystem_so {
pub const AnimationSystemUtils_001: usize = 0x18CA60;
pub const AnimationSystem_001: usize = 0x18C850;
pub const AnimationSystemUtils_001: usize = 0x18D410;
pub const AnimationSystem_001: usize = 0x18D200;
}
// Module: libclient.so
pub mod libclient_so {
pub const ClientToolsInfo_001: usize = 0xD52C40;
pub const EmptyWorldService001_Client: usize = 0xA46280;
pub const GameClientExports001: usize = 0xD52890;
pub const LegacyGameUI001: usize = 0xF1E910;
pub const Source2Client002: usize = 0xD52900;
pub const Source2ClientConfig001: usize = 0xA29E00;
pub const Source2ClientPrediction001: usize = 0xDE1FE0;
pub const Source2ClientUI001: usize = 0xEDD250;
pub const ClientToolsInfo_001: usize = 0xD554B0;
pub const EmptyWorldService001_Client: usize = 0xA45EC0;
pub const GameClientExports001: usize = 0xD55150;
pub const LegacyGameUI001: usize = 0xF22360;
pub const Source2Client002: usize = 0xD551C0;
pub const Source2ClientConfig001: usize = 0xA29880;
pub const Source2ClientPrediction001: usize = 0xDE4BB0;
pub const Source2ClientUI001: usize = 0xEDE950;
}
// Module: libengine2.so
pub mod libengine2_so {
pub const BenchmarkService001: usize = 0x1E5F90;
pub const BugService001: usize = 0x1E2190;
pub const ClientServerEngineLoopService_001: usize = 0x1B3AE0;
pub const EngineGameUI001: usize = 0x3754E0;
pub const EngineServiceMgr001: usize = 0x1A3A50;
pub const GameEventSystemClientV001: usize = 0x1A8AC0;
pub const GameEventSystemServerV001: usize = 0x1A8AD0;
pub const GameResourceServiceClientV001: usize = 0x1E78C0;
pub const GameResourceServiceServerV001: usize = 0x1E78D0;
pub const GameUIService_001: usize = 0x1EF400;
pub const HostStateMgr001: usize = 0x1AE640;
pub const INETSUPPORT_001: usize = 0x33F230;
pub const InputService_001: usize = 0x1F39D0;
pub const KeyValueCache001: usize = 0x1B0F90;
pub const MapListService_001: usize = 0x2079D0;
pub const NetworkClientService_001: usize = 0x22E310;
pub const NetworkP2PService_001: usize = 0x244930;
pub const NetworkServerService_001: usize = 0x20BA80;
pub const NetworkService_001: usize = 0x20B1A0;
pub const RenderService_001: usize = 0x249CF0;
pub const ScreenshotService001: usize = 0x24C8E0;
pub const SimpleEngineLoopService_001: usize = 0x1C87A0;
pub const SoundService_001: usize = 0x250F00;
pub const Source2EngineToClient001: usize = 0x2C6EE0;
pub const Source2EngineToClientStringTable001: usize = 0x29E6D0;
pub const Source2EngineToServer001: usize = 0x2ED890;
pub const Source2EngineToServerStringTable001: usize = 0x2D0000;
pub const SplitScreenService_001: usize = 0x258280;
pub const StatsService_001: usize = 0x25B9D0;
pub const ToolService_001: usize = 0x260C50;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x374F60;
pub const VProfService_001: usize = 0x262400;
pub const BenchmarkService001: usize = 0x1E7A70;
pub const BugService001: usize = 0x1E3C70;
pub const ClientServerEngineLoopService_001: usize = 0x1B55C0;
pub const EngineGameUI001: usize = 0x378510;
pub const EngineServiceMgr001: usize = 0x1A5530;
pub const GameEventSystemClientV001: usize = 0x1AA5A0;
pub const GameEventSystemServerV001: usize = 0x1AA5B0;
pub const GameResourceServiceClientV001: usize = 0x1E93A0;
pub const GameResourceServiceServerV001: usize = 0x1E93B0;
pub const GameUIService_001: usize = 0x1F0EE0;
pub const HostStateMgr001: usize = 0x1B0120;
pub const INETSUPPORT_001: usize = 0x342200;
pub const InputService_001: usize = 0x1F54B0;
pub const KeyValueCache001: usize = 0x1B2A70;
pub const MapListService_001: usize = 0x2094B0;
pub const NetworkClientService_001: usize = 0x22FDF0;
pub const NetworkP2PService_001: usize = 0x246410;
pub const NetworkServerService_001: usize = 0x20D560;
pub const NetworkService_001: usize = 0x20CC80;
pub const RenderService_001: usize = 0x24B7D0;
pub const ScreenshotService001: usize = 0x24E3C0;
pub const SimpleEngineLoopService_001: usize = 0x1CA280;
pub const SoundService_001: usize = 0x2529E0;
pub const Source2EngineToClient001: usize = 0x2C9F40;
pub const Source2EngineToClientStringTable001: usize = 0x2A16A0;
pub const Source2EngineToServer001: usize = 0x2F0870;
pub const Source2EngineToServerStringTable001: usize = 0x2D3060;
pub const SplitScreenService_001: usize = 0x259D60;
pub const StatsService_001: usize = 0x25D4B0;
pub const ToolService_001: usize = 0x262730;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x377F90;
pub const VProfService_001: usize = 0x263EE0;
}
// Module: libfilesystem_stdio.so
pub mod libfilesystem_stdio_so {
@ -83,8 +83,8 @@ pub mod cs2_dumper {
}
// Module: libmatchmaking.so
pub mod libmatchmaking_so {
pub const GameTypes001: usize = 0x12FF60;
pub const MATCHFRAMEWORK_001: usize = 0x204440;
pub const GameTypes001: usize = 0x130050;
pub const MATCHFRAMEWORK_001: usize = 0x2045D0;
}
// Module: libmaterialsystem2.so
pub mod libmaterialsystem2_so {
@ -127,8 +127,8 @@ pub mod cs2_dumper {
}
// Module: librendersystemvulkan.so
pub mod librendersystemvulkan_so {
pub const RenderDeviceMgr001: usize = 0x1854A0;
pub const RenderUtils_001: usize = 0x101CF0;
pub const RenderDeviceMgr001: usize = 0x1854C0;
pub const RenderUtils_001: usize = 0x101D10;
}
// Module: libresourcesystem.so
pub mod libresourcesystem_so {
@ -151,23 +151,23 @@ pub mod cs2_dumper {
}
// Module: libserver.so
pub mod libserver_so {
pub const EmptyWorldService001_Server: usize = 0xB83B50;
pub const EntitySubclassUtilsV001: usize = 0x861A20;
pub const NavGameTest001: usize = 0x1094AC0;
pub const ServerToolsInfo_001: usize = 0xE72AB0;
pub const Source2GameClients001: usize = 0xE72A40;
pub const Source2GameDirector001: usize = 0x6C49D0;
pub const Source2GameEntities001: usize = 0xE72A30;
pub const Source2Server001: usize = 0xE72720;
pub const Source2ServerConfig001: usize = 0xB0F700;
pub const customnavsystem001: usize = 0x7F8A60;
pub const EmptyWorldService001_Server: usize = 0xB82750;
pub const EntitySubclassUtilsV001: usize = 0x85F670;
pub const NavGameTest001: usize = 0x10974F0;
pub const ServerToolsInfo_001: usize = 0xE754A0;
pub const Source2GameClients001: usize = 0xE75430;
pub const Source2GameDirector001: usize = 0x6C5770;
pub const Source2GameEntities001: usize = 0xE75420;
pub const Source2Server001: usize = 0xE75110;
pub const Source2ServerConfig001: usize = 0xB0ED10;
pub const customnavsystem001: usize = 0x7F66C0;
}
// Module: libsoundsystem.so
pub mod libsoundsystem_so {
pub const SoundOpSystem001: usize = 0x155E80;
pub const SoundOpSystem001: usize = 0x155E50;
pub const SoundOpSystemEdit001: usize = 0xAD350;
pub const SoundSystem001: usize = 0x1C4920;
pub const VMixEditTool001: usize = 0x1F4340;
pub const SoundSystem001: usize = 0x1C48F0;
pub const VMixEditTool001: usize = 0x1F4300;
}
// Module: libsteamaudio.so
pub mod libsteamaudio_so {
@ -175,10 +175,10 @@ pub mod cs2_dumper {
}
// Module: libtier0.so
pub mod libtier0_so {
pub const TestScriptMgr001: usize = 0x1C02F0;
pub const VEngineCvar007: usize = 0xF13A0;
pub const VProcessUtils002: usize = 0x19DD20;
pub const VStringTokenSystem001: usize = 0x1EC2D0;
pub const TestScriptMgr001: usize = 0x1C1640;
pub const VEngineCvar007: usize = 0xF1400;
pub const VProcessUtils002: usize = 0x19F070;
pub const VStringTokenSystem001: usize = 0x1ED620;
}
// Module: libv8system.so
pub mod libv8system_so {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas {
// Module: libanimationsystem.so
@ -1459,27 +1459,26 @@ namespace CS2Dumper.Schemas {
public const nint m_embeddedKeyvalues = 0x130; // CUtlString
}
// Parent: None
// Fields count: 16
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimDemoCaptureSettings {
public const nint m_rangeBoneChainLength = 0x0; // Vector2D
public const nint m_rangeMaxSplineErrorRotation = 0x8; // Vector2D
public const nint m_flMaxSplineErrorTranslation = 0x10; // float32
public const nint m_flMaxSplineErrorScale = 0x14; // float32
public const nint m_vecErrorRangeSplineRotation = 0x0; // Vector2D
public const nint m_vecErrorRangeSplineTranslation = 0x8; // Vector2D
public const nint m_vecErrorRangeSplineScale = 0x10; // Vector2D
public const nint m_flIkRotation_MaxSplineError = 0x18; // float32
public const nint m_flIkTranslation_MaxSplineError = 0x1C; // float32
public const nint m_flMaxQuantizationErrorRotation = 0x20; // float32
public const nint m_flMaxQuantizationErrorTranslation = 0x24; // float32
public const nint m_flMaxQuantizationErrorScale = 0x28; // float32
public const nint m_flIkRotation_MaxQuantizationError = 0x2C; // float32
public const nint m_flIkTranslation_MaxQuantizationError = 0x30; // float32
public const nint m_baseSequence = 0x38; // CUtlString
public const nint m_nBaseSequenceFrame = 0x40; // int32
public const nint m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode
public const nint m_bones = 0x48; // CUtlVector<BoneDemoCaptureSettings_t>
public const nint m_ikChains = 0x60; // CUtlVector<IKDemoCaptureSettings_t>
public const nint m_vecErrorRangeQuantizationRotation = 0x20; // Vector2D
public const nint m_vecErrorRangeQuantizationTranslation = 0x28; // Vector2D
public const nint m_vecErrorRangeQuantizationScale = 0x30; // Vector2D
public const nint m_flIkRotation_MaxQuantizationError = 0x38; // float32
public const nint m_flIkTranslation_MaxQuantizationError = 0x3C; // float32
public const nint m_baseSequence = 0x40; // CUtlString
public const nint m_nBaseSequenceFrame = 0x48; // int32
public const nint m_boneSelectionMode = 0x4C; // EDemoBoneSelectionMode
public const nint m_bones = 0x50; // CUtlVector<BoneDemoCaptureSettings_t>
public const nint m_ikChains = 0x68; // CUtlVector<IKDemoCaptureSettings_t>
}
// Parent: None
// Fields count: 5
@ -2854,13 +2853,18 @@ namespace CS2Dumper.Schemas {
public const nint m_autoResetMap = 0xA0; // CUtlHashtable<CAnimParamHandle,int16>
}
// Parent: None
// Fields count: 2
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class BoneDemoCaptureSettings_t {
public const nint m_boneName = 0x0; // CUtlString
public const nint m_flChainLength = 0x8; // float32
public const nint m_flErrorSplineRotationMax = 0x8; // float32
public const nint m_flErrorSplineTranslationMax = 0xC; // float32
public const nint m_flErrorSplineScaleMax = 0x10; // float32
public const nint m_flErrorQuantizationRotationMax = 0x14; // float32
public const nint m_flErrorQuantizationTranslationMax = 0x18; // float32
public const nint m_flErrorQuantizationScaleMax = 0x1C; // float32
}
// Parent: None
// Fields count: 2

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once
@ -1464,27 +1464,26 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_embeddedKeyvalues = 0x130; // CUtlString
}
// Parent: None
// Fields count: 16
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
namespace CAnimDemoCaptureSettings {
constexpr std::ptrdiff_t m_rangeBoneChainLength = 0x0; // Vector2D
constexpr std::ptrdiff_t m_rangeMaxSplineErrorRotation = 0x8; // Vector2D
constexpr std::ptrdiff_t m_flMaxSplineErrorTranslation = 0x10; // float32
constexpr std::ptrdiff_t m_flMaxSplineErrorScale = 0x14; // float32
constexpr std::ptrdiff_t m_vecErrorRangeSplineRotation = 0x0; // Vector2D
constexpr std::ptrdiff_t m_vecErrorRangeSplineTranslation = 0x8; // Vector2D
constexpr std::ptrdiff_t m_vecErrorRangeSplineScale = 0x10; // Vector2D
constexpr std::ptrdiff_t m_flIkRotation_MaxSplineError = 0x18; // float32
constexpr std::ptrdiff_t m_flIkTranslation_MaxSplineError = 0x1C; // float32
constexpr std::ptrdiff_t m_flMaxQuantizationErrorRotation = 0x20; // float32
constexpr std::ptrdiff_t m_flMaxQuantizationErrorTranslation = 0x24; // float32
constexpr std::ptrdiff_t m_flMaxQuantizationErrorScale = 0x28; // float32
constexpr std::ptrdiff_t m_flIkRotation_MaxQuantizationError = 0x2C; // float32
constexpr std::ptrdiff_t m_flIkTranslation_MaxQuantizationError = 0x30; // float32
constexpr std::ptrdiff_t m_baseSequence = 0x38; // CUtlString
constexpr std::ptrdiff_t m_nBaseSequenceFrame = 0x40; // int32
constexpr std::ptrdiff_t m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode
constexpr std::ptrdiff_t m_bones = 0x48; // CUtlVector<BoneDemoCaptureSettings_t>
constexpr std::ptrdiff_t m_ikChains = 0x60; // CUtlVector<IKDemoCaptureSettings_t>
constexpr std::ptrdiff_t m_vecErrorRangeQuantizationRotation = 0x20; // Vector2D
constexpr std::ptrdiff_t m_vecErrorRangeQuantizationTranslation = 0x28; // Vector2D
constexpr std::ptrdiff_t m_vecErrorRangeQuantizationScale = 0x30; // Vector2D
constexpr std::ptrdiff_t m_flIkRotation_MaxQuantizationError = 0x38; // float32
constexpr std::ptrdiff_t m_flIkTranslation_MaxQuantizationError = 0x3C; // float32
constexpr std::ptrdiff_t m_baseSequence = 0x40; // CUtlString
constexpr std::ptrdiff_t m_nBaseSequenceFrame = 0x48; // int32
constexpr std::ptrdiff_t m_boneSelectionMode = 0x4C; // EDemoBoneSelectionMode
constexpr std::ptrdiff_t m_bones = 0x50; // CUtlVector<BoneDemoCaptureSettings_t>
constexpr std::ptrdiff_t m_ikChains = 0x68; // CUtlVector<IKDemoCaptureSettings_t>
}
// Parent: None
// Fields count: 5
@ -2859,13 +2858,18 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_autoResetMap = 0xA0; // CUtlHashtable<CAnimParamHandle,int16>
}
// Parent: None
// Fields count: 2
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
namespace BoneDemoCaptureSettings_t {
constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_flChainLength = 0x8; // float32
constexpr std::ptrdiff_t m_flErrorSplineRotationMax = 0x8; // float32
constexpr std::ptrdiff_t m_flErrorSplineTranslationMax = 0xC; // float32
constexpr std::ptrdiff_t m_flErrorSplineScaleMax = 0x10; // float32
constexpr std::ptrdiff_t m_flErrorQuantizationRotationMax = 0x14; // float32
constexpr std::ptrdiff_t m_flErrorQuantizationTranslationMax = 0x18; // float32
constexpr std::ptrdiff_t m_flErrorQuantizationScaleMax = 0x1C; // float32
}
// Parent: None
// Fields count: 2

View File

@ -222,7 +222,12 @@
"BoneDemoCaptureSettings_t": {
"fields": {
"m_boneName": 0,
"m_flChainLength": 8
"m_flErrorQuantizationRotationMax": 20,
"m_flErrorQuantizationScaleMax": 28,
"m_flErrorQuantizationTranslationMax": 24,
"m_flErrorSplineRotationMax": 8,
"m_flErrorSplineScaleMax": 16,
"m_flErrorSplineTranslationMax": 12
},
"metadata": [
{
@ -441,22 +446,21 @@
},
"CAnimDemoCaptureSettings": {
"fields": {
"m_baseSequence": 56,
"m_boneSelectionMode": 68,
"m_bones": 72,
"m_flIkRotation_MaxQuantizationError": 44,
"m_baseSequence": 64,
"m_boneSelectionMode": 76,
"m_bones": 80,
"m_flIkRotation_MaxQuantizationError": 56,
"m_flIkRotation_MaxSplineError": 24,
"m_flIkTranslation_MaxQuantizationError": 48,
"m_flIkTranslation_MaxQuantizationError": 60,
"m_flIkTranslation_MaxSplineError": 28,
"m_flMaxQuantizationErrorRotation": 32,
"m_flMaxQuantizationErrorScale": 40,
"m_flMaxQuantizationErrorTranslation": 36,
"m_flMaxSplineErrorScale": 20,
"m_flMaxSplineErrorTranslation": 16,
"m_ikChains": 96,
"m_nBaseSequenceFrame": 64,
"m_rangeBoneChainLength": 0,
"m_rangeMaxSplineErrorRotation": 8
"m_ikChains": 104,
"m_nBaseSequenceFrame": 72,
"m_vecErrorRangeQuantizationRotation": 32,
"m_vecErrorRangeQuantizationScale": 48,
"m_vecErrorRangeQuantizationTranslation": 40,
"m_vecErrorRangeSplineRotation": 0,
"m_vecErrorRangeSplineScale": 16,
"m_vecErrorRangeSplineTranslation": 8
},
"metadata": [
{

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -1532,27 +1532,26 @@ pub mod cs2_dumper {
pub const m_embeddedKeyvalues: usize = 0x130; // CUtlString
}
// Parent: None
// Fields count: 16
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
pub mod CAnimDemoCaptureSettings {
pub const m_rangeBoneChainLength: usize = 0x0; // Vector2D
pub const m_rangeMaxSplineErrorRotation: usize = 0x8; // Vector2D
pub const m_flMaxSplineErrorTranslation: usize = 0x10; // float32
pub const m_flMaxSplineErrorScale: usize = 0x14; // float32
pub const m_vecErrorRangeSplineRotation: usize = 0x0; // Vector2D
pub const m_vecErrorRangeSplineTranslation: usize = 0x8; // Vector2D
pub const m_vecErrorRangeSplineScale: usize = 0x10; // Vector2D
pub const m_flIkRotation_MaxSplineError: usize = 0x18; // float32
pub const m_flIkTranslation_MaxSplineError: usize = 0x1C; // float32
pub const m_flMaxQuantizationErrorRotation: usize = 0x20; // float32
pub const m_flMaxQuantizationErrorTranslation: usize = 0x24; // float32
pub const m_flMaxQuantizationErrorScale: usize = 0x28; // float32
pub const m_flIkRotation_MaxQuantizationError: usize = 0x2C; // float32
pub const m_flIkTranslation_MaxQuantizationError: usize = 0x30; // float32
pub const m_baseSequence: usize = 0x38; // CUtlString
pub const m_nBaseSequenceFrame: usize = 0x40; // int32
pub const m_boneSelectionMode: usize = 0x44; // EDemoBoneSelectionMode
pub const m_bones: usize = 0x48; // CUtlVector<BoneDemoCaptureSettings_t>
pub const m_ikChains: usize = 0x60; // CUtlVector<IKDemoCaptureSettings_t>
pub const m_vecErrorRangeQuantizationRotation: usize = 0x20; // Vector2D
pub const m_vecErrorRangeQuantizationTranslation: usize = 0x28; // Vector2D
pub const m_vecErrorRangeQuantizationScale: usize = 0x30; // Vector2D
pub const m_flIkRotation_MaxQuantizationError: usize = 0x38; // float32
pub const m_flIkTranslation_MaxQuantizationError: usize = 0x3C; // float32
pub const m_baseSequence: usize = 0x40; // CUtlString
pub const m_nBaseSequenceFrame: usize = 0x48; // int32
pub const m_boneSelectionMode: usize = 0x4C; // EDemoBoneSelectionMode
pub const m_bones: usize = 0x50; // CUtlVector<BoneDemoCaptureSettings_t>
pub const m_ikChains: usize = 0x68; // CUtlVector<IKDemoCaptureSettings_t>
}
// Parent: None
// Fields count: 5
@ -2927,13 +2926,18 @@ pub mod cs2_dumper {
pub const m_autoResetMap: usize = 0xA0; // CUtlHashtable<CAnimParamHandle,int16>
}
// Parent: None
// Fields count: 2
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
pub mod BoneDemoCaptureSettings_t {
pub const m_boneName: usize = 0x0; // CUtlString
pub const m_flChainLength: usize = 0x8; // float32
pub const m_flErrorSplineRotationMax: usize = 0x8; // float32
pub const m_flErrorSplineTranslationMax: usize = 0xC; // float32
pub const m_flErrorSplineScaleMax: usize = 0x10; // float32
pub const m_flErrorQuantizationRotationMax: usize = 0x14; // float32
pub const m_flErrorQuantizationTranslationMax: usize = 0x18; // float32
pub const m_flErrorQuantizationScaleMax: usize = 0x1C; // float32
}
// Parent: None
// Fields count: 2

