Add files via upload

This commit is contained in:
iraqichild
2025-03-20 17:36:45 -06:00
committed by GitHub
parent aa3463cab6
commit fe14d05a47
66 changed files with 1491 additions and 1475 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-03-12 01:35:26.000578900 UTC
// 2025-03-20 23:35:58.992097100 UTC
#![allow(non_upper_case_globals, unused)]
@@ -12,38 +12,38 @@ pub mod cs2_dumper {
}
// Module: client.dll
pub mod client_dll {
pub const ClientToolsInfo_001: usize = 0x1883D20;
pub const EmptyWorldService001_Client: usize = 0x183F030;
pub const GameClientExports001: usize = 0x18809D8;
pub const LegacyGameUI001: usize = 0x18A1580;
pub const Source2Client002: usize = 0x1A9CE90;
pub const Source2ClientConfig001: usize = 0x1A33650;
pub const Source2ClientPrediction001: usize = 0x188BDB0;
pub const Source2ClientUI001: usize = 0x189F950;
pub const ClientToolsInfo_001: usize = 0x1884D60;
pub const EmptyWorldService001_Client: usize = 0x1840050;
pub const GameClientExports001: usize = 0x1881A18;
pub const LegacyGameUI001: usize = 0x18A25C0;
pub const Source2Client002: usize = 0x1A9DC60;
pub const Source2ClientConfig001: usize = 0x1A34420;
pub const Source2ClientPrediction001: usize = 0x188CDF0;
pub const Source2ClientUI001: usize = 0x18A0990;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const BenchmarkService001: usize = 0x546D30;
pub const BugService001: usize = 0x5DFCE0;
pub const BugService001: usize = 0x5DFCC0;
pub const ClientServerEngineLoopService_001: usize = 0x547A50;
pub const EngineGameUI001: usize = 0x544B90;
pub const EngineServiceMgr001: usize = 0x620B70;
pub const GameEventSystemClientV001: usize = 0x620E90;
pub const GameEventSystemServerV001: usize = 0x620FD0;
pub const EngineServiceMgr001: usize = 0x620B50;
pub const GameEventSystemClientV001: usize = 0x620E70;
pub const GameEventSystemServerV001: usize = 0x620FB0;
pub const GameResourceServiceClientV001: usize = 0x546E30;
pub const GameResourceServiceServerV001: usize = 0x546E90;
pub const GameUIService_001: usize = 0x5DFFE0;
pub const GameUIService_001: usize = 0x5DFFC0;
pub const HostStateMgr001: usize = 0x547940;
pub const INETSUPPORT_001: usize = 0x540060;
pub const InputService_001: usize = 0x5E02F0;
pub const InputService_001: usize = 0x5E02D0;
pub const KeyValueCache001: usize = 0x5479F0;
pub const MapListService_001: usize = 0x61F2F0;
pub const NetworkClientService_001: usize = 0x61F480;
pub const MapListService_001: usize = 0x61F2D0;
pub const NetworkClientService_001: usize = 0x61F460;
pub const NetworkP2PService_001: usize = 0x547140;
pub const NetworkServerService_001: usize = 0x61F810;
pub const NetworkServerService_001: usize = 0x61F7F0;
pub const NetworkService_001: usize = 0x547290;
pub const RenderService_001: usize = 0x61FA70;
pub const ScreenshotService001: usize = 0x61FD10;
pub const RenderService_001: usize = 0x61FA50;
pub const ScreenshotService001: usize = 0x61FCF0;
pub const SimpleEngineLoopService_001: usize = 0x547B60;
pub const SoundService_001: usize = 0x5472D0;
pub const Source2EngineToClient001: usize = 0x544210;
@@ -51,7 +51,7 @@ pub mod cs2_dumper {
pub const Source2EngineToServer001: usize = 0x544308;
pub const Source2EngineToServerStringTable001: usize = 0x544330;
pub const SplitScreenService_001: usize = 0x5475B0;
pub const StatsService_001: usize = 0x620140;
pub const StatsService_001: usize = 0x620120;
pub const ToolService_001: usize = 0x547770;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x544C20;
pub const VProfService_001: usize = 0x5477B0;
@@ -161,15 +161,15 @@ pub mod cs2_dumper {
// Module: server.dll
pub mod server_dll {
pub const EmptyWorldService001_Server: usize = 0x137DD20;
pub const EntitySubclassUtilsV001: usize = 0x132E400;
pub const EntitySubclassUtilsV001: usize = 0x132E3E0;
pub const NavGameTest001: usize = 0x141DD68;
pub const ServerToolsInfo_001: usize = 0x13D36A8;
pub const Source2GameClients001: usize = 0x13CD570;
pub const ServerToolsInfo_001: usize = 0x13D36B8;
pub const Source2GameClients001: usize = 0x13CD580;
pub const Source2GameDirector001: usize = 0x1501420;
pub const Source2GameEntities001: usize = 0x13D35D0;
pub const Source2Server001: usize = 0x13D3440;
pub const Source2GameEntities001: usize = 0x13D35E0;
pub const Source2Server001: usize = 0x13D3450;
pub const Source2ServerConfig001: usize = 0x15CBD88;
pub const customnavsystem001: usize = 0x1312B68;
pub const customnavsystem001: usize = 0x1312B58;
}
// Module: soundsystem.dll
pub mod soundsystem_dll {