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Game Update (14126)
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-12-03 10:57:17.418985500 UTC
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// 2025-12-06 01:16:28.578653900 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1E3A1D0;
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public const nint dwEntityList = 0x1D11D78;
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public const nint dwGameEntitySystem = 0x1FB6A70;
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public const nint dwCSGOInput = 0x1E3B150;
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public const nint dwEntityList = 0x1D12CE8;
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public const nint dwGameEntitySystem = 0x1FB79E0;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1E2F490;
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public const nint dwGlobalVars = 0x1BE21C0;
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public const nint dwGlowManager = 0x1E2C338;
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public const nint dwLocalPlayerController = 0x1E1BC58;
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public const nint dwLocalPlayerPawn = 0x1BECF38;
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public const nint dwPlantedC4 = 0x1E34C68;
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public const nint dwPrediction = 0x1BECE50;
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public const nint dwSensitivity = 0x1E2CD88;
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public const nint dwGameRules = 0x1E30410;
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public const nint dwGlobalVars = 0x1BE31C0;
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public const nint dwGlowManager = 0x1E2D2B8;
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public const nint dwLocalPlayerController = 0x1E1CC08;
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public const nint dwLocalPlayerPawn = 0x1BEDF28;
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public const nint dwPlantedC4 = 0x1E35BE8;
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public const nint dwPrediction = 0x1BEDE40;
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public const nint dwSensitivity = 0x1E2DD08;
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public const nint dwSensitivity_sensitivity = 0x50;
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public const nint dwViewAngles = 0x1E3A880;
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public const nint dwViewMatrix = 0x1E30450;
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public const nint dwViewRender = 0x1E30FC8;
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public const nint dwWeaponC4 = 0x1DCD210;
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public const nint dwViewAngles = 0x1E3B800;
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public const nint dwViewMatrix = 0x1E313D0;
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public const nint dwViewRender = 0x1E31F48;
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public const nint dwWeaponC4 = 0x1DCE190;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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