View File

@ -1,10 +1,10 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas {
// Module: libclient.so
// Classes count: 147
// Enums count: 7
// Classes count: 146
// Enums count: 8
public static class LibclientSo {
// Alignment: 4
// Members count: 14
@ -318,7 +318,7 @@ namespace CS2Dumper.Schemas {
public const nint m_angDemoViewAngles = 0x1F8; // QAngle
}
// Parent: C_CSWeaponBase
// Fields count: 14
// Fields count: 15
//
// Metadata:
// NetworkVarNames: m_bRedraw (bool)
@ -330,25 +330,27 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_flThrowStrength (float)
// NetworkVarNames: m_flThrowStrengthApproach (float)
// NetworkVarNames: m_fDropTime (GameTime_t)
// NetworkVarNames: m_fPinPullTime (GameTime_t)
// NetworkVarNames: m_bJustPulledPin (bool)
// NetworkVarNames: m_nNextHoldTick (GameTick_t)
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
public static class C_BaseCSGrenade {
public const nint m_bClientPredictDelete = 0x2908; // bool
public const nint m_bRedraw = 0x2909; // bool
public const nint m_bIsHeldByPlayer = 0x290A; // bool
public const nint m_bPinPulled = 0x290B; // bool
public const nint m_bJumpThrow = 0x290C; // bool
public const nint m_bThrowAnimating = 0x290D; // bool
public const nint m_fThrowTime = 0x2910; // GameTime_t
public const nint m_flThrowStrength = 0x2914; // float32
public const nint m_flThrowStrengthApproach = 0x2918; // float32
public const nint m_fDropTime = 0x291C; // GameTime_t
public const nint m_bJustPulledPin = 0x2920; // bool
public const nint m_nNextHoldTick = 0x2924; // GameTick_t
public const nint m_flNextHoldFrac = 0x2928; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0x292C; // CHandle<C_CSWeaponBase>
public const nint m_bClientPredictDelete = 0x2918; // bool
public const nint m_bRedraw = 0x2919; // bool
public const nint m_bIsHeldByPlayer = 0x291A; // bool
public const nint m_bPinPulled = 0x291B; // bool
public const nint m_bJumpThrow = 0x291C; // bool
public const nint m_bThrowAnimating = 0x291D; // bool
public const nint m_fThrowTime = 0x2920; // GameTime_t
public const nint m_flThrowStrength = 0x2924; // float32
public const nint m_flThrowStrengthApproach = 0x2928; // float32
public const nint m_fDropTime = 0x292C; // GameTime_t
public const nint m_fPinPullTime = 0x2930; // GameTime_t
public const nint m_bJustPulledPin = 0x2934; // bool
public const nint m_nNextHoldTick = 0x2938; // GameTick_t
public const nint m_flNextHoldFrac = 0x293C; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0x2940; // CHandle<C_CSWeaponBase>
}
// Parent: C_FuncBrush
// Fields count: 8
@ -519,7 +521,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flLastGrassBurnThink = 0x821C; // float32
}
// Parent: C_CSPlayerPawnBase
// Fields count: 52
// Fields count: 99
//
// Metadata:
// NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*)
@ -541,6 +543,7 @@ namespace CS2Dumper.Schemas {
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t)
// NetworkVarNames: m_bHasFemaleVoice (bool)
// NetworkVarNames: m_szLastPlaceName (char)
@ -569,59 +572,135 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bRagdollDamageHeadshot (bool)
// NetworkVarNames: m_vRagdollServerOrigin (Vector)
// NetworkVarNames: m_qDeathEyeAngles (QAngle)
// NetworkVarNames: m_bLeftHanded (bool)
// NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t)
// NetworkVarNames: m_flViewmodelOffsetX (float)
// NetworkVarNames: m_flViewmodelOffsetY (float)
// NetworkVarNames: m_flViewmodelOffsetZ (float)
// NetworkVarNames: m_flViewmodelFOV (float)
// NetworkVarNames: m_vecPlayerPatchEconIndices (uint32)
// NetworkVarNames: m_GunGameImmunityColor (Color)
// NetworkVarNames: m_bIsWalking (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_bIsScoped (bool)
// NetworkVarNames: m_bResumeZoom (bool)
// NetworkVarNames: m_bIsDefusing (bool)
// NetworkVarNames: m_bIsGrabbingHostage (bool)
// NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t)
// NetworkVarNames: m_flEmitSoundTime (GameTime_t)
// NetworkVarNames: m_bInNoDefuseArea (bool)
// NetworkVarNames: m_nWhichBombZone (int)
// NetworkVarNames: m_iShotsFired (int)
// NetworkVarNames: m_flVelocityModifier (float)
// NetworkVarNames: m_flHitHeading (float)
// NetworkVarNames: m_nHitBodyPart (int)
// NetworkVarNames: m_bWaitForNoAttack (bool)
// NetworkVarNames: m_bKilledByHeadshot (bool)
// NetworkVarNames: m_ArmorValue (int32)
// NetworkVarNames: m_unCurrentEquipmentValue (uint16)
// NetworkVarNames: m_unRoundStartEquipmentValue (uint16)
// NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16)
// NetworkVarNames: m_nLastKillerIndex (CEntityIndex)
public static class C_CSPlayerPawn {
public const nint m_pBulletServices = 0x16B8; // CCSPlayer_BulletServices*
public const nint m_pHostageServices = 0x16C0; // CCSPlayer_HostageServices*
public const nint m_pBuyServices = 0x16C8; // CCSPlayer_BuyServices*
public const nint m_pGlowServices = 0x16D0; // CCSPlayer_GlowServices*
public const nint m_pActionTrackingServices = 0x16D8; // CCSPlayer_ActionTrackingServices*
public const nint m_flHealthShotBoostExpirationTime = 0x16E0; // GameTime_t
public const nint m_flLastFiredWeaponTime = 0x16E4; // GameTime_t
public const nint m_bHasFemaleVoice = 0x16E8; // bool
public const nint m_flLandseconds = 0x16EC; // float32
public const nint m_flOldFallVelocity = 0x16F0; // float32
public const nint m_szLastPlaceName = 0x16F4; // char[18]
public const nint m_bPrevDefuser = 0x1706; // bool
public const nint m_bPrevHelmet = 0x1707; // bool
public const nint m_nPrevArmorVal = 0x1708; // int32
public const nint m_nPrevGrenadeAmmoCount = 0x170C; // int32
public const nint m_unPreviousWeaponHash = 0x1710; // uint32
public const nint m_unWeaponHash = 0x1714; // uint32
public const nint m_bInBuyZone = 0x1718; // bool
public const nint m_bPreviouslyInBuyZone = 0x1719; // bool
public const nint m_aimPunchAngle = 0x171C; // QAngle
public const nint m_aimPunchAngleVel = 0x1728; // QAngle
public const nint m_aimPunchTickBase = 0x1734; // int32
public const nint m_aimPunchTickFraction = 0x1738; // float32
public const nint m_aimPunchCache = 0x1740; // CUtlVector<QAngle>
public const nint m_bInLanding = 0x1760; // bool
public const nint m_flLandingTime = 0x1764; // float32
public const nint m_bInHostageRescueZone = 0x1768; // bool
public const nint m_bInBombZone = 0x1769; // bool
public const nint m_bIsBuyMenuOpen = 0x176A; // bool
public const nint m_flTimeOfLastInjury = 0x176C; // GameTime_t
public const nint m_flNextSprayDecalTime = 0x1770; // GameTime_t
public const nint m_iRetakesOffering = 0x1888; // int32
public const nint m_iRetakesOfferingCard = 0x188C; // int32
public const nint m_bRetakesHasDefuseKit = 0x1890; // bool
public const nint m_bRetakesMVPLastRound = 0x1891; // bool
public const nint m_iRetakesMVPBoostItem = 0x1894; // int32
public const nint m_RetakesMVPBoostExtraUtility = 0x1898; // loadout_slot_t
public const nint m_bNeedToReApplyGloves = 0x18B8; // bool
public const nint m_EconGloves = 0x18C0; // C_EconItemView
public const nint m_nEconGlovesChanged = 0x2C10; // uint8
public const nint m_bMustSyncRagdollState = 0x2C11; // bool
public const nint m_nRagdollDamageBone = 0x2C14; // int32
public const nint m_vRagdollDamageForce = 0x2C18; // Vector
public const nint m_vRagdollDamagePosition = 0x2C24; // Vector
public const nint m_szRagdollDamageWeaponName = 0x2C30; // char[64]
public const nint m_bRagdollDamageHeadshot = 0x2C70; // bool
public const nint m_vRagdollServerOrigin = 0x2C74; // Vector
public const nint m_bLastHeadBoneTransformIsValid = 0x3288; // bool
public const nint m_lastLandTime = 0x328C; // GameTime_t
public const nint m_bOnGroundLastTick = 0x3290; // bool
public const nint m_qDeathEyeAngles = 0x32AC; // QAngle
public const nint m_bSkipOneHeadConstraintUpdate = 0x32B8; // bool
public const nint m_pBulletServices = 0x1410; // CCSPlayer_BulletServices*
public const nint m_pHostageServices = 0x1418; // CCSPlayer_HostageServices*
public const nint m_pBuyServices = 0x1420; // CCSPlayer_BuyServices*
public const nint m_pGlowServices = 0x1428; // CCSPlayer_GlowServices*
public const nint m_pActionTrackingServices = 0x1430; // CCSPlayer_ActionTrackingServices*
public const nint m_flHealthShotBoostExpirationTime = 0x1438; // GameTime_t
public const nint m_flLastFiredWeaponTime = 0x143C; // GameTime_t
public const nint m_bHasFemaleVoice = 0x1440; // bool
public const nint m_flLandingTimeSeconds = 0x1444; // float32
public const nint m_flOldFallVelocity = 0x1448; // float32
public const nint m_szLastPlaceName = 0x144C; // char[18]
public const nint m_bPrevDefuser = 0x145E; // bool
public const nint m_bPrevHelmet = 0x145F; // bool
public const nint m_nPrevArmorVal = 0x1460; // int32
public const nint m_nPrevGrenadeAmmoCount = 0x1464; // int32
public const nint m_unPreviousWeaponHash = 0x1468; // uint32
public const nint m_unWeaponHash = 0x146C; // uint32
public const nint m_bInBuyZone = 0x1470; // bool
public const nint m_bPreviouslyInBuyZone = 0x1471; // bool
public const nint m_aimPunchAngle = 0x1474; // QAngle
public const nint m_aimPunchAngleVel = 0x1480; // QAngle
public const nint m_aimPunchTickBase = 0x148C; // int32
public const nint m_aimPunchTickFraction = 0x1490; // float32
public const nint m_aimPunchCache = 0x1498; // CUtlVector<QAngle>
public const nint m_bInLanding = 0x14B8; // bool
public const nint m_flLandingStartTime = 0x14BC; // float32
public const nint m_bInHostageRescueZone = 0x14C0; // bool
public const nint m_bInBombZone = 0x14C1; // bool
public const nint m_bIsBuyMenuOpen = 0x14C2; // bool
public const nint m_flTimeOfLastInjury = 0x14C4; // GameTime_t
public const nint m_flNextSprayDecalTime = 0x14C8; // GameTime_t
public const nint m_iRetakesOffering = 0x15E0; // int32
public const nint m_iRetakesOfferingCard = 0x15E4; // int32
public const nint m_bRetakesHasDefuseKit = 0x15E8; // bool
public const nint m_bRetakesMVPLastRound = 0x15E9; // bool
public const nint m_iRetakesMVPBoostItem = 0x15EC; // int32
public const nint m_RetakesMVPBoostExtraUtility = 0x15F0; // loadout_slot_t
public const nint m_bNeedToReApplyGloves = 0x1610; // bool
public const nint m_EconGloves = 0x1618; // C_EconItemView
public const nint m_nEconGlovesChanged = 0x2968; // uint8
public const nint m_bMustSyncRagdollState = 0x2969; // bool
public const nint m_nRagdollDamageBone = 0x296C; // int32
public const nint m_vRagdollDamageForce = 0x2970; // Vector
public const nint m_vRagdollDamagePosition = 0x297C; // Vector
public const nint m_szRagdollDamageWeaponName = 0x2988; // char[64]
public const nint m_bRagdollDamageHeadshot = 0x29C8; // bool
public const nint m_vRagdollServerOrigin = 0x29CC; // Vector
public const nint m_bLastHeadBoneTransformIsValid = 0x2FE0; // bool
public const nint m_lastLandTime = 0x2FE4; // GameTime_t
public const nint m_bOnGroundLastTick = 0x2FE8; // bool
public const nint m_qDeathEyeAngles = 0x3004; // QAngle
public const nint m_bSkipOneHeadConstraintUpdate = 0x3010; // bool
public const nint m_bLeftHanded = 0x3011; // bool
public const nint m_fSwitchedHandednessTime = 0x3014; // GameTime_t
public const nint m_flViewmodelOffsetX = 0x3018; // float32
public const nint m_flViewmodelOffsetY = 0x301C; // float32
public const nint m_flViewmodelOffsetZ = 0x3020; // float32
public const nint m_flViewmodelFOV = 0x3024; // float32
public const nint m_vecPlayerPatchEconIndices = 0x3028; // uint32[5]
public const nint m_GunGameImmunityColor = 0x3060; // Color
public const nint m_vecBulletHitModels = 0x30B0; // CUtlVector<C_BulletHitModel*>
public const nint m_bIsWalking = 0x30C8; // bool
public const nint m_thirdPersonHeading = 0x30D0; // QAngle
public const nint m_flSlopeDropOffset = 0x30E8; // float32
public const nint m_flSlopeDropHeight = 0x30F8; // float32
public const nint m_vHeadConstraintOffset = 0x3108; // Vector
public const nint m_entitySpottedState = 0x3120; // EntitySpottedState_t
public const nint m_bIsScoped = 0x3138; // bool
public const nint m_bResumeZoom = 0x3139; // bool
public const nint m_bIsDefusing = 0x313A; // bool
public const nint m_bIsGrabbingHostage = 0x313B; // bool
public const nint m_iBlockingUseActionInProgress = 0x313C; // CSPlayerBlockingUseAction_t
public const nint m_flEmitSoundTime = 0x3140; // GameTime_t
public const nint m_bInNoDefuseArea = 0x3144; // bool
public const nint m_nWhichBombZone = 0x3148; // int32
public const nint m_iShotsFired = 0x314C; // int32
public const nint m_flVelocityModifier = 0x3150; // float32
public const nint m_flHitHeading = 0x3154; // float32
public const nint m_nHitBodyPart = 0x3158; // int32
public const nint m_bWaitForNoAttack = 0x315C; // bool
public const nint m_ignoreLadderJumpTime = 0x3160; // float32
public const nint m_bKilledByHeadshot = 0x3165; // bool
public const nint m_ArmorValue = 0x3168; // int32
public const nint m_unCurrentEquipmentValue = 0x316C; // uint16
public const nint m_unRoundStartEquipmentValue = 0x316E; // uint16
public const nint m_unFreezetimeEndEquipmentValue = 0x3170; // uint16
public const nint m_nLastKillerIndex = 0x3174; // CEntityIndex
public const nint m_bOldIsScoped = 0x3178; // bool
public const nint m_bHasDeathInfo = 0x3179; // bool
public const nint m_flDeathInfoTime = 0x317C; // float32
public const nint m_vecDeathInfoOrigin = 0x3180; // Vector
public const nint m_grenadeParameterStashTime = 0x318C; // GameTime_t
public const nint m_bGrenadeParametersStashed = 0x3190; // bool
public const nint m_angStashedShootAngles = 0x3194; // QAngle
public const nint m_vecStashedGrenadeThrowPosition = 0x31A0; // Vector
public const nint m_vecStashedVelocity = 0x31AC; // Vector
public const nint m_angShootAngleHistory = 0x31B8; // QAngle[2]
public const nint m_vecThrowPositionHistory = 0x31D0; // Vector[2]
public const nint m_vecVelocityHistory = 0x31E8; // Vector[2]
}
// Parent: C_RagdollProp
// Fields count: 7
@ -806,16 +885,6 @@ namespace CS2Dumper.Schemas {
public const nint m_flRotation = 0x268; // float32
public const nint m_bFlipHorizontal = 0x26C; // bool
}
// Parent: CBaseAnimGraph
// Fields count: 6
public static class C_PickUpModelSlerper {
public const nint m_hPlayerParent = 0xE78; // CHandle<C_BaseEntity>
public const nint m_hItem = 0xE7C; // CHandle<C_BaseEntity>
public const nint m_flTimePickedUp = 0xE80; // float32
public const nint m_angOriginal = 0xE84; // QAngle
public const nint m_vecPosOriginal = 0xE90; // Vector
public const nint m_angRandom = 0xEA0; // QAngle
}
// Parent: C_BaseEntity
// Fields count: 17
//
@ -857,8 +926,9 @@ namespace CS2Dumper.Schemas {
public const nint m_bEnabled = 0x1711; // bool
}
// Parent: CBaseAnimGraph
// Fields count: 0
// Fields count: 1
public static class C_ViewmodelAttachmentModel {
public const nint m_bShouldFrontFaceCullLeftHanded = 0xE78; // bool
}
// Parent: None
// Fields count: 2
@ -904,7 +974,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flLastShotFOV = 0x224; // float32
}
// Parent: C_BasePlayerPawn
// Fields count: 142
// Fields count: 67
//
// Metadata:
// MNetworkExcludeByName
@ -912,210 +982,92 @@ namespace CS2Dumper.Schemas {
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*)
// NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*)
// NetworkVarNames: m_bIsScoped (bool)
// NetworkVarNames: m_bIsWalking (bool)
// NetworkVarNames: m_bResumeZoom (bool)
// NetworkVarNames: m_iPlayerState (CSPlayerState)
// NetworkVarNames: m_bIsDefusing (bool)
// NetworkVarNames: m_bIsGrabbingHostage (bool)
// NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t)
// NetworkVarNames: m_bIsRescuing (bool)
// NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t)
// NetworkVarNames: m_bGunGameImmunity (bool)
// NetworkVarNames: m_GunGameImmunityColor (Color)
// NetworkVarNames: m_bHasMovedSinceSpawn (bool)
// NetworkVarNames: m_fMolotovUseTime (float)
// NetworkVarNames: m_fMolotovDamageTime (float)
// NetworkVarNames: m_nWhichBombZone (int)
// NetworkVarNames: m_bInNoDefuseArea (bool)
// NetworkVarNames: m_iThrowGrenadeCounter (int)
// NetworkVarNames: m_bWaitForNoAttack (bool)
// NetworkVarNames: m_flGuardianTooFarDistFrac (float)
// NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t)
// NetworkVarNames: m_bKilledByTaser (bool)
// NetworkVarNames: m_iMoveState (int)
// NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool)
// NetworkVarNames: m_flLowerBodyYawTarget (float)
// NetworkVarNames: m_bStrafing (bool)
// NetworkVarNames: m_flEmitSoundTime (GameTime_t)
// NetworkVarNames: m_iAddonBits (int)
// NetworkVarNames: m_iPrimaryAddon (int)
// NetworkVarNames: m_iSecondaryAddon (int)
// NetworkVarNames: m_iProgressBarDuration (int)
// NetworkVarNames: m_flProgressBarStartTime (float)
// NetworkVarNames: m_iDirection (int)
// NetworkVarNames: m_iShotsFired (int)
// NetworkVarNames: m_bNightVisionOn (bool)
// NetworkVarNames: m_bHasNightVision (bool)
// NetworkVarNames: m_flVelocityModifier (float)
// NetworkVarNames: m_flHitHeading (float)
// NetworkVarNames: m_nHitBodyPart (int)
// NetworkVarNames: m_iStartAccount (int)
// NetworkVarNames: m_flFlashMaxAlpha (float)
// NetworkVarNames: m_flFlashDuration (float)
// NetworkVarNames: m_unCurrentEquipmentValue (uint16)
// NetworkVarNames: m_unRoundStartEquipmentValue (uint16)
// NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16)
// NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int)
// NetworkVarNames: m_ArmorValue (int32)
// NetworkVarNames: m_bHud_MiniScoreHidden (bool)
// NetworkVarNames: m_bHud_RadarHidden (bool)
// NetworkVarNames: m_nLastKillerIndex (CEntityIndex)
// NetworkVarNames: m_nLastConcurrentKilled (int)
// NetworkVarNames: m_nDeathCamMusic (int)
// NetworkVarNames: m_cycleLatch (int)
// NetworkVarNames: m_vecPlayerPatchEconIndices (uint32)
// NetworkVarNames: m_bHideTargetID (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_nSurvivalTeamNumber (int)
// NetworkVarNames: m_bKilledByHeadshot (bool)
// NetworkVarNames: m_hOriginalController (CHandle<CCSPlayerController>)
public static class C_CSPlayerPawnBase {
public const nint m_pPingServices = 0x1260; // CCSPlayer_PingServices*
public const nint m_pViewModelServices = 0x1268; // CPlayer_ViewModelServices*
public const nint m_fRenderingClipPlane = 0x1278; // float32[4]
public const nint m_nLastClipPlaneSetupFrame = 0x1288; // int32
public const nint m_vecLastClipCameraPos = 0x128C; // Vector
public const nint m_vecLastClipCameraForward = 0x1298; // Vector
public const nint m_bClipHitStaticWorld = 0x12A4; // bool
public const nint m_bCachedPlaneIsValid = 0x12A5; // bool
public const nint m_pClippingWeapon = 0x12A8; // C_CSWeaponBase*
public const nint m_previousPlayerState = 0x12B0; // CSPlayerState
public const nint m_flLastCollisionCeiling = 0x12B4; // float32
public const nint m_flLastCollisionCeilingChangeTime = 0x12B8; // float32
public const nint m_grenadeParameterStashTime = 0x12D8; // GameTime_t
public const nint m_bGrenadeParametersStashed = 0x12DC; // bool
public const nint m_angStashedShootAngles = 0x12E0; // QAngle
public const nint m_vecStashedGrenadeThrowPosition = 0x12EC; // Vector
public const nint m_vecStashedVelocity = 0x12F8; // Vector
public const nint m_angShootAngleHistory = 0x1304; // QAngle[2]
public const nint m_vecThrowPositionHistory = 0x131C; // Vector[2]
public const nint m_vecVelocityHistory = 0x1334; // Vector[2]
public const nint m_thirdPersonHeading = 0x1350; // QAngle
public const nint m_flSlopeDropOffset = 0x1368; // float32
public const nint m_flSlopeDropHeight = 0x1378; // float32
public const nint m_vHeadConstraintOffset = 0x1388; // Vector
public const nint m_bIsScoped = 0x13A0; // bool
public const nint m_bIsWalking = 0x13A1; // bool
public const nint m_bResumeZoom = 0x13A2; // bool
public const nint m_iPlayerState = 0x13A4; // CSPlayerState
public const nint m_bIsDefusing = 0x13A8; // bool
public const nint m_bIsGrabbingHostage = 0x13A9; // bool
public const nint m_iBlockingUseActionInProgress = 0x13AC; // CSPlayerBlockingUseAction_t
public const nint m_bIsRescuing = 0x13B0; // bool
public const nint m_fImmuneToGunGameDamageTime = 0x13B4; // GameTime_t
public const nint m_fImmuneToGunGameDamageTimeLast = 0x13B8; // GameTime_t
public const nint m_bGunGameImmunity = 0x13BC; // bool
public const nint m_GunGameImmunityColor = 0x13BD; // Color
public const nint m_bHasMovedSinceSpawn = 0x13C1; // bool
public const nint m_fMolotovUseTime = 0x13C4; // float32
public const nint m_fMolotovDamageTime = 0x13C8; // float32
public const nint m_nWhichBombZone = 0x13CC; // int32
public const nint m_bInNoDefuseArea = 0x13D0; // bool
public const nint m_iThrowGrenadeCounter = 0x13D4; // int32
public const nint m_bWaitForNoAttack = 0x13D8; // bool
public const nint m_flGuardianTooFarDistFrac = 0x13DC; // float32
public const nint m_flDetectedByEnemySensorTime = 0x13E0; // GameTime_t
public const nint m_flNextGuardianTooFarWarning = 0x13E4; // float32
public const nint m_bSuppressGuardianTooFarWarningAudio = 0x13E8; // bool
public const nint m_bKilledByTaser = 0x13E9; // bool
public const nint m_iMoveState = 0x13EC; // int32
public const nint m_bCanMoveDuringFreezePeriod = 0x13F0; // bool
public const nint m_flLowerBodyYawTarget = 0x13F4; // float32
public const nint m_bStrafing = 0x13F8; // bool
public const nint m_flLastSpawnTimeIndex = 0x13FC; // GameTime_t
public const nint m_flEmitSoundTime = 0x1400; // GameTime_t
public const nint m_iAddonBits = 0x1404; // int32
public const nint m_iPrimaryAddon = 0x1408; // int32
public const nint m_iSecondaryAddon = 0x140C; // int32
public const nint m_iProgressBarDuration = 0x1410; // int32
public const nint m_flProgressBarStartTime = 0x1414; // float32
public const nint m_iDirection = 0x1418; // int32
public const nint m_iShotsFired = 0x141C; // int32
public const nint m_bNightVisionOn = 0x1420; // bool
public const nint m_bHasNightVision = 0x1421; // bool
public const nint m_flVelocityModifier = 0x1424; // float32
public const nint m_flHitHeading = 0x1428; // float32
public const nint m_nHitBodyPart = 0x142C; // int32
public const nint m_iStartAccount = 0x1430; // int32
public const nint m_vecIntroStartEyePosition = 0x1434; // Vector
public const nint m_vecIntroStartPlayerForward = 0x1440; // Vector
public const nint m_flClientDeathTime = 0x144C; // GameTime_t
public const nint m_flNightVisionAlpha = 0x1450; // float32
public const nint m_bScreenTearFrameCaptured = 0x1454; // bool
public const nint m_flFlashBangTime = 0x1458; // float32
public const nint m_flFlashScreenshotAlpha = 0x145C; // float32
public const nint m_flFlashOverlayAlpha = 0x1460; // float32
public const nint m_bFlashBuildUp = 0x1464; // bool
public const nint m_bFlashDspHasBeenCleared = 0x1465; // bool
public const nint m_bFlashScreenshotHasBeenGrabbed = 0x1466; // bool
public const nint m_flFlashMaxAlpha = 0x1468; // float32
public const nint m_flFlashDuration = 0x146C; // float32
public const nint m_lastStandingPos = 0x1470; // Vector
public const nint m_vecLastMuzzleFlashPos = 0x147C; // Vector
public const nint m_angLastMuzzleFlashAngle = 0x1488; // QAngle
public const nint m_hMuzzleFlashShape = 0x1494; // CHandle<C_BaseEntity>
public const nint m_iHealthBarRenderMaskIndex = 0x1498; // int32
public const nint m_flHealthFadeValue = 0x149C; // float32
public const nint m_flHealthFadeAlpha = 0x14A0; // float32
public const nint m_nMyCollisionGroup = 0x14A4; // int32
public const nint m_ignoreLadderJumpTime = 0x14A8; // float32
public const nint m_ladderSurpressionTimer = 0x14B0; // CountdownTimer
public const nint m_lastLadderNormal = 0x14C8; // Vector
public const nint m_lastLadderPos = 0x14D4; // Vector
public const nint m_flDeathCCWeight = 0x14E8; // float32
public const nint m_bOldIsScoped = 0x14EC; // bool
public const nint m_flPrevRoundEndTime = 0x14F0; // float32
public const nint m_flPrevMatchEndTime = 0x14F4; // float32
public const nint m_unCurrentEquipmentValue = 0x14F8; // uint16
public const nint m_unRoundStartEquipmentValue = 0x14FA; // uint16
public const nint m_unFreezetimeEndEquipmentValue = 0x14FC; // uint16
public const nint m_vecThirdPersonViewPositionOverride = 0x1500; // Vector
public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x150C; // int32
public const nint m_ArmorValue = 0x1510; // int32
public const nint m_angEyeAngles = 0x1518; // QAngle
public const nint m_fNextThinkPushAway = 0x1530; // float32
public const nint m_bShouldAutobuyDMWeapons = 0x1534; // bool
public const nint m_bShouldAutobuyNow = 0x1535; // bool
public const nint m_bHud_MiniScoreHidden = 0x1536; // bool
public const nint m_bHud_RadarHidden = 0x1537; // bool
public const nint m_nLastKillerIndex = 0x1538; // CEntityIndex
public const nint m_nLastConcurrentKilled = 0x153C; // int32
public const nint m_nDeathCamMusic = 0x1540; // int32
public const nint m_iIDEntIndex = 0x1544; // CEntityIndex
public const nint m_delayTargetIDTimer = 0x1548; // CountdownTimer
public const nint m_iTargetedWeaponEntIndex = 0x1560; // CEntityIndex
public const nint m_iOldIDEntIndex = 0x1564; // CEntityIndex
public const nint m_holdTargetIDTimer = 0x1568; // CountdownTimer
public const nint m_flCurrentMusicStartTime = 0x1584; // float32
public const nint m_flMusicRoundStartTime = 0x1588; // float32
public const nint m_bDeferStartMusicOnWarmup = 0x158C; // bool
public const nint m_cycleLatch = 0x1590; // int32
public const nint m_serverIntendedCycle = 0x1594; // float32
public const nint m_vecPlayerPatchEconIndices = 0x1598; // uint32[5]
public const nint m_bHideTargetID = 0x15B4; // bool
public const nint m_flLastSmokeOverlayAlpha = 0x15B8; // float32
public const nint m_flLastSmokeAge = 0x15BC; // float32
public const nint m_vLastSmokeOverlayColor = 0x15C0; // Vector
public const nint m_nPlayerSmokedFx = 0x15CC; // ParticleIndex_t
public const nint m_nPlayerInfernoBodyFx = 0x15D0; // ParticleIndex_t
public const nint m_nPlayerInfernoFootFx = 0x15D4; // ParticleIndex_t
public const nint m_flNextMagDropTime = 0x15D8; // float32
public const nint m_nLastMagDropAttachmentIndex = 0x15DC; // int32
public const nint m_vecBulletHitModels = 0x15E0; // CUtlVector<C_BulletHitModel*>
public const nint m_vecPickupModelSlerpers = 0x15F8; // CUtlVector<C_PickUpModelSlerper*>
public const nint m_vecLastAliveLocalVelocity = 0x1610; // Vector
public const nint m_entitySpottedState = 0x1638; // EntitySpottedState_t
public const nint m_nSurvivalTeamNumber = 0x1650; // int32
public const nint m_bGuardianShouldSprayCustomXMark = 0x1654; // bool
public const nint m_bHasDeathInfo = 0x1655; // bool
public const nint m_flDeathInfoTime = 0x1658; // float32
public const nint m_vecDeathInfoOrigin = 0x165C; // Vector
public const nint m_bKilledByHeadshot = 0x1668; // bool
public const nint m_hOriginalController = 0x166C; // CHandle<CCSPlayerController>
public const nint m_pPingServices = 0x1258; // CCSPlayer_PingServices*
public const nint m_pViewModelServices = 0x1260; // CPlayer_ViewModelServices*
public const nint m_fRenderingClipPlane = 0x1268; // float32[4]
public const nint m_nLastClipPlaneSetupFrame = 0x1278; // int32
public const nint m_vecLastClipCameraPos = 0x127C; // Vector
public const nint m_vecLastClipCameraForward = 0x1288; // Vector
public const nint m_bClipHitStaticWorld = 0x1294; // bool
public const nint m_bCachedPlaneIsValid = 0x1295; // bool
public const nint m_pClippingWeapon = 0x1298; // C_CSWeaponBase*
public const nint m_previousPlayerState = 0x12A0; // CSPlayerState
public const nint m_iPlayerState = 0x12A4; // CSPlayerState
public const nint m_bIsRescuing = 0x12A8; // bool
public const nint m_fImmuneToGunGameDamageTime = 0x12AC; // GameTime_t
public const nint m_fImmuneToGunGameDamageTimeLast = 0x12B0; // GameTime_t
public const nint m_bGunGameImmunity = 0x12B4; // bool
public const nint m_bHasMovedSinceSpawn = 0x12B5; // bool
public const nint m_fMolotovUseTime = 0x12B8; // float32
public const nint m_fMolotovDamageTime = 0x12BC; // float32
public const nint m_iThrowGrenadeCounter = 0x12C0; // int32
public const nint m_flLastSpawnTimeIndex = 0x12C4; // GameTime_t
public const nint m_iProgressBarDuration = 0x12C8; // int32
public const nint m_flProgressBarStartTime = 0x12CC; // float32
public const nint m_vecIntroStartEyePosition = 0x12D0; // Vector
public const nint m_vecIntroStartPlayerForward = 0x12DC; // Vector
public const nint m_flClientDeathTime = 0x12E8; // GameTime_t
public const nint m_bScreenTearFrameCaptured = 0x12EC; // bool
public const nint m_flFlashBangTime = 0x12F0; // float32
public const nint m_flFlashScreenshotAlpha = 0x12F4; // float32
public const nint m_flFlashOverlayAlpha = 0x12F8; // float32
public const nint m_bFlashBuildUp = 0x12FC; // bool
public const nint m_bFlashDspHasBeenCleared = 0x12FD; // bool
public const nint m_bFlashScreenshotHasBeenGrabbed = 0x12FE; // bool
public const nint m_flFlashMaxAlpha = 0x1300; // float32
public const nint m_flFlashDuration = 0x1304; // float32
public const nint m_iHealthBarRenderMaskIndex = 0x1308; // int32
public const nint m_flHealthFadeValue = 0x130C; // float32
public const nint m_flHealthFadeAlpha = 0x1310; // float32
public const nint m_flDeathCCWeight = 0x1320; // float32
public const nint m_flPrevRoundEndTime = 0x1324; // float32
public const nint m_flPrevMatchEndTime = 0x1328; // float32
public const nint m_angEyeAngles = 0x1330; // QAngle
public const nint m_fNextThinkPushAway = 0x1348; // float32
public const nint m_bShouldAutobuyDMWeapons = 0x134C; // bool
public const nint m_bShouldAutobuyNow = 0x134D; // bool
public const nint m_bHud_MiniScoreHidden = 0x134E; // bool
public const nint m_bHud_RadarHidden = 0x134F; // bool
public const nint m_iIDEntIndex = 0x1350; // CEntityIndex
public const nint m_delayTargetIDTimer = 0x1358; // CountdownTimer
public const nint m_iTargetedWeaponEntIndex = 0x1370; // CEntityIndex
public const nint m_iOldIDEntIndex = 0x1374; // CEntityIndex
public const nint m_holdTargetIDTimer = 0x1378; // CountdownTimer
public const nint m_flCurrentMusicStartTime = 0x1394; // float32
public const nint m_flMusicRoundStartTime = 0x1398; // float32
public const nint m_bDeferStartMusicOnWarmup = 0x139C; // bool
public const nint m_cycleLatch = 0x13A0; // int32
public const nint m_serverIntendedCycle = 0x13A4; // float32
public const nint m_flLastSmokeOverlayAlpha = 0x13A8; // float32
public const nint m_flLastSmokeAge = 0x13AC; // float32
public const nint m_vLastSmokeOverlayColor = 0x13B0; // Vector
public const nint m_nPlayerSmokedFx = 0x13BC; // ParticleIndex_t
public const nint m_nPlayerInfernoBodyFx = 0x13C0; // ParticleIndex_t
public const nint m_nPlayerInfernoFootFx = 0x13C4; // ParticleIndex_t
public const nint m_flNextMagDropTime = 0x13C8; // float32
public const nint m_nLastMagDropAttachmentIndex = 0x13CC; // int32
public const nint m_vecLastAliveLocalVelocity = 0x13D0; // Vector
public const nint m_bGuardianShouldSprayCustomXMark = 0x13F8; // bool
public const nint m_hOriginalController = 0x1400; // CHandle<CCSPlayerController>
}
// Parent: C_WeaponBaseItem
// Fields count: 0
@ -1237,9 +1189,9 @@ namespace CS2Dumper.Schemas {
// Parent: C_CSPlayerPawn
// Fields count: 3
public static class C_CSGO_PreviewPlayer {
public const nint m_animgraph = 0x32C0; // CUtlString
public const nint m_animgraphCharacterModeString = 0x32C8; // CGlobalSymbol
public const nint m_flInitialModelScale = 0x32D0; // float32
public const nint m_animgraph = 0x3200; // CUtlString
public const nint m_animgraphCharacterModeString = 0x3208; // CGlobalSymbol
public const nint m_flInitialModelScale = 0x3210; // float32
}
// Parent: CSkeletonAnimationController
// Fields count: 13
@ -2512,12 +2464,13 @@ namespace CS2Dumper.Schemas {
public static class C_SensorGrenade {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 1
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
public static class C_WeaponTaser {
public const nint m_fFireTime = 0x2928; // GameTime_t
public const nint m_fFireTime = 0x2938; // GameTime_t
public const nint m_nLastAttackTick = 0x293C; // int32
}
// Parent: C_CSWeaponBase
// Fields count: 2
@ -2526,8 +2479,8 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
public static class C_Fists {
public const nint m_bPlayingUninterruptableAct = 0x2908; // bool
public const nint m_nUninterruptableActivity = 0x290C; // PlayerAnimEvent_t
public const nint m_bPlayingUninterruptableAct = 0x2918; // bool
public const nint m_nUninterruptableActivity = 0x291C; // PlayerAnimEvent_t
}
// Parent: C_PhysicsProp
// Fields count: 0

