Game Update (14102)

This commit is contained in:
leobalbo
2025-09-09 22:56:21 -03:00
parent 59adfb3b1c
commit f06714d5ac
70 changed files with 712 additions and 716 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-09-09 05:55:39.126756800 UTC
// 2025-09-10 01:50:35.597385800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@@ -187,7 +187,7 @@ pub mod cs2_dumper {
pub const flFlinchModLarge: usize = 0x38; // float32
pub const flFriendlyFireDamageReductionRatio: usize = 0x3C; // float32
}
// Parent:
// Parent: None
// Field count: 15
//
// Metadata:
@@ -1050,7 +1050,7 @@ pub mod cs2_dumper {
pub const m_bFastRetrigger: usize = 0x5FB; // bool
pub const m_bPassthoughCaller: usize = 0x5FC; // bool
}
// Parent:
// Parent: None
// Field count: 6
pub mod SequenceHistory_t {
pub const m_hSequence: usize = 0x0; // HSequence
@@ -1472,7 +1472,7 @@ pub mod cs2_dumper {
pub const m_flFadeStartTime: usize = 0x830; // float32[1]
pub const m_flFadeDuration: usize = 0x834; // float32[1]
}
// Parent:
// Parent: None
// Field count: 10
pub mod CBuoyancyHelper {
pub const m_nFluidType: usize = 0x18; // CUtlStringToken
@@ -1636,7 +1636,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod C_WeaponM4A1Silencer {
}
// Parent:
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// Field count: 29
//
// Metadata:
@@ -1781,7 +1781,7 @@ pub mod cs2_dumper {
pub mod CPulseCell_Value_Gradient {
pub const m_Gradient: usize = 0x48; // CColorGradient
}
// Parent:
// Parent: None
// Field count: 2
//
// Metadata:
@@ -1791,7 +1791,7 @@ pub mod cs2_dumper {
pub const m_timestamp: usize = 0x8; // GameTime_t
pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t
}
// Parent:
// Parent: None
// Field count: 5
//
// Metadata:
@@ -1952,7 +1952,7 @@ pub mod cs2_dumper {
pub const m_flLastLOSTraceFailureTime: usize = 0x1D98; // GameTime_t
pub const m_flWatTickOffset: usize = 0x1DF8; // float32
}
// Parent:
// Parent: None
// Field count: 7
//
// Metadata:
@@ -1996,7 +1996,7 @@ pub mod cs2_dumper {
pub const m_flExposureAdaptationSpeedDown: usize = 0x604; // float32
pub const m_flTonemapEVSmoothingRange: usize = 0x608; // float32
}
// Parent:
// Parent: None
// Field count: 4
//
// Metadata:
@@ -2023,7 +2023,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod C_WeaponMag7 {
}
// Parent:
// Parent: None
// Field count: 2
//
// Metadata:
@@ -2139,7 +2139,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod CSpriteOriented {
}
// Parent:
// Parent: None
// Field count: 13
//
// Metadata:
@@ -2592,7 +2592,7 @@ pub mod cs2_dumper {
// MPulseDomainHookInfo
pub mod CCSPointScriptExtensions_entity {
}
// Parent:
// Parent: None
// Field count: 14
//
// Metadata:
@@ -2613,7 +2613,7 @@ pub mod cs2_dumper {
pub const m_flNewHDRColorScale: usize = 0x38; // float32
pub const m_flNewFarZ: usize = 0x3C; // float32
}
// Parent:
// Parent: None
// Field count: 36
//
// Metadata:
@@ -3108,7 +3108,7 @@ pub mod cs2_dumper {
pub const m_hMaster: usize = 0x1460; // CHandle<C_BasePropDoor>
pub const m_vWhereToSetLightingOrigin: usize = 0x1464; // Vector
}
// Parent:
// Parent: None
// Field count: 8
//
// Metadata:
@@ -3297,7 +3297,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod C_LightDirectionalEntity {
}
// Parent:
// Parent: None
// Field count: 82
//
// Metadata:
@@ -3430,7 +3430,7 @@ pub mod cs2_dumper {
pub const m_sUniqueHammerID: usize = 0x5E8; // CUtlString
pub const m_nBloodType: usize = 0x5F0; // BloodType
}
// Parent:
// Parent: None
// Field count: 4
//
// Metadata:
@@ -3666,7 +3666,7 @@ pub mod cs2_dumper {
pub const m_materialGroup: usize = 0x494; // CUtlStringToken
