Game update (14011)

This commit is contained in:
a2x
2024-05-30 11:37:14 +10:00
parent 90e394ac13
commit faddfe01e7
65 changed files with 813 additions and 848 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, unused)]
@@ -7,29 +7,29 @@ pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
pub const dwCSGOInput: usize = 0x1A0D080;
pub const dwEntityList: usize = 0x19A3328;
pub const dwGameEntitySystem: usize = 0x1AC2028;
pub const dwCSGOInput: usize = 0x1A0E270;
pub const dwEntityList: usize = 0x19A4380;
pub const dwGameEntitySystem: usize = 0x1AC3208;
pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510;
pub const dwGameRules: usize = 0x1A00D08;
pub const dwGlobalVars: usize = 0x1801BF0;
pub const dwGlowManager: usize = 0x1A00420;
pub const dwLocalPlayerController: usize = 0x19F3298;
pub const dwLocalPlayerPawn: usize = 0x180DB18;
pub const dwPlantedC4: usize = 0x1A0A3F8;
pub const dwPrediction: usize = 0x180D9D0;
pub const dwSensitivity: usize = 0x1A019B8;
pub const dwGameRules: usize = 0x1A01EE8;
pub const dwGlobalVars: usize = 0x1802BF8;
pub const dwGlowManager: usize = 0x1A01600;
pub const dwLocalPlayerController: usize = 0x19F4468;
pub const dwLocalPlayerPawn: usize = 0x180EFB8;
pub const dwPlantedC4: usize = 0x1A0B5E8;
pub const dwPrediction: usize = 0x180EE70;
pub const dwSensitivity: usize = 0x1A02BA8;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1A12498;
pub const dwViewMatrix: usize = 0x1A052D0;
pub const dwViewRender: usize = 0x1A05AE0;
pub const dwWeaponC4: usize = 0x19A71B0;
pub const dwViewAngles: usize = 0x1A13688;
pub const dwViewMatrix: usize = 0x1A06530;
pub const dwViewRender: usize = 0x1A06E48;
pub const dwWeaponC4: usize = 0x19A8390;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const dwBuildNumber: usize = 0x51D784;
pub const dwEngineViewData: usize = 0x5D99DC;
pub const dwNetworkGameClient: usize = 0x51CB58;
pub const dwBuildNumber: usize = 0x5207C4;
pub const dwEngineViewData: usize = 0x5DCB7C;
pub const dwNetworkGameClient: usize = 0x51FB70;
pub const dwNetworkGameClient_clientTickCount: usize = 0x178;
pub const dwNetworkGameClient_deltaTick: usize = 0x278;
pub const dwNetworkGameClient_isBackgroundMap: usize = 0x28145F;
@@ -37,9 +37,9 @@ pub mod cs2_dumper {
pub const dwNetworkGameClient_maxClients: usize = 0x270;
pub const dwNetworkGameClient_serverTickCount: usize = 0x174;
pub const dwNetworkGameClient_signOnState: usize = 0x260;
pub const dwSoundService: usize = 0x5D9940;
pub const dwWindowHeight: usize = 0x5DD2B4;
pub const dwWindowWidth: usize = 0x5DD2B0;
pub const dwSoundService: usize = 0x5DCAE0;
pub const dwWindowHeight: usize = 0x5E045C;
pub const dwWindowWidth: usize = 0x5E0458;
}
// Module: inputsystem.dll
pub mod inputsystem_dll {