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once
@ -8,8 +8,8 @@
namespace cs2_dumper {
namespace schemas {
// Module: libclient.so
// Classes count: 147
// Enums count: 7
// Classes count: 146
// Enums count: 8
namespace libclient_so {
// Alignment: 4
// Members count: 14
@ -323,7 +323,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1F8; // QAngle
}
// Parent: C_CSWeaponBase
// Fields count: 14
// Fields count: 15
//
// Metadata:
// NetworkVarNames: m_bRedraw (bool)
@ -335,25 +335,27 @@ namespace cs2_dumper {
// NetworkVarNames: m_flThrowStrength (float)
// NetworkVarNames: m_flThrowStrengthApproach (float)
// NetworkVarNames: m_fDropTime (GameTime_t)
// NetworkVarNames: m_fPinPullTime (GameTime_t)
// NetworkVarNames: m_bJustPulledPin (bool)
// NetworkVarNames: m_nNextHoldTick (GameTick_t)
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
namespace C_BaseCSGrenade {
constexpr std::ptrdiff_t m_bClientPredictDelete = 0x2908; // bool
constexpr std::ptrdiff_t m_bRedraw = 0x2909; // bool
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x290A; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0x290B; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0x290C; // bool
constexpr std::ptrdiff_t m_bThrowAnimating = 0x290D; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0x2910; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0x2914; // float32
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x2918; // float32
constexpr std::ptrdiff_t m_fDropTime = 0x291C; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0x2920; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0x2924; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0x2928; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x292C; // CHandle<C_CSWeaponBase>
constexpr std::ptrdiff_t m_bClientPredictDelete = 0x2918; // bool
constexpr std::ptrdiff_t m_bRedraw = 0x2919; // bool
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x291A; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0x291B; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0x291C; // bool
constexpr std::ptrdiff_t m_bThrowAnimating = 0x291D; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0x2920; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0x2924; // float32
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x2928; // float32
constexpr std::ptrdiff_t m_fDropTime = 0x292C; // GameTime_t
constexpr std::ptrdiff_t m_fPinPullTime = 0x2930; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0x2934; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0x2938; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0x293C; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x2940; // CHandle<C_CSWeaponBase>
}
// Parent: C_FuncBrush
// Fields count: 8
@ -524,7 +526,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x821C; // float32
}
// Parent: C_CSPlayerPawnBase
// Fields count: 52
// Fields count: 99
//
// Metadata:
// NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*)
@ -546,6 +548,7 @@ namespace cs2_dumper {
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t)
// NetworkVarNames: m_bHasFemaleVoice (bool)
// NetworkVarNames: m_szLastPlaceName (char)
@ -574,59 +577,135 @@ namespace cs2_dumper {
// NetworkVarNames: m_bRagdollDamageHeadshot (bool)
// NetworkVarNames: m_vRagdollServerOrigin (Vector)
// NetworkVarNames: m_qDeathEyeAngles (QAngle)
// NetworkVarNames: m_bLeftHanded (bool)
// NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t)
// NetworkVarNames: m_flViewmodelOffsetX (float)
// NetworkVarNames: m_flViewmodelOffsetY (float)
// NetworkVarNames: m_flViewmodelOffsetZ (float)
// NetworkVarNames: m_flViewmodelFOV (float)
// NetworkVarNames: m_vecPlayerPatchEconIndices (uint32)
// NetworkVarNames: m_GunGameImmunityColor (Color)
// NetworkVarNames: m_bIsWalking (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_bIsScoped (bool)
// NetworkVarNames: m_bResumeZoom (bool)
// NetworkVarNames: m_bIsDefusing (bool)
// NetworkVarNames: m_bIsGrabbingHostage (bool)
// NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t)
// NetworkVarNames: m_flEmitSoundTime (GameTime_t)
// NetworkVarNames: m_bInNoDefuseArea (bool)
// NetworkVarNames: m_nWhichBombZone (int)
// NetworkVarNames: m_iShotsFired (int)
// NetworkVarNames: m_flVelocityModifier (float)
// NetworkVarNames: m_flHitHeading (float)
// NetworkVarNames: m_nHitBodyPart (int)
// NetworkVarNames: m_bWaitForNoAttack (bool)
// NetworkVarNames: m_bKilledByHeadshot (bool)
// NetworkVarNames: m_ArmorValue (int32)
// NetworkVarNames: m_unCurrentEquipmentValue (uint16)
// NetworkVarNames: m_unRoundStartEquipmentValue (uint16)
// NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16)
// NetworkVarNames: m_nLastKillerIndex (CEntityIndex)
namespace C_CSPlayerPawn {
constexpr std::ptrdiff_t m_pBulletServices = 0x16B8; // CCSPlayer_BulletServices*
constexpr std::ptrdiff_t m_pHostageServices = 0x16C0; // CCSPlayer_HostageServices*
constexpr std::ptrdiff_t m_pBuyServices = 0x16C8; // CCSPlayer_BuyServices*
constexpr std::ptrdiff_t m_pGlowServices = 0x16D0; // CCSPlayer_GlowServices*
constexpr std::ptrdiff_t m_pActionTrackingServices = 0x16D8; // CCSPlayer_ActionTrackingServices*
constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x16E0; // GameTime_t
constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x16E4; // GameTime_t
constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x16E8; // bool
constexpr std::ptrdiff_t m_flLandseconds = 0x16EC; // float32
constexpr std::ptrdiff_t m_flOldFallVelocity = 0x16F0; // float32
constexpr std::ptrdiff_t m_szLastPlaceName = 0x16F4; // char[18]
constexpr std::ptrdiff_t m_bPrevDefuser = 0x1706; // bool
constexpr std::ptrdiff_t m_bPrevHelmet = 0x1707; // bool
constexpr std::ptrdiff_t m_nPrevArmorVal = 0x1708; // int32
constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x170C; // int32
constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x1710; // uint32
constexpr std::ptrdiff_t m_unWeaponHash = 0x1714; // uint32
constexpr std::ptrdiff_t m_bInBuyZone = 0x1718; // bool
constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1719; // bool
constexpr std::ptrdiff_t m_aimPunchAngle = 0x171C; // QAngle
constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1728; // QAngle
constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1734; // int32
constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1738; // float32
constexpr std::ptrdiff_t m_aimPunchCache = 0x1740; // CUtlVector<QAngle>
constexpr std::ptrdiff_t m_bInLanding = 0x1760; // bool
constexpr std::ptrdiff_t m_flLandingTime = 0x1764; // float32
constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1768; // bool
constexpr std::ptrdiff_t m_bInBombZone = 0x1769; // bool
constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x176A; // bool
constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x176C; // GameTime_t
constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1770; // GameTime_t
constexpr std::ptrdiff_t m_iRetakesOffering = 0x1888; // int32
constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x188C; // int32
constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1890; // bool
constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1891; // bool
constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x1894; // int32
constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1898; // loadout_slot_t
constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x18B8; // bool
constexpr std::ptrdiff_t m_EconGloves = 0x18C0; // C_EconItemView
constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x2C10; // uint8
constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x2C11; // bool
constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x2C14; // int32
constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x2C18; // Vector
constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x2C24; // Vector
constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x2C30; // char[64]
constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x2C70; // bool
constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x2C74; // Vector
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x3288; // bool
constexpr std::ptrdiff_t m_lastLandTime = 0x328C; // GameTime_t
constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x3290; // bool
constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x32AC; // QAngle
constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x32B8; // bool
constexpr std::ptrdiff_t m_pBulletServices = 0x1410; // CCSPlayer_BulletServices*
constexpr std::ptrdiff_t m_pHostageServices = 0x1418; // CCSPlayer_HostageServices*
constexpr std::ptrdiff_t m_pBuyServices = 0x1420; // CCSPlayer_BuyServices*
constexpr std::ptrdiff_t m_pGlowServices = 0x1428; // CCSPlayer_GlowServices*
constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1430; // CCSPlayer_ActionTrackingServices*
constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1438; // GameTime_t
constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x143C; // GameTime_t
constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x1440; // bool
constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x1444; // float32
constexpr std::ptrdiff_t m_flOldFallVelocity = 0x1448; // float32
constexpr std::ptrdiff_t m_szLastPlaceName = 0x144C; // char[18]
constexpr std::ptrdiff_t m_bPrevDefuser = 0x145E; // bool
constexpr std::ptrdiff_t m_bPrevHelmet = 0x145F; // bool
constexpr std::ptrdiff_t m_nPrevArmorVal = 0x1460; // int32
constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x1464; // int32
constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x1468; // uint32
constexpr std::ptrdiff_t m_unWeaponHash = 0x146C; // uint32
constexpr std::ptrdiff_t m_bInBuyZone = 0x1470; // bool
constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1471; // bool
constexpr std::ptrdiff_t m_aimPunchAngle = 0x1474; // QAngle
constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1480; // QAngle
constexpr std::ptrdiff_t m_aimPunchTickBase = 0x148C; // int32
constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1490; // float32
constexpr std::ptrdiff_t m_aimPunchCache = 0x1498; // CUtlVector<QAngle>
constexpr std::ptrdiff_t m_bInLanding = 0x14B8; // bool
constexpr std::ptrdiff_t m_flLandingStartTime = 0x14BC; // float32
constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x14C0; // bool
constexpr std::ptrdiff_t m_bInBombZone = 0x14C1; // bool
constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x14C2; // bool
constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x14C4; // GameTime_t
constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x14C8; // GameTime_t
constexpr std::ptrdiff_t m_iRetakesOffering = 0x15E0; // int32
constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x15E4; // int32
constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x15E8; // bool
constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x15E9; // bool
constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x15EC; // int32
constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x15F0; // loadout_slot_t
constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1610; // bool
constexpr std::ptrdiff_t m_EconGloves = 0x1618; // C_EconItemView
constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x2968; // uint8
constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x2969; // bool
constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x296C; // int32
constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x2970; // Vector
constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x297C; // Vector
constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x2988; // char[64]
constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x29C8; // bool
constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x29CC; // Vector
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2FE0; // bool
constexpr std::ptrdiff_t m_lastLandTime = 0x2FE4; // GameTime_t
constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2FE8; // bool
constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x3004; // QAngle
constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x3010; // bool
constexpr std::ptrdiff_t m_bLeftHanded = 0x3011; // bool
constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x3014; // GameTime_t
constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x3018; // float32
constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x301C; // float32
constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x3020; // float32
constexpr std::ptrdiff_t m_flViewmodelFOV = 0x3024; // float32
constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x3028; // uint32[5]
constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x3060; // Color
constexpr std::ptrdiff_t m_vecBulletHitModels = 0x30B0; // CUtlVector<C_BulletHitModel*>
constexpr std::ptrdiff_t m_bIsWalking = 0x30C8; // bool
constexpr std::ptrdiff_t m_thirdPersonHeading = 0x30D0; // QAngle
constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x30E8; // float32
constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x30F8; // float32
constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x3108; // Vector
constexpr std::ptrdiff_t m_entitySpottedState = 0x3120; // EntitySpottedState_t
constexpr std::ptrdiff_t m_bIsScoped = 0x3138; // bool
constexpr std::ptrdiff_t m_bResumeZoom = 0x3139; // bool
constexpr std::ptrdiff_t m_bIsDefusing = 0x313A; // bool
constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x313B; // bool
constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x313C; // CSPlayerBlockingUseAction_t
constexpr std::ptrdiff_t m_flEmitSoundTime = 0x3140; // GameTime_t
constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x3144; // bool
constexpr std::ptrdiff_t m_nWhichBombZone = 0x3148; // int32
constexpr std::ptrdiff_t m_iShotsFired = 0x314C; // int32
constexpr std::ptrdiff_t m_flVelocityModifier = 0x3150; // float32
constexpr std::ptrdiff_t m_flHitHeading = 0x3154; // float32
constexpr std::ptrdiff_t m_nHitBodyPart = 0x3158; // int32
constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x315C; // bool
constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x3160; // float32
constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x3165; // bool
constexpr std::ptrdiff_t m_ArmorValue = 0x3168; // int32
constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x316C; // uint16
constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x316E; // uint16
constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x3170; // uint16
constexpr std::ptrdiff_t m_nLastKillerIndex = 0x3174; // CEntityIndex
constexpr std::ptrdiff_t m_bOldIsScoped = 0x3178; // bool
constexpr std::ptrdiff_t m_bHasDeathInfo = 0x3179; // bool
constexpr std::ptrdiff_t m_flDeathInfoTime = 0x317C; // float32
constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x3180; // Vector
constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x318C; // GameTime_t
constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x3190; // bool
constexpr std::ptrdiff_t m_angStashedShootAngles = 0x3194; // QAngle
constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x31A0; // Vector
constexpr std::ptrdiff_t m_vecStashedVelocity = 0x31AC; // Vector
constexpr std::ptrdiff_t m_angShootAngleHistory = 0x31B8; // QAngle[2]
constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x31D0; // Vector[2]
constexpr std::ptrdiff_t m_vecVelocityHistory = 0x31E8; // Vector[2]
}
// Parent: C_RagdollProp
// Fields count: 7
@ -811,16 +890,6 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flRotation = 0x268; // float32
constexpr std::ptrdiff_t m_bFlipHorizontal = 0x26C; // bool
}
// Parent: CBaseAnimGraph
// Fields count: 6
namespace C_PickUpModelSlerper {
constexpr std::ptrdiff_t m_hPlayerParent = 0xE78; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_hItem = 0xE7C; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_flTimePickedUp = 0xE80; // float32
constexpr std::ptrdiff_t m_angOriginal = 0xE84; // QAngle
constexpr std::ptrdiff_t m_vecPosOriginal = 0xE90; // Vector
constexpr std::ptrdiff_t m_angRandom = 0xEA0; // QAngle
}
// Parent: C_BaseEntity
// Fields count: 17
//
@ -862,8 +931,9 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bEnabled = 0x1711; // bool
}
// Parent: CBaseAnimGraph
// Fields count: 0
// Fields count: 1
namespace C_ViewmodelAttachmentModel {
constexpr std::ptrdiff_t m_bShouldFrontFaceCullLeftHanded = 0xE78; // bool
}
// Parent: None
// Fields count: 2
@ -909,7 +979,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flLastShotFOV = 0x224; // float32
}
// Parent: C_BasePlayerPawn
// Fields count: 142
// Fields count: 67
//
// Metadata:
// MNetworkExcludeByName
@ -917,210 +987,92 @@ namespace cs2_dumper {
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*)
// NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*)
// NetworkVarNames: m_bIsScoped (bool)
// NetworkVarNames: m_bIsWalking (bool)
// NetworkVarNames: m_bResumeZoom (bool)
// NetworkVarNames: m_iPlayerState (CSPlayerState)
// NetworkVarNames: m_bIsDefusing (bool)
// NetworkVarNames: m_bIsGrabbingHostage (bool)
// NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t)
// NetworkVarNames: m_bIsRescuing (bool)
// NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t)
// NetworkVarNames: m_bGunGameImmunity (bool)
// NetworkVarNames: m_GunGameImmunityColor (Color)
// NetworkVarNames: m_bHasMovedSinceSpawn (bool)
// NetworkVarNames: m_fMolotovUseTime (float)
// NetworkVarNames: m_fMolotovDamageTime (float)
// NetworkVarNames: m_nWhichBombZone (int)
// NetworkVarNames: m_bInNoDefuseArea (bool)
// NetworkVarNames: m_iThrowGrenadeCounter (int)
// NetworkVarNames: m_bWaitForNoAttack (bool)
// NetworkVarNames: m_flGuardianTooFarDistFrac (float)
// NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t)
// NetworkVarNames: m_bKilledByTaser (bool)
// NetworkVarNames: m_iMoveState (int)
// NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool)
// NetworkVarNames: m_flLowerBodyYawTarget (float)
// NetworkVarNames: m_bStrafing (bool)
// NetworkVarNames: m_flEmitSoundTime (GameTime_t)
// NetworkVarNames: m_iAddonBits (int)
// NetworkVarNames: m_iPrimaryAddon (int)
// NetworkVarNames: m_iSecondaryAddon (int)
// NetworkVarNames: m_iProgressBarDuration (int)
// NetworkVarNames: m_flProgressBarStartTime (float)
// NetworkVarNames: m_iDirection (int)
// NetworkVarNames: m_iShotsFired (int)
// NetworkVarNames: m_bNightVisionOn (bool)
// NetworkVarNames: m_bHasNightVision (bool)
// NetworkVarNames: m_flVelocityModifier (float)
// NetworkVarNames: m_flHitHeading (float)
// NetworkVarNames: m_nHitBodyPart (int)
// NetworkVarNames: m_iStartAccount (int)
// NetworkVarNames: m_flFlashMaxAlpha (float)
// NetworkVarNames: m_flFlashDuration (float)
// NetworkVarNames: m_unCurrentEquipmentValue (uint16)
// NetworkVarNames: m_unRoundStartEquipmentValue (uint16)
// NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16)
// NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int)
// NetworkVarNames: m_ArmorValue (int32)
// NetworkVarNames: m_bHud_MiniScoreHidden (bool)
// NetworkVarNames: m_bHud_RadarHidden (bool)
// NetworkVarNames: m_nLastKillerIndex (CEntityIndex)
// NetworkVarNames: m_nLastConcurrentKilled (int)
// NetworkVarNames: m_nDeathCamMusic (int)
// NetworkVarNames: m_cycleLatch (int)
// NetworkVarNames: m_vecPlayerPatchEconIndices (uint32)
// NetworkVarNames: m_bHideTargetID (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_nSurvivalTeamNumber (int)
// NetworkVarNames: m_bKilledByHeadshot (bool)
// NetworkVarNames: m_hOriginalController (CHandle<CCSPlayerController>)
namespace C_CSPlayerPawnBase {
constexpr std::ptrdiff_t m_pPingServices = 0x1260; // CCSPlayer_PingServices*
constexpr std::ptrdiff_t m_pViewModelServices = 0x1268; // CPlayer_ViewModelServices*
constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x1278; // float32[4]
constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x1288; // int32
constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x128C; // Vector
constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x1298; // Vector
constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x12A4; // bool
constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x12A5; // bool
constexpr std::ptrdiff_t m_pClippingWeapon = 0x12A8; // C_CSWeaponBase*
constexpr std::ptrdiff_t m_previousPlayerState = 0x12B0; // CSPlayerState
constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x12B4; // float32
constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x12B8; // float32
constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x12D8; // GameTime_t
constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x12DC; // bool
constexpr std::ptrdiff_t m_angStashedShootAngles = 0x12E0; // QAngle
constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x12EC; // Vector
constexpr std::ptrdiff_t m_vecStashedVelocity = 0x12F8; // Vector
constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1304; // QAngle[2]
constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x131C; // Vector[2]
constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1334; // Vector[2]
constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1350; // QAngle
constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1368; // float32
constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1378; // float32
constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1388; // Vector
constexpr std::ptrdiff_t m_bIsScoped = 0x13A0; // bool
constexpr std::ptrdiff_t m_bIsWalking = 0x13A1; // bool
constexpr std::ptrdiff_t m_bResumeZoom = 0x13A2; // bool
constexpr std::ptrdiff_t m_iPlayerState = 0x13A4; // CSPlayerState
constexpr std::ptrdiff_t m_bIsDefusing = 0x13A8; // bool
constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x13A9; // bool
constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x13AC; // CSPlayerBlockingUseAction_t
constexpr std::ptrdiff_t m_bIsRescuing = 0x13B0; // bool
constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x13B4; // GameTime_t
constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x13B8; // GameTime_t
constexpr std::ptrdiff_t m_bGunGameImmunity = 0x13BC; // bool
constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x13BD; // Color
constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x13C1; // bool
constexpr std::ptrdiff_t m_fMolotovUseTime = 0x13C4; // float32
constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x13C8; // float32
constexpr std::ptrdiff_t m_nWhichBombZone = 0x13CC; // int32
constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x13D0; // bool
constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x13D4; // int32
constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x13D8; // bool
constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x13DC; // float32
constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0x13E0; // GameTime_t
constexpr std::ptrdiff_t m_flNextGuardianTooFarWarning = 0x13E4; // float32
constexpr std::ptrdiff_t m_bSuppressGuardianTooFarWarningAudio = 0x13E8; // bool
constexpr std::ptrdiff_t m_bKilledByTaser = 0x13E9; // bool
constexpr std::ptrdiff_t m_iMoveState = 0x13EC; // int32
constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0x13F0; // bool
constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x13F4; // float32
constexpr std::ptrdiff_t m_bStrafing = 0x13F8; // bool
constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x13FC; // GameTime_t
constexpr std::ptrdiff_t m_flEmitSoundTime = 0x1400; // GameTime_t
constexpr std::ptrdiff_t m_iAddonBits = 0x1404; // int32
constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1408; // int32
constexpr std::ptrdiff_t m_iSecondaryAddon = 0x140C; // int32
constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1410; // int32
constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1414; // float32
constexpr std::ptrdiff_t m_iDirection = 0x1418; // int32
constexpr std::ptrdiff_t m_iShotsFired = 0x141C; // int32
constexpr std::ptrdiff_t m_bNightVisionOn = 0x1420; // bool
constexpr std::ptrdiff_t m_bHasNightVision = 0x1421; // bool
constexpr std::ptrdiff_t m_flVelocityModifier = 0x1424; // float32
constexpr std::ptrdiff_t m_flHitHeading = 0x1428; // float32
constexpr std::ptrdiff_t m_nHitBodyPart = 0x142C; // int32
constexpr std::ptrdiff_t m_iStartAccount = 0x1430; // int32
constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1434; // Vector
constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x1440; // Vector
constexpr std::ptrdiff_t m_flClientDeathTime = 0x144C; // GameTime_t
constexpr std::ptrdiff_t m_flNightVisionAlpha = 0x1450; // float32
constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x1454; // bool
constexpr std::ptrdiff_t m_flFlashBangTime = 0x1458; // float32
constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x145C; // float32
constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1460; // float32
constexpr std::ptrdiff_t m_bFlashBuildUp = 0x1464; // bool
constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x1465; // bool
constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x1466; // bool
constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1468; // float32
constexpr std::ptrdiff_t m_flFlashDuration = 0x146C; // float32
constexpr std::ptrdiff_t m_lastStandingPos = 0x1470; // Vector
constexpr std::ptrdiff_t m_vecLastMuzzleFlashPos = 0x147C; // Vector
constexpr std::ptrdiff_t m_angLastMuzzleFlashAngle = 0x1488; // QAngle
constexpr std::ptrdiff_t m_hMuzzleFlashShape = 0x1494; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1498; // int32
constexpr std::ptrdiff_t m_flHealthFadeValue = 0x149C; // float32
constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x14A0; // float32
constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x14A4; // int32
constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x14A8; // float32
constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x14B0; // CountdownTimer
constexpr std::ptrdiff_t m_lastLadderNormal = 0x14C8; // Vector
constexpr std::ptrdiff_t m_lastLadderPos = 0x14D4; // Vector
constexpr std::ptrdiff_t m_flDeathCCWeight = 0x14E8; // float32
constexpr std::ptrdiff_t m_bOldIsScoped = 0x14EC; // bool
constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x14F0; // float32
constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x14F4; // float32
constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x14F8; // uint16
constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x14FA; // uint16
constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x14FC; // uint16
constexpr std::ptrdiff_t m_vecThirdPersonViewPositionOverride = 0x1500; // Vector
constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x150C; // int32
constexpr std::ptrdiff_t m_ArmorValue = 0x1510; // int32
constexpr std::ptrdiff_t m_angEyeAngles = 0x1518; // QAngle
constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1530; // float32
constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x1534; // bool
constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x1535; // bool
constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x1536; // bool
constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x1537; // bool
constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1538; // CEntityIndex
constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x153C; // int32
constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1540; // int32
constexpr std::ptrdiff_t m_iIDEntIndex = 0x1544; // CEntityIndex
constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x1548; // CountdownTimer
constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x1560; // CEntityIndex
constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x1564; // CEntityIndex
constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x1568; // CountdownTimer
constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x1584; // float32
constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1588; // float32
constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x158C; // bool
constexpr std::ptrdiff_t m_cycleLatch = 0x1590; // int32
constexpr std::ptrdiff_t m_serverIntendedCycle = 0x1594; // float32
constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1598; // uint32[5]
constexpr std::ptrdiff_t m_bHideTargetID = 0x15B4; // bool
constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x15B8; // float32
constexpr std::ptrdiff_t m_flLastSmokeAge = 0x15BC; // float32
constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x15C0; // Vector
constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x15CC; // ParticleIndex_t
constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x15D0; // ParticleIndex_t
constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x15D4; // ParticleIndex_t
constexpr std::ptrdiff_t m_flNextMagDropTime = 0x15D8; // float32
constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x15DC; // int32
constexpr std::ptrdiff_t m_vecBulletHitModels = 0x15E0; // CUtlVector<C_BulletHitModel*>
constexpr std::ptrdiff_t m_vecPickupModelSlerpers = 0x15F8; // CUtlVector<C_PickUpModelSlerper*>
constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1610; // Vector
constexpr std::ptrdiff_t m_entitySpottedState = 0x1638; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1650; // int32
constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x1654; // bool
constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1655; // bool
constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1658; // float32
constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x165C; // Vector
constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1668; // bool
constexpr std::ptrdiff_t m_hOriginalController = 0x166C; // CHandle<CCSPlayerController>
constexpr std::ptrdiff_t m_pPingServices = 0x1258; // CCSPlayer_PingServices*
constexpr std::ptrdiff_t m_pViewModelServices = 0x1260; // CPlayer_ViewModelServices*
constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x1268; // float32[4]
constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x1278; // int32
constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x127C; // Vector
constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x1288; // Vector
constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x1294; // bool
constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x1295; // bool
constexpr std::ptrdiff_t m_pClippingWeapon = 0x1298; // C_CSWeaponBase*
constexpr std::ptrdiff_t m_previousPlayerState = 0x12A0; // CSPlayerState
constexpr std::ptrdiff_t m_iPlayerState = 0x12A4; // CSPlayerState
constexpr std::ptrdiff_t m_bIsRescuing = 0x12A8; // bool
constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x12AC; // GameTime_t
constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x12B0; // GameTime_t
constexpr std::ptrdiff_t m_bGunGameImmunity = 0x12B4; // bool
constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x12B5; // bool
constexpr std::ptrdiff_t m_fMolotovUseTime = 0x12B8; // float32
constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x12BC; // float32
constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x12C0; // int32
constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x12C4; // GameTime_t
constexpr std::ptrdiff_t m_iProgressBarDuration = 0x12C8; // int32
constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x12CC; // float32
constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x12D0; // Vector
constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x12DC; // Vector
constexpr std::ptrdiff_t m_flClientDeathTime = 0x12E8; // GameTime_t
constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x12EC; // bool
constexpr std::ptrdiff_t m_flFlashBangTime = 0x12F0; // float32
constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x12F4; // float32
constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x12F8; // float32
constexpr std::ptrdiff_t m_bFlashBuildUp = 0x12FC; // bool
constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x12FD; // bool
constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x12FE; // bool
constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1300; // float32
constexpr std::ptrdiff_t m_flFlashDuration = 0x1304; // float32
constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1308; // int32
constexpr std::ptrdiff_t m_flHealthFadeValue = 0x130C; // float32
constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1310; // float32
constexpr std::ptrdiff_t m_flDeathCCWeight = 0x1320; // float32
constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x1324; // float32
constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x1328; // float32
constexpr std::ptrdiff_t m_angEyeAngles = 0x1330; // QAngle
constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1348; // float32
constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x134C; // bool
constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x134D; // bool
constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x134E; // bool
constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x134F; // bool
constexpr std::ptrdiff_t m_iIDEntIndex = 0x1350; // CEntityIndex
constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x1358; // CountdownTimer
constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x1370; // CEntityIndex
constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x1374; // CEntityIndex
constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x1378; // CountdownTimer
constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x1394; // float32
constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1398; // float32
constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x139C; // bool
constexpr std::ptrdiff_t m_cycleLatch = 0x13A0; // int32
constexpr std::ptrdiff_t m_serverIntendedCycle = 0x13A4; // float32
constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x13A8; // float32
constexpr std::ptrdiff_t m_flLastSmokeAge = 0x13AC; // float32
constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x13B0; // Vector
constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x13BC; // ParticleIndex_t
constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x13C0; // ParticleIndex_t
constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x13C4; // ParticleIndex_t
constexpr std::ptrdiff_t m_flNextMagDropTime = 0x13C8; // float32
constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x13CC; // int32
constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x13D0; // Vector
constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x13F8; // bool
constexpr std::ptrdiff_t m_hOriginalController = 0x1400; // CHandle<CCSPlayerController>
}
// Parent: C_WeaponBaseItem
// Fields count: 0
@ -1242,9 +1194,9 @@ namespace cs2_dumper {
// Parent: C_CSPlayerPawn
// Fields count: 3
namespace C_CSGO_PreviewPlayer {
constexpr std::ptrdiff_t m_animgraph = 0x32C0; // CUtlString
constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x32C8; // CGlobalSymbol
constexpr std::ptrdiff_t m_flInitialModelScale = 0x32D0; // float32
constexpr std::ptrdiff_t m_animgraph = 0x3200; // CUtlString
constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x3208; // CGlobalSymbol
constexpr std::ptrdiff_t m_flInitialModelScale = 0x3210; // float32
}
// Parent: CSkeletonAnimationController
// Fields count: 13
@ -2517,12 +2469,13 @@ namespace cs2_dumper {
namespace C_SensorGrenade {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 1
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
namespace C_WeaponTaser {
constexpr std::ptrdiff_t m_fFireTime = 0x2928; // GameTime_t
constexpr std::ptrdiff_t m_fFireTime = 0x2938; // GameTime_t
constexpr std::ptrdiff_t m_nLastAttackTick = 0x293C; // int32
}
// Parent: C_CSWeaponBase
// Fields count: 2
@ -2531,8 +2484,8 @@ namespace cs2_dumper {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
namespace C_Fists {
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x2908; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x290C; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x2918; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x291C; // PlayerAnimEvent_t
}
// Parent: C_PhysicsProp
// Fields count: 0

