30.10.2025 Game Update

This commit is contained in:
tonik
2025-10-30 01:32:29 +01:00
committed by GitHub
parent 5f6d50f10c
commit f64a87201c
71 changed files with 744 additions and 714 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-10-22 23:24:33.374715900 UTC
// 2025-10-30 00:26:21.405923900 UTC
namespace CS2Dumper.Schemas {
// Module: server.dll
@@ -8270,31 +8270,31 @@ namespace CS2Dumper.Schemas {
public const nint m_BtGlobalBlackboard = 0x1090; // KeyValues3
public const nint m_hPlayerResource = 0x1128; // CHandle<CBaseEntity>
public const nint m_RetakeRules = 0x1130; // CRetakeGameRules
public const nint m_arrTeamUniqueKillWeaponsMatch = 0x12E0; // CUtlVector<int32>[4]
public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x1340; // bool[4]
public const nint m_nMatchEndCount = 0x1368; // uint8
public const nint m_nTTeamIntroVariant = 0x136C; // int32
public const nint m_nCTTeamIntroVariant = 0x1370; // int32
public const nint m_bTeamIntroPeriod = 0x1374; // bool
public const nint m_fTeamIntroPeriodEnd = 0x1378; // GameTime_t
public const nint m_bPlayedTeamIntroVO = 0x137C; // bool
public const nint m_iRoundEndWinnerTeam = 0x1380; // int32
public const nint m_eRoundEndReason = 0x1384; // int32
public const nint m_bRoundEndShowTimerDefend = 0x1388; // bool
public const nint m_iRoundEndTimerTime = 0x138C; // int32
public const nint m_sRoundEndFunFactToken = 0x1390; // CUtlString
public const nint m_iRoundEndFunFactPlayerSlot = 0x1398; // CPlayerSlot
public const nint m_iRoundEndFunFactData1 = 0x139C; // int32
public const nint m_iRoundEndFunFactData2 = 0x13A0; // int32
public const nint m_iRoundEndFunFactData3 = 0x13A4; // int32
public const nint m_sRoundEndMessage = 0x13A8; // CUtlString
public const nint m_iRoundEndPlayerCount = 0x13B0; // int32
public const nint m_bRoundEndNoMusic = 0x13B4; // bool
public const nint m_iRoundEndLegacy = 0x13B8; // int32
public const nint m_nRoundEndCount = 0x13BC; // uint8
public const nint m_iRoundStartRoundNumber = 0x13C0; // int32
public const nint m_nRoundStartCount = 0x13C4; // uint8
public const nint m_flLastPerfSampleTime = 0x53D0; // float64
public const nint m_arrTeamUniqueKillWeaponsMatch = 0x1320; // CUtlVector<int32>[4]
public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x1380; // bool[4]
public const nint m_nMatchEndCount = 0x13A8; // uint8
public const nint m_nTTeamIntroVariant = 0x13AC; // int32
public const nint m_nCTTeamIntroVariant = 0x13B0; // int32
public const nint m_bTeamIntroPeriod = 0x13B4; // bool
public const nint m_fTeamIntroPeriodEnd = 0x13B8; // GameTime_t
public const nint m_bPlayedTeamIntroVO = 0x13BC; // bool
public const nint m_iRoundEndWinnerTeam = 0x13C0; // int32
public const nint m_eRoundEndReason = 0x13C4; // int32
public const nint m_bRoundEndShowTimerDefend = 0x13C8; // bool
public const nint m_iRoundEndTimerTime = 0x13CC; // int32
public const nint m_sRoundEndFunFactToken = 0x13D0; // CUtlString
public const nint m_iRoundEndFunFactPlayerSlot = 0x13D8; // CPlayerSlot
public const nint m_iRoundEndFunFactData1 = 0x13DC; // int32
public const nint m_iRoundEndFunFactData2 = 0x13E0; // int32
public const nint m_iRoundEndFunFactData3 = 0x13E4; // int32
public const nint m_sRoundEndMessage = 0x13E8; // CUtlString
public const nint m_iRoundEndPlayerCount = 0x13F0; // int32
public const nint m_bRoundEndNoMusic = 0x13F4; // bool
public const nint m_iRoundEndLegacy = 0x13F8; // int32
public const nint m_nRoundEndCount = 0x13FC; // uint8
public const nint m_iRoundStartRoundNumber = 0x1400; // int32
public const nint m_nRoundStartCount = 0x1404; // uint8
public const nint m_flLastPerfSampleTime = 0x5410; // float64
}
// Parent: None
// Field count: 1
@@ -10281,12 +10281,12 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iBombSite (int)
// NetworkVarNames: m_hBombPlanter (CHandle<CCSPlayerPawn>)
public static class CRetakeGameRules {
public const nint m_nMatchSeed = 0xF8; // int32
public const nint m_bBlockersPresent = 0xFC; // bool
public const nint m_bRoundInProgress = 0xFD; // bool
public const nint m_iFirstSecondHalfRound = 0x100; // int32
public const nint m_iBombSite = 0x104; // int32
public const nint m_hBombPlanter = 0x108; // CHandle<CCSPlayerPawn>
public const nint m_nMatchSeed = 0x138; // int32
public const nint m_bBlockersPresent = 0x13C; // bool
public const nint m_bRoundInProgress = 0x13D; // bool
public const nint m_iFirstSecondHalfRound = 0x140; // int32
public const nint m_iBombSite = 0x144; // int32
public const nint m_hBombPlanter = 0x148; // CHandle<CCSPlayerPawn>
}
// Parent: CEnvSoundscapeTriggerable
// Field count: 0