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Game update (14027)
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-08-15 00:46:46.997594900 UTC
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// 2024-08-19 23:33:08.462588500 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x19D4BA8;
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public const nint dwEntityList = 0x1969668;
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public const nint dwGameEntitySystem = 0x1A89298;
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public const nint dwCSGOInput = 0x19D4B78;
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public const nint dwEntityList = 0x1969518;
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public const nint dwGameEntitySystem = 0x1A891A8;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x19C6E50;
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public const nint dwGlobalVars = 0x17C8708;
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public const nint dwGlowManager = 0x19C6560;
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public const nint dwLocalPlayerController = 0x19B91A8;
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public const nint dwLocalPlayerPawn = 0x17D47E0;
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public const nint dwPlantedC4 = 0x19D0018;
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public const nint dwPrediction = 0x17D4680;
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public const nint dwSensitivity = 0x19C7B18;
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public const nint dwGameRules = 0x19C6508;
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public const nint dwGlobalVars = 0x17C8518;
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public const nint dwGlowManager = 0x19C6528;
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public const nint dwLocalPlayerController = 0x19B9178;
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public const nint dwLocalPlayerPawn = 0x17D4810;
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public const nint dwPlantedC4 = 0x19CFED8;
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public const nint dwPrediction = 0x17D46B0;
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public const nint dwSensitivity = 0x19C7AE8;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x19DA928;
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public const nint dwViewMatrix = 0x19CB4D0;
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public const nint dwViewRender = 0x19CBC60;
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public const nint dwWeaponC4 = 0x196D560;
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public const nint dwViewAngles = 0x19DA8F8;
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public const nint dwViewMatrix = 0x19CB4A0;
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public const nint dwViewRender = 0x19CBC30;
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public const nint dwWeaponC4 = 0x196D520;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_maxClients = 0x270;
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public const nint dwNetworkGameClient_serverTickCount = 0x174;
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public const nint dwNetworkGameClient_signOnState = 0x260;
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public const nint dwWindowHeight = 0x5F4BE4;
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public const nint dwWindowWidth = 0x5F4BE0;
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public const nint dwWindowHeight = 0x5F4BF4;
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public const nint dwWindowWidth = 0x5F4BF0;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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@@ -42,7 +42,7 @@ namespace CS2Dumper.Offsets {
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}
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// Module: matchmaking.dll
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public static class MatchmakingDll {
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public const nint dwGameTypes = 0x1A41A0;
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public const nint dwGameTypes = 0x1A41C0;
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public const nint dwGameTypes_mapName = 0x120;
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}
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// Module: soundsystem.dll
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