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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-03-12 01:35:26.000578900 UTC
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// 2025-03-20 23:35:58.992097100 UTC
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namespace CS2Dumper.Schemas {
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// Module: client.dll
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@@ -200,7 +200,7 @@ namespace CS2Dumper.Schemas {
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public static class C_WeaponM249 {
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}
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// Parent: C_TeamplayRules
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// Field count: 100
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// Field count: 101
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//
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// Metadata:
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// NetworkVarNames: m_bFreezePeriod (bool)
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@@ -367,38 +367,39 @@ namespace CS2Dumper.Schemas {
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public const nint m_vMinimapMaxs = 0xC2C; // Vector
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public const nint m_MinimapVerticalSectionHeights = 0xC38; // float32[8]
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public const nint m_bSpawnedTerrorHuntHeavy = 0xC58; // bool
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public const nint m_nEndMatchMapGroupVoteTypes = 0xC5C; // int32[10]
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public const nint m_nEndMatchMapGroupVoteOptions = 0xC84; // int32[10]
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public const nint m_nEndMatchMapVoteWinner = 0xCAC; // int32
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public const nint m_iNumConsecutiveCTLoses = 0xCB0; // int32
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public const nint m_iNumConsecutiveTerroristLoses = 0xCB4; // int32
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public const nint m_bMarkClientStopRecordAtRoundEnd = 0xCD0; // bool
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public const nint m_nMatchAbortedEarlyReason = 0xD78; // int32
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public const nint m_bHasTriggeredRoundStartMusic = 0xD7C; // bool
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public const nint m_bSwitchingTeamsAtRoundReset = 0xD7D; // bool
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public const nint m_pGameModeRules = 0xD98; // CCSGameModeRules*
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public const nint m_RetakeRules = 0xDA0; // C_RetakeGameRules
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public const nint m_nMatchEndCount = 0xEB8; // uint8
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public const nint m_nTTeamIntroVariant = 0xEBC; // int32
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public const nint m_nCTTeamIntroVariant = 0xEC0; // int32
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public const nint m_bTeamIntroPeriod = 0xEC4; // bool
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public const nint m_iRoundEndWinnerTeam = 0xEC8; // int32
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public const nint m_eRoundEndReason = 0xECC; // int32
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public const nint m_bRoundEndShowTimerDefend = 0xED0; // bool
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public const nint m_iRoundEndTimerTime = 0xED4; // int32
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public const nint m_sRoundEndFunFactToken = 0xED8; // CUtlString
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public const nint m_iRoundEndFunFactPlayerSlot = 0xEE0; // CPlayerSlot
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public const nint m_iRoundEndFunFactData1 = 0xEE4; // int32
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public const nint m_iRoundEndFunFactData2 = 0xEE8; // int32
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public const nint m_iRoundEndFunFactData3 = 0xEEC; // int32
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public const nint m_sRoundEndMessage = 0xEF0; // CUtlString
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public const nint m_iRoundEndPlayerCount = 0xEF8; // int32
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public const nint m_bRoundEndNoMusic = 0xEFC; // bool
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public const nint m_iRoundEndLegacy = 0xF00; // int32
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public const nint m_nRoundEndCount = 0xF04; // uint8
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public const nint m_iRoundStartRoundNumber = 0xF08; // int32
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public const nint m_nRoundStartCount = 0xF0C; // uint8
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public const nint m_flLastPerfSampleTime = 0x4F18; // float64
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public const nint m_ullLocalMatchID = 0xC60; // uint64
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public const nint m_nEndMatchMapGroupVoteTypes = 0xC68; // int32[10]
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public const nint m_nEndMatchMapGroupVoteOptions = 0xC90; // int32[10]
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public const nint m_nEndMatchMapVoteWinner = 0xCB8; // int32
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public const nint m_iNumConsecutiveCTLoses = 0xCBC; // int32
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public const nint m_iNumConsecutiveTerroristLoses = 0xCC0; // int32
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public const nint m_bMarkClientStopRecordAtRoundEnd = 0xCE0; // bool
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public const nint m_nMatchAbortedEarlyReason = 0xD88; // int32
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public const nint m_bHasTriggeredRoundStartMusic = 0xD8C; // bool
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public const nint m_bSwitchingTeamsAtRoundReset = 0xD8D; // bool
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public const nint m_pGameModeRules = 0xDA8; // CCSGameModeRules*
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public const nint m_RetakeRules = 0xDB0; // C_RetakeGameRules
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public const nint m_nMatchEndCount = 0xEC8; // uint8
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public const nint m_nTTeamIntroVariant = 0xECC; // int32
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public const nint m_nCTTeamIntroVariant = 0xED0; // int32
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public const nint m_bTeamIntroPeriod = 0xED4; // bool