View File

@ -1793,20 +1793,21 @@
},
"C_BaseCSGrenade": {
"fields": {
"m_bClientPredictDelete": 10504,
"m_bIsHeldByPlayer": 10506,
"m_bJumpThrow": 10508,
"m_bJustPulledPin": 10528,
"m_bPinPulled": 10507,
"m_bRedraw": 10505,
"m_bThrowAnimating": 10509,
"m_fDropTime": 10524,
"m_fThrowTime": 10512,
"m_flNextHoldFrac": 10536,
"m_flThrowStrength": 10516,
"m_flThrowStrengthApproach": 10520,
"m_hSwitchToWeaponAfterThrow": 10540,
"m_nNextHoldTick": 10532
"m_bClientPredictDelete": 10520,
"m_bIsHeldByPlayer": 10522,
"m_bJumpThrow": 10524,
"m_bJustPulledPin": 10548,
"m_bPinPulled": 10523,
"m_bRedraw": 10521,
"m_bThrowAnimating": 10525,
"m_fDropTime": 10540,
"m_fPinPullTime": 10544,
"m_fThrowTime": 10528,
"m_flNextHoldFrac": 10556,
"m_flThrowStrength": 10532,
"m_flThrowStrengthApproach": 10536,
"m_hSwitchToWeaponAfterThrow": 10560,
"m_nNextHoldTick": 10552
},
"metadata": [
{
@ -1854,6 +1855,11 @@
"type": "NetworkVarNames",
"type_name": "GameTime_t"
},
{
"name": "m_fPinPullTime",
"type": "NetworkVarNames",
"type_name": "GameTime_t"
},
{
"name": "m_bJustPulledPin",
"type": "NetworkVarNames",
@ -2401,9 +2407,9 @@
},
"C_CSGO_PreviewPlayer": {
"fields": {
"m_animgraph": 12992,
"m_animgraphCharacterModeString": 13000,
"m_flInitialModelScale": 13008
"m_animgraph": 12800,
"m_animgraphCharacterModeString": 12808,
"m_flInitialModelScale": 12816
},
"metadata": [],
"parent": "C_CSPlayerPawn"
@ -2415,58 +2421,105 @@
},
"C_CSPlayerPawn": {
"fields": {
"m_EconGloves": 6336,
"m_RetakesMVPBoostExtraUtility": 6296,
"m_aimPunchAngle": 5916,
"m_aimPunchAngleVel": 5928,
"m_aimPunchCache": 5952,
"m_aimPunchTickBase": 5940,
"m_aimPunchTickFraction": 5944,
"m_bHasFemaleVoice": 5864,
"m_bInBombZone": 5993,
"m_bInBuyZone": 5912,
"m_bInHostageRescueZone": 5992,
"m_bInLanding": 5984,
"m_bIsBuyMenuOpen": 5994,
"m_bLastHeadBoneTransformIsValid": 12936,
"m_bMustSyncRagdollState": 11281,
"m_bNeedToReApplyGloves": 6328,
"m_bOnGroundLastTick": 12944,
"m_bPrevDefuser": 5894,
"m_bPrevHelmet": 5895,
"m_bPreviouslyInBuyZone": 5913,
"m_bRagdollDamageHeadshot": 11376,
"m_bRetakesHasDefuseKit": 6288,
"m_bRetakesMVPLastRound": 6289,
"m_bSkipOneHeadConstraintUpdate": 12984,
"m_flHealthShotBoostExpirationTime": 5856,
"m_flLandingTime": 5988,
"m_flLandseconds": 5868,
"m_flLastFiredWeaponTime": 5860,
"m_flNextSprayDecalTime": 6000,
"m_flOldFallVelocity": 5872,
"m_flTimeOfLastInjury": 5996,
"m_iRetakesMVPBoostItem": 6292,
"m_iRetakesOffering": 6280,
"m_iRetakesOfferingCard": 6284,
"m_lastLandTime": 12940,
"m_nEconGlovesChanged": 11280,
"m_nPrevArmorVal": 5896,
"m_nPrevGrenadeAmmoCount": 5900,
"m_nRagdollDamageBone": 11284,
"m_pActionTrackingServices": 5848,
"m_pBulletServices": 5816,
"m_pBuyServices": 5832,
"m_pGlowServices": 5840,
"m_pHostageServices": 5824,
"m_qDeathEyeAngles": 12972,
"m_szLastPlaceName": 5876,
"m_szRagdollDamageWeaponName": 11312,
"m_unPreviousWeaponHash": 5904,
"m_unWeaponHash": 5908,
"m_vRagdollDamageForce": 11288,
"m_vRagdollDamagePosition": 11300,
"m_vRagdollServerOrigin": 11380
"m_ArmorValue": 12648,
"m_EconGloves": 5656,
"m_GunGameImmunityColor": 12384,
"m_RetakesMVPBoostExtraUtility": 5616,
"m_aimPunchAngle": 5236,
"m_aimPunchAngleVel": 5248,
"m_aimPunchCache": 5272,
"m_aimPunchTickBase": 5260,
"m_aimPunchTickFraction": 5264,
"m_angShootAngleHistory": 12728,
"m_angStashedShootAngles": 12692,
"m_bGrenadeParametersStashed": 12688,
"m_bHasDeathInfo": 12665,
"m_bHasFemaleVoice": 5184,
"m_bInBombZone": 5313,
"m_bInBuyZone": 5232,
"m_bInHostageRescueZone": 5312,
"m_bInLanding": 5304,
"m_bInNoDefuseArea": 12612,
"m_bIsBuyMenuOpen": 5314,
"m_bIsDefusing": 12602,
"m_bIsGrabbingHostage": 12603,
"m_bIsScoped": 12600,
"m_bIsWalking": 12488,
"m_bKilledByHeadshot": 12645,
"m_bLastHeadBoneTransformIsValid": 12256,
"m_bLeftHanded": 12305,
"m_bMustSyncRagdollState": 10601,
"m_bNeedToReApplyGloves": 5648,
"m_bOldIsScoped": 12664,
"m_bOnGroundLastTick": 12264,
"m_bPrevDefuser": 5214,
"m_bPrevHelmet": 5215,
"m_bPreviouslyInBuyZone": 5233,
"m_bRagdollDamageHeadshot": 10696,
"m_bResumeZoom": 12601,
"m_bRetakesHasDefuseKit": 5608,
"m_bRetakesMVPLastRound": 5609,
"m_bSkipOneHeadConstraintUpdate": 12304,
"m_bWaitForNoAttack": 12636,
"m_entitySpottedState": 12576,
"m_fSwitchedHandednessTime": 12308,
"m_flDeathInfoTime": 12668,
"m_flEmitSoundTime": 12608,
"m_flHealthShotBoostExpirationTime": 5176,
"m_flHitHeading": 12628,
"m_flLandingStartTime": 5308,
"m_flLandingTimeSeconds": 5188,
"m_flLastFiredWeaponTime": 5180,
"m_flNextSprayDecalTime": 5320,
"m_flOldFallVelocity": 5192,
"m_flSlopeDropHeight": 12536,
"m_flSlopeDropOffset": 12520,
"m_flTimeOfLastInjury": 5316,
"m_flVelocityModifier": 12624,
"m_flViewmodelFOV": 12324,
"m_flViewmodelOffsetX": 12312,
"m_flViewmodelOffsetY": 12316,
"m_flViewmodelOffsetZ": 12320,
"m_grenadeParameterStashTime": 12684,
"m_iBlockingUseActionInProgress": 12604,
"m_iRetakesMVPBoostItem": 5612,
"m_iRetakesOffering": 5600,
"m_iRetakesOfferingCard": 5604,
"m_iShotsFired": 12620,
"m_ignoreLadderJumpTime": 12640,
"m_lastLandTime": 12260,
"m_nEconGlovesChanged": 10600,
"m_nHitBodyPart": 12632,
"m_nLastKillerIndex": 12660,
"m_nPrevArmorVal": 5216,
"m_nPrevGrenadeAmmoCount": 5220,
"m_nRagdollDamageBone": 10604,
"m_nWhichBombZone": 12616,
"m_pActionTrackingServices": 5168,
"m_pBulletServices": 5136,
"m_pBuyServices": 5152,
"m_pGlowServices": 5160,
"m_pHostageServices": 5144,
"m_qDeathEyeAngles": 12292,
"m_szLastPlaceName": 5196,
"m_szRagdollDamageWeaponName": 10632,
"m_thirdPersonHeading": 12496,
"m_unCurrentEquipmentValue": 12652,
"m_unFreezetimeEndEquipmentValue": 12656,
"m_unPreviousWeaponHash": 5224,
"m_unRoundStartEquipmentValue": 12654,
"m_unWeaponHash": 5228,
"m_vHeadConstraintOffset": 12552,
"m_vRagdollDamageForce": 10608,
"m_vRagdollDamagePosition": 10620,
"m_vRagdollServerOrigin": 10700,
"m_vecBulletHitModels": 12464,
"m_vecDeathInfoOrigin": 12672,
"m_vecPlayerPatchEconIndices": 12328,
"m_vecStashedGrenadeThrowPosition": 12704,
"m_vecStashedVelocity": 12716,
"m_vecThrowPositionHistory": 12752,
"m_vecVelocityHistory": 12776
},
"metadata": [
{
@ -2550,6 +2603,10 @@
"name": "MNetworkIncludeByName",
"type": "Unknown"
},
{
"name": "MNetworkIncludeByName",
"type": "Unknown"
},
{
"name": "m_flHealthShotBoostExpirationTime",
"type": "NetworkVarNames",
@ -2689,154 +2746,224 @@
"name": "m_qDeathEyeAngles",
"type": "NetworkVarNames",
"type_name": "QAngle"
},
{
"name": "m_bLeftHanded",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_fSwitchedHandednessTime",
"type": "NetworkVarNames",
"type_name": "GameTime_t"
},
{
"name": "m_flViewmodelOffsetX",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_flViewmodelOffsetY",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_flViewmodelOffsetZ",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_flViewmodelFOV",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_vecPlayerPatchEconIndices",
"type": "NetworkVarNames",
"type_name": "uint32"
},
{
"name": "m_GunGameImmunityColor",
"type": "NetworkVarNames",
"type_name": "Color"
},
{
"name": "m_bIsWalking",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_entitySpottedState",
"type": "NetworkVarNames",
"type_name": "EntitySpottedState_t"
},
{
"name": "m_bIsScoped",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_bResumeZoom",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_bIsDefusing",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_bIsGrabbingHostage",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_iBlockingUseActionInProgress",
"type": "NetworkVarNames",
"type_name": "CSPlayerBlockingUseAction_t"
},
{
"name": "m_flEmitSoundTime",
"type": "NetworkVarNames",
"type_name": "GameTime_t"
},
{
"name": "m_bInNoDefuseArea",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_nWhichBombZone",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_iShotsFired",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_flVelocityModifier",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_flHitHeading",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_nHitBodyPart",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_bWaitForNoAttack",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_bKilledByHeadshot",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_ArmorValue",
"type": "NetworkVarNames",
"type_name": "int32"
},
{
"name": "m_unCurrentEquipmentValue",
"type": "NetworkVarNames",
"type_name": "uint16"
},
{
"name": "m_unRoundStartEquipmentValue",
"type": "NetworkVarNames",
"type_name": "uint16"
},
{
"name": "m_unFreezetimeEndEquipmentValue",
"type": "NetworkVarNames",
"type_name": "uint16"
},
{
"name": "m_nLastKillerIndex",
"type": "NetworkVarNames",
"type_name": "CEntityIndex"
}
],
"parent": "C_CSPlayerPawnBase"
},
"C_CSPlayerPawnBase": {
"fields": {
"m_ArmorValue": 5392,
"m_GunGameImmunityColor": 5053,
"m_angEyeAngles": 5400,
"m_angLastMuzzleFlashAngle": 5256,
"m_angShootAngleHistory": 4868,
"m_angStashedShootAngles": 4832,
"m_bCachedPlaneIsValid": 4773,
"m_bCanMoveDuringFreezePeriod": 5104,
"m_bClipHitStaticWorld": 4772,
"m_bDeferStartMusicOnWarmup": 5516,
"m_bFlashBuildUp": 5220,
"m_bFlashDspHasBeenCleared": 5221,
"m_bFlashScreenshotHasBeenGrabbed": 5222,
"m_bGrenadeParametersStashed": 4828,
"m_bGuardianShouldSprayCustomXMark": 5716,
"m_bGunGameImmunity": 5052,
"m_bHasDeathInfo": 5717,
"m_bHasMovedSinceSpawn": 5057,
"m_bHasNightVision": 5153,
"m_bHideTargetID": 5556,
"m_bHud_MiniScoreHidden": 5430,
"m_bHud_RadarHidden": 5431,
"m_bInNoDefuseArea": 5072,
"m_bIsDefusing": 5032,
"m_bIsGrabbingHostage": 5033,
"m_bIsRescuing": 5040,
"m_bIsScoped": 5024,
"m_bIsWalking": 5025,
"m_bKilledByHeadshot": 5736,
"m_bKilledByTaser": 5097,
"m_bNightVisionOn": 5152,
"m_bOldIsScoped": 5356,
"m_bResumeZoom": 5026,
"m_bScreenTearFrameCaptured": 5204,
"m_bShouldAutobuyDMWeapons": 5428,
"m_bShouldAutobuyNow": 5429,
"m_bStrafing": 5112,
"m_bSuppressGuardianTooFarWarningAudio": 5096,
"m_bWaitForNoAttack": 5080,
"m_cycleLatch": 5520,
"m_delayTargetIDTimer": 5448,
"m_entitySpottedState": 5688,
"m_fImmuneToGunGameDamageTime": 5044,
"m_fImmuneToGunGameDamageTimeLast": 5048,
"m_fMolotovDamageTime": 5064,
"m_fMolotovUseTime": 5060,
"m_fNextThinkPushAway": 5424,
"m_fRenderingClipPlane": 4728,
"m_flClientDeathTime": 5196,
"m_flCurrentMusicStartTime": 5508,
"m_flDeathCCWeight": 5352,
"m_flDeathInfoTime": 5720,
"m_flDetectedByEnemySensorTime": 5088,
"m_flEmitSoundTime": 5120,
"m_flFlashBangTime": 5208,
"m_flFlashDuration": 5228,
"m_flFlashMaxAlpha": 5224,
"m_flFlashOverlayAlpha": 5216,
"m_flFlashScreenshotAlpha": 5212,
"m_flGuardianTooFarDistFrac": 5084,
"m_flHealthFadeAlpha": 5280,
"m_flHealthFadeValue": 5276,
"m_flHitHeading": 5160,
"m_flLastCollisionCeiling": 4788,
"m_flLastCollisionCeilingChangeTime": 4792,
"m_flLastSmokeAge": 5564,
"m_flLastSmokeOverlayAlpha": 5560,
"m_flLastSpawnTimeIndex": 5116,
"m_flLowerBodyYawTarget": 5108,
"m_flMusicRoundStartTime": 5512,
"m_flNextGuardianTooFarWarning": 5092,
"m_flNextMagDropTime": 5592,
"m_flNightVisionAlpha": 5200,
"m_flPrevMatchEndTime": 5364,
"m_flPrevRoundEndTime": 5360,
"m_flProgressBarStartTime": 5140,
"m_flSlopeDropHeight": 4984,
"m_flSlopeDropOffset": 4968,
"m_flVelocityModifier": 5156,
"m_grenadeParameterStashTime": 4824,
"m_hMuzzleFlashShape": 5268,
"m_hOriginalController": 5740,
"m_holdTargetIDTimer": 5480,
"m_iAddonBits": 5124,
"m_iBlockingUseActionInProgress": 5036,
"m_iDirection": 5144,
"m_iHealthBarRenderMaskIndex": 5272,
"m_iIDEntIndex": 5444,
"m_iMoveState": 5100,
"m_iOldIDEntIndex": 5476,
"m_iPlayerState": 5028,
"m_iPrimaryAddon": 5128,
"m_iProgressBarDuration": 5136,
"m_iSecondaryAddon": 5132,
"m_iShotsFired": 5148,
"m_iStartAccount": 5168,
"m_iTargetedWeaponEntIndex": 5472,
"m_iThrowGrenadeCounter": 5076,
"m_ignoreLadderJumpTime": 5288,
"m_ladderSurpressionTimer": 5296,
"m_lastLadderNormal": 5320,
"m_lastLadderPos": 5332,
"m_lastStandingPos": 5232,
"m_nDeathCamMusic": 5440,
"m_nHeavyAssaultSuitCooldownRemaining": 5388,
"m_nHitBodyPart": 5164,
"m_nLastClipPlaneSetupFrame": 4744,
"m_nLastConcurrentKilled": 5436,
"m_nLastKillerIndex": 5432,
"m_nLastMagDropAttachmentIndex": 5596,
"m_nMyCollisionGroup": 5284,
"m_nPlayerInfernoBodyFx": 5584,
"m_nPlayerInfernoFootFx": 5588,
"m_nPlayerSmokedFx": 5580,
"m_nSurvivalTeamNumber": 5712,
"m_nWhichBombZone": 5068,
"m_pClippingWeapon": 4776,
"m_pPingServices": 4704,
"m_pViewModelServices": 4712,
"m_previousPlayerState": 4784,
"m_serverIntendedCycle": 5524,
"m_thirdPersonHeading": 4944,
"m_unCurrentEquipmentValue": 5368,
"m_unFreezetimeEndEquipmentValue": 5372,
"m_unRoundStartEquipmentValue": 5370,
"m_vHeadConstraintOffset": 5000,
"m_vLastSmokeOverlayColor": 5568,
"m_vecBulletHitModels": 5600,
"m_vecDeathInfoOrigin": 5724,
"m_vecIntroStartEyePosition": 5172,
"m_vecIntroStartPlayerForward": 5184,
"m_vecLastAliveLocalVelocity": 5648,
"m_vecLastClipCameraForward": 4760,
"m_vecLastClipCameraPos": 4748,
"m_vecLastMuzzleFlashPos": 5244,
"m_vecPickupModelSlerpers": 5624,
"m_vecPlayerPatchEconIndices": 5528,
"m_vecStashedGrenadeThrowPosition": 4844,
"m_vecStashedVelocity": 4856,
"m_vecThirdPersonViewPositionOverride": 5376,
"m_vecThrowPositionHistory": 4892,
"m_vecVelocityHistory": 4916
"m_angEyeAngles": 4912,
"m_bCachedPlaneIsValid": 4757,
"m_bClipHitStaticWorld": 4756,
"m_bDeferStartMusicOnWarmup": 5020,
"m_bFlashBuildUp": 4860,
"m_bFlashDspHasBeenCleared": 4861,
"m_bFlashScreenshotHasBeenGrabbed": 4862,
"m_bGuardianShouldSprayCustomXMark": 5112,
"m_bGunGameImmunity": 4788,
"m_bHasMovedSinceSpawn": 4789,
"m_bHud_MiniScoreHidden": 4942,
"m_bHud_RadarHidden": 4943,
"m_bIsRescuing": 4776,
"m_bScreenTearFrameCaptured": 4844,
"m_bShouldAutobuyDMWeapons": 4940,
"m_bShouldAutobuyNow": 4941,
"m_cycleLatch": 5024,
"m_delayTargetIDTimer": 4952,
"m_fImmuneToGunGameDamageTime": 4780,
"m_fImmuneToGunGameDamageTimeLast": 4784,
"m_fMolotovDamageTime": 4796,
"m_fMolotovUseTime": 4792,
"m_fNextThinkPushAway": 4936,
"m_fRenderingClipPlane": 4712,
"m_flClientDeathTime": 4840,
"m_flCurrentMusicStartTime": 5012,
"m_flDeathCCWeight": 4896,
"m_flFlashBangTime": 4848,
"m_flFlashDuration": 4868,
"m_flFlashMaxAlpha": 4864,
"m_flFlashOverlayAlpha": 4856,
"m_flFlashScreenshotAlpha": 4852,
"m_flHealthFadeAlpha": 4880,
"m_flHealthFadeValue": 4876,
"m_flLastSmokeAge": 5036,
"m_flLastSmokeOverlayAlpha": 5032,
"m_flLastSpawnTimeIndex": 4804,
"m_flMusicRoundStartTime": 5016,
"m_flNextMagDropTime": 5064,
"m_flPrevMatchEndTime": 4904,
"m_flPrevRoundEndTime": 4900,
"m_flProgressBarStartTime": 4812,
"m_hOriginalController": 5120,
"m_holdTargetIDTimer": 4984,
"m_iHealthBarRenderMaskIndex": 4872,
"m_iIDEntIndex": 4944,
"m_iOldIDEntIndex": 4980,
"m_iPlayerState": 4772,
"m_iProgressBarDuration": 4808,
"m_iTargetedWeaponEntIndex": 4976,
"m_iThrowGrenadeCounter": 4800,
"m_nLastClipPlaneSetupFrame": 4728,
"m_nLastMagDropAttachmentIndex": 5068,
"m_nPlayerInfernoBodyFx": 5056,
"m_nPlayerInfernoFootFx": 5060,
"m_nPlayerSmokedFx": 5052,
"m_pClippingWeapon": 4760,
"m_pPingServices": 4696,
"m_pViewModelServices": 4704,
"m_previousPlayerState": 4768,
"m_serverIntendedCycle": 5028,
"m_vLastSmokeOverlayColor": 5040,
"m_vecIntroStartEyePosition": 4816,
"m_vecIntroStartPlayerForward": 4828,
"m_vecLastAliveLocalVelocity": 5072,
"m_vecLastClipCameraForward": 4744,
"m_vecLastClipCameraPos": 4732
},
"metadata": [
{
@ -2859,10 +2986,6 @@
"name": "MNetworkExcludeByName",
"type": "Unknown"
},
{
"name": "MNetworkIncludeByName",
"type": "Unknown"
},
{
"name": "m_pPingServices",
"type": "NetworkVarNames",
@ -2873,41 +2996,11 @@
"type": "NetworkVarNames",
"type_name": "CPlayer_ViewModelServices*"
},
{
"name": "m_bIsScoped",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_bIsWalking",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_bResumeZoom",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_iPlayerState",
"type": "NetworkVarNames",
"type_name": "CSPlayerState"
},
{
"name": "m_bIsDefusing",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_bIsGrabbingHostage",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_iBlockingUseActionInProgress",
"type": "NetworkVarNames",
"type_name": "CSPlayerBlockingUseAction_t"
},
{
"name": "m_bIsRescuing",
"type": "NetworkVarNames",
@ -2923,11 +3016,6 @@
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_GunGameImmunityColor",
"type": "NetworkVarNames",
"type_name": "Color"
},
{
"name": "m_bHasMovedSinceSpawn",
"type": "NetworkVarNames",
@ -2943,81 +3031,11 @@
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_nWhichBombZone",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_bInNoDefuseArea",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_iThrowGrenadeCounter",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_bWaitForNoAttack",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_flGuardianTooFarDistFrac",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_flDetectedByEnemySensorTime",
"type": "NetworkVarNames",
"type_name": "GameTime_t"
},
{
"name": "m_bKilledByTaser",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_iMoveState",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_bCanMoveDuringFreezePeriod",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_flLowerBodyYawTarget",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_bStrafing",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_flEmitSoundTime",
"type": "NetworkVarNames",
"type_name": "GameTime_t"
},
{
"name": "m_iAddonBits",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_iPrimaryAddon",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_iSecondaryAddon",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_iProgressBarDuration",
"type": "NetworkVarNames",
@ -3028,46 +3046,6 @@
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_iDirection",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_iShotsFired",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_bNightVisionOn",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_bHasNightVision",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_flVelocityModifier",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_flHitHeading",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_nHitBodyPart",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_iStartAccount",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_flFlashMaxAlpha",
"type": "NetworkVarNames",
@ -3078,31 +3056,6 @@
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_unCurrentEquipmentValue",
"type": "NetworkVarNames",
"type_name": "uint16"
},
{
"name": "m_unRoundStartEquipmentValue",
"type": "NetworkVarNames",
"type_name": "uint16"
},
{
"name": "m_unFreezetimeEndEquipmentValue",
"type": "NetworkVarNames",
"type_name": "uint16"
},
{
"name": "m_nHeavyAssaultSuitCooldownRemaining",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_ArmorValue",
"type": "NetworkVarNames",
"type_name": "int32"
},
{
"name": "m_bHud_MiniScoreHidden",
"type": "NetworkVarNames",
@ -3113,51 +3066,11 @@
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_nLastKillerIndex",
"type": "NetworkVarNames",
"type_name": "CEntityIndex"
},
{
"name": "m_nLastConcurrentKilled",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_nDeathCamMusic",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_cycleLatch",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_vecPlayerPatchEconIndices",
"type": "NetworkVarNames",
"type_name": "uint32"
},
{
"name": "m_bHideTargetID",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_entitySpottedState",
"type": "NetworkVarNames",
"type_name": "EntitySpottedState_t"
},
{
"name": "m_nSurvivalTeamNumber",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_bKilledByHeadshot",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_hOriginalController",
"type": "NetworkVarNames",
@ -4259,8 +4172,8 @@
},
"C_Fists": {
"fields": {
"m_bPlayingUninterruptableAct": 10504,
"m_nUninterruptableActivity": 10508
"m_bPlayingUninterruptableAct": 10520,
"m_nUninterruptableActivity": 10524
},
"metadata": [
{
@ -4671,18 +4584,6 @@
"metadata": [],
"parent": "C_PhysicsProp"
},
"C_PickUpModelSlerper": {
"fields": {
"m_angOriginal": 3716,
"m_angRandom": 3744,
"m_flTimePickedUp": 3712,
"m_hItem": 3708,
"m_hPlayerParent": 3704,
"m_vecPosOriginal": 3728
},
"metadata": [],
"parent": "CBaseAnimGraph"
},
"C_PointCameraVFOV": {
"fields": {
"m_flVerticalFOV": 1840
@ -5400,7 +5301,9 @@
"parent": "C_BaseTrigger"
},
"C_ViewmodelAttachmentModel": {
"fields": {},
"fields": {
"m_bShouldFrontFaceCullLeftHanded": 3704
},
"metadata": [],
"parent": "CBaseAnimGraph"
},
@ -5466,7 +5369,8 @@
},
"C_WeaponTaser": {
"fields": {
"m_fFireTime": 10536
"m_fFireTime": 10552,
"m_nLastAttackTick": 10556
},
"metadata": [
{
@ -5778,6 +5682,11 @@
}
},
"enums": {
"": {
"alignment": 72,
"members": {},
"type": "unknown"
},
"CompMatPropertyMutatorConditionType_t": {
"alignment": 4,
"members": {

