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https://github.com/a2x/cs2-dumper.git
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Game update (14019)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-06-26 22:15:06.896317800 UTC
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// 2024-06-27 14:27:03.514757 UTC
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#pragma once
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@@ -9,28 +9,28 @@ namespace cs2_dumper {
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namespace offsets {
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// Module: client.dll
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namespace client_dll {
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constexpr std::ptrdiff_t dwCSGOInput = 0x1A28ED0;
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constexpr std::ptrdiff_t dwEntityList = 0x19BEDF8;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x1ADDCA8;
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constexpr std::ptrdiff_t dwCSGOInput = 0x1A27F10;
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constexpr std::ptrdiff_t dwEntityList = 0x19BDE58;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x1ADCCA8;
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constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1510;
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constexpr std::ptrdiff_t dwGameRules = 0x1A1C758;
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constexpr std::ptrdiff_t dwGlobalVars = 0x1818638;
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constexpr std::ptrdiff_t dwGlowManager = 0x1A1BE40;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A0EA98;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1824A08;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x1A26248;
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constexpr std::ptrdiff_t dwPrediction = 0x18248C0;
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constexpr std::ptrdiff_t dwSensitivity = 0x1A1D428;
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constexpr std::ptrdiff_t dwGameRules = 0x1A1B748;
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constexpr std::ptrdiff_t dwGlobalVars = 0x1817638;
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constexpr std::ptrdiff_t dwGlowManager = 0x1A1AE30;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A0DA88;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1823A08;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x1A25288;
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constexpr std::ptrdiff_t dwPrediction = 0x18238C0;
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constexpr std::ptrdiff_t dwSensitivity = 0x1A1C418;
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constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
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constexpr std::ptrdiff_t dwViewAngles = 0x1A2E2E8;
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constexpr std::ptrdiff_t dwViewMatrix = 0x1A20DC0;
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constexpr std::ptrdiff_t dwViewRender = 0x1A21558;
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constexpr std::ptrdiff_t dwWeaponC4 = 0x19C2A10;
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constexpr std::ptrdiff_t dwViewAngles = 0x1A2D328;
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constexpr std::ptrdiff_t dwViewMatrix = 0x1A1FDB0;
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constexpr std::ptrdiff_t dwViewRender = 0x1A20548;
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constexpr std::ptrdiff_t dwWeaponC4 = 0x19C1A20;
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}
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// Module: engine2.dll
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namespace engine2_dll {
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constexpr std::ptrdiff_t dwBuildNumber = 0x52F844;
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constexpr std::ptrdiff_t dwEngineViewData = 0x5ECC3C;
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constexpr std::ptrdiff_t dwBuildNumber = 0x52F834;
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constexpr std::ptrdiff_t dwEngineViewData = 0x5ECC0C;
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constexpr std::ptrdiff_t dwNetworkGameClient = 0x52EBA0;
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constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x178;
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constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x278;
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@@ -39,9 +39,9 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x270;
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constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x174;
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constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x260;
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constexpr std::ptrdiff_t dwSoundService = 0x5ECBA0;
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constexpr std::ptrdiff_t dwWindowHeight = 0x5F0454;
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constexpr std::ptrdiff_t dwWindowWidth = 0x5F0450;
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constexpr std::ptrdiff_t dwSoundService = 0x5ECB70;
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constexpr std::ptrdiff_t dwWindowHeight = 0x5F0424;
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constexpr std::ptrdiff_t dwWindowWidth = 0x5F0420;
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}
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// Module: inputsystem.dll
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namespace inputsystem_dll {
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