30.10.2025 Game Update

This commit is contained in:
tonik
2025-10-30 01:32:29 +01:00
committed by GitHub
parent 5f6d50f10c
commit f64a87201c
71 changed files with 744 additions and 714 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-10-22 23:24:33.374715900 UTC
// 2025-10-30 00:26:21.405923900 UTC
namespace CS2Dumper.Schemas {
// Module: animationsystem.dll
@@ -4262,17 +4262,17 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 11
public static class CNmChainLookatTask {
public const nint m_nChainEndBoneIdx = 0x50; // int32
public const nint m_nNumBonesInChain = 0x54; // int32
public const nint m_chainForwardDir = 0x58; // Vector
public const nint m_flBlendWeight = 0x64; // float32
public const nint m_flHorizontalAngleLimitDegrees = 0x68; // float32
public const nint m_flVerticalAngleLimitDegrees = 0x6C; // float32
public const nint m_lookatTarget = 0x70; // Vector
public const nint m_bIsTargetInWorldSpace = 0x7C; // bool
public const nint m_bIsRunningFromDeserializedData = 0x7D; // bool
public const nint m_flHorizontalAngleDegrees = 0x80; // float32
public const nint m_flVerticalAngleDegrees = 0x84; // float32
public const nint m_nChainEndBoneIdx = 0x58; // int32
public const nint m_nNumBonesInChain = 0x5C; // int32
public const nint m_chainForwardDir = 0x60; // Vector
public const nint m_flBlendWeight = 0x6C; // float32
public const nint m_flHorizontalAngleLimitDegrees = 0x70; // float32
public const nint m_flVerticalAngleLimitDegrees = 0x74; // float32
public const nint m_lookatTarget = 0x78; // Vector
public const nint m_bIsTargetInWorldSpace = 0x84; // bool
public const nint m_bIsRunningFromDeserializedData = 0x85; // bool
public const nint m_flHorizontalAngleDegrees = 0x88; // float32
public const nint m_flVerticalAngleDegrees = 0x8C; // float32
}
// Parent: None
// Field count: 18
@@ -6665,8 +6665,8 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 13
public static class CNmChainSolverTask {
public const nint m_nEffectorBoneIdx = 0x50; // int32
public const nint m_nEffectorTargetBoneIdx = 0x54; // int32
public const nint m_nEffectorBoneIdx = 0x58; // int32
public const nint m_nEffectorTargetBoneIdx = 0x5C; // int32
public const nint m_targetTransform = 0x60; // CTransform
public const nint m_nNumBonesInChain = 0x80; // int32
public const nint m_effectorTarget = 0x90; // CNmTarget