View File

@ -1,13 +1,13 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
pub mod cs2_dumper {
pub mod schemas {
// Module: libclient.so
// Classes count: 147
// Enums count: 7
// Classes count: 146
// Enums count: 8
pub mod libclient_so {
// Alignment: 4
// Members count: 14
@ -328,7 +328,7 @@ pub mod cs2_dumper {
pub const m_angDemoViewAngles: usize = 0x1F8; // QAngle
}
// Parent: C_CSWeaponBase
// Fields count: 14
// Fields count: 15
//
// Metadata:
// NetworkVarNames: m_bRedraw (bool)
@ -340,25 +340,27 @@ pub mod cs2_dumper {
// NetworkVarNames: m_flThrowStrength (float)
// NetworkVarNames: m_flThrowStrengthApproach (float)
// NetworkVarNames: m_fDropTime (GameTime_t)
// NetworkVarNames: m_fPinPullTime (GameTime_t)
// NetworkVarNames: m_bJustPulledPin (bool)
// NetworkVarNames: m_nNextHoldTick (GameTick_t)
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
pub mod C_BaseCSGrenade {
pub const m_bClientPredictDelete: usize = 0x2908; // bool
pub const m_bRedraw: usize = 0x2909; // bool
pub const m_bIsHeldByPlayer: usize = 0x290A; // bool
pub const m_bPinPulled: usize = 0x290B; // bool
pub const m_bJumpThrow: usize = 0x290C; // bool
pub const m_bThrowAnimating: usize = 0x290D; // bool
pub const m_fThrowTime: usize = 0x2910; // GameTime_t
pub const m_flThrowStrength: usize = 0x2914; // float32
pub const m_flThrowStrengthApproach: usize = 0x2918; // float32
pub const m_fDropTime: usize = 0x291C; // GameTime_t
pub const m_bJustPulledPin: usize = 0x2920; // bool
pub const m_nNextHoldTick: usize = 0x2924; // GameTick_t
pub const m_flNextHoldFrac: usize = 0x2928; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0x292C; // CHandle<C_CSWeaponBase>
pub const m_bClientPredictDelete: usize = 0x2918; // bool
pub const m_bRedraw: usize = 0x2919; // bool
pub const m_bIsHeldByPlayer: usize = 0x291A; // bool
pub const m_bPinPulled: usize = 0x291B; // bool
pub const m_bJumpThrow: usize = 0x291C; // bool
pub const m_bThrowAnimating: usize = 0x291D; // bool
pub const m_fThrowTime: usize = 0x2920; // GameTime_t
pub const m_flThrowStrength: usize = 0x2924; // float32
pub const m_flThrowStrengthApproach: usize = 0x2928; // float32
pub const m_fDropTime: usize = 0x292C; // GameTime_t
pub const m_fPinPullTime: usize = 0x2930; // GameTime_t
pub const m_bJustPulledPin: usize = 0x2934; // bool
pub const m_nNextHoldTick: usize = 0x2938; // GameTick_t
pub const m_flNextHoldFrac: usize = 0x293C; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0x2940; // CHandle<C_CSWeaponBase>
}
// Parent: C_FuncBrush
// Fields count: 8
@ -529,7 +531,7 @@ pub mod cs2_dumper {
pub const m_flLastGrassBurnThink: usize = 0x821C; // float32
}
// Parent: C_CSPlayerPawnBase
// Fields count: 52
// Fields count: 99
//
// Metadata:
// NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*)
@ -551,6 +553,7 @@ pub mod cs2_dumper {
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t)
// NetworkVarNames: m_bHasFemaleVoice (bool)
// NetworkVarNames: m_szLastPlaceName (char)
@ -579,59 +582,135 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bRagdollDamageHeadshot (bool)
// NetworkVarNames: m_vRagdollServerOrigin (Vector)
// NetworkVarNames: m_qDeathEyeAngles (QAngle)
// NetworkVarNames: m_bLeftHanded (bool)
// NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t)
// NetworkVarNames: m_flViewmodelOffsetX (float)
// NetworkVarNames: m_flViewmodelOffsetY (float)
// NetworkVarNames: m_flViewmodelOffsetZ (float)
// NetworkVarNames: m_flViewmodelFOV (float)
// NetworkVarNames: m_vecPlayerPatchEconIndices (uint32)
// NetworkVarNames: m_GunGameImmunityColor (Color)
// NetworkVarNames: m_bIsWalking (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_bIsScoped (bool)
// NetworkVarNames: m_bResumeZoom (bool)
// NetworkVarNames: m_bIsDefusing (bool)
// NetworkVarNames: m_bIsGrabbingHostage (bool)
// NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t)
// NetworkVarNames: m_flEmitSoundTime (GameTime_t)
// NetworkVarNames: m_bInNoDefuseArea (bool)
// NetworkVarNames: m_nWhichBombZone (int)
// NetworkVarNames: m_iShotsFired (int)
// NetworkVarNames: m_flVelocityModifier (float)
// NetworkVarNames: m_flHitHeading (float)
// NetworkVarNames: m_nHitBodyPart (int)
// NetworkVarNames: m_bWaitForNoAttack (bool)
// NetworkVarNames: m_bKilledByHeadshot (bool)
// NetworkVarNames: m_ArmorValue (int32)
// NetworkVarNames: m_unCurrentEquipmentValue (uint16)
// NetworkVarNames: m_unRoundStartEquipmentValue (uint16)
// NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16)
// NetworkVarNames: m_nLastKillerIndex (CEntityIndex)
pub mod C_CSPlayerPawn {
pub const m_pBulletServices: usize = 0x16B8; // CCSPlayer_BulletServices*
pub const m_pHostageServices: usize = 0x16C0; // CCSPlayer_HostageServices*
pub const m_pBuyServices: usize = 0x16C8; // CCSPlayer_BuyServices*
pub const m_pGlowServices: usize = 0x16D0; // CCSPlayer_GlowServices*
pub const m_pActionTrackingServices: usize = 0x16D8; // CCSPlayer_ActionTrackingServices*
pub const m_flHealthShotBoostExpirationTime: usize = 0x16E0; // GameTime_t
pub const m_flLastFiredWeaponTime: usize = 0x16E4; // GameTime_t
pub const m_bHasFemaleVoice: usize = 0x16E8; // bool
pub const m_flLandseconds: usize = 0x16EC; // float32
pub const m_flOldFallVelocity: usize = 0x16F0; // float32
pub const m_szLastPlaceName: usize = 0x16F4; // char[18]
pub const m_bPrevDefuser: usize = 0x1706; // bool
pub const m_bPrevHelmet: usize = 0x1707; // bool
pub const m_nPrevArmorVal: usize = 0x1708; // int32
pub const m_nPrevGrenadeAmmoCount: usize = 0x170C; // int32
pub const m_unPreviousWeaponHash: usize = 0x1710; // uint32
pub const m_unWeaponHash: usize = 0x1714; // uint32
pub const m_bInBuyZone: usize = 0x1718; // bool
pub const m_bPreviouslyInBuyZone: usize = 0x1719; // bool
pub const m_aimPunchAngle: usize = 0x171C; // QAngle
pub const m_aimPunchAngleVel: usize = 0x1728; // QAngle
pub const m_aimPunchTickBase: usize = 0x1734; // int32
pub const m_aimPunchTickFraction: usize = 0x1738; // float32
pub const m_aimPunchCache: usize = 0x1740; // CUtlVector<QAngle>
pub const m_bInLanding: usize = 0x1760; // bool
pub const m_flLandingTime: usize = 0x1764; // float32
pub const m_bInHostageRescueZone: usize = 0x1768; // bool
pub const m_bInBombZone: usize = 0x1769; // bool
pub const m_bIsBuyMenuOpen: usize = 0x176A; // bool
pub const m_flTimeOfLastInjury: usize = 0x176C; // GameTime_t
pub const m_flNextSprayDecalTime: usize = 0x1770; // GameTime_t
pub const m_iRetakesOffering: usize = 0x1888; // int32
pub const m_iRetakesOfferingCard: usize = 0x188C; // int32
pub const m_bRetakesHasDefuseKit: usize = 0x1890; // bool
pub const m_bRetakesMVPLastRound: usize = 0x1891; // bool
pub const m_iRetakesMVPBoostItem: usize = 0x1894; // int32
pub const m_RetakesMVPBoostExtraUtility: usize = 0x1898; // loadout_slot_t
pub const m_bNeedToReApplyGloves: usize = 0x18B8; // bool
pub const m_EconGloves: usize = 0x18C0; // C_EconItemView
pub const m_nEconGlovesChanged: usize = 0x2C10; // uint8
pub const m_bMustSyncRagdollState: usize = 0x2C11; // bool
pub const m_nRagdollDamageBone: usize = 0x2C14; // int32
pub const m_vRagdollDamageForce: usize = 0x2C18; // Vector
pub const m_vRagdollDamagePosition: usize = 0x2C24; // Vector
pub const m_szRagdollDamageWeaponName: usize = 0x2C30; // char[64]
pub const m_bRagdollDamageHeadshot: usize = 0x2C70; // bool
pub const m_vRagdollServerOrigin: usize = 0x2C74; // Vector
pub const m_bLastHeadBoneTransformIsValid: usize = 0x3288; // bool
pub const m_lastLandTime: usize = 0x328C; // GameTime_t
pub const m_bOnGroundLastTick: usize = 0x3290; // bool
pub const m_qDeathEyeAngles: usize = 0x32AC; // QAngle
pub const m_bSkipOneHeadConstraintUpdate: usize = 0x32B8; // bool
pub const m_pBulletServices: usize = 0x1410; // CCSPlayer_BulletServices*
pub const m_pHostageServices: usize = 0x1418; // CCSPlayer_HostageServices*
pub const m_pBuyServices: usize = 0x1420; // CCSPlayer_BuyServices*
pub const m_pGlowServices: usize = 0x1428; // CCSPlayer_GlowServices*
pub const m_pActionTrackingServices: usize = 0x1430; // CCSPlayer_ActionTrackingServices*
pub const m_flHealthShotBoostExpirationTime: usize = 0x1438; // GameTime_t
pub const m_flLastFiredWeaponTime: usize = 0x143C; // GameTime_t
pub const m_bHasFemaleVoice: usize = 0x1440; // bool
pub const m_flLandingTimeSeconds: usize = 0x1444; // float32
pub const m_flOldFallVelocity: usize = 0x1448; // float32
pub const m_szLastPlaceName: usize = 0x144C; // char[18]
pub const m_bPrevDefuser: usize = 0x145E; // bool
pub const m_bPrevHelmet: usize = 0x145F; // bool
pub const m_nPrevArmorVal: usize = 0x1460; // int32
pub const m_nPrevGrenadeAmmoCount: usize = 0x1464; // int32
pub const m_unPreviousWeaponHash: usize = 0x1468; // uint32
pub const m_unWeaponHash: usize = 0x146C; // uint32
pub const m_bInBuyZone: usize = 0x1470; // bool
pub const m_bPreviouslyInBuyZone: usize = 0x1471; // bool
pub const m_aimPunchAngle: usize = 0x1474; // QAngle
pub const m_aimPunchAngleVel: usize = 0x1480; // QAngle
pub const m_aimPunchTickBase: usize = 0x148C; // int32
pub const m_aimPunchTickFraction: usize = 0x1490; // float32
pub const m_aimPunchCache: usize = 0x1498; // CUtlVector<QAngle>
pub const m_bInLanding: usize = 0x14B8; // bool
pub const m_flLandingStartTime: usize = 0x14BC; // float32
pub const m_bInHostageRescueZone: usize = 0x14C0; // bool
pub const m_bInBombZone: usize = 0x14C1; // bool
pub const m_bIsBuyMenuOpen: usize = 0x14C2; // bool
pub const m_flTimeOfLastInjury: usize = 0x14C4; // GameTime_t
pub const m_flNextSprayDecalTime: usize = 0x14C8; // GameTime_t
pub const m_iRetakesOffering: usize = 0x15E0; // int32
pub const m_iRetakesOfferingCard: usize = 0x15E4; // int32
pub const m_bRetakesHasDefuseKit: usize = 0x15E8; // bool
pub const m_bRetakesMVPLastRound: usize = 0x15E9; // bool
pub const m_iRetakesMVPBoostItem: usize = 0x15EC; // int32
pub const m_RetakesMVPBoostExtraUtility: usize = 0x15F0; // loadout_slot_t
pub const m_bNeedToReApplyGloves: usize = 0x1610; // bool
pub const m_EconGloves: usize = 0x1618; // C_EconItemView
pub const m_nEconGlovesChanged: usize = 0x2968; // uint8
pub const m_bMustSyncRagdollState: usize = 0x2969; // bool
pub const m_nRagdollDamageBone: usize = 0x296C; // int32
pub const m_vRagdollDamageForce: usize = 0x2970; // Vector
pub const m_vRagdollDamagePosition: usize = 0x297C; // Vector
pub const m_szRagdollDamageWeaponName: usize = 0x2988; // char[64]
pub const m_bRagdollDamageHeadshot: usize = 0x29C8; // bool
pub const m_vRagdollServerOrigin: usize = 0x29CC; // Vector
pub const m_bLastHeadBoneTransformIsValid: usize = 0x2FE0; // bool
pub const m_lastLandTime: usize = 0x2FE4; // GameTime_t
pub const m_bOnGroundLastTick: usize = 0x2FE8; // bool
pub const m_qDeathEyeAngles: usize = 0x3004; // QAngle
pub const m_bSkipOneHeadConstraintUpdate: usize = 0x3010; // bool
pub const m_bLeftHanded: usize = 0x3011; // bool
pub const m_fSwitchedHandednessTime: usize = 0x3014; // GameTime_t
pub const m_flViewmodelOffsetX: usize = 0x3018; // float32
pub const m_flViewmodelOffsetY: usize = 0x301C; // float32
pub const m_flViewmodelOffsetZ: usize = 0x3020; // float32
pub const m_flViewmodelFOV: usize = 0x3024; // float32
pub const m_vecPlayerPatchEconIndices: usize = 0x3028; // uint32[5]
pub const m_GunGameImmunityColor: usize = 0x3060; // Color
pub const m_vecBulletHitModels: usize = 0x30B0; // CUtlVector<C_BulletHitModel*>
pub const m_bIsWalking: usize = 0x30C8; // bool
pub const m_thirdPersonHeading: usize = 0x30D0; // QAngle
pub const m_flSlopeDropOffset: usize = 0x30E8; // float32
pub const m_flSlopeDropHeight: usize = 0x30F8; // float32
pub const m_vHeadConstraintOffset: usize = 0x3108; // Vector
pub const m_entitySpottedState: usize = 0x3120; // EntitySpottedState_t
pub const m_bIsScoped: usize = 0x3138; // bool
pub const m_bResumeZoom: usize = 0x3139; // bool
pub const m_bIsDefusing: usize = 0x313A; // bool
pub const m_bIsGrabbingHostage: usize = 0x313B; // bool
pub const m_iBlockingUseActionInProgress: usize = 0x313C; // CSPlayerBlockingUseAction_t
pub const m_flEmitSoundTime: usize = 0x3140; // GameTime_t
pub const m_bInNoDefuseArea: usize = 0x3144; // bool
pub const m_nWhichBombZone: usize = 0x3148; // int32
pub const m_iShotsFired: usize = 0x314C; // int32
pub const m_flVelocityModifier: usize = 0x3150; // float32
pub const m_flHitHeading: usize = 0x3154; // float32
pub const m_nHitBodyPart: usize = 0x3158; // int32
pub const m_bWaitForNoAttack: usize = 0x315C; // bool
pub const m_ignoreLadderJumpTime: usize = 0x3160; // float32
pub const m_bKilledByHeadshot: usize = 0x3165; // bool
pub const m_ArmorValue: usize = 0x3168; // int32
pub const m_unCurrentEquipmentValue: usize = 0x316C; // uint16
pub const m_unRoundStartEquipmentValue: usize = 0x316E; // uint16
pub const m_unFreezetimeEndEquipmentValue: usize = 0x3170; // uint16
pub const m_nLastKillerIndex: usize = 0x3174; // CEntityIndex
pub const m_bOldIsScoped: usize = 0x3178; // bool
pub const m_bHasDeathInfo: usize = 0x3179; // bool
pub const m_flDeathInfoTime: usize = 0x317C; // float32
pub const m_vecDeathInfoOrigin: usize = 0x3180; // Vector
pub const m_grenadeParameterStashTime: usize = 0x318C; // GameTime_t
pub const m_bGrenadeParametersStashed: usize = 0x3190; // bool
pub const m_angStashedShootAngles: usize = 0x3194; // QAngle
pub const m_vecStashedGrenadeThrowPosition: usize = 0x31A0; // Vector
pub const m_vecStashedVelocity: usize = 0x31AC; // Vector
pub const m_angShootAngleHistory: usize = 0x31B8; // QAngle[2]
pub const m_vecThrowPositionHistory: usize = 0x31D0; // Vector[2]
pub const m_vecVelocityHistory: usize = 0x31E8; // Vector[2]
}
// Parent: C_RagdollProp
// Fields count: 7
@ -816,16 +895,6 @@ pub mod cs2_dumper {
pub const m_flRotation: usize = 0x268; // float32
pub const m_bFlipHorizontal: usize = 0x26C; // bool
}
// Parent: CBaseAnimGraph
// Fields count: 6
pub mod C_PickUpModelSlerper {
pub const m_hPlayerParent: usize = 0xE78; // CHandle<C_BaseEntity>
pub const m_hItem: usize = 0xE7C; // CHandle<C_BaseEntity>
pub const m_flTimePickedUp: usize = 0xE80; // float32
pub const m_angOriginal: usize = 0xE84; // QAngle
pub const m_vecPosOriginal: usize = 0xE90; // Vector
pub const m_angRandom: usize = 0xEA0; // QAngle
}
// Parent: C_BaseEntity
// Fields count: 17
//
@ -867,8 +936,9 @@ pub mod cs2_dumper {
pub const m_bEnabled: usize = 0x1711; // bool
}
// Parent: CBaseAnimGraph
// Fields count: 0
// Fields count: 1
pub mod C_ViewmodelAttachmentModel {
pub const m_bShouldFrontFaceCullLeftHanded: usize = 0xE78; // bool
}
// Parent: None
// Fields count: 2
@ -914,7 +984,7 @@ pub mod cs2_dumper {
pub const m_flLastShotFOV: usize = 0x224; // float32
}
// Parent: C_BasePlayerPawn
// Fields count: 142
// Fields count: 67
//
// Metadata:
// MNetworkExcludeByName
@ -922,210 +992,92 @@ pub mod cs2_dumper {
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*)
// NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*)
// NetworkVarNames: m_bIsScoped (bool)
// NetworkVarNames: m_bIsWalking (bool)
// NetworkVarNames: m_bResumeZoom (bool)
// NetworkVarNames: m_iPlayerState (CSPlayerState)
// NetworkVarNames: m_bIsDefusing (bool)
// NetworkVarNames: m_bIsGrabbingHostage (bool)
// NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t)
// NetworkVarNames: m_bIsRescuing (bool)
// NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t)
// NetworkVarNames: m_bGunGameImmunity (bool)
// NetworkVarNames: m_GunGameImmunityColor (Color)
// NetworkVarNames: m_bHasMovedSinceSpawn (bool)
// NetworkVarNames: m_fMolotovUseTime (float)
// NetworkVarNames: m_fMolotovDamageTime (float)
// NetworkVarNames: m_nWhichBombZone (int)
// NetworkVarNames: m_bInNoDefuseArea (bool)
// NetworkVarNames: m_iThrowGrenadeCounter (int)
// NetworkVarNames: m_bWaitForNoAttack (bool)
// NetworkVarNames: m_flGuardianTooFarDistFrac (float)
// NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t)
// NetworkVarNames: m_bKilledByTaser (bool)
// NetworkVarNames: m_iMoveState (int)
// NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool)
// NetworkVarNames: m_flLowerBodyYawTarget (float)
// NetworkVarNames: m_bStrafing (bool)
// NetworkVarNames: m_flEmitSoundTime (GameTime_t)
// NetworkVarNames: m_iAddonBits (int)
// NetworkVarNames: m_iPrimaryAddon (int)
// NetworkVarNames: m_iSecondaryAddon (int)
// NetworkVarNames: m_iProgressBarDuration (int)
// NetworkVarNames: m_flProgressBarStartTime (float)
// NetworkVarNames: m_iDirection (int)
// NetworkVarNames: m_iShotsFired (int)
// NetworkVarNames: m_bNightVisionOn (bool)
// NetworkVarNames: m_bHasNightVision (bool)
// NetworkVarNames: m_flVelocityModifier (float)
// NetworkVarNames: m_flHitHeading (float)
// NetworkVarNames: m_nHitBodyPart (int)
// NetworkVarNames: m_iStartAccount (int)
// NetworkVarNames: m_flFlashMaxAlpha (float)
// NetworkVarNames: m_flFlashDuration (float)
// NetworkVarNames: m_unCurrentEquipmentValue (uint16)
// NetworkVarNames: m_unRoundStartEquipmentValue (uint16)
// NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16)
// NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int)
// NetworkVarNames: m_ArmorValue (int32)
// NetworkVarNames: m_bHud_MiniScoreHidden (bool)
// NetworkVarNames: m_bHud_RadarHidden (bool)
// NetworkVarNames: m_nLastKillerIndex (CEntityIndex)
// NetworkVarNames: m_nLastConcurrentKilled (int)
// NetworkVarNames: m_nDeathCamMusic (int)
// NetworkVarNames: m_cycleLatch (int)
// NetworkVarNames: m_vecPlayerPatchEconIndices (uint32)
// NetworkVarNames: m_bHideTargetID (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_nSurvivalTeamNumber (int)
// NetworkVarNames: m_bKilledByHeadshot (bool)
// NetworkVarNames: m_hOriginalController (CHandle<CCSPlayerController>)
pub mod C_CSPlayerPawnBase {
pub const m_pPingServices: usize = 0x1260; // CCSPlayer_PingServices*
pub const m_pViewModelServices: usize = 0x1268; // CPlayer_ViewModelServices*
pub const m_fRenderingClipPlane: usize = 0x1278; // float32[4]
pub const m_nLastClipPlaneSetupFrame: usize = 0x1288; // int32
pub const m_vecLastClipCameraPos: usize = 0x128C; // Vector
pub const m_vecLastClipCameraForward: usize = 0x1298; // Vector
pub const m_bClipHitStaticWorld: usize = 0x12A4; // bool
pub const m_bCachedPlaneIsValid: usize = 0x12A5; // bool
pub const m_pClippingWeapon: usize = 0x12A8; // C_CSWeaponBase*
pub const m_previousPlayerState: usize = 0x12B0; // CSPlayerState
pub const m_flLastCollisionCeiling: usize = 0x12B4; // float32
pub const m_flLastCollisionCeilingChangeTime: usize = 0x12B8; // float32
pub const m_grenadeParameterStashTime: usize = 0x12D8; // GameTime_t
pub const m_bGrenadeParametersStashed: usize = 0x12DC; // bool
pub const m_angStashedShootAngles: usize = 0x12E0; // QAngle
pub const m_vecStashedGrenadeThrowPosition: usize = 0x12EC; // Vector
pub const m_vecStashedVelocity: usize = 0x12F8; // Vector
pub const m_angShootAngleHistory: usize = 0x1304; // QAngle[2]
pub const m_vecThrowPositionHistory: usize = 0x131C; // Vector[2]
pub const m_vecVelocityHistory: usize = 0x1334; // Vector[2]
pub const m_thirdPersonHeading: usize = 0x1350; // QAngle
pub const m_flSlopeDropOffset: usize = 0x1368; // float32
pub const m_flSlopeDropHeight: usize = 0x1378; // float32
pub const m_vHeadConstraintOffset: usize = 0x1388; // Vector
pub const m_bIsScoped: usize = 0x13A0; // bool
pub const m_bIsWalking: usize = 0x13A1; // bool
pub const m_bResumeZoom: usize = 0x13A2; // bool
pub const m_iPlayerState: usize = 0x13A4; // CSPlayerState
pub const m_bIsDefusing: usize = 0x13A8; // bool
pub const m_bIsGrabbingHostage: usize = 0x13A9; // bool
pub const m_iBlockingUseActionInProgress: usize = 0x13AC; // CSPlayerBlockingUseAction_t
pub const m_bIsRescuing: usize = 0x13B0; // bool
pub const m_fImmuneToGunGameDamageTime: usize = 0x13B4; // GameTime_t
pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x13B8; // GameTime_t
pub const m_bGunGameImmunity: usize = 0x13BC; // bool
pub const m_GunGameImmunityColor: usize = 0x13BD; // Color
pub const m_bHasMovedSinceSpawn: usize = 0x13C1; // bool
pub const m_fMolotovUseTime: usize = 0x13C4; // float32
pub const m_fMolotovDamageTime: usize = 0x13C8; // float32
pub const m_nWhichBombZone: usize = 0x13CC; // int32
pub const m_bInNoDefuseArea: usize = 0x13D0; // bool
pub const m_iThrowGrenadeCounter: usize = 0x13D4; // int32
pub const m_bWaitForNoAttack: usize = 0x13D8; // bool
pub const m_flGuardianTooFarDistFrac: usize = 0x13DC; // float32
pub const m_flDetectedByEnemySensorTime: usize = 0x13E0; // GameTime_t
pub const m_flNextGuardianTooFarWarning: usize = 0x13E4; // float32
pub const m_bSuppressGuardianTooFarWarningAudio: usize = 0x13E8; // bool
pub const m_bKilledByTaser: usize = 0x13E9; // bool
pub const m_iMoveState: usize = 0x13EC; // int32
pub const m_bCanMoveDuringFreezePeriod: usize = 0x13F0; // bool
pub const m_flLowerBodyYawTarget: usize = 0x13F4; // float32
pub const m_bStrafing: usize = 0x13F8; // bool
pub const m_flLastSpawnTimeIndex: usize = 0x13FC; // GameTime_t
pub const m_flEmitSoundTime: usize = 0x1400; // GameTime_t
pub const m_iAddonBits: usize = 0x1404; // int32
pub const m_iPrimaryAddon: usize = 0x1408; // int32
pub const m_iSecondaryAddon: usize = 0x140C; // int32
pub const m_iProgressBarDuration: usize = 0x1410; // int32
pub const m_flProgressBarStartTime: usize = 0x1414; // float32
pub const m_iDirection: usize = 0x1418; // int32
pub const m_iShotsFired: usize = 0x141C; // int32
pub const m_bNightVisionOn: usize = 0x1420; // bool
pub const m_bHasNightVision: usize = 0x1421; // bool
pub const m_flVelocityModifier: usize = 0x1424; // float32
pub const m_flHitHeading: usize = 0x1428; // float32
pub const m_nHitBodyPart: usize = 0x142C; // int32
pub const m_iStartAccount: usize = 0x1430; // int32
pub const m_vecIntroStartEyePosition: usize = 0x1434; // Vector
pub const m_vecIntroStartPlayerForward: usize = 0x1440; // Vector
pub const m_flClientDeathTime: usize = 0x144C; // GameTime_t
pub const m_flNightVisionAlpha: usize = 0x1450; // float32
pub const m_bScreenTearFrameCaptured: usize = 0x1454; // bool
pub const m_flFlashBangTime: usize = 0x1458; // float32
pub const m_flFlashScreenshotAlpha: usize = 0x145C; // float32
pub const m_flFlashOverlayAlpha: usize = 0x1460; // float32
pub const m_bFlashBuildUp: usize = 0x1464; // bool
pub const m_bFlashDspHasBeenCleared: usize = 0x1465; // bool
pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x1466; // bool
pub const m_flFlashMaxAlpha: usize = 0x1468; // float32
pub const m_flFlashDuration: usize = 0x146C; // float32
pub const m_lastStandingPos: usize = 0x1470; // Vector
pub const m_vecLastMuzzleFlashPos: usize = 0x147C; // Vector
pub const m_angLastMuzzleFlashAngle: usize = 0x1488; // QAngle
pub const m_hMuzzleFlashShape: usize = 0x1494; // CHandle<C_BaseEntity>
pub const m_iHealthBarRenderMaskIndex: usize = 0x1498; // int32
pub const m_flHealthFadeValue: usize = 0x149C; // float32
pub const m_flHealthFadeAlpha: usize = 0x14A0; // float32
pub const m_nMyCollisionGroup: usize = 0x14A4; // int32
pub const m_ignoreLadderJumpTime: usize = 0x14A8; // float32
pub const m_ladderSurpressionTimer: usize = 0x14B0; // CountdownTimer
pub const m_lastLadderNormal: usize = 0x14C8; // Vector
pub const m_lastLadderPos: usize = 0x14D4; // Vector
pub const m_flDeathCCWeight: usize = 0x14E8; // float32
pub const m_bOldIsScoped: usize = 0x14EC; // bool
pub const m_flPrevRoundEndTime: usize = 0x14F0; // float32
pub const m_flPrevMatchEndTime: usize = 0x14F4; // float32
pub const m_unCurrentEquipmentValue: usize = 0x14F8; // uint16
pub const m_unRoundStartEquipmentValue: usize = 0x14FA; // uint16
pub const m_unFreezetimeEndEquipmentValue: usize = 0x14FC; // uint16
pub const m_vecThirdPersonViewPositionOverride: usize = 0x1500; // Vector
pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x150C; // int32
pub const m_ArmorValue: usize = 0x1510; // int32
pub const m_angEyeAngles: usize = 0x1518; // QAngle
pub const m_fNextThinkPushAway: usize = 0x1530; // float32
pub const m_bShouldAutobuyDMWeapons: usize = 0x1534; // bool
pub const m_bShouldAutobuyNow: usize = 0x1535; // bool
pub const m_bHud_MiniScoreHidden: usize = 0x1536; // bool
pub const m_bHud_RadarHidden: usize = 0x1537; // bool
pub const m_nLastKillerIndex: usize = 0x1538; // CEntityIndex
pub const m_nLastConcurrentKilled: usize = 0x153C; // int32
pub const m_nDeathCamMusic: usize = 0x1540; // int32
pub const m_iIDEntIndex: usize = 0x1544; // CEntityIndex
pub const m_delayTargetIDTimer: usize = 0x1548; // CountdownTimer
pub const m_iTargetedWeaponEntIndex: usize = 0x1560; // CEntityIndex
pub const m_iOldIDEntIndex: usize = 0x1564; // CEntityIndex
pub const m_holdTargetIDTimer: usize = 0x1568; // CountdownTimer
pub const m_flCurrentMusicStartTime: usize = 0x1584; // float32
pub const m_flMusicRoundStartTime: usize = 0x1588; // float32
pub const m_bDeferStartMusicOnWarmup: usize = 0x158C; // bool
pub const m_cycleLatch: usize = 0x1590; // int32
pub const m_serverIntendedCycle: usize = 0x1594; // float32
pub const m_vecPlayerPatchEconIndices: usize = 0x1598; // uint32[5]
pub const m_bHideTargetID: usize = 0x15B4; // bool
pub const m_flLastSmokeOverlayAlpha: usize = 0x15B8; // float32
pub const m_flLastSmokeAge: usize = 0x15BC; // float32
pub const m_vLastSmokeOverlayColor: usize = 0x15C0; // Vector
pub const m_nPlayerSmokedFx: usize = 0x15CC; // ParticleIndex_t
pub const m_nPlayerInfernoBodyFx: usize = 0x15D0; // ParticleIndex_t
pub const m_nPlayerInfernoFootFx: usize = 0x15D4; // ParticleIndex_t
pub const m_flNextMagDropTime: usize = 0x15D8; // float32
pub const m_nLastMagDropAttachmentIndex: usize = 0x15DC; // int32
pub const m_vecBulletHitModels: usize = 0x15E0; // CUtlVector<C_BulletHitModel*>
pub const m_vecPickupModelSlerpers: usize = 0x15F8; // CUtlVector<C_PickUpModelSlerper*>
pub const m_vecLastAliveLocalVelocity: usize = 0x1610; // Vector
pub const m_entitySpottedState: usize = 0x1638; // EntitySpottedState_t
pub const m_nSurvivalTeamNumber: usize = 0x1650; // int32
pub const m_bGuardianShouldSprayCustomXMark: usize = 0x1654; // bool
pub const m_bHasDeathInfo: usize = 0x1655; // bool
pub const m_flDeathInfoTime: usize = 0x1658; // float32
pub const m_vecDeathInfoOrigin: usize = 0x165C; // Vector
pub const m_bKilledByHeadshot: usize = 0x1668; // bool
pub const m_hOriginalController: usize = 0x166C; // CHandle<CCSPlayerController>
pub const m_pPingServices: usize = 0x1258; // CCSPlayer_PingServices*
pub const m_pViewModelServices: usize = 0x1260; // CPlayer_ViewModelServices*
pub const m_fRenderingClipPlane: usize = 0x1268; // float32[4]
pub const m_nLastClipPlaneSetupFrame: usize = 0x1278; // int32
pub const m_vecLastClipCameraPos: usize = 0x127C; // Vector
pub const m_vecLastClipCameraForward: usize = 0x1288; // Vector
pub const m_bClipHitStaticWorld: usize = 0x1294; // bool
pub const m_bCachedPlaneIsValid: usize = 0x1295; // bool
pub const m_pClippingWeapon: usize = 0x1298; // C_CSWeaponBase*
pub const m_previousPlayerState: usize = 0x12A0; // CSPlayerState
pub const m_iPlayerState: usize = 0x12A4; // CSPlayerState
pub const m_bIsRescuing: usize = 0x12A8; // bool
pub const m_fImmuneToGunGameDamageTime: usize = 0x12AC; // GameTime_t
pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x12B0; // GameTime_t
pub const m_bGunGameImmunity: usize = 0x12B4; // bool
pub const m_bHasMovedSinceSpawn: usize = 0x12B5; // bool
pub const m_fMolotovUseTime: usize = 0x12B8; // float32
pub const m_fMolotovDamageTime: usize = 0x12BC; // float32
pub const m_iThrowGrenadeCounter: usize = 0x12C0; // int32
pub const m_flLastSpawnTimeIndex: usize = 0x12C4; // GameTime_t
pub const m_iProgressBarDuration: usize = 0x12C8; // int32
pub const m_flProgressBarStartTime: usize = 0x12CC; // float32
pub const m_vecIntroStartEyePosition: usize = 0x12D0; // Vector
pub const m_vecIntroStartPlayerForward: usize = 0x12DC; // Vector
pub const m_flClientDeathTime: usize = 0x12E8; // GameTime_t
pub const m_bScreenTearFrameCaptured: usize = 0x12EC; // bool
pub const m_flFlashBangTime: usize = 0x12F0; // float32
pub const m_flFlashScreenshotAlpha: usize = 0x12F4; // float32
pub const m_flFlashOverlayAlpha: usize = 0x12F8; // float32
pub const m_bFlashBuildUp: usize = 0x12FC; // bool
pub const m_bFlashDspHasBeenCleared: usize = 0x12FD; // bool
pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x12FE; // bool
pub const m_flFlashMaxAlpha: usize = 0x1300; // float32
pub const m_flFlashDuration: usize = 0x1304; // float32
pub const m_iHealthBarRenderMaskIndex: usize = 0x1308; // int32
pub const m_flHealthFadeValue: usize = 0x130C; // float32
pub const m_flHealthFadeAlpha: usize = 0x1310; // float32
pub const m_flDeathCCWeight: usize = 0x1320; // float32
pub const m_flPrevRoundEndTime: usize = 0x1324; // float32
pub const m_flPrevMatchEndTime: usize = 0x1328; // float32
pub const m_angEyeAngles: usize = 0x1330; // QAngle
pub const m_fNextThinkPushAway: usize = 0x1348; // float32
pub const m_bShouldAutobuyDMWeapons: usize = 0x134C; // bool
pub const m_bShouldAutobuyNow: usize = 0x134D; // bool
pub const m_bHud_MiniScoreHidden: usize = 0x134E; // bool
pub const m_bHud_RadarHidden: usize = 0x134F; // bool
pub const m_iIDEntIndex: usize = 0x1350; // CEntityIndex
pub const m_delayTargetIDTimer: usize = 0x1358; // CountdownTimer
pub const m_iTargetedWeaponEntIndex: usize = 0x1370; // CEntityIndex
pub const m_iOldIDEntIndex: usize = 0x1374; // CEntityIndex
pub const m_holdTargetIDTimer: usize = 0x1378; // CountdownTimer
pub const m_flCurrentMusicStartTime: usize = 0x1394; // float32
pub const m_flMusicRoundStartTime: usize = 0x1398; // float32
pub const m_bDeferStartMusicOnWarmup: usize = 0x139C; // bool
pub const m_cycleLatch: usize = 0x13A0; // int32
pub const m_serverIntendedCycle: usize = 0x13A4; // float32
pub const m_flLastSmokeOverlayAlpha: usize = 0x13A8; // float32
pub const m_flLastSmokeAge: usize = 0x13AC; // float32
pub const m_vLastSmokeOverlayColor: usize = 0x13B0; // Vector
pub const m_nPlayerSmokedFx: usize = 0x13BC; // ParticleIndex_t
pub const m_nPlayerInfernoBodyFx: usize = 0x13C0; // ParticleIndex_t
pub const m_nPlayerInfernoFootFx: usize = 0x13C4; // ParticleIndex_t
pub const m_flNextMagDropTime: usize = 0x13C8; // float32
pub const m_nLastMagDropAttachmentIndex: usize = 0x13CC; // int32
pub const m_vecLastAliveLocalVelocity: usize = 0x13D0; // Vector
pub const m_bGuardianShouldSprayCustomXMark: usize = 0x13F8; // bool
pub const m_hOriginalController: usize = 0x1400; // CHandle<CCSPlayerController>
}
// Parent: C_WeaponBaseItem
// Fields count: 0
@ -1247,9 +1199,9 @@ pub mod cs2_dumper {
// Parent: C_CSPlayerPawn
// Fields count: 3
pub mod C_CSGO_PreviewPlayer {
pub const m_animgraph: usize = 0x32C0; // CUtlString
pub const m_animgraphCharacterModeString: usize = 0x32C8; // CGlobalSymbol
pub const m_flInitialModelScale: usize = 0x32D0; // float32
pub const m_animgraph: usize = 0x3200; // CUtlString
pub const m_animgraphCharacterModeString: usize = 0x3208; // CGlobalSymbol
pub const m_flInitialModelScale: usize = 0x3210; // float32
}
// Parent: CSkeletonAnimationController
// Fields count: 13
@ -2522,12 +2474,13 @@ pub mod cs2_dumper {
pub mod C_SensorGrenade {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 1
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
pub mod C_WeaponTaser {
pub const m_fFireTime: usize = 0x2928; // GameTime_t
pub const m_fFireTime: usize = 0x2938; // GameTime_t
pub const m_nLastAttackTick: usize = 0x293C; // int32
}
// Parent: C_CSWeaponBase
// Fields count: 2
@ -2536,8 +2489,8 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
pub mod C_Fists {
pub const m_bPlayingUninterruptableAct: usize = 0x2908; // bool
pub const m_nUninterruptableActivity: usize = 0x290C; // PlayerAnimEvent_t
pub const m_bPlayingUninterruptableAct: usize = 0x2918; // bool
pub const m_nUninterruptableActivity: usize = 0x291C; // PlayerAnimEvent_t
}
// Parent: C_PhysicsProp
// Fields count: 0