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public const nint m_iRoundEndWinnerTeam = 0xED8; // int32
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public const nint m_eRoundEndReason = 0xEDC; // int32
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public const nint m_bRoundEndShowTimerDefend = 0xEE0; // bool
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public const nint m_iRoundEndTimerTime = 0xEE4; // int32
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public const nint m_sRoundEndFunFactToken = 0xEE8; // CUtlString
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public const nint m_iRoundEndFunFactPlayerSlot = 0xEF0; // CPlayerSlot
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public const nint m_iRoundEndFunFactData1 = 0xEF4; // int32
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public const nint m_iRoundEndFunFactData2 = 0xEF8; // int32
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public const nint m_iRoundEndFunFactData3 = 0xEFC; // int32
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public const nint m_sRoundEndMessage = 0xF00; // CUtlString
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public const nint m_iRoundEndPlayerCount = 0xF08; // int32
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public const nint m_bRoundEndNoMusic = 0xF0C; // bool
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public const nint m_iRoundEndLegacy = 0xF10; // int32
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public const nint m_nRoundEndCount = 0xF14; // uint8
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public const nint m_iRoundStartRoundNumber = 0xF18; // int32
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public const nint m_nRoundStartCount = 0xF1C; // uint8
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public const nint m_flLastPerfSampleTime = 0x4F28; // float64
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}
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// Parent: CBodyComponent
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// Field count: 1
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@@ -2339,8 +2340,8 @@ namespace CS2Dumper.Schemas {
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public const nint m_bKnownTeamMismatch = 0x630; // bool
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public const nint m_hPredictedPawn = 0x634; // CHandle<C_BasePlayerPawn>
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public const nint m_nSplitScreenSlot = 0x638; // CSplitScreenSlot
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public const nint m_hSplitOwner = 0x63C; // CHandle<CBasePlayerController>
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public const nint m_hSplitScreenPlayers = 0x640; //
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public const nint m_hSplitOwner = 0x63C; //
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public const nint m_hSplitScreenPlayers = 0x640; // CUtlVector<CHandle<CBasePlayerController>>
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public const nint m_bIsHLTV = 0x658; // bool
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public const nint m_iConnected = 0x65C; // PlayerConnectedState
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public const nint m_iszPlayerName = 0x660; // char[128]
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@@ -2718,7 +2719,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flOldSimulationTime = 0x1330; // float32
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public const nint m_nLastExecutedCommandNumber = 0x1334; // int32
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public const nint m_nLastExecutedCommandTick = 0x1338; // int32
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public const nint m_hController = 0x133C; // CHandle<CBasePlayerController>
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public const nint m_hController = 0x133C; //
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public const nint m_bIsSwappingToPredictableController = 0x1340; // bool
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}
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// Parent: None
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@@ -3593,7 +3594,7 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t)
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// NetworkVarNames: m_nIdealMotionType (int8)
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public static class CModelState {
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public const nint m_hModel = 0xA0; //
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public const nint m_hModel = 0xA0; // CStrongHandle<InfoForResourceTypeCModel>
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public const nint m_ModelName = 0xA8; // CUtlSymbolLarge
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public const nint m_bClientClothCreationSuppressed = 0xE8; // bool
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public const nint m_MeshGroupMask = 0x198; // uint64
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@@ -4018,7 +4019,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bOverrideWithEvent = 0x5A0; // bool
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public const nint m_soundscapeIndex = 0x5A4; // int32
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public const nint m_soundscapeEntityListId = 0x5A8; // int32
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public const nint m_positionNames = 0x5B0; // CUtlSymbolLarge[8]
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public const nint m_positionNames = 0x5B0; //
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public const nint m_hProxySoundscape = 0x5F0; // CHandle<CEnvSoundscape>
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public const nint m_bDisabled = 0x5F4; // bool
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public const nint m_soundscapeName = 0x5F8; // CUtlSymbolLarge
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@@ -5228,7 +5229,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flCreationTime = 0xD74; // float32
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public const nint m_nTintID = 0xD78; // int32
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public const nint m_nVersion = 0xD7C; // uint8
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public const nint m_ubSignature = 0xD7D; //
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public const nint m_ubSignature = 0xD7D; // uint8[128]
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public const nint m_SprayRenderHelper = 0xE08; // CPlayerSprayDecalRenderHelper
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}
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// Parent: None
