mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-08 02:00:02 +08:00
Game update (14011)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-05-25 01:48:22.657979400 UTC
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// 2024-05-30 01:25:57.219187800 UTC
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#![allow(non_upper_case_globals, unused)]
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@@ -7,29 +7,29 @@ pub mod cs2_dumper {
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pub mod offsets {
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// Module: client.dll
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pub mod client_dll {
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pub const dwCSGOInput: usize = 0x1A0D080;
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pub const dwEntityList: usize = 0x19A3328;
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pub const dwGameEntitySystem: usize = 0x1AC2028;
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pub const dwCSGOInput: usize = 0x1A0E270;
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pub const dwEntityList: usize = 0x19A4380;
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pub const dwGameEntitySystem: usize = 0x1AC3208;
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pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510;
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pub const dwGameRules: usize = 0x1A00D08;
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pub const dwGlobalVars: usize = 0x1801BF0;
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pub const dwGlowManager: usize = 0x1A00420;
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pub const dwLocalPlayerController: usize = 0x19F3298;
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pub const dwLocalPlayerPawn: usize = 0x180DB18;
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pub const dwPlantedC4: usize = 0x1A0A3F8;
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pub const dwPrediction: usize = 0x180D9D0;
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pub const dwSensitivity: usize = 0x1A019B8;
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pub const dwGameRules: usize = 0x1A01EE8;
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pub const dwGlobalVars: usize = 0x1802BF8;
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pub const dwGlowManager: usize = 0x1A01600;
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pub const dwLocalPlayerController: usize = 0x19F4468;
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pub const dwLocalPlayerPawn: usize = 0x180EFB8;
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pub const dwPlantedC4: usize = 0x1A0B5E8;
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pub const dwPrediction: usize = 0x180EE70;
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pub const dwSensitivity: usize = 0x1A02BA8;
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pub const dwSensitivity_sensitivity: usize = 0x40;
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pub const dwViewAngles: usize = 0x1A12498;
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pub const dwViewMatrix: usize = 0x1A052D0;
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pub const dwViewRender: usize = 0x1A05AE0;
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pub const dwWeaponC4: usize = 0x19A71B0;
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pub const dwViewAngles: usize = 0x1A13688;
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pub const dwViewMatrix: usize = 0x1A06530;
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pub const dwViewRender: usize = 0x1A06E48;
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pub const dwWeaponC4: usize = 0x19A8390;
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}
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// Module: engine2.dll
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pub mod engine2_dll {
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pub const dwBuildNumber: usize = 0x51D784;
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pub const dwEngineViewData: usize = 0x5D99DC;
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pub const dwNetworkGameClient: usize = 0x51CB58;
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pub const dwBuildNumber: usize = 0x5207C4;
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pub const dwEngineViewData: usize = 0x5DCB7C;
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pub const dwNetworkGameClient: usize = 0x51FB70;
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pub const dwNetworkGameClient_clientTickCount: usize = 0x178;
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pub const dwNetworkGameClient_deltaTick: usize = 0x278;
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pub const dwNetworkGameClient_isBackgroundMap: usize = 0x28145F;
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@@ -37,9 +37,9 @@ pub mod cs2_dumper {
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pub const dwNetworkGameClient_maxClients: usize = 0x270;
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pub const dwNetworkGameClient_serverTickCount: usize = 0x174;
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pub const dwNetworkGameClient_signOnState: usize = 0x260;
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pub const dwSoundService: usize = 0x5D9940;
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pub const dwWindowHeight: usize = 0x5DD2B4;
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pub const dwWindowWidth: usize = 0x5DD2B0;
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pub const dwSoundService: usize = 0x5DCAE0;
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pub const dwWindowHeight: usize = 0x5E045C;
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pub const dwWindowWidth: usize = 0x5E0458;
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}
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// Module: inputsystem.dll
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pub mod inputsystem_dll {
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