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas {
// Module: libengine2.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas {
// Module: libhost.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas {
// Module: libmaterialsystem2.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas {
// Module: libnetworksystem.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas {
// Module: libpanorama.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas {
// Module: libparticles.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas {
// Module: libpulse_system.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas {
// Module: librendersystemvulkan.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas {
// Module: libresourcesystem.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas {
// Module: libscenesystem.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas {
// Module: libschemasystem.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,10 +1,10 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas {
// Module: libserver.so
// Classes count: 218
// Enums count: 126
// Enums count: 128
public static class LibserverSo {
// Alignment: 4
// Members count: 3
@ -1030,11 +1030,12 @@ namespace CS2Dumper.Schemas {
TrackOrientation_FacePathAngles = 0x2
}
// Alignment: 4
// Members count: 3
// Members count: 4
public enum WeaponSwitchReason_t : uint {
eDrawn = 0x0,
eEquipped = 0x1,
eUserInitiatedSwitchToLast = 0x2
eUserInitiatedSwitchToLast = 0x2,
eUserInitiatedSwitchHands = 0x3
}
// Alignment: 4
// Members count: 2
@ -1637,13 +1638,13 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
public static class CFists {
public const nint m_bPlayingUninterruptableAct = 0x1198; // bool
public const nint m_nUninterruptableActivity = 0x119C; // PlayerAnimEvent_t
public const nint m_bRestorePrevWep = 0x11A0; // bool
public const nint m_hWeaponBeforePrevious = 0x11A4; // CHandle<CBasePlayerWeapon>
public const nint m_hWeaponPrevious = 0x11A8; // CHandle<CBasePlayerWeapon>
public const nint m_bDelayedHardPunchIncoming = 0x11AC; // bool
public const nint m_bDestroyAfterTaunt = 0x11AD; // bool
public const nint m_bPlayingUninterruptableAct = 0x11A0; // bool
public const nint m_nUninterruptableActivity = 0x11A4; // PlayerAnimEvent_t
public const nint m_bRestorePrevWep = 0x11A8; // bool
public const nint m_hWeaponBeforePrevious = 0x11AC; // CHandle<CBasePlayerWeapon>
public const nint m_hWeaponPrevious = 0x11B0; // CHandle<CBasePlayerWeapon>
public const nint m_bDelayedHardPunchIncoming = 0x11B4; // bool
public const nint m_bDestroyAfterTaunt = 0x11B5; // bool
}
// Parent: CBaseTrigger
// Fields count: 1
@ -1803,7 +1804,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flAveWindSpeed = 0x4; // float32
}
// Parent: CCSWeaponBase
// Fields count: 13
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_bRedraw (bool)
@ -1815,24 +1816,26 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_flThrowStrength (float)
// NetworkVarNames: m_flThrowStrengthApproach (float)
// NetworkVarNames: m_fDropTime (GameTime_t)
// NetworkVarNames: m_fPinPullTime (GameTime_t)
// NetworkVarNames: m_bJustPulledPin (bool)
// NetworkVarNames: m_nNextHoldTick (GameTick_t)
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
public static class CBaseCSGrenade {
public const nint m_bRedraw = 0x1198; // bool
public const nint m_bIsHeldByPlayer = 0x1199; // bool
public const nint m_bPinPulled = 0x119A; // bool
public const nint m_bJumpThrow = 0x119B; // bool
public const nint m_bThrowAnimating = 0x119C; // bool
public const nint m_fThrowTime = 0x11A0; // GameTime_t
public const nint m_flThrowStrength = 0x11A4; // float32
public const nint m_flThrowStrengthApproach = 0x11A8; // float32
public const nint m_fDropTime = 0x11AC; // GameTime_t
public const nint m_bJustPulledPin = 0x11B0; // bool
public const nint m_nNextHoldTick = 0x11B4; // GameTick_t
public const nint m_flNextHoldFrac = 0x11B8; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0x11BC; // CHandle<CCSWeaponBase>
public const nint m_bRedraw = 0x11A0; // bool
public const nint m_bIsHeldByPlayer = 0x11A1; // bool
public const nint m_bPinPulled = 0x11A2; // bool
public const nint m_bJumpThrow = 0x11A3; // bool
public const nint m_bThrowAnimating = 0x11A4; // bool
public const nint m_fThrowTime = 0x11A8; // GameTime_t
public const nint m_flThrowStrength = 0x11AC; // float32
public const nint m_flThrowStrengthApproach = 0x11B0; // float32
public const nint m_fDropTime = 0x11B4; // GameTime_t
public const nint m_fPinPullTime = 0x11B8; // GameTime_t
public const nint m_bJustPulledPin = 0x11BC; // bool
public const nint m_nNextHoldTick = 0x11C0; // GameTick_t
public const nint m_flNextHoldFrac = 0x11C4; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0x11C8; // CHandle<CCSWeaponBase>
}
// Parent: CBaseModelEntity
// Fields count: 1
@ -2330,7 +2333,7 @@ namespace CS2Dumper.Schemas {
// Parent: CCSWeaponBase
// Fields count: 1
public static class CKnife {
public const nint m_bFirstAttack = 0x1198; // bool
public const nint m_bFirstAttack = 0x11A0; // bool
}
// Parent: CBaseModelEntity
// Fields count: 38
@ -3779,7 +3782,7 @@ namespace CS2Dumper.Schemas {
public const nint m_state = 0xA00; // int32
}
// Parent: CTeamplayRules
// Fields count: 215
// Fields count: 216
//
// Metadata:
// NetworkVarNames: m_bFreezePeriod (bool)
@ -4003,6 +4006,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nEndMatchTiedVotes = 0xDF8; // CUtlVector<int32>
public const nint m_bNeedToAskPlayersForContinueVote = 0xE14; // bool
public const nint m_numQueuedMatchmakingAccounts = 0xE18; // uint32
public const nint m_fAvgPlayerRank = 0xE1C; // float32
public const nint m_pQueuedMatchmakingReservationString = 0xE20; // char*
public const nint m_numTotalTournamentDrops = 0xE28; // uint32
public const nint m_numSpectatorsCountMax = 0xE2C; // uint32
@ -4612,12 +4616,13 @@ namespace CS2Dumper.Schemas {
public static class CRotButton {
}
// Parent: CCSWeaponBaseGun
// Fields count: 1
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
public static class CWeaponTaser {
public const nint m_fFireTime = 0x11B4; // GameTime_t
public const nint m_fFireTime = 0x11BC; // GameTime_t
public const nint m_nLastAttackTick = 0x11C0; // int32
}
// Parent: CBaseAnimGraph
// Fields count: 0

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once
@ -9,7 +9,7 @@ namespace cs2_dumper {
namespace schemas {
// Module: libserver.so
// Classes count: 218
// Enums count: 126
// Enums count: 128
namespace libserver_so {
// Alignment: 4
// Members count: 3
@ -1035,11 +1035,12 @@ namespace cs2_dumper {
TrackOrientation_FacePathAngles = 0x2
};
// Alignment: 4
// Members count: 3
// Members count: 4
enum class WeaponSwitchReason_t : uint32_t {
eDrawn = 0x0,
eEquipped = 0x1,
eUserInitiatedSwitchToLast = 0x2
eUserInitiatedSwitchToLast = 0x2,
eUserInitiatedSwitchHands = 0x3
};
// Alignment: 4
// Members count: 2
@ -1642,13 +1643,13 @@ namespace cs2_dumper {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
namespace CFists {
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1198; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x119C; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_bRestorePrevWep = 0x11A0; // bool
constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0x11A4; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hWeaponPrevious = 0x11A8; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0x11AC; // bool
constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0x11AD; // bool
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x11A0; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x11A4; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_bRestorePrevWep = 0x11A8; // bool
constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0x11AC; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hWeaponPrevious = 0x11B0; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0x11B4; // bool
constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0x11B5; // bool
}
// Parent: CBaseTrigger
// Fields count: 1
@ -1808,7 +1809,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32
}
// Parent: CCSWeaponBase
// Fields count: 13
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_bRedraw (bool)
@ -1820,24 +1821,26 @@ namespace cs2_dumper {
// NetworkVarNames: m_flThrowStrength (float)
// NetworkVarNames: m_flThrowStrengthApproach (float)
// NetworkVarNames: m_fDropTime (GameTime_t)
// NetworkVarNames: m_fPinPullTime (GameTime_t)
// NetworkVarNames: m_bJustPulledPin (bool)
// NetworkVarNames: m_nNextHoldTick (GameTick_t)
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
namespace CBaseCSGrenade {
constexpr std::ptrdiff_t m_bRedraw = 0x1198; // bool
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1199; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0x119A; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0x119B; // bool
constexpr std::ptrdiff_t m_bThrowAnimating = 0x119C; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0x11A0; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0x11A4; // float32
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x11A8; // float32
constexpr std::ptrdiff_t m_fDropTime = 0x11AC; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0x11B0; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0x11B4; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0x11B8; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x11BC; // CHandle<CCSWeaponBase>
constexpr std::ptrdiff_t m_bRedraw = 0x11A0; // bool
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x11A1; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0x11A2; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0x11A3; // bool
constexpr std::ptrdiff_t m_bThrowAnimating = 0x11A4; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0x11A8; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0x11AC; // float32
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x11B0; // float32
constexpr std::ptrdiff_t m_fDropTime = 0x11B4; // GameTime_t
constexpr std::ptrdiff_t m_fPinPullTime = 0x11B8; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0x11BC; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0x11C0; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0x11C4; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x11C8; // CHandle<CCSWeaponBase>
}
// Parent: CBaseModelEntity
// Fields count: 1
@ -2335,7 +2338,7 @@ namespace cs2_dumper {
// Parent: CCSWeaponBase
// Fields count: 1
namespace CKnife {
constexpr std::ptrdiff_t m_bFirstAttack = 0x1198; // bool
constexpr std::ptrdiff_t m_bFirstAttack = 0x11A0; // bool
}
// Parent: CBaseModelEntity
// Fields count: 38
@ -3784,7 +3787,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_state = 0xA00; // int32
}
// Parent: CTeamplayRules
// Fields count: 215
// Fields count: 216
//
// Metadata:
// NetworkVarNames: m_bFreezePeriod (bool)
@ -4008,6 +4011,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDF8; // CUtlVector<int32>
constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xE14; // bool
constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xE18; // uint32
constexpr std::ptrdiff_t m_fAvgPlayerRank = 0xE1C; // float32
constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xE20; // char*
constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xE28; // uint32
constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xE2C; // uint32
@ -4617,12 +4621,13 @@ namespace cs2_dumper {
namespace CRotButton {
}
// Parent: CCSWeaponBaseGun
// Fields count: 1
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
namespace CWeaponTaser {
constexpr std::ptrdiff_t m_fFireTime = 0x11B4; // GameTime_t
constexpr std::ptrdiff_t m_fFireTime = 0x11BC; // GameTime_t
constexpr std::ptrdiff_t m_nLastAttackTick = 0x11C0; // int32
}
// Parent: CBaseAnimGraph
// Fields count: 0

View File

@ -460,19 +460,20 @@
},
"CBaseCSGrenade": {
"fields": {
"m_bIsHeldByPlayer": 4505,
"m_bJumpThrow": 4507,
"m_bJustPulledPin": 4528,
"m_bPinPulled": 4506,
"m_bRedraw": 4504,
"m_bThrowAnimating": 4508,
"m_fDropTime": 4524,
"m_fThrowTime": 4512,
"m_flNextHoldFrac": 4536,
"m_flThrowStrength": 4516,
"m_flThrowStrengthApproach": 4520,
"m_hSwitchToWeaponAfterThrow": 4540,
"m_nNextHoldTick": 4532
"m_bIsHeldByPlayer": 4513,
"m_bJumpThrow": 4515,
"m_bJustPulledPin": 4540,
"m_bPinPulled": 4514,
"m_bRedraw": 4512,
"m_bThrowAnimating": 4516,
"m_fDropTime": 4532,
"m_fPinPullTime": 4536,
"m_fThrowTime": 4520,
"m_flNextHoldFrac": 4548,
"m_flThrowStrength": 4524,
"m_flThrowStrengthApproach": 4528,
"m_hSwitchToWeaponAfterThrow": 4552,
"m_nNextHoldTick": 4544
},
"metadata": [
{
@ -520,6 +521,11 @@
"type": "NetworkVarNames",
"type_name": "GameTime_t"
},
{
"name": "m_fPinPullTime",
"type": "NetworkVarNames",
"type_name": "GameTime_t"
},
{
"name": "m_bJustPulledPin",
"type": "NetworkVarNames",
@ -1073,6 +1079,7 @@
"m_endMatchOnThink": 3513,
"m_fAccumulatedRoundOffDamage": 4704,
"m_fAutobalanceDisplayTime": 4068,
"m_fAvgPlayerRank": 3612,
"m_fMatchStartTime": 244,
"m_fNextUpdateTeamClanNamesTime": 4696,
"m_fRoundStartTime": 248,
@ -3007,13 +3014,13 @@
},
"CFists": {
"fields": {
"m_bDelayedHardPunchIncoming": 4524,
"m_bDestroyAfterTaunt": 4525,
"m_bPlayingUninterruptableAct": 4504,
"m_bRestorePrevWep": 4512,
"m_hWeaponBeforePrevious": 4516,
"m_hWeaponPrevious": 4520,
"m_nUninterruptableActivity": 4508
"m_bDelayedHardPunchIncoming": 4532,
"m_bDestroyAfterTaunt": 4533,
"m_bPlayingUninterruptableAct": 4512,
"m_bRestorePrevWep": 4520,
"m_hWeaponBeforePrevious": 4524,
"m_hWeaponPrevious": 4528,
"m_nUninterruptableActivity": 4516
},
"metadata": [
{
@ -3474,7 +3481,7 @@
},
"CKnife": {
"fields": {
"m_bFirstAttack": 4504
"m_bFirstAttack": 4512
},
"metadata": [],
"parent": "CCSWeaponBase"
@ -5632,7 +5639,8 @@
},
"CWeaponTaser": {
"fields": {
"m_fFireTime": 4532
"m_fFireTime": 4540,
"m_nLastAttackTick": 4544
},
"metadata": [
{
@ -5975,6 +5983,11 @@
}
},
"enums": {
"": {
"alignment": 0,
"members": {},
"type": "unknown"
},
"AmmoFlags_t": {
"alignment": 4,
"members": {
@ -7528,6 +7541,7 @@
"members": {
"eDrawn": 0,
"eEquipped": 1,
"eUserInitiatedSwitchHands": 3,
"eUserInitiatedSwitchToLast": 2
},
"type": "uint32"

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -7,7 +7,7 @@ pub mod cs2_dumper {
pub mod schemas {
// Module: libserver.so
// Classes count: 218
// Enums count: 126
// Enums count: 128
pub mod libserver_so {
// Alignment: 4
// Members count: 3
@ -1117,12 +1117,13 @@ pub mod cs2_dumper {
TrackOrientation_FacePathAngles = 0x2
}
// Alignment: 4
// Members count: 3
// Members count: 4
#[repr(u32)]
pub enum WeaponSwitchReason_t {
eDrawn = 0x0,
eEquipped = 0x1,
eUserInitiatedSwitchToLast = 0x2
eUserInitiatedSwitchToLast = 0x2,
eUserInitiatedSwitchHands = 0x3
}
// Alignment: 4
// Members count: 2
@ -1766,13 +1767,13 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
pub mod CFists {
pub const m_bPlayingUninterruptableAct: usize = 0x1198; // bool
pub const m_nUninterruptableActivity: usize = 0x119C; // PlayerAnimEvent_t
pub const m_bRestorePrevWep: usize = 0x11A0; // bool
pub const m_hWeaponBeforePrevious: usize = 0x11A4; // CHandle<CBasePlayerWeapon>
pub const m_hWeaponPrevious: usize = 0x11A8; // CHandle<CBasePlayerWeapon>
pub const m_bDelayedHardPunchIncoming: usize = 0x11AC; // bool
pub const m_bDestroyAfterTaunt: usize = 0x11AD; // bool
pub const m_bPlayingUninterruptableAct: usize = 0x11A0; // bool
pub const m_nUninterruptableActivity: usize = 0x11A4; // PlayerAnimEvent_t
pub const m_bRestorePrevWep: usize = 0x11A8; // bool
pub const m_hWeaponBeforePrevious: usize = 0x11AC; // CHandle<CBasePlayerWeapon>
pub const m_hWeaponPrevious: usize = 0x11B0; // CHandle<CBasePlayerWeapon>
pub const m_bDelayedHardPunchIncoming: usize = 0x11B4; // bool
pub const m_bDestroyAfterTaunt: usize = 0x11B5; // bool
}
// Parent: CBaseTrigger
// Fields count: 1
@ -1932,7 +1933,7 @@ pub mod cs2_dumper {
pub const m_flAveWindSpeed: usize = 0x4; // float32
}
// Parent: CCSWeaponBase
// Fields count: 13
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_bRedraw (bool)
@ -1944,24 +1945,26 @@ pub mod cs2_dumper {
// NetworkVarNames: m_flThrowStrength (float)
// NetworkVarNames: m_flThrowStrengthApproach (float)
// NetworkVarNames: m_fDropTime (GameTime_t)
// NetworkVarNames: m_fPinPullTime (GameTime_t)
// NetworkVarNames: m_bJustPulledPin (bool)
// NetworkVarNames: m_nNextHoldTick (GameTick_t)
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
pub mod CBaseCSGrenade {
pub const m_bRedraw: usize = 0x1198; // bool
pub const m_bIsHeldByPlayer: usize = 0x1199; // bool
pub const m_bPinPulled: usize = 0x119A; // bool
pub const m_bJumpThrow: usize = 0x119B; // bool
pub const m_bThrowAnimating: usize = 0x119C; // bool
pub const m_fThrowTime: usize = 0x11A0; // GameTime_t
pub const m_flThrowStrength: usize = 0x11A4; // float32
pub const m_flThrowStrengthApproach: usize = 0x11A8; // float32
pub const m_fDropTime: usize = 0x11AC; // GameTime_t
pub const m_bJustPulledPin: usize = 0x11B0; // bool
pub const m_nNextHoldTick: usize = 0x11B4; // GameTick_t
pub const m_flNextHoldFrac: usize = 0x11B8; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0x11BC; // CHandle<CCSWeaponBase>
pub const m_bRedraw: usize = 0x11A0; // bool
pub const m_bIsHeldByPlayer: usize = 0x11A1; // bool
pub const m_bPinPulled: usize = 0x11A2; // bool
pub const m_bJumpThrow: usize = 0x11A3; // bool
pub const m_bThrowAnimating: usize = 0x11A4; // bool
pub const m_fThrowTime: usize = 0x11A8; // GameTime_t
pub const m_flThrowStrength: usize = 0x11AC; // float32
pub const m_flThrowStrengthApproach: usize = 0x11B0; // float32
pub const m_fDropTime: usize = 0x11B4; // GameTime_t
pub const m_fPinPullTime: usize = 0x11B8; // GameTime_t
pub const m_bJustPulledPin: usize = 0x11BC; // bool
pub const m_nNextHoldTick: usize = 0x11C0; // GameTick_t
pub const m_flNextHoldFrac: usize = 0x11C4; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0x11C8; // CHandle<CCSWeaponBase>
}
// Parent: CBaseModelEntity
// Fields count: 1
@ -2459,7 +2462,7 @@ pub mod cs2_dumper {
// Parent: CCSWeaponBase
// Fields count: 1
pub mod CKnife {
pub const m_bFirstAttack: usize = 0x1198; // bool
pub const m_bFirstAttack: usize = 0x11A0; // bool
}
// Parent: CBaseModelEntity
// Fields count: 38
@ -3908,7 +3911,7 @@ pub mod cs2_dumper {
pub const m_state: usize = 0xA00; // int32
}
// Parent: CTeamplayRules
// Fields count: 215
// Fields count: 216
//
// Metadata:
// NetworkVarNames: m_bFreezePeriod (bool)
@ -4132,6 +4135,7 @@ pub mod cs2_dumper {
pub const m_nEndMatchTiedVotes: usize = 0xDF8; // CUtlVector<int32>
pub const m_bNeedToAskPlayersForContinueVote: usize = 0xE14; // bool
pub const m_numQueuedMatchmakingAccounts: usize = 0xE18; // uint32
pub const m_fAvgPlayerRank: usize = 0xE1C; // float32
pub const m_pQueuedMatchmakingReservationString: usize = 0xE20; // char*
pub const m_numTotalTournamentDrops: usize = 0xE28; // uint32
pub const m_numSpectatorsCountMax: usize = 0xE2C; // uint32
@ -4741,12 +4745,13 @@ pub mod cs2_dumper {
pub mod CRotButton {
}
// Parent: CCSWeaponBaseGun
// Fields count: 1
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
pub mod CWeaponTaser {
pub const m_fFireTime: usize = 0x11B4; // GameTime_t
pub const m_fFireTime: usize = 0x11BC; // GameTime_t
pub const m_nLastAttackTick: usize = 0x11C0; // int32
}
// Parent: CBaseAnimGraph
// Fields count: 0