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@@ -5248,7 +5249,7 @@ namespace CS2Dumper.Schemas {
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// MNetworkExcludeByName
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// NetworkVarNames: m_ShardDesc (shard_model_desc_t)
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public static class C_ShatterGlassShardPhysics {
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public const nint m_ShardDesc = 0x1120; // shard_model_desc_t
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public const nint m_ShardDesc = 0x1120; //
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}
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// Parent: C_CSWeaponBaseGun
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// Field count: 0
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@@ -5810,7 +5811,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_iHealth = 0x344; // int32
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public const nint m_lifeState = 0x348; // uint8
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public const nint m_bTakesDamage = 0x349; // bool
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public const nint m_nTakeDamageFlags = 0x350; // TakeDamageFlags_t
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public const nint m_nTakeDamageFlags = 0x350; //
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public const nint m_nPlatformType = 0x358; // EntityPlatformTypes_t
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public const nint m_ubInterpolationFrame = 0x359; // uint8
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public const nint m_hSceneObjectController = 0x35C; // CHandle<C_BaseEntity>
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@@ -5850,8 +5851,8 @@ namespace CS2Dumper.Schemas {
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public const nint m_hEffectEntity = 0x43C; // CHandle<C_BaseEntity>
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public const nint m_hOwnerEntity = 0x440; // CHandle<C_BaseEntity>
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public const nint m_MoveCollide = 0x444; //
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public const nint m_MoveType = 0x445; //
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public const nint m_nActualMoveType = 0x446; //
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public const nint m_MoveType = 0x445; // MoveType_t
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public const nint m_nActualMoveType = 0x446; // MoveType_t
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public const nint m_flWaterLevel = 0x448; // float32
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public const nint m_fEffects = 0x44C; // uint32
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public const nint m_hGroundEntity = 0x450; // CHandle<C_BaseEntity>
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@@ -6207,7 +6208,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flBackgroundWorldToUV = 0xFE4; // float32
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public const nint m_Color = 0xFE8; // Color
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public const nint m_nJustifyHorizontal = 0xFEC; // PointWorldTextJustifyHorizontal_t
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public const nint m_nJustifyVertical = 0xFF0; //
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public const nint m_nJustifyVertical = 0xFF0; // PointWorldTextJustifyVertical_t
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public const nint m_nReorientMode = 0xFF4; // PointWorldTextReorientMode_t
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}
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// Parent: C_BaseGrenade
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@@ -6215,7 +6216,7 @@ namespace CS2Dumper.Schemas {
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public static class CBumpMineProjectile {
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}
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// Parent: CBasePlayerController
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// Field count: 65
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// Field count: 66
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//
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// Metadata:
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// MNetworkUserGroupProxy
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@@ -6303,41 +6304,42 @@ namespace CS2Dumper.Schemas {
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public const nint m_iDraftIndex = 0x7E0; // int32
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public const nint m_msQueuedModeDisconnectionTimestamp = 0x7E4; // uint32
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public const nint m_uiAbandonRecordedReason = 0x7E8; // uint32
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public const nint m_bCannotBeKicked = 0x7EC; // bool
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public const nint m_bEverFullyConnected = 0x7ED; // bool
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public const nint m_bAbandonAllowsSurrender = 0x7EE; // bool
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public const nint m_bAbandonOffersInstantSurrender = 0x7EF; // bool
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public const nint m_bDisconnection1MinWarningPrinted = 0x7F0; // bool
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public const nint m_bScoreReported = 0x7F1; // bool
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public const nint m_nDisconnectionTick = 0x7F4; // int32
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public const nint m_bControllingBot = 0x800; // bool
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public const nint m_bHasControlledBotThisRound = 0x801; // bool
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public const nint m_bHasBeenControlledByPlayerThisRound = 0x802; // bool
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public const nint m_nBotsControlledThisRound = 0x804; // int32
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public const nint m_bCanControlObservedBot = 0x808; // bool
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public const nint m_hPlayerPawn = 0x80C; // CHandle<C_CSPlayerPawn>
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public const nint m_hObserverPawn = 0x810; // CHandle<C_CSObserverPawn>
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public const nint m_bPawnIsAlive = 0x814; // bool
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public const nint m_iPawnHealth = 0x818; // uint32
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public const nint m_iPawnArmor = 0x81C; // int32
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public const nint m_bPawnHasDefuser = 0x820; // bool
