mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-03-14 13:17:24 +08:00
Game update 1.41.3.9 (749)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2026-03-09 23:43:02.456631300 UTC
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// 2026-03-12 01:28:54.027324100 UTC
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#![allow(non_upper_case_globals, unused)]
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@@ -7,28 +7,28 @@ pub mod cs2_dumper {
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pub mod offsets {
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// Module: client.dll
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pub mod client_dll {
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pub const dwCSGOInput: usize = 0x2317FC0;
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pub const dwEntityList: usize = 0x24AD228;
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pub const dwGameEntitySystem: usize = 0x24AD228;
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pub const dwCSGOInput: usize = 0x2318FC0;
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pub const dwEntityList: usize = 0x24AE268;
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pub const dwGameEntitySystem: usize = 0x24AE268;
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pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20A0;
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pub const dwGameRules: usize = 0x230BEE0;
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pub const dwGlobalVars: usize = 0x205C5C0;
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pub const dwGlowManager: usize = 0x2308CE8;
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pub const dwLocalPlayerController: usize = 0x22F2178;
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pub const dwLocalPlayerPawn: usize = 0x2067B60;
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pub const dwPlantedC4: usize = 0x2315740;
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pub const dwPrediction: usize = 0x2067A70;
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pub const dwSensitivity: usize = 0x23097F8;
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pub const dwGameRules: usize = 0x230CEE0;
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pub const dwGlobalVars: usize = 0x205D5C0;
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pub const dwGlowManager: usize = 0x2309CE8;
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pub const dwLocalPlayerController: usize = 0x22F3178;
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pub const dwLocalPlayerPawn: usize = 0x2068B60;
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pub const dwPlantedC4: usize = 0x2316740;
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pub const dwPrediction: usize = 0x2068A70;
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pub const dwSensitivity: usize = 0x230A7F8;
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pub const dwSensitivity_sensitivity: usize = 0x58;
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pub const dwViewAngles: usize = 0x2318648;
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pub const dwViewMatrix: usize = 0x230DF20;
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pub const dwViewRender: usize = 0x230E338;
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pub const dwWeaponC4: usize = 0x2297380;
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pub const dwViewAngles: usize = 0x2319648;
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pub const dwViewMatrix: usize = 0x230EF20;
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pub const dwViewRender: usize = 0x230F338;
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pub const dwWeaponC4: usize = 0x2298380;
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}
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// Module: engine2.dll
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pub mod engine2_dll {
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pub const dwBuildNumber: usize = 0x60D514;
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pub const dwNetworkGameClient: usize = 0x908500;
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pub const dwNetworkGameClient: usize = 0x908520;
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pub const dwNetworkGameClient_clientTickCount: usize = 0x378;
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pub const dwNetworkGameClient_deltaTick: usize = 0x24C;
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pub const dwNetworkGameClient_isBackgroundMap: usize = 0x2C141F;
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@@ -36,8 +36,8 @@ pub mod cs2_dumper {
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pub const dwNetworkGameClient_maxClients: usize = 0x240;
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pub const dwNetworkGameClient_serverTickCount: usize = 0x24C;
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pub const dwNetworkGameClient_signOnState: usize = 0x230;
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pub const dwWindowHeight: usize = 0x90C8AC;
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pub const dwWindowWidth: usize = 0x90C8A8;
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pub const dwWindowHeight: usize = 0x90C8DC;
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pub const dwWindowWidth: usize = 0x90C8D8;
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}
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// Module: inputsystem.dll
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pub mod inputsystem_dll {
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