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas {
// Module: libsoundsystem.so

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas {
// Module: libvphysics2.so

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,9 +1,9 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas {
// Module: libworldrenderer.so
// Classes count: 23
// Classes count: 27
// Enums count: 1
public static class LibworldrendererSo {
// Alignment: 4
@ -310,5 +310,21 @@ namespace CS2Dumper.Schemas {
public const nint m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t
public const nint m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t
}
// Parent: None
// Fields count: 0
public static class {
}
// Parent: None
// Fields count: 0
public static class {
}
// Parent: None
// Fields count: 0
public static class {
}
// Parent: None
// Fields count: 0
public static class {
}
}
}

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once
@ -8,7 +8,7 @@
namespace cs2_dumper {
namespace schemas {
// Module: libworldrenderer.so
// Classes count: 23
// Classes count: 27
// Enums count: 1
namespace libworldrenderer_so {
// Alignment: 4
@ -315,6 +315,22 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t
constexpr std::ptrdiff_t m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t
}
// Parent: None
// Fields count: 0
namespace {
}
// Parent: None
// Fields count: 0
namespace {
}
// Parent: None
// Fields count: 0
namespace {
}
// Parent: None
// Fields count: 0
namespace {
}
}
}
}

View File

@ -1,6 +1,11 @@
{
"libworldrenderer.so": {
"classes": {
"": {
"fields": {},
"metadata": [],
"parent": null
},
"AggregateLODSetup_t": {
"fields": {
"m_fMaxObjectScale": 12,

View File

@ -1,12 +1,12 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
pub mod cs2_dumper {
pub mod schemas {
// Module: libworldrenderer.so
// Classes count: 23
// Classes count: 27
// Enums count: 1
pub mod libworldrenderer_so {
// Alignment: 4
@ -314,6 +314,22 @@ pub mod cs2_dumper {
pub const m_MasksBlock: usize = 0x8C; // VoxelVisBlockOffset_t
pub const m_nVisBlocks: usize = 0x94; // VoxelVisBlockOffset_t
}
// Parent: None
// Fields count: 0
pub mod {
}
// Parent: None
// Fields count: 0
pub mod {
}
// Parent: None
// Fields count: 0
pub mod {
}
// Parent: None
// Fields count: 0
pub mod {
}
}
}
}

View File

@ -1,36 +1,36 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Offsets {
// Module: libclient.so
public static class LibclientSo {
public const nint dwCSGOInput = 0x37436E0;
public const nint dwEntityList = 0x35AA8C8;
public const nint dwGameEntitySystem = 0x3860A00;
public const nint dwCSGOInput = 0x3743780;
public const nint dwEntityList = 0x35AA688;
public const nint dwGameEntitySystem = 0x3860740;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1540;
public const nint dwGameRules = 0x3736448;
public const nint dwGlobalVars = 0x356B9D0;
public const nint dwGlowManager = 0x373ADB0;
public const nint dwLocalPlayerController = 0x371B978;
public const nint dwLocalPlayerPawn = 0x373BD98;
public const nint dwPlantedC4 = 0x3750598;
public const nint dwPrediction = 0x373BC60;
public const nint dwSensitivity = 0x373A2C8;
public const nint dwGameRules = 0x3736548;
public const nint dwGlobalVars = 0x356BAD0;
public const nint dwGlowManager = 0x373AEB0;
public const nint dwLocalPlayerController = 0x371BA18;
public const nint dwLocalPlayerPawn = 0x373BE98;
public const nint dwPlantedC4 = 0x3750658;
public const nint dwPrediction = 0x373BD60;
public const nint dwSensitivity = 0x373A3C8;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x3748A80;
public const nint dwViewMatrix = 0x373C8C0;
public const nint dwViewRender = 0x373CA70;
public const nint dwViewAngles = 0x3748B20;
public const nint dwViewMatrix = 0x373C9C0;
public const nint dwViewRender = 0x373CB70;
}
// Module: libengine2.so
public static class Libengine2So {
public const nint dwBuildNumber = 0x6D35F4;
public const nint dwNetworkGameClient = 0x6D3F88;
public const nint dwBuildNumber = 0x6D6634;
public const nint dwNetworkGameClient = 0x6D6FC8;
public const nint dwNetworkGameClient_deltaTick = 0x278;
public const nint dwNetworkGameClient_getLocalPlayer = 0x13C0;
public const nint dwNetworkGameClient_getMaxClients = 0x250;
public const nint dwNetworkGameClient_signOnState = 0x260;
public const nint dwWindowHeight = 0x6DCDC4;
public const nint dwWindowWidth = 0x6DCDC0;
public const nint dwWindowHeight = 0x6DFE24;
public const nint dwWindowWidth = 0x6DFE20;
}
// Module: libinputsystem.so
public static class LibinputsystemSo {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#pragma once
@ -9,33 +9,33 @@ namespace cs2_dumper {
namespace offsets {
// Module: libclient.so
namespace libclient_so {
constexpr std::ptrdiff_t dwCSGOInput = 0x37436E0;
constexpr std::ptrdiff_t dwEntityList = 0x35AA8C8;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x3860A00;
constexpr std::ptrdiff_t dwCSGOInput = 0x3743780;
constexpr std::ptrdiff_t dwEntityList = 0x35AA688;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x3860740;
constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1540;
constexpr std::ptrdiff_t dwGameRules = 0x3736448;
constexpr std::ptrdiff_t dwGlobalVars = 0x356B9D0;
constexpr std::ptrdiff_t dwGlowManager = 0x373ADB0;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x371B978;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x373BD98;
constexpr std::ptrdiff_t dwPlantedC4 = 0x3750598;
constexpr std::ptrdiff_t dwPrediction = 0x373BC60;
constexpr std::ptrdiff_t dwSensitivity = 0x373A2C8;
constexpr std::ptrdiff_t dwGameRules = 0x3736548;
constexpr std::ptrdiff_t dwGlobalVars = 0x356BAD0;
constexpr std::ptrdiff_t dwGlowManager = 0x373AEB0;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x371BA18;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x373BE98;
constexpr std::ptrdiff_t dwPlantedC4 = 0x3750658;
constexpr std::ptrdiff_t dwPrediction = 0x373BD60;
constexpr std::ptrdiff_t dwSensitivity = 0x373A3C8;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x3748A80;
constexpr std::ptrdiff_t dwViewMatrix = 0x373C8C0;
constexpr std::ptrdiff_t dwViewRender = 0x373CA70;
constexpr std::ptrdiff_t dwViewAngles = 0x3748B20;
constexpr std::ptrdiff_t dwViewMatrix = 0x373C9C0;
constexpr std::ptrdiff_t dwViewRender = 0x373CB70;
}
// Module: libengine2.so
namespace libengine2_so {
constexpr std::ptrdiff_t dwBuildNumber = 0x6D35F4;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x6D3F88;
constexpr std::ptrdiff_t dwBuildNumber = 0x6D6634;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x6D6FC8;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x278;
constexpr std::ptrdiff_t dwNetworkGameClient_getLocalPlayer = 0x13C0;
constexpr std::ptrdiff_t dwNetworkGameClient_getMaxClients = 0x250;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x260;
constexpr std::ptrdiff_t dwWindowHeight = 0x6DCDC4;
constexpr std::ptrdiff_t dwWindowWidth = 0x6DCDC0;
constexpr std::ptrdiff_t dwWindowHeight = 0x6DFE24;
constexpr std::ptrdiff_t dwWindowWidth = 0x6DFE20;
}
// Module: libinputsystem.so
namespace libinputsystem_so {

View File

@ -2,15 +2,15 @@
"libclient.so": [
{
"name": "dwCSGOInput",
"value": 57947872
"value": 57948032
},
{
"name": "dwEntityList",
"value": 56273096
"value": 56272520
},
{
"name": "dwGameEntitySystem",
"value": 59116032
"value": 59115328
},
{
"name": "dwGameEntitySystem_getHighestEntityIndex",
@ -18,35 +18,35 @@
},
{
"name": "dwGameRules",
"value": 57893960
"value": 57894216
},
{
"name": "dwGlobalVars",
"value": 56015312
"value": 56015568
},
{
"name": "dwGlowManager",
"value": 57912752
"value": 57913008
},
{
"name": "dwLocalPlayerController",
"value": 57784696
"value": 57784856
},
{
"name": "dwLocalPlayerPawn",
"value": 57916824
"value": 57917080
},
{
"name": "dwPlantedC4",
"value": 58000792
"value": 58000984
},
{
"name": "dwPrediction",
"value": 57916512
"value": 57916768
},
{
"name": "dwSensitivity",
"value": 57909960
"value": 57910216
},
{
"name": "dwSensitivity_sensitivity",
@ -54,25 +54,25 @@
},
{
"name": "dwViewAngles",
"value": 57969280
"value": 57969440
},
{
"name": "dwViewMatrix",
"value": 57919680
"value": 57919936
},
{
"name": "dwViewRender",
"value": 57920112
"value": 57920368
}
],
"libengine2.so": [
{
"name": "dwBuildNumber",
"value": 7157236
"value": 7169588
},
{
"name": "dwNetworkGameClient",
"value": 7159688
"value": 7172040
},
{
"name": "dwNetworkGameClient_deltaTick",
@ -92,11 +92,11 @@
},
{
"name": "dwWindowHeight",
"value": 7196100
"value": 7208484
},
{
"name": "dwWindowWidth",
"value": 7196096
"value": 7208480
}
],
"libinputsystem.so": [

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
// 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, unused)]
@ -7,33 +7,33 @@ pub mod cs2_dumper {
pub mod offsets {
// Module: libclient.so
pub mod libclient_so {
pub const dwCSGOInput: usize = 0x37436E0;
pub const dwEntityList: usize = 0x35AA8C8;
pub const dwGameEntitySystem: usize = 0x3860A00;
pub const dwCSGOInput: usize = 0x3743780;
pub const dwEntityList: usize = 0x35AA688;
pub const dwGameEntitySystem: usize = 0x3860740;
pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1540;
pub const dwGameRules: usize = 0x3736448;
pub const dwGlobalVars: usize = 0x356B9D0;
pub const dwGlowManager: usize = 0x373ADB0;
pub const dwLocalPlayerController: usize = 0x371B978;
pub const dwLocalPlayerPawn: usize = 0x373BD98;
pub const dwPlantedC4: usize = 0x3750598;
pub const dwPrediction: usize = 0x373BC60;
pub const dwSensitivity: usize = 0x373A2C8;
pub const dwGameRules: usize = 0x3736548;
pub const dwGlobalVars: usize = 0x356BAD0;
pub const dwGlowManager: usize = 0x373AEB0;
pub const dwLocalPlayerController: usize = 0x371BA18;
pub const dwLocalPlayerPawn: usize = 0x373BE98;
pub const dwPlantedC4: usize = 0x3750658;
pub const dwPrediction: usize = 0x373BD60;
pub const dwSensitivity: usize = 0x373A3C8;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x3748A80;
pub const dwViewMatrix: usize = 0x373C8C0;
pub const dwViewRender: usize = 0x373CA70;
pub const dwViewAngles: usize = 0x3748B20;
pub const dwViewMatrix: usize = 0x373C9C0;
pub const dwViewRender: usize = 0x373CB70;
}
// Module: libengine2.so
pub mod libengine2_so {
pub const dwBuildNumber: usize = 0x6D35F4;
pub const dwNetworkGameClient: usize = 0x6D3F88;
pub const dwBuildNumber: usize = 0x6D6634;
pub const dwNetworkGameClient: usize = 0x6D6FC8;
pub const dwNetworkGameClient_deltaTick: usize = 0x278;
pub const dwNetworkGameClient_getLocalPlayer: usize = 0x13C0;
pub const dwNetworkGameClient_getMaxClients: usize = 0x250;
pub const dwNetworkGameClient_signOnState: usize = 0x260;
pub const dwWindowHeight: usize = 0x6DCDC4;
pub const dwWindowWidth: usize = 0x6DCDC0;
pub const dwWindowHeight: usize = 0x6DFE24;
pub const dwWindowWidth: usize = 0x6DFE20;
}
// Module: libinputsystem.so
pub mod libinputsystem_so {

View File

@ -9,7 +9,7 @@ use skidscan_macros::signature;
use crate::error::{Error, Result};
use crate::source2::KeyButton;
#[derive(Debug, Deserialize, Serialize)]
#[derive(Deserialize, Serialize)]
pub struct Button {
pub name: String,
pub value: u32,
@ -56,7 +56,6 @@ fn read_buttons(
cur_button = button.next;
}
// Sort buttons by name.
buttons.sort_unstable_by(|a, b| a.name.cmp(&b.name));
Ok(buttons)

View File

@ -13,7 +13,7 @@ use crate::source2::InterfaceReg;
pub type InterfaceMap = BTreeMap<String, Vec<Interface>>;
#[derive(Debug, Deserialize, Serialize)]
#[derive(Deserialize, Serialize)]
pub struct Interface {
pub name: String,
pub value: u32,
@ -50,6 +50,7 @@ fn read_interfaces(
while !cur_reg.is_null() {
let reg = cur_reg.read(process)?;
let name = reg.name.read_string(process)?.to_string();
let value = (reg.create_fn.address() - module.base) as u32;
debug!(
@ -65,7 +66,6 @@ fn read_interfaces(
cur_reg = reg.next;
}
// Sort interfaces by name.
ifaces.sort_unstable_by(|a, b| a.name.cmp(&b.name));
Ok(ifaces)

View File

@ -12,7 +12,6 @@ mod interfaces;
mod offsets;
mod schemas;
#[derive(Debug)]
pub struct AnalysisResult {
pub buttons: Vec<Button>,
pub interfaces: InterfaceMap,

View File

@ -13,7 +13,7 @@ use crate::error::{Error, Result};
pub type OffsetMap = BTreeMap<String, Vec<Offset>>;
#[derive(Debug, Deserialize, Serialize)]
#[derive(Deserialize, Serialize)]
pub struct Offset {
pub name: String,
pub value: u32,

View File

@ -14,14 +14,14 @@ use crate::source2::*;
pub type SchemaMap = BTreeMap<String, (Vec<Class>, Vec<Enum>)>;
#[derive(Clone, Debug, Deserialize, Serialize)]
#[derive(Clone, Deserialize, Serialize)]
pub enum ClassMetadata {
Unknown { name: String },
NetworkChangeCallback { name: String },
NetworkVarNames { name: String, type_name: String },
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[derive(Clone, Deserialize, Serialize)]
pub struct Class {
pub name: String,
pub module_name: String,
@ -30,14 +30,14 @@ pub struct Class {
pub fields: Vec<ClassField>,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[derive(Clone, Deserialize, Serialize)]
pub struct ClassField {
pub name: String,
pub type_name: String,
pub offset: i32,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[derive(Clone, Deserialize, Serialize)]
pub struct Enum {
pub name: String,
pub alignment: u8,
@ -45,13 +45,13 @@ pub struct Enum {
pub members: Vec<EnumMember>,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[derive(Clone, Deserialize, Serialize)]
pub struct EnumMember {
pub name: String,
pub value: i64,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[derive(Clone, Deserialize, Serialize)]
pub struct TypeScope {
pub module_name: String,
pub classes: Vec<Class>,

View File

@ -22,7 +22,10 @@ pub enum Operation {
/// Resolves the absolute address of a RIP-relative address.
Rip {
/// The offset of the displacement value.
offset: Option<usize>,
/// The total length of the instruction.
len: Option<usize>,
},
@ -38,21 +41,13 @@ pub enum Operation {
#[derive(Debug, Deserialize, Serialize)]
pub struct Config {
/// Name of the process.
pub executable: String,
/// List of signatures to search for.
pub signatures: Vec<HashMap<String, Vec<Signature>>>,
}
#[derive(Debug, Deserialize, Serialize)]
pub struct Signature {
/// Name of the signature.
pub name: String,
/// An IDA-style pattern containing the bytes to search for.
pub pattern: String,
/// List of operations to perform on the matched address.
pub operations: Vec<Operation>,
}

View File

@ -22,75 +22,35 @@ mod mem;
mod output;
mod source2;
#[derive(Debug, Parser)]
#[command(author, version)]
struct Args {
/// The types of files to generate.
#[arg(short, long, value_delimiter = ',', default_values = ["cs", "hpp", "json", "rs"])]
file_types: Vec<String>,
/// The number of spaces to use per indentation level.
#[arg(short, long, default_value_t = 4)]
indent_size: usize,
/// The output directory to write the generated files to.
#[arg(short, long, default_value = "output")]
output: PathBuf,
/// Increase logging verbosity. Can be specified multiple times.
#[arg(short, action = ArgAction::Count)]
verbose: u8,
}
fn main() -> Result<()> {
let args = Args::parse();
let now = Instant::now();
let matches = parse_args();
let (file_types, indent_size, out_dir) = extract_args(&matches)?;
let os = memflow_native::create_os(&Default::default(), Default::default())?;
let mut process = os.into_process_by_name(&CONFIG.executable)?;
let result = analysis::analyze_all(&mut process)?;
let output = Output::new(&file_types, indent_size, &out_dir, &result)?;
output.dump_all(&mut process)?;
info!("finished in {:?}", now.elapsed());
Ok(())
}
fn parse_args() -> ArgMatches {
Command::new("cs2-dumper")
.version(crate_version!())
.author(crate_authors!())
.arg(
Arg::new("file-types")
.help("The types of files to generate.")
.long("file-types")
.short('f')
.action(ArgAction::Append)
.default_values(["cs", "hpp", "json", "rs"])
.value_parser(["cs", "hpp", "json", "rs"])
.value_delimiter(',')
.required(false),
)
.arg(
Arg::new("indent-size")
.help("The number of spaces to use per indentation level.")
.long("indent-size")
.short('i')
.default_value("4")
.value_parser(value_parser!(usize))
.required(false),
)
.arg(
Arg::new("output")
.help("The output directory to write the generated files to.")
.long("output")
.short('o')
.default_value("output")
.value_parser(value_parser!(PathBuf))
.required(false),
)
.arg(
Arg::new("verbose")
.help("Increase logging verbosity. Can be specified multiple times.")
.short('v')
.action(ArgAction::Count),
)
.get_matches()
}
fn extract_args(matches: &ArgMatches) -> Result<(Vec<String>, usize, &PathBuf)> {
let log_level = match matches.get_count("verbose") {
let log_level = match args.verbose {
0 => Level::Error,
1 => Level::Warn,
2 => Level::Info,
3 => Level::Debug,
4 => Level::Trace,
_ => Level::Trace,
};
@ -102,14 +62,16 @@ fn extract_args(matches: &ArgMatches) -> Result<(Vec<String>, usize, &PathBuf)>
)
.unwrap();
let file_types = matches
.get_many::<String>("file-types")
.unwrap()
.map(|s| s.to_string())
.collect();
let os = memflow_native::create_os(&Default::default(), Default::default())?;
let indent_size = *matches.get_one::<usize>("indent-size").unwrap();
let out_dir = matches.get_one::<PathBuf>("output").unwrap();
let mut process = os.into_process_by_name(&CONFIG.executable)?;
Ok((file_types, indent_size, out_dir))
let result = analysis::analyze_all(&mut process)?;
let output = Output::new(&args.file_types, args.indent_size, &args.output, &result)?;
output.dump_all(&mut process)?;
info!("finished in {:?}", now.elapsed());
Ok(())
}

View File

@ -1,7 +1,6 @@
use memflow::types::{Pointer, PrimitiveAddress};
pub trait PointerExt {
/// Returns `true` if the pointer is null.
fn is_null(&self) -> bool;
}

View File

@ -6,7 +6,6 @@ use chrono::{DateTime, Utc};
use memflow::prelude::v1::*;
use serde::Serialize;
use serde_json::json;
use formatter::Formatter;
@ -20,8 +19,6 @@ mod interfaces;
mod offsets;
mod schemas;
#[derive(Serialize)]
#[serde(rename_all = "snake_case")]
enum Item<'a> {
Buttons(&'a Vec<Button>),
Interfaces(&'a InterfaceMap),
@ -30,8 +27,8 @@ enum Item<'a> {
}
impl<'a> Item<'a> {
fn write(&self, fmt: &mut Formatter<'a>, file_ext: &str) -> fmt::Result {
match file_ext {
fn write(&self, fmt: &mut Formatter<'a>, file_type: &str) -> fmt::Result {
match file_type {
"cs" => self.write_cs(fmt),
"hpp" => self.write_hpp(fmt),
"json" => self.write_json(fmt),
@ -43,11 +40,8 @@ impl<'a> Item<'a> {
trait CodeWriter {
fn write_cs(&self, fmt: &mut Formatter<'_>) -> fmt::Result;
fn write_hpp(&self, fmt: &mut Formatter<'_>) -> fmt::Result;
fn write_json(&self, fmt: &mut Formatter<'_>) -> fmt::Result;
fn write_rs(&self, fmt: &mut Formatter<'_>) -> fmt::Result;
}

View File

@ -10,13 +10,11 @@ pub struct UtlMemory<T> {
}
impl<T: Pod> UtlMemory<T> {
/// Returns the number of allocated elements.
#[inline]
pub fn count(&self) -> i32 {
self.alloc_count
}
/// Returns the element at the specified index.
pub fn element(&self, process: &mut IntoProcessInstanceArcBox<'_>, idx: usize) -> Result<T> {
if idx >= self.count() as usize {
return Err(Error::Other("index out of bounds"));
@ -25,7 +23,6 @@ impl<T: Pod> UtlMemory<T> {
self.mem.at(idx as _).read(process).map_err(Into::into)
}
/// Returns `true` if the memory was externally allocated.
#[inline]
pub fn is_externally_allocated(&self) -> bool {
self.grow_size < 0

View File

@ -40,7 +40,6 @@ pub struct UtlMemoryPoolBase {
}
impl UtlMemoryPoolBase {
/// Returns the total size of the memory pool.
#[inline]
pub fn size(&self) -> i32 {
self.total_size

View File

@ -44,25 +44,21 @@ where
D: Pod + PointerExt,
K: Pod,
{
/// Returns the number of allocated blocks.
#[inline]
pub fn blocks_alloc(&self) -> i32 {
self.entry_mem.blocks_alloc
}
/// Returns the size of a block.
#[inline]
pub fn block_size(&self) -> i32 {
self.entry_mem.block_size
}
/// Returns the maximum number of allocated blocks.
#[inline]
pub fn peak_count(&self) -> i32 {
self.entry_mem.peak_alloc
}
/// Returns a list of allocated or unallocated elements.
pub fn elements(&self, process: &mut IntoProcessInstanceArcBox<'_>) -> Result<Vec<D>> {
let blocks_alloc = self.blocks_alloc() as usize;
let peak_alloc = self.peak_count() as usize;

View File

@ -9,13 +9,11 @@ pub struct UtlVector<T> {
}
impl<T: Pod> UtlVector<T> {
/// Returns the number of elements in the vector.
#[inline]
pub fn count(&self) -> i32 {
self.size
}
/// Returns the element at the specified index.
pub fn element(&self, process: &mut IntoProcessInstanceArcBox<'_>, idx: usize) -> Result<T> {
if idx >= self.count() as usize {
return Err(Error::Other("index out of bounds"));