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public const nint m_bPawnHasHelmet = 0x821; // bool
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public const nint m_nPawnCharacterDefIndex = 0x822; // uint16
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public const nint m_iPawnLifetimeStart = 0x824; // int32
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public const nint m_iPawnLifetimeEnd = 0x828; // int32
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public const nint m_iPawnBotDifficulty = 0x82C; // int32
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public const nint m_hOriginalControllerOfCurrentPawn = 0x830; // CHandle<CCSPlayerController>
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public const nint m_iScore = 0x834; // int32
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public const nint m_recentKillQueue = 0x838; // uint8[8]
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public const nint m_nFirstKill = 0x840; // uint8
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public const nint m_nKillCount = 0x841; // uint8
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public const nint m_bMvpNoMusic = 0x842; // bool
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public const nint m_eMvpReason = 0x844; // int32
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public const nint m_iMusicKitID = 0x848; // int32
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public const nint m_iMusicKitMVPs = 0x84C; // int32
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public const nint m_iMVPs = 0x850; // int32
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public const nint m_bIsPlayerNameDirty = 0x854; // bool
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public const nint m_bFireBulletsSeedSynchronized = 0x855; // bool
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public const nint m_eNetworkDisconnectionReason = 0x7EC; // uint32
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public const nint m_bCannotBeKicked = 0x7F0; // bool
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public const nint m_bEverFullyConnected = 0x7F1; // bool
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public const nint m_bAbandonAllowsSurrender = 0x7F2; // bool
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public const nint m_bAbandonOffersInstantSurrender = 0x7F3; // bool
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public const nint m_bDisconnection1MinWarningPrinted = 0x7F4; // bool
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public const nint m_bScoreReported = 0x7F5; // bool
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public const nint m_nDisconnectionTick = 0x7F8; // int32
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public const nint m_bControllingBot = 0x808; // bool
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public const nint m_bHasControlledBotThisRound = 0x809; // bool
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public const nint m_bHasBeenControlledByPlayerThisRound = 0x80A; // bool
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public const nint m_nBotsControlledThisRound = 0x80C; // int32
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public const nint m_bCanControlObservedBot = 0x810; // bool
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public const nint m_hPlayerPawn = 0x814; // CHandle<C_CSPlayerPawn>
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public const nint m_hObserverPawn = 0x818; // CHandle<C_CSObserverPawn>
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public const nint m_bPawnIsAlive = 0x81C; // bool
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public const nint m_iPawnHealth = 0x820; // uint32
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public const nint m_iPawnArmor = 0x824; // int32
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public const nint m_bPawnHasDefuser = 0x828; // bool
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public const nint m_bPawnHasHelmet = 0x829; // bool
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public const nint m_nPawnCharacterDefIndex = 0x82A; // uint16
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public const nint m_iPawnLifetimeStart = 0x82C; // int32
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public const nint m_iPawnLifetimeEnd = 0x830; // int32
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public const nint m_iPawnBotDifficulty = 0x834; // int32
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public const nint m_hOriginalControllerOfCurrentPawn = 0x838; // CHandle<CCSPlayerController>
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public const nint m_iScore = 0x83C; // int32
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public const nint m_recentKillQueue = 0x840; // uint8[8]
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public const nint m_nFirstKill = 0x848; // uint8
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public const nint m_nKillCount = 0x849; // uint8
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public const nint m_bMvpNoMusic = 0x84A; // bool
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public const nint m_eMvpReason = 0x84C; // int32
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public const nint m_iMusicKitID = 0x850; // int32
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public const nint m_iMusicKitMVPs = 0x854; // int32
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public const nint m_iMVPs = 0x858; // int32
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public const nint m_bIsPlayerNameDirty = 0x85C; // bool
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public const nint m_bFireBulletsSeedSynchronized = 0x85D; // bool
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}
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// Parent: C_CSWeaponBaseGun
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// Field count: 0
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@@ -6661,7 +6663,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flObsInterp_PathLength = 0x74; // float32
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public const nint m_qObsInterp_OrientationStart = 0x80; // Quaternion
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public const nint m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion
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public const nint m_obsInterpState = 0xA0; // ObserverInterpState_t
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public const nint m_obsInterpState = 0xA0; //
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public const nint m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool
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}
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// Parent: C_BaseEntity
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