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30.10.2025 Game Update
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@@ -1,40 +1,40 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-10-22 23:24:33.374715900 UTC
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// 2025-10-30 00:26:21.405923900 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1E2FE00;
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public const nint dwEntityList = 0x1D07A80;
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public const nint dwGameEntitySystem = 0x1FAC650;
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public const nint dwCSGOInput = 0x1E34D90;
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public const nint dwEntityList = 0x1D0C9F8;
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public const nint dwGameEntitySystem = 0x1FB15D0;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1E25180;
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public const nint dwGlobalVars = 0x1BD8060;
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public const nint dwGlowManager = 0x1E22018;
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public const nint dwLocalPlayerController = 0x1E11978;
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public const nint dwLocalPlayerPawn = 0x1BE2D10;
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public const nint dwPlantedC4 = 0x1E2B3D0;
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public const nint dwPrediction = 0x1BE2C40;
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public const nint dwSensitivity = 0x1E22A78;
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public const nint dwGameRules = 0x1E2A080;
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public const nint dwGlobalVars = 0x1BDD078;
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public const nint dwGlowManager = 0x1E26F18;
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public const nint dwLocalPlayerController = 0x1E16870;
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public const nint dwLocalPlayerPawn = 0x1BE7DA0;
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public const nint dwPlantedC4 = 0x1E30360;
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public const nint dwPrediction = 0x1BE7CD0;
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public const nint dwSensitivity = 0x1E27978;
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public const nint dwSensitivity_sensitivity = 0x50;
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public const nint dwViewAngles = 0x1E304B0;
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public const nint dwViewMatrix = 0x1E25F30;
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public const nint dwViewRender = 0x1E26AA8;
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public const nint dwWeaponC4 = 0x1DC2E48;
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public const nint dwViewAngles = 0x1E35440;
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public const nint dwViewMatrix = 0x1E2AEC0;
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public const nint dwViewRender = 0x1E2BA38;
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public const nint dwWeaponC4 = 0x1DC7DC8;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x5EF3E4;
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public const nint dwBuildNumber = 0x5EF3D4;
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public const nint dwNetworkGameClient = 0x5EE4F0;
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public const nint dwNetworkGameClient_clientTickCount = 0x358;
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public const nint dwNetworkGameClient_clientTickCount = 0x390;
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public const nint dwNetworkGameClient_deltaTick = 0x23C;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x2C142F;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x2C1467;
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public const nint dwNetworkGameClient_localPlayer = 0xE8;
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public const nint dwNetworkGameClient_maxClients = 0x230;
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public const nint dwNetworkGameClient_serverTickCount = 0x23C;
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public const nint dwNetworkGameClient_signOnState = 0x220;
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public const nint dwWindowHeight = 0x8ED624;
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public const nint dwWindowWidth = 0x8ED620;
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public const nint dwWindowHeight = 0x8ED61C;
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public const nint dwWindowWidth = 0x8ED618;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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