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Game update (14019)
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@@ -1,31 +1,31 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-06-26 22:15:06.896317800 UTC
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// 2024-06-27 14:27:03.514757 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A28ED0;
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public const nint dwEntityList = 0x19BEDF8;
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public const nint dwGameEntitySystem = 0x1ADDCA8;
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public const nint dwCSGOInput = 0x1A27F10;
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public const nint dwEntityList = 0x19BDE58;
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public const nint dwGameEntitySystem = 0x1ADCCA8;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x1A1C758;
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public const nint dwGlobalVars = 0x1818638;
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public const nint dwGlowManager = 0x1A1BE40;
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public const nint dwLocalPlayerController = 0x1A0EA98;
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public const nint dwLocalPlayerPawn = 0x1824A08;
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public const nint dwPlantedC4 = 0x1A26248;
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public const nint dwPrediction = 0x18248C0;
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public const nint dwSensitivity = 0x1A1D428;
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public const nint dwGameRules = 0x1A1B748;
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public const nint dwGlobalVars = 0x1817638;
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public const nint dwGlowManager = 0x1A1AE30;
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public const nint dwLocalPlayerController = 0x1A0DA88;
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public const nint dwLocalPlayerPawn = 0x1823A08;
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public const nint dwPlantedC4 = 0x1A25288;
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public const nint dwPrediction = 0x18238C0;
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public const nint dwSensitivity = 0x1A1C418;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A2E2E8;
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public const nint dwViewMatrix = 0x1A20DC0;
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public const nint dwViewRender = 0x1A21558;
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public const nint dwWeaponC4 = 0x19C2A10;
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public const nint dwViewAngles = 0x1A2D328;
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public const nint dwViewMatrix = 0x1A1FDB0;
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public const nint dwViewRender = 0x1A20548;
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public const nint dwWeaponC4 = 0x19C1A20;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x52F844;
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public const nint dwEngineViewData = 0x5ECC3C;
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public const nint dwBuildNumber = 0x52F834;
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public const nint dwEngineViewData = 0x5ECC0C;
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public const nint dwNetworkGameClient = 0x52EBA0;
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public const nint dwNetworkGameClient_clientTickCount = 0x178;
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public const nint dwNetworkGameClient_deltaTick = 0x278;
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@@ -34,9 +34,9 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_maxClients = 0x270;
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public const nint dwNetworkGameClient_serverTickCount = 0x174;
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public const nint dwNetworkGameClient_signOnState = 0x260;
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public const nint dwSoundService = 0x5ECBA0;
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public const nint dwWindowHeight = 0x5F0454;
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public const nint dwWindowWidth = 0x5F0450;
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public const nint dwSoundService = 0x5ECB70;
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public const nint dwWindowHeight = 0x5F0424;
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public const nint dwWindowWidth = 0x5F0420;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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