pub const m_nHitboxSet: usize = 0x498; // uint8
}
// Parent:
// Parent: None
// Field count: 0
pub mod CEntityComponent {
}
@@ -3905,7 +3905,7 @@ pub mod cs2_dumper {
pub const m_vSmokeColor: usize = 0x854; // Vector
pub const m_szAnimClass: usize = 0x860; // CGlobalSymbol
}
// Parent:
// Parent: None
// Field count: 6
//
// Metadata:
@@ -4276,7 +4276,7 @@ pub mod cs2_dumper {
pub const m_flTicksSinceLastSurfingDetected: usize = 0x548; // float32
pub const m_bWasSurfing: usize = 0x54C; // bool
}
// Parent:
// Parent: None
// Field count: 5
//
// Metadata:
@@ -4326,7 +4326,7 @@ pub mod cs2_dumper {
pub const m_DefaultCaseOutflow: usize = 0x48; // CPulse_OutflowConnection
pub const m_CaseOutflows: usize = 0x90; // CUtlVector<CPulse_OutflowConnection>
}
// Parent:
// Parent: None
// Field count: 3
//
// Metadata:
@@ -4387,7 +4387,7 @@ pub mod cs2_dumper {
pub const m_OuterAngle: usize = 0xED0; // float32
pub const m_SpotRadius: usize = 0xED4; // float32
}
// Parent:
// Parent: None
// Field count: 3
//
// Metadata:
@@ -4504,7 +4504,7 @@ pub mod cs2_dumper {
pub mod CCSPointScript {
pub const m_pParent: usize = 0x118; // CCSPointScriptEntity*
}
// Parent:
// Parent: None
// Field count: 6
//
// Metadata:
@@ -4675,7 +4675,7 @@ pub mod cs2_dumper {
pub const m_iEnemyKnifeKills: usize = 0x74; // int32
pub const m_iEnemyTaserKills: usize = 0x78; // int32
}
// Parent:
// Parent: None
// Field count: 2
//
// Metadata:
@@ -4710,7 +4710,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod CHostageRescueZone {
}
// Parent:
// Parent: None
// Field count: 8
//
// Metadata:
@@ -4775,7 +4775,7 @@ pub mod cs2_dumper {
pub mod C_CSGameRulesProxy {
pub const m_pGameRules: usize = 0x5F8; // C_CSGameRules*
}
// Parent:
// Parent: None
// Field count: 17
//
// Metadata:
@@ -5195,7 +5195,7 @@ pub mod cs2_dumper {
pub mod FilterDamageType {
pub const m_iDamageType: usize = 0x650; // int32
}
// Parent:
// Parent: None
// Field count: 2
//
// Metadata:
@@ -5614,7 +5614,7 @@ pub mod cs2_dumper {
pub const m_flWaterWorldZ: usize = 0x1398; // float32
pub const m_flWaterNextTraceTime: usize = 0x139C; // float32
}
// Parent:
// Parent: None
// Field count: 11
//
// Metadata:
@@ -5752,7 +5752,7 @@ pub mod cs2_dumper {
pub const m_bIsOtherEnemy: usize = 0x74; // bool
pub const m_killType: usize = 0x75; // EKillTypes_t
}
// Parent:
// Parent: None
// Field count: 8
//
// Metadata:
@@ -5928,7 +5928,7 @@ pub mod cs2_dumper {
pub const m_flPreviousUpdateTickTime: usize = 0x660; // GameTime_t
pub const m_vecPreviousTestPoint: usize = 0x664; // Vector
}
// Parent:
// Parent: None
// Field count: 2
//
// Metadata:
@@ -6005,7 +6005,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod C_CS2HudModelBase {
}
// Parent:
// Parent: None
// Field count: 4
//
// Metadata:
@@ -6318,7 +6318,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod C_HEGrenadeProjectile {
}
// Parent:
// Parent: None
// Field count: 24
//
// Metadata:
@@ -6519,7 +6519,7 @@ pub mod cs2_dumper {
pub const m_bSpotted: usize = 0x8; // bool
pub const m_bSpottedByMask: usize = 0xC; // uint32[2]
}
// Parent:
// Parent: None
// Field count: 25
//
// Metadata:
@@ -7180,7 +7180,7 @@ pub mod cs2_dumper {
pub const m_OnPass: usize = 0x600; // CEntityIOOutput
pub const m_OnFail: usize = 0x628; // CEntityIOOutput
}
// Parent:
// Parent: None
// Field count: 1
//
// Metadata:
@@ -7291,7 +7291,7 @@ pub mod cs2_dumper {
pub const m_ubSignature: usize = 0xF15; // uint8[128]
pub const m_SprayRenderHelper: usize = 0xFA0; // CPlayerSprayDecalRenderHelper
}
// Parent:
// Parent: None
// Field count: 11
//
// Metadata: