From 0755910c9d5763774e1e52bf1cbdaf094cfbd850 Mon Sep 17 00:00:00 2001 From: xs9 <61426269+Xsintashi@users.noreply.github.com> Date: Fri, 9 Aug 2024 00:31:31 +0200 Subject: [PATCH 1/2] Update DeltaTick Offset --- src/analysis/offsets.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/analysis/offsets.rs b/src/analysis/offsets.rs index b297c4a..080d85d 100644 --- a/src/analysis/offsets.rs +++ b/src/analysis/offsets.rs @@ -100,7 +100,7 @@ pattern_map! { "dwBuildNumber" => pattern!("8905${'} 488d0d${} ff15${} 488b0d") => None, "dwNetworkGameClient" => pattern!("48893d${'} 488d15") => None, "dwNetworkGameClient_clientTickCount" => pattern!("8b81u4 c3 cccccccccccccccccc 8b81${} c3 cccccccccccccccccc 83b9") => None, - "dwNetworkGameClient_deltaTick" => pattern!("8983u4 40b7") => None, + "dwNetworkGameClient_deltaTick" => pattern!("8983u4 4088BB") => None, "dwNetworkGameClient_isBackgroundMap" => pattern!("0fb681u4 c3 cccccccccccccccc 0fb681${} c3 cccccccccccccccc 48895c24") => None, "dwNetworkGameClient_localPlayer" => pattern!("4883c0u1 488d0440 8b0cc1") => Some(|_view, map, rva| { // .text 48 83 C0 0A | add rax, 0Ah From d522d33975f5151e104a59830dd6418aa21cd88a Mon Sep 17 00:00:00 2001 From: xs9 <61426269+Xsintashi@users.noreply.github.com> Date: Fri, 9 Aug 2024 00:46:25 +0200 Subject: [PATCH 2/2] This is right one! --- cs2-dumper.log | 10 +- output/animationsystem_dll.cs | 3280 ++++++------ output/animationsystem_dll.hpp | 3280 ++++++------ output/animationsystem_dll.rs | 3280 ++++++------ output/buttons.cs | 34 +- output/buttons.hpp | 34 +- output/buttons.json | 32 +- output/buttons.rs | 34 +- output/client_dll.cs | 5328 +++++++++--------- output/client_dll.hpp | 5328 +++++++++--------- output/client_dll.rs | 5328 +++++++++--------- output/engine2_dll.cs | 150 +- output/engine2_dll.hpp | 150 +- output/engine2_dll.rs | 150 +- output/host_dll.cs | 6 +- output/host_dll.hpp | 6 +- output/host_dll.rs | 6 +- output/info.json | 4 +- output/interfaces.cs | 186 +- output/interfaces.hpp | 186 +- output/interfaces.json | 184 +- output/interfaces.rs | 186 +- output/materialsystem2_dll.cs | 122 +- output/materialsystem2_dll.hpp | 122 +- output/materialsystem2_dll.rs | 122 +- output/networksystem_dll.cs | 4 +- output/networksystem_dll.hpp | 4 +- output/networksystem_dll.rs | 4 +- output/offsets.cs | 46 +- output/offsets.hpp | 46 +- output/offsets.json | 44 +- output/offsets.rs | 46 +- output/panorama_dll.cs | 2 +- output/panorama_dll.hpp | 2 +- output/panorama_dll.rs | 2 +- output/particles_dll.cs | 5314 +++++++++--------- output/particles_dll.hpp | 5314 +++++++++--------- output/particles_dll.rs | 5314 +++++++++--------- output/pulse_system_dll.cs | 362 +- output/pulse_system_dll.hpp | 362 +- output/pulse_system_dll.rs | 362 +- output/rendersystemdx11_dll.cs | 24 +- output/rendersystemdx11_dll.hpp | 24 +- output/rendersystemdx11_dll.rs | 24 +- output/resourcesystem_dll.cs | 66 +- output/resourcesystem_dll.hpp | 66 +- output/resourcesystem_dll.rs | 66 +- output/scenesystem_dll.cs | 50 +- output/scenesystem_dll.hpp | 50 +- output/scenesystem_dll.rs | 50 +- output/schemasystem_dll.cs | 58 +- output/schemasystem_dll.hpp | 58 +- output/schemasystem_dll.rs | 58 +- output/server_dll.cs | 8916 +++++++++++++++---------------- output/server_dll.hpp | 8916 +++++++++++++++---------------- output/server_dll.json | 54 +- output/server_dll.rs | 8916 +++++++++++++++---------------- output/soundsystem_dll.cs | 570 +- output/soundsystem_dll.hpp | 570 +- output/soundsystem_dll.rs | 570 +- output/vphysics2_dll.cs | 942 ++-- output/vphysics2_dll.hpp | 942 ++-- output/vphysics2_dll.rs | 942 ++-- output/worldrenderer_dll.cs | 230 +- output/worldrenderer_dll.hpp | 230 +- output/worldrenderer_dll.rs | 230 +- src/analysis/offsets.rs | 2 +- 67 files changed, 38700 insertions(+), 38700 deletions(-) diff --git a/cs2-dumper.log b/cs2-dumper.log index e3e43c1..1531829 100644 --- a/cs2-dumper.log +++ b/cs2-dumper.log @@ -1,5 +1,5 @@ -16:04:46 [INFO] found 16 buttons -16:04:46 [INFO] found 132 interfaces across 35 modules -16:04:47 [INFO] found 33 offsets across 5 modules -16:04:47 [INFO] found 2329 classes and 342 enums across 17 modules -16:04:47 [INFO] analysis completed in 1.0316345 seconds +22:44:30 [INFO] found 16 buttons +22:44:30 [INFO] found 132 interfaces across 35 modules +22:44:31 [INFO] found 33 offsets across 5 modules +22:44:32 [INFO] found 2329 classes and 342 enums across 17 modules +22:44:32 [INFO] analysis completed in 1.5244008999999998 seconds diff --git a/output/animationsystem_dll.cs b/output/animationsystem_dll.cs index 8fc034f..155ed11 100644 --- a/output/animationsystem_dll.cs +++ b/output/animationsystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper.Schemas { // Module: animationsystem.dll @@ -774,9 +774,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimFrameBlockAnim { - public const nint m_nStartFrame = 0x0; // int32 - public const nint m_nEndFrame = 0x4; // int32 - public const nint m_segmentIndexArray = 0x8; // CUtlVector + public const nint m_nStartFrame = 0x0; // + public const nint m_nEndFrame = 0x4; // + public const nint m_segmentIndexArray = 0x8; // } // Parent: CLeafUpdateNode // Field count: 0 @@ -791,7 +791,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSlowDownOnSlopesUpdateNode { - public const nint m_flSlowDownStrength = 0x68; // float32 + public const nint m_flSlowDownStrength = 0x68; // } // Parent: None // Field count: 7 @@ -799,13 +799,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimParameterBase { - public const nint m_name = 0x18; // CGlobalSymbol - public const nint m_sComment = 0x20; // CUtlString - public const nint m_group = 0x28; // CUtlString - public const nint m_id = 0x30; // AnimParamID - public const nint m_componentName = 0x48; // CUtlString - public const nint m_bNetworkingRequested = 0x68; // bool - public const nint m_bIsReferenced = 0x69; // bool + public const nint m_name = 0x18; // + public const nint m_sComment = 0x20; // + public const nint m_group = 0x28; // + public const nint m_id = 0x30; // + public const nint m_componentName = 0x48; // + public const nint m_bNetworkingRequested = 0x68; // + public const nint m_bIsReferenced = 0x69; // } // Parent: CAnimTagBase // Field count: 1 @@ -814,7 +814,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CSequenceFinishedAnimTag { - public const nint m_sequenceName = 0x58; // CUtlString + public const nint m_sequenceName = 0x58; // } // Parent: None // Field count: 6 @@ -822,12 +822,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSceneObjectData { - public const nint m_vMinBounds = 0x0; // Vector - public const nint m_vMaxBounds = 0xC; // Vector + public const nint m_vMinBounds = 0x0; // + public const nint m_vMaxBounds = 0xC; // public const nint m_drawCalls = 0x18; // CUtlVector - public const nint m_drawBounds = 0x30; // CUtlVector + public const nint m_drawBounds = 0x30; // public const nint m_meshlets = 0x48; // CUtlVector - public const nint m_vTintColor = 0x60; // Vector4D + public const nint m_vTintColor = 0x60; // } // Parent: CCycleBase // Field count: 0 @@ -850,9 +850,9 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CIntAnimParameter { - public const nint m_defaultValue = 0x80; // int32 - public const nint m_minValue = 0x84; // int32 - public const nint m_maxValue = 0x88; // int32 + public const nint m_defaultValue = 0x80; // + public const nint m_minValue = 0x84; // + public const nint m_maxValue = 0x88; // } // Parent: CNmEvent // Field count: 1 @@ -860,7 +860,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmFrameSnapEvent { - public const nint m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t + public const nint m_frameSnapMode = 0x10; // } // Parent: None // Field count: 2 @@ -868,8 +868,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimNodePath { - public const nint m_path = 0x0; // AnimNodeID[11] - public const nint m_nCount = 0x2C; // int32 + public const nint m_path = 0x0; // + public const nint m_nCount = 0x2C; // } // Parent: None // Field count: 1 @@ -878,7 +878,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyEditClassAsString public static class AnimNodeOutputID { - public const nint m_id = 0x0; // uint32 + public const nint m_id = 0x0; // } // Parent: None // Field count: 2 @@ -886,8 +886,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmSyncTrack { - public const nint m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable - public const nint m_nStartEventOffset = 0xA8; // int32 + public const nint m_syncEvents = 0x0; // + public const nint m_nStartEventOffset = 0xA8; // } // Parent: None // Field count: 5 @@ -895,11 +895,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSeqBoneMaskList { - public const nint m_sName = 0x0; // CBufferString - public const nint m_nLocalBoneArray = 0x10; // CUtlVector - public const nint m_flBoneWeightArray = 0x28; // CUtlVector - public const nint m_flDefaultMorphCtrlWeight = 0x40; // float32 - public const nint m_morphCtrlWeightArray = 0x48; // CUtlVector> + public const nint m_sName = 0x0; // + public const nint m_nLocalBoneArray = 0x10; // + public const nint m_flBoneWeightArray = 0x28; // + public const nint m_flDefaultMorphCtrlWeight = 0x40; // + public const nint m_morphCtrlWeightArray = 0x48; // } // Parent: None // Field count: 5 @@ -907,11 +907,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimEncodedFrames { - public const nint m_fileName = 0x0; // CBufferString - public const nint m_nFrames = 0x10; // int32 - public const nint m_nFramesPerBlock = 0x14; // int32 + public const nint m_fileName = 0x0; // + public const nint m_nFrames = 0x10; // + public const nint m_nFramesPerBlock = 0x14; // public const nint m_frameblockArray = 0x18; // CUtlVector - public const nint m_usageDifferences = 0x30; // CAnimEncodeDifference + public const nint m_usageDifferences = 0x30; // } // Parent: None // Field count: 1 @@ -919,7 +919,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class SampleCode { - public const nint m_subCode = 0x0; // uint8[8] + public const nint m_subCode = 0x0; // } // Parent: None // Field count: 4 @@ -927,10 +927,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CCachedPose { - public const nint m_transforms = 0x8; // CUtlVector - public const nint m_morphWeights = 0x20; // CUtlVector - public const nint m_hSequence = 0x38; // HSequence - public const nint m_flCycle = 0x3C; // float32 + public const nint m_transforms = 0x8; // + public const nint m_morphWeights = 0x20; // + public const nint m_hSequence = 0x38; // + public const nint m_flCycle = 0x3C; // } // Parent: CAnimTagBase // Field count: 0 @@ -946,11 +946,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMotionGraphConfig { - public const nint m_paramValues = 0x0; // float32[4] - public const nint m_flDuration = 0x10; // float32 - public const nint m_nMotionIndex = 0x14; // MotionIndex - public const nint m_nSampleStart = 0x18; // int32 - public const nint m_nSampleCount = 0x1C; // int32 + public const nint m_paramValues = 0x0; // + public const nint m_flDuration = 0x10; // + public const nint m_nMotionIndex = 0x14; // + public const nint m_nSampleStart = 0x18; // + public const nint m_nSampleCount = 0x1C; // } // Parent: None // Field count: 5 @@ -959,10 +959,10 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CMotionSearchNode { public const nint m_children = 0x0; // CUtlVector - public const nint m_quantizer = 0x18; // CVectorQuantizer + public const nint m_quantizer = 0x18; // public const nint m_sampleCodes = 0x38; // CUtlVector> public const nint m_sampleIndices = 0x50; // CUtlVector> - public const nint m_selectableSamples = 0x68; // CUtlVector + public const nint m_selectableSamples = 0x68; // } // Parent: None // Field count: 4 @@ -970,10 +970,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimActivity { - public const nint m_name = 0x0; // CBufferString - public const nint m_nActivity = 0x10; // int32 - public const nint m_nFlags = 0x14; // int32 - public const nint m_nWeight = 0x18; // int32 + public const nint m_name = 0x0; // + public const nint m_nActivity = 0x10; // + public const nint m_nFlags = 0x14; // + public const nint m_nWeight = 0x18; // } // Parent: None // Field count: 1 @@ -981,7 +981,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimScriptManager { - public const nint m_scriptInfo = 0x10; // CUtlVector + public const nint m_scriptInfo = 0x10; // } // Parent: None // Field count: 6 @@ -989,12 +989,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class AnimationDecodeDebugDumpElement_t { - public const nint m_nEntityIndex = 0x0; // int32 - public const nint m_modelName = 0x8; // CUtlString - public const nint m_poseParams = 0x10; // CUtlVector - public const nint m_decodeOps = 0x28; // CUtlVector - public const nint m_internalOps = 0x40; // CUtlVector - public const nint m_decodedAnims = 0x58; // CUtlVector + public const nint m_nEntityIndex = 0x0; // + public const nint m_modelName = 0x8; // + public const nint m_poseParams = 0x10; // + public const nint m_decodeOps = 0x28; // + public const nint m_internalOps = 0x40; // + public const nint m_decodedAnims = 0x58; // } // Parent: None // Field count: 2 @@ -1002,8 +1002,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ConfigIndex { - public const nint m_nGroup = 0x0; // uint16 - public const nint m_nConfig = 0x2; // uint16 + public const nint m_nGroup = 0x0; // + public const nint m_nConfig = 0x2; // } // Parent: None // Field count: 8 @@ -1011,14 +1011,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VPhysXCollisionAttributes_t { - public const nint m_CollisionGroup = 0x0; // uint32 - public const nint m_InteractAs = 0x8; // CUtlVector - public const nint m_InteractWith = 0x20; // CUtlVector - public const nint m_InteractExclude = 0x38; // CUtlVector - public const nint m_CollisionGroupString = 0x50; // CUtlString - public const nint m_InteractAsStrings = 0x58; // CUtlVector - public const nint m_InteractWithStrings = 0x70; // CUtlVector - public const nint m_InteractExcludeStrings = 0x88; // CUtlVector + public const nint m_CollisionGroup = 0x0; // + public const nint m_InteractAs = 0x8; // + public const nint m_InteractWith = 0x20; // + public const nint m_InteractExclude = 0x38; // + public const nint m_CollisionGroupString = 0x50; // + public const nint m_InteractAsStrings = 0x58; // + public const nint m_InteractWithStrings = 0x70; // + public const nint m_InteractExcludeStrings = 0x88; // } // Parent: CLeafUpdateNode // Field count: 6 @@ -1026,12 +1026,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSequenceUpdateNode { - public const nint m_paramSpans = 0x60; // CParamSpanUpdater - public const nint m_tags = 0x78; // CUtlVector - public const nint m_hSequence = 0x94; // HSequence - public const nint m_playbackSpeed = 0x98; // float32 - public const nint m_duration = 0x9C; // float32 - public const nint m_bLoop = 0xA0; // bool + public const nint m_paramSpans = 0x60; // + public const nint m_tags = 0x78; // + public const nint m_hSequence = 0x94; // + public const nint m_playbackSpeed = 0x98; // + public const nint m_duration = 0x9C; // + public const nint m_bLoop = 0xA0; // } // Parent: CNmPoseNode__CDefinition // Field count: 1 @@ -1039,7 +1039,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmPassthroughNode__CDefinition { - public const nint m_nChildNodeIdx = 0x10; // int16 + public const nint m_nChildNodeIdx = 0x10; // } // Parent: None // Field count: 2 @@ -1047,8 +1047,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmGraphDefinition__ExternalGraphSlot_t { - public const nint m_nNodeIdx = 0x0; // int16 - public const nint m_slotID = 0x8; // CGlobalSymbol + public const nint m_nNodeIdx = 0x0; // + public const nint m_slotID = 0x8; // } // Parent: CUnaryUpdateNode // Field count: 8 @@ -1056,14 +1056,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAimCameraUpdateNode { - public const nint m_hParameterPosition = 0x68; // CAnimParamHandle - public const nint m_hParameterOrientation = 0x6A; // CAnimParamHandle - public const nint m_hParameterSpineRotationWeight = 0x6C; // CAnimParamHandle - public const nint m_hParameterPelvisOffset = 0x6E; // CAnimParamHandle - public const nint m_hParameterUseIK = 0x70; // CAnimParamHandle - public const nint m_hParameterWeaponDepenetrationDistance = 0x72; // CAnimParamHandle - public const nint m_hParameterCameraClearanceDistance = 0x74; // CAnimParamHandle - public const nint m_opFixedSettings = 0x78; // AimCameraOpFixedSettings_t + public const nint m_hParameterPosition = 0x68; // + public const nint m_hParameterOrientation = 0x6A; // + public const nint m_hParameterSpineRotationWeight = 0x6C; // + public const nint m_hParameterPelvisOffset = 0x6E; // + public const nint m_hParameterUseIK = 0x70; // + public const nint m_hParameterWeaponDepenetrationDistance = 0x72; // + public const nint m_hParameterCameraClearanceDistance = 0x74; // + public const nint m_opFixedSettings = 0x78; // } // Parent: None // Field count: 11 @@ -1071,17 +1071,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSeqSeqDescFlag { - public const nint m_bLooping = 0x0; // bool - public const nint m_bSnap = 0x1; // bool - public const nint m_bAutoplay = 0x2; // bool - public const nint m_bPost = 0x3; // bool - public const nint m_bHidden = 0x4; // bool - public const nint m_bMulti = 0x5; // bool - public const nint m_bLegacyDelta = 0x6; // bool - public const nint m_bLegacyWorldspace = 0x7; // bool - public const nint m_bLegacyCyclepose = 0x8; // bool - public const nint m_bLegacyRealtime = 0x9; // bool - public const nint m_bModelDoc = 0xA; // bool + public const nint m_bLooping = 0x0; // + public const nint m_bSnap = 0x1; // + public const nint m_bAutoplay = 0x2; // + public const nint m_bPost = 0x3; // + public const nint m_bHidden = 0x4; // + public const nint m_bMulti = 0x5; // + public const nint m_bLegacyDelta = 0x6; // + public const nint m_bLegacyWorldspace = 0x7; // + public const nint m_bLegacyCyclepose = 0x8; // + public const nint m_bLegacyRealtime = 0x9; // + public const nint m_bModelDoc = 0xA; // } // Parent: None // Field count: 10 @@ -1089,16 +1089,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PermModelInfo_t { - public const nint m_nFlags = 0x0; // uint32 - public const nint m_vHullMin = 0x4; // Vector - public const nint m_vHullMax = 0x10; // Vector - public const nint m_vViewMin = 0x1C; // Vector - public const nint m_vViewMax = 0x28; // Vector - public const nint m_flMass = 0x34; // float32 - public const nint m_vEyePosition = 0x38; // Vector - public const nint m_flMaxEyeDeflection = 0x44; // float32 - public const nint m_sSurfaceProperty = 0x48; // CUtlString - public const nint m_keyValueText = 0x50; // CUtlString + public const nint m_nFlags = 0x0; // + public const nint m_vHullMin = 0x4; // + public const nint m_vHullMax = 0x10; // + public const nint m_vViewMin = 0x1C; // + public const nint m_vViewMax = 0x28; // + public const nint m_flMass = 0x34; // + public const nint m_vEyePosition = 0x38; // + public const nint m_flMaxEyeDeflection = 0x44; // + public const nint m_sSurfaceProperty = 0x48; // + public const nint m_keyValueText = 0x50; // } // Parent: None // Field count: 2 @@ -1106,13 +1106,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class StanceInfo_t { - public const nint m_vPosition = 0x0; // Vector - public const nint m_flDirection = 0xC; // float32 + public const nint m_vPosition = 0x0; // + public const nint m_flDirection = 0xC; // } // Parent: None // Field count: 1 public static class IKBoneNameAndIndex_t { - public const nint m_Name = 0x0; // CUtlString + public const nint m_Name = 0x0; // } // Parent: CUnaryUpdateNode // Field count: 1 @@ -1120,7 +1120,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CStanceScaleUpdateNode { - public const nint m_hParam = 0x68; // CAnimParamHandle + public const nint m_hParam = 0x68; // } // Parent: None // Field count: 17 @@ -1128,23 +1128,23 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class HitReactFixedSettings_t { - public const nint m_nWeightListIndex = 0x0; // int32 - public const nint m_nEffectedBoneCount = 0x4; // int32 - public const nint m_flMaxImpactForce = 0x8; // float32 - public const nint m_flMinImpactForce = 0xC; // float32 - public const nint m_flWhipImpactScale = 0x10; // float32 - public const nint m_flCounterRotationScale = 0x14; // float32 - public const nint m_flDistanceFadeScale = 0x18; // float32 - public const nint m_flPropagationScale = 0x1C; // float32 - public const nint m_flWhipDelay = 0x20; // float32 - public const nint m_flSpringStrength = 0x24; // float32 - public const nint m_flWhipSpringStrength = 0x28; // float32 - public const nint m_flMaxAngleRadians = 0x2C; // float32 - public const nint m_nHipBoneIndex = 0x30; // int32 - public const nint m_flHipBoneTranslationScale = 0x34; // float32 - public const nint m_flHipDipSpringStrength = 0x38; // float32 - public const nint m_flHipDipImpactScale = 0x3C; // float32 - public const nint m_flHipDipDelay = 0x40; // float32 + public const nint m_nWeightListIndex = 0x0; // + public const nint m_nEffectedBoneCount = 0x4; // + public const nint m_flMaxImpactForce = 0x8; // + public const nint m_flMinImpactForce = 0xC; // + public const nint m_flWhipImpactScale = 0x10; // + public const nint m_flCounterRotationScale = 0x14; // + public const nint m_flDistanceFadeScale = 0x18; // + public const nint m_flPropagationScale = 0x1C; // + public const nint m_flWhipDelay = 0x20; // + public const nint m_flSpringStrength = 0x24; // + public const nint m_flWhipSpringStrength = 0x28; // + public const nint m_flMaxAngleRadians = 0x2C; // + public const nint m_nHipBoneIndex = 0x30; // + public const nint m_flHipBoneTranslationScale = 0x34; // + public const nint m_flHipDipSpringStrength = 0x38; // + public const nint m_flHipDipImpactScale = 0x3C; // + public const nint m_flHipDipDelay = 0x40; // } // Parent: CNmGraphNode__CDefinition // Field count: 0 @@ -1156,11 +1156,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimTagBase { - public const nint m_name = 0x18; // CGlobalSymbol - public const nint m_sComment = 0x20; // CUtlString - public const nint m_group = 0x28; // CGlobalSymbol - public const nint m_tagID = 0x30; // AnimTagID - public const nint m_bIsReferenced = 0x48; // bool + public const nint m_name = 0x18; // + public const nint m_sComment = 0x20; // + public const nint m_group = 0x28; // + public const nint m_tagID = 0x30; // + public const nint m_bIsReferenced = 0x48; // } // Parent: None // Field count: 7 @@ -1168,13 +1168,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMotionGraph { - public const nint m_paramSpans = 0x10; // CParamSpanUpdater - public const nint m_tags = 0x28; // CUtlVector - public const nint m_pRootNode = 0x40; // CSmartPtr - public const nint m_nParameterCount = 0x48; // int32 - public const nint m_nConfigStartIndex = 0x4C; // int32 - public const nint m_nConfigCount = 0x50; // int32 - public const nint m_bLoop = 0x54; // bool + public const nint m_paramSpans = 0x10; // + public const nint m_tags = 0x28; // + public const nint m_pRootNode = 0x40; // + public const nint m_nParameterCount = 0x48; // + public const nint m_nConfigStartIndex = 0x4C; // + public const nint m_nConfigCount = 0x50; // + public const nint m_bLoop = 0x54; // } // Parent: AnimationSnapshotBase_t // Field count: 2 @@ -1182,8 +1182,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class AnimationSnapshot_t { - public const nint m_nEntIndex = 0x110; // int32 - public const nint m_modelName = 0x118; // CUtlString + public const nint m_nEntIndex = 0x110; // + public const nint m_modelName = 0x118; // } // Parent: CNmValueNode__CDefinition // Field count: 0 @@ -1195,8 +1195,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSeqTransition { - public const nint m_flFadeInTime = 0x0; // float32 - public const nint m_flFadeOutTime = 0x4; // float32 + public const nint m_flFadeInTime = 0x0; // + public const nint m_flFadeOutTime = 0x4; // } // Parent: None // Field count: 0 @@ -1211,7 +1211,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterTargetNode__CDefinition { - public const nint m_nChildNodeIdx = 0x10; // int16 + public const nint m_nChildNodeIdx = 0x10; // } // Parent: None // Field count: 5 @@ -1219,11 +1219,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimGraphDebugReplay { - public const nint m_animGraphFileName = 0x40; // CUtlString - public const nint m_frameList = 0x48; // CUtlVector> - public const nint m_startIndex = 0x60; // int32 - public const nint m_writeIndex = 0x64; // int32 - public const nint m_frameCount = 0x68; // int32 + public const nint m_animGraphFileName = 0x40; // + public const nint m_frameList = 0x48; // + public const nint m_startIndex = 0x60; // + public const nint m_writeIndex = 0x64; // + public const nint m_frameCount = 0x68; // } // Parent: CConcreteAnimParameter // Field count: 2 @@ -1232,8 +1232,8 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CVectorAnimParameter { - public const nint m_defaultValue = 0x80; // Vector - public const nint m_bInterpolate = 0x8C; // bool + public const nint m_defaultValue = 0x80; // + public const nint m_bInterpolate = 0x8C; // } // Parent: None // Field count: 3 @@ -1241,8 +1241,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmStateMachineNode__StateDefinition_t { - public const nint m_nStateNodeIdx = 0x0; // int16 - public const nint m_entryConditionNodeIdx = 0x2; // int16 + public const nint m_nStateNodeIdx = 0x0; // + public const nint m_entryConditionNodeIdx = 0x2; // public const nint m_transitionDefinition = 0x8; // CUtlLeanVectorFixedGrowable } // Parent: CUnaryUpdateNode @@ -1251,10 +1251,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CStanceOverrideUpdateNode { - public const nint m_footStanceInfo = 0x68; // CUtlVector - public const nint m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef - public const nint m_hParameter = 0x90; // CAnimParamHandle - public const nint m_eMode = 0x94; // StanceOverrideMode + public const nint m_footStanceInfo = 0x68; // + public const nint m_pStanceSourceNode = 0x80; // + public const nint m_hParameter = 0x90; // + public const nint m_eMode = 0x94; // } // Parent: None // Field count: 2 @@ -1262,8 +1262,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class LookAtBone_t { - public const nint m_index = 0x0; // int32 - public const nint m_weight = 0x4; // float32 + public const nint m_index = 0x0; // + public const nint m_weight = 0x4; // } // Parent: CNmPoseNode__CDefinition // Field count: 11 @@ -1271,17 +1271,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmTransitionNode__CDefinition { - public const nint m_targetCNmStateNodeIdx = 0x10; // int16 - public const nint m_durationOverrideNodeIdx = 0x12; // int16 - public const nint m_syncEventOffsetOverrideNodeIdx = 0x14; // int16 - public const nint m_startBoneMaskNodeIdx = 0x16; // int16 - public const nint m_flDuration = 0x18; // float32 - public const nint m_boneMaskBlendInTimePercentage = 0x1C; // NmPercent_t - public const nint m_syncEventOffset = 0x20; // float32 + public const nint m_targetCNmStateNodeIdx = 0x10; // + public const nint m_durationOverrideNodeIdx = 0x12; // + public const nint m_syncEventOffsetOverrideNodeIdx = 0x14; // + public const nint m_startBoneMaskNodeIdx = 0x16; // + public const nint m_flDuration = 0x18; // + public const nint m_boneMaskBlendInTimePercentage = 0x1C; // + public const nint m_syncEventOffset = 0x20; // public const nint m_transitionOptions = 0x24; // CNmTransitionNode::TransitionOptions_t - public const nint m_targetSyncIDNodeIdx = 0x26; // int16 - public const nint m_blendWeightEasing = 0x28; // NmEasingOperation_t - public const nint m_rootMotionBlend = 0x29; // NmRootMotionBlendMode_t + public const nint m_targetSyncIDNodeIdx = 0x26; // + public const nint m_blendWeightEasing = 0x28; // + public const nint m_rootMotionBlend = 0x29; // } // Parent: None // Field count: 7 @@ -1292,10 +1292,10 @@ namespace CS2Dumper.Schemas { public const nint m_boneArray = 0x0; // CUtlVector public const nint m_morphArray = 0x18; // CUtlVector public const nint m_userArray = 0x30; // CUtlVector - public const nint m_bHasRotationBitArray = 0x48; // CUtlVector - public const nint m_bHasMovementBitArray = 0x60; // CUtlVector - public const nint m_bHasMorphBitArray = 0x78; // CUtlVector - public const nint m_bHasUserBitArray = 0x90; // CUtlVector + public const nint m_bHasRotationBitArray = 0x48; // + public const nint m_bHasMovementBitArray = 0x60; // + public const nint m_bHasMorphBitArray = 0x78; // + public const nint m_bHasUserBitArray = 0x90; // } // Parent: CUnaryUpdateNode // Field count: 0 @@ -1310,7 +1310,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMotionGraphUpdateNode { - public const nint m_pMotionGraph = 0x58; // CSmartPtr + public const nint m_pMotionGraph = 0x58; // } // Parent: None // Field count: 2 @@ -1318,8 +1318,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimParamHandle { - public const nint m_type = 0x0; // AnimParamType_t - public const nint m_index = 0x1; // uint8 + public const nint m_type = 0x0; // + public const nint m_index = 0x1; // } // Parent: None // Field count: 2 @@ -1327,8 +1327,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class WeightList { - public const nint m_name = 0x0; // CUtlString - public const nint m_weights = 0x8; // CUtlVector + public const nint m_name = 0x0; // + public const nint m_weights = 0x8; // } // Parent: None // Field count: 2 @@ -1336,8 +1336,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class MotionIndex { - public const nint m_nGroup = 0x0; // uint16 - public const nint m_nMotion = 0x2; // uint16 + public const nint m_nGroup = 0x0; // + public const nint m_nMotion = 0x2; // } // Parent: None // Field count: 4 @@ -1345,10 +1345,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FollowAttachmentSettings_t { - public const nint m_attachment = 0x0; // CAnimAttachment - public const nint m_boneIndex = 0x80; // int32 - public const nint m_bMatchTranslation = 0x84; // bool - public const nint m_bMatchRotation = 0x85; // bool + public const nint m_attachment = 0x0; // + public const nint m_boneIndex = 0x80; // + public const nint m_bMatchTranslation = 0x84; // + public const nint m_bMatchRotation = 0x85; // } // Parent: None // Field count: 1 @@ -1357,7 +1357,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyEditClassAsString public static class AnimNodeID { - public const nint m_id = 0x0; // uint32 + public const nint m_id = 0x0; // } // Parent: CAnimComponentUpdater // Field count: 8 @@ -1365,14 +1365,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CLookComponentUpdater { - public const nint m_hLookHeading = 0x34; // CAnimParamHandle - public const nint m_hLookHeadingVelocity = 0x36; // CAnimParamHandle - public const nint m_hLookPitch = 0x38; // CAnimParamHandle - public const nint m_hLookDistance = 0x3A; // CAnimParamHandle - public const nint m_hLookDirection = 0x3C; // CAnimParamHandle - public const nint m_hLookTarget = 0x3E; // CAnimParamHandle - public const nint m_hLookTargetWorldSpace = 0x40; // CAnimParamHandle - public const nint m_bNetworkLookTarget = 0x42; // bool + public const nint m_hLookHeading = 0x34; // + public const nint m_hLookHeadingVelocity = 0x36; // + public const nint m_hLookPitch = 0x38; // + public const nint m_hLookDistance = 0x3A; // + public const nint m_hLookDirection = 0x3C; // + public const nint m_hLookTarget = 0x3E; // + public const nint m_hLookTargetWorldSpace = 0x40; // + public const nint m_bNetworkLookTarget = 0x42; // } // Parent: CAnimGraphSettingsGroup // Field count: 1 @@ -1381,7 +1381,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CAnimGraphNetworkSettings { - public const nint m_bNetworkingEnabled = 0x20; // bool + public const nint m_bNetworkingEnabled = 0x20; // } // Parent: CLeafUpdateNode // Field count: 4 @@ -1390,9 +1390,9 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CSingleFrameUpdateNode { public const nint m_actions = 0x58; // CUtlVector> - public const nint m_hPoseCacheHandle = 0x70; // CPoseHandle - public const nint m_hSequence = 0x74; // HSequence - public const nint m_flCycle = 0x78; // float32 + public const nint m_hPoseCacheHandle = 0x70; // + public const nint m_hSequence = 0x74; // + public const nint m_flCycle = 0x78; // } // Parent: CMotionMetricEvaluator // Field count: 0 @@ -1407,9 +1407,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CModelConfigList { - public const nint m_bHideMaterialGroupInTools = 0x0; // bool - public const nint m_bHideRenderColorInTools = 0x1; // bool - public const nint m_Configs = 0x8; // CUtlVector + public const nint m_bHideMaterialGroupInTools = 0x0; // + public const nint m_bHideRenderColorInTools = 0x1; // + public const nint m_Configs = 0x8; // } // Parent: None // Field count: 8 @@ -1417,14 +1417,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSeqAutoLayerFlag { - public const nint m_bPost = 0x0; // bool - public const nint m_bSpline = 0x1; // bool - public const nint m_bXFade = 0x2; // bool - public const nint m_bNoBlend = 0x3; // bool - public const nint m_bLocal = 0x4; // bool - public const nint m_bPose = 0x5; // bool - public const nint m_bFetchFrame = 0x6; // bool - public const nint m_bSubtract = 0x7; // bool + public const nint m_bPost = 0x0; // + public const nint m_bSpline = 0x1; // + public const nint m_bXFade = 0x2; // + public const nint m_bNoBlend = 0x3; // + public const nint m_bLocal = 0x4; // + public const nint m_bPose = 0x5; // + public const nint m_bFetchFrame = 0x6; // + public const nint m_bSubtract = 0x7; // } // Parent: None // Field count: 1 @@ -1433,7 +1433,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyEditClassAsString public static class AnimStateID { - public const nint m_id = 0x0; // uint32 + public const nint m_id = 0x0; // } // Parent: None // Field count: 3 @@ -1441,8 +1441,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ModelBoneFlexDriver_t { - public const nint m_boneName = 0x0; // CUtlString - public const nint m_boneNameToken = 0x8; // uint32 + public const nint m_boneName = 0x0; // + public const nint m_boneNameToken = 0x8; // public const nint m_controls = 0x10; // CUtlVector } // Parent: None @@ -1451,8 +1451,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMorphData { - public const nint m_name = 0x0; // CUtlString - public const nint m_morphRectDatas = 0x8; // CUtlVector + public const nint m_name = 0x0; // + public const nint m_morphRectDatas = 0x8; // } // Parent: CUnaryUpdateNode // Field count: 4 @@ -1460,10 +1460,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFootPinningUpdateNode { - public const nint m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t - public const nint m_eTimingSource = 0xA0; // FootPinningTimingSource - public const nint m_params = 0xA8; // CUtlVector - public const nint m_bResetChild = 0xC0; // bool + public const nint m_poseOpFixedData = 0x70; // + public const nint m_eTimingSource = 0xA0; // + public const nint m_params = 0xA8; // + public const nint m_bResetChild = 0xC0; // } // Parent: None // Field count: 8 @@ -1471,14 +1471,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSeqPoseSetting { - public const nint m_sPoseParameter = 0x0; // CBufferString - public const nint m_sAttachment = 0x10; // CBufferString - public const nint m_sReferenceSequence = 0x20; // CBufferString - public const nint m_flValue = 0x30; // float32 - public const nint m_bX = 0x34; // bool - public const nint m_bY = 0x35; // bool - public const nint m_bZ = 0x36; // bool - public const nint m_eType = 0x38; // int32 + public const nint m_sPoseParameter = 0x0; // + public const nint m_sAttachment = 0x10; // + public const nint m_sReferenceSequence = 0x20; // + public const nint m_flValue = 0x30; // + public const nint m_bX = 0x34; // + public const nint m_bY = 0x35; // + public const nint m_bZ = 0x36; // + public const nint m_eType = 0x38; // } // Parent: CNmFloatValueNode__CDefinition // Field count: 1 @@ -1486,7 +1486,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterFloatNode__CDefinition { - public const nint m_nChildNodeIdx = 0x10; // int16 + public const nint m_nChildNodeIdx = 0x10; // } // Parent: None // Field count: 8 @@ -1494,14 +1494,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAttachment { - public const nint m_name = 0x0; // CUtlString - public const nint m_influenceNames = 0x8; // CUtlString[3] - public const nint m_vInfluenceRotations = 0x20; // Quaternion[3] - public const nint m_vInfluenceOffsets = 0x50; // Vector[3] - public const nint m_influenceWeights = 0x74; // float32[3] - public const nint m_bInfluenceRootTransform = 0x80; // bool[3] - public const nint m_nInfluences = 0x83; // uint8 - public const nint m_bIgnoreRotation = 0x84; // bool + public const nint m_name = 0x0; // + public const nint m_influenceNames = 0x8; // + public const nint m_vInfluenceRotations = 0x20; // + public const nint m_vInfluenceOffsets = 0x50; // + public const nint m_influenceWeights = 0x74; // + public const nint m_bInfluenceRootTransform = 0x80; // + public const nint m_nInfluences = 0x83; // + public const nint m_bIgnoreRotation = 0x84; // } // Parent: None // Field count: 3 @@ -1509,9 +1509,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CDrawCullingData { - public const nint m_vConeApex = 0x0; // Vector - public const nint m_ConeAxis = 0xC; // int8[3] - public const nint m_ConeCutoff = 0xF; // int8 + public const nint m_vConeApex = 0x0; // + public const nint m_ConeAxis = 0xC; // + public const nint m_ConeCutoff = 0xF; // } // Parent: None // Field count: 24 @@ -1519,30 +1519,30 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VPhysXJoint_t { - public const nint m_nType = 0x0; // uint16 - public const nint m_nBody1 = 0x2; // uint16 - public const nint m_nBody2 = 0x4; // uint16 - public const nint m_nFlags = 0x6; // uint16 - public const nint m_Frame1 = 0x10; // CTransform - public const nint m_Frame2 = 0x30; // CTransform - public const nint m_bEnableCollision = 0x50; // bool - public const nint m_bEnableLinearLimit = 0x51; // bool - public const nint m_LinearLimit = 0x54; // VPhysXRange_t - public const nint m_bEnableLinearMotor = 0x5C; // bool - public const nint m_vLinearTargetVelocity = 0x60; // Vector - public const nint m_flMaxForce = 0x6C; // float32 - public const nint m_bEnableSwingLimit = 0x70; // bool - public const nint m_SwingLimit = 0x74; // VPhysXRange_t - public const nint m_bEnableTwistLimit = 0x7C; // bool - public const nint m_TwistLimit = 0x80; // VPhysXRange_t - public const nint m_bEnableAngularMotor = 0x88; // bool - public const nint m_vAngularTargetVelocity = 0x8C; // Vector - public const nint m_flMaxTorque = 0x98; // float32 - public const nint m_flLinearFrequency = 0x9C; // float32 - public const nint m_flLinearDampingRatio = 0xA0; // float32 - public const nint m_flAngularFrequency = 0xA4; // float32 - public const nint m_flAngularDampingRatio = 0xA8; // float32 - public const nint m_flFriction = 0xAC; // float32 + public const nint m_nType = 0x0; // + public const nint m_nBody1 = 0x2; // + public const nint m_nBody2 = 0x4; // + public const nint m_nFlags = 0x6; // + public const nint m_Frame1 = 0x10; // + public const nint m_Frame2 = 0x30; // + public const nint m_bEnableCollision = 0x50; // + public const nint m_bEnableLinearLimit = 0x51; // + public const nint m_LinearLimit = 0x54; // + public const nint m_bEnableLinearMotor = 0x5C; // + public const nint m_vLinearTargetVelocity = 0x60; // + public const nint m_flMaxForce = 0x6C; // + public const nint m_bEnableSwingLimit = 0x70; // + public const nint m_SwingLimit = 0x74; // + public const nint m_bEnableTwistLimit = 0x7C; // + public const nint m_TwistLimit = 0x80; // + public const nint m_bEnableAngularMotor = 0x88; // + public const nint m_vAngularTargetVelocity = 0x8C; // + public const nint m_flMaxTorque = 0x98; // + public const nint m_flLinearFrequency = 0x9C; // + public const nint m_flLinearDampingRatio = 0xA0; // + public const nint m_flAngularFrequency = 0xA4; // + public const nint m_flAngularDampingRatio = 0xA8; // + public const nint m_flFriction = 0xAC; // } // Parent: None // Field count: 5 @@ -1550,11 +1550,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CStateNodeTransitionData { - public const nint m_curve = 0x0; // CBlendCurve - public const nint m_blendDuration = 0x8; // CAnimValue - public const nint m_resetCycleValue = 0x10; // CAnimValue - public const nint m_bReset = 0x0; // bitfield:1 - public const nint m_resetCycleOption = 0x0; // bitfield:3 + public const nint m_curve = 0x0; // + public const nint m_blendDuration = 0x8; // + public const nint m_resetCycleValue = 0x10; // + public const nint m_bReset = 0x0; // + public const nint m_resetCycleOption = 0x0; // } // Parent: CMotionMetricEvaluator // Field count: 4 @@ -1562,10 +1562,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CTimeRemainingMetricEvaluator { - public const nint m_bMatchByTimeRemaining = 0x50; // bool - public const nint m_flMaxTimeRemaining = 0x54; // float32 - public const nint m_bFilterByTimeRemaining = 0x58; // bool - public const nint m_flMinTimeRemaining = 0x5C; // float32 + public const nint m_bMatchByTimeRemaining = 0x50; // + public const nint m_flMaxTimeRemaining = 0x54; // + public const nint m_bFilterByTimeRemaining = 0x58; // + public const nint m_flMinTimeRemaining = 0x5C; // } // Parent: None // Field count: 2 @@ -1573,7 +1573,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement { - public const nint m_ElementName = 0x8; // CUtlString + public const nint m_ElementName = 0x8; // public const nint m_NestedElements = 0x10; // CUtlVector } // Parent: CNmVectorValueNode__CDefinition @@ -1589,16 +1589,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FootFixedSettings { - public const nint m_traceSettings = 0x0; // TraceSettings_t - public const nint m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned - public const nint m_flFootBaseLength = 0x20; // float32 - public const nint m_flMaxRotationLeft = 0x24; // float32 - public const nint m_flMaxRotationRight = 0x28; // float32 - public const nint m_footstepLandedTagIndex = 0x2C; // int32 - public const nint m_bEnableTracing = 0x30; // bool - public const nint m_flTraceAngleBlend = 0x34; // float32 - public const nint m_nDisableTagIndex = 0x38; // int32 - public const nint m_nFootIndex = 0x3C; // int32 + public const nint m_traceSettings = 0x0; // + public const nint m_vFootBaseBindPosePositionMS = 0x10; // + public const nint m_flFootBaseLength = 0x20; // + public const nint m_flMaxRotationLeft = 0x24; // + public const nint m_flMaxRotationRight = 0x28; // + public const nint m_footstepLandedTagIndex = 0x2C; // + public const nint m_bEnableTracing = 0x30; // + public const nint m_flTraceAngleBlend = 0x34; // + public const nint m_nDisableTagIndex = 0x38; // + public const nint m_nFootIndex = 0x3C; // } // Parent: None // Field count: 3 @@ -1606,9 +1606,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CModelConfig { - public const nint m_ConfigName = 0x0; // CUtlString + public const nint m_ConfigName = 0x0; // public const nint m_Elements = 0x8; // CUtlVector - public const nint m_bTopLevel = 0x20; // bool + public const nint m_bTopLevel = 0x20; // } // Parent: None // Field count: 1 @@ -1617,7 +1617,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyEditClassAsString public static class AnimComponentID { - public const nint m_id = 0x0; // uint32 + public const nint m_id = 0x0; // } // Parent: None // Field count: 16 @@ -1625,22 +1625,22 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VPhysXAggregateData_t { - public const nint m_nFlags = 0x0; // uint16 - public const nint m_nRefCounter = 0x2; // uint16 - public const nint m_bonesHash = 0x8; // CUtlVector - public const nint m_boneNames = 0x20; // CUtlVector - public const nint m_indexNames = 0x38; // CUtlVector - public const nint m_indexHash = 0x50; // CUtlVector - public const nint m_bindPose = 0x68; // CUtlVector - public const nint m_parts = 0x80; // CUtlVector + public const nint m_nFlags = 0x0; // + public const nint m_nRefCounter = 0x2; // + public const nint m_bonesHash = 0x8; // + public const nint m_boneNames = 0x20; // + public const nint m_indexNames = 0x38; // + public const nint m_indexHash = 0x50; // + public const nint m_bindPose = 0x68; // + public const nint m_parts = 0x80; // public const nint m_constraints2 = 0x98; // CUtlVector - public const nint m_joints = 0xB0; // CUtlVector - public const nint m_pFeModel = 0xC8; // PhysFeModelDesc_t* - public const nint m_boneParents = 0xD0; // CUtlVector - public const nint m_surfacePropertyHashes = 0xE8; // CUtlVector + public const nint m_joints = 0xB0; // + public const nint m_pFeModel = 0xC8; // + public const nint m_boneParents = 0xD0; // + public const nint m_surfacePropertyHashes = 0xE8; // public const nint m_collisionAttributes = 0x100; // CUtlVector - public const nint m_debugPartNames = 0x118; // CUtlVector - public const nint m_embeddedKeyvalues = 0x130; // CUtlString + public const nint m_debugPartNames = 0x118; // + public const nint m_embeddedKeyvalues = 0x130; // } // Parent: None // Field count: 7 @@ -1648,13 +1648,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmGraphDefinition { - public const nint m_persistentNodeIndices = 0x0; // CUtlVector - public const nint m_nRootNodeIdx = 0x18; // int16 - public const nint m_controlParameterIDs = 0x20; // CUtlVector - public const nint m_virtualParameterIDs = 0x38; // CUtlVector - public const nint m_virtualParameterNodeIndices = 0x50; // CUtlVector - public const nint m_childGraphSlots = 0x68; // CUtlVector - public const nint m_externalGraphSlots = 0x80; // CUtlVector + public const nint m_persistentNodeIndices = 0x0; // + public const nint m_nRootNodeIdx = 0x18; // + public const nint m_controlParameterIDs = 0x20; // + public const nint m_virtualParameterIDs = 0x38; // + public const nint m_virtualParameterNodeIndices = 0x50; // + public const nint m_childGraphSlots = 0x68; // + public const nint m_externalGraphSlots = 0x80; // } // Parent: None // Field count: 15 @@ -1662,21 +1662,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimDemoCaptureSettings { - public const nint m_vecErrorRangeSplineRotation = 0x0; // Vector2D - public const nint m_vecErrorRangeSplineTranslation = 0x8; // Vector2D - public const nint m_vecErrorRangeSplineScale = 0x10; // Vector2D - public const nint m_flIkRotation_MaxSplineError = 0x18; // float32 - public const nint m_flIkTranslation_MaxSplineError = 0x1C; // float32 - public const nint m_vecErrorRangeQuantizationRotation = 0x20; // Vector2D - public const nint m_vecErrorRangeQuantizationTranslation = 0x28; // Vector2D - public const nint m_vecErrorRangeQuantizationScale = 0x30; // Vector2D - public const nint m_flIkRotation_MaxQuantizationError = 0x38; // float32 - public const nint m_flIkTranslation_MaxQuantizationError = 0x3C; // float32 - public const nint m_baseSequence = 0x40; // CUtlString - public const nint m_nBaseSequenceFrame = 0x48; // int32 - public const nint m_boneSelectionMode = 0x4C; // EDemoBoneSelectionMode - public const nint m_bones = 0x50; // CUtlVector - public const nint m_ikChains = 0x68; // CUtlVector + public const nint m_vecErrorRangeSplineRotation = 0x0; // + public const nint m_vecErrorRangeSplineTranslation = 0x8; // + public const nint m_vecErrorRangeSplineScale = 0x10; // + public const nint m_flIkRotation_MaxSplineError = 0x18; // + public const nint m_flIkTranslation_MaxSplineError = 0x1C; // + public const nint m_vecErrorRangeQuantizationRotation = 0x20; // + public const nint m_vecErrorRangeQuantizationTranslation = 0x28; // + public const nint m_vecErrorRangeQuantizationScale = 0x30; // + public const nint m_flIkRotation_MaxQuantizationError = 0x38; // + public const nint m_flIkTranslation_MaxQuantizationError = 0x3C; // + public const nint m_baseSequence = 0x40; // + public const nint m_nBaseSequenceFrame = 0x48; // + public const nint m_boneSelectionMode = 0x4C; // + public const nint m_bones = 0x50; // + public const nint m_ikChains = 0x68; // } // Parent: None // Field count: 5 @@ -1684,11 +1684,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class IKDemoCaptureSettings_t { - public const nint m_parentBoneName = 0x0; // CUtlString - public const nint m_eMode = 0x8; // IKChannelMode - public const nint m_ikChainName = 0x10; // CUtlString - public const nint m_oneBoneStart = 0x18; // CUtlString - public const nint m_oneBoneEnd = 0x20; // CUtlString + public const nint m_parentBoneName = 0x0; // + public const nint m_eMode = 0x8; // + public const nint m_ikChainName = 0x10; // + public const nint m_oneBoneStart = 0x18; // + public const nint m_oneBoneEnd = 0x20; // } // Parent: None // Field count: 6 @@ -1696,12 +1696,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSeqMultiFetchFlag { - public const nint m_bRealtime = 0x0; // bool - public const nint m_bCylepose = 0x1; // bool - public const nint m_b0D = 0x2; // bool - public const nint m_b1D = 0x3; // bool - public const nint m_b2D = 0x4; // bool - public const nint m_b2D_TRI = 0x5; // bool + public const nint m_bRealtime = 0x0; // + public const nint m_bCylepose = 0x1; // + public const nint m_b0D = 0x2; // + public const nint m_b1D = 0x3; // + public const nint m_b2D = 0x4; // + public const nint m_b2D_TRI = 0x5; // } // Parent: None // Field count: 2 @@ -1709,8 +1709,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VPhysXRange_t { - public const nint m_flMin = 0x0; // float32 - public const nint m_flMax = 0x4; // float32 + public const nint m_flMin = 0x0; // + public const nint m_flMax = 0x4; // } // Parent: CUnaryUpdateNode // Field count: 5 @@ -1718,11 +1718,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CStopAtGoalUpdateNode { - public const nint m_flOuterRadius = 0x6C; // float32 - public const nint m_flInnerRadius = 0x70; // float32 - public const nint m_flMaxScale = 0x74; // float32 - public const nint m_flMinScale = 0x78; // float32 - public const nint m_damping = 0x80; // CAnimInputDamping + public const nint m_flOuterRadius = 0x6C; // + public const nint m_flInnerRadius = 0x70; // + public const nint m_flMaxScale = 0x74; // + public const nint m_flMinScale = 0x78; // + public const nint m_damping = 0x80; // } // Parent: None // Field count: 5 @@ -1730,11 +1730,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimBoneDifference { - public const nint m_name = 0x0; // CBufferString - public const nint m_parent = 0x10; // CBufferString - public const nint m_posError = 0x20; // Vector - public const nint m_bHasRotation = 0x2C; // bool - public const nint m_bHasMovement = 0x2D; // bool + public const nint m_name = 0x0; // + public const nint m_parent = 0x10; // + public const nint m_posError = 0x20; // + public const nint m_bHasRotation = 0x2C; // + public const nint m_bHasMovement = 0x2D; // } // Parent: CCycleBase // Field count: 0 @@ -1757,9 +1757,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmGraphDataSet { - public const nint m_variationID = 0x0; // CGlobalSymbol - public const nint m_skeleton = 0x8; // CStrongHandle - public const nint m_resources = 0x10; // CUtlVector + public const nint m_variationID = 0x0; // + public const nint m_skeleton = 0x8; // + public const nint m_resources = 0x10; // } // Parent: CPathAnimMotorUpdaterBase // Field count: 7 @@ -1767,13 +1767,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CDampedPathAnimMotorUpdater { - public const nint m_flAnticipationTime = 0x2C; // float32 - public const nint m_flMinSpeedScale = 0x30; // float32 - public const nint m_hAnticipationPosParam = 0x34; // CAnimParamHandle - public const nint m_hAnticipationHeadingParam = 0x36; // CAnimParamHandle - public const nint m_flSpringConstant = 0x38; // float32 - public const nint m_flMinSpringTension = 0x3C; // float32 - public const nint m_flMaxSpringTension = 0x40; // float32 + public const nint m_flAnticipationTime = 0x2C; // + public const nint m_flMinSpeedScale = 0x30; // + public const nint m_hAnticipationPosParam = 0x34; // + public const nint m_hAnticipationHeadingParam = 0x36; // + public const nint m_flSpringConstant = 0x38; // + public const nint m_flMinSpringTension = 0x3C; // + public const nint m_flMaxSpringTension = 0x40; // } // Parent: CModelConfigElement // Field count: 1 @@ -1781,7 +1781,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_SetMaterialGroupOnAttachedModels { - public const nint m_MaterialGroupName = 0x48; // CUtlString + public const nint m_MaterialGroupName = 0x48; // } // Parent: CNmBoneMaskValueNode__CDefinition // Field count: 1 @@ -1789,7 +1789,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterBoneMaskNode__CDefinition { - public const nint m_nChildNodeIdx = 0x10; // int16 + public const nint m_nChildNodeIdx = 0x10; // } // Parent: CUnaryUpdateNode // Field count: 2 @@ -1797,8 +1797,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPathHelperUpdateNode { - public const nint m_flStoppingRadius = 0x68; // float32 - public const nint m_flStoppingSpeedScale = 0x6C; // float32 + public const nint m_flStoppingRadius = 0x68; // + public const nint m_flStoppingSpeedScale = 0x6C; // } // Parent: None // Field count: 2 @@ -1806,8 +1806,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class MaterialGroup_t { - public const nint m_name = 0x0; // CUtlString - public const nint m_materials = 0x8; // CUtlVector> + public const nint m_name = 0x0; // + public const nint m_materials = 0x8; // } // Parent: None // Field count: 4 @@ -1815,10 +1815,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMorphBundleData { - public const nint m_flULeftSrc = 0x0; // float32 - public const nint m_flVTopSrc = 0x4; // float32 - public const nint m_offsets = 0x8; // CUtlVector - public const nint m_ranges = 0x20; // CUtlVector + public const nint m_flULeftSrc = 0x0; // + public const nint m_flVTopSrc = 0x4; // + public const nint m_offsets = 0x8; // + public const nint m_ranges = 0x20; // } // Parent: CModelConfigElement // Field count: 1 @@ -1826,7 +1826,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_UserPick { - public const nint m_Choices = 0x48; // CUtlVector + public const nint m_Choices = 0x48; // } // Parent: None // Field count: 2 @@ -1834,8 +1834,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSolveIKTargetHandle_t { - public const nint m_positionHandle = 0x0; // CAnimParamHandle - public const nint m_orientationHandle = 0x2; // CAnimParamHandle + public const nint m_positionHandle = 0x0; // + public const nint m_orientationHandle = 0x2; // } // Parent: CUnaryUpdateNode // Field count: 9 @@ -1843,15 +1843,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFootAdjustmentUpdateNode { - public const nint m_clips = 0x70; // CUtlVector - public const nint m_hBasePoseCacheHandle = 0x88; // CPoseHandle - public const nint m_facingTarget = 0x8C; // CAnimParamHandle - public const nint m_flTurnTimeMin = 0x90; // float32 - public const nint m_flTurnTimeMax = 0x94; // float32 - public const nint m_flStepHeightMax = 0x98; // float32 - public const nint m_flStepHeightMaxAngle = 0x9C; // float32 - public const nint m_bResetChild = 0xA0; // bool - public const nint m_bAnimationDriven = 0xA1; // bool + public const nint m_clips = 0x70; // + public const nint m_hBasePoseCacheHandle = 0x88; // + public const nint m_facingTarget = 0x8C; // + public const nint m_flTurnTimeMin = 0x90; // + public const nint m_flTurnTimeMax = 0x94; // + public const nint m_flStepHeightMax = 0x98; // + public const nint m_flStepHeightMaxAngle = 0x9C; // + public const nint m_bResetChild = 0xA0; // + public const nint m_bAnimationDriven = 0xA1; // } // Parent: CUnaryUpdateNode // Field count: 0 @@ -1866,8 +1866,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAimConstraint { - public const nint m_qAimOffset = 0x70; // Quaternion - public const nint m_nUpType = 0x80; // uint32 + public const nint m_qAimOffset = 0x70; // + public const nint m_nUpType = 0x80; // } // Parent: CAnimTagBase // Field count: 1 @@ -1876,7 +1876,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CFootFallAnimTag { - public const nint m_foot = 0x58; // FootFallTagFoot_t + public const nint m_foot = 0x58; // } // Parent: None // Field count: 12 @@ -1884,17 +1884,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMaterialDrawDescriptor { - public const nint m_flUvDensity = 0x0; // float32 - public const nint m_vTintColor = 0x4; // Vector - public const nint m_flAlpha = 0x10; // float32 - public const nint m_nFirstMeshlet = 0x18; // uint32 - public const nint m_nNumMeshlets = 0x1C; // uint16 - public const nint m_nPrimitiveType = 0x20; // RenderPrimitiveType_t - public const nint m_nBaseVertex = 0x24; // int32 - public const nint m_nVertexCount = 0x28; // int32 - public const nint m_nStartIndex = 0x2C; // int32 - public const nint m_nIndexCount = 0x30; // int32 - public const nint m_indexBuffer = 0xB8; // CRenderBufferBinding + public const nint m_flUvDensity = 0x0; // + public const nint m_vTintColor = 0x4; // + public const nint m_flAlpha = 0x10; // + public const nint m_nFirstMeshlet = 0x18; // + public const nint m_nNumMeshlets = 0x1C; // + public const nint m_nPrimitiveType = 0x20; // + public const nint m_nBaseVertex = 0x24; // + public const nint m_nVertexCount = 0x28; // + public const nint m_nStartIndex = 0x2C; // + public const nint m_nIndexCount = 0x30; // + public const nint m_indexBuffer = 0xB8; // public const nint m_material = 0xD8; // CStrongHandle } // Parent: None @@ -1903,13 +1903,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmSkeleton { - public const nint m_ID = 0x0; // CGlobalSymbol - public const nint m_boneIDs = 0x8; // CUtlLeanVector - public const nint m_parentIndices = 0x18; // CUtlVector - public const nint m_parentSpaceReferencePose = 0x30; // CUtlVector - public const nint m_modelSpaceReferencePose = 0x48; // CUtlVector - public const nint m_numBonesToSampleAtLowLOD = 0x60; // int32 - public const nint m_boneMasks = 0x68; // CUtlLeanVector + public const nint m_ID = 0x0; // + public const nint m_boneIDs = 0x8; // + public const nint m_parentIndices = 0x18; // + public const nint m_parentSpaceReferencePose = 0x30; // + public const nint m_modelSpaceReferencePose = 0x48; // + public const nint m_numBonesToSampleAtLowLOD = 0x60; // + public const nint m_boneMasks = 0x68; // } // Parent: CMotionMetricEvaluator // Field count: 2 @@ -1917,8 +1917,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CStepsRemainingMetricEvaluator { - public const nint m_footIndices = 0x50; // CUtlVector - public const nint m_flMinStepsRemaining = 0x68; // float32 + public const nint m_footIndices = 0x50; // + public const nint m_flMinStepsRemaining = 0x68; // } // Parent: None // Field count: 2 @@ -1928,8 +1928,8 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyElementNameFn public static class CBodyGroupSetting { - public const nint m_BodyGroupName = 0x0; // CUtlString - public const nint m_nBodyGroupOption = 0x8; // int32 + public const nint m_BodyGroupName = 0x0; // + public const nint m_nBodyGroupOption = 0x8; // } // Parent: None // Field count: 3 @@ -1937,9 +1937,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CVectorQuantizer { - public const nint m_centroidVectors = 0x0; // CUtlVector - public const nint m_nCentroids = 0x18; // int32 - public const nint m_nDimensions = 0x1C; // int32 + public const nint m_centroidVectors = 0x0; // + public const nint m_nCentroids = 0x18; // + public const nint m_nDimensions = 0x1C; // } // Parent: CNmPoseNode__CDefinition // Field count: 10 @@ -1947,16 +1947,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmStateNode__CDefinition { - public const nint m_nChildNodeIdx = 0x10; // int16 - public const nint m_entryEvents = 0x18; // CUtlLeanVectorFixedGrowable - public const nint m_executeEvents = 0x38; // CUtlLeanVectorFixedGrowable - public const nint m_exitEvents = 0x58; // CUtlLeanVectorFixedGrowable - public const nint m_timedRemainingEvents = 0x78; // CUtlLeanVectorFixedGrowable - public const nint m_timedElapsedEvents = 0x90; // CUtlLeanVectorFixedGrowable - public const nint m_nLayerWeightNodeIdx = 0xA8; // int16 - public const nint m_nLayerRootMotionWeightNodeIdx = 0xAA; // int16 - public const nint m_nLayerBoneMaskNodeIdx = 0xAC; // int16 - public const nint m_bIsOffState = 0xAE; // bool + public const nint m_nChildNodeIdx = 0x10; // + public const nint m_entryEvents = 0x18; // + public const nint m_executeEvents = 0x38; // + public const nint m_exitEvents = 0x58; // + public const nint m_timedRemainingEvents = 0x78; // + public const nint m_timedElapsedEvents = 0x90; // + public const nint m_nLayerWeightNodeIdx = 0xA8; // + public const nint m_nLayerRootMotionWeightNodeIdx = 0xAA; // + public const nint m_nLayerBoneMaskNodeIdx = 0xAC; // + public const nint m_bIsOffState = 0xAE; // } // Parent: CNmVectorValueNode__CDefinition // Field count: 1 @@ -1964,7 +1964,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterVectorNode__CDefinition { - public const nint m_nChildNodeIdx = 0x10; // int16 + public const nint m_nChildNodeIdx = 0x10; // } // Parent: CMotionMetricEvaluator // Field count: 1 @@ -1972,7 +1972,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFootCycleMetricEvaluator { - public const nint m_footIndices = 0x50; // CUtlVector + public const nint m_footIndices = 0x50; // } // Parent: None // Field count: 13 @@ -1980,19 +1980,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CHitBox { - public const nint m_name = 0x0; // CUtlString - public const nint m_sSurfaceProperty = 0x8; // CUtlString - public const nint m_sBoneName = 0x10; // CUtlString - public const nint m_vMinBounds = 0x18; // Vector - public const nint m_vMaxBounds = 0x24; // Vector - public const nint m_flShapeRadius = 0x30; // float32 - public const nint m_nBoneNameHash = 0x34; // uint32 - public const nint m_nGroupId = 0x38; // int32 - public const nint m_nShapeType = 0x3C; // uint8 - public const nint m_bTranslationOnly = 0x3D; // bool - public const nint m_CRC = 0x40; // uint32 - public const nint m_cRenderColor = 0x44; // Color - public const nint m_nHitBoxIndex = 0x48; // uint16 + public const nint m_name = 0x0; // + public const nint m_sSurfaceProperty = 0x8; // + public const nint m_sBoneName = 0x10; // + public const nint m_vMinBounds = 0x18; // + public const nint m_vMaxBounds = 0x24; // + public const nint m_flShapeRadius = 0x30; // + public const nint m_nBoneNameHash = 0x34; // + public const nint m_nGroupId = 0x38; // + public const nint m_nShapeType = 0x3C; // + public const nint m_bTranslationOnly = 0x3D; // + public const nint m_CRC = 0x40; // + public const nint m_cRenderColor = 0x44; // + public const nint m_nHitBoxIndex = 0x48; // } // Parent: None // Field count: 7 @@ -2000,13 +2000,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ModelSkeletonData_t { - public const nint m_boneName = 0x0; // CUtlVector - public const nint m_nParent = 0x18; // CUtlVector - public const nint m_boneSphere = 0x30; // CUtlVector - public const nint m_nFlag = 0x48; // CUtlVector - public const nint m_bonePosParent = 0x60; // CUtlVector - public const nint m_boneRotParent = 0x78; // CUtlVector - public const nint m_boneScaleParent = 0x90; // CUtlVector + public const nint m_boneName = 0x0; // + public const nint m_nParent = 0x18; // + public const nint m_boneSphere = 0x30; // + public const nint m_nFlag = 0x48; // + public const nint m_bonePosParent = 0x60; // + public const nint m_boneRotParent = 0x78; // + public const nint m_boneScaleParent = 0x90; // } // Parent: None // Field count: 2 @@ -2014,8 +2014,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmEvent { - public const nint m_flStartTime = 0x8; // float32 - public const nint m_flDuration = 0xC; // float32 + public const nint m_flStartTime = 0x8; // + public const nint m_flDuration = 0xC; // } // Parent: None // Field count: 2 @@ -2023,8 +2023,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class NmCompressionSettings_t__QuantizationRange_t { - public const nint m_flRangeStart = 0x0; // float32 - public const nint m_flRangeLength = 0x4; // float32 + public const nint m_flRangeStart = 0x0; // + public const nint m_flRangeLength = 0x4; // } // Parent: None // Field count: 3 @@ -2032,9 +2032,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class TagSpan_t { - public const nint m_tagIndex = 0x0; // int32 - public const nint m_startCycle = 0x4; // float32 - public const nint m_endCycle = 0x8; // float32 + public const nint m_tagIndex = 0x0; // + public const nint m_startCycle = 0x4; // + public const nint m_endCycle = 0x8; // } // Parent: None // Field count: 2 @@ -2042,8 +2042,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PermModelDataAnimatedMaterialAttribute_t { - public const nint m_AttributeName = 0x0; // CUtlString - public const nint m_nNumChannels = 0x8; // int32 + public const nint m_AttributeName = 0x0; // + public const nint m_nNumChannels = 0x8; // } // Parent: None // Field count: 2 @@ -2051,8 +2051,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMotionDataSet { - public const nint m_groups = 0x0; // CUtlVector - public const nint m_nDimensionCount = 0x18; // int32 + public const nint m_groups = 0x0; // + public const nint m_nDimensionCount = 0x18; // } // Parent: None // Field count: 2 @@ -2060,8 +2060,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CProductQuantizer { - public const nint m_subQuantizers = 0x0; // CUtlVector - public const nint m_nDimensions = 0x18; // int32 + public const nint m_subQuantizers = 0x0; // + public const nint m_nDimensions = 0x18; // } // Parent: CAnimUpdateNodeBase // Field count: 10 @@ -2070,15 +2070,15 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CChoiceUpdateNode { public const nint m_children = 0x58; // CUtlVector - public const nint m_weights = 0x70; // CUtlVector - public const nint m_blendTimes = 0x88; // CUtlVector - public const nint m_choiceMethod = 0xA0; // ChoiceMethod - public const nint m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod - public const nint m_blendMethod = 0xA8; // ChoiceBlendMethod - public const nint m_blendTime = 0xAC; // float32 - public const nint m_bCrossFade = 0xB0; // bool - public const nint m_bResetChosen = 0xB1; // bool - public const nint m_bDontResetSameSelection = 0xB2; // bool + public const nint m_weights = 0x70; // + public const nint m_blendTimes = 0x88; // + public const nint m_choiceMethod = 0xA0; // + public const nint m_choiceChangeMethod = 0xA4; // + public const nint m_blendMethod = 0xA8; // + public const nint m_blendTime = 0xAC; // + public const nint m_bCrossFade = 0xB0; // + public const nint m_bResetChosen = 0xB1; // + public const nint m_bDontResetSameSelection = 0xB2; // } // Parent: None // Field count: 3 @@ -2086,9 +2086,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class SkeletonAnimCapture_t__Bone_t { - public const nint m_Name = 0x0; // CUtlString - public const nint m_BindPose = 0x10; // CTransform - public const nint m_nParent = 0x30; // int32 + public const nint m_Name = 0x0; // + public const nint m_BindPose = 0x10; // + public const nint m_nParent = 0x30; // } // Parent: CAnimActionUpdater // Field count: 3 @@ -2096,9 +2096,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CExpressionActionUpdater { - public const nint m_hParam = 0x18; // CAnimParamHandle - public const nint m_eParamType = 0x1A; // AnimParamType_t - public const nint m_hScript = 0x1C; // AnimScriptHandle + public const nint m_hParam = 0x18; // + public const nint m_eParamType = 0x1A; // + public const nint m_hScript = 0x1C; // } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 3 @@ -2106,9 +2106,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimationGraphVisualizerLine { - public const nint m_vWsPositionStart = 0x40; // VectorAligned - public const nint m_vWsPositionEnd = 0x50; // VectorAligned - public const nint m_Color = 0x60; // Color + public const nint m_vWsPositionStart = 0x40; // + public const nint m_vWsPositionEnd = 0x50; // + public const nint m_Color = 0x60; // } // Parent: CUnaryUpdateNode // Field count: 2 @@ -2116,8 +2116,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CCycleControlUpdateNode { - public const nint m_valueSource = 0x68; // AnimValueSource - public const nint m_paramIndex = 0x6C; // CAnimParamHandle + public const nint m_valueSource = 0x68; // + public const nint m_paramIndex = 0x6C; // } // Parent: CAnimComponentUpdater // Field count: 1 @@ -2133,10 +2133,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBaseConstraint { - public const nint m_name = 0x28; // CUtlString - public const nint m_vUpVector = 0x30; // Vector - public const nint m_slaves = 0x40; // CUtlVector - public const nint m_targets = 0x58; // CUtlVector + public const nint m_name = 0x28; // + public const nint m_vUpVector = 0x30; // + public const nint m_slaves = 0x40; // + public const nint m_targets = 0x58; // } // Parent: CNmFloatValueNode__CDefinition // Field count: 0 @@ -2151,12 +2151,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class BlendItem_t { - public const nint m_tags = 0x0; // CUtlVector - public const nint m_pChild = 0x18; // CAnimUpdateNodeRef - public const nint m_hSequence = 0x28; // HSequence - public const nint m_vPos = 0x2C; // Vector2D - public const nint m_flDuration = 0x34; // float32 - public const nint m_bUseCustomDuration = 0x38; // bool + public const nint m_tags = 0x0; // + public const nint m_pChild = 0x18; // + public const nint m_hSequence = 0x28; // + public const nint m_vPos = 0x2C; // + public const nint m_flDuration = 0x34; // + public const nint m_bUseCustomDuration = 0x38; // } // Parent: CNmPoseNode__CDefinition // Field count: 5 @@ -2164,11 +2164,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmClipNode__CDefinition { - public const nint m_nPlayInReverseValueNodeIdx = 0x10; // int16 - public const nint m_nResetTimeValueNodeIdx = 0x12; // int16 - public const nint m_bSampleRootMotion = 0x14; // bool - public const nint m_bAllowLooping = 0x15; // bool - public const nint m_nDataSlotIdx = 0x16; // int16 + public const nint m_nPlayInReverseValueNodeIdx = 0x10; // + public const nint m_nResetTimeValueNodeIdx = 0x12; // + public const nint m_bSampleRootMotion = 0x14; // + public const nint m_bAllowLooping = 0x15; // + public const nint m_nDataSlotIdx = 0x16; // } // Parent: CAnimParameterBase // Field count: 6 @@ -2176,12 +2176,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CConcreteAnimParameter { - public const nint m_previewButton = 0x70; // AnimParamButton_t - public const nint m_eNetworkSetting = 0x74; // AnimParamNetworkSetting - public const nint m_bUseMostRecentValue = 0x78; // bool - public const nint m_bAutoReset = 0x79; // bool - public const nint m_bGameWritable = 0x7A; // bool - public const nint m_bGraphWritable = 0x7B; // bool + public const nint m_previewButton = 0x70; // + public const nint m_eNetworkSetting = 0x74; // + public const nint m_bUseMostRecentValue = 0x78; // + public const nint m_bAutoReset = 0x79; // + public const nint m_bGameWritable = 0x7A; // + public const nint m_bGraphWritable = 0x7B; // } // Parent: CModelConfigElement // Field count: 2 @@ -2189,8 +2189,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_RandomPick { - public const nint m_Choices = 0x48; // CUtlVector - public const nint m_ChoiceWeights = 0x60; // CUtlVector + public const nint m_Choices = 0x48; // + public const nint m_ChoiceWeights = 0x60; // } // Parent: None // Field count: 4 @@ -2198,10 +2198,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VPhysXConstraint2_t { - public const nint m_nFlags = 0x0; // uint32 - public const nint m_nParent = 0x4; // uint16 - public const nint m_nChild = 0x6; // uint16 - public const nint m_params = 0x8; // VPhysXConstraintParams_t + public const nint m_nFlags = 0x0; // + public const nint m_nParent = 0x4; // + public const nint m_nChild = 0x6; // + public const nint m_params = 0x8; // } // Parent: None // Field count: 6 @@ -2209,12 +2209,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CConstraintTarget { - public const nint m_qOffset = 0x20; // Quaternion - public const nint m_vOffset = 0x30; // Vector - public const nint m_nBoneHash = 0x3C; // uint32 - public const nint m_sName = 0x40; // CUtlString - public const nint m_flWeight = 0x48; // float32 - public const nint m_bIsAttachment = 0x59; // bool + public const nint m_qOffset = 0x20; // + public const nint m_vOffset = 0x30; // + public const nint m_nBoneHash = 0x3C; // + public const nint m_sName = 0x40; // + public const nint m_flWeight = 0x48; // + public const nint m_bIsAttachment = 0x59; // } // Parent: None // Field count: 10 @@ -2222,16 +2222,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class SkeletonAnimCapture_t { - public const nint m_nEntIndex = 0x0; // CEntityIndex - public const nint m_nEntParent = 0x4; // CEntityIndex - public const nint m_ImportedCollision = 0x8; // CUtlVector - public const nint m_ModelName = 0x20; // CUtlString - public const nint m_CaptureName = 0x28; // CUtlString - public const nint m_ModelBindPose = 0x30; // CUtlVector - public const nint m_FeModelInitPose = 0x48; // CUtlVector - public const nint m_nFlexControllers = 0x60; // int32 - public const nint m_bPredicted = 0x64; // bool - public const nint m_Frames = 0xA8; // CUtlVector + public const nint m_nEntIndex = 0x0; // + public const nint m_nEntParent = 0x4; // + public const nint m_ImportedCollision = 0x8; // + public const nint m_ModelName = 0x20; // + public const nint m_CaptureName = 0x28; // + public const nint m_ModelBindPose = 0x30; // + public const nint m_FeModelInitPose = 0x48; // + public const nint m_nFlexControllers = 0x60; // + public const nint m_bPredicted = 0x64; // + public const nint m_Frames = 0xA8; // } // Parent: None // Field count: 2 @@ -2239,8 +2239,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimUser { - public const nint m_name = 0x0; // CBufferString - public const nint m_nType = 0x10; // int32 + public const nint m_name = 0x0; // + public const nint m_nType = 0x10; // } // Parent: CAnimComponentUpdater // Field count: 8 @@ -2248,14 +2248,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CRagdollComponentUpdater { - public const nint m_ragdollNodePaths = 0x30; // CUtlVector - public const nint m_boneIndices = 0x48; // CUtlVector - public const nint m_boneNames = 0x60; // CUtlVector - public const nint m_weightLists = 0x78; // CUtlVector - public const nint m_flSpringFrequencyMin = 0x90; // float32 - public const nint m_flSpringFrequencyMax = 0x94; // float32 - public const nint m_flMaxStretch = 0x98; // float32 - public const nint m_bSolidCollisionAtZeroWeight = 0x9C; // bool + public const nint m_ragdollNodePaths = 0x30; // + public const nint m_boneIndices = 0x48; // + public const nint m_boneNames = 0x60; // + public const nint m_weightLists = 0x78; // + public const nint m_flSpringFrequencyMin = 0x90; // + public const nint m_flSpringFrequencyMax = 0x94; // + public const nint m_flMaxStretch = 0x98; // + public const nint m_bSolidCollisionAtZeroWeight = 0x9C; // } // Parent: None // Field count: 9 @@ -2263,15 +2263,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFootDefinition { - public const nint m_name = 0x0; // CUtlString - public const nint m_ankleBoneName = 0x8; // CUtlString - public const nint m_toeBoneName = 0x10; // CUtlString - public const nint m_vBallOffset = 0x18; // Vector - public const nint m_vHeelOffset = 0x24; // Vector - public const nint m_flFootLength = 0x30; // float32 - public const nint m_flBindPoseDirectionMS = 0x34; // float32 - public const nint m_flTraceHeight = 0x38; // float32 - public const nint m_flTraceRadius = 0x3C; // float32 + public const nint m_name = 0x0; // + public const nint m_ankleBoneName = 0x8; // + public const nint m_toeBoneName = 0x10; // + public const nint m_vBallOffset = 0x18; // + public const nint m_vHeelOffset = 0x24; // + public const nint m_flFootLength = 0x30; // + public const nint m_flBindPoseDirectionMS = 0x34; // + public const nint m_flTraceHeight = 0x38; // + public const nint m_flTraceRadius = 0x3C; // } // Parent: None // Field count: 6 @@ -2279,12 +2279,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSeqSynthAnimDesc { - public const nint m_sName = 0x0; // CBufferString - public const nint m_flags = 0x10; // CSeqSeqDescFlag - public const nint m_transition = 0x1C; // CSeqTransition - public const nint m_nLocalBaseReference = 0x24; // int16 - public const nint m_nLocalBoneMask = 0x26; // int16 - public const nint m_activityArray = 0x28; // CUtlVector + public const nint m_sName = 0x0; // + public const nint m_flags = 0x10; // + public const nint m_transition = 0x1C; // + public const nint m_nLocalBaseReference = 0x24; // + public const nint m_nLocalBoneMask = 0x26; // + public const nint m_activityArray = 0x28; // } // Parent: None // Field count: 8 @@ -2292,14 +2292,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmLayerBlendNode__LayerDefinition_t { - public const nint m_nInputNodeIdx = 0x0; // int16 - public const nint m_nWeightValueNodeIdx = 0x2; // int16 - public const nint m_nBoneMaskValueNodeIdx = 0x4; // int16 - public const nint m_nRootMotionWeightValueNodeIdx = 0x6; // int16 - public const nint m_bIsSynchronized = 0x8; // bool - public const nint m_bIgnoreEvents = 0x9; // bool - public const nint m_bIsStateMachineLayer = 0xA; // bool - public const nint m_blendMode = 0xB; // NmPoseBlendMode_t + public const nint m_nInputNodeIdx = 0x0; // + public const nint m_nWeightValueNodeIdx = 0x2; // + public const nint m_nBoneMaskValueNodeIdx = 0x4; // + public const nint m_nRootMotionWeightValueNodeIdx = 0x6; // + public const nint m_bIsSynchronized = 0x8; // + public const nint m_bIgnoreEvents = 0x9; // + public const nint m_bIsStateMachineLayer = 0xA; // + public const nint m_blendMode = 0xB; // } // Parent: None // Field count: 4 @@ -2307,10 +2307,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimComponentUpdater { - public const nint m_name = 0x18; // CUtlString - public const nint m_id = 0x20; // AnimComponentID - public const nint m_networkMode = 0x24; // AnimNodeNetworkMode - public const nint m_bStartEnabled = 0x28; // bool + public const nint m_name = 0x18; // + public const nint m_id = 0x20; // + public const nint m_networkMode = 0x24; // + public const nint m_bStartEnabled = 0x28; // } // Parent: CAnimUpdateNodeBase // Field count: 15 @@ -2318,21 +2318,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBlend2DUpdateNode { - public const nint m_items = 0x60; // CUtlVector - public const nint m_tags = 0x78; // CUtlVector - public const nint m_paramSpans = 0x90; // CParamSpanUpdater - public const nint m_nodeItemIndices = 0xA8; // CUtlVector - public const nint m_damping = 0xC0; // CAnimInputDamping - public const nint m_blendSourceX = 0xD0; // AnimValueSource - public const nint m_paramX = 0xD4; // CAnimParamHandle - public const nint m_blendSourceY = 0xD8; // AnimValueSource - public const nint m_paramY = 0xDC; // CAnimParamHandle - public const nint m_eBlendMode = 0xE0; // Blend2DMode - public const nint m_playbackSpeed = 0xE4; // float32 - public const nint m_bLoop = 0xE8; // bool - public const nint m_bLockBlendOnReset = 0xE9; // bool - public const nint m_bLockWhenWaning = 0xEA; // bool - public const nint m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool + public const nint m_items = 0x60; // + public const nint m_tags = 0x78; // + public const nint m_paramSpans = 0x90; // + public const nint m_nodeItemIndices = 0xA8; // + public const nint m_damping = 0xC0; // + public const nint m_blendSourceX = 0xD0; // + public const nint m_paramX = 0xD4; // + public const nint m_blendSourceY = 0xD8; // + public const nint m_paramY = 0xDC; // + public const nint m_eBlendMode = 0xE0; // + public const nint m_playbackSpeed = 0xE4; // + public const nint m_bLoop = 0xE8; // + public const nint m_bLockBlendOnReset = 0xE9; // + public const nint m_bLockWhenWaning = 0xEA; // + public const nint m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // } // Parent: None // Field count: 4 @@ -2340,9 +2340,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PermModelExtPart_t { - public const nint m_Transform = 0x0; // CTransform - public const nint m_Name = 0x20; // CUtlString - public const nint m_nParent = 0x28; // int32 + public const nint m_Transform = 0x0; // + public const nint m_Name = 0x20; // + public const nint m_nParent = 0x28; // public const nint m_refModel = 0x30; // CStrongHandle } // Parent: CLeafUpdateNode @@ -2351,16 +2351,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CLeanMatrixUpdateNode { - public const nint m_frameCorners = 0x5C; // int32[3][3] - public const nint m_poses = 0x80; // CPoseHandle[9] - public const nint m_damping = 0xA8; // CAnimInputDamping - public const nint m_blendSource = 0xB8; // AnimVectorSource - public const nint m_paramIndex = 0xBC; // CAnimParamHandle - public const nint m_verticalAxis = 0xC0; // Vector - public const nint m_horizontalAxis = 0xCC; // Vector - public const nint m_hSequence = 0xD8; // HSequence - public const nint m_flMaxValue = 0xDC; // float32 - public const nint m_nSequenceMaxFrame = 0xE0; // int32 + public const nint m_frameCorners = 0x5C; // + public const nint m_poses = 0x80; // + public const nint m_damping = 0xA8; // + public const nint m_blendSource = 0xB8; // + public const nint m_paramIndex = 0xBC; // + public const nint m_verticalAxis = 0xC0; // + public const nint m_horizontalAxis = 0xCC; // + public const nint m_hSequence = 0xD8; // + public const nint m_flMaxValue = 0xDC; // + public const nint m_nSequenceMaxFrame = 0xE0; // } // Parent: CConcreteAnimParameter // Field count: 1 @@ -2369,7 +2369,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CSymbolAnimParameter { - public const nint m_defaultValue = 0x80; // CGlobalSymbol + public const nint m_defaultValue = 0x80; // } // Parent: None // Field count: 4 @@ -2377,10 +2377,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmStateMachineNode__TransitionDefinition_t { - public const nint m_nTargetStateIdx = 0x0; // int16 - public const nint m_nConditionNodeIdx = 0x2; // int16 - public const nint m_nTransitionNodeIdx = 0x4; // int16 - public const nint m_bCanBeForced = 0x6; // bool + public const nint m_nTargetStateIdx = 0x0; // + public const nint m_nConditionNodeIdx = 0x2; // + public const nint m_nTransitionNodeIdx = 0x4; // + public const nint m_bCanBeForced = 0x6; // } // Parent: None // Field count: 1 @@ -2388,7 +2388,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CHitBoxSetList { - public const nint m_HitBoxSets = 0x0; // CUtlVector + public const nint m_HitBoxSets = 0x0; // } // Parent: None // Field count: 1 @@ -2396,7 +2396,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class MotionDBIndex { - public const nint m_nIndex = 0x0; // uint32 + public const nint m_nIndex = 0x0; // } // Parent: None // Field count: 2 @@ -2404,8 +2404,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CDirectPlaybackTagData { - public const nint m_sequenceName = 0x0; // CUtlString - public const nint m_tags = 0x8; // CUtlVector + public const nint m_sequenceName = 0x0; // + public const nint m_tags = 0x8; // } // Parent: None // Field count: 1 @@ -2413,7 +2413,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CParamSpanUpdater { - public const nint m_spans = 0x0; // CUtlVector + public const nint m_spans = 0x0; // } // Parent: None // Field count: 0 @@ -2429,15 +2429,15 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CParticleAnimTag { - public const nint m_hParticleSystem = 0x58; // CStrongHandle - public const nint m_particleSystemName = 0x60; // CUtlString - public const nint m_configName = 0x68; // CUtlString - public const nint m_bDetachFromOwner = 0x70; // bool - public const nint m_bStopWhenTagEnds = 0x71; // bool - public const nint m_bTagEndStopIsInstant = 0x72; // bool - public const nint m_attachmentName = 0x78; // CUtlString + public const nint m_hParticleSystem = 0x58; // + public const nint m_particleSystemName = 0x60; // + public const nint m_configName = 0x68; // + public const nint m_bDetachFromOwner = 0x70; // + public const nint m_bStopWhenTagEnds = 0x71; // + public const nint m_bTagEndStopIsInstant = 0x72; // + public const nint m_attachmentName = 0x78; // public const nint m_attachmentType = 0x80; // ParticleAttachment_t - public const nint m_attachmentCP1Name = 0x88; // CUtlString + public const nint m_attachmentCP1Name = 0x88; // public const nint m_attachmentCP1Type = 0x90; // ParticleAttachment_t } // Parent: None @@ -2446,7 +2446,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CCycleBase { - public const nint m_flCycle = 0x0; // float32 + public const nint m_flCycle = 0x0; // } // Parent: None // Field count: 5 @@ -2454,11 +2454,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FollowTargetOpFixedSettings_t { - public const nint m_boneIndex = 0x0; // int32 - public const nint m_bBoneTarget = 0x4; // bool - public const nint m_boneTargetIndex = 0x8; // int32 - public const nint m_bWorldCoodinateTarget = 0xC; // bool - public const nint m_bMatchTargetOrientation = 0xD; // bool + public const nint m_boneIndex = 0x0; // + public const nint m_bBoneTarget = 0x4; // + public const nint m_boneTargetIndex = 0x8; // + public const nint m_bWorldCoodinateTarget = 0xC; // + public const nint m_bMatchTargetOrientation = 0xD; // } // Parent: None // Field count: 9 @@ -2466,14 +2466,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class AnimationSnapshotBase_t { - public const nint m_flRealTime = 0x0; // float32 - public const nint m_rootToWorld = 0x10; // matrix3x4a_t - public const nint m_bBonesInWorldSpace = 0x40; // bool - public const nint m_boneSetupMask = 0x48; // CUtlVector - public const nint m_boneTransforms = 0x60; // CUtlVector - public const nint m_flexControllers = 0x78; // CUtlVector - public const nint m_SnapshotType = 0x90; // AnimationSnapshotType_t - public const nint m_bHasDecodeDump = 0x94; // bool + public const nint m_flRealTime = 0x0; // + public const nint m_rootToWorld = 0x10; // + public const nint m_bBonesInWorldSpace = 0x40; // + public const nint m_boneSetupMask = 0x48; // + public const nint m_boneTransforms = 0x60; // + public const nint m_flexControllers = 0x78; // + public const nint m_SnapshotType = 0x90; // + public const nint m_bHasDecodeDump = 0x94; // public const nint m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t } // Parent: CAnimActionUpdater @@ -2482,8 +2482,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CEmitTagActionUpdater { - public const nint m_nTagIndex = 0x18; // int32 - public const nint m_bIsZeroDuration = 0x1C; // bool + public const nint m_nTagIndex = 0x18; // + public const nint m_bIsZeroDuration = 0x1C; // } // Parent: None // Field count: 4 @@ -2491,10 +2491,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class DynamicMeshDeformParams_t { - public const nint m_flTensionCompressScale = 0x0; // float32 - public const nint m_flTensionStretchScale = 0x4; // float32 - public const nint m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // bool - public const nint m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool + public const nint m_flTensionCompressScale = 0x0; // + public const nint m_flTensionStretchScale = 0x4; // + public const nint m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // + public const nint m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // } // Parent: None // Field count: 3 @@ -2502,9 +2502,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimStateMachineUpdater { - public const nint m_states = 0x8; // CUtlVector + public const nint m_states = 0x8; // public const nint m_transitions = 0x20; // CUtlVector - public const nint m_startStateIndex = 0x50; // int32 + public const nint m_startStateIndex = 0x50; // } // Parent: CAnimUpdateNodeBase // Field count: 1 @@ -2512,21 +2512,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CUnaryUpdateNode { - public const nint m_pChildNode = 0x58; // CAnimUpdateNodeRef + public const nint m_pChildNode = 0x58; // } // Parent: None // Field count: 17 public static class CCompressorGroup { - public const nint m_nTotalElementCount = 0x0; // int32 - public const nint m_szChannelClass = 0x8; // CUtlVector - public const nint m_szVariableName = 0x20; // CUtlVector - public const nint m_nType = 0x38; // CUtlVector - public const nint m_nFlags = 0x50; // CUtlVector - public const nint m_szGrouping = 0x68; // CUtlVector - public const nint m_nCompressorIndex = 0x80; // CUtlVector + public const nint m_nTotalElementCount = 0x0; // + public const nint m_szChannelClass = 0x8; // + public const nint m_szVariableName = 0x20; // + public const nint m_nType = 0x38; // + public const nint m_nFlags = 0x50; // + public const nint m_szGrouping = 0x68; // + public const nint m_nCompressorIndex = 0x80; // public const nint m_szElementNames = 0x98; // CUtlVector> public const nint m_nElementUniqueID = 0xB0; // CUtlVector> - public const nint m_nElementMask = 0xC8; // CUtlVector + public const nint m_nElementMask = 0xC8; // public const nint m_vectorCompressor = 0xF8; // CUtlVector*> public const nint m_quaternionCompressor = 0x110; // CUtlVector*> public const nint m_intCompressor = 0x128; // CUtlVector*> @@ -2542,15 +2542,15 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CSelectorUpdateNode { public const nint m_children = 0x58; // CUtlVector - public const nint m_tags = 0x70; // CUtlVector - public const nint m_blendCurve = 0x8C; // CBlendCurve - public const nint m_flBlendTime = 0x94; // CAnimValue - public const nint m_hParameter = 0x9C; // CAnimParamHandle - public const nint m_nTagIndex = 0xA0; // int32 - public const nint m_eTagBehavior = 0xA4; // SelectorTagBehavior_t - public const nint m_bResetOnChange = 0xA8; // bool - public const nint m_bLockWhenWaning = 0xA9; // bool - public const nint m_bSyncCyclesOnChange = 0xAA; // bool + public const nint m_tags = 0x70; // + public const nint m_blendCurve = 0x8C; // + public const nint m_flBlendTime = 0x94; // + public const nint m_hParameter = 0x9C; // + public const nint m_nTagIndex = 0xA0; // + public const nint m_eTagBehavior = 0xA4; // + public const nint m_bResetOnChange = 0xA8; // + public const nint m_bLockWhenWaning = 0xA9; // + public const nint m_bSyncCyclesOnChange = 0xAA; // } // Parent: None // Field count: 1 @@ -2558,7 +2558,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class NmPercent_t { - public const nint m_flValue = 0x0; // float32 + public const nint m_flValue = 0x0; // } // Parent: CAnimComponentUpdater // Field count: 1 @@ -2566,7 +2566,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CStateMachineComponentUpdater { - public const nint m_stateMachine = 0x30; // CAnimStateMachineUpdater + public const nint m_stateMachine = 0x30; // } // Parent: None // Field count: 1 @@ -2574,7 +2574,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimUpdateNodeRef { - public const nint m_nodeIndex = 0x8; // int32 + public const nint m_nodeIndex = 0x8; // } // Parent: None // Field count: 8 @@ -2582,14 +2582,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPhysSurfaceProperties { - public const nint m_name = 0x0; // CUtlString - public const nint m_nameHash = 0x8; // uint32 - public const nint m_baseNameHash = 0xC; // uint32 - public const nint m_bHidden = 0x18; // bool - public const nint m_description = 0x20; // CUtlString - public const nint m_physics = 0x28; // CPhysSurfacePropertiesPhysics + public const nint m_name = 0x0; // + public const nint m_nameHash = 0x8; // + public const nint m_baseNameHash = 0xC; // + public const nint m_bHidden = 0x18; // + public const nint m_description = 0x20; // + public const nint m_physics = 0x28; // public const nint m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames - public const nint m_audioParams = 0xA0; // CPhysSurfacePropertiesAudio + public const nint m_audioParams = 0xA0; // } // Parent: CNmValueNode__CDefinition // Field count: 0 @@ -2601,11 +2601,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSeqPoseParamDesc { - public const nint m_sName = 0x0; // CBufferString - public const nint m_flStart = 0x10; // float32 - public const nint m_flEnd = 0x14; // float32 - public const nint m_flLoop = 0x18; // float32 - public const nint m_bLooping = 0x1C; // bool + public const nint m_sName = 0x0; // + public const nint m_flStart = 0x10; // + public const nint m_flEnd = 0x14; // + public const nint m_flLoop = 0x18; // + public const nint m_bLooping = 0x1C; // } // Parent: CModelConfigElement // Field count: 2 @@ -2613,8 +2613,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_SetBodygroup { - public const nint m_GroupName = 0x48; // CUtlString - public const nint m_nChoice = 0x50; // int32 + public const nint m_GroupName = 0x48; // + public const nint m_nChoice = 0x50; // } // Parent: None // Field count: 7 @@ -2622,13 +2622,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimMovement { - public const nint endframe = 0x0; // int32 - public const nint motionflags = 0x4; // int32 - public const nint v0 = 0x8; // float32 - public const nint v1 = 0xC; // float32 - public const nint angle = 0x10; // float32 - public const nint vector = 0x14; // Vector - public const nint position = 0x20; // Vector + public const nint endframe = 0x0; // + public const nint motionflags = 0x4; // + public const nint v0 = 0x8; // + public const nint v1 = 0xC; // + public const nint angle = 0x10; // + public const nint vector = 0x14; // + public const nint position = 0x20; // } // Parent: None // Field count: 3 @@ -2636,9 +2636,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FootStepTrigger { - public const nint m_tags = 0x0; // CUtlVector - public const nint m_nFootIndex = 0x18; // int32 - public const nint m_triggerPhase = 0x1C; // StepPhase + public const nint m_tags = 0x0; // + public const nint m_nFootIndex = 0x18; // + public const nint m_triggerPhase = 0x1C; // } // Parent: None // Field count: 2 @@ -2646,8 +2646,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmSyncTrack__EventMarker_t { - public const nint m_startTime = 0x0; // NmPercent_t - public const nint m_ID = 0x8; // CGlobalSymbol + public const nint m_startTime = 0x0; // + public const nint m_ID = 0x8; // } // Parent: CMotionMetricEvaluator // Field count: 4 @@ -2655,10 +2655,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPathMetricEvaluator { - public const nint m_pathTimeSamples = 0x50; // CUtlVector - public const nint m_flDistance = 0x68; // float32 - public const nint m_bExtrapolateMovement = 0x6C; // bool - public const nint m_flMinExtrapolationSpeed = 0x70; // float32 + public const nint m_pathTimeSamples = 0x50; // + public const nint m_flDistance = 0x68; // + public const nint m_bExtrapolateMovement = 0x6C; // + public const nint m_flMinExtrapolationSpeed = 0x70; // } // Parent: CUnaryUpdateNode // Field count: 20 @@ -2666,26 +2666,26 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFootLockUpdateNode { - public const nint m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings - public const nint m_footSettings = 0xD0; // CUtlVector - public const nint m_hipShiftDamping = 0xE8; // CAnimInputDamping - public const nint m_rootHeightDamping = 0xF8; // CAnimInputDamping - public const nint m_flStrideCurveScale = 0x108; // float32 - public const nint m_flStrideCurveLimitScale = 0x10C; // float32 - public const nint m_flStepHeightIncreaseScale = 0x110; // float32 - public const nint m_flStepHeightDecreaseScale = 0x114; // float32 - public const nint m_flHipShiftScale = 0x118; // float32 - public const nint m_flBlendTime = 0x11C; // float32 - public const nint m_flMaxRootHeightOffset = 0x120; // float32 - public const nint m_flMinRootHeightOffset = 0x124; // float32 - public const nint m_flTiltPlanePitchSpringStrength = 0x128; // float32 - public const nint m_flTiltPlaneRollSpringStrength = 0x12C; // float32 - public const nint m_bApplyFootRotationLimits = 0x130; // bool - public const nint m_bApplyHipShift = 0x131; // bool - public const nint m_bModulateStepHeight = 0x132; // bool - public const nint m_bResetChild = 0x133; // bool - public const nint m_bEnableVerticalCurvedPaths = 0x134; // bool - public const nint m_bEnableRootHeightDamping = 0x135; // bool + public const nint m_opFixedSettings = 0x68; // + public const nint m_footSettings = 0xD0; // + public const nint m_hipShiftDamping = 0xE8; // + public const nint m_rootHeightDamping = 0xF8; // + public const nint m_flStrideCurveScale = 0x108; // + public const nint m_flStrideCurveLimitScale = 0x10C; // + public const nint m_flStepHeightIncreaseScale = 0x110; // + public const nint m_flStepHeightDecreaseScale = 0x114; // + public const nint m_flHipShiftScale = 0x118; // + public const nint m_flBlendTime = 0x11C; // + public const nint m_flMaxRootHeightOffset = 0x120; // + public const nint m_flMinRootHeightOffset = 0x124; // + public const nint m_flTiltPlanePitchSpringStrength = 0x128; // + public const nint m_flTiltPlaneRollSpringStrength = 0x12C; // + public const nint m_bApplyFootRotationLimits = 0x130; // + public const nint m_bApplyHipShift = 0x131; // + public const nint m_bModulateStepHeight = 0x132; // + public const nint m_bResetChild = 0x133; // + public const nint m_bEnableVerticalCurvedPaths = 0x134; // + public const nint m_bEnableRootHeightDamping = 0x135; // } // Parent: CNmValueNode__CDefinition // Field count: 0 @@ -2697,13 +2697,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class JiggleBoneSettings_t { - public const nint m_nBoneIndex = 0x0; // int32 - public const nint m_flSpringStrength = 0x4; // float32 - public const nint m_flMaxTimeStep = 0x8; // float32 - public const nint m_flDamping = 0xC; // float32 - public const nint m_vBoundsMaxLS = 0x10; // Vector - public const nint m_vBoundsMinLS = 0x1C; // Vector - public const nint m_eSimSpace = 0x28; // JiggleBoneSimSpace + public const nint m_nBoneIndex = 0x0; // + public const nint m_flSpringStrength = 0x4; // + public const nint m_flMaxTimeStep = 0x8; // + public const nint m_flDamping = 0xC; // + public const nint m_vBoundsMaxLS = 0x10; // + public const nint m_vBoundsMinLS = 0x1C; // + public const nint m_eSimSpace = 0x28; // } // Parent: CSequenceUpdateNode // Field count: 8 @@ -2711,14 +2711,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CJumpHelperUpdateNode { - public const nint m_hTargetParam = 0xA8; // CAnimParamHandle - public const nint m_flOriginalJumpMovement = 0xAC; // Vector - public const nint m_flOriginalJumpDuration = 0xB8; // float32 - public const nint m_flJumpStartCycle = 0xBC; // float32 - public const nint m_flJumpEndCycle = 0xC0; // float32 - public const nint m_eCorrectionMethod = 0xC4; // JumpCorrectionMethod - public const nint m_bTranslationAxis = 0xC8; // bool[3] - public const nint m_bScaleSpeed = 0xCB; // bool + public const nint m_hTargetParam = 0xA8; // + public const nint m_flOriginalJumpMovement = 0xAC; // + public const nint m_flOriginalJumpDuration = 0xB8; // + public const nint m_flJumpStartCycle = 0xBC; // + public const nint m_flJumpEndCycle = 0xC0; // + public const nint m_eCorrectionMethod = 0xC4; // + public const nint m_bTranslationAxis = 0xC8; // + public const nint m_bScaleSpeed = 0xCB; // } // Parent: CNmBoolValueNode__CDefinition // Field count: 0 @@ -2733,24 +2733,24 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FootLockPoseOpFixedSettings { - public const nint m_footInfo = 0x0; // CUtlVector - public const nint m_hipDampingSettings = 0x18; // CAnimInputDamping - public const nint m_nHipBoneIndex = 0x28; // int32 - public const nint m_ikSolverType = 0x2C; // IKSolverType - public const nint m_bApplyTilt = 0x30; // bool - public const nint m_bApplyHipDrop = 0x31; // bool - public const nint m_bAlwaysUseFallbackHinge = 0x32; // bool - public const nint m_bApplyFootRotationLimits = 0x33; // bool - public const nint m_bApplyLegTwistLimits = 0x34; // bool - public const nint m_flMaxFootHeight = 0x38; // float32 - public const nint m_flExtensionScale = 0x3C; // float32 - public const nint m_flMaxLegTwist = 0x40; // float32 - public const nint m_bEnableLockBreaking = 0x44; // bool - public const nint m_flLockBreakTolerance = 0x48; // float32 - public const nint m_flLockBlendTime = 0x4C; // float32 - public const nint m_bEnableStretching = 0x50; // bool - public const nint m_flMaxStretchAmount = 0x54; // float32 - public const nint m_flStretchExtensionScale = 0x58; // float32 + public const nint m_footInfo = 0x0; // + public const nint m_hipDampingSettings = 0x18; // + public const nint m_nHipBoneIndex = 0x28; // + public const nint m_ikSolverType = 0x2C; // + public const nint m_bApplyTilt = 0x30; // + public const nint m_bApplyHipDrop = 0x31; // + public const nint m_bAlwaysUseFallbackHinge = 0x32; // + public const nint m_bApplyFootRotationLimits = 0x33; // + public const nint m_bApplyLegTwistLimits = 0x34; // + public const nint m_flMaxFootHeight = 0x38; // + public const nint m_flExtensionScale = 0x3C; // + public const nint m_flMaxLegTwist = 0x40; // + public const nint m_bEnableLockBreaking = 0x44; // + public const nint m_flLockBreakTolerance = 0x48; // + public const nint m_flLockBlendTime = 0x4C; // + public const nint m_bEnableStretching = 0x50; // + public const nint m_flMaxStretchAmount = 0x54; // + public const nint m_flStretchExtensionScale = 0x58; // } // Parent: CMotionMetricEvaluator // Field count: 1 @@ -2758,7 +2758,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBoneVelocityMetricEvaluator { - public const nint m_nBoneIndex = 0x50; // int32 + public const nint m_nBoneIndex = 0x50; // } // Parent: CModelConfigElement // Field count: 1 @@ -2766,7 +2766,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_RandomColor { - public const nint m_Gradient = 0x48; // CColorGradient + public const nint m_Gradient = 0x48; // } // Parent: None // Field count: 3 @@ -2774,9 +2774,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFootMotion { - public const nint m_strides = 0x0; // CUtlVector - public const nint m_name = 0x18; // CUtlString - public const nint m_bAdditive = 0x20; // bool + public const nint m_strides = 0x0; // + public const nint m_name = 0x18; // + public const nint m_bAdditive = 0x20; // } // Parent: CUnaryUpdateNode // Field count: 1 @@ -2784,7 +2784,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CJiggleBoneUpdateNode { - public const nint m_opFixedData = 0x68; // JiggleBoneSettingsList_t + public const nint m_opFixedData = 0x68; // } // Parent: None // Field count: 2 @@ -2793,8 +2793,8 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyArrayElementNameKey public static class MoodAnimation_t { - public const nint m_sName = 0x0; // CUtlString - public const nint m_flWeight = 0x8; // float32 + public const nint m_sName = 0x0; // + public const nint m_flWeight = 0x8; // } // Parent: CAnimComponentUpdater // Field count: 1 @@ -2802,7 +2802,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CLODComponentUpdater { - public const nint m_nServerLOD = 0x30; // int32 + public const nint m_nServerLOD = 0x30; // } // Parent: None // Field count: 9 @@ -2810,15 +2810,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimDataChannelDesc { - public const nint m_szChannelClass = 0x0; // CBufferString - public const nint m_szVariableName = 0x10; // CBufferString - public const nint m_nFlags = 0x20; // int32 - public const nint m_nType = 0x24; // int32 - public const nint m_szGrouping = 0x28; // CBufferString - public const nint m_szDescription = 0x38; // CBufferString - public const nint m_szElementNameArray = 0x48; // CUtlVector - public const nint m_nElementIndexArray = 0x60; // CUtlVector - public const nint m_nElementMaskArray = 0x78; // CUtlVector + public const nint m_szChannelClass = 0x0; // + public const nint m_szVariableName = 0x10; // + public const nint m_nFlags = 0x20; // + public const nint m_nType = 0x24; // + public const nint m_szGrouping = 0x28; // + public const nint m_szDescription = 0x38; // + public const nint m_szElementNameArray = 0x48; // + public const nint m_nElementIndexArray = 0x60; // + public const nint m_nElementMaskArray = 0x78; // } // Parent: None // Field count: 5 @@ -2826,11 +2826,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMorphRectData { - public const nint m_nXLeftDst = 0x0; // int16 - public const nint m_nYTopDst = 0x2; // int16 - public const nint m_flUWidthSrc = 0x4; // float32 - public const nint m_flVHeightSrc = 0x8; // float32 - public const nint m_bundleDatas = 0x10; // CUtlVector + public const nint m_nXLeftDst = 0x0; // + public const nint m_nYTopDst = 0x2; // + public const nint m_flUWidthSrc = 0x4; // + public const nint m_flVHeightSrc = 0x8; // + public const nint m_bundleDatas = 0x10; // } // Parent: None // Field count: 5 @@ -2838,11 +2838,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimFoot { - public const nint m_name = 0x0; // CUtlString - public const nint m_vBallOffset = 0x8; // Vector - public const nint m_vHeelOffset = 0x14; // Vector - public const nint m_ankleBoneIndex = 0x20; // int32 - public const nint m_toeBoneIndex = 0x24; // int32 + public const nint m_name = 0x0; // + public const nint m_vBallOffset = 0x8; // + public const nint m_vHeelOffset = 0x14; // + public const nint m_ankleBoneIndex = 0x20; // + public const nint m_toeBoneIndex = 0x24; // } // Parent: None // Field count: 3 @@ -2850,9 +2850,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmBoneMask { - public const nint m_ID = 0x0; // CGlobalSymbol - public const nint m_weightInfo = 0x8; // CNmBoneMask::WeightInfo_t - public const nint m_weights = 0x18; // CUtlVector + public const nint m_ID = 0x0; // + public const nint m_weightInfo = 0x8; // + public const nint m_weights = 0x18; // } // Parent: CBaseConstraint // Field count: 0 @@ -2867,8 +2867,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmStateNode__TimedEvent_t { - public const nint m_ID = 0x0; // CGlobalSymbol - public const nint m_timeValue = 0x8; // float32 + public const nint m_ID = 0x0; // + public const nint m_timeValue = 0x8; // } // Parent: CMotionMetricEvaluator // Field count: 2 @@ -2876,13 +2876,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFootPositionMetricEvaluator { - public const nint m_footIndices = 0x50; // CUtlVector - public const nint m_bIgnoreSlope = 0x68; // bool + public const nint m_footIndices = 0x50; // + public const nint m_bIgnoreSlope = 0x68; // } // Parent: None // Field count: 1 public static class HSequence { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // } // Parent: None // Field count: 3 @@ -2890,9 +2890,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CDampedValueUpdateItem { - public const nint m_damping = 0x0; // CAnimInputDamping - public const nint m_hParamIn = 0x18; // CAnimParamHandle - public const nint m_hParamOut = 0x1A; // CAnimParamHandle + public const nint m_damping = 0x0; // + public const nint m_hParamIn = 0x18; // + public const nint m_hParamOut = 0x1A; // } // Parent: None // Field count: 6 @@ -2900,12 +2900,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimLocalHierarchy { - public const nint m_sBone = 0x0; // CBufferString - public const nint m_sNewParent = 0x10; // CBufferString - public const nint m_nStartFrame = 0x20; // int32 - public const nint m_nPeakFrame = 0x24; // int32 - public const nint m_nTailFrame = 0x28; // int32 - public const nint m_nEndFrame = 0x2C; // int32 + public const nint m_sBone = 0x0; // + public const nint m_sNewParent = 0x10; // + public const nint m_nStartFrame = 0x20; // + public const nint m_nPeakFrame = 0x24; // + public const nint m_nTailFrame = 0x28; // + public const nint m_nEndFrame = 0x2C; // } // Parent: CAnimUpdateNodeBase // Field count: 11 @@ -2914,16 +2914,16 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CBlendUpdateNode { public const nint m_children = 0x60; // CUtlVector - public const nint m_sortedOrder = 0x78; // CUtlVector - public const nint m_targetValues = 0x90; // CUtlVector - public const nint m_blendValueSource = 0xAC; // AnimValueSource - public const nint m_paramIndex = 0xB0; // CAnimParamHandle - public const nint m_damping = 0xB8; // CAnimInputDamping - public const nint m_blendKeyType = 0xC8; // BlendKeyType - public const nint m_bLockBlendOnReset = 0xCC; // bool - public const nint m_bSyncCycles = 0xCD; // bool - public const nint m_bLoop = 0xCE; // bool - public const nint m_bLockWhenWaning = 0xCF; // bool + public const nint m_sortedOrder = 0x78; // + public const nint m_targetValues = 0x90; // + public const nint m_blendValueSource = 0xAC; // + public const nint m_paramIndex = 0xB0; // + public const nint m_damping = 0xB8; // + public const nint m_blendKeyType = 0xC8; // + public const nint m_bLockBlendOnReset = 0xCC; // + public const nint m_bSyncCycles = 0xCD; // + public const nint m_bLoop = 0xCE; // + public const nint m_bLockWhenWaning = 0xCF; // } // Parent: CConcreteAnimParameter // Field count: 2 @@ -2932,8 +2932,8 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CQuaternionAnimParameter { - public const nint m_defaultValue = 0x80; // Quaternion - public const nint m_bInterpolate = 0x90; // bool + public const nint m_defaultValue = 0x80; // + public const nint m_bInterpolate = 0x90; // } // Parent: None // Field count: 23 @@ -2941,29 +2941,29 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PermModelData_t { - public const nint m_name = 0x0; // CUtlString - public const nint m_modelInfo = 0x8; // PermModelInfo_t + public const nint m_name = 0x0; // + public const nint m_modelInfo = 0x8; // public const nint m_ExtParts = 0x60; // CUtlVector - public const nint m_refMeshes = 0x78; // CUtlVector> - public const nint m_refMeshGroupMasks = 0x90; // CUtlVector - public const nint m_refPhysGroupMasks = 0xA8; // CUtlVector - public const nint m_refLODGroupMasks = 0xC0; // CUtlVector - public const nint m_lodGroupSwitchDistances = 0xD8; // CUtlVector - public const nint m_refPhysicsData = 0xF0; // CUtlVector> - public const nint m_refPhysicsHitboxData = 0x108; // CUtlVector> + public const nint m_refMeshes = 0x78; // + public const nint m_refMeshGroupMasks = 0x90; // + public const nint m_refPhysGroupMasks = 0xA8; // + public const nint m_refLODGroupMasks = 0xC0; // + public const nint m_lodGroupSwitchDistances = 0xD8; // + public const nint m_refPhysicsData = 0xF0; // + public const nint m_refPhysicsHitboxData = 0x108; // public const nint m_refAnimGroups = 0x120; // CUtlVector> - public const nint m_refSequenceGroups = 0x138; // CUtlVector> - public const nint m_meshGroups = 0x150; // CUtlVector - public const nint m_materialGroups = 0x168; // CUtlVector - public const nint m_nDefaultMeshGroupMask = 0x180; // uint64 - public const nint m_modelSkeleton = 0x188; // ModelSkeletonData_t - public const nint m_remappingTable = 0x230; // CUtlVector - public const nint m_remappingTableStarts = 0x248; // CUtlVector + public const nint m_refSequenceGroups = 0x138; // + public const nint m_meshGroups = 0x150; // + public const nint m_materialGroups = 0x168; // + public const nint m_nDefaultMeshGroupMask = 0x180; // + public const nint m_modelSkeleton = 0x188; // + public const nint m_remappingTable = 0x230; // + public const nint m_remappingTableStarts = 0x248; // public const nint m_boneFlexDrivers = 0x260; // CUtlVector - public const nint m_pModelConfigList = 0x278; // CModelConfigList* - public const nint m_BodyGroupsHiddenInTools = 0x280; // CUtlVector - public const nint m_refAnimIncludeModels = 0x298; // CUtlVector> - public const nint m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector + public const nint m_pModelConfigList = 0x278; // + public const nint m_BodyGroupsHiddenInTools = 0x280; // + public const nint m_refAnimIncludeModels = 0x298; // + public const nint m_AnimatedMaterialAttributes = 0x2B0; // } // Parent: CStaticPoseCache // Field count: 0 @@ -2978,20 +2978,20 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSequenceGroupData { - public const nint m_sName = 0x10; // CBufferString - public const nint m_nFlags = 0x20; // uint32 - public const nint m_localSequenceNameArray = 0x28; // CUtlVector - public const nint m_localS1SeqDescArray = 0x40; // CUtlVector - public const nint m_localMultiSeqDescArray = 0x58; // CUtlVector - public const nint m_localSynthAnimDescArray = 0x70; // CUtlVector - public const nint m_localCmdSeqDescArray = 0x88; // CUtlVector - public const nint m_localBoneMaskArray = 0xA0; // CUtlVector - public const nint m_localScaleSetArray = 0xB8; // CUtlVector - public const nint m_localBoneNameArray = 0xD0; // CUtlVector - public const nint m_localNodeName = 0xE8; // CBufferString - public const nint m_localPoseParamArray = 0xF8; // CUtlVector - public const nint m_keyValues = 0x110; // KeyValues3 - public const nint m_localIKAutoplayLockArray = 0x120; // CUtlVector + public const nint m_sName = 0x10; // + public const nint m_nFlags = 0x20; // + public const nint m_localSequenceNameArray = 0x28; // + public const nint m_localS1SeqDescArray = 0x40; // + public const nint m_localMultiSeqDescArray = 0x58; // + public const nint m_localSynthAnimDescArray = 0x70; // + public const nint m_localCmdSeqDescArray = 0x88; // + public const nint m_localBoneMaskArray = 0xA0; // + public const nint m_localScaleSetArray = 0xB8; // + public const nint m_localBoneNameArray = 0xD0; // + public const nint m_localNodeName = 0xE8; // + public const nint m_localPoseParamArray = 0xF8; // + public const nint m_keyValues = 0x110; // + public const nint m_localIKAutoplayLockArray = 0x120; // } // Parent: CAnimUpdateNodeBase // Field count: 5 @@ -2999,11 +2999,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CStateMachineUpdateNode { - public const nint m_stateMachine = 0x68; // CAnimStateMachineUpdater + public const nint m_stateMachine = 0x68; // public const nint m_stateData = 0xC0; // CUtlVector public const nint m_transitionData = 0xD8; // CUtlVector - public const nint m_bBlockWaningTags = 0xF4; // bool - public const nint m_bLockStateWhenWaning = 0xF5; // bool + public const nint m_bBlockWaningTags = 0xF4; // + public const nint m_bLockStateWhenWaning = 0xF5; // } // Parent: CUnaryUpdateNode // Field count: 6 @@ -3011,12 +3011,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAimMatrixUpdateNode { - public const nint m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t - public const nint m_target = 0x158; // AnimVectorSource - public const nint m_paramIndex = 0x15C; // CAnimParamHandle - public const nint m_hSequence = 0x160; // HSequence - public const nint m_bResetChild = 0x164; // bool - public const nint m_bLockWhenWaning = 0x165; // bool + public const nint m_opFixedSettings = 0x70; // + public const nint m_target = 0x158; // + public const nint m_paramIndex = 0x15C; // + public const nint m_hSequence = 0x160; // + public const nint m_bResetChild = 0x164; // + public const nint m_bLockWhenWaning = 0x165; // } // Parent: None // Field count: 9 @@ -3024,15 +3024,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class SkeletonAnimCapture_t__Frame_t { - public const nint m_flTime = 0x0; // float32 - public const nint m_Stamp = 0x4; // SkeletonAnimCapture_t::FrameStamp_t - public const nint m_Transform = 0x20; // CTransform - public const nint m_bTeleport = 0x40; // bool - public const nint m_CompositeBones = 0x48; // CUtlVector - public const nint m_SimStateBones = 0x60; // CUtlVector - public const nint m_FeModelAnims = 0x78; // CUtlVector - public const nint m_FeModelPos = 0x90; // CUtlVector - public const nint m_FlexControllerWeights = 0xA8; // CUtlVector + public const nint m_flTime = 0x0; // + public const nint m_Stamp = 0x4; // + public const nint m_Transform = 0x20; // + public const nint m_bTeleport = 0x40; // + public const nint m_CompositeBones = 0x48; // + public const nint m_SimStateBones = 0x60; // + public const nint m_FeModelAnims = 0x78; // + public const nint m_FeModelPos = 0x90; // + public const nint m_FlexControllerWeights = 0xA8; // } // Parent: CModelConfigElement // Field count: 2 @@ -3040,8 +3040,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_Command { - public const nint m_Command = 0x48; // CUtlString - public const nint m_Args = 0x50; // KeyValues3 + public const nint m_Command = 0x48; // + public const nint m_Args = 0x50; // } // Parent: None // Field count: 7 @@ -3049,13 +3049,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimEventDefinition { - public const nint m_nFrame = 0x8; // int32 - public const nint m_nEndFrame = 0xC; // int32 - public const nint m_flCycle = 0x10; // float32 - public const nint m_flDuration = 0x14; // float32 - public const nint m_EventData = 0x18; // KeyValues3 - public const nint m_sLegacyOptions = 0x28; // CBufferString - public const nint m_sEventName = 0x38; // CGlobalSymbol + public const nint m_nFrame = 0x8; // + public const nint m_nEndFrame = 0xC; // + public const nint m_flCycle = 0x10; // + public const nint m_flDuration = 0x14; // + public const nint m_EventData = 0x18; // + public const nint m_sLegacyOptions = 0x28; // + public const nint m_sEventName = 0x38; // } // Parent: None // Field count: 5 @@ -3063,11 +3063,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmRootMotionData { - public const nint m_transforms = 0x0; // CUtlVector - public const nint m_nNumFrames = 0x18; // int32 - public const nint m_flAverageLinearVelocity = 0x1C; // float32 - public const nint m_flAverageAngularVelocityRadians = 0x20; // float32 - public const nint m_totalDelta = 0x30; // CTransform + public const nint m_transforms = 0x0; // + public const nint m_nNumFrames = 0x18; // + public const nint m_flAverageLinearVelocity = 0x1C; // + public const nint m_flAverageAngularVelocityRadians = 0x20; // + public const nint m_totalDelta = 0x30; // } // Parent: None // Field count: 1 @@ -3076,7 +3076,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyEditClassAsString public static class AnimScriptHandle { - public const nint m_id = 0x0; // uint32 + public const nint m_id = 0x0; // } // Parent: None // Field count: 2 @@ -3084,8 +3084,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFlexOp { - public const nint m_OpCode = 0x0; // FlexOpCode_t - public const nint m_Data = 0x4; // int32 + public const nint m_OpCode = 0x0; // + public const nint m_Data = 0x4; // } // Parent: CUnaryUpdateNode // Field count: 8 @@ -3093,14 +3093,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CHitReactUpdateNode { - public const nint m_opFixedSettings = 0x68; // HitReactFixedSettings_t - public const nint m_triggerParam = 0xB4; // CAnimParamHandle - public const nint m_hitBoneParam = 0xB6; // CAnimParamHandle - public const nint m_hitOffsetParam = 0xB8; // CAnimParamHandle - public const nint m_hitDirectionParam = 0xBA; // CAnimParamHandle - public const nint m_hitStrengthParam = 0xBC; // CAnimParamHandle - public const nint m_flMinDelayBetweenHits = 0xC0; // float32 - public const nint m_bResetChild = 0xC4; // bool + public const nint m_opFixedSettings = 0x68; // + public const nint m_triggerParam = 0xB4; // + public const nint m_hitBoneParam = 0xB6; // + public const nint m_hitOffsetParam = 0xB8; // + public const nint m_hitDirectionParam = 0xBA; // + public const nint m_hitStrengthParam = 0xBC; // + public const nint m_flMinDelayBetweenHits = 0xC0; // + public const nint m_bResetChild = 0xC4; // } // Parent: CUnaryUpdateNode // Field count: 6 @@ -3108,12 +3108,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CLookAtUpdateNode { - public const nint m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t - public const nint m_target = 0x138; // AnimVectorSource - public const nint m_paramIndex = 0x13C; // CAnimParamHandle - public const nint m_weightParamIndex = 0x13E; // CAnimParamHandle - public const nint m_bResetChild = 0x140; // bool - public const nint m_bLockWhenWaning = 0x141; // bool + public const nint m_opFixedSettings = 0x70; // + public const nint m_target = 0x138; // + public const nint m_paramIndex = 0x13C; // + public const nint m_weightParamIndex = 0x13E; // + public const nint m_bResetChild = 0x140; // + public const nint m_bLockWhenWaning = 0x141; // } // Parent: None // Field count: 7 @@ -3121,13 +3121,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimBone { - public const nint m_name = 0x0; // CBufferString - public const nint m_parent = 0x10; // int32 - public const nint m_pos = 0x14; // Vector - public const nint m_quat = 0x20; // QuaternionStorage - public const nint m_scale = 0x30; // float32 - public const nint m_qAlignment = 0x34; // QuaternionStorage - public const nint m_flags = 0x44; // int32 + public const nint m_name = 0x0; // + public const nint m_parent = 0x10; // + public const nint m_pos = 0x14; // + public const nint m_quat = 0x20; // + public const nint m_scale = 0x30; // + public const nint m_qAlignment = 0x34; // + public const nint m_flags = 0x44; // } // Parent: None // Field count: 6 @@ -3135,12 +3135,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimParameterManagerUpdater { - public const nint m_parameters = 0x18; // CUtlVector> - public const nint m_idToIndexMap = 0x30; // CUtlHashtable - public const nint m_nameToIndexMap = 0x50; // CUtlHashtable - public const nint m_indexToHandle = 0x70; // CUtlVector - public const nint m_autoResetParams = 0x88; // CUtlVector> - public const nint m_autoResetMap = 0xA0; // CUtlHashtable + public const nint m_parameters = 0x18; // + public const nint m_idToIndexMap = 0x30; // + public const nint m_nameToIndexMap = 0x50; // + public const nint m_indexToHandle = 0x70; // + public const nint m_autoResetParams = 0x88; // + public const nint m_autoResetMap = 0xA0; // } // Parent: None // Field count: 7 @@ -3148,19 +3148,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class BoneDemoCaptureSettings_t { - public const nint m_boneName = 0x0; // CUtlString - public const nint m_flErrorSplineRotationMax = 0x8; // float32 - public const nint m_flErrorSplineTranslationMax = 0xC; // float32 - public const nint m_flErrorSplineScaleMax = 0x10; // float32 - public const nint m_flErrorQuantizationRotationMax = 0x14; // float32 - public const nint m_flErrorQuantizationTranslationMax = 0x18; // float32 - public const nint m_flErrorQuantizationScaleMax = 0x1C; // float32 + public const nint m_boneName = 0x0; // + public const nint m_flErrorSplineRotationMax = 0x8; // + public const nint m_flErrorSplineTranslationMax = 0xC; // + public const nint m_flErrorSplineScaleMax = 0x10; // + public const nint m_flErrorQuantizationRotationMax = 0x14; // + public const nint m_flErrorQuantizationTranslationMax = 0x18; // + public const nint m_flErrorQuantizationScaleMax = 0x1C; // } // Parent: None // Field count: 2 public static class CBoneConstraintPoseSpaceMorph__Input_t { - public const nint m_inputValue = 0x0; // Vector - public const nint m_outputWeightList = 0x10; // CUtlVector + public const nint m_inputValue = 0x0; // + public const nint m_outputWeightList = 0x10; // } // Parent: None // Field count: 12 @@ -3169,18 +3169,18 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyArrayElementNameKey public static class MoodAnimationLayer_t { - public const nint m_sName = 0x0; // CUtlString - public const nint m_bActiveListening = 0x8; // bool - public const nint m_bActiveTalking = 0x9; // bool - public const nint m_layerAnimations = 0x10; // CUtlVector - public const nint m_flIntensity = 0x28; // CRangeFloat - public const nint m_flDurationScale = 0x30; // CRangeFloat - public const nint m_bScaleWithInts = 0x38; // bool - public const nint m_flNextStart = 0x3C; // CRangeFloat - public const nint m_flStartOffset = 0x44; // CRangeFloat - public const nint m_flEndOffset = 0x4C; // CRangeFloat - public const nint m_flFadeIn = 0x54; // float32 - public const nint m_flFadeOut = 0x58; // float32 + public const nint m_sName = 0x0; // + public const nint m_bActiveListening = 0x8; // + public const nint m_bActiveTalking = 0x9; // + public const nint m_layerAnimations = 0x10; // + public const nint m_flIntensity = 0x28; // + public const nint m_flDurationScale = 0x30; // + public const nint m_bScaleWithInts = 0x38; // + public const nint m_flNextStart = 0x3C; // + public const nint m_flStartOffset = 0x44; // + public const nint m_flEndOffset = 0x4C; // + public const nint m_flFadeIn = 0x54; // + public const nint m_flFadeOut = 0x58; // } // Parent: CUnaryUpdateNode // Field count: 1 @@ -3188,7 +3188,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSpeedScaleUpdateNode { - public const nint m_paramIndex = 0x68; // CAnimParamHandle + public const nint m_paramIndex = 0x68; // } // Parent: None // Field count: 2 @@ -3196,8 +3196,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmGraphDefinition__ChildGraphSlot_t { - public const nint m_nNodeIdx = 0x0; // int16 - public const nint m_dataSlotIdx = 0x2; // int16 + public const nint m_nNodeIdx = 0x0; // + public const nint m_dataSlotIdx = 0x2; // } // Parent: CModelConfigElement // Field count: 2 @@ -3205,8 +3205,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_SetBodygroupOnAttachedModels { - public const nint m_GroupName = 0x48; // CUtlString - public const nint m_nChoice = 0x50; // int32 + public const nint m_GroupName = 0x48; // + public const nint m_nChoice = 0x50; // } // Parent: CMotionMetricEvaluator // Field count: 0 @@ -3225,11 +3225,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimReplayFrame { - public const nint m_inputDataBlocks = 0x10; // CUtlVector - public const nint m_instanceData = 0x28; // CUtlBinaryBlock - public const nint m_startingLocalToWorldTransform = 0x40; // CTransform - public const nint m_localToWorldTransform = 0x60; // CTransform - public const nint m_timeStamp = 0x80; // float32 + public const nint m_inputDataBlocks = 0x10; // + public const nint m_instanceData = 0x28; // + public const nint m_startingLocalToWorldTransform = 0x40; // + public const nint m_localToWorldTransform = 0x60; // + public const nint m_timeStamp = 0x80; // } // Parent: CNmEvent // Field count: 2 @@ -3237,8 +3237,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmTransitionEvent { - public const nint m_rule = 0x10; // NmTransitionRule_t - public const nint m_ID = 0x18; // CGlobalSymbol + public const nint m_rule = 0x10; // + public const nint m_ID = 0x18; // } // Parent: CAnimMotorUpdaterBase // Field count: 1 @@ -3246,7 +3246,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPathAnimMotorUpdaterBase { - public const nint m_bLockToPath = 0x20; // bool + public const nint m_bLockToPath = 0x20; // } // Parent: None // Field count: 7 @@ -3254,13 +3254,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class AimCameraOpFixedSettings_t { - public const nint m_nChainIndex = 0x0; // int32 - public const nint m_nCameraJointIndex = 0x4; // int32 - public const nint m_nPelvisJointIndex = 0x8; // int32 - public const nint m_nClavicleLeftJointIndex = 0xC; // int32 - public const nint m_nClavicleRightJointIndex = 0x10; // int32 - public const nint m_nDepenetrationJointIndex = 0x14; // int32 - public const nint m_propJoints = 0x18; // CUtlVector + public const nint m_nChainIndex = 0x0; // + public const nint m_nCameraJointIndex = 0x4; // + public const nint m_nPelvisJointIndex = 0x8; // + public const nint m_nClavicleLeftJointIndex = 0xC; // + public const nint m_nClavicleRightJointIndex = 0x10; // + public const nint m_nDepenetrationJointIndex = 0x14; // + public const nint m_propJoints = 0x18; // } // Parent: None // Field count: 2 @@ -3268,8 +3268,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class SkeletonAnimCapture_t__Camera_t { - public const nint m_tmCamera = 0x0; // CTransform - public const nint m_flTime = 0x20; // float32 + public const nint m_tmCamera = 0x0; // + public const nint m_flTime = 0x20; // } // Parent: CUnaryUpdateNode // Field count: 1 @@ -3277,7 +3277,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFollowAttachmentUpdateNode { - public const nint m_opFixedData = 0x70; // FollowAttachmentSettings_t + public const nint m_opFixedData = 0x70; // } // Parent: CAnimComponentUpdater // Field count: 8 @@ -3285,14 +3285,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMovementComponentUpdater { - public const nint m_motors = 0x30; // CUtlVector> - public const nint m_facingDamping = 0x48; // CAnimInputDamping - public const nint m_nDefaultMotorIndex = 0x60; // int32 - public const nint m_flDefaultRunSpeed = 0x64; // float32 - public const nint m_bMoveVarsDisabled = 0x68; // bool - public const nint m_bNetworkPath = 0x69; // bool - public const nint m_bNetworkFacing = 0x6A; // bool - public const nint m_paramHandles = 0x6B; // CAnimParamHandle[30] + public const nint m_motors = 0x30; // + public const nint m_facingDamping = 0x48; // + public const nint m_nDefaultMotorIndex = 0x60; // + public const nint m_flDefaultRunSpeed = 0x64; // + public const nint m_bMoveVarsDisabled = 0x68; // + public const nint m_bNetworkPath = 0x69; // + public const nint m_bNetworkFacing = 0x6A; // + public const nint m_paramHandles = 0x6B; // } // Parent: CModelConfigElement // Field count: 1 @@ -3300,7 +3300,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_SetMaterialGroup { - public const nint m_MaterialGroupName = 0x48; // CUtlString + public const nint m_MaterialGroupName = 0x48; // } // Parent: CMotionMetricEvaluator // Field count: 2 @@ -3308,8 +3308,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFutureFacingMetricEvaluator { - public const nint m_flDistance = 0x50; // float32 - public const nint m_flTime = 0x54; // float32 + public const nint m_flDistance = 0x50; // + public const nint m_flTime = 0x54; // } // Parent: None // Field count: 8 @@ -3317,14 +3317,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class NmCompressionSettings_t { - public const nint m_translationRangeX = 0x0; // NmCompressionSettings_t::QuantizationRange_t - public const nint m_translationRangeY = 0x8; // NmCompressionSettings_t::QuantizationRange_t - public const nint m_translationRangeZ = 0x10; // NmCompressionSettings_t::QuantizationRange_t - public const nint m_scaleRange = 0x18; // NmCompressionSettings_t::QuantizationRange_t - public const nint m_constantRotation = 0x20; // Quaternion - public const nint m_bIsRotationStatic = 0x30; // bool - public const nint m_bIsTranslationStatic = 0x31; // bool - public const nint m_bIsScaleStatic = 0x32; // bool + public const nint m_translationRangeX = 0x0; // + public const nint m_translationRangeY = 0x8; // + public const nint m_translationRangeZ = 0x10; // + public const nint m_scaleRange = 0x18; // + public const nint m_constantRotation = 0x20; // + public const nint m_bIsRotationStatic = 0x30; // + public const nint m_bIsTranslationStatic = 0x31; // + public const nint m_bIsScaleStatic = 0x32; // } // Parent: CBinaryUpdateNode // Field count: 5 @@ -3332,11 +3332,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAddUpdateNode { - public const nint m_footMotionTiming = 0x8C; // BinaryNodeChildOption - public const nint m_bApplyToFootMotion = 0x90; // bool - public const nint m_bApplyChannelsSeparately = 0x91; // bool - public const nint m_bUseModelSpace = 0x92; // bool - public const nint m_bApplyScale = 0x93; // bool + public const nint m_footMotionTiming = 0x8C; // + public const nint m_bApplyToFootMotion = 0x90; // + public const nint m_bApplyChannelsSeparately = 0x91; // + public const nint m_bUseModelSpace = 0x92; // + public const nint m_bApplyScale = 0x93; // } // Parent: None // Field count: 1 @@ -3344,7 +3344,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MPropertyEditClassAsString public static class CAnimEnum { - public const nint m_value = 0x0; // uint8 + public const nint m_value = 0x0; // } // Parent: CAnimComponentUpdater // Field count: 1 @@ -3352,7 +3352,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CDemoSettingsComponentUpdater { - public const nint m_settings = 0x30; // CAnimDemoCaptureSettings + public const nint m_settings = 0x30; // } // Parent: None // Field count: 3 @@ -3360,9 +3360,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimDecoder { - public const nint m_szName = 0x0; // CBufferString - public const nint m_nVersion = 0x10; // int32 - public const nint m_nType = 0x14; // int32 + public const nint m_szName = 0x0; // + public const nint m_nVersion = 0x10; // + public const nint m_nType = 0x14; // } // Parent: None // Field count: 2 @@ -3370,8 +3370,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFootStride { - public const nint m_definition = 0x0; // CFootCycleDefinition - public const nint m_trajectories = 0x40; // CFootTrajectories + public const nint m_definition = 0x0; // + public const nint m_trajectories = 0x40; // } // Parent: CNmEvent // Field count: 0 @@ -3386,9 +3386,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CStateNodeStateData { - public const nint m_pChild = 0x0; // CAnimUpdateNodeRef - public const nint m_bExclusiveRootMotion = 0x0; // bitfield:1 - public const nint m_bExclusiveRootMotionFirstFrame = 0x0; // bitfield:1 + public const nint m_pChild = 0x0; // + public const nint m_bExclusiveRootMotion = 0x0; // + public const nint m_bExclusiveRootMotionFirstFrame = 0x0; // } // Parent: CAnimTagBase // Field count: 4 @@ -3397,10 +3397,10 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CFootstepLandedAnimTag { - public const nint m_FootstepType = 0x58; // FootstepLandedFootSoundType_t - public const nint m_OverrideSoundName = 0x60; // CUtlString - public const nint m_DebugAnimSourceString = 0x68; // CUtlString - public const nint m_BoneName = 0x70; // CUtlString + public const nint m_FootstepType = 0x58; // + public const nint m_OverrideSoundName = 0x60; // + public const nint m_DebugAnimSourceString = 0x68; // + public const nint m_BoneName = 0x70; // } // Parent: CConcreteAnimParameter // Field count: 3 @@ -3409,9 +3409,9 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CEnumAnimParameter { - public const nint m_defaultValue = 0x88; // uint8 - public const nint m_enumOptions = 0x90; // CUtlVector - public const nint m_vecEnumReferenced = 0xA8; // CUtlVector + public const nint m_defaultValue = 0x88; // + public const nint m_enumOptions = 0x90; // + public const nint m_vecEnumReferenced = 0xA8; // } // Parent: CAnimTagBase // Field count: 1 @@ -3419,7 +3419,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CHandshakeAnimTagBase { - public const nint m_bIsDisableTag = 0x50; // bool + public const nint m_bIsDisableTag = 0x50; // } // Parent: None // Field count: 1 @@ -3428,7 +3428,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyEditClassAsString public static class AnimTagID { - public const nint m_id = 0x0; // uint32 + public const nint m_id = 0x0; // } // Parent: None // Field count: 4 @@ -3436,10 +3436,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimFrameSegment { - public const nint m_nUniqueFrameIndex = 0x0; // int32 - public const nint m_nLocalElementMasks = 0x4; // uint32 - public const nint m_nLocalChannel = 0x8; // int32 - public const nint m_container = 0x10; // CUtlBinaryBlock + public const nint m_nUniqueFrameIndex = 0x0; // + public const nint m_nLocalElementMasks = 0x4; // + public const nint m_nLocalChannel = 0x8; // + public const nint m_container = 0x10; // } // Parent: CAnimComponentUpdater // Field count: 7 @@ -3447,13 +3447,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSlopeComponentUpdater { - public const nint m_flTraceDistance = 0x34; // float32 - public const nint m_hSlopeAngle = 0x38; // CAnimParamHandle - public const nint m_hSlopeAngleFront = 0x3A; // CAnimParamHandle - public const nint m_hSlopeAngleSide = 0x3C; // CAnimParamHandle - public const nint m_hSlopeHeading = 0x3E; // CAnimParamHandle - public const nint m_hSlopeNormal = 0x40; // CAnimParamHandle - public const nint m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle + public const nint m_flTraceDistance = 0x34; // + public const nint m_hSlopeAngle = 0x38; // + public const nint m_hSlopeAngleFront = 0x3A; // + public const nint m_hSlopeAngleSide = 0x3C; // + public const nint m_hSlopeHeading = 0x3E; // + public const nint m_hSlopeNormal = 0x40; // + public const nint m_hSlopeNormal_WorldSpace = 0x42; // } // Parent: None // Field count: 2 @@ -3462,8 +3462,8 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CAnimInputDamping { - public const nint m_speedFunction = 0x8; // DampingSpeedFunction - public const nint m_fSpeedScale = 0xC; // float32 + public const nint m_speedFunction = 0x8; // + public const nint m_fSpeedScale = 0xC; // } // Parent: None // Field count: 4 @@ -3471,10 +3471,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CHitBoxSet { - public const nint m_name = 0x0; // CUtlString - public const nint m_nNameHash = 0x8; // uint32 - public const nint m_HitBoxes = 0x10; // CUtlVector - public const nint m_SourceFilename = 0x28; // CUtlString + public const nint m_name = 0x0; // + public const nint m_nNameHash = 0x8; // + public const nint m_HitBoxes = 0x10; // + public const nint m_SourceFilename = 0x28; // } // Parent: None // Field count: 6 @@ -3482,12 +3482,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ChainToSolveData_t { - public const nint m_nChainIndex = 0x0; // int32 - public const nint m_SolverSettings = 0x4; // IKSolverSettings_t - public const nint m_TargetSettings = 0x10; // IKTargetSettings_t + public const nint m_nChainIndex = 0x0; // + public const nint m_SolverSettings = 0x4; // + public const nint m_TargetSettings = 0x10; // public const nint m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting - public const nint m_flDebugNormalizedValue = 0x3C; // float32 - public const nint m_vDebugOffset = 0x40; // VectorAligned + public const nint m_flDebugNormalizedValue = 0x3C; // + public const nint m_vDebugOffset = 0x40; // } // Parent: None // Field count: 5 @@ -3495,11 +3495,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CConstraintSlave { - public const nint m_qBaseOrientation = 0x0; // Quaternion - public const nint m_vBasePosition = 0x10; // Vector - public const nint m_nBoneHash = 0x1C; // uint32 - public const nint m_flWeight = 0x20; // float32 - public const nint m_sName = 0x28; // CUtlString + public const nint m_qBaseOrientation = 0x0; // + public const nint m_vBasePosition = 0x10; // + public const nint m_nBoneHash = 0x1C; // + public const nint m_flWeight = 0x20; // + public const nint m_sName = 0x28; // } // Parent: None // Field count: 9 @@ -3507,15 +3507,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFootCycleDefinition { - public const nint m_vStancePositionMS = 0x0; // Vector - public const nint m_vMidpointPositionMS = 0xC; // Vector - public const nint m_flStanceDirectionMS = 0x18; // float32 - public const nint m_vToStrideStartPos = 0x1C; // Vector - public const nint m_stanceCycle = 0x28; // CAnimCycle - public const nint m_footLiftCycle = 0x2C; // CFootCycle - public const nint m_footOffCycle = 0x30; // CFootCycle - public const nint m_footStrikeCycle = 0x34; // CFootCycle - public const nint m_footLandCycle = 0x38; // CFootCycle + public const nint m_vStancePositionMS = 0x0; // + public const nint m_vMidpointPositionMS = 0xC; // + public const nint m_flStanceDirectionMS = 0x18; // + public const nint m_vToStrideStartPos = 0x1C; // + public const nint m_stanceCycle = 0x28; // + public const nint m_footLiftCycle = 0x2C; // + public const nint m_footOffCycle = 0x30; // + public const nint m_footStrikeCycle = 0x34; // + public const nint m_footLandCycle = 0x38; // } // Parent: CAnimParameterBase // Field count: 2 @@ -3523,8 +3523,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CVirtualAnimParameter { - public const nint m_expressionString = 0x70; // CUtlString - public const nint m_eParamType = 0x78; // AnimParamType_t + public const nint m_expressionString = 0x70; // + public const nint m_eParamType = 0x78; // } // Parent: None // Field count: 4 @@ -3532,10 +3532,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMotionMetricEvaluator { - public const nint m_means = 0x18; // CUtlVector - public const nint m_standardDeviations = 0x30; // CUtlVector - public const nint m_flWeight = 0x48; // float32 - public const nint m_nDimensionStartIndex = 0x4C; // int32 + public const nint m_means = 0x18; // + public const nint m_standardDeviations = 0x30; // + public const nint m_flWeight = 0x48; // + public const nint m_nDimensionStartIndex = 0x4C; // } // Parent: CMotionMetricEvaluator // Field count: 4 @@ -3543,10 +3543,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFutureVelocityMetricEvaluator { - public const nint m_flDistance = 0x50; // float32 - public const nint m_flStoppingDistance = 0x54; // float32 - public const nint m_flTargetSpeed = 0x58; // float32 - public const nint m_eMode = 0x5C; // VelocityMetricMode + public const nint m_flDistance = 0x50; // + public const nint m_flStoppingDistance = 0x54; // + public const nint m_flTargetSpeed = 0x58; // + public const nint m_eMode = 0x5C; // } // Parent: None // Field count: 3 @@ -3554,9 +3554,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimUpdateNodeBase { - public const nint m_nodePath = 0x18; // CAnimNodePath - public const nint m_networkMode = 0x48; // AnimNodeNetworkMode - public const nint m_name = 0x50; // CUtlString + public const nint m_nodePath = 0x18; // + public const nint m_networkMode = 0x48; // + public const nint m_name = 0x50; // } // Parent: CAnimActionUpdater // Field count: 2 @@ -3564,8 +3564,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSetParameterActionUpdater { - public const nint m_hParam = 0x18; // CAnimParamHandle - public const nint m_value = 0x1A; // CAnimVariant + public const nint m_hParam = 0x18; // + public const nint m_value = 0x1A; // } // Parent: None // Field count: 2 @@ -3573,8 +3573,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmGraphVariation { - public const nint m_graphDefinition = 0x0; // CStrongHandle - public const nint m_dataSet = 0x8; // CNmGraphDataSet + public const nint m_graphDefinition = 0x0; // + public const nint m_dataSet = 0x8; // } // Parent: None // Field count: 8 @@ -3582,14 +3582,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class SkeletonAnimCapture_t__FrameStamp_t { - public const nint m_flTime = 0x0; // float32 - public const nint m_flEntitySimTime = 0x4; // float32 - public const nint m_bTeleportTick = 0x8; // bool - public const nint m_bPredicted = 0x9; // bool - public const nint m_flCurTime = 0xC; // float32 - public const nint m_flRealTime = 0x10; // float32 - public const nint m_nFrameCount = 0x14; // int32 - public const nint m_nTickCount = 0x18; // int32 + public const nint m_flTime = 0x0; // + public const nint m_flEntitySimTime = 0x4; // + public const nint m_bTeleportTick = 0x8; // + public const nint m_bPredicted = 0x9; // + public const nint m_flCurTime = 0xC; // + public const nint m_flRealTime = 0x10; // + public const nint m_nFrameCount = 0x14; // + public const nint m_nTickCount = 0x18; // } // Parent: CMotionMetricEvaluator // Field count: 1 @@ -3597,7 +3597,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBonePositionMetricEvaluator { - public const nint m_nBoneIndex = 0x50; // int32 + public const nint m_nBoneIndex = 0x50; // } // Parent: None // Field count: 2 @@ -3605,8 +3605,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CRenderBufferBinding { - public const nint m_hBuffer = 0x0; // uint64 - public const nint m_nBindOffsetBytes = 0x10; // uint32 + public const nint m_hBuffer = 0x0; // + public const nint m_nBindOffsetBytes = 0x10; // } // Parent: CNmPoseNode__CDefinition // Field count: 0 @@ -3621,8 +3621,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMeshletDescriptor { - public const nint m_PackedAABB = 0x0; // PackedAABB_t - public const nint m_CullingData = 0x8; // CDrawCullingData + public const nint m_PackedAABB = 0x0; // + public const nint m_CullingData = 0x8; // } // Parent: None // Field count: 8 @@ -3630,14 +3630,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMorphSetData { - public const nint m_nWidth = 0x10; // int32 - public const nint m_nHeight = 0x14; // int32 - public const nint m_bundleTypes = 0x18; // CUtlVector - public const nint m_morphDatas = 0x30; // CUtlVector - public const nint m_pTextureAtlas = 0x48; // CStrongHandle - public const nint m_FlexDesc = 0x50; // CUtlVector - public const nint m_FlexControllers = 0x68; // CUtlVector - public const nint m_FlexRules = 0x80; // CUtlVector + public const nint m_nWidth = 0x10; // + public const nint m_nHeight = 0x14; // + public const nint m_bundleTypes = 0x18; // + public const nint m_morphDatas = 0x30; // + public const nint m_pTextureAtlas = 0x48; // + public const nint m_FlexDesc = 0x50; // + public const nint m_FlexControllers = 0x68; // + public const nint m_FlexRules = 0x80; // } // Parent: CBaseConstraint // Field count: 4 @@ -3645,10 +3645,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMorphConstraint { - public const nint m_sTargetMorph = 0x70; // CUtlString - public const nint m_nSlaveChannel = 0x78; // int32 - public const nint m_flMin = 0x7C; // float32 - public const nint m_flMax = 0x80; // float32 + public const nint m_sTargetMorph = 0x70; // + public const nint m_nSlaveChannel = 0x78; // + public const nint m_flMin = 0x7C; // + public const nint m_flMax = 0x80; // } // Parent: CAnimTagBase // Field count: 4 @@ -3657,10 +3657,10 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CClothSettingsAnimTag { - public const nint m_flStiffness = 0x58; // float32 - public const nint m_flEaseIn = 0x5C; // float32 - public const nint m_flEaseOut = 0x60; // float32 - public const nint m_nVertexSet = 0x68; // CUtlString + public const nint m_flStiffness = 0x58; // + public const nint m_flEaseIn = 0x5C; // + public const nint m_flEaseOut = 0x60; // + public const nint m_nVertexSet = 0x68; // } // Parent: None // Field count: 8 @@ -3668,14 +3668,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimDesc_Flag { - public const nint m_bLooping = 0x0; // bool - public const nint m_bAllZeros = 0x1; // bool - public const nint m_bHidden = 0x2; // bool - public const nint m_bDelta = 0x3; // bool - public const nint m_bLegacyWorldspace = 0x4; // bool - public const nint m_bModelDoc = 0x5; // bool - public const nint m_bImplicitSeqIgnoreDelta = 0x6; // bool - public const nint m_bAnimGraphAdditive = 0x7; // bool + public const nint m_bLooping = 0x0; // + public const nint m_bAllZeros = 0x1; // + public const nint m_bHidden = 0x2; // + public const nint m_bDelta = 0x3; // + public const nint m_bLegacyWorldspace = 0x4; // + public const nint m_bModelDoc = 0x5; // + public const nint m_bImplicitSeqIgnoreDelta = 0x6; // + public const nint m_bAnimGraphAdditive = 0x7; // } // Parent: None // Field count: 2 @@ -3683,8 +3683,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBlendCurve { - public const nint m_flControlPoint1 = 0x0; // float32 - public const nint m_flControlPoint2 = 0x4; // float32 + public const nint m_flControlPoint1 = 0x0; // + public const nint m_flControlPoint2 = 0x4; // } // Parent: None // Field count: 1 @@ -3692,7 +3692,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmGraphNode__CDefinition { - public const nint m_nNodeIdx = 0x8; // int16 + public const nint m_nNodeIdx = 0x8; // } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 3 @@ -3700,9 +3700,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimationGraphVisualizerSphere { - public const nint m_vWsPosition = 0x40; // VectorAligned - public const nint m_flRadius = 0x50; // float32 - public const nint m_Color = 0x54; // Color + public const nint m_vWsPosition = 0x40; // + public const nint m_flRadius = 0x50; // + public const nint m_Color = 0x54; // } // Parent: None // Field count: 2 @@ -3710,8 +3710,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimUserDifference { - public const nint m_name = 0x0; // CBufferString - public const nint m_nType = 0x10; // int32 + public const nint m_name = 0x0; // + public const nint m_nType = 0x10; // } // Parent: None // Field count: 4 @@ -3719,10 +3719,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CTransitionUpdateData { - public const nint m_srcStateIndex = 0x0; // uint8 - public const nint m_destStateIndex = 0x1; // uint8 - public const nint m_nHandshakeMaskToDisableFirst = 0x0; // bitfield:7 - public const nint m_bDisabled = 0x0; // bitfield:1 + public const nint m_srcStateIndex = 0x0; // + public const nint m_destStateIndex = 0x1; // + public const nint m_nHandshakeMaskToDisableFirst = 0x0; // + public const nint m_bDisabled = 0x0; // } // Parent: CHandshakeAnimTagBase // Field count: 0 @@ -3735,8 +3735,8 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 2 public static class CBoneConstraintPoseSpaceBone__Input_t { - public const nint m_inputValue = 0x0; // Vector - public const nint m_outputTransformList = 0x10; // CUtlVector + public const nint m_inputValue = 0x0; // + public const nint m_outputTransformList = 0x10; // } // Parent: None // Field count: 10 @@ -3744,16 +3744,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSeqMultiFetch { - public const nint m_flags = 0x0; // CSeqMultiFetchFlag - public const nint m_localReferenceArray = 0x8; // CUtlVector - public const nint m_nGroupSize = 0x20; // int32[2] - public const nint m_nLocalPose = 0x28; // int32[2] - public const nint m_poseKeyArray0 = 0x30; // CUtlVector - public const nint m_poseKeyArray1 = 0x48; // CUtlVector - public const nint m_nLocalCyclePoseParameter = 0x60; // int32 - public const nint m_bCalculatePoseParameters = 0x64; // bool - public const nint m_bFixedBlendWeight = 0x65; // bool - public const nint m_flFixedBlendWeightVals = 0x68; // float32[2] + public const nint m_flags = 0x0; // + public const nint m_localReferenceArray = 0x8; // + public const nint m_nGroupSize = 0x20; // + public const nint m_nLocalPose = 0x28; // + public const nint m_poseKeyArray0 = 0x30; // + public const nint m_poseKeyArray1 = 0x48; // + public const nint m_nLocalCyclePoseParameter = 0x60; // + public const nint m_bCalculatePoseParameters = 0x64; // + public const nint m_bFixedBlendWeight = 0x65; // + public const nint m_flFixedBlendWeightVals = 0x68; // } // Parent: None // Field count: 11 @@ -3761,17 +3761,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPhysSurfacePropertiesSoundNames { - public const nint m_impactSoft = 0x0; // CUtlString - public const nint m_impactHard = 0x8; // CUtlString - public const nint m_scrapeSmooth = 0x10; // CUtlString - public const nint m_scrapeRough = 0x18; // CUtlString - public const nint m_bulletImpact = 0x20; // CUtlString - public const nint m_rolling = 0x28; // CUtlString - public const nint m_break = 0x30; // CUtlString - public const nint m_strain = 0x38; // CUtlString - public const nint m_meleeImpact = 0x40; // CUtlString - public const nint m_pushOff = 0x48; // CUtlString - public const nint m_skidStop = 0x50; // CUtlString + public const nint m_impactSoft = 0x0; // + public const nint m_impactHard = 0x8; // + public const nint m_scrapeSmooth = 0x10; // + public const nint m_scrapeRough = 0x18; // + public const nint m_bulletImpact = 0x20; // + public const nint m_rolling = 0x28; // + public const nint m_break = 0x30; // + public const nint m_strain = 0x38; // + public const nint m_meleeImpact = 0x40; // + public const nint m_pushOff = 0x48; // + public const nint m_skidStop = 0x50; // } // Parent: CAnimTagBase // Field count: 7 @@ -3780,13 +3780,13 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CAudioAnimTag { - public const nint m_clipName = 0x58; // CUtlString - public const nint m_attachmentName = 0x60; // CUtlString - public const nint m_flVolume = 0x68; // float32 - public const nint m_bStopWhenTagEnds = 0x6C; // bool - public const nint m_bStopWhenGraphEnds = 0x6D; // bool - public const nint m_bPlayOnServer = 0x6E; // bool - public const nint m_bPlayOnClient = 0x6F; // bool + public const nint m_clipName = 0x58; // + public const nint m_attachmentName = 0x60; // + public const nint m_flVolume = 0x68; // + public const nint m_bStopWhenTagEnds = 0x6C; // + public const nint m_bStopWhenGraphEnds = 0x6D; // + public const nint m_bPlayOnServer = 0x6E; // + public const nint m_bPlayOnClient = 0x6F; // } // Parent: CUnaryUpdateNode // Field count: 6 @@ -3794,12 +3794,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CTurnHelperUpdateNode { - public const nint m_facingTarget = 0x6C; // AnimValueSource - public const nint m_turnStartTimeOffset = 0x70; // float32 - public const nint m_turnDuration = 0x74; // float32 - public const nint m_bMatchChildDuration = 0x78; // bool - public const nint m_manualTurnOffset = 0x7C; // float32 - public const nint m_bUseManualTurnOffset = 0x80; // bool + public const nint m_facingTarget = 0x6C; // + public const nint m_turnStartTimeOffset = 0x70; // + public const nint m_turnDuration = 0x74; // + public const nint m_bMatchChildDuration = 0x78; // + public const nint m_manualTurnOffset = 0x7C; // + public const nint m_bUseManualTurnOffset = 0x80; // } // Parent: None // Field count: 7 @@ -3807,13 +3807,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimationGroup { - public const nint m_nFlags = 0x10; // uint32 - public const nint m_name = 0x18; // CBufferString - public const nint m_localHAnimArray_Handle = 0x60; // CUtlVector> + public const nint m_nFlags = 0x10; // + public const nint m_name = 0x18; // + public const nint m_localHAnimArray_Handle = 0x60; // public const nint m_includedGroupArray_Handle = 0x78; // CUtlVector> - public const nint m_directHSeqGroup_Handle = 0x90; // CStrongHandle - public const nint m_decodeKey = 0x98; // CAnimKeyData - public const nint m_szScripts = 0x110; // CUtlVector + public const nint m_directHSeqGroup_Handle = 0x90; // + public const nint m_decodeKey = 0x98; // + public const nint m_szScripts = 0x110; // } // Parent: None // Field count: 2 @@ -3821,8 +3821,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class NmSyncTrackTime_t { - public const nint m_nEventIdx = 0x0; // int32 - public const nint m_percentageThrough = 0x4; // NmPercent_t + public const nint m_nEventIdx = 0x0; // + public const nint m_percentageThrough = 0x4; // } // Parent: None // Field count: 9 @@ -3830,15 +3830,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmClip { - public const nint m_skeleton = 0x0; // CStrongHandle - public const nint m_nNumFrames = 0x8; // uint32 - public const nint m_flDuration = 0xC; // float32 - public const nint m_compressedPoseData = 0x10; // CUtlBinaryBlock - public const nint m_trackCompressionSettings = 0x28; // CUtlVector - public const nint m_compressedPoseOffsets = 0x40; // CUtlVector - public const nint m_syncTrack = 0xA0; // CNmSyncTrack - public const nint m_rootMotion = 0x150; // CNmRootMotionData - public const nint m_bIsAdditive = 0x1A0; // bool + public const nint m_skeleton = 0x0; // + public const nint m_nNumFrames = 0x8; // + public const nint m_flDuration = 0xC; // + public const nint m_compressedPoseData = 0x10; // + public const nint m_trackCompressionSettings = 0x28; // + public const nint m_compressedPoseOffsets = 0x40; // + public const nint m_syncTrack = 0xA0; // + public const nint m_rootMotion = 0x150; // + public const nint m_bIsAdditive = 0x1A0; // } // Parent: CAnimActionUpdater // Field count: 2 @@ -3846,8 +3846,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CToggleComponentActionUpdater { - public const nint m_componentID = 0x18; // AnimComponentID - public const nint m_bSetEnabled = 0x1C; // bool + public const nint m_componentID = 0x18; // + public const nint m_bSetEnabled = 0x1C; // } // Parent: CNmGraphNode__CDefinition // Field count: 0 @@ -3860,8 +3860,8 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CAnimationGraphVisualizerPrimitiveBase { public const nint m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType - public const nint m_OwningAnimNodePaths = 0xC; // AnimNodeID[11] - public const nint m_nOwningAnimNodePathCount = 0x38; // int32 + public const nint m_OwningAnimNodePaths = 0xC; // + public const nint m_nOwningAnimNodePathCount = 0x38; // } // Parent: CLeafUpdateNode // Field count: 0 @@ -3876,8 +3876,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class NmSyncTrackTimeRange_t { - public const nint m_startTime = 0x0; // NmSyncTrackTime_t - public const nint m_endTime = 0x8; // NmSyncTrackTime_t + public const nint m_startTime = 0x0; // + public const nint m_endTime = 0x8; // } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 3 @@ -3885,9 +3885,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimationGraphVisualizerText { - public const nint m_vWsPosition = 0x40; // VectorAligned - public const nint m_Color = 0x50; // Color - public const nint m_Text = 0x58; // CUtlString + public const nint m_vWsPosition = 0x40; // + public const nint m_Color = 0x50; // + public const nint m_Text = 0x58; // } // Parent: None // Field count: 3 @@ -3895,9 +3895,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFootTrajectory { - public const nint m_vOffset = 0x0; // Vector - public const nint m_flRotationOffset = 0xC; // float32 - public const nint m_flProgression = 0x10; // float32 + public const nint m_vOffset = 0x0; // + public const nint m_flRotationOffset = 0xC; // + public const nint m_flProgression = 0x10; // } // Parent: CLeafUpdateNode // Field count: 23 @@ -3905,29 +3905,29 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMotionMatchingUpdateNode { - public const nint m_dataSet = 0x58; // CMotionDataSet - public const nint m_metrics = 0x78; // CUtlVector> - public const nint m_weights = 0x90; // CUtlVector - public const nint m_bSearchEveryTick = 0xE0; // bool - public const nint m_flSearchInterval = 0xE4; // float32 - public const nint m_bSearchWhenClipEnds = 0xE8; // bool - public const nint m_bSearchWhenGoalChanges = 0xE9; // bool - public const nint m_blendCurve = 0xEC; // CBlendCurve - public const nint m_flSampleRate = 0xF4; // float32 - public const nint m_flBlendTime = 0xF8; // float32 - public const nint m_bLockClipWhenWaning = 0xFC; // bool - public const nint m_flSelectionThreshold = 0x100; // float32 - public const nint m_flReselectionTimeWindow = 0x104; // float32 - public const nint m_bEnableRotationCorrection = 0x108; // bool - public const nint m_bGoalAssist = 0x109; // bool - public const nint m_flGoalAssistDistance = 0x10C; // float32 - public const nint m_flGoalAssistTolerance = 0x110; // float32 - public const nint m_distanceScale_Damping = 0x118; // CAnimInputDamping - public const nint m_flDistanceScale_OuterRadius = 0x128; // float32 - public const nint m_flDistanceScale_InnerRadius = 0x12C; // float32 - public const nint m_flDistanceScale_MaxScale = 0x130; // float32 - public const nint m_flDistanceScale_MinScale = 0x134; // float32 - public const nint m_bEnableDistanceScaling = 0x138; // bool + public const nint m_dataSet = 0x58; // + public const nint m_metrics = 0x78; // + public const nint m_weights = 0x90; // + public const nint m_bSearchEveryTick = 0xE0; // + public const nint m_flSearchInterval = 0xE4; // + public const nint m_bSearchWhenClipEnds = 0xE8; // + public const nint m_bSearchWhenGoalChanges = 0xE9; // + public const nint m_blendCurve = 0xEC; // + public const nint m_flSampleRate = 0xF4; // + public const nint m_flBlendTime = 0xF8; // + public const nint m_bLockClipWhenWaning = 0xFC; // + public const nint m_flSelectionThreshold = 0x100; // + public const nint m_flReselectionTimeWindow = 0x104; // + public const nint m_bEnableRotationCorrection = 0x108; // + public const nint m_bGoalAssist = 0x109; // + public const nint m_flGoalAssistDistance = 0x10C; // + public const nint m_flGoalAssistTolerance = 0x110; // + public const nint m_distanceScale_Damping = 0x118; // + public const nint m_flDistanceScale_OuterRadius = 0x128; // + public const nint m_flDistanceScale_InnerRadius = 0x12C; // + public const nint m_flDistanceScale_MaxScale = 0x130; // + public const nint m_flDistanceScale_MinScale = 0x134; // + public const nint m_bEnableDistanceScaling = 0x138; // } // Parent: None // Field count: 11 @@ -3935,17 +3935,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSeqS1SeqDesc { - public const nint m_sName = 0x0; // CBufferString - public const nint m_flags = 0x10; // CSeqSeqDescFlag - public const nint m_fetch = 0x20; // CSeqMultiFetch - public const nint m_nLocalWeightlist = 0x90; // int32 - public const nint m_autoLayerArray = 0x98; // CUtlVector - public const nint m_IKLockArray = 0xB0; // CUtlVector - public const nint m_transition = 0xC8; // CSeqTransition - public const nint m_SequenceKeys = 0xD0; // KeyValues3 - public const nint m_LegacyKeyValueText = 0xE0; // CBufferString - public const nint m_activityArray = 0xF0; // CUtlVector - public const nint m_footMotion = 0x108; // CUtlVector + public const nint m_sName = 0x0; // + public const nint m_flags = 0x10; // + public const nint m_fetch = 0x20; // + public const nint m_nLocalWeightlist = 0x90; // + public const nint m_autoLayerArray = 0x98; // + public const nint m_IKLockArray = 0xB0; // + public const nint m_transition = 0xC8; // + public const nint m_SequenceKeys = 0xD0; // + public const nint m_LegacyKeyValueText = 0xE0; // + public const nint m_activityArray = 0xF0; // + public const nint m_footMotion = 0x108; // } // Parent: None // Field count: 4 @@ -3953,10 +3953,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFlexController { - public const nint m_szName = 0x0; // CUtlString - public const nint m_szType = 0x8; // CUtlString - public const nint min = 0x10; // float32 - public const nint max = 0x14; // float32 + public const nint m_szName = 0x0; // + public const nint m_szType = 0x8; // + public const nint min = 0x10; // + public const nint max = 0x14; // } // Parent: None // Field count: 3 @@ -3964,9 +3964,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class SkeletonDemoDb_t { - public const nint m_AnimCaptures = 0x0; // CUtlVector - public const nint m_CameraTrack = 0x18; // CUtlVector - public const nint m_flRecordingTime = 0x30; // float32 + public const nint m_AnimCaptures = 0x0; // + public const nint m_CameraTrack = 0x18; // + public const nint m_flRecordingTime = 0x30; // } // Parent: CMotionNode // Field count: 3 @@ -3974,9 +3974,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMotionNodeSequence { - public const nint m_tags = 0x28; // CUtlVector - public const nint m_hSequence = 0x40; // HSequence - public const nint m_flPlaybackSpeed = 0x44; // float32 + public const nint m_tags = 0x28; // + public const nint m_hSequence = 0x40; // + public const nint m_flPlaybackSpeed = 0x44; // } // Parent: None // Field count: 1 @@ -3984,7 +3984,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFlexDesc { - public const nint m_szFacs = 0x0; // CUtlString + public const nint m_szFacs = 0x0; // } // Parent: None // Field count: 5 @@ -3993,10 +3993,10 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CRenderMesh { public const nint m_sceneObjects = 0x10; // CUtlVectorFixedGrowable - public const nint m_constraints = 0xA0; // CUtlVector - public const nint m_skeleton = 0xB8; // CRenderSkeleton - public const nint m_meshDeformParams = 0x1E0; // DynamicMeshDeformParams_t - public const nint m_pGroomData = 0x1F0; // CRenderGroom* + public const nint m_constraints = 0xA0; // + public const nint m_skeleton = 0xB8; // + public const nint m_meshDeformParams = 0x1E0; // + public const nint m_pGroomData = 0x1F0; // } // Parent: None // Field count: 8 @@ -4004,14 +4004,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimSkeleton { - public const nint m_localSpaceTransforms = 0x10; // CUtlVector - public const nint m_modelSpaceTransforms = 0x28; // CUtlVector - public const nint m_boneNames = 0x40; // CUtlVector + public const nint m_localSpaceTransforms = 0x10; // + public const nint m_modelSpaceTransforms = 0x28; // + public const nint m_boneNames = 0x40; // public const nint m_children = 0x58; // CUtlVector> - public const nint m_parents = 0x70; // CUtlVector - public const nint m_feet = 0x88; // CUtlVector - public const nint m_morphNames = 0xA0; // CUtlVector - public const nint m_lodBoneCounts = 0xB8; // CUtlVector + public const nint m_parents = 0x70; // + public const nint m_feet = 0x88; // + public const nint m_morphNames = 0xA0; // + public const nint m_lodBoneCounts = 0xB8; // } // Parent: None // Field count: 5 @@ -4019,11 +4019,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VPhysics2ShapeDef_t { - public const nint m_spheres = 0x0; // CUtlVector - public const nint m_capsules = 0x18; // CUtlVector - public const nint m_hulls = 0x30; // CUtlVector - public const nint m_meshes = 0x48; // CUtlVector - public const nint m_CollisionAttributeIndices = 0x60; // CUtlVector + public const nint m_spheres = 0x0; // + public const nint m_capsules = 0x18; // + public const nint m_hulls = 0x30; // + public const nint m_meshes = 0x48; // + public const nint m_CollisionAttributeIndices = 0x60; // } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 2 @@ -4031,8 +4031,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimationGraphVisualizerAxis { - public const nint m_xWsTransform = 0x40; // CTransform - public const nint m_flAxisSize = 0x60; // float32 + public const nint m_xWsTransform = 0x40; // + public const nint m_flAxisSize = 0x60; // } // Parent: CBaseConstraint // Field count: 3 @@ -4040,9 +4040,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CTwistConstraint { - public const nint m_bInverse = 0x70; // bool - public const nint m_qParentBindRotation = 0x80; // Quaternion - public const nint m_qChildBindRotation = 0x90; // Quaternion + public const nint m_bInverse = 0x70; // + public const nint m_qParentBindRotation = 0x80; // + public const nint m_qChildBindRotation = 0x90; // } // Parent: None // Field count: 5 @@ -4050,11 +4050,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ModelBoneFlexDriverControl_t { - public const nint m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t - public const nint m_flexController = 0x8; // CUtlString - public const nint m_flexControllerToken = 0x10; // uint32 - public const nint m_flMin = 0x14; // float32 - public const nint m_flMax = 0x18; // float32 + public const nint m_nBoneComponent = 0x0; // + public const nint m_flexController = 0x8; // + public const nint m_flexControllerToken = 0x10; // + public const nint m_flMin = 0x14; // + public const nint m_flMax = 0x18; // } // Parent: None // Field count: 9 @@ -4062,15 +4062,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSeqCmdLayer { - public const nint m_cmd = 0x0; // int16 - public const nint m_nLocalReference = 0x2; // int16 - public const nint m_nLocalBonemask = 0x4; // int16 - public const nint m_nDstResult = 0x6; // int16 - public const nint m_nSrcResult = 0x8; // int16 - public const nint m_bSpline = 0xA; // bool - public const nint m_flVar1 = 0xC; // float32 - public const nint m_flVar2 = 0x10; // float32 - public const nint m_nLineNumber = 0x14; // int16 + public const nint m_cmd = 0x0; // + public const nint m_nLocalReference = 0x2; // + public const nint m_nLocalBonemask = 0x4; // + public const nint m_nDstResult = 0x6; // + public const nint m_nSrcResult = 0x8; // + public const nint m_bSpline = 0xA; // + public const nint m_flVar1 = 0xC; // + public const nint m_flVar2 = 0x10; // + public const nint m_nLineNumber = 0x14; // } // Parent: None // Field count: 7 @@ -4078,13 +4078,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FootPinningPoseOpFixedData_t { - public const nint m_footInfo = 0x0; // CUtlVector - public const nint m_flBlendTime = 0x18; // float32 - public const nint m_flLockBreakDistance = 0x1C; // float32 - public const nint m_flMaxLegTwist = 0x20; // float32 - public const nint m_nHipBoneIndex = 0x24; // int32 - public const nint m_bApplyLegTwistLimits = 0x28; // bool - public const nint m_bApplyFootRotationLimits = 0x29; // bool + public const nint m_footInfo = 0x0; // + public const nint m_flBlendTime = 0x18; // + public const nint m_flLockBreakDistance = 0x1C; // + public const nint m_flMaxLegTwist = 0x20; // + public const nint m_nHipBoneIndex = 0x24; // + public const nint m_bApplyLegTwistLimits = 0x28; // + public const nint m_bApplyFootRotationLimits = 0x29; // } // Parent: None // Field count: 5 @@ -4092,11 +4092,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RenderSkeletonBone_t { - public const nint m_boneName = 0x0; // CUtlString - public const nint m_parentName = 0x8; // CUtlString - public const nint m_invBindPose = 0x10; // matrix3x4_t - public const nint m_bbox = 0x40; // SkeletonBoneBounds_t - public const nint m_flSphereRadius = 0x58; // float32 + public const nint m_boneName = 0x0; // + public const nint m_parentName = 0x8; // + public const nint m_invBindPose = 0x10; // + public const nint m_bbox = 0x40; // + public const nint m_flSphereRadius = 0x58; // } // Parent: CMotionMetricEvaluator // Field count: 7 @@ -4104,13 +4104,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CDistanceRemainingMetricEvaluator { - public const nint m_flMaxDistance = 0x50; // float32 - public const nint m_flMinDistance = 0x54; // float32 - public const nint m_flStartGoalFilterDistance = 0x58; // float32 - public const nint m_flMaxGoalOvershootScale = 0x5C; // float32 - public const nint m_bFilterFixedMinDistance = 0x60; // bool - public const nint m_bFilterGoalDistance = 0x61; // bool - public const nint m_bFilterGoalOvershoot = 0x62; // bool + public const nint m_flMaxDistance = 0x50; // + public const nint m_flMinDistance = 0x54; // + public const nint m_flStartGoalFilterDistance = 0x58; // + public const nint m_flMaxGoalOvershootScale = 0x5C; // + public const nint m_bFilterFixedMinDistance = 0x60; // + public const nint m_bFilterGoalDistance = 0x61; // + public const nint m_bFilterGoalOvershoot = 0x62; // } // Parent: CUnaryUpdateNode // Field count: 3 @@ -4118,9 +4118,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CDirectPlaybackUpdateNode { - public const nint m_bFinishEarly = 0x6C; // bool - public const nint m_bResetOnFinish = 0x6D; // bool - public const nint m_allTags = 0x70; // CUtlVector + public const nint m_bFinishEarly = 0x6C; // + public const nint m_bResetOnFinish = 0x6D; // + public const nint m_allTags = 0x70; // } // Parent: CNmEvent // Field count: 1 @@ -4128,7 +4128,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmIDEvent { - public const nint m_ID = 0x10; // CGlobalSymbol + public const nint m_ID = 0x10; // } // Parent: None // Field count: 2 @@ -4136,8 +4136,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFlexRule { - public const nint m_nFlex = 0x0; // int32 - public const nint m_FlexOps = 0x8; // CUtlVector + public const nint m_nFlex = 0x0; // + public const nint m_FlexOps = 0x8; // } // Parent: None // Field count: 5 @@ -4145,11 +4145,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ScriptInfo_t { - public const nint m_code = 0x0; // CUtlString - public const nint m_paramsModified = 0x8; // CUtlVector - public const nint m_proxyReadParams = 0x20; // CUtlVector - public const nint m_proxyWriteParams = 0x38; // CUtlVector - public const nint m_eScriptType = 0x50; // AnimScriptType + public const nint m_code = 0x0; // + public const nint m_paramsModified = 0x8; // + public const nint m_proxyReadParams = 0x20; // + public const nint m_proxyWriteParams = 0x38; // + public const nint m_eScriptType = 0x50; // } // Parent: None // Field count: 11 @@ -4158,16 +4158,16 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CRenderGroom { public const nint m_hairs = 0x0; // CUtlVector - public const nint m_hSimParamsMat = 0x20; // CStrongHandleCopyable - public const nint m_nSegmentsPerHairStrand = 0x28; // int32 - public const nint m_nGuideHairCount = 0x2C; // int32 - public const nint m_nHairCount = 0x30; // int32 - public const nint m_nGroomGroupID = 0x34; // int32 - public const nint m_nAttachBoneIdx = 0x38; // int32 - public const nint m_nAttachMeshIdx = 0x3C; // int32 - public const nint m_nAttachMeshDrawCallIdx = 0x40; // int32 - public const nint m_flSumOfAllHairLengths = 0x44; // float32 - public const nint m_bEnableSimulation = 0x48; // bool + public const nint m_hSimParamsMat = 0x20; // + public const nint m_nSegmentsPerHairStrand = 0x28; // + public const nint m_nGuideHairCount = 0x2C; // + public const nint m_nHairCount = 0x30; // + public const nint m_nGroomGroupID = 0x34; // + public const nint m_nAttachBoneIdx = 0x38; // + public const nint m_nAttachMeshIdx = 0x3C; // + public const nint m_nAttachMeshDrawCallIdx = 0x40; // + public const nint m_flSumOfAllHairLengths = 0x44; // + public const nint m_bEnableSimulation = 0x48; // } // Parent: CBaseConstraint // Field count: 2 @@ -4175,8 +4175,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CTiltTwistConstraint { - public const nint m_nTargetAxis = 0x70; // int32 - public const nint m_nSlaveAxis = 0x74; // int32 + public const nint m_nTargetAxis = 0x70; // + public const nint m_nSlaveAxis = 0x74; // } // Parent: None // Field count: 1 @@ -4192,12 +4192,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RenderHairStrandInfo_t { - public const nint m_nGuideHairIndices_nSurfaceTriIndex = 0x0; // uint32[2] - public const nint m_vGuideBary_vBaseBary = 0x8; // uint16[4] - public const nint m_vRootOffset_flLengthScale = 0x10; // uint16[4] - public const nint m_nPackedBaseUv = 0x18; // uint16[2] - public const nint m_nPackedSurfaceNormalOs = 0x1C; // uint32 - public const nint m_nPackedSurfaceTangentOs = 0x20; // uint32 + public const nint m_nGuideHairIndices_nSurfaceTriIndex = 0x0; // + public const nint m_vGuideBary_vBaseBary = 0x8; // + public const nint m_vRootOffset_flLengthScale = 0x10; // + public const nint m_nPackedBaseUv = 0x18; // + public const nint m_nPackedSurfaceNormalOs = 0x1C; // + public const nint m_nPackedSurfaceTangentOs = 0x20; // } // Parent: CLeafUpdateNode // Field count: 5 @@ -4205,11 +4205,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CCycleControlClipUpdateNode { - public const nint m_tags = 0x60; // CUtlVector - public const nint m_hSequence = 0x7C; // HSequence - public const nint m_duration = 0x80; // float32 - public const nint m_valueSource = 0x84; // AnimValueSource - public const nint m_paramIndex = 0x88; // CAnimParamHandle + public const nint m_tags = 0x60; // + public const nint m_hSequence = 0x7C; // + public const nint m_duration = 0x80; // + public const nint m_valueSource = 0x84; // + public const nint m_paramIndex = 0x88; // } // Parent: CNmValueNode__CDefinition // Field count: 0 @@ -4221,9 +4221,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CStaticPoseCache { - public const nint m_poses = 0x10; // CUtlVector - public const nint m_nBoneCount = 0x28; // int32 - public const nint m_nMorphCount = 0x2C; // int32 + public const nint m_poses = 0x10; // + public const nint m_nBoneCount = 0x28; // + public const nint m_nMorphCount = 0x2C; // } // Parent: None // Field count: 11 @@ -4231,17 +4231,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class LookAtOpFixedSettings_t { - public const nint m_attachment = 0x0; // CAnimAttachment - public const nint m_damping = 0x80; // CAnimInputDamping - public const nint m_bones = 0x90; // CUtlVector - public const nint m_flYawLimit = 0xA8; // float32 - public const nint m_flPitchLimit = 0xAC; // float32 - public const nint m_flHysteresisInnerAngle = 0xB0; // float32 - public const nint m_flHysteresisOuterAngle = 0xB4; // float32 - public const nint m_bRotateYawForward = 0xB8; // bool - public const nint m_bMaintainUpDirection = 0xB9; // bool - public const nint m_bTargetIsPosition = 0xBA; // bool - public const nint m_bUseHysteresis = 0xBB; // bool + public const nint m_attachment = 0x0; // + public const nint m_damping = 0x80; // + public const nint m_bones = 0x90; // + public const nint m_flYawLimit = 0xA8; // + public const nint m_flPitchLimit = 0xAC; // + public const nint m_flHysteresisInnerAngle = 0xB0; // + public const nint m_flHysteresisOuterAngle = 0xB4; // + public const nint m_bRotateYawForward = 0xB8; // + public const nint m_bMaintainUpDirection = 0xB9; // + public const nint m_bTargetIsPosition = 0xBA; // + public const nint m_bUseHysteresis = 0xBB; // } // Parent: None // Field count: 1 @@ -4249,7 +4249,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimGraphSettingsManager { - public const nint m_settingsGroups = 0x18; // CUtlVector> + public const nint m_settingsGroups = 0x18; // } // Parent: None // Field count: 2 @@ -4257,8 +4257,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimGraphModelBinding { - public const nint m_modelName = 0x8; // CUtlString - public const nint m_pSharedData = 0x10; // CSmartPtr + public const nint m_modelName = 0x8; // + public const nint m_pSharedData = 0x10; // } // Parent: CBaseConstraint // Field count: 1 @@ -4266,7 +4266,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBoneConstraintPoseSpaceBone { - public const nint m_inputList = 0x70; // CUtlVector + public const nint m_inputList = 0x70; // } // Parent: None // Field count: 2 @@ -4274,8 +4274,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class MotionBlendItem { - public const nint m_pChild = 0x0; // CSmartPtr - public const nint m_flKeyValue = 0x8; // float32 + public const nint m_pChild = 0x0; // + public const nint m_flKeyValue = 0x8; // } // Parent: CBoneConstraintBase // Field count: 5 @@ -4283,11 +4283,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBoneConstraintPoseSpaceMorph { - public const nint m_sBoneName = 0x28; // CUtlString - public const nint m_sAttachmentName = 0x30; // CUtlString - public const nint m_outputMorph = 0x38; // CUtlVector - public const nint m_inputList = 0x50; // CUtlVector - public const nint m_bClamp = 0x68; // bool + public const nint m_sBoneName = 0x28; // + public const nint m_sAttachmentName = 0x30; // + public const nint m_outputMorph = 0x38; // + public const nint m_inputList = 0x50; // + public const nint m_bClamp = 0x68; // } // Parent: CConcreteAnimParameter // Field count: 4 @@ -4296,10 +4296,10 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CFloatAnimParameter { - public const nint m_fDefaultValue = 0x80; // float32 - public const nint m_fMinValue = 0x84; // float32 - public const nint m_fMaxValue = 0x88; // float32 - public const nint m_bInterpolate = 0x8C; // bool + public const nint m_fDefaultValue = 0x80; // + public const nint m_fMinValue = 0x84; // + public const nint m_fMaxValue = 0x88; // + public const nint m_bInterpolate = 0x8C; // } // Parent: None // Field count: 2 @@ -4307,8 +4307,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CStateActionUpdater { - public const nint m_pAction = 0x0; // CSmartPtr - public const nint m_eBehavior = 0x8; // StateActionBehavior + public const nint m_pAction = 0x0; // + public const nint m_eBehavior = 0x8; // } // Parent: CAnimMotorUpdaterBase // Field count: 6 @@ -4316,12 +4316,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPlayerInputAnimMotorUpdater { - public const nint m_sampleTimes = 0x20; // CUtlVector - public const nint m_flSpringConstant = 0x3C; // float32 - public const nint m_flAnticipationDistance = 0x40; // float32 - public const nint m_hAnticipationPosParam = 0x44; // CAnimParamHandle - public const nint m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle - public const nint m_bUseAcceleration = 0x48; // bool + public const nint m_sampleTimes = 0x20; // + public const nint m_flSpringConstant = 0x3C; // + public const nint m_flAnticipationDistance = 0x40; // + public const nint m_hAnticipationPosParam = 0x44; // + public const nint m_hAnticipationHeadingParam = 0x46; // + public const nint m_bUseAcceleration = 0x48; // } // Parent: None // Field count: 3 @@ -4330,8 +4330,8 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CRenderSkeleton { public const nint m_bones = 0x0; // CUtlVector - public const nint m_boneParents = 0x30; // CUtlVector - public const nint m_nBoneWeightCount = 0x48; // int32 + public const nint m_boneParents = 0x30; // + public const nint m_nBoneWeightCount = 0x48; // } // Parent: None // Field count: 4 @@ -4339,10 +4339,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSeqIKLock { - public const nint m_flPosWeight = 0x0; // float32 - public const nint m_flAngleWeight = 0x4; // float32 - public const nint m_nLocalBone = 0x8; // int16 - public const nint m_bBonesOrientedAlongPositiveX = 0xA; // bool + public const nint m_flPosWeight = 0x0; // + public const nint m_flAngleWeight = 0x4; // + public const nint m_nLocalBone = 0x8; // + public const nint m_bBonesOrientedAlongPositiveX = 0xA; // } // Parent: None // Field count: 1 @@ -4350,7 +4350,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimParamHandleMap { - public const nint m_list = 0x0; // CUtlHashtable + public const nint m_list = 0x0; // } // Parent: None // Field count: 14 @@ -4358,20 +4358,20 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimDesc { - public const nint m_name = 0x0; // CBufferString - public const nint m_flags = 0x10; // CAnimDesc_Flag - public const nint fps = 0x18; // float32 - public const nint m_Data = 0x20; // CAnimEncodedFrames - public const nint m_movementArray = 0xF8; // CUtlVector + public const nint m_name = 0x0; // + public const nint m_flags = 0x10; // + public const nint fps = 0x18; // + public const nint m_Data = 0x20; // + public const nint m_movementArray = 0xF8; // public const nint m_eventArray = 0x110; // CUtlVector - public const nint m_activityArray = 0x128; // CUtlVector + public const nint m_activityArray = 0x128; // public const nint m_hierarchyArray = 0x140; // CUtlVector - public const nint framestalltime = 0x158; // float32 - public const nint m_vecRootMin = 0x15C; // Vector - public const nint m_vecRootMax = 0x168; // Vector - public const nint m_vecBoneWorldMin = 0x178; // CUtlVector - public const nint m_vecBoneWorldMax = 0x190; // CUtlVector - public const nint m_sequenceParams = 0x1A8; // CAnimSequenceParams + public const nint framestalltime = 0x158; // + public const nint m_vecRootMin = 0x15C; // + public const nint m_vecRootMax = 0x168; // + public const nint m_vecBoneWorldMin = 0x178; // + public const nint m_vecBoneWorldMax = 0x190; // + public const nint m_sequenceParams = 0x1A8; // } // Parent: None // Field count: 7 @@ -4379,13 +4379,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPhysSurfacePropertiesPhysics { - public const nint m_friction = 0x0; // float32 - public const nint m_elasticity = 0x4; // float32 - public const nint m_density = 0x8; // float32 - public const nint m_thickness = 0xC; // float32 - public const nint m_softContactFrequency = 0x10; // float32 - public const nint m_softContactDampingRatio = 0x14; // float32 - public const nint m_wheelDrag = 0x18; // float32 + public const nint m_friction = 0x0; // + public const nint m_elasticity = 0x4; // + public const nint m_density = 0x8; // + public const nint m_thickness = 0xC; // + public const nint m_softContactFrequency = 0x10; // + public const nint m_softContactDampingRatio = 0x14; // + public const nint m_wheelDrag = 0x18; // } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 4 @@ -4393,10 +4393,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimationGraphVisualizerPie { - public const nint m_vWsCenter = 0x40; // VectorAligned - public const nint m_vWsStart = 0x50; // VectorAligned - public const nint m_vWsEnd = 0x60; // VectorAligned - public const nint m_Color = 0x70; // Color + public const nint m_vWsCenter = 0x40; // + public const nint m_vWsStart = 0x50; // + public const nint m_vWsEnd = 0x60; // + public const nint m_Color = 0x70; // } // Parent: CBoneConstraintBase // Field count: 4 @@ -4404,10 +4404,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBoneConstraintDotToMorph { - public const nint m_sBoneName = 0x28; // CUtlString - public const nint m_sTargetBoneName = 0x30; // CUtlString - public const nint m_sMorphChannelName = 0x38; // CUtlString - public const nint m_flRemap = 0x40; // float32[4] + public const nint m_sBoneName = 0x28; // + public const nint m_sTargetBoneName = 0x30; // + public const nint m_sMorphChannelName = 0x38; // + public const nint m_flRemap = 0x40; // } // Parent: CBaseConstraint // Field count: 0 @@ -4429,8 +4429,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class TraceSettings_t { - public const nint m_flTraceHeight = 0x0; // float32 - public const nint m_flTraceRadius = 0x4; // float32 + public const nint m_flTraceHeight = 0x0; // + public const nint m_flTraceRadius = 0x4; // } // Parent: None // Field count: 2 @@ -4438,8 +4438,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ParamSpanSample_t { - public const nint m_value = 0x0; // CAnimVariant - public const nint m_flCycle = 0x14; // float32 + public const nint m_value = 0x0; // + public const nint m_flCycle = 0x14; // } // Parent: None // Field count: 46 @@ -4447,52 +4447,52 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VPhysXConstraintParams_t { - public const nint m_nType = 0x0; // int8 - public const nint m_nTranslateMotion = 0x1; // int8 - public const nint m_nRotateMotion = 0x2; // int8 - public const nint m_nFlags = 0x3; // int8 - public const nint m_anchor = 0x4; // Vector[2] - public const nint m_axes = 0x1C; // QuaternionStorage[2] - public const nint m_maxForce = 0x3C; // float32 - public const nint m_maxTorque = 0x40; // float32 - public const nint m_linearLimitValue = 0x44; // float32 - public const nint m_linearLimitRestitution = 0x48; // float32 - public const nint m_linearLimitSpring = 0x4C; // float32 - public const nint m_linearLimitDamping = 0x50; // float32 - public const nint m_twistLowLimitValue = 0x54; // float32 - public const nint m_twistLowLimitRestitution = 0x58; // float32 - public const nint m_twistLowLimitSpring = 0x5C; // float32 - public const nint m_twistLowLimitDamping = 0x60; // float32 - public const nint m_twistHighLimitValue = 0x64; // float32 - public const nint m_twistHighLimitRestitution = 0x68; // float32 - public const nint m_twistHighLimitSpring = 0x6C; // float32 - public const nint m_twistHighLimitDamping = 0x70; // float32 - public const nint m_swing1LimitValue = 0x74; // float32 - public const nint m_swing1LimitRestitution = 0x78; // float32 - public const nint m_swing1LimitSpring = 0x7C; // float32 - public const nint m_swing1LimitDamping = 0x80; // float32 - public const nint m_swing2LimitValue = 0x84; // float32 - public const nint m_swing2LimitRestitution = 0x88; // float32 - public const nint m_swing2LimitSpring = 0x8C; // float32 - public const nint m_swing2LimitDamping = 0x90; // float32 - public const nint m_goalPosition = 0x94; // Vector - public const nint m_goalOrientation = 0xA0; // QuaternionStorage - public const nint m_goalAngularVelocity = 0xB0; // Vector - public const nint m_driveSpringX = 0xBC; // float32 - public const nint m_driveSpringY = 0xC0; // float32 - public const nint m_driveSpringZ = 0xC4; // float32 - public const nint m_driveDampingX = 0xC8; // float32 - public const nint m_driveDampingY = 0xCC; // float32 - public const nint m_driveDampingZ = 0xD0; // float32 - public const nint m_driveSpringTwist = 0xD4; // float32 - public const nint m_driveSpringSwing = 0xD8; // float32 - public const nint m_driveSpringSlerp = 0xDC; // float32 - public const nint m_driveDampingTwist = 0xE0; // float32 - public const nint m_driveDampingSwing = 0xE4; // float32 - public const nint m_driveDampingSlerp = 0xE8; // float32 - public const nint m_solverIterationCount = 0xEC; // int32 - public const nint m_projectionLinearTolerance = 0xF0; // float32 - public const nint m_projectionAngularTolerance = 0xF4; // float32 + public const nint m_nType = 0x0; // + public const nint m_nTranslateMotion = 0x1; // + public const nint m_nRotateMotion = 0x2; // + public const nint m_nFlags = 0x3; // + public const nint m_anchor = 0x4; // + public const nint m_axes = 0x1C; // + public const nint m_maxForce = 0x3C; // + public const nint m_maxTorque = 0x40; // + public const nint m_linearLimitValue = 0x44; // + public const nint m_linearLimitRestitution = 0x48; // + public const nint m_linearLimitSpring = 0x4C; // + public const nint m_linearLimitDamping = 0x50; // + public const nint m_twistLowLimitValue = 0x54; // + public const nint m_twistLowLimitRestitution = 0x58; // + public const nint m_twistLowLimitSpring = 0x5C; // + public const nint m_twistLowLimitDamping = 0x60; // + public const nint m_twistHighLimitValue = 0x64; // + public const nint m_twistHighLimitRestitution = 0x68; // + public const nint m_twistHighLimitSpring = 0x6C; // + public const nint m_twistHighLimitDamping = 0x70; // + public const nint m_swing1LimitValue = 0x74; // + public const nint m_swing1LimitRestitution = 0x78; // + public const nint m_swing1LimitSpring = 0x7C; // + public const nint m_swing1LimitDamping = 0x80; // + public const nint m_swing2LimitValue = 0x84; // + public const nint m_swing2LimitRestitution = 0x88; // + public const nint m_swing2LimitSpring = 0x8C; // + public const nint m_swing2LimitDamping = 0x90; // + public const nint m_goalPosition = 0x94; // + public const nint m_goalOrientation = 0xA0; // + public const nint m_goalAngularVelocity = 0xB0; // + public const nint m_driveSpringX = 0xBC; // + public const nint m_driveSpringY = 0xC0; // + public const nint m_driveSpringZ = 0xC4; // + public const nint m_driveDampingX = 0xC8; // + public const nint m_driveDampingY = 0xCC; // + public const nint m_driveDampingZ = 0xD0; // + public const nint m_driveSpringTwist = 0xD4; // + public const nint m_driveSpringSwing = 0xD8; // + public const nint m_driveSpringSlerp = 0xDC; // + public const nint m_driveDampingTwist = 0xE0; // + public const nint m_driveDampingSwing = 0xE4; // + public const nint m_driveDampingSlerp = 0xE8; // + public const nint m_solverIterationCount = 0xEC; // + public const nint m_projectionLinearTolerance = 0xF0; // + public const nint m_projectionAngularTolerance = 0xF4; // } // Parent: None // Field count: 8 @@ -4500,14 +4500,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CStateUpdateData { - public const nint m_name = 0x0; // CUtlString - public const nint m_hScript = 0x8; // AnimScriptHandle - public const nint m_transitionIndices = 0x10; // CUtlVector + public const nint m_name = 0x0; // + public const nint m_hScript = 0x8; // + public const nint m_transitionIndices = 0x10; // public const nint m_actions = 0x28; // CUtlVector - public const nint m_stateID = 0x40; // AnimStateID - public const nint m_bIsStartState = 0x0; // bitfield:1 - public const nint m_bIsEndState = 0x0; // bitfield:1 - public const nint m_bIsPassthrough = 0x0; // bitfield:1 + public const nint m_stateID = 0x40; // + public const nint m_bIsStartState = 0x0; // + public const nint m_bIsEndState = 0x0; // + public const nint m_bIsPassthrough = 0x0; // } // Parent: CNmValueNode__CDefinition // Field count: 0 @@ -4526,18 +4526,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMoverUpdateNode { - public const nint m_damping = 0x70; // CAnimInputDamping - public const nint m_facingTarget = 0x80; // AnimValueSource - public const nint m_hMoveVecParam = 0x84; // CAnimParamHandle - public const nint m_hMoveHeadingParam = 0x86; // CAnimParamHandle - public const nint m_hTurnToFaceParam = 0x88; // CAnimParamHandle - public const nint m_flTurnToFaceOffset = 0x8C; // float32 - public const nint m_flTurnToFaceLimit = 0x90; // float32 - public const nint m_bAdditive = 0x94; // bool - public const nint m_bApplyMovement = 0x95; // bool - public const nint m_bOrientMovement = 0x96; // bool - public const nint m_bApplyRotation = 0x97; // bool - public const nint m_bLimitOnly = 0x98; // bool + public const nint m_damping = 0x70; // + public const nint m_facingTarget = 0x80; // + public const nint m_hMoveVecParam = 0x84; // + public const nint m_hMoveHeadingParam = 0x86; // + public const nint m_hTurnToFaceParam = 0x88; // + public const nint m_flTurnToFaceOffset = 0x8C; // + public const nint m_flTurnToFaceLimit = 0x90; // + public const nint m_bAdditive = 0x94; // + public const nint m_bApplyMovement = 0x95; // + public const nint m_bOrientMovement = 0x96; // + public const nint m_bApplyRotation = 0x97; // + public const nint m_bLimitOnly = 0x98; // } // Parent: CNmPoseNode__CDefinition // Field count: 3 @@ -4545,8 +4545,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmLayerBlendNode__CDefinition { - public const nint m_nBaseNodeIdx = 0x10; // int16 - public const nint m_bOnlySampleBaseRootMotion = 0x12; // bool + public const nint m_nBaseNodeIdx = 0x10; // + public const nint m_bOnlySampleBaseRootMotion = 0x12; // public const nint m_layerDefinition = 0x18; // CUtlLeanVectorFixedGrowable } // Parent: None @@ -4555,8 +4555,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimMotorUpdaterBase { - public const nint m_name = 0x10; // CUtlString - public const nint m_bDefault = 0x18; // bool + public const nint m_name = 0x10; // + public const nint m_bDefault = 0x18; // } // Parent: None // Field count: 1 @@ -4572,10 +4572,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSubtractUpdateNode { - public const nint m_footMotionTiming = 0x8C; // BinaryNodeChildOption - public const nint m_bApplyToFootMotion = 0x90; // bool - public const nint m_bApplyChannelsSeparately = 0x91; // bool - public const nint m_bUseModelSpace = 0x92; // bool + public const nint m_footMotionTiming = 0x8C; // + public const nint m_bApplyToFootMotion = 0x90; // + public const nint m_bApplyChannelsSeparately = 0x91; // + public const nint m_bUseModelSpace = 0x92; // } // Parent: None // Field count: 2 @@ -4583,8 +4583,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPoseHandle { - public const nint m_nIndex = 0x0; // uint16 - public const nint m_eType = 0x2; // PoseType_t + public const nint m_nIndex = 0x0; // + public const nint m_eType = 0x2; // } // Parent: CUnaryUpdateNode // Field count: 2 @@ -4592,7 +4592,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSolveIKChainUpdateNode { - public const nint m_targetHandles = 0x68; // CUtlVector + public const nint m_targetHandles = 0x68; // public const nint m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t } // Parent: None @@ -4601,18 +4601,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSeqCmdSeqDesc { - public const nint m_sName = 0x0; // CBufferString - public const nint m_flags = 0x10; // CSeqSeqDescFlag - public const nint m_transition = 0x1C; // CSeqTransition - public const nint m_nFrameRangeSequence = 0x24; // int16 - public const nint m_nFrameCount = 0x26; // int16 - public const nint m_flFPS = 0x28; // float32 - public const nint m_nSubCycles = 0x2C; // int16 - public const nint m_numLocalResults = 0x2E; // int16 - public const nint m_cmdLayerArray = 0x30; // CUtlVector + public const nint m_sName = 0x0; // + public const nint m_flags = 0x10; // + public const nint m_transition = 0x1C; // + public const nint m_nFrameRangeSequence = 0x24; // + public const nint m_nFrameCount = 0x26; // + public const nint m_flFPS = 0x28; // + public const nint m_nSubCycles = 0x2C; // + public const nint m_numLocalResults = 0x2E; // + public const nint m_cmdLayerArray = 0x30; // public const nint m_eventArray = 0x48; // CUtlVector - public const nint m_activityArray = 0x60; // CUtlVector - public const nint m_poseSettingArray = 0x78; // CUtlVector + public const nint m_activityArray = 0x60; // + public const nint m_poseSettingArray = 0x78; // } // Parent: CBinaryUpdateNode // Field count: 7 @@ -4620,13 +4620,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBoneMaskUpdateNode { - public const nint m_nWeightListIndex = 0x8C; // int32 - public const nint m_flRootMotionBlend = 0x90; // float32 - public const nint m_blendSpace = 0x94; // BoneMaskBlendSpace - public const nint m_footMotionTiming = 0x98; // BinaryNodeChildOption - public const nint m_bUseBlendScale = 0x9C; // bool - public const nint m_blendValueSource = 0xA0; // AnimValueSource - public const nint m_hBlendParameter = 0xA4; // CAnimParamHandle + public const nint m_nWeightListIndex = 0x8C; // + public const nint m_flRootMotionBlend = 0x90; // + public const nint m_blendSpace = 0x94; // + public const nint m_footMotionTiming = 0x98; // + public const nint m_bUseBlendScale = 0x9C; // + public const nint m_blendValueSource = 0xA0; // + public const nint m_hBlendParameter = 0xA4; // } // Parent: CAnimUpdateNodeBase // Field count: 0 @@ -4642,7 +4642,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class SolveIKChainPoseOpFixedSettings_t { public const nint m_ChainsToSolveData = 0x0; // CUtlVector - public const nint m_bMatchTargetOrientation = 0x18; // bool + public const nint m_bMatchTargetOrientation = 0x18; // } // Parent: None // Field count: 15 @@ -4650,21 +4650,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class TwoBoneIKSettings_t { - public const nint m_endEffectorType = 0x0; // IkEndEffectorType - public const nint m_endEffectorAttachment = 0x10; // CAnimAttachment - public const nint m_targetType = 0x90; // IkTargetType - public const nint m_targetAttachment = 0xA0; // CAnimAttachment - public const nint m_targetBoneIndex = 0x120; // int32 - public const nint m_hPositionParam = 0x124; // CAnimParamHandle - public const nint m_hRotationParam = 0x126; // CAnimParamHandle - public const nint m_bAlwaysUseFallbackHinge = 0x128; // bool - public const nint m_vLsFallbackHingeAxis = 0x130; // VectorAligned - public const nint m_nFixedBoneIndex = 0x140; // int32 - public const nint m_nMiddleBoneIndex = 0x144; // int32 - public const nint m_nEndBoneIndex = 0x148; // int32 - public const nint m_bMatchTargetOrientation = 0x14C; // bool - public const nint m_bConstrainTwist = 0x14D; // bool - public const nint m_flMaxTwist = 0x150; // float32 + public const nint m_endEffectorType = 0x0; // + public const nint m_endEffectorAttachment = 0x10; // + public const nint m_targetType = 0x90; // + public const nint m_targetAttachment = 0xA0; // + public const nint m_targetBoneIndex = 0x120; // + public const nint m_hPositionParam = 0x124; // + public const nint m_hRotationParam = 0x126; // + public const nint m_bAlwaysUseFallbackHinge = 0x128; // + public const nint m_vLsFallbackHingeAxis = 0x130; // + public const nint m_nFixedBoneIndex = 0x140; // + public const nint m_nMiddleBoneIndex = 0x144; // + public const nint m_nEndBoneIndex = 0x148; // + public const nint m_bMatchTargetOrientation = 0x14C; // + public const nint m_bConstrainTwist = 0x14D; // + public const nint m_flMaxTwist = 0x150; // } // Parent: None // Field count: 10 @@ -4672,16 +4672,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimUpdateSharedData { - public const nint m_nodes = 0x10; // CUtlVector> - public const nint m_nodeIndexMap = 0x28; // CUtlHashtable - public const nint m_components = 0x48; // CUtlVector> + public const nint m_nodes = 0x10; // + public const nint m_nodeIndexMap = 0x28; // + public const nint m_components = 0x48; // public const nint m_pParamListUpdater = 0x60; // CSmartPtr public const nint m_pTagManagerUpdater = 0x68; // CSmartPtr - public const nint m_scriptManager = 0x70; // CSmartPtr - public const nint m_settings = 0x78; // CAnimGraphSettingsManager + public const nint m_scriptManager = 0x70; // + public const nint m_settings = 0x78; // public const nint m_pStaticPoseCache = 0xA8; // CSmartPtr - public const nint m_pSkeleton = 0xB0; // CSmartPtr - public const nint m_rootNodePath = 0xB8; // CAnimNodePath + public const nint m_pSkeleton = 0xB0; // + public const nint m_rootNodePath = 0xB8; // } // Parent: None // Field count: 5 @@ -4689,11 +4689,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimAttachment { - public const nint m_influenceRotations = 0x0; // Quaternion[3] - public const nint m_influenceOffsets = 0x30; // VectorAligned[3] - public const nint m_influenceIndices = 0x60; // int32[3] - public const nint m_influenceWeights = 0x6C; // float32[3] - public const nint m_numInfluences = 0x78; // uint8 + public const nint m_influenceRotations = 0x0; // + public const nint m_influenceOffsets = 0x30; // + public const nint m_influenceIndices = 0x60; // + public const nint m_influenceWeights = 0x6C; // + public const nint m_numInfluences = 0x78; // } // Parent: None // Field count: 1 @@ -4701,7 +4701,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFootTrajectories { - public const nint m_trajectories = 0x0; // CUtlVector + public const nint m_trajectories = 0x0; // } // Parent: CMotionGraph // Field count: 0 @@ -4725,7 +4725,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CBoolAnimParameter { - public const nint m_bDefaultValue = 0x80; // bool + public const nint m_bDefaultValue = 0x80; // } // Parent: CAnimTagBase // Field count: 6 @@ -4734,12 +4734,12 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CRagdollAnimTag { - public const nint m_nPoseControl = 0x58; // AnimPoseControl - public const nint m_flFrequency = 0x5C; // float32 - public const nint m_flDampingRatio = 0x60; // float32 - public const nint m_flDecayDuration = 0x64; // float32 - public const nint m_flDecayBias = 0x68; // float32 - public const nint m_bDestroy = 0x6C; // bool + public const nint m_nPoseControl = 0x58; // + public const nint m_flFrequency = 0x5C; // + public const nint m_flDampingRatio = 0x60; // + public const nint m_flDecayDuration = 0x64; // + public const nint m_flDecayBias = 0x68; // + public const nint m_bDestroy = 0x6C; // } // Parent: None // Field count: 2 @@ -4747,8 +4747,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMotionNode { - public const nint m_name = 0x18; // CUtlString - public const nint m_id = 0x20; // AnimNodeID + public const nint m_name = 0x18; // + public const nint m_id = 0x20; // } // Parent: CNmPoseNode__CDefinition // Field count: 2 @@ -4757,7 +4757,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CNmStateMachineNode__CDefinition { public const nint m_stateDefinition = 0x10; // CUtlLeanVectorFixedGrowable - public const nint m_nDefaultStateIndex = 0x130; // int16 + public const nint m_nDefaultStateIndex = 0x130; // } // Parent: CAnimTagBase // Field count: 2 @@ -4766,8 +4766,8 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CBodyGroupAnimTag { - public const nint m_nPriority = 0x58; // int32 - public const nint m_bodyGroupSettings = 0x60; // CUtlVector + public const nint m_nPriority = 0x58; // + public const nint m_bodyGroupSettings = 0x60; // } // Parent: None // Field count: 1 @@ -4776,7 +4776,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyEditClassAsString public static class AnimParamID { - public const nint m_id = 0x0; // uint32 + public const nint m_id = 0x0; // } // Parent: CNmPoseNode__CDefinition // Field count: 1 @@ -4784,7 +4784,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmChildGraphNode__CDefinition { - public const nint m_nChildGraphIdx = 0x10; // int16 + public const nint m_nChildGraphIdx = 0x10; // } // Parent: None // Field count: 2 @@ -4792,7 +4792,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class AnimationDecodeDebugDump_t { - public const nint m_processingType = 0x0; // AnimationProcessingType_t + public const nint m_processingType = 0x0; // public const nint m_elems = 0x8; // CUtlVector } // Parent: CNmIDValueNode__CDefinition @@ -4801,7 +4801,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterIDNode__CDefinition { - public const nint m_nChildNodeIdx = 0x10; // int16 + public const nint m_nChildNodeIdx = 0x10; // } // Parent: None // Field count: 5 @@ -4809,11 +4809,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSeqScaleSet { - public const nint m_sName = 0x0; // CBufferString - public const nint m_bRootOffset = 0x10; // bool - public const nint m_vRootOffset = 0x14; // Vector - public const nint m_nLocalBoneArray = 0x20; // CUtlVector - public const nint m_flBoneScaleArray = 0x38; // CUtlVector + public const nint m_sName = 0x0; // + public const nint m_bRootOffset = 0x10; // + public const nint m_vRootOffset = 0x14; // + public const nint m_nLocalBoneArray = 0x20; // + public const nint m_flBoneScaleArray = 0x38; // } // Parent: CLeafUpdateNode // Field count: 8 @@ -4821,14 +4821,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CDirectionalBlendUpdateNode { - public const nint m_hSequences = 0x5C; // HSequence[8] - public const nint m_damping = 0x80; // CAnimInputDamping - public const nint m_blendValueSource = 0x90; // AnimValueSource - public const nint m_paramIndex = 0x94; // CAnimParamHandle - public const nint m_playbackSpeed = 0x98; // float32 - public const nint m_duration = 0x9C; // float32 - public const nint m_bLoop = 0xA0; // bool - public const nint m_bLockBlendOnReset = 0xA1; // bool + public const nint m_hSequences = 0x5C; // + public const nint m_damping = 0x80; // + public const nint m_blendValueSource = 0x90; // + public const nint m_paramIndex = 0x94; // + public const nint m_playbackSpeed = 0x98; // + public const nint m_duration = 0x9C; // + public const nint m_bLoop = 0xA0; // + public const nint m_bLockBlendOnReset = 0xA1; // } // Parent: None // Field count: 5 @@ -4836,11 +4836,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ParamSpan_t { - public const nint m_samples = 0x0; // CUtlVector - public const nint m_hParam = 0x18; // CAnimParamHandle - public const nint m_eParamType = 0x1A; // AnimParamType_t - public const nint m_flStartCycle = 0x1C; // float32 - public const nint m_flEndCycle = 0x20; // float32 + public const nint m_samples = 0x0; // + public const nint m_hParam = 0x18; // + public const nint m_eParamType = 0x1A; // + public const nint m_flStartCycle = 0x1C; // + public const nint m_flEndCycle = 0x20; // } // Parent: CUnaryUpdateNode // Field count: 2 @@ -4848,17 +4848,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFootStepTriggerUpdateNode { - public const nint m_triggers = 0x68; // CUtlVector - public const nint m_flTolerance = 0x84; // float32 + public const nint m_triggers = 0x68; // + public const nint m_flTolerance = 0x84; // } // Parent: None // Field count: 5 public static class IKTargetSettings_t { - public const nint m_TargetSource = 0x0; // IKTargetSource - public const nint m_Bone = 0x8; // IKBoneNameAndIndex_t - public const nint m_AnimgraphParameterNamePosition = 0x18; // AnimParamID - public const nint m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID - public const nint m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem + public const nint m_TargetSource = 0x0; // + public const nint m_Bone = 0x8; // + public const nint m_AnimgraphParameterNamePosition = 0x18; // + public const nint m_AnimgraphParameterNameOrientation = 0x1C; // + public const nint m_TargetCoordSystem = 0x20; // } // Parent: CModelConfigElement // Field count: 1 @@ -4866,7 +4866,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_SetRenderColor { - public const nint m_Color = 0x48; // Color + public const nint m_Color = 0x48; // } // Parent: None // Field count: 3 @@ -4874,9 +4874,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMotionSearchDB { - public const nint m_rootNode = 0x0; // CMotionSearchNode - public const nint m_residualQuantizer = 0x80; // CProductQuantizer - public const nint m_codeIndices = 0xA0; // CUtlVector + public const nint m_rootNode = 0x0; // + public const nint m_residualQuantizer = 0x80; // + public const nint m_codeIndices = 0xA0; // } // Parent: CMotionNode // Field count: 2 @@ -4884,8 +4884,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMotionNodeBlend1D { - public const nint m_blendItems = 0x28; // CUtlVector - public const nint m_nParamIndex = 0x40; // int32 + public const nint m_blendItems = 0x28; // + public const nint m_nParamIndex = 0x40; // } // Parent: CNmTargetValueNode__CDefinition // Field count: 0 @@ -4900,8 +4900,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class SkeletonBoneBounds_t { - public const nint m_vecCenter = 0x0; // Vector - public const nint m_vecSize = 0xC; // Vector + public const nint m_vecCenter = 0x0; // + public const nint m_vecSize = 0xC; // } // Parent: CUnaryUpdateNode // Field count: 1 @@ -4909,7 +4909,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CTwoBoneIKUpdateNode { - public const nint m_opFixedData = 0x70; // TwoBoneIKSettings_t + public const nint m_opFixedData = 0x70; // } // Parent: None // Field count: 10 @@ -4917,16 +4917,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VPhysXBodyPart_t { - public const nint m_nFlags = 0x0; // uint32 - public const nint m_flMass = 0x4; // float32 - public const nint m_rnShape = 0x8; // VPhysics2ShapeDef_t - public const nint m_nCollisionAttributeIndex = 0x80; // uint16 - public const nint m_nReserved = 0x82; // uint16 - public const nint m_flInertiaScale = 0x84; // float32 - public const nint m_flLinearDamping = 0x88; // float32 - public const nint m_flAngularDamping = 0x8C; // float32 - public const nint m_bOverrideMassCenter = 0x90; // bool - public const nint m_vMassCenterOverride = 0x94; // Vector + public const nint m_nFlags = 0x0; // + public const nint m_flMass = 0x4; // + public const nint m_rnShape = 0x8; // + public const nint m_nCollisionAttributeIndex = 0x80; // + public const nint m_nReserved = 0x82; // + public const nint m_flInertiaScale = 0x84; // + public const nint m_flLinearDamping = 0x88; // + public const nint m_flAngularDamping = 0x8C; // + public const nint m_bOverrideMassCenter = 0x90; // + public const nint m_vMassCenterOverride = 0x94; // } // Parent: CHandshakeAnimTagBase // Field count: 0 @@ -4942,19 +4942,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFollowPathUpdateNode { - public const nint m_flBlendOutTime = 0x6C; // float32 - public const nint m_bBlockNonPathMovement = 0x70; // bool - public const nint m_bStopFeetAtGoal = 0x71; // bool - public const nint m_bScaleSpeed = 0x72; // bool - public const nint m_flScale = 0x74; // float32 - public const nint m_flMinAngle = 0x78; // float32 - public const nint m_flMaxAngle = 0x7C; // float32 - public const nint m_flSpeedScaleBlending = 0x80; // float32 - public const nint m_turnDamping = 0x88; // CAnimInputDamping - public const nint m_facingTarget = 0x98; // AnimValueSource - public const nint m_hParam = 0x9C; // CAnimParamHandle - public const nint m_flTurnToFaceOffset = 0xA0; // float32 - public const nint m_bTurnToFace = 0xA4; // bool + public const nint m_flBlendOutTime = 0x6C; // + public const nint m_bBlockNonPathMovement = 0x70; // + public const nint m_bStopFeetAtGoal = 0x71; // + public const nint m_bScaleSpeed = 0x72; // + public const nint m_flScale = 0x74; // + public const nint m_flMinAngle = 0x78; // + public const nint m_flMaxAngle = 0x7C; // + public const nint m_flSpeedScaleBlending = 0x80; // + public const nint m_turnDamping = 0x88; // + public const nint m_facingTarget = 0x98; // + public const nint m_hParam = 0x9C; // + public const nint m_flTurnToFaceOffset = 0xA0; // + public const nint m_bTurnToFace = 0xA4; // } // Parent: None // Field count: 13 @@ -4962,19 +4962,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class AimMatrixOpFixedSettings_t { - public const nint m_attachment = 0x0; // CAnimAttachment - public const nint m_damping = 0x80; // CAnimInputDamping - public const nint m_poseCacheHandles = 0x90; // CPoseHandle[10] - public const nint m_eBlendMode = 0xB8; // AimMatrixBlendMode - public const nint m_flMaxYawAngle = 0xBC; // float32 - public const nint m_flMaxPitchAngle = 0xC0; // float32 - public const nint m_nSequenceMaxFrame = 0xC4; // int32 - public const nint m_nBoneMaskIndex = 0xC8; // int32 - public const nint m_bTargetIsPosition = 0xCC; // bool - public const nint m_bUseBiasAndClamp = 0xCD; // bool - public const nint m_flBiasAndClampYawOffset = 0xD0; // float32 - public const nint m_flBiasAndClampPitchOffset = 0xD4; // float32 - public const nint m_biasAndClampBlendCurve = 0xD8; // CBlendCurve + public const nint m_attachment = 0x0; // + public const nint m_damping = 0x80; // + public const nint m_poseCacheHandles = 0x90; // + public const nint m_eBlendMode = 0xB8; // + public const nint m_flMaxYawAngle = 0xBC; // + public const nint m_flMaxPitchAngle = 0xC0; // + public const nint m_nSequenceMaxFrame = 0xC4; // + public const nint m_nBoneMaskIndex = 0xC8; // + public const nint m_bTargetIsPosition = 0xCC; // + public const nint m_bUseBiasAndClamp = 0xCD; // + public const nint m_flBiasAndClampYawOffset = 0xD0; // + public const nint m_flBiasAndClampPitchOffset = 0xD4; // + public const nint m_biasAndClampBlendCurve = 0xD8; // } // Parent: CAnimComponentUpdater // Field count: 1 @@ -4982,7 +4982,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimScriptComponentUpdater { - public const nint m_hScript = 0x30; // AnimScriptHandle + public const nint m_hScript = 0x30; // } // Parent: CUnaryUpdateNode // Field count: 2 @@ -4990,8 +4990,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CRagdollUpdateNode { - public const nint m_nWeightListIndex = 0x68; // int32 - public const nint m_poseControlMethod = 0x6C; // RagdollPoseControl + public const nint m_nWeightListIndex = 0x68; // + public const nint m_poseControlMethod = 0x6C; // } // Parent: None // Field count: 0 @@ -5014,10 +5014,10 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CMaterialAttributeAnimTag { - public const nint m_AttributeName = 0x58; // CUtlString - public const nint m_AttributeType = 0x60; // MatterialAttributeTagType_t - public const nint m_flValue = 0x64; // float32 - public const nint m_Color = 0x68; // Color + public const nint m_AttributeName = 0x58; // + public const nint m_AttributeType = 0x60; // + public const nint m_flValue = 0x64; // + public const nint m_Color = 0x68; // } // Parent: CNmEvent // Field count: 1 @@ -5025,7 +5025,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmFootEvent { - public const nint m_phase = 0x10; // NmFootPhase_t + public const nint m_phase = 0x10; // } // Parent: None // Field count: 8 @@ -5033,14 +5033,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPhysSurfacePropertiesAudio { - public const nint m_reflectivity = 0x0; // float32 - public const nint m_hardnessFactor = 0x4; // float32 - public const nint m_roughnessFactor = 0x8; // float32 - public const nint m_roughThreshold = 0xC; // float32 - public const nint m_hardThreshold = 0x10; // float32 - public const nint m_hardVelocityThreshold = 0x14; // float32 - public const nint m_flStaticImpactVolume = 0x18; // float32 - public const nint m_flOcclusionFactor = 0x1C; // float32 + public const nint m_reflectivity = 0x0; // + public const nint m_hardnessFactor = 0x4; // + public const nint m_roughnessFactor = 0x8; // + public const nint m_roughThreshold = 0xC; // + public const nint m_hardThreshold = 0x10; // + public const nint m_hardVelocityThreshold = 0x14; // + public const nint m_flStaticImpactVolume = 0x18; // + public const nint m_flOcclusionFactor = 0x1C; // } // Parent: None // Field count: 7 @@ -5048,13 +5048,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSeqAutoLayer { - public const nint m_nLocalReference = 0x0; // int16 - public const nint m_nLocalPose = 0x2; // int16 - public const nint m_flags = 0x4; // CSeqAutoLayerFlag - public const nint m_start = 0xC; // float32 - public const nint m_peak = 0x10; // float32 - public const nint m_tail = 0x14; // float32 - public const nint m_end = 0x18; // float32 + public const nint m_nLocalReference = 0x0; // + public const nint m_nLocalPose = 0x2; // + public const nint m_flags = 0x4; // + public const nint m_start = 0xC; // + public const nint m_peak = 0x10; // + public const nint m_tail = 0x14; // + public const nint m_end = 0x18; // } // Parent: None // Field count: 6 @@ -5062,12 +5062,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PhysSoftbodyDesc_t { - public const nint m_ParticleBoneHash = 0x0; // CUtlVector + public const nint m_ParticleBoneHash = 0x0; // public const nint m_Particles = 0x18; // CUtlVector public const nint m_Springs = 0x30; // CUtlVector public const nint m_Capsules = 0x48; // CUtlVector - public const nint m_InitPose = 0x60; // CUtlVector - public const nint m_ParticleBoneName = 0x78; // CUtlVector + public const nint m_InitPose = 0x60; // + public const nint m_ParticleBoneName = 0x78; // } // Parent: None // Field count: 2 @@ -5075,8 +5075,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimSequenceParams { - public const nint m_flFadeInTime = 0x0; // float32 - public const nint m_flFadeOutTime = 0x4; // float32 + public const nint m_flFadeInTime = 0x0; // + public const nint m_flFadeOutTime = 0x4; // } // Parent: CNmBoolValueNode__CDefinition // Field count: 1 @@ -5084,7 +5084,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterBoolNode__CDefinition { - public const nint m_nChildNodeIdx = 0x10; // int16 + public const nint m_nChildNodeIdx = 0x10; // } // Parent: CUnaryUpdateNode // Field count: 3 @@ -5092,9 +5092,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFollowTargetUpdateNode { - public const nint m_opFixedData = 0x68; // FollowTargetOpFixedSettings_t - public const nint m_hParameterPosition = 0x80; // CAnimParamHandle - public const nint m_hParameterOrientation = 0x82; // CAnimParamHandle + public const nint m_opFixedData = 0x68; // + public const nint m_hParameterPosition = 0x80; // + public const nint m_hParameterOrientation = 0x82; // } // Parent: CAnimComponentUpdater // Field count: 1 @@ -5102,7 +5102,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CCPPScriptComponentUpdater { - public const nint m_scriptsToRun = 0x30; // CUtlVector + public const nint m_scriptsToRun = 0x30; // } // Parent: None // Field count: 5 @@ -5110,17 +5110,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimData { - public const nint m_name = 0x10; // CBufferString - public const nint m_animArray = 0x20; // CUtlVector - public const nint m_decoderArray = 0x38; // CUtlVector - public const nint m_nMaxUniqueFrameIndex = 0x50; // int32 - public const nint m_segmentArray = 0x58; // CUtlVector + public const nint m_name = 0x10; // + public const nint m_animArray = 0x20; // + public const nint m_decoderArray = 0x38; // + public const nint m_nMaxUniqueFrameIndex = 0x50; // + public const nint m_segmentArray = 0x58; // } // Parent: None // Field count: 2 public static class IKSolverSettings_t { - public const nint m_SolverType = 0x0; // IKSolverType - public const nint m_nNumIterations = 0x4; // int32 + public const nint m_SolverType = 0x0; // + public const nint m_nNumIterations = 0x4; // } // Parent: CAnimUpdateNodeBase // Field count: 6 @@ -5128,12 +5128,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBinaryUpdateNode { - public const nint m_pChild1 = 0x58; // CAnimUpdateNodeRef - public const nint m_pChild2 = 0x68; // CAnimUpdateNodeRef - public const nint m_timingBehavior = 0x78; // BinaryNodeTiming - public const nint m_flTimingBlend = 0x7C; // float32 - public const nint m_bResetChild1 = 0x80; // bool - public const nint m_bResetChild2 = 0x81; // bool + public const nint m_pChild1 = 0x58; // + public const nint m_pChild2 = 0x68; // + public const nint m_timingBehavior = 0x78; // + public const nint m_flTimingBlend = 0x7C; // + public const nint m_bResetChild1 = 0x80; // + public const nint m_bResetChild2 = 0x81; // } // Parent: None // Field count: 6 @@ -5141,17 +5141,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimKeyData { - public const nint m_name = 0x0; // CBufferString - public const nint m_boneArray = 0x10; // CUtlVector - public const nint m_userArray = 0x28; // CUtlVector - public const nint m_morphArray = 0x40; // CUtlVector - public const nint m_nChannelElements = 0x58; // int32 + public const nint m_name = 0x0; // + public const nint m_boneArray = 0x10; // + public const nint m_userArray = 0x28; // + public const nint m_morphArray = 0x40; // + public const nint m_nChannelElements = 0x58; // public const nint m_dataChannelArray = 0x60; // CUtlVector } // Parent: None // Field count: 1 public static class AttachmentHandle_t { - public const nint m_Value = 0x0; // uint8 + public const nint m_Value = 0x0; // } // Parent: None // Field count: 1 @@ -5159,7 +5159,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimMorphDifference { - public const nint m_name = 0x0; // CBufferString + public const nint m_name = 0x0; // } // Parent: None // Field count: 11 @@ -5167,17 +5167,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FootFixedData_t { - public const nint m_vToeOffset = 0x0; // VectorAligned - public const nint m_vHeelOffset = 0x10; // VectorAligned - public const nint m_nTargetBoneIndex = 0x20; // int32 - public const nint m_nAnkleBoneIndex = 0x24; // int32 - public const nint m_nIKAnchorBoneIndex = 0x28; // int32 - public const nint m_ikChainIndex = 0x2C; // int32 - public const nint m_flMaxIKLength = 0x30; // float32 - public const nint m_nFootIndex = 0x34; // int32 - public const nint m_nTagIndex = 0x38; // int32 - public const nint m_flMaxRotationLeft = 0x3C; // float32 - public const nint m_flMaxRotationRight = 0x40; // float32 + public const nint m_vToeOffset = 0x0; // + public const nint m_vHeelOffset = 0x10; // + public const nint m_nTargetBoneIndex = 0x20; // + public const nint m_nAnkleBoneIndex = 0x24; // + public const nint m_nIKAnchorBoneIndex = 0x28; // + public const nint m_ikChainIndex = 0x2C; // + public const nint m_flMaxIKLength = 0x30; // + public const nint m_nFootIndex = 0x34; // + public const nint m_nTagIndex = 0x38; // + public const nint m_flMaxRotationLeft = 0x3C; // + public const nint m_flMaxRotationRight = 0x40; // } // Parent: None // Field count: 5 @@ -5185,11 +5185,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMotionGraphGroup { - public const nint m_searchDB = 0x0; // CMotionSearchDB + public const nint m_searchDB = 0x0; // public const nint m_motionGraphs = 0xB8; // CUtlVector> public const nint m_motionGraphConfigs = 0xD0; // CUtlVector - public const nint m_sampleToConfig = 0xE8; // CUtlVector - public const nint m_hIsActiveScript = 0x100; // AnimScriptHandle + public const nint m_sampleToConfig = 0xE8; // + public const nint m_hIsActiveScript = 0x100; // } // Parent: None // Field count: 3 @@ -5197,9 +5197,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmSyncTrack__Event_t { - public const nint m_ID = 0x0; // CGlobalSymbol - public const nint m_startTime = 0x8; // NmPercent_t - public const nint m_duration = 0xC; // NmPercent_t + public const nint m_ID = 0x0; // + public const nint m_startTime = 0x8; // + public const nint m_duration = 0xC; // } // Parent: None // Field count: 6 @@ -5207,12 +5207,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmTarget { - public const nint m_transform = 0x0; // CTransform - public const nint m_boneID = 0x20; // CGlobalSymbol - public const nint m_bIsBoneTarget = 0x28; // bool - public const nint m_bIsUsingBoneSpaceOffsets = 0x29; // bool - public const nint m_bHasOffsets = 0x2A; // bool - public const nint m_bIsSet = 0x2B; // bool + public const nint m_transform = 0x0; // + public const nint m_boneID = 0x20; // + public const nint m_bIsBoneTarget = 0x28; // + public const nint m_bIsUsingBoneSpaceOffsets = 0x29; // + public const nint m_bHasOffsets = 0x2A; // + public const nint m_bIsSet = 0x2B; // } // Parent: CNmIDValueNode__CDefinition // Field count: 0 @@ -5227,11 +5227,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CWayPointHelperUpdateNode { - public const nint m_flStartCycle = 0x6C; // float32 - public const nint m_flEndCycle = 0x70; // float32 - public const nint m_bOnlyGoals = 0x74; // bool - public const nint m_bPreventOvershoot = 0x75; // bool - public const nint m_bPreventUndershoot = 0x76; // bool + public const nint m_flStartCycle = 0x6C; // + public const nint m_flEndCycle = 0x70; // + public const nint m_bOnlyGoals = 0x74; // + public const nint m_bPreventOvershoot = 0x75; // + public const nint m_bPreventUndershoot = 0x76; // } // Parent: None // Field count: 3 @@ -5240,8 +5240,8 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MVDataOverlayType public static class CMoodVData { - public const nint m_sModelName = 0x0; // CResourceNameTyped> - public const nint m_nMoodType = 0xE0; // MoodType_t + public const nint m_sModelName = 0x0; // + public const nint m_nMoodType = 0xE0; // public const nint m_animationLayers = 0xE8; // CUtlVector } // Parent: CModelConfigElement @@ -5250,20 +5250,20 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_AttachedModel { - public const nint m_InstanceName = 0x48; // CUtlString - public const nint m_EntityClass = 0x50; // CUtlString + public const nint m_InstanceName = 0x48; // + public const nint m_EntityClass = 0x50; // public const nint m_hModel = 0x58; // CStrongHandle - public const nint m_vOffset = 0x60; // Vector - public const nint m_aAngOffset = 0x6C; // QAngle - public const nint m_AttachmentName = 0x78; // CUtlString - public const nint m_LocalAttachmentOffsetName = 0x80; // CUtlString - public const nint m_AttachmentType = 0x88; // ModelConfigAttachmentType_t - public const nint m_bBoneMergeFlex = 0x8C; // bool - public const nint m_bUserSpecifiedColor = 0x8D; // bool - public const nint m_bUserSpecifiedMaterialGroup = 0x8E; // bool - public const nint m_bAcceptParentMaterialDrivenDecals = 0x8F; // bool - public const nint m_BodygroupOnOtherModels = 0x90; // CUtlString - public const nint m_MaterialGroupOnOtherModels = 0x98; // CUtlString + public const nint m_vOffset = 0x60; // + public const nint m_aAngOffset = 0x6C; // + public const nint m_AttachmentName = 0x78; // + public const nint m_LocalAttachmentOffsetName = 0x80; // + public const nint m_AttachmentType = 0x88; // + public const nint m_bBoneMergeFlex = 0x8C; // + public const nint m_bUserSpecifiedColor = 0x8D; // + public const nint m_bUserSpecifiedMaterialGroup = 0x8E; // + public const nint m_bAcceptParentMaterialDrivenDecals = 0x8F; // + public const nint m_BodygroupOnOtherModels = 0x90; // + public const nint m_MaterialGroupOnOtherModels = 0x98; // } // Parent: None // Field count: 1 diff --git a/output/animationsystem_dll.hpp b/output/animationsystem_dll.hpp index e3354a1..b1bd531 100644 --- a/output/animationsystem_dll.hpp +++ b/output/animationsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once @@ -779,9 +779,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimFrameBlockAnim { - constexpr std::ptrdiff_t m_nStartFrame = 0x0; // int32 - constexpr std::ptrdiff_t m_nEndFrame = 0x4; // int32 - constexpr std::ptrdiff_t m_segmentIndexArray = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_nStartFrame = 0x0; // + constexpr std::ptrdiff_t m_nEndFrame = 0x4; // + constexpr std::ptrdiff_t m_segmentIndexArray = 0x8; // } // Parent: CLeafUpdateNode // Field count: 0 @@ -796,7 +796,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSlowDownOnSlopesUpdateNode { - constexpr std::ptrdiff_t m_flSlowDownStrength = 0x68; // float32 + constexpr std::ptrdiff_t m_flSlowDownStrength = 0x68; // } // Parent: None // Field count: 7 @@ -804,13 +804,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimParameterBase { - constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol - constexpr std::ptrdiff_t m_sComment = 0x20; // CUtlString - constexpr std::ptrdiff_t m_group = 0x28; // CUtlString - constexpr std::ptrdiff_t m_id = 0x30; // AnimParamID - constexpr std::ptrdiff_t m_componentName = 0x48; // CUtlString - constexpr std::ptrdiff_t m_bNetworkingRequested = 0x68; // bool - constexpr std::ptrdiff_t m_bIsReferenced = 0x69; // bool + constexpr std::ptrdiff_t m_name = 0x18; // + constexpr std::ptrdiff_t m_sComment = 0x20; // + constexpr std::ptrdiff_t m_group = 0x28; // + constexpr std::ptrdiff_t m_id = 0x30; // + constexpr std::ptrdiff_t m_componentName = 0x48; // + constexpr std::ptrdiff_t m_bNetworkingRequested = 0x68; // + constexpr std::ptrdiff_t m_bIsReferenced = 0x69; // } // Parent: CAnimTagBase // Field count: 1 @@ -819,7 +819,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CSequenceFinishedAnimTag { - constexpr std::ptrdiff_t m_sequenceName = 0x58; // CUtlString + constexpr std::ptrdiff_t m_sequenceName = 0x58; // } // Parent: None // Field count: 6 @@ -827,12 +827,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSceneObjectData { - constexpr std::ptrdiff_t m_vMinBounds = 0x0; // Vector - constexpr std::ptrdiff_t m_vMaxBounds = 0xC; // Vector + constexpr std::ptrdiff_t m_vMinBounds = 0x0; // + constexpr std::ptrdiff_t m_vMaxBounds = 0xC; // constexpr std::ptrdiff_t m_drawCalls = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_drawBounds = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_drawBounds = 0x30; // constexpr std::ptrdiff_t m_meshlets = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_vTintColor = 0x60; // Vector4D + constexpr std::ptrdiff_t m_vTintColor = 0x60; // } // Parent: CCycleBase // Field count: 0 @@ -855,9 +855,9 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CIntAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x80; // int32 - constexpr std::ptrdiff_t m_minValue = 0x84; // int32 - constexpr std::ptrdiff_t m_maxValue = 0x88; // int32 + constexpr std::ptrdiff_t m_defaultValue = 0x80; // + constexpr std::ptrdiff_t m_minValue = 0x84; // + constexpr std::ptrdiff_t m_maxValue = 0x88; // } // Parent: CNmEvent // Field count: 1 @@ -865,7 +865,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmFrameSnapEvent { - constexpr std::ptrdiff_t m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t + constexpr std::ptrdiff_t m_frameSnapMode = 0x10; // } // Parent: None // Field count: 2 @@ -873,8 +873,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimNodePath { - constexpr std::ptrdiff_t m_path = 0x0; // AnimNodeID[11] - constexpr std::ptrdiff_t m_nCount = 0x2C; // int32 + constexpr std::ptrdiff_t m_path = 0x0; // + constexpr std::ptrdiff_t m_nCount = 0x2C; // } // Parent: None // Field count: 1 @@ -883,7 +883,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyEditClassAsString namespace AnimNodeOutputID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 + constexpr std::ptrdiff_t m_id = 0x0; // } // Parent: None // Field count: 2 @@ -891,8 +891,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmSyncTrack { - constexpr std::ptrdiff_t m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_nStartEventOffset = 0xA8; // int32 + constexpr std::ptrdiff_t m_syncEvents = 0x0; // + constexpr std::ptrdiff_t m_nStartEventOffset = 0xA8; // } // Parent: None // Field count: 5 @@ -900,11 +900,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSeqBoneMaskList { - constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nLocalBoneArray = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_flBoneWeightArray = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_flDefaultMorphCtrlWeight = 0x40; // float32 - constexpr std::ptrdiff_t m_morphCtrlWeightArray = 0x48; // CUtlVector> + constexpr std::ptrdiff_t m_sName = 0x0; // + constexpr std::ptrdiff_t m_nLocalBoneArray = 0x10; // + constexpr std::ptrdiff_t m_flBoneWeightArray = 0x28; // + constexpr std::ptrdiff_t m_flDefaultMorphCtrlWeight = 0x40; // + constexpr std::ptrdiff_t m_morphCtrlWeightArray = 0x48; // } // Parent: None // Field count: 5 @@ -912,11 +912,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimEncodedFrames { - constexpr std::ptrdiff_t m_fileName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nFrames = 0x10; // int32 - constexpr std::ptrdiff_t m_nFramesPerBlock = 0x14; // int32 + constexpr std::ptrdiff_t m_fileName = 0x0; // + constexpr std::ptrdiff_t m_nFrames = 0x10; // + constexpr std::ptrdiff_t m_nFramesPerBlock = 0x14; // constexpr std::ptrdiff_t m_frameblockArray = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_usageDifferences = 0x30; // CAnimEncodeDifference + constexpr std::ptrdiff_t m_usageDifferences = 0x30; // } // Parent: None // Field count: 1 @@ -924,7 +924,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace SampleCode { - constexpr std::ptrdiff_t m_subCode = 0x0; // uint8[8] + constexpr std::ptrdiff_t m_subCode = 0x0; // } // Parent: None // Field count: 4 @@ -932,10 +932,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CCachedPose { - constexpr std::ptrdiff_t m_transforms = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_morphWeights = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_hSequence = 0x38; // HSequence - constexpr std::ptrdiff_t m_flCycle = 0x3C; // float32 + constexpr std::ptrdiff_t m_transforms = 0x8; // + constexpr std::ptrdiff_t m_morphWeights = 0x20; // + constexpr std::ptrdiff_t m_hSequence = 0x38; // + constexpr std::ptrdiff_t m_flCycle = 0x3C; // } // Parent: CAnimTagBase // Field count: 0 @@ -951,11 +951,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMotionGraphConfig { - constexpr std::ptrdiff_t m_paramValues = 0x0; // float32[4] - constexpr std::ptrdiff_t m_flDuration = 0x10; // float32 - constexpr std::ptrdiff_t m_nMotionIndex = 0x14; // MotionIndex - constexpr std::ptrdiff_t m_nSampleStart = 0x18; // int32 - constexpr std::ptrdiff_t m_nSampleCount = 0x1C; // int32 + constexpr std::ptrdiff_t m_paramValues = 0x0; // + constexpr std::ptrdiff_t m_flDuration = 0x10; // + constexpr std::ptrdiff_t m_nMotionIndex = 0x14; // + constexpr std::ptrdiff_t m_nSampleStart = 0x18; // + constexpr std::ptrdiff_t m_nSampleCount = 0x1C; // } // Parent: None // Field count: 5 @@ -964,10 +964,10 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CMotionSearchNode { constexpr std::ptrdiff_t m_children = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_quantizer = 0x18; // CVectorQuantizer + constexpr std::ptrdiff_t m_quantizer = 0x18; // constexpr std::ptrdiff_t m_sampleCodes = 0x38; // CUtlVector> constexpr std::ptrdiff_t m_sampleIndices = 0x50; // CUtlVector> - constexpr std::ptrdiff_t m_selectableSamples = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_selectableSamples = 0x68; // } // Parent: None // Field count: 4 @@ -975,10 +975,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimActivity { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nActivity = 0x10; // int32 - constexpr std::ptrdiff_t m_nFlags = 0x14; // int32 - constexpr std::ptrdiff_t m_nWeight = 0x18; // int32 + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_nActivity = 0x10; // + constexpr std::ptrdiff_t m_nFlags = 0x14; // + constexpr std::ptrdiff_t m_nWeight = 0x18; // } // Parent: None // Field count: 1 @@ -986,7 +986,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimScriptManager { - constexpr std::ptrdiff_t m_scriptInfo = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_scriptInfo = 0x10; // } // Parent: None // Field count: 6 @@ -994,12 +994,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace AnimationDecodeDebugDumpElement_t { - constexpr std::ptrdiff_t m_nEntityIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_poseParams = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_decodeOps = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_internalOps = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_decodedAnims = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_nEntityIndex = 0x0; // + constexpr std::ptrdiff_t m_modelName = 0x8; // + constexpr std::ptrdiff_t m_poseParams = 0x10; // + constexpr std::ptrdiff_t m_decodeOps = 0x28; // + constexpr std::ptrdiff_t m_internalOps = 0x40; // + constexpr std::ptrdiff_t m_decodedAnims = 0x58; // } // Parent: None // Field count: 2 @@ -1007,8 +1007,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ConfigIndex { - constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16 - constexpr std::ptrdiff_t m_nConfig = 0x2; // uint16 + constexpr std::ptrdiff_t m_nGroup = 0x0; // + constexpr std::ptrdiff_t m_nConfig = 0x2; // } // Parent: None // Field count: 8 @@ -1016,14 +1016,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VPhysXCollisionAttributes_t { - constexpr std::ptrdiff_t m_CollisionGroup = 0x0; // uint32 - constexpr std::ptrdiff_t m_InteractAs = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_InteractWith = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_InteractExclude = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_CollisionGroupString = 0x50; // CUtlString - constexpr std::ptrdiff_t m_InteractAsStrings = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_InteractWithStrings = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_InteractExcludeStrings = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_CollisionGroup = 0x0; // + constexpr std::ptrdiff_t m_InteractAs = 0x8; // + constexpr std::ptrdiff_t m_InteractWith = 0x20; // + constexpr std::ptrdiff_t m_InteractExclude = 0x38; // + constexpr std::ptrdiff_t m_CollisionGroupString = 0x50; // + constexpr std::ptrdiff_t m_InteractAsStrings = 0x58; // + constexpr std::ptrdiff_t m_InteractWithStrings = 0x70; // + constexpr std::ptrdiff_t m_InteractExcludeStrings = 0x88; // } // Parent: CLeafUpdateNode // Field count: 6 @@ -1031,12 +1031,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSequenceUpdateNode { - constexpr std::ptrdiff_t m_paramSpans = 0x60; // CParamSpanUpdater - constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_hSequence = 0x94; // HSequence - constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32 - constexpr std::ptrdiff_t m_duration = 0x9C; // float32 - constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool + constexpr std::ptrdiff_t m_paramSpans = 0x60; // + constexpr std::ptrdiff_t m_tags = 0x78; // + constexpr std::ptrdiff_t m_hSequence = 0x94; // + constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // + constexpr std::ptrdiff_t m_duration = 0x9C; // + constexpr std::ptrdiff_t m_bLoop = 0xA0; // } // Parent: CNmPoseNode__CDefinition // Field count: 1 @@ -1044,7 +1044,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmPassthroughNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // } // Parent: None // Field count: 2 @@ -1052,8 +1052,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmGraphDefinition__ExternalGraphSlot_t { - constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 - constexpr std::ptrdiff_t m_slotID = 0x8; // CGlobalSymbol + constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // + constexpr std::ptrdiff_t m_slotID = 0x8; // } // Parent: CUnaryUpdateNode // Field count: 8 @@ -1061,14 +1061,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAimCameraUpdateNode { - constexpr std::ptrdiff_t m_hParameterPosition = 0x68; // CAnimParamHandle - constexpr std::ptrdiff_t m_hParameterOrientation = 0x6A; // CAnimParamHandle - constexpr std::ptrdiff_t m_hParameterSpineRotationWeight = 0x6C; // CAnimParamHandle - constexpr std::ptrdiff_t m_hParameterPelvisOffset = 0x6E; // CAnimParamHandle - constexpr std::ptrdiff_t m_hParameterUseIK = 0x70; // CAnimParamHandle - constexpr std::ptrdiff_t m_hParameterWeaponDepenetrationDistance = 0x72; // CAnimParamHandle - constexpr std::ptrdiff_t m_hParameterCameraClearanceDistance = 0x74; // CAnimParamHandle - constexpr std::ptrdiff_t m_opFixedSettings = 0x78; // AimCameraOpFixedSettings_t + constexpr std::ptrdiff_t m_hParameterPosition = 0x68; // + constexpr std::ptrdiff_t m_hParameterOrientation = 0x6A; // + constexpr std::ptrdiff_t m_hParameterSpineRotationWeight = 0x6C; // + constexpr std::ptrdiff_t m_hParameterPelvisOffset = 0x6E; // + constexpr std::ptrdiff_t m_hParameterUseIK = 0x70; // + constexpr std::ptrdiff_t m_hParameterWeaponDepenetrationDistance = 0x72; // + constexpr std::ptrdiff_t m_hParameterCameraClearanceDistance = 0x74; // + constexpr std::ptrdiff_t m_opFixedSettings = 0x78; // } // Parent: None // Field count: 11 @@ -1076,17 +1076,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSeqSeqDescFlag { - constexpr std::ptrdiff_t m_bLooping = 0x0; // bool - constexpr std::ptrdiff_t m_bSnap = 0x1; // bool - constexpr std::ptrdiff_t m_bAutoplay = 0x2; // bool - constexpr std::ptrdiff_t m_bPost = 0x3; // bool - constexpr std::ptrdiff_t m_bHidden = 0x4; // bool - constexpr std::ptrdiff_t m_bMulti = 0x5; // bool - constexpr std::ptrdiff_t m_bLegacyDelta = 0x6; // bool - constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x7; // bool - constexpr std::ptrdiff_t m_bLegacyCyclepose = 0x8; // bool - constexpr std::ptrdiff_t m_bLegacyRealtime = 0x9; // bool - constexpr std::ptrdiff_t m_bModelDoc = 0xA; // bool + constexpr std::ptrdiff_t m_bLooping = 0x0; // + constexpr std::ptrdiff_t m_bSnap = 0x1; // + constexpr std::ptrdiff_t m_bAutoplay = 0x2; // + constexpr std::ptrdiff_t m_bPost = 0x3; // + constexpr std::ptrdiff_t m_bHidden = 0x4; // + constexpr std::ptrdiff_t m_bMulti = 0x5; // + constexpr std::ptrdiff_t m_bLegacyDelta = 0x6; // + constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x7; // + constexpr std::ptrdiff_t m_bLegacyCyclepose = 0x8; // + constexpr std::ptrdiff_t m_bLegacyRealtime = 0x9; // + constexpr std::ptrdiff_t m_bModelDoc = 0xA; // } // Parent: None // Field count: 10 @@ -1094,16 +1094,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PermModelInfo_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 - constexpr std::ptrdiff_t m_vHullMin = 0x4; // Vector - constexpr std::ptrdiff_t m_vHullMax = 0x10; // Vector - constexpr std::ptrdiff_t m_vViewMin = 0x1C; // Vector - constexpr std::ptrdiff_t m_vViewMax = 0x28; // Vector - constexpr std::ptrdiff_t m_flMass = 0x34; // float32 - constexpr std::ptrdiff_t m_vEyePosition = 0x38; // Vector - constexpr std::ptrdiff_t m_flMaxEyeDeflection = 0x44; // float32 - constexpr std::ptrdiff_t m_sSurfaceProperty = 0x48; // CUtlString - constexpr std::ptrdiff_t m_keyValueText = 0x50; // CUtlString + constexpr std::ptrdiff_t m_nFlags = 0x0; // + constexpr std::ptrdiff_t m_vHullMin = 0x4; // + constexpr std::ptrdiff_t m_vHullMax = 0x10; // + constexpr std::ptrdiff_t m_vViewMin = 0x1C; // + constexpr std::ptrdiff_t m_vViewMax = 0x28; // + constexpr std::ptrdiff_t m_flMass = 0x34; // + constexpr std::ptrdiff_t m_vEyePosition = 0x38; // + constexpr std::ptrdiff_t m_flMaxEyeDeflection = 0x44; // + constexpr std::ptrdiff_t m_sSurfaceProperty = 0x48; // + constexpr std::ptrdiff_t m_keyValueText = 0x50; // } // Parent: None // Field count: 2 @@ -1111,13 +1111,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace StanceInfo_t { - constexpr std::ptrdiff_t m_vPosition = 0x0; // Vector - constexpr std::ptrdiff_t m_flDirection = 0xC; // float32 + constexpr std::ptrdiff_t m_vPosition = 0x0; // + constexpr std::ptrdiff_t m_flDirection = 0xC; // } // Parent: None // Field count: 1 namespace IKBoneNameAndIndex_t { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_Name = 0x0; // } // Parent: CUnaryUpdateNode // Field count: 1 @@ -1125,7 +1125,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CStanceScaleUpdateNode { - constexpr std::ptrdiff_t m_hParam = 0x68; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParam = 0x68; // } // Parent: None // Field count: 17 @@ -1133,23 +1133,23 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace HitReactFixedSettings_t { - constexpr std::ptrdiff_t m_nWeightListIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_nEffectedBoneCount = 0x4; // int32 - constexpr std::ptrdiff_t m_flMaxImpactForce = 0x8; // float32 - constexpr std::ptrdiff_t m_flMinImpactForce = 0xC; // float32 - constexpr std::ptrdiff_t m_flWhipImpactScale = 0x10; // float32 - constexpr std::ptrdiff_t m_flCounterRotationScale = 0x14; // float32 - constexpr std::ptrdiff_t m_flDistanceFadeScale = 0x18; // float32 - constexpr std::ptrdiff_t m_flPropagationScale = 0x1C; // float32 - constexpr std::ptrdiff_t m_flWhipDelay = 0x20; // float32 - constexpr std::ptrdiff_t m_flSpringStrength = 0x24; // float32 - constexpr std::ptrdiff_t m_flWhipSpringStrength = 0x28; // float32 - constexpr std::ptrdiff_t m_flMaxAngleRadians = 0x2C; // float32 - constexpr std::ptrdiff_t m_nHipBoneIndex = 0x30; // int32 - constexpr std::ptrdiff_t m_flHipBoneTranslationScale = 0x34; // float32 - constexpr std::ptrdiff_t m_flHipDipSpringStrength = 0x38; // float32 - constexpr std::ptrdiff_t m_flHipDipImpactScale = 0x3C; // float32 - constexpr std::ptrdiff_t m_flHipDipDelay = 0x40; // float32 + constexpr std::ptrdiff_t m_nWeightListIndex = 0x0; // + constexpr std::ptrdiff_t m_nEffectedBoneCount = 0x4; // + constexpr std::ptrdiff_t m_flMaxImpactForce = 0x8; // + constexpr std::ptrdiff_t m_flMinImpactForce = 0xC; // + constexpr std::ptrdiff_t m_flWhipImpactScale = 0x10; // + constexpr std::ptrdiff_t m_flCounterRotationScale = 0x14; // + constexpr std::ptrdiff_t m_flDistanceFadeScale = 0x18; // + constexpr std::ptrdiff_t m_flPropagationScale = 0x1C; // + constexpr std::ptrdiff_t m_flWhipDelay = 0x20; // + constexpr std::ptrdiff_t m_flSpringStrength = 0x24; // + constexpr std::ptrdiff_t m_flWhipSpringStrength = 0x28; // + constexpr std::ptrdiff_t m_flMaxAngleRadians = 0x2C; // + constexpr std::ptrdiff_t m_nHipBoneIndex = 0x30; // + constexpr std::ptrdiff_t m_flHipBoneTranslationScale = 0x34; // + constexpr std::ptrdiff_t m_flHipDipSpringStrength = 0x38; // + constexpr std::ptrdiff_t m_flHipDipImpactScale = 0x3C; // + constexpr std::ptrdiff_t m_flHipDipDelay = 0x40; // } // Parent: CNmGraphNode__CDefinition // Field count: 0 @@ -1161,11 +1161,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimTagBase { - constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol - constexpr std::ptrdiff_t m_sComment = 0x20; // CUtlString - constexpr std::ptrdiff_t m_group = 0x28; // CGlobalSymbol - constexpr std::ptrdiff_t m_tagID = 0x30; // AnimTagID - constexpr std::ptrdiff_t m_bIsReferenced = 0x48; // bool + constexpr std::ptrdiff_t m_name = 0x18; // + constexpr std::ptrdiff_t m_sComment = 0x20; // + constexpr std::ptrdiff_t m_group = 0x28; // + constexpr std::ptrdiff_t m_tagID = 0x30; // + constexpr std::ptrdiff_t m_bIsReferenced = 0x48; // } // Parent: None // Field count: 7 @@ -1173,13 +1173,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMotionGraph { - constexpr std::ptrdiff_t m_paramSpans = 0x10; // CParamSpanUpdater - constexpr std::ptrdiff_t m_tags = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_pRootNode = 0x40; // CSmartPtr - constexpr std::ptrdiff_t m_nParameterCount = 0x48; // int32 - constexpr std::ptrdiff_t m_nConfigStartIndex = 0x4C; // int32 - constexpr std::ptrdiff_t m_nConfigCount = 0x50; // int32 - constexpr std::ptrdiff_t m_bLoop = 0x54; // bool + constexpr std::ptrdiff_t m_paramSpans = 0x10; // + constexpr std::ptrdiff_t m_tags = 0x28; // + constexpr std::ptrdiff_t m_pRootNode = 0x40; // + constexpr std::ptrdiff_t m_nParameterCount = 0x48; // + constexpr std::ptrdiff_t m_nConfigStartIndex = 0x4C; // + constexpr std::ptrdiff_t m_nConfigCount = 0x50; // + constexpr std::ptrdiff_t m_bLoop = 0x54; // } // Parent: AnimationSnapshotBase_t // Field count: 2 @@ -1187,8 +1187,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace AnimationSnapshot_t { - constexpr std::ptrdiff_t m_nEntIndex = 0x110; // int32 - constexpr std::ptrdiff_t m_modelName = 0x118; // CUtlString + constexpr std::ptrdiff_t m_nEntIndex = 0x110; // + constexpr std::ptrdiff_t m_modelName = 0x118; // } // Parent: CNmValueNode__CDefinition // Field count: 0 @@ -1200,8 +1200,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSeqTransition { - constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 - constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 + constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // + constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // } // Parent: None // Field count: 0 @@ -1216,7 +1216,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmVirtualParameterTargetNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // } // Parent: None // Field count: 5 @@ -1224,11 +1224,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimGraphDebugReplay { - constexpr std::ptrdiff_t m_animGraphFileName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_frameList = 0x48; // CUtlVector> - constexpr std::ptrdiff_t m_startIndex = 0x60; // int32 - constexpr std::ptrdiff_t m_writeIndex = 0x64; // int32 - constexpr std::ptrdiff_t m_frameCount = 0x68; // int32 + constexpr std::ptrdiff_t m_animGraphFileName = 0x40; // + constexpr std::ptrdiff_t m_frameList = 0x48; // + constexpr std::ptrdiff_t m_startIndex = 0x60; // + constexpr std::ptrdiff_t m_writeIndex = 0x64; // + constexpr std::ptrdiff_t m_frameCount = 0x68; // } // Parent: CConcreteAnimParameter // Field count: 2 @@ -1237,8 +1237,8 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CVectorAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x80; // Vector - constexpr std::ptrdiff_t m_bInterpolate = 0x8C; // bool + constexpr std::ptrdiff_t m_defaultValue = 0x80; // + constexpr std::ptrdiff_t m_bInterpolate = 0x8C; // } // Parent: None // Field count: 3 @@ -1246,8 +1246,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmStateMachineNode__StateDefinition_t { - constexpr std::ptrdiff_t m_nStateNodeIdx = 0x0; // int16 - constexpr std::ptrdiff_t m_entryConditionNodeIdx = 0x2; // int16 + constexpr std::ptrdiff_t m_nStateNodeIdx = 0x0; // + constexpr std::ptrdiff_t m_entryConditionNodeIdx = 0x2; // constexpr std::ptrdiff_t m_transitionDefinition = 0x8; // CUtlLeanVectorFixedGrowable } // Parent: CUnaryUpdateNode @@ -1256,10 +1256,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CStanceOverrideUpdateNode { - constexpr std::ptrdiff_t m_footStanceInfo = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef - constexpr std::ptrdiff_t m_hParameter = 0x90; // CAnimParamHandle - constexpr std::ptrdiff_t m_eMode = 0x94; // StanceOverrideMode + constexpr std::ptrdiff_t m_footStanceInfo = 0x68; // + constexpr std::ptrdiff_t m_pStanceSourceNode = 0x80; // + constexpr std::ptrdiff_t m_hParameter = 0x90; // + constexpr std::ptrdiff_t m_eMode = 0x94; // } // Parent: None // Field count: 2 @@ -1267,8 +1267,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace LookAtBone_t { - constexpr std::ptrdiff_t m_index = 0x0; // int32 - constexpr std::ptrdiff_t m_weight = 0x4; // float32 + constexpr std::ptrdiff_t m_index = 0x0; // + constexpr std::ptrdiff_t m_weight = 0x4; // } // Parent: CNmPoseNode__CDefinition // Field count: 11 @@ -1276,17 +1276,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmTransitionNode__CDefinition { - constexpr std::ptrdiff_t m_targetCNmStateNodeIdx = 0x10; // int16 - constexpr std::ptrdiff_t m_durationOverrideNodeIdx = 0x12; // int16 - constexpr std::ptrdiff_t m_syncEventOffsetOverrideNodeIdx = 0x14; // int16 - constexpr std::ptrdiff_t m_startBoneMaskNodeIdx = 0x16; // int16 - constexpr std::ptrdiff_t m_flDuration = 0x18; // float32 - constexpr std::ptrdiff_t m_boneMaskBlendInTimePercentage = 0x1C; // NmPercent_t - constexpr std::ptrdiff_t m_syncEventOffset = 0x20; // float32 + constexpr std::ptrdiff_t m_targetCNmStateNodeIdx = 0x10; // + constexpr std::ptrdiff_t m_durationOverrideNodeIdx = 0x12; // + constexpr std::ptrdiff_t m_syncEventOffsetOverrideNodeIdx = 0x14; // + constexpr std::ptrdiff_t m_startBoneMaskNodeIdx = 0x16; // + constexpr std::ptrdiff_t m_flDuration = 0x18; // + constexpr std::ptrdiff_t m_boneMaskBlendInTimePercentage = 0x1C; // + constexpr std::ptrdiff_t m_syncEventOffset = 0x20; // constexpr std::ptrdiff_t m_transitionOptions = 0x24; // CNmTransitionNode::TransitionOptions_t - constexpr std::ptrdiff_t m_targetSyncIDNodeIdx = 0x26; // int16 - constexpr std::ptrdiff_t m_blendWeightEasing = 0x28; // NmEasingOperation_t - constexpr std::ptrdiff_t m_rootMotionBlend = 0x29; // NmRootMotionBlendMode_t + constexpr std::ptrdiff_t m_targetSyncIDNodeIdx = 0x26; // + constexpr std::ptrdiff_t m_blendWeightEasing = 0x28; // + constexpr std::ptrdiff_t m_rootMotionBlend = 0x29; // } // Parent: None // Field count: 7 @@ -1297,10 +1297,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_boneArray = 0x0; // CUtlVector constexpr std::ptrdiff_t m_morphArray = 0x18; // CUtlVector constexpr std::ptrdiff_t m_userArray = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_bHasRotationBitArray = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_bHasMovementBitArray = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_bHasMorphBitArray = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_bHasUserBitArray = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_bHasRotationBitArray = 0x48; // + constexpr std::ptrdiff_t m_bHasMovementBitArray = 0x60; // + constexpr std::ptrdiff_t m_bHasMorphBitArray = 0x78; // + constexpr std::ptrdiff_t m_bHasUserBitArray = 0x90; // } // Parent: CUnaryUpdateNode // Field count: 0 @@ -1315,7 +1315,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMotionGraphUpdateNode { - constexpr std::ptrdiff_t m_pMotionGraph = 0x58; // CSmartPtr + constexpr std::ptrdiff_t m_pMotionGraph = 0x58; // } // Parent: None // Field count: 2 @@ -1323,8 +1323,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimParamHandle { - constexpr std::ptrdiff_t m_type = 0x0; // AnimParamType_t - constexpr std::ptrdiff_t m_index = 0x1; // uint8 + constexpr std::ptrdiff_t m_type = 0x0; // + constexpr std::ptrdiff_t m_index = 0x1; // } // Parent: None // Field count: 2 @@ -1332,8 +1332,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace WeightList { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_weights = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_weights = 0x8; // } // Parent: None // Field count: 2 @@ -1341,8 +1341,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace MotionIndex { - constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16 - constexpr std::ptrdiff_t m_nMotion = 0x2; // uint16 + constexpr std::ptrdiff_t m_nGroup = 0x0; // + constexpr std::ptrdiff_t m_nMotion = 0x2; // } // Parent: None // Field count: 4 @@ -1350,10 +1350,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FollowAttachmentSettings_t { - constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment - constexpr std::ptrdiff_t m_boneIndex = 0x80; // int32 - constexpr std::ptrdiff_t m_bMatchTranslation = 0x84; // bool - constexpr std::ptrdiff_t m_bMatchRotation = 0x85; // bool + constexpr std::ptrdiff_t m_attachment = 0x0; // + constexpr std::ptrdiff_t m_boneIndex = 0x80; // + constexpr std::ptrdiff_t m_bMatchTranslation = 0x84; // + constexpr std::ptrdiff_t m_bMatchRotation = 0x85; // } // Parent: None // Field count: 1 @@ -1362,7 +1362,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyEditClassAsString namespace AnimNodeID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 + constexpr std::ptrdiff_t m_id = 0x0; // } // Parent: CAnimComponentUpdater // Field count: 8 @@ -1370,14 +1370,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CLookComponentUpdater { - constexpr std::ptrdiff_t m_hLookHeading = 0x34; // CAnimParamHandle - constexpr std::ptrdiff_t m_hLookHeadingVelocity = 0x36; // CAnimParamHandle - constexpr std::ptrdiff_t m_hLookPitch = 0x38; // CAnimParamHandle - constexpr std::ptrdiff_t m_hLookDistance = 0x3A; // CAnimParamHandle - constexpr std::ptrdiff_t m_hLookDirection = 0x3C; // CAnimParamHandle - constexpr std::ptrdiff_t m_hLookTarget = 0x3E; // CAnimParamHandle - constexpr std::ptrdiff_t m_hLookTargetWorldSpace = 0x40; // CAnimParamHandle - constexpr std::ptrdiff_t m_bNetworkLookTarget = 0x42; // bool + constexpr std::ptrdiff_t m_hLookHeading = 0x34; // + constexpr std::ptrdiff_t m_hLookHeadingVelocity = 0x36; // + constexpr std::ptrdiff_t m_hLookPitch = 0x38; // + constexpr std::ptrdiff_t m_hLookDistance = 0x3A; // + constexpr std::ptrdiff_t m_hLookDirection = 0x3C; // + constexpr std::ptrdiff_t m_hLookTarget = 0x3E; // + constexpr std::ptrdiff_t m_hLookTargetWorldSpace = 0x40; // + constexpr std::ptrdiff_t m_bNetworkLookTarget = 0x42; // } // Parent: CAnimGraphSettingsGroup // Field count: 1 @@ -1386,7 +1386,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CAnimGraphNetworkSettings { - constexpr std::ptrdiff_t m_bNetworkingEnabled = 0x20; // bool + constexpr std::ptrdiff_t m_bNetworkingEnabled = 0x20; // } // Parent: CLeafUpdateNode // Field count: 4 @@ -1395,9 +1395,9 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CSingleFrameUpdateNode { constexpr std::ptrdiff_t m_actions = 0x58; // CUtlVector> - constexpr std::ptrdiff_t m_hPoseCacheHandle = 0x70; // CPoseHandle - constexpr std::ptrdiff_t m_hSequence = 0x74; // HSequence - constexpr std::ptrdiff_t m_flCycle = 0x78; // float32 + constexpr std::ptrdiff_t m_hPoseCacheHandle = 0x70; // + constexpr std::ptrdiff_t m_hSequence = 0x74; // + constexpr std::ptrdiff_t m_flCycle = 0x78; // } // Parent: CMotionMetricEvaluator // Field count: 0 @@ -1412,9 +1412,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CModelConfigList { - constexpr std::ptrdiff_t m_bHideMaterialGroupInTools = 0x0; // bool - constexpr std::ptrdiff_t m_bHideRenderColorInTools = 0x1; // bool - constexpr std::ptrdiff_t m_Configs = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_bHideMaterialGroupInTools = 0x0; // + constexpr std::ptrdiff_t m_bHideRenderColorInTools = 0x1; // + constexpr std::ptrdiff_t m_Configs = 0x8; // } // Parent: None // Field count: 8 @@ -1422,14 +1422,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSeqAutoLayerFlag { - constexpr std::ptrdiff_t m_bPost = 0x0; // bool - constexpr std::ptrdiff_t m_bSpline = 0x1; // bool - constexpr std::ptrdiff_t m_bXFade = 0x2; // bool - constexpr std::ptrdiff_t m_bNoBlend = 0x3; // bool - constexpr std::ptrdiff_t m_bLocal = 0x4; // bool - constexpr std::ptrdiff_t m_bPose = 0x5; // bool - constexpr std::ptrdiff_t m_bFetchFrame = 0x6; // bool - constexpr std::ptrdiff_t m_bSubtract = 0x7; // bool + constexpr std::ptrdiff_t m_bPost = 0x0; // + constexpr std::ptrdiff_t m_bSpline = 0x1; // + constexpr std::ptrdiff_t m_bXFade = 0x2; // + constexpr std::ptrdiff_t m_bNoBlend = 0x3; // + constexpr std::ptrdiff_t m_bLocal = 0x4; // + constexpr std::ptrdiff_t m_bPose = 0x5; // + constexpr std::ptrdiff_t m_bFetchFrame = 0x6; // + constexpr std::ptrdiff_t m_bSubtract = 0x7; // } // Parent: None // Field count: 1 @@ -1438,7 +1438,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyEditClassAsString namespace AnimStateID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 + constexpr std::ptrdiff_t m_id = 0x0; // } // Parent: None // Field count: 3 @@ -1446,8 +1446,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ModelBoneFlexDriver_t { - constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_boneNameToken = 0x8; // uint32 + constexpr std::ptrdiff_t m_boneName = 0x0; // + constexpr std::ptrdiff_t m_boneNameToken = 0x8; // constexpr std::ptrdiff_t m_controls = 0x10; // CUtlVector } // Parent: None @@ -1456,8 +1456,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMorphData { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_morphRectDatas = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_morphRectDatas = 0x8; // } // Parent: CUnaryUpdateNode // Field count: 4 @@ -1465,10 +1465,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFootPinningUpdateNode { - constexpr std::ptrdiff_t m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t - constexpr std::ptrdiff_t m_eTimingSource = 0xA0; // FootPinningTimingSource - constexpr std::ptrdiff_t m_params = 0xA8; // CUtlVector - constexpr std::ptrdiff_t m_bResetChild = 0xC0; // bool + constexpr std::ptrdiff_t m_poseOpFixedData = 0x70; // + constexpr std::ptrdiff_t m_eTimingSource = 0xA0; // + constexpr std::ptrdiff_t m_params = 0xA8; // + constexpr std::ptrdiff_t m_bResetChild = 0xC0; // } // Parent: None // Field count: 8 @@ -1476,14 +1476,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSeqPoseSetting { - constexpr std::ptrdiff_t m_sPoseParameter = 0x0; // CBufferString - constexpr std::ptrdiff_t m_sAttachment = 0x10; // CBufferString - constexpr std::ptrdiff_t m_sReferenceSequence = 0x20; // CBufferString - constexpr std::ptrdiff_t m_flValue = 0x30; // float32 - constexpr std::ptrdiff_t m_bX = 0x34; // bool - constexpr std::ptrdiff_t m_bY = 0x35; // bool - constexpr std::ptrdiff_t m_bZ = 0x36; // bool - constexpr std::ptrdiff_t m_eType = 0x38; // int32 + constexpr std::ptrdiff_t m_sPoseParameter = 0x0; // + constexpr std::ptrdiff_t m_sAttachment = 0x10; // + constexpr std::ptrdiff_t m_sReferenceSequence = 0x20; // + constexpr std::ptrdiff_t m_flValue = 0x30; // + constexpr std::ptrdiff_t m_bX = 0x34; // + constexpr std::ptrdiff_t m_bY = 0x35; // + constexpr std::ptrdiff_t m_bZ = 0x36; // + constexpr std::ptrdiff_t m_eType = 0x38; // } // Parent: CNmFloatValueNode__CDefinition // Field count: 1 @@ -1491,7 +1491,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmVirtualParameterFloatNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // } // Parent: None // Field count: 8 @@ -1499,14 +1499,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAttachment { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_influenceNames = 0x8; // CUtlString[3] - constexpr std::ptrdiff_t m_vInfluenceRotations = 0x20; // Quaternion[3] - constexpr std::ptrdiff_t m_vInfluenceOffsets = 0x50; // Vector[3] - constexpr std::ptrdiff_t m_influenceWeights = 0x74; // float32[3] - constexpr std::ptrdiff_t m_bInfluenceRootTransform = 0x80; // bool[3] - constexpr std::ptrdiff_t m_nInfluences = 0x83; // uint8 - constexpr std::ptrdiff_t m_bIgnoreRotation = 0x84; // bool + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_influenceNames = 0x8; // + constexpr std::ptrdiff_t m_vInfluenceRotations = 0x20; // + constexpr std::ptrdiff_t m_vInfluenceOffsets = 0x50; // + constexpr std::ptrdiff_t m_influenceWeights = 0x74; // + constexpr std::ptrdiff_t m_bInfluenceRootTransform = 0x80; // + constexpr std::ptrdiff_t m_nInfluences = 0x83; // + constexpr std::ptrdiff_t m_bIgnoreRotation = 0x84; // } // Parent: None // Field count: 3 @@ -1514,9 +1514,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CDrawCullingData { - constexpr std::ptrdiff_t m_vConeApex = 0x0; // Vector - constexpr std::ptrdiff_t m_ConeAxis = 0xC; // int8[3] - constexpr std::ptrdiff_t m_ConeCutoff = 0xF; // int8 + constexpr std::ptrdiff_t m_vConeApex = 0x0; // + constexpr std::ptrdiff_t m_ConeAxis = 0xC; // + constexpr std::ptrdiff_t m_ConeCutoff = 0xF; // } // Parent: None // Field count: 24 @@ -1524,30 +1524,30 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VPhysXJoint_t { - constexpr std::ptrdiff_t m_nType = 0x0; // uint16 - constexpr std::ptrdiff_t m_nBody1 = 0x2; // uint16 - constexpr std::ptrdiff_t m_nBody2 = 0x4; // uint16 - constexpr std::ptrdiff_t m_nFlags = 0x6; // uint16 - constexpr std::ptrdiff_t m_Frame1 = 0x10; // CTransform - constexpr std::ptrdiff_t m_Frame2 = 0x30; // CTransform - constexpr std::ptrdiff_t m_bEnableCollision = 0x50; // bool - constexpr std::ptrdiff_t m_bEnableLinearLimit = 0x51; // bool - constexpr std::ptrdiff_t m_LinearLimit = 0x54; // VPhysXRange_t - constexpr std::ptrdiff_t m_bEnableLinearMotor = 0x5C; // bool - constexpr std::ptrdiff_t m_vLinearTargetVelocity = 0x60; // Vector - constexpr std::ptrdiff_t m_flMaxForce = 0x6C; // float32 - constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x70; // bool - constexpr std::ptrdiff_t m_SwingLimit = 0x74; // VPhysXRange_t - constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x7C; // bool - constexpr std::ptrdiff_t m_TwistLimit = 0x80; // VPhysXRange_t - constexpr std::ptrdiff_t m_bEnableAngularMotor = 0x88; // bool - constexpr std::ptrdiff_t m_vAngularTargetVelocity = 0x8C; // Vector - constexpr std::ptrdiff_t m_flMaxTorque = 0x98; // float32 - constexpr std::ptrdiff_t m_flLinearFrequency = 0x9C; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatio = 0xA0; // float32 - constexpr std::ptrdiff_t m_flAngularFrequency = 0xA4; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatio = 0xA8; // float32 - constexpr std::ptrdiff_t m_flFriction = 0xAC; // float32 + constexpr std::ptrdiff_t m_nType = 0x0; // + constexpr std::ptrdiff_t m_nBody1 = 0x2; // + constexpr std::ptrdiff_t m_nBody2 = 0x4; // + constexpr std::ptrdiff_t m_nFlags = 0x6; // + constexpr std::ptrdiff_t m_Frame1 = 0x10; // + constexpr std::ptrdiff_t m_Frame2 = 0x30; // + constexpr std::ptrdiff_t m_bEnableCollision = 0x50; // + constexpr std::ptrdiff_t m_bEnableLinearLimit = 0x51; // + constexpr std::ptrdiff_t m_LinearLimit = 0x54; // + constexpr std::ptrdiff_t m_bEnableLinearMotor = 0x5C; // + constexpr std::ptrdiff_t m_vLinearTargetVelocity = 0x60; // + constexpr std::ptrdiff_t m_flMaxForce = 0x6C; // + constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x70; // + constexpr std::ptrdiff_t m_SwingLimit = 0x74; // + constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x7C; // + constexpr std::ptrdiff_t m_TwistLimit = 0x80; // + constexpr std::ptrdiff_t m_bEnableAngularMotor = 0x88; // + constexpr std::ptrdiff_t m_vAngularTargetVelocity = 0x8C; // + constexpr std::ptrdiff_t m_flMaxTorque = 0x98; // + constexpr std::ptrdiff_t m_flLinearFrequency = 0x9C; // + constexpr std::ptrdiff_t m_flLinearDampingRatio = 0xA0; // + constexpr std::ptrdiff_t m_flAngularFrequency = 0xA4; // + constexpr std::ptrdiff_t m_flAngularDampingRatio = 0xA8; // + constexpr std::ptrdiff_t m_flFriction = 0xAC; // } // Parent: None // Field count: 5 @@ -1555,11 +1555,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CStateNodeTransitionData { - constexpr std::ptrdiff_t m_curve = 0x0; // CBlendCurve - constexpr std::ptrdiff_t m_blendDuration = 0x8; // CAnimValue - constexpr std::ptrdiff_t m_resetCycleValue = 0x10; // CAnimValue - constexpr std::ptrdiff_t m_bReset = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_resetCycleOption = 0x0; // bitfield:3 + constexpr std::ptrdiff_t m_curve = 0x0; // + constexpr std::ptrdiff_t m_blendDuration = 0x8; // + constexpr std::ptrdiff_t m_resetCycleValue = 0x10; // + constexpr std::ptrdiff_t m_bReset = 0x0; // + constexpr std::ptrdiff_t m_resetCycleOption = 0x0; // } // Parent: CMotionMetricEvaluator // Field count: 4 @@ -1567,10 +1567,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CTimeRemainingMetricEvaluator { - constexpr std::ptrdiff_t m_bMatchByTimeRemaining = 0x50; // bool - constexpr std::ptrdiff_t m_flMaxTimeRemaining = 0x54; // float32 - constexpr std::ptrdiff_t m_bFilterByTimeRemaining = 0x58; // bool - constexpr std::ptrdiff_t m_flMinTimeRemaining = 0x5C; // float32 + constexpr std::ptrdiff_t m_bMatchByTimeRemaining = 0x50; // + constexpr std::ptrdiff_t m_flMaxTimeRemaining = 0x54; // + constexpr std::ptrdiff_t m_bFilterByTimeRemaining = 0x58; // + constexpr std::ptrdiff_t m_flMinTimeRemaining = 0x5C; // } // Parent: None // Field count: 2 @@ -1578,7 +1578,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CModelConfigElement { - constexpr std::ptrdiff_t m_ElementName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_ElementName = 0x8; // constexpr std::ptrdiff_t m_NestedElements = 0x10; // CUtlVector } // Parent: CNmVectorValueNode__CDefinition @@ -1594,16 +1594,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FootFixedSettings { - constexpr std::ptrdiff_t m_traceSettings = 0x0; // TraceSettings_t - constexpr std::ptrdiff_t m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned - constexpr std::ptrdiff_t m_flFootBaseLength = 0x20; // float32 - constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x24; // float32 - constexpr std::ptrdiff_t m_flMaxRotationRight = 0x28; // float32 - constexpr std::ptrdiff_t m_footstepLandedTagIndex = 0x2C; // int32 - constexpr std::ptrdiff_t m_bEnableTracing = 0x30; // bool - constexpr std::ptrdiff_t m_flTraceAngleBlend = 0x34; // float32 - constexpr std::ptrdiff_t m_nDisableTagIndex = 0x38; // int32 - constexpr std::ptrdiff_t m_nFootIndex = 0x3C; // int32 + constexpr std::ptrdiff_t m_traceSettings = 0x0; // + constexpr std::ptrdiff_t m_vFootBaseBindPosePositionMS = 0x10; // + constexpr std::ptrdiff_t m_flFootBaseLength = 0x20; // + constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x24; // + constexpr std::ptrdiff_t m_flMaxRotationRight = 0x28; // + constexpr std::ptrdiff_t m_footstepLandedTagIndex = 0x2C; // + constexpr std::ptrdiff_t m_bEnableTracing = 0x30; // + constexpr std::ptrdiff_t m_flTraceAngleBlend = 0x34; // + constexpr std::ptrdiff_t m_nDisableTagIndex = 0x38; // + constexpr std::ptrdiff_t m_nFootIndex = 0x3C; // } // Parent: None // Field count: 3 @@ -1611,9 +1611,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CModelConfig { - constexpr std::ptrdiff_t m_ConfigName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_ConfigName = 0x0; // constexpr std::ptrdiff_t m_Elements = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_bTopLevel = 0x20; // bool + constexpr std::ptrdiff_t m_bTopLevel = 0x20; // } // Parent: None // Field count: 1 @@ -1622,7 +1622,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyEditClassAsString namespace AnimComponentID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 + constexpr std::ptrdiff_t m_id = 0x0; // } // Parent: None // Field count: 16 @@ -1630,22 +1630,22 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VPhysXAggregateData_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint16 - constexpr std::ptrdiff_t m_nRefCounter = 0x2; // uint16 - constexpr std::ptrdiff_t m_bonesHash = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_boneNames = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_indexNames = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_indexHash = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_bindPose = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_parts = 0x80; // CUtlVector + constexpr std::ptrdiff_t m_nFlags = 0x0; // + constexpr std::ptrdiff_t m_nRefCounter = 0x2; // + constexpr std::ptrdiff_t m_bonesHash = 0x8; // + constexpr std::ptrdiff_t m_boneNames = 0x20; // + constexpr std::ptrdiff_t m_indexNames = 0x38; // + constexpr std::ptrdiff_t m_indexHash = 0x50; // + constexpr std::ptrdiff_t m_bindPose = 0x68; // + constexpr std::ptrdiff_t m_parts = 0x80; // constexpr std::ptrdiff_t m_constraints2 = 0x98; // CUtlVector - constexpr std::ptrdiff_t m_joints = 0xB0; // CUtlVector - constexpr std::ptrdiff_t m_pFeModel = 0xC8; // PhysFeModelDesc_t* - constexpr std::ptrdiff_t m_boneParents = 0xD0; // CUtlVector - constexpr std::ptrdiff_t m_surfacePropertyHashes = 0xE8; // CUtlVector + constexpr std::ptrdiff_t m_joints = 0xB0; // + constexpr std::ptrdiff_t m_pFeModel = 0xC8; // + constexpr std::ptrdiff_t m_boneParents = 0xD0; // + constexpr std::ptrdiff_t m_surfacePropertyHashes = 0xE8; // constexpr std::ptrdiff_t m_collisionAttributes = 0x100; // CUtlVector - constexpr std::ptrdiff_t m_debugPartNames = 0x118; // CUtlVector - constexpr std::ptrdiff_t m_embeddedKeyvalues = 0x130; // CUtlString + constexpr std::ptrdiff_t m_debugPartNames = 0x118; // + constexpr std::ptrdiff_t m_embeddedKeyvalues = 0x130; // } // Parent: None // Field count: 7 @@ -1653,13 +1653,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmGraphDefinition { - constexpr std::ptrdiff_t m_persistentNodeIndices = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nRootNodeIdx = 0x18; // int16 - constexpr std::ptrdiff_t m_controlParameterIDs = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_virtualParameterIDs = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_virtualParameterNodeIndices = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_childGraphSlots = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_externalGraphSlots = 0x80; // CUtlVector + constexpr std::ptrdiff_t m_persistentNodeIndices = 0x0; // + constexpr std::ptrdiff_t m_nRootNodeIdx = 0x18; // + constexpr std::ptrdiff_t m_controlParameterIDs = 0x20; // + constexpr std::ptrdiff_t m_virtualParameterIDs = 0x38; // + constexpr std::ptrdiff_t m_virtualParameterNodeIndices = 0x50; // + constexpr std::ptrdiff_t m_childGraphSlots = 0x68; // + constexpr std::ptrdiff_t m_externalGraphSlots = 0x80; // } // Parent: None // Field count: 15 @@ -1667,21 +1667,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimDemoCaptureSettings { - constexpr std::ptrdiff_t m_vecErrorRangeSplineRotation = 0x0; // Vector2D - constexpr std::ptrdiff_t m_vecErrorRangeSplineTranslation = 0x8; // Vector2D - constexpr std::ptrdiff_t m_vecErrorRangeSplineScale = 0x10; // Vector2D - constexpr std::ptrdiff_t m_flIkRotation_MaxSplineError = 0x18; // float32 - constexpr std::ptrdiff_t m_flIkTranslation_MaxSplineError = 0x1C; // float32 - constexpr std::ptrdiff_t m_vecErrorRangeQuantizationRotation = 0x20; // Vector2D - constexpr std::ptrdiff_t m_vecErrorRangeQuantizationTranslation = 0x28; // Vector2D - constexpr std::ptrdiff_t m_vecErrorRangeQuantizationScale = 0x30; // Vector2D - constexpr std::ptrdiff_t m_flIkRotation_MaxQuantizationError = 0x38; // float32 - constexpr std::ptrdiff_t m_flIkTranslation_MaxQuantizationError = 0x3C; // float32 - constexpr std::ptrdiff_t m_baseSequence = 0x40; // CUtlString - constexpr std::ptrdiff_t m_nBaseSequenceFrame = 0x48; // int32 - constexpr std::ptrdiff_t m_boneSelectionMode = 0x4C; // EDemoBoneSelectionMode - constexpr std::ptrdiff_t m_bones = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_ikChains = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_vecErrorRangeSplineRotation = 0x0; // + constexpr std::ptrdiff_t m_vecErrorRangeSplineTranslation = 0x8; // + constexpr std::ptrdiff_t m_vecErrorRangeSplineScale = 0x10; // + constexpr std::ptrdiff_t m_flIkRotation_MaxSplineError = 0x18; // + constexpr std::ptrdiff_t m_flIkTranslation_MaxSplineError = 0x1C; // + constexpr std::ptrdiff_t m_vecErrorRangeQuantizationRotation = 0x20; // + constexpr std::ptrdiff_t m_vecErrorRangeQuantizationTranslation = 0x28; // + constexpr std::ptrdiff_t m_vecErrorRangeQuantizationScale = 0x30; // + constexpr std::ptrdiff_t m_flIkRotation_MaxQuantizationError = 0x38; // + constexpr std::ptrdiff_t m_flIkTranslation_MaxQuantizationError = 0x3C; // + constexpr std::ptrdiff_t m_baseSequence = 0x40; // + constexpr std::ptrdiff_t m_nBaseSequenceFrame = 0x48; // + constexpr std::ptrdiff_t m_boneSelectionMode = 0x4C; // + constexpr std::ptrdiff_t m_bones = 0x50; // + constexpr std::ptrdiff_t m_ikChains = 0x68; // } // Parent: None // Field count: 5 @@ -1689,11 +1689,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace IKDemoCaptureSettings_t { - constexpr std::ptrdiff_t m_parentBoneName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_eMode = 0x8; // IKChannelMode - constexpr std::ptrdiff_t m_ikChainName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_oneBoneStart = 0x18; // CUtlString - constexpr std::ptrdiff_t m_oneBoneEnd = 0x20; // CUtlString + constexpr std::ptrdiff_t m_parentBoneName = 0x0; // + constexpr std::ptrdiff_t m_eMode = 0x8; // + constexpr std::ptrdiff_t m_ikChainName = 0x10; // + constexpr std::ptrdiff_t m_oneBoneStart = 0x18; // + constexpr std::ptrdiff_t m_oneBoneEnd = 0x20; // } // Parent: None // Field count: 6 @@ -1701,12 +1701,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSeqMultiFetchFlag { - constexpr std::ptrdiff_t m_bRealtime = 0x0; // bool - constexpr std::ptrdiff_t m_bCylepose = 0x1; // bool - constexpr std::ptrdiff_t m_b0D = 0x2; // bool - constexpr std::ptrdiff_t m_b1D = 0x3; // bool - constexpr std::ptrdiff_t m_b2D = 0x4; // bool - constexpr std::ptrdiff_t m_b2D_TRI = 0x5; // bool + constexpr std::ptrdiff_t m_bRealtime = 0x0; // + constexpr std::ptrdiff_t m_bCylepose = 0x1; // + constexpr std::ptrdiff_t m_b0D = 0x2; // + constexpr std::ptrdiff_t m_b1D = 0x3; // + constexpr std::ptrdiff_t m_b2D = 0x4; // + constexpr std::ptrdiff_t m_b2D_TRI = 0x5; // } // Parent: None // Field count: 2 @@ -1714,8 +1714,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VPhysXRange_t { - constexpr std::ptrdiff_t m_flMin = 0x0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x4; // float32 + constexpr std::ptrdiff_t m_flMin = 0x0; // + constexpr std::ptrdiff_t m_flMax = 0x4; // } // Parent: CUnaryUpdateNode // Field count: 5 @@ -1723,11 +1723,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CStopAtGoalUpdateNode { - constexpr std::ptrdiff_t m_flOuterRadius = 0x6C; // float32 - constexpr std::ptrdiff_t m_flInnerRadius = 0x70; // float32 - constexpr std::ptrdiff_t m_flMaxScale = 0x74; // float32 - constexpr std::ptrdiff_t m_flMinScale = 0x78; // float32 - constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping + constexpr std::ptrdiff_t m_flOuterRadius = 0x6C; // + constexpr std::ptrdiff_t m_flInnerRadius = 0x70; // + constexpr std::ptrdiff_t m_flMaxScale = 0x74; // + constexpr std::ptrdiff_t m_flMinScale = 0x78; // + constexpr std::ptrdiff_t m_damping = 0x80; // } // Parent: None // Field count: 5 @@ -1735,11 +1735,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimBoneDifference { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_parent = 0x10; // CBufferString - constexpr std::ptrdiff_t m_posError = 0x20; // Vector - constexpr std::ptrdiff_t m_bHasRotation = 0x2C; // bool - constexpr std::ptrdiff_t m_bHasMovement = 0x2D; // bool + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_parent = 0x10; // + constexpr std::ptrdiff_t m_posError = 0x20; // + constexpr std::ptrdiff_t m_bHasRotation = 0x2C; // + constexpr std::ptrdiff_t m_bHasMovement = 0x2D; // } // Parent: CCycleBase // Field count: 0 @@ -1762,9 +1762,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmGraphDataSet { - constexpr std::ptrdiff_t m_variationID = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_skeleton = 0x8; // CStrongHandle - constexpr std::ptrdiff_t m_resources = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_variationID = 0x0; // + constexpr std::ptrdiff_t m_skeleton = 0x8; // + constexpr std::ptrdiff_t m_resources = 0x10; // } // Parent: CPathAnimMotorUpdaterBase // Field count: 7 @@ -1772,13 +1772,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CDampedPathAnimMotorUpdater { - constexpr std::ptrdiff_t m_flAnticipationTime = 0x2C; // float32 - constexpr std::ptrdiff_t m_flMinSpeedScale = 0x30; // float32 - constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x34; // CAnimParamHandle - constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x36; // CAnimParamHandle - constexpr std::ptrdiff_t m_flSpringConstant = 0x38; // float32 - constexpr std::ptrdiff_t m_flMinSpringTension = 0x3C; // float32 - constexpr std::ptrdiff_t m_flMaxSpringTension = 0x40; // float32 + constexpr std::ptrdiff_t m_flAnticipationTime = 0x2C; // + constexpr std::ptrdiff_t m_flMinSpeedScale = 0x30; // + constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x34; // + constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x36; // + constexpr std::ptrdiff_t m_flSpringConstant = 0x38; // + constexpr std::ptrdiff_t m_flMinSpringTension = 0x3C; // + constexpr std::ptrdiff_t m_flMaxSpringTension = 0x40; // } // Parent: CModelConfigElement // Field count: 1 @@ -1786,7 +1786,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CModelConfigElement_SetMaterialGroupOnAttachedModels { - constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // } // Parent: CNmBoneMaskValueNode__CDefinition // Field count: 1 @@ -1794,7 +1794,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmVirtualParameterBoneMaskNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // } // Parent: CUnaryUpdateNode // Field count: 2 @@ -1802,8 +1802,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPathHelperUpdateNode { - constexpr std::ptrdiff_t m_flStoppingRadius = 0x68; // float32 - constexpr std::ptrdiff_t m_flStoppingSpeedScale = 0x6C; // float32 + constexpr std::ptrdiff_t m_flStoppingRadius = 0x68; // + constexpr std::ptrdiff_t m_flStoppingSpeedScale = 0x6C; // } // Parent: None // Field count: 2 @@ -1811,8 +1811,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace MaterialGroup_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_materials = 0x8; // CUtlVector> + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_materials = 0x8; // } // Parent: None // Field count: 4 @@ -1820,10 +1820,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMorphBundleData { - constexpr std::ptrdiff_t m_flULeftSrc = 0x0; // float32 - constexpr std::ptrdiff_t m_flVTopSrc = 0x4; // float32 - constexpr std::ptrdiff_t m_offsets = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_ranges = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_flULeftSrc = 0x0; // + constexpr std::ptrdiff_t m_flVTopSrc = 0x4; // + constexpr std::ptrdiff_t m_offsets = 0x8; // + constexpr std::ptrdiff_t m_ranges = 0x20; // } // Parent: CModelConfigElement // Field count: 1 @@ -1831,7 +1831,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CModelConfigElement_UserPick { - constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_Choices = 0x48; // } // Parent: None // Field count: 2 @@ -1839,8 +1839,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSolveIKTargetHandle_t { - constexpr std::ptrdiff_t m_positionHandle = 0x0; // CAnimParamHandle - constexpr std::ptrdiff_t m_orientationHandle = 0x2; // CAnimParamHandle + constexpr std::ptrdiff_t m_positionHandle = 0x0; // + constexpr std::ptrdiff_t m_orientationHandle = 0x2; // } // Parent: CUnaryUpdateNode // Field count: 9 @@ -1848,15 +1848,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFootAdjustmentUpdateNode { - constexpr std::ptrdiff_t m_clips = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_hBasePoseCacheHandle = 0x88; // CPoseHandle - constexpr std::ptrdiff_t m_facingTarget = 0x8C; // CAnimParamHandle - constexpr std::ptrdiff_t m_flTurnTimeMin = 0x90; // float32 - constexpr std::ptrdiff_t m_flTurnTimeMax = 0x94; // float32 - constexpr std::ptrdiff_t m_flStepHeightMax = 0x98; // float32 - constexpr std::ptrdiff_t m_flStepHeightMaxAngle = 0x9C; // float32 - constexpr std::ptrdiff_t m_bResetChild = 0xA0; // bool - constexpr std::ptrdiff_t m_bAnimationDriven = 0xA1; // bool + constexpr std::ptrdiff_t m_clips = 0x70; // + constexpr std::ptrdiff_t m_hBasePoseCacheHandle = 0x88; // + constexpr std::ptrdiff_t m_facingTarget = 0x8C; // + constexpr std::ptrdiff_t m_flTurnTimeMin = 0x90; // + constexpr std::ptrdiff_t m_flTurnTimeMax = 0x94; // + constexpr std::ptrdiff_t m_flStepHeightMax = 0x98; // + constexpr std::ptrdiff_t m_flStepHeightMaxAngle = 0x9C; // + constexpr std::ptrdiff_t m_bResetChild = 0xA0; // + constexpr std::ptrdiff_t m_bAnimationDriven = 0xA1; // } // Parent: CUnaryUpdateNode // Field count: 0 @@ -1871,8 +1871,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAimConstraint { - constexpr std::ptrdiff_t m_qAimOffset = 0x70; // Quaternion - constexpr std::ptrdiff_t m_nUpType = 0x80; // uint32 + constexpr std::ptrdiff_t m_qAimOffset = 0x70; // + constexpr std::ptrdiff_t m_nUpType = 0x80; // } // Parent: CAnimTagBase // Field count: 1 @@ -1881,7 +1881,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CFootFallAnimTag { - constexpr std::ptrdiff_t m_foot = 0x58; // FootFallTagFoot_t + constexpr std::ptrdiff_t m_foot = 0x58; // } // Parent: None // Field count: 12 @@ -1889,17 +1889,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMaterialDrawDescriptor { - constexpr std::ptrdiff_t m_flUvDensity = 0x0; // float32 - constexpr std::ptrdiff_t m_vTintColor = 0x4; // Vector - constexpr std::ptrdiff_t m_flAlpha = 0x10; // float32 - constexpr std::ptrdiff_t m_nFirstMeshlet = 0x18; // uint32 - constexpr std::ptrdiff_t m_nNumMeshlets = 0x1C; // uint16 - constexpr std::ptrdiff_t m_nPrimitiveType = 0x20; // RenderPrimitiveType_t - constexpr std::ptrdiff_t m_nBaseVertex = 0x24; // int32 - constexpr std::ptrdiff_t m_nVertexCount = 0x28; // int32 - constexpr std::ptrdiff_t m_nStartIndex = 0x2C; // int32 - constexpr std::ptrdiff_t m_nIndexCount = 0x30; // int32 - constexpr std::ptrdiff_t m_indexBuffer = 0xB8; // CRenderBufferBinding + constexpr std::ptrdiff_t m_flUvDensity = 0x0; // + constexpr std::ptrdiff_t m_vTintColor = 0x4; // + constexpr std::ptrdiff_t m_flAlpha = 0x10; // + constexpr std::ptrdiff_t m_nFirstMeshlet = 0x18; // + constexpr std::ptrdiff_t m_nNumMeshlets = 0x1C; // + constexpr std::ptrdiff_t m_nPrimitiveType = 0x20; // + constexpr std::ptrdiff_t m_nBaseVertex = 0x24; // + constexpr std::ptrdiff_t m_nVertexCount = 0x28; // + constexpr std::ptrdiff_t m_nStartIndex = 0x2C; // + constexpr std::ptrdiff_t m_nIndexCount = 0x30; // + constexpr std::ptrdiff_t m_indexBuffer = 0xB8; // constexpr std::ptrdiff_t m_material = 0xD8; // CStrongHandle } // Parent: None @@ -1908,13 +1908,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmSkeleton { - constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_boneIDs = 0x8; // CUtlLeanVector - constexpr std::ptrdiff_t m_parentIndices = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_parentSpaceReferencePose = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_modelSpaceReferencePose = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_numBonesToSampleAtLowLOD = 0x60; // int32 - constexpr std::ptrdiff_t m_boneMasks = 0x68; // CUtlLeanVector + constexpr std::ptrdiff_t m_ID = 0x0; // + constexpr std::ptrdiff_t m_boneIDs = 0x8; // + constexpr std::ptrdiff_t m_parentIndices = 0x18; // + constexpr std::ptrdiff_t m_parentSpaceReferencePose = 0x30; // + constexpr std::ptrdiff_t m_modelSpaceReferencePose = 0x48; // + constexpr std::ptrdiff_t m_numBonesToSampleAtLowLOD = 0x60; // + constexpr std::ptrdiff_t m_boneMasks = 0x68; // } // Parent: CMotionMetricEvaluator // Field count: 2 @@ -1922,8 +1922,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CStepsRemainingMetricEvaluator { - constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_flMinStepsRemaining = 0x68; // float32 + constexpr std::ptrdiff_t m_footIndices = 0x50; // + constexpr std::ptrdiff_t m_flMinStepsRemaining = 0x68; // } // Parent: None // Field count: 2 @@ -1933,8 +1933,8 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyElementNameFn namespace CBodyGroupSetting { - constexpr std::ptrdiff_t m_BodyGroupName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nBodyGroupOption = 0x8; // int32 + constexpr std::ptrdiff_t m_BodyGroupName = 0x0; // + constexpr std::ptrdiff_t m_nBodyGroupOption = 0x8; // } // Parent: None // Field count: 3 @@ -1942,9 +1942,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CVectorQuantizer { - constexpr std::ptrdiff_t m_centroidVectors = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nCentroids = 0x18; // int32 - constexpr std::ptrdiff_t m_nDimensions = 0x1C; // int32 + constexpr std::ptrdiff_t m_centroidVectors = 0x0; // + constexpr std::ptrdiff_t m_nCentroids = 0x18; // + constexpr std::ptrdiff_t m_nDimensions = 0x1C; // } // Parent: CNmPoseNode__CDefinition // Field count: 10 @@ -1952,16 +1952,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmStateNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 - constexpr std::ptrdiff_t m_entryEvents = 0x18; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_executeEvents = 0x38; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_exitEvents = 0x58; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_timedRemainingEvents = 0x78; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_timedElapsedEvents = 0x90; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_nLayerWeightNodeIdx = 0xA8; // int16 - constexpr std::ptrdiff_t m_nLayerRootMotionWeightNodeIdx = 0xAA; // int16 - constexpr std::ptrdiff_t m_nLayerBoneMaskNodeIdx = 0xAC; // int16 - constexpr std::ptrdiff_t m_bIsOffState = 0xAE; // bool + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // + constexpr std::ptrdiff_t m_entryEvents = 0x18; // + constexpr std::ptrdiff_t m_executeEvents = 0x38; // + constexpr std::ptrdiff_t m_exitEvents = 0x58; // + constexpr std::ptrdiff_t m_timedRemainingEvents = 0x78; // + constexpr std::ptrdiff_t m_timedElapsedEvents = 0x90; // + constexpr std::ptrdiff_t m_nLayerWeightNodeIdx = 0xA8; // + constexpr std::ptrdiff_t m_nLayerRootMotionWeightNodeIdx = 0xAA; // + constexpr std::ptrdiff_t m_nLayerBoneMaskNodeIdx = 0xAC; // + constexpr std::ptrdiff_t m_bIsOffState = 0xAE; // } // Parent: CNmVectorValueNode__CDefinition // Field count: 1 @@ -1969,7 +1969,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmVirtualParameterVectorNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // } // Parent: CMotionMetricEvaluator // Field count: 1 @@ -1977,7 +1977,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFootCycleMetricEvaluator { - constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_footIndices = 0x50; // } // Parent: None // Field count: 13 @@ -1985,19 +1985,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CHitBox { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_sSurfaceProperty = 0x8; // CUtlString - constexpr std::ptrdiff_t m_sBoneName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_vMinBounds = 0x18; // Vector - constexpr std::ptrdiff_t m_vMaxBounds = 0x24; // Vector - constexpr std::ptrdiff_t m_flShapeRadius = 0x30; // float32 - constexpr std::ptrdiff_t m_nBoneNameHash = 0x34; // uint32 - constexpr std::ptrdiff_t m_nGroupId = 0x38; // int32 - constexpr std::ptrdiff_t m_nShapeType = 0x3C; // uint8 - constexpr std::ptrdiff_t m_bTranslationOnly = 0x3D; // bool - constexpr std::ptrdiff_t m_CRC = 0x40; // uint32 - constexpr std::ptrdiff_t m_cRenderColor = 0x44; // Color - constexpr std::ptrdiff_t m_nHitBoxIndex = 0x48; // uint16 + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_sSurfaceProperty = 0x8; // + constexpr std::ptrdiff_t m_sBoneName = 0x10; // + constexpr std::ptrdiff_t m_vMinBounds = 0x18; // + constexpr std::ptrdiff_t m_vMaxBounds = 0x24; // + constexpr std::ptrdiff_t m_flShapeRadius = 0x30; // + constexpr std::ptrdiff_t m_nBoneNameHash = 0x34; // + constexpr std::ptrdiff_t m_nGroupId = 0x38; // + constexpr std::ptrdiff_t m_nShapeType = 0x3C; // + constexpr std::ptrdiff_t m_bTranslationOnly = 0x3D; // + constexpr std::ptrdiff_t m_CRC = 0x40; // + constexpr std::ptrdiff_t m_cRenderColor = 0x44; // + constexpr std::ptrdiff_t m_nHitBoxIndex = 0x48; // } // Parent: None // Field count: 7 @@ -2005,13 +2005,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ModelSkeletonData_t { - constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nParent = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_boneSphere = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_nFlag = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_bonePosParent = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_boneRotParent = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_boneScaleParent = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_boneName = 0x0; // + constexpr std::ptrdiff_t m_nParent = 0x18; // + constexpr std::ptrdiff_t m_boneSphere = 0x30; // + constexpr std::ptrdiff_t m_nFlag = 0x48; // + constexpr std::ptrdiff_t m_bonePosParent = 0x60; // + constexpr std::ptrdiff_t m_boneRotParent = 0x78; // + constexpr std::ptrdiff_t m_boneScaleParent = 0x90; // } // Parent: None // Field count: 2 @@ -2019,8 +2019,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmEvent { - constexpr std::ptrdiff_t m_flStartTime = 0x8; // float32 - constexpr std::ptrdiff_t m_flDuration = 0xC; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x8; // + constexpr std::ptrdiff_t m_flDuration = 0xC; // } // Parent: None // Field count: 2 @@ -2028,8 +2028,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace NmCompressionSettings_t__QuantizationRange_t { - constexpr std::ptrdiff_t m_flRangeStart = 0x0; // float32 - constexpr std::ptrdiff_t m_flRangeLength = 0x4; // float32 + constexpr std::ptrdiff_t m_flRangeStart = 0x0; // + constexpr std::ptrdiff_t m_flRangeLength = 0x4; // } // Parent: None // Field count: 3 @@ -2037,9 +2037,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace TagSpan_t { - constexpr std::ptrdiff_t m_tagIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_startCycle = 0x4; // float32 - constexpr std::ptrdiff_t m_endCycle = 0x8; // float32 + constexpr std::ptrdiff_t m_tagIndex = 0x0; // + constexpr std::ptrdiff_t m_startCycle = 0x4; // + constexpr std::ptrdiff_t m_endCycle = 0x8; // } // Parent: None // Field count: 2 @@ -2047,8 +2047,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PermModelDataAnimatedMaterialAttribute_t { - constexpr std::ptrdiff_t m_AttributeName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNumChannels = 0x8; // int32 + constexpr std::ptrdiff_t m_AttributeName = 0x0; // + constexpr std::ptrdiff_t m_nNumChannels = 0x8; // } // Parent: None // Field count: 2 @@ -2056,8 +2056,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMotionDataSet { - constexpr std::ptrdiff_t m_groups = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nDimensionCount = 0x18; // int32 + constexpr std::ptrdiff_t m_groups = 0x0; // + constexpr std::ptrdiff_t m_nDimensionCount = 0x18; // } // Parent: None // Field count: 2 @@ -2065,8 +2065,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CProductQuantizer { - constexpr std::ptrdiff_t m_subQuantizers = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nDimensions = 0x18; // int32 + constexpr std::ptrdiff_t m_subQuantizers = 0x0; // + constexpr std::ptrdiff_t m_nDimensions = 0x18; // } // Parent: CAnimUpdateNodeBase // Field count: 10 @@ -2075,15 +2075,15 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CChoiceUpdateNode { constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_weights = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_blendTimes = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_choiceMethod = 0xA0; // ChoiceMethod - constexpr std::ptrdiff_t m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod - constexpr std::ptrdiff_t m_blendMethod = 0xA8; // ChoiceBlendMethod - constexpr std::ptrdiff_t m_blendTime = 0xAC; // float32 - constexpr std::ptrdiff_t m_bCrossFade = 0xB0; // bool - constexpr std::ptrdiff_t m_bResetChosen = 0xB1; // bool - constexpr std::ptrdiff_t m_bDontResetSameSelection = 0xB2; // bool + constexpr std::ptrdiff_t m_weights = 0x70; // + constexpr std::ptrdiff_t m_blendTimes = 0x88; // + constexpr std::ptrdiff_t m_choiceMethod = 0xA0; // + constexpr std::ptrdiff_t m_choiceChangeMethod = 0xA4; // + constexpr std::ptrdiff_t m_blendMethod = 0xA8; // + constexpr std::ptrdiff_t m_blendTime = 0xAC; // + constexpr std::ptrdiff_t m_bCrossFade = 0xB0; // + constexpr std::ptrdiff_t m_bResetChosen = 0xB1; // + constexpr std::ptrdiff_t m_bDontResetSameSelection = 0xB2; // } // Parent: None // Field count: 3 @@ -2091,9 +2091,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace SkeletonAnimCapture_t__Bone_t { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_BindPose = 0x10; // CTransform - constexpr std::ptrdiff_t m_nParent = 0x30; // int32 + constexpr std::ptrdiff_t m_Name = 0x0; // + constexpr std::ptrdiff_t m_BindPose = 0x10; // + constexpr std::ptrdiff_t m_nParent = 0x30; // } // Parent: CAnimActionUpdater // Field count: 3 @@ -2101,9 +2101,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CExpressionActionUpdater { - constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle - constexpr std::ptrdiff_t m_eParamType = 0x1A; // AnimParamType_t - constexpr std::ptrdiff_t m_hScript = 0x1C; // AnimScriptHandle + constexpr std::ptrdiff_t m_hParam = 0x18; // + constexpr std::ptrdiff_t m_eParamType = 0x1A; // + constexpr std::ptrdiff_t m_hScript = 0x1C; // } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 3 @@ -2111,9 +2111,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimationGraphVisualizerLine { - constexpr std::ptrdiff_t m_vWsPositionStart = 0x40; // VectorAligned - constexpr std::ptrdiff_t m_vWsPositionEnd = 0x50; // VectorAligned - constexpr std::ptrdiff_t m_Color = 0x60; // Color + constexpr std::ptrdiff_t m_vWsPositionStart = 0x40; // + constexpr std::ptrdiff_t m_vWsPositionEnd = 0x50; // + constexpr std::ptrdiff_t m_Color = 0x60; // } // Parent: CUnaryUpdateNode // Field count: 2 @@ -2121,8 +2121,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CCycleControlUpdateNode { - constexpr std::ptrdiff_t m_valueSource = 0x68; // AnimValueSource - constexpr std::ptrdiff_t m_paramIndex = 0x6C; // CAnimParamHandle + constexpr std::ptrdiff_t m_valueSource = 0x68; // + constexpr std::ptrdiff_t m_paramIndex = 0x6C; // } // Parent: CAnimComponentUpdater // Field count: 1 @@ -2138,10 +2138,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBaseConstraint { - constexpr std::ptrdiff_t m_name = 0x28; // CUtlString - constexpr std::ptrdiff_t m_vUpVector = 0x30; // Vector - constexpr std::ptrdiff_t m_slaves = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_targets = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_name = 0x28; // + constexpr std::ptrdiff_t m_vUpVector = 0x30; // + constexpr std::ptrdiff_t m_slaves = 0x40; // + constexpr std::ptrdiff_t m_targets = 0x58; // } // Parent: CNmFloatValueNode__CDefinition // Field count: 0 @@ -2156,12 +2156,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace BlendItem_t { - constexpr std::ptrdiff_t m_tags = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_pChild = 0x18; // CAnimUpdateNodeRef - constexpr std::ptrdiff_t m_hSequence = 0x28; // HSequence - constexpr std::ptrdiff_t m_vPos = 0x2C; // Vector2D - constexpr std::ptrdiff_t m_flDuration = 0x34; // float32 - constexpr std::ptrdiff_t m_bUseCustomDuration = 0x38; // bool + constexpr std::ptrdiff_t m_tags = 0x0; // + constexpr std::ptrdiff_t m_pChild = 0x18; // + constexpr std::ptrdiff_t m_hSequence = 0x28; // + constexpr std::ptrdiff_t m_vPos = 0x2C; // + constexpr std::ptrdiff_t m_flDuration = 0x34; // + constexpr std::ptrdiff_t m_bUseCustomDuration = 0x38; // } // Parent: CNmPoseNode__CDefinition // Field count: 5 @@ -2169,11 +2169,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmClipNode__CDefinition { - constexpr std::ptrdiff_t m_nPlayInReverseValueNodeIdx = 0x10; // int16 - constexpr std::ptrdiff_t m_nResetTimeValueNodeIdx = 0x12; // int16 - constexpr std::ptrdiff_t m_bSampleRootMotion = 0x14; // bool - constexpr std::ptrdiff_t m_bAllowLooping = 0x15; // bool - constexpr std::ptrdiff_t m_nDataSlotIdx = 0x16; // int16 + constexpr std::ptrdiff_t m_nPlayInReverseValueNodeIdx = 0x10; // + constexpr std::ptrdiff_t m_nResetTimeValueNodeIdx = 0x12; // + constexpr std::ptrdiff_t m_bSampleRootMotion = 0x14; // + constexpr std::ptrdiff_t m_bAllowLooping = 0x15; // + constexpr std::ptrdiff_t m_nDataSlotIdx = 0x16; // } // Parent: CAnimParameterBase // Field count: 6 @@ -2181,12 +2181,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CConcreteAnimParameter { - constexpr std::ptrdiff_t m_previewButton = 0x70; // AnimParamButton_t - constexpr std::ptrdiff_t m_eNetworkSetting = 0x74; // AnimParamNetworkSetting - constexpr std::ptrdiff_t m_bUseMostRecentValue = 0x78; // bool - constexpr std::ptrdiff_t m_bAutoReset = 0x79; // bool - constexpr std::ptrdiff_t m_bGameWritable = 0x7A; // bool - constexpr std::ptrdiff_t m_bGraphWritable = 0x7B; // bool + constexpr std::ptrdiff_t m_previewButton = 0x70; // + constexpr std::ptrdiff_t m_eNetworkSetting = 0x74; // + constexpr std::ptrdiff_t m_bUseMostRecentValue = 0x78; // + constexpr std::ptrdiff_t m_bAutoReset = 0x79; // + constexpr std::ptrdiff_t m_bGameWritable = 0x7A; // + constexpr std::ptrdiff_t m_bGraphWritable = 0x7B; // } // Parent: CModelConfigElement // Field count: 2 @@ -2194,8 +2194,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CModelConfigElement_RandomPick { - constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_ChoiceWeights = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_Choices = 0x48; // + constexpr std::ptrdiff_t m_ChoiceWeights = 0x60; // } // Parent: None // Field count: 4 @@ -2203,10 +2203,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VPhysXConstraint2_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 - constexpr std::ptrdiff_t m_nParent = 0x4; // uint16 - constexpr std::ptrdiff_t m_nChild = 0x6; // uint16 - constexpr std::ptrdiff_t m_params = 0x8; // VPhysXConstraintParams_t + constexpr std::ptrdiff_t m_nFlags = 0x0; // + constexpr std::ptrdiff_t m_nParent = 0x4; // + constexpr std::ptrdiff_t m_nChild = 0x6; // + constexpr std::ptrdiff_t m_params = 0x8; // } // Parent: None // Field count: 6 @@ -2214,12 +2214,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CConstraintTarget { - constexpr std::ptrdiff_t m_qOffset = 0x20; // Quaternion - constexpr std::ptrdiff_t m_vOffset = 0x30; // Vector - constexpr std::ptrdiff_t m_nBoneHash = 0x3C; // uint32 - constexpr std::ptrdiff_t m_sName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_flWeight = 0x48; // float32 - constexpr std::ptrdiff_t m_bIsAttachment = 0x59; // bool + constexpr std::ptrdiff_t m_qOffset = 0x20; // + constexpr std::ptrdiff_t m_vOffset = 0x30; // + constexpr std::ptrdiff_t m_nBoneHash = 0x3C; // + constexpr std::ptrdiff_t m_sName = 0x40; // + constexpr std::ptrdiff_t m_flWeight = 0x48; // + constexpr std::ptrdiff_t m_bIsAttachment = 0x59; // } // Parent: None // Field count: 10 @@ -2227,16 +2227,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace SkeletonAnimCapture_t { - constexpr std::ptrdiff_t m_nEntIndex = 0x0; // CEntityIndex - constexpr std::ptrdiff_t m_nEntParent = 0x4; // CEntityIndex - constexpr std::ptrdiff_t m_ImportedCollision = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_ModelName = 0x20; // CUtlString - constexpr std::ptrdiff_t m_CaptureName = 0x28; // CUtlString - constexpr std::ptrdiff_t m_ModelBindPose = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_FeModelInitPose = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_nFlexControllers = 0x60; // int32 - constexpr std::ptrdiff_t m_bPredicted = 0x64; // bool - constexpr std::ptrdiff_t m_Frames = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_nEntIndex = 0x0; // + constexpr std::ptrdiff_t m_nEntParent = 0x4; // + constexpr std::ptrdiff_t m_ImportedCollision = 0x8; // + constexpr std::ptrdiff_t m_ModelName = 0x20; // + constexpr std::ptrdiff_t m_CaptureName = 0x28; // + constexpr std::ptrdiff_t m_ModelBindPose = 0x30; // + constexpr std::ptrdiff_t m_FeModelInitPose = 0x48; // + constexpr std::ptrdiff_t m_nFlexControllers = 0x60; // + constexpr std::ptrdiff_t m_bPredicted = 0x64; // + constexpr std::ptrdiff_t m_Frames = 0xA8; // } // Parent: None // Field count: 2 @@ -2244,8 +2244,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimUser { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nType = 0x10; // int32 + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_nType = 0x10; // } // Parent: CAnimComponentUpdater // Field count: 8 @@ -2253,14 +2253,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CRagdollComponentUpdater { - constexpr std::ptrdiff_t m_ragdollNodePaths = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_boneIndices = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_boneNames = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_weightLists = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_flSpringFrequencyMin = 0x90; // float32 - constexpr std::ptrdiff_t m_flSpringFrequencyMax = 0x94; // float32 - constexpr std::ptrdiff_t m_flMaxStretch = 0x98; // float32 - constexpr std::ptrdiff_t m_bSolidCollisionAtZeroWeight = 0x9C; // bool + constexpr std::ptrdiff_t m_ragdollNodePaths = 0x30; // + constexpr std::ptrdiff_t m_boneIndices = 0x48; // + constexpr std::ptrdiff_t m_boneNames = 0x60; // + constexpr std::ptrdiff_t m_weightLists = 0x78; // + constexpr std::ptrdiff_t m_flSpringFrequencyMin = 0x90; // + constexpr std::ptrdiff_t m_flSpringFrequencyMax = 0x94; // + constexpr std::ptrdiff_t m_flMaxStretch = 0x98; // + constexpr std::ptrdiff_t m_bSolidCollisionAtZeroWeight = 0x9C; // } // Parent: None // Field count: 9 @@ -2268,15 +2268,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFootDefinition { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_ankleBoneName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_toeBoneName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_vBallOffset = 0x18; // Vector - constexpr std::ptrdiff_t m_vHeelOffset = 0x24; // Vector - constexpr std::ptrdiff_t m_flFootLength = 0x30; // float32 - constexpr std::ptrdiff_t m_flBindPoseDirectionMS = 0x34; // float32 - constexpr std::ptrdiff_t m_flTraceHeight = 0x38; // float32 - constexpr std::ptrdiff_t m_flTraceRadius = 0x3C; // float32 + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_ankleBoneName = 0x8; // + constexpr std::ptrdiff_t m_toeBoneName = 0x10; // + constexpr std::ptrdiff_t m_vBallOffset = 0x18; // + constexpr std::ptrdiff_t m_vHeelOffset = 0x24; // + constexpr std::ptrdiff_t m_flFootLength = 0x30; // + constexpr std::ptrdiff_t m_flBindPoseDirectionMS = 0x34; // + constexpr std::ptrdiff_t m_flTraceHeight = 0x38; // + constexpr std::ptrdiff_t m_flTraceRadius = 0x3C; // } // Parent: None // Field count: 6 @@ -2284,12 +2284,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSeqSynthAnimDesc { - constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag - constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition - constexpr std::ptrdiff_t m_nLocalBaseReference = 0x24; // int16 - constexpr std::ptrdiff_t m_nLocalBoneMask = 0x26; // int16 - constexpr std::ptrdiff_t m_activityArray = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_sName = 0x0; // + constexpr std::ptrdiff_t m_flags = 0x10; // + constexpr std::ptrdiff_t m_transition = 0x1C; // + constexpr std::ptrdiff_t m_nLocalBaseReference = 0x24; // + constexpr std::ptrdiff_t m_nLocalBoneMask = 0x26; // + constexpr std::ptrdiff_t m_activityArray = 0x28; // } // Parent: None // Field count: 8 @@ -2297,14 +2297,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmLayerBlendNode__LayerDefinition_t { - constexpr std::ptrdiff_t m_nInputNodeIdx = 0x0; // int16 - constexpr std::ptrdiff_t m_nWeightValueNodeIdx = 0x2; // int16 - constexpr std::ptrdiff_t m_nBoneMaskValueNodeIdx = 0x4; // int16 - constexpr std::ptrdiff_t m_nRootMotionWeightValueNodeIdx = 0x6; // int16 - constexpr std::ptrdiff_t m_bIsSynchronized = 0x8; // bool - constexpr std::ptrdiff_t m_bIgnoreEvents = 0x9; // bool - constexpr std::ptrdiff_t m_bIsStateMachineLayer = 0xA; // bool - constexpr std::ptrdiff_t m_blendMode = 0xB; // NmPoseBlendMode_t + constexpr std::ptrdiff_t m_nInputNodeIdx = 0x0; // + constexpr std::ptrdiff_t m_nWeightValueNodeIdx = 0x2; // + constexpr std::ptrdiff_t m_nBoneMaskValueNodeIdx = 0x4; // + constexpr std::ptrdiff_t m_nRootMotionWeightValueNodeIdx = 0x6; // + constexpr std::ptrdiff_t m_bIsSynchronized = 0x8; // + constexpr std::ptrdiff_t m_bIgnoreEvents = 0x9; // + constexpr std::ptrdiff_t m_bIsStateMachineLayer = 0xA; // + constexpr std::ptrdiff_t m_blendMode = 0xB; // } // Parent: None // Field count: 4 @@ -2312,10 +2312,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimComponentUpdater { - constexpr std::ptrdiff_t m_name = 0x18; // CUtlString - constexpr std::ptrdiff_t m_id = 0x20; // AnimComponentID - constexpr std::ptrdiff_t m_networkMode = 0x24; // AnimNodeNetworkMode - constexpr std::ptrdiff_t m_bStartEnabled = 0x28; // bool + constexpr std::ptrdiff_t m_name = 0x18; // + constexpr std::ptrdiff_t m_id = 0x20; // + constexpr std::ptrdiff_t m_networkMode = 0x24; // + constexpr std::ptrdiff_t m_bStartEnabled = 0x28; // } // Parent: CAnimUpdateNodeBase // Field count: 15 @@ -2323,21 +2323,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBlend2DUpdateNode { - constexpr std::ptrdiff_t m_items = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_paramSpans = 0x90; // CParamSpanUpdater - constexpr std::ptrdiff_t m_nodeItemIndices = 0xA8; // CUtlVector - constexpr std::ptrdiff_t m_damping = 0xC0; // CAnimInputDamping - constexpr std::ptrdiff_t m_blendSourceX = 0xD0; // AnimValueSource - constexpr std::ptrdiff_t m_paramX = 0xD4; // CAnimParamHandle - constexpr std::ptrdiff_t m_blendSourceY = 0xD8; // AnimValueSource - constexpr std::ptrdiff_t m_paramY = 0xDC; // CAnimParamHandle - constexpr std::ptrdiff_t m_eBlendMode = 0xE0; // Blend2DMode - constexpr std::ptrdiff_t m_playbackSpeed = 0xE4; // float32 - constexpr std::ptrdiff_t m_bLoop = 0xE8; // bool - constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xE9; // bool - constexpr std::ptrdiff_t m_bLockWhenWaning = 0xEA; // bool - constexpr std::ptrdiff_t m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool + constexpr std::ptrdiff_t m_items = 0x60; // + constexpr std::ptrdiff_t m_tags = 0x78; // + constexpr std::ptrdiff_t m_paramSpans = 0x90; // + constexpr std::ptrdiff_t m_nodeItemIndices = 0xA8; // + constexpr std::ptrdiff_t m_damping = 0xC0; // + constexpr std::ptrdiff_t m_blendSourceX = 0xD0; // + constexpr std::ptrdiff_t m_paramX = 0xD4; // + constexpr std::ptrdiff_t m_blendSourceY = 0xD8; // + constexpr std::ptrdiff_t m_paramY = 0xDC; // + constexpr std::ptrdiff_t m_eBlendMode = 0xE0; // + constexpr std::ptrdiff_t m_playbackSpeed = 0xE4; // + constexpr std::ptrdiff_t m_bLoop = 0xE8; // + constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xE9; // + constexpr std::ptrdiff_t m_bLockWhenWaning = 0xEA; // + constexpr std::ptrdiff_t m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // } // Parent: None // Field count: 4 @@ -2345,9 +2345,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PermModelExtPart_t { - constexpr std::ptrdiff_t m_Transform = 0x0; // CTransform - constexpr std::ptrdiff_t m_Name = 0x20; // CUtlString - constexpr std::ptrdiff_t m_nParent = 0x28; // int32 + constexpr std::ptrdiff_t m_Transform = 0x0; // + constexpr std::ptrdiff_t m_Name = 0x20; // + constexpr std::ptrdiff_t m_nParent = 0x28; // constexpr std::ptrdiff_t m_refModel = 0x30; // CStrongHandle } // Parent: CLeafUpdateNode @@ -2356,16 +2356,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CLeanMatrixUpdateNode { - constexpr std::ptrdiff_t m_frameCorners = 0x5C; // int32[3][3] - constexpr std::ptrdiff_t m_poses = 0x80; // CPoseHandle[9] - constexpr std::ptrdiff_t m_damping = 0xA8; // CAnimInputDamping - constexpr std::ptrdiff_t m_blendSource = 0xB8; // AnimVectorSource - constexpr std::ptrdiff_t m_paramIndex = 0xBC; // CAnimParamHandle - constexpr std::ptrdiff_t m_verticalAxis = 0xC0; // Vector - constexpr std::ptrdiff_t m_horizontalAxis = 0xCC; // Vector - constexpr std::ptrdiff_t m_hSequence = 0xD8; // HSequence - constexpr std::ptrdiff_t m_flMaxValue = 0xDC; // float32 - constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xE0; // int32 + constexpr std::ptrdiff_t m_frameCorners = 0x5C; // + constexpr std::ptrdiff_t m_poses = 0x80; // + constexpr std::ptrdiff_t m_damping = 0xA8; // + constexpr std::ptrdiff_t m_blendSource = 0xB8; // + constexpr std::ptrdiff_t m_paramIndex = 0xBC; // + constexpr std::ptrdiff_t m_verticalAxis = 0xC0; // + constexpr std::ptrdiff_t m_horizontalAxis = 0xCC; // + constexpr std::ptrdiff_t m_hSequence = 0xD8; // + constexpr std::ptrdiff_t m_flMaxValue = 0xDC; // + constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xE0; // } // Parent: CConcreteAnimParameter // Field count: 1 @@ -2374,7 +2374,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CSymbolAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x80; // CGlobalSymbol + constexpr std::ptrdiff_t m_defaultValue = 0x80; // } // Parent: None // Field count: 4 @@ -2382,10 +2382,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmStateMachineNode__TransitionDefinition_t { - constexpr std::ptrdiff_t m_nTargetStateIdx = 0x0; // int16 - constexpr std::ptrdiff_t m_nConditionNodeIdx = 0x2; // int16 - constexpr std::ptrdiff_t m_nTransitionNodeIdx = 0x4; // int16 - constexpr std::ptrdiff_t m_bCanBeForced = 0x6; // bool + constexpr std::ptrdiff_t m_nTargetStateIdx = 0x0; // + constexpr std::ptrdiff_t m_nConditionNodeIdx = 0x2; // + constexpr std::ptrdiff_t m_nTransitionNodeIdx = 0x4; // + constexpr std::ptrdiff_t m_bCanBeForced = 0x6; // } // Parent: None // Field count: 1 @@ -2393,7 +2393,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CHitBoxSetList { - constexpr std::ptrdiff_t m_HitBoxSets = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_HitBoxSets = 0x0; // } // Parent: None // Field count: 1 @@ -2401,7 +2401,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace MotionDBIndex { - constexpr std::ptrdiff_t m_nIndex = 0x0; // uint32 + constexpr std::ptrdiff_t m_nIndex = 0x0; // } // Parent: None // Field count: 2 @@ -2409,8 +2409,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CDirectPlaybackTagData { - constexpr std::ptrdiff_t m_sequenceName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_tags = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_sequenceName = 0x0; // + constexpr std::ptrdiff_t m_tags = 0x8; // } // Parent: None // Field count: 1 @@ -2418,7 +2418,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CParamSpanUpdater { - constexpr std::ptrdiff_t m_spans = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_spans = 0x0; // } // Parent: None // Field count: 0 @@ -2434,15 +2434,15 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CParticleAnimTag { - constexpr std::ptrdiff_t m_hParticleSystem = 0x58; // CStrongHandle - constexpr std::ptrdiff_t m_particleSystemName = 0x60; // CUtlString - constexpr std::ptrdiff_t m_configName = 0x68; // CUtlString - constexpr std::ptrdiff_t m_bDetachFromOwner = 0x70; // bool - constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x71; // bool - constexpr std::ptrdiff_t m_bTagEndStopIsInstant = 0x72; // bool - constexpr std::ptrdiff_t m_attachmentName = 0x78; // CUtlString + constexpr std::ptrdiff_t m_hParticleSystem = 0x58; // + constexpr std::ptrdiff_t m_particleSystemName = 0x60; // + constexpr std::ptrdiff_t m_configName = 0x68; // + constexpr std::ptrdiff_t m_bDetachFromOwner = 0x70; // + constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x71; // + constexpr std::ptrdiff_t m_bTagEndStopIsInstant = 0x72; // + constexpr std::ptrdiff_t m_attachmentName = 0x78; // constexpr std::ptrdiff_t m_attachmentType = 0x80; // ParticleAttachment_t - constexpr std::ptrdiff_t m_attachmentCP1Name = 0x88; // CUtlString + constexpr std::ptrdiff_t m_attachmentCP1Name = 0x88; // constexpr std::ptrdiff_t m_attachmentCP1Type = 0x90; // ParticleAttachment_t } // Parent: None @@ -2451,7 +2451,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CCycleBase { - constexpr std::ptrdiff_t m_flCycle = 0x0; // float32 + constexpr std::ptrdiff_t m_flCycle = 0x0; // } // Parent: None // Field count: 5 @@ -2459,11 +2459,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FollowTargetOpFixedSettings_t { - constexpr std::ptrdiff_t m_boneIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_bBoneTarget = 0x4; // bool - constexpr std::ptrdiff_t m_boneTargetIndex = 0x8; // int32 - constexpr std::ptrdiff_t m_bWorldCoodinateTarget = 0xC; // bool - constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0xD; // bool + constexpr std::ptrdiff_t m_boneIndex = 0x0; // + constexpr std::ptrdiff_t m_bBoneTarget = 0x4; // + constexpr std::ptrdiff_t m_boneTargetIndex = 0x8; // + constexpr std::ptrdiff_t m_bWorldCoodinateTarget = 0xC; // + constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0xD; // } // Parent: None // Field count: 9 @@ -2471,14 +2471,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace AnimationSnapshotBase_t { - constexpr std::ptrdiff_t m_flRealTime = 0x0; // float32 - constexpr std::ptrdiff_t m_rootToWorld = 0x10; // matrix3x4a_t - constexpr std::ptrdiff_t m_bBonesInWorldSpace = 0x40; // bool - constexpr std::ptrdiff_t m_boneSetupMask = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_boneTransforms = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_flexControllers = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_SnapshotType = 0x90; // AnimationSnapshotType_t - constexpr std::ptrdiff_t m_bHasDecodeDump = 0x94; // bool + constexpr std::ptrdiff_t m_flRealTime = 0x0; // + constexpr std::ptrdiff_t m_rootToWorld = 0x10; // + constexpr std::ptrdiff_t m_bBonesInWorldSpace = 0x40; // + constexpr std::ptrdiff_t m_boneSetupMask = 0x48; // + constexpr std::ptrdiff_t m_boneTransforms = 0x60; // + constexpr std::ptrdiff_t m_flexControllers = 0x78; // + constexpr std::ptrdiff_t m_SnapshotType = 0x90; // + constexpr std::ptrdiff_t m_bHasDecodeDump = 0x94; // constexpr std::ptrdiff_t m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t } // Parent: CAnimActionUpdater @@ -2487,8 +2487,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CEmitTagActionUpdater { - constexpr std::ptrdiff_t m_nTagIndex = 0x18; // int32 - constexpr std::ptrdiff_t m_bIsZeroDuration = 0x1C; // bool + constexpr std::ptrdiff_t m_nTagIndex = 0x18; // + constexpr std::ptrdiff_t m_bIsZeroDuration = 0x1C; // } // Parent: None // Field count: 4 @@ -2496,10 +2496,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace DynamicMeshDeformParams_t { - constexpr std::ptrdiff_t m_flTensionCompressScale = 0x0; // float32 - constexpr std::ptrdiff_t m_flTensionStretchScale = 0x4; // float32 - constexpr std::ptrdiff_t m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // bool - constexpr std::ptrdiff_t m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool + constexpr std::ptrdiff_t m_flTensionCompressScale = 0x0; // + constexpr std::ptrdiff_t m_flTensionStretchScale = 0x4; // + constexpr std::ptrdiff_t m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // + constexpr std::ptrdiff_t m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // } // Parent: None // Field count: 3 @@ -2507,9 +2507,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimStateMachineUpdater { - constexpr std::ptrdiff_t m_states = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_states = 0x8; // constexpr std::ptrdiff_t m_transitions = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_startStateIndex = 0x50; // int32 + constexpr std::ptrdiff_t m_startStateIndex = 0x50; // } // Parent: CAnimUpdateNodeBase // Field count: 1 @@ -2517,21 +2517,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CUnaryUpdateNode { - constexpr std::ptrdiff_t m_pChildNode = 0x58; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_pChildNode = 0x58; // } // Parent: None // Field count: 17 namespace CCompressorGroup { - constexpr std::ptrdiff_t m_nTotalElementCount = 0x0; // int32 - constexpr std::ptrdiff_t m_szChannelClass = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_szVariableName = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_nType = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_nFlags = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_szGrouping = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_nCompressorIndex = 0x80; // CUtlVector + constexpr std::ptrdiff_t m_nTotalElementCount = 0x0; // + constexpr std::ptrdiff_t m_szChannelClass = 0x8; // + constexpr std::ptrdiff_t m_szVariableName = 0x20; // + constexpr std::ptrdiff_t m_nType = 0x38; // + constexpr std::ptrdiff_t m_nFlags = 0x50; // + constexpr std::ptrdiff_t m_szGrouping = 0x68; // + constexpr std::ptrdiff_t m_nCompressorIndex = 0x80; // constexpr std::ptrdiff_t m_szElementNames = 0x98; // CUtlVector> constexpr std::ptrdiff_t m_nElementUniqueID = 0xB0; // CUtlVector> - constexpr std::ptrdiff_t m_nElementMask = 0xC8; // CUtlVector + constexpr std::ptrdiff_t m_nElementMask = 0xC8; // constexpr std::ptrdiff_t m_vectorCompressor = 0xF8; // CUtlVector*> constexpr std::ptrdiff_t m_quaternionCompressor = 0x110; // CUtlVector*> constexpr std::ptrdiff_t m_intCompressor = 0x128; // CUtlVector*> @@ -2547,15 +2547,15 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CSelectorUpdateNode { constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_tags = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_blendCurve = 0x8C; // CBlendCurve - constexpr std::ptrdiff_t m_flBlendTime = 0x94; // CAnimValue - constexpr std::ptrdiff_t m_hParameter = 0x9C; // CAnimParamHandle - constexpr std::ptrdiff_t m_nTagIndex = 0xA0; // int32 - constexpr std::ptrdiff_t m_eTagBehavior = 0xA4; // SelectorTagBehavior_t - constexpr std::ptrdiff_t m_bResetOnChange = 0xA8; // bool - constexpr std::ptrdiff_t m_bLockWhenWaning = 0xA9; // bool - constexpr std::ptrdiff_t m_bSyncCyclesOnChange = 0xAA; // bool + constexpr std::ptrdiff_t m_tags = 0x70; // + constexpr std::ptrdiff_t m_blendCurve = 0x8C; // + constexpr std::ptrdiff_t m_flBlendTime = 0x94; // + constexpr std::ptrdiff_t m_hParameter = 0x9C; // + constexpr std::ptrdiff_t m_nTagIndex = 0xA0; // + constexpr std::ptrdiff_t m_eTagBehavior = 0xA4; // + constexpr std::ptrdiff_t m_bResetOnChange = 0xA8; // + constexpr std::ptrdiff_t m_bLockWhenWaning = 0xA9; // + constexpr std::ptrdiff_t m_bSyncCyclesOnChange = 0xAA; // } // Parent: None // Field count: 1 @@ -2563,7 +2563,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace NmPercent_t { - constexpr std::ptrdiff_t m_flValue = 0x0; // float32 + constexpr std::ptrdiff_t m_flValue = 0x0; // } // Parent: CAnimComponentUpdater // Field count: 1 @@ -2571,7 +2571,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CStateMachineComponentUpdater { - constexpr std::ptrdiff_t m_stateMachine = 0x30; // CAnimStateMachineUpdater + constexpr std::ptrdiff_t m_stateMachine = 0x30; // } // Parent: None // Field count: 1 @@ -2579,7 +2579,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimUpdateNodeRef { - constexpr std::ptrdiff_t m_nodeIndex = 0x8; // int32 + constexpr std::ptrdiff_t m_nodeIndex = 0x8; // } // Parent: None // Field count: 8 @@ -2587,14 +2587,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPhysSurfaceProperties { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nameHash = 0x8; // uint32 - constexpr std::ptrdiff_t m_baseNameHash = 0xC; // uint32 - constexpr std::ptrdiff_t m_bHidden = 0x18; // bool - constexpr std::ptrdiff_t m_description = 0x20; // CUtlString - constexpr std::ptrdiff_t m_physics = 0x28; // CPhysSurfacePropertiesPhysics + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_nameHash = 0x8; // + constexpr std::ptrdiff_t m_baseNameHash = 0xC; // + constexpr std::ptrdiff_t m_bHidden = 0x18; // + constexpr std::ptrdiff_t m_description = 0x20; // + constexpr std::ptrdiff_t m_physics = 0x28; // constexpr std::ptrdiff_t m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames - constexpr std::ptrdiff_t m_audioParams = 0xA0; // CPhysSurfacePropertiesAudio + constexpr std::ptrdiff_t m_audioParams = 0xA0; // } // Parent: CNmValueNode__CDefinition // Field count: 0 @@ -2606,11 +2606,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSeqPoseParamDesc { - constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_flStart = 0x10; // float32 - constexpr std::ptrdiff_t m_flEnd = 0x14; // float32 - constexpr std::ptrdiff_t m_flLoop = 0x18; // float32 - constexpr std::ptrdiff_t m_bLooping = 0x1C; // bool + constexpr std::ptrdiff_t m_sName = 0x0; // + constexpr std::ptrdiff_t m_flStart = 0x10; // + constexpr std::ptrdiff_t m_flEnd = 0x14; // + constexpr std::ptrdiff_t m_flLoop = 0x18; // + constexpr std::ptrdiff_t m_bLooping = 0x1C; // } // Parent: CModelConfigElement // Field count: 2 @@ -2618,8 +2618,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CModelConfigElement_SetBodygroup { - constexpr std::ptrdiff_t m_GroupName = 0x48; // CUtlString - constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 + constexpr std::ptrdiff_t m_GroupName = 0x48; // + constexpr std::ptrdiff_t m_nChoice = 0x50; // } // Parent: None // Field count: 7 @@ -2627,13 +2627,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimMovement { - constexpr std::ptrdiff_t endframe = 0x0; // int32 - constexpr std::ptrdiff_t motionflags = 0x4; // int32 - constexpr std::ptrdiff_t v0 = 0x8; // float32 - constexpr std::ptrdiff_t v1 = 0xC; // float32 - constexpr std::ptrdiff_t angle = 0x10; // float32 - constexpr std::ptrdiff_t vector = 0x14; // Vector - constexpr std::ptrdiff_t position = 0x20; // Vector + constexpr std::ptrdiff_t endframe = 0x0; // + constexpr std::ptrdiff_t motionflags = 0x4; // + constexpr std::ptrdiff_t v0 = 0x8; // + constexpr std::ptrdiff_t v1 = 0xC; // + constexpr std::ptrdiff_t angle = 0x10; // + constexpr std::ptrdiff_t vector = 0x14; // + constexpr std::ptrdiff_t position = 0x20; // } // Parent: None // Field count: 3 @@ -2641,9 +2641,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FootStepTrigger { - constexpr std::ptrdiff_t m_tags = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nFootIndex = 0x18; // int32 - constexpr std::ptrdiff_t m_triggerPhase = 0x1C; // StepPhase + constexpr std::ptrdiff_t m_tags = 0x0; // + constexpr std::ptrdiff_t m_nFootIndex = 0x18; // + constexpr std::ptrdiff_t m_triggerPhase = 0x1C; // } // Parent: None // Field count: 2 @@ -2651,8 +2651,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmSyncTrack__EventMarker_t { - constexpr std::ptrdiff_t m_startTime = 0x0; // NmPercent_t - constexpr std::ptrdiff_t m_ID = 0x8; // CGlobalSymbol + constexpr std::ptrdiff_t m_startTime = 0x0; // + constexpr std::ptrdiff_t m_ID = 0x8; // } // Parent: CMotionMetricEvaluator // Field count: 4 @@ -2660,10 +2660,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPathMetricEvaluator { - constexpr std::ptrdiff_t m_pathTimeSamples = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_flDistance = 0x68; // float32 - constexpr std::ptrdiff_t m_bExtrapolateMovement = 0x6C; // bool - constexpr std::ptrdiff_t m_flMinExtrapolationSpeed = 0x70; // float32 + constexpr std::ptrdiff_t m_pathTimeSamples = 0x50; // + constexpr std::ptrdiff_t m_flDistance = 0x68; // + constexpr std::ptrdiff_t m_bExtrapolateMovement = 0x6C; // + constexpr std::ptrdiff_t m_flMinExtrapolationSpeed = 0x70; // } // Parent: CUnaryUpdateNode // Field count: 20 @@ -2671,26 +2671,26 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFootLockUpdateNode { - constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings - constexpr std::ptrdiff_t m_footSettings = 0xD0; // CUtlVector - constexpr std::ptrdiff_t m_hipShiftDamping = 0xE8; // CAnimInputDamping - constexpr std::ptrdiff_t m_rootHeightDamping = 0xF8; // CAnimInputDamping - constexpr std::ptrdiff_t m_flStrideCurveScale = 0x108; // float32 - constexpr std::ptrdiff_t m_flStrideCurveLimitScale = 0x10C; // float32 - constexpr std::ptrdiff_t m_flStepHeightIncreaseScale = 0x110; // float32 - constexpr std::ptrdiff_t m_flStepHeightDecreaseScale = 0x114; // float32 - constexpr std::ptrdiff_t m_flHipShiftScale = 0x118; // float32 - constexpr std::ptrdiff_t m_flBlendTime = 0x11C; // float32 - constexpr std::ptrdiff_t m_flMaxRootHeightOffset = 0x120; // float32 - constexpr std::ptrdiff_t m_flMinRootHeightOffset = 0x124; // float32 - constexpr std::ptrdiff_t m_flTiltPlanePitchSpringStrength = 0x128; // float32 - constexpr std::ptrdiff_t m_flTiltPlaneRollSpringStrength = 0x12C; // float32 - constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x130; // bool - constexpr std::ptrdiff_t m_bApplyHipShift = 0x131; // bool - constexpr std::ptrdiff_t m_bModulateStepHeight = 0x132; // bool - constexpr std::ptrdiff_t m_bResetChild = 0x133; // bool - constexpr std::ptrdiff_t m_bEnableVerticalCurvedPaths = 0x134; // bool - constexpr std::ptrdiff_t m_bEnableRootHeightDamping = 0x135; // bool + constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // + constexpr std::ptrdiff_t m_footSettings = 0xD0; // + constexpr std::ptrdiff_t m_hipShiftDamping = 0xE8; // + constexpr std::ptrdiff_t m_rootHeightDamping = 0xF8; // + constexpr std::ptrdiff_t m_flStrideCurveScale = 0x108; // + constexpr std::ptrdiff_t m_flStrideCurveLimitScale = 0x10C; // + constexpr std::ptrdiff_t m_flStepHeightIncreaseScale = 0x110; // + constexpr std::ptrdiff_t m_flStepHeightDecreaseScale = 0x114; // + constexpr std::ptrdiff_t m_flHipShiftScale = 0x118; // + constexpr std::ptrdiff_t m_flBlendTime = 0x11C; // + constexpr std::ptrdiff_t m_flMaxRootHeightOffset = 0x120; // + constexpr std::ptrdiff_t m_flMinRootHeightOffset = 0x124; // + constexpr std::ptrdiff_t m_flTiltPlanePitchSpringStrength = 0x128; // + constexpr std::ptrdiff_t m_flTiltPlaneRollSpringStrength = 0x12C; // + constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x130; // + constexpr std::ptrdiff_t m_bApplyHipShift = 0x131; // + constexpr std::ptrdiff_t m_bModulateStepHeight = 0x132; // + constexpr std::ptrdiff_t m_bResetChild = 0x133; // + constexpr std::ptrdiff_t m_bEnableVerticalCurvedPaths = 0x134; // + constexpr std::ptrdiff_t m_bEnableRootHeightDamping = 0x135; // } // Parent: CNmValueNode__CDefinition // Field count: 0 @@ -2702,13 +2702,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace JiggleBoneSettings_t { - constexpr std::ptrdiff_t m_nBoneIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_flSpringStrength = 0x4; // float32 - constexpr std::ptrdiff_t m_flMaxTimeStep = 0x8; // float32 - constexpr std::ptrdiff_t m_flDamping = 0xC; // float32 - constexpr std::ptrdiff_t m_vBoundsMaxLS = 0x10; // Vector - constexpr std::ptrdiff_t m_vBoundsMinLS = 0x1C; // Vector - constexpr std::ptrdiff_t m_eSimSpace = 0x28; // JiggleBoneSimSpace + constexpr std::ptrdiff_t m_nBoneIndex = 0x0; // + constexpr std::ptrdiff_t m_flSpringStrength = 0x4; // + constexpr std::ptrdiff_t m_flMaxTimeStep = 0x8; // + constexpr std::ptrdiff_t m_flDamping = 0xC; // + constexpr std::ptrdiff_t m_vBoundsMaxLS = 0x10; // + constexpr std::ptrdiff_t m_vBoundsMinLS = 0x1C; // + constexpr std::ptrdiff_t m_eSimSpace = 0x28; // } // Parent: CSequenceUpdateNode // Field count: 8 @@ -2716,14 +2716,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CJumpHelperUpdateNode { - constexpr std::ptrdiff_t m_hTargetParam = 0xA8; // CAnimParamHandle - constexpr std::ptrdiff_t m_flOriginalJumpMovement = 0xAC; // Vector - constexpr std::ptrdiff_t m_flOriginalJumpDuration = 0xB8; // float32 - constexpr std::ptrdiff_t m_flJumpStartCycle = 0xBC; // float32 - constexpr std::ptrdiff_t m_flJumpEndCycle = 0xC0; // float32 - constexpr std::ptrdiff_t m_eCorrectionMethod = 0xC4; // JumpCorrectionMethod - constexpr std::ptrdiff_t m_bTranslationAxis = 0xC8; // bool[3] - constexpr std::ptrdiff_t m_bScaleSpeed = 0xCB; // bool + constexpr std::ptrdiff_t m_hTargetParam = 0xA8; // + constexpr std::ptrdiff_t m_flOriginalJumpMovement = 0xAC; // + constexpr std::ptrdiff_t m_flOriginalJumpDuration = 0xB8; // + constexpr std::ptrdiff_t m_flJumpStartCycle = 0xBC; // + constexpr std::ptrdiff_t m_flJumpEndCycle = 0xC0; // + constexpr std::ptrdiff_t m_eCorrectionMethod = 0xC4; // + constexpr std::ptrdiff_t m_bTranslationAxis = 0xC8; // + constexpr std::ptrdiff_t m_bScaleSpeed = 0xCB; // } // Parent: CNmBoolValueNode__CDefinition // Field count: 0 @@ -2738,24 +2738,24 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FootLockPoseOpFixedSettings { - constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_hipDampingSettings = 0x18; // CAnimInputDamping - constexpr std::ptrdiff_t m_nHipBoneIndex = 0x28; // int32 - constexpr std::ptrdiff_t m_ikSolverType = 0x2C; // IKSolverType - constexpr std::ptrdiff_t m_bApplyTilt = 0x30; // bool - constexpr std::ptrdiff_t m_bApplyHipDrop = 0x31; // bool - constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x32; // bool - constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x33; // bool - constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x34; // bool - constexpr std::ptrdiff_t m_flMaxFootHeight = 0x38; // float32 - constexpr std::ptrdiff_t m_flExtensionScale = 0x3C; // float32 - constexpr std::ptrdiff_t m_flMaxLegTwist = 0x40; // float32 - constexpr std::ptrdiff_t m_bEnableLockBreaking = 0x44; // bool - constexpr std::ptrdiff_t m_flLockBreakTolerance = 0x48; // float32 - constexpr std::ptrdiff_t m_flLockBlendTime = 0x4C; // float32 - constexpr std::ptrdiff_t m_bEnableStretching = 0x50; // bool - constexpr std::ptrdiff_t m_flMaxStretchAmount = 0x54; // float32 - constexpr std::ptrdiff_t m_flStretchExtensionScale = 0x58; // float32 + constexpr std::ptrdiff_t m_footInfo = 0x0; // + constexpr std::ptrdiff_t m_hipDampingSettings = 0x18; // + constexpr std::ptrdiff_t m_nHipBoneIndex = 0x28; // + constexpr std::ptrdiff_t m_ikSolverType = 0x2C; // + constexpr std::ptrdiff_t m_bApplyTilt = 0x30; // + constexpr std::ptrdiff_t m_bApplyHipDrop = 0x31; // + constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x32; // + constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x33; // + constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x34; // + constexpr std::ptrdiff_t m_flMaxFootHeight = 0x38; // + constexpr std::ptrdiff_t m_flExtensionScale = 0x3C; // + constexpr std::ptrdiff_t m_flMaxLegTwist = 0x40; // + constexpr std::ptrdiff_t m_bEnableLockBreaking = 0x44; // + constexpr std::ptrdiff_t m_flLockBreakTolerance = 0x48; // + constexpr std::ptrdiff_t m_flLockBlendTime = 0x4C; // + constexpr std::ptrdiff_t m_bEnableStretching = 0x50; // + constexpr std::ptrdiff_t m_flMaxStretchAmount = 0x54; // + constexpr std::ptrdiff_t m_flStretchExtensionScale = 0x58; // } // Parent: CMotionMetricEvaluator // Field count: 1 @@ -2763,7 +2763,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBoneVelocityMetricEvaluator { - constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 + constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // } // Parent: CModelConfigElement // Field count: 1 @@ -2771,7 +2771,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CModelConfigElement_RandomColor { - constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient + constexpr std::ptrdiff_t m_Gradient = 0x48; // } // Parent: None // Field count: 3 @@ -2779,9 +2779,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFootMotion { - constexpr std::ptrdiff_t m_strides = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_name = 0x18; // CUtlString - constexpr std::ptrdiff_t m_bAdditive = 0x20; // bool + constexpr std::ptrdiff_t m_strides = 0x0; // + constexpr std::ptrdiff_t m_name = 0x18; // + constexpr std::ptrdiff_t m_bAdditive = 0x20; // } // Parent: CUnaryUpdateNode // Field count: 1 @@ -2789,7 +2789,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CJiggleBoneUpdateNode { - constexpr std::ptrdiff_t m_opFixedData = 0x68; // JiggleBoneSettingsList_t + constexpr std::ptrdiff_t m_opFixedData = 0x68; // } // Parent: None // Field count: 2 @@ -2798,8 +2798,8 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyArrayElementNameKey namespace MoodAnimation_t { - constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 + constexpr std::ptrdiff_t m_sName = 0x0; // + constexpr std::ptrdiff_t m_flWeight = 0x8; // } // Parent: CAnimComponentUpdater // Field count: 1 @@ -2807,7 +2807,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CLODComponentUpdater { - constexpr std::ptrdiff_t m_nServerLOD = 0x30; // int32 + constexpr std::ptrdiff_t m_nServerLOD = 0x30; // } // Parent: None // Field count: 9 @@ -2815,15 +2815,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimDataChannelDesc { - constexpr std::ptrdiff_t m_szChannelClass = 0x0; // CBufferString - constexpr std::ptrdiff_t m_szVariableName = 0x10; // CBufferString - constexpr std::ptrdiff_t m_nFlags = 0x20; // int32 - constexpr std::ptrdiff_t m_nType = 0x24; // int32 - constexpr std::ptrdiff_t m_szGrouping = 0x28; // CBufferString - constexpr std::ptrdiff_t m_szDescription = 0x38; // CBufferString - constexpr std::ptrdiff_t m_szElementNameArray = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_nElementIndexArray = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_nElementMaskArray = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_szChannelClass = 0x0; // + constexpr std::ptrdiff_t m_szVariableName = 0x10; // + constexpr std::ptrdiff_t m_nFlags = 0x20; // + constexpr std::ptrdiff_t m_nType = 0x24; // + constexpr std::ptrdiff_t m_szGrouping = 0x28; // + constexpr std::ptrdiff_t m_szDescription = 0x38; // + constexpr std::ptrdiff_t m_szElementNameArray = 0x48; // + constexpr std::ptrdiff_t m_nElementIndexArray = 0x60; // + constexpr std::ptrdiff_t m_nElementMaskArray = 0x78; // } // Parent: None // Field count: 5 @@ -2831,11 +2831,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMorphRectData { - constexpr std::ptrdiff_t m_nXLeftDst = 0x0; // int16 - constexpr std::ptrdiff_t m_nYTopDst = 0x2; // int16 - constexpr std::ptrdiff_t m_flUWidthSrc = 0x4; // float32 - constexpr std::ptrdiff_t m_flVHeightSrc = 0x8; // float32 - constexpr std::ptrdiff_t m_bundleDatas = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_nXLeftDst = 0x0; // + constexpr std::ptrdiff_t m_nYTopDst = 0x2; // + constexpr std::ptrdiff_t m_flUWidthSrc = 0x4; // + constexpr std::ptrdiff_t m_flVHeightSrc = 0x8; // + constexpr std::ptrdiff_t m_bundleDatas = 0x10; // } // Parent: None // Field count: 5 @@ -2843,11 +2843,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimFoot { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_vBallOffset = 0x8; // Vector - constexpr std::ptrdiff_t m_vHeelOffset = 0x14; // Vector - constexpr std::ptrdiff_t m_ankleBoneIndex = 0x20; // int32 - constexpr std::ptrdiff_t m_toeBoneIndex = 0x24; // int32 + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_vBallOffset = 0x8; // + constexpr std::ptrdiff_t m_vHeelOffset = 0x14; // + constexpr std::ptrdiff_t m_ankleBoneIndex = 0x20; // + constexpr std::ptrdiff_t m_toeBoneIndex = 0x24; // } // Parent: None // Field count: 3 @@ -2855,9 +2855,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmBoneMask { - constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_weightInfo = 0x8; // CNmBoneMask::WeightInfo_t - constexpr std::ptrdiff_t m_weights = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_ID = 0x0; // + constexpr std::ptrdiff_t m_weightInfo = 0x8; // + constexpr std::ptrdiff_t m_weights = 0x18; // } // Parent: CBaseConstraint // Field count: 0 @@ -2872,8 +2872,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmStateNode__TimedEvent_t { - constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_timeValue = 0x8; // float32 + constexpr std::ptrdiff_t m_ID = 0x0; // + constexpr std::ptrdiff_t m_timeValue = 0x8; // } // Parent: CMotionMetricEvaluator // Field count: 2 @@ -2881,13 +2881,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFootPositionMetricEvaluator { - constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_bIgnoreSlope = 0x68; // bool + constexpr std::ptrdiff_t m_footIndices = 0x50; // + constexpr std::ptrdiff_t m_bIgnoreSlope = 0x68; // } // Parent: None // Field count: 1 namespace HSequence { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: None // Field count: 3 @@ -2895,9 +2895,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CDampedValueUpdateItem { - constexpr std::ptrdiff_t m_damping = 0x0; // CAnimInputDamping - constexpr std::ptrdiff_t m_hParamIn = 0x18; // CAnimParamHandle - constexpr std::ptrdiff_t m_hParamOut = 0x1A; // CAnimParamHandle + constexpr std::ptrdiff_t m_damping = 0x0; // + constexpr std::ptrdiff_t m_hParamIn = 0x18; // + constexpr std::ptrdiff_t m_hParamOut = 0x1A; // } // Parent: None // Field count: 6 @@ -2905,12 +2905,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimLocalHierarchy { - constexpr std::ptrdiff_t m_sBone = 0x0; // CBufferString - constexpr std::ptrdiff_t m_sNewParent = 0x10; // CBufferString - constexpr std::ptrdiff_t m_nStartFrame = 0x20; // int32 - constexpr std::ptrdiff_t m_nPeakFrame = 0x24; // int32 - constexpr std::ptrdiff_t m_nTailFrame = 0x28; // int32 - constexpr std::ptrdiff_t m_nEndFrame = 0x2C; // int32 + constexpr std::ptrdiff_t m_sBone = 0x0; // + constexpr std::ptrdiff_t m_sNewParent = 0x10; // + constexpr std::ptrdiff_t m_nStartFrame = 0x20; // + constexpr std::ptrdiff_t m_nPeakFrame = 0x24; // + constexpr std::ptrdiff_t m_nTailFrame = 0x28; // + constexpr std::ptrdiff_t m_nEndFrame = 0x2C; // } // Parent: CAnimUpdateNodeBase // Field count: 11 @@ -2919,16 +2919,16 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CBlendUpdateNode { constexpr std::ptrdiff_t m_children = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_sortedOrder = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_targetValues = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_blendValueSource = 0xAC; // AnimValueSource - constexpr std::ptrdiff_t m_paramIndex = 0xB0; // CAnimParamHandle - constexpr std::ptrdiff_t m_damping = 0xB8; // CAnimInputDamping - constexpr std::ptrdiff_t m_blendKeyType = 0xC8; // BlendKeyType - constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xCC; // bool - constexpr std::ptrdiff_t m_bSyncCycles = 0xCD; // bool - constexpr std::ptrdiff_t m_bLoop = 0xCE; // bool - constexpr std::ptrdiff_t m_bLockWhenWaning = 0xCF; // bool + constexpr std::ptrdiff_t m_sortedOrder = 0x78; // + constexpr std::ptrdiff_t m_targetValues = 0x90; // + constexpr std::ptrdiff_t m_blendValueSource = 0xAC; // + constexpr std::ptrdiff_t m_paramIndex = 0xB0; // + constexpr std::ptrdiff_t m_damping = 0xB8; // + constexpr std::ptrdiff_t m_blendKeyType = 0xC8; // + constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xCC; // + constexpr std::ptrdiff_t m_bSyncCycles = 0xCD; // + constexpr std::ptrdiff_t m_bLoop = 0xCE; // + constexpr std::ptrdiff_t m_bLockWhenWaning = 0xCF; // } // Parent: CConcreteAnimParameter // Field count: 2 @@ -2937,8 +2937,8 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CQuaternionAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x80; // Quaternion - constexpr std::ptrdiff_t m_bInterpolate = 0x90; // bool + constexpr std::ptrdiff_t m_defaultValue = 0x80; // + constexpr std::ptrdiff_t m_bInterpolate = 0x90; // } // Parent: None // Field count: 23 @@ -2946,29 +2946,29 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PermModelData_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_modelInfo = 0x8; // PermModelInfo_t + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_modelInfo = 0x8; // constexpr std::ptrdiff_t m_ExtParts = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_refMeshes = 0x78; // CUtlVector> - constexpr std::ptrdiff_t m_refMeshGroupMasks = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_refPhysGroupMasks = 0xA8; // CUtlVector - constexpr std::ptrdiff_t m_refLODGroupMasks = 0xC0; // CUtlVector - constexpr std::ptrdiff_t m_lodGroupSwitchDistances = 0xD8; // CUtlVector - constexpr std::ptrdiff_t m_refPhysicsData = 0xF0; // CUtlVector> - constexpr std::ptrdiff_t m_refPhysicsHitboxData = 0x108; // CUtlVector> + constexpr std::ptrdiff_t m_refMeshes = 0x78; // + constexpr std::ptrdiff_t m_refMeshGroupMasks = 0x90; // + constexpr std::ptrdiff_t m_refPhysGroupMasks = 0xA8; // + constexpr std::ptrdiff_t m_refLODGroupMasks = 0xC0; // + constexpr std::ptrdiff_t m_lodGroupSwitchDistances = 0xD8; // + constexpr std::ptrdiff_t m_refPhysicsData = 0xF0; // + constexpr std::ptrdiff_t m_refPhysicsHitboxData = 0x108; // constexpr std::ptrdiff_t m_refAnimGroups = 0x120; // CUtlVector> - constexpr std::ptrdiff_t m_refSequenceGroups = 0x138; // CUtlVector> - constexpr std::ptrdiff_t m_meshGroups = 0x150; // CUtlVector - constexpr std::ptrdiff_t m_materialGroups = 0x168; // CUtlVector - constexpr std::ptrdiff_t m_nDefaultMeshGroupMask = 0x180; // uint64 - constexpr std::ptrdiff_t m_modelSkeleton = 0x188; // ModelSkeletonData_t - constexpr std::ptrdiff_t m_remappingTable = 0x230; // CUtlVector - constexpr std::ptrdiff_t m_remappingTableStarts = 0x248; // CUtlVector + constexpr std::ptrdiff_t m_refSequenceGroups = 0x138; // + constexpr std::ptrdiff_t m_meshGroups = 0x150; // + constexpr std::ptrdiff_t m_materialGroups = 0x168; // + constexpr std::ptrdiff_t m_nDefaultMeshGroupMask = 0x180; // + constexpr std::ptrdiff_t m_modelSkeleton = 0x188; // + constexpr std::ptrdiff_t m_remappingTable = 0x230; // + constexpr std::ptrdiff_t m_remappingTableStarts = 0x248; // constexpr std::ptrdiff_t m_boneFlexDrivers = 0x260; // CUtlVector - constexpr std::ptrdiff_t m_pModelConfigList = 0x278; // CModelConfigList* - constexpr std::ptrdiff_t m_BodyGroupsHiddenInTools = 0x280; // CUtlVector - constexpr std::ptrdiff_t m_refAnimIncludeModels = 0x298; // CUtlVector> - constexpr std::ptrdiff_t m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector + constexpr std::ptrdiff_t m_pModelConfigList = 0x278; // + constexpr std::ptrdiff_t m_BodyGroupsHiddenInTools = 0x280; // + constexpr std::ptrdiff_t m_refAnimIncludeModels = 0x298; // + constexpr std::ptrdiff_t m_AnimatedMaterialAttributes = 0x2B0; // } // Parent: CStaticPoseCache // Field count: 0 @@ -2983,20 +2983,20 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSequenceGroupData { - constexpr std::ptrdiff_t m_sName = 0x10; // CBufferString - constexpr std::ptrdiff_t m_nFlags = 0x20; // uint32 - constexpr std::ptrdiff_t m_localSequenceNameArray = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_localS1SeqDescArray = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_localMultiSeqDescArray = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_localSynthAnimDescArray = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_localCmdSeqDescArray = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_localBoneMaskArray = 0xA0; // CUtlVector - constexpr std::ptrdiff_t m_localScaleSetArray = 0xB8; // CUtlVector - constexpr std::ptrdiff_t m_localBoneNameArray = 0xD0; // CUtlVector - constexpr std::ptrdiff_t m_localNodeName = 0xE8; // CBufferString - constexpr std::ptrdiff_t m_localPoseParamArray = 0xF8; // CUtlVector - constexpr std::ptrdiff_t m_keyValues = 0x110; // KeyValues3 - constexpr std::ptrdiff_t m_localIKAutoplayLockArray = 0x120; // CUtlVector + constexpr std::ptrdiff_t m_sName = 0x10; // + constexpr std::ptrdiff_t m_nFlags = 0x20; // + constexpr std::ptrdiff_t m_localSequenceNameArray = 0x28; // + constexpr std::ptrdiff_t m_localS1SeqDescArray = 0x40; // + constexpr std::ptrdiff_t m_localMultiSeqDescArray = 0x58; // + constexpr std::ptrdiff_t m_localSynthAnimDescArray = 0x70; // + constexpr std::ptrdiff_t m_localCmdSeqDescArray = 0x88; // + constexpr std::ptrdiff_t m_localBoneMaskArray = 0xA0; // + constexpr std::ptrdiff_t m_localScaleSetArray = 0xB8; // + constexpr std::ptrdiff_t m_localBoneNameArray = 0xD0; // + constexpr std::ptrdiff_t m_localNodeName = 0xE8; // + constexpr std::ptrdiff_t m_localPoseParamArray = 0xF8; // + constexpr std::ptrdiff_t m_keyValues = 0x110; // + constexpr std::ptrdiff_t m_localIKAutoplayLockArray = 0x120; // } // Parent: CAnimUpdateNodeBase // Field count: 5 @@ -3004,11 +3004,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CStateMachineUpdateNode { - constexpr std::ptrdiff_t m_stateMachine = 0x68; // CAnimStateMachineUpdater + constexpr std::ptrdiff_t m_stateMachine = 0x68; // constexpr std::ptrdiff_t m_stateData = 0xC0; // CUtlVector constexpr std::ptrdiff_t m_transitionData = 0xD8; // CUtlVector - constexpr std::ptrdiff_t m_bBlockWaningTags = 0xF4; // bool - constexpr std::ptrdiff_t m_bLockStateWhenWaning = 0xF5; // bool + constexpr std::ptrdiff_t m_bBlockWaningTags = 0xF4; // + constexpr std::ptrdiff_t m_bLockStateWhenWaning = 0xF5; // } // Parent: CUnaryUpdateNode // Field count: 6 @@ -3016,12 +3016,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAimMatrixUpdateNode { - constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t - constexpr std::ptrdiff_t m_target = 0x158; // AnimVectorSource - constexpr std::ptrdiff_t m_paramIndex = 0x15C; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSequence = 0x160; // HSequence - constexpr std::ptrdiff_t m_bResetChild = 0x164; // bool - constexpr std::ptrdiff_t m_bLockWhenWaning = 0x165; // bool + constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // + constexpr std::ptrdiff_t m_target = 0x158; // + constexpr std::ptrdiff_t m_paramIndex = 0x15C; // + constexpr std::ptrdiff_t m_hSequence = 0x160; // + constexpr std::ptrdiff_t m_bResetChild = 0x164; // + constexpr std::ptrdiff_t m_bLockWhenWaning = 0x165; // } // Parent: None // Field count: 9 @@ -3029,15 +3029,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace SkeletonAnimCapture_t__Frame_t { - constexpr std::ptrdiff_t m_flTime = 0x0; // float32 - constexpr std::ptrdiff_t m_Stamp = 0x4; // SkeletonAnimCapture_t::FrameStamp_t - constexpr std::ptrdiff_t m_Transform = 0x20; // CTransform - constexpr std::ptrdiff_t m_bTeleport = 0x40; // bool - constexpr std::ptrdiff_t m_CompositeBones = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_SimStateBones = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_FeModelAnims = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_FeModelPos = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_FlexControllerWeights = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_flTime = 0x0; // + constexpr std::ptrdiff_t m_Stamp = 0x4; // + constexpr std::ptrdiff_t m_Transform = 0x20; // + constexpr std::ptrdiff_t m_bTeleport = 0x40; // + constexpr std::ptrdiff_t m_CompositeBones = 0x48; // + constexpr std::ptrdiff_t m_SimStateBones = 0x60; // + constexpr std::ptrdiff_t m_FeModelAnims = 0x78; // + constexpr std::ptrdiff_t m_FeModelPos = 0x90; // + constexpr std::ptrdiff_t m_FlexControllerWeights = 0xA8; // } // Parent: CModelConfigElement // Field count: 2 @@ -3045,8 +3045,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CModelConfigElement_Command { - constexpr std::ptrdiff_t m_Command = 0x48; // CUtlString - constexpr std::ptrdiff_t m_Args = 0x50; // KeyValues3 + constexpr std::ptrdiff_t m_Command = 0x48; // + constexpr std::ptrdiff_t m_Args = 0x50; // } // Parent: None // Field count: 7 @@ -3054,13 +3054,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimEventDefinition { - constexpr std::ptrdiff_t m_nFrame = 0x8; // int32 - constexpr std::ptrdiff_t m_nEndFrame = 0xC; // int32 - constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 - constexpr std::ptrdiff_t m_flDuration = 0x14; // float32 - constexpr std::ptrdiff_t m_EventData = 0x18; // KeyValues3 - constexpr std::ptrdiff_t m_sLegacyOptions = 0x28; // CBufferString - constexpr std::ptrdiff_t m_sEventName = 0x38; // CGlobalSymbol + constexpr std::ptrdiff_t m_nFrame = 0x8; // + constexpr std::ptrdiff_t m_nEndFrame = 0xC; // + constexpr std::ptrdiff_t m_flCycle = 0x10; // + constexpr std::ptrdiff_t m_flDuration = 0x14; // + constexpr std::ptrdiff_t m_EventData = 0x18; // + constexpr std::ptrdiff_t m_sLegacyOptions = 0x28; // + constexpr std::ptrdiff_t m_sEventName = 0x38; // } // Parent: None // Field count: 5 @@ -3068,11 +3068,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmRootMotionData { - constexpr std::ptrdiff_t m_transforms = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nNumFrames = 0x18; // int32 - constexpr std::ptrdiff_t m_flAverageLinearVelocity = 0x1C; // float32 - constexpr std::ptrdiff_t m_flAverageAngularVelocityRadians = 0x20; // float32 - constexpr std::ptrdiff_t m_totalDelta = 0x30; // CTransform + constexpr std::ptrdiff_t m_transforms = 0x0; // + constexpr std::ptrdiff_t m_nNumFrames = 0x18; // + constexpr std::ptrdiff_t m_flAverageLinearVelocity = 0x1C; // + constexpr std::ptrdiff_t m_flAverageAngularVelocityRadians = 0x20; // + constexpr std::ptrdiff_t m_totalDelta = 0x30; // } // Parent: None // Field count: 1 @@ -3081,7 +3081,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyEditClassAsString namespace AnimScriptHandle { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 + constexpr std::ptrdiff_t m_id = 0x0; // } // Parent: None // Field count: 2 @@ -3089,8 +3089,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFlexOp { - constexpr std::ptrdiff_t m_OpCode = 0x0; // FlexOpCode_t - constexpr std::ptrdiff_t m_Data = 0x4; // int32 + constexpr std::ptrdiff_t m_OpCode = 0x0; // + constexpr std::ptrdiff_t m_Data = 0x4; // } // Parent: CUnaryUpdateNode // Field count: 8 @@ -3098,14 +3098,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CHitReactUpdateNode { - constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // HitReactFixedSettings_t - constexpr std::ptrdiff_t m_triggerParam = 0xB4; // CAnimParamHandle - constexpr std::ptrdiff_t m_hitBoneParam = 0xB6; // CAnimParamHandle - constexpr std::ptrdiff_t m_hitOffsetParam = 0xB8; // CAnimParamHandle - constexpr std::ptrdiff_t m_hitDirectionParam = 0xBA; // CAnimParamHandle - constexpr std::ptrdiff_t m_hitStrengthParam = 0xBC; // CAnimParamHandle - constexpr std::ptrdiff_t m_flMinDelayBetweenHits = 0xC0; // float32 - constexpr std::ptrdiff_t m_bResetChild = 0xC4; // bool + constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // + constexpr std::ptrdiff_t m_triggerParam = 0xB4; // + constexpr std::ptrdiff_t m_hitBoneParam = 0xB6; // + constexpr std::ptrdiff_t m_hitOffsetParam = 0xB8; // + constexpr std::ptrdiff_t m_hitDirectionParam = 0xBA; // + constexpr std::ptrdiff_t m_hitStrengthParam = 0xBC; // + constexpr std::ptrdiff_t m_flMinDelayBetweenHits = 0xC0; // + constexpr std::ptrdiff_t m_bResetChild = 0xC4; // } // Parent: CUnaryUpdateNode // Field count: 6 @@ -3113,12 +3113,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CLookAtUpdateNode { - constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t - constexpr std::ptrdiff_t m_target = 0x138; // AnimVectorSource - constexpr std::ptrdiff_t m_paramIndex = 0x13C; // CAnimParamHandle - constexpr std::ptrdiff_t m_weightParamIndex = 0x13E; // CAnimParamHandle - constexpr std::ptrdiff_t m_bResetChild = 0x140; // bool - constexpr std::ptrdiff_t m_bLockWhenWaning = 0x141; // bool + constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // + constexpr std::ptrdiff_t m_target = 0x138; // + constexpr std::ptrdiff_t m_paramIndex = 0x13C; // + constexpr std::ptrdiff_t m_weightParamIndex = 0x13E; // + constexpr std::ptrdiff_t m_bResetChild = 0x140; // + constexpr std::ptrdiff_t m_bLockWhenWaning = 0x141; // } // Parent: None // Field count: 7 @@ -3126,13 +3126,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimBone { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_parent = 0x10; // int32 - constexpr std::ptrdiff_t m_pos = 0x14; // Vector - constexpr std::ptrdiff_t m_quat = 0x20; // QuaternionStorage - constexpr std::ptrdiff_t m_scale = 0x30; // float32 - constexpr std::ptrdiff_t m_qAlignment = 0x34; // QuaternionStorage - constexpr std::ptrdiff_t m_flags = 0x44; // int32 + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_parent = 0x10; // + constexpr std::ptrdiff_t m_pos = 0x14; // + constexpr std::ptrdiff_t m_quat = 0x20; // + constexpr std::ptrdiff_t m_scale = 0x30; // + constexpr std::ptrdiff_t m_qAlignment = 0x34; // + constexpr std::ptrdiff_t m_flags = 0x44; // } // Parent: None // Field count: 6 @@ -3140,12 +3140,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimParameterManagerUpdater { - constexpr std::ptrdiff_t m_parameters = 0x18; // CUtlVector> - constexpr std::ptrdiff_t m_idToIndexMap = 0x30; // CUtlHashtable - constexpr std::ptrdiff_t m_nameToIndexMap = 0x50; // CUtlHashtable - constexpr std::ptrdiff_t m_indexToHandle = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_autoResetParams = 0x88; // CUtlVector> - constexpr std::ptrdiff_t m_autoResetMap = 0xA0; // CUtlHashtable + constexpr std::ptrdiff_t m_parameters = 0x18; // + constexpr std::ptrdiff_t m_idToIndexMap = 0x30; // + constexpr std::ptrdiff_t m_nameToIndexMap = 0x50; // + constexpr std::ptrdiff_t m_indexToHandle = 0x70; // + constexpr std::ptrdiff_t m_autoResetParams = 0x88; // + constexpr std::ptrdiff_t m_autoResetMap = 0xA0; // } // Parent: None // Field count: 7 @@ -3153,19 +3153,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace BoneDemoCaptureSettings_t { - constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flErrorSplineRotationMax = 0x8; // float32 - constexpr std::ptrdiff_t m_flErrorSplineTranslationMax = 0xC; // float32 - constexpr std::ptrdiff_t m_flErrorSplineScaleMax = 0x10; // float32 - constexpr std::ptrdiff_t m_flErrorQuantizationRotationMax = 0x14; // float32 - constexpr std::ptrdiff_t m_flErrorQuantizationTranslationMax = 0x18; // float32 - constexpr std::ptrdiff_t m_flErrorQuantizationScaleMax = 0x1C; // float32 + constexpr std::ptrdiff_t m_boneName = 0x0; // + constexpr std::ptrdiff_t m_flErrorSplineRotationMax = 0x8; // + constexpr std::ptrdiff_t m_flErrorSplineTranslationMax = 0xC; // + constexpr std::ptrdiff_t m_flErrorSplineScaleMax = 0x10; // + constexpr std::ptrdiff_t m_flErrorQuantizationRotationMax = 0x14; // + constexpr std::ptrdiff_t m_flErrorQuantizationTranslationMax = 0x18; // + constexpr std::ptrdiff_t m_flErrorQuantizationScaleMax = 0x1C; // } // Parent: None // Field count: 2 namespace CBoneConstraintPoseSpaceMorph__Input_t { - constexpr std::ptrdiff_t m_inputValue = 0x0; // Vector - constexpr std::ptrdiff_t m_outputWeightList = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_inputValue = 0x0; // + constexpr std::ptrdiff_t m_outputWeightList = 0x10; // } // Parent: None // Field count: 12 @@ -3174,18 +3174,18 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyArrayElementNameKey namespace MoodAnimationLayer_t { - constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_bActiveListening = 0x8; // bool - constexpr std::ptrdiff_t m_bActiveTalking = 0x9; // bool - constexpr std::ptrdiff_t m_layerAnimations = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_flIntensity = 0x28; // CRangeFloat - constexpr std::ptrdiff_t m_flDurationScale = 0x30; // CRangeFloat - constexpr std::ptrdiff_t m_bScaleWithInts = 0x38; // bool - constexpr std::ptrdiff_t m_flNextStart = 0x3C; // CRangeFloat - constexpr std::ptrdiff_t m_flStartOffset = 0x44; // CRangeFloat - constexpr std::ptrdiff_t m_flEndOffset = 0x4C; // CRangeFloat - constexpr std::ptrdiff_t m_flFadeIn = 0x54; // float32 - constexpr std::ptrdiff_t m_flFadeOut = 0x58; // float32 + constexpr std::ptrdiff_t m_sName = 0x0; // + constexpr std::ptrdiff_t m_bActiveListening = 0x8; // + constexpr std::ptrdiff_t m_bActiveTalking = 0x9; // + constexpr std::ptrdiff_t m_layerAnimations = 0x10; // + constexpr std::ptrdiff_t m_flIntensity = 0x28; // + constexpr std::ptrdiff_t m_flDurationScale = 0x30; // + constexpr std::ptrdiff_t m_bScaleWithInts = 0x38; // + constexpr std::ptrdiff_t m_flNextStart = 0x3C; // + constexpr std::ptrdiff_t m_flStartOffset = 0x44; // + constexpr std::ptrdiff_t m_flEndOffset = 0x4C; // + constexpr std::ptrdiff_t m_flFadeIn = 0x54; // + constexpr std::ptrdiff_t m_flFadeOut = 0x58; // } // Parent: CUnaryUpdateNode // Field count: 1 @@ -3193,7 +3193,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSpeedScaleUpdateNode { - constexpr std::ptrdiff_t m_paramIndex = 0x68; // CAnimParamHandle + constexpr std::ptrdiff_t m_paramIndex = 0x68; // } // Parent: None // Field count: 2 @@ -3201,8 +3201,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmGraphDefinition__ChildGraphSlot_t { - constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 - constexpr std::ptrdiff_t m_dataSlotIdx = 0x2; // int16 + constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // + constexpr std::ptrdiff_t m_dataSlotIdx = 0x2; // } // Parent: CModelConfigElement // Field count: 2 @@ -3210,8 +3210,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CModelConfigElement_SetBodygroupOnAttachedModels { - constexpr std::ptrdiff_t m_GroupName = 0x48; // CUtlString - constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 + constexpr std::ptrdiff_t m_GroupName = 0x48; // + constexpr std::ptrdiff_t m_nChoice = 0x50; // } // Parent: CMotionMetricEvaluator // Field count: 0 @@ -3230,11 +3230,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimReplayFrame { - constexpr std::ptrdiff_t m_inputDataBlocks = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_instanceData = 0x28; // CUtlBinaryBlock - constexpr std::ptrdiff_t m_startingLocalToWorldTransform = 0x40; // CTransform - constexpr std::ptrdiff_t m_localToWorldTransform = 0x60; // CTransform - constexpr std::ptrdiff_t m_timeStamp = 0x80; // float32 + constexpr std::ptrdiff_t m_inputDataBlocks = 0x10; // + constexpr std::ptrdiff_t m_instanceData = 0x28; // + constexpr std::ptrdiff_t m_startingLocalToWorldTransform = 0x40; // + constexpr std::ptrdiff_t m_localToWorldTransform = 0x60; // + constexpr std::ptrdiff_t m_timeStamp = 0x80; // } // Parent: CNmEvent // Field count: 2 @@ -3242,8 +3242,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmTransitionEvent { - constexpr std::ptrdiff_t m_rule = 0x10; // NmTransitionRule_t - constexpr std::ptrdiff_t m_ID = 0x18; // CGlobalSymbol + constexpr std::ptrdiff_t m_rule = 0x10; // + constexpr std::ptrdiff_t m_ID = 0x18; // } // Parent: CAnimMotorUpdaterBase // Field count: 1 @@ -3251,7 +3251,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPathAnimMotorUpdaterBase { - constexpr std::ptrdiff_t m_bLockToPath = 0x20; // bool + constexpr std::ptrdiff_t m_bLockToPath = 0x20; // } // Parent: None // Field count: 7 @@ -3259,13 +3259,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace AimCameraOpFixedSettings_t { - constexpr std::ptrdiff_t m_nChainIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_nCameraJointIndex = 0x4; // int32 - constexpr std::ptrdiff_t m_nPelvisJointIndex = 0x8; // int32 - constexpr std::ptrdiff_t m_nClavicleLeftJointIndex = 0xC; // int32 - constexpr std::ptrdiff_t m_nClavicleRightJointIndex = 0x10; // int32 - constexpr std::ptrdiff_t m_nDepenetrationJointIndex = 0x14; // int32 - constexpr std::ptrdiff_t m_propJoints = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_nChainIndex = 0x0; // + constexpr std::ptrdiff_t m_nCameraJointIndex = 0x4; // + constexpr std::ptrdiff_t m_nPelvisJointIndex = 0x8; // + constexpr std::ptrdiff_t m_nClavicleLeftJointIndex = 0xC; // + constexpr std::ptrdiff_t m_nClavicleRightJointIndex = 0x10; // + constexpr std::ptrdiff_t m_nDepenetrationJointIndex = 0x14; // + constexpr std::ptrdiff_t m_propJoints = 0x18; // } // Parent: None // Field count: 2 @@ -3273,8 +3273,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace SkeletonAnimCapture_t__Camera_t { - constexpr std::ptrdiff_t m_tmCamera = 0x0; // CTransform - constexpr std::ptrdiff_t m_flTime = 0x20; // float32 + constexpr std::ptrdiff_t m_tmCamera = 0x0; // + constexpr std::ptrdiff_t m_flTime = 0x20; // } // Parent: CUnaryUpdateNode // Field count: 1 @@ -3282,7 +3282,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFollowAttachmentUpdateNode { - constexpr std::ptrdiff_t m_opFixedData = 0x70; // FollowAttachmentSettings_t + constexpr std::ptrdiff_t m_opFixedData = 0x70; // } // Parent: CAnimComponentUpdater // Field count: 8 @@ -3290,14 +3290,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMovementComponentUpdater { - constexpr std::ptrdiff_t m_motors = 0x30; // CUtlVector> - constexpr std::ptrdiff_t m_facingDamping = 0x48; // CAnimInputDamping - constexpr std::ptrdiff_t m_nDefaultMotorIndex = 0x60; // int32 - constexpr std::ptrdiff_t m_flDefaultRunSpeed = 0x64; // float32 - constexpr std::ptrdiff_t m_bMoveVarsDisabled = 0x68; // bool - constexpr std::ptrdiff_t m_bNetworkPath = 0x69; // bool - constexpr std::ptrdiff_t m_bNetworkFacing = 0x6A; // bool - constexpr std::ptrdiff_t m_paramHandles = 0x6B; // CAnimParamHandle[30] + constexpr std::ptrdiff_t m_motors = 0x30; // + constexpr std::ptrdiff_t m_facingDamping = 0x48; // + constexpr std::ptrdiff_t m_nDefaultMotorIndex = 0x60; // + constexpr std::ptrdiff_t m_flDefaultRunSpeed = 0x64; // + constexpr std::ptrdiff_t m_bMoveVarsDisabled = 0x68; // + constexpr std::ptrdiff_t m_bNetworkPath = 0x69; // + constexpr std::ptrdiff_t m_bNetworkFacing = 0x6A; // + constexpr std::ptrdiff_t m_paramHandles = 0x6B; // } // Parent: CModelConfigElement // Field count: 1 @@ -3305,7 +3305,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CModelConfigElement_SetMaterialGroup { - constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // } // Parent: CMotionMetricEvaluator // Field count: 2 @@ -3313,8 +3313,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFutureFacingMetricEvaluator { - constexpr std::ptrdiff_t m_flDistance = 0x50; // float32 - constexpr std::ptrdiff_t m_flTime = 0x54; // float32 + constexpr std::ptrdiff_t m_flDistance = 0x50; // + constexpr std::ptrdiff_t m_flTime = 0x54; // } // Parent: None // Field count: 8 @@ -3322,14 +3322,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace NmCompressionSettings_t { - constexpr std::ptrdiff_t m_translationRangeX = 0x0; // NmCompressionSettings_t::QuantizationRange_t - constexpr std::ptrdiff_t m_translationRangeY = 0x8; // NmCompressionSettings_t::QuantizationRange_t - constexpr std::ptrdiff_t m_translationRangeZ = 0x10; // NmCompressionSettings_t::QuantizationRange_t - constexpr std::ptrdiff_t m_scaleRange = 0x18; // NmCompressionSettings_t::QuantizationRange_t - constexpr std::ptrdiff_t m_constantRotation = 0x20; // Quaternion - constexpr std::ptrdiff_t m_bIsRotationStatic = 0x30; // bool - constexpr std::ptrdiff_t m_bIsTranslationStatic = 0x31; // bool - constexpr std::ptrdiff_t m_bIsScaleStatic = 0x32; // bool + constexpr std::ptrdiff_t m_translationRangeX = 0x0; // + constexpr std::ptrdiff_t m_translationRangeY = 0x8; // + constexpr std::ptrdiff_t m_translationRangeZ = 0x10; // + constexpr std::ptrdiff_t m_scaleRange = 0x18; // + constexpr std::ptrdiff_t m_constantRotation = 0x20; // + constexpr std::ptrdiff_t m_bIsRotationStatic = 0x30; // + constexpr std::ptrdiff_t m_bIsTranslationStatic = 0x31; // + constexpr std::ptrdiff_t m_bIsScaleStatic = 0x32; // } // Parent: CBinaryUpdateNode // Field count: 5 @@ -3337,11 +3337,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAddUpdateNode { - constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; // BinaryNodeChildOption - constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; // bool - constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // bool - constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // bool - constexpr std::ptrdiff_t m_bApplyScale = 0x93; // bool + constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; // + constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; // + constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // + constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // + constexpr std::ptrdiff_t m_bApplyScale = 0x93; // } // Parent: None // Field count: 1 @@ -3349,7 +3349,7 @@ namespace cs2_dumper { // Metadata: // MPropertyEditClassAsString namespace CAnimEnum { - constexpr std::ptrdiff_t m_value = 0x0; // uint8 + constexpr std::ptrdiff_t m_value = 0x0; // } // Parent: CAnimComponentUpdater // Field count: 1 @@ -3357,7 +3357,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CDemoSettingsComponentUpdater { - constexpr std::ptrdiff_t m_settings = 0x30; // CAnimDemoCaptureSettings + constexpr std::ptrdiff_t m_settings = 0x30; // } // Parent: None // Field count: 3 @@ -3365,9 +3365,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimDecoder { - constexpr std::ptrdiff_t m_szName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nVersion = 0x10; // int32 - constexpr std::ptrdiff_t m_nType = 0x14; // int32 + constexpr std::ptrdiff_t m_szName = 0x0; // + constexpr std::ptrdiff_t m_nVersion = 0x10; // + constexpr std::ptrdiff_t m_nType = 0x14; // } // Parent: None // Field count: 2 @@ -3375,8 +3375,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFootStride { - constexpr std::ptrdiff_t m_definition = 0x0; // CFootCycleDefinition - constexpr std::ptrdiff_t m_trajectories = 0x40; // CFootTrajectories + constexpr std::ptrdiff_t m_definition = 0x0; // + constexpr std::ptrdiff_t m_trajectories = 0x40; // } // Parent: CNmEvent // Field count: 0 @@ -3391,9 +3391,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CStateNodeStateData { - constexpr std::ptrdiff_t m_pChild = 0x0; // CAnimUpdateNodeRef - constexpr std::ptrdiff_t m_bExclusiveRootMotion = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bExclusiveRootMotionFirstFrame = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_pChild = 0x0; // + constexpr std::ptrdiff_t m_bExclusiveRootMotion = 0x0; // + constexpr std::ptrdiff_t m_bExclusiveRootMotionFirstFrame = 0x0; // } // Parent: CAnimTagBase // Field count: 4 @@ -3402,10 +3402,10 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CFootstepLandedAnimTag { - constexpr std::ptrdiff_t m_FootstepType = 0x58; // FootstepLandedFootSoundType_t - constexpr std::ptrdiff_t m_OverrideSoundName = 0x60; // CUtlString - constexpr std::ptrdiff_t m_DebugAnimSourceString = 0x68; // CUtlString - constexpr std::ptrdiff_t m_BoneName = 0x70; // CUtlString + constexpr std::ptrdiff_t m_FootstepType = 0x58; // + constexpr std::ptrdiff_t m_OverrideSoundName = 0x60; // + constexpr std::ptrdiff_t m_DebugAnimSourceString = 0x68; // + constexpr std::ptrdiff_t m_BoneName = 0x70; // } // Parent: CConcreteAnimParameter // Field count: 3 @@ -3414,9 +3414,9 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CEnumAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x88; // uint8 - constexpr std::ptrdiff_t m_enumOptions = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_vecEnumReferenced = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_defaultValue = 0x88; // + constexpr std::ptrdiff_t m_enumOptions = 0x90; // + constexpr std::ptrdiff_t m_vecEnumReferenced = 0xA8; // } // Parent: CAnimTagBase // Field count: 1 @@ -3424,7 +3424,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CHandshakeAnimTagBase { - constexpr std::ptrdiff_t m_bIsDisableTag = 0x50; // bool + constexpr std::ptrdiff_t m_bIsDisableTag = 0x50; // } // Parent: None // Field count: 1 @@ -3433,7 +3433,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyEditClassAsString namespace AnimTagID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 + constexpr std::ptrdiff_t m_id = 0x0; // } // Parent: None // Field count: 4 @@ -3441,10 +3441,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimFrameSegment { - constexpr std::ptrdiff_t m_nUniqueFrameIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_nLocalElementMasks = 0x4; // uint32 - constexpr std::ptrdiff_t m_nLocalChannel = 0x8; // int32 - constexpr std::ptrdiff_t m_container = 0x10; // CUtlBinaryBlock + constexpr std::ptrdiff_t m_nUniqueFrameIndex = 0x0; // + constexpr std::ptrdiff_t m_nLocalElementMasks = 0x4; // + constexpr std::ptrdiff_t m_nLocalChannel = 0x8; // + constexpr std::ptrdiff_t m_container = 0x10; // } // Parent: CAnimComponentUpdater // Field count: 7 @@ -3452,13 +3452,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSlopeComponentUpdater { - constexpr std::ptrdiff_t m_flTraceDistance = 0x34; // float32 - constexpr std::ptrdiff_t m_hSlopeAngle = 0x38; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSlopeAngleFront = 0x3A; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSlopeAngleSide = 0x3C; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSlopeHeading = 0x3E; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSlopeNormal = 0x40; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle + constexpr std::ptrdiff_t m_flTraceDistance = 0x34; // + constexpr std::ptrdiff_t m_hSlopeAngle = 0x38; // + constexpr std::ptrdiff_t m_hSlopeAngleFront = 0x3A; // + constexpr std::ptrdiff_t m_hSlopeAngleSide = 0x3C; // + constexpr std::ptrdiff_t m_hSlopeHeading = 0x3E; // + constexpr std::ptrdiff_t m_hSlopeNormal = 0x40; // + constexpr std::ptrdiff_t m_hSlopeNormal_WorldSpace = 0x42; // } // Parent: None // Field count: 2 @@ -3467,8 +3467,8 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CAnimInputDamping { - constexpr std::ptrdiff_t m_speedFunction = 0x8; // DampingSpeedFunction - constexpr std::ptrdiff_t m_fSpeedScale = 0xC; // float32 + constexpr std::ptrdiff_t m_speedFunction = 0x8; // + constexpr std::ptrdiff_t m_fSpeedScale = 0xC; // } // Parent: None // Field count: 4 @@ -3476,10 +3476,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CHitBoxSet { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t m_HitBoxes = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_SourceFilename = 0x28; // CUtlString + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_nNameHash = 0x8; // + constexpr std::ptrdiff_t m_HitBoxes = 0x10; // + constexpr std::ptrdiff_t m_SourceFilename = 0x28; // } // Parent: None // Field count: 6 @@ -3487,12 +3487,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ChainToSolveData_t { - constexpr std::ptrdiff_t m_nChainIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_SolverSettings = 0x4; // IKSolverSettings_t - constexpr std::ptrdiff_t m_TargetSettings = 0x10; // IKTargetSettings_t + constexpr std::ptrdiff_t m_nChainIndex = 0x0; // + constexpr std::ptrdiff_t m_SolverSettings = 0x4; // + constexpr std::ptrdiff_t m_TargetSettings = 0x10; // constexpr std::ptrdiff_t m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting - constexpr std::ptrdiff_t m_flDebugNormalizedValue = 0x3C; // float32 - constexpr std::ptrdiff_t m_vDebugOffset = 0x40; // VectorAligned + constexpr std::ptrdiff_t m_flDebugNormalizedValue = 0x3C; // + constexpr std::ptrdiff_t m_vDebugOffset = 0x40; // } // Parent: None // Field count: 5 @@ -3500,11 +3500,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CConstraintSlave { - constexpr std::ptrdiff_t m_qBaseOrientation = 0x0; // Quaternion - constexpr std::ptrdiff_t m_vBasePosition = 0x10; // Vector - constexpr std::ptrdiff_t m_nBoneHash = 0x1C; // uint32 - constexpr std::ptrdiff_t m_flWeight = 0x20; // float32 - constexpr std::ptrdiff_t m_sName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_qBaseOrientation = 0x0; // + constexpr std::ptrdiff_t m_vBasePosition = 0x10; // + constexpr std::ptrdiff_t m_nBoneHash = 0x1C; // + constexpr std::ptrdiff_t m_flWeight = 0x20; // + constexpr std::ptrdiff_t m_sName = 0x28; // } // Parent: None // Field count: 9 @@ -3512,15 +3512,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFootCycleDefinition { - constexpr std::ptrdiff_t m_vStancePositionMS = 0x0; // Vector - constexpr std::ptrdiff_t m_vMidpointPositionMS = 0xC; // Vector - constexpr std::ptrdiff_t m_flStanceDirectionMS = 0x18; // float32 - constexpr std::ptrdiff_t m_vToStrideStartPos = 0x1C; // Vector - constexpr std::ptrdiff_t m_stanceCycle = 0x28; // CAnimCycle - constexpr std::ptrdiff_t m_footLiftCycle = 0x2C; // CFootCycle - constexpr std::ptrdiff_t m_footOffCycle = 0x30; // CFootCycle - constexpr std::ptrdiff_t m_footStrikeCycle = 0x34; // CFootCycle - constexpr std::ptrdiff_t m_footLandCycle = 0x38; // CFootCycle + constexpr std::ptrdiff_t m_vStancePositionMS = 0x0; // + constexpr std::ptrdiff_t m_vMidpointPositionMS = 0xC; // + constexpr std::ptrdiff_t m_flStanceDirectionMS = 0x18; // + constexpr std::ptrdiff_t m_vToStrideStartPos = 0x1C; // + constexpr std::ptrdiff_t m_stanceCycle = 0x28; // + constexpr std::ptrdiff_t m_footLiftCycle = 0x2C; // + constexpr std::ptrdiff_t m_footOffCycle = 0x30; // + constexpr std::ptrdiff_t m_footStrikeCycle = 0x34; // + constexpr std::ptrdiff_t m_footLandCycle = 0x38; // } // Parent: CAnimParameterBase // Field count: 2 @@ -3528,8 +3528,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CVirtualAnimParameter { - constexpr std::ptrdiff_t m_expressionString = 0x70; // CUtlString - constexpr std::ptrdiff_t m_eParamType = 0x78; // AnimParamType_t + constexpr std::ptrdiff_t m_expressionString = 0x70; // + constexpr std::ptrdiff_t m_eParamType = 0x78; // } // Parent: None // Field count: 4 @@ -3537,10 +3537,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMotionMetricEvaluator { - constexpr std::ptrdiff_t m_means = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_standardDeviations = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_flWeight = 0x48; // float32 - constexpr std::ptrdiff_t m_nDimensionStartIndex = 0x4C; // int32 + constexpr std::ptrdiff_t m_means = 0x18; // + constexpr std::ptrdiff_t m_standardDeviations = 0x30; // + constexpr std::ptrdiff_t m_flWeight = 0x48; // + constexpr std::ptrdiff_t m_nDimensionStartIndex = 0x4C; // } // Parent: CMotionMetricEvaluator // Field count: 4 @@ -3548,10 +3548,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFutureVelocityMetricEvaluator { - constexpr std::ptrdiff_t m_flDistance = 0x50; // float32 - constexpr std::ptrdiff_t m_flStoppingDistance = 0x54; // float32 - constexpr std::ptrdiff_t m_flTargetSpeed = 0x58; // float32 - constexpr std::ptrdiff_t m_eMode = 0x5C; // VelocityMetricMode + constexpr std::ptrdiff_t m_flDistance = 0x50; // + constexpr std::ptrdiff_t m_flStoppingDistance = 0x54; // + constexpr std::ptrdiff_t m_flTargetSpeed = 0x58; // + constexpr std::ptrdiff_t m_eMode = 0x5C; // } // Parent: None // Field count: 3 @@ -3559,9 +3559,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimUpdateNodeBase { - constexpr std::ptrdiff_t m_nodePath = 0x18; // CAnimNodePath - constexpr std::ptrdiff_t m_networkMode = 0x48; // AnimNodeNetworkMode - constexpr std::ptrdiff_t m_name = 0x50; // CUtlString + constexpr std::ptrdiff_t m_nodePath = 0x18; // + constexpr std::ptrdiff_t m_networkMode = 0x48; // + constexpr std::ptrdiff_t m_name = 0x50; // } // Parent: CAnimActionUpdater // Field count: 2 @@ -3569,8 +3569,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSetParameterActionUpdater { - constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle - constexpr std::ptrdiff_t m_value = 0x1A; // CAnimVariant + constexpr std::ptrdiff_t m_hParam = 0x18; // + constexpr std::ptrdiff_t m_value = 0x1A; // } // Parent: None // Field count: 2 @@ -3578,8 +3578,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmGraphVariation { - constexpr std::ptrdiff_t m_graphDefinition = 0x0; // CStrongHandle - constexpr std::ptrdiff_t m_dataSet = 0x8; // CNmGraphDataSet + constexpr std::ptrdiff_t m_graphDefinition = 0x0; // + constexpr std::ptrdiff_t m_dataSet = 0x8; // } // Parent: None // Field count: 8 @@ -3587,14 +3587,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace SkeletonAnimCapture_t__FrameStamp_t { - constexpr std::ptrdiff_t m_flTime = 0x0; // float32 - constexpr std::ptrdiff_t m_flEntitySimTime = 0x4; // float32 - constexpr std::ptrdiff_t m_bTeleportTick = 0x8; // bool - constexpr std::ptrdiff_t m_bPredicted = 0x9; // bool - constexpr std::ptrdiff_t m_flCurTime = 0xC; // float32 - constexpr std::ptrdiff_t m_flRealTime = 0x10; // float32 - constexpr std::ptrdiff_t m_nFrameCount = 0x14; // int32 - constexpr std::ptrdiff_t m_nTickCount = 0x18; // int32 + constexpr std::ptrdiff_t m_flTime = 0x0; // + constexpr std::ptrdiff_t m_flEntitySimTime = 0x4; // + constexpr std::ptrdiff_t m_bTeleportTick = 0x8; // + constexpr std::ptrdiff_t m_bPredicted = 0x9; // + constexpr std::ptrdiff_t m_flCurTime = 0xC; // + constexpr std::ptrdiff_t m_flRealTime = 0x10; // + constexpr std::ptrdiff_t m_nFrameCount = 0x14; // + constexpr std::ptrdiff_t m_nTickCount = 0x18; // } // Parent: CMotionMetricEvaluator // Field count: 1 @@ -3602,7 +3602,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBonePositionMetricEvaluator { - constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 + constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // } // Parent: None // Field count: 2 @@ -3610,8 +3610,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CRenderBufferBinding { - constexpr std::ptrdiff_t m_hBuffer = 0x0; // uint64 - constexpr std::ptrdiff_t m_nBindOffsetBytes = 0x10; // uint32 + constexpr std::ptrdiff_t m_hBuffer = 0x0; // + constexpr std::ptrdiff_t m_nBindOffsetBytes = 0x10; // } // Parent: CNmPoseNode__CDefinition // Field count: 0 @@ -3626,8 +3626,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMeshletDescriptor { - constexpr std::ptrdiff_t m_PackedAABB = 0x0; // PackedAABB_t - constexpr std::ptrdiff_t m_CullingData = 0x8; // CDrawCullingData + constexpr std::ptrdiff_t m_PackedAABB = 0x0; // + constexpr std::ptrdiff_t m_CullingData = 0x8; // } // Parent: None // Field count: 8 @@ -3635,14 +3635,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMorphSetData { - constexpr std::ptrdiff_t m_nWidth = 0x10; // int32 - constexpr std::ptrdiff_t m_nHeight = 0x14; // int32 - constexpr std::ptrdiff_t m_bundleTypes = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_morphDatas = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_pTextureAtlas = 0x48; // CStrongHandle - constexpr std::ptrdiff_t m_FlexDesc = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_FlexControllers = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_FlexRules = 0x80; // CUtlVector + constexpr std::ptrdiff_t m_nWidth = 0x10; // + constexpr std::ptrdiff_t m_nHeight = 0x14; // + constexpr std::ptrdiff_t m_bundleTypes = 0x18; // + constexpr std::ptrdiff_t m_morphDatas = 0x30; // + constexpr std::ptrdiff_t m_pTextureAtlas = 0x48; // + constexpr std::ptrdiff_t m_FlexDesc = 0x50; // + constexpr std::ptrdiff_t m_FlexControllers = 0x68; // + constexpr std::ptrdiff_t m_FlexRules = 0x80; // } // Parent: CBaseConstraint // Field count: 4 @@ -3650,10 +3650,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMorphConstraint { - constexpr std::ptrdiff_t m_sTargetMorph = 0x70; // CUtlString - constexpr std::ptrdiff_t m_nSlaveChannel = 0x78; // int32 - constexpr std::ptrdiff_t m_flMin = 0x7C; // float32 - constexpr std::ptrdiff_t m_flMax = 0x80; // float32 + constexpr std::ptrdiff_t m_sTargetMorph = 0x70; // + constexpr std::ptrdiff_t m_nSlaveChannel = 0x78; // + constexpr std::ptrdiff_t m_flMin = 0x7C; // + constexpr std::ptrdiff_t m_flMax = 0x80; // } // Parent: CAnimTagBase // Field count: 4 @@ -3662,10 +3662,10 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CClothSettingsAnimTag { - constexpr std::ptrdiff_t m_flStiffness = 0x58; // float32 - constexpr std::ptrdiff_t m_flEaseIn = 0x5C; // float32 - constexpr std::ptrdiff_t m_flEaseOut = 0x60; // float32 - constexpr std::ptrdiff_t m_nVertexSet = 0x68; // CUtlString + constexpr std::ptrdiff_t m_flStiffness = 0x58; // + constexpr std::ptrdiff_t m_flEaseIn = 0x5C; // + constexpr std::ptrdiff_t m_flEaseOut = 0x60; // + constexpr std::ptrdiff_t m_nVertexSet = 0x68; // } // Parent: None // Field count: 8 @@ -3673,14 +3673,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimDesc_Flag { - constexpr std::ptrdiff_t m_bLooping = 0x0; // bool - constexpr std::ptrdiff_t m_bAllZeros = 0x1; // bool - constexpr std::ptrdiff_t m_bHidden = 0x2; // bool - constexpr std::ptrdiff_t m_bDelta = 0x3; // bool - constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x4; // bool - constexpr std::ptrdiff_t m_bModelDoc = 0x5; // bool - constexpr std::ptrdiff_t m_bImplicitSeqIgnoreDelta = 0x6; // bool - constexpr std::ptrdiff_t m_bAnimGraphAdditive = 0x7; // bool + constexpr std::ptrdiff_t m_bLooping = 0x0; // + constexpr std::ptrdiff_t m_bAllZeros = 0x1; // + constexpr std::ptrdiff_t m_bHidden = 0x2; // + constexpr std::ptrdiff_t m_bDelta = 0x3; // + constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x4; // + constexpr std::ptrdiff_t m_bModelDoc = 0x5; // + constexpr std::ptrdiff_t m_bImplicitSeqIgnoreDelta = 0x6; // + constexpr std::ptrdiff_t m_bAnimGraphAdditive = 0x7; // } // Parent: None // Field count: 2 @@ -3688,8 +3688,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBlendCurve { - constexpr std::ptrdiff_t m_flControlPoint1 = 0x0; // float32 - constexpr std::ptrdiff_t m_flControlPoint2 = 0x4; // float32 + constexpr std::ptrdiff_t m_flControlPoint1 = 0x0; // + constexpr std::ptrdiff_t m_flControlPoint2 = 0x4; // } // Parent: None // Field count: 1 @@ -3697,7 +3697,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmGraphNode__CDefinition { - constexpr std::ptrdiff_t m_nNodeIdx = 0x8; // int16 + constexpr std::ptrdiff_t m_nNodeIdx = 0x8; // } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 3 @@ -3705,9 +3705,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimationGraphVisualizerSphere { - constexpr std::ptrdiff_t m_vWsPosition = 0x40; // VectorAligned - constexpr std::ptrdiff_t m_flRadius = 0x50; // float32 - constexpr std::ptrdiff_t m_Color = 0x54; // Color + constexpr std::ptrdiff_t m_vWsPosition = 0x40; // + constexpr std::ptrdiff_t m_flRadius = 0x50; // + constexpr std::ptrdiff_t m_Color = 0x54; // } // Parent: None // Field count: 2 @@ -3715,8 +3715,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimUserDifference { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nType = 0x10; // int32 + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_nType = 0x10; // } // Parent: None // Field count: 4 @@ -3724,10 +3724,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CTransitionUpdateData { - constexpr std::ptrdiff_t m_srcStateIndex = 0x0; // uint8 - constexpr std::ptrdiff_t m_destStateIndex = 0x1; // uint8 - constexpr std::ptrdiff_t m_nHandshakeMaskToDisableFirst = 0x0; // bitfield:7 - constexpr std::ptrdiff_t m_bDisabled = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_srcStateIndex = 0x0; // + constexpr std::ptrdiff_t m_destStateIndex = 0x1; // + constexpr std::ptrdiff_t m_nHandshakeMaskToDisableFirst = 0x0; // + constexpr std::ptrdiff_t m_bDisabled = 0x0; // } // Parent: CHandshakeAnimTagBase // Field count: 0 @@ -3740,8 +3740,8 @@ namespace cs2_dumper { // Parent: None // Field count: 2 namespace CBoneConstraintPoseSpaceBone__Input_t { - constexpr std::ptrdiff_t m_inputValue = 0x0; // Vector - constexpr std::ptrdiff_t m_outputTransformList = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_inputValue = 0x0; // + constexpr std::ptrdiff_t m_outputTransformList = 0x10; // } // Parent: None // Field count: 10 @@ -3749,16 +3749,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSeqMultiFetch { - constexpr std::ptrdiff_t m_flags = 0x0; // CSeqMultiFetchFlag - constexpr std::ptrdiff_t m_localReferenceArray = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_nGroupSize = 0x20; // int32[2] - constexpr std::ptrdiff_t m_nLocalPose = 0x28; // int32[2] - constexpr std::ptrdiff_t m_poseKeyArray0 = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_poseKeyArray1 = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_nLocalCyclePoseParameter = 0x60; // int32 - constexpr std::ptrdiff_t m_bCalculatePoseParameters = 0x64; // bool - constexpr std::ptrdiff_t m_bFixedBlendWeight = 0x65; // bool - constexpr std::ptrdiff_t m_flFixedBlendWeightVals = 0x68; // float32[2] + constexpr std::ptrdiff_t m_flags = 0x0; // + constexpr std::ptrdiff_t m_localReferenceArray = 0x8; // + constexpr std::ptrdiff_t m_nGroupSize = 0x20; // + constexpr std::ptrdiff_t m_nLocalPose = 0x28; // + constexpr std::ptrdiff_t m_poseKeyArray0 = 0x30; // + constexpr std::ptrdiff_t m_poseKeyArray1 = 0x48; // + constexpr std::ptrdiff_t m_nLocalCyclePoseParameter = 0x60; // + constexpr std::ptrdiff_t m_bCalculatePoseParameters = 0x64; // + constexpr std::ptrdiff_t m_bFixedBlendWeight = 0x65; // + constexpr std::ptrdiff_t m_flFixedBlendWeightVals = 0x68; // } // Parent: None // Field count: 11 @@ -3766,17 +3766,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPhysSurfacePropertiesSoundNames { - constexpr std::ptrdiff_t m_impactSoft = 0x0; // CUtlString - constexpr std::ptrdiff_t m_impactHard = 0x8; // CUtlString - constexpr std::ptrdiff_t m_scrapeSmooth = 0x10; // CUtlString - constexpr std::ptrdiff_t m_scrapeRough = 0x18; // CUtlString - constexpr std::ptrdiff_t m_bulletImpact = 0x20; // CUtlString - constexpr std::ptrdiff_t m_rolling = 0x28; // CUtlString - constexpr std::ptrdiff_t m_break = 0x30; // CUtlString - constexpr std::ptrdiff_t m_strain = 0x38; // CUtlString - constexpr std::ptrdiff_t m_meleeImpact = 0x40; // CUtlString - constexpr std::ptrdiff_t m_pushOff = 0x48; // CUtlString - constexpr std::ptrdiff_t m_skidStop = 0x50; // CUtlString + constexpr std::ptrdiff_t m_impactSoft = 0x0; // + constexpr std::ptrdiff_t m_impactHard = 0x8; // + constexpr std::ptrdiff_t m_scrapeSmooth = 0x10; // + constexpr std::ptrdiff_t m_scrapeRough = 0x18; // + constexpr std::ptrdiff_t m_bulletImpact = 0x20; // + constexpr std::ptrdiff_t m_rolling = 0x28; // + constexpr std::ptrdiff_t m_break = 0x30; // + constexpr std::ptrdiff_t m_strain = 0x38; // + constexpr std::ptrdiff_t m_meleeImpact = 0x40; // + constexpr std::ptrdiff_t m_pushOff = 0x48; // + constexpr std::ptrdiff_t m_skidStop = 0x50; // } // Parent: CAnimTagBase // Field count: 7 @@ -3785,13 +3785,13 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CAudioAnimTag { - constexpr std::ptrdiff_t m_clipName = 0x58; // CUtlString - constexpr std::ptrdiff_t m_attachmentName = 0x60; // CUtlString - constexpr std::ptrdiff_t m_flVolume = 0x68; // float32 - constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x6C; // bool - constexpr std::ptrdiff_t m_bStopWhenGraphEnds = 0x6D; // bool - constexpr std::ptrdiff_t m_bPlayOnServer = 0x6E; // bool - constexpr std::ptrdiff_t m_bPlayOnClient = 0x6F; // bool + constexpr std::ptrdiff_t m_clipName = 0x58; // + constexpr std::ptrdiff_t m_attachmentName = 0x60; // + constexpr std::ptrdiff_t m_flVolume = 0x68; // + constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x6C; // + constexpr std::ptrdiff_t m_bStopWhenGraphEnds = 0x6D; // + constexpr std::ptrdiff_t m_bPlayOnServer = 0x6E; // + constexpr std::ptrdiff_t m_bPlayOnClient = 0x6F; // } // Parent: CUnaryUpdateNode // Field count: 6 @@ -3799,12 +3799,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CTurnHelperUpdateNode { - constexpr std::ptrdiff_t m_facingTarget = 0x6C; // AnimValueSource - constexpr std::ptrdiff_t m_turnStartTimeOffset = 0x70; // float32 - constexpr std::ptrdiff_t m_turnDuration = 0x74; // float32 - constexpr std::ptrdiff_t m_bMatchChildDuration = 0x78; // bool - constexpr std::ptrdiff_t m_manualTurnOffset = 0x7C; // float32 - constexpr std::ptrdiff_t m_bUseManualTurnOffset = 0x80; // bool + constexpr std::ptrdiff_t m_facingTarget = 0x6C; // + constexpr std::ptrdiff_t m_turnStartTimeOffset = 0x70; // + constexpr std::ptrdiff_t m_turnDuration = 0x74; // + constexpr std::ptrdiff_t m_bMatchChildDuration = 0x78; // + constexpr std::ptrdiff_t m_manualTurnOffset = 0x7C; // + constexpr std::ptrdiff_t m_bUseManualTurnOffset = 0x80; // } // Parent: None // Field count: 7 @@ -3812,13 +3812,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimationGroup { - constexpr std::ptrdiff_t m_nFlags = 0x10; // uint32 - constexpr std::ptrdiff_t m_name = 0x18; // CBufferString - constexpr std::ptrdiff_t m_localHAnimArray_Handle = 0x60; // CUtlVector> + constexpr std::ptrdiff_t m_nFlags = 0x10; // + constexpr std::ptrdiff_t m_name = 0x18; // + constexpr std::ptrdiff_t m_localHAnimArray_Handle = 0x60; // constexpr std::ptrdiff_t m_includedGroupArray_Handle = 0x78; // CUtlVector> - constexpr std::ptrdiff_t m_directHSeqGroup_Handle = 0x90; // CStrongHandle - constexpr std::ptrdiff_t m_decodeKey = 0x98; // CAnimKeyData - constexpr std::ptrdiff_t m_szScripts = 0x110; // CUtlVector + constexpr std::ptrdiff_t m_directHSeqGroup_Handle = 0x90; // + constexpr std::ptrdiff_t m_decodeKey = 0x98; // + constexpr std::ptrdiff_t m_szScripts = 0x110; // } // Parent: None // Field count: 2 @@ -3826,8 +3826,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace NmSyncTrackTime_t { - constexpr std::ptrdiff_t m_nEventIdx = 0x0; // int32 - constexpr std::ptrdiff_t m_percentageThrough = 0x4; // NmPercent_t + constexpr std::ptrdiff_t m_nEventIdx = 0x0; // + constexpr std::ptrdiff_t m_percentageThrough = 0x4; // } // Parent: None // Field count: 9 @@ -3835,15 +3835,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmClip { - constexpr std::ptrdiff_t m_skeleton = 0x0; // CStrongHandle - constexpr std::ptrdiff_t m_nNumFrames = 0x8; // uint32 - constexpr std::ptrdiff_t m_flDuration = 0xC; // float32 - constexpr std::ptrdiff_t m_compressedPoseData = 0x10; // CUtlBinaryBlock - constexpr std::ptrdiff_t m_trackCompressionSettings = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_compressedPoseOffsets = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_syncTrack = 0xA0; // CNmSyncTrack - constexpr std::ptrdiff_t m_rootMotion = 0x150; // CNmRootMotionData - constexpr std::ptrdiff_t m_bIsAdditive = 0x1A0; // bool + constexpr std::ptrdiff_t m_skeleton = 0x0; // + constexpr std::ptrdiff_t m_nNumFrames = 0x8; // + constexpr std::ptrdiff_t m_flDuration = 0xC; // + constexpr std::ptrdiff_t m_compressedPoseData = 0x10; // + constexpr std::ptrdiff_t m_trackCompressionSettings = 0x28; // + constexpr std::ptrdiff_t m_compressedPoseOffsets = 0x40; // + constexpr std::ptrdiff_t m_syncTrack = 0xA0; // + constexpr std::ptrdiff_t m_rootMotion = 0x150; // + constexpr std::ptrdiff_t m_bIsAdditive = 0x1A0; // } // Parent: CAnimActionUpdater // Field count: 2 @@ -3851,8 +3851,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CToggleComponentActionUpdater { - constexpr std::ptrdiff_t m_componentID = 0x18; // AnimComponentID - constexpr std::ptrdiff_t m_bSetEnabled = 0x1C; // bool + constexpr std::ptrdiff_t m_componentID = 0x18; // + constexpr std::ptrdiff_t m_bSetEnabled = 0x1C; // } // Parent: CNmGraphNode__CDefinition // Field count: 0 @@ -3865,8 +3865,8 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CAnimationGraphVisualizerPrimitiveBase { constexpr std::ptrdiff_t m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType - constexpr std::ptrdiff_t m_OwningAnimNodePaths = 0xC; // AnimNodeID[11] - constexpr std::ptrdiff_t m_nOwningAnimNodePathCount = 0x38; // int32 + constexpr std::ptrdiff_t m_OwningAnimNodePaths = 0xC; // + constexpr std::ptrdiff_t m_nOwningAnimNodePathCount = 0x38; // } // Parent: CLeafUpdateNode // Field count: 0 @@ -3881,8 +3881,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace NmSyncTrackTimeRange_t { - constexpr std::ptrdiff_t m_startTime = 0x0; // NmSyncTrackTime_t - constexpr std::ptrdiff_t m_endTime = 0x8; // NmSyncTrackTime_t + constexpr std::ptrdiff_t m_startTime = 0x0; // + constexpr std::ptrdiff_t m_endTime = 0x8; // } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 3 @@ -3890,9 +3890,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimationGraphVisualizerText { - constexpr std::ptrdiff_t m_vWsPosition = 0x40; // VectorAligned - constexpr std::ptrdiff_t m_Color = 0x50; // Color - constexpr std::ptrdiff_t m_Text = 0x58; // CUtlString + constexpr std::ptrdiff_t m_vWsPosition = 0x40; // + constexpr std::ptrdiff_t m_Color = 0x50; // + constexpr std::ptrdiff_t m_Text = 0x58; // } // Parent: None // Field count: 3 @@ -3900,9 +3900,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFootTrajectory { - constexpr std::ptrdiff_t m_vOffset = 0x0; // Vector - constexpr std::ptrdiff_t m_flRotationOffset = 0xC; // float32 - constexpr std::ptrdiff_t m_flProgression = 0x10; // float32 + constexpr std::ptrdiff_t m_vOffset = 0x0; // + constexpr std::ptrdiff_t m_flRotationOffset = 0xC; // + constexpr std::ptrdiff_t m_flProgression = 0x10; // } // Parent: CLeafUpdateNode // Field count: 23 @@ -3910,29 +3910,29 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMotionMatchingUpdateNode { - constexpr std::ptrdiff_t m_dataSet = 0x58; // CMotionDataSet - constexpr std::ptrdiff_t m_metrics = 0x78; // CUtlVector> - constexpr std::ptrdiff_t m_weights = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_bSearchEveryTick = 0xE0; // bool - constexpr std::ptrdiff_t m_flSearchInterval = 0xE4; // float32 - constexpr std::ptrdiff_t m_bSearchWhenClipEnds = 0xE8; // bool - constexpr std::ptrdiff_t m_bSearchWhenGoalChanges = 0xE9; // bool - constexpr std::ptrdiff_t m_blendCurve = 0xEC; // CBlendCurve - constexpr std::ptrdiff_t m_flSampleRate = 0xF4; // float32 - constexpr std::ptrdiff_t m_flBlendTime = 0xF8; // float32 - constexpr std::ptrdiff_t m_bLockClipWhenWaning = 0xFC; // bool - constexpr std::ptrdiff_t m_flSelectionThreshold = 0x100; // float32 - constexpr std::ptrdiff_t m_flReselectionTimeWindow = 0x104; // float32 - constexpr std::ptrdiff_t m_bEnableRotationCorrection = 0x108; // bool - constexpr std::ptrdiff_t m_bGoalAssist = 0x109; // bool - constexpr std::ptrdiff_t m_flGoalAssistDistance = 0x10C; // float32 - constexpr std::ptrdiff_t m_flGoalAssistTolerance = 0x110; // float32 - constexpr std::ptrdiff_t m_distanceScale_Damping = 0x118; // CAnimInputDamping - constexpr std::ptrdiff_t m_flDistanceScale_OuterRadius = 0x128; // float32 - constexpr std::ptrdiff_t m_flDistanceScale_InnerRadius = 0x12C; // float32 - constexpr std::ptrdiff_t m_flDistanceScale_MaxScale = 0x130; // float32 - constexpr std::ptrdiff_t m_flDistanceScale_MinScale = 0x134; // float32 - constexpr std::ptrdiff_t m_bEnableDistanceScaling = 0x138; // bool + constexpr std::ptrdiff_t m_dataSet = 0x58; // + constexpr std::ptrdiff_t m_metrics = 0x78; // + constexpr std::ptrdiff_t m_weights = 0x90; // + constexpr std::ptrdiff_t m_bSearchEveryTick = 0xE0; // + constexpr std::ptrdiff_t m_flSearchInterval = 0xE4; // + constexpr std::ptrdiff_t m_bSearchWhenClipEnds = 0xE8; // + constexpr std::ptrdiff_t m_bSearchWhenGoalChanges = 0xE9; // + constexpr std::ptrdiff_t m_blendCurve = 0xEC; // + constexpr std::ptrdiff_t m_flSampleRate = 0xF4; // + constexpr std::ptrdiff_t m_flBlendTime = 0xF8; // + constexpr std::ptrdiff_t m_bLockClipWhenWaning = 0xFC; // + constexpr std::ptrdiff_t m_flSelectionThreshold = 0x100; // + constexpr std::ptrdiff_t m_flReselectionTimeWindow = 0x104; // + constexpr std::ptrdiff_t m_bEnableRotationCorrection = 0x108; // + constexpr std::ptrdiff_t m_bGoalAssist = 0x109; // + constexpr std::ptrdiff_t m_flGoalAssistDistance = 0x10C; // + constexpr std::ptrdiff_t m_flGoalAssistTolerance = 0x110; // + constexpr std::ptrdiff_t m_distanceScale_Damping = 0x118; // + constexpr std::ptrdiff_t m_flDistanceScale_OuterRadius = 0x128; // + constexpr std::ptrdiff_t m_flDistanceScale_InnerRadius = 0x12C; // + constexpr std::ptrdiff_t m_flDistanceScale_MaxScale = 0x130; // + constexpr std::ptrdiff_t m_flDistanceScale_MinScale = 0x134; // + constexpr std::ptrdiff_t m_bEnableDistanceScaling = 0x138; // } // Parent: None // Field count: 11 @@ -3940,17 +3940,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSeqS1SeqDesc { - constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag - constexpr std::ptrdiff_t m_fetch = 0x20; // CSeqMultiFetch - constexpr std::ptrdiff_t m_nLocalWeightlist = 0x90; // int32 - constexpr std::ptrdiff_t m_autoLayerArray = 0x98; // CUtlVector - constexpr std::ptrdiff_t m_IKLockArray = 0xB0; // CUtlVector - constexpr std::ptrdiff_t m_transition = 0xC8; // CSeqTransition - constexpr std::ptrdiff_t m_SequenceKeys = 0xD0; // KeyValues3 - constexpr std::ptrdiff_t m_LegacyKeyValueText = 0xE0; // CBufferString - constexpr std::ptrdiff_t m_activityArray = 0xF0; // CUtlVector - constexpr std::ptrdiff_t m_footMotion = 0x108; // CUtlVector + constexpr std::ptrdiff_t m_sName = 0x0; // + constexpr std::ptrdiff_t m_flags = 0x10; // + constexpr std::ptrdiff_t m_fetch = 0x20; // + constexpr std::ptrdiff_t m_nLocalWeightlist = 0x90; // + constexpr std::ptrdiff_t m_autoLayerArray = 0x98; // + constexpr std::ptrdiff_t m_IKLockArray = 0xB0; // + constexpr std::ptrdiff_t m_transition = 0xC8; // + constexpr std::ptrdiff_t m_SequenceKeys = 0xD0; // + constexpr std::ptrdiff_t m_LegacyKeyValueText = 0xE0; // + constexpr std::ptrdiff_t m_activityArray = 0xF0; // + constexpr std::ptrdiff_t m_footMotion = 0x108; // } // Parent: None // Field count: 4 @@ -3958,10 +3958,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFlexController { - constexpr std::ptrdiff_t m_szName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_szType = 0x8; // CUtlString - constexpr std::ptrdiff_t min = 0x10; // float32 - constexpr std::ptrdiff_t max = 0x14; // float32 + constexpr std::ptrdiff_t m_szName = 0x0; // + constexpr std::ptrdiff_t m_szType = 0x8; // + constexpr std::ptrdiff_t min = 0x10; // + constexpr std::ptrdiff_t max = 0x14; // } // Parent: None // Field count: 3 @@ -3969,9 +3969,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace SkeletonDemoDb_t { - constexpr std::ptrdiff_t m_AnimCaptures = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_CameraTrack = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_flRecordingTime = 0x30; // float32 + constexpr std::ptrdiff_t m_AnimCaptures = 0x0; // + constexpr std::ptrdiff_t m_CameraTrack = 0x18; // + constexpr std::ptrdiff_t m_flRecordingTime = 0x30; // } // Parent: CMotionNode // Field count: 3 @@ -3979,9 +3979,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMotionNodeSequence { - constexpr std::ptrdiff_t m_tags = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_hSequence = 0x40; // HSequence - constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x44; // float32 + constexpr std::ptrdiff_t m_tags = 0x28; // + constexpr std::ptrdiff_t m_hSequence = 0x40; // + constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x44; // } // Parent: None // Field count: 1 @@ -3989,7 +3989,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFlexDesc { - constexpr std::ptrdiff_t m_szFacs = 0x0; // CUtlString + constexpr std::ptrdiff_t m_szFacs = 0x0; // } // Parent: None // Field count: 5 @@ -3998,10 +3998,10 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CRenderMesh { constexpr std::ptrdiff_t m_sceneObjects = 0x10; // CUtlVectorFixedGrowable - constexpr std::ptrdiff_t m_constraints = 0xA0; // CUtlVector - constexpr std::ptrdiff_t m_skeleton = 0xB8; // CRenderSkeleton - constexpr std::ptrdiff_t m_meshDeformParams = 0x1E0; // DynamicMeshDeformParams_t - constexpr std::ptrdiff_t m_pGroomData = 0x1F0; // CRenderGroom* + constexpr std::ptrdiff_t m_constraints = 0xA0; // + constexpr std::ptrdiff_t m_skeleton = 0xB8; // + constexpr std::ptrdiff_t m_meshDeformParams = 0x1E0; // + constexpr std::ptrdiff_t m_pGroomData = 0x1F0; // } // Parent: None // Field count: 8 @@ -4009,14 +4009,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimSkeleton { - constexpr std::ptrdiff_t m_localSpaceTransforms = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_modelSpaceTransforms = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_boneNames = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_localSpaceTransforms = 0x10; // + constexpr std::ptrdiff_t m_modelSpaceTransforms = 0x28; // + constexpr std::ptrdiff_t m_boneNames = 0x40; // constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector> - constexpr std::ptrdiff_t m_parents = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_feet = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_morphNames = 0xA0; // CUtlVector - constexpr std::ptrdiff_t m_lodBoneCounts = 0xB8; // CUtlVector + constexpr std::ptrdiff_t m_parents = 0x70; // + constexpr std::ptrdiff_t m_feet = 0x88; // + constexpr std::ptrdiff_t m_morphNames = 0xA0; // + constexpr std::ptrdiff_t m_lodBoneCounts = 0xB8; // } // Parent: None // Field count: 5 @@ -4024,11 +4024,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VPhysics2ShapeDef_t { - constexpr std::ptrdiff_t m_spheres = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_capsules = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_hulls = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_meshes = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_CollisionAttributeIndices = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_spheres = 0x0; // + constexpr std::ptrdiff_t m_capsules = 0x18; // + constexpr std::ptrdiff_t m_hulls = 0x30; // + constexpr std::ptrdiff_t m_meshes = 0x48; // + constexpr std::ptrdiff_t m_CollisionAttributeIndices = 0x60; // } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 2 @@ -4036,8 +4036,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimationGraphVisualizerAxis { - constexpr std::ptrdiff_t m_xWsTransform = 0x40; // CTransform - constexpr std::ptrdiff_t m_flAxisSize = 0x60; // float32 + constexpr std::ptrdiff_t m_xWsTransform = 0x40; // + constexpr std::ptrdiff_t m_flAxisSize = 0x60; // } // Parent: CBaseConstraint // Field count: 3 @@ -4045,9 +4045,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CTwistConstraint { - constexpr std::ptrdiff_t m_bInverse = 0x70; // bool - constexpr std::ptrdiff_t m_qParentBindRotation = 0x80; // Quaternion - constexpr std::ptrdiff_t m_qChildBindRotation = 0x90; // Quaternion + constexpr std::ptrdiff_t m_bInverse = 0x70; // + constexpr std::ptrdiff_t m_qParentBindRotation = 0x80; // + constexpr std::ptrdiff_t m_qChildBindRotation = 0x90; // } // Parent: None // Field count: 5 @@ -4055,11 +4055,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ModelBoneFlexDriverControl_t { - constexpr std::ptrdiff_t m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t - constexpr std::ptrdiff_t m_flexController = 0x8; // CUtlString - constexpr std::ptrdiff_t m_flexControllerToken = 0x10; // uint32 - constexpr std::ptrdiff_t m_flMin = 0x14; // float32 - constexpr std::ptrdiff_t m_flMax = 0x18; // float32 + constexpr std::ptrdiff_t m_nBoneComponent = 0x0; // + constexpr std::ptrdiff_t m_flexController = 0x8; // + constexpr std::ptrdiff_t m_flexControllerToken = 0x10; // + constexpr std::ptrdiff_t m_flMin = 0x14; // + constexpr std::ptrdiff_t m_flMax = 0x18; // } // Parent: None // Field count: 9 @@ -4067,15 +4067,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSeqCmdLayer { - constexpr std::ptrdiff_t m_cmd = 0x0; // int16 - constexpr std::ptrdiff_t m_nLocalReference = 0x2; // int16 - constexpr std::ptrdiff_t m_nLocalBonemask = 0x4; // int16 - constexpr std::ptrdiff_t m_nDstResult = 0x6; // int16 - constexpr std::ptrdiff_t m_nSrcResult = 0x8; // int16 - constexpr std::ptrdiff_t m_bSpline = 0xA; // bool - constexpr std::ptrdiff_t m_flVar1 = 0xC; // float32 - constexpr std::ptrdiff_t m_flVar2 = 0x10; // float32 - constexpr std::ptrdiff_t m_nLineNumber = 0x14; // int16 + constexpr std::ptrdiff_t m_cmd = 0x0; // + constexpr std::ptrdiff_t m_nLocalReference = 0x2; // + constexpr std::ptrdiff_t m_nLocalBonemask = 0x4; // + constexpr std::ptrdiff_t m_nDstResult = 0x6; // + constexpr std::ptrdiff_t m_nSrcResult = 0x8; // + constexpr std::ptrdiff_t m_bSpline = 0xA; // + constexpr std::ptrdiff_t m_flVar1 = 0xC; // + constexpr std::ptrdiff_t m_flVar2 = 0x10; // + constexpr std::ptrdiff_t m_nLineNumber = 0x14; // } // Parent: None // Field count: 7 @@ -4083,13 +4083,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FootPinningPoseOpFixedData_t { - constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_flBlendTime = 0x18; // float32 - constexpr std::ptrdiff_t m_flLockBreakDistance = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxLegTwist = 0x20; // float32 - constexpr std::ptrdiff_t m_nHipBoneIndex = 0x24; // int32 - constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x28; // bool - constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x29; // bool + constexpr std::ptrdiff_t m_footInfo = 0x0; // + constexpr std::ptrdiff_t m_flBlendTime = 0x18; // + constexpr std::ptrdiff_t m_flLockBreakDistance = 0x1C; // + constexpr std::ptrdiff_t m_flMaxLegTwist = 0x20; // + constexpr std::ptrdiff_t m_nHipBoneIndex = 0x24; // + constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x28; // + constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x29; // } // Parent: None // Field count: 5 @@ -4097,11 +4097,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RenderSkeletonBone_t { - constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_parentName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_invBindPose = 0x10; // matrix3x4_t - constexpr std::ptrdiff_t m_bbox = 0x40; // SkeletonBoneBounds_t - constexpr std::ptrdiff_t m_flSphereRadius = 0x58; // float32 + constexpr std::ptrdiff_t m_boneName = 0x0; // + constexpr std::ptrdiff_t m_parentName = 0x8; // + constexpr std::ptrdiff_t m_invBindPose = 0x10; // + constexpr std::ptrdiff_t m_bbox = 0x40; // + constexpr std::ptrdiff_t m_flSphereRadius = 0x58; // } // Parent: CMotionMetricEvaluator // Field count: 7 @@ -4109,13 +4109,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CDistanceRemainingMetricEvaluator { - constexpr std::ptrdiff_t m_flMaxDistance = 0x50; // float32 - constexpr std::ptrdiff_t m_flMinDistance = 0x54; // float32 - constexpr std::ptrdiff_t m_flStartGoalFilterDistance = 0x58; // float32 - constexpr std::ptrdiff_t m_flMaxGoalOvershootScale = 0x5C; // float32 - constexpr std::ptrdiff_t m_bFilterFixedMinDistance = 0x60; // bool - constexpr std::ptrdiff_t m_bFilterGoalDistance = 0x61; // bool - constexpr std::ptrdiff_t m_bFilterGoalOvershoot = 0x62; // bool + constexpr std::ptrdiff_t m_flMaxDistance = 0x50; // + constexpr std::ptrdiff_t m_flMinDistance = 0x54; // + constexpr std::ptrdiff_t m_flStartGoalFilterDistance = 0x58; // + constexpr std::ptrdiff_t m_flMaxGoalOvershootScale = 0x5C; // + constexpr std::ptrdiff_t m_bFilterFixedMinDistance = 0x60; // + constexpr std::ptrdiff_t m_bFilterGoalDistance = 0x61; // + constexpr std::ptrdiff_t m_bFilterGoalOvershoot = 0x62; // } // Parent: CUnaryUpdateNode // Field count: 3 @@ -4123,9 +4123,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CDirectPlaybackUpdateNode { - constexpr std::ptrdiff_t m_bFinishEarly = 0x6C; // bool - constexpr std::ptrdiff_t m_bResetOnFinish = 0x6D; // bool - constexpr std::ptrdiff_t m_allTags = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_bFinishEarly = 0x6C; // + constexpr std::ptrdiff_t m_bResetOnFinish = 0x6D; // + constexpr std::ptrdiff_t m_allTags = 0x70; // } // Parent: CNmEvent // Field count: 1 @@ -4133,7 +4133,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmIDEvent { - constexpr std::ptrdiff_t m_ID = 0x10; // CGlobalSymbol + constexpr std::ptrdiff_t m_ID = 0x10; // } // Parent: None // Field count: 2 @@ -4141,8 +4141,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFlexRule { - constexpr std::ptrdiff_t m_nFlex = 0x0; // int32 - constexpr std::ptrdiff_t m_FlexOps = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_nFlex = 0x0; // + constexpr std::ptrdiff_t m_FlexOps = 0x8; // } // Parent: None // Field count: 5 @@ -4150,11 +4150,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ScriptInfo_t { - constexpr std::ptrdiff_t m_code = 0x0; // CUtlString - constexpr std::ptrdiff_t m_paramsModified = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_proxyReadParams = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_proxyWriteParams = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_eScriptType = 0x50; // AnimScriptType + constexpr std::ptrdiff_t m_code = 0x0; // + constexpr std::ptrdiff_t m_paramsModified = 0x8; // + constexpr std::ptrdiff_t m_proxyReadParams = 0x20; // + constexpr std::ptrdiff_t m_proxyWriteParams = 0x38; // + constexpr std::ptrdiff_t m_eScriptType = 0x50; // } // Parent: None // Field count: 11 @@ -4163,16 +4163,16 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CRenderGroom { constexpr std::ptrdiff_t m_hairs = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_hSimParamsMat = 0x20; // CStrongHandleCopyable - constexpr std::ptrdiff_t m_nSegmentsPerHairStrand = 0x28; // int32 - constexpr std::ptrdiff_t m_nGuideHairCount = 0x2C; // int32 - constexpr std::ptrdiff_t m_nHairCount = 0x30; // int32 - constexpr std::ptrdiff_t m_nGroomGroupID = 0x34; // int32 - constexpr std::ptrdiff_t m_nAttachBoneIdx = 0x38; // int32 - constexpr std::ptrdiff_t m_nAttachMeshIdx = 0x3C; // int32 - constexpr std::ptrdiff_t m_nAttachMeshDrawCallIdx = 0x40; // int32 - constexpr std::ptrdiff_t m_flSumOfAllHairLengths = 0x44; // float32 - constexpr std::ptrdiff_t m_bEnableSimulation = 0x48; // bool + constexpr std::ptrdiff_t m_hSimParamsMat = 0x20; // + constexpr std::ptrdiff_t m_nSegmentsPerHairStrand = 0x28; // + constexpr std::ptrdiff_t m_nGuideHairCount = 0x2C; // + constexpr std::ptrdiff_t m_nHairCount = 0x30; // + constexpr std::ptrdiff_t m_nGroomGroupID = 0x34; // + constexpr std::ptrdiff_t m_nAttachBoneIdx = 0x38; // + constexpr std::ptrdiff_t m_nAttachMeshIdx = 0x3C; // + constexpr std::ptrdiff_t m_nAttachMeshDrawCallIdx = 0x40; // + constexpr std::ptrdiff_t m_flSumOfAllHairLengths = 0x44; // + constexpr std::ptrdiff_t m_bEnableSimulation = 0x48; // } // Parent: CBaseConstraint // Field count: 2 @@ -4180,8 +4180,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CTiltTwistConstraint { - constexpr std::ptrdiff_t m_nTargetAxis = 0x70; // int32 - constexpr std::ptrdiff_t m_nSlaveAxis = 0x74; // int32 + constexpr std::ptrdiff_t m_nTargetAxis = 0x70; // + constexpr std::ptrdiff_t m_nSlaveAxis = 0x74; // } // Parent: None // Field count: 1 @@ -4197,12 +4197,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RenderHairStrandInfo_t { - constexpr std::ptrdiff_t m_nGuideHairIndices_nSurfaceTriIndex = 0x0; // uint32[2] - constexpr std::ptrdiff_t m_vGuideBary_vBaseBary = 0x8; // uint16[4] - constexpr std::ptrdiff_t m_vRootOffset_flLengthScale = 0x10; // uint16[4] - constexpr std::ptrdiff_t m_nPackedBaseUv = 0x18; // uint16[2] - constexpr std::ptrdiff_t m_nPackedSurfaceNormalOs = 0x1C; // uint32 - constexpr std::ptrdiff_t m_nPackedSurfaceTangentOs = 0x20; // uint32 + constexpr std::ptrdiff_t m_nGuideHairIndices_nSurfaceTriIndex = 0x0; // + constexpr std::ptrdiff_t m_vGuideBary_vBaseBary = 0x8; // + constexpr std::ptrdiff_t m_vRootOffset_flLengthScale = 0x10; // + constexpr std::ptrdiff_t m_nPackedBaseUv = 0x18; // + constexpr std::ptrdiff_t m_nPackedSurfaceNormalOs = 0x1C; // + constexpr std::ptrdiff_t m_nPackedSurfaceTangentOs = 0x20; // } // Parent: CLeafUpdateNode // Field count: 5 @@ -4210,11 +4210,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CCycleControlClipUpdateNode { - constexpr std::ptrdiff_t m_tags = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_hSequence = 0x7C; // HSequence - constexpr std::ptrdiff_t m_duration = 0x80; // float32 - constexpr std::ptrdiff_t m_valueSource = 0x84; // AnimValueSource - constexpr std::ptrdiff_t m_paramIndex = 0x88; // CAnimParamHandle + constexpr std::ptrdiff_t m_tags = 0x60; // + constexpr std::ptrdiff_t m_hSequence = 0x7C; // + constexpr std::ptrdiff_t m_duration = 0x80; // + constexpr std::ptrdiff_t m_valueSource = 0x84; // + constexpr std::ptrdiff_t m_paramIndex = 0x88; // } // Parent: CNmValueNode__CDefinition // Field count: 0 @@ -4226,9 +4226,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CStaticPoseCache { - constexpr std::ptrdiff_t m_poses = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_nBoneCount = 0x28; // int32 - constexpr std::ptrdiff_t m_nMorphCount = 0x2C; // int32 + constexpr std::ptrdiff_t m_poses = 0x10; // + constexpr std::ptrdiff_t m_nBoneCount = 0x28; // + constexpr std::ptrdiff_t m_nMorphCount = 0x2C; // } // Parent: None // Field count: 11 @@ -4236,17 +4236,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace LookAtOpFixedSettings_t { - constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment - constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping - constexpr std::ptrdiff_t m_bones = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_flYawLimit = 0xA8; // float32 - constexpr std::ptrdiff_t m_flPitchLimit = 0xAC; // float32 - constexpr std::ptrdiff_t m_flHysteresisInnerAngle = 0xB0; // float32 - constexpr std::ptrdiff_t m_flHysteresisOuterAngle = 0xB4; // float32 - constexpr std::ptrdiff_t m_bRotateYawForward = 0xB8; // bool - constexpr std::ptrdiff_t m_bMaintainUpDirection = 0xB9; // bool - constexpr std::ptrdiff_t m_bTargetIsPosition = 0xBA; // bool - constexpr std::ptrdiff_t m_bUseHysteresis = 0xBB; // bool + constexpr std::ptrdiff_t m_attachment = 0x0; // + constexpr std::ptrdiff_t m_damping = 0x80; // + constexpr std::ptrdiff_t m_bones = 0x90; // + constexpr std::ptrdiff_t m_flYawLimit = 0xA8; // + constexpr std::ptrdiff_t m_flPitchLimit = 0xAC; // + constexpr std::ptrdiff_t m_flHysteresisInnerAngle = 0xB0; // + constexpr std::ptrdiff_t m_flHysteresisOuterAngle = 0xB4; // + constexpr std::ptrdiff_t m_bRotateYawForward = 0xB8; // + constexpr std::ptrdiff_t m_bMaintainUpDirection = 0xB9; // + constexpr std::ptrdiff_t m_bTargetIsPosition = 0xBA; // + constexpr std::ptrdiff_t m_bUseHysteresis = 0xBB; // } // Parent: None // Field count: 1 @@ -4254,7 +4254,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimGraphSettingsManager { - constexpr std::ptrdiff_t m_settingsGroups = 0x18; // CUtlVector> + constexpr std::ptrdiff_t m_settingsGroups = 0x18; // } // Parent: None // Field count: 2 @@ -4262,8 +4262,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimGraphModelBinding { - constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_pSharedData = 0x10; // CSmartPtr + constexpr std::ptrdiff_t m_modelName = 0x8; // + constexpr std::ptrdiff_t m_pSharedData = 0x10; // } // Parent: CBaseConstraint // Field count: 1 @@ -4271,7 +4271,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBoneConstraintPoseSpaceBone { - constexpr std::ptrdiff_t m_inputList = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_inputList = 0x70; // } // Parent: None // Field count: 2 @@ -4279,8 +4279,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace MotionBlendItem { - constexpr std::ptrdiff_t m_pChild = 0x0; // CSmartPtr - constexpr std::ptrdiff_t m_flKeyValue = 0x8; // float32 + constexpr std::ptrdiff_t m_pChild = 0x0; // + constexpr std::ptrdiff_t m_flKeyValue = 0x8; // } // Parent: CBoneConstraintBase // Field count: 5 @@ -4288,11 +4288,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBoneConstraintPoseSpaceMorph { - constexpr std::ptrdiff_t m_sBoneName = 0x28; // CUtlString - constexpr std::ptrdiff_t m_sAttachmentName = 0x30; // CUtlString - constexpr std::ptrdiff_t m_outputMorph = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_inputList = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_bClamp = 0x68; // bool + constexpr std::ptrdiff_t m_sBoneName = 0x28; // + constexpr std::ptrdiff_t m_sAttachmentName = 0x30; // + constexpr std::ptrdiff_t m_outputMorph = 0x38; // + constexpr std::ptrdiff_t m_inputList = 0x50; // + constexpr std::ptrdiff_t m_bClamp = 0x68; // } // Parent: CConcreteAnimParameter // Field count: 4 @@ -4301,10 +4301,10 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CFloatAnimParameter { - constexpr std::ptrdiff_t m_fDefaultValue = 0x80; // float32 - constexpr std::ptrdiff_t m_fMinValue = 0x84; // float32 - constexpr std::ptrdiff_t m_fMaxValue = 0x88; // float32 - constexpr std::ptrdiff_t m_bInterpolate = 0x8C; // bool + constexpr std::ptrdiff_t m_fDefaultValue = 0x80; // + constexpr std::ptrdiff_t m_fMinValue = 0x84; // + constexpr std::ptrdiff_t m_fMaxValue = 0x88; // + constexpr std::ptrdiff_t m_bInterpolate = 0x8C; // } // Parent: None // Field count: 2 @@ -4312,8 +4312,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CStateActionUpdater { - constexpr std::ptrdiff_t m_pAction = 0x0; // CSmartPtr - constexpr std::ptrdiff_t m_eBehavior = 0x8; // StateActionBehavior + constexpr std::ptrdiff_t m_pAction = 0x0; // + constexpr std::ptrdiff_t m_eBehavior = 0x8; // } // Parent: CAnimMotorUpdaterBase // Field count: 6 @@ -4321,12 +4321,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPlayerInputAnimMotorUpdater { - constexpr std::ptrdiff_t m_sampleTimes = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_flSpringConstant = 0x3C; // float32 - constexpr std::ptrdiff_t m_flAnticipationDistance = 0x40; // float32 - constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x44; // CAnimParamHandle - constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle - constexpr std::ptrdiff_t m_bUseAcceleration = 0x48; // bool + constexpr std::ptrdiff_t m_sampleTimes = 0x20; // + constexpr std::ptrdiff_t m_flSpringConstant = 0x3C; // + constexpr std::ptrdiff_t m_flAnticipationDistance = 0x40; // + constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x44; // + constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x46; // + constexpr std::ptrdiff_t m_bUseAcceleration = 0x48; // } // Parent: None // Field count: 3 @@ -4335,8 +4335,8 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CRenderSkeleton { constexpr std::ptrdiff_t m_bones = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_boneParents = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_nBoneWeightCount = 0x48; // int32 + constexpr std::ptrdiff_t m_boneParents = 0x30; // + constexpr std::ptrdiff_t m_nBoneWeightCount = 0x48; // } // Parent: None // Field count: 4 @@ -4344,10 +4344,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSeqIKLock { - constexpr std::ptrdiff_t m_flPosWeight = 0x0; // float32 - constexpr std::ptrdiff_t m_flAngleWeight = 0x4; // float32 - constexpr std::ptrdiff_t m_nLocalBone = 0x8; // int16 - constexpr std::ptrdiff_t m_bBonesOrientedAlongPositiveX = 0xA; // bool + constexpr std::ptrdiff_t m_flPosWeight = 0x0; // + constexpr std::ptrdiff_t m_flAngleWeight = 0x4; // + constexpr std::ptrdiff_t m_nLocalBone = 0x8; // + constexpr std::ptrdiff_t m_bBonesOrientedAlongPositiveX = 0xA; // } // Parent: None // Field count: 1 @@ -4355,7 +4355,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimParamHandleMap { - constexpr std::ptrdiff_t m_list = 0x0; // CUtlHashtable + constexpr std::ptrdiff_t m_list = 0x0; // } // Parent: None // Field count: 14 @@ -4363,20 +4363,20 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimDesc { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_flags = 0x10; // CAnimDesc_Flag - constexpr std::ptrdiff_t fps = 0x18; // float32 - constexpr std::ptrdiff_t m_Data = 0x20; // CAnimEncodedFrames - constexpr std::ptrdiff_t m_movementArray = 0xF8; // CUtlVector + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_flags = 0x10; // + constexpr std::ptrdiff_t fps = 0x18; // + constexpr std::ptrdiff_t m_Data = 0x20; // + constexpr std::ptrdiff_t m_movementArray = 0xF8; // constexpr std::ptrdiff_t m_eventArray = 0x110; // CUtlVector - constexpr std::ptrdiff_t m_activityArray = 0x128; // CUtlVector + constexpr std::ptrdiff_t m_activityArray = 0x128; // constexpr std::ptrdiff_t m_hierarchyArray = 0x140; // CUtlVector - constexpr std::ptrdiff_t framestalltime = 0x158; // float32 - constexpr std::ptrdiff_t m_vecRootMin = 0x15C; // Vector - constexpr std::ptrdiff_t m_vecRootMax = 0x168; // Vector - constexpr std::ptrdiff_t m_vecBoneWorldMin = 0x178; // CUtlVector - constexpr std::ptrdiff_t m_vecBoneWorldMax = 0x190; // CUtlVector - constexpr std::ptrdiff_t m_sequenceParams = 0x1A8; // CAnimSequenceParams + constexpr std::ptrdiff_t framestalltime = 0x158; // + constexpr std::ptrdiff_t m_vecRootMin = 0x15C; // + constexpr std::ptrdiff_t m_vecRootMax = 0x168; // + constexpr std::ptrdiff_t m_vecBoneWorldMin = 0x178; // + constexpr std::ptrdiff_t m_vecBoneWorldMax = 0x190; // + constexpr std::ptrdiff_t m_sequenceParams = 0x1A8; // } // Parent: None // Field count: 7 @@ -4384,13 +4384,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPhysSurfacePropertiesPhysics { - constexpr std::ptrdiff_t m_friction = 0x0; // float32 - constexpr std::ptrdiff_t m_elasticity = 0x4; // float32 - constexpr std::ptrdiff_t m_density = 0x8; // float32 - constexpr std::ptrdiff_t m_thickness = 0xC; // float32 - constexpr std::ptrdiff_t m_softContactFrequency = 0x10; // float32 - constexpr std::ptrdiff_t m_softContactDampingRatio = 0x14; // float32 - constexpr std::ptrdiff_t m_wheelDrag = 0x18; // float32 + constexpr std::ptrdiff_t m_friction = 0x0; // + constexpr std::ptrdiff_t m_elasticity = 0x4; // + constexpr std::ptrdiff_t m_density = 0x8; // + constexpr std::ptrdiff_t m_thickness = 0xC; // + constexpr std::ptrdiff_t m_softContactFrequency = 0x10; // + constexpr std::ptrdiff_t m_softContactDampingRatio = 0x14; // + constexpr std::ptrdiff_t m_wheelDrag = 0x18; // } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 4 @@ -4398,10 +4398,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimationGraphVisualizerPie { - constexpr std::ptrdiff_t m_vWsCenter = 0x40; // VectorAligned - constexpr std::ptrdiff_t m_vWsStart = 0x50; // VectorAligned - constexpr std::ptrdiff_t m_vWsEnd = 0x60; // VectorAligned - constexpr std::ptrdiff_t m_Color = 0x70; // Color + constexpr std::ptrdiff_t m_vWsCenter = 0x40; // + constexpr std::ptrdiff_t m_vWsStart = 0x50; // + constexpr std::ptrdiff_t m_vWsEnd = 0x60; // + constexpr std::ptrdiff_t m_Color = 0x70; // } // Parent: CBoneConstraintBase // Field count: 4 @@ -4409,10 +4409,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBoneConstraintDotToMorph { - constexpr std::ptrdiff_t m_sBoneName = 0x28; // CUtlString - constexpr std::ptrdiff_t m_sTargetBoneName = 0x30; // CUtlString - constexpr std::ptrdiff_t m_sMorphChannelName = 0x38; // CUtlString - constexpr std::ptrdiff_t m_flRemap = 0x40; // float32[4] + constexpr std::ptrdiff_t m_sBoneName = 0x28; // + constexpr std::ptrdiff_t m_sTargetBoneName = 0x30; // + constexpr std::ptrdiff_t m_sMorphChannelName = 0x38; // + constexpr std::ptrdiff_t m_flRemap = 0x40; // } // Parent: CBaseConstraint // Field count: 0 @@ -4434,8 +4434,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace TraceSettings_t { - constexpr std::ptrdiff_t m_flTraceHeight = 0x0; // float32 - constexpr std::ptrdiff_t m_flTraceRadius = 0x4; // float32 + constexpr std::ptrdiff_t m_flTraceHeight = 0x0; // + constexpr std::ptrdiff_t m_flTraceRadius = 0x4; // } // Parent: None // Field count: 2 @@ -4443,8 +4443,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ParamSpanSample_t { - constexpr std::ptrdiff_t m_value = 0x0; // CAnimVariant - constexpr std::ptrdiff_t m_flCycle = 0x14; // float32 + constexpr std::ptrdiff_t m_value = 0x0; // + constexpr std::ptrdiff_t m_flCycle = 0x14; // } // Parent: None // Field count: 46 @@ -4452,52 +4452,52 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VPhysXConstraintParams_t { - constexpr std::ptrdiff_t m_nType = 0x0; // int8 - constexpr std::ptrdiff_t m_nTranslateMotion = 0x1; // int8 - constexpr std::ptrdiff_t m_nRotateMotion = 0x2; // int8 - constexpr std::ptrdiff_t m_nFlags = 0x3; // int8 - constexpr std::ptrdiff_t m_anchor = 0x4; // Vector[2] - constexpr std::ptrdiff_t m_axes = 0x1C; // QuaternionStorage[2] - constexpr std::ptrdiff_t m_maxForce = 0x3C; // float32 - constexpr std::ptrdiff_t m_maxTorque = 0x40; // float32 - constexpr std::ptrdiff_t m_linearLimitValue = 0x44; // float32 - constexpr std::ptrdiff_t m_linearLimitRestitution = 0x48; // float32 - constexpr std::ptrdiff_t m_linearLimitSpring = 0x4C; // float32 - constexpr std::ptrdiff_t m_linearLimitDamping = 0x50; // float32 - constexpr std::ptrdiff_t m_twistLowLimitValue = 0x54; // float32 - constexpr std::ptrdiff_t m_twistLowLimitRestitution = 0x58; // float32 - constexpr std::ptrdiff_t m_twistLowLimitSpring = 0x5C; // float32 - constexpr std::ptrdiff_t m_twistLowLimitDamping = 0x60; // float32 - constexpr std::ptrdiff_t m_twistHighLimitValue = 0x64; // float32 - constexpr std::ptrdiff_t m_twistHighLimitRestitution = 0x68; // float32 - constexpr std::ptrdiff_t m_twistHighLimitSpring = 0x6C; // float32 - constexpr std::ptrdiff_t m_twistHighLimitDamping = 0x70; // float32 - constexpr std::ptrdiff_t m_swing1LimitValue = 0x74; // float32 - constexpr std::ptrdiff_t m_swing1LimitRestitution = 0x78; // float32 - constexpr std::ptrdiff_t m_swing1LimitSpring = 0x7C; // float32 - constexpr std::ptrdiff_t m_swing1LimitDamping = 0x80; // float32 - constexpr std::ptrdiff_t m_swing2LimitValue = 0x84; // float32 - constexpr std::ptrdiff_t m_swing2LimitRestitution = 0x88; // float32 - constexpr std::ptrdiff_t m_swing2LimitSpring = 0x8C; // float32 - constexpr std::ptrdiff_t m_swing2LimitDamping = 0x90; // float32 - constexpr std::ptrdiff_t m_goalPosition = 0x94; // Vector - constexpr std::ptrdiff_t m_goalOrientation = 0xA0; // QuaternionStorage - constexpr std::ptrdiff_t m_goalAngularVelocity = 0xB0; // Vector - constexpr std::ptrdiff_t m_driveSpringX = 0xBC; // float32 - constexpr std::ptrdiff_t m_driveSpringY = 0xC0; // float32 - constexpr std::ptrdiff_t m_driveSpringZ = 0xC4; // float32 - constexpr std::ptrdiff_t m_driveDampingX = 0xC8; // float32 - constexpr std::ptrdiff_t m_driveDampingY = 0xCC; // float32 - constexpr std::ptrdiff_t m_driveDampingZ = 0xD0; // float32 - constexpr std::ptrdiff_t m_driveSpringTwist = 0xD4; // float32 - constexpr std::ptrdiff_t m_driveSpringSwing = 0xD8; // float32 - constexpr std::ptrdiff_t m_driveSpringSlerp = 0xDC; // float32 - constexpr std::ptrdiff_t m_driveDampingTwist = 0xE0; // float32 - constexpr std::ptrdiff_t m_driveDampingSwing = 0xE4; // float32 - constexpr std::ptrdiff_t m_driveDampingSlerp = 0xE8; // float32 - constexpr std::ptrdiff_t m_solverIterationCount = 0xEC; // int32 - constexpr std::ptrdiff_t m_projectionLinearTolerance = 0xF0; // float32 - constexpr std::ptrdiff_t m_projectionAngularTolerance = 0xF4; // float32 + constexpr std::ptrdiff_t m_nType = 0x0; // + constexpr std::ptrdiff_t m_nTranslateMotion = 0x1; // + constexpr std::ptrdiff_t m_nRotateMotion = 0x2; // + constexpr std::ptrdiff_t m_nFlags = 0x3; // + constexpr std::ptrdiff_t m_anchor = 0x4; // + constexpr std::ptrdiff_t m_axes = 0x1C; // + constexpr std::ptrdiff_t m_maxForce = 0x3C; // + constexpr std::ptrdiff_t m_maxTorque = 0x40; // + constexpr std::ptrdiff_t m_linearLimitValue = 0x44; // + constexpr std::ptrdiff_t m_linearLimitRestitution = 0x48; // + constexpr std::ptrdiff_t m_linearLimitSpring = 0x4C; // + constexpr std::ptrdiff_t m_linearLimitDamping = 0x50; // + constexpr std::ptrdiff_t m_twistLowLimitValue = 0x54; // + constexpr std::ptrdiff_t m_twistLowLimitRestitution = 0x58; // + constexpr std::ptrdiff_t m_twistLowLimitSpring = 0x5C; // + constexpr std::ptrdiff_t m_twistLowLimitDamping = 0x60; // + constexpr std::ptrdiff_t m_twistHighLimitValue = 0x64; // + constexpr std::ptrdiff_t m_twistHighLimitRestitution = 0x68; // + constexpr std::ptrdiff_t m_twistHighLimitSpring = 0x6C; // + constexpr std::ptrdiff_t m_twistHighLimitDamping = 0x70; // + constexpr std::ptrdiff_t m_swing1LimitValue = 0x74; // + constexpr std::ptrdiff_t m_swing1LimitRestitution = 0x78; // + constexpr std::ptrdiff_t m_swing1LimitSpring = 0x7C; // + constexpr std::ptrdiff_t m_swing1LimitDamping = 0x80; // + constexpr std::ptrdiff_t m_swing2LimitValue = 0x84; // + constexpr std::ptrdiff_t m_swing2LimitRestitution = 0x88; // + constexpr std::ptrdiff_t m_swing2LimitSpring = 0x8C; // + constexpr std::ptrdiff_t m_swing2LimitDamping = 0x90; // + constexpr std::ptrdiff_t m_goalPosition = 0x94; // + constexpr std::ptrdiff_t m_goalOrientation = 0xA0; // + constexpr std::ptrdiff_t m_goalAngularVelocity = 0xB0; // + constexpr std::ptrdiff_t m_driveSpringX = 0xBC; // + constexpr std::ptrdiff_t m_driveSpringY = 0xC0; // + constexpr std::ptrdiff_t m_driveSpringZ = 0xC4; // + constexpr std::ptrdiff_t m_driveDampingX = 0xC8; // + constexpr std::ptrdiff_t m_driveDampingY = 0xCC; // + constexpr std::ptrdiff_t m_driveDampingZ = 0xD0; // + constexpr std::ptrdiff_t m_driveSpringTwist = 0xD4; // + constexpr std::ptrdiff_t m_driveSpringSwing = 0xD8; // + constexpr std::ptrdiff_t m_driveSpringSlerp = 0xDC; // + constexpr std::ptrdiff_t m_driveDampingTwist = 0xE0; // + constexpr std::ptrdiff_t m_driveDampingSwing = 0xE4; // + constexpr std::ptrdiff_t m_driveDampingSlerp = 0xE8; // + constexpr std::ptrdiff_t m_solverIterationCount = 0xEC; // + constexpr std::ptrdiff_t m_projectionLinearTolerance = 0xF0; // + constexpr std::ptrdiff_t m_projectionAngularTolerance = 0xF4; // } // Parent: None // Field count: 8 @@ -4505,14 +4505,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CStateUpdateData { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_hScript = 0x8; // AnimScriptHandle - constexpr std::ptrdiff_t m_transitionIndices = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_hScript = 0x8; // + constexpr std::ptrdiff_t m_transitionIndices = 0x10; // constexpr std::ptrdiff_t m_actions = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_stateID = 0x40; // AnimStateID - constexpr std::ptrdiff_t m_bIsStartState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bIsEndState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bIsPassthrough = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_stateID = 0x40; // + constexpr std::ptrdiff_t m_bIsStartState = 0x0; // + constexpr std::ptrdiff_t m_bIsEndState = 0x0; // + constexpr std::ptrdiff_t m_bIsPassthrough = 0x0; // } // Parent: CNmValueNode__CDefinition // Field count: 0 @@ -4531,18 +4531,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMoverUpdateNode { - constexpr std::ptrdiff_t m_damping = 0x70; // CAnimInputDamping - constexpr std::ptrdiff_t m_facingTarget = 0x80; // AnimValueSource - constexpr std::ptrdiff_t m_hMoveVecParam = 0x84; // CAnimParamHandle - constexpr std::ptrdiff_t m_hMoveHeadingParam = 0x86; // CAnimParamHandle - constexpr std::ptrdiff_t m_hTurnToFaceParam = 0x88; // CAnimParamHandle - constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0x8C; // float32 - constexpr std::ptrdiff_t m_flTurnToFaceLimit = 0x90; // float32 - constexpr std::ptrdiff_t m_bAdditive = 0x94; // bool - constexpr std::ptrdiff_t m_bApplyMovement = 0x95; // bool - constexpr std::ptrdiff_t m_bOrientMovement = 0x96; // bool - constexpr std::ptrdiff_t m_bApplyRotation = 0x97; // bool - constexpr std::ptrdiff_t m_bLimitOnly = 0x98; // bool + constexpr std::ptrdiff_t m_damping = 0x70; // + constexpr std::ptrdiff_t m_facingTarget = 0x80; // + constexpr std::ptrdiff_t m_hMoveVecParam = 0x84; // + constexpr std::ptrdiff_t m_hMoveHeadingParam = 0x86; // + constexpr std::ptrdiff_t m_hTurnToFaceParam = 0x88; // + constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0x8C; // + constexpr std::ptrdiff_t m_flTurnToFaceLimit = 0x90; // + constexpr std::ptrdiff_t m_bAdditive = 0x94; // + constexpr std::ptrdiff_t m_bApplyMovement = 0x95; // + constexpr std::ptrdiff_t m_bOrientMovement = 0x96; // + constexpr std::ptrdiff_t m_bApplyRotation = 0x97; // + constexpr std::ptrdiff_t m_bLimitOnly = 0x98; // } // Parent: CNmPoseNode__CDefinition // Field count: 3 @@ -4550,8 +4550,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmLayerBlendNode__CDefinition { - constexpr std::ptrdiff_t m_nBaseNodeIdx = 0x10; // int16 - constexpr std::ptrdiff_t m_bOnlySampleBaseRootMotion = 0x12; // bool + constexpr std::ptrdiff_t m_nBaseNodeIdx = 0x10; // + constexpr std::ptrdiff_t m_bOnlySampleBaseRootMotion = 0x12; // constexpr std::ptrdiff_t m_layerDefinition = 0x18; // CUtlLeanVectorFixedGrowable } // Parent: None @@ -4560,8 +4560,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimMotorUpdaterBase { - constexpr std::ptrdiff_t m_name = 0x10; // CUtlString - constexpr std::ptrdiff_t m_bDefault = 0x18; // bool + constexpr std::ptrdiff_t m_name = 0x10; // + constexpr std::ptrdiff_t m_bDefault = 0x18; // } // Parent: None // Field count: 1 @@ -4577,10 +4577,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSubtractUpdateNode { - constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; // BinaryNodeChildOption - constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; // bool - constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // bool - constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // bool + constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; // + constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; // + constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // + constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // } // Parent: None // Field count: 2 @@ -4588,8 +4588,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPoseHandle { - constexpr std::ptrdiff_t m_nIndex = 0x0; // uint16 - constexpr std::ptrdiff_t m_eType = 0x2; // PoseType_t + constexpr std::ptrdiff_t m_nIndex = 0x0; // + constexpr std::ptrdiff_t m_eType = 0x2; // } // Parent: CUnaryUpdateNode // Field count: 2 @@ -4597,7 +4597,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSolveIKChainUpdateNode { - constexpr std::ptrdiff_t m_targetHandles = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_targetHandles = 0x68; // constexpr std::ptrdiff_t m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t } // Parent: None @@ -4606,18 +4606,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSeqCmdSeqDesc { - constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag - constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition - constexpr std::ptrdiff_t m_nFrameRangeSequence = 0x24; // int16 - constexpr std::ptrdiff_t m_nFrameCount = 0x26; // int16 - constexpr std::ptrdiff_t m_flFPS = 0x28; // float32 - constexpr std::ptrdiff_t m_nSubCycles = 0x2C; // int16 - constexpr std::ptrdiff_t m_numLocalResults = 0x2E; // int16 - constexpr std::ptrdiff_t m_cmdLayerArray = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_sName = 0x0; // + constexpr std::ptrdiff_t m_flags = 0x10; // + constexpr std::ptrdiff_t m_transition = 0x1C; // + constexpr std::ptrdiff_t m_nFrameRangeSequence = 0x24; // + constexpr std::ptrdiff_t m_nFrameCount = 0x26; // + constexpr std::ptrdiff_t m_flFPS = 0x28; // + constexpr std::ptrdiff_t m_nSubCycles = 0x2C; // + constexpr std::ptrdiff_t m_numLocalResults = 0x2E; // + constexpr std::ptrdiff_t m_cmdLayerArray = 0x30; // constexpr std::ptrdiff_t m_eventArray = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_activityArray = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_poseSettingArray = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_activityArray = 0x60; // + constexpr std::ptrdiff_t m_poseSettingArray = 0x78; // } // Parent: CBinaryUpdateNode // Field count: 7 @@ -4625,13 +4625,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBoneMaskUpdateNode { - constexpr std::ptrdiff_t m_nWeightListIndex = 0x8C; // int32 - constexpr std::ptrdiff_t m_flRootMotionBlend = 0x90; // float32 - constexpr std::ptrdiff_t m_blendSpace = 0x94; // BoneMaskBlendSpace - constexpr std::ptrdiff_t m_footMotionTiming = 0x98; // BinaryNodeChildOption - constexpr std::ptrdiff_t m_bUseBlendScale = 0x9C; // bool - constexpr std::ptrdiff_t m_blendValueSource = 0xA0; // AnimValueSource - constexpr std::ptrdiff_t m_hBlendParameter = 0xA4; // CAnimParamHandle + constexpr std::ptrdiff_t m_nWeightListIndex = 0x8C; // + constexpr std::ptrdiff_t m_flRootMotionBlend = 0x90; // + constexpr std::ptrdiff_t m_blendSpace = 0x94; // + constexpr std::ptrdiff_t m_footMotionTiming = 0x98; // + constexpr std::ptrdiff_t m_bUseBlendScale = 0x9C; // + constexpr std::ptrdiff_t m_blendValueSource = 0xA0; // + constexpr std::ptrdiff_t m_hBlendParameter = 0xA4; // } // Parent: CAnimUpdateNodeBase // Field count: 0 @@ -4647,7 +4647,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace SolveIKChainPoseOpFixedSettings_t { constexpr std::ptrdiff_t m_ChainsToSolveData = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x18; // bool + constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x18; // } // Parent: None // Field count: 15 @@ -4655,21 +4655,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace TwoBoneIKSettings_t { - constexpr std::ptrdiff_t m_endEffectorType = 0x0; // IkEndEffectorType - constexpr std::ptrdiff_t m_endEffectorAttachment = 0x10; // CAnimAttachment - constexpr std::ptrdiff_t m_targetType = 0x90; // IkTargetType - constexpr std::ptrdiff_t m_targetAttachment = 0xA0; // CAnimAttachment - constexpr std::ptrdiff_t m_targetBoneIndex = 0x120; // int32 - constexpr std::ptrdiff_t m_hPositionParam = 0x124; // CAnimParamHandle - constexpr std::ptrdiff_t m_hRotationParam = 0x126; // CAnimParamHandle - constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x128; // bool - constexpr std::ptrdiff_t m_vLsFallbackHingeAxis = 0x130; // VectorAligned - constexpr std::ptrdiff_t m_nFixedBoneIndex = 0x140; // int32 - constexpr std::ptrdiff_t m_nMiddleBoneIndex = 0x144; // int32 - constexpr std::ptrdiff_t m_nEndBoneIndex = 0x148; // int32 - constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x14C; // bool - constexpr std::ptrdiff_t m_bConstrainTwist = 0x14D; // bool - constexpr std::ptrdiff_t m_flMaxTwist = 0x150; // float32 + constexpr std::ptrdiff_t m_endEffectorType = 0x0; // + constexpr std::ptrdiff_t m_endEffectorAttachment = 0x10; // + constexpr std::ptrdiff_t m_targetType = 0x90; // + constexpr std::ptrdiff_t m_targetAttachment = 0xA0; // + constexpr std::ptrdiff_t m_targetBoneIndex = 0x120; // + constexpr std::ptrdiff_t m_hPositionParam = 0x124; // + constexpr std::ptrdiff_t m_hRotationParam = 0x126; // + constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x128; // + constexpr std::ptrdiff_t m_vLsFallbackHingeAxis = 0x130; // + constexpr std::ptrdiff_t m_nFixedBoneIndex = 0x140; // + constexpr std::ptrdiff_t m_nMiddleBoneIndex = 0x144; // + constexpr std::ptrdiff_t m_nEndBoneIndex = 0x148; // + constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x14C; // + constexpr std::ptrdiff_t m_bConstrainTwist = 0x14D; // + constexpr std::ptrdiff_t m_flMaxTwist = 0x150; // } // Parent: None // Field count: 10 @@ -4677,16 +4677,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimUpdateSharedData { - constexpr std::ptrdiff_t m_nodes = 0x10; // CUtlVector> - constexpr std::ptrdiff_t m_nodeIndexMap = 0x28; // CUtlHashtable - constexpr std::ptrdiff_t m_components = 0x48; // CUtlVector> + constexpr std::ptrdiff_t m_nodes = 0x10; // + constexpr std::ptrdiff_t m_nodeIndexMap = 0x28; // + constexpr std::ptrdiff_t m_components = 0x48; // constexpr std::ptrdiff_t m_pParamListUpdater = 0x60; // CSmartPtr constexpr std::ptrdiff_t m_pTagManagerUpdater = 0x68; // CSmartPtr - constexpr std::ptrdiff_t m_scriptManager = 0x70; // CSmartPtr - constexpr std::ptrdiff_t m_settings = 0x78; // CAnimGraphSettingsManager + constexpr std::ptrdiff_t m_scriptManager = 0x70; // + constexpr std::ptrdiff_t m_settings = 0x78; // constexpr std::ptrdiff_t m_pStaticPoseCache = 0xA8; // CSmartPtr - constexpr std::ptrdiff_t m_pSkeleton = 0xB0; // CSmartPtr - constexpr std::ptrdiff_t m_rootNodePath = 0xB8; // CAnimNodePath + constexpr std::ptrdiff_t m_pSkeleton = 0xB0; // + constexpr std::ptrdiff_t m_rootNodePath = 0xB8; // } // Parent: None // Field count: 5 @@ -4694,11 +4694,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimAttachment { - constexpr std::ptrdiff_t m_influenceRotations = 0x0; // Quaternion[3] - constexpr std::ptrdiff_t m_influenceOffsets = 0x30; // VectorAligned[3] - constexpr std::ptrdiff_t m_influenceIndices = 0x60; // int32[3] - constexpr std::ptrdiff_t m_influenceWeights = 0x6C; // float32[3] - constexpr std::ptrdiff_t m_numInfluences = 0x78; // uint8 + constexpr std::ptrdiff_t m_influenceRotations = 0x0; // + constexpr std::ptrdiff_t m_influenceOffsets = 0x30; // + constexpr std::ptrdiff_t m_influenceIndices = 0x60; // + constexpr std::ptrdiff_t m_influenceWeights = 0x6C; // + constexpr std::ptrdiff_t m_numInfluences = 0x78; // } // Parent: None // Field count: 1 @@ -4706,7 +4706,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFootTrajectories { - constexpr std::ptrdiff_t m_trajectories = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_trajectories = 0x0; // } // Parent: CMotionGraph // Field count: 0 @@ -4730,7 +4730,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CBoolAnimParameter { - constexpr std::ptrdiff_t m_bDefaultValue = 0x80; // bool + constexpr std::ptrdiff_t m_bDefaultValue = 0x80; // } // Parent: CAnimTagBase // Field count: 6 @@ -4739,12 +4739,12 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CRagdollAnimTag { - constexpr std::ptrdiff_t m_nPoseControl = 0x58; // AnimPoseControl - constexpr std::ptrdiff_t m_flFrequency = 0x5C; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x60; // float32 - constexpr std::ptrdiff_t m_flDecayDuration = 0x64; // float32 - constexpr std::ptrdiff_t m_flDecayBias = 0x68; // float32 - constexpr std::ptrdiff_t m_bDestroy = 0x6C; // bool + constexpr std::ptrdiff_t m_nPoseControl = 0x58; // + constexpr std::ptrdiff_t m_flFrequency = 0x5C; // + constexpr std::ptrdiff_t m_flDampingRatio = 0x60; // + constexpr std::ptrdiff_t m_flDecayDuration = 0x64; // + constexpr std::ptrdiff_t m_flDecayBias = 0x68; // + constexpr std::ptrdiff_t m_bDestroy = 0x6C; // } // Parent: None // Field count: 2 @@ -4752,8 +4752,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMotionNode { - constexpr std::ptrdiff_t m_name = 0x18; // CUtlString - constexpr std::ptrdiff_t m_id = 0x20; // AnimNodeID + constexpr std::ptrdiff_t m_name = 0x18; // + constexpr std::ptrdiff_t m_id = 0x20; // } // Parent: CNmPoseNode__CDefinition // Field count: 2 @@ -4762,7 +4762,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CNmStateMachineNode__CDefinition { constexpr std::ptrdiff_t m_stateDefinition = 0x10; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_nDefaultStateIndex = 0x130; // int16 + constexpr std::ptrdiff_t m_nDefaultStateIndex = 0x130; // } // Parent: CAnimTagBase // Field count: 2 @@ -4771,8 +4771,8 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CBodyGroupAnimTag { - constexpr std::ptrdiff_t m_nPriority = 0x58; // int32 - constexpr std::ptrdiff_t m_bodyGroupSettings = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_nPriority = 0x58; // + constexpr std::ptrdiff_t m_bodyGroupSettings = 0x60; // } // Parent: None // Field count: 1 @@ -4781,7 +4781,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyEditClassAsString namespace AnimParamID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 + constexpr std::ptrdiff_t m_id = 0x0; // } // Parent: CNmPoseNode__CDefinition // Field count: 1 @@ -4789,7 +4789,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmChildGraphNode__CDefinition { - constexpr std::ptrdiff_t m_nChildGraphIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nChildGraphIdx = 0x10; // } // Parent: None // Field count: 2 @@ -4797,7 +4797,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace AnimationDecodeDebugDump_t { - constexpr std::ptrdiff_t m_processingType = 0x0; // AnimationProcessingType_t + constexpr std::ptrdiff_t m_processingType = 0x0; // constexpr std::ptrdiff_t m_elems = 0x8; // CUtlVector } // Parent: CNmIDValueNode__CDefinition @@ -4806,7 +4806,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmVirtualParameterIDNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // } // Parent: None // Field count: 5 @@ -4814,11 +4814,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSeqScaleSet { - constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_bRootOffset = 0x10; // bool - constexpr std::ptrdiff_t m_vRootOffset = 0x14; // Vector - constexpr std::ptrdiff_t m_nLocalBoneArray = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_flBoneScaleArray = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_sName = 0x0; // + constexpr std::ptrdiff_t m_bRootOffset = 0x10; // + constexpr std::ptrdiff_t m_vRootOffset = 0x14; // + constexpr std::ptrdiff_t m_nLocalBoneArray = 0x20; // + constexpr std::ptrdiff_t m_flBoneScaleArray = 0x38; // } // Parent: CLeafUpdateNode // Field count: 8 @@ -4826,14 +4826,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CDirectionalBlendUpdateNode { - constexpr std::ptrdiff_t m_hSequences = 0x5C; // HSequence[8] - constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping - constexpr std::ptrdiff_t m_blendValueSource = 0x90; // AnimValueSource - constexpr std::ptrdiff_t m_paramIndex = 0x94; // CAnimParamHandle - constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32 - constexpr std::ptrdiff_t m_duration = 0x9C; // float32 - constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool - constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xA1; // bool + constexpr std::ptrdiff_t m_hSequences = 0x5C; // + constexpr std::ptrdiff_t m_damping = 0x80; // + constexpr std::ptrdiff_t m_blendValueSource = 0x90; // + constexpr std::ptrdiff_t m_paramIndex = 0x94; // + constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // + constexpr std::ptrdiff_t m_duration = 0x9C; // + constexpr std::ptrdiff_t m_bLoop = 0xA0; // + constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xA1; // } // Parent: None // Field count: 5 @@ -4841,11 +4841,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ParamSpan_t { - constexpr std::ptrdiff_t m_samples = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle - constexpr std::ptrdiff_t m_eParamType = 0x1A; // AnimParamType_t - constexpr std::ptrdiff_t m_flStartCycle = 0x1C; // float32 - constexpr std::ptrdiff_t m_flEndCycle = 0x20; // float32 + constexpr std::ptrdiff_t m_samples = 0x0; // + constexpr std::ptrdiff_t m_hParam = 0x18; // + constexpr std::ptrdiff_t m_eParamType = 0x1A; // + constexpr std::ptrdiff_t m_flStartCycle = 0x1C; // + constexpr std::ptrdiff_t m_flEndCycle = 0x20; // } // Parent: CUnaryUpdateNode // Field count: 2 @@ -4853,17 +4853,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFootStepTriggerUpdateNode { - constexpr std::ptrdiff_t m_triggers = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_flTolerance = 0x84; // float32 + constexpr std::ptrdiff_t m_triggers = 0x68; // + constexpr std::ptrdiff_t m_flTolerance = 0x84; // } // Parent: None // Field count: 5 namespace IKTargetSettings_t { - constexpr std::ptrdiff_t m_TargetSource = 0x0; // IKTargetSource - constexpr std::ptrdiff_t m_Bone = 0x8; // IKBoneNameAndIndex_t - constexpr std::ptrdiff_t m_AnimgraphParameterNamePosition = 0x18; // AnimParamID - constexpr std::ptrdiff_t m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID - constexpr std::ptrdiff_t m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem + constexpr std::ptrdiff_t m_TargetSource = 0x0; // + constexpr std::ptrdiff_t m_Bone = 0x8; // + constexpr std::ptrdiff_t m_AnimgraphParameterNamePosition = 0x18; // + constexpr std::ptrdiff_t m_AnimgraphParameterNameOrientation = 0x1C; // + constexpr std::ptrdiff_t m_TargetCoordSystem = 0x20; // } // Parent: CModelConfigElement // Field count: 1 @@ -4871,7 +4871,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CModelConfigElement_SetRenderColor { - constexpr std::ptrdiff_t m_Color = 0x48; // Color + constexpr std::ptrdiff_t m_Color = 0x48; // } // Parent: None // Field count: 3 @@ -4879,9 +4879,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMotionSearchDB { - constexpr std::ptrdiff_t m_rootNode = 0x0; // CMotionSearchNode - constexpr std::ptrdiff_t m_residualQuantizer = 0x80; // CProductQuantizer - constexpr std::ptrdiff_t m_codeIndices = 0xA0; // CUtlVector + constexpr std::ptrdiff_t m_rootNode = 0x0; // + constexpr std::ptrdiff_t m_residualQuantizer = 0x80; // + constexpr std::ptrdiff_t m_codeIndices = 0xA0; // } // Parent: CMotionNode // Field count: 2 @@ -4889,8 +4889,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMotionNodeBlend1D { - constexpr std::ptrdiff_t m_blendItems = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_nParamIndex = 0x40; // int32 + constexpr std::ptrdiff_t m_blendItems = 0x28; // + constexpr std::ptrdiff_t m_nParamIndex = 0x40; // } // Parent: CNmTargetValueNode__CDefinition // Field count: 0 @@ -4905,8 +4905,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace SkeletonBoneBounds_t { - constexpr std::ptrdiff_t m_vecCenter = 0x0; // Vector - constexpr std::ptrdiff_t m_vecSize = 0xC; // Vector + constexpr std::ptrdiff_t m_vecCenter = 0x0; // + constexpr std::ptrdiff_t m_vecSize = 0xC; // } // Parent: CUnaryUpdateNode // Field count: 1 @@ -4914,7 +4914,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CTwoBoneIKUpdateNode { - constexpr std::ptrdiff_t m_opFixedData = 0x70; // TwoBoneIKSettings_t + constexpr std::ptrdiff_t m_opFixedData = 0x70; // } // Parent: None // Field count: 10 @@ -4922,16 +4922,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VPhysXBodyPart_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 - constexpr std::ptrdiff_t m_flMass = 0x4; // float32 - constexpr std::ptrdiff_t m_rnShape = 0x8; // VPhysics2ShapeDef_t - constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x80; // uint16 - constexpr std::ptrdiff_t m_nReserved = 0x82; // uint16 - constexpr std::ptrdiff_t m_flInertiaScale = 0x84; // float32 - constexpr std::ptrdiff_t m_flLinearDamping = 0x88; // float32 - constexpr std::ptrdiff_t m_flAngularDamping = 0x8C; // float32 - constexpr std::ptrdiff_t m_bOverrideMassCenter = 0x90; // bool - constexpr std::ptrdiff_t m_vMassCenterOverride = 0x94; // Vector + constexpr std::ptrdiff_t m_nFlags = 0x0; // + constexpr std::ptrdiff_t m_flMass = 0x4; // + constexpr std::ptrdiff_t m_rnShape = 0x8; // + constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x80; // + constexpr std::ptrdiff_t m_nReserved = 0x82; // + constexpr std::ptrdiff_t m_flInertiaScale = 0x84; // + constexpr std::ptrdiff_t m_flLinearDamping = 0x88; // + constexpr std::ptrdiff_t m_flAngularDamping = 0x8C; // + constexpr std::ptrdiff_t m_bOverrideMassCenter = 0x90; // + constexpr std::ptrdiff_t m_vMassCenterOverride = 0x94; // } // Parent: CHandshakeAnimTagBase // Field count: 0 @@ -4947,19 +4947,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFollowPathUpdateNode { - constexpr std::ptrdiff_t m_flBlendOutTime = 0x6C; // float32 - constexpr std::ptrdiff_t m_bBlockNonPathMovement = 0x70; // bool - constexpr std::ptrdiff_t m_bStopFeetAtGoal = 0x71; // bool - constexpr std::ptrdiff_t m_bScaleSpeed = 0x72; // bool - constexpr std::ptrdiff_t m_flScale = 0x74; // float32 - constexpr std::ptrdiff_t m_flMinAngle = 0x78; // float32 - constexpr std::ptrdiff_t m_flMaxAngle = 0x7C; // float32 - constexpr std::ptrdiff_t m_flSpeedScaleBlending = 0x80; // float32 - constexpr std::ptrdiff_t m_turnDamping = 0x88; // CAnimInputDamping - constexpr std::ptrdiff_t m_facingTarget = 0x98; // AnimValueSource - constexpr std::ptrdiff_t m_hParam = 0x9C; // CAnimParamHandle - constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0xA0; // float32 - constexpr std::ptrdiff_t m_bTurnToFace = 0xA4; // bool + constexpr std::ptrdiff_t m_flBlendOutTime = 0x6C; // + constexpr std::ptrdiff_t m_bBlockNonPathMovement = 0x70; // + constexpr std::ptrdiff_t m_bStopFeetAtGoal = 0x71; // + constexpr std::ptrdiff_t m_bScaleSpeed = 0x72; // + constexpr std::ptrdiff_t m_flScale = 0x74; // + constexpr std::ptrdiff_t m_flMinAngle = 0x78; // + constexpr std::ptrdiff_t m_flMaxAngle = 0x7C; // + constexpr std::ptrdiff_t m_flSpeedScaleBlending = 0x80; // + constexpr std::ptrdiff_t m_turnDamping = 0x88; // + constexpr std::ptrdiff_t m_facingTarget = 0x98; // + constexpr std::ptrdiff_t m_hParam = 0x9C; // + constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0xA0; // + constexpr std::ptrdiff_t m_bTurnToFace = 0xA4; // } // Parent: None // Field count: 13 @@ -4967,19 +4967,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace AimMatrixOpFixedSettings_t { - constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment - constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping - constexpr std::ptrdiff_t m_poseCacheHandles = 0x90; // CPoseHandle[10] - constexpr std::ptrdiff_t m_eBlendMode = 0xB8; // AimMatrixBlendMode - constexpr std::ptrdiff_t m_flMaxYawAngle = 0xBC; // float32 - constexpr std::ptrdiff_t m_flMaxPitchAngle = 0xC0; // float32 - constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xC4; // int32 - constexpr std::ptrdiff_t m_nBoneMaskIndex = 0xC8; // int32 - constexpr std::ptrdiff_t m_bTargetIsPosition = 0xCC; // bool - constexpr std::ptrdiff_t m_bUseBiasAndClamp = 0xCD; // bool - constexpr std::ptrdiff_t m_flBiasAndClampYawOffset = 0xD0; // float32 - constexpr std::ptrdiff_t m_flBiasAndClampPitchOffset = 0xD4; // float32 - constexpr std::ptrdiff_t m_biasAndClampBlendCurve = 0xD8; // CBlendCurve + constexpr std::ptrdiff_t m_attachment = 0x0; // + constexpr std::ptrdiff_t m_damping = 0x80; // + constexpr std::ptrdiff_t m_poseCacheHandles = 0x90; // + constexpr std::ptrdiff_t m_eBlendMode = 0xB8; // + constexpr std::ptrdiff_t m_flMaxYawAngle = 0xBC; // + constexpr std::ptrdiff_t m_flMaxPitchAngle = 0xC0; // + constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xC4; // + constexpr std::ptrdiff_t m_nBoneMaskIndex = 0xC8; // + constexpr std::ptrdiff_t m_bTargetIsPosition = 0xCC; // + constexpr std::ptrdiff_t m_bUseBiasAndClamp = 0xCD; // + constexpr std::ptrdiff_t m_flBiasAndClampYawOffset = 0xD0; // + constexpr std::ptrdiff_t m_flBiasAndClampPitchOffset = 0xD4; // + constexpr std::ptrdiff_t m_biasAndClampBlendCurve = 0xD8; // } // Parent: CAnimComponentUpdater // Field count: 1 @@ -4987,7 +4987,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimScriptComponentUpdater { - constexpr std::ptrdiff_t m_hScript = 0x30; // AnimScriptHandle + constexpr std::ptrdiff_t m_hScript = 0x30; // } // Parent: CUnaryUpdateNode // Field count: 2 @@ -4995,8 +4995,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CRagdollUpdateNode { - constexpr std::ptrdiff_t m_nWeightListIndex = 0x68; // int32 - constexpr std::ptrdiff_t m_poseControlMethod = 0x6C; // RagdollPoseControl + constexpr std::ptrdiff_t m_nWeightListIndex = 0x68; // + constexpr std::ptrdiff_t m_poseControlMethod = 0x6C; // } // Parent: None // Field count: 0 @@ -5019,10 +5019,10 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CMaterialAttributeAnimTag { - constexpr std::ptrdiff_t m_AttributeName = 0x58; // CUtlString - constexpr std::ptrdiff_t m_AttributeType = 0x60; // MatterialAttributeTagType_t - constexpr std::ptrdiff_t m_flValue = 0x64; // float32 - constexpr std::ptrdiff_t m_Color = 0x68; // Color + constexpr std::ptrdiff_t m_AttributeName = 0x58; // + constexpr std::ptrdiff_t m_AttributeType = 0x60; // + constexpr std::ptrdiff_t m_flValue = 0x64; // + constexpr std::ptrdiff_t m_Color = 0x68; // } // Parent: CNmEvent // Field count: 1 @@ -5030,7 +5030,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmFootEvent { - constexpr std::ptrdiff_t m_phase = 0x10; // NmFootPhase_t + constexpr std::ptrdiff_t m_phase = 0x10; // } // Parent: None // Field count: 8 @@ -5038,14 +5038,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPhysSurfacePropertiesAudio { - constexpr std::ptrdiff_t m_reflectivity = 0x0; // float32 - constexpr std::ptrdiff_t m_hardnessFactor = 0x4; // float32 - constexpr std::ptrdiff_t m_roughnessFactor = 0x8; // float32 - constexpr std::ptrdiff_t m_roughThreshold = 0xC; // float32 - constexpr std::ptrdiff_t m_hardThreshold = 0x10; // float32 - constexpr std::ptrdiff_t m_hardVelocityThreshold = 0x14; // float32 - constexpr std::ptrdiff_t m_flStaticImpactVolume = 0x18; // float32 - constexpr std::ptrdiff_t m_flOcclusionFactor = 0x1C; // float32 + constexpr std::ptrdiff_t m_reflectivity = 0x0; // + constexpr std::ptrdiff_t m_hardnessFactor = 0x4; // + constexpr std::ptrdiff_t m_roughnessFactor = 0x8; // + constexpr std::ptrdiff_t m_roughThreshold = 0xC; // + constexpr std::ptrdiff_t m_hardThreshold = 0x10; // + constexpr std::ptrdiff_t m_hardVelocityThreshold = 0x14; // + constexpr std::ptrdiff_t m_flStaticImpactVolume = 0x18; // + constexpr std::ptrdiff_t m_flOcclusionFactor = 0x1C; // } // Parent: None // Field count: 7 @@ -5053,13 +5053,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSeqAutoLayer { - constexpr std::ptrdiff_t m_nLocalReference = 0x0; // int16 - constexpr std::ptrdiff_t m_nLocalPose = 0x2; // int16 - constexpr std::ptrdiff_t m_flags = 0x4; // CSeqAutoLayerFlag - constexpr std::ptrdiff_t m_start = 0xC; // float32 - constexpr std::ptrdiff_t m_peak = 0x10; // float32 - constexpr std::ptrdiff_t m_tail = 0x14; // float32 - constexpr std::ptrdiff_t m_end = 0x18; // float32 + constexpr std::ptrdiff_t m_nLocalReference = 0x0; // + constexpr std::ptrdiff_t m_nLocalPose = 0x2; // + constexpr std::ptrdiff_t m_flags = 0x4; // + constexpr std::ptrdiff_t m_start = 0xC; // + constexpr std::ptrdiff_t m_peak = 0x10; // + constexpr std::ptrdiff_t m_tail = 0x14; // + constexpr std::ptrdiff_t m_end = 0x18; // } // Parent: None // Field count: 6 @@ -5067,12 +5067,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PhysSoftbodyDesc_t { - constexpr std::ptrdiff_t m_ParticleBoneHash = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_ParticleBoneHash = 0x0; // constexpr std::ptrdiff_t m_Particles = 0x18; // CUtlVector constexpr std::ptrdiff_t m_Springs = 0x30; // CUtlVector constexpr std::ptrdiff_t m_Capsules = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_InitPose = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_ParticleBoneName = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_InitPose = 0x60; // + constexpr std::ptrdiff_t m_ParticleBoneName = 0x78; // } // Parent: None // Field count: 2 @@ -5080,8 +5080,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimSequenceParams { - constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 - constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 + constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // + constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // } // Parent: CNmBoolValueNode__CDefinition // Field count: 1 @@ -5089,7 +5089,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmVirtualParameterBoolNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // } // Parent: CUnaryUpdateNode // Field count: 3 @@ -5097,9 +5097,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFollowTargetUpdateNode { - constexpr std::ptrdiff_t m_opFixedData = 0x68; // FollowTargetOpFixedSettings_t - constexpr std::ptrdiff_t m_hParameterPosition = 0x80; // CAnimParamHandle - constexpr std::ptrdiff_t m_hParameterOrientation = 0x82; // CAnimParamHandle + constexpr std::ptrdiff_t m_opFixedData = 0x68; // + constexpr std::ptrdiff_t m_hParameterPosition = 0x80; // + constexpr std::ptrdiff_t m_hParameterOrientation = 0x82; // } // Parent: CAnimComponentUpdater // Field count: 1 @@ -5107,7 +5107,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CCPPScriptComponentUpdater { - constexpr std::ptrdiff_t m_scriptsToRun = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_scriptsToRun = 0x30; // } // Parent: None // Field count: 5 @@ -5115,17 +5115,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimData { - constexpr std::ptrdiff_t m_name = 0x10; // CBufferString - constexpr std::ptrdiff_t m_animArray = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_decoderArray = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_nMaxUniqueFrameIndex = 0x50; // int32 - constexpr std::ptrdiff_t m_segmentArray = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_name = 0x10; // + constexpr std::ptrdiff_t m_animArray = 0x20; // + constexpr std::ptrdiff_t m_decoderArray = 0x38; // + constexpr std::ptrdiff_t m_nMaxUniqueFrameIndex = 0x50; // + constexpr std::ptrdiff_t m_segmentArray = 0x58; // } // Parent: None // Field count: 2 namespace IKSolverSettings_t { - constexpr std::ptrdiff_t m_SolverType = 0x0; // IKSolverType - constexpr std::ptrdiff_t m_nNumIterations = 0x4; // int32 + constexpr std::ptrdiff_t m_SolverType = 0x0; // + constexpr std::ptrdiff_t m_nNumIterations = 0x4; // } // Parent: CAnimUpdateNodeBase // Field count: 6 @@ -5133,12 +5133,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBinaryUpdateNode { - constexpr std::ptrdiff_t m_pChild1 = 0x58; // CAnimUpdateNodeRef - constexpr std::ptrdiff_t m_pChild2 = 0x68; // CAnimUpdateNodeRef - constexpr std::ptrdiff_t m_timingBehavior = 0x78; // BinaryNodeTiming - constexpr std::ptrdiff_t m_flTimingBlend = 0x7C; // float32 - constexpr std::ptrdiff_t m_bResetChild1 = 0x80; // bool - constexpr std::ptrdiff_t m_bResetChild2 = 0x81; // bool + constexpr std::ptrdiff_t m_pChild1 = 0x58; // + constexpr std::ptrdiff_t m_pChild2 = 0x68; // + constexpr std::ptrdiff_t m_timingBehavior = 0x78; // + constexpr std::ptrdiff_t m_flTimingBlend = 0x7C; // + constexpr std::ptrdiff_t m_bResetChild1 = 0x80; // + constexpr std::ptrdiff_t m_bResetChild2 = 0x81; // } // Parent: None // Field count: 6 @@ -5146,17 +5146,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimKeyData { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_boneArray = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_userArray = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_morphArray = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_nChannelElements = 0x58; // int32 + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_boneArray = 0x10; // + constexpr std::ptrdiff_t m_userArray = 0x28; // + constexpr std::ptrdiff_t m_morphArray = 0x40; // + constexpr std::ptrdiff_t m_nChannelElements = 0x58; // constexpr std::ptrdiff_t m_dataChannelArray = 0x60; // CUtlVector } // Parent: None // Field count: 1 namespace AttachmentHandle_t { - constexpr std::ptrdiff_t m_Value = 0x0; // uint8 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: None // Field count: 1 @@ -5164,7 +5164,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimMorphDifference { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_name = 0x0; // } // Parent: None // Field count: 11 @@ -5172,17 +5172,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FootFixedData_t { - constexpr std::ptrdiff_t m_vToeOffset = 0x0; // VectorAligned - constexpr std::ptrdiff_t m_vHeelOffset = 0x10; // VectorAligned - constexpr std::ptrdiff_t m_nTargetBoneIndex = 0x20; // int32 - constexpr std::ptrdiff_t m_nAnkleBoneIndex = 0x24; // int32 - constexpr std::ptrdiff_t m_nIKAnchorBoneIndex = 0x28; // int32 - constexpr std::ptrdiff_t m_ikChainIndex = 0x2C; // int32 - constexpr std::ptrdiff_t m_flMaxIKLength = 0x30; // float32 - constexpr std::ptrdiff_t m_nFootIndex = 0x34; // int32 - constexpr std::ptrdiff_t m_nTagIndex = 0x38; // int32 - constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x3C; // float32 - constexpr std::ptrdiff_t m_flMaxRotationRight = 0x40; // float32 + constexpr std::ptrdiff_t m_vToeOffset = 0x0; // + constexpr std::ptrdiff_t m_vHeelOffset = 0x10; // + constexpr std::ptrdiff_t m_nTargetBoneIndex = 0x20; // + constexpr std::ptrdiff_t m_nAnkleBoneIndex = 0x24; // + constexpr std::ptrdiff_t m_nIKAnchorBoneIndex = 0x28; // + constexpr std::ptrdiff_t m_ikChainIndex = 0x2C; // + constexpr std::ptrdiff_t m_flMaxIKLength = 0x30; // + constexpr std::ptrdiff_t m_nFootIndex = 0x34; // + constexpr std::ptrdiff_t m_nTagIndex = 0x38; // + constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x3C; // + constexpr std::ptrdiff_t m_flMaxRotationRight = 0x40; // } // Parent: None // Field count: 5 @@ -5190,11 +5190,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMotionGraphGroup { - constexpr std::ptrdiff_t m_searchDB = 0x0; // CMotionSearchDB + constexpr std::ptrdiff_t m_searchDB = 0x0; // constexpr std::ptrdiff_t m_motionGraphs = 0xB8; // CUtlVector> constexpr std::ptrdiff_t m_motionGraphConfigs = 0xD0; // CUtlVector - constexpr std::ptrdiff_t m_sampleToConfig = 0xE8; // CUtlVector - constexpr std::ptrdiff_t m_hIsActiveScript = 0x100; // AnimScriptHandle + constexpr std::ptrdiff_t m_sampleToConfig = 0xE8; // + constexpr std::ptrdiff_t m_hIsActiveScript = 0x100; // } // Parent: None // Field count: 3 @@ -5202,9 +5202,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmSyncTrack__Event_t { - constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_startTime = 0x8; // NmPercent_t - constexpr std::ptrdiff_t m_duration = 0xC; // NmPercent_t + constexpr std::ptrdiff_t m_ID = 0x0; // + constexpr std::ptrdiff_t m_startTime = 0x8; // + constexpr std::ptrdiff_t m_duration = 0xC; // } // Parent: None // Field count: 6 @@ -5212,12 +5212,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmTarget { - constexpr std::ptrdiff_t m_transform = 0x0; // CTransform - constexpr std::ptrdiff_t m_boneID = 0x20; // CGlobalSymbol - constexpr std::ptrdiff_t m_bIsBoneTarget = 0x28; // bool - constexpr std::ptrdiff_t m_bIsUsingBoneSpaceOffsets = 0x29; // bool - constexpr std::ptrdiff_t m_bHasOffsets = 0x2A; // bool - constexpr std::ptrdiff_t m_bIsSet = 0x2B; // bool + constexpr std::ptrdiff_t m_transform = 0x0; // + constexpr std::ptrdiff_t m_boneID = 0x20; // + constexpr std::ptrdiff_t m_bIsBoneTarget = 0x28; // + constexpr std::ptrdiff_t m_bIsUsingBoneSpaceOffsets = 0x29; // + constexpr std::ptrdiff_t m_bHasOffsets = 0x2A; // + constexpr std::ptrdiff_t m_bIsSet = 0x2B; // } // Parent: CNmIDValueNode__CDefinition // Field count: 0 @@ -5232,11 +5232,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CWayPointHelperUpdateNode { - constexpr std::ptrdiff_t m_flStartCycle = 0x6C; // float32 - constexpr std::ptrdiff_t m_flEndCycle = 0x70; // float32 - constexpr std::ptrdiff_t m_bOnlyGoals = 0x74; // bool - constexpr std::ptrdiff_t m_bPreventOvershoot = 0x75; // bool - constexpr std::ptrdiff_t m_bPreventUndershoot = 0x76; // bool + constexpr std::ptrdiff_t m_flStartCycle = 0x6C; // + constexpr std::ptrdiff_t m_flEndCycle = 0x70; // + constexpr std::ptrdiff_t m_bOnlyGoals = 0x74; // + constexpr std::ptrdiff_t m_bPreventOvershoot = 0x75; // + constexpr std::ptrdiff_t m_bPreventUndershoot = 0x76; // } // Parent: None // Field count: 3 @@ -5245,8 +5245,8 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MVDataOverlayType namespace CMoodVData { - constexpr std::ptrdiff_t m_sModelName = 0x0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_nMoodType = 0xE0; // MoodType_t + constexpr std::ptrdiff_t m_sModelName = 0x0; // + constexpr std::ptrdiff_t m_nMoodType = 0xE0; // constexpr std::ptrdiff_t m_animationLayers = 0xE8; // CUtlVector } // Parent: CModelConfigElement @@ -5255,20 +5255,20 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CModelConfigElement_AttachedModel { - constexpr std::ptrdiff_t m_InstanceName = 0x48; // CUtlString - constexpr std::ptrdiff_t m_EntityClass = 0x50; // CUtlString + constexpr std::ptrdiff_t m_InstanceName = 0x48; // + constexpr std::ptrdiff_t m_EntityClass = 0x50; // constexpr std::ptrdiff_t m_hModel = 0x58; // CStrongHandle - constexpr std::ptrdiff_t m_vOffset = 0x60; // Vector - constexpr std::ptrdiff_t m_aAngOffset = 0x6C; // QAngle - constexpr std::ptrdiff_t m_AttachmentName = 0x78; // CUtlString - constexpr std::ptrdiff_t m_LocalAttachmentOffsetName = 0x80; // CUtlString - constexpr std::ptrdiff_t m_AttachmentType = 0x88; // ModelConfigAttachmentType_t - constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x8C; // bool - constexpr std::ptrdiff_t m_bUserSpecifiedColor = 0x8D; // bool - constexpr std::ptrdiff_t m_bUserSpecifiedMaterialGroup = 0x8E; // bool - constexpr std::ptrdiff_t m_bAcceptParentMaterialDrivenDecals = 0x8F; // bool - constexpr std::ptrdiff_t m_BodygroupOnOtherModels = 0x90; // CUtlString - constexpr std::ptrdiff_t m_MaterialGroupOnOtherModels = 0x98; // CUtlString + constexpr std::ptrdiff_t m_vOffset = 0x60; // + constexpr std::ptrdiff_t m_aAngOffset = 0x6C; // + constexpr std::ptrdiff_t m_AttachmentName = 0x78; // + constexpr std::ptrdiff_t m_LocalAttachmentOffsetName = 0x80; // + constexpr std::ptrdiff_t m_AttachmentType = 0x88; // + constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x8C; // + constexpr std::ptrdiff_t m_bUserSpecifiedColor = 0x8D; // + constexpr std::ptrdiff_t m_bUserSpecifiedMaterialGroup = 0x8E; // + constexpr std::ptrdiff_t m_bAcceptParentMaterialDrivenDecals = 0x8F; // + constexpr std::ptrdiff_t m_BodygroupOnOtherModels = 0x90; // + constexpr std::ptrdiff_t m_MaterialGroupOnOtherModels = 0x98; // } // Parent: None // Field count: 1 diff --git a/output/animationsystem_dll.rs b/output/animationsystem_dll.rs index 5913165..428b803 100644 --- a/output/animationsystem_dll.rs +++ b/output/animationsystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -854,9 +854,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimFrameBlockAnim { - pub const m_nStartFrame: usize = 0x0; // int32 - pub const m_nEndFrame: usize = 0x4; // int32 - pub const m_segmentIndexArray: usize = 0x8; // CUtlVector + pub const m_nStartFrame: usize = 0x0; // + pub const m_nEndFrame: usize = 0x4; // + pub const m_segmentIndexArray: usize = 0x8; // } // Parent: CLeafUpdateNode // Field count: 0 @@ -871,7 +871,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSlowDownOnSlopesUpdateNode { - pub const m_flSlowDownStrength: usize = 0x68; // float32 + pub const m_flSlowDownStrength: usize = 0x68; // } // Parent: None // Field count: 7 @@ -879,13 +879,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimParameterBase { - pub const m_name: usize = 0x18; // CGlobalSymbol - pub const m_sComment: usize = 0x20; // CUtlString - pub const m_group: usize = 0x28; // CUtlString - pub const m_id: usize = 0x30; // AnimParamID - pub const m_componentName: usize = 0x48; // CUtlString - pub const m_bNetworkingRequested: usize = 0x68; // bool - pub const m_bIsReferenced: usize = 0x69; // bool + pub const m_name: usize = 0x18; // + pub const m_sComment: usize = 0x20; // + pub const m_group: usize = 0x28; // + pub const m_id: usize = 0x30; // + pub const m_componentName: usize = 0x48; // + pub const m_bNetworkingRequested: usize = 0x68; // + pub const m_bIsReferenced: usize = 0x69; // } // Parent: CAnimTagBase // Field count: 1 @@ -894,7 +894,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CSequenceFinishedAnimTag { - pub const m_sequenceName: usize = 0x58; // CUtlString + pub const m_sequenceName: usize = 0x58; // } // Parent: None // Field count: 6 @@ -902,12 +902,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSceneObjectData { - pub const m_vMinBounds: usize = 0x0; // Vector - pub const m_vMaxBounds: usize = 0xC; // Vector + pub const m_vMinBounds: usize = 0x0; // + pub const m_vMaxBounds: usize = 0xC; // pub const m_drawCalls: usize = 0x18; // CUtlVector - pub const m_drawBounds: usize = 0x30; // CUtlVector + pub const m_drawBounds: usize = 0x30; // pub const m_meshlets: usize = 0x48; // CUtlVector - pub const m_vTintColor: usize = 0x60; // Vector4D + pub const m_vTintColor: usize = 0x60; // } // Parent: CCycleBase // Field count: 0 @@ -930,9 +930,9 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CIntAnimParameter { - pub const m_defaultValue: usize = 0x80; // int32 - pub const m_minValue: usize = 0x84; // int32 - pub const m_maxValue: usize = 0x88; // int32 + pub const m_defaultValue: usize = 0x80; // + pub const m_minValue: usize = 0x84; // + pub const m_maxValue: usize = 0x88; // } // Parent: CNmEvent // Field count: 1 @@ -940,7 +940,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmFrameSnapEvent { - pub const m_frameSnapMode: usize = 0x10; // NmFrameSnapEventMode_t + pub const m_frameSnapMode: usize = 0x10; // } // Parent: None // Field count: 2 @@ -948,8 +948,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimNodePath { - pub const m_path: usize = 0x0; // AnimNodeID[11] - pub const m_nCount: usize = 0x2C; // int32 + pub const m_path: usize = 0x0; // + pub const m_nCount: usize = 0x2C; // } // Parent: None // Field count: 1 @@ -958,7 +958,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyEditClassAsString pub mod AnimNodeOutputID { - pub const m_id: usize = 0x0; // uint32 + pub const m_id: usize = 0x0; // } // Parent: None // Field count: 2 @@ -966,8 +966,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmSyncTrack { - pub const m_syncEvents: usize = 0x0; // CUtlLeanVectorFixedGrowable - pub const m_nStartEventOffset: usize = 0xA8; // int32 + pub const m_syncEvents: usize = 0x0; // + pub const m_nStartEventOffset: usize = 0xA8; // } // Parent: None // Field count: 5 @@ -975,11 +975,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSeqBoneMaskList { - pub const m_sName: usize = 0x0; // CBufferString - pub const m_nLocalBoneArray: usize = 0x10; // CUtlVector - pub const m_flBoneWeightArray: usize = 0x28; // CUtlVector - pub const m_flDefaultMorphCtrlWeight: usize = 0x40; // float32 - pub const m_morphCtrlWeightArray: usize = 0x48; // CUtlVector> + pub const m_sName: usize = 0x0; // + pub const m_nLocalBoneArray: usize = 0x10; // + pub const m_flBoneWeightArray: usize = 0x28; // + pub const m_flDefaultMorphCtrlWeight: usize = 0x40; // + pub const m_morphCtrlWeightArray: usize = 0x48; // } // Parent: None // Field count: 5 @@ -987,11 +987,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimEncodedFrames { - pub const m_fileName: usize = 0x0; // CBufferString - pub const m_nFrames: usize = 0x10; // int32 - pub const m_nFramesPerBlock: usize = 0x14; // int32 + pub const m_fileName: usize = 0x0; // + pub const m_nFrames: usize = 0x10; // + pub const m_nFramesPerBlock: usize = 0x14; // pub const m_frameblockArray: usize = 0x18; // CUtlVector - pub const m_usageDifferences: usize = 0x30; // CAnimEncodeDifference + pub const m_usageDifferences: usize = 0x30; // } // Parent: None // Field count: 1 @@ -999,7 +999,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod SampleCode { - pub const m_subCode: usize = 0x0; // uint8[8] + pub const m_subCode: usize = 0x0; // } // Parent: None // Field count: 4 @@ -1007,10 +1007,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CCachedPose { - pub const m_transforms: usize = 0x8; // CUtlVector - pub const m_morphWeights: usize = 0x20; // CUtlVector - pub const m_hSequence: usize = 0x38; // HSequence - pub const m_flCycle: usize = 0x3C; // float32 + pub const m_transforms: usize = 0x8; // + pub const m_morphWeights: usize = 0x20; // + pub const m_hSequence: usize = 0x38; // + pub const m_flCycle: usize = 0x3C; // } // Parent: CAnimTagBase // Field count: 0 @@ -1026,11 +1026,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMotionGraphConfig { - pub const m_paramValues: usize = 0x0; // float32[4] - pub const m_flDuration: usize = 0x10; // float32 - pub const m_nMotionIndex: usize = 0x14; // MotionIndex - pub const m_nSampleStart: usize = 0x18; // int32 - pub const m_nSampleCount: usize = 0x1C; // int32 + pub const m_paramValues: usize = 0x0; // + pub const m_flDuration: usize = 0x10; // + pub const m_nMotionIndex: usize = 0x14; // + pub const m_nSampleStart: usize = 0x18; // + pub const m_nSampleCount: usize = 0x1C; // } // Parent: None // Field count: 5 @@ -1039,10 +1039,10 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CMotionSearchNode { pub const m_children: usize = 0x0; // CUtlVector - pub const m_quantizer: usize = 0x18; // CVectorQuantizer + pub const m_quantizer: usize = 0x18; // pub const m_sampleCodes: usize = 0x38; // CUtlVector> pub const m_sampleIndices: usize = 0x50; // CUtlVector> - pub const m_selectableSamples: usize = 0x68; // CUtlVector + pub const m_selectableSamples: usize = 0x68; // } // Parent: None // Field count: 4 @@ -1050,10 +1050,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimActivity { - pub const m_name: usize = 0x0; // CBufferString - pub const m_nActivity: usize = 0x10; // int32 - pub const m_nFlags: usize = 0x14; // int32 - pub const m_nWeight: usize = 0x18; // int32 + pub const m_name: usize = 0x0; // + pub const m_nActivity: usize = 0x10; // + pub const m_nFlags: usize = 0x14; // + pub const m_nWeight: usize = 0x18; // } // Parent: None // Field count: 1 @@ -1061,7 +1061,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimScriptManager { - pub const m_scriptInfo: usize = 0x10; // CUtlVector + pub const m_scriptInfo: usize = 0x10; // } // Parent: None // Field count: 6 @@ -1069,12 +1069,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod AnimationDecodeDebugDumpElement_t { - pub const m_nEntityIndex: usize = 0x0; // int32 - pub const m_modelName: usize = 0x8; // CUtlString - pub const m_poseParams: usize = 0x10; // CUtlVector - pub const m_decodeOps: usize = 0x28; // CUtlVector - pub const m_internalOps: usize = 0x40; // CUtlVector - pub const m_decodedAnims: usize = 0x58; // CUtlVector + pub const m_nEntityIndex: usize = 0x0; // + pub const m_modelName: usize = 0x8; // + pub const m_poseParams: usize = 0x10; // + pub const m_decodeOps: usize = 0x28; // + pub const m_internalOps: usize = 0x40; // + pub const m_decodedAnims: usize = 0x58; // } // Parent: None // Field count: 2 @@ -1082,8 +1082,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ConfigIndex { - pub const m_nGroup: usize = 0x0; // uint16 - pub const m_nConfig: usize = 0x2; // uint16 + pub const m_nGroup: usize = 0x0; // + pub const m_nConfig: usize = 0x2; // } // Parent: None // Field count: 8 @@ -1091,14 +1091,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VPhysXCollisionAttributes_t { - pub const m_CollisionGroup: usize = 0x0; // uint32 - pub const m_InteractAs: usize = 0x8; // CUtlVector - pub const m_InteractWith: usize = 0x20; // CUtlVector - pub const m_InteractExclude: usize = 0x38; // CUtlVector - pub const m_CollisionGroupString: usize = 0x50; // CUtlString - pub const m_InteractAsStrings: usize = 0x58; // CUtlVector - pub const m_InteractWithStrings: usize = 0x70; // CUtlVector - pub const m_InteractExcludeStrings: usize = 0x88; // CUtlVector + pub const m_CollisionGroup: usize = 0x0; // + pub const m_InteractAs: usize = 0x8; // + pub const m_InteractWith: usize = 0x20; // + pub const m_InteractExclude: usize = 0x38; // + pub const m_CollisionGroupString: usize = 0x50; // + pub const m_InteractAsStrings: usize = 0x58; // + pub const m_InteractWithStrings: usize = 0x70; // + pub const m_InteractExcludeStrings: usize = 0x88; // } // Parent: CLeafUpdateNode // Field count: 6 @@ -1106,12 +1106,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSequenceUpdateNode { - pub const m_paramSpans: usize = 0x60; // CParamSpanUpdater - pub const m_tags: usize = 0x78; // CUtlVector - pub const m_hSequence: usize = 0x94; // HSequence - pub const m_playbackSpeed: usize = 0x98; // float32 - pub const m_duration: usize = 0x9C; // float32 - pub const m_bLoop: usize = 0xA0; // bool + pub const m_paramSpans: usize = 0x60; // + pub const m_tags: usize = 0x78; // + pub const m_hSequence: usize = 0x94; // + pub const m_playbackSpeed: usize = 0x98; // + pub const m_duration: usize = 0x9C; // + pub const m_bLoop: usize = 0xA0; // } // Parent: CNmPoseNode__CDefinition // Field count: 1 @@ -1119,7 +1119,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmPassthroughNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0x10; // int16 + pub const m_nChildNodeIdx: usize = 0x10; // } // Parent: None // Field count: 2 @@ -1127,8 +1127,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmGraphDefinition__ExternalGraphSlot_t { - pub const m_nNodeIdx: usize = 0x0; // int16 - pub const m_slotID: usize = 0x8; // CGlobalSymbol + pub const m_nNodeIdx: usize = 0x0; // + pub const m_slotID: usize = 0x8; // } // Parent: CUnaryUpdateNode // Field count: 8 @@ -1136,14 +1136,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAimCameraUpdateNode { - pub const m_hParameterPosition: usize = 0x68; // CAnimParamHandle - pub const m_hParameterOrientation: usize = 0x6A; // CAnimParamHandle - pub const m_hParameterSpineRotationWeight: usize = 0x6C; // CAnimParamHandle - pub const m_hParameterPelvisOffset: usize = 0x6E; // CAnimParamHandle - pub const m_hParameterUseIK: usize = 0x70; // CAnimParamHandle - pub const m_hParameterWeaponDepenetrationDistance: usize = 0x72; // CAnimParamHandle - pub const m_hParameterCameraClearanceDistance: usize = 0x74; // CAnimParamHandle - pub const m_opFixedSettings: usize = 0x78; // AimCameraOpFixedSettings_t + pub const m_hParameterPosition: usize = 0x68; // + pub const m_hParameterOrientation: usize = 0x6A; // + pub const m_hParameterSpineRotationWeight: usize = 0x6C; // + pub const m_hParameterPelvisOffset: usize = 0x6E; // + pub const m_hParameterUseIK: usize = 0x70; // + pub const m_hParameterWeaponDepenetrationDistance: usize = 0x72; // + pub const m_hParameterCameraClearanceDistance: usize = 0x74; // + pub const m_opFixedSettings: usize = 0x78; // } // Parent: None // Field count: 11 @@ -1151,17 +1151,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSeqSeqDescFlag { - pub const m_bLooping: usize = 0x0; // bool - pub const m_bSnap: usize = 0x1; // bool - pub const m_bAutoplay: usize = 0x2; // bool - pub const m_bPost: usize = 0x3; // bool - pub const m_bHidden: usize = 0x4; // bool - pub const m_bMulti: usize = 0x5; // bool - pub const m_bLegacyDelta: usize = 0x6; // bool - pub const m_bLegacyWorldspace: usize = 0x7; // bool - pub const m_bLegacyCyclepose: usize = 0x8; // bool - pub const m_bLegacyRealtime: usize = 0x9; // bool - pub const m_bModelDoc: usize = 0xA; // bool + pub const m_bLooping: usize = 0x0; // + pub const m_bSnap: usize = 0x1; // + pub const m_bAutoplay: usize = 0x2; // + pub const m_bPost: usize = 0x3; // + pub const m_bHidden: usize = 0x4; // + pub const m_bMulti: usize = 0x5; // + pub const m_bLegacyDelta: usize = 0x6; // + pub const m_bLegacyWorldspace: usize = 0x7; // + pub const m_bLegacyCyclepose: usize = 0x8; // + pub const m_bLegacyRealtime: usize = 0x9; // + pub const m_bModelDoc: usize = 0xA; // } // Parent: None // Field count: 10 @@ -1169,16 +1169,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PermModelInfo_t { - pub const m_nFlags: usize = 0x0; // uint32 - pub const m_vHullMin: usize = 0x4; // Vector - pub const m_vHullMax: usize = 0x10; // Vector - pub const m_vViewMin: usize = 0x1C; // Vector - pub const m_vViewMax: usize = 0x28; // Vector - pub const m_flMass: usize = 0x34; // float32 - pub const m_vEyePosition: usize = 0x38; // Vector - pub const m_flMaxEyeDeflection: usize = 0x44; // float32 - pub const m_sSurfaceProperty: usize = 0x48; // CUtlString - pub const m_keyValueText: usize = 0x50; // CUtlString + pub const m_nFlags: usize = 0x0; // + pub const m_vHullMin: usize = 0x4; // + pub const m_vHullMax: usize = 0x10; // + pub const m_vViewMin: usize = 0x1C; // + pub const m_vViewMax: usize = 0x28; // + pub const m_flMass: usize = 0x34; // + pub const m_vEyePosition: usize = 0x38; // + pub const m_flMaxEyeDeflection: usize = 0x44; // + pub const m_sSurfaceProperty: usize = 0x48; // + pub const m_keyValueText: usize = 0x50; // } // Parent: None // Field count: 2 @@ -1186,13 +1186,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod StanceInfo_t { - pub const m_vPosition: usize = 0x0; // Vector - pub const m_flDirection: usize = 0xC; // float32 + pub const m_vPosition: usize = 0x0; // + pub const m_flDirection: usize = 0xC; // } // Parent: None // Field count: 1 pub mod IKBoneNameAndIndex_t { - pub const m_Name: usize = 0x0; // CUtlString + pub const m_Name: usize = 0x0; // } // Parent: CUnaryUpdateNode // Field count: 1 @@ -1200,7 +1200,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CStanceScaleUpdateNode { - pub const m_hParam: usize = 0x68; // CAnimParamHandle + pub const m_hParam: usize = 0x68; // } // Parent: None // Field count: 17 @@ -1208,23 +1208,23 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod HitReactFixedSettings_t { - pub const m_nWeightListIndex: usize = 0x0; // int32 - pub const m_nEffectedBoneCount: usize = 0x4; // int32 - pub const m_flMaxImpactForce: usize = 0x8; // float32 - pub const m_flMinImpactForce: usize = 0xC; // float32 - pub const m_flWhipImpactScale: usize = 0x10; // float32 - pub const m_flCounterRotationScale: usize = 0x14; // float32 - pub const m_flDistanceFadeScale: usize = 0x18; // float32 - pub const m_flPropagationScale: usize = 0x1C; // float32 - pub const m_flWhipDelay: usize = 0x20; // float32 - pub const m_flSpringStrength: usize = 0x24; // float32 - pub const m_flWhipSpringStrength: usize = 0x28; // float32 - pub const m_flMaxAngleRadians: usize = 0x2C; // float32 - pub const m_nHipBoneIndex: usize = 0x30; // int32 - pub const m_flHipBoneTranslationScale: usize = 0x34; // float32 - pub const m_flHipDipSpringStrength: usize = 0x38; // float32 - pub const m_flHipDipImpactScale: usize = 0x3C; // float32 - pub const m_flHipDipDelay: usize = 0x40; // float32 + pub const m_nWeightListIndex: usize = 0x0; // + pub const m_nEffectedBoneCount: usize = 0x4; // + pub const m_flMaxImpactForce: usize = 0x8; // + pub const m_flMinImpactForce: usize = 0xC; // + pub const m_flWhipImpactScale: usize = 0x10; // + pub const m_flCounterRotationScale: usize = 0x14; // + pub const m_flDistanceFadeScale: usize = 0x18; // + pub const m_flPropagationScale: usize = 0x1C; // + pub const m_flWhipDelay: usize = 0x20; // + pub const m_flSpringStrength: usize = 0x24; // + pub const m_flWhipSpringStrength: usize = 0x28; // + pub const m_flMaxAngleRadians: usize = 0x2C; // + pub const m_nHipBoneIndex: usize = 0x30; // + pub const m_flHipBoneTranslationScale: usize = 0x34; // + pub const m_flHipDipSpringStrength: usize = 0x38; // + pub const m_flHipDipImpactScale: usize = 0x3C; // + pub const m_flHipDipDelay: usize = 0x40; // } // Parent: CNmGraphNode__CDefinition // Field count: 0 @@ -1236,11 +1236,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimTagBase { - pub const m_name: usize = 0x18; // CGlobalSymbol - pub const m_sComment: usize = 0x20; // CUtlString - pub const m_group: usize = 0x28; // CGlobalSymbol - pub const m_tagID: usize = 0x30; // AnimTagID - pub const m_bIsReferenced: usize = 0x48; // bool + pub const m_name: usize = 0x18; // + pub const m_sComment: usize = 0x20; // + pub const m_group: usize = 0x28; // + pub const m_tagID: usize = 0x30; // + pub const m_bIsReferenced: usize = 0x48; // } // Parent: None // Field count: 7 @@ -1248,13 +1248,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMotionGraph { - pub const m_paramSpans: usize = 0x10; // CParamSpanUpdater - pub const m_tags: usize = 0x28; // CUtlVector - pub const m_pRootNode: usize = 0x40; // CSmartPtr - pub const m_nParameterCount: usize = 0x48; // int32 - pub const m_nConfigStartIndex: usize = 0x4C; // int32 - pub const m_nConfigCount: usize = 0x50; // int32 - pub const m_bLoop: usize = 0x54; // bool + pub const m_paramSpans: usize = 0x10; // + pub const m_tags: usize = 0x28; // + pub const m_pRootNode: usize = 0x40; // + pub const m_nParameterCount: usize = 0x48; // + pub const m_nConfigStartIndex: usize = 0x4C; // + pub const m_nConfigCount: usize = 0x50; // + pub const m_bLoop: usize = 0x54; // } // Parent: AnimationSnapshotBase_t // Field count: 2 @@ -1262,8 +1262,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod AnimationSnapshot_t { - pub const m_nEntIndex: usize = 0x110; // int32 - pub const m_modelName: usize = 0x118; // CUtlString + pub const m_nEntIndex: usize = 0x110; // + pub const m_modelName: usize = 0x118; // } // Parent: CNmValueNode__CDefinition // Field count: 0 @@ -1275,8 +1275,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSeqTransition { - pub const m_flFadeInTime: usize = 0x0; // float32 - pub const m_flFadeOutTime: usize = 0x4; // float32 + pub const m_flFadeInTime: usize = 0x0; // + pub const m_flFadeOutTime: usize = 0x4; // } // Parent: None // Field count: 0 @@ -1291,7 +1291,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmVirtualParameterTargetNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0x10; // int16 + pub const m_nChildNodeIdx: usize = 0x10; // } // Parent: None // Field count: 5 @@ -1299,11 +1299,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimGraphDebugReplay { - pub const m_animGraphFileName: usize = 0x40; // CUtlString - pub const m_frameList: usize = 0x48; // CUtlVector> - pub const m_startIndex: usize = 0x60; // int32 - pub const m_writeIndex: usize = 0x64; // int32 - pub const m_frameCount: usize = 0x68; // int32 + pub const m_animGraphFileName: usize = 0x40; // + pub const m_frameList: usize = 0x48; // + pub const m_startIndex: usize = 0x60; // + pub const m_writeIndex: usize = 0x64; // + pub const m_frameCount: usize = 0x68; // } // Parent: CConcreteAnimParameter // Field count: 2 @@ -1312,8 +1312,8 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CVectorAnimParameter { - pub const m_defaultValue: usize = 0x80; // Vector - pub const m_bInterpolate: usize = 0x8C; // bool + pub const m_defaultValue: usize = 0x80; // + pub const m_bInterpolate: usize = 0x8C; // } // Parent: None // Field count: 3 @@ -1321,8 +1321,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmStateMachineNode__StateDefinition_t { - pub const m_nStateNodeIdx: usize = 0x0; // int16 - pub const m_entryConditionNodeIdx: usize = 0x2; // int16 + pub const m_nStateNodeIdx: usize = 0x0; // + pub const m_entryConditionNodeIdx: usize = 0x2; // pub const m_transitionDefinition: usize = 0x8; // CUtlLeanVectorFixedGrowable } // Parent: CUnaryUpdateNode @@ -1331,10 +1331,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CStanceOverrideUpdateNode { - pub const m_footStanceInfo: usize = 0x68; // CUtlVector - pub const m_pStanceSourceNode: usize = 0x80; // CAnimUpdateNodeRef - pub const m_hParameter: usize = 0x90; // CAnimParamHandle - pub const m_eMode: usize = 0x94; // StanceOverrideMode + pub const m_footStanceInfo: usize = 0x68; // + pub const m_pStanceSourceNode: usize = 0x80; // + pub const m_hParameter: usize = 0x90; // + pub const m_eMode: usize = 0x94; // } // Parent: None // Field count: 2 @@ -1342,8 +1342,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod LookAtBone_t { - pub const m_index: usize = 0x0; // int32 - pub const m_weight: usize = 0x4; // float32 + pub const m_index: usize = 0x0; // + pub const m_weight: usize = 0x4; // } // Parent: CNmPoseNode__CDefinition // Field count: 11 @@ -1351,17 +1351,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmTransitionNode__CDefinition { - pub const m_targetCNmStateNodeIdx: usize = 0x10; // int16 - pub const m_durationOverrideNodeIdx: usize = 0x12; // int16 - pub const m_syncEventOffsetOverrideNodeIdx: usize = 0x14; // int16 - pub const m_startBoneMaskNodeIdx: usize = 0x16; // int16 - pub const m_flDuration: usize = 0x18; // float32 - pub const m_boneMaskBlendInTimePercentage: usize = 0x1C; // NmPercent_t - pub const m_syncEventOffset: usize = 0x20; // float32 + pub const m_targetCNmStateNodeIdx: usize = 0x10; // + pub const m_durationOverrideNodeIdx: usize = 0x12; // + pub const m_syncEventOffsetOverrideNodeIdx: usize = 0x14; // + pub const m_startBoneMaskNodeIdx: usize = 0x16; // + pub const m_flDuration: usize = 0x18; // + pub const m_boneMaskBlendInTimePercentage: usize = 0x1C; // + pub const m_syncEventOffset: usize = 0x20; // pub const m_transitionOptions: usize = 0x24; // CNmTransitionNode::TransitionOptions_t - pub const m_targetSyncIDNodeIdx: usize = 0x26; // int16 - pub const m_blendWeightEasing: usize = 0x28; // NmEasingOperation_t - pub const m_rootMotionBlend: usize = 0x29; // NmRootMotionBlendMode_t + pub const m_targetSyncIDNodeIdx: usize = 0x26; // + pub const m_blendWeightEasing: usize = 0x28; // + pub const m_rootMotionBlend: usize = 0x29; // } // Parent: None // Field count: 7 @@ -1372,10 +1372,10 @@ pub mod cs2_dumper { pub const m_boneArray: usize = 0x0; // CUtlVector pub const m_morphArray: usize = 0x18; // CUtlVector pub const m_userArray: usize = 0x30; // CUtlVector - pub const m_bHasRotationBitArray: usize = 0x48; // CUtlVector - pub const m_bHasMovementBitArray: usize = 0x60; // CUtlVector - pub const m_bHasMorphBitArray: usize = 0x78; // CUtlVector - pub const m_bHasUserBitArray: usize = 0x90; // CUtlVector + pub const m_bHasRotationBitArray: usize = 0x48; // + pub const m_bHasMovementBitArray: usize = 0x60; // + pub const m_bHasMorphBitArray: usize = 0x78; // + pub const m_bHasUserBitArray: usize = 0x90; // } // Parent: CUnaryUpdateNode // Field count: 0 @@ -1390,7 +1390,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMotionGraphUpdateNode { - pub const m_pMotionGraph: usize = 0x58; // CSmartPtr + pub const m_pMotionGraph: usize = 0x58; // } // Parent: None // Field count: 2 @@ -1398,8 +1398,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimParamHandle { - pub const m_type: usize = 0x0; // AnimParamType_t - pub const m_index: usize = 0x1; // uint8 + pub const m_type: usize = 0x0; // + pub const m_index: usize = 0x1; // } // Parent: None // Field count: 2 @@ -1407,8 +1407,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod WeightList { - pub const m_name: usize = 0x0; // CUtlString - pub const m_weights: usize = 0x8; // CUtlVector + pub const m_name: usize = 0x0; // + pub const m_weights: usize = 0x8; // } // Parent: None // Field count: 2 @@ -1416,8 +1416,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod MotionIndex { - pub const m_nGroup: usize = 0x0; // uint16 - pub const m_nMotion: usize = 0x2; // uint16 + pub const m_nGroup: usize = 0x0; // + pub const m_nMotion: usize = 0x2; // } // Parent: None // Field count: 4 @@ -1425,10 +1425,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FollowAttachmentSettings_t { - pub const m_attachment: usize = 0x0; // CAnimAttachment - pub const m_boneIndex: usize = 0x80; // int32 - pub const m_bMatchTranslation: usize = 0x84; // bool - pub const m_bMatchRotation: usize = 0x85; // bool + pub const m_attachment: usize = 0x0; // + pub const m_boneIndex: usize = 0x80; // + pub const m_bMatchTranslation: usize = 0x84; // + pub const m_bMatchRotation: usize = 0x85; // } // Parent: None // Field count: 1 @@ -1437,7 +1437,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyEditClassAsString pub mod AnimNodeID { - pub const m_id: usize = 0x0; // uint32 + pub const m_id: usize = 0x0; // } // Parent: CAnimComponentUpdater // Field count: 8 @@ -1445,14 +1445,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CLookComponentUpdater { - pub const m_hLookHeading: usize = 0x34; // CAnimParamHandle - pub const m_hLookHeadingVelocity: usize = 0x36; // CAnimParamHandle - pub const m_hLookPitch: usize = 0x38; // CAnimParamHandle - pub const m_hLookDistance: usize = 0x3A; // CAnimParamHandle - pub const m_hLookDirection: usize = 0x3C; // CAnimParamHandle - pub const m_hLookTarget: usize = 0x3E; // CAnimParamHandle - pub const m_hLookTargetWorldSpace: usize = 0x40; // CAnimParamHandle - pub const m_bNetworkLookTarget: usize = 0x42; // bool + pub const m_hLookHeading: usize = 0x34; // + pub const m_hLookHeadingVelocity: usize = 0x36; // + pub const m_hLookPitch: usize = 0x38; // + pub const m_hLookDistance: usize = 0x3A; // + pub const m_hLookDirection: usize = 0x3C; // + pub const m_hLookTarget: usize = 0x3E; // + pub const m_hLookTargetWorldSpace: usize = 0x40; // + pub const m_bNetworkLookTarget: usize = 0x42; // } // Parent: CAnimGraphSettingsGroup // Field count: 1 @@ -1461,7 +1461,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CAnimGraphNetworkSettings { - pub const m_bNetworkingEnabled: usize = 0x20; // bool + pub const m_bNetworkingEnabled: usize = 0x20; // } // Parent: CLeafUpdateNode // Field count: 4 @@ -1470,9 +1470,9 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CSingleFrameUpdateNode { pub const m_actions: usize = 0x58; // CUtlVector> - pub const m_hPoseCacheHandle: usize = 0x70; // CPoseHandle - pub const m_hSequence: usize = 0x74; // HSequence - pub const m_flCycle: usize = 0x78; // float32 + pub const m_hPoseCacheHandle: usize = 0x70; // + pub const m_hSequence: usize = 0x74; // + pub const m_flCycle: usize = 0x78; // } // Parent: CMotionMetricEvaluator // Field count: 0 @@ -1487,9 +1487,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CModelConfigList { - pub const m_bHideMaterialGroupInTools: usize = 0x0; // bool - pub const m_bHideRenderColorInTools: usize = 0x1; // bool - pub const m_Configs: usize = 0x8; // CUtlVector + pub const m_bHideMaterialGroupInTools: usize = 0x0; // + pub const m_bHideRenderColorInTools: usize = 0x1; // + pub const m_Configs: usize = 0x8; // } // Parent: None // Field count: 8 @@ -1497,14 +1497,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSeqAutoLayerFlag { - pub const m_bPost: usize = 0x0; // bool - pub const m_bSpline: usize = 0x1; // bool - pub const m_bXFade: usize = 0x2; // bool - pub const m_bNoBlend: usize = 0x3; // bool - pub const m_bLocal: usize = 0x4; // bool - pub const m_bPose: usize = 0x5; // bool - pub const m_bFetchFrame: usize = 0x6; // bool - pub const m_bSubtract: usize = 0x7; // bool + pub const m_bPost: usize = 0x0; // + pub const m_bSpline: usize = 0x1; // + pub const m_bXFade: usize = 0x2; // + pub const m_bNoBlend: usize = 0x3; // + pub const m_bLocal: usize = 0x4; // + pub const m_bPose: usize = 0x5; // + pub const m_bFetchFrame: usize = 0x6; // + pub const m_bSubtract: usize = 0x7; // } // Parent: None // Field count: 1 @@ -1513,7 +1513,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyEditClassAsString pub mod AnimStateID { - pub const m_id: usize = 0x0; // uint32 + pub const m_id: usize = 0x0; // } // Parent: None // Field count: 3 @@ -1521,8 +1521,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ModelBoneFlexDriver_t { - pub const m_boneName: usize = 0x0; // CUtlString - pub const m_boneNameToken: usize = 0x8; // uint32 + pub const m_boneName: usize = 0x0; // + pub const m_boneNameToken: usize = 0x8; // pub const m_controls: usize = 0x10; // CUtlVector } // Parent: None @@ -1531,8 +1531,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMorphData { - pub const m_name: usize = 0x0; // CUtlString - pub const m_morphRectDatas: usize = 0x8; // CUtlVector + pub const m_name: usize = 0x0; // + pub const m_morphRectDatas: usize = 0x8; // } // Parent: CUnaryUpdateNode // Field count: 4 @@ -1540,10 +1540,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFootPinningUpdateNode { - pub const m_poseOpFixedData: usize = 0x70; // FootPinningPoseOpFixedData_t - pub const m_eTimingSource: usize = 0xA0; // FootPinningTimingSource - pub const m_params: usize = 0xA8; // CUtlVector - pub const m_bResetChild: usize = 0xC0; // bool + pub const m_poseOpFixedData: usize = 0x70; // + pub const m_eTimingSource: usize = 0xA0; // + pub const m_params: usize = 0xA8; // + pub const m_bResetChild: usize = 0xC0; // } // Parent: None // Field count: 8 @@ -1551,14 +1551,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSeqPoseSetting { - pub const m_sPoseParameter: usize = 0x0; // CBufferString - pub const m_sAttachment: usize = 0x10; // CBufferString - pub const m_sReferenceSequence: usize = 0x20; // CBufferString - pub const m_flValue: usize = 0x30; // float32 - pub const m_bX: usize = 0x34; // bool - pub const m_bY: usize = 0x35; // bool - pub const m_bZ: usize = 0x36; // bool - pub const m_eType: usize = 0x38; // int32 + pub const m_sPoseParameter: usize = 0x0; // + pub const m_sAttachment: usize = 0x10; // + pub const m_sReferenceSequence: usize = 0x20; // + pub const m_flValue: usize = 0x30; // + pub const m_bX: usize = 0x34; // + pub const m_bY: usize = 0x35; // + pub const m_bZ: usize = 0x36; // + pub const m_eType: usize = 0x38; // } // Parent: CNmFloatValueNode__CDefinition // Field count: 1 @@ -1566,7 +1566,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmVirtualParameterFloatNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0x10; // int16 + pub const m_nChildNodeIdx: usize = 0x10; // } // Parent: None // Field count: 8 @@ -1574,14 +1574,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAttachment { - pub const m_name: usize = 0x0; // CUtlString - pub const m_influenceNames: usize = 0x8; // CUtlString[3] - pub const m_vInfluenceRotations: usize = 0x20; // Quaternion[3] - pub const m_vInfluenceOffsets: usize = 0x50; // Vector[3] - pub const m_influenceWeights: usize = 0x74; // float32[3] - pub const m_bInfluenceRootTransform: usize = 0x80; // bool[3] - pub const m_nInfluences: usize = 0x83; // uint8 - pub const m_bIgnoreRotation: usize = 0x84; // bool + pub const m_name: usize = 0x0; // + pub const m_influenceNames: usize = 0x8; // + pub const m_vInfluenceRotations: usize = 0x20; // + pub const m_vInfluenceOffsets: usize = 0x50; // + pub const m_influenceWeights: usize = 0x74; // + pub const m_bInfluenceRootTransform: usize = 0x80; // + pub const m_nInfluences: usize = 0x83; // + pub const m_bIgnoreRotation: usize = 0x84; // } // Parent: None // Field count: 3 @@ -1589,9 +1589,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CDrawCullingData { - pub const m_vConeApex: usize = 0x0; // Vector - pub const m_ConeAxis: usize = 0xC; // int8[3] - pub const m_ConeCutoff: usize = 0xF; // int8 + pub const m_vConeApex: usize = 0x0; // + pub const m_ConeAxis: usize = 0xC; // + pub const m_ConeCutoff: usize = 0xF; // } // Parent: None // Field count: 24 @@ -1599,30 +1599,30 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VPhysXJoint_t { - pub const m_nType: usize = 0x0; // uint16 - pub const m_nBody1: usize = 0x2; // uint16 - pub const m_nBody2: usize = 0x4; // uint16 - pub const m_nFlags: usize = 0x6; // uint16 - pub const m_Frame1: usize = 0x10; // CTransform - pub const m_Frame2: usize = 0x30; // CTransform - pub const m_bEnableCollision: usize = 0x50; // bool - pub const m_bEnableLinearLimit: usize = 0x51; // bool - pub const m_LinearLimit: usize = 0x54; // VPhysXRange_t - pub const m_bEnableLinearMotor: usize = 0x5C; // bool - pub const m_vLinearTargetVelocity: usize = 0x60; // Vector - pub const m_flMaxForce: usize = 0x6C; // float32 - pub const m_bEnableSwingLimit: usize = 0x70; // bool - pub const m_SwingLimit: usize = 0x74; // VPhysXRange_t - pub const m_bEnableTwistLimit: usize = 0x7C; // bool - pub const m_TwistLimit: usize = 0x80; // VPhysXRange_t - pub const m_bEnableAngularMotor: usize = 0x88; // bool - pub const m_vAngularTargetVelocity: usize = 0x8C; // Vector - pub const m_flMaxTorque: usize = 0x98; // float32 - pub const m_flLinearFrequency: usize = 0x9C; // float32 - pub const m_flLinearDampingRatio: usize = 0xA0; // float32 - pub const m_flAngularFrequency: usize = 0xA4; // float32 - pub const m_flAngularDampingRatio: usize = 0xA8; // float32 - pub const m_flFriction: usize = 0xAC; // float32 + pub const m_nType: usize = 0x0; // + pub const m_nBody1: usize = 0x2; // + pub const m_nBody2: usize = 0x4; // + pub const m_nFlags: usize = 0x6; // + pub const m_Frame1: usize = 0x10; // + pub const m_Frame2: usize = 0x30; // + pub const m_bEnableCollision: usize = 0x50; // + pub const m_bEnableLinearLimit: usize = 0x51; // + pub const m_LinearLimit: usize = 0x54; // + pub const m_bEnableLinearMotor: usize = 0x5C; // + pub const m_vLinearTargetVelocity: usize = 0x60; // + pub const m_flMaxForce: usize = 0x6C; // + pub const m_bEnableSwingLimit: usize = 0x70; // + pub const m_SwingLimit: usize = 0x74; // + pub const m_bEnableTwistLimit: usize = 0x7C; // + pub const m_TwistLimit: usize = 0x80; // + pub const m_bEnableAngularMotor: usize = 0x88; // + pub const m_vAngularTargetVelocity: usize = 0x8C; // + pub const m_flMaxTorque: usize = 0x98; // + pub const m_flLinearFrequency: usize = 0x9C; // + pub const m_flLinearDampingRatio: usize = 0xA0; // + pub const m_flAngularFrequency: usize = 0xA4; // + pub const m_flAngularDampingRatio: usize = 0xA8; // + pub const m_flFriction: usize = 0xAC; // } // Parent: None // Field count: 5 @@ -1630,11 +1630,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CStateNodeTransitionData { - pub const m_curve: usize = 0x0; // CBlendCurve - pub const m_blendDuration: usize = 0x8; // CAnimValue - pub const m_resetCycleValue: usize = 0x10; // CAnimValue - pub const m_bReset: usize = 0x0; // bitfield:1 - pub const m_resetCycleOption: usize = 0x0; // bitfield:3 + pub const m_curve: usize = 0x0; // + pub const m_blendDuration: usize = 0x8; // + pub const m_resetCycleValue: usize = 0x10; // + pub const m_bReset: usize = 0x0; // + pub const m_resetCycleOption: usize = 0x0; // } // Parent: CMotionMetricEvaluator // Field count: 4 @@ -1642,10 +1642,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CTimeRemainingMetricEvaluator { - pub const m_bMatchByTimeRemaining: usize = 0x50; // bool - pub const m_flMaxTimeRemaining: usize = 0x54; // float32 - pub const m_bFilterByTimeRemaining: usize = 0x58; // bool - pub const m_flMinTimeRemaining: usize = 0x5C; // float32 + pub const m_bMatchByTimeRemaining: usize = 0x50; // + pub const m_flMaxTimeRemaining: usize = 0x54; // + pub const m_bFilterByTimeRemaining: usize = 0x58; // + pub const m_flMinTimeRemaining: usize = 0x5C; // } // Parent: None // Field count: 2 @@ -1653,7 +1653,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CModelConfigElement { - pub const m_ElementName: usize = 0x8; // CUtlString + pub const m_ElementName: usize = 0x8; // pub const m_NestedElements: usize = 0x10; // CUtlVector } // Parent: CNmVectorValueNode__CDefinition @@ -1669,16 +1669,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FootFixedSettings { - pub const m_traceSettings: usize = 0x0; // TraceSettings_t - pub const m_vFootBaseBindPosePositionMS: usize = 0x10; // VectorAligned - pub const m_flFootBaseLength: usize = 0x20; // float32 - pub const m_flMaxRotationLeft: usize = 0x24; // float32 - pub const m_flMaxRotationRight: usize = 0x28; // float32 - pub const m_footstepLandedTagIndex: usize = 0x2C; // int32 - pub const m_bEnableTracing: usize = 0x30; // bool - pub const m_flTraceAngleBlend: usize = 0x34; // float32 - pub const m_nDisableTagIndex: usize = 0x38; // int32 - pub const m_nFootIndex: usize = 0x3C; // int32 + pub const m_traceSettings: usize = 0x0; // + pub const m_vFootBaseBindPosePositionMS: usize = 0x10; // + pub const m_flFootBaseLength: usize = 0x20; // + pub const m_flMaxRotationLeft: usize = 0x24; // + pub const m_flMaxRotationRight: usize = 0x28; // + pub const m_footstepLandedTagIndex: usize = 0x2C; // + pub const m_bEnableTracing: usize = 0x30; // + pub const m_flTraceAngleBlend: usize = 0x34; // + pub const m_nDisableTagIndex: usize = 0x38; // + pub const m_nFootIndex: usize = 0x3C; // } // Parent: None // Field count: 3 @@ -1686,9 +1686,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CModelConfig { - pub const m_ConfigName: usize = 0x0; // CUtlString + pub const m_ConfigName: usize = 0x0; // pub const m_Elements: usize = 0x8; // CUtlVector - pub const m_bTopLevel: usize = 0x20; // bool + pub const m_bTopLevel: usize = 0x20; // } // Parent: None // Field count: 1 @@ -1697,7 +1697,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyEditClassAsString pub mod AnimComponentID { - pub const m_id: usize = 0x0; // uint32 + pub const m_id: usize = 0x0; // } // Parent: None // Field count: 16 @@ -1705,22 +1705,22 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VPhysXAggregateData_t { - pub const m_nFlags: usize = 0x0; // uint16 - pub const m_nRefCounter: usize = 0x2; // uint16 - pub const m_bonesHash: usize = 0x8; // CUtlVector - pub const m_boneNames: usize = 0x20; // CUtlVector - pub const m_indexNames: usize = 0x38; // CUtlVector - pub const m_indexHash: usize = 0x50; // CUtlVector - pub const m_bindPose: usize = 0x68; // CUtlVector - pub const m_parts: usize = 0x80; // CUtlVector + pub const m_nFlags: usize = 0x0; // + pub const m_nRefCounter: usize = 0x2; // + pub const m_bonesHash: usize = 0x8; // + pub const m_boneNames: usize = 0x20; // + pub const m_indexNames: usize = 0x38; // + pub const m_indexHash: usize = 0x50; // + pub const m_bindPose: usize = 0x68; // + pub const m_parts: usize = 0x80; // pub const m_constraints2: usize = 0x98; // CUtlVector - pub const m_joints: usize = 0xB0; // CUtlVector - pub const m_pFeModel: usize = 0xC8; // PhysFeModelDesc_t* - pub const m_boneParents: usize = 0xD0; // CUtlVector - pub const m_surfacePropertyHashes: usize = 0xE8; // CUtlVector + pub const m_joints: usize = 0xB0; // + pub const m_pFeModel: usize = 0xC8; // + pub const m_boneParents: usize = 0xD0; // + pub const m_surfacePropertyHashes: usize = 0xE8; // pub const m_collisionAttributes: usize = 0x100; // CUtlVector - pub const m_debugPartNames: usize = 0x118; // CUtlVector - pub const m_embeddedKeyvalues: usize = 0x130; // CUtlString + pub const m_debugPartNames: usize = 0x118; // + pub const m_embeddedKeyvalues: usize = 0x130; // } // Parent: None // Field count: 7 @@ -1728,13 +1728,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmGraphDefinition { - pub const m_persistentNodeIndices: usize = 0x0; // CUtlVector - pub const m_nRootNodeIdx: usize = 0x18; // int16 - pub const m_controlParameterIDs: usize = 0x20; // CUtlVector - pub const m_virtualParameterIDs: usize = 0x38; // CUtlVector - pub const m_virtualParameterNodeIndices: usize = 0x50; // CUtlVector - pub const m_childGraphSlots: usize = 0x68; // CUtlVector - pub const m_externalGraphSlots: usize = 0x80; // CUtlVector + pub const m_persistentNodeIndices: usize = 0x0; // + pub const m_nRootNodeIdx: usize = 0x18; // + pub const m_controlParameterIDs: usize = 0x20; // + pub const m_virtualParameterIDs: usize = 0x38; // + pub const m_virtualParameterNodeIndices: usize = 0x50; // + pub const m_childGraphSlots: usize = 0x68; // + pub const m_externalGraphSlots: usize = 0x80; // } // Parent: None // Field count: 15 @@ -1742,21 +1742,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimDemoCaptureSettings { - pub const m_vecErrorRangeSplineRotation: usize = 0x0; // Vector2D - pub const m_vecErrorRangeSplineTranslation: usize = 0x8; // Vector2D - pub const m_vecErrorRangeSplineScale: usize = 0x10; // Vector2D - pub const m_flIkRotation_MaxSplineError: usize = 0x18; // float32 - pub const m_flIkTranslation_MaxSplineError: usize = 0x1C; // float32 - pub const m_vecErrorRangeQuantizationRotation: usize = 0x20; // Vector2D - pub const m_vecErrorRangeQuantizationTranslation: usize = 0x28; // Vector2D - pub const m_vecErrorRangeQuantizationScale: usize = 0x30; // Vector2D - pub const m_flIkRotation_MaxQuantizationError: usize = 0x38; // float32 - pub const m_flIkTranslation_MaxQuantizationError: usize = 0x3C; // float32 - pub const m_baseSequence: usize = 0x40; // CUtlString - pub const m_nBaseSequenceFrame: usize = 0x48; // int32 - pub const m_boneSelectionMode: usize = 0x4C; // EDemoBoneSelectionMode - pub const m_bones: usize = 0x50; // CUtlVector - pub const m_ikChains: usize = 0x68; // CUtlVector + pub const m_vecErrorRangeSplineRotation: usize = 0x0; // + pub const m_vecErrorRangeSplineTranslation: usize = 0x8; // + pub const m_vecErrorRangeSplineScale: usize = 0x10; // + pub const m_flIkRotation_MaxSplineError: usize = 0x18; // + pub const m_flIkTranslation_MaxSplineError: usize = 0x1C; // + pub const m_vecErrorRangeQuantizationRotation: usize = 0x20; // + pub const m_vecErrorRangeQuantizationTranslation: usize = 0x28; // + pub const m_vecErrorRangeQuantizationScale: usize = 0x30; // + pub const m_flIkRotation_MaxQuantizationError: usize = 0x38; // + pub const m_flIkTranslation_MaxQuantizationError: usize = 0x3C; // + pub const m_baseSequence: usize = 0x40; // + pub const m_nBaseSequenceFrame: usize = 0x48; // + pub const m_boneSelectionMode: usize = 0x4C; // + pub const m_bones: usize = 0x50; // + pub const m_ikChains: usize = 0x68; // } // Parent: None // Field count: 5 @@ -1764,11 +1764,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod IKDemoCaptureSettings_t { - pub const m_parentBoneName: usize = 0x0; // CUtlString - pub const m_eMode: usize = 0x8; // IKChannelMode - pub const m_ikChainName: usize = 0x10; // CUtlString - pub const m_oneBoneStart: usize = 0x18; // CUtlString - pub const m_oneBoneEnd: usize = 0x20; // CUtlString + pub const m_parentBoneName: usize = 0x0; // + pub const m_eMode: usize = 0x8; // + pub const m_ikChainName: usize = 0x10; // + pub const m_oneBoneStart: usize = 0x18; // + pub const m_oneBoneEnd: usize = 0x20; // } // Parent: None // Field count: 6 @@ -1776,12 +1776,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSeqMultiFetchFlag { - pub const m_bRealtime: usize = 0x0; // bool - pub const m_bCylepose: usize = 0x1; // bool - pub const m_b0D: usize = 0x2; // bool - pub const m_b1D: usize = 0x3; // bool - pub const m_b2D: usize = 0x4; // bool - pub const m_b2D_TRI: usize = 0x5; // bool + pub const m_bRealtime: usize = 0x0; // + pub const m_bCylepose: usize = 0x1; // + pub const m_b0D: usize = 0x2; // + pub const m_b1D: usize = 0x3; // + pub const m_b2D: usize = 0x4; // + pub const m_b2D_TRI: usize = 0x5; // } // Parent: None // Field count: 2 @@ -1789,8 +1789,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VPhysXRange_t { - pub const m_flMin: usize = 0x0; // float32 - pub const m_flMax: usize = 0x4; // float32 + pub const m_flMin: usize = 0x0; // + pub const m_flMax: usize = 0x4; // } // Parent: CUnaryUpdateNode // Field count: 5 @@ -1798,11 +1798,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CStopAtGoalUpdateNode { - pub const m_flOuterRadius: usize = 0x6C; // float32 - pub const m_flInnerRadius: usize = 0x70; // float32 - pub const m_flMaxScale: usize = 0x74; // float32 - pub const m_flMinScale: usize = 0x78; // float32 - pub const m_damping: usize = 0x80; // CAnimInputDamping + pub const m_flOuterRadius: usize = 0x6C; // + pub const m_flInnerRadius: usize = 0x70; // + pub const m_flMaxScale: usize = 0x74; // + pub const m_flMinScale: usize = 0x78; // + pub const m_damping: usize = 0x80; // } // Parent: None // Field count: 5 @@ -1810,11 +1810,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimBoneDifference { - pub const m_name: usize = 0x0; // CBufferString - pub const m_parent: usize = 0x10; // CBufferString - pub const m_posError: usize = 0x20; // Vector - pub const m_bHasRotation: usize = 0x2C; // bool - pub const m_bHasMovement: usize = 0x2D; // bool + pub const m_name: usize = 0x0; // + pub const m_parent: usize = 0x10; // + pub const m_posError: usize = 0x20; // + pub const m_bHasRotation: usize = 0x2C; // + pub const m_bHasMovement: usize = 0x2D; // } // Parent: CCycleBase // Field count: 0 @@ -1837,9 +1837,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmGraphDataSet { - pub const m_variationID: usize = 0x0; // CGlobalSymbol - pub const m_skeleton: usize = 0x8; // CStrongHandle - pub const m_resources: usize = 0x10; // CUtlVector + pub const m_variationID: usize = 0x0; // + pub const m_skeleton: usize = 0x8; // + pub const m_resources: usize = 0x10; // } // Parent: CPathAnimMotorUpdaterBase // Field count: 7 @@ -1847,13 +1847,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CDampedPathAnimMotorUpdater { - pub const m_flAnticipationTime: usize = 0x2C; // float32 - pub const m_flMinSpeedScale: usize = 0x30; // float32 - pub const m_hAnticipationPosParam: usize = 0x34; // CAnimParamHandle - pub const m_hAnticipationHeadingParam: usize = 0x36; // CAnimParamHandle - pub const m_flSpringConstant: usize = 0x38; // float32 - pub const m_flMinSpringTension: usize = 0x3C; // float32 - pub const m_flMaxSpringTension: usize = 0x40; // float32 + pub const m_flAnticipationTime: usize = 0x2C; // + pub const m_flMinSpeedScale: usize = 0x30; // + pub const m_hAnticipationPosParam: usize = 0x34; // + pub const m_hAnticipationHeadingParam: usize = 0x36; // + pub const m_flSpringConstant: usize = 0x38; // + pub const m_flMinSpringTension: usize = 0x3C; // + pub const m_flMaxSpringTension: usize = 0x40; // } // Parent: CModelConfigElement // Field count: 1 @@ -1861,7 +1861,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CModelConfigElement_SetMaterialGroupOnAttachedModels { - pub const m_MaterialGroupName: usize = 0x48; // CUtlString + pub const m_MaterialGroupName: usize = 0x48; // } // Parent: CNmBoneMaskValueNode__CDefinition // Field count: 1 @@ -1869,7 +1869,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmVirtualParameterBoneMaskNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0x10; // int16 + pub const m_nChildNodeIdx: usize = 0x10; // } // Parent: CUnaryUpdateNode // Field count: 2 @@ -1877,8 +1877,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPathHelperUpdateNode { - pub const m_flStoppingRadius: usize = 0x68; // float32 - pub const m_flStoppingSpeedScale: usize = 0x6C; // float32 + pub const m_flStoppingRadius: usize = 0x68; // + pub const m_flStoppingSpeedScale: usize = 0x6C; // } // Parent: None // Field count: 2 @@ -1886,8 +1886,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod MaterialGroup_t { - pub const m_name: usize = 0x0; // CUtlString - pub const m_materials: usize = 0x8; // CUtlVector> + pub const m_name: usize = 0x0; // + pub const m_materials: usize = 0x8; // } // Parent: None // Field count: 4 @@ -1895,10 +1895,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMorphBundleData { - pub const m_flULeftSrc: usize = 0x0; // float32 - pub const m_flVTopSrc: usize = 0x4; // float32 - pub const m_offsets: usize = 0x8; // CUtlVector - pub const m_ranges: usize = 0x20; // CUtlVector + pub const m_flULeftSrc: usize = 0x0; // + pub const m_flVTopSrc: usize = 0x4; // + pub const m_offsets: usize = 0x8; // + pub const m_ranges: usize = 0x20; // } // Parent: CModelConfigElement // Field count: 1 @@ -1906,7 +1906,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CModelConfigElement_UserPick { - pub const m_Choices: usize = 0x48; // CUtlVector + pub const m_Choices: usize = 0x48; // } // Parent: None // Field count: 2 @@ -1914,8 +1914,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSolveIKTargetHandle_t { - pub const m_positionHandle: usize = 0x0; // CAnimParamHandle - pub const m_orientationHandle: usize = 0x2; // CAnimParamHandle + pub const m_positionHandle: usize = 0x0; // + pub const m_orientationHandle: usize = 0x2; // } // Parent: CUnaryUpdateNode // Field count: 9 @@ -1923,15 +1923,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFootAdjustmentUpdateNode { - pub const m_clips: usize = 0x70; // CUtlVector - pub const m_hBasePoseCacheHandle: usize = 0x88; // CPoseHandle - pub const m_facingTarget: usize = 0x8C; // CAnimParamHandle - pub const m_flTurnTimeMin: usize = 0x90; // float32 - pub const m_flTurnTimeMax: usize = 0x94; // float32 - pub const m_flStepHeightMax: usize = 0x98; // float32 - pub const m_flStepHeightMaxAngle: usize = 0x9C; // float32 - pub const m_bResetChild: usize = 0xA0; // bool - pub const m_bAnimationDriven: usize = 0xA1; // bool + pub const m_clips: usize = 0x70; // + pub const m_hBasePoseCacheHandle: usize = 0x88; // + pub const m_facingTarget: usize = 0x8C; // + pub const m_flTurnTimeMin: usize = 0x90; // + pub const m_flTurnTimeMax: usize = 0x94; // + pub const m_flStepHeightMax: usize = 0x98; // + pub const m_flStepHeightMaxAngle: usize = 0x9C; // + pub const m_bResetChild: usize = 0xA0; // + pub const m_bAnimationDriven: usize = 0xA1; // } // Parent: CUnaryUpdateNode // Field count: 0 @@ -1946,8 +1946,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAimConstraint { - pub const m_qAimOffset: usize = 0x70; // Quaternion - pub const m_nUpType: usize = 0x80; // uint32 + pub const m_qAimOffset: usize = 0x70; // + pub const m_nUpType: usize = 0x80; // } // Parent: CAnimTagBase // Field count: 1 @@ -1956,7 +1956,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CFootFallAnimTag { - pub const m_foot: usize = 0x58; // FootFallTagFoot_t + pub const m_foot: usize = 0x58; // } // Parent: None // Field count: 12 @@ -1964,17 +1964,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMaterialDrawDescriptor { - pub const m_flUvDensity: usize = 0x0; // float32 - pub const m_vTintColor: usize = 0x4; // Vector - pub const m_flAlpha: usize = 0x10; // float32 - pub const m_nFirstMeshlet: usize = 0x18; // uint32 - pub const m_nNumMeshlets: usize = 0x1C; // uint16 - pub const m_nPrimitiveType: usize = 0x20; // RenderPrimitiveType_t - pub const m_nBaseVertex: usize = 0x24; // int32 - pub const m_nVertexCount: usize = 0x28; // int32 - pub const m_nStartIndex: usize = 0x2C; // int32 - pub const m_nIndexCount: usize = 0x30; // int32 - pub const m_indexBuffer: usize = 0xB8; // CRenderBufferBinding + pub const m_flUvDensity: usize = 0x0; // + pub const m_vTintColor: usize = 0x4; // + pub const m_flAlpha: usize = 0x10; // + pub const m_nFirstMeshlet: usize = 0x18; // + pub const m_nNumMeshlets: usize = 0x1C; // + pub const m_nPrimitiveType: usize = 0x20; // + pub const m_nBaseVertex: usize = 0x24; // + pub const m_nVertexCount: usize = 0x28; // + pub const m_nStartIndex: usize = 0x2C; // + pub const m_nIndexCount: usize = 0x30; // + pub const m_indexBuffer: usize = 0xB8; // pub const m_material: usize = 0xD8; // CStrongHandle } // Parent: None @@ -1983,13 +1983,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmSkeleton { - pub const m_ID: usize = 0x0; // CGlobalSymbol - pub const m_boneIDs: usize = 0x8; // CUtlLeanVector - pub const m_parentIndices: usize = 0x18; // CUtlVector - pub const m_parentSpaceReferencePose: usize = 0x30; // CUtlVector - pub const m_modelSpaceReferencePose: usize = 0x48; // CUtlVector - pub const m_numBonesToSampleAtLowLOD: usize = 0x60; // int32 - pub const m_boneMasks: usize = 0x68; // CUtlLeanVector + pub const m_ID: usize = 0x0; // + pub const m_boneIDs: usize = 0x8; // + pub const m_parentIndices: usize = 0x18; // + pub const m_parentSpaceReferencePose: usize = 0x30; // + pub const m_modelSpaceReferencePose: usize = 0x48; // + pub const m_numBonesToSampleAtLowLOD: usize = 0x60; // + pub const m_boneMasks: usize = 0x68; // } // Parent: CMotionMetricEvaluator // Field count: 2 @@ -1997,8 +1997,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CStepsRemainingMetricEvaluator { - pub const m_footIndices: usize = 0x50; // CUtlVector - pub const m_flMinStepsRemaining: usize = 0x68; // float32 + pub const m_footIndices: usize = 0x50; // + pub const m_flMinStepsRemaining: usize = 0x68; // } // Parent: None // Field count: 2 @@ -2008,8 +2008,8 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyElementNameFn pub mod CBodyGroupSetting { - pub const m_BodyGroupName: usize = 0x0; // CUtlString - pub const m_nBodyGroupOption: usize = 0x8; // int32 + pub const m_BodyGroupName: usize = 0x0; // + pub const m_nBodyGroupOption: usize = 0x8; // } // Parent: None // Field count: 3 @@ -2017,9 +2017,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CVectorQuantizer { - pub const m_centroidVectors: usize = 0x0; // CUtlVector - pub const m_nCentroids: usize = 0x18; // int32 - pub const m_nDimensions: usize = 0x1C; // int32 + pub const m_centroidVectors: usize = 0x0; // + pub const m_nCentroids: usize = 0x18; // + pub const m_nDimensions: usize = 0x1C; // } // Parent: CNmPoseNode__CDefinition // Field count: 10 @@ -2027,16 +2027,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmStateNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0x10; // int16 - pub const m_entryEvents: usize = 0x18; // CUtlLeanVectorFixedGrowable - pub const m_executeEvents: usize = 0x38; // CUtlLeanVectorFixedGrowable - pub const m_exitEvents: usize = 0x58; // CUtlLeanVectorFixedGrowable - pub const m_timedRemainingEvents: usize = 0x78; // CUtlLeanVectorFixedGrowable - pub const m_timedElapsedEvents: usize = 0x90; // CUtlLeanVectorFixedGrowable - pub const m_nLayerWeightNodeIdx: usize = 0xA8; // int16 - pub const m_nLayerRootMotionWeightNodeIdx: usize = 0xAA; // int16 - pub const m_nLayerBoneMaskNodeIdx: usize = 0xAC; // int16 - pub const m_bIsOffState: usize = 0xAE; // bool + pub const m_nChildNodeIdx: usize = 0x10; // + pub const m_entryEvents: usize = 0x18; // + pub const m_executeEvents: usize = 0x38; // + pub const m_exitEvents: usize = 0x58; // + pub const m_timedRemainingEvents: usize = 0x78; // + pub const m_timedElapsedEvents: usize = 0x90; // + pub const m_nLayerWeightNodeIdx: usize = 0xA8; // + pub const m_nLayerRootMotionWeightNodeIdx: usize = 0xAA; // + pub const m_nLayerBoneMaskNodeIdx: usize = 0xAC; // + pub const m_bIsOffState: usize = 0xAE; // } // Parent: CNmVectorValueNode__CDefinition // Field count: 1 @@ -2044,7 +2044,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmVirtualParameterVectorNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0x10; // int16 + pub const m_nChildNodeIdx: usize = 0x10; // } // Parent: CMotionMetricEvaluator // Field count: 1 @@ -2052,7 +2052,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFootCycleMetricEvaluator { - pub const m_footIndices: usize = 0x50; // CUtlVector + pub const m_footIndices: usize = 0x50; // } // Parent: None // Field count: 13 @@ -2060,19 +2060,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CHitBox { - pub const m_name: usize = 0x0; // CUtlString - pub const m_sSurfaceProperty: usize = 0x8; // CUtlString - pub const m_sBoneName: usize = 0x10; // CUtlString - pub const m_vMinBounds: usize = 0x18; // Vector - pub const m_vMaxBounds: usize = 0x24; // Vector - pub const m_flShapeRadius: usize = 0x30; // float32 - pub const m_nBoneNameHash: usize = 0x34; // uint32 - pub const m_nGroupId: usize = 0x38; // int32 - pub const m_nShapeType: usize = 0x3C; // uint8 - pub const m_bTranslationOnly: usize = 0x3D; // bool - pub const m_CRC: usize = 0x40; // uint32 - pub const m_cRenderColor: usize = 0x44; // Color - pub const m_nHitBoxIndex: usize = 0x48; // uint16 + pub const m_name: usize = 0x0; // + pub const m_sSurfaceProperty: usize = 0x8; // + pub const m_sBoneName: usize = 0x10; // + pub const m_vMinBounds: usize = 0x18; // + pub const m_vMaxBounds: usize = 0x24; // + pub const m_flShapeRadius: usize = 0x30; // + pub const m_nBoneNameHash: usize = 0x34; // + pub const m_nGroupId: usize = 0x38; // + pub const m_nShapeType: usize = 0x3C; // + pub const m_bTranslationOnly: usize = 0x3D; // + pub const m_CRC: usize = 0x40; // + pub const m_cRenderColor: usize = 0x44; // + pub const m_nHitBoxIndex: usize = 0x48; // } // Parent: None // Field count: 7 @@ -2080,13 +2080,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ModelSkeletonData_t { - pub const m_boneName: usize = 0x0; // CUtlVector - pub const m_nParent: usize = 0x18; // CUtlVector - pub const m_boneSphere: usize = 0x30; // CUtlVector - pub const m_nFlag: usize = 0x48; // CUtlVector - pub const m_bonePosParent: usize = 0x60; // CUtlVector - pub const m_boneRotParent: usize = 0x78; // CUtlVector - pub const m_boneScaleParent: usize = 0x90; // CUtlVector + pub const m_boneName: usize = 0x0; // + pub const m_nParent: usize = 0x18; // + pub const m_boneSphere: usize = 0x30; // + pub const m_nFlag: usize = 0x48; // + pub const m_bonePosParent: usize = 0x60; // + pub const m_boneRotParent: usize = 0x78; // + pub const m_boneScaleParent: usize = 0x90; // } // Parent: None // Field count: 2 @@ -2094,8 +2094,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmEvent { - pub const m_flStartTime: usize = 0x8; // float32 - pub const m_flDuration: usize = 0xC; // float32 + pub const m_flStartTime: usize = 0x8; // + pub const m_flDuration: usize = 0xC; // } // Parent: None // Field count: 2 @@ -2103,8 +2103,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod NmCompressionSettings_t__QuantizationRange_t { - pub const m_flRangeStart: usize = 0x0; // float32 - pub const m_flRangeLength: usize = 0x4; // float32 + pub const m_flRangeStart: usize = 0x0; // + pub const m_flRangeLength: usize = 0x4; // } // Parent: None // Field count: 3 @@ -2112,9 +2112,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod TagSpan_t { - pub const m_tagIndex: usize = 0x0; // int32 - pub const m_startCycle: usize = 0x4; // float32 - pub const m_endCycle: usize = 0x8; // float32 + pub const m_tagIndex: usize = 0x0; // + pub const m_startCycle: usize = 0x4; // + pub const m_endCycle: usize = 0x8; // } // Parent: None // Field count: 2 @@ -2122,8 +2122,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PermModelDataAnimatedMaterialAttribute_t { - pub const m_AttributeName: usize = 0x0; // CUtlString - pub const m_nNumChannels: usize = 0x8; // int32 + pub const m_AttributeName: usize = 0x0; // + pub const m_nNumChannels: usize = 0x8; // } // Parent: None // Field count: 2 @@ -2131,8 +2131,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMotionDataSet { - pub const m_groups: usize = 0x0; // CUtlVector - pub const m_nDimensionCount: usize = 0x18; // int32 + pub const m_groups: usize = 0x0; // + pub const m_nDimensionCount: usize = 0x18; // } // Parent: None // Field count: 2 @@ -2140,8 +2140,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CProductQuantizer { - pub const m_subQuantizers: usize = 0x0; // CUtlVector - pub const m_nDimensions: usize = 0x18; // int32 + pub const m_subQuantizers: usize = 0x0; // + pub const m_nDimensions: usize = 0x18; // } // Parent: CAnimUpdateNodeBase // Field count: 10 @@ -2150,15 +2150,15 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CChoiceUpdateNode { pub const m_children: usize = 0x58; // CUtlVector - pub const m_weights: usize = 0x70; // CUtlVector - pub const m_blendTimes: usize = 0x88; // CUtlVector - pub const m_choiceMethod: usize = 0xA0; // ChoiceMethod - pub const m_choiceChangeMethod: usize = 0xA4; // ChoiceChangeMethod - pub const m_blendMethod: usize = 0xA8; // ChoiceBlendMethod - pub const m_blendTime: usize = 0xAC; // float32 - pub const m_bCrossFade: usize = 0xB0; // bool - pub const m_bResetChosen: usize = 0xB1; // bool - pub const m_bDontResetSameSelection: usize = 0xB2; // bool + pub const m_weights: usize = 0x70; // + pub const m_blendTimes: usize = 0x88; // + pub const m_choiceMethod: usize = 0xA0; // + pub const m_choiceChangeMethod: usize = 0xA4; // + pub const m_blendMethod: usize = 0xA8; // + pub const m_blendTime: usize = 0xAC; // + pub const m_bCrossFade: usize = 0xB0; // + pub const m_bResetChosen: usize = 0xB1; // + pub const m_bDontResetSameSelection: usize = 0xB2; // } // Parent: None // Field count: 3 @@ -2166,9 +2166,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod SkeletonAnimCapture_t__Bone_t { - pub const m_Name: usize = 0x0; // CUtlString - pub const m_BindPose: usize = 0x10; // CTransform - pub const m_nParent: usize = 0x30; // int32 + pub const m_Name: usize = 0x0; // + pub const m_BindPose: usize = 0x10; // + pub const m_nParent: usize = 0x30; // } // Parent: CAnimActionUpdater // Field count: 3 @@ -2176,9 +2176,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CExpressionActionUpdater { - pub const m_hParam: usize = 0x18; // CAnimParamHandle - pub const m_eParamType: usize = 0x1A; // AnimParamType_t - pub const m_hScript: usize = 0x1C; // AnimScriptHandle + pub const m_hParam: usize = 0x18; // + pub const m_eParamType: usize = 0x1A; // + pub const m_hScript: usize = 0x1C; // } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 3 @@ -2186,9 +2186,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimationGraphVisualizerLine { - pub const m_vWsPositionStart: usize = 0x40; // VectorAligned - pub const m_vWsPositionEnd: usize = 0x50; // VectorAligned - pub const m_Color: usize = 0x60; // Color + pub const m_vWsPositionStart: usize = 0x40; // + pub const m_vWsPositionEnd: usize = 0x50; // + pub const m_Color: usize = 0x60; // } // Parent: CUnaryUpdateNode // Field count: 2 @@ -2196,8 +2196,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CCycleControlUpdateNode { - pub const m_valueSource: usize = 0x68; // AnimValueSource - pub const m_paramIndex: usize = 0x6C; // CAnimParamHandle + pub const m_valueSource: usize = 0x68; // + pub const m_paramIndex: usize = 0x6C; // } // Parent: CAnimComponentUpdater // Field count: 1 @@ -2213,10 +2213,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBaseConstraint { - pub const m_name: usize = 0x28; // CUtlString - pub const m_vUpVector: usize = 0x30; // Vector - pub const m_slaves: usize = 0x40; // CUtlVector - pub const m_targets: usize = 0x58; // CUtlVector + pub const m_name: usize = 0x28; // + pub const m_vUpVector: usize = 0x30; // + pub const m_slaves: usize = 0x40; // + pub const m_targets: usize = 0x58; // } // Parent: CNmFloatValueNode__CDefinition // Field count: 0 @@ -2231,12 +2231,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod BlendItem_t { - pub const m_tags: usize = 0x0; // CUtlVector - pub const m_pChild: usize = 0x18; // CAnimUpdateNodeRef - pub const m_hSequence: usize = 0x28; // HSequence - pub const m_vPos: usize = 0x2C; // Vector2D - pub const m_flDuration: usize = 0x34; // float32 - pub const m_bUseCustomDuration: usize = 0x38; // bool + pub const m_tags: usize = 0x0; // + pub const m_pChild: usize = 0x18; // + pub const m_hSequence: usize = 0x28; // + pub const m_vPos: usize = 0x2C; // + pub const m_flDuration: usize = 0x34; // + pub const m_bUseCustomDuration: usize = 0x38; // } // Parent: CNmPoseNode__CDefinition // Field count: 5 @@ -2244,11 +2244,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmClipNode__CDefinition { - pub const m_nPlayInReverseValueNodeIdx: usize = 0x10; // int16 - pub const m_nResetTimeValueNodeIdx: usize = 0x12; // int16 - pub const m_bSampleRootMotion: usize = 0x14; // bool - pub const m_bAllowLooping: usize = 0x15; // bool - pub const m_nDataSlotIdx: usize = 0x16; // int16 + pub const m_nPlayInReverseValueNodeIdx: usize = 0x10; // + pub const m_nResetTimeValueNodeIdx: usize = 0x12; // + pub const m_bSampleRootMotion: usize = 0x14; // + pub const m_bAllowLooping: usize = 0x15; // + pub const m_nDataSlotIdx: usize = 0x16; // } // Parent: CAnimParameterBase // Field count: 6 @@ -2256,12 +2256,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CConcreteAnimParameter { - pub const m_previewButton: usize = 0x70; // AnimParamButton_t - pub const m_eNetworkSetting: usize = 0x74; // AnimParamNetworkSetting - pub const m_bUseMostRecentValue: usize = 0x78; // bool - pub const m_bAutoReset: usize = 0x79; // bool - pub const m_bGameWritable: usize = 0x7A; // bool - pub const m_bGraphWritable: usize = 0x7B; // bool + pub const m_previewButton: usize = 0x70; // + pub const m_eNetworkSetting: usize = 0x74; // + pub const m_bUseMostRecentValue: usize = 0x78; // + pub const m_bAutoReset: usize = 0x79; // + pub const m_bGameWritable: usize = 0x7A; // + pub const m_bGraphWritable: usize = 0x7B; // } // Parent: CModelConfigElement // Field count: 2 @@ -2269,8 +2269,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CModelConfigElement_RandomPick { - pub const m_Choices: usize = 0x48; // CUtlVector - pub const m_ChoiceWeights: usize = 0x60; // CUtlVector + pub const m_Choices: usize = 0x48; // + pub const m_ChoiceWeights: usize = 0x60; // } // Parent: None // Field count: 4 @@ -2278,10 +2278,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VPhysXConstraint2_t { - pub const m_nFlags: usize = 0x0; // uint32 - pub const m_nParent: usize = 0x4; // uint16 - pub const m_nChild: usize = 0x6; // uint16 - pub const m_params: usize = 0x8; // VPhysXConstraintParams_t + pub const m_nFlags: usize = 0x0; // + pub const m_nParent: usize = 0x4; // + pub const m_nChild: usize = 0x6; // + pub const m_params: usize = 0x8; // } // Parent: None // Field count: 6 @@ -2289,12 +2289,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CConstraintTarget { - pub const m_qOffset: usize = 0x20; // Quaternion - pub const m_vOffset: usize = 0x30; // Vector - pub const m_nBoneHash: usize = 0x3C; // uint32 - pub const m_sName: usize = 0x40; // CUtlString - pub const m_flWeight: usize = 0x48; // float32 - pub const m_bIsAttachment: usize = 0x59; // bool + pub const m_qOffset: usize = 0x20; // + pub const m_vOffset: usize = 0x30; // + pub const m_nBoneHash: usize = 0x3C; // + pub const m_sName: usize = 0x40; // + pub const m_flWeight: usize = 0x48; // + pub const m_bIsAttachment: usize = 0x59; // } // Parent: None // Field count: 10 @@ -2302,16 +2302,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod SkeletonAnimCapture_t { - pub const m_nEntIndex: usize = 0x0; // CEntityIndex - pub const m_nEntParent: usize = 0x4; // CEntityIndex - pub const m_ImportedCollision: usize = 0x8; // CUtlVector - pub const m_ModelName: usize = 0x20; // CUtlString - pub const m_CaptureName: usize = 0x28; // CUtlString - pub const m_ModelBindPose: usize = 0x30; // CUtlVector - pub const m_FeModelInitPose: usize = 0x48; // CUtlVector - pub const m_nFlexControllers: usize = 0x60; // int32 - pub const m_bPredicted: usize = 0x64; // bool - pub const m_Frames: usize = 0xA8; // CUtlVector + pub const m_nEntIndex: usize = 0x0; // + pub const m_nEntParent: usize = 0x4; // + pub const m_ImportedCollision: usize = 0x8; // + pub const m_ModelName: usize = 0x20; // + pub const m_CaptureName: usize = 0x28; // + pub const m_ModelBindPose: usize = 0x30; // + pub const m_FeModelInitPose: usize = 0x48; // + pub const m_nFlexControllers: usize = 0x60; // + pub const m_bPredicted: usize = 0x64; // + pub const m_Frames: usize = 0xA8; // } // Parent: None // Field count: 2 @@ -2319,8 +2319,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimUser { - pub const m_name: usize = 0x0; // CBufferString - pub const m_nType: usize = 0x10; // int32 + pub const m_name: usize = 0x0; // + pub const m_nType: usize = 0x10; // } // Parent: CAnimComponentUpdater // Field count: 8 @@ -2328,14 +2328,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CRagdollComponentUpdater { - pub const m_ragdollNodePaths: usize = 0x30; // CUtlVector - pub const m_boneIndices: usize = 0x48; // CUtlVector - pub const m_boneNames: usize = 0x60; // CUtlVector - pub const m_weightLists: usize = 0x78; // CUtlVector - pub const m_flSpringFrequencyMin: usize = 0x90; // float32 - pub const m_flSpringFrequencyMax: usize = 0x94; // float32 - pub const m_flMaxStretch: usize = 0x98; // float32 - pub const m_bSolidCollisionAtZeroWeight: usize = 0x9C; // bool + pub const m_ragdollNodePaths: usize = 0x30; // + pub const m_boneIndices: usize = 0x48; // + pub const m_boneNames: usize = 0x60; // + pub const m_weightLists: usize = 0x78; // + pub const m_flSpringFrequencyMin: usize = 0x90; // + pub const m_flSpringFrequencyMax: usize = 0x94; // + pub const m_flMaxStretch: usize = 0x98; // + pub const m_bSolidCollisionAtZeroWeight: usize = 0x9C; // } // Parent: None // Field count: 9 @@ -2343,15 +2343,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFootDefinition { - pub const m_name: usize = 0x0; // CUtlString - pub const m_ankleBoneName: usize = 0x8; // CUtlString - pub const m_toeBoneName: usize = 0x10; // CUtlString - pub const m_vBallOffset: usize = 0x18; // Vector - pub const m_vHeelOffset: usize = 0x24; // Vector - pub const m_flFootLength: usize = 0x30; // float32 - pub const m_flBindPoseDirectionMS: usize = 0x34; // float32 - pub const m_flTraceHeight: usize = 0x38; // float32 - pub const m_flTraceRadius: usize = 0x3C; // float32 + pub const m_name: usize = 0x0; // + pub const m_ankleBoneName: usize = 0x8; // + pub const m_toeBoneName: usize = 0x10; // + pub const m_vBallOffset: usize = 0x18; // + pub const m_vHeelOffset: usize = 0x24; // + pub const m_flFootLength: usize = 0x30; // + pub const m_flBindPoseDirectionMS: usize = 0x34; // + pub const m_flTraceHeight: usize = 0x38; // + pub const m_flTraceRadius: usize = 0x3C; // } // Parent: None // Field count: 6 @@ -2359,12 +2359,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSeqSynthAnimDesc { - pub const m_sName: usize = 0x0; // CBufferString - pub const m_flags: usize = 0x10; // CSeqSeqDescFlag - pub const m_transition: usize = 0x1C; // CSeqTransition - pub const m_nLocalBaseReference: usize = 0x24; // int16 - pub const m_nLocalBoneMask: usize = 0x26; // int16 - pub const m_activityArray: usize = 0x28; // CUtlVector + pub const m_sName: usize = 0x0; // + pub const m_flags: usize = 0x10; // + pub const m_transition: usize = 0x1C; // + pub const m_nLocalBaseReference: usize = 0x24; // + pub const m_nLocalBoneMask: usize = 0x26; // + pub const m_activityArray: usize = 0x28; // } // Parent: None // Field count: 8 @@ -2372,14 +2372,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmLayerBlendNode__LayerDefinition_t { - pub const m_nInputNodeIdx: usize = 0x0; // int16 - pub const m_nWeightValueNodeIdx: usize = 0x2; // int16 - pub const m_nBoneMaskValueNodeIdx: usize = 0x4; // int16 - pub const m_nRootMotionWeightValueNodeIdx: usize = 0x6; // int16 - pub const m_bIsSynchronized: usize = 0x8; // bool - pub const m_bIgnoreEvents: usize = 0x9; // bool - pub const m_bIsStateMachineLayer: usize = 0xA; // bool - pub const m_blendMode: usize = 0xB; // NmPoseBlendMode_t + pub const m_nInputNodeIdx: usize = 0x0; // + pub const m_nWeightValueNodeIdx: usize = 0x2; // + pub const m_nBoneMaskValueNodeIdx: usize = 0x4; // + pub const m_nRootMotionWeightValueNodeIdx: usize = 0x6; // + pub const m_bIsSynchronized: usize = 0x8; // + pub const m_bIgnoreEvents: usize = 0x9; // + pub const m_bIsStateMachineLayer: usize = 0xA; // + pub const m_blendMode: usize = 0xB; // } // Parent: None // Field count: 4 @@ -2387,10 +2387,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimComponentUpdater { - pub const m_name: usize = 0x18; // CUtlString - pub const m_id: usize = 0x20; // AnimComponentID - pub const m_networkMode: usize = 0x24; // AnimNodeNetworkMode - pub const m_bStartEnabled: usize = 0x28; // bool + pub const m_name: usize = 0x18; // + pub const m_id: usize = 0x20; // + pub const m_networkMode: usize = 0x24; // + pub const m_bStartEnabled: usize = 0x28; // } // Parent: CAnimUpdateNodeBase // Field count: 15 @@ -2398,21 +2398,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBlend2DUpdateNode { - pub const m_items: usize = 0x60; // CUtlVector - pub const m_tags: usize = 0x78; // CUtlVector - pub const m_paramSpans: usize = 0x90; // CParamSpanUpdater - pub const m_nodeItemIndices: usize = 0xA8; // CUtlVector - pub const m_damping: usize = 0xC0; // CAnimInputDamping - pub const m_blendSourceX: usize = 0xD0; // AnimValueSource - pub const m_paramX: usize = 0xD4; // CAnimParamHandle - pub const m_blendSourceY: usize = 0xD8; // AnimValueSource - pub const m_paramY: usize = 0xDC; // CAnimParamHandle - pub const m_eBlendMode: usize = 0xE0; // Blend2DMode - pub const m_playbackSpeed: usize = 0xE4; // float32 - pub const m_bLoop: usize = 0xE8; // bool - pub const m_bLockBlendOnReset: usize = 0xE9; // bool - pub const m_bLockWhenWaning: usize = 0xEA; // bool - pub const m_bAnimEventsAndTagsOnMostWeightedOnly: usize = 0xEB; // bool + pub const m_items: usize = 0x60; // + pub const m_tags: usize = 0x78; // + pub const m_paramSpans: usize = 0x90; // + pub const m_nodeItemIndices: usize = 0xA8; // + pub const m_damping: usize = 0xC0; // + pub const m_blendSourceX: usize = 0xD0; // + pub const m_paramX: usize = 0xD4; // + pub const m_blendSourceY: usize = 0xD8; // + pub const m_paramY: usize = 0xDC; // + pub const m_eBlendMode: usize = 0xE0; // + pub const m_playbackSpeed: usize = 0xE4; // + pub const m_bLoop: usize = 0xE8; // + pub const m_bLockBlendOnReset: usize = 0xE9; // + pub const m_bLockWhenWaning: usize = 0xEA; // + pub const m_bAnimEventsAndTagsOnMostWeightedOnly: usize = 0xEB; // } // Parent: None // Field count: 4 @@ -2420,9 +2420,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PermModelExtPart_t { - pub const m_Transform: usize = 0x0; // CTransform - pub const m_Name: usize = 0x20; // CUtlString - pub const m_nParent: usize = 0x28; // int32 + pub const m_Transform: usize = 0x0; // + pub const m_Name: usize = 0x20; // + pub const m_nParent: usize = 0x28; // pub const m_refModel: usize = 0x30; // CStrongHandle } // Parent: CLeafUpdateNode @@ -2431,16 +2431,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CLeanMatrixUpdateNode { - pub const m_frameCorners: usize = 0x5C; // int32[3][3] - pub const m_poses: usize = 0x80; // CPoseHandle[9] - pub const m_damping: usize = 0xA8; // CAnimInputDamping - pub const m_blendSource: usize = 0xB8; // AnimVectorSource - pub const m_paramIndex: usize = 0xBC; // CAnimParamHandle - pub const m_verticalAxis: usize = 0xC0; // Vector - pub const m_horizontalAxis: usize = 0xCC; // Vector - pub const m_hSequence: usize = 0xD8; // HSequence - pub const m_flMaxValue: usize = 0xDC; // float32 - pub const m_nSequenceMaxFrame: usize = 0xE0; // int32 + pub const m_frameCorners: usize = 0x5C; // + pub const m_poses: usize = 0x80; // + pub const m_damping: usize = 0xA8; // + pub const m_blendSource: usize = 0xB8; // + pub const m_paramIndex: usize = 0xBC; // + pub const m_verticalAxis: usize = 0xC0; // + pub const m_horizontalAxis: usize = 0xCC; // + pub const m_hSequence: usize = 0xD8; // + pub const m_flMaxValue: usize = 0xDC; // + pub const m_nSequenceMaxFrame: usize = 0xE0; // } // Parent: CConcreteAnimParameter // Field count: 1 @@ -2449,7 +2449,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CSymbolAnimParameter { - pub const m_defaultValue: usize = 0x80; // CGlobalSymbol + pub const m_defaultValue: usize = 0x80; // } // Parent: None // Field count: 4 @@ -2457,10 +2457,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmStateMachineNode__TransitionDefinition_t { - pub const m_nTargetStateIdx: usize = 0x0; // int16 - pub const m_nConditionNodeIdx: usize = 0x2; // int16 - pub const m_nTransitionNodeIdx: usize = 0x4; // int16 - pub const m_bCanBeForced: usize = 0x6; // bool + pub const m_nTargetStateIdx: usize = 0x0; // + pub const m_nConditionNodeIdx: usize = 0x2; // + pub const m_nTransitionNodeIdx: usize = 0x4; // + pub const m_bCanBeForced: usize = 0x6; // } // Parent: None // Field count: 1 @@ -2468,7 +2468,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CHitBoxSetList { - pub const m_HitBoxSets: usize = 0x0; // CUtlVector + pub const m_HitBoxSets: usize = 0x0; // } // Parent: None // Field count: 1 @@ -2476,7 +2476,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod MotionDBIndex { - pub const m_nIndex: usize = 0x0; // uint32 + pub const m_nIndex: usize = 0x0; // } // Parent: None // Field count: 2 @@ -2484,8 +2484,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CDirectPlaybackTagData { - pub const m_sequenceName: usize = 0x0; // CUtlString - pub const m_tags: usize = 0x8; // CUtlVector + pub const m_sequenceName: usize = 0x0; // + pub const m_tags: usize = 0x8; // } // Parent: None // Field count: 1 @@ -2493,7 +2493,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CParamSpanUpdater { - pub const m_spans: usize = 0x0; // CUtlVector + pub const m_spans: usize = 0x0; // } // Parent: None // Field count: 0 @@ -2509,15 +2509,15 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CParticleAnimTag { - pub const m_hParticleSystem: usize = 0x58; // CStrongHandle - pub const m_particleSystemName: usize = 0x60; // CUtlString - pub const m_configName: usize = 0x68; // CUtlString - pub const m_bDetachFromOwner: usize = 0x70; // bool - pub const m_bStopWhenTagEnds: usize = 0x71; // bool - pub const m_bTagEndStopIsInstant: usize = 0x72; // bool - pub const m_attachmentName: usize = 0x78; // CUtlString + pub const m_hParticleSystem: usize = 0x58; // + pub const m_particleSystemName: usize = 0x60; // + pub const m_configName: usize = 0x68; // + pub const m_bDetachFromOwner: usize = 0x70; // + pub const m_bStopWhenTagEnds: usize = 0x71; // + pub const m_bTagEndStopIsInstant: usize = 0x72; // + pub const m_attachmentName: usize = 0x78; // pub const m_attachmentType: usize = 0x80; // ParticleAttachment_t - pub const m_attachmentCP1Name: usize = 0x88; // CUtlString + pub const m_attachmentCP1Name: usize = 0x88; // pub const m_attachmentCP1Type: usize = 0x90; // ParticleAttachment_t } // Parent: None @@ -2526,7 +2526,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CCycleBase { - pub const m_flCycle: usize = 0x0; // float32 + pub const m_flCycle: usize = 0x0; // } // Parent: None // Field count: 5 @@ -2534,11 +2534,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FollowTargetOpFixedSettings_t { - pub const m_boneIndex: usize = 0x0; // int32 - pub const m_bBoneTarget: usize = 0x4; // bool - pub const m_boneTargetIndex: usize = 0x8; // int32 - pub const m_bWorldCoodinateTarget: usize = 0xC; // bool - pub const m_bMatchTargetOrientation: usize = 0xD; // bool + pub const m_boneIndex: usize = 0x0; // + pub const m_bBoneTarget: usize = 0x4; // + pub const m_boneTargetIndex: usize = 0x8; // + pub const m_bWorldCoodinateTarget: usize = 0xC; // + pub const m_bMatchTargetOrientation: usize = 0xD; // } // Parent: None // Field count: 9 @@ -2546,14 +2546,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod AnimationSnapshotBase_t { - pub const m_flRealTime: usize = 0x0; // float32 - pub const m_rootToWorld: usize = 0x10; // matrix3x4a_t - pub const m_bBonesInWorldSpace: usize = 0x40; // bool - pub const m_boneSetupMask: usize = 0x48; // CUtlVector - pub const m_boneTransforms: usize = 0x60; // CUtlVector - pub const m_flexControllers: usize = 0x78; // CUtlVector - pub const m_SnapshotType: usize = 0x90; // AnimationSnapshotType_t - pub const m_bHasDecodeDump: usize = 0x94; // bool + pub const m_flRealTime: usize = 0x0; // + pub const m_rootToWorld: usize = 0x10; // + pub const m_bBonesInWorldSpace: usize = 0x40; // + pub const m_boneSetupMask: usize = 0x48; // + pub const m_boneTransforms: usize = 0x60; // + pub const m_flexControllers: usize = 0x78; // + pub const m_SnapshotType: usize = 0x90; // + pub const m_bHasDecodeDump: usize = 0x94; // pub const m_DecodeDump: usize = 0x98; // AnimationDecodeDebugDumpElement_t } // Parent: CAnimActionUpdater @@ -2562,8 +2562,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CEmitTagActionUpdater { - pub const m_nTagIndex: usize = 0x18; // int32 - pub const m_bIsZeroDuration: usize = 0x1C; // bool + pub const m_nTagIndex: usize = 0x18; // + pub const m_bIsZeroDuration: usize = 0x1C; // } // Parent: None // Field count: 4 @@ -2571,10 +2571,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod DynamicMeshDeformParams_t { - pub const m_flTensionCompressScale: usize = 0x0; // float32 - pub const m_flTensionStretchScale: usize = 0x4; // float32 - pub const m_bRecomputeSmoothNormalsAfterAnimation: usize = 0x8; // bool - pub const m_bComputeDynamicMeshTensionAfterAnimation: usize = 0x9; // bool + pub const m_flTensionCompressScale: usize = 0x0; // + pub const m_flTensionStretchScale: usize = 0x4; // + pub const m_bRecomputeSmoothNormalsAfterAnimation: usize = 0x8; // + pub const m_bComputeDynamicMeshTensionAfterAnimation: usize = 0x9; // } // Parent: None // Field count: 3 @@ -2582,9 +2582,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimStateMachineUpdater { - pub const m_states: usize = 0x8; // CUtlVector + pub const m_states: usize = 0x8; // pub const m_transitions: usize = 0x20; // CUtlVector - pub const m_startStateIndex: usize = 0x50; // int32 + pub const m_startStateIndex: usize = 0x50; // } // Parent: CAnimUpdateNodeBase // Field count: 1 @@ -2592,21 +2592,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CUnaryUpdateNode { - pub const m_pChildNode: usize = 0x58; // CAnimUpdateNodeRef + pub const m_pChildNode: usize = 0x58; // } // Parent: None // Field count: 17 pub mod CCompressorGroup { - pub const m_nTotalElementCount: usize = 0x0; // int32 - pub const m_szChannelClass: usize = 0x8; // CUtlVector - pub const m_szVariableName: usize = 0x20; // CUtlVector - pub const m_nType: usize = 0x38; // CUtlVector - pub const m_nFlags: usize = 0x50; // CUtlVector - pub const m_szGrouping: usize = 0x68; // CUtlVector - pub const m_nCompressorIndex: usize = 0x80; // CUtlVector + pub const m_nTotalElementCount: usize = 0x0; // + pub const m_szChannelClass: usize = 0x8; // + pub const m_szVariableName: usize = 0x20; // + pub const m_nType: usize = 0x38; // + pub const m_nFlags: usize = 0x50; // + pub const m_szGrouping: usize = 0x68; // + pub const m_nCompressorIndex: usize = 0x80; // pub const m_szElementNames: usize = 0x98; // CUtlVector> pub const m_nElementUniqueID: usize = 0xB0; // CUtlVector> - pub const m_nElementMask: usize = 0xC8; // CUtlVector + pub const m_nElementMask: usize = 0xC8; // pub const m_vectorCompressor: usize = 0xF8; // CUtlVector*> pub const m_quaternionCompressor: usize = 0x110; // CUtlVector*> pub const m_intCompressor: usize = 0x128; // CUtlVector*> @@ -2622,15 +2622,15 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CSelectorUpdateNode { pub const m_children: usize = 0x58; // CUtlVector - pub const m_tags: usize = 0x70; // CUtlVector - pub const m_blendCurve: usize = 0x8C; // CBlendCurve - pub const m_flBlendTime: usize = 0x94; // CAnimValue - pub const m_hParameter: usize = 0x9C; // CAnimParamHandle - pub const m_nTagIndex: usize = 0xA0; // int32 - pub const m_eTagBehavior: usize = 0xA4; // SelectorTagBehavior_t - pub const m_bResetOnChange: usize = 0xA8; // bool - pub const m_bLockWhenWaning: usize = 0xA9; // bool - pub const m_bSyncCyclesOnChange: usize = 0xAA; // bool + pub const m_tags: usize = 0x70; // + pub const m_blendCurve: usize = 0x8C; // + pub const m_flBlendTime: usize = 0x94; // + pub const m_hParameter: usize = 0x9C; // + pub const m_nTagIndex: usize = 0xA0; // + pub const m_eTagBehavior: usize = 0xA4; // + pub const m_bResetOnChange: usize = 0xA8; // + pub const m_bLockWhenWaning: usize = 0xA9; // + pub const m_bSyncCyclesOnChange: usize = 0xAA; // } // Parent: None // Field count: 1 @@ -2638,7 +2638,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod NmPercent_t { - pub const m_flValue: usize = 0x0; // float32 + pub const m_flValue: usize = 0x0; // } // Parent: CAnimComponentUpdater // Field count: 1 @@ -2646,7 +2646,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CStateMachineComponentUpdater { - pub const m_stateMachine: usize = 0x30; // CAnimStateMachineUpdater + pub const m_stateMachine: usize = 0x30; // } // Parent: None // Field count: 1 @@ -2654,7 +2654,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimUpdateNodeRef { - pub const m_nodeIndex: usize = 0x8; // int32 + pub const m_nodeIndex: usize = 0x8; // } // Parent: None // Field count: 8 @@ -2662,14 +2662,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPhysSurfaceProperties { - pub const m_name: usize = 0x0; // CUtlString - pub const m_nameHash: usize = 0x8; // uint32 - pub const m_baseNameHash: usize = 0xC; // uint32 - pub const m_bHidden: usize = 0x18; // bool - pub const m_description: usize = 0x20; // CUtlString - pub const m_physics: usize = 0x28; // CPhysSurfacePropertiesPhysics + pub const m_name: usize = 0x0; // + pub const m_nameHash: usize = 0x8; // + pub const m_baseNameHash: usize = 0xC; // + pub const m_bHidden: usize = 0x18; // + pub const m_description: usize = 0x20; // + pub const m_physics: usize = 0x28; // pub const m_audioSounds: usize = 0x48; // CPhysSurfacePropertiesSoundNames - pub const m_audioParams: usize = 0xA0; // CPhysSurfacePropertiesAudio + pub const m_audioParams: usize = 0xA0; // } // Parent: CNmValueNode__CDefinition // Field count: 0 @@ -2681,11 +2681,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSeqPoseParamDesc { - pub const m_sName: usize = 0x0; // CBufferString - pub const m_flStart: usize = 0x10; // float32 - pub const m_flEnd: usize = 0x14; // float32 - pub const m_flLoop: usize = 0x18; // float32 - pub const m_bLooping: usize = 0x1C; // bool + pub const m_sName: usize = 0x0; // + pub const m_flStart: usize = 0x10; // + pub const m_flEnd: usize = 0x14; // + pub const m_flLoop: usize = 0x18; // + pub const m_bLooping: usize = 0x1C; // } // Parent: CModelConfigElement // Field count: 2 @@ -2693,8 +2693,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CModelConfigElement_SetBodygroup { - pub const m_GroupName: usize = 0x48; // CUtlString - pub const m_nChoice: usize = 0x50; // int32 + pub const m_GroupName: usize = 0x48; // + pub const m_nChoice: usize = 0x50; // } // Parent: None // Field count: 7 @@ -2702,13 +2702,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimMovement { - pub const endframe: usize = 0x0; // int32 - pub const motionflags: usize = 0x4; // int32 - pub const v0: usize = 0x8; // float32 - pub const v1: usize = 0xC; // float32 - pub const angle: usize = 0x10; // float32 - pub const vector: usize = 0x14; // Vector - pub const position: usize = 0x20; // Vector + pub const endframe: usize = 0x0; // + pub const motionflags: usize = 0x4; // + pub const v0: usize = 0x8; // + pub const v1: usize = 0xC; // + pub const angle: usize = 0x10; // + pub const vector: usize = 0x14; // + pub const position: usize = 0x20; // } // Parent: None // Field count: 3 @@ -2716,9 +2716,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FootStepTrigger { - pub const m_tags: usize = 0x0; // CUtlVector - pub const m_nFootIndex: usize = 0x18; // int32 - pub const m_triggerPhase: usize = 0x1C; // StepPhase + pub const m_tags: usize = 0x0; // + pub const m_nFootIndex: usize = 0x18; // + pub const m_triggerPhase: usize = 0x1C; // } // Parent: None // Field count: 2 @@ -2726,8 +2726,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmSyncTrack__EventMarker_t { - pub const m_startTime: usize = 0x0; // NmPercent_t - pub const m_ID: usize = 0x8; // CGlobalSymbol + pub const m_startTime: usize = 0x0; // + pub const m_ID: usize = 0x8; // } // Parent: CMotionMetricEvaluator // Field count: 4 @@ -2735,10 +2735,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPathMetricEvaluator { - pub const m_pathTimeSamples: usize = 0x50; // CUtlVector - pub const m_flDistance: usize = 0x68; // float32 - pub const m_bExtrapolateMovement: usize = 0x6C; // bool - pub const m_flMinExtrapolationSpeed: usize = 0x70; // float32 + pub const m_pathTimeSamples: usize = 0x50; // + pub const m_flDistance: usize = 0x68; // + pub const m_bExtrapolateMovement: usize = 0x6C; // + pub const m_flMinExtrapolationSpeed: usize = 0x70; // } // Parent: CUnaryUpdateNode // Field count: 20 @@ -2746,26 +2746,26 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFootLockUpdateNode { - pub const m_opFixedSettings: usize = 0x68; // FootLockPoseOpFixedSettings - pub const m_footSettings: usize = 0xD0; // CUtlVector - pub const m_hipShiftDamping: usize = 0xE8; // CAnimInputDamping - pub const m_rootHeightDamping: usize = 0xF8; // CAnimInputDamping - pub const m_flStrideCurveScale: usize = 0x108; // float32 - pub const m_flStrideCurveLimitScale: usize = 0x10C; // float32 - pub const m_flStepHeightIncreaseScale: usize = 0x110; // float32 - pub const m_flStepHeightDecreaseScale: usize = 0x114; // float32 - pub const m_flHipShiftScale: usize = 0x118; // float32 - pub const m_flBlendTime: usize = 0x11C; // float32 - pub const m_flMaxRootHeightOffset: usize = 0x120; // float32 - pub const m_flMinRootHeightOffset: usize = 0x124; // float32 - pub const m_flTiltPlanePitchSpringStrength: usize = 0x128; // float32 - pub const m_flTiltPlaneRollSpringStrength: usize = 0x12C; // float32 - pub const m_bApplyFootRotationLimits: usize = 0x130; // bool - pub const m_bApplyHipShift: usize = 0x131; // bool - pub const m_bModulateStepHeight: usize = 0x132; // bool - pub const m_bResetChild: usize = 0x133; // bool - pub const m_bEnableVerticalCurvedPaths: usize = 0x134; // bool - pub const m_bEnableRootHeightDamping: usize = 0x135; // bool + pub const m_opFixedSettings: usize = 0x68; // + pub const m_footSettings: usize = 0xD0; // + pub const m_hipShiftDamping: usize = 0xE8; // + pub const m_rootHeightDamping: usize = 0xF8; // + pub const m_flStrideCurveScale: usize = 0x108; // + pub const m_flStrideCurveLimitScale: usize = 0x10C; // + pub const m_flStepHeightIncreaseScale: usize = 0x110; // + pub const m_flStepHeightDecreaseScale: usize = 0x114; // + pub const m_flHipShiftScale: usize = 0x118; // + pub const m_flBlendTime: usize = 0x11C; // + pub const m_flMaxRootHeightOffset: usize = 0x120; // + pub const m_flMinRootHeightOffset: usize = 0x124; // + pub const m_flTiltPlanePitchSpringStrength: usize = 0x128; // + pub const m_flTiltPlaneRollSpringStrength: usize = 0x12C; // + pub const m_bApplyFootRotationLimits: usize = 0x130; // + pub const m_bApplyHipShift: usize = 0x131; // + pub const m_bModulateStepHeight: usize = 0x132; // + pub const m_bResetChild: usize = 0x133; // + pub const m_bEnableVerticalCurvedPaths: usize = 0x134; // + pub const m_bEnableRootHeightDamping: usize = 0x135; // } // Parent: CNmValueNode__CDefinition // Field count: 0 @@ -2777,13 +2777,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod JiggleBoneSettings_t { - pub const m_nBoneIndex: usize = 0x0; // int32 - pub const m_flSpringStrength: usize = 0x4; // float32 - pub const m_flMaxTimeStep: usize = 0x8; // float32 - pub const m_flDamping: usize = 0xC; // float32 - pub const m_vBoundsMaxLS: usize = 0x10; // Vector - pub const m_vBoundsMinLS: usize = 0x1C; // Vector - pub const m_eSimSpace: usize = 0x28; // JiggleBoneSimSpace + pub const m_nBoneIndex: usize = 0x0; // + pub const m_flSpringStrength: usize = 0x4; // + pub const m_flMaxTimeStep: usize = 0x8; // + pub const m_flDamping: usize = 0xC; // + pub const m_vBoundsMaxLS: usize = 0x10; // + pub const m_vBoundsMinLS: usize = 0x1C; // + pub const m_eSimSpace: usize = 0x28; // } // Parent: CSequenceUpdateNode // Field count: 8 @@ -2791,14 +2791,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CJumpHelperUpdateNode { - pub const m_hTargetParam: usize = 0xA8; // CAnimParamHandle - pub const m_flOriginalJumpMovement: usize = 0xAC; // Vector - pub const m_flOriginalJumpDuration: usize = 0xB8; // float32 - pub const m_flJumpStartCycle: usize = 0xBC; // float32 - pub const m_flJumpEndCycle: usize = 0xC0; // float32 - pub const m_eCorrectionMethod: usize = 0xC4; // JumpCorrectionMethod - pub const m_bTranslationAxis: usize = 0xC8; // bool[3] - pub const m_bScaleSpeed: usize = 0xCB; // bool + pub const m_hTargetParam: usize = 0xA8; // + pub const m_flOriginalJumpMovement: usize = 0xAC; // + pub const m_flOriginalJumpDuration: usize = 0xB8; // + pub const m_flJumpStartCycle: usize = 0xBC; // + pub const m_flJumpEndCycle: usize = 0xC0; // + pub const m_eCorrectionMethod: usize = 0xC4; // + pub const m_bTranslationAxis: usize = 0xC8; // + pub const m_bScaleSpeed: usize = 0xCB; // } // Parent: CNmBoolValueNode__CDefinition // Field count: 0 @@ -2813,24 +2813,24 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FootLockPoseOpFixedSettings { - pub const m_footInfo: usize = 0x0; // CUtlVector - pub const m_hipDampingSettings: usize = 0x18; // CAnimInputDamping - pub const m_nHipBoneIndex: usize = 0x28; // int32 - pub const m_ikSolverType: usize = 0x2C; // IKSolverType - pub const m_bApplyTilt: usize = 0x30; // bool - pub const m_bApplyHipDrop: usize = 0x31; // bool - pub const m_bAlwaysUseFallbackHinge: usize = 0x32; // bool - pub const m_bApplyFootRotationLimits: usize = 0x33; // bool - pub const m_bApplyLegTwistLimits: usize = 0x34; // bool - pub const m_flMaxFootHeight: usize = 0x38; // float32 - pub const m_flExtensionScale: usize = 0x3C; // float32 - pub const m_flMaxLegTwist: usize = 0x40; // float32 - pub const m_bEnableLockBreaking: usize = 0x44; // bool - pub const m_flLockBreakTolerance: usize = 0x48; // float32 - pub const m_flLockBlendTime: usize = 0x4C; // float32 - pub const m_bEnableStretching: usize = 0x50; // bool - pub const m_flMaxStretchAmount: usize = 0x54; // float32 - pub const m_flStretchExtensionScale: usize = 0x58; // float32 + pub const m_footInfo: usize = 0x0; // + pub const m_hipDampingSettings: usize = 0x18; // + pub const m_nHipBoneIndex: usize = 0x28; // + pub const m_ikSolverType: usize = 0x2C; // + pub const m_bApplyTilt: usize = 0x30; // + pub const m_bApplyHipDrop: usize = 0x31; // + pub const m_bAlwaysUseFallbackHinge: usize = 0x32; // + pub const m_bApplyFootRotationLimits: usize = 0x33; // + pub const m_bApplyLegTwistLimits: usize = 0x34; // + pub const m_flMaxFootHeight: usize = 0x38; // + pub const m_flExtensionScale: usize = 0x3C; // + pub const m_flMaxLegTwist: usize = 0x40; // + pub const m_bEnableLockBreaking: usize = 0x44; // + pub const m_flLockBreakTolerance: usize = 0x48; // + pub const m_flLockBlendTime: usize = 0x4C; // + pub const m_bEnableStretching: usize = 0x50; // + pub const m_flMaxStretchAmount: usize = 0x54; // + pub const m_flStretchExtensionScale: usize = 0x58; // } // Parent: CMotionMetricEvaluator // Field count: 1 @@ -2838,7 +2838,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBoneVelocityMetricEvaluator { - pub const m_nBoneIndex: usize = 0x50; // int32 + pub const m_nBoneIndex: usize = 0x50; // } // Parent: CModelConfigElement // Field count: 1 @@ -2846,7 +2846,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CModelConfigElement_RandomColor { - pub const m_Gradient: usize = 0x48; // CColorGradient + pub const m_Gradient: usize = 0x48; // } // Parent: None // Field count: 3 @@ -2854,9 +2854,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFootMotion { - pub const m_strides: usize = 0x0; // CUtlVector - pub const m_name: usize = 0x18; // CUtlString - pub const m_bAdditive: usize = 0x20; // bool + pub const m_strides: usize = 0x0; // + pub const m_name: usize = 0x18; // + pub const m_bAdditive: usize = 0x20; // } // Parent: CUnaryUpdateNode // Field count: 1 @@ -2864,7 +2864,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CJiggleBoneUpdateNode { - pub const m_opFixedData: usize = 0x68; // JiggleBoneSettingsList_t + pub const m_opFixedData: usize = 0x68; // } // Parent: None // Field count: 2 @@ -2873,8 +2873,8 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyArrayElementNameKey pub mod MoodAnimation_t { - pub const m_sName: usize = 0x0; // CUtlString - pub const m_flWeight: usize = 0x8; // float32 + pub const m_sName: usize = 0x0; // + pub const m_flWeight: usize = 0x8; // } // Parent: CAnimComponentUpdater // Field count: 1 @@ -2882,7 +2882,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CLODComponentUpdater { - pub const m_nServerLOD: usize = 0x30; // int32 + pub const m_nServerLOD: usize = 0x30; // } // Parent: None // Field count: 9 @@ -2890,15 +2890,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimDataChannelDesc { - pub const m_szChannelClass: usize = 0x0; // CBufferString - pub const m_szVariableName: usize = 0x10; // CBufferString - pub const m_nFlags: usize = 0x20; // int32 - pub const m_nType: usize = 0x24; // int32 - pub const m_szGrouping: usize = 0x28; // CBufferString - pub const m_szDescription: usize = 0x38; // CBufferString - pub const m_szElementNameArray: usize = 0x48; // CUtlVector - pub const m_nElementIndexArray: usize = 0x60; // CUtlVector - pub const m_nElementMaskArray: usize = 0x78; // CUtlVector + pub const m_szChannelClass: usize = 0x0; // + pub const m_szVariableName: usize = 0x10; // + pub const m_nFlags: usize = 0x20; // + pub const m_nType: usize = 0x24; // + pub const m_szGrouping: usize = 0x28; // + pub const m_szDescription: usize = 0x38; // + pub const m_szElementNameArray: usize = 0x48; // + pub const m_nElementIndexArray: usize = 0x60; // + pub const m_nElementMaskArray: usize = 0x78; // } // Parent: None // Field count: 5 @@ -2906,11 +2906,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMorphRectData { - pub const m_nXLeftDst: usize = 0x0; // int16 - pub const m_nYTopDst: usize = 0x2; // int16 - pub const m_flUWidthSrc: usize = 0x4; // float32 - pub const m_flVHeightSrc: usize = 0x8; // float32 - pub const m_bundleDatas: usize = 0x10; // CUtlVector + pub const m_nXLeftDst: usize = 0x0; // + pub const m_nYTopDst: usize = 0x2; // + pub const m_flUWidthSrc: usize = 0x4; // + pub const m_flVHeightSrc: usize = 0x8; // + pub const m_bundleDatas: usize = 0x10; // } // Parent: None // Field count: 5 @@ -2918,11 +2918,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimFoot { - pub const m_name: usize = 0x0; // CUtlString - pub const m_vBallOffset: usize = 0x8; // Vector - pub const m_vHeelOffset: usize = 0x14; // Vector - pub const m_ankleBoneIndex: usize = 0x20; // int32 - pub const m_toeBoneIndex: usize = 0x24; // int32 + pub const m_name: usize = 0x0; // + pub const m_vBallOffset: usize = 0x8; // + pub const m_vHeelOffset: usize = 0x14; // + pub const m_ankleBoneIndex: usize = 0x20; // + pub const m_toeBoneIndex: usize = 0x24; // } // Parent: None // Field count: 3 @@ -2930,9 +2930,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmBoneMask { - pub const m_ID: usize = 0x0; // CGlobalSymbol - pub const m_weightInfo: usize = 0x8; // CNmBoneMask::WeightInfo_t - pub const m_weights: usize = 0x18; // CUtlVector + pub const m_ID: usize = 0x0; // + pub const m_weightInfo: usize = 0x8; // + pub const m_weights: usize = 0x18; // } // Parent: CBaseConstraint // Field count: 0 @@ -2947,8 +2947,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmStateNode__TimedEvent_t { - pub const m_ID: usize = 0x0; // CGlobalSymbol - pub const m_timeValue: usize = 0x8; // float32 + pub const m_ID: usize = 0x0; // + pub const m_timeValue: usize = 0x8; // } // Parent: CMotionMetricEvaluator // Field count: 2 @@ -2956,13 +2956,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFootPositionMetricEvaluator { - pub const m_footIndices: usize = 0x50; // CUtlVector - pub const m_bIgnoreSlope: usize = 0x68; // bool + pub const m_footIndices: usize = 0x50; // + pub const m_bIgnoreSlope: usize = 0x68; // } // Parent: None // Field count: 1 pub mod HSequence { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // } // Parent: None // Field count: 3 @@ -2970,9 +2970,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CDampedValueUpdateItem { - pub const m_damping: usize = 0x0; // CAnimInputDamping - pub const m_hParamIn: usize = 0x18; // CAnimParamHandle - pub const m_hParamOut: usize = 0x1A; // CAnimParamHandle + pub const m_damping: usize = 0x0; // + pub const m_hParamIn: usize = 0x18; // + pub const m_hParamOut: usize = 0x1A; // } // Parent: None // Field count: 6 @@ -2980,12 +2980,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimLocalHierarchy { - pub const m_sBone: usize = 0x0; // CBufferString - pub const m_sNewParent: usize = 0x10; // CBufferString - pub const m_nStartFrame: usize = 0x20; // int32 - pub const m_nPeakFrame: usize = 0x24; // int32 - pub const m_nTailFrame: usize = 0x28; // int32 - pub const m_nEndFrame: usize = 0x2C; // int32 + pub const m_sBone: usize = 0x0; // + pub const m_sNewParent: usize = 0x10; // + pub const m_nStartFrame: usize = 0x20; // + pub const m_nPeakFrame: usize = 0x24; // + pub const m_nTailFrame: usize = 0x28; // + pub const m_nEndFrame: usize = 0x2C; // } // Parent: CAnimUpdateNodeBase // Field count: 11 @@ -2994,16 +2994,16 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CBlendUpdateNode { pub const m_children: usize = 0x60; // CUtlVector - pub const m_sortedOrder: usize = 0x78; // CUtlVector - pub const m_targetValues: usize = 0x90; // CUtlVector - pub const m_blendValueSource: usize = 0xAC; // AnimValueSource - pub const m_paramIndex: usize = 0xB0; // CAnimParamHandle - pub const m_damping: usize = 0xB8; // CAnimInputDamping - pub const m_blendKeyType: usize = 0xC8; // BlendKeyType - pub const m_bLockBlendOnReset: usize = 0xCC; // bool - pub const m_bSyncCycles: usize = 0xCD; // bool - pub const m_bLoop: usize = 0xCE; // bool - pub const m_bLockWhenWaning: usize = 0xCF; // bool + pub const m_sortedOrder: usize = 0x78; // + pub const m_targetValues: usize = 0x90; // + pub const m_blendValueSource: usize = 0xAC; // + pub const m_paramIndex: usize = 0xB0; // + pub const m_damping: usize = 0xB8; // + pub const m_blendKeyType: usize = 0xC8; // + pub const m_bLockBlendOnReset: usize = 0xCC; // + pub const m_bSyncCycles: usize = 0xCD; // + pub const m_bLoop: usize = 0xCE; // + pub const m_bLockWhenWaning: usize = 0xCF; // } // Parent: CConcreteAnimParameter // Field count: 2 @@ -3012,8 +3012,8 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CQuaternionAnimParameter { - pub const m_defaultValue: usize = 0x80; // Quaternion - pub const m_bInterpolate: usize = 0x90; // bool + pub const m_defaultValue: usize = 0x80; // + pub const m_bInterpolate: usize = 0x90; // } // Parent: None // Field count: 23 @@ -3021,29 +3021,29 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PermModelData_t { - pub const m_name: usize = 0x0; // CUtlString - pub const m_modelInfo: usize = 0x8; // PermModelInfo_t + pub const m_name: usize = 0x0; // + pub const m_modelInfo: usize = 0x8; // pub const m_ExtParts: usize = 0x60; // CUtlVector - pub const m_refMeshes: usize = 0x78; // CUtlVector> - pub const m_refMeshGroupMasks: usize = 0x90; // CUtlVector - pub const m_refPhysGroupMasks: usize = 0xA8; // CUtlVector - pub const m_refLODGroupMasks: usize = 0xC0; // CUtlVector - pub const m_lodGroupSwitchDistances: usize = 0xD8; // CUtlVector - pub const m_refPhysicsData: usize = 0xF0; // CUtlVector> - pub const m_refPhysicsHitboxData: usize = 0x108; // CUtlVector> + pub const m_refMeshes: usize = 0x78; // + pub const m_refMeshGroupMasks: usize = 0x90; // + pub const m_refPhysGroupMasks: usize = 0xA8; // + pub const m_refLODGroupMasks: usize = 0xC0; // + pub const m_lodGroupSwitchDistances: usize = 0xD8; // + pub const m_refPhysicsData: usize = 0xF0; // + pub const m_refPhysicsHitboxData: usize = 0x108; // pub const m_refAnimGroups: usize = 0x120; // CUtlVector> - pub const m_refSequenceGroups: usize = 0x138; // CUtlVector> - pub const m_meshGroups: usize = 0x150; // CUtlVector - pub const m_materialGroups: usize = 0x168; // CUtlVector - pub const m_nDefaultMeshGroupMask: usize = 0x180; // uint64 - pub const m_modelSkeleton: usize = 0x188; // ModelSkeletonData_t - pub const m_remappingTable: usize = 0x230; // CUtlVector - pub const m_remappingTableStarts: usize = 0x248; // CUtlVector + pub const m_refSequenceGroups: usize = 0x138; // + pub const m_meshGroups: usize = 0x150; // + pub const m_materialGroups: usize = 0x168; // + pub const m_nDefaultMeshGroupMask: usize = 0x180; // + pub const m_modelSkeleton: usize = 0x188; // + pub const m_remappingTable: usize = 0x230; // + pub const m_remappingTableStarts: usize = 0x248; // pub const m_boneFlexDrivers: usize = 0x260; // CUtlVector - pub const m_pModelConfigList: usize = 0x278; // CModelConfigList* - pub const m_BodyGroupsHiddenInTools: usize = 0x280; // CUtlVector - pub const m_refAnimIncludeModels: usize = 0x298; // CUtlVector> - pub const m_AnimatedMaterialAttributes: usize = 0x2B0; // CUtlVector + pub const m_pModelConfigList: usize = 0x278; // + pub const m_BodyGroupsHiddenInTools: usize = 0x280; // + pub const m_refAnimIncludeModels: usize = 0x298; // + pub const m_AnimatedMaterialAttributes: usize = 0x2B0; // } // Parent: CStaticPoseCache // Field count: 0 @@ -3058,20 +3058,20 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSequenceGroupData { - pub const m_sName: usize = 0x10; // CBufferString - pub const m_nFlags: usize = 0x20; // uint32 - pub const m_localSequenceNameArray: usize = 0x28; // CUtlVector - pub const m_localS1SeqDescArray: usize = 0x40; // CUtlVector - pub const m_localMultiSeqDescArray: usize = 0x58; // CUtlVector - pub const m_localSynthAnimDescArray: usize = 0x70; // CUtlVector - pub const m_localCmdSeqDescArray: usize = 0x88; // CUtlVector - pub const m_localBoneMaskArray: usize = 0xA0; // CUtlVector - pub const m_localScaleSetArray: usize = 0xB8; // CUtlVector - pub const m_localBoneNameArray: usize = 0xD0; // CUtlVector - pub const m_localNodeName: usize = 0xE8; // CBufferString - pub const m_localPoseParamArray: usize = 0xF8; // CUtlVector - pub const m_keyValues: usize = 0x110; // KeyValues3 - pub const m_localIKAutoplayLockArray: usize = 0x120; // CUtlVector + pub const m_sName: usize = 0x10; // + pub const m_nFlags: usize = 0x20; // + pub const m_localSequenceNameArray: usize = 0x28; // + pub const m_localS1SeqDescArray: usize = 0x40; // + pub const m_localMultiSeqDescArray: usize = 0x58; // + pub const m_localSynthAnimDescArray: usize = 0x70; // + pub const m_localCmdSeqDescArray: usize = 0x88; // + pub const m_localBoneMaskArray: usize = 0xA0; // + pub const m_localScaleSetArray: usize = 0xB8; // + pub const m_localBoneNameArray: usize = 0xD0; // + pub const m_localNodeName: usize = 0xE8; // + pub const m_localPoseParamArray: usize = 0xF8; // + pub const m_keyValues: usize = 0x110; // + pub const m_localIKAutoplayLockArray: usize = 0x120; // } // Parent: CAnimUpdateNodeBase // Field count: 5 @@ -3079,11 +3079,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CStateMachineUpdateNode { - pub const m_stateMachine: usize = 0x68; // CAnimStateMachineUpdater + pub const m_stateMachine: usize = 0x68; // pub const m_stateData: usize = 0xC0; // CUtlVector pub const m_transitionData: usize = 0xD8; // CUtlVector - pub const m_bBlockWaningTags: usize = 0xF4; // bool - pub const m_bLockStateWhenWaning: usize = 0xF5; // bool + pub const m_bBlockWaningTags: usize = 0xF4; // + pub const m_bLockStateWhenWaning: usize = 0xF5; // } // Parent: CUnaryUpdateNode // Field count: 6 @@ -3091,12 +3091,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAimMatrixUpdateNode { - pub const m_opFixedSettings: usize = 0x70; // AimMatrixOpFixedSettings_t - pub const m_target: usize = 0x158; // AnimVectorSource - pub const m_paramIndex: usize = 0x15C; // CAnimParamHandle - pub const m_hSequence: usize = 0x160; // HSequence - pub const m_bResetChild: usize = 0x164; // bool - pub const m_bLockWhenWaning: usize = 0x165; // bool + pub const m_opFixedSettings: usize = 0x70; // + pub const m_target: usize = 0x158; // + pub const m_paramIndex: usize = 0x15C; // + pub const m_hSequence: usize = 0x160; // + pub const m_bResetChild: usize = 0x164; // + pub const m_bLockWhenWaning: usize = 0x165; // } // Parent: None // Field count: 9 @@ -3104,15 +3104,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod SkeletonAnimCapture_t__Frame_t { - pub const m_flTime: usize = 0x0; // float32 - pub const m_Stamp: usize = 0x4; // SkeletonAnimCapture_t::FrameStamp_t - pub const m_Transform: usize = 0x20; // CTransform - pub const m_bTeleport: usize = 0x40; // bool - pub const m_CompositeBones: usize = 0x48; // CUtlVector - pub const m_SimStateBones: usize = 0x60; // CUtlVector - pub const m_FeModelAnims: usize = 0x78; // CUtlVector - pub const m_FeModelPos: usize = 0x90; // CUtlVector - pub const m_FlexControllerWeights: usize = 0xA8; // CUtlVector + pub const m_flTime: usize = 0x0; // + pub const m_Stamp: usize = 0x4; // + pub const m_Transform: usize = 0x20; // + pub const m_bTeleport: usize = 0x40; // + pub const m_CompositeBones: usize = 0x48; // + pub const m_SimStateBones: usize = 0x60; // + pub const m_FeModelAnims: usize = 0x78; // + pub const m_FeModelPos: usize = 0x90; // + pub const m_FlexControllerWeights: usize = 0xA8; // } // Parent: CModelConfigElement // Field count: 2 @@ -3120,8 +3120,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CModelConfigElement_Command { - pub const m_Command: usize = 0x48; // CUtlString - pub const m_Args: usize = 0x50; // KeyValues3 + pub const m_Command: usize = 0x48; // + pub const m_Args: usize = 0x50; // } // Parent: None // Field count: 7 @@ -3129,13 +3129,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimEventDefinition { - pub const m_nFrame: usize = 0x8; // int32 - pub const m_nEndFrame: usize = 0xC; // int32 - pub const m_flCycle: usize = 0x10; // float32 - pub const m_flDuration: usize = 0x14; // float32 - pub const m_EventData: usize = 0x18; // KeyValues3 - pub const m_sLegacyOptions: usize = 0x28; // CBufferString - pub const m_sEventName: usize = 0x38; // CGlobalSymbol + pub const m_nFrame: usize = 0x8; // + pub const m_nEndFrame: usize = 0xC; // + pub const m_flCycle: usize = 0x10; // + pub const m_flDuration: usize = 0x14; // + pub const m_EventData: usize = 0x18; // + pub const m_sLegacyOptions: usize = 0x28; // + pub const m_sEventName: usize = 0x38; // } // Parent: None // Field count: 5 @@ -3143,11 +3143,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmRootMotionData { - pub const m_transforms: usize = 0x0; // CUtlVector - pub const m_nNumFrames: usize = 0x18; // int32 - pub const m_flAverageLinearVelocity: usize = 0x1C; // float32 - pub const m_flAverageAngularVelocityRadians: usize = 0x20; // float32 - pub const m_totalDelta: usize = 0x30; // CTransform + pub const m_transforms: usize = 0x0; // + pub const m_nNumFrames: usize = 0x18; // + pub const m_flAverageLinearVelocity: usize = 0x1C; // + pub const m_flAverageAngularVelocityRadians: usize = 0x20; // + pub const m_totalDelta: usize = 0x30; // } // Parent: None // Field count: 1 @@ -3156,7 +3156,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyEditClassAsString pub mod AnimScriptHandle { - pub const m_id: usize = 0x0; // uint32 + pub const m_id: usize = 0x0; // } // Parent: None // Field count: 2 @@ -3164,8 +3164,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFlexOp { - pub const m_OpCode: usize = 0x0; // FlexOpCode_t - pub const m_Data: usize = 0x4; // int32 + pub const m_OpCode: usize = 0x0; // + pub const m_Data: usize = 0x4; // } // Parent: CUnaryUpdateNode // Field count: 8 @@ -3173,14 +3173,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CHitReactUpdateNode { - pub const m_opFixedSettings: usize = 0x68; // HitReactFixedSettings_t - pub const m_triggerParam: usize = 0xB4; // CAnimParamHandle - pub const m_hitBoneParam: usize = 0xB6; // CAnimParamHandle - pub const m_hitOffsetParam: usize = 0xB8; // CAnimParamHandle - pub const m_hitDirectionParam: usize = 0xBA; // CAnimParamHandle - pub const m_hitStrengthParam: usize = 0xBC; // CAnimParamHandle - pub const m_flMinDelayBetweenHits: usize = 0xC0; // float32 - pub const m_bResetChild: usize = 0xC4; // bool + pub const m_opFixedSettings: usize = 0x68; // + pub const m_triggerParam: usize = 0xB4; // + pub const m_hitBoneParam: usize = 0xB6; // + pub const m_hitOffsetParam: usize = 0xB8; // + pub const m_hitDirectionParam: usize = 0xBA; // + pub const m_hitStrengthParam: usize = 0xBC; // + pub const m_flMinDelayBetweenHits: usize = 0xC0; // + pub const m_bResetChild: usize = 0xC4; // } // Parent: CUnaryUpdateNode // Field count: 6 @@ -3188,12 +3188,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CLookAtUpdateNode { - pub const m_opFixedSettings: usize = 0x70; // LookAtOpFixedSettings_t - pub const m_target: usize = 0x138; // AnimVectorSource - pub const m_paramIndex: usize = 0x13C; // CAnimParamHandle - pub const m_weightParamIndex: usize = 0x13E; // CAnimParamHandle - pub const m_bResetChild: usize = 0x140; // bool - pub const m_bLockWhenWaning: usize = 0x141; // bool + pub const m_opFixedSettings: usize = 0x70; // + pub const m_target: usize = 0x138; // + pub const m_paramIndex: usize = 0x13C; // + pub const m_weightParamIndex: usize = 0x13E; // + pub const m_bResetChild: usize = 0x140; // + pub const m_bLockWhenWaning: usize = 0x141; // } // Parent: None // Field count: 7 @@ -3201,13 +3201,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimBone { - pub const m_name: usize = 0x0; // CBufferString - pub const m_parent: usize = 0x10; // int32 - pub const m_pos: usize = 0x14; // Vector - pub const m_quat: usize = 0x20; // QuaternionStorage - pub const m_scale: usize = 0x30; // float32 - pub const m_qAlignment: usize = 0x34; // QuaternionStorage - pub const m_flags: usize = 0x44; // int32 + pub const m_name: usize = 0x0; // + pub const m_parent: usize = 0x10; // + pub const m_pos: usize = 0x14; // + pub const m_quat: usize = 0x20; // + pub const m_scale: usize = 0x30; // + pub const m_qAlignment: usize = 0x34; // + pub const m_flags: usize = 0x44; // } // Parent: None // Field count: 6 @@ -3215,12 +3215,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimParameterManagerUpdater { - pub const m_parameters: usize = 0x18; // CUtlVector> - pub const m_idToIndexMap: usize = 0x30; // CUtlHashtable - pub const m_nameToIndexMap: usize = 0x50; // CUtlHashtable - pub const m_indexToHandle: usize = 0x70; // CUtlVector - pub const m_autoResetParams: usize = 0x88; // CUtlVector> - pub const m_autoResetMap: usize = 0xA0; // CUtlHashtable + pub const m_parameters: usize = 0x18; // + pub const m_idToIndexMap: usize = 0x30; // + pub const m_nameToIndexMap: usize = 0x50; // + pub const m_indexToHandle: usize = 0x70; // + pub const m_autoResetParams: usize = 0x88; // + pub const m_autoResetMap: usize = 0xA0; // } // Parent: None // Field count: 7 @@ -3228,19 +3228,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod BoneDemoCaptureSettings_t { - pub const m_boneName: usize = 0x0; // CUtlString - pub const m_flErrorSplineRotationMax: usize = 0x8; // float32 - pub const m_flErrorSplineTranslationMax: usize = 0xC; // float32 - pub const m_flErrorSplineScaleMax: usize = 0x10; // float32 - pub const m_flErrorQuantizationRotationMax: usize = 0x14; // float32 - pub const m_flErrorQuantizationTranslationMax: usize = 0x18; // float32 - pub const m_flErrorQuantizationScaleMax: usize = 0x1C; // float32 + pub const m_boneName: usize = 0x0; // + pub const m_flErrorSplineRotationMax: usize = 0x8; // + pub const m_flErrorSplineTranslationMax: usize = 0xC; // + pub const m_flErrorSplineScaleMax: usize = 0x10; // + pub const m_flErrorQuantizationRotationMax: usize = 0x14; // + pub const m_flErrorQuantizationTranslationMax: usize = 0x18; // + pub const m_flErrorQuantizationScaleMax: usize = 0x1C; // } // Parent: None // Field count: 2 pub mod CBoneConstraintPoseSpaceMorph__Input_t { - pub const m_inputValue: usize = 0x0; // Vector - pub const m_outputWeightList: usize = 0x10; // CUtlVector + pub const m_inputValue: usize = 0x0; // + pub const m_outputWeightList: usize = 0x10; // } // Parent: None // Field count: 12 @@ -3249,18 +3249,18 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyArrayElementNameKey pub mod MoodAnimationLayer_t { - pub const m_sName: usize = 0x0; // CUtlString - pub const m_bActiveListening: usize = 0x8; // bool - pub const m_bActiveTalking: usize = 0x9; // bool - pub const m_layerAnimations: usize = 0x10; // CUtlVector - pub const m_flIntensity: usize = 0x28; // CRangeFloat - pub const m_flDurationScale: usize = 0x30; // CRangeFloat - pub const m_bScaleWithInts: usize = 0x38; // bool - pub const m_flNextStart: usize = 0x3C; // CRangeFloat - pub const m_flStartOffset: usize = 0x44; // CRangeFloat - pub const m_flEndOffset: usize = 0x4C; // CRangeFloat - pub const m_flFadeIn: usize = 0x54; // float32 - pub const m_flFadeOut: usize = 0x58; // float32 + pub const m_sName: usize = 0x0; // + pub const m_bActiveListening: usize = 0x8; // + pub const m_bActiveTalking: usize = 0x9; // + pub const m_layerAnimations: usize = 0x10; // + pub const m_flIntensity: usize = 0x28; // + pub const m_flDurationScale: usize = 0x30; // + pub const m_bScaleWithInts: usize = 0x38; // + pub const m_flNextStart: usize = 0x3C; // + pub const m_flStartOffset: usize = 0x44; // + pub const m_flEndOffset: usize = 0x4C; // + pub const m_flFadeIn: usize = 0x54; // + pub const m_flFadeOut: usize = 0x58; // } // Parent: CUnaryUpdateNode // Field count: 1 @@ -3268,7 +3268,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSpeedScaleUpdateNode { - pub const m_paramIndex: usize = 0x68; // CAnimParamHandle + pub const m_paramIndex: usize = 0x68; // } // Parent: None // Field count: 2 @@ -3276,8 +3276,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmGraphDefinition__ChildGraphSlot_t { - pub const m_nNodeIdx: usize = 0x0; // int16 - pub const m_dataSlotIdx: usize = 0x2; // int16 + pub const m_nNodeIdx: usize = 0x0; // + pub const m_dataSlotIdx: usize = 0x2; // } // Parent: CModelConfigElement // Field count: 2 @@ -3285,8 +3285,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CModelConfigElement_SetBodygroupOnAttachedModels { - pub const m_GroupName: usize = 0x48; // CUtlString - pub const m_nChoice: usize = 0x50; // int32 + pub const m_GroupName: usize = 0x48; // + pub const m_nChoice: usize = 0x50; // } // Parent: CMotionMetricEvaluator // Field count: 0 @@ -3305,11 +3305,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimReplayFrame { - pub const m_inputDataBlocks: usize = 0x10; // CUtlVector - pub const m_instanceData: usize = 0x28; // CUtlBinaryBlock - pub const m_startingLocalToWorldTransform: usize = 0x40; // CTransform - pub const m_localToWorldTransform: usize = 0x60; // CTransform - pub const m_timeStamp: usize = 0x80; // float32 + pub const m_inputDataBlocks: usize = 0x10; // + pub const m_instanceData: usize = 0x28; // + pub const m_startingLocalToWorldTransform: usize = 0x40; // + pub const m_localToWorldTransform: usize = 0x60; // + pub const m_timeStamp: usize = 0x80; // } // Parent: CNmEvent // Field count: 2 @@ -3317,8 +3317,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmTransitionEvent { - pub const m_rule: usize = 0x10; // NmTransitionRule_t - pub const m_ID: usize = 0x18; // CGlobalSymbol + pub const m_rule: usize = 0x10; // + pub const m_ID: usize = 0x18; // } // Parent: CAnimMotorUpdaterBase // Field count: 1 @@ -3326,7 +3326,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPathAnimMotorUpdaterBase { - pub const m_bLockToPath: usize = 0x20; // bool + pub const m_bLockToPath: usize = 0x20; // } // Parent: None // Field count: 7 @@ -3334,13 +3334,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod AimCameraOpFixedSettings_t { - pub const m_nChainIndex: usize = 0x0; // int32 - pub const m_nCameraJointIndex: usize = 0x4; // int32 - pub const m_nPelvisJointIndex: usize = 0x8; // int32 - pub const m_nClavicleLeftJointIndex: usize = 0xC; // int32 - pub const m_nClavicleRightJointIndex: usize = 0x10; // int32 - pub const m_nDepenetrationJointIndex: usize = 0x14; // int32 - pub const m_propJoints: usize = 0x18; // CUtlVector + pub const m_nChainIndex: usize = 0x0; // + pub const m_nCameraJointIndex: usize = 0x4; // + pub const m_nPelvisJointIndex: usize = 0x8; // + pub const m_nClavicleLeftJointIndex: usize = 0xC; // + pub const m_nClavicleRightJointIndex: usize = 0x10; // + pub const m_nDepenetrationJointIndex: usize = 0x14; // + pub const m_propJoints: usize = 0x18; // } // Parent: None // Field count: 2 @@ -3348,8 +3348,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod SkeletonAnimCapture_t__Camera_t { - pub const m_tmCamera: usize = 0x0; // CTransform - pub const m_flTime: usize = 0x20; // float32 + pub const m_tmCamera: usize = 0x0; // + pub const m_flTime: usize = 0x20; // } // Parent: CUnaryUpdateNode // Field count: 1 @@ -3357,7 +3357,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFollowAttachmentUpdateNode { - pub const m_opFixedData: usize = 0x70; // FollowAttachmentSettings_t + pub const m_opFixedData: usize = 0x70; // } // Parent: CAnimComponentUpdater // Field count: 8 @@ -3365,14 +3365,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMovementComponentUpdater { - pub const m_motors: usize = 0x30; // CUtlVector> - pub const m_facingDamping: usize = 0x48; // CAnimInputDamping - pub const m_nDefaultMotorIndex: usize = 0x60; // int32 - pub const m_flDefaultRunSpeed: usize = 0x64; // float32 - pub const m_bMoveVarsDisabled: usize = 0x68; // bool - pub const m_bNetworkPath: usize = 0x69; // bool - pub const m_bNetworkFacing: usize = 0x6A; // bool - pub const m_paramHandles: usize = 0x6B; // CAnimParamHandle[30] + pub const m_motors: usize = 0x30; // + pub const m_facingDamping: usize = 0x48; // + pub const m_nDefaultMotorIndex: usize = 0x60; // + pub const m_flDefaultRunSpeed: usize = 0x64; // + pub const m_bMoveVarsDisabled: usize = 0x68; // + pub const m_bNetworkPath: usize = 0x69; // + pub const m_bNetworkFacing: usize = 0x6A; // + pub const m_paramHandles: usize = 0x6B; // } // Parent: CModelConfigElement // Field count: 1 @@ -3380,7 +3380,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CModelConfigElement_SetMaterialGroup { - pub const m_MaterialGroupName: usize = 0x48; // CUtlString + pub const m_MaterialGroupName: usize = 0x48; // } // Parent: CMotionMetricEvaluator // Field count: 2 @@ -3388,8 +3388,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFutureFacingMetricEvaluator { - pub const m_flDistance: usize = 0x50; // float32 - pub const m_flTime: usize = 0x54; // float32 + pub const m_flDistance: usize = 0x50; // + pub const m_flTime: usize = 0x54; // } // Parent: None // Field count: 8 @@ -3397,14 +3397,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod NmCompressionSettings_t { - pub const m_translationRangeX: usize = 0x0; // NmCompressionSettings_t::QuantizationRange_t - pub const m_translationRangeY: usize = 0x8; // NmCompressionSettings_t::QuantizationRange_t - pub const m_translationRangeZ: usize = 0x10; // NmCompressionSettings_t::QuantizationRange_t - pub const m_scaleRange: usize = 0x18; // NmCompressionSettings_t::QuantizationRange_t - pub const m_constantRotation: usize = 0x20; // Quaternion - pub const m_bIsRotationStatic: usize = 0x30; // bool - pub const m_bIsTranslationStatic: usize = 0x31; // bool - pub const m_bIsScaleStatic: usize = 0x32; // bool + pub const m_translationRangeX: usize = 0x0; // + pub const m_translationRangeY: usize = 0x8; // + pub const m_translationRangeZ: usize = 0x10; // + pub const m_scaleRange: usize = 0x18; // + pub const m_constantRotation: usize = 0x20; // + pub const m_bIsRotationStatic: usize = 0x30; // + pub const m_bIsTranslationStatic: usize = 0x31; // + pub const m_bIsScaleStatic: usize = 0x32; // } // Parent: CBinaryUpdateNode // Field count: 5 @@ -3412,11 +3412,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAddUpdateNode { - pub const m_footMotionTiming: usize = 0x8C; // BinaryNodeChildOption - pub const m_bApplyToFootMotion: usize = 0x90; // bool - pub const m_bApplyChannelsSeparately: usize = 0x91; // bool - pub const m_bUseModelSpace: usize = 0x92; // bool - pub const m_bApplyScale: usize = 0x93; // bool + pub const m_footMotionTiming: usize = 0x8C; // + pub const m_bApplyToFootMotion: usize = 0x90; // + pub const m_bApplyChannelsSeparately: usize = 0x91; // + pub const m_bUseModelSpace: usize = 0x92; // + pub const m_bApplyScale: usize = 0x93; // } // Parent: None // Field count: 1 @@ -3424,7 +3424,7 @@ pub mod cs2_dumper { // Metadata: // MPropertyEditClassAsString pub mod CAnimEnum { - pub const m_value: usize = 0x0; // uint8 + pub const m_value: usize = 0x0; // } // Parent: CAnimComponentUpdater // Field count: 1 @@ -3432,7 +3432,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CDemoSettingsComponentUpdater { - pub const m_settings: usize = 0x30; // CAnimDemoCaptureSettings + pub const m_settings: usize = 0x30; // } // Parent: None // Field count: 3 @@ -3440,9 +3440,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimDecoder { - pub const m_szName: usize = 0x0; // CBufferString - pub const m_nVersion: usize = 0x10; // int32 - pub const m_nType: usize = 0x14; // int32 + pub const m_szName: usize = 0x0; // + pub const m_nVersion: usize = 0x10; // + pub const m_nType: usize = 0x14; // } // Parent: None // Field count: 2 @@ -3450,8 +3450,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFootStride { - pub const m_definition: usize = 0x0; // CFootCycleDefinition - pub const m_trajectories: usize = 0x40; // CFootTrajectories + pub const m_definition: usize = 0x0; // + pub const m_trajectories: usize = 0x40; // } // Parent: CNmEvent // Field count: 0 @@ -3466,9 +3466,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CStateNodeStateData { - pub const m_pChild: usize = 0x0; // CAnimUpdateNodeRef - pub const m_bExclusiveRootMotion: usize = 0x0; // bitfield:1 - pub const m_bExclusiveRootMotionFirstFrame: usize = 0x0; // bitfield:1 + pub const m_pChild: usize = 0x0; // + pub const m_bExclusiveRootMotion: usize = 0x0; // + pub const m_bExclusiveRootMotionFirstFrame: usize = 0x0; // } // Parent: CAnimTagBase // Field count: 4 @@ -3477,10 +3477,10 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CFootstepLandedAnimTag { - pub const m_FootstepType: usize = 0x58; // FootstepLandedFootSoundType_t - pub const m_OverrideSoundName: usize = 0x60; // CUtlString - pub const m_DebugAnimSourceString: usize = 0x68; // CUtlString - pub const m_BoneName: usize = 0x70; // CUtlString + pub const m_FootstepType: usize = 0x58; // + pub const m_OverrideSoundName: usize = 0x60; // + pub const m_DebugAnimSourceString: usize = 0x68; // + pub const m_BoneName: usize = 0x70; // } // Parent: CConcreteAnimParameter // Field count: 3 @@ -3489,9 +3489,9 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CEnumAnimParameter { - pub const m_defaultValue: usize = 0x88; // uint8 - pub const m_enumOptions: usize = 0x90; // CUtlVector - pub const m_vecEnumReferenced: usize = 0xA8; // CUtlVector + pub const m_defaultValue: usize = 0x88; // + pub const m_enumOptions: usize = 0x90; // + pub const m_vecEnumReferenced: usize = 0xA8; // } // Parent: CAnimTagBase // Field count: 1 @@ -3499,7 +3499,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CHandshakeAnimTagBase { - pub const m_bIsDisableTag: usize = 0x50; // bool + pub const m_bIsDisableTag: usize = 0x50; // } // Parent: None // Field count: 1 @@ -3508,7 +3508,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyEditClassAsString pub mod AnimTagID { - pub const m_id: usize = 0x0; // uint32 + pub const m_id: usize = 0x0; // } // Parent: None // Field count: 4 @@ -3516,10 +3516,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimFrameSegment { - pub const m_nUniqueFrameIndex: usize = 0x0; // int32 - pub const m_nLocalElementMasks: usize = 0x4; // uint32 - pub const m_nLocalChannel: usize = 0x8; // int32 - pub const m_container: usize = 0x10; // CUtlBinaryBlock + pub const m_nUniqueFrameIndex: usize = 0x0; // + pub const m_nLocalElementMasks: usize = 0x4; // + pub const m_nLocalChannel: usize = 0x8; // + pub const m_container: usize = 0x10; // } // Parent: CAnimComponentUpdater // Field count: 7 @@ -3527,13 +3527,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSlopeComponentUpdater { - pub const m_flTraceDistance: usize = 0x34; // float32 - pub const m_hSlopeAngle: usize = 0x38; // CAnimParamHandle - pub const m_hSlopeAngleFront: usize = 0x3A; // CAnimParamHandle - pub const m_hSlopeAngleSide: usize = 0x3C; // CAnimParamHandle - pub const m_hSlopeHeading: usize = 0x3E; // CAnimParamHandle - pub const m_hSlopeNormal: usize = 0x40; // CAnimParamHandle - pub const m_hSlopeNormal_WorldSpace: usize = 0x42; // CAnimParamHandle + pub const m_flTraceDistance: usize = 0x34; // + pub const m_hSlopeAngle: usize = 0x38; // + pub const m_hSlopeAngleFront: usize = 0x3A; // + pub const m_hSlopeAngleSide: usize = 0x3C; // + pub const m_hSlopeHeading: usize = 0x3E; // + pub const m_hSlopeNormal: usize = 0x40; // + pub const m_hSlopeNormal_WorldSpace: usize = 0x42; // } // Parent: None // Field count: 2 @@ -3542,8 +3542,8 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CAnimInputDamping { - pub const m_speedFunction: usize = 0x8; // DampingSpeedFunction - pub const m_fSpeedScale: usize = 0xC; // float32 + pub const m_speedFunction: usize = 0x8; // + pub const m_fSpeedScale: usize = 0xC; // } // Parent: None // Field count: 4 @@ -3551,10 +3551,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CHitBoxSet { - pub const m_name: usize = 0x0; // CUtlString - pub const m_nNameHash: usize = 0x8; // uint32 - pub const m_HitBoxes: usize = 0x10; // CUtlVector - pub const m_SourceFilename: usize = 0x28; // CUtlString + pub const m_name: usize = 0x0; // + pub const m_nNameHash: usize = 0x8; // + pub const m_HitBoxes: usize = 0x10; // + pub const m_SourceFilename: usize = 0x28; // } // Parent: None // Field count: 6 @@ -3562,12 +3562,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ChainToSolveData_t { - pub const m_nChainIndex: usize = 0x0; // int32 - pub const m_SolverSettings: usize = 0x4; // IKSolverSettings_t - pub const m_TargetSettings: usize = 0x10; // IKTargetSettings_t + pub const m_nChainIndex: usize = 0x0; // + pub const m_SolverSettings: usize = 0x4; // + pub const m_TargetSettings: usize = 0x10; // pub const m_DebugSetting: usize = 0x38; // SolveIKChainAnimNodeDebugSetting - pub const m_flDebugNormalizedValue: usize = 0x3C; // float32 - pub const m_vDebugOffset: usize = 0x40; // VectorAligned + pub const m_flDebugNormalizedValue: usize = 0x3C; // + pub const m_vDebugOffset: usize = 0x40; // } // Parent: None // Field count: 5 @@ -3575,11 +3575,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CConstraintSlave { - pub const m_qBaseOrientation: usize = 0x0; // Quaternion - pub const m_vBasePosition: usize = 0x10; // Vector - pub const m_nBoneHash: usize = 0x1C; // uint32 - pub const m_flWeight: usize = 0x20; // float32 - pub const m_sName: usize = 0x28; // CUtlString + pub const m_qBaseOrientation: usize = 0x0; // + pub const m_vBasePosition: usize = 0x10; // + pub const m_nBoneHash: usize = 0x1C; // + pub const m_flWeight: usize = 0x20; // + pub const m_sName: usize = 0x28; // } // Parent: None // Field count: 9 @@ -3587,15 +3587,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFootCycleDefinition { - pub const m_vStancePositionMS: usize = 0x0; // Vector - pub const m_vMidpointPositionMS: usize = 0xC; // Vector - pub const m_flStanceDirectionMS: usize = 0x18; // float32 - pub const m_vToStrideStartPos: usize = 0x1C; // Vector - pub const m_stanceCycle: usize = 0x28; // CAnimCycle - pub const m_footLiftCycle: usize = 0x2C; // CFootCycle - pub const m_footOffCycle: usize = 0x30; // CFootCycle - pub const m_footStrikeCycle: usize = 0x34; // CFootCycle - pub const m_footLandCycle: usize = 0x38; // CFootCycle + pub const m_vStancePositionMS: usize = 0x0; // + pub const m_vMidpointPositionMS: usize = 0xC; // + pub const m_flStanceDirectionMS: usize = 0x18; // + pub const m_vToStrideStartPos: usize = 0x1C; // + pub const m_stanceCycle: usize = 0x28; // + pub const m_footLiftCycle: usize = 0x2C; // + pub const m_footOffCycle: usize = 0x30; // + pub const m_footStrikeCycle: usize = 0x34; // + pub const m_footLandCycle: usize = 0x38; // } // Parent: CAnimParameterBase // Field count: 2 @@ -3603,8 +3603,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CVirtualAnimParameter { - pub const m_expressionString: usize = 0x70; // CUtlString - pub const m_eParamType: usize = 0x78; // AnimParamType_t + pub const m_expressionString: usize = 0x70; // + pub const m_eParamType: usize = 0x78; // } // Parent: None // Field count: 4 @@ -3612,10 +3612,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMotionMetricEvaluator { - pub const m_means: usize = 0x18; // CUtlVector - pub const m_standardDeviations: usize = 0x30; // CUtlVector - pub const m_flWeight: usize = 0x48; // float32 - pub const m_nDimensionStartIndex: usize = 0x4C; // int32 + pub const m_means: usize = 0x18; // + pub const m_standardDeviations: usize = 0x30; // + pub const m_flWeight: usize = 0x48; // + pub const m_nDimensionStartIndex: usize = 0x4C; // } // Parent: CMotionMetricEvaluator // Field count: 4 @@ -3623,10 +3623,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFutureVelocityMetricEvaluator { - pub const m_flDistance: usize = 0x50; // float32 - pub const m_flStoppingDistance: usize = 0x54; // float32 - pub const m_flTargetSpeed: usize = 0x58; // float32 - pub const m_eMode: usize = 0x5C; // VelocityMetricMode + pub const m_flDistance: usize = 0x50; // + pub const m_flStoppingDistance: usize = 0x54; // + pub const m_flTargetSpeed: usize = 0x58; // + pub const m_eMode: usize = 0x5C; // } // Parent: None // Field count: 3 @@ -3634,9 +3634,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimUpdateNodeBase { - pub const m_nodePath: usize = 0x18; // CAnimNodePath - pub const m_networkMode: usize = 0x48; // AnimNodeNetworkMode - pub const m_name: usize = 0x50; // CUtlString + pub const m_nodePath: usize = 0x18; // + pub const m_networkMode: usize = 0x48; // + pub const m_name: usize = 0x50; // } // Parent: CAnimActionUpdater // Field count: 2 @@ -3644,8 +3644,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSetParameterActionUpdater { - pub const m_hParam: usize = 0x18; // CAnimParamHandle - pub const m_value: usize = 0x1A; // CAnimVariant + pub const m_hParam: usize = 0x18; // + pub const m_value: usize = 0x1A; // } // Parent: None // Field count: 2 @@ -3653,8 +3653,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmGraphVariation { - pub const m_graphDefinition: usize = 0x0; // CStrongHandle - pub const m_dataSet: usize = 0x8; // CNmGraphDataSet + pub const m_graphDefinition: usize = 0x0; // + pub const m_dataSet: usize = 0x8; // } // Parent: None // Field count: 8 @@ -3662,14 +3662,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod SkeletonAnimCapture_t__FrameStamp_t { - pub const m_flTime: usize = 0x0; // float32 - pub const m_flEntitySimTime: usize = 0x4; // float32 - pub const m_bTeleportTick: usize = 0x8; // bool - pub const m_bPredicted: usize = 0x9; // bool - pub const m_flCurTime: usize = 0xC; // float32 - pub const m_flRealTime: usize = 0x10; // float32 - pub const m_nFrameCount: usize = 0x14; // int32 - pub const m_nTickCount: usize = 0x18; // int32 + pub const m_flTime: usize = 0x0; // + pub const m_flEntitySimTime: usize = 0x4; // + pub const m_bTeleportTick: usize = 0x8; // + pub const m_bPredicted: usize = 0x9; // + pub const m_flCurTime: usize = 0xC; // + pub const m_flRealTime: usize = 0x10; // + pub const m_nFrameCount: usize = 0x14; // + pub const m_nTickCount: usize = 0x18; // } // Parent: CMotionMetricEvaluator // Field count: 1 @@ -3677,7 +3677,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBonePositionMetricEvaluator { - pub const m_nBoneIndex: usize = 0x50; // int32 + pub const m_nBoneIndex: usize = 0x50; // } // Parent: None // Field count: 2 @@ -3685,8 +3685,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CRenderBufferBinding { - pub const m_hBuffer: usize = 0x0; // uint64 - pub const m_nBindOffsetBytes: usize = 0x10; // uint32 + pub const m_hBuffer: usize = 0x0; // + pub const m_nBindOffsetBytes: usize = 0x10; // } // Parent: CNmPoseNode__CDefinition // Field count: 0 @@ -3701,8 +3701,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMeshletDescriptor { - pub const m_PackedAABB: usize = 0x0; // PackedAABB_t - pub const m_CullingData: usize = 0x8; // CDrawCullingData + pub const m_PackedAABB: usize = 0x0; // + pub const m_CullingData: usize = 0x8; // } // Parent: None // Field count: 8 @@ -3710,14 +3710,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMorphSetData { - pub const m_nWidth: usize = 0x10; // int32 - pub const m_nHeight: usize = 0x14; // int32 - pub const m_bundleTypes: usize = 0x18; // CUtlVector - pub const m_morphDatas: usize = 0x30; // CUtlVector - pub const m_pTextureAtlas: usize = 0x48; // CStrongHandle - pub const m_FlexDesc: usize = 0x50; // CUtlVector - pub const m_FlexControllers: usize = 0x68; // CUtlVector - pub const m_FlexRules: usize = 0x80; // CUtlVector + pub const m_nWidth: usize = 0x10; // + pub const m_nHeight: usize = 0x14; // + pub const m_bundleTypes: usize = 0x18; // + pub const m_morphDatas: usize = 0x30; // + pub const m_pTextureAtlas: usize = 0x48; // + pub const m_FlexDesc: usize = 0x50; // + pub const m_FlexControllers: usize = 0x68; // + pub const m_FlexRules: usize = 0x80; // } // Parent: CBaseConstraint // Field count: 4 @@ -3725,10 +3725,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMorphConstraint { - pub const m_sTargetMorph: usize = 0x70; // CUtlString - pub const m_nSlaveChannel: usize = 0x78; // int32 - pub const m_flMin: usize = 0x7C; // float32 - pub const m_flMax: usize = 0x80; // float32 + pub const m_sTargetMorph: usize = 0x70; // + pub const m_nSlaveChannel: usize = 0x78; // + pub const m_flMin: usize = 0x7C; // + pub const m_flMax: usize = 0x80; // } // Parent: CAnimTagBase // Field count: 4 @@ -3737,10 +3737,10 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CClothSettingsAnimTag { - pub const m_flStiffness: usize = 0x58; // float32 - pub const m_flEaseIn: usize = 0x5C; // float32 - pub const m_flEaseOut: usize = 0x60; // float32 - pub const m_nVertexSet: usize = 0x68; // CUtlString + pub const m_flStiffness: usize = 0x58; // + pub const m_flEaseIn: usize = 0x5C; // + pub const m_flEaseOut: usize = 0x60; // + pub const m_nVertexSet: usize = 0x68; // } // Parent: None // Field count: 8 @@ -3748,14 +3748,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimDesc_Flag { - pub const m_bLooping: usize = 0x0; // bool - pub const m_bAllZeros: usize = 0x1; // bool - pub const m_bHidden: usize = 0x2; // bool - pub const m_bDelta: usize = 0x3; // bool - pub const m_bLegacyWorldspace: usize = 0x4; // bool - pub const m_bModelDoc: usize = 0x5; // bool - pub const m_bImplicitSeqIgnoreDelta: usize = 0x6; // bool - pub const m_bAnimGraphAdditive: usize = 0x7; // bool + pub const m_bLooping: usize = 0x0; // + pub const m_bAllZeros: usize = 0x1; // + pub const m_bHidden: usize = 0x2; // + pub const m_bDelta: usize = 0x3; // + pub const m_bLegacyWorldspace: usize = 0x4; // + pub const m_bModelDoc: usize = 0x5; // + pub const m_bImplicitSeqIgnoreDelta: usize = 0x6; // + pub const m_bAnimGraphAdditive: usize = 0x7; // } // Parent: None // Field count: 2 @@ -3763,8 +3763,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBlendCurve { - pub const m_flControlPoint1: usize = 0x0; // float32 - pub const m_flControlPoint2: usize = 0x4; // float32 + pub const m_flControlPoint1: usize = 0x0; // + pub const m_flControlPoint2: usize = 0x4; // } // Parent: None // Field count: 1 @@ -3772,7 +3772,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmGraphNode__CDefinition { - pub const m_nNodeIdx: usize = 0x8; // int16 + pub const m_nNodeIdx: usize = 0x8; // } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 3 @@ -3780,9 +3780,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimationGraphVisualizerSphere { - pub const m_vWsPosition: usize = 0x40; // VectorAligned - pub const m_flRadius: usize = 0x50; // float32 - pub const m_Color: usize = 0x54; // Color + pub const m_vWsPosition: usize = 0x40; // + pub const m_flRadius: usize = 0x50; // + pub const m_Color: usize = 0x54; // } // Parent: None // Field count: 2 @@ -3790,8 +3790,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimUserDifference { - pub const m_name: usize = 0x0; // CBufferString - pub const m_nType: usize = 0x10; // int32 + pub const m_name: usize = 0x0; // + pub const m_nType: usize = 0x10; // } // Parent: None // Field count: 4 @@ -3799,10 +3799,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CTransitionUpdateData { - pub const m_srcStateIndex: usize = 0x0; // uint8 - pub const m_destStateIndex: usize = 0x1; // uint8 - pub const m_nHandshakeMaskToDisableFirst: usize = 0x0; // bitfield:7 - pub const m_bDisabled: usize = 0x0; // bitfield:1 + pub const m_srcStateIndex: usize = 0x0; // + pub const m_destStateIndex: usize = 0x1; // + pub const m_nHandshakeMaskToDisableFirst: usize = 0x0; // + pub const m_bDisabled: usize = 0x0; // } // Parent: CHandshakeAnimTagBase // Field count: 0 @@ -3815,8 +3815,8 @@ pub mod cs2_dumper { // Parent: None // Field count: 2 pub mod CBoneConstraintPoseSpaceBone__Input_t { - pub const m_inputValue: usize = 0x0; // Vector - pub const m_outputTransformList: usize = 0x10; // CUtlVector + pub const m_inputValue: usize = 0x0; // + pub const m_outputTransformList: usize = 0x10; // } // Parent: None // Field count: 10 @@ -3824,16 +3824,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSeqMultiFetch { - pub const m_flags: usize = 0x0; // CSeqMultiFetchFlag - pub const m_localReferenceArray: usize = 0x8; // CUtlVector - pub const m_nGroupSize: usize = 0x20; // int32[2] - pub const m_nLocalPose: usize = 0x28; // int32[2] - pub const m_poseKeyArray0: usize = 0x30; // CUtlVector - pub const m_poseKeyArray1: usize = 0x48; // CUtlVector - pub const m_nLocalCyclePoseParameter: usize = 0x60; // int32 - pub const m_bCalculatePoseParameters: usize = 0x64; // bool - pub const m_bFixedBlendWeight: usize = 0x65; // bool - pub const m_flFixedBlendWeightVals: usize = 0x68; // float32[2] + pub const m_flags: usize = 0x0; // + pub const m_localReferenceArray: usize = 0x8; // + pub const m_nGroupSize: usize = 0x20; // + pub const m_nLocalPose: usize = 0x28; // + pub const m_poseKeyArray0: usize = 0x30; // + pub const m_poseKeyArray1: usize = 0x48; // + pub const m_nLocalCyclePoseParameter: usize = 0x60; // + pub const m_bCalculatePoseParameters: usize = 0x64; // + pub const m_bFixedBlendWeight: usize = 0x65; // + pub const m_flFixedBlendWeightVals: usize = 0x68; // } // Parent: None // Field count: 11 @@ -3841,17 +3841,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPhysSurfacePropertiesSoundNames { - pub const m_impactSoft: usize = 0x0; // CUtlString - pub const m_impactHard: usize = 0x8; // CUtlString - pub const m_scrapeSmooth: usize = 0x10; // CUtlString - pub const m_scrapeRough: usize = 0x18; // CUtlString - pub const m_bulletImpact: usize = 0x20; // CUtlString - pub const m_rolling: usize = 0x28; // CUtlString - pub const m_break: usize = 0x30; // CUtlString - pub const m_strain: usize = 0x38; // CUtlString - pub const m_meleeImpact: usize = 0x40; // CUtlString - pub const m_pushOff: usize = 0x48; // CUtlString - pub const m_skidStop: usize = 0x50; // CUtlString + pub const m_impactSoft: usize = 0x0; // + pub const m_impactHard: usize = 0x8; // + pub const m_scrapeSmooth: usize = 0x10; // + pub const m_scrapeRough: usize = 0x18; // + pub const m_bulletImpact: usize = 0x20; // + pub const m_rolling: usize = 0x28; // + pub const m_break: usize = 0x30; // + pub const m_strain: usize = 0x38; // + pub const m_meleeImpact: usize = 0x40; // + pub const m_pushOff: usize = 0x48; // + pub const m_skidStop: usize = 0x50; // } // Parent: CAnimTagBase // Field count: 7 @@ -3860,13 +3860,13 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CAudioAnimTag { - pub const m_clipName: usize = 0x58; // CUtlString - pub const m_attachmentName: usize = 0x60; // CUtlString - pub const m_flVolume: usize = 0x68; // float32 - pub const m_bStopWhenTagEnds: usize = 0x6C; // bool - pub const m_bStopWhenGraphEnds: usize = 0x6D; // bool - pub const m_bPlayOnServer: usize = 0x6E; // bool - pub const m_bPlayOnClient: usize = 0x6F; // bool + pub const m_clipName: usize = 0x58; // + pub const m_attachmentName: usize = 0x60; // + pub const m_flVolume: usize = 0x68; // + pub const m_bStopWhenTagEnds: usize = 0x6C; // + pub const m_bStopWhenGraphEnds: usize = 0x6D; // + pub const m_bPlayOnServer: usize = 0x6E; // + pub const m_bPlayOnClient: usize = 0x6F; // } // Parent: CUnaryUpdateNode // Field count: 6 @@ -3874,12 +3874,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CTurnHelperUpdateNode { - pub const m_facingTarget: usize = 0x6C; // AnimValueSource - pub const m_turnStartTimeOffset: usize = 0x70; // float32 - pub const m_turnDuration: usize = 0x74; // float32 - pub const m_bMatchChildDuration: usize = 0x78; // bool - pub const m_manualTurnOffset: usize = 0x7C; // float32 - pub const m_bUseManualTurnOffset: usize = 0x80; // bool + pub const m_facingTarget: usize = 0x6C; // + pub const m_turnStartTimeOffset: usize = 0x70; // + pub const m_turnDuration: usize = 0x74; // + pub const m_bMatchChildDuration: usize = 0x78; // + pub const m_manualTurnOffset: usize = 0x7C; // + pub const m_bUseManualTurnOffset: usize = 0x80; // } // Parent: None // Field count: 7 @@ -3887,13 +3887,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimationGroup { - pub const m_nFlags: usize = 0x10; // uint32 - pub const m_name: usize = 0x18; // CBufferString - pub const m_localHAnimArray_Handle: usize = 0x60; // CUtlVector> + pub const m_nFlags: usize = 0x10; // + pub const m_name: usize = 0x18; // + pub const m_localHAnimArray_Handle: usize = 0x60; // pub const m_includedGroupArray_Handle: usize = 0x78; // CUtlVector> - pub const m_directHSeqGroup_Handle: usize = 0x90; // CStrongHandle - pub const m_decodeKey: usize = 0x98; // CAnimKeyData - pub const m_szScripts: usize = 0x110; // CUtlVector + pub const m_directHSeqGroup_Handle: usize = 0x90; // + pub const m_decodeKey: usize = 0x98; // + pub const m_szScripts: usize = 0x110; // } // Parent: None // Field count: 2 @@ -3901,8 +3901,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod NmSyncTrackTime_t { - pub const m_nEventIdx: usize = 0x0; // int32 - pub const m_percentageThrough: usize = 0x4; // NmPercent_t + pub const m_nEventIdx: usize = 0x0; // + pub const m_percentageThrough: usize = 0x4; // } // Parent: None // Field count: 9 @@ -3910,15 +3910,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmClip { - pub const m_skeleton: usize = 0x0; // CStrongHandle - pub const m_nNumFrames: usize = 0x8; // uint32 - pub const m_flDuration: usize = 0xC; // float32 - pub const m_compressedPoseData: usize = 0x10; // CUtlBinaryBlock - pub const m_trackCompressionSettings: usize = 0x28; // CUtlVector - pub const m_compressedPoseOffsets: usize = 0x40; // CUtlVector - pub const m_syncTrack: usize = 0xA0; // CNmSyncTrack - pub const m_rootMotion: usize = 0x150; // CNmRootMotionData - pub const m_bIsAdditive: usize = 0x1A0; // bool + pub const m_skeleton: usize = 0x0; // + pub const m_nNumFrames: usize = 0x8; // + pub const m_flDuration: usize = 0xC; // + pub const m_compressedPoseData: usize = 0x10; // + pub const m_trackCompressionSettings: usize = 0x28; // + pub const m_compressedPoseOffsets: usize = 0x40; // + pub const m_syncTrack: usize = 0xA0; // + pub const m_rootMotion: usize = 0x150; // + pub const m_bIsAdditive: usize = 0x1A0; // } // Parent: CAnimActionUpdater // Field count: 2 @@ -3926,8 +3926,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CToggleComponentActionUpdater { - pub const m_componentID: usize = 0x18; // AnimComponentID - pub const m_bSetEnabled: usize = 0x1C; // bool + pub const m_componentID: usize = 0x18; // + pub const m_bSetEnabled: usize = 0x1C; // } // Parent: CNmGraphNode__CDefinition // Field count: 0 @@ -3940,8 +3940,8 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CAnimationGraphVisualizerPrimitiveBase { pub const m_Type: usize = 0x8; // CAnimationGraphVisualizerPrimitiveType - pub const m_OwningAnimNodePaths: usize = 0xC; // AnimNodeID[11] - pub const m_nOwningAnimNodePathCount: usize = 0x38; // int32 + pub const m_OwningAnimNodePaths: usize = 0xC; // + pub const m_nOwningAnimNodePathCount: usize = 0x38; // } // Parent: CLeafUpdateNode // Field count: 0 @@ -3956,8 +3956,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod NmSyncTrackTimeRange_t { - pub const m_startTime: usize = 0x0; // NmSyncTrackTime_t - pub const m_endTime: usize = 0x8; // NmSyncTrackTime_t + pub const m_startTime: usize = 0x0; // + pub const m_endTime: usize = 0x8; // } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 3 @@ -3965,9 +3965,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimationGraphVisualizerText { - pub const m_vWsPosition: usize = 0x40; // VectorAligned - pub const m_Color: usize = 0x50; // Color - pub const m_Text: usize = 0x58; // CUtlString + pub const m_vWsPosition: usize = 0x40; // + pub const m_Color: usize = 0x50; // + pub const m_Text: usize = 0x58; // } // Parent: None // Field count: 3 @@ -3975,9 +3975,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFootTrajectory { - pub const m_vOffset: usize = 0x0; // Vector - pub const m_flRotationOffset: usize = 0xC; // float32 - pub const m_flProgression: usize = 0x10; // float32 + pub const m_vOffset: usize = 0x0; // + pub const m_flRotationOffset: usize = 0xC; // + pub const m_flProgression: usize = 0x10; // } // Parent: CLeafUpdateNode // Field count: 23 @@ -3985,29 +3985,29 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMotionMatchingUpdateNode { - pub const m_dataSet: usize = 0x58; // CMotionDataSet - pub const m_metrics: usize = 0x78; // CUtlVector> - pub const m_weights: usize = 0x90; // CUtlVector - pub const m_bSearchEveryTick: usize = 0xE0; // bool - pub const m_flSearchInterval: usize = 0xE4; // float32 - pub const m_bSearchWhenClipEnds: usize = 0xE8; // bool - pub const m_bSearchWhenGoalChanges: usize = 0xE9; // bool - pub const m_blendCurve: usize = 0xEC; // CBlendCurve - pub const m_flSampleRate: usize = 0xF4; // float32 - pub const m_flBlendTime: usize = 0xF8; // float32 - pub const m_bLockClipWhenWaning: usize = 0xFC; // bool - pub const m_flSelectionThreshold: usize = 0x100; // float32 - pub const m_flReselectionTimeWindow: usize = 0x104; // float32 - pub const m_bEnableRotationCorrection: usize = 0x108; // bool - pub const m_bGoalAssist: usize = 0x109; // bool - pub const m_flGoalAssistDistance: usize = 0x10C; // float32 - pub const m_flGoalAssistTolerance: usize = 0x110; // float32 - pub const m_distanceScale_Damping: usize = 0x118; // CAnimInputDamping - pub const m_flDistanceScale_OuterRadius: usize = 0x128; // float32 - pub const m_flDistanceScale_InnerRadius: usize = 0x12C; // float32 - pub const m_flDistanceScale_MaxScale: usize = 0x130; // float32 - pub const m_flDistanceScale_MinScale: usize = 0x134; // float32 - pub const m_bEnableDistanceScaling: usize = 0x138; // bool + pub const m_dataSet: usize = 0x58; // + pub const m_metrics: usize = 0x78; // + pub const m_weights: usize = 0x90; // + pub const m_bSearchEveryTick: usize = 0xE0; // + pub const m_flSearchInterval: usize = 0xE4; // + pub const m_bSearchWhenClipEnds: usize = 0xE8; // + pub const m_bSearchWhenGoalChanges: usize = 0xE9; // + pub const m_blendCurve: usize = 0xEC; // + pub const m_flSampleRate: usize = 0xF4; // + pub const m_flBlendTime: usize = 0xF8; // + pub const m_bLockClipWhenWaning: usize = 0xFC; // + pub const m_flSelectionThreshold: usize = 0x100; // + pub const m_flReselectionTimeWindow: usize = 0x104; // + pub const m_bEnableRotationCorrection: usize = 0x108; // + pub const m_bGoalAssist: usize = 0x109; // + pub const m_flGoalAssistDistance: usize = 0x10C; // + pub const m_flGoalAssistTolerance: usize = 0x110; // + pub const m_distanceScale_Damping: usize = 0x118; // + pub const m_flDistanceScale_OuterRadius: usize = 0x128; // + pub const m_flDistanceScale_InnerRadius: usize = 0x12C; // + pub const m_flDistanceScale_MaxScale: usize = 0x130; // + pub const m_flDistanceScale_MinScale: usize = 0x134; // + pub const m_bEnableDistanceScaling: usize = 0x138; // } // Parent: None // Field count: 11 @@ -4015,17 +4015,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSeqS1SeqDesc { - pub const m_sName: usize = 0x0; // CBufferString - pub const m_flags: usize = 0x10; // CSeqSeqDescFlag - pub const m_fetch: usize = 0x20; // CSeqMultiFetch - pub const m_nLocalWeightlist: usize = 0x90; // int32 - pub const m_autoLayerArray: usize = 0x98; // CUtlVector - pub const m_IKLockArray: usize = 0xB0; // CUtlVector - pub const m_transition: usize = 0xC8; // CSeqTransition - pub const m_SequenceKeys: usize = 0xD0; // KeyValues3 - pub const m_LegacyKeyValueText: usize = 0xE0; // CBufferString - pub const m_activityArray: usize = 0xF0; // CUtlVector - pub const m_footMotion: usize = 0x108; // CUtlVector + pub const m_sName: usize = 0x0; // + pub const m_flags: usize = 0x10; // + pub const m_fetch: usize = 0x20; // + pub const m_nLocalWeightlist: usize = 0x90; // + pub const m_autoLayerArray: usize = 0x98; // + pub const m_IKLockArray: usize = 0xB0; // + pub const m_transition: usize = 0xC8; // + pub const m_SequenceKeys: usize = 0xD0; // + pub const m_LegacyKeyValueText: usize = 0xE0; // + pub const m_activityArray: usize = 0xF0; // + pub const m_footMotion: usize = 0x108; // } // Parent: None // Field count: 4 @@ -4033,10 +4033,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFlexController { - pub const m_szName: usize = 0x0; // CUtlString - pub const m_szType: usize = 0x8; // CUtlString - pub const min: usize = 0x10; // float32 - pub const max: usize = 0x14; // float32 + pub const m_szName: usize = 0x0; // + pub const m_szType: usize = 0x8; // + pub const min: usize = 0x10; // + pub const max: usize = 0x14; // } // Parent: None // Field count: 3 @@ -4044,9 +4044,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod SkeletonDemoDb_t { - pub const m_AnimCaptures: usize = 0x0; // CUtlVector - pub const m_CameraTrack: usize = 0x18; // CUtlVector - pub const m_flRecordingTime: usize = 0x30; // float32 + pub const m_AnimCaptures: usize = 0x0; // + pub const m_CameraTrack: usize = 0x18; // + pub const m_flRecordingTime: usize = 0x30; // } // Parent: CMotionNode // Field count: 3 @@ -4054,9 +4054,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMotionNodeSequence { - pub const m_tags: usize = 0x28; // CUtlVector - pub const m_hSequence: usize = 0x40; // HSequence - pub const m_flPlaybackSpeed: usize = 0x44; // float32 + pub const m_tags: usize = 0x28; // + pub const m_hSequence: usize = 0x40; // + pub const m_flPlaybackSpeed: usize = 0x44; // } // Parent: None // Field count: 1 @@ -4064,7 +4064,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFlexDesc { - pub const m_szFacs: usize = 0x0; // CUtlString + pub const m_szFacs: usize = 0x0; // } // Parent: None // Field count: 5 @@ -4073,10 +4073,10 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CRenderMesh { pub const m_sceneObjects: usize = 0x10; // CUtlVectorFixedGrowable - pub const m_constraints: usize = 0xA0; // CUtlVector - pub const m_skeleton: usize = 0xB8; // CRenderSkeleton - pub const m_meshDeformParams: usize = 0x1E0; // DynamicMeshDeformParams_t - pub const m_pGroomData: usize = 0x1F0; // CRenderGroom* + pub const m_constraints: usize = 0xA0; // + pub const m_skeleton: usize = 0xB8; // + pub const m_meshDeformParams: usize = 0x1E0; // + pub const m_pGroomData: usize = 0x1F0; // } // Parent: None // Field count: 8 @@ -4084,14 +4084,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimSkeleton { - pub const m_localSpaceTransforms: usize = 0x10; // CUtlVector - pub const m_modelSpaceTransforms: usize = 0x28; // CUtlVector - pub const m_boneNames: usize = 0x40; // CUtlVector + pub const m_localSpaceTransforms: usize = 0x10; // + pub const m_modelSpaceTransforms: usize = 0x28; // + pub const m_boneNames: usize = 0x40; // pub const m_children: usize = 0x58; // CUtlVector> - pub const m_parents: usize = 0x70; // CUtlVector - pub const m_feet: usize = 0x88; // CUtlVector - pub const m_morphNames: usize = 0xA0; // CUtlVector - pub const m_lodBoneCounts: usize = 0xB8; // CUtlVector + pub const m_parents: usize = 0x70; // + pub const m_feet: usize = 0x88; // + pub const m_morphNames: usize = 0xA0; // + pub const m_lodBoneCounts: usize = 0xB8; // } // Parent: None // Field count: 5 @@ -4099,11 +4099,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VPhysics2ShapeDef_t { - pub const m_spheres: usize = 0x0; // CUtlVector - pub const m_capsules: usize = 0x18; // CUtlVector - pub const m_hulls: usize = 0x30; // CUtlVector - pub const m_meshes: usize = 0x48; // CUtlVector - pub const m_CollisionAttributeIndices: usize = 0x60; // CUtlVector + pub const m_spheres: usize = 0x0; // + pub const m_capsules: usize = 0x18; // + pub const m_hulls: usize = 0x30; // + pub const m_meshes: usize = 0x48; // + pub const m_CollisionAttributeIndices: usize = 0x60; // } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 2 @@ -4111,8 +4111,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimationGraphVisualizerAxis { - pub const m_xWsTransform: usize = 0x40; // CTransform - pub const m_flAxisSize: usize = 0x60; // float32 + pub const m_xWsTransform: usize = 0x40; // + pub const m_flAxisSize: usize = 0x60; // } // Parent: CBaseConstraint // Field count: 3 @@ -4120,9 +4120,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CTwistConstraint { - pub const m_bInverse: usize = 0x70; // bool - pub const m_qParentBindRotation: usize = 0x80; // Quaternion - pub const m_qChildBindRotation: usize = 0x90; // Quaternion + pub const m_bInverse: usize = 0x70; // + pub const m_qParentBindRotation: usize = 0x80; // + pub const m_qChildBindRotation: usize = 0x90; // } // Parent: None // Field count: 5 @@ -4130,11 +4130,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ModelBoneFlexDriverControl_t { - pub const m_nBoneComponent: usize = 0x0; // ModelBoneFlexComponent_t - pub const m_flexController: usize = 0x8; // CUtlString - pub const m_flexControllerToken: usize = 0x10; // uint32 - pub const m_flMin: usize = 0x14; // float32 - pub const m_flMax: usize = 0x18; // float32 + pub const m_nBoneComponent: usize = 0x0; // + pub const m_flexController: usize = 0x8; // + pub const m_flexControllerToken: usize = 0x10; // + pub const m_flMin: usize = 0x14; // + pub const m_flMax: usize = 0x18; // } // Parent: None // Field count: 9 @@ -4142,15 +4142,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSeqCmdLayer { - pub const m_cmd: usize = 0x0; // int16 - pub const m_nLocalReference: usize = 0x2; // int16 - pub const m_nLocalBonemask: usize = 0x4; // int16 - pub const m_nDstResult: usize = 0x6; // int16 - pub const m_nSrcResult: usize = 0x8; // int16 - pub const m_bSpline: usize = 0xA; // bool - pub const m_flVar1: usize = 0xC; // float32 - pub const m_flVar2: usize = 0x10; // float32 - pub const m_nLineNumber: usize = 0x14; // int16 + pub const m_cmd: usize = 0x0; // + pub const m_nLocalReference: usize = 0x2; // + pub const m_nLocalBonemask: usize = 0x4; // + pub const m_nDstResult: usize = 0x6; // + pub const m_nSrcResult: usize = 0x8; // + pub const m_bSpline: usize = 0xA; // + pub const m_flVar1: usize = 0xC; // + pub const m_flVar2: usize = 0x10; // + pub const m_nLineNumber: usize = 0x14; // } // Parent: None // Field count: 7 @@ -4158,13 +4158,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FootPinningPoseOpFixedData_t { - pub const m_footInfo: usize = 0x0; // CUtlVector - pub const m_flBlendTime: usize = 0x18; // float32 - pub const m_flLockBreakDistance: usize = 0x1C; // float32 - pub const m_flMaxLegTwist: usize = 0x20; // float32 - pub const m_nHipBoneIndex: usize = 0x24; // int32 - pub const m_bApplyLegTwistLimits: usize = 0x28; // bool - pub const m_bApplyFootRotationLimits: usize = 0x29; // bool + pub const m_footInfo: usize = 0x0; // + pub const m_flBlendTime: usize = 0x18; // + pub const m_flLockBreakDistance: usize = 0x1C; // + pub const m_flMaxLegTwist: usize = 0x20; // + pub const m_nHipBoneIndex: usize = 0x24; // + pub const m_bApplyLegTwistLimits: usize = 0x28; // + pub const m_bApplyFootRotationLimits: usize = 0x29; // } // Parent: None // Field count: 5 @@ -4172,11 +4172,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RenderSkeletonBone_t { - pub const m_boneName: usize = 0x0; // CUtlString - pub const m_parentName: usize = 0x8; // CUtlString - pub const m_invBindPose: usize = 0x10; // matrix3x4_t - pub const m_bbox: usize = 0x40; // SkeletonBoneBounds_t - pub const m_flSphereRadius: usize = 0x58; // float32 + pub const m_boneName: usize = 0x0; // + pub const m_parentName: usize = 0x8; // + pub const m_invBindPose: usize = 0x10; // + pub const m_bbox: usize = 0x40; // + pub const m_flSphereRadius: usize = 0x58; // } // Parent: CMotionMetricEvaluator // Field count: 7 @@ -4184,13 +4184,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CDistanceRemainingMetricEvaluator { - pub const m_flMaxDistance: usize = 0x50; // float32 - pub const m_flMinDistance: usize = 0x54; // float32 - pub const m_flStartGoalFilterDistance: usize = 0x58; // float32 - pub const m_flMaxGoalOvershootScale: usize = 0x5C; // float32 - pub const m_bFilterFixedMinDistance: usize = 0x60; // bool - pub const m_bFilterGoalDistance: usize = 0x61; // bool - pub const m_bFilterGoalOvershoot: usize = 0x62; // bool + pub const m_flMaxDistance: usize = 0x50; // + pub const m_flMinDistance: usize = 0x54; // + pub const m_flStartGoalFilterDistance: usize = 0x58; // + pub const m_flMaxGoalOvershootScale: usize = 0x5C; // + pub const m_bFilterFixedMinDistance: usize = 0x60; // + pub const m_bFilterGoalDistance: usize = 0x61; // + pub const m_bFilterGoalOvershoot: usize = 0x62; // } // Parent: CUnaryUpdateNode // Field count: 3 @@ -4198,9 +4198,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CDirectPlaybackUpdateNode { - pub const m_bFinishEarly: usize = 0x6C; // bool - pub const m_bResetOnFinish: usize = 0x6D; // bool - pub const m_allTags: usize = 0x70; // CUtlVector + pub const m_bFinishEarly: usize = 0x6C; // + pub const m_bResetOnFinish: usize = 0x6D; // + pub const m_allTags: usize = 0x70; // } // Parent: CNmEvent // Field count: 1 @@ -4208,7 +4208,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmIDEvent { - pub const m_ID: usize = 0x10; // CGlobalSymbol + pub const m_ID: usize = 0x10; // } // Parent: None // Field count: 2 @@ -4216,8 +4216,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFlexRule { - pub const m_nFlex: usize = 0x0; // int32 - pub const m_FlexOps: usize = 0x8; // CUtlVector + pub const m_nFlex: usize = 0x0; // + pub const m_FlexOps: usize = 0x8; // } // Parent: None // Field count: 5 @@ -4225,11 +4225,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ScriptInfo_t { - pub const m_code: usize = 0x0; // CUtlString - pub const m_paramsModified: usize = 0x8; // CUtlVector - pub const m_proxyReadParams: usize = 0x20; // CUtlVector - pub const m_proxyWriteParams: usize = 0x38; // CUtlVector - pub const m_eScriptType: usize = 0x50; // AnimScriptType + pub const m_code: usize = 0x0; // + pub const m_paramsModified: usize = 0x8; // + pub const m_proxyReadParams: usize = 0x20; // + pub const m_proxyWriteParams: usize = 0x38; // + pub const m_eScriptType: usize = 0x50; // } // Parent: None // Field count: 11 @@ -4238,16 +4238,16 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CRenderGroom { pub const m_hairs: usize = 0x0; // CUtlVector - pub const m_hSimParamsMat: usize = 0x20; // CStrongHandleCopyable - pub const m_nSegmentsPerHairStrand: usize = 0x28; // int32 - pub const m_nGuideHairCount: usize = 0x2C; // int32 - pub const m_nHairCount: usize = 0x30; // int32 - pub const m_nGroomGroupID: usize = 0x34; // int32 - pub const m_nAttachBoneIdx: usize = 0x38; // int32 - pub const m_nAttachMeshIdx: usize = 0x3C; // int32 - pub const m_nAttachMeshDrawCallIdx: usize = 0x40; // int32 - pub const m_flSumOfAllHairLengths: usize = 0x44; // float32 - pub const m_bEnableSimulation: usize = 0x48; // bool + pub const m_hSimParamsMat: usize = 0x20; // + pub const m_nSegmentsPerHairStrand: usize = 0x28; // + pub const m_nGuideHairCount: usize = 0x2C; // + pub const m_nHairCount: usize = 0x30; // + pub const m_nGroomGroupID: usize = 0x34; // + pub const m_nAttachBoneIdx: usize = 0x38; // + pub const m_nAttachMeshIdx: usize = 0x3C; // + pub const m_nAttachMeshDrawCallIdx: usize = 0x40; // + pub const m_flSumOfAllHairLengths: usize = 0x44; // + pub const m_bEnableSimulation: usize = 0x48; // } // Parent: CBaseConstraint // Field count: 2 @@ -4255,8 +4255,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CTiltTwistConstraint { - pub const m_nTargetAxis: usize = 0x70; // int32 - pub const m_nSlaveAxis: usize = 0x74; // int32 + pub const m_nTargetAxis: usize = 0x70; // + pub const m_nSlaveAxis: usize = 0x74; // } // Parent: None // Field count: 1 @@ -4272,12 +4272,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RenderHairStrandInfo_t { - pub const m_nGuideHairIndices_nSurfaceTriIndex: usize = 0x0; // uint32[2] - pub const m_vGuideBary_vBaseBary: usize = 0x8; // uint16[4] - pub const m_vRootOffset_flLengthScale: usize = 0x10; // uint16[4] - pub const m_nPackedBaseUv: usize = 0x18; // uint16[2] - pub const m_nPackedSurfaceNormalOs: usize = 0x1C; // uint32 - pub const m_nPackedSurfaceTangentOs: usize = 0x20; // uint32 + pub const m_nGuideHairIndices_nSurfaceTriIndex: usize = 0x0; // + pub const m_vGuideBary_vBaseBary: usize = 0x8; // + pub const m_vRootOffset_flLengthScale: usize = 0x10; // + pub const m_nPackedBaseUv: usize = 0x18; // + pub const m_nPackedSurfaceNormalOs: usize = 0x1C; // + pub const m_nPackedSurfaceTangentOs: usize = 0x20; // } // Parent: CLeafUpdateNode // Field count: 5 @@ -4285,11 +4285,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CCycleControlClipUpdateNode { - pub const m_tags: usize = 0x60; // CUtlVector - pub const m_hSequence: usize = 0x7C; // HSequence - pub const m_duration: usize = 0x80; // float32 - pub const m_valueSource: usize = 0x84; // AnimValueSource - pub const m_paramIndex: usize = 0x88; // CAnimParamHandle + pub const m_tags: usize = 0x60; // + pub const m_hSequence: usize = 0x7C; // + pub const m_duration: usize = 0x80; // + pub const m_valueSource: usize = 0x84; // + pub const m_paramIndex: usize = 0x88; // } // Parent: CNmValueNode__CDefinition // Field count: 0 @@ -4301,9 +4301,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CStaticPoseCache { - pub const m_poses: usize = 0x10; // CUtlVector - pub const m_nBoneCount: usize = 0x28; // int32 - pub const m_nMorphCount: usize = 0x2C; // int32 + pub const m_poses: usize = 0x10; // + pub const m_nBoneCount: usize = 0x28; // + pub const m_nMorphCount: usize = 0x2C; // } // Parent: None // Field count: 11 @@ -4311,17 +4311,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod LookAtOpFixedSettings_t { - pub const m_attachment: usize = 0x0; // CAnimAttachment - pub const m_damping: usize = 0x80; // CAnimInputDamping - pub const m_bones: usize = 0x90; // CUtlVector - pub const m_flYawLimit: usize = 0xA8; // float32 - pub const m_flPitchLimit: usize = 0xAC; // float32 - pub const m_flHysteresisInnerAngle: usize = 0xB0; // float32 - pub const m_flHysteresisOuterAngle: usize = 0xB4; // float32 - pub const m_bRotateYawForward: usize = 0xB8; // bool - pub const m_bMaintainUpDirection: usize = 0xB9; // bool - pub const m_bTargetIsPosition: usize = 0xBA; // bool - pub const m_bUseHysteresis: usize = 0xBB; // bool + pub const m_attachment: usize = 0x0; // + pub const m_damping: usize = 0x80; // + pub const m_bones: usize = 0x90; // + pub const m_flYawLimit: usize = 0xA8; // + pub const m_flPitchLimit: usize = 0xAC; // + pub const m_flHysteresisInnerAngle: usize = 0xB0; // + pub const m_flHysteresisOuterAngle: usize = 0xB4; // + pub const m_bRotateYawForward: usize = 0xB8; // + pub const m_bMaintainUpDirection: usize = 0xB9; // + pub const m_bTargetIsPosition: usize = 0xBA; // + pub const m_bUseHysteresis: usize = 0xBB; // } // Parent: None // Field count: 1 @@ -4329,7 +4329,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimGraphSettingsManager { - pub const m_settingsGroups: usize = 0x18; // CUtlVector> + pub const m_settingsGroups: usize = 0x18; // } // Parent: None // Field count: 2 @@ -4337,8 +4337,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimGraphModelBinding { - pub const m_modelName: usize = 0x8; // CUtlString - pub const m_pSharedData: usize = 0x10; // CSmartPtr + pub const m_modelName: usize = 0x8; // + pub const m_pSharedData: usize = 0x10; // } // Parent: CBaseConstraint // Field count: 1 @@ -4346,7 +4346,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBoneConstraintPoseSpaceBone { - pub const m_inputList: usize = 0x70; // CUtlVector + pub const m_inputList: usize = 0x70; // } // Parent: None // Field count: 2 @@ -4354,8 +4354,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod MotionBlendItem { - pub const m_pChild: usize = 0x0; // CSmartPtr - pub const m_flKeyValue: usize = 0x8; // float32 + pub const m_pChild: usize = 0x0; // + pub const m_flKeyValue: usize = 0x8; // } // Parent: CBoneConstraintBase // Field count: 5 @@ -4363,11 +4363,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBoneConstraintPoseSpaceMorph { - pub const m_sBoneName: usize = 0x28; // CUtlString - pub const m_sAttachmentName: usize = 0x30; // CUtlString - pub const m_outputMorph: usize = 0x38; // CUtlVector - pub const m_inputList: usize = 0x50; // CUtlVector - pub const m_bClamp: usize = 0x68; // bool + pub const m_sBoneName: usize = 0x28; // + pub const m_sAttachmentName: usize = 0x30; // + pub const m_outputMorph: usize = 0x38; // + pub const m_inputList: usize = 0x50; // + pub const m_bClamp: usize = 0x68; // } // Parent: CConcreteAnimParameter // Field count: 4 @@ -4376,10 +4376,10 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CFloatAnimParameter { - pub const m_fDefaultValue: usize = 0x80; // float32 - pub const m_fMinValue: usize = 0x84; // float32 - pub const m_fMaxValue: usize = 0x88; // float32 - pub const m_bInterpolate: usize = 0x8C; // bool + pub const m_fDefaultValue: usize = 0x80; // + pub const m_fMinValue: usize = 0x84; // + pub const m_fMaxValue: usize = 0x88; // + pub const m_bInterpolate: usize = 0x8C; // } // Parent: None // Field count: 2 @@ -4387,8 +4387,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CStateActionUpdater { - pub const m_pAction: usize = 0x0; // CSmartPtr - pub const m_eBehavior: usize = 0x8; // StateActionBehavior + pub const m_pAction: usize = 0x0; // + pub const m_eBehavior: usize = 0x8; // } // Parent: CAnimMotorUpdaterBase // Field count: 6 @@ -4396,12 +4396,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPlayerInputAnimMotorUpdater { - pub const m_sampleTimes: usize = 0x20; // CUtlVector - pub const m_flSpringConstant: usize = 0x3C; // float32 - pub const m_flAnticipationDistance: usize = 0x40; // float32 - pub const m_hAnticipationPosParam: usize = 0x44; // CAnimParamHandle - pub const m_hAnticipationHeadingParam: usize = 0x46; // CAnimParamHandle - pub const m_bUseAcceleration: usize = 0x48; // bool + pub const m_sampleTimes: usize = 0x20; // + pub const m_flSpringConstant: usize = 0x3C; // + pub const m_flAnticipationDistance: usize = 0x40; // + pub const m_hAnticipationPosParam: usize = 0x44; // + pub const m_hAnticipationHeadingParam: usize = 0x46; // + pub const m_bUseAcceleration: usize = 0x48; // } // Parent: None // Field count: 3 @@ -4410,8 +4410,8 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CRenderSkeleton { pub const m_bones: usize = 0x0; // CUtlVector - pub const m_boneParents: usize = 0x30; // CUtlVector - pub const m_nBoneWeightCount: usize = 0x48; // int32 + pub const m_boneParents: usize = 0x30; // + pub const m_nBoneWeightCount: usize = 0x48; // } // Parent: None // Field count: 4 @@ -4419,10 +4419,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSeqIKLock { - pub const m_flPosWeight: usize = 0x0; // float32 - pub const m_flAngleWeight: usize = 0x4; // float32 - pub const m_nLocalBone: usize = 0x8; // int16 - pub const m_bBonesOrientedAlongPositiveX: usize = 0xA; // bool + pub const m_flPosWeight: usize = 0x0; // + pub const m_flAngleWeight: usize = 0x4; // + pub const m_nLocalBone: usize = 0x8; // + pub const m_bBonesOrientedAlongPositiveX: usize = 0xA; // } // Parent: None // Field count: 1 @@ -4430,7 +4430,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimParamHandleMap { - pub const m_list: usize = 0x0; // CUtlHashtable + pub const m_list: usize = 0x0; // } // Parent: None // Field count: 14 @@ -4438,20 +4438,20 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimDesc { - pub const m_name: usize = 0x0; // CBufferString - pub const m_flags: usize = 0x10; // CAnimDesc_Flag - pub const fps: usize = 0x18; // float32 - pub const m_Data: usize = 0x20; // CAnimEncodedFrames - pub const m_movementArray: usize = 0xF8; // CUtlVector + pub const m_name: usize = 0x0; // + pub const m_flags: usize = 0x10; // + pub const fps: usize = 0x18; // + pub const m_Data: usize = 0x20; // + pub const m_movementArray: usize = 0xF8; // pub const m_eventArray: usize = 0x110; // CUtlVector - pub const m_activityArray: usize = 0x128; // CUtlVector + pub const m_activityArray: usize = 0x128; // pub const m_hierarchyArray: usize = 0x140; // CUtlVector - pub const framestalltime: usize = 0x158; // float32 - pub const m_vecRootMin: usize = 0x15C; // Vector - pub const m_vecRootMax: usize = 0x168; // Vector - pub const m_vecBoneWorldMin: usize = 0x178; // CUtlVector - pub const m_vecBoneWorldMax: usize = 0x190; // CUtlVector - pub const m_sequenceParams: usize = 0x1A8; // CAnimSequenceParams + pub const framestalltime: usize = 0x158; // + pub const m_vecRootMin: usize = 0x15C; // + pub const m_vecRootMax: usize = 0x168; // + pub const m_vecBoneWorldMin: usize = 0x178; // + pub const m_vecBoneWorldMax: usize = 0x190; // + pub const m_sequenceParams: usize = 0x1A8; // } // Parent: None // Field count: 7 @@ -4459,13 +4459,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPhysSurfacePropertiesPhysics { - pub const m_friction: usize = 0x0; // float32 - pub const m_elasticity: usize = 0x4; // float32 - pub const m_density: usize = 0x8; // float32 - pub const m_thickness: usize = 0xC; // float32 - pub const m_softContactFrequency: usize = 0x10; // float32 - pub const m_softContactDampingRatio: usize = 0x14; // float32 - pub const m_wheelDrag: usize = 0x18; // float32 + pub const m_friction: usize = 0x0; // + pub const m_elasticity: usize = 0x4; // + pub const m_density: usize = 0x8; // + pub const m_thickness: usize = 0xC; // + pub const m_softContactFrequency: usize = 0x10; // + pub const m_softContactDampingRatio: usize = 0x14; // + pub const m_wheelDrag: usize = 0x18; // } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 4 @@ -4473,10 +4473,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimationGraphVisualizerPie { - pub const m_vWsCenter: usize = 0x40; // VectorAligned - pub const m_vWsStart: usize = 0x50; // VectorAligned - pub const m_vWsEnd: usize = 0x60; // VectorAligned - pub const m_Color: usize = 0x70; // Color + pub const m_vWsCenter: usize = 0x40; // + pub const m_vWsStart: usize = 0x50; // + pub const m_vWsEnd: usize = 0x60; // + pub const m_Color: usize = 0x70; // } // Parent: CBoneConstraintBase // Field count: 4 @@ -4484,10 +4484,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBoneConstraintDotToMorph { - pub const m_sBoneName: usize = 0x28; // CUtlString - pub const m_sTargetBoneName: usize = 0x30; // CUtlString - pub const m_sMorphChannelName: usize = 0x38; // CUtlString - pub const m_flRemap: usize = 0x40; // float32[4] + pub const m_sBoneName: usize = 0x28; // + pub const m_sTargetBoneName: usize = 0x30; // + pub const m_sMorphChannelName: usize = 0x38; // + pub const m_flRemap: usize = 0x40; // } // Parent: CBaseConstraint // Field count: 0 @@ -4509,8 +4509,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod TraceSettings_t { - pub const m_flTraceHeight: usize = 0x0; // float32 - pub const m_flTraceRadius: usize = 0x4; // float32 + pub const m_flTraceHeight: usize = 0x0; // + pub const m_flTraceRadius: usize = 0x4; // } // Parent: None // Field count: 2 @@ -4518,8 +4518,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ParamSpanSample_t { - pub const m_value: usize = 0x0; // CAnimVariant - pub const m_flCycle: usize = 0x14; // float32 + pub const m_value: usize = 0x0; // + pub const m_flCycle: usize = 0x14; // } // Parent: None // Field count: 46 @@ -4527,52 +4527,52 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VPhysXConstraintParams_t { - pub const m_nType: usize = 0x0; // int8 - pub const m_nTranslateMotion: usize = 0x1; // int8 - pub const m_nRotateMotion: usize = 0x2; // int8 - pub const m_nFlags: usize = 0x3; // int8 - pub const m_anchor: usize = 0x4; // Vector[2] - pub const m_axes: usize = 0x1C; // QuaternionStorage[2] - pub const m_maxForce: usize = 0x3C; // float32 - pub const m_maxTorque: usize = 0x40; // float32 - pub const m_linearLimitValue: usize = 0x44; // float32 - pub const m_linearLimitRestitution: usize = 0x48; // float32 - pub const m_linearLimitSpring: usize = 0x4C; // float32 - pub const m_linearLimitDamping: usize = 0x50; // float32 - pub const m_twistLowLimitValue: usize = 0x54; // float32 - pub const m_twistLowLimitRestitution: usize = 0x58; // float32 - pub const m_twistLowLimitSpring: usize = 0x5C; // float32 - pub const m_twistLowLimitDamping: usize = 0x60; // float32 - pub const m_twistHighLimitValue: usize = 0x64; // float32 - pub const m_twistHighLimitRestitution: usize = 0x68; // float32 - pub const m_twistHighLimitSpring: usize = 0x6C; // float32 - pub const m_twistHighLimitDamping: usize = 0x70; // float32 - pub const m_swing1LimitValue: usize = 0x74; // float32 - pub const m_swing1LimitRestitution: usize = 0x78; // float32 - pub const m_swing1LimitSpring: usize = 0x7C; // float32 - pub const m_swing1LimitDamping: usize = 0x80; // float32 - pub const m_swing2LimitValue: usize = 0x84; // float32 - pub const m_swing2LimitRestitution: usize = 0x88; // float32 - pub const m_swing2LimitSpring: usize = 0x8C; // float32 - pub const m_swing2LimitDamping: usize = 0x90; // float32 - pub const m_goalPosition: usize = 0x94; // Vector - pub const m_goalOrientation: usize = 0xA0; // QuaternionStorage - pub const m_goalAngularVelocity: usize = 0xB0; // Vector - pub const m_driveSpringX: usize = 0xBC; // float32 - pub const m_driveSpringY: usize = 0xC0; // float32 - pub const m_driveSpringZ: usize = 0xC4; // float32 - pub const m_driveDampingX: usize = 0xC8; // float32 - pub const m_driveDampingY: usize = 0xCC; // float32 - pub const m_driveDampingZ: usize = 0xD0; // float32 - pub const m_driveSpringTwist: usize = 0xD4; // float32 - pub const m_driveSpringSwing: usize = 0xD8; // float32 - pub const m_driveSpringSlerp: usize = 0xDC; // float32 - pub const m_driveDampingTwist: usize = 0xE0; // float32 - pub const m_driveDampingSwing: usize = 0xE4; // float32 - pub const m_driveDampingSlerp: usize = 0xE8; // float32 - pub const m_solverIterationCount: usize = 0xEC; // int32 - pub const m_projectionLinearTolerance: usize = 0xF0; // float32 - pub const m_projectionAngularTolerance: usize = 0xF4; // float32 + pub const m_nType: usize = 0x0; // + pub const m_nTranslateMotion: usize = 0x1; // + pub const m_nRotateMotion: usize = 0x2; // + pub const m_nFlags: usize = 0x3; // + pub const m_anchor: usize = 0x4; // + pub const m_axes: usize = 0x1C; // + pub const m_maxForce: usize = 0x3C; // + pub const m_maxTorque: usize = 0x40; // + pub const m_linearLimitValue: usize = 0x44; // + pub const m_linearLimitRestitution: usize = 0x48; // + pub const m_linearLimitSpring: usize = 0x4C; // + pub const m_linearLimitDamping: usize = 0x50; // + pub const m_twistLowLimitValue: usize = 0x54; // + pub const m_twistLowLimitRestitution: usize = 0x58; // + pub const m_twistLowLimitSpring: usize = 0x5C; // + pub const m_twistLowLimitDamping: usize = 0x60; // + pub const m_twistHighLimitValue: usize = 0x64; // + pub const m_twistHighLimitRestitution: usize = 0x68; // + pub const m_twistHighLimitSpring: usize = 0x6C; // + pub const m_twistHighLimitDamping: usize = 0x70; // + pub const m_swing1LimitValue: usize = 0x74; // + pub const m_swing1LimitRestitution: usize = 0x78; // + pub const m_swing1LimitSpring: usize = 0x7C; // + pub const m_swing1LimitDamping: usize = 0x80; // + pub const m_swing2LimitValue: usize = 0x84; // + pub const m_swing2LimitRestitution: usize = 0x88; // + pub const m_swing2LimitSpring: usize = 0x8C; // + pub const m_swing2LimitDamping: usize = 0x90; // + pub const m_goalPosition: usize = 0x94; // + pub const m_goalOrientation: usize = 0xA0; // + pub const m_goalAngularVelocity: usize = 0xB0; // + pub const m_driveSpringX: usize = 0xBC; // + pub const m_driveSpringY: usize = 0xC0; // + pub const m_driveSpringZ: usize = 0xC4; // + pub const m_driveDampingX: usize = 0xC8; // + pub const m_driveDampingY: usize = 0xCC; // + pub const m_driveDampingZ: usize = 0xD0; // + pub const m_driveSpringTwist: usize = 0xD4; // + pub const m_driveSpringSwing: usize = 0xD8; // + pub const m_driveSpringSlerp: usize = 0xDC; // + pub const m_driveDampingTwist: usize = 0xE0; // + pub const m_driveDampingSwing: usize = 0xE4; // + pub const m_driveDampingSlerp: usize = 0xE8; // + pub const m_solverIterationCount: usize = 0xEC; // + pub const m_projectionLinearTolerance: usize = 0xF0; // + pub const m_projectionAngularTolerance: usize = 0xF4; // } // Parent: None // Field count: 8 @@ -4580,14 +4580,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CStateUpdateData { - pub const m_name: usize = 0x0; // CUtlString - pub const m_hScript: usize = 0x8; // AnimScriptHandle - pub const m_transitionIndices: usize = 0x10; // CUtlVector + pub const m_name: usize = 0x0; // + pub const m_hScript: usize = 0x8; // + pub const m_transitionIndices: usize = 0x10; // pub const m_actions: usize = 0x28; // CUtlVector - pub const m_stateID: usize = 0x40; // AnimStateID - pub const m_bIsStartState: usize = 0x0; // bitfield:1 - pub const m_bIsEndState: usize = 0x0; // bitfield:1 - pub const m_bIsPassthrough: usize = 0x0; // bitfield:1 + pub const m_stateID: usize = 0x40; // + pub const m_bIsStartState: usize = 0x0; // + pub const m_bIsEndState: usize = 0x0; // + pub const m_bIsPassthrough: usize = 0x0; // } // Parent: CNmValueNode__CDefinition // Field count: 0 @@ -4606,18 +4606,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMoverUpdateNode { - pub const m_damping: usize = 0x70; // CAnimInputDamping - pub const m_facingTarget: usize = 0x80; // AnimValueSource - pub const m_hMoveVecParam: usize = 0x84; // CAnimParamHandle - pub const m_hMoveHeadingParam: usize = 0x86; // CAnimParamHandle - pub const m_hTurnToFaceParam: usize = 0x88; // CAnimParamHandle - pub const m_flTurnToFaceOffset: usize = 0x8C; // float32 - pub const m_flTurnToFaceLimit: usize = 0x90; // float32 - pub const m_bAdditive: usize = 0x94; // bool - pub const m_bApplyMovement: usize = 0x95; // bool - pub const m_bOrientMovement: usize = 0x96; // bool - pub const m_bApplyRotation: usize = 0x97; // bool - pub const m_bLimitOnly: usize = 0x98; // bool + pub const m_damping: usize = 0x70; // + pub const m_facingTarget: usize = 0x80; // + pub const m_hMoveVecParam: usize = 0x84; // + pub const m_hMoveHeadingParam: usize = 0x86; // + pub const m_hTurnToFaceParam: usize = 0x88; // + pub const m_flTurnToFaceOffset: usize = 0x8C; // + pub const m_flTurnToFaceLimit: usize = 0x90; // + pub const m_bAdditive: usize = 0x94; // + pub const m_bApplyMovement: usize = 0x95; // + pub const m_bOrientMovement: usize = 0x96; // + pub const m_bApplyRotation: usize = 0x97; // + pub const m_bLimitOnly: usize = 0x98; // } // Parent: CNmPoseNode__CDefinition // Field count: 3 @@ -4625,8 +4625,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmLayerBlendNode__CDefinition { - pub const m_nBaseNodeIdx: usize = 0x10; // int16 - pub const m_bOnlySampleBaseRootMotion: usize = 0x12; // bool + pub const m_nBaseNodeIdx: usize = 0x10; // + pub const m_bOnlySampleBaseRootMotion: usize = 0x12; // pub const m_layerDefinition: usize = 0x18; // CUtlLeanVectorFixedGrowable } // Parent: None @@ -4635,8 +4635,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimMotorUpdaterBase { - pub const m_name: usize = 0x10; // CUtlString - pub const m_bDefault: usize = 0x18; // bool + pub const m_name: usize = 0x10; // + pub const m_bDefault: usize = 0x18; // } // Parent: None // Field count: 1 @@ -4652,10 +4652,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSubtractUpdateNode { - pub const m_footMotionTiming: usize = 0x8C; // BinaryNodeChildOption - pub const m_bApplyToFootMotion: usize = 0x90; // bool - pub const m_bApplyChannelsSeparately: usize = 0x91; // bool - pub const m_bUseModelSpace: usize = 0x92; // bool + pub const m_footMotionTiming: usize = 0x8C; // + pub const m_bApplyToFootMotion: usize = 0x90; // + pub const m_bApplyChannelsSeparately: usize = 0x91; // + pub const m_bUseModelSpace: usize = 0x92; // } // Parent: None // Field count: 2 @@ -4663,8 +4663,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPoseHandle { - pub const m_nIndex: usize = 0x0; // uint16 - pub const m_eType: usize = 0x2; // PoseType_t + pub const m_nIndex: usize = 0x0; // + pub const m_eType: usize = 0x2; // } // Parent: CUnaryUpdateNode // Field count: 2 @@ -4672,7 +4672,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSolveIKChainUpdateNode { - pub const m_targetHandles: usize = 0x68; // CUtlVector + pub const m_targetHandles: usize = 0x68; // pub const m_opFixedData: usize = 0x80; // SolveIKChainPoseOpFixedSettings_t } // Parent: None @@ -4681,18 +4681,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSeqCmdSeqDesc { - pub const m_sName: usize = 0x0; // CBufferString - pub const m_flags: usize = 0x10; // CSeqSeqDescFlag - pub const m_transition: usize = 0x1C; // CSeqTransition - pub const m_nFrameRangeSequence: usize = 0x24; // int16 - pub const m_nFrameCount: usize = 0x26; // int16 - pub const m_flFPS: usize = 0x28; // float32 - pub const m_nSubCycles: usize = 0x2C; // int16 - pub const m_numLocalResults: usize = 0x2E; // int16 - pub const m_cmdLayerArray: usize = 0x30; // CUtlVector + pub const m_sName: usize = 0x0; // + pub const m_flags: usize = 0x10; // + pub const m_transition: usize = 0x1C; // + pub const m_nFrameRangeSequence: usize = 0x24; // + pub const m_nFrameCount: usize = 0x26; // + pub const m_flFPS: usize = 0x28; // + pub const m_nSubCycles: usize = 0x2C; // + pub const m_numLocalResults: usize = 0x2E; // + pub const m_cmdLayerArray: usize = 0x30; // pub const m_eventArray: usize = 0x48; // CUtlVector - pub const m_activityArray: usize = 0x60; // CUtlVector - pub const m_poseSettingArray: usize = 0x78; // CUtlVector + pub const m_activityArray: usize = 0x60; // + pub const m_poseSettingArray: usize = 0x78; // } // Parent: CBinaryUpdateNode // Field count: 7 @@ -4700,13 +4700,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBoneMaskUpdateNode { - pub const m_nWeightListIndex: usize = 0x8C; // int32 - pub const m_flRootMotionBlend: usize = 0x90; // float32 - pub const m_blendSpace: usize = 0x94; // BoneMaskBlendSpace - pub const m_footMotionTiming: usize = 0x98; // BinaryNodeChildOption - pub const m_bUseBlendScale: usize = 0x9C; // bool - pub const m_blendValueSource: usize = 0xA0; // AnimValueSource - pub const m_hBlendParameter: usize = 0xA4; // CAnimParamHandle + pub const m_nWeightListIndex: usize = 0x8C; // + pub const m_flRootMotionBlend: usize = 0x90; // + pub const m_blendSpace: usize = 0x94; // + pub const m_footMotionTiming: usize = 0x98; // + pub const m_bUseBlendScale: usize = 0x9C; // + pub const m_blendValueSource: usize = 0xA0; // + pub const m_hBlendParameter: usize = 0xA4; // } // Parent: CAnimUpdateNodeBase // Field count: 0 @@ -4722,7 +4722,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod SolveIKChainPoseOpFixedSettings_t { pub const m_ChainsToSolveData: usize = 0x0; // CUtlVector - pub const m_bMatchTargetOrientation: usize = 0x18; // bool + pub const m_bMatchTargetOrientation: usize = 0x18; // } // Parent: None // Field count: 15 @@ -4730,21 +4730,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod TwoBoneIKSettings_t { - pub const m_endEffectorType: usize = 0x0; // IkEndEffectorType - pub const m_endEffectorAttachment: usize = 0x10; // CAnimAttachment - pub const m_targetType: usize = 0x90; // IkTargetType - pub const m_targetAttachment: usize = 0xA0; // CAnimAttachment - pub const m_targetBoneIndex: usize = 0x120; // int32 - pub const m_hPositionParam: usize = 0x124; // CAnimParamHandle - pub const m_hRotationParam: usize = 0x126; // CAnimParamHandle - pub const m_bAlwaysUseFallbackHinge: usize = 0x128; // bool - pub const m_vLsFallbackHingeAxis: usize = 0x130; // VectorAligned - pub const m_nFixedBoneIndex: usize = 0x140; // int32 - pub const m_nMiddleBoneIndex: usize = 0x144; // int32 - pub const m_nEndBoneIndex: usize = 0x148; // int32 - pub const m_bMatchTargetOrientation: usize = 0x14C; // bool - pub const m_bConstrainTwist: usize = 0x14D; // bool - pub const m_flMaxTwist: usize = 0x150; // float32 + pub const m_endEffectorType: usize = 0x0; // + pub const m_endEffectorAttachment: usize = 0x10; // + pub const m_targetType: usize = 0x90; // + pub const m_targetAttachment: usize = 0xA0; // + pub const m_targetBoneIndex: usize = 0x120; // + pub const m_hPositionParam: usize = 0x124; // + pub const m_hRotationParam: usize = 0x126; // + pub const m_bAlwaysUseFallbackHinge: usize = 0x128; // + pub const m_vLsFallbackHingeAxis: usize = 0x130; // + pub const m_nFixedBoneIndex: usize = 0x140; // + pub const m_nMiddleBoneIndex: usize = 0x144; // + pub const m_nEndBoneIndex: usize = 0x148; // + pub const m_bMatchTargetOrientation: usize = 0x14C; // + pub const m_bConstrainTwist: usize = 0x14D; // + pub const m_flMaxTwist: usize = 0x150; // } // Parent: None // Field count: 10 @@ -4752,16 +4752,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimUpdateSharedData { - pub const m_nodes: usize = 0x10; // CUtlVector> - pub const m_nodeIndexMap: usize = 0x28; // CUtlHashtable - pub const m_components: usize = 0x48; // CUtlVector> + pub const m_nodes: usize = 0x10; // + pub const m_nodeIndexMap: usize = 0x28; // + pub const m_components: usize = 0x48; // pub const m_pParamListUpdater: usize = 0x60; // CSmartPtr pub const m_pTagManagerUpdater: usize = 0x68; // CSmartPtr - pub const m_scriptManager: usize = 0x70; // CSmartPtr - pub const m_settings: usize = 0x78; // CAnimGraphSettingsManager + pub const m_scriptManager: usize = 0x70; // + pub const m_settings: usize = 0x78; // pub const m_pStaticPoseCache: usize = 0xA8; // CSmartPtr - pub const m_pSkeleton: usize = 0xB0; // CSmartPtr - pub const m_rootNodePath: usize = 0xB8; // CAnimNodePath + pub const m_pSkeleton: usize = 0xB0; // + pub const m_rootNodePath: usize = 0xB8; // } // Parent: None // Field count: 5 @@ -4769,11 +4769,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimAttachment { - pub const m_influenceRotations: usize = 0x0; // Quaternion[3] - pub const m_influenceOffsets: usize = 0x30; // VectorAligned[3] - pub const m_influenceIndices: usize = 0x60; // int32[3] - pub const m_influenceWeights: usize = 0x6C; // float32[3] - pub const m_numInfluences: usize = 0x78; // uint8 + pub const m_influenceRotations: usize = 0x0; // + pub const m_influenceOffsets: usize = 0x30; // + pub const m_influenceIndices: usize = 0x60; // + pub const m_influenceWeights: usize = 0x6C; // + pub const m_numInfluences: usize = 0x78; // } // Parent: None // Field count: 1 @@ -4781,7 +4781,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFootTrajectories { - pub const m_trajectories: usize = 0x0; // CUtlVector + pub const m_trajectories: usize = 0x0; // } // Parent: CMotionGraph // Field count: 0 @@ -4805,7 +4805,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CBoolAnimParameter { - pub const m_bDefaultValue: usize = 0x80; // bool + pub const m_bDefaultValue: usize = 0x80; // } // Parent: CAnimTagBase // Field count: 6 @@ -4814,12 +4814,12 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CRagdollAnimTag { - pub const m_nPoseControl: usize = 0x58; // AnimPoseControl - pub const m_flFrequency: usize = 0x5C; // float32 - pub const m_flDampingRatio: usize = 0x60; // float32 - pub const m_flDecayDuration: usize = 0x64; // float32 - pub const m_flDecayBias: usize = 0x68; // float32 - pub const m_bDestroy: usize = 0x6C; // bool + pub const m_nPoseControl: usize = 0x58; // + pub const m_flFrequency: usize = 0x5C; // + pub const m_flDampingRatio: usize = 0x60; // + pub const m_flDecayDuration: usize = 0x64; // + pub const m_flDecayBias: usize = 0x68; // + pub const m_bDestroy: usize = 0x6C; // } // Parent: None // Field count: 2 @@ -4827,8 +4827,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMotionNode { - pub const m_name: usize = 0x18; // CUtlString - pub const m_id: usize = 0x20; // AnimNodeID + pub const m_name: usize = 0x18; // + pub const m_id: usize = 0x20; // } // Parent: CNmPoseNode__CDefinition // Field count: 2 @@ -4837,7 +4837,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CNmStateMachineNode__CDefinition { pub const m_stateDefinition: usize = 0x10; // CUtlLeanVectorFixedGrowable - pub const m_nDefaultStateIndex: usize = 0x130; // int16 + pub const m_nDefaultStateIndex: usize = 0x130; // } // Parent: CAnimTagBase // Field count: 2 @@ -4846,8 +4846,8 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CBodyGroupAnimTag { - pub const m_nPriority: usize = 0x58; // int32 - pub const m_bodyGroupSettings: usize = 0x60; // CUtlVector + pub const m_nPriority: usize = 0x58; // + pub const m_bodyGroupSettings: usize = 0x60; // } // Parent: None // Field count: 1 @@ -4856,7 +4856,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyEditClassAsString pub mod AnimParamID { - pub const m_id: usize = 0x0; // uint32 + pub const m_id: usize = 0x0; // } // Parent: CNmPoseNode__CDefinition // Field count: 1 @@ -4864,7 +4864,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmChildGraphNode__CDefinition { - pub const m_nChildGraphIdx: usize = 0x10; // int16 + pub const m_nChildGraphIdx: usize = 0x10; // } // Parent: None // Field count: 2 @@ -4872,7 +4872,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod AnimationDecodeDebugDump_t { - pub const m_processingType: usize = 0x0; // AnimationProcessingType_t + pub const m_processingType: usize = 0x0; // pub const m_elems: usize = 0x8; // CUtlVector } // Parent: CNmIDValueNode__CDefinition @@ -4881,7 +4881,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmVirtualParameterIDNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0x10; // int16 + pub const m_nChildNodeIdx: usize = 0x10; // } // Parent: None // Field count: 5 @@ -4889,11 +4889,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSeqScaleSet { - pub const m_sName: usize = 0x0; // CBufferString - pub const m_bRootOffset: usize = 0x10; // bool - pub const m_vRootOffset: usize = 0x14; // Vector - pub const m_nLocalBoneArray: usize = 0x20; // CUtlVector - pub const m_flBoneScaleArray: usize = 0x38; // CUtlVector + pub const m_sName: usize = 0x0; // + pub const m_bRootOffset: usize = 0x10; // + pub const m_vRootOffset: usize = 0x14; // + pub const m_nLocalBoneArray: usize = 0x20; // + pub const m_flBoneScaleArray: usize = 0x38; // } // Parent: CLeafUpdateNode // Field count: 8 @@ -4901,14 +4901,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CDirectionalBlendUpdateNode { - pub const m_hSequences: usize = 0x5C; // HSequence[8] - pub const m_damping: usize = 0x80; // CAnimInputDamping - pub const m_blendValueSource: usize = 0x90; // AnimValueSource - pub const m_paramIndex: usize = 0x94; // CAnimParamHandle - pub const m_playbackSpeed: usize = 0x98; // float32 - pub const m_duration: usize = 0x9C; // float32 - pub const m_bLoop: usize = 0xA0; // bool - pub const m_bLockBlendOnReset: usize = 0xA1; // bool + pub const m_hSequences: usize = 0x5C; // + pub const m_damping: usize = 0x80; // + pub const m_blendValueSource: usize = 0x90; // + pub const m_paramIndex: usize = 0x94; // + pub const m_playbackSpeed: usize = 0x98; // + pub const m_duration: usize = 0x9C; // + pub const m_bLoop: usize = 0xA0; // + pub const m_bLockBlendOnReset: usize = 0xA1; // } // Parent: None // Field count: 5 @@ -4916,11 +4916,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ParamSpan_t { - pub const m_samples: usize = 0x0; // CUtlVector - pub const m_hParam: usize = 0x18; // CAnimParamHandle - pub const m_eParamType: usize = 0x1A; // AnimParamType_t - pub const m_flStartCycle: usize = 0x1C; // float32 - pub const m_flEndCycle: usize = 0x20; // float32 + pub const m_samples: usize = 0x0; // + pub const m_hParam: usize = 0x18; // + pub const m_eParamType: usize = 0x1A; // + pub const m_flStartCycle: usize = 0x1C; // + pub const m_flEndCycle: usize = 0x20; // } // Parent: CUnaryUpdateNode // Field count: 2 @@ -4928,17 +4928,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFootStepTriggerUpdateNode { - pub const m_triggers: usize = 0x68; // CUtlVector - pub const m_flTolerance: usize = 0x84; // float32 + pub const m_triggers: usize = 0x68; // + pub const m_flTolerance: usize = 0x84; // } // Parent: None // Field count: 5 pub mod IKTargetSettings_t { - pub const m_TargetSource: usize = 0x0; // IKTargetSource - pub const m_Bone: usize = 0x8; // IKBoneNameAndIndex_t - pub const m_AnimgraphParameterNamePosition: usize = 0x18; // AnimParamID - pub const m_AnimgraphParameterNameOrientation: usize = 0x1C; // AnimParamID - pub const m_TargetCoordSystem: usize = 0x20; // IKTargetCoordinateSystem + pub const m_TargetSource: usize = 0x0; // + pub const m_Bone: usize = 0x8; // + pub const m_AnimgraphParameterNamePosition: usize = 0x18; // + pub const m_AnimgraphParameterNameOrientation: usize = 0x1C; // + pub const m_TargetCoordSystem: usize = 0x20; // } // Parent: CModelConfigElement // Field count: 1 @@ -4946,7 +4946,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CModelConfigElement_SetRenderColor { - pub const m_Color: usize = 0x48; // Color + pub const m_Color: usize = 0x48; // } // Parent: None // Field count: 3 @@ -4954,9 +4954,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMotionSearchDB { - pub const m_rootNode: usize = 0x0; // CMotionSearchNode - pub const m_residualQuantizer: usize = 0x80; // CProductQuantizer - pub const m_codeIndices: usize = 0xA0; // CUtlVector + pub const m_rootNode: usize = 0x0; // + pub const m_residualQuantizer: usize = 0x80; // + pub const m_codeIndices: usize = 0xA0; // } // Parent: CMotionNode // Field count: 2 @@ -4964,8 +4964,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMotionNodeBlend1D { - pub const m_blendItems: usize = 0x28; // CUtlVector - pub const m_nParamIndex: usize = 0x40; // int32 + pub const m_blendItems: usize = 0x28; // + pub const m_nParamIndex: usize = 0x40; // } // Parent: CNmTargetValueNode__CDefinition // Field count: 0 @@ -4980,8 +4980,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod SkeletonBoneBounds_t { - pub const m_vecCenter: usize = 0x0; // Vector - pub const m_vecSize: usize = 0xC; // Vector + pub const m_vecCenter: usize = 0x0; // + pub const m_vecSize: usize = 0xC; // } // Parent: CUnaryUpdateNode // Field count: 1 @@ -4989,7 +4989,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CTwoBoneIKUpdateNode { - pub const m_opFixedData: usize = 0x70; // TwoBoneIKSettings_t + pub const m_opFixedData: usize = 0x70; // } // Parent: None // Field count: 10 @@ -4997,16 +4997,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VPhysXBodyPart_t { - pub const m_nFlags: usize = 0x0; // uint32 - pub const m_flMass: usize = 0x4; // float32 - pub const m_rnShape: usize = 0x8; // VPhysics2ShapeDef_t - pub const m_nCollisionAttributeIndex: usize = 0x80; // uint16 - pub const m_nReserved: usize = 0x82; // uint16 - pub const m_flInertiaScale: usize = 0x84; // float32 - pub const m_flLinearDamping: usize = 0x88; // float32 - pub const m_flAngularDamping: usize = 0x8C; // float32 - pub const m_bOverrideMassCenter: usize = 0x90; // bool - pub const m_vMassCenterOverride: usize = 0x94; // Vector + pub const m_nFlags: usize = 0x0; // + pub const m_flMass: usize = 0x4; // + pub const m_rnShape: usize = 0x8; // + pub const m_nCollisionAttributeIndex: usize = 0x80; // + pub const m_nReserved: usize = 0x82; // + pub const m_flInertiaScale: usize = 0x84; // + pub const m_flLinearDamping: usize = 0x88; // + pub const m_flAngularDamping: usize = 0x8C; // + pub const m_bOverrideMassCenter: usize = 0x90; // + pub const m_vMassCenterOverride: usize = 0x94; // } // Parent: CHandshakeAnimTagBase // Field count: 0 @@ -5022,19 +5022,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFollowPathUpdateNode { - pub const m_flBlendOutTime: usize = 0x6C; // float32 - pub const m_bBlockNonPathMovement: usize = 0x70; // bool - pub const m_bStopFeetAtGoal: usize = 0x71; // bool - pub const m_bScaleSpeed: usize = 0x72; // bool - pub const m_flScale: usize = 0x74; // float32 - pub const m_flMinAngle: usize = 0x78; // float32 - pub const m_flMaxAngle: usize = 0x7C; // float32 - pub const m_flSpeedScaleBlending: usize = 0x80; // float32 - pub const m_turnDamping: usize = 0x88; // CAnimInputDamping - pub const m_facingTarget: usize = 0x98; // AnimValueSource - pub const m_hParam: usize = 0x9C; // CAnimParamHandle - pub const m_flTurnToFaceOffset: usize = 0xA0; // float32 - pub const m_bTurnToFace: usize = 0xA4; // bool + pub const m_flBlendOutTime: usize = 0x6C; // + pub const m_bBlockNonPathMovement: usize = 0x70; // + pub const m_bStopFeetAtGoal: usize = 0x71; // + pub const m_bScaleSpeed: usize = 0x72; // + pub const m_flScale: usize = 0x74; // + pub const m_flMinAngle: usize = 0x78; // + pub const m_flMaxAngle: usize = 0x7C; // + pub const m_flSpeedScaleBlending: usize = 0x80; // + pub const m_turnDamping: usize = 0x88; // + pub const m_facingTarget: usize = 0x98; // + pub const m_hParam: usize = 0x9C; // + pub const m_flTurnToFaceOffset: usize = 0xA0; // + pub const m_bTurnToFace: usize = 0xA4; // } // Parent: None // Field count: 13 @@ -5042,19 +5042,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod AimMatrixOpFixedSettings_t { - pub const m_attachment: usize = 0x0; // CAnimAttachment - pub const m_damping: usize = 0x80; // CAnimInputDamping - pub const m_poseCacheHandles: usize = 0x90; // CPoseHandle[10] - pub const m_eBlendMode: usize = 0xB8; // AimMatrixBlendMode - pub const m_flMaxYawAngle: usize = 0xBC; // float32 - pub const m_flMaxPitchAngle: usize = 0xC0; // float32 - pub const m_nSequenceMaxFrame: usize = 0xC4; // int32 - pub const m_nBoneMaskIndex: usize = 0xC8; // int32 - pub const m_bTargetIsPosition: usize = 0xCC; // bool - pub const m_bUseBiasAndClamp: usize = 0xCD; // bool - pub const m_flBiasAndClampYawOffset: usize = 0xD0; // float32 - pub const m_flBiasAndClampPitchOffset: usize = 0xD4; // float32 - pub const m_biasAndClampBlendCurve: usize = 0xD8; // CBlendCurve + pub const m_attachment: usize = 0x0; // + pub const m_damping: usize = 0x80; // + pub const m_poseCacheHandles: usize = 0x90; // + pub const m_eBlendMode: usize = 0xB8; // + pub const m_flMaxYawAngle: usize = 0xBC; // + pub const m_flMaxPitchAngle: usize = 0xC0; // + pub const m_nSequenceMaxFrame: usize = 0xC4; // + pub const m_nBoneMaskIndex: usize = 0xC8; // + pub const m_bTargetIsPosition: usize = 0xCC; // + pub const m_bUseBiasAndClamp: usize = 0xCD; // + pub const m_flBiasAndClampYawOffset: usize = 0xD0; // + pub const m_flBiasAndClampPitchOffset: usize = 0xD4; // + pub const m_biasAndClampBlendCurve: usize = 0xD8; // } // Parent: CAnimComponentUpdater // Field count: 1 @@ -5062,7 +5062,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimScriptComponentUpdater { - pub const m_hScript: usize = 0x30; // AnimScriptHandle + pub const m_hScript: usize = 0x30; // } // Parent: CUnaryUpdateNode // Field count: 2 @@ -5070,8 +5070,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CRagdollUpdateNode { - pub const m_nWeightListIndex: usize = 0x68; // int32 - pub const m_poseControlMethod: usize = 0x6C; // RagdollPoseControl + pub const m_nWeightListIndex: usize = 0x68; // + pub const m_poseControlMethod: usize = 0x6C; // } // Parent: None // Field count: 0 @@ -5094,10 +5094,10 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CMaterialAttributeAnimTag { - pub const m_AttributeName: usize = 0x58; // CUtlString - pub const m_AttributeType: usize = 0x60; // MatterialAttributeTagType_t - pub const m_flValue: usize = 0x64; // float32 - pub const m_Color: usize = 0x68; // Color + pub const m_AttributeName: usize = 0x58; // + pub const m_AttributeType: usize = 0x60; // + pub const m_flValue: usize = 0x64; // + pub const m_Color: usize = 0x68; // } // Parent: CNmEvent // Field count: 1 @@ -5105,7 +5105,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmFootEvent { - pub const m_phase: usize = 0x10; // NmFootPhase_t + pub const m_phase: usize = 0x10; // } // Parent: None // Field count: 8 @@ -5113,14 +5113,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPhysSurfacePropertiesAudio { - pub const m_reflectivity: usize = 0x0; // float32 - pub const m_hardnessFactor: usize = 0x4; // float32 - pub const m_roughnessFactor: usize = 0x8; // float32 - pub const m_roughThreshold: usize = 0xC; // float32 - pub const m_hardThreshold: usize = 0x10; // float32 - pub const m_hardVelocityThreshold: usize = 0x14; // float32 - pub const m_flStaticImpactVolume: usize = 0x18; // float32 - pub const m_flOcclusionFactor: usize = 0x1C; // float32 + pub const m_reflectivity: usize = 0x0; // + pub const m_hardnessFactor: usize = 0x4; // + pub const m_roughnessFactor: usize = 0x8; // + pub const m_roughThreshold: usize = 0xC; // + pub const m_hardThreshold: usize = 0x10; // + pub const m_hardVelocityThreshold: usize = 0x14; // + pub const m_flStaticImpactVolume: usize = 0x18; // + pub const m_flOcclusionFactor: usize = 0x1C; // } // Parent: None // Field count: 7 @@ -5128,13 +5128,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSeqAutoLayer { - pub const m_nLocalReference: usize = 0x0; // int16 - pub const m_nLocalPose: usize = 0x2; // int16 - pub const m_flags: usize = 0x4; // CSeqAutoLayerFlag - pub const m_start: usize = 0xC; // float32 - pub const m_peak: usize = 0x10; // float32 - pub const m_tail: usize = 0x14; // float32 - pub const m_end: usize = 0x18; // float32 + pub const m_nLocalReference: usize = 0x0; // + pub const m_nLocalPose: usize = 0x2; // + pub const m_flags: usize = 0x4; // + pub const m_start: usize = 0xC; // + pub const m_peak: usize = 0x10; // + pub const m_tail: usize = 0x14; // + pub const m_end: usize = 0x18; // } // Parent: None // Field count: 6 @@ -5142,12 +5142,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PhysSoftbodyDesc_t { - pub const m_ParticleBoneHash: usize = 0x0; // CUtlVector + pub const m_ParticleBoneHash: usize = 0x0; // pub const m_Particles: usize = 0x18; // CUtlVector pub const m_Springs: usize = 0x30; // CUtlVector pub const m_Capsules: usize = 0x48; // CUtlVector - pub const m_InitPose: usize = 0x60; // CUtlVector - pub const m_ParticleBoneName: usize = 0x78; // CUtlVector + pub const m_InitPose: usize = 0x60; // + pub const m_ParticleBoneName: usize = 0x78; // } // Parent: None // Field count: 2 @@ -5155,8 +5155,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimSequenceParams { - pub const m_flFadeInTime: usize = 0x0; // float32 - pub const m_flFadeOutTime: usize = 0x4; // float32 + pub const m_flFadeInTime: usize = 0x0; // + pub const m_flFadeOutTime: usize = 0x4; // } // Parent: CNmBoolValueNode__CDefinition // Field count: 1 @@ -5164,7 +5164,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmVirtualParameterBoolNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0x10; // int16 + pub const m_nChildNodeIdx: usize = 0x10; // } // Parent: CUnaryUpdateNode // Field count: 3 @@ -5172,9 +5172,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFollowTargetUpdateNode { - pub const m_opFixedData: usize = 0x68; // FollowTargetOpFixedSettings_t - pub const m_hParameterPosition: usize = 0x80; // CAnimParamHandle - pub const m_hParameterOrientation: usize = 0x82; // CAnimParamHandle + pub const m_opFixedData: usize = 0x68; // + pub const m_hParameterPosition: usize = 0x80; // + pub const m_hParameterOrientation: usize = 0x82; // } // Parent: CAnimComponentUpdater // Field count: 1 @@ -5182,7 +5182,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CCPPScriptComponentUpdater { - pub const m_scriptsToRun: usize = 0x30; // CUtlVector + pub const m_scriptsToRun: usize = 0x30; // } // Parent: None // Field count: 5 @@ -5190,17 +5190,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimData { - pub const m_name: usize = 0x10; // CBufferString - pub const m_animArray: usize = 0x20; // CUtlVector - pub const m_decoderArray: usize = 0x38; // CUtlVector - pub const m_nMaxUniqueFrameIndex: usize = 0x50; // int32 - pub const m_segmentArray: usize = 0x58; // CUtlVector + pub const m_name: usize = 0x10; // + pub const m_animArray: usize = 0x20; // + pub const m_decoderArray: usize = 0x38; // + pub const m_nMaxUniqueFrameIndex: usize = 0x50; // + pub const m_segmentArray: usize = 0x58; // } // Parent: None // Field count: 2 pub mod IKSolverSettings_t { - pub const m_SolverType: usize = 0x0; // IKSolverType - pub const m_nNumIterations: usize = 0x4; // int32 + pub const m_SolverType: usize = 0x0; // + pub const m_nNumIterations: usize = 0x4; // } // Parent: CAnimUpdateNodeBase // Field count: 6 @@ -5208,12 +5208,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBinaryUpdateNode { - pub const m_pChild1: usize = 0x58; // CAnimUpdateNodeRef - pub const m_pChild2: usize = 0x68; // CAnimUpdateNodeRef - pub const m_timingBehavior: usize = 0x78; // BinaryNodeTiming - pub const m_flTimingBlend: usize = 0x7C; // float32 - pub const m_bResetChild1: usize = 0x80; // bool - pub const m_bResetChild2: usize = 0x81; // bool + pub const m_pChild1: usize = 0x58; // + pub const m_pChild2: usize = 0x68; // + pub const m_timingBehavior: usize = 0x78; // + pub const m_flTimingBlend: usize = 0x7C; // + pub const m_bResetChild1: usize = 0x80; // + pub const m_bResetChild2: usize = 0x81; // } // Parent: None // Field count: 6 @@ -5221,17 +5221,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimKeyData { - pub const m_name: usize = 0x0; // CBufferString - pub const m_boneArray: usize = 0x10; // CUtlVector - pub const m_userArray: usize = 0x28; // CUtlVector - pub const m_morphArray: usize = 0x40; // CUtlVector - pub const m_nChannelElements: usize = 0x58; // int32 + pub const m_name: usize = 0x0; // + pub const m_boneArray: usize = 0x10; // + pub const m_userArray: usize = 0x28; // + pub const m_morphArray: usize = 0x40; // + pub const m_nChannelElements: usize = 0x58; // pub const m_dataChannelArray: usize = 0x60; // CUtlVector } // Parent: None // Field count: 1 pub mod AttachmentHandle_t { - pub const m_Value: usize = 0x0; // uint8 + pub const m_Value: usize = 0x0; // } // Parent: None // Field count: 1 @@ -5239,7 +5239,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimMorphDifference { - pub const m_name: usize = 0x0; // CBufferString + pub const m_name: usize = 0x0; // } // Parent: None // Field count: 11 @@ -5247,17 +5247,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FootFixedData_t { - pub const m_vToeOffset: usize = 0x0; // VectorAligned - pub const m_vHeelOffset: usize = 0x10; // VectorAligned - pub const m_nTargetBoneIndex: usize = 0x20; // int32 - pub const m_nAnkleBoneIndex: usize = 0x24; // int32 - pub const m_nIKAnchorBoneIndex: usize = 0x28; // int32 - pub const m_ikChainIndex: usize = 0x2C; // int32 - pub const m_flMaxIKLength: usize = 0x30; // float32 - pub const m_nFootIndex: usize = 0x34; // int32 - pub const m_nTagIndex: usize = 0x38; // int32 - pub const m_flMaxRotationLeft: usize = 0x3C; // float32 - pub const m_flMaxRotationRight: usize = 0x40; // float32 + pub const m_vToeOffset: usize = 0x0; // + pub const m_vHeelOffset: usize = 0x10; // + pub const m_nTargetBoneIndex: usize = 0x20; // + pub const m_nAnkleBoneIndex: usize = 0x24; // + pub const m_nIKAnchorBoneIndex: usize = 0x28; // + pub const m_ikChainIndex: usize = 0x2C; // + pub const m_flMaxIKLength: usize = 0x30; // + pub const m_nFootIndex: usize = 0x34; // + pub const m_nTagIndex: usize = 0x38; // + pub const m_flMaxRotationLeft: usize = 0x3C; // + pub const m_flMaxRotationRight: usize = 0x40; // } // Parent: None // Field count: 5 @@ -5265,11 +5265,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMotionGraphGroup { - pub const m_searchDB: usize = 0x0; // CMotionSearchDB + pub const m_searchDB: usize = 0x0; // pub const m_motionGraphs: usize = 0xB8; // CUtlVector> pub const m_motionGraphConfigs: usize = 0xD0; // CUtlVector - pub const m_sampleToConfig: usize = 0xE8; // CUtlVector - pub const m_hIsActiveScript: usize = 0x100; // AnimScriptHandle + pub const m_sampleToConfig: usize = 0xE8; // + pub const m_hIsActiveScript: usize = 0x100; // } // Parent: None // Field count: 3 @@ -5277,9 +5277,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmSyncTrack__Event_t { - pub const m_ID: usize = 0x0; // CGlobalSymbol - pub const m_startTime: usize = 0x8; // NmPercent_t - pub const m_duration: usize = 0xC; // NmPercent_t + pub const m_ID: usize = 0x0; // + pub const m_startTime: usize = 0x8; // + pub const m_duration: usize = 0xC; // } // Parent: None // Field count: 6 @@ -5287,12 +5287,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmTarget { - pub const m_transform: usize = 0x0; // CTransform - pub const m_boneID: usize = 0x20; // CGlobalSymbol - pub const m_bIsBoneTarget: usize = 0x28; // bool - pub const m_bIsUsingBoneSpaceOffsets: usize = 0x29; // bool - pub const m_bHasOffsets: usize = 0x2A; // bool - pub const m_bIsSet: usize = 0x2B; // bool + pub const m_transform: usize = 0x0; // + pub const m_boneID: usize = 0x20; // + pub const m_bIsBoneTarget: usize = 0x28; // + pub const m_bIsUsingBoneSpaceOffsets: usize = 0x29; // + pub const m_bHasOffsets: usize = 0x2A; // + pub const m_bIsSet: usize = 0x2B; // } // Parent: CNmIDValueNode__CDefinition // Field count: 0 @@ -5307,11 +5307,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CWayPointHelperUpdateNode { - pub const m_flStartCycle: usize = 0x6C; // float32 - pub const m_flEndCycle: usize = 0x70; // float32 - pub const m_bOnlyGoals: usize = 0x74; // bool - pub const m_bPreventOvershoot: usize = 0x75; // bool - pub const m_bPreventUndershoot: usize = 0x76; // bool + pub const m_flStartCycle: usize = 0x6C; // + pub const m_flEndCycle: usize = 0x70; // + pub const m_bOnlyGoals: usize = 0x74; // + pub const m_bPreventOvershoot: usize = 0x75; // + pub const m_bPreventUndershoot: usize = 0x76; // } // Parent: None // Field count: 3 @@ -5320,8 +5320,8 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MVDataOverlayType pub mod CMoodVData { - pub const m_sModelName: usize = 0x0; // CResourceNameTyped> - pub const m_nMoodType: usize = 0xE0; // MoodType_t + pub const m_sModelName: usize = 0x0; // + pub const m_nMoodType: usize = 0xE0; // pub const m_animationLayers: usize = 0xE8; // CUtlVector } // Parent: CModelConfigElement @@ -5330,20 +5330,20 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CModelConfigElement_AttachedModel { - pub const m_InstanceName: usize = 0x48; // CUtlString - pub const m_EntityClass: usize = 0x50; // CUtlString + pub const m_InstanceName: usize = 0x48; // + pub const m_EntityClass: usize = 0x50; // pub const m_hModel: usize = 0x58; // CStrongHandle - pub const m_vOffset: usize = 0x60; // Vector - pub const m_aAngOffset: usize = 0x6C; // QAngle - pub const m_AttachmentName: usize = 0x78; // CUtlString - pub const m_LocalAttachmentOffsetName: usize = 0x80; // CUtlString - pub const m_AttachmentType: usize = 0x88; // ModelConfigAttachmentType_t - pub const m_bBoneMergeFlex: usize = 0x8C; // bool - pub const m_bUserSpecifiedColor: usize = 0x8D; // bool - pub const m_bUserSpecifiedMaterialGroup: usize = 0x8E; // bool - pub const m_bAcceptParentMaterialDrivenDecals: usize = 0x8F; // bool - pub const m_BodygroupOnOtherModels: usize = 0x90; // CUtlString - pub const m_MaterialGroupOnOtherModels: usize = 0x98; // CUtlString + pub const m_vOffset: usize = 0x60; // + pub const m_aAngOffset: usize = 0x6C; // + pub const m_AttachmentName: usize = 0x78; // + pub const m_LocalAttachmentOffsetName: usize = 0x80; // + pub const m_AttachmentType: usize = 0x88; // + pub const m_bBoneMergeFlex: usize = 0x8C; // + pub const m_bUserSpecifiedColor: usize = 0x8D; // + pub const m_bUserSpecifiedMaterialGroup: usize = 0x8E; // + pub const m_bAcceptParentMaterialDrivenDecals: usize = 0x8F; // + pub const m_BodygroupOnOtherModels: usize = 0x90; // + pub const m_MaterialGroupOnOtherModels: usize = 0x98; // } // Parent: None // Field count: 1 diff --git a/output/buttons.cs b/output/buttons.cs index 5cca76d..91f54e4 100644 --- a/output/buttons.cs +++ b/output/buttons.cs @@ -1,24 +1,24 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper { // Module: client.dll public static class Buttons { - public const nint attack = 0x181D170; - public const nint attack2 = 0x181D200; - public const nint back = 0x181D440; - public const nint duck = 0x181D710; - public const nint forward = 0x181D3B0; - public const nint jump = 0x181D680; - public const nint left = 0x181D4D0; - public const nint lookatweapon = 0x1A28D70; - public const nint reload = 0x181D0E0; - public const nint right = 0x181D560; - public const nint showscores = 0x1A28C50; - public const nint sprint = 0x181D050; - public const nint turnleft = 0x181D290; - public const nint turnright = 0x181D320; - public const nint use = 0x181D5F0; - public const nint zoom = 0x1A28CE0; + public const nint attack = 0x17C7ED0; + public const nint attack2 = 0x17C7F60; + public const nint back = 0x17C81A0; + public const nint duck = 0x17C8470; + public const nint forward = 0x17C8110; + public const nint jump = 0x17C83E0; + public const nint left = 0x17C8230; + public const nint lookatweapon = 0x19CEC00; + public const nint reload = 0x17C7E40; + public const nint right = 0x17C82C0; + public const nint showscores = 0x19CEAE0; + public const nint sprint = 0x17C7DB0; + public const nint turnleft = 0x17C7FF0; + public const nint turnright = 0x17C8080; + public const nint use = 0x17C8350; + public const nint zoom = 0x19CEB70; } } diff --git a/output/buttons.hpp b/output/buttons.hpp index a0a4ac6..8f8187b 100644 --- a/output/buttons.hpp +++ b/output/buttons.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once @@ -8,21 +8,21 @@ namespace cs2_dumper { // Module: client.dll namespace buttons { - constexpr std::ptrdiff_t attack = 0x181D170; - constexpr std::ptrdiff_t attack2 = 0x181D200; - constexpr std::ptrdiff_t back = 0x181D440; - constexpr std::ptrdiff_t duck = 0x181D710; - constexpr std::ptrdiff_t forward = 0x181D3B0; - constexpr std::ptrdiff_t jump = 0x181D680; - constexpr std::ptrdiff_t left = 0x181D4D0; - constexpr std::ptrdiff_t lookatweapon = 0x1A28D70; - constexpr std::ptrdiff_t reload = 0x181D0E0; - constexpr std::ptrdiff_t right = 0x181D560; - constexpr std::ptrdiff_t showscores = 0x1A28C50; - constexpr std::ptrdiff_t sprint = 0x181D050; - constexpr std::ptrdiff_t turnleft = 0x181D290; - constexpr std::ptrdiff_t turnright = 0x181D320; - constexpr std::ptrdiff_t use = 0x181D5F0; - constexpr std::ptrdiff_t zoom = 0x1A28CE0; + constexpr std::ptrdiff_t attack = 0x17C7ED0; + constexpr std::ptrdiff_t attack2 = 0x17C7F60; + constexpr std::ptrdiff_t back = 0x17C81A0; + constexpr std::ptrdiff_t duck = 0x17C8470; + constexpr std::ptrdiff_t forward = 0x17C8110; + constexpr std::ptrdiff_t jump = 0x17C83E0; + constexpr std::ptrdiff_t left = 0x17C8230; + constexpr std::ptrdiff_t lookatweapon = 0x19CEC00; + constexpr std::ptrdiff_t reload = 0x17C7E40; + constexpr std::ptrdiff_t right = 0x17C82C0; + constexpr std::ptrdiff_t showscores = 0x19CEAE0; + constexpr std::ptrdiff_t sprint = 0x17C7DB0; + constexpr std::ptrdiff_t turnleft = 0x17C7FF0; + constexpr std::ptrdiff_t turnright = 0x17C8080; + constexpr std::ptrdiff_t use = 0x17C8350; + constexpr std::ptrdiff_t zoom = 0x19CEB70; } } diff --git a/output/buttons.json b/output/buttons.json index 6a423de..73a2fd2 100644 --- a/output/buttons.json +++ b/output/buttons.json @@ -1,20 +1,20 @@ { "client.dll": { - "attack": 25284976, - "attack2": 25285120, - "back": 25285696, - "duck": 25286416, - "forward": 25285552, - "jump": 25286272, - "left": 25285840, - "lookatweapon": 27430256, - "reload": 25284832, - "right": 25285984, - "showscores": 27429968, - "sprint": 25284688, - "turnleft": 25285264, - "turnright": 25285408, - "use": 25286128, - "zoom": 27430112 + "attack": 24936144, + "attack2": 24936288, + "back": 24936864, + "duck": 24937584, + "forward": 24936720, + "jump": 24937440, + "left": 24937008, + "lookatweapon": 27061248, + "reload": 24936000, + "right": 24937152, + "showscores": 27060960, + "sprint": 24935856, + "turnleft": 24936432, + "turnright": 24936576, + "use": 24937296, + "zoom": 27061104 } } \ No newline at end of file diff --git a/output/buttons.rs b/output/buttons.rs index c4c22a8..633ac64 100644 --- a/output/buttons.rs +++ b/output/buttons.rs @@ -1,26 +1,26 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { // Module: client.dll pub mod buttons { - pub const attack: usize = 0x181D170; - pub const attack2: usize = 0x181D200; - pub const back: usize = 0x181D440; - pub const duck: usize = 0x181D710; - pub const forward: usize = 0x181D3B0; - pub const jump: usize = 0x181D680; - pub const left: usize = 0x181D4D0; - pub const lookatweapon: usize = 0x1A28D70; - pub const reload: usize = 0x181D0E0; - pub const right: usize = 0x181D560; - pub const showscores: usize = 0x1A28C50; - pub const sprint: usize = 0x181D050; - pub const turnleft: usize = 0x181D290; - pub const turnright: usize = 0x181D320; - pub const r#use: usize = 0x181D5F0; - pub const zoom: usize = 0x1A28CE0; + pub const attack: usize = 0x17C7ED0; + pub const attack2: usize = 0x17C7F60; + pub const back: usize = 0x17C81A0; + pub const duck: usize = 0x17C8470; + pub const forward: usize = 0x17C8110; + pub const jump: usize = 0x17C83E0; + pub const left: usize = 0x17C8230; + pub const lookatweapon: usize = 0x19CEC00; + pub const reload: usize = 0x17C7E40; + pub const right: usize = 0x17C82C0; + pub const showscores: usize = 0x19CEAE0; + pub const sprint: usize = 0x17C7DB0; + pub const turnleft: usize = 0x17C7FF0; + pub const turnright: usize = 0x17C8080; + pub const r#use: usize = 0x17C8350; + pub const zoom: usize = 0x19CEB70; } } diff --git a/output/client_dll.cs b/output/client_dll.cs index 9e0e5f8..b803ed2 100644 --- a/output/client_dll.cs +++ b/output/client_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper.Schemas { // Module: client.dll @@ -124,43 +124,43 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) public static class CCSPlayer_MovementServices { - public const nint m_flMaxFallVelocity = 0x218; // float32 - public const nint m_vecLadderNormal = 0x21C; // Vector - public const nint m_nLadderSurfacePropIndex = 0x228; // int32 - public const nint m_flDuckAmount = 0x22C; // float32 - public const nint m_flDuckSpeed = 0x230; // float32 - public const nint m_bDuckOverride = 0x234; // bool - public const nint m_bDesiresDuck = 0x235; // bool - public const nint m_flDuckOffset = 0x238; // float32 - public const nint m_nDuckTimeMsecs = 0x23C; // uint32 - public const nint m_nDuckJumpTimeMsecs = 0x240; // uint32 - public const nint m_nJumpTimeMsecs = 0x244; // uint32 - public const nint m_flLastDuckTime = 0x248; // float32 - public const nint m_vecLastPositionAtFullCrouchSpeed = 0x258; // Vector2D - public const nint m_duckUntilOnGround = 0x260; // bool - public const nint m_bHasWalkMovedSinceLastJump = 0x261; // bool - public const nint m_bInStuckTest = 0x262; // bool - public const nint m_flStuckCheckTime = 0x270; // float32[64][2] - public const nint m_nTraceCount = 0x470; // int32 - public const nint m_StuckLast = 0x474; // int32 - public const nint m_bSpeedCropped = 0x478; // bool - public const nint m_nOldWaterLevel = 0x47C; // int32 - public const nint m_flWaterEntryTime = 0x480; // float32 - public const nint m_vecForward = 0x484; // Vector - public const nint m_vecLeft = 0x490; // Vector - public const nint m_vecUp = 0x49C; // Vector - public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4A8; // int32 - public const nint m_bOldJumpPressed = 0x4AC; // bool - public const nint m_flJumpPressedTime = 0x4B0; // float32 - public const nint m_flJumpUntil = 0x4B4; // float32 - public const nint m_flJumpVel = 0x4B8; // float32 - public const nint m_fStashGrenadeParameterWhen = 0x4BC; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x4C0; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x4C8; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x4CC; // float32 - public const nint m_flStamina = 0x4D0; // float32 - public const nint m_flHeightAtJumpStart = 0x4D4; // float32 - public const nint m_flMaxJumpHeightThisJump = 0x4D8; // float32 + public const nint m_flMaxFallVelocity = 0x218; // + public const nint m_vecLadderNormal = 0x21C; // + public const nint m_nLadderSurfacePropIndex = 0x228; // + public const nint m_flDuckAmount = 0x22C; // + public const nint m_flDuckSpeed = 0x230; // + public const nint m_bDuckOverride = 0x234; // + public const nint m_bDesiresDuck = 0x235; // + public const nint m_flDuckOffset = 0x238; // + public const nint m_nDuckTimeMsecs = 0x23C; // + public const nint m_nDuckJumpTimeMsecs = 0x240; // + public const nint m_nJumpTimeMsecs = 0x244; // + public const nint m_flLastDuckTime = 0x248; // + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x258; // + public const nint m_duckUntilOnGround = 0x260; // + public const nint m_bHasWalkMovedSinceLastJump = 0x261; // + public const nint m_bInStuckTest = 0x262; // + public const nint m_flStuckCheckTime = 0x270; // + public const nint m_nTraceCount = 0x470; // + public const nint m_StuckLast = 0x474; // + public const nint m_bSpeedCropped = 0x478; // + public const nint m_nOldWaterLevel = 0x47C; // + public const nint m_flWaterEntryTime = 0x480; // + public const nint m_vecForward = 0x484; // + public const nint m_vecLeft = 0x490; // + public const nint m_vecUp = 0x49C; // + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4A8; // + public const nint m_bOldJumpPressed = 0x4AC; // + public const nint m_flJumpPressedTime = 0x4B0; // + public const nint m_flJumpUntil = 0x4B4; // + public const nint m_flJumpVel = 0x4B8; // + public const nint m_fStashGrenadeParameterWhen = 0x4BC; // + public const nint m_nButtonDownMaskPrev = 0x4C0; // + public const nint m_flOffsetTickCompleteTime = 0x4C8; // + public const nint m_flOffsetTickStashedSpeed = 0x4CC; // + public const nint m_flStamina = 0x4D0; // + public const nint m_flHeightAtJumpStart = 0x4D4; // + public const nint m_flMaxJumpHeightThisJump = 0x4D8; // } // Parent: None // Field count: 6 @@ -173,12 +173,12 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: fog (fogparams_t) // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) public static class sky3dparams_t { - public const nint scale = 0x8; // int16 - public const nint origin = 0xC; // Vector - public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool - public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 - public const nint fog = 0x20; // fogparams_t - public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t + public const nint scale = 0x8; // + public const nint origin = 0xC; // + public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // + public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // + public const nint fog = 0x20; // + public const nint m_nWorldGroupID = 0x88; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -187,7 +187,7 @@ namespace CS2Dumper.Schemas { // Parent: C_EconEntity // Field count: 1 public static class C_Item { - public const nint m_pReticleHintTextName = 0x15B0; // char[256] + public const nint m_pReticleHintTextName = 0x15B0; // } // Parent: C_SoundEventEntity // Field count: 1 @@ -195,7 +195,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) public static class C_SoundEventPathCornerEntity { - public const nint m_vecCornerPairsNetworked = 0x548; // C_NetworkUtlVectorBase + public const nint m_vecCornerPairsNetworked = 0x548; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -301,106 +301,106 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) public static class C_CSGameRules { - public const nint m_bFreezePeriod = 0x40; // bool - public const nint m_bWarmupPeriod = 0x41; // bool - public const nint m_fWarmupPeriodEnd = 0x44; // GameTime_t - public const nint m_fWarmupPeriodStart = 0x48; // GameTime_t - public const nint m_bServerPaused = 0x4C; // bool - public const nint m_bTerroristTimeOutActive = 0x4D; // bool - public const nint m_bCTTimeOutActive = 0x4E; // bool - public const nint m_flTerroristTimeOutRemaining = 0x50; // float32 - public const nint m_flCTTimeOutRemaining = 0x54; // float32 - public const nint m_nTerroristTimeOuts = 0x58; // int32 - public const nint m_nCTTimeOuts = 0x5C; // int32 - public const nint m_bTechnicalTimeOut = 0x60; // bool - public const nint m_bMatchWaitingForResume = 0x61; // bool - public const nint m_iRoundTime = 0x64; // int32 - public const nint m_fMatchStartTime = 0x68; // float32 - public const nint m_fRoundStartTime = 0x6C; // GameTime_t - public const nint m_flRestartRoundTime = 0x70; // GameTime_t - public const nint m_bGameRestart = 0x74; // bool - public const nint m_flGameStartTime = 0x78; // float32 - public const nint m_timeUntilNextPhaseStarts = 0x7C; // float32 - public const nint m_gamePhase = 0x80; // int32 - public const nint m_totalRoundsPlayed = 0x84; // int32 - public const nint m_nRoundsPlayedThisPhase = 0x88; // int32 - public const nint m_nOvertimePlaying = 0x8C; // int32 - public const nint m_iHostagesRemaining = 0x90; // int32 - public const nint m_bAnyHostageReached = 0x94; // bool - public const nint m_bMapHasBombTarget = 0x95; // bool - public const nint m_bMapHasRescueZone = 0x96; // bool - public const nint m_bMapHasBuyZone = 0x97; // bool - public const nint m_bIsQueuedMatchmaking = 0x98; // bool - public const nint m_nQueuedMatchmakingMode = 0x9C; // int32 - public const nint m_bIsValveDS = 0xA0; // bool - public const nint m_bLogoMap = 0xA1; // bool - public const nint m_bPlayAllStepSoundsOnServer = 0xA2; // bool - public const nint m_iSpectatorSlotCount = 0xA4; // int32 - public const nint m_MatchDevice = 0xA8; // int32 - public const nint m_bHasMatchStarted = 0xAC; // bool - public const nint m_nNextMapInMapgroup = 0xB0; // int32 - public const nint m_szTournamentEventName = 0xB4; // char[512] - public const nint m_szTournamentEventStage = 0x2B4; // char[512] - public const nint m_szMatchStatTxt = 0x4B4; // char[512] - public const nint m_szTournamentPredictionsTxt = 0x6B4; // char[512] - public const nint m_nTournamentPredictionsPct = 0x8B4; // int32 - public const nint m_flCMMItemDropRevealStartTime = 0x8B8; // GameTime_t - public const nint m_flCMMItemDropRevealEndTime = 0x8BC; // GameTime_t - public const nint m_bIsDroppingItems = 0x8C0; // bool - public const nint m_bIsQuestEligible = 0x8C1; // bool - public const nint m_bIsHltvActive = 0x8C2; // bool - public const nint m_arrProhibitedItemIndices = 0x8C4; // uint16[100] - public const nint m_arrTournamentActiveCasterAccounts = 0x98C; // uint32[4] - public const nint m_numBestOfMaps = 0x99C; // int32 - public const nint m_nHalloweenMaskListSeed = 0x9A0; // int32 - public const nint m_bBombDropped = 0x9A4; // bool - public const nint m_bBombPlanted = 0x9A5; // bool - public const nint m_iRoundWinStatus = 0x9A8; // int32 - public const nint m_eRoundWinReason = 0x9AC; // int32 - public const nint m_bTCantBuy = 0x9B0; // bool - public const nint m_bCTCantBuy = 0x9B1; // bool - public const nint m_iMatchStats_RoundResults = 0x9B4; // int32[30] - public const nint m_iMatchStats_PlayersAlive_CT = 0xA2C; // int32[30] - public const nint m_iMatchStats_PlayersAlive_T = 0xAA4; // int32[30] - public const nint m_TeamRespawnWaveTimes = 0xB1C; // float32[32] - public const nint m_flNextRespawnWave = 0xB9C; // GameTime_t[32] - public const nint m_nServerQuestID = 0xC1C; // int32 - public const nint m_vMinimapMins = 0xC20; // Vector - public const nint m_vMinimapMaxs = 0xC2C; // Vector - public const nint m_MinimapVerticalSectionHeights = 0xC38; // float32[8] - public const nint m_bSpawnedTerrorHuntHeavy = 0xC58; // bool - public const nint m_nEndMatchMapGroupVoteTypes = 0xC5C; // int32[10] - public const nint m_nEndMatchMapGroupVoteOptions = 0xC84; // int32[10] - public const nint m_nEndMatchMapVoteWinner = 0xCAC; // int32 - public const nint m_iNumConsecutiveCTLoses = 0xCB0; // int32 - public const nint m_iNumConsecutiveTerroristLoses = 0xCB4; // int32 - public const nint m_bMarkClientStopRecordAtRoundEnd = 0xCD0; // bool - public const nint m_nMatchAbortedEarlyReason = 0xD28; // int32 - public const nint m_bHasTriggeredRoundStartMusic = 0xD2C; // bool - public const nint m_bSwitchingTeamsAtRoundReset = 0xD2D; // bool - public const nint m_pGameModeRules = 0xD48; // CCSGameModeRules* - public const nint m_RetakeRules = 0xD50; // C_RetakeGameRules - public const nint m_nMatchEndCount = 0xE68; // uint8 - public const nint m_nTTeamIntroVariant = 0xE6C; // int32 - public const nint m_nCTTeamIntroVariant = 0xE70; // int32 - public const nint m_bTeamIntroPeriod = 0xE74; // bool - public const nint m_iRoundEndWinnerTeam = 0xE78; // int32 - public const nint m_eRoundEndReason = 0xE7C; // int32 - public const nint m_bRoundEndShowTimerDefend = 0xE80; // bool - public const nint m_iRoundEndTimerTime = 0xE84; // int32 - public const nint m_sRoundEndFunFactToken = 0xE88; // CUtlString - public const nint m_iRoundEndFunFactPlayerSlot = 0xE90; // CPlayerSlot - public const nint m_iRoundEndFunFactData1 = 0xE94; // int32 - public const nint m_iRoundEndFunFactData2 = 0xE98; // int32 - public const nint m_iRoundEndFunFactData3 = 0xE9C; // int32 - public const nint m_sRoundEndMessage = 0xEA0; // CUtlString - public const nint m_iRoundEndPlayerCount = 0xEA8; // int32 - public const nint m_bRoundEndNoMusic = 0xEAC; // bool - public const nint m_iRoundEndLegacy = 0xEB0; // int32 - public const nint m_nRoundEndCount = 0xEB4; // uint8 - public const nint m_iRoundStartRoundNumber = 0xEB8; // int32 - public const nint m_nRoundStartCount = 0xEBC; // uint8 - public const nint m_flLastPerfSampleTime = 0x4EC8; // float64 + public const nint m_bFreezePeriod = 0x40; // + public const nint m_bWarmupPeriod = 0x41; // + public const nint m_fWarmupPeriodEnd = 0x44; // + public const nint m_fWarmupPeriodStart = 0x48; // + public const nint m_bServerPaused = 0x4C; // + public const nint m_bTerroristTimeOutActive = 0x4D; // + public const nint m_bCTTimeOutActive = 0x4E; // + public const nint m_flTerroristTimeOutRemaining = 0x50; // + public const nint m_flCTTimeOutRemaining = 0x54; // + public const nint m_nTerroristTimeOuts = 0x58; // + public const nint m_nCTTimeOuts = 0x5C; // + public const nint m_bTechnicalTimeOut = 0x60; // + public const nint m_bMatchWaitingForResume = 0x61; // + public const nint m_iRoundTime = 0x64; // + public const nint m_fMatchStartTime = 0x68; // + public const nint m_fRoundStartTime = 0x6C; // + public const nint m_flRestartRoundTime = 0x70; // + public const nint m_bGameRestart = 0x74; // + public const nint m_flGameStartTime = 0x78; // + public const nint m_timeUntilNextPhaseStarts = 0x7C; // + public const nint m_gamePhase = 0x80; // + public const nint m_totalRoundsPlayed = 0x84; // + public const nint m_nRoundsPlayedThisPhase = 0x88; // + public const nint m_nOvertimePlaying = 0x8C; // + public const nint m_iHostagesRemaining = 0x90; // + public const nint m_bAnyHostageReached = 0x94; // + public const nint m_bMapHasBombTarget = 0x95; // + public const nint m_bMapHasRescueZone = 0x96; // + public const nint m_bMapHasBuyZone = 0x97; // + public const nint m_bIsQueuedMatchmaking = 0x98; // + public const nint m_nQueuedMatchmakingMode = 0x9C; // + public const nint m_bIsValveDS = 0xA0; // + public const nint m_bLogoMap = 0xA1; // + public const nint m_bPlayAllStepSoundsOnServer = 0xA2; // + public const nint m_iSpectatorSlotCount = 0xA4; // + public const nint m_MatchDevice = 0xA8; // + public const nint m_bHasMatchStarted = 0xAC; // + public const nint m_nNextMapInMapgroup = 0xB0; // + public const nint m_szTournamentEventName = 0xB4; // + public const nint m_szTournamentEventStage = 0x2B4; // + public const nint m_szMatchStatTxt = 0x4B4; // + public const nint m_szTournamentPredictionsTxt = 0x6B4; // + public const nint m_nTournamentPredictionsPct = 0x8B4; // + public const nint m_flCMMItemDropRevealStartTime = 0x8B8; // + public const nint m_flCMMItemDropRevealEndTime = 0x8BC; // + public const nint m_bIsDroppingItems = 0x8C0; // + public const nint m_bIsQuestEligible = 0x8C1; // + public const nint m_bIsHltvActive = 0x8C2; // + public const nint m_arrProhibitedItemIndices = 0x8C4; // + public const nint m_arrTournamentActiveCasterAccounts = 0x98C; // + public const nint m_numBestOfMaps = 0x99C; // + public const nint m_nHalloweenMaskListSeed = 0x9A0; // + public const nint m_bBombDropped = 0x9A4; // + public const nint m_bBombPlanted = 0x9A5; // + public const nint m_iRoundWinStatus = 0x9A8; // + public const nint m_eRoundWinReason = 0x9AC; // + public const nint m_bTCantBuy = 0x9B0; // + public const nint m_bCTCantBuy = 0x9B1; // + public const nint m_iMatchStats_RoundResults = 0x9B4; // + public const nint m_iMatchStats_PlayersAlive_CT = 0xA2C; // + public const nint m_iMatchStats_PlayersAlive_T = 0xAA4; // + public const nint m_TeamRespawnWaveTimes = 0xB1C; // + public const nint m_flNextRespawnWave = 0xB9C; // + public const nint m_nServerQuestID = 0xC1C; // + public const nint m_vMinimapMins = 0xC20; // + public const nint m_vMinimapMaxs = 0xC2C; // + public const nint m_MinimapVerticalSectionHeights = 0xC38; // + public const nint m_bSpawnedTerrorHuntHeavy = 0xC58; // + public const nint m_nEndMatchMapGroupVoteTypes = 0xC5C; // + public const nint m_nEndMatchMapGroupVoteOptions = 0xC84; // + public const nint m_nEndMatchMapVoteWinner = 0xCAC; // + public const nint m_iNumConsecutiveCTLoses = 0xCB0; // + public const nint m_iNumConsecutiveTerroristLoses = 0xCB4; // + public const nint m_bMarkClientStopRecordAtRoundEnd = 0xCD0; // + public const nint m_nMatchAbortedEarlyReason = 0xD28; // + public const nint m_bHasTriggeredRoundStartMusic = 0xD2C; // + public const nint m_bSwitchingTeamsAtRoundReset = 0xD2D; // + public const nint m_pGameModeRules = 0xD48; // + public const nint m_RetakeRules = 0xD50; // + public const nint m_nMatchEndCount = 0xE68; // + public const nint m_nTTeamIntroVariant = 0xE6C; // + public const nint m_nCTTeamIntroVariant = 0xE70; // + public const nint m_bTeamIntroPeriod = 0xE74; // + public const nint m_iRoundEndWinnerTeam = 0xE78; // + public const nint m_eRoundEndReason = 0xE7C; // + public const nint m_bRoundEndShowTimerDefend = 0xE80; // + public const nint m_iRoundEndTimerTime = 0xE84; // + public const nint m_sRoundEndFunFactToken = 0xE88; // + public const nint m_iRoundEndFunFactPlayerSlot = 0xE90; // + public const nint m_iRoundEndFunFactData1 = 0xE94; // + public const nint m_iRoundEndFunFactData2 = 0xE98; // + public const nint m_iRoundEndFunFactData3 = 0xE9C; // + public const nint m_sRoundEndMessage = 0xEA0; // + public const nint m_iRoundEndPlayerCount = 0xEA8; // + public const nint m_bRoundEndNoMusic = 0xEAC; // + public const nint m_iRoundEndLegacy = 0xEB0; // + public const nint m_nRoundEndCount = 0xEB4; // + public const nint m_iRoundStartRoundNumber = 0xEB8; // + public const nint m_nRoundStartCount = 0xEBC; // + public const nint m_flLastPerfSampleTime = 0x4EC8; // } // Parent: CBodyComponent // Field count: 1 @@ -408,7 +408,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) public static class CBodyComponentSkeletonInstance { - public const nint m_skeletonInstance = 0x50; // CSkeletonInstance + public const nint m_skeletonInstance = 0x50; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -440,37 +440,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) public static class C_BaseModelEntity { - public const nint m_CRenderComponent = 0xA18; // CRenderComponent* - public const nint m_CHitboxComponent = 0xA20; // CHitboxComponent - public const nint m_bInitModelEffects = 0xA68; // bool - public const nint m_bIsStaticProp = 0xA69; // bool - public const nint m_nLastAddDecal = 0xA6C; // int32 - public const nint m_nDecalsAdded = 0xA70; // int32 - public const nint m_iOldHealth = 0xA74; // int32 - public const nint m_nRenderMode = 0xA78; // RenderMode_t - public const nint m_nRenderFX = 0xA79; // RenderFx_t - public const nint m_bAllowFadeInView = 0xA7A; // bool - public const nint m_clrRender = 0xA7B; // Color - public const nint m_vecRenderAttributes = 0xA80; // C_UtlVectorEmbeddedNetworkVar - public const nint m_bRenderToCubemaps = 0xAE8; // bool - public const nint m_Collision = 0xAF0; // CCollisionProperty - public const nint m_Glow = 0xBA0; // CGlowProperty - public const nint m_flGlowBackfaceMult = 0xBF8; // float32 - public const nint m_fadeMinDist = 0xBFC; // float32 - public const nint m_fadeMaxDist = 0xC00; // float32 - public const nint m_flFadeScale = 0xC04; // float32 - public const nint m_flShadowStrength = 0xC08; // float32 - public const nint m_nObjectCulling = 0xC0C; // uint8 - public const nint m_nAddDecal = 0xC10; // int32 - public const nint m_vDecalPosition = 0xC14; // Vector - public const nint m_vDecalForwardAxis = 0xC20; // Vector - public const nint m_flDecalHealBloodRate = 0xC2C; // float32 - public const nint m_flDecalHealHeightRate = 0xC30; // float32 - public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC38; // C_NetworkUtlVectorBase> - public const nint m_vecViewOffset = 0xC50; // CNetworkViewOffsetVector - public const nint m_pClientAlphaProperty = 0xC80; // CClientAlphaProperty* - public const nint m_ClientOverrideTint = 0xC88; // Color - public const nint m_bUseClientOverrideTint = 0xC8C; // bool + public const nint m_CRenderComponent = 0xA18; // + public const nint m_CHitboxComponent = 0xA20; // + public const nint m_bInitModelEffects = 0xA68; // + public const nint m_bIsStaticProp = 0xA69; // + public const nint m_nLastAddDecal = 0xA6C; // + public const nint m_nDecalsAdded = 0xA70; // + public const nint m_iOldHealth = 0xA74; // + public const nint m_nRenderMode = 0xA78; // + public const nint m_nRenderFX = 0xA79; // + public const nint m_bAllowFadeInView = 0xA7A; // + public const nint m_clrRender = 0xA7B; // + public const nint m_vecRenderAttributes = 0xA80; // + public const nint m_bRenderToCubemaps = 0xAE8; // + public const nint m_Collision = 0xAF0; // + public const nint m_Glow = 0xBA0; // + public const nint m_flGlowBackfaceMult = 0xBF8; // + public const nint m_fadeMinDist = 0xBFC; // + public const nint m_fadeMaxDist = 0xC00; // + public const nint m_flFadeScale = 0xC04; // + public const nint m_flShadowStrength = 0xC08; // + public const nint m_nObjectCulling = 0xC0C; // + public const nint m_nAddDecal = 0xC10; // + public const nint m_vDecalPosition = 0xC14; // + public const nint m_vDecalForwardAxis = 0xC20; // + public const nint m_flDecalHealBloodRate = 0xC2C; // + public const nint m_flDecalHealHeightRate = 0xC30; // + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC38; // + public const nint m_vecViewOffset = 0xC50; // + public const nint m_pClientAlphaProperty = 0xC80; // + public const nint m_ClientOverrideTint = 0xC88; // + public const nint m_bUseClientOverrideTint = 0xC8C; // } // Parent: C_BaseTrigger // Field count: 2 @@ -479,8 +479,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) public static class C_FootstepControl { - public const nint m_source = 0xCD0; // CUtlSymbolLarge - public const nint m_destination = 0xCD8; // CUtlSymbolLarge + public const nint m_source = 0xCD0; // + public const nint m_destination = 0xCD8; // } // Parent: C_BaseClientUIEntity // Field count: 13 @@ -499,19 +499,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) public static class C_PointClientUIHUD { - public const nint m_bCheckCSSClasses = 0xD00; // bool - public const nint m_bIgnoreInput = 0xE80; // bool - public const nint m_flWidth = 0xE84; // float32 - public const nint m_flHeight = 0xE88; // float32 - public const nint m_flDPI = 0xE8C; // float32 - public const nint m_flInteractDistance = 0xE90; // float32 - public const nint m_flDepthOffset = 0xE94; // float32 - public const nint m_unOwnerContext = 0xE98; // uint32 - public const nint m_unHorizontalAlign = 0xE9C; // uint32 - public const nint m_unVerticalAlign = 0xEA0; // uint32 - public const nint m_unOrientation = 0xEA4; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEA8; // bool - public const nint m_vecCSSClasses = 0xEB0; // C_NetworkUtlVectorBase + public const nint m_bCheckCSSClasses = 0xD00; // + public const nint m_bIgnoreInput = 0xE80; // + public const nint m_flWidth = 0xE84; // + public const nint m_flHeight = 0xE88; // + public const nint m_flDPI = 0xE8C; // + public const nint m_flInteractDistance = 0xE90; // + public const nint m_flDepthOffset = 0xE94; // + public const nint m_unOwnerContext = 0xE98; // + public const nint m_unHorizontalAlign = 0xE9C; // + public const nint m_unVerticalAlign = 0xEA0; // + public const nint m_unOrientation = 0xEA4; // + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEA8; // + public const nint m_vecCSSClasses = 0xEB0; // } // Parent: C_BaseModelEntity // Field count: 2 @@ -520,8 +520,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) public static class C_SpotlightEnd { - public const nint m_flLightScale = 0xCC8; // float32 - public const nint m_Radius = 0xCCC; // float32 + public const nint m_flLightScale = 0xCC8; // + public const nint m_Radius = 0xCCC; // } // Parent: None // Field count: 5 @@ -533,11 +533,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nRefundableCurrency (int) // NetworkVarNames: m_bSetBonus (bool) public static class CEconItemAttribute { - public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 - public const nint m_flValue = 0x34; // float32 - public const nint m_flInitialValue = 0x38; // float32 - public const nint m_nRefundableCurrency = 0x3C; // int32 - public const nint m_bSetBonus = 0x40; // bool + public const nint m_iAttributeDefinitionIndex = 0x30; // + public const nint m_flValue = 0x34; // + public const nint m_flInitialValue = 0x38; // + public const nint m_nRefundableCurrency = 0x3C; // + public const nint m_bSetBonus = 0x40; // } // Parent: C_BaseEntity // Field count: 25 @@ -565,31 +565,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) public static class C_PointCamera { - public const nint m_FOV = 0x548; // float32 - public const nint m_Resolution = 0x54C; // float32 - public const nint m_bFogEnable = 0x550; // bool - public const nint m_FogColor = 0x551; // Color - public const nint m_flFogStart = 0x558; // float32 - public const nint m_flFogEnd = 0x55C; // float32 - public const nint m_flFogMaxDensity = 0x560; // float32 - public const nint m_bActive = 0x564; // bool - public const nint m_bUseScreenAspectRatio = 0x565; // bool - public const nint m_flAspectRatio = 0x568; // float32 - public const nint m_bNoSky = 0x56C; // bool - public const nint m_fBrightness = 0x570; // float32 - public const nint m_flZFar = 0x574; // float32 - public const nint m_flZNear = 0x578; // float32 - public const nint m_bCanHLTVUse = 0x57C; // bool - public const nint m_bDofEnabled = 0x57D; // bool - public const nint m_flDofNearBlurry = 0x580; // float32 - public const nint m_flDofNearCrisp = 0x584; // float32 - public const nint m_flDofFarCrisp = 0x588; // float32 - public const nint m_flDofFarBlurry = 0x58C; // float32 - public const nint m_flDofTiltToGround = 0x590; // float32 - public const nint m_TargetFOV = 0x594; // float32 - public const nint m_DegreesPerSecond = 0x598; // float32 - public const nint m_bIsOn = 0x59C; // bool - public const nint m_pNext = 0x5A0; // C_PointCamera* + public const nint m_FOV = 0x548; // + public const nint m_Resolution = 0x54C; // + public const nint m_bFogEnable = 0x550; // + public const nint m_FogColor = 0x551; // + public const nint m_flFogStart = 0x558; // + public const nint m_flFogEnd = 0x55C; // + public const nint m_flFogMaxDensity = 0x560; // + public const nint m_bActive = 0x564; // + public const nint m_bUseScreenAspectRatio = 0x565; // + public const nint m_flAspectRatio = 0x568; // + public const nint m_bNoSky = 0x56C; // + public const nint m_fBrightness = 0x570; // + public const nint m_flZFar = 0x574; // + public const nint m_flZNear = 0x578; // + public const nint m_bCanHLTVUse = 0x57C; // + public const nint m_bDofEnabled = 0x57D; // + public const nint m_flDofNearBlurry = 0x580; // + public const nint m_flDofNearCrisp = 0x584; // + public const nint m_flDofFarCrisp = 0x588; // + public const nint m_flDofFarBlurry = 0x58C; // + public const nint m_flDofTiltToGround = 0x590; // + public const nint m_TargetFOV = 0x594; // + public const nint m_DegreesPerSecond = 0x598; // + public const nint m_bIsOn = 0x59C; // + public const nint m_pNext = 0x5A0; // } // Parent: None // Field count: 0 @@ -609,7 +609,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) public static class C_EnvWind { - public const nint m_EnvWindShared = 0x548; // C_EnvWindShared + public const nint m_EnvWindShared = 0x548; // } // Parent: C_BaseEntity // Field count: 0 @@ -623,13 +623,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hMyWearables (CHandle) // NetworkVarNames: m_flFieldOfView (float) public static class C_BaseCombatCharacter { - public const nint m_hMyWearables = 0x1068; // C_NetworkUtlVectorBase> - public const nint m_leftFootAttachment = 0x1080; // AttachmentHandle_t - public const nint m_rightFootAttachment = 0x1081; // AttachmentHandle_t - public const nint m_nWaterWakeMode = 0x1084; // C_BaseCombatCharacter::WaterWakeMode_t - public const nint m_flWaterWorldZ = 0x1088; // float32 - public const nint m_flWaterNextTraceTime = 0x108C; // float32 - public const nint m_flFieldOfView = 0x1090; // float32 + public const nint m_hMyWearables = 0x1068; // + public const nint m_leftFootAttachment = 0x1080; // + public const nint m_rightFootAttachment = 0x1081; // + public const nint m_nWaterWakeMode = 0x1084; // + public const nint m_flWaterWorldZ = 0x1088; // + public const nint m_flWaterNextTraceTime = 0x108C; // + public const nint m_flFieldOfView = 0x1090; // } // Parent: C_BaseCSGrenadeProjectile // Field count: 0 @@ -641,7 +641,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flRadius (float) public static class C_SoundEventSphereEntity { - public const nint m_flRadius = 0x548; // float32 + public const nint m_flRadius = 0x548; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -671,18 +671,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nSceneStringIndex (uint16) // NetworkVarNames: m_hActorList (CHandle) public static class C_SceneEntity { - public const nint m_bIsPlayingBack = 0x550; // bool - public const nint m_bPaused = 0x551; // bool - public const nint m_bMultiplayer = 0x552; // bool - public const nint m_bAutogenerated = 0x553; // bool - public const nint m_flForceClientTime = 0x554; // float32 - public const nint m_nSceneStringIndex = 0x558; // uint16 - public const nint m_bClientOnly = 0x55A; // bool - public const nint m_hOwner = 0x55C; // CHandle - public const nint m_hActorList = 0x560; // C_NetworkUtlVectorBase> - public const nint m_bWasPlaying = 0x578; // bool - public const nint m_QueuedEvents = 0x588; // CUtlVector - public const nint m_flCurrentTime = 0x5A0; // float32 + public const nint m_bIsPlayingBack = 0x550; // + public const nint m_bPaused = 0x551; // + public const nint m_bMultiplayer = 0x552; // + public const nint m_bAutogenerated = 0x553; // + public const nint m_flForceClientTime = 0x554; // + public const nint m_nSceneStringIndex = 0x558; // + public const nint m_bClientOnly = 0x55A; // + public const nint m_hOwner = 0x55C; // + public const nint m_hActorList = 0x560; // + public const nint m_bWasPlaying = 0x578; // + public const nint m_QueuedEvents = 0x588; // + public const nint m_flCurrentTime = 0x5A0; // } // Parent: CPlayerPawnComponent // Field count: 20 @@ -698,26 +698,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_audio (audioparams_t) // NetworkVarNames: m_PostProcessingVolumes (CHandle) public static class CPlayer_CameraServices { - public const nint m_vecCsViewPunchAngle = 0x40; // QAngle - public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 - public const nint m_PlayerFog = 0x58; // C_fogplayerparams_t - public const nint m_hColorCorrectionCtrl = 0x98; // CHandle - public const nint m_hViewEntity = 0x9C; // CHandle - public const nint m_hTonemapController = 0xA0; // CHandle - public const nint m_audio = 0xA8; // audioparams_t - public const nint m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase> - public const nint m_flOldPlayerZ = 0x138; // float32 - public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 - public const nint m_CurrentFog = 0x140; // fogparams_t - public const nint m_hOldFogController = 0x1A8; // CHandle - public const nint m_bOverrideFogColor = 0x1AC; // bool[5] - public const nint m_OverrideFogColor = 0x1B1; // Color[5] - public const nint m_bOverrideFogStartEnd = 0x1C5; // bool[5] - public const nint m_fOverrideFogStart = 0x1CC; // float32[5] - public const nint m_fOverrideFogEnd = 0x1E0; // float32[5] + public const nint m_vecCsViewPunchAngle = 0x40; // + public const nint m_nCsViewPunchAngleTick = 0x4C; // + public const nint m_flCsViewPunchAngleTickRatio = 0x50; // + public const nint m_PlayerFog = 0x58; // + public const nint m_hColorCorrectionCtrl = 0x98; // + public const nint m_hViewEntity = 0x9C; // + public const nint m_hTonemapController = 0xA0; // + public const nint m_audio = 0xA8; // + public const nint m_PostProcessingVolumes = 0x120; // + public const nint m_flOldPlayerZ = 0x138; // + public const nint m_flOldPlayerViewOffsetZ = 0x13C; // + public const nint m_CurrentFog = 0x140; // + public const nint m_hOldFogController = 0x1A8; // + public const nint m_bOverrideFogColor = 0x1AC; // + public const nint m_OverrideFogColor = 0x1B1; // + public const nint m_bOverrideFogStartEnd = 0x1C5; // + public const nint m_fOverrideFogStart = 0x1CC; // + public const nint m_fOverrideFogEnd = 0x1E0; // public const nint m_hActivePostProcessingVolume = 0x1F4; // CHandle - public const nint m_angDemoViewAngles = 0x1F8; // QAngle + public const nint m_angDemoViewAngles = 0x1F8; // } // Parent: C_CSWeaponBase // Field count: 15 @@ -738,21 +738,21 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) public static class C_BaseCSGrenade { - public const nint m_bClientPredictDelete = 0x1A70; // bool - public const nint m_bRedraw = 0x1A71; // bool - public const nint m_bIsHeldByPlayer = 0x1A72; // bool - public const nint m_bPinPulled = 0x1A73; // bool - public const nint m_bJumpThrow = 0x1A74; // bool - public const nint m_bThrowAnimating = 0x1A75; // bool - public const nint m_fThrowTime = 0x1A78; // GameTime_t - public const nint m_flThrowStrength = 0x1A7C; // float32 - public const nint m_flThrowStrengthApproach = 0x1A80; // float32 - public const nint m_fDropTime = 0x1A84; // GameTime_t - public const nint m_fPinPullTime = 0x1A88; // GameTime_t - public const nint m_bJustPulledPin = 0x1A8C; // bool - public const nint m_nNextHoldTick = 0x1A90; // GameTick_t - public const nint m_flNextHoldFrac = 0x1A94; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0x1A98; // CHandle + public const nint m_bClientPredictDelete = 0x1A70; // + public const nint m_bRedraw = 0x1A71; // + public const nint m_bIsHeldByPlayer = 0x1A72; // + public const nint m_bPinPulled = 0x1A73; // + public const nint m_bJumpThrow = 0x1A74; // + public const nint m_bThrowAnimating = 0x1A75; // + public const nint m_fThrowTime = 0x1A78; // + public const nint m_flThrowStrength = 0x1A7C; // + public const nint m_flThrowStrengthApproach = 0x1A80; // + public const nint m_fDropTime = 0x1A84; // + public const nint m_fPinPullTime = 0x1A88; // + public const nint m_bJustPulledPin = 0x1A8C; // + public const nint m_nNextHoldTick = 0x1A90; // + public const nint m_flNextHoldFrac = 0x1A94; // + public const nint m_hSwitchToWeaponAfterThrow = 0x1A98; // } // Parent: C_FuncBrush // Field count: 8 @@ -767,14 +767,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) public static class C_FuncMonitor { - public const nint m_targetCamera = 0xCC8; // CUtlString - public const nint m_nResolutionEnum = 0xCD0; // int32 - public const nint m_bRenderShadows = 0xCD4; // bool - public const nint m_bUseUniqueColorTarget = 0xCD5; // bool - public const nint m_brushModelName = 0xCD8; // CUtlString - public const nint m_hTargetCamera = 0xCE0; // CHandle - public const nint m_bEnabled = 0xCE4; // bool - public const nint m_bDraw3DSkybox = 0xCE5; // bool + public const nint m_targetCamera = 0xCC8; // + public const nint m_nResolutionEnum = 0xCD0; // + public const nint m_bRenderShadows = 0xCD4; // + public const nint m_bUseUniqueColorTarget = 0xCD5; // + public const nint m_brushModelName = 0xCD8; // + public const nint m_hTargetCamera = 0xCE0; // + public const nint m_bEnabled = 0xCE4; // + public const nint m_bDraw3DSkybox = 0xCE5; // } // Parent: C_BaseTrigger // Field count: 0 @@ -783,13 +783,13 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 1 public static class C_RopeKeyframe__CPhysicsDelegate { - public const nint m_pKeyframe = 0x8; // C_RopeKeyframe* + public const nint m_pKeyframe = 0x8; // } // Parent: CEntityComponent // Field count: 2 public static class CBodyComponent { - public const nint m_pSceneNode = 0x8; // CGameSceneNode* - public const nint __m_pChainEntity = 0x20; // CNetworkVarChainer + public const nint m_pSceneNode = 0x8; // + public const nint __m_pChainEntity = 0x20; // } // Parent: C_SoundAreaEntityBase // Field count: 1 @@ -797,7 +797,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flRadius (float) public static class C_SoundAreaEntitySphere { - public const nint m_flRadius = 0x570; // float32 + public const nint m_flRadius = 0x570; // } // Parent: CPlayer_MovementServices // Field count: 0 @@ -820,14 +820,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class C_LightGlow { - public const nint m_nHorizontalSize = 0xCC8; // uint32 - public const nint m_nVerticalSize = 0xCCC; // uint32 - public const nint m_nMinDist = 0xCD0; // uint32 - public const nint m_nMaxDist = 0xCD4; // uint32 - public const nint m_nOuterMaxDist = 0xCD8; // uint32 - public const nint m_flGlowProxySize = 0xCDC; // float32 - public const nint m_flHDRColorScale = 0xCE0; // float32 - public const nint m_GlowOverlay = 0xCE8; // C_LightGlowOverlay + public const nint m_nHorizontalSize = 0xCC8; // + public const nint m_nVerticalSize = 0xCCC; // + public const nint m_nMinDist = 0xCD0; // + public const nint m_nMaxDist = 0xCD4; // + public const nint m_nOuterMaxDist = 0xCD8; // + public const nint m_flGlowProxySize = 0xCDC; // + public const nint m_flHDRColorScale = 0xCE0; // + public const nint m_GlowOverlay = 0xCE8; // } // Parent: None // Field count: 4 @@ -838,10 +838,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_timescale (float32) // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) public static class CountdownTimer { - public const nint m_duration = 0x8; // float32 - public const nint m_timestamp = 0xC; // GameTime_t - public const nint m_timescale = 0x10; // float32 - public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t + public const nint m_duration = 0x8; // + public const nint m_timestamp = 0xC; // + public const nint m_timescale = 0x10; // + public const nint m_nWorldGroupId = 0x14; // } // Parent: None // Field count: 2 @@ -850,31 +850,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hOwner (CEntityHandle) // NetworkVarNames: m_name (CUtlStringToken) public static class CGameSceneNodeHandle { - public const nint m_hOwner = 0x8; // CEntityHandle - public const nint m_name = 0xC; // CUtlStringToken + public const nint m_hOwner = 0x8; // + public const nint m_name = 0xC; // } // Parent: CBaseAnimGraph // Field count: 14 public static class C_ClientRagdoll { - public const nint m_bFadeOut = 0xED0; // bool - public const nint m_bImportant = 0xED1; // bool - public const nint m_flEffectTime = 0xED4; // GameTime_t - public const nint m_gibDespawnTime = 0xED8; // GameTime_t - public const nint m_iCurrentFriction = 0xEDC; // int32 - public const nint m_iMinFriction = 0xEE0; // int32 - public const nint m_iMaxFriction = 0xEE4; // int32 - public const nint m_iFrictionAnimState = 0xEE8; // int32 - public const nint m_bReleaseRagdoll = 0xEEC; // bool - public const nint m_iEyeAttachment = 0xEED; // AttachmentHandle_t - public const nint m_bFadingOut = 0xEEE; // bool - public const nint m_flScaleEnd = 0xEF0; // float32[10] - public const nint m_flScaleTimeStart = 0xF18; // GameTime_t[10] - public const nint m_flScaleTimeEnd = 0xF40; // GameTime_t[10] + public const nint m_bFadeOut = 0xED0; // + public const nint m_bImportant = 0xED1; // + public const nint m_flEffectTime = 0xED4; // + public const nint m_gibDespawnTime = 0xED8; // + public const nint m_iCurrentFriction = 0xEDC; // + public const nint m_iMinFriction = 0xEE0; // + public const nint m_iMaxFriction = 0xEE4; // + public const nint m_iFrictionAnimState = 0xEE8; // + public const nint m_bReleaseRagdoll = 0xEEC; // + public const nint m_iEyeAttachment = 0xEED; // + public const nint m_bFadingOut = 0xEEE; // + public const nint m_flScaleEnd = 0xEF0; // + public const nint m_flScaleTimeStart = 0xF18; // + public const nint m_flScaleTimeEnd = 0xF40; // } // Parent: C_BaseEntity // Field count: 1 public static class C_GlobalLight { - public const nint m_WindClothForceHandle = 0xA10; // uint16 + public const nint m_WindClothForceHandle = 0xA10; // } // Parent: C_BaseEntity // Field count: 10 @@ -890,16 +890,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) public static class C_CSPlayerResource { - public const nint m_bHostageAlive = 0x548; // bool[12] - public const nint m_isHostageFollowingSomeone = 0x554; // bool[12] - public const nint m_iHostageEntityIDs = 0x560; // CEntityIndex[12] - public const nint m_bombsiteCenterA = 0x590; // Vector - public const nint m_bombsiteCenterB = 0x59C; // Vector - public const nint m_hostageRescueX = 0x5A8; // int32[4] - public const nint m_hostageRescueY = 0x5B8; // int32[4] - public const nint m_hostageRescueZ = 0x5C8; // int32[4] - public const nint m_bEndMatchNextMapAllVoted = 0x5D8; // bool - public const nint m_foundGoalPositions = 0x5D9; // bool + public const nint m_bHostageAlive = 0x548; // + public const nint m_isHostageFollowingSomeone = 0x554; // + public const nint m_iHostageEntityIDs = 0x560; // + public const nint m_bombsiteCenterA = 0x590; // + public const nint m_bombsiteCenterB = 0x59C; // + public const nint m_hostageRescueX = 0x5A8; // + public const nint m_hostageRescueY = 0x5B8; // + public const nint m_hostageRescueZ = 0x5C8; // + public const nint m_bEndMatchNextMapAllVoted = 0x5D8; // + public const nint m_foundGoalPositions = 0x5D9; // } // Parent: CGameSceneNode // Field count: 8 @@ -911,14 +911,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) public static class CSkeletonInstance { - public const nint m_modelState = 0x170; // CModelState - public const nint m_bIsAnimationEnabled = 0x3A0; // bool - public const nint m_bUseParentRenderBounds = 0x3A1; // bool - public const nint m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool - public const nint m_bDirtyMotionType = 0x0; // bitfield:1 - public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - public const nint m_materialGroup = 0x3A4; // CUtlStringToken - public const nint m_nHitboxSet = 0x3A8; // uint8 + public const nint m_modelState = 0x170; // + public const nint m_bIsAnimationEnabled = 0x3A0; // + public const nint m_bUseParentRenderBounds = 0x3A1; // + public const nint m_bDisableSolidCollisionsForHierarchy = 0x3A2; // + public const nint m_bDirtyMotionType = 0x0; // + public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // + public const nint m_materialGroup = 0x3A4; // + public const nint m_nHitboxSet = 0x3A8; // } // Parent: CBodyComponentSkeletonInstance // Field count: 1 @@ -926,7 +926,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) public static class CBodyComponentBaseAnimGraph { - public const nint m_animationController = 0x460; // CBaseAnimGraphController + public const nint m_animationController = 0x460; // } // Parent: CBodyComponent // Field count: 1 @@ -934,7 +934,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) public static class CBodyComponentPoint { - public const nint m_sceneNode = 0x50; // CGameSceneNode + public const nint m_sceneNode = 0x50; // } // Parent: C_BaseCSGrenadeProjectile // Field count: 8 @@ -947,14 +947,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) public static class C_SmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0x1158; // int32 - public const nint m_bDidSmokeEffect = 0x115C; // bool - public const nint m_nRandomSeed = 0x1160; // int32 - public const nint m_vSmokeColor = 0x1164; // Vector - public const nint m_vSmokeDetonationPos = 0x1170; // Vector - public const nint m_VoxelFrameData = 0x1180; // CUtlVector - public const nint m_bSmokeVolumeDataReceived = 0x1198; // bool - public const nint m_bSmokeEffectSpawned = 0x1199; // bool + public const nint m_nSmokeEffectTickBegin = 0x1158; // + public const nint m_bDidSmokeEffect = 0x115C; // + public const nint m_nRandomSeed = 0x1160; // + public const nint m_vSmokeColor = 0x1164; // + public const nint m_vSmokeDetonationPos = 0x1170; // + public const nint m_VoxelFrameData = 0x1180; // + public const nint m_bSmokeVolumeDataReceived = 0x1198; // + public const nint m_bSmokeEffectSpawned = 0x1199; // } // Parent: C_SoundEventEntity // Field count: 0 @@ -963,14 +963,14 @@ namespace CS2Dumper.Schemas { // Parent: C_BaseEntity // Field count: 8 public static class C_CSGO_MapPreviewCameraPath { - public const nint m_flZFar = 0x548; // float32 - public const nint m_flZNear = 0x54C; // float32 - public const nint m_bLoop = 0x550; // bool - public const nint m_bVerticalFOV = 0x551; // bool - public const nint m_bConstantSpeed = 0x552; // bool - public const nint m_flDuration = 0x554; // float32 - public const nint m_flPathLength = 0x598; // float32 - public const nint m_flPathDuration = 0x59C; // float32 + public const nint m_flZFar = 0x548; // + public const nint m_flZNear = 0x54C; // + public const nint m_bLoop = 0x550; // + public const nint m_bVerticalFOV = 0x551; // + public const nint m_bConstantSpeed = 0x552; // + public const nint m_flDuration = 0x554; // + public const nint m_flPathLength = 0x598; // + public const nint m_flPathDuration = 0x59C; // } // Parent: CCSGO_WingmanIntroCharacterPosition // Field count: 0 @@ -990,30 +990,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bInPostEffectTime (bool) // NetworkVarNames: m_nFireEffectTickBegin (int) public static class C_Inferno { - public const nint m_nfxFireDamageEffect = 0xD08; // ParticleIndex_t - public const nint m_hInfernoPointsSnapshot = 0xD10; // CStrongHandle - public const nint m_hInfernoFillerPointsSnapshot = 0xD18; // CStrongHandle - public const nint m_hInfernoOutlinePointsSnapshot = 0xD20; // CStrongHandle - public const nint m_hInfernoClimbingOutlinePointsSnapshot = 0xD28; // CStrongHandle - public const nint m_hInfernoDecalsSnapshot = 0xD30; // CStrongHandle - public const nint m_firePositions = 0xD38; // Vector[64] - public const nint m_fireParentPositions = 0x1038; // Vector[64] - public const nint m_bFireIsBurning = 0x1338; // bool[64] - public const nint m_BurnNormal = 0x1378; // Vector[64] - public const nint m_fireCount = 0x1678; // int32 - public const nint m_nInfernoType = 0x167C; // int32 - public const nint m_nFireLifetime = 0x1680; // float32 - public const nint m_bInPostEffectTime = 0x1684; // bool - public const nint m_lastFireCount = 0x1688; // int32 - public const nint m_nFireEffectTickBegin = 0x168C; // int32 - public const nint m_drawableCount = 0x8290; // int32 - public const nint m_blosCheck = 0x8294; // bool - public const nint m_nlosperiod = 0x8298; // int32 - public const nint m_maxFireHalfWidth = 0x829C; // float32 - public const nint m_maxFireHeight = 0x82A0; // float32 - public const nint m_minBounds = 0x82A4; // Vector - public const nint m_maxBounds = 0x82B0; // Vector - public const nint m_flLastGrassBurnThink = 0x82BC; // float32 + public const nint m_nfxFireDamageEffect = 0xD08; // + public const nint m_hInfernoPointsSnapshot = 0xD10; // + public const nint m_hInfernoFillerPointsSnapshot = 0xD18; // + public const nint m_hInfernoOutlinePointsSnapshot = 0xD20; // + public const nint m_hInfernoClimbingOutlinePointsSnapshot = 0xD28; // + public const nint m_hInfernoDecalsSnapshot = 0xD30; // + public const nint m_firePositions = 0xD38; // + public const nint m_fireParentPositions = 0x1038; // + public const nint m_bFireIsBurning = 0x1338; // + public const nint m_BurnNormal = 0x1378; // + public const nint m_fireCount = 0x1678; // + public const nint m_nInfernoType = 0x167C; // + public const nint m_nFireLifetime = 0x1680; // + public const nint m_bInPostEffectTime = 0x1684; // + public const nint m_lastFireCount = 0x1688; // + public const nint m_nFireEffectTickBegin = 0x168C; // + public const nint m_drawableCount = 0x8290; // + public const nint m_blosCheck = 0x8294; // + public const nint m_nlosperiod = 0x8298; // + public const nint m_maxFireHalfWidth = 0x829C; // + public const nint m_maxFireHeight = 0x82A0; // + public const nint m_minBounds = 0x82A4; // + public const nint m_maxBounds = 0x82B0; // + public const nint m_flLastGrassBurnThink = 0x82BC; // } // Parent: CBaseAnimGraph // Field count: 0 @@ -1033,11 +1033,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) public static class C_PlayerPing { - public const nint m_hPlayer = 0x578; // CHandle - public const nint m_hPingedEntity = 0x57C; // CHandle - public const nint m_iType = 0x580; // int32 - public const nint m_bUrgent = 0x584; // bool - public const nint m_szPlaceName = 0x585; // char[18] + public const nint m_hPlayer = 0x578; // + public const nint m_hPingedEntity = 0x57C; // + public const nint m_iType = 0x580; // + public const nint m_bUrgent = 0x584; // + public const nint m_szPlaceName = 0x585; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -1058,30 +1058,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) public static class C_CSTeam { - public const nint m_szTeamMatchStat = 0x600; // char[512] - public const nint m_numMapVictories = 0x800; // int32 - public const nint m_bSurrendered = 0x804; // bool - public const nint m_scoreFirstHalf = 0x808; // int32 - public const nint m_scoreSecondHalf = 0x80C; // int32 - public const nint m_scoreOvertime = 0x810; // int32 - public const nint m_szClanTeamname = 0x814; // char[129] - public const nint m_iClanID = 0x898; // uint32 - public const nint m_szTeamFlagImage = 0x89C; // char[8] - public const nint m_szTeamLogoImage = 0x8A4; // char[8] + public const nint m_szTeamMatchStat = 0x600; // + public const nint m_numMapVictories = 0x800; // + public const nint m_bSurrendered = 0x804; // + public const nint m_scoreFirstHalf = 0x808; // + public const nint m_scoreSecondHalf = 0x80C; // + public const nint m_scoreOvertime = 0x810; // + public const nint m_szClanTeamname = 0x814; // + public const nint m_iClanID = 0x898; // + public const nint m_szTeamFlagImage = 0x89C; // + public const nint m_szTeamLogoImage = 0x8A4; // } // Parent: C_BaseEntity // Field count: 10 public static class C_CSGO_MapPreviewCameraPathNode { - public const nint m_szParentPathUniqueID = 0x548; // CUtlSymbolLarge - public const nint m_nPathIndex = 0x550; // int32 - public const nint m_vInTangentLocal = 0x554; // Vector - public const nint m_vOutTangentLocal = 0x560; // Vector - public const nint m_flFOV = 0x56C; // float32 - public const nint m_flCameraSpeed = 0x570; // float32 - public const nint m_flEaseIn = 0x574; // float32 - public const nint m_flEaseOut = 0x578; // float32 - public const nint m_vInTangentWorld = 0x57C; // Vector - public const nint m_vOutTangentWorld = 0x588; // Vector + public const nint m_szParentPathUniqueID = 0x548; // + public const nint m_nPathIndex = 0x550; // + public const nint m_vInTangentLocal = 0x554; // + public const nint m_vOutTangentLocal = 0x560; // + public const nint m_flFOV = 0x56C; // + public const nint m_flCameraSpeed = 0x570; // + public const nint m_flEaseIn = 0x574; // + public const nint m_flEaseOut = 0x578; // + public const nint m_vInTangentWorld = 0x57C; // + public const nint m_vOutTangentWorld = 0x588; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -1174,105 +1174,105 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) public static class C_CSPlayerPawn { - public const nint m_pBulletServices = 0x1468; // CCSPlayer_BulletServices* - public const nint m_pHostageServices = 0x1470; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0x1478; // CCSPlayer_BuyServices* - public const nint m_pGlowServices = 0x1480; // CCSPlayer_GlowServices* + public const nint m_pBulletServices = 0x1468; // + public const nint m_pHostageServices = 0x1470; // + public const nint m_pBuyServices = 0x1478; // + public const nint m_pGlowServices = 0x1480; // public const nint m_pActionTrackingServices = 0x1488; // CCSPlayer_ActionTrackingServices* - public const nint m_flHealthShotBoostExpirationTime = 0x1490; // GameTime_t - public const nint m_flLastFiredWeaponTime = 0x1494; // GameTime_t - public const nint m_bHasFemaleVoice = 0x1498; // bool - public const nint m_flLandingTimeSeconds = 0x149C; // float32 - public const nint m_flOldFallVelocity = 0x14A0; // float32 - public const nint m_szLastPlaceName = 0x14A4; // char[18] - public const nint m_bPrevDefuser = 0x14B6; // bool - public const nint m_bPrevHelmet = 0x14B7; // bool - public const nint m_nPrevArmorVal = 0x14B8; // int32 - public const nint m_nPrevGrenadeAmmoCount = 0x14BC; // int32 - public const nint m_unPreviousWeaponHash = 0x14C0; // uint32 - public const nint m_unWeaponHash = 0x14C4; // uint32 - public const nint m_bInBuyZone = 0x14C8; // bool - public const nint m_bPreviouslyInBuyZone = 0x14C9; // bool - public const nint m_aimPunchAngle = 0x14CC; // QAngle - public const nint m_aimPunchAngleVel = 0x14D8; // QAngle - public const nint m_aimPunchTickBase = 0x14E4; // int32 - public const nint m_aimPunchTickFraction = 0x14E8; // float32 - public const nint m_aimPunchCache = 0x14F0; // CUtlVector - public const nint m_bInLanding = 0x1510; // bool - public const nint m_flLandingStartTime = 0x1514; // float32 - public const nint m_bInHostageRescueZone = 0x1518; // bool - public const nint m_bInBombZone = 0x1519; // bool - public const nint m_bIsBuyMenuOpen = 0x151A; // bool - public const nint m_flTimeOfLastInjury = 0x151C; // GameTime_t - public const nint m_flNextSprayDecalTime = 0x1520; // GameTime_t - public const nint m_iRetakesOffering = 0x1650; // int32 - public const nint m_iRetakesOfferingCard = 0x1654; // int32 - public const nint m_bRetakesHasDefuseKit = 0x1658; // bool - public const nint m_bRetakesMVPLastRound = 0x1659; // bool - public const nint m_iRetakesMVPBoostItem = 0x165C; // int32 - public const nint m_RetakesMVPBoostExtraUtility = 0x1660; // loadout_slot_t - public const nint m_bNeedToReApplyGloves = 0x1680; // bool - public const nint m_EconGloves = 0x1688; // C_EconItemView - public const nint m_nEconGlovesChanged = 0x1AD0; // uint8 - public const nint m_bMustSyncRagdollState = 0x1AD1; // bool - public const nint m_nRagdollDamageBone = 0x1AD4; // int32 - public const nint m_vRagdollDamageForce = 0x1AD8; // Vector - public const nint m_vRagdollDamagePosition = 0x1AE4; // Vector - public const nint m_szRagdollDamageWeaponName = 0x1AF0; // char[64] - public const nint m_bRagdollDamageHeadshot = 0x1B30; // bool - public const nint m_vRagdollServerOrigin = 0x1B34; // Vector - public const nint m_bLastHeadBoneTransformIsValid = 0x2148; // bool - public const nint m_lastLandTime = 0x214C; // GameTime_t - public const nint m_bOnGroundLastTick = 0x2150; // bool - public const nint m_qDeathEyeAngles = 0x216C; // QAngle - public const nint m_bSkipOneHeadConstraintUpdate = 0x2178; // bool - public const nint m_bLeftHanded = 0x2179; // bool - public const nint m_fSwitchedHandednessTime = 0x217C; // GameTime_t - public const nint m_flViewmodelOffsetX = 0x2180; // float32 - public const nint m_flViewmodelOffsetY = 0x2184; // float32 - public const nint m_flViewmodelOffsetZ = 0x2188; // float32 - public const nint m_flViewmodelFOV = 0x218C; // float32 - public const nint m_vecPlayerPatchEconIndices = 0x2190; // uint32[5] - public const nint m_GunGameImmunityColor = 0x21C8; // Color - public const nint m_vecBulletHitModels = 0x2218; // CUtlVector - public const nint m_bIsWalking = 0x2230; // bool - public const nint m_thirdPersonHeading = 0x2238; // QAngle - public const nint m_flSlopeDropOffset = 0x2250; // float32 - public const nint m_flSlopeDropHeight = 0x2260; // float32 - public const nint m_vHeadConstraintOffset = 0x2270; // Vector - public const nint m_entitySpottedState = 0x2288; // EntitySpottedState_t - public const nint m_bIsScoped = 0x22A0; // bool - public const nint m_bResumeZoom = 0x22A1; // bool - public const nint m_bIsDefusing = 0x22A2; // bool - public const nint m_bIsGrabbingHostage = 0x22A3; // bool - public const nint m_iBlockingUseActionInProgress = 0x22A4; // CSPlayerBlockingUseAction_t - public const nint m_flEmitSoundTime = 0x22A8; // GameTime_t - public const nint m_bInNoDefuseArea = 0x22AC; // bool - public const nint m_nWhichBombZone = 0x22B0; // int32 - public const nint m_iShotsFired = 0x22B4; // int32 - public const nint m_flVelocityModifier = 0x22B8; // float32 - public const nint m_flHitHeading = 0x22BC; // float32 - public const nint m_nHitBodyPart = 0x22C0; // int32 - public const nint m_bWaitForNoAttack = 0x22C4; // bool - public const nint m_ignoreLadderJumpTime = 0x22C8; // float32 - public const nint m_bKilledByHeadshot = 0x22CD; // bool - public const nint m_ArmorValue = 0x22D0; // int32 - public const nint m_unCurrentEquipmentValue = 0x22D4; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x22D6; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x22D8; // uint16 - public const nint m_nLastKillerIndex = 0x22DC; // CEntityIndex - public const nint m_bOldIsScoped = 0x22E0; // bool - public const nint m_bHasDeathInfo = 0x22E1; // bool - public const nint m_flDeathInfoTime = 0x22E4; // float32 - public const nint m_vecDeathInfoOrigin = 0x22E8; // Vector - public const nint m_grenadeParameterStashTime = 0x22F4; // GameTime_t - public const nint m_bGrenadeParametersStashed = 0x22F8; // bool - public const nint m_angStashedShootAngles = 0x22FC; // QAngle - public const nint m_vecStashedGrenadeThrowPosition = 0x2308; // Vector - public const nint m_vecStashedVelocity = 0x2314; // Vector - public const nint m_angShootAngleHistory = 0x2320; // QAngle[2] - public const nint m_vecThrowPositionHistory = 0x2338; // Vector[2] - public const nint m_vecVelocityHistory = 0x2350; // Vector[2] + public const nint m_flHealthShotBoostExpirationTime = 0x1490; // + public const nint m_flLastFiredWeaponTime = 0x1494; // + public const nint m_bHasFemaleVoice = 0x1498; // + public const nint m_flLandingTimeSeconds = 0x149C; // + public const nint m_flOldFallVelocity = 0x14A0; // + public const nint m_szLastPlaceName = 0x14A4; // + public const nint m_bPrevDefuser = 0x14B6; // + public const nint m_bPrevHelmet = 0x14B7; // + public const nint m_nPrevArmorVal = 0x14B8; // + public const nint m_nPrevGrenadeAmmoCount = 0x14BC; // + public const nint m_unPreviousWeaponHash = 0x14C0; // + public const nint m_unWeaponHash = 0x14C4; // + public const nint m_bInBuyZone = 0x14C8; // + public const nint m_bPreviouslyInBuyZone = 0x14C9; // + public const nint m_aimPunchAngle = 0x14CC; // + public const nint m_aimPunchAngleVel = 0x14D8; // + public const nint m_aimPunchTickBase = 0x14E4; // + public const nint m_aimPunchTickFraction = 0x14E8; // + public const nint m_aimPunchCache = 0x14F0; // + public const nint m_bInLanding = 0x1510; // + public const nint m_flLandingStartTime = 0x1514; // + public const nint m_bInHostageRescueZone = 0x1518; // + public const nint m_bInBombZone = 0x1519; // + public const nint m_bIsBuyMenuOpen = 0x151A; // + public const nint m_flTimeOfLastInjury = 0x151C; // + public const nint m_flNextSprayDecalTime = 0x1520; // + public const nint m_iRetakesOffering = 0x1650; // + public const nint m_iRetakesOfferingCard = 0x1654; // + public const nint m_bRetakesHasDefuseKit = 0x1658; // + public const nint m_bRetakesMVPLastRound = 0x1659; // + public const nint m_iRetakesMVPBoostItem = 0x165C; // + public const nint m_RetakesMVPBoostExtraUtility = 0x1660; // + public const nint m_bNeedToReApplyGloves = 0x1680; // + public const nint m_EconGloves = 0x1688; // + public const nint m_nEconGlovesChanged = 0x1AD0; // + public const nint m_bMustSyncRagdollState = 0x1AD1; // + public const nint m_nRagdollDamageBone = 0x1AD4; // + public const nint m_vRagdollDamageForce = 0x1AD8; // + public const nint m_vRagdollDamagePosition = 0x1AE4; // + public const nint m_szRagdollDamageWeaponName = 0x1AF0; // + public const nint m_bRagdollDamageHeadshot = 0x1B30; // + public const nint m_vRagdollServerOrigin = 0x1B34; // + public const nint m_bLastHeadBoneTransformIsValid = 0x2148; // + public const nint m_lastLandTime = 0x214C; // + public const nint m_bOnGroundLastTick = 0x2150; // + public const nint m_qDeathEyeAngles = 0x216C; // + public const nint m_bSkipOneHeadConstraintUpdate = 0x2178; // + public const nint m_bLeftHanded = 0x2179; // + public const nint m_fSwitchedHandednessTime = 0x217C; // + public const nint m_flViewmodelOffsetX = 0x2180; // + public const nint m_flViewmodelOffsetY = 0x2184; // + public const nint m_flViewmodelOffsetZ = 0x2188; // + public const nint m_flViewmodelFOV = 0x218C; // + public const nint m_vecPlayerPatchEconIndices = 0x2190; // + public const nint m_GunGameImmunityColor = 0x21C8; // + public const nint m_vecBulletHitModels = 0x2218; // + public const nint m_bIsWalking = 0x2230; // + public const nint m_thirdPersonHeading = 0x2238; // + public const nint m_flSlopeDropOffset = 0x2250; // + public const nint m_flSlopeDropHeight = 0x2260; // + public const nint m_vHeadConstraintOffset = 0x2270; // + public const nint m_entitySpottedState = 0x2288; // + public const nint m_bIsScoped = 0x22A0; // + public const nint m_bResumeZoom = 0x22A1; // + public const nint m_bIsDefusing = 0x22A2; // + public const nint m_bIsGrabbingHostage = 0x22A3; // + public const nint m_iBlockingUseActionInProgress = 0x22A4; // + public const nint m_flEmitSoundTime = 0x22A8; // + public const nint m_bInNoDefuseArea = 0x22AC; // + public const nint m_nWhichBombZone = 0x22B0; // + public const nint m_iShotsFired = 0x22B4; // + public const nint m_flVelocityModifier = 0x22B8; // + public const nint m_flHitHeading = 0x22BC; // + public const nint m_nHitBodyPart = 0x22C0; // + public const nint m_bWaitForNoAttack = 0x22C4; // + public const nint m_ignoreLadderJumpTime = 0x22C8; // + public const nint m_bKilledByHeadshot = 0x22CD; // + public const nint m_ArmorValue = 0x22D0; // + public const nint m_unCurrentEquipmentValue = 0x22D4; // + public const nint m_unRoundStartEquipmentValue = 0x22D6; // + public const nint m_unFreezetimeEndEquipmentValue = 0x22D8; // + public const nint m_nLastKillerIndex = 0x22DC; // + public const nint m_bOldIsScoped = 0x22E0; // + public const nint m_bHasDeathInfo = 0x22E1; // + public const nint m_flDeathInfoTime = 0x22E4; // + public const nint m_vecDeathInfoOrigin = 0x22E8; // + public const nint m_grenadeParameterStashTime = 0x22F4; // + public const nint m_bGrenadeParametersStashed = 0x22F8; // + public const nint m_angStashedShootAngles = 0x22FC; // + public const nint m_vecStashedGrenadeThrowPosition = 0x2308; // + public const nint m_vecStashedVelocity = 0x2314; // + public const nint m_angShootAngleHistory = 0x2320; // + public const nint m_vecThrowPositionHistory = 0x2338; // + public const nint m_vecVelocityHistory = 0x2350; // } // Parent: C_RagdollProp // Field count: 7 @@ -1283,13 +1283,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) public static class C_RagdollPropAttached { - public const nint m_boneIndexAttached = 0xF48; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0xF4C; // uint32 - public const nint m_attachmentPointBoneSpace = 0xF50; // Vector - public const nint m_attachmentPointRagdollSpace = 0xF5C; // Vector - public const nint m_vecOffset = 0xF68; // Vector - public const nint m_parentTime = 0xF74; // float32 - public const nint m_bHasParent = 0xF78; // bool + public const nint m_boneIndexAttached = 0xF48; // + public const nint m_ragdollAttachedObjectIndex = 0xF4C; // + public const nint m_attachmentPointBoneSpace = 0xF50; // + public const nint m_attachmentPointRagdollSpace = 0xF5C; // + public const nint m_vecOffset = 0xF68; // + public const nint m_parentTime = 0xF74; // + public const nint m_bHasParent = 0xF78; // } // Parent: C_BaseGrenade // Field count: 16 @@ -1302,22 +1302,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) public static class C_BaseCSGrenadeProjectile { - public const nint m_vInitialPosition = 0x10B8; // Vector - public const nint m_vInitialVelocity = 0x10C4; // Vector - public const nint m_nBounces = 0x10D0; // int32 - public const nint m_nExplodeEffectIndex = 0x10D8; // CStrongHandle - public const nint m_nExplodeEffectTickBegin = 0x10E0; // int32 - public const nint m_vecExplodeEffectOrigin = 0x10E4; // Vector - public const nint m_flSpawnTime = 0x10F0; // GameTime_t - public const nint vecLastTrailLinePos = 0x10F4; // Vector - public const nint flNextTrailLineTime = 0x1100; // GameTime_t - public const nint m_bExplodeEffectBegan = 0x1104; // bool - public const nint m_bCanCreateGrenadeTrail = 0x1105; // bool - public const nint m_nSnapshotTrajectoryEffectIndex = 0x1108; // ParticleIndex_t - public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x1110; // CStrongHandle - public const nint m_arrTrajectoryTrailPoints = 0x1118; // CUtlVector - public const nint m_arrTrajectoryTrailPointCreationTimes = 0x1130; // CUtlVector - public const nint m_flTrajectoryTrailEffectCreationTime = 0x1148; // float32 + public const nint m_vInitialPosition = 0x10B8; // + public const nint m_vInitialVelocity = 0x10C4; // + public const nint m_nBounces = 0x10D0; // + public const nint m_nExplodeEffectIndex = 0x10D8; // + public const nint m_nExplodeEffectTickBegin = 0x10E0; // + public const nint m_vecExplodeEffectOrigin = 0x10E4; // + public const nint m_flSpawnTime = 0x10F0; // + public const nint vecLastTrailLinePos = 0x10F4; // + public const nint flNextTrailLineTime = 0x1100; // + public const nint m_bExplodeEffectBegan = 0x1104; // + public const nint m_bCanCreateGrenadeTrail = 0x1105; // + public const nint m_nSnapshotTrajectoryEffectIndex = 0x1108; // + public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x1110; // + public const nint m_arrTrajectoryTrailPoints = 0x1118; // + public const nint m_arrTrajectoryTrailPointCreationTimes = 0x1130; // + public const nint m_flTrajectoryTrailEffectCreationTime = 0x1148; // } // Parent: C_BaseToggle // Field count: 2 @@ -1327,8 +1327,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) public static class C_BaseTrigger { - public const nint m_bDisabled = 0xCC8; // bool - public const nint m_bClientSidePredicted = 0xCC9; // bool + public const nint m_bDisabled = 0xCC8; // + public const nint m_bClientSidePredicted = 0xCC9; // } // Parent: C_CSWeaponBase // Field count: 2 @@ -1337,8 +1337,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) public static class C_WeaponBaseItem { - public const nint m_SequenceCompleteTimer = 0x1A70; // CountdownTimer - public const nint m_bRedraw = 0x1A88; // bool + public const nint m_SequenceCompleteTimer = 0x1A70; // + public const nint m_bRedraw = 0x1A88; // } // Parent: None // Field count: 21 @@ -1366,27 +1366,27 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iEffectName (uint16) // NetworkVarNames: m_nExplosionType (uint8) public static class CEffectData { - public const nint m_vOrigin = 0x8; // Vector - public const nint m_vStart = 0x14; // Vector - public const nint m_vNormal = 0x20; // Vector - public const nint m_vAngles = 0x2C; // QAngle - public const nint m_hEntity = 0x38; // CEntityHandle - public const nint m_hOtherEntity = 0x3C; // CEntityHandle - public const nint m_flScale = 0x40; // float32 - public const nint m_flMagnitude = 0x44; // float32 - public const nint m_flRadius = 0x48; // float32 - public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken - public const nint m_nEffectIndex = 0x50; // CWeakHandle - public const nint m_nDamageType = 0x58; // uint32 - public const nint m_nPenetrate = 0x5C; // uint8 - public const nint m_nMaterial = 0x5E; // uint16 - public const nint m_nHitBox = 0x60; // uint16 - public const nint m_nColor = 0x62; // uint8 - public const nint m_fFlags = 0x63; // uint8 - public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t - public const nint m_nAttachmentName = 0x68; // CUtlStringToken - public const nint m_iEffectName = 0x6C; // uint16 - public const nint m_nExplosionType = 0x6E; // uint8 + public const nint m_vOrigin = 0x8; // + public const nint m_vStart = 0x14; // + public const nint m_vNormal = 0x20; // + public const nint m_vAngles = 0x2C; // + public const nint m_hEntity = 0x38; // + public const nint m_hOtherEntity = 0x3C; // + public const nint m_flScale = 0x40; // + public const nint m_flMagnitude = 0x44; // + public const nint m_flRadius = 0x48; // + public const nint m_nSurfaceProp = 0x4C; // + public const nint m_nEffectIndex = 0x50; // + public const nint m_nDamageType = 0x58; // + public const nint m_nPenetrate = 0x5C; // + public const nint m_nMaterial = 0x5E; // + public const nint m_nHitBox = 0x60; // + public const nint m_nColor = 0x62; // + public const nint m_fFlags = 0x63; // + public const nint m_nAttachmentIndex = 0x64; // + public const nint m_nAttachmentName = 0x68; // + public const nint m_iEffectName = 0x6C; // + public const nint m_nExplosionType = 0x6E; // } // Parent: C_BaseCSGrenadeProjectile // Field count: 0 @@ -1404,9 +1404,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) public static class C_BaseButton { - public const nint m_glowEntity = 0xCC8; // CHandle - public const nint m_usable = 0xCCC; // bool - public const nint m_szDisplayText = 0xCD0; // CUtlSymbolLarge + public const nint m_glowEntity = 0xCC8; // + public const nint m_usable = 0xCCC; // + public const nint m_szDisplayText = 0xCD0; // } // Parent: CPlayer_ViewModelServices // Field count: 1 @@ -1414,7 +1414,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_hViewModel (CHandle) public static class CCSPlayer_ViewModelServices { - public const nint m_hViewModel = 0x40; // CHandle[3] + public const nint m_hViewModel = 0x40; // } // Parent: C_PointEntity // Field count: 0 @@ -1432,18 +1432,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDucking (bool) // NetworkVarNames: m_bInDuckJump (bool) public static class CPlayer_MovementServices_Humanoid { - public const nint m_flStepSoundTime = 0x1D8; // float32 - public const nint m_flFallVelocity = 0x1DC; // float32 - public const nint m_bInCrouch = 0x1E0; // bool - public const nint m_nCrouchState = 0x1E4; // uint32 - public const nint m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t - public const nint m_bDucked = 0x1EC; // bool - public const nint m_bDucking = 0x1ED; // bool - public const nint m_bInDuckJump = 0x1EE; // bool - public const nint m_groundNormal = 0x1F0; // Vector - public const nint m_flSurfaceFriction = 0x1FC; // float32 - public const nint m_surfaceProps = 0x200; // CUtlStringToken - public const nint m_nStepside = 0x210; // int32 + public const nint m_flStepSoundTime = 0x1D8; // + public const nint m_flFallVelocity = 0x1DC; // + public const nint m_bInCrouch = 0x1E0; // + public const nint m_nCrouchState = 0x1E4; // + public const nint m_flCrouchTransitionStartTime = 0x1E8; // + public const nint m_bDucked = 0x1EC; // + public const nint m_bDucking = 0x1ED; // + public const nint m_bInDuckJump = 0x1EE; // + public const nint m_groundNormal = 0x1F0; // + public const nint m_flSurfaceFriction = 0x1FC; // + public const nint m_surfaceProps = 0x200; // + public const nint m_nStepside = 0x210; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -1477,34 +1477,34 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) public static class C_PointClientUIWorldPanel { - public const nint m_bForceRecreateNextUpdate = 0xD00; // bool - public const nint m_bMoveViewToPlayerNextThink = 0xD01; // bool - public const nint m_bCheckCSSClasses = 0xD02; // bool - public const nint m_anchorDeltaTransform = 0xD10; // CTransform - public const nint m_pOffScreenIndicator = 0xEA8; // CPointOffScreenIndicatorUi* - public const nint m_bIgnoreInput = 0xED0; // bool - public const nint m_bLit = 0xED1; // bool - public const nint m_bFollowPlayerAcrossTeleport = 0xED2; // bool - public const nint m_flWidth = 0xED4; // float32 - public const nint m_flHeight = 0xED8; // float32 - public const nint m_flDPI = 0xEDC; // float32 - public const nint m_flInteractDistance = 0xEE0; // float32 - public const nint m_flDepthOffset = 0xEE4; // float32 - public const nint m_unOwnerContext = 0xEE8; // uint32 - public const nint m_unHorizontalAlign = 0xEEC; // uint32 - public const nint m_unVerticalAlign = 0xEF0; // uint32 - public const nint m_unOrientation = 0xEF4; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEF8; // bool - public const nint m_vecCSSClasses = 0xF00; // C_NetworkUtlVectorBase - public const nint m_bOpaque = 0xF18; // bool - public const nint m_bNoDepth = 0xF19; // bool - public const nint m_bRenderBackface = 0xF1A; // bool - public const nint m_bUseOffScreenIndicator = 0xF1B; // bool - public const nint m_bExcludeFromSaveGames = 0xF1C; // bool - public const nint m_bGrabbable = 0xF1D; // bool - public const nint m_bOnlyRenderToTexture = 0xF1E; // bool - public const nint m_bDisableMipGen = 0xF1F; // bool - public const nint m_nExplicitImageLayout = 0xF20; // int32 + public const nint m_bForceRecreateNextUpdate = 0xD00; // + public const nint m_bMoveViewToPlayerNextThink = 0xD01; // + public const nint m_bCheckCSSClasses = 0xD02; // + public const nint m_anchorDeltaTransform = 0xD10; // + public const nint m_pOffScreenIndicator = 0xEA8; // + public const nint m_bIgnoreInput = 0xED0; // + public const nint m_bLit = 0xED1; // + public const nint m_bFollowPlayerAcrossTeleport = 0xED2; // + public const nint m_flWidth = 0xED4; // + public const nint m_flHeight = 0xED8; // + public const nint m_flDPI = 0xEDC; // + public const nint m_flInteractDistance = 0xEE0; // + public const nint m_flDepthOffset = 0xEE4; // + public const nint m_unOwnerContext = 0xEE8; // + public const nint m_unHorizontalAlign = 0xEEC; // + public const nint m_unVerticalAlign = 0xEF0; // + public const nint m_unOrientation = 0xEF4; // + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEF8; // + public const nint m_vecCSSClasses = 0xF00; // + public const nint m_bOpaque = 0xF18; // + public const nint m_bNoDepth = 0xF19; // + public const nint m_bRenderBackface = 0xF1A; // + public const nint m_bUseOffScreenIndicator = 0xF1B; // + public const nint m_bExcludeFromSaveGames = 0xF1C; // + public const nint m_bGrabbable = 0xF1D; // + public const nint m_bOnlyRenderToTexture = 0xF1E; // + public const nint m_bDisableMipGen = 0xF1F; // + public const nint m_nExplicitImageLayout = 0xF20; // } // Parent: C_BaseEntity // Field count: 0 @@ -1518,9 +1518,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDMBonusTimeLength (float) // NetworkVarNames: m_sDMBonusWeapon (CUtlString) public static class CCSGameModeRules_Deathmatch { - public const nint m_flDMBonusStartTime = 0x30; // GameTime_t - public const nint m_flDMBonusTimeLength = 0x34; // float32 - public const nint m_sDMBonusWeapon = 0x38; // CUtlString + public const nint m_flDMBonusStartTime = 0x30; // + public const nint m_flDMBonusTimeLength = 0x34; // + public const nint m_sDMBonusWeapon = 0x38; // } // Parent: C_CSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -1538,10 +1538,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bGamePaused (bool) public static class C_GameRules { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - public const nint m_nTotalPausedTicks = 0x30; // int32 - public const nint m_nPauseStartTick = 0x34; // int32 - public const nint m_bGamePaused = 0x38; // bool + public const nint __m_pChainEntity = 0x8; // + public const nint m_nTotalPausedTicks = 0x30; // + public const nint m_nPauseStartTick = 0x34; // + public const nint m_bGamePaused = 0x38; // } // Parent: CBaseAnimGraph // Field count: 0 @@ -1561,10 +1561,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) public static class C_Team { - public const nint m_aPlayerControllers = 0x548; // C_NetworkUtlVectorBase> - public const nint m_aPlayers = 0x560; // C_NetworkUtlVectorBase> - public const nint m_iScore = 0x578; // int32 - public const nint m_szTeamname = 0x57C; // char[129] + public const nint m_aPlayerControllers = 0x548; // + public const nint m_aPlayers = 0x560; // + public const nint m_iScore = 0x578; // + public const nint m_szTeamname = 0x57C; // } // Parent: C_SoundAreaEntityBase // Field count: 2 @@ -1573,8 +1573,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) public static class C_SoundAreaEntityOrientedBox { - public const nint m_vMin = 0x570; // Vector - public const nint m_vMax = 0x57C; // Vector + public const nint m_vMin = 0x570; // + public const nint m_vMax = 0x57C; // } // Parent: C_BaseModelEntity // Field count: 8 @@ -1589,14 +1589,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) public static class C_TextureBasedAnimatable { - public const nint m_bLoop = 0xCC8; // bool - public const nint m_flFPS = 0xCCC; // float32 - public const nint m_hPositionKeys = 0xCD0; // CStrongHandle - public const nint m_hRotationKeys = 0xCD8; // CStrongHandle - public const nint m_vAnimationBoundsMin = 0xCE0; // Vector - public const nint m_vAnimationBoundsMax = 0xCEC; // Vector - public const nint m_flStartTime = 0xCF8; // float32 - public const nint m_flStartFrame = 0xCFC; // float32 + public const nint m_bLoop = 0xCC8; // + public const nint m_flFPS = 0xCCC; // + public const nint m_hPositionKeys = 0xCD0; // + public const nint m_hRotationKeys = 0xCD8; // + public const nint m_vAnimationBoundsMin = 0xCE0; // + public const nint m_vAnimationBoundsMax = 0xCEC; // + public const nint m_flStartTime = 0xCF8; // + public const nint m_flStartFrame = 0xCFC; // } // Parent: C_SoundOpvarSetPointBase // Field count: 0 @@ -1613,15 +1613,15 @@ namespace CS2Dumper.Schemas { // Parent: CPlayer_WaterServices // Field count: 3 public static class CCSPlayer_WaterServices { - public const nint m_flWaterJumpTime = 0x40; // float32 - public const nint m_vecWaterJumpVel = 0x44; // Vector - public const nint m_flSwimSoundTime = 0x50; // float32 + public const nint m_flWaterJumpTime = 0x40; // + public const nint m_vecWaterJumpVel = 0x44; // + public const nint m_flSwimSoundTime = 0x50; // } // Parent: C_BaseEntity // Field count: 2 public static class CSkyboxReference { - public const nint m_worldGroupId = 0x548; // WorldGroupId_t - public const nint m_hSkyCamera = 0x54C; // CHandle + public const nint m_worldGroupId = 0x548; // + public const nint m_hSkyCamera = 0x54C; // } // Parent: C_TonemapController2 // Field count: 0 @@ -1662,36 +1662,36 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_bFlipHorizontal (bool) public static class CProjectedTextureBase { - public const nint m_hTargetEntity = 0xC; // CHandle - public const nint m_bState = 0x10; // bool - public const nint m_bAlwaysUpdate = 0x11; // bool - public const nint m_flLightFOV = 0x14; // float32 - public const nint m_bEnableShadows = 0x18; // bool - public const nint m_bSimpleProjection = 0x19; // bool - public const nint m_bLightOnlyTarget = 0x1A; // bool - public const nint m_bLightWorld = 0x1B; // bool - public const nint m_bCameraSpace = 0x1C; // bool - public const nint m_flBrightnessScale = 0x20; // float32 - public const nint m_LightColor = 0x24; // Color - public const nint m_flIntensity = 0x28; // float32 - public const nint m_flLinearAttenuation = 0x2C; // float32 - public const nint m_flQuadraticAttenuation = 0x30; // float32 - public const nint m_bVolumetric = 0x34; // bool - public const nint m_flVolumetricIntensity = 0x38; // float32 - public const nint m_flNoiseStrength = 0x3C; // float32 - public const nint m_flFlashlightTime = 0x40; // float32 - public const nint m_nNumPlanes = 0x44; // uint32 - public const nint m_flPlaneOffset = 0x48; // float32 - public const nint m_flColorTransitionTime = 0x4C; // float32 - public const nint m_flAmbient = 0x50; // float32 - public const nint m_SpotlightTextureName = 0x54; // char[512] - public const nint m_nSpotlightTextureFrame = 0x254; // int32 - public const nint m_nShadowQuality = 0x258; // uint32 - public const nint m_flNearZ = 0x25C; // float32 - public const nint m_flFarZ = 0x260; // float32 - public const nint m_flProjectionSize = 0x264; // float32 - public const nint m_flRotation = 0x268; // float32 - public const nint m_bFlipHorizontal = 0x26C; // bool + public const nint m_hTargetEntity = 0xC; // + public const nint m_bState = 0x10; // + public const nint m_bAlwaysUpdate = 0x11; // + public const nint m_flLightFOV = 0x14; // + public const nint m_bEnableShadows = 0x18; // + public const nint m_bSimpleProjection = 0x19; // + public const nint m_bLightOnlyTarget = 0x1A; // + public const nint m_bLightWorld = 0x1B; // + public const nint m_bCameraSpace = 0x1C; // + public const nint m_flBrightnessScale = 0x20; // + public const nint m_LightColor = 0x24; // + public const nint m_flIntensity = 0x28; // + public const nint m_flLinearAttenuation = 0x2C; // + public const nint m_flQuadraticAttenuation = 0x30; // + public const nint m_bVolumetric = 0x34; // + public const nint m_flVolumetricIntensity = 0x38; // + public const nint m_flNoiseStrength = 0x3C; // + public const nint m_flFlashlightTime = 0x40; // + public const nint m_nNumPlanes = 0x44; // + public const nint m_flPlaneOffset = 0x48; // + public const nint m_flColorTransitionTime = 0x4C; // + public const nint m_flAmbient = 0x50; // + public const nint m_SpotlightTextureName = 0x54; // + public const nint m_nSpotlightTextureFrame = 0x254; // + public const nint m_nShadowQuality = 0x258; // + public const nint m_flNearZ = 0x25C; // + public const nint m_flFarZ = 0x260; // + public const nint m_flProjectionSize = 0x264; // + public const nint m_flRotation = 0x268; // + public const nint m_bFlipHorizontal = 0x26C; // } // Parent: CPlayerControllerComponent // Field count: 8 @@ -1706,13 +1706,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) public static class CCSPlayerController_InventoryServices { - public const nint m_unMusicID = 0x40; // uint16 - public const nint m_rank = 0x44; // MedalRank_t[6] - public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 - public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 - public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 - public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 - public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32 + public const nint m_unMusicID = 0x40; // + public const nint m_rank = 0x44; // + public const nint m_nPersonaDataPublicLevel = 0x5C; // + public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // + public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // + public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // + public const nint m_nPersonaDataXpTrailLevel = 0x6C; // public const nint m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar } // Parent: C_PathParticleRope @@ -1731,17 +1731,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) // NetworkVarNames: m_nWeaponParity (uint32) public static class C_CSGOViewModel { - public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xF68; // bool - public const nint m_nWeaponParity = 0xF6C; // uint32 - public const nint m_nOldWeaponParity = 0xF70; // uint32 - public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // CEntityIndex - public const nint m_bNeedToQueueHighResComposite = 0xF78; // bool - public const nint m_vLoweredWeaponOffset = 0xFC8; // QAngle + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xF68; // + public const nint m_nWeaponParity = 0xF6C; // + public const nint m_nOldWeaponParity = 0xF70; // + public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // + public const nint m_bNeedToQueueHighResComposite = 0xF78; // + public const nint m_vLoweredWeaponOffset = 0xFC8; // } // Parent: CEntityComponent // Field count: 1 public static class CScriptComponent { - public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge + public const nint m_scriptClassName = 0x30; // } // Parent: C_BaseEntity // Field count: 17 @@ -1765,28 +1765,28 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) public static class C_EnvLightProbeVolume { - public const nint m_Entity_hLightProbeTexture = 0x1528; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x1548; // Vector - public const nint m_Entity_vBoxMaxs = 0x1554; // Vector - public const nint m_Entity_bMoveable = 0x1560; // bool - public const nint m_Entity_nHandshake = 0x1564; // int32 - public const nint m_Entity_nPriority = 0x1568; // int32 - public const nint m_Entity_bStartDisabled = 0x156C; // bool - public const nint m_Entity_nLightProbeSizeX = 0x1570; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x1574; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x1578; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x157C; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x1580; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x1584; // int32 - public const nint m_Entity_bEnabled = 0x1591; // bool + public const nint m_Entity_hLightProbeTexture = 0x1528; // + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1530; // + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1538; // + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1540; // + public const nint m_Entity_vBoxMins = 0x1548; // + public const nint m_Entity_vBoxMaxs = 0x1554; // + public const nint m_Entity_bMoveable = 0x1560; // + public const nint m_Entity_nHandshake = 0x1564; // + public const nint m_Entity_nPriority = 0x1568; // + public const nint m_Entity_bStartDisabled = 0x156C; // + public const nint m_Entity_nLightProbeSizeX = 0x1570; // + public const nint m_Entity_nLightProbeSizeY = 0x1574; // + public const nint m_Entity_nLightProbeSizeZ = 0x1578; // + public const nint m_Entity_nLightProbeAtlasX = 0x157C; // + public const nint m_Entity_nLightProbeAtlasY = 0x1580; // + public const nint m_Entity_nLightProbeAtlasZ = 0x1584; // + public const nint m_Entity_bEnabled = 0x1591; // } // Parent: CBaseAnimGraph // Field count: 1 public static class C_ViewmodelAttachmentModel { - public const nint m_bShouldFrontFaceCullLeftHanded = 0xED0; // bool + public const nint m_bShouldFrontFaceCullLeftHanded = 0xED0; // } // Parent: None // Field count: 0 @@ -1822,19 +1822,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iUtilityDamage (int) // NetworkVarNames: m_iEnemiesFlashed (int) public static class CSPerRoundStats_t { - public const nint m_iKills = 0x30; // int32 - public const nint m_iDeaths = 0x34; // int32 - public const nint m_iAssists = 0x38; // int32 - public const nint m_iDamage = 0x3C; // int32 - public const nint m_iEquipmentValue = 0x40; // int32 - public const nint m_iMoneySaved = 0x44; // int32 - public const nint m_iKillReward = 0x48; // int32 - public const nint m_iLiveTime = 0x4C; // int32 - public const nint m_iHeadShotKills = 0x50; // int32 - public const nint m_iObjective = 0x54; // int32 - public const nint m_iCashEarned = 0x58; // int32 - public const nint m_iUtilityDamage = 0x5C; // int32 - public const nint m_iEnemiesFlashed = 0x60; // int32 + public const nint m_iKills = 0x30; // + public const nint m_iDeaths = 0x34; // + public const nint m_iAssists = 0x38; // + public const nint m_iDamage = 0x3C; // + public const nint m_iEquipmentValue = 0x40; // + public const nint m_iMoneySaved = 0x44; // + public const nint m_iKillReward = 0x48; // + public const nint m_iLiveTime = 0x4C; // + public const nint m_iHeadShotKills = 0x50; // + public const nint m_iObjective = 0x54; // + public const nint m_iCashEarned = 0x58; // + public const nint m_iUtilityDamage = 0x5C; // + public const nint m_iEnemiesFlashed = 0x60; // } // Parent: C_BaseEntity // Field count: 30 @@ -1856,36 +1856,36 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTotalTime (float) // NetworkVarNames: m_bStopWatchTimer (bool) public static class C_TeamRoundTimer { - public const nint m_bTimerPaused = 0x548; // bool - public const nint m_flTimeRemaining = 0x54C; // float32 - public const nint m_flTimerEndTime = 0x550; // GameTime_t - public const nint m_bIsDisabled = 0x554; // bool - public const nint m_bShowInHUD = 0x555; // bool - public const nint m_nTimerLength = 0x558; // int32 - public const nint m_nTimerInitialLength = 0x55C; // int32 - public const nint m_nTimerMaxLength = 0x560; // int32 - public const nint m_bAutoCountdown = 0x564; // bool - public const nint m_nSetupTimeLength = 0x568; // int32 - public const nint m_nState = 0x56C; // int32 - public const nint m_bStartPaused = 0x570; // bool - public const nint m_bInCaptureWatchState = 0x571; // bool - public const nint m_flTotalTime = 0x574; // float32 - public const nint m_bStopWatchTimer = 0x578; // bool - public const nint m_bFireFinished = 0x579; // bool - public const nint m_bFire5MinRemain = 0x57A; // bool - public const nint m_bFire4MinRemain = 0x57B; // bool - public const nint m_bFire3MinRemain = 0x57C; // bool - public const nint m_bFire2MinRemain = 0x57D; // bool - public const nint m_bFire1MinRemain = 0x57E; // bool - public const nint m_bFire30SecRemain = 0x57F; // bool - public const nint m_bFire10SecRemain = 0x580; // bool - public const nint m_bFire5SecRemain = 0x581; // bool - public const nint m_bFire4SecRemain = 0x582; // bool - public const nint m_bFire3SecRemain = 0x583; // bool - public const nint m_bFire2SecRemain = 0x584; // bool - public const nint m_bFire1SecRemain = 0x585; // bool - public const nint m_nOldTimerLength = 0x588; // int32 - public const nint m_nOldTimerState = 0x58C; // int32 + public const nint m_bTimerPaused = 0x548; // + public const nint m_flTimeRemaining = 0x54C; // + public const nint m_flTimerEndTime = 0x550; // + public const nint m_bIsDisabled = 0x554; // + public const nint m_bShowInHUD = 0x555; // + public const nint m_nTimerLength = 0x558; // + public const nint m_nTimerInitialLength = 0x55C; // + public const nint m_nTimerMaxLength = 0x560; // + public const nint m_bAutoCountdown = 0x564; // + public const nint m_nSetupTimeLength = 0x568; // + public const nint m_nState = 0x56C; // + public const nint m_bStartPaused = 0x570; // + public const nint m_bInCaptureWatchState = 0x571; // + public const nint m_flTotalTime = 0x574; // + public const nint m_bStopWatchTimer = 0x578; // + public const nint m_bFireFinished = 0x579; // + public const nint m_bFire5MinRemain = 0x57A; // + public const nint m_bFire4MinRemain = 0x57B; // + public const nint m_bFire3MinRemain = 0x57C; // + public const nint m_bFire2MinRemain = 0x57D; // + public const nint m_bFire1MinRemain = 0x57E; // + public const nint m_bFire30SecRemain = 0x57F; // + public const nint m_bFire10SecRemain = 0x580; // + public const nint m_bFire5SecRemain = 0x581; // + public const nint m_bFire4SecRemain = 0x582; // + public const nint m_bFire3SecRemain = 0x583; // + public const nint m_bFire2SecRemain = 0x584; // + public const nint m_bFire1SecRemain = 0x585; // + public const nint m_nOldTimerLength = 0x588; // + public const nint m_nOldTimerState = 0x58C; // } // Parent: None // Field count: 2 @@ -1894,8 +1894,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nItemDefIndex (uint16) // NetworkVarNames: m_nCount (uint16) public static class WeaponPurchaseCount_t { - public const nint m_nItemDefIndex = 0x30; // uint16 - public const nint m_nCount = 0x32; // uint16 + public const nint m_nItemDefIndex = 0x30; // + public const nint m_nCount = 0x32; // } // Parent: C_BaseCSGrenade // Field count: 0 @@ -1916,7 +1916,7 @@ namespace CS2Dumper.Schemas { // Parent: C_BaseEntity // Field count: 1 public static class CPathSimple { - public const nint m_pathString = 0x598; // CUtlString + public const nint m_pathString = 0x598; // } // Parent: CPlayer_CameraServices // Field count: 6 @@ -1928,20 +1928,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFOVRate (float32) // NetworkVarNames: m_hZoomOwner (CHandle) public static class CCSPlayerBase_CameraServices { - public const nint m_iFOV = 0x210; // uint32 - public const nint m_iFOVStart = 0x214; // uint32 - public const nint m_flFOVTime = 0x218; // GameTime_t - public const nint m_flFOVRate = 0x21C; // float32 - public const nint m_hZoomOwner = 0x220; // CHandle - public const nint m_flLastShotFOV = 0x224; // float32 + public const nint m_iFOV = 0x210; // + public const nint m_iFOVStart = 0x214; // + public const nint m_flFOVTime = 0x218; // + public const nint m_flFOVRate = 0x21C; // + public const nint m_hZoomOwner = 0x220; // + public const nint m_flLastShotFOV = 0x224; // } // Parent: C_PointClientUIWorldPanel // Field count: 4 public static class CPointOffScreenIndicatorUi { - public const nint m_bBeenEnabled = 0xF30; // bool - public const nint m_bHide = 0xF31; // bool - public const nint m_flSeenTargetTime = 0xF34; // float32 - public const nint m_pTargetPanel = 0xF38; // C_PointClientUIWorldPanel* + public const nint m_bBeenEnabled = 0xF30; // + public const nint m_bHide = 0xF31; // + public const nint m_flSeenTargetTime = 0xF34; // + public const nint m_pTargetPanel = 0xF38; // } // Parent: None // Field count: 0 @@ -1963,12 +1963,12 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) public static class C_CSWeaponBaseGun { - public const nint m_zoomLevel = 0x1A70; // int32 - public const nint m_iBurstShotsRemaining = 0x1A74; // int32 - public const nint m_iSilencerBodygroup = 0x1A78; // int32 - public const nint m_silencedModelIndex = 0x1A88; // int32 - public const nint m_inPrecache = 0x1A8C; // bool - public const nint m_bNeedsBoltAction = 0x1A8D; // bool + public const nint m_zoomLevel = 0x1A70; // + public const nint m_iBurstShotsRemaining = 0x1A74; // + public const nint m_iSilencerBodygroup = 0x1A78; // + public const nint m_silencedModelIndex = 0x1A88; // + public const nint m_inPrecache = 0x1A8C; // + public const nint m_bNeedsBoltAction = 0x1A8D; // } // Parent: C_BaseEntity // Field count: 4 @@ -1977,10 +1977,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) public static class C_SkyCamera { - public const nint m_skyboxData = 0x548; // sky3dparams_t - public const nint m_skyboxSlotToken = 0x5D8; // CUtlStringToken - public const nint m_bUseAngles = 0x5DC; // bool - public const nint m_pNext = 0x5E0; // C_SkyCamera* + public const nint m_skyboxData = 0x548; // + public const nint m_skyboxSlotToken = 0x5D8; // + public const nint m_bUseAngles = 0x5DC; // + public const nint m_pNext = 0x5E0; // } // Parent: C_BaseModelEntity // Field count: 0 @@ -2001,19 +2001,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) public static class C_EntityDissolve { - public const nint m_flStartTime = 0xCD0; // GameTime_t - public const nint m_flFadeInStart = 0xCD4; // float32 - public const nint m_flFadeInLength = 0xCD8; // float32 - public const nint m_flFadeOutModelStart = 0xCDC; // float32 - public const nint m_flFadeOutModelLength = 0xCE0; // float32 - public const nint m_flFadeOutStart = 0xCE4; // float32 - public const nint m_flFadeOutLength = 0xCE8; // float32 - public const nint m_flNextSparkTime = 0xCEC; // GameTime_t - public const nint m_nDissolveType = 0xCF0; // EntityDisolveType_t - public const nint m_vDissolverOrigin = 0xCF4; // Vector - public const nint m_nMagnitude = 0xD00; // uint32 - public const nint m_bCoreExplode = 0xD04; // bool - public const nint m_bLinkedToServerEnt = 0xD05; // bool + public const nint m_flStartTime = 0xCD0; // + public const nint m_flFadeInStart = 0xCD4; // + public const nint m_flFadeInLength = 0xCD8; // + public const nint m_flFadeOutModelStart = 0xCDC; // + public const nint m_flFadeOutModelLength = 0xCE0; // + public const nint m_flFadeOutStart = 0xCE4; // + public const nint m_flFadeOutLength = 0xCE8; // + public const nint m_flNextSparkTime = 0xCEC; // + public const nint m_nDissolveType = 0xCF0; // + public const nint m_vDissolverOrigin = 0xCF4; // + public const nint m_nMagnitude = 0xD00; // + public const nint m_bCoreExplode = 0xD04; // + public const nint m_bLinkedToServerEnt = 0xD05; // } // Parent: CPlayer_UseServices // Field count: 0 @@ -2025,20 +2025,20 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_hCtrl (CHandle) public static class C_fogplayerparams_t { - public const nint m_hCtrl = 0x8; // CHandle - public const nint m_flTransitionTime = 0xC; // float32 - public const nint m_OldColor = 0x10; // Color - public const nint m_flOldStart = 0x14; // float32 - public const nint m_flOldEnd = 0x18; // float32 - public const nint m_flOldMaxDensity = 0x1C; // float32 - public const nint m_flOldHDRColorScale = 0x20; // float32 - public const nint m_flOldFarZ = 0x24; // float32 - public const nint m_NewColor = 0x28; // Color - public const nint m_flNewStart = 0x2C; // float32 - public const nint m_flNewEnd = 0x30; // float32 - public const nint m_flNewMaxDensity = 0x34; // float32 - public const nint m_flNewHDRColorScale = 0x38; // float32 - public const nint m_flNewFarZ = 0x3C; // float32 + public const nint m_hCtrl = 0x8; // + public const nint m_flTransitionTime = 0xC; // + public const nint m_OldColor = 0x10; // + public const nint m_flOldStart = 0x14; // + public const nint m_flOldEnd = 0x18; // + public const nint m_flOldMaxDensity = 0x1C; // + public const nint m_flOldHDRColorScale = 0x20; // + public const nint m_flOldFarZ = 0x24; // + public const nint m_NewColor = 0x28; // + public const nint m_flNewStart = 0x2C; // + public const nint m_flNewEnd = 0x30; // + public const nint m_flNewMaxDensity = 0x34; // + public const nint m_flNewHDRColorScale = 0x38; // + public const nint m_flNewFarZ = 0x3C; // } // Parent: C_BasePlayerPawn // Field count: 65 @@ -2066,71 +2066,71 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_hOriginalController (CHandle) public static class C_CSPlayerPawnBase { - public const nint m_pPingServices = 0x12B0; // CCSPlayer_PingServices* - public const nint m_pViewModelServices = 0x12B8; // CPlayer_ViewModelServices* - public const nint m_fRenderingClipPlane = 0x12C0; // float32[4] - public const nint m_nLastClipPlaneSetupFrame = 0x12D0; // int32 - public const nint m_vecLastClipCameraPos = 0x12D4; // Vector - public const nint m_vecLastClipCameraForward = 0x12E0; // Vector - public const nint m_bClipHitStaticWorld = 0x12EC; // bool - public const nint m_bCachedPlaneIsValid = 0x12ED; // bool - public const nint m_pClippingWeapon = 0x12F0; // C_CSWeaponBase* - public const nint m_previousPlayerState = 0x12F8; // CSPlayerState - public const nint m_iPlayerState = 0x12FC; // CSPlayerState - public const nint m_bIsRescuing = 0x1300; // bool - public const nint m_fImmuneToGunGameDamageTime = 0x1304; // GameTime_t - public const nint m_fImmuneToGunGameDamageTimeLast = 0x1308; // GameTime_t - public const nint m_bGunGameImmunity = 0x130C; // bool - public const nint m_bHasMovedSinceSpawn = 0x130D; // bool - public const nint m_fMolotovUseTime = 0x1310; // float32 - public const nint m_fMolotovDamageTime = 0x1314; // float32 - public const nint m_iThrowGrenadeCounter = 0x1318; // int32 - public const nint m_flLastSpawnTimeIndex = 0x131C; // GameTime_t - public const nint m_iProgressBarDuration = 0x1320; // int32 - public const nint m_flProgressBarStartTime = 0x1324; // float32 - public const nint m_vecIntroStartEyePosition = 0x1328; // Vector - public const nint m_vecIntroStartPlayerForward = 0x1334; // Vector - public const nint m_flClientDeathTime = 0x1340; // GameTime_t - public const nint m_bScreenTearFrameCaptured = 0x1344; // bool - public const nint m_flFlashBangTime = 0x1348; // float32 - public const nint m_flFlashScreenshotAlpha = 0x134C; // float32 - public const nint m_flFlashOverlayAlpha = 0x1350; // float32 - public const nint m_bFlashBuildUp = 0x1354; // bool - public const nint m_bFlashDspHasBeenCleared = 0x1355; // bool - public const nint m_bFlashScreenshotHasBeenGrabbed = 0x1356; // bool - public const nint m_flFlashMaxAlpha = 0x1358; // float32 - public const nint m_flFlashDuration = 0x135C; // float32 - public const nint m_iHealthBarRenderMaskIndex = 0x1360; // int32 - public const nint m_flHealthFadeValue = 0x1364; // float32 - public const nint m_flHealthFadeAlpha = 0x1368; // float32 - public const nint m_flDeathCCWeight = 0x1378; // float32 - public const nint m_flPrevRoundEndTime = 0x137C; // float32 - public const nint m_flPrevMatchEndTime = 0x1380; // float32 - public const nint m_angEyeAngles = 0x1388; // QAngle - public const nint m_fNextThinkPushAway = 0x13A0; // float32 - public const nint m_bShouldAutobuyDMWeapons = 0x13A4; // bool - public const nint m_bShouldAutobuyNow = 0x13A5; // bool - public const nint m_iIDEntIndex = 0x13A8; // CEntityIndex - public const nint m_delayTargetIDTimer = 0x13B0; // CountdownTimer - public const nint m_iTargetItemEntIdx = 0x13C8; // CEntityIndex - public const nint m_iOldIDEntIndex = 0x13CC; // CEntityIndex - public const nint m_holdTargetIDTimer = 0x13D0; // CountdownTimer - public const nint m_flCurrentMusicStartTime = 0x13EC; // float32 - public const nint m_flMusicRoundStartTime = 0x13F0; // float32 - public const nint m_bDeferStartMusicOnWarmup = 0x13F4; // bool - public const nint m_cycleLatch = 0x13F8; // int32 - public const nint m_serverIntendedCycle = 0x13FC; // float32 - public const nint m_flLastSmokeOverlayAlpha = 0x1400; // float32 - public const nint m_flLastSmokeAge = 0x1404; // float32 - public const nint m_vLastSmokeOverlayColor = 0x1408; // Vector - public const nint m_nPlayerSmokedFx = 0x1414; // ParticleIndex_t - public const nint m_nPlayerInfernoBodyFx = 0x1418; // ParticleIndex_t - public const nint m_nPlayerInfernoFootFx = 0x141C; // ParticleIndex_t - public const nint m_flNextMagDropTime = 0x1420; // float32 - public const nint m_nLastMagDropAttachmentIndex = 0x1424; // int32 - public const nint m_vecLastAliveLocalVelocity = 0x1428; // Vector - public const nint m_bGuardianShouldSprayCustomXMark = 0x1450; // bool - public const nint m_hOriginalController = 0x1458; // CHandle + public const nint m_pPingServices = 0x12B0; // + public const nint m_pViewModelServices = 0x12B8; // + public const nint m_fRenderingClipPlane = 0x12C0; // + public const nint m_nLastClipPlaneSetupFrame = 0x12D0; // + public const nint m_vecLastClipCameraPos = 0x12D4; // + public const nint m_vecLastClipCameraForward = 0x12E0; // + public const nint m_bClipHitStaticWorld = 0x12EC; // + public const nint m_bCachedPlaneIsValid = 0x12ED; // + public const nint m_pClippingWeapon = 0x12F0; // + public const nint m_previousPlayerState = 0x12F8; // + public const nint m_iPlayerState = 0x12FC; // + public const nint m_bIsRescuing = 0x1300; // + public const nint m_fImmuneToGunGameDamageTime = 0x1304; // + public const nint m_fImmuneToGunGameDamageTimeLast = 0x1308; // + public const nint m_bGunGameImmunity = 0x130C; // + public const nint m_bHasMovedSinceSpawn = 0x130D; // + public const nint m_fMolotovUseTime = 0x1310; // + public const nint m_fMolotovDamageTime = 0x1314; // + public const nint m_iThrowGrenadeCounter = 0x1318; // + public const nint m_flLastSpawnTimeIndex = 0x131C; // + public const nint m_iProgressBarDuration = 0x1320; // + public const nint m_flProgressBarStartTime = 0x1324; // + public const nint m_vecIntroStartEyePosition = 0x1328; // + public const nint m_vecIntroStartPlayerForward = 0x1334; // + public const nint m_flClientDeathTime = 0x1340; // + public const nint m_bScreenTearFrameCaptured = 0x1344; // + public const nint m_flFlashBangTime = 0x1348; // + public const nint m_flFlashScreenshotAlpha = 0x134C; // + public const nint m_flFlashOverlayAlpha = 0x1350; // + public const nint m_bFlashBuildUp = 0x1354; // + public const nint m_bFlashDspHasBeenCleared = 0x1355; // + public const nint m_bFlashScreenshotHasBeenGrabbed = 0x1356; // + public const nint m_flFlashMaxAlpha = 0x1358; // + public const nint m_flFlashDuration = 0x135C; // + public const nint m_iHealthBarRenderMaskIndex = 0x1360; // + public const nint m_flHealthFadeValue = 0x1364; // + public const nint m_flHealthFadeAlpha = 0x1368; // + public const nint m_flDeathCCWeight = 0x1378; // + public const nint m_flPrevRoundEndTime = 0x137C; // + public const nint m_flPrevMatchEndTime = 0x1380; // + public const nint m_angEyeAngles = 0x1388; // + public const nint m_fNextThinkPushAway = 0x13A0; // + public const nint m_bShouldAutobuyDMWeapons = 0x13A4; // + public const nint m_bShouldAutobuyNow = 0x13A5; // + public const nint m_iIDEntIndex = 0x13A8; // + public const nint m_delayTargetIDTimer = 0x13B0; // + public const nint m_iTargetItemEntIdx = 0x13C8; // + public const nint m_iOldIDEntIndex = 0x13CC; // + public const nint m_holdTargetIDTimer = 0x13D0; // + public const nint m_flCurrentMusicStartTime = 0x13EC; // + public const nint m_flMusicRoundStartTime = 0x13F0; // + public const nint m_bDeferStartMusicOnWarmup = 0x13F4; // + public const nint m_cycleLatch = 0x13F8; // + public const nint m_serverIntendedCycle = 0x13FC; // + public const nint m_flLastSmokeOverlayAlpha = 0x1400; // + public const nint m_flLastSmokeAge = 0x1404; // + public const nint m_vLastSmokeOverlayColor = 0x1408; // + public const nint m_nPlayerSmokedFx = 0x1414; // + public const nint m_nPlayerInfernoBodyFx = 0x1418; // + public const nint m_nPlayerInfernoFootFx = 0x141C; // + public const nint m_flNextMagDropTime = 0x1420; // + public const nint m_nLastMagDropAttachmentIndex = 0x1424; // + public const nint m_vecLastAliveLocalVelocity = 0x1428; // + public const nint m_bGuardianShouldSprayCustomXMark = 0x1450; // + public const nint m_hOriginalController = 0x1458; // } // Parent: C_WeaponBaseItem // Field count: 0 @@ -2155,35 +2155,35 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iInitialWindDir (uint16) // NetworkVarNames: m_flInitialWindSpeed (float32) public static class C_EnvWindShared { - public const nint m_flStartTime = 0x8; // GameTime_t - public const nint m_iWindSeed = 0xC; // uint32 - public const nint m_iMinWind = 0x10; // uint16 - public const nint m_iMaxWind = 0x12; // uint16 - public const nint m_windRadius = 0x14; // int32 - public const nint m_iMinGust = 0x18; // uint16 - public const nint m_iMaxGust = 0x1A; // uint16 - public const nint m_flMinGustDelay = 0x1C; // float32 - public const nint m_flMaxGustDelay = 0x20; // float32 - public const nint m_flGustDuration = 0x24; // float32 - public const nint m_iGustDirChange = 0x28; // uint16 - public const nint m_location = 0x2C; // Vector - public const nint m_iszGustSound = 0x38; // int32 - public const nint m_iWindDir = 0x3C; // int32 - public const nint m_flWindSpeed = 0x40; // float32 - public const nint m_currentWindVector = 0x44; // Vector - public const nint m_CurrentSwayVector = 0x50; // Vector - public const nint m_PrevSwayVector = 0x5C; // Vector - public const nint m_iInitialWindDir = 0x68; // uint16 - public const nint m_flInitialWindSpeed = 0x6C; // float32 - public const nint m_flVariationTime = 0x70; // GameTime_t - public const nint m_flSwayTime = 0x74; // GameTime_t - public const nint m_flSimTime = 0x78; // GameTime_t - public const nint m_flSwitchTime = 0x7C; // GameTime_t - public const nint m_flAveWindSpeed = 0x80; // float32 - public const nint m_bGusting = 0x84; // bool - public const nint m_flWindAngleVariation = 0x88; // float32 - public const nint m_flWindSpeedVariation = 0x8C; // float32 - public const nint m_iEntIndex = 0x90; // CEntityIndex + public const nint m_flStartTime = 0x8; // + public const nint m_iWindSeed = 0xC; // + public const nint m_iMinWind = 0x10; // + public const nint m_iMaxWind = 0x12; // + public const nint m_windRadius = 0x14; // + public const nint m_iMinGust = 0x18; // + public const nint m_iMaxGust = 0x1A; // + public const nint m_flMinGustDelay = 0x1C; // + public const nint m_flMaxGustDelay = 0x20; // + public const nint m_flGustDuration = 0x24; // + public const nint m_iGustDirChange = 0x28; // + public const nint m_location = 0x2C; // + public const nint m_iszGustSound = 0x38; // + public const nint m_iWindDir = 0x3C; // + public const nint m_flWindSpeed = 0x40; // + public const nint m_currentWindVector = 0x44; // + public const nint m_CurrentSwayVector = 0x50; // + public const nint m_PrevSwayVector = 0x5C; // + public const nint m_iInitialWindDir = 0x68; // + public const nint m_flInitialWindSpeed = 0x6C; // + public const nint m_flVariationTime = 0x70; // + public const nint m_flSwayTime = 0x74; // + public const nint m_flSimTime = 0x78; // + public const nint m_flSwitchTime = 0x7C; // + public const nint m_flAveWindSpeed = 0x80; // + public const nint m_bGusting = 0x84; // + public const nint m_flWindAngleVariation = 0x88; // + public const nint m_flWindSpeedVariation = 0x8C; // + public const nint m_iEntIndex = 0x90; // } // Parent: C_BaseTrigger // Field count: 16 @@ -2206,22 +2206,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) public static class C_PostProcessingVolume { - public const nint m_hPostSettings = 0xCE0; // CStrongHandle - public const nint m_flFadeDuration = 0xCE8; // float32 - public const nint m_flMinLogExposure = 0xCEC; // float32 - public const nint m_flMaxLogExposure = 0xCF0; // float32 - public const nint m_flMinExposure = 0xCF4; // float32 - public const nint m_flMaxExposure = 0xCF8; // float32 - public const nint m_flExposureCompensation = 0xCFC; // float32 - public const nint m_flExposureFadeSpeedUp = 0xD00; // float32 - public const nint m_flExposureFadeSpeedDown = 0xD04; // float32 - public const nint m_flTonemapEVSmoothingRange = 0xD08; // float32 - public const nint m_bMaster = 0xD0C; // bool - public const nint m_bExposureControl = 0xD0D; // bool - public const nint m_flRate = 0xD10; // float32 - public const nint m_flTonemapPercentTarget = 0xD14; // float32 - public const nint m_flTonemapPercentBrightPixels = 0xD18; // float32 - public const nint m_flTonemapMinAvgLum = 0xD1C; // float32 + public const nint m_hPostSettings = 0xCE0; // + public const nint m_flFadeDuration = 0xCE8; // + public const nint m_flMinLogExposure = 0xCEC; // + public const nint m_flMaxLogExposure = 0xCF0; // + public const nint m_flMinExposure = 0xCF4; // + public const nint m_flMaxExposure = 0xCF8; // + public const nint m_flExposureCompensation = 0xCFC; // + public const nint m_flExposureFadeSpeedUp = 0xD00; // + public const nint m_flExposureFadeSpeedDown = 0xD04; // + public const nint m_flTonemapEVSmoothingRange = 0xD08; // + public const nint m_bMaster = 0xD0C; // + public const nint m_bExposureControl = 0xD0D; // + public const nint m_flRate = 0xD10; // + public const nint m_flTonemapPercentTarget = 0xD14; // + public const nint m_flTonemapPercentBrightPixels = 0xD18; // + public const nint m_flTonemapMinAvgLum = 0xD1C; // } // Parent: CPlayerPawnComponent // Field count: 1 @@ -2229,7 +2229,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) public static class CCSPlayer_PingServices { - public const nint m_hPlayerPing = 0x40; // CHandle + public const nint m_hPlayerPing = 0x40; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -2249,9 +2249,9 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // NetworkVarNames: m_Item (CEconItemView) public static class C_AttributeContainer { - public const nint m_Item = 0x50; // C_EconItemView - public const nint m_iExternalItemProviderRegisteredToken = 0x498; // int32 - public const nint m_ullRegisteredAsItemID = 0x4A0; // uint64 + public const nint m_Item = 0x50; // + public const nint m_iExternalItemProviderRegisteredToken = 0x498; // + public const nint m_ullRegisteredAsItemID = 0x4A0; // } // Parent: C_BaseModelEntity // Field count: 0 @@ -2270,10 +2270,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flScaleTime (float) // NetworkVarNames: m_nFlags (uint32) public static class C_BaseFire { - public const nint m_flScale = 0x548; // float32 - public const nint m_flStartScale = 0x54C; // float32 - public const nint m_flScaleTime = 0x550; // float32 - public const nint m_nFlags = 0x554; // uint32 + public const nint m_flScale = 0x548; // + public const nint m_flStartScale = 0x54C; // + public const nint m_flScaleTime = 0x550; // + public const nint m_nFlags = 0x554; // } // Parent: C_BaseEntity // Field count: 16 @@ -2297,22 +2297,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iDesiredFOV (uint32) // MNetworkReplayCompatField public static class CBasePlayerController { - public const nint m_nFinalPredictedTick = 0x550; // int32 - public const nint m_CommandContext = 0x558; // C_CommandContext - public const nint m_nInButtonsWhichAreToggles = 0x5F0; // uint64 - public const nint m_nTickBase = 0x5F8; // uint32 - public const nint m_hPawn = 0x5FC; // CHandle - public const nint m_bKnownTeamMismatch = 0x600; // bool - public const nint m_hPredictedPawn = 0x604; // CHandle - public const nint m_nSplitScreenSlot = 0x608; // CSplitScreenSlot - public const nint m_hSplitOwner = 0x60C; // CHandle - public const nint m_hSplitScreenPlayers = 0x610; // CUtlVector> - public const nint m_bIsHLTV = 0x628; // bool - public const nint m_iConnected = 0x62C; // PlayerConnectedState - public const nint m_iszPlayerName = 0x630; // char[128] - public const nint m_steamID = 0x6B8; // uint64 - public const nint m_bIsLocalPlayerController = 0x6C0; // bool - public const nint m_iDesiredFOV = 0x6C4; // uint32 + public const nint m_nFinalPredictedTick = 0x550; // + public const nint m_CommandContext = 0x558; // + public const nint m_nInButtonsWhichAreToggles = 0x5F0; // + public const nint m_nTickBase = 0x5F8; // + public const nint m_hPawn = 0x5FC; // + public const nint m_bKnownTeamMismatch = 0x600; // + public const nint m_hPredictedPawn = 0x604; // + public const nint m_nSplitScreenSlot = 0x608; // + public const nint m_hSplitOwner = 0x60C; // + public const nint m_hSplitScreenPlayers = 0x610; // + public const nint m_bIsHLTV = 0x628; // + public const nint m_iConnected = 0x62C; // + public const nint m_iszPlayerName = 0x630; // + public const nint m_steamID = 0x6B8; // + public const nint m_bIsLocalPlayerController = 0x6C0; // + public const nint m_iDesiredFOV = 0x6C4; // } // Parent: None // Field count: 0 @@ -2328,9 +2328,9 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) public static class C_DecoyProjectile { - public const nint m_nDecoyShotTick = 0x1150; // int32 - public const nint m_nClientLastKnownDecoyShotTick = 0x1154; // int32 - public const nint m_flTimeParticleEffectSpawn = 0x1178; // GameTime_t + public const nint m_nDecoyShotTick = 0x1150; // + public const nint m_nClientLastKnownDecoyShotTick = 0x1154; // + public const nint m_flTimeParticleEffectSpawn = 0x1178; // } // Parent: CBaseAnimGraph // Field count: 0 @@ -2339,9 +2339,9 @@ namespace CS2Dumper.Schemas { // Parent: C_CSPlayerPawn // Field count: 3 public static class C_CSGO_PreviewPlayer { - public const nint m_animgraph = 0x2368; // CUtlString - public const nint m_animgraphCharacterModeString = 0x2370; // CGlobalSymbol - public const nint m_flInitialModelScale = 0x2378; // float32 + public const nint m_animgraph = 0x2368; // + public const nint m_animgraphCharacterModeString = 0x2370; // + public const nint m_flInitialModelScale = 0x2378; // } // Parent: CSkeletonAnimationController // Field count: 14 @@ -2353,20 +2353,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flSeqFixedCycle (float) // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) public static class CBaseAnimGraphController { - public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables - public const nint m_bSequenceFinished = 0x14A8; // bool - public const nint m_flSoundSyncTime = 0x14AC; // float32 - public const nint m_nActiveIKChainMask = 0x14B0; // uint32 - public const nint m_hSequence = 0x14B4; // HSequence - public const nint m_flSeqStartTime = 0x14B8; // GameTime_t - public const nint m_flSeqFixedCycle = 0x14BC; // float32 - public const nint m_nAnimLoopMode = 0x14C0; // AnimLoopMode_t - public const nint m_flPlaybackRate = 0x14C4; // CNetworkedQuantizedFloat - public const nint m_nNotifyState = 0x14D0; // SequenceFinishNotifyState_t - public const nint m_bNetworkedAnimationInputsChanged = 0x14D2; // bool - public const nint m_bNetworkedSequenceChanged = 0x14D3; // bool - public const nint m_bLastUpdateSkipped = 0x14D4; // bool - public const nint m_flPrevAnimUpdateTime = 0x14D8; // GameTime_t + public const nint m_animGraphNetworkedVars = 0x18; // + public const nint m_bSequenceFinished = 0x14A8; // + public const nint m_flSoundSyncTime = 0x14AC; // + public const nint m_nActiveIKChainMask = 0x14B0; // + public const nint m_hSequence = 0x14B4; // + public const nint m_flSeqStartTime = 0x14B8; // + public const nint m_flSeqFixedCycle = 0x14BC; // + public const nint m_nAnimLoopMode = 0x14C0; // + public const nint m_flPlaybackRate = 0x14C4; // + public const nint m_nNotifyState = 0x14D0; // + public const nint m_bNetworkedAnimationInputsChanged = 0x14D2; // + public const nint m_bNetworkedSequenceChanged = 0x14D3; // + public const nint m_bLastUpdateSkipped = 0x14D4; // + public const nint m_flPrevAnimUpdateTime = 0x14D8; // } // Parent: C_BaseEntity // Field count: 0 @@ -2382,17 +2382,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) public static class C_C4 { - public const nint m_szScreenText = 0x1A70; // char[32] - public const nint m_activeLightParticleIndex = 0x1A90; // ParticleIndex_t - public const nint m_eActiveLightEffect = 0x1A94; // C4LightEffect_t - public const nint m_bStartedArming = 0x1A98; // bool - public const nint m_fArmedTime = 0x1A9C; // GameTime_t - public const nint m_bBombPlacedAnimation = 0x1AA0; // bool - public const nint m_bIsPlantingViaUse = 0x1AA1; // bool - public const nint m_entitySpottedState = 0x1AA8; // EntitySpottedState_t - public const nint m_nSpotRules = 0x1AC0; // int32 - public const nint m_bPlayedArmingBeeps = 0x1AC4; // bool[7] - public const nint m_bBombPlanted = 0x1ACB; // bool + public const nint m_szScreenText = 0x1A70; // + public const nint m_activeLightParticleIndex = 0x1A90; // + public const nint m_eActiveLightEffect = 0x1A94; // + public const nint m_bStartedArming = 0x1A98; // + public const nint m_fArmedTime = 0x1A9C; // + public const nint m_bBombPlacedAnimation = 0x1AA0; // + public const nint m_bIsPlantingViaUse = 0x1AA1; // + public const nint m_entitySpottedState = 0x1AA8; // + public const nint m_nSpotRules = 0x1AC0; // + public const nint m_bPlayedArmingBeeps = 0x1AC4; // + public const nint m_bBombPlanted = 0x1ACB; // } // Parent: C_BaseModelEntity // Field count: 13 @@ -2406,19 +2406,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) // NetworkVarNames: m_bRagdollClientSide (bool) public static class CBaseAnimGraph { - public const nint m_bInitiallyPopulateInterpHistory = 0xD40; // bool - public const nint m_bSuppressAnimEventSounds = 0xD42; // bool - public const nint m_bAnimGraphUpdateEnabled = 0xD50; // bool - public const nint m_flMaxSlopeDistance = 0xD54; // float32 - public const nint m_vLastSlopeCheckPos = 0xD58; // Vector - public const nint m_bAnimationUpdateScheduled = 0xD64; // bool - public const nint m_vecForce = 0xD68; // Vector - public const nint m_nForceBone = 0xD74; // int32 - public const nint m_pClientsideRagdoll = 0xD78; // CBaseAnimGraph* - public const nint m_bBuiltRagdoll = 0xD80; // bool - public const nint m_pRagdollPose = 0xD98; // PhysicsRagdollPose_t* - public const nint m_bRagdollClientSide = 0xDA0; // bool - public const nint m_bHasAnimatedMaterialAttributes = 0xDB0; // bool + public const nint m_bInitiallyPopulateInterpHistory = 0xD40; // + public const nint m_bSuppressAnimEventSounds = 0xD42; // + public const nint m_bAnimGraphUpdateEnabled = 0xD50; // + public const nint m_flMaxSlopeDistance = 0xD54; // + public const nint m_vLastSlopeCheckPos = 0xD58; // + public const nint m_bAnimationUpdateScheduled = 0xD64; // + public const nint m_vecForce = 0xD68; // + public const nint m_nForceBone = 0xD74; // + public const nint m_pClientsideRagdoll = 0xD78; // + public const nint m_bBuiltRagdoll = 0xD80; // + public const nint m_pRagdollPose = 0xD98; // + public const nint m_bRagdollClientSide = 0xDA0; // + public const nint m_bHasAnimatedMaterialAttributes = 0xDB0; // } // Parent: C_CSWeaponBase // Field count: 0 @@ -2461,22 +2461,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) public static class C_PathParticleRope { - public const nint m_bStartActive = 0x548; // bool - public const nint m_flMaxSimulationTime = 0x54C; // float32 - public const nint m_iszEffectName = 0x550; // CUtlSymbolLarge - public const nint m_PathNodes_Name = 0x558; // CUtlVector - public const nint m_flParticleSpacing = 0x570; // float32 - public const nint m_flSlack = 0x574; // float32 - public const nint m_flRadius = 0x578; // float32 - public const nint m_ColorTint = 0x57C; // Color - public const nint m_nEffectState = 0x580; // int32 - public const nint m_iEffectIndex = 0x588; // CStrongHandle - public const nint m_PathNodes_Position = 0x590; // C_NetworkUtlVectorBase - public const nint m_PathNodes_TangentIn = 0x5A8; // C_NetworkUtlVectorBase - public const nint m_PathNodes_TangentOut = 0x5C0; // C_NetworkUtlVectorBase - public const nint m_PathNodes_Color = 0x5D8; // C_NetworkUtlVectorBase - public const nint m_PathNodes_PinEnabled = 0x5F0; // C_NetworkUtlVectorBase - public const nint m_PathNodes_RadiusScale = 0x608; // C_NetworkUtlVectorBase + public const nint m_bStartActive = 0x548; // + public const nint m_flMaxSimulationTime = 0x54C; // + public const nint m_iszEffectName = 0x550; // + public const nint m_PathNodes_Name = 0x558; // + public const nint m_flParticleSpacing = 0x570; // + public const nint m_flSlack = 0x574; // + public const nint m_flRadius = 0x578; // + public const nint m_ColorTint = 0x57C; // + public const nint m_nEffectState = 0x580; // + public const nint m_iEffectIndex = 0x588; // + public const nint m_PathNodes_Position = 0x590; // + public const nint m_PathNodes_TangentIn = 0x5A8; // + public const nint m_PathNodes_TangentOut = 0x5C0; // + public const nint m_PathNodes_Color = 0x5D8; // + public const nint m_PathNodes_PinEnabled = 0x5F0; // + public const nint m_PathNodes_RadiusScale = 0x608; // } // Parent: None // Field count: 0 @@ -2493,8 +2493,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) public static class C_SoundEventAABBEntity { - public const nint m_vMins = 0x548; // Vector - public const nint m_vMaxs = 0x554; // Vector + public const nint m_vMins = 0x548; // + public const nint m_vMaxs = 0x554; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -2519,13 +2519,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) public static class C_BasePlayerWeapon { - public const nint m_nNextPrimaryAttackTick = 0x15B0; // GameTick_t - public const nint m_flNextPrimaryAttackTickRatio = 0x15B4; // float32 - public const nint m_nNextSecondaryAttackTick = 0x15B8; // GameTick_t - public const nint m_flNextSecondaryAttackTickRatio = 0x15BC; // float32 - public const nint m_iClip1 = 0x15C0; // int32 - public const nint m_iClip2 = 0x15C4; // int32 - public const nint m_pReserveAmmo = 0x15C8; // int32[2] + public const nint m_nNextPrimaryAttackTick = 0x15B0; // + public const nint m_flNextPrimaryAttackTickRatio = 0x15B4; // + public const nint m_nNextSecondaryAttackTick = 0x15B8; // + public const nint m_flNextSecondaryAttackTickRatio = 0x15BC; // + public const nint m_iClip1 = 0x15C0; // + public const nint m_iClip2 = 0x15C4; // + public const nint m_pReserveAmmo = 0x15C8; // } // Parent: CEntitySubclassVDataBase // Field count: 20 @@ -2533,26 +2533,26 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBasePlayerWeaponVData { - public const nint m_szWorldModel = 0x28; // CResourceNameTyped> - public const nint m_bBuiltRightHanded = 0x108; // bool - public const nint m_bAllowFlipping = 0x109; // bool - public const nint m_sMuzzleAttachment = 0x110; // CUtlString + public const nint m_szWorldModel = 0x28; // + public const nint m_bBuiltRightHanded = 0x108; // + public const nint m_bAllowFlipping = 0x109; // + public const nint m_sMuzzleAttachment = 0x110; // public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t - public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - public const nint m_iMaxClip1 = 0x1FC; // int32 - public const nint m_iMaxClip2 = 0x200; // int32 - public const nint m_iDefaultClip1 = 0x204; // int32 - public const nint m_iDefaultClip2 = 0x208; // int32 - public const nint m_iWeight = 0x20C; // int32 - public const nint m_bAutoSwitchTo = 0x210; // bool - public const nint m_bAutoSwitchFrom = 0x211; // bool - public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t - public const nint m_bLinkedCooldowns = 0x218; // bool - public const nint m_aShootSounds = 0x220; // CUtlOrderedMap - public const nint m_iSlot = 0x248; // int32 - public const nint m_iPosition = 0x24C; // int32 + public const nint m_iFlags = 0x1F8; // + public const nint m_nPrimaryAmmoType = 0x1F9; // + public const nint m_nSecondaryAmmoType = 0x1FA; // + public const nint m_iMaxClip1 = 0x1FC; // + public const nint m_iMaxClip2 = 0x200; // + public const nint m_iDefaultClip1 = 0x204; // + public const nint m_iDefaultClip2 = 0x208; // + public const nint m_iWeight = 0x20C; // + public const nint m_bAutoSwitchTo = 0x210; // + public const nint m_bAutoSwitchFrom = 0x211; // + public const nint m_iRumbleEffect = 0x214; // + public const nint m_bLinkedCooldowns = 0x218; // + public const nint m_aShootSounds = 0x220; // + public const nint m_iSlot = 0x248; // + public const nint m_iPosition = 0x24C; // } // Parent: CBaseAnimGraph // Field count: 23 @@ -2567,29 +2567,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) public static class C_Fish { - public const nint m_pos = 0xED0; // Vector - public const nint m_vel = 0xEDC; // Vector - public const nint m_angles = 0xEE8; // QAngle - public const nint m_localLifeState = 0xEF4; // int32 - public const nint m_deathDepth = 0xEF8; // float32 - public const nint m_deathAngle = 0xEFC; // float32 - public const nint m_buoyancy = 0xF00; // float32 - public const nint m_wiggleTimer = 0xF08; // CountdownTimer - public const nint m_wigglePhase = 0xF20; // float32 - public const nint m_wiggleRate = 0xF24; // float32 - public const nint m_actualPos = 0xF28; // Vector - public const nint m_actualAngles = 0xF34; // QAngle - public const nint m_poolOrigin = 0xF40; // Vector - public const nint m_waterLevel = 0xF4C; // float32 - public const nint m_gotUpdate = 0xF50; // bool - public const nint m_x = 0xF54; // float32 - public const nint m_y = 0xF58; // float32 - public const nint m_z = 0xF5C; // float32 - public const nint m_angle = 0xF60; // float32 - public const nint m_errorHistory = 0xF64; // float32[20] - public const nint m_errorHistoryIndex = 0xFB4; // int32 - public const nint m_errorHistoryCount = 0xFB8; // int32 - public const nint m_averageError = 0xFBC; // float32 + public const nint m_pos = 0xED0; // + public const nint m_vel = 0xEDC; // + public const nint m_angles = 0xEE8; // + public const nint m_localLifeState = 0xEF4; // + public const nint m_deathDepth = 0xEF8; // + public const nint m_deathAngle = 0xEFC; // + public const nint m_buoyancy = 0xF00; // + public const nint m_wiggleTimer = 0xF08; // + public const nint m_wigglePhase = 0xF20; // + public const nint m_wiggleRate = 0xF24; // + public const nint m_actualPos = 0xF28; // + public const nint m_actualAngles = 0xF34; // + public const nint m_poolOrigin = 0xF40; // + public const nint m_waterLevel = 0xF4C; // + public const nint m_gotUpdate = 0xF50; // + public const nint m_x = 0xF54; // + public const nint m_y = 0xF58; // + public const nint m_z = 0xF5C; // + public const nint m_angle = 0xF60; // + public const nint m_errorHistory = 0xF64; // + public const nint m_errorHistoryIndex = 0xFB4; // + public const nint m_errorHistoryCount = 0xFB8; // + public const nint m_averageError = 0xFBC; // } // Parent: IntervalTimer // Field count: 7 @@ -2603,13 +2603,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nCompressionType (TimelineCompression_t) // NetworkVarNames: m_bStopped (bool) public static class CTimeline { - public const nint m_flValues = 0x10; // float32[64] - public const nint m_nValueCounts = 0x110; // int32[64] - public const nint m_nBucketCount = 0x210; // int32 - public const nint m_flInterval = 0x214; // float32 - public const nint m_flFinalValue = 0x218; // float32 - public const nint m_nCompressionType = 0x21C; // TimelineCompression_t - public const nint m_bStopped = 0x220; // bool + public const nint m_flValues = 0x10; // + public const nint m_nValueCounts = 0x110; // + public const nint m_nBucketCount = 0x210; // + public const nint m_flInterval = 0x214; // + public const nint m_flFinalValue = 0x218; // + public const nint m_nCompressionType = 0x21C; // + public const nint m_bStopped = 0x220; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -2652,34 +2652,34 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) public static class C_BasePlayerPawn { - public const nint m_pWeaponServices = 0x10F8; // CPlayer_WeaponServices* - public const nint m_pItemServices = 0x1100; // CPlayer_ItemServices* - public const nint m_pAutoaimServices = 0x1108; // CPlayer_AutoaimServices* - public const nint m_pObserverServices = 0x1110; // CPlayer_ObserverServices* - public const nint m_pWaterServices = 0x1118; // CPlayer_WaterServices* - public const nint m_pUseServices = 0x1120; // CPlayer_UseServices* - public const nint m_pFlashlightServices = 0x1128; // CPlayer_FlashlightServices* - public const nint m_pCameraServices = 0x1130; // CPlayer_CameraServices* - public const nint m_pMovementServices = 0x1138; // CPlayer_MovementServices* - public const nint m_ServerViewAngleChanges = 0x1148; // C_UtlVectorEmbeddedNetworkVar - public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x1198; // uint32 - public const nint v_angle = 0x119C; // QAngle - public const nint v_anglePrevious = 0x11A8; // QAngle - public const nint m_iHideHUD = 0x11B4; // uint32 - public const nint m_skybox3d = 0x11B8; // sky3dparams_t - public const nint m_flDeathTime = 0x1248; // GameTime_t - public const nint m_vecPredictionError = 0x124C; // Vector - public const nint m_flPredictionErrorTime = 0x1258; // GameTime_t - public const nint m_vecLastCameraSetupLocalOrigin = 0x125C; // Vector - public const nint m_flLastCameraSetupTime = 0x1268; // GameTime_t - public const nint m_flFOVSensitivityAdjust = 0x126C; // float32 - public const nint m_flMouseSensitivity = 0x1270; // float32 - public const nint m_vOldOrigin = 0x1274; // Vector - public const nint m_flOldSimulationTime = 0x1280; // float32 - public const nint m_nLastExecutedCommandNumber = 0x1284; // int32 - public const nint m_nLastExecutedCommandTick = 0x1288; // int32 - public const nint m_hController = 0x128C; // CHandle - public const nint m_bIsSwappingToPredictableController = 0x1290; // bool + public const nint m_pWeaponServices = 0x10F8; // + public const nint m_pItemServices = 0x1100; // + public const nint m_pAutoaimServices = 0x1108; // + public const nint m_pObserverServices = 0x1110; // + public const nint m_pWaterServices = 0x1118; // + public const nint m_pUseServices = 0x1120; // + public const nint m_pFlashlightServices = 0x1128; // + public const nint m_pCameraServices = 0x1130; // + public const nint m_pMovementServices = 0x1138; // + public const nint m_ServerViewAngleChanges = 0x1148; // + public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x1198; // + public const nint v_angle = 0x119C; // + public const nint v_anglePrevious = 0x11A8; // + public const nint m_iHideHUD = 0x11B4; // + public const nint m_skybox3d = 0x11B8; // + public const nint m_flDeathTime = 0x1248; // + public const nint m_vecPredictionError = 0x124C; // + public const nint m_flPredictionErrorTime = 0x1258; // + public const nint m_vecLastCameraSetupLocalOrigin = 0x125C; // + public const nint m_flLastCameraSetupTime = 0x1268; // + public const nint m_flFOVSensitivityAdjust = 0x126C; // + public const nint m_flMouseSensitivity = 0x1270; // + public const nint m_vOldOrigin = 0x1274; // + public const nint m_flOldSimulationTime = 0x1280; // + public const nint m_nLastExecutedCommandNumber = 0x1284; // + public const nint m_nLastExecutedCommandTick = 0x1288; // + public const nint m_hController = 0x128C; // + public const nint m_bIsSwappingToPredictableController = 0x1290; // } // Parent: None // Field count: 6 @@ -2689,11 +2689,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hOuter (EHANDLE) // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) public static class CAttributeManager { - public const nint m_Providers = 0x8; // CUtlVector> - public const nint m_iReapplyProvisionParity = 0x20; // int32 - public const nint m_hOuter = 0x24; // CHandle - public const nint m_bPreventLoopback = 0x28; // bool - public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t + public const nint m_Providers = 0x8; // + public const nint m_iReapplyProvisionParity = 0x20; // + public const nint m_hOuter = 0x24; // + public const nint m_bPreventLoopback = 0x28; // + public const nint m_ProviderType = 0x2C; // public const nint m_CachedResults = 0x30; // CUtlVector } // Parent: C_BaseEntity @@ -2730,29 +2730,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flLastTeleportTime (float) public static class CAnimGraphNetworkedVariables { public const nint m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase - public const nint m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase + public const nint m_PredNetByteVariables = 0x20; // public const nint m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase - public const nint m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase + public const nint m_PredNetIntVariables = 0x50; // public const nint m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase public const nint m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase public const nint m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase public const nint m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase public const nint m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase - public const nint m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase + public const nint m_PredNetGlobalSymbolVariables = 0xE0; // + public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // + public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // + public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase - public const nint m_nBoolVariablesCount = 0x1E8; // int32 - public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 - public const nint m_nRandomSeedOffset = 0x1F0; // int32 - public const nint m_flLastTeleportTime = 0x1F4; // float32 + public const nint m_nBoolVariablesCount = 0x1E8; // + public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // + public const nint m_nRandomSeedOffset = 0x1F0; // + public const nint m_flLastTeleportTime = 0x1F4; // } // Parent: C_BaseTrigger // Field count: 2 @@ -2760,8 +2760,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flFluidDensity (float) public static class C_TriggerBuoyancy { - public const nint m_BuoyancyHelper = 0xCD0; // CBuoyancyHelper - public const nint m_flFluidDensity = 0xCF0; // float32 + public const nint m_BuoyancyHelper = 0xCD0; // + public const nint m_flFluidDensity = 0xCF0; // } // Parent: C_BaseModelEntity // Field count: 41 @@ -2791,47 +2791,47 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) public static class C_RopeKeyframe { - public const nint m_LinksTouchingSomething = 0xCD0; // CBitVec<10> - public const nint m_nLinksTouchingSomething = 0xCD4; // int32 - public const nint m_bApplyWind = 0xCD8; // bool - public const nint m_fPrevLockedPoints = 0xCDC; // int32 - public const nint m_iForcePointMoveCounter = 0xCE0; // int32 - public const nint m_bPrevEndPointPos = 0xCE4; // bool[2] - public const nint m_vPrevEndPointPos = 0xCE8; // Vector[2] - public const nint m_flCurScroll = 0xD00; // float32 - public const nint m_flScrollSpeed = 0xD04; // float32 - public const nint m_RopeFlags = 0xD08; // uint16 + public const nint m_LinksTouchingSomething = 0xCD0; // + public const nint m_nLinksTouchingSomething = 0xCD4; // + public const nint m_bApplyWind = 0xCD8; // + public const nint m_fPrevLockedPoints = 0xCDC; // + public const nint m_iForcePointMoveCounter = 0xCE0; // + public const nint m_bPrevEndPointPos = 0xCE4; // + public const nint m_vPrevEndPointPos = 0xCE8; // + public const nint m_flCurScroll = 0xD00; // + public const nint m_flScrollSpeed = 0xD04; // + public const nint m_RopeFlags = 0xD08; // public const nint m_iRopeMaterialModelIndex = 0xD10; // CStrongHandle - public const nint m_LightValues = 0xF88; // Vector[10] - public const nint m_nSegments = 0x1000; // uint8 - public const nint m_hStartPoint = 0x1004; // CHandle - public const nint m_hEndPoint = 0x1008; // CHandle - public const nint m_iStartAttachment = 0x100C; // AttachmentHandle_t - public const nint m_iEndAttachment = 0x100D; // AttachmentHandle_t - public const nint m_Subdiv = 0x100E; // uint8 - public const nint m_RopeLength = 0x1010; // int16 - public const nint m_Slack = 0x1012; // int16 - public const nint m_TextureScale = 0x1014; // float32 - public const nint m_fLockedPoints = 0x1018; // uint8 - public const nint m_nChangeCount = 0x1019; // uint8 - public const nint m_Width = 0x101C; // float32 + public const nint m_LightValues = 0xF88; // + public const nint m_nSegments = 0x1000; // + public const nint m_hStartPoint = 0x1004; // + public const nint m_hEndPoint = 0x1008; // + public const nint m_iStartAttachment = 0x100C; // + public const nint m_iEndAttachment = 0x100D; // + public const nint m_Subdiv = 0x100E; // + public const nint m_RopeLength = 0x1010; // + public const nint m_Slack = 0x1012; // + public const nint m_TextureScale = 0x1014; // + public const nint m_fLockedPoints = 0x1018; // + public const nint m_nChangeCount = 0x1019; // + public const nint m_Width = 0x101C; // public const nint m_PhysicsDelegate = 0x1020; // C_RopeKeyframe::CPhysicsDelegate public const nint m_hMaterial = 0x1030; // CStrongHandle - public const nint m_TextureHeight = 0x1038; // int32 - public const nint m_vecImpulse = 0x103C; // Vector - public const nint m_vecPreviousImpulse = 0x1048; // Vector - public const nint m_flCurrentGustTimer = 0x1054; // float32 - public const nint m_flCurrentGustLifetime = 0x1058; // float32 - public const nint m_flTimeToNextGust = 0x105C; // float32 - public const nint m_vWindDir = 0x1060; // Vector - public const nint m_vColorMod = 0x106C; // Vector - public const nint m_vCachedEndPointAttachmentPos = 0x1078; // Vector[2] - public const nint m_vCachedEndPointAttachmentAngle = 0x1090; // QAngle[2] - public const nint m_bConstrainBetweenEndpoints = 0x10A8; // bool - public const nint m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 - public const nint m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 - public const nint m_bNewDataThisFrame = 0x0; // bitfield:1 - public const nint m_bPhysicsInitted = 0x0; // bitfield:1 + public const nint m_TextureHeight = 0x1038; // + public const nint m_vecImpulse = 0x103C; // + public const nint m_vecPreviousImpulse = 0x1048; // + public const nint m_flCurrentGustTimer = 0x1054; // + public const nint m_flCurrentGustLifetime = 0x1058; // + public const nint m_flTimeToNextGust = 0x105C; // + public const nint m_vWindDir = 0x1060; // + public const nint m_vColorMod = 0x106C; // + public const nint m_vCachedEndPointAttachmentPos = 0x1078; // + public const nint m_vCachedEndPointAttachmentAngle = 0x1090; // + public const nint m_bConstrainBetweenEndpoints = 0x10A8; // + public const nint m_bEndPointAttachmentPositionsDirty = 0x0; // + public const nint m_bEndPointAttachmentAnglesDirty = 0x0; // + public const nint m_bNewDataThisFrame = 0x0; // + public const nint m_bPhysicsInitted = 0x0; // } // Parent: C_BaseEntity // Field count: 16 @@ -2853,22 +2853,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class C_GradientFog { - public const nint m_hGradientFogTexture = 0x548; // CStrongHandle - public const nint m_flFogStartDistance = 0x550; // float32 - public const nint m_flFogEndDistance = 0x554; // float32 - public const nint m_bHeightFogEnabled = 0x558; // bool - public const nint m_flFogStartHeight = 0x55C; // float32 - public const nint m_flFogEndHeight = 0x560; // float32 - public const nint m_flFarZ = 0x564; // float32 - public const nint m_flFogMaxOpacity = 0x568; // float32 - public const nint m_flFogFalloffExponent = 0x56C; // float32 - public const nint m_flFogVerticalExponent = 0x570; // float32 - public const nint m_fogColor = 0x574; // Color - public const nint m_flFogStrength = 0x578; // float32 - public const nint m_flFadeTime = 0x57C; // float32 - public const nint m_bStartDisabled = 0x580; // bool - public const nint m_bIsEnabled = 0x581; // bool - public const nint m_bGradientFogNeedsTextures = 0x582; // bool + public const nint m_hGradientFogTexture = 0x548; // + public const nint m_flFogStartDistance = 0x550; // + public const nint m_flFogEndDistance = 0x554; // + public const nint m_bHeightFogEnabled = 0x558; // + public const nint m_flFogStartHeight = 0x55C; // + public const nint m_flFogEndHeight = 0x560; // + public const nint m_flFarZ = 0x564; // + public const nint m_flFogMaxOpacity = 0x568; // + public const nint m_flFogFalloffExponent = 0x56C; // + public const nint m_flFogVerticalExponent = 0x570; // + public const nint m_fogColor = 0x574; // + public const nint m_flFogStrength = 0x578; // + public const nint m_flFadeTime = 0x57C; // + public const nint m_bStartDisabled = 0x580; // + public const nint m_bIsEnabled = 0x581; // + public const nint m_bGradientFogNeedsTextures = 0x582; // } // Parent: None // Field count: 2 @@ -2877,24 +2877,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bSpotted (bool) // NetworkVarNames: m_bSpottedByMask (uint32) public static class EntitySpottedState_t { - public const nint m_bSpotted = 0x8; // bool - public const nint m_bSpottedByMask = 0xC; // uint32[2] + public const nint m_bSpotted = 0x8; // + public const nint m_bSpottedByMask = 0xC; // } // Parent: C_CSGO_MapPreviewCameraPath // Field count: 7 public static class C_CSGO_TeamPreviewCamera { - public const nint m_nVariant = 0x5B0; // int32 - public const nint m_bDofEnabled = 0x5B4; // bool - public const nint m_flDofNearBlurry = 0x5B8; // float32 - public const nint m_flDofNearCrisp = 0x5BC; // float32 - public const nint m_flDofFarCrisp = 0x5C0; // float32 - public const nint m_flDofFarBlurry = 0x5C4; // float32 - public const nint m_flDofTiltToGround = 0x5C8; // float32 + public const nint m_nVariant = 0x5B0; // + public const nint m_bDofEnabled = 0x5B4; // + public const nint m_flDofNearBlurry = 0x5B8; // + public const nint m_flDofNearCrisp = 0x5BC; // + public const nint m_flDofFarCrisp = 0x5C0; // + public const nint m_flDofFarBlurry = 0x5C4; // + public const nint m_flDofTiltToGround = 0x5C8; // } // Parent: CCSPlayerBase_CameraServices // Field count: 1 public static class CCSPlayer_CameraServices { - public const nint m_flDeathCamTilt = 0x228; // float32 + public const nint m_flDeathCamTilt = 0x228; // } // Parent: C_CSGO_TeamSelectCharacterPosition // Field count: 0 @@ -2903,8 +2903,8 @@ namespace CS2Dumper.Schemas { // Parent: C_EconEntity // Field count: 2 public static class C_EconWearable { - public const nint m_nForceSkin = 0x15B0; // int32 - public const nint m_bAlwaysAllow = 0x15B4; // bool + public const nint m_nForceSkin = 0x15B0; // + public const nint m_bAlwaysAllow = 0x15B4; // } // Parent: C_CSGO_TeamIntroCharacterPosition // Field count: 0 @@ -2920,11 +2920,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) public static class CSMatchStats_t { - public const nint m_iEnemy5Ks = 0x68; // int32 - public const nint m_iEnemy4Ks = 0x6C; // int32 - public const nint m_iEnemy3Ks = 0x70; // int32 - public const nint m_iEnemyKnifeKills = 0x74; // int32 - public const nint m_iEnemyTaserKills = 0x78; // int32 + public const nint m_iEnemy5Ks = 0x68; // + public const nint m_iEnemy4Ks = 0x6C; // + public const nint m_iEnemy3Ks = 0x70; // + public const nint m_iEnemyKnifeKills = 0x74; // + public const nint m_iEnemyTaserKills = 0x78; // } // Parent: C_BaseModelEntity // Field count: 0 @@ -2950,21 +2950,21 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) public static class C_EnvVolumetricFogVolume { - public const nint m_bActive = 0x548; // bool - public const nint m_vBoxMins = 0x54C; // Vector - public const nint m_vBoxMaxs = 0x558; // Vector - public const nint m_bStartDisabled = 0x564; // bool - public const nint m_flStrength = 0x568; // float32 - public const nint m_nFalloffShape = 0x56C; // int32 - public const nint m_flFalloffExponent = 0x570; // float32 - public const nint m_flHeightFogDepth = 0x574; // float32 - public const nint m_fHeightFogEdgeWidth = 0x578; // float32 - public const nint m_fIndirectLightStrength = 0x57C; // float32 - public const nint m_fSunLightStrength = 0x580; // float32 - public const nint m_fNoiseStrength = 0x584; // float32 - public const nint m_bOverrideIndirectLightStrength = 0x588; // bool - public const nint m_bOverrideSunLightStrength = 0x589; // bool - public const nint m_bOverrideNoiseStrength = 0x58A; // bool + public const nint m_bActive = 0x548; // + public const nint m_vBoxMins = 0x54C; // + public const nint m_vBoxMaxs = 0x558; // + public const nint m_bStartDisabled = 0x564; // + public const nint m_flStrength = 0x568; // + public const nint m_nFalloffShape = 0x56C; // + public const nint m_flFalloffExponent = 0x570; // + public const nint m_flHeightFogDepth = 0x574; // + public const nint m_fHeightFogEdgeWidth = 0x578; // + public const nint m_fIndirectLightStrength = 0x57C; // + public const nint m_fSunLightStrength = 0x580; // + public const nint m_fNoiseStrength = 0x584; // + public const nint m_bOverrideIndirectLightStrength = 0x588; // + public const nint m_bOverrideSunLightStrength = 0x589; // + public const nint m_bOverrideNoiseStrength = 0x58A; // } // Parent: C_BaseModelEntity // Field count: 0 @@ -2987,19 +2987,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) public static class C_FireSmoke { - public const nint m_nFlameModelIndex = 0x558; // int32 - public const nint m_nFlameFromAboveModelIndex = 0x55C; // int32 - public const nint m_flScaleRegister = 0x560; // float32 - public const nint m_flScaleStart = 0x564; // float32 - public const nint m_flScaleEnd = 0x568; // float32 - public const nint m_flScaleTimeStart = 0x56C; // GameTime_t - public const nint m_flScaleTimeEnd = 0x570; // GameTime_t - public const nint m_flChildFlameSpread = 0x574; // float32 - public const nint m_flClipPerc = 0x588; // float32 - public const nint m_bClipTested = 0x58C; // bool - public const nint m_bFadingOut = 0x58D; // bool - public const nint m_tParticleSpawn = 0x590; // TimedEvent - public const nint m_pFireOverlay = 0x598; // CFireOverlay* + public const nint m_nFlameModelIndex = 0x558; // + public const nint m_nFlameFromAboveModelIndex = 0x55C; // + public const nint m_flScaleRegister = 0x560; // + public const nint m_flScaleStart = 0x564; // + public const nint m_flScaleEnd = 0x568; // + public const nint m_flScaleTimeStart = 0x56C; // + public const nint m_flScaleTimeEnd = 0x570; // + public const nint m_flChildFlameSpread = 0x574; // + public const nint m_flClipPerc = 0x588; // + public const nint m_bClipTested = 0x58C; // + public const nint m_bFadingOut = 0x58D; // + public const nint m_tParticleSpawn = 0x590; // + public const nint m_pFireOverlay = 0x598; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3038,30 +3038,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) public static class C_EnvCombinedLightProbeVolume { - public const nint m_Entity_Color = 0x15A8; // Color - public const nint m_Entity_flBrightness = 0x15AC; // float32 - public const nint m_Entity_hCubemapTexture = 0x15B0; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x15B8; // bool - public const nint m_Entity_hLightProbeTexture = 0x15C0; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x15E0; // Vector - public const nint m_Entity_vBoxMaxs = 0x15EC; // Vector - public const nint m_Entity_bMoveable = 0x15F8; // bool - public const nint m_Entity_nHandshake = 0x15FC; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1600; // int32 - public const nint m_Entity_nPriority = 0x1604; // int32 - public const nint m_Entity_bStartDisabled = 0x1608; // bool - public const nint m_Entity_flEdgeFadeDist = 0x160C; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x1610; // Vector - public const nint m_Entity_nLightProbeSizeX = 0x161C; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x1620; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x1624; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x1628; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x162C; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x1630; // int32 - public const nint m_Entity_bEnabled = 0x1649; // bool + public const nint m_Entity_Color = 0x15A8; // + public const nint m_Entity_flBrightness = 0x15AC; // + public const nint m_Entity_hCubemapTexture = 0x15B0; // + public const nint m_Entity_bCustomCubemapTexture = 0x15B8; // + public const nint m_Entity_hLightProbeTexture = 0x15C0; // + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x15C8; // + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x15D0; // + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x15D8; // + public const nint m_Entity_vBoxMins = 0x15E0; // + public const nint m_Entity_vBoxMaxs = 0x15EC; // + public const nint m_Entity_bMoveable = 0x15F8; // + public const nint m_Entity_nHandshake = 0x15FC; // + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1600; // + public const nint m_Entity_nPriority = 0x1604; // + public const nint m_Entity_bStartDisabled = 0x1608; // + public const nint m_Entity_flEdgeFadeDist = 0x160C; // + public const nint m_Entity_vEdgeFadeDists = 0x1610; // + public const nint m_Entity_nLightProbeSizeX = 0x161C; // + public const nint m_Entity_nLightProbeSizeY = 0x1620; // + public const nint m_Entity_nLightProbeSizeZ = 0x1624; // + public const nint m_Entity_nLightProbeAtlasX = 0x1628; // + public const nint m_Entity_nLightProbeAtlasY = 0x162C; // + public const nint m_Entity_nLightProbeAtlasZ = 0x1630; // + public const nint m_Entity_bEnabled = 0x1649; // } // Parent: C_SoundOpvarSetPointBase // Field count: 0 @@ -3076,9 +3076,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_AssociatedEntities (CHandle) // NetworkVarNames: m_AssociatedEntityNames (string_t) public static class ActiveModelConfig_t { - public const nint m_Handle = 0x28; // ModelConfigHandle_t - public const nint m_Name = 0x30; // CUtlSymbolLarge - public const nint m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase> + public const nint m_Handle = 0x28; // + public const nint m_Name = 0x30; // + public const nint m_AssociatedEntities = 0x38; // public const nint m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun @@ -3095,23 +3095,23 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) public static class CCSPlayer_BulletServices { - public const nint m_totalHitsOnServer = 0x40; // int32 + public const nint m_totalHitsOnServer = 0x40; // } // Parent: CLogicalEntity // Field count: 7 public static class CLogicRelay { - public const nint m_OnTrigger = 0x548; // CEntityIOOutput - public const nint m_OnSpawn = 0x570; // CEntityIOOutput - public const nint m_bDisabled = 0x598; // bool - public const nint m_bWaitForRefire = 0x599; // bool - public const nint m_bTriggerOnce = 0x59A; // bool - public const nint m_bFastRetrigger = 0x59B; // bool - public const nint m_bPassthoughCaller = 0x59C; // bool + public const nint m_OnTrigger = 0x548; // + public const nint m_OnSpawn = 0x570; // + public const nint m_bDisabled = 0x598; // + public const nint m_bWaitForRefire = 0x599; // + public const nint m_bTriggerOnce = 0x59A; // + public const nint m_bFastRetrigger = 0x59B; // + public const nint m_bPassthoughCaller = 0x59C; // } // Parent: C_PointCamera // Field count: 1 public static class C_PointCameraVFOV { - public const nint m_flVerticalFOV = 0x5A8; // float32 + public const nint m_flVerticalFOV = 0x5A8; // } // Parent: CPlayer_ItemServices // Field count: 3 @@ -3121,9 +3121,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bHasHelmet (bool) // NetworkVarNames: m_bHasHeavyArmor (bool) public static class CCSPlayer_ItemServices { - public const nint m_bHasDefuser = 0x40; // bool - public const nint m_bHasHelmet = 0x41; // bool - public const nint m_bHasHeavyArmor = 0x42; // bool + public const nint m_bHasDefuser = 0x40; // + public const nint m_bHasHelmet = 0x41; // + public const nint m_bHasHeavyArmor = 0x42; // } // Parent: C_BaseModelEntity // Field count: 51 @@ -3180,57 +3180,57 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) public static class C_BarnLight { - public const nint m_bEnabled = 0xCC8; // bool - public const nint m_nColorMode = 0xCCC; // int32 - public const nint m_Color = 0xCD0; // Color - public const nint m_flColorTemperature = 0xCD4; // float32 - public const nint m_flBrightness = 0xCD8; // float32 - public const nint m_flBrightnessScale = 0xCDC; // float32 - public const nint m_nDirectLight = 0xCE0; // int32 - public const nint m_nBakedShadowIndex = 0xCE4; // int32 - public const nint m_nLuminaireShape = 0xCE8; // int32 - public const nint m_flLuminaireSize = 0xCEC; // float32 - public const nint m_flLuminaireAnisotropy = 0xCF0; // float32 - public const nint m_LightStyleString = 0xCF8; // CUtlString - public const nint m_flLightStyleStartTime = 0xD00; // GameTime_t + public const nint m_bEnabled = 0xCC8; // + public const nint m_nColorMode = 0xCCC; // + public const nint m_Color = 0xCD0; // + public const nint m_flColorTemperature = 0xCD4; // + public const nint m_flBrightness = 0xCD8; // + public const nint m_flBrightnessScale = 0xCDC; // + public const nint m_nDirectLight = 0xCE0; // + public const nint m_nBakedShadowIndex = 0xCE4; // + public const nint m_nLuminaireShape = 0xCE8; // + public const nint m_flLuminaireSize = 0xCEC; // + public const nint m_flLuminaireAnisotropy = 0xCF0; // + public const nint m_LightStyleString = 0xCF8; // + public const nint m_flLightStyleStartTime = 0xD00; // public const nint m_QueuedLightStyleStrings = 0xD08; // C_NetworkUtlVectorBase public const nint m_LightStyleEvents = 0xD20; // C_NetworkUtlVectorBase - public const nint m_LightStyleTargets = 0xD38; // C_NetworkUtlVectorBase> - public const nint m_StyleEvent = 0xD50; // CEntityIOOutput[4] - public const nint m_hLightCookie = 0xDF0; // CStrongHandle - public const nint m_flShape = 0xDF8; // float32 - public const nint m_flSoftX = 0xDFC; // float32 - public const nint m_flSoftY = 0xE00; // float32 - public const nint m_flSkirt = 0xE04; // float32 - public const nint m_flSkirtNear = 0xE08; // float32 - public const nint m_vSizeParams = 0xE0C; // Vector - public const nint m_flRange = 0xE18; // float32 - public const nint m_vShear = 0xE1C; // Vector - public const nint m_nBakeSpecularToCubemaps = 0xE28; // int32 - public const nint m_vBakeSpecularToCubemapsSize = 0xE2C; // Vector - public const nint m_nCastShadows = 0xE38; // int32 - public const nint m_nShadowMapSize = 0xE3C; // int32 - public const nint m_nShadowPriority = 0xE40; // int32 - public const nint m_bContactShadow = 0xE44; // bool - public const nint m_nBounceLight = 0xE48; // int32 - public const nint m_flBounceScale = 0xE4C; // float32 - public const nint m_flMinRoughness = 0xE50; // float32 - public const nint m_vAlternateColor = 0xE54; // Vector - public const nint m_fAlternateColorBrightness = 0xE60; // float32 - public const nint m_nFog = 0xE64; // int32 - public const nint m_flFogStrength = 0xE68; // float32 - public const nint m_nFogShadows = 0xE6C; // int32 - public const nint m_flFogScale = 0xE70; // float32 - public const nint m_flFadeSizeStart = 0xE74; // float32 - public const nint m_flFadeSizeEnd = 0xE78; // float32 - public const nint m_flShadowFadeSizeStart = 0xE7C; // float32 - public const nint m_flShadowFadeSizeEnd = 0xE80; // float32 - public const nint m_bPrecomputedFieldsValid = 0xE84; // bool - public const nint m_vPrecomputedBoundsMins = 0xE88; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0xE94; // Vector - public const nint m_vPrecomputedOBBOrigin = 0xEA0; // Vector - public const nint m_vPrecomputedOBBAngles = 0xEAC; // QAngle - public const nint m_vPrecomputedOBBExtent = 0xEB8; // Vector + public const nint m_LightStyleTargets = 0xD38; // + public const nint m_StyleEvent = 0xD50; // + public const nint m_hLightCookie = 0xDF0; // + public const nint m_flShape = 0xDF8; // + public const nint m_flSoftX = 0xDFC; // + public const nint m_flSoftY = 0xE00; // + public const nint m_flSkirt = 0xE04; // + public const nint m_flSkirtNear = 0xE08; // + public const nint m_vSizeParams = 0xE0C; // + public const nint m_flRange = 0xE18; // + public const nint m_vShear = 0xE1C; // + public const nint m_nBakeSpecularToCubemaps = 0xE28; // + public const nint m_vBakeSpecularToCubemapsSize = 0xE2C; // + public const nint m_nCastShadows = 0xE38; // + public const nint m_nShadowMapSize = 0xE3C; // + public const nint m_nShadowPriority = 0xE40; // + public const nint m_bContactShadow = 0xE44; // + public const nint m_nBounceLight = 0xE48; // + public const nint m_flBounceScale = 0xE4C; // + public const nint m_flMinRoughness = 0xE50; // + public const nint m_vAlternateColor = 0xE54; // + public const nint m_fAlternateColorBrightness = 0xE60; // + public const nint m_nFog = 0xE64; // + public const nint m_flFogStrength = 0xE68; // + public const nint m_nFogShadows = 0xE6C; // + public const nint m_flFogScale = 0xE70; // + public const nint m_flFadeSizeStart = 0xE74; // + public const nint m_flFadeSizeEnd = 0xE78; // + public const nint m_flShadowFadeSizeStart = 0xE7C; // + public const nint m_flShadowFadeSizeEnd = 0xE80; // + public const nint m_bPrecomputedFieldsValid = 0xE84; // + public const nint m_vPrecomputedBoundsMins = 0xE88; // + public const nint m_vPrecomputedBoundsMaxs = 0xE94; // + public const nint m_vPrecomputedOBBOrigin = 0xEA0; // + public const nint m_vPrecomputedOBBAngles = 0xEAC; // + public const nint m_vPrecomputedOBBExtent = 0xEB8; // } // Parent: C_BaseEntity // Field count: 8 @@ -3245,14 +3245,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) public static class C_TonemapController2 { - public const nint m_flAutoExposureMin = 0x548; // float32 - public const nint m_flAutoExposureMax = 0x54C; // float32 - public const nint m_flTonemapPercentTarget = 0x550; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x554; // float32 - public const nint m_flTonemapMinAvgLum = 0x558; // float32 - public const nint m_flExposureAdaptationSpeedUp = 0x55C; // float32 - public const nint m_flExposureAdaptationSpeedDown = 0x560; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x564; // float32 + public const nint m_flAutoExposureMin = 0x548; // + public const nint m_flAutoExposureMax = 0x54C; // + public const nint m_flTonemapPercentTarget = 0x550; // + public const nint m_flTonemapPercentBrightPixels = 0x554; // + public const nint m_flTonemapMinAvgLum = 0x558; // + public const nint m_flExposureAdaptationSpeedUp = 0x55C; // + public const nint m_flExposureAdaptationSpeedDown = 0x560; // + public const nint m_flTonemapEVSmoothingRange = 0x564; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3261,7 +3261,7 @@ namespace CS2Dumper.Schemas { // Parent: C_BaseModelEntity // Field count: 1 public static class CFuncWater { - public const nint m_BuoyancyHelper = 0xCC8; // CBuoyancyHelper + public const nint m_BuoyancyHelper = 0xCC8; // } // Parent: C_SoundOpvarSetPointEntity // Field count: 0 @@ -3279,25 +3279,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) public static class C_EconEntity { - public const nint m_flFlexDelayTime = 0x1078; // float32 - public const nint m_flFlexDelayedWeight = 0x1080; // float32* - public const nint m_bAttributesInitialized = 0x1088; // bool - public const nint m_AttributeManager = 0x1090; // C_AttributeContainer - public const nint m_OriginalOwnerXuidLow = 0x1538; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0x153C; // uint32 - public const nint m_nFallbackPaintKit = 0x1540; // int32 - public const nint m_nFallbackSeed = 0x1544; // int32 - public const nint m_flFallbackWear = 0x1548; // float32 - public const nint m_nFallbackStatTrak = 0x154C; // int32 - public const nint m_bClientside = 0x1550; // bool - public const nint m_bParticleSystemsCreated = 0x1551; // bool - public const nint m_vecAttachedParticles = 0x1558; // CUtlVector - public const nint m_hViewmodelAttachment = 0x1570; // CHandle - public const nint m_iOldTeam = 0x1574; // int32 - public const nint m_bAttachmentDirty = 0x1578; // bool - public const nint m_nUnloadedModelIndex = 0x157C; // int32 - public const nint m_iNumOwnerValidationRetries = 0x1580; // int32 - public const nint m_hOldProvidee = 0x1590; // CHandle + public const nint m_flFlexDelayTime = 0x1078; // + public const nint m_flFlexDelayedWeight = 0x1080; // + public const nint m_bAttributesInitialized = 0x1088; // + public const nint m_AttributeManager = 0x1090; // + public const nint m_OriginalOwnerXuidLow = 0x1538; // + public const nint m_OriginalOwnerXuidHigh = 0x153C; // + public const nint m_nFallbackPaintKit = 0x1540; // + public const nint m_nFallbackSeed = 0x1544; // + public const nint m_flFallbackWear = 0x1548; // + public const nint m_nFallbackStatTrak = 0x154C; // + public const nint m_bClientside = 0x1550; // + public const nint m_bParticleSystemsCreated = 0x1551; // + public const nint m_vecAttachedParticles = 0x1558; // + public const nint m_hViewmodelAttachment = 0x1570; // + public const nint m_iOldTeam = 0x1574; // + public const nint m_bAttachmentDirty = 0x1578; // + public const nint m_nUnloadedModelIndex = 0x157C; // + public const nint m_iNumOwnerValidationRetries = 0x1580; // + public const nint m_hOldProvidee = 0x1590; // public const nint m_vecAttachedModels = 0x1598; // CUtlVector } // Parent: C_CSWeaponBaseGun @@ -3310,7 +3310,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bShowLight (bool) public static class C_RectLight { - public const nint m_bShowLight = 0xF10; // bool + public const nint m_bShowLight = 0xF10; // } // Parent: C_BaseModelEntity // Field count: 24 @@ -3338,30 +3338,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) public static class C_ParticleSystem { - public const nint m_szSnapshotFileName = 0xCC8; // char[512] - public const nint m_bActive = 0xEC8; // bool - public const nint m_bFrozen = 0xEC9; // bool - public const nint m_flFreezeTransitionDuration = 0xECC; // float32 - public const nint m_nStopType = 0xED0; // int32 - public const nint m_bAnimateDuringGameplayPause = 0xED4; // bool - public const nint m_iEffectIndex = 0xED8; // CStrongHandle - public const nint m_flStartTime = 0xEE0; // GameTime_t - public const nint m_flPreSimTime = 0xEE4; // float32 - public const nint m_vServerControlPoints = 0xEE8; // Vector[4] - public const nint m_iServerControlPointAssignments = 0xF18; // uint8[4] - public const nint m_hControlPointEnts = 0xF1C; // CHandle[64] - public const nint m_bNoSave = 0x101C; // bool - public const nint m_bNoFreeze = 0x101D; // bool - public const nint m_bNoRamp = 0x101E; // bool - public const nint m_bStartActive = 0x101F; // bool - public const nint m_iszEffectName = 0x1020; // CUtlSymbolLarge - public const nint m_iszControlPointNames = 0x1028; // CUtlSymbolLarge[64] - public const nint m_nDataCP = 0x1228; // int32 - public const nint m_vecDataCPValue = 0x122C; // Vector - public const nint m_nTintCP = 0x1238; // int32 - public const nint m_clrTint = 0x123C; // Color - public const nint m_bOldActive = 0x1260; // bool - public const nint m_bOldFrozen = 0x1261; // bool + public const nint m_szSnapshotFileName = 0xCC8; // + public const nint m_bActive = 0xEC8; // + public const nint m_bFrozen = 0xEC9; // + public const nint m_flFreezeTransitionDuration = 0xECC; // + public const nint m_nStopType = 0xED0; // + public const nint m_bAnimateDuringGameplayPause = 0xED4; // + public const nint m_iEffectIndex = 0xED8; // + public const nint m_flStartTime = 0xEE0; // + public const nint m_flPreSimTime = 0xEE4; // + public const nint m_vServerControlPoints = 0xEE8; // + public const nint m_iServerControlPointAssignments = 0xF18; // + public const nint m_hControlPointEnts = 0xF1C; // + public const nint m_bNoSave = 0x101C; // + public const nint m_bNoFreeze = 0x101D; // + public const nint m_bNoRamp = 0x101E; // + public const nint m_bStartActive = 0x101F; // + public const nint m_iszEffectName = 0x1020; // + public const nint m_iszControlPointNames = 0x1028; // + public const nint m_nDataCP = 0x1228; // + public const nint m_vecDataCPValue = 0x122C; // + public const nint m_nTintCP = 0x1238; // + public const nint m_clrTint = 0x123C; // + public const nint m_bOldActive = 0x1260; // + public const nint m_bOldFrozen = 0x1261; // } // Parent: C_CSGO_PreviewPlayer // Field count: 0 @@ -3377,7 +3377,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_pGameRules (C_CSGameRules*) public static class C_CSGameRulesProxy { - public const nint m_pGameRules = 0x548; // C_CSGameRules* + public const nint m_pGameRules = 0x548; // } // Parent: CPlayerPawnComponent // Field count: 6 @@ -3386,12 +3386,12 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iObserverMode (uint8) // NetworkVarNames: m_hObserverTarget (CHandle) public static class CPlayer_ObserverServices { - public const nint m_iObserverMode = 0x40; // uint8 - public const nint m_hObserverTarget = 0x44; // CHandle - public const nint m_iObserverLastMode = 0x48; // ObserverMode_t - public const nint m_bForcedObserverMode = 0x4C; // bool - public const nint m_flObserverChaseDistance = 0x50; // float32 - public const nint m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t + public const nint m_iObserverMode = 0x40; // + public const nint m_hObserverTarget = 0x44; // + public const nint m_iObserverLastMode = 0x48; // + public const nint m_bForcedObserverMode = 0x4C; // + public const nint m_flObserverChaseDistance = 0x50; // + public const nint m_flObserverChaseDistanceCalcTime = 0x54; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3408,23 +3408,23 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 6 public static class SequenceHistory_t { - public const nint m_hSequence = 0x0; // HSequence - public const nint m_flSeqStartTime = 0x4; // GameTime_t - public const nint m_flSeqFixedCycle = 0x8; // float32 - public const nint m_nSeqLoopMode = 0xC; // AnimLoopMode_t - public const nint m_flPlaybackRate = 0x10; // float32 - public const nint m_flCyclesPerSecond = 0x14; // float32 + public const nint m_hSequence = 0x0; // + public const nint m_flSeqStartTime = 0x4; // + public const nint m_flSeqFixedCycle = 0x8; // + public const nint m_nSeqLoopMode = 0xC; // + public const nint m_flPlaybackRate = 0x10; // + public const nint m_flCyclesPerSecond = 0x14; // } // Parent: CBaseAnimGraph // Field count: 1 public static class C_Multimeter { - public const nint m_hTargetC4 = 0xED8; // CHandle + public const nint m_hTargetC4 = 0xED8; // } // Parent: C_BaseEntity // Field count: 2 public static class C_CsmFovOverride { - public const nint m_cameraName = 0x548; // CUtlString - public const nint m_flCsmFovOverrideValue = 0x550; // float32 + public const nint m_cameraName = 0x548; // + public const nint m_flCsmFovOverrideValue = 0x550; // } // Parent: C_BaseModelEntity // Field count: 9 @@ -3441,14 +3441,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDepthSortBias (float) public static class C_EnvDecal { public const nint m_hDecalMaterial = 0xCC8; // CStrongHandle - public const nint m_flWidth = 0xCD0; // float32 - public const nint m_flHeight = 0xCD4; // float32 - public const nint m_flDepth = 0xCD8; // float32 - public const nint m_nRenderOrder = 0xCDC; // uint32 - public const nint m_bProjectOnWorld = 0xCE0; // bool - public const nint m_bProjectOnCharacters = 0xCE1; // bool - public const nint m_bProjectOnWater = 0xCE2; // bool - public const nint m_flDepthSortBias = 0xCE4; // float32 + public const nint m_flWidth = 0xCD0; // + public const nint m_flHeight = 0xCD4; // + public const nint m_flDepth = 0xCD8; // + public const nint m_nRenderOrder = 0xCDC; // + public const nint m_bProjectOnWorld = 0xCE0; // + public const nint m_bProjectOnCharacters = 0xCE1; // + public const nint m_bProjectOnWater = 0xCE2; // + public const nint m_flDepthSortBias = 0xCE4; // } // Parent: CCSGameModeRules // Field count: 0 @@ -3471,24 +3471,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) public static class C_ColorCorrection { - public const nint m_vecOrigin = 0x548; // Vector - public const nint m_MinFalloff = 0x554; // float32 - public const nint m_MaxFalloff = 0x558; // float32 - public const nint m_flFadeInDuration = 0x55C; // float32 - public const nint m_flFadeOutDuration = 0x560; // float32 - public const nint m_flMaxWeight = 0x564; // float32 - public const nint m_flCurWeight = 0x568; // float32 - public const nint m_netlookupFilename = 0x56C; // char[512] - public const nint m_bEnabled = 0x76C; // bool - public const nint m_bMaster = 0x76D; // bool - public const nint m_bClientSide = 0x76E; // bool - public const nint m_bExclusive = 0x76F; // bool - public const nint m_bEnabledOnClient = 0x770; // bool[1] - public const nint m_flCurWeightOnClient = 0x774; // float32[1] - public const nint m_bFadingIn = 0x778; // bool[1] - public const nint m_flFadeStartWeight = 0x77C; // float32[1] - public const nint m_flFadeStartTime = 0x780; // float32[1] - public const nint m_flFadeDuration = 0x784; // float32[1] + public const nint m_vecOrigin = 0x548; // + public const nint m_MinFalloff = 0x554; // + public const nint m_MaxFalloff = 0x558; // + public const nint m_flFadeInDuration = 0x55C; // + public const nint m_flFadeOutDuration = 0x560; // + public const nint m_flMaxWeight = 0x564; // + public const nint m_flCurWeight = 0x568; // + public const nint m_netlookupFilename = 0x56C; // + public const nint m_bEnabled = 0x76C; // + public const nint m_bMaster = 0x76D; // + public const nint m_bClientSide = 0x76E; // + public const nint m_bExclusive = 0x76F; // + public const nint m_bEnabledOnClient = 0x770; // + public const nint m_flCurWeightOnClient = 0x774; // + public const nint m_bFadingIn = 0x778; // + public const nint m_flFadeStartWeight = 0x77C; // + public const nint m_flFadeStartTime = 0x780; // + public const nint m_flFadeDuration = 0x784; // } // Parent: C_BaseTrigger // Field count: 0 @@ -3504,12 +3504,12 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nIdealMotionType (int8) public static class CModelState { public const nint m_hModel = 0xA0; // CStrongHandle - public const nint m_ModelName = 0xA8; // CUtlSymbolLarge - public const nint m_bClientClothCreationSuppressed = 0xE8; // bool - public const nint m_MeshGroupMask = 0x198; // uint64 - public const nint m_nIdealMotionType = 0x21A; // int8 - public const nint m_nForceLOD = 0x21B; // int8 - public const nint m_nClothUpdateFlags = 0x21C; // int8 + public const nint m_ModelName = 0xA8; // + public const nint m_bClientClothCreationSuppressed = 0xE8; // + public const nint m_MeshGroupMask = 0x198; // + public const nint m_nIdealMotionType = 0x21A; // + public const nint m_nForceLOD = 0x21B; // + public const nint m_nClothUpdateFlags = 0x21C; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3518,7 +3518,7 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 1 public static class C_EconEntity__AttachedModelData_t { - public const nint m_iModelDisplayFlags = 0x0; // int32 + public const nint m_iModelDisplayFlags = 0x0; // } // Parent: None // Field count: 2 @@ -3526,8 +3526,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) public static class CAttributeList { - public const nint m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar - public const nint m_pManager = 0x58; // CAttributeManager* + public const nint m_Attributes = 0x8; // + public const nint m_pManager = 0x58; // } // Parent: C_MultiplayRules // Field count: 0 @@ -3551,13 +3551,13 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bIsUsable (bool) public static class C_BaseDoor { - public const nint m_bIsUsable = 0xCC8; // bool + public const nint m_bIsUsable = 0xCC8; // } // Parent: C_BaseModelEntity // Field count: 2 public static class CGrenadeTracer { - public const nint m_flTracerDuration = 0xCE8; // float32 - public const nint m_nType = 0xCEC; // GrenadeType_t + public const nint m_flTracerDuration = 0xCE8; // + public const nint m_nType = 0xCEC; // } // Parent: C_BaseTrigger // Field count: 1 @@ -3565,7 +3565,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) public static class CBombTarget { - public const nint m_bBombPlantedHere = 0xCD0; // bool + public const nint m_bBombPlantedHere = 0xCD0; // } // Parent: C_BaseClientUIEntity // Field count: 2 @@ -3573,8 +3573,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) public static class C_PointClientUIDialog { - public const nint m_hActivator = 0xCF8; // CHandle - public const nint m_bStartEnabled = 0xCFC; // bool + public const nint m_hActivator = 0xCF8; // + public const nint m_bStartEnabled = 0xCFC; // } // Parent: CCSGameModeRules // Field count: 1 @@ -3582,7 +3582,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_WeaponSequence (CUtlString) public static class CCSGameModeRules_ArmsRace { - public const nint m_WeaponSequence = 0x30; // C_NetworkUtlVectorBase + public const nint m_WeaponSequence = 0x30; // } // Parent: None // Field count: 14 @@ -3603,20 +3603,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bIsOtherEnemy (bool) // NetworkVarNames: m_killType (EKillTypes_t) public static class CDamageRecord { - public const nint m_PlayerDamager = 0x28; // CHandle - public const nint m_PlayerRecipient = 0x2C; // CHandle - public const nint m_hPlayerControllerDamager = 0x30; // CHandle - public const nint m_hPlayerControllerRecipient = 0x34; // CHandle - public const nint m_szPlayerDamagerName = 0x38; // CUtlString - public const nint m_szPlayerRecipientName = 0x40; // CUtlString - public const nint m_DamagerXuid = 0x48; // uint64 - public const nint m_RecipientXuid = 0x50; // uint64 - public const nint m_iDamage = 0x58; // int32 - public const nint m_iActualHealthRemoved = 0x5C; // int32 - public const nint m_iNumHits = 0x60; // int32 - public const nint m_iLastBulletUpdate = 0x64; // int32 - public const nint m_bIsOtherEnemy = 0x68; // bool - public const nint m_killType = 0x69; // EKillTypes_t + public const nint m_PlayerDamager = 0x28; // + public const nint m_PlayerRecipient = 0x2C; // + public const nint m_hPlayerControllerDamager = 0x30; // + public const nint m_hPlayerControllerRecipient = 0x34; // + public const nint m_szPlayerDamagerName = 0x38; // + public const nint m_szPlayerRecipientName = 0x40; // + public const nint m_DamagerXuid = 0x48; // + public const nint m_RecipientXuid = 0x50; // + public const nint m_iDamage = 0x58; // + public const nint m_iActualHealthRemoved = 0x5C; // + public const nint m_iNumHits = 0x60; // + public const nint m_iLastBulletUpdate = 0x64; // + public const nint m_bIsOtherEnemy = 0x68; // + public const nint m_killType = 0x69; // } // Parent: C_BaseEntity // Field count: 0 @@ -3629,17 +3629,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nSendUpdate (int) // NetworkVarNames: m_DamageList (CDamageRecord) public static class CCSPlayerController_DamageServices { - public const nint m_nSendUpdate = 0x40; // int32 + public const nint m_nSendUpdate = 0x40; // public const nint m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent // Field count: 5 public static class CRenderComponent { - public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer - public const nint m_bIsRenderingWithViewModels = 0x50; // bool - public const nint m_nSplitscreenFlags = 0x54; // uint32 - public const nint m_bEnableRendering = 0x60; // bool - public const nint m_bInterpolationReadyToDraw = 0xB0; // bool + public const nint __m_pChainEntity = 0x10; // + public const nint m_bIsRenderingWithViewModels = 0x50; // + public const nint m_nSplitscreenFlags = 0x54; // + public const nint m_bEnableRendering = 0x60; // + public const nint m_bInterpolationReadyToDraw = 0xB0; // } // Parent: C_SoundEventEntity // Field count: 2 @@ -3648,8 +3648,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) public static class C_SoundEventOBBEntity { - public const nint m_vMins = 0x548; // Vector - public const nint m_vMaxs = 0x554; // Vector + public const nint m_vMins = 0x548; // + public const nint m_vMaxs = 0x554; // } // Parent: CEntityComponent // Field count: 66 @@ -3721,72 +3721,72 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) public static class CLightComponent { - public const nint __m_pChainEntity = 0x38; // CNetworkVarChainer - public const nint m_Color = 0x75; // Color - public const nint m_SecondaryColor = 0x79; // Color - public const nint m_flBrightness = 0x80; // float32 - public const nint m_flBrightnessScale = 0x84; // float32 - public const nint m_flBrightnessMult = 0x88; // float32 - public const nint m_flRange = 0x8C; // float32 - public const nint m_flFalloff = 0x90; // float32 - public const nint m_flAttenuation0 = 0x94; // float32 - public const nint m_flAttenuation1 = 0x98; // float32 - public const nint m_flAttenuation2 = 0x9C; // float32 - public const nint m_flTheta = 0xA0; // float32 - public const nint m_flPhi = 0xA4; // float32 - public const nint m_hLightCookie = 0xA8; // CStrongHandle - public const nint m_nCascades = 0xB0; // int32 - public const nint m_nCastShadows = 0xB4; // int32 - public const nint m_nShadowWidth = 0xB8; // int32 - public const nint m_nShadowHeight = 0xBC; // int32 - public const nint m_bRenderDiffuse = 0xC0; // bool - public const nint m_nRenderSpecular = 0xC4; // int32 - public const nint m_bRenderTransmissive = 0xC8; // bool - public const nint m_flOrthoLightWidth = 0xCC; // float32 - public const nint m_flOrthoLightHeight = 0xD0; // float32 - public const nint m_nStyle = 0xD4; // int32 - public const nint m_Pattern = 0xD8; // CUtlString - public const nint m_nCascadeRenderStaticObjects = 0xE0; // int32 - public const nint m_flShadowCascadeCrossFade = 0xE4; // float32 - public const nint m_flShadowCascadeDistanceFade = 0xE8; // float32 - public const nint m_flShadowCascadeDistance0 = 0xEC; // float32 - public const nint m_flShadowCascadeDistance1 = 0xF0; // float32 - public const nint m_flShadowCascadeDistance2 = 0xF4; // float32 - public const nint m_flShadowCascadeDistance3 = 0xF8; // float32 - public const nint m_nShadowCascadeResolution0 = 0xFC; // int32 - public const nint m_nShadowCascadeResolution1 = 0x100; // int32 - public const nint m_nShadowCascadeResolution2 = 0x104; // int32 - public const nint m_nShadowCascadeResolution3 = 0x108; // int32 - public const nint m_bUsesBakedShadowing = 0x10C; // bool - public const nint m_nShadowPriority = 0x110; // int32 - public const nint m_nBakedShadowIndex = 0x114; // int32 - public const nint m_bRenderToCubemaps = 0x118; // bool - public const nint m_nDirectLight = 0x11C; // int32 - public const nint m_nIndirectLight = 0x120; // int32 - public const nint m_flFadeMinDist = 0x124; // float32 - public const nint m_flFadeMaxDist = 0x128; // float32 - public const nint m_flShadowFadeMinDist = 0x12C; // float32 - public const nint m_flShadowFadeMaxDist = 0x130; // float32 - public const nint m_bEnabled = 0x134; // bool - public const nint m_bFlicker = 0x135; // bool - public const nint m_bPrecomputedFieldsValid = 0x136; // bool - public const nint m_vPrecomputedBoundsMins = 0x138; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x144; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x150; // Vector - public const nint m_vPrecomputedOBBAngles = 0x15C; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x168; // Vector - public const nint m_flPrecomputedMaxRange = 0x174; // float32 - public const nint m_nFogLightingMode = 0x178; // int32 - public const nint m_flFogContributionStength = 0x17C; // float32 - public const nint m_flNearClipPlane = 0x180; // float32 - public const nint m_SkyColor = 0x184; // Color - public const nint m_flSkyIntensity = 0x188; // float32 - public const nint m_SkyAmbientBounce = 0x18C; // Color - public const nint m_bUseSecondaryColor = 0x190; // bool - public const nint m_bMixedShadows = 0x191; // bool - public const nint m_flLightStyleStartTime = 0x194; // GameTime_t - public const nint m_flCapsuleLength = 0x198; // float32 - public const nint m_flMinRoughness = 0x19C; // float32 + public const nint __m_pChainEntity = 0x38; // + public const nint m_Color = 0x75; // + public const nint m_SecondaryColor = 0x79; // + public const nint m_flBrightness = 0x80; // + public const nint m_flBrightnessScale = 0x84; // + public const nint m_flBrightnessMult = 0x88; // + public const nint m_flRange = 0x8C; // + public const nint m_flFalloff = 0x90; // + public const nint m_flAttenuation0 = 0x94; // + public const nint m_flAttenuation1 = 0x98; // + public const nint m_flAttenuation2 = 0x9C; // + public const nint m_flTheta = 0xA0; // + public const nint m_flPhi = 0xA4; // + public const nint m_hLightCookie = 0xA8; // + public const nint m_nCascades = 0xB0; // + public const nint m_nCastShadows = 0xB4; // + public const nint m_nShadowWidth = 0xB8; // + public const nint m_nShadowHeight = 0xBC; // + public const nint m_bRenderDiffuse = 0xC0; // + public const nint m_nRenderSpecular = 0xC4; // + public const nint m_bRenderTransmissive = 0xC8; // + public const nint m_flOrthoLightWidth = 0xCC; // + public const nint m_flOrthoLightHeight = 0xD0; // + public const nint m_nStyle = 0xD4; // + public const nint m_Pattern = 0xD8; // + public const nint m_nCascadeRenderStaticObjects = 0xE0; // + public const nint m_flShadowCascadeCrossFade = 0xE4; // + public const nint m_flShadowCascadeDistanceFade = 0xE8; // + public const nint m_flShadowCascadeDistance0 = 0xEC; // + public const nint m_flShadowCascadeDistance1 = 0xF0; // + public const nint m_flShadowCascadeDistance2 = 0xF4; // + public const nint m_flShadowCascadeDistance3 = 0xF8; // + public const nint m_nShadowCascadeResolution0 = 0xFC; // + public const nint m_nShadowCascadeResolution1 = 0x100; // + public const nint m_nShadowCascadeResolution2 = 0x104; // + public const nint m_nShadowCascadeResolution3 = 0x108; // + public const nint m_bUsesBakedShadowing = 0x10C; // + public const nint m_nShadowPriority = 0x110; // + public const nint m_nBakedShadowIndex = 0x114; // + public const nint m_bRenderToCubemaps = 0x118; // + public const nint m_nDirectLight = 0x11C; // + public const nint m_nIndirectLight = 0x120; // + public const nint m_flFadeMinDist = 0x124; // + public const nint m_flFadeMaxDist = 0x128; // + public const nint m_flShadowFadeMinDist = 0x12C; // + public const nint m_flShadowFadeMaxDist = 0x130; // + public const nint m_bEnabled = 0x134; // + public const nint m_bFlicker = 0x135; // + public const nint m_bPrecomputedFieldsValid = 0x136; // + public const nint m_vPrecomputedBoundsMins = 0x138; // + public const nint m_vPrecomputedBoundsMaxs = 0x144; // + public const nint m_vPrecomputedOBBOrigin = 0x150; // + public const nint m_vPrecomputedOBBAngles = 0x15C; // + public const nint m_vPrecomputedOBBExtent = 0x168; // + public const nint m_flPrecomputedMaxRange = 0x174; // + public const nint m_nFogLightingMode = 0x178; // + public const nint m_flFogContributionStength = 0x17C; // + public const nint m_flNearClipPlane = 0x180; // + public const nint m_SkyColor = 0x184; // + public const nint m_flSkyIntensity = 0x188; // + public const nint m_SkyAmbientBounce = 0x18C; // + public const nint m_bUseSecondaryColor = 0x190; // + public const nint m_bMixedShadows = 0x191; // + public const nint m_flLightStyleStartTime = 0x194; // + public const nint m_flCapsuleLength = 0x198; // + public const nint m_flMinRoughness = 0x19C; // } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -3812,34 +3812,34 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) // NetworkVarNames: m_szCustomName (char) public static class C_EconItemView { - public const nint m_bInventoryImageRgbaRequested = 0x60; // bool - public const nint m_bInventoryImageTriedCache = 0x61; // bool - public const nint m_nInventoryImageRgbaWidth = 0x80; // int32 - public const nint m_nInventoryImageRgbaHeight = 0x84; // int32 - public const nint m_szCurrentLoadCachedFileName = 0x88; // char[260] - public const nint m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool - public const nint m_iItemDefinitionIndex = 0x1BA; // uint16 - public const nint m_iEntityQuality = 0x1BC; // int32 - public const nint m_iEntityLevel = 0x1C0; // uint32 - public const nint m_iItemID = 0x1C8; // uint64 - public const nint m_iItemIDHigh = 0x1D0; // uint32 - public const nint m_iItemIDLow = 0x1D4; // uint32 - public const nint m_iAccountID = 0x1D8; // uint32 - public const nint m_iInventoryPosition = 0x1DC; // uint32 - public const nint m_bInitialized = 0x1E8; // bool - public const nint m_bDisallowSOC = 0x1E9; // bool - public const nint m_bIsStoreItem = 0x1EA; // bool - public const nint m_bIsTradeItem = 0x1EB; // bool - public const nint m_iEntityQuantity = 0x1EC; // int32 - public const nint m_iRarityOverride = 0x1F0; // int32 - public const nint m_iQualityOverride = 0x1F4; // int32 - public const nint m_unClientFlags = 0x1F8; // uint8 - public const nint m_unOverrideStyle = 0x1F9; // uint8 - public const nint m_AttributeList = 0x210; // CAttributeList - public const nint m_NetworkedDynamicAttributes = 0x270; // CAttributeList - public const nint m_szCustomName = 0x2D0; // char[161] - public const nint m_szCustomNameOverride = 0x371; // char[161] - public const nint m_bInitializedTags = 0x440; // bool + public const nint m_bInventoryImageRgbaRequested = 0x60; // + public const nint m_bInventoryImageTriedCache = 0x61; // + public const nint m_nInventoryImageRgbaWidth = 0x80; // + public const nint m_nInventoryImageRgbaHeight = 0x84; // + public const nint m_szCurrentLoadCachedFileName = 0x88; // + public const nint m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // + public const nint m_iItemDefinitionIndex = 0x1BA; // + public const nint m_iEntityQuality = 0x1BC; // + public const nint m_iEntityLevel = 0x1C0; // + public const nint m_iItemID = 0x1C8; // + public const nint m_iItemIDHigh = 0x1D0; // + public const nint m_iItemIDLow = 0x1D4; // + public const nint m_iAccountID = 0x1D8; // + public const nint m_iInventoryPosition = 0x1DC; // + public const nint m_bInitialized = 0x1E8; // + public const nint m_bDisallowSOC = 0x1E9; // + public const nint m_bIsStoreItem = 0x1EA; // + public const nint m_bIsTradeItem = 0x1EB; // + public const nint m_iEntityQuantity = 0x1EC; // + public const nint m_iRarityOverride = 0x1F0; // + public const nint m_iQualityOverride = 0x1F4; // + public const nint m_unClientFlags = 0x1F8; // + public const nint m_unOverrideStyle = 0x1F9; // + public const nint m_AttributeList = 0x210; // + public const nint m_NetworkedDynamicAttributes = 0x270; // + public const nint m_szCustomName = 0x2D0; // + public const nint m_szCustomNameOverride = 0x371; // + public const nint m_bInitializedTags = 0x440; // } // Parent: C_BaseEntity // Field count: 2 @@ -3848,8 +3848,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) public static class C_HandleTest { - public const nint m_Handle = 0x548; // CHandle - public const nint m_bSendHandle = 0x54C; // bool + public const nint m_Handle = 0x548; // + public const nint m_bSendHandle = 0x54C; // } // Parent: C_BaseEntity // Field count: 1 @@ -3857,7 +3857,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) public static class C_EnvWindClientside { - public const nint m_EnvWindShared = 0x548; // C_EnvWindShared + public const nint m_EnvWindShared = 0x548; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3869,7 +3869,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flDisplayHealth (float) public static class C_WeaponShield { - public const nint m_flDisplayHealth = 0x1A90; // float32 + public const nint m_flDisplayHealth = 0x1A90; // } // Parent: C_PointClientUIWorldPanel // Field count: 1 @@ -3877,7 +3877,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_messageText (char) public static class C_PointClientUIWorldTextPanel { - public const nint m_messageText = 0xF30; // char[512] + public const nint m_messageText = 0xF30; // } // Parent: CPlayer_UseServices // Field count: 0 @@ -3891,21 +3891,21 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flMaxspeed (float32) // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) public static class CPlayer_MovementServices { - public const nint m_nImpulse = 0x40; // int32 - public const nint m_nButtons = 0x48; // CInButtonState - public const nint m_nQueuedButtonDownMask = 0x68; // uint64 - public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 - public const nint m_nButtonDoublePressed = 0x78; // uint64 - public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] - public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 - public const nint m_nToggleButtonDownMask = 0x188; // uint64 - public const nint m_flMaxspeed = 0x198; // float32 - public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4] - public const nint m_flForwardMove = 0x1AC; // float32 - public const nint m_flLeftMove = 0x1B0; // float32 - public const nint m_flUpMove = 0x1B4; // float32 - public const nint m_vecLastMovementImpulses = 0x1B8; // Vector - public const nint m_vecOldViewAngles = 0x1C4; // QAngle + public const nint m_nImpulse = 0x40; // + public const nint m_nButtons = 0x48; // + public const nint m_nQueuedButtonDownMask = 0x68; // + public const nint m_nQueuedButtonChangeMask = 0x70; // + public const nint m_nButtonDoublePressed = 0x78; // + public const nint m_pButtonPressedCmdNumber = 0x80; // + public const nint m_nLastCommandNumberProcessed = 0x180; // + public const nint m_nToggleButtonDownMask = 0x188; // + public const nint m_flMaxspeed = 0x198; // + public const nint m_arrForceSubtickMoveWhen = 0x19C; // + public const nint m_flForwardMove = 0x1AC; // + public const nint m_flLeftMove = 0x1B0; // + public const nint m_flUpMove = 0x1B4; // + public const nint m_vecLastMovementImpulses = 0x1B8; // + public const nint m_vecOldViewAngles = 0x1C4; // } // Parent: CEntitySubclassVDataBase // Field count: 14 @@ -3913,20 +3913,20 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBasePlayerVData { - public const nint m_sModelName = 0x28; // CResourceNameTyped> - public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat - public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat - public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat - public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat - public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat - public const nint m_flHoldBreathTime = 0x158; // float32 - public const nint m_flDrowningDamageInterval = 0x15C; // float32 - public const nint m_nDrowningDamageInitial = 0x160; // int32 - public const nint m_nDrowningDamageMax = 0x164; // int32 - public const nint m_nWaterSpeed = 0x168; // int32 - public const nint m_flUseRange = 0x16C; // float32 - public const nint m_flUseAngleTolerance = 0x170; // float32 - public const nint m_flCrouchTime = 0x174; // float32 + public const nint m_sModelName = 0x28; // + public const nint m_flHeadDamageMultiplier = 0x108; // + public const nint m_flChestDamageMultiplier = 0x118; // + public const nint m_flStomachDamageMultiplier = 0x128; // + public const nint m_flArmDamageMultiplier = 0x138; // + public const nint m_flLegDamageMultiplier = 0x148; // + public const nint m_flHoldBreathTime = 0x158; // + public const nint m_flDrowningDamageInterval = 0x15C; // + public const nint m_nDrowningDamageInitial = 0x160; // + public const nint m_nDrowningDamageMax = 0x164; // + public const nint m_nWaterSpeed = 0x168; // + public const nint m_flUseRange = 0x16C; // + public const nint m_flUseAngleTolerance = 0x170; // + public const nint m_flCrouchTime = 0x174; // } // Parent: CPlayerControllerComponent // Field count: 4 @@ -3937,16 +3937,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iTotalCashSpent (int) // NetworkVarNames: m_iCashSpentThisRound (int) public static class CCSPlayerController_InGameMoneyServices { - public const nint m_iAccount = 0x40; // int32 - public const nint m_iStartAccount = 0x44; // int32 - public const nint m_iTotalCashSpent = 0x48; // int32 - public const nint m_iCashSpentThisRound = 0x4C; // int32 + public const nint m_iAccount = 0x40; // + public const nint m_iStartAccount = 0x44; // + public const nint m_iTotalCashSpent = 0x48; // + public const nint m_iCashSpentThisRound = 0x4C; // } // Parent: None // Field count: 2 public static class C_EnvWindShared__WindVariationEvent_t { - public const nint m_flWindAngleVariation = 0x0; // float32 - public const nint m_flWindSpeedVariation = 0x4; // float32 + public const nint m_flWindAngleVariation = 0x0; // + public const nint m_flWindSpeedVariation = 0x4; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3974,11 +3974,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) public static class C_EnvParticleGlow { - public const nint m_flAlphaScale = 0x1278; // float32 - public const nint m_flRadiusScale = 0x127C; // float32 - public const nint m_flSelfIllumScale = 0x1280; // float32 - public const nint m_ColorTint = 0x1284; // Color - public const nint m_hTextureOverride = 0x1288; // CStrongHandle + public const nint m_flAlphaScale = 0x1278; // + public const nint m_flRadiusScale = 0x127C; // + public const nint m_flSelfIllumScale = 0x1280; // + public const nint m_ColorTint = 0x1284; // + public const nint m_hTextureOverride = 0x1288; // } // Parent: C_BaseEntity // Field count: 0 @@ -4017,24 +4017,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flFarZScale (float32) public static class C_Sun { - public const nint m_fxSSSunFlareEffectIndex = 0xCC8; // ParticleIndex_t - public const nint m_fxSunFlareEffectIndex = 0xCCC; // ParticleIndex_t - public const nint m_fdistNormalize = 0xCD0; // float32 - public const nint m_vSunPos = 0xCD4; // Vector - public const nint m_vDirection = 0xCE0; // Vector - public const nint m_iszEffectName = 0xCF0; // CUtlSymbolLarge - public const nint m_iszSSEffectName = 0xCF8; // CUtlSymbolLarge - public const nint m_clrOverlay = 0xD00; // Color - public const nint m_bOn = 0xD04; // bool - public const nint m_bmaxColor = 0xD05; // bool - public const nint m_flSize = 0xD08; // float32 - public const nint m_flHazeScale = 0xD0C; // float32 - public const nint m_flRotation = 0xD10; // float32 - public const nint m_flHDRColorScale = 0xD14; // float32 - public const nint m_flAlphaHaze = 0xD18; // float32 - public const nint m_flAlphaScale = 0xD1C; // float32 - public const nint m_flAlphaHdr = 0xD20; // float32 - public const nint m_flFarZScale = 0xD24; // float32 + public const nint m_fxSSSunFlareEffectIndex = 0xCC8; // + public const nint m_fxSunFlareEffectIndex = 0xCCC; // + public const nint m_fdistNormalize = 0xCD0; // + public const nint m_vSunPos = 0xCD4; // + public const nint m_vDirection = 0xCE0; // + public const nint m_iszEffectName = 0xCF0; // + public const nint m_iszSSEffectName = 0xCF8; // + public const nint m_clrOverlay = 0xD00; // + public const nint m_bOn = 0xD04; // + public const nint m_bmaxColor = 0xD05; // + public const nint m_flSize = 0xD08; // + public const nint m_flHazeScale = 0xD0C; // + public const nint m_flRotation = 0xD10; // + public const nint m_flHDRColorScale = 0xD14; // + public const nint m_flAlphaHaze = 0xD18; // + public const nint m_flAlphaScale = 0xD1C; // + public const nint m_flAlphaHdr = 0xD20; // + public const nint m_flFarZScale = 0xD24; // } // Parent: C_BaseEntity // Field count: 0 @@ -4050,11 +4050,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iNumRoundKillsHeadshots (int) // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) public static class CCSPlayerController_ActionTrackingServices { - public const nint m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar - public const nint m_matchStats = 0x90; // CSMatchStats_t - public const nint m_iNumRoundKills = 0x110; // int32 - public const nint m_iNumRoundKillsHeadshots = 0x114; // int32 - public const nint m_unTotalRoundDamageDealt = 0x118; // uint32 + public const nint m_perRoundStats = 0x40; // + public const nint m_matchStats = 0x90; // + public const nint m_iNumRoundKills = 0x110; // + public const nint m_iNumRoundKillsHeadshots = 0x114; // + public const nint m_unTotalRoundDamageDealt = 0x118; // } // Parent: CEntityComponent // Field count: 1 @@ -4062,7 +4062,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) public static class CHitboxComponent { - public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] + public const nint m_bvDisabledHitGroups = 0x24; // } // Parent: C_BaseTrigger // Field count: 9 @@ -4074,15 +4074,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Weight (float) // NetworkVarNames: m_lookupFilename (char) public static class C_ColorCorrectionVolume { - public const nint m_LastEnterWeight = 0xCD0; // float32 - public const nint m_LastEnterTime = 0xCD4; // float32 - public const nint m_LastExitWeight = 0xCD8; // float32 - public const nint m_LastExitTime = 0xCDC; // float32 - public const nint m_bEnabled = 0xCE0; // bool - public const nint m_MaxWeight = 0xCE4; // float32 - public const nint m_FadeDuration = 0xCE8; // float32 - public const nint m_Weight = 0xCEC; // float32 - public const nint m_lookupFilename = 0xCF0; // char[512] + public const nint m_LastEnterWeight = 0xCD0; // + public const nint m_LastEnterTime = 0xCD4; // + public const nint m_LastExitWeight = 0xCD8; // + public const nint m_LastExitTime = 0xCDC; // + public const nint m_bEnabled = 0xCE0; // + public const nint m_MaxWeight = 0xCE4; // + public const nint m_FadeDuration = 0xCE8; // + public const nint m_Weight = 0xCEC; // + public const nint m_lookupFilename = 0xCF0; // } // Parent: C_BaseModelEntity // Field count: 0 @@ -4091,12 +4091,12 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Field count: 6 public static class C_BulletHitModel { - public const nint m_matLocal = 0xED0; // matrix3x4_t - public const nint m_iBoneIndex = 0xF00; // int32 - public const nint m_hPlayerParent = 0xF04; // CHandle - public const nint m_bIsHit = 0xF08; // bool - public const nint m_flTimeCreated = 0xF0C; // float32 - public const nint m_vecStartPos = 0xF10; // Vector + public const nint m_matLocal = 0xED0; // + public const nint m_iBoneIndex = 0xF00; // + public const nint m_hPlayerParent = 0xF04; // + public const nint m_bIsHit = 0xF08; // + public const nint m_flTimeCreated = 0xF0C; // + public const nint m_vecStartPos = 0xF10; // } // Parent: C_BaseEntity // Field count: 17 @@ -4118,23 +4118,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) public static class C_MapVetoPickController { - public const nint m_nDraftType = 0x558; // int32 - public const nint m_nTeamWinningCoinToss = 0x55C; // int32 - public const nint m_nTeamWithFirstChoice = 0x560; // int32[64] - public const nint m_nVoteMapIdsList = 0x660; // int32[7] - public const nint m_nAccountIDs = 0x67C; // int32[64] - public const nint m_nMapId0 = 0x77C; // int32[64] - public const nint m_nMapId1 = 0x87C; // int32[64] - public const nint m_nMapId2 = 0x97C; // int32[64] - public const nint m_nMapId3 = 0xA7C; // int32[64] - public const nint m_nMapId4 = 0xB7C; // int32[64] - public const nint m_nMapId5 = 0xC7C; // int32[64] - public const nint m_nStartingSide0 = 0xD7C; // int32[64] - public const nint m_nCurrentPhase = 0xE7C; // int32 - public const nint m_nPhaseStartTick = 0xE80; // int32 - public const nint m_nPhaseDurationTicks = 0xE84; // int32 - public const nint m_nPostDataUpdateTick = 0xE88; // int32 - public const nint m_bDisabledHud = 0xE8C; // bool + public const nint m_nDraftType = 0x558; // + public const nint m_nTeamWinningCoinToss = 0x55C; // + public const nint m_nTeamWithFirstChoice = 0x560; // + public const nint m_nVoteMapIdsList = 0x660; // + public const nint m_nAccountIDs = 0x67C; // + public const nint m_nMapId0 = 0x77C; // + public const nint m_nMapId1 = 0x87C; // + public const nint m_nMapId2 = 0x97C; // + public const nint m_nMapId3 = 0xA7C; // + public const nint m_nMapId4 = 0xB7C; // + public const nint m_nMapId5 = 0xC7C; // + public const nint m_nStartingSide0 = 0xD7C; // + public const nint m_nCurrentPhase = 0xE7C; // + public const nint m_nPhaseStartTick = 0xE80; // + public const nint m_nPhaseDurationTicks = 0xE84; // + public const nint m_nPostDataUpdateTick = 0xE88; // + public const nint m_bDisabledHud = 0xE8C; // } // Parent: None // Field count: 0 @@ -4151,9 +4151,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) public static class C_OmniLight { - public const nint m_flInnerAngle = 0xF10; // float32 - public const nint m_flOuterAngle = 0xF14; // float32 - public const nint m_bShowLight = 0xF18; // bool + public const nint m_flInnerAngle = 0xF10; // + public const nint m_flOuterAngle = 0xF14; // + public const nint m_bShowLight = 0xF18; // } // Parent: C_Inferno // Field count: 0 @@ -4169,7 +4169,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) public static class WeaponPurchaseTracker_t { - public const nint m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar + public const nint m_weaponPurchases = 0x8; // } // Parent: None // Field count: 5 @@ -4181,11 +4181,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iFirstSecondHalfRound (int) // NetworkVarNames: m_iBombSite (int) public static class C_RetakeGameRules { - public const nint m_nMatchSeed = 0xF8; // int32 - public const nint m_bBlockersPresent = 0xFC; // bool - public const nint m_bRoundInProgress = 0xFD; // bool - public const nint m_iFirstSecondHalfRound = 0x100; // int32 - public const nint m_iBombSite = 0x104; // int32 + public const nint m_nMatchSeed = 0xF8; // + public const nint m_bBlockersPresent = 0xFC; // + public const nint m_bRoundInProgress = 0xFD; // + public const nint m_iFirstSecondHalfRound = 0x100; // + public const nint m_iBombSite = 0x104; // } // Parent: None // Field count: 3 @@ -4195,9 +4195,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_timestamp (float32) // NetworkVarNames: m_timescale (float32) public static class EngineCountdownTimer { - public const nint m_duration = 0x8; // float32 - public const nint m_timestamp = 0xC; // float32 - public const nint m_timescale = 0x10; // float32 + public const nint m_duration = 0x8; // + public const nint m_timestamp = 0xC; // + public const nint m_timescale = 0x10; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -4206,11 +4206,11 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 5 public static class C_BaseFlex__Emphasized_Phoneme { - public const nint m_sClassName = 0x0; // CUtlString - public const nint m_flAmount = 0x18; // float32 - public const nint m_bRequired = 0x1C; // bool - public const nint m_bBasechecked = 0x1D; // bool - public const nint m_bValid = 0x1E; // bool + public const nint m_sClassName = 0x0; // + public const nint m_flAmount = 0x18; // + public const nint m_bRequired = 0x1C; // + public const nint m_bBasechecked = 0x1D; // + public const nint m_bValid = 0x1E; // } // Parent: None // Field count: 2 @@ -4219,8 +4219,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_timestamp (GameTime_t) // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) public static class IntervalTimer { - public const nint m_timestamp = 0x8; // GameTime_t - public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t + public const nint m_timestamp = 0x8; // + public const nint m_nWorldGroupId = 0xC; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4236,15 +4236,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) public static class C_FuncLadder { - public const nint m_vecLadderDir = 0xCC8; // Vector - public const nint m_Dismounts = 0xCD8; // CUtlVector> - public const nint m_vecLocalTop = 0xCF0; // Vector - public const nint m_vecPlayerMountPositionTop = 0xCFC; // Vector - public const nint m_vecPlayerMountPositionBottom = 0xD08; // Vector - public const nint m_flAutoRideSpeed = 0xD14; // float32 - public const nint m_bDisabled = 0xD18; // bool - public const nint m_bFakeLadder = 0xD19; // bool - public const nint m_bHasSlack = 0xD1A; // bool + public const nint m_vecLadderDir = 0xCC8; // + public const nint m_Dismounts = 0xCD8; // + public const nint m_vecLocalTop = 0xCF0; // + public const nint m_vecPlayerMountPositionTop = 0xCFC; // + public const nint m_vecPlayerMountPositionBottom = 0xD08; // + public const nint m_flAutoRideSpeed = 0xD14; // + public const nint m_bDisabled = 0xD18; // + public const nint m_bFakeLadder = 0xD19; // + public const nint m_bHasSlack = 0xD1A; // } // Parent: C_SoundOpvarSetAABBEntity // Field count: 0 @@ -4259,17 +4259,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hLastWeapon (CHandle) // NetworkVarNames: m_iAmmo (uint16) public static class CPlayer_WeaponServices { - public const nint m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase> - public const nint m_hActiveWeapon = 0x58; // CHandle - public const nint m_hLastWeapon = 0x5C; // CHandle - public const nint m_iAmmo = 0x60; // uint16[32] + public const nint m_hMyWeapons = 0x40; // + public const nint m_hActiveWeapon = 0x58; // + public const nint m_hLastWeapon = 0x5C; // + public const nint m_iAmmo = 0x60; // } // Parent: None // Field count: 3 public static class CAttributeManager__cached_attribute_float_t { - public const nint flIn = 0x0; // float32 - public const nint iAttribHook = 0x8; // CUtlSymbolLarge - public const nint flOut = 0x10; // float32 + public const nint flIn = 0x0; // + public const nint iAttribHook = 0x8; // + public const nint flOut = 0x10; // } // Parent: C_BaseFlex // Field count: 12 @@ -4293,23 +4293,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) public static class C_BaseGrenade { - public const nint m_bHasWarnedAI = 0x1068; // bool - public const nint m_bIsSmokeGrenade = 0x1069; // bool - public const nint m_bIsLive = 0x106A; // bool - public const nint m_DmgRadius = 0x106C; // float32 - public const nint m_flDetonateTime = 0x1070; // GameTime_t - public const nint m_flWarnAITime = 0x1074; // float32 - public const nint m_flDamage = 0x1078; // float32 - public const nint m_iszBounceSound = 0x1080; // CUtlSymbolLarge - public const nint m_ExplosionSound = 0x1088; // CUtlString - public const nint m_hThrower = 0x1094; // CHandle - public const nint m_flNextAttack = 0x10AC; // GameTime_t - public const nint m_hOriginalThrower = 0x10B0; // CHandle + public const nint m_bHasWarnedAI = 0x1068; // + public const nint m_bIsSmokeGrenade = 0x1069; // + public const nint m_bIsLive = 0x106A; // + public const nint m_DmgRadius = 0x106C; // + public const nint m_flDetonateTime = 0x1070; // + public const nint m_flWarnAITime = 0x1074; // + public const nint m_flDamage = 0x1078; // + public const nint m_iszBounceSound = 0x1080; // + public const nint m_ExplosionSound = 0x1088; // + public const nint m_hThrower = 0x1094; // + public const nint m_flNextAttack = 0x10AC; // + public const nint m_hOriginalThrower = 0x10B0; // } // Parent: None // Field count: 1 public static class CCSGameModeRules { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint __m_pChainEntity = 0x8; // } // Parent: None // Field count: 8 @@ -4324,14 +4324,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nCollisionGroup (uint8) // NetworkVarNames: m_nCollisionFunctionMask (uint8) public static class VPhysicsCollisionAttribute_t { - public const nint m_nInteractsAs = 0x8; // uint64 - public const nint m_nInteractsWith = 0x10; // uint64 - public const nint m_nInteractsExclude = 0x18; // uint64 - public const nint m_nEntityId = 0x20; // uint32 - public const nint m_nOwnerId = 0x24; // uint32 - public const nint m_nHierarchyId = 0x28; // uint16 - public const nint m_nCollisionGroup = 0x2A; // uint8 - public const nint m_nCollisionFunctionMask = 0x2B; // uint8 + public const nint m_nInteractsAs = 0x8; // + public const nint m_nInteractsWith = 0x10; // + public const nint m_nInteractsExclude = 0x18; // + public const nint m_nEntityId = 0x20; // + public const nint m_nOwnerId = 0x24; // + public const nint m_nHierarchyId = 0x28; // + public const nint m_nCollisionGroup = 0x2A; // + public const nint m_nCollisionFunctionMask = 0x2B; // } // Parent: C_BaseEntity // Field count: 32 @@ -4369,38 +4369,38 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) public static class C_EnvVolumetricFogController { - public const nint m_flScattering = 0x548; // float32 - public const nint m_flAnisotropy = 0x54C; // float32 - public const nint m_flFadeSpeed = 0x550; // float32 - public const nint m_flDrawDistance = 0x554; // float32 - public const nint m_flFadeInStart = 0x558; // float32 - public const nint m_flFadeInEnd = 0x55C; // float32 - public const nint m_flIndirectStrength = 0x560; // float32 - public const nint m_nIndirectTextureDimX = 0x564; // int32 - public const nint m_nIndirectTextureDimY = 0x568; // int32 - public const nint m_nIndirectTextureDimZ = 0x56C; // int32 - public const nint m_vBoxMins = 0x570; // Vector - public const nint m_vBoxMaxs = 0x57C; // Vector - public const nint m_bActive = 0x588; // bool - public const nint m_flStartAnisoTime = 0x58C; // GameTime_t - public const nint m_flStartScatterTime = 0x590; // GameTime_t - public const nint m_flStartDrawDistanceTime = 0x594; // GameTime_t - public const nint m_flStartAnisotropy = 0x598; // float32 - public const nint m_flStartScattering = 0x59C; // float32 - public const nint m_flStartDrawDistance = 0x5A0; // float32 - public const nint m_flDefaultAnisotropy = 0x5A4; // float32 - public const nint m_flDefaultScattering = 0x5A8; // float32 - public const nint m_flDefaultDrawDistance = 0x5AC; // float32 - public const nint m_bStartDisabled = 0x5B0; // bool - public const nint m_bEnableIndirect = 0x5B1; // bool - public const nint m_bIndirectUseLPVs = 0x5B2; // bool - public const nint m_bIsMaster = 0x5B3; // bool - public const nint m_hFogIndirectTexture = 0x5B8; // CStrongHandle - public const nint m_nForceRefreshCount = 0x5C0; // int32 - public const nint m_fNoiseSpeed = 0x5C4; // float32 - public const nint m_fNoiseStrength = 0x5C8; // float32 - public const nint m_vNoiseScale = 0x5CC; // Vector - public const nint m_bFirstTime = 0x5D8; // bool + public const nint m_flScattering = 0x548; // + public const nint m_flAnisotropy = 0x54C; // + public const nint m_flFadeSpeed = 0x550; // + public const nint m_flDrawDistance = 0x554; // + public const nint m_flFadeInStart = 0x558; // + public const nint m_flFadeInEnd = 0x55C; // + public const nint m_flIndirectStrength = 0x560; // + public const nint m_nIndirectTextureDimX = 0x564; // + public const nint m_nIndirectTextureDimY = 0x568; // + public const nint m_nIndirectTextureDimZ = 0x56C; // + public const nint m_vBoxMins = 0x570; // + public const nint m_vBoxMaxs = 0x57C; // + public const nint m_bActive = 0x588; // + public const nint m_flStartAnisoTime = 0x58C; // + public const nint m_flStartScatterTime = 0x590; // + public const nint m_flStartDrawDistanceTime = 0x594; // + public const nint m_flStartAnisotropy = 0x598; // + public const nint m_flStartScattering = 0x59C; // + public const nint m_flStartDrawDistance = 0x5A0; // + public const nint m_flDefaultAnisotropy = 0x5A4; // + public const nint m_flDefaultScattering = 0x5A8; // + public const nint m_flDefaultDrawDistance = 0x5AC; // + public const nint m_bStartDisabled = 0x5B0; // + public const nint m_bEnableIndirect = 0x5B1; // + public const nint m_bIndirectUseLPVs = 0x5B2; // + public const nint m_bIsMaster = 0x5B3; // + public const nint m_hFogIndirectTexture = 0x5B8; // + public const nint m_nForceRefreshCount = 0x5C0; // + public const nint m_fNoiseSpeed = 0x5C4; // + public const nint m_fNoiseStrength = 0x5C8; // + public const nint m_vNoiseScale = 0x5CC; // + public const nint m_bFirstTime = 0x5D8; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4421,19 +4421,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bListenedTo (bool) // NetworkVarNames: m_hViewPosition (CHandle) public static class C_PointCommentaryNode { - public const nint m_bActive = 0xED8; // bool - public const nint m_bWasActive = 0xED9; // bool - public const nint m_flEndTime = 0xEDC; // GameTime_t - public const nint m_flStartTime = 0xEE0; // GameTime_t - public const nint m_flStartTimeInCommentary = 0xEE4; // float32 - public const nint m_iszCommentaryFile = 0xEE8; // CUtlSymbolLarge - public const nint m_iszTitle = 0xEF0; // CUtlSymbolLarge - public const nint m_iszSpeakers = 0xEF8; // CUtlSymbolLarge - public const nint m_iNodeNumber = 0xF00; // int32 - public const nint m_iNodeNumberMax = 0xF04; // int32 - public const nint m_bListenedTo = 0xF08; // bool - public const nint m_hViewPosition = 0xF18; // CHandle - public const nint m_bRestartAfterRestore = 0xF1C; // bool + public const nint m_bActive = 0xED8; // + public const nint m_bWasActive = 0xED9; // + public const nint m_flEndTime = 0xEDC; // + public const nint m_flStartTime = 0xEE0; // + public const nint m_flStartTimeInCommentary = 0xEE4; // + public const nint m_iszCommentaryFile = 0xEE8; // + public const nint m_iszTitle = 0xEF0; // + public const nint m_iszSpeakers = 0xEF8; // + public const nint m_iNodeNumber = 0xF00; // + public const nint m_iNodeNumberMax = 0xF04; // + public const nint m_bListenedTo = 0xF08; // + public const nint m_hViewPosition = 0xF18; // + public const nint m_bRestartAfterRestore = 0xF1C; // } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -4453,11 +4453,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: soundscapeEntityListIndex (int) // NetworkVarNames: soundEventHash (uint32) public static class audioparams_t { - public const nint localSound = 0x8; // Vector[8] - public const nint soundscapeIndex = 0x68; // int32 - public const nint localBits = 0x6C; // uint8 - public const nint soundscapeEntityListIndex = 0x70; // int32 - public const nint soundEventHash = 0x74; // uint32 + public const nint localSound = 0x8; // + public const nint soundscapeIndex = 0x68; // + public const nint localBits = 0x6C; // + public const nint soundscapeEntityListIndex = 0x70; // + public const nint soundEventHash = 0x74; // } // Parent: C_BaseEntity // Field count: 3 @@ -4467,15 +4467,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) public static class C_InfoVisibilityBox { - public const nint m_nMode = 0x54C; // int32 - public const nint m_vBoxSize = 0x550; // Vector - public const nint m_bEnabled = 0x55C; // bool + public const nint m_nMode = 0x54C; // + public const nint m_vBoxSize = 0x550; // + public const nint m_bEnabled = 0x55C; // } // Parent: C_Sprite // Field count: 2 public static class C_FireSprite { - public const nint m_vecMoveDir = 0xDD8; // Vector - public const nint m_bFadeFromAbove = 0xDE4; // bool + public const nint m_vecMoveDir = 0xDD8; // + public const nint m_bFadeFromAbove = 0xDE4; // } // Parent: C_CSGO_TeamIntroCharacterPosition // Field count: 0 @@ -4484,14 +4484,14 @@ namespace CS2Dumper.Schemas { // Parent: C_BaseTrigger // Field count: 8 public static class C_Precipitation { - public const nint m_flDensity = 0xCD0; // float32 - public const nint m_flParticleInnerDist = 0xCE0; // float32 - public const nint m_pParticleDef = 0xCE8; // char* - public const nint m_tParticlePrecipTraceTimer = 0xD10; // TimedEvent[1] - public const nint m_bActiveParticlePrecipEmitter = 0xD18; // bool[1] - public const nint m_bParticlePrecipInitialized = 0xD19; // bool - public const nint m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD1A; // bool - public const nint m_nAvailableSheetSequencesMaxIndex = 0xD1C; // int32 + public const nint m_flDensity = 0xCD0; // + public const nint m_flParticleInnerDist = 0xCE0; // + public const nint m_pParticleDef = 0xCE8; // + public const nint m_tParticlePrecipTraceTimer = 0xD10; // + public const nint m_bActiveParticlePrecipEmitter = 0xD18; // + public const nint m_bParticlePrecipInitialized = 0xD19; // + public const nint m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD1A; // + public const nint m_nAvailableSheetSequencesMaxIndex = 0xD1C; // } // Parent: CEntitySubclassVDataBase // Field count: 7 @@ -4500,17 +4500,17 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CPrecipitationVData { public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> - public const nint m_flInnerDistance = 0x108; // float32 + public const nint m_flInnerDistance = 0x108; // public const nint m_nAttachType = 0x10C; // ParticleAttachment_t - public const nint m_bBatchSameVolumeType = 0x110; // bool - public const nint m_nRTEnvCP = 0x114; // int32 - public const nint m_nRTEnvCPComponent = 0x118; // int32 - public const nint m_szModifier = 0x120; // CUtlString + public const nint m_bBatchSameVolumeType = 0x110; // + public const nint m_nRTEnvCP = 0x114; // + public const nint m_nRTEnvCPComponent = 0x118; // + public const nint m_szModifier = 0x120; // } // Parent: None // Field count: 1 public static class CBuoyancyHelper { - public const nint m_flFluidDensity = 0x18; // float32 + public const nint m_flFluidDensity = 0x18; // } // Parent: C_BaseModelEntity // Field count: 4 @@ -4521,17 +4521,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) public static class C_BaseClientUIEntity { - public const nint m_bEnabled = 0xCD0; // bool - public const nint m_DialogXMLName = 0xCD8; // CUtlSymbolLarge - public const nint m_PanelClassName = 0xCE0; // CUtlSymbolLarge - public const nint m_PanelID = 0xCE8; // CUtlSymbolLarge + public const nint m_bEnabled = 0xCD0; // + public const nint m_DialogXMLName = 0xCD8; // + public const nint m_PanelClassName = 0xCE0; // + public const nint m_PanelID = 0xCE8; // } // Parent: C_BaseModelEntity // Field count: 3 public static class C_FuncTrackTrain { - public const nint m_nLongAxis = 0xCC8; // int32 - public const nint m_flRadius = 0xCCC; // float32 - public const nint m_flLineLength = 0xCD0; // float32 + public const nint m_nLongAxis = 0xCC8; // + public const nint m_flRadius = 0xCCC; // + public const nint m_flLineLength = 0xCD0; // } // Parent: CPlayerPawnComponent // Field count: 4 @@ -4541,10 +4541,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) public static class CCSPlayer_ActionTrackingServices { - public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle - public const nint m_bIsRescuing = 0x44; // bool - public const nint m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t - public const nint m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t + public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x40; // + public const nint m_bIsRescuing = 0x44; // + public const nint m_weaponPurchasesThisMatch = 0x48; // + public const nint m_weaponPurchasesThisRound = 0xA0; // } // Parent: None // Field count: 12 @@ -4563,31 +4563,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) public static class shard_model_desc_t { - public const nint m_nModelID = 0x8; // int32 + public const nint m_nModelID = 0x8; // public const nint m_hMaterial = 0x10; // CStrongHandle - public const nint m_solid = 0x18; // ShardSolid_t - public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode - public const nint m_vecPanelSize = 0x1C; // Vector2D - public const nint m_vecStressPositionA = 0x24; // Vector2D - public const nint m_vecStressPositionB = 0x2C; // Vector2D - public const nint m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase - public const nint m_flGlassHalfThickness = 0x50; // float32 - public const nint m_bHasParent = 0x54; // bool - public const nint m_bParentFrozen = 0x55; // bool - public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken + public const nint m_solid = 0x18; // + public const nint m_ShatterPanelMode = 0x19; // + public const nint m_vecPanelSize = 0x1C; // + public const nint m_vecStressPositionA = 0x24; // + public const nint m_vecStressPositionB = 0x2C; // + public const nint m_vecPanelVertices = 0x38; // + public const nint m_flGlassHalfThickness = 0x50; // + public const nint m_bHasParent = 0x54; // + public const nint m_bParentFrozen = 0x55; // + public const nint m_SurfacePropStringToken = 0x58; // } // Parent: None // Field count: 1 public static class C_SceneEntity__QueuedEvents_t { - public const nint starttime = 0x0; // float32 + public const nint starttime = 0x0; // } // Parent: CBaseAnimGraph // Field count: 4 public static class CBaseProp { - public const nint m_bModelOverrodeBlockLOS = 0xED0; // bool - public const nint m_iShapeType = 0xED4; // int32 - public const nint m_bConformToCollisionBounds = 0xED8; // bool - public const nint m_mPreferredCatchTransform = 0xEDC; // matrix3x4_t + public const nint m_bModelOverrodeBlockLOS = 0xED0; // + public const nint m_iShapeType = 0xED4; // + public const nint m_bConformToCollisionBounds = 0xED8; // + public const nint m_mPreferredCatchTransform = 0xEDC; // } // Parent: C_CSGO_PreviewPlayer // Field count: 0 @@ -4604,18 +4604,18 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 12 public static class CPointTemplate { - public const nint m_iszWorldName = 0x548; // CUtlSymbolLarge - public const nint m_iszSource2EntityLumpName = 0x550; // CUtlSymbolLarge - public const nint m_iszEntityFilterName = 0x558; // CUtlSymbolLarge - public const nint m_flTimeoutInterval = 0x560; // float32 - public const nint m_bAsynchronouslySpawnEntities = 0x564; // bool - public const nint m_pOutputOnSpawned = 0x568; // CEntityIOOutput + public const nint m_iszWorldName = 0x548; // + public const nint m_iszSource2EntityLumpName = 0x550; // + public const nint m_iszEntityFilterName = 0x558; // + public const nint m_flTimeoutInterval = 0x560; // + public const nint m_bAsynchronouslySpawnEntities = 0x564; // + public const nint m_pOutputOnSpawned = 0x568; // public const nint m_clientOnlyEntityBehavior = 0x590; // PointTemplateClientOnlyEntityBehavior_t public const nint m_ownerSpawnGroupType = 0x594; // PointTemplateOwnerSpawnGroupType_t - public const nint m_createdSpawnGroupHandles = 0x598; // CUtlVector - public const nint m_SpawnedEntityHandles = 0x5B0; // CUtlVector - public const nint m_ScriptSpawnCallback = 0x5C8; // HSCRIPT - public const nint m_ScriptCallbackScope = 0x5D0; // HSCRIPT + public const nint m_createdSpawnGroupHandles = 0x598; // + public const nint m_SpawnedEntityHandles = 0x5B0; // + public const nint m_ScriptSpawnCallback = 0x5C8; // + public const nint m_ScriptCallbackScope = 0x5D0; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4628,21 +4628,21 @@ namespace CS2Dumper.Schemas { // Parent: C_BaseFlex // Field count: 6 public static class C_CSGO_PreviewModel { - public const nint m_animgraph = 0x1068; // CUtlString - public const nint m_animgraphCharacterModeString = 0x1070; // CGlobalSymbol - public const nint m_defaultAnim = 0x1078; // CUtlString - public const nint m_nDefaultAnimLoopMode = 0x1080; // AnimLoopMode_t - public const nint m_flInitialModelScale = 0x1084; // float32 - public const nint m_sInitialWeaponState = 0x1088; // CUtlString + public const nint m_animgraph = 0x1068; // + public const nint m_animgraphCharacterModeString = 0x1070; // + public const nint m_defaultAnim = 0x1078; // + public const nint m_nDefaultAnimLoopMode = 0x1080; // + public const nint m_flInitialModelScale = 0x1084; // + public const nint m_sInitialWeaponState = 0x1088; // } // Parent: C_PointEntity // Field count: 5 public static class CInfoDynamicShadowHint { - public const nint m_bDisabled = 0x548; // bool - public const nint m_flRange = 0x54C; // float32 - public const nint m_nImportance = 0x550; // int32 - public const nint m_nLightChoice = 0x554; // int32 - public const nint m_hLight = 0x558; // CHandle + public const nint m_bDisabled = 0x548; // + public const nint m_flRange = 0x54C; // + public const nint m_nImportance = 0x550; // + public const nint m_nLightChoice = 0x554; // + public const nint m_hLight = 0x558; // } // Parent: None // Field count: 0 @@ -4682,17 +4682,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowStartTime (float) // NetworkVarNames: m_bEligibleForScreenHighlight (bool) public static class CGlowProperty { - public const nint m_fGlowColor = 0x8; // Vector - public const nint m_iGlowType = 0x30; // int32 - public const nint m_iGlowTeam = 0x34; // int32 - public const nint m_nGlowRange = 0x38; // int32 - public const nint m_nGlowRangeMin = 0x3C; // int32 - public const nint m_glowColorOverride = 0x40; // Color - public const nint m_bFlashing = 0x44; // bool - public const nint m_flGlowTime = 0x48; // float32 - public const nint m_flGlowStartTime = 0x4C; // float32 - public const nint m_bEligibleForScreenHighlight = 0x50; // bool - public const nint m_bGlowing = 0x51; // bool + public const nint m_fGlowColor = 0x8; // + public const nint m_iGlowType = 0x30; // + public const nint m_iGlowTeam = 0x34; // + public const nint m_nGlowRange = 0x38; // + public const nint m_nGlowRangeMin = 0x3C; // + public const nint m_glowColorOverride = 0x40; // + public const nint m_bFlashing = 0x44; // + public const nint m_flGlowTime = 0x48; // + public const nint m_flGlowStartTime = 0x4C; // + public const nint m_bEligibleForScreenHighlight = 0x50; // + public const nint m_bGlowing = 0x51; // } // Parent: C_BaseTrigger // Field count: 13 @@ -4712,19 +4712,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) public static class C_TriggerPhysics { - public const nint m_gravityScale = 0xCD0; // float32 - public const nint m_linearLimit = 0xCD4; // float32 - public const nint m_linearDamping = 0xCD8; // float32 - public const nint m_angularLimit = 0xCDC; // float32 - public const nint m_angularDamping = 0xCE0; // float32 - public const nint m_linearForce = 0xCE4; // float32 - public const nint m_flFrequency = 0xCE8; // float32 - public const nint m_flDampingRatio = 0xCEC; // float32 - public const nint m_vecLinearForcePointAt = 0xCF0; // Vector - public const nint m_bCollapseToForcePoint = 0xCFC; // bool - public const nint m_vecLinearForcePointAtWorld = 0xD00; // Vector - public const nint m_vecLinearForceDirection = 0xD0C; // Vector - public const nint m_bConvertToDebrisWhenPossible = 0xD18; // bool + public const nint m_gravityScale = 0xCD0; // + public const nint m_linearLimit = 0xCD4; // + public const nint m_linearDamping = 0xCD8; // + public const nint m_angularLimit = 0xCDC; // + public const nint m_angularDamping = 0xCE0; // + public const nint m_linearForce = 0xCE4; // + public const nint m_flFrequency = 0xCE8; // + public const nint m_flDampingRatio = 0xCEC; // + public const nint m_vecLinearForcePointAt = 0xCF0; // + public const nint m_bCollapseToForcePoint = 0xCFC; // + public const nint m_vecLinearForcePointAtWorld = 0xD00; // + public const nint m_vecLinearForceDirection = 0xD0C; // + public const nint m_bConvertToDebrisWhenPossible = 0xD18; // } // Parent: CPlayerPawnComponent // Field count: 2 @@ -4733,8 +4733,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hCarriedHostage (CHandle) // NetworkVarNames: m_hCarriedHostageProp (CHandle) public static class CCSPlayer_HostageServices { - public const nint m_hCarriedHostage = 0x40; // CHandle - public const nint m_hCarriedHostageProp = 0x44; // CHandle + public const nint m_hCarriedHostage = 0x40; // + public const nint m_hCarriedHostageProp = 0x44; // } // Parent: C_CSWeaponBase // Field count: 0 @@ -4767,31 +4767,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) public static class C_EnvCubemap { - public const nint m_Entity_hCubemapTexture = 0x5C8; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x5D0; // bool - public const nint m_Entity_flInfluenceRadius = 0x5D4; // float32 - public const nint m_Entity_vBoxProjectMins = 0x5D8; // Vector - public const nint m_Entity_vBoxProjectMaxs = 0x5E4; // Vector - public const nint m_Entity_bMoveable = 0x5F0; // bool - public const nint m_Entity_nHandshake = 0x5F4; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x5F8; // int32 - public const nint m_Entity_nPriority = 0x5FC; // int32 - public const nint m_Entity_flEdgeFadeDist = 0x600; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x604; // Vector - public const nint m_Entity_flDiffuseScale = 0x610; // float32 - public const nint m_Entity_bStartDisabled = 0x614; // bool - public const nint m_Entity_bDefaultEnvMap = 0x615; // bool - public const nint m_Entity_bDefaultSpecEnvMap = 0x616; // bool - public const nint m_Entity_bIndoorCubeMap = 0x617; // bool - public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x618; // bool - public const nint m_Entity_bEnabled = 0x628; // bool + public const nint m_Entity_hCubemapTexture = 0x5C8; // + public const nint m_Entity_bCustomCubemapTexture = 0x5D0; // + public const nint m_Entity_flInfluenceRadius = 0x5D4; // + public const nint m_Entity_vBoxProjectMins = 0x5D8; // + public const nint m_Entity_vBoxProjectMaxs = 0x5E4; // + public const nint m_Entity_bMoveable = 0x5F0; // + public const nint m_Entity_nHandshake = 0x5F4; // + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x5F8; // + public const nint m_Entity_nPriority = 0x5FC; // + public const nint m_Entity_flEdgeFadeDist = 0x600; // + public const nint m_Entity_vEdgeFadeDists = 0x604; // + public const nint m_Entity_flDiffuseScale = 0x610; // + public const nint m_Entity_bStartDisabled = 0x614; // + public const nint m_Entity_bDefaultEnvMap = 0x615; // + public const nint m_Entity_bDefaultSpecEnvMap = 0x616; // + public const nint m_Entity_bIndoorCubeMap = 0x617; // + public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x618; // + public const nint m_Entity_bEnabled = 0x628; // } // Parent: C_BaseViewModel // Field count: 3 public static class C_PredictedViewModel { - public const nint m_vPredictedLagOffset = 0xF38; // Vector - public const nint m_targetSpeed = 0xF44; // QAngle - public const nint m_currentSpeed = 0xF50; // QAngle + public const nint m_vPredictedLagOffset = 0xF38; // + public const nint m_targetSpeed = 0xF44; // + public const nint m_currentSpeed = 0xF50; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4823,31 +4823,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) public static class C_PointValueRemapper { - public const nint m_bDisabled = 0x548; // bool - public const nint m_bDisabledOld = 0x549; // bool - public const nint m_bUpdateOnClient = 0x54A; // bool - public const nint m_nInputType = 0x54C; // ValueRemapperInputType_t - public const nint m_hRemapLineStart = 0x550; // CHandle - public const nint m_hRemapLineEnd = 0x554; // CHandle - public const nint m_flMaximumChangePerSecond = 0x558; // float32 - public const nint m_flDisengageDistance = 0x55C; // float32 - public const nint m_flEngageDistance = 0x560; // float32 - public const nint m_bRequiresUseKey = 0x564; // bool - public const nint m_nOutputType = 0x568; // ValueRemapperOutputType_t - public const nint m_hOutputEntities = 0x570; // C_NetworkUtlVectorBase> - public const nint m_nHapticsType = 0x588; // ValueRemapperHapticsType_t - public const nint m_nMomentumType = 0x58C; // ValueRemapperMomentumType_t - public const nint m_flMomentumModifier = 0x590; // float32 - public const nint m_flSnapValue = 0x594; // float32 - public const nint m_flCurrentMomentum = 0x598; // float32 - public const nint m_nRatchetType = 0x59C; // ValueRemapperRatchetType_t - public const nint m_flRatchetOffset = 0x5A0; // float32 - public const nint m_flInputOffset = 0x5A4; // float32 - public const nint m_bEngaged = 0x5A8; // bool - public const nint m_bFirstUpdate = 0x5A9; // bool - public const nint m_flPreviousValue = 0x5AC; // float32 - public const nint m_flPreviousUpdateTickTime = 0x5B0; // GameTime_t - public const nint m_vecPreviousTestPoint = 0x5B4; // Vector + public const nint m_bDisabled = 0x548; // + public const nint m_bDisabledOld = 0x549; // + public const nint m_bUpdateOnClient = 0x54A; // + public const nint m_nInputType = 0x54C; // + public const nint m_hRemapLineStart = 0x550; // + public const nint m_hRemapLineEnd = 0x554; // + public const nint m_flMaximumChangePerSecond = 0x558; // + public const nint m_flDisengageDistance = 0x55C; // + public const nint m_flEngageDistance = 0x560; // + public const nint m_bRequiresUseKey = 0x564; // + public const nint m_nOutputType = 0x568; // + public const nint m_hOutputEntities = 0x570; // + public const nint m_nHapticsType = 0x588; // + public const nint m_nMomentumType = 0x58C; // + public const nint m_flMomentumModifier = 0x590; // + public const nint m_flSnapValue = 0x594; // + public const nint m_flCurrentMomentum = 0x598; // + public const nint m_nRatchetType = 0x59C; // + public const nint m_flRatchetOffset = 0x5A0; // + public const nint m_flInputOffset = 0x5A4; // + public const nint m_bEngaged = 0x5A8; // + public const nint m_bFirstUpdate = 0x5A9; // + public const nint m_flPreviousValue = 0x5AC; // + public const nint m_flPreviousUpdateTickTime = 0x5B0; // + public const nint m_vecPreviousTestPoint = 0x5B4; // } // Parent: C_CSWeaponBase // Field count: 0 @@ -4864,8 +4864,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) public static class C_ItemDogtags { - public const nint m_OwningPlayer = 0x16B0; // CHandle - public const nint m_KillingPlayer = 0x16B4; // CHandle + public const nint m_OwningPlayer = 0x16B0; // + public const nint m_KillingPlayer = 0x16B4; // } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -4881,11 +4881,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) public static class C_SoundOpvarSetPointBase { - public const nint m_iszStackName = 0x548; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x550; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x558; // CUtlSymbolLarge - public const nint m_iOpvarIndex = 0x560; // int32 - public const nint m_bUseAutoCompare = 0x564; // bool + public const nint m_iszStackName = 0x548; // + public const nint m_iszOperatorName = 0x550; // + public const nint m_iszOpvarName = 0x558; // + public const nint m_iOpvarIndex = 0x560; // + public const nint m_bUseAutoCompare = 0x564; // } // Parent: C_Breakable // Field count: 0 @@ -4897,7 +4897,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) public static class CCSPlayer_BuyServices { - public const nint m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar + public const nint m_vecSellbackPurchaseEntries = 0x40; // } // Parent: C_BaseCSGrenade // Field count: 0 @@ -4909,8 +4909,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) public static class C_WeaponTaser { - public const nint m_fFireTime = 0x1A90; // GameTime_t - public const nint m_nLastAttackTick = 0x1A94; // int32 + public const nint m_fFireTime = 0x1A90; // + public const nint m_nLastAttackTick = 0x1A94; // } // Parent: C_CSWeaponBase // Field count: 2 @@ -4919,8 +4919,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) public static class C_Fists { - public const nint m_bPlayingUninterruptableAct = 0x1A70; // bool - public const nint m_nUninterruptableActivity = 0x1A74; // PlayerAnimEvent_t + public const nint m_bPlayingUninterruptableAct = 0x1A70; // + public const nint m_nUninterruptableActivity = 0x1A74; // } // Parent: C_PhysicsProp // Field count: 0 @@ -4929,8 +4929,8 @@ namespace CS2Dumper.Schemas { // Parent: CInfoDynamicShadowHint // Field count: 2 public static class CInfoDynamicShadowHintBox { - public const nint m_vBoxMins = 0x560; // Vector - public const nint m_vBoxMaxs = 0x56C; // Vector + public const nint m_vBoxMins = 0x560; // + public const nint m_vBoxMaxs = 0x56C; // } // Parent: C_SoundOpvarSetPointEntity // Field count: 0 @@ -4958,24 +4958,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) public static class C_EnvCubemapFog { - public const nint m_flEndDistance = 0x548; // float32 - public const nint m_flStartDistance = 0x54C; // float32 - public const nint m_flFogFalloffExponent = 0x550; // float32 - public const nint m_bHeightFogEnabled = 0x554; // bool - public const nint m_flFogHeightWidth = 0x558; // float32 - public const nint m_flFogHeightEnd = 0x55C; // float32 - public const nint m_flFogHeightStart = 0x560; // float32 - public const nint m_flFogHeightExponent = 0x564; // float32 - public const nint m_flLODBias = 0x568; // float32 - public const nint m_bActive = 0x56C; // bool - public const nint m_bStartDisabled = 0x56D; // bool - public const nint m_flFogMaxOpacity = 0x570; // float32 - public const nint m_nCubemapSourceType = 0x574; // int32 + public const nint m_flEndDistance = 0x548; // + public const nint m_flStartDistance = 0x54C; // + public const nint m_flFogFalloffExponent = 0x550; // + public const nint m_bHeightFogEnabled = 0x554; // + public const nint m_flFogHeightWidth = 0x558; // + public const nint m_flFogHeightEnd = 0x55C; // + public const nint m_flFogHeightStart = 0x560; // + public const nint m_flFogHeightExponent = 0x564; // + public const nint m_flLODBias = 0x568; // + public const nint m_bActive = 0x56C; // + public const nint m_bStartDisabled = 0x56D; // + public const nint m_flFogMaxOpacity = 0x570; // + public const nint m_nCubemapSourceType = 0x574; // public const nint m_hSkyMaterial = 0x578; // CStrongHandle - public const nint m_iszSkyEntity = 0x580; // CUtlSymbolLarge - public const nint m_hFogCubemapTexture = 0x588; // CStrongHandle - public const nint m_bHasHeightFogEnd = 0x590; // bool - public const nint m_bFirstTime = 0x591; // bool + public const nint m_iszSkyEntity = 0x580; // + public const nint m_hFogCubemapTexture = 0x588; // + public const nint m_bHasHeightFogEnd = 0x590; // + public const nint m_bFirstTime = 0x591; // } // Parent: C_CSWeaponBase // Field count: 0 @@ -5000,23 +5000,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vCapsuleCenter2 (Vector) // NetworkVarNames: m_flCapsuleRadius (float) public static class CCollisionProperty { - public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t - public const nint m_vecMins = 0x40; // Vector - public const nint m_vecMaxs = 0x4C; // Vector - public const nint m_usSolidFlags = 0x5A; // uint8 - public const nint m_nSolidType = 0x5B; // SolidType_t - public const nint m_triggerBloat = 0x5C; // uint8 - public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t - public const nint m_CollisionGroup = 0x5E; // uint8 - public const nint m_nEnablePhysics = 0x5F; // uint8 - public const nint m_flBoundingRadius = 0x60; // float32 - public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector - public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector - public const nint m_vecSurroundingMaxs = 0x7C; // Vector - public const nint m_vecSurroundingMins = 0x88; // Vector - public const nint m_vCapsuleCenter1 = 0x94; // Vector - public const nint m_vCapsuleCenter2 = 0xA0; // Vector - public const nint m_flCapsuleRadius = 0xAC; // float32 + public const nint m_collisionAttribute = 0x10; // + public const nint m_vecMins = 0x40; // + public const nint m_vecMaxs = 0x4C; // + public const nint m_usSolidFlags = 0x5A; // + public const nint m_nSolidType = 0x5B; // + public const nint m_triggerBloat = 0x5C; // + public const nint m_nSurroundType = 0x5D; // + public const nint m_CollisionGroup = 0x5E; // + public const nint m_nEnablePhysics = 0x5F; // + public const nint m_flBoundingRadius = 0x60; // + public const nint m_vecSpecifiedSurroundingMins = 0x64; // + public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // + public const nint m_vecSurroundingMaxs = 0x7C; // + public const nint m_vecSurroundingMins = 0x88; // + public const nint m_vCapsuleCenter1 = 0x94; // + public const nint m_vCapsuleCenter2 = 0xA0; // + public const nint m_flCapsuleRadius = 0xAC; // } // Parent: None // Field count: 8 @@ -5026,14 +5026,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flPrevCycle (float32) // NetworkVarNames: m_flCycle (float32) public static class CNetworkedSequenceOperation { - public const nint m_hSequence = 0x8; // HSequence - public const nint m_flPrevCycle = 0xC; // float32 - public const nint m_flCycle = 0x10; // float32 - public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat - public const nint m_bSequenceChangeNetworked = 0x1C; // bool - public const nint m_bDiscontinuity = 0x1D; // bool - public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 - public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 + public const nint m_hSequence = 0x8; // + public const nint m_flPrevCycle = 0xC; // + public const nint m_flCycle = 0x10; // + public const nint m_flWeight = 0x14; // + public const nint m_bSequenceChangeNetworked = 0x1C; // + public const nint m_bDiscontinuity = 0x1D; // + public const nint m_flPrevCycleFromDiscontinuity = 0x20; // + public const nint m_flPrevCycleForAnimEventDetection = 0x24; // } // Parent: C_ModelPointEntity // Field count: 16 @@ -5055,22 +5055,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) public static class C_PlayerSprayDecal { - public const nint m_nUniqueID = 0xCC8; // int32 - public const nint m_unAccountID = 0xCCC; // uint32 - public const nint m_unTraceID = 0xCD0; // uint32 - public const nint m_rtGcTime = 0xCD4; // uint32 - public const nint m_vecEndPos = 0xCD8; // Vector - public const nint m_vecStart = 0xCE4; // Vector - public const nint m_vecLeft = 0xCF0; // Vector - public const nint m_vecNormal = 0xCFC; // Vector - public const nint m_nPlayer = 0xD08; // int32 - public const nint m_nEntity = 0xD0C; // int32 - public const nint m_nHitbox = 0xD10; // int32 - public const nint m_flCreationTime = 0xD14; // float32 - public const nint m_nTintID = 0xD18; // int32 - public const nint m_nVersion = 0xD1C; // uint8 - public const nint m_ubSignature = 0xD1D; // uint8[128] - public const nint m_SprayRenderHelper = 0xDA8; // CPlayerSprayDecalRenderHelper + public const nint m_nUniqueID = 0xCC8; // + public const nint m_unAccountID = 0xCCC; // + public const nint m_unTraceID = 0xCD0; // + public const nint m_rtGcTime = 0xCD4; // + public const nint m_vecEndPos = 0xCD8; // + public const nint m_vecStart = 0xCE4; // + public const nint m_vecLeft = 0xCF0; // + public const nint m_vecNormal = 0xCFC; // + public const nint m_nPlayer = 0xD08; // + public const nint m_nEntity = 0xD0C; // + public const nint m_nHitbox = 0xD10; // + public const nint m_flCreationTime = 0xD14; // + public const nint m_nTintID = 0xD18; // + public const nint m_nVersion = 0xD1C; // + public const nint m_ubSignature = 0xD1D; // + public const nint m_SprayRenderHelper = 0xDA8; // } // Parent: None // Field count: 2 @@ -5079,8 +5079,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_ID (CUtlStringToken) // NetworkVarNames: m_Values (Vector4D) public static class EntityRenderAttribute_t { - public const nint m_ID = 0x30; // CUtlStringToken - public const nint m_Values = 0x34; // Vector4D + public const nint m_ID = 0x30; // + public const nint m_Values = 0x34; // } // Parent: C_PhysicsProp // Field count: 1 @@ -5089,7 +5089,7 @@ namespace CS2Dumper.Schemas { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) public static class C_ShatterGlassShardPhysics { - public const nint m_ShardDesc = 0x1050; // shard_model_desc_t + public const nint m_ShardDesc = 0x1050; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -5101,7 +5101,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) public static class C_LightEntity { - public const nint m_CLightComponent = 0xCC8; // CLightComponent* + public const nint m_CLightComponent = 0xCC8; // } // Parent: C_BaseEntity // Field count: 6 @@ -5114,12 +5114,12 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class C_PlayerVisibility { - public const nint m_flVisibilityStrength = 0x548; // float32 - public const nint m_flFogDistanceMultiplier = 0x54C; // float32 - public const nint m_flFogMaxDensityMultiplier = 0x550; // float32 - public const nint m_flFadeTime = 0x554; // float32 - public const nint m_bStartDisabled = 0x558; // bool - public const nint m_bIsEnabled = 0x559; // bool + public const nint m_flVisibilityStrength = 0x548; // + public const nint m_flFogDistanceMultiplier = 0x54C; // + public const nint m_flFogMaxDensityMultiplier = 0x550; // + public const nint m_flFadeTime = 0x554; // + public const nint m_bStartDisabled = 0x558; // + public const nint m_bIsEnabled = 0x559; // } // Parent: None // Field count: 25 @@ -5150,31 +5150,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: blend (bool) // NetworkVarNames: m_bNoReflectionFog (bool) public static class fogparams_t { - public const nint dirPrimary = 0x8; // Vector - public const nint colorPrimary = 0x14; // Color - public const nint colorSecondary = 0x18; // Color - public const nint colorPrimaryLerpTo = 0x1C; // Color - public const nint colorSecondaryLerpTo = 0x20; // Color - public const nint start = 0x24; // float32 - public const nint end = 0x28; // float32 - public const nint farz = 0x2C; // float32 - public const nint maxdensity = 0x30; // float32 - public const nint exponent = 0x34; // float32 - public const nint HDRColorScale = 0x38; // float32 - public const nint skyboxFogFactor = 0x3C; // float32 - public const nint skyboxFogFactorLerpTo = 0x40; // float32 - public const nint startLerpTo = 0x44; // float32 - public const nint endLerpTo = 0x48; // float32 - public const nint maxdensityLerpTo = 0x4C; // float32 - public const nint lerptime = 0x50; // GameTime_t - public const nint duration = 0x54; // float32 - public const nint blendtobackground = 0x58; // float32 - public const nint scattering = 0x5C; // float32 - public const nint locallightscale = 0x60; // float32 - public const nint enable = 0x64; // bool - public const nint blend = 0x65; // bool - public const nint m_bNoReflectionFog = 0x66; // bool - public const nint m_bPadding = 0x67; // bool + public const nint dirPrimary = 0x8; // + public const nint colorPrimary = 0x14; // + public const nint colorSecondary = 0x18; // + public const nint colorPrimaryLerpTo = 0x1C; // + public const nint colorSecondaryLerpTo = 0x20; // + public const nint start = 0x24; // + public const nint end = 0x28; // + public const nint farz = 0x2C; // + public const nint maxdensity = 0x30; // + public const nint exponent = 0x34; // + public const nint HDRColorScale = 0x38; // + public const nint skyboxFogFactor = 0x3C; // + public const nint skyboxFogFactorLerpTo = 0x40; // + public const nint startLerpTo = 0x44; // + public const nint endLerpTo = 0x48; // + public const nint maxdensityLerpTo = 0x4C; // + public const nint lerptime = 0x50; // + public const nint duration = 0x54; // + public const nint blendtobackground = 0x58; // + public const nint scattering = 0x5C; // + public const nint locallightscale = 0x60; // + public const nint enable = 0x64; // + public const nint blend = 0x65; // + public const nint m_bNoReflectionFog = 0x66; // + public const nint m_bPadding = 0x67; // } // Parent: CBaseAnimGraph // Field count: 19 @@ -5184,23 +5184,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_blinktoggle (bool) public static class C_BaseFlex { public const nint m_flexWeight = 0xEE0; // C_NetworkUtlVectorBase - public const nint m_vLookTargetPosition = 0xEF8; // Vector - public const nint m_blinktoggle = 0xF10; // bool - public const nint m_nLastFlexUpdateFrameCount = 0xF70; // int32 - public const nint m_CachedViewTarget = 0xF74; // Vector - public const nint m_nNextSceneEventId = 0xF80; // SceneEventId_t - public const nint m_iBlink = 0xF84; // int32 - public const nint m_blinktime = 0xF88; // float32 - public const nint m_prevblinktoggle = 0xF8C; // bool - public const nint m_iJawOpen = 0xF90; // int32 - public const nint m_flJawOpenAmount = 0xF94; // float32 - public const nint m_flBlinkAmount = 0xF98; // float32 - public const nint m_iMouthAttachment = 0xF9C; // AttachmentHandle_t - public const nint m_iEyeAttachment = 0xF9D; // AttachmentHandle_t - public const nint m_bResetFlexWeightsOnModelChange = 0xF9E; // bool - public const nint m_nEyeOcclusionRendererBone = 0xFB8; // int32 - public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0xFBC; // matrix3x4_t - public const nint m_vEyeOcclusionRendererHalfExtent = 0xFEC; // Vector + public const nint m_vLookTargetPosition = 0xEF8; // + public const nint m_blinktoggle = 0xF10; // + public const nint m_nLastFlexUpdateFrameCount = 0xF70; // + public const nint m_CachedViewTarget = 0xF74; // + public const nint m_nNextSceneEventId = 0xF80; // + public const nint m_iBlink = 0xF84; // + public const nint m_blinktime = 0xF88; // + public const nint m_prevblinktoggle = 0xF8C; // + public const nint m_iJawOpen = 0xF90; // + public const nint m_flJawOpenAmount = 0xF94; // + public const nint m_flBlinkAmount = 0xF98; // + public const nint m_iMouthAttachment = 0xF9C; // + public const nint m_iEyeAttachment = 0xF9D; // + public const nint m_bResetFlexWeightsOnModelChange = 0xF9E; // + public const nint m_nEyeOcclusionRendererBone = 0xFB8; // + public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0xFBC; // + public const nint m_vEyeOcclusionRendererHalfExtent = 0xFEC; // public const nint m_PhonemeClasses = 0x1008; // C_BaseFlex::Emphasized_Phoneme[3] } // Parent: C_BaseEntity @@ -5209,7 +5209,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) public static class C_RagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x548; // int8 + public const nint m_iCurrentMaxRagdollCount = 0x548; // } // Parent: C_BaseModelEntity // Field count: 12 @@ -5230,16 +5230,16 @@ namespace CS2Dumper.Schemas { public static class C_EnvSky { public const nint m_hSkyMaterial = 0xCC8; // CStrongHandle public const nint m_hSkyMaterialLightingOnly = 0xCD0; // CStrongHandle - public const nint m_bStartDisabled = 0xCD8; // bool - public const nint m_vTintColor = 0xCD9; // Color - public const nint m_vTintColorLightingOnly = 0xCDD; // Color - public const nint m_flBrightnessScale = 0xCE4; // float32 - public const nint m_nFogType = 0xCE8; // int32 - public const nint m_flFogMinStart = 0xCEC; // float32 - public const nint m_flFogMinEnd = 0xCF0; // float32 - public const nint m_flFogMaxStart = 0xCF4; // float32 - public const nint m_flFogMaxEnd = 0xCF8; // float32 - public const nint m_bEnabled = 0xCFC; // bool + public const nint m_bStartDisabled = 0xCD8; // + public const nint m_vTintColor = 0xCD9; // + public const nint m_vTintColorLightingOnly = 0xCDD; // + public const nint m_flBrightnessScale = 0xCE4; // + public const nint m_nFogType = 0xCE8; // + public const nint m_flFogMinStart = 0xCEC; // + public const nint m_flFogMinEnd = 0xCF0; // + public const nint m_flFogMaxStart = 0xCF4; // + public const nint m_flFogMaxEnd = 0xCF8; // + public const nint m_bEnabled = 0xCFC; // } // Parent: C_PointEntity // Field count: 0 @@ -5256,43 +5256,43 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) public static class C_DynamicProp { - public const nint m_bUseHitboxesForRenderBox = 0x1040; // bool - public const nint m_bUseAnimGraph = 0x1041; // bool - public const nint m_pOutputAnimBegun = 0x1048; // CEntityIOOutput - public const nint m_pOutputAnimOver = 0x1070; // CEntityIOOutput - public const nint m_pOutputAnimLoopCycleOver = 0x1098; // CEntityIOOutput - public const nint m_OnAnimReachedStart = 0x10C0; // CEntityIOOutput - public const nint m_OnAnimReachedEnd = 0x10E8; // CEntityIOOutput - public const nint m_iszIdleAnim = 0x1110; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0x1118; // AnimLoopMode_t - public const nint m_bRandomizeCycle = 0x111C; // bool - public const nint m_bStartDisabled = 0x111D; // bool - public const nint m_bFiredStartEndOutput = 0x111E; // bool - public const nint m_bForceNpcExclude = 0x111F; // bool - public const nint m_bCreateNonSolid = 0x1120; // bool - public const nint m_bIsOverrideProp = 0x1121; // bool - public const nint m_iInitialGlowState = 0x1124; // int32 - public const nint m_nGlowRange = 0x1128; // int32 - public const nint m_nGlowRangeMin = 0x112C; // int32 - public const nint m_glowColor = 0x1130; // Color - public const nint m_nGlowTeam = 0x1134; // int32 - public const nint m_iCachedFrameCount = 0x1138; // int32 - public const nint m_vecCachedRenderMins = 0x113C; // Vector - public const nint m_vecCachedRenderMaxs = 0x1148; // Vector + public const nint m_bUseHitboxesForRenderBox = 0x1040; // + public const nint m_bUseAnimGraph = 0x1041; // + public const nint m_pOutputAnimBegun = 0x1048; // + public const nint m_pOutputAnimOver = 0x1070; // + public const nint m_pOutputAnimLoopCycleOver = 0x1098; // + public const nint m_OnAnimReachedStart = 0x10C0; // + public const nint m_OnAnimReachedEnd = 0x10E8; // + public const nint m_iszIdleAnim = 0x1110; // + public const nint m_nIdleAnimLoopMode = 0x1118; // + public const nint m_bRandomizeCycle = 0x111C; // + public const nint m_bStartDisabled = 0x111D; // + public const nint m_bFiredStartEndOutput = 0x111E; // + public const nint m_bForceNpcExclude = 0x111F; // + public const nint m_bCreateNonSolid = 0x1120; // + public const nint m_bIsOverrideProp = 0x1121; // + public const nint m_iInitialGlowState = 0x1124; // + public const nint m_nGlowRange = 0x1128; // + public const nint m_nGlowRangeMin = 0x112C; // + public const nint m_glowColor = 0x1130; // + public const nint m_nGlowTeam = 0x1134; // + public const nint m_iCachedFrameCount = 0x1138; // + public const nint m_vecCachedRenderMins = 0x113C; // + public const nint m_vecCachedRenderMaxs = 0x1148; // } // Parent: CEntityComponent // Field count: 10 public static class CPropDataComponent { - public const nint m_flDmgModBullet = 0x10; // float32 - public const nint m_flDmgModClub = 0x14; // float32 - public const nint m_flDmgModExplosive = 0x18; // float32 - public const nint m_flDmgModFire = 0x1C; // float32 - public const nint m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge - public const nint m_iszBasePropData = 0x28; // CUtlSymbolLarge - public const nint m_nInteractions = 0x30; // int32 - public const nint m_bSpawnMotionDisabled = 0x34; // bool - public const nint m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 - public const nint m_nMotionDisabledSpawnFlag = 0x3C; // int32 + public const nint m_flDmgModBullet = 0x10; // + public const nint m_flDmgModClub = 0x14; // + public const nint m_flDmgModExplosive = 0x18; // + public const nint m_flDmgModFire = 0x1C; // + public const nint m_iszPhysicsDamageTableName = 0x20; // + public const nint m_iszBasePropData = 0x28; // + public const nint m_nInteractions = 0x30; // + public const nint m_bSpawnMotionDisabled = 0x34; // + public const nint m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // + public const nint m_nMotionDisabledSpawnFlag = 0x3C; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -5323,14 +5323,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) public static class CCitadelSoundOpvarSetOBB { - public const nint m_iszStackName = 0x560; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x568; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x570; // CUtlSymbolLarge - public const nint m_vDistanceInnerMins = 0x578; // Vector - public const nint m_vDistanceInnerMaxs = 0x584; // Vector - public const nint m_vDistanceOuterMins = 0x590; // Vector - public const nint m_vDistanceOuterMaxs = 0x59C; // Vector - public const nint m_nAABBDirection = 0x5A8; // int32 + public const nint m_iszStackName = 0x560; // + public const nint m_iszOperatorName = 0x568; // + public const nint m_iszOpvarName = 0x570; // + public const nint m_vDistanceInnerMins = 0x578; // + public const nint m_vDistanceInnerMaxs = 0x584; // + public const nint m_vDistanceOuterMins = 0x590; // + public const nint m_vDistanceOuterMaxs = 0x59C; // + public const nint m_nAABBDirection = 0x5A8; // } // Parent: None // Field count: 5 @@ -5342,11 +5342,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bPrevHelmet (bool) // NetworkVarNames: m_hItem (CEntityHandle) public static class SellbackPurchaseEntry_t { - public const nint m_unDefIdx = 0x30; // uint16 - public const nint m_nCost = 0x34; // int32 - public const nint m_nPrevArmor = 0x38; // int32 - public const nint m_bPrevHelmet = 0x3C; // bool - public const nint m_hItem = 0x40; // CEntityHandle + public const nint m_unDefIdx = 0x30; // + public const nint m_nCost = 0x34; // + public const nint m_nPrevArmor = 0x38; // + public const nint m_bPrevHelmet = 0x3C; // + public const nint m_hItem = 0x40; // } // Parent: C_GameRules // Field count: 0 @@ -5355,37 +5355,37 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Field count: 25 public static class C_LocalTempEntity { - public const nint flags = 0xED0; // int32 - public const nint die = 0xED4; // GameTime_t - public const nint m_flFrameMax = 0xED8; // float32 - public const nint x = 0xEDC; // float32 - public const nint y = 0xEE0; // float32 - public const nint fadeSpeed = 0xEE4; // float32 - public const nint bounceFactor = 0xEE8; // float32 - public const nint hitSound = 0xEEC; // int32 - public const nint priority = 0xEF0; // int32 - public const nint tentOffset = 0xEF4; // Vector - public const nint m_vecTempEntAngVelocity = 0xF00; // QAngle - public const nint tempent_renderamt = 0xF0C; // int32 - public const nint m_vecNormal = 0xF10; // Vector - public const nint m_flSpriteScale = 0xF1C; // float32 - public const nint m_nFlickerFrame = 0xF20; // int32 - public const nint m_flFrameRate = 0xF24; // float32 - public const nint m_flFrame = 0xF28; // float32 - public const nint m_pszImpactEffect = 0xF30; // char* - public const nint m_pszParticleEffect = 0xF38; // char* - public const nint m_bParticleCollision = 0xF40; // bool - public const nint m_iLastCollisionFrame = 0xF44; // int32 - public const nint m_vLastCollisionOrigin = 0xF48; // Vector - public const nint m_vecTempEntVelocity = 0xF54; // Vector - public const nint m_vecPrevAbsOrigin = 0xF60; // Vector - public const nint m_vecTempEntAcceleration = 0xF6C; // Vector + public const nint flags = 0xED0; // + public const nint die = 0xED4; // + public const nint m_flFrameMax = 0xED8; // + public const nint x = 0xEDC; // + public const nint y = 0xEE0; // + public const nint fadeSpeed = 0xEE4; // + public const nint bounceFactor = 0xEE8; // + public const nint hitSound = 0xEEC; // + public const nint priority = 0xEF0; // + public const nint tentOffset = 0xEF4; // + public const nint m_vecTempEntAngVelocity = 0xF00; // + public const nint tempent_renderamt = 0xF0C; // + public const nint m_vecNormal = 0xF10; // + public const nint m_flSpriteScale = 0xF1C; // + public const nint m_nFlickerFrame = 0xF20; // + public const nint m_flFrameRate = 0xF24; // + public const nint m_flFrame = 0xF28; // + public const nint m_pszImpactEffect = 0xF30; // + public const nint m_pszParticleEffect = 0xF38; // + public const nint m_bParticleCollision = 0xF40; // + public const nint m_iLastCollisionFrame = 0xF44; // + public const nint m_vLastCollisionOrigin = 0xF48; // + public const nint m_vecTempEntVelocity = 0xF54; // + public const nint m_vecPrevAbsOrigin = 0xF60; // + public const nint m_vecTempEntAcceleration = 0xF6C; // } // Parent: None // Field count: 2 public static class C_EnvWindShared__WindAveEvent_t { - public const nint m_flStartWindSpeed = 0x0; // float32 - public const nint m_flAveWindSpeed = 0x4; // float32 + public const nint m_flStartWindSpeed = 0x0; // + public const nint m_flAveWindSpeed = 0x4; // } // Parent: C_BaseCSGrenadeProjectile // Field count: 1 @@ -5393,7 +5393,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) public static class C_MolotovProjectile { - public const nint m_bIsIncGrenade = 0x1150; // bool + public const nint m_bIsIncGrenade = 0x1150; // } // Parent: C_LightDirectionalEntity // Field count: 0 @@ -5416,15 +5416,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) public static class CInfoOffscreenPanoramaTexture { - public const nint m_bDisabled = 0x548; // bool - public const nint m_nResolutionX = 0x54C; // int32 - public const nint m_nResolutionY = 0x550; // int32 - public const nint m_szLayoutFileName = 0x558; // CUtlSymbolLarge - public const nint m_RenderAttrName = 0x560; // CUtlSymbolLarge - public const nint m_TargetEntities = 0x568; // C_NetworkUtlVectorBase> - public const nint m_nTargetChangeCount = 0x580; // int32 + public const nint m_bDisabled = 0x548; // + public const nint m_nResolutionX = 0x54C; // + public const nint m_nResolutionY = 0x550; // + public const nint m_szLayoutFileName = 0x558; // + public const nint m_RenderAttrName = 0x560; // + public const nint m_TargetEntities = 0x568; // + public const nint m_nTargetChangeCount = 0x580; // public const nint m_vecCSSClasses = 0x588; // C_NetworkUtlVectorBase - public const nint m_bCheckCSSClasses = 0x700; // bool + public const nint m_bCheckCSSClasses = 0x700; // } // Parent: C_BaseModelEntity // Field count: 7 @@ -5438,13 +5438,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) public static class C_DynamicLight { - public const nint m_Flags = 0xCC8; // uint8 - public const nint m_LightStyle = 0xCC9; // uint8 - public const nint m_Radius = 0xCCC; // float32 - public const nint m_Exponent = 0xCD0; // int32 - public const nint m_InnerAngle = 0xCD4; // float32 - public const nint m_OuterAngle = 0xCD8; // float32 - public const nint m_SpotRadius = 0xCDC; // float32 + public const nint m_Flags = 0xCC8; // + public const nint m_LightStyle = 0xCC9; // + public const nint m_Radius = 0xCCC; // + public const nint m_Exponent = 0xCD0; // + public const nint m_InnerAngle = 0xCD4; // + public const nint m_OuterAngle = 0xCD8; // + public const nint m_SpotRadius = 0xCDC; // } // Parent: C_BasePlayerWeapon // Field count: 72 @@ -5480,78 +5480,78 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) public static class C_CSWeaponBase { - public const nint m_flFireSequenceStartTime = 0x1624; // float32 - public const nint m_nFireSequenceStartTimeChange = 0x1628; // int32 - public const nint m_nFireSequenceStartTimeAck = 0x162C; // int32 - public const nint m_ePlayerFireEvent = 0x1630; // PlayerAnimEvent_t - public const nint m_ePlayerFireEventAttackType = 0x1634; // WeaponAttackType_t - public const nint m_seqIdle = 0x1638; // HSequence - public const nint m_seqFirePrimary = 0x163C; // HSequence - public const nint m_seqFireSecondary = 0x1640; // HSequence - public const nint m_thirdPersonFireSequences = 0x1648; // CUtlVector - public const nint m_hCurrentThirdPersonSequence = 0x1660; // HSequence - public const nint m_nSilencerBoneIndex = 0x1664; // int32 - public const nint m_thirdPersonSequences = 0x1668; // HSequence[7] - public const nint m_ClientPreviousWeaponState = 0x16A0; // CSWeaponState_t - public const nint m_iState = 0x16A4; // CSWeaponState_t - public const nint m_flCrosshairDistance = 0x16A8; // float32 - public const nint m_iAmmoLastCheck = 0x16AC; // int32 - public const nint m_iAlpha = 0x16B0; // int32 - public const nint m_iScopeTextureID = 0x16B4; // int32 - public const nint m_iCrosshairTextureID = 0x16B8; // int32 - public const nint m_flGunAccuracyPositionDeprecated = 0x16BC; // float32 - public const nint m_nLastEmptySoundCmdNum = 0x16C0; // int32 - public const nint m_nViewModelIndex = 0x16C4; // uint32 - public const nint m_bReloadsWithClips = 0x16C8; // bool - public const nint m_flTimeWeaponIdle = 0x16CC; // GameTime_t - public const nint m_bFireOnEmpty = 0x16D0; // bool - public const nint m_OnPlayerPickup = 0x16D8; // CEntityIOOutput - public const nint m_weaponMode = 0x1700; // CSWeaponMode - public const nint m_flTurningInaccuracyDelta = 0x1704; // float32 - public const nint m_vecTurningInaccuracyEyeDirLast = 0x1708; // Vector - public const nint m_flTurningInaccuracy = 0x1714; // float32 - public const nint m_fAccuracyPenalty = 0x1718; // float32 - public const nint m_flLastAccuracyUpdateTime = 0x171C; // GameTime_t - public const nint m_fAccuracySmoothedForZoom = 0x1720; // float32 - public const nint m_fScopeZoomEndTime = 0x1724; // GameTime_t - public const nint m_iRecoilIndex = 0x1728; // int32 - public const nint m_flRecoilIndex = 0x172C; // float32 - public const nint m_bBurstMode = 0x1730; // bool - public const nint m_flLastBurstModeChangeTime = 0x1734; // GameTime_t - public const nint m_nPostponeFireReadyTicks = 0x1738; // GameTick_t - public const nint m_flPostponeFireReadyFrac = 0x173C; // float32 - public const nint m_bInReload = 0x1740; // bool - public const nint m_bReloadVisuallyComplete = 0x1741; // bool - public const nint m_flDroppedAtTime = 0x1744; // GameTime_t - public const nint m_bIsHauledBack = 0x1748; // bool - public const nint m_bSilencerOn = 0x1749; // bool - public const nint m_flTimeSilencerSwitchComplete = 0x174C; // GameTime_t - public const nint m_iOriginalTeamNumber = 0x1750; // int32 - public const nint m_iMostRecentTeamNumber = 0x1754; // int32 - public const nint m_bDroppedNearBuyZone = 0x1758; // bool - public const nint m_flNextAttackRenderTimeOffset = 0x175C; // float32 - public const nint m_bClearWeaponIdentifyingUGC = 0x17F8; // bool - public const nint m_bVisualsDataSet = 0x17F9; // bool - public const nint m_bOldFirstPersonSpectatedState = 0x17FA; // bool - public const nint m_bUIWeapon = 0x17FB; // bool - public const nint m_nCustomEconReloadEventId = 0x17FC; // int32 - public const nint m_hPrevOwner = 0x1808; // CHandle - public const nint m_nDropTick = 0x180C; // GameTick_t - public const nint m_donated = 0x182C; // bool - public const nint m_fLastShotTime = 0x1830; // GameTime_t - public const nint m_bWasOwnedByCT = 0x1834; // bool - public const nint m_bWasOwnedByTerrorist = 0x1835; // bool - public const nint m_gunHeat = 0x1838; // float32 - public const nint m_smokeAttachments = 0x183C; // uint32 - public const nint m_lastSmokeTime = 0x1840; // GameTime_t - public const nint m_flNextClientFireBulletTime = 0x1844; // float32 - public const nint m_flNextClientFireBulletTime_Repredict = 0x1848; // float32 - public const nint m_IronSightController = 0x1920; // C_IronSightController - public const nint m_iIronSightMode = 0x19D0; // int32 - public const nint m_flLastLOSTraceFailureTime = 0x19E0; // GameTime_t - public const nint m_iNumEmptyAttacks = 0x19E4; // int32 - public const nint m_flLastMagDropRequestTime = 0x1A60; // GameTime_t - public const nint m_flWatTickOffset = 0x1A64; // float32 + public const nint m_flFireSequenceStartTime = 0x1624; // + public const nint m_nFireSequenceStartTimeChange = 0x1628; // + public const nint m_nFireSequenceStartTimeAck = 0x162C; // + public const nint m_ePlayerFireEvent = 0x1630; // + public const nint m_ePlayerFireEventAttackType = 0x1634; // + public const nint m_seqIdle = 0x1638; // + public const nint m_seqFirePrimary = 0x163C; // + public const nint m_seqFireSecondary = 0x1640; // + public const nint m_thirdPersonFireSequences = 0x1648; // + public const nint m_hCurrentThirdPersonSequence = 0x1660; // + public const nint m_nSilencerBoneIndex = 0x1664; // + public const nint m_thirdPersonSequences = 0x1668; // + public const nint m_ClientPreviousWeaponState = 0x16A0; // + public const nint m_iState = 0x16A4; // + public const nint m_flCrosshairDistance = 0x16A8; // + public const nint m_iAmmoLastCheck = 0x16AC; // + public const nint m_iAlpha = 0x16B0; // + public const nint m_iScopeTextureID = 0x16B4; // + public const nint m_iCrosshairTextureID = 0x16B8; // + public const nint m_flGunAccuracyPositionDeprecated = 0x16BC; // + public const nint m_nLastEmptySoundCmdNum = 0x16C0; // + public const nint m_nViewModelIndex = 0x16C4; // + public const nint m_bReloadsWithClips = 0x16C8; // + public const nint m_flTimeWeaponIdle = 0x16CC; // + public const nint m_bFireOnEmpty = 0x16D0; // + public const nint m_OnPlayerPickup = 0x16D8; // + public const nint m_weaponMode = 0x1700; // + public const nint m_flTurningInaccuracyDelta = 0x1704; // + public const nint m_vecTurningInaccuracyEyeDirLast = 0x1708; // + public const nint m_flTurningInaccuracy = 0x1714; // + public const nint m_fAccuracyPenalty = 0x1718; // + public const nint m_flLastAccuracyUpdateTime = 0x171C; // + public const nint m_fAccuracySmoothedForZoom = 0x1720; // + public const nint m_fScopeZoomEndTime = 0x1724; // + public const nint m_iRecoilIndex = 0x1728; // + public const nint m_flRecoilIndex = 0x172C; // + public const nint m_bBurstMode = 0x1730; // + public const nint m_flLastBurstModeChangeTime = 0x1734; // + public const nint m_nPostponeFireReadyTicks = 0x1738; // + public const nint m_flPostponeFireReadyFrac = 0x173C; // + public const nint m_bInReload = 0x1740; // + public const nint m_bReloadVisuallyComplete = 0x1741; // + public const nint m_flDroppedAtTime = 0x1744; // + public const nint m_bIsHauledBack = 0x1748; // + public const nint m_bSilencerOn = 0x1749; // + public const nint m_flTimeSilencerSwitchComplete = 0x174C; // + public const nint m_iOriginalTeamNumber = 0x1750; // + public const nint m_iMostRecentTeamNumber = 0x1754; // + public const nint m_bDroppedNearBuyZone = 0x1758; // + public const nint m_flNextAttackRenderTimeOffset = 0x175C; // + public const nint m_bClearWeaponIdentifyingUGC = 0x17F8; // + public const nint m_bVisualsDataSet = 0x17F9; // + public const nint m_bOldFirstPersonSpectatedState = 0x17FA; // + public const nint m_bUIWeapon = 0x17FB; // + public const nint m_nCustomEconReloadEventId = 0x17FC; // + public const nint m_hPrevOwner = 0x1808; // + public const nint m_nDropTick = 0x180C; // + public const nint m_donated = 0x182C; // + public const nint m_fLastShotTime = 0x1830; // + public const nint m_bWasOwnedByCT = 0x1834; // + public const nint m_bWasOwnedByTerrorist = 0x1835; // + public const nint m_gunHeat = 0x1838; // + public const nint m_smokeAttachments = 0x183C; // + public const nint m_lastSmokeTime = 0x1840; // + public const nint m_flNextClientFireBulletTime = 0x1844; // + public const nint m_flNextClientFireBulletTime_Repredict = 0x1848; // + public const nint m_IronSightController = 0x1920; // + public const nint m_iIronSightMode = 0x19D0; // + public const nint m_flLastLOSTraceFailureTime = 0x19E0; // + public const nint m_iNumEmptyAttacks = 0x19E4; // + public const nint m_flLastMagDropRequestTime = 0x1A60; // + public const nint m_flWatTickOffset = 0x1A64; // } // Parent: C_BaseModelEntity // Field count: 0 @@ -5564,9 +5564,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_EffectName (string_t) // NetworkVarNames: m_bState (bool) public static class C_FuncElectrifiedVolume { - public const nint m_nAmbientEffect = 0xCC8; // ParticleIndex_t - public const nint m_EffectName = 0xCD0; // CUtlSymbolLarge - public const nint m_bState = 0xCD8; // bool + public const nint m_nAmbientEffect = 0xCC8; // + public const nint m_EffectName = 0xCD0; // + public const nint m_bState = 0xCD8; // } // Parent: CPlayer_WeaponServices // Field count: 5 @@ -5576,11 +5576,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bIsLookingAtWeapon (bool) // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) public static class CCSPlayer_WeaponServices { - public const nint m_flNextAttack = 0xB8; // GameTime_t - public const nint m_bIsLookingAtWeapon = 0xBC; // bool - public const nint m_bIsHoldingLookAtWeapon = 0xBD; // bool - public const nint m_nOldShootPositionHistoryCount = 0xC0; // uint32 - public const nint m_nOldInputHistoryCount = 0x458; // uint32 + public const nint m_flNextAttack = 0xB8; // + public const nint m_bIsLookingAtWeapon = 0xBC; // + public const nint m_bIsHoldingLookAtWeapon = 0xBD; // + public const nint m_nOldShootPositionHistoryCount = 0xC0; // + public const nint m_nOldInputHistoryCount = 0x458; // } // Parent: C_BaseEntity // Field count: 2 @@ -5589,8 +5589,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) public static class C_EnvDetailController { - public const nint m_flFadeStartDist = 0x548; // float32 - public const nint m_flFadeEndDist = 0x54C; // float32 + public const nint m_flFadeStartDist = 0x548; // + public const nint m_flFadeEndDist = 0x54C; // } // Parent: CEntityInstance // Field count: 82 @@ -5641,88 +5641,88 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) // NetworkVarNames: m_nBloodType (BloodType) public static class C_BaseEntity { - public const nint m_CBodyComponent = 0x38; // CBodyComponent* - public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - public const nint m_nLastThinkTick = 0x300; // GameTick_t - public const nint m_pGameSceneNode = 0x308; // CGameSceneNode* - public const nint m_pRenderComponent = 0x310; // CRenderComponent* - public const nint m_pCollision = 0x318; // CCollisionProperty* - public const nint m_iMaxHealth = 0x320; // int32 - public const nint m_iHealth = 0x324; // int32 - public const nint m_lifeState = 0x328; // uint8 - public const nint m_bTakesDamage = 0x329; // bool - public const nint m_nTakeDamageFlags = 0x330; // TakeDamageFlags_t - public const nint m_bIsPlatform = 0x338; // bool - public const nint m_ubInterpolationFrame = 0x339; // uint8 - public const nint m_hSceneObjectController = 0x33C; // CHandle - public const nint m_nNoInterpolationTick = 0x340; // int32 - public const nint m_nVisibilityNoInterpolationTick = 0x344; // int32 - public const nint m_flProxyRandomValue = 0x348; // float32 - public const nint m_iEFlags = 0x34C; // int32 - public const nint m_nWaterType = 0x350; // uint8 - public const nint m_bInterpolateEvenWithNoModel = 0x351; // bool - public const nint m_bPredictionEligible = 0x352; // bool - public const nint m_bApplyLayerMatchIDToModel = 0x353; // bool - public const nint m_tokLayerMatchID = 0x354; // CUtlStringToken - public const nint m_nSubclassID = 0x358; // CUtlStringToken - public const nint m_nSimulationTick = 0x368; // int32 - public const nint m_iCurrentThinkContext = 0x36C; // int32 - public const nint m_aThinkFunctions = 0x370; // CUtlVector - public const nint m_bDisabledContextThinks = 0x388; // bool - public const nint m_flAnimTime = 0x38C; // float32 - public const nint m_flSimulationTime = 0x390; // float32 - public const nint m_nSceneObjectOverrideFlags = 0x394; // uint8 - public const nint m_bHasSuccessfullyInterpolated = 0x395; // bool - public const nint m_bHasAddedVarsToInterpolation = 0x396; // bool - public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x397; // bool - public const nint m_nInterpolationLatchDirtyFlags = 0x398; // int32[2] - public const nint m_ListEntry = 0x3A0; // uint16[11] - public const nint m_flCreateTime = 0x3B8; // GameTime_t - public const nint m_flSpeed = 0x3BC; // float32 - public const nint m_EntClientFlags = 0x3C0; // uint16 - public const nint m_bClientSideRagdoll = 0x3C2; // bool - public const nint m_iTeamNum = 0x3C3; // uint8 - public const nint m_spawnflags = 0x3C4; // uint32 - public const nint m_nNextThinkTick = 0x3C8; // GameTick_t - public const nint m_fFlags = 0x3CC; // uint32 - public const nint m_vecAbsVelocity = 0x3D0; // Vector + public const nint m_CBodyComponent = 0x38; // + public const nint m_NetworkTransmitComponent = 0x40; // + public const nint m_nLastThinkTick = 0x300; // + public const nint m_pGameSceneNode = 0x308; // + public const nint m_pRenderComponent = 0x310; // + public const nint m_pCollision = 0x318; // + public const nint m_iMaxHealth = 0x320; // + public const nint m_iHealth = 0x324; // + public const nint m_lifeState = 0x328; // + public const nint m_bTakesDamage = 0x329; // + public const nint m_nTakeDamageFlags = 0x330; // + public const nint m_bIsPlatform = 0x338; // + public const nint m_ubInterpolationFrame = 0x339; // + public const nint m_hSceneObjectController = 0x33C; // + public const nint m_nNoInterpolationTick = 0x340; // + public const nint m_nVisibilityNoInterpolationTick = 0x344; // + public const nint m_flProxyRandomValue = 0x348; // + public const nint m_iEFlags = 0x34C; // + public const nint m_nWaterType = 0x350; // + public const nint m_bInterpolateEvenWithNoModel = 0x351; // + public const nint m_bPredictionEligible = 0x352; // + public const nint m_bApplyLayerMatchIDToModel = 0x353; // + public const nint m_tokLayerMatchID = 0x354; // + public const nint m_nSubclassID = 0x358; // + public const nint m_nSimulationTick = 0x368; // + public const nint m_iCurrentThinkContext = 0x36C; // + public const nint m_aThinkFunctions = 0x370; // + public const nint m_bDisabledContextThinks = 0x388; // + public const nint m_flAnimTime = 0x38C; // + public const nint m_flSimulationTime = 0x390; // + public const nint m_nSceneObjectOverrideFlags = 0x394; // + public const nint m_bHasSuccessfullyInterpolated = 0x395; // + public const nint m_bHasAddedVarsToInterpolation = 0x396; // + public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x397; // + public const nint m_nInterpolationLatchDirtyFlags = 0x398; // + public const nint m_ListEntry = 0x3A0; // + public const nint m_flCreateTime = 0x3B8; // + public const nint m_flSpeed = 0x3BC; // + public const nint m_EntClientFlags = 0x3C0; // + public const nint m_bClientSideRagdoll = 0x3C2; // + public const nint m_iTeamNum = 0x3C3; // + public const nint m_spawnflags = 0x3C4; // + public const nint m_nNextThinkTick = 0x3C8; // + public const nint m_fFlags = 0x3CC; // + public const nint m_vecAbsVelocity = 0x3D0; // public const nint m_vecVelocity = 0x3E0; // CNetworkVelocityVector - public const nint m_vecBaseVelocity = 0x410; // Vector - public const nint m_hEffectEntity = 0x41C; // CHandle - public const nint m_hOwnerEntity = 0x420; // CHandle - public const nint m_MoveCollide = 0x424; // MoveCollide_t - public const nint m_MoveType = 0x425; // MoveType_t - public const nint m_nActualMoveType = 0x426; // MoveType_t - public const nint m_flWaterLevel = 0x428; // float32 - public const nint m_fEffects = 0x42C; // uint32 - public const nint m_hGroundEntity = 0x430; // CHandle - public const nint m_nGroundBodyIndex = 0x434; // int32 - public const nint m_flFriction = 0x438; // float32 - public const nint m_flElasticity = 0x43C; // float32 - public const nint m_flGravityScale = 0x440; // float32 - public const nint m_flTimeScale = 0x444; // float32 - public const nint m_bAnimatedEveryTick = 0x448; // bool - public const nint m_flNavIgnoreUntilTime = 0x44C; // GameTime_t - public const nint m_hThink = 0x450; // uint16 - public const nint m_fBBoxVisFlags = 0x460; // uint8 - public const nint m_bPredictable = 0x461; // bool - public const nint m_bRenderWithViewModels = 0x462; // bool - public const nint m_nSplitUserPlayerPredictionSlot = 0x464; // CSplitScreenSlot - public const nint m_nFirstPredictableCommand = 0x468; // int32 - public const nint m_nLastPredictableCommand = 0x46C; // int32 - public const nint m_hOldMoveParent = 0x470; // CHandle - public const nint m_Particles = 0x478; // CParticleProperty - public const nint m_vecPredictedScriptFloats = 0x4A0; // CUtlVector - public const nint m_vecPredictedScriptFloatIDs = 0x4B8; // CUtlVector - public const nint m_nNextScriptVarRecordID = 0x4E8; // int32 - public const nint m_vecAngVelocity = 0x4F8; // QAngle - public const nint m_DataChangeEventRef = 0x504; // int32 - public const nint m_dependencies = 0x508; // CUtlVector - public const nint m_nCreationTick = 0x520; // int32 - public const nint m_bAnimTimeChanged = 0x52D; // bool - public const nint m_bSimulationTimeChanged = 0x52E; // bool - public const nint m_sUniqueHammerID = 0x538; // CUtlString - public const nint m_nBloodType = 0x540; // BloodType + public const nint m_vecBaseVelocity = 0x410; // + public const nint m_hEffectEntity = 0x41C; // + public const nint m_hOwnerEntity = 0x420; // + public const nint m_MoveCollide = 0x424; // + public const nint m_MoveType = 0x425; // + public const nint m_nActualMoveType = 0x426; // + public const nint m_flWaterLevel = 0x428; // + public const nint m_fEffects = 0x42C; // + public const nint m_hGroundEntity = 0x430; // + public const nint m_nGroundBodyIndex = 0x434; // + public const nint m_flFriction = 0x438; // + public const nint m_flElasticity = 0x43C; // + public const nint m_flGravityScale = 0x440; // + public const nint m_flTimeScale = 0x444; // + public const nint m_bAnimatedEveryTick = 0x448; // + public const nint m_flNavIgnoreUntilTime = 0x44C; // + public const nint m_hThink = 0x450; // + public const nint m_fBBoxVisFlags = 0x460; // + public const nint m_bPredictable = 0x461; // + public const nint m_bRenderWithViewModels = 0x462; // + public const nint m_nSplitUserPlayerPredictionSlot = 0x464; // + public const nint m_nFirstPredictableCommand = 0x468; // + public const nint m_nLastPredictableCommand = 0x46C; // + public const nint m_hOldMoveParent = 0x470; // + public const nint m_Particles = 0x478; // + public const nint m_vecPredictedScriptFloats = 0x4A0; // + public const nint m_vecPredictedScriptFloatIDs = 0x4B8; // + public const nint m_nNextScriptVarRecordID = 0x4E8; // + public const nint m_vecAngVelocity = 0x4F8; // + public const nint m_DataChangeEventRef = 0x504; // + public const nint m_dependencies = 0x508; // + public const nint m_nCreationTick = 0x520; // + public const nint m_bAnimTimeChanged = 0x52D; // + public const nint m_bSimulationTimeChanged = 0x52E; // + public const nint m_sUniqueHammerID = 0x538; // + public const nint m_nBloodType = 0x540; // } // Parent: None // Field count: 11 @@ -5730,17 +5730,17 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; // int32 - public const nint m_name = 0x18; // CUtlSymbolLarge - public const nint m_designerName = 0x20; // CUtlSymbolLarge - public const nint m_flags = 0x30; // uint32 - public const nint m_worldGroupId = 0x38; // WorldGroupId_t - public const nint m_fDataObjectTypes = 0x3C; // uint32 - public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - public const nint m_pPrev = 0x58; // CEntityIdentity* - public const nint m_pNext = 0x60; // CEntityIdentity* - public const nint m_pPrevByClass = 0x68; // CEntityIdentity* - public const nint m_pNextByClass = 0x70; // CEntityIdentity* + public const nint m_nameStringableIndex = 0x14; // + public const nint m_name = 0x18; // + public const nint m_designerName = 0x20; // + public const nint m_flags = 0x30; // + public const nint m_worldGroupId = 0x38; // + public const nint m_fDataObjectTypes = 0x3C; // + public const nint m_PathIndex = 0x40; // + public const nint m_pPrev = 0x58; // + public const nint m_pNext = 0x60; // + public const nint m_pPrevByClass = 0x68; // + public const nint m_pNextByClass = 0x70; // } // Parent: C_BreakableProp // Field count: 1 @@ -5755,7 +5755,7 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) public static class C_PhysicsProp { - public const nint m_bAwake = 0x1040; // bool + public const nint m_bAwake = 0x1040; // } // Parent: CBaseProp // Field count: 26 @@ -5764,32 +5764,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) public static class C_BreakableProp { - public const nint m_CPropDataComponent = 0xF10; // CPropDataComponent - public const nint m_OnBreak = 0xF50; // CEntityIOOutput + public const nint m_CPropDataComponent = 0xF10; // + public const nint m_OnBreak = 0xF50; // public const nint m_OnHealthChanged = 0xF78; // CEntityOutputTemplate - public const nint m_OnTakeDamage = 0xFA0; // CEntityIOOutput - public const nint m_impactEnergyScale = 0xFC8; // float32 - public const nint m_iMinHealthDmg = 0xFCC; // int32 - public const nint m_flPressureDelay = 0xFD0; // float32 - public const nint m_flDefBurstScale = 0xFD4; // float32 - public const nint m_vDefBurstOffset = 0xFD8; // Vector - public const nint m_hBreaker = 0xFE4; // CHandle - public const nint m_PerformanceMode = 0xFE8; // PerformanceMode_t - public const nint m_flPreventDamageBeforeTime = 0xFEC; // GameTime_t - public const nint m_bHasBreakPiecesOrCommands = 0xFF0; // bool - public const nint m_explodeDamage = 0xFF4; // float32 - public const nint m_explodeRadius = 0xFF8; // float32 - public const nint m_explosionDelay = 0x1000; // float32 - public const nint m_explosionBuildupSound = 0x1008; // CUtlSymbolLarge - public const nint m_explosionCustomEffect = 0x1010; // CUtlSymbolLarge - public const nint m_explosionCustomSound = 0x1018; // CUtlSymbolLarge - public const nint m_explosionModifier = 0x1020; // CUtlSymbolLarge - public const nint m_hPhysicsAttacker = 0x1028; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0x102C; // GameTime_t - public const nint m_flDefaultFadeScale = 0x1030; // float32 - public const nint m_hLastAttacker = 0x1034; // CHandle - public const nint m_hFlareEnt = 0x1038; // CHandle - public const nint m_noGhostCollision = 0x103C; // bool + public const nint m_OnTakeDamage = 0xFA0; // + public const nint m_impactEnergyScale = 0xFC8; // + public const nint m_iMinHealthDmg = 0xFCC; // + public const nint m_flPressureDelay = 0xFD0; // + public const nint m_flDefBurstScale = 0xFD4; // + public const nint m_vDefBurstOffset = 0xFD8; // + public const nint m_hBreaker = 0xFE4; // + public const nint m_PerformanceMode = 0xFE8; // + public const nint m_flPreventDamageBeforeTime = 0xFEC; // + public const nint m_bHasBreakPiecesOrCommands = 0xFF0; // + public const nint m_explodeDamage = 0xFF4; // + public const nint m_explodeRadius = 0xFF8; // + public const nint m_explosionDelay = 0x1000; // + public const nint m_explosionBuildupSound = 0x1008; // + public const nint m_explosionCustomEffect = 0x1010; // + public const nint m_explosionCustomSound = 0x1018; // + public const nint m_explosionModifier = 0x1020; // + public const nint m_hPhysicsAttacker = 0x1028; // + public const nint m_flLastPhysicsInfluenceTime = 0x102C; // + public const nint m_flDefaultFadeScale = 0x1030; // + public const nint m_hLastAttacker = 0x1034; // + public const nint m_hFlareEnt = 0x1038; // + public const nint m_noGhostCollision = 0x103C; // } // Parent: C_BaseToggle // Field count: 0 @@ -5832,30 +5832,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) public static class C_Beam { - public const nint m_flFrameRate = 0xCC8; // float32 - public const nint m_flHDRColorScale = 0xCCC; // float32 - public const nint m_flFireTime = 0xCD0; // GameTime_t - public const nint m_flDamage = 0xCD4; // float32 - public const nint m_nNumBeamEnts = 0xCD8; // uint8 - public const nint m_queryHandleHalo = 0xCDC; // int32 + public const nint m_flFrameRate = 0xCC8; // + public const nint m_flHDRColorScale = 0xCCC; // + public const nint m_flFireTime = 0xCD0; // + public const nint m_flDamage = 0xCD4; // + public const nint m_nNumBeamEnts = 0xCD8; // + public const nint m_queryHandleHalo = 0xCDC; // public const nint m_hBaseMaterial = 0xD00; // CStrongHandle public const nint m_nHaloIndex = 0xD08; // CStrongHandle - public const nint m_nBeamType = 0xD10; // BeamType_t - public const nint m_nBeamFlags = 0xD14; // uint32 - public const nint m_hAttachEntity = 0xD18; // CHandle[10] - public const nint m_nAttachIndex = 0xD40; // AttachmentHandle_t[10] - public const nint m_fWidth = 0xD4C; // float32 - public const nint m_fEndWidth = 0xD50; // float32 - public const nint m_fFadeLength = 0xD54; // float32 - public const nint m_fHaloScale = 0xD58; // float32 - public const nint m_fAmplitude = 0xD5C; // float32 - public const nint m_fStartFrame = 0xD60; // float32 - public const nint m_fSpeed = 0xD64; // float32 - public const nint m_flFrame = 0xD68; // float32 - public const nint m_nClipStyle = 0xD6C; // BeamClipStyle_t - public const nint m_bTurnedOff = 0xD70; // bool - public const nint m_vecEndPos = 0xD74; // Vector - public const nint m_hEndEntity = 0xD80; // CHandle + public const nint m_nBeamType = 0xD10; // + public const nint m_nBeamFlags = 0xD14; // + public const nint m_hAttachEntity = 0xD18; // + public const nint m_nAttachIndex = 0xD40; // + public const nint m_fWidth = 0xD4C; // + public const nint m_fEndWidth = 0xD50; // + public const nint m_fFadeLength = 0xD54; // + public const nint m_fHaloScale = 0xD58; // + public const nint m_fAmplitude = 0xD5C; // + public const nint m_fStartFrame = 0xD60; // + public const nint m_fSpeed = 0xD64; // + public const nint m_flFrame = 0xD68; // + public const nint m_nClipStyle = 0xD6C; // + public const nint m_bTurnedOff = 0xD70; // + public const nint m_vecEndPos = 0xD74; // + public const nint m_hEndEntity = 0xD80; // } // Parent: C_BaseEntity // Field count: 8 @@ -5870,14 +5870,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) public static class C_CSGO_TeamPreviewCharacterPosition { - public const nint m_nVariant = 0x548; // int32 - public const nint m_nRandom = 0x54C; // int32 - public const nint m_nOrdinal = 0x550; // int32 - public const nint m_sWeaponName = 0x558; // CUtlString - public const nint m_xuid = 0x560; // uint64 - public const nint m_agentItem = 0x568; // C_EconItemView - public const nint m_glovesItem = 0x9B0; // C_EconItemView - public const nint m_weaponItem = 0xDF8; // C_EconItemView + public const nint m_nVariant = 0x548; // + public const nint m_nRandom = 0x54C; // + public const nint m_nOrdinal = 0x550; // + public const nint m_sWeaponName = 0x558; // + public const nint m_xuid = 0x560; // + public const nint m_agentItem = 0x568; // + public const nint m_glovesItem = 0x9B0; // + public const nint m_weaponItem = 0xDF8; // } // Parent: C_DynamicProp // Field count: 0 @@ -5893,15 +5893,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) public static class C_EnvScreenOverlay { - public const nint m_iszOverlayNames = 0x548; // CUtlSymbolLarge[10] - public const nint m_flOverlayTimes = 0x598; // float32[10] - public const nint m_flStartTime = 0x5C0; // GameTime_t - public const nint m_iDesiredOverlay = 0x5C4; // int32 - public const nint m_bIsActive = 0x5C8; // bool - public const nint m_bWasActive = 0x5C9; // bool - public const nint m_iCachedDesiredOverlay = 0x5CC; // int32 - public const nint m_iCurrentOverlay = 0x5D0; // int32 - public const nint m_flCurrentOverlayTime = 0x5D4; // GameTime_t + public const nint m_iszOverlayNames = 0x548; // + public const nint m_flOverlayTimes = 0x598; // + public const nint m_flStartTime = 0x5C0; // + public const nint m_iDesiredOverlay = 0x5C4; // + public const nint m_bIsActive = 0x5C8; // + public const nint m_bWasActive = 0x5C9; // + public const nint m_iCachedDesiredOverlay = 0x5CC; // + public const nint m_iCurrentOverlay = 0x5D0; // + public const nint m_flCurrentOverlayTime = 0x5D4; // } // Parent: CBasePlayerWeaponVData // Field count: 92 @@ -5911,98 +5911,98 @@ namespace CS2Dumper.Schemas { // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField public static class CCSWeaponBaseVData { - public const nint m_WeaponType = 0x250; // CSWeaponType - public const nint m_WeaponCategory = 0x254; // CSWeaponCategory - public const nint m_szViewModel = 0x258; // CResourceNameTyped> - public const nint m_szPlayerModel = 0x338; // CResourceNameTyped> - public const nint m_szWorldDroppedModel = 0x418; // CResourceNameTyped> - public const nint m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> - public const nint m_szMagazineModel = 0x5D8; // CResourceNameTyped> + public const nint m_WeaponType = 0x250; // + public const nint m_WeaponCategory = 0x254; // + public const nint m_szViewModel = 0x258; // + public const nint m_szPlayerModel = 0x338; // + public const nint m_szWorldDroppedModel = 0x418; // + public const nint m_szAimsightLensMaskModel = 0x4F8; // + public const nint m_szMagazineModel = 0x5D8; // public const nint m_szHeatEffect = 0x6B8; // CResourceNameTyped> public const nint m_szEjectBrassEffect = 0x798; // CResourceNameTyped> public const nint m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> public const nint m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> public const nint m_szTracerParticle = 0xB18; // CResourceNameTyped> - public const nint m_GearSlot = 0xBF8; // gear_slot_t - public const nint m_GearSlotPosition = 0xBFC; // int32 - public const nint m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t - public const nint m_sWrongTeamMsg = 0xC08; // CUtlString - public const nint m_nPrice = 0xC10; // int32 - public const nint m_nKillAward = 0xC14; // int32 - public const nint m_nPrimaryReserveAmmoMax = 0xC18; // int32 - public const nint m_nSecondaryReserveAmmoMax = 0xC1C; // int32 - public const nint m_bMeleeWeapon = 0xC20; // bool - public const nint m_bHasBurstMode = 0xC21; // bool - public const nint m_bIsRevolver = 0xC22; // bool - public const nint m_bCannotShootUnderwater = 0xC23; // bool - public const nint m_szName = 0xC28; // CGlobalSymbol - public const nint m_szAnimExtension = 0xC30; // CUtlString - public const nint m_eSilencerType = 0xC38; // CSWeaponSilencerType - public const nint m_nCrosshairMinDistance = 0xC3C; // int32 - public const nint m_nCrosshairDeltaDistance = 0xC40; // int32 - public const nint m_bIsFullAuto = 0xC44; // bool - public const nint m_nNumBullets = 0xC48; // int32 - public const nint m_flCycleTime = 0xC4C; // CFiringModeFloat - public const nint m_flMaxSpeed = 0xC54; // CFiringModeFloat - public const nint m_flSpread = 0xC5C; // CFiringModeFloat - public const nint m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat - public const nint m_flInaccuracyStand = 0xC6C; // CFiringModeFloat - public const nint m_flInaccuracyJump = 0xC74; // CFiringModeFloat - public const nint m_flInaccuracyLand = 0xC7C; // CFiringModeFloat - public const nint m_flInaccuracyLadder = 0xC84; // CFiringModeFloat - public const nint m_flInaccuracyFire = 0xC8C; // CFiringModeFloat - public const nint m_flInaccuracyMove = 0xC94; // CFiringModeFloat - public const nint m_flRecoilAngle = 0xC9C; // CFiringModeFloat - public const nint m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat - public const nint m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat - public const nint m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat - public const nint m_nTracerFrequency = 0xCBC; // CFiringModeInt - public const nint m_flInaccuracyJumpInitial = 0xCC4; // float32 - public const nint m_flInaccuracyJumpApex = 0xCC8; // float32 - public const nint m_flInaccuracyReload = 0xCCC; // float32 - public const nint m_nRecoilSeed = 0xCD0; // int32 - public const nint m_nSpreadSeed = 0xCD4; // int32 - public const nint m_flTimeToIdleAfterFire = 0xCD8; // float32 - public const nint m_flIdleInterval = 0xCDC; // float32 - public const nint m_flAttackMovespeedFactor = 0xCE0; // float32 - public const nint m_flHeatPerShot = 0xCE4; // float32 - public const nint m_flInaccuracyPitchShift = 0xCE8; // float32 - public const nint m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 - public const nint m_flBotAudibleRange = 0xCF0; // float32 - public const nint m_szUseRadioSubtitle = 0xCF8; // CUtlString - public const nint m_bUnzoomsAfterShot = 0xD00; // bool - public const nint m_bHideViewModelWhenZoomed = 0xD01; // bool - public const nint m_nZoomLevels = 0xD04; // int32 - public const nint m_nZoomFOV1 = 0xD08; // int32 - public const nint m_nZoomFOV2 = 0xD0C; // int32 - public const nint m_flZoomTime0 = 0xD10; // float32 - public const nint m_flZoomTime1 = 0xD14; // float32 - public const nint m_flZoomTime2 = 0xD18; // float32 - public const nint m_flIronSightPullUpSpeed = 0xD1C; // float32 - public const nint m_flIronSightPutDownSpeed = 0xD20; // float32 - public const nint m_flIronSightFOV = 0xD24; // float32 - public const nint m_flIronSightPivotForward = 0xD28; // float32 - public const nint m_flIronSightLooseness = 0xD2C; // float32 - public const nint m_angPivotAngle = 0xD30; // QAngle - public const nint m_vecIronSightEyePos = 0xD3C; // Vector - public const nint m_nDamage = 0xD48; // int32 - public const nint m_flHeadshotMultiplier = 0xD4C; // float32 - public const nint m_flArmorRatio = 0xD50; // float32 - public const nint m_flPenetration = 0xD54; // float32 - public const nint m_flRange = 0xD58; // float32 - public const nint m_flRangeModifier = 0xD5C; // float32 - public const nint m_flFlinchVelocityModifierLarge = 0xD60; // float32 - public const nint m_flFlinchVelocityModifierSmall = 0xD64; // float32 - public const nint m_flRecoveryTimeCrouch = 0xD68; // float32 - public const nint m_flRecoveryTimeStand = 0xD6C; // float32 - public const nint m_flRecoveryTimeCrouchFinal = 0xD70; // float32 - public const nint m_flRecoveryTimeStandFinal = 0xD74; // float32 - public const nint m_nRecoveryTransitionStartBullet = 0xD78; // int32 - public const nint m_nRecoveryTransitionEndBullet = 0xD7C; // int32 - public const nint m_flThrowVelocity = 0xD80; // float32 - public const nint m_vSmokeColor = 0xD84; // Vector - public const nint m_szAnimClass = 0xD90; // CGlobalSymbol + public const nint m_GearSlot = 0xBF8; // + public const nint m_GearSlotPosition = 0xBFC; // + public const nint m_DefaultLoadoutSlot = 0xC00; // + public const nint m_sWrongTeamMsg = 0xC08; // + public const nint m_nPrice = 0xC10; // + public const nint m_nKillAward = 0xC14; // + public const nint m_nPrimaryReserveAmmoMax = 0xC18; // + public const nint m_nSecondaryReserveAmmoMax = 0xC1C; // + public const nint m_bMeleeWeapon = 0xC20; // + public const nint m_bHasBurstMode = 0xC21; // + public const nint m_bIsRevolver = 0xC22; // + public const nint m_bCannotShootUnderwater = 0xC23; // + public const nint m_szName = 0xC28; // + public const nint m_szAnimExtension = 0xC30; // + public const nint m_eSilencerType = 0xC38; // + public const nint m_nCrosshairMinDistance = 0xC3C; // + public const nint m_nCrosshairDeltaDistance = 0xC40; // + public const nint m_bIsFullAuto = 0xC44; // + public const nint m_nNumBullets = 0xC48; // + public const nint m_flCycleTime = 0xC4C; // + public const nint m_flMaxSpeed = 0xC54; // + public const nint m_flSpread = 0xC5C; // + public const nint m_flInaccuracyCrouch = 0xC64; // + public const nint m_flInaccuracyStand = 0xC6C; // + public const nint m_flInaccuracyJump = 0xC74; // + public const nint m_flInaccuracyLand = 0xC7C; // + public const nint m_flInaccuracyLadder = 0xC84; // + public const nint m_flInaccuracyFire = 0xC8C; // + public const nint m_flInaccuracyMove = 0xC94; // + public const nint m_flRecoilAngle = 0xC9C; // + public const nint m_flRecoilAngleVariance = 0xCA4; // + public const nint m_flRecoilMagnitude = 0xCAC; // + public const nint m_flRecoilMagnitudeVariance = 0xCB4; // + public const nint m_nTracerFrequency = 0xCBC; // + public const nint m_flInaccuracyJumpInitial = 0xCC4; // + public const nint m_flInaccuracyJumpApex = 0xCC8; // + public const nint m_flInaccuracyReload = 0xCCC; // + public const nint m_nRecoilSeed = 0xCD0; // + public const nint m_nSpreadSeed = 0xCD4; // + public const nint m_flTimeToIdleAfterFire = 0xCD8; // + public const nint m_flIdleInterval = 0xCDC; // + public const nint m_flAttackMovespeedFactor = 0xCE0; // + public const nint m_flHeatPerShot = 0xCE4; // + public const nint m_flInaccuracyPitchShift = 0xCE8; // + public const nint m_flInaccuracyAltSoundThreshold = 0xCEC; // + public const nint m_flBotAudibleRange = 0xCF0; // + public const nint m_szUseRadioSubtitle = 0xCF8; // + public const nint m_bUnzoomsAfterShot = 0xD00; // + public const nint m_bHideViewModelWhenZoomed = 0xD01; // + public const nint m_nZoomLevels = 0xD04; // + public const nint m_nZoomFOV1 = 0xD08; // + public const nint m_nZoomFOV2 = 0xD0C; // + public const nint m_flZoomTime0 = 0xD10; // + public const nint m_flZoomTime1 = 0xD14; // + public const nint m_flZoomTime2 = 0xD18; // + public const nint m_flIronSightPullUpSpeed = 0xD1C; // + public const nint m_flIronSightPutDownSpeed = 0xD20; // + public const nint m_flIronSightFOV = 0xD24; // + public const nint m_flIronSightPivotForward = 0xD28; // + public const nint m_flIronSightLooseness = 0xD2C; // + public const nint m_angPivotAngle = 0xD30; // + public const nint m_vecIronSightEyePos = 0xD3C; // + public const nint m_nDamage = 0xD48; // + public const nint m_flHeadshotMultiplier = 0xD4C; // + public const nint m_flArmorRatio = 0xD50; // + public const nint m_flPenetration = 0xD54; // + public const nint m_flRange = 0xD58; // + public const nint m_flRangeModifier = 0xD5C; // + public const nint m_flFlinchVelocityModifierLarge = 0xD60; // + public const nint m_flFlinchVelocityModifierSmall = 0xD64; // + public const nint m_flRecoveryTimeCrouch = 0xD68; // + public const nint m_flRecoveryTimeStand = 0xD6C; // + public const nint m_flRecoveryTimeCrouchFinal = 0xD70; // + public const nint m_flRecoveryTimeStandFinal = 0xD74; // + public const nint m_nRecoveryTransitionStartBullet = 0xD78; // + public const nint m_nRecoveryTransitionEndBullet = 0xD7C; // + public const nint m_flThrowVelocity = 0xD80; // + public const nint m_vSmokeColor = 0xD84; // + public const nint m_szAnimClass = 0xD90; // } // Parent: C_ModelPointEntity // Field count: 12 @@ -6020,18 +6020,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) public static class C_PointWorldText { - public const nint m_bForceRecreateNextUpdate = 0xCD0; // bool - public const nint m_messageText = 0xCE0; // char[512] - public const nint m_FontName = 0xEE0; // char[64] - public const nint m_bEnabled = 0xF20; // bool - public const nint m_bFullbright = 0xF21; // bool - public const nint m_flWorldUnitsPerPx = 0xF24; // float32 - public const nint m_flFontSize = 0xF28; // float32 - public const nint m_flDepthOffset = 0xF2C; // float32 - public const nint m_Color = 0xF30; // Color + public const nint m_bForceRecreateNextUpdate = 0xCD0; // + public const nint m_messageText = 0xCE0; // + public const nint m_FontName = 0xEE0; // + public const nint m_bEnabled = 0xF20; // + public const nint m_bFullbright = 0xF21; // + public const nint m_flWorldUnitsPerPx = 0xF24; // + public const nint m_flFontSize = 0xF28; // + public const nint m_flDepthOffset = 0xF2C; // + public const nint m_Color = 0xF30; // public const nint m_nJustifyHorizontal = 0xF34; // PointWorldTextJustifyHorizontal_t - public const nint m_nJustifyVertical = 0xF38; // PointWorldTextJustifyVertical_t - public const nint m_nReorientMode = 0xF3C; // PointWorldTextReorientMode_t + public const nint m_nJustifyVertical = 0xF38; // + public const nint m_nReorientMode = 0xF3C; // } // Parent: C_BaseGrenade // Field count: 0 @@ -6097,64 +6097,64 @@ namespace CS2Dumper.Schemas { public const nint m_pInventoryServices = 0x6F8; // CCSPlayerController_InventoryServices* public const nint m_pActionTrackingServices = 0x700; // CCSPlayerController_ActionTrackingServices* public const nint m_pDamageServices = 0x708; // CCSPlayerController_DamageServices* - public const nint m_iPing = 0x710; // uint32 - public const nint m_bHasCommunicationAbuseMute = 0x714; // bool - public const nint m_szCrosshairCodes = 0x718; // CUtlSymbolLarge - public const nint m_iPendingTeamNum = 0x720; // uint8 - public const nint m_flForceTeamTime = 0x724; // GameTime_t - public const nint m_iCompTeammateColor = 0x728; // int32 - public const nint m_bEverPlayedOnTeam = 0x72C; // bool - public const nint m_flPreviousForceJoinTeamTime = 0x730; // GameTime_t - public const nint m_szClan = 0x738; // CUtlSymbolLarge - public const nint m_sSanitizedPlayerName = 0x740; // CUtlString - public const nint m_iCoachingTeam = 0x748; // int32 - public const nint m_nPlayerDominated = 0x750; // uint64 - public const nint m_nPlayerDominatingMe = 0x758; // uint64 - public const nint m_iCompetitiveRanking = 0x760; // int32 - public const nint m_iCompetitiveWins = 0x764; // int32 - public const nint m_iCompetitiveRankType = 0x768; // int8 - public const nint m_iCompetitiveRankingPredicted_Win = 0x76C; // int32 - public const nint m_iCompetitiveRankingPredicted_Loss = 0x770; // int32 - public const nint m_iCompetitiveRankingPredicted_Tie = 0x774; // int32 - public const nint m_nEndMatchNextMapVote = 0x778; // int32 - public const nint m_unActiveQuestId = 0x77C; // uint16 - public const nint m_nQuestProgressReason = 0x780; // QuestProgress::Reason - public const nint m_unPlayerTvControlFlags = 0x784; // uint32 - public const nint m_iDraftIndex = 0x7B0; // int32 - public const nint m_msQueuedModeDisconnectionTimestamp = 0x7B4; // uint32 - public const nint m_uiAbandonRecordedReason = 0x7B8; // uint32 - public const nint m_bCannotBeKicked = 0x7BC; // bool - public const nint m_bEverFullyConnected = 0x7BD; // bool - public const nint m_bAbandonAllowsSurrender = 0x7BE; // bool - public const nint m_bAbandonOffersInstantSurrender = 0x7BF; // bool - public const nint m_bDisconnection1MinWarningPrinted = 0x7C0; // bool - public const nint m_bScoreReported = 0x7C1; // bool - public const nint m_nDisconnectionTick = 0x7C4; // int32 - public const nint m_bControllingBot = 0x7D0; // bool - public const nint m_bHasControlledBotThisRound = 0x7D1; // bool - public const nint m_bHasBeenControlledByPlayerThisRound = 0x7D2; // bool - public const nint m_nBotsControlledThisRound = 0x7D4; // int32 - public const nint m_bCanControlObservedBot = 0x7D8; // bool - public const nint m_hPlayerPawn = 0x7DC; // CHandle - public const nint m_hObserverPawn = 0x7E0; // CHandle - public const nint m_bPawnIsAlive = 0x7E4; // bool - public const nint m_iPawnHealth = 0x7E8; // uint32 - public const nint m_iPawnArmor = 0x7EC; // int32 - public const nint m_bPawnHasDefuser = 0x7F0; // bool - public const nint m_bPawnHasHelmet = 0x7F1; // bool - public const nint m_nPawnCharacterDefIndex = 0x7F2; // uint16 - public const nint m_iPawnLifetimeStart = 0x7F4; // int32 - public const nint m_iPawnLifetimeEnd = 0x7F8; // int32 - public const nint m_iPawnBotDifficulty = 0x7FC; // int32 - public const nint m_hOriginalControllerOfCurrentPawn = 0x800; // CHandle - public const nint m_iScore = 0x804; // int32 + public const nint m_iPing = 0x710; // + public const nint m_bHasCommunicationAbuseMute = 0x714; // + public const nint m_szCrosshairCodes = 0x718; // + public const nint m_iPendingTeamNum = 0x720; // + public const nint m_flForceTeamTime = 0x724; // + public const nint m_iCompTeammateColor = 0x728; // + public const nint m_bEverPlayedOnTeam = 0x72C; // + public const nint m_flPreviousForceJoinTeamTime = 0x730; // + public const nint m_szClan = 0x738; // + public const nint m_sSanitizedPlayerName = 0x740; // + public const nint m_iCoachingTeam = 0x748; // + public const nint m_nPlayerDominated = 0x750; // + public const nint m_nPlayerDominatingMe = 0x758; // + public const nint m_iCompetitiveRanking = 0x760; // + public const nint m_iCompetitiveWins = 0x764; // + public const nint m_iCompetitiveRankType = 0x768; // + public const nint m_iCompetitiveRankingPredicted_Win = 0x76C; // + public const nint m_iCompetitiveRankingPredicted_Loss = 0x770; // + public const nint m_iCompetitiveRankingPredicted_Tie = 0x774; // + public const nint m_nEndMatchNextMapVote = 0x778; // + public const nint m_unActiveQuestId = 0x77C; // + public const nint m_nQuestProgressReason = 0x780; // + public const nint m_unPlayerTvControlFlags = 0x784; // + public const nint m_iDraftIndex = 0x7B0; // + public const nint m_msQueuedModeDisconnectionTimestamp = 0x7B4; // + public const nint m_uiAbandonRecordedReason = 0x7B8; // + public const nint m_bCannotBeKicked = 0x7BC; // + public const nint m_bEverFullyConnected = 0x7BD; // + public const nint m_bAbandonAllowsSurrender = 0x7BE; // + public const nint m_bAbandonOffersInstantSurrender = 0x7BF; // + public const nint m_bDisconnection1MinWarningPrinted = 0x7C0; // + public const nint m_bScoreReported = 0x7C1; // + public const nint m_nDisconnectionTick = 0x7C4; // + public const nint m_bControllingBot = 0x7D0; // + public const nint m_bHasControlledBotThisRound = 0x7D1; // + public const nint m_bHasBeenControlledByPlayerThisRound = 0x7D2; // + public const nint m_nBotsControlledThisRound = 0x7D4; // + public const nint m_bCanControlObservedBot = 0x7D8; // + public const nint m_hPlayerPawn = 0x7DC; // + public const nint m_hObserverPawn = 0x7E0; // + public const nint m_bPawnIsAlive = 0x7E4; // + public const nint m_iPawnHealth = 0x7E8; // + public const nint m_iPawnArmor = 0x7EC; // + public const nint m_bPawnHasDefuser = 0x7F0; // + public const nint m_bPawnHasHelmet = 0x7F1; // + public const nint m_nPawnCharacterDefIndex = 0x7F2; // + public const nint m_iPawnLifetimeStart = 0x7F4; // + public const nint m_iPawnLifetimeEnd = 0x7F8; // + public const nint m_iPawnBotDifficulty = 0x7FC; // + public const nint m_hOriginalControllerOfCurrentPawn = 0x800; // + public const nint m_iScore = 0x804; // public const nint m_vecKills = 0x808; // C_NetworkUtlVectorBase - public const nint m_bMvpNoMusic = 0x820; // bool - public const nint m_eMvpReason = 0x824; // int32 - public const nint m_iMusicKitID = 0x828; // int32 - public const nint m_iMusicKitMVPs = 0x82C; // int32 - public const nint m_iMVPs = 0x830; // int32 - public const nint m_bIsPlayerNameDirty = 0x834; // bool + public const nint m_bMvpNoMusic = 0x820; // + public const nint m_eMvpReason = 0x824; // + public const nint m_iMusicKitID = 0x828; // + public const nint m_iMusicKitMVPs = 0x82C; // + public const nint m_iMVPs = 0x830; // + public const nint m_bIsPlayerNameDirty = 0x834; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -6177,13 +6177,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) public static class C_BasePropDoor { - public const nint m_eDoorState = 0x1168; // DoorState_t - public const nint m_modelChanged = 0x116C; // bool - public const nint m_bLocked = 0x116D; // bool - public const nint m_closedPosition = 0x1170; // Vector - public const nint m_closedAngles = 0x117C; // QAngle - public const nint m_hMaster = 0x1188; // CHandle - public const nint m_vWhereToSetLightingOrigin = 0x118C; // Vector + public const nint m_eDoorState = 0x1168; // + public const nint m_modelChanged = 0x116C; // + public const nint m_bLocked = 0x116D; // + public const nint m_closedPosition = 0x1170; // + public const nint m_closedAngles = 0x117C; // + public const nint m_hMaster = 0x1188; // + public const nint m_vWhereToSetLightingOrigin = 0x118C; // } // Parent: C_CSGO_TeamSelectCharacterPosition // Field count: 0 @@ -6192,12 +6192,12 @@ namespace CS2Dumper.Schemas { // Parent: C_BreakableProp // Field count: 6 public static class C_PhysPropClientside { - public const nint m_flTouchDelta = 0x1040; // GameTime_t - public const nint m_fDeathTime = 0x1044; // GameTime_t - public const nint m_inertiaScale = 0x1048; // float32 - public const nint m_vecDamagePosition = 0x104C; // Vector - public const nint m_vecDamageDirection = 0x1058; // Vector - public const nint m_nDamageType = 0x1064; // int32 + public const nint m_flTouchDelta = 0x1040; // + public const nint m_fDeathTime = 0x1044; // + public const nint m_inertiaScale = 0x1048; // + public const nint m_vecDamagePosition = 0x104C; // + public const nint m_vecDamageDirection = 0x1058; // + public const nint m_nDamageType = 0x1064; // } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -6211,10 +6211,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) public static class C_SoundAreaEntityBase { - public const nint m_bDisabled = 0x548; // bool - public const nint m_bWasEnabled = 0x550; // bool - public const nint m_iszSoundAreaType = 0x558; // CUtlSymbolLarge - public const nint m_vPos = 0x560; // Vector + public const nint m_bDisabled = 0x548; // + public const nint m_bWasEnabled = 0x550; // + public const nint m_iszSoundAreaType = 0x558; // + public const nint m_vPos = 0x560; // } // Parent: C_BaseEntity // Field count: 3 @@ -6222,9 +6222,9 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_fog (fogparams_t) public static class C_FogController { - public const nint m_fog = 0x548; // fogparams_t - public const nint m_bUseAngles = 0x5B0; // bool - public const nint m_iChangedVariables = 0x5B4; // int32 + public const nint m_fog = 0x548; // + public const nint m_bUseAngles = 0x5B0; // + public const nint m_iChangedVariables = 0x5B4; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -6243,14 +6243,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) public static class CInfoWorldLayer { - public const nint m_pOutputOnEntitiesSpawned = 0x548; // CEntityIOOutput - public const nint m_worldName = 0x570; // CUtlSymbolLarge - public const nint m_layerName = 0x578; // CUtlSymbolLarge - public const nint m_bWorldLayerVisible = 0x580; // bool - public const nint m_bEntitiesSpawned = 0x581; // bool - public const nint m_bCreateAsChildSpawnGroup = 0x582; // bool - public const nint m_hLayerSpawnGroup = 0x584; // uint32 - public const nint m_bWorldLayerActuallyVisible = 0x588; // bool + public const nint m_pOutputOnEntitiesSpawned = 0x548; // + public const nint m_worldName = 0x570; // + public const nint m_layerName = 0x578; // + public const nint m_bWorldLayerVisible = 0x580; // + public const nint m_bEntitiesSpawned = 0x581; // + public const nint m_bCreateAsChildSpawnGroup = 0x582; // + public const nint m_hLayerSpawnGroup = 0x584; // + public const nint m_bWorldLayerActuallyVisible = 0x588; // } // Parent: C_BaseCombatCharacter // Field count: 0 @@ -6259,13 +6259,13 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Field count: 1 public static class C_ViewmodelWeapon { - public const nint m_worldModel = 0xED0; // char* + public const nint m_worldModel = 0xED0; // } // Parent: CBaseAnimGraph // Field count: 2 public static class C_PhysMagnet { - public const nint m_aAttachedObjectsFromServer = 0xED0; // CUtlVector - public const nint m_aAttachedObjects = 0xEE8; // CUtlVector> + public const nint m_aAttachedObjectsFromServer = 0xED0; // + public const nint m_aAttachedObjects = 0xEE8; // } // Parent: C_BaseModelEntity // Field count: 8 @@ -6284,14 +6284,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) public static class C_FuncConveyor { - public const nint m_vecMoveDirEntitySpace = 0xCD0; // Vector - public const nint m_flTargetSpeed = 0xCDC; // float32 - public const nint m_nTransitionStartTick = 0xCE0; // GameTick_t - public const nint m_nTransitionDurationTicks = 0xCE4; // int32 - public const nint m_flTransitionStartSpeed = 0xCE8; // float32 - public const nint m_hConveyorModels = 0xCF0; // C_NetworkUtlVectorBase> - public const nint m_flCurrentConveyorOffset = 0xD08; // float32 - public const nint m_flCurrentConveyorSpeed = 0xD0C; // float32 + public const nint m_vecMoveDirEntitySpace = 0xCD0; // + public const nint m_flTargetSpeed = 0xCDC; // + public const nint m_nTransitionStartTick = 0xCE0; // + public const nint m_nTransitionDurationTicks = 0xCE4; // + public const nint m_flTransitionStartSpeed = 0xCE8; // + public const nint m_hConveyorModels = 0xCF0; // + public const nint m_flCurrentConveyorOffset = 0xD08; // + public const nint m_flCurrentConveyorSpeed = 0xD0C; // } // Parent: None // Field count: 4 @@ -6300,17 +6300,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_pEntity (CEntityIdentity*) // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) public static class CEntityInstance { - public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - public const nint m_pEntity = 0x10; // CEntityIdentity* - public const nint m_CScriptComponent = 0x28; // CScriptComponent* - public const nint m_bVisibleinPVS = 0x30; // bool + public const nint m_iszPrivateVScripts = 0x8; // + public const nint m_pEntity = 0x10; // + public const nint m_CScriptComponent = 0x28; // + public const nint m_bVisibleinPVS = 0x30; // } // Parent: None // Field count: 3 public static class ServerAuthoritativeWeaponSlot_t { - public const nint unClass = 0x28; // uint16 - public const nint unSlot = 0x2A; // uint16 - public const nint unItemDefIdx = 0x2C; // uint16 + public const nint unClass = 0x28; // + public const nint unSlot = 0x2A; // + public const nint unItemDefIdx = 0x2C; // } // Parent: CBaseAnimGraph // Field count: 17 @@ -6336,23 +6336,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) public static class C_BaseViewModel { - public const nint m_vecLastFacing = 0xED8; // Vector - public const nint m_nViewModelIndex = 0xEE4; // uint32 - public const nint m_nAnimationParity = 0xEE8; // uint32 - public const nint m_flAnimationStartTime = 0xEEC; // float32 - public const nint m_hWeapon = 0xEF0; // CHandle - public const nint m_sVMName = 0xEF8; // CUtlSymbolLarge - public const nint m_sAnimationPrefix = 0xF00; // CUtlSymbolLarge - public const nint m_hWeaponModel = 0xF08; // CHandle - public const nint m_iCameraAttachment = 0xF0C; // AttachmentHandle_t - public const nint m_vecLastCameraAngles = 0xF10; // QAngle - public const nint m_previousElapsedDuration = 0xF1C; // float32 - public const nint m_previousCycle = 0xF20; // float32 - public const nint m_nOldAnimationParity = 0xF24; // int32 - public const nint m_hOldLayerSequence = 0xF28; // HSequence - public const nint m_oldLayer = 0xF2C; // int32 - public const nint m_oldLayerStartTime = 0xF30; // float32 - public const nint m_hControlPanel = 0xF34; // CHandle + public const nint m_vecLastFacing = 0xED8; // + public const nint m_nViewModelIndex = 0xEE4; // + public const nint m_nAnimationParity = 0xEE8; // + public const nint m_flAnimationStartTime = 0xEEC; // + public const nint m_hWeapon = 0xEF0; // + public const nint m_sVMName = 0xEF8; // + public const nint m_sAnimationPrefix = 0xF00; // + public const nint m_hWeaponModel = 0xF08; // + public const nint m_iCameraAttachment = 0xF0C; // + public const nint m_vecLastCameraAngles = 0xF10; // + public const nint m_previousElapsedDuration = 0xF1C; // + public const nint m_previousCycle = 0xF20; // + public const nint m_nOldAnimationParity = 0xF24; // + public const nint m_hOldLayerSequence = 0xF28; // + public const nint m_oldLayer = 0xF2C; // + public const nint m_oldLayerStartTime = 0xF30; // + public const nint m_hControlPanel = 0xF34; // } // Parent: CHostageRescueZoneShim // Field count: 0 @@ -6373,39 +6373,39 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_name (CUtlStringToken) // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) public static class CGameSceneNode { - public const nint m_nodeToWorld = 0x10; // CTransform - public const nint m_pOwner = 0x30; // CEntityInstance* - public const nint m_pParent = 0x38; // CGameSceneNode* - public const nint m_pChild = 0x40; // CGameSceneNode* - public const nint m_pNextSibling = 0x48; // CGameSceneNode* - public const nint m_hParent = 0x78; // CGameSceneNodeHandle - public const nint m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector - public const nint m_angRotation = 0xC0; // QAngle - public const nint m_flScale = 0xCC; // float32 - public const nint m_vecAbsOrigin = 0xD0; // Vector - public const nint m_angAbsRotation = 0xDC; // QAngle - public const nint m_flAbsScale = 0xE8; // float32 - public const nint m_nParentAttachmentOrBone = 0xEC; // int16 - public const nint m_bDebugAbsOriginChanges = 0xEE; // bool - public const nint m_bDormant = 0xEF; // bool - public const nint m_bForceParentToBeNetworked = 0xF0; // bool - public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 - public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 - public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 - public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 - public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 - public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 - public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 - public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 - public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - public const nint m_nHierarchicalDepth = 0xF3; // uint8 - public const nint m_nHierarchyType = 0xF4; // uint8 - public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 - public const nint m_name = 0xF8; // CUtlStringToken - public const nint m_hierarchyAttachName = 0x138; // CUtlStringToken - public const nint m_flZOffset = 0x13C; // float32 - public const nint m_flClientLocalScale = 0x140; // float32 - public const nint m_vRenderOrigin = 0x144; // Vector + public const nint m_nodeToWorld = 0x10; // + public const nint m_pOwner = 0x30; // + public const nint m_pParent = 0x38; // + public const nint m_pChild = 0x40; // + public const nint m_pNextSibling = 0x48; // + public const nint m_hParent = 0x78; // + public const nint m_vecOrigin = 0x88; // + public const nint m_angRotation = 0xC0; // + public const nint m_flScale = 0xCC; // + public const nint m_vecAbsOrigin = 0xD0; // + public const nint m_angAbsRotation = 0xDC; // + public const nint m_flAbsScale = 0xE8; // + public const nint m_nParentAttachmentOrBone = 0xEC; // + public const nint m_bDebugAbsOriginChanges = 0xEE; // + public const nint m_bDormant = 0xEF; // + public const nint m_bForceParentToBeNetworked = 0xF0; // + public const nint m_bDirtyHierarchy = 0x0; // + public const nint m_bDirtyBoneMergeInfo = 0x0; // + public const nint m_bNetworkedPositionChanged = 0x0; // + public const nint m_bNetworkedAnglesChanged = 0x0; // + public const nint m_bNetworkedScaleChanged = 0x0; // + public const nint m_bWillBeCallingPostDataUpdate = 0x0; // + public const nint m_bBoneMergeFlex = 0x0; // + public const nint m_nLatchAbsOrigin = 0x0; // + public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // + public const nint m_nHierarchicalDepth = 0xF3; // + public const nint m_nHierarchyType = 0xF4; // + public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // + public const nint m_name = 0xF8; // + public const nint m_hierarchyAttachName = 0x138; // + public const nint m_flZOffset = 0x13C; // + public const nint m_flClientLocalScale = 0x140; // + public const nint m_vRenderOrigin = 0x144; // } // Parent: C_MolotovGrenade // Field count: 0 @@ -6424,7 +6424,7 @@ namespace CS2Dumper.Schemas { // MPulseLibraryBindings // MPulseDomainOptInFeatureTag public static class CCSPointScript { - public const nint m_pParent = 0xF8; // CCSPointScriptEntity* + public const nint m_pParent = 0xF8; // } // Parent: C_CSPlayerPawnBase // Field count: 1 @@ -6441,7 +6441,7 @@ namespace CS2Dumper.Schemas { // MNetworkVarTypeOverride // MNetworkIncludeByName public static class C_CSObserverPawn { - public const nint m_hDetectParentChange = 0x1460; // CEntityHandle + public const nint m_hDetectParentChange = 0x1460; // } // Parent: C_BaseEntity // Field count: 3 @@ -6450,9 +6450,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) public static class C_EntityFlame { - public const nint m_hEntAttached = 0x548; // CHandle - public const nint m_hOldAttached = 0x570; // CHandle - public const nint m_bCheapEffect = 0x574; // bool + public const nint m_hEntAttached = 0x548; // + public const nint m_hOldAttached = 0x570; // + public const nint m_bCheapEffect = 0x574; // } // Parent: C_BaseGrenade // Field count: 0 @@ -6465,14 +6465,14 @@ namespace CS2Dumper.Schemas { // Parent: CPlayer_ObserverServices // Field count: 8 public static class CCSObserver_ObserverServices { - public const nint m_hLastObserverTarget = 0x58; // CEntityHandle - public const nint m_vecObserverInterpolateOffset = 0x5C; // Vector - public const nint m_vecObserverInterpStartPos = 0x68; // Vector - public const nint m_flObsInterp_PathLength = 0x74; // float32 - public const nint m_qObsInterp_OrientationStart = 0x80; // Quaternion - public const nint m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion - public const nint m_obsInterpState = 0xA0; // ObserverInterpState_t - public const nint m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool + public const nint m_hLastObserverTarget = 0x58; // + public const nint m_vecObserverInterpolateOffset = 0x5C; // + public const nint m_vecObserverInterpStartPos = 0x68; // + public const nint m_flObsInterp_PathLength = 0x74; // + public const nint m_qObsInterp_OrientationStart = 0x80; // + public const nint m_qObsInterp_OrientationTravelDir = 0x90; // + public const nint m_obsInterpState = 0xA0; // + public const nint m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // } // Parent: C_BaseEntity // Field count: 0 @@ -6505,29 +6505,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) public static class C_Hostage { - public const nint m_entitySpottedState = 0x10F8; // EntitySpottedState_t - public const nint m_leader = 0x1110; // CHandle - public const nint m_reuseTimer = 0x1118; // CountdownTimer - public const nint m_vel = 0x1130; // Vector - public const nint m_isRescued = 0x113C; // bool - public const nint m_jumpedThisFrame = 0x113D; // bool - public const nint m_nHostageState = 0x1140; // int32 - public const nint m_bHandsHaveBeenCut = 0x1144; // bool - public const nint m_hHostageGrabber = 0x1148; // CHandle - public const nint m_fLastGrabTime = 0x114C; // GameTime_t - public const nint m_vecGrabbedPos = 0x1150; // Vector - public const nint m_flRescueStartTime = 0x115C; // GameTime_t - public const nint m_flGrabSuccessTime = 0x1160; // GameTime_t - public const nint m_flDropStartTime = 0x1164; // GameTime_t - public const nint m_flDeadOrRescuedTime = 0x1168; // GameTime_t - public const nint m_blinkTimer = 0x1170; // CountdownTimer - public const nint m_lookAt = 0x1188; // Vector - public const nint m_lookAroundTimer = 0x1198; // CountdownTimer - public const nint m_isInit = 0x11B0; // bool - public const nint m_eyeAttachment = 0x11B1; // AttachmentHandle_t - public const nint m_chestAttachment = 0x11B2; // AttachmentHandle_t - public const nint m_pPredictionOwner = 0x11B8; // CBasePlayerController* - public const nint m_fNewestAlphaThinkTime = 0x11C0; // GameTime_t + public const nint m_entitySpottedState = 0x10F8; // + public const nint m_leader = 0x1110; // + public const nint m_reuseTimer = 0x1118; // + public const nint m_vel = 0x1130; // + public const nint m_isRescued = 0x113C; // + public const nint m_jumpedThisFrame = 0x113D; // + public const nint m_nHostageState = 0x1140; // + public const nint m_bHandsHaveBeenCut = 0x1144; // + public const nint m_hHostageGrabber = 0x1148; // + public const nint m_fLastGrabTime = 0x114C; // + public const nint m_vecGrabbedPos = 0x1150; // + public const nint m_flRescueStartTime = 0x115C; // + public const nint m_flGrabSuccessTime = 0x1160; // + public const nint m_flDropStartTime = 0x1164; // + public const nint m_flDeadOrRescuedTime = 0x1168; // + public const nint m_blinkTimer = 0x1170; // + public const nint m_lookAt = 0x1188; // + public const nint m_lookAroundTimer = 0x1198; // + public const nint m_isInit = 0x11B0; // + public const nint m_eyeAttachment = 0x11B1; // + public const nint m_chestAttachment = 0x11B2; // + public const nint m_pPredictionOwner = 0x11B8; // + public const nint m_fNewestAlphaThinkTime = 0x11C0; // } // Parent: C_BaseModelEntity // Field count: 24 @@ -6547,29 +6547,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flHDRColorScale (float32) public static class C_Sprite { public const nint m_hSpriteMaterial = 0xCC8; // CStrongHandle - public const nint m_hAttachedToEntity = 0xCD0; // CHandle - public const nint m_nAttachment = 0xCD4; // AttachmentHandle_t - public const nint m_flSpriteFramerate = 0xCD8; // float32 - public const nint m_flFrame = 0xCDC; // float32 - public const nint m_flDieTime = 0xCE0; // GameTime_t - public const nint m_nBrightness = 0xCF0; // uint32 - public const nint m_flBrightnessDuration = 0xCF4; // float32 - public const nint m_flSpriteScale = 0xCF8; // float32 - public const nint m_flScaleDuration = 0xCFC; // float32 - public const nint m_bWorldSpaceScale = 0xD00; // bool - public const nint m_flGlowProxySize = 0xD04; // float32 - public const nint m_flHDRColorScale = 0xD08; // float32 - public const nint m_flLastTime = 0xD0C; // GameTime_t - public const nint m_flMaxFrame = 0xD10; // float32 - public const nint m_flStartScale = 0xD14; // float32 - public const nint m_flDestScale = 0xD18; // float32 - public const nint m_flScaleTimeStart = 0xD1C; // GameTime_t - public const nint m_nStartBrightness = 0xD20; // int32 - public const nint m_nDestBrightness = 0xD24; // int32 - public const nint m_flBrightnessTimeStart = 0xD28; // GameTime_t - public const nint m_hOldSpriteMaterial = 0xD30; // CWeakHandle - public const nint m_nSpriteWidth = 0xDD0; // int32 - public const nint m_nSpriteHeight = 0xDD4; // int32 + public const nint m_hAttachedToEntity = 0xCD0; // + public const nint m_nAttachment = 0xCD4; // + public const nint m_flSpriteFramerate = 0xCD8; // + public const nint m_flFrame = 0xCDC; // + public const nint m_flDieTime = 0xCE0; // + public const nint m_nBrightness = 0xCF0; // + public const nint m_flBrightnessDuration = 0xCF4; // + public const nint m_flSpriteScale = 0xCF8; // + public const nint m_flScaleDuration = 0xCFC; // + public const nint m_bWorldSpaceScale = 0xD00; // + public const nint m_flGlowProxySize = 0xD04; // + public const nint m_flHDRColorScale = 0xD08; // + public const nint m_flLastTime = 0xD0C; // + public const nint m_flMaxFrame = 0xD10; // + public const nint m_flStartScale = 0xD14; // + public const nint m_flDestScale = 0xD18; // + public const nint m_flScaleTimeStart = 0xD1C; // + public const nint m_nStartBrightness = 0xD20; // + public const nint m_nDestBrightness = 0xD24; // + public const nint m_flBrightnessTimeStart = 0xD28; // + public const nint m_hOldSpriteMaterial = 0xD30; // + public const nint m_nSpriteWidth = 0xDD0; // + public const nint m_nSpriteHeight = 0xDD4; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -6594,35 +6594,35 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) public static class C_PlantedC4 { - public const nint m_bBombTicking = 0xED0; // bool - public const nint m_nBombSite = 0xED4; // int32 - public const nint m_nSourceSoundscapeHash = 0xED8; // int32 - public const nint m_entitySpottedState = 0xEE0; // EntitySpottedState_t - public const nint m_flNextGlow = 0xEF8; // GameTime_t - public const nint m_flNextBeep = 0xEFC; // GameTime_t - public const nint m_flC4Blow = 0xF00; // GameTime_t - public const nint m_bCannotBeDefused = 0xF04; // bool - public const nint m_bHasExploded = 0xF05; // bool - public const nint m_flTimerLength = 0xF08; // float32 - public const nint m_bBeingDefused = 0xF0C; // bool - public const nint m_bTriggerWarning = 0xF10; // float32 - public const nint m_bExplodeWarning = 0xF14; // float32 - public const nint m_bC4Activated = 0xF18; // bool - public const nint m_bTenSecWarning = 0xF19; // bool - public const nint m_flDefuseLength = 0xF1C; // float32 - public const nint m_flDefuseCountDown = 0xF20; // GameTime_t - public const nint m_bBombDefused = 0xF24; // bool - public const nint m_hBombDefuser = 0xF28; // CHandle - public const nint m_hControlPanel = 0xF2C; // CHandle - public const nint m_hDefuserMultimeter = 0xF30; // CHandle - public const nint m_flNextRadarFlashTime = 0xF34; // GameTime_t - public const nint m_bRadarFlash = 0xF38; // bool - public const nint m_pBombDefuser = 0xF3C; // CHandle - public const nint m_fLastDefuseTime = 0xF40; // GameTime_t - public const nint m_pPredictionOwner = 0xF48; // CBasePlayerController* - public const nint m_vecC4ExplodeSpectatePos = 0xF50; // Vector - public const nint m_vecC4ExplodeSpectateAng = 0xF5C; // QAngle - public const nint m_flC4ExplodeSpectateDuration = 0xF68; // float32 + public const nint m_bBombTicking = 0xED0; // + public const nint m_nBombSite = 0xED4; // + public const nint m_nSourceSoundscapeHash = 0xED8; // + public const nint m_entitySpottedState = 0xEE0; // + public const nint m_flNextGlow = 0xEF8; // + public const nint m_flNextBeep = 0xEFC; // + public const nint m_flC4Blow = 0xF00; // + public const nint m_bCannotBeDefused = 0xF04; // + public const nint m_bHasExploded = 0xF05; // + public const nint m_flTimerLength = 0xF08; // + public const nint m_bBeingDefused = 0xF0C; // + public const nint m_bTriggerWarning = 0xF10; // + public const nint m_bExplodeWarning = 0xF14; // + public const nint m_bC4Activated = 0xF18; // + public const nint m_bTenSecWarning = 0xF19; // + public const nint m_flDefuseLength = 0xF1C; // + public const nint m_flDefuseCountDown = 0xF20; // + public const nint m_bBombDefused = 0xF24; // + public const nint m_hBombDefuser = 0xF28; // + public const nint m_hControlPanel = 0xF2C; // + public const nint m_hDefuserMultimeter = 0xF30; // + public const nint m_flNextRadarFlashTime = 0xF34; // + public const nint m_bRadarFlash = 0xF38; // + public const nint m_pBombDefuser = 0xF3C; // + public const nint m_fLastDefuseTime = 0xF40; // + public const nint m_pPredictionOwner = 0xF48; // + public const nint m_vecC4ExplodeSpectatePos = 0xF50; // + public const nint m_vecC4ExplodeSpectateAng = 0xF5C; // + public const nint m_flC4ExplodeSpectateDuration = 0xF68; // } // Parent: CBaseAnimGraph // Field count: 8 @@ -6635,12 +6635,12 @@ namespace CS2Dumper.Schemas { public static class C_RagdollProp { public const nint m_ragPos = 0xED8; // C_NetworkUtlVectorBase public const nint m_ragAngles = 0xEF0; // C_NetworkUtlVectorBase - public const nint m_flBlendWeight = 0xF08; // float32 - public const nint m_hRagdollSource = 0xF0C; // CHandle - public const nint m_iEyeAttachment = 0xF10; // AttachmentHandle_t - public const nint m_flBlendWeightCurrent = 0xF14; // float32 - public const nint m_parentPhysicsBoneIndices = 0xF18; // CUtlVector - public const nint m_worldSpaceBoneComputationOrder = 0xF30; // CUtlVector + public const nint m_flBlendWeight = 0xF08; // + public const nint m_hRagdollSource = 0xF0C; // + public const nint m_iEyeAttachment = 0xF10; // + public const nint m_flBlendWeightCurrent = 0xF14; // + public const nint m_parentPhysicsBoneIndices = 0xF18; // + public const nint m_worldSpaceBoneComputationOrder = 0xF30; // } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -6656,13 +6656,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) public static class C_VoteController { - public const nint m_iActiveIssueIndex = 0x558; // int32 - public const nint m_iOnlyTeamToVote = 0x55C; // int32 - public const nint m_nVoteOptionCount = 0x560; // int32[5] - public const nint m_nPotentialVotes = 0x574; // int32 - public const nint m_bVotesDirty = 0x578; // bool - public const nint m_bTypeDirty = 0x579; // bool - public const nint m_bIsYesNoVote = 0x57A; // bool + public const nint m_iActiveIssueIndex = 0x558; // + public const nint m_iOnlyTeamToVote = 0x55C; // + public const nint m_nVoteOptionCount = 0x560; // + public const nint m_nPotentialVotes = 0x574; // + public const nint m_bVotesDirty = 0x578; // + public const nint m_bTypeDirty = 0x579; // + public const nint m_bIsYesNoVote = 0x57A; // } // Parent: None // Field count: 3 @@ -6672,9 +6672,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: qAngle (QAngle) // NetworkVarNames: nIndex (uint32) public static class ViewAngleServerChange_t { - public const nint nType = 0x30; // FixAngleSet_t - public const nint qAngle = 0x34; // QAngle - public const nint nIndex = 0x40; // uint32 + public const nint nType = 0x30; // + public const nint qAngle = 0x34; // + public const nint nIndex = 0x40; // } // Parent: C_DynamicProp // Field count: 7 @@ -6684,13 +6684,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) public static class C_Chicken { - public const nint m_hHolidayHatAddon = 0x1160; // CHandle - public const nint m_jumpedThisFrame = 0x1164; // bool - public const nint m_leader = 0x1168; // CHandle - public const nint m_AttributeManager = 0x1170; // C_AttributeContainer - public const nint m_bAttributesInitialized = 0x1618; // bool - public const nint m_hWaterWakeParticles = 0x161C; // ParticleIndex_t - public const nint m_bIsPreviewModel = 0x1620; // bool + public const nint m_hHolidayHatAddon = 0x1160; // + public const nint m_jumpedThisFrame = 0x1164; // + public const nint m_leader = 0x1168; // + public const nint m_AttributeManager = 0x1170; // + public const nint m_bAttributesInitialized = 0x1618; // + public const nint m_hWaterWakeParticles = 0x161C; // + public const nint m_bIsPreviewModel = 0x1620; // } // Parent: None // Field count: 4 @@ -6699,10 +6699,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) public static class PhysicsRagdollPose_t { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - public const nint m_Transforms = 0x30; // C_NetworkUtlVectorBase - public const nint m_hOwner = 0x48; // CHandle - public const nint m_bDirty = 0x68; // bool + public const nint __m_pChainEntity = 0x8; // + public const nint m_Transforms = 0x30; // + public const nint m_hOwner = 0x48; // + public const nint m_bDirty = 0x68; // } } } diff --git a/output/client_dll.hpp b/output/client_dll.hpp index 10f701e..4b80515 100644 --- a/output/client_dll.hpp +++ b/output/client_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once @@ -129,43 +129,43 @@ namespace cs2_dumper { // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x218; // float32 - constexpr std::ptrdiff_t m_vecLadderNormal = 0x21C; // Vector - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x228; // int32 - constexpr std::ptrdiff_t m_flDuckAmount = 0x22C; // float32 - constexpr std::ptrdiff_t m_flDuckSpeed = 0x230; // float32 - constexpr std::ptrdiff_t m_bDuckOverride = 0x234; // bool - constexpr std::ptrdiff_t m_bDesiresDuck = 0x235; // bool - constexpr std::ptrdiff_t m_flDuckOffset = 0x238; // float32 - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x23C; // uint32 - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x240; // uint32 - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x244; // uint32 - constexpr std::ptrdiff_t m_flLastDuckTime = 0x248; // float32 - constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x258; // Vector2D - constexpr std::ptrdiff_t m_duckUntilOnGround = 0x260; // bool - constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x261; // bool - constexpr std::ptrdiff_t m_bInStuckTest = 0x262; // bool - constexpr std::ptrdiff_t m_flStuckCheckTime = 0x270; // float32[64][2] - constexpr std::ptrdiff_t m_nTraceCount = 0x470; // int32 - constexpr std::ptrdiff_t m_StuckLast = 0x474; // int32 - constexpr std::ptrdiff_t m_bSpeedCropped = 0x478; // bool - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x47C; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x480; // float32 - constexpr std::ptrdiff_t m_vecForward = 0x484; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x490; // Vector - constexpr std::ptrdiff_t m_vecUp = 0x49C; // Vector - constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4A8; // int32 - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4AC; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flJumpUntil = 0x4B4; // float32 - constexpr std::ptrdiff_t m_flJumpVel = 0x4B8; // float32 - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4BC; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4C0; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x218; // + constexpr std::ptrdiff_t m_vecLadderNormal = 0x21C; // + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x228; // + constexpr std::ptrdiff_t m_flDuckAmount = 0x22C; // + constexpr std::ptrdiff_t m_flDuckSpeed = 0x230; // + constexpr std::ptrdiff_t m_bDuckOverride = 0x234; // + constexpr std::ptrdiff_t m_bDesiresDuck = 0x235; // + constexpr std::ptrdiff_t m_flDuckOffset = 0x238; // + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x23C; // + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x240; // + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x244; // + constexpr std::ptrdiff_t m_flLastDuckTime = 0x248; // + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x258; // + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x260; // + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x261; // + constexpr std::ptrdiff_t m_bInStuckTest = 0x262; // + constexpr std::ptrdiff_t m_flStuckCheckTime = 0x270; // + constexpr std::ptrdiff_t m_nTraceCount = 0x470; // + constexpr std::ptrdiff_t m_StuckLast = 0x474; // + constexpr std::ptrdiff_t m_bSpeedCropped = 0x478; // + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x47C; // + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x480; // + constexpr std::ptrdiff_t m_vecForward = 0x484; // + constexpr std::ptrdiff_t m_vecLeft = 0x490; // + constexpr std::ptrdiff_t m_vecUp = 0x49C; // + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4A8; // + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4AC; // + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4B0; // + constexpr std::ptrdiff_t m_flJumpUntil = 0x4B4; // + constexpr std::ptrdiff_t m_flJumpVel = 0x4B8; // + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4BC; // + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4C0; // + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C8; // + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4CC; // + constexpr std::ptrdiff_t m_flStamina = 0x4D0; // + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4D4; // + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4D8; // } // Parent: None // Field count: 6 @@ -178,12 +178,12 @@ namespace cs2_dumper { // NetworkVarNames: fog (fogparams_t) // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) namespace sky3dparams_t { - constexpr std::ptrdiff_t scale = 0x8; // int16 - constexpr std::ptrdiff_t origin = 0xC; // Vector - constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool - constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 - constexpr std::ptrdiff_t fog = 0x20; // fogparams_t - constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t + constexpr std::ptrdiff_t scale = 0x8; // + constexpr std::ptrdiff_t origin = 0xC; // + constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // + constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // + constexpr std::ptrdiff_t fog = 0x20; // + constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -192,7 +192,7 @@ namespace cs2_dumper { // Parent: C_EconEntity // Field count: 1 namespace C_Item { - constexpr std::ptrdiff_t m_pReticleHintTextName = 0x15B0; // char[256] + constexpr std::ptrdiff_t m_pReticleHintTextName = 0x15B0; // } // Parent: C_SoundEventEntity // Field count: 1 @@ -200,7 +200,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) namespace C_SoundEventPathCornerEntity { - constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x548; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x548; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -306,106 +306,106 @@ namespace cs2_dumper { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) namespace C_CSGameRules { - constexpr std::ptrdiff_t m_bFreezePeriod = 0x40; // bool - constexpr std::ptrdiff_t m_bWarmupPeriod = 0x41; // bool - constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x44; // GameTime_t - constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x48; // GameTime_t - constexpr std::ptrdiff_t m_bServerPaused = 0x4C; // bool - constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x4D; // bool - constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x4E; // bool - constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x50; // float32 - constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x54; // float32 - constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x58; // int32 - constexpr std::ptrdiff_t m_nCTTimeOuts = 0x5C; // int32 - constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x60; // bool - constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x61; // bool - constexpr std::ptrdiff_t m_iRoundTime = 0x64; // int32 - constexpr std::ptrdiff_t m_fMatchStartTime = 0x68; // float32 - constexpr std::ptrdiff_t m_fRoundStartTime = 0x6C; // GameTime_t - constexpr std::ptrdiff_t m_flRestartRoundTime = 0x70; // GameTime_t - constexpr std::ptrdiff_t m_bGameRestart = 0x74; // bool - constexpr std::ptrdiff_t m_flGameStartTime = 0x78; // float32 - constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x7C; // float32 - constexpr std::ptrdiff_t m_gamePhase = 0x80; // int32 - constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x84; // int32 - constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x88; // int32 - constexpr std::ptrdiff_t m_nOvertimePlaying = 0x8C; // int32 - constexpr std::ptrdiff_t m_iHostagesRemaining = 0x90; // int32 - constexpr std::ptrdiff_t m_bAnyHostageReached = 0x94; // bool - constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x95; // bool - constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x96; // bool - constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x97; // bool - constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x98; // bool - constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x9C; // int32 - constexpr std::ptrdiff_t m_bIsValveDS = 0xA0; // bool - constexpr std::ptrdiff_t m_bLogoMap = 0xA1; // bool - constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0xA2; // bool - constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0xA4; // int32 - constexpr std::ptrdiff_t m_MatchDevice = 0xA8; // int32 - constexpr std::ptrdiff_t m_bHasMatchStarted = 0xAC; // bool - constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xB0; // int32 - constexpr std::ptrdiff_t m_szTournamentEventName = 0xB4; // char[512] - constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2B4; // char[512] - constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4B4; // char[512] - constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6B4; // char[512] - constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8B4; // int32 - constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B8; // GameTime_t - constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8BC; // GameTime_t - constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8C0; // bool - constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8C1; // bool - constexpr std::ptrdiff_t m_bIsHltvActive = 0x8C2; // bool - constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8C4; // uint16[100] - constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x98C; // uint32[4] - constexpr std::ptrdiff_t m_numBestOfMaps = 0x99C; // int32 - constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x9A0; // int32 - constexpr std::ptrdiff_t m_bBombDropped = 0x9A4; // bool - constexpr std::ptrdiff_t m_bBombPlanted = 0x9A5; // bool - constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9A8; // int32 - constexpr std::ptrdiff_t m_eRoundWinReason = 0x9AC; // int32 - constexpr std::ptrdiff_t m_bTCantBuy = 0x9B0; // bool - constexpr std::ptrdiff_t m_bCTCantBuy = 0x9B1; // bool - constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0x9B4; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xA2C; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xAA4; // int32[30] - constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB1C; // float32[32] - constexpr std::ptrdiff_t m_flNextRespawnWave = 0xB9C; // GameTime_t[32] - constexpr std::ptrdiff_t m_nServerQuestID = 0xC1C; // int32 - constexpr std::ptrdiff_t m_vMinimapMins = 0xC20; // Vector - constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC2C; // Vector - constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC38; // float32[8] - constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xC58; // bool - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC5C; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xC84; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCAC; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCB0; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCB4; // int32 - constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0xCD0; // bool - constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0xD28; // int32 - constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD2C; // bool - constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD2D; // bool - constexpr std::ptrdiff_t m_pGameModeRules = 0xD48; // CCSGameModeRules* - constexpr std::ptrdiff_t m_RetakeRules = 0xD50; // C_RetakeGameRules - constexpr std::ptrdiff_t m_nMatchEndCount = 0xE68; // uint8 - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xE6C; // int32 - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xE70; // int32 - constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xE74; // bool - constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0xE78; // int32 - constexpr std::ptrdiff_t m_eRoundEndReason = 0xE7C; // int32 - constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0xE80; // bool - constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0xE84; // int32 - constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0xE88; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0xE90; // CPlayerSlot - constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0xE94; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0xE98; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0xE9C; // int32 - constexpr std::ptrdiff_t m_sRoundEndMessage = 0xEA0; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0xEA8; // int32 - constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0xEAC; // bool - constexpr std::ptrdiff_t m_iRoundEndLegacy = 0xEB0; // int32 - constexpr std::ptrdiff_t m_nRoundEndCount = 0xEB4; // uint8 - constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0xEB8; // int32 - constexpr std::ptrdiff_t m_nRoundStartCount = 0xEBC; // uint8 - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x4EC8; // float64 + constexpr std::ptrdiff_t m_bFreezePeriod = 0x40; // + constexpr std::ptrdiff_t m_bWarmupPeriod = 0x41; // + constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x44; // + constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x48; // + constexpr std::ptrdiff_t m_bServerPaused = 0x4C; // + constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x4D; // + constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x4E; // + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x50; // + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x54; // + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x58; // + constexpr std::ptrdiff_t m_nCTTimeOuts = 0x5C; // + constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x60; // + constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x61; // + constexpr std::ptrdiff_t m_iRoundTime = 0x64; // + constexpr std::ptrdiff_t m_fMatchStartTime = 0x68; // + constexpr std::ptrdiff_t m_fRoundStartTime = 0x6C; // + constexpr std::ptrdiff_t m_flRestartRoundTime = 0x70; // + constexpr std::ptrdiff_t m_bGameRestart = 0x74; // + constexpr std::ptrdiff_t m_flGameStartTime = 0x78; // + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x7C; // + constexpr std::ptrdiff_t m_gamePhase = 0x80; // + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x84; // + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x88; // + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x8C; // + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x90; // + constexpr std::ptrdiff_t m_bAnyHostageReached = 0x94; // + constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x95; // + constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x96; // + constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x97; // + constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x98; // + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x9C; // + constexpr std::ptrdiff_t m_bIsValveDS = 0xA0; // + constexpr std::ptrdiff_t m_bLogoMap = 0xA1; // + constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0xA2; // + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0xA4; // + constexpr std::ptrdiff_t m_MatchDevice = 0xA8; // + constexpr std::ptrdiff_t m_bHasMatchStarted = 0xAC; // + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xB0; // + constexpr std::ptrdiff_t m_szTournamentEventName = 0xB4; // + constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2B4; // + constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4B4; // + constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6B4; // + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8B4; // + constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B8; // + constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8BC; // + constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8C0; // + constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8C1; // + constexpr std::ptrdiff_t m_bIsHltvActive = 0x8C2; // + constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8C4; // + constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x98C; // + constexpr std::ptrdiff_t m_numBestOfMaps = 0x99C; // + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x9A0; // + constexpr std::ptrdiff_t m_bBombDropped = 0x9A4; // + constexpr std::ptrdiff_t m_bBombPlanted = 0x9A5; // + constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9A8; // + constexpr std::ptrdiff_t m_eRoundWinReason = 0x9AC; // + constexpr std::ptrdiff_t m_bTCantBuy = 0x9B0; // + constexpr std::ptrdiff_t m_bCTCantBuy = 0x9B1; // + constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0x9B4; // + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xA2C; // + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xAA4; // + constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB1C; // + constexpr std::ptrdiff_t m_flNextRespawnWave = 0xB9C; // + constexpr std::ptrdiff_t m_nServerQuestID = 0xC1C; // + constexpr std::ptrdiff_t m_vMinimapMins = 0xC20; // + constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC2C; // + constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC38; // + constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xC58; // + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC5C; // + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xC84; // + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCAC; // + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCB0; // + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCB4; // + constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0xCD0; // + constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0xD28; // + constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD2C; // + constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD2D; // + constexpr std::ptrdiff_t m_pGameModeRules = 0xD48; // + constexpr std::ptrdiff_t m_RetakeRules = 0xD50; // + constexpr std::ptrdiff_t m_nMatchEndCount = 0xE68; // + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xE6C; // + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xE70; // + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xE74; // + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0xE78; // + constexpr std::ptrdiff_t m_eRoundEndReason = 0xE7C; // + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0xE80; // + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0xE84; // + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0xE88; // + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0xE90; // + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0xE94; // + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0xE98; // + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0xE9C; // + constexpr std::ptrdiff_t m_sRoundEndMessage = 0xEA0; // + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0xEA8; // + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0xEAC; // + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0xEB0; // + constexpr std::ptrdiff_t m_nRoundEndCount = 0xEB4; // + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0xEB8; // + constexpr std::ptrdiff_t m_nRoundStartCount = 0xEBC; // + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x4EC8; // } // Parent: CBodyComponent // Field count: 1 @@ -413,7 +413,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) namespace CBodyComponentSkeletonInstance { - constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance + constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -445,37 +445,37 @@ namespace cs2_dumper { // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) namespace C_BaseModelEntity { - constexpr std::ptrdiff_t m_CRenderComponent = 0xA18; // CRenderComponent* - constexpr std::ptrdiff_t m_CHitboxComponent = 0xA20; // CHitboxComponent - constexpr std::ptrdiff_t m_bInitModelEffects = 0xA68; // bool - constexpr std::ptrdiff_t m_bIsStaticProp = 0xA69; // bool - constexpr std::ptrdiff_t m_nLastAddDecal = 0xA6C; // int32 - constexpr std::ptrdiff_t m_nDecalsAdded = 0xA70; // int32 - constexpr std::ptrdiff_t m_iOldHealth = 0xA74; // int32 - constexpr std::ptrdiff_t m_nRenderMode = 0xA78; // RenderMode_t - constexpr std::ptrdiff_t m_nRenderFX = 0xA79; // RenderFx_t - constexpr std::ptrdiff_t m_bAllowFadeInView = 0xA7A; // bool - constexpr std::ptrdiff_t m_clrRender = 0xA7B; // Color - constexpr std::ptrdiff_t m_vecRenderAttributes = 0xA80; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xAE8; // bool - constexpr std::ptrdiff_t m_Collision = 0xAF0; // CCollisionProperty - constexpr std::ptrdiff_t m_Glow = 0xBA0; // CGlowProperty - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xBF8; // float32 - constexpr std::ptrdiff_t m_fadeMinDist = 0xBFC; // float32 - constexpr std::ptrdiff_t m_fadeMaxDist = 0xC00; // float32 - constexpr std::ptrdiff_t m_flFadeScale = 0xC04; // float32 - constexpr std::ptrdiff_t m_flShadowStrength = 0xC08; // float32 - constexpr std::ptrdiff_t m_nObjectCulling = 0xC0C; // uint8 - constexpr std::ptrdiff_t m_nAddDecal = 0xC10; // int32 - constexpr std::ptrdiff_t m_vDecalPosition = 0xC14; // Vector - constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xC20; // Vector - constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xC2C; // float32 - constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xC30; // float32 - constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC38; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_vecViewOffset = 0xC50; // CNetworkViewOffsetVector - constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xC80; // CClientAlphaProperty* - constexpr std::ptrdiff_t m_ClientOverrideTint = 0xC88; // Color - constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xC8C; // bool + constexpr std::ptrdiff_t m_CRenderComponent = 0xA18; // + constexpr std::ptrdiff_t m_CHitboxComponent = 0xA20; // + constexpr std::ptrdiff_t m_bInitModelEffects = 0xA68; // + constexpr std::ptrdiff_t m_bIsStaticProp = 0xA69; // + constexpr std::ptrdiff_t m_nLastAddDecal = 0xA6C; // + constexpr std::ptrdiff_t m_nDecalsAdded = 0xA70; // + constexpr std::ptrdiff_t m_iOldHealth = 0xA74; // + constexpr std::ptrdiff_t m_nRenderMode = 0xA78; // + constexpr std::ptrdiff_t m_nRenderFX = 0xA79; // + constexpr std::ptrdiff_t m_bAllowFadeInView = 0xA7A; // + constexpr std::ptrdiff_t m_clrRender = 0xA7B; // + constexpr std::ptrdiff_t m_vecRenderAttributes = 0xA80; // + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xAE8; // + constexpr std::ptrdiff_t m_Collision = 0xAF0; // + constexpr std::ptrdiff_t m_Glow = 0xBA0; // + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xBF8; // + constexpr std::ptrdiff_t m_fadeMinDist = 0xBFC; // + constexpr std::ptrdiff_t m_fadeMaxDist = 0xC00; // + constexpr std::ptrdiff_t m_flFadeScale = 0xC04; // + constexpr std::ptrdiff_t m_flShadowStrength = 0xC08; // + constexpr std::ptrdiff_t m_nObjectCulling = 0xC0C; // + constexpr std::ptrdiff_t m_nAddDecal = 0xC10; // + constexpr std::ptrdiff_t m_vDecalPosition = 0xC14; // + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xC20; // + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xC2C; // + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xC30; // + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC38; // + constexpr std::ptrdiff_t m_vecViewOffset = 0xC50; // + constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xC80; // + constexpr std::ptrdiff_t m_ClientOverrideTint = 0xC88; // + constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xC8C; // } // Parent: C_BaseTrigger // Field count: 2 @@ -484,8 +484,8 @@ namespace cs2_dumper { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) namespace C_FootstepControl { - constexpr std::ptrdiff_t m_source = 0xCD0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_destination = 0xCD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_source = 0xCD0; // + constexpr std::ptrdiff_t m_destination = 0xCD8; // } // Parent: C_BaseClientUIEntity // Field count: 13 @@ -504,19 +504,19 @@ namespace cs2_dumper { // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) namespace C_PointClientUIHUD { - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD00; // bool - constexpr std::ptrdiff_t m_bIgnoreInput = 0xE80; // bool - constexpr std::ptrdiff_t m_flWidth = 0xE84; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xE88; // float32 - constexpr std::ptrdiff_t m_flDPI = 0xE8C; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0xE90; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xE94; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0xE98; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE9C; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0xEA0; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0xEA4; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEA8; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0xEB0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD00; // + constexpr std::ptrdiff_t m_bIgnoreInput = 0xE80; // + constexpr std::ptrdiff_t m_flWidth = 0xE84; // + constexpr std::ptrdiff_t m_flHeight = 0xE88; // + constexpr std::ptrdiff_t m_flDPI = 0xE8C; // + constexpr std::ptrdiff_t m_flInteractDistance = 0xE90; // + constexpr std::ptrdiff_t m_flDepthOffset = 0xE94; // + constexpr std::ptrdiff_t m_unOwnerContext = 0xE98; // + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE9C; // + constexpr std::ptrdiff_t m_unVerticalAlign = 0xEA0; // + constexpr std::ptrdiff_t m_unOrientation = 0xEA4; // + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEA8; // + constexpr std::ptrdiff_t m_vecCSSClasses = 0xEB0; // } // Parent: C_BaseModelEntity // Field count: 2 @@ -525,8 +525,8 @@ namespace cs2_dumper { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) namespace C_SpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0xCC8; // float32 - constexpr std::ptrdiff_t m_Radius = 0xCCC; // float32 + constexpr std::ptrdiff_t m_flLightScale = 0xCC8; // + constexpr std::ptrdiff_t m_Radius = 0xCCC; // } // Parent: None // Field count: 5 @@ -538,11 +538,11 @@ namespace cs2_dumper { // NetworkVarNames: m_nRefundableCurrency (int) // NetworkVarNames: m_bSetBonus (bool) namespace CEconItemAttribute { - constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_flValue = 0x34; // float32 - constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 - constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 - constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool + constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // + constexpr std::ptrdiff_t m_flValue = 0x34; // + constexpr std::ptrdiff_t m_flInitialValue = 0x38; // + constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // + constexpr std::ptrdiff_t m_bSetBonus = 0x40; // } // Parent: C_BaseEntity // Field count: 25 @@ -570,31 +570,31 @@ namespace cs2_dumper { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) namespace C_PointCamera { - constexpr std::ptrdiff_t m_FOV = 0x548; // float32 - constexpr std::ptrdiff_t m_Resolution = 0x54C; // float32 - constexpr std::ptrdiff_t m_bFogEnable = 0x550; // bool - constexpr std::ptrdiff_t m_FogColor = 0x551; // Color - constexpr std::ptrdiff_t m_flFogStart = 0x558; // float32 - constexpr std::ptrdiff_t m_flFogEnd = 0x55C; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensity = 0x560; // float32 - constexpr std::ptrdiff_t m_bActive = 0x564; // bool - constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x565; // bool - constexpr std::ptrdiff_t m_flAspectRatio = 0x568; // float32 - constexpr std::ptrdiff_t m_bNoSky = 0x56C; // bool - constexpr std::ptrdiff_t m_fBrightness = 0x570; // float32 - constexpr std::ptrdiff_t m_flZFar = 0x574; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x578; // float32 - constexpr std::ptrdiff_t m_bCanHLTVUse = 0x57C; // bool - constexpr std::ptrdiff_t m_bDofEnabled = 0x57D; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x580; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x584; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x588; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x58C; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x590; // float32 - constexpr std::ptrdiff_t m_TargetFOV = 0x594; // float32 - constexpr std::ptrdiff_t m_DegreesPerSecond = 0x598; // float32 - constexpr std::ptrdiff_t m_bIsOn = 0x59C; // bool - constexpr std::ptrdiff_t m_pNext = 0x5A0; // C_PointCamera* + constexpr std::ptrdiff_t m_FOV = 0x548; // + constexpr std::ptrdiff_t m_Resolution = 0x54C; // + constexpr std::ptrdiff_t m_bFogEnable = 0x550; // + constexpr std::ptrdiff_t m_FogColor = 0x551; // + constexpr std::ptrdiff_t m_flFogStart = 0x558; // + constexpr std::ptrdiff_t m_flFogEnd = 0x55C; // + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x560; // + constexpr std::ptrdiff_t m_bActive = 0x564; // + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x565; // + constexpr std::ptrdiff_t m_flAspectRatio = 0x568; // + constexpr std::ptrdiff_t m_bNoSky = 0x56C; // + constexpr std::ptrdiff_t m_fBrightness = 0x570; // + constexpr std::ptrdiff_t m_flZFar = 0x574; // + constexpr std::ptrdiff_t m_flZNear = 0x578; // + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x57C; // + constexpr std::ptrdiff_t m_bDofEnabled = 0x57D; // + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x580; // + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x584; // + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x588; // + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x58C; // + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x590; // + constexpr std::ptrdiff_t m_TargetFOV = 0x594; // + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x598; // + constexpr std::ptrdiff_t m_bIsOn = 0x59C; // + constexpr std::ptrdiff_t m_pNext = 0x5A0; // } // Parent: None // Field count: 0 @@ -614,7 +614,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) namespace C_EnvWind { - constexpr std::ptrdiff_t m_EnvWindShared = 0x548; // C_EnvWindShared + constexpr std::ptrdiff_t m_EnvWindShared = 0x548; // } // Parent: C_BaseEntity // Field count: 0 @@ -628,13 +628,13 @@ namespace cs2_dumper { // NetworkVarNames: m_hMyWearables (CHandle) // NetworkVarNames: m_flFieldOfView (float) namespace C_BaseCombatCharacter { - constexpr std::ptrdiff_t m_hMyWearables = 0x1068; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_leftFootAttachment = 0x1080; // AttachmentHandle_t - constexpr std::ptrdiff_t m_rightFootAttachment = 0x1081; // AttachmentHandle_t - constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1084; // C_BaseCombatCharacter::WaterWakeMode_t - constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1088; // float32 - constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x108C; // float32 - constexpr std::ptrdiff_t m_flFieldOfView = 0x1090; // float32 + constexpr std::ptrdiff_t m_hMyWearables = 0x1068; // + constexpr std::ptrdiff_t m_leftFootAttachment = 0x1080; // + constexpr std::ptrdiff_t m_rightFootAttachment = 0x1081; // + constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1084; // + constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1088; // + constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x108C; // + constexpr std::ptrdiff_t m_flFieldOfView = 0x1090; // } // Parent: C_BaseCSGrenadeProjectile // Field count: 0 @@ -646,7 +646,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flRadius (float) namespace C_SoundEventSphereEntity { - constexpr std::ptrdiff_t m_flRadius = 0x548; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x548; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -676,18 +676,18 @@ namespace cs2_dumper { // NetworkVarNames: m_nSceneStringIndex (uint16) // NetworkVarNames: m_hActorList (CHandle) namespace C_SceneEntity { - constexpr std::ptrdiff_t m_bIsPlayingBack = 0x550; // bool - constexpr std::ptrdiff_t m_bPaused = 0x551; // bool - constexpr std::ptrdiff_t m_bMultiplayer = 0x552; // bool - constexpr std::ptrdiff_t m_bAutogenerated = 0x553; // bool - constexpr std::ptrdiff_t m_flForceClientTime = 0x554; // float32 - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x558; // uint16 - constexpr std::ptrdiff_t m_bClientOnly = 0x55A; // bool - constexpr std::ptrdiff_t m_hOwner = 0x55C; // CHandle - constexpr std::ptrdiff_t m_hActorList = 0x560; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_bWasPlaying = 0x578; // bool - constexpr std::ptrdiff_t m_QueuedEvents = 0x588; // CUtlVector - constexpr std::ptrdiff_t m_flCurrentTime = 0x5A0; // float32 + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x550; // + constexpr std::ptrdiff_t m_bPaused = 0x551; // + constexpr std::ptrdiff_t m_bMultiplayer = 0x552; // + constexpr std::ptrdiff_t m_bAutogenerated = 0x553; // + constexpr std::ptrdiff_t m_flForceClientTime = 0x554; // + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x558; // + constexpr std::ptrdiff_t m_bClientOnly = 0x55A; // + constexpr std::ptrdiff_t m_hOwner = 0x55C; // + constexpr std::ptrdiff_t m_hActorList = 0x560; // + constexpr std::ptrdiff_t m_bWasPlaying = 0x578; // + constexpr std::ptrdiff_t m_QueuedEvents = 0x588; // + constexpr std::ptrdiff_t m_flCurrentTime = 0x5A0; // } // Parent: CPlayerPawnComponent // Field count: 20 @@ -703,26 +703,26 @@ namespace cs2_dumper { // NetworkVarNames: m_audio (audioparams_t) // NetworkVarNames: m_PostProcessingVolumes (CHandle) namespace CPlayer_CameraServices { - constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle - constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 - constexpr std::ptrdiff_t m_PlayerFog = 0x58; // C_fogplayerparams_t - constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle - constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle - constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle - constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t - constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 - constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 - constexpr std::ptrdiff_t m_CurrentFog = 0x140; // fogparams_t - constexpr std::ptrdiff_t m_hOldFogController = 0x1A8; // CHandle - constexpr std::ptrdiff_t m_bOverrideFogColor = 0x1AC; // bool[5] - constexpr std::ptrdiff_t m_OverrideFogColor = 0x1B1; // Color[5] - constexpr std::ptrdiff_t m_bOverrideFogStartEnd = 0x1C5; // bool[5] - constexpr std::ptrdiff_t m_fOverrideFogStart = 0x1CC; // float32[5] - constexpr std::ptrdiff_t m_fOverrideFogEnd = 0x1E0; // float32[5] + constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // + constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // + constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // + constexpr std::ptrdiff_t m_PlayerFog = 0x58; // + constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // + constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // + constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // + constexpr std::ptrdiff_t m_audio = 0xA8; // + constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // + constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // + constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // + constexpr std::ptrdiff_t m_CurrentFog = 0x140; // + constexpr std::ptrdiff_t m_hOldFogController = 0x1A8; // + constexpr std::ptrdiff_t m_bOverrideFogColor = 0x1AC; // + constexpr std::ptrdiff_t m_OverrideFogColor = 0x1B1; // + constexpr std::ptrdiff_t m_bOverrideFogStartEnd = 0x1C5; // + constexpr std::ptrdiff_t m_fOverrideFogStart = 0x1CC; // + constexpr std::ptrdiff_t m_fOverrideFogEnd = 0x1E0; // constexpr std::ptrdiff_t m_hActivePostProcessingVolume = 0x1F4; // CHandle - constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1F8; // QAngle + constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1F8; // } // Parent: C_CSWeaponBase // Field count: 15 @@ -743,21 +743,21 @@ namespace cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) namespace C_BaseCSGrenade { - constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1A70; // bool - constexpr std::ptrdiff_t m_bRedraw = 0x1A71; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1A72; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0x1A73; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0x1A74; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0x1A75; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0x1A78; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0x1A7C; // float32 - constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1A80; // float32 - constexpr std::ptrdiff_t m_fDropTime = 0x1A84; // GameTime_t - constexpr std::ptrdiff_t m_fPinPullTime = 0x1A88; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0x1A8C; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0x1A90; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1A94; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1A98; // CHandle + constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1A70; // + constexpr std::ptrdiff_t m_bRedraw = 0x1A71; // + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1A72; // + constexpr std::ptrdiff_t m_bPinPulled = 0x1A73; // + constexpr std::ptrdiff_t m_bJumpThrow = 0x1A74; // + constexpr std::ptrdiff_t m_bThrowAnimating = 0x1A75; // + constexpr std::ptrdiff_t m_fThrowTime = 0x1A78; // + constexpr std::ptrdiff_t m_flThrowStrength = 0x1A7C; // + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1A80; // + constexpr std::ptrdiff_t m_fDropTime = 0x1A84; // + constexpr std::ptrdiff_t m_fPinPullTime = 0x1A88; // + constexpr std::ptrdiff_t m_bJustPulledPin = 0x1A8C; // + constexpr std::ptrdiff_t m_nNextHoldTick = 0x1A90; // + constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1A94; // + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1A98; // } // Parent: C_FuncBrush // Field count: 8 @@ -772,14 +772,14 @@ namespace cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) namespace C_FuncMonitor { - constexpr std::ptrdiff_t m_targetCamera = 0xCC8; // CUtlString - constexpr std::ptrdiff_t m_nResolutionEnum = 0xCD0; // int32 - constexpr std::ptrdiff_t m_bRenderShadows = 0xCD4; // bool - constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xCD5; // bool - constexpr std::ptrdiff_t m_brushModelName = 0xCD8; // CUtlString - constexpr std::ptrdiff_t m_hTargetCamera = 0xCE0; // CHandle - constexpr std::ptrdiff_t m_bEnabled = 0xCE4; // bool - constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xCE5; // bool + constexpr std::ptrdiff_t m_targetCamera = 0xCC8; // + constexpr std::ptrdiff_t m_nResolutionEnum = 0xCD0; // + constexpr std::ptrdiff_t m_bRenderShadows = 0xCD4; // + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xCD5; // + constexpr std::ptrdiff_t m_brushModelName = 0xCD8; // + constexpr std::ptrdiff_t m_hTargetCamera = 0xCE0; // + constexpr std::ptrdiff_t m_bEnabled = 0xCE4; // + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xCE5; // } // Parent: C_BaseTrigger // Field count: 0 @@ -788,13 +788,13 @@ namespace cs2_dumper { // Parent: None // Field count: 1 namespace C_RopeKeyframe__CPhysicsDelegate { - constexpr std::ptrdiff_t m_pKeyframe = 0x8; // C_RopeKeyframe* + constexpr std::ptrdiff_t m_pKeyframe = 0x8; // } // Parent: CEntityComponent // Field count: 2 namespace CBodyComponent { - constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode* - constexpr std::ptrdiff_t __m_pChainEntity = 0x20; // CNetworkVarChainer + constexpr std::ptrdiff_t m_pSceneNode = 0x8; // + constexpr std::ptrdiff_t __m_pChainEntity = 0x20; // } // Parent: C_SoundAreaEntityBase // Field count: 1 @@ -802,7 +802,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flRadius (float) namespace C_SoundAreaEntitySphere { - constexpr std::ptrdiff_t m_flRadius = 0x570; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x570; // } // Parent: CPlayer_MovementServices // Field count: 0 @@ -825,14 +825,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) namespace C_LightGlow { - constexpr std::ptrdiff_t m_nHorizontalSize = 0xCC8; // uint32 - constexpr std::ptrdiff_t m_nVerticalSize = 0xCCC; // uint32 - constexpr std::ptrdiff_t m_nMinDist = 0xCD0; // uint32 - constexpr std::ptrdiff_t m_nMaxDist = 0xCD4; // uint32 - constexpr std::ptrdiff_t m_nOuterMaxDist = 0xCD8; // uint32 - constexpr std::ptrdiff_t m_flGlowProxySize = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xCE0; // float32 - constexpr std::ptrdiff_t m_GlowOverlay = 0xCE8; // C_LightGlowOverlay + constexpr std::ptrdiff_t m_nHorizontalSize = 0xCC8; // + constexpr std::ptrdiff_t m_nVerticalSize = 0xCCC; // + constexpr std::ptrdiff_t m_nMinDist = 0xCD0; // + constexpr std::ptrdiff_t m_nMaxDist = 0xCD4; // + constexpr std::ptrdiff_t m_nOuterMaxDist = 0xCD8; // + constexpr std::ptrdiff_t m_flGlowProxySize = 0xCDC; // + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCE0; // + constexpr std::ptrdiff_t m_GlowOverlay = 0xCE8; // } // Parent: None // Field count: 4 @@ -843,10 +843,10 @@ namespace cs2_dumper { // NetworkVarNames: m_timescale (float32) // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) namespace CountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 - constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 - constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t + constexpr std::ptrdiff_t m_duration = 0x8; // + constexpr std::ptrdiff_t m_timestamp = 0xC; // + constexpr std::ptrdiff_t m_timescale = 0x10; // + constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // } // Parent: None // Field count: 2 @@ -855,31 +855,31 @@ namespace cs2_dumper { // NetworkVarNames: m_hOwner (CEntityHandle) // NetworkVarNames: m_name (CUtlStringToken) namespace CGameSceneNodeHandle { - constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle - constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken + constexpr std::ptrdiff_t m_hOwner = 0x8; // + constexpr std::ptrdiff_t m_name = 0xC; // } // Parent: CBaseAnimGraph // Field count: 14 namespace C_ClientRagdoll { - constexpr std::ptrdiff_t m_bFadeOut = 0xED0; // bool - constexpr std::ptrdiff_t m_bImportant = 0xED1; // bool - constexpr std::ptrdiff_t m_flEffectTime = 0xED4; // GameTime_t - constexpr std::ptrdiff_t m_gibDespawnTime = 0xED8; // GameTime_t - constexpr std::ptrdiff_t m_iCurrentFriction = 0xEDC; // int32 - constexpr std::ptrdiff_t m_iMinFriction = 0xEE0; // int32 - constexpr std::ptrdiff_t m_iMaxFriction = 0xEE4; // int32 - constexpr std::ptrdiff_t m_iFrictionAnimState = 0xEE8; // int32 - constexpr std::ptrdiff_t m_bReleaseRagdoll = 0xEEC; // bool - constexpr std::ptrdiff_t m_iEyeAttachment = 0xEED; // AttachmentHandle_t - constexpr std::ptrdiff_t m_bFadingOut = 0xEEE; // bool - constexpr std::ptrdiff_t m_flScaleEnd = 0xEF0; // float32[10] - constexpr std::ptrdiff_t m_flScaleTimeStart = 0xF18; // GameTime_t[10] - constexpr std::ptrdiff_t m_flScaleTimeEnd = 0xF40; // GameTime_t[10] + constexpr std::ptrdiff_t m_bFadeOut = 0xED0; // + constexpr std::ptrdiff_t m_bImportant = 0xED1; // + constexpr std::ptrdiff_t m_flEffectTime = 0xED4; // + constexpr std::ptrdiff_t m_gibDespawnTime = 0xED8; // + constexpr std::ptrdiff_t m_iCurrentFriction = 0xEDC; // + constexpr std::ptrdiff_t m_iMinFriction = 0xEE0; // + constexpr std::ptrdiff_t m_iMaxFriction = 0xEE4; // + constexpr std::ptrdiff_t m_iFrictionAnimState = 0xEE8; // + constexpr std::ptrdiff_t m_bReleaseRagdoll = 0xEEC; // + constexpr std::ptrdiff_t m_iEyeAttachment = 0xEED; // + constexpr std::ptrdiff_t m_bFadingOut = 0xEEE; // + constexpr std::ptrdiff_t m_flScaleEnd = 0xEF0; // + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xF18; // + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0xF40; // } // Parent: C_BaseEntity // Field count: 1 namespace C_GlobalLight { - constexpr std::ptrdiff_t m_WindClothForceHandle = 0xA10; // uint16 + constexpr std::ptrdiff_t m_WindClothForceHandle = 0xA10; // } // Parent: C_BaseEntity // Field count: 10 @@ -895,16 +895,16 @@ namespace cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) namespace C_CSPlayerResource { - constexpr std::ptrdiff_t m_bHostageAlive = 0x548; // bool[12] - constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x554; // bool[12] - constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x560; // CEntityIndex[12] - constexpr std::ptrdiff_t m_bombsiteCenterA = 0x590; // Vector - constexpr std::ptrdiff_t m_bombsiteCenterB = 0x59C; // Vector - constexpr std::ptrdiff_t m_hostageRescueX = 0x5A8; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueY = 0x5B8; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueZ = 0x5C8; // int32[4] - constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x5D8; // bool - constexpr std::ptrdiff_t m_foundGoalPositions = 0x5D9; // bool + constexpr std::ptrdiff_t m_bHostageAlive = 0x548; // + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x554; // + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x560; // + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x590; // + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x59C; // + constexpr std::ptrdiff_t m_hostageRescueX = 0x5A8; // + constexpr std::ptrdiff_t m_hostageRescueY = 0x5B8; // + constexpr std::ptrdiff_t m_hostageRescueZ = 0x5C8; // + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x5D8; // + constexpr std::ptrdiff_t m_foundGoalPositions = 0x5D9; // } // Parent: CGameSceneNode // Field count: 8 @@ -916,14 +916,14 @@ namespace cs2_dumper { // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) namespace CSkeletonInstance { - constexpr std::ptrdiff_t m_modelState = 0x170; // CModelState - constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3A0; // bool - constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3A1; // bool - constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool - constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_materialGroup = 0x3A4; // CUtlStringToken - constexpr std::ptrdiff_t m_nHitboxSet = 0x3A8; // uint8 + constexpr std::ptrdiff_t m_modelState = 0x170; // + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3A0; // + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3A1; // + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3A2; // + constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // + constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // + constexpr std::ptrdiff_t m_materialGroup = 0x3A4; // + constexpr std::ptrdiff_t m_nHitboxSet = 0x3A8; // } // Parent: CBodyComponentSkeletonInstance // Field count: 1 @@ -931,7 +931,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) namespace CBodyComponentBaseAnimGraph { - constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController + constexpr std::ptrdiff_t m_animationController = 0x460; // } // Parent: CBodyComponent // Field count: 1 @@ -939,7 +939,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) namespace CBodyComponentPoint { - constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode + constexpr std::ptrdiff_t m_sceneNode = 0x50; // } // Parent: C_BaseCSGrenadeProjectile // Field count: 8 @@ -952,14 +952,14 @@ namespace cs2_dumper { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) namespace C_SmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1158; // int32 - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x115C; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1160; // int32 - constexpr std::ptrdiff_t m_vSmokeColor = 0x1164; // Vector - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1170; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0x1180; // CUtlVector - constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1198; // bool - constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1199; // bool + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1158; // + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x115C; // + constexpr std::ptrdiff_t m_nRandomSeed = 0x1160; // + constexpr std::ptrdiff_t m_vSmokeColor = 0x1164; // + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1170; // + constexpr std::ptrdiff_t m_VoxelFrameData = 0x1180; // + constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1198; // + constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1199; // } // Parent: C_SoundEventEntity // Field count: 0 @@ -968,14 +968,14 @@ namespace cs2_dumper { // Parent: C_BaseEntity // Field count: 8 namespace C_CSGO_MapPreviewCameraPath { - constexpr std::ptrdiff_t m_flZFar = 0x548; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x54C; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x550; // bool - constexpr std::ptrdiff_t m_bVerticalFOV = 0x551; // bool - constexpr std::ptrdiff_t m_bConstantSpeed = 0x552; // bool - constexpr std::ptrdiff_t m_flDuration = 0x554; // float32 - constexpr std::ptrdiff_t m_flPathLength = 0x598; // float32 - constexpr std::ptrdiff_t m_flPathDuration = 0x59C; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x548; // + constexpr std::ptrdiff_t m_flZNear = 0x54C; // + constexpr std::ptrdiff_t m_bLoop = 0x550; // + constexpr std::ptrdiff_t m_bVerticalFOV = 0x551; // + constexpr std::ptrdiff_t m_bConstantSpeed = 0x552; // + constexpr std::ptrdiff_t m_flDuration = 0x554; // + constexpr std::ptrdiff_t m_flPathLength = 0x598; // + constexpr std::ptrdiff_t m_flPathDuration = 0x59C; // } // Parent: CCSGO_WingmanIntroCharacterPosition // Field count: 0 @@ -995,30 +995,30 @@ namespace cs2_dumper { // NetworkVarNames: m_bInPostEffectTime (bool) // NetworkVarNames: m_nFireEffectTickBegin (int) namespace C_Inferno { - constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xD08; // ParticleIndex_t - constexpr std::ptrdiff_t m_hInfernoPointsSnapshot = 0xD10; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoFillerPointsSnapshot = 0xD18; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoOutlinePointsSnapshot = 0xD20; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoClimbingOutlinePointsSnapshot = 0xD28; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoDecalsSnapshot = 0xD30; // CStrongHandle - constexpr std::ptrdiff_t m_firePositions = 0xD38; // Vector[64] - constexpr std::ptrdiff_t m_fireParentPositions = 0x1038; // Vector[64] - constexpr std::ptrdiff_t m_bFireIsBurning = 0x1338; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0x1378; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x1678; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x167C; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x1680; // float32 - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1684; // bool - constexpr std::ptrdiff_t m_lastFireCount = 0x1688; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x168C; // int32 - constexpr std::ptrdiff_t m_drawableCount = 0x8290; // int32 - constexpr std::ptrdiff_t m_blosCheck = 0x8294; // bool - constexpr std::ptrdiff_t m_nlosperiod = 0x8298; // int32 - constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x829C; // float32 - constexpr std::ptrdiff_t m_maxFireHeight = 0x82A0; // float32 - constexpr std::ptrdiff_t m_minBounds = 0x82A4; // Vector - constexpr std::ptrdiff_t m_maxBounds = 0x82B0; // Vector - constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x82BC; // float32 + constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xD08; // + constexpr std::ptrdiff_t m_hInfernoPointsSnapshot = 0xD10; // + constexpr std::ptrdiff_t m_hInfernoFillerPointsSnapshot = 0xD18; // + constexpr std::ptrdiff_t m_hInfernoOutlinePointsSnapshot = 0xD20; // + constexpr std::ptrdiff_t m_hInfernoClimbingOutlinePointsSnapshot = 0xD28; // + constexpr std::ptrdiff_t m_hInfernoDecalsSnapshot = 0xD30; // + constexpr std::ptrdiff_t m_firePositions = 0xD38; // + constexpr std::ptrdiff_t m_fireParentPositions = 0x1038; // + constexpr std::ptrdiff_t m_bFireIsBurning = 0x1338; // + constexpr std::ptrdiff_t m_BurnNormal = 0x1378; // + constexpr std::ptrdiff_t m_fireCount = 0x1678; // + constexpr std::ptrdiff_t m_nInfernoType = 0x167C; // + constexpr std::ptrdiff_t m_nFireLifetime = 0x1680; // + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1684; // + constexpr std::ptrdiff_t m_lastFireCount = 0x1688; // + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x168C; // + constexpr std::ptrdiff_t m_drawableCount = 0x8290; // + constexpr std::ptrdiff_t m_blosCheck = 0x8294; // + constexpr std::ptrdiff_t m_nlosperiod = 0x8298; // + constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x829C; // + constexpr std::ptrdiff_t m_maxFireHeight = 0x82A0; // + constexpr std::ptrdiff_t m_minBounds = 0x82A4; // + constexpr std::ptrdiff_t m_maxBounds = 0x82B0; // + constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x82BC; // } // Parent: CBaseAnimGraph // Field count: 0 @@ -1038,11 +1038,11 @@ namespace cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) namespace C_PlayerPing { - constexpr std::ptrdiff_t m_hPlayer = 0x578; // CHandle - constexpr std::ptrdiff_t m_hPingedEntity = 0x57C; // CHandle - constexpr std::ptrdiff_t m_iType = 0x580; // int32 - constexpr std::ptrdiff_t m_bUrgent = 0x584; // bool - constexpr std::ptrdiff_t m_szPlaceName = 0x585; // char[18] + constexpr std::ptrdiff_t m_hPlayer = 0x578; // + constexpr std::ptrdiff_t m_hPingedEntity = 0x57C; // + constexpr std::ptrdiff_t m_iType = 0x580; // + constexpr std::ptrdiff_t m_bUrgent = 0x584; // + constexpr std::ptrdiff_t m_szPlaceName = 0x585; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -1063,30 +1063,30 @@ namespace cs2_dumper { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) namespace C_CSTeam { - constexpr std::ptrdiff_t m_szTeamMatchStat = 0x600; // char[512] - constexpr std::ptrdiff_t m_numMapVictories = 0x800; // int32 - constexpr std::ptrdiff_t m_bSurrendered = 0x804; // bool - constexpr std::ptrdiff_t m_scoreFirstHalf = 0x808; // int32 - constexpr std::ptrdiff_t m_scoreSecondHalf = 0x80C; // int32 - constexpr std::ptrdiff_t m_scoreOvertime = 0x810; // int32 - constexpr std::ptrdiff_t m_szClanTeamname = 0x814; // char[129] - constexpr std::ptrdiff_t m_iClanID = 0x898; // uint32 - constexpr std::ptrdiff_t m_szTeamFlagImage = 0x89C; // char[8] - constexpr std::ptrdiff_t m_szTeamLogoImage = 0x8A4; // char[8] + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x600; // + constexpr std::ptrdiff_t m_numMapVictories = 0x800; // + constexpr std::ptrdiff_t m_bSurrendered = 0x804; // + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x808; // + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x80C; // + constexpr std::ptrdiff_t m_scoreOvertime = 0x810; // + constexpr std::ptrdiff_t m_szClanTeamname = 0x814; // + constexpr std::ptrdiff_t m_iClanID = 0x898; // + constexpr std::ptrdiff_t m_szTeamFlagImage = 0x89C; // + constexpr std::ptrdiff_t m_szTeamLogoImage = 0x8A4; // } // Parent: C_BaseEntity // Field count: 10 namespace C_CSGO_MapPreviewCameraPathNode { - constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x548; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nPathIndex = 0x550; // int32 - constexpr std::ptrdiff_t m_vInTangentLocal = 0x554; // Vector - constexpr std::ptrdiff_t m_vOutTangentLocal = 0x560; // Vector - constexpr std::ptrdiff_t m_flFOV = 0x56C; // float32 - constexpr std::ptrdiff_t m_flCameraSpeed = 0x570; // float32 - constexpr std::ptrdiff_t m_flEaseIn = 0x574; // float32 - constexpr std::ptrdiff_t m_flEaseOut = 0x578; // float32 - constexpr std::ptrdiff_t m_vInTangentWorld = 0x57C; // Vector - constexpr std::ptrdiff_t m_vOutTangentWorld = 0x588; // Vector + constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x548; // + constexpr std::ptrdiff_t m_nPathIndex = 0x550; // + constexpr std::ptrdiff_t m_vInTangentLocal = 0x554; // + constexpr std::ptrdiff_t m_vOutTangentLocal = 0x560; // + constexpr std::ptrdiff_t m_flFOV = 0x56C; // + constexpr std::ptrdiff_t m_flCameraSpeed = 0x570; // + constexpr std::ptrdiff_t m_flEaseIn = 0x574; // + constexpr std::ptrdiff_t m_flEaseOut = 0x578; // + constexpr std::ptrdiff_t m_vInTangentWorld = 0x57C; // + constexpr std::ptrdiff_t m_vOutTangentWorld = 0x588; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -1179,105 +1179,105 @@ namespace cs2_dumper { // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) namespace C_CSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0x1468; // CCSPlayer_BulletServices* - constexpr std::ptrdiff_t m_pHostageServices = 0x1470; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0x1478; // CCSPlayer_BuyServices* - constexpr std::ptrdiff_t m_pGlowServices = 0x1480; // CCSPlayer_GlowServices* + constexpr std::ptrdiff_t m_pBulletServices = 0x1468; // + constexpr std::ptrdiff_t m_pHostageServices = 0x1470; // + constexpr std::ptrdiff_t m_pBuyServices = 0x1478; // + constexpr std::ptrdiff_t m_pGlowServices = 0x1480; // constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1488; // CCSPlayer_ActionTrackingServices* - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1490; // GameTime_t - constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x1494; // GameTime_t - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x1498; // bool - constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x149C; // float32 - constexpr std::ptrdiff_t m_flOldFallVelocity = 0x14A0; // float32 - constexpr std::ptrdiff_t m_szLastPlaceName = 0x14A4; // char[18] - constexpr std::ptrdiff_t m_bPrevDefuser = 0x14B6; // bool - constexpr std::ptrdiff_t m_bPrevHelmet = 0x14B7; // bool - constexpr std::ptrdiff_t m_nPrevArmorVal = 0x14B8; // int32 - constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x14BC; // int32 - constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x14C0; // uint32 - constexpr std::ptrdiff_t m_unWeaponHash = 0x14C4; // uint32 - constexpr std::ptrdiff_t m_bInBuyZone = 0x14C8; // bool - constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x14C9; // bool - constexpr std::ptrdiff_t m_aimPunchAngle = 0x14CC; // QAngle - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x14D8; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0x14E4; // int32 - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x14E8; // float32 - constexpr std::ptrdiff_t m_aimPunchCache = 0x14F0; // CUtlVector - constexpr std::ptrdiff_t m_bInLanding = 0x1510; // bool - constexpr std::ptrdiff_t m_flLandingStartTime = 0x1514; // float32 - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1518; // bool - constexpr std::ptrdiff_t m_bInBombZone = 0x1519; // bool - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x151A; // bool - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x151C; // GameTime_t - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1520; // GameTime_t - constexpr std::ptrdiff_t m_iRetakesOffering = 0x1650; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1654; // int32 - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1658; // bool - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1659; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x165C; // int32 - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1660; // loadout_slot_t - constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1680; // bool - constexpr std::ptrdiff_t m_EconGloves = 0x1688; // C_EconItemView - constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1AD0; // uint8 - constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1AD1; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1AD4; // int32 - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1AD8; // Vector - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1AE4; // Vector - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1AF0; // char[64] - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1B30; // bool - constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1B34; // Vector - constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2148; // bool - constexpr std::ptrdiff_t m_lastLandTime = 0x214C; // GameTime_t - constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2150; // bool - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x216C; // QAngle - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2178; // bool - constexpr std::ptrdiff_t m_bLeftHanded = 0x2179; // bool - constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x217C; // GameTime_t - constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x2180; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x2184; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x2188; // float32 - constexpr std::ptrdiff_t m_flViewmodelFOV = 0x218C; // float32 - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x2190; // uint32[5] - constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x21C8; // Color - constexpr std::ptrdiff_t m_vecBulletHitModels = 0x2218; // CUtlVector - constexpr std::ptrdiff_t m_bIsWalking = 0x2230; // bool - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x2238; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x2250; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x2260; // float32 - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x2270; // Vector - constexpr std::ptrdiff_t m_entitySpottedState = 0x2288; // EntitySpottedState_t - constexpr std::ptrdiff_t m_bIsScoped = 0x22A0; // bool - constexpr std::ptrdiff_t m_bResumeZoom = 0x22A1; // bool - constexpr std::ptrdiff_t m_bIsDefusing = 0x22A2; // bool - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x22A3; // bool - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x22A4; // CSPlayerBlockingUseAction_t - constexpr std::ptrdiff_t m_flEmitSoundTime = 0x22A8; // GameTime_t - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x22AC; // bool - constexpr std::ptrdiff_t m_nWhichBombZone = 0x22B0; // int32 - constexpr std::ptrdiff_t m_iShotsFired = 0x22B4; // int32 - constexpr std::ptrdiff_t m_flVelocityModifier = 0x22B8; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x22BC; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x22C0; // int32 - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x22C4; // bool - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x22C8; // float32 - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x22CD; // bool - constexpr std::ptrdiff_t m_ArmorValue = 0x22D0; // int32 - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x22D4; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x22D6; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x22D8; // uint16 - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x22DC; // CEntityIndex - constexpr std::ptrdiff_t m_bOldIsScoped = 0x22E0; // bool - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x22E1; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x22E4; // float32 - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x22E8; // Vector - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x22F4; // GameTime_t - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x22F8; // bool - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x22FC; // QAngle - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x2308; // Vector - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x2314; // Vector - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x2320; // QAngle[2] - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x2338; // Vector[2] - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x2350; // Vector[2] + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1490; // + constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x1494; // + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x1498; // + constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x149C; // + constexpr std::ptrdiff_t m_flOldFallVelocity = 0x14A0; // + constexpr std::ptrdiff_t m_szLastPlaceName = 0x14A4; // + constexpr std::ptrdiff_t m_bPrevDefuser = 0x14B6; // + constexpr std::ptrdiff_t m_bPrevHelmet = 0x14B7; // + constexpr std::ptrdiff_t m_nPrevArmorVal = 0x14B8; // + constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x14BC; // + constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x14C0; // + constexpr std::ptrdiff_t m_unWeaponHash = 0x14C4; // + constexpr std::ptrdiff_t m_bInBuyZone = 0x14C8; // + constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x14C9; // + constexpr std::ptrdiff_t m_aimPunchAngle = 0x14CC; // + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x14D8; // + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x14E4; // + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x14E8; // + constexpr std::ptrdiff_t m_aimPunchCache = 0x14F0; // + constexpr std::ptrdiff_t m_bInLanding = 0x1510; // + constexpr std::ptrdiff_t m_flLandingStartTime = 0x1514; // + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1518; // + constexpr std::ptrdiff_t m_bInBombZone = 0x1519; // + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x151A; // + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x151C; // + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1520; // + constexpr std::ptrdiff_t m_iRetakesOffering = 0x1650; // + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1654; // + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1658; // + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1659; // + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x165C; // + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1660; // + constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1680; // + constexpr std::ptrdiff_t m_EconGloves = 0x1688; // + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1AD0; // + constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1AD1; // + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1AD4; // + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1AD8; // + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1AE4; // + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1AF0; // + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1B30; // + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1B34; // + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2148; // + constexpr std::ptrdiff_t m_lastLandTime = 0x214C; // + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2150; // + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x216C; // + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2178; // + constexpr std::ptrdiff_t m_bLeftHanded = 0x2179; // + constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x217C; // + constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x2180; // + constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x2184; // + constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x2188; // + constexpr std::ptrdiff_t m_flViewmodelFOV = 0x218C; // + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x2190; // + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x21C8; // + constexpr std::ptrdiff_t m_vecBulletHitModels = 0x2218; // + constexpr std::ptrdiff_t m_bIsWalking = 0x2230; // + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x2238; // + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x2250; // + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x2260; // + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x2270; // + constexpr std::ptrdiff_t m_entitySpottedState = 0x2288; // + constexpr std::ptrdiff_t m_bIsScoped = 0x22A0; // + constexpr std::ptrdiff_t m_bResumeZoom = 0x22A1; // + constexpr std::ptrdiff_t m_bIsDefusing = 0x22A2; // + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x22A3; // + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x22A4; // + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x22A8; // + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x22AC; // + constexpr std::ptrdiff_t m_nWhichBombZone = 0x22B0; // + constexpr std::ptrdiff_t m_iShotsFired = 0x22B4; // + constexpr std::ptrdiff_t m_flVelocityModifier = 0x22B8; // + constexpr std::ptrdiff_t m_flHitHeading = 0x22BC; // + constexpr std::ptrdiff_t m_nHitBodyPart = 0x22C0; // + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x22C4; // + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x22C8; // + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x22CD; // + constexpr std::ptrdiff_t m_ArmorValue = 0x22D0; // + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x22D4; // + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x22D6; // + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x22D8; // + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x22DC; // + constexpr std::ptrdiff_t m_bOldIsScoped = 0x22E0; // + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x22E1; // + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x22E4; // + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x22E8; // + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x22F4; // + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x22F8; // + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x22FC; // + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x2308; // + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x2314; // + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x2320; // + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x2338; // + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x2350; // } // Parent: C_RagdollProp // Field count: 7 @@ -1288,13 +1288,13 @@ namespace cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) namespace C_RagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xF48; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xF4C; // uint32 - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xF50; // Vector - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xF5C; // Vector - constexpr std::ptrdiff_t m_vecOffset = 0xF68; // Vector - constexpr std::ptrdiff_t m_parentTime = 0xF74; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0xF78; // bool + constexpr std::ptrdiff_t m_boneIndexAttached = 0xF48; // + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xF4C; // + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xF50; // + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xF5C; // + constexpr std::ptrdiff_t m_vecOffset = 0xF68; // + constexpr std::ptrdiff_t m_parentTime = 0xF74; // + constexpr std::ptrdiff_t m_bHasParent = 0xF78; // } // Parent: C_BaseGrenade // Field count: 16 @@ -1307,22 +1307,22 @@ namespace cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) namespace C_BaseCSGrenadeProjectile { - constexpr std::ptrdiff_t m_vInitialPosition = 0x10B8; // Vector - constexpr std::ptrdiff_t m_vInitialVelocity = 0x10C4; // Vector - constexpr std::ptrdiff_t m_nBounces = 0x10D0; // int32 - constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x10D8; // CStrongHandle - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x10E0; // int32 - constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x10E4; // Vector - constexpr std::ptrdiff_t m_flSpawnTime = 0x10F0; // GameTime_t - constexpr std::ptrdiff_t vecLastTrailLinePos = 0x10F4; // Vector - constexpr std::ptrdiff_t flNextTrailLineTime = 0x1100; // GameTime_t - constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x1104; // bool - constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x1105; // bool - constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x1108; // ParticleIndex_t - constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x1110; // CStrongHandle - constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x1118; // CUtlVector - constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x1130; // CUtlVector - constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x1148; // float32 + constexpr std::ptrdiff_t m_vInitialPosition = 0x10B8; // + constexpr std::ptrdiff_t m_vInitialVelocity = 0x10C4; // + constexpr std::ptrdiff_t m_nBounces = 0x10D0; // + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x10D8; // + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x10E0; // + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x10E4; // + constexpr std::ptrdiff_t m_flSpawnTime = 0x10F0; // + constexpr std::ptrdiff_t vecLastTrailLinePos = 0x10F4; // + constexpr std::ptrdiff_t flNextTrailLineTime = 0x1100; // + constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x1104; // + constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x1105; // + constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x1108; // + constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x1110; // + constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x1118; // + constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x1130; // + constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x1148; // } // Parent: C_BaseToggle // Field count: 2 @@ -1332,8 +1332,8 @@ namespace cs2_dumper { // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) namespace C_BaseTrigger { - constexpr std::ptrdiff_t m_bDisabled = 0xCC8; // bool - constexpr std::ptrdiff_t m_bClientSidePredicted = 0xCC9; // bool + constexpr std::ptrdiff_t m_bDisabled = 0xCC8; // + constexpr std::ptrdiff_t m_bClientSidePredicted = 0xCC9; // } // Parent: C_CSWeaponBase // Field count: 2 @@ -1342,8 +1342,8 @@ namespace cs2_dumper { // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) namespace C_WeaponBaseItem { - constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1A70; // CountdownTimer - constexpr std::ptrdiff_t m_bRedraw = 0x1A88; // bool + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1A70; // + constexpr std::ptrdiff_t m_bRedraw = 0x1A88; // } // Parent: None // Field count: 21 @@ -1371,27 +1371,27 @@ namespace cs2_dumper { // NetworkVarNames: m_iEffectName (uint16) // NetworkVarNames: m_nExplosionType (uint8) namespace CEffectData { - constexpr std::ptrdiff_t m_vOrigin = 0x8; // Vector - constexpr std::ptrdiff_t m_vStart = 0x14; // Vector - constexpr std::ptrdiff_t m_vNormal = 0x20; // Vector - constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle - constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle - constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle - constexpr std::ptrdiff_t m_flScale = 0x40; // float32 - constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 - constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken - constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle - constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 - constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 - constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 - constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16 - constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 - constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 - constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t - constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken - constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 - constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 + constexpr std::ptrdiff_t m_vOrigin = 0x8; // + constexpr std::ptrdiff_t m_vStart = 0x14; // + constexpr std::ptrdiff_t m_vNormal = 0x20; // + constexpr std::ptrdiff_t m_vAngles = 0x2C; // + constexpr std::ptrdiff_t m_hEntity = 0x38; // + constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // + constexpr std::ptrdiff_t m_flScale = 0x40; // + constexpr std::ptrdiff_t m_flMagnitude = 0x44; // + constexpr std::ptrdiff_t m_flRadius = 0x48; // + constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // + constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // + constexpr std::ptrdiff_t m_nDamageType = 0x58; // + constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // + constexpr std::ptrdiff_t m_nMaterial = 0x5E; // + constexpr std::ptrdiff_t m_nHitBox = 0x60; // + constexpr std::ptrdiff_t m_nColor = 0x62; // + constexpr std::ptrdiff_t m_fFlags = 0x63; // + constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // + constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // + constexpr std::ptrdiff_t m_iEffectName = 0x6C; // + constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // } // Parent: C_BaseCSGrenadeProjectile // Field count: 0 @@ -1409,9 +1409,9 @@ namespace cs2_dumper { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) namespace C_BaseButton { - constexpr std::ptrdiff_t m_glowEntity = 0xCC8; // CHandle - constexpr std::ptrdiff_t m_usable = 0xCCC; // bool - constexpr std::ptrdiff_t m_szDisplayText = 0xCD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_glowEntity = 0xCC8; // + constexpr std::ptrdiff_t m_usable = 0xCCC; // + constexpr std::ptrdiff_t m_szDisplayText = 0xCD0; // } // Parent: CPlayer_ViewModelServices // Field count: 1 @@ -1419,7 +1419,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_hViewModel (CHandle) namespace CCSPlayer_ViewModelServices { - constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] + constexpr std::ptrdiff_t m_hViewModel = 0x40; // } // Parent: C_PointEntity // Field count: 0 @@ -1437,18 +1437,18 @@ namespace cs2_dumper { // NetworkVarNames: m_bDucking (bool) // NetworkVarNames: m_bInDuckJump (bool) namespace CPlayer_MovementServices_Humanoid { - constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // bool - constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // uint32 - constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t - constexpr std::ptrdiff_t m_bDucked = 0x1EC; // bool - constexpr std::ptrdiff_t m_bDucking = 0x1ED; // bool - constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // bool - constexpr std::ptrdiff_t m_groundNormal = 0x1F0; // Vector - constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // float32 - constexpr std::ptrdiff_t m_surfaceProps = 0x200; // CUtlStringToken - constexpr std::ptrdiff_t m_nStepside = 0x210; // int32 + constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // + constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // + constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // + constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // + constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // + constexpr std::ptrdiff_t m_bDucked = 0x1EC; // + constexpr std::ptrdiff_t m_bDucking = 0x1ED; // + constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // + constexpr std::ptrdiff_t m_groundNormal = 0x1F0; // + constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // + constexpr std::ptrdiff_t m_surfaceProps = 0x200; // + constexpr std::ptrdiff_t m_nStepside = 0x210; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -1482,34 +1482,34 @@ namespace cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) namespace C_PointClientUIWorldPanel { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xD00; // bool - constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xD01; // bool - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD02; // bool - constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xD10; // CTransform - constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xEA8; // CPointOffScreenIndicatorUi* - constexpr std::ptrdiff_t m_bIgnoreInput = 0xED0; // bool - constexpr std::ptrdiff_t m_bLit = 0xED1; // bool - constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xED2; // bool - constexpr std::ptrdiff_t m_flWidth = 0xED4; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xED8; // float32 - constexpr std::ptrdiff_t m_flDPI = 0xEDC; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0xEE0; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xEE4; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0xEE8; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEEC; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0xEF0; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0xEF4; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEF8; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0xF00; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bOpaque = 0xF18; // bool - constexpr std::ptrdiff_t m_bNoDepth = 0xF19; // bool - constexpr std::ptrdiff_t m_bRenderBackface = 0xF1A; // bool - constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xF1B; // bool - constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xF1C; // bool - constexpr std::ptrdiff_t m_bGrabbable = 0xF1D; // bool - constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xF1E; // bool - constexpr std::ptrdiff_t m_bDisableMipGen = 0xF1F; // bool - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xF20; // int32 + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xD00; // + constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xD01; // + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD02; // + constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xD10; // + constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xEA8; // + constexpr std::ptrdiff_t m_bIgnoreInput = 0xED0; // + constexpr std::ptrdiff_t m_bLit = 0xED1; // + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xED2; // + constexpr std::ptrdiff_t m_flWidth = 0xED4; // + constexpr std::ptrdiff_t m_flHeight = 0xED8; // + constexpr std::ptrdiff_t m_flDPI = 0xEDC; // + constexpr std::ptrdiff_t m_flInteractDistance = 0xEE0; // + constexpr std::ptrdiff_t m_flDepthOffset = 0xEE4; // + constexpr std::ptrdiff_t m_unOwnerContext = 0xEE8; // + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEEC; // + constexpr std::ptrdiff_t m_unVerticalAlign = 0xEF0; // + constexpr std::ptrdiff_t m_unOrientation = 0xEF4; // + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEF8; // + constexpr std::ptrdiff_t m_vecCSSClasses = 0xF00; // + constexpr std::ptrdiff_t m_bOpaque = 0xF18; // + constexpr std::ptrdiff_t m_bNoDepth = 0xF19; // + constexpr std::ptrdiff_t m_bRenderBackface = 0xF1A; // + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xF1B; // + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xF1C; // + constexpr std::ptrdiff_t m_bGrabbable = 0xF1D; // + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xF1E; // + constexpr std::ptrdiff_t m_bDisableMipGen = 0xF1F; // + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xF20; // } // Parent: C_BaseEntity // Field count: 0 @@ -1523,9 +1523,9 @@ namespace cs2_dumper { // NetworkVarNames: m_flDMBonusTimeLength (float) // NetworkVarNames: m_sDMBonusWeapon (CUtlString) namespace CCSGameModeRules_Deathmatch { - constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x30; // GameTime_t - constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x34; // float32 - constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x38; // CUtlString + constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x30; // + constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x34; // + constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x38; // } // Parent: C_CSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -1543,10 +1543,10 @@ namespace cs2_dumper { // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bGamePaused (bool) namespace C_GameRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - constexpr std::ptrdiff_t m_nTotalPausedTicks = 0x30; // int32 - constexpr std::ptrdiff_t m_nPauseStartTick = 0x34; // int32 - constexpr std::ptrdiff_t m_bGamePaused = 0x38; // bool + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // + constexpr std::ptrdiff_t m_nTotalPausedTicks = 0x30; // + constexpr std::ptrdiff_t m_nPauseStartTick = 0x34; // + constexpr std::ptrdiff_t m_bGamePaused = 0x38; // } // Parent: CBaseAnimGraph // Field count: 0 @@ -1566,10 +1566,10 @@ namespace cs2_dumper { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) namespace C_Team { - constexpr std::ptrdiff_t m_aPlayerControllers = 0x548; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_aPlayers = 0x560; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_iScore = 0x578; // int32 - constexpr std::ptrdiff_t m_szTeamname = 0x57C; // char[129] + constexpr std::ptrdiff_t m_aPlayerControllers = 0x548; // + constexpr std::ptrdiff_t m_aPlayers = 0x560; // + constexpr std::ptrdiff_t m_iScore = 0x578; // + constexpr std::ptrdiff_t m_szTeamname = 0x57C; // } // Parent: C_SoundAreaEntityBase // Field count: 2 @@ -1578,8 +1578,8 @@ namespace cs2_dumper { // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) namespace C_SoundAreaEntityOrientedBox { - constexpr std::ptrdiff_t m_vMin = 0x570; // Vector - constexpr std::ptrdiff_t m_vMax = 0x57C; // Vector + constexpr std::ptrdiff_t m_vMin = 0x570; // + constexpr std::ptrdiff_t m_vMax = 0x57C; // } // Parent: C_BaseModelEntity // Field count: 8 @@ -1594,14 +1594,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) namespace C_TextureBasedAnimatable { - constexpr std::ptrdiff_t m_bLoop = 0xCC8; // bool - constexpr std::ptrdiff_t m_flFPS = 0xCCC; // float32 - constexpr std::ptrdiff_t m_hPositionKeys = 0xCD0; // CStrongHandle - constexpr std::ptrdiff_t m_hRotationKeys = 0xCD8; // CStrongHandle - constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xCE0; // Vector - constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xCEC; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flStartFrame = 0xCFC; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xCC8; // + constexpr std::ptrdiff_t m_flFPS = 0xCCC; // + constexpr std::ptrdiff_t m_hPositionKeys = 0xCD0; // + constexpr std::ptrdiff_t m_hRotationKeys = 0xCD8; // + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xCE0; // + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xCEC; // + constexpr std::ptrdiff_t m_flStartTime = 0xCF8; // + constexpr std::ptrdiff_t m_flStartFrame = 0xCFC; // } // Parent: C_SoundOpvarSetPointBase // Field count: 0 @@ -1618,15 +1618,15 @@ namespace cs2_dumper { // Parent: CPlayer_WaterServices // Field count: 3 namespace CCSPlayer_WaterServices { - constexpr std::ptrdiff_t m_flWaterJumpTime = 0x40; // float32 - constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x44; // Vector - constexpr std::ptrdiff_t m_flSwimSoundTime = 0x50; // float32 + constexpr std::ptrdiff_t m_flWaterJumpTime = 0x40; // + constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x44; // + constexpr std::ptrdiff_t m_flSwimSoundTime = 0x50; // } // Parent: C_BaseEntity // Field count: 2 namespace CSkyboxReference { - constexpr std::ptrdiff_t m_worldGroupId = 0x548; // WorldGroupId_t - constexpr std::ptrdiff_t m_hSkyCamera = 0x54C; // CHandle + constexpr std::ptrdiff_t m_worldGroupId = 0x548; // + constexpr std::ptrdiff_t m_hSkyCamera = 0x54C; // } // Parent: C_TonemapController2 // Field count: 0 @@ -1667,36 +1667,36 @@ namespace cs2_dumper { // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_bFlipHorizontal (bool) namespace CProjectedTextureBase { - constexpr std::ptrdiff_t m_hTargetEntity = 0xC; // CHandle - constexpr std::ptrdiff_t m_bState = 0x10; // bool - constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x11; // bool - constexpr std::ptrdiff_t m_flLightFOV = 0x14; // float32 - constexpr std::ptrdiff_t m_bEnableShadows = 0x18; // bool - constexpr std::ptrdiff_t m_bSimpleProjection = 0x19; // bool - constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x1A; // bool - constexpr std::ptrdiff_t m_bLightWorld = 0x1B; // bool - constexpr std::ptrdiff_t m_bCameraSpace = 0x1C; // bool - constexpr std::ptrdiff_t m_flBrightnessScale = 0x20; // float32 - constexpr std::ptrdiff_t m_LightColor = 0x24; // Color - constexpr std::ptrdiff_t m_flIntensity = 0x28; // float32 - constexpr std::ptrdiff_t m_flLinearAttenuation = 0x2C; // float32 - constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x30; // float32 - constexpr std::ptrdiff_t m_bVolumetric = 0x34; // bool - constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x38; // float32 - constexpr std::ptrdiff_t m_flNoiseStrength = 0x3C; // float32 - constexpr std::ptrdiff_t m_flFlashlightTime = 0x40; // float32 - constexpr std::ptrdiff_t m_nNumPlanes = 0x44; // uint32 - constexpr std::ptrdiff_t m_flPlaneOffset = 0x48; // float32 - constexpr std::ptrdiff_t m_flColorTransitionTime = 0x4C; // float32 - constexpr std::ptrdiff_t m_flAmbient = 0x50; // float32 - constexpr std::ptrdiff_t m_SpotlightTextureName = 0x54; // char[512] - constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x254; // int32 - constexpr std::ptrdiff_t m_nShadowQuality = 0x258; // uint32 - constexpr std::ptrdiff_t m_flNearZ = 0x25C; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x260; // float32 - constexpr std::ptrdiff_t m_flProjectionSize = 0x264; // float32 - constexpr std::ptrdiff_t m_flRotation = 0x268; // float32 - constexpr std::ptrdiff_t m_bFlipHorizontal = 0x26C; // bool + constexpr std::ptrdiff_t m_hTargetEntity = 0xC; // + constexpr std::ptrdiff_t m_bState = 0x10; // + constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x11; // + constexpr std::ptrdiff_t m_flLightFOV = 0x14; // + constexpr std::ptrdiff_t m_bEnableShadows = 0x18; // + constexpr std::ptrdiff_t m_bSimpleProjection = 0x19; // + constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x1A; // + constexpr std::ptrdiff_t m_bLightWorld = 0x1B; // + constexpr std::ptrdiff_t m_bCameraSpace = 0x1C; // + constexpr std::ptrdiff_t m_flBrightnessScale = 0x20; // + constexpr std::ptrdiff_t m_LightColor = 0x24; // + constexpr std::ptrdiff_t m_flIntensity = 0x28; // + constexpr std::ptrdiff_t m_flLinearAttenuation = 0x2C; // + constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x30; // + constexpr std::ptrdiff_t m_bVolumetric = 0x34; // + constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x38; // + constexpr std::ptrdiff_t m_flNoiseStrength = 0x3C; // + constexpr std::ptrdiff_t m_flFlashlightTime = 0x40; // + constexpr std::ptrdiff_t m_nNumPlanes = 0x44; // + constexpr std::ptrdiff_t m_flPlaneOffset = 0x48; // + constexpr std::ptrdiff_t m_flColorTransitionTime = 0x4C; // + constexpr std::ptrdiff_t m_flAmbient = 0x50; // + constexpr std::ptrdiff_t m_SpotlightTextureName = 0x54; // + constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x254; // + constexpr std::ptrdiff_t m_nShadowQuality = 0x258; // + constexpr std::ptrdiff_t m_flNearZ = 0x25C; // + constexpr std::ptrdiff_t m_flFarZ = 0x260; // + constexpr std::ptrdiff_t m_flProjectionSize = 0x264; // + constexpr std::ptrdiff_t m_flRotation = 0x268; // + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x26C; // } // Parent: CPlayerControllerComponent // Field count: 8 @@ -1711,13 +1711,13 @@ namespace cs2_dumper { // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) namespace CCSPlayerController_InventoryServices { - constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 - constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] - constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 - constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32 + constexpr std::ptrdiff_t m_unMusicID = 0x40; // + constexpr std::ptrdiff_t m_rank = 0x44; // + constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // + constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar } // Parent: C_PathParticleRope @@ -1736,17 +1736,17 @@ namespace cs2_dumper { // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) // NetworkVarNames: m_nWeaponParity (uint32) namespace C_CSGOViewModel { - constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF68; // bool - constexpr std::ptrdiff_t m_nWeaponParity = 0xF6C; // uint32 - constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF70; // uint32 - constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // CEntityIndex - constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF78; // bool - constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xFC8; // QAngle + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF68; // + constexpr std::ptrdiff_t m_nWeaponParity = 0xF6C; // + constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF70; // + constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // + constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF78; // + constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xFC8; // } // Parent: CEntityComponent // Field count: 1 namespace CScriptComponent { - constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_scriptClassName = 0x30; // } // Parent: C_BaseEntity // Field count: 17 @@ -1770,28 +1770,28 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) namespace C_EnvLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1528; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1548; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1554; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1560; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1564; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x1568; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x156C; // bool - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1570; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1574; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1578; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x157C; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x1580; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1584; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1591; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1528; // + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1530; // + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1538; // + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1540; // + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1548; // + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1554; // + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1560; // + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1564; // + constexpr std::ptrdiff_t m_Entity_nPriority = 0x1568; // + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x156C; // + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1570; // + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1574; // + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1578; // + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x157C; // + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x1580; // + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1584; // + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1591; // } // Parent: CBaseAnimGraph // Field count: 1 namespace C_ViewmodelAttachmentModel { - constexpr std::ptrdiff_t m_bShouldFrontFaceCullLeftHanded = 0xED0; // bool + constexpr std::ptrdiff_t m_bShouldFrontFaceCullLeftHanded = 0xED0; // } // Parent: None // Field count: 0 @@ -1827,19 +1827,19 @@ namespace cs2_dumper { // NetworkVarNames: m_iUtilityDamage (int) // NetworkVarNames: m_iEnemiesFlashed (int) namespace CSPerRoundStats_t { - constexpr std::ptrdiff_t m_iKills = 0x30; // int32 - constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 - constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 - constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 - constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 - constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 - constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 - constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 - constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 - constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 - constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 - constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 - constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 + constexpr std::ptrdiff_t m_iKills = 0x30; // + constexpr std::ptrdiff_t m_iDeaths = 0x34; // + constexpr std::ptrdiff_t m_iAssists = 0x38; // + constexpr std::ptrdiff_t m_iDamage = 0x3C; // + constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // + constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // + constexpr std::ptrdiff_t m_iKillReward = 0x48; // + constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // + constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // + constexpr std::ptrdiff_t m_iObjective = 0x54; // + constexpr std::ptrdiff_t m_iCashEarned = 0x58; // + constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // + constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // } // Parent: C_BaseEntity // Field count: 30 @@ -1861,36 +1861,36 @@ namespace cs2_dumper { // NetworkVarNames: m_flTotalTime (float) // NetworkVarNames: m_bStopWatchTimer (bool) namespace C_TeamRoundTimer { - constexpr std::ptrdiff_t m_bTimerPaused = 0x548; // bool - constexpr std::ptrdiff_t m_flTimeRemaining = 0x54C; // float32 - constexpr std::ptrdiff_t m_flTimerEndTime = 0x550; // GameTime_t - constexpr std::ptrdiff_t m_bIsDisabled = 0x554; // bool - constexpr std::ptrdiff_t m_bShowInHUD = 0x555; // bool - constexpr std::ptrdiff_t m_nTimerLength = 0x558; // int32 - constexpr std::ptrdiff_t m_nTimerInitialLength = 0x55C; // int32 - constexpr std::ptrdiff_t m_nTimerMaxLength = 0x560; // int32 - constexpr std::ptrdiff_t m_bAutoCountdown = 0x564; // bool - constexpr std::ptrdiff_t m_nSetupTimeLength = 0x568; // int32 - constexpr std::ptrdiff_t m_nState = 0x56C; // int32 - constexpr std::ptrdiff_t m_bStartPaused = 0x570; // bool - constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x571; // bool - constexpr std::ptrdiff_t m_flTotalTime = 0x574; // float32 - constexpr std::ptrdiff_t m_bStopWatchTimer = 0x578; // bool - constexpr std::ptrdiff_t m_bFireFinished = 0x579; // bool - constexpr std::ptrdiff_t m_bFire5MinRemain = 0x57A; // bool - constexpr std::ptrdiff_t m_bFire4MinRemain = 0x57B; // bool - constexpr std::ptrdiff_t m_bFire3MinRemain = 0x57C; // bool - constexpr std::ptrdiff_t m_bFire2MinRemain = 0x57D; // bool - constexpr std::ptrdiff_t m_bFire1MinRemain = 0x57E; // bool - constexpr std::ptrdiff_t m_bFire30SecRemain = 0x57F; // bool - constexpr std::ptrdiff_t m_bFire10SecRemain = 0x580; // bool - constexpr std::ptrdiff_t m_bFire5SecRemain = 0x581; // bool - constexpr std::ptrdiff_t m_bFire4SecRemain = 0x582; // bool - constexpr std::ptrdiff_t m_bFire3SecRemain = 0x583; // bool - constexpr std::ptrdiff_t m_bFire2SecRemain = 0x584; // bool - constexpr std::ptrdiff_t m_bFire1SecRemain = 0x585; // bool - constexpr std::ptrdiff_t m_nOldTimerLength = 0x588; // int32 - constexpr std::ptrdiff_t m_nOldTimerState = 0x58C; // int32 + constexpr std::ptrdiff_t m_bTimerPaused = 0x548; // + constexpr std::ptrdiff_t m_flTimeRemaining = 0x54C; // + constexpr std::ptrdiff_t m_flTimerEndTime = 0x550; // + constexpr std::ptrdiff_t m_bIsDisabled = 0x554; // + constexpr std::ptrdiff_t m_bShowInHUD = 0x555; // + constexpr std::ptrdiff_t m_nTimerLength = 0x558; // + constexpr std::ptrdiff_t m_nTimerInitialLength = 0x55C; // + constexpr std::ptrdiff_t m_nTimerMaxLength = 0x560; // + constexpr std::ptrdiff_t m_bAutoCountdown = 0x564; // + constexpr std::ptrdiff_t m_nSetupTimeLength = 0x568; // + constexpr std::ptrdiff_t m_nState = 0x56C; // + constexpr std::ptrdiff_t m_bStartPaused = 0x570; // + constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x571; // + constexpr std::ptrdiff_t m_flTotalTime = 0x574; // + constexpr std::ptrdiff_t m_bStopWatchTimer = 0x578; // + constexpr std::ptrdiff_t m_bFireFinished = 0x579; // + constexpr std::ptrdiff_t m_bFire5MinRemain = 0x57A; // + constexpr std::ptrdiff_t m_bFire4MinRemain = 0x57B; // + constexpr std::ptrdiff_t m_bFire3MinRemain = 0x57C; // + constexpr std::ptrdiff_t m_bFire2MinRemain = 0x57D; // + constexpr std::ptrdiff_t m_bFire1MinRemain = 0x57E; // + constexpr std::ptrdiff_t m_bFire30SecRemain = 0x57F; // + constexpr std::ptrdiff_t m_bFire10SecRemain = 0x580; // + constexpr std::ptrdiff_t m_bFire5SecRemain = 0x581; // + constexpr std::ptrdiff_t m_bFire4SecRemain = 0x582; // + constexpr std::ptrdiff_t m_bFire3SecRemain = 0x583; // + constexpr std::ptrdiff_t m_bFire2SecRemain = 0x584; // + constexpr std::ptrdiff_t m_bFire1SecRemain = 0x585; // + constexpr std::ptrdiff_t m_nOldTimerLength = 0x588; // + constexpr std::ptrdiff_t m_nOldTimerState = 0x58C; // } // Parent: None // Field count: 2 @@ -1899,8 +1899,8 @@ namespace cs2_dumper { // NetworkVarNames: m_nItemDefIndex (uint16) // NetworkVarNames: m_nCount (uint16) namespace WeaponPurchaseCount_t { - constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 + constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // + constexpr std::ptrdiff_t m_nCount = 0x32; // } // Parent: C_BaseCSGrenade // Field count: 0 @@ -1921,7 +1921,7 @@ namespace cs2_dumper { // Parent: C_BaseEntity // Field count: 1 namespace CPathSimple { - constexpr std::ptrdiff_t m_pathString = 0x598; // CUtlString + constexpr std::ptrdiff_t m_pathString = 0x598; // } // Parent: CPlayer_CameraServices // Field count: 6 @@ -1933,20 +1933,20 @@ namespace cs2_dumper { // NetworkVarNames: m_flFOVRate (float32) // NetworkVarNames: m_hZoomOwner (CHandle) namespace CCSPlayerBase_CameraServices { - constexpr std::ptrdiff_t m_iFOV = 0x210; // uint32 - constexpr std::ptrdiff_t m_iFOVStart = 0x214; // uint32 - constexpr std::ptrdiff_t m_flFOVTime = 0x218; // GameTime_t - constexpr std::ptrdiff_t m_flFOVRate = 0x21C; // float32 - constexpr std::ptrdiff_t m_hZoomOwner = 0x220; // CHandle - constexpr std::ptrdiff_t m_flLastShotFOV = 0x224; // float32 + constexpr std::ptrdiff_t m_iFOV = 0x210; // + constexpr std::ptrdiff_t m_iFOVStart = 0x214; // + constexpr std::ptrdiff_t m_flFOVTime = 0x218; // + constexpr std::ptrdiff_t m_flFOVRate = 0x21C; // + constexpr std::ptrdiff_t m_hZoomOwner = 0x220; // + constexpr std::ptrdiff_t m_flLastShotFOV = 0x224; // } // Parent: C_PointClientUIWorldPanel // Field count: 4 namespace CPointOffScreenIndicatorUi { - constexpr std::ptrdiff_t m_bBeenEnabled = 0xF30; // bool - constexpr std::ptrdiff_t m_bHide = 0xF31; // bool - constexpr std::ptrdiff_t m_flSeenTargetTime = 0xF34; // float32 - constexpr std::ptrdiff_t m_pTargetPanel = 0xF38; // C_PointClientUIWorldPanel* + constexpr std::ptrdiff_t m_bBeenEnabled = 0xF30; // + constexpr std::ptrdiff_t m_bHide = 0xF31; // + constexpr std::ptrdiff_t m_flSeenTargetTime = 0xF34; // + constexpr std::ptrdiff_t m_pTargetPanel = 0xF38; // } // Parent: None // Field count: 0 @@ -1968,12 +1968,12 @@ namespace cs2_dumper { // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) namespace C_CSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0x1A70; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1A74; // int32 - constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1A78; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0x1A88; // int32 - constexpr std::ptrdiff_t m_inPrecache = 0x1A8C; // bool - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1A8D; // bool + constexpr std::ptrdiff_t m_zoomLevel = 0x1A70; // + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1A74; // + constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1A78; // + constexpr std::ptrdiff_t m_silencedModelIndex = 0x1A88; // + constexpr std::ptrdiff_t m_inPrecache = 0x1A8C; // + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1A8D; // } // Parent: C_BaseEntity // Field count: 4 @@ -1982,10 +1982,10 @@ namespace cs2_dumper { // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) namespace C_SkyCamera { - constexpr std::ptrdiff_t m_skyboxData = 0x548; // sky3dparams_t - constexpr std::ptrdiff_t m_skyboxSlotToken = 0x5D8; // CUtlStringToken - constexpr std::ptrdiff_t m_bUseAngles = 0x5DC; // bool - constexpr std::ptrdiff_t m_pNext = 0x5E0; // C_SkyCamera* + constexpr std::ptrdiff_t m_skyboxData = 0x548; // + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x5D8; // + constexpr std::ptrdiff_t m_bUseAngles = 0x5DC; // + constexpr std::ptrdiff_t m_pNext = 0x5E0; // } // Parent: C_BaseModelEntity // Field count: 0 @@ -2006,19 +2006,19 @@ namespace cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) namespace C_EntityDissolve { - constexpr std::ptrdiff_t m_flStartTime = 0xCD0; // GameTime_t - constexpr std::ptrdiff_t m_flFadeInStart = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flFadeInLength = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flFadeOutStart = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flFadeOutLength = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flNextSparkTime = 0xCEC; // GameTime_t - constexpr std::ptrdiff_t m_nDissolveType = 0xCF0; // EntityDisolveType_t - constexpr std::ptrdiff_t m_vDissolverOrigin = 0xCF4; // Vector - constexpr std::ptrdiff_t m_nMagnitude = 0xD00; // uint32 - constexpr std::ptrdiff_t m_bCoreExplode = 0xD04; // bool - constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xD05; // bool + constexpr std::ptrdiff_t m_flStartTime = 0xCD0; // + constexpr std::ptrdiff_t m_flFadeInStart = 0xCD4; // + constexpr std::ptrdiff_t m_flFadeInLength = 0xCD8; // + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xCDC; // + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xCE0; // + constexpr std::ptrdiff_t m_flFadeOutStart = 0xCE4; // + constexpr std::ptrdiff_t m_flFadeOutLength = 0xCE8; // + constexpr std::ptrdiff_t m_flNextSparkTime = 0xCEC; // + constexpr std::ptrdiff_t m_nDissolveType = 0xCF0; // + constexpr std::ptrdiff_t m_vDissolverOrigin = 0xCF4; // + constexpr std::ptrdiff_t m_nMagnitude = 0xD00; // + constexpr std::ptrdiff_t m_bCoreExplode = 0xD04; // + constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xD05; // } // Parent: CPlayer_UseServices // Field count: 0 @@ -2030,20 +2030,20 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_hCtrl (CHandle) namespace C_fogplayerparams_t { - constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle - constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 - constexpr std::ptrdiff_t m_OldColor = 0x10; // Color - constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 - constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 - constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 - constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 - constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 - constexpr std::ptrdiff_t m_NewColor = 0x28; // Color - constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 - constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 - constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 - constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 + constexpr std::ptrdiff_t m_hCtrl = 0x8; // + constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // + constexpr std::ptrdiff_t m_OldColor = 0x10; // + constexpr std::ptrdiff_t m_flOldStart = 0x14; // + constexpr std::ptrdiff_t m_flOldEnd = 0x18; // + constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // + constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // + constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // + constexpr std::ptrdiff_t m_NewColor = 0x28; // + constexpr std::ptrdiff_t m_flNewStart = 0x2C; // + constexpr std::ptrdiff_t m_flNewEnd = 0x30; // + constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // + constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // + constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // } // Parent: C_BasePlayerPawn // Field count: 65 @@ -2071,71 +2071,71 @@ namespace cs2_dumper { // NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_hOriginalController (CHandle) namespace C_CSPlayerPawnBase { - constexpr std::ptrdiff_t m_pPingServices = 0x12B0; // CCSPlayer_PingServices* - constexpr std::ptrdiff_t m_pViewModelServices = 0x12B8; // CPlayer_ViewModelServices* - constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x12C0; // float32[4] - constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x12D0; // int32 - constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x12D4; // Vector - constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x12E0; // Vector - constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x12EC; // bool - constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x12ED; // bool - constexpr std::ptrdiff_t m_pClippingWeapon = 0x12F0; // C_CSWeaponBase* - constexpr std::ptrdiff_t m_previousPlayerState = 0x12F8; // CSPlayerState - constexpr std::ptrdiff_t m_iPlayerState = 0x12FC; // CSPlayerState - constexpr std::ptrdiff_t m_bIsRescuing = 0x1300; // bool - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x1304; // GameTime_t - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x1308; // GameTime_t - constexpr std::ptrdiff_t m_bGunGameImmunity = 0x130C; // bool - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x130D; // bool - constexpr std::ptrdiff_t m_fMolotovUseTime = 0x1310; // float32 - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x1314; // float32 - constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x1318; // int32 - constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x131C; // GameTime_t - constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1320; // int32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1324; // float32 - constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1328; // Vector - constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x1334; // Vector - constexpr std::ptrdiff_t m_flClientDeathTime = 0x1340; // GameTime_t - constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x1344; // bool - constexpr std::ptrdiff_t m_flFlashBangTime = 0x1348; // float32 - constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x134C; // float32 - constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1350; // float32 - constexpr std::ptrdiff_t m_bFlashBuildUp = 0x1354; // bool - constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x1355; // bool - constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x1356; // bool - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1358; // float32 - constexpr std::ptrdiff_t m_flFlashDuration = 0x135C; // float32 - constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1360; // int32 - constexpr std::ptrdiff_t m_flHealthFadeValue = 0x1364; // float32 - constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1368; // float32 - constexpr std::ptrdiff_t m_flDeathCCWeight = 0x1378; // float32 - constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x137C; // float32 - constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x1380; // float32 - constexpr std::ptrdiff_t m_angEyeAngles = 0x1388; // QAngle - constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x13A0; // float32 - constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x13A4; // bool - constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x13A5; // bool - constexpr std::ptrdiff_t m_iIDEntIndex = 0x13A8; // CEntityIndex - constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x13B0; // CountdownTimer - constexpr std::ptrdiff_t m_iTargetItemEntIdx = 0x13C8; // CEntityIndex - constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x13CC; // CEntityIndex - constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x13D0; // CountdownTimer - constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x13EC; // float32 - constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x13F0; // float32 - constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x13F4; // bool - constexpr std::ptrdiff_t m_cycleLatch = 0x13F8; // int32 - constexpr std::ptrdiff_t m_serverIntendedCycle = 0x13FC; // float32 - constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1400; // float32 - constexpr std::ptrdiff_t m_flLastSmokeAge = 0x1404; // float32 - constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1408; // Vector - constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x1414; // ParticleIndex_t - constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x1418; // ParticleIndex_t - constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x141C; // ParticleIndex_t - constexpr std::ptrdiff_t m_flNextMagDropTime = 0x1420; // float32 - constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x1424; // int32 - constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1428; // Vector - constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x1450; // bool - constexpr std::ptrdiff_t m_hOriginalController = 0x1458; // CHandle + constexpr std::ptrdiff_t m_pPingServices = 0x12B0; // + constexpr std::ptrdiff_t m_pViewModelServices = 0x12B8; // + constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x12C0; // + constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x12D0; // + constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x12D4; // + constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x12E0; // + constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x12EC; // + constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x12ED; // + constexpr std::ptrdiff_t m_pClippingWeapon = 0x12F0; // + constexpr std::ptrdiff_t m_previousPlayerState = 0x12F8; // + constexpr std::ptrdiff_t m_iPlayerState = 0x12FC; // + constexpr std::ptrdiff_t m_bIsRescuing = 0x1300; // + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x1304; // + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x1308; // + constexpr std::ptrdiff_t m_bGunGameImmunity = 0x130C; // + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x130D; // + constexpr std::ptrdiff_t m_fMolotovUseTime = 0x1310; // + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x1314; // + constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x1318; // + constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x131C; // + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1320; // + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1324; // + constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1328; // + constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x1334; // + constexpr std::ptrdiff_t m_flClientDeathTime = 0x1340; // + constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x1344; // + constexpr std::ptrdiff_t m_flFlashBangTime = 0x1348; // + constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x134C; // + constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1350; // + constexpr std::ptrdiff_t m_bFlashBuildUp = 0x1354; // + constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x1355; // + constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x1356; // + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1358; // + constexpr std::ptrdiff_t m_flFlashDuration = 0x135C; // + constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1360; // + constexpr std::ptrdiff_t m_flHealthFadeValue = 0x1364; // + constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1368; // + constexpr std::ptrdiff_t m_flDeathCCWeight = 0x1378; // + constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x137C; // + constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x1380; // + constexpr std::ptrdiff_t m_angEyeAngles = 0x1388; // + constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x13A0; // + constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x13A4; // + constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x13A5; // + constexpr std::ptrdiff_t m_iIDEntIndex = 0x13A8; // + constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x13B0; // + constexpr std::ptrdiff_t m_iTargetItemEntIdx = 0x13C8; // + constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x13CC; // + constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x13D0; // + constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x13EC; // + constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x13F0; // + constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x13F4; // + constexpr std::ptrdiff_t m_cycleLatch = 0x13F8; // + constexpr std::ptrdiff_t m_serverIntendedCycle = 0x13FC; // + constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1400; // + constexpr std::ptrdiff_t m_flLastSmokeAge = 0x1404; // + constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1408; // + constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x1414; // + constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x1418; // + constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x141C; // + constexpr std::ptrdiff_t m_flNextMagDropTime = 0x1420; // + constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x1424; // + constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1428; // + constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x1450; // + constexpr std::ptrdiff_t m_hOriginalController = 0x1458; // } // Parent: C_WeaponBaseItem // Field count: 0 @@ -2160,35 +2160,35 @@ namespace cs2_dumper { // NetworkVarNames: m_iInitialWindDir (uint16) // NetworkVarNames: m_flInitialWindSpeed (float32) namespace C_EnvWindShared { - constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 - constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 - constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 - constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 - constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 - constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 - constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 - constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 - constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 - constexpr std::ptrdiff_t m_location = 0x2C; // Vector - constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32 - constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32 - constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32 - constexpr std::ptrdiff_t m_currentWindVector = 0x44; // Vector - constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // Vector - constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // Vector - constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16 - constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32 - constexpr std::ptrdiff_t m_flVariationTime = 0x70; // GameTime_t - constexpr std::ptrdiff_t m_flSwayTime = 0x74; // GameTime_t - constexpr std::ptrdiff_t m_flSimTime = 0x78; // GameTime_t - constexpr std::ptrdiff_t m_flSwitchTime = 0x7C; // GameTime_t - constexpr std::ptrdiff_t m_flAveWindSpeed = 0x80; // float32 - constexpr std::ptrdiff_t m_bGusting = 0x84; // bool - constexpr std::ptrdiff_t m_flWindAngleVariation = 0x88; // float32 - constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x8C; // float32 - constexpr std::ptrdiff_t m_iEntIndex = 0x90; // CEntityIndex + constexpr std::ptrdiff_t m_flStartTime = 0x8; // + constexpr std::ptrdiff_t m_iWindSeed = 0xC; // + constexpr std::ptrdiff_t m_iMinWind = 0x10; // + constexpr std::ptrdiff_t m_iMaxWind = 0x12; // + constexpr std::ptrdiff_t m_windRadius = 0x14; // + constexpr std::ptrdiff_t m_iMinGust = 0x18; // + constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // + constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // + constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // + constexpr std::ptrdiff_t m_flGustDuration = 0x24; // + constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // + constexpr std::ptrdiff_t m_location = 0x2C; // + constexpr std::ptrdiff_t m_iszGustSound = 0x38; // + constexpr std::ptrdiff_t m_iWindDir = 0x3C; // + constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // + constexpr std::ptrdiff_t m_currentWindVector = 0x44; // + constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // + constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // + constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // + constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // + constexpr std::ptrdiff_t m_flVariationTime = 0x70; // + constexpr std::ptrdiff_t m_flSwayTime = 0x74; // + constexpr std::ptrdiff_t m_flSimTime = 0x78; // + constexpr std::ptrdiff_t m_flSwitchTime = 0x7C; // + constexpr std::ptrdiff_t m_flAveWindSpeed = 0x80; // + constexpr std::ptrdiff_t m_bGusting = 0x84; // + constexpr std::ptrdiff_t m_flWindAngleVariation = 0x88; // + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x8C; // + constexpr std::ptrdiff_t m_iEntIndex = 0x90; // } // Parent: C_BaseTrigger // Field count: 16 @@ -2211,22 +2211,22 @@ namespace cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) namespace C_PostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0xCE0; // CStrongHandle - constexpr std::ptrdiff_t m_flFadeDuration = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0xCF0; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0xCF4; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0xCFC; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xD00; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xD04; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xD08; // float32 - constexpr std::ptrdiff_t m_bMaster = 0xD0C; // bool - constexpr std::ptrdiff_t m_bExposureControl = 0xD0D; // bool - constexpr std::ptrdiff_t m_flRate = 0xD10; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xD14; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xD18; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xD1C; // float32 + constexpr std::ptrdiff_t m_hPostSettings = 0xCE0; // + constexpr std::ptrdiff_t m_flFadeDuration = 0xCE8; // + constexpr std::ptrdiff_t m_flMinLogExposure = 0xCEC; // + constexpr std::ptrdiff_t m_flMaxLogExposure = 0xCF0; // + constexpr std::ptrdiff_t m_flMinExposure = 0xCF4; // + constexpr std::ptrdiff_t m_flMaxExposure = 0xCF8; // + constexpr std::ptrdiff_t m_flExposureCompensation = 0xCFC; // + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xD00; // + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xD04; // + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xD08; // + constexpr std::ptrdiff_t m_bMaster = 0xD0C; // + constexpr std::ptrdiff_t m_bExposureControl = 0xD0D; // + constexpr std::ptrdiff_t m_flRate = 0xD10; // + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xD14; // + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xD18; // + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xD1C; // } // Parent: CPlayerPawnComponent // Field count: 1 @@ -2234,7 +2234,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) namespace CCSPlayer_PingServices { - constexpr std::ptrdiff_t m_hPlayerPing = 0x40; // CHandle + constexpr std::ptrdiff_t m_hPlayerPing = 0x40; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -2254,9 +2254,9 @@ namespace cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_Item (CEconItemView) namespace C_AttributeContainer { - constexpr std::ptrdiff_t m_Item = 0x50; // C_EconItemView - constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x498; // int32 - constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x4A0; // uint64 + constexpr std::ptrdiff_t m_Item = 0x50; // + constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x498; // + constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x4A0; // } // Parent: C_BaseModelEntity // Field count: 0 @@ -2275,10 +2275,10 @@ namespace cs2_dumper { // NetworkVarNames: m_flScaleTime (float) // NetworkVarNames: m_nFlags (uint32) namespace C_BaseFire { - constexpr std::ptrdiff_t m_flScale = 0x548; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x54C; // float32 - constexpr std::ptrdiff_t m_flScaleTime = 0x550; // float32 - constexpr std::ptrdiff_t m_nFlags = 0x554; // uint32 + constexpr std::ptrdiff_t m_flScale = 0x548; // + constexpr std::ptrdiff_t m_flStartScale = 0x54C; // + constexpr std::ptrdiff_t m_flScaleTime = 0x550; // + constexpr std::ptrdiff_t m_nFlags = 0x554; // } // Parent: C_BaseEntity // Field count: 16 @@ -2302,22 +2302,22 @@ namespace cs2_dumper { // NetworkVarNames: m_iDesiredFOV (uint32) // MNetworkReplayCompatField namespace CBasePlayerController { - constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x550; // int32 - constexpr std::ptrdiff_t m_CommandContext = 0x558; // C_CommandContext - constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x5F0; // uint64 - constexpr std::ptrdiff_t m_nTickBase = 0x5F8; // uint32 - constexpr std::ptrdiff_t m_hPawn = 0x5FC; // CHandle - constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x600; // bool - constexpr std::ptrdiff_t m_hPredictedPawn = 0x604; // CHandle - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x608; // CSplitScreenSlot - constexpr std::ptrdiff_t m_hSplitOwner = 0x60C; // CHandle - constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x610; // CUtlVector> - constexpr std::ptrdiff_t m_bIsHLTV = 0x628; // bool - constexpr std::ptrdiff_t m_iConnected = 0x62C; // PlayerConnectedState - constexpr std::ptrdiff_t m_iszPlayerName = 0x630; // char[128] - constexpr std::ptrdiff_t m_steamID = 0x6B8; // uint64 - constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x6C0; // bool - constexpr std::ptrdiff_t m_iDesiredFOV = 0x6C4; // uint32 + constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x550; // + constexpr std::ptrdiff_t m_CommandContext = 0x558; // + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x5F0; // + constexpr std::ptrdiff_t m_nTickBase = 0x5F8; // + constexpr std::ptrdiff_t m_hPawn = 0x5FC; // + constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x600; // + constexpr std::ptrdiff_t m_hPredictedPawn = 0x604; // + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x608; // + constexpr std::ptrdiff_t m_hSplitOwner = 0x60C; // + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x610; // + constexpr std::ptrdiff_t m_bIsHLTV = 0x628; // + constexpr std::ptrdiff_t m_iConnected = 0x62C; // + constexpr std::ptrdiff_t m_iszPlayerName = 0x630; // + constexpr std::ptrdiff_t m_steamID = 0x6B8; // + constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x6C0; // + constexpr std::ptrdiff_t m_iDesiredFOV = 0x6C4; // } // Parent: None // Field count: 0 @@ -2333,9 +2333,9 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) namespace C_DecoyProjectile { - constexpr std::ptrdiff_t m_nDecoyShotTick = 0x1150; // int32 - constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x1154; // int32 - constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1178; // GameTime_t + constexpr std::ptrdiff_t m_nDecoyShotTick = 0x1150; // + constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x1154; // + constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1178; // } // Parent: CBaseAnimGraph // Field count: 0 @@ -2344,9 +2344,9 @@ namespace cs2_dumper { // Parent: C_CSPlayerPawn // Field count: 3 namespace C_CSGO_PreviewPlayer { - constexpr std::ptrdiff_t m_animgraph = 0x2368; // CUtlString - constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x2370; // CGlobalSymbol - constexpr std::ptrdiff_t m_flInitialModelScale = 0x2378; // float32 + constexpr std::ptrdiff_t m_animgraph = 0x2368; // + constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x2370; // + constexpr std::ptrdiff_t m_flInitialModelScale = 0x2378; // } // Parent: CSkeletonAnimationController // Field count: 14 @@ -2358,20 +2358,20 @@ namespace cs2_dumper { // NetworkVarNames: m_flSeqFixedCycle (float) // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) namespace CBaseAnimGraphController { - constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables - constexpr std::ptrdiff_t m_bSequenceFinished = 0x14A8; // bool - constexpr std::ptrdiff_t m_flSoundSyncTime = 0x14AC; // float32 - constexpr std::ptrdiff_t m_nActiveIKChainMask = 0x14B0; // uint32 - constexpr std::ptrdiff_t m_hSequence = 0x14B4; // HSequence - constexpr std::ptrdiff_t m_flSeqStartTime = 0x14B8; // GameTime_t - constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x14BC; // float32 - constexpr std::ptrdiff_t m_nAnimLoopMode = 0x14C0; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flPlaybackRate = 0x14C4; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_nNotifyState = 0x14D0; // SequenceFinishNotifyState_t - constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x14D2; // bool - constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x14D3; // bool - constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x14D4; // bool - constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x14D8; // GameTime_t + constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // + constexpr std::ptrdiff_t m_bSequenceFinished = 0x14A8; // + constexpr std::ptrdiff_t m_flSoundSyncTime = 0x14AC; // + constexpr std::ptrdiff_t m_nActiveIKChainMask = 0x14B0; // + constexpr std::ptrdiff_t m_hSequence = 0x14B4; // + constexpr std::ptrdiff_t m_flSeqStartTime = 0x14B8; // + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x14BC; // + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x14C0; // + constexpr std::ptrdiff_t m_flPlaybackRate = 0x14C4; // + constexpr std::ptrdiff_t m_nNotifyState = 0x14D0; // + constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x14D2; // + constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x14D3; // + constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x14D4; // + constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x14D8; // } // Parent: C_BaseEntity // Field count: 0 @@ -2387,17 +2387,17 @@ namespace cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) namespace C_C4 { - constexpr std::ptrdiff_t m_szScreenText = 0x1A70; // char[32] - constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1A90; // ParticleIndex_t - constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1A94; // C4LightEffect_t - constexpr std::ptrdiff_t m_bStartedArming = 0x1A98; // bool - constexpr std::ptrdiff_t m_fArmedTime = 0x1A9C; // GameTime_t - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1AA0; // bool - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1AA1; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0x1AA8; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x1AC0; // int32 - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1AC4; // bool[7] - constexpr std::ptrdiff_t m_bBombPlanted = 0x1ACB; // bool + constexpr std::ptrdiff_t m_szScreenText = 0x1A70; // + constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1A90; // + constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1A94; // + constexpr std::ptrdiff_t m_bStartedArming = 0x1A98; // + constexpr std::ptrdiff_t m_fArmedTime = 0x1A9C; // + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1AA0; // + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1AA1; // + constexpr std::ptrdiff_t m_entitySpottedState = 0x1AA8; // + constexpr std::ptrdiff_t m_nSpotRules = 0x1AC0; // + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1AC4; // + constexpr std::ptrdiff_t m_bBombPlanted = 0x1ACB; // } // Parent: C_BaseModelEntity // Field count: 13 @@ -2411,19 +2411,19 @@ namespace cs2_dumper { // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) // NetworkVarNames: m_bRagdollClientSide (bool) namespace CBaseAnimGraph { - constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xD40; // bool - constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xD42; // bool - constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xD50; // bool - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xD54; // float32 - constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xD58; // Vector - constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xD64; // bool - constexpr std::ptrdiff_t m_vecForce = 0xD68; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0xD74; // int32 - constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xD78; // CBaseAnimGraph* - constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD80; // bool - constexpr std::ptrdiff_t m_pRagdollPose = 0xD98; // PhysicsRagdollPose_t* - constexpr std::ptrdiff_t m_bRagdollClientSide = 0xDA0; // bool - constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xDB0; // bool + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xD40; // + constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xD42; // + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xD50; // + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xD54; // + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xD58; // + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xD64; // + constexpr std::ptrdiff_t m_vecForce = 0xD68; // + constexpr std::ptrdiff_t m_nForceBone = 0xD74; // + constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xD78; // + constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD80; // + constexpr std::ptrdiff_t m_pRagdollPose = 0xD98; // + constexpr std::ptrdiff_t m_bRagdollClientSide = 0xDA0; // + constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xDB0; // } // Parent: C_CSWeaponBase // Field count: 0 @@ -2466,22 +2466,22 @@ namespace cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) namespace C_PathParticleRope { - constexpr std::ptrdiff_t m_bStartActive = 0x548; // bool - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x54C; // float32 - constexpr std::ptrdiff_t m_iszEffectName = 0x550; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathNodes_Name = 0x558; // CUtlVector - constexpr std::ptrdiff_t m_flParticleSpacing = 0x570; // float32 - constexpr std::ptrdiff_t m_flSlack = 0x574; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x578; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x57C; // Color - constexpr std::ptrdiff_t m_nEffectState = 0x580; // int32 - constexpr std::ptrdiff_t m_iEffectIndex = 0x588; // CStrongHandle - constexpr std::ptrdiff_t m_PathNodes_Position = 0x590; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x5A8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x5C0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_Color = 0x5D8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x5F0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x608; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bStartActive = 0x548; // + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x54C; // + constexpr std::ptrdiff_t m_iszEffectName = 0x550; // + constexpr std::ptrdiff_t m_PathNodes_Name = 0x558; // + constexpr std::ptrdiff_t m_flParticleSpacing = 0x570; // + constexpr std::ptrdiff_t m_flSlack = 0x574; // + constexpr std::ptrdiff_t m_flRadius = 0x578; // + constexpr std::ptrdiff_t m_ColorTint = 0x57C; // + constexpr std::ptrdiff_t m_nEffectState = 0x580; // + constexpr std::ptrdiff_t m_iEffectIndex = 0x588; // + constexpr std::ptrdiff_t m_PathNodes_Position = 0x590; // + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x5A8; // + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x5C0; // + constexpr std::ptrdiff_t m_PathNodes_Color = 0x5D8; // + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x5F0; // + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x608; // } // Parent: None // Field count: 0 @@ -2498,8 +2498,8 @@ namespace cs2_dumper { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) namespace C_SoundEventAABBEntity { - constexpr std::ptrdiff_t m_vMins = 0x548; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x554; // Vector + constexpr std::ptrdiff_t m_vMins = 0x548; // + constexpr std::ptrdiff_t m_vMaxs = 0x554; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -2524,13 +2524,13 @@ namespace cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) namespace C_BasePlayerWeapon { - constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x15B0; // GameTick_t - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x15B4; // float32 - constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x15B8; // GameTick_t - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x15BC; // float32 - constexpr std::ptrdiff_t m_iClip1 = 0x15C0; // int32 - constexpr std::ptrdiff_t m_iClip2 = 0x15C4; // int32 - constexpr std::ptrdiff_t m_pReserveAmmo = 0x15C8; // int32[2] + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x15B0; // + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x15B4; // + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x15B8; // + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x15BC; // + constexpr std::ptrdiff_t m_iClip1 = 0x15C0; // + constexpr std::ptrdiff_t m_iClip2 = 0x15C4; // + constexpr std::ptrdiff_t m_pReserveAmmo = 0x15C8; // } // Parent: CEntitySubclassVDataBase // Field count: 20 @@ -2538,26 +2538,26 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBasePlayerWeaponVData { - constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool - constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool - constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString + constexpr std::ptrdiff_t m_szWorldModel = 0x28; // + constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // + constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // + constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t - constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 - constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 - constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 - constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 - constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 - constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool - constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool - constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t - constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool - constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlOrderedMap - constexpr std::ptrdiff_t m_iSlot = 0x248; // int32 - constexpr std::ptrdiff_t m_iPosition = 0x24C; // int32 + constexpr std::ptrdiff_t m_iFlags = 0x1F8; // + constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // + constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // + constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // + constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // + constexpr std::ptrdiff_t m_iWeight = 0x20C; // + constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // + constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // + constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // + constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // + constexpr std::ptrdiff_t m_aShootSounds = 0x220; // + constexpr std::ptrdiff_t m_iSlot = 0x248; // + constexpr std::ptrdiff_t m_iPosition = 0x24C; // } // Parent: CBaseAnimGraph // Field count: 23 @@ -2572,29 +2572,29 @@ namespace cs2_dumper { // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) namespace C_Fish { - constexpr std::ptrdiff_t m_pos = 0xED0; // Vector - constexpr std::ptrdiff_t m_vel = 0xEDC; // Vector - constexpr std::ptrdiff_t m_angles = 0xEE8; // QAngle - constexpr std::ptrdiff_t m_localLifeState = 0xEF4; // int32 - constexpr std::ptrdiff_t m_deathDepth = 0xEF8; // float32 - constexpr std::ptrdiff_t m_deathAngle = 0xEFC; // float32 - constexpr std::ptrdiff_t m_buoyancy = 0xF00; // float32 - constexpr std::ptrdiff_t m_wiggleTimer = 0xF08; // CountdownTimer - constexpr std::ptrdiff_t m_wigglePhase = 0xF20; // float32 - constexpr std::ptrdiff_t m_wiggleRate = 0xF24; // float32 - constexpr std::ptrdiff_t m_actualPos = 0xF28; // Vector - constexpr std::ptrdiff_t m_actualAngles = 0xF34; // QAngle - constexpr std::ptrdiff_t m_poolOrigin = 0xF40; // Vector - constexpr std::ptrdiff_t m_waterLevel = 0xF4C; // float32 - constexpr std::ptrdiff_t m_gotUpdate = 0xF50; // bool - constexpr std::ptrdiff_t m_x = 0xF54; // float32 - constexpr std::ptrdiff_t m_y = 0xF58; // float32 - constexpr std::ptrdiff_t m_z = 0xF5C; // float32 - constexpr std::ptrdiff_t m_angle = 0xF60; // float32 - constexpr std::ptrdiff_t m_errorHistory = 0xF64; // float32[20] - constexpr std::ptrdiff_t m_errorHistoryIndex = 0xFB4; // int32 - constexpr std::ptrdiff_t m_errorHistoryCount = 0xFB8; // int32 - constexpr std::ptrdiff_t m_averageError = 0xFBC; // float32 + constexpr std::ptrdiff_t m_pos = 0xED0; // + constexpr std::ptrdiff_t m_vel = 0xEDC; // + constexpr std::ptrdiff_t m_angles = 0xEE8; // + constexpr std::ptrdiff_t m_localLifeState = 0xEF4; // + constexpr std::ptrdiff_t m_deathDepth = 0xEF8; // + constexpr std::ptrdiff_t m_deathAngle = 0xEFC; // + constexpr std::ptrdiff_t m_buoyancy = 0xF00; // + constexpr std::ptrdiff_t m_wiggleTimer = 0xF08; // + constexpr std::ptrdiff_t m_wigglePhase = 0xF20; // + constexpr std::ptrdiff_t m_wiggleRate = 0xF24; // + constexpr std::ptrdiff_t m_actualPos = 0xF28; // + constexpr std::ptrdiff_t m_actualAngles = 0xF34; // + constexpr std::ptrdiff_t m_poolOrigin = 0xF40; // + constexpr std::ptrdiff_t m_waterLevel = 0xF4C; // + constexpr std::ptrdiff_t m_gotUpdate = 0xF50; // + constexpr std::ptrdiff_t m_x = 0xF54; // + constexpr std::ptrdiff_t m_y = 0xF58; // + constexpr std::ptrdiff_t m_z = 0xF5C; // + constexpr std::ptrdiff_t m_angle = 0xF60; // + constexpr std::ptrdiff_t m_errorHistory = 0xF64; // + constexpr std::ptrdiff_t m_errorHistoryIndex = 0xFB4; // + constexpr std::ptrdiff_t m_errorHistoryCount = 0xFB8; // + constexpr std::ptrdiff_t m_averageError = 0xFBC; // } // Parent: IntervalTimer // Field count: 7 @@ -2608,13 +2608,13 @@ namespace cs2_dumper { // NetworkVarNames: m_nCompressionType (TimelineCompression_t) // NetworkVarNames: m_bStopped (bool) namespace CTimeline { - constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] - constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] - constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 - constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 - constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 - constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t - constexpr std::ptrdiff_t m_bStopped = 0x220; // bool + constexpr std::ptrdiff_t m_flValues = 0x10; // + constexpr std::ptrdiff_t m_nValueCounts = 0x110; // + constexpr std::ptrdiff_t m_nBucketCount = 0x210; // + constexpr std::ptrdiff_t m_flInterval = 0x214; // + constexpr std::ptrdiff_t m_flFinalValue = 0x218; // + constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // + constexpr std::ptrdiff_t m_bStopped = 0x220; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -2657,34 +2657,34 @@ namespace cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) namespace C_BasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0x10F8; // CPlayer_WeaponServices* - constexpr std::ptrdiff_t m_pItemServices = 0x1100; // CPlayer_ItemServices* - constexpr std::ptrdiff_t m_pAutoaimServices = 0x1108; // CPlayer_AutoaimServices* - constexpr std::ptrdiff_t m_pObserverServices = 0x1110; // CPlayer_ObserverServices* - constexpr std::ptrdiff_t m_pWaterServices = 0x1118; // CPlayer_WaterServices* - constexpr std::ptrdiff_t m_pUseServices = 0x1120; // CPlayer_UseServices* - constexpr std::ptrdiff_t m_pFlashlightServices = 0x1128; // CPlayer_FlashlightServices* - constexpr std::ptrdiff_t m_pCameraServices = 0x1130; // CPlayer_CameraServices* - constexpr std::ptrdiff_t m_pMovementServices = 0x1138; // CPlayer_MovementServices* - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x1148; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x1198; // uint32 - constexpr std::ptrdiff_t v_angle = 0x119C; // QAngle - constexpr std::ptrdiff_t v_anglePrevious = 0x11A8; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0x11B4; // uint32 - constexpr std::ptrdiff_t m_skybox3d = 0x11B8; // sky3dparams_t - constexpr std::ptrdiff_t m_flDeathTime = 0x1248; // GameTime_t - constexpr std::ptrdiff_t m_vecPredictionError = 0x124C; // Vector - constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1258; // GameTime_t - constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x125C; // Vector - constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1268; // GameTime_t - constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x126C; // float32 - constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1270; // float32 - constexpr std::ptrdiff_t m_vOldOrigin = 0x1274; // Vector - constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1280; // float32 - constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x1284; // int32 - constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1288; // int32 - constexpr std::ptrdiff_t m_hController = 0x128C; // CHandle - constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1290; // bool + constexpr std::ptrdiff_t m_pWeaponServices = 0x10F8; // + constexpr std::ptrdiff_t m_pItemServices = 0x1100; // + constexpr std::ptrdiff_t m_pAutoaimServices = 0x1108; // + constexpr std::ptrdiff_t m_pObserverServices = 0x1110; // + constexpr std::ptrdiff_t m_pWaterServices = 0x1118; // + constexpr std::ptrdiff_t m_pUseServices = 0x1120; // + constexpr std::ptrdiff_t m_pFlashlightServices = 0x1128; // + constexpr std::ptrdiff_t m_pCameraServices = 0x1130; // + constexpr std::ptrdiff_t m_pMovementServices = 0x1138; // + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x1148; // + constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x1198; // + constexpr std::ptrdiff_t v_angle = 0x119C; // + constexpr std::ptrdiff_t v_anglePrevious = 0x11A8; // + constexpr std::ptrdiff_t m_iHideHUD = 0x11B4; // + constexpr std::ptrdiff_t m_skybox3d = 0x11B8; // + constexpr std::ptrdiff_t m_flDeathTime = 0x1248; // + constexpr std::ptrdiff_t m_vecPredictionError = 0x124C; // + constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1258; // + constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x125C; // + constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1268; // + constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x126C; // + constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1270; // + constexpr std::ptrdiff_t m_vOldOrigin = 0x1274; // + constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1280; // + constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x1284; // + constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1288; // + constexpr std::ptrdiff_t m_hController = 0x128C; // + constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1290; // } // Parent: None // Field count: 6 @@ -2694,11 +2694,11 @@ namespace cs2_dumper { // NetworkVarNames: m_hOuter (EHANDLE) // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) namespace CAttributeManager { - constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> - constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 - constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle - constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool - constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t + constexpr std::ptrdiff_t m_Providers = 0x8; // + constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // + constexpr std::ptrdiff_t m_hOuter = 0x24; // + constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // + constexpr std::ptrdiff_t m_ProviderType = 0x2C; // constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector } // Parent: C_BaseEntity @@ -2735,29 +2735,29 @@ namespace cs2_dumper { // NetworkVarNames: m_flLastTeleportTime (float) namespace CAnimGraphNetworkedVariables { constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // + constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // + constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32 - constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 - constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32 - constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 + constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // + constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // + constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // + constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // } // Parent: C_BaseTrigger // Field count: 2 @@ -2765,8 +2765,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flFluidDensity (float) namespace C_TriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCD0; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0xCF0; // float32 + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCD0; // + constexpr std::ptrdiff_t m_flFluidDensity = 0xCF0; // } // Parent: C_BaseModelEntity // Field count: 41 @@ -2796,47 +2796,47 @@ namespace cs2_dumper { // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) namespace C_RopeKeyframe { - constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xCD0; // CBitVec<10> - constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xCD4; // int32 - constexpr std::ptrdiff_t m_bApplyWind = 0xCD8; // bool - constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xCDC; // int32 - constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xCE0; // int32 - constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xCE4; // bool[2] - constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xCE8; // Vector[2] - constexpr std::ptrdiff_t m_flCurScroll = 0xD00; // float32 - constexpr std::ptrdiff_t m_flScrollSpeed = 0xD04; // float32 - constexpr std::ptrdiff_t m_RopeFlags = 0xD08; // uint16 + constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xCD0; // + constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xCD4; // + constexpr std::ptrdiff_t m_bApplyWind = 0xCD8; // + constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xCDC; // + constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xCE0; // + constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xCE4; // + constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xCE8; // + constexpr std::ptrdiff_t m_flCurScroll = 0xD00; // + constexpr std::ptrdiff_t m_flScrollSpeed = 0xD04; // + constexpr std::ptrdiff_t m_RopeFlags = 0xD08; // constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xD10; // CStrongHandle - constexpr std::ptrdiff_t m_LightValues = 0xF88; // Vector[10] - constexpr std::ptrdiff_t m_nSegments = 0x1000; // uint8 - constexpr std::ptrdiff_t m_hStartPoint = 0x1004; // CHandle - constexpr std::ptrdiff_t m_hEndPoint = 0x1008; // CHandle - constexpr std::ptrdiff_t m_iStartAttachment = 0x100C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEndAttachment = 0x100D; // AttachmentHandle_t - constexpr std::ptrdiff_t m_Subdiv = 0x100E; // uint8 - constexpr std::ptrdiff_t m_RopeLength = 0x1010; // int16 - constexpr std::ptrdiff_t m_Slack = 0x1012; // int16 - constexpr std::ptrdiff_t m_TextureScale = 0x1014; // float32 - constexpr std::ptrdiff_t m_fLockedPoints = 0x1018; // uint8 - constexpr std::ptrdiff_t m_nChangeCount = 0x1019; // uint8 - constexpr std::ptrdiff_t m_Width = 0x101C; // float32 + constexpr std::ptrdiff_t m_LightValues = 0xF88; // + constexpr std::ptrdiff_t m_nSegments = 0x1000; // + constexpr std::ptrdiff_t m_hStartPoint = 0x1004; // + constexpr std::ptrdiff_t m_hEndPoint = 0x1008; // + constexpr std::ptrdiff_t m_iStartAttachment = 0x100C; // + constexpr std::ptrdiff_t m_iEndAttachment = 0x100D; // + constexpr std::ptrdiff_t m_Subdiv = 0x100E; // + constexpr std::ptrdiff_t m_RopeLength = 0x1010; // + constexpr std::ptrdiff_t m_Slack = 0x1012; // + constexpr std::ptrdiff_t m_TextureScale = 0x1014; // + constexpr std::ptrdiff_t m_fLockedPoints = 0x1018; // + constexpr std::ptrdiff_t m_nChangeCount = 0x1019; // + constexpr std::ptrdiff_t m_Width = 0x101C; // constexpr std::ptrdiff_t m_PhysicsDelegate = 0x1020; // C_RopeKeyframe::CPhysicsDelegate constexpr std::ptrdiff_t m_hMaterial = 0x1030; // CStrongHandle - constexpr std::ptrdiff_t m_TextureHeight = 0x1038; // int32 - constexpr std::ptrdiff_t m_vecImpulse = 0x103C; // Vector - constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x1048; // Vector - constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x1054; // float32 - constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x1058; // float32 - constexpr std::ptrdiff_t m_flTimeToNextGust = 0x105C; // float32 - constexpr std::ptrdiff_t m_vWindDir = 0x1060; // Vector - constexpr std::ptrdiff_t m_vColorMod = 0x106C; // Vector - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1078; // Vector[2] - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1090; // QAngle[2] - constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x10A8; // bool - constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bPhysicsInitted = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_TextureHeight = 0x1038; // + constexpr std::ptrdiff_t m_vecImpulse = 0x103C; // + constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x1048; // + constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x1054; // + constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x1058; // + constexpr std::ptrdiff_t m_flTimeToNextGust = 0x105C; // + constexpr std::ptrdiff_t m_vWindDir = 0x1060; // + constexpr std::ptrdiff_t m_vColorMod = 0x106C; // + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1078; // + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1090; // + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x10A8; // + constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; // + constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; // + constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; // + constexpr std::ptrdiff_t m_bPhysicsInitted = 0x0; // } // Parent: C_BaseEntity // Field count: 16 @@ -2858,22 +2858,22 @@ namespace cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) namespace C_GradientFog { - constexpr std::ptrdiff_t m_hGradientFogTexture = 0x548; // CStrongHandle - constexpr std::ptrdiff_t m_flFogStartDistance = 0x550; // float32 - constexpr std::ptrdiff_t m_flFogEndDistance = 0x554; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x558; // bool - constexpr std::ptrdiff_t m_flFogStartHeight = 0x55C; // float32 - constexpr std::ptrdiff_t m_flFogEndHeight = 0x560; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x564; // float32 - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x568; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x56C; // float32 - constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x570; // float32 - constexpr std::ptrdiff_t m_fogColor = 0x574; // Color - constexpr std::ptrdiff_t m_flFogStrength = 0x578; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x57C; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x580; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x581; // bool - constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x582; // bool + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x548; // + constexpr std::ptrdiff_t m_flFogStartDistance = 0x550; // + constexpr std::ptrdiff_t m_flFogEndDistance = 0x554; // + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x558; // + constexpr std::ptrdiff_t m_flFogStartHeight = 0x55C; // + constexpr std::ptrdiff_t m_flFogEndHeight = 0x560; // + constexpr std::ptrdiff_t m_flFarZ = 0x564; // + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x568; // + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x56C; // + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x570; // + constexpr std::ptrdiff_t m_fogColor = 0x574; // + constexpr std::ptrdiff_t m_flFogStrength = 0x578; // + constexpr std::ptrdiff_t m_flFadeTime = 0x57C; // + constexpr std::ptrdiff_t m_bStartDisabled = 0x580; // + constexpr std::ptrdiff_t m_bIsEnabled = 0x581; // + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x582; // } // Parent: None // Field count: 2 @@ -2882,24 +2882,24 @@ namespace cs2_dumper { // NetworkVarNames: m_bSpotted (bool) // NetworkVarNames: m_bSpottedByMask (uint32) namespace EntitySpottedState_t { - constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool - constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] + constexpr std::ptrdiff_t m_bSpotted = 0x8; // + constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // } // Parent: C_CSGO_MapPreviewCameraPath // Field count: 7 namespace C_CSGO_TeamPreviewCamera { - constexpr std::ptrdiff_t m_nVariant = 0x5B0; // int32 - constexpr std::ptrdiff_t m_bDofEnabled = 0x5B4; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x5B8; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x5BC; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x5C0; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x5C4; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x5C8; // float32 + constexpr std::ptrdiff_t m_nVariant = 0x5B0; // + constexpr std::ptrdiff_t m_bDofEnabled = 0x5B4; // + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x5B8; // + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x5BC; // + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x5C0; // + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x5C4; // + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x5C8; // } // Parent: CCSPlayerBase_CameraServices // Field count: 1 namespace CCSPlayer_CameraServices { - constexpr std::ptrdiff_t m_flDeathCamTilt = 0x228; // float32 + constexpr std::ptrdiff_t m_flDeathCamTilt = 0x228; // } // Parent: C_CSGO_TeamSelectCharacterPosition // Field count: 0 @@ -2908,8 +2908,8 @@ namespace cs2_dumper { // Parent: C_EconEntity // Field count: 2 namespace C_EconWearable { - constexpr std::ptrdiff_t m_nForceSkin = 0x15B0; // int32 - constexpr std::ptrdiff_t m_bAlwaysAllow = 0x15B4; // bool + constexpr std::ptrdiff_t m_nForceSkin = 0x15B0; // + constexpr std::ptrdiff_t m_bAlwaysAllow = 0x15B4; // } // Parent: C_CSGO_TeamIntroCharacterPosition // Field count: 0 @@ -2925,11 +2925,11 @@ namespace cs2_dumper { // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) namespace CSMatchStats_t { - constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 - constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 - constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 - constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32 - constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32 + constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // + constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // + constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // + constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // + constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // } // Parent: C_BaseModelEntity // Field count: 0 @@ -2955,21 +2955,21 @@ namespace cs2_dumper { // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) namespace C_EnvVolumetricFogVolume { - constexpr std::ptrdiff_t m_bActive = 0x548; // bool - constexpr std::ptrdiff_t m_vBoxMins = 0x54C; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x558; // Vector - constexpr std::ptrdiff_t m_bStartDisabled = 0x564; // bool - constexpr std::ptrdiff_t m_flStrength = 0x568; // float32 - constexpr std::ptrdiff_t m_nFalloffShape = 0x56C; // int32 - constexpr std::ptrdiff_t m_flFalloffExponent = 0x570; // float32 - constexpr std::ptrdiff_t m_flHeightFogDepth = 0x574; // float32 - constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x578; // float32 - constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x57C; // float32 - constexpr std::ptrdiff_t m_fSunLightStrength = 0x580; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x584; // float32 - constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x588; // bool - constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x589; // bool - constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x58A; // bool + constexpr std::ptrdiff_t m_bActive = 0x548; // + constexpr std::ptrdiff_t m_vBoxMins = 0x54C; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x558; // + constexpr std::ptrdiff_t m_bStartDisabled = 0x564; // + constexpr std::ptrdiff_t m_flStrength = 0x568; // + constexpr std::ptrdiff_t m_nFalloffShape = 0x56C; // + constexpr std::ptrdiff_t m_flFalloffExponent = 0x570; // + constexpr std::ptrdiff_t m_flHeightFogDepth = 0x574; // + constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x578; // + constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x57C; // + constexpr std::ptrdiff_t m_fSunLightStrength = 0x580; // + constexpr std::ptrdiff_t m_fNoiseStrength = 0x584; // + constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x588; // + constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x589; // + constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x58A; // } // Parent: C_BaseModelEntity // Field count: 0 @@ -2992,19 +2992,19 @@ namespace cs2_dumper { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) namespace C_FireSmoke { - constexpr std::ptrdiff_t m_nFlameModelIndex = 0x558; // int32 - constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x55C; // int32 - constexpr std::ptrdiff_t m_flScaleRegister = 0x560; // float32 - constexpr std::ptrdiff_t m_flScaleStart = 0x564; // float32 - constexpr std::ptrdiff_t m_flScaleEnd = 0x568; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0x56C; // GameTime_t - constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x570; // GameTime_t - constexpr std::ptrdiff_t m_flChildFlameSpread = 0x574; // float32 - constexpr std::ptrdiff_t m_flClipPerc = 0x588; // float32 - constexpr std::ptrdiff_t m_bClipTested = 0x58C; // bool - constexpr std::ptrdiff_t m_bFadingOut = 0x58D; // bool - constexpr std::ptrdiff_t m_tParticleSpawn = 0x590; // TimedEvent - constexpr std::ptrdiff_t m_pFireOverlay = 0x598; // CFireOverlay* + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x558; // + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x55C; // + constexpr std::ptrdiff_t m_flScaleRegister = 0x560; // + constexpr std::ptrdiff_t m_flScaleStart = 0x564; // + constexpr std::ptrdiff_t m_flScaleEnd = 0x568; // + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x56C; // + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x570; // + constexpr std::ptrdiff_t m_flChildFlameSpread = 0x574; // + constexpr std::ptrdiff_t m_flClipPerc = 0x588; // + constexpr std::ptrdiff_t m_bClipTested = 0x58C; // + constexpr std::ptrdiff_t m_bFadingOut = 0x58D; // + constexpr std::ptrdiff_t m_tParticleSpawn = 0x590; // + constexpr std::ptrdiff_t m_pFireOverlay = 0x598; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3043,30 +3043,30 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) namespace C_EnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_Color = 0x15A8; // Color - constexpr std::ptrdiff_t m_Entity_flBrightness = 0x15AC; // float32 - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x15B0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x15B8; // bool - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x15C0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x15E0; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x15EC; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x15F8; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x15FC; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1600; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x1604; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1608; // bool - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x160C; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1610; // Vector - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x161C; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1620; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1624; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1628; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x162C; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1630; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1649; // bool + constexpr std::ptrdiff_t m_Entity_Color = 0x15A8; // + constexpr std::ptrdiff_t m_Entity_flBrightness = 0x15AC; // + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x15B0; // + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x15B8; // + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x15C0; // + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x15C8; // + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x15D0; // + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x15D8; // + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x15E0; // + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x15EC; // + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x15F8; // + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x15FC; // + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1600; // + constexpr std::ptrdiff_t m_Entity_nPriority = 0x1604; // + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1608; // + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x160C; // + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1610; // + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x161C; // + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1620; // + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1624; // + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1628; // + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x162C; // + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1630; // + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1649; // } // Parent: C_SoundOpvarSetPointBase // Field count: 0 @@ -3081,9 +3081,9 @@ namespace cs2_dumper { // NetworkVarNames: m_AssociatedEntities (CHandle) // NetworkVarNames: m_AssociatedEntityNames (string_t) namespace ActiveModelConfig_t { - constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t - constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_Handle = 0x28; // + constexpr std::ptrdiff_t m_Name = 0x30; // + constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun @@ -3100,23 +3100,23 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) namespace CCSPlayer_BulletServices { - constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 + constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // } // Parent: CLogicalEntity // Field count: 7 namespace CLogicRelay { - constexpr std::ptrdiff_t m_OnTrigger = 0x548; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawn = 0x570; // CEntityIOOutput - constexpr std::ptrdiff_t m_bDisabled = 0x598; // bool - constexpr std::ptrdiff_t m_bWaitForRefire = 0x599; // bool - constexpr std::ptrdiff_t m_bTriggerOnce = 0x59A; // bool - constexpr std::ptrdiff_t m_bFastRetrigger = 0x59B; // bool - constexpr std::ptrdiff_t m_bPassthoughCaller = 0x59C; // bool + constexpr std::ptrdiff_t m_OnTrigger = 0x548; // + constexpr std::ptrdiff_t m_OnSpawn = 0x570; // + constexpr std::ptrdiff_t m_bDisabled = 0x598; // + constexpr std::ptrdiff_t m_bWaitForRefire = 0x599; // + constexpr std::ptrdiff_t m_bTriggerOnce = 0x59A; // + constexpr std::ptrdiff_t m_bFastRetrigger = 0x59B; // + constexpr std::ptrdiff_t m_bPassthoughCaller = 0x59C; // } // Parent: C_PointCamera // Field count: 1 namespace C_PointCameraVFOV { - constexpr std::ptrdiff_t m_flVerticalFOV = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flVerticalFOV = 0x5A8; // } // Parent: CPlayer_ItemServices // Field count: 3 @@ -3126,9 +3126,9 @@ namespace cs2_dumper { // NetworkVarNames: m_bHasHelmet (bool) // NetworkVarNames: m_bHasHeavyArmor (bool) namespace CCSPlayer_ItemServices { - constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool - constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool - constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool + constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // + constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // + constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // } // Parent: C_BaseModelEntity // Field count: 51 @@ -3185,57 +3185,57 @@ namespace cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) namespace C_BarnLight { - constexpr std::ptrdiff_t m_bEnabled = 0xCC8; // bool - constexpr std::ptrdiff_t m_nColorMode = 0xCCC; // int32 - constexpr std::ptrdiff_t m_Color = 0xCD0; // Color - constexpr std::ptrdiff_t m_flColorTemperature = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flBrightness = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0xCDC; // float32 - constexpr std::ptrdiff_t m_nDirectLight = 0xCE0; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xCE4; // int32 - constexpr std::ptrdiff_t m_nLuminaireShape = 0xCE8; // int32 - constexpr std::ptrdiff_t m_flLuminaireSize = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xCF0; // float32 - constexpr std::ptrdiff_t m_LightStyleString = 0xCF8; // CUtlString - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xD00; // GameTime_t + constexpr std::ptrdiff_t m_bEnabled = 0xCC8; // + constexpr std::ptrdiff_t m_nColorMode = 0xCCC; // + constexpr std::ptrdiff_t m_Color = 0xCD0; // + constexpr std::ptrdiff_t m_flColorTemperature = 0xCD4; // + constexpr std::ptrdiff_t m_flBrightness = 0xCD8; // + constexpr std::ptrdiff_t m_flBrightnessScale = 0xCDC; // + constexpr std::ptrdiff_t m_nDirectLight = 0xCE0; // + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xCE4; // + constexpr std::ptrdiff_t m_nLuminaireShape = 0xCE8; // + constexpr std::ptrdiff_t m_flLuminaireSize = 0xCEC; // + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xCF0; // + constexpr std::ptrdiff_t m_LightStyleString = 0xCF8; // + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xD00; // constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xD08; // C_NetworkUtlVectorBase constexpr std::ptrdiff_t m_LightStyleEvents = 0xD20; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleTargets = 0xD38; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_StyleEvent = 0xD50; // CEntityIOOutput[4] - constexpr std::ptrdiff_t m_hLightCookie = 0xDF0; // CStrongHandle - constexpr std::ptrdiff_t m_flShape = 0xDF8; // float32 - constexpr std::ptrdiff_t m_flSoftX = 0xDFC; // float32 - constexpr std::ptrdiff_t m_flSoftY = 0xE00; // float32 - constexpr std::ptrdiff_t m_flSkirt = 0xE04; // float32 - constexpr std::ptrdiff_t m_flSkirtNear = 0xE08; // float32 - constexpr std::ptrdiff_t m_vSizeParams = 0xE0C; // Vector - constexpr std::ptrdiff_t m_flRange = 0xE18; // float32 - constexpr std::ptrdiff_t m_vShear = 0xE1C; // Vector - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xE28; // int32 - constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xE2C; // Vector - constexpr std::ptrdiff_t m_nCastShadows = 0xE38; // int32 - constexpr std::ptrdiff_t m_nShadowMapSize = 0xE3C; // int32 - constexpr std::ptrdiff_t m_nShadowPriority = 0xE40; // int32 - constexpr std::ptrdiff_t m_bContactShadow = 0xE44; // bool - constexpr std::ptrdiff_t m_nBounceLight = 0xE48; // int32 - constexpr std::ptrdiff_t m_flBounceScale = 0xE4C; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0xE50; // float32 - constexpr std::ptrdiff_t m_vAlternateColor = 0xE54; // Vector - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xE60; // float32 - constexpr std::ptrdiff_t m_nFog = 0xE64; // int32 - constexpr std::ptrdiff_t m_flFogStrength = 0xE68; // float32 - constexpr std::ptrdiff_t m_nFogShadows = 0xE6C; // int32 - constexpr std::ptrdiff_t m_flFogScale = 0xE70; // float32 - constexpr std::ptrdiff_t m_flFadeSizeStart = 0xE74; // float32 - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE78; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE7C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE80; // float32 - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE84; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE88; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE94; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xEA0; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xEAC; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xEB8; // Vector + constexpr std::ptrdiff_t m_LightStyleTargets = 0xD38; // + constexpr std::ptrdiff_t m_StyleEvent = 0xD50; // + constexpr std::ptrdiff_t m_hLightCookie = 0xDF0; // + constexpr std::ptrdiff_t m_flShape = 0xDF8; // + constexpr std::ptrdiff_t m_flSoftX = 0xDFC; // + constexpr std::ptrdiff_t m_flSoftY = 0xE00; // + constexpr std::ptrdiff_t m_flSkirt = 0xE04; // + constexpr std::ptrdiff_t m_flSkirtNear = 0xE08; // + constexpr std::ptrdiff_t m_vSizeParams = 0xE0C; // + constexpr std::ptrdiff_t m_flRange = 0xE18; // + constexpr std::ptrdiff_t m_vShear = 0xE1C; // + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xE28; // + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xE2C; // + constexpr std::ptrdiff_t m_nCastShadows = 0xE38; // + constexpr std::ptrdiff_t m_nShadowMapSize = 0xE3C; // + constexpr std::ptrdiff_t m_nShadowPriority = 0xE40; // + constexpr std::ptrdiff_t m_bContactShadow = 0xE44; // + constexpr std::ptrdiff_t m_nBounceLight = 0xE48; // + constexpr std::ptrdiff_t m_flBounceScale = 0xE4C; // + constexpr std::ptrdiff_t m_flMinRoughness = 0xE50; // + constexpr std::ptrdiff_t m_vAlternateColor = 0xE54; // + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xE60; // + constexpr std::ptrdiff_t m_nFog = 0xE64; // + constexpr std::ptrdiff_t m_flFogStrength = 0xE68; // + constexpr std::ptrdiff_t m_nFogShadows = 0xE6C; // + constexpr std::ptrdiff_t m_flFogScale = 0xE70; // + constexpr std::ptrdiff_t m_flFadeSizeStart = 0xE74; // + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE78; // + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE7C; // + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE80; // + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE84; // + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE88; // + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE94; // + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xEA0; // + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xEAC; // + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xEB8; // } // Parent: C_BaseEntity // Field count: 8 @@ -3250,14 +3250,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) namespace C_TonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x548; // float32 - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x54C; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x550; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x554; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x558; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x55C; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x560; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x564; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x548; // + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x54C; // + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x550; // + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x554; // + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x558; // + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x55C; // + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x560; // + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x564; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3266,7 +3266,7 @@ namespace cs2_dumper { // Parent: C_BaseModelEntity // Field count: 1 namespace CFuncWater { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCC8; // CBuoyancyHelper + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCC8; // } // Parent: C_SoundOpvarSetPointEntity // Field count: 0 @@ -3284,25 +3284,25 @@ namespace cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) namespace C_EconEntity { - constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1078; // float32 - constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1080; // float32* - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1088; // bool - constexpr std::ptrdiff_t m_AttributeManager = 0x1090; // C_AttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1538; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x153C; // uint32 - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x1540; // int32 - constexpr std::ptrdiff_t m_nFallbackSeed = 0x1544; // int32 - constexpr std::ptrdiff_t m_flFallbackWear = 0x1548; // float32 - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x154C; // int32 - constexpr std::ptrdiff_t m_bClientside = 0x1550; // bool - constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1551; // bool - constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1558; // CUtlVector - constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1570; // CHandle - constexpr std::ptrdiff_t m_iOldTeam = 0x1574; // int32 - constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1578; // bool - constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x157C; // int32 - constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x1580; // int32 - constexpr std::ptrdiff_t m_hOldProvidee = 0x1590; // CHandle + constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1078; // + constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1080; // + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1088; // + constexpr std::ptrdiff_t m_AttributeManager = 0x1090; // + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1538; // + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x153C; // + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x1540; // + constexpr std::ptrdiff_t m_nFallbackSeed = 0x1544; // + constexpr std::ptrdiff_t m_flFallbackWear = 0x1548; // + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x154C; // + constexpr std::ptrdiff_t m_bClientside = 0x1550; // + constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1551; // + constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1558; // + constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1570; // + constexpr std::ptrdiff_t m_iOldTeam = 0x1574; // + constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1578; // + constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x157C; // + constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x1580; // + constexpr std::ptrdiff_t m_hOldProvidee = 0x1590; // constexpr std::ptrdiff_t m_vecAttachedModels = 0x1598; // CUtlVector } // Parent: C_CSWeaponBaseGun @@ -3315,7 +3315,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bShowLight (bool) namespace C_RectLight { - constexpr std::ptrdiff_t m_bShowLight = 0xF10; // bool + constexpr std::ptrdiff_t m_bShowLight = 0xF10; // } // Parent: C_BaseModelEntity // Field count: 24 @@ -3343,30 +3343,30 @@ namespace cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) namespace C_ParticleSystem { - constexpr std::ptrdiff_t m_szSnapshotFileName = 0xCC8; // char[512] - constexpr std::ptrdiff_t m_bActive = 0xEC8; // bool - constexpr std::ptrdiff_t m_bFrozen = 0xEC9; // bool - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xECC; // float32 - constexpr std::ptrdiff_t m_nStopType = 0xED0; // int32 - constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xED4; // bool - constexpr std::ptrdiff_t m_iEffectIndex = 0xED8; // CStrongHandle - constexpr std::ptrdiff_t m_flStartTime = 0xEE0; // GameTime_t - constexpr std::ptrdiff_t m_flPreSimTime = 0xEE4; // float32 - constexpr std::ptrdiff_t m_vServerControlPoints = 0xEE8; // Vector[4] - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xF18; // uint8[4] - constexpr std::ptrdiff_t m_hControlPointEnts = 0xF1C; // CHandle[64] - constexpr std::ptrdiff_t m_bNoSave = 0x101C; // bool - constexpr std::ptrdiff_t m_bNoFreeze = 0x101D; // bool - constexpr std::ptrdiff_t m_bNoRamp = 0x101E; // bool - constexpr std::ptrdiff_t m_bStartActive = 0x101F; // bool - constexpr std::ptrdiff_t m_iszEffectName = 0x1020; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszControlPointNames = 0x1028; // CUtlSymbolLarge[64] - constexpr std::ptrdiff_t m_nDataCP = 0x1228; // int32 - constexpr std::ptrdiff_t m_vecDataCPValue = 0x122C; // Vector - constexpr std::ptrdiff_t m_nTintCP = 0x1238; // int32 - constexpr std::ptrdiff_t m_clrTint = 0x123C; // Color - constexpr std::ptrdiff_t m_bOldActive = 0x1260; // bool - constexpr std::ptrdiff_t m_bOldFrozen = 0x1261; // bool + constexpr std::ptrdiff_t m_szSnapshotFileName = 0xCC8; // + constexpr std::ptrdiff_t m_bActive = 0xEC8; // + constexpr std::ptrdiff_t m_bFrozen = 0xEC9; // + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xECC; // + constexpr std::ptrdiff_t m_nStopType = 0xED0; // + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xED4; // + constexpr std::ptrdiff_t m_iEffectIndex = 0xED8; // + constexpr std::ptrdiff_t m_flStartTime = 0xEE0; // + constexpr std::ptrdiff_t m_flPreSimTime = 0xEE4; // + constexpr std::ptrdiff_t m_vServerControlPoints = 0xEE8; // + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xF18; // + constexpr std::ptrdiff_t m_hControlPointEnts = 0xF1C; // + constexpr std::ptrdiff_t m_bNoSave = 0x101C; // + constexpr std::ptrdiff_t m_bNoFreeze = 0x101D; // + constexpr std::ptrdiff_t m_bNoRamp = 0x101E; // + constexpr std::ptrdiff_t m_bStartActive = 0x101F; // + constexpr std::ptrdiff_t m_iszEffectName = 0x1020; // + constexpr std::ptrdiff_t m_iszControlPointNames = 0x1028; // + constexpr std::ptrdiff_t m_nDataCP = 0x1228; // + constexpr std::ptrdiff_t m_vecDataCPValue = 0x122C; // + constexpr std::ptrdiff_t m_nTintCP = 0x1238; // + constexpr std::ptrdiff_t m_clrTint = 0x123C; // + constexpr std::ptrdiff_t m_bOldActive = 0x1260; // + constexpr std::ptrdiff_t m_bOldFrozen = 0x1261; // } // Parent: C_CSGO_PreviewPlayer // Field count: 0 @@ -3382,7 +3382,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_pGameRules (C_CSGameRules*) namespace C_CSGameRulesProxy { - constexpr std::ptrdiff_t m_pGameRules = 0x548; // C_CSGameRules* + constexpr std::ptrdiff_t m_pGameRules = 0x548; // } // Parent: CPlayerPawnComponent // Field count: 6 @@ -3391,12 +3391,12 @@ namespace cs2_dumper { // NetworkVarNames: m_iObserverMode (uint8) // NetworkVarNames: m_hObserverTarget (CHandle) namespace CPlayer_ObserverServices { - constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 - constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle - constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t - constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool - constexpr std::ptrdiff_t m_flObserverChaseDistance = 0x50; // float32 - constexpr std::ptrdiff_t m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t + constexpr std::ptrdiff_t m_iObserverMode = 0x40; // + constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // + constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // + constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // + constexpr std::ptrdiff_t m_flObserverChaseDistance = 0x50; // + constexpr std::ptrdiff_t m_flObserverChaseDistanceCalcTime = 0x54; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3413,23 +3413,23 @@ namespace cs2_dumper { // Parent: None // Field count: 6 namespace SequenceHistory_t { - constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence - constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t - constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // float32 - constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // float32 - constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32 + constexpr std::ptrdiff_t m_hSequence = 0x0; // + constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // + constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // + constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // + constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // } // Parent: CBaseAnimGraph // Field count: 1 namespace C_Multimeter { - constexpr std::ptrdiff_t m_hTargetC4 = 0xED8; // CHandle + constexpr std::ptrdiff_t m_hTargetC4 = 0xED8; // } // Parent: C_BaseEntity // Field count: 2 namespace C_CsmFovOverride { - constexpr std::ptrdiff_t m_cameraName = 0x548; // CUtlString - constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x550; // float32 + constexpr std::ptrdiff_t m_cameraName = 0x548; // + constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x550; // } // Parent: C_BaseModelEntity // Field count: 9 @@ -3446,14 +3446,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flDepthSortBias (float) namespace C_EnvDecal { constexpr std::ptrdiff_t m_hDecalMaterial = 0xCC8; // CStrongHandle - constexpr std::ptrdiff_t m_flWidth = 0xCD0; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flDepth = 0xCD8; // float32 - constexpr std::ptrdiff_t m_nRenderOrder = 0xCDC; // uint32 - constexpr std::ptrdiff_t m_bProjectOnWorld = 0xCE0; // bool - constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xCE1; // bool - constexpr std::ptrdiff_t m_bProjectOnWater = 0xCE2; // bool - constexpr std::ptrdiff_t m_flDepthSortBias = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flWidth = 0xCD0; // + constexpr std::ptrdiff_t m_flHeight = 0xCD4; // + constexpr std::ptrdiff_t m_flDepth = 0xCD8; // + constexpr std::ptrdiff_t m_nRenderOrder = 0xCDC; // + constexpr std::ptrdiff_t m_bProjectOnWorld = 0xCE0; // + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xCE1; // + constexpr std::ptrdiff_t m_bProjectOnWater = 0xCE2; // + constexpr std::ptrdiff_t m_flDepthSortBias = 0xCE4; // } // Parent: CCSGameModeRules // Field count: 0 @@ -3476,24 +3476,24 @@ namespace cs2_dumper { // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) namespace C_ColorCorrection { - constexpr std::ptrdiff_t m_vecOrigin = 0x548; // Vector - constexpr std::ptrdiff_t m_MinFalloff = 0x554; // float32 - constexpr std::ptrdiff_t m_MaxFalloff = 0x558; // float32 - constexpr std::ptrdiff_t m_flFadeInDuration = 0x55C; // float32 - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x560; // float32 - constexpr std::ptrdiff_t m_flMaxWeight = 0x564; // float32 - constexpr std::ptrdiff_t m_flCurWeight = 0x568; // float32 - constexpr std::ptrdiff_t m_netlookupFilename = 0x56C; // char[512] - constexpr std::ptrdiff_t m_bEnabled = 0x76C; // bool - constexpr std::ptrdiff_t m_bMaster = 0x76D; // bool - constexpr std::ptrdiff_t m_bClientSide = 0x76E; // bool - constexpr std::ptrdiff_t m_bExclusive = 0x76F; // bool - constexpr std::ptrdiff_t m_bEnabledOnClient = 0x770; // bool[1] - constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x774; // float32[1] - constexpr std::ptrdiff_t m_bFadingIn = 0x778; // bool[1] - constexpr std::ptrdiff_t m_flFadeStartWeight = 0x77C; // float32[1] - constexpr std::ptrdiff_t m_flFadeStartTime = 0x780; // float32[1] - constexpr std::ptrdiff_t m_flFadeDuration = 0x784; // float32[1] + constexpr std::ptrdiff_t m_vecOrigin = 0x548; // + constexpr std::ptrdiff_t m_MinFalloff = 0x554; // + constexpr std::ptrdiff_t m_MaxFalloff = 0x558; // + constexpr std::ptrdiff_t m_flFadeInDuration = 0x55C; // + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x560; // + constexpr std::ptrdiff_t m_flMaxWeight = 0x564; // + constexpr std::ptrdiff_t m_flCurWeight = 0x568; // + constexpr std::ptrdiff_t m_netlookupFilename = 0x56C; // + constexpr std::ptrdiff_t m_bEnabled = 0x76C; // + constexpr std::ptrdiff_t m_bMaster = 0x76D; // + constexpr std::ptrdiff_t m_bClientSide = 0x76E; // + constexpr std::ptrdiff_t m_bExclusive = 0x76F; // + constexpr std::ptrdiff_t m_bEnabledOnClient = 0x770; // + constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x774; // + constexpr std::ptrdiff_t m_bFadingIn = 0x778; // + constexpr std::ptrdiff_t m_flFadeStartWeight = 0x77C; // + constexpr std::ptrdiff_t m_flFadeStartTime = 0x780; // + constexpr std::ptrdiff_t m_flFadeDuration = 0x784; // } // Parent: C_BaseTrigger // Field count: 0 @@ -3509,12 +3509,12 @@ namespace cs2_dumper { // NetworkVarNames: m_nIdealMotionType (int8) namespace CModelState { constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle - constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool - constexpr std::ptrdiff_t m_MeshGroupMask = 0x198; // uint64 - constexpr std::ptrdiff_t m_nIdealMotionType = 0x21A; // int8 - constexpr std::ptrdiff_t m_nForceLOD = 0x21B; // int8 - constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x21C; // int8 + constexpr std::ptrdiff_t m_ModelName = 0xA8; // + constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // + constexpr std::ptrdiff_t m_MeshGroupMask = 0x198; // + constexpr std::ptrdiff_t m_nIdealMotionType = 0x21A; // + constexpr std::ptrdiff_t m_nForceLOD = 0x21B; // + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x21C; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3523,7 +3523,7 @@ namespace cs2_dumper { // Parent: None // Field count: 1 namespace C_EconEntity__AttachedModelData_t { - constexpr std::ptrdiff_t m_iModelDisplayFlags = 0x0; // int32 + constexpr std::ptrdiff_t m_iModelDisplayFlags = 0x0; // } // Parent: None // Field count: 2 @@ -3531,8 +3531,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) namespace CAttributeList { - constexpr std::ptrdiff_t m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* + constexpr std::ptrdiff_t m_Attributes = 0x8; // + constexpr std::ptrdiff_t m_pManager = 0x58; // } // Parent: C_MultiplayRules // Field count: 0 @@ -3556,13 +3556,13 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bIsUsable (bool) namespace C_BaseDoor { - constexpr std::ptrdiff_t m_bIsUsable = 0xCC8; // bool + constexpr std::ptrdiff_t m_bIsUsable = 0xCC8; // } // Parent: C_BaseModelEntity // Field count: 2 namespace CGrenadeTracer { - constexpr std::ptrdiff_t m_flTracerDuration = 0xCE8; // float32 - constexpr std::ptrdiff_t m_nType = 0xCEC; // GrenadeType_t + constexpr std::ptrdiff_t m_flTracerDuration = 0xCE8; // + constexpr std::ptrdiff_t m_nType = 0xCEC; // } // Parent: C_BaseTrigger // Field count: 1 @@ -3570,7 +3570,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) namespace CBombTarget { - constexpr std::ptrdiff_t m_bBombPlantedHere = 0xCD0; // bool + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xCD0; // } // Parent: C_BaseClientUIEntity // Field count: 2 @@ -3578,8 +3578,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) namespace C_PointClientUIDialog { - constexpr std::ptrdiff_t m_hActivator = 0xCF8; // CHandle - constexpr std::ptrdiff_t m_bStartEnabled = 0xCFC; // bool + constexpr std::ptrdiff_t m_hActivator = 0xCF8; // + constexpr std::ptrdiff_t m_bStartEnabled = 0xCFC; // } // Parent: CCSGameModeRules // Field count: 1 @@ -3587,7 +3587,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_WeaponSequence (CUtlString) namespace CCSGameModeRules_ArmsRace { - constexpr std::ptrdiff_t m_WeaponSequence = 0x30; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_WeaponSequence = 0x30; // } // Parent: None // Field count: 14 @@ -3608,20 +3608,20 @@ namespace cs2_dumper { // NetworkVarNames: m_bIsOtherEnemy (bool) // NetworkVarNames: m_killType (EKillTypes_t) namespace CDamageRecord { - constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle - constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle - constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle - constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle - constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString - constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 - constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 - constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 - constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 - constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 - constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 - constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool - constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t + constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // + constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // + constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // + constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // + constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // + constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // + constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // + constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // + constexpr std::ptrdiff_t m_iDamage = 0x58; // + constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // + constexpr std::ptrdiff_t m_iNumHits = 0x60; // + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // + constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // + constexpr std::ptrdiff_t m_killType = 0x69; // } // Parent: C_BaseEntity // Field count: 0 @@ -3634,17 +3634,17 @@ namespace cs2_dumper { // NetworkVarNames: m_nSendUpdate (int) // NetworkVarNames: m_DamageList (CDamageRecord) namespace CCSPlayerController_DamageServices { - constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 + constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // constexpr std::ptrdiff_t m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent // Field count: 5 namespace CRenderComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer - constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool - constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 - constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool - constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // bool + constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // + constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // + constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // + constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // + constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // } // Parent: C_SoundEventEntity // Field count: 2 @@ -3653,8 +3653,8 @@ namespace cs2_dumper { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) namespace C_SoundEventOBBEntity { - constexpr std::ptrdiff_t m_vMins = 0x548; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x554; // Vector + constexpr std::ptrdiff_t m_vMins = 0x548; // + constexpr std::ptrdiff_t m_vMaxs = 0x554; // } // Parent: CEntityComponent // Field count: 66 @@ -3726,72 +3726,72 @@ namespace cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) namespace CLightComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x38; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Color = 0x75; // Color - constexpr std::ptrdiff_t m_SecondaryColor = 0x79; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x80; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x84; // float32 - constexpr std::ptrdiff_t m_flBrightnessMult = 0x88; // float32 - constexpr std::ptrdiff_t m_flRange = 0x8C; // float32 - constexpr std::ptrdiff_t m_flFalloff = 0x90; // float32 - constexpr std::ptrdiff_t m_flAttenuation0 = 0x94; // float32 - constexpr std::ptrdiff_t m_flAttenuation1 = 0x98; // float32 - constexpr std::ptrdiff_t m_flAttenuation2 = 0x9C; // float32 - constexpr std::ptrdiff_t m_flTheta = 0xA0; // float32 - constexpr std::ptrdiff_t m_flPhi = 0xA4; // float32 - constexpr std::ptrdiff_t m_hLightCookie = 0xA8; // CStrongHandle - constexpr std::ptrdiff_t m_nCascades = 0xB0; // int32 - constexpr std::ptrdiff_t m_nCastShadows = 0xB4; // int32 - constexpr std::ptrdiff_t m_nShadowWidth = 0xB8; // int32 - constexpr std::ptrdiff_t m_nShadowHeight = 0xBC; // int32 - constexpr std::ptrdiff_t m_bRenderDiffuse = 0xC0; // bool - constexpr std::ptrdiff_t m_nRenderSpecular = 0xC4; // int32 - constexpr std::ptrdiff_t m_bRenderTransmissive = 0xC8; // bool - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xCC; // float32 - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xD0; // float32 - constexpr std::ptrdiff_t m_nStyle = 0xD4; // int32 - constexpr std::ptrdiff_t m_Pattern = 0xD8; // CUtlString - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xE0; // int32 - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xE4; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xE8; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xEC; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0xF0; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0xF4; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0xF8; // float32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0xFC; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x100; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x104; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x108; // int32 - constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x10C; // bool - constexpr std::ptrdiff_t m_nShadowPriority = 0x110; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x114; // int32 - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x118; // bool - constexpr std::ptrdiff_t m_nDirectLight = 0x11C; // int32 - constexpr std::ptrdiff_t m_nIndirectLight = 0x120; // int32 - constexpr std::ptrdiff_t m_flFadeMinDist = 0x124; // float32 - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x128; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x12C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x130; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x134; // bool - constexpr std::ptrdiff_t m_bFlicker = 0x135; // bool - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x136; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x138; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x144; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x150; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x15C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x168; // Vector - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x174; // float32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x178; // int32 - constexpr std::ptrdiff_t m_flFogContributionStength = 0x17C; // float32 - constexpr std::ptrdiff_t m_flNearClipPlane = 0x180; // float32 - constexpr std::ptrdiff_t m_SkyColor = 0x184; // Color - constexpr std::ptrdiff_t m_flSkyIntensity = 0x188; // float32 - constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x18C; // Color - constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x190; // bool - constexpr std::ptrdiff_t m_bMixedShadows = 0x191; // bool - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x194; // GameTime_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x198; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x19C; // float32 + constexpr std::ptrdiff_t __m_pChainEntity = 0x38; // + constexpr std::ptrdiff_t m_Color = 0x75; // + constexpr std::ptrdiff_t m_SecondaryColor = 0x79; // + constexpr std::ptrdiff_t m_flBrightness = 0x80; // + constexpr std::ptrdiff_t m_flBrightnessScale = 0x84; // + constexpr std::ptrdiff_t m_flBrightnessMult = 0x88; // + constexpr std::ptrdiff_t m_flRange = 0x8C; // + constexpr std::ptrdiff_t m_flFalloff = 0x90; // + constexpr std::ptrdiff_t m_flAttenuation0 = 0x94; // + constexpr std::ptrdiff_t m_flAttenuation1 = 0x98; // + constexpr std::ptrdiff_t m_flAttenuation2 = 0x9C; // + constexpr std::ptrdiff_t m_flTheta = 0xA0; // + constexpr std::ptrdiff_t m_flPhi = 0xA4; // + constexpr std::ptrdiff_t m_hLightCookie = 0xA8; // + constexpr std::ptrdiff_t m_nCascades = 0xB0; // + constexpr std::ptrdiff_t m_nCastShadows = 0xB4; // + constexpr std::ptrdiff_t m_nShadowWidth = 0xB8; // + constexpr std::ptrdiff_t m_nShadowHeight = 0xBC; // + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xC0; // + constexpr std::ptrdiff_t m_nRenderSpecular = 0xC4; // + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xC8; // + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xCC; // + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xD0; // + constexpr std::ptrdiff_t m_nStyle = 0xD4; // + constexpr std::ptrdiff_t m_Pattern = 0xD8; // + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xE0; // + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xE4; // + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xE8; // + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xEC; // + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0xF0; // + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0xF4; // + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0xF8; // + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0xFC; // + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x100; // + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x104; // + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x108; // + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x10C; // + constexpr std::ptrdiff_t m_nShadowPriority = 0x110; // + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x114; // + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x118; // + constexpr std::ptrdiff_t m_nDirectLight = 0x11C; // + constexpr std::ptrdiff_t m_nIndirectLight = 0x120; // + constexpr std::ptrdiff_t m_flFadeMinDist = 0x124; // + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x128; // + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x12C; // + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x130; // + constexpr std::ptrdiff_t m_bEnabled = 0x134; // + constexpr std::ptrdiff_t m_bFlicker = 0x135; // + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x136; // + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x138; // + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x144; // + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x150; // + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x15C; // + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x168; // + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x174; // + constexpr std::ptrdiff_t m_nFogLightingMode = 0x178; // + constexpr std::ptrdiff_t m_flFogContributionStength = 0x17C; // + constexpr std::ptrdiff_t m_flNearClipPlane = 0x180; // + constexpr std::ptrdiff_t m_SkyColor = 0x184; // + constexpr std::ptrdiff_t m_flSkyIntensity = 0x188; // + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x18C; // + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x190; // + constexpr std::ptrdiff_t m_bMixedShadows = 0x191; // + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x194; // + constexpr std::ptrdiff_t m_flCapsuleLength = 0x198; // + constexpr std::ptrdiff_t m_flMinRoughness = 0x19C; // } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -3817,34 +3817,34 @@ namespace cs2_dumper { // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) // NetworkVarNames: m_szCustomName (char) namespace C_EconItemView { - constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x60; // bool - constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x61; // bool - constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x80; // int32 - constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x84; // int32 - constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x88; // char[260] - constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool - constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x1BA; // uint16 - constexpr std::ptrdiff_t m_iEntityQuality = 0x1BC; // int32 - constexpr std::ptrdiff_t m_iEntityLevel = 0x1C0; // uint32 - constexpr std::ptrdiff_t m_iItemID = 0x1C8; // uint64 - constexpr std::ptrdiff_t m_iItemIDHigh = 0x1D0; // uint32 - constexpr std::ptrdiff_t m_iItemIDLow = 0x1D4; // uint32 - constexpr std::ptrdiff_t m_iAccountID = 0x1D8; // uint32 - constexpr std::ptrdiff_t m_iInventoryPosition = 0x1DC; // uint32 - constexpr std::ptrdiff_t m_bInitialized = 0x1E8; // bool - constexpr std::ptrdiff_t m_bDisallowSOC = 0x1E9; // bool - constexpr std::ptrdiff_t m_bIsStoreItem = 0x1EA; // bool - constexpr std::ptrdiff_t m_bIsTradeItem = 0x1EB; // bool - constexpr std::ptrdiff_t m_iEntityQuantity = 0x1EC; // int32 - constexpr std::ptrdiff_t m_iRarityOverride = 0x1F0; // int32 - constexpr std::ptrdiff_t m_iQualityOverride = 0x1F4; // int32 - constexpr std::ptrdiff_t m_unClientFlags = 0x1F8; // uint8 - constexpr std::ptrdiff_t m_unOverrideStyle = 0x1F9; // uint8 - constexpr std::ptrdiff_t m_AttributeList = 0x210; // CAttributeList - constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x270; // CAttributeList - constexpr std::ptrdiff_t m_szCustomName = 0x2D0; // char[161] - constexpr std::ptrdiff_t m_szCustomNameOverride = 0x371; // char[161] - constexpr std::ptrdiff_t m_bInitializedTags = 0x440; // bool + constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x60; // + constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x61; // + constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x80; // + constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x84; // + constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x88; // + constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x1BA; // + constexpr std::ptrdiff_t m_iEntityQuality = 0x1BC; // + constexpr std::ptrdiff_t m_iEntityLevel = 0x1C0; // + constexpr std::ptrdiff_t m_iItemID = 0x1C8; // + constexpr std::ptrdiff_t m_iItemIDHigh = 0x1D0; // + constexpr std::ptrdiff_t m_iItemIDLow = 0x1D4; // + constexpr std::ptrdiff_t m_iAccountID = 0x1D8; // + constexpr std::ptrdiff_t m_iInventoryPosition = 0x1DC; // + constexpr std::ptrdiff_t m_bInitialized = 0x1E8; // + constexpr std::ptrdiff_t m_bDisallowSOC = 0x1E9; // + constexpr std::ptrdiff_t m_bIsStoreItem = 0x1EA; // + constexpr std::ptrdiff_t m_bIsTradeItem = 0x1EB; // + constexpr std::ptrdiff_t m_iEntityQuantity = 0x1EC; // + constexpr std::ptrdiff_t m_iRarityOverride = 0x1F0; // + constexpr std::ptrdiff_t m_iQualityOverride = 0x1F4; // + constexpr std::ptrdiff_t m_unClientFlags = 0x1F8; // + constexpr std::ptrdiff_t m_unOverrideStyle = 0x1F9; // + constexpr std::ptrdiff_t m_AttributeList = 0x210; // + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x270; // + constexpr std::ptrdiff_t m_szCustomName = 0x2D0; // + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x371; // + constexpr std::ptrdiff_t m_bInitializedTags = 0x440; // } // Parent: C_BaseEntity // Field count: 2 @@ -3853,8 +3853,8 @@ namespace cs2_dumper { // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) namespace C_HandleTest { - constexpr std::ptrdiff_t m_Handle = 0x548; // CHandle - constexpr std::ptrdiff_t m_bSendHandle = 0x54C; // bool + constexpr std::ptrdiff_t m_Handle = 0x548; // + constexpr std::ptrdiff_t m_bSendHandle = 0x54C; // } // Parent: C_BaseEntity // Field count: 1 @@ -3862,7 +3862,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) namespace C_EnvWindClientside { - constexpr std::ptrdiff_t m_EnvWindShared = 0x548; // C_EnvWindShared + constexpr std::ptrdiff_t m_EnvWindShared = 0x548; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3874,7 +3874,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flDisplayHealth (float) namespace C_WeaponShield { - constexpr std::ptrdiff_t m_flDisplayHealth = 0x1A90; // float32 + constexpr std::ptrdiff_t m_flDisplayHealth = 0x1A90; // } // Parent: C_PointClientUIWorldPanel // Field count: 1 @@ -3882,7 +3882,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_messageText (char) namespace C_PointClientUIWorldTextPanel { - constexpr std::ptrdiff_t m_messageText = 0xF30; // char[512] + constexpr std::ptrdiff_t m_messageText = 0xF30; // } // Parent: CPlayer_UseServices // Field count: 0 @@ -3896,21 +3896,21 @@ namespace cs2_dumper { // NetworkVarNames: m_flMaxspeed (float32) // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) namespace CPlayer_MovementServices { - constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 - constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState - constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 - constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 - constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 - constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] - constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 - constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 - constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32 - constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4] - constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32 - constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32 - constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector - constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle + constexpr std::ptrdiff_t m_nImpulse = 0x40; // + constexpr std::ptrdiff_t m_nButtons = 0x48; // + constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // + constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // + constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // + constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // + constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // + constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // + constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // + constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // + constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // + constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // + constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // + constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // + constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // } // Parent: CEntitySubclassVDataBase // Field count: 14 @@ -3918,20 +3918,20 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBasePlayerVData { - constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat - constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat - constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat - constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat - constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat - constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 - constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 - constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 - constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 - constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 - constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 - constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 - constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 + constexpr std::ptrdiff_t m_sModelName = 0x28; // + constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // + constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // + constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // + constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // + constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // + constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // + constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // + constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // + constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // + constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // + constexpr std::ptrdiff_t m_flUseRange = 0x16C; // + constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // + constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // } // Parent: CPlayerControllerComponent // Field count: 4 @@ -3942,16 +3942,16 @@ namespace cs2_dumper { // NetworkVarNames: m_iTotalCashSpent (int) // NetworkVarNames: m_iCashSpentThisRound (int) namespace CCSPlayerController_InGameMoneyServices { - constexpr std::ptrdiff_t m_iAccount = 0x40; // int32 - constexpr std::ptrdiff_t m_iStartAccount = 0x44; // int32 - constexpr std::ptrdiff_t m_iTotalCashSpent = 0x48; // int32 - constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x4C; // int32 + constexpr std::ptrdiff_t m_iAccount = 0x40; // + constexpr std::ptrdiff_t m_iStartAccount = 0x44; // + constexpr std::ptrdiff_t m_iTotalCashSpent = 0x48; // + constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x4C; // } // Parent: None // Field count: 2 namespace C_EnvWindShared__WindVariationEvent_t { - constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float32 - constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float32 + constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3979,11 +3979,11 @@ namespace cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) namespace C_EnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0x1278; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x127C; // float32 - constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1280; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x1284; // Color - constexpr std::ptrdiff_t m_hTextureOverride = 0x1288; // CStrongHandle + constexpr std::ptrdiff_t m_flAlphaScale = 0x1278; // + constexpr std::ptrdiff_t m_flRadiusScale = 0x127C; // + constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1280; // + constexpr std::ptrdiff_t m_ColorTint = 0x1284; // + constexpr std::ptrdiff_t m_hTextureOverride = 0x1288; // } // Parent: C_BaseEntity // Field count: 0 @@ -4022,24 +4022,24 @@ namespace cs2_dumper { // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flFarZScale (float32) namespace C_Sun { - constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xCC8; // ParticleIndex_t - constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xCCC; // ParticleIndex_t - constexpr std::ptrdiff_t m_fdistNormalize = 0xCD0; // float32 - constexpr std::ptrdiff_t m_vSunPos = 0xCD4; // Vector - constexpr std::ptrdiff_t m_vDirection = 0xCE0; // Vector - constexpr std::ptrdiff_t m_iszEffectName = 0xCF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSSEffectName = 0xCF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_clrOverlay = 0xD00; // Color - constexpr std::ptrdiff_t m_bOn = 0xD04; // bool - constexpr std::ptrdiff_t m_bmaxColor = 0xD05; // bool - constexpr std::ptrdiff_t m_flSize = 0xD08; // float32 - constexpr std::ptrdiff_t m_flHazeScale = 0xD0C; // float32 - constexpr std::ptrdiff_t m_flRotation = 0xD10; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xD14; // float32 - constexpr std::ptrdiff_t m_flAlphaHaze = 0xD18; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0xD1C; // float32 - constexpr std::ptrdiff_t m_flAlphaHdr = 0xD20; // float32 - constexpr std::ptrdiff_t m_flFarZScale = 0xD24; // float32 + constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xCC8; // + constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xCCC; // + constexpr std::ptrdiff_t m_fdistNormalize = 0xCD0; // + constexpr std::ptrdiff_t m_vSunPos = 0xCD4; // + constexpr std::ptrdiff_t m_vDirection = 0xCE0; // + constexpr std::ptrdiff_t m_iszEffectName = 0xCF0; // + constexpr std::ptrdiff_t m_iszSSEffectName = 0xCF8; // + constexpr std::ptrdiff_t m_clrOverlay = 0xD00; // + constexpr std::ptrdiff_t m_bOn = 0xD04; // + constexpr std::ptrdiff_t m_bmaxColor = 0xD05; // + constexpr std::ptrdiff_t m_flSize = 0xD08; // + constexpr std::ptrdiff_t m_flHazeScale = 0xD0C; // + constexpr std::ptrdiff_t m_flRotation = 0xD10; // + constexpr std::ptrdiff_t m_flHDRColorScale = 0xD14; // + constexpr std::ptrdiff_t m_flAlphaHaze = 0xD18; // + constexpr std::ptrdiff_t m_flAlphaScale = 0xD1C; // + constexpr std::ptrdiff_t m_flAlphaHdr = 0xD20; // + constexpr std::ptrdiff_t m_flFarZScale = 0xD24; // } // Parent: C_BaseEntity // Field count: 0 @@ -4055,11 +4055,11 @@ namespace cs2_dumper { // NetworkVarNames: m_iNumRoundKillsHeadshots (int) // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) namespace CCSPlayerController_ActionTrackingServices { - constexpr std::ptrdiff_t m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t - constexpr std::ptrdiff_t m_iNumRoundKills = 0x110; // int32 - constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x114; // int32 - constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x118; // uint32 + constexpr std::ptrdiff_t m_perRoundStats = 0x40; // + constexpr std::ptrdiff_t m_matchStats = 0x90; // + constexpr std::ptrdiff_t m_iNumRoundKills = 0x110; // + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x114; // + constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x118; // } // Parent: CEntityComponent // Field count: 1 @@ -4067,7 +4067,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) namespace CHitboxComponent { - constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] + constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // } // Parent: C_BaseTrigger // Field count: 9 @@ -4079,15 +4079,15 @@ namespace cs2_dumper { // NetworkVarNames: m_Weight (float) // NetworkVarNames: m_lookupFilename (char) namespace C_ColorCorrectionVolume { - constexpr std::ptrdiff_t m_LastEnterWeight = 0xCD0; // float32 - constexpr std::ptrdiff_t m_LastEnterTime = 0xCD4; // float32 - constexpr std::ptrdiff_t m_LastExitWeight = 0xCD8; // float32 - constexpr std::ptrdiff_t m_LastExitTime = 0xCDC; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0xCE0; // bool - constexpr std::ptrdiff_t m_MaxWeight = 0xCE4; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0xCE8; // float32 - constexpr std::ptrdiff_t m_Weight = 0xCEC; // float32 - constexpr std::ptrdiff_t m_lookupFilename = 0xCF0; // char[512] + constexpr std::ptrdiff_t m_LastEnterWeight = 0xCD0; // + constexpr std::ptrdiff_t m_LastEnterTime = 0xCD4; // + constexpr std::ptrdiff_t m_LastExitWeight = 0xCD8; // + constexpr std::ptrdiff_t m_LastExitTime = 0xCDC; // + constexpr std::ptrdiff_t m_bEnabled = 0xCE0; // + constexpr std::ptrdiff_t m_MaxWeight = 0xCE4; // + constexpr std::ptrdiff_t m_FadeDuration = 0xCE8; // + constexpr std::ptrdiff_t m_Weight = 0xCEC; // + constexpr std::ptrdiff_t m_lookupFilename = 0xCF0; // } // Parent: C_BaseModelEntity // Field count: 0 @@ -4096,12 +4096,12 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Field count: 6 namespace C_BulletHitModel { - constexpr std::ptrdiff_t m_matLocal = 0xED0; // matrix3x4_t - constexpr std::ptrdiff_t m_iBoneIndex = 0xF00; // int32 - constexpr std::ptrdiff_t m_hPlayerParent = 0xF04; // CHandle - constexpr std::ptrdiff_t m_bIsHit = 0xF08; // bool - constexpr std::ptrdiff_t m_flTimeCreated = 0xF0C; // float32 - constexpr std::ptrdiff_t m_vecStartPos = 0xF10; // Vector + constexpr std::ptrdiff_t m_matLocal = 0xED0; // + constexpr std::ptrdiff_t m_iBoneIndex = 0xF00; // + constexpr std::ptrdiff_t m_hPlayerParent = 0xF04; // + constexpr std::ptrdiff_t m_bIsHit = 0xF08; // + constexpr std::ptrdiff_t m_flTimeCreated = 0xF0C; // + constexpr std::ptrdiff_t m_vecStartPos = 0xF10; // } // Parent: C_BaseEntity // Field count: 17 @@ -4123,23 +4123,23 @@ namespace cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) namespace C_MapVetoPickController { - constexpr std::ptrdiff_t m_nDraftType = 0x558; // int32 - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x55C; // int32 - constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x560; // int32[64] - constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x660; // int32[7] - constexpr std::ptrdiff_t m_nAccountIDs = 0x67C; // int32[64] - constexpr std::ptrdiff_t m_nMapId0 = 0x77C; // int32[64] - constexpr std::ptrdiff_t m_nMapId1 = 0x87C; // int32[64] - constexpr std::ptrdiff_t m_nMapId2 = 0x97C; // int32[64] - constexpr std::ptrdiff_t m_nMapId3 = 0xA7C; // int32[64] - constexpr std::ptrdiff_t m_nMapId4 = 0xB7C; // int32[64] - constexpr std::ptrdiff_t m_nMapId5 = 0xC7C; // int32[64] - constexpr std::ptrdiff_t m_nStartingSide0 = 0xD7C; // int32[64] - constexpr std::ptrdiff_t m_nCurrentPhase = 0xE7C; // int32 - constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE80; // int32 - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE84; // int32 - constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xE88; // int32 - constexpr std::ptrdiff_t m_bDisabledHud = 0xE8C; // bool + constexpr std::ptrdiff_t m_nDraftType = 0x558; // + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x55C; // + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x560; // + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x660; // + constexpr std::ptrdiff_t m_nAccountIDs = 0x67C; // + constexpr std::ptrdiff_t m_nMapId0 = 0x77C; // + constexpr std::ptrdiff_t m_nMapId1 = 0x87C; // + constexpr std::ptrdiff_t m_nMapId2 = 0x97C; // + constexpr std::ptrdiff_t m_nMapId3 = 0xA7C; // + constexpr std::ptrdiff_t m_nMapId4 = 0xB7C; // + constexpr std::ptrdiff_t m_nMapId5 = 0xC7C; // + constexpr std::ptrdiff_t m_nStartingSide0 = 0xD7C; // + constexpr std::ptrdiff_t m_nCurrentPhase = 0xE7C; // + constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE80; // + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE84; // + constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xE88; // + constexpr std::ptrdiff_t m_bDisabledHud = 0xE8C; // } // Parent: None // Field count: 0 @@ -4156,9 +4156,9 @@ namespace cs2_dumper { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) namespace C_OmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0xF10; // float32 - constexpr std::ptrdiff_t m_flOuterAngle = 0xF14; // float32 - constexpr std::ptrdiff_t m_bShowLight = 0xF18; // bool + constexpr std::ptrdiff_t m_flInnerAngle = 0xF10; // + constexpr std::ptrdiff_t m_flOuterAngle = 0xF14; // + constexpr std::ptrdiff_t m_bShowLight = 0xF18; // } // Parent: C_Inferno // Field count: 0 @@ -4174,7 +4174,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) namespace WeaponPurchaseTracker_t { - constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // } // Parent: None // Field count: 5 @@ -4186,11 +4186,11 @@ namespace cs2_dumper { // NetworkVarNames: m_iFirstSecondHalfRound (int) // NetworkVarNames: m_iBombSite (int) namespace C_RetakeGameRules { - constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 - constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool - constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool - constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 - constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 + constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // + constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // + constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // + constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // + constexpr std::ptrdiff_t m_iBombSite = 0x104; // } // Parent: None // Field count: 3 @@ -4200,9 +4200,9 @@ namespace cs2_dumper { // NetworkVarNames: m_timestamp (float32) // NetworkVarNames: m_timescale (float32) namespace EngineCountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 - constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + constexpr std::ptrdiff_t m_duration = 0x8; // + constexpr std::ptrdiff_t m_timestamp = 0xC; // + constexpr std::ptrdiff_t m_timescale = 0x10; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -4211,11 +4211,11 @@ namespace cs2_dumper { // Parent: None // Field count: 5 namespace C_BaseFlex__Emphasized_Phoneme { - constexpr std::ptrdiff_t m_sClassName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flAmount = 0x18; // float32 - constexpr std::ptrdiff_t m_bRequired = 0x1C; // bool - constexpr std::ptrdiff_t m_bBasechecked = 0x1D; // bool - constexpr std::ptrdiff_t m_bValid = 0x1E; // bool + constexpr std::ptrdiff_t m_sClassName = 0x0; // + constexpr std::ptrdiff_t m_flAmount = 0x18; // + constexpr std::ptrdiff_t m_bRequired = 0x1C; // + constexpr std::ptrdiff_t m_bBasechecked = 0x1D; // + constexpr std::ptrdiff_t m_bValid = 0x1E; // } // Parent: None // Field count: 2 @@ -4224,8 +4224,8 @@ namespace cs2_dumper { // NetworkVarNames: m_timestamp (GameTime_t) // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) namespace IntervalTimer { - constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t + constexpr std::ptrdiff_t m_timestamp = 0x8; // + constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4241,15 +4241,15 @@ namespace cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) namespace C_FuncLadder { - constexpr std::ptrdiff_t m_vecLadderDir = 0xCC8; // Vector - constexpr std::ptrdiff_t m_Dismounts = 0xCD8; // CUtlVector> - constexpr std::ptrdiff_t m_vecLocalTop = 0xCF0; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xCFC; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xD08; // Vector - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xD14; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0xD18; // bool - constexpr std::ptrdiff_t m_bFakeLadder = 0xD19; // bool - constexpr std::ptrdiff_t m_bHasSlack = 0xD1A; // bool + constexpr std::ptrdiff_t m_vecLadderDir = 0xCC8; // + constexpr std::ptrdiff_t m_Dismounts = 0xCD8; // + constexpr std::ptrdiff_t m_vecLocalTop = 0xCF0; // + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xCFC; // + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xD08; // + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xD14; // + constexpr std::ptrdiff_t m_bDisabled = 0xD18; // + constexpr std::ptrdiff_t m_bFakeLadder = 0xD19; // + constexpr std::ptrdiff_t m_bHasSlack = 0xD1A; // } // Parent: C_SoundOpvarSetAABBEntity // Field count: 0 @@ -4264,17 +4264,17 @@ namespace cs2_dumper { // NetworkVarNames: m_hLastWeapon (CHandle) // NetworkVarNames: m_iAmmo (uint16) namespace CPlayer_WeaponServices { - constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle - constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle - constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] + constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // + constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // + constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // + constexpr std::ptrdiff_t m_iAmmo = 0x60; // } // Parent: None // Field count: 3 namespace CAttributeManager__cached_attribute_float_t { - constexpr std::ptrdiff_t flIn = 0x0; // float32 - constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t flOut = 0x10; // float32 + constexpr std::ptrdiff_t flIn = 0x0; // + constexpr std::ptrdiff_t iAttribHook = 0x8; // + constexpr std::ptrdiff_t flOut = 0x10; // } // Parent: C_BaseFlex // Field count: 12 @@ -4298,23 +4298,23 @@ namespace cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) namespace C_BaseGrenade { - constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1068; // bool - constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1069; // bool - constexpr std::ptrdiff_t m_bIsLive = 0x106A; // bool - constexpr std::ptrdiff_t m_DmgRadius = 0x106C; // float32 - constexpr std::ptrdiff_t m_flDetonateTime = 0x1070; // GameTime_t - constexpr std::ptrdiff_t m_flWarnAITime = 0x1074; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x1078; // float32 - constexpr std::ptrdiff_t m_iszBounceSound = 0x1080; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExplosionSound = 0x1088; // CUtlString - constexpr std::ptrdiff_t m_hThrower = 0x1094; // CHandle - constexpr std::ptrdiff_t m_flNextAttack = 0x10AC; // GameTime_t - constexpr std::ptrdiff_t m_hOriginalThrower = 0x10B0; // CHandle + constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1068; // + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1069; // + constexpr std::ptrdiff_t m_bIsLive = 0x106A; // + constexpr std::ptrdiff_t m_DmgRadius = 0x106C; // + constexpr std::ptrdiff_t m_flDetonateTime = 0x1070; // + constexpr std::ptrdiff_t m_flWarnAITime = 0x1074; // + constexpr std::ptrdiff_t m_flDamage = 0x1078; // + constexpr std::ptrdiff_t m_iszBounceSound = 0x1080; // + constexpr std::ptrdiff_t m_ExplosionSound = 0x1088; // + constexpr std::ptrdiff_t m_hThrower = 0x1094; // + constexpr std::ptrdiff_t m_flNextAttack = 0x10AC; // + constexpr std::ptrdiff_t m_hOriginalThrower = 0x10B0; // } // Parent: None // Field count: 1 namespace CCSGameModeRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // } // Parent: None // Field count: 8 @@ -4329,14 +4329,14 @@ namespace cs2_dumper { // NetworkVarNames: m_nCollisionGroup (uint8) // NetworkVarNames: m_nCollisionFunctionMask (uint8) namespace VPhysicsCollisionAttribute_t { - constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 - constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 - constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 - constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 - constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 - constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 - constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 - constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 + constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // + constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // + constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // + constexpr std::ptrdiff_t m_nEntityId = 0x20; // + constexpr std::ptrdiff_t m_nOwnerId = 0x24; // + constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // + constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // + constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // } // Parent: C_BaseEntity // Field count: 32 @@ -4374,38 +4374,38 @@ namespace cs2_dumper { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) namespace C_EnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x548; // float32 - constexpr std::ptrdiff_t m_flAnisotropy = 0x54C; // float32 - constexpr std::ptrdiff_t m_flFadeSpeed = 0x550; // float32 - constexpr std::ptrdiff_t m_flDrawDistance = 0x554; // float32 - constexpr std::ptrdiff_t m_flFadeInStart = 0x558; // float32 - constexpr std::ptrdiff_t m_flFadeInEnd = 0x55C; // float32 - constexpr std::ptrdiff_t m_flIndirectStrength = 0x560; // float32 - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x564; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x568; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x56C; // int32 - constexpr std::ptrdiff_t m_vBoxMins = 0x570; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x57C; // Vector - constexpr std::ptrdiff_t m_bActive = 0x588; // bool - constexpr std::ptrdiff_t m_flStartAnisoTime = 0x58C; // GameTime_t - constexpr std::ptrdiff_t m_flStartScatterTime = 0x590; // GameTime_t - constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x594; // GameTime_t - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x598; // float32 - constexpr std::ptrdiff_t m_flStartScattering = 0x59C; // float32 - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x5A0; // float32 - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x5A4; // float32 - constexpr std::ptrdiff_t m_flDefaultScattering = 0x5A8; // float32 - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x5AC; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x5B0; // bool - constexpr std::ptrdiff_t m_bEnableIndirect = 0x5B1; // bool - constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x5B2; // bool - constexpr std::ptrdiff_t m_bIsMaster = 0x5B3; // bool - constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x5B8; // CStrongHandle - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x5C0; // int32 - constexpr std::ptrdiff_t m_fNoiseSpeed = 0x5C4; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x5C8; // float32 - constexpr std::ptrdiff_t m_vNoiseScale = 0x5CC; // Vector - constexpr std::ptrdiff_t m_bFirstTime = 0x5D8; // bool + constexpr std::ptrdiff_t m_flScattering = 0x548; // + constexpr std::ptrdiff_t m_flAnisotropy = 0x54C; // + constexpr std::ptrdiff_t m_flFadeSpeed = 0x550; // + constexpr std::ptrdiff_t m_flDrawDistance = 0x554; // + constexpr std::ptrdiff_t m_flFadeInStart = 0x558; // + constexpr std::ptrdiff_t m_flFadeInEnd = 0x55C; // + constexpr std::ptrdiff_t m_flIndirectStrength = 0x560; // + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x564; // + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x568; // + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x56C; // + constexpr std::ptrdiff_t m_vBoxMins = 0x570; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x57C; // + constexpr std::ptrdiff_t m_bActive = 0x588; // + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x58C; // + constexpr std::ptrdiff_t m_flStartScatterTime = 0x590; // + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x594; // + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x598; // + constexpr std::ptrdiff_t m_flStartScattering = 0x59C; // + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x5A0; // + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x5A4; // + constexpr std::ptrdiff_t m_flDefaultScattering = 0x5A8; // + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x5AC; // + constexpr std::ptrdiff_t m_bStartDisabled = 0x5B0; // + constexpr std::ptrdiff_t m_bEnableIndirect = 0x5B1; // + constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x5B2; // + constexpr std::ptrdiff_t m_bIsMaster = 0x5B3; // + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x5B8; // + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x5C0; // + constexpr std::ptrdiff_t m_fNoiseSpeed = 0x5C4; // + constexpr std::ptrdiff_t m_fNoiseStrength = 0x5C8; // + constexpr std::ptrdiff_t m_vNoiseScale = 0x5CC; // + constexpr std::ptrdiff_t m_bFirstTime = 0x5D8; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4426,19 +4426,19 @@ namespace cs2_dumper { // NetworkVarNames: m_bListenedTo (bool) // NetworkVarNames: m_hViewPosition (CHandle) namespace C_PointCommentaryNode { - constexpr std::ptrdiff_t m_bActive = 0xED8; // bool - constexpr std::ptrdiff_t m_bWasActive = 0xED9; // bool - constexpr std::ptrdiff_t m_flEndTime = 0xEDC; // GameTime_t - constexpr std::ptrdiff_t m_flStartTime = 0xEE0; // GameTime_t - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xEE4; // float32 - constexpr std::ptrdiff_t m_iszCommentaryFile = 0xEE8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTitle = 0xEF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpeakers = 0xEF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iNodeNumber = 0xF00; // int32 - constexpr std::ptrdiff_t m_iNodeNumberMax = 0xF04; // int32 - constexpr std::ptrdiff_t m_bListenedTo = 0xF08; // bool - constexpr std::ptrdiff_t m_hViewPosition = 0xF18; // CHandle - constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xF1C; // bool + constexpr std::ptrdiff_t m_bActive = 0xED8; // + constexpr std::ptrdiff_t m_bWasActive = 0xED9; // + constexpr std::ptrdiff_t m_flEndTime = 0xEDC; // + constexpr std::ptrdiff_t m_flStartTime = 0xEE0; // + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xEE4; // + constexpr std::ptrdiff_t m_iszCommentaryFile = 0xEE8; // + constexpr std::ptrdiff_t m_iszTitle = 0xEF0; // + constexpr std::ptrdiff_t m_iszSpeakers = 0xEF8; // + constexpr std::ptrdiff_t m_iNodeNumber = 0xF00; // + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xF04; // + constexpr std::ptrdiff_t m_bListenedTo = 0xF08; // + constexpr std::ptrdiff_t m_hViewPosition = 0xF18; // + constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xF1C; // } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -4458,11 +4458,11 @@ namespace cs2_dumper { // NetworkVarNames: soundscapeEntityListIndex (int) // NetworkVarNames: soundEventHash (uint32) namespace audioparams_t { - constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] - constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 - constexpr std::ptrdiff_t localBits = 0x6C; // uint8 - constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 - constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 + constexpr std::ptrdiff_t localSound = 0x8; // + constexpr std::ptrdiff_t soundscapeIndex = 0x68; // + constexpr std::ptrdiff_t localBits = 0x6C; // + constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // + constexpr std::ptrdiff_t soundEventHash = 0x74; // } // Parent: C_BaseEntity // Field count: 3 @@ -4472,15 +4472,15 @@ namespace cs2_dumper { // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) namespace C_InfoVisibilityBox { - constexpr std::ptrdiff_t m_nMode = 0x54C; // int32 - constexpr std::ptrdiff_t m_vBoxSize = 0x550; // Vector - constexpr std::ptrdiff_t m_bEnabled = 0x55C; // bool + constexpr std::ptrdiff_t m_nMode = 0x54C; // + constexpr std::ptrdiff_t m_vBoxSize = 0x550; // + constexpr std::ptrdiff_t m_bEnabled = 0x55C; // } // Parent: C_Sprite // Field count: 2 namespace C_FireSprite { - constexpr std::ptrdiff_t m_vecMoveDir = 0xDD8; // Vector - constexpr std::ptrdiff_t m_bFadeFromAbove = 0xDE4; // bool + constexpr std::ptrdiff_t m_vecMoveDir = 0xDD8; // + constexpr std::ptrdiff_t m_bFadeFromAbove = 0xDE4; // } // Parent: C_CSGO_TeamIntroCharacterPosition // Field count: 0 @@ -4489,14 +4489,14 @@ namespace cs2_dumper { // Parent: C_BaseTrigger // Field count: 8 namespace C_Precipitation { - constexpr std::ptrdiff_t m_flDensity = 0xCD0; // float32 - constexpr std::ptrdiff_t m_flParticleInnerDist = 0xCE0; // float32 - constexpr std::ptrdiff_t m_pParticleDef = 0xCE8; // char* - constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0xD10; // TimedEvent[1] - constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0xD18; // bool[1] - constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0xD19; // bool - constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD1A; // bool - constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0xD1C; // int32 + constexpr std::ptrdiff_t m_flDensity = 0xCD0; // + constexpr std::ptrdiff_t m_flParticleInnerDist = 0xCE0; // + constexpr std::ptrdiff_t m_pParticleDef = 0xCE8; // + constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0xD10; // + constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0xD18; // + constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0xD19; // + constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD1A; // + constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0xD1C; // } // Parent: CEntitySubclassVDataBase // Field count: 7 @@ -4505,17 +4505,17 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CPrecipitationVData { constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t - constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool - constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 - constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 - constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString + constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // + constexpr std::ptrdiff_t m_szModifier = 0x120; // } // Parent: None // Field count: 1 namespace CBuoyancyHelper { - constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32 + constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // } // Parent: C_BaseModelEntity // Field count: 4 @@ -4526,17 +4526,17 @@ namespace cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) namespace C_BaseClientUIEntity { - constexpr std::ptrdiff_t m_bEnabled = 0xCD0; // bool - constexpr std::ptrdiff_t m_DialogXMLName = 0xCD8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelClassName = 0xCE0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelID = 0xCE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bEnabled = 0xCD0; // + constexpr std::ptrdiff_t m_DialogXMLName = 0xCD8; // + constexpr std::ptrdiff_t m_PanelClassName = 0xCE0; // + constexpr std::ptrdiff_t m_PanelID = 0xCE8; // } // Parent: C_BaseModelEntity // Field count: 3 namespace C_FuncTrackTrain { - constexpr std::ptrdiff_t m_nLongAxis = 0xCC8; // int32 - constexpr std::ptrdiff_t m_flRadius = 0xCCC; // float32 - constexpr std::ptrdiff_t m_flLineLength = 0xCD0; // float32 + constexpr std::ptrdiff_t m_nLongAxis = 0xCC8; // + constexpr std::ptrdiff_t m_flRadius = 0xCCC; // + constexpr std::ptrdiff_t m_flLineLength = 0xCD0; // } // Parent: CPlayerPawnComponent // Field count: 4 @@ -4546,10 +4546,10 @@ namespace cs2_dumper { // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) namespace CCSPlayer_ActionTrackingServices { - constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle - constexpr std::ptrdiff_t m_bIsRescuing = 0x44; // bool - constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t - constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t + constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x40; // + constexpr std::ptrdiff_t m_bIsRescuing = 0x44; // + constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x48; // + constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0xA0; // } // Parent: None // Field count: 12 @@ -4568,31 +4568,31 @@ namespace cs2_dumper { // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) namespace shard_model_desc_t { - constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 + constexpr std::ptrdiff_t m_nModelID = 0x8; // constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle - constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t - constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode - constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D - constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool - constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool - constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken + constexpr std::ptrdiff_t m_solid = 0x18; // + constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // + constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // + constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // + constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // + constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // + constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // + constexpr std::ptrdiff_t m_bHasParent = 0x54; // + constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // + constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // } // Parent: None // Field count: 1 namespace C_SceneEntity__QueuedEvents_t { - constexpr std::ptrdiff_t starttime = 0x0; // float32 + constexpr std::ptrdiff_t starttime = 0x0; // } // Parent: CBaseAnimGraph // Field count: 4 namespace CBaseProp { - constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xED0; // bool - constexpr std::ptrdiff_t m_iShapeType = 0xED4; // int32 - constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xED8; // bool - constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xEDC; // matrix3x4_t + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xED0; // + constexpr std::ptrdiff_t m_iShapeType = 0xED4; // + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xED8; // + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xEDC; // } // Parent: C_CSGO_PreviewPlayer // Field count: 0 @@ -4609,18 +4609,18 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 12 namespace CPointTemplate { - constexpr std::ptrdiff_t m_iszWorldName = 0x548; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x550; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntityFilterName = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x560; // float32 - constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x564; // bool - constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x568; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszWorldName = 0x548; // + constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x550; // + constexpr std::ptrdiff_t m_iszEntityFilterName = 0x558; // + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x560; // + constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x564; // + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x568; // constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x590; // PointTemplateClientOnlyEntityBehavior_t constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x594; // PointTemplateOwnerSpawnGroupType_t - constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x598; // CUtlVector - constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x5B0; // CUtlVector - constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x5C8; // HSCRIPT - constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x5D0; // HSCRIPT + constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x598; // + constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x5B0; // + constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x5C8; // + constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x5D0; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4633,21 +4633,21 @@ namespace cs2_dumper { // Parent: C_BaseFlex // Field count: 6 namespace C_CSGO_PreviewModel { - constexpr std::ptrdiff_t m_animgraph = 0x1068; // CUtlString - constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x1070; // CGlobalSymbol - constexpr std::ptrdiff_t m_defaultAnim = 0x1078; // CUtlString - constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1080; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flInitialModelScale = 0x1084; // float32 - constexpr std::ptrdiff_t m_sInitialWeaponState = 0x1088; // CUtlString + constexpr std::ptrdiff_t m_animgraph = 0x1068; // + constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x1070; // + constexpr std::ptrdiff_t m_defaultAnim = 0x1078; // + constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1080; // + constexpr std::ptrdiff_t m_flInitialModelScale = 0x1084; // + constexpr std::ptrdiff_t m_sInitialWeaponState = 0x1088; // } // Parent: C_PointEntity // Field count: 5 namespace CInfoDynamicShadowHint { - constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool - constexpr std::ptrdiff_t m_flRange = 0x54C; // float32 - constexpr std::ptrdiff_t m_nImportance = 0x550; // int32 - constexpr std::ptrdiff_t m_nLightChoice = 0x554; // int32 - constexpr std::ptrdiff_t m_hLight = 0x558; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x548; // + constexpr std::ptrdiff_t m_flRange = 0x54C; // + constexpr std::ptrdiff_t m_nImportance = 0x550; // + constexpr std::ptrdiff_t m_nLightChoice = 0x554; // + constexpr std::ptrdiff_t m_hLight = 0x558; // } // Parent: None // Field count: 0 @@ -4687,17 +4687,17 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowStartTime (float) // NetworkVarNames: m_bEligibleForScreenHighlight (bool) namespace CGlowProperty { - constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector - constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 - constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 - constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color - constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool - constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 - constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 - constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool - constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool + constexpr std::ptrdiff_t m_fGlowColor = 0x8; // + constexpr std::ptrdiff_t m_iGlowType = 0x30; // + constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // + constexpr std::ptrdiff_t m_nGlowRange = 0x38; // + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // + constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // + constexpr std::ptrdiff_t m_bFlashing = 0x44; // + constexpr std::ptrdiff_t m_flGlowTime = 0x48; // + constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // + constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // + constexpr std::ptrdiff_t m_bGlowing = 0x51; // } // Parent: C_BaseTrigger // Field count: 13 @@ -4717,19 +4717,19 @@ namespace cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) namespace C_TriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0xCD0; // float32 - constexpr std::ptrdiff_t m_linearLimit = 0xCD4; // float32 - constexpr std::ptrdiff_t m_linearDamping = 0xCD8; // float32 - constexpr std::ptrdiff_t m_angularLimit = 0xCDC; // float32 - constexpr std::ptrdiff_t m_angularDamping = 0xCE0; // float32 - constexpr std::ptrdiff_t m_linearForce = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flFrequency = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0xCEC; // float32 - constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xCF0; // Vector - constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xCFC; // bool - constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xD00; // Vector - constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xD0C; // Vector - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xD18; // bool + constexpr std::ptrdiff_t m_gravityScale = 0xCD0; // + constexpr std::ptrdiff_t m_linearLimit = 0xCD4; // + constexpr std::ptrdiff_t m_linearDamping = 0xCD8; // + constexpr std::ptrdiff_t m_angularLimit = 0xCDC; // + constexpr std::ptrdiff_t m_angularDamping = 0xCE0; // + constexpr std::ptrdiff_t m_linearForce = 0xCE4; // + constexpr std::ptrdiff_t m_flFrequency = 0xCE8; // + constexpr std::ptrdiff_t m_flDampingRatio = 0xCEC; // + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xCF0; // + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xCFC; // + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xD00; // + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xD0C; // + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xD18; // } // Parent: CPlayerPawnComponent // Field count: 2 @@ -4738,8 +4738,8 @@ namespace cs2_dumper { // NetworkVarNames: m_hCarriedHostage (CHandle) // NetworkVarNames: m_hCarriedHostageProp (CHandle) namespace CCSPlayer_HostageServices { - constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle - constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle + constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // + constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // } // Parent: C_CSWeaponBase // Field count: 0 @@ -4772,31 +4772,31 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) namespace C_EnvCubemap { - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x5C8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x5D0; // bool - constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x5D4; // float32 - constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x5D8; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x5E4; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x5F0; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x5F4; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x5F8; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x5FC; // int32 - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x600; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x604; // Vector - constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x610; // float32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x614; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x615; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x616; // bool - constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x617; // bool - constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x618; // bool - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x628; // bool + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x5C8; // + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x5D0; // + constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x5D4; // + constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x5D8; // + constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x5E4; // + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x5F0; // + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x5F4; // + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x5F8; // + constexpr std::ptrdiff_t m_Entity_nPriority = 0x5FC; // + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x600; // + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x604; // + constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x610; // + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x614; // + constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x615; // + constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x616; // + constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x617; // + constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x618; // + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x628; // } // Parent: C_BaseViewModel // Field count: 3 namespace C_PredictedViewModel { - constexpr std::ptrdiff_t m_vPredictedLagOffset = 0xF38; // Vector - constexpr std::ptrdiff_t m_targetSpeed = 0xF44; // QAngle - constexpr std::ptrdiff_t m_currentSpeed = 0xF50; // QAngle + constexpr std::ptrdiff_t m_vPredictedLagOffset = 0xF38; // + constexpr std::ptrdiff_t m_targetSpeed = 0xF44; // + constexpr std::ptrdiff_t m_currentSpeed = 0xF50; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4828,31 +4828,31 @@ namespace cs2_dumper { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) namespace C_PointValueRemapper { - constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool - constexpr std::ptrdiff_t m_bDisabledOld = 0x549; // bool - constexpr std::ptrdiff_t m_bUpdateOnClient = 0x54A; // bool - constexpr std::ptrdiff_t m_nInputType = 0x54C; // ValueRemapperInputType_t - constexpr std::ptrdiff_t m_hRemapLineStart = 0x550; // CHandle - constexpr std::ptrdiff_t m_hRemapLineEnd = 0x554; // CHandle - constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x558; // float32 - constexpr std::ptrdiff_t m_flDisengageDistance = 0x55C; // float32 - constexpr std::ptrdiff_t m_flEngageDistance = 0x560; // float32 - constexpr std::ptrdiff_t m_bRequiresUseKey = 0x564; // bool - constexpr std::ptrdiff_t m_nOutputType = 0x568; // ValueRemapperOutputType_t - constexpr std::ptrdiff_t m_hOutputEntities = 0x570; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nHapticsType = 0x588; // ValueRemapperHapticsType_t - constexpr std::ptrdiff_t m_nMomentumType = 0x58C; // ValueRemapperMomentumType_t - constexpr std::ptrdiff_t m_flMomentumModifier = 0x590; // float32 - constexpr std::ptrdiff_t m_flSnapValue = 0x594; // float32 - constexpr std::ptrdiff_t m_flCurrentMomentum = 0x598; // float32 - constexpr std::ptrdiff_t m_nRatchetType = 0x59C; // ValueRemapperRatchetType_t - constexpr std::ptrdiff_t m_flRatchetOffset = 0x5A0; // float32 - constexpr std::ptrdiff_t m_flInputOffset = 0x5A4; // float32 - constexpr std::ptrdiff_t m_bEngaged = 0x5A8; // bool - constexpr std::ptrdiff_t m_bFirstUpdate = 0x5A9; // bool - constexpr std::ptrdiff_t m_flPreviousValue = 0x5AC; // float32 - constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x5B0; // GameTime_t - constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x5B4; // Vector + constexpr std::ptrdiff_t m_bDisabled = 0x548; // + constexpr std::ptrdiff_t m_bDisabledOld = 0x549; // + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x54A; // + constexpr std::ptrdiff_t m_nInputType = 0x54C; // + constexpr std::ptrdiff_t m_hRemapLineStart = 0x550; // + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x554; // + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x558; // + constexpr std::ptrdiff_t m_flDisengageDistance = 0x55C; // + constexpr std::ptrdiff_t m_flEngageDistance = 0x560; // + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x564; // + constexpr std::ptrdiff_t m_nOutputType = 0x568; // + constexpr std::ptrdiff_t m_hOutputEntities = 0x570; // + constexpr std::ptrdiff_t m_nHapticsType = 0x588; // + constexpr std::ptrdiff_t m_nMomentumType = 0x58C; // + constexpr std::ptrdiff_t m_flMomentumModifier = 0x590; // + constexpr std::ptrdiff_t m_flSnapValue = 0x594; // + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x598; // + constexpr std::ptrdiff_t m_nRatchetType = 0x59C; // + constexpr std::ptrdiff_t m_flRatchetOffset = 0x5A0; // + constexpr std::ptrdiff_t m_flInputOffset = 0x5A4; // + constexpr std::ptrdiff_t m_bEngaged = 0x5A8; // + constexpr std::ptrdiff_t m_bFirstUpdate = 0x5A9; // + constexpr std::ptrdiff_t m_flPreviousValue = 0x5AC; // + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x5B0; // + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x5B4; // } // Parent: C_CSWeaponBase // Field count: 0 @@ -4869,8 +4869,8 @@ namespace cs2_dumper { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) namespace C_ItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0x16B0; // CHandle - constexpr std::ptrdiff_t m_KillingPlayer = 0x16B4; // CHandle + constexpr std::ptrdiff_t m_OwningPlayer = 0x16B0; // + constexpr std::ptrdiff_t m_KillingPlayer = 0x16B4; // } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -4886,11 +4886,11 @@ namespace cs2_dumper { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) namespace C_SoundOpvarSetPointBase { - constexpr std::ptrdiff_t m_iszStackName = 0x548; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x550; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iOpvarIndex = 0x560; // int32 - constexpr std::ptrdiff_t m_bUseAutoCompare = 0x564; // bool + constexpr std::ptrdiff_t m_iszStackName = 0x548; // + constexpr std::ptrdiff_t m_iszOperatorName = 0x550; // + constexpr std::ptrdiff_t m_iszOpvarName = 0x558; // + constexpr std::ptrdiff_t m_iOpvarIndex = 0x560; // + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x564; // } // Parent: C_Breakable // Field count: 0 @@ -4902,7 +4902,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) namespace CCSPlayer_BuyServices { - constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; // } // Parent: C_BaseCSGrenade // Field count: 0 @@ -4914,8 +4914,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) namespace C_WeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0x1A90; // GameTime_t - constexpr std::ptrdiff_t m_nLastAttackTick = 0x1A94; // int32 + constexpr std::ptrdiff_t m_fFireTime = 0x1A90; // + constexpr std::ptrdiff_t m_nLastAttackTick = 0x1A94; // } // Parent: C_CSWeaponBase // Field count: 2 @@ -4924,8 +4924,8 @@ namespace cs2_dumper { // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) namespace C_Fists { - constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1A70; // bool - constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1A74; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1A70; // + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1A74; // } // Parent: C_PhysicsProp // Field count: 0 @@ -4934,8 +4934,8 @@ namespace cs2_dumper { // Parent: CInfoDynamicShadowHint // Field count: 2 namespace CInfoDynamicShadowHintBox { - constexpr std::ptrdiff_t m_vBoxMins = 0x560; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x56C; // Vector + constexpr std::ptrdiff_t m_vBoxMins = 0x560; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x56C; // } // Parent: C_SoundOpvarSetPointEntity // Field count: 0 @@ -4963,24 +4963,24 @@ namespace cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) namespace C_EnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x548; // float32 - constexpr std::ptrdiff_t m_flStartDistance = 0x54C; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x550; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x554; // bool - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x558; // float32 - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x55C; // float32 - constexpr std::ptrdiff_t m_flFogHeightStart = 0x560; // float32 - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x564; // float32 - constexpr std::ptrdiff_t m_flLODBias = 0x568; // float32 - constexpr std::ptrdiff_t m_bActive = 0x56C; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x56D; // bool - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x570; // float32 - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x574; // int32 + constexpr std::ptrdiff_t m_flEndDistance = 0x548; // + constexpr std::ptrdiff_t m_flStartDistance = 0x54C; // + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x550; // + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x554; // + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x558; // + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x55C; // + constexpr std::ptrdiff_t m_flFogHeightStart = 0x560; // + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x564; // + constexpr std::ptrdiff_t m_flLODBias = 0x568; // + constexpr std::ptrdiff_t m_bActive = 0x56C; // + constexpr std::ptrdiff_t m_bStartDisabled = 0x56D; // + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x570; // + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x574; // constexpr std::ptrdiff_t m_hSkyMaterial = 0x578; // CStrongHandle - constexpr std::ptrdiff_t m_iszSkyEntity = 0x580; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x588; // CStrongHandle - constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x590; // bool - constexpr std::ptrdiff_t m_bFirstTime = 0x591; // bool + constexpr std::ptrdiff_t m_iszSkyEntity = 0x580; // + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x588; // + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x590; // + constexpr std::ptrdiff_t m_bFirstTime = 0x591; // } // Parent: C_CSWeaponBase // Field count: 0 @@ -5005,23 +5005,23 @@ namespace cs2_dumper { // NetworkVarNames: m_vCapsuleCenter2 (Vector) // NetworkVarNames: m_flCapsuleRadius (float) namespace CCollisionProperty { - constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t - constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector - constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector - constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 - constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t - constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 - constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t - constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 - constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 - constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector - constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector - constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector - constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector - constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector - constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 + constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // + constexpr std::ptrdiff_t m_vecMins = 0x40; // + constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // + constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // + constexpr std::ptrdiff_t m_nSolidType = 0x5B; // + constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // + constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // + constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // + constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // + constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // + constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // + constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // + constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // + constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // + constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // } // Parent: None // Field count: 8 @@ -5031,14 +5031,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flPrevCycle (float32) // NetworkVarNames: m_flCycle (float32) namespace CNetworkedSequenceOperation { - constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence - constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 - constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 - constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool - constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool - constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 - constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 + constexpr std::ptrdiff_t m_hSequence = 0x8; // + constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // + constexpr std::ptrdiff_t m_flCycle = 0x10; // + constexpr std::ptrdiff_t m_flWeight = 0x14; // + constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // + constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // + constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // + constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // } // Parent: C_ModelPointEntity // Field count: 16 @@ -5060,22 +5060,22 @@ namespace cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) namespace C_PlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0xCC8; // int32 - constexpr std::ptrdiff_t m_unAccountID = 0xCCC; // uint32 - constexpr std::ptrdiff_t m_unTraceID = 0xCD0; // uint32 - constexpr std::ptrdiff_t m_rtGcTime = 0xCD4; // uint32 - constexpr std::ptrdiff_t m_vecEndPos = 0xCD8; // Vector - constexpr std::ptrdiff_t m_vecStart = 0xCE4; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0xCF0; // Vector - constexpr std::ptrdiff_t m_vecNormal = 0xCFC; // Vector - constexpr std::ptrdiff_t m_nPlayer = 0xD08; // int32 - constexpr std::ptrdiff_t m_nEntity = 0xD0C; // int32 - constexpr std::ptrdiff_t m_nHitbox = 0xD10; // int32 - constexpr std::ptrdiff_t m_flCreationTime = 0xD14; // float32 - constexpr std::ptrdiff_t m_nTintID = 0xD18; // int32 - constexpr std::ptrdiff_t m_nVersion = 0xD1C; // uint8 - constexpr std::ptrdiff_t m_ubSignature = 0xD1D; // uint8[128] - constexpr std::ptrdiff_t m_SprayRenderHelper = 0xDA8; // CPlayerSprayDecalRenderHelper + constexpr std::ptrdiff_t m_nUniqueID = 0xCC8; // + constexpr std::ptrdiff_t m_unAccountID = 0xCCC; // + constexpr std::ptrdiff_t m_unTraceID = 0xCD0; // + constexpr std::ptrdiff_t m_rtGcTime = 0xCD4; // + constexpr std::ptrdiff_t m_vecEndPos = 0xCD8; // + constexpr std::ptrdiff_t m_vecStart = 0xCE4; // + constexpr std::ptrdiff_t m_vecLeft = 0xCF0; // + constexpr std::ptrdiff_t m_vecNormal = 0xCFC; // + constexpr std::ptrdiff_t m_nPlayer = 0xD08; // + constexpr std::ptrdiff_t m_nEntity = 0xD0C; // + constexpr std::ptrdiff_t m_nHitbox = 0xD10; // + constexpr std::ptrdiff_t m_flCreationTime = 0xD14; // + constexpr std::ptrdiff_t m_nTintID = 0xD18; // + constexpr std::ptrdiff_t m_nVersion = 0xD1C; // + constexpr std::ptrdiff_t m_ubSignature = 0xD1D; // + constexpr std::ptrdiff_t m_SprayRenderHelper = 0xDA8; // } // Parent: None // Field count: 2 @@ -5084,8 +5084,8 @@ namespace cs2_dumper { // NetworkVarNames: m_ID (CUtlStringToken) // NetworkVarNames: m_Values (Vector4D) namespace EntityRenderAttribute_t { - constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken - constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D + constexpr std::ptrdiff_t m_ID = 0x30; // + constexpr std::ptrdiff_t m_Values = 0x34; // } // Parent: C_PhysicsProp // Field count: 1 @@ -5094,7 +5094,7 @@ namespace cs2_dumper { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) namespace C_ShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_ShardDesc = 0x1050; // shard_model_desc_t + constexpr std::ptrdiff_t m_ShardDesc = 0x1050; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -5106,7 +5106,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) namespace C_LightEntity { - constexpr std::ptrdiff_t m_CLightComponent = 0xCC8; // CLightComponent* + constexpr std::ptrdiff_t m_CLightComponent = 0xCC8; // } // Parent: C_BaseEntity // Field count: 6 @@ -5119,12 +5119,12 @@ namespace cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) namespace C_PlayerVisibility { - constexpr std::ptrdiff_t m_flVisibilityStrength = 0x548; // float32 - constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x54C; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x550; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x554; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x558; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x559; // bool + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x548; // + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x54C; // + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x550; // + constexpr std::ptrdiff_t m_flFadeTime = 0x554; // + constexpr std::ptrdiff_t m_bStartDisabled = 0x558; // + constexpr std::ptrdiff_t m_bIsEnabled = 0x559; // } // Parent: None // Field count: 25 @@ -5155,31 +5155,31 @@ namespace cs2_dumper { // NetworkVarNames: blend (bool) // NetworkVarNames: m_bNoReflectionFog (bool) namespace fogparams_t { - constexpr std::ptrdiff_t dirPrimary = 0x8; // Vector - constexpr std::ptrdiff_t colorPrimary = 0x14; // Color - constexpr std::ptrdiff_t colorSecondary = 0x18; // Color - constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color - constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color - constexpr std::ptrdiff_t start = 0x24; // float32 - constexpr std::ptrdiff_t end = 0x28; // float32 - constexpr std::ptrdiff_t farz = 0x2C; // float32 - constexpr std::ptrdiff_t maxdensity = 0x30; // float32 - constexpr std::ptrdiff_t exponent = 0x34; // float32 - constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 - constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 - constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 - constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 - constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 - constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t - constexpr std::ptrdiff_t duration = 0x54; // float32 - constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 - constexpr std::ptrdiff_t scattering = 0x5C; // float32 - constexpr std::ptrdiff_t locallightscale = 0x60; // float32 - constexpr std::ptrdiff_t enable = 0x64; // bool - constexpr std::ptrdiff_t blend = 0x65; // bool - constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool - constexpr std::ptrdiff_t m_bPadding = 0x67; // bool + constexpr std::ptrdiff_t dirPrimary = 0x8; // + constexpr std::ptrdiff_t colorPrimary = 0x14; // + constexpr std::ptrdiff_t colorSecondary = 0x18; // + constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // + constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // + constexpr std::ptrdiff_t start = 0x24; // + constexpr std::ptrdiff_t end = 0x28; // + constexpr std::ptrdiff_t farz = 0x2C; // + constexpr std::ptrdiff_t maxdensity = 0x30; // + constexpr std::ptrdiff_t exponent = 0x34; // + constexpr std::ptrdiff_t HDRColorScale = 0x38; // + constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // + constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // + constexpr std::ptrdiff_t startLerpTo = 0x44; // + constexpr std::ptrdiff_t endLerpTo = 0x48; // + constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // + constexpr std::ptrdiff_t lerptime = 0x50; // + constexpr std::ptrdiff_t duration = 0x54; // + constexpr std::ptrdiff_t blendtobackground = 0x58; // + constexpr std::ptrdiff_t scattering = 0x5C; // + constexpr std::ptrdiff_t locallightscale = 0x60; // + constexpr std::ptrdiff_t enable = 0x64; // + constexpr std::ptrdiff_t blend = 0x65; // + constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // + constexpr std::ptrdiff_t m_bPadding = 0x67; // } // Parent: CBaseAnimGraph // Field count: 19 @@ -5189,23 +5189,23 @@ namespace cs2_dumper { // NetworkVarNames: m_blinktoggle (bool) namespace C_BaseFlex { constexpr std::ptrdiff_t m_flexWeight = 0xEE0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_vLookTargetPosition = 0xEF8; // Vector - constexpr std::ptrdiff_t m_blinktoggle = 0xF10; // bool - constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF70; // int32 - constexpr std::ptrdiff_t m_CachedViewTarget = 0xF74; // Vector - constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF80; // SceneEventId_t - constexpr std::ptrdiff_t m_iBlink = 0xF84; // int32 - constexpr std::ptrdiff_t m_blinktime = 0xF88; // float32 - constexpr std::ptrdiff_t m_prevblinktoggle = 0xF8C; // bool - constexpr std::ptrdiff_t m_iJawOpen = 0xF90; // int32 - constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF94; // float32 - constexpr std::ptrdiff_t m_flBlinkAmount = 0xF98; // float32 - constexpr std::ptrdiff_t m_iMouthAttachment = 0xF9C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEyeAttachment = 0xF9D; // AttachmentHandle_t - constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xF9E; // bool - constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xFB8; // int32 - constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xFBC; // matrix3x4_t - constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xFEC; // Vector + constexpr std::ptrdiff_t m_vLookTargetPosition = 0xEF8; // + constexpr std::ptrdiff_t m_blinktoggle = 0xF10; // + constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF70; // + constexpr std::ptrdiff_t m_CachedViewTarget = 0xF74; // + constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF80; // + constexpr std::ptrdiff_t m_iBlink = 0xF84; // + constexpr std::ptrdiff_t m_blinktime = 0xF88; // + constexpr std::ptrdiff_t m_prevblinktoggle = 0xF8C; // + constexpr std::ptrdiff_t m_iJawOpen = 0xF90; // + constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF94; // + constexpr std::ptrdiff_t m_flBlinkAmount = 0xF98; // + constexpr std::ptrdiff_t m_iMouthAttachment = 0xF9C; // + constexpr std::ptrdiff_t m_iEyeAttachment = 0xF9D; // + constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xF9E; // + constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xFB8; // + constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xFBC; // + constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xFEC; // constexpr std::ptrdiff_t m_PhonemeClasses = 0x1008; // C_BaseFlex::Emphasized_Phoneme[3] } // Parent: C_BaseEntity @@ -5214,7 +5214,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) namespace C_RagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x548; // int8 + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x548; // } // Parent: C_BaseModelEntity // Field count: 12 @@ -5235,16 +5235,16 @@ namespace cs2_dumper { namespace C_EnvSky { constexpr std::ptrdiff_t m_hSkyMaterial = 0xCC8; // CStrongHandle constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xCD0; // CStrongHandle - constexpr std::ptrdiff_t m_bStartDisabled = 0xCD8; // bool - constexpr std::ptrdiff_t m_vTintColor = 0xCD9; // Color - constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xCDD; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0xCE4; // float32 - constexpr std::ptrdiff_t m_nFogType = 0xCE8; // int32 - constexpr std::ptrdiff_t m_flFogMinStart = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flFogMinEnd = 0xCF0; // float32 - constexpr std::ptrdiff_t m_flFogMaxStart = 0xCF4; // float32 - constexpr std::ptrdiff_t m_flFogMaxEnd = 0xCF8; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0xCFC; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0xCD8; // + constexpr std::ptrdiff_t m_vTintColor = 0xCD9; // + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xCDD; // + constexpr std::ptrdiff_t m_flBrightnessScale = 0xCE4; // + constexpr std::ptrdiff_t m_nFogType = 0xCE8; // + constexpr std::ptrdiff_t m_flFogMinStart = 0xCEC; // + constexpr std::ptrdiff_t m_flFogMinEnd = 0xCF0; // + constexpr std::ptrdiff_t m_flFogMaxStart = 0xCF4; // + constexpr std::ptrdiff_t m_flFogMaxEnd = 0xCF8; // + constexpr std::ptrdiff_t m_bEnabled = 0xCFC; // } // Parent: C_PointEntity // Field count: 0 @@ -5261,43 +5261,43 @@ namespace cs2_dumper { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) namespace C_DynamicProp { - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0x1040; // bool - constexpr std::ptrdiff_t m_bUseAnimGraph = 0x1041; // bool - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0x1048; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1070; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1098; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x10C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x10E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszIdleAnim = 0x1110; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x1118; // AnimLoopMode_t - constexpr std::ptrdiff_t m_bRandomizeCycle = 0x111C; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x111D; // bool - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x111E; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0x111F; // bool - constexpr std::ptrdiff_t m_bCreateNonSolid = 0x1120; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0x1121; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0x1124; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x1128; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x112C; // int32 - constexpr std::ptrdiff_t m_glowColor = 0x1130; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0x1134; // int32 - constexpr std::ptrdiff_t m_iCachedFrameCount = 0x1138; // int32 - constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x113C; // Vector - constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x1148; // Vector + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0x1040; // + constexpr std::ptrdiff_t m_bUseAnimGraph = 0x1041; // + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0x1048; // + constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1070; // + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1098; // + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x10C0; // + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x10E8; // + constexpr std::ptrdiff_t m_iszIdleAnim = 0x1110; // + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x1118; // + constexpr std::ptrdiff_t m_bRandomizeCycle = 0x111C; // + constexpr std::ptrdiff_t m_bStartDisabled = 0x111D; // + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x111E; // + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x111F; // + constexpr std::ptrdiff_t m_bCreateNonSolid = 0x1120; // + constexpr std::ptrdiff_t m_bIsOverrideProp = 0x1121; // + constexpr std::ptrdiff_t m_iInitialGlowState = 0x1124; // + constexpr std::ptrdiff_t m_nGlowRange = 0x1128; // + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x112C; // + constexpr std::ptrdiff_t m_glowColor = 0x1130; // + constexpr std::ptrdiff_t m_nGlowTeam = 0x1134; // + constexpr std::ptrdiff_t m_iCachedFrameCount = 0x1138; // + constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x113C; // + constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x1148; // } // Parent: CEntityComponent // Field count: 10 namespace CPropDataComponent { - constexpr std::ptrdiff_t m_flDmgModBullet = 0x10; // float32 - constexpr std::ptrdiff_t m_flDmgModClub = 0x14; // float32 - constexpr std::ptrdiff_t m_flDmgModExplosive = 0x18; // float32 - constexpr std::ptrdiff_t m_flDmgModFire = 0x1C; // float32 - constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszBasePropData = 0x28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nInteractions = 0x30; // int32 - constexpr std::ptrdiff_t m_bSpawnMotionDisabled = 0x34; // bool - constexpr std::ptrdiff_t m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 - constexpr std::ptrdiff_t m_nMotionDisabledSpawnFlag = 0x3C; // int32 + constexpr std::ptrdiff_t m_flDmgModBullet = 0x10; // + constexpr std::ptrdiff_t m_flDmgModClub = 0x14; // + constexpr std::ptrdiff_t m_flDmgModExplosive = 0x18; // + constexpr std::ptrdiff_t m_flDmgModFire = 0x1C; // + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x20; // + constexpr std::ptrdiff_t m_iszBasePropData = 0x28; // + constexpr std::ptrdiff_t m_nInteractions = 0x30; // + constexpr std::ptrdiff_t m_bSpawnMotionDisabled = 0x34; // + constexpr std::ptrdiff_t m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // + constexpr std::ptrdiff_t m_nMotionDisabledSpawnFlag = 0x3C; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -5328,14 +5328,14 @@ namespace cs2_dumper { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) namespace CCitadelSoundOpvarSetOBB { - constexpr std::ptrdiff_t m_iszStackName = 0x560; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x568; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x570; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x578; // Vector - constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x584; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x590; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x59C; // Vector - constexpr std::ptrdiff_t m_nAABBDirection = 0x5A8; // int32 + constexpr std::ptrdiff_t m_iszStackName = 0x560; // + constexpr std::ptrdiff_t m_iszOperatorName = 0x568; // + constexpr std::ptrdiff_t m_iszOpvarName = 0x570; // + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x578; // + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x584; // + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x590; // + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x59C; // + constexpr std::ptrdiff_t m_nAABBDirection = 0x5A8; // } // Parent: None // Field count: 5 @@ -5347,11 +5347,11 @@ namespace cs2_dumper { // NetworkVarNames: m_bPrevHelmet (bool) // NetworkVarNames: m_hItem (CEntityHandle) namespace SellbackPurchaseEntry_t { - constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCost = 0x34; // int32 - constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 - constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool - constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle + constexpr std::ptrdiff_t m_unDefIdx = 0x30; // + constexpr std::ptrdiff_t m_nCost = 0x34; // + constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // + constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // + constexpr std::ptrdiff_t m_hItem = 0x40; // } // Parent: C_GameRules // Field count: 0 @@ -5360,37 +5360,37 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Field count: 25 namespace C_LocalTempEntity { - constexpr std::ptrdiff_t flags = 0xED0; // int32 - constexpr std::ptrdiff_t die = 0xED4; // GameTime_t - constexpr std::ptrdiff_t m_flFrameMax = 0xED8; // float32 - constexpr std::ptrdiff_t x = 0xEDC; // float32 - constexpr std::ptrdiff_t y = 0xEE0; // float32 - constexpr std::ptrdiff_t fadeSpeed = 0xEE4; // float32 - constexpr std::ptrdiff_t bounceFactor = 0xEE8; // float32 - constexpr std::ptrdiff_t hitSound = 0xEEC; // int32 - constexpr std::ptrdiff_t priority = 0xEF0; // int32 - constexpr std::ptrdiff_t tentOffset = 0xEF4; // Vector - constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0xF00; // QAngle - constexpr std::ptrdiff_t tempent_renderamt = 0xF0C; // int32 - constexpr std::ptrdiff_t m_vecNormal = 0xF10; // Vector - constexpr std::ptrdiff_t m_flSpriteScale = 0xF1C; // float32 - constexpr std::ptrdiff_t m_nFlickerFrame = 0xF20; // int32 - constexpr std::ptrdiff_t m_flFrameRate = 0xF24; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xF28; // float32 - constexpr std::ptrdiff_t m_pszImpactEffect = 0xF30; // char* - constexpr std::ptrdiff_t m_pszParticleEffect = 0xF38; // char* - constexpr std::ptrdiff_t m_bParticleCollision = 0xF40; // bool - constexpr std::ptrdiff_t m_iLastCollisionFrame = 0xF44; // int32 - constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0xF48; // Vector - constexpr std::ptrdiff_t m_vecTempEntVelocity = 0xF54; // Vector - constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0xF60; // Vector - constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0xF6C; // Vector + constexpr std::ptrdiff_t flags = 0xED0; // + constexpr std::ptrdiff_t die = 0xED4; // + constexpr std::ptrdiff_t m_flFrameMax = 0xED8; // + constexpr std::ptrdiff_t x = 0xEDC; // + constexpr std::ptrdiff_t y = 0xEE0; // + constexpr std::ptrdiff_t fadeSpeed = 0xEE4; // + constexpr std::ptrdiff_t bounceFactor = 0xEE8; // + constexpr std::ptrdiff_t hitSound = 0xEEC; // + constexpr std::ptrdiff_t priority = 0xEF0; // + constexpr std::ptrdiff_t tentOffset = 0xEF4; // + constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0xF00; // + constexpr std::ptrdiff_t tempent_renderamt = 0xF0C; // + constexpr std::ptrdiff_t m_vecNormal = 0xF10; // + constexpr std::ptrdiff_t m_flSpriteScale = 0xF1C; // + constexpr std::ptrdiff_t m_nFlickerFrame = 0xF20; // + constexpr std::ptrdiff_t m_flFrameRate = 0xF24; // + constexpr std::ptrdiff_t m_flFrame = 0xF28; // + constexpr std::ptrdiff_t m_pszImpactEffect = 0xF30; // + constexpr std::ptrdiff_t m_pszParticleEffect = 0xF38; // + constexpr std::ptrdiff_t m_bParticleCollision = 0xF40; // + constexpr std::ptrdiff_t m_iLastCollisionFrame = 0xF44; // + constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0xF48; // + constexpr std::ptrdiff_t m_vecTempEntVelocity = 0xF54; // + constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0xF60; // + constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0xF6C; // } // Parent: None // Field count: 2 namespace C_EnvWindShared__WindAveEvent_t { - constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32 - constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32 + constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // + constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // } // Parent: C_BaseCSGrenadeProjectile // Field count: 1 @@ -5398,7 +5398,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) namespace C_MolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0x1150; // bool + constexpr std::ptrdiff_t m_bIsIncGrenade = 0x1150; // } // Parent: C_LightDirectionalEntity // Field count: 0 @@ -5421,15 +5421,15 @@ namespace cs2_dumper { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) namespace CInfoOffscreenPanoramaTexture { - constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool - constexpr std::ptrdiff_t m_nResolutionX = 0x54C; // int32 - constexpr std::ptrdiff_t m_nResolutionY = 0x550; // int32 - constexpr std::ptrdiff_t m_szLayoutFileName = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_RenderAttrName = 0x560; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetEntities = 0x568; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nTargetChangeCount = 0x580; // int32 + constexpr std::ptrdiff_t m_bDisabled = 0x548; // + constexpr std::ptrdiff_t m_nResolutionX = 0x54C; // + constexpr std::ptrdiff_t m_nResolutionY = 0x550; // + constexpr std::ptrdiff_t m_szLayoutFileName = 0x558; // + constexpr std::ptrdiff_t m_RenderAttrName = 0x560; // + constexpr std::ptrdiff_t m_TargetEntities = 0x568; // + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x580; // constexpr std::ptrdiff_t m_vecCSSClasses = 0x588; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x700; // bool + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x700; // } // Parent: C_BaseModelEntity // Field count: 7 @@ -5443,13 +5443,13 @@ namespace cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) namespace C_DynamicLight { - constexpr std::ptrdiff_t m_Flags = 0xCC8; // uint8 - constexpr std::ptrdiff_t m_LightStyle = 0xCC9; // uint8 - constexpr std::ptrdiff_t m_Radius = 0xCCC; // float32 - constexpr std::ptrdiff_t m_Exponent = 0xCD0; // int32 - constexpr std::ptrdiff_t m_InnerAngle = 0xCD4; // float32 - constexpr std::ptrdiff_t m_OuterAngle = 0xCD8; // float32 - constexpr std::ptrdiff_t m_SpotRadius = 0xCDC; // float32 + constexpr std::ptrdiff_t m_Flags = 0xCC8; // + constexpr std::ptrdiff_t m_LightStyle = 0xCC9; // + constexpr std::ptrdiff_t m_Radius = 0xCCC; // + constexpr std::ptrdiff_t m_Exponent = 0xCD0; // + constexpr std::ptrdiff_t m_InnerAngle = 0xCD4; // + constexpr std::ptrdiff_t m_OuterAngle = 0xCD8; // + constexpr std::ptrdiff_t m_SpotRadius = 0xCDC; // } // Parent: C_BasePlayerWeapon // Field count: 72 @@ -5485,78 +5485,78 @@ namespace cs2_dumper { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) namespace C_CSWeaponBase { - constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x1624; // float32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x1628; // int32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x162C; // int32 - constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x1630; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x1634; // WeaponAttackType_t - constexpr std::ptrdiff_t m_seqIdle = 0x1638; // HSequence - constexpr std::ptrdiff_t m_seqFirePrimary = 0x163C; // HSequence - constexpr std::ptrdiff_t m_seqFireSecondary = 0x1640; // HSequence - constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x1648; // CUtlVector - constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1660; // HSequence - constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x1664; // int32 - constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1668; // HSequence[7] - constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x16A0; // CSWeaponState_t - constexpr std::ptrdiff_t m_iState = 0x16A4; // CSWeaponState_t - constexpr std::ptrdiff_t m_flCrosshairDistance = 0x16A8; // float32 - constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x16AC; // int32 - constexpr std::ptrdiff_t m_iAlpha = 0x16B0; // int32 - constexpr std::ptrdiff_t m_iScopeTextureID = 0x16B4; // int32 - constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x16B8; // int32 - constexpr std::ptrdiff_t m_flGunAccuracyPositionDeprecated = 0x16BC; // float32 - constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x16C0; // int32 - constexpr std::ptrdiff_t m_nViewModelIndex = 0x16C4; // uint32 - constexpr std::ptrdiff_t m_bReloadsWithClips = 0x16C8; // bool - constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x16CC; // GameTime_t - constexpr std::ptrdiff_t m_bFireOnEmpty = 0x16D0; // bool - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x16D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_weaponMode = 0x1700; // CSWeaponMode - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x1704; // float32 - constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x1708; // Vector - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x1714; // float32 - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1718; // float32 - constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x171C; // GameTime_t - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1720; // float32 - constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x1724; // GameTime_t - constexpr std::ptrdiff_t m_iRecoilIndex = 0x1728; // int32 - constexpr std::ptrdiff_t m_flRecoilIndex = 0x172C; // float32 - constexpr std::ptrdiff_t m_bBurstMode = 0x1730; // bool - constexpr std::ptrdiff_t m_flLastBurstModeChangeTime = 0x1734; // GameTime_t - constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x1738; // GameTick_t - constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x173C; // float32 - constexpr std::ptrdiff_t m_bInReload = 0x1740; // bool - constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x1741; // bool - constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1744; // GameTime_t - constexpr std::ptrdiff_t m_bIsHauledBack = 0x1748; // bool - constexpr std::ptrdiff_t m_bSilencerOn = 0x1749; // bool - constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x174C; // GameTime_t - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1750; // int32 - constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1754; // int32 - constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x1758; // bool - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x175C; // float32 - constexpr std::ptrdiff_t m_bClearWeaponIdentifyingUGC = 0x17F8; // bool - constexpr std::ptrdiff_t m_bVisualsDataSet = 0x17F9; // bool - constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x17FA; // bool - constexpr std::ptrdiff_t m_bUIWeapon = 0x17FB; // bool - constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x17FC; // int32 - constexpr std::ptrdiff_t m_hPrevOwner = 0x1808; // CHandle - constexpr std::ptrdiff_t m_nDropTick = 0x180C; // GameTick_t - constexpr std::ptrdiff_t m_donated = 0x182C; // bool - constexpr std::ptrdiff_t m_fLastShotTime = 0x1830; // GameTime_t - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1834; // bool - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1835; // bool - constexpr std::ptrdiff_t m_gunHeat = 0x1838; // float32 - constexpr std::ptrdiff_t m_smokeAttachments = 0x183C; // uint32 - constexpr std::ptrdiff_t m_lastSmokeTime = 0x1840; // GameTime_t - constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1844; // float32 - constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1848; // float32 - constexpr std::ptrdiff_t m_IronSightController = 0x1920; // C_IronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0x19D0; // int32 - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x19E0; // GameTime_t - constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x19E4; // int32 - constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x1A60; // GameTime_t - constexpr std::ptrdiff_t m_flWatTickOffset = 0x1A64; // float32 + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x1624; // + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x1628; // + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x162C; // + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x1630; // + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x1634; // + constexpr std::ptrdiff_t m_seqIdle = 0x1638; // + constexpr std::ptrdiff_t m_seqFirePrimary = 0x163C; // + constexpr std::ptrdiff_t m_seqFireSecondary = 0x1640; // + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x1648; // + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1660; // + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x1664; // + constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1668; // + constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x16A0; // + constexpr std::ptrdiff_t m_iState = 0x16A4; // + constexpr std::ptrdiff_t m_flCrosshairDistance = 0x16A8; // + constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x16AC; // + constexpr std::ptrdiff_t m_iAlpha = 0x16B0; // + constexpr std::ptrdiff_t m_iScopeTextureID = 0x16B4; // + constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x16B8; // + constexpr std::ptrdiff_t m_flGunAccuracyPositionDeprecated = 0x16BC; // + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x16C0; // + constexpr std::ptrdiff_t m_nViewModelIndex = 0x16C4; // + constexpr std::ptrdiff_t m_bReloadsWithClips = 0x16C8; // + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x16CC; // + constexpr std::ptrdiff_t m_bFireOnEmpty = 0x16D0; // + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x16D8; // + constexpr std::ptrdiff_t m_weaponMode = 0x1700; // + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x1704; // + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x1708; // + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x1714; // + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1718; // + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x171C; // + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1720; // + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x1724; // + constexpr std::ptrdiff_t m_iRecoilIndex = 0x1728; // + constexpr std::ptrdiff_t m_flRecoilIndex = 0x172C; // + constexpr std::ptrdiff_t m_bBurstMode = 0x1730; // + constexpr std::ptrdiff_t m_flLastBurstModeChangeTime = 0x1734; // + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x1738; // + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x173C; // + constexpr std::ptrdiff_t m_bInReload = 0x1740; // + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x1741; // + constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1744; // + constexpr std::ptrdiff_t m_bIsHauledBack = 0x1748; // + constexpr std::ptrdiff_t m_bSilencerOn = 0x1749; // + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x174C; // + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1750; // + constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1754; // + constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x1758; // + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x175C; // + constexpr std::ptrdiff_t m_bClearWeaponIdentifyingUGC = 0x17F8; // + constexpr std::ptrdiff_t m_bVisualsDataSet = 0x17F9; // + constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x17FA; // + constexpr std::ptrdiff_t m_bUIWeapon = 0x17FB; // + constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x17FC; // + constexpr std::ptrdiff_t m_hPrevOwner = 0x1808; // + constexpr std::ptrdiff_t m_nDropTick = 0x180C; // + constexpr std::ptrdiff_t m_donated = 0x182C; // + constexpr std::ptrdiff_t m_fLastShotTime = 0x1830; // + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1834; // + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1835; // + constexpr std::ptrdiff_t m_gunHeat = 0x1838; // + constexpr std::ptrdiff_t m_smokeAttachments = 0x183C; // + constexpr std::ptrdiff_t m_lastSmokeTime = 0x1840; // + constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1844; // + constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1848; // + constexpr std::ptrdiff_t m_IronSightController = 0x1920; // + constexpr std::ptrdiff_t m_iIronSightMode = 0x19D0; // + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x19E0; // + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x19E4; // + constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x1A60; // + constexpr std::ptrdiff_t m_flWatTickOffset = 0x1A64; // } // Parent: C_BaseModelEntity // Field count: 0 @@ -5569,9 +5569,9 @@ namespace cs2_dumper { // NetworkVarNames: m_EffectName (string_t) // NetworkVarNames: m_bState (bool) namespace C_FuncElectrifiedVolume { - constexpr std::ptrdiff_t m_nAmbientEffect = 0xCC8; // ParticleIndex_t - constexpr std::ptrdiff_t m_EffectName = 0xCD0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bState = 0xCD8; // bool + constexpr std::ptrdiff_t m_nAmbientEffect = 0xCC8; // + constexpr std::ptrdiff_t m_EffectName = 0xCD0; // + constexpr std::ptrdiff_t m_bState = 0xCD8; // } // Parent: CPlayer_WeaponServices // Field count: 5 @@ -5581,11 +5581,11 @@ namespace cs2_dumper { // NetworkVarNames: m_bIsLookingAtWeapon (bool) // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) namespace CCSPlayer_WeaponServices { - constexpr std::ptrdiff_t m_flNextAttack = 0xB8; // GameTime_t - constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xBC; // bool - constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xBD; // bool - constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC0; // uint32 - constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x458; // uint32 + constexpr std::ptrdiff_t m_flNextAttack = 0xB8; // + constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xBC; // + constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xBD; // + constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC0; // + constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x458; // } // Parent: C_BaseEntity // Field count: 2 @@ -5594,8 +5594,8 @@ namespace cs2_dumper { // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) namespace C_EnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x548; // float32 - constexpr std::ptrdiff_t m_flFadeEndDist = 0x54C; // float32 + constexpr std::ptrdiff_t m_flFadeStartDist = 0x548; // + constexpr std::ptrdiff_t m_flFadeEndDist = 0x54C; // } // Parent: CEntityInstance // Field count: 82 @@ -5646,88 +5646,88 @@ namespace cs2_dumper { // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) // NetworkVarNames: m_nBloodType (BloodType) namespace C_BaseEntity { - constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* - constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - constexpr std::ptrdiff_t m_nLastThinkTick = 0x300; // GameTick_t - constexpr std::ptrdiff_t m_pGameSceneNode = 0x308; // CGameSceneNode* - constexpr std::ptrdiff_t m_pRenderComponent = 0x310; // CRenderComponent* - constexpr std::ptrdiff_t m_pCollision = 0x318; // CCollisionProperty* - constexpr std::ptrdiff_t m_iMaxHealth = 0x320; // int32 - constexpr std::ptrdiff_t m_iHealth = 0x324; // int32 - constexpr std::ptrdiff_t m_lifeState = 0x328; // uint8 - constexpr std::ptrdiff_t m_bTakesDamage = 0x329; // bool - constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x330; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_bIsPlatform = 0x338; // bool - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x339; // uint8 - constexpr std::ptrdiff_t m_hSceneObjectController = 0x33C; // CHandle - constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x340; // int32 - constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x344; // int32 - constexpr std::ptrdiff_t m_flProxyRandomValue = 0x348; // float32 - constexpr std::ptrdiff_t m_iEFlags = 0x34C; // int32 - constexpr std::ptrdiff_t m_nWaterType = 0x350; // uint8 - constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x351; // bool - constexpr std::ptrdiff_t m_bPredictionEligible = 0x352; // bool - constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x353; // bool - constexpr std::ptrdiff_t m_tokLayerMatchID = 0x354; // CUtlStringToken - constexpr std::ptrdiff_t m_nSubclassID = 0x358; // CUtlStringToken - constexpr std::ptrdiff_t m_nSimulationTick = 0x368; // int32 - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x36C; // int32 - constexpr std::ptrdiff_t m_aThinkFunctions = 0x370; // CUtlVector - constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x388; // bool - constexpr std::ptrdiff_t m_flAnimTime = 0x38C; // float32 - constexpr std::ptrdiff_t m_flSimulationTime = 0x390; // float32 - constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x394; // uint8 - constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x395; // bool - constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x396; // bool - constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x397; // bool - constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x398; // int32[2] - constexpr std::ptrdiff_t m_ListEntry = 0x3A0; // uint16[11] - constexpr std::ptrdiff_t m_flCreateTime = 0x3B8; // GameTime_t - constexpr std::ptrdiff_t m_flSpeed = 0x3BC; // float32 - constexpr std::ptrdiff_t m_EntClientFlags = 0x3C0; // uint16 - constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x3C2; // bool - constexpr std::ptrdiff_t m_iTeamNum = 0x3C3; // uint8 - constexpr std::ptrdiff_t m_spawnflags = 0x3C4; // uint32 - constexpr std::ptrdiff_t m_nNextThinkTick = 0x3C8; // GameTick_t - constexpr std::ptrdiff_t m_fFlags = 0x3CC; // uint32 - constexpr std::ptrdiff_t m_vecAbsVelocity = 0x3D0; // Vector + constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // + constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // + constexpr std::ptrdiff_t m_nLastThinkTick = 0x300; // + constexpr std::ptrdiff_t m_pGameSceneNode = 0x308; // + constexpr std::ptrdiff_t m_pRenderComponent = 0x310; // + constexpr std::ptrdiff_t m_pCollision = 0x318; // + constexpr std::ptrdiff_t m_iMaxHealth = 0x320; // + constexpr std::ptrdiff_t m_iHealth = 0x324; // + constexpr std::ptrdiff_t m_lifeState = 0x328; // + constexpr std::ptrdiff_t m_bTakesDamage = 0x329; // + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x330; // + constexpr std::ptrdiff_t m_bIsPlatform = 0x338; // + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x339; // + constexpr std::ptrdiff_t m_hSceneObjectController = 0x33C; // + constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x340; // + constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x344; // + constexpr std::ptrdiff_t m_flProxyRandomValue = 0x348; // + constexpr std::ptrdiff_t m_iEFlags = 0x34C; // + constexpr std::ptrdiff_t m_nWaterType = 0x350; // + constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x351; // + constexpr std::ptrdiff_t m_bPredictionEligible = 0x352; // + constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x353; // + constexpr std::ptrdiff_t m_tokLayerMatchID = 0x354; // + constexpr std::ptrdiff_t m_nSubclassID = 0x358; // + constexpr std::ptrdiff_t m_nSimulationTick = 0x368; // + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x36C; // + constexpr std::ptrdiff_t m_aThinkFunctions = 0x370; // + constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x388; // + constexpr std::ptrdiff_t m_flAnimTime = 0x38C; // + constexpr std::ptrdiff_t m_flSimulationTime = 0x390; // + constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x394; // + constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x395; // + constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x396; // + constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x397; // + constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x398; // + constexpr std::ptrdiff_t m_ListEntry = 0x3A0; // + constexpr std::ptrdiff_t m_flCreateTime = 0x3B8; // + constexpr std::ptrdiff_t m_flSpeed = 0x3BC; // + constexpr std::ptrdiff_t m_EntClientFlags = 0x3C0; // + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x3C2; // + constexpr std::ptrdiff_t m_iTeamNum = 0x3C3; // + constexpr std::ptrdiff_t m_spawnflags = 0x3C4; // + constexpr std::ptrdiff_t m_nNextThinkTick = 0x3C8; // + constexpr std::ptrdiff_t m_fFlags = 0x3CC; // + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x3D0; // constexpr std::ptrdiff_t m_vecVelocity = 0x3E0; // CNetworkVelocityVector - constexpr std::ptrdiff_t m_vecBaseVelocity = 0x410; // Vector - constexpr std::ptrdiff_t m_hEffectEntity = 0x41C; // CHandle - constexpr std::ptrdiff_t m_hOwnerEntity = 0x420; // CHandle - constexpr std::ptrdiff_t m_MoveCollide = 0x424; // MoveCollide_t - constexpr std::ptrdiff_t m_MoveType = 0x425; // MoveType_t - constexpr std::ptrdiff_t m_nActualMoveType = 0x426; // MoveType_t - constexpr std::ptrdiff_t m_flWaterLevel = 0x428; // float32 - constexpr std::ptrdiff_t m_fEffects = 0x42C; // uint32 - constexpr std::ptrdiff_t m_hGroundEntity = 0x430; // CHandle - constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x434; // int32 - constexpr std::ptrdiff_t m_flFriction = 0x438; // float32 - constexpr std::ptrdiff_t m_flElasticity = 0x43C; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0x440; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x444; // float32 - constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x448; // bool - constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x44C; // GameTime_t - constexpr std::ptrdiff_t m_hThink = 0x450; // uint16 - constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x460; // uint8 - constexpr std::ptrdiff_t m_bPredictable = 0x461; // bool - constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x462; // bool - constexpr std::ptrdiff_t m_nSplitUserPlayerPredictionSlot = 0x464; // CSplitScreenSlot - constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x468; // int32 - constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x46C; // int32 - constexpr std::ptrdiff_t m_hOldMoveParent = 0x470; // CHandle - constexpr std::ptrdiff_t m_Particles = 0x478; // CParticleProperty - constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x4A0; // CUtlVector - constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4B8; // CUtlVector - constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x4E8; // int32 - constexpr std::ptrdiff_t m_vecAngVelocity = 0x4F8; // QAngle - constexpr std::ptrdiff_t m_DataChangeEventRef = 0x504; // int32 - constexpr std::ptrdiff_t m_dependencies = 0x508; // CUtlVector - constexpr std::ptrdiff_t m_nCreationTick = 0x520; // int32 - constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x52D; // bool - constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x52E; // bool - constexpr std::ptrdiff_t m_sUniqueHammerID = 0x538; // CUtlString - constexpr std::ptrdiff_t m_nBloodType = 0x540; // BloodType + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x410; // + constexpr std::ptrdiff_t m_hEffectEntity = 0x41C; // + constexpr std::ptrdiff_t m_hOwnerEntity = 0x420; // + constexpr std::ptrdiff_t m_MoveCollide = 0x424; // + constexpr std::ptrdiff_t m_MoveType = 0x425; // + constexpr std::ptrdiff_t m_nActualMoveType = 0x426; // + constexpr std::ptrdiff_t m_flWaterLevel = 0x428; // + constexpr std::ptrdiff_t m_fEffects = 0x42C; // + constexpr std::ptrdiff_t m_hGroundEntity = 0x430; // + constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x434; // + constexpr std::ptrdiff_t m_flFriction = 0x438; // + constexpr std::ptrdiff_t m_flElasticity = 0x43C; // + constexpr std::ptrdiff_t m_flGravityScale = 0x440; // + constexpr std::ptrdiff_t m_flTimeScale = 0x444; // + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x448; // + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x44C; // + constexpr std::ptrdiff_t m_hThink = 0x450; // + constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x460; // + constexpr std::ptrdiff_t m_bPredictable = 0x461; // + constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x462; // + constexpr std::ptrdiff_t m_nSplitUserPlayerPredictionSlot = 0x464; // + constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x468; // + constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x46C; // + constexpr std::ptrdiff_t m_hOldMoveParent = 0x470; // + constexpr std::ptrdiff_t m_Particles = 0x478; // + constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x4A0; // + constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4B8; // + constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x4E8; // + constexpr std::ptrdiff_t m_vecAngVelocity = 0x4F8; // + constexpr std::ptrdiff_t m_DataChangeEventRef = 0x504; // + constexpr std::ptrdiff_t m_dependencies = 0x508; // + constexpr std::ptrdiff_t m_nCreationTick = 0x520; // + constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x52D; // + constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x52E; // + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x538; // + constexpr std::ptrdiff_t m_nBloodType = 0x540; // } // Parent: None // Field count: 11 @@ -5735,17 +5735,17 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 - constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flags = 0x30; // uint32 - constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 - constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* - constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // + constexpr std::ptrdiff_t m_name = 0x18; // + constexpr std::ptrdiff_t m_designerName = 0x20; // + constexpr std::ptrdiff_t m_flags = 0x30; // + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // + constexpr std::ptrdiff_t m_PathIndex = 0x40; // + constexpr std::ptrdiff_t m_pPrev = 0x58; // + constexpr std::ptrdiff_t m_pNext = 0x60; // + constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // + constexpr std::ptrdiff_t m_pNextByClass = 0x70; // } // Parent: C_BreakableProp // Field count: 1 @@ -5760,7 +5760,7 @@ namespace cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) namespace C_PhysicsProp { - constexpr std::ptrdiff_t m_bAwake = 0x1040; // bool + constexpr std::ptrdiff_t m_bAwake = 0x1040; // } // Parent: CBaseProp // Field count: 26 @@ -5769,32 +5769,32 @@ namespace cs2_dumper { // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) namespace C_BreakableProp { - constexpr std::ptrdiff_t m_CPropDataComponent = 0xF10; // CPropDataComponent - constexpr std::ptrdiff_t m_OnBreak = 0xF50; // CEntityIOOutput + constexpr std::ptrdiff_t m_CPropDataComponent = 0xF10; // + constexpr std::ptrdiff_t m_OnBreak = 0xF50; // constexpr std::ptrdiff_t m_OnHealthChanged = 0xF78; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnTakeDamage = 0xFA0; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0xFC8; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0xFCC; // int32 - constexpr std::ptrdiff_t m_flPressureDelay = 0xFD0; // float32 - constexpr std::ptrdiff_t m_flDefBurstScale = 0xFD4; // float32 - constexpr std::ptrdiff_t m_vDefBurstOffset = 0xFD8; // Vector - constexpr std::ptrdiff_t m_hBreaker = 0xFE4; // CHandle - constexpr std::ptrdiff_t m_PerformanceMode = 0xFE8; // PerformanceMode_t - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xFEC; // GameTime_t - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xFF0; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0xFF4; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0xFF8; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0x1000; // float32 - constexpr std::ptrdiff_t m_explosionBuildupSound = 0x1008; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomEffect = 0x1010; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomSound = 0x1018; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionModifier = 0x1020; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x1028; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x102C; // GameTime_t - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x1030; // float32 - constexpr std::ptrdiff_t m_hLastAttacker = 0x1034; // CHandle - constexpr std::ptrdiff_t m_hFlareEnt = 0x1038; // CHandle - constexpr std::ptrdiff_t m_noGhostCollision = 0x103C; // bool + constexpr std::ptrdiff_t m_OnTakeDamage = 0xFA0; // + constexpr std::ptrdiff_t m_impactEnergyScale = 0xFC8; // + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xFCC; // + constexpr std::ptrdiff_t m_flPressureDelay = 0xFD0; // + constexpr std::ptrdiff_t m_flDefBurstScale = 0xFD4; // + constexpr std::ptrdiff_t m_vDefBurstOffset = 0xFD8; // + constexpr std::ptrdiff_t m_hBreaker = 0xFE4; // + constexpr std::ptrdiff_t m_PerformanceMode = 0xFE8; // + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xFEC; // + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xFF0; // + constexpr std::ptrdiff_t m_explodeDamage = 0xFF4; // + constexpr std::ptrdiff_t m_explodeRadius = 0xFF8; // + constexpr std::ptrdiff_t m_explosionDelay = 0x1000; // + constexpr std::ptrdiff_t m_explosionBuildupSound = 0x1008; // + constexpr std::ptrdiff_t m_explosionCustomEffect = 0x1010; // + constexpr std::ptrdiff_t m_explosionCustomSound = 0x1018; // + constexpr std::ptrdiff_t m_explosionModifier = 0x1020; // + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x1028; // + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x102C; // + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x1030; // + constexpr std::ptrdiff_t m_hLastAttacker = 0x1034; // + constexpr std::ptrdiff_t m_hFlareEnt = 0x1038; // + constexpr std::ptrdiff_t m_noGhostCollision = 0x103C; // } // Parent: C_BaseToggle // Field count: 0 @@ -5837,30 +5837,30 @@ namespace cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) namespace C_Beam { - constexpr std::ptrdiff_t m_flFrameRate = 0xCC8; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xCCC; // float32 - constexpr std::ptrdiff_t m_flFireTime = 0xCD0; // GameTime_t - constexpr std::ptrdiff_t m_flDamage = 0xCD4; // float32 - constexpr std::ptrdiff_t m_nNumBeamEnts = 0xCD8; // uint8 - constexpr std::ptrdiff_t m_queryHandleHalo = 0xCDC; // int32 + constexpr std::ptrdiff_t m_flFrameRate = 0xCC8; // + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCCC; // + constexpr std::ptrdiff_t m_flFireTime = 0xCD0; // + constexpr std::ptrdiff_t m_flDamage = 0xCD4; // + constexpr std::ptrdiff_t m_nNumBeamEnts = 0xCD8; // + constexpr std::ptrdiff_t m_queryHandleHalo = 0xCDC; // constexpr std::ptrdiff_t m_hBaseMaterial = 0xD00; // CStrongHandle constexpr std::ptrdiff_t m_nHaloIndex = 0xD08; // CStrongHandle - constexpr std::ptrdiff_t m_nBeamType = 0xD10; // BeamType_t - constexpr std::ptrdiff_t m_nBeamFlags = 0xD14; // uint32 - constexpr std::ptrdiff_t m_hAttachEntity = 0xD18; // CHandle[10] - constexpr std::ptrdiff_t m_nAttachIndex = 0xD40; // AttachmentHandle_t[10] - constexpr std::ptrdiff_t m_fWidth = 0xD4C; // float32 - constexpr std::ptrdiff_t m_fEndWidth = 0xD50; // float32 - constexpr std::ptrdiff_t m_fFadeLength = 0xD54; // float32 - constexpr std::ptrdiff_t m_fHaloScale = 0xD58; // float32 - constexpr std::ptrdiff_t m_fAmplitude = 0xD5C; // float32 - constexpr std::ptrdiff_t m_fStartFrame = 0xD60; // float32 - constexpr std::ptrdiff_t m_fSpeed = 0xD64; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xD68; // float32 - constexpr std::ptrdiff_t m_nClipStyle = 0xD6C; // BeamClipStyle_t - constexpr std::ptrdiff_t m_bTurnedOff = 0xD70; // bool - constexpr std::ptrdiff_t m_vecEndPos = 0xD74; // Vector - constexpr std::ptrdiff_t m_hEndEntity = 0xD80; // CHandle + constexpr std::ptrdiff_t m_nBeamType = 0xD10; // + constexpr std::ptrdiff_t m_nBeamFlags = 0xD14; // + constexpr std::ptrdiff_t m_hAttachEntity = 0xD18; // + constexpr std::ptrdiff_t m_nAttachIndex = 0xD40; // + constexpr std::ptrdiff_t m_fWidth = 0xD4C; // + constexpr std::ptrdiff_t m_fEndWidth = 0xD50; // + constexpr std::ptrdiff_t m_fFadeLength = 0xD54; // + constexpr std::ptrdiff_t m_fHaloScale = 0xD58; // + constexpr std::ptrdiff_t m_fAmplitude = 0xD5C; // + constexpr std::ptrdiff_t m_fStartFrame = 0xD60; // + constexpr std::ptrdiff_t m_fSpeed = 0xD64; // + constexpr std::ptrdiff_t m_flFrame = 0xD68; // + constexpr std::ptrdiff_t m_nClipStyle = 0xD6C; // + constexpr std::ptrdiff_t m_bTurnedOff = 0xD70; // + constexpr std::ptrdiff_t m_vecEndPos = 0xD74; // + constexpr std::ptrdiff_t m_hEndEntity = 0xD80; // } // Parent: C_BaseEntity // Field count: 8 @@ -5875,14 +5875,14 @@ namespace cs2_dumper { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) namespace C_CSGO_TeamPreviewCharacterPosition { - constexpr std::ptrdiff_t m_nVariant = 0x548; // int32 - constexpr std::ptrdiff_t m_nRandom = 0x54C; // int32 - constexpr std::ptrdiff_t m_nOrdinal = 0x550; // int32 - constexpr std::ptrdiff_t m_sWeaponName = 0x558; // CUtlString - constexpr std::ptrdiff_t m_xuid = 0x560; // uint64 - constexpr std::ptrdiff_t m_agentItem = 0x568; // C_EconItemView - constexpr std::ptrdiff_t m_glovesItem = 0x9B0; // C_EconItemView - constexpr std::ptrdiff_t m_weaponItem = 0xDF8; // C_EconItemView + constexpr std::ptrdiff_t m_nVariant = 0x548; // + constexpr std::ptrdiff_t m_nRandom = 0x54C; // + constexpr std::ptrdiff_t m_nOrdinal = 0x550; // + constexpr std::ptrdiff_t m_sWeaponName = 0x558; // + constexpr std::ptrdiff_t m_xuid = 0x560; // + constexpr std::ptrdiff_t m_agentItem = 0x568; // + constexpr std::ptrdiff_t m_glovesItem = 0x9B0; // + constexpr std::ptrdiff_t m_weaponItem = 0xDF8; // } // Parent: C_DynamicProp // Field count: 0 @@ -5898,15 +5898,15 @@ namespace cs2_dumper { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) namespace C_EnvScreenOverlay { - constexpr std::ptrdiff_t m_iszOverlayNames = 0x548; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_flOverlayTimes = 0x598; // float32[10] - constexpr std::ptrdiff_t m_flStartTime = 0x5C0; // GameTime_t - constexpr std::ptrdiff_t m_iDesiredOverlay = 0x5C4; // int32 - constexpr std::ptrdiff_t m_bIsActive = 0x5C8; // bool - constexpr std::ptrdiff_t m_bWasActive = 0x5C9; // bool - constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x5CC; // int32 - constexpr std::ptrdiff_t m_iCurrentOverlay = 0x5D0; // int32 - constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x5D4; // GameTime_t + constexpr std::ptrdiff_t m_iszOverlayNames = 0x548; // + constexpr std::ptrdiff_t m_flOverlayTimes = 0x598; // + constexpr std::ptrdiff_t m_flStartTime = 0x5C0; // + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x5C4; // + constexpr std::ptrdiff_t m_bIsActive = 0x5C8; // + constexpr std::ptrdiff_t m_bWasActive = 0x5C9; // + constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x5CC; // + constexpr std::ptrdiff_t m_iCurrentOverlay = 0x5D0; // + constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x5D4; // } // Parent: CBasePlayerWeaponVData // Field count: 92 @@ -5916,98 +5916,98 @@ namespace cs2_dumper { // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField namespace CCSWeaponBaseVData { - constexpr std::ptrdiff_t m_WeaponType = 0x250; // CSWeaponType - constexpr std::ptrdiff_t m_WeaponCategory = 0x254; // CSWeaponCategory - constexpr std::ptrdiff_t m_szViewModel = 0x258; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szPlayerModel = 0x338; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x418; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMagazineModel = 0x5D8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_WeaponType = 0x250; // + constexpr std::ptrdiff_t m_WeaponCategory = 0x254; // + constexpr std::ptrdiff_t m_szViewModel = 0x258; // + constexpr std::ptrdiff_t m_szPlayerModel = 0x338; // + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x418; // + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F8; // + constexpr std::ptrdiff_t m_szMagazineModel = 0x5D8; // constexpr std::ptrdiff_t m_szHeatEffect = 0x6B8; // CResourceNameTyped> constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x798; // CResourceNameTyped> constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> constexpr std::ptrdiff_t m_szTracerParticle = 0xB18; // CResourceNameTyped> - constexpr std::ptrdiff_t m_GearSlot = 0xBF8; // gear_slot_t - constexpr std::ptrdiff_t m_GearSlotPosition = 0xBFC; // int32 - constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t - constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC08; // CUtlString - constexpr std::ptrdiff_t m_nPrice = 0xC10; // int32 - constexpr std::ptrdiff_t m_nKillAward = 0xC14; // int32 - constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC18; // int32 - constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC1C; // int32 - constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC20; // bool - constexpr std::ptrdiff_t m_bHasBurstMode = 0xC21; // bool - constexpr std::ptrdiff_t m_bIsRevolver = 0xC22; // bool - constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC23; // bool - constexpr std::ptrdiff_t m_szName = 0xC28; // CGlobalSymbol - constexpr std::ptrdiff_t m_szAnimExtension = 0xC30; // CUtlString - constexpr std::ptrdiff_t m_eSilencerType = 0xC38; // CSWeaponSilencerType - constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC3C; // int32 - constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC40; // int32 - constexpr std::ptrdiff_t m_bIsFullAuto = 0xC44; // bool - constexpr std::ptrdiff_t m_nNumBullets = 0xC48; // int32 - constexpr std::ptrdiff_t m_flCycleTime = 0xC4C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flMaxSpeed = 0xC54; // CFiringModeFloat - constexpr std::ptrdiff_t m_flSpread = 0xC5C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC6C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC74; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC7C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC84; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC8C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC94; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngle = 0xC9C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat - constexpr std::ptrdiff_t m_nTracerFrequency = 0xCBC; // CFiringModeInt - constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCC4; // float32 - constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC8; // float32 - constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCCC; // float32 - constexpr std::ptrdiff_t m_nRecoilSeed = 0xCD0; // int32 - constexpr std::ptrdiff_t m_nSpreadSeed = 0xCD4; // int32 - constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flIdleInterval = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flHeatPerShot = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCF0; // float32 - constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF8; // CUtlString - constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xD00; // bool - constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xD01; // bool - constexpr std::ptrdiff_t m_nZoomLevels = 0xD04; // int32 - constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD08; // int32 - constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD0C; // int32 - constexpr std::ptrdiff_t m_flZoomTime0 = 0xD10; // float32 - constexpr std::ptrdiff_t m_flZoomTime1 = 0xD14; // float32 - constexpr std::ptrdiff_t m_flZoomTime2 = 0xD18; // float32 - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD1C; // float32 - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD20; // float32 - constexpr std::ptrdiff_t m_flIronSightFOV = 0xD24; // float32 - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD28; // float32 - constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD2C; // float32 - constexpr std::ptrdiff_t m_angPivotAngle = 0xD30; // QAngle - constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD3C; // Vector - constexpr std::ptrdiff_t m_nDamage = 0xD48; // int32 - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD4C; // float32 - constexpr std::ptrdiff_t m_flArmorRatio = 0xD50; // float32 - constexpr std::ptrdiff_t m_flPenetration = 0xD54; // float32 - constexpr std::ptrdiff_t m_flRange = 0xD58; // float32 - constexpr std::ptrdiff_t m_flRangeModifier = 0xD5C; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD60; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD64; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD68; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD6C; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD70; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD74; // float32 - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD78; // int32 - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD7C; // int32 - constexpr std::ptrdiff_t m_flThrowVelocity = 0xD80; // float32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xD84; // Vector - constexpr std::ptrdiff_t m_szAnimClass = 0xD90; // CGlobalSymbol + constexpr std::ptrdiff_t m_GearSlot = 0xBF8; // + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBFC; // + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xC00; // + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC08; // + constexpr std::ptrdiff_t m_nPrice = 0xC10; // + constexpr std::ptrdiff_t m_nKillAward = 0xC14; // + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC18; // + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC1C; // + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC20; // + constexpr std::ptrdiff_t m_bHasBurstMode = 0xC21; // + constexpr std::ptrdiff_t m_bIsRevolver = 0xC22; // + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC23; // + constexpr std::ptrdiff_t m_szName = 0xC28; // + constexpr std::ptrdiff_t m_szAnimExtension = 0xC30; // + constexpr std::ptrdiff_t m_eSilencerType = 0xC38; // + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC3C; // + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC40; // + constexpr std::ptrdiff_t m_bIsFullAuto = 0xC44; // + constexpr std::ptrdiff_t m_nNumBullets = 0xC48; // + constexpr std::ptrdiff_t m_flCycleTime = 0xC4C; // + constexpr std::ptrdiff_t m_flMaxSpeed = 0xC54; // + constexpr std::ptrdiff_t m_flSpread = 0xC5C; // + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC64; // + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC6C; // + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC74; // + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC7C; // + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC84; // + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC8C; // + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC94; // + constexpr std::ptrdiff_t m_flRecoilAngle = 0xC9C; // + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xCA4; // + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCAC; // + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCB4; // + constexpr std::ptrdiff_t m_nTracerFrequency = 0xCBC; // + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCC4; // + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC8; // + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCCC; // + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCD0; // + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCD4; // + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD8; // + constexpr std::ptrdiff_t m_flIdleInterval = 0xCDC; // + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCE0; // + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCE4; // + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE8; // + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCEC; // + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCF0; // + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF8; // + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xD00; // + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xD01; // + constexpr std::ptrdiff_t m_nZoomLevels = 0xD04; // + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD08; // + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD0C; // + constexpr std::ptrdiff_t m_flZoomTime0 = 0xD10; // + constexpr std::ptrdiff_t m_flZoomTime1 = 0xD14; // + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD18; // + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD1C; // + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD20; // + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD24; // + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD28; // + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD2C; // + constexpr std::ptrdiff_t m_angPivotAngle = 0xD30; // + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD3C; // + constexpr std::ptrdiff_t m_nDamage = 0xD48; // + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD4C; // + constexpr std::ptrdiff_t m_flArmorRatio = 0xD50; // + constexpr std::ptrdiff_t m_flPenetration = 0xD54; // + constexpr std::ptrdiff_t m_flRange = 0xD58; // + constexpr std::ptrdiff_t m_flRangeModifier = 0xD5C; // + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD60; // + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD64; // + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD68; // + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD6C; // + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD70; // + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD74; // + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD78; // + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD7C; // + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD80; // + constexpr std::ptrdiff_t m_vSmokeColor = 0xD84; // + constexpr std::ptrdiff_t m_szAnimClass = 0xD90; // } // Parent: C_ModelPointEntity // Field count: 12 @@ -6025,18 +6025,18 @@ namespace cs2_dumper { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) namespace C_PointWorldText { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xCD0; // bool - constexpr std::ptrdiff_t m_messageText = 0xCE0; // char[512] - constexpr std::ptrdiff_t m_FontName = 0xEE0; // char[64] - constexpr std::ptrdiff_t m_bEnabled = 0xF20; // bool - constexpr std::ptrdiff_t m_bFullbright = 0xF21; // bool - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xF24; // float32 - constexpr std::ptrdiff_t m_flFontSize = 0xF28; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xF2C; // float32 - constexpr std::ptrdiff_t m_Color = 0xF30; // Color + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xCD0; // + constexpr std::ptrdiff_t m_messageText = 0xCE0; // + constexpr std::ptrdiff_t m_FontName = 0xEE0; // + constexpr std::ptrdiff_t m_bEnabled = 0xF20; // + constexpr std::ptrdiff_t m_bFullbright = 0xF21; // + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xF24; // + constexpr std::ptrdiff_t m_flFontSize = 0xF28; // + constexpr std::ptrdiff_t m_flDepthOffset = 0xF2C; // + constexpr std::ptrdiff_t m_Color = 0xF30; // constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xF34; // PointWorldTextJustifyHorizontal_t - constexpr std::ptrdiff_t m_nJustifyVertical = 0xF38; // PointWorldTextJustifyVertical_t - constexpr std::ptrdiff_t m_nReorientMode = 0xF3C; // PointWorldTextReorientMode_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0xF38; // + constexpr std::ptrdiff_t m_nReorientMode = 0xF3C; // } // Parent: C_BaseGrenade // Field count: 0 @@ -6102,64 +6102,64 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pInventoryServices = 0x6F8; // CCSPlayerController_InventoryServices* constexpr std::ptrdiff_t m_pActionTrackingServices = 0x700; // CCSPlayerController_ActionTrackingServices* constexpr std::ptrdiff_t m_pDamageServices = 0x708; // CCSPlayerController_DamageServices* - constexpr std::ptrdiff_t m_iPing = 0x710; // uint32 - constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x714; // bool - constexpr std::ptrdiff_t m_szCrosshairCodes = 0x718; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iPendingTeamNum = 0x720; // uint8 - constexpr std::ptrdiff_t m_flForceTeamTime = 0x724; // GameTime_t - constexpr std::ptrdiff_t m_iCompTeammateColor = 0x728; // int32 - constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x72C; // bool - constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x730; // GameTime_t - constexpr std::ptrdiff_t m_szClan = 0x738; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x740; // CUtlString - constexpr std::ptrdiff_t m_iCoachingTeam = 0x748; // int32 - constexpr std::ptrdiff_t m_nPlayerDominated = 0x750; // uint64 - constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x758; // uint64 - constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x760; // int32 - constexpr std::ptrdiff_t m_iCompetitiveWins = 0x764; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x768; // int8 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x76C; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x770; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x774; // int32 - constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x778; // int32 - constexpr std::ptrdiff_t m_unActiveQuestId = 0x77C; // uint16 - constexpr std::ptrdiff_t m_nQuestProgressReason = 0x780; // QuestProgress::Reason - constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x784; // uint32 - constexpr std::ptrdiff_t m_iDraftIndex = 0x7B0; // int32 - constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7B4; // uint32 - constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7B8; // uint32 - constexpr std::ptrdiff_t m_bCannotBeKicked = 0x7BC; // bool - constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7BD; // bool - constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7BE; // bool - constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7BF; // bool - constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7C0; // bool - constexpr std::ptrdiff_t m_bScoreReported = 0x7C1; // bool - constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7C4; // int32 - constexpr std::ptrdiff_t m_bControllingBot = 0x7D0; // bool - constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7D1; // bool - constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7D2; // bool - constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7D4; // int32 - constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7D8; // bool - constexpr std::ptrdiff_t m_hPlayerPawn = 0x7DC; // CHandle - constexpr std::ptrdiff_t m_hObserverPawn = 0x7E0; // CHandle - constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7E4; // bool - constexpr std::ptrdiff_t m_iPawnHealth = 0x7E8; // uint32 - constexpr std::ptrdiff_t m_iPawnArmor = 0x7EC; // int32 - constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x7F0; // bool - constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x7F1; // bool - constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x7F2; // uint16 - constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x7F4; // int32 - constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x7F8; // int32 - constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x7FC; // int32 - constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x800; // CHandle - constexpr std::ptrdiff_t m_iScore = 0x804; // int32 + constexpr std::ptrdiff_t m_iPing = 0x710; // + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x714; // + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x718; // + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x720; // + constexpr std::ptrdiff_t m_flForceTeamTime = 0x724; // + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x728; // + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x72C; // + constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x730; // + constexpr std::ptrdiff_t m_szClan = 0x738; // + constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x740; // + constexpr std::ptrdiff_t m_iCoachingTeam = 0x748; // + constexpr std::ptrdiff_t m_nPlayerDominated = 0x750; // + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x758; // + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x760; // + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x764; // + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x768; // + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x76C; // + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x770; // + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x774; // + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x778; // + constexpr std::ptrdiff_t m_unActiveQuestId = 0x77C; // + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x780; // + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x784; // + constexpr std::ptrdiff_t m_iDraftIndex = 0x7B0; // + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7B4; // + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7B8; // + constexpr std::ptrdiff_t m_bCannotBeKicked = 0x7BC; // + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7BD; // + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7BE; // + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7BF; // + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7C0; // + constexpr std::ptrdiff_t m_bScoreReported = 0x7C1; // + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7C4; // + constexpr std::ptrdiff_t m_bControllingBot = 0x7D0; // + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7D1; // + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7D2; // + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7D4; // + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7D8; // + constexpr std::ptrdiff_t m_hPlayerPawn = 0x7DC; // + constexpr std::ptrdiff_t m_hObserverPawn = 0x7E0; // + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7E4; // + constexpr std::ptrdiff_t m_iPawnHealth = 0x7E8; // + constexpr std::ptrdiff_t m_iPawnArmor = 0x7EC; // + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x7F0; // + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x7F1; // + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x7F2; // + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x7F4; // + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x7F8; // + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x7FC; // + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x800; // + constexpr std::ptrdiff_t m_iScore = 0x804; // constexpr std::ptrdiff_t m_vecKills = 0x808; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bMvpNoMusic = 0x820; // bool - constexpr std::ptrdiff_t m_eMvpReason = 0x824; // int32 - constexpr std::ptrdiff_t m_iMusicKitID = 0x828; // int32 - constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x82C; // int32 - constexpr std::ptrdiff_t m_iMVPs = 0x830; // int32 - constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x834; // bool + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x820; // + constexpr std::ptrdiff_t m_eMvpReason = 0x824; // + constexpr std::ptrdiff_t m_iMusicKitID = 0x828; // + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x82C; // + constexpr std::ptrdiff_t m_iMVPs = 0x830; // + constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x834; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -6182,13 +6182,13 @@ namespace cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) namespace C_BasePropDoor { - constexpr std::ptrdiff_t m_eDoorState = 0x1168; // DoorState_t - constexpr std::ptrdiff_t m_modelChanged = 0x116C; // bool - constexpr std::ptrdiff_t m_bLocked = 0x116D; // bool - constexpr std::ptrdiff_t m_closedPosition = 0x1170; // Vector - constexpr std::ptrdiff_t m_closedAngles = 0x117C; // QAngle - constexpr std::ptrdiff_t m_hMaster = 0x1188; // CHandle - constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x118C; // Vector + constexpr std::ptrdiff_t m_eDoorState = 0x1168; // + constexpr std::ptrdiff_t m_modelChanged = 0x116C; // + constexpr std::ptrdiff_t m_bLocked = 0x116D; // + constexpr std::ptrdiff_t m_closedPosition = 0x1170; // + constexpr std::ptrdiff_t m_closedAngles = 0x117C; // + constexpr std::ptrdiff_t m_hMaster = 0x1188; // + constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x118C; // } // Parent: C_CSGO_TeamSelectCharacterPosition // Field count: 0 @@ -6197,12 +6197,12 @@ namespace cs2_dumper { // Parent: C_BreakableProp // Field count: 6 namespace C_PhysPropClientside { - constexpr std::ptrdiff_t m_flTouchDelta = 0x1040; // GameTime_t - constexpr std::ptrdiff_t m_fDeathTime = 0x1044; // GameTime_t - constexpr std::ptrdiff_t m_inertiaScale = 0x1048; // float32 - constexpr std::ptrdiff_t m_vecDamagePosition = 0x104C; // Vector - constexpr std::ptrdiff_t m_vecDamageDirection = 0x1058; // Vector - constexpr std::ptrdiff_t m_nDamageType = 0x1064; // int32 + constexpr std::ptrdiff_t m_flTouchDelta = 0x1040; // + constexpr std::ptrdiff_t m_fDeathTime = 0x1044; // + constexpr std::ptrdiff_t m_inertiaScale = 0x1048; // + constexpr std::ptrdiff_t m_vecDamagePosition = 0x104C; // + constexpr std::ptrdiff_t m_vecDamageDirection = 0x1058; // + constexpr std::ptrdiff_t m_nDamageType = 0x1064; // } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -6216,10 +6216,10 @@ namespace cs2_dumper { // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) namespace C_SoundAreaEntityBase { - constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool - constexpr std::ptrdiff_t m_bWasEnabled = 0x550; // bool - constexpr std::ptrdiff_t m_iszSoundAreaType = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vPos = 0x560; // Vector + constexpr std::ptrdiff_t m_bDisabled = 0x548; // + constexpr std::ptrdiff_t m_bWasEnabled = 0x550; // + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x558; // + constexpr std::ptrdiff_t m_vPos = 0x560; // } // Parent: C_BaseEntity // Field count: 3 @@ -6227,9 +6227,9 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_fog (fogparams_t) namespace C_FogController { - constexpr std::ptrdiff_t m_fog = 0x548; // fogparams_t - constexpr std::ptrdiff_t m_bUseAngles = 0x5B0; // bool - constexpr std::ptrdiff_t m_iChangedVariables = 0x5B4; // int32 + constexpr std::ptrdiff_t m_fog = 0x548; // + constexpr std::ptrdiff_t m_bUseAngles = 0x5B0; // + constexpr std::ptrdiff_t m_iChangedVariables = 0x5B4; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -6248,14 +6248,14 @@ namespace cs2_dumper { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) namespace CInfoWorldLayer { - constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x548; // CEntityIOOutput - constexpr std::ptrdiff_t m_worldName = 0x570; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_layerName = 0x578; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x580; // bool - constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x581; // bool - constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x582; // bool - constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x584; // uint32 - constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x588; // bool + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x548; // + constexpr std::ptrdiff_t m_worldName = 0x570; // + constexpr std::ptrdiff_t m_layerName = 0x578; // + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x580; // + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x581; // + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x582; // + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x584; // + constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x588; // } // Parent: C_BaseCombatCharacter // Field count: 0 @@ -6264,13 +6264,13 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Field count: 1 namespace C_ViewmodelWeapon { - constexpr std::ptrdiff_t m_worldModel = 0xED0; // char* + constexpr std::ptrdiff_t m_worldModel = 0xED0; // } // Parent: CBaseAnimGraph // Field count: 2 namespace C_PhysMagnet { - constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xED0; // CUtlVector - constexpr std::ptrdiff_t m_aAttachedObjects = 0xEE8; // CUtlVector> + constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xED0; // + constexpr std::ptrdiff_t m_aAttachedObjects = 0xEE8; // } // Parent: C_BaseModelEntity // Field count: 8 @@ -6289,14 +6289,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) namespace C_FuncConveyor { - constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xCD0; // Vector - constexpr std::ptrdiff_t m_flTargetSpeed = 0xCDC; // float32 - constexpr std::ptrdiff_t m_nTransitionStartTick = 0xCE0; // GameTick_t - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xCE4; // int32 - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xCE8; // float32 - constexpr std::ptrdiff_t m_hConveyorModels = 0xCF0; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xD08; // float32 - constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xD0C; // float32 + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xCD0; // + constexpr std::ptrdiff_t m_flTargetSpeed = 0xCDC; // + constexpr std::ptrdiff_t m_nTransitionStartTick = 0xCE0; // + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xCE4; // + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xCE8; // + constexpr std::ptrdiff_t m_hConveyorModels = 0xCF0; // + constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xD08; // + constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xD0C; // } // Parent: None // Field count: 4 @@ -6305,17 +6305,17 @@ namespace cs2_dumper { // NetworkVarNames: m_pEntity (CEntityIdentity*) // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) namespace CEntityInstance { - constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* - constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* - constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // + constexpr std::ptrdiff_t m_pEntity = 0x10; // + constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // + constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // } // Parent: None // Field count: 3 namespace ServerAuthoritativeWeaponSlot_t { - constexpr std::ptrdiff_t unClass = 0x28; // uint16 - constexpr std::ptrdiff_t unSlot = 0x2A; // uint16 - constexpr std::ptrdiff_t unItemDefIdx = 0x2C; // uint16 + constexpr std::ptrdiff_t unClass = 0x28; // + constexpr std::ptrdiff_t unSlot = 0x2A; // + constexpr std::ptrdiff_t unItemDefIdx = 0x2C; // } // Parent: CBaseAnimGraph // Field count: 17 @@ -6341,23 +6341,23 @@ namespace cs2_dumper { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) namespace C_BaseViewModel { - constexpr std::ptrdiff_t m_vecLastFacing = 0xED8; // Vector - constexpr std::ptrdiff_t m_nViewModelIndex = 0xEE4; // uint32 - constexpr std::ptrdiff_t m_nAnimationParity = 0xEE8; // uint32 - constexpr std::ptrdiff_t m_flAnimationStartTime = 0xEEC; // float32 - constexpr std::ptrdiff_t m_hWeapon = 0xEF0; // CHandle - constexpr std::ptrdiff_t m_sVMName = 0xEF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sAnimationPrefix = 0xF00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hWeaponModel = 0xF08; // CHandle - constexpr std::ptrdiff_t m_iCameraAttachment = 0xF0C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xF10; // QAngle - constexpr std::ptrdiff_t m_previousElapsedDuration = 0xF1C; // float32 - constexpr std::ptrdiff_t m_previousCycle = 0xF20; // float32 - constexpr std::ptrdiff_t m_nOldAnimationParity = 0xF24; // int32 - constexpr std::ptrdiff_t m_hOldLayerSequence = 0xF28; // HSequence - constexpr std::ptrdiff_t m_oldLayer = 0xF2C; // int32 - constexpr std::ptrdiff_t m_oldLayerStartTime = 0xF30; // float32 - constexpr std::ptrdiff_t m_hControlPanel = 0xF34; // CHandle + constexpr std::ptrdiff_t m_vecLastFacing = 0xED8; // + constexpr std::ptrdiff_t m_nViewModelIndex = 0xEE4; // + constexpr std::ptrdiff_t m_nAnimationParity = 0xEE8; // + constexpr std::ptrdiff_t m_flAnimationStartTime = 0xEEC; // + constexpr std::ptrdiff_t m_hWeapon = 0xEF0; // + constexpr std::ptrdiff_t m_sVMName = 0xEF8; // + constexpr std::ptrdiff_t m_sAnimationPrefix = 0xF00; // + constexpr std::ptrdiff_t m_hWeaponModel = 0xF08; // + constexpr std::ptrdiff_t m_iCameraAttachment = 0xF0C; // + constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xF10; // + constexpr std::ptrdiff_t m_previousElapsedDuration = 0xF1C; // + constexpr std::ptrdiff_t m_previousCycle = 0xF20; // + constexpr std::ptrdiff_t m_nOldAnimationParity = 0xF24; // + constexpr std::ptrdiff_t m_hOldLayerSequence = 0xF28; // + constexpr std::ptrdiff_t m_oldLayer = 0xF2C; // + constexpr std::ptrdiff_t m_oldLayerStartTime = 0xF30; // + constexpr std::ptrdiff_t m_hControlPanel = 0xF34; // } // Parent: CHostageRescueZoneShim // Field count: 0 @@ -6378,39 +6378,39 @@ namespace cs2_dumper { // NetworkVarNames: m_name (CUtlStringToken) // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) namespace CGameSceneNode { - constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform - constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* - constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* - constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* - constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* - constexpr std::ptrdiff_t m_hParent = 0x78; // CGameSceneNodeHandle - constexpr std::ptrdiff_t m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector - constexpr std::ptrdiff_t m_angRotation = 0xC0; // QAngle - constexpr std::ptrdiff_t m_flScale = 0xCC; // float32 - constexpr std::ptrdiff_t m_vecAbsOrigin = 0xD0; // Vector - constexpr std::ptrdiff_t m_angAbsRotation = 0xDC; // QAngle - constexpr std::ptrdiff_t m_flAbsScale = 0xE8; // float32 - constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xEC; // int16 - constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xEE; // bool - constexpr std::ptrdiff_t m_bDormant = 0xEF; // bool - constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xF0; // bool - constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 - constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xF3; // uint8 - constexpr std::ptrdiff_t m_nHierarchyType = 0xF4; // uint8 - constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 - constexpr std::ptrdiff_t m_name = 0xF8; // CUtlStringToken - constexpr std::ptrdiff_t m_hierarchyAttachName = 0x138; // CUtlStringToken - constexpr std::ptrdiff_t m_flZOffset = 0x13C; // float32 - constexpr std::ptrdiff_t m_flClientLocalScale = 0x140; // float32 - constexpr std::ptrdiff_t m_vRenderOrigin = 0x144; // Vector + constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // + constexpr std::ptrdiff_t m_pOwner = 0x30; // + constexpr std::ptrdiff_t m_pParent = 0x38; // + constexpr std::ptrdiff_t m_pChild = 0x40; // + constexpr std::ptrdiff_t m_pNextSibling = 0x48; // + constexpr std::ptrdiff_t m_hParent = 0x78; // + constexpr std::ptrdiff_t m_vecOrigin = 0x88; // + constexpr std::ptrdiff_t m_angRotation = 0xC0; // + constexpr std::ptrdiff_t m_flScale = 0xCC; // + constexpr std::ptrdiff_t m_vecAbsOrigin = 0xD0; // + constexpr std::ptrdiff_t m_angAbsRotation = 0xDC; // + constexpr std::ptrdiff_t m_flAbsScale = 0xE8; // + constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xEC; // + constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xEE; // + constexpr std::ptrdiff_t m_bDormant = 0xEF; // + constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xF0; // + constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // + constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // + constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // + constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // + constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // + constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // + constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // + constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // + constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // + constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xF3; // + constexpr std::ptrdiff_t m_nHierarchyType = 0xF4; // + constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // + constexpr std::ptrdiff_t m_name = 0xF8; // + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x138; // + constexpr std::ptrdiff_t m_flZOffset = 0x13C; // + constexpr std::ptrdiff_t m_flClientLocalScale = 0x140; // + constexpr std::ptrdiff_t m_vRenderOrigin = 0x144; // } // Parent: C_MolotovGrenade // Field count: 0 @@ -6429,7 +6429,7 @@ namespace cs2_dumper { // MPulseLibraryBindings // MPulseDomainOptInFeatureTag namespace CCSPointScript { - constexpr std::ptrdiff_t m_pParent = 0xF8; // CCSPointScriptEntity* + constexpr std::ptrdiff_t m_pParent = 0xF8; // } // Parent: C_CSPlayerPawnBase // Field count: 1 @@ -6446,7 +6446,7 @@ namespace cs2_dumper { // MNetworkVarTypeOverride // MNetworkIncludeByName namespace C_CSObserverPawn { - constexpr std::ptrdiff_t m_hDetectParentChange = 0x1460; // CEntityHandle + constexpr std::ptrdiff_t m_hDetectParentChange = 0x1460; // } // Parent: C_BaseEntity // Field count: 3 @@ -6455,9 +6455,9 @@ namespace cs2_dumper { // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) namespace C_EntityFlame { - constexpr std::ptrdiff_t m_hEntAttached = 0x548; // CHandle - constexpr std::ptrdiff_t m_hOldAttached = 0x570; // CHandle - constexpr std::ptrdiff_t m_bCheapEffect = 0x574; // bool + constexpr std::ptrdiff_t m_hEntAttached = 0x548; // + constexpr std::ptrdiff_t m_hOldAttached = 0x570; // + constexpr std::ptrdiff_t m_bCheapEffect = 0x574; // } // Parent: C_BaseGrenade // Field count: 0 @@ -6470,14 +6470,14 @@ namespace cs2_dumper { // Parent: CPlayer_ObserverServices // Field count: 8 namespace CCSObserver_ObserverServices { - constexpr std::ptrdiff_t m_hLastObserverTarget = 0x58; // CEntityHandle - constexpr std::ptrdiff_t m_vecObserverInterpolateOffset = 0x5C; // Vector - constexpr std::ptrdiff_t m_vecObserverInterpStartPos = 0x68; // Vector - constexpr std::ptrdiff_t m_flObsInterp_PathLength = 0x74; // float32 - constexpr std::ptrdiff_t m_qObsInterp_OrientationStart = 0x80; // Quaternion - constexpr std::ptrdiff_t m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion - constexpr std::ptrdiff_t m_obsInterpState = 0xA0; // ObserverInterpState_t - constexpr std::ptrdiff_t m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool + constexpr std::ptrdiff_t m_hLastObserverTarget = 0x58; // + constexpr std::ptrdiff_t m_vecObserverInterpolateOffset = 0x5C; // + constexpr std::ptrdiff_t m_vecObserverInterpStartPos = 0x68; // + constexpr std::ptrdiff_t m_flObsInterp_PathLength = 0x74; // + constexpr std::ptrdiff_t m_qObsInterp_OrientationStart = 0x80; // + constexpr std::ptrdiff_t m_qObsInterp_OrientationTravelDir = 0x90; // + constexpr std::ptrdiff_t m_obsInterpState = 0xA0; // + constexpr std::ptrdiff_t m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // } // Parent: C_BaseEntity // Field count: 0 @@ -6510,29 +6510,29 @@ namespace cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) namespace C_Hostage { - constexpr std::ptrdiff_t m_entitySpottedState = 0x10F8; // EntitySpottedState_t - constexpr std::ptrdiff_t m_leader = 0x1110; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0x1118; // CountdownTimer - constexpr std::ptrdiff_t m_vel = 0x1130; // Vector - constexpr std::ptrdiff_t m_isRescued = 0x113C; // bool - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x113D; // bool - constexpr std::ptrdiff_t m_nHostageState = 0x1140; // int32 - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x1144; // bool - constexpr std::ptrdiff_t m_hHostageGrabber = 0x1148; // CHandle - constexpr std::ptrdiff_t m_fLastGrabTime = 0x114C; // GameTime_t - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x1150; // Vector - constexpr std::ptrdiff_t m_flRescueStartTime = 0x115C; // GameTime_t - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1160; // GameTime_t - constexpr std::ptrdiff_t m_flDropStartTime = 0x1164; // GameTime_t - constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1168; // GameTime_t - constexpr std::ptrdiff_t m_blinkTimer = 0x1170; // CountdownTimer - constexpr std::ptrdiff_t m_lookAt = 0x1188; // Vector - constexpr std::ptrdiff_t m_lookAroundTimer = 0x1198; // CountdownTimer - constexpr std::ptrdiff_t m_isInit = 0x11B0; // bool - constexpr std::ptrdiff_t m_eyeAttachment = 0x11B1; // AttachmentHandle_t - constexpr std::ptrdiff_t m_chestAttachment = 0x11B2; // AttachmentHandle_t - constexpr std::ptrdiff_t m_pPredictionOwner = 0x11B8; // CBasePlayerController* - constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x11C0; // GameTime_t + constexpr std::ptrdiff_t m_entitySpottedState = 0x10F8; // + constexpr std::ptrdiff_t m_leader = 0x1110; // + constexpr std::ptrdiff_t m_reuseTimer = 0x1118; // + constexpr std::ptrdiff_t m_vel = 0x1130; // + constexpr std::ptrdiff_t m_isRescued = 0x113C; // + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x113D; // + constexpr std::ptrdiff_t m_nHostageState = 0x1140; // + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x1144; // + constexpr std::ptrdiff_t m_hHostageGrabber = 0x1148; // + constexpr std::ptrdiff_t m_fLastGrabTime = 0x114C; // + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x1150; // + constexpr std::ptrdiff_t m_flRescueStartTime = 0x115C; // + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1160; // + constexpr std::ptrdiff_t m_flDropStartTime = 0x1164; // + constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1168; // + constexpr std::ptrdiff_t m_blinkTimer = 0x1170; // + constexpr std::ptrdiff_t m_lookAt = 0x1188; // + constexpr std::ptrdiff_t m_lookAroundTimer = 0x1198; // + constexpr std::ptrdiff_t m_isInit = 0x11B0; // + constexpr std::ptrdiff_t m_eyeAttachment = 0x11B1; // + constexpr std::ptrdiff_t m_chestAttachment = 0x11B2; // + constexpr std::ptrdiff_t m_pPredictionOwner = 0x11B8; // + constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x11C0; // } // Parent: C_BaseModelEntity // Field count: 24 @@ -6552,29 +6552,29 @@ namespace cs2_dumper { // NetworkVarNames: m_flHDRColorScale (float32) namespace C_Sprite { constexpr std::ptrdiff_t m_hSpriteMaterial = 0xCC8; // CStrongHandle - constexpr std::ptrdiff_t m_hAttachedToEntity = 0xCD0; // CHandle - constexpr std::ptrdiff_t m_nAttachment = 0xCD4; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flSpriteFramerate = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flDieTime = 0xCE0; // GameTime_t - constexpr std::ptrdiff_t m_nBrightness = 0xCF0; // uint32 - constexpr std::ptrdiff_t m_flBrightnessDuration = 0xCF4; // float32 - constexpr std::ptrdiff_t m_flSpriteScale = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flScaleDuration = 0xCFC; // float32 - constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xD00; // bool - constexpr std::ptrdiff_t m_flGlowProxySize = 0xD04; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xD08; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0xD0C; // GameTime_t - constexpr std::ptrdiff_t m_flMaxFrame = 0xD10; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0xD14; // float32 - constexpr std::ptrdiff_t m_flDestScale = 0xD18; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0xD1C; // GameTime_t - constexpr std::ptrdiff_t m_nStartBrightness = 0xD20; // int32 - constexpr std::ptrdiff_t m_nDestBrightness = 0xD24; // int32 - constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xD28; // GameTime_t - constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xD30; // CWeakHandle - constexpr std::ptrdiff_t m_nSpriteWidth = 0xDD0; // int32 - constexpr std::ptrdiff_t m_nSpriteHeight = 0xDD4; // int32 + constexpr std::ptrdiff_t m_hAttachedToEntity = 0xCD0; // + constexpr std::ptrdiff_t m_nAttachment = 0xCD4; // + constexpr std::ptrdiff_t m_flSpriteFramerate = 0xCD8; // + constexpr std::ptrdiff_t m_flFrame = 0xCDC; // + constexpr std::ptrdiff_t m_flDieTime = 0xCE0; // + constexpr std::ptrdiff_t m_nBrightness = 0xCF0; // + constexpr std::ptrdiff_t m_flBrightnessDuration = 0xCF4; // + constexpr std::ptrdiff_t m_flSpriteScale = 0xCF8; // + constexpr std::ptrdiff_t m_flScaleDuration = 0xCFC; // + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xD00; // + constexpr std::ptrdiff_t m_flGlowProxySize = 0xD04; // + constexpr std::ptrdiff_t m_flHDRColorScale = 0xD08; // + constexpr std::ptrdiff_t m_flLastTime = 0xD0C; // + constexpr std::ptrdiff_t m_flMaxFrame = 0xD10; // + constexpr std::ptrdiff_t m_flStartScale = 0xD14; // + constexpr std::ptrdiff_t m_flDestScale = 0xD18; // + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xD1C; // + constexpr std::ptrdiff_t m_nStartBrightness = 0xD20; // + constexpr std::ptrdiff_t m_nDestBrightness = 0xD24; // + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xD28; // + constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xD30; // + constexpr std::ptrdiff_t m_nSpriteWidth = 0xDD0; // + constexpr std::ptrdiff_t m_nSpriteHeight = 0xDD4; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -6599,35 +6599,35 @@ namespace cs2_dumper { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) namespace C_PlantedC4 { - constexpr std::ptrdiff_t m_bBombTicking = 0xED0; // bool - constexpr std::ptrdiff_t m_nBombSite = 0xED4; // int32 - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xED8; // int32 - constexpr std::ptrdiff_t m_entitySpottedState = 0xEE0; // EntitySpottedState_t - constexpr std::ptrdiff_t m_flNextGlow = 0xEF8; // GameTime_t - constexpr std::ptrdiff_t m_flNextBeep = 0xEFC; // GameTime_t - constexpr std::ptrdiff_t m_flC4Blow = 0xF00; // GameTime_t - constexpr std::ptrdiff_t m_bCannotBeDefused = 0xF04; // bool - constexpr std::ptrdiff_t m_bHasExploded = 0xF05; // bool - constexpr std::ptrdiff_t m_flTimerLength = 0xF08; // float32 - constexpr std::ptrdiff_t m_bBeingDefused = 0xF0C; // bool - constexpr std::ptrdiff_t m_bTriggerWarning = 0xF10; // float32 - constexpr std::ptrdiff_t m_bExplodeWarning = 0xF14; // float32 - constexpr std::ptrdiff_t m_bC4Activated = 0xF18; // bool - constexpr std::ptrdiff_t m_bTenSecWarning = 0xF19; // bool - constexpr std::ptrdiff_t m_flDefuseLength = 0xF1C; // float32 - constexpr std::ptrdiff_t m_flDefuseCountDown = 0xF20; // GameTime_t - constexpr std::ptrdiff_t m_bBombDefused = 0xF24; // bool - constexpr std::ptrdiff_t m_hBombDefuser = 0xF28; // CHandle - constexpr std::ptrdiff_t m_hControlPanel = 0xF2C; // CHandle - constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xF30; // CHandle - constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xF34; // GameTime_t - constexpr std::ptrdiff_t m_bRadarFlash = 0xF38; // bool - constexpr std::ptrdiff_t m_pBombDefuser = 0xF3C; // CHandle - constexpr std::ptrdiff_t m_fLastDefuseTime = 0xF40; // GameTime_t - constexpr std::ptrdiff_t m_pPredictionOwner = 0xF48; // CBasePlayerController* - constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0xF50; // Vector - constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0xF5C; // QAngle - constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0xF68; // float32 + constexpr std::ptrdiff_t m_bBombTicking = 0xED0; // + constexpr std::ptrdiff_t m_nBombSite = 0xED4; // + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xED8; // + constexpr std::ptrdiff_t m_entitySpottedState = 0xEE0; // + constexpr std::ptrdiff_t m_flNextGlow = 0xEF8; // + constexpr std::ptrdiff_t m_flNextBeep = 0xEFC; // + constexpr std::ptrdiff_t m_flC4Blow = 0xF00; // + constexpr std::ptrdiff_t m_bCannotBeDefused = 0xF04; // + constexpr std::ptrdiff_t m_bHasExploded = 0xF05; // + constexpr std::ptrdiff_t m_flTimerLength = 0xF08; // + constexpr std::ptrdiff_t m_bBeingDefused = 0xF0C; // + constexpr std::ptrdiff_t m_bTriggerWarning = 0xF10; // + constexpr std::ptrdiff_t m_bExplodeWarning = 0xF14; // + constexpr std::ptrdiff_t m_bC4Activated = 0xF18; // + constexpr std::ptrdiff_t m_bTenSecWarning = 0xF19; // + constexpr std::ptrdiff_t m_flDefuseLength = 0xF1C; // + constexpr std::ptrdiff_t m_flDefuseCountDown = 0xF20; // + constexpr std::ptrdiff_t m_bBombDefused = 0xF24; // + constexpr std::ptrdiff_t m_hBombDefuser = 0xF28; // + constexpr std::ptrdiff_t m_hControlPanel = 0xF2C; // + constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xF30; // + constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xF34; // + constexpr std::ptrdiff_t m_bRadarFlash = 0xF38; // + constexpr std::ptrdiff_t m_pBombDefuser = 0xF3C; // + constexpr std::ptrdiff_t m_fLastDefuseTime = 0xF40; // + constexpr std::ptrdiff_t m_pPredictionOwner = 0xF48; // + constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0xF50; // + constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0xF5C; // + constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0xF68; // } // Parent: CBaseAnimGraph // Field count: 8 @@ -6640,12 +6640,12 @@ namespace cs2_dumper { namespace C_RagdollProp { constexpr std::ptrdiff_t m_ragPos = 0xED8; // C_NetworkUtlVectorBase constexpr std::ptrdiff_t m_ragAngles = 0xEF0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_flBlendWeight = 0xF08; // float32 - constexpr std::ptrdiff_t m_hRagdollSource = 0xF0C; // CHandle - constexpr std::ptrdiff_t m_iEyeAttachment = 0xF10; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xF14; // float32 - constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xF18; // CUtlVector - constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xF30; // CUtlVector + constexpr std::ptrdiff_t m_flBlendWeight = 0xF08; // + constexpr std::ptrdiff_t m_hRagdollSource = 0xF0C; // + constexpr std::ptrdiff_t m_iEyeAttachment = 0xF10; // + constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xF14; // + constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xF18; // + constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xF30; // } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -6661,13 +6661,13 @@ namespace cs2_dumper { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) namespace C_VoteController { - constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x558; // int32 - constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x55C; // int32 - constexpr std::ptrdiff_t m_nVoteOptionCount = 0x560; // int32[5] - constexpr std::ptrdiff_t m_nPotentialVotes = 0x574; // int32 - constexpr std::ptrdiff_t m_bVotesDirty = 0x578; // bool - constexpr std::ptrdiff_t m_bTypeDirty = 0x579; // bool - constexpr std::ptrdiff_t m_bIsYesNoVote = 0x57A; // bool + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x558; // + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x55C; // + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x560; // + constexpr std::ptrdiff_t m_nPotentialVotes = 0x574; // + constexpr std::ptrdiff_t m_bVotesDirty = 0x578; // + constexpr std::ptrdiff_t m_bTypeDirty = 0x579; // + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x57A; // } // Parent: None // Field count: 3 @@ -6677,9 +6677,9 @@ namespace cs2_dumper { // NetworkVarNames: qAngle (QAngle) // NetworkVarNames: nIndex (uint32) namespace ViewAngleServerChange_t { - constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t - constexpr std::ptrdiff_t qAngle = 0x34; // QAngle - constexpr std::ptrdiff_t nIndex = 0x40; // uint32 + constexpr std::ptrdiff_t nType = 0x30; // + constexpr std::ptrdiff_t qAngle = 0x34; // + constexpr std::ptrdiff_t nIndex = 0x40; // } // Parent: C_DynamicProp // Field count: 7 @@ -6689,13 +6689,13 @@ namespace cs2_dumper { // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) namespace C_Chicken { - constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1160; // CHandle - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1164; // bool - constexpr std::ptrdiff_t m_leader = 0x1168; // CHandle - constexpr std::ptrdiff_t m_AttributeManager = 0x1170; // C_AttributeContainer - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1618; // bool - constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x161C; // ParticleIndex_t - constexpr std::ptrdiff_t m_bIsPreviewModel = 0x1620; // bool + constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1160; // + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1164; // + constexpr std::ptrdiff_t m_leader = 0x1168; // + constexpr std::ptrdiff_t m_AttributeManager = 0x1170; // + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1618; // + constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x161C; // + constexpr std::ptrdiff_t m_bIsPreviewModel = 0x1620; // } // Parent: None // Field count: 4 @@ -6704,10 +6704,10 @@ namespace cs2_dumper { // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) namespace PhysicsRagdollPose_t { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Transforms = 0x30; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle - constexpr std::ptrdiff_t m_bDirty = 0x68; // bool + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // + constexpr std::ptrdiff_t m_Transforms = 0x30; // + constexpr std::ptrdiff_t m_hOwner = 0x48; // + constexpr std::ptrdiff_t m_bDirty = 0x68; // } } } diff --git a/output/client_dll.rs b/output/client_dll.rs index 54ed238..8956296 100644 --- a/output/client_dll.rs +++ b/output/client_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -134,43 +134,43 @@ pub mod cs2_dumper { // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) pub mod CCSPlayer_MovementServices { - pub const m_flMaxFallVelocity: usize = 0x218; // float32 - pub const m_vecLadderNormal: usize = 0x21C; // Vector - pub const m_nLadderSurfacePropIndex: usize = 0x228; // int32 - pub const m_flDuckAmount: usize = 0x22C; // float32 - pub const m_flDuckSpeed: usize = 0x230; // float32 - pub const m_bDuckOverride: usize = 0x234; // bool - pub const m_bDesiresDuck: usize = 0x235; // bool - pub const m_flDuckOffset: usize = 0x238; // float32 - pub const m_nDuckTimeMsecs: usize = 0x23C; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x240; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x244; // uint32 - pub const m_flLastDuckTime: usize = 0x248; // float32 - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x258; // Vector2D - pub const m_duckUntilOnGround: usize = 0x260; // bool - pub const m_bHasWalkMovedSinceLastJump: usize = 0x261; // bool - pub const m_bInStuckTest: usize = 0x262; // bool - pub const m_flStuckCheckTime: usize = 0x270; // float32[64][2] - pub const m_nTraceCount: usize = 0x470; // int32 - pub const m_StuckLast: usize = 0x474; // int32 - pub const m_bSpeedCropped: usize = 0x478; // bool - pub const m_nOldWaterLevel: usize = 0x47C; // int32 - pub const m_flWaterEntryTime: usize = 0x480; // float32 - pub const m_vecForward: usize = 0x484; // Vector - pub const m_vecLeft: usize = 0x490; // Vector - pub const m_vecUp: usize = 0x49C; // Vector - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4A8; // int32 - pub const m_bOldJumpPressed: usize = 0x4AC; // bool - pub const m_flJumpPressedTime: usize = 0x4B0; // float32 - pub const m_flJumpUntil: usize = 0x4B4; // float32 - pub const m_flJumpVel: usize = 0x4B8; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x4BC; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x4C0; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x4C8; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x4CC; // float32 - pub const m_flStamina: usize = 0x4D0; // float32 - pub const m_flHeightAtJumpStart: usize = 0x4D4; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x4D8; // float32 + pub const m_flMaxFallVelocity: usize = 0x218; // + pub const m_vecLadderNormal: usize = 0x21C; // + pub const m_nLadderSurfacePropIndex: usize = 0x228; // + pub const m_flDuckAmount: usize = 0x22C; // + pub const m_flDuckSpeed: usize = 0x230; // + pub const m_bDuckOverride: usize = 0x234; // + pub const m_bDesiresDuck: usize = 0x235; // + pub const m_flDuckOffset: usize = 0x238; // + pub const m_nDuckTimeMsecs: usize = 0x23C; // + pub const m_nDuckJumpTimeMsecs: usize = 0x240; // + pub const m_nJumpTimeMsecs: usize = 0x244; // + pub const m_flLastDuckTime: usize = 0x248; // + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x258; // + pub const m_duckUntilOnGround: usize = 0x260; // + pub const m_bHasWalkMovedSinceLastJump: usize = 0x261; // + pub const m_bInStuckTest: usize = 0x262; // + pub const m_flStuckCheckTime: usize = 0x270; // + pub const m_nTraceCount: usize = 0x470; // + pub const m_StuckLast: usize = 0x474; // + pub const m_bSpeedCropped: usize = 0x478; // + pub const m_nOldWaterLevel: usize = 0x47C; // + pub const m_flWaterEntryTime: usize = 0x480; // + pub const m_vecForward: usize = 0x484; // + pub const m_vecLeft: usize = 0x490; // + pub const m_vecUp: usize = 0x49C; // + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4A8; // + pub const m_bOldJumpPressed: usize = 0x4AC; // + pub const m_flJumpPressedTime: usize = 0x4B0; // + pub const m_flJumpUntil: usize = 0x4B4; // + pub const m_flJumpVel: usize = 0x4B8; // + pub const m_fStashGrenadeParameterWhen: usize = 0x4BC; // + pub const m_nButtonDownMaskPrev: usize = 0x4C0; // + pub const m_flOffsetTickCompleteTime: usize = 0x4C8; // + pub const m_flOffsetTickStashedSpeed: usize = 0x4CC; // + pub const m_flStamina: usize = 0x4D0; // + pub const m_flHeightAtJumpStart: usize = 0x4D4; // + pub const m_flMaxJumpHeightThisJump: usize = 0x4D8; // } // Parent: None // Field count: 6 @@ -183,12 +183,12 @@ pub mod cs2_dumper { // NetworkVarNames: fog (fogparams_t) // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) pub mod sky3dparams_t { - pub const scale: usize = 0x8; // int16 - pub const origin: usize = 0xC; // Vector - pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool - pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 - pub const fog: usize = 0x20; // fogparams_t - pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t + pub const scale: usize = 0x8; // + pub const origin: usize = 0xC; // + pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // + pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // + pub const fog: usize = 0x20; // + pub const m_nWorldGroupID: usize = 0x88; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -197,7 +197,7 @@ pub mod cs2_dumper { // Parent: C_EconEntity // Field count: 1 pub mod C_Item { - pub const m_pReticleHintTextName: usize = 0x15B0; // char[256] + pub const m_pReticleHintTextName: usize = 0x15B0; // } // Parent: C_SoundEventEntity // Field count: 1 @@ -205,7 +205,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) pub mod C_SoundEventPathCornerEntity { - pub const m_vecCornerPairsNetworked: usize = 0x548; // C_NetworkUtlVectorBase + pub const m_vecCornerPairsNetworked: usize = 0x548; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -311,106 +311,106 @@ pub mod cs2_dumper { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) pub mod C_CSGameRules { - pub const m_bFreezePeriod: usize = 0x40; // bool - pub const m_bWarmupPeriod: usize = 0x41; // bool - pub const m_fWarmupPeriodEnd: usize = 0x44; // GameTime_t - pub const m_fWarmupPeriodStart: usize = 0x48; // GameTime_t - pub const m_bServerPaused: usize = 0x4C; // bool - pub const m_bTerroristTimeOutActive: usize = 0x4D; // bool - pub const m_bCTTimeOutActive: usize = 0x4E; // bool - pub const m_flTerroristTimeOutRemaining: usize = 0x50; // float32 - pub const m_flCTTimeOutRemaining: usize = 0x54; // float32 - pub const m_nTerroristTimeOuts: usize = 0x58; // int32 - pub const m_nCTTimeOuts: usize = 0x5C; // int32 - pub const m_bTechnicalTimeOut: usize = 0x60; // bool - pub const m_bMatchWaitingForResume: usize = 0x61; // bool - pub const m_iRoundTime: usize = 0x64; // int32 - pub const m_fMatchStartTime: usize = 0x68; // float32 - pub const m_fRoundStartTime: usize = 0x6C; // GameTime_t - pub const m_flRestartRoundTime: usize = 0x70; // GameTime_t - pub const m_bGameRestart: usize = 0x74; // bool - pub const m_flGameStartTime: usize = 0x78; // float32 - pub const m_timeUntilNextPhaseStarts: usize = 0x7C; // float32 - pub const m_gamePhase: usize = 0x80; // int32 - pub const m_totalRoundsPlayed: usize = 0x84; // int32 - pub const m_nRoundsPlayedThisPhase: usize = 0x88; // int32 - pub const m_nOvertimePlaying: usize = 0x8C; // int32 - pub const m_iHostagesRemaining: usize = 0x90; // int32 - pub const m_bAnyHostageReached: usize = 0x94; // bool - pub const m_bMapHasBombTarget: usize = 0x95; // bool - pub const m_bMapHasRescueZone: usize = 0x96; // bool - pub const m_bMapHasBuyZone: usize = 0x97; // bool - pub const m_bIsQueuedMatchmaking: usize = 0x98; // bool - pub const m_nQueuedMatchmakingMode: usize = 0x9C; // int32 - pub const m_bIsValveDS: usize = 0xA0; // bool - pub const m_bLogoMap: usize = 0xA1; // bool - pub const m_bPlayAllStepSoundsOnServer: usize = 0xA2; // bool - pub const m_iSpectatorSlotCount: usize = 0xA4; // int32 - pub const m_MatchDevice: usize = 0xA8; // int32 - pub const m_bHasMatchStarted: usize = 0xAC; // bool - pub const m_nNextMapInMapgroup: usize = 0xB0; // int32 - pub const m_szTournamentEventName: usize = 0xB4; // char[512] - pub const m_szTournamentEventStage: usize = 0x2B4; // char[512] - pub const m_szMatchStatTxt: usize = 0x4B4; // char[512] - pub const m_szTournamentPredictionsTxt: usize = 0x6B4; // char[512] - pub const m_nTournamentPredictionsPct: usize = 0x8B4; // int32 - pub const m_flCMMItemDropRevealStartTime: usize = 0x8B8; // GameTime_t - pub const m_flCMMItemDropRevealEndTime: usize = 0x8BC; // GameTime_t - pub const m_bIsDroppingItems: usize = 0x8C0; // bool - pub const m_bIsQuestEligible: usize = 0x8C1; // bool - pub const m_bIsHltvActive: usize = 0x8C2; // bool - pub const m_arrProhibitedItemIndices: usize = 0x8C4; // uint16[100] - pub const m_arrTournamentActiveCasterAccounts: usize = 0x98C; // uint32[4] - pub const m_numBestOfMaps: usize = 0x99C; // int32 - pub const m_nHalloweenMaskListSeed: usize = 0x9A0; // int32 - pub const m_bBombDropped: usize = 0x9A4; // bool - pub const m_bBombPlanted: usize = 0x9A5; // bool - pub const m_iRoundWinStatus: usize = 0x9A8; // int32 - pub const m_eRoundWinReason: usize = 0x9AC; // int32 - pub const m_bTCantBuy: usize = 0x9B0; // bool - pub const m_bCTCantBuy: usize = 0x9B1; // bool - pub const m_iMatchStats_RoundResults: usize = 0x9B4; // int32[30] - pub const m_iMatchStats_PlayersAlive_CT: usize = 0xA2C; // int32[30] - pub const m_iMatchStats_PlayersAlive_T: usize = 0xAA4; // int32[30] - pub const m_TeamRespawnWaveTimes: usize = 0xB1C; // float32[32] - pub const m_flNextRespawnWave: usize = 0xB9C; // GameTime_t[32] - pub const m_nServerQuestID: usize = 0xC1C; // int32 - pub const m_vMinimapMins: usize = 0xC20; // Vector - pub const m_vMinimapMaxs: usize = 0xC2C; // Vector - pub const m_MinimapVerticalSectionHeights: usize = 0xC38; // float32[8] - pub const m_bSpawnedTerrorHuntHeavy: usize = 0xC58; // bool - pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC5C; // int32[10] - pub const m_nEndMatchMapGroupVoteOptions: usize = 0xC84; // int32[10] - pub const m_nEndMatchMapVoteWinner: usize = 0xCAC; // int32 - pub const m_iNumConsecutiveCTLoses: usize = 0xCB0; // int32 - pub const m_iNumConsecutiveTerroristLoses: usize = 0xCB4; // int32 - pub const m_bMarkClientStopRecordAtRoundEnd: usize = 0xCD0; // bool - pub const m_nMatchAbortedEarlyReason: usize = 0xD28; // int32 - pub const m_bHasTriggeredRoundStartMusic: usize = 0xD2C; // bool - pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD2D; // bool - pub const m_pGameModeRules: usize = 0xD48; // CCSGameModeRules* - pub const m_RetakeRules: usize = 0xD50; // C_RetakeGameRules - pub const m_nMatchEndCount: usize = 0xE68; // uint8 - pub const m_nTTeamIntroVariant: usize = 0xE6C; // int32 - pub const m_nCTTeamIntroVariant: usize = 0xE70; // int32 - pub const m_bTeamIntroPeriod: usize = 0xE74; // bool - pub const m_iRoundEndWinnerTeam: usize = 0xE78; // int32 - pub const m_eRoundEndReason: usize = 0xE7C; // int32 - pub const m_bRoundEndShowTimerDefend: usize = 0xE80; // bool - pub const m_iRoundEndTimerTime: usize = 0xE84; // int32 - pub const m_sRoundEndFunFactToken: usize = 0xE88; // CUtlString - pub const m_iRoundEndFunFactPlayerSlot: usize = 0xE90; // CPlayerSlot - pub const m_iRoundEndFunFactData1: usize = 0xE94; // int32 - pub const m_iRoundEndFunFactData2: usize = 0xE98; // int32 - pub const m_iRoundEndFunFactData3: usize = 0xE9C; // int32 - pub const m_sRoundEndMessage: usize = 0xEA0; // CUtlString - pub const m_iRoundEndPlayerCount: usize = 0xEA8; // int32 - pub const m_bRoundEndNoMusic: usize = 0xEAC; // bool - pub const m_iRoundEndLegacy: usize = 0xEB0; // int32 - pub const m_nRoundEndCount: usize = 0xEB4; // uint8 - pub const m_iRoundStartRoundNumber: usize = 0xEB8; // int32 - pub const m_nRoundStartCount: usize = 0xEBC; // uint8 - pub const m_flLastPerfSampleTime: usize = 0x4EC8; // float64 + pub const m_bFreezePeriod: usize = 0x40; // + pub const m_bWarmupPeriod: usize = 0x41; // + pub const m_fWarmupPeriodEnd: usize = 0x44; // + pub const m_fWarmupPeriodStart: usize = 0x48; // + pub const m_bServerPaused: usize = 0x4C; // + pub const m_bTerroristTimeOutActive: usize = 0x4D; // + pub const m_bCTTimeOutActive: usize = 0x4E; // + pub const m_flTerroristTimeOutRemaining: usize = 0x50; // + pub const m_flCTTimeOutRemaining: usize = 0x54; // + pub const m_nTerroristTimeOuts: usize = 0x58; // + pub const m_nCTTimeOuts: usize = 0x5C; // + pub const m_bTechnicalTimeOut: usize = 0x60; // + pub const m_bMatchWaitingForResume: usize = 0x61; // + pub const m_iRoundTime: usize = 0x64; // + pub const m_fMatchStartTime: usize = 0x68; // + pub const m_fRoundStartTime: usize = 0x6C; // + pub const m_flRestartRoundTime: usize = 0x70; // + pub const m_bGameRestart: usize = 0x74; // + pub const m_flGameStartTime: usize = 0x78; // + pub const m_timeUntilNextPhaseStarts: usize = 0x7C; // + pub const m_gamePhase: usize = 0x80; // + pub const m_totalRoundsPlayed: usize = 0x84; // + pub const m_nRoundsPlayedThisPhase: usize = 0x88; // + pub const m_nOvertimePlaying: usize = 0x8C; // + pub const m_iHostagesRemaining: usize = 0x90; // + pub const m_bAnyHostageReached: usize = 0x94; // + pub const m_bMapHasBombTarget: usize = 0x95; // + pub const m_bMapHasRescueZone: usize = 0x96; // + pub const m_bMapHasBuyZone: usize = 0x97; // + pub const m_bIsQueuedMatchmaking: usize = 0x98; // + pub const m_nQueuedMatchmakingMode: usize = 0x9C; // + pub const m_bIsValveDS: usize = 0xA0; // + pub const m_bLogoMap: usize = 0xA1; // + pub const m_bPlayAllStepSoundsOnServer: usize = 0xA2; // + pub const m_iSpectatorSlotCount: usize = 0xA4; // + pub const m_MatchDevice: usize = 0xA8; // + pub const m_bHasMatchStarted: usize = 0xAC; // + pub const m_nNextMapInMapgroup: usize = 0xB0; // + pub const m_szTournamentEventName: usize = 0xB4; // + pub const m_szTournamentEventStage: usize = 0x2B4; // + pub const m_szMatchStatTxt: usize = 0x4B4; // + pub const m_szTournamentPredictionsTxt: usize = 0x6B4; // + pub const m_nTournamentPredictionsPct: usize = 0x8B4; // + pub const m_flCMMItemDropRevealStartTime: usize = 0x8B8; // + pub const m_flCMMItemDropRevealEndTime: usize = 0x8BC; // + pub const m_bIsDroppingItems: usize = 0x8C0; // + pub const m_bIsQuestEligible: usize = 0x8C1; // + pub const m_bIsHltvActive: usize = 0x8C2; // + pub const m_arrProhibitedItemIndices: usize = 0x8C4; // + pub const m_arrTournamentActiveCasterAccounts: usize = 0x98C; // + pub const m_numBestOfMaps: usize = 0x99C; // + pub const m_nHalloweenMaskListSeed: usize = 0x9A0; // + pub const m_bBombDropped: usize = 0x9A4; // + pub const m_bBombPlanted: usize = 0x9A5; // + pub const m_iRoundWinStatus: usize = 0x9A8; // + pub const m_eRoundWinReason: usize = 0x9AC; // + pub const m_bTCantBuy: usize = 0x9B0; // + pub const m_bCTCantBuy: usize = 0x9B1; // + pub const m_iMatchStats_RoundResults: usize = 0x9B4; // + pub const m_iMatchStats_PlayersAlive_CT: usize = 0xA2C; // + pub const m_iMatchStats_PlayersAlive_T: usize = 0xAA4; // + pub const m_TeamRespawnWaveTimes: usize = 0xB1C; // + pub const m_flNextRespawnWave: usize = 0xB9C; // + pub const m_nServerQuestID: usize = 0xC1C; // + pub const m_vMinimapMins: usize = 0xC20; // + pub const m_vMinimapMaxs: usize = 0xC2C; // + pub const m_MinimapVerticalSectionHeights: usize = 0xC38; // + pub const m_bSpawnedTerrorHuntHeavy: usize = 0xC58; // + pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC5C; // + pub const m_nEndMatchMapGroupVoteOptions: usize = 0xC84; // + pub const m_nEndMatchMapVoteWinner: usize = 0xCAC; // + pub const m_iNumConsecutiveCTLoses: usize = 0xCB0; // + pub const m_iNumConsecutiveTerroristLoses: usize = 0xCB4; // + pub const m_bMarkClientStopRecordAtRoundEnd: usize = 0xCD0; // + pub const m_nMatchAbortedEarlyReason: usize = 0xD28; // + pub const m_bHasTriggeredRoundStartMusic: usize = 0xD2C; // + pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD2D; // + pub const m_pGameModeRules: usize = 0xD48; // + pub const m_RetakeRules: usize = 0xD50; // + pub const m_nMatchEndCount: usize = 0xE68; // + pub const m_nTTeamIntroVariant: usize = 0xE6C; // + pub const m_nCTTeamIntroVariant: usize = 0xE70; // + pub const m_bTeamIntroPeriod: usize = 0xE74; // + pub const m_iRoundEndWinnerTeam: usize = 0xE78; // + pub const m_eRoundEndReason: usize = 0xE7C; // + pub const m_bRoundEndShowTimerDefend: usize = 0xE80; // + pub const m_iRoundEndTimerTime: usize = 0xE84; // + pub const m_sRoundEndFunFactToken: usize = 0xE88; // + pub const m_iRoundEndFunFactPlayerSlot: usize = 0xE90; // + pub const m_iRoundEndFunFactData1: usize = 0xE94; // + pub const m_iRoundEndFunFactData2: usize = 0xE98; // + pub const m_iRoundEndFunFactData3: usize = 0xE9C; // + pub const m_sRoundEndMessage: usize = 0xEA0; // + pub const m_iRoundEndPlayerCount: usize = 0xEA8; // + pub const m_bRoundEndNoMusic: usize = 0xEAC; // + pub const m_iRoundEndLegacy: usize = 0xEB0; // + pub const m_nRoundEndCount: usize = 0xEB4; // + pub const m_iRoundStartRoundNumber: usize = 0xEB8; // + pub const m_nRoundStartCount: usize = 0xEBC; // + pub const m_flLastPerfSampleTime: usize = 0x4EC8; // } // Parent: CBodyComponent // Field count: 1 @@ -418,7 +418,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) pub mod CBodyComponentSkeletonInstance { - pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance + pub const m_skeletonInstance: usize = 0x50; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -450,37 +450,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) pub mod C_BaseModelEntity { - pub const m_CRenderComponent: usize = 0xA18; // CRenderComponent* - pub const m_CHitboxComponent: usize = 0xA20; // CHitboxComponent - pub const m_bInitModelEffects: usize = 0xA68; // bool - pub const m_bIsStaticProp: usize = 0xA69; // bool - pub const m_nLastAddDecal: usize = 0xA6C; // int32 - pub const m_nDecalsAdded: usize = 0xA70; // int32 - pub const m_iOldHealth: usize = 0xA74; // int32 - pub const m_nRenderMode: usize = 0xA78; // RenderMode_t - pub const m_nRenderFX: usize = 0xA79; // RenderFx_t - pub const m_bAllowFadeInView: usize = 0xA7A; // bool - pub const m_clrRender: usize = 0xA7B; // Color - pub const m_vecRenderAttributes: usize = 0xA80; // C_UtlVectorEmbeddedNetworkVar - pub const m_bRenderToCubemaps: usize = 0xAE8; // bool - pub const m_Collision: usize = 0xAF0; // CCollisionProperty - pub const m_Glow: usize = 0xBA0; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0xBF8; // float32 - pub const m_fadeMinDist: usize = 0xBFC; // float32 - pub const m_fadeMaxDist: usize = 0xC00; // float32 - pub const m_flFadeScale: usize = 0xC04; // float32 - pub const m_flShadowStrength: usize = 0xC08; // float32 - pub const m_nObjectCulling: usize = 0xC0C; // uint8 - pub const m_nAddDecal: usize = 0xC10; // int32 - pub const m_vDecalPosition: usize = 0xC14; // Vector - pub const m_vDecalForwardAxis: usize = 0xC20; // Vector - pub const m_flDecalHealBloodRate: usize = 0xC2C; // float32 - pub const m_flDecalHealHeightRate: usize = 0xC30; // float32 - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xC38; // C_NetworkUtlVectorBase> - pub const m_vecViewOffset: usize = 0xC50; // CNetworkViewOffsetVector - pub const m_pClientAlphaProperty: usize = 0xC80; // CClientAlphaProperty* - pub const m_ClientOverrideTint: usize = 0xC88; // Color - pub const m_bUseClientOverrideTint: usize = 0xC8C; // bool + pub const m_CRenderComponent: usize = 0xA18; // + pub const m_CHitboxComponent: usize = 0xA20; // + pub const m_bInitModelEffects: usize = 0xA68; // + pub const m_bIsStaticProp: usize = 0xA69; // + pub const m_nLastAddDecal: usize = 0xA6C; // + pub const m_nDecalsAdded: usize = 0xA70; // + pub const m_iOldHealth: usize = 0xA74; // + pub const m_nRenderMode: usize = 0xA78; // + pub const m_nRenderFX: usize = 0xA79; // + pub const m_bAllowFadeInView: usize = 0xA7A; // + pub const m_clrRender: usize = 0xA7B; // + pub const m_vecRenderAttributes: usize = 0xA80; // + pub const m_bRenderToCubemaps: usize = 0xAE8; // + pub const m_Collision: usize = 0xAF0; // + pub const m_Glow: usize = 0xBA0; // + pub const m_flGlowBackfaceMult: usize = 0xBF8; // + pub const m_fadeMinDist: usize = 0xBFC; // + pub const m_fadeMaxDist: usize = 0xC00; // + pub const m_flFadeScale: usize = 0xC04; // + pub const m_flShadowStrength: usize = 0xC08; // + pub const m_nObjectCulling: usize = 0xC0C; // + pub const m_nAddDecal: usize = 0xC10; // + pub const m_vDecalPosition: usize = 0xC14; // + pub const m_vDecalForwardAxis: usize = 0xC20; // + pub const m_flDecalHealBloodRate: usize = 0xC2C; // + pub const m_flDecalHealHeightRate: usize = 0xC30; // + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xC38; // + pub const m_vecViewOffset: usize = 0xC50; // + pub const m_pClientAlphaProperty: usize = 0xC80; // + pub const m_ClientOverrideTint: usize = 0xC88; // + pub const m_bUseClientOverrideTint: usize = 0xC8C; // } // Parent: C_BaseTrigger // Field count: 2 @@ -489,8 +489,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) pub mod C_FootstepControl { - pub const m_source: usize = 0xCD0; // CUtlSymbolLarge - pub const m_destination: usize = 0xCD8; // CUtlSymbolLarge + pub const m_source: usize = 0xCD0; // + pub const m_destination: usize = 0xCD8; // } // Parent: C_BaseClientUIEntity // Field count: 13 @@ -509,19 +509,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) pub mod C_PointClientUIHUD { - pub const m_bCheckCSSClasses: usize = 0xD00; // bool - pub const m_bIgnoreInput: usize = 0xE80; // bool - pub const m_flWidth: usize = 0xE84; // float32 - pub const m_flHeight: usize = 0xE88; // float32 - pub const m_flDPI: usize = 0xE8C; // float32 - pub const m_flInteractDistance: usize = 0xE90; // float32 - pub const m_flDepthOffset: usize = 0xE94; // float32 - pub const m_unOwnerContext: usize = 0xE98; // uint32 - pub const m_unHorizontalAlign: usize = 0xE9C; // uint32 - pub const m_unVerticalAlign: usize = 0xEA0; // uint32 - pub const m_unOrientation: usize = 0xEA4; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEA8; // bool - pub const m_vecCSSClasses: usize = 0xEB0; // C_NetworkUtlVectorBase + pub const m_bCheckCSSClasses: usize = 0xD00; // + pub const m_bIgnoreInput: usize = 0xE80; // + pub const m_flWidth: usize = 0xE84; // + pub const m_flHeight: usize = 0xE88; // + pub const m_flDPI: usize = 0xE8C; // + pub const m_flInteractDistance: usize = 0xE90; // + pub const m_flDepthOffset: usize = 0xE94; // + pub const m_unOwnerContext: usize = 0xE98; // + pub const m_unHorizontalAlign: usize = 0xE9C; // + pub const m_unVerticalAlign: usize = 0xEA0; // + pub const m_unOrientation: usize = 0xEA4; // + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEA8; // + pub const m_vecCSSClasses: usize = 0xEB0; // } // Parent: C_BaseModelEntity // Field count: 2 @@ -530,8 +530,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) pub mod C_SpotlightEnd { - pub const m_flLightScale: usize = 0xCC8; // float32 - pub const m_Radius: usize = 0xCCC; // float32 + pub const m_flLightScale: usize = 0xCC8; // + pub const m_Radius: usize = 0xCCC; // } // Parent: None // Field count: 5 @@ -543,11 +543,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_nRefundableCurrency (int) // NetworkVarNames: m_bSetBonus (bool) pub mod CEconItemAttribute { - pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 - pub const m_flValue: usize = 0x34; // float32 - pub const m_flInitialValue: usize = 0x38; // float32 - pub const m_nRefundableCurrency: usize = 0x3C; // int32 - pub const m_bSetBonus: usize = 0x40; // bool + pub const m_iAttributeDefinitionIndex: usize = 0x30; // + pub const m_flValue: usize = 0x34; // + pub const m_flInitialValue: usize = 0x38; // + pub const m_nRefundableCurrency: usize = 0x3C; // + pub const m_bSetBonus: usize = 0x40; // } // Parent: C_BaseEntity // Field count: 25 @@ -575,31 +575,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) pub mod C_PointCamera { - pub const m_FOV: usize = 0x548; // float32 - pub const m_Resolution: usize = 0x54C; // float32 - pub const m_bFogEnable: usize = 0x550; // bool - pub const m_FogColor: usize = 0x551; // Color - pub const m_flFogStart: usize = 0x558; // float32 - pub const m_flFogEnd: usize = 0x55C; // float32 - pub const m_flFogMaxDensity: usize = 0x560; // float32 - pub const m_bActive: usize = 0x564; // bool - pub const m_bUseScreenAspectRatio: usize = 0x565; // bool - pub const m_flAspectRatio: usize = 0x568; // float32 - pub const m_bNoSky: usize = 0x56C; // bool - pub const m_fBrightness: usize = 0x570; // float32 - pub const m_flZFar: usize = 0x574; // float32 - pub const m_flZNear: usize = 0x578; // float32 - pub const m_bCanHLTVUse: usize = 0x57C; // bool - pub const m_bDofEnabled: usize = 0x57D; // bool - pub const m_flDofNearBlurry: usize = 0x580; // float32 - pub const m_flDofNearCrisp: usize = 0x584; // float32 - pub const m_flDofFarCrisp: usize = 0x588; // float32 - pub const m_flDofFarBlurry: usize = 0x58C; // float32 - pub const m_flDofTiltToGround: usize = 0x590; // float32 - pub const m_TargetFOV: usize = 0x594; // float32 - pub const m_DegreesPerSecond: usize = 0x598; // float32 - pub const m_bIsOn: usize = 0x59C; // bool - pub const m_pNext: usize = 0x5A0; // C_PointCamera* + pub const m_FOV: usize = 0x548; // + pub const m_Resolution: usize = 0x54C; // + pub const m_bFogEnable: usize = 0x550; // + pub const m_FogColor: usize = 0x551; // + pub const m_flFogStart: usize = 0x558; // + pub const m_flFogEnd: usize = 0x55C; // + pub const m_flFogMaxDensity: usize = 0x560; // + pub const m_bActive: usize = 0x564; // + pub const m_bUseScreenAspectRatio: usize = 0x565; // + pub const m_flAspectRatio: usize = 0x568; // + pub const m_bNoSky: usize = 0x56C; // + pub const m_fBrightness: usize = 0x570; // + pub const m_flZFar: usize = 0x574; // + pub const m_flZNear: usize = 0x578; // + pub const m_bCanHLTVUse: usize = 0x57C; // + pub const m_bDofEnabled: usize = 0x57D; // + pub const m_flDofNearBlurry: usize = 0x580; // + pub const m_flDofNearCrisp: usize = 0x584; // + pub const m_flDofFarCrisp: usize = 0x588; // + pub const m_flDofFarBlurry: usize = 0x58C; // + pub const m_flDofTiltToGround: usize = 0x590; // + pub const m_TargetFOV: usize = 0x594; // + pub const m_DegreesPerSecond: usize = 0x598; // + pub const m_bIsOn: usize = 0x59C; // + pub const m_pNext: usize = 0x5A0; // } // Parent: None // Field count: 0 @@ -619,7 +619,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) pub mod C_EnvWind { - pub const m_EnvWindShared: usize = 0x548; // C_EnvWindShared + pub const m_EnvWindShared: usize = 0x548; // } // Parent: C_BaseEntity // Field count: 0 @@ -633,13 +633,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_hMyWearables (CHandle) // NetworkVarNames: m_flFieldOfView (float) pub mod C_BaseCombatCharacter { - pub const m_hMyWearables: usize = 0x1068; // C_NetworkUtlVectorBase> - pub const m_leftFootAttachment: usize = 0x1080; // AttachmentHandle_t - pub const m_rightFootAttachment: usize = 0x1081; // AttachmentHandle_t - pub const m_nWaterWakeMode: usize = 0x1084; // C_BaseCombatCharacter::WaterWakeMode_t - pub const m_flWaterWorldZ: usize = 0x1088; // float32 - pub const m_flWaterNextTraceTime: usize = 0x108C; // float32 - pub const m_flFieldOfView: usize = 0x1090; // float32 + pub const m_hMyWearables: usize = 0x1068; // + pub const m_leftFootAttachment: usize = 0x1080; // + pub const m_rightFootAttachment: usize = 0x1081; // + pub const m_nWaterWakeMode: usize = 0x1084; // + pub const m_flWaterWorldZ: usize = 0x1088; // + pub const m_flWaterNextTraceTime: usize = 0x108C; // + pub const m_flFieldOfView: usize = 0x1090; // } // Parent: C_BaseCSGrenadeProjectile // Field count: 0 @@ -651,7 +651,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flRadius (float) pub mod C_SoundEventSphereEntity { - pub const m_flRadius: usize = 0x548; // float32 + pub const m_flRadius: usize = 0x548; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -681,18 +681,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_nSceneStringIndex (uint16) // NetworkVarNames: m_hActorList (CHandle) pub mod C_SceneEntity { - pub const m_bIsPlayingBack: usize = 0x550; // bool - pub const m_bPaused: usize = 0x551; // bool - pub const m_bMultiplayer: usize = 0x552; // bool - pub const m_bAutogenerated: usize = 0x553; // bool - pub const m_flForceClientTime: usize = 0x554; // float32 - pub const m_nSceneStringIndex: usize = 0x558; // uint16 - pub const m_bClientOnly: usize = 0x55A; // bool - pub const m_hOwner: usize = 0x55C; // CHandle - pub const m_hActorList: usize = 0x560; // C_NetworkUtlVectorBase> - pub const m_bWasPlaying: usize = 0x578; // bool - pub const m_QueuedEvents: usize = 0x588; // CUtlVector - pub const m_flCurrentTime: usize = 0x5A0; // float32 + pub const m_bIsPlayingBack: usize = 0x550; // + pub const m_bPaused: usize = 0x551; // + pub const m_bMultiplayer: usize = 0x552; // + pub const m_bAutogenerated: usize = 0x553; // + pub const m_flForceClientTime: usize = 0x554; // + pub const m_nSceneStringIndex: usize = 0x558; // + pub const m_bClientOnly: usize = 0x55A; // + pub const m_hOwner: usize = 0x55C; // + pub const m_hActorList: usize = 0x560; // + pub const m_bWasPlaying: usize = 0x578; // + pub const m_QueuedEvents: usize = 0x588; // + pub const m_flCurrentTime: usize = 0x5A0; // } // Parent: CPlayerPawnComponent // Field count: 20 @@ -708,26 +708,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_audio (audioparams_t) // NetworkVarNames: m_PostProcessingVolumes (CHandle) pub mod CPlayer_CameraServices { - pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle - pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t - pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 - pub const m_PlayerFog: usize = 0x58; // C_fogplayerparams_t - pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle - pub const m_hViewEntity: usize = 0x9C; // CHandle - pub const m_hTonemapController: usize = 0xA0; // CHandle - pub const m_audio: usize = 0xA8; // audioparams_t - pub const m_PostProcessingVolumes: usize = 0x120; // C_NetworkUtlVectorBase> - pub const m_flOldPlayerZ: usize = 0x138; // float32 - pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 - pub const m_CurrentFog: usize = 0x140; // fogparams_t - pub const m_hOldFogController: usize = 0x1A8; // CHandle - pub const m_bOverrideFogColor: usize = 0x1AC; // bool[5] - pub const m_OverrideFogColor: usize = 0x1B1; // Color[5] - pub const m_bOverrideFogStartEnd: usize = 0x1C5; // bool[5] - pub const m_fOverrideFogStart: usize = 0x1CC; // float32[5] - pub const m_fOverrideFogEnd: usize = 0x1E0; // float32[5] + pub const m_vecCsViewPunchAngle: usize = 0x40; // + pub const m_nCsViewPunchAngleTick: usize = 0x4C; // + pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // + pub const m_PlayerFog: usize = 0x58; // + pub const m_hColorCorrectionCtrl: usize = 0x98; // + pub const m_hViewEntity: usize = 0x9C; // + pub const m_hTonemapController: usize = 0xA0; // + pub const m_audio: usize = 0xA8; // + pub const m_PostProcessingVolumes: usize = 0x120; // + pub const m_flOldPlayerZ: usize = 0x138; // + pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // + pub const m_CurrentFog: usize = 0x140; // + pub const m_hOldFogController: usize = 0x1A8; // + pub const m_bOverrideFogColor: usize = 0x1AC; // + pub const m_OverrideFogColor: usize = 0x1B1; // + pub const m_bOverrideFogStartEnd: usize = 0x1C5; // + pub const m_fOverrideFogStart: usize = 0x1CC; // + pub const m_fOverrideFogEnd: usize = 0x1E0; // pub const m_hActivePostProcessingVolume: usize = 0x1F4; // CHandle - pub const m_angDemoViewAngles: usize = 0x1F8; // QAngle + pub const m_angDemoViewAngles: usize = 0x1F8; // } // Parent: C_CSWeaponBase // Field count: 15 @@ -748,21 +748,21 @@ pub mod cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) pub mod C_BaseCSGrenade { - pub const m_bClientPredictDelete: usize = 0x1A70; // bool - pub const m_bRedraw: usize = 0x1A71; // bool - pub const m_bIsHeldByPlayer: usize = 0x1A72; // bool - pub const m_bPinPulled: usize = 0x1A73; // bool - pub const m_bJumpThrow: usize = 0x1A74; // bool - pub const m_bThrowAnimating: usize = 0x1A75; // bool - pub const m_fThrowTime: usize = 0x1A78; // GameTime_t - pub const m_flThrowStrength: usize = 0x1A7C; // float32 - pub const m_flThrowStrengthApproach: usize = 0x1A80; // float32 - pub const m_fDropTime: usize = 0x1A84; // GameTime_t - pub const m_fPinPullTime: usize = 0x1A88; // GameTime_t - pub const m_bJustPulledPin: usize = 0x1A8C; // bool - pub const m_nNextHoldTick: usize = 0x1A90; // GameTick_t - pub const m_flNextHoldFrac: usize = 0x1A94; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0x1A98; // CHandle + pub const m_bClientPredictDelete: usize = 0x1A70; // + pub const m_bRedraw: usize = 0x1A71; // + pub const m_bIsHeldByPlayer: usize = 0x1A72; // + pub const m_bPinPulled: usize = 0x1A73; // + pub const m_bJumpThrow: usize = 0x1A74; // + pub const m_bThrowAnimating: usize = 0x1A75; // + pub const m_fThrowTime: usize = 0x1A78; // + pub const m_flThrowStrength: usize = 0x1A7C; // + pub const m_flThrowStrengthApproach: usize = 0x1A80; // + pub const m_fDropTime: usize = 0x1A84; // + pub const m_fPinPullTime: usize = 0x1A88; // + pub const m_bJustPulledPin: usize = 0x1A8C; // + pub const m_nNextHoldTick: usize = 0x1A90; // + pub const m_flNextHoldFrac: usize = 0x1A94; // + pub const m_hSwitchToWeaponAfterThrow: usize = 0x1A98; // } // Parent: C_FuncBrush // Field count: 8 @@ -777,14 +777,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) pub mod C_FuncMonitor { - pub const m_targetCamera: usize = 0xCC8; // CUtlString - pub const m_nResolutionEnum: usize = 0xCD0; // int32 - pub const m_bRenderShadows: usize = 0xCD4; // bool - pub const m_bUseUniqueColorTarget: usize = 0xCD5; // bool - pub const m_brushModelName: usize = 0xCD8; // CUtlString - pub const m_hTargetCamera: usize = 0xCE0; // CHandle - pub const m_bEnabled: usize = 0xCE4; // bool - pub const m_bDraw3DSkybox: usize = 0xCE5; // bool + pub const m_targetCamera: usize = 0xCC8; // + pub const m_nResolutionEnum: usize = 0xCD0; // + pub const m_bRenderShadows: usize = 0xCD4; // + pub const m_bUseUniqueColorTarget: usize = 0xCD5; // + pub const m_brushModelName: usize = 0xCD8; // + pub const m_hTargetCamera: usize = 0xCE0; // + pub const m_bEnabled: usize = 0xCE4; // + pub const m_bDraw3DSkybox: usize = 0xCE5; // } // Parent: C_BaseTrigger // Field count: 0 @@ -793,13 +793,13 @@ pub mod cs2_dumper { // Parent: None // Field count: 1 pub mod C_RopeKeyframe__CPhysicsDelegate { - pub const m_pKeyframe: usize = 0x8; // C_RopeKeyframe* + pub const m_pKeyframe: usize = 0x8; // } // Parent: CEntityComponent // Field count: 2 pub mod CBodyComponent { - pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* - pub const __m_pChainEntity: usize = 0x20; // CNetworkVarChainer + pub const m_pSceneNode: usize = 0x8; // + pub const __m_pChainEntity: usize = 0x20; // } // Parent: C_SoundAreaEntityBase // Field count: 1 @@ -807,7 +807,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flRadius (float) pub mod C_SoundAreaEntitySphere { - pub const m_flRadius: usize = 0x570; // float32 + pub const m_flRadius: usize = 0x570; // } // Parent: CPlayer_MovementServices // Field count: 0 @@ -830,14 +830,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod C_LightGlow { - pub const m_nHorizontalSize: usize = 0xCC8; // uint32 - pub const m_nVerticalSize: usize = 0xCCC; // uint32 - pub const m_nMinDist: usize = 0xCD0; // uint32 - pub const m_nMaxDist: usize = 0xCD4; // uint32 - pub const m_nOuterMaxDist: usize = 0xCD8; // uint32 - pub const m_flGlowProxySize: usize = 0xCDC; // float32 - pub const m_flHDRColorScale: usize = 0xCE0; // float32 - pub const m_GlowOverlay: usize = 0xCE8; // C_LightGlowOverlay + pub const m_nHorizontalSize: usize = 0xCC8; // + pub const m_nVerticalSize: usize = 0xCCC; // + pub const m_nMinDist: usize = 0xCD0; // + pub const m_nMaxDist: usize = 0xCD4; // + pub const m_nOuterMaxDist: usize = 0xCD8; // + pub const m_flGlowProxySize: usize = 0xCDC; // + pub const m_flHDRColorScale: usize = 0xCE0; // + pub const m_GlowOverlay: usize = 0xCE8; // } // Parent: None // Field count: 4 @@ -848,10 +848,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_timescale (float32) // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) pub mod CountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // GameTime_t - pub const m_timescale: usize = 0x10; // float32 - pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t + pub const m_duration: usize = 0x8; // + pub const m_timestamp: usize = 0xC; // + pub const m_timescale: usize = 0x10; // + pub const m_nWorldGroupId: usize = 0x14; // } // Parent: None // Field count: 2 @@ -860,31 +860,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_hOwner (CEntityHandle) // NetworkVarNames: m_name (CUtlStringToken) pub mod CGameSceneNodeHandle { - pub const m_hOwner: usize = 0x8; // CEntityHandle - pub const m_name: usize = 0xC; // CUtlStringToken + pub const m_hOwner: usize = 0x8; // + pub const m_name: usize = 0xC; // } // Parent: CBaseAnimGraph // Field count: 14 pub mod C_ClientRagdoll { - pub const m_bFadeOut: usize = 0xED0; // bool - pub const m_bImportant: usize = 0xED1; // bool - pub const m_flEffectTime: usize = 0xED4; // GameTime_t - pub const m_gibDespawnTime: usize = 0xED8; // GameTime_t - pub const m_iCurrentFriction: usize = 0xEDC; // int32 - pub const m_iMinFriction: usize = 0xEE0; // int32 - pub const m_iMaxFriction: usize = 0xEE4; // int32 - pub const m_iFrictionAnimState: usize = 0xEE8; // int32 - pub const m_bReleaseRagdoll: usize = 0xEEC; // bool - pub const m_iEyeAttachment: usize = 0xEED; // AttachmentHandle_t - pub const m_bFadingOut: usize = 0xEEE; // bool - pub const m_flScaleEnd: usize = 0xEF0; // float32[10] - pub const m_flScaleTimeStart: usize = 0xF18; // GameTime_t[10] - pub const m_flScaleTimeEnd: usize = 0xF40; // GameTime_t[10] + pub const m_bFadeOut: usize = 0xED0; // + pub const m_bImportant: usize = 0xED1; // + pub const m_flEffectTime: usize = 0xED4; // + pub const m_gibDespawnTime: usize = 0xED8; // + pub const m_iCurrentFriction: usize = 0xEDC; // + pub const m_iMinFriction: usize = 0xEE0; // + pub const m_iMaxFriction: usize = 0xEE4; // + pub const m_iFrictionAnimState: usize = 0xEE8; // + pub const m_bReleaseRagdoll: usize = 0xEEC; // + pub const m_iEyeAttachment: usize = 0xEED; // + pub const m_bFadingOut: usize = 0xEEE; // + pub const m_flScaleEnd: usize = 0xEF0; // + pub const m_flScaleTimeStart: usize = 0xF18; // + pub const m_flScaleTimeEnd: usize = 0xF40; // } // Parent: C_BaseEntity // Field count: 1 pub mod C_GlobalLight { - pub const m_WindClothForceHandle: usize = 0xA10; // uint16 + pub const m_WindClothForceHandle: usize = 0xA10; // } // Parent: C_BaseEntity // Field count: 10 @@ -900,16 +900,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) pub mod C_CSPlayerResource { - pub const m_bHostageAlive: usize = 0x548; // bool[12] - pub const m_isHostageFollowingSomeone: usize = 0x554; // bool[12] - pub const m_iHostageEntityIDs: usize = 0x560; // CEntityIndex[12] - pub const m_bombsiteCenterA: usize = 0x590; // Vector - pub const m_bombsiteCenterB: usize = 0x59C; // Vector - pub const m_hostageRescueX: usize = 0x5A8; // int32[4] - pub const m_hostageRescueY: usize = 0x5B8; // int32[4] - pub const m_hostageRescueZ: usize = 0x5C8; // int32[4] - pub const m_bEndMatchNextMapAllVoted: usize = 0x5D8; // bool - pub const m_foundGoalPositions: usize = 0x5D9; // bool + pub const m_bHostageAlive: usize = 0x548; // + pub const m_isHostageFollowingSomeone: usize = 0x554; // + pub const m_iHostageEntityIDs: usize = 0x560; // + pub const m_bombsiteCenterA: usize = 0x590; // + pub const m_bombsiteCenterB: usize = 0x59C; // + pub const m_hostageRescueX: usize = 0x5A8; // + pub const m_hostageRescueY: usize = 0x5B8; // + pub const m_hostageRescueZ: usize = 0x5C8; // + pub const m_bEndMatchNextMapAllVoted: usize = 0x5D8; // + pub const m_foundGoalPositions: usize = 0x5D9; // } // Parent: CGameSceneNode // Field count: 8 @@ -921,14 +921,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) pub mod CSkeletonInstance { - pub const m_modelState: usize = 0x170; // CModelState - pub const m_bIsAnimationEnabled: usize = 0x3A0; // bool - pub const m_bUseParentRenderBounds: usize = 0x3A1; // bool - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3A2; // bool - pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 - pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 - pub const m_materialGroup: usize = 0x3A4; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x3A8; // uint8 + pub const m_modelState: usize = 0x170; // + pub const m_bIsAnimationEnabled: usize = 0x3A0; // + pub const m_bUseParentRenderBounds: usize = 0x3A1; // + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3A2; // + pub const m_bDirtyMotionType: usize = 0x0; // + pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // + pub const m_materialGroup: usize = 0x3A4; // + pub const m_nHitboxSet: usize = 0x3A8; // } // Parent: CBodyComponentSkeletonInstance // Field count: 1 @@ -936,7 +936,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) pub mod CBodyComponentBaseAnimGraph { - pub const m_animationController: usize = 0x460; // CBaseAnimGraphController + pub const m_animationController: usize = 0x460; // } // Parent: CBodyComponent // Field count: 1 @@ -944,7 +944,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) pub mod CBodyComponentPoint { - pub const m_sceneNode: usize = 0x50; // CGameSceneNode + pub const m_sceneNode: usize = 0x50; // } // Parent: C_BaseCSGrenadeProjectile // Field count: 8 @@ -957,14 +957,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) pub mod C_SmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0x1158; // int32 - pub const m_bDidSmokeEffect: usize = 0x115C; // bool - pub const m_nRandomSeed: usize = 0x1160; // int32 - pub const m_vSmokeColor: usize = 0x1164; // Vector - pub const m_vSmokeDetonationPos: usize = 0x1170; // Vector - pub const m_VoxelFrameData: usize = 0x1180; // CUtlVector - pub const m_bSmokeVolumeDataReceived: usize = 0x1198; // bool - pub const m_bSmokeEffectSpawned: usize = 0x1199; // bool + pub const m_nSmokeEffectTickBegin: usize = 0x1158; // + pub const m_bDidSmokeEffect: usize = 0x115C; // + pub const m_nRandomSeed: usize = 0x1160; // + pub const m_vSmokeColor: usize = 0x1164; // + pub const m_vSmokeDetonationPos: usize = 0x1170; // + pub const m_VoxelFrameData: usize = 0x1180; // + pub const m_bSmokeVolumeDataReceived: usize = 0x1198; // + pub const m_bSmokeEffectSpawned: usize = 0x1199; // } // Parent: C_SoundEventEntity // Field count: 0 @@ -973,14 +973,14 @@ pub mod cs2_dumper { // Parent: C_BaseEntity // Field count: 8 pub mod C_CSGO_MapPreviewCameraPath { - pub const m_flZFar: usize = 0x548; // float32 - pub const m_flZNear: usize = 0x54C; // float32 - pub const m_bLoop: usize = 0x550; // bool - pub const m_bVerticalFOV: usize = 0x551; // bool - pub const m_bConstantSpeed: usize = 0x552; // bool - pub const m_flDuration: usize = 0x554; // float32 - pub const m_flPathLength: usize = 0x598; // float32 - pub const m_flPathDuration: usize = 0x59C; // float32 + pub const m_flZFar: usize = 0x548; // + pub const m_flZNear: usize = 0x54C; // + pub const m_bLoop: usize = 0x550; // + pub const m_bVerticalFOV: usize = 0x551; // + pub const m_bConstantSpeed: usize = 0x552; // + pub const m_flDuration: usize = 0x554; // + pub const m_flPathLength: usize = 0x598; // + pub const m_flPathDuration: usize = 0x59C; // } // Parent: CCSGO_WingmanIntroCharacterPosition // Field count: 0 @@ -1000,30 +1000,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_bInPostEffectTime (bool) // NetworkVarNames: m_nFireEffectTickBegin (int) pub mod C_Inferno { - pub const m_nfxFireDamageEffect: usize = 0xD08; // ParticleIndex_t - pub const m_hInfernoPointsSnapshot: usize = 0xD10; // CStrongHandle - pub const m_hInfernoFillerPointsSnapshot: usize = 0xD18; // CStrongHandle - pub const m_hInfernoOutlinePointsSnapshot: usize = 0xD20; // CStrongHandle - pub const m_hInfernoClimbingOutlinePointsSnapshot: usize = 0xD28; // CStrongHandle - pub const m_hInfernoDecalsSnapshot: usize = 0xD30; // CStrongHandle - pub const m_firePositions: usize = 0xD38; // Vector[64] - pub const m_fireParentPositions: usize = 0x1038; // Vector[64] - pub const m_bFireIsBurning: usize = 0x1338; // bool[64] - pub const m_BurnNormal: usize = 0x1378; // Vector[64] - pub const m_fireCount: usize = 0x1678; // int32 - pub const m_nInfernoType: usize = 0x167C; // int32 - pub const m_nFireLifetime: usize = 0x1680; // float32 - pub const m_bInPostEffectTime: usize = 0x1684; // bool - pub const m_lastFireCount: usize = 0x1688; // int32 - pub const m_nFireEffectTickBegin: usize = 0x168C; // int32 - pub const m_drawableCount: usize = 0x8290; // int32 - pub const m_blosCheck: usize = 0x8294; // bool - pub const m_nlosperiod: usize = 0x8298; // int32 - pub const m_maxFireHalfWidth: usize = 0x829C; // float32 - pub const m_maxFireHeight: usize = 0x82A0; // float32 - pub const m_minBounds: usize = 0x82A4; // Vector - pub const m_maxBounds: usize = 0x82B0; // Vector - pub const m_flLastGrassBurnThink: usize = 0x82BC; // float32 + pub const m_nfxFireDamageEffect: usize = 0xD08; // + pub const m_hInfernoPointsSnapshot: usize = 0xD10; // + pub const m_hInfernoFillerPointsSnapshot: usize = 0xD18; // + pub const m_hInfernoOutlinePointsSnapshot: usize = 0xD20; // + pub const m_hInfernoClimbingOutlinePointsSnapshot: usize = 0xD28; // + pub const m_hInfernoDecalsSnapshot: usize = 0xD30; // + pub const m_firePositions: usize = 0xD38; // + pub const m_fireParentPositions: usize = 0x1038; // + pub const m_bFireIsBurning: usize = 0x1338; // + pub const m_BurnNormal: usize = 0x1378; // + pub const m_fireCount: usize = 0x1678; // + pub const m_nInfernoType: usize = 0x167C; // + pub const m_nFireLifetime: usize = 0x1680; // + pub const m_bInPostEffectTime: usize = 0x1684; // + pub const m_lastFireCount: usize = 0x1688; // + pub const m_nFireEffectTickBegin: usize = 0x168C; // + pub const m_drawableCount: usize = 0x8290; // + pub const m_blosCheck: usize = 0x8294; // + pub const m_nlosperiod: usize = 0x8298; // + pub const m_maxFireHalfWidth: usize = 0x829C; // + pub const m_maxFireHeight: usize = 0x82A0; // + pub const m_minBounds: usize = 0x82A4; // + pub const m_maxBounds: usize = 0x82B0; // + pub const m_flLastGrassBurnThink: usize = 0x82BC; // } // Parent: CBaseAnimGraph // Field count: 0 @@ -1043,11 +1043,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) pub mod C_PlayerPing { - pub const m_hPlayer: usize = 0x578; // CHandle - pub const m_hPingedEntity: usize = 0x57C; // CHandle - pub const m_iType: usize = 0x580; // int32 - pub const m_bUrgent: usize = 0x584; // bool - pub const m_szPlaceName: usize = 0x585; // char[18] + pub const m_hPlayer: usize = 0x578; // + pub const m_hPingedEntity: usize = 0x57C; // + pub const m_iType: usize = 0x580; // + pub const m_bUrgent: usize = 0x584; // + pub const m_szPlaceName: usize = 0x585; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -1068,30 +1068,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) pub mod C_CSTeam { - pub const m_szTeamMatchStat: usize = 0x600; // char[512] - pub const m_numMapVictories: usize = 0x800; // int32 - pub const m_bSurrendered: usize = 0x804; // bool - pub const m_scoreFirstHalf: usize = 0x808; // int32 - pub const m_scoreSecondHalf: usize = 0x80C; // int32 - pub const m_scoreOvertime: usize = 0x810; // int32 - pub const m_szClanTeamname: usize = 0x814; // char[129] - pub const m_iClanID: usize = 0x898; // uint32 - pub const m_szTeamFlagImage: usize = 0x89C; // char[8] - pub const m_szTeamLogoImage: usize = 0x8A4; // char[8] + pub const m_szTeamMatchStat: usize = 0x600; // + pub const m_numMapVictories: usize = 0x800; // + pub const m_bSurrendered: usize = 0x804; // + pub const m_scoreFirstHalf: usize = 0x808; // + pub const m_scoreSecondHalf: usize = 0x80C; // + pub const m_scoreOvertime: usize = 0x810; // + pub const m_szClanTeamname: usize = 0x814; // + pub const m_iClanID: usize = 0x898; // + pub const m_szTeamFlagImage: usize = 0x89C; // + pub const m_szTeamLogoImage: usize = 0x8A4; // } // Parent: C_BaseEntity // Field count: 10 pub mod C_CSGO_MapPreviewCameraPathNode { - pub const m_szParentPathUniqueID: usize = 0x548; // CUtlSymbolLarge - pub const m_nPathIndex: usize = 0x550; // int32 - pub const m_vInTangentLocal: usize = 0x554; // Vector - pub const m_vOutTangentLocal: usize = 0x560; // Vector - pub const m_flFOV: usize = 0x56C; // float32 - pub const m_flCameraSpeed: usize = 0x570; // float32 - pub const m_flEaseIn: usize = 0x574; // float32 - pub const m_flEaseOut: usize = 0x578; // float32 - pub const m_vInTangentWorld: usize = 0x57C; // Vector - pub const m_vOutTangentWorld: usize = 0x588; // Vector + pub const m_szParentPathUniqueID: usize = 0x548; // + pub const m_nPathIndex: usize = 0x550; // + pub const m_vInTangentLocal: usize = 0x554; // + pub const m_vOutTangentLocal: usize = 0x560; // + pub const m_flFOV: usize = 0x56C; // + pub const m_flCameraSpeed: usize = 0x570; // + pub const m_flEaseIn: usize = 0x574; // + pub const m_flEaseOut: usize = 0x578; // + pub const m_vInTangentWorld: usize = 0x57C; // + pub const m_vOutTangentWorld: usize = 0x588; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -1184,105 +1184,105 @@ pub mod cs2_dumper { // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) pub mod C_CSPlayerPawn { - pub const m_pBulletServices: usize = 0x1468; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0x1470; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0x1478; // CCSPlayer_BuyServices* - pub const m_pGlowServices: usize = 0x1480; // CCSPlayer_GlowServices* + pub const m_pBulletServices: usize = 0x1468; // + pub const m_pHostageServices: usize = 0x1470; // + pub const m_pBuyServices: usize = 0x1478; // + pub const m_pGlowServices: usize = 0x1480; // pub const m_pActionTrackingServices: usize = 0x1488; // CCSPlayer_ActionTrackingServices* - pub const m_flHealthShotBoostExpirationTime: usize = 0x1490; // GameTime_t - pub const m_flLastFiredWeaponTime: usize = 0x1494; // GameTime_t - pub const m_bHasFemaleVoice: usize = 0x1498; // bool - pub const m_flLandingTimeSeconds: usize = 0x149C; // float32 - pub const m_flOldFallVelocity: usize = 0x14A0; // float32 - pub const m_szLastPlaceName: usize = 0x14A4; // char[18] - pub const m_bPrevDefuser: usize = 0x14B6; // bool - pub const m_bPrevHelmet: usize = 0x14B7; // bool - pub const m_nPrevArmorVal: usize = 0x14B8; // int32 - pub const m_nPrevGrenadeAmmoCount: usize = 0x14BC; // int32 - pub const m_unPreviousWeaponHash: usize = 0x14C0; // uint32 - pub const m_unWeaponHash: usize = 0x14C4; // uint32 - pub const m_bInBuyZone: usize = 0x14C8; // bool - pub const m_bPreviouslyInBuyZone: usize = 0x14C9; // bool - pub const m_aimPunchAngle: usize = 0x14CC; // QAngle - pub const m_aimPunchAngleVel: usize = 0x14D8; // QAngle - pub const m_aimPunchTickBase: usize = 0x14E4; // int32 - pub const m_aimPunchTickFraction: usize = 0x14E8; // float32 - pub const m_aimPunchCache: usize = 0x14F0; // CUtlVector - pub const m_bInLanding: usize = 0x1510; // bool - pub const m_flLandingStartTime: usize = 0x1514; // float32 - pub const m_bInHostageRescueZone: usize = 0x1518; // bool - pub const m_bInBombZone: usize = 0x1519; // bool - pub const m_bIsBuyMenuOpen: usize = 0x151A; // bool - pub const m_flTimeOfLastInjury: usize = 0x151C; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x1520; // GameTime_t - pub const m_iRetakesOffering: usize = 0x1650; // int32 - pub const m_iRetakesOfferingCard: usize = 0x1654; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0x1658; // bool - pub const m_bRetakesMVPLastRound: usize = 0x1659; // bool - pub const m_iRetakesMVPBoostItem: usize = 0x165C; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0x1660; // loadout_slot_t - pub const m_bNeedToReApplyGloves: usize = 0x1680; // bool - pub const m_EconGloves: usize = 0x1688; // C_EconItemView - pub const m_nEconGlovesChanged: usize = 0x1AD0; // uint8 - pub const m_bMustSyncRagdollState: usize = 0x1AD1; // bool - pub const m_nRagdollDamageBone: usize = 0x1AD4; // int32 - pub const m_vRagdollDamageForce: usize = 0x1AD8; // Vector - pub const m_vRagdollDamagePosition: usize = 0x1AE4; // Vector - pub const m_szRagdollDamageWeaponName: usize = 0x1AF0; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x1B30; // bool - pub const m_vRagdollServerOrigin: usize = 0x1B34; // Vector - pub const m_bLastHeadBoneTransformIsValid: usize = 0x2148; // bool - pub const m_lastLandTime: usize = 0x214C; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x2150; // bool - pub const m_qDeathEyeAngles: usize = 0x216C; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2178; // bool - pub const m_bLeftHanded: usize = 0x2179; // bool - pub const m_fSwitchedHandednessTime: usize = 0x217C; // GameTime_t - pub const m_flViewmodelOffsetX: usize = 0x2180; // float32 - pub const m_flViewmodelOffsetY: usize = 0x2184; // float32 - pub const m_flViewmodelOffsetZ: usize = 0x2188; // float32 - pub const m_flViewmodelFOV: usize = 0x218C; // float32 - pub const m_vecPlayerPatchEconIndices: usize = 0x2190; // uint32[5] - pub const m_GunGameImmunityColor: usize = 0x21C8; // Color - pub const m_vecBulletHitModels: usize = 0x2218; // CUtlVector - pub const m_bIsWalking: usize = 0x2230; // bool - pub const m_thirdPersonHeading: usize = 0x2238; // QAngle - pub const m_flSlopeDropOffset: usize = 0x2250; // float32 - pub const m_flSlopeDropHeight: usize = 0x2260; // float32 - pub const m_vHeadConstraintOffset: usize = 0x2270; // Vector - pub const m_entitySpottedState: usize = 0x2288; // EntitySpottedState_t - pub const m_bIsScoped: usize = 0x22A0; // bool - pub const m_bResumeZoom: usize = 0x22A1; // bool - pub const m_bIsDefusing: usize = 0x22A2; // bool - pub const m_bIsGrabbingHostage: usize = 0x22A3; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x22A4; // CSPlayerBlockingUseAction_t - pub const m_flEmitSoundTime: usize = 0x22A8; // GameTime_t - pub const m_bInNoDefuseArea: usize = 0x22AC; // bool - pub const m_nWhichBombZone: usize = 0x22B0; // int32 - pub const m_iShotsFired: usize = 0x22B4; // int32 - pub const m_flVelocityModifier: usize = 0x22B8; // float32 - pub const m_flHitHeading: usize = 0x22BC; // float32 - pub const m_nHitBodyPart: usize = 0x22C0; // int32 - pub const m_bWaitForNoAttack: usize = 0x22C4; // bool - pub const m_ignoreLadderJumpTime: usize = 0x22C8; // float32 - pub const m_bKilledByHeadshot: usize = 0x22CD; // bool - pub const m_ArmorValue: usize = 0x22D0; // int32 - pub const m_unCurrentEquipmentValue: usize = 0x22D4; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x22D6; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x22D8; // uint16 - pub const m_nLastKillerIndex: usize = 0x22DC; // CEntityIndex - pub const m_bOldIsScoped: usize = 0x22E0; // bool - pub const m_bHasDeathInfo: usize = 0x22E1; // bool - pub const m_flDeathInfoTime: usize = 0x22E4; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x22E8; // Vector - pub const m_grenadeParameterStashTime: usize = 0x22F4; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x22F8; // bool - pub const m_angStashedShootAngles: usize = 0x22FC; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x2308; // Vector - pub const m_vecStashedVelocity: usize = 0x2314; // Vector - pub const m_angShootAngleHistory: usize = 0x2320; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x2338; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x2350; // Vector[2] + pub const m_flHealthShotBoostExpirationTime: usize = 0x1490; // + pub const m_flLastFiredWeaponTime: usize = 0x1494; // + pub const m_bHasFemaleVoice: usize = 0x1498; // + pub const m_flLandingTimeSeconds: usize = 0x149C; // + pub const m_flOldFallVelocity: usize = 0x14A0; // + pub const m_szLastPlaceName: usize = 0x14A4; // + pub const m_bPrevDefuser: usize = 0x14B6; // + pub const m_bPrevHelmet: usize = 0x14B7; // + pub const m_nPrevArmorVal: usize = 0x14B8; // + pub const m_nPrevGrenadeAmmoCount: usize = 0x14BC; // + pub const m_unPreviousWeaponHash: usize = 0x14C0; // + pub const m_unWeaponHash: usize = 0x14C4; // + pub const m_bInBuyZone: usize = 0x14C8; // + pub const m_bPreviouslyInBuyZone: usize = 0x14C9; // + pub const m_aimPunchAngle: usize = 0x14CC; // + pub const m_aimPunchAngleVel: usize = 0x14D8; // + pub const m_aimPunchTickBase: usize = 0x14E4; // + pub const m_aimPunchTickFraction: usize = 0x14E8; // + pub const m_aimPunchCache: usize = 0x14F0; // + pub const m_bInLanding: usize = 0x1510; // + pub const m_flLandingStartTime: usize = 0x1514; // + pub const m_bInHostageRescueZone: usize = 0x1518; // + pub const m_bInBombZone: usize = 0x1519; // + pub const m_bIsBuyMenuOpen: usize = 0x151A; // + pub const m_flTimeOfLastInjury: usize = 0x151C; // + pub const m_flNextSprayDecalTime: usize = 0x1520; // + pub const m_iRetakesOffering: usize = 0x1650; // + pub const m_iRetakesOfferingCard: usize = 0x1654; // + pub const m_bRetakesHasDefuseKit: usize = 0x1658; // + pub const m_bRetakesMVPLastRound: usize = 0x1659; // + pub const m_iRetakesMVPBoostItem: usize = 0x165C; // + pub const m_RetakesMVPBoostExtraUtility: usize = 0x1660; // + pub const m_bNeedToReApplyGloves: usize = 0x1680; // + pub const m_EconGloves: usize = 0x1688; // + pub const m_nEconGlovesChanged: usize = 0x1AD0; // + pub const m_bMustSyncRagdollState: usize = 0x1AD1; // + pub const m_nRagdollDamageBone: usize = 0x1AD4; // + pub const m_vRagdollDamageForce: usize = 0x1AD8; // + pub const m_vRagdollDamagePosition: usize = 0x1AE4; // + pub const m_szRagdollDamageWeaponName: usize = 0x1AF0; // + pub const m_bRagdollDamageHeadshot: usize = 0x1B30; // + pub const m_vRagdollServerOrigin: usize = 0x1B34; // + pub const m_bLastHeadBoneTransformIsValid: usize = 0x2148; // + pub const m_lastLandTime: usize = 0x214C; // + pub const m_bOnGroundLastTick: usize = 0x2150; // + pub const m_qDeathEyeAngles: usize = 0x216C; // + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2178; // + pub const m_bLeftHanded: usize = 0x2179; // + pub const m_fSwitchedHandednessTime: usize = 0x217C; // + pub const m_flViewmodelOffsetX: usize = 0x2180; // + pub const m_flViewmodelOffsetY: usize = 0x2184; // + pub const m_flViewmodelOffsetZ: usize = 0x2188; // + pub const m_flViewmodelFOV: usize = 0x218C; // + pub const m_vecPlayerPatchEconIndices: usize = 0x2190; // + pub const m_GunGameImmunityColor: usize = 0x21C8; // + pub const m_vecBulletHitModels: usize = 0x2218; // + pub const m_bIsWalking: usize = 0x2230; // + pub const m_thirdPersonHeading: usize = 0x2238; // + pub const m_flSlopeDropOffset: usize = 0x2250; // + pub const m_flSlopeDropHeight: usize = 0x2260; // + pub const m_vHeadConstraintOffset: usize = 0x2270; // + pub const m_entitySpottedState: usize = 0x2288; // + pub const m_bIsScoped: usize = 0x22A0; // + pub const m_bResumeZoom: usize = 0x22A1; // + pub const m_bIsDefusing: usize = 0x22A2; // + pub const m_bIsGrabbingHostage: usize = 0x22A3; // + pub const m_iBlockingUseActionInProgress: usize = 0x22A4; // + pub const m_flEmitSoundTime: usize = 0x22A8; // + pub const m_bInNoDefuseArea: usize = 0x22AC; // + pub const m_nWhichBombZone: usize = 0x22B0; // + pub const m_iShotsFired: usize = 0x22B4; // + pub const m_flVelocityModifier: usize = 0x22B8; // + pub const m_flHitHeading: usize = 0x22BC; // + pub const m_nHitBodyPart: usize = 0x22C0; // + pub const m_bWaitForNoAttack: usize = 0x22C4; // + pub const m_ignoreLadderJumpTime: usize = 0x22C8; // + pub const m_bKilledByHeadshot: usize = 0x22CD; // + pub const m_ArmorValue: usize = 0x22D0; // + pub const m_unCurrentEquipmentValue: usize = 0x22D4; // + pub const m_unRoundStartEquipmentValue: usize = 0x22D6; // + pub const m_unFreezetimeEndEquipmentValue: usize = 0x22D8; // + pub const m_nLastKillerIndex: usize = 0x22DC; // + pub const m_bOldIsScoped: usize = 0x22E0; // + pub const m_bHasDeathInfo: usize = 0x22E1; // + pub const m_flDeathInfoTime: usize = 0x22E4; // + pub const m_vecDeathInfoOrigin: usize = 0x22E8; // + pub const m_grenadeParameterStashTime: usize = 0x22F4; // + pub const m_bGrenadeParametersStashed: usize = 0x22F8; // + pub const m_angStashedShootAngles: usize = 0x22FC; // + pub const m_vecStashedGrenadeThrowPosition: usize = 0x2308; // + pub const m_vecStashedVelocity: usize = 0x2314; // + pub const m_angShootAngleHistory: usize = 0x2320; // + pub const m_vecThrowPositionHistory: usize = 0x2338; // + pub const m_vecVelocityHistory: usize = 0x2350; // } // Parent: C_RagdollProp // Field count: 7 @@ -1293,13 +1293,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) pub mod C_RagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xF48; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xF4C; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0xF50; // Vector - pub const m_attachmentPointRagdollSpace: usize = 0xF5C; // Vector - pub const m_vecOffset: usize = 0xF68; // Vector - pub const m_parentTime: usize = 0xF74; // float32 - pub const m_bHasParent: usize = 0xF78; // bool + pub const m_boneIndexAttached: usize = 0xF48; // + pub const m_ragdollAttachedObjectIndex: usize = 0xF4C; // + pub const m_attachmentPointBoneSpace: usize = 0xF50; // + pub const m_attachmentPointRagdollSpace: usize = 0xF5C; // + pub const m_vecOffset: usize = 0xF68; // + pub const m_parentTime: usize = 0xF74; // + pub const m_bHasParent: usize = 0xF78; // } // Parent: C_BaseGrenade // Field count: 16 @@ -1312,22 +1312,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) pub mod C_BaseCSGrenadeProjectile { - pub const m_vInitialPosition: usize = 0x10B8; // Vector - pub const m_vInitialVelocity: usize = 0x10C4; // Vector - pub const m_nBounces: usize = 0x10D0; // int32 - pub const m_nExplodeEffectIndex: usize = 0x10D8; // CStrongHandle - pub const m_nExplodeEffectTickBegin: usize = 0x10E0; // int32 - pub const m_vecExplodeEffectOrigin: usize = 0x10E4; // Vector - pub const m_flSpawnTime: usize = 0x10F0; // GameTime_t - pub const vecLastTrailLinePos: usize = 0x10F4; // Vector - pub const flNextTrailLineTime: usize = 0x1100; // GameTime_t - pub const m_bExplodeEffectBegan: usize = 0x1104; // bool - pub const m_bCanCreateGrenadeTrail: usize = 0x1105; // bool - pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x1108; // ParticleIndex_t - pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x1110; // CStrongHandle - pub const m_arrTrajectoryTrailPoints: usize = 0x1118; // CUtlVector - pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1130; // CUtlVector - pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x1148; // float32 + pub const m_vInitialPosition: usize = 0x10B8; // + pub const m_vInitialVelocity: usize = 0x10C4; // + pub const m_nBounces: usize = 0x10D0; // + pub const m_nExplodeEffectIndex: usize = 0x10D8; // + pub const m_nExplodeEffectTickBegin: usize = 0x10E0; // + pub const m_vecExplodeEffectOrigin: usize = 0x10E4; // + pub const m_flSpawnTime: usize = 0x10F0; // + pub const vecLastTrailLinePos: usize = 0x10F4; // + pub const flNextTrailLineTime: usize = 0x1100; // + pub const m_bExplodeEffectBegan: usize = 0x1104; // + pub const m_bCanCreateGrenadeTrail: usize = 0x1105; // + pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x1108; // + pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x1110; // + pub const m_arrTrajectoryTrailPoints: usize = 0x1118; // + pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1130; // + pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x1148; // } // Parent: C_BaseToggle // Field count: 2 @@ -1337,8 +1337,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) pub mod C_BaseTrigger { - pub const m_bDisabled: usize = 0xCC8; // bool - pub const m_bClientSidePredicted: usize = 0xCC9; // bool + pub const m_bDisabled: usize = 0xCC8; // + pub const m_bClientSidePredicted: usize = 0xCC9; // } // Parent: C_CSWeaponBase // Field count: 2 @@ -1347,8 +1347,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) pub mod C_WeaponBaseItem { - pub const m_SequenceCompleteTimer: usize = 0x1A70; // CountdownTimer - pub const m_bRedraw: usize = 0x1A88; // bool + pub const m_SequenceCompleteTimer: usize = 0x1A70; // + pub const m_bRedraw: usize = 0x1A88; // } // Parent: None // Field count: 21 @@ -1376,27 +1376,27 @@ pub mod cs2_dumper { // NetworkVarNames: m_iEffectName (uint16) // NetworkVarNames: m_nExplosionType (uint8) pub mod CEffectData { - pub const m_vOrigin: usize = 0x8; // Vector - pub const m_vStart: usize = 0x14; // Vector - pub const m_vNormal: usize = 0x20; // Vector - pub const m_vAngles: usize = 0x2C; // QAngle - pub const m_hEntity: usize = 0x38; // CEntityHandle - pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle - pub const m_flScale: usize = 0x40; // float32 - pub const m_flMagnitude: usize = 0x44; // float32 - pub const m_flRadius: usize = 0x48; // float32 - pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken - pub const m_nEffectIndex: usize = 0x50; // CWeakHandle - pub const m_nDamageType: usize = 0x58; // uint32 - pub const m_nPenetrate: usize = 0x5C; // uint8 - pub const m_nMaterial: usize = 0x5E; // uint16 - pub const m_nHitBox: usize = 0x60; // uint16 - pub const m_nColor: usize = 0x62; // uint8 - pub const m_fFlags: usize = 0x63; // uint8 - pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t - pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken - pub const m_iEffectName: usize = 0x6C; // uint16 - pub const m_nExplosionType: usize = 0x6E; // uint8 + pub const m_vOrigin: usize = 0x8; // + pub const m_vStart: usize = 0x14; // + pub const m_vNormal: usize = 0x20; // + pub const m_vAngles: usize = 0x2C; // + pub const m_hEntity: usize = 0x38; // + pub const m_hOtherEntity: usize = 0x3C; // + pub const m_flScale: usize = 0x40; // + pub const m_flMagnitude: usize = 0x44; // + pub const m_flRadius: usize = 0x48; // + pub const m_nSurfaceProp: usize = 0x4C; // + pub const m_nEffectIndex: usize = 0x50; // + pub const m_nDamageType: usize = 0x58; // + pub const m_nPenetrate: usize = 0x5C; // + pub const m_nMaterial: usize = 0x5E; // + pub const m_nHitBox: usize = 0x60; // + pub const m_nColor: usize = 0x62; // + pub const m_fFlags: usize = 0x63; // + pub const m_nAttachmentIndex: usize = 0x64; // + pub const m_nAttachmentName: usize = 0x68; // + pub const m_iEffectName: usize = 0x6C; // + pub const m_nExplosionType: usize = 0x6E; // } // Parent: C_BaseCSGrenadeProjectile // Field count: 0 @@ -1414,9 +1414,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) pub mod C_BaseButton { - pub const m_glowEntity: usize = 0xCC8; // CHandle - pub const m_usable: usize = 0xCCC; // bool - pub const m_szDisplayText: usize = 0xCD0; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0xCC8; // + pub const m_usable: usize = 0xCCC; // + pub const m_szDisplayText: usize = 0xCD0; // } // Parent: CPlayer_ViewModelServices // Field count: 1 @@ -1424,7 +1424,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_hViewModel (CHandle) pub mod CCSPlayer_ViewModelServices { - pub const m_hViewModel: usize = 0x40; // CHandle[3] + pub const m_hViewModel: usize = 0x40; // } // Parent: C_PointEntity // Field count: 0 @@ -1442,18 +1442,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDucking (bool) // NetworkVarNames: m_bInDuckJump (bool) pub mod CPlayer_MovementServices_Humanoid { - pub const m_flStepSoundTime: usize = 0x1D8; // float32 - pub const m_flFallVelocity: usize = 0x1DC; // float32 - pub const m_bInCrouch: usize = 0x1E0; // bool - pub const m_nCrouchState: usize = 0x1E4; // uint32 - pub const m_flCrouchTransitionStartTime: usize = 0x1E8; // GameTime_t - pub const m_bDucked: usize = 0x1EC; // bool - pub const m_bDucking: usize = 0x1ED; // bool - pub const m_bInDuckJump: usize = 0x1EE; // bool - pub const m_groundNormal: usize = 0x1F0; // Vector - pub const m_flSurfaceFriction: usize = 0x1FC; // float32 - pub const m_surfaceProps: usize = 0x200; // CUtlStringToken - pub const m_nStepside: usize = 0x210; // int32 + pub const m_flStepSoundTime: usize = 0x1D8; // + pub const m_flFallVelocity: usize = 0x1DC; // + pub const m_bInCrouch: usize = 0x1E0; // + pub const m_nCrouchState: usize = 0x1E4; // + pub const m_flCrouchTransitionStartTime: usize = 0x1E8; // + pub const m_bDucked: usize = 0x1EC; // + pub const m_bDucking: usize = 0x1ED; // + pub const m_bInDuckJump: usize = 0x1EE; // + pub const m_groundNormal: usize = 0x1F0; // + pub const m_flSurfaceFriction: usize = 0x1FC; // + pub const m_surfaceProps: usize = 0x200; // + pub const m_nStepside: usize = 0x210; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -1487,34 +1487,34 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) pub mod C_PointClientUIWorldPanel { - pub const m_bForceRecreateNextUpdate: usize = 0xD00; // bool - pub const m_bMoveViewToPlayerNextThink: usize = 0xD01; // bool - pub const m_bCheckCSSClasses: usize = 0xD02; // bool - pub const m_anchorDeltaTransform: usize = 0xD10; // CTransform - pub const m_pOffScreenIndicator: usize = 0xEA8; // CPointOffScreenIndicatorUi* - pub const m_bIgnoreInput: usize = 0xED0; // bool - pub const m_bLit: usize = 0xED1; // bool - pub const m_bFollowPlayerAcrossTeleport: usize = 0xED2; // bool - pub const m_flWidth: usize = 0xED4; // float32 - pub const m_flHeight: usize = 0xED8; // float32 - pub const m_flDPI: usize = 0xEDC; // float32 - pub const m_flInteractDistance: usize = 0xEE0; // float32 - pub const m_flDepthOffset: usize = 0xEE4; // float32 - pub const m_unOwnerContext: usize = 0xEE8; // uint32 - pub const m_unHorizontalAlign: usize = 0xEEC; // uint32 - pub const m_unVerticalAlign: usize = 0xEF0; // uint32 - pub const m_unOrientation: usize = 0xEF4; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEF8; // bool - pub const m_vecCSSClasses: usize = 0xF00; // C_NetworkUtlVectorBase - pub const m_bOpaque: usize = 0xF18; // bool - pub const m_bNoDepth: usize = 0xF19; // bool - pub const m_bRenderBackface: usize = 0xF1A; // bool - pub const m_bUseOffScreenIndicator: usize = 0xF1B; // bool - pub const m_bExcludeFromSaveGames: usize = 0xF1C; // bool - pub const m_bGrabbable: usize = 0xF1D; // bool - pub const m_bOnlyRenderToTexture: usize = 0xF1E; // bool - pub const m_bDisableMipGen: usize = 0xF1F; // bool - pub const m_nExplicitImageLayout: usize = 0xF20; // int32 + pub const m_bForceRecreateNextUpdate: usize = 0xD00; // + pub const m_bMoveViewToPlayerNextThink: usize = 0xD01; // + pub const m_bCheckCSSClasses: usize = 0xD02; // + pub const m_anchorDeltaTransform: usize = 0xD10; // + pub const m_pOffScreenIndicator: usize = 0xEA8; // + pub const m_bIgnoreInput: usize = 0xED0; // + pub const m_bLit: usize = 0xED1; // + pub const m_bFollowPlayerAcrossTeleport: usize = 0xED2; // + pub const m_flWidth: usize = 0xED4; // + pub const m_flHeight: usize = 0xED8; // + pub const m_flDPI: usize = 0xEDC; // + pub const m_flInteractDistance: usize = 0xEE0; // + pub const m_flDepthOffset: usize = 0xEE4; // + pub const m_unOwnerContext: usize = 0xEE8; // + pub const m_unHorizontalAlign: usize = 0xEEC; // + pub const m_unVerticalAlign: usize = 0xEF0; // + pub const m_unOrientation: usize = 0xEF4; // + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEF8; // + pub const m_vecCSSClasses: usize = 0xF00; // + pub const m_bOpaque: usize = 0xF18; // + pub const m_bNoDepth: usize = 0xF19; // + pub const m_bRenderBackface: usize = 0xF1A; // + pub const m_bUseOffScreenIndicator: usize = 0xF1B; // + pub const m_bExcludeFromSaveGames: usize = 0xF1C; // + pub const m_bGrabbable: usize = 0xF1D; // + pub const m_bOnlyRenderToTexture: usize = 0xF1E; // + pub const m_bDisableMipGen: usize = 0xF1F; // + pub const m_nExplicitImageLayout: usize = 0xF20; // } // Parent: C_BaseEntity // Field count: 0 @@ -1528,9 +1528,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDMBonusTimeLength (float) // NetworkVarNames: m_sDMBonusWeapon (CUtlString) pub mod CCSGameModeRules_Deathmatch { - pub const m_flDMBonusStartTime: usize = 0x30; // GameTime_t - pub const m_flDMBonusTimeLength: usize = 0x34; // float32 - pub const m_sDMBonusWeapon: usize = 0x38; // CUtlString + pub const m_flDMBonusStartTime: usize = 0x30; // + pub const m_flDMBonusTimeLength: usize = 0x34; // + pub const m_sDMBonusWeapon: usize = 0x38; // } // Parent: C_CSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -1548,10 +1548,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bGamePaused (bool) pub mod C_GameRules { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_nTotalPausedTicks: usize = 0x30; // int32 - pub const m_nPauseStartTick: usize = 0x34; // int32 - pub const m_bGamePaused: usize = 0x38; // bool + pub const __m_pChainEntity: usize = 0x8; // + pub const m_nTotalPausedTicks: usize = 0x30; // + pub const m_nPauseStartTick: usize = 0x34; // + pub const m_bGamePaused: usize = 0x38; // } // Parent: CBaseAnimGraph // Field count: 0 @@ -1571,10 +1571,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) pub mod C_Team { - pub const m_aPlayerControllers: usize = 0x548; // C_NetworkUtlVectorBase> - pub const m_aPlayers: usize = 0x560; // C_NetworkUtlVectorBase> - pub const m_iScore: usize = 0x578; // int32 - pub const m_szTeamname: usize = 0x57C; // char[129] + pub const m_aPlayerControllers: usize = 0x548; // + pub const m_aPlayers: usize = 0x560; // + pub const m_iScore: usize = 0x578; // + pub const m_szTeamname: usize = 0x57C; // } // Parent: C_SoundAreaEntityBase // Field count: 2 @@ -1583,8 +1583,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) pub mod C_SoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x570; // Vector - pub const m_vMax: usize = 0x57C; // Vector + pub const m_vMin: usize = 0x570; // + pub const m_vMax: usize = 0x57C; // } // Parent: C_BaseModelEntity // Field count: 8 @@ -1599,14 +1599,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) pub mod C_TextureBasedAnimatable { - pub const m_bLoop: usize = 0xCC8; // bool - pub const m_flFPS: usize = 0xCCC; // float32 - pub const m_hPositionKeys: usize = 0xCD0; // CStrongHandle - pub const m_hRotationKeys: usize = 0xCD8; // CStrongHandle - pub const m_vAnimationBoundsMin: usize = 0xCE0; // Vector - pub const m_vAnimationBoundsMax: usize = 0xCEC; // Vector - pub const m_flStartTime: usize = 0xCF8; // float32 - pub const m_flStartFrame: usize = 0xCFC; // float32 + pub const m_bLoop: usize = 0xCC8; // + pub const m_flFPS: usize = 0xCCC; // + pub const m_hPositionKeys: usize = 0xCD0; // + pub const m_hRotationKeys: usize = 0xCD8; // + pub const m_vAnimationBoundsMin: usize = 0xCE0; // + pub const m_vAnimationBoundsMax: usize = 0xCEC; // + pub const m_flStartTime: usize = 0xCF8; // + pub const m_flStartFrame: usize = 0xCFC; // } // Parent: C_SoundOpvarSetPointBase // Field count: 0 @@ -1623,15 +1623,15 @@ pub mod cs2_dumper { // Parent: CPlayer_WaterServices // Field count: 3 pub mod CCSPlayer_WaterServices { - pub const m_flWaterJumpTime: usize = 0x40; // float32 - pub const m_vecWaterJumpVel: usize = 0x44; // Vector - pub const m_flSwimSoundTime: usize = 0x50; // float32 + pub const m_flWaterJumpTime: usize = 0x40; // + pub const m_vecWaterJumpVel: usize = 0x44; // + pub const m_flSwimSoundTime: usize = 0x50; // } // Parent: C_BaseEntity // Field count: 2 pub mod CSkyboxReference { - pub const m_worldGroupId: usize = 0x548; // WorldGroupId_t - pub const m_hSkyCamera: usize = 0x54C; // CHandle + pub const m_worldGroupId: usize = 0x548; // + pub const m_hSkyCamera: usize = 0x54C; // } // Parent: C_TonemapController2 // Field count: 0 @@ -1672,36 +1672,36 @@ pub mod cs2_dumper { // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_bFlipHorizontal (bool) pub mod CProjectedTextureBase { - pub const m_hTargetEntity: usize = 0xC; // CHandle - pub const m_bState: usize = 0x10; // bool - pub const m_bAlwaysUpdate: usize = 0x11; // bool - pub const m_flLightFOV: usize = 0x14; // float32 - pub const m_bEnableShadows: usize = 0x18; // bool - pub const m_bSimpleProjection: usize = 0x19; // bool - pub const m_bLightOnlyTarget: usize = 0x1A; // bool - pub const m_bLightWorld: usize = 0x1B; // bool - pub const m_bCameraSpace: usize = 0x1C; // bool - pub const m_flBrightnessScale: usize = 0x20; // float32 - pub const m_LightColor: usize = 0x24; // Color - pub const m_flIntensity: usize = 0x28; // float32 - pub const m_flLinearAttenuation: usize = 0x2C; // float32 - pub const m_flQuadraticAttenuation: usize = 0x30; // float32 - pub const m_bVolumetric: usize = 0x34; // bool - pub const m_flVolumetricIntensity: usize = 0x38; // float32 - pub const m_flNoiseStrength: usize = 0x3C; // float32 - pub const m_flFlashlightTime: usize = 0x40; // float32 - pub const m_nNumPlanes: usize = 0x44; // uint32 - pub const m_flPlaneOffset: usize = 0x48; // float32 - pub const m_flColorTransitionTime: usize = 0x4C; // float32 - pub const m_flAmbient: usize = 0x50; // float32 - pub const m_SpotlightTextureName: usize = 0x54; // char[512] - pub const m_nSpotlightTextureFrame: usize = 0x254; // int32 - pub const m_nShadowQuality: usize = 0x258; // uint32 - pub const m_flNearZ: usize = 0x25C; // float32 - pub const m_flFarZ: usize = 0x260; // float32 - pub const m_flProjectionSize: usize = 0x264; // float32 - pub const m_flRotation: usize = 0x268; // float32 - pub const m_bFlipHorizontal: usize = 0x26C; // bool + pub const m_hTargetEntity: usize = 0xC; // + pub const m_bState: usize = 0x10; // + pub const m_bAlwaysUpdate: usize = 0x11; // + pub const m_flLightFOV: usize = 0x14; // + pub const m_bEnableShadows: usize = 0x18; // + pub const m_bSimpleProjection: usize = 0x19; // + pub const m_bLightOnlyTarget: usize = 0x1A; // + pub const m_bLightWorld: usize = 0x1B; // + pub const m_bCameraSpace: usize = 0x1C; // + pub const m_flBrightnessScale: usize = 0x20; // + pub const m_LightColor: usize = 0x24; // + pub const m_flIntensity: usize = 0x28; // + pub const m_flLinearAttenuation: usize = 0x2C; // + pub const m_flQuadraticAttenuation: usize = 0x30; // + pub const m_bVolumetric: usize = 0x34; // + pub const m_flVolumetricIntensity: usize = 0x38; // + pub const m_flNoiseStrength: usize = 0x3C; // + pub const m_flFlashlightTime: usize = 0x40; // + pub const m_nNumPlanes: usize = 0x44; // + pub const m_flPlaneOffset: usize = 0x48; // + pub const m_flColorTransitionTime: usize = 0x4C; // + pub const m_flAmbient: usize = 0x50; // + pub const m_SpotlightTextureName: usize = 0x54; // + pub const m_nSpotlightTextureFrame: usize = 0x254; // + pub const m_nShadowQuality: usize = 0x258; // + pub const m_flNearZ: usize = 0x25C; // + pub const m_flFarZ: usize = 0x260; // + pub const m_flProjectionSize: usize = 0x264; // + pub const m_flRotation: usize = 0x268; // + pub const m_bFlipHorizontal: usize = 0x26C; // } // Parent: CPlayerControllerComponent // Field count: 8 @@ -1716,13 +1716,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) pub mod CCSPlayerController_InventoryServices { - pub const m_unMusicID: usize = 0x40; // uint16 - pub const m_rank: usize = 0x44; // MedalRank_t[6] - pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 - pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 - pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 - pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 - pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 + pub const m_unMusicID: usize = 0x40; // + pub const m_rank: usize = 0x44; // + pub const m_nPersonaDataPublicLevel: usize = 0x5C; // + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // + pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // pub const m_vecServerAuthoritativeWeaponSlots: usize = 0x70; // C_UtlVectorEmbeddedNetworkVar } // Parent: C_PathParticleRope @@ -1741,17 +1741,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) // NetworkVarNames: m_nWeaponParity (uint32) pub mod C_CSGOViewModel { - pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF68; // bool - pub const m_nWeaponParity: usize = 0xF6C; // uint32 - pub const m_nOldWeaponParity: usize = 0xF70; // uint32 - pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF74; // CEntityIndex - pub const m_bNeedToQueueHighResComposite: usize = 0xF78; // bool - pub const m_vLoweredWeaponOffset: usize = 0xFC8; // QAngle + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF68; // + pub const m_nWeaponParity: usize = 0xF6C; // + pub const m_nOldWeaponParity: usize = 0xF70; // + pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF74; // + pub const m_bNeedToQueueHighResComposite: usize = 0xF78; // + pub const m_vLoweredWeaponOffset: usize = 0xFC8; // } // Parent: CEntityComponent // Field count: 1 pub mod CScriptComponent { - pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge + pub const m_scriptClassName: usize = 0x30; // } // Parent: C_BaseEntity // Field count: 17 @@ -1775,28 +1775,28 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod C_EnvLightProbeVolume { - pub const m_Entity_hLightProbeTexture: usize = 0x1528; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1530; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1538; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1540; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x1548; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x1554; // Vector - pub const m_Entity_bMoveable: usize = 0x1560; // bool - pub const m_Entity_nHandshake: usize = 0x1564; // int32 - pub const m_Entity_nPriority: usize = 0x1568; // int32 - pub const m_Entity_bStartDisabled: usize = 0x156C; // bool - pub const m_Entity_nLightProbeSizeX: usize = 0x1570; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x1574; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x1578; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x157C; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x1580; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x1584; // int32 - pub const m_Entity_bEnabled: usize = 0x1591; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x1528; // + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1530; // + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1538; // + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1540; // + pub const m_Entity_vBoxMins: usize = 0x1548; // + pub const m_Entity_vBoxMaxs: usize = 0x1554; // + pub const m_Entity_bMoveable: usize = 0x1560; // + pub const m_Entity_nHandshake: usize = 0x1564; // + pub const m_Entity_nPriority: usize = 0x1568; // + pub const m_Entity_bStartDisabled: usize = 0x156C; // + pub const m_Entity_nLightProbeSizeX: usize = 0x1570; // + pub const m_Entity_nLightProbeSizeY: usize = 0x1574; // + pub const m_Entity_nLightProbeSizeZ: usize = 0x1578; // + pub const m_Entity_nLightProbeAtlasX: usize = 0x157C; // + pub const m_Entity_nLightProbeAtlasY: usize = 0x1580; // + pub const m_Entity_nLightProbeAtlasZ: usize = 0x1584; // + pub const m_Entity_bEnabled: usize = 0x1591; // } // Parent: CBaseAnimGraph // Field count: 1 pub mod C_ViewmodelAttachmentModel { - pub const m_bShouldFrontFaceCullLeftHanded: usize = 0xED0; // bool + pub const m_bShouldFrontFaceCullLeftHanded: usize = 0xED0; // } // Parent: None // Field count: 0 @@ -1832,19 +1832,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_iUtilityDamage (int) // NetworkVarNames: m_iEnemiesFlashed (int) pub mod CSPerRoundStats_t { - pub const m_iKills: usize = 0x30; // int32 - pub const m_iDeaths: usize = 0x34; // int32 - pub const m_iAssists: usize = 0x38; // int32 - pub const m_iDamage: usize = 0x3C; // int32 - pub const m_iEquipmentValue: usize = 0x40; // int32 - pub const m_iMoneySaved: usize = 0x44; // int32 - pub const m_iKillReward: usize = 0x48; // int32 - pub const m_iLiveTime: usize = 0x4C; // int32 - pub const m_iHeadShotKills: usize = 0x50; // int32 - pub const m_iObjective: usize = 0x54; // int32 - pub const m_iCashEarned: usize = 0x58; // int32 - pub const m_iUtilityDamage: usize = 0x5C; // int32 - pub const m_iEnemiesFlashed: usize = 0x60; // int32 + pub const m_iKills: usize = 0x30; // + pub const m_iDeaths: usize = 0x34; // + pub const m_iAssists: usize = 0x38; // + pub const m_iDamage: usize = 0x3C; // + pub const m_iEquipmentValue: usize = 0x40; // + pub const m_iMoneySaved: usize = 0x44; // + pub const m_iKillReward: usize = 0x48; // + pub const m_iLiveTime: usize = 0x4C; // + pub const m_iHeadShotKills: usize = 0x50; // + pub const m_iObjective: usize = 0x54; // + pub const m_iCashEarned: usize = 0x58; // + pub const m_iUtilityDamage: usize = 0x5C; // + pub const m_iEnemiesFlashed: usize = 0x60; // } // Parent: C_BaseEntity // Field count: 30 @@ -1866,36 +1866,36 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTotalTime (float) // NetworkVarNames: m_bStopWatchTimer (bool) pub mod C_TeamRoundTimer { - pub const m_bTimerPaused: usize = 0x548; // bool - pub const m_flTimeRemaining: usize = 0x54C; // float32 - pub const m_flTimerEndTime: usize = 0x550; // GameTime_t - pub const m_bIsDisabled: usize = 0x554; // bool - pub const m_bShowInHUD: usize = 0x555; // bool - pub const m_nTimerLength: usize = 0x558; // int32 - pub const m_nTimerInitialLength: usize = 0x55C; // int32 - pub const m_nTimerMaxLength: usize = 0x560; // int32 - pub const m_bAutoCountdown: usize = 0x564; // bool - pub const m_nSetupTimeLength: usize = 0x568; // int32 - pub const m_nState: usize = 0x56C; // int32 - pub const m_bStartPaused: usize = 0x570; // bool - pub const m_bInCaptureWatchState: usize = 0x571; // bool - pub const m_flTotalTime: usize = 0x574; // float32 - pub const m_bStopWatchTimer: usize = 0x578; // bool - pub const m_bFireFinished: usize = 0x579; // bool - pub const m_bFire5MinRemain: usize = 0x57A; // bool - pub const m_bFire4MinRemain: usize = 0x57B; // bool - pub const m_bFire3MinRemain: usize = 0x57C; // bool - pub const m_bFire2MinRemain: usize = 0x57D; // bool - pub const m_bFire1MinRemain: usize = 0x57E; // bool - pub const m_bFire30SecRemain: usize = 0x57F; // bool - pub const m_bFire10SecRemain: usize = 0x580; // bool - pub const m_bFire5SecRemain: usize = 0x581; // bool - pub const m_bFire4SecRemain: usize = 0x582; // bool - pub const m_bFire3SecRemain: usize = 0x583; // bool - pub const m_bFire2SecRemain: usize = 0x584; // bool - pub const m_bFire1SecRemain: usize = 0x585; // bool - pub const m_nOldTimerLength: usize = 0x588; // int32 - pub const m_nOldTimerState: usize = 0x58C; // int32 + pub const m_bTimerPaused: usize = 0x548; // + pub const m_flTimeRemaining: usize = 0x54C; // + pub const m_flTimerEndTime: usize = 0x550; // + pub const m_bIsDisabled: usize = 0x554; // + pub const m_bShowInHUD: usize = 0x555; // + pub const m_nTimerLength: usize = 0x558; // + pub const m_nTimerInitialLength: usize = 0x55C; // + pub const m_nTimerMaxLength: usize = 0x560; // + pub const m_bAutoCountdown: usize = 0x564; // + pub const m_nSetupTimeLength: usize = 0x568; // + pub const m_nState: usize = 0x56C; // + pub const m_bStartPaused: usize = 0x570; // + pub const m_bInCaptureWatchState: usize = 0x571; // + pub const m_flTotalTime: usize = 0x574; // + pub const m_bStopWatchTimer: usize = 0x578; // + pub const m_bFireFinished: usize = 0x579; // + pub const m_bFire5MinRemain: usize = 0x57A; // + pub const m_bFire4MinRemain: usize = 0x57B; // + pub const m_bFire3MinRemain: usize = 0x57C; // + pub const m_bFire2MinRemain: usize = 0x57D; // + pub const m_bFire1MinRemain: usize = 0x57E; // + pub const m_bFire30SecRemain: usize = 0x57F; // + pub const m_bFire10SecRemain: usize = 0x580; // + pub const m_bFire5SecRemain: usize = 0x581; // + pub const m_bFire4SecRemain: usize = 0x582; // + pub const m_bFire3SecRemain: usize = 0x583; // + pub const m_bFire2SecRemain: usize = 0x584; // + pub const m_bFire1SecRemain: usize = 0x585; // + pub const m_nOldTimerLength: usize = 0x588; // + pub const m_nOldTimerState: usize = 0x58C; // } // Parent: None // Field count: 2 @@ -1904,8 +1904,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_nItemDefIndex (uint16) // NetworkVarNames: m_nCount (uint16) pub mod WeaponPurchaseCount_t { - pub const m_nItemDefIndex: usize = 0x30; // uint16 - pub const m_nCount: usize = 0x32; // uint16 + pub const m_nItemDefIndex: usize = 0x30; // + pub const m_nCount: usize = 0x32; // } // Parent: C_BaseCSGrenade // Field count: 0 @@ -1926,7 +1926,7 @@ pub mod cs2_dumper { // Parent: C_BaseEntity // Field count: 1 pub mod CPathSimple { - pub const m_pathString: usize = 0x598; // CUtlString + pub const m_pathString: usize = 0x598; // } // Parent: CPlayer_CameraServices // Field count: 6 @@ -1938,20 +1938,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFOVRate (float32) // NetworkVarNames: m_hZoomOwner (CHandle) pub mod CCSPlayerBase_CameraServices { - pub const m_iFOV: usize = 0x210; // uint32 - pub const m_iFOVStart: usize = 0x214; // uint32 - pub const m_flFOVTime: usize = 0x218; // GameTime_t - pub const m_flFOVRate: usize = 0x21C; // float32 - pub const m_hZoomOwner: usize = 0x220; // CHandle - pub const m_flLastShotFOV: usize = 0x224; // float32 + pub const m_iFOV: usize = 0x210; // + pub const m_iFOVStart: usize = 0x214; // + pub const m_flFOVTime: usize = 0x218; // + pub const m_flFOVRate: usize = 0x21C; // + pub const m_hZoomOwner: usize = 0x220; // + pub const m_flLastShotFOV: usize = 0x224; // } // Parent: C_PointClientUIWorldPanel // Field count: 4 pub mod CPointOffScreenIndicatorUi { - pub const m_bBeenEnabled: usize = 0xF30; // bool - pub const m_bHide: usize = 0xF31; // bool - pub const m_flSeenTargetTime: usize = 0xF34; // float32 - pub const m_pTargetPanel: usize = 0xF38; // C_PointClientUIWorldPanel* + pub const m_bBeenEnabled: usize = 0xF30; // + pub const m_bHide: usize = 0xF31; // + pub const m_flSeenTargetTime: usize = 0xF34; // + pub const m_pTargetPanel: usize = 0xF38; // } // Parent: None // Field count: 0 @@ -1973,12 +1973,12 @@ pub mod cs2_dumper { // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) pub mod C_CSWeaponBaseGun { - pub const m_zoomLevel: usize = 0x1A70; // int32 - pub const m_iBurstShotsRemaining: usize = 0x1A74; // int32 - pub const m_iSilencerBodygroup: usize = 0x1A78; // int32 - pub const m_silencedModelIndex: usize = 0x1A88; // int32 - pub const m_inPrecache: usize = 0x1A8C; // bool - pub const m_bNeedsBoltAction: usize = 0x1A8D; // bool + pub const m_zoomLevel: usize = 0x1A70; // + pub const m_iBurstShotsRemaining: usize = 0x1A74; // + pub const m_iSilencerBodygroup: usize = 0x1A78; // + pub const m_silencedModelIndex: usize = 0x1A88; // + pub const m_inPrecache: usize = 0x1A8C; // + pub const m_bNeedsBoltAction: usize = 0x1A8D; // } // Parent: C_BaseEntity // Field count: 4 @@ -1987,10 +1987,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) pub mod C_SkyCamera { - pub const m_skyboxData: usize = 0x548; // sky3dparams_t - pub const m_skyboxSlotToken: usize = 0x5D8; // CUtlStringToken - pub const m_bUseAngles: usize = 0x5DC; // bool - pub const m_pNext: usize = 0x5E0; // C_SkyCamera* + pub const m_skyboxData: usize = 0x548; // + pub const m_skyboxSlotToken: usize = 0x5D8; // + pub const m_bUseAngles: usize = 0x5DC; // + pub const m_pNext: usize = 0x5E0; // } // Parent: C_BaseModelEntity // Field count: 0 @@ -2011,19 +2011,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) pub mod C_EntityDissolve { - pub const m_flStartTime: usize = 0xCD0; // GameTime_t - pub const m_flFadeInStart: usize = 0xCD4; // float32 - pub const m_flFadeInLength: usize = 0xCD8; // float32 - pub const m_flFadeOutModelStart: usize = 0xCDC; // float32 - pub const m_flFadeOutModelLength: usize = 0xCE0; // float32 - pub const m_flFadeOutStart: usize = 0xCE4; // float32 - pub const m_flFadeOutLength: usize = 0xCE8; // float32 - pub const m_flNextSparkTime: usize = 0xCEC; // GameTime_t - pub const m_nDissolveType: usize = 0xCF0; // EntityDisolveType_t - pub const m_vDissolverOrigin: usize = 0xCF4; // Vector - pub const m_nMagnitude: usize = 0xD00; // uint32 - pub const m_bCoreExplode: usize = 0xD04; // bool - pub const m_bLinkedToServerEnt: usize = 0xD05; // bool + pub const m_flStartTime: usize = 0xCD0; // + pub const m_flFadeInStart: usize = 0xCD4; // + pub const m_flFadeInLength: usize = 0xCD8; // + pub const m_flFadeOutModelStart: usize = 0xCDC; // + pub const m_flFadeOutModelLength: usize = 0xCE0; // + pub const m_flFadeOutStart: usize = 0xCE4; // + pub const m_flFadeOutLength: usize = 0xCE8; // + pub const m_flNextSparkTime: usize = 0xCEC; // + pub const m_nDissolveType: usize = 0xCF0; // + pub const m_vDissolverOrigin: usize = 0xCF4; // + pub const m_nMagnitude: usize = 0xD00; // + pub const m_bCoreExplode: usize = 0xD04; // + pub const m_bLinkedToServerEnt: usize = 0xD05; // } // Parent: CPlayer_UseServices // Field count: 0 @@ -2035,20 +2035,20 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_hCtrl (CHandle) pub mod C_fogplayerparams_t { - pub const m_hCtrl: usize = 0x8; // CHandle - pub const m_flTransitionTime: usize = 0xC; // float32 - pub const m_OldColor: usize = 0x10; // Color - pub const m_flOldStart: usize = 0x14; // float32 - pub const m_flOldEnd: usize = 0x18; // float32 - pub const m_flOldMaxDensity: usize = 0x1C; // float32 - pub const m_flOldHDRColorScale: usize = 0x20; // float32 - pub const m_flOldFarZ: usize = 0x24; // float32 - pub const m_NewColor: usize = 0x28; // Color - pub const m_flNewStart: usize = 0x2C; // float32 - pub const m_flNewEnd: usize = 0x30; // float32 - pub const m_flNewMaxDensity: usize = 0x34; // float32 - pub const m_flNewHDRColorScale: usize = 0x38; // float32 - pub const m_flNewFarZ: usize = 0x3C; // float32 + pub const m_hCtrl: usize = 0x8; // + pub const m_flTransitionTime: usize = 0xC; // + pub const m_OldColor: usize = 0x10; // + pub const m_flOldStart: usize = 0x14; // + pub const m_flOldEnd: usize = 0x18; // + pub const m_flOldMaxDensity: usize = 0x1C; // + pub const m_flOldHDRColorScale: usize = 0x20; // + pub const m_flOldFarZ: usize = 0x24; // + pub const m_NewColor: usize = 0x28; // + pub const m_flNewStart: usize = 0x2C; // + pub const m_flNewEnd: usize = 0x30; // + pub const m_flNewMaxDensity: usize = 0x34; // + pub const m_flNewHDRColorScale: usize = 0x38; // + pub const m_flNewFarZ: usize = 0x3C; // } // Parent: C_BasePlayerPawn // Field count: 65 @@ -2076,71 +2076,71 @@ pub mod cs2_dumper { // NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_hOriginalController (CHandle) pub mod C_CSPlayerPawnBase { - pub const m_pPingServices: usize = 0x12B0; // CCSPlayer_PingServices* - pub const m_pViewModelServices: usize = 0x12B8; // CPlayer_ViewModelServices* - pub const m_fRenderingClipPlane: usize = 0x12C0; // float32[4] - pub const m_nLastClipPlaneSetupFrame: usize = 0x12D0; // int32 - pub const m_vecLastClipCameraPos: usize = 0x12D4; // Vector - pub const m_vecLastClipCameraForward: usize = 0x12E0; // Vector - pub const m_bClipHitStaticWorld: usize = 0x12EC; // bool - pub const m_bCachedPlaneIsValid: usize = 0x12ED; // bool - pub const m_pClippingWeapon: usize = 0x12F0; // C_CSWeaponBase* - pub const m_previousPlayerState: usize = 0x12F8; // CSPlayerState - pub const m_iPlayerState: usize = 0x12FC; // CSPlayerState - pub const m_bIsRescuing: usize = 0x1300; // bool - pub const m_fImmuneToGunGameDamageTime: usize = 0x1304; // GameTime_t - pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x1308; // GameTime_t - pub const m_bGunGameImmunity: usize = 0x130C; // bool - pub const m_bHasMovedSinceSpawn: usize = 0x130D; // bool - pub const m_fMolotovUseTime: usize = 0x1310; // float32 - pub const m_fMolotovDamageTime: usize = 0x1314; // float32 - pub const m_iThrowGrenadeCounter: usize = 0x1318; // int32 - pub const m_flLastSpawnTimeIndex: usize = 0x131C; // GameTime_t - pub const m_iProgressBarDuration: usize = 0x1320; // int32 - pub const m_flProgressBarStartTime: usize = 0x1324; // float32 - pub const m_vecIntroStartEyePosition: usize = 0x1328; // Vector - pub const m_vecIntroStartPlayerForward: usize = 0x1334; // Vector - pub const m_flClientDeathTime: usize = 0x1340; // GameTime_t - pub const m_bScreenTearFrameCaptured: usize = 0x1344; // bool - pub const m_flFlashBangTime: usize = 0x1348; // float32 - pub const m_flFlashScreenshotAlpha: usize = 0x134C; // float32 - pub const m_flFlashOverlayAlpha: usize = 0x1350; // float32 - pub const m_bFlashBuildUp: usize = 0x1354; // bool - pub const m_bFlashDspHasBeenCleared: usize = 0x1355; // bool - pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x1356; // bool - pub const m_flFlashMaxAlpha: usize = 0x1358; // float32 - pub const m_flFlashDuration: usize = 0x135C; // float32 - pub const m_iHealthBarRenderMaskIndex: usize = 0x1360; // int32 - pub const m_flHealthFadeValue: usize = 0x1364; // float32 - pub const m_flHealthFadeAlpha: usize = 0x1368; // float32 - pub const m_flDeathCCWeight: usize = 0x1378; // float32 - pub const m_flPrevRoundEndTime: usize = 0x137C; // float32 - pub const m_flPrevMatchEndTime: usize = 0x1380; // float32 - pub const m_angEyeAngles: usize = 0x1388; // QAngle - pub const m_fNextThinkPushAway: usize = 0x13A0; // float32 - pub const m_bShouldAutobuyDMWeapons: usize = 0x13A4; // bool - pub const m_bShouldAutobuyNow: usize = 0x13A5; // bool - pub const m_iIDEntIndex: usize = 0x13A8; // CEntityIndex - pub const m_delayTargetIDTimer: usize = 0x13B0; // CountdownTimer - pub const m_iTargetItemEntIdx: usize = 0x13C8; // CEntityIndex - pub const m_iOldIDEntIndex: usize = 0x13CC; // CEntityIndex - pub const m_holdTargetIDTimer: usize = 0x13D0; // CountdownTimer - pub const m_flCurrentMusicStartTime: usize = 0x13EC; // float32 - pub const m_flMusicRoundStartTime: usize = 0x13F0; // float32 - pub const m_bDeferStartMusicOnWarmup: usize = 0x13F4; // bool - pub const m_cycleLatch: usize = 0x13F8; // int32 - pub const m_serverIntendedCycle: usize = 0x13FC; // float32 - pub const m_flLastSmokeOverlayAlpha: usize = 0x1400; // float32 - pub const m_flLastSmokeAge: usize = 0x1404; // float32 - pub const m_vLastSmokeOverlayColor: usize = 0x1408; // Vector - pub const m_nPlayerSmokedFx: usize = 0x1414; // ParticleIndex_t - pub const m_nPlayerInfernoBodyFx: usize = 0x1418; // ParticleIndex_t - pub const m_nPlayerInfernoFootFx: usize = 0x141C; // ParticleIndex_t - pub const m_flNextMagDropTime: usize = 0x1420; // float32 - pub const m_nLastMagDropAttachmentIndex: usize = 0x1424; // int32 - pub const m_vecLastAliveLocalVelocity: usize = 0x1428; // Vector - pub const m_bGuardianShouldSprayCustomXMark: usize = 0x1450; // bool - pub const m_hOriginalController: usize = 0x1458; // CHandle + pub const m_pPingServices: usize = 0x12B0; // + pub const m_pViewModelServices: usize = 0x12B8; // + pub const m_fRenderingClipPlane: usize = 0x12C0; // + pub const m_nLastClipPlaneSetupFrame: usize = 0x12D0; // + pub const m_vecLastClipCameraPos: usize = 0x12D4; // + pub const m_vecLastClipCameraForward: usize = 0x12E0; // + pub const m_bClipHitStaticWorld: usize = 0x12EC; // + pub const m_bCachedPlaneIsValid: usize = 0x12ED; // + pub const m_pClippingWeapon: usize = 0x12F0; // + pub const m_previousPlayerState: usize = 0x12F8; // + pub const m_iPlayerState: usize = 0x12FC; // + pub const m_bIsRescuing: usize = 0x1300; // + pub const m_fImmuneToGunGameDamageTime: usize = 0x1304; // + pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x1308; // + pub const m_bGunGameImmunity: usize = 0x130C; // + pub const m_bHasMovedSinceSpawn: usize = 0x130D; // + pub const m_fMolotovUseTime: usize = 0x1310; // + pub const m_fMolotovDamageTime: usize = 0x1314; // + pub const m_iThrowGrenadeCounter: usize = 0x1318; // + pub const m_flLastSpawnTimeIndex: usize = 0x131C; // + pub const m_iProgressBarDuration: usize = 0x1320; // + pub const m_flProgressBarStartTime: usize = 0x1324; // + pub const m_vecIntroStartEyePosition: usize = 0x1328; // + pub const m_vecIntroStartPlayerForward: usize = 0x1334; // + pub const m_flClientDeathTime: usize = 0x1340; // + pub const m_bScreenTearFrameCaptured: usize = 0x1344; // + pub const m_flFlashBangTime: usize = 0x1348; // + pub const m_flFlashScreenshotAlpha: usize = 0x134C; // + pub const m_flFlashOverlayAlpha: usize = 0x1350; // + pub const m_bFlashBuildUp: usize = 0x1354; // + pub const m_bFlashDspHasBeenCleared: usize = 0x1355; // + pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x1356; // + pub const m_flFlashMaxAlpha: usize = 0x1358; // + pub const m_flFlashDuration: usize = 0x135C; // + pub const m_iHealthBarRenderMaskIndex: usize = 0x1360; // + pub const m_flHealthFadeValue: usize = 0x1364; // + pub const m_flHealthFadeAlpha: usize = 0x1368; // + pub const m_flDeathCCWeight: usize = 0x1378; // + pub const m_flPrevRoundEndTime: usize = 0x137C; // + pub const m_flPrevMatchEndTime: usize = 0x1380; // + pub const m_angEyeAngles: usize = 0x1388; // + pub const m_fNextThinkPushAway: usize = 0x13A0; // + pub const m_bShouldAutobuyDMWeapons: usize = 0x13A4; // + pub const m_bShouldAutobuyNow: usize = 0x13A5; // + pub const m_iIDEntIndex: usize = 0x13A8; // + pub const m_delayTargetIDTimer: usize = 0x13B0; // + pub const m_iTargetItemEntIdx: usize = 0x13C8; // + pub const m_iOldIDEntIndex: usize = 0x13CC; // + pub const m_holdTargetIDTimer: usize = 0x13D0; // + pub const m_flCurrentMusicStartTime: usize = 0x13EC; // + pub const m_flMusicRoundStartTime: usize = 0x13F0; // + pub const m_bDeferStartMusicOnWarmup: usize = 0x13F4; // + pub const m_cycleLatch: usize = 0x13F8; // + pub const m_serverIntendedCycle: usize = 0x13FC; // + pub const m_flLastSmokeOverlayAlpha: usize = 0x1400; // + pub const m_flLastSmokeAge: usize = 0x1404; // + pub const m_vLastSmokeOverlayColor: usize = 0x1408; // + pub const m_nPlayerSmokedFx: usize = 0x1414; // + pub const m_nPlayerInfernoBodyFx: usize = 0x1418; // + pub const m_nPlayerInfernoFootFx: usize = 0x141C; // + pub const m_flNextMagDropTime: usize = 0x1420; // + pub const m_nLastMagDropAttachmentIndex: usize = 0x1424; // + pub const m_vecLastAliveLocalVelocity: usize = 0x1428; // + pub const m_bGuardianShouldSprayCustomXMark: usize = 0x1450; // + pub const m_hOriginalController: usize = 0x1458; // } // Parent: C_WeaponBaseItem // Field count: 0 @@ -2165,35 +2165,35 @@ pub mod cs2_dumper { // NetworkVarNames: m_iInitialWindDir (uint16) // NetworkVarNames: m_flInitialWindSpeed (float32) pub mod C_EnvWindShared { - pub const m_flStartTime: usize = 0x8; // GameTime_t - pub const m_iWindSeed: usize = 0xC; // uint32 - pub const m_iMinWind: usize = 0x10; // uint16 - pub const m_iMaxWind: usize = 0x12; // uint16 - pub const m_windRadius: usize = 0x14; // int32 - pub const m_iMinGust: usize = 0x18; // uint16 - pub const m_iMaxGust: usize = 0x1A; // uint16 - pub const m_flMinGustDelay: usize = 0x1C; // float32 - pub const m_flMaxGustDelay: usize = 0x20; // float32 - pub const m_flGustDuration: usize = 0x24; // float32 - pub const m_iGustDirChange: usize = 0x28; // uint16 - pub const m_location: usize = 0x2C; // Vector - pub const m_iszGustSound: usize = 0x38; // int32 - pub const m_iWindDir: usize = 0x3C; // int32 - pub const m_flWindSpeed: usize = 0x40; // float32 - pub const m_currentWindVector: usize = 0x44; // Vector - pub const m_CurrentSwayVector: usize = 0x50; // Vector - pub const m_PrevSwayVector: usize = 0x5C; // Vector - pub const m_iInitialWindDir: usize = 0x68; // uint16 - pub const m_flInitialWindSpeed: usize = 0x6C; // float32 - pub const m_flVariationTime: usize = 0x70; // GameTime_t - pub const m_flSwayTime: usize = 0x74; // GameTime_t - pub const m_flSimTime: usize = 0x78; // GameTime_t - pub const m_flSwitchTime: usize = 0x7C; // GameTime_t - pub const m_flAveWindSpeed: usize = 0x80; // float32 - pub const m_bGusting: usize = 0x84; // bool - pub const m_flWindAngleVariation: usize = 0x88; // float32 - pub const m_flWindSpeedVariation: usize = 0x8C; // float32 - pub const m_iEntIndex: usize = 0x90; // CEntityIndex + pub const m_flStartTime: usize = 0x8; // + pub const m_iWindSeed: usize = 0xC; // + pub const m_iMinWind: usize = 0x10; // + pub const m_iMaxWind: usize = 0x12; // + pub const m_windRadius: usize = 0x14; // + pub const m_iMinGust: usize = 0x18; // + pub const m_iMaxGust: usize = 0x1A; // + pub const m_flMinGustDelay: usize = 0x1C; // + pub const m_flMaxGustDelay: usize = 0x20; // + pub const m_flGustDuration: usize = 0x24; // + pub const m_iGustDirChange: usize = 0x28; // + pub const m_location: usize = 0x2C; // + pub const m_iszGustSound: usize = 0x38; // + pub const m_iWindDir: usize = 0x3C; // + pub const m_flWindSpeed: usize = 0x40; // + pub const m_currentWindVector: usize = 0x44; // + pub const m_CurrentSwayVector: usize = 0x50; // + pub const m_PrevSwayVector: usize = 0x5C; // + pub const m_iInitialWindDir: usize = 0x68; // + pub const m_flInitialWindSpeed: usize = 0x6C; // + pub const m_flVariationTime: usize = 0x70; // + pub const m_flSwayTime: usize = 0x74; // + pub const m_flSimTime: usize = 0x78; // + pub const m_flSwitchTime: usize = 0x7C; // + pub const m_flAveWindSpeed: usize = 0x80; // + pub const m_bGusting: usize = 0x84; // + pub const m_flWindAngleVariation: usize = 0x88; // + pub const m_flWindSpeedVariation: usize = 0x8C; // + pub const m_iEntIndex: usize = 0x90; // } // Parent: C_BaseTrigger // Field count: 16 @@ -2216,22 +2216,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) pub mod C_PostProcessingVolume { - pub const m_hPostSettings: usize = 0xCE0; // CStrongHandle - pub const m_flFadeDuration: usize = 0xCE8; // float32 - pub const m_flMinLogExposure: usize = 0xCEC; // float32 - pub const m_flMaxLogExposure: usize = 0xCF0; // float32 - pub const m_flMinExposure: usize = 0xCF4; // float32 - pub const m_flMaxExposure: usize = 0xCF8; // float32 - pub const m_flExposureCompensation: usize = 0xCFC; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0xD00; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0xD04; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0xD08; // float32 - pub const m_bMaster: usize = 0xD0C; // bool - pub const m_bExposureControl: usize = 0xD0D; // bool - pub const m_flRate: usize = 0xD10; // float32 - pub const m_flTonemapPercentTarget: usize = 0xD14; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0xD18; // float32 - pub const m_flTonemapMinAvgLum: usize = 0xD1C; // float32 + pub const m_hPostSettings: usize = 0xCE0; // + pub const m_flFadeDuration: usize = 0xCE8; // + pub const m_flMinLogExposure: usize = 0xCEC; // + pub const m_flMaxLogExposure: usize = 0xCF0; // + pub const m_flMinExposure: usize = 0xCF4; // + pub const m_flMaxExposure: usize = 0xCF8; // + pub const m_flExposureCompensation: usize = 0xCFC; // + pub const m_flExposureFadeSpeedUp: usize = 0xD00; // + pub const m_flExposureFadeSpeedDown: usize = 0xD04; // + pub const m_flTonemapEVSmoothingRange: usize = 0xD08; // + pub const m_bMaster: usize = 0xD0C; // + pub const m_bExposureControl: usize = 0xD0D; // + pub const m_flRate: usize = 0xD10; // + pub const m_flTonemapPercentTarget: usize = 0xD14; // + pub const m_flTonemapPercentBrightPixels: usize = 0xD18; // + pub const m_flTonemapMinAvgLum: usize = 0xD1C; // } // Parent: CPlayerPawnComponent // Field count: 1 @@ -2239,7 +2239,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) pub mod CCSPlayer_PingServices { - pub const m_hPlayerPing: usize = 0x40; // CHandle + pub const m_hPlayerPing: usize = 0x40; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -2259,9 +2259,9 @@ pub mod cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_Item (CEconItemView) pub mod C_AttributeContainer { - pub const m_Item: usize = 0x50; // C_EconItemView - pub const m_iExternalItemProviderRegisteredToken: usize = 0x498; // int32 - pub const m_ullRegisteredAsItemID: usize = 0x4A0; // uint64 + pub const m_Item: usize = 0x50; // + pub const m_iExternalItemProviderRegisteredToken: usize = 0x498; // + pub const m_ullRegisteredAsItemID: usize = 0x4A0; // } // Parent: C_BaseModelEntity // Field count: 0 @@ -2280,10 +2280,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_flScaleTime (float) // NetworkVarNames: m_nFlags (uint32) pub mod C_BaseFire { - pub const m_flScale: usize = 0x548; // float32 - pub const m_flStartScale: usize = 0x54C; // float32 - pub const m_flScaleTime: usize = 0x550; // float32 - pub const m_nFlags: usize = 0x554; // uint32 + pub const m_flScale: usize = 0x548; // + pub const m_flStartScale: usize = 0x54C; // + pub const m_flScaleTime: usize = 0x550; // + pub const m_nFlags: usize = 0x554; // } // Parent: C_BaseEntity // Field count: 16 @@ -2307,22 +2307,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_iDesiredFOV (uint32) // MNetworkReplayCompatField pub mod CBasePlayerController { - pub const m_nFinalPredictedTick: usize = 0x550; // int32 - pub const m_CommandContext: usize = 0x558; // C_CommandContext - pub const m_nInButtonsWhichAreToggles: usize = 0x5F0; // uint64 - pub const m_nTickBase: usize = 0x5F8; // uint32 - pub const m_hPawn: usize = 0x5FC; // CHandle - pub const m_bKnownTeamMismatch: usize = 0x600; // bool - pub const m_hPredictedPawn: usize = 0x604; // CHandle - pub const m_nSplitScreenSlot: usize = 0x608; // CSplitScreenSlot - pub const m_hSplitOwner: usize = 0x60C; // CHandle - pub const m_hSplitScreenPlayers: usize = 0x610; // CUtlVector> - pub const m_bIsHLTV: usize = 0x628; // bool - pub const m_iConnected: usize = 0x62C; // PlayerConnectedState - pub const m_iszPlayerName: usize = 0x630; // char[128] - pub const m_steamID: usize = 0x6B8; // uint64 - pub const m_bIsLocalPlayerController: usize = 0x6C0; // bool - pub const m_iDesiredFOV: usize = 0x6C4; // uint32 + pub const m_nFinalPredictedTick: usize = 0x550; // + pub const m_CommandContext: usize = 0x558; // + pub const m_nInButtonsWhichAreToggles: usize = 0x5F0; // + pub const m_nTickBase: usize = 0x5F8; // + pub const m_hPawn: usize = 0x5FC; // + pub const m_bKnownTeamMismatch: usize = 0x600; // + pub const m_hPredictedPawn: usize = 0x604; // + pub const m_nSplitScreenSlot: usize = 0x608; // + pub const m_hSplitOwner: usize = 0x60C; // + pub const m_hSplitScreenPlayers: usize = 0x610; // + pub const m_bIsHLTV: usize = 0x628; // + pub const m_iConnected: usize = 0x62C; // + pub const m_iszPlayerName: usize = 0x630; // + pub const m_steamID: usize = 0x6B8; // + pub const m_bIsLocalPlayerController: usize = 0x6C0; // + pub const m_iDesiredFOV: usize = 0x6C4; // } // Parent: None // Field count: 0 @@ -2338,9 +2338,9 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) pub mod C_DecoyProjectile { - pub const m_nDecoyShotTick: usize = 0x1150; // int32 - pub const m_nClientLastKnownDecoyShotTick: usize = 0x1154; // int32 - pub const m_flTimeParticleEffectSpawn: usize = 0x1178; // GameTime_t + pub const m_nDecoyShotTick: usize = 0x1150; // + pub const m_nClientLastKnownDecoyShotTick: usize = 0x1154; // + pub const m_flTimeParticleEffectSpawn: usize = 0x1178; // } // Parent: CBaseAnimGraph // Field count: 0 @@ -2349,9 +2349,9 @@ pub mod cs2_dumper { // Parent: C_CSPlayerPawn // Field count: 3 pub mod C_CSGO_PreviewPlayer { - pub const m_animgraph: usize = 0x2368; // CUtlString - pub const m_animgraphCharacterModeString: usize = 0x2370; // CGlobalSymbol - pub const m_flInitialModelScale: usize = 0x2378; // float32 + pub const m_animgraph: usize = 0x2368; // + pub const m_animgraphCharacterModeString: usize = 0x2370; // + pub const m_flInitialModelScale: usize = 0x2378; // } // Parent: CSkeletonAnimationController // Field count: 14 @@ -2363,20 +2363,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_flSeqFixedCycle (float) // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) pub mod CBaseAnimGraphController { - pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables - pub const m_bSequenceFinished: usize = 0x14A8; // bool - pub const m_flSoundSyncTime: usize = 0x14AC; // float32 - pub const m_nActiveIKChainMask: usize = 0x14B0; // uint32 - pub const m_hSequence: usize = 0x14B4; // HSequence - pub const m_flSeqStartTime: usize = 0x14B8; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x14BC; // float32 - pub const m_nAnimLoopMode: usize = 0x14C0; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x14C4; // CNetworkedQuantizedFloat - pub const m_nNotifyState: usize = 0x14D0; // SequenceFinishNotifyState_t - pub const m_bNetworkedAnimationInputsChanged: usize = 0x14D2; // bool - pub const m_bNetworkedSequenceChanged: usize = 0x14D3; // bool - pub const m_bLastUpdateSkipped: usize = 0x14D4; // bool - pub const m_flPrevAnimUpdateTime: usize = 0x14D8; // GameTime_t + pub const m_animGraphNetworkedVars: usize = 0x18; // + pub const m_bSequenceFinished: usize = 0x14A8; // + pub const m_flSoundSyncTime: usize = 0x14AC; // + pub const m_nActiveIKChainMask: usize = 0x14B0; // + pub const m_hSequence: usize = 0x14B4; // + pub const m_flSeqStartTime: usize = 0x14B8; // + pub const m_flSeqFixedCycle: usize = 0x14BC; // + pub const m_nAnimLoopMode: usize = 0x14C0; // + pub const m_flPlaybackRate: usize = 0x14C4; // + pub const m_nNotifyState: usize = 0x14D0; // + pub const m_bNetworkedAnimationInputsChanged: usize = 0x14D2; // + pub const m_bNetworkedSequenceChanged: usize = 0x14D3; // + pub const m_bLastUpdateSkipped: usize = 0x14D4; // + pub const m_flPrevAnimUpdateTime: usize = 0x14D8; // } // Parent: C_BaseEntity // Field count: 0 @@ -2392,17 +2392,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) pub mod C_C4 { - pub const m_szScreenText: usize = 0x1A70; // char[32] - pub const m_activeLightParticleIndex: usize = 0x1A90; // ParticleIndex_t - pub const m_eActiveLightEffect: usize = 0x1A94; // C4LightEffect_t - pub const m_bStartedArming: usize = 0x1A98; // bool - pub const m_fArmedTime: usize = 0x1A9C; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0x1AA0; // bool - pub const m_bIsPlantingViaUse: usize = 0x1AA1; // bool - pub const m_entitySpottedState: usize = 0x1AA8; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1AC0; // int32 - pub const m_bPlayedArmingBeeps: usize = 0x1AC4; // bool[7] - pub const m_bBombPlanted: usize = 0x1ACB; // bool + pub const m_szScreenText: usize = 0x1A70; // + pub const m_activeLightParticleIndex: usize = 0x1A90; // + pub const m_eActiveLightEffect: usize = 0x1A94; // + pub const m_bStartedArming: usize = 0x1A98; // + pub const m_fArmedTime: usize = 0x1A9C; // + pub const m_bBombPlacedAnimation: usize = 0x1AA0; // + pub const m_bIsPlantingViaUse: usize = 0x1AA1; // + pub const m_entitySpottedState: usize = 0x1AA8; // + pub const m_nSpotRules: usize = 0x1AC0; // + pub const m_bPlayedArmingBeeps: usize = 0x1AC4; // + pub const m_bBombPlanted: usize = 0x1ACB; // } // Parent: C_BaseModelEntity // Field count: 13 @@ -2416,19 +2416,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) // NetworkVarNames: m_bRagdollClientSide (bool) pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0xD40; // bool - pub const m_bSuppressAnimEventSounds: usize = 0xD42; // bool - pub const m_bAnimGraphUpdateEnabled: usize = 0xD50; // bool - pub const m_flMaxSlopeDistance: usize = 0xD54; // float32 - pub const m_vLastSlopeCheckPos: usize = 0xD58; // Vector - pub const m_bAnimationUpdateScheduled: usize = 0xD64; // bool - pub const m_vecForce: usize = 0xD68; // Vector - pub const m_nForceBone: usize = 0xD74; // int32 - pub const m_pClientsideRagdoll: usize = 0xD78; // CBaseAnimGraph* - pub const m_bBuiltRagdoll: usize = 0xD80; // bool - pub const m_pRagdollPose: usize = 0xD98; // PhysicsRagdollPose_t* - pub const m_bRagdollClientSide: usize = 0xDA0; // bool - pub const m_bHasAnimatedMaterialAttributes: usize = 0xDB0; // bool + pub const m_bInitiallyPopulateInterpHistory: usize = 0xD40; // + pub const m_bSuppressAnimEventSounds: usize = 0xD42; // + pub const m_bAnimGraphUpdateEnabled: usize = 0xD50; // + pub const m_flMaxSlopeDistance: usize = 0xD54; // + pub const m_vLastSlopeCheckPos: usize = 0xD58; // + pub const m_bAnimationUpdateScheduled: usize = 0xD64; // + pub const m_vecForce: usize = 0xD68; // + pub const m_nForceBone: usize = 0xD74; // + pub const m_pClientsideRagdoll: usize = 0xD78; // + pub const m_bBuiltRagdoll: usize = 0xD80; // + pub const m_pRagdollPose: usize = 0xD98; // + pub const m_bRagdollClientSide: usize = 0xDA0; // + pub const m_bHasAnimatedMaterialAttributes: usize = 0xDB0; // } // Parent: C_CSWeaponBase // Field count: 0 @@ -2471,22 +2471,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) pub mod C_PathParticleRope { - pub const m_bStartActive: usize = 0x548; // bool - pub const m_flMaxSimulationTime: usize = 0x54C; // float32 - pub const m_iszEffectName: usize = 0x550; // CUtlSymbolLarge - pub const m_PathNodes_Name: usize = 0x558; // CUtlVector - pub const m_flParticleSpacing: usize = 0x570; // float32 - pub const m_flSlack: usize = 0x574; // float32 - pub const m_flRadius: usize = 0x578; // float32 - pub const m_ColorTint: usize = 0x57C; // Color - pub const m_nEffectState: usize = 0x580; // int32 - pub const m_iEffectIndex: usize = 0x588; // CStrongHandle - pub const m_PathNodes_Position: usize = 0x590; // C_NetworkUtlVectorBase - pub const m_PathNodes_TangentIn: usize = 0x5A8; // C_NetworkUtlVectorBase - pub const m_PathNodes_TangentOut: usize = 0x5C0; // C_NetworkUtlVectorBase - pub const m_PathNodes_Color: usize = 0x5D8; // C_NetworkUtlVectorBase - pub const m_PathNodes_PinEnabled: usize = 0x5F0; // C_NetworkUtlVectorBase - pub const m_PathNodes_RadiusScale: usize = 0x608; // C_NetworkUtlVectorBase + pub const m_bStartActive: usize = 0x548; // + pub const m_flMaxSimulationTime: usize = 0x54C; // + pub const m_iszEffectName: usize = 0x550; // + pub const m_PathNodes_Name: usize = 0x558; // + pub const m_flParticleSpacing: usize = 0x570; // + pub const m_flSlack: usize = 0x574; // + pub const m_flRadius: usize = 0x578; // + pub const m_ColorTint: usize = 0x57C; // + pub const m_nEffectState: usize = 0x580; // + pub const m_iEffectIndex: usize = 0x588; // + pub const m_PathNodes_Position: usize = 0x590; // + pub const m_PathNodes_TangentIn: usize = 0x5A8; // + pub const m_PathNodes_TangentOut: usize = 0x5C0; // + pub const m_PathNodes_Color: usize = 0x5D8; // + pub const m_PathNodes_PinEnabled: usize = 0x5F0; // + pub const m_PathNodes_RadiusScale: usize = 0x608; // } // Parent: None // Field count: 0 @@ -2503,8 +2503,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) pub mod C_SoundEventAABBEntity { - pub const m_vMins: usize = 0x548; // Vector - pub const m_vMaxs: usize = 0x554; // Vector + pub const m_vMins: usize = 0x548; // + pub const m_vMaxs: usize = 0x554; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -2529,13 +2529,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) pub mod C_BasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0x15B0; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0x15B4; // float32 - pub const m_nNextSecondaryAttackTick: usize = 0x15B8; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0x15BC; // float32 - pub const m_iClip1: usize = 0x15C0; // int32 - pub const m_iClip2: usize = 0x15C4; // int32 - pub const m_pReserveAmmo: usize = 0x15C8; // int32[2] + pub const m_nNextPrimaryAttackTick: usize = 0x15B0; // + pub const m_flNextPrimaryAttackTickRatio: usize = 0x15B4; // + pub const m_nNextSecondaryAttackTick: usize = 0x15B8; // + pub const m_flNextSecondaryAttackTickRatio: usize = 0x15BC; // + pub const m_iClip1: usize = 0x15C0; // + pub const m_iClip2: usize = 0x15C4; // + pub const m_pReserveAmmo: usize = 0x15C8; // } // Parent: CEntitySubclassVDataBase // Field count: 20 @@ -2543,26 +2543,26 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBasePlayerWeaponVData { - pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> - pub const m_bBuiltRightHanded: usize = 0x108; // bool - pub const m_bAllowFlipping: usize = 0x109; // bool - pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString + pub const m_szWorldModel: usize = 0x28; // + pub const m_bBuiltRightHanded: usize = 0x108; // + pub const m_bAllowFlipping: usize = 0x109; // + pub const m_sMuzzleAttachment: usize = 0x110; // pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped> - pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t - pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t - pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t - pub const m_iMaxClip1: usize = 0x1FC; // int32 - pub const m_iMaxClip2: usize = 0x200; // int32 - pub const m_iDefaultClip1: usize = 0x204; // int32 - pub const m_iDefaultClip2: usize = 0x208; // int32 - pub const m_iWeight: usize = 0x20C; // int32 - pub const m_bAutoSwitchTo: usize = 0x210; // bool - pub const m_bAutoSwitchFrom: usize = 0x211; // bool - pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t - pub const m_bLinkedCooldowns: usize = 0x218; // bool - pub const m_aShootSounds: usize = 0x220; // CUtlOrderedMap - pub const m_iSlot: usize = 0x248; // int32 - pub const m_iPosition: usize = 0x24C; // int32 + pub const m_iFlags: usize = 0x1F8; // + pub const m_nPrimaryAmmoType: usize = 0x1F9; // + pub const m_nSecondaryAmmoType: usize = 0x1FA; // + pub const m_iMaxClip1: usize = 0x1FC; // + pub const m_iMaxClip2: usize = 0x200; // + pub const m_iDefaultClip1: usize = 0x204; // + pub const m_iDefaultClip2: usize = 0x208; // + pub const m_iWeight: usize = 0x20C; // + pub const m_bAutoSwitchTo: usize = 0x210; // + pub const m_bAutoSwitchFrom: usize = 0x211; // + pub const m_iRumbleEffect: usize = 0x214; // + pub const m_bLinkedCooldowns: usize = 0x218; // + pub const m_aShootSounds: usize = 0x220; // + pub const m_iSlot: usize = 0x248; // + pub const m_iPosition: usize = 0x24C; // } // Parent: CBaseAnimGraph // Field count: 23 @@ -2577,29 +2577,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) pub mod C_Fish { - pub const m_pos: usize = 0xED0; // Vector - pub const m_vel: usize = 0xEDC; // Vector - pub const m_angles: usize = 0xEE8; // QAngle - pub const m_localLifeState: usize = 0xEF4; // int32 - pub const m_deathDepth: usize = 0xEF8; // float32 - pub const m_deathAngle: usize = 0xEFC; // float32 - pub const m_buoyancy: usize = 0xF00; // float32 - pub const m_wiggleTimer: usize = 0xF08; // CountdownTimer - pub const m_wigglePhase: usize = 0xF20; // float32 - pub const m_wiggleRate: usize = 0xF24; // float32 - pub const m_actualPos: usize = 0xF28; // Vector - pub const m_actualAngles: usize = 0xF34; // QAngle - pub const m_poolOrigin: usize = 0xF40; // Vector - pub const m_waterLevel: usize = 0xF4C; // float32 - pub const m_gotUpdate: usize = 0xF50; // bool - pub const m_x: usize = 0xF54; // float32 - pub const m_y: usize = 0xF58; // float32 - pub const m_z: usize = 0xF5C; // float32 - pub const m_angle: usize = 0xF60; // float32 - pub const m_errorHistory: usize = 0xF64; // float32[20] - pub const m_errorHistoryIndex: usize = 0xFB4; // int32 - pub const m_errorHistoryCount: usize = 0xFB8; // int32 - pub const m_averageError: usize = 0xFBC; // float32 + pub const m_pos: usize = 0xED0; // + pub const m_vel: usize = 0xEDC; // + pub const m_angles: usize = 0xEE8; // + pub const m_localLifeState: usize = 0xEF4; // + pub const m_deathDepth: usize = 0xEF8; // + pub const m_deathAngle: usize = 0xEFC; // + pub const m_buoyancy: usize = 0xF00; // + pub const m_wiggleTimer: usize = 0xF08; // + pub const m_wigglePhase: usize = 0xF20; // + pub const m_wiggleRate: usize = 0xF24; // + pub const m_actualPos: usize = 0xF28; // + pub const m_actualAngles: usize = 0xF34; // + pub const m_poolOrigin: usize = 0xF40; // + pub const m_waterLevel: usize = 0xF4C; // + pub const m_gotUpdate: usize = 0xF50; // + pub const m_x: usize = 0xF54; // + pub const m_y: usize = 0xF58; // + pub const m_z: usize = 0xF5C; // + pub const m_angle: usize = 0xF60; // + pub const m_errorHistory: usize = 0xF64; // + pub const m_errorHistoryIndex: usize = 0xFB4; // + pub const m_errorHistoryCount: usize = 0xFB8; // + pub const m_averageError: usize = 0xFBC; // } // Parent: IntervalTimer // Field count: 7 @@ -2613,13 +2613,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_nCompressionType (TimelineCompression_t) // NetworkVarNames: m_bStopped (bool) pub mod CTimeline { - pub const m_flValues: usize = 0x10; // float32[64] - pub const m_nValueCounts: usize = 0x110; // int32[64] - pub const m_nBucketCount: usize = 0x210; // int32 - pub const m_flInterval: usize = 0x214; // float32 - pub const m_flFinalValue: usize = 0x218; // float32 - pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t - pub const m_bStopped: usize = 0x220; // bool + pub const m_flValues: usize = 0x10; // + pub const m_nValueCounts: usize = 0x110; // + pub const m_nBucketCount: usize = 0x210; // + pub const m_flInterval: usize = 0x214; // + pub const m_flFinalValue: usize = 0x218; // + pub const m_nCompressionType: usize = 0x21C; // + pub const m_bStopped: usize = 0x220; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -2662,34 +2662,34 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) pub mod C_BasePlayerPawn { - pub const m_pWeaponServices: usize = 0x10F8; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0x1100; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0x1108; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0x1110; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0x1118; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0x1120; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0x1128; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0x1130; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0x1138; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0x1148; // C_UtlVectorEmbeddedNetworkVar - pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x1198; // uint32 - pub const v_angle: usize = 0x119C; // QAngle - pub const v_anglePrevious: usize = 0x11A8; // QAngle - pub const m_iHideHUD: usize = 0x11B4; // uint32 - pub const m_skybox3d: usize = 0x11B8; // sky3dparams_t - pub const m_flDeathTime: usize = 0x1248; // GameTime_t - pub const m_vecPredictionError: usize = 0x124C; // Vector - pub const m_flPredictionErrorTime: usize = 0x1258; // GameTime_t - pub const m_vecLastCameraSetupLocalOrigin: usize = 0x125C; // Vector - pub const m_flLastCameraSetupTime: usize = 0x1268; // GameTime_t - pub const m_flFOVSensitivityAdjust: usize = 0x126C; // float32 - pub const m_flMouseSensitivity: usize = 0x1270; // float32 - pub const m_vOldOrigin: usize = 0x1274; // Vector - pub const m_flOldSimulationTime: usize = 0x1280; // float32 - pub const m_nLastExecutedCommandNumber: usize = 0x1284; // int32 - pub const m_nLastExecutedCommandTick: usize = 0x1288; // int32 - pub const m_hController: usize = 0x128C; // CHandle - pub const m_bIsSwappingToPredictableController: usize = 0x1290; // bool + pub const m_pWeaponServices: usize = 0x10F8; // + pub const m_pItemServices: usize = 0x1100; // + pub const m_pAutoaimServices: usize = 0x1108; // + pub const m_pObserverServices: usize = 0x1110; // + pub const m_pWaterServices: usize = 0x1118; // + pub const m_pUseServices: usize = 0x1120; // + pub const m_pFlashlightServices: usize = 0x1128; // + pub const m_pCameraServices: usize = 0x1130; // + pub const m_pMovementServices: usize = 0x1138; // + pub const m_ServerViewAngleChanges: usize = 0x1148; // + pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x1198; // + pub const v_angle: usize = 0x119C; // + pub const v_anglePrevious: usize = 0x11A8; // + pub const m_iHideHUD: usize = 0x11B4; // + pub const m_skybox3d: usize = 0x11B8; // + pub const m_flDeathTime: usize = 0x1248; // + pub const m_vecPredictionError: usize = 0x124C; // + pub const m_flPredictionErrorTime: usize = 0x1258; // + pub const m_vecLastCameraSetupLocalOrigin: usize = 0x125C; // + pub const m_flLastCameraSetupTime: usize = 0x1268; // + pub const m_flFOVSensitivityAdjust: usize = 0x126C; // + pub const m_flMouseSensitivity: usize = 0x1270; // + pub const m_vOldOrigin: usize = 0x1274; // + pub const m_flOldSimulationTime: usize = 0x1280; // + pub const m_nLastExecutedCommandNumber: usize = 0x1284; // + pub const m_nLastExecutedCommandTick: usize = 0x1288; // + pub const m_hController: usize = 0x128C; // + pub const m_bIsSwappingToPredictableController: usize = 0x1290; // } // Parent: None // Field count: 6 @@ -2699,11 +2699,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_hOuter (EHANDLE) // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) pub mod CAttributeManager { - pub const m_Providers: usize = 0x8; // CUtlVector> - pub const m_iReapplyProvisionParity: usize = 0x20; // int32 - pub const m_hOuter: usize = 0x24; // CHandle - pub const m_bPreventLoopback: usize = 0x28; // bool - pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t + pub const m_Providers: usize = 0x8; // + pub const m_iReapplyProvisionParity: usize = 0x20; // + pub const m_hOuter: usize = 0x24; // + pub const m_bPreventLoopback: usize = 0x28; // + pub const m_ProviderType: usize = 0x2C; // pub const m_CachedResults: usize = 0x30; // CUtlVector } // Parent: C_BaseEntity @@ -2740,29 +2740,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_flLastTeleportTime (float) pub mod CAnimGraphNetworkedVariables { pub const m_PredNetBoolVariables: usize = 0x8; // C_NetworkUtlVectorBase - pub const m_PredNetByteVariables: usize = 0x20; // C_NetworkUtlVectorBase + pub const m_PredNetByteVariables: usize = 0x20; // pub const m_PredNetUInt16Variables: usize = 0x38; // C_NetworkUtlVectorBase - pub const m_PredNetIntVariables: usize = 0x50; // C_NetworkUtlVectorBase + pub const m_PredNetIntVariables: usize = 0x50; // pub const m_PredNetUInt32Variables: usize = 0x68; // C_NetworkUtlVectorBase pub const m_PredNetUInt64Variables: usize = 0x80; // C_NetworkUtlVectorBase pub const m_PredNetFloatVariables: usize = 0x98; // C_NetworkUtlVectorBase pub const m_PredNetVectorVariables: usize = 0xB0; // C_NetworkUtlVectorBase pub const m_PredNetQuaternionVariables: usize = 0xC8; // C_NetworkUtlVectorBase - pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // C_NetworkUtlVectorBase + pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // + pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // + pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // + pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // C_NetworkUtlVectorBase pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // C_NetworkUtlVectorBase pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // C_NetworkUtlVectorBase - pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 - pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 - pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 - pub const m_flLastTeleportTime: usize = 0x1F4; // float32 + pub const m_nBoolVariablesCount: usize = 0x1E8; // + pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // + pub const m_nRandomSeedOffset: usize = 0x1F0; // + pub const m_flLastTeleportTime: usize = 0x1F4; // } // Parent: C_BaseTrigger // Field count: 2 @@ -2770,8 +2770,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flFluidDensity (float) pub mod C_TriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0xCD0; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0xCF0; // float32 + pub const m_BuoyancyHelper: usize = 0xCD0; // + pub const m_flFluidDensity: usize = 0xCF0; // } // Parent: C_BaseModelEntity // Field count: 41 @@ -2801,47 +2801,47 @@ pub mod cs2_dumper { // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) pub mod C_RopeKeyframe { - pub const m_LinksTouchingSomething: usize = 0xCD0; // CBitVec<10> - pub const m_nLinksTouchingSomething: usize = 0xCD4; // int32 - pub const m_bApplyWind: usize = 0xCD8; // bool - pub const m_fPrevLockedPoints: usize = 0xCDC; // int32 - pub const m_iForcePointMoveCounter: usize = 0xCE0; // int32 - pub const m_bPrevEndPointPos: usize = 0xCE4; // bool[2] - pub const m_vPrevEndPointPos: usize = 0xCE8; // Vector[2] - pub const m_flCurScroll: usize = 0xD00; // float32 - pub const m_flScrollSpeed: usize = 0xD04; // float32 - pub const m_RopeFlags: usize = 0xD08; // uint16 + pub const m_LinksTouchingSomething: usize = 0xCD0; // + pub const m_nLinksTouchingSomething: usize = 0xCD4; // + pub const m_bApplyWind: usize = 0xCD8; // + pub const m_fPrevLockedPoints: usize = 0xCDC; // + pub const m_iForcePointMoveCounter: usize = 0xCE0; // + pub const m_bPrevEndPointPos: usize = 0xCE4; // + pub const m_vPrevEndPointPos: usize = 0xCE8; // + pub const m_flCurScroll: usize = 0xD00; // + pub const m_flScrollSpeed: usize = 0xD04; // + pub const m_RopeFlags: usize = 0xD08; // pub const m_iRopeMaterialModelIndex: usize = 0xD10; // CStrongHandle - pub const m_LightValues: usize = 0xF88; // Vector[10] - pub const m_nSegments: usize = 0x1000; // uint8 - pub const m_hStartPoint: usize = 0x1004; // CHandle - pub const m_hEndPoint: usize = 0x1008; // CHandle - pub const m_iStartAttachment: usize = 0x100C; // AttachmentHandle_t - pub const m_iEndAttachment: usize = 0x100D; // AttachmentHandle_t - pub const m_Subdiv: usize = 0x100E; // uint8 - pub const m_RopeLength: usize = 0x1010; // int16 - pub const m_Slack: usize = 0x1012; // int16 - pub const m_TextureScale: usize = 0x1014; // float32 - pub const m_fLockedPoints: usize = 0x1018; // uint8 - pub const m_nChangeCount: usize = 0x1019; // uint8 - pub const m_Width: usize = 0x101C; // float32 + pub const m_LightValues: usize = 0xF88; // + pub const m_nSegments: usize = 0x1000; // + pub const m_hStartPoint: usize = 0x1004; // + pub const m_hEndPoint: usize = 0x1008; // + pub const m_iStartAttachment: usize = 0x100C; // + pub const m_iEndAttachment: usize = 0x100D; // + pub const m_Subdiv: usize = 0x100E; // + pub const m_RopeLength: usize = 0x1010; // + pub const m_Slack: usize = 0x1012; // + pub const m_TextureScale: usize = 0x1014; // + pub const m_fLockedPoints: usize = 0x1018; // + pub const m_nChangeCount: usize = 0x1019; // + pub const m_Width: usize = 0x101C; // pub const m_PhysicsDelegate: usize = 0x1020; // C_RopeKeyframe::CPhysicsDelegate pub const m_hMaterial: usize = 0x1030; // CStrongHandle - pub const m_TextureHeight: usize = 0x1038; // int32 - pub const m_vecImpulse: usize = 0x103C; // Vector - pub const m_vecPreviousImpulse: usize = 0x1048; // Vector - pub const m_flCurrentGustTimer: usize = 0x1054; // float32 - pub const m_flCurrentGustLifetime: usize = 0x1058; // float32 - pub const m_flTimeToNextGust: usize = 0x105C; // float32 - pub const m_vWindDir: usize = 0x1060; // Vector - pub const m_vColorMod: usize = 0x106C; // Vector - pub const m_vCachedEndPointAttachmentPos: usize = 0x1078; // Vector[2] - pub const m_vCachedEndPointAttachmentAngle: usize = 0x1090; // QAngle[2] - pub const m_bConstrainBetweenEndpoints: usize = 0x10A8; // bool - pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; // bitfield:1 - pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; // bitfield:1 - pub const m_bNewDataThisFrame: usize = 0x0; // bitfield:1 - pub const m_bPhysicsInitted: usize = 0x0; // bitfield:1 + pub const m_TextureHeight: usize = 0x1038; // + pub const m_vecImpulse: usize = 0x103C; // + pub const m_vecPreviousImpulse: usize = 0x1048; // + pub const m_flCurrentGustTimer: usize = 0x1054; // + pub const m_flCurrentGustLifetime: usize = 0x1058; // + pub const m_flTimeToNextGust: usize = 0x105C; // + pub const m_vWindDir: usize = 0x1060; // + pub const m_vColorMod: usize = 0x106C; // + pub const m_vCachedEndPointAttachmentPos: usize = 0x1078; // + pub const m_vCachedEndPointAttachmentAngle: usize = 0x1090; // + pub const m_bConstrainBetweenEndpoints: usize = 0x10A8; // + pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; // + pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; // + pub const m_bNewDataThisFrame: usize = 0x0; // + pub const m_bPhysicsInitted: usize = 0x0; // } // Parent: C_BaseEntity // Field count: 16 @@ -2863,22 +2863,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod C_GradientFog { - pub const m_hGradientFogTexture: usize = 0x548; // CStrongHandle - pub const m_flFogStartDistance: usize = 0x550; // float32 - pub const m_flFogEndDistance: usize = 0x554; // float32 - pub const m_bHeightFogEnabled: usize = 0x558; // bool - pub const m_flFogStartHeight: usize = 0x55C; // float32 - pub const m_flFogEndHeight: usize = 0x560; // float32 - pub const m_flFarZ: usize = 0x564; // float32 - pub const m_flFogMaxOpacity: usize = 0x568; // float32 - pub const m_flFogFalloffExponent: usize = 0x56C; // float32 - pub const m_flFogVerticalExponent: usize = 0x570; // float32 - pub const m_fogColor: usize = 0x574; // Color - pub const m_flFogStrength: usize = 0x578; // float32 - pub const m_flFadeTime: usize = 0x57C; // float32 - pub const m_bStartDisabled: usize = 0x580; // bool - pub const m_bIsEnabled: usize = 0x581; // bool - pub const m_bGradientFogNeedsTextures: usize = 0x582; // bool + pub const m_hGradientFogTexture: usize = 0x548; // + pub const m_flFogStartDistance: usize = 0x550; // + pub const m_flFogEndDistance: usize = 0x554; // + pub const m_bHeightFogEnabled: usize = 0x558; // + pub const m_flFogStartHeight: usize = 0x55C; // + pub const m_flFogEndHeight: usize = 0x560; // + pub const m_flFarZ: usize = 0x564; // + pub const m_flFogMaxOpacity: usize = 0x568; // + pub const m_flFogFalloffExponent: usize = 0x56C; // + pub const m_flFogVerticalExponent: usize = 0x570; // + pub const m_fogColor: usize = 0x574; // + pub const m_flFogStrength: usize = 0x578; // + pub const m_flFadeTime: usize = 0x57C; // + pub const m_bStartDisabled: usize = 0x580; // + pub const m_bIsEnabled: usize = 0x581; // + pub const m_bGradientFogNeedsTextures: usize = 0x582; // } // Parent: None // Field count: 2 @@ -2887,24 +2887,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_bSpotted (bool) // NetworkVarNames: m_bSpottedByMask (uint32) pub mod EntitySpottedState_t { - pub const m_bSpotted: usize = 0x8; // bool - pub const m_bSpottedByMask: usize = 0xC; // uint32[2] + pub const m_bSpotted: usize = 0x8; // + pub const m_bSpottedByMask: usize = 0xC; // } // Parent: C_CSGO_MapPreviewCameraPath // Field count: 7 pub mod C_CSGO_TeamPreviewCamera { - pub const m_nVariant: usize = 0x5B0; // int32 - pub const m_bDofEnabled: usize = 0x5B4; // bool - pub const m_flDofNearBlurry: usize = 0x5B8; // float32 - pub const m_flDofNearCrisp: usize = 0x5BC; // float32 - pub const m_flDofFarCrisp: usize = 0x5C0; // float32 - pub const m_flDofFarBlurry: usize = 0x5C4; // float32 - pub const m_flDofTiltToGround: usize = 0x5C8; // float32 + pub const m_nVariant: usize = 0x5B0; // + pub const m_bDofEnabled: usize = 0x5B4; // + pub const m_flDofNearBlurry: usize = 0x5B8; // + pub const m_flDofNearCrisp: usize = 0x5BC; // + pub const m_flDofFarCrisp: usize = 0x5C0; // + pub const m_flDofFarBlurry: usize = 0x5C4; // + pub const m_flDofTiltToGround: usize = 0x5C8; // } // Parent: CCSPlayerBase_CameraServices // Field count: 1 pub mod CCSPlayer_CameraServices { - pub const m_flDeathCamTilt: usize = 0x228; // float32 + pub const m_flDeathCamTilt: usize = 0x228; // } // Parent: C_CSGO_TeamSelectCharacterPosition // Field count: 0 @@ -2913,8 +2913,8 @@ pub mod cs2_dumper { // Parent: C_EconEntity // Field count: 2 pub mod C_EconWearable { - pub const m_nForceSkin: usize = 0x15B0; // int32 - pub const m_bAlwaysAllow: usize = 0x15B4; // bool + pub const m_nForceSkin: usize = 0x15B0; // + pub const m_bAlwaysAllow: usize = 0x15B4; // } // Parent: C_CSGO_TeamIntroCharacterPosition // Field count: 0 @@ -2930,11 +2930,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) pub mod CSMatchStats_t { - pub const m_iEnemy5Ks: usize = 0x68; // int32 - pub const m_iEnemy4Ks: usize = 0x6C; // int32 - pub const m_iEnemy3Ks: usize = 0x70; // int32 - pub const m_iEnemyKnifeKills: usize = 0x74; // int32 - pub const m_iEnemyTaserKills: usize = 0x78; // int32 + pub const m_iEnemy5Ks: usize = 0x68; // + pub const m_iEnemy4Ks: usize = 0x6C; // + pub const m_iEnemy3Ks: usize = 0x70; // + pub const m_iEnemyKnifeKills: usize = 0x74; // + pub const m_iEnemyTaserKills: usize = 0x78; // } // Parent: C_BaseModelEntity // Field count: 0 @@ -2960,21 +2960,21 @@ pub mod cs2_dumper { // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) pub mod C_EnvVolumetricFogVolume { - pub const m_bActive: usize = 0x548; // bool - pub const m_vBoxMins: usize = 0x54C; // Vector - pub const m_vBoxMaxs: usize = 0x558; // Vector - pub const m_bStartDisabled: usize = 0x564; // bool - pub const m_flStrength: usize = 0x568; // float32 - pub const m_nFalloffShape: usize = 0x56C; // int32 - pub const m_flFalloffExponent: usize = 0x570; // float32 - pub const m_flHeightFogDepth: usize = 0x574; // float32 - pub const m_fHeightFogEdgeWidth: usize = 0x578; // float32 - pub const m_fIndirectLightStrength: usize = 0x57C; // float32 - pub const m_fSunLightStrength: usize = 0x580; // float32 - pub const m_fNoiseStrength: usize = 0x584; // float32 - pub const m_bOverrideIndirectLightStrength: usize = 0x588; // bool - pub const m_bOverrideSunLightStrength: usize = 0x589; // bool - pub const m_bOverrideNoiseStrength: usize = 0x58A; // bool + pub const m_bActive: usize = 0x548; // + pub const m_vBoxMins: usize = 0x54C; // + pub const m_vBoxMaxs: usize = 0x558; // + pub const m_bStartDisabled: usize = 0x564; // + pub const m_flStrength: usize = 0x568; // + pub const m_nFalloffShape: usize = 0x56C; // + pub const m_flFalloffExponent: usize = 0x570; // + pub const m_flHeightFogDepth: usize = 0x574; // + pub const m_fHeightFogEdgeWidth: usize = 0x578; // + pub const m_fIndirectLightStrength: usize = 0x57C; // + pub const m_fSunLightStrength: usize = 0x580; // + pub const m_fNoiseStrength: usize = 0x584; // + pub const m_bOverrideIndirectLightStrength: usize = 0x588; // + pub const m_bOverrideSunLightStrength: usize = 0x589; // + pub const m_bOverrideNoiseStrength: usize = 0x58A; // } // Parent: C_BaseModelEntity // Field count: 0 @@ -2997,19 +2997,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) pub mod C_FireSmoke { - pub const m_nFlameModelIndex: usize = 0x558; // int32 - pub const m_nFlameFromAboveModelIndex: usize = 0x55C; // int32 - pub const m_flScaleRegister: usize = 0x560; // float32 - pub const m_flScaleStart: usize = 0x564; // float32 - pub const m_flScaleEnd: usize = 0x568; // float32 - pub const m_flScaleTimeStart: usize = 0x56C; // GameTime_t - pub const m_flScaleTimeEnd: usize = 0x570; // GameTime_t - pub const m_flChildFlameSpread: usize = 0x574; // float32 - pub const m_flClipPerc: usize = 0x588; // float32 - pub const m_bClipTested: usize = 0x58C; // bool - pub const m_bFadingOut: usize = 0x58D; // bool - pub const m_tParticleSpawn: usize = 0x590; // TimedEvent - pub const m_pFireOverlay: usize = 0x598; // CFireOverlay* + pub const m_nFlameModelIndex: usize = 0x558; // + pub const m_nFlameFromAboveModelIndex: usize = 0x55C; // + pub const m_flScaleRegister: usize = 0x560; // + pub const m_flScaleStart: usize = 0x564; // + pub const m_flScaleEnd: usize = 0x568; // + pub const m_flScaleTimeStart: usize = 0x56C; // + pub const m_flScaleTimeEnd: usize = 0x570; // + pub const m_flChildFlameSpread: usize = 0x574; // + pub const m_flClipPerc: usize = 0x588; // + pub const m_bClipTested: usize = 0x58C; // + pub const m_bFadingOut: usize = 0x58D; // + pub const m_tParticleSpawn: usize = 0x590; // + pub const m_pFireOverlay: usize = 0x598; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3048,30 +3048,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod C_EnvCombinedLightProbeVolume { - pub const m_Entity_Color: usize = 0x15A8; // Color - pub const m_Entity_flBrightness: usize = 0x15AC; // float32 - pub const m_Entity_hCubemapTexture: usize = 0x15B0; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x15B8; // bool - pub const m_Entity_hLightProbeTexture: usize = 0x15C0; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x15C8; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x15D0; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x15D8; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x15E0; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x15EC; // Vector - pub const m_Entity_bMoveable: usize = 0x15F8; // bool - pub const m_Entity_nHandshake: usize = 0x15FC; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1600; // int32 - pub const m_Entity_nPriority: usize = 0x1604; // int32 - pub const m_Entity_bStartDisabled: usize = 0x1608; // bool - pub const m_Entity_flEdgeFadeDist: usize = 0x160C; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x1610; // Vector - pub const m_Entity_nLightProbeSizeX: usize = 0x161C; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x1620; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x1624; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x1628; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x162C; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x1630; // int32 - pub const m_Entity_bEnabled: usize = 0x1649; // bool + pub const m_Entity_Color: usize = 0x15A8; // + pub const m_Entity_flBrightness: usize = 0x15AC; // + pub const m_Entity_hCubemapTexture: usize = 0x15B0; // + pub const m_Entity_bCustomCubemapTexture: usize = 0x15B8; // + pub const m_Entity_hLightProbeTexture: usize = 0x15C0; // + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x15C8; // + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x15D0; // + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x15D8; // + pub const m_Entity_vBoxMins: usize = 0x15E0; // + pub const m_Entity_vBoxMaxs: usize = 0x15EC; // + pub const m_Entity_bMoveable: usize = 0x15F8; // + pub const m_Entity_nHandshake: usize = 0x15FC; // + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1600; // + pub const m_Entity_nPriority: usize = 0x1604; // + pub const m_Entity_bStartDisabled: usize = 0x1608; // + pub const m_Entity_flEdgeFadeDist: usize = 0x160C; // + pub const m_Entity_vEdgeFadeDists: usize = 0x1610; // + pub const m_Entity_nLightProbeSizeX: usize = 0x161C; // + pub const m_Entity_nLightProbeSizeY: usize = 0x1620; // + pub const m_Entity_nLightProbeSizeZ: usize = 0x1624; // + pub const m_Entity_nLightProbeAtlasX: usize = 0x1628; // + pub const m_Entity_nLightProbeAtlasY: usize = 0x162C; // + pub const m_Entity_nLightProbeAtlasZ: usize = 0x1630; // + pub const m_Entity_bEnabled: usize = 0x1649; // } // Parent: C_SoundOpvarSetPointBase // Field count: 0 @@ -3086,9 +3086,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_AssociatedEntities (CHandle) // NetworkVarNames: m_AssociatedEntityNames (string_t) pub mod ActiveModelConfig_t { - pub const m_Handle: usize = 0x28; // ModelConfigHandle_t - pub const m_Name: usize = 0x30; // CUtlSymbolLarge - pub const m_AssociatedEntities: usize = 0x38; // C_NetworkUtlVectorBase> + pub const m_Handle: usize = 0x28; // + pub const m_Name: usize = 0x30; // + pub const m_AssociatedEntities: usize = 0x38; // pub const m_AssociatedEntityNames: usize = 0x50; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun @@ -3105,23 +3105,23 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) pub mod CCSPlayer_BulletServices { - pub const m_totalHitsOnServer: usize = 0x40; // int32 + pub const m_totalHitsOnServer: usize = 0x40; // } // Parent: CLogicalEntity // Field count: 7 pub mod CLogicRelay { - pub const m_OnTrigger: usize = 0x548; // CEntityIOOutput - pub const m_OnSpawn: usize = 0x570; // CEntityIOOutput - pub const m_bDisabled: usize = 0x598; // bool - pub const m_bWaitForRefire: usize = 0x599; // bool - pub const m_bTriggerOnce: usize = 0x59A; // bool - pub const m_bFastRetrigger: usize = 0x59B; // bool - pub const m_bPassthoughCaller: usize = 0x59C; // bool + pub const m_OnTrigger: usize = 0x548; // + pub const m_OnSpawn: usize = 0x570; // + pub const m_bDisabled: usize = 0x598; // + pub const m_bWaitForRefire: usize = 0x599; // + pub const m_bTriggerOnce: usize = 0x59A; // + pub const m_bFastRetrigger: usize = 0x59B; // + pub const m_bPassthoughCaller: usize = 0x59C; // } // Parent: C_PointCamera // Field count: 1 pub mod C_PointCameraVFOV { - pub const m_flVerticalFOV: usize = 0x5A8; // float32 + pub const m_flVerticalFOV: usize = 0x5A8; // } // Parent: CPlayer_ItemServices // Field count: 3 @@ -3131,9 +3131,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_bHasHelmet (bool) // NetworkVarNames: m_bHasHeavyArmor (bool) pub mod CCSPlayer_ItemServices { - pub const m_bHasDefuser: usize = 0x40; // bool - pub const m_bHasHelmet: usize = 0x41; // bool - pub const m_bHasHeavyArmor: usize = 0x42; // bool + pub const m_bHasDefuser: usize = 0x40; // + pub const m_bHasHelmet: usize = 0x41; // + pub const m_bHasHeavyArmor: usize = 0x42; // } // Parent: C_BaseModelEntity // Field count: 51 @@ -3190,57 +3190,57 @@ pub mod cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) pub mod C_BarnLight { - pub const m_bEnabled: usize = 0xCC8; // bool - pub const m_nColorMode: usize = 0xCCC; // int32 - pub const m_Color: usize = 0xCD0; // Color - pub const m_flColorTemperature: usize = 0xCD4; // float32 - pub const m_flBrightness: usize = 0xCD8; // float32 - pub const m_flBrightnessScale: usize = 0xCDC; // float32 - pub const m_nDirectLight: usize = 0xCE0; // int32 - pub const m_nBakedShadowIndex: usize = 0xCE4; // int32 - pub const m_nLuminaireShape: usize = 0xCE8; // int32 - pub const m_flLuminaireSize: usize = 0xCEC; // float32 - pub const m_flLuminaireAnisotropy: usize = 0xCF0; // float32 - pub const m_LightStyleString: usize = 0xCF8; // CUtlString - pub const m_flLightStyleStartTime: usize = 0xD00; // GameTime_t + pub const m_bEnabled: usize = 0xCC8; // + pub const m_nColorMode: usize = 0xCCC; // + pub const m_Color: usize = 0xCD0; // + pub const m_flColorTemperature: usize = 0xCD4; // + pub const m_flBrightness: usize = 0xCD8; // + pub const m_flBrightnessScale: usize = 0xCDC; // + pub const m_nDirectLight: usize = 0xCE0; // + pub const m_nBakedShadowIndex: usize = 0xCE4; // + pub const m_nLuminaireShape: usize = 0xCE8; // + pub const m_flLuminaireSize: usize = 0xCEC; // + pub const m_flLuminaireAnisotropy: usize = 0xCF0; // + pub const m_LightStyleString: usize = 0xCF8; // + pub const m_flLightStyleStartTime: usize = 0xD00; // pub const m_QueuedLightStyleStrings: usize = 0xD08; // C_NetworkUtlVectorBase pub const m_LightStyleEvents: usize = 0xD20; // C_NetworkUtlVectorBase - pub const m_LightStyleTargets: usize = 0xD38; // C_NetworkUtlVectorBase> - pub const m_StyleEvent: usize = 0xD50; // CEntityIOOutput[4] - pub const m_hLightCookie: usize = 0xDF0; // CStrongHandle - pub const m_flShape: usize = 0xDF8; // float32 - pub const m_flSoftX: usize = 0xDFC; // float32 - pub const m_flSoftY: usize = 0xE00; // float32 - pub const m_flSkirt: usize = 0xE04; // float32 - pub const m_flSkirtNear: usize = 0xE08; // float32 - pub const m_vSizeParams: usize = 0xE0C; // Vector - pub const m_flRange: usize = 0xE18; // float32 - pub const m_vShear: usize = 0xE1C; // Vector - pub const m_nBakeSpecularToCubemaps: usize = 0xE28; // int32 - pub const m_vBakeSpecularToCubemapsSize: usize = 0xE2C; // Vector - pub const m_nCastShadows: usize = 0xE38; // int32 - pub const m_nShadowMapSize: usize = 0xE3C; // int32 - pub const m_nShadowPriority: usize = 0xE40; // int32 - pub const m_bContactShadow: usize = 0xE44; // bool - pub const m_nBounceLight: usize = 0xE48; // int32 - pub const m_flBounceScale: usize = 0xE4C; // float32 - pub const m_flMinRoughness: usize = 0xE50; // float32 - pub const m_vAlternateColor: usize = 0xE54; // Vector - pub const m_fAlternateColorBrightness: usize = 0xE60; // float32 - pub const m_nFog: usize = 0xE64; // int32 - pub const m_flFogStrength: usize = 0xE68; // float32 - pub const m_nFogShadows: usize = 0xE6C; // int32 - pub const m_flFogScale: usize = 0xE70; // float32 - pub const m_flFadeSizeStart: usize = 0xE74; // float32 - pub const m_flFadeSizeEnd: usize = 0xE78; // float32 - pub const m_flShadowFadeSizeStart: usize = 0xE7C; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0xE80; // float32 - pub const m_bPrecomputedFieldsValid: usize = 0xE84; // bool - pub const m_vPrecomputedBoundsMins: usize = 0xE88; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0xE94; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0xEA0; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0xEAC; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0xEB8; // Vector + pub const m_LightStyleTargets: usize = 0xD38; // + pub const m_StyleEvent: usize = 0xD50; // + pub const m_hLightCookie: usize = 0xDF0; // + pub const m_flShape: usize = 0xDF8; // + pub const m_flSoftX: usize = 0xDFC; // + pub const m_flSoftY: usize = 0xE00; // + pub const m_flSkirt: usize = 0xE04; // + pub const m_flSkirtNear: usize = 0xE08; // + pub const m_vSizeParams: usize = 0xE0C; // + pub const m_flRange: usize = 0xE18; // + pub const m_vShear: usize = 0xE1C; // + pub const m_nBakeSpecularToCubemaps: usize = 0xE28; // + pub const m_vBakeSpecularToCubemapsSize: usize = 0xE2C; // + pub const m_nCastShadows: usize = 0xE38; // + pub const m_nShadowMapSize: usize = 0xE3C; // + pub const m_nShadowPriority: usize = 0xE40; // + pub const m_bContactShadow: usize = 0xE44; // + pub const m_nBounceLight: usize = 0xE48; // + pub const m_flBounceScale: usize = 0xE4C; // + pub const m_flMinRoughness: usize = 0xE50; // + pub const m_vAlternateColor: usize = 0xE54; // + pub const m_fAlternateColorBrightness: usize = 0xE60; // + pub const m_nFog: usize = 0xE64; // + pub const m_flFogStrength: usize = 0xE68; // + pub const m_nFogShadows: usize = 0xE6C; // + pub const m_flFogScale: usize = 0xE70; // + pub const m_flFadeSizeStart: usize = 0xE74; // + pub const m_flFadeSizeEnd: usize = 0xE78; // + pub const m_flShadowFadeSizeStart: usize = 0xE7C; // + pub const m_flShadowFadeSizeEnd: usize = 0xE80; // + pub const m_bPrecomputedFieldsValid: usize = 0xE84; // + pub const m_vPrecomputedBoundsMins: usize = 0xE88; // + pub const m_vPrecomputedBoundsMaxs: usize = 0xE94; // + pub const m_vPrecomputedOBBOrigin: usize = 0xEA0; // + pub const m_vPrecomputedOBBAngles: usize = 0xEAC; // + pub const m_vPrecomputedOBBExtent: usize = 0xEB8; // } // Parent: C_BaseEntity // Field count: 8 @@ -3255,14 +3255,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) pub mod C_TonemapController2 { - pub const m_flAutoExposureMin: usize = 0x548; // float32 - pub const m_flAutoExposureMax: usize = 0x54C; // float32 - pub const m_flTonemapPercentTarget: usize = 0x550; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x554; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x558; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x55C; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x560; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x564; // float32 + pub const m_flAutoExposureMin: usize = 0x548; // + pub const m_flAutoExposureMax: usize = 0x54C; // + pub const m_flTonemapPercentTarget: usize = 0x550; // + pub const m_flTonemapPercentBrightPixels: usize = 0x554; // + pub const m_flTonemapMinAvgLum: usize = 0x558; // + pub const m_flExposureAdaptationSpeedUp: usize = 0x55C; // + pub const m_flExposureAdaptationSpeedDown: usize = 0x560; // + pub const m_flTonemapEVSmoothingRange: usize = 0x564; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3271,7 +3271,7 @@ pub mod cs2_dumper { // Parent: C_BaseModelEntity // Field count: 1 pub mod CFuncWater { - pub const m_BuoyancyHelper: usize = 0xCC8; // CBuoyancyHelper + pub const m_BuoyancyHelper: usize = 0xCC8; // } // Parent: C_SoundOpvarSetPointEntity // Field count: 0 @@ -3289,25 +3289,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) pub mod C_EconEntity { - pub const m_flFlexDelayTime: usize = 0x1078; // float32 - pub const m_flFlexDelayedWeight: usize = 0x1080; // float32* - pub const m_bAttributesInitialized: usize = 0x1088; // bool - pub const m_AttributeManager: usize = 0x1090; // C_AttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0x1538; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0x153C; // uint32 - pub const m_nFallbackPaintKit: usize = 0x1540; // int32 - pub const m_nFallbackSeed: usize = 0x1544; // int32 - pub const m_flFallbackWear: usize = 0x1548; // float32 - pub const m_nFallbackStatTrak: usize = 0x154C; // int32 - pub const m_bClientside: usize = 0x1550; // bool - pub const m_bParticleSystemsCreated: usize = 0x1551; // bool - pub const m_vecAttachedParticles: usize = 0x1558; // CUtlVector - pub const m_hViewmodelAttachment: usize = 0x1570; // CHandle - pub const m_iOldTeam: usize = 0x1574; // int32 - pub const m_bAttachmentDirty: usize = 0x1578; // bool - pub const m_nUnloadedModelIndex: usize = 0x157C; // int32 - pub const m_iNumOwnerValidationRetries: usize = 0x1580; // int32 - pub const m_hOldProvidee: usize = 0x1590; // CHandle + pub const m_flFlexDelayTime: usize = 0x1078; // + pub const m_flFlexDelayedWeight: usize = 0x1080; // + pub const m_bAttributesInitialized: usize = 0x1088; // + pub const m_AttributeManager: usize = 0x1090; // + pub const m_OriginalOwnerXuidLow: usize = 0x1538; // + pub const m_OriginalOwnerXuidHigh: usize = 0x153C; // + pub const m_nFallbackPaintKit: usize = 0x1540; // + pub const m_nFallbackSeed: usize = 0x1544; // + pub const m_flFallbackWear: usize = 0x1548; // + pub const m_nFallbackStatTrak: usize = 0x154C; // + pub const m_bClientside: usize = 0x1550; // + pub const m_bParticleSystemsCreated: usize = 0x1551; // + pub const m_vecAttachedParticles: usize = 0x1558; // + pub const m_hViewmodelAttachment: usize = 0x1570; // + pub const m_iOldTeam: usize = 0x1574; // + pub const m_bAttachmentDirty: usize = 0x1578; // + pub const m_nUnloadedModelIndex: usize = 0x157C; // + pub const m_iNumOwnerValidationRetries: usize = 0x1580; // + pub const m_hOldProvidee: usize = 0x1590; // pub const m_vecAttachedModels: usize = 0x1598; // CUtlVector } // Parent: C_CSWeaponBaseGun @@ -3320,7 +3320,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bShowLight (bool) pub mod C_RectLight { - pub const m_bShowLight: usize = 0xF10; // bool + pub const m_bShowLight: usize = 0xF10; // } // Parent: C_BaseModelEntity // Field count: 24 @@ -3348,30 +3348,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) pub mod C_ParticleSystem { - pub const m_szSnapshotFileName: usize = 0xCC8; // char[512] - pub const m_bActive: usize = 0xEC8; // bool - pub const m_bFrozen: usize = 0xEC9; // bool - pub const m_flFreezeTransitionDuration: usize = 0xECC; // float32 - pub const m_nStopType: usize = 0xED0; // int32 - pub const m_bAnimateDuringGameplayPause: usize = 0xED4; // bool - pub const m_iEffectIndex: usize = 0xED8; // CStrongHandle - pub const m_flStartTime: usize = 0xEE0; // GameTime_t - pub const m_flPreSimTime: usize = 0xEE4; // float32 - pub const m_vServerControlPoints: usize = 0xEE8; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0xF18; // uint8[4] - pub const m_hControlPointEnts: usize = 0xF1C; // CHandle[64] - pub const m_bNoSave: usize = 0x101C; // bool - pub const m_bNoFreeze: usize = 0x101D; // bool - pub const m_bNoRamp: usize = 0x101E; // bool - pub const m_bStartActive: usize = 0x101F; // bool - pub const m_iszEffectName: usize = 0x1020; // CUtlSymbolLarge - pub const m_iszControlPointNames: usize = 0x1028; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0x1228; // int32 - pub const m_vecDataCPValue: usize = 0x122C; // Vector - pub const m_nTintCP: usize = 0x1238; // int32 - pub const m_clrTint: usize = 0x123C; // Color - pub const m_bOldActive: usize = 0x1260; // bool - pub const m_bOldFrozen: usize = 0x1261; // bool + pub const m_szSnapshotFileName: usize = 0xCC8; // + pub const m_bActive: usize = 0xEC8; // + pub const m_bFrozen: usize = 0xEC9; // + pub const m_flFreezeTransitionDuration: usize = 0xECC; // + pub const m_nStopType: usize = 0xED0; // + pub const m_bAnimateDuringGameplayPause: usize = 0xED4; // + pub const m_iEffectIndex: usize = 0xED8; // + pub const m_flStartTime: usize = 0xEE0; // + pub const m_flPreSimTime: usize = 0xEE4; // + pub const m_vServerControlPoints: usize = 0xEE8; // + pub const m_iServerControlPointAssignments: usize = 0xF18; // + pub const m_hControlPointEnts: usize = 0xF1C; // + pub const m_bNoSave: usize = 0x101C; // + pub const m_bNoFreeze: usize = 0x101D; // + pub const m_bNoRamp: usize = 0x101E; // + pub const m_bStartActive: usize = 0x101F; // + pub const m_iszEffectName: usize = 0x1020; // + pub const m_iszControlPointNames: usize = 0x1028; // + pub const m_nDataCP: usize = 0x1228; // + pub const m_vecDataCPValue: usize = 0x122C; // + pub const m_nTintCP: usize = 0x1238; // + pub const m_clrTint: usize = 0x123C; // + pub const m_bOldActive: usize = 0x1260; // + pub const m_bOldFrozen: usize = 0x1261; // } // Parent: C_CSGO_PreviewPlayer // Field count: 0 @@ -3387,7 +3387,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_pGameRules (C_CSGameRules*) pub mod C_CSGameRulesProxy { - pub const m_pGameRules: usize = 0x548; // C_CSGameRules* + pub const m_pGameRules: usize = 0x548; // } // Parent: CPlayerPawnComponent // Field count: 6 @@ -3396,12 +3396,12 @@ pub mod cs2_dumper { // NetworkVarNames: m_iObserverMode (uint8) // NetworkVarNames: m_hObserverTarget (CHandle) pub mod CPlayer_ObserverServices { - pub const m_iObserverMode: usize = 0x40; // uint8 - pub const m_hObserverTarget: usize = 0x44; // CHandle - pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t - pub const m_bForcedObserverMode: usize = 0x4C; // bool - pub const m_flObserverChaseDistance: usize = 0x50; // float32 - pub const m_flObserverChaseDistanceCalcTime: usize = 0x54; // GameTime_t + pub const m_iObserverMode: usize = 0x40; // + pub const m_hObserverTarget: usize = 0x44; // + pub const m_iObserverLastMode: usize = 0x48; // + pub const m_bForcedObserverMode: usize = 0x4C; // + pub const m_flObserverChaseDistance: usize = 0x50; // + pub const m_flObserverChaseDistanceCalcTime: usize = 0x54; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3418,23 +3418,23 @@ pub mod cs2_dumper { // Parent: None // Field count: 6 pub mod SequenceHistory_t { - pub const m_hSequence: usize = 0x0; // HSequence - pub const m_flSeqStartTime: usize = 0x4; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x8; // float32 - pub const m_nSeqLoopMode: usize = 0xC; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x10; // float32 - pub const m_flCyclesPerSecond: usize = 0x14; // float32 + pub const m_hSequence: usize = 0x0; // + pub const m_flSeqStartTime: usize = 0x4; // + pub const m_flSeqFixedCycle: usize = 0x8; // + pub const m_nSeqLoopMode: usize = 0xC; // + pub const m_flPlaybackRate: usize = 0x10; // + pub const m_flCyclesPerSecond: usize = 0x14; // } // Parent: CBaseAnimGraph // Field count: 1 pub mod C_Multimeter { - pub const m_hTargetC4: usize = 0xED8; // CHandle + pub const m_hTargetC4: usize = 0xED8; // } // Parent: C_BaseEntity // Field count: 2 pub mod C_CsmFovOverride { - pub const m_cameraName: usize = 0x548; // CUtlString - pub const m_flCsmFovOverrideValue: usize = 0x550; // float32 + pub const m_cameraName: usize = 0x548; // + pub const m_flCsmFovOverrideValue: usize = 0x550; // } // Parent: C_BaseModelEntity // Field count: 9 @@ -3451,14 +3451,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDepthSortBias (float) pub mod C_EnvDecal { pub const m_hDecalMaterial: usize = 0xCC8; // CStrongHandle - pub const m_flWidth: usize = 0xCD0; // float32 - pub const m_flHeight: usize = 0xCD4; // float32 - pub const m_flDepth: usize = 0xCD8; // float32 - pub const m_nRenderOrder: usize = 0xCDC; // uint32 - pub const m_bProjectOnWorld: usize = 0xCE0; // bool - pub const m_bProjectOnCharacters: usize = 0xCE1; // bool - pub const m_bProjectOnWater: usize = 0xCE2; // bool - pub const m_flDepthSortBias: usize = 0xCE4; // float32 + pub const m_flWidth: usize = 0xCD0; // + pub const m_flHeight: usize = 0xCD4; // + pub const m_flDepth: usize = 0xCD8; // + pub const m_nRenderOrder: usize = 0xCDC; // + pub const m_bProjectOnWorld: usize = 0xCE0; // + pub const m_bProjectOnCharacters: usize = 0xCE1; // + pub const m_bProjectOnWater: usize = 0xCE2; // + pub const m_flDepthSortBias: usize = 0xCE4; // } // Parent: CCSGameModeRules // Field count: 0 @@ -3481,24 +3481,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) pub mod C_ColorCorrection { - pub const m_vecOrigin: usize = 0x548; // Vector - pub const m_MinFalloff: usize = 0x554; // float32 - pub const m_MaxFalloff: usize = 0x558; // float32 - pub const m_flFadeInDuration: usize = 0x55C; // float32 - pub const m_flFadeOutDuration: usize = 0x560; // float32 - pub const m_flMaxWeight: usize = 0x564; // float32 - pub const m_flCurWeight: usize = 0x568; // float32 - pub const m_netlookupFilename: usize = 0x56C; // char[512] - pub const m_bEnabled: usize = 0x76C; // bool - pub const m_bMaster: usize = 0x76D; // bool - pub const m_bClientSide: usize = 0x76E; // bool - pub const m_bExclusive: usize = 0x76F; // bool - pub const m_bEnabledOnClient: usize = 0x770; // bool[1] - pub const m_flCurWeightOnClient: usize = 0x774; // float32[1] - pub const m_bFadingIn: usize = 0x778; // bool[1] - pub const m_flFadeStartWeight: usize = 0x77C; // float32[1] - pub const m_flFadeStartTime: usize = 0x780; // float32[1] - pub const m_flFadeDuration: usize = 0x784; // float32[1] + pub const m_vecOrigin: usize = 0x548; // + pub const m_MinFalloff: usize = 0x554; // + pub const m_MaxFalloff: usize = 0x558; // + pub const m_flFadeInDuration: usize = 0x55C; // + pub const m_flFadeOutDuration: usize = 0x560; // + pub const m_flMaxWeight: usize = 0x564; // + pub const m_flCurWeight: usize = 0x568; // + pub const m_netlookupFilename: usize = 0x56C; // + pub const m_bEnabled: usize = 0x76C; // + pub const m_bMaster: usize = 0x76D; // + pub const m_bClientSide: usize = 0x76E; // + pub const m_bExclusive: usize = 0x76F; // + pub const m_bEnabledOnClient: usize = 0x770; // + pub const m_flCurWeightOnClient: usize = 0x774; // + pub const m_bFadingIn: usize = 0x778; // + pub const m_flFadeStartWeight: usize = 0x77C; // + pub const m_flFadeStartTime: usize = 0x780; // + pub const m_flFadeDuration: usize = 0x784; // } // Parent: C_BaseTrigger // Field count: 0 @@ -3514,12 +3514,12 @@ pub mod cs2_dumper { // NetworkVarNames: m_nIdealMotionType (int8) pub mod CModelState { pub const m_hModel: usize = 0xA0; // CStrongHandle - pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge - pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool - pub const m_MeshGroupMask: usize = 0x198; // uint64 - pub const m_nIdealMotionType: usize = 0x21A; // int8 - pub const m_nForceLOD: usize = 0x21B; // int8 - pub const m_nClothUpdateFlags: usize = 0x21C; // int8 + pub const m_ModelName: usize = 0xA8; // + pub const m_bClientClothCreationSuppressed: usize = 0xE8; // + pub const m_MeshGroupMask: usize = 0x198; // + pub const m_nIdealMotionType: usize = 0x21A; // + pub const m_nForceLOD: usize = 0x21B; // + pub const m_nClothUpdateFlags: usize = 0x21C; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3528,7 +3528,7 @@ pub mod cs2_dumper { // Parent: None // Field count: 1 pub mod C_EconEntity__AttachedModelData_t { - pub const m_iModelDisplayFlags: usize = 0x0; // int32 + pub const m_iModelDisplayFlags: usize = 0x0; // } // Parent: None // Field count: 2 @@ -3536,8 +3536,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) pub mod CAttributeList { - pub const m_Attributes: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar - pub const m_pManager: usize = 0x58; // CAttributeManager* + pub const m_Attributes: usize = 0x8; // + pub const m_pManager: usize = 0x58; // } // Parent: C_MultiplayRules // Field count: 0 @@ -3561,13 +3561,13 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bIsUsable (bool) pub mod C_BaseDoor { - pub const m_bIsUsable: usize = 0xCC8; // bool + pub const m_bIsUsable: usize = 0xCC8; // } // Parent: C_BaseModelEntity // Field count: 2 pub mod CGrenadeTracer { - pub const m_flTracerDuration: usize = 0xCE8; // float32 - pub const m_nType: usize = 0xCEC; // GrenadeType_t + pub const m_flTracerDuration: usize = 0xCE8; // + pub const m_nType: usize = 0xCEC; // } // Parent: C_BaseTrigger // Field count: 1 @@ -3575,7 +3575,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) pub mod CBombTarget { - pub const m_bBombPlantedHere: usize = 0xCD0; // bool + pub const m_bBombPlantedHere: usize = 0xCD0; // } // Parent: C_BaseClientUIEntity // Field count: 2 @@ -3583,8 +3583,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) pub mod C_PointClientUIDialog { - pub const m_hActivator: usize = 0xCF8; // CHandle - pub const m_bStartEnabled: usize = 0xCFC; // bool + pub const m_hActivator: usize = 0xCF8; // + pub const m_bStartEnabled: usize = 0xCFC; // } // Parent: CCSGameModeRules // Field count: 1 @@ -3592,7 +3592,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_WeaponSequence (CUtlString) pub mod CCSGameModeRules_ArmsRace { - pub const m_WeaponSequence: usize = 0x30; // C_NetworkUtlVectorBase + pub const m_WeaponSequence: usize = 0x30; // } // Parent: None // Field count: 14 @@ -3613,20 +3613,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_bIsOtherEnemy (bool) // NetworkVarNames: m_killType (EKillTypes_t) pub mod CDamageRecord { - pub const m_PlayerDamager: usize = 0x28; // CHandle - pub const m_PlayerRecipient: usize = 0x2C; // CHandle - pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle - pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle - pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString - pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString - pub const m_DamagerXuid: usize = 0x48; // uint64 - pub const m_RecipientXuid: usize = 0x50; // uint64 - pub const m_iDamage: usize = 0x58; // int32 - pub const m_iActualHealthRemoved: usize = 0x5C; // int32 - pub const m_iNumHits: usize = 0x60; // int32 - pub const m_iLastBulletUpdate: usize = 0x64; // int32 - pub const m_bIsOtherEnemy: usize = 0x68; // bool - pub const m_killType: usize = 0x69; // EKillTypes_t + pub const m_PlayerDamager: usize = 0x28; // + pub const m_PlayerRecipient: usize = 0x2C; // + pub const m_hPlayerControllerDamager: usize = 0x30; // + pub const m_hPlayerControllerRecipient: usize = 0x34; // + pub const m_szPlayerDamagerName: usize = 0x38; // + pub const m_szPlayerRecipientName: usize = 0x40; // + pub const m_DamagerXuid: usize = 0x48; // + pub const m_RecipientXuid: usize = 0x50; // + pub const m_iDamage: usize = 0x58; // + pub const m_iActualHealthRemoved: usize = 0x5C; // + pub const m_iNumHits: usize = 0x60; // + pub const m_iLastBulletUpdate: usize = 0x64; // + pub const m_bIsOtherEnemy: usize = 0x68; // + pub const m_killType: usize = 0x69; // } // Parent: C_BaseEntity // Field count: 0 @@ -3639,17 +3639,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_nSendUpdate (int) // NetworkVarNames: m_DamageList (CDamageRecord) pub mod CCSPlayerController_DamageServices { - pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_nSendUpdate: usize = 0x40; // pub const m_DamageList: usize = 0x48; // C_UtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent // Field count: 5 pub mod CRenderComponent { - pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer - pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool - pub const m_nSplitscreenFlags: usize = 0x54; // uint32 - pub const m_bEnableRendering: usize = 0x60; // bool - pub const m_bInterpolationReadyToDraw: usize = 0xB0; // bool + pub const __m_pChainEntity: usize = 0x10; // + pub const m_bIsRenderingWithViewModels: usize = 0x50; // + pub const m_nSplitscreenFlags: usize = 0x54; // + pub const m_bEnableRendering: usize = 0x60; // + pub const m_bInterpolationReadyToDraw: usize = 0xB0; // } // Parent: C_SoundEventEntity // Field count: 2 @@ -3658,8 +3658,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) pub mod C_SoundEventOBBEntity { - pub const m_vMins: usize = 0x548; // Vector - pub const m_vMaxs: usize = 0x554; // Vector + pub const m_vMins: usize = 0x548; // + pub const m_vMaxs: usize = 0x554; // } // Parent: CEntityComponent // Field count: 66 @@ -3731,72 +3731,72 @@ pub mod cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x38; // CNetworkVarChainer - pub const m_Color: usize = 0x75; // Color - pub const m_SecondaryColor: usize = 0x79; // Color - pub const m_flBrightness: usize = 0x80; // float32 - pub const m_flBrightnessScale: usize = 0x84; // float32 - pub const m_flBrightnessMult: usize = 0x88; // float32 - pub const m_flRange: usize = 0x8C; // float32 - pub const m_flFalloff: usize = 0x90; // float32 - pub const m_flAttenuation0: usize = 0x94; // float32 - pub const m_flAttenuation1: usize = 0x98; // float32 - pub const m_flAttenuation2: usize = 0x9C; // float32 - pub const m_flTheta: usize = 0xA0; // float32 - pub const m_flPhi: usize = 0xA4; // float32 - pub const m_hLightCookie: usize = 0xA8; // CStrongHandle - pub const m_nCascades: usize = 0xB0; // int32 - pub const m_nCastShadows: usize = 0xB4; // int32 - pub const m_nShadowWidth: usize = 0xB8; // int32 - pub const m_nShadowHeight: usize = 0xBC; // int32 - pub const m_bRenderDiffuse: usize = 0xC0; // bool - pub const m_nRenderSpecular: usize = 0xC4; // int32 - pub const m_bRenderTransmissive: usize = 0xC8; // bool - pub const m_flOrthoLightWidth: usize = 0xCC; // float32 - pub const m_flOrthoLightHeight: usize = 0xD0; // float32 - pub const m_nStyle: usize = 0xD4; // int32 - pub const m_Pattern: usize = 0xD8; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0xE0; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0xE4; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0xE8; // float32 - pub const m_flShadowCascadeDistance0: usize = 0xEC; // float32 - pub const m_flShadowCascadeDistance1: usize = 0xF0; // float32 - pub const m_flShadowCascadeDistance2: usize = 0xF4; // float32 - pub const m_flShadowCascadeDistance3: usize = 0xF8; // float32 - pub const m_nShadowCascadeResolution0: usize = 0xFC; // int32 - pub const m_nShadowCascadeResolution1: usize = 0x100; // int32 - pub const m_nShadowCascadeResolution2: usize = 0x104; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x108; // int32 - pub const m_bUsesBakedShadowing: usize = 0x10C; // bool - pub const m_nShadowPriority: usize = 0x110; // int32 - pub const m_nBakedShadowIndex: usize = 0x114; // int32 - pub const m_bRenderToCubemaps: usize = 0x118; // bool - pub const m_nDirectLight: usize = 0x11C; // int32 - pub const m_nIndirectLight: usize = 0x120; // int32 - pub const m_flFadeMinDist: usize = 0x124; // float32 - pub const m_flFadeMaxDist: usize = 0x128; // float32 - pub const m_flShadowFadeMinDist: usize = 0x12C; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x130; // float32 - pub const m_bEnabled: usize = 0x134; // bool - pub const m_bFlicker: usize = 0x135; // bool - pub const m_bPrecomputedFieldsValid: usize = 0x136; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x138; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x144; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x150; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x15C; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x168; // Vector - pub const m_flPrecomputedMaxRange: usize = 0x174; // float32 - pub const m_nFogLightingMode: usize = 0x178; // int32 - pub const m_flFogContributionStength: usize = 0x17C; // float32 - pub const m_flNearClipPlane: usize = 0x180; // float32 - pub const m_SkyColor: usize = 0x184; // Color - pub const m_flSkyIntensity: usize = 0x188; // float32 - pub const m_SkyAmbientBounce: usize = 0x18C; // Color - pub const m_bUseSecondaryColor: usize = 0x190; // bool - pub const m_bMixedShadows: usize = 0x191; // bool - pub const m_flLightStyleStartTime: usize = 0x194; // GameTime_t - pub const m_flCapsuleLength: usize = 0x198; // float32 - pub const m_flMinRoughness: usize = 0x19C; // float32 + pub const __m_pChainEntity: usize = 0x38; // + pub const m_Color: usize = 0x75; // + pub const m_SecondaryColor: usize = 0x79; // + pub const m_flBrightness: usize = 0x80; // + pub const m_flBrightnessScale: usize = 0x84; // + pub const m_flBrightnessMult: usize = 0x88; // + pub const m_flRange: usize = 0x8C; // + pub const m_flFalloff: usize = 0x90; // + pub const m_flAttenuation0: usize = 0x94; // + pub const m_flAttenuation1: usize = 0x98; // + pub const m_flAttenuation2: usize = 0x9C; // + pub const m_flTheta: usize = 0xA0; // + pub const m_flPhi: usize = 0xA4; // + pub const m_hLightCookie: usize = 0xA8; // + pub const m_nCascades: usize = 0xB0; // + pub const m_nCastShadows: usize = 0xB4; // + pub const m_nShadowWidth: usize = 0xB8; // + pub const m_nShadowHeight: usize = 0xBC; // + pub const m_bRenderDiffuse: usize = 0xC0; // + pub const m_nRenderSpecular: usize = 0xC4; // + pub const m_bRenderTransmissive: usize = 0xC8; // + pub const m_flOrthoLightWidth: usize = 0xCC; // + pub const m_flOrthoLightHeight: usize = 0xD0; // + pub const m_nStyle: usize = 0xD4; // + pub const m_Pattern: usize = 0xD8; // + pub const m_nCascadeRenderStaticObjects: usize = 0xE0; // + pub const m_flShadowCascadeCrossFade: usize = 0xE4; // + pub const m_flShadowCascadeDistanceFade: usize = 0xE8; // + pub const m_flShadowCascadeDistance0: usize = 0xEC; // + pub const m_flShadowCascadeDistance1: usize = 0xF0; // + pub const m_flShadowCascadeDistance2: usize = 0xF4; // + pub const m_flShadowCascadeDistance3: usize = 0xF8; // + pub const m_nShadowCascadeResolution0: usize = 0xFC; // + pub const m_nShadowCascadeResolution1: usize = 0x100; // + pub const m_nShadowCascadeResolution2: usize = 0x104; // + pub const m_nShadowCascadeResolution3: usize = 0x108; // + pub const m_bUsesBakedShadowing: usize = 0x10C; // + pub const m_nShadowPriority: usize = 0x110; // + pub const m_nBakedShadowIndex: usize = 0x114; // + pub const m_bRenderToCubemaps: usize = 0x118; // + pub const m_nDirectLight: usize = 0x11C; // + pub const m_nIndirectLight: usize = 0x120; // + pub const m_flFadeMinDist: usize = 0x124; // + pub const m_flFadeMaxDist: usize = 0x128; // + pub const m_flShadowFadeMinDist: usize = 0x12C; // + pub const m_flShadowFadeMaxDist: usize = 0x130; // + pub const m_bEnabled: usize = 0x134; // + pub const m_bFlicker: usize = 0x135; // + pub const m_bPrecomputedFieldsValid: usize = 0x136; // + pub const m_vPrecomputedBoundsMins: usize = 0x138; // + pub const m_vPrecomputedBoundsMaxs: usize = 0x144; // + pub const m_vPrecomputedOBBOrigin: usize = 0x150; // + pub const m_vPrecomputedOBBAngles: usize = 0x15C; // + pub const m_vPrecomputedOBBExtent: usize = 0x168; // + pub const m_flPrecomputedMaxRange: usize = 0x174; // + pub const m_nFogLightingMode: usize = 0x178; // + pub const m_flFogContributionStength: usize = 0x17C; // + pub const m_flNearClipPlane: usize = 0x180; // + pub const m_SkyColor: usize = 0x184; // + pub const m_flSkyIntensity: usize = 0x188; // + pub const m_SkyAmbientBounce: usize = 0x18C; // + pub const m_bUseSecondaryColor: usize = 0x190; // + pub const m_bMixedShadows: usize = 0x191; // + pub const m_flLightStyleStartTime: usize = 0x194; // + pub const m_flCapsuleLength: usize = 0x198; // + pub const m_flMinRoughness: usize = 0x19C; // } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -3822,34 +3822,34 @@ pub mod cs2_dumper { // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) // NetworkVarNames: m_szCustomName (char) pub mod C_EconItemView { - pub const m_bInventoryImageRgbaRequested: usize = 0x60; // bool - pub const m_bInventoryImageTriedCache: usize = 0x61; // bool - pub const m_nInventoryImageRgbaWidth: usize = 0x80; // int32 - pub const m_nInventoryImageRgbaHeight: usize = 0x84; // int32 - pub const m_szCurrentLoadCachedFileName: usize = 0x88; // char[260] - pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x1B8; // bool - pub const m_iItemDefinitionIndex: usize = 0x1BA; // uint16 - pub const m_iEntityQuality: usize = 0x1BC; // int32 - pub const m_iEntityLevel: usize = 0x1C0; // uint32 - pub const m_iItemID: usize = 0x1C8; // uint64 - pub const m_iItemIDHigh: usize = 0x1D0; // uint32 - pub const m_iItemIDLow: usize = 0x1D4; // uint32 - pub const m_iAccountID: usize = 0x1D8; // uint32 - pub const m_iInventoryPosition: usize = 0x1DC; // uint32 - pub const m_bInitialized: usize = 0x1E8; // bool - pub const m_bDisallowSOC: usize = 0x1E9; // bool - pub const m_bIsStoreItem: usize = 0x1EA; // bool - pub const m_bIsTradeItem: usize = 0x1EB; // bool - pub const m_iEntityQuantity: usize = 0x1EC; // int32 - pub const m_iRarityOverride: usize = 0x1F0; // int32 - pub const m_iQualityOverride: usize = 0x1F4; // int32 - pub const m_unClientFlags: usize = 0x1F8; // uint8 - pub const m_unOverrideStyle: usize = 0x1F9; // uint8 - pub const m_AttributeList: usize = 0x210; // CAttributeList - pub const m_NetworkedDynamicAttributes: usize = 0x270; // CAttributeList - pub const m_szCustomName: usize = 0x2D0; // char[161] - pub const m_szCustomNameOverride: usize = 0x371; // char[161] - pub const m_bInitializedTags: usize = 0x440; // bool + pub const m_bInventoryImageRgbaRequested: usize = 0x60; // + pub const m_bInventoryImageTriedCache: usize = 0x61; // + pub const m_nInventoryImageRgbaWidth: usize = 0x80; // + pub const m_nInventoryImageRgbaHeight: usize = 0x84; // + pub const m_szCurrentLoadCachedFileName: usize = 0x88; // + pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x1B8; // + pub const m_iItemDefinitionIndex: usize = 0x1BA; // + pub const m_iEntityQuality: usize = 0x1BC; // + pub const m_iEntityLevel: usize = 0x1C0; // + pub const m_iItemID: usize = 0x1C8; // + pub const m_iItemIDHigh: usize = 0x1D0; // + pub const m_iItemIDLow: usize = 0x1D4; // + pub const m_iAccountID: usize = 0x1D8; // + pub const m_iInventoryPosition: usize = 0x1DC; // + pub const m_bInitialized: usize = 0x1E8; // + pub const m_bDisallowSOC: usize = 0x1E9; // + pub const m_bIsStoreItem: usize = 0x1EA; // + pub const m_bIsTradeItem: usize = 0x1EB; // + pub const m_iEntityQuantity: usize = 0x1EC; // + pub const m_iRarityOverride: usize = 0x1F0; // + pub const m_iQualityOverride: usize = 0x1F4; // + pub const m_unClientFlags: usize = 0x1F8; // + pub const m_unOverrideStyle: usize = 0x1F9; // + pub const m_AttributeList: usize = 0x210; // + pub const m_NetworkedDynamicAttributes: usize = 0x270; // + pub const m_szCustomName: usize = 0x2D0; // + pub const m_szCustomNameOverride: usize = 0x371; // + pub const m_bInitializedTags: usize = 0x440; // } // Parent: C_BaseEntity // Field count: 2 @@ -3858,8 +3858,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) pub mod C_HandleTest { - pub const m_Handle: usize = 0x548; // CHandle - pub const m_bSendHandle: usize = 0x54C; // bool + pub const m_Handle: usize = 0x548; // + pub const m_bSendHandle: usize = 0x54C; // } // Parent: C_BaseEntity // Field count: 1 @@ -3867,7 +3867,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) pub mod C_EnvWindClientside { - pub const m_EnvWindShared: usize = 0x548; // C_EnvWindShared + pub const m_EnvWindShared: usize = 0x548; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3879,7 +3879,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flDisplayHealth (float) pub mod C_WeaponShield { - pub const m_flDisplayHealth: usize = 0x1A90; // float32 + pub const m_flDisplayHealth: usize = 0x1A90; // } // Parent: C_PointClientUIWorldPanel // Field count: 1 @@ -3887,7 +3887,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_messageText (char) pub mod C_PointClientUIWorldTextPanel { - pub const m_messageText: usize = 0xF30; // char[512] + pub const m_messageText: usize = 0xF30; // } // Parent: CPlayer_UseServices // Field count: 0 @@ -3901,21 +3901,21 @@ pub mod cs2_dumper { // NetworkVarNames: m_flMaxspeed (float32) // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) pub mod CPlayer_MovementServices { - pub const m_nImpulse: usize = 0x40; // int32 - pub const m_nButtons: usize = 0x48; // CInButtonState - pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 - pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 - pub const m_nButtonDoublePressed: usize = 0x78; // uint64 - pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] - pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 - pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 - pub const m_flMaxspeed: usize = 0x198; // float32 - pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] - pub const m_flForwardMove: usize = 0x1AC; // float32 - pub const m_flLeftMove: usize = 0x1B0; // float32 - pub const m_flUpMove: usize = 0x1B4; // float32 - pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector - pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle + pub const m_nImpulse: usize = 0x40; // + pub const m_nButtons: usize = 0x48; // + pub const m_nQueuedButtonDownMask: usize = 0x68; // + pub const m_nQueuedButtonChangeMask: usize = 0x70; // + pub const m_nButtonDoublePressed: usize = 0x78; // + pub const m_pButtonPressedCmdNumber: usize = 0x80; // + pub const m_nLastCommandNumberProcessed: usize = 0x180; // + pub const m_nToggleButtonDownMask: usize = 0x188; // + pub const m_flMaxspeed: usize = 0x198; // + pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // + pub const m_flForwardMove: usize = 0x1AC; // + pub const m_flLeftMove: usize = 0x1B0; // + pub const m_flUpMove: usize = 0x1B4; // + pub const m_vecLastMovementImpulses: usize = 0x1B8; // + pub const m_vecOldViewAngles: usize = 0x1C4; // } // Parent: CEntitySubclassVDataBase // Field count: 14 @@ -3923,20 +3923,20 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBasePlayerVData { - pub const m_sModelName: usize = 0x28; // CResourceNameTyped> - pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat - pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat - pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat - pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat - pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat - pub const m_flHoldBreathTime: usize = 0x158; // float32 - pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 - pub const m_nDrowningDamageInitial: usize = 0x160; // int32 - pub const m_nDrowningDamageMax: usize = 0x164; // int32 - pub const m_nWaterSpeed: usize = 0x168; // int32 - pub const m_flUseRange: usize = 0x16C; // float32 - pub const m_flUseAngleTolerance: usize = 0x170; // float32 - pub const m_flCrouchTime: usize = 0x174; // float32 + pub const m_sModelName: usize = 0x28; // + pub const m_flHeadDamageMultiplier: usize = 0x108; // + pub const m_flChestDamageMultiplier: usize = 0x118; // + pub const m_flStomachDamageMultiplier: usize = 0x128; // + pub const m_flArmDamageMultiplier: usize = 0x138; // + pub const m_flLegDamageMultiplier: usize = 0x148; // + pub const m_flHoldBreathTime: usize = 0x158; // + pub const m_flDrowningDamageInterval: usize = 0x15C; // + pub const m_nDrowningDamageInitial: usize = 0x160; // + pub const m_nDrowningDamageMax: usize = 0x164; // + pub const m_nWaterSpeed: usize = 0x168; // + pub const m_flUseRange: usize = 0x16C; // + pub const m_flUseAngleTolerance: usize = 0x170; // + pub const m_flCrouchTime: usize = 0x174; // } // Parent: CPlayerControllerComponent // Field count: 4 @@ -3947,16 +3947,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_iTotalCashSpent (int) // NetworkVarNames: m_iCashSpentThisRound (int) pub mod CCSPlayerController_InGameMoneyServices { - pub const m_iAccount: usize = 0x40; // int32 - pub const m_iStartAccount: usize = 0x44; // int32 - pub const m_iTotalCashSpent: usize = 0x48; // int32 - pub const m_iCashSpentThisRound: usize = 0x4C; // int32 + pub const m_iAccount: usize = 0x40; // + pub const m_iStartAccount: usize = 0x44; // + pub const m_iTotalCashSpent: usize = 0x48; // + pub const m_iCashSpentThisRound: usize = 0x4C; // } // Parent: None // Field count: 2 pub mod C_EnvWindShared__WindVariationEvent_t { - pub const m_flWindAngleVariation: usize = 0x0; // float32 - pub const m_flWindSpeedVariation: usize = 0x4; // float32 + pub const m_flWindAngleVariation: usize = 0x0; // + pub const m_flWindSpeedVariation: usize = 0x4; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3984,11 +3984,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) pub mod C_EnvParticleGlow { - pub const m_flAlphaScale: usize = 0x1278; // float32 - pub const m_flRadiusScale: usize = 0x127C; // float32 - pub const m_flSelfIllumScale: usize = 0x1280; // float32 - pub const m_ColorTint: usize = 0x1284; // Color - pub const m_hTextureOverride: usize = 0x1288; // CStrongHandle + pub const m_flAlphaScale: usize = 0x1278; // + pub const m_flRadiusScale: usize = 0x127C; // + pub const m_flSelfIllumScale: usize = 0x1280; // + pub const m_ColorTint: usize = 0x1284; // + pub const m_hTextureOverride: usize = 0x1288; // } // Parent: C_BaseEntity // Field count: 0 @@ -4027,24 +4027,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flFarZScale (float32) pub mod C_Sun { - pub const m_fxSSSunFlareEffectIndex: usize = 0xCC8; // ParticleIndex_t - pub const m_fxSunFlareEffectIndex: usize = 0xCCC; // ParticleIndex_t - pub const m_fdistNormalize: usize = 0xCD0; // float32 - pub const m_vSunPos: usize = 0xCD4; // Vector - pub const m_vDirection: usize = 0xCE0; // Vector - pub const m_iszEffectName: usize = 0xCF0; // CUtlSymbolLarge - pub const m_iszSSEffectName: usize = 0xCF8; // CUtlSymbolLarge - pub const m_clrOverlay: usize = 0xD00; // Color - pub const m_bOn: usize = 0xD04; // bool - pub const m_bmaxColor: usize = 0xD05; // bool - pub const m_flSize: usize = 0xD08; // float32 - pub const m_flHazeScale: usize = 0xD0C; // float32 - pub const m_flRotation: usize = 0xD10; // float32 - pub const m_flHDRColorScale: usize = 0xD14; // float32 - pub const m_flAlphaHaze: usize = 0xD18; // float32 - pub const m_flAlphaScale: usize = 0xD1C; // float32 - pub const m_flAlphaHdr: usize = 0xD20; // float32 - pub const m_flFarZScale: usize = 0xD24; // float32 + pub const m_fxSSSunFlareEffectIndex: usize = 0xCC8; // + pub const m_fxSunFlareEffectIndex: usize = 0xCCC; // + pub const m_fdistNormalize: usize = 0xCD0; // + pub const m_vSunPos: usize = 0xCD4; // + pub const m_vDirection: usize = 0xCE0; // + pub const m_iszEffectName: usize = 0xCF0; // + pub const m_iszSSEffectName: usize = 0xCF8; // + pub const m_clrOverlay: usize = 0xD00; // + pub const m_bOn: usize = 0xD04; // + pub const m_bmaxColor: usize = 0xD05; // + pub const m_flSize: usize = 0xD08; // + pub const m_flHazeScale: usize = 0xD0C; // + pub const m_flRotation: usize = 0xD10; // + pub const m_flHDRColorScale: usize = 0xD14; // + pub const m_flAlphaHaze: usize = 0xD18; // + pub const m_flAlphaScale: usize = 0xD1C; // + pub const m_flAlphaHdr: usize = 0xD20; // + pub const m_flFarZScale: usize = 0xD24; // } // Parent: C_BaseEntity // Field count: 0 @@ -4060,11 +4060,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_iNumRoundKillsHeadshots (int) // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) pub mod CCSPlayerController_ActionTrackingServices { - pub const m_perRoundStats: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar - pub const m_matchStats: usize = 0x90; // CSMatchStats_t - pub const m_iNumRoundKills: usize = 0x110; // int32 - pub const m_iNumRoundKillsHeadshots: usize = 0x114; // int32 - pub const m_unTotalRoundDamageDealt: usize = 0x118; // uint32 + pub const m_perRoundStats: usize = 0x40; // + pub const m_matchStats: usize = 0x90; // + pub const m_iNumRoundKills: usize = 0x110; // + pub const m_iNumRoundKillsHeadshots: usize = 0x114; // + pub const m_unTotalRoundDamageDealt: usize = 0x118; // } // Parent: CEntityComponent // Field count: 1 @@ -4072,7 +4072,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) pub mod CHitboxComponent { - pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] + pub const m_bvDisabledHitGroups: usize = 0x24; // } // Parent: C_BaseTrigger // Field count: 9 @@ -4084,15 +4084,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_Weight (float) // NetworkVarNames: m_lookupFilename (char) pub mod C_ColorCorrectionVolume { - pub const m_LastEnterWeight: usize = 0xCD0; // float32 - pub const m_LastEnterTime: usize = 0xCD4; // float32 - pub const m_LastExitWeight: usize = 0xCD8; // float32 - pub const m_LastExitTime: usize = 0xCDC; // float32 - pub const m_bEnabled: usize = 0xCE0; // bool - pub const m_MaxWeight: usize = 0xCE4; // float32 - pub const m_FadeDuration: usize = 0xCE8; // float32 - pub const m_Weight: usize = 0xCEC; // float32 - pub const m_lookupFilename: usize = 0xCF0; // char[512] + pub const m_LastEnterWeight: usize = 0xCD0; // + pub const m_LastEnterTime: usize = 0xCD4; // + pub const m_LastExitWeight: usize = 0xCD8; // + pub const m_LastExitTime: usize = 0xCDC; // + pub const m_bEnabled: usize = 0xCE0; // + pub const m_MaxWeight: usize = 0xCE4; // + pub const m_FadeDuration: usize = 0xCE8; // + pub const m_Weight: usize = 0xCEC; // + pub const m_lookupFilename: usize = 0xCF0; // } // Parent: C_BaseModelEntity // Field count: 0 @@ -4101,12 +4101,12 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Field count: 6 pub mod C_BulletHitModel { - pub const m_matLocal: usize = 0xED0; // matrix3x4_t - pub const m_iBoneIndex: usize = 0xF00; // int32 - pub const m_hPlayerParent: usize = 0xF04; // CHandle - pub const m_bIsHit: usize = 0xF08; // bool - pub const m_flTimeCreated: usize = 0xF0C; // float32 - pub const m_vecStartPos: usize = 0xF10; // Vector + pub const m_matLocal: usize = 0xED0; // + pub const m_iBoneIndex: usize = 0xF00; // + pub const m_hPlayerParent: usize = 0xF04; // + pub const m_bIsHit: usize = 0xF08; // + pub const m_flTimeCreated: usize = 0xF0C; // + pub const m_vecStartPos: usize = 0xF10; // } // Parent: C_BaseEntity // Field count: 17 @@ -4128,23 +4128,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) pub mod C_MapVetoPickController { - pub const m_nDraftType: usize = 0x558; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x55C; // int32 - pub const m_nTeamWithFirstChoice: usize = 0x560; // int32[64] - pub const m_nVoteMapIdsList: usize = 0x660; // int32[7] - pub const m_nAccountIDs: usize = 0x67C; // int32[64] - pub const m_nMapId0: usize = 0x77C; // int32[64] - pub const m_nMapId1: usize = 0x87C; // int32[64] - pub const m_nMapId2: usize = 0x97C; // int32[64] - pub const m_nMapId3: usize = 0xA7C; // int32[64] - pub const m_nMapId4: usize = 0xB7C; // int32[64] - pub const m_nMapId5: usize = 0xC7C; // int32[64] - pub const m_nStartingSide0: usize = 0xD7C; // int32[64] - pub const m_nCurrentPhase: usize = 0xE7C; // int32 - pub const m_nPhaseStartTick: usize = 0xE80; // int32 - pub const m_nPhaseDurationTicks: usize = 0xE84; // int32 - pub const m_nPostDataUpdateTick: usize = 0xE88; // int32 - pub const m_bDisabledHud: usize = 0xE8C; // bool + pub const m_nDraftType: usize = 0x558; // + pub const m_nTeamWinningCoinToss: usize = 0x55C; // + pub const m_nTeamWithFirstChoice: usize = 0x560; // + pub const m_nVoteMapIdsList: usize = 0x660; // + pub const m_nAccountIDs: usize = 0x67C; // + pub const m_nMapId0: usize = 0x77C; // + pub const m_nMapId1: usize = 0x87C; // + pub const m_nMapId2: usize = 0x97C; // + pub const m_nMapId3: usize = 0xA7C; // + pub const m_nMapId4: usize = 0xB7C; // + pub const m_nMapId5: usize = 0xC7C; // + pub const m_nStartingSide0: usize = 0xD7C; // + pub const m_nCurrentPhase: usize = 0xE7C; // + pub const m_nPhaseStartTick: usize = 0xE80; // + pub const m_nPhaseDurationTicks: usize = 0xE84; // + pub const m_nPostDataUpdateTick: usize = 0xE88; // + pub const m_bDisabledHud: usize = 0xE8C; // } // Parent: None // Field count: 0 @@ -4161,9 +4161,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) pub mod C_OmniLight { - pub const m_flInnerAngle: usize = 0xF10; // float32 - pub const m_flOuterAngle: usize = 0xF14; // float32 - pub const m_bShowLight: usize = 0xF18; // bool + pub const m_flInnerAngle: usize = 0xF10; // + pub const m_flOuterAngle: usize = 0xF14; // + pub const m_bShowLight: usize = 0xF18; // } // Parent: C_Inferno // Field count: 0 @@ -4179,7 +4179,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) pub mod WeaponPurchaseTracker_t { - pub const m_weaponPurchases: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar + pub const m_weaponPurchases: usize = 0x8; // } // Parent: None // Field count: 5 @@ -4191,11 +4191,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_iFirstSecondHalfRound (int) // NetworkVarNames: m_iBombSite (int) pub mod C_RetakeGameRules { - pub const m_nMatchSeed: usize = 0xF8; // int32 - pub const m_bBlockersPresent: usize = 0xFC; // bool - pub const m_bRoundInProgress: usize = 0xFD; // bool - pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 - pub const m_iBombSite: usize = 0x104; // int32 + pub const m_nMatchSeed: usize = 0xF8; // + pub const m_bBlockersPresent: usize = 0xFC; // + pub const m_bRoundInProgress: usize = 0xFD; // + pub const m_iFirstSecondHalfRound: usize = 0x100; // + pub const m_iBombSite: usize = 0x104; // } // Parent: None // Field count: 3 @@ -4205,9 +4205,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_timestamp (float32) // NetworkVarNames: m_timescale (float32) pub mod EngineCountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // float32 - pub const m_timescale: usize = 0x10; // float32 + pub const m_duration: usize = 0x8; // + pub const m_timestamp: usize = 0xC; // + pub const m_timescale: usize = 0x10; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -4216,11 +4216,11 @@ pub mod cs2_dumper { // Parent: None // Field count: 5 pub mod C_BaseFlex__Emphasized_Phoneme { - pub const m_sClassName: usize = 0x0; // CUtlString - pub const m_flAmount: usize = 0x18; // float32 - pub const m_bRequired: usize = 0x1C; // bool - pub const m_bBasechecked: usize = 0x1D; // bool - pub const m_bValid: usize = 0x1E; // bool + pub const m_sClassName: usize = 0x0; // + pub const m_flAmount: usize = 0x18; // + pub const m_bRequired: usize = 0x1C; // + pub const m_bBasechecked: usize = 0x1D; // + pub const m_bValid: usize = 0x1E; // } // Parent: None // Field count: 2 @@ -4229,8 +4229,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_timestamp (GameTime_t) // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) pub mod IntervalTimer { - pub const m_timestamp: usize = 0x8; // GameTime_t - pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t + pub const m_timestamp: usize = 0x8; // + pub const m_nWorldGroupId: usize = 0xC; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4246,15 +4246,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) pub mod C_FuncLadder { - pub const m_vecLadderDir: usize = 0xCC8; // Vector - pub const m_Dismounts: usize = 0xCD8; // CUtlVector> - pub const m_vecLocalTop: usize = 0xCF0; // Vector - pub const m_vecPlayerMountPositionTop: usize = 0xCFC; // Vector - pub const m_vecPlayerMountPositionBottom: usize = 0xD08; // Vector - pub const m_flAutoRideSpeed: usize = 0xD14; // float32 - pub const m_bDisabled: usize = 0xD18; // bool - pub const m_bFakeLadder: usize = 0xD19; // bool - pub const m_bHasSlack: usize = 0xD1A; // bool + pub const m_vecLadderDir: usize = 0xCC8; // + pub const m_Dismounts: usize = 0xCD8; // + pub const m_vecLocalTop: usize = 0xCF0; // + pub const m_vecPlayerMountPositionTop: usize = 0xCFC; // + pub const m_vecPlayerMountPositionBottom: usize = 0xD08; // + pub const m_flAutoRideSpeed: usize = 0xD14; // + pub const m_bDisabled: usize = 0xD18; // + pub const m_bFakeLadder: usize = 0xD19; // + pub const m_bHasSlack: usize = 0xD1A; // } // Parent: C_SoundOpvarSetAABBEntity // Field count: 0 @@ -4269,17 +4269,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_hLastWeapon (CHandle) // NetworkVarNames: m_iAmmo (uint16) pub mod CPlayer_WeaponServices { - pub const m_hMyWeapons: usize = 0x40; // C_NetworkUtlVectorBase> - pub const m_hActiveWeapon: usize = 0x58; // CHandle - pub const m_hLastWeapon: usize = 0x5C; // CHandle - pub const m_iAmmo: usize = 0x60; // uint16[32] + pub const m_hMyWeapons: usize = 0x40; // + pub const m_hActiveWeapon: usize = 0x58; // + pub const m_hLastWeapon: usize = 0x5C; // + pub const m_iAmmo: usize = 0x60; // } // Parent: None // Field count: 3 pub mod CAttributeManager__cached_attribute_float_t { - pub const flIn: usize = 0x0; // float32 - pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge - pub const flOut: usize = 0x10; // float32 + pub const flIn: usize = 0x0; // + pub const iAttribHook: usize = 0x8; // + pub const flOut: usize = 0x10; // } // Parent: C_BaseFlex // Field count: 12 @@ -4303,23 +4303,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) pub mod C_BaseGrenade { - pub const m_bHasWarnedAI: usize = 0x1068; // bool - pub const m_bIsSmokeGrenade: usize = 0x1069; // bool - pub const m_bIsLive: usize = 0x106A; // bool - pub const m_DmgRadius: usize = 0x106C; // float32 - pub const m_flDetonateTime: usize = 0x1070; // GameTime_t - pub const m_flWarnAITime: usize = 0x1074; // float32 - pub const m_flDamage: usize = 0x1078; // float32 - pub const m_iszBounceSound: usize = 0x1080; // CUtlSymbolLarge - pub const m_ExplosionSound: usize = 0x1088; // CUtlString - pub const m_hThrower: usize = 0x1094; // CHandle - pub const m_flNextAttack: usize = 0x10AC; // GameTime_t - pub const m_hOriginalThrower: usize = 0x10B0; // CHandle + pub const m_bHasWarnedAI: usize = 0x1068; // + pub const m_bIsSmokeGrenade: usize = 0x1069; // + pub const m_bIsLive: usize = 0x106A; // + pub const m_DmgRadius: usize = 0x106C; // + pub const m_flDetonateTime: usize = 0x1070; // + pub const m_flWarnAITime: usize = 0x1074; // + pub const m_flDamage: usize = 0x1078; // + pub const m_iszBounceSound: usize = 0x1080; // + pub const m_ExplosionSound: usize = 0x1088; // + pub const m_hThrower: usize = 0x1094; // + pub const m_flNextAttack: usize = 0x10AC; // + pub const m_hOriginalThrower: usize = 0x10B0; // } // Parent: None // Field count: 1 pub mod CCSGameModeRules { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const __m_pChainEntity: usize = 0x8; // } // Parent: None // Field count: 8 @@ -4334,14 +4334,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_nCollisionGroup (uint8) // NetworkVarNames: m_nCollisionFunctionMask (uint8) pub mod VPhysicsCollisionAttribute_t { - pub const m_nInteractsAs: usize = 0x8; // uint64 - pub const m_nInteractsWith: usize = 0x10; // uint64 - pub const m_nInteractsExclude: usize = 0x18; // uint64 - pub const m_nEntityId: usize = 0x20; // uint32 - pub const m_nOwnerId: usize = 0x24; // uint32 - pub const m_nHierarchyId: usize = 0x28; // uint16 - pub const m_nCollisionGroup: usize = 0x2A; // uint8 - pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 + pub const m_nInteractsAs: usize = 0x8; // + pub const m_nInteractsWith: usize = 0x10; // + pub const m_nInteractsExclude: usize = 0x18; // + pub const m_nEntityId: usize = 0x20; // + pub const m_nOwnerId: usize = 0x24; // + pub const m_nHierarchyId: usize = 0x28; // + pub const m_nCollisionGroup: usize = 0x2A; // + pub const m_nCollisionFunctionMask: usize = 0x2B; // } // Parent: C_BaseEntity // Field count: 32 @@ -4379,38 +4379,38 @@ pub mod cs2_dumper { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) pub mod C_EnvVolumetricFogController { - pub const m_flScattering: usize = 0x548; // float32 - pub const m_flAnisotropy: usize = 0x54C; // float32 - pub const m_flFadeSpeed: usize = 0x550; // float32 - pub const m_flDrawDistance: usize = 0x554; // float32 - pub const m_flFadeInStart: usize = 0x558; // float32 - pub const m_flFadeInEnd: usize = 0x55C; // float32 - pub const m_flIndirectStrength: usize = 0x560; // float32 - pub const m_nIndirectTextureDimX: usize = 0x564; // int32 - pub const m_nIndirectTextureDimY: usize = 0x568; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x56C; // int32 - pub const m_vBoxMins: usize = 0x570; // Vector - pub const m_vBoxMaxs: usize = 0x57C; // Vector - pub const m_bActive: usize = 0x588; // bool - pub const m_flStartAnisoTime: usize = 0x58C; // GameTime_t - pub const m_flStartScatterTime: usize = 0x590; // GameTime_t - pub const m_flStartDrawDistanceTime: usize = 0x594; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x598; // float32 - pub const m_flStartScattering: usize = 0x59C; // float32 - pub const m_flStartDrawDistance: usize = 0x5A0; // float32 - pub const m_flDefaultAnisotropy: usize = 0x5A4; // float32 - pub const m_flDefaultScattering: usize = 0x5A8; // float32 - pub const m_flDefaultDrawDistance: usize = 0x5AC; // float32 - pub const m_bStartDisabled: usize = 0x5B0; // bool - pub const m_bEnableIndirect: usize = 0x5B1; // bool - pub const m_bIndirectUseLPVs: usize = 0x5B2; // bool - pub const m_bIsMaster: usize = 0x5B3; // bool - pub const m_hFogIndirectTexture: usize = 0x5B8; // CStrongHandle - pub const m_nForceRefreshCount: usize = 0x5C0; // int32 - pub const m_fNoiseSpeed: usize = 0x5C4; // float32 - pub const m_fNoiseStrength: usize = 0x5C8; // float32 - pub const m_vNoiseScale: usize = 0x5CC; // Vector - pub const m_bFirstTime: usize = 0x5D8; // bool + pub const m_flScattering: usize = 0x548; // + pub const m_flAnisotropy: usize = 0x54C; // + pub const m_flFadeSpeed: usize = 0x550; // + pub const m_flDrawDistance: usize = 0x554; // + pub const m_flFadeInStart: usize = 0x558; // + pub const m_flFadeInEnd: usize = 0x55C; // + pub const m_flIndirectStrength: usize = 0x560; // + pub const m_nIndirectTextureDimX: usize = 0x564; // + pub const m_nIndirectTextureDimY: usize = 0x568; // + pub const m_nIndirectTextureDimZ: usize = 0x56C; // + pub const m_vBoxMins: usize = 0x570; // + pub const m_vBoxMaxs: usize = 0x57C; // + pub const m_bActive: usize = 0x588; // + pub const m_flStartAnisoTime: usize = 0x58C; // + pub const m_flStartScatterTime: usize = 0x590; // + pub const m_flStartDrawDistanceTime: usize = 0x594; // + pub const m_flStartAnisotropy: usize = 0x598; // + pub const m_flStartScattering: usize = 0x59C; // + pub const m_flStartDrawDistance: usize = 0x5A0; // + pub const m_flDefaultAnisotropy: usize = 0x5A4; // + pub const m_flDefaultScattering: usize = 0x5A8; // + pub const m_flDefaultDrawDistance: usize = 0x5AC; // + pub const m_bStartDisabled: usize = 0x5B0; // + pub const m_bEnableIndirect: usize = 0x5B1; // + pub const m_bIndirectUseLPVs: usize = 0x5B2; // + pub const m_bIsMaster: usize = 0x5B3; // + pub const m_hFogIndirectTexture: usize = 0x5B8; // + pub const m_nForceRefreshCount: usize = 0x5C0; // + pub const m_fNoiseSpeed: usize = 0x5C4; // + pub const m_fNoiseStrength: usize = 0x5C8; // + pub const m_vNoiseScale: usize = 0x5CC; // + pub const m_bFirstTime: usize = 0x5D8; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4431,19 +4431,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_bListenedTo (bool) // NetworkVarNames: m_hViewPosition (CHandle) pub mod C_PointCommentaryNode { - pub const m_bActive: usize = 0xED8; // bool - pub const m_bWasActive: usize = 0xED9; // bool - pub const m_flEndTime: usize = 0xEDC; // GameTime_t - pub const m_flStartTime: usize = 0xEE0; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0xEE4; // float32 - pub const m_iszCommentaryFile: usize = 0xEE8; // CUtlSymbolLarge - pub const m_iszTitle: usize = 0xEF0; // CUtlSymbolLarge - pub const m_iszSpeakers: usize = 0xEF8; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0xF00; // int32 - pub const m_iNodeNumberMax: usize = 0xF04; // int32 - pub const m_bListenedTo: usize = 0xF08; // bool - pub const m_hViewPosition: usize = 0xF18; // CHandle - pub const m_bRestartAfterRestore: usize = 0xF1C; // bool + pub const m_bActive: usize = 0xED8; // + pub const m_bWasActive: usize = 0xED9; // + pub const m_flEndTime: usize = 0xEDC; // + pub const m_flStartTime: usize = 0xEE0; // + pub const m_flStartTimeInCommentary: usize = 0xEE4; // + pub const m_iszCommentaryFile: usize = 0xEE8; // + pub const m_iszTitle: usize = 0xEF0; // + pub const m_iszSpeakers: usize = 0xEF8; // + pub const m_iNodeNumber: usize = 0xF00; // + pub const m_iNodeNumberMax: usize = 0xF04; // + pub const m_bListenedTo: usize = 0xF08; // + pub const m_hViewPosition: usize = 0xF18; // + pub const m_bRestartAfterRestore: usize = 0xF1C; // } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -4463,11 +4463,11 @@ pub mod cs2_dumper { // NetworkVarNames: soundscapeEntityListIndex (int) // NetworkVarNames: soundEventHash (uint32) pub mod audioparams_t { - pub const localSound: usize = 0x8; // Vector[8] - pub const soundscapeIndex: usize = 0x68; // int32 - pub const localBits: usize = 0x6C; // uint8 - pub const soundscapeEntityListIndex: usize = 0x70; // int32 - pub const soundEventHash: usize = 0x74; // uint32 + pub const localSound: usize = 0x8; // + pub const soundscapeIndex: usize = 0x68; // + pub const localBits: usize = 0x6C; // + pub const soundscapeEntityListIndex: usize = 0x70; // + pub const soundEventHash: usize = 0x74; // } // Parent: C_BaseEntity // Field count: 3 @@ -4477,15 +4477,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) pub mod C_InfoVisibilityBox { - pub const m_nMode: usize = 0x54C; // int32 - pub const m_vBoxSize: usize = 0x550; // Vector - pub const m_bEnabled: usize = 0x55C; // bool + pub const m_nMode: usize = 0x54C; // + pub const m_vBoxSize: usize = 0x550; // + pub const m_bEnabled: usize = 0x55C; // } // Parent: C_Sprite // Field count: 2 pub mod C_FireSprite { - pub const m_vecMoveDir: usize = 0xDD8; // Vector - pub const m_bFadeFromAbove: usize = 0xDE4; // bool + pub const m_vecMoveDir: usize = 0xDD8; // + pub const m_bFadeFromAbove: usize = 0xDE4; // } // Parent: C_CSGO_TeamIntroCharacterPosition // Field count: 0 @@ -4494,14 +4494,14 @@ pub mod cs2_dumper { // Parent: C_BaseTrigger // Field count: 8 pub mod C_Precipitation { - pub const m_flDensity: usize = 0xCD0; // float32 - pub const m_flParticleInnerDist: usize = 0xCE0; // float32 - pub const m_pParticleDef: usize = 0xCE8; // char* - pub const m_tParticlePrecipTraceTimer: usize = 0xD10; // TimedEvent[1] - pub const m_bActiveParticlePrecipEmitter: usize = 0xD18; // bool[1] - pub const m_bParticlePrecipInitialized: usize = 0xD19; // bool - pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0xD1A; // bool - pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xD1C; // int32 + pub const m_flDensity: usize = 0xCD0; // + pub const m_flParticleInnerDist: usize = 0xCE0; // + pub const m_pParticleDef: usize = 0xCE8; // + pub const m_tParticlePrecipTraceTimer: usize = 0xD10; // + pub const m_bActiveParticlePrecipEmitter: usize = 0xD18; // + pub const m_bParticlePrecipInitialized: usize = 0xD19; // + pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0xD1A; // + pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xD1C; // } // Parent: CEntitySubclassVDataBase // Field count: 7 @@ -4510,17 +4510,17 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CPrecipitationVData { pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> - pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_flInnerDistance: usize = 0x108; // pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t - pub const m_bBatchSameVolumeType: usize = 0x110; // bool - pub const m_nRTEnvCP: usize = 0x114; // int32 - pub const m_nRTEnvCPComponent: usize = 0x118; // int32 - pub const m_szModifier: usize = 0x120; // CUtlString + pub const m_bBatchSameVolumeType: usize = 0x110; // + pub const m_nRTEnvCP: usize = 0x114; // + pub const m_nRTEnvCPComponent: usize = 0x118; // + pub const m_szModifier: usize = 0x120; // } // Parent: None // Field count: 1 pub mod CBuoyancyHelper { - pub const m_flFluidDensity: usize = 0x18; // float32 + pub const m_flFluidDensity: usize = 0x18; // } // Parent: C_BaseModelEntity // Field count: 4 @@ -4531,17 +4531,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) pub mod C_BaseClientUIEntity { - pub const m_bEnabled: usize = 0xCD0; // bool - pub const m_DialogXMLName: usize = 0xCD8; // CUtlSymbolLarge - pub const m_PanelClassName: usize = 0xCE0; // CUtlSymbolLarge - pub const m_PanelID: usize = 0xCE8; // CUtlSymbolLarge + pub const m_bEnabled: usize = 0xCD0; // + pub const m_DialogXMLName: usize = 0xCD8; // + pub const m_PanelClassName: usize = 0xCE0; // + pub const m_PanelID: usize = 0xCE8; // } // Parent: C_BaseModelEntity // Field count: 3 pub mod C_FuncTrackTrain { - pub const m_nLongAxis: usize = 0xCC8; // int32 - pub const m_flRadius: usize = 0xCCC; // float32 - pub const m_flLineLength: usize = 0xCD0; // float32 + pub const m_nLongAxis: usize = 0xCC8; // + pub const m_flRadius: usize = 0xCCC; // + pub const m_flLineLength: usize = 0xCD0; // } // Parent: CPlayerPawnComponent // Field count: 4 @@ -4551,10 +4551,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) pub mod CCSPlayer_ActionTrackingServices { - pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x40; // CHandle - pub const m_bIsRescuing: usize = 0x44; // bool - pub const m_weaponPurchasesThisMatch: usize = 0x48; // WeaponPurchaseTracker_t - pub const m_weaponPurchasesThisRound: usize = 0xA0; // WeaponPurchaseTracker_t + pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x40; // + pub const m_bIsRescuing: usize = 0x44; // + pub const m_weaponPurchasesThisMatch: usize = 0x48; // + pub const m_weaponPurchasesThisRound: usize = 0xA0; // } // Parent: None // Field count: 12 @@ -4573,31 +4573,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) pub mod shard_model_desc_t { - pub const m_nModelID: usize = 0x8; // int32 + pub const m_nModelID: usize = 0x8; // pub const m_hMaterial: usize = 0x10; // CStrongHandle - pub const m_solid: usize = 0x18; // ShardSolid_t - pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode - pub const m_vecPanelSize: usize = 0x1C; // Vector2D - pub const m_vecStressPositionA: usize = 0x24; // Vector2D - pub const m_vecStressPositionB: usize = 0x2C; // Vector2D - pub const m_vecPanelVertices: usize = 0x38; // C_NetworkUtlVectorBase - pub const m_flGlassHalfThickness: usize = 0x50; // float32 - pub const m_bHasParent: usize = 0x54; // bool - pub const m_bParentFrozen: usize = 0x55; // bool - pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken + pub const m_solid: usize = 0x18; // + pub const m_ShatterPanelMode: usize = 0x19; // + pub const m_vecPanelSize: usize = 0x1C; // + pub const m_vecStressPositionA: usize = 0x24; // + pub const m_vecStressPositionB: usize = 0x2C; // + pub const m_vecPanelVertices: usize = 0x38; // + pub const m_flGlassHalfThickness: usize = 0x50; // + pub const m_bHasParent: usize = 0x54; // + pub const m_bParentFrozen: usize = 0x55; // + pub const m_SurfacePropStringToken: usize = 0x58; // } // Parent: None // Field count: 1 pub mod C_SceneEntity__QueuedEvents_t { - pub const starttime: usize = 0x0; // float32 + pub const starttime: usize = 0x0; // } // Parent: CBaseAnimGraph // Field count: 4 pub mod CBaseProp { - pub const m_bModelOverrodeBlockLOS: usize = 0xED0; // bool - pub const m_iShapeType: usize = 0xED4; // int32 - pub const m_bConformToCollisionBounds: usize = 0xED8; // bool - pub const m_mPreferredCatchTransform: usize = 0xEDC; // matrix3x4_t + pub const m_bModelOverrodeBlockLOS: usize = 0xED0; // + pub const m_iShapeType: usize = 0xED4; // + pub const m_bConformToCollisionBounds: usize = 0xED8; // + pub const m_mPreferredCatchTransform: usize = 0xEDC; // } // Parent: C_CSGO_PreviewPlayer // Field count: 0 @@ -4614,18 +4614,18 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 12 pub mod CPointTemplate { - pub const m_iszWorldName: usize = 0x548; // CUtlSymbolLarge - pub const m_iszSource2EntityLumpName: usize = 0x550; // CUtlSymbolLarge - pub const m_iszEntityFilterName: usize = 0x558; // CUtlSymbolLarge - pub const m_flTimeoutInterval: usize = 0x560; // float32 - pub const m_bAsynchronouslySpawnEntities: usize = 0x564; // bool - pub const m_pOutputOnSpawned: usize = 0x568; // CEntityIOOutput + pub const m_iszWorldName: usize = 0x548; // + pub const m_iszSource2EntityLumpName: usize = 0x550; // + pub const m_iszEntityFilterName: usize = 0x558; // + pub const m_flTimeoutInterval: usize = 0x560; // + pub const m_bAsynchronouslySpawnEntities: usize = 0x564; // + pub const m_pOutputOnSpawned: usize = 0x568; // pub const m_clientOnlyEntityBehavior: usize = 0x590; // PointTemplateClientOnlyEntityBehavior_t pub const m_ownerSpawnGroupType: usize = 0x594; // PointTemplateOwnerSpawnGroupType_t - pub const m_createdSpawnGroupHandles: usize = 0x598; // CUtlVector - pub const m_SpawnedEntityHandles: usize = 0x5B0; // CUtlVector - pub const m_ScriptSpawnCallback: usize = 0x5C8; // HSCRIPT - pub const m_ScriptCallbackScope: usize = 0x5D0; // HSCRIPT + pub const m_createdSpawnGroupHandles: usize = 0x598; // + pub const m_SpawnedEntityHandles: usize = 0x5B0; // + pub const m_ScriptSpawnCallback: usize = 0x5C8; // + pub const m_ScriptCallbackScope: usize = 0x5D0; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4638,21 +4638,21 @@ pub mod cs2_dumper { // Parent: C_BaseFlex // Field count: 6 pub mod C_CSGO_PreviewModel { - pub const m_animgraph: usize = 0x1068; // CUtlString - pub const m_animgraphCharacterModeString: usize = 0x1070; // CGlobalSymbol - pub const m_defaultAnim: usize = 0x1078; // CUtlString - pub const m_nDefaultAnimLoopMode: usize = 0x1080; // AnimLoopMode_t - pub const m_flInitialModelScale: usize = 0x1084; // float32 - pub const m_sInitialWeaponState: usize = 0x1088; // CUtlString + pub const m_animgraph: usize = 0x1068; // + pub const m_animgraphCharacterModeString: usize = 0x1070; // + pub const m_defaultAnim: usize = 0x1078; // + pub const m_nDefaultAnimLoopMode: usize = 0x1080; // + pub const m_flInitialModelScale: usize = 0x1084; // + pub const m_sInitialWeaponState: usize = 0x1088; // } // Parent: C_PointEntity // Field count: 5 pub mod CInfoDynamicShadowHint { - pub const m_bDisabled: usize = 0x548; // bool - pub const m_flRange: usize = 0x54C; // float32 - pub const m_nImportance: usize = 0x550; // int32 - pub const m_nLightChoice: usize = 0x554; // int32 - pub const m_hLight: usize = 0x558; // CHandle + pub const m_bDisabled: usize = 0x548; // + pub const m_flRange: usize = 0x54C; // + pub const m_nImportance: usize = 0x550; // + pub const m_nLightChoice: usize = 0x554; // + pub const m_hLight: usize = 0x558; // } // Parent: None // Field count: 0 @@ -4692,17 +4692,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowStartTime (float) // NetworkVarNames: m_bEligibleForScreenHighlight (bool) pub mod CGlowProperty { - pub const m_fGlowColor: usize = 0x8; // Vector - pub const m_iGlowType: usize = 0x30; // int32 - pub const m_iGlowTeam: usize = 0x34; // int32 - pub const m_nGlowRange: usize = 0x38; // int32 - pub const m_nGlowRangeMin: usize = 0x3C; // int32 - pub const m_glowColorOverride: usize = 0x40; // Color - pub const m_bFlashing: usize = 0x44; // bool - pub const m_flGlowTime: usize = 0x48; // float32 - pub const m_flGlowStartTime: usize = 0x4C; // float32 - pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool - pub const m_bGlowing: usize = 0x51; // bool + pub const m_fGlowColor: usize = 0x8; // + pub const m_iGlowType: usize = 0x30; // + pub const m_iGlowTeam: usize = 0x34; // + pub const m_nGlowRange: usize = 0x38; // + pub const m_nGlowRangeMin: usize = 0x3C; // + pub const m_glowColorOverride: usize = 0x40; // + pub const m_bFlashing: usize = 0x44; // + pub const m_flGlowTime: usize = 0x48; // + pub const m_flGlowStartTime: usize = 0x4C; // + pub const m_bEligibleForScreenHighlight: usize = 0x50; // + pub const m_bGlowing: usize = 0x51; // } // Parent: C_BaseTrigger // Field count: 13 @@ -4722,19 +4722,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) pub mod C_TriggerPhysics { - pub const m_gravityScale: usize = 0xCD0; // float32 - pub const m_linearLimit: usize = 0xCD4; // float32 - pub const m_linearDamping: usize = 0xCD8; // float32 - pub const m_angularLimit: usize = 0xCDC; // float32 - pub const m_angularDamping: usize = 0xCE0; // float32 - pub const m_linearForce: usize = 0xCE4; // float32 - pub const m_flFrequency: usize = 0xCE8; // float32 - pub const m_flDampingRatio: usize = 0xCEC; // float32 - pub const m_vecLinearForcePointAt: usize = 0xCF0; // Vector - pub const m_bCollapseToForcePoint: usize = 0xCFC; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0xD00; // Vector - pub const m_vecLinearForceDirection: usize = 0xD0C; // Vector - pub const m_bConvertToDebrisWhenPossible: usize = 0xD18; // bool + pub const m_gravityScale: usize = 0xCD0; // + pub const m_linearLimit: usize = 0xCD4; // + pub const m_linearDamping: usize = 0xCD8; // + pub const m_angularLimit: usize = 0xCDC; // + pub const m_angularDamping: usize = 0xCE0; // + pub const m_linearForce: usize = 0xCE4; // + pub const m_flFrequency: usize = 0xCE8; // + pub const m_flDampingRatio: usize = 0xCEC; // + pub const m_vecLinearForcePointAt: usize = 0xCF0; // + pub const m_bCollapseToForcePoint: usize = 0xCFC; // + pub const m_vecLinearForcePointAtWorld: usize = 0xD00; // + pub const m_vecLinearForceDirection: usize = 0xD0C; // + pub const m_bConvertToDebrisWhenPossible: usize = 0xD18; // } // Parent: CPlayerPawnComponent // Field count: 2 @@ -4743,8 +4743,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_hCarriedHostage (CHandle) // NetworkVarNames: m_hCarriedHostageProp (CHandle) pub mod CCSPlayer_HostageServices { - pub const m_hCarriedHostage: usize = 0x40; // CHandle - pub const m_hCarriedHostageProp: usize = 0x44; // CHandle + pub const m_hCarriedHostage: usize = 0x40; // + pub const m_hCarriedHostageProp: usize = 0x44; // } // Parent: C_CSWeaponBase // Field count: 0 @@ -4777,31 +4777,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod C_EnvCubemap { - pub const m_Entity_hCubemapTexture: usize = 0x5C8; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x5D0; // bool - pub const m_Entity_flInfluenceRadius: usize = 0x5D4; // float32 - pub const m_Entity_vBoxProjectMins: usize = 0x5D8; // Vector - pub const m_Entity_vBoxProjectMaxs: usize = 0x5E4; // Vector - pub const m_Entity_bMoveable: usize = 0x5F0; // bool - pub const m_Entity_nHandshake: usize = 0x5F4; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x5F8; // int32 - pub const m_Entity_nPriority: usize = 0x5FC; // int32 - pub const m_Entity_flEdgeFadeDist: usize = 0x600; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x604; // Vector - pub const m_Entity_flDiffuseScale: usize = 0x610; // float32 - pub const m_Entity_bStartDisabled: usize = 0x614; // bool - pub const m_Entity_bDefaultEnvMap: usize = 0x615; // bool - pub const m_Entity_bDefaultSpecEnvMap: usize = 0x616; // bool - pub const m_Entity_bIndoorCubeMap: usize = 0x617; // bool - pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x618; // bool - pub const m_Entity_bEnabled: usize = 0x628; // bool + pub const m_Entity_hCubemapTexture: usize = 0x5C8; // + pub const m_Entity_bCustomCubemapTexture: usize = 0x5D0; // + pub const m_Entity_flInfluenceRadius: usize = 0x5D4; // + pub const m_Entity_vBoxProjectMins: usize = 0x5D8; // + pub const m_Entity_vBoxProjectMaxs: usize = 0x5E4; // + pub const m_Entity_bMoveable: usize = 0x5F0; // + pub const m_Entity_nHandshake: usize = 0x5F4; // + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x5F8; // + pub const m_Entity_nPriority: usize = 0x5FC; // + pub const m_Entity_flEdgeFadeDist: usize = 0x600; // + pub const m_Entity_vEdgeFadeDists: usize = 0x604; // + pub const m_Entity_flDiffuseScale: usize = 0x610; // + pub const m_Entity_bStartDisabled: usize = 0x614; // + pub const m_Entity_bDefaultEnvMap: usize = 0x615; // + pub const m_Entity_bDefaultSpecEnvMap: usize = 0x616; // + pub const m_Entity_bIndoorCubeMap: usize = 0x617; // + pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x618; // + pub const m_Entity_bEnabled: usize = 0x628; // } // Parent: C_BaseViewModel // Field count: 3 pub mod C_PredictedViewModel { - pub const m_vPredictedLagOffset: usize = 0xF38; // Vector - pub const m_targetSpeed: usize = 0xF44; // QAngle - pub const m_currentSpeed: usize = 0xF50; // QAngle + pub const m_vPredictedLagOffset: usize = 0xF38; // + pub const m_targetSpeed: usize = 0xF44; // + pub const m_currentSpeed: usize = 0xF50; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4833,31 +4833,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) pub mod C_PointValueRemapper { - pub const m_bDisabled: usize = 0x548; // bool - pub const m_bDisabledOld: usize = 0x549; // bool - pub const m_bUpdateOnClient: usize = 0x54A; // bool - pub const m_nInputType: usize = 0x54C; // ValueRemapperInputType_t - pub const m_hRemapLineStart: usize = 0x550; // CHandle - pub const m_hRemapLineEnd: usize = 0x554; // CHandle - pub const m_flMaximumChangePerSecond: usize = 0x558; // float32 - pub const m_flDisengageDistance: usize = 0x55C; // float32 - pub const m_flEngageDistance: usize = 0x560; // float32 - pub const m_bRequiresUseKey: usize = 0x564; // bool - pub const m_nOutputType: usize = 0x568; // ValueRemapperOutputType_t - pub const m_hOutputEntities: usize = 0x570; // C_NetworkUtlVectorBase> - pub const m_nHapticsType: usize = 0x588; // ValueRemapperHapticsType_t - pub const m_nMomentumType: usize = 0x58C; // ValueRemapperMomentumType_t - pub const m_flMomentumModifier: usize = 0x590; // float32 - pub const m_flSnapValue: usize = 0x594; // float32 - pub const m_flCurrentMomentum: usize = 0x598; // float32 - pub const m_nRatchetType: usize = 0x59C; // ValueRemapperRatchetType_t - pub const m_flRatchetOffset: usize = 0x5A0; // float32 - pub const m_flInputOffset: usize = 0x5A4; // float32 - pub const m_bEngaged: usize = 0x5A8; // bool - pub const m_bFirstUpdate: usize = 0x5A9; // bool - pub const m_flPreviousValue: usize = 0x5AC; // float32 - pub const m_flPreviousUpdateTickTime: usize = 0x5B0; // GameTime_t - pub const m_vecPreviousTestPoint: usize = 0x5B4; // Vector + pub const m_bDisabled: usize = 0x548; // + pub const m_bDisabledOld: usize = 0x549; // + pub const m_bUpdateOnClient: usize = 0x54A; // + pub const m_nInputType: usize = 0x54C; // + pub const m_hRemapLineStart: usize = 0x550; // + pub const m_hRemapLineEnd: usize = 0x554; // + pub const m_flMaximumChangePerSecond: usize = 0x558; // + pub const m_flDisengageDistance: usize = 0x55C; // + pub const m_flEngageDistance: usize = 0x560; // + pub const m_bRequiresUseKey: usize = 0x564; // + pub const m_nOutputType: usize = 0x568; // + pub const m_hOutputEntities: usize = 0x570; // + pub const m_nHapticsType: usize = 0x588; // + pub const m_nMomentumType: usize = 0x58C; // + pub const m_flMomentumModifier: usize = 0x590; // + pub const m_flSnapValue: usize = 0x594; // + pub const m_flCurrentMomentum: usize = 0x598; // + pub const m_nRatchetType: usize = 0x59C; // + pub const m_flRatchetOffset: usize = 0x5A0; // + pub const m_flInputOffset: usize = 0x5A4; // + pub const m_bEngaged: usize = 0x5A8; // + pub const m_bFirstUpdate: usize = 0x5A9; // + pub const m_flPreviousValue: usize = 0x5AC; // + pub const m_flPreviousUpdateTickTime: usize = 0x5B0; // + pub const m_vecPreviousTestPoint: usize = 0x5B4; // } // Parent: C_CSWeaponBase // Field count: 0 @@ -4874,8 +4874,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) pub mod C_ItemDogtags { - pub const m_OwningPlayer: usize = 0x16B0; // CHandle - pub const m_KillingPlayer: usize = 0x16B4; // CHandle + pub const m_OwningPlayer: usize = 0x16B0; // + pub const m_KillingPlayer: usize = 0x16B4; // } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -4891,11 +4891,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) pub mod C_SoundOpvarSetPointBase { - pub const m_iszStackName: usize = 0x548; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x550; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x558; // CUtlSymbolLarge - pub const m_iOpvarIndex: usize = 0x560; // int32 - pub const m_bUseAutoCompare: usize = 0x564; // bool + pub const m_iszStackName: usize = 0x548; // + pub const m_iszOperatorName: usize = 0x550; // + pub const m_iszOpvarName: usize = 0x558; // + pub const m_iOpvarIndex: usize = 0x560; // + pub const m_bUseAutoCompare: usize = 0x564; // } // Parent: C_Breakable // Field count: 0 @@ -4907,7 +4907,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) pub mod CCSPlayer_BuyServices { - pub const m_vecSellbackPurchaseEntries: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar + pub const m_vecSellbackPurchaseEntries: usize = 0x40; // } // Parent: C_BaseCSGrenade // Field count: 0 @@ -4919,8 +4919,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) pub mod C_WeaponTaser { - pub const m_fFireTime: usize = 0x1A90; // GameTime_t - pub const m_nLastAttackTick: usize = 0x1A94; // int32 + pub const m_fFireTime: usize = 0x1A90; // + pub const m_nLastAttackTick: usize = 0x1A94; // } // Parent: C_CSWeaponBase // Field count: 2 @@ -4929,8 +4929,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) pub mod C_Fists { - pub const m_bPlayingUninterruptableAct: usize = 0x1A70; // bool - pub const m_nUninterruptableActivity: usize = 0x1A74; // PlayerAnimEvent_t + pub const m_bPlayingUninterruptableAct: usize = 0x1A70; // + pub const m_nUninterruptableActivity: usize = 0x1A74; // } // Parent: C_PhysicsProp // Field count: 0 @@ -4939,8 +4939,8 @@ pub mod cs2_dumper { // Parent: CInfoDynamicShadowHint // Field count: 2 pub mod CInfoDynamicShadowHintBox { - pub const m_vBoxMins: usize = 0x560; // Vector - pub const m_vBoxMaxs: usize = 0x56C; // Vector + pub const m_vBoxMins: usize = 0x560; // + pub const m_vBoxMaxs: usize = 0x56C; // } // Parent: C_SoundOpvarSetPointEntity // Field count: 0 @@ -4968,24 +4968,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) pub mod C_EnvCubemapFog { - pub const m_flEndDistance: usize = 0x548; // float32 - pub const m_flStartDistance: usize = 0x54C; // float32 - pub const m_flFogFalloffExponent: usize = 0x550; // float32 - pub const m_bHeightFogEnabled: usize = 0x554; // bool - pub const m_flFogHeightWidth: usize = 0x558; // float32 - pub const m_flFogHeightEnd: usize = 0x55C; // float32 - pub const m_flFogHeightStart: usize = 0x560; // float32 - pub const m_flFogHeightExponent: usize = 0x564; // float32 - pub const m_flLODBias: usize = 0x568; // float32 - pub const m_bActive: usize = 0x56C; // bool - pub const m_bStartDisabled: usize = 0x56D; // bool - pub const m_flFogMaxOpacity: usize = 0x570; // float32 - pub const m_nCubemapSourceType: usize = 0x574; // int32 + pub const m_flEndDistance: usize = 0x548; // + pub const m_flStartDistance: usize = 0x54C; // + pub const m_flFogFalloffExponent: usize = 0x550; // + pub const m_bHeightFogEnabled: usize = 0x554; // + pub const m_flFogHeightWidth: usize = 0x558; // + pub const m_flFogHeightEnd: usize = 0x55C; // + pub const m_flFogHeightStart: usize = 0x560; // + pub const m_flFogHeightExponent: usize = 0x564; // + pub const m_flLODBias: usize = 0x568; // + pub const m_bActive: usize = 0x56C; // + pub const m_bStartDisabled: usize = 0x56D; // + pub const m_flFogMaxOpacity: usize = 0x570; // + pub const m_nCubemapSourceType: usize = 0x574; // pub const m_hSkyMaterial: usize = 0x578; // CStrongHandle - pub const m_iszSkyEntity: usize = 0x580; // CUtlSymbolLarge - pub const m_hFogCubemapTexture: usize = 0x588; // CStrongHandle - pub const m_bHasHeightFogEnd: usize = 0x590; // bool - pub const m_bFirstTime: usize = 0x591; // bool + pub const m_iszSkyEntity: usize = 0x580; // + pub const m_hFogCubemapTexture: usize = 0x588; // + pub const m_bHasHeightFogEnd: usize = 0x590; // + pub const m_bFirstTime: usize = 0x591; // } // Parent: C_CSWeaponBase // Field count: 0 @@ -5010,23 +5010,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_vCapsuleCenter2 (Vector) // NetworkVarNames: m_flCapsuleRadius (float) pub mod CCollisionProperty { - pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t - pub const m_vecMins: usize = 0x40; // Vector - pub const m_vecMaxs: usize = 0x4C; // Vector - pub const m_usSolidFlags: usize = 0x5A; // uint8 - pub const m_nSolidType: usize = 0x5B; // SolidType_t - pub const m_triggerBloat: usize = 0x5C; // uint8 - pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t - pub const m_CollisionGroup: usize = 0x5E; // uint8 - pub const m_nEnablePhysics: usize = 0x5F; // uint8 - pub const m_flBoundingRadius: usize = 0x60; // float32 - pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector - pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector - pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector - pub const m_vecSurroundingMins: usize = 0x88; // Vector - pub const m_vCapsuleCenter1: usize = 0x94; // Vector - pub const m_vCapsuleCenter2: usize = 0xA0; // Vector - pub const m_flCapsuleRadius: usize = 0xAC; // float32 + pub const m_collisionAttribute: usize = 0x10; // + pub const m_vecMins: usize = 0x40; // + pub const m_vecMaxs: usize = 0x4C; // + pub const m_usSolidFlags: usize = 0x5A; // + pub const m_nSolidType: usize = 0x5B; // + pub const m_triggerBloat: usize = 0x5C; // + pub const m_nSurroundType: usize = 0x5D; // + pub const m_CollisionGroup: usize = 0x5E; // + pub const m_nEnablePhysics: usize = 0x5F; // + pub const m_flBoundingRadius: usize = 0x60; // + pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // + pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // + pub const m_vecSurroundingMaxs: usize = 0x7C; // + pub const m_vecSurroundingMins: usize = 0x88; // + pub const m_vCapsuleCenter1: usize = 0x94; // + pub const m_vCapsuleCenter2: usize = 0xA0; // + pub const m_flCapsuleRadius: usize = 0xAC; // } // Parent: None // Field count: 8 @@ -5036,14 +5036,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flPrevCycle (float32) // NetworkVarNames: m_flCycle (float32) pub mod CNetworkedSequenceOperation { - pub const m_hSequence: usize = 0x8; // HSequence - pub const m_flPrevCycle: usize = 0xC; // float32 - pub const m_flCycle: usize = 0x10; // float32 - pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat - pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool - pub const m_bDiscontinuity: usize = 0x1D; // bool - pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 - pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 + pub const m_hSequence: usize = 0x8; // + pub const m_flPrevCycle: usize = 0xC; // + pub const m_flCycle: usize = 0x10; // + pub const m_flWeight: usize = 0x14; // + pub const m_bSequenceChangeNetworked: usize = 0x1C; // + pub const m_bDiscontinuity: usize = 0x1D; // + pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // + pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // } // Parent: C_ModelPointEntity // Field count: 16 @@ -5065,22 +5065,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) pub mod C_PlayerSprayDecal { - pub const m_nUniqueID: usize = 0xCC8; // int32 - pub const m_unAccountID: usize = 0xCCC; // uint32 - pub const m_unTraceID: usize = 0xCD0; // uint32 - pub const m_rtGcTime: usize = 0xCD4; // uint32 - pub const m_vecEndPos: usize = 0xCD8; // Vector - pub const m_vecStart: usize = 0xCE4; // Vector - pub const m_vecLeft: usize = 0xCF0; // Vector - pub const m_vecNormal: usize = 0xCFC; // Vector - pub const m_nPlayer: usize = 0xD08; // int32 - pub const m_nEntity: usize = 0xD0C; // int32 - pub const m_nHitbox: usize = 0xD10; // int32 - pub const m_flCreationTime: usize = 0xD14; // float32 - pub const m_nTintID: usize = 0xD18; // int32 - pub const m_nVersion: usize = 0xD1C; // uint8 - pub const m_ubSignature: usize = 0xD1D; // uint8[128] - pub const m_SprayRenderHelper: usize = 0xDA8; // CPlayerSprayDecalRenderHelper + pub const m_nUniqueID: usize = 0xCC8; // + pub const m_unAccountID: usize = 0xCCC; // + pub const m_unTraceID: usize = 0xCD0; // + pub const m_rtGcTime: usize = 0xCD4; // + pub const m_vecEndPos: usize = 0xCD8; // + pub const m_vecStart: usize = 0xCE4; // + pub const m_vecLeft: usize = 0xCF0; // + pub const m_vecNormal: usize = 0xCFC; // + pub const m_nPlayer: usize = 0xD08; // + pub const m_nEntity: usize = 0xD0C; // + pub const m_nHitbox: usize = 0xD10; // + pub const m_flCreationTime: usize = 0xD14; // + pub const m_nTintID: usize = 0xD18; // + pub const m_nVersion: usize = 0xD1C; // + pub const m_ubSignature: usize = 0xD1D; // + pub const m_SprayRenderHelper: usize = 0xDA8; // } // Parent: None // Field count: 2 @@ -5089,8 +5089,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_ID (CUtlStringToken) // NetworkVarNames: m_Values (Vector4D) pub mod EntityRenderAttribute_t { - pub const m_ID: usize = 0x30; // CUtlStringToken - pub const m_Values: usize = 0x34; // Vector4D + pub const m_ID: usize = 0x30; // + pub const m_Values: usize = 0x34; // } // Parent: C_PhysicsProp // Field count: 1 @@ -5099,7 +5099,7 @@ pub mod cs2_dumper { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) pub mod C_ShatterGlassShardPhysics { - pub const m_ShardDesc: usize = 0x1050; // shard_model_desc_t + pub const m_ShardDesc: usize = 0x1050; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -5111,7 +5111,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) pub mod C_LightEntity { - pub const m_CLightComponent: usize = 0xCC8; // CLightComponent* + pub const m_CLightComponent: usize = 0xCC8; // } // Parent: C_BaseEntity // Field count: 6 @@ -5124,12 +5124,12 @@ pub mod cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod C_PlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x548; // float32 - pub const m_flFogDistanceMultiplier: usize = 0x54C; // float32 - pub const m_flFogMaxDensityMultiplier: usize = 0x550; // float32 - pub const m_flFadeTime: usize = 0x554; // float32 - pub const m_bStartDisabled: usize = 0x558; // bool - pub const m_bIsEnabled: usize = 0x559; // bool + pub const m_flVisibilityStrength: usize = 0x548; // + pub const m_flFogDistanceMultiplier: usize = 0x54C; // + pub const m_flFogMaxDensityMultiplier: usize = 0x550; // + pub const m_flFadeTime: usize = 0x554; // + pub const m_bStartDisabled: usize = 0x558; // + pub const m_bIsEnabled: usize = 0x559; // } // Parent: None // Field count: 25 @@ -5160,31 +5160,31 @@ pub mod cs2_dumper { // NetworkVarNames: blend (bool) // NetworkVarNames: m_bNoReflectionFog (bool) pub mod fogparams_t { - pub const dirPrimary: usize = 0x8; // Vector - pub const colorPrimary: usize = 0x14; // Color - pub const colorSecondary: usize = 0x18; // Color - pub const colorPrimaryLerpTo: usize = 0x1C; // Color - pub const colorSecondaryLerpTo: usize = 0x20; // Color - pub const start: usize = 0x24; // float32 - pub const end: usize = 0x28; // float32 - pub const farz: usize = 0x2C; // float32 - pub const maxdensity: usize = 0x30; // float32 - pub const exponent: usize = 0x34; // float32 - pub const HDRColorScale: usize = 0x38; // float32 - pub const skyboxFogFactor: usize = 0x3C; // float32 - pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 - pub const startLerpTo: usize = 0x44; // float32 - pub const endLerpTo: usize = 0x48; // float32 - pub const maxdensityLerpTo: usize = 0x4C; // float32 - pub const lerptime: usize = 0x50; // GameTime_t - pub const duration: usize = 0x54; // float32 - pub const blendtobackground: usize = 0x58; // float32 - pub const scattering: usize = 0x5C; // float32 - pub const locallightscale: usize = 0x60; // float32 - pub const enable: usize = 0x64; // bool - pub const blend: usize = 0x65; // bool - pub const m_bNoReflectionFog: usize = 0x66; // bool - pub const m_bPadding: usize = 0x67; // bool + pub const dirPrimary: usize = 0x8; // + pub const colorPrimary: usize = 0x14; // + pub const colorSecondary: usize = 0x18; // + pub const colorPrimaryLerpTo: usize = 0x1C; // + pub const colorSecondaryLerpTo: usize = 0x20; // + pub const start: usize = 0x24; // + pub const end: usize = 0x28; // + pub const farz: usize = 0x2C; // + pub const maxdensity: usize = 0x30; // + pub const exponent: usize = 0x34; // + pub const HDRColorScale: usize = 0x38; // + pub const skyboxFogFactor: usize = 0x3C; // + pub const skyboxFogFactorLerpTo: usize = 0x40; // + pub const startLerpTo: usize = 0x44; // + pub const endLerpTo: usize = 0x48; // + pub const maxdensityLerpTo: usize = 0x4C; // + pub const lerptime: usize = 0x50; // + pub const duration: usize = 0x54; // + pub const blendtobackground: usize = 0x58; // + pub const scattering: usize = 0x5C; // + pub const locallightscale: usize = 0x60; // + pub const enable: usize = 0x64; // + pub const blend: usize = 0x65; // + pub const m_bNoReflectionFog: usize = 0x66; // + pub const m_bPadding: usize = 0x67; // } // Parent: CBaseAnimGraph // Field count: 19 @@ -5194,23 +5194,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_blinktoggle (bool) pub mod C_BaseFlex { pub const m_flexWeight: usize = 0xEE0; // C_NetworkUtlVectorBase - pub const m_vLookTargetPosition: usize = 0xEF8; // Vector - pub const m_blinktoggle: usize = 0xF10; // bool - pub const m_nLastFlexUpdateFrameCount: usize = 0xF70; // int32 - pub const m_CachedViewTarget: usize = 0xF74; // Vector - pub const m_nNextSceneEventId: usize = 0xF80; // SceneEventId_t - pub const m_iBlink: usize = 0xF84; // int32 - pub const m_blinktime: usize = 0xF88; // float32 - pub const m_prevblinktoggle: usize = 0xF8C; // bool - pub const m_iJawOpen: usize = 0xF90; // int32 - pub const m_flJawOpenAmount: usize = 0xF94; // float32 - pub const m_flBlinkAmount: usize = 0xF98; // float32 - pub const m_iMouthAttachment: usize = 0xF9C; // AttachmentHandle_t - pub const m_iEyeAttachment: usize = 0xF9D; // AttachmentHandle_t - pub const m_bResetFlexWeightsOnModelChange: usize = 0xF9E; // bool - pub const m_nEyeOcclusionRendererBone: usize = 0xFB8; // int32 - pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xFBC; // matrix3x4_t - pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xFEC; // Vector + pub const m_vLookTargetPosition: usize = 0xEF8; // + pub const m_blinktoggle: usize = 0xF10; // + pub const m_nLastFlexUpdateFrameCount: usize = 0xF70; // + pub const m_CachedViewTarget: usize = 0xF74; // + pub const m_nNextSceneEventId: usize = 0xF80; // + pub const m_iBlink: usize = 0xF84; // + pub const m_blinktime: usize = 0xF88; // + pub const m_prevblinktoggle: usize = 0xF8C; // + pub const m_iJawOpen: usize = 0xF90; // + pub const m_flJawOpenAmount: usize = 0xF94; // + pub const m_flBlinkAmount: usize = 0xF98; // + pub const m_iMouthAttachment: usize = 0xF9C; // + pub const m_iEyeAttachment: usize = 0xF9D; // + pub const m_bResetFlexWeightsOnModelChange: usize = 0xF9E; // + pub const m_nEyeOcclusionRendererBone: usize = 0xFB8; // + pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xFBC; // + pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xFEC; // pub const m_PhonemeClasses: usize = 0x1008; // C_BaseFlex::Emphasized_Phoneme[3] } // Parent: C_BaseEntity @@ -5219,7 +5219,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) pub mod C_RagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x548; // int8 + pub const m_iCurrentMaxRagdollCount: usize = 0x548; // } // Parent: C_BaseModelEntity // Field count: 12 @@ -5240,16 +5240,16 @@ pub mod cs2_dumper { pub mod C_EnvSky { pub const m_hSkyMaterial: usize = 0xCC8; // CStrongHandle pub const m_hSkyMaterialLightingOnly: usize = 0xCD0; // CStrongHandle - pub const m_bStartDisabled: usize = 0xCD8; // bool - pub const m_vTintColor: usize = 0xCD9; // Color - pub const m_vTintColorLightingOnly: usize = 0xCDD; // Color - pub const m_flBrightnessScale: usize = 0xCE4; // float32 - pub const m_nFogType: usize = 0xCE8; // int32 - pub const m_flFogMinStart: usize = 0xCEC; // float32 - pub const m_flFogMinEnd: usize = 0xCF0; // float32 - pub const m_flFogMaxStart: usize = 0xCF4; // float32 - pub const m_flFogMaxEnd: usize = 0xCF8; // float32 - pub const m_bEnabled: usize = 0xCFC; // bool + pub const m_bStartDisabled: usize = 0xCD8; // + pub const m_vTintColor: usize = 0xCD9; // + pub const m_vTintColorLightingOnly: usize = 0xCDD; // + pub const m_flBrightnessScale: usize = 0xCE4; // + pub const m_nFogType: usize = 0xCE8; // + pub const m_flFogMinStart: usize = 0xCEC; // + pub const m_flFogMinEnd: usize = 0xCF0; // + pub const m_flFogMaxStart: usize = 0xCF4; // + pub const m_flFogMaxEnd: usize = 0xCF8; // + pub const m_bEnabled: usize = 0xCFC; // } // Parent: C_PointEntity // Field count: 0 @@ -5266,43 +5266,43 @@ pub mod cs2_dumper { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) pub mod C_DynamicProp { - pub const m_bUseHitboxesForRenderBox: usize = 0x1040; // bool - pub const m_bUseAnimGraph: usize = 0x1041; // bool - pub const m_pOutputAnimBegun: usize = 0x1048; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0x1070; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0x1098; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0x10C0; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0x10E8; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0x1110; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0x1118; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0x111C; // bool - pub const m_bStartDisabled: usize = 0x111D; // bool - pub const m_bFiredStartEndOutput: usize = 0x111E; // bool - pub const m_bForceNpcExclude: usize = 0x111F; // bool - pub const m_bCreateNonSolid: usize = 0x1120; // bool - pub const m_bIsOverrideProp: usize = 0x1121; // bool - pub const m_iInitialGlowState: usize = 0x1124; // int32 - pub const m_nGlowRange: usize = 0x1128; // int32 - pub const m_nGlowRangeMin: usize = 0x112C; // int32 - pub const m_glowColor: usize = 0x1130; // Color - pub const m_nGlowTeam: usize = 0x1134; // int32 - pub const m_iCachedFrameCount: usize = 0x1138; // int32 - pub const m_vecCachedRenderMins: usize = 0x113C; // Vector - pub const m_vecCachedRenderMaxs: usize = 0x1148; // Vector + pub const m_bUseHitboxesForRenderBox: usize = 0x1040; // + pub const m_bUseAnimGraph: usize = 0x1041; // + pub const m_pOutputAnimBegun: usize = 0x1048; // + pub const m_pOutputAnimOver: usize = 0x1070; // + pub const m_pOutputAnimLoopCycleOver: usize = 0x1098; // + pub const m_OnAnimReachedStart: usize = 0x10C0; // + pub const m_OnAnimReachedEnd: usize = 0x10E8; // + pub const m_iszIdleAnim: usize = 0x1110; // + pub const m_nIdleAnimLoopMode: usize = 0x1118; // + pub const m_bRandomizeCycle: usize = 0x111C; // + pub const m_bStartDisabled: usize = 0x111D; // + pub const m_bFiredStartEndOutput: usize = 0x111E; // + pub const m_bForceNpcExclude: usize = 0x111F; // + pub const m_bCreateNonSolid: usize = 0x1120; // + pub const m_bIsOverrideProp: usize = 0x1121; // + pub const m_iInitialGlowState: usize = 0x1124; // + pub const m_nGlowRange: usize = 0x1128; // + pub const m_nGlowRangeMin: usize = 0x112C; // + pub const m_glowColor: usize = 0x1130; // + pub const m_nGlowTeam: usize = 0x1134; // + pub const m_iCachedFrameCount: usize = 0x1138; // + pub const m_vecCachedRenderMins: usize = 0x113C; // + pub const m_vecCachedRenderMaxs: usize = 0x1148; // } // Parent: CEntityComponent // Field count: 10 pub mod CPropDataComponent { - pub const m_flDmgModBullet: usize = 0x10; // float32 - pub const m_flDmgModClub: usize = 0x14; // float32 - pub const m_flDmgModExplosive: usize = 0x18; // float32 - pub const m_flDmgModFire: usize = 0x1C; // float32 - pub const m_iszPhysicsDamageTableName: usize = 0x20; // CUtlSymbolLarge - pub const m_iszBasePropData: usize = 0x28; // CUtlSymbolLarge - pub const m_nInteractions: usize = 0x30; // int32 - pub const m_bSpawnMotionDisabled: usize = 0x34; // bool - pub const m_nDisableTakePhysicsDamageSpawnFlag: usize = 0x38; // int32 - pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // int32 + pub const m_flDmgModBullet: usize = 0x10; // + pub const m_flDmgModClub: usize = 0x14; // + pub const m_flDmgModExplosive: usize = 0x18; // + pub const m_flDmgModFire: usize = 0x1C; // + pub const m_iszPhysicsDamageTableName: usize = 0x20; // + pub const m_iszBasePropData: usize = 0x28; // + pub const m_nInteractions: usize = 0x30; // + pub const m_bSpawnMotionDisabled: usize = 0x34; // + pub const m_nDisableTakePhysicsDamageSpawnFlag: usize = 0x38; // + pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -5333,14 +5333,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) pub mod CCitadelSoundOpvarSetOBB { - pub const m_iszStackName: usize = 0x560; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x568; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x570; // CUtlSymbolLarge - pub const m_vDistanceInnerMins: usize = 0x578; // Vector - pub const m_vDistanceInnerMaxs: usize = 0x584; // Vector - pub const m_vDistanceOuterMins: usize = 0x590; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x59C; // Vector - pub const m_nAABBDirection: usize = 0x5A8; // int32 + pub const m_iszStackName: usize = 0x560; // + pub const m_iszOperatorName: usize = 0x568; // + pub const m_iszOpvarName: usize = 0x570; // + pub const m_vDistanceInnerMins: usize = 0x578; // + pub const m_vDistanceInnerMaxs: usize = 0x584; // + pub const m_vDistanceOuterMins: usize = 0x590; // + pub const m_vDistanceOuterMaxs: usize = 0x59C; // + pub const m_nAABBDirection: usize = 0x5A8; // } // Parent: None // Field count: 5 @@ -5352,11 +5352,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_bPrevHelmet (bool) // NetworkVarNames: m_hItem (CEntityHandle) pub mod SellbackPurchaseEntry_t { - pub const m_unDefIdx: usize = 0x30; // uint16 - pub const m_nCost: usize = 0x34; // int32 - pub const m_nPrevArmor: usize = 0x38; // int32 - pub const m_bPrevHelmet: usize = 0x3C; // bool - pub const m_hItem: usize = 0x40; // CEntityHandle + pub const m_unDefIdx: usize = 0x30; // + pub const m_nCost: usize = 0x34; // + pub const m_nPrevArmor: usize = 0x38; // + pub const m_bPrevHelmet: usize = 0x3C; // + pub const m_hItem: usize = 0x40; // } // Parent: C_GameRules // Field count: 0 @@ -5365,37 +5365,37 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Field count: 25 pub mod C_LocalTempEntity { - pub const flags: usize = 0xED0; // int32 - pub const die: usize = 0xED4; // GameTime_t - pub const m_flFrameMax: usize = 0xED8; // float32 - pub const x: usize = 0xEDC; // float32 - pub const y: usize = 0xEE0; // float32 - pub const fadeSpeed: usize = 0xEE4; // float32 - pub const bounceFactor: usize = 0xEE8; // float32 - pub const hitSound: usize = 0xEEC; // int32 - pub const priority: usize = 0xEF0; // int32 - pub const tentOffset: usize = 0xEF4; // Vector - pub const m_vecTempEntAngVelocity: usize = 0xF00; // QAngle - pub const tempent_renderamt: usize = 0xF0C; // int32 - pub const m_vecNormal: usize = 0xF10; // Vector - pub const m_flSpriteScale: usize = 0xF1C; // float32 - pub const m_nFlickerFrame: usize = 0xF20; // int32 - pub const m_flFrameRate: usize = 0xF24; // float32 - pub const m_flFrame: usize = 0xF28; // float32 - pub const m_pszImpactEffect: usize = 0xF30; // char* - pub const m_pszParticleEffect: usize = 0xF38; // char* - pub const m_bParticleCollision: usize = 0xF40; // bool - pub const m_iLastCollisionFrame: usize = 0xF44; // int32 - pub const m_vLastCollisionOrigin: usize = 0xF48; // Vector - pub const m_vecTempEntVelocity: usize = 0xF54; // Vector - pub const m_vecPrevAbsOrigin: usize = 0xF60; // Vector - pub const m_vecTempEntAcceleration: usize = 0xF6C; // Vector + pub const flags: usize = 0xED0; // + pub const die: usize = 0xED4; // + pub const m_flFrameMax: usize = 0xED8; // + pub const x: usize = 0xEDC; // + pub const y: usize = 0xEE0; // + pub const fadeSpeed: usize = 0xEE4; // + pub const bounceFactor: usize = 0xEE8; // + pub const hitSound: usize = 0xEEC; // + pub const priority: usize = 0xEF0; // + pub const tentOffset: usize = 0xEF4; // + pub const m_vecTempEntAngVelocity: usize = 0xF00; // + pub const tempent_renderamt: usize = 0xF0C; // + pub const m_vecNormal: usize = 0xF10; // + pub const m_flSpriteScale: usize = 0xF1C; // + pub const m_nFlickerFrame: usize = 0xF20; // + pub const m_flFrameRate: usize = 0xF24; // + pub const m_flFrame: usize = 0xF28; // + pub const m_pszImpactEffect: usize = 0xF30; // + pub const m_pszParticleEffect: usize = 0xF38; // + pub const m_bParticleCollision: usize = 0xF40; // + pub const m_iLastCollisionFrame: usize = 0xF44; // + pub const m_vLastCollisionOrigin: usize = 0xF48; // + pub const m_vecTempEntVelocity: usize = 0xF54; // + pub const m_vecPrevAbsOrigin: usize = 0xF60; // + pub const m_vecTempEntAcceleration: usize = 0xF6C; // } // Parent: None // Field count: 2 pub mod C_EnvWindShared__WindAveEvent_t { - pub const m_flStartWindSpeed: usize = 0x0; // float32 - pub const m_flAveWindSpeed: usize = 0x4; // float32 + pub const m_flStartWindSpeed: usize = 0x0; // + pub const m_flAveWindSpeed: usize = 0x4; // } // Parent: C_BaseCSGrenadeProjectile // Field count: 1 @@ -5403,7 +5403,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) pub mod C_MolotovProjectile { - pub const m_bIsIncGrenade: usize = 0x1150; // bool + pub const m_bIsIncGrenade: usize = 0x1150; // } // Parent: C_LightDirectionalEntity // Field count: 0 @@ -5426,15 +5426,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) pub mod CInfoOffscreenPanoramaTexture { - pub const m_bDisabled: usize = 0x548; // bool - pub const m_nResolutionX: usize = 0x54C; // int32 - pub const m_nResolutionY: usize = 0x550; // int32 - pub const m_szLayoutFileName: usize = 0x558; // CUtlSymbolLarge - pub const m_RenderAttrName: usize = 0x560; // CUtlSymbolLarge - pub const m_TargetEntities: usize = 0x568; // C_NetworkUtlVectorBase> - pub const m_nTargetChangeCount: usize = 0x580; // int32 + pub const m_bDisabled: usize = 0x548; // + pub const m_nResolutionX: usize = 0x54C; // + pub const m_nResolutionY: usize = 0x550; // + pub const m_szLayoutFileName: usize = 0x558; // + pub const m_RenderAttrName: usize = 0x560; // + pub const m_TargetEntities: usize = 0x568; // + pub const m_nTargetChangeCount: usize = 0x580; // pub const m_vecCSSClasses: usize = 0x588; // C_NetworkUtlVectorBase - pub const m_bCheckCSSClasses: usize = 0x700; // bool + pub const m_bCheckCSSClasses: usize = 0x700; // } // Parent: C_BaseModelEntity // Field count: 7 @@ -5448,13 +5448,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) pub mod C_DynamicLight { - pub const m_Flags: usize = 0xCC8; // uint8 - pub const m_LightStyle: usize = 0xCC9; // uint8 - pub const m_Radius: usize = 0xCCC; // float32 - pub const m_Exponent: usize = 0xCD0; // int32 - pub const m_InnerAngle: usize = 0xCD4; // float32 - pub const m_OuterAngle: usize = 0xCD8; // float32 - pub const m_SpotRadius: usize = 0xCDC; // float32 + pub const m_Flags: usize = 0xCC8; // + pub const m_LightStyle: usize = 0xCC9; // + pub const m_Radius: usize = 0xCCC; // + pub const m_Exponent: usize = 0xCD0; // + pub const m_InnerAngle: usize = 0xCD4; // + pub const m_OuterAngle: usize = 0xCD8; // + pub const m_SpotRadius: usize = 0xCDC; // } // Parent: C_BasePlayerWeapon // Field count: 72 @@ -5490,78 +5490,78 @@ pub mod cs2_dumper { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) pub mod C_CSWeaponBase { - pub const m_flFireSequenceStartTime: usize = 0x1624; // float32 - pub const m_nFireSequenceStartTimeChange: usize = 0x1628; // int32 - pub const m_nFireSequenceStartTimeAck: usize = 0x162C; // int32 - pub const m_ePlayerFireEvent: usize = 0x1630; // PlayerAnimEvent_t - pub const m_ePlayerFireEventAttackType: usize = 0x1634; // WeaponAttackType_t - pub const m_seqIdle: usize = 0x1638; // HSequence - pub const m_seqFirePrimary: usize = 0x163C; // HSequence - pub const m_seqFireSecondary: usize = 0x1640; // HSequence - pub const m_thirdPersonFireSequences: usize = 0x1648; // CUtlVector - pub const m_hCurrentThirdPersonSequence: usize = 0x1660; // HSequence - pub const m_nSilencerBoneIndex: usize = 0x1664; // int32 - pub const m_thirdPersonSequences: usize = 0x1668; // HSequence[7] - pub const m_ClientPreviousWeaponState: usize = 0x16A0; // CSWeaponState_t - pub const m_iState: usize = 0x16A4; // CSWeaponState_t - pub const m_flCrosshairDistance: usize = 0x16A8; // float32 - pub const m_iAmmoLastCheck: usize = 0x16AC; // int32 - pub const m_iAlpha: usize = 0x16B0; // int32 - pub const m_iScopeTextureID: usize = 0x16B4; // int32 - pub const m_iCrosshairTextureID: usize = 0x16B8; // int32 - pub const m_flGunAccuracyPositionDeprecated: usize = 0x16BC; // float32 - pub const m_nLastEmptySoundCmdNum: usize = 0x16C0; // int32 - pub const m_nViewModelIndex: usize = 0x16C4; // uint32 - pub const m_bReloadsWithClips: usize = 0x16C8; // bool - pub const m_flTimeWeaponIdle: usize = 0x16CC; // GameTime_t - pub const m_bFireOnEmpty: usize = 0x16D0; // bool - pub const m_OnPlayerPickup: usize = 0x16D8; // CEntityIOOutput - pub const m_weaponMode: usize = 0x1700; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0x1704; // float32 - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x1708; // Vector - pub const m_flTurningInaccuracy: usize = 0x1714; // float32 - pub const m_fAccuracyPenalty: usize = 0x1718; // float32 - pub const m_flLastAccuracyUpdateTime: usize = 0x171C; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0x1720; // float32 - pub const m_fScopeZoomEndTime: usize = 0x1724; // GameTime_t - pub const m_iRecoilIndex: usize = 0x1728; // int32 - pub const m_flRecoilIndex: usize = 0x172C; // float32 - pub const m_bBurstMode: usize = 0x1730; // bool - pub const m_flLastBurstModeChangeTime: usize = 0x1734; // GameTime_t - pub const m_nPostponeFireReadyTicks: usize = 0x1738; // GameTick_t - pub const m_flPostponeFireReadyFrac: usize = 0x173C; // float32 - pub const m_bInReload: usize = 0x1740; // bool - pub const m_bReloadVisuallyComplete: usize = 0x1741; // bool - pub const m_flDroppedAtTime: usize = 0x1744; // GameTime_t - pub const m_bIsHauledBack: usize = 0x1748; // bool - pub const m_bSilencerOn: usize = 0x1749; // bool - pub const m_flTimeSilencerSwitchComplete: usize = 0x174C; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0x1750; // int32 - pub const m_iMostRecentTeamNumber: usize = 0x1754; // int32 - pub const m_bDroppedNearBuyZone: usize = 0x1758; // bool - pub const m_flNextAttackRenderTimeOffset: usize = 0x175C; // float32 - pub const m_bClearWeaponIdentifyingUGC: usize = 0x17F8; // bool - pub const m_bVisualsDataSet: usize = 0x17F9; // bool - pub const m_bOldFirstPersonSpectatedState: usize = 0x17FA; // bool - pub const m_bUIWeapon: usize = 0x17FB; // bool - pub const m_nCustomEconReloadEventId: usize = 0x17FC; // int32 - pub const m_hPrevOwner: usize = 0x1808; // CHandle - pub const m_nDropTick: usize = 0x180C; // GameTick_t - pub const m_donated: usize = 0x182C; // bool - pub const m_fLastShotTime: usize = 0x1830; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0x1834; // bool - pub const m_bWasOwnedByTerrorist: usize = 0x1835; // bool - pub const m_gunHeat: usize = 0x1838; // float32 - pub const m_smokeAttachments: usize = 0x183C; // uint32 - pub const m_lastSmokeTime: usize = 0x1840; // GameTime_t - pub const m_flNextClientFireBulletTime: usize = 0x1844; // float32 - pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1848; // float32 - pub const m_IronSightController: usize = 0x1920; // C_IronSightController - pub const m_iIronSightMode: usize = 0x19D0; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0x19E0; // GameTime_t - pub const m_iNumEmptyAttacks: usize = 0x19E4; // int32 - pub const m_flLastMagDropRequestTime: usize = 0x1A60; // GameTime_t - pub const m_flWatTickOffset: usize = 0x1A64; // float32 + pub const m_flFireSequenceStartTime: usize = 0x1624; // + pub const m_nFireSequenceStartTimeChange: usize = 0x1628; // + pub const m_nFireSequenceStartTimeAck: usize = 0x162C; // + pub const m_ePlayerFireEvent: usize = 0x1630; // + pub const m_ePlayerFireEventAttackType: usize = 0x1634; // + pub const m_seqIdle: usize = 0x1638; // + pub const m_seqFirePrimary: usize = 0x163C; // + pub const m_seqFireSecondary: usize = 0x1640; // + pub const m_thirdPersonFireSequences: usize = 0x1648; // + pub const m_hCurrentThirdPersonSequence: usize = 0x1660; // + pub const m_nSilencerBoneIndex: usize = 0x1664; // + pub const m_thirdPersonSequences: usize = 0x1668; // + pub const m_ClientPreviousWeaponState: usize = 0x16A0; // + pub const m_iState: usize = 0x16A4; // + pub const m_flCrosshairDistance: usize = 0x16A8; // + pub const m_iAmmoLastCheck: usize = 0x16AC; // + pub const m_iAlpha: usize = 0x16B0; // + pub const m_iScopeTextureID: usize = 0x16B4; // + pub const m_iCrosshairTextureID: usize = 0x16B8; // + pub const m_flGunAccuracyPositionDeprecated: usize = 0x16BC; // + pub const m_nLastEmptySoundCmdNum: usize = 0x16C0; // + pub const m_nViewModelIndex: usize = 0x16C4; // + pub const m_bReloadsWithClips: usize = 0x16C8; // + pub const m_flTimeWeaponIdle: usize = 0x16CC; // + pub const m_bFireOnEmpty: usize = 0x16D0; // + pub const m_OnPlayerPickup: usize = 0x16D8; // + pub const m_weaponMode: usize = 0x1700; // + pub const m_flTurningInaccuracyDelta: usize = 0x1704; // + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x1708; // + pub const m_flTurningInaccuracy: usize = 0x1714; // + pub const m_fAccuracyPenalty: usize = 0x1718; // + pub const m_flLastAccuracyUpdateTime: usize = 0x171C; // + pub const m_fAccuracySmoothedForZoom: usize = 0x1720; // + pub const m_fScopeZoomEndTime: usize = 0x1724; // + pub const m_iRecoilIndex: usize = 0x1728; // + pub const m_flRecoilIndex: usize = 0x172C; // + pub const m_bBurstMode: usize = 0x1730; // + pub const m_flLastBurstModeChangeTime: usize = 0x1734; // + pub const m_nPostponeFireReadyTicks: usize = 0x1738; // + pub const m_flPostponeFireReadyFrac: usize = 0x173C; // + pub const m_bInReload: usize = 0x1740; // + pub const m_bReloadVisuallyComplete: usize = 0x1741; // + pub const m_flDroppedAtTime: usize = 0x1744; // + pub const m_bIsHauledBack: usize = 0x1748; // + pub const m_bSilencerOn: usize = 0x1749; // + pub const m_flTimeSilencerSwitchComplete: usize = 0x174C; // + pub const m_iOriginalTeamNumber: usize = 0x1750; // + pub const m_iMostRecentTeamNumber: usize = 0x1754; // + pub const m_bDroppedNearBuyZone: usize = 0x1758; // + pub const m_flNextAttackRenderTimeOffset: usize = 0x175C; // + pub const m_bClearWeaponIdentifyingUGC: usize = 0x17F8; // + pub const m_bVisualsDataSet: usize = 0x17F9; // + pub const m_bOldFirstPersonSpectatedState: usize = 0x17FA; // + pub const m_bUIWeapon: usize = 0x17FB; // + pub const m_nCustomEconReloadEventId: usize = 0x17FC; // + pub const m_hPrevOwner: usize = 0x1808; // + pub const m_nDropTick: usize = 0x180C; // + pub const m_donated: usize = 0x182C; // + pub const m_fLastShotTime: usize = 0x1830; // + pub const m_bWasOwnedByCT: usize = 0x1834; // + pub const m_bWasOwnedByTerrorist: usize = 0x1835; // + pub const m_gunHeat: usize = 0x1838; // + pub const m_smokeAttachments: usize = 0x183C; // + pub const m_lastSmokeTime: usize = 0x1840; // + pub const m_flNextClientFireBulletTime: usize = 0x1844; // + pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1848; // + pub const m_IronSightController: usize = 0x1920; // + pub const m_iIronSightMode: usize = 0x19D0; // + pub const m_flLastLOSTraceFailureTime: usize = 0x19E0; // + pub const m_iNumEmptyAttacks: usize = 0x19E4; // + pub const m_flLastMagDropRequestTime: usize = 0x1A60; // + pub const m_flWatTickOffset: usize = 0x1A64; // } // Parent: C_BaseModelEntity // Field count: 0 @@ -5574,9 +5574,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_EffectName (string_t) // NetworkVarNames: m_bState (bool) pub mod C_FuncElectrifiedVolume { - pub const m_nAmbientEffect: usize = 0xCC8; // ParticleIndex_t - pub const m_EffectName: usize = 0xCD0; // CUtlSymbolLarge - pub const m_bState: usize = 0xCD8; // bool + pub const m_nAmbientEffect: usize = 0xCC8; // + pub const m_EffectName: usize = 0xCD0; // + pub const m_bState: usize = 0xCD8; // } // Parent: CPlayer_WeaponServices // Field count: 5 @@ -5586,11 +5586,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_bIsLookingAtWeapon (bool) // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) pub mod CCSPlayer_WeaponServices { - pub const m_flNextAttack: usize = 0xB8; // GameTime_t - pub const m_bIsLookingAtWeapon: usize = 0xBC; // bool - pub const m_bIsHoldingLookAtWeapon: usize = 0xBD; // bool - pub const m_nOldShootPositionHistoryCount: usize = 0xC0; // uint32 - pub const m_nOldInputHistoryCount: usize = 0x458; // uint32 + pub const m_flNextAttack: usize = 0xB8; // + pub const m_bIsLookingAtWeapon: usize = 0xBC; // + pub const m_bIsHoldingLookAtWeapon: usize = 0xBD; // + pub const m_nOldShootPositionHistoryCount: usize = 0xC0; // + pub const m_nOldInputHistoryCount: usize = 0x458; // } // Parent: C_BaseEntity // Field count: 2 @@ -5599,8 +5599,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) pub mod C_EnvDetailController { - pub const m_flFadeStartDist: usize = 0x548; // float32 - pub const m_flFadeEndDist: usize = 0x54C; // float32 + pub const m_flFadeStartDist: usize = 0x548; // + pub const m_flFadeEndDist: usize = 0x54C; // } // Parent: CEntityInstance // Field count: 82 @@ -5651,88 +5651,88 @@ pub mod cs2_dumper { // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) // NetworkVarNames: m_nBloodType (BloodType) pub mod C_BaseEntity { - pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* - pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent - pub const m_nLastThinkTick: usize = 0x300; // GameTick_t - pub const m_pGameSceneNode: usize = 0x308; // CGameSceneNode* - pub const m_pRenderComponent: usize = 0x310; // CRenderComponent* - pub const m_pCollision: usize = 0x318; // CCollisionProperty* - pub const m_iMaxHealth: usize = 0x320; // int32 - pub const m_iHealth: usize = 0x324; // int32 - pub const m_lifeState: usize = 0x328; // uint8 - pub const m_bTakesDamage: usize = 0x329; // bool - pub const m_nTakeDamageFlags: usize = 0x330; // TakeDamageFlags_t - pub const m_bIsPlatform: usize = 0x338; // bool - pub const m_ubInterpolationFrame: usize = 0x339; // uint8 - pub const m_hSceneObjectController: usize = 0x33C; // CHandle - pub const m_nNoInterpolationTick: usize = 0x340; // int32 - pub const m_nVisibilityNoInterpolationTick: usize = 0x344; // int32 - pub const m_flProxyRandomValue: usize = 0x348; // float32 - pub const m_iEFlags: usize = 0x34C; // int32 - pub const m_nWaterType: usize = 0x350; // uint8 - pub const m_bInterpolateEvenWithNoModel: usize = 0x351; // bool - pub const m_bPredictionEligible: usize = 0x352; // bool - pub const m_bApplyLayerMatchIDToModel: usize = 0x353; // bool - pub const m_tokLayerMatchID: usize = 0x354; // CUtlStringToken - pub const m_nSubclassID: usize = 0x358; // CUtlStringToken - pub const m_nSimulationTick: usize = 0x368; // int32 - pub const m_iCurrentThinkContext: usize = 0x36C; // int32 - pub const m_aThinkFunctions: usize = 0x370; // CUtlVector - pub const m_bDisabledContextThinks: usize = 0x388; // bool - pub const m_flAnimTime: usize = 0x38C; // float32 - pub const m_flSimulationTime: usize = 0x390; // float32 - pub const m_nSceneObjectOverrideFlags: usize = 0x394; // uint8 - pub const m_bHasSuccessfullyInterpolated: usize = 0x395; // bool - pub const m_bHasAddedVarsToInterpolation: usize = 0x396; // bool - pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x397; // bool - pub const m_nInterpolationLatchDirtyFlags: usize = 0x398; // int32[2] - pub const m_ListEntry: usize = 0x3A0; // uint16[11] - pub const m_flCreateTime: usize = 0x3B8; // GameTime_t - pub const m_flSpeed: usize = 0x3BC; // float32 - pub const m_EntClientFlags: usize = 0x3C0; // uint16 - pub const m_bClientSideRagdoll: usize = 0x3C2; // bool - pub const m_iTeamNum: usize = 0x3C3; // uint8 - pub const m_spawnflags: usize = 0x3C4; // uint32 - pub const m_nNextThinkTick: usize = 0x3C8; // GameTick_t - pub const m_fFlags: usize = 0x3CC; // uint32 - pub const m_vecAbsVelocity: usize = 0x3D0; // Vector + pub const m_CBodyComponent: usize = 0x38; // + pub const m_NetworkTransmitComponent: usize = 0x40; // + pub const m_nLastThinkTick: usize = 0x300; // + pub const m_pGameSceneNode: usize = 0x308; // + pub const m_pRenderComponent: usize = 0x310; // + pub const m_pCollision: usize = 0x318; // + pub const m_iMaxHealth: usize = 0x320; // + pub const m_iHealth: usize = 0x324; // + pub const m_lifeState: usize = 0x328; // + pub const m_bTakesDamage: usize = 0x329; // + pub const m_nTakeDamageFlags: usize = 0x330; // + pub const m_bIsPlatform: usize = 0x338; // + pub const m_ubInterpolationFrame: usize = 0x339; // + pub const m_hSceneObjectController: usize = 0x33C; // + pub const m_nNoInterpolationTick: usize = 0x340; // + pub const m_nVisibilityNoInterpolationTick: usize = 0x344; // + pub const m_flProxyRandomValue: usize = 0x348; // + pub const m_iEFlags: usize = 0x34C; // + pub const m_nWaterType: usize = 0x350; // + pub const m_bInterpolateEvenWithNoModel: usize = 0x351; // + pub const m_bPredictionEligible: usize = 0x352; // + pub const m_bApplyLayerMatchIDToModel: usize = 0x353; // + pub const m_tokLayerMatchID: usize = 0x354; // + pub const m_nSubclassID: usize = 0x358; // + pub const m_nSimulationTick: usize = 0x368; // + pub const m_iCurrentThinkContext: usize = 0x36C; // + pub const m_aThinkFunctions: usize = 0x370; // + pub const m_bDisabledContextThinks: usize = 0x388; // + pub const m_flAnimTime: usize = 0x38C; // + pub const m_flSimulationTime: usize = 0x390; // + pub const m_nSceneObjectOverrideFlags: usize = 0x394; // + pub const m_bHasSuccessfullyInterpolated: usize = 0x395; // + pub const m_bHasAddedVarsToInterpolation: usize = 0x396; // + pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x397; // + pub const m_nInterpolationLatchDirtyFlags: usize = 0x398; // + pub const m_ListEntry: usize = 0x3A0; // + pub const m_flCreateTime: usize = 0x3B8; // + pub const m_flSpeed: usize = 0x3BC; // + pub const m_EntClientFlags: usize = 0x3C0; // + pub const m_bClientSideRagdoll: usize = 0x3C2; // + pub const m_iTeamNum: usize = 0x3C3; // + pub const m_spawnflags: usize = 0x3C4; // + pub const m_nNextThinkTick: usize = 0x3C8; // + pub const m_fFlags: usize = 0x3CC; // + pub const m_vecAbsVelocity: usize = 0x3D0; // pub const m_vecVelocity: usize = 0x3E0; // CNetworkVelocityVector - pub const m_vecBaseVelocity: usize = 0x410; // Vector - pub const m_hEffectEntity: usize = 0x41C; // CHandle - pub const m_hOwnerEntity: usize = 0x420; // CHandle - pub const m_MoveCollide: usize = 0x424; // MoveCollide_t - pub const m_MoveType: usize = 0x425; // MoveType_t - pub const m_nActualMoveType: usize = 0x426; // MoveType_t - pub const m_flWaterLevel: usize = 0x428; // float32 - pub const m_fEffects: usize = 0x42C; // uint32 - pub const m_hGroundEntity: usize = 0x430; // CHandle - pub const m_nGroundBodyIndex: usize = 0x434; // int32 - pub const m_flFriction: usize = 0x438; // float32 - pub const m_flElasticity: usize = 0x43C; // float32 - pub const m_flGravityScale: usize = 0x440; // float32 - pub const m_flTimeScale: usize = 0x444; // float32 - pub const m_bAnimatedEveryTick: usize = 0x448; // bool - pub const m_flNavIgnoreUntilTime: usize = 0x44C; // GameTime_t - pub const m_hThink: usize = 0x450; // uint16 - pub const m_fBBoxVisFlags: usize = 0x460; // uint8 - pub const m_bPredictable: usize = 0x461; // bool - pub const m_bRenderWithViewModels: usize = 0x462; // bool - pub const m_nSplitUserPlayerPredictionSlot: usize = 0x464; // CSplitScreenSlot - pub const m_nFirstPredictableCommand: usize = 0x468; // int32 - pub const m_nLastPredictableCommand: usize = 0x46C; // int32 - pub const m_hOldMoveParent: usize = 0x470; // CHandle - pub const m_Particles: usize = 0x478; // CParticleProperty - pub const m_vecPredictedScriptFloats: usize = 0x4A0; // CUtlVector - pub const m_vecPredictedScriptFloatIDs: usize = 0x4B8; // CUtlVector - pub const m_nNextScriptVarRecordID: usize = 0x4E8; // int32 - pub const m_vecAngVelocity: usize = 0x4F8; // QAngle - pub const m_DataChangeEventRef: usize = 0x504; // int32 - pub const m_dependencies: usize = 0x508; // CUtlVector - pub const m_nCreationTick: usize = 0x520; // int32 - pub const m_bAnimTimeChanged: usize = 0x52D; // bool - pub const m_bSimulationTimeChanged: usize = 0x52E; // bool - pub const m_sUniqueHammerID: usize = 0x538; // CUtlString - pub const m_nBloodType: usize = 0x540; // BloodType + pub const m_vecBaseVelocity: usize = 0x410; // + pub const m_hEffectEntity: usize = 0x41C; // + pub const m_hOwnerEntity: usize = 0x420; // + pub const m_MoveCollide: usize = 0x424; // + pub const m_MoveType: usize = 0x425; // + pub const m_nActualMoveType: usize = 0x426; // + pub const m_flWaterLevel: usize = 0x428; // + pub const m_fEffects: usize = 0x42C; // + pub const m_hGroundEntity: usize = 0x430; // + pub const m_nGroundBodyIndex: usize = 0x434; // + pub const m_flFriction: usize = 0x438; // + pub const m_flElasticity: usize = 0x43C; // + pub const m_flGravityScale: usize = 0x440; // + pub const m_flTimeScale: usize = 0x444; // + pub const m_bAnimatedEveryTick: usize = 0x448; // + pub const m_flNavIgnoreUntilTime: usize = 0x44C; // + pub const m_hThink: usize = 0x450; // + pub const m_fBBoxVisFlags: usize = 0x460; // + pub const m_bPredictable: usize = 0x461; // + pub const m_bRenderWithViewModels: usize = 0x462; // + pub const m_nSplitUserPlayerPredictionSlot: usize = 0x464; // + pub const m_nFirstPredictableCommand: usize = 0x468; // + pub const m_nLastPredictableCommand: usize = 0x46C; // + pub const m_hOldMoveParent: usize = 0x470; // + pub const m_Particles: usize = 0x478; // + pub const m_vecPredictedScriptFloats: usize = 0x4A0; // + pub const m_vecPredictedScriptFloatIDs: usize = 0x4B8; // + pub const m_nNextScriptVarRecordID: usize = 0x4E8; // + pub const m_vecAngVelocity: usize = 0x4F8; // + pub const m_DataChangeEventRef: usize = 0x504; // + pub const m_dependencies: usize = 0x508; // + pub const m_nCreationTick: usize = 0x520; // + pub const m_bAnimTimeChanged: usize = 0x52D; // + pub const m_bSimulationTimeChanged: usize = 0x52E; // + pub const m_sUniqueHammerID: usize = 0x538; // + pub const m_nBloodType: usize = 0x540; // } // Parent: None // Field count: 11 @@ -5740,17 +5740,17 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; // int32 - pub const m_name: usize = 0x18; // CUtlSymbolLarge - pub const m_designerName: usize = 0x20; // CUtlSymbolLarge - pub const m_flags: usize = 0x30; // uint32 - pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t - pub const m_fDataObjectTypes: usize = 0x3C; // uint32 - pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t - pub const m_pPrev: usize = 0x58; // CEntityIdentity* - pub const m_pNext: usize = 0x60; // CEntityIdentity* - pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* - pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* + pub const m_nameStringableIndex: usize = 0x14; // + pub const m_name: usize = 0x18; // + pub const m_designerName: usize = 0x20; // + pub const m_flags: usize = 0x30; // + pub const m_worldGroupId: usize = 0x38; // + pub const m_fDataObjectTypes: usize = 0x3C; // + pub const m_PathIndex: usize = 0x40; // + pub const m_pPrev: usize = 0x58; // + pub const m_pNext: usize = 0x60; // + pub const m_pPrevByClass: usize = 0x68; // + pub const m_pNextByClass: usize = 0x70; // } // Parent: C_BreakableProp // Field count: 1 @@ -5765,7 +5765,7 @@ pub mod cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) pub mod C_PhysicsProp { - pub const m_bAwake: usize = 0x1040; // bool + pub const m_bAwake: usize = 0x1040; // } // Parent: CBaseProp // Field count: 26 @@ -5774,32 +5774,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) pub mod C_BreakableProp { - pub const m_CPropDataComponent: usize = 0xF10; // CPropDataComponent - pub const m_OnBreak: usize = 0xF50; // CEntityIOOutput + pub const m_CPropDataComponent: usize = 0xF10; // + pub const m_OnBreak: usize = 0xF50; // pub const m_OnHealthChanged: usize = 0xF78; // CEntityOutputTemplate - pub const m_OnTakeDamage: usize = 0xFA0; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0xFC8; // float32 - pub const m_iMinHealthDmg: usize = 0xFCC; // int32 - pub const m_flPressureDelay: usize = 0xFD0; // float32 - pub const m_flDefBurstScale: usize = 0xFD4; // float32 - pub const m_vDefBurstOffset: usize = 0xFD8; // Vector - pub const m_hBreaker: usize = 0xFE4; // CHandle - pub const m_PerformanceMode: usize = 0xFE8; // PerformanceMode_t - pub const m_flPreventDamageBeforeTime: usize = 0xFEC; // GameTime_t - pub const m_bHasBreakPiecesOrCommands: usize = 0xFF0; // bool - pub const m_explodeDamage: usize = 0xFF4; // float32 - pub const m_explodeRadius: usize = 0xFF8; // float32 - pub const m_explosionDelay: usize = 0x1000; // float32 - pub const m_explosionBuildupSound: usize = 0x1008; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0x1010; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0x1018; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0x1020; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0x1028; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0x102C; // GameTime_t - pub const m_flDefaultFadeScale: usize = 0x1030; // float32 - pub const m_hLastAttacker: usize = 0x1034; // CHandle - pub const m_hFlareEnt: usize = 0x1038; // CHandle - pub const m_noGhostCollision: usize = 0x103C; // bool + pub const m_OnTakeDamage: usize = 0xFA0; // + pub const m_impactEnergyScale: usize = 0xFC8; // + pub const m_iMinHealthDmg: usize = 0xFCC; // + pub const m_flPressureDelay: usize = 0xFD0; // + pub const m_flDefBurstScale: usize = 0xFD4; // + pub const m_vDefBurstOffset: usize = 0xFD8; // + pub const m_hBreaker: usize = 0xFE4; // + pub const m_PerformanceMode: usize = 0xFE8; // + pub const m_flPreventDamageBeforeTime: usize = 0xFEC; // + pub const m_bHasBreakPiecesOrCommands: usize = 0xFF0; // + pub const m_explodeDamage: usize = 0xFF4; // + pub const m_explodeRadius: usize = 0xFF8; // + pub const m_explosionDelay: usize = 0x1000; // + pub const m_explosionBuildupSound: usize = 0x1008; // + pub const m_explosionCustomEffect: usize = 0x1010; // + pub const m_explosionCustomSound: usize = 0x1018; // + pub const m_explosionModifier: usize = 0x1020; // + pub const m_hPhysicsAttacker: usize = 0x1028; // + pub const m_flLastPhysicsInfluenceTime: usize = 0x102C; // + pub const m_flDefaultFadeScale: usize = 0x1030; // + pub const m_hLastAttacker: usize = 0x1034; // + pub const m_hFlareEnt: usize = 0x1038; // + pub const m_noGhostCollision: usize = 0x103C; // } // Parent: C_BaseToggle // Field count: 0 @@ -5842,30 +5842,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) pub mod C_Beam { - pub const m_flFrameRate: usize = 0xCC8; // float32 - pub const m_flHDRColorScale: usize = 0xCCC; // float32 - pub const m_flFireTime: usize = 0xCD0; // GameTime_t - pub const m_flDamage: usize = 0xCD4; // float32 - pub const m_nNumBeamEnts: usize = 0xCD8; // uint8 - pub const m_queryHandleHalo: usize = 0xCDC; // int32 + pub const m_flFrameRate: usize = 0xCC8; // + pub const m_flHDRColorScale: usize = 0xCCC; // + pub const m_flFireTime: usize = 0xCD0; // + pub const m_flDamage: usize = 0xCD4; // + pub const m_nNumBeamEnts: usize = 0xCD8; // + pub const m_queryHandleHalo: usize = 0xCDC; // pub const m_hBaseMaterial: usize = 0xD00; // CStrongHandle pub const m_nHaloIndex: usize = 0xD08; // CStrongHandle - pub const m_nBeamType: usize = 0xD10; // BeamType_t - pub const m_nBeamFlags: usize = 0xD14; // uint32 - pub const m_hAttachEntity: usize = 0xD18; // CHandle[10] - pub const m_nAttachIndex: usize = 0xD40; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0xD4C; // float32 - pub const m_fEndWidth: usize = 0xD50; // float32 - pub const m_fFadeLength: usize = 0xD54; // float32 - pub const m_fHaloScale: usize = 0xD58; // float32 - pub const m_fAmplitude: usize = 0xD5C; // float32 - pub const m_fStartFrame: usize = 0xD60; // float32 - pub const m_fSpeed: usize = 0xD64; // float32 - pub const m_flFrame: usize = 0xD68; // float32 - pub const m_nClipStyle: usize = 0xD6C; // BeamClipStyle_t - pub const m_bTurnedOff: usize = 0xD70; // bool - pub const m_vecEndPos: usize = 0xD74; // Vector - pub const m_hEndEntity: usize = 0xD80; // CHandle + pub const m_nBeamType: usize = 0xD10; // + pub const m_nBeamFlags: usize = 0xD14; // + pub const m_hAttachEntity: usize = 0xD18; // + pub const m_nAttachIndex: usize = 0xD40; // + pub const m_fWidth: usize = 0xD4C; // + pub const m_fEndWidth: usize = 0xD50; // + pub const m_fFadeLength: usize = 0xD54; // + pub const m_fHaloScale: usize = 0xD58; // + pub const m_fAmplitude: usize = 0xD5C; // + pub const m_fStartFrame: usize = 0xD60; // + pub const m_fSpeed: usize = 0xD64; // + pub const m_flFrame: usize = 0xD68; // + pub const m_nClipStyle: usize = 0xD6C; // + pub const m_bTurnedOff: usize = 0xD70; // + pub const m_vecEndPos: usize = 0xD74; // + pub const m_hEndEntity: usize = 0xD80; // } // Parent: C_BaseEntity // Field count: 8 @@ -5880,14 +5880,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) pub mod C_CSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x548; // int32 - pub const m_nRandom: usize = 0x54C; // int32 - pub const m_nOrdinal: usize = 0x550; // int32 - pub const m_sWeaponName: usize = 0x558; // CUtlString - pub const m_xuid: usize = 0x560; // uint64 - pub const m_agentItem: usize = 0x568; // C_EconItemView - pub const m_glovesItem: usize = 0x9B0; // C_EconItemView - pub const m_weaponItem: usize = 0xDF8; // C_EconItemView + pub const m_nVariant: usize = 0x548; // + pub const m_nRandom: usize = 0x54C; // + pub const m_nOrdinal: usize = 0x550; // + pub const m_sWeaponName: usize = 0x558; // + pub const m_xuid: usize = 0x560; // + pub const m_agentItem: usize = 0x568; // + pub const m_glovesItem: usize = 0x9B0; // + pub const m_weaponItem: usize = 0xDF8; // } // Parent: C_DynamicProp // Field count: 0 @@ -5903,15 +5903,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) pub mod C_EnvScreenOverlay { - pub const m_iszOverlayNames: usize = 0x548; // CUtlSymbolLarge[10] - pub const m_flOverlayTimes: usize = 0x598; // float32[10] - pub const m_flStartTime: usize = 0x5C0; // GameTime_t - pub const m_iDesiredOverlay: usize = 0x5C4; // int32 - pub const m_bIsActive: usize = 0x5C8; // bool - pub const m_bWasActive: usize = 0x5C9; // bool - pub const m_iCachedDesiredOverlay: usize = 0x5CC; // int32 - pub const m_iCurrentOverlay: usize = 0x5D0; // int32 - pub const m_flCurrentOverlayTime: usize = 0x5D4; // GameTime_t + pub const m_iszOverlayNames: usize = 0x548; // + pub const m_flOverlayTimes: usize = 0x598; // + pub const m_flStartTime: usize = 0x5C0; // + pub const m_iDesiredOverlay: usize = 0x5C4; // + pub const m_bIsActive: usize = 0x5C8; // + pub const m_bWasActive: usize = 0x5C9; // + pub const m_iCachedDesiredOverlay: usize = 0x5CC; // + pub const m_iCurrentOverlay: usize = 0x5D0; // + pub const m_flCurrentOverlayTime: usize = 0x5D4; // } // Parent: CBasePlayerWeaponVData // Field count: 92 @@ -5921,98 +5921,98 @@ pub mod cs2_dumper { // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField pub mod CCSWeaponBaseVData { - pub const m_WeaponType: usize = 0x250; // CSWeaponType - pub const m_WeaponCategory: usize = 0x254; // CSWeaponCategory - pub const m_szViewModel: usize = 0x258; // CResourceNameTyped> - pub const m_szPlayerModel: usize = 0x338; // CResourceNameTyped> - pub const m_szWorldDroppedModel: usize = 0x418; // CResourceNameTyped> - pub const m_szAimsightLensMaskModel: usize = 0x4F8; // CResourceNameTyped> - pub const m_szMagazineModel: usize = 0x5D8; // CResourceNameTyped> + pub const m_WeaponType: usize = 0x250; // + pub const m_WeaponCategory: usize = 0x254; // + pub const m_szViewModel: usize = 0x258; // + pub const m_szPlayerModel: usize = 0x338; // + pub const m_szWorldDroppedModel: usize = 0x418; // + pub const m_szAimsightLensMaskModel: usize = 0x4F8; // + pub const m_szMagazineModel: usize = 0x5D8; // pub const m_szHeatEffect: usize = 0x6B8; // CResourceNameTyped> pub const m_szEjectBrassEffect: usize = 0x798; // CResourceNameTyped> pub const m_szMuzzleFlashParticleAlt: usize = 0x878; // CResourceNameTyped> pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x958; // CResourceNameTyped> pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA38; // CResourceNameTyped> pub const m_szTracerParticle: usize = 0xB18; // CResourceNameTyped> - pub const m_GearSlot: usize = 0xBF8; // gear_slot_t - pub const m_GearSlotPosition: usize = 0xBFC; // int32 - pub const m_DefaultLoadoutSlot: usize = 0xC00; // loadout_slot_t - pub const m_sWrongTeamMsg: usize = 0xC08; // CUtlString - pub const m_nPrice: usize = 0xC10; // int32 - pub const m_nKillAward: usize = 0xC14; // int32 - pub const m_nPrimaryReserveAmmoMax: usize = 0xC18; // int32 - pub const m_nSecondaryReserveAmmoMax: usize = 0xC1C; // int32 - pub const m_bMeleeWeapon: usize = 0xC20; // bool - pub const m_bHasBurstMode: usize = 0xC21; // bool - pub const m_bIsRevolver: usize = 0xC22; // bool - pub const m_bCannotShootUnderwater: usize = 0xC23; // bool - pub const m_szName: usize = 0xC28; // CGlobalSymbol - pub const m_szAnimExtension: usize = 0xC30; // CUtlString - pub const m_eSilencerType: usize = 0xC38; // CSWeaponSilencerType - pub const m_nCrosshairMinDistance: usize = 0xC3C; // int32 - pub const m_nCrosshairDeltaDistance: usize = 0xC40; // int32 - pub const m_bIsFullAuto: usize = 0xC44; // bool - pub const m_nNumBullets: usize = 0xC48; // int32 - pub const m_flCycleTime: usize = 0xC4C; // CFiringModeFloat - pub const m_flMaxSpeed: usize = 0xC54; // CFiringModeFloat - pub const m_flSpread: usize = 0xC5C; // CFiringModeFloat - pub const m_flInaccuracyCrouch: usize = 0xC64; // CFiringModeFloat - pub const m_flInaccuracyStand: usize = 0xC6C; // CFiringModeFloat - pub const m_flInaccuracyJump: usize = 0xC74; // CFiringModeFloat - pub const m_flInaccuracyLand: usize = 0xC7C; // CFiringModeFloat - pub const m_flInaccuracyLadder: usize = 0xC84; // CFiringModeFloat - pub const m_flInaccuracyFire: usize = 0xC8C; // CFiringModeFloat - pub const m_flInaccuracyMove: usize = 0xC94; // CFiringModeFloat - pub const m_flRecoilAngle: usize = 0xC9C; // CFiringModeFloat - pub const m_flRecoilAngleVariance: usize = 0xCA4; // CFiringModeFloat - pub const m_flRecoilMagnitude: usize = 0xCAC; // CFiringModeFloat - pub const m_flRecoilMagnitudeVariance: usize = 0xCB4; // CFiringModeFloat - pub const m_nTracerFrequency: usize = 0xCBC; // CFiringModeInt - pub const m_flInaccuracyJumpInitial: usize = 0xCC4; // float32 - pub const m_flInaccuracyJumpApex: usize = 0xCC8; // float32 - pub const m_flInaccuracyReload: usize = 0xCCC; // float32 - pub const m_nRecoilSeed: usize = 0xCD0; // int32 - pub const m_nSpreadSeed: usize = 0xCD4; // int32 - pub const m_flTimeToIdleAfterFire: usize = 0xCD8; // float32 - pub const m_flIdleInterval: usize = 0xCDC; // float32 - pub const m_flAttackMovespeedFactor: usize = 0xCE0; // float32 - pub const m_flHeatPerShot: usize = 0xCE4; // float32 - pub const m_flInaccuracyPitchShift: usize = 0xCE8; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0xCEC; // float32 - pub const m_flBotAudibleRange: usize = 0xCF0; // float32 - pub const m_szUseRadioSubtitle: usize = 0xCF8; // CUtlString - pub const m_bUnzoomsAfterShot: usize = 0xD00; // bool - pub const m_bHideViewModelWhenZoomed: usize = 0xD01; // bool - pub const m_nZoomLevels: usize = 0xD04; // int32 - pub const m_nZoomFOV1: usize = 0xD08; // int32 - pub const m_nZoomFOV2: usize = 0xD0C; // int32 - pub const m_flZoomTime0: usize = 0xD10; // float32 - pub const m_flZoomTime1: usize = 0xD14; // float32 - pub const m_flZoomTime2: usize = 0xD18; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0xD1C; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0xD20; // float32 - pub const m_flIronSightFOV: usize = 0xD24; // float32 - pub const m_flIronSightPivotForward: usize = 0xD28; // float32 - pub const m_flIronSightLooseness: usize = 0xD2C; // float32 - pub const m_angPivotAngle: usize = 0xD30; // QAngle - pub const m_vecIronSightEyePos: usize = 0xD3C; // Vector - pub const m_nDamage: usize = 0xD48; // int32 - pub const m_flHeadshotMultiplier: usize = 0xD4C; // float32 - pub const m_flArmorRatio: usize = 0xD50; // float32 - pub const m_flPenetration: usize = 0xD54; // float32 - pub const m_flRange: usize = 0xD58; // float32 - pub const m_flRangeModifier: usize = 0xD5C; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0xD60; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0xD64; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0xD68; // float32 - pub const m_flRecoveryTimeStand: usize = 0xD6C; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0xD70; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0xD74; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0xD78; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0xD7C; // int32 - pub const m_flThrowVelocity: usize = 0xD80; // float32 - pub const m_vSmokeColor: usize = 0xD84; // Vector - pub const m_szAnimClass: usize = 0xD90; // CGlobalSymbol + pub const m_GearSlot: usize = 0xBF8; // + pub const m_GearSlotPosition: usize = 0xBFC; // + pub const m_DefaultLoadoutSlot: usize = 0xC00; // + pub const m_sWrongTeamMsg: usize = 0xC08; // + pub const m_nPrice: usize = 0xC10; // + pub const m_nKillAward: usize = 0xC14; // + pub const m_nPrimaryReserveAmmoMax: usize = 0xC18; // + pub const m_nSecondaryReserveAmmoMax: usize = 0xC1C; // + pub const m_bMeleeWeapon: usize = 0xC20; // + pub const m_bHasBurstMode: usize = 0xC21; // + pub const m_bIsRevolver: usize = 0xC22; // + pub const m_bCannotShootUnderwater: usize = 0xC23; // + pub const m_szName: usize = 0xC28; // + pub const m_szAnimExtension: usize = 0xC30; // + pub const m_eSilencerType: usize = 0xC38; // + pub const m_nCrosshairMinDistance: usize = 0xC3C; // + pub const m_nCrosshairDeltaDistance: usize = 0xC40; // + pub const m_bIsFullAuto: usize = 0xC44; // + pub const m_nNumBullets: usize = 0xC48; // + pub const m_flCycleTime: usize = 0xC4C; // + pub const m_flMaxSpeed: usize = 0xC54; // + pub const m_flSpread: usize = 0xC5C; // + pub const m_flInaccuracyCrouch: usize = 0xC64; // + pub const m_flInaccuracyStand: usize = 0xC6C; // + pub const m_flInaccuracyJump: usize = 0xC74; // + pub const m_flInaccuracyLand: usize = 0xC7C; // + pub const m_flInaccuracyLadder: usize = 0xC84; // + pub const m_flInaccuracyFire: usize = 0xC8C; // + pub const m_flInaccuracyMove: usize = 0xC94; // + pub const m_flRecoilAngle: usize = 0xC9C; // + pub const m_flRecoilAngleVariance: usize = 0xCA4; // + pub const m_flRecoilMagnitude: usize = 0xCAC; // + pub const m_flRecoilMagnitudeVariance: usize = 0xCB4; // + pub const m_nTracerFrequency: usize = 0xCBC; // + pub const m_flInaccuracyJumpInitial: usize = 0xCC4; // + pub const m_flInaccuracyJumpApex: usize = 0xCC8; // + pub const m_flInaccuracyReload: usize = 0xCCC; // + pub const m_nRecoilSeed: usize = 0xCD0; // + pub const m_nSpreadSeed: usize = 0xCD4; // + pub const m_flTimeToIdleAfterFire: usize = 0xCD8; // + pub const m_flIdleInterval: usize = 0xCDC; // + pub const m_flAttackMovespeedFactor: usize = 0xCE0; // + pub const m_flHeatPerShot: usize = 0xCE4; // + pub const m_flInaccuracyPitchShift: usize = 0xCE8; // + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCEC; // + pub const m_flBotAudibleRange: usize = 0xCF0; // + pub const m_szUseRadioSubtitle: usize = 0xCF8; // + pub const m_bUnzoomsAfterShot: usize = 0xD00; // + pub const m_bHideViewModelWhenZoomed: usize = 0xD01; // + pub const m_nZoomLevels: usize = 0xD04; // + pub const m_nZoomFOV1: usize = 0xD08; // + pub const m_nZoomFOV2: usize = 0xD0C; // + pub const m_flZoomTime0: usize = 0xD10; // + pub const m_flZoomTime1: usize = 0xD14; // + pub const m_flZoomTime2: usize = 0xD18; // + pub const m_flIronSightPullUpSpeed: usize = 0xD1C; // + pub const m_flIronSightPutDownSpeed: usize = 0xD20; // + pub const m_flIronSightFOV: usize = 0xD24; // + pub const m_flIronSightPivotForward: usize = 0xD28; // + pub const m_flIronSightLooseness: usize = 0xD2C; // + pub const m_angPivotAngle: usize = 0xD30; // + pub const m_vecIronSightEyePos: usize = 0xD3C; // + pub const m_nDamage: usize = 0xD48; // + pub const m_flHeadshotMultiplier: usize = 0xD4C; // + pub const m_flArmorRatio: usize = 0xD50; // + pub const m_flPenetration: usize = 0xD54; // + pub const m_flRange: usize = 0xD58; // + pub const m_flRangeModifier: usize = 0xD5C; // + pub const m_flFlinchVelocityModifierLarge: usize = 0xD60; // + pub const m_flFlinchVelocityModifierSmall: usize = 0xD64; // + pub const m_flRecoveryTimeCrouch: usize = 0xD68; // + pub const m_flRecoveryTimeStand: usize = 0xD6C; // + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD70; // + pub const m_flRecoveryTimeStandFinal: usize = 0xD74; // + pub const m_nRecoveryTransitionStartBullet: usize = 0xD78; // + pub const m_nRecoveryTransitionEndBullet: usize = 0xD7C; // + pub const m_flThrowVelocity: usize = 0xD80; // + pub const m_vSmokeColor: usize = 0xD84; // + pub const m_szAnimClass: usize = 0xD90; // } // Parent: C_ModelPointEntity // Field count: 12 @@ -6030,18 +6030,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) pub mod C_PointWorldText { - pub const m_bForceRecreateNextUpdate: usize = 0xCD0; // bool - pub const m_messageText: usize = 0xCE0; // char[512] - pub const m_FontName: usize = 0xEE0; // char[64] - pub const m_bEnabled: usize = 0xF20; // bool - pub const m_bFullbright: usize = 0xF21; // bool - pub const m_flWorldUnitsPerPx: usize = 0xF24; // float32 - pub const m_flFontSize: usize = 0xF28; // float32 - pub const m_flDepthOffset: usize = 0xF2C; // float32 - pub const m_Color: usize = 0xF30; // Color + pub const m_bForceRecreateNextUpdate: usize = 0xCD0; // + pub const m_messageText: usize = 0xCE0; // + pub const m_FontName: usize = 0xEE0; // + pub const m_bEnabled: usize = 0xF20; // + pub const m_bFullbright: usize = 0xF21; // + pub const m_flWorldUnitsPerPx: usize = 0xF24; // + pub const m_flFontSize: usize = 0xF28; // + pub const m_flDepthOffset: usize = 0xF2C; // + pub const m_Color: usize = 0xF30; // pub const m_nJustifyHorizontal: usize = 0xF34; // PointWorldTextJustifyHorizontal_t - pub const m_nJustifyVertical: usize = 0xF38; // PointWorldTextJustifyVertical_t - pub const m_nReorientMode: usize = 0xF3C; // PointWorldTextReorientMode_t + pub const m_nJustifyVertical: usize = 0xF38; // + pub const m_nReorientMode: usize = 0xF3C; // } // Parent: C_BaseGrenade // Field count: 0 @@ -6107,64 +6107,64 @@ pub mod cs2_dumper { pub const m_pInventoryServices: usize = 0x6F8; // CCSPlayerController_InventoryServices* pub const m_pActionTrackingServices: usize = 0x700; // CCSPlayerController_ActionTrackingServices* pub const m_pDamageServices: usize = 0x708; // CCSPlayerController_DamageServices* - pub const m_iPing: usize = 0x710; // uint32 - pub const m_bHasCommunicationAbuseMute: usize = 0x714; // bool - pub const m_szCrosshairCodes: usize = 0x718; // CUtlSymbolLarge - pub const m_iPendingTeamNum: usize = 0x720; // uint8 - pub const m_flForceTeamTime: usize = 0x724; // GameTime_t - pub const m_iCompTeammateColor: usize = 0x728; // int32 - pub const m_bEverPlayedOnTeam: usize = 0x72C; // bool - pub const m_flPreviousForceJoinTeamTime: usize = 0x730; // GameTime_t - pub const m_szClan: usize = 0x738; // CUtlSymbolLarge - pub const m_sSanitizedPlayerName: usize = 0x740; // CUtlString - pub const m_iCoachingTeam: usize = 0x748; // int32 - pub const m_nPlayerDominated: usize = 0x750; // uint64 - pub const m_nPlayerDominatingMe: usize = 0x758; // uint64 - pub const m_iCompetitiveRanking: usize = 0x760; // int32 - pub const m_iCompetitiveWins: usize = 0x764; // int32 - pub const m_iCompetitiveRankType: usize = 0x768; // int8 - pub const m_iCompetitiveRankingPredicted_Win: usize = 0x76C; // int32 - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x770; // int32 - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x774; // int32 - pub const m_nEndMatchNextMapVote: usize = 0x778; // int32 - pub const m_unActiveQuestId: usize = 0x77C; // uint16 - pub const m_nQuestProgressReason: usize = 0x780; // QuestProgress::Reason - pub const m_unPlayerTvControlFlags: usize = 0x784; // uint32 - pub const m_iDraftIndex: usize = 0x7B0; // int32 - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7B4; // uint32 - pub const m_uiAbandonRecordedReason: usize = 0x7B8; // uint32 - pub const m_bCannotBeKicked: usize = 0x7BC; // bool - pub const m_bEverFullyConnected: usize = 0x7BD; // bool - pub const m_bAbandonAllowsSurrender: usize = 0x7BE; // bool - pub const m_bAbandonOffersInstantSurrender: usize = 0x7BF; // bool - pub const m_bDisconnection1MinWarningPrinted: usize = 0x7C0; // bool - pub const m_bScoreReported: usize = 0x7C1; // bool - pub const m_nDisconnectionTick: usize = 0x7C4; // int32 - pub const m_bControllingBot: usize = 0x7D0; // bool - pub const m_bHasControlledBotThisRound: usize = 0x7D1; // bool - pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7D2; // bool - pub const m_nBotsControlledThisRound: usize = 0x7D4; // int32 - pub const m_bCanControlObservedBot: usize = 0x7D8; // bool - pub const m_hPlayerPawn: usize = 0x7DC; // CHandle - pub const m_hObserverPawn: usize = 0x7E0; // CHandle - pub const m_bPawnIsAlive: usize = 0x7E4; // bool - pub const m_iPawnHealth: usize = 0x7E8; // uint32 - pub const m_iPawnArmor: usize = 0x7EC; // int32 - pub const m_bPawnHasDefuser: usize = 0x7F0; // bool - pub const m_bPawnHasHelmet: usize = 0x7F1; // bool - pub const m_nPawnCharacterDefIndex: usize = 0x7F2; // uint16 - pub const m_iPawnLifetimeStart: usize = 0x7F4; // int32 - pub const m_iPawnLifetimeEnd: usize = 0x7F8; // int32 - pub const m_iPawnBotDifficulty: usize = 0x7FC; // int32 - pub const m_hOriginalControllerOfCurrentPawn: usize = 0x800; // CHandle - pub const m_iScore: usize = 0x804; // int32 + pub const m_iPing: usize = 0x710; // + pub const m_bHasCommunicationAbuseMute: usize = 0x714; // + pub const m_szCrosshairCodes: usize = 0x718; // + pub const m_iPendingTeamNum: usize = 0x720; // + pub const m_flForceTeamTime: usize = 0x724; // + pub const m_iCompTeammateColor: usize = 0x728; // + pub const m_bEverPlayedOnTeam: usize = 0x72C; // + pub const m_flPreviousForceJoinTeamTime: usize = 0x730; // + pub const m_szClan: usize = 0x738; // + pub const m_sSanitizedPlayerName: usize = 0x740; // + pub const m_iCoachingTeam: usize = 0x748; // + pub const m_nPlayerDominated: usize = 0x750; // + pub const m_nPlayerDominatingMe: usize = 0x758; // + pub const m_iCompetitiveRanking: usize = 0x760; // + pub const m_iCompetitiveWins: usize = 0x764; // + pub const m_iCompetitiveRankType: usize = 0x768; // + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x76C; // + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x770; // + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x774; // + pub const m_nEndMatchNextMapVote: usize = 0x778; // + pub const m_unActiveQuestId: usize = 0x77C; // + pub const m_nQuestProgressReason: usize = 0x780; // + pub const m_unPlayerTvControlFlags: usize = 0x784; // + pub const m_iDraftIndex: usize = 0x7B0; // + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7B4; // + pub const m_uiAbandonRecordedReason: usize = 0x7B8; // + pub const m_bCannotBeKicked: usize = 0x7BC; // + pub const m_bEverFullyConnected: usize = 0x7BD; // + pub const m_bAbandonAllowsSurrender: usize = 0x7BE; // + pub const m_bAbandonOffersInstantSurrender: usize = 0x7BF; // + pub const m_bDisconnection1MinWarningPrinted: usize = 0x7C0; // + pub const m_bScoreReported: usize = 0x7C1; // + pub const m_nDisconnectionTick: usize = 0x7C4; // + pub const m_bControllingBot: usize = 0x7D0; // + pub const m_bHasControlledBotThisRound: usize = 0x7D1; // + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7D2; // + pub const m_nBotsControlledThisRound: usize = 0x7D4; // + pub const m_bCanControlObservedBot: usize = 0x7D8; // + pub const m_hPlayerPawn: usize = 0x7DC; // + pub const m_hObserverPawn: usize = 0x7E0; // + pub const m_bPawnIsAlive: usize = 0x7E4; // + pub const m_iPawnHealth: usize = 0x7E8; // + pub const m_iPawnArmor: usize = 0x7EC; // + pub const m_bPawnHasDefuser: usize = 0x7F0; // + pub const m_bPawnHasHelmet: usize = 0x7F1; // + pub const m_nPawnCharacterDefIndex: usize = 0x7F2; // + pub const m_iPawnLifetimeStart: usize = 0x7F4; // + pub const m_iPawnLifetimeEnd: usize = 0x7F8; // + pub const m_iPawnBotDifficulty: usize = 0x7FC; // + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x800; // + pub const m_iScore: usize = 0x804; // pub const m_vecKills: usize = 0x808; // C_NetworkUtlVectorBase - pub const m_bMvpNoMusic: usize = 0x820; // bool - pub const m_eMvpReason: usize = 0x824; // int32 - pub const m_iMusicKitID: usize = 0x828; // int32 - pub const m_iMusicKitMVPs: usize = 0x82C; // int32 - pub const m_iMVPs: usize = 0x830; // int32 - pub const m_bIsPlayerNameDirty: usize = 0x834; // bool + pub const m_bMvpNoMusic: usize = 0x820; // + pub const m_eMvpReason: usize = 0x824; // + pub const m_iMusicKitID: usize = 0x828; // + pub const m_iMusicKitMVPs: usize = 0x82C; // + pub const m_iMVPs: usize = 0x830; // + pub const m_bIsPlayerNameDirty: usize = 0x834; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -6187,13 +6187,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) pub mod C_BasePropDoor { - pub const m_eDoorState: usize = 0x1168; // DoorState_t - pub const m_modelChanged: usize = 0x116C; // bool - pub const m_bLocked: usize = 0x116D; // bool - pub const m_closedPosition: usize = 0x1170; // Vector - pub const m_closedAngles: usize = 0x117C; // QAngle - pub const m_hMaster: usize = 0x1188; // CHandle - pub const m_vWhereToSetLightingOrigin: usize = 0x118C; // Vector + pub const m_eDoorState: usize = 0x1168; // + pub const m_modelChanged: usize = 0x116C; // + pub const m_bLocked: usize = 0x116D; // + pub const m_closedPosition: usize = 0x1170; // + pub const m_closedAngles: usize = 0x117C; // + pub const m_hMaster: usize = 0x1188; // + pub const m_vWhereToSetLightingOrigin: usize = 0x118C; // } // Parent: C_CSGO_TeamSelectCharacterPosition // Field count: 0 @@ -6202,12 +6202,12 @@ pub mod cs2_dumper { // Parent: C_BreakableProp // Field count: 6 pub mod C_PhysPropClientside { - pub const m_flTouchDelta: usize = 0x1040; // GameTime_t - pub const m_fDeathTime: usize = 0x1044; // GameTime_t - pub const m_inertiaScale: usize = 0x1048; // float32 - pub const m_vecDamagePosition: usize = 0x104C; // Vector - pub const m_vecDamageDirection: usize = 0x1058; // Vector - pub const m_nDamageType: usize = 0x1064; // int32 + pub const m_flTouchDelta: usize = 0x1040; // + pub const m_fDeathTime: usize = 0x1044; // + pub const m_inertiaScale: usize = 0x1048; // + pub const m_vecDamagePosition: usize = 0x104C; // + pub const m_vecDamageDirection: usize = 0x1058; // + pub const m_nDamageType: usize = 0x1064; // } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -6221,10 +6221,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) pub mod C_SoundAreaEntityBase { - pub const m_bDisabled: usize = 0x548; // bool - pub const m_bWasEnabled: usize = 0x550; // bool - pub const m_iszSoundAreaType: usize = 0x558; // CUtlSymbolLarge - pub const m_vPos: usize = 0x560; // Vector + pub const m_bDisabled: usize = 0x548; // + pub const m_bWasEnabled: usize = 0x550; // + pub const m_iszSoundAreaType: usize = 0x558; // + pub const m_vPos: usize = 0x560; // } // Parent: C_BaseEntity // Field count: 3 @@ -6232,9 +6232,9 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_fog (fogparams_t) pub mod C_FogController { - pub const m_fog: usize = 0x548; // fogparams_t - pub const m_bUseAngles: usize = 0x5B0; // bool - pub const m_iChangedVariables: usize = 0x5B4; // int32 + pub const m_fog: usize = 0x548; // + pub const m_bUseAngles: usize = 0x5B0; // + pub const m_iChangedVariables: usize = 0x5B4; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -6253,14 +6253,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) pub mod CInfoWorldLayer { - pub const m_pOutputOnEntitiesSpawned: usize = 0x548; // CEntityIOOutput - pub const m_worldName: usize = 0x570; // CUtlSymbolLarge - pub const m_layerName: usize = 0x578; // CUtlSymbolLarge - pub const m_bWorldLayerVisible: usize = 0x580; // bool - pub const m_bEntitiesSpawned: usize = 0x581; // bool - pub const m_bCreateAsChildSpawnGroup: usize = 0x582; // bool - pub const m_hLayerSpawnGroup: usize = 0x584; // uint32 - pub const m_bWorldLayerActuallyVisible: usize = 0x588; // bool + pub const m_pOutputOnEntitiesSpawned: usize = 0x548; // + pub const m_worldName: usize = 0x570; // + pub const m_layerName: usize = 0x578; // + pub const m_bWorldLayerVisible: usize = 0x580; // + pub const m_bEntitiesSpawned: usize = 0x581; // + pub const m_bCreateAsChildSpawnGroup: usize = 0x582; // + pub const m_hLayerSpawnGroup: usize = 0x584; // + pub const m_bWorldLayerActuallyVisible: usize = 0x588; // } // Parent: C_BaseCombatCharacter // Field count: 0 @@ -6269,13 +6269,13 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Field count: 1 pub mod C_ViewmodelWeapon { - pub const m_worldModel: usize = 0xED0; // char* + pub const m_worldModel: usize = 0xED0; // } // Parent: CBaseAnimGraph // Field count: 2 pub mod C_PhysMagnet { - pub const m_aAttachedObjectsFromServer: usize = 0xED0; // CUtlVector - pub const m_aAttachedObjects: usize = 0xEE8; // CUtlVector> + pub const m_aAttachedObjectsFromServer: usize = 0xED0; // + pub const m_aAttachedObjects: usize = 0xEE8; // } // Parent: C_BaseModelEntity // Field count: 8 @@ -6294,14 +6294,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) pub mod C_FuncConveyor { - pub const m_vecMoveDirEntitySpace: usize = 0xCD0; // Vector - pub const m_flTargetSpeed: usize = 0xCDC; // float32 - pub const m_nTransitionStartTick: usize = 0xCE0; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0xCE4; // int32 - pub const m_flTransitionStartSpeed: usize = 0xCE8; // float32 - pub const m_hConveyorModels: usize = 0xCF0; // C_NetworkUtlVectorBase> - pub const m_flCurrentConveyorOffset: usize = 0xD08; // float32 - pub const m_flCurrentConveyorSpeed: usize = 0xD0C; // float32 + pub const m_vecMoveDirEntitySpace: usize = 0xCD0; // + pub const m_flTargetSpeed: usize = 0xCDC; // + pub const m_nTransitionStartTick: usize = 0xCE0; // + pub const m_nTransitionDurationTicks: usize = 0xCE4; // + pub const m_flTransitionStartSpeed: usize = 0xCE8; // + pub const m_hConveyorModels: usize = 0xCF0; // + pub const m_flCurrentConveyorOffset: usize = 0xD08; // + pub const m_flCurrentConveyorSpeed: usize = 0xD0C; // } // Parent: None // Field count: 4 @@ -6310,17 +6310,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_pEntity (CEntityIdentity*) // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) pub mod CEntityInstance { - pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge - pub const m_pEntity: usize = 0x10; // CEntityIdentity* - pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* - pub const m_bVisibleinPVS: usize = 0x30; // bool + pub const m_iszPrivateVScripts: usize = 0x8; // + pub const m_pEntity: usize = 0x10; // + pub const m_CScriptComponent: usize = 0x28; // + pub const m_bVisibleinPVS: usize = 0x30; // } // Parent: None // Field count: 3 pub mod ServerAuthoritativeWeaponSlot_t { - pub const unClass: usize = 0x28; // uint16 - pub const unSlot: usize = 0x2A; // uint16 - pub const unItemDefIdx: usize = 0x2C; // uint16 + pub const unClass: usize = 0x28; // + pub const unSlot: usize = 0x2A; // + pub const unItemDefIdx: usize = 0x2C; // } // Parent: CBaseAnimGraph // Field count: 17 @@ -6346,23 +6346,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) pub mod C_BaseViewModel { - pub const m_vecLastFacing: usize = 0xED8; // Vector - pub const m_nViewModelIndex: usize = 0xEE4; // uint32 - pub const m_nAnimationParity: usize = 0xEE8; // uint32 - pub const m_flAnimationStartTime: usize = 0xEEC; // float32 - pub const m_hWeapon: usize = 0xEF0; // CHandle - pub const m_sVMName: usize = 0xEF8; // CUtlSymbolLarge - pub const m_sAnimationPrefix: usize = 0xF00; // CUtlSymbolLarge - pub const m_hWeaponModel: usize = 0xF08; // CHandle - pub const m_iCameraAttachment: usize = 0xF0C; // AttachmentHandle_t - pub const m_vecLastCameraAngles: usize = 0xF10; // QAngle - pub const m_previousElapsedDuration: usize = 0xF1C; // float32 - pub const m_previousCycle: usize = 0xF20; // float32 - pub const m_nOldAnimationParity: usize = 0xF24; // int32 - pub const m_hOldLayerSequence: usize = 0xF28; // HSequence - pub const m_oldLayer: usize = 0xF2C; // int32 - pub const m_oldLayerStartTime: usize = 0xF30; // float32 - pub const m_hControlPanel: usize = 0xF34; // CHandle + pub const m_vecLastFacing: usize = 0xED8; // + pub const m_nViewModelIndex: usize = 0xEE4; // + pub const m_nAnimationParity: usize = 0xEE8; // + pub const m_flAnimationStartTime: usize = 0xEEC; // + pub const m_hWeapon: usize = 0xEF0; // + pub const m_sVMName: usize = 0xEF8; // + pub const m_sAnimationPrefix: usize = 0xF00; // + pub const m_hWeaponModel: usize = 0xF08; // + pub const m_iCameraAttachment: usize = 0xF0C; // + pub const m_vecLastCameraAngles: usize = 0xF10; // + pub const m_previousElapsedDuration: usize = 0xF1C; // + pub const m_previousCycle: usize = 0xF20; // + pub const m_nOldAnimationParity: usize = 0xF24; // + pub const m_hOldLayerSequence: usize = 0xF28; // + pub const m_oldLayer: usize = 0xF2C; // + pub const m_oldLayerStartTime: usize = 0xF30; // + pub const m_hControlPanel: usize = 0xF34; // } // Parent: CHostageRescueZoneShim // Field count: 0 @@ -6383,39 +6383,39 @@ pub mod cs2_dumper { // NetworkVarNames: m_name (CUtlStringToken) // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) pub mod CGameSceneNode { - pub const m_nodeToWorld: usize = 0x10; // CTransform - pub const m_pOwner: usize = 0x30; // CEntityInstance* - pub const m_pParent: usize = 0x38; // CGameSceneNode* - pub const m_pChild: usize = 0x40; // CGameSceneNode* - pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* - pub const m_hParent: usize = 0x78; // CGameSceneNodeHandle - pub const m_vecOrigin: usize = 0x88; // CNetworkOriginCellCoordQuantizedVector - pub const m_angRotation: usize = 0xC0; // QAngle - pub const m_flScale: usize = 0xCC; // float32 - pub const m_vecAbsOrigin: usize = 0xD0; // Vector - pub const m_angAbsRotation: usize = 0xDC; // QAngle - pub const m_flAbsScale: usize = 0xE8; // float32 - pub const m_nParentAttachmentOrBone: usize = 0xEC; // int16 - pub const m_bDebugAbsOriginChanges: usize = 0xEE; // bool - pub const m_bDormant: usize = 0xEF; // bool - pub const m_bForceParentToBeNetworked: usize = 0xF0; // bool - pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 - pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 - pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 - pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 - pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 - pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 - pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 - pub const m_nHierarchicalDepth: usize = 0xF3; // uint8 - pub const m_nHierarchyType: usize = 0xF4; // uint8 - pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xF5; // uint8 - pub const m_name: usize = 0xF8; // CUtlStringToken - pub const m_hierarchyAttachName: usize = 0x138; // CUtlStringToken - pub const m_flZOffset: usize = 0x13C; // float32 - pub const m_flClientLocalScale: usize = 0x140; // float32 - pub const m_vRenderOrigin: usize = 0x144; // Vector + pub const m_nodeToWorld: usize = 0x10; // + pub const m_pOwner: usize = 0x30; // + pub const m_pParent: usize = 0x38; // + pub const m_pChild: usize = 0x40; // + pub const m_pNextSibling: usize = 0x48; // + pub const m_hParent: usize = 0x78; // + pub const m_vecOrigin: usize = 0x88; // + pub const m_angRotation: usize = 0xC0; // + pub const m_flScale: usize = 0xCC; // + pub const m_vecAbsOrigin: usize = 0xD0; // + pub const m_angAbsRotation: usize = 0xDC; // + pub const m_flAbsScale: usize = 0xE8; // + pub const m_nParentAttachmentOrBone: usize = 0xEC; // + pub const m_bDebugAbsOriginChanges: usize = 0xEE; // + pub const m_bDormant: usize = 0xEF; // + pub const m_bForceParentToBeNetworked: usize = 0xF0; // + pub const m_bDirtyHierarchy: usize = 0x0; // + pub const m_bDirtyBoneMergeInfo: usize = 0x0; // + pub const m_bNetworkedPositionChanged: usize = 0x0; // + pub const m_bNetworkedAnglesChanged: usize = 0x0; // + pub const m_bNetworkedScaleChanged: usize = 0x0; // + pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // + pub const m_bBoneMergeFlex: usize = 0x0; // + pub const m_nLatchAbsOrigin: usize = 0x0; // + pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // + pub const m_nHierarchicalDepth: usize = 0xF3; // + pub const m_nHierarchyType: usize = 0xF4; // + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xF5; // + pub const m_name: usize = 0xF8; // + pub const m_hierarchyAttachName: usize = 0x138; // + pub const m_flZOffset: usize = 0x13C; // + pub const m_flClientLocalScale: usize = 0x140; // + pub const m_vRenderOrigin: usize = 0x144; // } // Parent: C_MolotovGrenade // Field count: 0 @@ -6434,7 +6434,7 @@ pub mod cs2_dumper { // MPulseLibraryBindings // MPulseDomainOptInFeatureTag pub mod CCSPointScript { - pub const m_pParent: usize = 0xF8; // CCSPointScriptEntity* + pub const m_pParent: usize = 0xF8; // } // Parent: C_CSPlayerPawnBase // Field count: 1 @@ -6451,7 +6451,7 @@ pub mod cs2_dumper { // MNetworkVarTypeOverride // MNetworkIncludeByName pub mod C_CSObserverPawn { - pub const m_hDetectParentChange: usize = 0x1460; // CEntityHandle + pub const m_hDetectParentChange: usize = 0x1460; // } // Parent: C_BaseEntity // Field count: 3 @@ -6460,9 +6460,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) pub mod C_EntityFlame { - pub const m_hEntAttached: usize = 0x548; // CHandle - pub const m_hOldAttached: usize = 0x570; // CHandle - pub const m_bCheapEffect: usize = 0x574; // bool + pub const m_hEntAttached: usize = 0x548; // + pub const m_hOldAttached: usize = 0x570; // + pub const m_bCheapEffect: usize = 0x574; // } // Parent: C_BaseGrenade // Field count: 0 @@ -6475,14 +6475,14 @@ pub mod cs2_dumper { // Parent: CPlayer_ObserverServices // Field count: 8 pub mod CCSObserver_ObserverServices { - pub const m_hLastObserverTarget: usize = 0x58; // CEntityHandle - pub const m_vecObserverInterpolateOffset: usize = 0x5C; // Vector - pub const m_vecObserverInterpStartPos: usize = 0x68; // Vector - pub const m_flObsInterp_PathLength: usize = 0x74; // float32 - pub const m_qObsInterp_OrientationStart: usize = 0x80; // Quaternion - pub const m_qObsInterp_OrientationTravelDir: usize = 0x90; // Quaternion - pub const m_obsInterpState: usize = 0xA0; // ObserverInterpState_t - pub const m_bObserverInterpolationNeedsDeferredSetup: usize = 0xA4; // bool + pub const m_hLastObserverTarget: usize = 0x58; // + pub const m_vecObserverInterpolateOffset: usize = 0x5C; // + pub const m_vecObserverInterpStartPos: usize = 0x68; // + pub const m_flObsInterp_PathLength: usize = 0x74; // + pub const m_qObsInterp_OrientationStart: usize = 0x80; // + pub const m_qObsInterp_OrientationTravelDir: usize = 0x90; // + pub const m_obsInterpState: usize = 0xA0; // + pub const m_bObserverInterpolationNeedsDeferredSetup: usize = 0xA4; // } // Parent: C_BaseEntity // Field count: 0 @@ -6515,29 +6515,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) pub mod C_Hostage { - pub const m_entitySpottedState: usize = 0x10F8; // EntitySpottedState_t - pub const m_leader: usize = 0x1110; // CHandle - pub const m_reuseTimer: usize = 0x1118; // CountdownTimer - pub const m_vel: usize = 0x1130; // Vector - pub const m_isRescued: usize = 0x113C; // bool - pub const m_jumpedThisFrame: usize = 0x113D; // bool - pub const m_nHostageState: usize = 0x1140; // int32 - pub const m_bHandsHaveBeenCut: usize = 0x1144; // bool - pub const m_hHostageGrabber: usize = 0x1148; // CHandle - pub const m_fLastGrabTime: usize = 0x114C; // GameTime_t - pub const m_vecGrabbedPos: usize = 0x1150; // Vector - pub const m_flRescueStartTime: usize = 0x115C; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x1160; // GameTime_t - pub const m_flDropStartTime: usize = 0x1164; // GameTime_t - pub const m_flDeadOrRescuedTime: usize = 0x1168; // GameTime_t - pub const m_blinkTimer: usize = 0x1170; // CountdownTimer - pub const m_lookAt: usize = 0x1188; // Vector - pub const m_lookAroundTimer: usize = 0x1198; // CountdownTimer - pub const m_isInit: usize = 0x11B0; // bool - pub const m_eyeAttachment: usize = 0x11B1; // AttachmentHandle_t - pub const m_chestAttachment: usize = 0x11B2; // AttachmentHandle_t - pub const m_pPredictionOwner: usize = 0x11B8; // CBasePlayerController* - pub const m_fNewestAlphaThinkTime: usize = 0x11C0; // GameTime_t + pub const m_entitySpottedState: usize = 0x10F8; // + pub const m_leader: usize = 0x1110; // + pub const m_reuseTimer: usize = 0x1118; // + pub const m_vel: usize = 0x1130; // + pub const m_isRescued: usize = 0x113C; // + pub const m_jumpedThisFrame: usize = 0x113D; // + pub const m_nHostageState: usize = 0x1140; // + pub const m_bHandsHaveBeenCut: usize = 0x1144; // + pub const m_hHostageGrabber: usize = 0x1148; // + pub const m_fLastGrabTime: usize = 0x114C; // + pub const m_vecGrabbedPos: usize = 0x1150; // + pub const m_flRescueStartTime: usize = 0x115C; // + pub const m_flGrabSuccessTime: usize = 0x1160; // + pub const m_flDropStartTime: usize = 0x1164; // + pub const m_flDeadOrRescuedTime: usize = 0x1168; // + pub const m_blinkTimer: usize = 0x1170; // + pub const m_lookAt: usize = 0x1188; // + pub const m_lookAroundTimer: usize = 0x1198; // + pub const m_isInit: usize = 0x11B0; // + pub const m_eyeAttachment: usize = 0x11B1; // + pub const m_chestAttachment: usize = 0x11B2; // + pub const m_pPredictionOwner: usize = 0x11B8; // + pub const m_fNewestAlphaThinkTime: usize = 0x11C0; // } // Parent: C_BaseModelEntity // Field count: 24 @@ -6557,29 +6557,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_flHDRColorScale (float32) pub mod C_Sprite { pub const m_hSpriteMaterial: usize = 0xCC8; // CStrongHandle - pub const m_hAttachedToEntity: usize = 0xCD0; // CHandle - pub const m_nAttachment: usize = 0xCD4; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0xCD8; // float32 - pub const m_flFrame: usize = 0xCDC; // float32 - pub const m_flDieTime: usize = 0xCE0; // GameTime_t - pub const m_nBrightness: usize = 0xCF0; // uint32 - pub const m_flBrightnessDuration: usize = 0xCF4; // float32 - pub const m_flSpriteScale: usize = 0xCF8; // float32 - pub const m_flScaleDuration: usize = 0xCFC; // float32 - pub const m_bWorldSpaceScale: usize = 0xD00; // bool - pub const m_flGlowProxySize: usize = 0xD04; // float32 - pub const m_flHDRColorScale: usize = 0xD08; // float32 - pub const m_flLastTime: usize = 0xD0C; // GameTime_t - pub const m_flMaxFrame: usize = 0xD10; // float32 - pub const m_flStartScale: usize = 0xD14; // float32 - pub const m_flDestScale: usize = 0xD18; // float32 - pub const m_flScaleTimeStart: usize = 0xD1C; // GameTime_t - pub const m_nStartBrightness: usize = 0xD20; // int32 - pub const m_nDestBrightness: usize = 0xD24; // int32 - pub const m_flBrightnessTimeStart: usize = 0xD28; // GameTime_t - pub const m_hOldSpriteMaterial: usize = 0xD30; // CWeakHandle - pub const m_nSpriteWidth: usize = 0xDD0; // int32 - pub const m_nSpriteHeight: usize = 0xDD4; // int32 + pub const m_hAttachedToEntity: usize = 0xCD0; // + pub const m_nAttachment: usize = 0xCD4; // + pub const m_flSpriteFramerate: usize = 0xCD8; // + pub const m_flFrame: usize = 0xCDC; // + pub const m_flDieTime: usize = 0xCE0; // + pub const m_nBrightness: usize = 0xCF0; // + pub const m_flBrightnessDuration: usize = 0xCF4; // + pub const m_flSpriteScale: usize = 0xCF8; // + pub const m_flScaleDuration: usize = 0xCFC; // + pub const m_bWorldSpaceScale: usize = 0xD00; // + pub const m_flGlowProxySize: usize = 0xD04; // + pub const m_flHDRColorScale: usize = 0xD08; // + pub const m_flLastTime: usize = 0xD0C; // + pub const m_flMaxFrame: usize = 0xD10; // + pub const m_flStartScale: usize = 0xD14; // + pub const m_flDestScale: usize = 0xD18; // + pub const m_flScaleTimeStart: usize = 0xD1C; // + pub const m_nStartBrightness: usize = 0xD20; // + pub const m_nDestBrightness: usize = 0xD24; // + pub const m_flBrightnessTimeStart: usize = 0xD28; // + pub const m_hOldSpriteMaterial: usize = 0xD30; // + pub const m_nSpriteWidth: usize = 0xDD0; // + pub const m_nSpriteHeight: usize = 0xDD4; // } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -6604,35 +6604,35 @@ pub mod cs2_dumper { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) pub mod C_PlantedC4 { - pub const m_bBombTicking: usize = 0xED0; // bool - pub const m_nBombSite: usize = 0xED4; // int32 - pub const m_nSourceSoundscapeHash: usize = 0xED8; // int32 - pub const m_entitySpottedState: usize = 0xEE0; // EntitySpottedState_t - pub const m_flNextGlow: usize = 0xEF8; // GameTime_t - pub const m_flNextBeep: usize = 0xEFC; // GameTime_t - pub const m_flC4Blow: usize = 0xF00; // GameTime_t - pub const m_bCannotBeDefused: usize = 0xF04; // bool - pub const m_bHasExploded: usize = 0xF05; // bool - pub const m_flTimerLength: usize = 0xF08; // float32 - pub const m_bBeingDefused: usize = 0xF0C; // bool - pub const m_bTriggerWarning: usize = 0xF10; // float32 - pub const m_bExplodeWarning: usize = 0xF14; // float32 - pub const m_bC4Activated: usize = 0xF18; // bool - pub const m_bTenSecWarning: usize = 0xF19; // bool - pub const m_flDefuseLength: usize = 0xF1C; // float32 - pub const m_flDefuseCountDown: usize = 0xF20; // GameTime_t - pub const m_bBombDefused: usize = 0xF24; // bool - pub const m_hBombDefuser: usize = 0xF28; // CHandle - pub const m_hControlPanel: usize = 0xF2C; // CHandle - pub const m_hDefuserMultimeter: usize = 0xF30; // CHandle - pub const m_flNextRadarFlashTime: usize = 0xF34; // GameTime_t - pub const m_bRadarFlash: usize = 0xF38; // bool - pub const m_pBombDefuser: usize = 0xF3C; // CHandle - pub const m_fLastDefuseTime: usize = 0xF40; // GameTime_t - pub const m_pPredictionOwner: usize = 0xF48; // CBasePlayerController* - pub const m_vecC4ExplodeSpectatePos: usize = 0xF50; // Vector - pub const m_vecC4ExplodeSpectateAng: usize = 0xF5C; // QAngle - pub const m_flC4ExplodeSpectateDuration: usize = 0xF68; // float32 + pub const m_bBombTicking: usize = 0xED0; // + pub const m_nBombSite: usize = 0xED4; // + pub const m_nSourceSoundscapeHash: usize = 0xED8; // + pub const m_entitySpottedState: usize = 0xEE0; // + pub const m_flNextGlow: usize = 0xEF8; // + pub const m_flNextBeep: usize = 0xEFC; // + pub const m_flC4Blow: usize = 0xF00; // + pub const m_bCannotBeDefused: usize = 0xF04; // + pub const m_bHasExploded: usize = 0xF05; // + pub const m_flTimerLength: usize = 0xF08; // + pub const m_bBeingDefused: usize = 0xF0C; // + pub const m_bTriggerWarning: usize = 0xF10; // + pub const m_bExplodeWarning: usize = 0xF14; // + pub const m_bC4Activated: usize = 0xF18; // + pub const m_bTenSecWarning: usize = 0xF19; // + pub const m_flDefuseLength: usize = 0xF1C; // + pub const m_flDefuseCountDown: usize = 0xF20; // + pub const m_bBombDefused: usize = 0xF24; // + pub const m_hBombDefuser: usize = 0xF28; // + pub const m_hControlPanel: usize = 0xF2C; // + pub const m_hDefuserMultimeter: usize = 0xF30; // + pub const m_flNextRadarFlashTime: usize = 0xF34; // + pub const m_bRadarFlash: usize = 0xF38; // + pub const m_pBombDefuser: usize = 0xF3C; // + pub const m_fLastDefuseTime: usize = 0xF40; // + pub const m_pPredictionOwner: usize = 0xF48; // + pub const m_vecC4ExplodeSpectatePos: usize = 0xF50; // + pub const m_vecC4ExplodeSpectateAng: usize = 0xF5C; // + pub const m_flC4ExplodeSpectateDuration: usize = 0xF68; // } // Parent: CBaseAnimGraph // Field count: 8 @@ -6645,12 +6645,12 @@ pub mod cs2_dumper { pub mod C_RagdollProp { pub const m_ragPos: usize = 0xED8; // C_NetworkUtlVectorBase pub const m_ragAngles: usize = 0xEF0; // C_NetworkUtlVectorBase - pub const m_flBlendWeight: usize = 0xF08; // float32 - pub const m_hRagdollSource: usize = 0xF0C; // CHandle - pub const m_iEyeAttachment: usize = 0xF10; // AttachmentHandle_t - pub const m_flBlendWeightCurrent: usize = 0xF14; // float32 - pub const m_parentPhysicsBoneIndices: usize = 0xF18; // CUtlVector - pub const m_worldSpaceBoneComputationOrder: usize = 0xF30; // CUtlVector + pub const m_flBlendWeight: usize = 0xF08; // + pub const m_hRagdollSource: usize = 0xF0C; // + pub const m_iEyeAttachment: usize = 0xF10; // + pub const m_flBlendWeightCurrent: usize = 0xF14; // + pub const m_parentPhysicsBoneIndices: usize = 0xF18; // + pub const m_worldSpaceBoneComputationOrder: usize = 0xF30; // } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -6666,13 +6666,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) pub mod C_VoteController { - pub const m_iActiveIssueIndex: usize = 0x558; // int32 - pub const m_iOnlyTeamToVote: usize = 0x55C; // int32 - pub const m_nVoteOptionCount: usize = 0x560; // int32[5] - pub const m_nPotentialVotes: usize = 0x574; // int32 - pub const m_bVotesDirty: usize = 0x578; // bool - pub const m_bTypeDirty: usize = 0x579; // bool - pub const m_bIsYesNoVote: usize = 0x57A; // bool + pub const m_iActiveIssueIndex: usize = 0x558; // + pub const m_iOnlyTeamToVote: usize = 0x55C; // + pub const m_nVoteOptionCount: usize = 0x560; // + pub const m_nPotentialVotes: usize = 0x574; // + pub const m_bVotesDirty: usize = 0x578; // + pub const m_bTypeDirty: usize = 0x579; // + pub const m_bIsYesNoVote: usize = 0x57A; // } // Parent: None // Field count: 3 @@ -6682,9 +6682,9 @@ pub mod cs2_dumper { // NetworkVarNames: qAngle (QAngle) // NetworkVarNames: nIndex (uint32) pub mod ViewAngleServerChange_t { - pub const nType: usize = 0x30; // FixAngleSet_t - pub const qAngle: usize = 0x34; // QAngle - pub const nIndex: usize = 0x40; // uint32 + pub const nType: usize = 0x30; // + pub const qAngle: usize = 0x34; // + pub const nIndex: usize = 0x40; // } // Parent: C_DynamicProp // Field count: 7 @@ -6694,13 +6694,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) pub mod C_Chicken { - pub const m_hHolidayHatAddon: usize = 0x1160; // CHandle - pub const m_jumpedThisFrame: usize = 0x1164; // bool - pub const m_leader: usize = 0x1168; // CHandle - pub const m_AttributeManager: usize = 0x1170; // C_AttributeContainer - pub const m_bAttributesInitialized: usize = 0x1618; // bool - pub const m_hWaterWakeParticles: usize = 0x161C; // ParticleIndex_t - pub const m_bIsPreviewModel: usize = 0x1620; // bool + pub const m_hHolidayHatAddon: usize = 0x1160; // + pub const m_jumpedThisFrame: usize = 0x1164; // + pub const m_leader: usize = 0x1168; // + pub const m_AttributeManager: usize = 0x1170; // + pub const m_bAttributesInitialized: usize = 0x1618; // + pub const m_hWaterWakeParticles: usize = 0x161C; // + pub const m_bIsPreviewModel: usize = 0x1620; // } // Parent: None // Field count: 4 @@ -6709,10 +6709,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) pub mod PhysicsRagdollPose_t { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_Transforms: usize = 0x30; // C_NetworkUtlVectorBase - pub const m_hOwner: usize = 0x48; // CHandle - pub const m_bDirty: usize = 0x68; // bool + pub const __m_pChainEntity: usize = 0x8; // + pub const m_Transforms: usize = 0x30; // + pub const m_hOwner: usize = 0x48; // + pub const m_bDirty: usize = 0x68; // } } } diff --git a/output/engine2_dll.cs b/output/engine2_dll.cs index 42bb52c..a106de3 100644 --- a/output/engine2_dll.cs +++ b/output/engine2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper.Schemas { // Module: engine2.dll @@ -44,17 +44,17 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 3 public static class EventSimpleLoopFrameUpdate_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRealTime = 0x28; // float32 - public const nint m_flFrameTime = 0x2C; // float32 + public const nint m_LoopState = 0x0; // + public const nint m_flRealTime = 0x28; // + public const nint m_flFrameTime = 0x2C; // } // Parent: EventSimulate_t // Field count: 4 public static class EventPostAdvanceTick_t { - public const nint m_nCurrentTick = 0x30; // int32 - public const nint m_nCurrentTickThisFrame = 0x34; // int32 - public const nint m_nTotalTicksThisFrame = 0x38; // int32 - public const nint m_nTotalTicks = 0x3C; // int32 + public const nint m_nCurrentTick = 0x30; // + public const nint m_nCurrentTickThisFrame = 0x34; // + public const nint m_nTotalTicksThisFrame = 0x38; // + public const nint m_nTotalTicks = 0x3C; // } // Parent: None // Field count: 1 @@ -64,16 +64,16 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 1 public static class EventClientSceneSystemThreadStateChange_t { - public const nint m_bThreadsActive = 0x0; // bool + public const nint m_bThreadsActive = 0x0; // } // Parent: None // Field count: 5 public static class EventClientOutput_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRenderTime = 0x28; // float32 - public const nint m_flRealTime = 0x2C; // float32 - public const nint m_flRenderFrameTimeUnbounded = 0x30; // float32 - public const nint m_bRenderOnly = 0x34; // bool + public const nint m_LoopState = 0x0; // + public const nint m_flRenderTime = 0x28; // + public const nint m_flRealTime = 0x2C; // + public const nint m_flRenderFrameTimeUnbounded = 0x30; // + public const nint m_bRenderOnly = 0x34; // } // Parent: EventSimulate_t // Field count: 0 @@ -82,10 +82,10 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 4 public static class CEntityComponentHelper { - public const nint m_flags = 0x8; // uint32 - public const nint m_pInfo = 0x10; // EntComponentInfo_t* - public const nint m_nPriority = 0x18; // int32 - public const nint m_pNext = 0x20; // CEntityComponentHelper* + public const nint m_flags = 0x8; // + public const nint m_pInfo = 0x10; // + public const nint m_nPriority = 0x18; // + public const nint m_pNext = 0x20; // } // Parent: EventAdvanceTick_t // Field count: 0 @@ -98,7 +98,7 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 1 public static class CNetworkVarChainer { - public const nint m_PathIndex = 0x20; // ChangeAccessorFieldPathIndex_t + public const nint m_PathIndex = 0x20; // } // Parent: EventSimulate_t // Field count: 0 @@ -107,39 +107,39 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 5 public static class EventClientPostOutput_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRenderTime = 0x28; // float64 - public const nint m_flRenderFrameTime = 0x30; // float32 - public const nint m_flRenderFrameTimeUnbounded = 0x34; // float32 - public const nint m_bRenderOnly = 0x38; // bool + public const nint m_LoopState = 0x0; // + public const nint m_flRenderTime = 0x28; // + public const nint m_flRenderFrameTime = 0x30; // + public const nint m_flRenderFrameTimeUnbounded = 0x34; // + public const nint m_bRenderOnly = 0x38; // } // Parent: None // Field count: 2 public static class EventClientPollInput_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRealTime = 0x28; // float32 + public const nint m_LoopState = 0x0; // + public const nint m_flRealTime = 0x28; // } // Parent: None // Field count: 1 public static class EventPreDataUpdate_t { - public const nint m_nCount = 0x0; // int32 + public const nint m_nCount = 0x0; // } // Parent: None // Field count: 3 public static class EventClientProcessGameInput_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRealTime = 0x28; // float32 - public const nint m_flFrameTime = 0x2C; // float32 + public const nint m_LoopState = 0x0; // + public const nint m_flRealTime = 0x28; // + public const nint m_flFrameTime = 0x2C; // } // Parent: None // Field count: 1 public static class EventFrameBoundary_t { - public const nint m_flFrameTime = 0x0; // float32 + public const nint m_flFrameTime = 0x0; // } // Parent: None // Field count: 1 public static class EventAppShutdown_t { - public const nint m_nDummy0 = 0x0; // int32 + public const nint m_nDummy0 = 0x0; // } // Parent: EventSimulate_t // Field count: 0 @@ -152,12 +152,12 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 1 public static class EventProfileStorageAvailable_t { - public const nint m_nSplitScreenSlot = 0x0; // CSplitScreenSlot + public const nint m_nSplitScreenSlot = 0x0; // } // Parent: None // Field count: 1 public static class EventPostDataUpdate_t { - public const nint m_nCount = 0x0; // int32 + public const nint m_nCount = 0x0; // } // Parent: EventSimulate_t // Field count: 0 @@ -174,10 +174,10 @@ namespace CS2Dumper.Schemas { // Parent: EventSimulate_t // Field count: 4 public static class EventAdvanceTick_t { - public const nint m_nCurrentTick = 0x30; // int32 - public const nint m_nCurrentTickThisFrame = 0x34; // int32 - public const nint m_nTotalTicksThisFrame = 0x38; // int32 - public const nint m_nTotalTicks = 0x3C; // int32 + public const nint m_nCurrentTick = 0x30; // + public const nint m_nCurrentTickThisFrame = 0x34; // + public const nint m_nTotalTicksThisFrame = 0x38; // + public const nint m_nTotalTicks = 0x3C; // } // Parent: None // Field count: 0 @@ -198,20 +198,20 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 6 public static class EventClientPreOutput_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRenderTime = 0x28; // float64 - public const nint m_flRenderFrameTime = 0x30; // float64 - public const nint m_flRenderFrameTimeUnbounded = 0x38; // float64 - public const nint m_flRealTime = 0x40; // float32 - public const nint m_bRenderOnly = 0x44; // bool + public const nint m_LoopState = 0x0; // + public const nint m_flRenderTime = 0x28; // + public const nint m_flRenderFrameTime = 0x30; // + public const nint m_flRenderFrameTimeUnbounded = 0x38; // + public const nint m_flRealTime = 0x40; // + public const nint m_bRenderOnly = 0x44; // } // Parent: None // Field count: 4 public static class EventClientFrameSimulate_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRealTime = 0x28; // float32 - public const nint m_flFrameTime = 0x2C; // float32 - public const nint m_bScheduleSendTickPacket = 0x30; // bool + public const nint m_LoopState = 0x0; // + public const nint m_flRealTime = 0x28; // + public const nint m_flFrameTime = 0x2C; // + public const nint m_bScheduleSendTickPacket = 0x30; // } // Parent: EventAdvanceTick_t // Field count: 0 @@ -220,14 +220,14 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 8 public static class EventSetTime_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_nClientOutputFrames = 0x28; // int32 - public const nint m_flRealTime = 0x30; // float64 - public const nint m_flRenderTime = 0x38; // float64 - public const nint m_flRenderFrameTime = 0x40; // float64 - public const nint m_flRenderFrameTimeUnbounded = 0x48; // float64 - public const nint m_flRenderFrameTimeUnscaled = 0x50; // float64 - public const nint m_flTickRemainder = 0x58; // float64 + public const nint m_LoopState = 0x0; // + public const nint m_nClientOutputFrames = 0x28; // + public const nint m_flRealTime = 0x30; // + public const nint m_flRenderTime = 0x38; // + public const nint m_flRenderFrameTime = 0x40; // + public const nint m_flRenderFrameTimeUnbounded = 0x48; // + public const nint m_flRenderFrameTimeUnscaled = 0x50; // + public const nint m_flTickRemainder = 0x58; // } // Parent: None // Field count: 0 @@ -236,9 +236,9 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 3 public static class EventSimulate_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_bFirstTick = 0x28; // bool - public const nint m_bLastTick = 0x29; // bool + public const nint m_LoopState = 0x0; // + public const nint m_bFirstTick = 0x28; // + public const nint m_bLastTick = 0x29; // } // Parent: None // Field count: 0 @@ -255,34 +255,34 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 7 public static class EntComponentInfo_t { - public const nint m_pName = 0x0; // char* - public const nint m_pCPPClassname = 0x8; // char* - public const nint m_pNetworkDataReferencedDescription = 0x10; // char* - public const nint m_pNetworkDataReferencedPtrPropDescription = 0x18; // char* - public const nint m_nRuntimeIndex = 0x20; // int32 - public const nint m_nFlags = 0x24; // uint32 - public const nint m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper* + public const nint m_pName = 0x0; // + public const nint m_pCPPClassname = 0x8; // + public const nint m_pNetworkDataReferencedDescription = 0x10; // + public const nint m_pNetworkDataReferencedPtrPropDescription = 0x18; // + public const nint m_nRuntimeIndex = 0x20; // + public const nint m_nFlags = 0x24; // + public const nint m_pBaseClassComponentHelper = 0x60; // } // Parent: None // Field count: 4 public static class EngineLoopState_t { - public const nint m_nPlatWindowWidth = 0x18; // int32 - public const nint m_nPlatWindowHeight = 0x1C; // int32 - public const nint m_nRenderWidth = 0x20; // int32 - public const nint m_nRenderHeight = 0x24; // int32 + public const nint m_nPlatWindowWidth = 0x18; // + public const nint m_nPlatWindowHeight = 0x1C; // + public const nint m_nRenderWidth = 0x20; // + public const nint m_nRenderHeight = 0x24; // } // Parent: None // Field count: 1 public static class EventClientPollNetworking_t { - public const nint m_nTickCount = 0x0; // int32 + public const nint m_nTickCount = 0x0; // } // Parent: None // Field count: 4 public static class EventClientProcessInput_t { - public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRealTime = 0x28; // float32 - public const nint m_flTickInterval = 0x2C; // float32 - public const nint m_flTickStartTime = 0x30; // float64 + public const nint m_LoopState = 0x0; // + public const nint m_flRealTime = 0x28; // + public const nint m_flTickInterval = 0x2C; // + public const nint m_flTickStartTime = 0x30; // } // Parent: EventSimulate_t // Field count: 0 diff --git a/output/engine2_dll.hpp b/output/engine2_dll.hpp index e5a7c8e..a042e65 100644 --- a/output/engine2_dll.hpp +++ b/output/engine2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once @@ -49,17 +49,17 @@ namespace cs2_dumper { // Parent: None // Field count: 3 namespace EventSimpleLoopFrameUpdate_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 - constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32 + constexpr std::ptrdiff_t m_LoopState = 0x0; // + constexpr std::ptrdiff_t m_flRealTime = 0x28; // + constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // } // Parent: EventSimulate_t // Field count: 4 namespace EventPostAdvanceTick_t { - constexpr std::ptrdiff_t m_nCurrentTick = 0x30; // int32 - constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x34; // int32 - constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32 - constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32 + constexpr std::ptrdiff_t m_nCurrentTick = 0x30; // + constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x34; // + constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // + constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // } // Parent: None // Field count: 1 @@ -69,16 +69,16 @@ namespace cs2_dumper { // Parent: None // Field count: 1 namespace EventClientSceneSystemThreadStateChange_t { - constexpr std::ptrdiff_t m_bThreadsActive = 0x0; // bool + constexpr std::ptrdiff_t m_bThreadsActive = 0x0; // } // Parent: None // Field count: 5 namespace EventClientOutput_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float32 - constexpr std::ptrdiff_t m_flRealTime = 0x2C; // float32 - constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x30; // float32 - constexpr std::ptrdiff_t m_bRenderOnly = 0x34; // bool + constexpr std::ptrdiff_t m_LoopState = 0x0; // + constexpr std::ptrdiff_t m_flRenderTime = 0x28; // + constexpr std::ptrdiff_t m_flRealTime = 0x2C; // + constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x30; // + constexpr std::ptrdiff_t m_bRenderOnly = 0x34; // } // Parent: EventSimulate_t // Field count: 0 @@ -87,10 +87,10 @@ namespace cs2_dumper { // Parent: None // Field count: 4 namespace CEntityComponentHelper { - constexpr std::ptrdiff_t m_flags = 0x8; // uint32 - constexpr std::ptrdiff_t m_pInfo = 0x10; // EntComponentInfo_t* - constexpr std::ptrdiff_t m_nPriority = 0x18; // int32 - constexpr std::ptrdiff_t m_pNext = 0x20; // CEntityComponentHelper* + constexpr std::ptrdiff_t m_flags = 0x8; // + constexpr std::ptrdiff_t m_pInfo = 0x10; // + constexpr std::ptrdiff_t m_nPriority = 0x18; // + constexpr std::ptrdiff_t m_pNext = 0x20; // } // Parent: EventAdvanceTick_t // Field count: 0 @@ -103,7 +103,7 @@ namespace cs2_dumper { // Parent: None // Field count: 1 namespace CNetworkVarChainer { - constexpr std::ptrdiff_t m_PathIndex = 0x20; // ChangeAccessorFieldPathIndex_t + constexpr std::ptrdiff_t m_PathIndex = 0x20; // } // Parent: EventSimulate_t // Field count: 0 @@ -112,39 +112,39 @@ namespace cs2_dumper { // Parent: None // Field count: 5 namespace EventClientPostOutput_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float64 - constexpr std::ptrdiff_t m_flRenderFrameTime = 0x30; // float32 - constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x34; // float32 - constexpr std::ptrdiff_t m_bRenderOnly = 0x38; // bool + constexpr std::ptrdiff_t m_LoopState = 0x0; // + constexpr std::ptrdiff_t m_flRenderTime = 0x28; // + constexpr std::ptrdiff_t m_flRenderFrameTime = 0x30; // + constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x34; // + constexpr std::ptrdiff_t m_bRenderOnly = 0x38; // } // Parent: None // Field count: 2 namespace EventClientPollInput_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 + constexpr std::ptrdiff_t m_LoopState = 0x0; // + constexpr std::ptrdiff_t m_flRealTime = 0x28; // } // Parent: None // Field count: 1 namespace EventPreDataUpdate_t { - constexpr std::ptrdiff_t m_nCount = 0x0; // int32 + constexpr std::ptrdiff_t m_nCount = 0x0; // } // Parent: None // Field count: 3 namespace EventClientProcessGameInput_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 - constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32 + constexpr std::ptrdiff_t m_LoopState = 0x0; // + constexpr std::ptrdiff_t m_flRealTime = 0x28; // + constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // } // Parent: None // Field count: 1 namespace EventFrameBoundary_t { - constexpr std::ptrdiff_t m_flFrameTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flFrameTime = 0x0; // } // Parent: None // Field count: 1 namespace EventAppShutdown_t { - constexpr std::ptrdiff_t m_nDummy0 = 0x0; // int32 + constexpr std::ptrdiff_t m_nDummy0 = 0x0; // } // Parent: EventSimulate_t // Field count: 0 @@ -157,12 +157,12 @@ namespace cs2_dumper { // Parent: None // Field count: 1 namespace EventProfileStorageAvailable_t { - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x0; // CSplitScreenSlot + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x0; // } // Parent: None // Field count: 1 namespace EventPostDataUpdate_t { - constexpr std::ptrdiff_t m_nCount = 0x0; // int32 + constexpr std::ptrdiff_t m_nCount = 0x0; // } // Parent: EventSimulate_t // Field count: 0 @@ -179,10 +179,10 @@ namespace cs2_dumper { // Parent: EventSimulate_t // Field count: 4 namespace EventAdvanceTick_t { - constexpr std::ptrdiff_t m_nCurrentTick = 0x30; // int32 - constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x34; // int32 - constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32 - constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32 + constexpr std::ptrdiff_t m_nCurrentTick = 0x30; // + constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x34; // + constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // + constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // } // Parent: None // Field count: 0 @@ -203,20 +203,20 @@ namespace cs2_dumper { // Parent: None // Field count: 6 namespace EventClientPreOutput_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float64 - constexpr std::ptrdiff_t m_flRenderFrameTime = 0x30; // float64 - constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x38; // float64 - constexpr std::ptrdiff_t m_flRealTime = 0x40; // float32 - constexpr std::ptrdiff_t m_bRenderOnly = 0x44; // bool + constexpr std::ptrdiff_t m_LoopState = 0x0; // + constexpr std::ptrdiff_t m_flRenderTime = 0x28; // + constexpr std::ptrdiff_t m_flRenderFrameTime = 0x30; // + constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x38; // + constexpr std::ptrdiff_t m_flRealTime = 0x40; // + constexpr std::ptrdiff_t m_bRenderOnly = 0x44; // } // Parent: None // Field count: 4 namespace EventClientFrameSimulate_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 - constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32 - constexpr std::ptrdiff_t m_bScheduleSendTickPacket = 0x30; // bool + constexpr std::ptrdiff_t m_LoopState = 0x0; // + constexpr std::ptrdiff_t m_flRealTime = 0x28; // + constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // + constexpr std::ptrdiff_t m_bScheduleSendTickPacket = 0x30; // } // Parent: EventAdvanceTick_t // Field count: 0 @@ -225,14 +225,14 @@ namespace cs2_dumper { // Parent: None // Field count: 8 namespace EventSetTime_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_nClientOutputFrames = 0x28; // int32 - constexpr std::ptrdiff_t m_flRealTime = 0x30; // float64 - constexpr std::ptrdiff_t m_flRenderTime = 0x38; // float64 - constexpr std::ptrdiff_t m_flRenderFrameTime = 0x40; // float64 - constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x48; // float64 - constexpr std::ptrdiff_t m_flRenderFrameTimeUnscaled = 0x50; // float64 - constexpr std::ptrdiff_t m_flTickRemainder = 0x58; // float64 + constexpr std::ptrdiff_t m_LoopState = 0x0; // + constexpr std::ptrdiff_t m_nClientOutputFrames = 0x28; // + constexpr std::ptrdiff_t m_flRealTime = 0x30; // + constexpr std::ptrdiff_t m_flRenderTime = 0x38; // + constexpr std::ptrdiff_t m_flRenderFrameTime = 0x40; // + constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x48; // + constexpr std::ptrdiff_t m_flRenderFrameTimeUnscaled = 0x50; // + constexpr std::ptrdiff_t m_flTickRemainder = 0x58; // } // Parent: None // Field count: 0 @@ -241,9 +241,9 @@ namespace cs2_dumper { // Parent: None // Field count: 3 namespace EventSimulate_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_bFirstTick = 0x28; // bool - constexpr std::ptrdiff_t m_bLastTick = 0x29; // bool + constexpr std::ptrdiff_t m_LoopState = 0x0; // + constexpr std::ptrdiff_t m_bFirstTick = 0x28; // + constexpr std::ptrdiff_t m_bLastTick = 0x29; // } // Parent: None // Field count: 0 @@ -260,34 +260,34 @@ namespace cs2_dumper { // Parent: None // Field count: 7 namespace EntComponentInfo_t { - constexpr std::ptrdiff_t m_pName = 0x0; // char* - constexpr std::ptrdiff_t m_pCPPClassname = 0x8; // char* - constexpr std::ptrdiff_t m_pNetworkDataReferencedDescription = 0x10; // char* - constexpr std::ptrdiff_t m_pNetworkDataReferencedPtrPropDescription = 0x18; // char* - constexpr std::ptrdiff_t m_nRuntimeIndex = 0x20; // int32 - constexpr std::ptrdiff_t m_nFlags = 0x24; // uint32 - constexpr std::ptrdiff_t m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper* + constexpr std::ptrdiff_t m_pName = 0x0; // + constexpr std::ptrdiff_t m_pCPPClassname = 0x8; // + constexpr std::ptrdiff_t m_pNetworkDataReferencedDescription = 0x10; // + constexpr std::ptrdiff_t m_pNetworkDataReferencedPtrPropDescription = 0x18; // + constexpr std::ptrdiff_t m_nRuntimeIndex = 0x20; // + constexpr std::ptrdiff_t m_nFlags = 0x24; // + constexpr std::ptrdiff_t m_pBaseClassComponentHelper = 0x60; // } // Parent: None // Field count: 4 namespace EngineLoopState_t { - constexpr std::ptrdiff_t m_nPlatWindowWidth = 0x18; // int32 - constexpr std::ptrdiff_t m_nPlatWindowHeight = 0x1C; // int32 - constexpr std::ptrdiff_t m_nRenderWidth = 0x20; // int32 - constexpr std::ptrdiff_t m_nRenderHeight = 0x24; // int32 + constexpr std::ptrdiff_t m_nPlatWindowWidth = 0x18; // + constexpr std::ptrdiff_t m_nPlatWindowHeight = 0x1C; // + constexpr std::ptrdiff_t m_nRenderWidth = 0x20; // + constexpr std::ptrdiff_t m_nRenderHeight = 0x24; // } // Parent: None // Field count: 1 namespace EventClientPollNetworking_t { - constexpr std::ptrdiff_t m_nTickCount = 0x0; // int32 + constexpr std::ptrdiff_t m_nTickCount = 0x0; // } // Parent: None // Field count: 4 namespace EventClientProcessInput_t { - constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 - constexpr std::ptrdiff_t m_flTickInterval = 0x2C; // float32 - constexpr std::ptrdiff_t m_flTickStartTime = 0x30; // float64 + constexpr std::ptrdiff_t m_LoopState = 0x0; // + constexpr std::ptrdiff_t m_flRealTime = 0x28; // + constexpr std::ptrdiff_t m_flTickInterval = 0x2C; // + constexpr std::ptrdiff_t m_flTickStartTime = 0x30; // } // Parent: EventSimulate_t // Field count: 0 diff --git a/output/engine2_dll.rs b/output/engine2_dll.rs index 5d44528..210cd82 100644 --- a/output/engine2_dll.rs +++ b/output/engine2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -51,17 +51,17 @@ pub mod cs2_dumper { // Parent: None // Field count: 3 pub mod EventSimpleLoopFrameUpdate_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 - pub const m_flFrameTime: usize = 0x2C; // float32 + pub const m_LoopState: usize = 0x0; // + pub const m_flRealTime: usize = 0x28; // + pub const m_flFrameTime: usize = 0x2C; // } // Parent: EventSimulate_t // Field count: 4 pub mod EventPostAdvanceTick_t { - pub const m_nCurrentTick: usize = 0x30; // int32 - pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 - pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 - pub const m_nTotalTicks: usize = 0x3C; // int32 + pub const m_nCurrentTick: usize = 0x30; // + pub const m_nCurrentTickThisFrame: usize = 0x34; // + pub const m_nTotalTicksThisFrame: usize = 0x38; // + pub const m_nTotalTicks: usize = 0x3C; // } // Parent: None // Field count: 1 @@ -71,16 +71,16 @@ pub mod cs2_dumper { // Parent: None // Field count: 1 pub mod EventClientSceneSystemThreadStateChange_t { - pub const m_bThreadsActive: usize = 0x0; // bool + pub const m_bThreadsActive: usize = 0x0; // } // Parent: None // Field count: 5 pub mod EventClientOutput_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRenderTime: usize = 0x28; // float32 - pub const m_flRealTime: usize = 0x2C; // float32 - pub const m_flRenderFrameTimeUnbounded: usize = 0x30; // float32 - pub const m_bRenderOnly: usize = 0x34; // bool + pub const m_LoopState: usize = 0x0; // + pub const m_flRenderTime: usize = 0x28; // + pub const m_flRealTime: usize = 0x2C; // + pub const m_flRenderFrameTimeUnbounded: usize = 0x30; // + pub const m_bRenderOnly: usize = 0x34; // } // Parent: EventSimulate_t // Field count: 0 @@ -89,10 +89,10 @@ pub mod cs2_dumper { // Parent: None // Field count: 4 pub mod CEntityComponentHelper { - pub const m_flags: usize = 0x8; // uint32 - pub const m_pInfo: usize = 0x10; // EntComponentInfo_t* - pub const m_nPriority: usize = 0x18; // int32 - pub const m_pNext: usize = 0x20; // CEntityComponentHelper* + pub const m_flags: usize = 0x8; // + pub const m_pInfo: usize = 0x10; // + pub const m_nPriority: usize = 0x18; // + pub const m_pNext: usize = 0x20; // } // Parent: EventAdvanceTick_t // Field count: 0 @@ -105,7 +105,7 @@ pub mod cs2_dumper { // Parent: None // Field count: 1 pub mod CNetworkVarChainer { - pub const m_PathIndex: usize = 0x20; // ChangeAccessorFieldPathIndex_t + pub const m_PathIndex: usize = 0x20; // } // Parent: EventSimulate_t // Field count: 0 @@ -114,39 +114,39 @@ pub mod cs2_dumper { // Parent: None // Field count: 5 pub mod EventClientPostOutput_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRenderTime: usize = 0x28; // float64 - pub const m_flRenderFrameTime: usize = 0x30; // float32 - pub const m_flRenderFrameTimeUnbounded: usize = 0x34; // float32 - pub const m_bRenderOnly: usize = 0x38; // bool + pub const m_LoopState: usize = 0x0; // + pub const m_flRenderTime: usize = 0x28; // + pub const m_flRenderFrameTime: usize = 0x30; // + pub const m_flRenderFrameTimeUnbounded: usize = 0x34; // + pub const m_bRenderOnly: usize = 0x38; // } // Parent: None // Field count: 2 pub mod EventClientPollInput_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 + pub const m_LoopState: usize = 0x0; // + pub const m_flRealTime: usize = 0x28; // } // Parent: None // Field count: 1 pub mod EventPreDataUpdate_t { - pub const m_nCount: usize = 0x0; // int32 + pub const m_nCount: usize = 0x0; // } // Parent: None // Field count: 3 pub mod EventClientProcessGameInput_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 - pub const m_flFrameTime: usize = 0x2C; // float32 + pub const m_LoopState: usize = 0x0; // + pub const m_flRealTime: usize = 0x28; // + pub const m_flFrameTime: usize = 0x2C; // } // Parent: None // Field count: 1 pub mod EventFrameBoundary_t { - pub const m_flFrameTime: usize = 0x0; // float32 + pub const m_flFrameTime: usize = 0x0; // } // Parent: None // Field count: 1 pub mod EventAppShutdown_t { - pub const m_nDummy0: usize = 0x0; // int32 + pub const m_nDummy0: usize = 0x0; // } // Parent: EventSimulate_t // Field count: 0 @@ -159,12 +159,12 @@ pub mod cs2_dumper { // Parent: None // Field count: 1 pub mod EventProfileStorageAvailable_t { - pub const m_nSplitScreenSlot: usize = 0x0; // CSplitScreenSlot + pub const m_nSplitScreenSlot: usize = 0x0; // } // Parent: None // Field count: 1 pub mod EventPostDataUpdate_t { - pub const m_nCount: usize = 0x0; // int32 + pub const m_nCount: usize = 0x0; // } // Parent: EventSimulate_t // Field count: 0 @@ -181,10 +181,10 @@ pub mod cs2_dumper { // Parent: EventSimulate_t // Field count: 4 pub mod EventAdvanceTick_t { - pub const m_nCurrentTick: usize = 0x30; // int32 - pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 - pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 - pub const m_nTotalTicks: usize = 0x3C; // int32 + pub const m_nCurrentTick: usize = 0x30; // + pub const m_nCurrentTickThisFrame: usize = 0x34; // + pub const m_nTotalTicksThisFrame: usize = 0x38; // + pub const m_nTotalTicks: usize = 0x3C; // } // Parent: None // Field count: 0 @@ -205,20 +205,20 @@ pub mod cs2_dumper { // Parent: None // Field count: 6 pub mod EventClientPreOutput_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRenderTime: usize = 0x28; // float64 - pub const m_flRenderFrameTime: usize = 0x30; // float64 - pub const m_flRenderFrameTimeUnbounded: usize = 0x38; // float64 - pub const m_flRealTime: usize = 0x40; // float32 - pub const m_bRenderOnly: usize = 0x44; // bool + pub const m_LoopState: usize = 0x0; // + pub const m_flRenderTime: usize = 0x28; // + pub const m_flRenderFrameTime: usize = 0x30; // + pub const m_flRenderFrameTimeUnbounded: usize = 0x38; // + pub const m_flRealTime: usize = 0x40; // + pub const m_bRenderOnly: usize = 0x44; // } // Parent: None // Field count: 4 pub mod EventClientFrameSimulate_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 - pub const m_flFrameTime: usize = 0x2C; // float32 - pub const m_bScheduleSendTickPacket: usize = 0x30; // bool + pub const m_LoopState: usize = 0x0; // + pub const m_flRealTime: usize = 0x28; // + pub const m_flFrameTime: usize = 0x2C; // + pub const m_bScheduleSendTickPacket: usize = 0x30; // } // Parent: EventAdvanceTick_t // Field count: 0 @@ -227,14 +227,14 @@ pub mod cs2_dumper { // Parent: None // Field count: 8 pub mod EventSetTime_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_nClientOutputFrames: usize = 0x28; // int32 - pub const m_flRealTime: usize = 0x30; // float64 - pub const m_flRenderTime: usize = 0x38; // float64 - pub const m_flRenderFrameTime: usize = 0x40; // float64 - pub const m_flRenderFrameTimeUnbounded: usize = 0x48; // float64 - pub const m_flRenderFrameTimeUnscaled: usize = 0x50; // float64 - pub const m_flTickRemainder: usize = 0x58; // float64 + pub const m_LoopState: usize = 0x0; // + pub const m_nClientOutputFrames: usize = 0x28; // + pub const m_flRealTime: usize = 0x30; // + pub const m_flRenderTime: usize = 0x38; // + pub const m_flRenderFrameTime: usize = 0x40; // + pub const m_flRenderFrameTimeUnbounded: usize = 0x48; // + pub const m_flRenderFrameTimeUnscaled: usize = 0x50; // + pub const m_flTickRemainder: usize = 0x58; // } // Parent: None // Field count: 0 @@ -243,9 +243,9 @@ pub mod cs2_dumper { // Parent: None // Field count: 3 pub mod EventSimulate_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_bFirstTick: usize = 0x28; // bool - pub const m_bLastTick: usize = 0x29; // bool + pub const m_LoopState: usize = 0x0; // + pub const m_bFirstTick: usize = 0x28; // + pub const m_bLastTick: usize = 0x29; // } // Parent: None // Field count: 0 @@ -262,34 +262,34 @@ pub mod cs2_dumper { // Parent: None // Field count: 7 pub mod EntComponentInfo_t { - pub const m_pName: usize = 0x0; // char* - pub const m_pCPPClassname: usize = 0x8; // char* - pub const m_pNetworkDataReferencedDescription: usize = 0x10; // char* - pub const m_pNetworkDataReferencedPtrPropDescription: usize = 0x18; // char* - pub const m_nRuntimeIndex: usize = 0x20; // int32 - pub const m_nFlags: usize = 0x24; // uint32 - pub const m_pBaseClassComponentHelper: usize = 0x60; // CEntityComponentHelper* + pub const m_pName: usize = 0x0; // + pub const m_pCPPClassname: usize = 0x8; // + pub const m_pNetworkDataReferencedDescription: usize = 0x10; // + pub const m_pNetworkDataReferencedPtrPropDescription: usize = 0x18; // + pub const m_nRuntimeIndex: usize = 0x20; // + pub const m_nFlags: usize = 0x24; // + pub const m_pBaseClassComponentHelper: usize = 0x60; // } // Parent: None // Field count: 4 pub mod EngineLoopState_t { - pub const m_nPlatWindowWidth: usize = 0x18; // int32 - pub const m_nPlatWindowHeight: usize = 0x1C; // int32 - pub const m_nRenderWidth: usize = 0x20; // int32 - pub const m_nRenderHeight: usize = 0x24; // int32 + pub const m_nPlatWindowWidth: usize = 0x18; // + pub const m_nPlatWindowHeight: usize = 0x1C; // + pub const m_nRenderWidth: usize = 0x20; // + pub const m_nRenderHeight: usize = 0x24; // } // Parent: None // Field count: 1 pub mod EventClientPollNetworking_t { - pub const m_nTickCount: usize = 0x0; // int32 + pub const m_nTickCount: usize = 0x0; // } // Parent: None // Field count: 4 pub mod EventClientProcessInput_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 - pub const m_flTickInterval: usize = 0x2C; // float32 - pub const m_flTickStartTime: usize = 0x30; // float64 + pub const m_LoopState: usize = 0x0; // + pub const m_flRealTime: usize = 0x28; // + pub const m_flTickInterval: usize = 0x2C; // + pub const m_flTickStartTime: usize = 0x30; // } // Parent: EventSimulate_t // Field count: 0 diff --git a/output/host_dll.cs b/output/host_dll.cs index 17e2e0e..75698ce 100644 --- a/output/host_dll.cs +++ b/output/host_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper.Schemas { // Module: host.dll @@ -9,12 +9,12 @@ namespace CS2Dumper.Schemas { // Parent: CAnimScriptBase // Field count: 1 public static class EmptyTestScript { - public const nint m_hTest = 0x10; // CAnimScriptParam + public const nint m_hTest = 0x10; // } // Parent: None // Field count: 1 public static class CAnimScriptBase { - public const nint m_bIsValid = 0x8; // bool + public const nint m_bIsValid = 0x8; // } } } diff --git a/output/host_dll.hpp b/output/host_dll.hpp index ecb9ebc..88279d8 100644 --- a/output/host_dll.hpp +++ b/output/host_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once @@ -14,12 +14,12 @@ namespace cs2_dumper { // Parent: CAnimScriptBase // Field count: 1 namespace EmptyTestScript { - constexpr std::ptrdiff_t m_hTest = 0x10; // CAnimScriptParam + constexpr std::ptrdiff_t m_hTest = 0x10; // } // Parent: None // Field count: 1 namespace CAnimScriptBase { - constexpr std::ptrdiff_t m_bIsValid = 0x8; // bool + constexpr std::ptrdiff_t m_bIsValid = 0x8; // } } } diff --git a/output/host_dll.rs b/output/host_dll.rs index 43f3ad6..09fa6a9 100644 --- a/output/host_dll.rs +++ b/output/host_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -12,12 +12,12 @@ pub mod cs2_dumper { // Parent: CAnimScriptBase // Field count: 1 pub mod EmptyTestScript { - pub const m_hTest: usize = 0x10; // CAnimScriptParam + pub const m_hTest: usize = 0x10; // } // Parent: None // Field count: 1 pub mod CAnimScriptBase { - pub const m_bIsValid: usize = 0x8; // bool + pub const m_bIsValid: usize = 0x8; // } } } diff --git a/output/info.json b/output/info.json index 7c88fce..e2fa9dd 100644 --- a/output/info.json +++ b/output/info.json @@ -1,4 +1,4 @@ { - "build_number": 14023, - "timestamp": "2024-07-29T16:04:47.388825300+00:00" + "build_number": 14024, + "timestamp": "2024-08-08T22:44:32.016601800+00:00" } \ No newline at end of file diff --git a/output/interfaces.cs b/output/interfaces.cs index ce05d5f..e1420b5 100644 --- a/output/interfaces.cs +++ b/output/interfaces.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper.Interfaces { // Module: animationsystem.dll @@ -9,49 +9,49 @@ namespace CS2Dumper.Interfaces { } // Module: client.dll public static class ClientDll { - public const nint ClientToolsInfo_001 = 0x181C780; - public const nint EmptyWorldService001_Client = 0x17D9670; - public const nint GameClientExports001 = 0x1819438; - public const nint LegacyGameUI001 = 0x1839220; - public const nint Source2Client002 = 0x1A1A610; - public const nint Source2ClientConfig001 = 0x19BB1F0; - public const nint Source2ClientPrediction001 = 0x18248D0; - public const nint Source2ClientUI001 = 0x1837D50; + public const nint ClientToolsInfo_001 = 0x17C74E0; + public const nint EmptyWorldService001_Client = 0x1784D30; + public const nint GameClientExports001 = 0x17C4198; + public const nint LegacyGameUI001 = 0x17E3B10; + public const nint Source2Client002 = 0x19BF7C0; + public const nint Source2ClientConfig001 = 0x19605D0; + public const nint Source2ClientPrediction001 = 0x17CF550; + public const nint Source2ClientUI001 = 0x17E2630; } // Module: engine2.dll public static class Engine2Dll { - public const nint BenchmarkService001 = 0x5356C0; - public const nint BugService001 = 0x5AC9A0; - public const nint ClientServerEngineLoopService_001 = 0x536370; - public const nint EngineGameUI001 = 0x533620; - public const nint EngineServiceMgr001 = 0x5EDA50; - public const nint GameEventSystemClientV001 = 0x5EDD70; - public const nint GameEventSystemServerV001 = 0x5EDEC0; - public const nint GameResourceServiceClientV001 = 0x5357C0; - public const nint GameResourceServiceServerV001 = 0x535820; - public const nint GameUIService_001 = 0x5ACCA0; - public const nint HostStateMgr001 = 0x536260; - public const nint INETSUPPORT_001 = 0x52EF00; - public const nint InputService_001 = 0x5ACFB0; - public const nint KeyValueCache001 = 0x536310; - public const nint MapListService_001 = 0x5EBF50; - public const nint NetworkClientService_001 = 0x5EC0E0; - public const nint NetworkP2PService_001 = 0x535AB0; - public const nint NetworkServerService_001 = 0x5EC470; - public const nint NetworkService_001 = 0x535C00; - public const nint RenderService_001 = 0x5EC6D0; - public const nint ScreenshotService001 = 0x5EC990; - public const nint SimpleEngineLoopService_001 = 0x536480; - public const nint SoundService_001 = 0x5ECB70; - public const nint Source2EngineToClient001 = 0x532CC0; - public const nint Source2EngineToClientStringTable001 = 0x532D60; - public const nint Source2EngineToServer001 = 0x532DF8; - public const nint Source2EngineToServerStringTable001 = 0x532E20; - public const nint SplitScreenService_001 = 0x535E40; - public const nint StatsService_001 = 0x5ED040; - public const nint ToolService_001 = 0x536050; - public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x5336B0; - public const nint VProfService_001 = 0x536090; + public const nint BenchmarkService001 = 0x5345F0; + public const nint BugService001 = 0x5AB580; + public const nint ClientServerEngineLoopService_001 = 0x535260; + public const nint EngineGameUI001 = 0x5325A0; + public const nint EngineServiceMgr001 = 0x5EC630; + public const nint GameEventSystemClientV001 = 0x5EC950; + public const nint GameEventSystemServerV001 = 0x5ECA90; + public const nint GameResourceServiceClientV001 = 0x5346F0; + public const nint GameResourceServiceServerV001 = 0x534750; + public const nint GameUIService_001 = 0x5AB880; + public const nint HostStateMgr001 = 0x535150; + public const nint INETSUPPORT_001 = 0x52DEE0; + public const nint InputService_001 = 0x5ABB90; + public const nint KeyValueCache001 = 0x535200; + public const nint MapListService_001 = 0x5EAB30; + public const nint NetworkClientService_001 = 0x5EACC0; + public const nint NetworkP2PService_001 = 0x5349E0; + public const nint NetworkServerService_001 = 0x5EB050; + public const nint NetworkService_001 = 0x534B30; + public const nint RenderService_001 = 0x5EB2B0; + public const nint ScreenshotService001 = 0x5EB570; + public const nint SimpleEngineLoopService_001 = 0x535370; + public const nint SoundService_001 = 0x5EB750; + public const nint Source2EngineToClient001 = 0x531C80; + public const nint Source2EngineToClientStringTable001 = 0x531CE0; + public const nint Source2EngineToServer001 = 0x531D78; + public const nint Source2EngineToServerStringTable001 = 0x531DA0; + public const nint SplitScreenService_001 = 0x534D70; + public const nint StatsService_001 = 0x5EBC20; + public const nint ToolService_001 = 0x534F80; + public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x532630; + public const nint VProfService_001 = 0x534FC0; } // Module: filesystem_stdio.dll public static class FilesystemStdioDll { @@ -60,14 +60,14 @@ namespace CS2Dumper.Interfaces { } // Module: host.dll public static class HostDll { - public const nint DebugDrawQueueManager001 = 0x136FC0; - public const nint GameModelInfo001 = 0x137000; - public const nint GameSystem2HostHook = 0x137040; - public const nint HostUtils001 = 0x137070; - public const nint PredictionDiffManager001 = 0x1372C0; - public const nint SaveRestoreDataVersion001 = 0x1373F0; - public const nint SinglePlayerSharedMemory001 = 0x137420; - public const nint Source2Host001 = 0x137490; + public const nint DebugDrawQueueManager001 = 0x135FA0; + public const nint GameModelInfo001 = 0x135FE0; + public const nint GameSystem2HostHook = 0x136020; + public const nint HostUtils001 = 0x136050; + public const nint PredictionDiffManager001 = 0x1362A0; + public const nint SaveRestoreDataVersion001 = 0x1363D0; + public const nint SinglePlayerSharedMemory001 = 0x136400; + public const nint Source2Host001 = 0x136470; } // Module: imemanager.dll public static class ImemanagerDll { @@ -84,8 +84,8 @@ namespace CS2Dumper.Interfaces { } // Module: matchmaking.dll public static class MatchmakingDll { - public const nint GameTypes001 = 0x1A41C0; - public const nint MATCHFRAMEWORK_001 = 0x1AC3C0; + public const nint GameTypes001 = 0x1A41A0; + public const nint MATCHFRAMEWORK_001 = 0x1AC370; } // Module: materialsystem2.dll public static class Materialsystem2Dll { @@ -105,10 +105,10 @@ namespace CS2Dumper.Interfaces { } // Module: networksystem.dll public static class NetworksystemDll { - public const nint FlattenedSerializersVersion001 = 0x240510; - public const nint NetworkMessagesVersion001 = 0x272600; - public const nint NetworkSystemVersion001 = 0x26A2A0; - public const nint SerializedEntitiesVersion001 = 0x26A390; + public const nint FlattenedSerializersVersion001 = 0x23E490; + public const nint NetworkMessagesVersion001 = 0x270480; + public const nint NetworkSystemVersion001 = 0x268220; + public const nint SerializedEntitiesVersion001 = 0x268310; } // Module: panorama.dll public static class PanoramaDll { @@ -147,9 +147,9 @@ namespace CS2Dumper.Interfaces { } // Module: scenesystem.dll public static class ScenesystemDll { - public const nint RenderingPipelines_001 = 0x54DF90; - public const nint SceneSystem_002 = 0x599980; - public const nint SceneUtils_001 = 0x54E770; + public const nint RenderingPipelines_001 = 0x54CF90; + public const nint SceneSystem_002 = 0x598940; + public const nint SceneUtils_001 = 0x54D770; } // Module: schemasystem.dll public static class SchemasystemDll { @@ -157,22 +157,22 @@ namespace CS2Dumper.Interfaces { } // Module: server.dll public static class ServerDll { - public const nint EmptyWorldService001_Server = 0x1360FC0; - public const nint EntitySubclassUtilsV001 = 0x13134D0; - public const nint NavGameTest001 = 0x13FF788; - public const nint ServerToolsInfo_001 = 0x13B4EA8; - public const nint Source2GameClients001 = 0x13B0310; - public const nint Source2GameDirector001 = 0x14E46C0; - public const nint Source2GameEntities001 = 0x13B4E70; - public const nint Source2Server001 = 0x13B4CE0; - public const nint Source2ServerConfig001 = 0x159F5A8; - public const nint customnavsystem001 = 0x12F8D58; + public const nint EmptyWorldService001_Server = 0x130E5F0; + public const nint EntitySubclassUtilsV001 = 0x12C1180; + public const nint NavGameTest001 = 0x13AC478; + public const nint ServerToolsInfo_001 = 0x1361C08; + public const nint Source2GameClients001 = 0x135D080; + public const nint Source2GameDirector001 = 0x148B850; + public const nint Source2GameEntities001 = 0x1361BD0; + public const nint Source2Server001 = 0x1361A40; + public const nint Source2ServerConfig001 = 0x15445D8; + public const nint customnavsystem001 = 0x12A6A18; } // Module: soundsystem.dll public static class SoundsystemDll { - public const nint SoundOpSystem001 = 0x3353A0; - public const nint SoundOpSystemEdit001 = 0x335270; - public const nint SoundSystem001 = 0x334E40; + public const nint SoundOpSystem001 = 0x335390; + public const nint SoundOpSystemEdit001 = 0x335260; + public const nint SoundSystem001 = 0x334E30; public const nint VMixEditTool001 = 0x48288DEA; } // Module: steamaudio.dll @@ -181,26 +181,26 @@ namespace CS2Dumper.Interfaces { } // Module: steamclient64.dll public static class Steamclient64Dll { - public const nint CLIENTENGINE_INTERFACE_VERSION005 = 0x65ACBD2A; - public const nint IVALIDATE001 = 0x14EDA30; - public const nint SteamClient006 = 0x14EB270; - public const nint SteamClient007 = 0x14EB278; - public const nint SteamClient008 = 0x14EB280; - public const nint SteamClient009 = 0x14EB288; - public const nint SteamClient010 = 0x14EB290; - public const nint SteamClient011 = 0x14EB298; - public const nint SteamClient012 = 0x14EB2A0; - public const nint SteamClient013 = 0x14EB2A8; - public const nint SteamClient014 = 0x14EB2B0; - public const nint SteamClient015 = 0x14EB2B8; - public const nint SteamClient016 = 0x14EB2C0; - public const nint SteamClient017 = 0x14EB2C8; - public const nint SteamClient018 = 0x14EB2D0; - public const nint SteamClient019 = 0x14EB2D8; - public const nint SteamClient020 = 0x14EB2E0; - public const nint SteamClient021 = 0x14EB2E8; - public const nint p2pvoice002 = 0x14E5C5F; - public const nint p2pvoicesingleton002 = 0x14C90E0; + public const nint CLIENTENGINE_INTERFACE_VERSION005 = 0xFFFFFFFF8BD7C45F; + public const nint IVALIDATE001 = 0x1544B78; + public const nint SteamClient006 = 0x1542360; + public const nint SteamClient007 = 0x1542368; + public const nint SteamClient008 = 0x1542370; + public const nint SteamClient009 = 0x1542378; + public const nint SteamClient010 = 0x1542380; + public const nint SteamClient011 = 0x1542388; + public const nint SteamClient012 = 0x1542390; + public const nint SteamClient013 = 0x1542398; + public const nint SteamClient014 = 0x15423A0; + public const nint SteamClient015 = 0x15423A8; + public const nint SteamClient016 = 0x15423B0; + public const nint SteamClient017 = 0x15423B8; + public const nint SteamClient018 = 0x15423C0; + public const nint SteamClient019 = 0x15423C8; + public const nint SteamClient020 = 0x15423D0; + public const nint SteamClient021 = 0x15423D8; + public const nint p2pvoice002 = 0x14E712F; + public const nint p2pvoicesingleton002 = 0x151E0E0; } // Module: tier0.dll public static class Tier0Dll { @@ -232,8 +232,8 @@ namespace CS2Dumper.Interfaces { } // Module: vstdlib_s64.dll public static class VstdlibS64Dll { - public const nint IVALIDATE001 = 0xA5B40; - public const nint VEngineCvar002 = 0x63070; + public const nint IVALIDATE001 = 0xA7B40; + public const nint VEngineCvar002 = 0x65070; } // Module: worldrenderer.dll public static class WorldrendererDll { diff --git a/output/interfaces.hpp b/output/interfaces.hpp index 1ff2011..0f9b67d 100644 --- a/output/interfaces.hpp +++ b/output/interfaces.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once @@ -14,49 +14,49 @@ namespace cs2_dumper { } // Module: client.dll namespace client_dll { - constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x181C780; - constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x17D9670; - constexpr std::ptrdiff_t GameClientExports001 = 0x1819438; - constexpr std::ptrdiff_t LegacyGameUI001 = 0x1839220; - constexpr std::ptrdiff_t Source2Client002 = 0x1A1A610; - constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19BB1F0; - constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x18248D0; - constexpr std::ptrdiff_t Source2ClientUI001 = 0x1837D50; + constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x17C74E0; + constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x1784D30; + constexpr std::ptrdiff_t GameClientExports001 = 0x17C4198; + constexpr std::ptrdiff_t LegacyGameUI001 = 0x17E3B10; + constexpr std::ptrdiff_t Source2Client002 = 0x19BF7C0; + constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19605D0; + constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x17CF550; + constexpr std::ptrdiff_t Source2ClientUI001 = 0x17E2630; } // Module: engine2.dll namespace engine2_dll { - constexpr std::ptrdiff_t BenchmarkService001 = 0x5356C0; - constexpr std::ptrdiff_t BugService001 = 0x5AC9A0; - constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x536370; - constexpr std::ptrdiff_t EngineGameUI001 = 0x533620; - constexpr std::ptrdiff_t EngineServiceMgr001 = 0x5EDA50; - constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x5EDD70; - constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x5EDEC0; - constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x5357C0; - constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x535820; - constexpr std::ptrdiff_t GameUIService_001 = 0x5ACCA0; - constexpr std::ptrdiff_t HostStateMgr001 = 0x536260; - constexpr std::ptrdiff_t INETSUPPORT_001 = 0x52EF00; - constexpr std::ptrdiff_t InputService_001 = 0x5ACFB0; - constexpr std::ptrdiff_t KeyValueCache001 = 0x536310; - constexpr std::ptrdiff_t MapListService_001 = 0x5EBF50; - constexpr std::ptrdiff_t NetworkClientService_001 = 0x5EC0E0; - constexpr std::ptrdiff_t NetworkP2PService_001 = 0x535AB0; - constexpr std::ptrdiff_t NetworkServerService_001 = 0x5EC470; - constexpr std::ptrdiff_t NetworkService_001 = 0x535C00; - constexpr std::ptrdiff_t RenderService_001 = 0x5EC6D0; - constexpr std::ptrdiff_t ScreenshotService001 = 0x5EC990; - constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x536480; - constexpr std::ptrdiff_t SoundService_001 = 0x5ECB70; - constexpr std::ptrdiff_t Source2EngineToClient001 = 0x532CC0; - constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x532D60; - constexpr std::ptrdiff_t Source2EngineToServer001 = 0x532DF8; - constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x532E20; - constexpr std::ptrdiff_t SplitScreenService_001 = 0x535E40; - constexpr std::ptrdiff_t StatsService_001 = 0x5ED040; - constexpr std::ptrdiff_t ToolService_001 = 0x536050; - constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x5336B0; - constexpr std::ptrdiff_t VProfService_001 = 0x536090; + constexpr std::ptrdiff_t BenchmarkService001 = 0x5345F0; + constexpr std::ptrdiff_t BugService001 = 0x5AB580; + constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x535260; + constexpr std::ptrdiff_t EngineGameUI001 = 0x5325A0; + constexpr std::ptrdiff_t EngineServiceMgr001 = 0x5EC630; + constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x5EC950; + constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x5ECA90; + constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x5346F0; + constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x534750; + constexpr std::ptrdiff_t GameUIService_001 = 0x5AB880; + constexpr std::ptrdiff_t HostStateMgr001 = 0x535150; + constexpr std::ptrdiff_t INETSUPPORT_001 = 0x52DEE0; + constexpr std::ptrdiff_t InputService_001 = 0x5ABB90; + constexpr std::ptrdiff_t KeyValueCache001 = 0x535200; + constexpr std::ptrdiff_t MapListService_001 = 0x5EAB30; + constexpr std::ptrdiff_t NetworkClientService_001 = 0x5EACC0; + constexpr std::ptrdiff_t NetworkP2PService_001 = 0x5349E0; + constexpr std::ptrdiff_t NetworkServerService_001 = 0x5EB050; + constexpr std::ptrdiff_t NetworkService_001 = 0x534B30; + constexpr std::ptrdiff_t RenderService_001 = 0x5EB2B0; + constexpr std::ptrdiff_t ScreenshotService001 = 0x5EB570; + constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x535370; + constexpr std::ptrdiff_t SoundService_001 = 0x5EB750; + constexpr std::ptrdiff_t Source2EngineToClient001 = 0x531C80; + constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x531CE0; + constexpr std::ptrdiff_t Source2EngineToServer001 = 0x531D78; + constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x531DA0; + constexpr std::ptrdiff_t SplitScreenService_001 = 0x534D70; + constexpr std::ptrdiff_t StatsService_001 = 0x5EBC20; + constexpr std::ptrdiff_t ToolService_001 = 0x534F80; + constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x532630; + constexpr std::ptrdiff_t VProfService_001 = 0x534FC0; } // Module: filesystem_stdio.dll namespace filesystem_stdio_dll { @@ -65,14 +65,14 @@ namespace cs2_dumper { } // Module: host.dll namespace host_dll { - constexpr std::ptrdiff_t DebugDrawQueueManager001 = 0x136FC0; - constexpr std::ptrdiff_t GameModelInfo001 = 0x137000; - constexpr std::ptrdiff_t GameSystem2HostHook = 0x137040; - constexpr std::ptrdiff_t HostUtils001 = 0x137070; - constexpr std::ptrdiff_t PredictionDiffManager001 = 0x1372C0; - constexpr std::ptrdiff_t SaveRestoreDataVersion001 = 0x1373F0; - constexpr std::ptrdiff_t SinglePlayerSharedMemory001 = 0x137420; - constexpr std::ptrdiff_t Source2Host001 = 0x137490; + constexpr std::ptrdiff_t DebugDrawQueueManager001 = 0x135FA0; + constexpr std::ptrdiff_t GameModelInfo001 = 0x135FE0; + constexpr std::ptrdiff_t GameSystem2HostHook = 0x136020; + constexpr std::ptrdiff_t HostUtils001 = 0x136050; + constexpr std::ptrdiff_t PredictionDiffManager001 = 0x1362A0; + constexpr std::ptrdiff_t SaveRestoreDataVersion001 = 0x1363D0; + constexpr std::ptrdiff_t SinglePlayerSharedMemory001 = 0x136400; + constexpr std::ptrdiff_t Source2Host001 = 0x136470; } // Module: imemanager.dll namespace imemanager_dll { @@ -89,8 +89,8 @@ namespace cs2_dumper { } // Module: matchmaking.dll namespace matchmaking_dll { - constexpr std::ptrdiff_t GameTypes001 = 0x1A41C0; - constexpr std::ptrdiff_t MATCHFRAMEWORK_001 = 0x1AC3C0; + constexpr std::ptrdiff_t GameTypes001 = 0x1A41A0; + constexpr std::ptrdiff_t MATCHFRAMEWORK_001 = 0x1AC370; } // Module: materialsystem2.dll namespace materialsystem2_dll { @@ -110,10 +110,10 @@ namespace cs2_dumper { } // Module: networksystem.dll namespace networksystem_dll { - constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x240510; - constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x272600; - constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x26A2A0; - constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x26A390; + constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x23E490; + constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x270480; + constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x268220; + constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x268310; } // Module: panorama.dll namespace panorama_dll { @@ -152,9 +152,9 @@ namespace cs2_dumper { } // Module: scenesystem.dll namespace scenesystem_dll { - constexpr std::ptrdiff_t RenderingPipelines_001 = 0x54DF90; - constexpr std::ptrdiff_t SceneSystem_002 = 0x599980; - constexpr std::ptrdiff_t SceneUtils_001 = 0x54E770; + constexpr std::ptrdiff_t RenderingPipelines_001 = 0x54CF90; + constexpr std::ptrdiff_t SceneSystem_002 = 0x598940; + constexpr std::ptrdiff_t SceneUtils_001 = 0x54D770; } // Module: schemasystem.dll namespace schemasystem_dll { @@ -162,22 +162,22 @@ namespace cs2_dumper { } // Module: server.dll namespace server_dll { - constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x1360FC0; - constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x13134D0; - constexpr std::ptrdiff_t NavGameTest001 = 0x13FF788; - constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13B4EA8; - constexpr std::ptrdiff_t Source2GameClients001 = 0x13B0310; - constexpr std::ptrdiff_t Source2GameDirector001 = 0x14E46C0; - constexpr std::ptrdiff_t Source2GameEntities001 = 0x13B4E70; - constexpr std::ptrdiff_t Source2Server001 = 0x13B4CE0; - constexpr std::ptrdiff_t Source2ServerConfig001 = 0x159F5A8; - constexpr std::ptrdiff_t customnavsystem001 = 0x12F8D58; + constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x130E5F0; + constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x12C1180; + constexpr std::ptrdiff_t NavGameTest001 = 0x13AC478; + constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x1361C08; + constexpr std::ptrdiff_t Source2GameClients001 = 0x135D080; + constexpr std::ptrdiff_t Source2GameDirector001 = 0x148B850; + constexpr std::ptrdiff_t Source2GameEntities001 = 0x1361BD0; + constexpr std::ptrdiff_t Source2Server001 = 0x1361A40; + constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15445D8; + constexpr std::ptrdiff_t customnavsystem001 = 0x12A6A18; } // Module: soundsystem.dll namespace soundsystem_dll { - constexpr std::ptrdiff_t SoundOpSystem001 = 0x3353A0; - constexpr std::ptrdiff_t SoundOpSystemEdit001 = 0x335270; - constexpr std::ptrdiff_t SoundSystem001 = 0x334E40; + constexpr std::ptrdiff_t SoundOpSystem001 = 0x335390; + constexpr std::ptrdiff_t SoundOpSystemEdit001 = 0x335260; + constexpr std::ptrdiff_t SoundSystem001 = 0x334E30; constexpr std::ptrdiff_t VMixEditTool001 = 0x48288DEA; } // Module: steamaudio.dll @@ -186,26 +186,26 @@ namespace cs2_dumper { } // Module: steamclient64.dll namespace steamclient64_dll { - constexpr std::ptrdiff_t CLIENTENGINE_INTERFACE_VERSION005 = 0x65ACBD2A; - constexpr std::ptrdiff_t IVALIDATE001 = 0x14EDA30; - constexpr std::ptrdiff_t SteamClient006 = 0x14EB270; - constexpr std::ptrdiff_t SteamClient007 = 0x14EB278; - constexpr std::ptrdiff_t SteamClient008 = 0x14EB280; - constexpr std::ptrdiff_t SteamClient009 = 0x14EB288; - constexpr std::ptrdiff_t SteamClient010 = 0x14EB290; - constexpr std::ptrdiff_t SteamClient011 = 0x14EB298; - constexpr std::ptrdiff_t SteamClient012 = 0x14EB2A0; - constexpr std::ptrdiff_t SteamClient013 = 0x14EB2A8; - constexpr std::ptrdiff_t SteamClient014 = 0x14EB2B0; - constexpr std::ptrdiff_t SteamClient015 = 0x14EB2B8; - constexpr std::ptrdiff_t SteamClient016 = 0x14EB2C0; - constexpr std::ptrdiff_t SteamClient017 = 0x14EB2C8; - constexpr std::ptrdiff_t SteamClient018 = 0x14EB2D0; - constexpr std::ptrdiff_t SteamClient019 = 0x14EB2D8; - constexpr std::ptrdiff_t SteamClient020 = 0x14EB2E0; - constexpr std::ptrdiff_t SteamClient021 = 0x14EB2E8; - constexpr std::ptrdiff_t p2pvoice002 = 0x14E5C5F; - constexpr std::ptrdiff_t p2pvoicesingleton002 = 0x14C90E0; + constexpr std::ptrdiff_t CLIENTENGINE_INTERFACE_VERSION005 = 0xFFFFFFFF8BD7C45F; + constexpr std::ptrdiff_t IVALIDATE001 = 0x1544B78; + constexpr std::ptrdiff_t SteamClient006 = 0x1542360; + constexpr std::ptrdiff_t SteamClient007 = 0x1542368; + constexpr std::ptrdiff_t SteamClient008 = 0x1542370; + constexpr std::ptrdiff_t SteamClient009 = 0x1542378; + constexpr std::ptrdiff_t SteamClient010 = 0x1542380; + constexpr std::ptrdiff_t SteamClient011 = 0x1542388; + constexpr std::ptrdiff_t SteamClient012 = 0x1542390; + constexpr std::ptrdiff_t SteamClient013 = 0x1542398; + constexpr std::ptrdiff_t SteamClient014 = 0x15423A0; + constexpr std::ptrdiff_t SteamClient015 = 0x15423A8; + constexpr std::ptrdiff_t SteamClient016 = 0x15423B0; + constexpr std::ptrdiff_t SteamClient017 = 0x15423B8; + constexpr std::ptrdiff_t SteamClient018 = 0x15423C0; + constexpr std::ptrdiff_t SteamClient019 = 0x15423C8; + constexpr std::ptrdiff_t SteamClient020 = 0x15423D0; + constexpr std::ptrdiff_t SteamClient021 = 0x15423D8; + constexpr std::ptrdiff_t p2pvoice002 = 0x14E712F; + constexpr std::ptrdiff_t p2pvoicesingleton002 = 0x151E0E0; } // Module: tier0.dll namespace tier0_dll { @@ -237,8 +237,8 @@ namespace cs2_dumper { } // Module: vstdlib_s64.dll namespace vstdlib_s64_dll { - constexpr std::ptrdiff_t IVALIDATE001 = 0xA5B40; - constexpr std::ptrdiff_t VEngineCvar002 = 0x63070; + constexpr std::ptrdiff_t IVALIDATE001 = 0xA7B40; + constexpr std::ptrdiff_t VEngineCvar002 = 0x65070; } // Module: worldrenderer.dll namespace worldrenderer_dll { diff --git a/output/interfaces.json b/output/interfaces.json index 296ec71..ab854b6 100644 --- a/output/interfaces.json +++ b/output/interfaces.json @@ -4,62 +4,62 @@ "AnimationSystem_001": 5799648 }, "client.dll": { - "ClientToolsInfo_001": 25282432, - "EmptyWorldService001_Client": 25007728, - "GameClientExports001": 25269304, - "LegacyGameUI001": 25399840, - "Source2Client002": 27371024, - "Source2ClientConfig001": 26980848, - "Source2ClientPrediction001": 25315536, - "Source2ClientUI001": 25394512 + "ClientToolsInfo_001": 24933600, + "EmptyWorldService001_Client": 24661296, + "GameClientExports001": 24920472, + "LegacyGameUI001": 25049872, + "Source2Client002": 26998720, + "Source2ClientConfig001": 26609104, + "Source2ClientPrediction001": 24966480, + "Source2ClientUI001": 25044528 }, "engine2.dll": { - "BenchmarkService001": 5461696, - "BugService001": 5949856, - "ClientServerEngineLoopService_001": 5464944, - "EngineGameUI001": 5453344, - "EngineServiceMgr001": 6216272, - "GameEventSystemClientV001": 6217072, - "GameEventSystemServerV001": 6217408, - "GameResourceServiceClientV001": 5461952, - "GameResourceServiceServerV001": 5462048, - "GameUIService_001": 5950624, - "HostStateMgr001": 5464672, - "INETSUPPORT_001": 5435136, - "InputService_001": 5951408, - "KeyValueCache001": 5464848, - "MapListService_001": 6209360, - "NetworkClientService_001": 6209760, - "NetworkP2PService_001": 5462704, - "NetworkServerService_001": 6210672, - "NetworkService_001": 5463040, - "RenderService_001": 6211280, - "ScreenshotService001": 6211984, - "SimpleEngineLoopService_001": 5465216, - "SoundService_001": 6212464, - "Source2EngineToClient001": 5450944, - "Source2EngineToClientStringTable001": 5451104, - "Source2EngineToServer001": 5451256, - "Source2EngineToServerStringTable001": 5451296, - "SplitScreenService_001": 5463616, - "StatsService_001": 6213696, - "ToolService_001": 5464144, - "VENGINE_GAMEUIFUNCS_VERSION005": 5453488, - "VProfService_001": 5464208 + "BenchmarkService001": 5457392, + "BugService001": 5944704, + "ClientServerEngineLoopService_001": 5460576, + "EngineGameUI001": 5449120, + "EngineServiceMgr001": 6211120, + "GameEventSystemClientV001": 6211920, + "GameEventSystemServerV001": 6212240, + "GameResourceServiceClientV001": 5457648, + "GameResourceServiceServerV001": 5457744, + "GameUIService_001": 5945472, + "HostStateMgr001": 5460304, + "INETSUPPORT_001": 5431008, + "InputService_001": 5946256, + "KeyValueCache001": 5460480, + "MapListService_001": 6204208, + "NetworkClientService_001": 6204608, + "NetworkP2PService_001": 5458400, + "NetworkServerService_001": 6205520, + "NetworkService_001": 5458736, + "RenderService_001": 6206128, + "ScreenshotService001": 6206832, + "SimpleEngineLoopService_001": 5460848, + "SoundService_001": 6207312, + "Source2EngineToClient001": 5446784, + "Source2EngineToClientStringTable001": 5446880, + "Source2EngineToServer001": 5447032, + "Source2EngineToServerStringTable001": 5447072, + "SplitScreenService_001": 5459312, + "StatsService_001": 6208544, + "ToolService_001": 5459840, + "VENGINE_GAMEUIFUNCS_VERSION005": 5449264, + "VProfService_001": 5459904 }, "filesystem_stdio.dll": { "VAsyncFileSystem2_001": 2151840, "VFileSystem017": 2173088 }, "host.dll": { - "DebugDrawQueueManager001": 1273792, - "GameModelInfo001": 1273856, - "GameSystem2HostHook": 1273920, - "HostUtils001": 1273968, - "PredictionDiffManager001": 1274560, - "SaveRestoreDataVersion001": 1274864, - "SinglePlayerSharedMemory001": 1274912, - "Source2Host001": 1275024 + "DebugDrawQueueManager001": 1269664, + "GameModelInfo001": 1269728, + "GameSystem2HostHook": 1269792, + "HostUtils001": 1269840, + "PredictionDiffManager001": 1270432, + "SaveRestoreDataVersion001": 1270736, + "SinglePlayerSharedMemory001": 1270784, + "Source2Host001": 1270896 }, "imemanager.dll": { "IMEManager001": 190688 @@ -72,8 +72,8 @@ "Localize_001": 244432 }, "matchmaking.dll": { - "GameTypes001": 1720768, - "MATCHFRAMEWORK_001": 1754048 + "GameTypes001": 1720736, + "MATCHFRAMEWORK_001": 1753968 }, "materialsystem2.dll": { "FontManager_001": 1102624, @@ -89,10 +89,10 @@ "NavSystem001": 787680 }, "networksystem.dll": { - "FlattenedSerializersVersion001": 2360592, - "NetworkMessagesVersion001": 2565632, - "NetworkSystemVersion001": 2532000, - "SerializedEntitiesVersion001": 2532240 + "FlattenedSerializersVersion001": 2352272, + "NetworkMessagesVersion001": 2557056, + "NetworkSystemVersion001": 2523680, + "SerializedEntitiesVersion001": 2523920 }, "panorama.dll": { "PanoramaUIEngine001": 5120608 @@ -122,55 +122,55 @@ "SceneFileCache002": 438928 }, "scenesystem.dll": { - "RenderingPipelines_001": 5562256, - "SceneSystem_002": 5872000, - "SceneUtils_001": 5564272 + "RenderingPipelines_001": 5558160, + "SceneSystem_002": 5867840, + "SceneUtils_001": 5560176 }, "schemasystem.dll": { "SchemaSystem_001": 378640 }, "server.dll": { - "EmptyWorldService001_Server": 20320192, - "EntitySubclassUtilsV001": 20002000, - "NavGameTest001": 20969352, - "ServerToolsInfo_001": 20663976, - "Source2GameClients001": 20644624, - "Source2GameDirector001": 21907136, - "Source2GameEntities001": 20663920, - "Source2Server001": 20663520, - "Source2ServerConfig001": 22672808, - "customnavsystem001": 19893592 + "EmptyWorldService001_Server": 19981808, + "EntitySubclassUtilsV001": 19665280, + "NavGameTest001": 20628600, + "ServerToolsInfo_001": 20323336, + "Source2GameClients001": 20304000, + "Source2GameDirector001": 21542992, + "Source2GameEntities001": 20323280, + "Source2Server001": 20322880, + "Source2ServerConfig001": 22300120, + "customnavsystem001": 19556888 }, "soundsystem.dll": { - "SoundOpSystem001": 3363744, - "SoundOpSystemEdit001": 3363440, - "SoundSystem001": 3362368, + "SoundOpSystem001": 3363728, + "SoundOpSystemEdit001": 3363424, + "SoundSystem001": 3362352, "VMixEditTool001": 1210617322 }, "steamaudio.dll": { "SteamAudio001": 2447184 }, "steamclient64.dll": { - "CLIENTENGINE_INTERFACE_VERSION005": 1705819434, - "IVALIDATE001": 21944880, - "SteamClient006": 21934704, - "SteamClient007": 21934712, - "SteamClient008": 21934720, - "SteamClient009": 21934728, - "SteamClient010": 21934736, - "SteamClient011": 21934744, - "SteamClient012": 21934752, - "SteamClient013": 21934760, - "SteamClient014": 21934768, - "SteamClient015": 21934776, - "SteamClient016": 21934784, - "SteamClient017": 21934792, - "SteamClient018": 21934800, - "SteamClient019": 21934808, - "SteamClient020": 21934816, - "SteamClient021": 21934824, - "p2pvoice002": 21912671, - "p2pvoicesingleton002": 21795040 + "CLIENTENGINE_INTERFACE_VERSION005": -1948793761, + "IVALIDATE001": 22301560, + "SteamClient006": 22291296, + "SteamClient007": 22291304, + "SteamClient008": 22291312, + "SteamClient009": 22291320, + "SteamClient010": 22291328, + "SteamClient011": 22291336, + "SteamClient012": 22291344, + "SteamClient013": 22291352, + "SteamClient014": 22291360, + "SteamClient015": 22291368, + "SteamClient016": 22291376, + "SteamClient017": 22291384, + "SteamClient018": 22291392, + "SteamClient019": 22291400, + "SteamClient020": 22291408, + "SteamClient021": 22291416, + "p2pvoice002": 21917999, + "p2pvoicesingleton002": 22143200 }, "tier0.dll": { "TestScriptMgr001": 3594800, @@ -195,8 +195,8 @@ "VScriptManager010": 1213952 }, "vstdlib_s64.dll": { - "IVALIDATE001": 678720, - "VEngineCvar002": 405616 + "IVALIDATE001": 686912, + "VEngineCvar002": 413808 }, "worldrenderer.dll": { "WorldRendererMgr001": 1441648 diff --git a/output/interfaces.rs b/output/interfaces.rs index 35a1d59..3e200f4 100644 --- a/output/interfaces.rs +++ b/output/interfaces.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, unused)] @@ -12,49 +12,49 @@ pub mod cs2_dumper { } // Module: client.dll pub mod client_dll { - pub const ClientToolsInfo_001: usize = 0x181C780; - pub const EmptyWorldService001_Client: usize = 0x17D9670; - pub const GameClientExports001: usize = 0x1819438; - pub const LegacyGameUI001: usize = 0x1839220; - pub const Source2Client002: usize = 0x1A1A610; - pub const Source2ClientConfig001: usize = 0x19BB1F0; - pub const Source2ClientPrediction001: usize = 0x18248D0; - pub const Source2ClientUI001: usize = 0x1837D50; + pub const ClientToolsInfo_001: usize = 0x17C74E0; + pub const EmptyWorldService001_Client: usize = 0x1784D30; + pub const GameClientExports001: usize = 0x17C4198; + pub const LegacyGameUI001: usize = 0x17E3B10; + pub const Source2Client002: usize = 0x19BF7C0; + pub const Source2ClientConfig001: usize = 0x19605D0; + pub const Source2ClientPrediction001: usize = 0x17CF550; + pub const Source2ClientUI001: usize = 0x17E2630; } // Module: engine2.dll pub mod engine2_dll { - pub const BenchmarkService001: usize = 0x5356C0; - pub const BugService001: usize = 0x5AC9A0; - pub const ClientServerEngineLoopService_001: usize = 0x536370; - pub const EngineGameUI001: usize = 0x533620; - pub const EngineServiceMgr001: usize = 0x5EDA50; - pub const GameEventSystemClientV001: usize = 0x5EDD70; - pub const GameEventSystemServerV001: usize = 0x5EDEC0; - pub const GameResourceServiceClientV001: usize = 0x5357C0; - pub const GameResourceServiceServerV001: usize = 0x535820; - pub const GameUIService_001: usize = 0x5ACCA0; - pub const HostStateMgr001: usize = 0x536260; - pub const INETSUPPORT_001: usize = 0x52EF00; - pub const InputService_001: usize = 0x5ACFB0; - pub const KeyValueCache001: usize = 0x536310; - pub const MapListService_001: usize = 0x5EBF50; - pub const NetworkClientService_001: usize = 0x5EC0E0; - pub const NetworkP2PService_001: usize = 0x535AB0; - pub const NetworkServerService_001: usize = 0x5EC470; - pub const NetworkService_001: usize = 0x535C00; - pub const RenderService_001: usize = 0x5EC6D0; - pub const ScreenshotService001: usize = 0x5EC990; - pub const SimpleEngineLoopService_001: usize = 0x536480; - pub const SoundService_001: usize = 0x5ECB70; - pub const Source2EngineToClient001: usize = 0x532CC0; - pub const Source2EngineToClientStringTable001: usize = 0x532D60; - pub const Source2EngineToServer001: usize = 0x532DF8; - pub const Source2EngineToServerStringTable001: usize = 0x532E20; - pub const SplitScreenService_001: usize = 0x535E40; - pub const StatsService_001: usize = 0x5ED040; - pub const ToolService_001: usize = 0x536050; - pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x5336B0; - pub const VProfService_001: usize = 0x536090; + pub const BenchmarkService001: usize = 0x5345F0; + pub const BugService001: usize = 0x5AB580; + pub const ClientServerEngineLoopService_001: usize = 0x535260; + pub const EngineGameUI001: usize = 0x5325A0; + pub const EngineServiceMgr001: usize = 0x5EC630; + pub const GameEventSystemClientV001: usize = 0x5EC950; + pub const GameEventSystemServerV001: usize = 0x5ECA90; + pub const GameResourceServiceClientV001: usize = 0x5346F0; + pub const GameResourceServiceServerV001: usize = 0x534750; + pub const GameUIService_001: usize = 0x5AB880; + pub const HostStateMgr001: usize = 0x535150; + pub const INETSUPPORT_001: usize = 0x52DEE0; + pub const InputService_001: usize = 0x5ABB90; + pub const KeyValueCache001: usize = 0x535200; + pub const MapListService_001: usize = 0x5EAB30; + pub const NetworkClientService_001: usize = 0x5EACC0; + pub const NetworkP2PService_001: usize = 0x5349E0; + pub const NetworkServerService_001: usize = 0x5EB050; + pub const NetworkService_001: usize = 0x534B30; + pub const RenderService_001: usize = 0x5EB2B0; + pub const ScreenshotService001: usize = 0x5EB570; + pub const SimpleEngineLoopService_001: usize = 0x535370; + pub const SoundService_001: usize = 0x5EB750; + pub const Source2EngineToClient001: usize = 0x531C80; + pub const Source2EngineToClientStringTable001: usize = 0x531CE0; + pub const Source2EngineToServer001: usize = 0x531D78; + pub const Source2EngineToServerStringTable001: usize = 0x531DA0; + pub const SplitScreenService_001: usize = 0x534D70; + pub const StatsService_001: usize = 0x5EBC20; + pub const ToolService_001: usize = 0x534F80; + pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x532630; + pub const VProfService_001: usize = 0x534FC0; } // Module: filesystem_stdio.dll pub mod filesystem_stdio_dll { @@ -63,14 +63,14 @@ pub mod cs2_dumper { } // Module: host.dll pub mod host_dll { - pub const DebugDrawQueueManager001: usize = 0x136FC0; - pub const GameModelInfo001: usize = 0x137000; - pub const GameSystem2HostHook: usize = 0x137040; - pub const HostUtils001: usize = 0x137070; - pub const PredictionDiffManager001: usize = 0x1372C0; - pub const SaveRestoreDataVersion001: usize = 0x1373F0; - pub const SinglePlayerSharedMemory001: usize = 0x137420; - pub const Source2Host001: usize = 0x137490; + pub const DebugDrawQueueManager001: usize = 0x135FA0; + pub const GameModelInfo001: usize = 0x135FE0; + pub const GameSystem2HostHook: usize = 0x136020; + pub const HostUtils001: usize = 0x136050; + pub const PredictionDiffManager001: usize = 0x1362A0; + pub const SaveRestoreDataVersion001: usize = 0x1363D0; + pub const SinglePlayerSharedMemory001: usize = 0x136400; + pub const Source2Host001: usize = 0x136470; } // Module: imemanager.dll pub mod imemanager_dll { @@ -87,8 +87,8 @@ pub mod cs2_dumper { } // Module: matchmaking.dll pub mod matchmaking_dll { - pub const GameTypes001: usize = 0x1A41C0; - pub const MATCHFRAMEWORK_001: usize = 0x1AC3C0; + pub const GameTypes001: usize = 0x1A41A0; + pub const MATCHFRAMEWORK_001: usize = 0x1AC370; } // Module: materialsystem2.dll pub mod materialsystem2_dll { @@ -108,10 +108,10 @@ pub mod cs2_dumper { } // Module: networksystem.dll pub mod networksystem_dll { - pub const FlattenedSerializersVersion001: usize = 0x240510; - pub const NetworkMessagesVersion001: usize = 0x272600; - pub const NetworkSystemVersion001: usize = 0x26A2A0; - pub const SerializedEntitiesVersion001: usize = 0x26A390; + pub const FlattenedSerializersVersion001: usize = 0x23E490; + pub const NetworkMessagesVersion001: usize = 0x270480; + pub const NetworkSystemVersion001: usize = 0x268220; + pub const SerializedEntitiesVersion001: usize = 0x268310; } // Module: panorama.dll pub mod panorama_dll { @@ -150,9 +150,9 @@ pub mod cs2_dumper { } // Module: scenesystem.dll pub mod scenesystem_dll { - pub const RenderingPipelines_001: usize = 0x54DF90; - pub const SceneSystem_002: usize = 0x599980; - pub const SceneUtils_001: usize = 0x54E770; + pub const RenderingPipelines_001: usize = 0x54CF90; + pub const SceneSystem_002: usize = 0x598940; + pub const SceneUtils_001: usize = 0x54D770; } // Module: schemasystem.dll pub mod schemasystem_dll { @@ -160,22 +160,22 @@ pub mod cs2_dumper { } // Module: server.dll pub mod server_dll { - pub const EmptyWorldService001_Server: usize = 0x1360FC0; - pub const EntitySubclassUtilsV001: usize = 0x13134D0; - pub const NavGameTest001: usize = 0x13FF788; - pub const ServerToolsInfo_001: usize = 0x13B4EA8; - pub const Source2GameClients001: usize = 0x13B0310; - pub const Source2GameDirector001: usize = 0x14E46C0; - pub const Source2GameEntities001: usize = 0x13B4E70; - pub const Source2Server001: usize = 0x13B4CE0; - pub const Source2ServerConfig001: usize = 0x159F5A8; - pub const customnavsystem001: usize = 0x12F8D58; + pub const EmptyWorldService001_Server: usize = 0x130E5F0; + pub const EntitySubclassUtilsV001: usize = 0x12C1180; + pub const NavGameTest001: usize = 0x13AC478; + pub const ServerToolsInfo_001: usize = 0x1361C08; + pub const Source2GameClients001: usize = 0x135D080; + pub const Source2GameDirector001: usize = 0x148B850; + pub const Source2GameEntities001: usize = 0x1361BD0; + pub const Source2Server001: usize = 0x1361A40; + pub const Source2ServerConfig001: usize = 0x15445D8; + pub const customnavsystem001: usize = 0x12A6A18; } // Module: soundsystem.dll pub mod soundsystem_dll { - pub const SoundOpSystem001: usize = 0x3353A0; - pub const SoundOpSystemEdit001: usize = 0x335270; - pub const SoundSystem001: usize = 0x334E40; + pub const SoundOpSystem001: usize = 0x335390; + pub const SoundOpSystemEdit001: usize = 0x335260; + pub const SoundSystem001: usize = 0x334E30; pub const VMixEditTool001: usize = 0x48288DEA; } // Module: steamaudio.dll @@ -184,26 +184,26 @@ pub mod cs2_dumper { } // Module: steamclient64.dll pub mod steamclient64_dll { - pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0x65ACBD2A; - pub const IVALIDATE001: usize = 0x14EDA30; - pub const SteamClient006: usize = 0x14EB270; - pub const SteamClient007: usize = 0x14EB278; - pub const SteamClient008: usize = 0x14EB280; - pub const SteamClient009: usize = 0x14EB288; - pub const SteamClient010: usize = 0x14EB290; - pub const SteamClient011: usize = 0x14EB298; - pub const SteamClient012: usize = 0x14EB2A0; - pub const SteamClient013: usize = 0x14EB2A8; - pub const SteamClient014: usize = 0x14EB2B0; - pub const SteamClient015: usize = 0x14EB2B8; - pub const SteamClient016: usize = 0x14EB2C0; - pub const SteamClient017: usize = 0x14EB2C8; - pub const SteamClient018: usize = 0x14EB2D0; - pub const SteamClient019: usize = 0x14EB2D8; - pub const SteamClient020: usize = 0x14EB2E0; - pub const SteamClient021: usize = 0x14EB2E8; - pub const p2pvoice002: usize = 0x14E5C5F; - pub const p2pvoicesingleton002: usize = 0x14C90E0; + pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0xFFFFFFFF8BD7C45F; + pub const IVALIDATE001: usize = 0x1544B78; + pub const SteamClient006: usize = 0x1542360; + pub const SteamClient007: usize = 0x1542368; + pub const SteamClient008: usize = 0x1542370; + pub const SteamClient009: usize = 0x1542378; + pub const SteamClient010: usize = 0x1542380; + pub const SteamClient011: usize = 0x1542388; + pub const SteamClient012: usize = 0x1542390; + pub const SteamClient013: usize = 0x1542398; + pub const SteamClient014: usize = 0x15423A0; + pub const SteamClient015: usize = 0x15423A8; + pub const SteamClient016: usize = 0x15423B0; + pub const SteamClient017: usize = 0x15423B8; + pub const SteamClient018: usize = 0x15423C0; + pub const SteamClient019: usize = 0x15423C8; + pub const SteamClient020: usize = 0x15423D0; + pub const SteamClient021: usize = 0x15423D8; + pub const p2pvoice002: usize = 0x14E712F; + pub const p2pvoicesingleton002: usize = 0x151E0E0; } // Module: tier0.dll pub mod tier0_dll { @@ -235,8 +235,8 @@ pub mod cs2_dumper { } // Module: vstdlib_s64.dll pub mod vstdlib_s64_dll { - pub const IVALIDATE001: usize = 0xA5B40; - pub const VEngineCvar002: usize = 0x63070; + pub const IVALIDATE001: usize = 0xA7B40; + pub const VEngineCvar002: usize = 0x65070; } // Module: worldrenderer.dll pub mod worldrenderer_dll { diff --git a/output/materialsystem2_dll.cs b/output/materialsystem2_dll.cs index 3ada33c..d71c881 100644 --- a/output/materialsystem2_dll.cs +++ b/output/materialsystem2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper.Schemas { // Module: materialsystem2.dll @@ -49,7 +49,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class MaterialParam_t { - public const nint m_name = 0x0; // CUtlString + public const nint m_name = 0x0; // } // Parent: MaterialParam_t // Field count: 1 @@ -57,7 +57,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class MaterialParamVector_t { - public const nint m_value = 0x8; // Vector4D + public const nint m_value = 0x8; // } // Parent: MaterialParam_t // Field count: 1 @@ -65,7 +65,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class MaterialParamString_t { - public const nint m_value = 0x8; // CUtlString + public const nint m_value = 0x8; // } // Parent: None // Field count: 11 @@ -73,17 +73,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PostProcessingResource_t { - public const nint m_bHasTonemapParams = 0x0; // bool - public const nint m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t - public const nint m_bHasBloomParams = 0x40; // bool - public const nint m_bloomParams = 0x44; // PostProcessingBloomParameters_t - public const nint m_bHasVignetteParams = 0xB4; // bool - public const nint m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t - public const nint m_bHasLocalContrastParams = 0xDC; // bool - public const nint m_localConstrastParams = 0xE0; // PostProcessingLocalContrastParameters_t - public const nint m_nColorCorrectionVolumeDim = 0xF4; // int32 - public const nint m_colorCorrectionVolumeData = 0xF8; // CUtlBinaryBlock - public const nint m_bHasColorCorrection = 0x110; // bool + public const nint m_bHasTonemapParams = 0x0; // + public const nint m_toneMapParams = 0x4; // + public const nint m_bHasBloomParams = 0x40; // + public const nint m_bloomParams = 0x44; // + public const nint m_bHasVignetteParams = 0xB4; // + public const nint m_vignetteParams = 0xB8; // + public const nint m_bHasLocalContrastParams = 0xDC; // + public const nint m_localConstrastParams = 0xE0; // + public const nint m_nColorCorrectionVolumeDim = 0xF4; // + public const nint m_colorCorrectionVolumeData = 0xF8; // + public const nint m_bHasColorCorrection = 0x110; // } // Parent: MaterialParam_t // Field count: 1 @@ -91,7 +91,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class MaterialParamInt_t { - public const nint m_nValue = 0x8; // int32 + public const nint m_nValue = 0x8; // } // Parent: None // Field count: 6 @@ -99,12 +99,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PostProcessingVignetteParameters_t { - public const nint m_flVignetteStrength = 0x0; // float32 - public const nint m_vCenter = 0x4; // Vector2D - public const nint m_flRadius = 0xC; // float32 - public const nint m_flRoundness = 0x10; // float32 - public const nint m_flFeather = 0x14; // float32 - public const nint m_vColorTint = 0x18; // Vector + public const nint m_flVignetteStrength = 0x0; // + public const nint m_vCenter = 0x4; // + public const nint m_flRadius = 0xC; // + public const nint m_flRoundness = 0x10; // + public const nint m_flFeather = 0x14; // + public const nint m_vColorTint = 0x18; // } // Parent: None // Field count: 5 @@ -112,11 +112,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PostProcessingLocalContrastParameters_t { - public const nint m_flLocalContrastStrength = 0x0; // float32 - public const nint m_flLocalContrastEdgeStrength = 0x4; // float32 - public const nint m_flLocalContrastVignetteStart = 0x8; // float32 - public const nint m_flLocalContrastVignetteEnd = 0xC; // float32 - public const nint m_flLocalContrastVignetteBlur = 0x10; // float32 + public const nint m_flLocalContrastStrength = 0x0; // + public const nint m_flLocalContrastEdgeStrength = 0x4; // + public const nint m_flLocalContrastVignetteStart = 0x8; // + public const nint m_flLocalContrastVignetteEnd = 0xC; // + public const nint m_flLocalContrastVignetteBlur = 0x10; // } // Parent: None // Field count: 15 @@ -124,21 +124,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PostProcessingTonemapParameters_t { - public const nint m_flExposureBias = 0x0; // float32 - public const nint m_flShoulderStrength = 0x4; // float32 - public const nint m_flLinearStrength = 0x8; // float32 - public const nint m_flLinearAngle = 0xC; // float32 - public const nint m_flToeStrength = 0x10; // float32 - public const nint m_flToeNum = 0x14; // float32 - public const nint m_flToeDenom = 0x18; // float32 - public const nint m_flWhitePoint = 0x1C; // float32 - public const nint m_flLuminanceSource = 0x20; // float32 - public const nint m_flExposureBiasShadows = 0x24; // float32 - public const nint m_flExposureBiasHighlights = 0x28; // float32 - public const nint m_flMinShadowLum = 0x2C; // float32 - public const nint m_flMaxShadowLum = 0x30; // float32 - public const nint m_flMinHighlightLum = 0x34; // float32 - public const nint m_flMaxHighlightLum = 0x38; // float32 + public const nint m_flExposureBias = 0x0; // + public const nint m_flShoulderStrength = 0x4; // + public const nint m_flLinearStrength = 0x8; // + public const nint m_flLinearAngle = 0xC; // + public const nint m_flToeStrength = 0x10; // + public const nint m_flToeNum = 0x14; // + public const nint m_flToeDenom = 0x18; // + public const nint m_flWhitePoint = 0x1C; // + public const nint m_flLuminanceSource = 0x20; // + public const nint m_flExposureBiasShadows = 0x24; // + public const nint m_flExposureBiasHighlights = 0x28; // + public const nint m_flMinShadowLum = 0x2C; // + public const nint m_flMaxShadowLum = 0x30; // + public const nint m_flMinHighlightLum = 0x34; // + public const nint m_flMaxHighlightLum = 0x38; // } // Parent: MaterialParam_t // Field count: 1 @@ -146,7 +146,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class MaterialParamBuffer_t { - public const nint m_value = 0x8; // CUtlBinaryBlock + public const nint m_value = 0x8; // } // Parent: None // Field count: 14 @@ -154,20 +154,20 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class MaterialResourceData_t { - public const nint m_materialName = 0x0; // CUtlString - public const nint m_shaderName = 0x8; // CUtlString + public const nint m_materialName = 0x0; // + public const nint m_shaderName = 0x8; // public const nint m_intParams = 0x10; // CUtlVector public const nint m_floatParams = 0x28; // CUtlVector public const nint m_vectorParams = 0x40; // CUtlVector public const nint m_textureParams = 0x58; // CUtlVector - public const nint m_dynamicParams = 0x70; // CUtlVector - public const nint m_dynamicTextureParams = 0x88; // CUtlVector + public const nint m_dynamicParams = 0x70; // + public const nint m_dynamicTextureParams = 0x88; // public const nint m_intAttributes = 0xA0; // CUtlVector public const nint m_floatAttributes = 0xB8; // CUtlVector public const nint m_vectorAttributes = 0xD0; // CUtlVector public const nint m_textureAttributes = 0xE8; // CUtlVector - public const nint m_stringAttributes = 0x100; // CUtlVector - public const nint m_renderAttributesUsed = 0x118; // CUtlVector + public const nint m_stringAttributes = 0x100; // + public const nint m_renderAttributesUsed = 0x118; // } // Parent: None // Field count: 10 @@ -175,16 +175,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PostProcessingBloomParameters_t { - public const nint m_blendMode = 0x0; // BloomBlendMode_t - public const nint m_flBloomStrength = 0x4; // float32 - public const nint m_flScreenBloomStrength = 0x8; // float32 - public const nint m_flBlurBloomStrength = 0xC; // float32 - public const nint m_flBloomThreshold = 0x10; // float32 - public const nint m_flBloomThresholdWidth = 0x14; // float32 - public const nint m_flSkyboxBloomStrength = 0x18; // float32 - public const nint m_flBloomStartValue = 0x1C; // float32 - public const nint m_flBlurWeight = 0x20; // float32[5] - public const nint m_vBlurTint = 0x34; // Vector[5] + public const nint m_blendMode = 0x0; // + public const nint m_flBloomStrength = 0x4; // + public const nint m_flScreenBloomStrength = 0x8; // + public const nint m_flBlurBloomStrength = 0xC; // + public const nint m_flBloomThreshold = 0x10; // + public const nint m_flBloomThresholdWidth = 0x14; // + public const nint m_flSkyboxBloomStrength = 0x18; // + public const nint m_flBloomStartValue = 0x1C; // + public const nint m_flBlurWeight = 0x20; // + public const nint m_vBlurTint = 0x34; // } // Parent: MaterialParam_t // Field count: 1 @@ -192,7 +192,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class MaterialParamFloat_t { - public const nint m_flValue = 0x8; // float32 + public const nint m_flValue = 0x8; // } // Parent: MaterialParam_t // Field count: 1 @@ -200,7 +200,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class MaterialParamTexture_t { - public const nint m_pValue = 0x8; // CStrongHandle + public const nint m_pValue = 0x8; // } } } diff --git a/output/materialsystem2_dll.hpp b/output/materialsystem2_dll.hpp index c3a5b96..a6a349b 100644 --- a/output/materialsystem2_dll.hpp +++ b/output/materialsystem2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once @@ -54,7 +54,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace MaterialParam_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_name = 0x0; // } // Parent: MaterialParam_t // Field count: 1 @@ -62,7 +62,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace MaterialParamVector_t { - constexpr std::ptrdiff_t m_value = 0x8; // Vector4D + constexpr std::ptrdiff_t m_value = 0x8; // } // Parent: MaterialParam_t // Field count: 1 @@ -70,7 +70,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace MaterialParamString_t { - constexpr std::ptrdiff_t m_value = 0x8; // CUtlString + constexpr std::ptrdiff_t m_value = 0x8; // } // Parent: None // Field count: 11 @@ -78,17 +78,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PostProcessingResource_t { - constexpr std::ptrdiff_t m_bHasTonemapParams = 0x0; // bool - constexpr std::ptrdiff_t m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t - constexpr std::ptrdiff_t m_bHasBloomParams = 0x40; // bool - constexpr std::ptrdiff_t m_bloomParams = 0x44; // PostProcessingBloomParameters_t - constexpr std::ptrdiff_t m_bHasVignetteParams = 0xB4; // bool - constexpr std::ptrdiff_t m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t - constexpr std::ptrdiff_t m_bHasLocalContrastParams = 0xDC; // bool - constexpr std::ptrdiff_t m_localConstrastParams = 0xE0; // PostProcessingLocalContrastParameters_t - constexpr std::ptrdiff_t m_nColorCorrectionVolumeDim = 0xF4; // int32 - constexpr std::ptrdiff_t m_colorCorrectionVolumeData = 0xF8; // CUtlBinaryBlock - constexpr std::ptrdiff_t m_bHasColorCorrection = 0x110; // bool + constexpr std::ptrdiff_t m_bHasTonemapParams = 0x0; // + constexpr std::ptrdiff_t m_toneMapParams = 0x4; // + constexpr std::ptrdiff_t m_bHasBloomParams = 0x40; // + constexpr std::ptrdiff_t m_bloomParams = 0x44; // + constexpr std::ptrdiff_t m_bHasVignetteParams = 0xB4; // + constexpr std::ptrdiff_t m_vignetteParams = 0xB8; // + constexpr std::ptrdiff_t m_bHasLocalContrastParams = 0xDC; // + constexpr std::ptrdiff_t m_localConstrastParams = 0xE0; // + constexpr std::ptrdiff_t m_nColorCorrectionVolumeDim = 0xF4; // + constexpr std::ptrdiff_t m_colorCorrectionVolumeData = 0xF8; // + constexpr std::ptrdiff_t m_bHasColorCorrection = 0x110; // } // Parent: MaterialParam_t // Field count: 1 @@ -96,7 +96,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace MaterialParamInt_t { - constexpr std::ptrdiff_t m_nValue = 0x8; // int32 + constexpr std::ptrdiff_t m_nValue = 0x8; // } // Parent: None // Field count: 6 @@ -104,12 +104,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PostProcessingVignetteParameters_t { - constexpr std::ptrdiff_t m_flVignetteStrength = 0x0; // float32 - constexpr std::ptrdiff_t m_vCenter = 0x4; // Vector2D - constexpr std::ptrdiff_t m_flRadius = 0xC; // float32 - constexpr std::ptrdiff_t m_flRoundness = 0x10; // float32 - constexpr std::ptrdiff_t m_flFeather = 0x14; // float32 - constexpr std::ptrdiff_t m_vColorTint = 0x18; // Vector + constexpr std::ptrdiff_t m_flVignetteStrength = 0x0; // + constexpr std::ptrdiff_t m_vCenter = 0x4; // + constexpr std::ptrdiff_t m_flRadius = 0xC; // + constexpr std::ptrdiff_t m_flRoundness = 0x10; // + constexpr std::ptrdiff_t m_flFeather = 0x14; // + constexpr std::ptrdiff_t m_vColorTint = 0x18; // } // Parent: None // Field count: 5 @@ -117,11 +117,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PostProcessingLocalContrastParameters_t { - constexpr std::ptrdiff_t m_flLocalContrastStrength = 0x0; // float32 - constexpr std::ptrdiff_t m_flLocalContrastEdgeStrength = 0x4; // float32 - constexpr std::ptrdiff_t m_flLocalContrastVignetteStart = 0x8; // float32 - constexpr std::ptrdiff_t m_flLocalContrastVignetteEnd = 0xC; // float32 - constexpr std::ptrdiff_t m_flLocalContrastVignetteBlur = 0x10; // float32 + constexpr std::ptrdiff_t m_flLocalContrastStrength = 0x0; // + constexpr std::ptrdiff_t m_flLocalContrastEdgeStrength = 0x4; // + constexpr std::ptrdiff_t m_flLocalContrastVignetteStart = 0x8; // + constexpr std::ptrdiff_t m_flLocalContrastVignetteEnd = 0xC; // + constexpr std::ptrdiff_t m_flLocalContrastVignetteBlur = 0x10; // } // Parent: None // Field count: 15 @@ -129,21 +129,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PostProcessingTonemapParameters_t { - constexpr std::ptrdiff_t m_flExposureBias = 0x0; // float32 - constexpr std::ptrdiff_t m_flShoulderStrength = 0x4; // float32 - constexpr std::ptrdiff_t m_flLinearStrength = 0x8; // float32 - constexpr std::ptrdiff_t m_flLinearAngle = 0xC; // float32 - constexpr std::ptrdiff_t m_flToeStrength = 0x10; // float32 - constexpr std::ptrdiff_t m_flToeNum = 0x14; // float32 - constexpr std::ptrdiff_t m_flToeDenom = 0x18; // float32 - constexpr std::ptrdiff_t m_flWhitePoint = 0x1C; // float32 - constexpr std::ptrdiff_t m_flLuminanceSource = 0x20; // float32 - constexpr std::ptrdiff_t m_flExposureBiasShadows = 0x24; // float32 - constexpr std::ptrdiff_t m_flExposureBiasHighlights = 0x28; // float32 - constexpr std::ptrdiff_t m_flMinShadowLum = 0x2C; // float32 - constexpr std::ptrdiff_t m_flMaxShadowLum = 0x30; // float32 - constexpr std::ptrdiff_t m_flMinHighlightLum = 0x34; // float32 - constexpr std::ptrdiff_t m_flMaxHighlightLum = 0x38; // float32 + constexpr std::ptrdiff_t m_flExposureBias = 0x0; // + constexpr std::ptrdiff_t m_flShoulderStrength = 0x4; // + constexpr std::ptrdiff_t m_flLinearStrength = 0x8; // + constexpr std::ptrdiff_t m_flLinearAngle = 0xC; // + constexpr std::ptrdiff_t m_flToeStrength = 0x10; // + constexpr std::ptrdiff_t m_flToeNum = 0x14; // + constexpr std::ptrdiff_t m_flToeDenom = 0x18; // + constexpr std::ptrdiff_t m_flWhitePoint = 0x1C; // + constexpr std::ptrdiff_t m_flLuminanceSource = 0x20; // + constexpr std::ptrdiff_t m_flExposureBiasShadows = 0x24; // + constexpr std::ptrdiff_t m_flExposureBiasHighlights = 0x28; // + constexpr std::ptrdiff_t m_flMinShadowLum = 0x2C; // + constexpr std::ptrdiff_t m_flMaxShadowLum = 0x30; // + constexpr std::ptrdiff_t m_flMinHighlightLum = 0x34; // + constexpr std::ptrdiff_t m_flMaxHighlightLum = 0x38; // } // Parent: MaterialParam_t // Field count: 1 @@ -151,7 +151,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace MaterialParamBuffer_t { - constexpr std::ptrdiff_t m_value = 0x8; // CUtlBinaryBlock + constexpr std::ptrdiff_t m_value = 0x8; // } // Parent: None // Field count: 14 @@ -159,20 +159,20 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace MaterialResourceData_t { - constexpr std::ptrdiff_t m_materialName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_shaderName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_materialName = 0x0; // + constexpr std::ptrdiff_t m_shaderName = 0x8; // constexpr std::ptrdiff_t m_intParams = 0x10; // CUtlVector constexpr std::ptrdiff_t m_floatParams = 0x28; // CUtlVector constexpr std::ptrdiff_t m_vectorParams = 0x40; // CUtlVector constexpr std::ptrdiff_t m_textureParams = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_dynamicParams = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_dynamicTextureParams = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_dynamicParams = 0x70; // + constexpr std::ptrdiff_t m_dynamicTextureParams = 0x88; // constexpr std::ptrdiff_t m_intAttributes = 0xA0; // CUtlVector constexpr std::ptrdiff_t m_floatAttributes = 0xB8; // CUtlVector constexpr std::ptrdiff_t m_vectorAttributes = 0xD0; // CUtlVector constexpr std::ptrdiff_t m_textureAttributes = 0xE8; // CUtlVector - constexpr std::ptrdiff_t m_stringAttributes = 0x100; // CUtlVector - constexpr std::ptrdiff_t m_renderAttributesUsed = 0x118; // CUtlVector + constexpr std::ptrdiff_t m_stringAttributes = 0x100; // + constexpr std::ptrdiff_t m_renderAttributesUsed = 0x118; // } // Parent: None // Field count: 10 @@ -180,16 +180,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PostProcessingBloomParameters_t { - constexpr std::ptrdiff_t m_blendMode = 0x0; // BloomBlendMode_t - constexpr std::ptrdiff_t m_flBloomStrength = 0x4; // float32 - constexpr std::ptrdiff_t m_flScreenBloomStrength = 0x8; // float32 - constexpr std::ptrdiff_t m_flBlurBloomStrength = 0xC; // float32 - constexpr std::ptrdiff_t m_flBloomThreshold = 0x10; // float32 - constexpr std::ptrdiff_t m_flBloomThresholdWidth = 0x14; // float32 - constexpr std::ptrdiff_t m_flSkyboxBloomStrength = 0x18; // float32 - constexpr std::ptrdiff_t m_flBloomStartValue = 0x1C; // float32 - constexpr std::ptrdiff_t m_flBlurWeight = 0x20; // float32[5] - constexpr std::ptrdiff_t m_vBlurTint = 0x34; // Vector[5] + constexpr std::ptrdiff_t m_blendMode = 0x0; // + constexpr std::ptrdiff_t m_flBloomStrength = 0x4; // + constexpr std::ptrdiff_t m_flScreenBloomStrength = 0x8; // + constexpr std::ptrdiff_t m_flBlurBloomStrength = 0xC; // + constexpr std::ptrdiff_t m_flBloomThreshold = 0x10; // + constexpr std::ptrdiff_t m_flBloomThresholdWidth = 0x14; // + constexpr std::ptrdiff_t m_flSkyboxBloomStrength = 0x18; // + constexpr std::ptrdiff_t m_flBloomStartValue = 0x1C; // + constexpr std::ptrdiff_t m_flBlurWeight = 0x20; // + constexpr std::ptrdiff_t m_vBlurTint = 0x34; // } // Parent: MaterialParam_t // Field count: 1 @@ -197,7 +197,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace MaterialParamFloat_t { - constexpr std::ptrdiff_t m_flValue = 0x8; // float32 + constexpr std::ptrdiff_t m_flValue = 0x8; // } // Parent: MaterialParam_t // Field count: 1 @@ -205,7 +205,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace MaterialParamTexture_t { - constexpr std::ptrdiff_t m_pValue = 0x8; // CStrongHandle + constexpr std::ptrdiff_t m_pValue = 0x8; // } } } diff --git a/output/materialsystem2_dll.rs b/output/materialsystem2_dll.rs index 221f7d9..92860d5 100644 --- a/output/materialsystem2_dll.rs +++ b/output/materialsystem2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -57,7 +57,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod MaterialParam_t { - pub const m_name: usize = 0x0; // CUtlString + pub const m_name: usize = 0x0; // } // Parent: MaterialParam_t // Field count: 1 @@ -65,7 +65,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod MaterialParamVector_t { - pub const m_value: usize = 0x8; // Vector4D + pub const m_value: usize = 0x8; // } // Parent: MaterialParam_t // Field count: 1 @@ -73,7 +73,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod MaterialParamString_t { - pub const m_value: usize = 0x8; // CUtlString + pub const m_value: usize = 0x8; // } // Parent: None // Field count: 11 @@ -81,17 +81,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PostProcessingResource_t { - pub const m_bHasTonemapParams: usize = 0x0; // bool - pub const m_toneMapParams: usize = 0x4; // PostProcessingTonemapParameters_t - pub const m_bHasBloomParams: usize = 0x40; // bool - pub const m_bloomParams: usize = 0x44; // PostProcessingBloomParameters_t - pub const m_bHasVignetteParams: usize = 0xB4; // bool - pub const m_vignetteParams: usize = 0xB8; // PostProcessingVignetteParameters_t - pub const m_bHasLocalContrastParams: usize = 0xDC; // bool - pub const m_localConstrastParams: usize = 0xE0; // PostProcessingLocalContrastParameters_t - pub const m_nColorCorrectionVolumeDim: usize = 0xF4; // int32 - pub const m_colorCorrectionVolumeData: usize = 0xF8; // CUtlBinaryBlock - pub const m_bHasColorCorrection: usize = 0x110; // bool + pub const m_bHasTonemapParams: usize = 0x0; // + pub const m_toneMapParams: usize = 0x4; // + pub const m_bHasBloomParams: usize = 0x40; // + pub const m_bloomParams: usize = 0x44; // + pub const m_bHasVignetteParams: usize = 0xB4; // + pub const m_vignetteParams: usize = 0xB8; // + pub const m_bHasLocalContrastParams: usize = 0xDC; // + pub const m_localConstrastParams: usize = 0xE0; // + pub const m_nColorCorrectionVolumeDim: usize = 0xF4; // + pub const m_colorCorrectionVolumeData: usize = 0xF8; // + pub const m_bHasColorCorrection: usize = 0x110; // } // Parent: MaterialParam_t // Field count: 1 @@ -99,7 +99,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod MaterialParamInt_t { - pub const m_nValue: usize = 0x8; // int32 + pub const m_nValue: usize = 0x8; // } // Parent: None // Field count: 6 @@ -107,12 +107,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PostProcessingVignetteParameters_t { - pub const m_flVignetteStrength: usize = 0x0; // float32 - pub const m_vCenter: usize = 0x4; // Vector2D - pub const m_flRadius: usize = 0xC; // float32 - pub const m_flRoundness: usize = 0x10; // float32 - pub const m_flFeather: usize = 0x14; // float32 - pub const m_vColorTint: usize = 0x18; // Vector + pub const m_flVignetteStrength: usize = 0x0; // + pub const m_vCenter: usize = 0x4; // + pub const m_flRadius: usize = 0xC; // + pub const m_flRoundness: usize = 0x10; // + pub const m_flFeather: usize = 0x14; // + pub const m_vColorTint: usize = 0x18; // } // Parent: None // Field count: 5 @@ -120,11 +120,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PostProcessingLocalContrastParameters_t { - pub const m_flLocalContrastStrength: usize = 0x0; // float32 - pub const m_flLocalContrastEdgeStrength: usize = 0x4; // float32 - pub const m_flLocalContrastVignetteStart: usize = 0x8; // float32 - pub const m_flLocalContrastVignetteEnd: usize = 0xC; // float32 - pub const m_flLocalContrastVignetteBlur: usize = 0x10; // float32 + pub const m_flLocalContrastStrength: usize = 0x0; // + pub const m_flLocalContrastEdgeStrength: usize = 0x4; // + pub const m_flLocalContrastVignetteStart: usize = 0x8; // + pub const m_flLocalContrastVignetteEnd: usize = 0xC; // + pub const m_flLocalContrastVignetteBlur: usize = 0x10; // } // Parent: None // Field count: 15 @@ -132,21 +132,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PostProcessingTonemapParameters_t { - pub const m_flExposureBias: usize = 0x0; // float32 - pub const m_flShoulderStrength: usize = 0x4; // float32 - pub const m_flLinearStrength: usize = 0x8; // float32 - pub const m_flLinearAngle: usize = 0xC; // float32 - pub const m_flToeStrength: usize = 0x10; // float32 - pub const m_flToeNum: usize = 0x14; // float32 - pub const m_flToeDenom: usize = 0x18; // float32 - pub const m_flWhitePoint: usize = 0x1C; // float32 - pub const m_flLuminanceSource: usize = 0x20; // float32 - pub const m_flExposureBiasShadows: usize = 0x24; // float32 - pub const m_flExposureBiasHighlights: usize = 0x28; // float32 - pub const m_flMinShadowLum: usize = 0x2C; // float32 - pub const m_flMaxShadowLum: usize = 0x30; // float32 - pub const m_flMinHighlightLum: usize = 0x34; // float32 - pub const m_flMaxHighlightLum: usize = 0x38; // float32 + pub const m_flExposureBias: usize = 0x0; // + pub const m_flShoulderStrength: usize = 0x4; // + pub const m_flLinearStrength: usize = 0x8; // + pub const m_flLinearAngle: usize = 0xC; // + pub const m_flToeStrength: usize = 0x10; // + pub const m_flToeNum: usize = 0x14; // + pub const m_flToeDenom: usize = 0x18; // + pub const m_flWhitePoint: usize = 0x1C; // + pub const m_flLuminanceSource: usize = 0x20; // + pub const m_flExposureBiasShadows: usize = 0x24; // + pub const m_flExposureBiasHighlights: usize = 0x28; // + pub const m_flMinShadowLum: usize = 0x2C; // + pub const m_flMaxShadowLum: usize = 0x30; // + pub const m_flMinHighlightLum: usize = 0x34; // + pub const m_flMaxHighlightLum: usize = 0x38; // } // Parent: MaterialParam_t // Field count: 1 @@ -154,7 +154,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod MaterialParamBuffer_t { - pub const m_value: usize = 0x8; // CUtlBinaryBlock + pub const m_value: usize = 0x8; // } // Parent: None // Field count: 14 @@ -162,20 +162,20 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod MaterialResourceData_t { - pub const m_materialName: usize = 0x0; // CUtlString - pub const m_shaderName: usize = 0x8; // CUtlString + pub const m_materialName: usize = 0x0; // + pub const m_shaderName: usize = 0x8; // pub const m_intParams: usize = 0x10; // CUtlVector pub const m_floatParams: usize = 0x28; // CUtlVector pub const m_vectorParams: usize = 0x40; // CUtlVector pub const m_textureParams: usize = 0x58; // CUtlVector - pub const m_dynamicParams: usize = 0x70; // CUtlVector - pub const m_dynamicTextureParams: usize = 0x88; // CUtlVector + pub const m_dynamicParams: usize = 0x70; // + pub const m_dynamicTextureParams: usize = 0x88; // pub const m_intAttributes: usize = 0xA0; // CUtlVector pub const m_floatAttributes: usize = 0xB8; // CUtlVector pub const m_vectorAttributes: usize = 0xD0; // CUtlVector pub const m_textureAttributes: usize = 0xE8; // CUtlVector - pub const m_stringAttributes: usize = 0x100; // CUtlVector - pub const m_renderAttributesUsed: usize = 0x118; // CUtlVector + pub const m_stringAttributes: usize = 0x100; // + pub const m_renderAttributesUsed: usize = 0x118; // } // Parent: None // Field count: 10 @@ -183,16 +183,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PostProcessingBloomParameters_t { - pub const m_blendMode: usize = 0x0; // BloomBlendMode_t - pub const m_flBloomStrength: usize = 0x4; // float32 - pub const m_flScreenBloomStrength: usize = 0x8; // float32 - pub const m_flBlurBloomStrength: usize = 0xC; // float32 - pub const m_flBloomThreshold: usize = 0x10; // float32 - pub const m_flBloomThresholdWidth: usize = 0x14; // float32 - pub const m_flSkyboxBloomStrength: usize = 0x18; // float32 - pub const m_flBloomStartValue: usize = 0x1C; // float32 - pub const m_flBlurWeight: usize = 0x20; // float32[5] - pub const m_vBlurTint: usize = 0x34; // Vector[5] + pub const m_blendMode: usize = 0x0; // + pub const m_flBloomStrength: usize = 0x4; // + pub const m_flScreenBloomStrength: usize = 0x8; // + pub const m_flBlurBloomStrength: usize = 0xC; // + pub const m_flBloomThreshold: usize = 0x10; // + pub const m_flBloomThresholdWidth: usize = 0x14; // + pub const m_flSkyboxBloomStrength: usize = 0x18; // + pub const m_flBloomStartValue: usize = 0x1C; // + pub const m_flBlurWeight: usize = 0x20; // + pub const m_vBlurTint: usize = 0x34; // } // Parent: MaterialParam_t // Field count: 1 @@ -200,7 +200,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod MaterialParamFloat_t { - pub const m_flValue: usize = 0x8; // float32 + pub const m_flValue: usize = 0x8; // } // Parent: MaterialParam_t // Field count: 1 @@ -208,7 +208,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod MaterialParamTexture_t { - pub const m_pValue: usize = 0x8; // CStrongHandle + pub const m_pValue: usize = 0x8; // } } } diff --git a/output/networksystem_dll.cs b/output/networksystem_dll.cs index 4b24ad0..090a835 100644 --- a/output/networksystem_dll.cs +++ b/output/networksystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper.Schemas { // Module: networksystem.dll @@ -9,7 +9,7 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 1 public static class ChangeAccessorFieldPathIndex_t { - public const nint m_Value = 0x0; // int16 + public const nint m_Value = 0x0; // } } } diff --git a/output/networksystem_dll.hpp b/output/networksystem_dll.hpp index 0c2f38d..06aa034 100644 --- a/output/networksystem_dll.hpp +++ b/output/networksystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once @@ -14,7 +14,7 @@ namespace cs2_dumper { // Parent: None // Field count: 1 namespace ChangeAccessorFieldPathIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int16 + constexpr std::ptrdiff_t m_Value = 0x0; // } } } diff --git a/output/networksystem_dll.rs b/output/networksystem_dll.rs index 01514a8..d91f5f6 100644 --- a/output/networksystem_dll.rs +++ b/output/networksystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -12,7 +12,7 @@ pub mod cs2_dumper { // Parent: None // Field count: 1 pub mod ChangeAccessorFieldPathIndex_t { - pub const m_Value: usize = 0x0; // int16 + pub const m_Value: usize = 0x0; // } } } diff --git a/output/offsets.cs b/output/offsets.cs index 7a92e13..437b6d8 100644 --- a/output/offsets.cs +++ b/output/offsets.cs @@ -1,40 +1,40 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper.Offsets { // Module: client.dll public static class ClientDll { - public const nint dwCSGOInput = 0x1A28E50; - public const nint dwEntityList = 0x19BEED0; - public const nint dwGameEntitySystem = 0x1ADDBE8; + public const nint dwCSGOInput = 0x19CECE0; + public const nint dwEntityList = 0x1964198; + public const nint dwGameEntitySystem = 0x1A83398; public const nint dwGameEntitySystem_highestEntityIndex = 0x1510; - public const nint dwGameRules = 0x1A1C688; - public const nint dwGlobalVars = 0x1818648; - public const nint dwGlowManager = 0x1A1BD70; - public const nint dwLocalPlayerController = 0x1A0E9C8; - public const nint dwLocalPlayerPawn = 0x1824A18; - public const nint dwPlantedC4 = 0x1A261C8; - public const nint dwPrediction = 0x18248D0; - public const nint dwSensitivity = 0x1A1D358; + public const nint dwGameRules = 0x19C1A98; + public const nint dwGlobalVars = 0x17C35E0; + public const nint dwGlowManager = 0x19C11A0; + public const nint dwLocalPlayerController = 0x19B3DE8; + public const nint dwLocalPlayerPawn = 0x17CF698; + public const nint dwPlantedC4 = 0x19CC058; + public const nint dwPrediction = 0x17CF550; + public const nint dwSensitivity = 0x19C2768; public const nint dwSensitivity_sensitivity = 0x40; - public const nint dwViewAngles = 0x1A2E268; - public const nint dwViewMatrix = 0x1A20CF0; - public const nint dwViewRender = 0x1A21488; - public const nint dwWeaponC4 = 0x19C2960; + public const nint dwViewAngles = 0x19D40F8; + public const nint dwViewMatrix = 0x19C6250; + public const nint dwViewRender = 0x19C6A00; + public const nint dwWeaponC4 = 0x1968240; } // Module: engine2.dll public static class Engine2Dll { - public const nint dwBuildNumber = 0x52F834; - public const nint dwNetworkGameClient = 0x52EBA0; + public const nint dwBuildNumber = 0x52E7F4; + public const nint dwNetworkGameClient = 0x52DB88; public const nint dwNetworkGameClient_clientTickCount = 0x178; - public const nint dwNetworkGameClient_deltaTick = 0x278; + public const nint dwNetworkGameClient_deltaTick = 0x27C; public const nint dwNetworkGameClient_isBackgroundMap = 0x281477; public const nint dwNetworkGameClient_localPlayer = 0xF0; public const nint dwNetworkGameClient_maxClients = 0x270; public const nint dwNetworkGameClient_serverTickCount = 0x174; public const nint dwNetworkGameClient_signOnState = 0x260; - public const nint dwWindowHeight = 0x5F0424; - public const nint dwWindowWidth = 0x5F0420; + public const nint dwWindowHeight = 0x5EEFDC; + public const nint dwWindowWidth = 0x5EEFD8; } // Module: inputsystem.dll public static class InputsystemDll { @@ -42,12 +42,12 @@ namespace CS2Dumper.Offsets { } // Module: matchmaking.dll public static class MatchmakingDll { - public const nint dwGameTypes = 0x1A41C0; + public const nint dwGameTypes = 0x1A41A0; public const nint dwGameTypes_mapName = 0x120; } // Module: soundsystem.dll public static class SoundsystemDll { - public const nint dwSoundSystem = 0x334E40; + public const nint dwSoundSystem = 0x334E30; public const nint dwSoundSystem_engineViewData = 0x7C; } } diff --git a/output/offsets.hpp b/output/offsets.hpp index c95fcc9..cfd8681 100644 --- a/output/offsets.hpp +++ b/output/offsets.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once @@ -9,37 +9,37 @@ namespace cs2_dumper { namespace offsets { // Module: client.dll namespace client_dll { - constexpr std::ptrdiff_t dwCSGOInput = 0x1A28E50; - constexpr std::ptrdiff_t dwEntityList = 0x19BEED0; - constexpr std::ptrdiff_t dwGameEntitySystem = 0x1ADDBE8; + constexpr std::ptrdiff_t dwCSGOInput = 0x19CECE0; + constexpr std::ptrdiff_t dwEntityList = 0x1964198; + constexpr std::ptrdiff_t dwGameEntitySystem = 0x1A83398; constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1510; - constexpr std::ptrdiff_t dwGameRules = 0x1A1C688; - constexpr std::ptrdiff_t dwGlobalVars = 0x1818648; - constexpr std::ptrdiff_t dwGlowManager = 0x1A1BD70; - constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A0E9C8; - constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1824A18; - constexpr std::ptrdiff_t dwPlantedC4 = 0x1A261C8; - constexpr std::ptrdiff_t dwPrediction = 0x18248D0; - constexpr std::ptrdiff_t dwSensitivity = 0x1A1D358; + constexpr std::ptrdiff_t dwGameRules = 0x19C1A98; + constexpr std::ptrdiff_t dwGlobalVars = 0x17C35E0; + constexpr std::ptrdiff_t dwGlowManager = 0x19C11A0; + constexpr std::ptrdiff_t dwLocalPlayerController = 0x19B3DE8; + constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x17CF698; + constexpr std::ptrdiff_t dwPlantedC4 = 0x19CC058; + constexpr std::ptrdiff_t dwPrediction = 0x17CF550; + constexpr std::ptrdiff_t dwSensitivity = 0x19C2768; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; - constexpr std::ptrdiff_t dwViewAngles = 0x1A2E268; - constexpr std::ptrdiff_t dwViewMatrix = 0x1A20CF0; - constexpr std::ptrdiff_t dwViewRender = 0x1A21488; - constexpr std::ptrdiff_t dwWeaponC4 = 0x19C2960; + constexpr std::ptrdiff_t dwViewAngles = 0x19D40F8; + constexpr std::ptrdiff_t dwViewMatrix = 0x19C6250; + constexpr std::ptrdiff_t dwViewRender = 0x19C6A00; + constexpr std::ptrdiff_t dwWeaponC4 = 0x1968240; } // Module: engine2.dll namespace engine2_dll { - constexpr std::ptrdiff_t dwBuildNumber = 0x52F834; - constexpr std::ptrdiff_t dwNetworkGameClient = 0x52EBA0; + constexpr std::ptrdiff_t dwBuildNumber = 0x52E7F4; + constexpr std::ptrdiff_t dwNetworkGameClient = 0x52DB88; constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x178; - constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x278; + constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C; constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281477; constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0xF0; constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x270; constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x174; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x260; - constexpr std::ptrdiff_t dwWindowHeight = 0x5F0424; - constexpr std::ptrdiff_t dwWindowWidth = 0x5F0420; + constexpr std::ptrdiff_t dwWindowHeight = 0x5EEFDC; + constexpr std::ptrdiff_t dwWindowWidth = 0x5EEFD8; } // Module: inputsystem.dll namespace inputsystem_dll { @@ -47,12 +47,12 @@ namespace cs2_dumper { } // Module: matchmaking.dll namespace matchmaking_dll { - constexpr std::ptrdiff_t dwGameTypes = 0x1A41C0; + constexpr std::ptrdiff_t dwGameTypes = 0x1A41A0; constexpr std::ptrdiff_t dwGameTypes_mapName = 0x120; } // Module: soundsystem.dll namespace soundsystem_dll { - constexpr std::ptrdiff_t dwSoundSystem = 0x334E40; + constexpr std::ptrdiff_t dwSoundSystem = 0x334E30; constexpr std::ptrdiff_t dwSoundSystem_engineViewData = 0x7C; } } diff --git a/output/offsets.json b/output/offsets.json index 6e53c7f..514abd3 100644 --- a/output/offsets.json +++ b/output/offsets.json @@ -1,45 +1,45 @@ { "client.dll": { - "dwCSGOInput": 27430480, - "dwEntityList": 26996432, - "dwGameEntitySystem": 28171240, + "dwCSGOInput": 27061472, + "dwEntityList": 26624408, + "dwGameEntitySystem": 27800472, "dwGameEntitySystem_highestEntityIndex": 5392, - "dwGameRules": 27379336, - "dwGlobalVars": 25265736, - "dwGlowManager": 27377008, - "dwLocalPlayerController": 27322824, - "dwLocalPlayerPawn": 25315864, - "dwPlantedC4": 27419080, - "dwPrediction": 25315536, - "dwSensitivity": 27382616, + "dwGameRules": 27007640, + "dwGlobalVars": 24917472, + "dwGlowManager": 27005344, + "dwLocalPlayerController": 26951144, + "dwLocalPlayerPawn": 24966808, + "dwPlantedC4": 27050072, + "dwPrediction": 24966480, + "dwSensitivity": 27010920, "dwSensitivity_sensitivity": 64, - "dwViewAngles": 27452008, - "dwViewMatrix": 27397360, - "dwViewRender": 27399304, - "dwWeaponC4": 27011424 + "dwViewAngles": 27083000, + "dwViewMatrix": 27026000, + "dwViewRender": 27027968, + "dwWeaponC4": 26640960 }, "engine2.dll": { - "dwBuildNumber": 5437492, - "dwNetworkGameClient": 5434272, + "dwBuildNumber": 5433332, + "dwNetworkGameClient": 5430152, "dwNetworkGameClient_clientTickCount": 376, - "dwNetworkGameClient_deltaTick": 632, + "dwNetworkGameClient_deltaTick": 636, "dwNetworkGameClient_isBackgroundMap": 2626679, "dwNetworkGameClient_localPlayer": 240, "dwNetworkGameClient_maxClients": 624, "dwNetworkGameClient_serverTickCount": 372, "dwNetworkGameClient_signOnState": 608, - "dwWindowHeight": 6226980, - "dwWindowWidth": 6226976 + "dwWindowHeight": 6221788, + "dwWindowWidth": 6221784 }, "inputsystem.dll": { "dwInputSystem": 231408 }, "matchmaking.dll": { - "dwGameTypes": 1720768, + "dwGameTypes": 1720736, "dwGameTypes_mapName": 288 }, "soundsystem.dll": { - "dwSoundSystem": 3362368, + "dwSoundSystem": 3362352, "dwSoundSystem_engineViewData": 124 } } \ No newline at end of file diff --git a/output/offsets.rs b/output/offsets.rs index 48a0133..3dfab1d 100644 --- a/output/offsets.rs +++ b/output/offsets.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, unused)] @@ -7,37 +7,37 @@ pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { - pub const dwCSGOInput: usize = 0x1A28E50; - pub const dwEntityList: usize = 0x19BEED0; - pub const dwGameEntitySystem: usize = 0x1ADDBE8; + pub const dwCSGOInput: usize = 0x19CECE0; + pub const dwEntityList: usize = 0x1964198; + pub const dwGameEntitySystem: usize = 0x1A83398; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1510; - pub const dwGameRules: usize = 0x1A1C688; - pub const dwGlobalVars: usize = 0x1818648; - pub const dwGlowManager: usize = 0x1A1BD70; - pub const dwLocalPlayerController: usize = 0x1A0E9C8; - pub const dwLocalPlayerPawn: usize = 0x1824A18; - pub const dwPlantedC4: usize = 0x1A261C8; - pub const dwPrediction: usize = 0x18248D0; - pub const dwSensitivity: usize = 0x1A1D358; + pub const dwGameRules: usize = 0x19C1A98; + pub const dwGlobalVars: usize = 0x17C35E0; + pub const dwGlowManager: usize = 0x19C11A0; + pub const dwLocalPlayerController: usize = 0x19B3DE8; + pub const dwLocalPlayerPawn: usize = 0x17CF698; + pub const dwPlantedC4: usize = 0x19CC058; + pub const dwPrediction: usize = 0x17CF550; + pub const dwSensitivity: usize = 0x19C2768; pub const dwSensitivity_sensitivity: usize = 0x40; - pub const dwViewAngles: usize = 0x1A2E268; - pub const dwViewMatrix: usize = 0x1A20CF0; - pub const dwViewRender: usize = 0x1A21488; - pub const dwWeaponC4: usize = 0x19C2960; + pub const dwViewAngles: usize = 0x19D40F8; + pub const dwViewMatrix: usize = 0x19C6250; + pub const dwViewRender: usize = 0x19C6A00; + pub const dwWeaponC4: usize = 0x1968240; } // Module: engine2.dll pub mod engine2_dll { - pub const dwBuildNumber: usize = 0x52F834; - pub const dwNetworkGameClient: usize = 0x52EBA0; + pub const dwBuildNumber: usize = 0x52E7F4; + pub const dwNetworkGameClient: usize = 0x52DB88; pub const dwNetworkGameClient_clientTickCount: usize = 0x178; - pub const dwNetworkGameClient_deltaTick: usize = 0x278; + pub const dwNetworkGameClient_deltaTick: usize = 0x27C; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281477; pub const dwNetworkGameClient_localPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x270; pub const dwNetworkGameClient_serverTickCount: usize = 0x174; pub const dwNetworkGameClient_signOnState: usize = 0x260; - pub const dwWindowHeight: usize = 0x5F0424; - pub const dwWindowWidth: usize = 0x5F0420; + pub const dwWindowHeight: usize = 0x5EEFDC; + pub const dwWindowWidth: usize = 0x5EEFD8; } // Module: inputsystem.dll pub mod inputsystem_dll { @@ -45,12 +45,12 @@ pub mod cs2_dumper { } // Module: matchmaking.dll pub mod matchmaking_dll { - pub const dwGameTypes: usize = 0x1A41C0; + pub const dwGameTypes: usize = 0x1A41A0; pub const dwGameTypes_mapName: usize = 0x120; } // Module: soundsystem.dll pub mod soundsystem_dll { - pub const dwSoundSystem: usize = 0x334E40; + pub const dwSoundSystem: usize = 0x334E30; pub const dwSoundSystem_engineViewData: usize = 0x7C; } } diff --git a/output/panorama_dll.cs b/output/panorama_dll.cs index 429324a..59f5c3f 100644 --- a/output/panorama_dll.cs +++ b/output/panorama_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper.Schemas { // Module: panorama.dll diff --git a/output/panorama_dll.hpp b/output/panorama_dll.hpp index 522476d..782625a 100644 --- a/output/panorama_dll.hpp +++ b/output/panorama_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once diff --git a/output/panorama_dll.rs b/output/panorama_dll.rs index 8834da3..3100cc3 100644 --- a/output/panorama_dll.rs +++ b/output/panorama_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/particles_dll.cs b/output/particles_dll.cs index 4726a57..d59bda3 100644 --- a/output/particles_dll.cs +++ b/output/particles_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper.Schemas { // Module: particles.dll @@ -701,10 +701,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapGravityToVector { - public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput - public const nint m_nOutputField = 0x810; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x814; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0x818; // bool + public const nint m_vInput1 = 0x1B8; // + public const nint m_nOutputField = 0x810; // + public const nint m_nSetMethod = 0x814; // + public const nint m_bNormalizedOutput = 0x818; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -712,8 +712,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_Decay { - public const nint m_bRopeDecay = 0x1B8; // bool - public const nint m_bForcePreserveParticleOrder = 0x1B9; // bool + public const nint m_bRopeDecay = 0x1B8; // + public const nint m_bForcePreserveParticleOrder = 0x1B9; // } // Parent: CParticleFunctionRenderer // Field count: 16 @@ -721,22 +721,22 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderDeferredLight { - public const nint m_bUseAlphaTestWindow = 0x208; // bool - public const nint m_bUseTexture = 0x209; // bool - public const nint m_flRadiusScale = 0x20C; // float32 - public const nint m_flAlphaScale = 0x210; // float32 - public const nint m_nAlpha2Field = 0x214; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x218; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x870; // ParticleColorBlendType_t - public const nint m_flLightDistance = 0x874; // float32 - public const nint m_flStartFalloff = 0x878; // float32 - public const nint m_flDistanceFalloff = 0x87C; // float32 - public const nint m_flSpotFoV = 0x880; // float32 - public const nint m_nAlphaTestPointField = 0x884; // ParticleAttributeIndex_t - public const nint m_nAlphaTestRangeField = 0x888; // ParticleAttributeIndex_t - public const nint m_nAlphaTestSharpnessField = 0x88C; // ParticleAttributeIndex_t - public const nint m_hTexture = 0x890; // CStrongHandle - public const nint m_nHSVShiftControlPoint = 0x898; // int32 + public const nint m_bUseAlphaTestWindow = 0x208; // + public const nint m_bUseTexture = 0x209; // + public const nint m_flRadiusScale = 0x20C; // + public const nint m_flAlphaScale = 0x210; // + public const nint m_nAlpha2Field = 0x214; // + public const nint m_vecColorScale = 0x218; // + public const nint m_nColorBlendType = 0x870; // + public const nint m_flLightDistance = 0x874; // + public const nint m_flStartFalloff = 0x878; // + public const nint m_flDistanceFalloff = 0x87C; // + public const nint m_flSpotFoV = 0x880; // + public const nint m_nAlphaTestPointField = 0x884; // + public const nint m_nAlphaTestRangeField = 0x888; // + public const nint m_nAlphaTestSharpnessField = 0x88C; // + public const nint m_hTexture = 0x890; // + public const nint m_nHSVShiftControlPoint = 0x898; // } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -744,14 +744,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1C0; // int32 - public const nint m_nOutControlPointNumber = 0x1C4; // int32 - public const nint m_nField = 0x1C8; // int32 - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_bUseDeltaV = 0x1DC; // bool + public const nint m_nInControlPointNumber = 0x1C0; // + public const nint m_nOutControlPointNumber = 0x1C4; // + public const nint m_nField = 0x1C8; // + public const nint m_flInputMin = 0x1CC; // + public const nint m_flInputMax = 0x1D0; // + public const nint m_flOutputMin = 0x1D4; // + public const nint m_flOutputMax = 0x1D8; // + public const nint m_bUseDeltaV = 0x1DC; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -767,7 +767,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CollisionGroupContext_t { - public const nint m_nCollisionGroupNumber = 0x0; // int32 + public const nint m_nCollisionGroupNumber = 0x0; // } // Parent: CParticleInput // Field count: 3 @@ -777,9 +777,9 @@ namespace CS2Dumper.Schemas { // MPropertyCustomEditor // MParticleCustomFieldDefaultValue public static class CParticleModelInput { - public const nint m_nType = 0x10; // ParticleModelType_t - public const nint m_NamedValue = 0x18; // CParticleNamedValueRef - public const nint m_nControlPoint = 0x58; // int32 + public const nint m_nType = 0x10; // + public const nint m_NamedValue = 0x18; // + public const nint m_nControlPoint = 0x58; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -787,7 +787,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CParticleFunctionPreEmission { - public const nint m_bRunOnce = 0x1B8; // bool + public const nint m_bRunOnce = 0x1B8; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -795,8 +795,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeOutSimple { - public const nint m_flFadeOutTime = 0x1B8; // float32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flFadeOutTime = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -804,11 +804,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SpringToVectorConstraint { - public const nint m_flRestLength = 0x1B8; // CPerParticleFloatInput - public const nint m_flMinDistance = 0x310; // CPerParticleFloatInput - public const nint m_flMaxDistance = 0x468; // CPerParticleFloatInput - public const nint m_flRestingLength = 0x5C0; // CPerParticleFloatInput - public const nint m_vecAnchorVector = 0x718; // CPerParticleVecInput + public const nint m_flRestLength = 0x1B8; // + public const nint m_flMinDistance = 0x310; // + public const nint m_flMaxDistance = 0x468; // + public const nint m_flRestingLength = 0x5C0; // + public const nint m_vecAnchorVector = 0x718; // } // Parent: CBaseRendererSource2 // Field count: 30 @@ -816,36 +816,36 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderRopes { - public const nint m_bEnableFadingAndClamping = 0x2718; // bool - public const nint m_flMinSize = 0x271C; // float32 - public const nint m_flMaxSize = 0x2720; // float32 - public const nint m_flStartFadeSize = 0x2724; // float32 - public const nint m_flEndFadeSize = 0x2728; // float32 - public const nint m_flStartFadeDot = 0x272C; // float32 - public const nint m_flEndFadeDot = 0x2730; // float32 - public const nint m_flRadiusTaper = 0x2734; // float32 - public const nint m_nMinTesselation = 0x2738; // int32 - public const nint m_nMaxTesselation = 0x273C; // int32 - public const nint m_flTessScale = 0x2740; // float32 + public const nint m_bEnableFadingAndClamping = 0x2718; // + public const nint m_flMinSize = 0x271C; // + public const nint m_flMaxSize = 0x2720; // + public const nint m_flStartFadeSize = 0x2724; // + public const nint m_flEndFadeSize = 0x2728; // + public const nint m_flStartFadeDot = 0x272C; // + public const nint m_flEndFadeDot = 0x2730; // + public const nint m_flRadiusTaper = 0x2734; // + public const nint m_nMinTesselation = 0x2738; // + public const nint m_nMaxTesselation = 0x273C; // + public const nint m_flTessScale = 0x2740; // public const nint m_flTextureVWorldSize = 0x2748; // CParticleCollectionRendererFloatInput public const nint m_flTextureVScrollRate = 0x28A0; // CParticleCollectionRendererFloatInput public const nint m_flTextureVOffset = 0x29F8; // CParticleCollectionRendererFloatInput - public const nint m_nTextureVParamsCP = 0x2B50; // int32 - public const nint m_bClampV = 0x2B54; // bool - public const nint m_nScaleCP1 = 0x2B58; // int32 - public const nint m_nScaleCP2 = 0x2B5C; // int32 - public const nint m_flScaleVSizeByControlPointDistance = 0x2B60; // float32 - public const nint m_flScaleVScrollByControlPointDistance = 0x2B64; // float32 - public const nint m_flScaleVOffsetByControlPointDistance = 0x2B68; // float32 - public const nint m_bUseScalarForTextureCoordinate = 0x2B6D; // bool - public const nint m_nScalarFieldForTextureCoordinate = 0x2B70; // ParticleAttributeIndex_t - public const nint m_flScalarAttributeTextureCoordScale = 0x2B74; // float32 - public const nint m_bReverseOrder = 0x2B78; // bool - public const nint m_bClosedLoop = 0x2B79; // bool - public const nint m_nOrientationType = 0x2B7C; // ParticleOrientationChoiceList_t - public const nint m_nVectorFieldForOrientation = 0x2B80; // ParticleAttributeIndex_t - public const nint m_bDrawAsOpaque = 0x2B84; // bool - public const nint m_bGenerateNormals = 0x2B85; // bool + public const nint m_nTextureVParamsCP = 0x2B50; // + public const nint m_bClampV = 0x2B54; // + public const nint m_nScaleCP1 = 0x2B58; // + public const nint m_nScaleCP2 = 0x2B5C; // + public const nint m_flScaleVSizeByControlPointDistance = 0x2B60; // + public const nint m_flScaleVScrollByControlPointDistance = 0x2B64; // + public const nint m_flScaleVOffsetByControlPointDistance = 0x2B68; // + public const nint m_bUseScalarForTextureCoordinate = 0x2B6D; // + public const nint m_nScalarFieldForTextureCoordinate = 0x2B70; // + public const nint m_flScalarAttributeTextureCoordScale = 0x2B74; // + public const nint m_bReverseOrder = 0x2B78; // + public const nint m_bClosedLoop = 0x2B79; // + public const nint m_nOrientationType = 0x2B7C; // + public const nint m_nVectorFieldForOrientation = 0x2B80; // + public const nint m_bDrawAsOpaque = 0x2B84; // + public const nint m_bGenerateNormals = 0x2B85; // } // Parent: CParticleFunctionInitializer // Field count: 19 @@ -853,25 +853,25 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_StatusEffectCitadel { - public const nint m_flSFXColorWarpAmount = 0x1C0; // float32 - public const nint m_flSFXNormalAmount = 0x1C4; // float32 - public const nint m_flSFXMetalnessAmount = 0x1C8; // float32 - public const nint m_flSFXRoughnessAmount = 0x1CC; // float32 - public const nint m_flSFXSelfIllumAmount = 0x1D0; // float32 - public const nint m_flSFXSScale = 0x1D4; // float32 - public const nint m_flSFXSScrollX = 0x1D8; // float32 - public const nint m_flSFXSScrollY = 0x1DC; // float32 - public const nint m_flSFXSScrollZ = 0x1E0; // float32 - public const nint m_flSFXSOffsetX = 0x1E4; // float32 - public const nint m_flSFXSOffsetY = 0x1E8; // float32 - public const nint m_flSFXSOffsetZ = 0x1EC; // float32 - public const nint m_nDetailCombo = 0x1F0; // DetailCombo_t - public const nint m_flSFXSDetailAmount = 0x1F4; // float32 - public const nint m_flSFXSDetailScale = 0x1F8; // float32 - public const nint m_flSFXSDetailScrollX = 0x1FC; // float32 - public const nint m_flSFXSDetailScrollY = 0x200; // float32 - public const nint m_flSFXSDetailScrollZ = 0x204; // float32 - public const nint m_flSFXSUseModelUVs = 0x208; // float32 + public const nint m_flSFXColorWarpAmount = 0x1C0; // + public const nint m_flSFXNormalAmount = 0x1C4; // + public const nint m_flSFXMetalnessAmount = 0x1C8; // + public const nint m_flSFXRoughnessAmount = 0x1CC; // + public const nint m_flSFXSelfIllumAmount = 0x1D0; // + public const nint m_flSFXSScale = 0x1D4; // + public const nint m_flSFXSScrollX = 0x1D8; // + public const nint m_flSFXSScrollY = 0x1DC; // + public const nint m_flSFXSScrollZ = 0x1E0; // + public const nint m_flSFXSOffsetX = 0x1E4; // + public const nint m_flSFXSOffsetY = 0x1E8; // + public const nint m_flSFXSOffsetZ = 0x1EC; // + public const nint m_nDetailCombo = 0x1F0; // + public const nint m_flSFXSDetailAmount = 0x1F4; // + public const nint m_flSFXSDetailScale = 0x1F8; // + public const nint m_flSFXSDetailScrollX = 0x1FC; // + public const nint m_flSFXSDetailScrollY = 0x200; // + public const nint m_flSFXSDetailScrollZ = 0x204; // + public const nint m_flSFXSUseModelUVs = 0x208; // } // Parent: CParticleFunctionRenderer // Field count: 12 @@ -879,18 +879,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderSound { - public const nint m_flDurationScale = 0x208; // float32 - public const nint m_flSndLvlScale = 0x20C; // float32 - public const nint m_flPitchScale = 0x210; // float32 - public const nint m_flVolumeScale = 0x214; // float32 - public const nint m_nSndLvlField = 0x218; // ParticleAttributeIndex_t - public const nint m_nDurationField = 0x21C; // ParticleAttributeIndex_t - public const nint m_nPitchField = 0x220; // ParticleAttributeIndex_t - public const nint m_nVolumeField = 0x224; // ParticleAttributeIndex_t - public const nint m_nChannel = 0x228; // int32 - public const nint m_nCPReference = 0x22C; // int32 - public const nint m_pszSoundName = 0x230; // char[256] - public const nint m_bSuppressStopSoundEvent = 0x330; // bool + public const nint m_flDurationScale = 0x208; // + public const nint m_flSndLvlScale = 0x20C; // + public const nint m_flPitchScale = 0x210; // + public const nint m_flVolumeScale = 0x214; // + public const nint m_nSndLvlField = 0x218; // + public const nint m_nDurationField = 0x21C; // + public const nint m_nPitchField = 0x220; // + public const nint m_nVolumeField = 0x224; // + public const nint m_nChannel = 0x228; // + public const nint m_nCPReference = 0x22C; // + public const nint m_pszSoundName = 0x230; // + public const nint m_bSuppressStopSoundEvent = 0x330; // } // Parent: None // Field count: 19 @@ -898,25 +898,25 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CParticleVisibilityInputs { - public const nint m_flCameraBias = 0x0; // float32 - public const nint m_nCPin = 0x4; // int32 - public const nint m_flProxyRadius = 0x8; // float32 - public const nint m_flInputMin = 0xC; // float32 - public const nint m_flInputMax = 0x10; // float32 - public const nint m_flInputPixelVisFade = 0x14; // float32 - public const nint m_flNoPixelVisibilityFallback = 0x18; // float32 - public const nint m_flDistanceInputMin = 0x1C; // float32 - public const nint m_flDistanceInputMax = 0x20; // float32 - public const nint m_flDotInputMin = 0x24; // float32 - public const nint m_flDotInputMax = 0x28; // float32 - public const nint m_bDotCPAngles = 0x2C; // bool - public const nint m_bDotCameraAngles = 0x2D; // bool - public const nint m_flAlphaScaleMin = 0x30; // float32 - public const nint m_flAlphaScaleMax = 0x34; // float32 - public const nint m_flRadiusScaleMin = 0x38; // float32 - public const nint m_flRadiusScaleMax = 0x3C; // float32 - public const nint m_flRadiusScaleFOVBase = 0x40; // float32 - public const nint m_bRightEye = 0x44; // bool + public const nint m_flCameraBias = 0x0; // + public const nint m_nCPin = 0x4; // + public const nint m_flProxyRadius = 0x8; // + public const nint m_flInputMin = 0xC; // + public const nint m_flInputMax = 0x10; // + public const nint m_flInputPixelVisFade = 0x14; // + public const nint m_flNoPixelVisibilityFallback = 0x18; // + public const nint m_flDistanceInputMin = 0x1C; // + public const nint m_flDistanceInputMax = 0x20; // + public const nint m_flDotInputMin = 0x24; // + public const nint m_flDotInputMax = 0x28; // + public const nint m_bDotCPAngles = 0x2C; // + public const nint m_bDotCameraAngles = 0x2D; // + public const nint m_flAlphaScaleMin = 0x30; // + public const nint m_flAlphaScaleMax = 0x34; // + public const nint m_flRadiusScaleMin = 0x38; // + public const nint m_flRadiusScaleMax = 0x3C; // + public const nint m_flRadiusScaleFOVBase = 0x40; // + public const nint m_bRightEye = 0x44; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -924,13 +924,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointsToParticle { - public const nint m_nChildGroupID = 0x1B8; // int32 - public const nint m_nFirstControlPoint = 0x1BC; // int32 - public const nint m_nNumControlPoints = 0x1C0; // int32 - public const nint m_nFirstSourcePoint = 0x1C4; // int32 - public const nint m_bSetOrientation = 0x1C8; // bool - public const nint m_nOrientationMode = 0x1CC; // ParticleOrientationSetMode_t - public const nint m_nSetParent = 0x1D0; // ParticleParentSetMode_t + public const nint m_nChildGroupID = 0x1B8; // + public const nint m_nFirstControlPoint = 0x1BC; // + public const nint m_nNumControlPoints = 0x1C0; // + public const nint m_nFirstSourcePoint = 0x1C4; // + public const nint m_bSetOrientation = 0x1C8; // + public const nint m_nOrientationMode = 0x1CC; // + public const nint m_nSetParent = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -938,14 +938,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapSDFDistanceToVectorAttribute { - public const nint m_nVectorFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nVectorFieldInput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flMinDistance = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x318; // CParticleCollectionFloatInput - public const nint m_vValueBelowMin = 0x470; // Vector - public const nint m_vValueAtMin = 0x47C; // Vector - public const nint m_vValueAtMax = 0x488; // Vector - public const nint m_vValueAboveMax = 0x494; // Vector + public const nint m_nVectorFieldOutput = 0x1B8; // + public const nint m_nVectorFieldInput = 0x1BC; // + public const nint m_flMinDistance = 0x1C0; // + public const nint m_flMaxDistance = 0x318; // + public const nint m_vValueBelowMin = 0x470; // + public const nint m_vValueAtMin = 0x47C; // + public const nint m_vValueAtMax = 0x488; // + public const nint m_vValueAboveMax = 0x494; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -953,10 +953,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCPVelocityToVector { - public const nint m_nControlPoint = 0x1B8; // int32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C0; // float32 - public const nint m_bNormalize = 0x1C4; // bool + public const nint m_nControlPoint = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // + public const nint m_flScale = 0x1C0; // + public const nint m_bNormalize = 0x1C4; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -964,8 +964,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PointVectorAtNextParticle { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_flInterpolation = 0x1C0; // } // Parent: None // Field count: 2 @@ -973,8 +973,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ParticlePreviewBodyGroup_t { - public const nint m_bodyGroupName = 0x0; // CUtlString - public const nint m_nValue = 0x8; // int32 + public const nint m_bodyGroupName = 0x0; // + public const nint m_nValue = 0x8; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -982,11 +982,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OscillateScalarSimple { - public const nint m_Rate = 0x1B8; // float32 - public const nint m_Frequency = 0x1BC; // float32 - public const nint m_nField = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOscMult = 0x1C4; // float32 - public const nint m_flOscAdd = 0x1C8; // float32 + public const nint m_Rate = 0x1B8; // + public const nint m_Frequency = 0x1BC; // + public const nint m_nField = 0x1C0; // + public const nint m_flOscMult = 0x1C4; // + public const nint m_flOscAdd = 0x1C8; // } // Parent: CParticleFunctionInitializer // Field count: 18 @@ -994,24 +994,24 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_StatusEffect { - public const nint m_nDetail2Combo = 0x1C0; // Detail2Combo_t - public const nint m_flDetail2Rotation = 0x1C4; // float32 - public const nint m_flDetail2Scale = 0x1C8; // float32 - public const nint m_flDetail2BlendFactor = 0x1CC; // float32 - public const nint m_flColorWarpIntensity = 0x1D0; // float32 - public const nint m_flDiffuseWarpBlendToFull = 0x1D4; // float32 - public const nint m_flEnvMapIntensity = 0x1D8; // float32 - public const nint m_flAmbientScale = 0x1DC; // float32 - public const nint m_specularColor = 0x1E0; // Color - public const nint m_flSpecularScale = 0x1E4; // float32 - public const nint m_flSpecularExponent = 0x1E8; // float32 - public const nint m_flSpecularExponentBlendToFull = 0x1EC; // float32 - public const nint m_flSpecularBlendToFull = 0x1F0; // float32 - public const nint m_rimLightColor = 0x1F4; // Color - public const nint m_flRimLightScale = 0x1F8; // float32 - public const nint m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float32 - public const nint m_flMetalnessBlendToFull = 0x200; // float32 - public const nint m_flSelfIllumBlendToFull = 0x204; // float32 + public const nint m_nDetail2Combo = 0x1C0; // + public const nint m_flDetail2Rotation = 0x1C4; // + public const nint m_flDetail2Scale = 0x1C8; // + public const nint m_flDetail2BlendFactor = 0x1CC; // + public const nint m_flColorWarpIntensity = 0x1D0; // + public const nint m_flDiffuseWarpBlendToFull = 0x1D4; // + public const nint m_flEnvMapIntensity = 0x1D8; // + public const nint m_flAmbientScale = 0x1DC; // + public const nint m_specularColor = 0x1E0; // + public const nint m_flSpecularScale = 0x1E4; // + public const nint m_flSpecularExponent = 0x1E8; // + public const nint m_flSpecularExponentBlendToFull = 0x1EC; // + public const nint m_flSpecularBlendToFull = 0x1F0; // + public const nint m_rimLightColor = 0x1F4; // + public const nint m_flRimLightScale = 0x1F8; // + public const nint m_flReflectionsTintByBaseBlendToNone = 0x1FC; // + public const nint m_flMetalnessBlendToFull = 0x200; // + public const nint m_flSelfIllumBlendToFull = 0x204; // } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -1019,14 +1019,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RtEnvCull { - public const nint m_vecTestDir = 0x1C0; // Vector - public const nint m_vecTestNormal = 0x1CC; // Vector - public const nint m_bUseVelocity = 0x1D8; // bool - public const nint m_bCullOnMiss = 0x1D9; // bool - public const nint m_bLifeAdjust = 0x1DA; // bool - public const nint m_RtEnvName = 0x1DB; // char[128] - public const nint m_nRTEnvCP = 0x25C; // int32 - public const nint m_nComponent = 0x260; // int32 + public const nint m_vecTestDir = 0x1C0; // + public const nint m_vecTestNormal = 0x1CC; // + public const nint m_bUseVelocity = 0x1D8; // + public const nint m_bCullOnMiss = 0x1D9; // + public const nint m_bLifeAdjust = 0x1DA; // + public const nint m_RtEnvName = 0x1DB; // + public const nint m_nRTEnvCP = 0x25C; // + public const nint m_nComponent = 0x260; // } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -1034,11 +1034,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConstrainDistance { - public const nint m_fMinDistance = 0x1B8; // CParticleCollectionFloatInput - public const nint m_fMaxDistance = 0x310; // CParticleCollectionFloatInput - public const nint m_nControlPointNumber = 0x468; // int32 - public const nint m_CenterOffset = 0x46C; // Vector - public const nint m_bGlobalCenter = 0x478; // bool + public const nint m_fMinDistance = 0x1B8; // + public const nint m_fMaxDistance = 0x310; // + public const nint m_nControlPointNumber = 0x468; // + public const nint m_CenterOffset = 0x46C; // + public const nint m_bGlobalCenter = 0x478; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -1046,9 +1046,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomVector { - public const nint m_vecMin = 0x1C0; // Vector - public const nint m_vecMax = 0x1CC; // Vector - public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_vecMin = 0x1C0; // + public const nint m_vecMax = 0x1CC; // + public const nint m_nFieldOutput = 0x1D8; // public const nint m_randomnessParameters = 0x1DC; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer @@ -1057,16 +1057,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitialVelocityNoise { - public const nint m_vecAbsVal = 0x1C0; // Vector - public const nint m_vecAbsValInv = 0x1CC; // Vector - public const nint m_vecOffsetLoc = 0x1D8; // CPerParticleVecInput - public const nint m_flOffset = 0x830; // CPerParticleFloatInput - public const nint m_vecOutputMin = 0x988; // CPerParticleVecInput - public const nint m_vecOutputMax = 0xFE0; // CPerParticleVecInput - public const nint m_flNoiseScale = 0x1638; // CPerParticleFloatInput - public const nint m_flNoiseScaleLoc = 0x1790; // CPerParticleFloatInput + public const nint m_vecAbsVal = 0x1C0; // + public const nint m_vecAbsValInv = 0x1CC; // + public const nint m_vecOffsetLoc = 0x1D8; // + public const nint m_flOffset = 0x830; // + public const nint m_vecOutputMin = 0x988; // + public const nint m_vecOutputMax = 0xFE0; // + public const nint m_flNoiseScale = 0x1638; // + public const nint m_flNoiseScaleLoc = 0x1790; // public const nint m_TransformInput = 0x18E8; // CParticleTransformInput - public const nint m_bIgnoreDt = 0x1950; // bool + public const nint m_bIgnoreDt = 0x1950; // } // Parent: None // Field count: 5 @@ -1074,11 +1074,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ParticleChildrenInfo_t { - public const nint m_ChildRef = 0x0; // CStrongHandle - public const nint m_flDelay = 0x8; // float32 - public const nint m_bEndCap = 0xC; // bool - public const nint m_bDisableChild = 0xD; // bool - public const nint m_nDetailLevel = 0x10; // ParticleDetailLevel_t + public const nint m_ChildRef = 0x0; // + public const nint m_flDelay = 0x8; // + public const nint m_bEndCap = 0xC; // + public const nint m_bDisableChild = 0xD; // + public const nint m_nDetailLevel = 0x10; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -1086,14 +1086,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapScalarOnceTimed { - public const nint m_bProportional = 0x1B8; // bool - public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_flRemapTime = 0x1D4; // float32 + public const nint m_bProportional = 0x1B8; // + public const nint m_nFieldInput = 0x1BC; // + public const nint m_nFieldOutput = 0x1C0; // + public const nint m_flInputMin = 0x1C4; // + public const nint m_flInputMax = 0x1C8; // + public const nint m_flOutputMin = 0x1CC; // + public const nint m_flOutputMax = 0x1D0; // + public const nint m_flRemapTime = 0x1D4; // } // Parent: C_INIT_RandomNamedModelElement // Field count: 0 @@ -1108,10 +1108,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PlaneCull { - public const nint m_nPlaneControlPoint = 0x1B8; // int32 - public const nint m_vecPlaneDirection = 0x1BC; // Vector - public const nint m_bLocalSpace = 0x1C8; // bool - public const nint m_flPlaneOffset = 0x1CC; // float32 + public const nint m_nPlaneControlPoint = 0x1B8; // + public const nint m_vecPlaneDirection = 0x1BC; // + public const nint m_bLocalSpace = 0x1C8; // + public const nint m_flPlaneOffset = 0x1CC; // } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -1119,12 +1119,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_VelocityRandom { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_fSpeedMin = 0x1C8; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0x320; // CPerParticleFloatInput - public const nint m_LocalCoordinateSystemSpeedMin = 0x478; // CPerParticleVecInput - public const nint m_LocalCoordinateSystemSpeedMax = 0xAD0; // CPerParticleVecInput - public const nint m_bIgnoreDT = 0x1128; // bool + public const nint m_nControlPointNumber = 0x1C0; // + public const nint m_fSpeedMin = 0x1C8; // + public const nint m_fSpeedMax = 0x320; // + public const nint m_LocalCoordinateSystemSpeedMin = 0x478; // + public const nint m_LocalCoordinateSystemSpeedMax = 0xAD0; // + public const nint m_bIgnoreDT = 0x1128; // public const nint m_randomnessParameters = 0x112C; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator @@ -1133,13 +1133,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ModelDampenMovement { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_bBoundBox = 0x1BC; // bool - public const nint m_bOutside = 0x1BD; // bool - public const nint m_bUseBones = 0x1BE; // bool - public const nint m_HitboxSetName = 0x1BF; // char[128] - public const nint m_vecPosOffset = 0x240; // CPerParticleVecInput - public const nint m_fDrag = 0x898; // float32 + public const nint m_nControlPointNumber = 0x1B8; // + public const nint m_bBoundBox = 0x1BC; // + public const nint m_bOutside = 0x1BD; // + public const nint m_bUseBones = 0x1BE; // + public const nint m_HitboxSetName = 0x1BF; // + public const nint m_vecPosOffset = 0x240; // + public const nint m_fDrag = 0x898; // } // Parent: CParticleFunctionForce // Field count: 4 @@ -1147,10 +1147,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_TwistAroundAxis { - public const nint m_fForceAmount = 0x1C8; // float32 - public const nint m_TwistAxis = 0x1CC; // Vector - public const nint m_bLocalSpace = 0x1D8; // bool - public const nint m_nControlPointNumber = 0x1DC; // int32 + public const nint m_fForceAmount = 0x1C8; // + public const nint m_TwistAxis = 0x1CC; // + public const nint m_bLocalSpace = 0x1D8; // + public const nint m_nControlPointNumber = 0x1DC; // } // Parent: CParticleFunctionOperator // Field count: 11 @@ -1158,17 +1158,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_TeleportBeam { - public const nint m_nCPPosition = 0x1B8; // int32 - public const nint m_nCPVelocity = 0x1BC; // int32 - public const nint m_nCPMisc = 0x1C0; // int32 - public const nint m_nCPColor = 0x1C4; // int32 - public const nint m_nCPInvalidColor = 0x1C8; // int32 - public const nint m_nCPExtraArcData = 0x1CC; // int32 - public const nint m_vGravity = 0x1D0; // Vector - public const nint m_flArcMaxDuration = 0x1DC; // float32 - public const nint m_flSegmentBreak = 0x1E0; // float32 - public const nint m_flArcSpeed = 0x1E4; // float32 - public const nint m_flAlpha = 0x1E8; // float32 + public const nint m_nCPPosition = 0x1B8; // + public const nint m_nCPVelocity = 0x1BC; // + public const nint m_nCPMisc = 0x1C0; // + public const nint m_nCPColor = 0x1C4; // + public const nint m_nCPInvalidColor = 0x1C8; // + public const nint m_nCPExtraArcData = 0x1CC; // + public const nint m_vGravity = 0x1D0; // + public const nint m_flArcMaxDuration = 0x1DC; // + public const nint m_flSegmentBreak = 0x1E0; // + public const nint m_flArcSpeed = 0x1E4; // + public const nint m_flAlpha = 0x1E8; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1176,11 +1176,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapExternalWindToCP { - public const nint m_nCP = 0x1C0; // int32 - public const nint m_nCPOutput = 0x1C4; // int32 - public const nint m_vecScale = 0x1C8; // CParticleCollectionVecInput - public const nint m_bSetMagnitude = 0x820; // bool - public const nint m_nOutVectorField = 0x824; // int32 + public const nint m_nCP = 0x1C0; // + public const nint m_nCPOutput = 0x1C4; // + public const nint m_vecScale = 0x1C8; // + public const nint m_bSetMagnitude = 0x820; // + public const nint m_nOutVectorField = 0x824; // } // Parent: CParticleFunctionRenderer // Field count: 62 @@ -1191,65 +1191,65 @@ namespace CS2Dumper.Schemas { public const nint m_flRadiusScale = 0x208; // CParticleCollectionRendererFloatInput public const nint m_flAlphaScale = 0x360; // CParticleCollectionRendererFloatInput public const nint m_flRollScale = 0x4B8; // CParticleCollectionRendererFloatInput - public const nint m_nAlpha2Field = 0x610; // ParticleAttributeIndex_t + public const nint m_nAlpha2Field = 0x610; // public const nint m_vecColorScale = 0x618; // CParticleCollectionRendererVecInput - public const nint m_nColorBlendType = 0xC70; // ParticleColorBlendType_t - public const nint m_nShaderType = 0xC74; // SpriteCardShaderType_t - public const nint m_strShaderOverride = 0xC78; // CUtlString + public const nint m_nColorBlendType = 0xC70; // + public const nint m_nShaderType = 0xC74; // + public const nint m_strShaderOverride = 0xC78; // public const nint m_flCenterXOffset = 0xC80; // CParticleCollectionRendererFloatInput public const nint m_flCenterYOffset = 0xDD8; // CParticleCollectionRendererFloatInput - public const nint m_flBumpStrength = 0xF30; // float32 - public const nint m_nCropTextureOverride = 0xF34; // ParticleSequenceCropOverride_t - public const nint m_vecTexturesInput = 0xF38; // CUtlVector - public const nint m_flAnimationRate = 0xF50; // float32 - public const nint m_nAnimationType = 0xF54; // AnimationType_t - public const nint m_bAnimateInFPS = 0xF58; // bool + public const nint m_flBumpStrength = 0xF30; // + public const nint m_nCropTextureOverride = 0xF34; // + public const nint m_vecTexturesInput = 0xF38; // + public const nint m_flAnimationRate = 0xF50; // + public const nint m_nAnimationType = 0xF54; // + public const nint m_bAnimateInFPS = 0xF58; // public const nint m_flSelfIllumAmount = 0xF60; // CParticleCollectionRendererFloatInput public const nint m_flDiffuseAmount = 0x10B8; // CParticleCollectionRendererFloatInput public const nint m_flDiffuseClamp = 0x1210; // CParticleCollectionRendererFloatInput - public const nint m_nLightingControlPoint = 0x1368; // int32 - public const nint m_nSelfIllumPerParticle = 0x136C; // ParticleAttributeIndex_t - public const nint m_nOutputBlendMode = 0x1370; // ParticleOutputBlendMode_t - public const nint m_bGammaCorrectVertexColors = 0x1374; // bool - public const nint m_bSaturateColorPreAlphaBlend = 0x1375; // bool + public const nint m_nLightingControlPoint = 0x1368; // + public const nint m_nSelfIllumPerParticle = 0x136C; // + public const nint m_nOutputBlendMode = 0x1370; // + public const nint m_bGammaCorrectVertexColors = 0x1374; // + public const nint m_bSaturateColorPreAlphaBlend = 0x1375; // public const nint m_flAddSelfAmount = 0x1378; // CParticleCollectionRendererFloatInput public const nint m_flDesaturation = 0x14D0; // CParticleCollectionRendererFloatInput public const nint m_flOverbrightFactor = 0x1628; // CParticleCollectionRendererFloatInput - public const nint m_nHSVShiftControlPoint = 0x1780; // int32 - public const nint m_nFogType = 0x1784; // ParticleFogType_t + public const nint m_nHSVShiftControlPoint = 0x1780; // + public const nint m_nFogType = 0x1784; // public const nint m_flFogAmount = 0x1788; // CParticleCollectionRendererFloatInput - public const nint m_bTintByFOW = 0x18E0; // bool - public const nint m_bTintByGlobalLight = 0x18E1; // bool - public const nint m_nPerParticleAlphaReference = 0x18E4; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleAlphaRefWindow = 0x18E8; // SpriteCardPerParticleScale_t - public const nint m_nAlphaReferenceType = 0x18EC; // ParticleAlphaReferenceType_t + public const nint m_bTintByFOW = 0x18E0; // + public const nint m_bTintByGlobalLight = 0x18E1; // + public const nint m_nPerParticleAlphaReference = 0x18E4; // + public const nint m_nPerParticleAlphaRefWindow = 0x18E8; // + public const nint m_nAlphaReferenceType = 0x18EC; // public const nint m_flAlphaReferenceSoftness = 0x18F0; // CParticleCollectionRendererFloatInput public const nint m_flSourceAlphaValueToMapToZero = 0x1A48; // CParticleCollectionRendererFloatInput public const nint m_flSourceAlphaValueToMapToOne = 0x1BA0; // CParticleCollectionRendererFloatInput - public const nint m_bRefract = 0x1CF8; // bool - public const nint m_bRefractSolid = 0x1CF9; // bool + public const nint m_bRefract = 0x1CF8; // + public const nint m_bRefractSolid = 0x1CF9; // public const nint m_flRefractAmount = 0x1D00; // CParticleCollectionRendererFloatInput - public const nint m_nRefractBlurRadius = 0x1E58; // int32 - public const nint m_nRefractBlurType = 0x1E5C; // BlurFilterType_t - public const nint m_bOnlyRenderInEffectsBloomPass = 0x1E60; // bool - public const nint m_bOnlyRenderInEffectsWaterPass = 0x1E61; // bool - public const nint m_bUseMixedResolutionRendering = 0x1E62; // bool - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1E63; // bool - public const nint m_stencilTestID = 0x1E64; // char[128] - public const nint m_bStencilTestExclude = 0x1EE4; // bool - public const nint m_stencilWriteID = 0x1EE5; // char[128] - public const nint m_bWriteStencilOnDepthPass = 0x1F65; // bool - public const nint m_bWriteStencilOnDepthFail = 0x1F66; // bool - public const nint m_bReverseZBuffering = 0x1F67; // bool - public const nint m_bDisableZBuffering = 0x1F68; // bool - public const nint m_nFeatheringMode = 0x1F6C; // ParticleDepthFeatheringMode_t + public const nint m_nRefractBlurRadius = 0x1E58; // + public const nint m_nRefractBlurType = 0x1E5C; // + public const nint m_bOnlyRenderInEffectsBloomPass = 0x1E60; // + public const nint m_bOnlyRenderInEffectsWaterPass = 0x1E61; // + public const nint m_bUseMixedResolutionRendering = 0x1E62; // + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1E63; // + public const nint m_stencilTestID = 0x1E64; // + public const nint m_bStencilTestExclude = 0x1EE4; // + public const nint m_stencilWriteID = 0x1EE5; // + public const nint m_bWriteStencilOnDepthPass = 0x1F65; // + public const nint m_bWriteStencilOnDepthFail = 0x1F66; // + public const nint m_bReverseZBuffering = 0x1F67; // + public const nint m_bDisableZBuffering = 0x1F68; // + public const nint m_nFeatheringMode = 0x1F6C; // public const nint m_flFeatheringMinDist = 0x1F70; // CParticleCollectionRendererFloatInput public const nint m_flFeatheringMaxDist = 0x20C8; // CParticleCollectionRendererFloatInput public const nint m_flFeatheringFilter = 0x2220; // CParticleCollectionRendererFloatInput public const nint m_flDepthBias = 0x2378; // CParticleCollectionRendererFloatInput - public const nint m_nSortMethod = 0x24D0; // ParticleSortingChoiceList_t - public const nint m_bBlendFramesSeq0 = 0x24D4; // bool - public const nint m_bMaxLuminanceBlendingSequence0 = 0x24D5; // bool + public const nint m_nSortMethod = 0x24D0; // + public const nint m_bBlendFramesSeq0 = 0x24D4; // + public const nint m_bMaxLuminanceBlendingSequence0 = 0x24D5; // } // Parent: CParticleFunctionOperator // Field count: 0 @@ -1264,9 +1264,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OrientTo2dDirection { - public const nint m_flRotOffset = 0x1B8; // float32 - public const nint m_flSpinStrength = 0x1BC; // float32 - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x1B8; // + public const nint m_flSpinStrength = 0x1BC; // + public const nint m_nFieldOutput = 0x1C0; // } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -1274,14 +1274,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDotProductToCP { - public const nint m_nInputCP1 = 0x1C0; // int32 - public const nint m_nInputCP2 = 0x1C4; // int32 - public const nint m_nOutputCP = 0x1C8; // int32 - public const nint m_nOutVectorField = 0x1CC; // int32 - public const nint m_flInputMin = 0x1D0; // CParticleCollectionFloatInput - public const nint m_flInputMax = 0x328; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x480; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput + public const nint m_nInputCP1 = 0x1C0; // + public const nint m_nInputCP2 = 0x1C4; // + public const nint m_nOutputCP = 0x1C8; // + public const nint m_nOutVectorField = 0x1CC; // + public const nint m_flInputMin = 0x1D0; // + public const nint m_flInputMax = 0x328; // + public const nint m_flOutputMin = 0x480; // + public const nint m_flOutputMax = 0x5D8; // } // Parent: C_INIT_RemapParticleCountToScalar // Field count: 4 @@ -1290,9 +1290,9 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class C_INIT_RemapParticleCountToNamedModelElementScalar { public const nint m_hModel = 0x1F0; // CStrongHandle - public const nint m_outputMinName = 0x1F8; // CUtlString - public const nint m_outputMaxName = 0x200; // CUtlString - public const nint m_bModelFromRenderer = 0x208; // bool + public const nint m_outputMinName = 0x1F8; // + public const nint m_outputMaxName = 0x200; // + public const nint m_bModelFromRenderer = 0x208; // } // Parent: CBaseTrailRenderer // Field count: 20 @@ -1300,26 +1300,26 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderTrails { - public const nint m_bEnableFadingAndClamping = 0x29E0; // bool - public const nint m_flStartFadeDot = 0x29E4; // float32 - public const nint m_flEndFadeDot = 0x29E8; // float32 - public const nint m_nPrevPntSource = 0x29EC; // ParticleAttributeIndex_t - public const nint m_flMaxLength = 0x29F0; // float32 - public const nint m_flMinLength = 0x29F4; // float32 - public const nint m_bIgnoreDT = 0x29F8; // bool - public const nint m_flConstrainRadiusToLengthRatio = 0x29FC; // float32 - public const nint m_flLengthScale = 0x2A00; // float32 - public const nint m_flLengthFadeInTime = 0x2A04; // float32 - public const nint m_flRadiusHeadTaper = 0x2A08; // CPerParticleFloatInput - public const nint m_vecHeadColorScale = 0x2B60; // CParticleCollectionVecInput - public const nint m_flHeadAlphaScale = 0x31B8; // CPerParticleFloatInput - public const nint m_flRadiusTaper = 0x3310; // CPerParticleFloatInput - public const nint m_vecTailColorScale = 0x3468; // CParticleCollectionVecInput - public const nint m_flTailAlphaScale = 0x3AC0; // CPerParticleFloatInput - public const nint m_nHorizCropField = 0x3C18; // ParticleAttributeIndex_t - public const nint m_nVertCropField = 0x3C1C; // ParticleAttributeIndex_t - public const nint m_flForwardShift = 0x3C20; // float32 - public const nint m_bFlipUVBasedOnPitchYaw = 0x3C24; // bool + public const nint m_bEnableFadingAndClamping = 0x29E0; // + public const nint m_flStartFadeDot = 0x29E4; // + public const nint m_flEndFadeDot = 0x29E8; // + public const nint m_nPrevPntSource = 0x29EC; // + public const nint m_flMaxLength = 0x29F0; // + public const nint m_flMinLength = 0x29F4; // + public const nint m_bIgnoreDT = 0x29F8; // + public const nint m_flConstrainRadiusToLengthRatio = 0x29FC; // + public const nint m_flLengthScale = 0x2A00; // + public const nint m_flLengthFadeInTime = 0x2A04; // + public const nint m_flRadiusHeadTaper = 0x2A08; // + public const nint m_vecHeadColorScale = 0x2B60; // + public const nint m_flHeadAlphaScale = 0x31B8; // + public const nint m_flRadiusTaper = 0x3310; // + public const nint m_vecTailColorScale = 0x3468; // + public const nint m_flTailAlphaScale = 0x3AC0; // + public const nint m_nHorizCropField = 0x3C18; // + public const nint m_nVertCropField = 0x3C1C; // + public const nint m_flForwardShift = 0x3C20; // + public const nint m_bFlipUVBasedOnPitchYaw = 0x3C24; // } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -1327,9 +1327,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointPositionToTimeOfDayValue { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_pszTimeOfDayParameter = 0x1C4; // char[128] - public const nint m_vecDefaultValue = 0x244; // Vector + public const nint m_nControlPointNumber = 0x1C0; // + public const nint m_pszTimeOfDayParameter = 0x1C4; // + public const nint m_vecDefaultValue = 0x244; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -1337,12 +1337,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DecayMaintainCount { - public const nint m_nParticlesToMaintain = 0x1B8; // int32 - public const nint m_flDecayDelay = 0x1BC; // float32 - public const nint m_nSnapshotControlPoint = 0x1C0; // int32 - public const nint m_bLifespanDecay = 0x1C4; // bool - public const nint m_flScale = 0x1C8; // CParticleCollectionFloatInput - public const nint m_bKillNewest = 0x320; // bool + public const nint m_nParticlesToMaintain = 0x1B8; // + public const nint m_flDecayDelay = 0x1BC; // + public const nint m_nSnapshotControlPoint = 0x1C0; // + public const nint m_bLifespanDecay = 0x1C4; // + public const nint m_flScale = 0x1C8; // + public const nint m_bKillNewest = 0x320; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1350,8 +1350,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomModelSequence { - public const nint m_ActivityName = 0x1C0; // char[256] - public const nint m_SequenceName = 0x2C0; // char[256] + public const nint m_ActivityName = 0x1C0; // + public const nint m_SequenceName = 0x2C0; // public const nint m_hModel = 0x3C0; // CStrongHandle } // Parent: CParticleVecInput @@ -1368,11 +1368,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ExternalGameImpulseForce { - public const nint m_flForceScale = 0x1C8; // CPerParticleFloatInput - public const nint m_bRopes = 0x320; // bool - public const nint m_bRopesZOnly = 0x321; // bool - public const nint m_bExplosions = 0x322; // bool - public const nint m_bParticles = 0x323; // bool + public const nint m_flForceScale = 0x1C8; // + public const nint m_bRopes = 0x320; // + public const nint m_bRopesZOnly = 0x321; // + public const nint m_bExplosions = 0x322; // + public const nint m_bParticles = 0x323; // } // Parent: CParticleFunctionPreEmission // Field count: 11 @@ -1380,17 +1380,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapAverageHitboxSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1C0; // int32 - public const nint m_nOutControlPointNumber = 0x1C4; // int32 - public const nint m_nField = 0x1C8; // int32 - public const nint m_nHitboxDataType = 0x1CC; // ParticleHitboxDataSelection_t - public const nint m_flInputMin = 0x1D0; // CParticleCollectionFloatInput - public const nint m_flInputMax = 0x328; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x480; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput - public const nint m_nHeightControlPointNumber = 0x730; // int32 - public const nint m_vecComparisonVelocity = 0x738; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0xD90; // char[128] + public const nint m_nInControlPointNumber = 0x1C0; // + public const nint m_nOutControlPointNumber = 0x1C4; // + public const nint m_nField = 0x1C8; // + public const nint m_nHitboxDataType = 0x1CC; // + public const nint m_flInputMin = 0x1D0; // + public const nint m_flInputMax = 0x328; // + public const nint m_flOutputMin = 0x480; // + public const nint m_flOutputMax = 0x5D8; // + public const nint m_nHeightControlPointNumber = 0x730; // + public const nint m_vecComparisonVelocity = 0x738; // + public const nint m_HitboxSetName = 0xD90; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -1398,10 +1398,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomAlpha { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nAlphaMin = 0x1C4; // int32 - public const nint m_nAlphaMax = 0x1C8; // int32 - public const nint m_flAlphaRandExponent = 0x1D4; // float32 + public const nint m_nFieldOutput = 0x1C0; // + public const nint m_nAlphaMin = 0x1C4; // + public const nint m_nAlphaMax = 0x1C8; // + public const nint m_flAlphaRandExponent = 0x1D4; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1409,8 +1409,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_NormalizeVector { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1BC; // float32 + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_flScale = 0x1BC; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1418,8 +1418,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeInSimple { - public const nint m_flFadeInTime = 0x1B8; // float32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flFadeInTime = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1427,11 +1427,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RepeatedTriggerChildGroup { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_flClusterRefireTime = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flClusterSize = 0x320; // CParticleCollectionFloatInput - public const nint m_flClusterCooldown = 0x478; // CParticleCollectionFloatInput - public const nint m_bLimitChildCount = 0x5D0; // bool + public const nint m_nChildGroupID = 0x1C0; // + public const nint m_flClusterRefireTime = 0x1C8; // + public const nint m_flClusterSize = 0x320; // + public const nint m_flClusterCooldown = 0x478; // + public const nint m_bLimitChildCount = 0x5D0; // } // Parent: CParticleFunctionRenderer // Field count: 4 @@ -1439,10 +1439,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderTonemapController { - public const nint m_flTonemapLevel = 0x208; // float32 - public const nint m_flTonemapWeight = 0x20C; // float32 - public const nint m_nTonemapLevelField = 0x210; // ParticleAttributeIndex_t - public const nint m_nTonemapWeightField = 0x214; // ParticleAttributeIndex_t + public const nint m_flTonemapLevel = 0x208; // + public const nint m_flTonemapWeight = 0x20C; // + public const nint m_nTonemapLevelField = 0x210; // + public const nint m_nTonemapWeightField = 0x214; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -1450,9 +1450,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapVelocityToVector { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1BC; // float32 - public const nint m_bNormalize = 0x1C0; // bool + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_flScale = 0x1BC; // + public const nint m_bNormalize = 0x1C0; // } // Parent: CParticleFunctionInitializer // Field count: 9 @@ -1460,15 +1460,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetHitboxToClosest { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nDesiredHitbox = 0x1C4; // int32 - public const nint m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0x820; // char[128] - public const nint m_bUseBones = 0x8A0; // bool - public const nint m_bUseClosestPointOnHitbox = 0x8A1; // bool - public const nint m_nTestType = 0x8A4; // ClosestPointTestType_t - public const nint m_flHybridRatio = 0x8A8; // CParticleCollectionFloatInput - public const nint m_bUpdatePosition = 0xA00; // bool + public const nint m_nControlPointNumber = 0x1C0; // + public const nint m_nDesiredHitbox = 0x1C4; // + public const nint m_vecHitBoxScale = 0x1C8; // + public const nint m_HitboxSetName = 0x820; // + public const nint m_bUseBones = 0x8A0; // + public const nint m_bUseClosestPointOnHitbox = 0x8A1; // + public const nint m_nTestType = 0x8A4; // + public const nint m_flHybridRatio = 0x8A8; // + public const nint m_bUpdatePosition = 0xA00; // } // Parent: CParticleFunctionInitializer // Field count: 11 @@ -1477,16 +1477,16 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class C_INIT_RingWave { public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_flParticlesPerOrbit = 0x228; // CParticleCollectionFloatInput - public const nint m_flInitialRadius = 0x380; // CPerParticleFloatInput - public const nint m_flThickness = 0x4D8; // CPerParticleFloatInput - public const nint m_flInitialSpeedMin = 0x630; // CPerParticleFloatInput - public const nint m_flInitialSpeedMax = 0x788; // CPerParticleFloatInput - public const nint m_flRoll = 0x8E0; // CPerParticleFloatInput - public const nint m_flPitch = 0xA38; // CPerParticleFloatInput - public const nint m_flYaw = 0xB90; // CPerParticleFloatInput - public const nint m_bEvenDistribution = 0xCE8; // bool - public const nint m_bXYVelocityOnly = 0xCE9; // bool + public const nint m_flParticlesPerOrbit = 0x228; // + public const nint m_flInitialRadius = 0x380; // + public const nint m_flThickness = 0x4D8; // + public const nint m_flInitialSpeedMin = 0x630; // + public const nint m_flInitialSpeedMax = 0x788; // + public const nint m_flRoll = 0x8E0; // + public const nint m_flPitch = 0xA38; // + public const nint m_flYaw = 0xB90; // + public const nint m_bEvenDistribution = 0xCE8; // + public const nint m_bXYVelocityOnly = 0xCE9; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1494,9 +1494,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomTrailLength { - public const nint m_flMinLength = 0x1C0; // float32 - public const nint m_flMaxLength = 0x1C4; // float32 - public const nint m_flLengthRandExponent = 0x1C8; // float32 + public const nint m_flMinLength = 0x1C0; // + public const nint m_flMaxLength = 0x1C4; // + public const nint m_flLengthRandExponent = 0x1C8; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -1504,13 +1504,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapScalar { - public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flOutputMin = 0x1C8; // float32 - public const nint m_flOutputMax = 0x1CC; // float32 - public const nint m_bOldCode = 0x1D0; // bool + public const nint m_nFieldInput = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // + public const nint m_flInputMin = 0x1C0; // + public const nint m_flInputMax = 0x1C4; // + public const nint m_flOutputMin = 0x1C8; // + public const nint m_flOutputMax = 0x1CC; // + public const nint m_bOldCode = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 13 @@ -1518,19 +1518,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceBetweenTransforms { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1B8; // public const nint m_TransformStart = 0x1C0; // CParticleTransformInput public const nint m_TransformEnd = 0x228; // CParticleTransformInput - public const nint m_flInputMin = 0x290; // CPerParticleFloatInput - public const nint m_flInputMax = 0x3E8; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x540; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x698; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x7F0; // float32 - public const nint m_flLOSScale = 0x7F4; // float32 - public const nint m_CollisionGroupName = 0x7F8; // char[128] - public const nint m_nTraceSet = 0x878; // ParticleTraceSet_t - public const nint m_bLOS = 0x87C; // bool - public const nint m_nSetMethod = 0x880; // ParticleSetMethod_t + public const nint m_flInputMin = 0x290; // + public const nint m_flInputMax = 0x3E8; // + public const nint m_flOutputMin = 0x540; // + public const nint m_flOutputMax = 0x698; // + public const nint m_flMaxTraceLength = 0x7F0; // + public const nint m_flLOSScale = 0x7F4; // + public const nint m_CollisionGroupName = 0x7F8; // + public const nint m_nTraceSet = 0x878; // + public const nint m_bLOS = 0x87C; // + public const nint m_nSetMethod = 0x880; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -1538,7 +1538,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DecayOffscreen { - public const nint m_flOffscreenTime = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flOffscreenTime = 0x1B8; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -1548,12 +1548,12 @@ namespace CS2Dumper.Schemas { // MParticleReplacementOp // MGetKV3ClassDefaults public static class C_INIT_CreateSequentialPath { - public const nint m_fMaxDistance = 0x1C0; // float32 - public const nint m_flNumToAssign = 0x1C4; // float32 - public const nint m_bLoop = 0x1C8; // bool - public const nint m_bCPPairs = 0x1C9; // bool - public const nint m_bSaveOffset = 0x1CA; // bool - public const nint m_PathParams = 0x1D0; // CPathParameters + public const nint m_fMaxDistance = 0x1C0; // + public const nint m_flNumToAssign = 0x1C4; // + public const nint m_bLoop = 0x1C8; // + public const nint m_bCPPairs = 0x1C9; // + public const nint m_bSaveOffset = 0x1CA; // + public const nint m_PathParams = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -1561,7 +1561,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_EndCapTimedDecay { - public const nint m_flDecayTime = 0x1B8; // float32 + public const nint m_flDecayTime = 0x1B8; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -1569,11 +1569,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDistanceToLineSegmentBase { - public const nint m_nCP0 = 0x1B8; // int32 - public const nint m_nCP1 = 0x1BC; // int32 - public const nint m_flMinInputValue = 0x1C0; // float32 - public const nint m_flMaxInputValue = 0x1C4; // float32 - public const nint m_bInfiniteLine = 0x1C8; // bool + public const nint m_nCP0 = 0x1B8; // + public const nint m_nCP1 = 0x1BC; // + public const nint m_flMinInputValue = 0x1C0; // + public const nint m_flMaxInputValue = 0x1C4; // + public const nint m_bInfiniteLine = 0x1C8; // } // Parent: CParticleFunctionEmitter // Field count: 11 @@ -1581,17 +1581,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ContinuousEmitter { - public const nint m_flEmissionDuration = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput - public const nint m_flEmitRate = 0x470; // CParticleCollectionFloatInput - public const nint m_flEmissionScale = 0x5C8; // float32 - public const nint m_flScalePerParentParticle = 0x5CC; // float32 - public const nint m_bInitFromKilledParentParticles = 0x5D0; // bool - public const nint m_nEventType = 0x5D4; // EventTypeSelection_t - public const nint m_nSnapshotControlPoint = 0x5D8; // int32 - public const nint m_nLimitPerUpdate = 0x5DC; // int32 - public const nint m_bForceEmitOnFirstUpdate = 0x5E0; // bool - public const nint m_bForceEmitOnLastUpdate = 0x5E1; // bool + public const nint m_flEmissionDuration = 0x1C0; // + public const nint m_flStartTime = 0x318; // + public const nint m_flEmitRate = 0x470; // + public const nint m_flEmissionScale = 0x5C8; // + public const nint m_flScalePerParentParticle = 0x5CC; // + public const nint m_bInitFromKilledParentParticles = 0x5D0; // + public const nint m_nEventType = 0x5D4; // + public const nint m_nSnapshotControlPoint = 0x5D8; // + public const nint m_nLimitPerUpdate = 0x5DC; // + public const nint m_bForceEmitOnFirstUpdate = 0x5E0; // + public const nint m_bForceEmitOnLastUpdate = 0x5E1; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -1599,12 +1599,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OscillateVectorSimple { - public const nint m_Rate = 0x1B8; // Vector - public const nint m_Frequency = 0x1C4; // Vector - public const nint m_nField = 0x1D0; // ParticleAttributeIndex_t - public const nint m_flOscMult = 0x1D4; // float32 - public const nint m_flOscAdd = 0x1D8; // float32 - public const nint m_bOffset = 0x1DC; // bool + public const nint m_Rate = 0x1B8; // + public const nint m_Frequency = 0x1C4; // + public const nint m_nField = 0x1D0; // + public const nint m_flOscMult = 0x1D4; // + public const nint m_flOscAdd = 0x1D8; // + public const nint m_bOffset = 0x1DC; // } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -1612,7 +1612,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SequenceLifeTime { - public const nint m_flFramerate = 0x1C0; // float32 + public const nint m_flFramerate = 0x1C0; // } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -1620,13 +1620,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_MoveBetweenPoints { - public const nint m_flSpeedMin = 0x1C0; // CPerParticleFloatInput - public const nint m_flSpeedMax = 0x318; // CPerParticleFloatInput - public const nint m_flEndSpread = 0x470; // CPerParticleFloatInput - public const nint m_flStartOffset = 0x5C8; // CPerParticleFloatInput - public const nint m_flEndOffset = 0x720; // CPerParticleFloatInput - public const nint m_nEndControlPointNumber = 0x878; // int32 - public const nint m_bTrailBias = 0x87C; // bool + public const nint m_flSpeedMin = 0x1C0; // + public const nint m_flSpeedMax = 0x318; // + public const nint m_flEndSpread = 0x470; // + public const nint m_flStartOffset = 0x5C8; // + public const nint m_flEndOffset = 0x720; // + public const nint m_nEndControlPointNumber = 0x878; // + public const nint m_bTrailBias = 0x87C; // } // Parent: CParticleFunctionInitializer // Field count: 11 @@ -1634,17 +1634,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapScalar { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - public const nint m_flStartTime = 0x1D8; // float32 - public const nint m_flEndTime = 0x1DC; // float32 - public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1E4; // bool - public const nint m_flRemapBias = 0x1E8; // float32 + public const nint m_nFieldInput = 0x1C0; // + public const nint m_nFieldOutput = 0x1C4; // + public const nint m_flInputMin = 0x1C8; // + public const nint m_flInputMax = 0x1CC; // + public const nint m_flOutputMin = 0x1D0; // + public const nint m_flOutputMax = 0x1D4; // + public const nint m_flStartTime = 0x1D8; // + public const nint m_flEndTime = 0x1DC; // + public const nint m_nSetMethod = 0x1E0; // + public const nint m_bActiveRange = 0x1E4; // + public const nint m_flRemapBias = 0x1E8; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -1652,11 +1652,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetUserEvent { - public const nint m_flInput = 0x1B8; // CPerParticleFloatInput - public const nint m_flRisingEdge = 0x310; // CPerParticleFloatInput - public const nint m_nRisingEventType = 0x468; // EventTypeSelection_t - public const nint m_flFallingEdge = 0x470; // CPerParticleFloatInput - public const nint m_nFallingEventType = 0x5C8; // EventTypeSelection_t + public const nint m_flInput = 0x1B8; // + public const nint m_flRisingEdge = 0x310; // + public const nint m_nRisingEventType = 0x468; // + public const nint m_flFallingEdge = 0x470; // + public const nint m_nFallingEventType = 0x5C8; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1664,8 +1664,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_QuantizeFloat { - public const nint m_InputValue = 0x1B8; // CPerParticleFloatInput - public const nint m_nOutputField = 0x310; // ParticleAttributeIndex_t + public const nint m_InputValue = 0x1B8; // + public const nint m_nOutputField = 0x310; // } // Parent: CBasePulseGraphInstance // Field count: 0 @@ -1684,11 +1684,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_BasicMovement { - public const nint m_Gravity = 0x1B8; // CParticleCollectionVecInput - public const nint m_fDrag = 0x810; // CParticleCollectionFloatInput + public const nint m_Gravity = 0x1B8; // + public const nint m_fDrag = 0x810; // public const nint m_massControls = 0x968; // CParticleMassCalculationParameters - public const nint m_nMaxConstraintPasses = 0xD78; // int32 - public const nint m_bUseNewCode = 0xD7C; // bool + public const nint m_nMaxConstraintPasses = 0xD78; // + public const nint m_bUseNewCode = 0xD7C; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -1697,11 +1697,11 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class C_INIT_RandomNamedModelElement { public const nint m_hModel = 0x1C0; // CStrongHandle - public const nint m_names = 0x1C8; // CUtlVector - public const nint m_bShuffle = 0x1E0; // bool - public const nint m_bLinear = 0x1E1; // bool - public const nint m_bModelFromRenderer = 0x1E2; // bool - public const nint m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t + public const nint m_names = 0x1C8; // + public const nint m_bShuffle = 0x1E0; // + public const nint m_bLinear = 0x1E1; // + public const nint m_bModelFromRenderer = 0x1E2; // + public const nint m_nFieldOutput = 0x1E4; // } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -1709,8 +1709,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFromParentKilled { - public const nint m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nEventType = 0x1C4; // EventTypeSelection_t + public const nint m_nAttributeToCopy = 0x1C0; // + public const nint m_nEventType = 0x1C4; // } // Parent: CParticleFunctionRenderer // Field count: 0 @@ -1725,22 +1725,22 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CParticleFunction { - public const nint m_flOpStrength = 0x8; // CParticleCollectionFloatInput - public const nint m_nOpEndCapState = 0x160; // ParticleEndcapMode_t - public const nint m_flOpStartFadeInTime = 0x164; // float32 - public const nint m_flOpEndFadeInTime = 0x168; // float32 - public const nint m_flOpStartFadeOutTime = 0x16C; // float32 - public const nint m_flOpEndFadeOutTime = 0x170; // float32 - public const nint m_flOpFadeOscillatePeriod = 0x174; // float32 - public const nint m_bNormalizeToStopTime = 0x178; // bool - public const nint m_flOpTimeOffsetMin = 0x17C; // float32 - public const nint m_flOpTimeOffsetMax = 0x180; // float32 - public const nint m_nOpTimeOffsetSeed = 0x184; // int32 - public const nint m_nOpTimeScaleSeed = 0x188; // int32 - public const nint m_flOpTimeScaleMin = 0x18C; // float32 - public const nint m_flOpTimeScaleMax = 0x190; // float32 - public const nint m_bDisableOperator = 0x196; // bool - public const nint m_Notes = 0x198; // CUtlString + public const nint m_flOpStrength = 0x8; // + public const nint m_nOpEndCapState = 0x160; // + public const nint m_flOpStartFadeInTime = 0x164; // + public const nint m_flOpEndFadeInTime = 0x168; // + public const nint m_flOpStartFadeOutTime = 0x16C; // + public const nint m_flOpEndFadeOutTime = 0x170; // + public const nint m_flOpFadeOscillatePeriod = 0x174; // + public const nint m_bNormalizeToStopTime = 0x178; // + public const nint m_flOpTimeOffsetMin = 0x17C; // + public const nint m_flOpTimeOffsetMax = 0x180; // + public const nint m_nOpTimeOffsetSeed = 0x184; // + public const nint m_nOpTimeScaleSeed = 0x188; // + public const nint m_flOpTimeScaleMin = 0x18C; // + public const nint m_flOpTimeScaleMax = 0x190; // + public const nint m_bDisableOperator = 0x196; // + public const nint m_Notes = 0x198; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -1748,9 +1748,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_GlobalLight { - public const nint m_flScale = 0x1B8; // float32 - public const nint m_bClampLowerRange = 0x1BC; // bool - public const nint m_bClampUpperRange = 0x1BD; // bool + public const nint m_flScale = 0x1B8; // + public const nint m_bClampLowerRange = 0x1BC; // + public const nint m_bClampUpperRange = 0x1BD; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -1758,10 +1758,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_OffsetVectorToVector { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1C8; // Vector - public const nint m_vecOutputMax = 0x1D4; // Vector + public const nint m_nFieldInput = 0x1C0; // + public const nint m_nFieldOutput = 0x1C4; // + public const nint m_vecOutputMin = 0x1C8; // + public const nint m_vecOutputMax = 0x1D4; // public const nint m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator @@ -1770,14 +1770,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetPerChildControlPointFromAttribute { - public const nint m_nChildGroupID = 0x1B8; // int32 - public const nint m_nFirstControlPoint = 0x1BC; // int32 - public const nint m_nNumControlPoints = 0x1C0; // int32 - public const nint m_nParticleIncrement = 0x1C4; // int32 - public const nint m_nFirstSourcePoint = 0x1C8; // int32 - public const nint m_bNumBasedOnParticleCount = 0x1CC; // bool - public const nint m_nAttributeToRead = 0x1D0; // ParticleAttributeIndex_t - public const nint m_nCPField = 0x1D4; // int32 + public const nint m_nChildGroupID = 0x1B8; // + public const nint m_nFirstControlPoint = 0x1BC; // + public const nint m_nNumControlPoints = 0x1C0; // + public const nint m_nParticleIncrement = 0x1C4; // + public const nint m_nFirstSourcePoint = 0x1C8; // + public const nint m_bNumBasedOnParticleCount = 0x1CC; // + public const nint m_nAttributeToRead = 0x1D0; // + public const nint m_nCPField = 0x1D4; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1785,11 +1785,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetParentControlPointsToChildCP { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nChildControlPoint = 0x1C4; // int32 - public const nint m_nNumControlPoints = 0x1C8; // int32 - public const nint m_nFirstSourcePoint = 0x1CC; // int32 - public const nint m_bSetOrientation = 0x1D0; // bool + public const nint m_nChildGroupID = 0x1C0; // + public const nint m_nChildControlPoint = 0x1C4; // + public const nint m_nNumControlPoints = 0x1C8; // + public const nint m_nFirstSourcePoint = 0x1CC; // + public const nint m_bSetOrientation = 0x1D0; // } // Parent: CParticleFunctionForce // Field count: 1 @@ -1797,7 +1797,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SDFForce { - public const nint m_flForceScale = 0x1C8; // float32 + public const nint m_flForceScale = 0x1C8; // } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -1805,11 +1805,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_BoxConstraint { - public const nint m_vecMin = 0x1B8; // CParticleCollectionVecInput - public const nint m_vecMax = 0x810; // CParticleCollectionVecInput - public const nint m_nCP = 0xE68; // int32 - public const nint m_bLocalSpace = 0xE6C; // bool - public const nint m_bAccountForRadius = 0xE6D; // bool + public const nint m_vecMin = 0x1B8; // + public const nint m_vecMax = 0x810; // + public const nint m_nCP = 0xE68; // + public const nint m_bLocalSpace = 0xE6C; // + public const nint m_bAccountForRadius = 0xE6D; // } // Parent: CParticleFunctionInitializer // Field count: 14 @@ -1817,20 +1817,20 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreatePhyllotaxis { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nScaleCP = 0x1C4; // int32 - public const nint m_nComponent = 0x1C8; // int32 - public const nint m_fRadCentCore = 0x1CC; // float32 - public const nint m_fRadPerPoint = 0x1D0; // float32 - public const nint m_fRadPerPointTo = 0x1D4; // float32 - public const nint m_fpointAngle = 0x1D8; // float32 - public const nint m_fsizeOverall = 0x1DC; // float32 - public const nint m_fRadBias = 0x1E0; // float32 - public const nint m_fMinRad = 0x1E4; // float32 - public const nint m_fDistBias = 0x1E8; // float32 - public const nint m_bUseLocalCoords = 0x1EC; // bool - public const nint m_bUseWithContEmit = 0x1ED; // bool - public const nint m_bUseOrigRadius = 0x1EE; // bool + public const nint m_nControlPointNumber = 0x1C0; // + public const nint m_nScaleCP = 0x1C4; // + public const nint m_nComponent = 0x1C8; // + public const nint m_fRadCentCore = 0x1CC; // + public const nint m_fRadPerPoint = 0x1D0; // + public const nint m_fRadPerPointTo = 0x1D4; // + public const nint m_fpointAngle = 0x1D8; // + public const nint m_fsizeOverall = 0x1DC; // + public const nint m_fRadBias = 0x1E0; // + public const nint m_fMinRad = 0x1E4; // + public const nint m_fDistBias = 0x1E8; // + public const nint m_bUseLocalCoords = 0x1EC; // + public const nint m_bUseWithContEmit = 0x1ED; // + public const nint m_bUseOrigRadius = 0x1EE; // } // Parent: CParticleFunctionForce // Field count: 6 @@ -1838,12 +1838,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_AttractToControlPoint { - public const nint m_vecComponentScale = 0x1C8; // Vector - public const nint m_fForceAmount = 0x1D8; // CPerParticleFloatInput - public const nint m_fFalloffPower = 0x330; // float32 + public const nint m_vecComponentScale = 0x1C8; // + public const nint m_fForceAmount = 0x1D8; // + public const nint m_fFalloffPower = 0x330; // public const nint m_TransformInput = 0x338; // CParticleTransformInput - public const nint m_fForceAmountMin = 0x3A0; // CPerParticleFloatInput - public const nint m_bApplyMinForce = 0x4F8; // bool + public const nint m_fForceAmountMin = 0x3A0; // + public const nint m_bApplyMinForce = 0x4F8; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1851,9 +1851,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomLifeTime { - public const nint m_fLifetimeMin = 0x1C0; // float32 - public const nint m_fLifetimeMax = 0x1C4; // float32 - public const nint m_fLifetimeRandExponent = 0x1C8; // float32 + public const nint m_fLifetimeMin = 0x1C0; // + public const nint m_fLifetimeMax = 0x1C4; // + public const nint m_fLifetimeRandExponent = 0x1C8; // } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Field count: 0 @@ -1868,11 +1868,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_VelocityRadialRandom { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_fSpeedMin = 0x1C8; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0x320; // CPerParticleFloatInput - public const nint m_vecLocalCoordinateSystemSpeedScale = 0x478; // Vector - public const nint m_bIgnoreDelta = 0x485; // bool + public const nint m_nControlPointNumber = 0x1C0; // + public const nint m_fSpeedMin = 0x1C8; // + public const nint m_fSpeedMax = 0x320; // + public const nint m_vecLocalCoordinateSystemSpeedScale = 0x478; // + public const nint m_bIgnoreDelta = 0x485; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1880,9 +1880,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomRadius { - public const nint m_flRadiusMin = 0x1C0; // float32 - public const nint m_flRadiusMax = 0x1C4; // float32 - public const nint m_flRadiusRandExponent = 0x1C8; // float32 + public const nint m_flRadiusMin = 0x1C0; // + public const nint m_flRadiusMax = 0x1C4; // + public const nint m_flRadiusRandExponent = 0x1C8; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -1890,10 +1890,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_Orient2DRelToCP { - public const nint m_flRotOffset = 0x1B8; // float32 - public const nint m_flSpinStrength = 0x1BC; // float32 - public const nint m_nCP = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x1B8; // + public const nint m_flSpinStrength = 0x1BC; // + public const nint m_nCP = 0x1C0; // + public const nint m_nFieldOutput = 0x1C4; // } // Parent: None // Field count: 16 @@ -1908,15 +1908,15 @@ namespace CS2Dumper.Schemas { public const nint m_flFinalTextureUVRotation = 0x560; // CParticleCollectionRendererFloatInput public const nint m_flZoomScale = 0x6B8; // CParticleCollectionRendererFloatInput public const nint m_flDistortion = 0x810; // CParticleCollectionRendererFloatInput - public const nint m_bRandomizeOffsets = 0x968; // bool - public const nint m_bClampUVs = 0x969; // bool - public const nint m_nPerParticleBlend = 0x96C; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleScale = 0x970; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleOffsetU = 0x974; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleOffsetV = 0x978; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleRotation = 0x97C; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleZoom = 0x980; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleDistortion = 0x984; // SpriteCardPerParticleScale_t + public const nint m_bRandomizeOffsets = 0x968; // + public const nint m_bClampUVs = 0x969; // + public const nint m_nPerParticleBlend = 0x96C; // + public const nint m_nPerParticleScale = 0x970; // + public const nint m_nPerParticleOffsetU = 0x974; // + public const nint m_nPerParticleOffsetV = 0x978; // + public const nint m_nPerParticleRotation = 0x97C; // + public const nint m_nPerParticleZoom = 0x980; // + public const nint m_nPerParticleDistortion = 0x984; // } // Parent: None // Field count: 3 @@ -1924,9 +1924,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ControlPointReference_t { - public const nint m_controlPointNameString = 0x0; // int32 - public const nint m_vOffsetFromControlPoint = 0x4; // Vector - public const nint m_bOffsetInLocalSpace = 0x10; // bool + public const nint m_controlPointNameString = 0x0; // + public const nint m_vOffsetFromControlPoint = 0x4; // + public const nint m_bOffsetInLocalSpace = 0x10; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1934,11 +1934,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToVectorExpression { - public const nint m_nExpression = 0x1C0; // VectorExpressionType_t - public const nint m_nOutputCP = 0x1C4; // int32 - public const nint m_vInput1 = 0x1C8; // CParticleCollectionVecInput - public const nint m_vInput2 = 0x820; // CParticleCollectionVecInput - public const nint m_bNormalizedOutput = 0xE78; // bool + public const nint m_nExpression = 0x1C0; // + public const nint m_nOutputCP = 0x1C4; // + public const nint m_vInput1 = 0x1C8; // + public const nint m_vInput2 = 0x820; // + public const nint m_bNormalizedOutput = 0xE78; // } // Parent: CParticleFunctionPreEmission // Field count: 15 @@ -1946,21 +1946,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LightningSnapshotGenerator { - public const nint m_nCPSnapshot = 0x1C0; // int32 - public const nint m_nCPStartPnt = 0x1C4; // int32 - public const nint m_nCPEndPnt = 0x1C8; // int32 - public const nint m_flSegments = 0x1D0; // CParticleCollectionFloatInput - public const nint m_flOffset = 0x328; // CParticleCollectionFloatInput - public const nint m_flOffsetDecay = 0x480; // CParticleCollectionFloatInput - public const nint m_flRecalcRate = 0x5D8; // CParticleCollectionFloatInput - public const nint m_flUVScale = 0x730; // CParticleCollectionFloatInput - public const nint m_flUVOffset = 0x888; // CParticleCollectionFloatInput - public const nint m_flSplitRate = 0x9E0; // CParticleCollectionFloatInput - public const nint m_flBranchTwist = 0xB38; // CParticleCollectionFloatInput + public const nint m_nCPSnapshot = 0x1C0; // + public const nint m_nCPStartPnt = 0x1C4; // + public const nint m_nCPEndPnt = 0x1C8; // + public const nint m_flSegments = 0x1D0; // + public const nint m_flOffset = 0x328; // + public const nint m_flOffsetDecay = 0x480; // + public const nint m_flRecalcRate = 0x5D8; // + public const nint m_flUVScale = 0x730; // + public const nint m_flUVOffset = 0x888; // + public const nint m_flSplitRate = 0x9E0; // + public const nint m_flBranchTwist = 0xB38; // public const nint m_nBranchBehavior = 0xC90; // ParticleLightnintBranchBehavior_t - public const nint m_flRadiusStart = 0xC98; // CParticleCollectionFloatInput - public const nint m_flRadiusEnd = 0xDF0; // CParticleCollectionFloatInput - public const nint m_flDedicatedPool = 0xF48; // CParticleCollectionFloatInput + public const nint m_flRadiusStart = 0xC98; // + public const nint m_flRadiusEnd = 0xDF0; // + public const nint m_flDedicatedPool = 0xF48; // } // Parent: C_OP_RemapNamedModelElementOnceTimed // Field count: 0 @@ -1982,16 +1982,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapSpeedToScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_flStartTime = 0x1C8; // float32 - public const nint m_flEndTime = 0x1CC; // float32 - public const nint m_flInputMin = 0x1D0; // float32 - public const nint m_flInputMax = 0x1D4; // float32 - public const nint m_flOutputMin = 0x1D8; // float32 - public const nint m_flOutputMax = 0x1DC; // float32 - public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t - public const nint m_bPerParticle = 0x1E4; // bool + public const nint m_nFieldOutput = 0x1C0; // + public const nint m_nControlPointNumber = 0x1C4; // + public const nint m_flStartTime = 0x1C8; // + public const nint m_flEndTime = 0x1CC; // + public const nint m_flInputMin = 0x1D0; // + public const nint m_flInputMax = 0x1D4; // + public const nint m_flOutputMin = 0x1D8; // + public const nint m_flOutputMax = 0x1DC; // + public const nint m_nSetMethod = 0x1E0; // + public const nint m_bPerParticle = 0x1E4; // } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -2007,16 +2007,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PositionWarp { - public const nint m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput - public const nint m_vecWarpMax = 0x818; // CParticleCollectionVecInput - public const nint m_nScaleControlPointNumber = 0xE70; // int32 - public const nint m_nControlPointNumber = 0xE74; // int32 - public const nint m_nRadiusComponent = 0xE78; // int32 - public const nint m_flWarpTime = 0xE7C; // float32 - public const nint m_flWarpStartTime = 0xE80; // float32 - public const nint m_flPrevPosScale = 0xE84; // float32 - public const nint m_bInvertWarp = 0xE88; // bool - public const nint m_bUseCount = 0xE89; // bool + public const nint m_vecWarpMin = 0x1C0; // + public const nint m_vecWarpMax = 0x818; // + public const nint m_nScaleControlPointNumber = 0xE70; // + public const nint m_nControlPointNumber = 0xE74; // + public const nint m_nRadiusComponent = 0xE78; // + public const nint m_flWarpTime = 0xE7C; // + public const nint m_flWarpStartTime = 0xE80; // + public const nint m_flPrevPosScale = 0xE84; // + public const nint m_bInvertWarp = 0xE88; // + public const nint m_bUseCount = 0xE89; // } // Parent: CParticleFunctionConstraint // Field count: 3 @@ -2024,9 +2024,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SDFConstraint { - public const nint m_flMinDist = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flMaxDist = 0x310; // CParticleCollectionFloatInput - public const nint m_nMaxIterations = 0x468; // int32 + public const nint m_flMinDist = 0x1B8; // + public const nint m_flMaxDist = 0x310; // + public const nint m_nMaxIterations = 0x468; // } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -2034,12 +2034,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFieldToScalarExpression { - public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flInput2 = 0x320; // CParticleCollectionFloatInput - public const nint m_flOutputRemap = 0x478; // CParticleRemapFloatInput - public const nint m_nOutputCP = 0x5D0; // int32 - public const nint m_nOutVectorField = 0x5D4; // int32 + public const nint m_nExpression = 0x1C0; // + public const nint m_flInput1 = 0x1C8; // + public const nint m_flInput2 = 0x320; // + public const nint m_flOutputRemap = 0x478; // + public const nint m_nOutputCP = 0x5D0; // + public const nint m_nOutVectorField = 0x5D4; // } // Parent: CParticleFunction // Field count: 0 @@ -2054,10 +2054,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomVectorComponent { - public const nint m_flMin = 0x1C0; // float32 - public const nint m_flMax = 0x1C4; // float32 - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nComponent = 0x1CC; // int32 + public const nint m_flMin = 0x1C0; // + public const nint m_flMax = 0x1C4; // + public const nint m_nFieldOutput = 0x1C8; // + public const nint m_nComponent = 0x1CC; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -2067,10 +2067,10 @@ namespace CS2Dumper.Schemas { // MParticleReplacementOp // MGetKV3ClassDefaults public static class C_OP_InheritFromParentParticles { - public const nint m_flScale = 0x1B8; // float32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C0; // int32 - public const nint m_bRandomDistribution = 0x1C4; // bool + public const nint m_flScale = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // + public const nint m_nIncrement = 0x1C0; // + public const nint m_bRandomDistribution = 0x1C4; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -2078,12 +2078,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetVectorAttributeToVectorExpression { - public const nint m_nExpression = 0x1C0; // VectorExpressionType_t - public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput - public const nint m_vInput2 = 0x820; // CPerParticleVecInput - public const nint m_nOutputField = 0xE78; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xE7C; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0xE80; // bool + public const nint m_nExpression = 0x1C0; // + public const nint m_vInput1 = 0x1C8; // + public const nint m_vInput2 = 0x820; // + public const nint m_nOutputField = 0xE78; // + public const nint m_nSetMethod = 0xE7C; // + public const nint m_bNormalizedOutput = 0xE80; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -2091,14 +2091,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformVisibilityToVector { - public const nint m_nSetMethod = 0x1B8; // ParticleSetMethod_t + public const nint m_nSetMethod = 0x1B8; // public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x22C; // float32 - public const nint m_flInputMax = 0x230; // float32 - public const nint m_vecOutputMin = 0x234; // Vector - public const nint m_vecOutputMax = 0x240; // Vector - public const nint m_flRadius = 0x24C; // float32 + public const nint m_nFieldOutput = 0x228; // + public const nint m_flInputMin = 0x22C; // + public const nint m_flInputMax = 0x230; // + public const nint m_vecOutputMin = 0x234; // + public const nint m_vecOutputMax = 0x240; // + public const nint m_flRadius = 0x24C; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -2106,9 +2106,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DirectionBetweenVecsToVec { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_vecPoint1 = 0x1C0; // CPerParticleVecInput - public const nint m_vecPoint2 = 0x818; // CPerParticleVecInput + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_vecPoint1 = 0x1C0; // + public const nint m_vecPoint2 = 0x818; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -2116,10 +2116,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementLoopInsideSphere { - public const nint m_nCP = 0x1B8; // int32 - public const nint m_flDistance = 0x1C0; // CParticleCollectionFloatInput - public const nint m_vecScale = 0x318; // CParticleCollectionVecInput - public const nint m_nDistSqrAttr = 0x970; // ParticleAttributeIndex_t + public const nint m_nCP = 0x1B8; // + public const nint m_flDistance = 0x1C0; // + public const nint m_vecScale = 0x318; // + public const nint m_nDistSqrAttr = 0x970; // } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -2127,14 +2127,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderSimpleModelCollection { - public const nint m_bCenterOffset = 0x208; // bool + public const nint m_bCenterOffset = 0x208; // public const nint m_hModel = 0x210; // CStrongHandle - public const nint m_modelInput = 0x218; // CParticleModelInput - public const nint m_nLOD = 0x278; // int32 - public const nint m_bDisableShadows = 0x27C; // bool - public const nint m_bDisableMotionBlur = 0x27D; // bool - public const nint m_bAcceptsDecals = 0x27E; // bool - public const nint m_nAngularVelocityField = 0x280; // ParticleAttributeIndex_t + public const nint m_modelInput = 0x218; // + public const nint m_nLOD = 0x278; // + public const nint m_bDisableShadows = 0x27C; // + public const nint m_bDisableMotionBlur = 0x27D; // + public const nint m_bAcceptsDecals = 0x27E; // + public const nint m_nAngularVelocityField = 0x280; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -2142,10 +2142,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_QuantizeCPComponent { - public const nint m_flInputValue = 0x1C0; // CParticleCollectionFloatInput - public const nint m_nCPOutput = 0x318; // int32 - public const nint m_nOutVectorField = 0x31C; // int32 - public const nint m_flQuantizeValue = 0x320; // CParticleCollectionFloatInput + public const nint m_flInputValue = 0x1C0; // + public const nint m_nCPOutput = 0x318; // + public const nint m_nOutVectorField = 0x31C; // + public const nint m_flQuantizeValue = 0x320; // } // Parent: CParticleFunctionPreEmission // Field count: 2 @@ -2153,8 +2153,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PlayEndCapWhenFinished { - public const nint m_bFireOnEmissionEnd = 0x1C0; // bool - public const nint m_bIncludeChildren = 0x1C1; // bool + public const nint m_bFireOnEmissionEnd = 0x1C0; // + public const nint m_bIncludeChildren = 0x1C1; // } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -2162,8 +2162,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFloatCollection { - public const nint m_InputValue = 0x1C0; // CParticleCollectionFloatInput - public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + public const nint m_InputValue = 0x1C0; // + public const nint m_nOutputField = 0x318; // } // Parent: None // Field count: 8 @@ -2171,14 +2171,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPathParameters { - public const nint m_nStartControlPointNumber = 0x0; // int32 - public const nint m_nEndControlPointNumber = 0x4; // int32 - public const nint m_nBulgeControl = 0x8; // int32 - public const nint m_flBulge = 0xC; // float32 - public const nint m_flMidPoint = 0x10; // float32 - public const nint m_vStartPointOffset = 0x14; // Vector - public const nint m_vMidPointOffset = 0x20; // Vector - public const nint m_vEndOffset = 0x2C; // Vector + public const nint m_nStartControlPointNumber = 0x0; // + public const nint m_nEndControlPointNumber = 0x4; // + public const nint m_nBulgeControl = 0x8; // + public const nint m_flBulge = 0xC; // + public const nint m_flMidPoint = 0x10; // + public const nint m_vStartPointOffset = 0x14; // + public const nint m_vMidPointOffset = 0x20; // + public const nint m_vEndOffset = 0x2C; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -2186,12 +2186,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapScalarEndCap { - public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flOutputMin = 0x1C8; // float32 - public const nint m_flOutputMax = 0x1CC; // float32 + public const nint m_nFieldInput = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // + public const nint m_flInputMin = 0x1C0; // + public const nint m_flInputMax = 0x1C4; // + public const nint m_flOutputMin = 0x1C8; // + public const nint m_flOutputMax = 0x1CC; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -2199,9 +2199,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateFromPlaneCache { - public const nint m_vecOffsetMin = 0x1C0; // Vector - public const nint m_vecOffsetMax = 0x1CC; // Vector - public const nint m_bUseNormal = 0x1D9; // bool + public const nint m_vecOffsetMin = 0x1C0; // + public const nint m_vecOffsetMax = 0x1CC; // + public const nint m_bUseNormal = 0x1D9; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -2209,11 +2209,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ControlPointToRadialScreenSpace { - public const nint m_nCPIn = 0x1C0; // int32 - public const nint m_vecCP1Pos = 0x1C4; // Vector - public const nint m_nCPOut = 0x1D0; // int32 - public const nint m_nCPOutField = 0x1D4; // int32 - public const nint m_nCPSSPosOut = 0x1D8; // int32 + public const nint m_nCPIn = 0x1C0; // + public const nint m_vecCP1Pos = 0x1C4; // + public const nint m_nCPOut = 0x1D0; // + public const nint m_nCPOutField = 0x1D4; // + public const nint m_nCPSSPosOut = 0x1D8; // } // Parent: CSpinUpdateBase // Field count: 0 @@ -2228,11 +2228,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_NormalOffset { - public const nint m_OffsetMin = 0x1C0; // Vector - public const nint m_OffsetMax = 0x1CC; // Vector - public const nint m_nControlPointNumber = 0x1D8; // int32 - public const nint m_bLocalCoords = 0x1DC; // bool - public const nint m_bNormalize = 0x1DD; // bool + public const nint m_OffsetMin = 0x1C0; // + public const nint m_OffsetMax = 0x1CC; // + public const nint m_nControlPointNumber = 0x1D8; // + public const nint m_bLocalCoords = 0x1DC; // + public const nint m_bNormalize = 0x1DD; // } // Parent: C_OP_RemapDistanceToLineSegmentBase // Field count: 3 @@ -2240,9 +2240,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDistanceToLineSegmentToVector { - public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - public const nint m_vMinOutputValue = 0x1D4; // Vector - public const nint m_vMaxOutputValue = 0x1E0; // Vector + public const nint m_nFieldOutput = 0x1D0; // + public const nint m_vMinOutputValue = 0x1D4; // + public const nint m_vMaxOutputValue = 0x1E0; // } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -2250,14 +2250,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderAsModels { - public const nint m_ModelList = 0x208; // CUtlVector - public const nint m_flModelScale = 0x224; // float32 - public const nint m_bFitToModelSize = 0x228; // bool - public const nint m_bNonUniformScaling = 0x229; // bool - public const nint m_nXAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t - public const nint m_nYAxisScalingAttribute = 0x230; // ParticleAttributeIndex_t - public const nint m_nZAxisScalingAttribute = 0x234; // ParticleAttributeIndex_t - public const nint m_nSizeCullBloat = 0x238; // int32 + public const nint m_ModelList = 0x208; // + public const nint m_flModelScale = 0x224; // + public const nint m_bFitToModelSize = 0x228; // + public const nint m_bNonUniformScaling = 0x229; // + public const nint m_nXAxisScalingAttribute = 0x22C; // + public const nint m_nYAxisScalingAttribute = 0x230; // + public const nint m_nZAxisScalingAttribute = 0x234; // + public const nint m_nSizeCullBloat = 0x238; // } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -2265,16 +2265,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreationNoise { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_bAbsVal = 0x1C4; // bool - public const nint m_bAbsValInv = 0x1C5; // bool - public const nint m_flOffset = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_flNoiseScale = 0x1D4; // float32 - public const nint m_flNoiseScaleLoc = 0x1D8; // float32 - public const nint m_vecOffsetLoc = 0x1DC; // Vector - public const nint m_flWorldTimeScale = 0x1E8; // float32 + public const nint m_nFieldOutput = 0x1C0; // + public const nint m_bAbsVal = 0x1C4; // + public const nint m_bAbsValInv = 0x1C5; // + public const nint m_flOffset = 0x1C8; // + public const nint m_flOutputMin = 0x1CC; // + public const nint m_flOutputMax = 0x1D0; // + public const nint m_flNoiseScale = 0x1D4; // + public const nint m_flNoiseScaleLoc = 0x1D8; // + public const nint m_vecOffsetLoc = 0x1DC; // + public const nint m_flWorldTimeScale = 0x1E8; // } // Parent: CGeneralSpin // Field count: 0 @@ -2289,12 +2289,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ParticleNamedValueConfiguration_t { - public const nint m_ConfigName = 0x0; // CUtlString - public const nint m_ConfigValue = 0x8; // KeyValues3 + public const nint m_ConfigName = 0x0; // + public const nint m_ConfigValue = 0x8; // public const nint m_iAttachType = 0x18; // ParticleAttachment_t - public const nint m_BoundEntityPath = 0x20; // CUtlString - public const nint m_strEntityScope = 0x28; // CUtlString - public const nint m_strAttachmentName = 0x30; // CUtlString + public const nint m_BoundEntityPath = 0x20; // + public const nint m_strEntityScope = 0x28; // + public const nint m_strAttachmentName = 0x30; // } // Parent: CParticleInput // Field count: 23 @@ -2303,29 +2303,29 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MParticleCustomFieldDefaultValue public static class CParticleVecInput { - public const nint m_nType = 0x10; // ParticleVecType_t - public const nint m_vLiteralValue = 0x14; // Vector - public const nint m_LiteralColor = 0x20; // Color - public const nint m_NamedValue = 0x28; // CParticleNamedValueRef - public const nint m_bFollowNamedValue = 0x68; // bool - public const nint m_nVectorAttribute = 0x6C; // ParticleAttributeIndex_t - public const nint m_vVectorAttributeScale = 0x70; // Vector - public const nint m_nControlPoint = 0x7C; // int32 - public const nint m_nDeltaControlPoint = 0x80; // int32 - public const nint m_vCPValueScale = 0x84; // Vector - public const nint m_vCPRelativePosition = 0x90; // Vector - public const nint m_vCPRelativeDir = 0x9C; // Vector - public const nint m_FloatComponentX = 0xA8; // CParticleFloatInput - public const nint m_FloatComponentY = 0x200; // CParticleFloatInput - public const nint m_FloatComponentZ = 0x358; // CParticleFloatInput - public const nint m_FloatInterp = 0x4B0; // CParticleFloatInput - public const nint m_flInterpInput0 = 0x608; // float32 - public const nint m_flInterpInput1 = 0x60C; // float32 - public const nint m_vInterpOutput0 = 0x610; // Vector - public const nint m_vInterpOutput1 = 0x61C; // Vector - public const nint m_Gradient = 0x628; // CColorGradient - public const nint m_vRandomMin = 0x640; // Vector - public const nint m_vRandomMax = 0x64C; // Vector + public const nint m_nType = 0x10; // + public const nint m_vLiteralValue = 0x14; // + public const nint m_LiteralColor = 0x20; // + public const nint m_NamedValue = 0x28; // + public const nint m_bFollowNamedValue = 0x68; // + public const nint m_nVectorAttribute = 0x6C; // + public const nint m_vVectorAttributeScale = 0x70; // + public const nint m_nControlPoint = 0x7C; // + public const nint m_nDeltaControlPoint = 0x80; // + public const nint m_vCPValueScale = 0x84; // + public const nint m_vCPRelativePosition = 0x90; // + public const nint m_vCPRelativeDir = 0x9C; // + public const nint m_FloatComponentX = 0xA8; // + public const nint m_FloatComponentY = 0x200; // + public const nint m_FloatComponentZ = 0x358; // + public const nint m_FloatInterp = 0x4B0; // + public const nint m_flInterpInput0 = 0x608; // + public const nint m_flInterpInput1 = 0x60C; // + public const nint m_vInterpOutput0 = 0x610; // + public const nint m_vInterpOutput1 = 0x61C; // + public const nint m_Gradient = 0x628; // + public const nint m_vRandomMin = 0x640; // + public const nint m_vRandomMax = 0x64C; // } // Parent: CParticleFunctionEmitter // Field count: 7 @@ -2333,13 +2333,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_InstantaneousEmitter { - public const nint m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput - public const nint m_flInitFromKilledParentParticles = 0x470; // float32 - public const nint m_nEventType = 0x474; // EventTypeSelection_t - public const nint m_flParentParticleScale = 0x478; // CParticleCollectionFloatInput - public const nint m_nMaxEmittedPerFrame = 0x5D0; // int32 - public const nint m_nSnapshotControlPoint = 0x5D4; // int32 + public const nint m_nParticlesToEmit = 0x1C0; // + public const nint m_flStartTime = 0x318; // + public const nint m_flInitFromKilledParentParticles = 0x470; // + public const nint m_nEventType = 0x474; // + public const nint m_flParentParticleScale = 0x478; // + public const nint m_nMaxEmittedPerFrame = 0x5D0; // + public const nint m_nSnapshotControlPoint = 0x5D4; // } // Parent: CParticleFunctionConstraint // Field count: 2 @@ -2347,8 +2347,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConstrainLineLength { - public const nint m_flMinDistance = 0x1B8; // float32 - public const nint m_flMaxDistance = 0x1BC; // float32 + public const nint m_flMinDistance = 0x1B8; // + public const nint m_flMaxDistance = 0x1BC; // } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -2356,14 +2356,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_LifespanFromVelocity { - public const nint m_vecComponentScale = 0x1C0; // Vector - public const nint m_flTraceOffset = 0x1CC; // float32 - public const nint m_flMaxTraceLength = 0x1D0; // float32 - public const nint m_flTraceTolerance = 0x1D4; // float32 - public const nint m_nMaxPlanes = 0x1D8; // int32 - public const nint m_CollisionGroupName = 0x1E0; // char[128] - public const nint m_nTraceSet = 0x260; // ParticleTraceSet_t - public const nint m_bIncludeWater = 0x270; // bool + public const nint m_vecComponentScale = 0x1C0; // + public const nint m_flTraceOffset = 0x1CC; // + public const nint m_flMaxTraceLength = 0x1D0; // + public const nint m_flTraceTolerance = 0x1D4; // + public const nint m_nMaxPlanes = 0x1D8; // + public const nint m_CollisionGroupName = 0x1E0; // + public const nint m_nTraceSet = 0x260; // + public const nint m_bIncludeWater = 0x270; // } // Parent: CBaseRendererSource2 // Field count: 7 @@ -2371,13 +2371,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBaseTrailRenderer { - public const nint m_nOrientationType = 0x2718; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x271C; // int32 - public const nint m_flMinSize = 0x2720; // float32 - public const nint m_flMaxSize = 0x2724; // float32 + public const nint m_nOrientationType = 0x2718; // + public const nint m_nOrientationControlPoint = 0x271C; // + public const nint m_flMinSize = 0x2720; // + public const nint m_flMaxSize = 0x2724; // public const nint m_flStartFadeSize = 0x2728; // CParticleCollectionRendererFloatInput public const nint m_flEndFadeSize = 0x2880; // CParticleCollectionRendererFloatInput - public const nint m_bClampV = 0x29D8; // bool + public const nint m_bClampV = 0x29D8; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -2385,10 +2385,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_VelocityFromCP { - public const nint m_velocityInput = 0x1C0; // CParticleCollectionVecInput + public const nint m_velocityInput = 0x1C0; // public const nint m_transformInput = 0x818; // CParticleTransformInput - public const nint m_flVelocityScale = 0x880; // float32 - public const nint m_bDirectionOnly = 0x884; // bool + public const nint m_flVelocityScale = 0x880; // + public const nint m_bDirectionOnly = 0x884; // } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -2396,14 +2396,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointOrientation { - public const nint m_bUseWorldLocation = 0x1C0; // bool - public const nint m_bRandomize = 0x1C2; // bool - public const nint m_bSetOnce = 0x1C3; // bool - public const nint m_nCP = 0x1C4; // int32 - public const nint m_nHeadLocation = 0x1C8; // int32 - public const nint m_vecRotation = 0x1CC; // QAngle - public const nint m_vecRotationB = 0x1D8; // QAngle - public const nint m_flInterpolation = 0x1E8; // CParticleCollectionFloatInput + public const nint m_bUseWorldLocation = 0x1C0; // + public const nint m_bRandomize = 0x1C2; // + public const nint m_bSetOnce = 0x1C3; // + public const nint m_nCP = 0x1C4; // + public const nint m_nHeadLocation = 0x1C8; // + public const nint m_vecRotation = 0x1CC; // + public const nint m_vecRotationB = 0x1D8; // + public const nint m_flInterpolation = 0x1E8; // } // Parent: CParticleFunctionOperator // Field count: 12 @@ -2411,18 +2411,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementSkinnedPositionFromCPSnapshot { - public const nint m_nSnapshotControlPointNumber = 0x1B8; // int32 - public const nint m_nControlPointNumber = 0x1BC; // int32 - public const nint m_bRandom = 0x1C0; // bool - public const nint m_nRandomSeed = 0x1C4; // int32 - public const nint m_bSetNormal = 0x1C8; // bool - public const nint m_bSetRadius = 0x1C9; // bool - public const nint m_nIndexType = 0x1CC; // SnapshotIndexType_t - public const nint m_flReadIndex = 0x1D0; // CPerParticleFloatInput - public const nint m_flIncrement = 0x328; // CParticleCollectionFloatInput - public const nint m_nFullLoopIncrement = 0x480; // CParticleCollectionFloatInput - public const nint m_nSnapShotStartPoint = 0x5D8; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0x730; // CPerParticleFloatInput + public const nint m_nSnapshotControlPointNumber = 0x1B8; // + public const nint m_nControlPointNumber = 0x1BC; // + public const nint m_bRandom = 0x1C0; // + public const nint m_nRandomSeed = 0x1C4; // + public const nint m_bSetNormal = 0x1C8; // + public const nint m_bSetRadius = 0x1C9; // + public const nint m_nIndexType = 0x1CC; // + public const nint m_flReadIndex = 0x1D0; // + public const nint m_flIncrement = 0x328; // + public const nint m_nFullLoopIncrement = 0x480; // + public const nint m_nSnapShotStartPoint = 0x5D8; // + public const nint m_flInterpolation = 0x730; // } // Parent: CParticleFunctionOperator // Field count: 15 @@ -2430,21 +2430,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OscillateVector { - public const nint m_RateMin = 0x1B8; // Vector - public const nint m_RateMax = 0x1C4; // Vector - public const nint m_FrequencyMin = 0x1D0; // Vector - public const nint m_FrequencyMax = 0x1DC; // Vector - public const nint m_nField = 0x1E8; // ParticleAttributeIndex_t - public const nint m_bProportional = 0x1EC; // bool - public const nint m_bProportionalOp = 0x1ED; // bool - public const nint m_bOffset = 0x1EE; // bool - public const nint m_flStartTime_min = 0x1F0; // float32 - public const nint m_flStartTime_max = 0x1F4; // float32 - public const nint m_flEndTime_min = 0x1F8; // float32 - public const nint m_flEndTime_max = 0x1FC; // float32 - public const nint m_flOscMult = 0x200; // CPerParticleFloatInput - public const nint m_flOscAdd = 0x358; // CPerParticleFloatInput - public const nint m_flRateScale = 0x4B0; // CPerParticleFloatInput + public const nint m_RateMin = 0x1B8; // + public const nint m_RateMax = 0x1C4; // + public const nint m_FrequencyMin = 0x1D0; // + public const nint m_FrequencyMax = 0x1DC; // + public const nint m_nField = 0x1E8; // + public const nint m_bProportional = 0x1EC; // + public const nint m_bProportionalOp = 0x1ED; // + public const nint m_bOffset = 0x1EE; // + public const nint m_flStartTime_min = 0x1F0; // + public const nint m_flStartTime_max = 0x1F4; // + public const nint m_flEndTime_min = 0x1F8; // + public const nint m_flEndTime_max = 0x1FC; // + public const nint m_flOscMult = 0x200; // + public const nint m_flOscAdd = 0x358; // + public const nint m_flRateScale = 0x4B0; // } // Parent: CParticleFunctionOperator // Field count: 15 @@ -2453,20 +2453,20 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class C_OP_PositionLock { public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_flStartTime_min = 0x220; // float32 - public const nint m_flStartTime_max = 0x224; // float32 - public const nint m_flStartTime_exp = 0x228; // float32 - public const nint m_flEndTime_min = 0x22C; // float32 - public const nint m_flEndTime_max = 0x230; // float32 - public const nint m_flEndTime_exp = 0x234; // float32 - public const nint m_flRange = 0x238; // float32 - public const nint m_flRangeBias = 0x240; // CParticleCollectionFloatInput - public const nint m_flJumpThreshold = 0x398; // float32 - public const nint m_flPrevPosScale = 0x39C; // float32 - public const nint m_bLockRot = 0x3A0; // bool - public const nint m_vecScale = 0x3A8; // CParticleCollectionVecInput - public const nint m_nFieldOutput = 0xA00; // ParticleAttributeIndex_t - public const nint m_nFieldOutputPrev = 0xA04; // ParticleAttributeIndex_t + public const nint m_flStartTime_min = 0x220; // + public const nint m_flStartTime_max = 0x224; // + public const nint m_flStartTime_exp = 0x228; // + public const nint m_flEndTime_min = 0x22C; // + public const nint m_flEndTime_max = 0x230; // + public const nint m_flEndTime_exp = 0x234; // + public const nint m_flRange = 0x238; // + public const nint m_flRangeBias = 0x240; // + public const nint m_flJumpThreshold = 0x398; // + public const nint m_flPrevPosScale = 0x39C; // + public const nint m_bLockRot = 0x3A0; // + public const nint m_vecScale = 0x3A8; // + public const nint m_nFieldOutput = 0xA00; // + public const nint m_nFieldOutputPrev = 0xA04; // } // Parent: CParticleFunctionRenderer // Field count: 4 @@ -2474,10 +2474,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderVRHapticEvent { - public const nint m_nHand = 0x208; // ParticleVRHandChoiceList_t - public const nint m_nOutputHandCP = 0x20C; // int32 - public const nint m_nOutputField = 0x210; // int32 - public const nint m_flAmplitude = 0x218; // CPerParticleFloatInput + public const nint m_nHand = 0x208; // + public const nint m_nOutputHandCP = 0x20C; // + public const nint m_nOutputField = 0x210; // + public const nint m_flAmplitude = 0x218; // } // Parent: CParticleFunctionPreEmission // Field count: 12 @@ -2485,18 +2485,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToImpactPoint { - public const nint m_nCPOut = 0x1C0; // int32 - public const nint m_nCPIn = 0x1C4; // int32 - public const nint m_flUpdateRate = 0x1C8; // float32 - public const nint m_flTraceLength = 0x1D0; // CParticleCollectionFloatInput - public const nint m_flStartOffset = 0x328; // float32 - public const nint m_flOffset = 0x32C; // float32 - public const nint m_vecTraceDir = 0x330; // Vector - public const nint m_CollisionGroupName = 0x33C; // char[128] - public const nint m_nTraceSet = 0x3BC; // ParticleTraceSet_t - public const nint m_bSetToEndpoint = 0x3C0; // bool - public const nint m_bTraceToClosestSurface = 0x3C1; // bool - public const nint m_bIncludeWater = 0x3C2; // bool + public const nint m_nCPOut = 0x1C0; // + public const nint m_nCPIn = 0x1C4; // + public const nint m_flUpdateRate = 0x1C8; // + public const nint m_flTraceLength = 0x1D0; // + public const nint m_flStartOffset = 0x328; // + public const nint m_flOffset = 0x32C; // + public const nint m_vecTraceDir = 0x330; // + public const nint m_CollisionGroupName = 0x33C; // + public const nint m_nTraceSet = 0x3BC; // + public const nint m_bSetToEndpoint = 0x3C0; // + public const nint m_bTraceToClosestSurface = 0x3C1; // + public const nint m_bIncludeWater = 0x3C2; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -2504,17 +2504,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_InterpolateRadius { - public const nint m_flStartTime = 0x1B8; // float32 - public const nint m_flEndTime = 0x1BC; // float32 - public const nint m_flStartScale = 0x1C0; // float32 - public const nint m_flEndScale = 0x1C4; // float32 - public const nint m_bEaseInAndOut = 0x1C8; // bool - public const nint m_flBias = 0x1CC; // float32 + public const nint m_flStartTime = 0x1B8; // + public const nint m_flEndTime = 0x1BC; // + public const nint m_flStartScale = 0x1C0; // + public const nint m_flEndScale = 0x1C4; // + public const nint m_bEaseInAndOut = 0x1C8; // + public const nint m_flBias = 0x1CC; // } // Parent: None // Field count: 1 public static class ParticleAttributeIndex_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -2522,9 +2522,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ReinitializeScalarEndCap { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1BC; // float32 - public const nint m_flOutputMax = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_flOutputMin = 0x1BC; // + public const nint m_flOutputMax = 0x1C0; // } // Parent: CParticleFunctionForce // Field count: 8 @@ -2532,14 +2532,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_TurbulenceForce { - public const nint m_flNoiseCoordScale0 = 0x1C8; // float32 - public const nint m_flNoiseCoordScale1 = 0x1CC; // float32 - public const nint m_flNoiseCoordScale2 = 0x1D0; // float32 - public const nint m_flNoiseCoordScale3 = 0x1D4; // float32 - public const nint m_vecNoiseAmount0 = 0x1D8; // Vector - public const nint m_vecNoiseAmount1 = 0x1E4; // Vector - public const nint m_vecNoiseAmount2 = 0x1F0; // Vector - public const nint m_vecNoiseAmount3 = 0x1FC; // Vector + public const nint m_flNoiseCoordScale0 = 0x1C8; // + public const nint m_flNoiseCoordScale1 = 0x1CC; // + public const nint m_flNoiseCoordScale2 = 0x1D0; // + public const nint m_flNoiseCoordScale3 = 0x1D4; // + public const nint m_vecNoiseAmount0 = 0x1D8; // + public const nint m_vecNoiseAmount1 = 0x1E4; // + public const nint m_vecNoiseAmount2 = 0x1F0; // + public const nint m_vecNoiseAmount3 = 0x1FC; // } // Parent: CParticleFunctionOperator // Field count: 9 @@ -2548,14 +2548,14 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class C_OP_RemapNamedModelElementOnceTimed { public const nint m_hModel = 0x1B8; // CStrongHandle - public const nint m_inNames = 0x1C0; // CUtlVector - public const nint m_outNames = 0x1D8; // CUtlVector - public const nint m_fallbackNames = 0x1F0; // CUtlVector - public const nint m_bModelFromRenderer = 0x208; // bool - public const nint m_bProportional = 0x209; // bool - public const nint m_nFieldInput = 0x20C; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x210; // ParticleAttributeIndex_t - public const nint m_flRemapTime = 0x214; // float32 + public const nint m_inNames = 0x1C0; // + public const nint m_outNames = 0x1D8; // + public const nint m_fallbackNames = 0x1F0; // + public const nint m_bModelFromRenderer = 0x208; // + public const nint m_bProportional = 0x209; // + public const nint m_nFieldInput = 0x20C; // + public const nint m_nFieldOutput = 0x210; // + public const nint m_flRemapTime = 0x214; // } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -2563,9 +2563,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToPlayer { - public const nint m_nCP1 = 0x1C0; // int32 - public const nint m_vecCP1Pos = 0x1C4; // Vector - public const nint m_bOrientToEyes = 0x1D0; // bool + public const nint m_nCP1 = 0x1C0; // + public const nint m_vecCP1Pos = 0x1C4; // + public const nint m_bOrientToEyes = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -2573,7 +2573,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_EndCapTimedFreeze { - public const nint m_flFreezeTime = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flFreezeTime = 0x1B8; // } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -2581,50 +2581,50 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderGpuImplicit { - public const nint m_bUsePerParticleRadius = 0x208; // bool - public const nint m_nVertexCountKb = 0x20C; // uint32 - public const nint m_nIndexCountKb = 0x210; // uint32 + public const nint m_bUsePerParticleRadius = 0x208; // + public const nint m_nVertexCountKb = 0x20C; // + public const nint m_nIndexCountKb = 0x210; // public const nint m_fGridSize = 0x218; // CParticleCollectionRendererFloatInput public const nint m_fRadiusScale = 0x370; // CParticleCollectionRendererFloatInput public const nint m_fIsosurfaceThreshold = 0x4C8; // CParticleCollectionRendererFloatInput - public const nint m_nScaleCP = 0x620; // int32 + public const nint m_nScaleCP = 0x620; // public const nint m_hMaterial = 0x628; // CStrongHandle } // Parent: IParticleEffect // Field count: 32 public static class CNewParticleEffect { - public const nint m_pNext = 0x10; // CNewParticleEffect* - public const nint m_pPrev = 0x18; // CNewParticleEffect* - public const nint m_pParticles = 0x20; // IParticleCollection* - public const nint m_pDebugName = 0x28; // char* - public const nint m_bDontRemove = 0x0; // bitfield:1 - public const nint m_bRemove = 0x0; // bitfield:1 - public const nint m_bNeedsBBoxUpdate = 0x0; // bitfield:1 - public const nint m_bIsFirstFrame = 0x0; // bitfield:1 - public const nint m_bAutoUpdateBBox = 0x0; // bitfield:1 - public const nint m_bAllocated = 0x0; // bitfield:1 - public const nint m_bSimulate = 0x0; // bitfield:1 - public const nint m_bShouldPerformCullCheck = 0x0; // bitfield:1 - public const nint m_bForceNoDraw = 0x0; // bitfield:1 - public const nint m_bShouldSave = 0x0; // bitfield:1 - public const nint m_bDisableAggregation = 0x0; // bitfield:1 - public const nint m_bShouldSimulateDuringGamePaused = 0x0; // bitfield:1 - public const nint m_bShouldCheckFoW = 0x0; // bitfield:1 - public const nint m_vSortOrigin = 0x40; // Vector - public const nint m_flScale = 0x4C; // float32 - public const nint m_hOwner = 0x50; // PARTICLE_EHANDLE__* - public const nint m_pOwningParticleProperty = 0x58; // CParticleProperty* - public const nint m_flFreezeTransitionStart = 0x70; // float32 - public const nint m_flFreezeTransitionDuration = 0x74; // float32 - public const nint m_flFreezeTransitionOverride = 0x78; // float32 - public const nint m_bFreezeTransitionActive = 0x7C; // bool - public const nint m_bFreezeTargetState = 0x7D; // bool - public const nint m_bCanFreeze = 0x7E; // bool - public const nint m_LastMin = 0x80; // Vector - public const nint m_LastMax = 0x8C; // Vector - public const nint m_nSplitScreenUser = 0x98; // CSplitScreenSlot - public const nint m_vecAggregationCenter = 0x9C; // Vector - public const nint m_RefCount = 0xC0; // int32 + public const nint m_pNext = 0x10; // + public const nint m_pPrev = 0x18; // + public const nint m_pParticles = 0x20; // + public const nint m_pDebugName = 0x28; // + public const nint m_bDontRemove = 0x0; // + public const nint m_bRemove = 0x0; // + public const nint m_bNeedsBBoxUpdate = 0x0; // + public const nint m_bIsFirstFrame = 0x0; // + public const nint m_bAutoUpdateBBox = 0x0; // + public const nint m_bAllocated = 0x0; // + public const nint m_bSimulate = 0x0; // + public const nint m_bShouldPerformCullCheck = 0x0; // + public const nint m_bForceNoDraw = 0x0; // + public const nint m_bShouldSave = 0x0; // + public const nint m_bDisableAggregation = 0x0; // + public const nint m_bShouldSimulateDuringGamePaused = 0x0; // + public const nint m_bShouldCheckFoW = 0x0; // + public const nint m_vSortOrigin = 0x40; // + public const nint m_flScale = 0x4C; // + public const nint m_hOwner = 0x50; // + public const nint m_pOwningParticleProperty = 0x58; // + public const nint m_flFreezeTransitionStart = 0x70; // + public const nint m_flFreezeTransitionDuration = 0x74; // + public const nint m_flFreezeTransitionOverride = 0x78; // + public const nint m_bFreezeTransitionActive = 0x7C; // + public const nint m_bFreezeTargetState = 0x7D; // + public const nint m_bCanFreeze = 0x7E; // + public const nint m_LastMin = 0x80; // + public const nint m_LastMax = 0x8C; // + public const nint m_nSplitScreenUser = 0x98; // + public const nint m_vecAggregationCenter = 0x9C; // + public const nint m_RefCount = 0xC0; // } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -2632,14 +2632,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetRandomControlPointPosition { - public const nint m_bUseWorldLocation = 0x1C0; // bool - public const nint m_bOrient = 0x1C1; // bool - public const nint m_nCP1 = 0x1C4; // int32 - public const nint m_nHeadLocation = 0x1C8; // int32 - public const nint m_flReRandomRate = 0x1D0; // CParticleCollectionFloatInput - public const nint m_vecCPMinPos = 0x328; // Vector - public const nint m_vecCPMaxPos = 0x334; // Vector - public const nint m_flInterpolation = 0x340; // CParticleCollectionFloatInput + public const nint m_bUseWorldLocation = 0x1C0; // + public const nint m_bOrient = 0x1C1; // + public const nint m_nCP1 = 0x1C4; // + public const nint m_nHeadLocation = 0x1C8; // + public const nint m_flReRandomRate = 0x1D0; // + public const nint m_vecCPMinPos = 0x328; // + public const nint m_vecCPMaxPos = 0x334; // + public const nint m_flInterpolation = 0x340; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -2647,14 +2647,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformVisibilityToScalar { - public const nint m_nSetMethod = 0x1B8; // ParticleSetMethod_t + public const nint m_nSetMethod = 0x1B8; // public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x22C; // float32 - public const nint m_flInputMax = 0x230; // float32 - public const nint m_flOutputMin = 0x234; // float32 - public const nint m_flOutputMax = 0x238; // float32 - public const nint m_flRadius = 0x23C; // float32 + public const nint m_nFieldOutput = 0x228; // + public const nint m_flInputMin = 0x22C; // + public const nint m_flInputMax = 0x230; // + public const nint m_flOutputMin = 0x234; // + public const nint m_flOutputMax = 0x238; // + public const nint m_flRadius = 0x23C; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -2662,9 +2662,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapControlPointDirectionToVector { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1BC; // float32 - public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_flScale = 0x1BC; // + public const nint m_nControlPointNumber = 0x1C0; // } // Parent: CParticleFunction // Field count: 0 @@ -2679,11 +2679,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DragRelativeToPlane { - public const nint m_flDragAtPlane = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flFalloff = 0x310; // CParticleCollectionFloatInput - public const nint m_bDirectional = 0x468; // bool - public const nint m_vecPlaneNormal = 0x470; // CParticleCollectionVecInput - public const nint m_nControlPointNumber = 0xAC8; // int32 + public const nint m_flDragAtPlane = 0x1B8; // + public const nint m_flFalloff = 0x310; // + public const nint m_bDirectional = 0x468; // + public const nint m_vecPlaneNormal = 0x470; // + public const nint m_nControlPointNumber = 0xAC8; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -2691,8 +2691,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetCPtoVector { - public const nint m_nCPInput = 0x1B8; // int32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nCPInput = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // } // Parent: None // Field count: 5 @@ -2700,9 +2700,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ParticleNamedValueSource_t { - public const nint m_Name = 0x0; // CUtlString - public const nint m_IsPublic = 0x8; // bool - public const nint m_ValueType = 0xC; // PulseValueType_t + public const nint m_Name = 0x0; // + public const nint m_IsPublic = 0x8; // + public const nint m_ValueType = 0xC; // public const nint m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t public const nint m_NamedConfigs = 0x48; // CUtlVector } @@ -2719,9 +2719,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SnapshotRigidSkinToBones { - public const nint m_bTransformNormals = 0x1B8; // bool - public const nint m_bTransformRadii = 0x1B9; // bool - public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_bTransformNormals = 0x1B8; // + public const nint m_bTransformRadii = 0x1B9; // + public const nint m_nControlPointNumber = 0x1BC; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -2729,9 +2729,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetSingleControlPointPosition { - public const nint m_bSetOnce = 0x1C0; // bool - public const nint m_nCP1 = 0x1C4; // int32 - public const nint m_vecCP1Pos = 0x1C8; // CParticleCollectionVecInput + public const nint m_bSetOnce = 0x1C0; // + public const nint m_nCP1 = 0x1C4; // + public const nint m_vecCP1Pos = 0x1C8; // public const nint m_transformInput = 0x820; // CParticleTransformInput } // Parent: CParticleFunctionInitializer @@ -2740,7 +2740,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_DistanceToNeighborCull { - public const nint m_flDistance = 0x1C0; // CPerParticleFloatInput + public const nint m_flDistance = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 11 @@ -2748,17 +2748,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCPtoScalar { - public const nint m_nCPInput = 0x1B8; // int32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nField = 0x1C0; // int32 - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_flStartTime = 0x1D4; // float32 - public const nint m_flEndTime = 0x1D8; // float32 - public const nint m_flInterpRate = 0x1DC; // float32 - public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t + public const nint m_nCPInput = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // + public const nint m_nField = 0x1C0; // + public const nint m_flInputMin = 0x1C4; // + public const nint m_flInputMax = 0x1C8; // + public const nint m_flOutputMin = 0x1CC; // + public const nint m_flOutputMax = 0x1D0; // + public const nint m_flStartTime = 0x1D4; // + public const nint m_flEndTime = 0x1D8; // + public const nint m_flInterpRate = 0x1DC; // + public const nint m_nSetMethod = 0x1E0; // } // Parent: CParticleFunction // Field count: 3 @@ -2766,9 +2766,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CParticleFunctionRenderer { - public const nint VisibilityInputs = 0x1B8; // CParticleVisibilityInputs - public const nint m_bCannotBeRefracted = 0x200; // bool - public const nint m_bSkipRenderingOnMobile = 0x201; // bool + public const nint VisibilityInputs = 0x1B8; // + public const nint m_bCannotBeRefracted = 0x200; // + public const nint m_bSkipRenderingOnMobile = 0x201; // } // Parent: IParticleSystemDefinition // Field count: 65 @@ -2776,7 +2776,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CParticleSystemDefinition { - public const nint m_nBehaviorVersion = 0x8; // int32 + public const nint m_nBehaviorVersion = 0x8; // public const nint m_PreEmissionOperators = 0x10; // CUtlVector public const nint m_Emitters = 0x28; // CUtlVector public const nint m_Initializers = 0x40; // CUtlVector @@ -2785,62 +2785,62 @@ namespace CS2Dumper.Schemas { public const nint m_Constraints = 0x88; // CUtlVector public const nint m_Renderers = 0xA0; // CUtlVector public const nint m_Children = 0xB8; // CUtlVector - public const nint m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32 - public const nint m_nInitialParticles = 0x210; // int32 - public const nint m_nMaxParticles = 0x214; // int32 - public const nint m_nGroupID = 0x218; // int32 - public const nint m_BoundingBoxMin = 0x21C; // Vector - public const nint m_BoundingBoxMax = 0x228; // Vector - public const nint m_flDepthSortBias = 0x234; // float32 - public const nint m_nSortOverridePositionCP = 0x238; // int32 - public const nint m_bInfiniteBounds = 0x23C; // bool - public const nint m_bEnableNamedValues = 0x23D; // bool - public const nint m_NamedValueDomain = 0x240; // CUtlString + public const nint m_nFirstMultipleOverride_BackwardCompat = 0x178; // + public const nint m_nInitialParticles = 0x210; // + public const nint m_nMaxParticles = 0x214; // + public const nint m_nGroupID = 0x218; // + public const nint m_BoundingBoxMin = 0x21C; // + public const nint m_BoundingBoxMax = 0x228; // + public const nint m_flDepthSortBias = 0x234; // + public const nint m_nSortOverridePositionCP = 0x238; // + public const nint m_bInfiniteBounds = 0x23C; // + public const nint m_bEnableNamedValues = 0x23D; // + public const nint m_NamedValueDomain = 0x240; // public const nint m_NamedValueLocals = 0x248; // CUtlVector - public const nint m_ConstantColor = 0x260; // Color - public const nint m_ConstantNormal = 0x264; // Vector - public const nint m_flConstantRadius = 0x270; // float32 - public const nint m_flConstantRotation = 0x274; // float32 - public const nint m_flConstantRotationSpeed = 0x278; // float32 - public const nint m_flConstantLifespan = 0x27C; // float32 - public const nint m_nConstantSequenceNumber = 0x280; // int32 - public const nint m_nConstantSequenceNumber1 = 0x284; // int32 - public const nint m_nSnapshotControlPoint = 0x288; // int32 - public const nint m_hSnapshot = 0x290; // CStrongHandle - public const nint m_pszCullReplacementName = 0x298; // CStrongHandle - public const nint m_flCullRadius = 0x2A0; // float32 - public const nint m_flCullFillCost = 0x2A4; // float32 - public const nint m_nCullControlPoint = 0x2A8; // int32 - public const nint m_hFallback = 0x2B0; // CStrongHandle - public const nint m_nFallbackMaxCount = 0x2B8; // int32 - public const nint m_hLowViolenceDef = 0x2C0; // CStrongHandle - public const nint m_hReferenceReplacement = 0x2C8; // CStrongHandle - public const nint m_flPreSimulationTime = 0x2D0; // float32 - public const nint m_flStopSimulationAfterTime = 0x2D4; // float32 - public const nint m_flMaximumTimeStep = 0x2D8; // float32 - public const nint m_flMaximumSimTime = 0x2DC; // float32 - public const nint m_flMinimumSimTime = 0x2E0; // float32 - public const nint m_flMinimumTimeStep = 0x2E4; // float32 - public const nint m_nMinimumFrames = 0x2E8; // int32 - public const nint m_nMinCPULevel = 0x2EC; // int32 - public const nint m_nMinGPULevel = 0x2F0; // int32 - public const nint m_flNoDrawTimeToGoToSleep = 0x2F4; // float32 - public const nint m_flMaxDrawDistance = 0x2F8; // float32 - public const nint m_flStartFadeDistance = 0x2FC; // float32 - public const nint m_flMaxCreationDistance = 0x300; // float32 - public const nint m_nAggregationMinAvailableParticles = 0x304; // int32 - public const nint m_flAggregateRadius = 0x308; // float32 - public const nint m_bShouldBatch = 0x30C; // bool - public const nint m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool - public const nint m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool - public const nint m_bShouldHitboxesFallbackToCollisionHulls = 0x30F; // bool - public const nint m_nViewModelEffect = 0x310; // InheritableBoolType_t - public const nint m_bScreenSpaceEffect = 0x314; // bool - public const nint m_pszTargetLayerID = 0x318; // CUtlSymbolLarge - public const nint m_nSkipRenderControlPoint = 0x320; // int32 - public const nint m_nAllowRenderControlPoint = 0x324; // int32 - public const nint m_bShouldSort = 0x328; // bool - public const nint m_controlPointConfigurations = 0x370; // CUtlVector + public const nint m_ConstantColor = 0x260; // + public const nint m_ConstantNormal = 0x264; // + public const nint m_flConstantRadius = 0x270; // + public const nint m_flConstantRotation = 0x274; // + public const nint m_flConstantRotationSpeed = 0x278; // + public const nint m_flConstantLifespan = 0x27C; // + public const nint m_nConstantSequenceNumber = 0x280; // + public const nint m_nConstantSequenceNumber1 = 0x284; // + public const nint m_nSnapshotControlPoint = 0x288; // + public const nint m_hSnapshot = 0x290; // + public const nint m_pszCullReplacementName = 0x298; // + public const nint m_flCullRadius = 0x2A0; // + public const nint m_flCullFillCost = 0x2A4; // + public const nint m_nCullControlPoint = 0x2A8; // + public const nint m_hFallback = 0x2B0; // + public const nint m_nFallbackMaxCount = 0x2B8; // + public const nint m_hLowViolenceDef = 0x2C0; // + public const nint m_hReferenceReplacement = 0x2C8; // + public const nint m_flPreSimulationTime = 0x2D0; // + public const nint m_flStopSimulationAfterTime = 0x2D4; // + public const nint m_flMaximumTimeStep = 0x2D8; // + public const nint m_flMaximumSimTime = 0x2DC; // + public const nint m_flMinimumSimTime = 0x2E0; // + public const nint m_flMinimumTimeStep = 0x2E4; // + public const nint m_nMinimumFrames = 0x2E8; // + public const nint m_nMinCPULevel = 0x2EC; // + public const nint m_nMinGPULevel = 0x2F0; // + public const nint m_flNoDrawTimeToGoToSleep = 0x2F4; // + public const nint m_flMaxDrawDistance = 0x2F8; // + public const nint m_flStartFadeDistance = 0x2FC; // + public const nint m_flMaxCreationDistance = 0x300; // + public const nint m_nAggregationMinAvailableParticles = 0x304; // + public const nint m_flAggregateRadius = 0x308; // + public const nint m_bShouldBatch = 0x30C; // + public const nint m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // + public const nint m_bShouldHitboxesFallbackToSnapshot = 0x30E; // + public const nint m_bShouldHitboxesFallbackToCollisionHulls = 0x30F; // + public const nint m_nViewModelEffect = 0x310; // + public const nint m_bScreenSpaceEffect = 0x314; // + public const nint m_pszTargetLayerID = 0x318; // + public const nint m_nSkipRenderControlPoint = 0x320; // + public const nint m_nAllowRenderControlPoint = 0x324; // + public const nint m_bShouldSort = 0x328; // + public const nint m_controlPointConfigurations = 0x370; // } // Parent: C_OP_RemapNamedModelElementEndCap // Field count: 0 @@ -2855,16 +2855,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PercentageBetweenTransformsVector { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_vecOutputMin = 0x1C4; // Vector - public const nint m_vecOutputMax = 0x1D0; // Vector + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_flInputMin = 0x1BC; // + public const nint m_flInputMax = 0x1C0; // + public const nint m_vecOutputMin = 0x1C4; // + public const nint m_vecOutputMax = 0x1D0; // public const nint m_TransformStart = 0x1E0; // CParticleTransformInput public const nint m_TransformEnd = 0x248; // CParticleTransformInput - public const nint m_nSetMethod = 0x2B0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x2B4; // bool - public const nint m_bRadialCheck = 0x2B5; // bool + public const nint m_nSetMethod = 0x2B0; // + public const nint m_bActiveRange = 0x2B4; // + public const nint m_bRadialCheck = 0x2B5; // } // Parent: CParticleFunctionRenderer // Field count: 2 @@ -2872,8 +2872,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderScreenVelocityRotate { - public const nint m_flRotateRateDegrees = 0x208; // float32 - public const nint m_flForwardDegrees = 0x20C; // float32 + public const nint m_flRotateRateDegrees = 0x208; // + public const nint m_flForwardDegrees = 0x20C; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -2881,12 +2881,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_UpdateLightSource { - public const nint m_vColorTint = 0x1B8; // Color - public const nint m_flBrightnessScale = 0x1BC; // float32 - public const nint m_flRadiusScale = 0x1C0; // float32 - public const nint m_flMinimumLightingRadius = 0x1C4; // float32 - public const nint m_flMaximumLightingRadius = 0x1C8; // float32 - public const nint m_flPositionDampingConstant = 0x1CC; // float32 + public const nint m_vColorTint = 0x1B8; // + public const nint m_flBrightnessScale = 0x1BC; // + public const nint m_flRadiusScale = 0x1C0; // + public const nint m_flMinimumLightingRadius = 0x1C4; // + public const nint m_flMaximumLightingRadius = 0x1C8; // + public const nint m_flPositionDampingConstant = 0x1CC; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -2894,10 +2894,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateWithinBox { - public const nint m_vecMin = 0x1C0; // CPerParticleVecInput - public const nint m_vecMax = 0x818; // CPerParticleVecInput - public const nint m_nControlPointNumber = 0xE70; // int32 - public const nint m_bLocalSpace = 0xE74; // bool + public const nint m_vecMin = 0x1C0; // + public const nint m_vecMax = 0x818; // + public const nint m_nControlPointNumber = 0xE70; // + public const nint m_bLocalSpace = 0xE74; // public const nint m_randomnessParameters = 0xE78; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionPreEmission @@ -2906,8 +2906,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ChooseRandomChildrenInGroup { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_flNumberOfChildren = 0x1C8; // CParticleCollectionFloatInput + public const nint m_nChildGroupID = 0x1C0; // + public const nint m_flNumberOfChildren = 0x1C8; // } // Parent: CParticleFunctionOperator // Field count: 33 @@ -2915,39 +2915,39 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ControlpointLight { - public const nint m_flScale = 0x1B8; // float32 - public const nint m_nControlPoint1 = 0x640; // int32 - public const nint m_nControlPoint2 = 0x644; // int32 - public const nint m_nControlPoint3 = 0x648; // int32 - public const nint m_nControlPoint4 = 0x64C; // int32 - public const nint m_vecCPOffset1 = 0x650; // Vector - public const nint m_vecCPOffset2 = 0x65C; // Vector - public const nint m_vecCPOffset3 = 0x668; // Vector - public const nint m_vecCPOffset4 = 0x674; // Vector - public const nint m_LightFiftyDist1 = 0x680; // float32 - public const nint m_LightZeroDist1 = 0x684; // float32 - public const nint m_LightFiftyDist2 = 0x688; // float32 - public const nint m_LightZeroDist2 = 0x68C; // float32 - public const nint m_LightFiftyDist3 = 0x690; // float32 - public const nint m_LightZeroDist3 = 0x694; // float32 - public const nint m_LightFiftyDist4 = 0x698; // float32 - public const nint m_LightZeroDist4 = 0x69C; // float32 - public const nint m_LightColor1 = 0x6A0; // Color - public const nint m_LightColor2 = 0x6A4; // Color - public const nint m_LightColor3 = 0x6A8; // Color - public const nint m_LightColor4 = 0x6AC; // Color - public const nint m_bLightType1 = 0x6B0; // bool - public const nint m_bLightType2 = 0x6B1; // bool - public const nint m_bLightType3 = 0x6B2; // bool - public const nint m_bLightType4 = 0x6B3; // bool - public const nint m_bLightDynamic1 = 0x6B4; // bool - public const nint m_bLightDynamic2 = 0x6B5; // bool - public const nint m_bLightDynamic3 = 0x6B6; // bool - public const nint m_bLightDynamic4 = 0x6B7; // bool - public const nint m_bUseNormal = 0x6B8; // bool - public const nint m_bUseHLambert = 0x6B9; // bool - public const nint m_bClampLowerRange = 0x6BE; // bool - public const nint m_bClampUpperRange = 0x6BF; // bool + public const nint m_flScale = 0x1B8; // + public const nint m_nControlPoint1 = 0x640; // + public const nint m_nControlPoint2 = 0x644; // + public const nint m_nControlPoint3 = 0x648; // + public const nint m_nControlPoint4 = 0x64C; // + public const nint m_vecCPOffset1 = 0x650; // + public const nint m_vecCPOffset2 = 0x65C; // + public const nint m_vecCPOffset3 = 0x668; // + public const nint m_vecCPOffset4 = 0x674; // + public const nint m_LightFiftyDist1 = 0x680; // + public const nint m_LightZeroDist1 = 0x684; // + public const nint m_LightFiftyDist2 = 0x688; // + public const nint m_LightZeroDist2 = 0x68C; // + public const nint m_LightFiftyDist3 = 0x690; // + public const nint m_LightZeroDist3 = 0x694; // + public const nint m_LightFiftyDist4 = 0x698; // + public const nint m_LightZeroDist4 = 0x69C; // + public const nint m_LightColor1 = 0x6A0; // + public const nint m_LightColor2 = 0x6A4; // + public const nint m_LightColor3 = 0x6A8; // + public const nint m_LightColor4 = 0x6AC; // + public const nint m_bLightType1 = 0x6B0; // + public const nint m_bLightType2 = 0x6B1; // + public const nint m_bLightType3 = 0x6B2; // + public const nint m_bLightType4 = 0x6B3; // + public const nint m_bLightDynamic1 = 0x6B4; // + public const nint m_bLightDynamic2 = 0x6B5; // + public const nint m_bLightDynamic3 = 0x6B6; // + public const nint m_bLightDynamic4 = 0x6B7; // + public const nint m_bUseNormal = 0x6B8; // + public const nint m_bUseHLambert = 0x6B9; // + public const nint m_bClampLowerRange = 0x6BE; // + public const nint m_bClampUpperRange = 0x6BF; // } // Parent: CParticleFunctionOperator // Field count: 9 @@ -2955,15 +2955,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_VectorFieldSnapshot { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_nAttributeToWrite = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1C0; // int32 - public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput - public const nint m_vecScale = 0x320; // CPerParticleVecInput - public const nint m_flBoundaryDampening = 0x978; // float32 - public const nint m_bSetVelocity = 0x97C; // bool - public const nint m_bLockToSurface = 0x97D; // bool - public const nint m_flGridSpacing = 0x980; // float32 + public const nint m_nControlPointNumber = 0x1B8; // + public const nint m_nAttributeToWrite = 0x1BC; // + public const nint m_nLocalSpaceCP = 0x1C0; // + public const nint m_flInterpolation = 0x1C8; // + public const nint m_vecScale = 0x320; // + public const nint m_flBoundaryDampening = 0x978; // + public const nint m_bSetVelocity = 0x97C; // + public const nint m_bLockToSurface = 0x97D; // + public const nint m_flGridSpacing = 0x980; // } // Parent: CParticleFunctionOperator // Field count: 11 @@ -2971,17 +2971,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CylindricalDistanceToTransform { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C0; // CPerParticleFloatInput - public const nint m_flInputMax = 0x318; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x470; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5C8; // CPerParticleFloatInput + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_flInputMin = 0x1C0; // + public const nint m_flInputMax = 0x318; // + public const nint m_flOutputMin = 0x470; // + public const nint m_flOutputMax = 0x5C8; // public const nint m_TransformStart = 0x720; // CParticleTransformInput public const nint m_TransformEnd = 0x788; // CParticleTransformInput - public const nint m_nSetMethod = 0x7F0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x7F4; // bool - public const nint m_bAdditive = 0x7F5; // bool - public const nint m_bCapsule = 0x7F6; // bool + public const nint m_nSetMethod = 0x7F0; // + public const nint m_bActiveRange = 0x7F4; // + public const nint m_bAdditive = 0x7F5; // + public const nint m_bCapsule = 0x7F6; // } // Parent: CParticleFunctionInitializer // Field count: 13 @@ -2989,19 +2989,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PositionPlaceOnGround { - public const nint m_flOffset = 0x1C0; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x318; // CPerParticleFloatInput - public const nint m_CollisionGroupName = 0x470; // char[128] - public const nint m_nTraceSet = 0x4F0; // ParticleTraceSet_t - public const nint m_nTraceMissBehavior = 0x500; // ParticleTraceMissBehavior_t - public const nint m_bIncludeWater = 0x504; // bool - public const nint m_bSetNormal = 0x505; // bool - public const nint m_bSetPXYZOnly = 0x506; // bool - public const nint m_bTraceAlongNormal = 0x507; // bool - public const nint m_bOffsetonColOnly = 0x508; // bool - public const nint m_flOffsetByRadiusFactor = 0x50C; // float32 - public const nint m_nPreserveOffsetCP = 0x510; // int32 - public const nint m_nIgnoreCP = 0x514; // int32 + public const nint m_flOffset = 0x1C0; // + public const nint m_flMaxTraceLength = 0x318; // + public const nint m_CollisionGroupName = 0x470; // + public const nint m_nTraceSet = 0x4F0; // + public const nint m_nTraceMissBehavior = 0x500; // + public const nint m_bIncludeWater = 0x504; // + public const nint m_bSetNormal = 0x505; // + public const nint m_bSetPXYZOnly = 0x506; // + public const nint m_bTraceAlongNormal = 0x507; // + public const nint m_bOffsetonColOnly = 0x508; // + public const nint m_flOffsetByRadiusFactor = 0x50C; // + public const nint m_nPreserveOffsetCP = 0x510; // + public const nint m_nIgnoreCP = 0x514; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -3009,10 +3009,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomScalar { - public const nint m_flMin = 0x1C0; // float32 - public const nint m_flMax = 0x1C4; // float32 - public const nint m_flExponent = 0x1C8; // float32 - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_flMin = 0x1C0; // + public const nint m_flMax = 0x1C4; // + public const nint m_flExponent = 0x1C8; // + public const nint m_nFieldOutput = 0x1CC; // } // Parent: CParticleFunctionRenderer // Field count: 3 @@ -3020,8 +3020,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderPostProcessing { - public const nint m_flPostProcessStrength = 0x208; // CPerParticleFloatInput - public const nint m_hPostTexture = 0x360; // CStrongHandle + public const nint m_flPostProcessStrength = 0x208; // + public const nint m_hPostTexture = 0x360; // public const nint m_nPriority = 0x368; // ParticlePostProcessPriorityGroup_t } // Parent: CParticleFunctionConstraint @@ -3030,33 +3030,33 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_WorldTraceConstraint { - public const nint m_nCP = 0x1B8; // int32 - public const nint m_vecCpOffset = 0x1BC; // Vector - public const nint m_nCollisionMode = 0x1C8; // ParticleCollisionMode_t - public const nint m_nCollisionModeMin = 0x1CC; // ParticleCollisionMode_t - public const nint m_nTraceSet = 0x1D0; // ParticleTraceSet_t - public const nint m_CollisionGroupName = 0x1D4; // char[128] - public const nint m_bWorldOnly = 0x254; // bool - public const nint m_bBrushOnly = 0x255; // bool - public const nint m_bIncludeWater = 0x256; // bool - public const nint m_nIgnoreCP = 0x258; // int32 - public const nint m_flCpMovementTolerance = 0x25C; // float32 - public const nint m_flRetestRate = 0x260; // float32 - public const nint m_flTraceTolerance = 0x264; // float32 - public const nint m_flCollisionConfirmationSpeed = 0x268; // float32 - public const nint m_nMaxTracesPerFrame = 0x26C; // float32 - public const nint m_flRadiusScale = 0x270; // CPerParticleFloatInput - public const nint m_flBounceAmount = 0x3C8; // CPerParticleFloatInput - public const nint m_flSlideAmount = 0x520; // CPerParticleFloatInput - public const nint m_flRandomDirScale = 0x678; // CPerParticleFloatInput - public const nint m_bDecayBounce = 0x7D0; // bool - public const nint m_bKillonContact = 0x7D1; // bool - public const nint m_flMinSpeed = 0x7D4; // float32 - public const nint m_bSetNormal = 0x7D8; // bool - public const nint m_nStickOnCollisionField = 0x7DC; // ParticleAttributeIndex_t - public const nint m_flStopSpeed = 0x7E0; // CPerParticleFloatInput - public const nint m_nEntityStickDataField = 0x938; // ParticleAttributeIndex_t - public const nint m_nEntityStickNormalField = 0x93C; // ParticleAttributeIndex_t + public const nint m_nCP = 0x1B8; // + public const nint m_vecCpOffset = 0x1BC; // + public const nint m_nCollisionMode = 0x1C8; // + public const nint m_nCollisionModeMin = 0x1CC; // + public const nint m_nTraceSet = 0x1D0; // + public const nint m_CollisionGroupName = 0x1D4; // + public const nint m_bWorldOnly = 0x254; // + public const nint m_bBrushOnly = 0x255; // + public const nint m_bIncludeWater = 0x256; // + public const nint m_nIgnoreCP = 0x258; // + public const nint m_flCpMovementTolerance = 0x25C; // + public const nint m_flRetestRate = 0x260; // + public const nint m_flTraceTolerance = 0x264; // + public const nint m_flCollisionConfirmationSpeed = 0x268; // + public const nint m_nMaxTracesPerFrame = 0x26C; // + public const nint m_flRadiusScale = 0x270; // + public const nint m_flBounceAmount = 0x3C8; // + public const nint m_flSlideAmount = 0x520; // + public const nint m_flRandomDirScale = 0x678; // + public const nint m_bDecayBounce = 0x7D0; // + public const nint m_bKillonContact = 0x7D1; // + public const nint m_flMinSpeed = 0x7D4; // + public const nint m_bSetNormal = 0x7D8; // + public const nint m_nStickOnCollisionField = 0x7DC; // + public const nint m_flStopSpeed = 0x7E0; // + public const nint m_nEntityStickDataField = 0x938; // + public const nint m_nEntityStickNormalField = 0x93C; // } // Parent: CParticleVecInput // Field count: 0 @@ -3075,9 +3075,9 @@ namespace CS2Dumper.Schemas { public const nint m_cubeWidth = 0x208; // CParticleCollectionRendererFloatInput public const nint m_cutoffRadius = 0x360; // CParticleCollectionRendererFloatInput public const nint m_renderRadius = 0x4B8; // CParticleCollectionRendererFloatInput - public const nint m_nVertexCountKb = 0x610; // uint32 - public const nint m_nIndexCountKb = 0x614; // uint32 - public const nint m_nScaleCP = 0x618; // int32 + public const nint m_nVertexCountKb = 0x610; // + public const nint m_nIndexCountKb = 0x614; // + public const nint m_nScaleCP = 0x618; // public const nint m_MaterialVars = 0x620; // CUtlVector public const nint m_hMaterial = 0x650; // CStrongHandle } @@ -3087,19 +3087,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OscillateScalar { - public const nint m_RateMin = 0x1B8; // float32 - public const nint m_RateMax = 0x1BC; // float32 - public const nint m_FrequencyMin = 0x1C0; // float32 - public const nint m_FrequencyMax = 0x1C4; // float32 - public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t - public const nint m_bProportional = 0x1CC; // bool - public const nint m_bProportionalOp = 0x1CD; // bool - public const nint m_flStartTime_min = 0x1D0; // float32 - public const nint m_flStartTime_max = 0x1D4; // float32 - public const nint m_flEndTime_min = 0x1D8; // float32 - public const nint m_flEndTime_max = 0x1DC; // float32 - public const nint m_flOscMult = 0x1E0; // float32 - public const nint m_flOscAdd = 0x1E4; // float32 + public const nint m_RateMin = 0x1B8; // + public const nint m_RateMax = 0x1BC; // + public const nint m_FrequencyMin = 0x1C0; // + public const nint m_FrequencyMax = 0x1C4; // + public const nint m_nField = 0x1C8; // + public const nint m_bProportional = 0x1CC; // + public const nint m_bProportionalOp = 0x1CD; // + public const nint m_flStartTime_min = 0x1D0; // + public const nint m_flStartTime_max = 0x1D4; // + public const nint m_flEndTime_min = 0x1D8; // + public const nint m_flEndTime_max = 0x1DC; // + public const nint m_flOscMult = 0x1E0; // + public const nint m_flOscAdd = 0x1E4; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3107,12 +3107,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeOut { - public const nint m_flFadeOutTimeMin = 0x1B8; // float32 - public const nint m_flFadeOutTimeMax = 0x1BC; // float32 - public const nint m_flFadeOutTimeExp = 0x1C0; // float32 - public const nint m_flFadeBias = 0x1C4; // float32 - public const nint m_bProportional = 0x200; // bool - public const nint m_bEaseInAndOut = 0x201; // bool + public const nint m_flFadeOutTimeMin = 0x1B8; // + public const nint m_flFadeOutTimeMax = 0x1BC; // + public const nint m_flFadeOutTimeExp = 0x1C0; // + public const nint m_flFadeBias = 0x1C4; // + public const nint m_bProportional = 0x200; // + public const nint m_bEaseInAndOut = 0x201; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -3120,11 +3120,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomSequence { - public const nint m_nSequenceMin = 0x1C0; // int32 - public const nint m_nSequenceMax = 0x1C4; // int32 - public const nint m_bShuffle = 0x1C8; // bool - public const nint m_bLinear = 0x1C9; // bool - public const nint m_WeightedList = 0x1D0; // CUtlVector + public const nint m_nSequenceMin = 0x1C0; // + public const nint m_nSequenceMax = 0x1C4; // + public const nint m_bShuffle = 0x1C8; // + public const nint m_bLinear = 0x1C9; // + public const nint m_WeightedList = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3132,11 +3132,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampScalarSplineSimple { - public const nint m_Rate = 0x1B8; // float32 - public const nint m_flStartTime = 0x1BC; // float32 - public const nint m_flEndTime = 0x1C0; // float32 - public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t - public const nint m_bEaseOut = 0x1F4; // bool + public const nint m_Rate = 0x1B8; // + public const nint m_flStartTime = 0x1BC; // + public const nint m_flEndTime = 0x1C0; // + public const nint m_nField = 0x1F0; // + public const nint m_bEaseOut = 0x1F4; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -3144,9 +3144,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_DistanceCull { - public const nint m_nControlPoint = 0x1C0; // int32 - public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput - public const nint m_bCullInside = 0x320; // bool + public const nint m_nControlPoint = 0x1C0; // + public const nint m_flDistance = 0x1C8; // + public const nint m_bCullInside = 0x320; // } // Parent: CParticleFunctionConstraint // Field count: 2 @@ -3154,8 +3154,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CollideWithParentParticles { - public const nint m_flParentRadiusScale = 0x1B8; // CPerParticleFloatInput - public const nint m_flRadiusScale = 0x310; // CPerParticleFloatInput + public const nint m_flParentRadiusScale = 0x1B8; // + public const nint m_flRadiusScale = 0x310; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -3163,11 +3163,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFromVectorFieldSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nLocalSpaceCP = 0x1C4; // int32 - public const nint m_nWeightUpdateCP = 0x1C8; // int32 - public const nint m_bUseVerticalVelocity = 0x1CC; // bool - public const nint m_vecScale = 0x1D0; // CPerParticleVecInput + public const nint m_nControlPointNumber = 0x1C0; // + public const nint m_nLocalSpaceCP = 0x1C4; // + public const nint m_nWeightUpdateCP = 0x1C8; // + public const nint m_bUseVerticalVelocity = 0x1CC; // + public const nint m_vecScale = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3175,12 +3175,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetVectorAttributeToVectorExpression { - public const nint m_nExpression = 0x1B8; // VectorExpressionType_t - public const nint m_vInput1 = 0x1C0; // CPerParticleVecInput - public const nint m_vInput2 = 0x818; // CPerParticleVecInput - public const nint m_nOutputField = 0xE70; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xE74; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0xE78; // bool + public const nint m_nExpression = 0x1B8; // + public const nint m_vInput1 = 0x1C0; // + public const nint m_vInput2 = 0x818; // + public const nint m_nOutputField = 0xE70; // + public const nint m_nSetMethod = 0xE74; // + public const nint m_bNormalizedOutput = 0xE78; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -3188,11 +3188,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_AddVectorToVector { - public const nint m_vecScale = 0x1C0; // Vector - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t - public const nint m_vOffsetMin = 0x1D4; // Vector - public const nint m_vOffsetMax = 0x1E0; // Vector + public const nint m_vecScale = 0x1C0; // + public const nint m_nFieldOutput = 0x1CC; // + public const nint m_nFieldInput = 0x1D0; // + public const nint m_vOffsetMin = 0x1D4; // + public const nint m_vOffsetMax = 0x1E0; // public const nint m_randomnessParameters = 0x1EC; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer @@ -3201,11 +3201,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapInitialVisibilityScalar { - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_nFieldOutput = 0x1C4; // + public const nint m_flInputMin = 0x1C8; // + public const nint m_flInputMax = 0x1CC; // + public const nint m_flOutputMin = 0x1D0; // + public const nint m_flOutputMax = 0x1D4; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3214,9 +3214,9 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class C_OP_RemapTransformOrientationToYaw { public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_nFieldOutput = 0x220; // ParticleAttributeIndex_t - public const nint m_flRotOffset = 0x224; // float32 - public const nint m_flSpinStrength = 0x228; // float32 + public const nint m_nFieldOutput = 0x220; // + public const nint m_flRotOffset = 0x224; // + public const nint m_flSpinStrength = 0x228; // } // Parent: CParticleFunctionRenderer // Field count: 7 @@ -3224,13 +3224,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderStatusEffect { - public const nint m_pTextureColorWarp = 0x208; // CStrongHandle - public const nint m_pTextureDetail2 = 0x210; // CStrongHandle - public const nint m_pTextureDiffuseWarp = 0x218; // CStrongHandle - public const nint m_pTextureFresnelColorWarp = 0x220; // CStrongHandle - public const nint m_pTextureFresnelWarp = 0x228; // CStrongHandle - public const nint m_pTextureSpecularWarp = 0x230; // CStrongHandle - public const nint m_pTextureEnvMap = 0x238; // CStrongHandle + public const nint m_pTextureColorWarp = 0x208; // + public const nint m_pTextureDetail2 = 0x210; // + public const nint m_pTextureDiffuseWarp = 0x218; // + public const nint m_pTextureFresnelColorWarp = 0x220; // + public const nint m_pTextureFresnelWarp = 0x228; // + public const nint m_pTextureSpecularWarp = 0x230; // + public const nint m_pTextureEnvMap = 0x238; // } // Parent: CParticleFunctionForce // Field count: 2 @@ -3238,8 +3238,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RandomForce { - public const nint m_MinForce = 0x1C8; // Vector - public const nint m_MaxForce = 0x1D4; // Vector + public const nint m_MinForce = 0x1C8; // + public const nint m_MaxForce = 0x1D4; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -3247,13 +3247,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapParticleCountOnScalarEndCap { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1BC; // int32 - public const nint m_nInputMax = 0x1C0; // int32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_bBackwards = 0x1CC; // bool - public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_nInputMin = 0x1BC; // + public const nint m_nInputMax = 0x1C0; // + public const nint m_flOutputMin = 0x1C4; // + public const nint m_flOutputMax = 0x1C8; // + public const nint m_bBackwards = 0x1CC; // + public const nint m_nSetMethod = 0x1D0; // } // Parent: None // Field count: 16 @@ -3261,22 +3261,22 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ParticlePreviewState_t { - public const nint m_previewModel = 0x0; // CUtlString - public const nint m_nModSpecificData = 0x8; // uint32 - public const nint m_groundType = 0xC; // PetGroundType_t - public const nint m_sequenceName = 0x10; // CUtlString - public const nint m_nFireParticleOnSequenceFrame = 0x18; // int32 - public const nint m_hitboxSetName = 0x20; // CUtlString - public const nint m_materialGroupName = 0x28; // CUtlString + public const nint m_previewModel = 0x0; // + public const nint m_nModSpecificData = 0x8; // + public const nint m_groundType = 0xC; // + public const nint m_sequenceName = 0x10; // + public const nint m_nFireParticleOnSequenceFrame = 0x18; // + public const nint m_hitboxSetName = 0x20; // + public const nint m_materialGroupName = 0x28; // public const nint m_vecBodyGroups = 0x30; // CUtlVector - public const nint m_flPlaybackSpeed = 0x48; // float32 - public const nint m_flParticleSimulationRate = 0x4C; // float32 - public const nint m_bShouldDrawHitboxes = 0x50; // bool - public const nint m_bShouldDrawAttachments = 0x51; // bool - public const nint m_bShouldDrawAttachmentNames = 0x52; // bool - public const nint m_bShouldDrawControlPointAxes = 0x53; // bool - public const nint m_bAnimationNonLooping = 0x54; // bool - public const nint m_vecPreviewGravity = 0x58; // Vector + public const nint m_flPlaybackSpeed = 0x48; // + public const nint m_flParticleSimulationRate = 0x4C; // + public const nint m_bShouldDrawHitboxes = 0x50; // + public const nint m_bShouldDrawAttachments = 0x51; // + public const nint m_bShouldDrawAttachmentNames = 0x52; // + public const nint m_bShouldDrawControlPointAxes = 0x53; // + public const nint m_bAnimationNonLooping = 0x54; // + public const nint m_vecPreviewGravity = 0x58; // } // Parent: CParticleFunctionForce // Field count: 3 @@ -3284,9 +3284,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LocalAccelerationForce { - public const nint m_nCP = 0x1C8; // int32 - public const nint m_nScaleCP = 0x1CC; // int32 - public const nint m_vecAccel = 0x1D0; // CParticleCollectionVecInput + public const nint m_nCP = 0x1C8; // + public const nint m_nScaleCP = 0x1CC; // + public const nint m_vecAccel = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3294,11 +3294,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ModelCull { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_bBoundBox = 0x1BC; // bool - public const nint m_bCullOutside = 0x1BD; // bool - public const nint m_bUseBones = 0x1BE; // bool - public const nint m_HitboxSetName = 0x1BF; // char[128] + public const nint m_nControlPointNumber = 0x1B8; // + public const nint m_bBoundBox = 0x1BC; // + public const nint m_bCullOutside = 0x1BD; // + public const nint m_bUseBones = 0x1BE; // + public const nint m_HitboxSetName = 0x1BF; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3306,10 +3306,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetFloat { - public const nint m_InputValue = 0x1B8; // CPerParticleFloatInput - public const nint m_nOutputField = 0x310; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x314; // ParticleSetMethod_t - public const nint m_Lerp = 0x318; // CPerParticleFloatInput + public const nint m_InputValue = 0x1B8; // + public const nint m_nOutputField = 0x310; // + public const nint m_nSetMethod = 0x314; // + public const nint m_Lerp = 0x318; // } // Parent: CParticleFunctionInitializer // Field count: 13 @@ -3317,19 +3317,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapTransformToVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vInputMin = 0x1C4; // Vector - public const nint m_vInputMax = 0x1D0; // Vector - public const nint m_vOutputMin = 0x1DC; // Vector - public const nint m_vOutputMax = 0x1E8; // Vector + public const nint m_nFieldOutput = 0x1C0; // + public const nint m_vInputMin = 0x1C4; // + public const nint m_vInputMax = 0x1D0; // + public const nint m_vOutputMin = 0x1DC; // + public const nint m_vOutputMax = 0x1E8; // public const nint m_TransformInput = 0x1F8; // CParticleTransformInput public const nint m_LocalSpaceTransform = 0x260; // CParticleTransformInput - public const nint m_flStartTime = 0x2C8; // float32 - public const nint m_flEndTime = 0x2CC; // float32 - public const nint m_nSetMethod = 0x2D0; // ParticleSetMethod_t - public const nint m_bOffset = 0x2D4; // bool - public const nint m_bAccelerate = 0x2D5; // bool - public const nint m_flRemapBias = 0x2D8; // float32 + public const nint m_flStartTime = 0x2C8; // + public const nint m_flEndTime = 0x2CC; // + public const nint m_nSetMethod = 0x2D0; // + public const nint m_bOffset = 0x2D4; // + public const nint m_bAccelerate = 0x2D5; // + public const nint m_flRemapBias = 0x2D8; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -3337,9 +3337,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SDFLighting { - public const nint m_vLightingDir = 0x1B8; // Vector - public const nint m_vTint_0 = 0x1C4; // Vector - public const nint m_vTint_1 = 0x1D0; // Vector + public const nint m_vLightingDir = 0x1B8; // + public const nint m_vTint_0 = 0x1C4; // + public const nint m_vTint_1 = 0x1D0; // } // Parent: C_OP_RemapDistanceToLineSegmentBase // Field count: 3 @@ -3347,9 +3347,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDistanceToLineSegmentToScalar { - public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - public const nint m_flMinOutputValue = 0x1D4; // float32 - public const nint m_flMaxOutputValue = 0x1D8; // float32 + public const nint m_nFieldOutput = 0x1D0; // + public const nint m_flMinOutputValue = 0x1D4; // + public const nint m_flMaxOutputValue = 0x1D8; // } // Parent: CParticleFloatInput // Field count: 0 @@ -3365,9 +3365,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapVectortoCP { - public const nint m_nOutControlPointNumber = 0x1B8; // int32 - public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nParticleNumber = 0x1C0; // int32 + public const nint m_nOutControlPointNumber = 0x1B8; // + public const nint m_nFieldInput = 0x1BC; // + public const nint m_nParticleNumber = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 12 @@ -3375,18 +3375,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetFromCPSnapshot { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_nAttributeToRead = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nAttributeToWrite = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1C4; // int32 - public const nint m_bRandom = 0x1C8; // bool - public const nint m_bReverse = 0x1C9; // bool - public const nint m_nRandomSeed = 0x1CC; // int32 - public const nint m_nSnapShotStartPoint = 0x1D0; // CParticleCollectionFloatInput - public const nint m_nSnapShotIncrement = 0x328; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0x480; // CPerParticleFloatInput - public const nint m_bSubSample = 0x5D8; // bool - public const nint m_bPrev = 0x5D9; // bool + public const nint m_nControlPointNumber = 0x1B8; // + public const nint m_nAttributeToRead = 0x1BC; // + public const nint m_nAttributeToWrite = 0x1C0; // + public const nint m_nLocalSpaceCP = 0x1C4; // + public const nint m_bRandom = 0x1C8; // + public const nint m_bReverse = 0x1C9; // + public const nint m_nRandomSeed = 0x1CC; // + public const nint m_nSnapShotStartPoint = 0x1D0; // + public const nint m_nSnapShotIncrement = 0x328; // + public const nint m_flInterpolation = 0x480; // + public const nint m_bSubSample = 0x5D8; // + public const nint m_bPrev = 0x5D9; // } // Parent: CParticleFunctionPreEmission // Field count: 15 @@ -3394,21 +3394,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceBetweenCPsToCP { - public const nint m_nStartCP = 0x1C0; // int32 - public const nint m_nEndCP = 0x1C4; // int32 - public const nint m_nOutputCP = 0x1C8; // int32 - public const nint m_nOutputCPField = 0x1CC; // int32 - public const nint m_bSetOnce = 0x1D0; // bool - public const nint m_flInputMin = 0x1D4; // float32 - public const nint m_flInputMax = 0x1D8; // float32 - public const nint m_flOutputMin = 0x1DC; // float32 - public const nint m_flOutputMax = 0x1E0; // float32 - public const nint m_flMaxTraceLength = 0x1E4; // float32 - public const nint m_flLOSScale = 0x1E8; // float32 - public const nint m_bLOS = 0x1EC; // bool - public const nint m_CollisionGroupName = 0x1ED; // char[128] - public const nint m_nTraceSet = 0x270; // ParticleTraceSet_t - public const nint m_nSetParent = 0x274; // ParticleParentSetMode_t + public const nint m_nStartCP = 0x1C0; // + public const nint m_nEndCP = 0x1C4; // + public const nint m_nOutputCP = 0x1C8; // + public const nint m_nOutputCPField = 0x1CC; // + public const nint m_bSetOnce = 0x1D0; // + public const nint m_flInputMin = 0x1D4; // + public const nint m_flInputMax = 0x1D8; // + public const nint m_flOutputMin = 0x1DC; // + public const nint m_flOutputMax = 0x1E0; // + public const nint m_flMaxTraceLength = 0x1E4; // + public const nint m_flLOSScale = 0x1E8; // + public const nint m_bLOS = 0x1EC; // + public const nint m_CollisionGroupName = 0x1ED; // + public const nint m_nTraceSet = 0x270; // + public const nint m_nSetParent = 0x274; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -3416,10 +3416,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToHand { - public const nint m_nCP1 = 0x1C0; // int32 - public const nint m_nHand = 0x1C4; // int32 - public const nint m_vecCP1Pos = 0x1C8; // Vector - public const nint m_bOrientToHand = 0x1D4; // bool + public const nint m_nCP1 = 0x1C0; // + public const nint m_nHand = 0x1C4; // + public const nint m_vecCP1Pos = 0x1C8; // + public const nint m_bOrientToHand = 0x1D4; // } // Parent: CParticleFunctionConstraint // Field count: 8 @@ -3427,14 +3427,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConstrainDistanceToPath { - public const nint m_fMinDistance = 0x1B8; // float32 - public const nint m_flMaxDistance0 = 0x1BC; // float32 - public const nint m_flMaxDistanceMid = 0x1C0; // float32 - public const nint m_flMaxDistance1 = 0x1C4; // float32 - public const nint m_PathParameters = 0x1D0; // CPathParameters - public const nint m_flTravelTime = 0x210; // float32 - public const nint m_nFieldScale = 0x214; // ParticleAttributeIndex_t - public const nint m_nManualTField = 0x218; // ParticleAttributeIndex_t + public const nint m_fMinDistance = 0x1B8; // + public const nint m_flMaxDistance0 = 0x1BC; // + public const nint m_flMaxDistanceMid = 0x1C0; // + public const nint m_flMaxDistance1 = 0x1C4; // + public const nint m_PathParameters = 0x1D0; // + public const nint m_flTravelTime = 0x210; // + public const nint m_nFieldScale = 0x214; // + public const nint m_nManualTField = 0x218; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3442,10 +3442,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceCull { - public const nint m_nControlPoint = 0x1B8; // int32 - public const nint m_vecPointOffset = 0x1BC; // Vector - public const nint m_flDistance = 0x1C8; // float32 - public const nint m_bCullInside = 0x1CC; // bool + public const nint m_nControlPoint = 0x1B8; // + public const nint m_vecPointOffset = 0x1BC; // + public const nint m_flDistance = 0x1C8; // + public const nint m_bCullInside = 0x1CC; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -3453,14 +3453,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapSDFDistanceToScalarAttribute { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nVectorFieldInput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flMinDistance = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x318; // CParticleCollectionFloatInput - public const nint m_flValueBelowMin = 0x470; // CParticleCollectionFloatInput - public const nint m_flValueAtMin = 0x5C8; // CParticleCollectionFloatInput - public const nint m_flValueAtMax = 0x720; // CParticleCollectionFloatInput - public const nint m_flValueAboveMax = 0x878; // CParticleCollectionFloatInput + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_nVectorFieldInput = 0x1BC; // + public const nint m_flMinDistance = 0x1C0; // + public const nint m_flMaxDistance = 0x318; // + public const nint m_flValueBelowMin = 0x470; // + public const nint m_flValueAtMin = 0x5C8; // + public const nint m_flValueAtMax = 0x720; // + public const nint m_flValueAboveMax = 0x878; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -3468,11 +3468,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateAlongPath { - public const nint m_fMaxDistance = 0x1C0; // float32 - public const nint m_PathParams = 0x1D0; // CPathParameters - public const nint m_bUseRandomCPs = 0x210; // bool - public const nint m_vEndOffset = 0x214; // Vector - public const nint m_bSaveOffset = 0x220; // bool + public const nint m_fMaxDistance = 0x1C0; // + public const nint m_PathParams = 0x1D0; // + public const nint m_bUseRandomCPs = 0x210; // + public const nint m_vEndOffset = 0x214; // + public const nint m_bSaveOffset = 0x220; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -3480,13 +3480,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointsToModelParticles { - public const nint m_HitboxSetName = 0x1B8; // char[128] - public const nint m_AttachmentName = 0x238; // char[128] - public const nint m_nFirstControlPoint = 0x2B8; // int32 - public const nint m_nNumControlPoints = 0x2BC; // int32 - public const nint m_nFirstSourcePoint = 0x2C0; // int32 - public const nint m_bSkin = 0x2C4; // bool - public const nint m_bAttachment = 0x2C5; // bool + public const nint m_HitboxSetName = 0x1B8; // + public const nint m_AttachmentName = 0x238; // + public const nint m_nFirstControlPoint = 0x2B8; // + public const nint m_nNumControlPoints = 0x2BC; // + public const nint m_nFirstSourcePoint = 0x2C0; // + public const nint m_bSkin = 0x2C4; // + public const nint m_bAttachment = 0x2C5; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3494,12 +3494,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ColorInterpolateRandom { - public const nint m_ColorFadeMin = 0x1B8; // Color - public const nint m_ColorFadeMax = 0x1D4; // Color - public const nint m_flFadeStartTime = 0x1E4; // float32 - public const nint m_flFadeEndTime = 0x1E8; // float32 - public const nint m_nFieldOutput = 0x1EC; // ParticleAttributeIndex_t - public const nint m_bEaseInOut = 0x1F0; // bool + public const nint m_ColorFadeMin = 0x1B8; // + public const nint m_ColorFadeMax = 0x1D4; // + public const nint m_flFadeStartTime = 0x1E4; // + public const nint m_flFadeEndTime = 0x1E8; // + public const nint m_nFieldOutput = 0x1EC; // + public const nint m_bEaseInOut = 0x1F0; // } // Parent: C_INIT_RemapNamedModelElementToScalar // Field count: 0 @@ -3514,13 +3514,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderLights { - public const nint m_flAnimationRate = 0x210; // float32 - public const nint m_nAnimationType = 0x214; // AnimationType_t - public const nint m_bAnimateInFPS = 0x218; // bool - public const nint m_flMinSize = 0x21C; // float32 - public const nint m_flMaxSize = 0x220; // float32 - public const nint m_flStartFadeSize = 0x224; // float32 - public const nint m_flEndFadeSize = 0x228; // float32 + public const nint m_flAnimationRate = 0x210; // + public const nint m_nAnimationType = 0x214; // + public const nint m_bAnimateInFPS = 0x218; // + public const nint m_flMinSize = 0x21C; // + public const nint m_flMaxSize = 0x220; // + public const nint m_flStartFadeSize = 0x224; // + public const nint m_flEndFadeSize = 0x228; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3528,7 +3528,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DecayClampCount { - public const nint m_nCount = 0x1B8; // CParticleCollectionFloatInput + public const nint m_nCount = 0x1B8; // } // Parent: None // Field count: 2 @@ -3536,8 +3536,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CRandomNumberGeneratorParameters { - public const nint m_bDistributeEvenly = 0x0; // bool - public const nint m_nSeed = 0x4; // int32 + public const nint m_bDistributeEvenly = 0x0; // + public const nint m_nSeed = 0x4; // } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -3545,13 +3545,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_ColorLitPerParticle { - public const nint m_ColorMin = 0x1D8; // Color - public const nint m_ColorMax = 0x1DC; // Color - public const nint m_TintMin = 0x1E0; // Color - public const nint m_TintMax = 0x1E4; // Color - public const nint m_flTintPerc = 0x1E8; // float32 - public const nint m_nTintBlendMode = 0x1EC; // ParticleColorBlendMode_t - public const nint m_flLightAmplification = 0x1F0; // float32 + public const nint m_ColorMin = 0x1D8; // + public const nint m_ColorMax = 0x1DC; // + public const nint m_TintMin = 0x1E0; // + public const nint m_TintMax = 0x1E4; // + public const nint m_flTintPerc = 0x1E8; // + public const nint m_nTintBlendMode = 0x1EC; // + public const nint m_flLightAmplification = 0x1F0; // } // Parent: CParticleFunctionRenderer // Field count: 1 @@ -3567,12 +3567,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetAttributeToScalarExpression { - public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1C8; // CPerParticleFloatInput - public const nint m_flInput2 = 0x320; // CPerParticleFloatInput - public const nint m_flOutputRemap = 0x478; // CParticleRemapFloatInput - public const nint m_nOutputField = 0x5D0; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x5D4; // ParticleSetMethod_t + public const nint m_nExpression = 0x1C0; // + public const nint m_flInput1 = 0x1C8; // + public const nint m_flInput2 = 0x320; // + public const nint m_flOutputRemap = 0x478; // + public const nint m_nOutputField = 0x5D0; // + public const nint m_nSetMethod = 0x5D4; // } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -3580,16 +3580,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateOnGrid { - public const nint m_nXCount = 0x1C0; // CParticleCollectionFloatInput - public const nint m_nYCount = 0x318; // CParticleCollectionFloatInput - public const nint m_nZCount = 0x470; // CParticleCollectionFloatInput - public const nint m_nXSpacing = 0x5C8; // CParticleCollectionFloatInput - public const nint m_nYSpacing = 0x720; // CParticleCollectionFloatInput - public const nint m_nZSpacing = 0x878; // CParticleCollectionFloatInput - public const nint m_nControlPointNumber = 0x9D0; // int32 - public const nint m_bLocalSpace = 0x9D4; // bool - public const nint m_bCenter = 0x9D5; // bool - public const nint m_bHollow = 0x9D6; // bool + public const nint m_nXCount = 0x1C0; // + public const nint m_nYCount = 0x318; // + public const nint m_nZCount = 0x470; // + public const nint m_nXSpacing = 0x5C8; // + public const nint m_nYSpacing = 0x720; // + public const nint m_nZSpacing = 0x878; // + public const nint m_nControlPointNumber = 0x9D0; // + public const nint m_bLocalSpace = 0x9D4; // + public const nint m_bCenter = 0x9D5; // + public const nint m_bHollow = 0x9D6; // } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -3597,9 +3597,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampCPLinearRandom { - public const nint m_nOutControlPointNumber = 0x1C0; // int32 - public const nint m_vecRateMin = 0x1C4; // Vector - public const nint m_vecRateMax = 0x1D0; // Vector + public const nint m_nOutControlPointNumber = 0x1C0; // + public const nint m_vecRateMin = 0x1C4; // + public const nint m_vecRateMax = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -3607,9 +3607,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_VelocityMatchingForce { - public const nint m_flDirScale = 0x1B8; // float32 - public const nint m_flSpdScale = 0x1BC; // float32 - public const nint m_nCPBroadcast = 0x1C0; // int32 + public const nint m_flDirScale = 0x1B8; // + public const nint m_flSpdScale = 0x1BC; // + public const nint m_nCPBroadcast = 0x1C0; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -3617,9 +3617,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomAlphaWindowThreshold { - public const nint m_flMin = 0x1C0; // float32 - public const nint m_flMax = 0x1C4; // float32 - public const nint m_flExponent = 0x1C8; // float32 + public const nint m_flMin = 0x1C0; // + public const nint m_flMax = 0x1C4; // + public const nint m_flExponent = 0x1C8; // } // Parent: CParticleFunctionInitializer // Field count: 14 @@ -3627,20 +3627,20 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateOnModelAtHeight { - public const nint m_bUseBones = 0x1C0; // bool - public const nint m_bForceZ = 0x1C1; // bool - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_nHeightCP = 0x1C8; // int32 - public const nint m_bUseWaterHeight = 0x1CC; // bool - public const nint m_flDesiredHeight = 0x1D0; // CParticleCollectionFloatInput - public const nint m_vecHitBoxScale = 0x328; // CParticleCollectionVecInput - public const nint m_vecDirectionBias = 0x980; // CParticleCollectionVecInput - public const nint m_nBiasType = 0xFD8; // ParticleHitboxBiasType_t - public const nint m_bLocalCoords = 0xFDC; // bool - public const nint m_bPreferMovingBoxes = 0xFDD; // bool - public const nint m_HitboxSetName = 0xFDE; // char[128] - public const nint m_flHitboxVelocityScale = 0x1060; // CParticleCollectionFloatInput - public const nint m_flMaxBoneVelocity = 0x11B8; // CParticleCollectionFloatInput + public const nint m_bUseBones = 0x1C0; // + public const nint m_bForceZ = 0x1C1; // + public const nint m_nControlPointNumber = 0x1C4; // + public const nint m_nHeightCP = 0x1C8; // + public const nint m_bUseWaterHeight = 0x1CC; // + public const nint m_flDesiredHeight = 0x1D0; // + public const nint m_vecHitBoxScale = 0x328; // + public const nint m_vecDirectionBias = 0x980; // + public const nint m_nBiasType = 0xFD8; // + public const nint m_bLocalCoords = 0xFDC; // + public const nint m_bPreferMovingBoxes = 0xFDD; // + public const nint m_HitboxSetName = 0xFDE; // + public const nint m_flHitboxVelocityScale = 0x1060; // + public const nint m_flMaxBoneVelocity = 0x11B8; // } // Parent: None // Field count: 2 @@ -3649,8 +3649,8 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyCustomEditor public static class CParticleVariableRef { - public const nint m_variableName = 0x0; // CKV3MemberNameWithStorage - public const nint m_variableType = 0x38; // PulseValueType_t + public const nint m_variableName = 0x0; // + public const nint m_variableType = 0x38; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3658,12 +3658,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RestartAfterDuration { - public const nint m_flDurationMin = 0x1B8; // float32 - public const nint m_flDurationMax = 0x1BC; // float32 - public const nint m_nCP = 0x1C0; // int32 - public const nint m_nCPField = 0x1C4; // int32 - public const nint m_nChildGroupID = 0x1C8; // int32 - public const nint m_bOnlyChildren = 0x1CC; // bool + public const nint m_flDurationMin = 0x1B8; // + public const nint m_flDurationMax = 0x1BC; // + public const nint m_nCP = 0x1C0; // + public const nint m_nCPField = 0x1C4; // + public const nint m_nChildGroupID = 0x1C8; // + public const nint m_bOnlyChildren = 0x1CC; // } // Parent: CParticleFunctionRenderer // Field count: 0 @@ -3678,13 +3678,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapVisibilityScalar { - public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flOutputMin = 0x1C8; // float32 - public const nint m_flOutputMax = 0x1CC; // float32 - public const nint m_flRadiusScale = 0x1D0; // float32 + public const nint m_nFieldInput = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // + public const nint m_flInputMin = 0x1C0; // + public const nint m_flInputMax = 0x1C4; // + public const nint m_flOutputMin = 0x1C8; // + public const nint m_flOutputMax = 0x1CC; // + public const nint m_flRadiusScale = 0x1D0; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -3693,12 +3693,12 @@ namespace CS2Dumper.Schemas { // MParticleMinVersion // MGetKV3ClassDefaults public static class C_INIT_CreateSequentialPathV2 { - public const nint m_fMaxDistance = 0x1C0; // CPerParticleFloatInput - public const nint m_flNumToAssign = 0x318; // CParticleCollectionFloatInput - public const nint m_bLoop = 0x470; // bool - public const nint m_bCPPairs = 0x471; // bool - public const nint m_bSaveOffset = 0x472; // bool - public const nint m_PathParams = 0x480; // CPathParameters + public const nint m_fMaxDistance = 0x1C0; // + public const nint m_flNumToAssign = 0x318; // + public const nint m_bLoop = 0x470; // + public const nint m_bCPPairs = 0x471; // + public const nint m_bSaveOffset = 0x472; // + public const nint m_PathParams = 0x480; // } // Parent: None // Field count: 2 @@ -3706,8 +3706,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VecInputMaterialVariable_t { - public const nint m_strVariable = 0x0; // CUtlString - public const nint m_vecInput = 0x8; // CParticleCollectionVecInput + public const nint m_strVariable = 0x0; // + public const nint m_vecInput = 0x8; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -3716,11 +3716,11 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class C_INIT_RemapInitialDirectionToTransformToVector { public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flScale = 0x22C; // float32 - public const nint m_flOffsetRot = 0x230; // float32 - public const nint m_vecOffsetAxis = 0x234; // Vector - public const nint m_bNormalize = 0x240; // bool + public const nint m_nFieldOutput = 0x228; // + public const nint m_flScale = 0x22C; // + public const nint m_flOffsetRot = 0x230; // + public const nint m_vecOffsetAxis = 0x234; // + public const nint m_bNormalize = 0x240; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3729,10 +3729,10 @@ namespace CS2Dumper.Schemas { // MParticleMinVersion // MGetKV3ClassDefaults public static class C_OP_LockToSavedSequentialPathV2 { - public const nint m_flFadeStart = 0x1B8; // float32 - public const nint m_flFadeEnd = 0x1BC; // float32 - public const nint m_bCPPairs = 0x1C0; // bool - public const nint m_PathParams = 0x1D0; // CPathParameters + public const nint m_flFadeStart = 0x1B8; // + public const nint m_flFadeEnd = 0x1BC; // + public const nint m_bCPPairs = 0x1C0; // + public const nint m_PathParams = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3740,7 +3740,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_NormalLock { - public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_nControlPointNumber = 0x1B8; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -3749,9 +3749,9 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class C_INIT_RemapTransformOrientationToRotations { public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_vecRotation = 0x228; // Vector - public const nint m_bUseQuat = 0x234; // bool - public const nint m_bWriteNormal = 0x235; // bool + public const nint m_vecRotation = 0x228; // + public const nint m_bUseQuat = 0x234; // + public const nint m_bWriteNormal = 0x235; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3759,10 +3759,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_Cull { - public const nint m_flCullPerc = 0x1B8; // float32 - public const nint m_flCullStart = 0x1BC; // float32 - public const nint m_flCullEnd = 0x1C0; // float32 - public const nint m_flCullExp = 0x1C4; // float32 + public const nint m_flCullPerc = 0x1B8; // + public const nint m_flCullStart = 0x1BC; // + public const nint m_flCullEnd = 0x1C0; // + public const nint m_flCullExp = 0x1C4; // } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -3770,7 +3770,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomYawFlip { - public const nint m_flPercent = 0x1C0; // float32 + public const nint m_flPercent = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3778,7 +3778,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapSDFGradientToVectorAttribute { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1B8; // } // Parent: None // Field count: 2 @@ -3786,8 +3786,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class SequenceWeightedList_t { - public const nint m_nSequence = 0x0; // int32 - public const nint m_flRelativeWeight = 0x4; // float32 + public const nint m_nSequence = 0x0; // + public const nint m_flRelativeWeight = 0x4; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3795,11 +3795,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ReadFromNeighboringParticle { - public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C0; // int32 - public const nint m_DistanceCheck = 0x1C8; // CPerParticleFloatInput - public const nint m_flInterpolation = 0x320; // CPerParticleFloatInput + public const nint m_nFieldInput = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // + public const nint m_nIncrement = 0x1C0; // + public const nint m_DistanceCheck = 0x1C8; // + public const nint m_flInterpolation = 0x320; // } // Parent: CParticleFunctionRenderer // Field count: 2 @@ -3807,8 +3807,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderText { - public const nint m_OutlineColor = 0x208; // Color - public const nint m_DefaultText = 0x210; // CUtlString + public const nint m_OutlineColor = 0x208; // + public const nint m_DefaultText = 0x210; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3816,11 +3816,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpToInitialPosition { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput - public const nint m_nCacheField = 0x318; // ParticleAttributeIndex_t - public const nint m_flScale = 0x320; // CParticleCollectionFloatInput - public const nint m_vecScale = 0x478; // CParticleCollectionVecInput + public const nint m_nControlPointNumber = 0x1B8; // + public const nint m_flInterpolation = 0x1C0; // + public const nint m_nCacheField = 0x318; // + public const nint m_flScale = 0x320; // + public const nint m_vecScale = 0x478; // } // Parent: CGeneralRandomRotation // Field count: 0 @@ -3835,9 +3835,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpEndCapVector { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_vecOutput = 0x1BC; // Vector - public const nint m_flLerpTime = 0x1C8; // float32 + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_vecOutput = 0x1BC; // + public const nint m_flLerpTime = 0x1C8; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3845,7 +3845,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_VelocityDecay { - public const nint m_flMinVelocity = 0x1B8; // float32 + public const nint m_flMinVelocity = 0x1B8; // } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -3853,12 +3853,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetCPOrientationToPointAtCP { - public const nint m_nInputCP = 0x1C0; // int32 - public const nint m_nOutputCP = 0x1C4; // int32 - public const nint m_flInterpolation = 0x1C8; // CParticleCollectionFloatInput - public const nint m_b2DOrientation = 0x320; // bool - public const nint m_bAvoidSingularity = 0x321; // bool - public const nint m_bPointAway = 0x322; // bool + public const nint m_nInputCP = 0x1C0; // + public const nint m_nOutputCP = 0x1C4; // + public const nint m_flInterpolation = 0x1C8; // + public const nint m_b2DOrientation = 0x320; // + public const nint m_bAvoidSingularity = 0x321; // + public const nint m_bPointAway = 0x322; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3866,11 +3866,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LockToPointList { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_pointList = 0x1C0; // CUtlVector - public const nint m_bPlaceAlongPath = 0x1D8; // bool - public const nint m_bClosedLoop = 0x1D9; // bool - public const nint m_nNumPointsAlongPath = 0x1DC; // int32 + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_pointList = 0x1C0; // + public const nint m_bPlaceAlongPath = 0x1D8; // + public const nint m_bClosedLoop = 0x1D9; // + public const nint m_nNumPointsAlongPath = 0x1DC; // } // Parent: CParticleFunctionOperator // Field count: 17 @@ -3878,23 +3878,23 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementPlaceOnGround { - public const nint m_flOffset = 0x1B8; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x310; // float32 - public const nint m_flTolerance = 0x314; // float32 - public const nint m_flTraceOffset = 0x318; // float32 - public const nint m_flLerpRate = 0x31C; // float32 - public const nint m_CollisionGroupName = 0x320; // char[128] - public const nint m_nTraceSet = 0x3A0; // ParticleTraceSet_t - public const nint m_nRefCP1 = 0x3A4; // int32 - public const nint m_nRefCP2 = 0x3A8; // int32 - public const nint m_nLerpCP = 0x3AC; // int32 - public const nint m_nTraceMissBehavior = 0x3B8; // ParticleTraceMissBehavior_t - public const nint m_bIncludeShotHull = 0x3BC; // bool - public const nint m_bIncludeWater = 0x3BD; // bool - public const nint m_bSetNormal = 0x3C0; // bool - public const nint m_bScaleOffset = 0x3C1; // bool - public const nint m_nPreserveOffsetCP = 0x3C4; // int32 - public const nint m_nIgnoreCP = 0x3C8; // int32 + public const nint m_flOffset = 0x1B8; // + public const nint m_flMaxTraceLength = 0x310; // + public const nint m_flTolerance = 0x314; // + public const nint m_flTraceOffset = 0x318; // + public const nint m_flLerpRate = 0x31C; // + public const nint m_CollisionGroupName = 0x320; // + public const nint m_nTraceSet = 0x3A0; // + public const nint m_nRefCP1 = 0x3A4; // + public const nint m_nRefCP2 = 0x3A8; // + public const nint m_nLerpCP = 0x3AC; // + public const nint m_nTraceMissBehavior = 0x3B8; // + public const nint m_bIncludeShotHull = 0x3BC; // + public const nint m_bIncludeWater = 0x3BD; // + public const nint m_bSetNormal = 0x3C0; // + public const nint m_bScaleOffset = 0x3C1; // + public const nint m_nPreserveOffsetCP = 0x3C4; // + public const nint m_nIgnoreCP = 0x3C8; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -3902,8 +3902,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetCPOrientationToDirection { - public const nint m_nInputControlPoint = 0x1B8; // int32 - public const nint m_nOutputControlPoint = 0x1BC; // int32 + public const nint m_nInputControlPoint = 0x1B8; // + public const nint m_nOutputControlPoint = 0x1BC; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3911,10 +3911,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCrossProductOfTwoVectorsToVector { - public const nint m_InputVec1 = 0x1B8; // CPerParticleVecInput - public const nint m_InputVec2 = 0x810; // CPerParticleVecInput - public const nint m_nFieldOutput = 0xE68; // ParticleAttributeIndex_t - public const nint m_bNormalize = 0xE6C; // bool + public const nint m_InputVec1 = 0x1B8; // + public const nint m_InputVec2 = 0x810; // + public const nint m_nFieldOutput = 0xE68; // + public const nint m_bNormalize = 0xE6C; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3923,9 +3923,9 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class C_OP_RemapTransformOrientationToRotations { public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_vecRotation = 0x220; // Vector - public const nint m_bUseQuat = 0x22C; // bool - public const nint m_bWriteNormal = 0x22D; // bool + public const nint m_vecRotation = 0x220; // + public const nint m_bUseQuat = 0x22C; // + public const nint m_bWriteNormal = 0x22D; // } // Parent: CGeneralRandomRotation // Field count: 0 @@ -3941,11 +3941,11 @@ namespace CS2Dumper.Schemas { // MParticleMinVersion // MGetKV3ClassDefaults public static class C_OP_InheritFromParentParticlesV2 { - public const nint m_flScale = 0x1B8; // float32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C0; // int32 - public const nint m_bRandomDistribution = 0x1C4; // bool - public const nint m_nMissingParentBehavior = 0x1C8; // MissingParentInheritBehavior_t + public const nint m_flScale = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // + public const nint m_nIncrement = 0x1C0; // + public const nint m_bRandomDistribution = 0x1C4; // + public const nint m_nMissingParentBehavior = 0x1C8; // } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -3953,8 +3953,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomSecondSequence { - public const nint m_nSequenceMin = 0x1C0; // int32 - public const nint m_nSequenceMax = 0x1C4; // int32 + public const nint m_nSequenceMin = 0x1C0; // + public const nint m_nSequenceMax = 0x1C4; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3962,10 +3962,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetFloatCollection { - public const nint m_InputValue = 0x1B8; // CParticleCollectionFloatInput - public const nint m_nOutputField = 0x310; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x314; // ParticleSetMethod_t - public const nint m_Lerp = 0x318; // CParticleCollectionFloatInput + public const nint m_InputValue = 0x1B8; // + public const nint m_nOutputField = 0x310; // + public const nint m_nSetMethod = 0x314; // + public const nint m_Lerp = 0x318; // } // Parent: None // Field count: 3 @@ -3973,9 +3973,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PointDefinition_t { - public const nint m_nControlPoint = 0x0; // int32 - public const nint m_bLocalCoords = 0x4; // bool - public const nint m_vOffset = 0x8; // Vector + public const nint m_nControlPoint = 0x0; // + public const nint m_bLocalCoords = 0x4; // + public const nint m_vOffset = 0x8; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -3983,10 +3983,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointPositionToRandomActiveCP { - public const nint m_nCP1 = 0x1C0; // int32 - public const nint m_nHeadLocationMin = 0x1C4; // int32 - public const nint m_nHeadLocationMax = 0x1C8; // int32 - public const nint m_flResetRate = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nCP1 = 0x1C0; // + public const nint m_nHeadLocationMin = 0x1C4; // + public const nint m_nHeadLocationMax = 0x1C8; // + public const nint m_flResetRate = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -3994,9 +3994,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_Diffusion { - public const nint m_flRadiusScale = 0x1B8; // float32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nVoxelGridResolution = 0x1C0; // int32 + public const nint m_flRadiusScale = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // + public const nint m_nVoxelGridResolution = 0x1C0; // } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -4004,14 +4004,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_AgeNoise { - public const nint m_bAbsVal = 0x1C0; // bool - public const nint m_bAbsValInv = 0x1C1; // bool - public const nint m_flOffset = 0x1C4; // float32 - public const nint m_flAgeMin = 0x1C8; // float32 - public const nint m_flAgeMax = 0x1CC; // float32 - public const nint m_flNoiseScale = 0x1D0; // float32 - public const nint m_flNoiseScaleLoc = 0x1D4; // float32 - public const nint m_vecOffsetLoc = 0x1D8; // Vector + public const nint m_bAbsVal = 0x1C0; // + public const nint m_bAbsValInv = 0x1C1; // + public const nint m_flOffset = 0x1C4; // + public const nint m_flAgeMin = 0x1C8; // + public const nint m_flAgeMax = 0x1CC; // + public const nint m_flNoiseScale = 0x1D0; // + public const nint m_flNoiseScaleLoc = 0x1D4; // + public const nint m_vecOffsetLoc = 0x1D8; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4019,9 +4019,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapVectorComponentToScalar { - public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nComponent = 0x1C0; // int32 + public const nint m_nFieldInput = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // + public const nint m_nComponent = 0x1C0; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -4029,12 +4029,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CGeneralRandomRotation { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flDegrees = 0x1C4; // float32 - public const nint m_flDegreesMin = 0x1C8; // float32 - public const nint m_flDegreesMax = 0x1CC; // float32 - public const nint m_flRotationRandExponent = 0x1D0; // float32 - public const nint m_bRandomlyFlipDirection = 0x1D4; // bool + public const nint m_nFieldOutput = 0x1C0; // + public const nint m_flDegrees = 0x1C4; // + public const nint m_flDegreesMin = 0x1C8; // + public const nint m_flDegreesMax = 0x1CC; // + public const nint m_flRotationRandExponent = 0x1D0; // + public const nint m_bRandomlyFlipDirection = 0x1D4; // } // Parent: CParticleFunctionOperator // Field count: 9 @@ -4042,15 +4042,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceBetweenVecs { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_vecPoint1 = 0x1C0; // CPerParticleVecInput - public const nint m_vecPoint2 = 0x818; // CPerParticleVecInput - public const nint m_flInputMin = 0xE70; // CPerParticleFloatInput - public const nint m_flInputMax = 0xFC8; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x1120; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x1278; // CPerParticleFloatInput - public const nint m_nSetMethod = 0x13D0; // ParticleSetMethod_t - public const nint m_bDeltaTime = 0x13D4; // bool + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_vecPoint1 = 0x1C0; // + public const nint m_vecPoint2 = 0x818; // + public const nint m_flInputMin = 0xE70; // + public const nint m_flInputMax = 0xFC8; // + public const nint m_flOutputMin = 0x1120; // + public const nint m_flOutputMax = 0x1278; // + public const nint m_nSetMethod = 0x13D0; // + public const nint m_bDeltaTime = 0x13D4; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4058,9 +4058,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DampenToCP { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_flRange = 0x1BC; // float32 - public const nint m_flScale = 0x1C0; // float32 + public const nint m_nControlPointNumber = 0x1B8; // + public const nint m_flRange = 0x1BC; // + public const nint m_flScale = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 11 @@ -4068,17 +4068,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CalculateVectorAttribute { - public const nint m_vStartValue = 0x1B8; // Vector - public const nint m_nFieldInput1 = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputScale1 = 0x1C8; // float32 - public const nint m_nFieldInput2 = 0x1CC; // ParticleAttributeIndex_t - public const nint m_flInputScale2 = 0x1D0; // float32 - public const nint m_nControlPointInput1 = 0x1D4; // ControlPointReference_t - public const nint m_flControlPointScale1 = 0x1E8; // float32 - public const nint m_nControlPointInput2 = 0x1EC; // ControlPointReference_t - public const nint m_flControlPointScale2 = 0x200; // float32 - public const nint m_nFieldOutput = 0x204; // ParticleAttributeIndex_t - public const nint m_vFinalOutputScale = 0x208; // Vector + public const nint m_vStartValue = 0x1B8; // + public const nint m_nFieldInput1 = 0x1C4; // + public const nint m_flInputScale1 = 0x1C8; // + public const nint m_nFieldInput2 = 0x1CC; // + public const nint m_flInputScale2 = 0x1D0; // + public const nint m_nControlPointInput1 = 0x1D4; // + public const nint m_flControlPointScale1 = 0x1E8; // + public const nint m_nControlPointInput2 = 0x1EC; // + public const nint m_flControlPointScale2 = 0x200; // + public const nint m_nFieldOutput = 0x204; // + public const nint m_vFinalOutputScale = 0x208; // } // Parent: CParticleInput // Field count: 8 @@ -4088,14 +4088,14 @@ namespace CS2Dumper.Schemas { // MPropertyCustomEditor // MParticleCustomFieldDefaultValue public static class CParticleTransformInput { - public const nint m_nType = 0x10; // ParticleTransformType_t - public const nint m_NamedValue = 0x18; // CParticleNamedValueRef - public const nint m_bFollowNamedValue = 0x58; // bool - public const nint m_bSupportsDisabled = 0x59; // bool - public const nint m_bUseOrientation = 0x5A; // bool - public const nint m_nControlPoint = 0x5C; // int32 - public const nint m_nControlPointRangeMax = 0x60; // int32 - public const nint m_flEndCPGrowthTime = 0x64; // float32 + public const nint m_nType = 0x10; // + public const nint m_NamedValue = 0x18; // + public const nint m_bFollowNamedValue = 0x58; // + public const nint m_bSupportsDisabled = 0x59; // + public const nint m_bUseOrientation = 0x5A; // + public const nint m_nControlPoint = 0x5C; // + public const nint m_nControlPointRangeMax = 0x60; // + public const nint m_flEndCPGrowthTime = 0x64; // } // Parent: CParticleFunctionOperator // Field count: 15 @@ -4103,21 +4103,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LockToBone { - public const nint m_modelInput = 0x1B8; // CParticleModelInput + public const nint m_modelInput = 0x1B8; // public const nint m_transformInput = 0x218; // CParticleTransformInput - public const nint m_flLifeTimeFadeStart = 0x280; // float32 - public const nint m_flLifeTimeFadeEnd = 0x284; // float32 - public const nint m_flJumpThreshold = 0x288; // float32 - public const nint m_flPrevPosScale = 0x28C; // float32 - public const nint m_HitboxSetName = 0x290; // char[128] - public const nint m_bRigid = 0x310; // bool - public const nint m_bUseBones = 0x311; // bool - public const nint m_nFieldOutput = 0x314; // ParticleAttributeIndex_t - public const nint m_nFieldOutputPrev = 0x318; // ParticleAttributeIndex_t - public const nint m_nRotationSetType = 0x31C; // ParticleRotationLockType_t - public const nint m_bRigidRotationLock = 0x320; // bool - public const nint m_vecRotation = 0x328; // CPerParticleVecInput - public const nint m_flRotLerp = 0x980; // CPerParticleFloatInput + public const nint m_flLifeTimeFadeStart = 0x280; // + public const nint m_flLifeTimeFadeEnd = 0x284; // + public const nint m_flJumpThreshold = 0x288; // + public const nint m_flPrevPosScale = 0x28C; // + public const nint m_HitboxSetName = 0x290; // + public const nint m_bRigid = 0x310; // + public const nint m_bUseBones = 0x311; // + public const nint m_nFieldOutput = 0x314; // + public const nint m_nFieldOutputPrev = 0x318; // + public const nint m_nRotationSetType = 0x31C; // + public const nint m_bRigidRotationLock = 0x320; // + public const nint m_vecRotation = 0x328; // + public const nint m_flRotLerp = 0x980; // } // Parent: C_OP_RemapNamedModelElementOnceTimed // Field count: 0 @@ -4132,9 +4132,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementMaintainOffset { - public const nint m_vecOffset = 0x1B8; // Vector - public const nint m_nCP = 0x1C4; // int32 - public const nint m_bRadiusScale = 0x1C8; // bool + public const nint m_vecOffset = 0x1B8; // + public const nint m_nCP = 0x1C4; // + public const nint m_bRadiusScale = 0x1C8; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -4142,11 +4142,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetVec { - public const nint m_InputValue = 0x1B8; // CPerParticleVecInput - public const nint m_nOutputField = 0x810; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x814; // ParticleSetMethod_t - public const nint m_Lerp = 0x818; // CPerParticleFloatInput - public const nint m_bNormalizedOutput = 0x970; // bool + public const nint m_InputValue = 0x1B8; // + public const nint m_nOutputField = 0x810; // + public const nint m_nSetMethod = 0x814; // + public const nint m_Lerp = 0x818; // + public const nint m_bNormalizedOutput = 0x970; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -4154,11 +4154,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateFromParentParticles { - public const nint m_flVelocityScale = 0x1C0; // float32 - public const nint m_flIncrement = 0x1C4; // float32 - public const nint m_bRandomDistribution = 0x1C8; // bool - public const nint m_nRandomSeed = 0x1CC; // int32 - public const nint m_bSubFrame = 0x1D0; // bool + public const nint m_flVelocityScale = 0x1C0; // + public const nint m_flIncrement = 0x1C4; // + public const nint m_bRandomDistribution = 0x1C8; // + public const nint m_nRandomSeed = 0x1CC; // + public const nint m_bSubFrame = 0x1D0; // } // Parent: None // Field count: 0 @@ -4174,7 +4174,7 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 1 public static class PARTICLE_EHANDLE__ { - public const nint unused = 0x0; // int32 + public const nint unused = 0x0; // } // Parent: CParticleFunctionRenderer // Field count: 14 @@ -4183,19 +4183,19 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class C_OP_RenderOmni2Light { public const nint m_nLightType = 0x208; // ParticleOmni2LightTypeChoiceList_t - public const nint m_vColorBlend = 0x210; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x868; // ParticleColorBlendType_t - public const nint m_nBrightnessUnit = 0x86C; // ParticleLightUnitChoiceList_t - public const nint m_flBrightnessLumens = 0x870; // CPerParticleFloatInput - public const nint m_flBrightnessCandelas = 0x9C8; // CPerParticleFloatInput - public const nint m_bCastShadows = 0xB20; // bool - public const nint m_flLuminaireRadius = 0xB28; // CPerParticleFloatInput - public const nint m_flSkirt = 0xC80; // CPerParticleFloatInput - public const nint m_flRange = 0xDD8; // CPerParticleFloatInput - public const nint m_flInnerConeAngle = 0xF30; // CPerParticleFloatInput - public const nint m_flOuterConeAngle = 0x1088; // CPerParticleFloatInput - public const nint m_hLightCookie = 0x11E0; // CStrongHandle - public const nint m_bSphericalCookie = 0x11E8; // bool + public const nint m_vColorBlend = 0x210; // + public const nint m_nColorBlendType = 0x868; // + public const nint m_nBrightnessUnit = 0x86C; // + public const nint m_flBrightnessLumens = 0x870; // + public const nint m_flBrightnessCandelas = 0x9C8; // + public const nint m_bCastShadows = 0xB20; // + public const nint m_flLuminaireRadius = 0xB28; // + public const nint m_flSkirt = 0xC80; // + public const nint m_flRange = 0xDD8; // + public const nint m_flInnerConeAngle = 0xF30; // + public const nint m_flOuterConeAngle = 0x1088; // + public const nint m_hLightCookie = 0x11E0; // + public const nint m_bSphericalCookie = 0x11E8; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -4203,11 +4203,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConnectParentParticleToNearest { - public const nint m_nFirstControlPoint = 0x1B8; // int32 - public const nint m_nSecondControlPoint = 0x1BC; // int32 - public const nint m_bUseRadius = 0x1C0; // bool - public const nint m_flRadiusScale = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flParentRadiusScale = 0x320; // CParticleCollectionFloatInput + public const nint m_nFirstControlPoint = 0x1B8; // + public const nint m_nSecondControlPoint = 0x1BC; // + public const nint m_bUseRadius = 0x1C0; // + public const nint m_flRadiusScale = 0x1C8; // + public const nint m_flParentRadiusScale = 0x320; // } // Parent: CParticleFloatInput // Field count: 0 @@ -4230,25 +4230,25 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitSkinnedPositionFromCPSnapshot { - public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32 - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_bRandom = 0x1C8; // bool - public const nint m_nRandomSeed = 0x1CC; // int32 - public const nint m_bRigid = 0x1D0; // bool - public const nint m_bSetNormal = 0x1D1; // bool - public const nint m_bIgnoreDt = 0x1D2; // bool - public const nint m_flMinNormalVelocity = 0x1D4; // float32 - public const nint m_flMaxNormalVelocity = 0x1D8; // float32 - public const nint m_nIndexType = 0x1DC; // SnapshotIndexType_t - public const nint m_flReadIndex = 0x1E0; // CPerParticleFloatInput - public const nint m_flIncrement = 0x338; // float32 - public const nint m_nFullLoopIncrement = 0x33C; // int32 - public const nint m_nSnapShotStartPoint = 0x340; // int32 - public const nint m_flBoneVelocity = 0x344; // float32 - public const nint m_flBoneVelocityMax = 0x348; // float32 - public const nint m_bCopyColor = 0x34C; // bool - public const nint m_bCopyAlpha = 0x34D; // bool - public const nint m_bSetRadius = 0x34E; // bool + public const nint m_nSnapshotControlPointNumber = 0x1C0; // + public const nint m_nControlPointNumber = 0x1C4; // + public const nint m_bRandom = 0x1C8; // + public const nint m_nRandomSeed = 0x1CC; // + public const nint m_bRigid = 0x1D0; // + public const nint m_bSetNormal = 0x1D1; // + public const nint m_bIgnoreDt = 0x1D2; // + public const nint m_flMinNormalVelocity = 0x1D4; // + public const nint m_flMaxNormalVelocity = 0x1D8; // + public const nint m_nIndexType = 0x1DC; // + public const nint m_flReadIndex = 0x1E0; // + public const nint m_flIncrement = 0x338; // + public const nint m_nFullLoopIncrement = 0x33C; // + public const nint m_nSnapShotStartPoint = 0x340; // + public const nint m_flBoneVelocity = 0x344; // + public const nint m_flBoneVelocityMax = 0x348; // + public const nint m_bCopyColor = 0x34C; // + public const nint m_bCopyAlpha = 0x34D; // + public const nint m_bSetRadius = 0x34E; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4256,10 +4256,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LagCompensation { - public const nint m_nDesiredVelocityCP = 0x1B8; // int32 - public const nint m_nLatencyCP = 0x1BC; // int32 - public const nint m_nLatencyCPField = 0x1C0; // int32 - public const nint m_nDesiredVelocityCPField = 0x1C4; // int32 + public const nint m_nDesiredVelocityCP = 0x1B8; // + public const nint m_nLatencyCP = 0x1BC; // + public const nint m_nLatencyCPField = 0x1C0; // + public const nint m_nDesiredVelocityCPField = 0x1C4; // } // Parent: CParticleFunctionConstraint // Field count: 2 @@ -4267,8 +4267,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CollideWithSelf { - public const nint m_flRadiusScale = 0x1B8; // CPerParticleFloatInput - public const nint m_flMinimumSpeed = 0x310; // CPerParticleFloatInput + public const nint m_flRadiusScale = 0x1B8; // + public const nint m_flMinimumSpeed = 0x310; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4276,12 +4276,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_Noise { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1BC; // float32 - public const nint m_flOutputMax = 0x1C0; // float32 - public const nint m_fl4NoiseScale = 0x1C4; // float32 - public const nint m_bAdditive = 0x1C8; // bool - public const nint m_flNoiseAnimationTimeScale = 0x1CC; // float32 + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_flOutputMin = 0x1BC; // + public const nint m_flOutputMax = 0x1C0; // + public const nint m_fl4NoiseScale = 0x1C4; // + public const nint m_bAdditive = 0x1C8; // + public const nint m_flNoiseAnimationTimeScale = 0x1CC; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4289,12 +4289,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeAndKillForTracers { - public const nint m_flStartFadeInTime = 0x1B8; // float32 - public const nint m_flEndFadeInTime = 0x1BC; // float32 - public const nint m_flStartFadeOutTime = 0x1C0; // float32 - public const nint m_flEndFadeOutTime = 0x1C4; // float32 - public const nint m_flStartAlpha = 0x1C8; // float32 - public const nint m_flEndAlpha = 0x1CC; // float32 + public const nint m_flStartFadeInTime = 0x1B8; // + public const nint m_flEndFadeInTime = 0x1BC; // + public const nint m_flStartFadeOutTime = 0x1C0; // + public const nint m_flEndFadeOutTime = 0x1C4; // + public const nint m_flStartAlpha = 0x1C8; // + public const nint m_flEndAlpha = 0x1CC; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4302,9 +4302,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ColorAdjustHSL { - public const nint m_flHueAdjust = 0x1B8; // CPerParticleFloatInput - public const nint m_flSaturationAdjust = 0x310; // CPerParticleFloatInput - public const nint m_flLightnessAdjust = 0x468; // CPerParticleFloatInput + public const nint m_flHueAdjust = 0x1B8; // + public const nint m_flSaturationAdjust = 0x310; // + public const nint m_flLightnessAdjust = 0x468; // } // Parent: None // Field count: 4 @@ -4312,10 +4312,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CParticleMassCalculationParameters { - public const nint m_nMassMode = 0x0; // ParticleMassMode_t - public const nint m_flRadius = 0x8; // CPerParticleFloatInput - public const nint m_flNominalRadius = 0x160; // CPerParticleFloatInput - public const nint m_flScale = 0x2B8; // CPerParticleFloatInput + public const nint m_nMassMode = 0x0; // + public const nint m_flRadius = 0x8; // + public const nint m_flNominalRadius = 0x160; // + public const nint m_flScale = 0x2B8; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -4323,14 +4323,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SequenceFromModel { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nFieldOutputAnim = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t + public const nint m_nControlPointNumber = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // + public const nint m_nFieldOutputAnim = 0x1C0; // + public const nint m_flInputMin = 0x1C4; // + public const nint m_flInputMax = 0x1C8; // + public const nint m_flOutputMin = 0x1CC; // + public const nint m_flOutputMax = 0x1D0; // + public const nint m_nSetMethod = 0x1D4; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -4338,7 +4338,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_AlphaDecay { - public const nint m_flMinAlpha = 0x1B8; // float32 + public const nint m_flMinAlpha = 0x1B8; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -4346,8 +4346,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDensityGradientToVectorAttribute { - public const nint m_flRadiusScale = 0x1B8; // float32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flRadiusScale = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -4355,11 +4355,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitVec { - public const nint m_InputValue = 0x1C0; // CPerParticleVecInput - public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x81C; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0x820; // bool - public const nint m_bWritePreviousPosition = 0x821; // bool + public const nint m_InputValue = 0x1C0; // + public const nint m_nOutputField = 0x818; // + public const nint m_nSetMethod = 0x81C; // + public const nint m_bNormalizedOutput = 0x820; // + public const nint m_bWritePreviousPosition = 0x821; // } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -4367,16 +4367,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetHitboxToModel { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nForceInModel = 0x1C4; // int32 - public const nint m_bEvenDistribution = 0x1C8; // bool - public const nint m_nDesiredHitbox = 0x1CC; // int32 - public const nint m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput - public const nint m_vecDirectionBias = 0x828; // Vector - public const nint m_bMaintainHitbox = 0x834; // bool - public const nint m_bUseBones = 0x835; // bool - public const nint m_HitboxSetName = 0x836; // char[128] - public const nint m_flShellSize = 0x8B8; // CParticleCollectionFloatInput + public const nint m_nControlPointNumber = 0x1C0; // + public const nint m_nForceInModel = 0x1C4; // + public const nint m_bEvenDistribution = 0x1C8; // + public const nint m_nDesiredHitbox = 0x1CC; // + public const nint m_vecHitBoxScale = 0x1D0; // + public const nint m_vecDirectionBias = 0x828; // + public const nint m_bMaintainHitbox = 0x834; // + public const nint m_bUseBones = 0x835; // + public const nint m_HitboxSetName = 0x836; // + public const nint m_flShellSize = 0x8B8; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4384,12 +4384,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementMoveAlongSkinnedCPSnapshot { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_nSnapshotControlPointNumber = 0x1BC; // int32 - public const nint m_bSetNormal = 0x1C0; // bool - public const nint m_bSetRadius = 0x1C1; // bool - public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput - public const nint m_flTValue = 0x320; // CPerParticleFloatInput + public const nint m_nControlPointNumber = 0x1B8; // + public const nint m_nSnapshotControlPointNumber = 0x1BC; // + public const nint m_bSetNormal = 0x1C0; // + public const nint m_bSetRadius = 0x1C1; // + public const nint m_flInterpolation = 0x1C8; // + public const nint m_flTValue = 0x320; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4397,10 +4397,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpScalar { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flOutput = 0x1C0; // CPerParticleFloatInput - public const nint m_flStartTime = 0x318; // float32 - public const nint m_flEndTime = 0x31C; // float32 + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_flOutput = 0x1C0; // + public const nint m_flStartTime = 0x318; // + public const nint m_flEndTime = 0x31C; // } // Parent: CParticleFunctionInitializer // Field count: 13 @@ -4408,19 +4408,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitialRepulsionVelocity { - public const nint m_CollisionGroupName = 0x1C0; // char[128] - public const nint m_nTraceSet = 0x240; // ParticleTraceSet_t - public const nint m_vecOutputMin = 0x244; // Vector - public const nint m_vecOutputMax = 0x250; // Vector - public const nint m_nControlPointNumber = 0x25C; // int32 - public const nint m_bPerParticle = 0x260; // bool - public const nint m_bTranslate = 0x261; // bool - public const nint m_bProportional = 0x262; // bool - public const nint m_flTraceLength = 0x264; // float32 - public const nint m_bPerParticleTR = 0x268; // bool - public const nint m_bInherit = 0x269; // bool - public const nint m_nChildCP = 0x26C; // int32 - public const nint m_nChildGroupID = 0x270; // int32 + public const nint m_CollisionGroupName = 0x1C0; // + public const nint m_nTraceSet = 0x240; // + public const nint m_vecOutputMin = 0x244; // + public const nint m_vecOutputMax = 0x250; // + public const nint m_nControlPointNumber = 0x25C; // + public const nint m_bPerParticle = 0x260; // + public const nint m_bTranslate = 0x261; // + public const nint m_bProportional = 0x262; // + public const nint m_flTraceLength = 0x264; // + public const nint m_bPerParticleTR = 0x268; // + public const nint m_bInherit = 0x269; // + public const nint m_nChildCP = 0x26C; // + public const nint m_nChildGroupID = 0x270; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4428,9 +4428,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ClampScalar { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1C0; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x318; // CPerParticleFloatInput + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_flOutputMin = 0x1C0; // + public const nint m_flOutputMax = 0x318; // } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -4438,9 +4438,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToHMD { - public const nint m_nCP1 = 0x1C0; // int32 - public const nint m_vecCP1Pos = 0x1C4; // Vector - public const nint m_bOrientToHMD = 0x1D0; // bool + public const nint m_nCP1 = 0x1C0; // + public const nint m_vecCP1Pos = 0x1C4; // + public const nint m_bOrientToHMD = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 9 @@ -4448,15 +4448,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DifferencePreviousParticle { - public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flOutputMin = 0x1C8; // float32 - public const nint m_flOutputMax = 0x1CC; // float32 - public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1D4; // bool - public const nint m_bSetPreviousParticle = 0x1D5; // bool + public const nint m_nFieldInput = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // + public const nint m_flInputMin = 0x1C0; // + public const nint m_flInputMax = 0x1C4; // + public const nint m_flOutputMin = 0x1C8; // + public const nint m_flOutputMax = 0x1CC; // + public const nint m_nSetMethod = 0x1D0; // + public const nint m_bActiveRange = 0x1D4; // + public const nint m_bSetPreviousParticle = 0x1D5; // } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -4464,12 +4464,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFieldFromVectorExpression { - public const nint m_nExpression = 0x1C0; // VectorFloatExpressionType_t - public const nint m_vecInput1 = 0x1C8; // CParticleCollectionVecInput - public const nint m_vecInput2 = 0x820; // CParticleCollectionVecInput - public const nint m_flOutputRemap = 0xE78; // CParticleRemapFloatInput - public const nint m_nOutputCP = 0xFD0; // int32 - public const nint m_nOutVectorField = 0xFD4; // int32 + public const nint m_nExpression = 0x1C0; // + public const nint m_vecInput1 = 0x1C8; // + public const nint m_vecInput2 = 0x820; // + public const nint m_flOutputRemap = 0xE78; // + public const nint m_nOutputCP = 0xFD0; // + public const nint m_nOutVectorField = 0xFD4; // } // Parent: CParticleFunctionOperator // Field count: 10 @@ -4477,16 +4477,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PercentageBetweenTransforms { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_flInputMin = 0x1BC; // + public const nint m_flInputMax = 0x1C0; // + public const nint m_flOutputMin = 0x1C4; // + public const nint m_flOutputMax = 0x1C8; // public const nint m_TransformStart = 0x1D0; // CParticleTransformInput public const nint m_TransformEnd = 0x238; // CParticleTransformInput - public const nint m_nSetMethod = 0x2A0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x2A4; // bool - public const nint m_bRadialCheck = 0x2A5; // bool + public const nint m_nSetMethod = 0x2A0; // + public const nint m_bActiveRange = 0x2A4; // + public const nint m_bRadialCheck = 0x2A5; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -4494,9 +4494,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PlaneCull { - public const nint m_nControlPoint = 0x1C0; // int32 - public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput - public const nint m_bCullInside = 0x320; // bool + public const nint m_nControlPoint = 0x1C0; // + public const nint m_flDistance = 0x1C8; // + public const nint m_bCullInside = 0x320; // } // Parent: C_OP_RemapNamedModelElementEndCap // Field count: 0 @@ -4519,16 +4519,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFromCPSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1CC; // int32 - public const nint m_bRandom = 0x1D0; // bool - public const nint m_bReverse = 0x1D1; // bool - public const nint m_nSnapShotIncrement = 0x1D8; // CParticleCollectionFloatInput - public const nint m_nManualSnapshotIndex = 0x330; // CPerParticleFloatInput - public const nint m_nRandomSeed = 0x488; // int32 - public const nint m_bLocalSpaceAngles = 0x48C; // bool + public const nint m_nControlPointNumber = 0x1C0; // + public const nint m_nAttributeToRead = 0x1C4; // + public const nint m_nAttributeToWrite = 0x1C8; // + public const nint m_nLocalSpaceCP = 0x1CC; // + public const nint m_bRandom = 0x1D0; // + public const nint m_bReverse = 0x1D1; // + public const nint m_nSnapShotIncrement = 0x1D8; // + public const nint m_nManualSnapshotIndex = 0x330; // + public const nint m_nRandomSeed = 0x488; // + public const nint m_bLocalSpaceAngles = 0x48C; // } // Parent: CParticleFunctionRenderer // Field count: 22 @@ -4536,25 +4536,25 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderCables { - public const nint m_flRadiusScale = 0x208; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x360; // CParticleCollectionFloatInput - public const nint m_vecColorScale = 0x4B8; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0xB10; // ParticleColorBlendType_t + public const nint m_flRadiusScale = 0x208; // + public const nint m_flAlphaScale = 0x360; // + public const nint m_vecColorScale = 0x4B8; // + public const nint m_nColorBlendType = 0xB10; // public const nint m_hMaterial = 0xB18; // CStrongHandle - public const nint m_nTextureRepetitionMode = 0xB20; // TextureRepetitionMode_t - public const nint m_flTextureRepeatsPerSegment = 0xB28; // CParticleCollectionFloatInput - public const nint m_flTextureRepeatsCircumference = 0xC80; // CParticleCollectionFloatInput - public const nint m_flColorMapOffsetV = 0xDD8; // CParticleCollectionFloatInput - public const nint m_flColorMapOffsetU = 0xF30; // CParticleCollectionFloatInput - public const nint m_flNormalMapOffsetV = 0x1088; // CParticleCollectionFloatInput - public const nint m_flNormalMapOffsetU = 0x11E0; // CParticleCollectionFloatInput - public const nint m_bDrawCableCaps = 0x1338; // bool - public const nint m_flCapRoundness = 0x133C; // float32 - public const nint m_flCapOffsetAmount = 0x1340; // float32 - public const nint m_flTessScale = 0x1344; // float32 - public const nint m_nMinTesselation = 0x1348; // int32 - public const nint m_nMaxTesselation = 0x134C; // int32 - public const nint m_nRoundness = 0x1350; // int32 + public const nint m_nTextureRepetitionMode = 0xB20; // + public const nint m_flTextureRepeatsPerSegment = 0xB28; // + public const nint m_flTextureRepeatsCircumference = 0xC80; // + public const nint m_flColorMapOffsetV = 0xDD8; // + public const nint m_flColorMapOffsetU = 0xF30; // + public const nint m_flNormalMapOffsetV = 0x1088; // + public const nint m_flNormalMapOffsetU = 0x11E0; // + public const nint m_bDrawCableCaps = 0x1338; // + public const nint m_flCapRoundness = 0x133C; // + public const nint m_flCapOffsetAmount = 0x1340; // + public const nint m_flTessScale = 0x1344; // + public const nint m_nMinTesselation = 0x1348; // + public const nint m_nMaxTesselation = 0x134C; // + public const nint m_nRoundness = 0x1350; // public const nint m_LightingTransform = 0x1358; // CParticleTransformInput public const nint m_MaterialFloatVars = 0x13C0; // CUtlVector public const nint m_MaterialVecVars = 0x13F0; // CUtlVector @@ -4565,8 +4565,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InheritVelocity { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_flVelocityScale = 0x1C4; // float32 + public const nint m_nControlPointNumber = 0x1C0; // + public const nint m_flVelocityScale = 0x1C4; // } // Parent: CParticleFunctionPreEmission // Field count: 7 @@ -4574,13 +4574,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToWaterSurface { - public const nint m_nSourceCP = 0x1C0; // int32 - public const nint m_nDestCP = 0x1C4; // int32 - public const nint m_nFlowCP = 0x1C8; // int32 - public const nint m_nActiveCP = 0x1CC; // int32 - public const nint m_nActiveCPField = 0x1D0; // int32 - public const nint m_flRetestRate = 0x1D8; // CParticleCollectionFloatInput - public const nint m_bAdaptiveThreshold = 0x330; // bool + public const nint m_nSourceCP = 0x1C0; // + public const nint m_nDestCP = 0x1C4; // + public const nint m_nFlowCP = 0x1C8; // + public const nint m_nActiveCP = 0x1CC; // + public const nint m_nActiveCPField = 0x1D0; // + public const nint m_flRetestRate = 0x1D8; // + public const nint m_bAdaptiveThreshold = 0x330; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -4588,11 +4588,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PositionOffset { - public const nint m_OffsetMin = 0x1C0; // CPerParticleVecInput - public const nint m_OffsetMax = 0x818; // CPerParticleVecInput + public const nint m_OffsetMin = 0x1C0; // + public const nint m_OffsetMax = 0x818; // public const nint m_TransformInput = 0xE70; // CParticleTransformInput - public const nint m_bLocalCoords = 0xED8; // bool - public const nint m_bProportional = 0xED9; // bool + public const nint m_bLocalCoords = 0xED8; // + public const nint m_bProportional = 0xED9; // public const nint m_randomnessParameters = 0xEDC; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer @@ -4602,7 +4602,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class C_INIT_NormalAlignToCP { public const nint m_transformInput = 0x1C0; // CParticleTransformInput - public const nint m_nControlPointAxis = 0x228; // ParticleControlPointAxis_t + public const nint m_nControlPointAxis = 0x228; // } // Parent: CParticleFunctionConstraint // Field count: 1 @@ -4610,7 +4610,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ShapeMatchingConstraint { - public const nint m_flShapeRestorationTime = 0x1B8; // float32 + public const nint m_flShapeRestorationTime = 0x1B8; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4618,12 +4618,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetChildControlPoints { - public const nint m_nChildGroupID = 0x1B8; // int32 - public const nint m_nFirstControlPoint = 0x1BC; // int32 - public const nint m_nNumControlPoints = 0x1C0; // int32 - public const nint m_nFirstSourcePoint = 0x1C8; // CParticleCollectionFloatInput - public const nint m_bReverse = 0x320; // bool - public const nint m_bSetOrientation = 0x321; // bool + public const nint m_nChildGroupID = 0x1B8; // + public const nint m_nFirstControlPoint = 0x1BC; // + public const nint m_nNumControlPoints = 0x1C0; // + public const nint m_nFirstSourcePoint = 0x1C8; // + public const nint m_bReverse = 0x320; // + public const nint m_bSetOrientation = 0x321; // } // Parent: CParticleFunctionOperator // Field count: 10 @@ -4631,16 +4631,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ChladniWave { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C0; // CPerParticleFloatInput - public const nint m_flInputMax = 0x318; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x470; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5C8; // CPerParticleFloatInput - public const nint m_vecWaveLength = 0x720; // CPerParticleVecInput - public const nint m_vecHarmonics = 0xD78; // CPerParticleVecInput - public const nint m_nSetMethod = 0x13D0; // ParticleSetMethod_t - public const nint m_nLocalSpaceControlPoint = 0x13D4; // int32 - public const nint m_b3D = 0x13D8; // bool + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_flInputMin = 0x1C0; // + public const nint m_flInputMax = 0x318; // + public const nint m_flOutputMin = 0x470; // + public const nint m_flOutputMax = 0x5C8; // + public const nint m_vecWaveLength = 0x720; // + public const nint m_vecHarmonics = 0xD78; // + public const nint m_nSetMethod = 0x13D0; // + public const nint m_nLocalSpaceControlPoint = 0x13D4; // + public const nint m_b3D = 0x13D8; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -4648,13 +4648,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDirectionToCPToVector { - public const nint m_nCP = 0x1B8; // int32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C0; // float32 - public const nint m_flOffsetRot = 0x1C4; // float32 - public const nint m_vecOffsetAxis = 0x1C8; // Vector - public const nint m_bNormalize = 0x1D4; // bool - public const nint m_nFieldStrength = 0x1D8; // ParticleAttributeIndex_t + public const nint m_nCP = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // + public const nint m_flScale = 0x1C0; // + public const nint m_flOffsetRot = 0x1C4; // + public const nint m_vecOffsetAxis = 0x1C8; // + public const nint m_bNormalize = 0x1D4; // + public const nint m_nFieldStrength = 0x1D8; // } // Parent: CParticleFunctionPreEmission // Field count: 9 @@ -4662,15 +4662,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DriveCPFromGlobalSoundFloat { - public const nint m_nOutputControlPoint = 0x1C0; // int32 - public const nint m_nOutputField = 0x1C4; // int32 - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - public const nint m_StackName = 0x1D8; // CUtlString - public const nint m_OperatorName = 0x1E0; // CUtlString - public const nint m_FieldName = 0x1E8; // CUtlString + public const nint m_nOutputControlPoint = 0x1C0; // + public const nint m_nOutputField = 0x1C4; // + public const nint m_flInputMin = 0x1C8; // + public const nint m_flInputMax = 0x1CC; // + public const nint m_flOutputMin = 0x1D0; // + public const nint m_flOutputMax = 0x1D4; // + public const nint m_StackName = 0x1D8; // + public const nint m_OperatorName = 0x1E0; // + public const nint m_FieldName = 0x1E8; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -4678,13 +4678,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RtEnvCull { - public const nint m_vecTestDir = 0x1B8; // Vector - public const nint m_vecTestNormal = 0x1C4; // Vector - public const nint m_bCullOnMiss = 0x1D0; // bool - public const nint m_bStickInsteadOfCull = 0x1D1; // bool - public const nint m_RtEnvName = 0x1D2; // char[128] - public const nint m_nRTEnvCP = 0x254; // int32 - public const nint m_nComponent = 0x258; // int32 + public const nint m_vecTestDir = 0x1B8; // + public const nint m_vecTestNormal = 0x1C4; // + public const nint m_bCullOnMiss = 0x1D0; // + public const nint m_bStickInsteadOfCull = 0x1D1; // + public const nint m_RtEnvName = 0x1D2; // + public const nint m_nRTEnvCP = 0x254; // + public const nint m_nComponent = 0x258; // } // Parent: CParticleFunctionOperator // Field count: 13 @@ -4692,19 +4692,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PinParticleToCP { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_vecOffset = 0x1C0; // CParticleCollectionVecInput - public const nint m_bOffsetLocal = 0x818; // bool - public const nint m_nParticleSelection = 0x81C; // ParticleSelection_t - public const nint m_nParticleNumber = 0x820; // CParticleCollectionFloatInput - public const nint m_nPinBreakType = 0x978; // ParticlePinDistance_t - public const nint m_flBreakDistance = 0x980; // CParticleCollectionFloatInput - public const nint m_flBreakSpeed = 0xAD8; // CParticleCollectionFloatInput - public const nint m_flAge = 0xC30; // CParticleCollectionFloatInput - public const nint m_nBreakControlPointNumber = 0xD88; // int32 - public const nint m_nBreakControlPointNumber2 = 0xD8C; // int32 - public const nint m_flBreakValue = 0xD90; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0xEE8; // CPerParticleFloatInput + public const nint m_nControlPointNumber = 0x1B8; // + public const nint m_vecOffset = 0x1C0; // + public const nint m_bOffsetLocal = 0x818; // + public const nint m_nParticleSelection = 0x81C; // + public const nint m_nParticleNumber = 0x820; // + public const nint m_nPinBreakType = 0x978; // + public const nint m_flBreakDistance = 0x980; // + public const nint m_flBreakSpeed = 0xAD8; // + public const nint m_flAge = 0xC30; // + public const nint m_nBreakControlPointNumber = 0xD88; // + public const nint m_nBreakControlPointNumber2 = 0xD8C; // + public const nint m_flBreakValue = 0xD90; // + public const nint m_flInterpolation = 0xEE8; // } // Parent: CParticleFunctionOperator // Field count: 13 @@ -4712,19 +4712,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCPtoVector { - public const nint m_nCPInput = 0x1B8; // int32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1C0; // int32 - public const nint m_vInputMin = 0x1C4; // Vector - public const nint m_vInputMax = 0x1D0; // Vector - public const nint m_vOutputMin = 0x1DC; // Vector - public const nint m_vOutputMax = 0x1E8; // Vector - public const nint m_flStartTime = 0x1F4; // float32 - public const nint m_flEndTime = 0x1F8; // float32 - public const nint m_flInterpRate = 0x1FC; // float32 - public const nint m_nSetMethod = 0x200; // ParticleSetMethod_t - public const nint m_bOffset = 0x204; // bool - public const nint m_bAccelerate = 0x205; // bool + public const nint m_nCPInput = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // + public const nint m_nLocalSpaceCP = 0x1C0; // + public const nint m_vInputMin = 0x1C4; // + public const nint m_vInputMax = 0x1D0; // + public const nint m_vOutputMin = 0x1DC; // + public const nint m_vOutputMax = 0x1E8; // + public const nint m_flStartTime = 0x1F4; // + public const nint m_flEndTime = 0x1F8; // + public const nint m_flInterpRate = 0x1FC; // + public const nint m_nSetMethod = 0x200; // + public const nint m_bOffset = 0x204; // + public const nint m_bAccelerate = 0x205; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -4732,11 +4732,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateParticleImpulse { - public const nint m_InputRadius = 0x1C0; // CPerParticleFloatInput - public const nint m_InputMagnitude = 0x318; // CPerParticleFloatInput - public const nint m_nFalloffFunction = 0x470; // ParticleFalloffFunction_t - public const nint m_InputFalloffExp = 0x478; // CPerParticleFloatInput - public const nint m_nImpulseType = 0x5D0; // ParticleImpulseType_t + public const nint m_InputRadius = 0x1C0; // + public const nint m_InputMagnitude = 0x318; // + public const nint m_nFalloffFunction = 0x470; // + public const nint m_InputFalloffExp = 0x478; // + public const nint m_nImpulseType = 0x5D0; // } // Parent: CParticleFunctionForce // Field count: 3 @@ -4744,9 +4744,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DensityForce { - public const nint m_flRadiusScale = 0x1C8; // float32 - public const nint m_flForceScale = 0x1CC; // float32 - public const nint m_flTargetDensity = 0x1D0; // float32 + public const nint m_flRadiusScale = 0x1C8; // + public const nint m_flForceScale = 0x1CC; // + public const nint m_flTargetDensity = 0x1D0; // } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -4754,16 +4754,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateInEpitrochoid { - public const nint m_nComponent1 = 0x1C0; // int32 - public const nint m_nComponent2 = 0x1C4; // int32 + public const nint m_nComponent1 = 0x1C0; // + public const nint m_nComponent2 = 0x1C4; // public const nint m_TransformInput = 0x1C8; // CParticleTransformInput - public const nint m_flParticleDensity = 0x230; // CPerParticleFloatInput - public const nint m_flOffset = 0x388; // CPerParticleFloatInput - public const nint m_flRadius1 = 0x4E0; // CPerParticleFloatInput - public const nint m_flRadius2 = 0x638; // CPerParticleFloatInput - public const nint m_bUseCount = 0x790; // bool - public const nint m_bUseLocalCoords = 0x791; // bool - public const nint m_bOffsetExistingPos = 0x792; // bool + public const nint m_flParticleDensity = 0x230; // + public const nint m_flOffset = 0x388; // + public const nint m_flRadius1 = 0x4E0; // + public const nint m_flRadius2 = 0x638; // + public const nint m_bUseCount = 0x790; // + public const nint m_bUseLocalCoords = 0x791; // + public const nint m_bOffsetExistingPos = 0x792; // } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -4771,10 +4771,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConstrainDistanceToUserSpecifiedPath { - public const nint m_fMinDistance = 0x1B8; // float32 - public const nint m_flMaxDistance = 0x1BC; // float32 - public const nint m_flTimeScale = 0x1C0; // float32 - public const nint m_bLoopedPath = 0x1C4; // bool + public const nint m_fMinDistance = 0x1B8; // + public const nint m_flMaxDistance = 0x1BC; // + public const nint m_flTimeScale = 0x1C0; // + public const nint m_bLoopedPath = 0x1C4; // public const nint m_pointList = 0x1C8; // CUtlVector } // Parent: CParticleFunctionPreEmission @@ -4783,18 +4783,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointPositions { - public const nint m_bUseWorldLocation = 0x1C0; // bool - public const nint m_bOrient = 0x1C1; // bool - public const nint m_bSetOnce = 0x1C2; // bool - public const nint m_nCP1 = 0x1C4; // int32 - public const nint m_nCP2 = 0x1C8; // int32 - public const nint m_nCP3 = 0x1CC; // int32 - public const nint m_nCP4 = 0x1D0; // int32 - public const nint m_vecCP1Pos = 0x1D4; // Vector - public const nint m_vecCP2Pos = 0x1E0; // Vector - public const nint m_vecCP3Pos = 0x1EC; // Vector - public const nint m_vecCP4Pos = 0x1F8; // Vector - public const nint m_nHeadLocation = 0x204; // int32 + public const nint m_bUseWorldLocation = 0x1C0; // + public const nint m_bOrient = 0x1C1; // + public const nint m_bSetOnce = 0x1C2; // + public const nint m_nCP1 = 0x1C4; // + public const nint m_nCP2 = 0x1C8; // + public const nint m_nCP3 = 0x1CC; // + public const nint m_nCP4 = 0x1D0; // + public const nint m_vecCP1Pos = 0x1D4; // + public const nint m_vecCP2Pos = 0x1E0; // + public const nint m_vecCP3Pos = 0x1EC; // + public const nint m_vecCP4Pos = 0x1F8; // + public const nint m_nHeadLocation = 0x204; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4802,12 +4802,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetFloatAttributeToVectorExpression { - public const nint m_nExpression = 0x1B8; // VectorFloatExpressionType_t - public const nint m_vInput1 = 0x1C0; // CPerParticleVecInput - public const nint m_vInput2 = 0x818; // CPerParticleVecInput - public const nint m_flOutputRemap = 0xE70; // CParticleRemapFloatInput - public const nint m_nOutputField = 0xFC8; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xFCC; // ParticleSetMethod_t + public const nint m_nExpression = 0x1B8; // + public const nint m_vInput1 = 0x1C0; // + public const nint m_vInput2 = 0x818; // + public const nint m_flOutputRemap = 0xE70; // + public const nint m_nOutputField = 0xFC8; // + public const nint m_nSetMethod = 0xFCC; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4815,10 +4815,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementRotateParticleAroundAxis { - public const nint m_vecRotAxis = 0x1B8; // CParticleCollectionVecInput - public const nint m_flRotRate = 0x810; // CParticleCollectionFloatInput + public const nint m_vecRotAxis = 0x1B8; // + public const nint m_flRotRate = 0x810; // public const nint m_TransformInput = 0x968; // CParticleTransformInput - public const nint m_bLocalSpace = 0x9D0; // bool + public const nint m_bLocalSpace = 0x9D0; // } // Parent: CParticleFunctionForce // Field count: 8 @@ -4826,14 +4826,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_IntraParticleForce { - public const nint m_flAttractionMinDistance = 0x1C8; // float32 - public const nint m_flAttractionMaxDistance = 0x1CC; // float32 - public const nint m_flAttractionMaxStrength = 0x1D0; // float32 - public const nint m_flRepulsionMinDistance = 0x1D4; // float32 - public const nint m_flRepulsionMaxDistance = 0x1D8; // float32 - public const nint m_flRepulsionMaxStrength = 0x1DC; // float32 - public const nint m_bUseAABB = 0x1E0; // bool - public const nint m_bThreadIt = 0x1E1; // bool + public const nint m_flAttractionMinDistance = 0x1C8; // + public const nint m_flAttractionMaxDistance = 0x1CC; // + public const nint m_flAttractionMaxStrength = 0x1D0; // + public const nint m_flRepulsionMinDistance = 0x1D4; // + public const nint m_flRepulsionMaxDistance = 0x1D8; // + public const nint m_flRepulsionMaxStrength = 0x1DC; // + public const nint m_bUseAABB = 0x1E0; // + public const nint m_bThreadIt = 0x1E1; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -4841,10 +4841,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFloat { - public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput - public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t - public const nint m_InputStrength = 0x320; // CPerParticleFloatInput + public const nint m_InputValue = 0x1C0; // + public const nint m_nOutputField = 0x318; // + public const nint m_nSetMethod = 0x31C; // + public const nint m_InputStrength = 0x320; // } // Parent: CParticleFunctionInitializer // Field count: 16 @@ -4852,22 +4852,22 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateOnModel { - public const nint m_modelInput = 0x1C0; // CParticleModelInput + public const nint m_modelInput = 0x1C0; // public const nint m_transformInput = 0x220; // CParticleTransformInput - public const nint m_nForceInModel = 0x288; // int32 - public const nint m_bScaleToVolume = 0x28C; // bool - public const nint m_bEvenDistribution = 0x28D; // bool - public const nint m_nDesiredHitbox = 0x290; // CParticleCollectionFloatInput - public const nint m_nHitboxValueFromControlPointIndex = 0x3E8; // int32 - public const nint m_vecHitBoxScale = 0x3F0; // CParticleCollectionVecInput - public const nint m_flBoneVelocity = 0xA48; // float32 - public const nint m_flMaxBoneVelocity = 0xA4C; // float32 - public const nint m_vecDirectionBias = 0xA50; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0x10A8; // char[128] - public const nint m_bLocalCoords = 0x1128; // bool - public const nint m_bUseBones = 0x1129; // bool - public const nint m_bUseMesh = 0x112A; // bool - public const nint m_flShellSize = 0x1130; // CParticleCollectionFloatInput + public const nint m_nForceInModel = 0x288; // + public const nint m_bScaleToVolume = 0x28C; // + public const nint m_bEvenDistribution = 0x28D; // + public const nint m_nDesiredHitbox = 0x290; // + public const nint m_nHitboxValueFromControlPointIndex = 0x3E8; // + public const nint m_vecHitBoxScale = 0x3F0; // + public const nint m_flBoneVelocity = 0xA48; // + public const nint m_flMaxBoneVelocity = 0xA4C; // + public const nint m_vecDirectionBias = 0xA50; // + public const nint m_HitboxSetName = 0x10A8; // + public const nint m_bLocalCoords = 0x1128; // + public const nint m_bUseBones = 0x1129; // + public const nint m_bUseMesh = 0x112A; // + public const nint m_flShellSize = 0x1130; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4875,10 +4875,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_InheritFromPeerSystem { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C0; // int32 - public const nint m_nGroupID = 0x1C4; // int32 + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_nFieldInput = 0x1BC; // + public const nint m_nIncrement = 0x1C0; // + public const nint m_nGroupID = 0x1C4; // } // Parent: CParticleFunctionForce // Field count: 3 @@ -4886,9 +4886,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PerParticleForce { - public const nint m_flForceScale = 0x1C8; // CPerParticleFloatInput - public const nint m_vForce = 0x320; // CPerParticleVecInput - public const nint m_nCP = 0x978; // int32 + public const nint m_flForceScale = 0x1C8; // + public const nint m_vForce = 0x320; // + public const nint m_nCP = 0x978; // } // Parent: C_INIT_RandomNamedModelElement // Field count: 0 @@ -4903,24 +4903,24 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderProjected { - public const nint m_bProjectCharacter = 0x208; // bool - public const nint m_bProjectWorld = 0x209; // bool - public const nint m_bProjectWater = 0x20A; // bool - public const nint m_bFlipHorizontal = 0x20B; // bool - public const nint m_bEnableProjectedDepthControls = 0x20C; // bool - public const nint m_flMinProjectionDepth = 0x210; // float32 - public const nint m_flMaxProjectionDepth = 0x214; // float32 + public const nint m_bProjectCharacter = 0x208; // + public const nint m_bProjectWorld = 0x209; // + public const nint m_bProjectWater = 0x20A; // + public const nint m_bFlipHorizontal = 0x20B; // + public const nint m_bEnableProjectedDepthControls = 0x20C; // + public const nint m_flMinProjectionDepth = 0x210; // + public const nint m_flMaxProjectionDepth = 0x214; // public const nint m_vecProjectedMaterials = 0x218; // CUtlVector - public const nint m_flMaterialSelection = 0x230; // CPerParticleFloatInput - public const nint m_flAnimationTimeScale = 0x388; // float32 - public const nint m_bOrientToNormal = 0x38C; // bool + public const nint m_flMaterialSelection = 0x230; // + public const nint m_flAnimationTimeScale = 0x388; // + public const nint m_bOrientToNormal = 0x38C; // public const nint m_MaterialVars = 0x390; // CUtlVector - public const nint m_flRadiusScale = 0x3A8; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x500; // CParticleCollectionFloatInput - public const nint m_flRollScale = 0x658; // CParticleCollectionFloatInput - public const nint m_nAlpha2Field = 0x7B0; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x7B8; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0xE10; // ParticleColorBlendType_t + public const nint m_flRadiusScale = 0x3A8; // + public const nint m_flAlphaScale = 0x500; // + public const nint m_flRollScale = 0x658; // + public const nint m_nAlpha2Field = 0x7B0; // + public const nint m_vecColorScale = 0x7B8; // + public const nint m_nColorBlendType = 0xE10; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4928,10 +4928,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MaxVelocity { - public const nint m_flMaxVelocity = 0x1B8; // float32 - public const nint m_flMinVelocity = 0x1BC; // float32 - public const nint m_nOverrideCP = 0x1C0; // int32 - public const nint m_nOverrideCPField = 0x1C4; // int32 + public const nint m_flMaxVelocity = 0x1B8; // + public const nint m_flMinVelocity = 0x1BC; // + public const nint m_nOverrideCP = 0x1C0; // + public const nint m_nOverrideCPField = 0x1C4; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -4939,9 +4939,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_VelocityFromNormal { - public const nint m_fSpeedMin = 0x1C0; // float32 - public const nint m_fSpeedMax = 0x1C4; // float32 - public const nint m_bIgnoreDt = 0x1C8; // bool + public const nint m_fSpeedMin = 0x1C0; // + public const nint m_fSpeedMax = 0x1C4; // + public const nint m_bIgnoreDt = 0x1C8; // } // Parent: CParticleFunctionEmitter // Field count: 8 @@ -4949,14 +4949,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MaintainEmitter { - public const nint m_nParticlesToMaintain = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flStartTime = 0x318; // float32 - public const nint m_flEmissionDuration = 0x320; // CParticleCollectionFloatInput - public const nint m_flEmissionRate = 0x478; // float32 - public const nint m_nSnapshotControlPoint = 0x47C; // int32 - public const nint m_bEmitInstantaneously = 0x480; // bool - public const nint m_bFinalEmitOnStop = 0x481; // bool - public const nint m_flScale = 0x488; // CParticleCollectionFloatInput + public const nint m_nParticlesToMaintain = 0x1C0; // + public const nint m_flStartTime = 0x318; // + public const nint m_flEmissionDuration = 0x320; // + public const nint m_flEmissionRate = 0x478; // + public const nint m_nSnapshotControlPoint = 0x47C; // + public const nint m_bEmitInstantaneously = 0x480; // + public const nint m_bFinalEmitOnStop = 0x481; // + public const nint m_flScale = 0x488; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -4964,9 +4964,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PositionOffsetToCP { - public const nint m_nControlPointNumberStart = 0x1C0; // int32 - public const nint m_nControlPointNumberEnd = 0x1C4; // int32 - public const nint m_bLocalCoords = 0x1C8; // bool + public const nint m_nControlPointNumberStart = 0x1C0; // + public const nint m_nControlPointNumberEnd = 0x1C4; // + public const nint m_bLocalCoords = 0x1C8; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -4975,9 +4975,9 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class C_INIT_RemapInitialTransformDirectionToRotation { public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flOffsetRot = 0x22C; // float32 - public const nint m_nComponent = 0x230; // int32 + public const nint m_nFieldOutput = 0x228; // + public const nint m_flOffsetRot = 0x22C; // + public const nint m_nComponent = 0x230; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -4985,18 +4985,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeAndKill { - public const nint m_flStartFadeInTime = 0x1B8; // float32 - public const nint m_flEndFadeInTime = 0x1BC; // float32 - public const nint m_flStartFadeOutTime = 0x1C0; // float32 - public const nint m_flEndFadeOutTime = 0x1C4; // float32 - public const nint m_flStartAlpha = 0x1C8; // float32 - public const nint m_flEndAlpha = 0x1CC; // float32 - public const nint m_bForcePreserveParticleOrder = 0x1D0; // bool + public const nint m_flStartFadeInTime = 0x1B8; // + public const nint m_flEndFadeInTime = 0x1BC; // + public const nint m_flStartFadeOutTime = 0x1C0; // + public const nint m_flEndFadeOutTime = 0x1C4; // + public const nint m_flStartAlpha = 0x1C8; // + public const nint m_flEndAlpha = 0x1CC; // + public const nint m_bForcePreserveParticleOrder = 0x1D0; // } // Parent: None // Field count: 1 public static class PARTICLE_WORLD_HANDLE__ { - public const nint unused = 0x0; // int32 + public const nint unused = 0x0; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -5004,11 +5004,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ColorInterpolate { - public const nint m_ColorFade = 0x1B8; // Color - public const nint m_flFadeStartTime = 0x1C8; // float32 - public const nint m_flFadeEndTime = 0x1CC; // float32 - public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - public const nint m_bEaseInOut = 0x1D4; // bool + public const nint m_ColorFade = 0x1B8; // + public const nint m_flFadeStartTime = 0x1C8; // + public const nint m_flFadeEndTime = 0x1CC; // + public const nint m_nFieldOutput = 0x1D0; // + public const nint m_bEaseInOut = 0x1D4; // } // Parent: CParticleFunctionOperator // Field count: 10 @@ -5016,16 +5016,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampScalarSpline { - public const nint m_RateMin = 0x1B8; // float32 - public const nint m_RateMax = 0x1BC; // float32 - public const nint m_flStartTime_min = 0x1C0; // float32 - public const nint m_flStartTime_max = 0x1C4; // float32 - public const nint m_flEndTime_min = 0x1C8; // float32 - public const nint m_flEndTime_max = 0x1CC; // float32 - public const nint m_flBias = 0x1D0; // float32 - public const nint m_nField = 0x200; // ParticleAttributeIndex_t - public const nint m_bProportionalOp = 0x204; // bool - public const nint m_bEaseOut = 0x205; // bool + public const nint m_RateMin = 0x1B8; // + public const nint m_RateMax = 0x1BC; // + public const nint m_flStartTime_min = 0x1C0; // + public const nint m_flStartTime_max = 0x1C4; // + public const nint m_flEndTime_min = 0x1C8; // + public const nint m_flEndTime_max = 0x1CC; // + public const nint m_flBias = 0x1D0; // + public const nint m_nField = 0x200; // + public const nint m_bProportionalOp = 0x204; // + public const nint m_bEaseOut = 0x205; // } // Parent: C_OP_RemapNamedModelElementOnceTimed // Field count: 0 @@ -5040,8 +5040,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFromObjectScale { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nCPOutput = 0x1C4; // int32 + public const nint m_nCPInput = 0x1C0; // + public const nint m_nCPOutput = 0x1C4; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5049,13 +5049,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MaintainSequentialPath { - public const nint m_fMaxDistance = 0x1B8; // float32 - public const nint m_flNumToAssign = 0x1BC; // float32 - public const nint m_flCohesionStrength = 0x1C0; // float32 - public const nint m_flTolerance = 0x1C4; // float32 - public const nint m_bLoop = 0x1C8; // bool - public const nint m_bUseParticleCount = 0x1C9; // bool - public const nint m_PathParams = 0x1D0; // CPathParameters + public const nint m_fMaxDistance = 0x1B8; // + public const nint m_flNumToAssign = 0x1BC; // + public const nint m_flCohesionStrength = 0x1C0; // + public const nint m_flTolerance = 0x1C4; // + public const nint m_bLoop = 0x1C8; // + public const nint m_bUseParticleCount = 0x1C9; // + public const nint m_PathParams = 0x1D0; // } // Parent: C_OP_RemapNamedModelElementEndCap // Field count: 0 @@ -5070,9 +5070,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_StopAfterCPDuration { - public const nint m_flDuration = 0x1C0; // CParticleCollectionFloatInput - public const nint m_bDestroyImmediately = 0x318; // bool - public const nint m_bPlayEndCap = 0x319; // bool + public const nint m_flDuration = 0x1C0; // + public const nint m_bDestroyImmediately = 0x318; // + public const nint m_bPlayEndCap = 0x319; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -5080,9 +5080,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CGeneralSpin { - public const nint m_nSpinRateDegrees = 0x1B8; // int32 - public const nint m_nSpinRateMinDegrees = 0x1BC; // int32 - public const nint m_fSpinRateStopTime = 0x1C4; // float32 + public const nint m_nSpinRateDegrees = 0x1B8; // + public const nint m_nSpinRateMinDegrees = 0x1BC; // + public const nint m_fSpinRateStopTime = 0x1C4; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5092,10 +5092,10 @@ namespace CS2Dumper.Schemas { // MParticleReplacementOp // MGetKV3ClassDefaults public static class C_OP_LockToSavedSequentialPath { - public const nint m_flFadeStart = 0x1BC; // float32 - public const nint m_flFadeEnd = 0x1C0; // float32 - public const nint m_bCPPairs = 0x1C4; // bool - public const nint m_PathParams = 0x1D0; // CPathParameters + public const nint m_flFadeStart = 0x1BC; // + public const nint m_flFadeEnd = 0x1C0; // + public const nint m_bCPPairs = 0x1C4; // + public const nint m_PathParams = 0x1D0; // } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -5104,12 +5104,12 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class C_INIT_RemapNamedModelElementToScalar { public const nint m_hModel = 0x1C0; // CStrongHandle - public const nint m_names = 0x1C8; // CUtlVector - public const nint m_values = 0x1E0; // CUtlVector - public const nint m_nFieldInput = 0x1F8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x200; // ParticleSetMethod_t - public const nint m_bModelFromRenderer = 0x204; // bool + public const nint m_names = 0x1C8; // + public const nint m_values = 0x1E0; // + public const nint m_nFieldInput = 0x1F8; // + public const nint m_nFieldOutput = 0x1FC; // + public const nint m_nSetMethod = 0x200; // + public const nint m_bModelFromRenderer = 0x204; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -5117,9 +5117,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ClampVector { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1C0; // CPerParticleVecInput - public const nint m_vecOutputMax = 0x818; // CPerParticleVecInput + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_vecOutputMin = 0x1C0; // + public const nint m_vecOutputMax = 0x818; // } // Parent: CParticleFunctionRenderer // Field count: 6 @@ -5127,12 +5127,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderStatusEffectCitadel { - public const nint m_pTextureColorWarp = 0x208; // CStrongHandle - public const nint m_pTextureNormal = 0x210; // CStrongHandle - public const nint m_pTextureMetalness = 0x218; // CStrongHandle - public const nint m_pTextureRoughness = 0x220; // CStrongHandle - public const nint m_pTextureSelfIllum = 0x228; // CStrongHandle - public const nint m_pTextureDetail = 0x230; // CStrongHandle + public const nint m_pTextureColorWarp = 0x208; // + public const nint m_pTextureNormal = 0x210; // + public const nint m_pTextureMetalness = 0x218; // + public const nint m_pTextureRoughness = 0x220; // + public const nint m_pTextureSelfIllum = 0x228; // + public const nint m_pTextureDetail = 0x230; // } // Parent: CParticleFunctionInitializer // Field count: 11 @@ -5140,17 +5140,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapCPtoScalar { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nField = 0x1C8; // int32 - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_flStartTime = 0x1DC; // float32 - public const nint m_flEndTime = 0x1E0; // float32 - public const nint m_nSetMethod = 0x1E4; // ParticleSetMethod_t - public const nint m_flRemapBias = 0x1E8; // float32 + public const nint m_nCPInput = 0x1C0; // + public const nint m_nFieldOutput = 0x1C4; // + public const nint m_nField = 0x1C8; // + public const nint m_flInputMin = 0x1CC; // + public const nint m_flInputMax = 0x1D0; // + public const nint m_flOutputMin = 0x1D4; // + public const nint m_flOutputMax = 0x1D8; // + public const nint m_flStartTime = 0x1DC; // + public const nint m_flEndTime = 0x1E0; // + public const nint m_nSetMethod = 0x1E4; // + public const nint m_flRemapBias = 0x1E8; // } // Parent: None // Field count: 0 @@ -5173,7 +5173,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_WindForce { - public const nint m_vForce = 0x1C8; // Vector + public const nint m_vForce = 0x1C8; // } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -5181,12 +5181,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetVariable { - public const nint m_variableReference = 0x1C0; // CParticleVariableRef + public const nint m_variableReference = 0x1C0; // public const nint m_transformInput = 0x200; // CParticleTransformInput - public const nint m_positionOffset = 0x268; // Vector - public const nint m_rotationOffset = 0x274; // QAngle - public const nint m_vecInput = 0x280; // CParticleCollectionVecInput - public const nint m_floatInput = 0x8D8; // CParticleCollectionFloatInput + public const nint m_positionOffset = 0x268; // + public const nint m_rotationOffset = 0x274; // + public const nint m_vecInput = 0x280; // + public const nint m_floatInput = 0x8D8; // } // Parent: CParticleFunctionRenderer // Field count: 29 @@ -5194,35 +5194,35 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderStandardLight { - public const nint m_nLightType = 0x208; // ParticleLightTypeChoiceList_t - public const nint m_vecColorScale = 0x210; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x868; // ParticleColorBlendType_t - public const nint m_flIntensity = 0x870; // CParticleCollectionFloatInput - public const nint m_bCastShadows = 0x9C8; // bool - public const nint m_flTheta = 0x9D0; // CParticleCollectionFloatInput - public const nint m_flPhi = 0xB28; // CParticleCollectionFloatInput - public const nint m_flRadiusMultiplier = 0xC80; // CParticleCollectionFloatInput + public const nint m_nLightType = 0x208; // + public const nint m_vecColorScale = 0x210; // + public const nint m_nColorBlendType = 0x868; // + public const nint m_flIntensity = 0x870; // + public const nint m_bCastShadows = 0x9C8; // + public const nint m_flTheta = 0x9D0; // + public const nint m_flPhi = 0xB28; // + public const nint m_flRadiusMultiplier = 0xC80; // public const nint m_nAttenuationStyle = 0xDD8; // StandardLightingAttenuationStyle_t - public const nint m_flFalloffLinearity = 0xDE0; // CParticleCollectionFloatInput - public const nint m_flFiftyPercentFalloff = 0xF38; // CParticleCollectionFloatInput - public const nint m_flZeroPercentFalloff = 0x1090; // CParticleCollectionFloatInput - public const nint m_bRenderDiffuse = 0x11E8; // bool - public const nint m_bRenderSpecular = 0x11E9; // bool - public const nint m_lightCookie = 0x11F0; // CUtlString - public const nint m_nPriority = 0x11F8; // int32 - public const nint m_nFogLightingMode = 0x11FC; // ParticleLightFogLightingMode_t + public const nint m_flFalloffLinearity = 0xDE0; // + public const nint m_flFiftyPercentFalloff = 0xF38; // + public const nint m_flZeroPercentFalloff = 0x1090; // + public const nint m_bRenderDiffuse = 0x11E8; // + public const nint m_bRenderSpecular = 0x11E9; // + public const nint m_lightCookie = 0x11F0; // + public const nint m_nPriority = 0x11F8; // + public const nint m_nFogLightingMode = 0x11FC; // public const nint m_flFogContribution = 0x1200; // CParticleCollectionRendererFloatInput public const nint m_nCapsuleLightBehavior = 0x1358; // ParticleLightBehaviorChoiceList_t - public const nint m_flCapsuleLength = 0x135C; // float32 - public const nint m_bReverseOrder = 0x1360; // bool - public const nint m_bClosedLoop = 0x1361; // bool - public const nint m_nPrevPntSource = 0x1364; // ParticleAttributeIndex_t - public const nint m_flMaxLength = 0x1368; // float32 - public const nint m_flMinLength = 0x136C; // float32 - public const nint m_bIgnoreDT = 0x1370; // bool - public const nint m_flConstrainRadiusToLengthRatio = 0x1374; // float32 - public const nint m_flLengthScale = 0x1378; // float32 - public const nint m_flLengthFadeInTime = 0x137C; // float32 + public const nint m_flCapsuleLength = 0x135C; // + public const nint m_bReverseOrder = 0x1360; // + public const nint m_bClosedLoop = 0x1361; // + public const nint m_nPrevPntSource = 0x1364; // + public const nint m_flMaxLength = 0x1368; // + public const nint m_flMinLength = 0x136C; // + public const nint m_bIgnoreDT = 0x1370; // + public const nint m_flConstrainRadiusToLengthRatio = 0x1374; // + public const nint m_flLengthScale = 0x1378; // + public const nint m_flLengthFadeInTime = 0x137C; // } // Parent: CParticleFunctionOperator // Field count: 15 @@ -5230,21 +5230,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceToTransform { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C0; // CPerParticleFloatInput - public const nint m_flInputMax = 0x318; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x470; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5C8; // CPerParticleFloatInput + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_flInputMin = 0x1C0; // + public const nint m_flInputMax = 0x318; // + public const nint m_flOutputMin = 0x470; // + public const nint m_flOutputMax = 0x5C8; // public const nint m_TransformStart = 0x720; // CParticleTransformInput - public const nint m_bLOS = 0x788; // bool - public const nint m_CollisionGroupName = 0x789; // char[128] - public const nint m_nTraceSet = 0x80C; // ParticleTraceSet_t - public const nint m_flMaxTraceLength = 0x810; // float32 - public const nint m_flLOSScale = 0x814; // float32 - public const nint m_nSetMethod = 0x818; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x81C; // bool - public const nint m_bAdditive = 0x81D; // bool - public const nint m_vecComponentScale = 0x820; // CPerParticleVecInput + public const nint m_bLOS = 0x788; // + public const nint m_CollisionGroupName = 0x789; // + public const nint m_nTraceSet = 0x80C; // + public const nint m_flMaxTraceLength = 0x810; // + public const nint m_flLOSScale = 0x814; // + public const nint m_nSetMethod = 0x818; // + public const nint m_bActiveRange = 0x81C; // + public const nint m_bAdditive = 0x81D; // + public const nint m_vecComponentScale = 0x820; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5252,10 +5252,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapControlPointOrientationToRotation { - public const nint m_nCP = 0x1B8; // int32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flOffsetRot = 0x1C0; // float32 - public const nint m_nComponent = 0x1C4; // int32 + public const nint m_nCP = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // + public const nint m_flOffsetRot = 0x1C0; // + public const nint m_nComponent = 0x1C4; // } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -5263,9 +5263,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToCenter { - public const nint m_nCP1 = 0x1C0; // int32 - public const nint m_vecCP1Pos = 0x1C4; // Vector - public const nint m_nSetParent = 0x1D0; // ParticleParentSetMode_t + public const nint m_nCP1 = 0x1C0; // + public const nint m_vecCP1Pos = 0x1C4; // + public const nint m_nSetParent = 0x1D0; // } // Parent: CParticleFunctionPreEmission // Field count: 7 @@ -5273,13 +5273,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapAverageScalarValuetoCP { - public const nint m_nOutControlPointNumber = 0x1C0; // int32 - public const nint m_nOutVectorField = 0x1C4; // int32 - public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_nOutControlPointNumber = 0x1C0; // + public const nint m_nOutVectorField = 0x1C4; // + public const nint m_nField = 0x1C8; // + public const nint m_flInputMin = 0x1CC; // + public const nint m_flInputMax = 0x1D0; // + public const nint m_flOutputMin = 0x1D4; // + public const nint m_flOutputMax = 0x1D8; // } // Parent: CParticleFunctionOperator // Field count: 11 @@ -5287,17 +5287,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDotProductToScalar { - public const nint m_nInputCP1 = 0x1B8; // int32 - public const nint m_nInputCP2 = 0x1BC; // int32 - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_bUseParticleVelocity = 0x1D4; // bool - public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1DC; // bool - public const nint m_bUseParticleNormal = 0x1DD; // bool + public const nint m_nInputCP1 = 0x1B8; // + public const nint m_nInputCP2 = 0x1BC; // + public const nint m_nFieldOutput = 0x1C0; // + public const nint m_flInputMin = 0x1C4; // + public const nint m_flInputMax = 0x1C8; // + public const nint m_flOutputMin = 0x1CC; // + public const nint m_flOutputMax = 0x1D0; // + public const nint m_bUseParticleVelocity = 0x1D4; // + public const nint m_nSetMethod = 0x1D8; // + public const nint m_bActiveRange = 0x1DC; // + public const nint m_bUseParticleNormal = 0x1DD; // } // Parent: CParticleFunctionPreEmission // Field count: 10 @@ -5305,16 +5305,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCPtoCP { - public const nint m_nInputControlPoint = 0x1C0; // int32 - public const nint m_nOutputControlPoint = 0x1C4; // int32 - public const nint m_nInputField = 0x1C8; // int32 - public const nint m_nOutputField = 0x1CC; // int32 - public const nint m_flInputMin = 0x1D0; // float32 - public const nint m_flInputMax = 0x1D4; // float32 - public const nint m_flOutputMin = 0x1D8; // float32 - public const nint m_flOutputMax = 0x1DC; // float32 - public const nint m_bDerivative = 0x1E0; // bool - public const nint m_flInterpRate = 0x1E4; // float32 + public const nint m_nInputControlPoint = 0x1C0; // + public const nint m_nOutputControlPoint = 0x1C4; // + public const nint m_nInputField = 0x1C8; // + public const nint m_nOutputField = 0x1CC; // + public const nint m_flInputMin = 0x1D0; // + public const nint m_flInputMax = 0x1D4; // + public const nint m_flOutputMin = 0x1D8; // + public const nint m_flOutputMax = 0x1DC; // + public const nint m_bDerivative = 0x1E0; // + public const nint m_flInterpRate = 0x1E4; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -5322,10 +5322,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointRotation { - public const nint m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput - public const nint m_flRotRate = 0x818; // CParticleCollectionFloatInput - public const nint m_nCP = 0x970; // int32 - public const nint m_nLocalCP = 0x974; // int32 + public const nint m_vecRotAxis = 0x1C0; // + public const nint m_flRotRate = 0x818; // + public const nint m_nCP = 0x970; // + public const nint m_nLocalCP = 0x974; // } // Parent: CParticleFunctionForce // Field count: 7 @@ -5333,13 +5333,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CurlNoiseForce { - public const nint m_nNoiseType = 0x1C8; // ParticleDirectionNoiseType_t - public const nint m_vecNoiseFreq = 0x1D0; // CPerParticleVecInput - public const nint m_vecNoiseScale = 0x828; // CPerParticleVecInput - public const nint m_vecOffset = 0xE80; // CPerParticleVecInput - public const nint m_vecOffsetRate = 0x14D8; // CPerParticleVecInput - public const nint m_flWorleySeed = 0x1B30; // CPerParticleFloatInput - public const nint m_flWorleyJitter = 0x1C88; // CPerParticleFloatInput + public const nint m_nNoiseType = 0x1C8; // + public const nint m_vecNoiseFreq = 0x1D0; // + public const nint m_vecNoiseScale = 0x828; // + public const nint m_vecOffset = 0xE80; // + public const nint m_vecOffsetRate = 0x14D8; // + public const nint m_flWorleySeed = 0x1B30; // + public const nint m_flWorleyJitter = 0x1C88; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -5347,9 +5347,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_Orient2DRelToCP { - public const nint m_nCP = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flRotOffset = 0x1C8; // float32 + public const nint m_nCP = 0x1C0; // + public const nint m_nFieldOutput = 0x1C4; // + public const nint m_flRotOffset = 0x1C8; // } // Parent: CParticleFunctionPreEmission // Field count: 1 @@ -5357,7 +5357,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetSimulationRate { - public const nint m_flSimulationScale = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flSimulationScale = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5365,10 +5365,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeIn { - public const nint m_flFadeInTimeMin = 0x1B8; // float32 - public const nint m_flFadeInTimeMax = 0x1BC; // float32 - public const nint m_flFadeInTimeExp = 0x1C0; // float32 - public const nint m_bProportional = 0x1C4; // bool + public const nint m_flFadeInTimeMin = 0x1B8; // + public const nint m_flFadeInTimeMax = 0x1BC; // + public const nint m_flFadeInTimeExp = 0x1C0; // + public const nint m_bProportional = 0x1C4; // } // Parent: CParticleFunctionRenderer // Field count: 9 @@ -5376,15 +5376,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderScreenShake { - public const nint m_flDurationScale = 0x208; // float32 - public const nint m_flRadiusScale = 0x20C; // float32 - public const nint m_flFrequencyScale = 0x210; // float32 - public const nint m_flAmplitudeScale = 0x214; // float32 - public const nint m_nRadiusField = 0x218; // ParticleAttributeIndex_t - public const nint m_nDurationField = 0x21C; // ParticleAttributeIndex_t - public const nint m_nFrequencyField = 0x220; // ParticleAttributeIndex_t - public const nint m_nAmplitudeField = 0x224; // ParticleAttributeIndex_t - public const nint m_nFilterCP = 0x228; // int32 + public const nint m_flDurationScale = 0x208; // + public const nint m_flRadiusScale = 0x20C; // + public const nint m_flFrequencyScale = 0x210; // + public const nint m_flAmplitudeScale = 0x214; // + public const nint m_nRadiusField = 0x218; // + public const nint m_nDurationField = 0x21C; // + public const nint m_nFrequencyField = 0x220; // + public const nint m_nAmplitudeField = 0x224; // + public const nint m_nFilterCP = 0x228; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -5392,11 +5392,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapBoundingVolumetoCP { - public const nint m_nOutControlPointNumber = 0x1C0; // int32 - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_nOutControlPointNumber = 0x1C0; // + public const nint m_flInputMin = 0x1C4; // + public const nint m_flInputMax = 0x1C8; // + public const nint m_flOutputMin = 0x1CC; // + public const nint m_flOutputMax = 0x1D0; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -5404,10 +5404,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_HSVShiftToCP { - public const nint m_nColorCP = 0x1C0; // int32 - public const nint m_nColorGemEnableCP = 0x1C4; // int32 - public const nint m_nOutputCP = 0x1C8; // int32 - public const nint m_DefaultHSVColor = 0x1CC; // Color + public const nint m_nColorCP = 0x1C0; // + public const nint m_nColorGemEnableCP = 0x1C4; // + public const nint m_nOutputCP = 0x1C8; // + public const nint m_DefaultHSVColor = 0x1CC; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -5415,12 +5415,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_GlobalScale { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_nScaleControlPointNumber = 0x1C4; // int32 - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_bScaleRadius = 0x1CC; // bool - public const nint m_bScalePosition = 0x1CD; // bool - public const nint m_bScaleVelocity = 0x1CE; // bool + public const nint m_flScale = 0x1C0; // + public const nint m_nScaleControlPointNumber = 0x1C4; // + public const nint m_nControlPointNumber = 0x1C8; // + public const nint m_bScaleRadius = 0x1CC; // + public const nint m_bScalePosition = 0x1CD; // + public const nint m_bScaleVelocity = 0x1CE; // } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -5428,7 +5428,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RadiusFromCPObject { - public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_nControlPoint = 0x1C0; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -5436,11 +5436,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitialVelocityFromHitbox { - public const nint m_flVelocityMin = 0x1C0; // float32 - public const nint m_flVelocityMax = 0x1C4; // float32 - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_HitboxSetName = 0x1CC; // char[128] - public const nint m_bUseBones = 0x24C; // bool + public const nint m_flVelocityMin = 0x1C0; // + public const nint m_flVelocityMax = 0x1C4; // + public const nint m_nControlPointNumber = 0x1C8; // + public const nint m_HitboxSetName = 0x1CC; // + public const nint m_bUseBones = 0x24C; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -5448,11 +5448,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpVector { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_vecOutput = 0x1BC; // Vector - public const nint m_flStartTime = 0x1C8; // float32 - public const nint m_flEndTime = 0x1CC; // float32 - public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_vecOutput = 0x1BC; // + public const nint m_flStartTime = 0x1C8; // + public const nint m_flEndTime = 0x1CC; // + public const nint m_nSetMethod = 0x1D0; // } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -5460,9 +5460,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFieldToWater { - public const nint m_nSourceCP = 0x1C0; // int32 - public const nint m_nDestCP = 0x1C4; // int32 - public const nint m_nCPField = 0x1C8; // int32 + public const nint m_nSourceCP = 0x1C0; // + public const nint m_nDestCP = 0x1C4; // + public const nint m_nCPField = 0x1C8; // } // Parent: None // Field count: 9 @@ -5470,15 +5470,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class TextureGroup_t { - public const nint m_bEnabled = 0x0; // bool - public const nint m_bReplaceTextureWithGradient = 0x1; // bool - public const nint m_hTexture = 0x8; // CStrongHandle - public const nint m_Gradient = 0x10; // CColorGradient - public const nint m_nTextureType = 0x28; // SpriteCardTextureType_t - public const nint m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t - public const nint m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t + public const nint m_bEnabled = 0x0; // + public const nint m_bReplaceTextureWithGradient = 0x1; // + public const nint m_hTexture = 0x8; // + public const nint m_Gradient = 0x10; // + public const nint m_nTextureType = 0x28; // + public const nint m_nTextureChannels = 0x2C; // + public const nint m_nTextureBlendMode = 0x30; // public const nint m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput - public const nint m_TextureControls = 0x190; // TextureControls_t + public const nint m_TextureControls = 0x190; // } // Parent: CParticleFunctionForce // Field count: 4 @@ -5486,10 +5486,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_TimeVaryingForce { - public const nint m_flStartLerpTime = 0x1C8; // float32 - public const nint m_StartingForce = 0x1CC; // Vector - public const nint m_flEndLerpTime = 0x1D8; // float32 - public const nint m_EndingForce = 0x1DC; // Vector + public const nint m_flStartLerpTime = 0x1C8; // + public const nint m_StartingForce = 0x1CC; // + public const nint m_flEndLerpTime = 0x1D8; // + public const nint m_EndingForce = 0x1DC; // } // Parent: CParticleFunctionOperator // Field count: 9 @@ -5497,15 +5497,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetCPOrientationToGroundNormal { - public const nint m_flInterpRate = 0x1B8; // float32 - public const nint m_flMaxTraceLength = 0x1BC; // float32 - public const nint m_flTolerance = 0x1C0; // float32 - public const nint m_flTraceOffset = 0x1C4; // float32 - public const nint m_CollisionGroupName = 0x1C8; // char[128] - public const nint m_nTraceSet = 0x248; // ParticleTraceSet_t - public const nint m_nInputCP = 0x24C; // int32 - public const nint m_nOutputCP = 0x250; // int32 - public const nint m_bIncludeWater = 0x260; // bool + public const nint m_flInterpRate = 0x1B8; // + public const nint m_flMaxTraceLength = 0x1BC; // + public const nint m_flTolerance = 0x1C0; // + public const nint m_flTraceOffset = 0x1C4; // + public const nint m_CollisionGroupName = 0x1C8; // + public const nint m_nTraceSet = 0x248; // + public const nint m_nInputCP = 0x24C; // + public const nint m_nOutputCP = 0x250; // + public const nint m_bIncludeWater = 0x260; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5513,13 +5513,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SnapshotSkinToBones { - public const nint m_bTransformNormals = 0x1B8; // bool - public const nint m_bTransformRadii = 0x1B9; // bool - public const nint m_nControlPointNumber = 0x1BC; // int32 - public const nint m_flLifeTimeFadeStart = 0x1C0; // float32 - public const nint m_flLifeTimeFadeEnd = 0x1C4; // float32 - public const nint m_flJumpThreshold = 0x1C8; // float32 - public const nint m_flPrevPosScale = 0x1CC; // float32 + public const nint m_bTransformNormals = 0x1B8; // + public const nint m_bTransformRadii = 0x1B9; // + public const nint m_nControlPointNumber = 0x1BC; // + public const nint m_flLifeTimeFadeStart = 0x1C0; // + public const nint m_flLifeTimeFadeEnd = 0x1C4; // + public const nint m_flJumpThreshold = 0x1C8; // + public const nint m_flPrevPosScale = 0x1CC; // } // Parent: CParticleFunctionInitializer // Field count: 14 @@ -5527,20 +5527,20 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateWithinSphereTransform { - public const nint m_fRadiusMin = 0x1C0; // CPerParticleFloatInput - public const nint m_fRadiusMax = 0x318; // CPerParticleFloatInput - public const nint m_vecDistanceBias = 0x470; // CPerParticleVecInput - public const nint m_vecDistanceBiasAbs = 0xAC8; // Vector + public const nint m_fRadiusMin = 0x1C0; // + public const nint m_fRadiusMax = 0x318; // + public const nint m_vecDistanceBias = 0x470; // + public const nint m_vecDistanceBiasAbs = 0xAC8; // public const nint m_TransformInput = 0xAD8; // CParticleTransformInput - public const nint m_fSpeedMin = 0xB40; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0xC98; // CPerParticleFloatInput - public const nint m_fSpeedRandExp = 0xDF0; // float32 - public const nint m_bLocalCoords = 0xDF4; // bool - public const nint m_flEndCPGrowthTime = 0xDF8; // float32 - public const nint m_LocalCoordinateSystemSpeedMin = 0xE00; // CPerParticleVecInput - public const nint m_LocalCoordinateSystemSpeedMax = 0x1458; // CPerParticleVecInput - public const nint m_nFieldOutput = 0x1AB0; // ParticleAttributeIndex_t - public const nint m_nFieldVelocity = 0x1AB4; // ParticleAttributeIndex_t + public const nint m_fSpeedMin = 0xB40; // + public const nint m_fSpeedMax = 0xC98; // + public const nint m_fSpeedRandExp = 0xDF0; // + public const nint m_bLocalCoords = 0xDF4; // + public const nint m_flEndCPGrowthTime = 0xDF8; // + public const nint m_LocalCoordinateSystemSpeedMin = 0xE00; // + public const nint m_LocalCoordinateSystemSpeedMax = 0x1458; // + public const nint m_nFieldOutput = 0x1AB0; // + public const nint m_nFieldVelocity = 0x1AB4; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -5548,7 +5548,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RadiusDecay { - public const nint m_flMinRadius = 0x1B8; // float32 + public const nint m_flMinRadius = 0x1B8; // } // Parent: C_INIT_RemapNamedModelElementToScalar // Field count: 0 @@ -5563,18 +5563,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapScalarToVector { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_vecOutputMin = 0x1D0; // Vector - public const nint m_vecOutputMax = 0x1DC; // Vector - public const nint m_flStartTime = 0x1E8; // float32 - public const nint m_flEndTime = 0x1EC; // float32 - public const nint m_nSetMethod = 0x1F0; // ParticleSetMethod_t - public const nint m_nControlPointNumber = 0x1F4; // int32 - public const nint m_bLocalCoords = 0x1F8; // bool - public const nint m_flRemapBias = 0x1FC; // float32 + public const nint m_nFieldInput = 0x1C0; // + public const nint m_nFieldOutput = 0x1C4; // + public const nint m_flInputMin = 0x1C8; // + public const nint m_flInputMax = 0x1CC; // + public const nint m_vecOutputMin = 0x1D0; // + public const nint m_vecOutputMax = 0x1DC; // + public const nint m_flStartTime = 0x1E8; // + public const nint m_flEndTime = 0x1EC; // + public const nint m_nSetMethod = 0x1F0; // + public const nint m_nControlPointNumber = 0x1F4; // + public const nint m_bLocalCoords = 0x1F8; // + public const nint m_flRemapBias = 0x1FC; // } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -5582,14 +5582,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitialSequenceFromModel { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t + public const nint m_nControlPointNumber = 0x1C0; // + public const nint m_nFieldOutput = 0x1C4; // + public const nint m_nFieldOutputAnim = 0x1C8; // + public const nint m_flInputMin = 0x1CC; // + public const nint m_flInputMax = 0x1D0; // + public const nint m_flOutputMin = 0x1D4; // + public const nint m_flOutputMax = 0x1D8; // + public const nint m_nSetMethod = 0x1DC; // } // Parent: CParticleFunctionEmitter // Field count: 15 @@ -5597,21 +5597,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_NoiseEmitter { - public const nint m_flEmissionDuration = 0x1C0; // float32 - public const nint m_flStartTime = 0x1C4; // float32 - public const nint m_flEmissionScale = 0x1C8; // float32 - public const nint m_nScaleControlPoint = 0x1CC; // int32 - public const nint m_nScaleControlPointField = 0x1D0; // int32 - public const nint m_nWorldNoisePoint = 0x1D4; // int32 - public const nint m_bAbsVal = 0x1D8; // bool - public const nint m_bAbsValInv = 0x1D9; // bool - public const nint m_flOffset = 0x1DC; // float32 - public const nint m_flOutputMin = 0x1E0; // float32 - public const nint m_flOutputMax = 0x1E4; // float32 - public const nint m_flNoiseScale = 0x1E8; // float32 - public const nint m_flWorldNoiseScale = 0x1EC; // float32 - public const nint m_vecOffsetLoc = 0x1F0; // Vector - public const nint m_flWorldTimeScale = 0x1FC; // float32 + public const nint m_flEmissionDuration = 0x1C0; // + public const nint m_flStartTime = 0x1C4; // + public const nint m_flEmissionScale = 0x1C8; // + public const nint m_nScaleControlPoint = 0x1CC; // + public const nint m_nScaleControlPointField = 0x1D0; // + public const nint m_nWorldNoisePoint = 0x1D4; // + public const nint m_bAbsVal = 0x1D8; // + public const nint m_bAbsValInv = 0x1D9; // + public const nint m_flOffset = 0x1DC; // + public const nint m_flOutputMin = 0x1E0; // + public const nint m_flOutputMax = 0x1E4; // + public const nint m_flNoiseScale = 0x1E8; // + public const nint m_flWorldNoiseScale = 0x1EC; // + public const nint m_vecOffsetLoc = 0x1F0; // + public const nint m_flWorldTimeScale = 0x1FC; // } // Parent: CParticleFunction // Field count: 1 @@ -5619,7 +5619,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CParticleFunctionInitializer { - public const nint m_nAssociatedEmitterIndex = 0x1B8; // int32 + public const nint m_nAssociatedEmitterIndex = 0x1B8; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -5627,11 +5627,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SelectivelyEnableChildren { - public const nint m_nChildGroupID = 0x1C0; // CParticleCollectionFloatInput - public const nint m_nFirstChild = 0x318; // CParticleCollectionFloatInput - public const nint m_nNumChildrenToEnable = 0x470; // CParticleCollectionFloatInput - public const nint m_bPlayEndcapOnStop = 0x5C8; // bool - public const nint m_bDestroyImmediately = 0x5C9; // bool + public const nint m_nChildGroupID = 0x1C0; // + public const nint m_nFirstChild = 0x318; // + public const nint m_nNumChildrenToEnable = 0x470; // + public const nint m_bPlayEndcapOnStop = 0x5C8; // + public const nint m_bDestroyImmediately = 0x5C9; // } // Parent: None // Field count: 2 @@ -5640,7 +5640,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class ModelReference_t { public const nint m_model = 0x0; // CStrongHandle - public const nint m_flRelativeProbabilityOfSpawn = 0x8; // float32 + public const nint m_flRelativeProbabilityOfSpawn = 0x8; // } // Parent: CParticleFunctionConstraint // Field count: 8 @@ -5648,14 +5648,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PlanarConstraint { - public const nint m_PointOnPlane = 0x1B8; // Vector - public const nint m_PlaneNormal = 0x1C4; // Vector - public const nint m_nControlPointNumber = 0x1D0; // int32 - public const nint m_bGlobalOrigin = 0x1D4; // bool - public const nint m_bGlobalNormal = 0x1D5; // bool - public const nint m_flRadiusScale = 0x1D8; // CPerParticleFloatInput - public const nint m_flMaximumDistanceToCP = 0x330; // CParticleCollectionFloatInput - public const nint m_bUseOldCode = 0x488; // bool + public const nint m_PointOnPlane = 0x1B8; // + public const nint m_PlaneNormal = 0x1C4; // + public const nint m_nControlPointNumber = 0x1D0; // + public const nint m_bGlobalOrigin = 0x1D4; // + public const nint m_bGlobalNormal = 0x1D5; // + public const nint m_flRadiusScale = 0x1D8; // + public const nint m_flMaximumDistanceToCP = 0x330; // + public const nint m_bUseOldCode = 0x488; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -5663,10 +5663,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateFromCPs { - public const nint m_nIncrement = 0x1C0; // int32 - public const nint m_nMinCP = 0x1C4; // int32 - public const nint m_nMaxCP = 0x1C8; // int32 - public const nint m_nDynamicCPCount = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nIncrement = 0x1C0; // + public const nint m_nMinCP = 0x1C4; // + public const nint m_nMaxCP = 0x1C8; // + public const nint m_nDynamicCPCount = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -5674,12 +5674,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LockPoints { - public const nint m_nMinCol = 0x1B8; // int32 - public const nint m_nMaxCol = 0x1BC; // int32 - public const nint m_nMinRow = 0x1C0; // int32 - public const nint m_nMaxRow = 0x1C4; // int32 - public const nint m_nControlPoint = 0x1C8; // int32 - public const nint m_flBlendValue = 0x1CC; // float32 + public const nint m_nMinCol = 0x1B8; // + public const nint m_nMaxCol = 0x1BC; // + public const nint m_nMinRow = 0x1C0; // + public const nint m_nMaxRow = 0x1C4; // + public const nint m_nControlPoint = 0x1C8; // + public const nint m_flBlendValue = 0x1CC; // } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -5687,13 +5687,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateSpiralSphere { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nOverrideCP = 0x1C4; // int32 - public const nint m_nDensity = 0x1C8; // int32 - public const nint m_flInitialRadius = 0x1CC; // float32 - public const nint m_flInitialSpeedMin = 0x1D0; // float32 - public const nint m_flInitialSpeedMax = 0x1D4; // float32 - public const nint m_bUseParticleCount = 0x1D8; // bool + public const nint m_nControlPointNumber = 0x1C0; // + public const nint m_nOverrideCP = 0x1C4; // + public const nint m_nDensity = 0x1C8; // + public const nint m_flInitialRadius = 0x1CC; // + public const nint m_flInitialSpeedMin = 0x1D0; // + public const nint m_flInitialSpeedMax = 0x1D4; // + public const nint m_bUseParticleCount = 0x1D8; // } // Parent: CParticleFunctionForce // Field count: 2 @@ -5701,8 +5701,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CPVelocityForce { - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_flScale = 0x1D0; // CPerParticleFloatInput + public const nint m_nControlPointNumber = 0x1C8; // + public const nint m_flScale = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5711,12 +5711,12 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class C_OP_RemapNamedModelElementEndCap { public const nint m_hModel = 0x1B8; // CStrongHandle - public const nint m_inNames = 0x1C0; // CUtlVector - public const nint m_outNames = 0x1D8; // CUtlVector - public const nint m_fallbackNames = 0x1F0; // CUtlVector - public const nint m_bModelFromRenderer = 0x208; // bool - public const nint m_nFieldInput = 0x20C; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x210; // ParticleAttributeIndex_t + public const nint m_inNames = 0x1C0; // + public const nint m_outNames = 0x1D8; // + public const nint m_fallbackNames = 0x1F0; // + public const nint m_bModelFromRenderer = 0x208; // + public const nint m_nFieldInput = 0x20C; // + public const nint m_nFieldOutput = 0x210; // } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -5724,7 +5724,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_ScaleVelocity { - public const nint m_vecScale = 0x1C0; // CParticleCollectionVecInput + public const nint m_vecScale = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 9 @@ -5732,15 +5732,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MoveToHitbox { - public const nint m_modelInput = 0x1B8; // CParticleModelInput + public const nint m_modelInput = 0x1B8; // public const nint m_transformInput = 0x218; // CParticleTransformInput - public const nint m_flLifeTimeLerpStart = 0x284; // float32 - public const nint m_flLifeTimeLerpEnd = 0x288; // float32 - public const nint m_flPrevPosScale = 0x28C; // float32 - public const nint m_HitboxSetName = 0x290; // char[128] - public const nint m_bUseBones = 0x310; // bool - public const nint m_nLerpType = 0x314; // HitboxLerpType_t - public const nint m_flInterpolation = 0x318; // CPerParticleFloatInput + public const nint m_flLifeTimeLerpStart = 0x284; // + public const nint m_flLifeTimeLerpEnd = 0x288; // + public const nint m_flPrevPosScale = 0x28C; // + public const nint m_HitboxSetName = 0x290; // + public const nint m_bUseBones = 0x310; // + public const nint m_nLerpType = 0x314; // + public const nint m_flInterpolation = 0x318; // } // Parent: CParticleInput // Field count: 46 @@ -5749,52 +5749,52 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MParticleCustomFieldDefaultValue public static class CParticleFloatInput { - public const nint m_nType = 0x10; // ParticleFloatType_t - public const nint m_nMapType = 0x14; // ParticleFloatMapType_t - public const nint m_flLiteralValue = 0x18; // float32 - public const nint m_NamedValue = 0x20; // CParticleNamedValueRef - public const nint m_nControlPoint = 0x60; // int32 - public const nint m_nScalarAttribute = 0x64; // ParticleAttributeIndex_t - public const nint m_nVectorAttribute = 0x68; // ParticleAttributeIndex_t - public const nint m_nVectorComponent = 0x6C; // int32 - public const nint m_flRandomMin = 0x70; // float32 - public const nint m_flRandomMax = 0x74; // float32 - public const nint m_bHasRandomSignFlip = 0x78; // bool - public const nint m_nRandomSeed = 0x7C; // int32 - public const nint m_nRandomMode = 0x80; // ParticleFloatRandomMode_t - public const nint m_flLOD0 = 0x88; // float32 - public const nint m_flLOD1 = 0x8C; // float32 - public const nint m_flLOD2 = 0x90; // float32 - public const nint m_flLOD3 = 0x94; // float32 - public const nint m_nNoiseInputVectorAttribute = 0x98; // ParticleAttributeIndex_t - public const nint m_flNoiseOutputMin = 0x9C; // float32 - public const nint m_flNoiseOutputMax = 0xA0; // float32 - public const nint m_flNoiseScale = 0xA4; // float32 - public const nint m_vecNoiseOffsetRate = 0xA8; // Vector - public const nint m_flNoiseOffset = 0xB4; // float32 - public const nint m_nNoiseOctaves = 0xB8; // int32 - public const nint m_nNoiseTurbulence = 0xBC; // PFNoiseTurbulence_t - public const nint m_nNoiseType = 0xC0; // PFNoiseType_t - public const nint m_nNoiseModifier = 0xC4; // PFNoiseModifier_t - public const nint m_flNoiseTurbulenceScale = 0xC8; // float32 - public const nint m_flNoiseTurbulenceMix = 0xCC; // float32 - public const nint m_flNoiseImgPreviewScale = 0xD0; // float32 - public const nint m_bNoiseImgPreviewLive = 0xD4; // bool - public const nint m_flNoCameraFallback = 0xE0; // float32 - public const nint m_bUseBoundsCenter = 0xE4; // bool - public const nint m_nInputMode = 0xE8; // ParticleFloatInputMode_t - public const nint m_flMultFactor = 0xEC; // float32 - public const nint m_flInput0 = 0xF0; // float32 - public const nint m_flInput1 = 0xF4; // float32 - public const nint m_flOutput0 = 0xF8; // float32 - public const nint m_flOutput1 = 0xFC; // float32 - public const nint m_flNotchedRangeMin = 0x100; // float32 - public const nint m_flNotchedRangeMax = 0x104; // float32 - public const nint m_flNotchedOutputOutside = 0x108; // float32 - public const nint m_flNotchedOutputInside = 0x10C; // float32 - public const nint m_nBiasType = 0x110; // ParticleFloatBiasType_t - public const nint m_flBiasParameter = 0x114; // float32 - public const nint m_Curve = 0x118; // CPiecewiseCurve + public const nint m_nType = 0x10; // + public const nint m_nMapType = 0x14; // + public const nint m_flLiteralValue = 0x18; // + public const nint m_NamedValue = 0x20; // + public const nint m_nControlPoint = 0x60; // + public const nint m_nScalarAttribute = 0x64; // + public const nint m_nVectorAttribute = 0x68; // + public const nint m_nVectorComponent = 0x6C; // + public const nint m_flRandomMin = 0x70; // + public const nint m_flRandomMax = 0x74; // + public const nint m_bHasRandomSignFlip = 0x78; // + public const nint m_nRandomSeed = 0x7C; // + public const nint m_nRandomMode = 0x80; // + public const nint m_flLOD0 = 0x88; // + public const nint m_flLOD1 = 0x8C; // + public const nint m_flLOD2 = 0x90; // + public const nint m_flLOD3 = 0x94; // + public const nint m_nNoiseInputVectorAttribute = 0x98; // + public const nint m_flNoiseOutputMin = 0x9C; // + public const nint m_flNoiseOutputMax = 0xA0; // + public const nint m_flNoiseScale = 0xA4; // + public const nint m_vecNoiseOffsetRate = 0xA8; // + public const nint m_flNoiseOffset = 0xB4; // + public const nint m_nNoiseOctaves = 0xB8; // + public const nint m_nNoiseTurbulence = 0xBC; // + public const nint m_nNoiseType = 0xC0; // + public const nint m_nNoiseModifier = 0xC4; // + public const nint m_flNoiseTurbulenceScale = 0xC8; // + public const nint m_flNoiseTurbulenceMix = 0xCC; // + public const nint m_flNoiseImgPreviewScale = 0xD0; // + public const nint m_bNoiseImgPreviewLive = 0xD4; // + public const nint m_flNoCameraFallback = 0xE0; // + public const nint m_bUseBoundsCenter = 0xE4; // + public const nint m_nInputMode = 0xE8; // + public const nint m_flMultFactor = 0xEC; // + public const nint m_flInput0 = 0xF0; // + public const nint m_flInput1 = 0xF4; // + public const nint m_flOutput0 = 0xF8; // + public const nint m_flOutput1 = 0xFC; // + public const nint m_flNotchedRangeMin = 0x100; // + public const nint m_flNotchedRangeMax = 0x104; // + public const nint m_flNotchedOutputOutside = 0x108; // + public const nint m_flNotchedOutputInside = 0x10C; // + public const nint m_nBiasType = 0x110; // + public const nint m_flBiasParameter = 0x114; // + public const nint m_Curve = 0x118; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -5802,11 +5802,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PointList { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_pointList = 0x1C8; // CUtlVector - public const nint m_bPlaceAlongPath = 0x1E0; // bool - public const nint m_bClosedLoop = 0x1E1; // bool - public const nint m_nNumPointsAlongPath = 0x1E4; // int32 + public const nint m_nFieldOutput = 0x1C0; // + public const nint m_pointList = 0x1C8; // + public const nint m_bPlaceAlongPath = 0x1E0; // + public const nint m_bClosedLoop = 0x1E1; // + public const nint m_nNumPointsAlongPath = 0x1E4; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5814,10 +5814,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpToOtherAttribute { - public const nint m_flInterpolation = 0x1B8; // CPerParticleFloatInput - public const nint m_nFieldInputFrom = 0x310; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x314; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x318; // ParticleAttributeIndex_t + public const nint m_flInterpolation = 0x1B8; // + public const nint m_nFieldInputFrom = 0x310; // + public const nint m_nFieldInput = 0x314; // + public const nint m_nFieldOutput = 0x318; // } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -5825,16 +5825,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomColor { - public const nint m_ColorMin = 0x1DC; // Color - public const nint m_ColorMax = 0x1E0; // Color - public const nint m_TintMin = 0x1E4; // Color - public const nint m_TintMax = 0x1E8; // Color - public const nint m_flTintPerc = 0x1EC; // float32 - public const nint m_flUpdateThreshold = 0x1F0; // float32 - public const nint m_nTintCP = 0x1F4; // int32 - public const nint m_nFieldOutput = 0x1F8; // ParticleAttributeIndex_t - public const nint m_nTintBlendMode = 0x1FC; // ParticleColorBlendMode_t - public const nint m_flLightAmplification = 0x200; // float32 + public const nint m_ColorMin = 0x1DC; // + public const nint m_ColorMax = 0x1E0; // + public const nint m_TintMin = 0x1E4; // + public const nint m_TintMax = 0x1E8; // + public const nint m_flTintPerc = 0x1EC; // + public const nint m_flUpdateThreshold = 0x1F0; // + public const nint m_nTintCP = 0x1F4; // + public const nint m_nFieldOutput = 0x1F8; // + public const nint m_nTintBlendMode = 0x1FC; // + public const nint m_flLightAmplification = 0x200; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -5842,11 +5842,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetGravityToCP { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nCPOutput = 0x1C4; // int32 - public const nint m_flScale = 0x1C8; // CParticleCollectionFloatInput - public const nint m_bSetOrientation = 0x320; // bool - public const nint m_bSetZDown = 0x321; // bool + public const nint m_nCPInput = 0x1C0; // + public const nint m_nCPOutput = 0x1C4; // + public const nint m_flScale = 0x1C8; // + public const nint m_bSetOrientation = 0x320; // + public const nint m_bSetZDown = 0x321; // } // Parent: CParticleFunctionInitializer // Field count: 12 @@ -5854,18 +5854,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapParticleCountToScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1C4; // int32 - public const nint m_nInputMax = 0x1C8; // int32 - public const nint m_nScaleControlPoint = 0x1CC; // int32 - public const nint m_nScaleControlPointField = 0x1D0; // int32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1E0; // bool - public const nint m_bInvert = 0x1E1; // bool - public const nint m_bWrap = 0x1E2; // bool - public const nint m_flRemapBias = 0x1E4; // float32 + public const nint m_nFieldOutput = 0x1C0; // + public const nint m_nInputMin = 0x1C4; // + public const nint m_nInputMax = 0x1C8; // + public const nint m_nScaleControlPoint = 0x1CC; // + public const nint m_nScaleControlPointField = 0x1D0; // + public const nint m_flOutputMin = 0x1D4; // + public const nint m_flOutputMax = 0x1D8; // + public const nint m_nSetMethod = 0x1DC; // + public const nint m_bActiveRange = 0x1E0; // + public const nint m_bInvert = 0x1E1; // + public const nint m_bWrap = 0x1E2; // + public const nint m_flRemapBias = 0x1E4; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -5873,11 +5873,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InheritFromParentParticles { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 - public const nint m_bRandomDistribution = 0x1CC; // bool - public const nint m_nRandomSeed = 0x1D0; // int32 + public const nint m_flScale = 0x1C0; // + public const nint m_nFieldOutput = 0x1C4; // + public const nint m_nIncrement = 0x1C8; // + public const nint m_bRandomDistribution = 0x1CC; // + public const nint m_nRandomSeed = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5885,10 +5885,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampScalarLinearSimple { - public const nint m_Rate = 0x1B8; // float32 - public const nint m_flStartTime = 0x1BC; // float32 - public const nint m_flEndTime = 0x1C0; // float32 - public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t + public const nint m_Rate = 0x1B8; // + public const nint m_flStartTime = 0x1BC; // + public const nint m_flEndTime = 0x1C0; // + public const nint m_nField = 0x1F0; // } // Parent: CParticleFunctionInitializer // Field count: 9 @@ -5896,15 +5896,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_ChaoticAttractor { - public const nint m_flAParm = 0x1C0; // float32 - public const nint m_flBParm = 0x1C4; // float32 - public const nint m_flCParm = 0x1C8; // float32 - public const nint m_flDParm = 0x1CC; // float32 - public const nint m_flScale = 0x1D0; // float32 - public const nint m_flSpeedMin = 0x1D4; // float32 - public const nint m_flSpeedMax = 0x1D8; // float32 - public const nint m_nBaseCP = 0x1DC; // int32 - public const nint m_bUniformSpeed = 0x1E0; // bool + public const nint m_flAParm = 0x1C0; // + public const nint m_flBParm = 0x1C4; // + public const nint m_flCParm = 0x1C8; // + public const nint m_flDParm = 0x1CC; // + public const nint m_flScale = 0x1D0; // + public const nint m_flSpeedMin = 0x1D4; // + public const nint m_flSpeedMax = 0x1D8; // + public const nint m_nBaseCP = 0x1DC; // + public const nint m_bUniformSpeed = 0x1E0; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -5912,12 +5912,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementRigidAttachToCP { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_nScaleControlPoint = 0x1BC; // int32 - public const nint m_nScaleCPField = 0x1C0; // int32 - public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_bOffsetLocal = 0x1CC; // bool + public const nint m_nControlPointNumber = 0x1B8; // + public const nint m_nScaleControlPoint = 0x1BC; // + public const nint m_nScaleCPField = 0x1C0; // + public const nint m_nFieldInput = 0x1C4; // + public const nint m_nFieldOutput = 0x1C8; // + public const nint m_bOffsetLocal = 0x1CC; // } // Parent: CParticleFunctionRenderer // Field count: 3 @@ -5925,9 +5925,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderFlattenGrass { - public const nint m_flFlattenStrength = 0x208; // float32 - public const nint m_nStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t - public const nint m_flRadiusScale = 0x210; // float32 + public const nint m_flFlattenStrength = 0x208; // + public const nint m_nStrengthFieldOverride = 0x20C; // + public const nint m_flRadiusScale = 0x210; // } // Parent: CParticleFunctionRenderer // Field count: 7 @@ -5935,13 +5935,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderLightBeam { - public const nint m_vColorBlend = 0x208; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x860; // ParticleColorBlendType_t - public const nint m_flBrightnessLumensPerMeter = 0x868; // CParticleCollectionFloatInput - public const nint m_bCastShadows = 0x9C0; // bool - public const nint m_flSkirt = 0x9C8; // CParticleCollectionFloatInput - public const nint m_flRange = 0xB20; // CParticleCollectionFloatInput - public const nint m_flThickness = 0xC78; // CParticleCollectionFloatInput + public const nint m_vColorBlend = 0x208; // + public const nint m_nColorBlendType = 0x860; // + public const nint m_flBrightnessLumensPerMeter = 0x868; // + public const nint m_bCastShadows = 0x9C0; // + public const nint m_flSkirt = 0x9C8; // + public const nint m_flRange = 0xB20; // + public const nint m_flThickness = 0xC78; // } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -5949,12 +5949,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_EnableChildrenFromParentParticleCount { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nFirstChild = 0x1C4; // int32 - public const nint m_nNumChildrenToEnable = 0x1C8; // CParticleCollectionFloatInput - public const nint m_bDisableChildren = 0x320; // bool - public const nint m_bPlayEndcapOnStop = 0x321; // bool - public const nint m_bDestroyImmediately = 0x322; // bool + public const nint m_nChildGroupID = 0x1C0; // + public const nint m_nFirstChild = 0x1C4; // + public const nint m_nNumChildrenToEnable = 0x1C8; // + public const nint m_bDisableChildren = 0x320; // + public const nint m_bPlayEndcapOnStop = 0x321; // + public const nint m_bDestroyImmediately = 0x322; // } // Parent: CParticleFunctionInitializer // Field count: 15 @@ -5962,21 +5962,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_DistanceToCPInit { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x320; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput - public const nint m_nStartCP = 0x728; // int32 - public const nint m_bLOS = 0x72C; // bool - public const nint m_CollisionGroupName = 0x72D; // char[128] - public const nint m_nTraceSet = 0x7B0; // ParticleTraceSet_t - public const nint m_flMaxTraceLength = 0x7B8; // CPerParticleFloatInput - public const nint m_flLOSScale = 0x910; // float32 - public const nint m_nSetMethod = 0x914; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x918; // bool - public const nint m_vecDistanceScale = 0x91C; // Vector - public const nint m_flRemapBias = 0x928; // float32 + public const nint m_nFieldOutput = 0x1C0; // + public const nint m_flInputMin = 0x1C8; // + public const nint m_flInputMax = 0x320; // + public const nint m_flOutputMin = 0x478; // + public const nint m_flOutputMax = 0x5D0; // + public const nint m_nStartCP = 0x728; // + public const nint m_bLOS = 0x72C; // + public const nint m_CollisionGroupName = 0x72D; // + public const nint m_nTraceSet = 0x7B0; // + public const nint m_flMaxTraceLength = 0x7B8; // + public const nint m_flLOSScale = 0x910; // + public const nint m_nSetMethod = 0x914; // + public const nint m_bActiveRange = 0x918; // + public const nint m_vecDistanceScale = 0x91C; // + public const nint m_flRemapBias = 0x928; // } // Parent: None // Field count: 7 @@ -5984,13 +5984,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CReplicationParameters { - public const nint m_nReplicationMode = 0x0; // ParticleReplicationMode_t - public const nint m_bScaleChildParticleRadii = 0x4; // bool - public const nint m_flMinRandomRadiusScale = 0x8; // CParticleCollectionFloatInput - public const nint m_flMaxRandomRadiusScale = 0x160; // CParticleCollectionFloatInput - public const nint m_vMinRandomDisplacement = 0x2B8; // CParticleCollectionVecInput - public const nint m_vMaxRandomDisplacement = 0x910; // CParticleCollectionVecInput - public const nint m_flModellingScale = 0xF68; // CParticleCollectionFloatInput + public const nint m_nReplicationMode = 0x0; // + public const nint m_bScaleChildParticleRadii = 0x4; // + public const nint m_flMinRandomRadiusScale = 0x8; // + public const nint m_flMaxRandomRadiusScale = 0x160; // + public const nint m_vMinRandomDisplacement = 0x2B8; // + public const nint m_vMaxRandomDisplacement = 0x910; // + public const nint m_flModellingScale = 0xF68; // } // Parent: CParticleFunctionOperator // Field count: 0 @@ -6005,13 +6005,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ForceBasedOnDistanceToPlane { - public const nint m_flMinDist = 0x1C8; // float32 - public const nint m_vecForceAtMinDist = 0x1CC; // Vector - public const nint m_flMaxDist = 0x1D8; // float32 - public const nint m_vecForceAtMaxDist = 0x1DC; // Vector - public const nint m_vecPlaneNormal = 0x1E8; // Vector - public const nint m_nControlPointNumber = 0x1F4; // int32 - public const nint m_flExponent = 0x1F8; // float32 + public const nint m_flMinDist = 0x1C8; // + public const nint m_vecForceAtMinDist = 0x1CC; // + public const nint m_flMaxDist = 0x1D8; // + public const nint m_vecForceAtMaxDist = 0x1DC; // + public const nint m_vecPlaneNormal = 0x1E8; // + public const nint m_nControlPointNumber = 0x1F4; // + public const nint m_flExponent = 0x1F8; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -6019,14 +6019,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDensityToVector { - public const nint m_flRadiusScale = 0x1B8; // float32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flDensityMin = 0x1C0; // float32 - public const nint m_flDensityMax = 0x1C4; // float32 - public const nint m_vecOutputMin = 0x1C8; // Vector - public const nint m_vecOutputMax = 0x1D4; // Vector - public const nint m_bUseParentDensity = 0x1E0; // bool - public const nint m_nVoxelGridResolution = 0x1E4; // int32 + public const nint m_flRadiusScale = 0x1B8; // + public const nint m_nFieldOutput = 0x1BC; // + public const nint m_flDensityMin = 0x1C0; // + public const nint m_flDensityMax = 0x1C4; // + public const nint m_vecOutputMin = 0x1C8; // + public const nint m_vecOutputMax = 0x1D4; // + public const nint m_bUseParentDensity = 0x1E0; // + public const nint m_nVoxelGridResolution = 0x1E4; // } // Parent: None // Field count: 3 @@ -6034,9 +6034,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ParticleControlPointConfiguration_t { - public const nint m_name = 0x0; // CUtlString + public const nint m_name = 0x0; // public const nint m_drivers = 0x8; // CUtlVector - public const nint m_previewState = 0x20; // ParticlePreviewState_t + public const nint m_previewState = 0x20; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -6044,10 +6044,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetRigidAttachment { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_bLocalSpace = 0x1CC; // bool + public const nint m_nControlPointNumber = 0x1C0; // + public const nint m_nFieldInput = 0x1C4; // + public const nint m_nFieldOutput = 0x1C8; // + public const nint m_bLocalSpace = 0x1CC; // } // Parent: None // Field count: 3 @@ -6055,9 +6055,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class MaterialVariable_t { - public const nint m_strVariable = 0x0; // CUtlString - public const nint m_nVariableField = 0x8; // ParticleAttributeIndex_t - public const nint m_flScale = 0xC; // float32 + public const nint m_strVariable = 0x0; // + public const nint m_nVariableField = 0x8; // + public const nint m_flScale = 0xC; // } // Parent: CParticleFunction // Field count: 0 @@ -6072,13 +6072,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapSpeed { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_nSetMethod = 0x1CC; // ParticleSetMethod_t - public const nint m_bIgnoreDelta = 0x1D0; // bool + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_flInputMin = 0x1BC; // + public const nint m_flInputMax = 0x1C0; // + public const nint m_flOutputMin = 0x1C4; // + public const nint m_flOutputMax = 0x1C8; // + public const nint m_nSetMethod = 0x1CC; // + public const nint m_bIgnoreDelta = 0x1D0; // } // Parent: CParticleFunctionRenderer // Field count: 54 @@ -6086,60 +6086,60 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderModels { - public const nint m_bOnlyRenderInEffectsBloomPass = 0x208; // bool - public const nint m_bOnlyRenderInEffectsWaterPass = 0x209; // bool - public const nint m_bUseMixedResolutionRendering = 0x20A; // bool - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x20B; // bool - public const nint m_ModelList = 0x210; // CUtlVector - public const nint m_nBodyGroupField = 0x228; // ParticleAttributeIndex_t - public const nint m_nSubModelField = 0x22C; // ParticleAttributeIndex_t - public const nint m_bIgnoreNormal = 0x230; // bool - public const nint m_bOrientZ = 0x231; // bool - public const nint m_bCenterOffset = 0x232; // bool - public const nint m_vecLocalOffset = 0x238; // CPerParticleVecInput - public const nint m_vecLocalRotation = 0x890; // CPerParticleVecInput - public const nint m_bIgnoreRadius = 0xEE8; // bool - public const nint m_nModelScaleCP = 0xEEC; // int32 - public const nint m_vecComponentScale = 0xEF0; // CPerParticleVecInput - public const nint m_bLocalScale = 0x1548; // bool - public const nint m_nSizeCullBloat = 0x154C; // int32 - public const nint m_bAnimated = 0x1550; // bool - public const nint m_flAnimationRate = 0x1558; // CPerParticleFloatInput - public const nint m_bScaleAnimationRate = 0x16B0; // bool - public const nint m_bForceLoopingAnimation = 0x16B1; // bool - public const nint m_bResetAnimOnStop = 0x16B2; // bool - public const nint m_bManualAnimFrame = 0x16B3; // bool - public const nint m_nAnimationScaleField = 0x16B4; // ParticleAttributeIndex_t - public const nint m_nAnimationField = 0x16B8; // ParticleAttributeIndex_t - public const nint m_nManualFrameField = 0x16BC; // ParticleAttributeIndex_t - public const nint m_ActivityName = 0x16C0; // char[256] - public const nint m_SequenceName = 0x17C0; // char[256] - public const nint m_bEnableClothSimulation = 0x18C0; // bool - public const nint m_ClothEffectName = 0x18C1; // char[64] + public const nint m_bOnlyRenderInEffectsBloomPass = 0x208; // + public const nint m_bOnlyRenderInEffectsWaterPass = 0x209; // + public const nint m_bUseMixedResolutionRendering = 0x20A; // + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x20B; // + public const nint m_ModelList = 0x210; // + public const nint m_nBodyGroupField = 0x228; // + public const nint m_nSubModelField = 0x22C; // + public const nint m_bIgnoreNormal = 0x230; // + public const nint m_bOrientZ = 0x231; // + public const nint m_bCenterOffset = 0x232; // + public const nint m_vecLocalOffset = 0x238; // + public const nint m_vecLocalRotation = 0x890; // + public const nint m_bIgnoreRadius = 0xEE8; // + public const nint m_nModelScaleCP = 0xEEC; // + public const nint m_vecComponentScale = 0xEF0; // + public const nint m_bLocalScale = 0x1548; // + public const nint m_nSizeCullBloat = 0x154C; // + public const nint m_bAnimated = 0x1550; // + public const nint m_flAnimationRate = 0x1558; // + public const nint m_bScaleAnimationRate = 0x16B0; // + public const nint m_bForceLoopingAnimation = 0x16B1; // + public const nint m_bResetAnimOnStop = 0x16B2; // + public const nint m_bManualAnimFrame = 0x16B3; // + public const nint m_nAnimationScaleField = 0x16B4; // + public const nint m_nAnimationField = 0x16B8; // + public const nint m_nManualFrameField = 0x16BC; // + public const nint m_ActivityName = 0x16C0; // + public const nint m_SequenceName = 0x17C0; // + public const nint m_bEnableClothSimulation = 0x18C0; // + public const nint m_ClothEffectName = 0x18C1; // public const nint m_hOverrideMaterial = 0x1908; // CStrongHandle - public const nint m_bOverrideTranslucentMaterials = 0x1910; // bool - public const nint m_nSkin = 0x1918; // CPerParticleFloatInput + public const nint m_bOverrideTranslucentMaterials = 0x1910; // + public const nint m_nSkin = 0x1918; // public const nint m_MaterialVars = 0x1A70; // CUtlVector - public const nint m_flManualModelSelection = 0x1A88; // CPerParticleFloatInput - public const nint m_modelInput = 0x1BE0; // CParticleModelInput - public const nint m_nLOD = 0x1C40; // int32 - public const nint m_EconSlotName = 0x1C44; // char[256] - public const nint m_bOriginalModel = 0x1D44; // bool - public const nint m_bSuppressTint = 0x1D45; // bool - public const nint m_nSubModelFieldType = 0x1D48; // RenderModelSubModelFieldType_t - public const nint m_bDisableShadows = 0x1D4C; // bool - public const nint m_bDisableDepthPrepass = 0x1D4D; // bool - public const nint m_bAcceptsDecals = 0x1D4E; // bool - public const nint m_bForceDrawInterlevedWithSiblings = 0x1D4F; // bool - public const nint m_bDoNotDrawInParticlePass = 0x1D50; // bool - public const nint m_bAllowApproximateTransforms = 0x1D51; // bool - public const nint m_szRenderAttribute = 0x1D52; // char[260] - public const nint m_flRadiusScale = 0x1E58; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x1FB0; // CParticleCollectionFloatInput - public const nint m_flRollScale = 0x2108; // CParticleCollectionFloatInput - public const nint m_nAlpha2Field = 0x2260; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x2268; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x28C0; // ParticleColorBlendType_t + public const nint m_flManualModelSelection = 0x1A88; // + public const nint m_modelInput = 0x1BE0; // + public const nint m_nLOD = 0x1C40; // + public const nint m_EconSlotName = 0x1C44; // + public const nint m_bOriginalModel = 0x1D44; // + public const nint m_bSuppressTint = 0x1D45; // + public const nint m_nSubModelFieldType = 0x1D48; // + public const nint m_bDisableShadows = 0x1D4C; // + public const nint m_bDisableDepthPrepass = 0x1D4D; // + public const nint m_bAcceptsDecals = 0x1D4E; // + public const nint m_bForceDrawInterlevedWithSiblings = 0x1D4F; // + public const nint m_bDoNotDrawInParticlePass = 0x1D50; // + public const nint m_bAllowApproximateTransforms = 0x1D51; // + public const nint m_szRenderAttribute = 0x1D52; // + public const nint m_flRadiusScale = 0x1E58; // + public const nint m_flAlphaScale = 0x1FB0; // + public const nint m_flRollScale = 0x2108; // + public const nint m_nAlpha2Field = 0x2260; // + public const nint m_vecColorScale = 0x2268; // + public const nint m_nColorBlendType = 0x28C0; // } // Parent: CParticleFunction // Field count: 1 @@ -6147,7 +6147,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CParticleFunctionEmitter { - public const nint m_nEmitterIndex = 0x1B8; // int32 + public const nint m_nEmitterIndex = 0x1B8; // } // Parent: C_INIT_RemapNamedModelElementToScalar // Field count: 0 @@ -6162,8 +6162,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointOrientationToCPVelocity { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nCPOutput = 0x1C4; // int32 + public const nint m_nCPInput = 0x1C0; // + public const nint m_nCPOutput = 0x1C4; // } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -6171,11 +6171,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RopeSpringConstraint { - public const nint m_flRestLength = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flMinDistance = 0x310; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x468; // CParticleCollectionFloatInput - public const nint m_flAdjustmentScale = 0x5C0; // float32 - public const nint m_flInitialRestingLength = 0x5C8; // CParticleCollectionFloatInput + public const nint m_flRestLength = 0x1B8; // + public const nint m_flMinDistance = 0x310; // + public const nint m_flMaxDistance = 0x468; // + public const nint m_flAdjustmentScale = 0x5C0; // + public const nint m_flInitialRestingLength = 0x5C8; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -6183,12 +6183,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PositionWarpScalar { - public const nint m_vecWarpMin = 0x1C0; // Vector - public const nint m_vecWarpMax = 0x1CC; // Vector - public const nint m_InputValue = 0x1D8; // CPerParticleFloatInput - public const nint m_flPrevPosScale = 0x330; // float32 - public const nint m_nScaleControlPointNumber = 0x334; // int32 - public const nint m_nControlPointNumber = 0x338; // int32 + public const nint m_vecWarpMin = 0x1C0; // + public const nint m_vecWarpMax = 0x1CC; // + public const nint m_InputValue = 0x1D8; // + public const nint m_flPrevPosScale = 0x330; // + public const nint m_nScaleControlPointNumber = 0x334; // + public const nint m_nControlPointNumber = 0x338; // } // Parent: CParticleFunctionPreEmission // Field count: 1 @@ -6196,7 +6196,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ForceControlPointStub { - public const nint m_ControlPoint = 0x1C0; // int32 + public const nint m_ControlPoint = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -6204,13 +6204,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_VectorNoise { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1BC; // Vector - public const nint m_vecOutputMax = 0x1C8; // Vector - public const nint m_fl4NoiseScale = 0x1D4; // float32 - public const nint m_bAdditive = 0x1D8; // bool - public const nint m_bOffset = 0x1D9; // bool - public const nint m_flNoiseAnimationTimeScale = 0x1DC; // float32 + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_vecOutputMin = 0x1BC; // + public const nint m_vecOutputMax = 0x1C8; // + public const nint m_fl4NoiseScale = 0x1D4; // + public const nint m_bAdditive = 0x1D8; // + public const nint m_bOffset = 0x1D9; // + public const nint m_flNoiseAnimationTimeScale = 0x1DC; // } // Parent: None // Field count: 0 @@ -6222,13 +6222,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapParticleCountToScalar { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1C0; // CParticleCollectionFloatInput - public const nint m_nInputMax = 0x318; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x470; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5C8; // CParticleCollectionFloatInput - public const nint m_bActiveRange = 0x720; // bool - public const nint m_nSetMethod = 0x724; // ParticleSetMethod_t + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_nInputMin = 0x1C0; // + public const nint m_nInputMax = 0x318; // + public const nint m_flOutputMin = 0x470; // + public const nint m_flOutputMax = 0x5C8; // + public const nint m_bActiveRange = 0x720; // + public const nint m_nSetMethod = 0x724; // } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -6236,8 +6236,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_QuantizeFloat { - public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput - public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + public const nint m_InputValue = 0x1C0; // + public const nint m_nOutputField = 0x318; // } // Parent: CParticleFunctionPreEmission // Field count: 9 @@ -6245,15 +6245,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapModelVolumetoCP { - public const nint m_nBBoxType = 0x1C0; // BBoxVolumeType_t - public const nint m_nInControlPointNumber = 0x1C4; // int32 - public const nint m_nOutControlPointNumber = 0x1C8; // int32 - public const nint m_nOutControlPointMaxNumber = 0x1CC; // int32 - public const nint m_nField = 0x1D0; // int32 - public const nint m_flInputMin = 0x1D4; // float32 - public const nint m_flInputMax = 0x1D8; // float32 - public const nint m_flOutputMin = 0x1DC; // float32 - public const nint m_flOutputMax = 0x1E0; // float32 + public const nint m_nBBoxType = 0x1C0; // + public const nint m_nInControlPointNumber = 0x1C4; // + public const nint m_nOutControlPointNumber = 0x1C8; // + public const nint m_nOutControlPointMaxNumber = 0x1CC; // + public const nint m_nField = 0x1D0; // + public const nint m_flInputMin = 0x1D4; // + public const nint m_flInputMax = 0x1D8; // + public const nint m_flOutputMin = 0x1DC; // + public const nint m_flOutputMax = 0x1E0; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -6261,9 +6261,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetToCP { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_vecOffset = 0x1BC; // Vector - public const nint m_bOffsetLocal = 0x1C8; // bool + public const nint m_nControlPointNumber = 0x1B8; // + public const nint m_vecOffset = 0x1BC; // + public const nint m_bOffsetLocal = 0x1C8; // } // Parent: None // Field count: 6 @@ -6271,12 +6271,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ParticleControlPointDriver_t { - public const nint m_iControlPoint = 0x0; // int32 + public const nint m_iControlPoint = 0x0; // public const nint m_iAttachType = 0x4; // ParticleAttachment_t - public const nint m_attachmentName = 0x8; // CUtlString - public const nint m_vecOffset = 0x10; // Vector - public const nint m_angOffset = 0x1C; // QAngle - public const nint m_entityName = 0x28; // CUtlString + public const nint m_attachmentName = 0x8; // + public const nint m_vecOffset = 0x10; // + public const nint m_angOffset = 0x1C; // + public const nint m_entityName = 0x28; // } // Parent: CParticleFunctionForce // Field count: 3 @@ -6284,9 +6284,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ParentVortices { - public const nint m_flForceScale = 0x1C8; // float32 - public const nint m_vecTwistAxis = 0x1CC; // Vector - public const nint m_bFlipBasedOnYaw = 0x1D8; // bool + public const nint m_flForceScale = 0x1C8; // + public const nint m_vecTwistAxis = 0x1CC; // + public const nint m_bFlipBasedOnYaw = 0x1D8; // } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -6294,12 +6294,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToCPVelocity { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nCPOutputVel = 0x1C4; // int32 - public const nint m_bNormalize = 0x1C8; // bool - public const nint m_nCPOutputMag = 0x1CC; // int32 - public const nint m_nCPField = 0x1D0; // int32 - public const nint m_vecComparisonVelocity = 0x1D8; // CParticleCollectionVecInput + public const nint m_nCPInput = 0x1C0; // + public const nint m_nCPOutputVel = 0x1C4; // + public const nint m_bNormalize = 0x1C8; // + public const nint m_nCPOutputMag = 0x1CC; // + public const nint m_nCPField = 0x1D0; // + public const nint m_vecComparisonVelocity = 0x1D8; // } // Parent: CParticleFunctionRenderer // Field count: 5 @@ -6307,11 +6307,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ClientPhysics { - public const nint m_strPhysicsType = 0x208; // CUtlString - public const nint m_bKillParticles = 0x210; // bool - public const nint m_bDeleteSim = 0x211; // bool - public const nint m_nControlPoint = 0x214; // int32 - public const nint m_nColorBlendType = 0x218; // ParticleColorBlendType_t + public const nint m_strPhysicsType = 0x208; // + public const nint m_bKillParticles = 0x210; // + public const nint m_bDeleteSim = 0x211; // + public const nint m_nControlPoint = 0x214; // + public const nint m_nColorBlendType = 0x218; // } // Parent: CGeneralSpin // Field count: 0 @@ -6326,7 +6326,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PointDefinitionWithTimeValues_t { - public const nint m_flTimeDuration = 0x14; // float32 + public const nint m_flTimeDuration = 0x14; // } // Parent: None // Field count: 1 @@ -6342,17 +6342,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ExternalWindForce { - public const nint m_vecSamplePosition = 0x1C8; // CPerParticleVecInput - public const nint m_vecScale = 0x820; // CPerParticleVecInput - public const nint m_bSampleWind = 0xE78; // bool - public const nint m_bSampleWater = 0xE79; // bool - public const nint m_bDampenNearWaterPlane = 0xE7A; // bool - public const nint m_bSampleGravity = 0xE7B; // bool - public const nint m_vecGravityForce = 0xE80; // CPerParticleVecInput - public const nint m_bUseBasicMovementGravity = 0x14D8; // bool - public const nint m_flLocalGravityScale = 0x14E0; // CPerParticleFloatInput - public const nint m_flLocalBuoyancyScale = 0x1638; // CPerParticleFloatInput - public const nint m_vecBuoyancyForce = 0x1790; // CPerParticleVecInput + public const nint m_vecSamplePosition = 0x1C8; // + public const nint m_vecScale = 0x820; // + public const nint m_bSampleWind = 0xE78; // + public const nint m_bSampleWater = 0xE79; // + public const nint m_bDampenNearWaterPlane = 0xE7A; // + public const nint m_bSampleGravity = 0xE7B; // + public const nint m_vecGravityForce = 0xE80; // + public const nint m_bUseBasicMovementGravity = 0x14D8; // + public const nint m_flLocalGravityScale = 0x14E0; // + public const nint m_flLocalBuoyancyScale = 0x1638; // + public const nint m_vecBuoyancyForce = 0x1790; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -6360,11 +6360,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_ModelCull { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_bBoundBox = 0x1C4; // bool - public const nint m_bCullOutside = 0x1C5; // bool - public const nint m_bUseBones = 0x1C6; // bool - public const nint m_HitboxSetName = 0x1C7; // char[128] + public const nint m_nControlPointNumber = 0x1C0; // + public const nint m_bBoundBox = 0x1C4; // + public const nint m_bCullOutside = 0x1C5; // + public const nint m_bUseBones = 0x1C6; // + public const nint m_HitboxSetName = 0x1C7; // } // Parent: CBaseRendererSource2 // Field count: 28 @@ -6373,33 +6373,33 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class C_OP_RenderSprites { public const nint m_nSequenceOverride = 0x2718; // CParticleCollectionRendererFloatInput - public const nint m_nOrientationType = 0x2870; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x2874; // int32 - public const nint m_bUseYawWithNormalAligned = 0x2878; // bool + public const nint m_nOrientationType = 0x2870; // + public const nint m_nOrientationControlPoint = 0x2874; // + public const nint m_bUseYawWithNormalAligned = 0x2878; // public const nint m_flMinSize = 0x2880; // CParticleCollectionRendererFloatInput public const nint m_flMaxSize = 0x29D8; // CParticleCollectionRendererFloatInput public const nint m_flAlphaAdjustWithSizeAdjust = 0x2B30; // CParticleCollectionRendererFloatInput public const nint m_flStartFadeSize = 0x2C88; // CParticleCollectionRendererFloatInput public const nint m_flEndFadeSize = 0x2DE0; // CParticleCollectionRendererFloatInput - public const nint m_flStartFadeDot = 0x2F38; // float32 - public const nint m_flEndFadeDot = 0x2F3C; // float32 - public const nint m_bDistanceAlpha = 0x2F40; // bool - public const nint m_bSoftEdges = 0x2F41; // bool - public const nint m_flEdgeSoftnessStart = 0x2F44; // float32 - public const nint m_flEdgeSoftnessEnd = 0x2F48; // float32 - public const nint m_bOutline = 0x2F4C; // bool - public const nint m_OutlineColor = 0x2F4D; // Color - public const nint m_nOutlineAlpha = 0x2F54; // int32 - public const nint m_flOutlineStart0 = 0x2F58; // float32 - public const nint m_flOutlineStart1 = 0x2F5C; // float32 - public const nint m_flOutlineEnd0 = 0x2F60; // float32 - public const nint m_flOutlineEnd1 = 0x2F64; // float32 - public const nint m_nLightingMode = 0x2F68; // ParticleLightingQuality_t + public const nint m_flStartFadeDot = 0x2F38; // + public const nint m_flEndFadeDot = 0x2F3C; // + public const nint m_bDistanceAlpha = 0x2F40; // + public const nint m_bSoftEdges = 0x2F41; // + public const nint m_flEdgeSoftnessStart = 0x2F44; // + public const nint m_flEdgeSoftnessEnd = 0x2F48; // + public const nint m_bOutline = 0x2F4C; // + public const nint m_OutlineColor = 0x2F4D; // + public const nint m_nOutlineAlpha = 0x2F54; // + public const nint m_flOutlineStart0 = 0x2F58; // + public const nint m_flOutlineStart1 = 0x2F5C; // + public const nint m_flOutlineEnd0 = 0x2F60; // + public const nint m_flOutlineEnd1 = 0x2F64; // + public const nint m_nLightingMode = 0x2F68; // public const nint m_flLightingTessellation = 0x2F70; // CParticleCollectionRendererFloatInput public const nint m_flLightingDirectionality = 0x30C8; // CParticleCollectionRendererFloatInput - public const nint m_bParticleShadows = 0x3220; // bool - public const nint m_flShadowDensity = 0x3224; // float32 - public const nint m_replicationParameters = 0x3228; // CReplicationParameters + public const nint m_bParticleShadows = 0x3220; // + public const nint m_flShadowDensity = 0x3224; // + public const nint m_replicationParameters = 0x3228; // } // Parent: CParticleFunctionOperator // Field count: 12 @@ -6407,18 +6407,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PercentageBetweenTransformLerpCPs { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_flInputMin = 0x1BC; // + public const nint m_flInputMax = 0x1C0; // public const nint m_TransformStart = 0x1C8; // CParticleTransformInput public const nint m_TransformEnd = 0x230; // CParticleTransformInput - public const nint m_nOutputStartCP = 0x298; // int32 - public const nint m_nOutputStartField = 0x29C; // int32 - public const nint m_nOutputEndCP = 0x2A0; // int32 - public const nint m_nOutputEndField = 0x2A4; // int32 - public const nint m_nSetMethod = 0x2A8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x2AC; // bool - public const nint m_bRadialCheck = 0x2AD; // bool + public const nint m_nOutputStartCP = 0x298; // + public const nint m_nOutputStartField = 0x29C; // + public const nint m_nOutputEndCP = 0x2A0; // + public const nint m_nOutputEndField = 0x2A4; // + public const nint m_nSetMethod = 0x2A8; // + public const nint m_bActiveRange = 0x2AC; // + public const nint m_bRadialCheck = 0x2AD; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -6426,14 +6426,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetPerChildControlPoint { - public const nint m_nChildGroupID = 0x1B8; // int32 - public const nint m_nFirstControlPoint = 0x1BC; // int32 - public const nint m_nNumControlPoints = 0x1C0; // int32 - public const nint m_nParticleIncrement = 0x1C8; // CParticleCollectionFloatInput - public const nint m_nFirstSourcePoint = 0x320; // CParticleCollectionFloatInput - public const nint m_bSetOrientation = 0x478; // bool - public const nint m_nOrientationField = 0x47C; // ParticleAttributeIndex_t - public const nint m_bNumBasedOnParticleCount = 0x480; // bool + public const nint m_nChildGroupID = 0x1B8; // + public const nint m_nFirstControlPoint = 0x1BC; // + public const nint m_nNumControlPoints = 0x1C0; // + public const nint m_nParticleIncrement = 0x1C8; // + public const nint m_nFirstSourcePoint = 0x320; // + public const nint m_bSetOrientation = 0x478; // + public const nint m_nOrientationField = 0x47C; // + public const nint m_bNumBasedOnParticleCount = 0x480; // } // Parent: CParticleFunctionRenderer // Field count: 10 @@ -6441,16 +6441,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderTreeShake { - public const nint m_flPeakStrength = 0x208; // float32 - public const nint m_nPeakStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t - public const nint m_flRadius = 0x210; // float32 - public const nint m_nRadiusFieldOverride = 0x214; // ParticleAttributeIndex_t - public const nint m_flShakeDuration = 0x218; // float32 - public const nint m_flTransitionTime = 0x21C; // float32 - public const nint m_flTwistAmount = 0x220; // float32 - public const nint m_flRadialAmount = 0x224; // float32 - public const nint m_flControlPointOrientationAmount = 0x228; // float32 - public const nint m_nControlPointForLinearDirection = 0x22C; // int32 + public const nint m_flPeakStrength = 0x208; // + public const nint m_nPeakStrengthFieldOverride = 0x20C; // + public const nint m_flRadius = 0x210; // + public const nint m_nRadiusFieldOverride = 0x214; // + public const nint m_flShakeDuration = 0x218; // + public const nint m_flTransitionTime = 0x21C; // + public const nint m_flTwistAmount = 0x220; // + public const nint m_flRadialAmount = 0x224; // + public const nint m_flControlPointOrientationAmount = 0x228; // + public const nint m_nControlPointForLinearDirection = 0x22C; // } // Parent: CParticleFunctionConstraint // Field count: 0 @@ -6465,12 +6465,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetAttributeToScalarExpression { - public const nint m_nExpression = 0x1B8; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1C0; // CPerParticleFloatInput - public const nint m_flInput2 = 0x318; // CPerParticleFloatInput - public const nint m_flOutputRemap = 0x470; // CParticleRemapFloatInput - public const nint m_nOutputField = 0x5C8; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x5CC; // ParticleSetMethod_t + public const nint m_nExpression = 0x1B8; // + public const nint m_flInput1 = 0x1C0; // + public const nint m_flInput2 = 0x318; // + public const nint m_flOutputRemap = 0x470; // + public const nint m_nOutputField = 0x5C8; // + public const nint m_nSetMethod = 0x5CC; // } // Parent: CParticleFunctionOperator // Field count: 10 @@ -6478,16 +6478,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CycleScalar { - public const nint m_nDestField = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flStartValue = 0x1BC; // float32 - public const nint m_flEndValue = 0x1C0; // float32 - public const nint m_flCycleTime = 0x1C4; // float32 - public const nint m_bDoNotRepeatCycle = 0x1C8; // bool - public const nint m_bSynchronizeParticles = 0x1C9; // bool - public const nint m_nCPScale = 0x1CC; // int32 - public const nint m_nCPFieldMin = 0x1D0; // int32 - public const nint m_nCPFieldMax = 0x1D4; // int32 - public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t + public const nint m_nDestField = 0x1B8; // + public const nint m_flStartValue = 0x1BC; // + public const nint m_flEndValue = 0x1C0; // + public const nint m_flCycleTime = 0x1C4; // + public const nint m_bDoNotRepeatCycle = 0x1C8; // + public const nint m_bSynchronizeParticles = 0x1C9; // + public const nint m_nCPScale = 0x1CC; // + public const nint m_nCPFieldMin = 0x1D0; // + public const nint m_nCPFieldMax = 0x1D4; // + public const nint m_nSetMethod = 0x1D8; // } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -6495,14 +6495,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderMaterialProxy { - public const nint m_nMaterialControlPoint = 0x208; // int32 - public const nint m_nProxyType = 0x20C; // MaterialProxyType_t + public const nint m_nMaterialControlPoint = 0x208; // + public const nint m_nProxyType = 0x20C; // public const nint m_MaterialVars = 0x210; // CUtlVector public const nint m_hOverrideMaterial = 0x228; // CStrongHandle - public const nint m_flMaterialOverrideEnabled = 0x230; // CParticleCollectionFloatInput - public const nint m_vecColorScale = 0x388; // CParticleCollectionVecInput - public const nint m_flAlpha = 0x9E0; // CPerParticleFloatInput - public const nint m_nColorBlendType = 0xB38; // ParticleColorBlendType_t + public const nint m_flMaterialOverrideEnabled = 0x230; // + public const nint m_vecColorScale = 0x388; // + public const nint m_flAlpha = 0x9E0; // + public const nint m_nColorBlendType = 0xB38; // } // Parent: None // Field count: 2 @@ -6510,8 +6510,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FloatInputMaterialVariable_t { - public const nint m_strVariable = 0x0; // CUtlString - public const nint m_flInput = 0x8; // CParticleCollectionFloatInput + public const nint m_strVariable = 0x0; // + public const nint m_flInput = 0x8; // } // Parent: CParticleCollectionVecInput // Field count: 0 @@ -6527,14 +6527,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampScalarLinear { - public const nint m_RateMin = 0x1B8; // float32 - public const nint m_RateMax = 0x1BC; // float32 - public const nint m_flStartTime_min = 0x1C0; // float32 - public const nint m_flStartTime_max = 0x1C4; // float32 - public const nint m_flEndTime_min = 0x1C8; // float32 - public const nint m_flEndTime_max = 0x1CC; // float32 - public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t - public const nint m_bProportionalOp = 0x1F4; // bool + public const nint m_RateMin = 0x1B8; // + public const nint m_RateMax = 0x1BC; // + public const nint m_flStartTime_min = 0x1C0; // + public const nint m_flStartTime_max = 0x1C4; // + public const nint m_flEndTime_min = 0x1C8; // + public const nint m_flEndTime_max = 0x1CC; // + public const nint m_nField = 0x1F0; // + public const nint m_bProportionalOp = 0x1F4; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -6542,13 +6542,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RotateVector { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_vecRotAxisMin = 0x1BC; // Vector - public const nint m_vecRotAxisMax = 0x1C8; // Vector - public const nint m_flRotRateMin = 0x1D4; // float32 - public const nint m_flRotRateMax = 0x1D8; // float32 - public const nint m_bNormalize = 0x1DC; // bool - public const nint m_flScale = 0x1E0; // CPerParticleFloatInput + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_vecRotAxisMin = 0x1BC; // + public const nint m_vecRotAxisMax = 0x1C8; // + public const nint m_flRotRateMin = 0x1D4; // + public const nint m_flRotRateMax = 0x1D8; // + public const nint m_bNormalize = 0x1DC; // + public const nint m_flScale = 0x1E0; // } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -6556,8 +6556,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitVecCollection { - public const nint m_InputValue = 0x1C0; // CParticleCollectionVecInput - public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t + public const nint m_InputValue = 0x1C0; // + public const nint m_nOutputField = 0x818; // } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Field count: 0 @@ -6572,10 +6572,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SequenceFromCP { - public const nint m_bKillUnused = 0x1C0; // bool - public const nint m_bRadiusScale = 0x1C1; // bool - public const nint m_nCP = 0x1C4; // int32 - public const nint m_vecOffset = 0x1C8; // Vector + public const nint m_bKillUnused = 0x1C0; // + public const nint m_bRadiusScale = 0x1C1; // + public const nint m_nCP = 0x1C4; // + public const nint m_vecOffset = 0x1C8; // } // Parent: CParticleFunctionOperator // Field count: 11 @@ -6583,17 +6583,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CPOffsetToPercentageBetweenCPs { - public const nint m_flInputMin = 0x1B8; // float32 - public const nint m_flInputMax = 0x1BC; // float32 - public const nint m_flInputBias = 0x1C0; // float32 - public const nint m_nStartCP = 0x1C4; // int32 - public const nint m_nEndCP = 0x1C8; // int32 - public const nint m_nOffsetCP = 0x1CC; // int32 - public const nint m_nOuputCP = 0x1D0; // int32 - public const nint m_nInputCP = 0x1D4; // int32 - public const nint m_bRadialCheck = 0x1D8; // bool - public const nint m_bScaleOffset = 0x1D9; // bool - public const nint m_vecOffset = 0x1DC; // Vector + public const nint m_flInputMin = 0x1B8; // + public const nint m_flInputMax = 0x1BC; // + public const nint m_flInputBias = 0x1C0; // + public const nint m_nStartCP = 0x1C4; // + public const nint m_nEndCP = 0x1C8; // + public const nint m_nOffsetCP = 0x1CC; // + public const nint m_nOuputCP = 0x1D0; // + public const nint m_nInputCP = 0x1D4; // + public const nint m_bRadialCheck = 0x1D8; // + public const nint m_bScaleOffset = 0x1D9; // + public const nint m_vecOffset = 0x1DC; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -6601,9 +6601,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpEndCapScalar { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flOutput = 0x1BC; // float32 - public const nint m_flLerpTime = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1B8; // + public const nint m_flOutput = 0x1BC; // + public const nint m_flLerpTime = 0x1C0; // } // Parent: None // Field count: 0 diff --git a/output/particles_dll.hpp b/output/particles_dll.hpp index 6ad5946..04589bb 100644 --- a/output/particles_dll.hpp +++ b/output/particles_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once @@ -706,10 +706,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapGravityToVector { - constexpr std::ptrdiff_t m_vInput1 = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x810; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x814; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x818; // bool + constexpr std::ptrdiff_t m_vInput1 = 0x1B8; // + constexpr std::ptrdiff_t m_nOutputField = 0x810; // + constexpr std::ptrdiff_t m_nSetMethod = 0x814; // + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x818; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -717,8 +717,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_Decay { - constexpr std::ptrdiff_t m_bRopeDecay = 0x1B8; // bool - constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1B9; // bool + constexpr std::ptrdiff_t m_bRopeDecay = 0x1B8; // + constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1B9; // } // Parent: CParticleFunctionRenderer // Field count: 16 @@ -726,22 +726,22 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderDeferredLight { - constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x208; // bool - constexpr std::ptrdiff_t m_bUseTexture = 0x209; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x20C; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0x210; // float32 - constexpr std::ptrdiff_t m_nAlpha2Field = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x218; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x870; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flLightDistance = 0x874; // float32 - constexpr std::ptrdiff_t m_flStartFalloff = 0x878; // float32 - constexpr std::ptrdiff_t m_flDistanceFalloff = 0x87C; // float32 - constexpr std::ptrdiff_t m_flSpotFoV = 0x880; // float32 - constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x884; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x888; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x88C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_hTexture = 0x890; // CStrongHandle - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x898; // int32 + constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x208; // + constexpr std::ptrdiff_t m_bUseTexture = 0x209; // + constexpr std::ptrdiff_t m_flRadiusScale = 0x20C; // + constexpr std::ptrdiff_t m_flAlphaScale = 0x210; // + constexpr std::ptrdiff_t m_nAlpha2Field = 0x214; // + constexpr std::ptrdiff_t m_vecColorScale = 0x218; // + constexpr std::ptrdiff_t m_nColorBlendType = 0x870; // + constexpr std::ptrdiff_t m_flLightDistance = 0x874; // + constexpr std::ptrdiff_t m_flStartFalloff = 0x878; // + constexpr std::ptrdiff_t m_flDistanceFalloff = 0x87C; // + constexpr std::ptrdiff_t m_flSpotFoV = 0x880; // + constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x884; // + constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x888; // + constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x88C; // + constexpr std::ptrdiff_t m_hTexture = 0x890; // + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x898; // } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -749,14 +749,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_bUseDeltaV = 0x1DC; // bool + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C0; // + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C4; // + constexpr std::ptrdiff_t m_nField = 0x1C8; // + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // + constexpr std::ptrdiff_t m_bUseDeltaV = 0x1DC; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -772,7 +772,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CollisionGroupContext_t { - constexpr std::ptrdiff_t m_nCollisionGroupNumber = 0x0; // int32 + constexpr std::ptrdiff_t m_nCollisionGroupNumber = 0x0; // } // Parent: CParticleInput // Field count: 3 @@ -782,9 +782,9 @@ namespace cs2_dumper { // MPropertyCustomEditor // MParticleCustomFieldDefaultValue namespace CParticleModelInput { - constexpr std::ptrdiff_t m_nType = 0x10; // ParticleModelType_t - constexpr std::ptrdiff_t m_NamedValue = 0x18; // CParticleNamedValueRef - constexpr std::ptrdiff_t m_nControlPoint = 0x58; // int32 + constexpr std::ptrdiff_t m_nType = 0x10; // + constexpr std::ptrdiff_t m_NamedValue = 0x18; // + constexpr std::ptrdiff_t m_nControlPoint = 0x58; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -792,7 +792,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionPreEmission { - constexpr std::ptrdiff_t m_bRunOnce = 0x1B8; // bool + constexpr std::ptrdiff_t m_bRunOnce = 0x1B8; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -800,8 +800,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeOutSimple { - constexpr std::ptrdiff_t m_flFadeOutTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flFadeOutTime = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -809,11 +809,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SpringToVectorConstraint { - constexpr std::ptrdiff_t m_flRestLength = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMinDistance = 0x310; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x468; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRestingLength = 0x5C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecAnchorVector = 0x718; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flRestLength = 0x1B8; // + constexpr std::ptrdiff_t m_flMinDistance = 0x310; // + constexpr std::ptrdiff_t m_flMaxDistance = 0x468; // + constexpr std::ptrdiff_t m_flRestingLength = 0x5C0; // + constexpr std::ptrdiff_t m_vecAnchorVector = 0x718; // } // Parent: CBaseRendererSource2 // Field count: 30 @@ -821,36 +821,36 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderRopes { - constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2718; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x271C; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x2720; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2724; // float32 - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2728; // float32 - constexpr std::ptrdiff_t m_flStartFadeDot = 0x272C; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2730; // float32 - constexpr std::ptrdiff_t m_flRadiusTaper = 0x2734; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x2738; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x273C; // int32 - constexpr std::ptrdiff_t m_flTessScale = 0x2740; // float32 + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2718; // + constexpr std::ptrdiff_t m_flMinSize = 0x271C; // + constexpr std::ptrdiff_t m_flMaxSize = 0x2720; // + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2724; // + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2728; // + constexpr std::ptrdiff_t m_flStartFadeDot = 0x272C; // + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2730; // + constexpr std::ptrdiff_t m_flRadiusTaper = 0x2734; // + constexpr std::ptrdiff_t m_nMinTesselation = 0x2738; // + constexpr std::ptrdiff_t m_nMaxTesselation = 0x273C; // + constexpr std::ptrdiff_t m_flTessScale = 0x2740; // constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x2748; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x28A0; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flTextureVOffset = 0x29F8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x2B50; // int32 - constexpr std::ptrdiff_t m_bClampV = 0x2B54; // bool - constexpr std::ptrdiff_t m_nScaleCP1 = 0x2B58; // int32 - constexpr std::ptrdiff_t m_nScaleCP2 = 0x2B5C; // int32 - constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x2B60; // float32 - constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x2B64; // float32 - constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x2B68; // float32 - constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x2B6D; // bool - constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x2B70; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x2B74; // float32 - constexpr std::ptrdiff_t m_bReverseOrder = 0x2B78; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x2B79; // bool - constexpr std::ptrdiff_t m_nOrientationType = 0x2B7C; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x2B80; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x2B84; // bool - constexpr std::ptrdiff_t m_bGenerateNormals = 0x2B85; // bool + constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x2B50; // + constexpr std::ptrdiff_t m_bClampV = 0x2B54; // + constexpr std::ptrdiff_t m_nScaleCP1 = 0x2B58; // + constexpr std::ptrdiff_t m_nScaleCP2 = 0x2B5C; // + constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x2B60; // + constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x2B64; // + constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x2B68; // + constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x2B6D; // + constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x2B70; // + constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x2B74; // + constexpr std::ptrdiff_t m_bReverseOrder = 0x2B78; // + constexpr std::ptrdiff_t m_bClosedLoop = 0x2B79; // + constexpr std::ptrdiff_t m_nOrientationType = 0x2B7C; // + constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x2B80; // + constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x2B84; // + constexpr std::ptrdiff_t m_bGenerateNormals = 0x2B85; // } // Parent: CParticleFunctionInitializer // Field count: 19 @@ -858,25 +858,25 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_StatusEffectCitadel { - constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flSFXMetalnessAmount = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flSFXRoughnessAmount = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flSFXSelfIllumAmount = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flSFXSScale = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollX = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollY = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollZ = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetX = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetY = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetZ = 0x1EC; // float32 - constexpr std::ptrdiff_t m_nDetailCombo = 0x1F0; // DetailCombo_t - constexpr std::ptrdiff_t m_flSFXSDetailAmount = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScale = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollX = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollY = 0x200; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollZ = 0x204; // float32 - constexpr std::ptrdiff_t m_flSFXSUseModelUVs = 0x208; // float32 + constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1C0; // + constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1C4; // + constexpr std::ptrdiff_t m_flSFXMetalnessAmount = 0x1C8; // + constexpr std::ptrdiff_t m_flSFXRoughnessAmount = 0x1CC; // + constexpr std::ptrdiff_t m_flSFXSelfIllumAmount = 0x1D0; // + constexpr std::ptrdiff_t m_flSFXSScale = 0x1D4; // + constexpr std::ptrdiff_t m_flSFXSScrollX = 0x1D8; // + constexpr std::ptrdiff_t m_flSFXSScrollY = 0x1DC; // + constexpr std::ptrdiff_t m_flSFXSScrollZ = 0x1E0; // + constexpr std::ptrdiff_t m_flSFXSOffsetX = 0x1E4; // + constexpr std::ptrdiff_t m_flSFXSOffsetY = 0x1E8; // + constexpr std::ptrdiff_t m_flSFXSOffsetZ = 0x1EC; // + constexpr std::ptrdiff_t m_nDetailCombo = 0x1F0; // + constexpr std::ptrdiff_t m_flSFXSDetailAmount = 0x1F4; // + constexpr std::ptrdiff_t m_flSFXSDetailScale = 0x1F8; // + constexpr std::ptrdiff_t m_flSFXSDetailScrollX = 0x1FC; // + constexpr std::ptrdiff_t m_flSFXSDetailScrollY = 0x200; // + constexpr std::ptrdiff_t m_flSFXSDetailScrollZ = 0x204; // + constexpr std::ptrdiff_t m_flSFXSUseModelUVs = 0x208; // } // Parent: CParticleFunctionRenderer // Field count: 12 @@ -884,18 +884,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSound { - constexpr std::ptrdiff_t m_flDurationScale = 0x208; // float32 - constexpr std::ptrdiff_t m_flSndLvlScale = 0x20C; // float32 - constexpr std::ptrdiff_t m_flPitchScale = 0x210; // float32 - constexpr std::ptrdiff_t m_flVolumeScale = 0x214; // float32 - constexpr std::ptrdiff_t m_nSndLvlField = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nDurationField = 0x21C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nPitchField = 0x220; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVolumeField = 0x224; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nChannel = 0x228; // int32 - constexpr std::ptrdiff_t m_nCPReference = 0x22C; // int32 - constexpr std::ptrdiff_t m_pszSoundName = 0x230; // char[256] - constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x330; // bool + constexpr std::ptrdiff_t m_flDurationScale = 0x208; // + constexpr std::ptrdiff_t m_flSndLvlScale = 0x20C; // + constexpr std::ptrdiff_t m_flPitchScale = 0x210; // + constexpr std::ptrdiff_t m_flVolumeScale = 0x214; // + constexpr std::ptrdiff_t m_nSndLvlField = 0x218; // + constexpr std::ptrdiff_t m_nDurationField = 0x21C; // + constexpr std::ptrdiff_t m_nPitchField = 0x220; // + constexpr std::ptrdiff_t m_nVolumeField = 0x224; // + constexpr std::ptrdiff_t m_nChannel = 0x228; // + constexpr std::ptrdiff_t m_nCPReference = 0x22C; // + constexpr std::ptrdiff_t m_pszSoundName = 0x230; // + constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x330; // } // Parent: None // Field count: 19 @@ -903,25 +903,25 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CParticleVisibilityInputs { - constexpr std::ptrdiff_t m_flCameraBias = 0x0; // float32 - constexpr std::ptrdiff_t m_nCPin = 0x4; // int32 - constexpr std::ptrdiff_t m_flProxyRadius = 0x8; // float32 - constexpr std::ptrdiff_t m_flInputMin = 0xC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x10; // float32 - constexpr std::ptrdiff_t m_flInputPixelVisFade = 0x14; // float32 - constexpr std::ptrdiff_t m_flNoPixelVisibilityFallback = 0x18; // float32 - constexpr std::ptrdiff_t m_flDistanceInputMin = 0x1C; // float32 - constexpr std::ptrdiff_t m_flDistanceInputMax = 0x20; // float32 - constexpr std::ptrdiff_t m_flDotInputMin = 0x24; // float32 - constexpr std::ptrdiff_t m_flDotInputMax = 0x28; // float32 - constexpr std::ptrdiff_t m_bDotCPAngles = 0x2C; // bool - constexpr std::ptrdiff_t m_bDotCameraAngles = 0x2D; // bool - constexpr std::ptrdiff_t m_flAlphaScaleMin = 0x30; // float32 - constexpr std::ptrdiff_t m_flAlphaScaleMax = 0x34; // float32 - constexpr std::ptrdiff_t m_flRadiusScaleMin = 0x38; // float32 - constexpr std::ptrdiff_t m_flRadiusScaleMax = 0x3C; // float32 - constexpr std::ptrdiff_t m_flRadiusScaleFOVBase = 0x40; // float32 - constexpr std::ptrdiff_t m_bRightEye = 0x44; // bool + constexpr std::ptrdiff_t m_flCameraBias = 0x0; // + constexpr std::ptrdiff_t m_nCPin = 0x4; // + constexpr std::ptrdiff_t m_flProxyRadius = 0x8; // + constexpr std::ptrdiff_t m_flInputMin = 0xC; // + constexpr std::ptrdiff_t m_flInputMax = 0x10; // + constexpr std::ptrdiff_t m_flInputPixelVisFade = 0x14; // + constexpr std::ptrdiff_t m_flNoPixelVisibilityFallback = 0x18; // + constexpr std::ptrdiff_t m_flDistanceInputMin = 0x1C; // + constexpr std::ptrdiff_t m_flDistanceInputMax = 0x20; // + constexpr std::ptrdiff_t m_flDotInputMin = 0x24; // + constexpr std::ptrdiff_t m_flDotInputMax = 0x28; // + constexpr std::ptrdiff_t m_bDotCPAngles = 0x2C; // + constexpr std::ptrdiff_t m_bDotCameraAngles = 0x2D; // + constexpr std::ptrdiff_t m_flAlphaScaleMin = 0x30; // + constexpr std::ptrdiff_t m_flAlphaScaleMax = 0x34; // + constexpr std::ptrdiff_t m_flRadiusScaleMin = 0x38; // + constexpr std::ptrdiff_t m_flRadiusScaleMax = 0x3C; // + constexpr std::ptrdiff_t m_flRadiusScaleFOVBase = 0x40; // + constexpr std::ptrdiff_t m_bRightEye = 0x44; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -929,13 +929,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointsToParticle { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bSetOrientation = 0x1C8; // bool - constexpr std::ptrdiff_t m_nOrientationMode = 0x1CC; // ParticleOrientationSetMode_t - constexpr std::ptrdiff_t m_nSetParent = 0x1D0; // ParticleParentSetMode_t + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C4; // + constexpr std::ptrdiff_t m_bSetOrientation = 0x1C8; // + constexpr std::ptrdiff_t m_nOrientationMode = 0x1CC; // + constexpr std::ptrdiff_t m_nSetParent = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -943,14 +943,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSDFDistanceToVectorAttribute { - constexpr std::ptrdiff_t m_nVectorFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vValueBelowMin = 0x470; // Vector - constexpr std::ptrdiff_t m_vValueAtMin = 0x47C; // Vector - constexpr std::ptrdiff_t m_vValueAtMax = 0x488; // Vector - constexpr std::ptrdiff_t m_vValueAboveMax = 0x494; // Vector + constexpr std::ptrdiff_t m_nVectorFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1BC; // + constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // + constexpr std::ptrdiff_t m_flMaxDistance = 0x318; // + constexpr std::ptrdiff_t m_vValueBelowMin = 0x470; // + constexpr std::ptrdiff_t m_vValueAtMin = 0x47C; // + constexpr std::ptrdiff_t m_vValueAtMax = 0x488; // + constexpr std::ptrdiff_t m_vValueAboveMax = 0x494; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -958,10 +958,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPVelocityToVector { - constexpr std::ptrdiff_t m_nControlPoint = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1C4; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // + constexpr std::ptrdiff_t m_flScale = 0x1C0; // + constexpr std::ptrdiff_t m_bNormalize = 0x1C4; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -969,8 +969,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PointVectorAtNextParticle { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // } // Parent: None // Field count: 2 @@ -978,8 +978,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ParticlePreviewBodyGroup_t { - constexpr std::ptrdiff_t m_bodyGroupName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nValue = 0x8; // int32 + constexpr std::ptrdiff_t m_bodyGroupName = 0x0; // + constexpr std::ptrdiff_t m_nValue = 0x8; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -987,11 +987,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateScalarSimple { - constexpr std::ptrdiff_t m_Rate = 0x1B8; // float32 - constexpr std::ptrdiff_t m_Frequency = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nField = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOscMult = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1C8; // float32 + constexpr std::ptrdiff_t m_Rate = 0x1B8; // + constexpr std::ptrdiff_t m_Frequency = 0x1BC; // + constexpr std::ptrdiff_t m_nField = 0x1C0; // + constexpr std::ptrdiff_t m_flOscMult = 0x1C4; // + constexpr std::ptrdiff_t m_flOscAdd = 0x1C8; // } // Parent: CParticleFunctionInitializer // Field count: 18 @@ -999,24 +999,24 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_StatusEffect { - constexpr std::ptrdiff_t m_nDetail2Combo = 0x1C0; // Detail2Combo_t - constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flDetail2Scale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flDetail2BlendFactor = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flColorWarpIntensity = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flDiffuseWarpBlendToFull = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flEnvMapIntensity = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flAmbientScale = 0x1DC; // float32 - constexpr std::ptrdiff_t m_specularColor = 0x1E0; // Color - constexpr std::ptrdiff_t m_flSpecularScale = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flSpecularExponent = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flSpecularExponentBlendToFull = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flSpecularBlendToFull = 0x1F0; // float32 - constexpr std::ptrdiff_t m_rimLightColor = 0x1F4; // Color - constexpr std::ptrdiff_t m_flRimLightScale = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flMetalnessBlendToFull = 0x200; // float32 - constexpr std::ptrdiff_t m_flSelfIllumBlendToFull = 0x204; // float32 + constexpr std::ptrdiff_t m_nDetail2Combo = 0x1C0; // + constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1C4; // + constexpr std::ptrdiff_t m_flDetail2Scale = 0x1C8; // + constexpr std::ptrdiff_t m_flDetail2BlendFactor = 0x1CC; // + constexpr std::ptrdiff_t m_flColorWarpIntensity = 0x1D0; // + constexpr std::ptrdiff_t m_flDiffuseWarpBlendToFull = 0x1D4; // + constexpr std::ptrdiff_t m_flEnvMapIntensity = 0x1D8; // + constexpr std::ptrdiff_t m_flAmbientScale = 0x1DC; // + constexpr std::ptrdiff_t m_specularColor = 0x1E0; // + constexpr std::ptrdiff_t m_flSpecularScale = 0x1E4; // + constexpr std::ptrdiff_t m_flSpecularExponent = 0x1E8; // + constexpr std::ptrdiff_t m_flSpecularExponentBlendToFull = 0x1EC; // + constexpr std::ptrdiff_t m_flSpecularBlendToFull = 0x1F0; // + constexpr std::ptrdiff_t m_rimLightColor = 0x1F4; // + constexpr std::ptrdiff_t m_flRimLightScale = 0x1F8; // + constexpr std::ptrdiff_t m_flReflectionsTintByBaseBlendToNone = 0x1FC; // + constexpr std::ptrdiff_t m_flMetalnessBlendToFull = 0x200; // + constexpr std::ptrdiff_t m_flSelfIllumBlendToFull = 0x204; // } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -1024,14 +1024,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RtEnvCull { - constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; // Vector - constexpr std::ptrdiff_t m_bUseVelocity = 0x1D8; // bool - constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D9; // bool - constexpr std::ptrdiff_t m_bLifeAdjust = 0x1DA; // bool - constexpr std::ptrdiff_t m_RtEnvName = 0x1DB; // char[128] - constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x260; // int32 + constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; // + constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; // + constexpr std::ptrdiff_t m_bUseVelocity = 0x1D8; // + constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D9; // + constexpr std::ptrdiff_t m_bLifeAdjust = 0x1DA; // + constexpr std::ptrdiff_t m_RtEnvName = 0x1DB; // + constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // + constexpr std::ptrdiff_t m_nComponent = 0x260; // } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -1039,11 +1039,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainDistance { - constexpr std::ptrdiff_t m_fMinDistance = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_fMaxDistance = 0x310; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0x468; // int32 - constexpr std::ptrdiff_t m_CenterOffset = 0x46C; // Vector - constexpr std::ptrdiff_t m_bGlobalCenter = 0x478; // bool + constexpr std::ptrdiff_t m_fMinDistance = 0x1B8; // + constexpr std::ptrdiff_t m_fMaxDistance = 0x310; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x468; // + constexpr std::ptrdiff_t m_CenterOffset = 0x46C; // + constexpr std::ptrdiff_t m_bGlobalCenter = 0x478; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -1051,9 +1051,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomVector { - constexpr std::ptrdiff_t m_vecMin = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecMax = 0x1CC; // Vector - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecMin = 0x1C0; // + constexpr std::ptrdiff_t m_vecMax = 0x1CC; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // constexpr std::ptrdiff_t m_randomnessParameters = 0x1DC; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer @@ -1062,16 +1062,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialVelocityNoise { - constexpr std::ptrdiff_t m_vecAbsVal = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecAbsValInv = 0x1CC; // Vector - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flOffset = 0x830; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecOutputMin = 0x988; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOutputMax = 0xFE0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flNoiseScale = 0x1638; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1790; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecAbsVal = 0x1C0; // + constexpr std::ptrdiff_t m_vecAbsValInv = 0x1CC; // + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; // + constexpr std::ptrdiff_t m_flOffset = 0x830; // + constexpr std::ptrdiff_t m_vecOutputMin = 0x988; // + constexpr std::ptrdiff_t m_vecOutputMax = 0xFE0; // + constexpr std::ptrdiff_t m_flNoiseScale = 0x1638; // + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1790; // constexpr std::ptrdiff_t m_TransformInput = 0x18E8; // CParticleTransformInput - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1950; // bool + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1950; // } // Parent: None // Field count: 5 @@ -1079,11 +1079,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ParticleChildrenInfo_t { - constexpr std::ptrdiff_t m_ChildRef = 0x0; // CStrongHandle - constexpr std::ptrdiff_t m_flDelay = 0x8; // float32 - constexpr std::ptrdiff_t m_bEndCap = 0xC; // bool - constexpr std::ptrdiff_t m_bDisableChild = 0xD; // bool - constexpr std::ptrdiff_t m_nDetailLevel = 0x10; // ParticleDetailLevel_t + constexpr std::ptrdiff_t m_ChildRef = 0x0; // + constexpr std::ptrdiff_t m_flDelay = 0x8; // + constexpr std::ptrdiff_t m_bEndCap = 0xC; // + constexpr std::ptrdiff_t m_bDisableChild = 0xD; // + constexpr std::ptrdiff_t m_nDetailLevel = 0x10; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -1091,14 +1091,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapScalarOnceTimed { - constexpr std::ptrdiff_t m_bProportional = 0x1B8; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flRemapTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bProportional = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // + constexpr std::ptrdiff_t m_flRemapTime = 0x1D4; // } // Parent: C_INIT_RandomNamedModelElement // Field count: 0 @@ -1113,10 +1113,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PlaneCull { - constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1BC; // Vector - constexpr std::ptrdiff_t m_bLocalSpace = 0x1C8; // bool - constexpr std::ptrdiff_t m_flPlaneOffset = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1B8; // + constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1BC; // + constexpr std::ptrdiff_t m_bLocalSpace = 0x1C8; // + constexpr std::ptrdiff_t m_flPlaneOffset = 0x1CC; // } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -1124,12 +1124,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityRandom { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_fSpeedMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x478; // CPerParticleVecInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0xAD0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bIgnoreDT = 0x1128; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // + constexpr std::ptrdiff_t m_fSpeedMin = 0x1C8; // + constexpr std::ptrdiff_t m_fSpeedMax = 0x320; // + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x478; // + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0xAD0; // + constexpr std::ptrdiff_t m_bIgnoreDT = 0x1128; // constexpr std::ptrdiff_t m_randomnessParameters = 0x112C; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator @@ -1138,13 +1138,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ModelDampenMovement { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1BC; // bool - constexpr std::ptrdiff_t m_bOutside = 0x1BD; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1BE; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1BF; // char[128] - constexpr std::ptrdiff_t m_vecPosOffset = 0x240; // CPerParticleVecInput - constexpr std::ptrdiff_t m_fDrag = 0x898; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // + constexpr std::ptrdiff_t m_bBoundBox = 0x1BC; // + constexpr std::ptrdiff_t m_bOutside = 0x1BD; // + constexpr std::ptrdiff_t m_bUseBones = 0x1BE; // + constexpr std::ptrdiff_t m_HitboxSetName = 0x1BF; // + constexpr std::ptrdiff_t m_vecPosOffset = 0x240; // + constexpr std::ptrdiff_t m_fDrag = 0x898; // } // Parent: CParticleFunctionForce // Field count: 4 @@ -1152,10 +1152,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_TwistAroundAxis { - constexpr std::ptrdiff_t m_fForceAmount = 0x1C8; // float32 - constexpr std::ptrdiff_t m_TwistAxis = 0x1CC; // Vector - constexpr std::ptrdiff_t m_bLocalSpace = 0x1D8; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1DC; // int32 + constexpr std::ptrdiff_t m_fForceAmount = 0x1C8; // + constexpr std::ptrdiff_t m_TwistAxis = 0x1CC; // + constexpr std::ptrdiff_t m_bLocalSpace = 0x1D8; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1DC; // } // Parent: CParticleFunctionOperator // Field count: 11 @@ -1163,17 +1163,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_TeleportBeam { - constexpr std::ptrdiff_t m_nCPPosition = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nCPVelocity = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nCPMisc = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPColor = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1CC; // int32 - constexpr std::ptrdiff_t m_vGravity = 0x1D0; // Vector - constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flSegmentBreak = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flArcSpeed = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flAlpha = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nCPPosition = 0x1B8; // + constexpr std::ptrdiff_t m_nCPVelocity = 0x1BC; // + constexpr std::ptrdiff_t m_nCPMisc = 0x1C0; // + constexpr std::ptrdiff_t m_nCPColor = 0x1C4; // + constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1C8; // + constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1CC; // + constexpr std::ptrdiff_t m_vGravity = 0x1D0; // + constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1DC; // + constexpr std::ptrdiff_t m_flSegmentBreak = 0x1E0; // + constexpr std::ptrdiff_t m_flArcSpeed = 0x1E4; // + constexpr std::ptrdiff_t m_flAlpha = 0x1E8; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1181,11 +1181,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapExternalWindToCP { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vecScale = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bSetMagnitude = 0x820; // bool - constexpr std::ptrdiff_t m_nOutVectorField = 0x824; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1C0; // + constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // + constexpr std::ptrdiff_t m_vecScale = 0x1C8; // + constexpr std::ptrdiff_t m_bSetMagnitude = 0x820; // + constexpr std::ptrdiff_t m_nOutVectorField = 0x824; // } // Parent: CParticleFunctionRenderer // Field count: 62 @@ -1196,65 +1196,65 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRadiusScale = 0x208; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flAlphaScale = 0x360; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flRollScale = 0x4B8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x610; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlpha2Field = 0x610; // constexpr std::ptrdiff_t m_vecColorScale = 0x618; // CParticleCollectionRendererVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xC70; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_nShaderType = 0xC74; // SpriteCardShaderType_t - constexpr std::ptrdiff_t m_strShaderOverride = 0xC78; // CUtlString + constexpr std::ptrdiff_t m_nColorBlendType = 0xC70; // + constexpr std::ptrdiff_t m_nShaderType = 0xC74; // + constexpr std::ptrdiff_t m_strShaderOverride = 0xC78; // constexpr std::ptrdiff_t m_flCenterXOffset = 0xC80; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flCenterYOffset = 0xDD8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flBumpStrength = 0xF30; // float32 - constexpr std::ptrdiff_t m_nCropTextureOverride = 0xF34; // ParticleSequenceCropOverride_t - constexpr std::ptrdiff_t m_vecTexturesInput = 0xF38; // CUtlVector - constexpr std::ptrdiff_t m_flAnimationRate = 0xF50; // float32 - constexpr std::ptrdiff_t m_nAnimationType = 0xF54; // AnimationType_t - constexpr std::ptrdiff_t m_bAnimateInFPS = 0xF58; // bool + constexpr std::ptrdiff_t m_flBumpStrength = 0xF30; // + constexpr std::ptrdiff_t m_nCropTextureOverride = 0xF34; // + constexpr std::ptrdiff_t m_vecTexturesInput = 0xF38; // + constexpr std::ptrdiff_t m_flAnimationRate = 0xF50; // + constexpr std::ptrdiff_t m_nAnimationType = 0xF54; // + constexpr std::ptrdiff_t m_bAnimateInFPS = 0xF58; // constexpr std::ptrdiff_t m_flSelfIllumAmount = 0xF60; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flDiffuseAmount = 0x10B8; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flDiffuseClamp = 0x1210; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nLightingControlPoint = 0x1368; // int32 - constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x136C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nOutputBlendMode = 0x1370; // ParticleOutputBlendMode_t - constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x1374; // bool - constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x1375; // bool + constexpr std::ptrdiff_t m_nLightingControlPoint = 0x1368; // + constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x136C; // + constexpr std::ptrdiff_t m_nOutputBlendMode = 0x1370; // + constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x1374; // + constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x1375; // constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1378; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flDesaturation = 0x14D0; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flOverbrightFactor = 0x1628; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x1780; // int32 - constexpr std::ptrdiff_t m_nFogType = 0x1784; // ParticleFogType_t + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x1780; // + constexpr std::ptrdiff_t m_nFogType = 0x1784; // constexpr std::ptrdiff_t m_flFogAmount = 0x1788; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bTintByFOW = 0x18E0; // bool - constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x18E1; // bool - constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x18E4; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x18E8; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x18EC; // ParticleAlphaReferenceType_t + constexpr std::ptrdiff_t m_bTintByFOW = 0x18E0; // + constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x18E1; // + constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x18E4; // + constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x18E8; // + constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x18EC; // constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x18F0; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x1A48; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x1BA0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bRefract = 0x1CF8; // bool - constexpr std::ptrdiff_t m_bRefractSolid = 0x1CF9; // bool + constexpr std::ptrdiff_t m_bRefract = 0x1CF8; // + constexpr std::ptrdiff_t m_bRefractSolid = 0x1CF9; // constexpr std::ptrdiff_t m_flRefractAmount = 0x1D00; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x1E58; // int32 - constexpr std::ptrdiff_t m_nRefractBlurType = 0x1E5C; // BlurFilterType_t - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1E60; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1E61; // bool - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1E62; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1E63; // bool - constexpr std::ptrdiff_t m_stencilTestID = 0x1E64; // char[128] - constexpr std::ptrdiff_t m_bStencilTestExclude = 0x1EE4; // bool - constexpr std::ptrdiff_t m_stencilWriteID = 0x1EE5; // char[128] - constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x1F65; // bool - constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x1F66; // bool - constexpr std::ptrdiff_t m_bReverseZBuffering = 0x1F67; // bool - constexpr std::ptrdiff_t m_bDisableZBuffering = 0x1F68; // bool - constexpr std::ptrdiff_t m_nFeatheringMode = 0x1F6C; // ParticleDepthFeatheringMode_t + constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x1E58; // + constexpr std::ptrdiff_t m_nRefractBlurType = 0x1E5C; // + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1E60; // + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1E61; // + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1E62; // + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1E63; // + constexpr std::ptrdiff_t m_stencilTestID = 0x1E64; // + constexpr std::ptrdiff_t m_bStencilTestExclude = 0x1EE4; // + constexpr std::ptrdiff_t m_stencilWriteID = 0x1EE5; // + constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x1F65; // + constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x1F66; // + constexpr std::ptrdiff_t m_bReverseZBuffering = 0x1F67; // + constexpr std::ptrdiff_t m_bDisableZBuffering = 0x1F68; // + constexpr std::ptrdiff_t m_nFeatheringMode = 0x1F6C; // constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x1F70; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x20C8; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flFeatheringFilter = 0x2220; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flDepthBias = 0x2378; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nSortMethod = 0x24D0; // ParticleSortingChoiceList_t - constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x24D4; // bool - constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x24D5; // bool + constexpr std::ptrdiff_t m_nSortMethod = 0x24D0; // + constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x24D4; // + constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x24D5; // } // Parent: CParticleFunctionOperator // Field count: 0 @@ -1269,9 +1269,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OrientTo2dDirection { - constexpr std::ptrdiff_t m_flRotOffset = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x1B8; // + constexpr std::ptrdiff_t m_flSpinStrength = 0x1BC; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -1279,14 +1279,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDotProductToCP { - constexpr std::ptrdiff_t m_nInputCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nInputCP2 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x1CC; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x480; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nInputCP1 = 0x1C0; // + constexpr std::ptrdiff_t m_nInputCP2 = 0x1C4; // + constexpr std::ptrdiff_t m_nOutputCP = 0x1C8; // + constexpr std::ptrdiff_t m_nOutVectorField = 0x1CC; // + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // + constexpr std::ptrdiff_t m_flInputMax = 0x328; // + constexpr std::ptrdiff_t m_flOutputMin = 0x480; // + constexpr std::ptrdiff_t m_flOutputMax = 0x5D8; // } // Parent: C_INIT_RemapParticleCountToScalar // Field count: 4 @@ -1295,9 +1295,9 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToNamedModelElementScalar { constexpr std::ptrdiff_t m_hModel = 0x1F0; // CStrongHandle - constexpr std::ptrdiff_t m_outputMinName = 0x1F8; // CUtlString - constexpr std::ptrdiff_t m_outputMaxName = 0x200; // CUtlString - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; // bool + constexpr std::ptrdiff_t m_outputMinName = 0x1F8; // + constexpr std::ptrdiff_t m_outputMaxName = 0x200; // + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; // } // Parent: CBaseTrailRenderer // Field count: 20 @@ -1305,26 +1305,26 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderTrails { - constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x29E0; // bool - constexpr std::ptrdiff_t m_flStartFadeDot = 0x29E4; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x29E8; // float32 - constexpr std::ptrdiff_t m_nPrevPntSource = 0x29EC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMaxLength = 0x29F0; // float32 - constexpr std::ptrdiff_t m_flMinLength = 0x29F4; // float32 - constexpr std::ptrdiff_t m_bIgnoreDT = 0x29F8; // bool - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x29FC; // float32 - constexpr std::ptrdiff_t m_flLengthScale = 0x2A00; // float32 - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x2A04; // float32 - constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2A08; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecHeadColorScale = 0x2B60; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x31B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadiusTaper = 0x3310; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecTailColorScale = 0x3468; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3AC0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nHorizCropField = 0x3C18; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVertCropField = 0x3C1C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flForwardShift = 0x3C20; // float32 - constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x3C24; // bool + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x29E0; // + constexpr std::ptrdiff_t m_flStartFadeDot = 0x29E4; // + constexpr std::ptrdiff_t m_flEndFadeDot = 0x29E8; // + constexpr std::ptrdiff_t m_nPrevPntSource = 0x29EC; // + constexpr std::ptrdiff_t m_flMaxLength = 0x29F0; // + constexpr std::ptrdiff_t m_flMinLength = 0x29F4; // + constexpr std::ptrdiff_t m_bIgnoreDT = 0x29F8; // + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x29FC; // + constexpr std::ptrdiff_t m_flLengthScale = 0x2A00; // + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x2A04; // + constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2A08; // + constexpr std::ptrdiff_t m_vecHeadColorScale = 0x2B60; // + constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x31B8; // + constexpr std::ptrdiff_t m_flRadiusTaper = 0x3310; // + constexpr std::ptrdiff_t m_vecTailColorScale = 0x3468; // + constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3AC0; // + constexpr std::ptrdiff_t m_nHorizCropField = 0x3C18; // + constexpr std::ptrdiff_t m_nVertCropField = 0x3C1C; // + constexpr std::ptrdiff_t m_flForwardShift = 0x3C20; // + constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x3C24; // } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -1332,9 +1332,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointPositionToTimeOfDayValue { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1C4; // char[128] - constexpr std::ptrdiff_t m_vecDefaultValue = 0x244; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // + constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1C4; // + constexpr std::ptrdiff_t m_vecDefaultValue = 0x244; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -1342,12 +1342,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DecayMaintainCount { - constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flDecayDelay = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bLifespanDecay = 0x1C4; // bool - constexpr std::ptrdiff_t m_flScale = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bKillNewest = 0x320; // bool + constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1B8; // + constexpr std::ptrdiff_t m_flDecayDelay = 0x1BC; // + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x1C0; // + constexpr std::ptrdiff_t m_bLifespanDecay = 0x1C4; // + constexpr std::ptrdiff_t m_flScale = 0x1C8; // + constexpr std::ptrdiff_t m_bKillNewest = 0x320; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1355,8 +1355,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomModelSequence { - constexpr std::ptrdiff_t m_ActivityName = 0x1C0; // char[256] - constexpr std::ptrdiff_t m_SequenceName = 0x2C0; // char[256] + constexpr std::ptrdiff_t m_ActivityName = 0x1C0; // + constexpr std::ptrdiff_t m_SequenceName = 0x2C0; // constexpr std::ptrdiff_t m_hModel = 0x3C0; // CStrongHandle } // Parent: CParticleVecInput @@ -1373,11 +1373,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ExternalGameImpulseForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bRopes = 0x320; // bool - constexpr std::ptrdiff_t m_bRopesZOnly = 0x321; // bool - constexpr std::ptrdiff_t m_bExplosions = 0x322; // bool - constexpr std::ptrdiff_t m_bParticles = 0x323; // bool + constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // + constexpr std::ptrdiff_t m_bRopes = 0x320; // + constexpr std::ptrdiff_t m_bRopesZOnly = 0x321; // + constexpr std::ptrdiff_t m_bExplosions = 0x322; // + constexpr std::ptrdiff_t m_bParticles = 0x323; // } // Parent: CParticleFunctionPreEmission // Field count: 11 @@ -1385,17 +1385,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapAverageHitboxSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nHitboxDataType = 0x1CC; // ParticleHitboxDataSelection_t - constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x480; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x730; // int32 - constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x738; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0xD90; // char[128] + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C0; // + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C4; // + constexpr std::ptrdiff_t m_nField = 0x1C8; // + constexpr std::ptrdiff_t m_nHitboxDataType = 0x1CC; // + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // + constexpr std::ptrdiff_t m_flInputMax = 0x328; // + constexpr std::ptrdiff_t m_flOutputMin = 0x480; // + constexpr std::ptrdiff_t m_flOutputMax = 0x5D8; // + constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x730; // + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x738; // + constexpr std::ptrdiff_t m_HitboxSetName = 0xD90; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -1403,10 +1403,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomAlpha { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaMin = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nAlphaMax = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flAlphaRandExponent = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // + constexpr std::ptrdiff_t m_nAlphaMin = 0x1C4; // + constexpr std::ptrdiff_t m_nAlphaMax = 0x1C8; // + constexpr std::ptrdiff_t m_flAlphaRandExponent = 0x1D4; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1414,8 +1414,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_NormalizeVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_flScale = 0x1BC; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1423,8 +1423,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeInSimple { - constexpr std::ptrdiff_t m_flFadeInTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flFadeInTime = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1432,11 +1432,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RepeatedTriggerChildGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flClusterSize = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flClusterCooldown = 0x478; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bLimitChildCount = 0x5D0; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // + constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1C8; // + constexpr std::ptrdiff_t m_flClusterSize = 0x320; // + constexpr std::ptrdiff_t m_flClusterCooldown = 0x478; // + constexpr std::ptrdiff_t m_bLimitChildCount = 0x5D0; // } // Parent: CParticleFunctionRenderer // Field count: 4 @@ -1444,10 +1444,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderTonemapController { - constexpr std::ptrdiff_t m_flTonemapLevel = 0x208; // float32 - constexpr std::ptrdiff_t m_flTonemapWeight = 0x20C; // float32 - constexpr std::ptrdiff_t m_nTonemapLevelField = 0x210; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nTonemapWeightField = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flTonemapLevel = 0x208; // + constexpr std::ptrdiff_t m_flTonemapWeight = 0x20C; // + constexpr std::ptrdiff_t m_nTonemapLevelField = 0x210; // + constexpr std::ptrdiff_t m_nTonemapWeightField = 0x214; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -1455,9 +1455,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVelocityToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1C0; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_flScale = 0x1BC; // + constexpr std::ptrdiff_t m_bNormalize = 0x1C0; // } // Parent: CParticleFunctionInitializer // Field count: 9 @@ -1465,15 +1465,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetHitboxToClosest { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0x820; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x8A0; // bool - constexpr std::ptrdiff_t m_bUseClosestPointOnHitbox = 0x8A1; // bool - constexpr std::ptrdiff_t m_nTestType = 0x8A4; // ClosestPointTestType_t - constexpr std::ptrdiff_t m_flHybridRatio = 0x8A8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bUpdatePosition = 0xA00; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C4; // + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1C8; // + constexpr std::ptrdiff_t m_HitboxSetName = 0x820; // + constexpr std::ptrdiff_t m_bUseBones = 0x8A0; // + constexpr std::ptrdiff_t m_bUseClosestPointOnHitbox = 0x8A1; // + constexpr std::ptrdiff_t m_nTestType = 0x8A4; // + constexpr std::ptrdiff_t m_flHybridRatio = 0x8A8; // + constexpr std::ptrdiff_t m_bUpdatePosition = 0xA00; // } // Parent: CParticleFunctionInitializer // Field count: 11 @@ -1482,16 +1482,16 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace C_INIT_RingWave { constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_flParticlesPerOrbit = 0x228; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInitialRadius = 0x380; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flThickness = 0x4D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x630; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x788; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRoll = 0x8E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flPitch = 0xA38; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flYaw = 0xB90; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bEvenDistribution = 0xCE8; // bool - constexpr std::ptrdiff_t m_bXYVelocityOnly = 0xCE9; // bool + constexpr std::ptrdiff_t m_flParticlesPerOrbit = 0x228; // + constexpr std::ptrdiff_t m_flInitialRadius = 0x380; // + constexpr std::ptrdiff_t m_flThickness = 0x4D8; // + constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x630; // + constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x788; // + constexpr std::ptrdiff_t m_flRoll = 0x8E0; // + constexpr std::ptrdiff_t m_flPitch = 0xA38; // + constexpr std::ptrdiff_t m_flYaw = 0xB90; // + constexpr std::ptrdiff_t m_bEvenDistribution = 0xCE8; // + constexpr std::ptrdiff_t m_bXYVelocityOnly = 0xCE9; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1499,9 +1499,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomTrailLength { - constexpr std::ptrdiff_t m_flMinLength = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxLength = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flLengthRandExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x1C0; // + constexpr std::ptrdiff_t m_flMaxLength = 0x1C4; // + constexpr std::ptrdiff_t m_flLengthRandExponent = 0x1C8; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -1509,13 +1509,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bOldCode = 0x1D0; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // + constexpr std::ptrdiff_t m_bOldCode = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 13 @@ -1523,19 +1523,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceBetweenTransforms { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // constexpr std::ptrdiff_t m_TransformStart = 0x1C0; // CParticleTransformInput constexpr std::ptrdiff_t m_TransformEnd = 0x228; // CParticleTransformInput - constexpr std::ptrdiff_t m_flInputMin = 0x290; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x3E8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x540; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x698; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7F0; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x7F4; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x7F8; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x878; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bLOS = 0x87C; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x880; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_flInputMin = 0x290; // + constexpr std::ptrdiff_t m_flInputMax = 0x3E8; // + constexpr std::ptrdiff_t m_flOutputMin = 0x540; // + constexpr std::ptrdiff_t m_flOutputMax = 0x698; // + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7F0; // + constexpr std::ptrdiff_t m_flLOSScale = 0x7F4; // + constexpr std::ptrdiff_t m_CollisionGroupName = 0x7F8; // + constexpr std::ptrdiff_t m_nTraceSet = 0x878; // + constexpr std::ptrdiff_t m_bLOS = 0x87C; // + constexpr std::ptrdiff_t m_nSetMethod = 0x880; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -1543,7 +1543,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DecayOffscreen { - constexpr std::ptrdiff_t m_flOffscreenTime = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffscreenTime = 0x1B8; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -1553,12 +1553,12 @@ namespace cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults namespace C_INIT_CreateSequentialPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x1C8; // bool - constexpr std::ptrdiff_t m_bCPPairs = 0x1C9; // bool - constexpr std::ptrdiff_t m_bSaveOffset = 0x1CA; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // + constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // + constexpr std::ptrdiff_t m_bLoop = 0x1C8; // + constexpr std::ptrdiff_t m_bCPPairs = 0x1C9; // + constexpr std::ptrdiff_t m_bSaveOffset = 0x1CA; // + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -1566,7 +1566,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_EndCapTimedDecay { - constexpr std::ptrdiff_t m_flDecayTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flDecayTime = 0x1B8; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -1574,11 +1574,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDistanceToLineSegmentBase { - constexpr std::ptrdiff_t m_nCP0 = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nCP1 = 0x1BC; // int32 - constexpr std::ptrdiff_t m_flMinInputValue = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxInputValue = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bInfiniteLine = 0x1C8; // bool + constexpr std::ptrdiff_t m_nCP0 = 0x1B8; // + constexpr std::ptrdiff_t m_nCP1 = 0x1BC; // + constexpr std::ptrdiff_t m_flMinInputValue = 0x1C0; // + constexpr std::ptrdiff_t m_flMaxInputValue = 0x1C4; // + constexpr std::ptrdiff_t m_bInfiniteLine = 0x1C8; // } // Parent: CParticleFunctionEmitter // Field count: 11 @@ -1586,17 +1586,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ContinuousEmitter { - constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmitRate = 0x470; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmissionScale = 0x5C8; // float32 - constexpr std::ptrdiff_t m_flScalePerParentParticle = 0x5CC; // float32 - constexpr std::ptrdiff_t m_bInitFromKilledParentParticles = 0x5D0; // bool - constexpr std::ptrdiff_t m_nEventType = 0x5D4; // EventTypeSelection_t - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D8; // int32 - constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x5DC; // int32 - constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x5E0; // bool - constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x5E1; // bool + constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // + constexpr std::ptrdiff_t m_flStartTime = 0x318; // + constexpr std::ptrdiff_t m_flEmitRate = 0x470; // + constexpr std::ptrdiff_t m_flEmissionScale = 0x5C8; // + constexpr std::ptrdiff_t m_flScalePerParentParticle = 0x5CC; // + constexpr std::ptrdiff_t m_bInitFromKilledParentParticles = 0x5D0; // + constexpr std::ptrdiff_t m_nEventType = 0x5D4; // + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D8; // + constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x5DC; // + constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x5E0; // + constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x5E1; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -1604,12 +1604,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateVectorSimple { - constexpr std::ptrdiff_t m_Rate = 0x1B8; // Vector - constexpr std::ptrdiff_t m_Frequency = 0x1C4; // Vector - constexpr std::ptrdiff_t m_nField = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOscMult = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1D8; // float32 - constexpr std::ptrdiff_t m_bOffset = 0x1DC; // bool + constexpr std::ptrdiff_t m_Rate = 0x1B8; // + constexpr std::ptrdiff_t m_Frequency = 0x1C4; // + constexpr std::ptrdiff_t m_nField = 0x1D0; // + constexpr std::ptrdiff_t m_flOscMult = 0x1D4; // + constexpr std::ptrdiff_t m_flOscAdd = 0x1D8; // + constexpr std::ptrdiff_t m_bOffset = 0x1DC; // } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -1617,7 +1617,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SequenceLifeTime { - constexpr std::ptrdiff_t m_flFramerate = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFramerate = 0x1C0; // } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -1625,13 +1625,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_MoveBetweenPoints { - constexpr std::ptrdiff_t m_flSpeedMin = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSpeedMax = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flEndSpread = 0x470; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flStartOffset = 0x5C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flEndOffset = 0x720; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x878; // int32 - constexpr std::ptrdiff_t m_bTrailBias = 0x87C; // bool + constexpr std::ptrdiff_t m_flSpeedMin = 0x1C0; // + constexpr std::ptrdiff_t m_flSpeedMax = 0x318; // + constexpr std::ptrdiff_t m_flEndSpread = 0x470; // + constexpr std::ptrdiff_t m_flStartOffset = 0x5C8; // + constexpr std::ptrdiff_t m_flEndOffset = 0x720; // + constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x878; // + constexpr std::ptrdiff_t m_bTrailBias = 0x87C; // } // Parent: CParticleFunctionInitializer // Field count: 11 @@ -1639,17 +1639,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1DC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // + constexpr std::ptrdiff_t m_flStartTime = 0x1D8; // + constexpr std::ptrdiff_t m_flEndTime = 0x1DC; // + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // + constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; // + constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -1657,11 +1657,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetUserEvent { - constexpr std::ptrdiff_t m_flInput = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRisingEdge = 0x310; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nRisingEventType = 0x468; // EventTypeSelection_t - constexpr std::ptrdiff_t m_flFallingEdge = 0x470; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFallingEventType = 0x5C8; // EventTypeSelection_t + constexpr std::ptrdiff_t m_flInput = 0x1B8; // + constexpr std::ptrdiff_t m_flRisingEdge = 0x310; // + constexpr std::ptrdiff_t m_nRisingEventType = 0x468; // + constexpr std::ptrdiff_t m_flFallingEdge = 0x470; // + constexpr std::ptrdiff_t m_nFallingEventType = 0x5C8; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1669,8 +1669,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_QuantizeFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x310; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_InputValue = 0x1B8; // + constexpr std::ptrdiff_t m_nOutputField = 0x310; // } // Parent: CBasePulseGraphInstance // Field count: 0 @@ -1689,11 +1689,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_BasicMovement { - constexpr std::ptrdiff_t m_Gravity = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_fDrag = 0x810; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_Gravity = 0x1B8; // + constexpr std::ptrdiff_t m_fDrag = 0x810; // constexpr std::ptrdiff_t m_massControls = 0x968; // CParticleMassCalculationParameters - constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0xD78; // int32 - constexpr std::ptrdiff_t m_bUseNewCode = 0xD7C; // bool + constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0xD78; // + constexpr std::ptrdiff_t m_bUseNewCode = 0xD7C; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -1702,11 +1702,11 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace C_INIT_RandomNamedModelElement { constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle - constexpr std::ptrdiff_t m_names = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_bShuffle = 0x1E0; // bool - constexpr std::ptrdiff_t m_bLinear = 0x1E1; // bool - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1E2; // bool - constexpr std::ptrdiff_t m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_names = 0x1C8; // + constexpr std::ptrdiff_t m_bShuffle = 0x1E0; // + constexpr std::ptrdiff_t m_bLinear = 0x1E1; // + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1E2; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E4; // } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -1714,8 +1714,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFromParentKilled { - constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nEventType = 0x1C4; // EventTypeSelection_t + constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1C0; // + constexpr std::ptrdiff_t m_nEventType = 0x1C4; // } // Parent: CParticleFunctionRenderer // Field count: 0 @@ -1730,22 +1730,22 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CParticleFunction { - constexpr std::ptrdiff_t m_flOpStrength = 0x8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOpEndCapState = 0x160; // ParticleEndcapMode_t - constexpr std::ptrdiff_t m_flOpStartFadeInTime = 0x164; // float32 - constexpr std::ptrdiff_t m_flOpEndFadeInTime = 0x168; // float32 - constexpr std::ptrdiff_t m_flOpStartFadeOutTime = 0x16C; // float32 - constexpr std::ptrdiff_t m_flOpEndFadeOutTime = 0x170; // float32 - constexpr std::ptrdiff_t m_flOpFadeOscillatePeriod = 0x174; // float32 - constexpr std::ptrdiff_t m_bNormalizeToStopTime = 0x178; // bool - constexpr std::ptrdiff_t m_flOpTimeOffsetMin = 0x17C; // float32 - constexpr std::ptrdiff_t m_flOpTimeOffsetMax = 0x180; // float32 - constexpr std::ptrdiff_t m_nOpTimeOffsetSeed = 0x184; // int32 - constexpr std::ptrdiff_t m_nOpTimeScaleSeed = 0x188; // int32 - constexpr std::ptrdiff_t m_flOpTimeScaleMin = 0x18C; // float32 - constexpr std::ptrdiff_t m_flOpTimeScaleMax = 0x190; // float32 - constexpr std::ptrdiff_t m_bDisableOperator = 0x196; // bool - constexpr std::ptrdiff_t m_Notes = 0x198; // CUtlString + constexpr std::ptrdiff_t m_flOpStrength = 0x8; // + constexpr std::ptrdiff_t m_nOpEndCapState = 0x160; // + constexpr std::ptrdiff_t m_flOpStartFadeInTime = 0x164; // + constexpr std::ptrdiff_t m_flOpEndFadeInTime = 0x168; // + constexpr std::ptrdiff_t m_flOpStartFadeOutTime = 0x16C; // + constexpr std::ptrdiff_t m_flOpEndFadeOutTime = 0x170; // + constexpr std::ptrdiff_t m_flOpFadeOscillatePeriod = 0x174; // + constexpr std::ptrdiff_t m_bNormalizeToStopTime = 0x178; // + constexpr std::ptrdiff_t m_flOpTimeOffsetMin = 0x17C; // + constexpr std::ptrdiff_t m_flOpTimeOffsetMax = 0x180; // + constexpr std::ptrdiff_t m_nOpTimeOffsetSeed = 0x184; // + constexpr std::ptrdiff_t m_nOpTimeScaleSeed = 0x188; // + constexpr std::ptrdiff_t m_flOpTimeScaleMin = 0x18C; // + constexpr std::ptrdiff_t m_flOpTimeScaleMax = 0x190; // + constexpr std::ptrdiff_t m_bDisableOperator = 0x196; // + constexpr std::ptrdiff_t m_Notes = 0x198; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -1753,9 +1753,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_GlobalLight { - constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_bClampLowerRange = 0x1BC; // bool - constexpr std::ptrdiff_t m_bClampUpperRange = 0x1BD; // bool + constexpr std::ptrdiff_t m_flScale = 0x1B8; // + constexpr std::ptrdiff_t m_bClampLowerRange = 0x1BC; // + constexpr std::ptrdiff_t m_bClampUpperRange = 0x1BD; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -1763,10 +1763,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_OffsetVectorToVector { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1D4; // Vector + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D4; // constexpr std::ptrdiff_t m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator @@ -1775,14 +1775,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetPerChildControlPointFromAttribute { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nParticleIncrement = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1CC; // bool - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nCPField = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1C4; // + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C8; // + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1CC; // + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1D0; // + constexpr std::ptrdiff_t m_nCPField = 0x1D4; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1790,11 +1790,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetParentControlPointsToChildCP { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nChildControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bSetOrientation = 0x1D0; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // + constexpr std::ptrdiff_t m_nChildControlPoint = 0x1C4; // + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1CC; // + constexpr std::ptrdiff_t m_bSetOrientation = 0x1D0; // } // Parent: CParticleFunctionForce // Field count: 1 @@ -1802,7 +1802,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SDFForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -1810,11 +1810,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_BoxConstraint { - constexpr std::ptrdiff_t m_vecMin = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecMax = 0x810; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nCP = 0xE68; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0xE6C; // bool - constexpr std::ptrdiff_t m_bAccountForRadius = 0xE6D; // bool + constexpr std::ptrdiff_t m_vecMin = 0x1B8; // + constexpr std::ptrdiff_t m_vecMax = 0x810; // + constexpr std::ptrdiff_t m_nCP = 0xE68; // + constexpr std::ptrdiff_t m_bLocalSpace = 0xE6C; // + constexpr std::ptrdiff_t m_bAccountForRadius = 0xE6D; // } // Parent: CParticleFunctionInitializer // Field count: 14 @@ -1822,20 +1822,20 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreatePhyllotaxis { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nScaleCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32 - constexpr std::ptrdiff_t m_fRadCentCore = 0x1CC; // float32 - constexpr std::ptrdiff_t m_fRadPerPoint = 0x1D0; // float32 - constexpr std::ptrdiff_t m_fRadPerPointTo = 0x1D4; // float32 - constexpr std::ptrdiff_t m_fpointAngle = 0x1D8; // float32 - constexpr std::ptrdiff_t m_fsizeOverall = 0x1DC; // float32 - constexpr std::ptrdiff_t m_fRadBias = 0x1E0; // float32 - constexpr std::ptrdiff_t m_fMinRad = 0x1E4; // float32 - constexpr std::ptrdiff_t m_fDistBias = 0x1E8; // float32 - constexpr std::ptrdiff_t m_bUseLocalCoords = 0x1EC; // bool - constexpr std::ptrdiff_t m_bUseWithContEmit = 0x1ED; // bool - constexpr std::ptrdiff_t m_bUseOrigRadius = 0x1EE; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // + constexpr std::ptrdiff_t m_nScaleCP = 0x1C4; // + constexpr std::ptrdiff_t m_nComponent = 0x1C8; // + constexpr std::ptrdiff_t m_fRadCentCore = 0x1CC; // + constexpr std::ptrdiff_t m_fRadPerPoint = 0x1D0; // + constexpr std::ptrdiff_t m_fRadPerPointTo = 0x1D4; // + constexpr std::ptrdiff_t m_fpointAngle = 0x1D8; // + constexpr std::ptrdiff_t m_fsizeOverall = 0x1DC; // + constexpr std::ptrdiff_t m_fRadBias = 0x1E0; // + constexpr std::ptrdiff_t m_fMinRad = 0x1E4; // + constexpr std::ptrdiff_t m_fDistBias = 0x1E8; // + constexpr std::ptrdiff_t m_bUseLocalCoords = 0x1EC; // + constexpr std::ptrdiff_t m_bUseWithContEmit = 0x1ED; // + constexpr std::ptrdiff_t m_bUseOrigRadius = 0x1EE; // } // Parent: CParticleFunctionForce // Field count: 6 @@ -1843,12 +1843,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_AttractToControlPoint { - constexpr std::ptrdiff_t m_vecComponentScale = 0x1C8; // Vector - constexpr std::ptrdiff_t m_fForceAmount = 0x1D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fFalloffPower = 0x330; // float32 + constexpr std::ptrdiff_t m_vecComponentScale = 0x1C8; // + constexpr std::ptrdiff_t m_fForceAmount = 0x1D8; // + constexpr std::ptrdiff_t m_fFalloffPower = 0x330; // constexpr std::ptrdiff_t m_TransformInput = 0x338; // CParticleTransformInput - constexpr std::ptrdiff_t m_fForceAmountMin = 0x3A0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bApplyMinForce = 0x4F8; // bool + constexpr std::ptrdiff_t m_fForceAmountMin = 0x3A0; // + constexpr std::ptrdiff_t m_bApplyMinForce = 0x4F8; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1856,9 +1856,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomLifeTime { - constexpr std::ptrdiff_t m_fLifetimeMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_fLifetimeMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_fLifetimeRandExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_fLifetimeMin = 0x1C0; // + constexpr std::ptrdiff_t m_fLifetimeMax = 0x1C4; // + constexpr std::ptrdiff_t m_fLifetimeRandExponent = 0x1C8; // } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Field count: 0 @@ -1873,11 +1873,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityRadialRandom { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_fSpeedMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecLocalCoordinateSystemSpeedScale = 0x478; // Vector - constexpr std::ptrdiff_t m_bIgnoreDelta = 0x485; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // + constexpr std::ptrdiff_t m_fSpeedMin = 0x1C8; // + constexpr std::ptrdiff_t m_fSpeedMax = 0x320; // + constexpr std::ptrdiff_t m_vecLocalCoordinateSystemSpeedScale = 0x478; // + constexpr std::ptrdiff_t m_bIgnoreDelta = 0x485; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1885,9 +1885,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomRadius { - constexpr std::ptrdiff_t m_flRadiusMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flRadiusMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flRadiusRandExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flRadiusMin = 0x1C0; // + constexpr std::ptrdiff_t m_flRadiusMax = 0x1C4; // + constexpr std::ptrdiff_t m_flRadiusRandExponent = 0x1C8; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -1895,10 +1895,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_Orient2DRelToCP { - constexpr std::ptrdiff_t m_flRotOffset = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x1B8; // + constexpr std::ptrdiff_t m_flSpinStrength = 0x1BC; // + constexpr std::ptrdiff_t m_nCP = 0x1C0; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // } // Parent: None // Field count: 16 @@ -1913,15 +1913,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFinalTextureUVRotation = 0x560; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flZoomScale = 0x6B8; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flDistortion = 0x810; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bRandomizeOffsets = 0x968; // bool - constexpr std::ptrdiff_t m_bClampUVs = 0x969; // bool - constexpr std::ptrdiff_t m_nPerParticleBlend = 0x96C; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleScale = 0x970; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleOffsetU = 0x974; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleOffsetV = 0x978; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleRotation = 0x97C; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleZoom = 0x980; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleDistortion = 0x984; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_bRandomizeOffsets = 0x968; // + constexpr std::ptrdiff_t m_bClampUVs = 0x969; // + constexpr std::ptrdiff_t m_nPerParticleBlend = 0x96C; // + constexpr std::ptrdiff_t m_nPerParticleScale = 0x970; // + constexpr std::ptrdiff_t m_nPerParticleOffsetU = 0x974; // + constexpr std::ptrdiff_t m_nPerParticleOffsetV = 0x978; // + constexpr std::ptrdiff_t m_nPerParticleRotation = 0x97C; // + constexpr std::ptrdiff_t m_nPerParticleZoom = 0x980; // + constexpr std::ptrdiff_t m_nPerParticleDistortion = 0x984; // } // Parent: None // Field count: 3 @@ -1929,9 +1929,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ControlPointReference_t { - constexpr std::ptrdiff_t m_controlPointNameString = 0x0; // int32 - constexpr std::ptrdiff_t m_vOffsetFromControlPoint = 0x4; // Vector - constexpr std::ptrdiff_t m_bOffsetInLocalSpace = 0x10; // bool + constexpr std::ptrdiff_t m_controlPointNameString = 0x0; // + constexpr std::ptrdiff_t m_vOffsetFromControlPoint = 0x4; // + constexpr std::ptrdiff_t m_bOffsetInLocalSpace = 0x10; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1939,11 +1939,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t - constexpr std::ptrdiff_t m_nOutputCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x820; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE78; // bool + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // + constexpr std::ptrdiff_t m_nOutputCP = 0x1C4; // + constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // + constexpr std::ptrdiff_t m_vInput2 = 0x820; // + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE78; // } // Parent: CParticleFunctionPreEmission // Field count: 15 @@ -1951,21 +1951,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LightningSnapshotGenerator { - constexpr std::ptrdiff_t m_nCPSnapshot = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPStartPnt = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nCPEndPnt = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flSegments = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOffset = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOffsetDecay = 0x480; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRecalcRate = 0x5D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flUVScale = 0x730; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flUVOffset = 0x888; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flSplitRate = 0x9E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flBranchTwist = 0xB38; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCPSnapshot = 0x1C0; // + constexpr std::ptrdiff_t m_nCPStartPnt = 0x1C4; // + constexpr std::ptrdiff_t m_nCPEndPnt = 0x1C8; // + constexpr std::ptrdiff_t m_flSegments = 0x1D0; // + constexpr std::ptrdiff_t m_flOffset = 0x328; // + constexpr std::ptrdiff_t m_flOffsetDecay = 0x480; // + constexpr std::ptrdiff_t m_flRecalcRate = 0x5D8; // + constexpr std::ptrdiff_t m_flUVScale = 0x730; // + constexpr std::ptrdiff_t m_flUVOffset = 0x888; // + constexpr std::ptrdiff_t m_flSplitRate = 0x9E0; // + constexpr std::ptrdiff_t m_flBranchTwist = 0xB38; // constexpr std::ptrdiff_t m_nBranchBehavior = 0xC90; // ParticleLightnintBranchBehavior_t - constexpr std::ptrdiff_t m_flRadiusStart = 0xC98; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRadiusEnd = 0xDF0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flDedicatedPool = 0xF48; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusStart = 0xC98; // + constexpr std::ptrdiff_t m_flRadiusEnd = 0xDF0; // + constexpr std::ptrdiff_t m_flDedicatedPool = 0xF48; // } // Parent: C_OP_RemapNamedModelElementOnceTimed // Field count: 0 @@ -1987,16 +1987,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapSpeedToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flStartTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bPerParticle = 0x1E4; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // + constexpr std::ptrdiff_t m_flStartTime = 0x1C8; // + constexpr std::ptrdiff_t m_flEndTime = 0x1CC; // + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // + constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // + constexpr std::ptrdiff_t m_bPerParticle = 0x1E4; // } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -2012,16 +2012,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionWarp { - constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecWarpMax = 0x818; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0xE70; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0xE74; // int32 - constexpr std::ptrdiff_t m_nRadiusComponent = 0xE78; // int32 - constexpr std::ptrdiff_t m_flWarpTime = 0xE7C; // float32 - constexpr std::ptrdiff_t m_flWarpStartTime = 0xE80; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0xE84; // float32 - constexpr std::ptrdiff_t m_bInvertWarp = 0xE88; // bool - constexpr std::ptrdiff_t m_bUseCount = 0xE89; // bool + constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // + constexpr std::ptrdiff_t m_vecWarpMax = 0x818; // + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0xE70; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0xE74; // + constexpr std::ptrdiff_t m_nRadiusComponent = 0xE78; // + constexpr std::ptrdiff_t m_flWarpTime = 0xE7C; // + constexpr std::ptrdiff_t m_flWarpStartTime = 0xE80; // + constexpr std::ptrdiff_t m_flPrevPosScale = 0xE84; // + constexpr std::ptrdiff_t m_bInvertWarp = 0xE88; // + constexpr std::ptrdiff_t m_bUseCount = 0xE89; // } // Parent: CParticleFunctionConstraint // Field count: 3 @@ -2029,9 +2029,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SDFConstraint { - constexpr std::ptrdiff_t m_flMinDist = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDist = 0x310; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxIterations = 0x468; // int32 + constexpr std::ptrdiff_t m_flMinDist = 0x1B8; // + constexpr std::ptrdiff_t m_flMaxDist = 0x310; // + constexpr std::ptrdiff_t m_nMaxIterations = 0x468; // } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -2039,12 +2039,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFieldToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x478; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputCP = 0x5D0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x5D4; // int32 + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // + constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // + constexpr std::ptrdiff_t m_flInput2 = 0x320; // + constexpr std::ptrdiff_t m_flOutputRemap = 0x478; // + constexpr std::ptrdiff_t m_nOutputCP = 0x5D0; // + constexpr std::ptrdiff_t m_nOutVectorField = 0x5D4; // } // Parent: CParticleFunction // Field count: 0 @@ -2059,10 +2059,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomVectorComponent { - constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32 + constexpr std::ptrdiff_t m_flMin = 0x1C0; // + constexpr std::ptrdiff_t m_flMax = 0x1C4; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // + constexpr std::ptrdiff_t m_nComponent = 0x1CC; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -2072,10 +2072,10 @@ namespace cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults namespace C_OP_InheritFromParentParticles { - constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C4; // bool + constexpr std::ptrdiff_t m_flScale = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // + constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C4; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -2083,12 +2083,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetVectorAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0xE78; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xE7C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE80; // bool + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // + constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // + constexpr std::ptrdiff_t m_vInput2 = 0x820; // + constexpr std::ptrdiff_t m_nOutputField = 0xE78; // + constexpr std::ptrdiff_t m_nSetMethod = 0xE7C; // + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE80; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -2096,14 +2096,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformVisibilityToVector { - constexpr std::ptrdiff_t m_nSetMethod = 0x1B8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nSetMethod = 0x1B8; // constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x22C; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x230; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x234; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x240; // Vector - constexpr std::ptrdiff_t m_flRadius = 0x24C; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // + constexpr std::ptrdiff_t m_flInputMin = 0x22C; // + constexpr std::ptrdiff_t m_flInputMax = 0x230; // + constexpr std::ptrdiff_t m_vecOutputMin = 0x234; // + constexpr std::ptrdiff_t m_vecOutputMax = 0x240; // + constexpr std::ptrdiff_t m_flRadius = 0x24C; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -2111,9 +2111,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DirectionBetweenVecsToVec { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecPoint1 = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecPoint2 = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_vecPoint1 = 0x1C0; // + constexpr std::ptrdiff_t m_vecPoint2 = 0x818; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -2121,10 +2121,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementLoopInsideSphere { - constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x318; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nDistSqrAttr = 0x970; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCP = 0x1B8; // + constexpr std::ptrdiff_t m_flDistance = 0x1C0; // + constexpr std::ptrdiff_t m_vecScale = 0x318; // + constexpr std::ptrdiff_t m_nDistSqrAttr = 0x970; // } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -2132,14 +2132,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSimpleModelCollection { - constexpr std::ptrdiff_t m_bCenterOffset = 0x208; // bool + constexpr std::ptrdiff_t m_bCenterOffset = 0x208; // constexpr std::ptrdiff_t m_hModel = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_modelInput = 0x218; // CParticleModelInput - constexpr std::ptrdiff_t m_nLOD = 0x278; // int32 - constexpr std::ptrdiff_t m_bDisableShadows = 0x27C; // bool - constexpr std::ptrdiff_t m_bDisableMotionBlur = 0x27D; // bool - constexpr std::ptrdiff_t m_bAcceptsDecals = 0x27E; // bool - constexpr std::ptrdiff_t m_nAngularVelocityField = 0x280; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_modelInput = 0x218; // + constexpr std::ptrdiff_t m_nLOD = 0x278; // + constexpr std::ptrdiff_t m_bDisableShadows = 0x27C; // + constexpr std::ptrdiff_t m_bDisableMotionBlur = 0x27D; // + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x27E; // + constexpr std::ptrdiff_t m_nAngularVelocityField = 0x280; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -2147,10 +2147,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_QuantizeCPComponent { - constexpr std::ptrdiff_t m_flInputValue = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nCPOutput = 0x318; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x31C; // int32 - constexpr std::ptrdiff_t m_flQuantizeValue = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputValue = 0x1C0; // + constexpr std::ptrdiff_t m_nCPOutput = 0x318; // + constexpr std::ptrdiff_t m_nOutVectorField = 0x31C; // + constexpr std::ptrdiff_t m_flQuantizeValue = 0x320; // } // Parent: CParticleFunctionPreEmission // Field count: 2 @@ -2158,8 +2158,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PlayEndCapWhenFinished { - constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1C0; // bool - constexpr std::ptrdiff_t m_bIncludeChildren = 0x1C1; // bool + constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1C0; // + constexpr std::ptrdiff_t m_bIncludeChildren = 0x1C1; // } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -2167,8 +2167,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFloatCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // + constexpr std::ptrdiff_t m_nOutputField = 0x318; // } // Parent: None // Field count: 8 @@ -2176,14 +2176,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPathParameters { - constexpr std::ptrdiff_t m_nStartControlPointNumber = 0x0; // int32 - constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x4; // int32 - constexpr std::ptrdiff_t m_nBulgeControl = 0x8; // int32 - constexpr std::ptrdiff_t m_flBulge = 0xC; // float32 - constexpr std::ptrdiff_t m_flMidPoint = 0x10; // float32 - constexpr std::ptrdiff_t m_vStartPointOffset = 0x14; // Vector - constexpr std::ptrdiff_t m_vMidPointOffset = 0x20; // Vector - constexpr std::ptrdiff_t m_vEndOffset = 0x2C; // Vector + constexpr std::ptrdiff_t m_nStartControlPointNumber = 0x0; // + constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x4; // + constexpr std::ptrdiff_t m_nBulgeControl = 0x8; // + constexpr std::ptrdiff_t m_flBulge = 0xC; // + constexpr std::ptrdiff_t m_flMidPoint = 0x10; // + constexpr std::ptrdiff_t m_vStartPointOffset = 0x14; // + constexpr std::ptrdiff_t m_vMidPointOffset = 0x20; // + constexpr std::ptrdiff_t m_vEndOffset = 0x2C; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -2191,12 +2191,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapScalarEndCap { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -2204,9 +2204,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateFromPlaneCache { - constexpr std::ptrdiff_t m_vecOffsetMin = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecOffsetMax = 0x1CC; // Vector - constexpr std::ptrdiff_t m_bUseNormal = 0x1D9; // bool + constexpr std::ptrdiff_t m_vecOffsetMin = 0x1C0; // + constexpr std::ptrdiff_t m_vecOffsetMax = 0x1CC; // + constexpr std::ptrdiff_t m_bUseNormal = 0x1D9; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -2214,11 +2214,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ControlPointToRadialScreenSpace { - constexpr std::ptrdiff_t m_nCPIn = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector - constexpr std::ptrdiff_t m_nCPOut = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPOutField = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCPIn = 0x1C0; // + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // + constexpr std::ptrdiff_t m_nCPOut = 0x1D0; // + constexpr std::ptrdiff_t m_nCPOutField = 0x1D4; // + constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1D8; // } // Parent: CSpinUpdateBase // Field count: 0 @@ -2233,11 +2233,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_NormalOffset { - constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // Vector - constexpr std::ptrdiff_t m_OffsetMax = 0x1CC; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1DC; // bool - constexpr std::ptrdiff_t m_bNormalize = 0x1DD; // bool + constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // + constexpr std::ptrdiff_t m_OffsetMax = 0x1CC; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // + constexpr std::ptrdiff_t m_bLocalCoords = 0x1DC; // + constexpr std::ptrdiff_t m_bNormalize = 0x1DD; // } // Parent: C_OP_RemapDistanceToLineSegmentBase // Field count: 3 @@ -2245,9 +2245,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDistanceToLineSegmentToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vMinOutputValue = 0x1D4; // Vector - constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1E0; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // + constexpr std::ptrdiff_t m_vMinOutputValue = 0x1D4; // + constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1E0; // } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -2255,14 +2255,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderAsModels { - constexpr std::ptrdiff_t m_ModelList = 0x208; // CUtlVector - constexpr std::ptrdiff_t m_flModelScale = 0x224; // float32 - constexpr std::ptrdiff_t m_bFitToModelSize = 0x228; // bool - constexpr std::ptrdiff_t m_bNonUniformScaling = 0x229; // bool - constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x230; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x234; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x238; // int32 + constexpr std::ptrdiff_t m_ModelList = 0x208; // + constexpr std::ptrdiff_t m_flModelScale = 0x224; // + constexpr std::ptrdiff_t m_bFitToModelSize = 0x228; // + constexpr std::ptrdiff_t m_bNonUniformScaling = 0x229; // + constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x22C; // + constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x230; // + constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x234; // + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x238; // } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -2270,16 +2270,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreationNoise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bAbsVal = 0x1C4; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1C5; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D8; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1DC; // Vector - constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // + constexpr std::ptrdiff_t m_bAbsVal = 0x1C4; // + constexpr std::ptrdiff_t m_bAbsValInv = 0x1C5; // + constexpr std::ptrdiff_t m_flOffset = 0x1C8; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // + constexpr std::ptrdiff_t m_flNoiseScale = 0x1D4; // + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D8; // + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1DC; // + constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1E8; // } // Parent: CGeneralSpin // Field count: 0 @@ -2294,12 +2294,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ParticleNamedValueConfiguration_t { - constexpr std::ptrdiff_t m_ConfigName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_ConfigValue = 0x8; // KeyValues3 + constexpr std::ptrdiff_t m_ConfigName = 0x0; // + constexpr std::ptrdiff_t m_ConfigValue = 0x8; // constexpr std::ptrdiff_t m_iAttachType = 0x18; // ParticleAttachment_t - constexpr std::ptrdiff_t m_BoundEntityPath = 0x20; // CUtlString - constexpr std::ptrdiff_t m_strEntityScope = 0x28; // CUtlString - constexpr std::ptrdiff_t m_strAttachmentName = 0x30; // CUtlString + constexpr std::ptrdiff_t m_BoundEntityPath = 0x20; // + constexpr std::ptrdiff_t m_strEntityScope = 0x28; // + constexpr std::ptrdiff_t m_strAttachmentName = 0x30; // } // Parent: CParticleInput // Field count: 23 @@ -2308,29 +2308,29 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MParticleCustomFieldDefaultValue namespace CParticleVecInput { - constexpr std::ptrdiff_t m_nType = 0x10; // ParticleVecType_t - constexpr std::ptrdiff_t m_vLiteralValue = 0x14; // Vector - constexpr std::ptrdiff_t m_LiteralColor = 0x20; // Color - constexpr std::ptrdiff_t m_NamedValue = 0x28; // CParticleNamedValueRef - constexpr std::ptrdiff_t m_bFollowNamedValue = 0x68; // bool - constexpr std::ptrdiff_t m_nVectorAttribute = 0x6C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vVectorAttributeScale = 0x70; // Vector - constexpr std::ptrdiff_t m_nControlPoint = 0x7C; // int32 - constexpr std::ptrdiff_t m_nDeltaControlPoint = 0x80; // int32 - constexpr std::ptrdiff_t m_vCPValueScale = 0x84; // Vector - constexpr std::ptrdiff_t m_vCPRelativePosition = 0x90; // Vector - constexpr std::ptrdiff_t m_vCPRelativeDir = 0x9C; // Vector - constexpr std::ptrdiff_t m_FloatComponentX = 0xA8; // CParticleFloatInput - constexpr std::ptrdiff_t m_FloatComponentY = 0x200; // CParticleFloatInput - constexpr std::ptrdiff_t m_FloatComponentZ = 0x358; // CParticleFloatInput - constexpr std::ptrdiff_t m_FloatInterp = 0x4B0; // CParticleFloatInput - constexpr std::ptrdiff_t m_flInterpInput0 = 0x608; // float32 - constexpr std::ptrdiff_t m_flInterpInput1 = 0x60C; // float32 - constexpr std::ptrdiff_t m_vInterpOutput0 = 0x610; // Vector - constexpr std::ptrdiff_t m_vInterpOutput1 = 0x61C; // Vector - constexpr std::ptrdiff_t m_Gradient = 0x628; // CColorGradient - constexpr std::ptrdiff_t m_vRandomMin = 0x640; // Vector - constexpr std::ptrdiff_t m_vRandomMax = 0x64C; // Vector + constexpr std::ptrdiff_t m_nType = 0x10; // + constexpr std::ptrdiff_t m_vLiteralValue = 0x14; // + constexpr std::ptrdiff_t m_LiteralColor = 0x20; // + constexpr std::ptrdiff_t m_NamedValue = 0x28; // + constexpr std::ptrdiff_t m_bFollowNamedValue = 0x68; // + constexpr std::ptrdiff_t m_nVectorAttribute = 0x6C; // + constexpr std::ptrdiff_t m_vVectorAttributeScale = 0x70; // + constexpr std::ptrdiff_t m_nControlPoint = 0x7C; // + constexpr std::ptrdiff_t m_nDeltaControlPoint = 0x80; // + constexpr std::ptrdiff_t m_vCPValueScale = 0x84; // + constexpr std::ptrdiff_t m_vCPRelativePosition = 0x90; // + constexpr std::ptrdiff_t m_vCPRelativeDir = 0x9C; // + constexpr std::ptrdiff_t m_FloatComponentX = 0xA8; // + constexpr std::ptrdiff_t m_FloatComponentY = 0x200; // + constexpr std::ptrdiff_t m_FloatComponentZ = 0x358; // + constexpr std::ptrdiff_t m_FloatInterp = 0x4B0; // + constexpr std::ptrdiff_t m_flInterpInput0 = 0x608; // + constexpr std::ptrdiff_t m_flInterpInput1 = 0x60C; // + constexpr std::ptrdiff_t m_vInterpOutput0 = 0x610; // + constexpr std::ptrdiff_t m_vInterpOutput1 = 0x61C; // + constexpr std::ptrdiff_t m_Gradient = 0x628; // + constexpr std::ptrdiff_t m_vRandomMin = 0x640; // + constexpr std::ptrdiff_t m_vRandomMax = 0x64C; // } // Parent: CParticleFunctionEmitter // Field count: 7 @@ -2338,13 +2338,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_InstantaneousEmitter { - constexpr std::ptrdiff_t m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInitFromKilledParentParticles = 0x470; // float32 - constexpr std::ptrdiff_t m_nEventType = 0x474; // EventTypeSelection_t - constexpr std::ptrdiff_t m_flParentParticleScale = 0x478; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxEmittedPerFrame = 0x5D0; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; // int32 + constexpr std::ptrdiff_t m_nParticlesToEmit = 0x1C0; // + constexpr std::ptrdiff_t m_flStartTime = 0x318; // + constexpr std::ptrdiff_t m_flInitFromKilledParentParticles = 0x470; // + constexpr std::ptrdiff_t m_nEventType = 0x474; // + constexpr std::ptrdiff_t m_flParentParticleScale = 0x478; // + constexpr std::ptrdiff_t m_nMaxEmittedPerFrame = 0x5D0; // + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; // } // Parent: CParticleFunctionConstraint // Field count: 2 @@ -2352,8 +2352,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainLineLength { - constexpr std::ptrdiff_t m_flMinDistance = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMaxDistance = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flMinDistance = 0x1B8; // + constexpr std::ptrdiff_t m_flMaxDistance = 0x1BC; // } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -2361,14 +2361,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_LifespanFromVelocity { - constexpr std::ptrdiff_t m_vecComponentScale = 0x1C0; // Vector - constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flTraceTolerance = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nMaxPlanes = 0x1D8; // int32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1E0; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x260; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bIncludeWater = 0x270; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x1C0; // + constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1D0; // + constexpr std::ptrdiff_t m_flTraceTolerance = 0x1D4; // + constexpr std::ptrdiff_t m_nMaxPlanes = 0x1D8; // + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1E0; // + constexpr std::ptrdiff_t m_nTraceSet = 0x260; // + constexpr std::ptrdiff_t m_bIncludeWater = 0x270; // } // Parent: CBaseRendererSource2 // Field count: 7 @@ -2376,13 +2376,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBaseTrailRenderer { - constexpr std::ptrdiff_t m_nOrientationType = 0x2718; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x271C; // int32 - constexpr std::ptrdiff_t m_flMinSize = 0x2720; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x2724; // float32 + constexpr std::ptrdiff_t m_nOrientationType = 0x2718; // + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x271C; // + constexpr std::ptrdiff_t m_flMinSize = 0x2720; // + constexpr std::ptrdiff_t m_flMaxSize = 0x2724; // constexpr std::ptrdiff_t m_flStartFadeSize = 0x2728; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flEndFadeSize = 0x2880; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bClampV = 0x29D8; // bool + constexpr std::ptrdiff_t m_bClampV = 0x29D8; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -2390,10 +2390,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityFromCP { - constexpr std::ptrdiff_t m_velocityInput = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_velocityInput = 0x1C0; // constexpr std::ptrdiff_t m_transformInput = 0x818; // CParticleTransformInput - constexpr std::ptrdiff_t m_flVelocityScale = 0x880; // float32 - constexpr std::ptrdiff_t m_bDirectionOnly = 0x884; // bool + constexpr std::ptrdiff_t m_flVelocityScale = 0x880; // + constexpr std::ptrdiff_t m_bDirectionOnly = 0x884; // } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -2401,14 +2401,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointOrientation { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C0; // bool - constexpr std::ptrdiff_t m_bRandomize = 0x1C2; // bool - constexpr std::ptrdiff_t m_bSetOnce = 0x1C3; // bool - constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nHeadLocation = 0x1C8; // int32 - constexpr std::ptrdiff_t m_vecRotation = 0x1CC; // QAngle - constexpr std::ptrdiff_t m_vecRotationB = 0x1D8; // QAngle - constexpr std::ptrdiff_t m_flInterpolation = 0x1E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C0; // + constexpr std::ptrdiff_t m_bRandomize = 0x1C2; // + constexpr std::ptrdiff_t m_bSetOnce = 0x1C3; // + constexpr std::ptrdiff_t m_nCP = 0x1C4; // + constexpr std::ptrdiff_t m_nHeadLocation = 0x1C8; // + constexpr std::ptrdiff_t m_vecRotation = 0x1CC; // + constexpr std::ptrdiff_t m_vecRotationB = 0x1D8; // + constexpr std::ptrdiff_t m_flInterpolation = 0x1E8; // } // Parent: CParticleFunctionOperator // Field count: 12 @@ -2416,18 +2416,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementSkinnedPositionFromCPSnapshot { - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1C0; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bSetNormal = 0x1C8; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x1C9; // bool - constexpr std::ptrdiff_t m_nIndexType = 0x1CC; // SnapshotIndexType_t - constexpr std::ptrdiff_t m_flReadIndex = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flIncrement = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x480; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x5D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x730; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1B8; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // + constexpr std::ptrdiff_t m_bRandom = 0x1C0; // + constexpr std::ptrdiff_t m_nRandomSeed = 0x1C4; // + constexpr std::ptrdiff_t m_bSetNormal = 0x1C8; // + constexpr std::ptrdiff_t m_bSetRadius = 0x1C9; // + constexpr std::ptrdiff_t m_nIndexType = 0x1CC; // + constexpr std::ptrdiff_t m_flReadIndex = 0x1D0; // + constexpr std::ptrdiff_t m_flIncrement = 0x328; // + constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x480; // + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x5D8; // + constexpr std::ptrdiff_t m_flInterpolation = 0x730; // } // Parent: CParticleFunctionOperator // Field count: 15 @@ -2435,21 +2435,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateVector { - constexpr std::ptrdiff_t m_RateMin = 0x1B8; // Vector - constexpr std::ptrdiff_t m_RateMax = 0x1C4; // Vector - constexpr std::ptrdiff_t m_FrequencyMin = 0x1D0; // Vector - constexpr std::ptrdiff_t m_FrequencyMax = 0x1DC; // Vector - constexpr std::ptrdiff_t m_nField = 0x1E8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportional = 0x1EC; // bool - constexpr std::ptrdiff_t m_bProportionalOp = 0x1ED; // bool - constexpr std::ptrdiff_t m_bOffset = 0x1EE; // bool - constexpr std::ptrdiff_t m_flStartTime_min = 0x1F0; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flOscMult = 0x200; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOscAdd = 0x358; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRateScale = 0x4B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_RateMin = 0x1B8; // + constexpr std::ptrdiff_t m_RateMax = 0x1C4; // + constexpr std::ptrdiff_t m_FrequencyMin = 0x1D0; // + constexpr std::ptrdiff_t m_FrequencyMax = 0x1DC; // + constexpr std::ptrdiff_t m_nField = 0x1E8; // + constexpr std::ptrdiff_t m_bProportional = 0x1EC; // + constexpr std::ptrdiff_t m_bProportionalOp = 0x1ED; // + constexpr std::ptrdiff_t m_bOffset = 0x1EE; // + constexpr std::ptrdiff_t m_flStartTime_min = 0x1F0; // + constexpr std::ptrdiff_t m_flStartTime_max = 0x1F4; // + constexpr std::ptrdiff_t m_flEndTime_min = 0x1F8; // + constexpr std::ptrdiff_t m_flEndTime_max = 0x1FC; // + constexpr std::ptrdiff_t m_flOscMult = 0x200; // + constexpr std::ptrdiff_t m_flOscAdd = 0x358; // + constexpr std::ptrdiff_t m_flRateScale = 0x4B0; // } // Parent: CParticleFunctionOperator // Field count: 15 @@ -2458,20 +2458,20 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace C_OP_PositionLock { constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_flStartTime_min = 0x220; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x224; // float32 - constexpr std::ptrdiff_t m_flStartTime_exp = 0x228; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x22C; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x230; // float32 - constexpr std::ptrdiff_t m_flEndTime_exp = 0x234; // float32 - constexpr std::ptrdiff_t m_flRange = 0x238; // float32 - constexpr std::ptrdiff_t m_flRangeBias = 0x240; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flJumpThreshold = 0x398; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x39C; // float32 - constexpr std::ptrdiff_t m_bLockRot = 0x3A0; // bool - constexpr std::ptrdiff_t m_vecScale = 0x3A8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0xA00; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputPrev = 0xA04; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flStartTime_min = 0x220; // + constexpr std::ptrdiff_t m_flStartTime_max = 0x224; // + constexpr std::ptrdiff_t m_flStartTime_exp = 0x228; // + constexpr std::ptrdiff_t m_flEndTime_min = 0x22C; // + constexpr std::ptrdiff_t m_flEndTime_max = 0x230; // + constexpr std::ptrdiff_t m_flEndTime_exp = 0x234; // + constexpr std::ptrdiff_t m_flRange = 0x238; // + constexpr std::ptrdiff_t m_flRangeBias = 0x240; // + constexpr std::ptrdiff_t m_flJumpThreshold = 0x398; // + constexpr std::ptrdiff_t m_flPrevPosScale = 0x39C; // + constexpr std::ptrdiff_t m_bLockRot = 0x3A0; // + constexpr std::ptrdiff_t m_vecScale = 0x3A8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0xA00; // + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0xA04; // } // Parent: CParticleFunctionRenderer // Field count: 4 @@ -2479,10 +2479,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderVRHapticEvent { - constexpr std::ptrdiff_t m_nHand = 0x208; // ParticleVRHandChoiceList_t - constexpr std::ptrdiff_t m_nOutputHandCP = 0x20C; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x210; // int32 - constexpr std::ptrdiff_t m_flAmplitude = 0x218; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nHand = 0x208; // + constexpr std::ptrdiff_t m_nOutputHandCP = 0x20C; // + constexpr std::ptrdiff_t m_nOutputField = 0x210; // + constexpr std::ptrdiff_t m_flAmplitude = 0x218; // } // Parent: CParticleFunctionPreEmission // Field count: 12 @@ -2490,18 +2490,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToImpactPoint { - constexpr std::ptrdiff_t m_nCPOut = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPIn = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flUpdateRate = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flTraceLength = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartOffset = 0x328; // float32 - constexpr std::ptrdiff_t m_flOffset = 0x32C; // float32 - constexpr std::ptrdiff_t m_vecTraceDir = 0x330; // Vector - constexpr std::ptrdiff_t m_CollisionGroupName = 0x33C; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x3BC; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3C0; // bool - constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3C1; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x3C2; // bool + constexpr std::ptrdiff_t m_nCPOut = 0x1C0; // + constexpr std::ptrdiff_t m_nCPIn = 0x1C4; // + constexpr std::ptrdiff_t m_flUpdateRate = 0x1C8; // + constexpr std::ptrdiff_t m_flTraceLength = 0x1D0; // + constexpr std::ptrdiff_t m_flStartOffset = 0x328; // + constexpr std::ptrdiff_t m_flOffset = 0x32C; // + constexpr std::ptrdiff_t m_vecTraceDir = 0x330; // + constexpr std::ptrdiff_t m_CollisionGroupName = 0x33C; // + constexpr std::ptrdiff_t m_nTraceSet = 0x3BC; // + constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3C0; // + constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3C1; // + constexpr std::ptrdiff_t m_bIncludeWater = 0x3C2; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -2509,17 +2509,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_InterpolateRadius { - constexpr std::ptrdiff_t m_flStartTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1C8; // bool - constexpr std::ptrdiff_t m_flBias = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1B8; // + constexpr std::ptrdiff_t m_flEndTime = 0x1BC; // + constexpr std::ptrdiff_t m_flStartScale = 0x1C0; // + constexpr std::ptrdiff_t m_flEndScale = 0x1C4; // + constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1C8; // + constexpr std::ptrdiff_t m_flBias = 0x1CC; // } // Parent: None // Field count: 1 namespace ParticleAttributeIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -2527,9 +2527,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ReinitializeScalarEndCap { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // } // Parent: CParticleFunctionForce // Field count: 8 @@ -2537,14 +2537,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_TurbulenceForce { - constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1D4; // float32 - constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1D8; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1E4; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x1F0; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount3 = 0x1FC; // Vector + constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1C8; // + constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1CC; // + constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1D0; // + constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1D4; // + constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1D8; // + constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1E4; // + constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x1F0; // + constexpr std::ptrdiff_t m_vecNoiseAmount3 = 0x1FC; // } // Parent: CParticleFunctionOperator // Field count: 9 @@ -2553,14 +2553,14 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelElementOnceTimed { constexpr std::ptrdiff_t m_hModel = 0x1B8; // CStrongHandle - constexpr std::ptrdiff_t m_inNames = 0x1C0; // CUtlVector - constexpr std::ptrdiff_t m_outNames = 0x1D8; // CUtlVector - constexpr std::ptrdiff_t m_fallbackNames = 0x1F0; // CUtlVector - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; // bool - constexpr std::ptrdiff_t m_bProportional = 0x209; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x210; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRemapTime = 0x214; // float32 + constexpr std::ptrdiff_t m_inNames = 0x1C0; // + constexpr std::ptrdiff_t m_outNames = 0x1D8; // + constexpr std::ptrdiff_t m_fallbackNames = 0x1F0; // + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; // + constexpr std::ptrdiff_t m_bProportional = 0x209; // + constexpr std::ptrdiff_t m_nFieldInput = 0x20C; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x210; // + constexpr std::ptrdiff_t m_flRemapTime = 0x214; // } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -2568,9 +2568,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToPlayer { - constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector - constexpr std::ptrdiff_t m_bOrientToEyes = 0x1D0; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // + constexpr std::ptrdiff_t m_bOrientToEyes = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -2578,7 +2578,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_EndCapTimedFreeze { - constexpr std::ptrdiff_t m_flFreezeTime = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFreezeTime = 0x1B8; // } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -2586,50 +2586,50 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderGpuImplicit { - constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x208; // bool - constexpr std::ptrdiff_t m_nVertexCountKb = 0x20C; // uint32 - constexpr std::ptrdiff_t m_nIndexCountKb = 0x210; // uint32 + constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x208; // + constexpr std::ptrdiff_t m_nVertexCountKb = 0x20C; // + constexpr std::ptrdiff_t m_nIndexCountKb = 0x210; // constexpr std::ptrdiff_t m_fGridSize = 0x218; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_fRadiusScale = 0x370; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x4C8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nScaleCP = 0x620; // int32 + constexpr std::ptrdiff_t m_nScaleCP = 0x620; // constexpr std::ptrdiff_t m_hMaterial = 0x628; // CStrongHandle } // Parent: IParticleEffect // Field count: 32 namespace CNewParticleEffect { - constexpr std::ptrdiff_t m_pNext = 0x10; // CNewParticleEffect* - constexpr std::ptrdiff_t m_pPrev = 0x18; // CNewParticleEffect* - constexpr std::ptrdiff_t m_pParticles = 0x20; // IParticleCollection* - constexpr std::ptrdiff_t m_pDebugName = 0x28; // char* - constexpr std::ptrdiff_t m_bDontRemove = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bRemove = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNeedsBBoxUpdate = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bIsFirstFrame = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bAutoUpdateBBox = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bAllocated = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bSimulate = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bShouldPerformCullCheck = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bForceNoDraw = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bShouldSave = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bDisableAggregation = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bShouldSimulateDuringGamePaused = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bShouldCheckFoW = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_vSortOrigin = 0x40; // Vector - constexpr std::ptrdiff_t m_flScale = 0x4C; // float32 - constexpr std::ptrdiff_t m_hOwner = 0x50; // PARTICLE_EHANDLE__* - constexpr std::ptrdiff_t m_pOwningParticleProperty = 0x58; // CParticleProperty* - constexpr std::ptrdiff_t m_flFreezeTransitionStart = 0x70; // float32 - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x74; // float32 - constexpr std::ptrdiff_t m_flFreezeTransitionOverride = 0x78; // float32 - constexpr std::ptrdiff_t m_bFreezeTransitionActive = 0x7C; // bool - constexpr std::ptrdiff_t m_bFreezeTargetState = 0x7D; // bool - constexpr std::ptrdiff_t m_bCanFreeze = 0x7E; // bool - constexpr std::ptrdiff_t m_LastMin = 0x80; // Vector - constexpr std::ptrdiff_t m_LastMax = 0x8C; // Vector - constexpr std::ptrdiff_t m_nSplitScreenUser = 0x98; // CSplitScreenSlot - constexpr std::ptrdiff_t m_vecAggregationCenter = 0x9C; // Vector - constexpr std::ptrdiff_t m_RefCount = 0xC0; // int32 + constexpr std::ptrdiff_t m_pNext = 0x10; // + constexpr std::ptrdiff_t m_pPrev = 0x18; // + constexpr std::ptrdiff_t m_pParticles = 0x20; // + constexpr std::ptrdiff_t m_pDebugName = 0x28; // + constexpr std::ptrdiff_t m_bDontRemove = 0x0; // + constexpr std::ptrdiff_t m_bRemove = 0x0; // + constexpr std::ptrdiff_t m_bNeedsBBoxUpdate = 0x0; // + constexpr std::ptrdiff_t m_bIsFirstFrame = 0x0; // + constexpr std::ptrdiff_t m_bAutoUpdateBBox = 0x0; // + constexpr std::ptrdiff_t m_bAllocated = 0x0; // + constexpr std::ptrdiff_t m_bSimulate = 0x0; // + constexpr std::ptrdiff_t m_bShouldPerformCullCheck = 0x0; // + constexpr std::ptrdiff_t m_bForceNoDraw = 0x0; // + constexpr std::ptrdiff_t m_bShouldSave = 0x0; // + constexpr std::ptrdiff_t m_bDisableAggregation = 0x0; // + constexpr std::ptrdiff_t m_bShouldSimulateDuringGamePaused = 0x0; // + constexpr std::ptrdiff_t m_bShouldCheckFoW = 0x0; // + constexpr std::ptrdiff_t m_vSortOrigin = 0x40; // + constexpr std::ptrdiff_t m_flScale = 0x4C; // + constexpr std::ptrdiff_t m_hOwner = 0x50; // + constexpr std::ptrdiff_t m_pOwningParticleProperty = 0x58; // + constexpr std::ptrdiff_t m_flFreezeTransitionStart = 0x70; // + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x74; // + constexpr std::ptrdiff_t m_flFreezeTransitionOverride = 0x78; // + constexpr std::ptrdiff_t m_bFreezeTransitionActive = 0x7C; // + constexpr std::ptrdiff_t m_bFreezeTargetState = 0x7D; // + constexpr std::ptrdiff_t m_bCanFreeze = 0x7E; // + constexpr std::ptrdiff_t m_LastMin = 0x80; // + constexpr std::ptrdiff_t m_LastMax = 0x8C; // + constexpr std::ptrdiff_t m_nSplitScreenUser = 0x98; // + constexpr std::ptrdiff_t m_vecAggregationCenter = 0x9C; // + constexpr std::ptrdiff_t m_RefCount = 0xC0; // } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -2637,14 +2637,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetRandomControlPointPosition { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C0; // bool - constexpr std::ptrdiff_t m_bOrient = 0x1C1; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nHeadLocation = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flReRandomRate = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecCPMinPos = 0x328; // Vector - constexpr std::ptrdiff_t m_vecCPMaxPos = 0x334; // Vector - constexpr std::ptrdiff_t m_flInterpolation = 0x340; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C0; // + constexpr std::ptrdiff_t m_bOrient = 0x1C1; // + constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // + constexpr std::ptrdiff_t m_nHeadLocation = 0x1C8; // + constexpr std::ptrdiff_t m_flReRandomRate = 0x1D0; // + constexpr std::ptrdiff_t m_vecCPMinPos = 0x328; // + constexpr std::ptrdiff_t m_vecCPMaxPos = 0x334; // + constexpr std::ptrdiff_t m_flInterpolation = 0x340; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -2652,14 +2652,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformVisibilityToScalar { - constexpr std::ptrdiff_t m_nSetMethod = 0x1B8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nSetMethod = 0x1B8; // constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x22C; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x230; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x234; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x238; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x23C; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // + constexpr std::ptrdiff_t m_flInputMin = 0x22C; // + constexpr std::ptrdiff_t m_flInputMax = 0x230; // + constexpr std::ptrdiff_t m_flOutputMin = 0x234; // + constexpr std::ptrdiff_t m_flOutputMax = 0x238; // + constexpr std::ptrdiff_t m_flRadius = 0x23C; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -2667,9 +2667,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapControlPointDirectionToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_flScale = 0x1BC; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // } // Parent: CParticleFunction // Field count: 0 @@ -2684,11 +2684,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DragRelativeToPlane { - constexpr std::ptrdiff_t m_flDragAtPlane = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flFalloff = 0x310; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDirectional = 0x468; // bool - constexpr std::ptrdiff_t m_vecPlaneNormal = 0x470; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0xAC8; // int32 + constexpr std::ptrdiff_t m_flDragAtPlane = 0x1B8; // + constexpr std::ptrdiff_t m_flFalloff = 0x310; // + constexpr std::ptrdiff_t m_bDirectional = 0x468; // + constexpr std::ptrdiff_t m_vecPlaneNormal = 0x470; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0xAC8; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -2696,8 +2696,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPtoVector { - constexpr std::ptrdiff_t m_nCPInput = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCPInput = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // } // Parent: None // Field count: 5 @@ -2705,9 +2705,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ParticleNamedValueSource_t { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_IsPublic = 0x8; // bool - constexpr std::ptrdiff_t m_ValueType = 0xC; // PulseValueType_t + constexpr std::ptrdiff_t m_Name = 0x0; // + constexpr std::ptrdiff_t m_IsPublic = 0x8; // + constexpr std::ptrdiff_t m_ValueType = 0xC; // constexpr std::ptrdiff_t m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t constexpr std::ptrdiff_t m_NamedConfigs = 0x48; // CUtlVector } @@ -2724,9 +2724,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SnapshotRigidSkinToBones { - constexpr std::ptrdiff_t m_bTransformNormals = 0x1B8; // bool - constexpr std::ptrdiff_t m_bTransformRadii = 0x1B9; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bTransformNormals = 0x1B8; // + constexpr std::ptrdiff_t m_bTransformRadii = 0x1B9; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -2734,9 +2734,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetSingleControlPointPosition { - constexpr std::ptrdiff_t m_bSetOnce = 0x1C0; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bSetOnce = 0x1C0; // + constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C8; // constexpr std::ptrdiff_t m_transformInput = 0x820; // CParticleTransformInput } // Parent: CParticleFunctionInitializer @@ -2745,7 +2745,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_DistanceToNeighborCull { - constexpr std::ptrdiff_t m_flDistance = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flDistance = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 11 @@ -2753,17 +2753,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPtoScalar { - constexpr std::ptrdiff_t m_nCPInput = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nField = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flInterpRate = 0x1DC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nCPInput = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // + constexpr std::ptrdiff_t m_nField = 0x1C0; // + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // + constexpr std::ptrdiff_t m_flStartTime = 0x1D4; // + constexpr std::ptrdiff_t m_flEndTime = 0x1D8; // + constexpr std::ptrdiff_t m_flInterpRate = 0x1DC; // + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // } // Parent: CParticleFunction // Field count: 3 @@ -2771,9 +2771,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionRenderer { - constexpr std::ptrdiff_t VisibilityInputs = 0x1B8; // CParticleVisibilityInputs - constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x200; // bool - constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x201; // bool + constexpr std::ptrdiff_t VisibilityInputs = 0x1B8; // + constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x200; // + constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x201; // } // Parent: IParticleSystemDefinition // Field count: 65 @@ -2781,7 +2781,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CParticleSystemDefinition { - constexpr std::ptrdiff_t m_nBehaviorVersion = 0x8; // int32 + constexpr std::ptrdiff_t m_nBehaviorVersion = 0x8; // constexpr std::ptrdiff_t m_PreEmissionOperators = 0x10; // CUtlVector constexpr std::ptrdiff_t m_Emitters = 0x28; // CUtlVector constexpr std::ptrdiff_t m_Initializers = 0x40; // CUtlVector @@ -2790,62 +2790,62 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Constraints = 0x88; // CUtlVector constexpr std::ptrdiff_t m_Renderers = 0xA0; // CUtlVector constexpr std::ptrdiff_t m_Children = 0xB8; // CUtlVector - constexpr std::ptrdiff_t m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32 - constexpr std::ptrdiff_t m_nInitialParticles = 0x210; // int32 - constexpr std::ptrdiff_t m_nMaxParticles = 0x214; // int32 - constexpr std::ptrdiff_t m_nGroupID = 0x218; // int32 - constexpr std::ptrdiff_t m_BoundingBoxMin = 0x21C; // Vector - constexpr std::ptrdiff_t m_BoundingBoxMax = 0x228; // Vector - constexpr std::ptrdiff_t m_flDepthSortBias = 0x234; // float32 - constexpr std::ptrdiff_t m_nSortOverridePositionCP = 0x238; // int32 - constexpr std::ptrdiff_t m_bInfiniteBounds = 0x23C; // bool - constexpr std::ptrdiff_t m_bEnableNamedValues = 0x23D; // bool - constexpr std::ptrdiff_t m_NamedValueDomain = 0x240; // CUtlString + constexpr std::ptrdiff_t m_nFirstMultipleOverride_BackwardCompat = 0x178; // + constexpr std::ptrdiff_t m_nInitialParticles = 0x210; // + constexpr std::ptrdiff_t m_nMaxParticles = 0x214; // + constexpr std::ptrdiff_t m_nGroupID = 0x218; // + constexpr std::ptrdiff_t m_BoundingBoxMin = 0x21C; // + constexpr std::ptrdiff_t m_BoundingBoxMax = 0x228; // + constexpr std::ptrdiff_t m_flDepthSortBias = 0x234; // + constexpr std::ptrdiff_t m_nSortOverridePositionCP = 0x238; // + constexpr std::ptrdiff_t m_bInfiniteBounds = 0x23C; // + constexpr std::ptrdiff_t m_bEnableNamedValues = 0x23D; // + constexpr std::ptrdiff_t m_NamedValueDomain = 0x240; // constexpr std::ptrdiff_t m_NamedValueLocals = 0x248; // CUtlVector - constexpr std::ptrdiff_t m_ConstantColor = 0x260; // Color - constexpr std::ptrdiff_t m_ConstantNormal = 0x264; // Vector - constexpr std::ptrdiff_t m_flConstantRadius = 0x270; // float32 - constexpr std::ptrdiff_t m_flConstantRotation = 0x274; // float32 - constexpr std::ptrdiff_t m_flConstantRotationSpeed = 0x278; // float32 - constexpr std::ptrdiff_t m_flConstantLifespan = 0x27C; // float32 - constexpr std::ptrdiff_t m_nConstantSequenceNumber = 0x280; // int32 - constexpr std::ptrdiff_t m_nConstantSequenceNumber1 = 0x284; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x288; // int32 - constexpr std::ptrdiff_t m_hSnapshot = 0x290; // CStrongHandle - constexpr std::ptrdiff_t m_pszCullReplacementName = 0x298; // CStrongHandle - constexpr std::ptrdiff_t m_flCullRadius = 0x2A0; // float32 - constexpr std::ptrdiff_t m_flCullFillCost = 0x2A4; // float32 - constexpr std::ptrdiff_t m_nCullControlPoint = 0x2A8; // int32 - constexpr std::ptrdiff_t m_hFallback = 0x2B0; // CStrongHandle - constexpr std::ptrdiff_t m_nFallbackMaxCount = 0x2B8; // int32 - constexpr std::ptrdiff_t m_hLowViolenceDef = 0x2C0; // CStrongHandle - constexpr std::ptrdiff_t m_hReferenceReplacement = 0x2C8; // CStrongHandle - constexpr std::ptrdiff_t m_flPreSimulationTime = 0x2D0; // float32 - constexpr std::ptrdiff_t m_flStopSimulationAfterTime = 0x2D4; // float32 - constexpr std::ptrdiff_t m_flMaximumTimeStep = 0x2D8; // float32 - constexpr std::ptrdiff_t m_flMaximumSimTime = 0x2DC; // float32 - constexpr std::ptrdiff_t m_flMinimumSimTime = 0x2E0; // float32 - constexpr std::ptrdiff_t m_flMinimumTimeStep = 0x2E4; // float32 - constexpr std::ptrdiff_t m_nMinimumFrames = 0x2E8; // int32 - constexpr std::ptrdiff_t m_nMinCPULevel = 0x2EC; // int32 - constexpr std::ptrdiff_t m_nMinGPULevel = 0x2F0; // int32 - constexpr std::ptrdiff_t m_flNoDrawTimeToGoToSleep = 0x2F4; // float32 - constexpr std::ptrdiff_t m_flMaxDrawDistance = 0x2F8; // float32 - constexpr std::ptrdiff_t m_flStartFadeDistance = 0x2FC; // float32 - constexpr std::ptrdiff_t m_flMaxCreationDistance = 0x300; // float32 - constexpr std::ptrdiff_t m_nAggregationMinAvailableParticles = 0x304; // int32 - constexpr std::ptrdiff_t m_flAggregateRadius = 0x308; // float32 - constexpr std::ptrdiff_t m_bShouldBatch = 0x30C; // bool - constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool - constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool - constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToCollisionHulls = 0x30F; // bool - constexpr std::ptrdiff_t m_nViewModelEffect = 0x310; // InheritableBoolType_t - constexpr std::ptrdiff_t m_bScreenSpaceEffect = 0x314; // bool - constexpr std::ptrdiff_t m_pszTargetLayerID = 0x318; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nSkipRenderControlPoint = 0x320; // int32 - constexpr std::ptrdiff_t m_nAllowRenderControlPoint = 0x324; // int32 - constexpr std::ptrdiff_t m_bShouldSort = 0x328; // bool - constexpr std::ptrdiff_t m_controlPointConfigurations = 0x370; // CUtlVector + constexpr std::ptrdiff_t m_ConstantColor = 0x260; // + constexpr std::ptrdiff_t m_ConstantNormal = 0x264; // + constexpr std::ptrdiff_t m_flConstantRadius = 0x270; // + constexpr std::ptrdiff_t m_flConstantRotation = 0x274; // + constexpr std::ptrdiff_t m_flConstantRotationSpeed = 0x278; // + constexpr std::ptrdiff_t m_flConstantLifespan = 0x27C; // + constexpr std::ptrdiff_t m_nConstantSequenceNumber = 0x280; // + constexpr std::ptrdiff_t m_nConstantSequenceNumber1 = 0x284; // + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x288; // + constexpr std::ptrdiff_t m_hSnapshot = 0x290; // + constexpr std::ptrdiff_t m_pszCullReplacementName = 0x298; // + constexpr std::ptrdiff_t m_flCullRadius = 0x2A0; // + constexpr std::ptrdiff_t m_flCullFillCost = 0x2A4; // + constexpr std::ptrdiff_t m_nCullControlPoint = 0x2A8; // + constexpr std::ptrdiff_t m_hFallback = 0x2B0; // + constexpr std::ptrdiff_t m_nFallbackMaxCount = 0x2B8; // + constexpr std::ptrdiff_t m_hLowViolenceDef = 0x2C0; // + constexpr std::ptrdiff_t m_hReferenceReplacement = 0x2C8; // + constexpr std::ptrdiff_t m_flPreSimulationTime = 0x2D0; // + constexpr std::ptrdiff_t m_flStopSimulationAfterTime = 0x2D4; // + constexpr std::ptrdiff_t m_flMaximumTimeStep = 0x2D8; // + constexpr std::ptrdiff_t m_flMaximumSimTime = 0x2DC; // + constexpr std::ptrdiff_t m_flMinimumSimTime = 0x2E0; // + constexpr std::ptrdiff_t m_flMinimumTimeStep = 0x2E4; // + constexpr std::ptrdiff_t m_nMinimumFrames = 0x2E8; // + constexpr std::ptrdiff_t m_nMinCPULevel = 0x2EC; // + constexpr std::ptrdiff_t m_nMinGPULevel = 0x2F0; // + constexpr std::ptrdiff_t m_flNoDrawTimeToGoToSleep = 0x2F4; // + constexpr std::ptrdiff_t m_flMaxDrawDistance = 0x2F8; // + constexpr std::ptrdiff_t m_flStartFadeDistance = 0x2FC; // + constexpr std::ptrdiff_t m_flMaxCreationDistance = 0x300; // + constexpr std::ptrdiff_t m_nAggregationMinAvailableParticles = 0x304; // + constexpr std::ptrdiff_t m_flAggregateRadius = 0x308; // + constexpr std::ptrdiff_t m_bShouldBatch = 0x30C; // + constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // + constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToSnapshot = 0x30E; // + constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToCollisionHulls = 0x30F; // + constexpr std::ptrdiff_t m_nViewModelEffect = 0x310; // + constexpr std::ptrdiff_t m_bScreenSpaceEffect = 0x314; // + constexpr std::ptrdiff_t m_pszTargetLayerID = 0x318; // + constexpr std::ptrdiff_t m_nSkipRenderControlPoint = 0x320; // + constexpr std::ptrdiff_t m_nAllowRenderControlPoint = 0x324; // + constexpr std::ptrdiff_t m_bShouldSort = 0x328; // + constexpr std::ptrdiff_t m_controlPointConfigurations = 0x370; // } // Parent: C_OP_RemapNamedModelElementEndCap // Field count: 0 @@ -2860,16 +2860,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PercentageBetweenTransformsVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1D0; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; // + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D0; // constexpr std::ptrdiff_t m_TransformStart = 0x1E0; // CParticleTransformInput constexpr std::ptrdiff_t m_TransformEnd = 0x248; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x2B0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x2B4; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x2B5; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x2B0; // + constexpr std::ptrdiff_t m_bActiveRange = 0x2B4; // + constexpr std::ptrdiff_t m_bRadialCheck = 0x2B5; // } // Parent: CParticleFunctionRenderer // Field count: 2 @@ -2877,8 +2877,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderScreenVelocityRotate { - constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x208; // float32 - constexpr std::ptrdiff_t m_flForwardDegrees = 0x20C; // float32 + constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x208; // + constexpr std::ptrdiff_t m_flForwardDegrees = 0x20C; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -2886,12 +2886,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_UpdateLightSource { - constexpr std::ptrdiff_t m_vColorTint = 0x1B8; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1CC; // float32 + constexpr std::ptrdiff_t m_vColorTint = 0x1B8; // + constexpr std::ptrdiff_t m_flBrightnessScale = 0x1BC; // + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // + constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1C4; // + constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1C8; // + constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1CC; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -2899,10 +2899,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateWithinBox { - constexpr std::ptrdiff_t m_vecMin = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecMax = 0x818; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0xE70; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0xE74; // bool + constexpr std::ptrdiff_t m_vecMin = 0x1C0; // + constexpr std::ptrdiff_t m_vecMax = 0x818; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0xE70; // + constexpr std::ptrdiff_t m_bLocalSpace = 0xE74; // constexpr std::ptrdiff_t m_randomnessParameters = 0xE78; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionPreEmission @@ -2911,8 +2911,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ChooseRandomChildrenInGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // + constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1C8; // } // Parent: CParticleFunctionOperator // Field count: 33 @@ -2920,39 +2920,39 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ControlpointLight { - constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nControlPoint1 = 0x640; // int32 - constexpr std::ptrdiff_t m_nControlPoint2 = 0x644; // int32 - constexpr std::ptrdiff_t m_nControlPoint3 = 0x648; // int32 - constexpr std::ptrdiff_t m_nControlPoint4 = 0x64C; // int32 - constexpr std::ptrdiff_t m_vecCPOffset1 = 0x650; // Vector - constexpr std::ptrdiff_t m_vecCPOffset2 = 0x65C; // Vector - constexpr std::ptrdiff_t m_vecCPOffset3 = 0x668; // Vector - constexpr std::ptrdiff_t m_vecCPOffset4 = 0x674; // Vector - constexpr std::ptrdiff_t m_LightFiftyDist1 = 0x680; // float32 - constexpr std::ptrdiff_t m_LightZeroDist1 = 0x684; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist2 = 0x688; // float32 - constexpr std::ptrdiff_t m_LightZeroDist2 = 0x68C; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist3 = 0x690; // float32 - constexpr std::ptrdiff_t m_LightZeroDist3 = 0x694; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist4 = 0x698; // float32 - constexpr std::ptrdiff_t m_LightZeroDist4 = 0x69C; // float32 - constexpr std::ptrdiff_t m_LightColor1 = 0x6A0; // Color - constexpr std::ptrdiff_t m_LightColor2 = 0x6A4; // Color - constexpr std::ptrdiff_t m_LightColor3 = 0x6A8; // Color - constexpr std::ptrdiff_t m_LightColor4 = 0x6AC; // Color - constexpr std::ptrdiff_t m_bLightType1 = 0x6B0; // bool - constexpr std::ptrdiff_t m_bLightType2 = 0x6B1; // bool - constexpr std::ptrdiff_t m_bLightType3 = 0x6B2; // bool - constexpr std::ptrdiff_t m_bLightType4 = 0x6B3; // bool - constexpr std::ptrdiff_t m_bLightDynamic1 = 0x6B4; // bool - constexpr std::ptrdiff_t m_bLightDynamic2 = 0x6B5; // bool - constexpr std::ptrdiff_t m_bLightDynamic3 = 0x6B6; // bool - constexpr std::ptrdiff_t m_bLightDynamic4 = 0x6B7; // bool - constexpr std::ptrdiff_t m_bUseNormal = 0x6B8; // bool - constexpr std::ptrdiff_t m_bUseHLambert = 0x6B9; // bool - constexpr std::ptrdiff_t m_bClampLowerRange = 0x6BE; // bool - constexpr std::ptrdiff_t m_bClampUpperRange = 0x6BF; // bool + constexpr std::ptrdiff_t m_flScale = 0x1B8; // + constexpr std::ptrdiff_t m_nControlPoint1 = 0x640; // + constexpr std::ptrdiff_t m_nControlPoint2 = 0x644; // + constexpr std::ptrdiff_t m_nControlPoint3 = 0x648; // + constexpr std::ptrdiff_t m_nControlPoint4 = 0x64C; // + constexpr std::ptrdiff_t m_vecCPOffset1 = 0x650; // + constexpr std::ptrdiff_t m_vecCPOffset2 = 0x65C; // + constexpr std::ptrdiff_t m_vecCPOffset3 = 0x668; // + constexpr std::ptrdiff_t m_vecCPOffset4 = 0x674; // + constexpr std::ptrdiff_t m_LightFiftyDist1 = 0x680; // + constexpr std::ptrdiff_t m_LightZeroDist1 = 0x684; // + constexpr std::ptrdiff_t m_LightFiftyDist2 = 0x688; // + constexpr std::ptrdiff_t m_LightZeroDist2 = 0x68C; // + constexpr std::ptrdiff_t m_LightFiftyDist3 = 0x690; // + constexpr std::ptrdiff_t m_LightZeroDist3 = 0x694; // + constexpr std::ptrdiff_t m_LightFiftyDist4 = 0x698; // + constexpr std::ptrdiff_t m_LightZeroDist4 = 0x69C; // + constexpr std::ptrdiff_t m_LightColor1 = 0x6A0; // + constexpr std::ptrdiff_t m_LightColor2 = 0x6A4; // + constexpr std::ptrdiff_t m_LightColor3 = 0x6A8; // + constexpr std::ptrdiff_t m_LightColor4 = 0x6AC; // + constexpr std::ptrdiff_t m_bLightType1 = 0x6B0; // + constexpr std::ptrdiff_t m_bLightType2 = 0x6B1; // + constexpr std::ptrdiff_t m_bLightType3 = 0x6B2; // + constexpr std::ptrdiff_t m_bLightType4 = 0x6B3; // + constexpr std::ptrdiff_t m_bLightDynamic1 = 0x6B4; // + constexpr std::ptrdiff_t m_bLightDynamic2 = 0x6B5; // + constexpr std::ptrdiff_t m_bLightDynamic3 = 0x6B6; // + constexpr std::ptrdiff_t m_bLightDynamic4 = 0x6B7; // + constexpr std::ptrdiff_t m_bUseNormal = 0x6B8; // + constexpr std::ptrdiff_t m_bUseHLambert = 0x6B9; // + constexpr std::ptrdiff_t m_bClampLowerRange = 0x6BE; // + constexpr std::ptrdiff_t m_bClampUpperRange = 0x6BF; // } // Parent: CParticleFunctionOperator // Field count: 9 @@ -2960,15 +2960,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_VectorFieldSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x320; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flBoundaryDampening = 0x978; // float32 - constexpr std::ptrdiff_t m_bSetVelocity = 0x97C; // bool - constexpr std::ptrdiff_t m_bLockToSurface = 0x97D; // bool - constexpr std::ptrdiff_t m_flGridSpacing = 0x980; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1BC; // + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C0; // + constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // + constexpr std::ptrdiff_t m_vecScale = 0x320; // + constexpr std::ptrdiff_t m_flBoundaryDampening = 0x978; // + constexpr std::ptrdiff_t m_bSetVelocity = 0x97C; // + constexpr std::ptrdiff_t m_bLockToSurface = 0x97D; // + constexpr std::ptrdiff_t m_flGridSpacing = 0x980; // } // Parent: CParticleFunctionOperator // Field count: 11 @@ -2976,17 +2976,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CylindricalDistanceToTransform { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // + constexpr std::ptrdiff_t m_flInputMax = 0x318; // + constexpr std::ptrdiff_t m_flOutputMin = 0x470; // + constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // constexpr std::ptrdiff_t m_TransformStart = 0x720; // CParticleTransformInput constexpr std::ptrdiff_t m_TransformEnd = 0x788; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x7F0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x7F4; // bool - constexpr std::ptrdiff_t m_bAdditive = 0x7F5; // bool - constexpr std::ptrdiff_t m_bCapsule = 0x7F6; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x7F0; // + constexpr std::ptrdiff_t m_bActiveRange = 0x7F4; // + constexpr std::ptrdiff_t m_bAdditive = 0x7F5; // + constexpr std::ptrdiff_t m_bCapsule = 0x7F6; // } // Parent: CParticleFunctionInitializer // Field count: 13 @@ -2994,19 +2994,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionPlaceOnGround { - constexpr std::ptrdiff_t m_flOffset = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_CollisionGroupName = 0x470; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x4F0; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x500; // ParticleTraceMissBehavior_t - constexpr std::ptrdiff_t m_bIncludeWater = 0x504; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x505; // bool - constexpr std::ptrdiff_t m_bSetPXYZOnly = 0x506; // bool - constexpr std::ptrdiff_t m_bTraceAlongNormal = 0x507; // bool - constexpr std::ptrdiff_t m_bOffsetonColOnly = 0x508; // bool - constexpr std::ptrdiff_t m_flOffsetByRadiusFactor = 0x50C; // float32 - constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x510; // int32 - constexpr std::ptrdiff_t m_nIgnoreCP = 0x514; // int32 + constexpr std::ptrdiff_t m_flOffset = 0x1C0; // + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x318; // + constexpr std::ptrdiff_t m_CollisionGroupName = 0x470; // + constexpr std::ptrdiff_t m_nTraceSet = 0x4F0; // + constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x500; // + constexpr std::ptrdiff_t m_bIncludeWater = 0x504; // + constexpr std::ptrdiff_t m_bSetNormal = 0x505; // + constexpr std::ptrdiff_t m_bSetPXYZOnly = 0x506; // + constexpr std::ptrdiff_t m_bTraceAlongNormal = 0x507; // + constexpr std::ptrdiff_t m_bOffsetonColOnly = 0x508; // + constexpr std::ptrdiff_t m_flOffsetByRadiusFactor = 0x50C; // + constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x510; // + constexpr std::ptrdiff_t m_nIgnoreCP = 0x514; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -3014,10 +3014,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomScalar { - constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMin = 0x1C0; // + constexpr std::ptrdiff_t m_flMax = 0x1C4; // + constexpr std::ptrdiff_t m_flExponent = 0x1C8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // } // Parent: CParticleFunctionRenderer // Field count: 3 @@ -3025,8 +3025,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderPostProcessing { - constexpr std::ptrdiff_t m_flPostProcessStrength = 0x208; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_hPostTexture = 0x360; // CStrongHandle + constexpr std::ptrdiff_t m_flPostProcessStrength = 0x208; // + constexpr std::ptrdiff_t m_hPostTexture = 0x360; // constexpr std::ptrdiff_t m_nPriority = 0x368; // ParticlePostProcessPriorityGroup_t } // Parent: CParticleFunctionConstraint @@ -3035,33 +3035,33 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_WorldTraceConstraint { - constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vecCpOffset = 0x1BC; // Vector - constexpr std::ptrdiff_t m_nCollisionMode = 0x1C8; // ParticleCollisionMode_t - constexpr std::ptrdiff_t m_nCollisionModeMin = 0x1CC; // ParticleCollisionMode_t - constexpr std::ptrdiff_t m_nTraceSet = 0x1D0; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1D4; // char[128] - constexpr std::ptrdiff_t m_bWorldOnly = 0x254; // bool - constexpr std::ptrdiff_t m_bBrushOnly = 0x255; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x256; // bool - constexpr std::ptrdiff_t m_nIgnoreCP = 0x258; // int32 - constexpr std::ptrdiff_t m_flCpMovementTolerance = 0x25C; // float32 - constexpr std::ptrdiff_t m_flRetestRate = 0x260; // float32 - constexpr std::ptrdiff_t m_flTraceTolerance = 0x264; // float32 - constexpr std::ptrdiff_t m_flCollisionConfirmationSpeed = 0x268; // float32 - constexpr std::ptrdiff_t m_nMaxTracesPerFrame = 0x26C; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x270; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flBounceAmount = 0x3C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSlideAmount = 0x520; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRandomDirScale = 0x678; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bDecayBounce = 0x7D0; // bool - constexpr std::ptrdiff_t m_bKillonContact = 0x7D1; // bool - constexpr std::ptrdiff_t m_flMinSpeed = 0x7D4; // float32 - constexpr std::ptrdiff_t m_bSetNormal = 0x7D8; // bool - constexpr std::ptrdiff_t m_nStickOnCollisionField = 0x7DC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flStopSpeed = 0x7E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nEntityStickDataField = 0x938; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nEntityStickNormalField = 0x93C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCP = 0x1B8; // + constexpr std::ptrdiff_t m_vecCpOffset = 0x1BC; // + constexpr std::ptrdiff_t m_nCollisionMode = 0x1C8; // + constexpr std::ptrdiff_t m_nCollisionModeMin = 0x1CC; // + constexpr std::ptrdiff_t m_nTraceSet = 0x1D0; // + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1D4; // + constexpr std::ptrdiff_t m_bWorldOnly = 0x254; // + constexpr std::ptrdiff_t m_bBrushOnly = 0x255; // + constexpr std::ptrdiff_t m_bIncludeWater = 0x256; // + constexpr std::ptrdiff_t m_nIgnoreCP = 0x258; // + constexpr std::ptrdiff_t m_flCpMovementTolerance = 0x25C; // + constexpr std::ptrdiff_t m_flRetestRate = 0x260; // + constexpr std::ptrdiff_t m_flTraceTolerance = 0x264; // + constexpr std::ptrdiff_t m_flCollisionConfirmationSpeed = 0x268; // + constexpr std::ptrdiff_t m_nMaxTracesPerFrame = 0x26C; // + constexpr std::ptrdiff_t m_flRadiusScale = 0x270; // + constexpr std::ptrdiff_t m_flBounceAmount = 0x3C8; // + constexpr std::ptrdiff_t m_flSlideAmount = 0x520; // + constexpr std::ptrdiff_t m_flRandomDirScale = 0x678; // + constexpr std::ptrdiff_t m_bDecayBounce = 0x7D0; // + constexpr std::ptrdiff_t m_bKillonContact = 0x7D1; // + constexpr std::ptrdiff_t m_flMinSpeed = 0x7D4; // + constexpr std::ptrdiff_t m_bSetNormal = 0x7D8; // + constexpr std::ptrdiff_t m_nStickOnCollisionField = 0x7DC; // + constexpr std::ptrdiff_t m_flStopSpeed = 0x7E0; // + constexpr std::ptrdiff_t m_nEntityStickDataField = 0x938; // + constexpr std::ptrdiff_t m_nEntityStickNormalField = 0x93C; // } // Parent: CParticleVecInput // Field count: 0 @@ -3080,9 +3080,9 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_cubeWidth = 0x208; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_cutoffRadius = 0x360; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_renderRadius = 0x4B8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nVertexCountKb = 0x610; // uint32 - constexpr std::ptrdiff_t m_nIndexCountKb = 0x614; // uint32 - constexpr std::ptrdiff_t m_nScaleCP = 0x618; // int32 + constexpr std::ptrdiff_t m_nVertexCountKb = 0x610; // + constexpr std::ptrdiff_t m_nIndexCountKb = 0x614; // + constexpr std::ptrdiff_t m_nScaleCP = 0x618; // constexpr std::ptrdiff_t m_MaterialVars = 0x620; // CUtlVector constexpr std::ptrdiff_t m_hMaterial = 0x650; // CStrongHandle } @@ -3092,19 +3092,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateScalar { - constexpr std::ptrdiff_t m_RateMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_FrequencyMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_FrequencyMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportional = 0x1CC; // bool - constexpr std::ptrdiff_t m_bProportionalOp = 0x1CD; // bool - constexpr std::ptrdiff_t m_flStartTime_min = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOscMult = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1E4; // float32 + constexpr std::ptrdiff_t m_RateMin = 0x1B8; // + constexpr std::ptrdiff_t m_RateMax = 0x1BC; // + constexpr std::ptrdiff_t m_FrequencyMin = 0x1C0; // + constexpr std::ptrdiff_t m_FrequencyMax = 0x1C4; // + constexpr std::ptrdiff_t m_nField = 0x1C8; // + constexpr std::ptrdiff_t m_bProportional = 0x1CC; // + constexpr std::ptrdiff_t m_bProportionalOp = 0x1CD; // + constexpr std::ptrdiff_t m_flStartTime_min = 0x1D0; // + constexpr std::ptrdiff_t m_flStartTime_max = 0x1D4; // + constexpr std::ptrdiff_t m_flEndTime_min = 0x1D8; // + constexpr std::ptrdiff_t m_flEndTime_max = 0x1DC; // + constexpr std::ptrdiff_t m_flOscMult = 0x1E0; // + constexpr std::ptrdiff_t m_flOscAdd = 0x1E4; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3112,12 +3112,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeOut { - constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flFadeOutTimeExp = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flFadeBias = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bProportional = 0x200; // bool - constexpr std::ptrdiff_t m_bEaseInAndOut = 0x201; // bool + constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1B8; // + constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1BC; // + constexpr std::ptrdiff_t m_flFadeOutTimeExp = 0x1C0; // + constexpr std::ptrdiff_t m_flFadeBias = 0x1C4; // + constexpr std::ptrdiff_t m_bProportional = 0x200; // + constexpr std::ptrdiff_t m_bEaseInAndOut = 0x201; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -3125,11 +3125,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomSequence { - constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bShuffle = 0x1C8; // bool - constexpr std::ptrdiff_t m_bLinear = 0x1C9; // bool - constexpr std::ptrdiff_t m_WeightedList = 0x1D0; // CUtlVector + constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // + constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // + constexpr std::ptrdiff_t m_bShuffle = 0x1C8; // + constexpr std::ptrdiff_t m_bLinear = 0x1C9; // + constexpr std::ptrdiff_t m_WeightedList = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3137,11 +3137,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarSplineSimple { - constexpr std::ptrdiff_t m_Rate = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bEaseOut = 0x1F4; // bool + constexpr std::ptrdiff_t m_Rate = 0x1B8; // + constexpr std::ptrdiff_t m_flStartTime = 0x1BC; // + constexpr std::ptrdiff_t m_flEndTime = 0x1C0; // + constexpr std::ptrdiff_t m_nField = 0x1F0; // + constexpr std::ptrdiff_t m_bEaseOut = 0x1F4; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -3149,9 +3149,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_DistanceCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCullInside = 0x320; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // + constexpr std::ptrdiff_t m_flDistance = 0x1C8; // + constexpr std::ptrdiff_t m_bCullInside = 0x320; // } // Parent: CParticleFunctionConstraint // Field count: 2 @@ -3159,8 +3159,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CollideWithParentParticles { - constexpr std::ptrdiff_t m_flParentRadiusScale = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadiusScale = 0x310; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flParentRadiusScale = 0x1B8; // + constexpr std::ptrdiff_t m_flRadiusScale = 0x310; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -3168,11 +3168,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFromVectorFieldSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nWeightUpdateCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bUseVerticalVelocity = 0x1CC; // bool - constexpr std::ptrdiff_t m_vecScale = 0x1D0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C4; // + constexpr std::ptrdiff_t m_nWeightUpdateCP = 0x1C8; // + constexpr std::ptrdiff_t m_bUseVerticalVelocity = 0x1CC; // + constexpr std::ptrdiff_t m_vecScale = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3180,12 +3180,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetVectorAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B8; // VectorExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x818; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0xE70; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xE74; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE78; // bool + constexpr std::ptrdiff_t m_nExpression = 0x1B8; // + constexpr std::ptrdiff_t m_vInput1 = 0x1C0; // + constexpr std::ptrdiff_t m_vInput2 = 0x818; // + constexpr std::ptrdiff_t m_nOutputField = 0xE70; // + constexpr std::ptrdiff_t m_nSetMethod = 0xE74; // + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE78; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -3193,11 +3193,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_AddVectorToVector { - constexpr std::ptrdiff_t m_vecScale = 0x1C0; // Vector - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vOffsetMin = 0x1D4; // Vector - constexpr std::ptrdiff_t m_vOffsetMax = 0x1E0; // Vector + constexpr std::ptrdiff_t m_vecScale = 0x1C0; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // + constexpr std::ptrdiff_t m_nFieldInput = 0x1D0; // + constexpr std::ptrdiff_t m_vOffsetMin = 0x1D4; // + constexpr std::ptrdiff_t m_vOffsetMax = 0x1E0; // constexpr std::ptrdiff_t m_randomnessParameters = 0x1EC; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer @@ -3206,11 +3206,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapInitialVisibilityScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3219,9 +3219,9 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace C_OP_RemapTransformOrientationToYaw { constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x220; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRotOffset = 0x224; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x228; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x220; // + constexpr std::ptrdiff_t m_flRotOffset = 0x224; // + constexpr std::ptrdiff_t m_flSpinStrength = 0x228; // } // Parent: CParticleFunctionRenderer // Field count: 7 @@ -3229,13 +3229,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderStatusEffect { - constexpr std::ptrdiff_t m_pTextureColorWarp = 0x208; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDetail2 = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x218; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x220; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x228; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x230; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureEnvMap = 0x238; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x208; // + constexpr std::ptrdiff_t m_pTextureDetail2 = 0x210; // + constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x218; // + constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x220; // + constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x228; // + constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x230; // + constexpr std::ptrdiff_t m_pTextureEnvMap = 0x238; // } // Parent: CParticleFunctionForce // Field count: 2 @@ -3243,8 +3243,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RandomForce { - constexpr std::ptrdiff_t m_MinForce = 0x1C8; // Vector - constexpr std::ptrdiff_t m_MaxForce = 0x1D4; // Vector + constexpr std::ptrdiff_t m_MinForce = 0x1C8; // + constexpr std::ptrdiff_t m_MaxForce = 0x1D4; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -3252,13 +3252,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapParticleCountOnScalarEndCap { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nInputMax = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bBackwards = 0x1CC; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_nInputMin = 0x1BC; // + constexpr std::ptrdiff_t m_nInputMax = 0x1C0; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // + constexpr std::ptrdiff_t m_bBackwards = 0x1CC; // + constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // } // Parent: None // Field count: 16 @@ -3266,22 +3266,22 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ParticlePreviewState_t { - constexpr std::ptrdiff_t m_previewModel = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nModSpecificData = 0x8; // uint32 - constexpr std::ptrdiff_t m_groundType = 0xC; // PetGroundType_t - constexpr std::ptrdiff_t m_sequenceName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_nFireParticleOnSequenceFrame = 0x18; // int32 - constexpr std::ptrdiff_t m_hitboxSetName = 0x20; // CUtlString - constexpr std::ptrdiff_t m_materialGroupName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_previewModel = 0x0; // + constexpr std::ptrdiff_t m_nModSpecificData = 0x8; // + constexpr std::ptrdiff_t m_groundType = 0xC; // + constexpr std::ptrdiff_t m_sequenceName = 0x10; // + constexpr std::ptrdiff_t m_nFireParticleOnSequenceFrame = 0x18; // + constexpr std::ptrdiff_t m_hitboxSetName = 0x20; // + constexpr std::ptrdiff_t m_materialGroupName = 0x28; // constexpr std::ptrdiff_t m_vecBodyGroups = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x48; // float32 - constexpr std::ptrdiff_t m_flParticleSimulationRate = 0x4C; // float32 - constexpr std::ptrdiff_t m_bShouldDrawHitboxes = 0x50; // bool - constexpr std::ptrdiff_t m_bShouldDrawAttachments = 0x51; // bool - constexpr std::ptrdiff_t m_bShouldDrawAttachmentNames = 0x52; // bool - constexpr std::ptrdiff_t m_bShouldDrawControlPointAxes = 0x53; // bool - constexpr std::ptrdiff_t m_bAnimationNonLooping = 0x54; // bool - constexpr std::ptrdiff_t m_vecPreviewGravity = 0x58; // Vector + constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x48; // + constexpr std::ptrdiff_t m_flParticleSimulationRate = 0x4C; // + constexpr std::ptrdiff_t m_bShouldDrawHitboxes = 0x50; // + constexpr std::ptrdiff_t m_bShouldDrawAttachments = 0x51; // + constexpr std::ptrdiff_t m_bShouldDrawAttachmentNames = 0x52; // + constexpr std::ptrdiff_t m_bShouldDrawControlPointAxes = 0x53; // + constexpr std::ptrdiff_t m_bAnimationNonLooping = 0x54; // + constexpr std::ptrdiff_t m_vecPreviewGravity = 0x58; // } // Parent: CParticleFunctionForce // Field count: 3 @@ -3289,9 +3289,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LocalAccelerationForce { - constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nScaleCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_vecAccel = 0x1D0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nCP = 0x1C8; // + constexpr std::ptrdiff_t m_nScaleCP = 0x1CC; // + constexpr std::ptrdiff_t m_vecAccel = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3299,11 +3299,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ModelCull { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1BC; // bool - constexpr std::ptrdiff_t m_bCullOutside = 0x1BD; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1BE; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1BF; // char[128] + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // + constexpr std::ptrdiff_t m_bBoundBox = 0x1BC; // + constexpr std::ptrdiff_t m_bCullOutside = 0x1BD; // + constexpr std::ptrdiff_t m_bUseBones = 0x1BE; // + constexpr std::ptrdiff_t m_HitboxSetName = 0x1BF; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3311,10 +3311,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x310; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x314; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_InputValue = 0x1B8; // + constexpr std::ptrdiff_t m_nOutputField = 0x310; // + constexpr std::ptrdiff_t m_nSetMethod = 0x314; // + constexpr std::ptrdiff_t m_Lerp = 0x318; // } // Parent: CParticleFunctionInitializer // Field count: 13 @@ -3322,19 +3322,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapTransformToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vInputMin = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vInputMax = 0x1D0; // Vector - constexpr std::ptrdiff_t m_vOutputMin = 0x1DC; // Vector - constexpr std::ptrdiff_t m_vOutputMax = 0x1E8; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // + constexpr std::ptrdiff_t m_vInputMin = 0x1C4; // + constexpr std::ptrdiff_t m_vInputMax = 0x1D0; // + constexpr std::ptrdiff_t m_vOutputMin = 0x1DC; // + constexpr std::ptrdiff_t m_vOutputMax = 0x1E8; // constexpr std::ptrdiff_t m_TransformInput = 0x1F8; // CParticleTransformInput constexpr std::ptrdiff_t m_LocalSpaceTransform = 0x260; // CParticleTransformInput - constexpr std::ptrdiff_t m_flStartTime = 0x2C8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x2CC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x2D0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bOffset = 0x2D4; // bool - constexpr std::ptrdiff_t m_bAccelerate = 0x2D5; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x2D8; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x2C8; // + constexpr std::ptrdiff_t m_flEndTime = 0x2CC; // + constexpr std::ptrdiff_t m_nSetMethod = 0x2D0; // + constexpr std::ptrdiff_t m_bOffset = 0x2D4; // + constexpr std::ptrdiff_t m_bAccelerate = 0x2D5; // + constexpr std::ptrdiff_t m_flRemapBias = 0x2D8; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -3342,9 +3342,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SDFLighting { - constexpr std::ptrdiff_t m_vLightingDir = 0x1B8; // Vector - constexpr std::ptrdiff_t m_vTint_0 = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vTint_1 = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vLightingDir = 0x1B8; // + constexpr std::ptrdiff_t m_vTint_0 = 0x1C4; // + constexpr std::ptrdiff_t m_vTint_1 = 0x1D0; // } // Parent: C_OP_RemapDistanceToLineSegmentBase // Field count: 3 @@ -3352,9 +3352,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDistanceToLineSegmentToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinOutputValue = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // + constexpr std::ptrdiff_t m_flMinOutputValue = 0x1D4; // + constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1D8; // } // Parent: CParticleFloatInput // Field count: 0 @@ -3370,9 +3370,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVectortoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nParticleNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // + constexpr std::ptrdiff_t m_nParticleNumber = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 12 @@ -3380,18 +3380,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFromCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool - constexpr std::ptrdiff_t m_bReverse = 0x1C9; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x480; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bSubSample = 0x5D8; // bool - constexpr std::ptrdiff_t m_bPrev = 0x5D9; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1BC; // + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C0; // + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C4; // + constexpr std::ptrdiff_t m_bRandom = 0x1C8; // + constexpr std::ptrdiff_t m_bReverse = 0x1C9; // + constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1D0; // + constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x328; // + constexpr std::ptrdiff_t m_flInterpolation = 0x480; // + constexpr std::ptrdiff_t m_bSubSample = 0x5D8; // + constexpr std::ptrdiff_t m_bPrev = 0x5D9; // } // Parent: CParticleFunctionPreEmission // Field count: 15 @@ -3399,21 +3399,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceBetweenCPsToCP { - constexpr std::ptrdiff_t m_nStartCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nEndCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOutputCPField = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bSetOnce = 0x1D0; // bool - constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x1E8; // float32 - constexpr std::ptrdiff_t m_bLOS = 0x1EC; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1ED; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x270; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nSetParent = 0x274; // ParticleParentSetMode_t + constexpr std::ptrdiff_t m_nStartCP = 0x1C0; // + constexpr std::ptrdiff_t m_nEndCP = 0x1C4; // + constexpr std::ptrdiff_t m_nOutputCP = 0x1C8; // + constexpr std::ptrdiff_t m_nOutputCPField = 0x1CC; // + constexpr std::ptrdiff_t m_bSetOnce = 0x1D0; // + constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // + constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1E4; // + constexpr std::ptrdiff_t m_flLOSScale = 0x1E8; // + constexpr std::ptrdiff_t m_bLOS = 0x1EC; // + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1ED; // + constexpr std::ptrdiff_t m_nTraceSet = 0x270; // + constexpr std::ptrdiff_t m_nSetParent = 0x274; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -3421,10 +3421,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToHand { - constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nHand = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C8; // Vector - constexpr std::ptrdiff_t m_bOrientToHand = 0x1D4; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // + constexpr std::ptrdiff_t m_nHand = 0x1C4; // + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C8; // + constexpr std::ptrdiff_t m_bOrientToHand = 0x1D4; // } // Parent: CParticleFunctionConstraint // Field count: 8 @@ -3432,14 +3432,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainDistanceToPath { - constexpr std::ptrdiff_t m_fMinDistance = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flMaxDistanceMid = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance1 = 0x1C4; // float32 - constexpr std::ptrdiff_t m_PathParameters = 0x1D0; // CPathParameters - constexpr std::ptrdiff_t m_flTravelTime = 0x210; // float32 - constexpr std::ptrdiff_t m_nFieldScale = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nManualTField = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_fMinDistance = 0x1B8; // + constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1BC; // + constexpr std::ptrdiff_t m_flMaxDistanceMid = 0x1C0; // + constexpr std::ptrdiff_t m_flMaxDistance1 = 0x1C4; // + constexpr std::ptrdiff_t m_PathParameters = 0x1D0; // + constexpr std::ptrdiff_t m_flTravelTime = 0x210; // + constexpr std::ptrdiff_t m_nFieldScale = 0x214; // + constexpr std::ptrdiff_t m_nManualTField = 0x218; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3447,10 +3447,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vecPointOffset = 0x1BC; // Vector - constexpr std::ptrdiff_t m_flDistance = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bCullInside = 0x1CC; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x1B8; // + constexpr std::ptrdiff_t m_vecPointOffset = 0x1BC; // + constexpr std::ptrdiff_t m_flDistance = 0x1C8; // + constexpr std::ptrdiff_t m_bCullInside = 0x1CC; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -3458,14 +3458,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSDFDistanceToScalarAttribute { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueBelowMin = 0x470; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAtMin = 0x5C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAtMax = 0x720; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAboveMax = 0x878; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1BC; // + constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // + constexpr std::ptrdiff_t m_flMaxDistance = 0x318; // + constexpr std::ptrdiff_t m_flValueBelowMin = 0x470; // + constexpr std::ptrdiff_t m_flValueAtMin = 0x5C8; // + constexpr std::ptrdiff_t m_flValueAtMax = 0x720; // + constexpr std::ptrdiff_t m_flValueAboveMax = 0x878; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -3473,11 +3473,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateAlongPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters - constexpr std::ptrdiff_t m_bUseRandomCPs = 0x210; // bool - constexpr std::ptrdiff_t m_vEndOffset = 0x214; // Vector - constexpr std::ptrdiff_t m_bSaveOffset = 0x220; // bool + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // + constexpr std::ptrdiff_t m_bUseRandomCPs = 0x210; // + constexpr std::ptrdiff_t m_vEndOffset = 0x214; // + constexpr std::ptrdiff_t m_bSaveOffset = 0x220; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -3485,13 +3485,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointsToModelParticles { - constexpr std::ptrdiff_t m_HitboxSetName = 0x1B8; // char[128] - constexpr std::ptrdiff_t m_AttachmentName = 0x238; // char[128] - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2B8; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x2BC; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2C0; // int32 - constexpr std::ptrdiff_t m_bSkin = 0x2C4; // bool - constexpr std::ptrdiff_t m_bAttachment = 0x2C5; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1B8; // + constexpr std::ptrdiff_t m_AttachmentName = 0x238; // + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2B8; // + constexpr std::ptrdiff_t m_nNumControlPoints = 0x2BC; // + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2C0; // + constexpr std::ptrdiff_t m_bSkin = 0x2C4; // + constexpr std::ptrdiff_t m_bAttachment = 0x2C5; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3499,12 +3499,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ColorInterpolateRandom { - constexpr std::ptrdiff_t m_ColorFadeMin = 0x1B8; // Color - constexpr std::ptrdiff_t m_ColorFadeMax = 0x1D4; // Color - constexpr std::ptrdiff_t m_flFadeStartTime = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flFadeEndTime = 0x1E8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1EC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bEaseInOut = 0x1F0; // bool + constexpr std::ptrdiff_t m_ColorFadeMin = 0x1B8; // + constexpr std::ptrdiff_t m_ColorFadeMax = 0x1D4; // + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1E4; // + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1E8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1EC; // + constexpr std::ptrdiff_t m_bEaseInOut = 0x1F0; // } // Parent: C_INIT_RemapNamedModelElementToScalar // Field count: 0 @@ -3519,13 +3519,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderLights { - constexpr std::ptrdiff_t m_flAnimationRate = 0x210; // float32 - constexpr std::ptrdiff_t m_nAnimationType = 0x214; // AnimationType_t - constexpr std::ptrdiff_t m_bAnimateInFPS = 0x218; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x21C; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x220; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x224; // float32 - constexpr std::ptrdiff_t m_flEndFadeSize = 0x228; // float32 + constexpr std::ptrdiff_t m_flAnimationRate = 0x210; // + constexpr std::ptrdiff_t m_nAnimationType = 0x214; // + constexpr std::ptrdiff_t m_bAnimateInFPS = 0x218; // + constexpr std::ptrdiff_t m_flMinSize = 0x21C; // + constexpr std::ptrdiff_t m_flMaxSize = 0x220; // + constexpr std::ptrdiff_t m_flStartFadeSize = 0x224; // + constexpr std::ptrdiff_t m_flEndFadeSize = 0x228; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3533,7 +3533,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DecayClampCount { - constexpr std::ptrdiff_t m_nCount = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCount = 0x1B8; // } // Parent: None // Field count: 2 @@ -3541,8 +3541,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CRandomNumberGeneratorParameters { - constexpr std::ptrdiff_t m_bDistributeEvenly = 0x0; // bool - constexpr std::ptrdiff_t m_nSeed = 0x4; // int32 + constexpr std::ptrdiff_t m_bDistributeEvenly = 0x0; // + constexpr std::ptrdiff_t m_nSeed = 0x4; // } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -3550,13 +3550,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ColorLitPerParticle { - constexpr std::ptrdiff_t m_ColorMin = 0x1D8; // Color - constexpr std::ptrdiff_t m_ColorMax = 0x1DC; // Color - constexpr std::ptrdiff_t m_TintMin = 0x1E0; // Color - constexpr std::ptrdiff_t m_TintMax = 0x1E4; // Color - constexpr std::ptrdiff_t m_flTintPerc = 0x1E8; // float32 - constexpr std::ptrdiff_t m_nTintBlendMode = 0x1EC; // ParticleColorBlendMode_t - constexpr std::ptrdiff_t m_flLightAmplification = 0x1F0; // float32 + constexpr std::ptrdiff_t m_ColorMin = 0x1D8; // + constexpr std::ptrdiff_t m_ColorMax = 0x1DC; // + constexpr std::ptrdiff_t m_TintMin = 0x1E0; // + constexpr std::ptrdiff_t m_TintMax = 0x1E4; // + constexpr std::ptrdiff_t m_flTintPerc = 0x1E8; // + constexpr std::ptrdiff_t m_nTintBlendMode = 0x1EC; // + constexpr std::ptrdiff_t m_flLightAmplification = 0x1F0; // } // Parent: CParticleFunctionRenderer // Field count: 1 @@ -3572,12 +3572,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetAttributeToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x478; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x5D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x5D4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // + constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // + constexpr std::ptrdiff_t m_flInput2 = 0x320; // + constexpr std::ptrdiff_t m_flOutputRemap = 0x478; // + constexpr std::ptrdiff_t m_nOutputField = 0x5D0; // + constexpr std::ptrdiff_t m_nSetMethod = 0x5D4; // } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -3585,16 +3585,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateOnGrid { - constexpr std::ptrdiff_t m_nXCount = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nYCount = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nZCount = 0x470; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nXSpacing = 0x5C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nYSpacing = 0x720; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nZSpacing = 0x878; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0x9D0; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0x9D4; // bool - constexpr std::ptrdiff_t m_bCenter = 0x9D5; // bool - constexpr std::ptrdiff_t m_bHollow = 0x9D6; // bool + constexpr std::ptrdiff_t m_nXCount = 0x1C0; // + constexpr std::ptrdiff_t m_nYCount = 0x318; // + constexpr std::ptrdiff_t m_nZCount = 0x470; // + constexpr std::ptrdiff_t m_nXSpacing = 0x5C8; // + constexpr std::ptrdiff_t m_nYSpacing = 0x720; // + constexpr std::ptrdiff_t m_nZSpacing = 0x878; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x9D0; // + constexpr std::ptrdiff_t m_bLocalSpace = 0x9D4; // + constexpr std::ptrdiff_t m_bCenter = 0x9D5; // + constexpr std::ptrdiff_t m_bHollow = 0x9D6; // } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -3602,9 +3602,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampCPLinearRandom { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecRateMin = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vecRateMax = 0x1D0; // Vector + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // + constexpr std::ptrdiff_t m_vecRateMin = 0x1C4; // + constexpr std::ptrdiff_t m_vecRateMax = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -3612,9 +3612,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_VelocityMatchingForce { - constexpr std::ptrdiff_t m_flDirScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flSpdScale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nCPBroadcast = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flDirScale = 0x1B8; // + constexpr std::ptrdiff_t m_flSpdScale = 0x1BC; // + constexpr std::ptrdiff_t m_nCPBroadcast = 0x1C0; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -3622,9 +3622,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomAlphaWindowThreshold { - constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMin = 0x1C0; // + constexpr std::ptrdiff_t m_flMax = 0x1C4; // + constexpr std::ptrdiff_t m_flExponent = 0x1C8; // } // Parent: CParticleFunctionInitializer // Field count: 14 @@ -3632,20 +3632,20 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateOnModelAtHeight { - constexpr std::ptrdiff_t m_bUseBones = 0x1C0; // bool - constexpr std::ptrdiff_t m_bForceZ = 0x1C1; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nHeightCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bUseWaterHeight = 0x1CC; // bool - constexpr std::ptrdiff_t m_flDesiredHeight = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x328; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecDirectionBias = 0x980; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nBiasType = 0xFD8; // ParticleHitboxBiasType_t - constexpr std::ptrdiff_t m_bLocalCoords = 0xFDC; // bool - constexpr std::ptrdiff_t m_bPreferMovingBoxes = 0xFDD; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0xFDE; // char[128] - constexpr std::ptrdiff_t m_flHitboxVelocityScale = 0x1060; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x11B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseBones = 0x1C0; // + constexpr std::ptrdiff_t m_bForceZ = 0x1C1; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // + constexpr std::ptrdiff_t m_nHeightCP = 0x1C8; // + constexpr std::ptrdiff_t m_bUseWaterHeight = 0x1CC; // + constexpr std::ptrdiff_t m_flDesiredHeight = 0x1D0; // + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x328; // + constexpr std::ptrdiff_t m_vecDirectionBias = 0x980; // + constexpr std::ptrdiff_t m_nBiasType = 0xFD8; // + constexpr std::ptrdiff_t m_bLocalCoords = 0xFDC; // + constexpr std::ptrdiff_t m_bPreferMovingBoxes = 0xFDD; // + constexpr std::ptrdiff_t m_HitboxSetName = 0xFDE; // + constexpr std::ptrdiff_t m_flHitboxVelocityScale = 0x1060; // + constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x11B8; // } // Parent: None // Field count: 2 @@ -3654,8 +3654,8 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyCustomEditor namespace CParticleVariableRef { - constexpr std::ptrdiff_t m_variableName = 0x0; // CKV3MemberNameWithStorage - constexpr std::ptrdiff_t m_variableType = 0x38; // PulseValueType_t + constexpr std::ptrdiff_t m_variableName = 0x0; // + constexpr std::ptrdiff_t m_variableType = 0x38; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3663,12 +3663,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RestartAfterDuration { - constexpr std::ptrdiff_t m_flDurationMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flDurationMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bOnlyChildren = 0x1CC; // bool + constexpr std::ptrdiff_t m_flDurationMin = 0x1B8; // + constexpr std::ptrdiff_t m_flDurationMax = 0x1BC; // + constexpr std::ptrdiff_t m_nCP = 0x1C0; // + constexpr std::ptrdiff_t m_nCPField = 0x1C4; // + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C8; // + constexpr std::ptrdiff_t m_bOnlyChildren = 0x1CC; // } // Parent: CParticleFunctionRenderer // Field count: 0 @@ -3683,13 +3683,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVisibilityScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -3698,12 +3698,12 @@ namespace cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults namespace C_INIT_CreateSequentialPathV2 { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flNumToAssign = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bLoop = 0x470; // bool - constexpr std::ptrdiff_t m_bCPPairs = 0x471; // bool - constexpr std::ptrdiff_t m_bSaveOffset = 0x472; // bool - constexpr std::ptrdiff_t m_PathParams = 0x480; // CPathParameters + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // + constexpr std::ptrdiff_t m_flNumToAssign = 0x318; // + constexpr std::ptrdiff_t m_bLoop = 0x470; // + constexpr std::ptrdiff_t m_bCPPairs = 0x471; // + constexpr std::ptrdiff_t m_bSaveOffset = 0x472; // + constexpr std::ptrdiff_t m_PathParams = 0x480; // } // Parent: None // Field count: 2 @@ -3711,8 +3711,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VecInputMaterialVariable_t { - constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString - constexpr std::ptrdiff_t m_vecInput = 0x8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_strVariable = 0x0; // + constexpr std::ptrdiff_t m_vecInput = 0x8; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -3721,11 +3721,11 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace C_INIT_RemapInitialDirectionToTransformToVector { constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x22C; // float32 - constexpr std::ptrdiff_t m_flOffsetRot = 0x230; // float32 - constexpr std::ptrdiff_t m_vecOffsetAxis = 0x234; // Vector - constexpr std::ptrdiff_t m_bNormalize = 0x240; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // + constexpr std::ptrdiff_t m_flScale = 0x22C; // + constexpr std::ptrdiff_t m_flOffsetRot = 0x230; // + constexpr std::ptrdiff_t m_vecOffsetAxis = 0x234; // + constexpr std::ptrdiff_t m_bNormalize = 0x240; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3734,10 +3734,10 @@ namespace cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults namespace C_OP_LockToSavedSequentialPathV2 { - constexpr std::ptrdiff_t m_flFadeStart = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flFadeEnd = 0x1BC; // float32 - constexpr std::ptrdiff_t m_bCPPairs = 0x1C0; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters + constexpr std::ptrdiff_t m_flFadeStart = 0x1B8; // + constexpr std::ptrdiff_t m_flFadeEnd = 0x1BC; // + constexpr std::ptrdiff_t m_bCPPairs = 0x1C0; // + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3745,7 +3745,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_NormalLock { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -3754,9 +3754,9 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace C_INIT_RemapTransformOrientationToRotations { constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_vecRotation = 0x228; // Vector - constexpr std::ptrdiff_t m_bUseQuat = 0x234; // bool - constexpr std::ptrdiff_t m_bWriteNormal = 0x235; // bool + constexpr std::ptrdiff_t m_vecRotation = 0x228; // + constexpr std::ptrdiff_t m_bUseQuat = 0x234; // + constexpr std::ptrdiff_t m_bWriteNormal = 0x235; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3764,10 +3764,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_Cull { - constexpr std::ptrdiff_t m_flCullPerc = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flCullStart = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flCullEnd = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flCullExp = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flCullPerc = 0x1B8; // + constexpr std::ptrdiff_t m_flCullStart = 0x1BC; // + constexpr std::ptrdiff_t m_flCullEnd = 0x1C0; // + constexpr std::ptrdiff_t m_flCullExp = 0x1C4; // } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -3775,7 +3775,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomYawFlip { - constexpr std::ptrdiff_t m_flPercent = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flPercent = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3783,7 +3783,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSDFGradientToVectorAttribute { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // } // Parent: None // Field count: 2 @@ -3791,8 +3791,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace SequenceWeightedList_t { - constexpr std::ptrdiff_t m_nSequence = 0x0; // int32 - constexpr std::ptrdiff_t m_flRelativeWeight = 0x4; // float32 + constexpr std::ptrdiff_t m_nSequence = 0x0; // + constexpr std::ptrdiff_t m_flRelativeWeight = 0x4; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3800,11 +3800,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ReadFromNeighboringParticle { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 - constexpr std::ptrdiff_t m_DistanceCheck = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // + constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // + constexpr std::ptrdiff_t m_DistanceCheck = 0x1C8; // + constexpr std::ptrdiff_t m_flInterpolation = 0x320; // } // Parent: CParticleFunctionRenderer // Field count: 2 @@ -3812,8 +3812,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderText { - constexpr std::ptrdiff_t m_OutlineColor = 0x208; // Color - constexpr std::ptrdiff_t m_DefaultText = 0x210; // CUtlString + constexpr std::ptrdiff_t m_OutlineColor = 0x208; // + constexpr std::ptrdiff_t m_DefaultText = 0x210; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3821,11 +3821,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpToInitialPosition { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nCacheField = 0x318; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x478; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // + constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // + constexpr std::ptrdiff_t m_nCacheField = 0x318; // + constexpr std::ptrdiff_t m_flScale = 0x320; // + constexpr std::ptrdiff_t m_vecScale = 0x478; // } // Parent: CGeneralRandomRotation // Field count: 0 @@ -3840,9 +3840,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpEndCapVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutput = 0x1BC; // Vector - constexpr std::ptrdiff_t m_flLerpTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_vecOutput = 0x1BC; // + constexpr std::ptrdiff_t m_flLerpTime = 0x1C8; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3850,7 +3850,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_VelocityDecay { - constexpr std::ptrdiff_t m_flMinVelocity = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMinVelocity = 0x1B8; // } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -3858,12 +3858,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPOrientationToPointAtCP { - constexpr std::ptrdiff_t m_nInputCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_b2DOrientation = 0x320; // bool - constexpr std::ptrdiff_t m_bAvoidSingularity = 0x321; // bool - constexpr std::ptrdiff_t m_bPointAway = 0x322; // bool + constexpr std::ptrdiff_t m_nInputCP = 0x1C0; // + constexpr std::ptrdiff_t m_nOutputCP = 0x1C4; // + constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // + constexpr std::ptrdiff_t m_b2DOrientation = 0x320; // + constexpr std::ptrdiff_t m_bAvoidSingularity = 0x321; // + constexpr std::ptrdiff_t m_bPointAway = 0x322; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3871,11 +3871,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LockToPointList { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_pointList = 0x1C0; // CUtlVector - constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1D8; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x1D9; // bool - constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_pointList = 0x1C0; // + constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1D8; // + constexpr std::ptrdiff_t m_bClosedLoop = 0x1D9; // + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1DC; // } // Parent: CParticleFunctionOperator // Field count: 17 @@ -3883,23 +3883,23 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementPlaceOnGround { - constexpr std::ptrdiff_t m_flOffset = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x310; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x314; // float32 - constexpr std::ptrdiff_t m_flTraceOffset = 0x318; // float32 - constexpr std::ptrdiff_t m_flLerpRate = 0x31C; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x320; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x3A0; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nRefCP1 = 0x3A4; // int32 - constexpr std::ptrdiff_t m_nRefCP2 = 0x3A8; // int32 - constexpr std::ptrdiff_t m_nLerpCP = 0x3AC; // int32 - constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3B8; // ParticleTraceMissBehavior_t - constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3BC; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x3BD; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x3C0; // bool - constexpr std::ptrdiff_t m_bScaleOffset = 0x3C1; // bool - constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3C4; // int32 - constexpr std::ptrdiff_t m_nIgnoreCP = 0x3C8; // int32 + constexpr std::ptrdiff_t m_flOffset = 0x1B8; // + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x310; // + constexpr std::ptrdiff_t m_flTolerance = 0x314; // + constexpr std::ptrdiff_t m_flTraceOffset = 0x318; // + constexpr std::ptrdiff_t m_flLerpRate = 0x31C; // + constexpr std::ptrdiff_t m_CollisionGroupName = 0x320; // + constexpr std::ptrdiff_t m_nTraceSet = 0x3A0; // + constexpr std::ptrdiff_t m_nRefCP1 = 0x3A4; // + constexpr std::ptrdiff_t m_nRefCP2 = 0x3A8; // + constexpr std::ptrdiff_t m_nLerpCP = 0x3AC; // + constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3B8; // + constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3BC; // + constexpr std::ptrdiff_t m_bIncludeWater = 0x3BD; // + constexpr std::ptrdiff_t m_bSetNormal = 0x3C0; // + constexpr std::ptrdiff_t m_bScaleOffset = 0x3C1; // + constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3C4; // + constexpr std::ptrdiff_t m_nIgnoreCP = 0x3C8; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -3907,8 +3907,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPOrientationToDirection { - constexpr std::ptrdiff_t m_nInputControlPoint = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1B8; // + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1BC; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3916,10 +3916,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCrossProductOfTwoVectorsToVector { - constexpr std::ptrdiff_t m_InputVec1 = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_InputVec2 = 0x810; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0xE68; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bNormalize = 0xE6C; // bool + constexpr std::ptrdiff_t m_InputVec1 = 0x1B8; // + constexpr std::ptrdiff_t m_InputVec2 = 0x810; // + constexpr std::ptrdiff_t m_nFieldOutput = 0xE68; // + constexpr std::ptrdiff_t m_bNormalize = 0xE6C; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3928,9 +3928,9 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace C_OP_RemapTransformOrientationToRotations { constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_vecRotation = 0x220; // Vector - constexpr std::ptrdiff_t m_bUseQuat = 0x22C; // bool - constexpr std::ptrdiff_t m_bWriteNormal = 0x22D; // bool + constexpr std::ptrdiff_t m_vecRotation = 0x220; // + constexpr std::ptrdiff_t m_bUseQuat = 0x22C; // + constexpr std::ptrdiff_t m_bWriteNormal = 0x22D; // } // Parent: CGeneralRandomRotation // Field count: 0 @@ -3946,11 +3946,11 @@ namespace cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults namespace C_OP_InheritFromParentParticlesV2 { - constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C4; // bool - constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x1C8; // MissingParentInheritBehavior_t + constexpr std::ptrdiff_t m_flScale = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // + constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C4; // + constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x1C8; // } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -3958,8 +3958,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomSecondSequence { - constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // + constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3967,10 +3967,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFloatCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x310; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x314; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_InputValue = 0x1B8; // + constexpr std::ptrdiff_t m_nOutputField = 0x310; // + constexpr std::ptrdiff_t m_nSetMethod = 0x314; // + constexpr std::ptrdiff_t m_Lerp = 0x318; // } // Parent: None // Field count: 3 @@ -3978,9 +3978,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PointDefinition_t { - constexpr std::ptrdiff_t m_nControlPoint = 0x0; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x4; // bool - constexpr std::ptrdiff_t m_vOffset = 0x8; // Vector + constexpr std::ptrdiff_t m_nControlPoint = 0x0; // + constexpr std::ptrdiff_t m_bLocalCoords = 0x4; // + constexpr std::ptrdiff_t m_vOffset = 0x8; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -3988,10 +3988,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointPositionToRandomActiveCP { - constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flResetRate = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // + constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1C4; // + constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1C8; // + constexpr std::ptrdiff_t m_flResetRate = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -3999,9 +3999,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_Diffusion { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // + constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1C0; // } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -4009,14 +4009,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_AgeNoise { - constexpr std::ptrdiff_t m_bAbsVal = 0x1C0; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1C1; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flAgeMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flAgeMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D4; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; // Vector + constexpr std::ptrdiff_t m_bAbsVal = 0x1C0; // + constexpr std::ptrdiff_t m_bAbsValInv = 0x1C1; // + constexpr std::ptrdiff_t m_flOffset = 0x1C4; // + constexpr std::ptrdiff_t m_flAgeMin = 0x1C8; // + constexpr std::ptrdiff_t m_flAgeMax = 0x1CC; // + constexpr std::ptrdiff_t m_flNoiseScale = 0x1D0; // + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D4; // + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4024,9 +4024,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVectorComponentToScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nComponent = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // + constexpr std::ptrdiff_t m_nComponent = 0x1C0; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -4034,12 +4034,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CGeneralRandomRotation { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flDegrees = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flDegreesMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flDegreesMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flRotationRandExponent = 0x1D0; // float32 - constexpr std::ptrdiff_t m_bRandomlyFlipDirection = 0x1D4; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // + constexpr std::ptrdiff_t m_flDegrees = 0x1C4; // + constexpr std::ptrdiff_t m_flDegreesMin = 0x1C8; // + constexpr std::ptrdiff_t m_flDegreesMax = 0x1CC; // + constexpr std::ptrdiff_t m_flRotationRandExponent = 0x1D0; // + constexpr std::ptrdiff_t m_bRandomlyFlipDirection = 0x1D4; // } // Parent: CParticleFunctionOperator // Field count: 9 @@ -4047,15 +4047,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceBetweenVecs { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecPoint1 = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecPoint2 = 0x818; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flInputMin = 0xE70; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0xFC8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x1120; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x1278; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nSetMethod = 0x13D0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bDeltaTime = 0x13D4; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_vecPoint1 = 0x1C0; // + constexpr std::ptrdiff_t m_vecPoint2 = 0x818; // + constexpr std::ptrdiff_t m_flInputMin = 0xE70; // + constexpr std::ptrdiff_t m_flInputMax = 0xFC8; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1120; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1278; // + constexpr std::ptrdiff_t m_nSetMethod = 0x13D0; // + constexpr std::ptrdiff_t m_bDeltaTime = 0x13D4; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4063,9 +4063,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DampenToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flRange = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // + constexpr std::ptrdiff_t m_flRange = 0x1BC; // + constexpr std::ptrdiff_t m_flScale = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 11 @@ -4073,17 +4073,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CalculateVectorAttribute { - constexpr std::ptrdiff_t m_vStartValue = 0x1B8; // Vector - constexpr std::ptrdiff_t m_nFieldInput1 = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputScale1 = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nFieldInput2 = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputScale2 = 0x1D0; // float32 - constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1D4; // ControlPointReference_t - constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1E8; // float32 - constexpr std::ptrdiff_t m_nControlPointInput2 = 0x1EC; // ControlPointReference_t - constexpr std::ptrdiff_t m_flControlPointScale2 = 0x200; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x204; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vFinalOutputScale = 0x208; // Vector + constexpr std::ptrdiff_t m_vStartValue = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldInput1 = 0x1C4; // + constexpr std::ptrdiff_t m_flInputScale1 = 0x1C8; // + constexpr std::ptrdiff_t m_nFieldInput2 = 0x1CC; // + constexpr std::ptrdiff_t m_flInputScale2 = 0x1D0; // + constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1D4; // + constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1E8; // + constexpr std::ptrdiff_t m_nControlPointInput2 = 0x1EC; // + constexpr std::ptrdiff_t m_flControlPointScale2 = 0x200; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x204; // + constexpr std::ptrdiff_t m_vFinalOutputScale = 0x208; // } // Parent: CParticleInput // Field count: 8 @@ -4093,14 +4093,14 @@ namespace cs2_dumper { // MPropertyCustomEditor // MParticleCustomFieldDefaultValue namespace CParticleTransformInput { - constexpr std::ptrdiff_t m_nType = 0x10; // ParticleTransformType_t - constexpr std::ptrdiff_t m_NamedValue = 0x18; // CParticleNamedValueRef - constexpr std::ptrdiff_t m_bFollowNamedValue = 0x58; // bool - constexpr std::ptrdiff_t m_bSupportsDisabled = 0x59; // bool - constexpr std::ptrdiff_t m_bUseOrientation = 0x5A; // bool - constexpr std::ptrdiff_t m_nControlPoint = 0x5C; // int32 - constexpr std::ptrdiff_t m_nControlPointRangeMax = 0x60; // int32 - constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0x64; // float32 + constexpr std::ptrdiff_t m_nType = 0x10; // + constexpr std::ptrdiff_t m_NamedValue = 0x18; // + constexpr std::ptrdiff_t m_bFollowNamedValue = 0x58; // + constexpr std::ptrdiff_t m_bSupportsDisabled = 0x59; // + constexpr std::ptrdiff_t m_bUseOrientation = 0x5A; // + constexpr std::ptrdiff_t m_nControlPoint = 0x5C; // + constexpr std::ptrdiff_t m_nControlPointRangeMax = 0x60; // + constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0x64; // } // Parent: CParticleFunctionOperator // Field count: 15 @@ -4108,21 +4108,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LockToBone { - constexpr std::ptrdiff_t m_modelInput = 0x1B8; // CParticleModelInput + constexpr std::ptrdiff_t m_modelInput = 0x1B8; // constexpr std::ptrdiff_t m_transformInput = 0x218; // CParticleTransformInput - constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x280; // float32 - constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x284; // float32 - constexpr std::ptrdiff_t m_flJumpThreshold = 0x288; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x28C; // float32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x290; // char[128] - constexpr std::ptrdiff_t m_bRigid = 0x310; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x311; // bool - constexpr std::ptrdiff_t m_nFieldOutput = 0x314; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x318; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nRotationSetType = 0x31C; // ParticleRotationLockType_t - constexpr std::ptrdiff_t m_bRigidRotationLock = 0x320; // bool - constexpr std::ptrdiff_t m_vecRotation = 0x328; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flRotLerp = 0x980; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x280; // + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x284; // + constexpr std::ptrdiff_t m_flJumpThreshold = 0x288; // + constexpr std::ptrdiff_t m_flPrevPosScale = 0x28C; // + constexpr std::ptrdiff_t m_HitboxSetName = 0x290; // + constexpr std::ptrdiff_t m_bRigid = 0x310; // + constexpr std::ptrdiff_t m_bUseBones = 0x311; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x314; // + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x318; // + constexpr std::ptrdiff_t m_nRotationSetType = 0x31C; // + constexpr std::ptrdiff_t m_bRigidRotationLock = 0x320; // + constexpr std::ptrdiff_t m_vecRotation = 0x328; // + constexpr std::ptrdiff_t m_flRotLerp = 0x980; // } // Parent: C_OP_RemapNamedModelElementOnceTimed // Field count: 0 @@ -4137,9 +4137,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementMaintainOffset { - constexpr std::ptrdiff_t m_vecOffset = 0x1B8; // Vector - constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bRadiusScale = 0x1C8; // bool + constexpr std::ptrdiff_t m_vecOffset = 0x1B8; // + constexpr std::ptrdiff_t m_nCP = 0x1C4; // + constexpr std::ptrdiff_t m_bRadiusScale = 0x1C8; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -4147,11 +4147,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetVec { - constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x810; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x814; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x818; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x970; // bool + constexpr std::ptrdiff_t m_InputValue = 0x1B8; // + constexpr std::ptrdiff_t m_nOutputField = 0x810; // + constexpr std::ptrdiff_t m_nSetMethod = 0x814; // + constexpr std::ptrdiff_t m_Lerp = 0x818; // + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x970; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -4159,11 +4159,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateFromParentParticles { - constexpr std::ptrdiff_t m_flVelocityScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flIncrement = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C8; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bSubFrame = 0x1D0; // bool + constexpr std::ptrdiff_t m_flVelocityScale = 0x1C0; // + constexpr std::ptrdiff_t m_flIncrement = 0x1C4; // + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C8; // + constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // + constexpr std::ptrdiff_t m_bSubFrame = 0x1D0; // } // Parent: None // Field count: 0 @@ -4179,7 +4179,7 @@ namespace cs2_dumper { // Parent: None // Field count: 1 namespace PARTICLE_EHANDLE__ { - constexpr std::ptrdiff_t unused = 0x0; // int32 + constexpr std::ptrdiff_t unused = 0x0; // } // Parent: CParticleFunctionRenderer // Field count: 14 @@ -4188,19 +4188,19 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace C_OP_RenderOmni2Light { constexpr std::ptrdiff_t m_nLightType = 0x208; // ParticleOmni2LightTypeChoiceList_t - constexpr std::ptrdiff_t m_vColorBlend = 0x210; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x868; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_nBrightnessUnit = 0x86C; // ParticleLightUnitChoiceList_t - constexpr std::ptrdiff_t m_flBrightnessLumens = 0x870; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x9C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0xB20; // bool - constexpr std::ptrdiff_t m_flLuminaireRadius = 0xB28; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSkirt = 0xC80; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRange = 0xDD8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInnerConeAngle = 0xF30; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1088; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_hLightCookie = 0x11E0; // CStrongHandle - constexpr std::ptrdiff_t m_bSphericalCookie = 0x11E8; // bool + constexpr std::ptrdiff_t m_vColorBlend = 0x210; // + constexpr std::ptrdiff_t m_nColorBlendType = 0x868; // + constexpr std::ptrdiff_t m_nBrightnessUnit = 0x86C; // + constexpr std::ptrdiff_t m_flBrightnessLumens = 0x870; // + constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x9C8; // + constexpr std::ptrdiff_t m_bCastShadows = 0xB20; // + constexpr std::ptrdiff_t m_flLuminaireRadius = 0xB28; // + constexpr std::ptrdiff_t m_flSkirt = 0xC80; // + constexpr std::ptrdiff_t m_flRange = 0xDD8; // + constexpr std::ptrdiff_t m_flInnerConeAngle = 0xF30; // + constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1088; // + constexpr std::ptrdiff_t m_hLightCookie = 0x11E0; // + constexpr std::ptrdiff_t m_bSphericalCookie = 0x11E8; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -4208,11 +4208,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConnectParentParticleToNearest { - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bUseRadius = 0x1C0; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flParentRadiusScale = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B8; // + constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1BC; // + constexpr std::ptrdiff_t m_bUseRadius = 0x1C0; // + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // + constexpr std::ptrdiff_t m_flParentRadiusScale = 0x320; // } // Parent: CParticleFloatInput // Field count: 0 @@ -4235,25 +4235,25 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitSkinnedPositionFromCPSnapshot { - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bRigid = 0x1D0; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x1D1; // bool - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1D2; // bool - constexpr std::ptrdiff_t m_flMinNormalVelocity = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flMaxNormalVelocity = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nIndexType = 0x1DC; // SnapshotIndexType_t - constexpr std::ptrdiff_t m_flReadIndex = 0x1E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flIncrement = 0x338; // float32 - constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x33C; // int32 - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x340; // int32 - constexpr std::ptrdiff_t m_flBoneVelocity = 0x344; // float32 - constexpr std::ptrdiff_t m_flBoneVelocityMax = 0x348; // float32 - constexpr std::ptrdiff_t m_bCopyColor = 0x34C; // bool - constexpr std::ptrdiff_t m_bCopyAlpha = 0x34D; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x34E; // bool + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // + constexpr std::ptrdiff_t m_bRandom = 0x1C8; // + constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // + constexpr std::ptrdiff_t m_bRigid = 0x1D0; // + constexpr std::ptrdiff_t m_bSetNormal = 0x1D1; // + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1D2; // + constexpr std::ptrdiff_t m_flMinNormalVelocity = 0x1D4; // + constexpr std::ptrdiff_t m_flMaxNormalVelocity = 0x1D8; // + constexpr std::ptrdiff_t m_nIndexType = 0x1DC; // + constexpr std::ptrdiff_t m_flReadIndex = 0x1E0; // + constexpr std::ptrdiff_t m_flIncrement = 0x338; // + constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x33C; // + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x340; // + constexpr std::ptrdiff_t m_flBoneVelocity = 0x344; // + constexpr std::ptrdiff_t m_flBoneVelocityMax = 0x348; // + constexpr std::ptrdiff_t m_bCopyColor = 0x34C; // + constexpr std::ptrdiff_t m_bCopyAlpha = 0x34D; // + constexpr std::ptrdiff_t m_bSetRadius = 0x34E; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4261,10 +4261,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LagCompensation { - constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nLatencyCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nLatencyCPField = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1B8; // + constexpr std::ptrdiff_t m_nLatencyCP = 0x1BC; // + constexpr std::ptrdiff_t m_nLatencyCPField = 0x1C0; // + constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1C4; // } // Parent: CParticleFunctionConstraint // Field count: 2 @@ -4272,8 +4272,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CollideWithSelf { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMinimumSpeed = 0x310; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // + constexpr std::ptrdiff_t m_flMinimumSpeed = 0x310; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4281,12 +4281,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_Noise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bAdditive = 0x1C8; // bool - constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // + constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1C4; // + constexpr std::ptrdiff_t m_bAdditive = 0x1C8; // + constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1CC; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4294,12 +4294,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeAndKillForTracers { - constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartAlpha = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndAlpha = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1B8; // + constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1BC; // + constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C0; // + constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1C4; // + constexpr std::ptrdiff_t m_flStartAlpha = 0x1C8; // + constexpr std::ptrdiff_t m_flEndAlpha = 0x1CC; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4307,9 +4307,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ColorAdjustHSL { - constexpr std::ptrdiff_t m_flHueAdjust = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSaturationAdjust = 0x310; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLightnessAdjust = 0x468; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flHueAdjust = 0x1B8; // + constexpr std::ptrdiff_t m_flSaturationAdjust = 0x310; // + constexpr std::ptrdiff_t m_flLightnessAdjust = 0x468; // } // Parent: None // Field count: 4 @@ -4317,10 +4317,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CParticleMassCalculationParameters { - constexpr std::ptrdiff_t m_nMassMode = 0x0; // ParticleMassMode_t - constexpr std::ptrdiff_t m_flRadius = 0x8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flNominalRadius = 0x160; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flScale = 0x2B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nMassMode = 0x0; // + constexpr std::ptrdiff_t m_flRadius = 0x8; // + constexpr std::ptrdiff_t m_flNominalRadius = 0x160; // + constexpr std::ptrdiff_t m_flScale = 0x2B8; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -4328,14 +4328,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SequenceFromModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // + constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C0; // + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // + constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -4343,7 +4343,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_AlphaDecay { - constexpr std::ptrdiff_t m_flMinAlpha = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMinAlpha = 0x1B8; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -4351,8 +4351,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDensityGradientToVectorAttribute { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -4360,11 +4360,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitVec { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x81C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x820; // bool - constexpr std::ptrdiff_t m_bWritePreviousPosition = 0x821; // bool + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // + constexpr std::ptrdiff_t m_nOutputField = 0x818; // + constexpr std::ptrdiff_t m_nSetMethod = 0x81C; // + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x820; // + constexpr std::ptrdiff_t m_bWritePreviousPosition = 0x821; // } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -4372,16 +4372,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetHitboxToModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nForceInModel = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bEvenDistribution = 0x1C8; // bool - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1CC; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecDirectionBias = 0x828; // Vector - constexpr std::ptrdiff_t m_bMaintainHitbox = 0x834; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x835; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x836; // char[128] - constexpr std::ptrdiff_t m_flShellSize = 0x8B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // + constexpr std::ptrdiff_t m_nForceInModel = 0x1C4; // + constexpr std::ptrdiff_t m_bEvenDistribution = 0x1C8; // + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1CC; // + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1D0; // + constexpr std::ptrdiff_t m_vecDirectionBias = 0x828; // + constexpr std::ptrdiff_t m_bMaintainHitbox = 0x834; // + constexpr std::ptrdiff_t m_bUseBones = 0x835; // + constexpr std::ptrdiff_t m_HitboxSetName = 0x836; // + constexpr std::ptrdiff_t m_flShellSize = 0x8B8; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4389,12 +4389,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementMoveAlongSkinnedCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bSetNormal = 0x1C0; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x1C1; // bool - constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flTValue = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1BC; // + constexpr std::ptrdiff_t m_bSetNormal = 0x1C0; // + constexpr std::ptrdiff_t m_bSetRadius = 0x1C1; // + constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // + constexpr std::ptrdiff_t m_flTValue = 0x320; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4402,10 +4402,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutput = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x318; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x31C; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_flOutput = 0x1C0; // + constexpr std::ptrdiff_t m_flStartTime = 0x318; // + constexpr std::ptrdiff_t m_flEndTime = 0x31C; // } // Parent: CParticleFunctionInitializer // Field count: 13 @@ -4413,19 +4413,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialRepulsionVelocity { - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C0; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x240; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x244; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x250; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x25C; // int32 - constexpr std::ptrdiff_t m_bPerParticle = 0x260; // bool - constexpr std::ptrdiff_t m_bTranslate = 0x261; // bool - constexpr std::ptrdiff_t m_bProportional = 0x262; // bool - constexpr std::ptrdiff_t m_flTraceLength = 0x264; // float32 - constexpr std::ptrdiff_t m_bPerParticleTR = 0x268; // bool - constexpr std::ptrdiff_t m_bInherit = 0x269; // bool - constexpr std::ptrdiff_t m_nChildCP = 0x26C; // int32 - constexpr std::ptrdiff_t m_nChildGroupID = 0x270; // int32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C0; // + constexpr std::ptrdiff_t m_nTraceSet = 0x240; // + constexpr std::ptrdiff_t m_vecOutputMin = 0x244; // + constexpr std::ptrdiff_t m_vecOutputMax = 0x250; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x25C; // + constexpr std::ptrdiff_t m_bPerParticle = 0x260; // + constexpr std::ptrdiff_t m_bTranslate = 0x261; // + constexpr std::ptrdiff_t m_bProportional = 0x262; // + constexpr std::ptrdiff_t m_flTraceLength = 0x264; // + constexpr std::ptrdiff_t m_bPerParticleTR = 0x268; // + constexpr std::ptrdiff_t m_bInherit = 0x269; // + constexpr std::ptrdiff_t m_nChildCP = 0x26C; // + constexpr std::ptrdiff_t m_nChildGroupID = 0x270; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4433,9 +4433,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ClampScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // + constexpr std::ptrdiff_t m_flOutputMax = 0x318; // } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -4443,9 +4443,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToHMD { - constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector - constexpr std::ptrdiff_t m_bOrientToHMD = 0x1D0; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // + constexpr std::ptrdiff_t m_bOrientToHMD = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 9 @@ -4453,15 +4453,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DifferencePreviousParticle { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1D4; // bool - constexpr std::ptrdiff_t m_bSetPreviousParticle = 0x1D5; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // + constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // + constexpr std::ptrdiff_t m_bActiveRange = 0x1D4; // + constexpr std::ptrdiff_t m_bSetPreviousParticle = 0x1D5; // } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -4469,12 +4469,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFieldFromVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorFloatExpressionType_t - constexpr std::ptrdiff_t m_vecInput1 = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecInput2 = 0x820; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flOutputRemap = 0xE78; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputCP = 0xFD0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0xFD4; // int32 + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // + constexpr std::ptrdiff_t m_vecInput1 = 0x1C8; // + constexpr std::ptrdiff_t m_vecInput2 = 0x820; // + constexpr std::ptrdiff_t m_flOutputRemap = 0xE78; // + constexpr std::ptrdiff_t m_nOutputCP = 0xFD0; // + constexpr std::ptrdiff_t m_nOutVectorField = 0xFD4; // } // Parent: CParticleFunctionOperator // Field count: 10 @@ -4482,16 +4482,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PercentageBetweenTransforms { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // constexpr std::ptrdiff_t m_TransformStart = 0x1D0; // CParticleTransformInput constexpr std::ptrdiff_t m_TransformEnd = 0x238; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x2A0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x2A4; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x2A5; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x2A0; // + constexpr std::ptrdiff_t m_bActiveRange = 0x2A4; // + constexpr std::ptrdiff_t m_bRadialCheck = 0x2A5; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -4499,9 +4499,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PlaneCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCullInside = 0x320; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // + constexpr std::ptrdiff_t m_flDistance = 0x1C8; // + constexpr std::ptrdiff_t m_bCullInside = 0x320; // } // Parent: C_OP_RemapNamedModelElementEndCap // Field count: 0 @@ -4524,16 +4524,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFromCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1D0; // bool - constexpr std::ptrdiff_t m_bReverse = 0x1D1; // bool - constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nManualSnapshotIndex = 0x330; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nRandomSeed = 0x488; // int32 - constexpr std::ptrdiff_t m_bLocalSpaceAngles = 0x48C; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; // + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; // + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // + constexpr std::ptrdiff_t m_bRandom = 0x1D0; // + constexpr std::ptrdiff_t m_bReverse = 0x1D1; // + constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x1D8; // + constexpr std::ptrdiff_t m_nManualSnapshotIndex = 0x330; // + constexpr std::ptrdiff_t m_nRandomSeed = 0x488; // + constexpr std::ptrdiff_t m_bLocalSpaceAngles = 0x48C; // } // Parent: CParticleFunctionRenderer // Field count: 22 @@ -4541,25 +4541,25 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderCables { - constexpr std::ptrdiff_t m_flRadiusScale = 0x208; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x360; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecColorScale = 0x4B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xB10; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flRadiusScale = 0x208; // + constexpr std::ptrdiff_t m_flAlphaScale = 0x360; // + constexpr std::ptrdiff_t m_vecColorScale = 0x4B8; // + constexpr std::ptrdiff_t m_nColorBlendType = 0xB10; // constexpr std::ptrdiff_t m_hMaterial = 0xB18; // CStrongHandle - constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xB20; // TextureRepetitionMode_t - constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xB28; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xC80; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xDD8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xF30; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1088; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x11E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDrawCableCaps = 0x1338; // bool - constexpr std::ptrdiff_t m_flCapRoundness = 0x133C; // float32 - constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x1340; // float32 - constexpr std::ptrdiff_t m_flTessScale = 0x1344; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x1348; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x134C; // int32 - constexpr std::ptrdiff_t m_nRoundness = 0x1350; // int32 + constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xB20; // + constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xB28; // + constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xC80; // + constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xDD8; // + constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xF30; // + constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1088; // + constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x11E0; // + constexpr std::ptrdiff_t m_bDrawCableCaps = 0x1338; // + constexpr std::ptrdiff_t m_flCapRoundness = 0x133C; // + constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x1340; // + constexpr std::ptrdiff_t m_flTessScale = 0x1344; // + constexpr std::ptrdiff_t m_nMinTesselation = 0x1348; // + constexpr std::ptrdiff_t m_nMaxTesselation = 0x134C; // + constexpr std::ptrdiff_t m_nRoundness = 0x1350; // constexpr std::ptrdiff_t m_LightingTransform = 0x1358; // CParticleTransformInput constexpr std::ptrdiff_t m_MaterialFloatVars = 0x13C0; // CUtlVector constexpr std::ptrdiff_t m_MaterialVecVars = 0x13F0; // CUtlVector @@ -4570,8 +4570,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InheritVelocity { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flVelocityScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // + constexpr std::ptrdiff_t m_flVelocityScale = 0x1C4; // } // Parent: CParticleFunctionPreEmission // Field count: 7 @@ -4579,13 +4579,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToWaterSurface { - constexpr std::ptrdiff_t m_nSourceCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nDestCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nFlowCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nActiveCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nActiveCPField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flRetestRate = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x330; // bool + constexpr std::ptrdiff_t m_nSourceCP = 0x1C0; // + constexpr std::ptrdiff_t m_nDestCP = 0x1C4; // + constexpr std::ptrdiff_t m_nFlowCP = 0x1C8; // + constexpr std::ptrdiff_t m_nActiveCP = 0x1CC; // + constexpr std::ptrdiff_t m_nActiveCPField = 0x1D0; // + constexpr std::ptrdiff_t m_flRetestRate = 0x1D8; // + constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x330; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -4593,11 +4593,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionOffset { - constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_OffsetMax = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // + constexpr std::ptrdiff_t m_OffsetMax = 0x818; // constexpr std::ptrdiff_t m_TransformInput = 0xE70; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLocalCoords = 0xED8; // bool - constexpr std::ptrdiff_t m_bProportional = 0xED9; // bool + constexpr std::ptrdiff_t m_bLocalCoords = 0xED8; // + constexpr std::ptrdiff_t m_bProportional = 0xED9; // constexpr std::ptrdiff_t m_randomnessParameters = 0xEDC; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer @@ -4607,7 +4607,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace C_INIT_NormalAlignToCP { constexpr std::ptrdiff_t m_transformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nControlPointAxis = 0x228; // ParticleControlPointAxis_t + constexpr std::ptrdiff_t m_nControlPointAxis = 0x228; // } // Parent: CParticleFunctionConstraint // Field count: 1 @@ -4615,7 +4615,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ShapeMatchingConstraint { - constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1B8; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4623,12 +4623,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetChildControlPoints { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bReverse = 0x320; // bool - constexpr std::ptrdiff_t m_bSetOrientation = 0x321; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C8; // + constexpr std::ptrdiff_t m_bReverse = 0x320; // + constexpr std::ptrdiff_t m_bSetOrientation = 0x321; // } // Parent: CParticleFunctionOperator // Field count: 10 @@ -4636,16 +4636,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ChladniWave { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecWaveLength = 0x720; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecHarmonics = 0xD78; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nSetMethod = 0x13D0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x13D4; // int32 - constexpr std::ptrdiff_t m_b3D = 0x13D8; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // + constexpr std::ptrdiff_t m_flInputMax = 0x318; // + constexpr std::ptrdiff_t m_flOutputMin = 0x470; // + constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // + constexpr std::ptrdiff_t m_vecWaveLength = 0x720; // + constexpr std::ptrdiff_t m_vecHarmonics = 0xD78; // + constexpr std::ptrdiff_t m_nSetMethod = 0x13D0; // + constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x13D4; // + constexpr std::ptrdiff_t m_b3D = 0x13D8; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -4653,13 +4653,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDirectionToCPToVector { - constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOffsetRot = 0x1C4; // float32 - constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1C8; // Vector - constexpr std::ptrdiff_t m_bNormalize = 0x1D4; // bool - constexpr std::ptrdiff_t m_nFieldStrength = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCP = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // + constexpr std::ptrdiff_t m_flScale = 0x1C0; // + constexpr std::ptrdiff_t m_flOffsetRot = 0x1C4; // + constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1C8; // + constexpr std::ptrdiff_t m_bNormalize = 0x1D4; // + constexpr std::ptrdiff_t m_nFieldStrength = 0x1D8; // } // Parent: CParticleFunctionPreEmission // Field count: 9 @@ -4667,15 +4667,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DriveCPFromGlobalSoundFloat { - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_StackName = 0x1D8; // CUtlString - constexpr std::ptrdiff_t m_OperatorName = 0x1E0; // CUtlString - constexpr std::ptrdiff_t m_FieldName = 0x1E8; // CUtlString + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C0; // + constexpr std::ptrdiff_t m_nOutputField = 0x1C4; // + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // + constexpr std::ptrdiff_t m_StackName = 0x1D8; // + constexpr std::ptrdiff_t m_OperatorName = 0x1E0; // + constexpr std::ptrdiff_t m_FieldName = 0x1E8; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -4683,13 +4683,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RtEnvCull { - constexpr std::ptrdiff_t m_vecTestDir = 0x1B8; // Vector - constexpr std::ptrdiff_t m_vecTestNormal = 0x1C4; // Vector - constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D0; // bool - constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1D1; // bool - constexpr std::ptrdiff_t m_RtEnvName = 0x1D2; // char[128] - constexpr std::ptrdiff_t m_nRTEnvCP = 0x254; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x258; // int32 + constexpr std::ptrdiff_t m_vecTestDir = 0x1B8; // + constexpr std::ptrdiff_t m_vecTestNormal = 0x1C4; // + constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D0; // + constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1D1; // + constexpr std::ptrdiff_t m_RtEnvName = 0x1D2; // + constexpr std::ptrdiff_t m_nRTEnvCP = 0x254; // + constexpr std::ptrdiff_t m_nComponent = 0x258; // } // Parent: CParticleFunctionOperator // Field count: 13 @@ -4697,19 +4697,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PinParticleToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bOffsetLocal = 0x818; // bool - constexpr std::ptrdiff_t m_nParticleSelection = 0x81C; // ParticleSelection_t - constexpr std::ptrdiff_t m_nParticleNumber = 0x820; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nPinBreakType = 0x978; // ParticlePinDistance_t - constexpr std::ptrdiff_t m_flBreakDistance = 0x980; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flBreakSpeed = 0xAD8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAge = 0xC30; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD88; // int32 - constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD8C; // int32 - constexpr std::ptrdiff_t m_flBreakValue = 0xD90; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0xEE8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // + constexpr std::ptrdiff_t m_vecOffset = 0x1C0; // + constexpr std::ptrdiff_t m_bOffsetLocal = 0x818; // + constexpr std::ptrdiff_t m_nParticleSelection = 0x81C; // + constexpr std::ptrdiff_t m_nParticleNumber = 0x820; // + constexpr std::ptrdiff_t m_nPinBreakType = 0x978; // + constexpr std::ptrdiff_t m_flBreakDistance = 0x980; // + constexpr std::ptrdiff_t m_flBreakSpeed = 0xAD8; // + constexpr std::ptrdiff_t m_flAge = 0xC30; // + constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD88; // + constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD8C; // + constexpr std::ptrdiff_t m_flBreakValue = 0xD90; // + constexpr std::ptrdiff_t m_flInterpolation = 0xEE8; // } // Parent: CParticleFunctionOperator // Field count: 13 @@ -4717,19 +4717,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPtoVector { - constexpr std::ptrdiff_t m_nCPInput = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vInputMin = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vInputMax = 0x1D0; // Vector - constexpr std::ptrdiff_t m_vOutputMin = 0x1DC; // Vector - constexpr std::ptrdiff_t m_vOutputMax = 0x1E8; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flInterpRate = 0x1FC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x200; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bOffset = 0x204; // bool - constexpr std::ptrdiff_t m_bAccelerate = 0x205; // bool + constexpr std::ptrdiff_t m_nCPInput = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C0; // + constexpr std::ptrdiff_t m_vInputMin = 0x1C4; // + constexpr std::ptrdiff_t m_vInputMax = 0x1D0; // + constexpr std::ptrdiff_t m_vOutputMin = 0x1DC; // + constexpr std::ptrdiff_t m_vOutputMax = 0x1E8; // + constexpr std::ptrdiff_t m_flStartTime = 0x1F4; // + constexpr std::ptrdiff_t m_flEndTime = 0x1F8; // + constexpr std::ptrdiff_t m_flInterpRate = 0x1FC; // + constexpr std::ptrdiff_t m_nSetMethod = 0x200; // + constexpr std::ptrdiff_t m_bOffset = 0x204; // + constexpr std::ptrdiff_t m_bAccelerate = 0x205; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -4737,11 +4737,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateParticleImpulse { - constexpr std::ptrdiff_t m_InputRadius = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_InputMagnitude = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFalloffFunction = 0x470; // ParticleFalloffFunction_t - constexpr std::ptrdiff_t m_InputFalloffExp = 0x478; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nImpulseType = 0x5D0; // ParticleImpulseType_t + constexpr std::ptrdiff_t m_InputRadius = 0x1C0; // + constexpr std::ptrdiff_t m_InputMagnitude = 0x318; // + constexpr std::ptrdiff_t m_nFalloffFunction = 0x470; // + constexpr std::ptrdiff_t m_InputFalloffExp = 0x478; // + constexpr std::ptrdiff_t m_nImpulseType = 0x5D0; // } // Parent: CParticleFunctionForce // Field count: 3 @@ -4749,9 +4749,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DensityForce { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flForceScale = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flTargetDensity = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // + constexpr std::ptrdiff_t m_flForceScale = 0x1CC; // + constexpr std::ptrdiff_t m_flTargetDensity = 0x1D0; // } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -4759,16 +4759,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateInEpitrochoid { - constexpr std::ptrdiff_t m_nComponent1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nComponent2 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nComponent1 = 0x1C0; // + constexpr std::ptrdiff_t m_nComponent2 = 0x1C4; // constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_flParticleDensity = 0x230; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOffset = 0x388; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadius1 = 0x4E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadius2 = 0x638; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bUseCount = 0x790; // bool - constexpr std::ptrdiff_t m_bUseLocalCoords = 0x791; // bool - constexpr std::ptrdiff_t m_bOffsetExistingPos = 0x792; // bool + constexpr std::ptrdiff_t m_flParticleDensity = 0x230; // + constexpr std::ptrdiff_t m_flOffset = 0x388; // + constexpr std::ptrdiff_t m_flRadius1 = 0x4E0; // + constexpr std::ptrdiff_t m_flRadius2 = 0x638; // + constexpr std::ptrdiff_t m_bUseCount = 0x790; // + constexpr std::ptrdiff_t m_bUseLocalCoords = 0x791; // + constexpr std::ptrdiff_t m_bOffsetExistingPos = 0x792; // } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -4776,10 +4776,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainDistanceToUserSpecifiedPath { - constexpr std::ptrdiff_t m_fMinDistance = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMaxDistance = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_bLoopedPath = 0x1C4; // bool + constexpr std::ptrdiff_t m_fMinDistance = 0x1B8; // + constexpr std::ptrdiff_t m_flMaxDistance = 0x1BC; // + constexpr std::ptrdiff_t m_flTimeScale = 0x1C0; // + constexpr std::ptrdiff_t m_bLoopedPath = 0x1C4; // constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector } // Parent: CParticleFunctionPreEmission @@ -4788,18 +4788,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointPositions { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C0; // bool - constexpr std::ptrdiff_t m_bOrient = 0x1C1; // bool - constexpr std::ptrdiff_t m_bSetOnce = 0x1C2; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nCP2 = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCP3 = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nCP4 = 0x1D0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // Vector - constexpr std::ptrdiff_t m_vecCP2Pos = 0x1E0; // Vector - constexpr std::ptrdiff_t m_vecCP3Pos = 0x1EC; // Vector - constexpr std::ptrdiff_t m_vecCP4Pos = 0x1F8; // Vector - constexpr std::ptrdiff_t m_nHeadLocation = 0x204; // int32 + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C0; // + constexpr std::ptrdiff_t m_bOrient = 0x1C1; // + constexpr std::ptrdiff_t m_bSetOnce = 0x1C2; // + constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // + constexpr std::ptrdiff_t m_nCP2 = 0x1C8; // + constexpr std::ptrdiff_t m_nCP3 = 0x1CC; // + constexpr std::ptrdiff_t m_nCP4 = 0x1D0; // + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // + constexpr std::ptrdiff_t m_vecCP2Pos = 0x1E0; // + constexpr std::ptrdiff_t m_vecCP3Pos = 0x1EC; // + constexpr std::ptrdiff_t m_vecCP4Pos = 0x1F8; // + constexpr std::ptrdiff_t m_nHeadLocation = 0x204; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4807,12 +4807,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFloatAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B8; // VectorFloatExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x818; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flOutputRemap = 0xE70; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0xFC8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xFCC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nExpression = 0x1B8; // + constexpr std::ptrdiff_t m_vInput1 = 0x1C0; // + constexpr std::ptrdiff_t m_vInput2 = 0x818; // + constexpr std::ptrdiff_t m_flOutputRemap = 0xE70; // + constexpr std::ptrdiff_t m_nOutputField = 0xFC8; // + constexpr std::ptrdiff_t m_nSetMethod = 0xFCC; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4820,10 +4820,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementRotateParticleAroundAxis { - constexpr std::ptrdiff_t m_vecRotAxis = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flRotRate = 0x810; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecRotAxis = 0x1B8; // + constexpr std::ptrdiff_t m_flRotRate = 0x810; // constexpr std::ptrdiff_t m_TransformInput = 0x968; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLocalSpace = 0x9D0; // bool + constexpr std::ptrdiff_t m_bLocalSpace = 0x9D0; // } // Parent: CParticleFunctionForce // Field count: 8 @@ -4831,14 +4831,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_IntraParticleForce { - constexpr std::ptrdiff_t m_flAttractionMinDistance = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flAttractionMaxDistance = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flAttractionMaxStrength = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flRepulsionMinDistance = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flRepulsionMaxDistance = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flRepulsionMaxStrength = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bUseAABB = 0x1E0; // bool - constexpr std::ptrdiff_t m_bThreadIt = 0x1E1; // bool + constexpr std::ptrdiff_t m_flAttractionMinDistance = 0x1C8; // + constexpr std::ptrdiff_t m_flAttractionMaxDistance = 0x1CC; // + constexpr std::ptrdiff_t m_flAttractionMaxStrength = 0x1D0; // + constexpr std::ptrdiff_t m_flRepulsionMinDistance = 0x1D4; // + constexpr std::ptrdiff_t m_flRepulsionMaxDistance = 0x1D8; // + constexpr std::ptrdiff_t m_flRepulsionMaxStrength = 0x1DC; // + constexpr std::ptrdiff_t m_bUseAABB = 0x1E0; // + constexpr std::ptrdiff_t m_bThreadIt = 0x1E1; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -4846,10 +4846,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_InputStrength = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // + constexpr std::ptrdiff_t m_nOutputField = 0x318; // + constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // + constexpr std::ptrdiff_t m_InputStrength = 0x320; // } // Parent: CParticleFunctionInitializer // Field count: 16 @@ -4857,22 +4857,22 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateOnModel { - constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput + constexpr std::ptrdiff_t m_modelInput = 0x1C0; // constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput - constexpr std::ptrdiff_t m_nForceInModel = 0x288; // int32 - constexpr std::ptrdiff_t m_bScaleToVolume = 0x28C; // bool - constexpr std::ptrdiff_t m_bEvenDistribution = 0x28D; // bool - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x290; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x3E8; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x3F0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flBoneVelocity = 0xA48; // float32 - constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0xA4C; // float32 - constexpr std::ptrdiff_t m_vecDirectionBias = 0xA50; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0x10A8; // char[128] - constexpr std::ptrdiff_t m_bLocalCoords = 0x1128; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1129; // bool - constexpr std::ptrdiff_t m_bUseMesh = 0x112A; // bool - constexpr std::ptrdiff_t m_flShellSize = 0x1130; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nForceInModel = 0x288; // + constexpr std::ptrdiff_t m_bScaleToVolume = 0x28C; // + constexpr std::ptrdiff_t m_bEvenDistribution = 0x28D; // + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x290; // + constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x3E8; // + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x3F0; // + constexpr std::ptrdiff_t m_flBoneVelocity = 0xA48; // + constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0xA4C; // + constexpr std::ptrdiff_t m_vecDirectionBias = 0xA50; // + constexpr std::ptrdiff_t m_HitboxSetName = 0x10A8; // + constexpr std::ptrdiff_t m_bLocalCoords = 0x1128; // + constexpr std::ptrdiff_t m_bUseBones = 0x1129; // + constexpr std::ptrdiff_t m_bUseMesh = 0x112A; // + constexpr std::ptrdiff_t m_flShellSize = 0x1130; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4880,10 +4880,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_InheritFromPeerSystem { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nGroupID = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // + constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // + constexpr std::ptrdiff_t m_nGroupID = 0x1C4; // } // Parent: CParticleFunctionForce // Field count: 3 @@ -4891,9 +4891,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PerParticleForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vForce = 0x320; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nCP = 0x978; // int32 + constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // + constexpr std::ptrdiff_t m_vForce = 0x320; // + constexpr std::ptrdiff_t m_nCP = 0x978; // } // Parent: C_INIT_RandomNamedModelElement // Field count: 0 @@ -4908,24 +4908,24 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderProjected { - constexpr std::ptrdiff_t m_bProjectCharacter = 0x208; // bool - constexpr std::ptrdiff_t m_bProjectWorld = 0x209; // bool - constexpr std::ptrdiff_t m_bProjectWater = 0x20A; // bool - constexpr std::ptrdiff_t m_bFlipHorizontal = 0x20B; // bool - constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x20C; // bool - constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x210; // float32 - constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x214; // float32 + constexpr std::ptrdiff_t m_bProjectCharacter = 0x208; // + constexpr std::ptrdiff_t m_bProjectWorld = 0x209; // + constexpr std::ptrdiff_t m_bProjectWater = 0x20A; // + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x20B; // + constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x20C; // + constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x210; // + constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x214; // constexpr std::ptrdiff_t m_vecProjectedMaterials = 0x218; // CUtlVector - constexpr std::ptrdiff_t m_flMaterialSelection = 0x230; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x388; // float32 - constexpr std::ptrdiff_t m_bOrientToNormal = 0x38C; // bool + constexpr std::ptrdiff_t m_flMaterialSelection = 0x230; // + constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x388; // + constexpr std::ptrdiff_t m_bOrientToNormal = 0x38C; // constexpr std::ptrdiff_t m_MaterialVars = 0x390; // CUtlVector - constexpr std::ptrdiff_t m_flRadiusScale = 0x3A8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x500; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x658; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x7B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x7B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xE10; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flRadiusScale = 0x3A8; // + constexpr std::ptrdiff_t m_flAlphaScale = 0x500; // + constexpr std::ptrdiff_t m_flRollScale = 0x658; // + constexpr std::ptrdiff_t m_nAlpha2Field = 0x7B0; // + constexpr std::ptrdiff_t m_vecColorScale = 0x7B8; // + constexpr std::ptrdiff_t m_nColorBlendType = 0xE10; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4933,10 +4933,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MaxVelocity { - constexpr std::ptrdiff_t m_flMaxVelocity = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMinVelocity = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nOverrideCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOverrideCPField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flMaxVelocity = 0x1B8; // + constexpr std::ptrdiff_t m_flMinVelocity = 0x1BC; // + constexpr std::ptrdiff_t m_nOverrideCP = 0x1C0; // + constexpr std::ptrdiff_t m_nOverrideCPField = 0x1C4; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -4944,9 +4944,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityFromNormal { - constexpr std::ptrdiff_t m_fSpeedMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_fSpeedMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1C8; // bool + constexpr std::ptrdiff_t m_fSpeedMin = 0x1C0; // + constexpr std::ptrdiff_t m_fSpeedMax = 0x1C4; // + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1C8; // } // Parent: CParticleFunctionEmitter // Field count: 8 @@ -4954,14 +4954,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MaintainEmitter { - constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x318; // float32 - constexpr std::ptrdiff_t m_flEmissionDuration = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmissionRate = 0x478; // float32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x47C; // int32 - constexpr std::ptrdiff_t m_bEmitInstantaneously = 0x480; // bool - constexpr std::ptrdiff_t m_bFinalEmitOnStop = 0x481; // bool - constexpr std::ptrdiff_t m_flScale = 0x488; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // + constexpr std::ptrdiff_t m_flStartTime = 0x318; // + constexpr std::ptrdiff_t m_flEmissionDuration = 0x320; // + constexpr std::ptrdiff_t m_flEmissionRate = 0x478; // + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x47C; // + constexpr std::ptrdiff_t m_bEmitInstantaneously = 0x480; // + constexpr std::ptrdiff_t m_bFinalEmitOnStop = 0x481; // + constexpr std::ptrdiff_t m_flScale = 0x488; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -4969,9 +4969,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionOffsetToCP { - constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1C8; // bool + constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1C0; // + constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1C4; // + constexpr std::ptrdiff_t m_bLocalCoords = 0x1C8; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -4980,9 +4980,9 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace C_INIT_RemapInitialTransformDirectionToRotation { constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOffsetRot = 0x22C; // float32 - constexpr std::ptrdiff_t m_nComponent = 0x230; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // + constexpr std::ptrdiff_t m_flOffsetRot = 0x22C; // + constexpr std::ptrdiff_t m_nComponent = 0x230; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -4990,18 +4990,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeAndKill { - constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartAlpha = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndAlpha = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1D0; // bool + constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1B8; // + constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1BC; // + constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C0; // + constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1C4; // + constexpr std::ptrdiff_t m_flStartAlpha = 0x1C8; // + constexpr std::ptrdiff_t m_flEndAlpha = 0x1CC; // + constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1D0; // } // Parent: None // Field count: 1 namespace PARTICLE_WORLD_HANDLE__ { - constexpr std::ptrdiff_t unused = 0x0; // int32 + constexpr std::ptrdiff_t unused = 0x0; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -5009,11 +5009,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ColorInterpolate { - constexpr std::ptrdiff_t m_ColorFade = 0x1B8; // Color - constexpr std::ptrdiff_t m_flFadeStartTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flFadeEndTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bEaseInOut = 0x1D4; // bool + constexpr std::ptrdiff_t m_ColorFade = 0x1B8; // + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1C8; // + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1CC; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // + constexpr std::ptrdiff_t m_bEaseInOut = 0x1D4; // } // Parent: CParticleFunctionOperator // Field count: 10 @@ -5021,16 +5021,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarSpline { - constexpr std::ptrdiff_t m_RateMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flStartTime_min = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flBias = 0x1D0; // float32 - constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportionalOp = 0x204; // bool - constexpr std::ptrdiff_t m_bEaseOut = 0x205; // bool + constexpr std::ptrdiff_t m_RateMin = 0x1B8; // + constexpr std::ptrdiff_t m_RateMax = 0x1BC; // + constexpr std::ptrdiff_t m_flStartTime_min = 0x1C0; // + constexpr std::ptrdiff_t m_flStartTime_max = 0x1C4; // + constexpr std::ptrdiff_t m_flEndTime_min = 0x1C8; // + constexpr std::ptrdiff_t m_flEndTime_max = 0x1CC; // + constexpr std::ptrdiff_t m_flBias = 0x1D0; // + constexpr std::ptrdiff_t m_nField = 0x200; // + constexpr std::ptrdiff_t m_bProportionalOp = 0x204; // + constexpr std::ptrdiff_t m_bEaseOut = 0x205; // } // Parent: C_OP_RemapNamedModelElementOnceTimed // Field count: 0 @@ -5045,8 +5045,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFromObjectScale { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // + constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5054,13 +5054,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MaintainSequentialPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flNumToAssign = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flCohesionStrength = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x1C8; // bool - constexpr std::ptrdiff_t m_bUseParticleCount = 0x1C9; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters + constexpr std::ptrdiff_t m_fMaxDistance = 0x1B8; // + constexpr std::ptrdiff_t m_flNumToAssign = 0x1BC; // + constexpr std::ptrdiff_t m_flCohesionStrength = 0x1C0; // + constexpr std::ptrdiff_t m_flTolerance = 0x1C4; // + constexpr std::ptrdiff_t m_bLoop = 0x1C8; // + constexpr std::ptrdiff_t m_bUseParticleCount = 0x1C9; // + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // } // Parent: C_OP_RemapNamedModelElementEndCap // Field count: 0 @@ -5075,9 +5075,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_StopAfterCPDuration { - constexpr std::ptrdiff_t m_flDuration = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x318; // bool - constexpr std::ptrdiff_t m_bPlayEndCap = 0x319; // bool + constexpr std::ptrdiff_t m_flDuration = 0x1C0; // + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x318; // + constexpr std::ptrdiff_t m_bPlayEndCap = 0x319; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -5085,9 +5085,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CGeneralSpin { - constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1BC; // int32 - constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1B8; // + constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1BC; // + constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1C4; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5097,10 +5097,10 @@ namespace cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults namespace C_OP_LockToSavedSequentialPath { - constexpr std::ptrdiff_t m_flFadeStart = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flFadeEnd = 0x1C0; // float32 - constexpr std::ptrdiff_t m_bCPPairs = 0x1C4; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters + constexpr std::ptrdiff_t m_flFadeStart = 0x1BC; // + constexpr std::ptrdiff_t m_flFadeEnd = 0x1C0; // + constexpr std::ptrdiff_t m_bCPPairs = 0x1C4; // + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -5109,12 +5109,12 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace C_INIT_RemapNamedModelElementToScalar { constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle - constexpr std::ptrdiff_t m_names = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_values = 0x1E0; // CUtlVector - constexpr std::ptrdiff_t m_nFieldInput = 0x1F8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x200; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x204; // bool + constexpr std::ptrdiff_t m_names = 0x1C8; // + constexpr std::ptrdiff_t m_values = 0x1E0; // + constexpr std::ptrdiff_t m_nFieldInput = 0x1F8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1FC; // + constexpr std::ptrdiff_t m_nSetMethod = 0x200; // + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x204; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -5122,9 +5122,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ClampVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOutputMax = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C0; // + constexpr std::ptrdiff_t m_vecOutputMax = 0x818; // } // Parent: CParticleFunctionRenderer // Field count: 6 @@ -5132,12 +5132,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderStatusEffectCitadel { - constexpr std::ptrdiff_t m_pTextureColorWarp = 0x208; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureNormal = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureMetalness = 0x218; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureRoughness = 0x220; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x228; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDetail = 0x230; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x208; // + constexpr std::ptrdiff_t m_pTextureNormal = 0x210; // + constexpr std::ptrdiff_t m_pTextureMetalness = 0x218; // + constexpr std::ptrdiff_t m_pTextureRoughness = 0x220; // + constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x228; // + constexpr std::ptrdiff_t m_pTextureDetail = 0x230; // } // Parent: CParticleFunctionInitializer // Field count: 11 @@ -5145,17 +5145,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapCPtoScalar { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // + constexpr std::ptrdiff_t m_nField = 0x1C8; // + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // + constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // + constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // + constexpr std::ptrdiff_t m_nSetMethod = 0x1E4; // + constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // } // Parent: None // Field count: 0 @@ -5178,7 +5178,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_WindForce { - constexpr std::ptrdiff_t m_vForce = 0x1C8; // Vector + constexpr std::ptrdiff_t m_vForce = 0x1C8; // } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -5186,12 +5186,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetVariable { - constexpr std::ptrdiff_t m_variableReference = 0x1C0; // CParticleVariableRef + constexpr std::ptrdiff_t m_variableReference = 0x1C0; // constexpr std::ptrdiff_t m_transformInput = 0x200; // CParticleTransformInput - constexpr std::ptrdiff_t m_positionOffset = 0x268; // Vector - constexpr std::ptrdiff_t m_rotationOffset = 0x274; // QAngle - constexpr std::ptrdiff_t m_vecInput = 0x280; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_floatInput = 0x8D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_positionOffset = 0x268; // + constexpr std::ptrdiff_t m_rotationOffset = 0x274; // + constexpr std::ptrdiff_t m_vecInput = 0x280; // + constexpr std::ptrdiff_t m_floatInput = 0x8D8; // } // Parent: CParticleFunctionRenderer // Field count: 29 @@ -5199,35 +5199,35 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderStandardLight { - constexpr std::ptrdiff_t m_nLightType = 0x208; // ParticleLightTypeChoiceList_t - constexpr std::ptrdiff_t m_vecColorScale = 0x210; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x868; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flIntensity = 0x870; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0x9C8; // bool - constexpr std::ptrdiff_t m_flTheta = 0x9D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flPhi = 0xB28; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xC80; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nLightType = 0x208; // + constexpr std::ptrdiff_t m_vecColorScale = 0x210; // + constexpr std::ptrdiff_t m_nColorBlendType = 0x868; // + constexpr std::ptrdiff_t m_flIntensity = 0x870; // + constexpr std::ptrdiff_t m_bCastShadows = 0x9C8; // + constexpr std::ptrdiff_t m_flTheta = 0x9D0; // + constexpr std::ptrdiff_t m_flPhi = 0xB28; // + constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xC80; // constexpr std::ptrdiff_t m_nAttenuationStyle = 0xDD8; // StandardLightingAttenuationStyle_t - constexpr std::ptrdiff_t m_flFalloffLinearity = 0xDE0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xF38; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x1090; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bRenderDiffuse = 0x11E8; // bool - constexpr std::ptrdiff_t m_bRenderSpecular = 0x11E9; // bool - constexpr std::ptrdiff_t m_lightCookie = 0x11F0; // CUtlString - constexpr std::ptrdiff_t m_nPriority = 0x11F8; // int32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x11FC; // ParticleLightFogLightingMode_t + constexpr std::ptrdiff_t m_flFalloffLinearity = 0xDE0; // + constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xF38; // + constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x1090; // + constexpr std::ptrdiff_t m_bRenderDiffuse = 0x11E8; // + constexpr std::ptrdiff_t m_bRenderSpecular = 0x11E9; // + constexpr std::ptrdiff_t m_lightCookie = 0x11F0; // + constexpr std::ptrdiff_t m_nPriority = 0x11F8; // + constexpr std::ptrdiff_t m_nFogLightingMode = 0x11FC; // constexpr std::ptrdiff_t m_flFogContribution = 0x1200; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x1358; // ParticleLightBehaviorChoiceList_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x135C; // float32 - constexpr std::ptrdiff_t m_bReverseOrder = 0x1360; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x1361; // bool - constexpr std::ptrdiff_t m_nPrevPntSource = 0x1364; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMaxLength = 0x1368; // float32 - constexpr std::ptrdiff_t m_flMinLength = 0x136C; // float32 - constexpr std::ptrdiff_t m_bIgnoreDT = 0x1370; // bool - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x1374; // float32 - constexpr std::ptrdiff_t m_flLengthScale = 0x1378; // float32 - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x137C; // float32 + constexpr std::ptrdiff_t m_flCapsuleLength = 0x135C; // + constexpr std::ptrdiff_t m_bReverseOrder = 0x1360; // + constexpr std::ptrdiff_t m_bClosedLoop = 0x1361; // + constexpr std::ptrdiff_t m_nPrevPntSource = 0x1364; // + constexpr std::ptrdiff_t m_flMaxLength = 0x1368; // + constexpr std::ptrdiff_t m_flMinLength = 0x136C; // + constexpr std::ptrdiff_t m_bIgnoreDT = 0x1370; // + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x1374; // + constexpr std::ptrdiff_t m_flLengthScale = 0x1378; // + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x137C; // } // Parent: CParticleFunctionOperator // Field count: 15 @@ -5235,21 +5235,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceToTransform { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // + constexpr std::ptrdiff_t m_flInputMax = 0x318; // + constexpr std::ptrdiff_t m_flOutputMin = 0x470; // + constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // constexpr std::ptrdiff_t m_TransformStart = 0x720; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLOS = 0x788; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x789; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x80C; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x810; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x814; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x818; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x81C; // bool - constexpr std::ptrdiff_t m_bAdditive = 0x81D; // bool - constexpr std::ptrdiff_t m_vecComponentScale = 0x820; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bLOS = 0x788; // + constexpr std::ptrdiff_t m_CollisionGroupName = 0x789; // + constexpr std::ptrdiff_t m_nTraceSet = 0x80C; // + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x810; // + constexpr std::ptrdiff_t m_flLOSScale = 0x814; // + constexpr std::ptrdiff_t m_nSetMethod = 0x818; // + constexpr std::ptrdiff_t m_bActiveRange = 0x81C; // + constexpr std::ptrdiff_t m_bAdditive = 0x81D; // + constexpr std::ptrdiff_t m_vecComponentScale = 0x820; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5257,10 +5257,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapControlPointOrientationToRotation { - constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOffsetRot = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nComponent = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // + constexpr std::ptrdiff_t m_flOffsetRot = 0x1C0; // + constexpr std::ptrdiff_t m_nComponent = 0x1C4; // } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -5268,9 +5268,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToCenter { - constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector - constexpr std::ptrdiff_t m_nSetParent = 0x1D0; // ParticleParentSetMode_t + constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // + constexpr std::ptrdiff_t m_nSetParent = 0x1D0; // } // Parent: CParticleFunctionPreEmission // Field count: 7 @@ -5278,13 +5278,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapAverageScalarValuetoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // + constexpr std::ptrdiff_t m_nOutVectorField = 0x1C4; // + constexpr std::ptrdiff_t m_nField = 0x1C8; // + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // } // Parent: CParticleFunctionOperator // Field count: 11 @@ -5292,17 +5292,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDotProductToScalar { - constexpr std::ptrdiff_t m_nInputCP1 = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nInputCP2 = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1D4; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1DC; // bool - constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1DD; // bool + constexpr std::ptrdiff_t m_nInputCP1 = 0x1B8; // + constexpr std::ptrdiff_t m_nInputCP2 = 0x1BC; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // + constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1D4; // + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // + constexpr std::ptrdiff_t m_bActiveRange = 0x1DC; // + constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1DD; // } // Parent: CParticleFunctionPreEmission // Field count: 10 @@ -5310,16 +5310,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPtoCP { - constexpr std::ptrdiff_t m_nInputControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nInputField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x1CC; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bDerivative = 0x1E0; // bool - constexpr std::ptrdiff_t m_flInterpRate = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1C0; // + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C4; // + constexpr std::ptrdiff_t m_nInputField = 0x1C8; // + constexpr std::ptrdiff_t m_nOutputField = 0x1CC; // + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // + constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // + constexpr std::ptrdiff_t m_bDerivative = 0x1E0; // + constexpr std::ptrdiff_t m_flInterpRate = 0x1E4; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -5327,10 +5327,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointRotation { - constexpr std::ptrdiff_t m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flRotRate = 0x818; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nCP = 0x970; // int32 - constexpr std::ptrdiff_t m_nLocalCP = 0x974; // int32 + constexpr std::ptrdiff_t m_vecRotAxis = 0x1C0; // + constexpr std::ptrdiff_t m_flRotRate = 0x818; // + constexpr std::ptrdiff_t m_nCP = 0x970; // + constexpr std::ptrdiff_t m_nLocalCP = 0x974; // } // Parent: CParticleFunctionForce // Field count: 7 @@ -5338,13 +5338,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CurlNoiseForce { - constexpr std::ptrdiff_t m_nNoiseType = 0x1C8; // ParticleDirectionNoiseType_t - constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1D0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecNoiseScale = 0x828; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOffset = 0xE80; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOffsetRate = 0x14D8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flWorleySeed = 0x1B30; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flWorleyJitter = 0x1C88; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nNoiseType = 0x1C8; // + constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1D0; // + constexpr std::ptrdiff_t m_vecNoiseScale = 0x828; // + constexpr std::ptrdiff_t m_vecOffset = 0xE80; // + constexpr std::ptrdiff_t m_vecOffsetRate = 0x14D8; // + constexpr std::ptrdiff_t m_flWorleySeed = 0x1B30; // + constexpr std::ptrdiff_t m_flWorleyJitter = 0x1C88; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -5352,9 +5352,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_Orient2DRelToCP { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRotOffset = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1C0; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // + constexpr std::ptrdiff_t m_flRotOffset = 0x1C8; // } // Parent: CParticleFunctionPreEmission // Field count: 1 @@ -5362,7 +5362,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetSimulationRate { - constexpr std::ptrdiff_t m_flSimulationScale = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flSimulationScale = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5370,10 +5370,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeIn { - constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flFadeInTimeExp = 0x1C0; // float32 - constexpr std::ptrdiff_t m_bProportional = 0x1C4; // bool + constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1B8; // + constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1BC; // + constexpr std::ptrdiff_t m_flFadeInTimeExp = 0x1C0; // + constexpr std::ptrdiff_t m_bProportional = 0x1C4; // } // Parent: CParticleFunctionRenderer // Field count: 9 @@ -5381,15 +5381,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderScreenShake { - constexpr std::ptrdiff_t m_flDurationScale = 0x208; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x20C; // float32 - constexpr std::ptrdiff_t m_flFrequencyScale = 0x210; // float32 - constexpr std::ptrdiff_t m_flAmplitudeScale = 0x214; // float32 - constexpr std::ptrdiff_t m_nRadiusField = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nDurationField = 0x21C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFrequencyField = 0x220; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAmplitudeField = 0x224; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFilterCP = 0x228; // int32 + constexpr std::ptrdiff_t m_flDurationScale = 0x208; // + constexpr std::ptrdiff_t m_flRadiusScale = 0x20C; // + constexpr std::ptrdiff_t m_flFrequencyScale = 0x210; // + constexpr std::ptrdiff_t m_flAmplitudeScale = 0x214; // + constexpr std::ptrdiff_t m_nRadiusField = 0x218; // + constexpr std::ptrdiff_t m_nDurationField = 0x21C; // + constexpr std::ptrdiff_t m_nFrequencyField = 0x220; // + constexpr std::ptrdiff_t m_nAmplitudeField = 0x224; // + constexpr std::ptrdiff_t m_nFilterCP = 0x228; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -5397,11 +5397,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapBoundingVolumetoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -5409,10 +5409,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_HSVShiftToCP { - constexpr std::ptrdiff_t m_nColorCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1CC; // Color + constexpr std::ptrdiff_t m_nColorCP = 0x1C0; // + constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1C4; // + constexpr std::ptrdiff_t m_nOutputCP = 0x1C8; // + constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1CC; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -5420,12 +5420,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_GlobalScale { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bScaleRadius = 0x1CC; // bool - constexpr std::ptrdiff_t m_bScalePosition = 0x1CD; // bool - constexpr std::ptrdiff_t m_bScaleVelocity = 0x1CE; // bool + constexpr std::ptrdiff_t m_flScale = 0x1C0; // + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1C4; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // + constexpr std::ptrdiff_t m_bScaleRadius = 0x1CC; // + constexpr std::ptrdiff_t m_bScalePosition = 0x1CD; // + constexpr std::ptrdiff_t m_bScaleVelocity = 0x1CE; // } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -5433,7 +5433,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RadiusFromCPObject { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -5441,11 +5441,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialVelocityFromHitbox { - constexpr std::ptrdiff_t m_flVelocityMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flVelocityMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x1CC; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x24C; // bool + constexpr std::ptrdiff_t m_flVelocityMin = 0x1C0; // + constexpr std::ptrdiff_t m_flVelocityMax = 0x1C4; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // + constexpr std::ptrdiff_t m_HitboxSetName = 0x1CC; // + constexpr std::ptrdiff_t m_bUseBones = 0x24C; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -5453,11 +5453,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutput = 0x1BC; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_vecOutput = 0x1BC; // + constexpr std::ptrdiff_t m_flStartTime = 0x1C8; // + constexpr std::ptrdiff_t m_flEndTime = 0x1CC; // + constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -5465,9 +5465,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFieldToWater { - constexpr std::ptrdiff_t m_nSourceCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nDestCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nSourceCP = 0x1C0; // + constexpr std::ptrdiff_t m_nDestCP = 0x1C4; // + constexpr std::ptrdiff_t m_nCPField = 0x1C8; // } // Parent: None // Field count: 9 @@ -5475,15 +5475,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace TextureGroup_t { - constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool - constexpr std::ptrdiff_t m_bReplaceTextureWithGradient = 0x1; // bool - constexpr std::ptrdiff_t m_hTexture = 0x8; // CStrongHandle - constexpr std::ptrdiff_t m_Gradient = 0x10; // CColorGradient - constexpr std::ptrdiff_t m_nTextureType = 0x28; // SpriteCardTextureType_t - constexpr std::ptrdiff_t m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t - constexpr std::ptrdiff_t m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t + constexpr std::ptrdiff_t m_bEnabled = 0x0; // + constexpr std::ptrdiff_t m_bReplaceTextureWithGradient = 0x1; // + constexpr std::ptrdiff_t m_hTexture = 0x8; // + constexpr std::ptrdiff_t m_Gradient = 0x10; // + constexpr std::ptrdiff_t m_nTextureType = 0x28; // + constexpr std::ptrdiff_t m_nTextureChannels = 0x2C; // + constexpr std::ptrdiff_t m_nTextureBlendMode = 0x30; // constexpr std::ptrdiff_t m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_TextureControls = 0x190; // TextureControls_t + constexpr std::ptrdiff_t m_TextureControls = 0x190; // } // Parent: CParticleFunctionForce // Field count: 4 @@ -5491,10 +5491,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_TimeVaryingForce { - constexpr std::ptrdiff_t m_flStartLerpTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_StartingForce = 0x1CC; // Vector - constexpr std::ptrdiff_t m_flEndLerpTime = 0x1D8; // float32 - constexpr std::ptrdiff_t m_EndingForce = 0x1DC; // Vector + constexpr std::ptrdiff_t m_flStartLerpTime = 0x1C8; // + constexpr std::ptrdiff_t m_StartingForce = 0x1CC; // + constexpr std::ptrdiff_t m_flEndLerpTime = 0x1D8; // + constexpr std::ptrdiff_t m_EndingForce = 0x1DC; // } // Parent: CParticleFunctionOperator // Field count: 9 @@ -5502,15 +5502,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPOrientationToGroundNormal { - constexpr std::ptrdiff_t m_flInterpRate = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flTraceOffset = 0x1C4; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C8; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x248; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nInputCP = 0x24C; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x250; // int32 - constexpr std::ptrdiff_t m_bIncludeWater = 0x260; // bool + constexpr std::ptrdiff_t m_flInterpRate = 0x1B8; // + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1BC; // + constexpr std::ptrdiff_t m_flTolerance = 0x1C0; // + constexpr std::ptrdiff_t m_flTraceOffset = 0x1C4; // + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C8; // + constexpr std::ptrdiff_t m_nTraceSet = 0x248; // + constexpr std::ptrdiff_t m_nInputCP = 0x24C; // + constexpr std::ptrdiff_t m_nOutputCP = 0x250; // + constexpr std::ptrdiff_t m_bIncludeWater = 0x260; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5518,13 +5518,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SnapshotSkinToBones { - constexpr std::ptrdiff_t m_bTransformNormals = 0x1B8; // bool - constexpr std::ptrdiff_t m_bTransformRadii = 0x1B9; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 - constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flJumpThreshold = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bTransformNormals = 0x1B8; // + constexpr std::ptrdiff_t m_bTransformRadii = 0x1B9; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1C0; // + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1C4; // + constexpr std::ptrdiff_t m_flJumpThreshold = 0x1C8; // + constexpr std::ptrdiff_t m_flPrevPosScale = 0x1CC; // } // Parent: CParticleFunctionInitializer // Field count: 14 @@ -5532,20 +5532,20 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateWithinSphereTransform { - constexpr std::ptrdiff_t m_fRadiusMin = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fRadiusMax = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecDistanceBias = 0x470; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecDistanceBiasAbs = 0xAC8; // Vector + constexpr std::ptrdiff_t m_fRadiusMin = 0x1C0; // + constexpr std::ptrdiff_t m_fRadiusMax = 0x318; // + constexpr std::ptrdiff_t m_vecDistanceBias = 0x470; // + constexpr std::ptrdiff_t m_vecDistanceBiasAbs = 0xAC8; // constexpr std::ptrdiff_t m_TransformInput = 0xAD8; // CParticleTransformInput - constexpr std::ptrdiff_t m_fSpeedMin = 0xB40; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0xC98; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedRandExp = 0xDF0; // float32 - constexpr std::ptrdiff_t m_bLocalCoords = 0xDF4; // bool - constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0xDF8; // float32 - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0xE00; // CPerParticleVecInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0x1458; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x1AB0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldVelocity = 0x1AB4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_fSpeedMin = 0xB40; // + constexpr std::ptrdiff_t m_fSpeedMax = 0xC98; // + constexpr std::ptrdiff_t m_fSpeedRandExp = 0xDF0; // + constexpr std::ptrdiff_t m_bLocalCoords = 0xDF4; // + constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0xDF8; // + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0xE00; // + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0x1458; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1AB0; // + constexpr std::ptrdiff_t m_nFieldVelocity = 0x1AB4; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -5553,7 +5553,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RadiusDecay { - constexpr std::ptrdiff_t m_flMinRadius = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMinRadius = 0x1B8; // } // Parent: C_INIT_RemapNamedModelElementToScalar // Field count: 0 @@ -5568,18 +5568,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapScalarToVector { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1EC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1F0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F4; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1F8; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1FC; // float32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // + constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; // + constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; // + constexpr std::ptrdiff_t m_flStartTime = 0x1E8; // + constexpr std::ptrdiff_t m_flEndTime = 0x1EC; // + constexpr std::ptrdiff_t m_nSetMethod = 0x1F0; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F4; // + constexpr std::ptrdiff_t m_bLocalCoords = 0x1F8; // + constexpr std::ptrdiff_t m_flRemapBias = 0x1FC; // } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -5587,14 +5587,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialSequenceFromModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // + constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; // + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // + constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // } // Parent: CParticleFunctionEmitter // Field count: 15 @@ -5602,21 +5602,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_NoiseEmitter { - constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEmissionScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nWorldNoisePoint = 0x1D4; // int32 - constexpr std::ptrdiff_t m_bAbsVal = 0x1D8; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1D9; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flWorldNoiseScale = 0x1EC; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1F0; // Vector - constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // + constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // + constexpr std::ptrdiff_t m_flEmissionScale = 0x1C8; // + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // + constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // + constexpr std::ptrdiff_t m_nWorldNoisePoint = 0x1D4; // + constexpr std::ptrdiff_t m_bAbsVal = 0x1D8; // + constexpr std::ptrdiff_t m_bAbsValInv = 0x1D9; // + constexpr std::ptrdiff_t m_flOffset = 0x1DC; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // + constexpr std::ptrdiff_t m_flNoiseScale = 0x1E8; // + constexpr std::ptrdiff_t m_flWorldNoiseScale = 0x1EC; // + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1F0; // + constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1FC; // } // Parent: CParticleFunction // Field count: 1 @@ -5624,7 +5624,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionInitializer { - constexpr std::ptrdiff_t m_nAssociatedEmitterIndex = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nAssociatedEmitterIndex = 0x1B8; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -5632,11 +5632,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SelectivelyEnableChildren { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFirstChild = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x470; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x5C8; // bool - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x5C9; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // + constexpr std::ptrdiff_t m_nFirstChild = 0x318; // + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x470; // + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x5C8; // + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x5C9; // } // Parent: None // Field count: 2 @@ -5645,7 +5645,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace ModelReference_t { constexpr std::ptrdiff_t m_model = 0x0; // CStrongHandle - constexpr std::ptrdiff_t m_flRelativeProbabilityOfSpawn = 0x8; // float32 + constexpr std::ptrdiff_t m_flRelativeProbabilityOfSpawn = 0x8; // } // Parent: CParticleFunctionConstraint // Field count: 8 @@ -5653,14 +5653,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PlanarConstraint { - constexpr std::ptrdiff_t m_PointOnPlane = 0x1B8; // Vector - constexpr std::ptrdiff_t m_PlaneNormal = 0x1C4; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_bGlobalOrigin = 0x1D4; // bool - constexpr std::ptrdiff_t m_bGlobalNormal = 0x1D5; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x1D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaximumDistanceToCP = 0x330; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bUseOldCode = 0x488; // bool + constexpr std::ptrdiff_t m_PointOnPlane = 0x1B8; // + constexpr std::ptrdiff_t m_PlaneNormal = 0x1C4; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // + constexpr std::ptrdiff_t m_bGlobalOrigin = 0x1D4; // + constexpr std::ptrdiff_t m_bGlobalNormal = 0x1D5; // + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D8; // + constexpr std::ptrdiff_t m_flMaximumDistanceToCP = 0x330; // + constexpr std::ptrdiff_t m_bUseOldCode = 0x488; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -5668,10 +5668,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateFromCPs { - constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nMinCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nMaxCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nDynamicCPCount = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // + constexpr std::ptrdiff_t m_nMinCP = 0x1C4; // + constexpr std::ptrdiff_t m_nMaxCP = 0x1C8; // + constexpr std::ptrdiff_t m_nDynamicCPCount = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -5679,12 +5679,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LockPoints { - constexpr std::ptrdiff_t m_nMinCol = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nMaxCol = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nMinRow = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nMaxRow = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nControlPoint = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flBlendValue = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nMinCol = 0x1B8; // + constexpr std::ptrdiff_t m_nMaxCol = 0x1BC; // + constexpr std::ptrdiff_t m_nMinRow = 0x1C0; // + constexpr std::ptrdiff_t m_nMaxRow = 0x1C4; // + constexpr std::ptrdiff_t m_nControlPoint = 0x1C8; // + constexpr std::ptrdiff_t m_flBlendValue = 0x1CC; // } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -5692,13 +5692,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateSpiralSphere { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOverrideCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nDensity = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInitialRadius = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D8; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // + constexpr std::ptrdiff_t m_nOverrideCP = 0x1C4; // + constexpr std::ptrdiff_t m_nDensity = 0x1C8; // + constexpr std::ptrdiff_t m_flInitialRadius = 0x1CC; // + constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x1D0; // + constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x1D4; // + constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D8; // } // Parent: CParticleFunctionForce // Field count: 2 @@ -5706,8 +5706,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CPVelocityForce { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flScale = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // + constexpr std::ptrdiff_t m_flScale = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5716,12 +5716,12 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelElementEndCap { constexpr std::ptrdiff_t m_hModel = 0x1B8; // CStrongHandle - constexpr std::ptrdiff_t m_inNames = 0x1C0; // CUtlVector - constexpr std::ptrdiff_t m_outNames = 0x1D8; // CUtlVector - constexpr std::ptrdiff_t m_fallbackNames = 0x1F0; // CUtlVector - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_inNames = 0x1C0; // + constexpr std::ptrdiff_t m_outNames = 0x1D8; // + constexpr std::ptrdiff_t m_fallbackNames = 0x1F0; // + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; // + constexpr std::ptrdiff_t m_nFieldInput = 0x20C; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x210; // } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -5729,7 +5729,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ScaleVelocity { - constexpr std::ptrdiff_t m_vecScale = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecScale = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 9 @@ -5737,15 +5737,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MoveToHitbox { - constexpr std::ptrdiff_t m_modelInput = 0x1B8; // CParticleModelInput + constexpr std::ptrdiff_t m_modelInput = 0x1B8; // constexpr std::ptrdiff_t m_transformInput = 0x218; // CParticleTransformInput - constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x284; // float32 - constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x288; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x28C; // float32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x290; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x310; // bool - constexpr std::ptrdiff_t m_nLerpType = 0x314; // HitboxLerpType_t - constexpr std::ptrdiff_t m_flInterpolation = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x284; // + constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x288; // + constexpr std::ptrdiff_t m_flPrevPosScale = 0x28C; // + constexpr std::ptrdiff_t m_HitboxSetName = 0x290; // + constexpr std::ptrdiff_t m_bUseBones = 0x310; // + constexpr std::ptrdiff_t m_nLerpType = 0x314; // + constexpr std::ptrdiff_t m_flInterpolation = 0x318; // } // Parent: CParticleInput // Field count: 46 @@ -5754,52 +5754,52 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MParticleCustomFieldDefaultValue namespace CParticleFloatInput { - constexpr std::ptrdiff_t m_nType = 0x10; // ParticleFloatType_t - constexpr std::ptrdiff_t m_nMapType = 0x14; // ParticleFloatMapType_t - constexpr std::ptrdiff_t m_flLiteralValue = 0x18; // float32 - constexpr std::ptrdiff_t m_NamedValue = 0x20; // CParticleNamedValueRef - constexpr std::ptrdiff_t m_nControlPoint = 0x60; // int32 - constexpr std::ptrdiff_t m_nScalarAttribute = 0x64; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorAttribute = 0x68; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorComponent = 0x6C; // int32 - constexpr std::ptrdiff_t m_flRandomMin = 0x70; // float32 - constexpr std::ptrdiff_t m_flRandomMax = 0x74; // float32 - constexpr std::ptrdiff_t m_bHasRandomSignFlip = 0x78; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x7C; // int32 - constexpr std::ptrdiff_t m_nRandomMode = 0x80; // ParticleFloatRandomMode_t - constexpr std::ptrdiff_t m_flLOD0 = 0x88; // float32 - constexpr std::ptrdiff_t m_flLOD1 = 0x8C; // float32 - constexpr std::ptrdiff_t m_flLOD2 = 0x90; // float32 - constexpr std::ptrdiff_t m_flLOD3 = 0x94; // float32 - constexpr std::ptrdiff_t m_nNoiseInputVectorAttribute = 0x98; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flNoiseOutputMin = 0x9C; // float32 - constexpr std::ptrdiff_t m_flNoiseOutputMax = 0xA0; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0xA4; // float32 - constexpr std::ptrdiff_t m_vecNoiseOffsetRate = 0xA8; // Vector - constexpr std::ptrdiff_t m_flNoiseOffset = 0xB4; // float32 - constexpr std::ptrdiff_t m_nNoiseOctaves = 0xB8; // int32 - constexpr std::ptrdiff_t m_nNoiseTurbulence = 0xBC; // PFNoiseTurbulence_t - constexpr std::ptrdiff_t m_nNoiseType = 0xC0; // PFNoiseType_t - constexpr std::ptrdiff_t m_nNoiseModifier = 0xC4; // PFNoiseModifier_t - constexpr std::ptrdiff_t m_flNoiseTurbulenceScale = 0xC8; // float32 - constexpr std::ptrdiff_t m_flNoiseTurbulenceMix = 0xCC; // float32 - constexpr std::ptrdiff_t m_flNoiseImgPreviewScale = 0xD0; // float32 - constexpr std::ptrdiff_t m_bNoiseImgPreviewLive = 0xD4; // bool - constexpr std::ptrdiff_t m_flNoCameraFallback = 0xE0; // float32 - constexpr std::ptrdiff_t m_bUseBoundsCenter = 0xE4; // bool - constexpr std::ptrdiff_t m_nInputMode = 0xE8; // ParticleFloatInputMode_t - constexpr std::ptrdiff_t m_flMultFactor = 0xEC; // float32 - constexpr std::ptrdiff_t m_flInput0 = 0xF0; // float32 - constexpr std::ptrdiff_t m_flInput1 = 0xF4; // float32 - constexpr std::ptrdiff_t m_flOutput0 = 0xF8; // float32 - constexpr std::ptrdiff_t m_flOutput1 = 0xFC; // float32 - constexpr std::ptrdiff_t m_flNotchedRangeMin = 0x100; // float32 - constexpr std::ptrdiff_t m_flNotchedRangeMax = 0x104; // float32 - constexpr std::ptrdiff_t m_flNotchedOutputOutside = 0x108; // float32 - constexpr std::ptrdiff_t m_flNotchedOutputInside = 0x10C; // float32 - constexpr std::ptrdiff_t m_nBiasType = 0x110; // ParticleFloatBiasType_t - constexpr std::ptrdiff_t m_flBiasParameter = 0x114; // float32 - constexpr std::ptrdiff_t m_Curve = 0x118; // CPiecewiseCurve + constexpr std::ptrdiff_t m_nType = 0x10; // + constexpr std::ptrdiff_t m_nMapType = 0x14; // + constexpr std::ptrdiff_t m_flLiteralValue = 0x18; // + constexpr std::ptrdiff_t m_NamedValue = 0x20; // + constexpr std::ptrdiff_t m_nControlPoint = 0x60; // + constexpr std::ptrdiff_t m_nScalarAttribute = 0x64; // + constexpr std::ptrdiff_t m_nVectorAttribute = 0x68; // + constexpr std::ptrdiff_t m_nVectorComponent = 0x6C; // + constexpr std::ptrdiff_t m_flRandomMin = 0x70; // + constexpr std::ptrdiff_t m_flRandomMax = 0x74; // + constexpr std::ptrdiff_t m_bHasRandomSignFlip = 0x78; // + constexpr std::ptrdiff_t m_nRandomSeed = 0x7C; // + constexpr std::ptrdiff_t m_nRandomMode = 0x80; // + constexpr std::ptrdiff_t m_flLOD0 = 0x88; // + constexpr std::ptrdiff_t m_flLOD1 = 0x8C; // + constexpr std::ptrdiff_t m_flLOD2 = 0x90; // + constexpr std::ptrdiff_t m_flLOD3 = 0x94; // + constexpr std::ptrdiff_t m_nNoiseInputVectorAttribute = 0x98; // + constexpr std::ptrdiff_t m_flNoiseOutputMin = 0x9C; // + constexpr std::ptrdiff_t m_flNoiseOutputMax = 0xA0; // + constexpr std::ptrdiff_t m_flNoiseScale = 0xA4; // + constexpr std::ptrdiff_t m_vecNoiseOffsetRate = 0xA8; // + constexpr std::ptrdiff_t m_flNoiseOffset = 0xB4; // + constexpr std::ptrdiff_t m_nNoiseOctaves = 0xB8; // + constexpr std::ptrdiff_t m_nNoiseTurbulence = 0xBC; // + constexpr std::ptrdiff_t m_nNoiseType = 0xC0; // + constexpr std::ptrdiff_t m_nNoiseModifier = 0xC4; // + constexpr std::ptrdiff_t m_flNoiseTurbulenceScale = 0xC8; // + constexpr std::ptrdiff_t m_flNoiseTurbulenceMix = 0xCC; // + constexpr std::ptrdiff_t m_flNoiseImgPreviewScale = 0xD0; // + constexpr std::ptrdiff_t m_bNoiseImgPreviewLive = 0xD4; // + constexpr std::ptrdiff_t m_flNoCameraFallback = 0xE0; // + constexpr std::ptrdiff_t m_bUseBoundsCenter = 0xE4; // + constexpr std::ptrdiff_t m_nInputMode = 0xE8; // + constexpr std::ptrdiff_t m_flMultFactor = 0xEC; // + constexpr std::ptrdiff_t m_flInput0 = 0xF0; // + constexpr std::ptrdiff_t m_flInput1 = 0xF4; // + constexpr std::ptrdiff_t m_flOutput0 = 0xF8; // + constexpr std::ptrdiff_t m_flOutput1 = 0xFC; // + constexpr std::ptrdiff_t m_flNotchedRangeMin = 0x100; // + constexpr std::ptrdiff_t m_flNotchedRangeMax = 0x104; // + constexpr std::ptrdiff_t m_flNotchedOutputOutside = 0x108; // + constexpr std::ptrdiff_t m_flNotchedOutputInside = 0x10C; // + constexpr std::ptrdiff_t m_nBiasType = 0x110; // + constexpr std::ptrdiff_t m_flBiasParameter = 0x114; // + constexpr std::ptrdiff_t m_Curve = 0x118; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -5807,11 +5807,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PointList { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool - constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // + constexpr std::ptrdiff_t m_pointList = 0x1C8; // + constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // + constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5819,10 +5819,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpToOtherAttribute { - constexpr std::ptrdiff_t m_flInterpolation = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFieldInputFrom = 0x310; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x314; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInterpolation = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldInputFrom = 0x310; // + constexpr std::ptrdiff_t m_nFieldInput = 0x314; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x318; // } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -5830,16 +5830,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomColor { - constexpr std::ptrdiff_t m_ColorMin = 0x1DC; // Color - constexpr std::ptrdiff_t m_ColorMax = 0x1E0; // Color - constexpr std::ptrdiff_t m_TintMin = 0x1E4; // Color - constexpr std::ptrdiff_t m_TintMax = 0x1E8; // Color - constexpr std::ptrdiff_t m_flTintPerc = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flUpdateThreshold = 0x1F0; // float32 - constexpr std::ptrdiff_t m_nTintCP = 0x1F4; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1F8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nTintBlendMode = 0x1FC; // ParticleColorBlendMode_t - constexpr std::ptrdiff_t m_flLightAmplification = 0x200; // float32 + constexpr std::ptrdiff_t m_ColorMin = 0x1DC; // + constexpr std::ptrdiff_t m_ColorMax = 0x1E0; // + constexpr std::ptrdiff_t m_TintMin = 0x1E4; // + constexpr std::ptrdiff_t m_TintMax = 0x1E8; // + constexpr std::ptrdiff_t m_flTintPerc = 0x1EC; // + constexpr std::ptrdiff_t m_flUpdateThreshold = 0x1F0; // + constexpr std::ptrdiff_t m_nTintCP = 0x1F4; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1F8; // + constexpr std::ptrdiff_t m_nTintBlendMode = 0x1FC; // + constexpr std::ptrdiff_t m_flLightAmplification = 0x200; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -5847,11 +5847,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetGravityToCP { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flScale = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bSetOrientation = 0x320; // bool - constexpr std::ptrdiff_t m_bSetZDown = 0x321; // bool + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // + constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // + constexpr std::ptrdiff_t m_flScale = 0x1C8; // + constexpr std::ptrdiff_t m_bSetOrientation = 0x320; // + constexpr std::ptrdiff_t m_bSetZDown = 0x321; // } // Parent: CParticleFunctionInitializer // Field count: 12 @@ -5859,18 +5859,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1E0; // bool - constexpr std::ptrdiff_t m_bInvert = 0x1E1; // bool - constexpr std::ptrdiff_t m_bWrap = 0x1E2; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // + constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // + constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // + constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // + constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // + constexpr std::ptrdiff_t m_bActiveRange = 0x1E0; // + constexpr std::ptrdiff_t m_bInvert = 0x1E1; // + constexpr std::ptrdiff_t m_bWrap = 0x1E2; // + constexpr std::ptrdiff_t m_flRemapBias = 0x1E4; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -5878,11 +5878,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InheritFromParentParticles { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1C0; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // + constexpr std::ptrdiff_t m_nRandomSeed = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5890,10 +5890,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarLinearSimple { - constexpr std::ptrdiff_t m_Rate = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_Rate = 0x1B8; // + constexpr std::ptrdiff_t m_flStartTime = 0x1BC; // + constexpr std::ptrdiff_t m_flEndTime = 0x1C0; // + constexpr std::ptrdiff_t m_nField = 0x1F0; // } // Parent: CParticleFunctionInitializer // Field count: 9 @@ -5901,15 +5901,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ChaoticAttractor { - constexpr std::ptrdiff_t m_flAParm = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flBParm = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flCParm = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flDParm = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flSpeedMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flSpeedMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nBaseCP = 0x1DC; // int32 - constexpr std::ptrdiff_t m_bUniformSpeed = 0x1E0; // bool + constexpr std::ptrdiff_t m_flAParm = 0x1C0; // + constexpr std::ptrdiff_t m_flBParm = 0x1C4; // + constexpr std::ptrdiff_t m_flCParm = 0x1C8; // + constexpr std::ptrdiff_t m_flDParm = 0x1CC; // + constexpr std::ptrdiff_t m_flScale = 0x1D0; // + constexpr std::ptrdiff_t m_flSpeedMin = 0x1D4; // + constexpr std::ptrdiff_t m_flSpeedMax = 0x1D8; // + constexpr std::ptrdiff_t m_nBaseCP = 0x1DC; // + constexpr std::ptrdiff_t m_bUniformSpeed = 0x1E0; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -5917,12 +5917,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementRigidAttachToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nScaleCPField = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bOffsetLocal = 0x1CC; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1BC; // + constexpr std::ptrdiff_t m_nScaleCPField = 0x1C0; // + constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1CC; // } // Parent: CParticleFunctionRenderer // Field count: 3 @@ -5930,9 +5930,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderFlattenGrass { - constexpr std::ptrdiff_t m_flFlattenStrength = 0x208; // float32 - constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadiusScale = 0x210; // float32 + constexpr std::ptrdiff_t m_flFlattenStrength = 0x208; // + constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x20C; // + constexpr std::ptrdiff_t m_flRadiusScale = 0x210; // } // Parent: CParticleFunctionRenderer // Field count: 7 @@ -5940,13 +5940,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderLightBeam { - constexpr std::ptrdiff_t m_vColorBlend = 0x208; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x860; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x868; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0x9C0; // bool - constexpr std::ptrdiff_t m_flSkirt = 0x9C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRange = 0xB20; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flThickness = 0xC78; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vColorBlend = 0x208; // + constexpr std::ptrdiff_t m_nColorBlendType = 0x860; // + constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x868; // + constexpr std::ptrdiff_t m_bCastShadows = 0x9C0; // + constexpr std::ptrdiff_t m_flSkirt = 0x9C8; // + constexpr std::ptrdiff_t m_flRange = 0xB20; // + constexpr std::ptrdiff_t m_flThickness = 0xC78; // } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -5954,12 +5954,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_EnableChildrenFromParentParticleCount { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstChild = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDisableChildren = 0x320; // bool - constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x321; // bool - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x322; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // + constexpr std::ptrdiff_t m_nFirstChild = 0x1C4; // + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1C8; // + constexpr std::ptrdiff_t m_bDisableChildren = 0x320; // + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x321; // + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x322; // } // Parent: CParticleFunctionInitializer // Field count: 15 @@ -5967,21 +5967,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_DistanceToCPInit { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nStartCP = 0x728; // int32 - constexpr std::ptrdiff_t m_bLOS = 0x72C; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x72D; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x7B0; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLOSScale = 0x910; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x914; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x918; // bool - constexpr std::ptrdiff_t m_vecDistanceScale = 0x91C; // Vector - constexpr std::ptrdiff_t m_flRemapBias = 0x928; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // + constexpr std::ptrdiff_t m_flInputMax = 0x320; // + constexpr std::ptrdiff_t m_flOutputMin = 0x478; // + constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // + constexpr std::ptrdiff_t m_nStartCP = 0x728; // + constexpr std::ptrdiff_t m_bLOS = 0x72C; // + constexpr std::ptrdiff_t m_CollisionGroupName = 0x72D; // + constexpr std::ptrdiff_t m_nTraceSet = 0x7B0; // + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7B8; // + constexpr std::ptrdiff_t m_flLOSScale = 0x910; // + constexpr std::ptrdiff_t m_nSetMethod = 0x914; // + constexpr std::ptrdiff_t m_bActiveRange = 0x918; // + constexpr std::ptrdiff_t m_vecDistanceScale = 0x91C; // + constexpr std::ptrdiff_t m_flRemapBias = 0x928; // } // Parent: None // Field count: 7 @@ -5989,13 +5989,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CReplicationParameters { - constexpr std::ptrdiff_t m_nReplicationMode = 0x0; // ParticleReplicationMode_t - constexpr std::ptrdiff_t m_bScaleChildParticleRadii = 0x4; // bool - constexpr std::ptrdiff_t m_flMinRandomRadiusScale = 0x8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxRandomRadiusScale = 0x160; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vMinRandomDisplacement = 0x2B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vMaxRandomDisplacement = 0x910; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flModellingScale = 0xF68; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nReplicationMode = 0x0; // + constexpr std::ptrdiff_t m_bScaleChildParticleRadii = 0x4; // + constexpr std::ptrdiff_t m_flMinRandomRadiusScale = 0x8; // + constexpr std::ptrdiff_t m_flMaxRandomRadiusScale = 0x160; // + constexpr std::ptrdiff_t m_vMinRandomDisplacement = 0x2B8; // + constexpr std::ptrdiff_t m_vMaxRandomDisplacement = 0x910; // + constexpr std::ptrdiff_t m_flModellingScale = 0xF68; // } // Parent: CParticleFunctionOperator // Field count: 0 @@ -6010,13 +6010,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ForceBasedOnDistanceToPlane { - constexpr std::ptrdiff_t m_flMinDist = 0x1C8; // float32 - constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1CC; // Vector - constexpr std::ptrdiff_t m_flMaxDist = 0x1D8; // float32 - constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1DC; // Vector - constexpr std::ptrdiff_t m_vecPlaneNormal = 0x1E8; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F4; // int32 - constexpr std::ptrdiff_t m_flExponent = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flMinDist = 0x1C8; // + constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1CC; // + constexpr std::ptrdiff_t m_flMaxDist = 0x1D8; // + constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1DC; // + constexpr std::ptrdiff_t m_vecPlaneNormal = 0x1E8; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F4; // + constexpr std::ptrdiff_t m_flExponent = 0x1F8; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -6024,14 +6024,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDensityToVector { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flDensityMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flDensityMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1D4; // Vector - constexpr std::ptrdiff_t m_bUseParentDensity = 0x1E0; // bool - constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1E4; // int32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // + constexpr std::ptrdiff_t m_flDensityMin = 0x1C0; // + constexpr std::ptrdiff_t m_flDensityMax = 0x1C4; // + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D4; // + constexpr std::ptrdiff_t m_bUseParentDensity = 0x1E0; // + constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1E4; // } // Parent: None // Field count: 3 @@ -6039,9 +6039,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ParticleControlPointConfiguration_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_name = 0x0; // constexpr std::ptrdiff_t m_drivers = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_previewState = 0x20; // ParticlePreviewState_t + constexpr std::ptrdiff_t m_previewState = 0x20; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -6049,10 +6049,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetRigidAttachment { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bLocalSpace = 0x1CC; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // + constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // + constexpr std::ptrdiff_t m_bLocalSpace = 0x1CC; // } // Parent: None // Field count: 3 @@ -6060,9 +6060,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace MaterialVariable_t { - constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nVariableField = 0x8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0xC; // float32 + constexpr std::ptrdiff_t m_strVariable = 0x0; // + constexpr std::ptrdiff_t m_nVariableField = 0x8; // + constexpr std::ptrdiff_t m_flScale = 0xC; // } // Parent: CParticleFunction // Field count: 0 @@ -6077,13 +6077,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSpeed { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1CC; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D0; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // + constexpr std::ptrdiff_t m_nSetMethod = 0x1CC; // + constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D0; // } // Parent: CParticleFunctionRenderer // Field count: 54 @@ -6091,60 +6091,60 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderModels { - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x208; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x209; // bool - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x20A; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x20B; // bool - constexpr std::ptrdiff_t m_ModelList = 0x210; // CUtlVector - constexpr std::ptrdiff_t m_nBodyGroupField = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSubModelField = 0x22C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bIgnoreNormal = 0x230; // bool - constexpr std::ptrdiff_t m_bOrientZ = 0x231; // bool - constexpr std::ptrdiff_t m_bCenterOffset = 0x232; // bool - constexpr std::ptrdiff_t m_vecLocalOffset = 0x238; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecLocalRotation = 0x890; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bIgnoreRadius = 0xEE8; // bool - constexpr std::ptrdiff_t m_nModelScaleCP = 0xEEC; // int32 - constexpr std::ptrdiff_t m_vecComponentScale = 0xEF0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bLocalScale = 0x1548; // bool - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x154C; // int32 - constexpr std::ptrdiff_t m_bAnimated = 0x1550; // bool - constexpr std::ptrdiff_t m_flAnimationRate = 0x1558; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x16B0; // bool - constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x16B1; // bool - constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x16B2; // bool - constexpr std::ptrdiff_t m_bManualAnimFrame = 0x16B3; // bool - constexpr std::ptrdiff_t m_nAnimationScaleField = 0x16B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAnimationField = 0x16B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nManualFrameField = 0x16BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_ActivityName = 0x16C0; // char[256] - constexpr std::ptrdiff_t m_SequenceName = 0x17C0; // char[256] - constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x18C0; // bool - constexpr std::ptrdiff_t m_ClothEffectName = 0x18C1; // char[64] + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x208; // + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x209; // + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x20A; // + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x20B; // + constexpr std::ptrdiff_t m_ModelList = 0x210; // + constexpr std::ptrdiff_t m_nBodyGroupField = 0x228; // + constexpr std::ptrdiff_t m_nSubModelField = 0x22C; // + constexpr std::ptrdiff_t m_bIgnoreNormal = 0x230; // + constexpr std::ptrdiff_t m_bOrientZ = 0x231; // + constexpr std::ptrdiff_t m_bCenterOffset = 0x232; // + constexpr std::ptrdiff_t m_vecLocalOffset = 0x238; // + constexpr std::ptrdiff_t m_vecLocalRotation = 0x890; // + constexpr std::ptrdiff_t m_bIgnoreRadius = 0xEE8; // + constexpr std::ptrdiff_t m_nModelScaleCP = 0xEEC; // + constexpr std::ptrdiff_t m_vecComponentScale = 0xEF0; // + constexpr std::ptrdiff_t m_bLocalScale = 0x1548; // + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x154C; // + constexpr std::ptrdiff_t m_bAnimated = 0x1550; // + constexpr std::ptrdiff_t m_flAnimationRate = 0x1558; // + constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x16B0; // + constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x16B1; // + constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x16B2; // + constexpr std::ptrdiff_t m_bManualAnimFrame = 0x16B3; // + constexpr std::ptrdiff_t m_nAnimationScaleField = 0x16B4; // + constexpr std::ptrdiff_t m_nAnimationField = 0x16B8; // + constexpr std::ptrdiff_t m_nManualFrameField = 0x16BC; // + constexpr std::ptrdiff_t m_ActivityName = 0x16C0; // + constexpr std::ptrdiff_t m_SequenceName = 0x17C0; // + constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x18C0; // + constexpr std::ptrdiff_t m_ClothEffectName = 0x18C1; // constexpr std::ptrdiff_t m_hOverrideMaterial = 0x1908; // CStrongHandle - constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x1910; // bool - constexpr std::ptrdiff_t m_nSkin = 0x1918; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x1910; // + constexpr std::ptrdiff_t m_nSkin = 0x1918; // constexpr std::ptrdiff_t m_MaterialVars = 0x1A70; // CUtlVector - constexpr std::ptrdiff_t m_flManualModelSelection = 0x1A88; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_modelInput = 0x1BE0; // CParticleModelInput - constexpr std::ptrdiff_t m_nLOD = 0x1C40; // int32 - constexpr std::ptrdiff_t m_EconSlotName = 0x1C44; // char[256] - constexpr std::ptrdiff_t m_bOriginalModel = 0x1D44; // bool - constexpr std::ptrdiff_t m_bSuppressTint = 0x1D45; // bool - constexpr std::ptrdiff_t m_nSubModelFieldType = 0x1D48; // RenderModelSubModelFieldType_t - constexpr std::ptrdiff_t m_bDisableShadows = 0x1D4C; // bool - constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1D4D; // bool - constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1D4E; // bool - constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1D4F; // bool - constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1D50; // bool - constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1D51; // bool - constexpr std::ptrdiff_t m_szRenderAttribute = 0x1D52; // char[260] - constexpr std::ptrdiff_t m_flRadiusScale = 0x1E58; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x1FB0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x2108; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x2260; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x2268; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x28C0; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flManualModelSelection = 0x1A88; // + constexpr std::ptrdiff_t m_modelInput = 0x1BE0; // + constexpr std::ptrdiff_t m_nLOD = 0x1C40; // + constexpr std::ptrdiff_t m_EconSlotName = 0x1C44; // + constexpr std::ptrdiff_t m_bOriginalModel = 0x1D44; // + constexpr std::ptrdiff_t m_bSuppressTint = 0x1D45; // + constexpr std::ptrdiff_t m_nSubModelFieldType = 0x1D48; // + constexpr std::ptrdiff_t m_bDisableShadows = 0x1D4C; // + constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1D4D; // + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1D4E; // + constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1D4F; // + constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1D50; // + constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1D51; // + constexpr std::ptrdiff_t m_szRenderAttribute = 0x1D52; // + constexpr std::ptrdiff_t m_flRadiusScale = 0x1E58; // + constexpr std::ptrdiff_t m_flAlphaScale = 0x1FB0; // + constexpr std::ptrdiff_t m_flRollScale = 0x2108; // + constexpr std::ptrdiff_t m_nAlpha2Field = 0x2260; // + constexpr std::ptrdiff_t m_vecColorScale = 0x2268; // + constexpr std::ptrdiff_t m_nColorBlendType = 0x28C0; // } // Parent: CParticleFunction // Field count: 1 @@ -6152,7 +6152,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionEmitter { - constexpr std::ptrdiff_t m_nEmitterIndex = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nEmitterIndex = 0x1B8; // } // Parent: C_INIT_RemapNamedModelElementToScalar // Field count: 0 @@ -6167,8 +6167,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointOrientationToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // + constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -6176,11 +6176,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RopeSpringConstraint { - constexpr std::ptrdiff_t m_flRestLength = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMinDistance = 0x310; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x468; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAdjustmentScale = 0x5C0; // float32 - constexpr std::ptrdiff_t m_flInitialRestingLength = 0x5C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRestLength = 0x1B8; // + constexpr std::ptrdiff_t m_flMinDistance = 0x310; // + constexpr std::ptrdiff_t m_flMaxDistance = 0x468; // + constexpr std::ptrdiff_t m_flAdjustmentScale = 0x5C0; // + constexpr std::ptrdiff_t m_flInitialRestingLength = 0x5C8; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -6188,12 +6188,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionWarpScalar { - constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecWarpMax = 0x1CC; // Vector - constexpr std::ptrdiff_t m_InputValue = 0x1D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flPrevPosScale = 0x330; // float32 - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x334; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x338; // int32 + constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // + constexpr std::ptrdiff_t m_vecWarpMax = 0x1CC; // + constexpr std::ptrdiff_t m_InputValue = 0x1D8; // + constexpr std::ptrdiff_t m_flPrevPosScale = 0x330; // + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x334; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x338; // } // Parent: CParticleFunctionPreEmission // Field count: 1 @@ -6201,7 +6201,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ForceControlPointStub { - constexpr std::ptrdiff_t m_ControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_ControlPoint = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -6209,13 +6209,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_VectorNoise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1BC; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1C8; // Vector - constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1D4; // float32 - constexpr std::ptrdiff_t m_bAdditive = 0x1D8; // bool - constexpr std::ptrdiff_t m_bOffset = 0x1D9; // bool - constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_vecOutputMin = 0x1BC; // + constexpr std::ptrdiff_t m_vecOutputMax = 0x1C8; // + constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1D4; // + constexpr std::ptrdiff_t m_bAdditive = 0x1D8; // + constexpr std::ptrdiff_t m_bOffset = 0x1D9; // + constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1DC; // } // Parent: None // Field count: 0 @@ -6227,13 +6227,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapParticleCountToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nInputMax = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bActiveRange = 0x720; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x724; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_nInputMin = 0x1C0; // + constexpr std::ptrdiff_t m_nInputMax = 0x318; // + constexpr std::ptrdiff_t m_flOutputMin = 0x470; // + constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // + constexpr std::ptrdiff_t m_bActiveRange = 0x720; // + constexpr std::ptrdiff_t m_nSetMethod = 0x724; // } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -6241,8 +6241,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_QuantizeFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // + constexpr std::ptrdiff_t m_nOutputField = 0x318; // } // Parent: CParticleFunctionPreEmission // Field count: 9 @@ -6250,15 +6250,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapModelVolumetoCP { - constexpr std::ptrdiff_t m_nBBoxType = 0x1C0; // BBoxVolumeType_t - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nBBoxType = 0x1C0; // + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C4; // + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C8; // + constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1CC; // + constexpr std::ptrdiff_t m_nField = 0x1D0; // + constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // + constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // + constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // + constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -6266,9 +6266,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1BC; // Vector - constexpr std::ptrdiff_t m_bOffsetLocal = 0x1C8; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // + constexpr std::ptrdiff_t m_vecOffset = 0x1BC; // + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1C8; // } // Parent: None // Field count: 6 @@ -6276,12 +6276,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ParticleControlPointDriver_t { - constexpr std::ptrdiff_t m_iControlPoint = 0x0; // int32 + constexpr std::ptrdiff_t m_iControlPoint = 0x0; // constexpr std::ptrdiff_t m_iAttachType = 0x4; // ParticleAttachment_t - constexpr std::ptrdiff_t m_attachmentName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_vecOffset = 0x10; // Vector - constexpr std::ptrdiff_t m_angOffset = 0x1C; // QAngle - constexpr std::ptrdiff_t m_entityName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_attachmentName = 0x8; // + constexpr std::ptrdiff_t m_vecOffset = 0x10; // + constexpr std::ptrdiff_t m_angOffset = 0x1C; // + constexpr std::ptrdiff_t m_entityName = 0x28; // } // Parent: CParticleFunctionForce // Field count: 3 @@ -6289,9 +6289,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ParentVortices { - constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_vecTwistAxis = 0x1CC; // Vector - constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1D8; // bool + constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // + constexpr std::ptrdiff_t m_vecTwistAxis = 0x1CC; // + constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1D8; // } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -6299,12 +6299,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPOutputVel = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bNormalize = 0x1C8; // bool - constexpr std::ptrdiff_t m_nCPOutputMag = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // + constexpr std::ptrdiff_t m_nCPOutputVel = 0x1C4; // + constexpr std::ptrdiff_t m_bNormalize = 0x1C8; // + constexpr std::ptrdiff_t m_nCPOutputMag = 0x1CC; // + constexpr std::ptrdiff_t m_nCPField = 0x1D0; // + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1D8; // } // Parent: CParticleFunctionRenderer // Field count: 5 @@ -6312,11 +6312,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ClientPhysics { - constexpr std::ptrdiff_t m_strPhysicsType = 0x208; // CUtlString - constexpr std::ptrdiff_t m_bKillParticles = 0x210; // bool - constexpr std::ptrdiff_t m_bDeleteSim = 0x211; // bool - constexpr std::ptrdiff_t m_nControlPoint = 0x214; // int32 - constexpr std::ptrdiff_t m_nColorBlendType = 0x218; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_strPhysicsType = 0x208; // + constexpr std::ptrdiff_t m_bKillParticles = 0x210; // + constexpr std::ptrdiff_t m_bDeleteSim = 0x211; // + constexpr std::ptrdiff_t m_nControlPoint = 0x214; // + constexpr std::ptrdiff_t m_nColorBlendType = 0x218; // } // Parent: CGeneralSpin // Field count: 0 @@ -6331,7 +6331,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PointDefinitionWithTimeValues_t { - constexpr std::ptrdiff_t m_flTimeDuration = 0x14; // float32 + constexpr std::ptrdiff_t m_flTimeDuration = 0x14; // } // Parent: None // Field count: 1 @@ -6347,17 +6347,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ExternalWindForce { - constexpr std::ptrdiff_t m_vecSamplePosition = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecScale = 0x820; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bSampleWind = 0xE78; // bool - constexpr std::ptrdiff_t m_bSampleWater = 0xE79; // bool - constexpr std::ptrdiff_t m_bDampenNearWaterPlane = 0xE7A; // bool - constexpr std::ptrdiff_t m_bSampleGravity = 0xE7B; // bool - constexpr std::ptrdiff_t m_vecGravityForce = 0xE80; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bUseBasicMovementGravity = 0x14D8; // bool - constexpr std::ptrdiff_t m_flLocalGravityScale = 0x14E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLocalBuoyancyScale = 0x1638; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecBuoyancyForce = 0x1790; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecSamplePosition = 0x1C8; // + constexpr std::ptrdiff_t m_vecScale = 0x820; // + constexpr std::ptrdiff_t m_bSampleWind = 0xE78; // + constexpr std::ptrdiff_t m_bSampleWater = 0xE79; // + constexpr std::ptrdiff_t m_bDampenNearWaterPlane = 0xE7A; // + constexpr std::ptrdiff_t m_bSampleGravity = 0xE7B; // + constexpr std::ptrdiff_t m_vecGravityForce = 0xE80; // + constexpr std::ptrdiff_t m_bUseBasicMovementGravity = 0x14D8; // + constexpr std::ptrdiff_t m_flLocalGravityScale = 0x14E0; // + constexpr std::ptrdiff_t m_flLocalBuoyancyScale = 0x1638; // + constexpr std::ptrdiff_t m_vecBuoyancyForce = 0x1790; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -6365,11 +6365,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ModelCull { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool - constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // + constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // + constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; // + constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // + constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // } // Parent: CBaseRendererSource2 // Field count: 28 @@ -6378,33 +6378,33 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace C_OP_RenderSprites { constexpr std::ptrdiff_t m_nSequenceOverride = 0x2718; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nOrientationType = 0x2870; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2874; // int32 - constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x2878; // bool + constexpr std::ptrdiff_t m_nOrientationType = 0x2870; // + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2874; // + constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x2878; // constexpr std::ptrdiff_t m_flMinSize = 0x2880; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flMaxSize = 0x29D8; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x2B30; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flStartFadeSize = 0x2C88; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flEndFadeSize = 0x2DE0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flStartFadeDot = 0x2F38; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2F3C; // float32 - constexpr std::ptrdiff_t m_bDistanceAlpha = 0x2F40; // bool - constexpr std::ptrdiff_t m_bSoftEdges = 0x2F41; // bool - constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x2F44; // float32 - constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x2F48; // float32 - constexpr std::ptrdiff_t m_bOutline = 0x2F4C; // bool - constexpr std::ptrdiff_t m_OutlineColor = 0x2F4D; // Color - constexpr std::ptrdiff_t m_nOutlineAlpha = 0x2F54; // int32 - constexpr std::ptrdiff_t m_flOutlineStart0 = 0x2F58; // float32 - constexpr std::ptrdiff_t m_flOutlineStart1 = 0x2F5C; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x2F60; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x2F64; // float32 - constexpr std::ptrdiff_t m_nLightingMode = 0x2F68; // ParticleLightingQuality_t + constexpr std::ptrdiff_t m_flStartFadeDot = 0x2F38; // + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2F3C; // + constexpr std::ptrdiff_t m_bDistanceAlpha = 0x2F40; // + constexpr std::ptrdiff_t m_bSoftEdges = 0x2F41; // + constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x2F44; // + constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x2F48; // + constexpr std::ptrdiff_t m_bOutline = 0x2F4C; // + constexpr std::ptrdiff_t m_OutlineColor = 0x2F4D; // + constexpr std::ptrdiff_t m_nOutlineAlpha = 0x2F54; // + constexpr std::ptrdiff_t m_flOutlineStart0 = 0x2F58; // + constexpr std::ptrdiff_t m_flOutlineStart1 = 0x2F5C; // + constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x2F60; // + constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x2F64; // + constexpr std::ptrdiff_t m_nLightingMode = 0x2F68; // constexpr std::ptrdiff_t m_flLightingTessellation = 0x2F70; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flLightingDirectionality = 0x30C8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bParticleShadows = 0x3220; // bool - constexpr std::ptrdiff_t m_flShadowDensity = 0x3224; // float32 - constexpr std::ptrdiff_t m_replicationParameters = 0x3228; // CReplicationParameters + constexpr std::ptrdiff_t m_bParticleShadows = 0x3220; // + constexpr std::ptrdiff_t m_flShadowDensity = 0x3224; // + constexpr std::ptrdiff_t m_replicationParameters = 0x3228; // } // Parent: CParticleFunctionOperator // Field count: 12 @@ -6412,18 +6412,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PercentageBetweenTransformLerpCPs { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // constexpr std::ptrdiff_t m_TransformStart = 0x1C8; // CParticleTransformInput constexpr std::ptrdiff_t m_TransformEnd = 0x230; // CParticleTransformInput - constexpr std::ptrdiff_t m_nOutputStartCP = 0x298; // int32 - constexpr std::ptrdiff_t m_nOutputStartField = 0x29C; // int32 - constexpr std::ptrdiff_t m_nOutputEndCP = 0x2A0; // int32 - constexpr std::ptrdiff_t m_nOutputEndField = 0x2A4; // int32 - constexpr std::ptrdiff_t m_nSetMethod = 0x2A8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x2AC; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x2AD; // bool + constexpr std::ptrdiff_t m_nOutputStartCP = 0x298; // + constexpr std::ptrdiff_t m_nOutputStartField = 0x29C; // + constexpr std::ptrdiff_t m_nOutputEndCP = 0x2A0; // + constexpr std::ptrdiff_t m_nOutputEndField = 0x2A4; // + constexpr std::ptrdiff_t m_nSetMethod = 0x2A8; // + constexpr std::ptrdiff_t m_bActiveRange = 0x2AC; // + constexpr std::ptrdiff_t m_bRadialCheck = 0x2AD; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -6431,14 +6431,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetPerChildControlPoint { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nParticleIncrement = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bSetOrientation = 0x478; // bool - constexpr std::ptrdiff_t m_nOrientationField = 0x47C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x480; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1C8; // + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x320; // + constexpr std::ptrdiff_t m_bSetOrientation = 0x478; // + constexpr std::ptrdiff_t m_nOrientationField = 0x47C; // + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x480; // } // Parent: CParticleFunctionRenderer // Field count: 10 @@ -6446,16 +6446,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderTreeShake { - constexpr std::ptrdiff_t m_flPeakStrength = 0x208; // float32 - constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadius = 0x210; // float32 - constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flShakeDuration = 0x218; // float32 - constexpr std::ptrdiff_t m_flTransitionTime = 0x21C; // float32 - constexpr std::ptrdiff_t m_flTwistAmount = 0x220; // float32 - constexpr std::ptrdiff_t m_flRadialAmount = 0x224; // float32 - constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x228; // float32 - constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x22C; // int32 + constexpr std::ptrdiff_t m_flPeakStrength = 0x208; // + constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x20C; // + constexpr std::ptrdiff_t m_flRadius = 0x210; // + constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x214; // + constexpr std::ptrdiff_t m_flShakeDuration = 0x218; // + constexpr std::ptrdiff_t m_flTransitionTime = 0x21C; // + constexpr std::ptrdiff_t m_flTwistAmount = 0x220; // + constexpr std::ptrdiff_t m_flRadialAmount = 0x224; // + constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x228; // + constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x22C; // } // Parent: CParticleFunctionConstraint // Field count: 0 @@ -6470,12 +6470,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetAttributeToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B8; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x470; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x5C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x5CC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nExpression = 0x1B8; // + constexpr std::ptrdiff_t m_flInput1 = 0x1C0; // + constexpr std::ptrdiff_t m_flInput2 = 0x318; // + constexpr std::ptrdiff_t m_flOutputRemap = 0x470; // + constexpr std::ptrdiff_t m_nOutputField = 0x5C8; // + constexpr std::ptrdiff_t m_nSetMethod = 0x5CC; // } // Parent: CParticleFunctionOperator // Field count: 10 @@ -6483,16 +6483,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CycleScalar { - constexpr std::ptrdiff_t m_nDestField = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flStartValue = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flEndValue = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flCycleTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1C8; // bool - constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1C9; // bool - constexpr std::ptrdiff_t m_nCPScale = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nCPFieldMin = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPFieldMax = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nDestField = 0x1B8; // + constexpr std::ptrdiff_t m_flStartValue = 0x1BC; // + constexpr std::ptrdiff_t m_flEndValue = 0x1C0; // + constexpr std::ptrdiff_t m_flCycleTime = 0x1C4; // + constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1C8; // + constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1C9; // + constexpr std::ptrdiff_t m_nCPScale = 0x1CC; // + constexpr std::ptrdiff_t m_nCPFieldMin = 0x1D0; // + constexpr std::ptrdiff_t m_nCPFieldMax = 0x1D4; // + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -6500,14 +6500,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderMaterialProxy { - constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x208; // int32 - constexpr std::ptrdiff_t m_nProxyType = 0x20C; // MaterialProxyType_t + constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x208; // + constexpr std::ptrdiff_t m_nProxyType = 0x20C; // constexpr std::ptrdiff_t m_MaterialVars = 0x210; // CUtlVector constexpr std::ptrdiff_t m_hOverrideMaterial = 0x228; // CStrongHandle - constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x230; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecColorScale = 0x388; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flAlpha = 0x9E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xB38; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x230; // + constexpr std::ptrdiff_t m_vecColorScale = 0x388; // + constexpr std::ptrdiff_t m_flAlpha = 0x9E0; // + constexpr std::ptrdiff_t m_nColorBlendType = 0xB38; // } // Parent: None // Field count: 2 @@ -6515,8 +6515,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FloatInputMaterialVariable_t { - constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flInput = 0x8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_strVariable = 0x0; // + constexpr std::ptrdiff_t m_flInput = 0x8; // } // Parent: CParticleCollectionVecInput // Field count: 0 @@ -6532,14 +6532,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarLinear { - constexpr std::ptrdiff_t m_RateMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flStartTime_min = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportionalOp = 0x1F4; // bool + constexpr std::ptrdiff_t m_RateMin = 0x1B8; // + constexpr std::ptrdiff_t m_RateMax = 0x1BC; // + constexpr std::ptrdiff_t m_flStartTime_min = 0x1C0; // + constexpr std::ptrdiff_t m_flStartTime_max = 0x1C4; // + constexpr std::ptrdiff_t m_flEndTime_min = 0x1C8; // + constexpr std::ptrdiff_t m_flEndTime_max = 0x1CC; // + constexpr std::ptrdiff_t m_nField = 0x1F0; // + constexpr std::ptrdiff_t m_bProportionalOp = 0x1F4; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -6547,13 +6547,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RotateVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1BC; // Vector - constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1C8; // Vector - constexpr std::ptrdiff_t m_flRotRateMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flRotRateMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1DC; // bool - constexpr std::ptrdiff_t m_flScale = 0x1E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1BC; // + constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1C8; // + constexpr std::ptrdiff_t m_flRotRateMin = 0x1D4; // + constexpr std::ptrdiff_t m_flRotRateMax = 0x1D8; // + constexpr std::ptrdiff_t m_bNormalize = 0x1DC; // + constexpr std::ptrdiff_t m_flScale = 0x1E0; // } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -6561,8 +6561,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitVecCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // + constexpr std::ptrdiff_t m_nOutputField = 0x818; // } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Field count: 0 @@ -6577,10 +6577,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SequenceFromCP { - constexpr std::ptrdiff_t m_bKillUnused = 0x1C0; // bool - constexpr std::ptrdiff_t m_bRadiusScale = 0x1C1; // bool - constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1C8; // Vector + constexpr std::ptrdiff_t m_bKillUnused = 0x1C0; // + constexpr std::ptrdiff_t m_bRadiusScale = 0x1C1; // + constexpr std::ptrdiff_t m_nCP = 0x1C4; // + constexpr std::ptrdiff_t m_vecOffset = 0x1C8; // } // Parent: CParticleFunctionOperator // Field count: 11 @@ -6588,17 +6588,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CPOffsetToPercentageBetweenCPs { - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputBias = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nStartCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nEndCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOffsetCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nOuputCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nInputCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_bRadialCheck = 0x1D8; // bool - constexpr std::ptrdiff_t m_bScaleOffset = 0x1D9; // bool - constexpr std::ptrdiff_t m_vecOffset = 0x1DC; // Vector + constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // + constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // + constexpr std::ptrdiff_t m_flInputBias = 0x1C0; // + constexpr std::ptrdiff_t m_nStartCP = 0x1C4; // + constexpr std::ptrdiff_t m_nEndCP = 0x1C8; // + constexpr std::ptrdiff_t m_nOffsetCP = 0x1CC; // + constexpr std::ptrdiff_t m_nOuputCP = 0x1D0; // + constexpr std::ptrdiff_t m_nInputCP = 0x1D4; // + constexpr std::ptrdiff_t m_bRadialCheck = 0x1D8; // + constexpr std::ptrdiff_t m_bScaleOffset = 0x1D9; // + constexpr std::ptrdiff_t m_vecOffset = 0x1DC; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -6606,9 +6606,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpEndCapScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutput = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flLerpTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // + constexpr std::ptrdiff_t m_flOutput = 0x1BC; // + constexpr std::ptrdiff_t m_flLerpTime = 0x1C0; // } // Parent: None // Field count: 0 diff --git a/output/particles_dll.rs b/output/particles_dll.rs index b4ab953..1fff0ce 100644 --- a/output/particles_dll.rs +++ b/output/particles_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -779,10 +779,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapGravityToVector { - pub const m_vInput1: usize = 0x1B8; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x810; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x814; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0x818; // bool + pub const m_vInput1: usize = 0x1B8; // + pub const m_nOutputField: usize = 0x810; // + pub const m_nSetMethod: usize = 0x814; // + pub const m_bNormalizedOutput: usize = 0x818; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -790,8 +790,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Decay { - pub const m_bRopeDecay: usize = 0x1B8; // bool - pub const m_bForcePreserveParticleOrder: usize = 0x1B9; // bool + pub const m_bRopeDecay: usize = 0x1B8; // + pub const m_bForcePreserveParticleOrder: usize = 0x1B9; // } // Parent: CParticleFunctionRenderer // Field count: 16 @@ -799,22 +799,22 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderDeferredLight { - pub const m_bUseAlphaTestWindow: usize = 0x208; // bool - pub const m_bUseTexture: usize = 0x209; // bool - pub const m_flRadiusScale: usize = 0x20C; // float32 - pub const m_flAlphaScale: usize = 0x210; // float32 - pub const m_nAlpha2Field: usize = 0x214; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x218; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x870; // ParticleColorBlendType_t - pub const m_flLightDistance: usize = 0x874; // float32 - pub const m_flStartFalloff: usize = 0x878; // float32 - pub const m_flDistanceFalloff: usize = 0x87C; // float32 - pub const m_flSpotFoV: usize = 0x880; // float32 - pub const m_nAlphaTestPointField: usize = 0x884; // ParticleAttributeIndex_t - pub const m_nAlphaTestRangeField: usize = 0x888; // ParticleAttributeIndex_t - pub const m_nAlphaTestSharpnessField: usize = 0x88C; // ParticleAttributeIndex_t - pub const m_hTexture: usize = 0x890; // CStrongHandle - pub const m_nHSVShiftControlPoint: usize = 0x898; // int32 + pub const m_bUseAlphaTestWindow: usize = 0x208; // + pub const m_bUseTexture: usize = 0x209; // + pub const m_flRadiusScale: usize = 0x20C; // + pub const m_flAlphaScale: usize = 0x210; // + pub const m_nAlpha2Field: usize = 0x214; // + pub const m_vecColorScale: usize = 0x218; // + pub const m_nColorBlendType: usize = 0x870; // + pub const m_flLightDistance: usize = 0x874; // + pub const m_flStartFalloff: usize = 0x878; // + pub const m_flDistanceFalloff: usize = 0x87C; // + pub const m_flSpotFoV: usize = 0x880; // + pub const m_nAlphaTestPointField: usize = 0x884; // + pub const m_nAlphaTestRangeField: usize = 0x888; // + pub const m_nAlphaTestSharpnessField: usize = 0x88C; // + pub const m_hTexture: usize = 0x890; // + pub const m_nHSVShiftControlPoint: usize = 0x898; // } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -822,14 +822,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1C0; // int32 - pub const m_nOutControlPointNumber: usize = 0x1C4; // int32 - pub const m_nField: usize = 0x1C8; // int32 - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_bUseDeltaV: usize = 0x1DC; // bool + pub const m_nInControlPointNumber: usize = 0x1C0; // + pub const m_nOutControlPointNumber: usize = 0x1C4; // + pub const m_nField: usize = 0x1C8; // + pub const m_flInputMin: usize = 0x1CC; // + pub const m_flInputMax: usize = 0x1D0; // + pub const m_flOutputMin: usize = 0x1D4; // + pub const m_flOutputMax: usize = 0x1D8; // + pub const m_bUseDeltaV: usize = 0x1DC; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -845,7 +845,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CollisionGroupContext_t { - pub const m_nCollisionGroupNumber: usize = 0x0; // int32 + pub const m_nCollisionGroupNumber: usize = 0x0; // } // Parent: CParticleInput // Field count: 3 @@ -855,9 +855,9 @@ pub mod cs2_dumper { // MPropertyCustomEditor // MParticleCustomFieldDefaultValue pub mod CParticleModelInput { - pub const m_nType: usize = 0x10; // ParticleModelType_t - pub const m_NamedValue: usize = 0x18; // CParticleNamedValueRef - pub const m_nControlPoint: usize = 0x58; // int32 + pub const m_nType: usize = 0x10; // + pub const m_NamedValue: usize = 0x18; // + pub const m_nControlPoint: usize = 0x58; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -865,7 +865,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionPreEmission { - pub const m_bRunOnce: usize = 0x1B8; // bool + pub const m_bRunOnce: usize = 0x1B8; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -873,8 +873,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeOutSimple { - pub const m_flFadeOutTime: usize = 0x1B8; // float32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flFadeOutTime: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -882,11 +882,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SpringToVectorConstraint { - pub const m_flRestLength: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flMinDistance: usize = 0x310; // CPerParticleFloatInput - pub const m_flMaxDistance: usize = 0x468; // CPerParticleFloatInput - pub const m_flRestingLength: usize = 0x5C0; // CPerParticleFloatInput - pub const m_vecAnchorVector: usize = 0x718; // CPerParticleVecInput + pub const m_flRestLength: usize = 0x1B8; // + pub const m_flMinDistance: usize = 0x310; // + pub const m_flMaxDistance: usize = 0x468; // + pub const m_flRestingLength: usize = 0x5C0; // + pub const m_vecAnchorVector: usize = 0x718; // } // Parent: CBaseRendererSource2 // Field count: 30 @@ -894,36 +894,36 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderRopes { - pub const m_bEnableFadingAndClamping: usize = 0x2718; // bool - pub const m_flMinSize: usize = 0x271C; // float32 - pub const m_flMaxSize: usize = 0x2720; // float32 - pub const m_flStartFadeSize: usize = 0x2724; // float32 - pub const m_flEndFadeSize: usize = 0x2728; // float32 - pub const m_flStartFadeDot: usize = 0x272C; // float32 - pub const m_flEndFadeDot: usize = 0x2730; // float32 - pub const m_flRadiusTaper: usize = 0x2734; // float32 - pub const m_nMinTesselation: usize = 0x2738; // int32 - pub const m_nMaxTesselation: usize = 0x273C; // int32 - pub const m_flTessScale: usize = 0x2740; // float32 + pub const m_bEnableFadingAndClamping: usize = 0x2718; // + pub const m_flMinSize: usize = 0x271C; // + pub const m_flMaxSize: usize = 0x2720; // + pub const m_flStartFadeSize: usize = 0x2724; // + pub const m_flEndFadeSize: usize = 0x2728; // + pub const m_flStartFadeDot: usize = 0x272C; // + pub const m_flEndFadeDot: usize = 0x2730; // + pub const m_flRadiusTaper: usize = 0x2734; // + pub const m_nMinTesselation: usize = 0x2738; // + pub const m_nMaxTesselation: usize = 0x273C; // + pub const m_flTessScale: usize = 0x2740; // pub const m_flTextureVWorldSize: usize = 0x2748; // CParticleCollectionRendererFloatInput pub const m_flTextureVScrollRate: usize = 0x28A0; // CParticleCollectionRendererFloatInput pub const m_flTextureVOffset: usize = 0x29F8; // CParticleCollectionRendererFloatInput - pub const m_nTextureVParamsCP: usize = 0x2B50; // int32 - pub const m_bClampV: usize = 0x2B54; // bool - pub const m_nScaleCP1: usize = 0x2B58; // int32 - pub const m_nScaleCP2: usize = 0x2B5C; // int32 - pub const m_flScaleVSizeByControlPointDistance: usize = 0x2B60; // float32 - pub const m_flScaleVScrollByControlPointDistance: usize = 0x2B64; // float32 - pub const m_flScaleVOffsetByControlPointDistance: usize = 0x2B68; // float32 - pub const m_bUseScalarForTextureCoordinate: usize = 0x2B6D; // bool - pub const m_nScalarFieldForTextureCoordinate: usize = 0x2B70; // ParticleAttributeIndex_t - pub const m_flScalarAttributeTextureCoordScale: usize = 0x2B74; // float32 - pub const m_bReverseOrder: usize = 0x2B78; // bool - pub const m_bClosedLoop: usize = 0x2B79; // bool - pub const m_nOrientationType: usize = 0x2B7C; // ParticleOrientationChoiceList_t - pub const m_nVectorFieldForOrientation: usize = 0x2B80; // ParticleAttributeIndex_t - pub const m_bDrawAsOpaque: usize = 0x2B84; // bool - pub const m_bGenerateNormals: usize = 0x2B85; // bool + pub const m_nTextureVParamsCP: usize = 0x2B50; // + pub const m_bClampV: usize = 0x2B54; // + pub const m_nScaleCP1: usize = 0x2B58; // + pub const m_nScaleCP2: usize = 0x2B5C; // + pub const m_flScaleVSizeByControlPointDistance: usize = 0x2B60; // + pub const m_flScaleVScrollByControlPointDistance: usize = 0x2B64; // + pub const m_flScaleVOffsetByControlPointDistance: usize = 0x2B68; // + pub const m_bUseScalarForTextureCoordinate: usize = 0x2B6D; // + pub const m_nScalarFieldForTextureCoordinate: usize = 0x2B70; // + pub const m_flScalarAttributeTextureCoordScale: usize = 0x2B74; // + pub const m_bReverseOrder: usize = 0x2B78; // + pub const m_bClosedLoop: usize = 0x2B79; // + pub const m_nOrientationType: usize = 0x2B7C; // + pub const m_nVectorFieldForOrientation: usize = 0x2B80; // + pub const m_bDrawAsOpaque: usize = 0x2B84; // + pub const m_bGenerateNormals: usize = 0x2B85; // } // Parent: CParticleFunctionInitializer // Field count: 19 @@ -931,25 +931,25 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_StatusEffectCitadel { - pub const m_flSFXColorWarpAmount: usize = 0x1C0; // float32 - pub const m_flSFXNormalAmount: usize = 0x1C4; // float32 - pub const m_flSFXMetalnessAmount: usize = 0x1C8; // float32 - pub const m_flSFXRoughnessAmount: usize = 0x1CC; // float32 - pub const m_flSFXSelfIllumAmount: usize = 0x1D0; // float32 - pub const m_flSFXSScale: usize = 0x1D4; // float32 - pub const m_flSFXSScrollX: usize = 0x1D8; // float32 - pub const m_flSFXSScrollY: usize = 0x1DC; // float32 - pub const m_flSFXSScrollZ: usize = 0x1E0; // float32 - pub const m_flSFXSOffsetX: usize = 0x1E4; // float32 - pub const m_flSFXSOffsetY: usize = 0x1E8; // float32 - pub const m_flSFXSOffsetZ: usize = 0x1EC; // float32 - pub const m_nDetailCombo: usize = 0x1F0; // DetailCombo_t - pub const m_flSFXSDetailAmount: usize = 0x1F4; // float32 - pub const m_flSFXSDetailScale: usize = 0x1F8; // float32 - pub const m_flSFXSDetailScrollX: usize = 0x1FC; // float32 - pub const m_flSFXSDetailScrollY: usize = 0x200; // float32 - pub const m_flSFXSDetailScrollZ: usize = 0x204; // float32 - pub const m_flSFXSUseModelUVs: usize = 0x208; // float32 + pub const m_flSFXColorWarpAmount: usize = 0x1C0; // + pub const m_flSFXNormalAmount: usize = 0x1C4; // + pub const m_flSFXMetalnessAmount: usize = 0x1C8; // + pub const m_flSFXRoughnessAmount: usize = 0x1CC; // + pub const m_flSFXSelfIllumAmount: usize = 0x1D0; // + pub const m_flSFXSScale: usize = 0x1D4; // + pub const m_flSFXSScrollX: usize = 0x1D8; // + pub const m_flSFXSScrollY: usize = 0x1DC; // + pub const m_flSFXSScrollZ: usize = 0x1E0; // + pub const m_flSFXSOffsetX: usize = 0x1E4; // + pub const m_flSFXSOffsetY: usize = 0x1E8; // + pub const m_flSFXSOffsetZ: usize = 0x1EC; // + pub const m_nDetailCombo: usize = 0x1F0; // + pub const m_flSFXSDetailAmount: usize = 0x1F4; // + pub const m_flSFXSDetailScale: usize = 0x1F8; // + pub const m_flSFXSDetailScrollX: usize = 0x1FC; // + pub const m_flSFXSDetailScrollY: usize = 0x200; // + pub const m_flSFXSDetailScrollZ: usize = 0x204; // + pub const m_flSFXSUseModelUVs: usize = 0x208; // } // Parent: CParticleFunctionRenderer // Field count: 12 @@ -957,18 +957,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSound { - pub const m_flDurationScale: usize = 0x208; // float32 - pub const m_flSndLvlScale: usize = 0x20C; // float32 - pub const m_flPitchScale: usize = 0x210; // float32 - pub const m_flVolumeScale: usize = 0x214; // float32 - pub const m_nSndLvlField: usize = 0x218; // ParticleAttributeIndex_t - pub const m_nDurationField: usize = 0x21C; // ParticleAttributeIndex_t - pub const m_nPitchField: usize = 0x220; // ParticleAttributeIndex_t - pub const m_nVolumeField: usize = 0x224; // ParticleAttributeIndex_t - pub const m_nChannel: usize = 0x228; // int32 - pub const m_nCPReference: usize = 0x22C; // int32 - pub const m_pszSoundName: usize = 0x230; // char[256] - pub const m_bSuppressStopSoundEvent: usize = 0x330; // bool + pub const m_flDurationScale: usize = 0x208; // + pub const m_flSndLvlScale: usize = 0x20C; // + pub const m_flPitchScale: usize = 0x210; // + pub const m_flVolumeScale: usize = 0x214; // + pub const m_nSndLvlField: usize = 0x218; // + pub const m_nDurationField: usize = 0x21C; // + pub const m_nPitchField: usize = 0x220; // + pub const m_nVolumeField: usize = 0x224; // + pub const m_nChannel: usize = 0x228; // + pub const m_nCPReference: usize = 0x22C; // + pub const m_pszSoundName: usize = 0x230; // + pub const m_bSuppressStopSoundEvent: usize = 0x330; // } // Parent: None // Field count: 19 @@ -976,25 +976,25 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CParticleVisibilityInputs { - pub const m_flCameraBias: usize = 0x0; // float32 - pub const m_nCPin: usize = 0x4; // int32 - pub const m_flProxyRadius: usize = 0x8; // float32 - pub const m_flInputMin: usize = 0xC; // float32 - pub const m_flInputMax: usize = 0x10; // float32 - pub const m_flInputPixelVisFade: usize = 0x14; // float32 - pub const m_flNoPixelVisibilityFallback: usize = 0x18; // float32 - pub const m_flDistanceInputMin: usize = 0x1C; // float32 - pub const m_flDistanceInputMax: usize = 0x20; // float32 - pub const m_flDotInputMin: usize = 0x24; // float32 - pub const m_flDotInputMax: usize = 0x28; // float32 - pub const m_bDotCPAngles: usize = 0x2C; // bool - pub const m_bDotCameraAngles: usize = 0x2D; // bool - pub const m_flAlphaScaleMin: usize = 0x30; // float32 - pub const m_flAlphaScaleMax: usize = 0x34; // float32 - pub const m_flRadiusScaleMin: usize = 0x38; // float32 - pub const m_flRadiusScaleMax: usize = 0x3C; // float32 - pub const m_flRadiusScaleFOVBase: usize = 0x40; // float32 - pub const m_bRightEye: usize = 0x44; // bool + pub const m_flCameraBias: usize = 0x0; // + pub const m_nCPin: usize = 0x4; // + pub const m_flProxyRadius: usize = 0x8; // + pub const m_flInputMin: usize = 0xC; // + pub const m_flInputMax: usize = 0x10; // + pub const m_flInputPixelVisFade: usize = 0x14; // + pub const m_flNoPixelVisibilityFallback: usize = 0x18; // + pub const m_flDistanceInputMin: usize = 0x1C; // + pub const m_flDistanceInputMax: usize = 0x20; // + pub const m_flDotInputMin: usize = 0x24; // + pub const m_flDotInputMax: usize = 0x28; // + pub const m_bDotCPAngles: usize = 0x2C; // + pub const m_bDotCameraAngles: usize = 0x2D; // + pub const m_flAlphaScaleMin: usize = 0x30; // + pub const m_flAlphaScaleMax: usize = 0x34; // + pub const m_flRadiusScaleMin: usize = 0x38; // + pub const m_flRadiusScaleMax: usize = 0x3C; // + pub const m_flRadiusScaleFOVBase: usize = 0x40; // + pub const m_bRightEye: usize = 0x44; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -1002,13 +1002,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointsToParticle { - pub const m_nChildGroupID: usize = 0x1B8; // int32 - pub const m_nFirstControlPoint: usize = 0x1BC; // int32 - pub const m_nNumControlPoints: usize = 0x1C0; // int32 - pub const m_nFirstSourcePoint: usize = 0x1C4; // int32 - pub const m_bSetOrientation: usize = 0x1C8; // bool - pub const m_nOrientationMode: usize = 0x1CC; // ParticleOrientationSetMode_t - pub const m_nSetParent: usize = 0x1D0; // ParticleParentSetMode_t + pub const m_nChildGroupID: usize = 0x1B8; // + pub const m_nFirstControlPoint: usize = 0x1BC; // + pub const m_nNumControlPoints: usize = 0x1C0; // + pub const m_nFirstSourcePoint: usize = 0x1C4; // + pub const m_bSetOrientation: usize = 0x1C8; // + pub const m_nOrientationMode: usize = 0x1CC; // + pub const m_nSetParent: usize = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -1016,14 +1016,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSDFDistanceToVectorAttribute { - pub const m_nVectorFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nVectorFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flMinDistance: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x318; // CParticleCollectionFloatInput - pub const m_vValueBelowMin: usize = 0x470; // Vector - pub const m_vValueAtMin: usize = 0x47C; // Vector - pub const m_vValueAtMax: usize = 0x488; // Vector - pub const m_vValueAboveMax: usize = 0x494; // Vector + pub const m_nVectorFieldOutput: usize = 0x1B8; // + pub const m_nVectorFieldInput: usize = 0x1BC; // + pub const m_flMinDistance: usize = 0x1C0; // + pub const m_flMaxDistance: usize = 0x318; // + pub const m_vValueBelowMin: usize = 0x470; // + pub const m_vValueAtMin: usize = 0x47C; // + pub const m_vValueAtMax: usize = 0x488; // + pub const m_vValueAboveMax: usize = 0x494; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -1031,10 +1031,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPVelocityToVector { - pub const m_nControlPoint: usize = 0x1B8; // int32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_bNormalize: usize = 0x1C4; // bool + pub const m_nControlPoint: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // + pub const m_flScale: usize = 0x1C0; // + pub const m_bNormalize: usize = 0x1C4; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1042,8 +1042,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PointVectorAtNextParticle { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_flInterpolation: usize = 0x1C0; // } // Parent: None // Field count: 2 @@ -1051,8 +1051,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ParticlePreviewBodyGroup_t { - pub const m_bodyGroupName: usize = 0x0; // CUtlString - pub const m_nValue: usize = 0x8; // int32 + pub const m_bodyGroupName: usize = 0x0; // + pub const m_nValue: usize = 0x8; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -1060,11 +1060,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateScalarSimple { - pub const m_Rate: usize = 0x1B8; // float32 - pub const m_Frequency: usize = 0x1BC; // float32 - pub const m_nField: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOscMult: usize = 0x1C4; // float32 - pub const m_flOscAdd: usize = 0x1C8; // float32 + pub const m_Rate: usize = 0x1B8; // + pub const m_Frequency: usize = 0x1BC; // + pub const m_nField: usize = 0x1C0; // + pub const m_flOscMult: usize = 0x1C4; // + pub const m_flOscAdd: usize = 0x1C8; // } // Parent: CParticleFunctionInitializer // Field count: 18 @@ -1072,24 +1072,24 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_StatusEffect { - pub const m_nDetail2Combo: usize = 0x1C0; // Detail2Combo_t - pub const m_flDetail2Rotation: usize = 0x1C4; // float32 - pub const m_flDetail2Scale: usize = 0x1C8; // float32 - pub const m_flDetail2BlendFactor: usize = 0x1CC; // float32 - pub const m_flColorWarpIntensity: usize = 0x1D0; // float32 - pub const m_flDiffuseWarpBlendToFull: usize = 0x1D4; // float32 - pub const m_flEnvMapIntensity: usize = 0x1D8; // float32 - pub const m_flAmbientScale: usize = 0x1DC; // float32 - pub const m_specularColor: usize = 0x1E0; // Color - pub const m_flSpecularScale: usize = 0x1E4; // float32 - pub const m_flSpecularExponent: usize = 0x1E8; // float32 - pub const m_flSpecularExponentBlendToFull: usize = 0x1EC; // float32 - pub const m_flSpecularBlendToFull: usize = 0x1F0; // float32 - pub const m_rimLightColor: usize = 0x1F4; // Color - pub const m_flRimLightScale: usize = 0x1F8; // float32 - pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x1FC; // float32 - pub const m_flMetalnessBlendToFull: usize = 0x200; // float32 - pub const m_flSelfIllumBlendToFull: usize = 0x204; // float32 + pub const m_nDetail2Combo: usize = 0x1C0; // + pub const m_flDetail2Rotation: usize = 0x1C4; // + pub const m_flDetail2Scale: usize = 0x1C8; // + pub const m_flDetail2BlendFactor: usize = 0x1CC; // + pub const m_flColorWarpIntensity: usize = 0x1D0; // + pub const m_flDiffuseWarpBlendToFull: usize = 0x1D4; // + pub const m_flEnvMapIntensity: usize = 0x1D8; // + pub const m_flAmbientScale: usize = 0x1DC; // + pub const m_specularColor: usize = 0x1E0; // + pub const m_flSpecularScale: usize = 0x1E4; // + pub const m_flSpecularExponent: usize = 0x1E8; // + pub const m_flSpecularExponentBlendToFull: usize = 0x1EC; // + pub const m_flSpecularBlendToFull: usize = 0x1F0; // + pub const m_rimLightColor: usize = 0x1F4; // + pub const m_flRimLightScale: usize = 0x1F8; // + pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x1FC; // + pub const m_flMetalnessBlendToFull: usize = 0x200; // + pub const m_flSelfIllumBlendToFull: usize = 0x204; // } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -1097,14 +1097,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RtEnvCull { - pub const m_vecTestDir: usize = 0x1C0; // Vector - pub const m_vecTestNormal: usize = 0x1CC; // Vector - pub const m_bUseVelocity: usize = 0x1D8; // bool - pub const m_bCullOnMiss: usize = 0x1D9; // bool - pub const m_bLifeAdjust: usize = 0x1DA; // bool - pub const m_RtEnvName: usize = 0x1DB; // char[128] - pub const m_nRTEnvCP: usize = 0x25C; // int32 - pub const m_nComponent: usize = 0x260; // int32 + pub const m_vecTestDir: usize = 0x1C0; // + pub const m_vecTestNormal: usize = 0x1CC; // + pub const m_bUseVelocity: usize = 0x1D8; // + pub const m_bCullOnMiss: usize = 0x1D9; // + pub const m_bLifeAdjust: usize = 0x1DA; // + pub const m_RtEnvName: usize = 0x1DB; // + pub const m_nRTEnvCP: usize = 0x25C; // + pub const m_nComponent: usize = 0x260; // } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -1112,11 +1112,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainDistance { - pub const m_fMinDistance: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_fMaxDistance: usize = 0x310; // CParticleCollectionFloatInput - pub const m_nControlPointNumber: usize = 0x468; // int32 - pub const m_CenterOffset: usize = 0x46C; // Vector - pub const m_bGlobalCenter: usize = 0x478; // bool + pub const m_fMinDistance: usize = 0x1B8; // + pub const m_fMaxDistance: usize = 0x310; // + pub const m_nControlPointNumber: usize = 0x468; // + pub const m_CenterOffset: usize = 0x46C; // + pub const m_bGlobalCenter: usize = 0x478; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -1124,9 +1124,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomVector { - pub const m_vecMin: usize = 0x1C0; // Vector - pub const m_vecMax: usize = 0x1CC; // Vector - pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_vecMin: usize = 0x1C0; // + pub const m_vecMax: usize = 0x1CC; // + pub const m_nFieldOutput: usize = 0x1D8; // pub const m_randomnessParameters: usize = 0x1DC; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer @@ -1135,16 +1135,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialVelocityNoise { - pub const m_vecAbsVal: usize = 0x1C0; // Vector - pub const m_vecAbsValInv: usize = 0x1CC; // Vector - pub const m_vecOffsetLoc: usize = 0x1D8; // CPerParticleVecInput - pub const m_flOffset: usize = 0x830; // CPerParticleFloatInput - pub const m_vecOutputMin: usize = 0x988; // CPerParticleVecInput - pub const m_vecOutputMax: usize = 0xFE0; // CPerParticleVecInput - pub const m_flNoiseScale: usize = 0x1638; // CPerParticleFloatInput - pub const m_flNoiseScaleLoc: usize = 0x1790; // CPerParticleFloatInput + pub const m_vecAbsVal: usize = 0x1C0; // + pub const m_vecAbsValInv: usize = 0x1CC; // + pub const m_vecOffsetLoc: usize = 0x1D8; // + pub const m_flOffset: usize = 0x830; // + pub const m_vecOutputMin: usize = 0x988; // + pub const m_vecOutputMax: usize = 0xFE0; // + pub const m_flNoiseScale: usize = 0x1638; // + pub const m_flNoiseScaleLoc: usize = 0x1790; // pub const m_TransformInput: usize = 0x18E8; // CParticleTransformInput - pub const m_bIgnoreDt: usize = 0x1950; // bool + pub const m_bIgnoreDt: usize = 0x1950; // } // Parent: None // Field count: 5 @@ -1152,11 +1152,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ParticleChildrenInfo_t { - pub const m_ChildRef: usize = 0x0; // CStrongHandle - pub const m_flDelay: usize = 0x8; // float32 - pub const m_bEndCap: usize = 0xC; // bool - pub const m_bDisableChild: usize = 0xD; // bool - pub const m_nDetailLevel: usize = 0x10; // ParticleDetailLevel_t + pub const m_ChildRef: usize = 0x0; // + pub const m_flDelay: usize = 0x8; // + pub const m_bEndCap: usize = 0xC; // + pub const m_bDisableChild: usize = 0xD; // + pub const m_nDetailLevel: usize = 0x10; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -1164,14 +1164,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapScalarOnceTimed { - pub const m_bProportional: usize = 0x1B8; // bool - pub const m_nFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_flRemapTime: usize = 0x1D4; // float32 + pub const m_bProportional: usize = 0x1B8; // + pub const m_nFieldInput: usize = 0x1BC; // + pub const m_nFieldOutput: usize = 0x1C0; // + pub const m_flInputMin: usize = 0x1C4; // + pub const m_flInputMax: usize = 0x1C8; // + pub const m_flOutputMin: usize = 0x1CC; // + pub const m_flOutputMax: usize = 0x1D0; // + pub const m_flRemapTime: usize = 0x1D4; // } // Parent: C_INIT_RandomNamedModelElement // Field count: 0 @@ -1186,10 +1186,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PlaneCull { - pub const m_nPlaneControlPoint: usize = 0x1B8; // int32 - pub const m_vecPlaneDirection: usize = 0x1BC; // Vector - pub const m_bLocalSpace: usize = 0x1C8; // bool - pub const m_flPlaneOffset: usize = 0x1CC; // float32 + pub const m_nPlaneControlPoint: usize = 0x1B8; // + pub const m_vecPlaneDirection: usize = 0x1BC; // + pub const m_bLocalSpace: usize = 0x1C8; // + pub const m_flPlaneOffset: usize = 0x1CC; // } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -1197,12 +1197,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityRandom { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_fSpeedMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0x320; // CPerParticleFloatInput - pub const m_LocalCoordinateSystemSpeedMin: usize = 0x478; // CPerParticleVecInput - pub const m_LocalCoordinateSystemSpeedMax: usize = 0xAD0; // CPerParticleVecInput - pub const m_bIgnoreDT: usize = 0x1128; // bool + pub const m_nControlPointNumber: usize = 0x1C0; // + pub const m_fSpeedMin: usize = 0x1C8; // + pub const m_fSpeedMax: usize = 0x320; // + pub const m_LocalCoordinateSystemSpeedMin: usize = 0x478; // + pub const m_LocalCoordinateSystemSpeedMax: usize = 0xAD0; // + pub const m_bIgnoreDT: usize = 0x1128; // pub const m_randomnessParameters: usize = 0x112C; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator @@ -1211,13 +1211,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ModelDampenMovement { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_bBoundBox: usize = 0x1BC; // bool - pub const m_bOutside: usize = 0x1BD; // bool - pub const m_bUseBones: usize = 0x1BE; // bool - pub const m_HitboxSetName: usize = 0x1BF; // char[128] - pub const m_vecPosOffset: usize = 0x240; // CPerParticleVecInput - pub const m_fDrag: usize = 0x898; // float32 + pub const m_nControlPointNumber: usize = 0x1B8; // + pub const m_bBoundBox: usize = 0x1BC; // + pub const m_bOutside: usize = 0x1BD; // + pub const m_bUseBones: usize = 0x1BE; // + pub const m_HitboxSetName: usize = 0x1BF; // + pub const m_vecPosOffset: usize = 0x240; // + pub const m_fDrag: usize = 0x898; // } // Parent: CParticleFunctionForce // Field count: 4 @@ -1225,10 +1225,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TwistAroundAxis { - pub const m_fForceAmount: usize = 0x1C8; // float32 - pub const m_TwistAxis: usize = 0x1CC; // Vector - pub const m_bLocalSpace: usize = 0x1D8; // bool - pub const m_nControlPointNumber: usize = 0x1DC; // int32 + pub const m_fForceAmount: usize = 0x1C8; // + pub const m_TwistAxis: usize = 0x1CC; // + pub const m_bLocalSpace: usize = 0x1D8; // + pub const m_nControlPointNumber: usize = 0x1DC; // } // Parent: CParticleFunctionOperator // Field count: 11 @@ -1236,17 +1236,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TeleportBeam { - pub const m_nCPPosition: usize = 0x1B8; // int32 - pub const m_nCPVelocity: usize = 0x1BC; // int32 - pub const m_nCPMisc: usize = 0x1C0; // int32 - pub const m_nCPColor: usize = 0x1C4; // int32 - pub const m_nCPInvalidColor: usize = 0x1C8; // int32 - pub const m_nCPExtraArcData: usize = 0x1CC; // int32 - pub const m_vGravity: usize = 0x1D0; // Vector - pub const m_flArcMaxDuration: usize = 0x1DC; // float32 - pub const m_flSegmentBreak: usize = 0x1E0; // float32 - pub const m_flArcSpeed: usize = 0x1E4; // float32 - pub const m_flAlpha: usize = 0x1E8; // float32 + pub const m_nCPPosition: usize = 0x1B8; // + pub const m_nCPVelocity: usize = 0x1BC; // + pub const m_nCPMisc: usize = 0x1C0; // + pub const m_nCPColor: usize = 0x1C4; // + pub const m_nCPInvalidColor: usize = 0x1C8; // + pub const m_nCPExtraArcData: usize = 0x1CC; // + pub const m_vGravity: usize = 0x1D0; // + pub const m_flArcMaxDuration: usize = 0x1DC; // + pub const m_flSegmentBreak: usize = 0x1E0; // + pub const m_flArcSpeed: usize = 0x1E4; // + pub const m_flAlpha: usize = 0x1E8; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1254,11 +1254,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapExternalWindToCP { - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_nCPOutput: usize = 0x1C4; // int32 - pub const m_vecScale: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_bSetMagnitude: usize = 0x820; // bool - pub const m_nOutVectorField: usize = 0x824; // int32 + pub const m_nCP: usize = 0x1C0; // + pub const m_nCPOutput: usize = 0x1C4; // + pub const m_vecScale: usize = 0x1C8; // + pub const m_bSetMagnitude: usize = 0x820; // + pub const m_nOutVectorField: usize = 0x824; // } // Parent: CParticleFunctionRenderer // Field count: 62 @@ -1269,65 +1269,65 @@ pub mod cs2_dumper { pub const m_flRadiusScale: usize = 0x208; // CParticleCollectionRendererFloatInput pub const m_flAlphaScale: usize = 0x360; // CParticleCollectionRendererFloatInput pub const m_flRollScale: usize = 0x4B8; // CParticleCollectionRendererFloatInput - pub const m_nAlpha2Field: usize = 0x610; // ParticleAttributeIndex_t + pub const m_nAlpha2Field: usize = 0x610; // pub const m_vecColorScale: usize = 0x618; // CParticleCollectionRendererVecInput - pub const m_nColorBlendType: usize = 0xC70; // ParticleColorBlendType_t - pub const m_nShaderType: usize = 0xC74; // SpriteCardShaderType_t - pub const m_strShaderOverride: usize = 0xC78; // CUtlString + pub const m_nColorBlendType: usize = 0xC70; // + pub const m_nShaderType: usize = 0xC74; // + pub const m_strShaderOverride: usize = 0xC78; // pub const m_flCenterXOffset: usize = 0xC80; // CParticleCollectionRendererFloatInput pub const m_flCenterYOffset: usize = 0xDD8; // CParticleCollectionRendererFloatInput - pub const m_flBumpStrength: usize = 0xF30; // float32 - pub const m_nCropTextureOverride: usize = 0xF34; // ParticleSequenceCropOverride_t - pub const m_vecTexturesInput: usize = 0xF38; // CUtlVector - pub const m_flAnimationRate: usize = 0xF50; // float32 - pub const m_nAnimationType: usize = 0xF54; // AnimationType_t - pub const m_bAnimateInFPS: usize = 0xF58; // bool + pub const m_flBumpStrength: usize = 0xF30; // + pub const m_nCropTextureOverride: usize = 0xF34; // + pub const m_vecTexturesInput: usize = 0xF38; // + pub const m_flAnimationRate: usize = 0xF50; // + pub const m_nAnimationType: usize = 0xF54; // + pub const m_bAnimateInFPS: usize = 0xF58; // pub const m_flSelfIllumAmount: usize = 0xF60; // CParticleCollectionRendererFloatInput pub const m_flDiffuseAmount: usize = 0x10B8; // CParticleCollectionRendererFloatInput pub const m_flDiffuseClamp: usize = 0x1210; // CParticleCollectionRendererFloatInput - pub const m_nLightingControlPoint: usize = 0x1368; // int32 - pub const m_nSelfIllumPerParticle: usize = 0x136C; // ParticleAttributeIndex_t - pub const m_nOutputBlendMode: usize = 0x1370; // ParticleOutputBlendMode_t - pub const m_bGammaCorrectVertexColors: usize = 0x1374; // bool - pub const m_bSaturateColorPreAlphaBlend: usize = 0x1375; // bool + pub const m_nLightingControlPoint: usize = 0x1368; // + pub const m_nSelfIllumPerParticle: usize = 0x136C; // + pub const m_nOutputBlendMode: usize = 0x1370; // + pub const m_bGammaCorrectVertexColors: usize = 0x1374; // + pub const m_bSaturateColorPreAlphaBlend: usize = 0x1375; // pub const m_flAddSelfAmount: usize = 0x1378; // CParticleCollectionRendererFloatInput pub const m_flDesaturation: usize = 0x14D0; // CParticleCollectionRendererFloatInput pub const m_flOverbrightFactor: usize = 0x1628; // CParticleCollectionRendererFloatInput - pub const m_nHSVShiftControlPoint: usize = 0x1780; // int32 - pub const m_nFogType: usize = 0x1784; // ParticleFogType_t + pub const m_nHSVShiftControlPoint: usize = 0x1780; // + pub const m_nFogType: usize = 0x1784; // pub const m_flFogAmount: usize = 0x1788; // CParticleCollectionRendererFloatInput - pub const m_bTintByFOW: usize = 0x18E0; // bool - pub const m_bTintByGlobalLight: usize = 0x18E1; // bool - pub const m_nPerParticleAlphaReference: usize = 0x18E4; // SpriteCardPerParticleScale_t - pub const m_nPerParticleAlphaRefWindow: usize = 0x18E8; // SpriteCardPerParticleScale_t - pub const m_nAlphaReferenceType: usize = 0x18EC; // ParticleAlphaReferenceType_t + pub const m_bTintByFOW: usize = 0x18E0; // + pub const m_bTintByGlobalLight: usize = 0x18E1; // + pub const m_nPerParticleAlphaReference: usize = 0x18E4; // + pub const m_nPerParticleAlphaRefWindow: usize = 0x18E8; // + pub const m_nAlphaReferenceType: usize = 0x18EC; // pub const m_flAlphaReferenceSoftness: usize = 0x18F0; // CParticleCollectionRendererFloatInput pub const m_flSourceAlphaValueToMapToZero: usize = 0x1A48; // CParticleCollectionRendererFloatInput pub const m_flSourceAlphaValueToMapToOne: usize = 0x1BA0; // CParticleCollectionRendererFloatInput - pub const m_bRefract: usize = 0x1CF8; // bool - pub const m_bRefractSolid: usize = 0x1CF9; // bool + pub const m_bRefract: usize = 0x1CF8; // + pub const m_bRefractSolid: usize = 0x1CF9; // pub const m_flRefractAmount: usize = 0x1D00; // CParticleCollectionRendererFloatInput - pub const m_nRefractBlurRadius: usize = 0x1E58; // int32 - pub const m_nRefractBlurType: usize = 0x1E5C; // BlurFilterType_t - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1E60; // bool - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1E61; // bool - pub const m_bUseMixedResolutionRendering: usize = 0x1E62; // bool - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1E63; // bool - pub const m_stencilTestID: usize = 0x1E64; // char[128] - pub const m_bStencilTestExclude: usize = 0x1EE4; // bool - pub const m_stencilWriteID: usize = 0x1EE5; // char[128] - pub const m_bWriteStencilOnDepthPass: usize = 0x1F65; // bool - pub const m_bWriteStencilOnDepthFail: usize = 0x1F66; // bool - pub const m_bReverseZBuffering: usize = 0x1F67; // bool - pub const m_bDisableZBuffering: usize = 0x1F68; // bool - pub const m_nFeatheringMode: usize = 0x1F6C; // ParticleDepthFeatheringMode_t + pub const m_nRefractBlurRadius: usize = 0x1E58; // + pub const m_nRefractBlurType: usize = 0x1E5C; // + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1E60; // + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1E61; // + pub const m_bUseMixedResolutionRendering: usize = 0x1E62; // + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1E63; // + pub const m_stencilTestID: usize = 0x1E64; // + pub const m_bStencilTestExclude: usize = 0x1EE4; // + pub const m_stencilWriteID: usize = 0x1EE5; // + pub const m_bWriteStencilOnDepthPass: usize = 0x1F65; // + pub const m_bWriteStencilOnDepthFail: usize = 0x1F66; // + pub const m_bReverseZBuffering: usize = 0x1F67; // + pub const m_bDisableZBuffering: usize = 0x1F68; // + pub const m_nFeatheringMode: usize = 0x1F6C; // pub const m_flFeatheringMinDist: usize = 0x1F70; // CParticleCollectionRendererFloatInput pub const m_flFeatheringMaxDist: usize = 0x20C8; // CParticleCollectionRendererFloatInput pub const m_flFeatheringFilter: usize = 0x2220; // CParticleCollectionRendererFloatInput pub const m_flDepthBias: usize = 0x2378; // CParticleCollectionRendererFloatInput - pub const m_nSortMethod: usize = 0x24D0; // ParticleSortingChoiceList_t - pub const m_bBlendFramesSeq0: usize = 0x24D4; // bool - pub const m_bMaxLuminanceBlendingSequence0: usize = 0x24D5; // bool + pub const m_nSortMethod: usize = 0x24D0; // + pub const m_bBlendFramesSeq0: usize = 0x24D4; // + pub const m_bMaxLuminanceBlendingSequence0: usize = 0x24D5; // } // Parent: CParticleFunctionOperator // Field count: 0 @@ -1342,9 +1342,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OrientTo2dDirection { - pub const m_flRotOffset: usize = 0x1B8; // float32 - pub const m_flSpinStrength: usize = 0x1BC; // float32 - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x1B8; // + pub const m_flSpinStrength: usize = 0x1BC; // + pub const m_nFieldOutput: usize = 0x1C0; // } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -1352,14 +1352,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDotProductToCP { - pub const m_nInputCP1: usize = 0x1C0; // int32 - pub const m_nInputCP2: usize = 0x1C4; // int32 - pub const m_nOutputCP: usize = 0x1C8; // int32 - pub const m_nOutVectorField: usize = 0x1CC; // int32 - pub const m_flInputMin: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_flInputMax: usize = 0x328; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x480; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5D8; // CParticleCollectionFloatInput + pub const m_nInputCP1: usize = 0x1C0; // + pub const m_nInputCP2: usize = 0x1C4; // + pub const m_nOutputCP: usize = 0x1C8; // + pub const m_nOutVectorField: usize = 0x1CC; // + pub const m_flInputMin: usize = 0x1D0; // + pub const m_flInputMax: usize = 0x328; // + pub const m_flOutputMin: usize = 0x480; // + pub const m_flOutputMax: usize = 0x5D8; // } // Parent: C_INIT_RemapParticleCountToScalar // Field count: 4 @@ -1368,9 +1368,9 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToNamedModelElementScalar { pub const m_hModel: usize = 0x1F0; // CStrongHandle - pub const m_outputMinName: usize = 0x1F8; // CUtlString - pub const m_outputMaxName: usize = 0x200; // CUtlString - pub const m_bModelFromRenderer: usize = 0x208; // bool + pub const m_outputMinName: usize = 0x1F8; // + pub const m_outputMaxName: usize = 0x200; // + pub const m_bModelFromRenderer: usize = 0x208; // } // Parent: CBaseTrailRenderer // Field count: 20 @@ -1378,26 +1378,26 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderTrails { - pub const m_bEnableFadingAndClamping: usize = 0x29E0; // bool - pub const m_flStartFadeDot: usize = 0x29E4; // float32 - pub const m_flEndFadeDot: usize = 0x29E8; // float32 - pub const m_nPrevPntSource: usize = 0x29EC; // ParticleAttributeIndex_t - pub const m_flMaxLength: usize = 0x29F0; // float32 - pub const m_flMinLength: usize = 0x29F4; // float32 - pub const m_bIgnoreDT: usize = 0x29F8; // bool - pub const m_flConstrainRadiusToLengthRatio: usize = 0x29FC; // float32 - pub const m_flLengthScale: usize = 0x2A00; // float32 - pub const m_flLengthFadeInTime: usize = 0x2A04; // float32 - pub const m_flRadiusHeadTaper: usize = 0x2A08; // CPerParticleFloatInput - pub const m_vecHeadColorScale: usize = 0x2B60; // CParticleCollectionVecInput - pub const m_flHeadAlphaScale: usize = 0x31B8; // CPerParticleFloatInput - pub const m_flRadiusTaper: usize = 0x3310; // CPerParticleFloatInput - pub const m_vecTailColorScale: usize = 0x3468; // CParticleCollectionVecInput - pub const m_flTailAlphaScale: usize = 0x3AC0; // CPerParticleFloatInput - pub const m_nHorizCropField: usize = 0x3C18; // ParticleAttributeIndex_t - pub const m_nVertCropField: usize = 0x3C1C; // ParticleAttributeIndex_t - pub const m_flForwardShift: usize = 0x3C20; // float32 - pub const m_bFlipUVBasedOnPitchYaw: usize = 0x3C24; // bool + pub const m_bEnableFadingAndClamping: usize = 0x29E0; // + pub const m_flStartFadeDot: usize = 0x29E4; // + pub const m_flEndFadeDot: usize = 0x29E8; // + pub const m_nPrevPntSource: usize = 0x29EC; // + pub const m_flMaxLength: usize = 0x29F0; // + pub const m_flMinLength: usize = 0x29F4; // + pub const m_bIgnoreDT: usize = 0x29F8; // + pub const m_flConstrainRadiusToLengthRatio: usize = 0x29FC; // + pub const m_flLengthScale: usize = 0x2A00; // + pub const m_flLengthFadeInTime: usize = 0x2A04; // + pub const m_flRadiusHeadTaper: usize = 0x2A08; // + pub const m_vecHeadColorScale: usize = 0x2B60; // + pub const m_flHeadAlphaScale: usize = 0x31B8; // + pub const m_flRadiusTaper: usize = 0x3310; // + pub const m_vecTailColorScale: usize = 0x3468; // + pub const m_flTailAlphaScale: usize = 0x3AC0; // + pub const m_nHorizCropField: usize = 0x3C18; // + pub const m_nVertCropField: usize = 0x3C1C; // + pub const m_flForwardShift: usize = 0x3C20; // + pub const m_bFlipUVBasedOnPitchYaw: usize = 0x3C24; // } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -1405,9 +1405,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointPositionToTimeOfDayValue { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_pszTimeOfDayParameter: usize = 0x1C4; // char[128] - pub const m_vecDefaultValue: usize = 0x244; // Vector + pub const m_nControlPointNumber: usize = 0x1C0; // + pub const m_pszTimeOfDayParameter: usize = 0x1C4; // + pub const m_vecDefaultValue: usize = 0x244; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -1415,12 +1415,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DecayMaintainCount { - pub const m_nParticlesToMaintain: usize = 0x1B8; // int32 - pub const m_flDecayDelay: usize = 0x1BC; // float32 - pub const m_nSnapshotControlPoint: usize = 0x1C0; // int32 - pub const m_bLifespanDecay: usize = 0x1C4; // bool - pub const m_flScale: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_bKillNewest: usize = 0x320; // bool + pub const m_nParticlesToMaintain: usize = 0x1B8; // + pub const m_flDecayDelay: usize = 0x1BC; // + pub const m_nSnapshotControlPoint: usize = 0x1C0; // + pub const m_bLifespanDecay: usize = 0x1C4; // + pub const m_flScale: usize = 0x1C8; // + pub const m_bKillNewest: usize = 0x320; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1428,8 +1428,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomModelSequence { - pub const m_ActivityName: usize = 0x1C0; // char[256] - pub const m_SequenceName: usize = 0x2C0; // char[256] + pub const m_ActivityName: usize = 0x1C0; // + pub const m_SequenceName: usize = 0x2C0; // pub const m_hModel: usize = 0x3C0; // CStrongHandle } // Parent: CParticleVecInput @@ -1446,11 +1446,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ExternalGameImpulseForce { - pub const m_flForceScale: usize = 0x1C8; // CPerParticleFloatInput - pub const m_bRopes: usize = 0x320; // bool - pub const m_bRopesZOnly: usize = 0x321; // bool - pub const m_bExplosions: usize = 0x322; // bool - pub const m_bParticles: usize = 0x323; // bool + pub const m_flForceScale: usize = 0x1C8; // + pub const m_bRopes: usize = 0x320; // + pub const m_bRopesZOnly: usize = 0x321; // + pub const m_bExplosions: usize = 0x322; // + pub const m_bParticles: usize = 0x323; // } // Parent: CParticleFunctionPreEmission // Field count: 11 @@ -1458,17 +1458,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapAverageHitboxSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1C0; // int32 - pub const m_nOutControlPointNumber: usize = 0x1C4; // int32 - pub const m_nField: usize = 0x1C8; // int32 - pub const m_nHitboxDataType: usize = 0x1CC; // ParticleHitboxDataSelection_t - pub const m_flInputMin: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_flInputMax: usize = 0x328; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x480; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5D8; // CParticleCollectionFloatInput - pub const m_nHeightControlPointNumber: usize = 0x730; // int32 - pub const m_vecComparisonVelocity: usize = 0x738; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0xD90; // char[128] + pub const m_nInControlPointNumber: usize = 0x1C0; // + pub const m_nOutControlPointNumber: usize = 0x1C4; // + pub const m_nField: usize = 0x1C8; // + pub const m_nHitboxDataType: usize = 0x1CC; // + pub const m_flInputMin: usize = 0x1D0; // + pub const m_flInputMax: usize = 0x328; // + pub const m_flOutputMin: usize = 0x480; // + pub const m_flOutputMax: usize = 0x5D8; // + pub const m_nHeightControlPointNumber: usize = 0x730; // + pub const m_vecComparisonVelocity: usize = 0x738; // + pub const m_HitboxSetName: usize = 0xD90; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -1476,10 +1476,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomAlpha { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nAlphaMin: usize = 0x1C4; // int32 - pub const m_nAlphaMax: usize = 0x1C8; // int32 - pub const m_flAlphaRandExponent: usize = 0x1D4; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // + pub const m_nAlphaMin: usize = 0x1C4; // + pub const m_nAlphaMax: usize = 0x1C8; // + pub const m_flAlphaRandExponent: usize = 0x1D4; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1487,8 +1487,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_NormalizeVector { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1BC; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_flScale: usize = 0x1BC; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1496,8 +1496,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeInSimple { - pub const m_flFadeInTime: usize = 0x1B8; // float32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flFadeInTime: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1505,11 +1505,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RepeatedTriggerChildGroup { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_flClusterRefireTime: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flClusterSize: usize = 0x320; // CParticleCollectionFloatInput - pub const m_flClusterCooldown: usize = 0x478; // CParticleCollectionFloatInput - pub const m_bLimitChildCount: usize = 0x5D0; // bool + pub const m_nChildGroupID: usize = 0x1C0; // + pub const m_flClusterRefireTime: usize = 0x1C8; // + pub const m_flClusterSize: usize = 0x320; // + pub const m_flClusterCooldown: usize = 0x478; // + pub const m_bLimitChildCount: usize = 0x5D0; // } // Parent: CParticleFunctionRenderer // Field count: 4 @@ -1517,10 +1517,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderTonemapController { - pub const m_flTonemapLevel: usize = 0x208; // float32 - pub const m_flTonemapWeight: usize = 0x20C; // float32 - pub const m_nTonemapLevelField: usize = 0x210; // ParticleAttributeIndex_t - pub const m_nTonemapWeightField: usize = 0x214; // ParticleAttributeIndex_t + pub const m_flTonemapLevel: usize = 0x208; // + pub const m_flTonemapWeight: usize = 0x20C; // + pub const m_nTonemapLevelField: usize = 0x210; // + pub const m_nTonemapWeightField: usize = 0x214; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -1528,9 +1528,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVelocityToVector { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1BC; // float32 - pub const m_bNormalize: usize = 0x1C0; // bool + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_flScale: usize = 0x1BC; // + pub const m_bNormalize: usize = 0x1C0; // } // Parent: CParticleFunctionInitializer // Field count: 9 @@ -1538,15 +1538,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetHitboxToClosest { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nDesiredHitbox: usize = 0x1C4; // int32 - pub const m_vecHitBoxScale: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0x820; // char[128] - pub const m_bUseBones: usize = 0x8A0; // bool - pub const m_bUseClosestPointOnHitbox: usize = 0x8A1; // bool - pub const m_nTestType: usize = 0x8A4; // ClosestPointTestType_t - pub const m_flHybridRatio: usize = 0x8A8; // CParticleCollectionFloatInput - pub const m_bUpdatePosition: usize = 0xA00; // bool + pub const m_nControlPointNumber: usize = 0x1C0; // + pub const m_nDesiredHitbox: usize = 0x1C4; // + pub const m_vecHitBoxScale: usize = 0x1C8; // + pub const m_HitboxSetName: usize = 0x820; // + pub const m_bUseBones: usize = 0x8A0; // + pub const m_bUseClosestPointOnHitbox: usize = 0x8A1; // + pub const m_nTestType: usize = 0x8A4; // + pub const m_flHybridRatio: usize = 0x8A8; // + pub const m_bUpdatePosition: usize = 0xA00; // } // Parent: CParticleFunctionInitializer // Field count: 11 @@ -1555,16 +1555,16 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod C_INIT_RingWave { pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_flParticlesPerOrbit: usize = 0x228; // CParticleCollectionFloatInput - pub const m_flInitialRadius: usize = 0x380; // CPerParticleFloatInput - pub const m_flThickness: usize = 0x4D8; // CPerParticleFloatInput - pub const m_flInitialSpeedMin: usize = 0x630; // CPerParticleFloatInput - pub const m_flInitialSpeedMax: usize = 0x788; // CPerParticleFloatInput - pub const m_flRoll: usize = 0x8E0; // CPerParticleFloatInput - pub const m_flPitch: usize = 0xA38; // CPerParticleFloatInput - pub const m_flYaw: usize = 0xB90; // CPerParticleFloatInput - pub const m_bEvenDistribution: usize = 0xCE8; // bool - pub const m_bXYVelocityOnly: usize = 0xCE9; // bool + pub const m_flParticlesPerOrbit: usize = 0x228; // + pub const m_flInitialRadius: usize = 0x380; // + pub const m_flThickness: usize = 0x4D8; // + pub const m_flInitialSpeedMin: usize = 0x630; // + pub const m_flInitialSpeedMax: usize = 0x788; // + pub const m_flRoll: usize = 0x8E0; // + pub const m_flPitch: usize = 0xA38; // + pub const m_flYaw: usize = 0xB90; // + pub const m_bEvenDistribution: usize = 0xCE8; // + pub const m_bXYVelocityOnly: usize = 0xCE9; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1572,9 +1572,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomTrailLength { - pub const m_flMinLength: usize = 0x1C0; // float32 - pub const m_flMaxLength: usize = 0x1C4; // float32 - pub const m_flLengthRandExponent: usize = 0x1C8; // float32 + pub const m_flMinLength: usize = 0x1C0; // + pub const m_flMaxLength: usize = 0x1C4; // + pub const m_flLengthRandExponent: usize = 0x1C8; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -1582,13 +1582,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapScalar { - pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flOutputMin: usize = 0x1C8; // float32 - pub const m_flOutputMax: usize = 0x1CC; // float32 - pub const m_bOldCode: usize = 0x1D0; // bool + pub const m_nFieldInput: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // + pub const m_flInputMin: usize = 0x1C0; // + pub const m_flInputMax: usize = 0x1C4; // + pub const m_flOutputMin: usize = 0x1C8; // + pub const m_flOutputMax: usize = 0x1CC; // + pub const m_bOldCode: usize = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 13 @@ -1596,19 +1596,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceBetweenTransforms { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1B8; // pub const m_TransformStart: usize = 0x1C0; // CParticleTransformInput pub const m_TransformEnd: usize = 0x228; // CParticleTransformInput - pub const m_flInputMin: usize = 0x290; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x3E8; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x540; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x698; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x7F0; // float32 - pub const m_flLOSScale: usize = 0x7F4; // float32 - pub const m_CollisionGroupName: usize = 0x7F8; // char[128] - pub const m_nTraceSet: usize = 0x878; // ParticleTraceSet_t - pub const m_bLOS: usize = 0x87C; // bool - pub const m_nSetMethod: usize = 0x880; // ParticleSetMethod_t + pub const m_flInputMin: usize = 0x290; // + pub const m_flInputMax: usize = 0x3E8; // + pub const m_flOutputMin: usize = 0x540; // + pub const m_flOutputMax: usize = 0x698; // + pub const m_flMaxTraceLength: usize = 0x7F0; // + pub const m_flLOSScale: usize = 0x7F4; // + pub const m_CollisionGroupName: usize = 0x7F8; // + pub const m_nTraceSet: usize = 0x878; // + pub const m_bLOS: usize = 0x87C; // + pub const m_nSetMethod: usize = 0x880; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -1616,7 +1616,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DecayOffscreen { - pub const m_flOffscreenTime: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flOffscreenTime: usize = 0x1B8; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -1626,12 +1626,12 @@ pub mod cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults pub mod C_INIT_CreateSequentialPath { - pub const m_fMaxDistance: usize = 0x1C0; // float32 - pub const m_flNumToAssign: usize = 0x1C4; // float32 - pub const m_bLoop: usize = 0x1C8; // bool - pub const m_bCPPairs: usize = 0x1C9; // bool - pub const m_bSaveOffset: usize = 0x1CA; // bool - pub const m_PathParams: usize = 0x1D0; // CPathParameters + pub const m_fMaxDistance: usize = 0x1C0; // + pub const m_flNumToAssign: usize = 0x1C4; // + pub const m_bLoop: usize = 0x1C8; // + pub const m_bCPPairs: usize = 0x1C9; // + pub const m_bSaveOffset: usize = 0x1CA; // + pub const m_PathParams: usize = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -1639,7 +1639,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_EndCapTimedDecay { - pub const m_flDecayTime: usize = 0x1B8; // float32 + pub const m_flDecayTime: usize = 0x1B8; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -1647,11 +1647,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDistanceToLineSegmentBase { - pub const m_nCP0: usize = 0x1B8; // int32 - pub const m_nCP1: usize = 0x1BC; // int32 - pub const m_flMinInputValue: usize = 0x1C0; // float32 - pub const m_flMaxInputValue: usize = 0x1C4; // float32 - pub const m_bInfiniteLine: usize = 0x1C8; // bool + pub const m_nCP0: usize = 0x1B8; // + pub const m_nCP1: usize = 0x1BC; // + pub const m_flMinInputValue: usize = 0x1C0; // + pub const m_flMaxInputValue: usize = 0x1C4; // + pub const m_bInfiniteLine: usize = 0x1C8; // } // Parent: CParticleFunctionEmitter // Field count: 11 @@ -1659,17 +1659,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ContinuousEmitter { - pub const m_flEmissionDuration: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flStartTime: usize = 0x318; // CParticleCollectionFloatInput - pub const m_flEmitRate: usize = 0x470; // CParticleCollectionFloatInput - pub const m_flEmissionScale: usize = 0x5C8; // float32 - pub const m_flScalePerParentParticle: usize = 0x5CC; // float32 - pub const m_bInitFromKilledParentParticles: usize = 0x5D0; // bool - pub const m_nEventType: usize = 0x5D4; // EventTypeSelection_t - pub const m_nSnapshotControlPoint: usize = 0x5D8; // int32 - pub const m_nLimitPerUpdate: usize = 0x5DC; // int32 - pub const m_bForceEmitOnFirstUpdate: usize = 0x5E0; // bool - pub const m_bForceEmitOnLastUpdate: usize = 0x5E1; // bool + pub const m_flEmissionDuration: usize = 0x1C0; // + pub const m_flStartTime: usize = 0x318; // + pub const m_flEmitRate: usize = 0x470; // + pub const m_flEmissionScale: usize = 0x5C8; // + pub const m_flScalePerParentParticle: usize = 0x5CC; // + pub const m_bInitFromKilledParentParticles: usize = 0x5D0; // + pub const m_nEventType: usize = 0x5D4; // + pub const m_nSnapshotControlPoint: usize = 0x5D8; // + pub const m_nLimitPerUpdate: usize = 0x5DC; // + pub const m_bForceEmitOnFirstUpdate: usize = 0x5E0; // + pub const m_bForceEmitOnLastUpdate: usize = 0x5E1; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -1677,12 +1677,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateVectorSimple { - pub const m_Rate: usize = 0x1B8; // Vector - pub const m_Frequency: usize = 0x1C4; // Vector - pub const m_nField: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_flOscMult: usize = 0x1D4; // float32 - pub const m_flOscAdd: usize = 0x1D8; // float32 - pub const m_bOffset: usize = 0x1DC; // bool + pub const m_Rate: usize = 0x1B8; // + pub const m_Frequency: usize = 0x1C4; // + pub const m_nField: usize = 0x1D0; // + pub const m_flOscMult: usize = 0x1D4; // + pub const m_flOscAdd: usize = 0x1D8; // + pub const m_bOffset: usize = 0x1DC; // } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -1690,7 +1690,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SequenceLifeTime { - pub const m_flFramerate: usize = 0x1C0; // float32 + pub const m_flFramerate: usize = 0x1C0; // } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -1698,13 +1698,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_MoveBetweenPoints { - pub const m_flSpeedMin: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flSpeedMax: usize = 0x318; // CPerParticleFloatInput - pub const m_flEndSpread: usize = 0x470; // CPerParticleFloatInput - pub const m_flStartOffset: usize = 0x5C8; // CPerParticleFloatInput - pub const m_flEndOffset: usize = 0x720; // CPerParticleFloatInput - pub const m_nEndControlPointNumber: usize = 0x878; // int32 - pub const m_bTrailBias: usize = 0x87C; // bool + pub const m_flSpeedMin: usize = 0x1C0; // + pub const m_flSpeedMax: usize = 0x318; // + pub const m_flEndSpread: usize = 0x470; // + pub const m_flStartOffset: usize = 0x5C8; // + pub const m_flEndOffset: usize = 0x720; // + pub const m_nEndControlPointNumber: usize = 0x878; // + pub const m_bTrailBias: usize = 0x87C; // } // Parent: CParticleFunctionInitializer // Field count: 11 @@ -1712,17 +1712,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapScalar { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - pub const m_flStartTime: usize = 0x1D8; // float32 - pub const m_flEndTime: usize = 0x1DC; // float32 - pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1E4; // bool - pub const m_flRemapBias: usize = 0x1E8; // float32 + pub const m_nFieldInput: usize = 0x1C0; // + pub const m_nFieldOutput: usize = 0x1C4; // + pub const m_flInputMin: usize = 0x1C8; // + pub const m_flInputMax: usize = 0x1CC; // + pub const m_flOutputMin: usize = 0x1D0; // + pub const m_flOutputMax: usize = 0x1D4; // + pub const m_flStartTime: usize = 0x1D8; // + pub const m_flEndTime: usize = 0x1DC; // + pub const m_nSetMethod: usize = 0x1E0; // + pub const m_bActiveRange: usize = 0x1E4; // + pub const m_flRemapBias: usize = 0x1E8; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -1730,11 +1730,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetUserEvent { - pub const m_flInput: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flRisingEdge: usize = 0x310; // CPerParticleFloatInput - pub const m_nRisingEventType: usize = 0x468; // EventTypeSelection_t - pub const m_flFallingEdge: usize = 0x470; // CPerParticleFloatInput - pub const m_nFallingEventType: usize = 0x5C8; // EventTypeSelection_t + pub const m_flInput: usize = 0x1B8; // + pub const m_flRisingEdge: usize = 0x310; // + pub const m_nRisingEventType: usize = 0x468; // + pub const m_flFallingEdge: usize = 0x470; // + pub const m_nFallingEventType: usize = 0x5C8; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1742,8 +1742,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_QuantizeFloat { - pub const m_InputValue: usize = 0x1B8; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x310; // ParticleAttributeIndex_t + pub const m_InputValue: usize = 0x1B8; // + pub const m_nOutputField: usize = 0x310; // } // Parent: CBasePulseGraphInstance // Field count: 0 @@ -1762,11 +1762,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_BasicMovement { - pub const m_Gravity: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_fDrag: usize = 0x810; // CParticleCollectionFloatInput + pub const m_Gravity: usize = 0x1B8; // + pub const m_fDrag: usize = 0x810; // pub const m_massControls: usize = 0x968; // CParticleMassCalculationParameters - pub const m_nMaxConstraintPasses: usize = 0xD78; // int32 - pub const m_bUseNewCode: usize = 0xD7C; // bool + pub const m_nMaxConstraintPasses: usize = 0xD78; // + pub const m_bUseNewCode: usize = 0xD7C; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -1775,11 +1775,11 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod C_INIT_RandomNamedModelElement { pub const m_hModel: usize = 0x1C0; // CStrongHandle - pub const m_names: usize = 0x1C8; // CUtlVector - pub const m_bShuffle: usize = 0x1E0; // bool - pub const m_bLinear: usize = 0x1E1; // bool - pub const m_bModelFromRenderer: usize = 0x1E2; // bool - pub const m_nFieldOutput: usize = 0x1E4; // ParticleAttributeIndex_t + pub const m_names: usize = 0x1C8; // + pub const m_bShuffle: usize = 0x1E0; // + pub const m_bLinear: usize = 0x1E1; // + pub const m_bModelFromRenderer: usize = 0x1E2; // + pub const m_nFieldOutput: usize = 0x1E4; // } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -1787,8 +1787,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFromParentKilled { - pub const m_nAttributeToCopy: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nEventType: usize = 0x1C4; // EventTypeSelection_t + pub const m_nAttributeToCopy: usize = 0x1C0; // + pub const m_nEventType: usize = 0x1C4; // } // Parent: CParticleFunctionRenderer // Field count: 0 @@ -1803,22 +1803,22 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunction { - pub const m_flOpStrength: usize = 0x8; // CParticleCollectionFloatInput - pub const m_nOpEndCapState: usize = 0x160; // ParticleEndcapMode_t - pub const m_flOpStartFadeInTime: usize = 0x164; // float32 - pub const m_flOpEndFadeInTime: usize = 0x168; // float32 - pub const m_flOpStartFadeOutTime: usize = 0x16C; // float32 - pub const m_flOpEndFadeOutTime: usize = 0x170; // float32 - pub const m_flOpFadeOscillatePeriod: usize = 0x174; // float32 - pub const m_bNormalizeToStopTime: usize = 0x178; // bool - pub const m_flOpTimeOffsetMin: usize = 0x17C; // float32 - pub const m_flOpTimeOffsetMax: usize = 0x180; // float32 - pub const m_nOpTimeOffsetSeed: usize = 0x184; // int32 - pub const m_nOpTimeScaleSeed: usize = 0x188; // int32 - pub const m_flOpTimeScaleMin: usize = 0x18C; // float32 - pub const m_flOpTimeScaleMax: usize = 0x190; // float32 - pub const m_bDisableOperator: usize = 0x196; // bool - pub const m_Notes: usize = 0x198; // CUtlString + pub const m_flOpStrength: usize = 0x8; // + pub const m_nOpEndCapState: usize = 0x160; // + pub const m_flOpStartFadeInTime: usize = 0x164; // + pub const m_flOpEndFadeInTime: usize = 0x168; // + pub const m_flOpStartFadeOutTime: usize = 0x16C; // + pub const m_flOpEndFadeOutTime: usize = 0x170; // + pub const m_flOpFadeOscillatePeriod: usize = 0x174; // + pub const m_bNormalizeToStopTime: usize = 0x178; // + pub const m_flOpTimeOffsetMin: usize = 0x17C; // + pub const m_flOpTimeOffsetMax: usize = 0x180; // + pub const m_nOpTimeOffsetSeed: usize = 0x184; // + pub const m_nOpTimeScaleSeed: usize = 0x188; // + pub const m_flOpTimeScaleMin: usize = 0x18C; // + pub const m_flOpTimeScaleMax: usize = 0x190; // + pub const m_bDisableOperator: usize = 0x196; // + pub const m_Notes: usize = 0x198; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -1826,9 +1826,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_GlobalLight { - pub const m_flScale: usize = 0x1B8; // float32 - pub const m_bClampLowerRange: usize = 0x1BC; // bool - pub const m_bClampUpperRange: usize = 0x1BD; // bool + pub const m_flScale: usize = 0x1B8; // + pub const m_bClampLowerRange: usize = 0x1BC; // + pub const m_bClampUpperRange: usize = 0x1BD; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -1836,10 +1836,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_OffsetVectorToVector { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1C8; // Vector - pub const m_vecOutputMax: usize = 0x1D4; // Vector + pub const m_nFieldInput: usize = 0x1C0; // + pub const m_nFieldOutput: usize = 0x1C4; // + pub const m_vecOutputMin: usize = 0x1C8; // + pub const m_vecOutputMax: usize = 0x1D4; // pub const m_randomnessParameters: usize = 0x1E0; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator @@ -1848,14 +1848,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetPerChildControlPointFromAttribute { - pub const m_nChildGroupID: usize = 0x1B8; // int32 - pub const m_nFirstControlPoint: usize = 0x1BC; // int32 - pub const m_nNumControlPoints: usize = 0x1C0; // int32 - pub const m_nParticleIncrement: usize = 0x1C4; // int32 - pub const m_nFirstSourcePoint: usize = 0x1C8; // int32 - pub const m_bNumBasedOnParticleCount: usize = 0x1CC; // bool - pub const m_nAttributeToRead: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_nCPField: usize = 0x1D4; // int32 + pub const m_nChildGroupID: usize = 0x1B8; // + pub const m_nFirstControlPoint: usize = 0x1BC; // + pub const m_nNumControlPoints: usize = 0x1C0; // + pub const m_nParticleIncrement: usize = 0x1C4; // + pub const m_nFirstSourcePoint: usize = 0x1C8; // + pub const m_bNumBasedOnParticleCount: usize = 0x1CC; // + pub const m_nAttributeToRead: usize = 0x1D0; // + pub const m_nCPField: usize = 0x1D4; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1863,11 +1863,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetParentControlPointsToChildCP { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nChildControlPoint: usize = 0x1C4; // int32 - pub const m_nNumControlPoints: usize = 0x1C8; // int32 - pub const m_nFirstSourcePoint: usize = 0x1CC; // int32 - pub const m_bSetOrientation: usize = 0x1D0; // bool + pub const m_nChildGroupID: usize = 0x1C0; // + pub const m_nChildControlPoint: usize = 0x1C4; // + pub const m_nNumControlPoints: usize = 0x1C8; // + pub const m_nFirstSourcePoint: usize = 0x1CC; // + pub const m_bSetOrientation: usize = 0x1D0; // } // Parent: CParticleFunctionForce // Field count: 1 @@ -1875,7 +1875,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SDFForce { - pub const m_flForceScale: usize = 0x1C8; // float32 + pub const m_flForceScale: usize = 0x1C8; // } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -1883,11 +1883,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_BoxConstraint { - pub const m_vecMin: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_vecMax: usize = 0x810; // CParticleCollectionVecInput - pub const m_nCP: usize = 0xE68; // int32 - pub const m_bLocalSpace: usize = 0xE6C; // bool - pub const m_bAccountForRadius: usize = 0xE6D; // bool + pub const m_vecMin: usize = 0x1B8; // + pub const m_vecMax: usize = 0x810; // + pub const m_nCP: usize = 0xE68; // + pub const m_bLocalSpace: usize = 0xE6C; // + pub const m_bAccountForRadius: usize = 0xE6D; // } // Parent: CParticleFunctionInitializer // Field count: 14 @@ -1895,20 +1895,20 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreatePhyllotaxis { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nScaleCP: usize = 0x1C4; // int32 - pub const m_nComponent: usize = 0x1C8; // int32 - pub const m_fRadCentCore: usize = 0x1CC; // float32 - pub const m_fRadPerPoint: usize = 0x1D0; // float32 - pub const m_fRadPerPointTo: usize = 0x1D4; // float32 - pub const m_fpointAngle: usize = 0x1D8; // float32 - pub const m_fsizeOverall: usize = 0x1DC; // float32 - pub const m_fRadBias: usize = 0x1E0; // float32 - pub const m_fMinRad: usize = 0x1E4; // float32 - pub const m_fDistBias: usize = 0x1E8; // float32 - pub const m_bUseLocalCoords: usize = 0x1EC; // bool - pub const m_bUseWithContEmit: usize = 0x1ED; // bool - pub const m_bUseOrigRadius: usize = 0x1EE; // bool + pub const m_nControlPointNumber: usize = 0x1C0; // + pub const m_nScaleCP: usize = 0x1C4; // + pub const m_nComponent: usize = 0x1C8; // + pub const m_fRadCentCore: usize = 0x1CC; // + pub const m_fRadPerPoint: usize = 0x1D0; // + pub const m_fRadPerPointTo: usize = 0x1D4; // + pub const m_fpointAngle: usize = 0x1D8; // + pub const m_fsizeOverall: usize = 0x1DC; // + pub const m_fRadBias: usize = 0x1E0; // + pub const m_fMinRad: usize = 0x1E4; // + pub const m_fDistBias: usize = 0x1E8; // + pub const m_bUseLocalCoords: usize = 0x1EC; // + pub const m_bUseWithContEmit: usize = 0x1ED; // + pub const m_bUseOrigRadius: usize = 0x1EE; // } // Parent: CParticleFunctionForce // Field count: 6 @@ -1916,12 +1916,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_AttractToControlPoint { - pub const m_vecComponentScale: usize = 0x1C8; // Vector - pub const m_fForceAmount: usize = 0x1D8; // CPerParticleFloatInput - pub const m_fFalloffPower: usize = 0x330; // float32 + pub const m_vecComponentScale: usize = 0x1C8; // + pub const m_fForceAmount: usize = 0x1D8; // + pub const m_fFalloffPower: usize = 0x330; // pub const m_TransformInput: usize = 0x338; // CParticleTransformInput - pub const m_fForceAmountMin: usize = 0x3A0; // CPerParticleFloatInput - pub const m_bApplyMinForce: usize = 0x4F8; // bool + pub const m_fForceAmountMin: usize = 0x3A0; // + pub const m_bApplyMinForce: usize = 0x4F8; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1929,9 +1929,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomLifeTime { - pub const m_fLifetimeMin: usize = 0x1C0; // float32 - pub const m_fLifetimeMax: usize = 0x1C4; // float32 - pub const m_fLifetimeRandExponent: usize = 0x1C8; // float32 + pub const m_fLifetimeMin: usize = 0x1C0; // + pub const m_fLifetimeMax: usize = 0x1C4; // + pub const m_fLifetimeRandExponent: usize = 0x1C8; // } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Field count: 0 @@ -1946,11 +1946,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityRadialRandom { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_fSpeedMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0x320; // CPerParticleFloatInput - pub const m_vecLocalCoordinateSystemSpeedScale: usize = 0x478; // Vector - pub const m_bIgnoreDelta: usize = 0x485; // bool + pub const m_nControlPointNumber: usize = 0x1C0; // + pub const m_fSpeedMin: usize = 0x1C8; // + pub const m_fSpeedMax: usize = 0x320; // + pub const m_vecLocalCoordinateSystemSpeedScale: usize = 0x478; // + pub const m_bIgnoreDelta: usize = 0x485; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1958,9 +1958,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomRadius { - pub const m_flRadiusMin: usize = 0x1C0; // float32 - pub const m_flRadiusMax: usize = 0x1C4; // float32 - pub const m_flRadiusRandExponent: usize = 0x1C8; // float32 + pub const m_flRadiusMin: usize = 0x1C0; // + pub const m_flRadiusMax: usize = 0x1C4; // + pub const m_flRadiusRandExponent: usize = 0x1C8; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -1968,10 +1968,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Orient2DRelToCP { - pub const m_flRotOffset: usize = 0x1B8; // float32 - pub const m_flSpinStrength: usize = 0x1BC; // float32 - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x1B8; // + pub const m_flSpinStrength: usize = 0x1BC; // + pub const m_nCP: usize = 0x1C0; // + pub const m_nFieldOutput: usize = 0x1C4; // } // Parent: None // Field count: 16 @@ -1986,15 +1986,15 @@ pub mod cs2_dumper { pub const m_flFinalTextureUVRotation: usize = 0x560; // CParticleCollectionRendererFloatInput pub const m_flZoomScale: usize = 0x6B8; // CParticleCollectionRendererFloatInput pub const m_flDistortion: usize = 0x810; // CParticleCollectionRendererFloatInput - pub const m_bRandomizeOffsets: usize = 0x968; // bool - pub const m_bClampUVs: usize = 0x969; // bool - pub const m_nPerParticleBlend: usize = 0x96C; // SpriteCardPerParticleScale_t - pub const m_nPerParticleScale: usize = 0x970; // SpriteCardPerParticleScale_t - pub const m_nPerParticleOffsetU: usize = 0x974; // SpriteCardPerParticleScale_t - pub const m_nPerParticleOffsetV: usize = 0x978; // SpriteCardPerParticleScale_t - pub const m_nPerParticleRotation: usize = 0x97C; // SpriteCardPerParticleScale_t - pub const m_nPerParticleZoom: usize = 0x980; // SpriteCardPerParticleScale_t - pub const m_nPerParticleDistortion: usize = 0x984; // SpriteCardPerParticleScale_t + pub const m_bRandomizeOffsets: usize = 0x968; // + pub const m_bClampUVs: usize = 0x969; // + pub const m_nPerParticleBlend: usize = 0x96C; // + pub const m_nPerParticleScale: usize = 0x970; // + pub const m_nPerParticleOffsetU: usize = 0x974; // + pub const m_nPerParticleOffsetV: usize = 0x978; // + pub const m_nPerParticleRotation: usize = 0x97C; // + pub const m_nPerParticleZoom: usize = 0x980; // + pub const m_nPerParticleDistortion: usize = 0x984; // } // Parent: None // Field count: 3 @@ -2002,9 +2002,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ControlPointReference_t { - pub const m_controlPointNameString: usize = 0x0; // int32 - pub const m_vOffsetFromControlPoint: usize = 0x4; // Vector - pub const m_bOffsetInLocalSpace: usize = 0x10; // bool + pub const m_controlPointNameString: usize = 0x0; // + pub const m_vOffsetFromControlPoint: usize = 0x4; // + pub const m_bOffsetInLocalSpace: usize = 0x10; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -2012,11 +2012,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToVectorExpression { - pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t - pub const m_nOutputCP: usize = 0x1C4; // int32 - pub const m_vInput1: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_vInput2: usize = 0x820; // CParticleCollectionVecInput - pub const m_bNormalizedOutput: usize = 0xE78; // bool + pub const m_nExpression: usize = 0x1C0; // + pub const m_nOutputCP: usize = 0x1C4; // + pub const m_vInput1: usize = 0x1C8; // + pub const m_vInput2: usize = 0x820; // + pub const m_bNormalizedOutput: usize = 0xE78; // } // Parent: CParticleFunctionPreEmission // Field count: 15 @@ -2024,21 +2024,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LightningSnapshotGenerator { - pub const m_nCPSnapshot: usize = 0x1C0; // int32 - pub const m_nCPStartPnt: usize = 0x1C4; // int32 - pub const m_nCPEndPnt: usize = 0x1C8; // int32 - pub const m_flSegments: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_flOffset: usize = 0x328; // CParticleCollectionFloatInput - pub const m_flOffsetDecay: usize = 0x480; // CParticleCollectionFloatInput - pub const m_flRecalcRate: usize = 0x5D8; // CParticleCollectionFloatInput - pub const m_flUVScale: usize = 0x730; // CParticleCollectionFloatInput - pub const m_flUVOffset: usize = 0x888; // CParticleCollectionFloatInput - pub const m_flSplitRate: usize = 0x9E0; // CParticleCollectionFloatInput - pub const m_flBranchTwist: usize = 0xB38; // CParticleCollectionFloatInput + pub const m_nCPSnapshot: usize = 0x1C0; // + pub const m_nCPStartPnt: usize = 0x1C4; // + pub const m_nCPEndPnt: usize = 0x1C8; // + pub const m_flSegments: usize = 0x1D0; // + pub const m_flOffset: usize = 0x328; // + pub const m_flOffsetDecay: usize = 0x480; // + pub const m_flRecalcRate: usize = 0x5D8; // + pub const m_flUVScale: usize = 0x730; // + pub const m_flUVOffset: usize = 0x888; // + pub const m_flSplitRate: usize = 0x9E0; // + pub const m_flBranchTwist: usize = 0xB38; // pub const m_nBranchBehavior: usize = 0xC90; // ParticleLightnintBranchBehavior_t - pub const m_flRadiusStart: usize = 0xC98; // CParticleCollectionFloatInput - pub const m_flRadiusEnd: usize = 0xDF0; // CParticleCollectionFloatInput - pub const m_flDedicatedPool: usize = 0xF48; // CParticleCollectionFloatInput + pub const m_flRadiusStart: usize = 0xC98; // + pub const m_flRadiusEnd: usize = 0xDF0; // + pub const m_flDedicatedPool: usize = 0xF48; // } // Parent: C_OP_RemapNamedModelElementOnceTimed // Field count: 0 @@ -2060,16 +2060,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapSpeedToScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_flStartTime: usize = 0x1C8; // float32 - pub const m_flEndTime: usize = 0x1CC; // float32 - pub const m_flInputMin: usize = 0x1D0; // float32 - pub const m_flInputMax: usize = 0x1D4; // float32 - pub const m_flOutputMin: usize = 0x1D8; // float32 - pub const m_flOutputMax: usize = 0x1DC; // float32 - pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t - pub const m_bPerParticle: usize = 0x1E4; // bool + pub const m_nFieldOutput: usize = 0x1C0; // + pub const m_nControlPointNumber: usize = 0x1C4; // + pub const m_flStartTime: usize = 0x1C8; // + pub const m_flEndTime: usize = 0x1CC; // + pub const m_flInputMin: usize = 0x1D0; // + pub const m_flInputMax: usize = 0x1D4; // + pub const m_flOutputMin: usize = 0x1D8; // + pub const m_flOutputMax: usize = 0x1DC; // + pub const m_nSetMethod: usize = 0x1E0; // + pub const m_bPerParticle: usize = 0x1E4; // } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -2085,16 +2085,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionWarp { - pub const m_vecWarpMin: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_vecWarpMax: usize = 0x818; // CParticleCollectionVecInput - pub const m_nScaleControlPointNumber: usize = 0xE70; // int32 - pub const m_nControlPointNumber: usize = 0xE74; // int32 - pub const m_nRadiusComponent: usize = 0xE78; // int32 - pub const m_flWarpTime: usize = 0xE7C; // float32 - pub const m_flWarpStartTime: usize = 0xE80; // float32 - pub const m_flPrevPosScale: usize = 0xE84; // float32 - pub const m_bInvertWarp: usize = 0xE88; // bool - pub const m_bUseCount: usize = 0xE89; // bool + pub const m_vecWarpMin: usize = 0x1C0; // + pub const m_vecWarpMax: usize = 0x818; // + pub const m_nScaleControlPointNumber: usize = 0xE70; // + pub const m_nControlPointNumber: usize = 0xE74; // + pub const m_nRadiusComponent: usize = 0xE78; // + pub const m_flWarpTime: usize = 0xE7C; // + pub const m_flWarpStartTime: usize = 0xE80; // + pub const m_flPrevPosScale: usize = 0xE84; // + pub const m_bInvertWarp: usize = 0xE88; // + pub const m_bUseCount: usize = 0xE89; // } // Parent: CParticleFunctionConstraint // Field count: 3 @@ -2102,9 +2102,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SDFConstraint { - pub const m_flMinDist: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flMaxDist: usize = 0x310; // CParticleCollectionFloatInput - pub const m_nMaxIterations: usize = 0x468; // int32 + pub const m_flMinDist: usize = 0x1B8; // + pub const m_flMaxDist: usize = 0x310; // + pub const m_nMaxIterations: usize = 0x468; // } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -2112,12 +2112,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFieldToScalarExpression { - pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flInput2: usize = 0x320; // CParticleCollectionFloatInput - pub const m_flOutputRemap: usize = 0x478; // CParticleRemapFloatInput - pub const m_nOutputCP: usize = 0x5D0; // int32 - pub const m_nOutVectorField: usize = 0x5D4; // int32 + pub const m_nExpression: usize = 0x1C0; // + pub const m_flInput1: usize = 0x1C8; // + pub const m_flInput2: usize = 0x320; // + pub const m_flOutputRemap: usize = 0x478; // + pub const m_nOutputCP: usize = 0x5D0; // + pub const m_nOutVectorField: usize = 0x5D4; // } // Parent: CParticleFunction // Field count: 0 @@ -2132,10 +2132,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomVectorComponent { - pub const m_flMin: usize = 0x1C0; // float32 - pub const m_flMax: usize = 0x1C4; // float32 - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nComponent: usize = 0x1CC; // int32 + pub const m_flMin: usize = 0x1C0; // + pub const m_flMax: usize = 0x1C4; // + pub const m_nFieldOutput: usize = 0x1C8; // + pub const m_nComponent: usize = 0x1CC; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -2145,10 +2145,10 @@ pub mod cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults pub mod C_OP_InheritFromParentParticles { - pub const m_flScale: usize = 0x1B8; // float32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C0; // int32 - pub const m_bRandomDistribution: usize = 0x1C4; // bool + pub const m_flScale: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // + pub const m_nIncrement: usize = 0x1C0; // + pub const m_bRandomDistribution: usize = 0x1C4; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -2156,12 +2156,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetVectorAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t - pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput - pub const m_vInput2: usize = 0x820; // CPerParticleVecInput - pub const m_nOutputField: usize = 0xE78; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xE7C; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0xE80; // bool + pub const m_nExpression: usize = 0x1C0; // + pub const m_vInput1: usize = 0x1C8; // + pub const m_vInput2: usize = 0x820; // + pub const m_nOutputField: usize = 0xE78; // + pub const m_nSetMethod: usize = 0xE7C; // + pub const m_bNormalizedOutput: usize = 0xE80; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -2169,14 +2169,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformVisibilityToVector { - pub const m_nSetMethod: usize = 0x1B8; // ParticleSetMethod_t + pub const m_nSetMethod: usize = 0x1B8; // pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x22C; // float32 - pub const m_flInputMax: usize = 0x230; // float32 - pub const m_vecOutputMin: usize = 0x234; // Vector - pub const m_vecOutputMax: usize = 0x240; // Vector - pub const m_flRadius: usize = 0x24C; // float32 + pub const m_nFieldOutput: usize = 0x228; // + pub const m_flInputMin: usize = 0x22C; // + pub const m_flInputMax: usize = 0x230; // + pub const m_vecOutputMin: usize = 0x234; // + pub const m_vecOutputMax: usize = 0x240; // + pub const m_flRadius: usize = 0x24C; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -2184,9 +2184,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DirectionBetweenVecsToVec { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_vecPoint1: usize = 0x1C0; // CPerParticleVecInput - pub const m_vecPoint2: usize = 0x818; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_vecPoint1: usize = 0x1C0; // + pub const m_vecPoint2: usize = 0x818; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -2194,10 +2194,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementLoopInsideSphere { - pub const m_nCP: usize = 0x1B8; // int32 - pub const m_flDistance: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_vecScale: usize = 0x318; // CParticleCollectionVecInput - pub const m_nDistSqrAttr: usize = 0x970; // ParticleAttributeIndex_t + pub const m_nCP: usize = 0x1B8; // + pub const m_flDistance: usize = 0x1C0; // + pub const m_vecScale: usize = 0x318; // + pub const m_nDistSqrAttr: usize = 0x970; // } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -2205,14 +2205,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSimpleModelCollection { - pub const m_bCenterOffset: usize = 0x208; // bool + pub const m_bCenterOffset: usize = 0x208; // pub const m_hModel: usize = 0x210; // CStrongHandle - pub const m_modelInput: usize = 0x218; // CParticleModelInput - pub const m_nLOD: usize = 0x278; // int32 - pub const m_bDisableShadows: usize = 0x27C; // bool - pub const m_bDisableMotionBlur: usize = 0x27D; // bool - pub const m_bAcceptsDecals: usize = 0x27E; // bool - pub const m_nAngularVelocityField: usize = 0x280; // ParticleAttributeIndex_t + pub const m_modelInput: usize = 0x218; // + pub const m_nLOD: usize = 0x278; // + pub const m_bDisableShadows: usize = 0x27C; // + pub const m_bDisableMotionBlur: usize = 0x27D; // + pub const m_bAcceptsDecals: usize = 0x27E; // + pub const m_nAngularVelocityField: usize = 0x280; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -2220,10 +2220,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_QuantizeCPComponent { - pub const m_flInputValue: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_nCPOutput: usize = 0x318; // int32 - pub const m_nOutVectorField: usize = 0x31C; // int32 - pub const m_flQuantizeValue: usize = 0x320; // CParticleCollectionFloatInput + pub const m_flInputValue: usize = 0x1C0; // + pub const m_nCPOutput: usize = 0x318; // + pub const m_nOutVectorField: usize = 0x31C; // + pub const m_flQuantizeValue: usize = 0x320; // } // Parent: CParticleFunctionPreEmission // Field count: 2 @@ -2231,8 +2231,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PlayEndCapWhenFinished { - pub const m_bFireOnEmissionEnd: usize = 0x1C0; // bool - pub const m_bIncludeChildren: usize = 0x1C1; // bool + pub const m_bFireOnEmissionEnd: usize = 0x1C0; // + pub const m_bIncludeChildren: usize = 0x1C1; // } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -2240,8 +2240,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFloatCollection { - pub const m_InputValue: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t + pub const m_InputValue: usize = 0x1C0; // + pub const m_nOutputField: usize = 0x318; // } // Parent: None // Field count: 8 @@ -2249,14 +2249,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPathParameters { - pub const m_nStartControlPointNumber: usize = 0x0; // int32 - pub const m_nEndControlPointNumber: usize = 0x4; // int32 - pub const m_nBulgeControl: usize = 0x8; // int32 - pub const m_flBulge: usize = 0xC; // float32 - pub const m_flMidPoint: usize = 0x10; // float32 - pub const m_vStartPointOffset: usize = 0x14; // Vector - pub const m_vMidPointOffset: usize = 0x20; // Vector - pub const m_vEndOffset: usize = 0x2C; // Vector + pub const m_nStartControlPointNumber: usize = 0x0; // + pub const m_nEndControlPointNumber: usize = 0x4; // + pub const m_nBulgeControl: usize = 0x8; // + pub const m_flBulge: usize = 0xC; // + pub const m_flMidPoint: usize = 0x10; // + pub const m_vStartPointOffset: usize = 0x14; // + pub const m_vMidPointOffset: usize = 0x20; // + pub const m_vEndOffset: usize = 0x2C; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -2264,12 +2264,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapScalarEndCap { - pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flOutputMin: usize = 0x1C8; // float32 - pub const m_flOutputMax: usize = 0x1CC; // float32 + pub const m_nFieldInput: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // + pub const m_flInputMin: usize = 0x1C0; // + pub const m_flInputMax: usize = 0x1C4; // + pub const m_flOutputMin: usize = 0x1C8; // + pub const m_flOutputMax: usize = 0x1CC; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -2277,9 +2277,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateFromPlaneCache { - pub const m_vecOffsetMin: usize = 0x1C0; // Vector - pub const m_vecOffsetMax: usize = 0x1CC; // Vector - pub const m_bUseNormal: usize = 0x1D9; // bool + pub const m_vecOffsetMin: usize = 0x1C0; // + pub const m_vecOffsetMax: usize = 0x1CC; // + pub const m_bUseNormal: usize = 0x1D9; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -2287,11 +2287,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ControlPointToRadialScreenSpace { - pub const m_nCPIn: usize = 0x1C0; // int32 - pub const m_vecCP1Pos: usize = 0x1C4; // Vector - pub const m_nCPOut: usize = 0x1D0; // int32 - pub const m_nCPOutField: usize = 0x1D4; // int32 - pub const m_nCPSSPosOut: usize = 0x1D8; // int32 + pub const m_nCPIn: usize = 0x1C0; // + pub const m_vecCP1Pos: usize = 0x1C4; // + pub const m_nCPOut: usize = 0x1D0; // + pub const m_nCPOutField: usize = 0x1D4; // + pub const m_nCPSSPosOut: usize = 0x1D8; // } // Parent: CSpinUpdateBase // Field count: 0 @@ -2306,11 +2306,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_NormalOffset { - pub const m_OffsetMin: usize = 0x1C0; // Vector - pub const m_OffsetMax: usize = 0x1CC; // Vector - pub const m_nControlPointNumber: usize = 0x1D8; // int32 - pub const m_bLocalCoords: usize = 0x1DC; // bool - pub const m_bNormalize: usize = 0x1DD; // bool + pub const m_OffsetMin: usize = 0x1C0; // + pub const m_OffsetMax: usize = 0x1CC; // + pub const m_nControlPointNumber: usize = 0x1D8; // + pub const m_bLocalCoords: usize = 0x1DC; // + pub const m_bNormalize: usize = 0x1DD; // } // Parent: C_OP_RemapDistanceToLineSegmentBase // Field count: 3 @@ -2318,9 +2318,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDistanceToLineSegmentToVector { - pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_vMinOutputValue: usize = 0x1D4; // Vector - pub const m_vMaxOutputValue: usize = 0x1E0; // Vector + pub const m_nFieldOutput: usize = 0x1D0; // + pub const m_vMinOutputValue: usize = 0x1D4; // + pub const m_vMaxOutputValue: usize = 0x1E0; // } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -2328,14 +2328,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderAsModels { - pub const m_ModelList: usize = 0x208; // CUtlVector - pub const m_flModelScale: usize = 0x224; // float32 - pub const m_bFitToModelSize: usize = 0x228; // bool - pub const m_bNonUniformScaling: usize = 0x229; // bool - pub const m_nXAxisScalingAttribute: usize = 0x22C; // ParticleAttributeIndex_t - pub const m_nYAxisScalingAttribute: usize = 0x230; // ParticleAttributeIndex_t - pub const m_nZAxisScalingAttribute: usize = 0x234; // ParticleAttributeIndex_t - pub const m_nSizeCullBloat: usize = 0x238; // int32 + pub const m_ModelList: usize = 0x208; // + pub const m_flModelScale: usize = 0x224; // + pub const m_bFitToModelSize: usize = 0x228; // + pub const m_bNonUniformScaling: usize = 0x229; // + pub const m_nXAxisScalingAttribute: usize = 0x22C; // + pub const m_nYAxisScalingAttribute: usize = 0x230; // + pub const m_nZAxisScalingAttribute: usize = 0x234; // + pub const m_nSizeCullBloat: usize = 0x238; // } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -2343,16 +2343,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreationNoise { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_bAbsVal: usize = 0x1C4; // bool - pub const m_bAbsValInv: usize = 0x1C5; // bool - pub const m_flOffset: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_flNoiseScale: usize = 0x1D4; // float32 - pub const m_flNoiseScaleLoc: usize = 0x1D8; // float32 - pub const m_vecOffsetLoc: usize = 0x1DC; // Vector - pub const m_flWorldTimeScale: usize = 0x1E8; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // + pub const m_bAbsVal: usize = 0x1C4; // + pub const m_bAbsValInv: usize = 0x1C5; // + pub const m_flOffset: usize = 0x1C8; // + pub const m_flOutputMin: usize = 0x1CC; // + pub const m_flOutputMax: usize = 0x1D0; // + pub const m_flNoiseScale: usize = 0x1D4; // + pub const m_flNoiseScaleLoc: usize = 0x1D8; // + pub const m_vecOffsetLoc: usize = 0x1DC; // + pub const m_flWorldTimeScale: usize = 0x1E8; // } // Parent: CGeneralSpin // Field count: 0 @@ -2367,12 +2367,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ParticleNamedValueConfiguration_t { - pub const m_ConfigName: usize = 0x0; // CUtlString - pub const m_ConfigValue: usize = 0x8; // KeyValues3 + pub const m_ConfigName: usize = 0x0; // + pub const m_ConfigValue: usize = 0x8; // pub const m_iAttachType: usize = 0x18; // ParticleAttachment_t - pub const m_BoundEntityPath: usize = 0x20; // CUtlString - pub const m_strEntityScope: usize = 0x28; // CUtlString - pub const m_strAttachmentName: usize = 0x30; // CUtlString + pub const m_BoundEntityPath: usize = 0x20; // + pub const m_strEntityScope: usize = 0x28; // + pub const m_strAttachmentName: usize = 0x30; // } // Parent: CParticleInput // Field count: 23 @@ -2381,29 +2381,29 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MParticleCustomFieldDefaultValue pub mod CParticleVecInput { - pub const m_nType: usize = 0x10; // ParticleVecType_t - pub const m_vLiteralValue: usize = 0x14; // Vector - pub const m_LiteralColor: usize = 0x20; // Color - pub const m_NamedValue: usize = 0x28; // CParticleNamedValueRef - pub const m_bFollowNamedValue: usize = 0x68; // bool - pub const m_nVectorAttribute: usize = 0x6C; // ParticleAttributeIndex_t - pub const m_vVectorAttributeScale: usize = 0x70; // Vector - pub const m_nControlPoint: usize = 0x7C; // int32 - pub const m_nDeltaControlPoint: usize = 0x80; // int32 - pub const m_vCPValueScale: usize = 0x84; // Vector - pub const m_vCPRelativePosition: usize = 0x90; // Vector - pub const m_vCPRelativeDir: usize = 0x9C; // Vector - pub const m_FloatComponentX: usize = 0xA8; // CParticleFloatInput - pub const m_FloatComponentY: usize = 0x200; // CParticleFloatInput - pub const m_FloatComponentZ: usize = 0x358; // CParticleFloatInput - pub const m_FloatInterp: usize = 0x4B0; // CParticleFloatInput - pub const m_flInterpInput0: usize = 0x608; // float32 - pub const m_flInterpInput1: usize = 0x60C; // float32 - pub const m_vInterpOutput0: usize = 0x610; // Vector - pub const m_vInterpOutput1: usize = 0x61C; // Vector - pub const m_Gradient: usize = 0x628; // CColorGradient - pub const m_vRandomMin: usize = 0x640; // Vector - pub const m_vRandomMax: usize = 0x64C; // Vector + pub const m_nType: usize = 0x10; // + pub const m_vLiteralValue: usize = 0x14; // + pub const m_LiteralColor: usize = 0x20; // + pub const m_NamedValue: usize = 0x28; // + pub const m_bFollowNamedValue: usize = 0x68; // + pub const m_nVectorAttribute: usize = 0x6C; // + pub const m_vVectorAttributeScale: usize = 0x70; // + pub const m_nControlPoint: usize = 0x7C; // + pub const m_nDeltaControlPoint: usize = 0x80; // + pub const m_vCPValueScale: usize = 0x84; // + pub const m_vCPRelativePosition: usize = 0x90; // + pub const m_vCPRelativeDir: usize = 0x9C; // + pub const m_FloatComponentX: usize = 0xA8; // + pub const m_FloatComponentY: usize = 0x200; // + pub const m_FloatComponentZ: usize = 0x358; // + pub const m_FloatInterp: usize = 0x4B0; // + pub const m_flInterpInput0: usize = 0x608; // + pub const m_flInterpInput1: usize = 0x60C; // + pub const m_vInterpOutput0: usize = 0x610; // + pub const m_vInterpOutput1: usize = 0x61C; // + pub const m_Gradient: usize = 0x628; // + pub const m_vRandomMin: usize = 0x640; // + pub const m_vRandomMax: usize = 0x64C; // } // Parent: CParticleFunctionEmitter // Field count: 7 @@ -2411,13 +2411,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_InstantaneousEmitter { - pub const m_nParticlesToEmit: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flStartTime: usize = 0x318; // CParticleCollectionFloatInput - pub const m_flInitFromKilledParentParticles: usize = 0x470; // float32 - pub const m_nEventType: usize = 0x474; // EventTypeSelection_t - pub const m_flParentParticleScale: usize = 0x478; // CParticleCollectionFloatInput - pub const m_nMaxEmittedPerFrame: usize = 0x5D0; // int32 - pub const m_nSnapshotControlPoint: usize = 0x5D4; // int32 + pub const m_nParticlesToEmit: usize = 0x1C0; // + pub const m_flStartTime: usize = 0x318; // + pub const m_flInitFromKilledParentParticles: usize = 0x470; // + pub const m_nEventType: usize = 0x474; // + pub const m_flParentParticleScale: usize = 0x478; // + pub const m_nMaxEmittedPerFrame: usize = 0x5D0; // + pub const m_nSnapshotControlPoint: usize = 0x5D4; // } // Parent: CParticleFunctionConstraint // Field count: 2 @@ -2425,8 +2425,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainLineLength { - pub const m_flMinDistance: usize = 0x1B8; // float32 - pub const m_flMaxDistance: usize = 0x1BC; // float32 + pub const m_flMinDistance: usize = 0x1B8; // + pub const m_flMaxDistance: usize = 0x1BC; // } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -2434,14 +2434,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_LifespanFromVelocity { - pub const m_vecComponentScale: usize = 0x1C0; // Vector - pub const m_flTraceOffset: usize = 0x1CC; // float32 - pub const m_flMaxTraceLength: usize = 0x1D0; // float32 - pub const m_flTraceTolerance: usize = 0x1D4; // float32 - pub const m_nMaxPlanes: usize = 0x1D8; // int32 - pub const m_CollisionGroupName: usize = 0x1E0; // char[128] - pub const m_nTraceSet: usize = 0x260; // ParticleTraceSet_t - pub const m_bIncludeWater: usize = 0x270; // bool + pub const m_vecComponentScale: usize = 0x1C0; // + pub const m_flTraceOffset: usize = 0x1CC; // + pub const m_flMaxTraceLength: usize = 0x1D0; // + pub const m_flTraceTolerance: usize = 0x1D4; // + pub const m_nMaxPlanes: usize = 0x1D8; // + pub const m_CollisionGroupName: usize = 0x1E0; // + pub const m_nTraceSet: usize = 0x260; // + pub const m_bIncludeWater: usize = 0x270; // } // Parent: CBaseRendererSource2 // Field count: 7 @@ -2449,13 +2449,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBaseTrailRenderer { - pub const m_nOrientationType: usize = 0x2718; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x271C; // int32 - pub const m_flMinSize: usize = 0x2720; // float32 - pub const m_flMaxSize: usize = 0x2724; // float32 + pub const m_nOrientationType: usize = 0x2718; // + pub const m_nOrientationControlPoint: usize = 0x271C; // + pub const m_flMinSize: usize = 0x2720; // + pub const m_flMaxSize: usize = 0x2724; // pub const m_flStartFadeSize: usize = 0x2728; // CParticleCollectionRendererFloatInput pub const m_flEndFadeSize: usize = 0x2880; // CParticleCollectionRendererFloatInput - pub const m_bClampV: usize = 0x29D8; // bool + pub const m_bClampV: usize = 0x29D8; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -2463,10 +2463,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityFromCP { - pub const m_velocityInput: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_velocityInput: usize = 0x1C0; // pub const m_transformInput: usize = 0x818; // CParticleTransformInput - pub const m_flVelocityScale: usize = 0x880; // float32 - pub const m_bDirectionOnly: usize = 0x884; // bool + pub const m_flVelocityScale: usize = 0x880; // + pub const m_bDirectionOnly: usize = 0x884; // } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -2474,14 +2474,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointOrientation { - pub const m_bUseWorldLocation: usize = 0x1C0; // bool - pub const m_bRandomize: usize = 0x1C2; // bool - pub const m_bSetOnce: usize = 0x1C3; // bool - pub const m_nCP: usize = 0x1C4; // int32 - pub const m_nHeadLocation: usize = 0x1C8; // int32 - pub const m_vecRotation: usize = 0x1CC; // QAngle - pub const m_vecRotationB: usize = 0x1D8; // QAngle - pub const m_flInterpolation: usize = 0x1E8; // CParticleCollectionFloatInput + pub const m_bUseWorldLocation: usize = 0x1C0; // + pub const m_bRandomize: usize = 0x1C2; // + pub const m_bSetOnce: usize = 0x1C3; // + pub const m_nCP: usize = 0x1C4; // + pub const m_nHeadLocation: usize = 0x1C8; // + pub const m_vecRotation: usize = 0x1CC; // + pub const m_vecRotationB: usize = 0x1D8; // + pub const m_flInterpolation: usize = 0x1E8; // } // Parent: CParticleFunctionOperator // Field count: 12 @@ -2489,18 +2489,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementSkinnedPositionFromCPSnapshot { - pub const m_nSnapshotControlPointNumber: usize = 0x1B8; // int32 - pub const m_nControlPointNumber: usize = 0x1BC; // int32 - pub const m_bRandom: usize = 0x1C0; // bool - pub const m_nRandomSeed: usize = 0x1C4; // int32 - pub const m_bSetNormal: usize = 0x1C8; // bool - pub const m_bSetRadius: usize = 0x1C9; // bool - pub const m_nIndexType: usize = 0x1CC; // SnapshotIndexType_t - pub const m_flReadIndex: usize = 0x1D0; // CPerParticleFloatInput - pub const m_flIncrement: usize = 0x328; // CParticleCollectionFloatInput - pub const m_nFullLoopIncrement: usize = 0x480; // CParticleCollectionFloatInput - pub const m_nSnapShotStartPoint: usize = 0x5D8; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0x730; // CPerParticleFloatInput + pub const m_nSnapshotControlPointNumber: usize = 0x1B8; // + pub const m_nControlPointNumber: usize = 0x1BC; // + pub const m_bRandom: usize = 0x1C0; // + pub const m_nRandomSeed: usize = 0x1C4; // + pub const m_bSetNormal: usize = 0x1C8; // + pub const m_bSetRadius: usize = 0x1C9; // + pub const m_nIndexType: usize = 0x1CC; // + pub const m_flReadIndex: usize = 0x1D0; // + pub const m_flIncrement: usize = 0x328; // + pub const m_nFullLoopIncrement: usize = 0x480; // + pub const m_nSnapShotStartPoint: usize = 0x5D8; // + pub const m_flInterpolation: usize = 0x730; // } // Parent: CParticleFunctionOperator // Field count: 15 @@ -2508,21 +2508,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateVector { - pub const m_RateMin: usize = 0x1B8; // Vector - pub const m_RateMax: usize = 0x1C4; // Vector - pub const m_FrequencyMin: usize = 0x1D0; // Vector - pub const m_FrequencyMax: usize = 0x1DC; // Vector - pub const m_nField: usize = 0x1E8; // ParticleAttributeIndex_t - pub const m_bProportional: usize = 0x1EC; // bool - pub const m_bProportionalOp: usize = 0x1ED; // bool - pub const m_bOffset: usize = 0x1EE; // bool - pub const m_flStartTime_min: usize = 0x1F0; // float32 - pub const m_flStartTime_max: usize = 0x1F4; // float32 - pub const m_flEndTime_min: usize = 0x1F8; // float32 - pub const m_flEndTime_max: usize = 0x1FC; // float32 - pub const m_flOscMult: usize = 0x200; // CPerParticleFloatInput - pub const m_flOscAdd: usize = 0x358; // CPerParticleFloatInput - pub const m_flRateScale: usize = 0x4B0; // CPerParticleFloatInput + pub const m_RateMin: usize = 0x1B8; // + pub const m_RateMax: usize = 0x1C4; // + pub const m_FrequencyMin: usize = 0x1D0; // + pub const m_FrequencyMax: usize = 0x1DC; // + pub const m_nField: usize = 0x1E8; // + pub const m_bProportional: usize = 0x1EC; // + pub const m_bProportionalOp: usize = 0x1ED; // + pub const m_bOffset: usize = 0x1EE; // + pub const m_flStartTime_min: usize = 0x1F0; // + pub const m_flStartTime_max: usize = 0x1F4; // + pub const m_flEndTime_min: usize = 0x1F8; // + pub const m_flEndTime_max: usize = 0x1FC; // + pub const m_flOscMult: usize = 0x200; // + pub const m_flOscAdd: usize = 0x358; // + pub const m_flRateScale: usize = 0x4B0; // } // Parent: CParticleFunctionOperator // Field count: 15 @@ -2531,20 +2531,20 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod C_OP_PositionLock { pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_flStartTime_min: usize = 0x220; // float32 - pub const m_flStartTime_max: usize = 0x224; // float32 - pub const m_flStartTime_exp: usize = 0x228; // float32 - pub const m_flEndTime_min: usize = 0x22C; // float32 - pub const m_flEndTime_max: usize = 0x230; // float32 - pub const m_flEndTime_exp: usize = 0x234; // float32 - pub const m_flRange: usize = 0x238; // float32 - pub const m_flRangeBias: usize = 0x240; // CParticleCollectionFloatInput - pub const m_flJumpThreshold: usize = 0x398; // float32 - pub const m_flPrevPosScale: usize = 0x39C; // float32 - pub const m_bLockRot: usize = 0x3A0; // bool - pub const m_vecScale: usize = 0x3A8; // CParticleCollectionVecInput - pub const m_nFieldOutput: usize = 0xA00; // ParticleAttributeIndex_t - pub const m_nFieldOutputPrev: usize = 0xA04; // ParticleAttributeIndex_t + pub const m_flStartTime_min: usize = 0x220; // + pub const m_flStartTime_max: usize = 0x224; // + pub const m_flStartTime_exp: usize = 0x228; // + pub const m_flEndTime_min: usize = 0x22C; // + pub const m_flEndTime_max: usize = 0x230; // + pub const m_flEndTime_exp: usize = 0x234; // + pub const m_flRange: usize = 0x238; // + pub const m_flRangeBias: usize = 0x240; // + pub const m_flJumpThreshold: usize = 0x398; // + pub const m_flPrevPosScale: usize = 0x39C; // + pub const m_bLockRot: usize = 0x3A0; // + pub const m_vecScale: usize = 0x3A8; // + pub const m_nFieldOutput: usize = 0xA00; // + pub const m_nFieldOutputPrev: usize = 0xA04; // } // Parent: CParticleFunctionRenderer // Field count: 4 @@ -2552,10 +2552,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderVRHapticEvent { - pub const m_nHand: usize = 0x208; // ParticleVRHandChoiceList_t - pub const m_nOutputHandCP: usize = 0x20C; // int32 - pub const m_nOutputField: usize = 0x210; // int32 - pub const m_flAmplitude: usize = 0x218; // CPerParticleFloatInput + pub const m_nHand: usize = 0x208; // + pub const m_nOutputHandCP: usize = 0x20C; // + pub const m_nOutputField: usize = 0x210; // + pub const m_flAmplitude: usize = 0x218; // } // Parent: CParticleFunctionPreEmission // Field count: 12 @@ -2563,18 +2563,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToImpactPoint { - pub const m_nCPOut: usize = 0x1C0; // int32 - pub const m_nCPIn: usize = 0x1C4; // int32 - pub const m_flUpdateRate: usize = 0x1C8; // float32 - pub const m_flTraceLength: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_flStartOffset: usize = 0x328; // float32 - pub const m_flOffset: usize = 0x32C; // float32 - pub const m_vecTraceDir: usize = 0x330; // Vector - pub const m_CollisionGroupName: usize = 0x33C; // char[128] - pub const m_nTraceSet: usize = 0x3BC; // ParticleTraceSet_t - pub const m_bSetToEndpoint: usize = 0x3C0; // bool - pub const m_bTraceToClosestSurface: usize = 0x3C1; // bool - pub const m_bIncludeWater: usize = 0x3C2; // bool + pub const m_nCPOut: usize = 0x1C0; // + pub const m_nCPIn: usize = 0x1C4; // + pub const m_flUpdateRate: usize = 0x1C8; // + pub const m_flTraceLength: usize = 0x1D0; // + pub const m_flStartOffset: usize = 0x328; // + pub const m_flOffset: usize = 0x32C; // + pub const m_vecTraceDir: usize = 0x330; // + pub const m_CollisionGroupName: usize = 0x33C; // + pub const m_nTraceSet: usize = 0x3BC; // + pub const m_bSetToEndpoint: usize = 0x3C0; // + pub const m_bTraceToClosestSurface: usize = 0x3C1; // + pub const m_bIncludeWater: usize = 0x3C2; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -2582,17 +2582,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_InterpolateRadius { - pub const m_flStartTime: usize = 0x1B8; // float32 - pub const m_flEndTime: usize = 0x1BC; // float32 - pub const m_flStartScale: usize = 0x1C0; // float32 - pub const m_flEndScale: usize = 0x1C4; // float32 - pub const m_bEaseInAndOut: usize = 0x1C8; // bool - pub const m_flBias: usize = 0x1CC; // float32 + pub const m_flStartTime: usize = 0x1B8; // + pub const m_flEndTime: usize = 0x1BC; // + pub const m_flStartScale: usize = 0x1C0; // + pub const m_flEndScale: usize = 0x1C4; // + pub const m_bEaseInAndOut: usize = 0x1C8; // + pub const m_flBias: usize = 0x1CC; // } // Parent: None // Field count: 1 pub mod ParticleAttributeIndex_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -2600,9 +2600,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ReinitializeScalarEndCap { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1BC; // float32 - pub const m_flOutputMax: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_flOutputMin: usize = 0x1BC; // + pub const m_flOutputMax: usize = 0x1C0; // } // Parent: CParticleFunctionForce // Field count: 8 @@ -2610,14 +2610,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TurbulenceForce { - pub const m_flNoiseCoordScale0: usize = 0x1C8; // float32 - pub const m_flNoiseCoordScale1: usize = 0x1CC; // float32 - pub const m_flNoiseCoordScale2: usize = 0x1D0; // float32 - pub const m_flNoiseCoordScale3: usize = 0x1D4; // float32 - pub const m_vecNoiseAmount0: usize = 0x1D8; // Vector - pub const m_vecNoiseAmount1: usize = 0x1E4; // Vector - pub const m_vecNoiseAmount2: usize = 0x1F0; // Vector - pub const m_vecNoiseAmount3: usize = 0x1FC; // Vector + pub const m_flNoiseCoordScale0: usize = 0x1C8; // + pub const m_flNoiseCoordScale1: usize = 0x1CC; // + pub const m_flNoiseCoordScale2: usize = 0x1D0; // + pub const m_flNoiseCoordScale3: usize = 0x1D4; // + pub const m_vecNoiseAmount0: usize = 0x1D8; // + pub const m_vecNoiseAmount1: usize = 0x1E4; // + pub const m_vecNoiseAmount2: usize = 0x1F0; // + pub const m_vecNoiseAmount3: usize = 0x1FC; // } // Parent: CParticleFunctionOperator // Field count: 9 @@ -2626,14 +2626,14 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelElementOnceTimed { pub const m_hModel: usize = 0x1B8; // CStrongHandle - pub const m_inNames: usize = 0x1C0; // CUtlVector - pub const m_outNames: usize = 0x1D8; // CUtlVector - pub const m_fallbackNames: usize = 0x1F0; // CUtlVector - pub const m_bModelFromRenderer: usize = 0x208; // bool - pub const m_bProportional: usize = 0x209; // bool - pub const m_nFieldInput: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x210; // ParticleAttributeIndex_t - pub const m_flRemapTime: usize = 0x214; // float32 + pub const m_inNames: usize = 0x1C0; // + pub const m_outNames: usize = 0x1D8; // + pub const m_fallbackNames: usize = 0x1F0; // + pub const m_bModelFromRenderer: usize = 0x208; // + pub const m_bProportional: usize = 0x209; // + pub const m_nFieldInput: usize = 0x20C; // + pub const m_nFieldOutput: usize = 0x210; // + pub const m_flRemapTime: usize = 0x214; // } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -2641,9 +2641,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToPlayer { - pub const m_nCP1: usize = 0x1C0; // int32 - pub const m_vecCP1Pos: usize = 0x1C4; // Vector - pub const m_bOrientToEyes: usize = 0x1D0; // bool + pub const m_nCP1: usize = 0x1C0; // + pub const m_vecCP1Pos: usize = 0x1C4; // + pub const m_bOrientToEyes: usize = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -2651,7 +2651,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_EndCapTimedFreeze { - pub const m_flFreezeTime: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flFreezeTime: usize = 0x1B8; // } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -2659,50 +2659,50 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderGpuImplicit { - pub const m_bUsePerParticleRadius: usize = 0x208; // bool - pub const m_nVertexCountKb: usize = 0x20C; // uint32 - pub const m_nIndexCountKb: usize = 0x210; // uint32 + pub const m_bUsePerParticleRadius: usize = 0x208; // + pub const m_nVertexCountKb: usize = 0x20C; // + pub const m_nIndexCountKb: usize = 0x210; // pub const m_fGridSize: usize = 0x218; // CParticleCollectionRendererFloatInput pub const m_fRadiusScale: usize = 0x370; // CParticleCollectionRendererFloatInput pub const m_fIsosurfaceThreshold: usize = 0x4C8; // CParticleCollectionRendererFloatInput - pub const m_nScaleCP: usize = 0x620; // int32 + pub const m_nScaleCP: usize = 0x620; // pub const m_hMaterial: usize = 0x628; // CStrongHandle } // Parent: IParticleEffect // Field count: 32 pub mod CNewParticleEffect { - pub const m_pNext: usize = 0x10; // CNewParticleEffect* - pub const m_pPrev: usize = 0x18; // CNewParticleEffect* - pub const m_pParticles: usize = 0x20; // IParticleCollection* - pub const m_pDebugName: usize = 0x28; // char* - pub const m_bDontRemove: usize = 0x0; // bitfield:1 - pub const m_bRemove: usize = 0x0; // bitfield:1 - pub const m_bNeedsBBoxUpdate: usize = 0x0; // bitfield:1 - pub const m_bIsFirstFrame: usize = 0x0; // bitfield:1 - pub const m_bAutoUpdateBBox: usize = 0x0; // bitfield:1 - pub const m_bAllocated: usize = 0x0; // bitfield:1 - pub const m_bSimulate: usize = 0x0; // bitfield:1 - pub const m_bShouldPerformCullCheck: usize = 0x0; // bitfield:1 - pub const m_bForceNoDraw: usize = 0x0; // bitfield:1 - pub const m_bShouldSave: usize = 0x0; // bitfield:1 - pub const m_bDisableAggregation: usize = 0x0; // bitfield:1 - pub const m_bShouldSimulateDuringGamePaused: usize = 0x0; // bitfield:1 - pub const m_bShouldCheckFoW: usize = 0x0; // bitfield:1 - pub const m_vSortOrigin: usize = 0x40; // Vector - pub const m_flScale: usize = 0x4C; // float32 - pub const m_hOwner: usize = 0x50; // PARTICLE_EHANDLE__* - pub const m_pOwningParticleProperty: usize = 0x58; // CParticleProperty* - pub const m_flFreezeTransitionStart: usize = 0x70; // float32 - pub const m_flFreezeTransitionDuration: usize = 0x74; // float32 - pub const m_flFreezeTransitionOverride: usize = 0x78; // float32 - pub const m_bFreezeTransitionActive: usize = 0x7C; // bool - pub const m_bFreezeTargetState: usize = 0x7D; // bool - pub const m_bCanFreeze: usize = 0x7E; // bool - pub const m_LastMin: usize = 0x80; // Vector - pub const m_LastMax: usize = 0x8C; // Vector - pub const m_nSplitScreenUser: usize = 0x98; // CSplitScreenSlot - pub const m_vecAggregationCenter: usize = 0x9C; // Vector - pub const m_RefCount: usize = 0xC0; // int32 + pub const m_pNext: usize = 0x10; // + pub const m_pPrev: usize = 0x18; // + pub const m_pParticles: usize = 0x20; // + pub const m_pDebugName: usize = 0x28; // + pub const m_bDontRemove: usize = 0x0; // + pub const m_bRemove: usize = 0x0; // + pub const m_bNeedsBBoxUpdate: usize = 0x0; // + pub const m_bIsFirstFrame: usize = 0x0; // + pub const m_bAutoUpdateBBox: usize = 0x0; // + pub const m_bAllocated: usize = 0x0; // + pub const m_bSimulate: usize = 0x0; // + pub const m_bShouldPerformCullCheck: usize = 0x0; // + pub const m_bForceNoDraw: usize = 0x0; // + pub const m_bShouldSave: usize = 0x0; // + pub const m_bDisableAggregation: usize = 0x0; // + pub const m_bShouldSimulateDuringGamePaused: usize = 0x0; // + pub const m_bShouldCheckFoW: usize = 0x0; // + pub const m_vSortOrigin: usize = 0x40; // + pub const m_flScale: usize = 0x4C; // + pub const m_hOwner: usize = 0x50; // + pub const m_pOwningParticleProperty: usize = 0x58; // + pub const m_flFreezeTransitionStart: usize = 0x70; // + pub const m_flFreezeTransitionDuration: usize = 0x74; // + pub const m_flFreezeTransitionOverride: usize = 0x78; // + pub const m_bFreezeTransitionActive: usize = 0x7C; // + pub const m_bFreezeTargetState: usize = 0x7D; // + pub const m_bCanFreeze: usize = 0x7E; // + pub const m_LastMin: usize = 0x80; // + pub const m_LastMax: usize = 0x8C; // + pub const m_nSplitScreenUser: usize = 0x98; // + pub const m_vecAggregationCenter: usize = 0x9C; // + pub const m_RefCount: usize = 0xC0; // } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -2710,14 +2710,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetRandomControlPointPosition { - pub const m_bUseWorldLocation: usize = 0x1C0; // bool - pub const m_bOrient: usize = 0x1C1; // bool - pub const m_nCP1: usize = 0x1C4; // int32 - pub const m_nHeadLocation: usize = 0x1C8; // int32 - pub const m_flReRandomRate: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_vecCPMinPos: usize = 0x328; // Vector - pub const m_vecCPMaxPos: usize = 0x334; // Vector - pub const m_flInterpolation: usize = 0x340; // CParticleCollectionFloatInput + pub const m_bUseWorldLocation: usize = 0x1C0; // + pub const m_bOrient: usize = 0x1C1; // + pub const m_nCP1: usize = 0x1C4; // + pub const m_nHeadLocation: usize = 0x1C8; // + pub const m_flReRandomRate: usize = 0x1D0; // + pub const m_vecCPMinPos: usize = 0x328; // + pub const m_vecCPMaxPos: usize = 0x334; // + pub const m_flInterpolation: usize = 0x340; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -2725,14 +2725,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformVisibilityToScalar { - pub const m_nSetMethod: usize = 0x1B8; // ParticleSetMethod_t + pub const m_nSetMethod: usize = 0x1B8; // pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x22C; // float32 - pub const m_flInputMax: usize = 0x230; // float32 - pub const m_flOutputMin: usize = 0x234; // float32 - pub const m_flOutputMax: usize = 0x238; // float32 - pub const m_flRadius: usize = 0x23C; // float32 + pub const m_nFieldOutput: usize = 0x228; // + pub const m_flInputMin: usize = 0x22C; // + pub const m_flInputMax: usize = 0x230; // + pub const m_flOutputMin: usize = 0x234; // + pub const m_flOutputMax: usize = 0x238; // + pub const m_flRadius: usize = 0x23C; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -2740,9 +2740,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapControlPointDirectionToVector { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1BC; // float32 - pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_flScale: usize = 0x1BC; // + pub const m_nControlPointNumber: usize = 0x1C0; // } // Parent: CParticleFunction // Field count: 0 @@ -2757,11 +2757,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DragRelativeToPlane { - pub const m_flDragAtPlane: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flFalloff: usize = 0x310; // CParticleCollectionFloatInput - pub const m_bDirectional: usize = 0x468; // bool - pub const m_vecPlaneNormal: usize = 0x470; // CParticleCollectionVecInput - pub const m_nControlPointNumber: usize = 0xAC8; // int32 + pub const m_flDragAtPlane: usize = 0x1B8; // + pub const m_flFalloff: usize = 0x310; // + pub const m_bDirectional: usize = 0x468; // + pub const m_vecPlaneNormal: usize = 0x470; // + pub const m_nControlPointNumber: usize = 0xAC8; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -2769,8 +2769,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPtoVector { - pub const m_nCPInput: usize = 0x1B8; // int32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nCPInput: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // } // Parent: None // Field count: 5 @@ -2778,9 +2778,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ParticleNamedValueSource_t { - pub const m_Name: usize = 0x0; // CUtlString - pub const m_IsPublic: usize = 0x8; // bool - pub const m_ValueType: usize = 0xC; // PulseValueType_t + pub const m_Name: usize = 0x0; // + pub const m_IsPublic: usize = 0x8; // + pub const m_ValueType: usize = 0xC; // pub const m_DefaultConfig: usize = 0x10; // ParticleNamedValueConfiguration_t pub const m_NamedConfigs: usize = 0x48; // CUtlVector } @@ -2797,9 +2797,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SnapshotRigidSkinToBones { - pub const m_bTransformNormals: usize = 0x1B8; // bool - pub const m_bTransformRadii: usize = 0x1B9; // bool - pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_bTransformNormals: usize = 0x1B8; // + pub const m_bTransformRadii: usize = 0x1B9; // + pub const m_nControlPointNumber: usize = 0x1BC; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -2807,9 +2807,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetSingleControlPointPosition { - pub const m_bSetOnce: usize = 0x1C0; // bool - pub const m_nCP1: usize = 0x1C4; // int32 - pub const m_vecCP1Pos: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_bSetOnce: usize = 0x1C0; // + pub const m_nCP1: usize = 0x1C4; // + pub const m_vecCP1Pos: usize = 0x1C8; // pub const m_transformInput: usize = 0x820; // CParticleTransformInput } // Parent: CParticleFunctionInitializer @@ -2818,7 +2818,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_DistanceToNeighborCull { - pub const m_flDistance: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flDistance: usize = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 11 @@ -2826,17 +2826,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPtoScalar { - pub const m_nCPInput: usize = 0x1B8; // int32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nField: usize = 0x1C0; // int32 - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_flStartTime: usize = 0x1D4; // float32 - pub const m_flEndTime: usize = 0x1D8; // float32 - pub const m_flInterpRate: usize = 0x1DC; // float32 - pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t + pub const m_nCPInput: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // + pub const m_nField: usize = 0x1C0; // + pub const m_flInputMin: usize = 0x1C4; // + pub const m_flInputMax: usize = 0x1C8; // + pub const m_flOutputMin: usize = 0x1CC; // + pub const m_flOutputMax: usize = 0x1D0; // + pub const m_flStartTime: usize = 0x1D4; // + pub const m_flEndTime: usize = 0x1D8; // + pub const m_flInterpRate: usize = 0x1DC; // + pub const m_nSetMethod: usize = 0x1E0; // } // Parent: CParticleFunction // Field count: 3 @@ -2844,9 +2844,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionRenderer { - pub const VisibilityInputs: usize = 0x1B8; // CParticleVisibilityInputs - pub const m_bCannotBeRefracted: usize = 0x200; // bool - pub const m_bSkipRenderingOnMobile: usize = 0x201; // bool + pub const VisibilityInputs: usize = 0x1B8; // + pub const m_bCannotBeRefracted: usize = 0x200; // + pub const m_bSkipRenderingOnMobile: usize = 0x201; // } // Parent: IParticleSystemDefinition // Field count: 65 @@ -2854,7 +2854,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CParticleSystemDefinition { - pub const m_nBehaviorVersion: usize = 0x8; // int32 + pub const m_nBehaviorVersion: usize = 0x8; // pub const m_PreEmissionOperators: usize = 0x10; // CUtlVector pub const m_Emitters: usize = 0x28; // CUtlVector pub const m_Initializers: usize = 0x40; // CUtlVector @@ -2863,62 +2863,62 @@ pub mod cs2_dumper { pub const m_Constraints: usize = 0x88; // CUtlVector pub const m_Renderers: usize = 0xA0; // CUtlVector pub const m_Children: usize = 0xB8; // CUtlVector - pub const m_nFirstMultipleOverride_BackwardCompat: usize = 0x178; // int32 - pub const m_nInitialParticles: usize = 0x210; // int32 - pub const m_nMaxParticles: usize = 0x214; // int32 - pub const m_nGroupID: usize = 0x218; // int32 - pub const m_BoundingBoxMin: usize = 0x21C; // Vector - pub const m_BoundingBoxMax: usize = 0x228; // Vector - pub const m_flDepthSortBias: usize = 0x234; // float32 - pub const m_nSortOverridePositionCP: usize = 0x238; // int32 - pub const m_bInfiniteBounds: usize = 0x23C; // bool - pub const m_bEnableNamedValues: usize = 0x23D; // bool - pub const m_NamedValueDomain: usize = 0x240; // CUtlString + pub const m_nFirstMultipleOverride_BackwardCompat: usize = 0x178; // + pub const m_nInitialParticles: usize = 0x210; // + pub const m_nMaxParticles: usize = 0x214; // + pub const m_nGroupID: usize = 0x218; // + pub const m_BoundingBoxMin: usize = 0x21C; // + pub const m_BoundingBoxMax: usize = 0x228; // + pub const m_flDepthSortBias: usize = 0x234; // + pub const m_nSortOverridePositionCP: usize = 0x238; // + pub const m_bInfiniteBounds: usize = 0x23C; // + pub const m_bEnableNamedValues: usize = 0x23D; // + pub const m_NamedValueDomain: usize = 0x240; // pub const m_NamedValueLocals: usize = 0x248; // CUtlVector - pub const m_ConstantColor: usize = 0x260; // Color - pub const m_ConstantNormal: usize = 0x264; // Vector - pub const m_flConstantRadius: usize = 0x270; // float32 - pub const m_flConstantRotation: usize = 0x274; // float32 - pub const m_flConstantRotationSpeed: usize = 0x278; // float32 - pub const m_flConstantLifespan: usize = 0x27C; // float32 - pub const m_nConstantSequenceNumber: usize = 0x280; // int32 - pub const m_nConstantSequenceNumber1: usize = 0x284; // int32 - pub const m_nSnapshotControlPoint: usize = 0x288; // int32 - pub const m_hSnapshot: usize = 0x290; // CStrongHandle - pub const m_pszCullReplacementName: usize = 0x298; // CStrongHandle - pub const m_flCullRadius: usize = 0x2A0; // float32 - pub const m_flCullFillCost: usize = 0x2A4; // float32 - pub const m_nCullControlPoint: usize = 0x2A8; // int32 - pub const m_hFallback: usize = 0x2B0; // CStrongHandle - pub const m_nFallbackMaxCount: usize = 0x2B8; // int32 - pub const m_hLowViolenceDef: usize = 0x2C0; // CStrongHandle - pub const m_hReferenceReplacement: usize = 0x2C8; // CStrongHandle - pub const m_flPreSimulationTime: usize = 0x2D0; // float32 - pub const m_flStopSimulationAfterTime: usize = 0x2D4; // float32 - pub const m_flMaximumTimeStep: usize = 0x2D8; // float32 - pub const m_flMaximumSimTime: usize = 0x2DC; // float32 - pub const m_flMinimumSimTime: usize = 0x2E0; // float32 - pub const m_flMinimumTimeStep: usize = 0x2E4; // float32 - pub const m_nMinimumFrames: usize = 0x2E8; // int32 - pub const m_nMinCPULevel: usize = 0x2EC; // int32 - pub const m_nMinGPULevel: usize = 0x2F0; // int32 - pub const m_flNoDrawTimeToGoToSleep: usize = 0x2F4; // float32 - pub const m_flMaxDrawDistance: usize = 0x2F8; // float32 - pub const m_flStartFadeDistance: usize = 0x2FC; // float32 - pub const m_flMaxCreationDistance: usize = 0x300; // float32 - pub const m_nAggregationMinAvailableParticles: usize = 0x304; // int32 - pub const m_flAggregateRadius: usize = 0x308; // float32 - pub const m_bShouldBatch: usize = 0x30C; // bool - pub const m_bShouldHitboxesFallbackToRenderBounds: usize = 0x30D; // bool - pub const m_bShouldHitboxesFallbackToSnapshot: usize = 0x30E; // bool - pub const m_bShouldHitboxesFallbackToCollisionHulls: usize = 0x30F; // bool - pub const m_nViewModelEffect: usize = 0x310; // InheritableBoolType_t - pub const m_bScreenSpaceEffect: usize = 0x314; // bool - pub const m_pszTargetLayerID: usize = 0x318; // CUtlSymbolLarge - pub const m_nSkipRenderControlPoint: usize = 0x320; // int32 - pub const m_nAllowRenderControlPoint: usize = 0x324; // int32 - pub const m_bShouldSort: usize = 0x328; // bool - pub const m_controlPointConfigurations: usize = 0x370; // CUtlVector + pub const m_ConstantColor: usize = 0x260; // + pub const m_ConstantNormal: usize = 0x264; // + pub const m_flConstantRadius: usize = 0x270; // + pub const m_flConstantRotation: usize = 0x274; // + pub const m_flConstantRotationSpeed: usize = 0x278; // + pub const m_flConstantLifespan: usize = 0x27C; // + pub const m_nConstantSequenceNumber: usize = 0x280; // + pub const m_nConstantSequenceNumber1: usize = 0x284; // + pub const m_nSnapshotControlPoint: usize = 0x288; // + pub const m_hSnapshot: usize = 0x290; // + pub const m_pszCullReplacementName: usize = 0x298; // + pub const m_flCullRadius: usize = 0x2A0; // + pub const m_flCullFillCost: usize = 0x2A4; // + pub const m_nCullControlPoint: usize = 0x2A8; // + pub const m_hFallback: usize = 0x2B0; // + pub const m_nFallbackMaxCount: usize = 0x2B8; // + pub const m_hLowViolenceDef: usize = 0x2C0; // + pub const m_hReferenceReplacement: usize = 0x2C8; // + pub const m_flPreSimulationTime: usize = 0x2D0; // + pub const m_flStopSimulationAfterTime: usize = 0x2D4; // + pub const m_flMaximumTimeStep: usize = 0x2D8; // + pub const m_flMaximumSimTime: usize = 0x2DC; // + pub const m_flMinimumSimTime: usize = 0x2E0; // + pub const m_flMinimumTimeStep: usize = 0x2E4; // + pub const m_nMinimumFrames: usize = 0x2E8; // + pub const m_nMinCPULevel: usize = 0x2EC; // + pub const m_nMinGPULevel: usize = 0x2F0; // + pub const m_flNoDrawTimeToGoToSleep: usize = 0x2F4; // + pub const m_flMaxDrawDistance: usize = 0x2F8; // + pub const m_flStartFadeDistance: usize = 0x2FC; // + pub const m_flMaxCreationDistance: usize = 0x300; // + pub const m_nAggregationMinAvailableParticles: usize = 0x304; // + pub const m_flAggregateRadius: usize = 0x308; // + pub const m_bShouldBatch: usize = 0x30C; // + pub const m_bShouldHitboxesFallbackToRenderBounds: usize = 0x30D; // + pub const m_bShouldHitboxesFallbackToSnapshot: usize = 0x30E; // + pub const m_bShouldHitboxesFallbackToCollisionHulls: usize = 0x30F; // + pub const m_nViewModelEffect: usize = 0x310; // + pub const m_bScreenSpaceEffect: usize = 0x314; // + pub const m_pszTargetLayerID: usize = 0x318; // + pub const m_nSkipRenderControlPoint: usize = 0x320; // + pub const m_nAllowRenderControlPoint: usize = 0x324; // + pub const m_bShouldSort: usize = 0x328; // + pub const m_controlPointConfigurations: usize = 0x370; // } // Parent: C_OP_RemapNamedModelElementEndCap // Field count: 0 @@ -2933,16 +2933,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PercentageBetweenTransformsVector { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_vecOutputMin: usize = 0x1C4; // Vector - pub const m_vecOutputMax: usize = 0x1D0; // Vector + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_flInputMin: usize = 0x1BC; // + pub const m_flInputMax: usize = 0x1C0; // + pub const m_vecOutputMin: usize = 0x1C4; // + pub const m_vecOutputMax: usize = 0x1D0; // pub const m_TransformStart: usize = 0x1E0; // CParticleTransformInput pub const m_TransformEnd: usize = 0x248; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x2B0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x2B4; // bool - pub const m_bRadialCheck: usize = 0x2B5; // bool + pub const m_nSetMethod: usize = 0x2B0; // + pub const m_bActiveRange: usize = 0x2B4; // + pub const m_bRadialCheck: usize = 0x2B5; // } // Parent: CParticleFunctionRenderer // Field count: 2 @@ -2950,8 +2950,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderScreenVelocityRotate { - pub const m_flRotateRateDegrees: usize = 0x208; // float32 - pub const m_flForwardDegrees: usize = 0x20C; // float32 + pub const m_flRotateRateDegrees: usize = 0x208; // + pub const m_flForwardDegrees: usize = 0x20C; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -2959,12 +2959,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_UpdateLightSource { - pub const m_vColorTint: usize = 0x1B8; // Color - pub const m_flBrightnessScale: usize = 0x1BC; // float32 - pub const m_flRadiusScale: usize = 0x1C0; // float32 - pub const m_flMinimumLightingRadius: usize = 0x1C4; // float32 - pub const m_flMaximumLightingRadius: usize = 0x1C8; // float32 - pub const m_flPositionDampingConstant: usize = 0x1CC; // float32 + pub const m_vColorTint: usize = 0x1B8; // + pub const m_flBrightnessScale: usize = 0x1BC; // + pub const m_flRadiusScale: usize = 0x1C0; // + pub const m_flMinimumLightingRadius: usize = 0x1C4; // + pub const m_flMaximumLightingRadius: usize = 0x1C8; // + pub const m_flPositionDampingConstant: usize = 0x1CC; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -2972,10 +2972,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateWithinBox { - pub const m_vecMin: usize = 0x1C0; // CPerParticleVecInput - pub const m_vecMax: usize = 0x818; // CPerParticleVecInput - pub const m_nControlPointNumber: usize = 0xE70; // int32 - pub const m_bLocalSpace: usize = 0xE74; // bool + pub const m_vecMin: usize = 0x1C0; // + pub const m_vecMax: usize = 0x818; // + pub const m_nControlPointNumber: usize = 0xE70; // + pub const m_bLocalSpace: usize = 0xE74; // pub const m_randomnessParameters: usize = 0xE78; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionPreEmission @@ -2984,8 +2984,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ChooseRandomChildrenInGroup { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_flNumberOfChildren: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_nChildGroupID: usize = 0x1C0; // + pub const m_flNumberOfChildren: usize = 0x1C8; // } // Parent: CParticleFunctionOperator // Field count: 33 @@ -2993,39 +2993,39 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ControlpointLight { - pub const m_flScale: usize = 0x1B8; // float32 - pub const m_nControlPoint1: usize = 0x640; // int32 - pub const m_nControlPoint2: usize = 0x644; // int32 - pub const m_nControlPoint3: usize = 0x648; // int32 - pub const m_nControlPoint4: usize = 0x64C; // int32 - pub const m_vecCPOffset1: usize = 0x650; // Vector - pub const m_vecCPOffset2: usize = 0x65C; // Vector - pub const m_vecCPOffset3: usize = 0x668; // Vector - pub const m_vecCPOffset4: usize = 0x674; // Vector - pub const m_LightFiftyDist1: usize = 0x680; // float32 - pub const m_LightZeroDist1: usize = 0x684; // float32 - pub const m_LightFiftyDist2: usize = 0x688; // float32 - pub const m_LightZeroDist2: usize = 0x68C; // float32 - pub const m_LightFiftyDist3: usize = 0x690; // float32 - pub const m_LightZeroDist3: usize = 0x694; // float32 - pub const m_LightFiftyDist4: usize = 0x698; // float32 - pub const m_LightZeroDist4: usize = 0x69C; // float32 - pub const m_LightColor1: usize = 0x6A0; // Color - pub const m_LightColor2: usize = 0x6A4; // Color - pub const m_LightColor3: usize = 0x6A8; // Color - pub const m_LightColor4: usize = 0x6AC; // Color - pub const m_bLightType1: usize = 0x6B0; // bool - pub const m_bLightType2: usize = 0x6B1; // bool - pub const m_bLightType3: usize = 0x6B2; // bool - pub const m_bLightType4: usize = 0x6B3; // bool - pub const m_bLightDynamic1: usize = 0x6B4; // bool - pub const m_bLightDynamic2: usize = 0x6B5; // bool - pub const m_bLightDynamic3: usize = 0x6B6; // bool - pub const m_bLightDynamic4: usize = 0x6B7; // bool - pub const m_bUseNormal: usize = 0x6B8; // bool - pub const m_bUseHLambert: usize = 0x6B9; // bool - pub const m_bClampLowerRange: usize = 0x6BE; // bool - pub const m_bClampUpperRange: usize = 0x6BF; // bool + pub const m_flScale: usize = 0x1B8; // + pub const m_nControlPoint1: usize = 0x640; // + pub const m_nControlPoint2: usize = 0x644; // + pub const m_nControlPoint3: usize = 0x648; // + pub const m_nControlPoint4: usize = 0x64C; // + pub const m_vecCPOffset1: usize = 0x650; // + pub const m_vecCPOffset2: usize = 0x65C; // + pub const m_vecCPOffset3: usize = 0x668; // + pub const m_vecCPOffset4: usize = 0x674; // + pub const m_LightFiftyDist1: usize = 0x680; // + pub const m_LightZeroDist1: usize = 0x684; // + pub const m_LightFiftyDist2: usize = 0x688; // + pub const m_LightZeroDist2: usize = 0x68C; // + pub const m_LightFiftyDist3: usize = 0x690; // + pub const m_LightZeroDist3: usize = 0x694; // + pub const m_LightFiftyDist4: usize = 0x698; // + pub const m_LightZeroDist4: usize = 0x69C; // + pub const m_LightColor1: usize = 0x6A0; // + pub const m_LightColor2: usize = 0x6A4; // + pub const m_LightColor3: usize = 0x6A8; // + pub const m_LightColor4: usize = 0x6AC; // + pub const m_bLightType1: usize = 0x6B0; // + pub const m_bLightType2: usize = 0x6B1; // + pub const m_bLightType3: usize = 0x6B2; // + pub const m_bLightType4: usize = 0x6B3; // + pub const m_bLightDynamic1: usize = 0x6B4; // + pub const m_bLightDynamic2: usize = 0x6B5; // + pub const m_bLightDynamic3: usize = 0x6B6; // + pub const m_bLightDynamic4: usize = 0x6B7; // + pub const m_bUseNormal: usize = 0x6B8; // + pub const m_bUseHLambert: usize = 0x6B9; // + pub const m_bClampLowerRange: usize = 0x6BE; // + pub const m_bClampUpperRange: usize = 0x6BF; // } // Parent: CParticleFunctionOperator // Field count: 9 @@ -3033,15 +3033,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VectorFieldSnapshot { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_nAttributeToWrite: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1C0; // int32 - pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput - pub const m_vecScale: usize = 0x320; // CPerParticleVecInput - pub const m_flBoundaryDampening: usize = 0x978; // float32 - pub const m_bSetVelocity: usize = 0x97C; // bool - pub const m_bLockToSurface: usize = 0x97D; // bool - pub const m_flGridSpacing: usize = 0x980; // float32 + pub const m_nControlPointNumber: usize = 0x1B8; // + pub const m_nAttributeToWrite: usize = 0x1BC; // + pub const m_nLocalSpaceCP: usize = 0x1C0; // + pub const m_flInterpolation: usize = 0x1C8; // + pub const m_vecScale: usize = 0x320; // + pub const m_flBoundaryDampening: usize = 0x978; // + pub const m_bSetVelocity: usize = 0x97C; // + pub const m_bLockToSurface: usize = 0x97D; // + pub const m_flGridSpacing: usize = 0x980; // } // Parent: CParticleFunctionOperator // Field count: 11 @@ -3049,17 +3049,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CylindricalDistanceToTransform { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x318; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x470; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5C8; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_flInputMin: usize = 0x1C0; // + pub const m_flInputMax: usize = 0x318; // + pub const m_flOutputMin: usize = 0x470; // + pub const m_flOutputMax: usize = 0x5C8; // pub const m_TransformStart: usize = 0x720; // CParticleTransformInput pub const m_TransformEnd: usize = 0x788; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x7F0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x7F4; // bool - pub const m_bAdditive: usize = 0x7F5; // bool - pub const m_bCapsule: usize = 0x7F6; // bool + pub const m_nSetMethod: usize = 0x7F0; // + pub const m_bActiveRange: usize = 0x7F4; // + pub const m_bAdditive: usize = 0x7F5; // + pub const m_bCapsule: usize = 0x7F6; // } // Parent: CParticleFunctionInitializer // Field count: 13 @@ -3067,19 +3067,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionPlaceOnGround { - pub const m_flOffset: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x318; // CPerParticleFloatInput - pub const m_CollisionGroupName: usize = 0x470; // char[128] - pub const m_nTraceSet: usize = 0x4F0; // ParticleTraceSet_t - pub const m_nTraceMissBehavior: usize = 0x500; // ParticleTraceMissBehavior_t - pub const m_bIncludeWater: usize = 0x504; // bool - pub const m_bSetNormal: usize = 0x505; // bool - pub const m_bSetPXYZOnly: usize = 0x506; // bool - pub const m_bTraceAlongNormal: usize = 0x507; // bool - pub const m_bOffsetonColOnly: usize = 0x508; // bool - pub const m_flOffsetByRadiusFactor: usize = 0x50C; // float32 - pub const m_nPreserveOffsetCP: usize = 0x510; // int32 - pub const m_nIgnoreCP: usize = 0x514; // int32 + pub const m_flOffset: usize = 0x1C0; // + pub const m_flMaxTraceLength: usize = 0x318; // + pub const m_CollisionGroupName: usize = 0x470; // + pub const m_nTraceSet: usize = 0x4F0; // + pub const m_nTraceMissBehavior: usize = 0x500; // + pub const m_bIncludeWater: usize = 0x504; // + pub const m_bSetNormal: usize = 0x505; // + pub const m_bSetPXYZOnly: usize = 0x506; // + pub const m_bTraceAlongNormal: usize = 0x507; // + pub const m_bOffsetonColOnly: usize = 0x508; // + pub const m_flOffsetByRadiusFactor: usize = 0x50C; // + pub const m_nPreserveOffsetCP: usize = 0x510; // + pub const m_nIgnoreCP: usize = 0x514; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -3087,10 +3087,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomScalar { - pub const m_flMin: usize = 0x1C0; // float32 - pub const m_flMax: usize = 0x1C4; // float32 - pub const m_flExponent: usize = 0x1C8; // float32 - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_flMin: usize = 0x1C0; // + pub const m_flMax: usize = 0x1C4; // + pub const m_flExponent: usize = 0x1C8; // + pub const m_nFieldOutput: usize = 0x1CC; // } // Parent: CParticleFunctionRenderer // Field count: 3 @@ -3098,8 +3098,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderPostProcessing { - pub const m_flPostProcessStrength: usize = 0x208; // CPerParticleFloatInput - pub const m_hPostTexture: usize = 0x360; // CStrongHandle + pub const m_flPostProcessStrength: usize = 0x208; // + pub const m_hPostTexture: usize = 0x360; // pub const m_nPriority: usize = 0x368; // ParticlePostProcessPriorityGroup_t } // Parent: CParticleFunctionConstraint @@ -3108,33 +3108,33 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_WorldTraceConstraint { - pub const m_nCP: usize = 0x1B8; // int32 - pub const m_vecCpOffset: usize = 0x1BC; // Vector - pub const m_nCollisionMode: usize = 0x1C8; // ParticleCollisionMode_t - pub const m_nCollisionModeMin: usize = 0x1CC; // ParticleCollisionMode_t - pub const m_nTraceSet: usize = 0x1D0; // ParticleTraceSet_t - pub const m_CollisionGroupName: usize = 0x1D4; // char[128] - pub const m_bWorldOnly: usize = 0x254; // bool - pub const m_bBrushOnly: usize = 0x255; // bool - pub const m_bIncludeWater: usize = 0x256; // bool - pub const m_nIgnoreCP: usize = 0x258; // int32 - pub const m_flCpMovementTolerance: usize = 0x25C; // float32 - pub const m_flRetestRate: usize = 0x260; // float32 - pub const m_flTraceTolerance: usize = 0x264; // float32 - pub const m_flCollisionConfirmationSpeed: usize = 0x268; // float32 - pub const m_nMaxTracesPerFrame: usize = 0x26C; // float32 - pub const m_flRadiusScale: usize = 0x270; // CPerParticleFloatInput - pub const m_flBounceAmount: usize = 0x3C8; // CPerParticleFloatInput - pub const m_flSlideAmount: usize = 0x520; // CPerParticleFloatInput - pub const m_flRandomDirScale: usize = 0x678; // CPerParticleFloatInput - pub const m_bDecayBounce: usize = 0x7D0; // bool - pub const m_bKillonContact: usize = 0x7D1; // bool - pub const m_flMinSpeed: usize = 0x7D4; // float32 - pub const m_bSetNormal: usize = 0x7D8; // bool - pub const m_nStickOnCollisionField: usize = 0x7DC; // ParticleAttributeIndex_t - pub const m_flStopSpeed: usize = 0x7E0; // CPerParticleFloatInput - pub const m_nEntityStickDataField: usize = 0x938; // ParticleAttributeIndex_t - pub const m_nEntityStickNormalField: usize = 0x93C; // ParticleAttributeIndex_t + pub const m_nCP: usize = 0x1B8; // + pub const m_vecCpOffset: usize = 0x1BC; // + pub const m_nCollisionMode: usize = 0x1C8; // + pub const m_nCollisionModeMin: usize = 0x1CC; // + pub const m_nTraceSet: usize = 0x1D0; // + pub const m_CollisionGroupName: usize = 0x1D4; // + pub const m_bWorldOnly: usize = 0x254; // + pub const m_bBrushOnly: usize = 0x255; // + pub const m_bIncludeWater: usize = 0x256; // + pub const m_nIgnoreCP: usize = 0x258; // + pub const m_flCpMovementTolerance: usize = 0x25C; // + pub const m_flRetestRate: usize = 0x260; // + pub const m_flTraceTolerance: usize = 0x264; // + pub const m_flCollisionConfirmationSpeed: usize = 0x268; // + pub const m_nMaxTracesPerFrame: usize = 0x26C; // + pub const m_flRadiusScale: usize = 0x270; // + pub const m_flBounceAmount: usize = 0x3C8; // + pub const m_flSlideAmount: usize = 0x520; // + pub const m_flRandomDirScale: usize = 0x678; // + pub const m_bDecayBounce: usize = 0x7D0; // + pub const m_bKillonContact: usize = 0x7D1; // + pub const m_flMinSpeed: usize = 0x7D4; // + pub const m_bSetNormal: usize = 0x7D8; // + pub const m_nStickOnCollisionField: usize = 0x7DC; // + pub const m_flStopSpeed: usize = 0x7E0; // + pub const m_nEntityStickDataField: usize = 0x938; // + pub const m_nEntityStickNormalField: usize = 0x93C; // } // Parent: CParticleVecInput // Field count: 0 @@ -3153,9 +3153,9 @@ pub mod cs2_dumper { pub const m_cubeWidth: usize = 0x208; // CParticleCollectionRendererFloatInput pub const m_cutoffRadius: usize = 0x360; // CParticleCollectionRendererFloatInput pub const m_renderRadius: usize = 0x4B8; // CParticleCollectionRendererFloatInput - pub const m_nVertexCountKb: usize = 0x610; // uint32 - pub const m_nIndexCountKb: usize = 0x614; // uint32 - pub const m_nScaleCP: usize = 0x618; // int32 + pub const m_nVertexCountKb: usize = 0x610; // + pub const m_nIndexCountKb: usize = 0x614; // + pub const m_nScaleCP: usize = 0x618; // pub const m_MaterialVars: usize = 0x620; // CUtlVector pub const m_hMaterial: usize = 0x650; // CStrongHandle } @@ -3165,19 +3165,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateScalar { - pub const m_RateMin: usize = 0x1B8; // float32 - pub const m_RateMax: usize = 0x1BC; // float32 - pub const m_FrequencyMin: usize = 0x1C0; // float32 - pub const m_FrequencyMax: usize = 0x1C4; // float32 - pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_bProportional: usize = 0x1CC; // bool - pub const m_bProportionalOp: usize = 0x1CD; // bool - pub const m_flStartTime_min: usize = 0x1D0; // float32 - pub const m_flStartTime_max: usize = 0x1D4; // float32 - pub const m_flEndTime_min: usize = 0x1D8; // float32 - pub const m_flEndTime_max: usize = 0x1DC; // float32 - pub const m_flOscMult: usize = 0x1E0; // float32 - pub const m_flOscAdd: usize = 0x1E4; // float32 + pub const m_RateMin: usize = 0x1B8; // + pub const m_RateMax: usize = 0x1BC; // + pub const m_FrequencyMin: usize = 0x1C0; // + pub const m_FrequencyMax: usize = 0x1C4; // + pub const m_nField: usize = 0x1C8; // + pub const m_bProportional: usize = 0x1CC; // + pub const m_bProportionalOp: usize = 0x1CD; // + pub const m_flStartTime_min: usize = 0x1D0; // + pub const m_flStartTime_max: usize = 0x1D4; // + pub const m_flEndTime_min: usize = 0x1D8; // + pub const m_flEndTime_max: usize = 0x1DC; // + pub const m_flOscMult: usize = 0x1E0; // + pub const m_flOscAdd: usize = 0x1E4; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3185,12 +3185,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeOut { - pub const m_flFadeOutTimeMin: usize = 0x1B8; // float32 - pub const m_flFadeOutTimeMax: usize = 0x1BC; // float32 - pub const m_flFadeOutTimeExp: usize = 0x1C0; // float32 - pub const m_flFadeBias: usize = 0x1C4; // float32 - pub const m_bProportional: usize = 0x200; // bool - pub const m_bEaseInAndOut: usize = 0x201; // bool + pub const m_flFadeOutTimeMin: usize = 0x1B8; // + pub const m_flFadeOutTimeMax: usize = 0x1BC; // + pub const m_flFadeOutTimeExp: usize = 0x1C0; // + pub const m_flFadeBias: usize = 0x1C4; // + pub const m_bProportional: usize = 0x200; // + pub const m_bEaseInAndOut: usize = 0x201; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -3198,11 +3198,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomSequence { - pub const m_nSequenceMin: usize = 0x1C0; // int32 - pub const m_nSequenceMax: usize = 0x1C4; // int32 - pub const m_bShuffle: usize = 0x1C8; // bool - pub const m_bLinear: usize = 0x1C9; // bool - pub const m_WeightedList: usize = 0x1D0; // CUtlVector + pub const m_nSequenceMin: usize = 0x1C0; // + pub const m_nSequenceMax: usize = 0x1C4; // + pub const m_bShuffle: usize = 0x1C8; // + pub const m_bLinear: usize = 0x1C9; // + pub const m_WeightedList: usize = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3210,11 +3210,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarSplineSimple { - pub const m_Rate: usize = 0x1B8; // float32 - pub const m_flStartTime: usize = 0x1BC; // float32 - pub const m_flEndTime: usize = 0x1C0; // float32 - pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t - pub const m_bEaseOut: usize = 0x1F4; // bool + pub const m_Rate: usize = 0x1B8; // + pub const m_flStartTime: usize = 0x1BC; // + pub const m_flEndTime: usize = 0x1C0; // + pub const m_nField: usize = 0x1F0; // + pub const m_bEaseOut: usize = 0x1F4; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -3222,9 +3222,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_DistanceCull { - pub const m_nControlPoint: usize = 0x1C0; // int32 - pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_bCullInside: usize = 0x320; // bool + pub const m_nControlPoint: usize = 0x1C0; // + pub const m_flDistance: usize = 0x1C8; // + pub const m_bCullInside: usize = 0x320; // } // Parent: CParticleFunctionConstraint // Field count: 2 @@ -3232,8 +3232,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CollideWithParentParticles { - pub const m_flParentRadiusScale: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flRadiusScale: usize = 0x310; // CPerParticleFloatInput + pub const m_flParentRadiusScale: usize = 0x1B8; // + pub const m_flRadiusScale: usize = 0x310; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -3241,11 +3241,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFromVectorFieldSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nLocalSpaceCP: usize = 0x1C4; // int32 - pub const m_nWeightUpdateCP: usize = 0x1C8; // int32 - pub const m_bUseVerticalVelocity: usize = 0x1CC; // bool - pub const m_vecScale: usize = 0x1D0; // CPerParticleVecInput + pub const m_nControlPointNumber: usize = 0x1C0; // + pub const m_nLocalSpaceCP: usize = 0x1C4; // + pub const m_nWeightUpdateCP: usize = 0x1C8; // + pub const m_bUseVerticalVelocity: usize = 0x1CC; // + pub const m_vecScale: usize = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3253,12 +3253,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetVectorAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1B8; // VectorExpressionType_t - pub const m_vInput1: usize = 0x1C0; // CPerParticleVecInput - pub const m_vInput2: usize = 0x818; // CPerParticleVecInput - pub const m_nOutputField: usize = 0xE70; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xE74; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0xE78; // bool + pub const m_nExpression: usize = 0x1B8; // + pub const m_vInput1: usize = 0x1C0; // + pub const m_vInput2: usize = 0x818; // + pub const m_nOutputField: usize = 0xE70; // + pub const m_nSetMethod: usize = 0xE74; // + pub const m_bNormalizedOutput: usize = 0xE78; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -3266,11 +3266,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_AddVectorToVector { - pub const m_vecScale: usize = 0x1C0; // Vector - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_vOffsetMin: usize = 0x1D4; // Vector - pub const m_vOffsetMax: usize = 0x1E0; // Vector + pub const m_vecScale: usize = 0x1C0; // + pub const m_nFieldOutput: usize = 0x1CC; // + pub const m_nFieldInput: usize = 0x1D0; // + pub const m_vOffsetMin: usize = 0x1D4; // + pub const m_vOffsetMax: usize = 0x1E0; // pub const m_randomnessParameters: usize = 0x1EC; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer @@ -3279,11 +3279,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapInitialVisibilityScalar { - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // + pub const m_flInputMin: usize = 0x1C8; // + pub const m_flInputMax: usize = 0x1CC; // + pub const m_flOutputMin: usize = 0x1D0; // + pub const m_flOutputMax: usize = 0x1D4; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3292,9 +3292,9 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod C_OP_RemapTransformOrientationToYaw { pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x220; // ParticleAttributeIndex_t - pub const m_flRotOffset: usize = 0x224; // float32 - pub const m_flSpinStrength: usize = 0x228; // float32 + pub const m_nFieldOutput: usize = 0x220; // + pub const m_flRotOffset: usize = 0x224; // + pub const m_flSpinStrength: usize = 0x228; // } // Parent: CParticleFunctionRenderer // Field count: 7 @@ -3302,13 +3302,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderStatusEffect { - pub const m_pTextureColorWarp: usize = 0x208; // CStrongHandle - pub const m_pTextureDetail2: usize = 0x210; // CStrongHandle - pub const m_pTextureDiffuseWarp: usize = 0x218; // CStrongHandle - pub const m_pTextureFresnelColorWarp: usize = 0x220; // CStrongHandle - pub const m_pTextureFresnelWarp: usize = 0x228; // CStrongHandle - pub const m_pTextureSpecularWarp: usize = 0x230; // CStrongHandle - pub const m_pTextureEnvMap: usize = 0x238; // CStrongHandle + pub const m_pTextureColorWarp: usize = 0x208; // + pub const m_pTextureDetail2: usize = 0x210; // + pub const m_pTextureDiffuseWarp: usize = 0x218; // + pub const m_pTextureFresnelColorWarp: usize = 0x220; // + pub const m_pTextureFresnelWarp: usize = 0x228; // + pub const m_pTextureSpecularWarp: usize = 0x230; // + pub const m_pTextureEnvMap: usize = 0x238; // } // Parent: CParticleFunctionForce // Field count: 2 @@ -3316,8 +3316,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RandomForce { - pub const m_MinForce: usize = 0x1C8; // Vector - pub const m_MaxForce: usize = 0x1D4; // Vector + pub const m_MinForce: usize = 0x1C8; // + pub const m_MaxForce: usize = 0x1D4; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -3325,13 +3325,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapParticleCountOnScalarEndCap { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1BC; // int32 - pub const m_nInputMax: usize = 0x1C0; // int32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_bBackwards: usize = 0x1CC; // bool - pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_nInputMin: usize = 0x1BC; // + pub const m_nInputMax: usize = 0x1C0; // + pub const m_flOutputMin: usize = 0x1C4; // + pub const m_flOutputMax: usize = 0x1C8; // + pub const m_bBackwards: usize = 0x1CC; // + pub const m_nSetMethod: usize = 0x1D0; // } // Parent: None // Field count: 16 @@ -3339,22 +3339,22 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ParticlePreviewState_t { - pub const m_previewModel: usize = 0x0; // CUtlString - pub const m_nModSpecificData: usize = 0x8; // uint32 - pub const m_groundType: usize = 0xC; // PetGroundType_t - pub const m_sequenceName: usize = 0x10; // CUtlString - pub const m_nFireParticleOnSequenceFrame: usize = 0x18; // int32 - pub const m_hitboxSetName: usize = 0x20; // CUtlString - pub const m_materialGroupName: usize = 0x28; // CUtlString + pub const m_previewModel: usize = 0x0; // + pub const m_nModSpecificData: usize = 0x8; // + pub const m_groundType: usize = 0xC; // + pub const m_sequenceName: usize = 0x10; // + pub const m_nFireParticleOnSequenceFrame: usize = 0x18; // + pub const m_hitboxSetName: usize = 0x20; // + pub const m_materialGroupName: usize = 0x28; // pub const m_vecBodyGroups: usize = 0x30; // CUtlVector - pub const m_flPlaybackSpeed: usize = 0x48; // float32 - pub const m_flParticleSimulationRate: usize = 0x4C; // float32 - pub const m_bShouldDrawHitboxes: usize = 0x50; // bool - pub const m_bShouldDrawAttachments: usize = 0x51; // bool - pub const m_bShouldDrawAttachmentNames: usize = 0x52; // bool - pub const m_bShouldDrawControlPointAxes: usize = 0x53; // bool - pub const m_bAnimationNonLooping: usize = 0x54; // bool - pub const m_vecPreviewGravity: usize = 0x58; // Vector + pub const m_flPlaybackSpeed: usize = 0x48; // + pub const m_flParticleSimulationRate: usize = 0x4C; // + pub const m_bShouldDrawHitboxes: usize = 0x50; // + pub const m_bShouldDrawAttachments: usize = 0x51; // + pub const m_bShouldDrawAttachmentNames: usize = 0x52; // + pub const m_bShouldDrawControlPointAxes: usize = 0x53; // + pub const m_bAnimationNonLooping: usize = 0x54; // + pub const m_vecPreviewGravity: usize = 0x58; // } // Parent: CParticleFunctionForce // Field count: 3 @@ -3362,9 +3362,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LocalAccelerationForce { - pub const m_nCP: usize = 0x1C8; // int32 - pub const m_nScaleCP: usize = 0x1CC; // int32 - pub const m_vecAccel: usize = 0x1D0; // CParticleCollectionVecInput + pub const m_nCP: usize = 0x1C8; // + pub const m_nScaleCP: usize = 0x1CC; // + pub const m_vecAccel: usize = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3372,11 +3372,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ModelCull { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_bBoundBox: usize = 0x1BC; // bool - pub const m_bCullOutside: usize = 0x1BD; // bool - pub const m_bUseBones: usize = 0x1BE; // bool - pub const m_HitboxSetName: usize = 0x1BF; // char[128] + pub const m_nControlPointNumber: usize = 0x1B8; // + pub const m_bBoundBox: usize = 0x1BC; // + pub const m_bCullOutside: usize = 0x1BD; // + pub const m_bUseBones: usize = 0x1BE; // + pub const m_HitboxSetName: usize = 0x1BF; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3384,10 +3384,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFloat { - pub const m_InputValue: usize = 0x1B8; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x310; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x314; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x318; // CPerParticleFloatInput + pub const m_InputValue: usize = 0x1B8; // + pub const m_nOutputField: usize = 0x310; // + pub const m_nSetMethod: usize = 0x314; // + pub const m_Lerp: usize = 0x318; // } // Parent: CParticleFunctionInitializer // Field count: 13 @@ -3395,19 +3395,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapTransformToVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vInputMin: usize = 0x1C4; // Vector - pub const m_vInputMax: usize = 0x1D0; // Vector - pub const m_vOutputMin: usize = 0x1DC; // Vector - pub const m_vOutputMax: usize = 0x1E8; // Vector + pub const m_nFieldOutput: usize = 0x1C0; // + pub const m_vInputMin: usize = 0x1C4; // + pub const m_vInputMax: usize = 0x1D0; // + pub const m_vOutputMin: usize = 0x1DC; // + pub const m_vOutputMax: usize = 0x1E8; // pub const m_TransformInput: usize = 0x1F8; // CParticleTransformInput pub const m_LocalSpaceTransform: usize = 0x260; // CParticleTransformInput - pub const m_flStartTime: usize = 0x2C8; // float32 - pub const m_flEndTime: usize = 0x2CC; // float32 - pub const m_nSetMethod: usize = 0x2D0; // ParticleSetMethod_t - pub const m_bOffset: usize = 0x2D4; // bool - pub const m_bAccelerate: usize = 0x2D5; // bool - pub const m_flRemapBias: usize = 0x2D8; // float32 + pub const m_flStartTime: usize = 0x2C8; // + pub const m_flEndTime: usize = 0x2CC; // + pub const m_nSetMethod: usize = 0x2D0; // + pub const m_bOffset: usize = 0x2D4; // + pub const m_bAccelerate: usize = 0x2D5; // + pub const m_flRemapBias: usize = 0x2D8; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -3415,9 +3415,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SDFLighting { - pub const m_vLightingDir: usize = 0x1B8; // Vector - pub const m_vTint_0: usize = 0x1C4; // Vector - pub const m_vTint_1: usize = 0x1D0; // Vector + pub const m_vLightingDir: usize = 0x1B8; // + pub const m_vTint_0: usize = 0x1C4; // + pub const m_vTint_1: usize = 0x1D0; // } // Parent: C_OP_RemapDistanceToLineSegmentBase // Field count: 3 @@ -3425,9 +3425,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDistanceToLineSegmentToScalar { - pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_flMinOutputValue: usize = 0x1D4; // float32 - pub const m_flMaxOutputValue: usize = 0x1D8; // float32 + pub const m_nFieldOutput: usize = 0x1D0; // + pub const m_flMinOutputValue: usize = 0x1D4; // + pub const m_flMaxOutputValue: usize = 0x1D8; // } // Parent: CParticleFloatInput // Field count: 0 @@ -3443,9 +3443,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVectortoCP { - pub const m_nOutControlPointNumber: usize = 0x1B8; // int32 - pub const m_nFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nParticleNumber: usize = 0x1C0; // int32 + pub const m_nOutControlPointNumber: usize = 0x1B8; // + pub const m_nFieldInput: usize = 0x1BC; // + pub const m_nParticleNumber: usize = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 12 @@ -3453,18 +3453,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFromCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_nAttributeToRead: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nAttributeToWrite: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1C4; // int32 - pub const m_bRandom: usize = 0x1C8; // bool - pub const m_bReverse: usize = 0x1C9; // bool - pub const m_nRandomSeed: usize = 0x1CC; // int32 - pub const m_nSnapShotStartPoint: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_nSnapShotIncrement: usize = 0x328; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0x480; // CPerParticleFloatInput - pub const m_bSubSample: usize = 0x5D8; // bool - pub const m_bPrev: usize = 0x5D9; // bool + pub const m_nControlPointNumber: usize = 0x1B8; // + pub const m_nAttributeToRead: usize = 0x1BC; // + pub const m_nAttributeToWrite: usize = 0x1C0; // + pub const m_nLocalSpaceCP: usize = 0x1C4; // + pub const m_bRandom: usize = 0x1C8; // + pub const m_bReverse: usize = 0x1C9; // + pub const m_nRandomSeed: usize = 0x1CC; // + pub const m_nSnapShotStartPoint: usize = 0x1D0; // + pub const m_nSnapShotIncrement: usize = 0x328; // + pub const m_flInterpolation: usize = 0x480; // + pub const m_bSubSample: usize = 0x5D8; // + pub const m_bPrev: usize = 0x5D9; // } // Parent: CParticleFunctionPreEmission // Field count: 15 @@ -3472,21 +3472,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceBetweenCPsToCP { - pub const m_nStartCP: usize = 0x1C0; // int32 - pub const m_nEndCP: usize = 0x1C4; // int32 - pub const m_nOutputCP: usize = 0x1C8; // int32 - pub const m_nOutputCPField: usize = 0x1CC; // int32 - pub const m_bSetOnce: usize = 0x1D0; // bool - pub const m_flInputMin: usize = 0x1D4; // float32 - pub const m_flInputMax: usize = 0x1D8; // float32 - pub const m_flOutputMin: usize = 0x1DC; // float32 - pub const m_flOutputMax: usize = 0x1E0; // float32 - pub const m_flMaxTraceLength: usize = 0x1E4; // float32 - pub const m_flLOSScale: usize = 0x1E8; // float32 - pub const m_bLOS: usize = 0x1EC; // bool - pub const m_CollisionGroupName: usize = 0x1ED; // char[128] - pub const m_nTraceSet: usize = 0x270; // ParticleTraceSet_t - pub const m_nSetParent: usize = 0x274; // ParticleParentSetMode_t + pub const m_nStartCP: usize = 0x1C0; // + pub const m_nEndCP: usize = 0x1C4; // + pub const m_nOutputCP: usize = 0x1C8; // + pub const m_nOutputCPField: usize = 0x1CC; // + pub const m_bSetOnce: usize = 0x1D0; // + pub const m_flInputMin: usize = 0x1D4; // + pub const m_flInputMax: usize = 0x1D8; // + pub const m_flOutputMin: usize = 0x1DC; // + pub const m_flOutputMax: usize = 0x1E0; // + pub const m_flMaxTraceLength: usize = 0x1E4; // + pub const m_flLOSScale: usize = 0x1E8; // + pub const m_bLOS: usize = 0x1EC; // + pub const m_CollisionGroupName: usize = 0x1ED; // + pub const m_nTraceSet: usize = 0x270; // + pub const m_nSetParent: usize = 0x274; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -3494,10 +3494,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToHand { - pub const m_nCP1: usize = 0x1C0; // int32 - pub const m_nHand: usize = 0x1C4; // int32 - pub const m_vecCP1Pos: usize = 0x1C8; // Vector - pub const m_bOrientToHand: usize = 0x1D4; // bool + pub const m_nCP1: usize = 0x1C0; // + pub const m_nHand: usize = 0x1C4; // + pub const m_vecCP1Pos: usize = 0x1C8; // + pub const m_bOrientToHand: usize = 0x1D4; // } // Parent: CParticleFunctionConstraint // Field count: 8 @@ -3505,14 +3505,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainDistanceToPath { - pub const m_fMinDistance: usize = 0x1B8; // float32 - pub const m_flMaxDistance0: usize = 0x1BC; // float32 - pub const m_flMaxDistanceMid: usize = 0x1C0; // float32 - pub const m_flMaxDistance1: usize = 0x1C4; // float32 - pub const m_PathParameters: usize = 0x1D0; // CPathParameters - pub const m_flTravelTime: usize = 0x210; // float32 - pub const m_nFieldScale: usize = 0x214; // ParticleAttributeIndex_t - pub const m_nManualTField: usize = 0x218; // ParticleAttributeIndex_t + pub const m_fMinDistance: usize = 0x1B8; // + pub const m_flMaxDistance0: usize = 0x1BC; // + pub const m_flMaxDistanceMid: usize = 0x1C0; // + pub const m_flMaxDistance1: usize = 0x1C4; // + pub const m_PathParameters: usize = 0x1D0; // + pub const m_flTravelTime: usize = 0x210; // + pub const m_nFieldScale: usize = 0x214; // + pub const m_nManualTField: usize = 0x218; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3520,10 +3520,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceCull { - pub const m_nControlPoint: usize = 0x1B8; // int32 - pub const m_vecPointOffset: usize = 0x1BC; // Vector - pub const m_flDistance: usize = 0x1C8; // float32 - pub const m_bCullInside: usize = 0x1CC; // bool + pub const m_nControlPoint: usize = 0x1B8; // + pub const m_vecPointOffset: usize = 0x1BC; // + pub const m_flDistance: usize = 0x1C8; // + pub const m_bCullInside: usize = 0x1CC; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -3531,14 +3531,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSDFDistanceToScalarAttribute { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nVectorFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flMinDistance: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x318; // CParticleCollectionFloatInput - pub const m_flValueBelowMin: usize = 0x470; // CParticleCollectionFloatInput - pub const m_flValueAtMin: usize = 0x5C8; // CParticleCollectionFloatInput - pub const m_flValueAtMax: usize = 0x720; // CParticleCollectionFloatInput - pub const m_flValueAboveMax: usize = 0x878; // CParticleCollectionFloatInput + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_nVectorFieldInput: usize = 0x1BC; // + pub const m_flMinDistance: usize = 0x1C0; // + pub const m_flMaxDistance: usize = 0x318; // + pub const m_flValueBelowMin: usize = 0x470; // + pub const m_flValueAtMin: usize = 0x5C8; // + pub const m_flValueAtMax: usize = 0x720; // + pub const m_flValueAboveMax: usize = 0x878; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -3546,11 +3546,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateAlongPath { - pub const m_fMaxDistance: usize = 0x1C0; // float32 - pub const m_PathParams: usize = 0x1D0; // CPathParameters - pub const m_bUseRandomCPs: usize = 0x210; // bool - pub const m_vEndOffset: usize = 0x214; // Vector - pub const m_bSaveOffset: usize = 0x220; // bool + pub const m_fMaxDistance: usize = 0x1C0; // + pub const m_PathParams: usize = 0x1D0; // + pub const m_bUseRandomCPs: usize = 0x210; // + pub const m_vEndOffset: usize = 0x214; // + pub const m_bSaveOffset: usize = 0x220; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -3558,13 +3558,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointsToModelParticles { - pub const m_HitboxSetName: usize = 0x1B8; // char[128] - pub const m_AttachmentName: usize = 0x238; // char[128] - pub const m_nFirstControlPoint: usize = 0x2B8; // int32 - pub const m_nNumControlPoints: usize = 0x2BC; // int32 - pub const m_nFirstSourcePoint: usize = 0x2C0; // int32 - pub const m_bSkin: usize = 0x2C4; // bool - pub const m_bAttachment: usize = 0x2C5; // bool + pub const m_HitboxSetName: usize = 0x1B8; // + pub const m_AttachmentName: usize = 0x238; // + pub const m_nFirstControlPoint: usize = 0x2B8; // + pub const m_nNumControlPoints: usize = 0x2BC; // + pub const m_nFirstSourcePoint: usize = 0x2C0; // + pub const m_bSkin: usize = 0x2C4; // + pub const m_bAttachment: usize = 0x2C5; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3572,12 +3572,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ColorInterpolateRandom { - pub const m_ColorFadeMin: usize = 0x1B8; // Color - pub const m_ColorFadeMax: usize = 0x1D4; // Color - pub const m_flFadeStartTime: usize = 0x1E4; // float32 - pub const m_flFadeEndTime: usize = 0x1E8; // float32 - pub const m_nFieldOutput: usize = 0x1EC; // ParticleAttributeIndex_t - pub const m_bEaseInOut: usize = 0x1F0; // bool + pub const m_ColorFadeMin: usize = 0x1B8; // + pub const m_ColorFadeMax: usize = 0x1D4; // + pub const m_flFadeStartTime: usize = 0x1E4; // + pub const m_flFadeEndTime: usize = 0x1E8; // + pub const m_nFieldOutput: usize = 0x1EC; // + pub const m_bEaseInOut: usize = 0x1F0; // } // Parent: C_INIT_RemapNamedModelElementToScalar // Field count: 0 @@ -3592,13 +3592,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderLights { - pub const m_flAnimationRate: usize = 0x210; // float32 - pub const m_nAnimationType: usize = 0x214; // AnimationType_t - pub const m_bAnimateInFPS: usize = 0x218; // bool - pub const m_flMinSize: usize = 0x21C; // float32 - pub const m_flMaxSize: usize = 0x220; // float32 - pub const m_flStartFadeSize: usize = 0x224; // float32 - pub const m_flEndFadeSize: usize = 0x228; // float32 + pub const m_flAnimationRate: usize = 0x210; // + pub const m_nAnimationType: usize = 0x214; // + pub const m_bAnimateInFPS: usize = 0x218; // + pub const m_flMinSize: usize = 0x21C; // + pub const m_flMaxSize: usize = 0x220; // + pub const m_flStartFadeSize: usize = 0x224; // + pub const m_flEndFadeSize: usize = 0x228; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3606,7 +3606,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DecayClampCount { - pub const m_nCount: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_nCount: usize = 0x1B8; // } // Parent: None // Field count: 2 @@ -3614,8 +3614,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CRandomNumberGeneratorParameters { - pub const m_bDistributeEvenly: usize = 0x0; // bool - pub const m_nSeed: usize = 0x4; // int32 + pub const m_bDistributeEvenly: usize = 0x0; // + pub const m_nSeed: usize = 0x4; // } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -3623,13 +3623,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ColorLitPerParticle { - pub const m_ColorMin: usize = 0x1D8; // Color - pub const m_ColorMax: usize = 0x1DC; // Color - pub const m_TintMin: usize = 0x1E0; // Color - pub const m_TintMax: usize = 0x1E4; // Color - pub const m_flTintPerc: usize = 0x1E8; // float32 - pub const m_nTintBlendMode: usize = 0x1EC; // ParticleColorBlendMode_t - pub const m_flLightAmplification: usize = 0x1F0; // float32 + pub const m_ColorMin: usize = 0x1D8; // + pub const m_ColorMax: usize = 0x1DC; // + pub const m_TintMin: usize = 0x1E0; // + pub const m_TintMax: usize = 0x1E4; // + pub const m_flTintPerc: usize = 0x1E8; // + pub const m_nTintBlendMode: usize = 0x1EC; // + pub const m_flLightAmplification: usize = 0x1F0; // } // Parent: CParticleFunctionRenderer // Field count: 1 @@ -3645,12 +3645,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetAttributeToScalarExpression { - pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInput2: usize = 0x320; // CPerParticleFloatInput - pub const m_flOutputRemap: usize = 0x478; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0x5D0; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x5D4; // ParticleSetMethod_t + pub const m_nExpression: usize = 0x1C0; // + pub const m_flInput1: usize = 0x1C8; // + pub const m_flInput2: usize = 0x320; // + pub const m_flOutputRemap: usize = 0x478; // + pub const m_nOutputField: usize = 0x5D0; // + pub const m_nSetMethod: usize = 0x5D4; // } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -3658,16 +3658,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateOnGrid { - pub const m_nXCount: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_nYCount: usize = 0x318; // CParticleCollectionFloatInput - pub const m_nZCount: usize = 0x470; // CParticleCollectionFloatInput - pub const m_nXSpacing: usize = 0x5C8; // CParticleCollectionFloatInput - pub const m_nYSpacing: usize = 0x720; // CParticleCollectionFloatInput - pub const m_nZSpacing: usize = 0x878; // CParticleCollectionFloatInput - pub const m_nControlPointNumber: usize = 0x9D0; // int32 - pub const m_bLocalSpace: usize = 0x9D4; // bool - pub const m_bCenter: usize = 0x9D5; // bool - pub const m_bHollow: usize = 0x9D6; // bool + pub const m_nXCount: usize = 0x1C0; // + pub const m_nYCount: usize = 0x318; // + pub const m_nZCount: usize = 0x470; // + pub const m_nXSpacing: usize = 0x5C8; // + pub const m_nYSpacing: usize = 0x720; // + pub const m_nZSpacing: usize = 0x878; // + pub const m_nControlPointNumber: usize = 0x9D0; // + pub const m_bLocalSpace: usize = 0x9D4; // + pub const m_bCenter: usize = 0x9D5; // + pub const m_bHollow: usize = 0x9D6; // } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -3675,9 +3675,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampCPLinearRandom { - pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 - pub const m_vecRateMin: usize = 0x1C4; // Vector - pub const m_vecRateMax: usize = 0x1D0; // Vector + pub const m_nOutControlPointNumber: usize = 0x1C0; // + pub const m_vecRateMin: usize = 0x1C4; // + pub const m_vecRateMax: usize = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -3685,9 +3685,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VelocityMatchingForce { - pub const m_flDirScale: usize = 0x1B8; // float32 - pub const m_flSpdScale: usize = 0x1BC; // float32 - pub const m_nCPBroadcast: usize = 0x1C0; // int32 + pub const m_flDirScale: usize = 0x1B8; // + pub const m_flSpdScale: usize = 0x1BC; // + pub const m_nCPBroadcast: usize = 0x1C0; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -3695,9 +3695,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomAlphaWindowThreshold { - pub const m_flMin: usize = 0x1C0; // float32 - pub const m_flMax: usize = 0x1C4; // float32 - pub const m_flExponent: usize = 0x1C8; // float32 + pub const m_flMin: usize = 0x1C0; // + pub const m_flMax: usize = 0x1C4; // + pub const m_flExponent: usize = 0x1C8; // } // Parent: CParticleFunctionInitializer // Field count: 14 @@ -3705,20 +3705,20 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateOnModelAtHeight { - pub const m_bUseBones: usize = 0x1C0; // bool - pub const m_bForceZ: usize = 0x1C1; // bool - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_nHeightCP: usize = 0x1C8; // int32 - pub const m_bUseWaterHeight: usize = 0x1CC; // bool - pub const m_flDesiredHeight: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_vecHitBoxScale: usize = 0x328; // CParticleCollectionVecInput - pub const m_vecDirectionBias: usize = 0x980; // CParticleCollectionVecInput - pub const m_nBiasType: usize = 0xFD8; // ParticleHitboxBiasType_t - pub const m_bLocalCoords: usize = 0xFDC; // bool - pub const m_bPreferMovingBoxes: usize = 0xFDD; // bool - pub const m_HitboxSetName: usize = 0xFDE; // char[128] - pub const m_flHitboxVelocityScale: usize = 0x1060; // CParticleCollectionFloatInput - pub const m_flMaxBoneVelocity: usize = 0x11B8; // CParticleCollectionFloatInput + pub const m_bUseBones: usize = 0x1C0; // + pub const m_bForceZ: usize = 0x1C1; // + pub const m_nControlPointNumber: usize = 0x1C4; // + pub const m_nHeightCP: usize = 0x1C8; // + pub const m_bUseWaterHeight: usize = 0x1CC; // + pub const m_flDesiredHeight: usize = 0x1D0; // + pub const m_vecHitBoxScale: usize = 0x328; // + pub const m_vecDirectionBias: usize = 0x980; // + pub const m_nBiasType: usize = 0xFD8; // + pub const m_bLocalCoords: usize = 0xFDC; // + pub const m_bPreferMovingBoxes: usize = 0xFDD; // + pub const m_HitboxSetName: usize = 0xFDE; // + pub const m_flHitboxVelocityScale: usize = 0x1060; // + pub const m_flMaxBoneVelocity: usize = 0x11B8; // } // Parent: None // Field count: 2 @@ -3727,8 +3727,8 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyCustomEditor pub mod CParticleVariableRef { - pub const m_variableName: usize = 0x0; // CKV3MemberNameWithStorage - pub const m_variableType: usize = 0x38; // PulseValueType_t + pub const m_variableName: usize = 0x0; // + pub const m_variableType: usize = 0x38; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3736,12 +3736,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RestartAfterDuration { - pub const m_flDurationMin: usize = 0x1B8; // float32 - pub const m_flDurationMax: usize = 0x1BC; // float32 - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_nCPField: usize = 0x1C4; // int32 - pub const m_nChildGroupID: usize = 0x1C8; // int32 - pub const m_bOnlyChildren: usize = 0x1CC; // bool + pub const m_flDurationMin: usize = 0x1B8; // + pub const m_flDurationMax: usize = 0x1BC; // + pub const m_nCP: usize = 0x1C0; // + pub const m_nCPField: usize = 0x1C4; // + pub const m_nChildGroupID: usize = 0x1C8; // + pub const m_bOnlyChildren: usize = 0x1CC; // } // Parent: CParticleFunctionRenderer // Field count: 0 @@ -3756,13 +3756,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVisibilityScalar { - pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flOutputMin: usize = 0x1C8; // float32 - pub const m_flOutputMax: usize = 0x1CC; // float32 - pub const m_flRadiusScale: usize = 0x1D0; // float32 + pub const m_nFieldInput: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // + pub const m_flInputMin: usize = 0x1C0; // + pub const m_flInputMax: usize = 0x1C4; // + pub const m_flOutputMin: usize = 0x1C8; // + pub const m_flOutputMax: usize = 0x1CC; // + pub const m_flRadiusScale: usize = 0x1D0; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -3771,12 +3771,12 @@ pub mod cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults pub mod C_INIT_CreateSequentialPathV2 { - pub const m_fMaxDistance: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flNumToAssign: usize = 0x318; // CParticleCollectionFloatInput - pub const m_bLoop: usize = 0x470; // bool - pub const m_bCPPairs: usize = 0x471; // bool - pub const m_bSaveOffset: usize = 0x472; // bool - pub const m_PathParams: usize = 0x480; // CPathParameters + pub const m_fMaxDistance: usize = 0x1C0; // + pub const m_flNumToAssign: usize = 0x318; // + pub const m_bLoop: usize = 0x470; // + pub const m_bCPPairs: usize = 0x471; // + pub const m_bSaveOffset: usize = 0x472; // + pub const m_PathParams: usize = 0x480; // } // Parent: None // Field count: 2 @@ -3784,8 +3784,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VecInputMaterialVariable_t { - pub const m_strVariable: usize = 0x0; // CUtlString - pub const m_vecInput: usize = 0x8; // CParticleCollectionVecInput + pub const m_strVariable: usize = 0x0; // + pub const m_vecInput: usize = 0x8; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -3794,11 +3794,11 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod C_INIT_RemapInitialDirectionToTransformToVector { pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x22C; // float32 - pub const m_flOffsetRot: usize = 0x230; // float32 - pub const m_vecOffsetAxis: usize = 0x234; // Vector - pub const m_bNormalize: usize = 0x240; // bool + pub const m_nFieldOutput: usize = 0x228; // + pub const m_flScale: usize = 0x22C; // + pub const m_flOffsetRot: usize = 0x230; // + pub const m_vecOffsetAxis: usize = 0x234; // + pub const m_bNormalize: usize = 0x240; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3807,10 +3807,10 @@ pub mod cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults pub mod C_OP_LockToSavedSequentialPathV2 { - pub const m_flFadeStart: usize = 0x1B8; // float32 - pub const m_flFadeEnd: usize = 0x1BC; // float32 - pub const m_bCPPairs: usize = 0x1C0; // bool - pub const m_PathParams: usize = 0x1D0; // CPathParameters + pub const m_flFadeStart: usize = 0x1B8; // + pub const m_flFadeEnd: usize = 0x1BC; // + pub const m_bCPPairs: usize = 0x1C0; // + pub const m_PathParams: usize = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3818,7 +3818,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_NormalLock { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_nControlPointNumber: usize = 0x1B8; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -3827,9 +3827,9 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod C_INIT_RemapTransformOrientationToRotations { pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_vecRotation: usize = 0x228; // Vector - pub const m_bUseQuat: usize = 0x234; // bool - pub const m_bWriteNormal: usize = 0x235; // bool + pub const m_vecRotation: usize = 0x228; // + pub const m_bUseQuat: usize = 0x234; // + pub const m_bWriteNormal: usize = 0x235; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3837,10 +3837,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Cull { - pub const m_flCullPerc: usize = 0x1B8; // float32 - pub const m_flCullStart: usize = 0x1BC; // float32 - pub const m_flCullEnd: usize = 0x1C0; // float32 - pub const m_flCullExp: usize = 0x1C4; // float32 + pub const m_flCullPerc: usize = 0x1B8; // + pub const m_flCullStart: usize = 0x1BC; // + pub const m_flCullEnd: usize = 0x1C0; // + pub const m_flCullExp: usize = 0x1C4; // } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -3848,7 +3848,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomYawFlip { - pub const m_flPercent: usize = 0x1C0; // float32 + pub const m_flPercent: usize = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3856,7 +3856,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSDFGradientToVectorAttribute { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1B8; // } // Parent: None // Field count: 2 @@ -3864,8 +3864,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod SequenceWeightedList_t { - pub const m_nSequence: usize = 0x0; // int32 - pub const m_flRelativeWeight: usize = 0x4; // float32 + pub const m_nSequence: usize = 0x0; // + pub const m_flRelativeWeight: usize = 0x4; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3873,11 +3873,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ReadFromNeighboringParticle { - pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C0; // int32 - pub const m_DistanceCheck: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInterpolation: usize = 0x320; // CPerParticleFloatInput + pub const m_nFieldInput: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // + pub const m_nIncrement: usize = 0x1C0; // + pub const m_DistanceCheck: usize = 0x1C8; // + pub const m_flInterpolation: usize = 0x320; // } // Parent: CParticleFunctionRenderer // Field count: 2 @@ -3885,8 +3885,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderText { - pub const m_OutlineColor: usize = 0x208; // Color - pub const m_DefaultText: usize = 0x210; // CUtlString + pub const m_OutlineColor: usize = 0x208; // + pub const m_DefaultText: usize = 0x210; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3894,11 +3894,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpToInitialPosition { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput - pub const m_nCacheField: usize = 0x318; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x320; // CParticleCollectionFloatInput - pub const m_vecScale: usize = 0x478; // CParticleCollectionVecInput + pub const m_nControlPointNumber: usize = 0x1B8; // + pub const m_flInterpolation: usize = 0x1C0; // + pub const m_nCacheField: usize = 0x318; // + pub const m_flScale: usize = 0x320; // + pub const m_vecScale: usize = 0x478; // } // Parent: CGeneralRandomRotation // Field count: 0 @@ -3913,9 +3913,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpEndCapVector { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_vecOutput: usize = 0x1BC; // Vector - pub const m_flLerpTime: usize = 0x1C8; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_vecOutput: usize = 0x1BC; // + pub const m_flLerpTime: usize = 0x1C8; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3923,7 +3923,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VelocityDecay { - pub const m_flMinVelocity: usize = 0x1B8; // float32 + pub const m_flMinVelocity: usize = 0x1B8; // } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -3931,12 +3931,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPOrientationToPointAtCP { - pub const m_nInputCP: usize = 0x1C0; // int32 - pub const m_nOutputCP: usize = 0x1C4; // int32 - pub const m_flInterpolation: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_b2DOrientation: usize = 0x320; // bool - pub const m_bAvoidSingularity: usize = 0x321; // bool - pub const m_bPointAway: usize = 0x322; // bool + pub const m_nInputCP: usize = 0x1C0; // + pub const m_nOutputCP: usize = 0x1C4; // + pub const m_flInterpolation: usize = 0x1C8; // + pub const m_b2DOrientation: usize = 0x320; // + pub const m_bAvoidSingularity: usize = 0x321; // + pub const m_bPointAway: usize = 0x322; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3944,11 +3944,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LockToPointList { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_pointList: usize = 0x1C0; // CUtlVector - pub const m_bPlaceAlongPath: usize = 0x1D8; // bool - pub const m_bClosedLoop: usize = 0x1D9; // bool - pub const m_nNumPointsAlongPath: usize = 0x1DC; // int32 + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_pointList: usize = 0x1C0; // + pub const m_bPlaceAlongPath: usize = 0x1D8; // + pub const m_bClosedLoop: usize = 0x1D9; // + pub const m_nNumPointsAlongPath: usize = 0x1DC; // } // Parent: CParticleFunctionOperator // Field count: 17 @@ -3956,23 +3956,23 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementPlaceOnGround { - pub const m_flOffset: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x310; // float32 - pub const m_flTolerance: usize = 0x314; // float32 - pub const m_flTraceOffset: usize = 0x318; // float32 - pub const m_flLerpRate: usize = 0x31C; // float32 - pub const m_CollisionGroupName: usize = 0x320; // char[128] - pub const m_nTraceSet: usize = 0x3A0; // ParticleTraceSet_t - pub const m_nRefCP1: usize = 0x3A4; // int32 - pub const m_nRefCP2: usize = 0x3A8; // int32 - pub const m_nLerpCP: usize = 0x3AC; // int32 - pub const m_nTraceMissBehavior: usize = 0x3B8; // ParticleTraceMissBehavior_t - pub const m_bIncludeShotHull: usize = 0x3BC; // bool - pub const m_bIncludeWater: usize = 0x3BD; // bool - pub const m_bSetNormal: usize = 0x3C0; // bool - pub const m_bScaleOffset: usize = 0x3C1; // bool - pub const m_nPreserveOffsetCP: usize = 0x3C4; // int32 - pub const m_nIgnoreCP: usize = 0x3C8; // int32 + pub const m_flOffset: usize = 0x1B8; // + pub const m_flMaxTraceLength: usize = 0x310; // + pub const m_flTolerance: usize = 0x314; // + pub const m_flTraceOffset: usize = 0x318; // + pub const m_flLerpRate: usize = 0x31C; // + pub const m_CollisionGroupName: usize = 0x320; // + pub const m_nTraceSet: usize = 0x3A0; // + pub const m_nRefCP1: usize = 0x3A4; // + pub const m_nRefCP2: usize = 0x3A8; // + pub const m_nLerpCP: usize = 0x3AC; // + pub const m_nTraceMissBehavior: usize = 0x3B8; // + pub const m_bIncludeShotHull: usize = 0x3BC; // + pub const m_bIncludeWater: usize = 0x3BD; // + pub const m_bSetNormal: usize = 0x3C0; // + pub const m_bScaleOffset: usize = 0x3C1; // + pub const m_nPreserveOffsetCP: usize = 0x3C4; // + pub const m_nIgnoreCP: usize = 0x3C8; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -3980,8 +3980,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPOrientationToDirection { - pub const m_nInputControlPoint: usize = 0x1B8; // int32 - pub const m_nOutputControlPoint: usize = 0x1BC; // int32 + pub const m_nInputControlPoint: usize = 0x1B8; // + pub const m_nOutputControlPoint: usize = 0x1BC; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3989,10 +3989,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCrossProductOfTwoVectorsToVector { - pub const m_InputVec1: usize = 0x1B8; // CPerParticleVecInput - pub const m_InputVec2: usize = 0x810; // CPerParticleVecInput - pub const m_nFieldOutput: usize = 0xE68; // ParticleAttributeIndex_t - pub const m_bNormalize: usize = 0xE6C; // bool + pub const m_InputVec1: usize = 0x1B8; // + pub const m_InputVec2: usize = 0x810; // + pub const m_nFieldOutput: usize = 0xE68; // + pub const m_bNormalize: usize = 0xE6C; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4001,9 +4001,9 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod C_OP_RemapTransformOrientationToRotations { pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_vecRotation: usize = 0x220; // Vector - pub const m_bUseQuat: usize = 0x22C; // bool - pub const m_bWriteNormal: usize = 0x22D; // bool + pub const m_vecRotation: usize = 0x220; // + pub const m_bUseQuat: usize = 0x22C; // + pub const m_bWriteNormal: usize = 0x22D; // } // Parent: CGeneralRandomRotation // Field count: 0 @@ -4019,11 +4019,11 @@ pub mod cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults pub mod C_OP_InheritFromParentParticlesV2 { - pub const m_flScale: usize = 0x1B8; // float32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C0; // int32 - pub const m_bRandomDistribution: usize = 0x1C4; // bool - pub const m_nMissingParentBehavior: usize = 0x1C8; // MissingParentInheritBehavior_t + pub const m_flScale: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // + pub const m_nIncrement: usize = 0x1C0; // + pub const m_bRandomDistribution: usize = 0x1C4; // + pub const m_nMissingParentBehavior: usize = 0x1C8; // } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -4031,8 +4031,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomSecondSequence { - pub const m_nSequenceMin: usize = 0x1C0; // int32 - pub const m_nSequenceMax: usize = 0x1C4; // int32 + pub const m_nSequenceMin: usize = 0x1C0; // + pub const m_nSequenceMax: usize = 0x1C4; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4040,10 +4040,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFloatCollection { - pub const m_InputValue: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_nOutputField: usize = 0x310; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x314; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x318; // CParticleCollectionFloatInput + pub const m_InputValue: usize = 0x1B8; // + pub const m_nOutputField: usize = 0x310; // + pub const m_nSetMethod: usize = 0x314; // + pub const m_Lerp: usize = 0x318; // } // Parent: None // Field count: 3 @@ -4051,9 +4051,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PointDefinition_t { - pub const m_nControlPoint: usize = 0x0; // int32 - pub const m_bLocalCoords: usize = 0x4; // bool - pub const m_vOffset: usize = 0x8; // Vector + pub const m_nControlPoint: usize = 0x0; // + pub const m_bLocalCoords: usize = 0x4; // + pub const m_vOffset: usize = 0x8; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -4061,10 +4061,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointPositionToRandomActiveCP { - pub const m_nCP1: usize = 0x1C0; // int32 - pub const m_nHeadLocationMin: usize = 0x1C4; // int32 - pub const m_nHeadLocationMax: usize = 0x1C8; // int32 - pub const m_flResetRate: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nCP1: usize = 0x1C0; // + pub const m_nHeadLocationMin: usize = 0x1C4; // + pub const m_nHeadLocationMax: usize = 0x1C8; // + pub const m_flResetRate: usize = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4072,9 +4072,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Diffusion { - pub const m_flRadiusScale: usize = 0x1B8; // float32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nVoxelGridResolution: usize = 0x1C0; // int32 + pub const m_flRadiusScale: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // + pub const m_nVoxelGridResolution: usize = 0x1C0; // } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -4082,14 +4082,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_AgeNoise { - pub const m_bAbsVal: usize = 0x1C0; // bool - pub const m_bAbsValInv: usize = 0x1C1; // bool - pub const m_flOffset: usize = 0x1C4; // float32 - pub const m_flAgeMin: usize = 0x1C8; // float32 - pub const m_flAgeMax: usize = 0x1CC; // float32 - pub const m_flNoiseScale: usize = 0x1D0; // float32 - pub const m_flNoiseScaleLoc: usize = 0x1D4; // float32 - pub const m_vecOffsetLoc: usize = 0x1D8; // Vector + pub const m_bAbsVal: usize = 0x1C0; // + pub const m_bAbsValInv: usize = 0x1C1; // + pub const m_flOffset: usize = 0x1C4; // + pub const m_flAgeMin: usize = 0x1C8; // + pub const m_flAgeMax: usize = 0x1CC; // + pub const m_flNoiseScale: usize = 0x1D0; // + pub const m_flNoiseScaleLoc: usize = 0x1D4; // + pub const m_vecOffsetLoc: usize = 0x1D8; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4097,9 +4097,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVectorComponentToScalar { - pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nComponent: usize = 0x1C0; // int32 + pub const m_nFieldInput: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // + pub const m_nComponent: usize = 0x1C0; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -4107,12 +4107,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CGeneralRandomRotation { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flDegrees: usize = 0x1C4; // float32 - pub const m_flDegreesMin: usize = 0x1C8; // float32 - pub const m_flDegreesMax: usize = 0x1CC; // float32 - pub const m_flRotationRandExponent: usize = 0x1D0; // float32 - pub const m_bRandomlyFlipDirection: usize = 0x1D4; // bool + pub const m_nFieldOutput: usize = 0x1C0; // + pub const m_flDegrees: usize = 0x1C4; // + pub const m_flDegreesMin: usize = 0x1C8; // + pub const m_flDegreesMax: usize = 0x1CC; // + pub const m_flRotationRandExponent: usize = 0x1D0; // + pub const m_bRandomlyFlipDirection: usize = 0x1D4; // } // Parent: CParticleFunctionOperator // Field count: 9 @@ -4120,15 +4120,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceBetweenVecs { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_vecPoint1: usize = 0x1C0; // CPerParticleVecInput - pub const m_vecPoint2: usize = 0x818; // CPerParticleVecInput - pub const m_flInputMin: usize = 0xE70; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0xFC8; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x1120; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x1278; // CPerParticleFloatInput - pub const m_nSetMethod: usize = 0x13D0; // ParticleSetMethod_t - pub const m_bDeltaTime: usize = 0x13D4; // bool + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_vecPoint1: usize = 0x1C0; // + pub const m_vecPoint2: usize = 0x818; // + pub const m_flInputMin: usize = 0xE70; // + pub const m_flInputMax: usize = 0xFC8; // + pub const m_flOutputMin: usize = 0x1120; // + pub const m_flOutputMax: usize = 0x1278; // + pub const m_nSetMethod: usize = 0x13D0; // + pub const m_bDeltaTime: usize = 0x13D4; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4136,9 +4136,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DampenToCP { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_flRange: usize = 0x1BC; // float32 - pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nControlPointNumber: usize = 0x1B8; // + pub const m_flRange: usize = 0x1BC; // + pub const m_flScale: usize = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 11 @@ -4146,17 +4146,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CalculateVectorAttribute { - pub const m_vStartValue: usize = 0x1B8; // Vector - pub const m_nFieldInput1: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputScale1: usize = 0x1C8; // float32 - pub const m_nFieldInput2: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_flInputScale2: usize = 0x1D0; // float32 - pub const m_nControlPointInput1: usize = 0x1D4; // ControlPointReference_t - pub const m_flControlPointScale1: usize = 0x1E8; // float32 - pub const m_nControlPointInput2: usize = 0x1EC; // ControlPointReference_t - pub const m_flControlPointScale2: usize = 0x200; // float32 - pub const m_nFieldOutput: usize = 0x204; // ParticleAttributeIndex_t - pub const m_vFinalOutputScale: usize = 0x208; // Vector + pub const m_vStartValue: usize = 0x1B8; // + pub const m_nFieldInput1: usize = 0x1C4; // + pub const m_flInputScale1: usize = 0x1C8; // + pub const m_nFieldInput2: usize = 0x1CC; // + pub const m_flInputScale2: usize = 0x1D0; // + pub const m_nControlPointInput1: usize = 0x1D4; // + pub const m_flControlPointScale1: usize = 0x1E8; // + pub const m_nControlPointInput2: usize = 0x1EC; // + pub const m_flControlPointScale2: usize = 0x200; // + pub const m_nFieldOutput: usize = 0x204; // + pub const m_vFinalOutputScale: usize = 0x208; // } // Parent: CParticleInput // Field count: 8 @@ -4166,14 +4166,14 @@ pub mod cs2_dumper { // MPropertyCustomEditor // MParticleCustomFieldDefaultValue pub mod CParticleTransformInput { - pub const m_nType: usize = 0x10; // ParticleTransformType_t - pub const m_NamedValue: usize = 0x18; // CParticleNamedValueRef - pub const m_bFollowNamedValue: usize = 0x58; // bool - pub const m_bSupportsDisabled: usize = 0x59; // bool - pub const m_bUseOrientation: usize = 0x5A; // bool - pub const m_nControlPoint: usize = 0x5C; // int32 - pub const m_nControlPointRangeMax: usize = 0x60; // int32 - pub const m_flEndCPGrowthTime: usize = 0x64; // float32 + pub const m_nType: usize = 0x10; // + pub const m_NamedValue: usize = 0x18; // + pub const m_bFollowNamedValue: usize = 0x58; // + pub const m_bSupportsDisabled: usize = 0x59; // + pub const m_bUseOrientation: usize = 0x5A; // + pub const m_nControlPoint: usize = 0x5C; // + pub const m_nControlPointRangeMax: usize = 0x60; // + pub const m_flEndCPGrowthTime: usize = 0x64; // } // Parent: CParticleFunctionOperator // Field count: 15 @@ -4181,21 +4181,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LockToBone { - pub const m_modelInput: usize = 0x1B8; // CParticleModelInput + pub const m_modelInput: usize = 0x1B8; // pub const m_transformInput: usize = 0x218; // CParticleTransformInput - pub const m_flLifeTimeFadeStart: usize = 0x280; // float32 - pub const m_flLifeTimeFadeEnd: usize = 0x284; // float32 - pub const m_flJumpThreshold: usize = 0x288; // float32 - pub const m_flPrevPosScale: usize = 0x28C; // float32 - pub const m_HitboxSetName: usize = 0x290; // char[128] - pub const m_bRigid: usize = 0x310; // bool - pub const m_bUseBones: usize = 0x311; // bool - pub const m_nFieldOutput: usize = 0x314; // ParticleAttributeIndex_t - pub const m_nFieldOutputPrev: usize = 0x318; // ParticleAttributeIndex_t - pub const m_nRotationSetType: usize = 0x31C; // ParticleRotationLockType_t - pub const m_bRigidRotationLock: usize = 0x320; // bool - pub const m_vecRotation: usize = 0x328; // CPerParticleVecInput - pub const m_flRotLerp: usize = 0x980; // CPerParticleFloatInput + pub const m_flLifeTimeFadeStart: usize = 0x280; // + pub const m_flLifeTimeFadeEnd: usize = 0x284; // + pub const m_flJumpThreshold: usize = 0x288; // + pub const m_flPrevPosScale: usize = 0x28C; // + pub const m_HitboxSetName: usize = 0x290; // + pub const m_bRigid: usize = 0x310; // + pub const m_bUseBones: usize = 0x311; // + pub const m_nFieldOutput: usize = 0x314; // + pub const m_nFieldOutputPrev: usize = 0x318; // + pub const m_nRotationSetType: usize = 0x31C; // + pub const m_bRigidRotationLock: usize = 0x320; // + pub const m_vecRotation: usize = 0x328; // + pub const m_flRotLerp: usize = 0x980; // } // Parent: C_OP_RemapNamedModelElementOnceTimed // Field count: 0 @@ -4210,9 +4210,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementMaintainOffset { - pub const m_vecOffset: usize = 0x1B8; // Vector - pub const m_nCP: usize = 0x1C4; // int32 - pub const m_bRadiusScale: usize = 0x1C8; // bool + pub const m_vecOffset: usize = 0x1B8; // + pub const m_nCP: usize = 0x1C4; // + pub const m_bRadiusScale: usize = 0x1C8; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -4220,11 +4220,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetVec { - pub const m_InputValue: usize = 0x1B8; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x810; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x814; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x818; // CPerParticleFloatInput - pub const m_bNormalizedOutput: usize = 0x970; // bool + pub const m_InputValue: usize = 0x1B8; // + pub const m_nOutputField: usize = 0x810; // + pub const m_nSetMethod: usize = 0x814; // + pub const m_Lerp: usize = 0x818; // + pub const m_bNormalizedOutput: usize = 0x970; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -4232,11 +4232,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateFromParentParticles { - pub const m_flVelocityScale: usize = 0x1C0; // float32 - pub const m_flIncrement: usize = 0x1C4; // float32 - pub const m_bRandomDistribution: usize = 0x1C8; // bool - pub const m_nRandomSeed: usize = 0x1CC; // int32 - pub const m_bSubFrame: usize = 0x1D0; // bool + pub const m_flVelocityScale: usize = 0x1C0; // + pub const m_flIncrement: usize = 0x1C4; // + pub const m_bRandomDistribution: usize = 0x1C8; // + pub const m_nRandomSeed: usize = 0x1CC; // + pub const m_bSubFrame: usize = 0x1D0; // } // Parent: None // Field count: 0 @@ -4252,7 +4252,7 @@ pub mod cs2_dumper { // Parent: None // Field count: 1 pub mod PARTICLE_EHANDLE__ { - pub const unused: usize = 0x0; // int32 + pub const unused: usize = 0x0; // } // Parent: CParticleFunctionRenderer // Field count: 14 @@ -4261,19 +4261,19 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod C_OP_RenderOmni2Light { pub const m_nLightType: usize = 0x208; // ParticleOmni2LightTypeChoiceList_t - pub const m_vColorBlend: usize = 0x210; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x868; // ParticleColorBlendType_t - pub const m_nBrightnessUnit: usize = 0x86C; // ParticleLightUnitChoiceList_t - pub const m_flBrightnessLumens: usize = 0x870; // CPerParticleFloatInput - pub const m_flBrightnessCandelas: usize = 0x9C8; // CPerParticleFloatInput - pub const m_bCastShadows: usize = 0xB20; // bool - pub const m_flLuminaireRadius: usize = 0xB28; // CPerParticleFloatInput - pub const m_flSkirt: usize = 0xC80; // CPerParticleFloatInput - pub const m_flRange: usize = 0xDD8; // CPerParticleFloatInput - pub const m_flInnerConeAngle: usize = 0xF30; // CPerParticleFloatInput - pub const m_flOuterConeAngle: usize = 0x1088; // CPerParticleFloatInput - pub const m_hLightCookie: usize = 0x11E0; // CStrongHandle - pub const m_bSphericalCookie: usize = 0x11E8; // bool + pub const m_vColorBlend: usize = 0x210; // + pub const m_nColorBlendType: usize = 0x868; // + pub const m_nBrightnessUnit: usize = 0x86C; // + pub const m_flBrightnessLumens: usize = 0x870; // + pub const m_flBrightnessCandelas: usize = 0x9C8; // + pub const m_bCastShadows: usize = 0xB20; // + pub const m_flLuminaireRadius: usize = 0xB28; // + pub const m_flSkirt: usize = 0xC80; // + pub const m_flRange: usize = 0xDD8; // + pub const m_flInnerConeAngle: usize = 0xF30; // + pub const m_flOuterConeAngle: usize = 0x1088; // + pub const m_hLightCookie: usize = 0x11E0; // + pub const m_bSphericalCookie: usize = 0x11E8; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -4281,11 +4281,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConnectParentParticleToNearest { - pub const m_nFirstControlPoint: usize = 0x1B8; // int32 - pub const m_nSecondControlPoint: usize = 0x1BC; // int32 - pub const m_bUseRadius: usize = 0x1C0; // bool - pub const m_flRadiusScale: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flParentRadiusScale: usize = 0x320; // CParticleCollectionFloatInput + pub const m_nFirstControlPoint: usize = 0x1B8; // + pub const m_nSecondControlPoint: usize = 0x1BC; // + pub const m_bUseRadius: usize = 0x1C0; // + pub const m_flRadiusScale: usize = 0x1C8; // + pub const m_flParentRadiusScale: usize = 0x320; // } // Parent: CParticleFloatInput // Field count: 0 @@ -4308,25 +4308,25 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitSkinnedPositionFromCPSnapshot { - pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32 - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_bRandom: usize = 0x1C8; // bool - pub const m_nRandomSeed: usize = 0x1CC; // int32 - pub const m_bRigid: usize = 0x1D0; // bool - pub const m_bSetNormal: usize = 0x1D1; // bool - pub const m_bIgnoreDt: usize = 0x1D2; // bool - pub const m_flMinNormalVelocity: usize = 0x1D4; // float32 - pub const m_flMaxNormalVelocity: usize = 0x1D8; // float32 - pub const m_nIndexType: usize = 0x1DC; // SnapshotIndexType_t - pub const m_flReadIndex: usize = 0x1E0; // CPerParticleFloatInput - pub const m_flIncrement: usize = 0x338; // float32 - pub const m_nFullLoopIncrement: usize = 0x33C; // int32 - pub const m_nSnapShotStartPoint: usize = 0x340; // int32 - pub const m_flBoneVelocity: usize = 0x344; // float32 - pub const m_flBoneVelocityMax: usize = 0x348; // float32 - pub const m_bCopyColor: usize = 0x34C; // bool - pub const m_bCopyAlpha: usize = 0x34D; // bool - pub const m_bSetRadius: usize = 0x34E; // bool + pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // + pub const m_nControlPointNumber: usize = 0x1C4; // + pub const m_bRandom: usize = 0x1C8; // + pub const m_nRandomSeed: usize = 0x1CC; // + pub const m_bRigid: usize = 0x1D0; // + pub const m_bSetNormal: usize = 0x1D1; // + pub const m_bIgnoreDt: usize = 0x1D2; // + pub const m_flMinNormalVelocity: usize = 0x1D4; // + pub const m_flMaxNormalVelocity: usize = 0x1D8; // + pub const m_nIndexType: usize = 0x1DC; // + pub const m_flReadIndex: usize = 0x1E0; // + pub const m_flIncrement: usize = 0x338; // + pub const m_nFullLoopIncrement: usize = 0x33C; // + pub const m_nSnapShotStartPoint: usize = 0x340; // + pub const m_flBoneVelocity: usize = 0x344; // + pub const m_flBoneVelocityMax: usize = 0x348; // + pub const m_bCopyColor: usize = 0x34C; // + pub const m_bCopyAlpha: usize = 0x34D; // + pub const m_bSetRadius: usize = 0x34E; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4334,10 +4334,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LagCompensation { - pub const m_nDesiredVelocityCP: usize = 0x1B8; // int32 - pub const m_nLatencyCP: usize = 0x1BC; // int32 - pub const m_nLatencyCPField: usize = 0x1C0; // int32 - pub const m_nDesiredVelocityCPField: usize = 0x1C4; // int32 + pub const m_nDesiredVelocityCP: usize = 0x1B8; // + pub const m_nLatencyCP: usize = 0x1BC; // + pub const m_nLatencyCPField: usize = 0x1C0; // + pub const m_nDesiredVelocityCPField: usize = 0x1C4; // } // Parent: CParticleFunctionConstraint // Field count: 2 @@ -4345,8 +4345,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CollideWithSelf { - pub const m_flRadiusScale: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flMinimumSpeed: usize = 0x310; // CPerParticleFloatInput + pub const m_flRadiusScale: usize = 0x1B8; // + pub const m_flMinimumSpeed: usize = 0x310; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4354,12 +4354,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Noise { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1BC; // float32 - pub const m_flOutputMax: usize = 0x1C0; // float32 - pub const m_fl4NoiseScale: usize = 0x1C4; // float32 - pub const m_bAdditive: usize = 0x1C8; // bool - pub const m_flNoiseAnimationTimeScale: usize = 0x1CC; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_flOutputMin: usize = 0x1BC; // + pub const m_flOutputMax: usize = 0x1C0; // + pub const m_fl4NoiseScale: usize = 0x1C4; // + pub const m_bAdditive: usize = 0x1C8; // + pub const m_flNoiseAnimationTimeScale: usize = 0x1CC; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4367,12 +4367,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeAndKillForTracers { - pub const m_flStartFadeInTime: usize = 0x1B8; // float32 - pub const m_flEndFadeInTime: usize = 0x1BC; // float32 - pub const m_flStartFadeOutTime: usize = 0x1C0; // float32 - pub const m_flEndFadeOutTime: usize = 0x1C4; // float32 - pub const m_flStartAlpha: usize = 0x1C8; // float32 - pub const m_flEndAlpha: usize = 0x1CC; // float32 + pub const m_flStartFadeInTime: usize = 0x1B8; // + pub const m_flEndFadeInTime: usize = 0x1BC; // + pub const m_flStartFadeOutTime: usize = 0x1C0; // + pub const m_flEndFadeOutTime: usize = 0x1C4; // + pub const m_flStartAlpha: usize = 0x1C8; // + pub const m_flEndAlpha: usize = 0x1CC; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4380,9 +4380,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ColorAdjustHSL { - pub const m_flHueAdjust: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flSaturationAdjust: usize = 0x310; // CPerParticleFloatInput - pub const m_flLightnessAdjust: usize = 0x468; // CPerParticleFloatInput + pub const m_flHueAdjust: usize = 0x1B8; // + pub const m_flSaturationAdjust: usize = 0x310; // + pub const m_flLightnessAdjust: usize = 0x468; // } // Parent: None // Field count: 4 @@ -4390,10 +4390,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CParticleMassCalculationParameters { - pub const m_nMassMode: usize = 0x0; // ParticleMassMode_t - pub const m_flRadius: usize = 0x8; // CPerParticleFloatInput - pub const m_flNominalRadius: usize = 0x160; // CPerParticleFloatInput - pub const m_flScale: usize = 0x2B8; // CPerParticleFloatInput + pub const m_nMassMode: usize = 0x0; // + pub const m_flRadius: usize = 0x8; // + pub const m_flNominalRadius: usize = 0x160; // + pub const m_flScale: usize = 0x2B8; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -4401,14 +4401,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SequenceFromModel { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nFieldOutputAnim: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_nSetMethod: usize = 0x1D4; // ParticleSetMethod_t + pub const m_nControlPointNumber: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // + pub const m_nFieldOutputAnim: usize = 0x1C0; // + pub const m_flInputMin: usize = 0x1C4; // + pub const m_flInputMax: usize = 0x1C8; // + pub const m_flOutputMin: usize = 0x1CC; // + pub const m_flOutputMax: usize = 0x1D0; // + pub const m_nSetMethod: usize = 0x1D4; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -4416,7 +4416,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_AlphaDecay { - pub const m_flMinAlpha: usize = 0x1B8; // float32 + pub const m_flMinAlpha: usize = 0x1B8; // } // Parent: CParticleFunctionOperator // Field count: 2 @@ -4424,8 +4424,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDensityGradientToVectorAttribute { - pub const m_flRadiusScale: usize = 0x1B8; // float32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flRadiusScale: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -4433,11 +4433,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitVec { - pub const m_InputValue: usize = 0x1C0; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x81C; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0x820; // bool - pub const m_bWritePreviousPosition: usize = 0x821; // bool + pub const m_InputValue: usize = 0x1C0; // + pub const m_nOutputField: usize = 0x818; // + pub const m_nSetMethod: usize = 0x81C; // + pub const m_bNormalizedOutput: usize = 0x820; // + pub const m_bWritePreviousPosition: usize = 0x821; // } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -4445,16 +4445,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetHitboxToModel { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nForceInModel: usize = 0x1C4; // int32 - pub const m_bEvenDistribution: usize = 0x1C8; // bool - pub const m_nDesiredHitbox: usize = 0x1CC; // int32 - pub const m_vecHitBoxScale: usize = 0x1D0; // CParticleCollectionVecInput - pub const m_vecDirectionBias: usize = 0x828; // Vector - pub const m_bMaintainHitbox: usize = 0x834; // bool - pub const m_bUseBones: usize = 0x835; // bool - pub const m_HitboxSetName: usize = 0x836; // char[128] - pub const m_flShellSize: usize = 0x8B8; // CParticleCollectionFloatInput + pub const m_nControlPointNumber: usize = 0x1C0; // + pub const m_nForceInModel: usize = 0x1C4; // + pub const m_bEvenDistribution: usize = 0x1C8; // + pub const m_nDesiredHitbox: usize = 0x1CC; // + pub const m_vecHitBoxScale: usize = 0x1D0; // + pub const m_vecDirectionBias: usize = 0x828; // + pub const m_bMaintainHitbox: usize = 0x834; // + pub const m_bUseBones: usize = 0x835; // + pub const m_HitboxSetName: usize = 0x836; // + pub const m_flShellSize: usize = 0x8B8; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4462,12 +4462,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementMoveAlongSkinnedCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_nSnapshotControlPointNumber: usize = 0x1BC; // int32 - pub const m_bSetNormal: usize = 0x1C0; // bool - pub const m_bSetRadius: usize = 0x1C1; // bool - pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flTValue: usize = 0x320; // CPerParticleFloatInput + pub const m_nControlPointNumber: usize = 0x1B8; // + pub const m_nSnapshotControlPointNumber: usize = 0x1BC; // + pub const m_bSetNormal: usize = 0x1C0; // + pub const m_bSetRadius: usize = 0x1C1; // + pub const m_flInterpolation: usize = 0x1C8; // + pub const m_flTValue: usize = 0x320; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4475,10 +4475,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpScalar { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flOutput: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flStartTime: usize = 0x318; // float32 - pub const m_flEndTime: usize = 0x31C; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_flOutput: usize = 0x1C0; // + pub const m_flStartTime: usize = 0x318; // + pub const m_flEndTime: usize = 0x31C; // } // Parent: CParticleFunctionInitializer // Field count: 13 @@ -4486,19 +4486,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialRepulsionVelocity { - pub const m_CollisionGroupName: usize = 0x1C0; // char[128] - pub const m_nTraceSet: usize = 0x240; // ParticleTraceSet_t - pub const m_vecOutputMin: usize = 0x244; // Vector - pub const m_vecOutputMax: usize = 0x250; // Vector - pub const m_nControlPointNumber: usize = 0x25C; // int32 - pub const m_bPerParticle: usize = 0x260; // bool - pub const m_bTranslate: usize = 0x261; // bool - pub const m_bProportional: usize = 0x262; // bool - pub const m_flTraceLength: usize = 0x264; // float32 - pub const m_bPerParticleTR: usize = 0x268; // bool - pub const m_bInherit: usize = 0x269; // bool - pub const m_nChildCP: usize = 0x26C; // int32 - pub const m_nChildGroupID: usize = 0x270; // int32 + pub const m_CollisionGroupName: usize = 0x1C0; // + pub const m_nTraceSet: usize = 0x240; // + pub const m_vecOutputMin: usize = 0x244; // + pub const m_vecOutputMax: usize = 0x250; // + pub const m_nControlPointNumber: usize = 0x25C; // + pub const m_bPerParticle: usize = 0x260; // + pub const m_bTranslate: usize = 0x261; // + pub const m_bProportional: usize = 0x262; // + pub const m_flTraceLength: usize = 0x264; // + pub const m_bPerParticleTR: usize = 0x268; // + pub const m_bInherit: usize = 0x269; // + pub const m_nChildCP: usize = 0x26C; // + pub const m_nChildGroupID: usize = 0x270; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4506,9 +4506,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ClampScalar { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x318; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_flOutputMin: usize = 0x1C0; // + pub const m_flOutputMax: usize = 0x318; // } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -4516,9 +4516,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToHMD { - pub const m_nCP1: usize = 0x1C0; // int32 - pub const m_vecCP1Pos: usize = 0x1C4; // Vector - pub const m_bOrientToHMD: usize = 0x1D0; // bool + pub const m_nCP1: usize = 0x1C0; // + pub const m_vecCP1Pos: usize = 0x1C4; // + pub const m_bOrientToHMD: usize = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 9 @@ -4526,15 +4526,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DifferencePreviousParticle { - pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flOutputMin: usize = 0x1C8; // float32 - pub const m_flOutputMax: usize = 0x1CC; // float32 - pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1D4; // bool - pub const m_bSetPreviousParticle: usize = 0x1D5; // bool + pub const m_nFieldInput: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // + pub const m_flInputMin: usize = 0x1C0; // + pub const m_flInputMax: usize = 0x1C4; // + pub const m_flOutputMin: usize = 0x1C8; // + pub const m_flOutputMax: usize = 0x1CC; // + pub const m_nSetMethod: usize = 0x1D0; // + pub const m_bActiveRange: usize = 0x1D4; // + pub const m_bSetPreviousParticle: usize = 0x1D5; // } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -4542,12 +4542,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFieldFromVectorExpression { - pub const m_nExpression: usize = 0x1C0; // VectorFloatExpressionType_t - pub const m_vecInput1: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_vecInput2: usize = 0x820; // CParticleCollectionVecInput - pub const m_flOutputRemap: usize = 0xE78; // CParticleRemapFloatInput - pub const m_nOutputCP: usize = 0xFD0; // int32 - pub const m_nOutVectorField: usize = 0xFD4; // int32 + pub const m_nExpression: usize = 0x1C0; // + pub const m_vecInput1: usize = 0x1C8; // + pub const m_vecInput2: usize = 0x820; // + pub const m_flOutputRemap: usize = 0xE78; // + pub const m_nOutputCP: usize = 0xFD0; // + pub const m_nOutVectorField: usize = 0xFD4; // } // Parent: CParticleFunctionOperator // Field count: 10 @@ -4555,16 +4555,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PercentageBetweenTransforms { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_flInputMin: usize = 0x1BC; // + pub const m_flInputMax: usize = 0x1C0; // + pub const m_flOutputMin: usize = 0x1C4; // + pub const m_flOutputMax: usize = 0x1C8; // pub const m_TransformStart: usize = 0x1D0; // CParticleTransformInput pub const m_TransformEnd: usize = 0x238; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x2A0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x2A4; // bool - pub const m_bRadialCheck: usize = 0x2A5; // bool + pub const m_nSetMethod: usize = 0x2A0; // + pub const m_bActiveRange: usize = 0x2A4; // + pub const m_bRadialCheck: usize = 0x2A5; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -4572,9 +4572,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PlaneCull { - pub const m_nControlPoint: usize = 0x1C0; // int32 - pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_bCullInside: usize = 0x320; // bool + pub const m_nControlPoint: usize = 0x1C0; // + pub const m_flDistance: usize = 0x1C8; // + pub const m_bCullInside: usize = 0x320; // } // Parent: C_OP_RemapNamedModelElementEndCap // Field count: 0 @@ -4597,16 +4597,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFromCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nAttributeToRead: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nAttributeToWrite: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1CC; // int32 - pub const m_bRandom: usize = 0x1D0; // bool - pub const m_bReverse: usize = 0x1D1; // bool - pub const m_nSnapShotIncrement: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_nManualSnapshotIndex: usize = 0x330; // CPerParticleFloatInput - pub const m_nRandomSeed: usize = 0x488; // int32 - pub const m_bLocalSpaceAngles: usize = 0x48C; // bool + pub const m_nControlPointNumber: usize = 0x1C0; // + pub const m_nAttributeToRead: usize = 0x1C4; // + pub const m_nAttributeToWrite: usize = 0x1C8; // + pub const m_nLocalSpaceCP: usize = 0x1CC; // + pub const m_bRandom: usize = 0x1D0; // + pub const m_bReverse: usize = 0x1D1; // + pub const m_nSnapShotIncrement: usize = 0x1D8; // + pub const m_nManualSnapshotIndex: usize = 0x330; // + pub const m_nRandomSeed: usize = 0x488; // + pub const m_bLocalSpaceAngles: usize = 0x48C; // } // Parent: CParticleFunctionRenderer // Field count: 22 @@ -4614,25 +4614,25 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderCables { - pub const m_flRadiusScale: usize = 0x208; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x360; // CParticleCollectionFloatInput - pub const m_vecColorScale: usize = 0x4B8; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0xB10; // ParticleColorBlendType_t + pub const m_flRadiusScale: usize = 0x208; // + pub const m_flAlphaScale: usize = 0x360; // + pub const m_vecColorScale: usize = 0x4B8; // + pub const m_nColorBlendType: usize = 0xB10; // pub const m_hMaterial: usize = 0xB18; // CStrongHandle - pub const m_nTextureRepetitionMode: usize = 0xB20; // TextureRepetitionMode_t - pub const m_flTextureRepeatsPerSegment: usize = 0xB28; // CParticleCollectionFloatInput - pub const m_flTextureRepeatsCircumference: usize = 0xC80; // CParticleCollectionFloatInput - pub const m_flColorMapOffsetV: usize = 0xDD8; // CParticleCollectionFloatInput - pub const m_flColorMapOffsetU: usize = 0xF30; // CParticleCollectionFloatInput - pub const m_flNormalMapOffsetV: usize = 0x1088; // CParticleCollectionFloatInput - pub const m_flNormalMapOffsetU: usize = 0x11E0; // CParticleCollectionFloatInput - pub const m_bDrawCableCaps: usize = 0x1338; // bool - pub const m_flCapRoundness: usize = 0x133C; // float32 - pub const m_flCapOffsetAmount: usize = 0x1340; // float32 - pub const m_flTessScale: usize = 0x1344; // float32 - pub const m_nMinTesselation: usize = 0x1348; // int32 - pub const m_nMaxTesselation: usize = 0x134C; // int32 - pub const m_nRoundness: usize = 0x1350; // int32 + pub const m_nTextureRepetitionMode: usize = 0xB20; // + pub const m_flTextureRepeatsPerSegment: usize = 0xB28; // + pub const m_flTextureRepeatsCircumference: usize = 0xC80; // + pub const m_flColorMapOffsetV: usize = 0xDD8; // + pub const m_flColorMapOffsetU: usize = 0xF30; // + pub const m_flNormalMapOffsetV: usize = 0x1088; // + pub const m_flNormalMapOffsetU: usize = 0x11E0; // + pub const m_bDrawCableCaps: usize = 0x1338; // + pub const m_flCapRoundness: usize = 0x133C; // + pub const m_flCapOffsetAmount: usize = 0x1340; // + pub const m_flTessScale: usize = 0x1344; // + pub const m_nMinTesselation: usize = 0x1348; // + pub const m_nMaxTesselation: usize = 0x134C; // + pub const m_nRoundness: usize = 0x1350; // pub const m_LightingTransform: usize = 0x1358; // CParticleTransformInput pub const m_MaterialFloatVars: usize = 0x13C0; // CUtlVector pub const m_MaterialVecVars: usize = 0x13F0; // CUtlVector @@ -4643,8 +4643,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InheritVelocity { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_flVelocityScale: usize = 0x1C4; // float32 + pub const m_nControlPointNumber: usize = 0x1C0; // + pub const m_flVelocityScale: usize = 0x1C4; // } // Parent: CParticleFunctionPreEmission // Field count: 7 @@ -4652,13 +4652,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToWaterSurface { - pub const m_nSourceCP: usize = 0x1C0; // int32 - pub const m_nDestCP: usize = 0x1C4; // int32 - pub const m_nFlowCP: usize = 0x1C8; // int32 - pub const m_nActiveCP: usize = 0x1CC; // int32 - pub const m_nActiveCPField: usize = 0x1D0; // int32 - pub const m_flRetestRate: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_bAdaptiveThreshold: usize = 0x330; // bool + pub const m_nSourceCP: usize = 0x1C0; // + pub const m_nDestCP: usize = 0x1C4; // + pub const m_nFlowCP: usize = 0x1C8; // + pub const m_nActiveCP: usize = 0x1CC; // + pub const m_nActiveCPField: usize = 0x1D0; // + pub const m_flRetestRate: usize = 0x1D8; // + pub const m_bAdaptiveThreshold: usize = 0x330; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -4666,11 +4666,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionOffset { - pub const m_OffsetMin: usize = 0x1C0; // CPerParticleVecInput - pub const m_OffsetMax: usize = 0x818; // CPerParticleVecInput + pub const m_OffsetMin: usize = 0x1C0; // + pub const m_OffsetMax: usize = 0x818; // pub const m_TransformInput: usize = 0xE70; // CParticleTransformInput - pub const m_bLocalCoords: usize = 0xED8; // bool - pub const m_bProportional: usize = 0xED9; // bool + pub const m_bLocalCoords: usize = 0xED8; // + pub const m_bProportional: usize = 0xED9; // pub const m_randomnessParameters: usize = 0xEDC; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer @@ -4680,7 +4680,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod C_INIT_NormalAlignToCP { pub const m_transformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nControlPointAxis: usize = 0x228; // ParticleControlPointAxis_t + pub const m_nControlPointAxis: usize = 0x228; // } // Parent: CParticleFunctionConstraint // Field count: 1 @@ -4688,7 +4688,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ShapeMatchingConstraint { - pub const m_flShapeRestorationTime: usize = 0x1B8; // float32 + pub const m_flShapeRestorationTime: usize = 0x1B8; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4696,12 +4696,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetChildControlPoints { - pub const m_nChildGroupID: usize = 0x1B8; // int32 - pub const m_nFirstControlPoint: usize = 0x1BC; // int32 - pub const m_nNumControlPoints: usize = 0x1C0; // int32 - pub const m_nFirstSourcePoint: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_bReverse: usize = 0x320; // bool - pub const m_bSetOrientation: usize = 0x321; // bool + pub const m_nChildGroupID: usize = 0x1B8; // + pub const m_nFirstControlPoint: usize = 0x1BC; // + pub const m_nNumControlPoints: usize = 0x1C0; // + pub const m_nFirstSourcePoint: usize = 0x1C8; // + pub const m_bReverse: usize = 0x320; // + pub const m_bSetOrientation: usize = 0x321; // } // Parent: CParticleFunctionOperator // Field count: 10 @@ -4709,16 +4709,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ChladniWave { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x318; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x470; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5C8; // CPerParticleFloatInput - pub const m_vecWaveLength: usize = 0x720; // CPerParticleVecInput - pub const m_vecHarmonics: usize = 0xD78; // CPerParticleVecInput - pub const m_nSetMethod: usize = 0x13D0; // ParticleSetMethod_t - pub const m_nLocalSpaceControlPoint: usize = 0x13D4; // int32 - pub const m_b3D: usize = 0x13D8; // bool + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_flInputMin: usize = 0x1C0; // + pub const m_flInputMax: usize = 0x318; // + pub const m_flOutputMin: usize = 0x470; // + pub const m_flOutputMax: usize = 0x5C8; // + pub const m_vecWaveLength: usize = 0x720; // + pub const m_vecHarmonics: usize = 0xD78; // + pub const m_nSetMethod: usize = 0x13D0; // + pub const m_nLocalSpaceControlPoint: usize = 0x13D4; // + pub const m_b3D: usize = 0x13D8; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -4726,13 +4726,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDirectionToCPToVector { - pub const m_nCP: usize = 0x1B8; // int32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_flOffsetRot: usize = 0x1C4; // float32 - pub const m_vecOffsetAxis: usize = 0x1C8; // Vector - pub const m_bNormalize: usize = 0x1D4; // bool - pub const m_nFieldStrength: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_nCP: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // + pub const m_flScale: usize = 0x1C0; // + pub const m_flOffsetRot: usize = 0x1C4; // + pub const m_vecOffsetAxis: usize = 0x1C8; // + pub const m_bNormalize: usize = 0x1D4; // + pub const m_nFieldStrength: usize = 0x1D8; // } // Parent: CParticleFunctionPreEmission // Field count: 9 @@ -4740,15 +4740,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DriveCPFromGlobalSoundFloat { - pub const m_nOutputControlPoint: usize = 0x1C0; // int32 - pub const m_nOutputField: usize = 0x1C4; // int32 - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - pub const m_StackName: usize = 0x1D8; // CUtlString - pub const m_OperatorName: usize = 0x1E0; // CUtlString - pub const m_FieldName: usize = 0x1E8; // CUtlString + pub const m_nOutputControlPoint: usize = 0x1C0; // + pub const m_nOutputField: usize = 0x1C4; // + pub const m_flInputMin: usize = 0x1C8; // + pub const m_flInputMax: usize = 0x1CC; // + pub const m_flOutputMin: usize = 0x1D0; // + pub const m_flOutputMax: usize = 0x1D4; // + pub const m_StackName: usize = 0x1D8; // + pub const m_OperatorName: usize = 0x1E0; // + pub const m_FieldName: usize = 0x1E8; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -4756,13 +4756,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RtEnvCull { - pub const m_vecTestDir: usize = 0x1B8; // Vector - pub const m_vecTestNormal: usize = 0x1C4; // Vector - pub const m_bCullOnMiss: usize = 0x1D0; // bool - pub const m_bStickInsteadOfCull: usize = 0x1D1; // bool - pub const m_RtEnvName: usize = 0x1D2; // char[128] - pub const m_nRTEnvCP: usize = 0x254; // int32 - pub const m_nComponent: usize = 0x258; // int32 + pub const m_vecTestDir: usize = 0x1B8; // + pub const m_vecTestNormal: usize = 0x1C4; // + pub const m_bCullOnMiss: usize = 0x1D0; // + pub const m_bStickInsteadOfCull: usize = 0x1D1; // + pub const m_RtEnvName: usize = 0x1D2; // + pub const m_nRTEnvCP: usize = 0x254; // + pub const m_nComponent: usize = 0x258; // } // Parent: CParticleFunctionOperator // Field count: 13 @@ -4770,19 +4770,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PinParticleToCP { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_vecOffset: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_bOffsetLocal: usize = 0x818; // bool - pub const m_nParticleSelection: usize = 0x81C; // ParticleSelection_t - pub const m_nParticleNumber: usize = 0x820; // CParticleCollectionFloatInput - pub const m_nPinBreakType: usize = 0x978; // ParticlePinDistance_t - pub const m_flBreakDistance: usize = 0x980; // CParticleCollectionFloatInput - pub const m_flBreakSpeed: usize = 0xAD8; // CParticleCollectionFloatInput - pub const m_flAge: usize = 0xC30; // CParticleCollectionFloatInput - pub const m_nBreakControlPointNumber: usize = 0xD88; // int32 - pub const m_nBreakControlPointNumber2: usize = 0xD8C; // int32 - pub const m_flBreakValue: usize = 0xD90; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0xEE8; // CPerParticleFloatInput + pub const m_nControlPointNumber: usize = 0x1B8; // + pub const m_vecOffset: usize = 0x1C0; // + pub const m_bOffsetLocal: usize = 0x818; // + pub const m_nParticleSelection: usize = 0x81C; // + pub const m_nParticleNumber: usize = 0x820; // + pub const m_nPinBreakType: usize = 0x978; // + pub const m_flBreakDistance: usize = 0x980; // + pub const m_flBreakSpeed: usize = 0xAD8; // + pub const m_flAge: usize = 0xC30; // + pub const m_nBreakControlPointNumber: usize = 0xD88; // + pub const m_nBreakControlPointNumber2: usize = 0xD8C; // + pub const m_flBreakValue: usize = 0xD90; // + pub const m_flInterpolation: usize = 0xEE8; // } // Parent: CParticleFunctionOperator // Field count: 13 @@ -4790,19 +4790,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPtoVector { - pub const m_nCPInput: usize = 0x1B8; // int32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1C0; // int32 - pub const m_vInputMin: usize = 0x1C4; // Vector - pub const m_vInputMax: usize = 0x1D0; // Vector - pub const m_vOutputMin: usize = 0x1DC; // Vector - pub const m_vOutputMax: usize = 0x1E8; // Vector - pub const m_flStartTime: usize = 0x1F4; // float32 - pub const m_flEndTime: usize = 0x1F8; // float32 - pub const m_flInterpRate: usize = 0x1FC; // float32 - pub const m_nSetMethod: usize = 0x200; // ParticleSetMethod_t - pub const m_bOffset: usize = 0x204; // bool - pub const m_bAccelerate: usize = 0x205; // bool + pub const m_nCPInput: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // + pub const m_nLocalSpaceCP: usize = 0x1C0; // + pub const m_vInputMin: usize = 0x1C4; // + pub const m_vInputMax: usize = 0x1D0; // + pub const m_vOutputMin: usize = 0x1DC; // + pub const m_vOutputMax: usize = 0x1E8; // + pub const m_flStartTime: usize = 0x1F4; // + pub const m_flEndTime: usize = 0x1F8; // + pub const m_flInterpRate: usize = 0x1FC; // + pub const m_nSetMethod: usize = 0x200; // + pub const m_bOffset: usize = 0x204; // + pub const m_bAccelerate: usize = 0x205; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -4810,11 +4810,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateParticleImpulse { - pub const m_InputRadius: usize = 0x1C0; // CPerParticleFloatInput - pub const m_InputMagnitude: usize = 0x318; // CPerParticleFloatInput - pub const m_nFalloffFunction: usize = 0x470; // ParticleFalloffFunction_t - pub const m_InputFalloffExp: usize = 0x478; // CPerParticleFloatInput - pub const m_nImpulseType: usize = 0x5D0; // ParticleImpulseType_t + pub const m_InputRadius: usize = 0x1C0; // + pub const m_InputMagnitude: usize = 0x318; // + pub const m_nFalloffFunction: usize = 0x470; // + pub const m_InputFalloffExp: usize = 0x478; // + pub const m_nImpulseType: usize = 0x5D0; // } // Parent: CParticleFunctionForce // Field count: 3 @@ -4822,9 +4822,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DensityForce { - pub const m_flRadiusScale: usize = 0x1C8; // float32 - pub const m_flForceScale: usize = 0x1CC; // float32 - pub const m_flTargetDensity: usize = 0x1D0; // float32 + pub const m_flRadiusScale: usize = 0x1C8; // + pub const m_flForceScale: usize = 0x1CC; // + pub const m_flTargetDensity: usize = 0x1D0; // } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -4832,16 +4832,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateInEpitrochoid { - pub const m_nComponent1: usize = 0x1C0; // int32 - pub const m_nComponent2: usize = 0x1C4; // int32 + pub const m_nComponent1: usize = 0x1C0; // + pub const m_nComponent2: usize = 0x1C4; // pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput - pub const m_flParticleDensity: usize = 0x230; // CPerParticleFloatInput - pub const m_flOffset: usize = 0x388; // CPerParticleFloatInput - pub const m_flRadius1: usize = 0x4E0; // CPerParticleFloatInput - pub const m_flRadius2: usize = 0x638; // CPerParticleFloatInput - pub const m_bUseCount: usize = 0x790; // bool - pub const m_bUseLocalCoords: usize = 0x791; // bool - pub const m_bOffsetExistingPos: usize = 0x792; // bool + pub const m_flParticleDensity: usize = 0x230; // + pub const m_flOffset: usize = 0x388; // + pub const m_flRadius1: usize = 0x4E0; // + pub const m_flRadius2: usize = 0x638; // + pub const m_bUseCount: usize = 0x790; // + pub const m_bUseLocalCoords: usize = 0x791; // + pub const m_bOffsetExistingPos: usize = 0x792; // } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -4849,10 +4849,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainDistanceToUserSpecifiedPath { - pub const m_fMinDistance: usize = 0x1B8; // float32 - pub const m_flMaxDistance: usize = 0x1BC; // float32 - pub const m_flTimeScale: usize = 0x1C0; // float32 - pub const m_bLoopedPath: usize = 0x1C4; // bool + pub const m_fMinDistance: usize = 0x1B8; // + pub const m_flMaxDistance: usize = 0x1BC; // + pub const m_flTimeScale: usize = 0x1C0; // + pub const m_bLoopedPath: usize = 0x1C4; // pub const m_pointList: usize = 0x1C8; // CUtlVector } // Parent: CParticleFunctionPreEmission @@ -4861,18 +4861,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointPositions { - pub const m_bUseWorldLocation: usize = 0x1C0; // bool - pub const m_bOrient: usize = 0x1C1; // bool - pub const m_bSetOnce: usize = 0x1C2; // bool - pub const m_nCP1: usize = 0x1C4; // int32 - pub const m_nCP2: usize = 0x1C8; // int32 - pub const m_nCP3: usize = 0x1CC; // int32 - pub const m_nCP4: usize = 0x1D0; // int32 - pub const m_vecCP1Pos: usize = 0x1D4; // Vector - pub const m_vecCP2Pos: usize = 0x1E0; // Vector - pub const m_vecCP3Pos: usize = 0x1EC; // Vector - pub const m_vecCP4Pos: usize = 0x1F8; // Vector - pub const m_nHeadLocation: usize = 0x204; // int32 + pub const m_bUseWorldLocation: usize = 0x1C0; // + pub const m_bOrient: usize = 0x1C1; // + pub const m_bSetOnce: usize = 0x1C2; // + pub const m_nCP1: usize = 0x1C4; // + pub const m_nCP2: usize = 0x1C8; // + pub const m_nCP3: usize = 0x1CC; // + pub const m_nCP4: usize = 0x1D0; // + pub const m_vecCP1Pos: usize = 0x1D4; // + pub const m_vecCP2Pos: usize = 0x1E0; // + pub const m_vecCP3Pos: usize = 0x1EC; // + pub const m_vecCP4Pos: usize = 0x1F8; // + pub const m_nHeadLocation: usize = 0x204; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4880,12 +4880,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFloatAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1B8; // VectorFloatExpressionType_t - pub const m_vInput1: usize = 0x1C0; // CPerParticleVecInput - pub const m_vInput2: usize = 0x818; // CPerParticleVecInput - pub const m_flOutputRemap: usize = 0xE70; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0xFC8; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xFCC; // ParticleSetMethod_t + pub const m_nExpression: usize = 0x1B8; // + pub const m_vInput1: usize = 0x1C0; // + pub const m_vInput2: usize = 0x818; // + pub const m_flOutputRemap: usize = 0xE70; // + pub const m_nOutputField: usize = 0xFC8; // + pub const m_nSetMethod: usize = 0xFCC; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4893,10 +4893,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementRotateParticleAroundAxis { - pub const m_vecRotAxis: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_flRotRate: usize = 0x810; // CParticleCollectionFloatInput + pub const m_vecRotAxis: usize = 0x1B8; // + pub const m_flRotRate: usize = 0x810; // pub const m_TransformInput: usize = 0x968; // CParticleTransformInput - pub const m_bLocalSpace: usize = 0x9D0; // bool + pub const m_bLocalSpace: usize = 0x9D0; // } // Parent: CParticleFunctionForce // Field count: 8 @@ -4904,14 +4904,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_IntraParticleForce { - pub const m_flAttractionMinDistance: usize = 0x1C8; // float32 - pub const m_flAttractionMaxDistance: usize = 0x1CC; // float32 - pub const m_flAttractionMaxStrength: usize = 0x1D0; // float32 - pub const m_flRepulsionMinDistance: usize = 0x1D4; // float32 - pub const m_flRepulsionMaxDistance: usize = 0x1D8; // float32 - pub const m_flRepulsionMaxStrength: usize = 0x1DC; // float32 - pub const m_bUseAABB: usize = 0x1E0; // bool - pub const m_bThreadIt: usize = 0x1E1; // bool + pub const m_flAttractionMinDistance: usize = 0x1C8; // + pub const m_flAttractionMaxDistance: usize = 0x1CC; // + pub const m_flAttractionMaxStrength: usize = 0x1D0; // + pub const m_flRepulsionMinDistance: usize = 0x1D4; // + pub const m_flRepulsionMaxDistance: usize = 0x1D8; // + pub const m_flRepulsionMaxStrength: usize = 0x1DC; // + pub const m_bUseAABB: usize = 0x1E0; // + pub const m_bThreadIt: usize = 0x1E1; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -4919,10 +4919,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFloat { - pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x31C; // ParticleSetMethod_t - pub const m_InputStrength: usize = 0x320; // CPerParticleFloatInput + pub const m_InputValue: usize = 0x1C0; // + pub const m_nOutputField: usize = 0x318; // + pub const m_nSetMethod: usize = 0x31C; // + pub const m_InputStrength: usize = 0x320; // } // Parent: CParticleFunctionInitializer // Field count: 16 @@ -4930,22 +4930,22 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateOnModel { - pub const m_modelInput: usize = 0x1C0; // CParticleModelInput + pub const m_modelInput: usize = 0x1C0; // pub const m_transformInput: usize = 0x220; // CParticleTransformInput - pub const m_nForceInModel: usize = 0x288; // int32 - pub const m_bScaleToVolume: usize = 0x28C; // bool - pub const m_bEvenDistribution: usize = 0x28D; // bool - pub const m_nDesiredHitbox: usize = 0x290; // CParticleCollectionFloatInput - pub const m_nHitboxValueFromControlPointIndex: usize = 0x3E8; // int32 - pub const m_vecHitBoxScale: usize = 0x3F0; // CParticleCollectionVecInput - pub const m_flBoneVelocity: usize = 0xA48; // float32 - pub const m_flMaxBoneVelocity: usize = 0xA4C; // float32 - pub const m_vecDirectionBias: usize = 0xA50; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0x10A8; // char[128] - pub const m_bLocalCoords: usize = 0x1128; // bool - pub const m_bUseBones: usize = 0x1129; // bool - pub const m_bUseMesh: usize = 0x112A; // bool - pub const m_flShellSize: usize = 0x1130; // CParticleCollectionFloatInput + pub const m_nForceInModel: usize = 0x288; // + pub const m_bScaleToVolume: usize = 0x28C; // + pub const m_bEvenDistribution: usize = 0x28D; // + pub const m_nDesiredHitbox: usize = 0x290; // + pub const m_nHitboxValueFromControlPointIndex: usize = 0x3E8; // + pub const m_vecHitBoxScale: usize = 0x3F0; // + pub const m_flBoneVelocity: usize = 0xA48; // + pub const m_flMaxBoneVelocity: usize = 0xA4C; // + pub const m_vecDirectionBias: usize = 0xA50; // + pub const m_HitboxSetName: usize = 0x10A8; // + pub const m_bLocalCoords: usize = 0x1128; // + pub const m_bUseBones: usize = 0x1129; // + pub const m_bUseMesh: usize = 0x112A; // + pub const m_flShellSize: usize = 0x1130; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4953,10 +4953,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_InheritFromPeerSystem { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C0; // int32 - pub const m_nGroupID: usize = 0x1C4; // int32 + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_nFieldInput: usize = 0x1BC; // + pub const m_nIncrement: usize = 0x1C0; // + pub const m_nGroupID: usize = 0x1C4; // } // Parent: CParticleFunctionForce // Field count: 3 @@ -4964,9 +4964,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PerParticleForce { - pub const m_flForceScale: usize = 0x1C8; // CPerParticleFloatInput - pub const m_vForce: usize = 0x320; // CPerParticleVecInput - pub const m_nCP: usize = 0x978; // int32 + pub const m_flForceScale: usize = 0x1C8; // + pub const m_vForce: usize = 0x320; // + pub const m_nCP: usize = 0x978; // } // Parent: C_INIT_RandomNamedModelElement // Field count: 0 @@ -4981,24 +4981,24 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderProjected { - pub const m_bProjectCharacter: usize = 0x208; // bool - pub const m_bProjectWorld: usize = 0x209; // bool - pub const m_bProjectWater: usize = 0x20A; // bool - pub const m_bFlipHorizontal: usize = 0x20B; // bool - pub const m_bEnableProjectedDepthControls: usize = 0x20C; // bool - pub const m_flMinProjectionDepth: usize = 0x210; // float32 - pub const m_flMaxProjectionDepth: usize = 0x214; // float32 + pub const m_bProjectCharacter: usize = 0x208; // + pub const m_bProjectWorld: usize = 0x209; // + pub const m_bProjectWater: usize = 0x20A; // + pub const m_bFlipHorizontal: usize = 0x20B; // + pub const m_bEnableProjectedDepthControls: usize = 0x20C; // + pub const m_flMinProjectionDepth: usize = 0x210; // + pub const m_flMaxProjectionDepth: usize = 0x214; // pub const m_vecProjectedMaterials: usize = 0x218; // CUtlVector - pub const m_flMaterialSelection: usize = 0x230; // CPerParticleFloatInput - pub const m_flAnimationTimeScale: usize = 0x388; // float32 - pub const m_bOrientToNormal: usize = 0x38C; // bool + pub const m_flMaterialSelection: usize = 0x230; // + pub const m_flAnimationTimeScale: usize = 0x388; // + pub const m_bOrientToNormal: usize = 0x38C; // pub const m_MaterialVars: usize = 0x390; // CUtlVector - pub const m_flRadiusScale: usize = 0x3A8; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x500; // CParticleCollectionFloatInput - pub const m_flRollScale: usize = 0x658; // CParticleCollectionFloatInput - pub const m_nAlpha2Field: usize = 0x7B0; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x7B8; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0xE10; // ParticleColorBlendType_t + pub const m_flRadiusScale: usize = 0x3A8; // + pub const m_flAlphaScale: usize = 0x500; // + pub const m_flRollScale: usize = 0x658; // + pub const m_nAlpha2Field: usize = 0x7B0; // + pub const m_vecColorScale: usize = 0x7B8; // + pub const m_nColorBlendType: usize = 0xE10; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5006,10 +5006,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MaxVelocity { - pub const m_flMaxVelocity: usize = 0x1B8; // float32 - pub const m_flMinVelocity: usize = 0x1BC; // float32 - pub const m_nOverrideCP: usize = 0x1C0; // int32 - pub const m_nOverrideCPField: usize = 0x1C4; // int32 + pub const m_flMaxVelocity: usize = 0x1B8; // + pub const m_flMinVelocity: usize = 0x1BC; // + pub const m_nOverrideCP: usize = 0x1C0; // + pub const m_nOverrideCPField: usize = 0x1C4; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -5017,9 +5017,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityFromNormal { - pub const m_fSpeedMin: usize = 0x1C0; // float32 - pub const m_fSpeedMax: usize = 0x1C4; // float32 - pub const m_bIgnoreDt: usize = 0x1C8; // bool + pub const m_fSpeedMin: usize = 0x1C0; // + pub const m_fSpeedMax: usize = 0x1C4; // + pub const m_bIgnoreDt: usize = 0x1C8; // } // Parent: CParticleFunctionEmitter // Field count: 8 @@ -5027,14 +5027,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MaintainEmitter { - pub const m_nParticlesToMaintain: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flStartTime: usize = 0x318; // float32 - pub const m_flEmissionDuration: usize = 0x320; // CParticleCollectionFloatInput - pub const m_flEmissionRate: usize = 0x478; // float32 - pub const m_nSnapshotControlPoint: usize = 0x47C; // int32 - pub const m_bEmitInstantaneously: usize = 0x480; // bool - pub const m_bFinalEmitOnStop: usize = 0x481; // bool - pub const m_flScale: usize = 0x488; // CParticleCollectionFloatInput + pub const m_nParticlesToMaintain: usize = 0x1C0; // + pub const m_flStartTime: usize = 0x318; // + pub const m_flEmissionDuration: usize = 0x320; // + pub const m_flEmissionRate: usize = 0x478; // + pub const m_nSnapshotControlPoint: usize = 0x47C; // + pub const m_bEmitInstantaneously: usize = 0x480; // + pub const m_bFinalEmitOnStop: usize = 0x481; // + pub const m_flScale: usize = 0x488; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -5042,9 +5042,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionOffsetToCP { - pub const m_nControlPointNumberStart: usize = 0x1C0; // int32 - pub const m_nControlPointNumberEnd: usize = 0x1C4; // int32 - pub const m_bLocalCoords: usize = 0x1C8; // bool + pub const m_nControlPointNumberStart: usize = 0x1C0; // + pub const m_nControlPointNumberEnd: usize = 0x1C4; // + pub const m_bLocalCoords: usize = 0x1C8; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -5053,9 +5053,9 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod C_INIT_RemapInitialTransformDirectionToRotation { pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flOffsetRot: usize = 0x22C; // float32 - pub const m_nComponent: usize = 0x230; // int32 + pub const m_nFieldOutput: usize = 0x228; // + pub const m_flOffsetRot: usize = 0x22C; // + pub const m_nComponent: usize = 0x230; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5063,18 +5063,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeAndKill { - pub const m_flStartFadeInTime: usize = 0x1B8; // float32 - pub const m_flEndFadeInTime: usize = 0x1BC; // float32 - pub const m_flStartFadeOutTime: usize = 0x1C0; // float32 - pub const m_flEndFadeOutTime: usize = 0x1C4; // float32 - pub const m_flStartAlpha: usize = 0x1C8; // float32 - pub const m_flEndAlpha: usize = 0x1CC; // float32 - pub const m_bForcePreserveParticleOrder: usize = 0x1D0; // bool + pub const m_flStartFadeInTime: usize = 0x1B8; // + pub const m_flEndFadeInTime: usize = 0x1BC; // + pub const m_flStartFadeOutTime: usize = 0x1C0; // + pub const m_flEndFadeOutTime: usize = 0x1C4; // + pub const m_flStartAlpha: usize = 0x1C8; // + pub const m_flEndAlpha: usize = 0x1CC; // + pub const m_bForcePreserveParticleOrder: usize = 0x1D0; // } // Parent: None // Field count: 1 pub mod PARTICLE_WORLD_HANDLE__ { - pub const unused: usize = 0x0; // int32 + pub const unused: usize = 0x0; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -5082,11 +5082,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ColorInterpolate { - pub const m_ColorFade: usize = 0x1B8; // Color - pub const m_flFadeStartTime: usize = 0x1C8; // float32 - pub const m_flFadeEndTime: usize = 0x1CC; // float32 - pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_bEaseInOut: usize = 0x1D4; // bool + pub const m_ColorFade: usize = 0x1B8; // + pub const m_flFadeStartTime: usize = 0x1C8; // + pub const m_flFadeEndTime: usize = 0x1CC; // + pub const m_nFieldOutput: usize = 0x1D0; // + pub const m_bEaseInOut: usize = 0x1D4; // } // Parent: CParticleFunctionOperator // Field count: 10 @@ -5094,16 +5094,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarSpline { - pub const m_RateMin: usize = 0x1B8; // float32 - pub const m_RateMax: usize = 0x1BC; // float32 - pub const m_flStartTime_min: usize = 0x1C0; // float32 - pub const m_flStartTime_max: usize = 0x1C4; // float32 - pub const m_flEndTime_min: usize = 0x1C8; // float32 - pub const m_flEndTime_max: usize = 0x1CC; // float32 - pub const m_flBias: usize = 0x1D0; // float32 - pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t - pub const m_bProportionalOp: usize = 0x204; // bool - pub const m_bEaseOut: usize = 0x205; // bool + pub const m_RateMin: usize = 0x1B8; // + pub const m_RateMax: usize = 0x1BC; // + pub const m_flStartTime_min: usize = 0x1C0; // + pub const m_flStartTime_max: usize = 0x1C4; // + pub const m_flEndTime_min: usize = 0x1C8; // + pub const m_flEndTime_max: usize = 0x1CC; // + pub const m_flBias: usize = 0x1D0; // + pub const m_nField: usize = 0x200; // + pub const m_bProportionalOp: usize = 0x204; // + pub const m_bEaseOut: usize = 0x205; // } // Parent: C_OP_RemapNamedModelElementOnceTimed // Field count: 0 @@ -5118,8 +5118,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFromObjectScale { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nCPOutput: usize = 0x1C4; // int32 + pub const m_nCPInput: usize = 0x1C0; // + pub const m_nCPOutput: usize = 0x1C4; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5127,13 +5127,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MaintainSequentialPath { - pub const m_fMaxDistance: usize = 0x1B8; // float32 - pub const m_flNumToAssign: usize = 0x1BC; // float32 - pub const m_flCohesionStrength: usize = 0x1C0; // float32 - pub const m_flTolerance: usize = 0x1C4; // float32 - pub const m_bLoop: usize = 0x1C8; // bool - pub const m_bUseParticleCount: usize = 0x1C9; // bool - pub const m_PathParams: usize = 0x1D0; // CPathParameters + pub const m_fMaxDistance: usize = 0x1B8; // + pub const m_flNumToAssign: usize = 0x1BC; // + pub const m_flCohesionStrength: usize = 0x1C0; // + pub const m_flTolerance: usize = 0x1C4; // + pub const m_bLoop: usize = 0x1C8; // + pub const m_bUseParticleCount: usize = 0x1C9; // + pub const m_PathParams: usize = 0x1D0; // } // Parent: C_OP_RemapNamedModelElementEndCap // Field count: 0 @@ -5148,9 +5148,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_StopAfterCPDuration { - pub const m_flDuration: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_bDestroyImmediately: usize = 0x318; // bool - pub const m_bPlayEndCap: usize = 0x319; // bool + pub const m_flDuration: usize = 0x1C0; // + pub const m_bDestroyImmediately: usize = 0x318; // + pub const m_bPlayEndCap: usize = 0x319; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -5158,9 +5158,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CGeneralSpin { - pub const m_nSpinRateDegrees: usize = 0x1B8; // int32 - pub const m_nSpinRateMinDegrees: usize = 0x1BC; // int32 - pub const m_fSpinRateStopTime: usize = 0x1C4; // float32 + pub const m_nSpinRateDegrees: usize = 0x1B8; // + pub const m_nSpinRateMinDegrees: usize = 0x1BC; // + pub const m_fSpinRateStopTime: usize = 0x1C4; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5170,10 +5170,10 @@ pub mod cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults pub mod C_OP_LockToSavedSequentialPath { - pub const m_flFadeStart: usize = 0x1BC; // float32 - pub const m_flFadeEnd: usize = 0x1C0; // float32 - pub const m_bCPPairs: usize = 0x1C4; // bool - pub const m_PathParams: usize = 0x1D0; // CPathParameters + pub const m_flFadeStart: usize = 0x1BC; // + pub const m_flFadeEnd: usize = 0x1C0; // + pub const m_bCPPairs: usize = 0x1C4; // + pub const m_PathParams: usize = 0x1D0; // } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -5182,12 +5182,12 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod C_INIT_RemapNamedModelElementToScalar { pub const m_hModel: usize = 0x1C0; // CStrongHandle - pub const m_names: usize = 0x1C8; // CUtlVector - pub const m_values: usize = 0x1E0; // CUtlVector - pub const m_nFieldInput: usize = 0x1F8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1FC; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x200; // ParticleSetMethod_t - pub const m_bModelFromRenderer: usize = 0x204; // bool + pub const m_names: usize = 0x1C8; // + pub const m_values: usize = 0x1E0; // + pub const m_nFieldInput: usize = 0x1F8; // + pub const m_nFieldOutput: usize = 0x1FC; // + pub const m_nSetMethod: usize = 0x200; // + pub const m_bModelFromRenderer: usize = 0x204; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -5195,9 +5195,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ClampVector { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1C0; // CPerParticleVecInput - pub const m_vecOutputMax: usize = 0x818; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_vecOutputMin: usize = 0x1C0; // + pub const m_vecOutputMax: usize = 0x818; // } // Parent: CParticleFunctionRenderer // Field count: 6 @@ -5205,12 +5205,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderStatusEffectCitadel { - pub const m_pTextureColorWarp: usize = 0x208; // CStrongHandle - pub const m_pTextureNormal: usize = 0x210; // CStrongHandle - pub const m_pTextureMetalness: usize = 0x218; // CStrongHandle - pub const m_pTextureRoughness: usize = 0x220; // CStrongHandle - pub const m_pTextureSelfIllum: usize = 0x228; // CStrongHandle - pub const m_pTextureDetail: usize = 0x230; // CStrongHandle + pub const m_pTextureColorWarp: usize = 0x208; // + pub const m_pTextureNormal: usize = 0x210; // + pub const m_pTextureMetalness: usize = 0x218; // + pub const m_pTextureRoughness: usize = 0x220; // + pub const m_pTextureSelfIllum: usize = 0x228; // + pub const m_pTextureDetail: usize = 0x230; // } // Parent: CParticleFunctionInitializer // Field count: 11 @@ -5218,17 +5218,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapCPtoScalar { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nField: usize = 0x1C8; // int32 - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_flStartTime: usize = 0x1DC; // float32 - pub const m_flEndTime: usize = 0x1E0; // float32 - pub const m_nSetMethod: usize = 0x1E4; // ParticleSetMethod_t - pub const m_flRemapBias: usize = 0x1E8; // float32 + pub const m_nCPInput: usize = 0x1C0; // + pub const m_nFieldOutput: usize = 0x1C4; // + pub const m_nField: usize = 0x1C8; // + pub const m_flInputMin: usize = 0x1CC; // + pub const m_flInputMax: usize = 0x1D0; // + pub const m_flOutputMin: usize = 0x1D4; // + pub const m_flOutputMax: usize = 0x1D8; // + pub const m_flStartTime: usize = 0x1DC; // + pub const m_flEndTime: usize = 0x1E0; // + pub const m_nSetMethod: usize = 0x1E4; // + pub const m_flRemapBias: usize = 0x1E8; // } // Parent: None // Field count: 0 @@ -5251,7 +5251,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_WindForce { - pub const m_vForce: usize = 0x1C8; // Vector + pub const m_vForce: usize = 0x1C8; // } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -5259,12 +5259,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetVariable { - pub const m_variableReference: usize = 0x1C0; // CParticleVariableRef + pub const m_variableReference: usize = 0x1C0; // pub const m_transformInput: usize = 0x200; // CParticleTransformInput - pub const m_positionOffset: usize = 0x268; // Vector - pub const m_rotationOffset: usize = 0x274; // QAngle - pub const m_vecInput: usize = 0x280; // CParticleCollectionVecInput - pub const m_floatInput: usize = 0x8D8; // CParticleCollectionFloatInput + pub const m_positionOffset: usize = 0x268; // + pub const m_rotationOffset: usize = 0x274; // + pub const m_vecInput: usize = 0x280; // + pub const m_floatInput: usize = 0x8D8; // } // Parent: CParticleFunctionRenderer // Field count: 29 @@ -5272,35 +5272,35 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderStandardLight { - pub const m_nLightType: usize = 0x208; // ParticleLightTypeChoiceList_t - pub const m_vecColorScale: usize = 0x210; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x868; // ParticleColorBlendType_t - pub const m_flIntensity: usize = 0x870; // CParticleCollectionFloatInput - pub const m_bCastShadows: usize = 0x9C8; // bool - pub const m_flTheta: usize = 0x9D0; // CParticleCollectionFloatInput - pub const m_flPhi: usize = 0xB28; // CParticleCollectionFloatInput - pub const m_flRadiusMultiplier: usize = 0xC80; // CParticleCollectionFloatInput + pub const m_nLightType: usize = 0x208; // + pub const m_vecColorScale: usize = 0x210; // + pub const m_nColorBlendType: usize = 0x868; // + pub const m_flIntensity: usize = 0x870; // + pub const m_bCastShadows: usize = 0x9C8; // + pub const m_flTheta: usize = 0x9D0; // + pub const m_flPhi: usize = 0xB28; // + pub const m_flRadiusMultiplier: usize = 0xC80; // pub const m_nAttenuationStyle: usize = 0xDD8; // StandardLightingAttenuationStyle_t - pub const m_flFalloffLinearity: usize = 0xDE0; // CParticleCollectionFloatInput - pub const m_flFiftyPercentFalloff: usize = 0xF38; // CParticleCollectionFloatInput - pub const m_flZeroPercentFalloff: usize = 0x1090; // CParticleCollectionFloatInput - pub const m_bRenderDiffuse: usize = 0x11E8; // bool - pub const m_bRenderSpecular: usize = 0x11E9; // bool - pub const m_lightCookie: usize = 0x11F0; // CUtlString - pub const m_nPriority: usize = 0x11F8; // int32 - pub const m_nFogLightingMode: usize = 0x11FC; // ParticleLightFogLightingMode_t + pub const m_flFalloffLinearity: usize = 0xDE0; // + pub const m_flFiftyPercentFalloff: usize = 0xF38; // + pub const m_flZeroPercentFalloff: usize = 0x1090; // + pub const m_bRenderDiffuse: usize = 0x11E8; // + pub const m_bRenderSpecular: usize = 0x11E9; // + pub const m_lightCookie: usize = 0x11F0; // + pub const m_nPriority: usize = 0x11F8; // + pub const m_nFogLightingMode: usize = 0x11FC; // pub const m_flFogContribution: usize = 0x1200; // CParticleCollectionRendererFloatInput pub const m_nCapsuleLightBehavior: usize = 0x1358; // ParticleLightBehaviorChoiceList_t - pub const m_flCapsuleLength: usize = 0x135C; // float32 - pub const m_bReverseOrder: usize = 0x1360; // bool - pub const m_bClosedLoop: usize = 0x1361; // bool - pub const m_nPrevPntSource: usize = 0x1364; // ParticleAttributeIndex_t - pub const m_flMaxLength: usize = 0x1368; // float32 - pub const m_flMinLength: usize = 0x136C; // float32 - pub const m_bIgnoreDT: usize = 0x1370; // bool - pub const m_flConstrainRadiusToLengthRatio: usize = 0x1374; // float32 - pub const m_flLengthScale: usize = 0x1378; // float32 - pub const m_flLengthFadeInTime: usize = 0x137C; // float32 + pub const m_flCapsuleLength: usize = 0x135C; // + pub const m_bReverseOrder: usize = 0x1360; // + pub const m_bClosedLoop: usize = 0x1361; // + pub const m_nPrevPntSource: usize = 0x1364; // + pub const m_flMaxLength: usize = 0x1368; // + pub const m_flMinLength: usize = 0x136C; // + pub const m_bIgnoreDT: usize = 0x1370; // + pub const m_flConstrainRadiusToLengthRatio: usize = 0x1374; // + pub const m_flLengthScale: usize = 0x1378; // + pub const m_flLengthFadeInTime: usize = 0x137C; // } // Parent: CParticleFunctionOperator // Field count: 15 @@ -5308,21 +5308,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceToTransform { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x318; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x470; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5C8; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_flInputMin: usize = 0x1C0; // + pub const m_flInputMax: usize = 0x318; // + pub const m_flOutputMin: usize = 0x470; // + pub const m_flOutputMax: usize = 0x5C8; // pub const m_TransformStart: usize = 0x720; // CParticleTransformInput - pub const m_bLOS: usize = 0x788; // bool - pub const m_CollisionGroupName: usize = 0x789; // char[128] - pub const m_nTraceSet: usize = 0x80C; // ParticleTraceSet_t - pub const m_flMaxTraceLength: usize = 0x810; // float32 - pub const m_flLOSScale: usize = 0x814; // float32 - pub const m_nSetMethod: usize = 0x818; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x81C; // bool - pub const m_bAdditive: usize = 0x81D; // bool - pub const m_vecComponentScale: usize = 0x820; // CPerParticleVecInput + pub const m_bLOS: usize = 0x788; // + pub const m_CollisionGroupName: usize = 0x789; // + pub const m_nTraceSet: usize = 0x80C; // + pub const m_flMaxTraceLength: usize = 0x810; // + pub const m_flLOSScale: usize = 0x814; // + pub const m_nSetMethod: usize = 0x818; // + pub const m_bActiveRange: usize = 0x81C; // + pub const m_bAdditive: usize = 0x81D; // + pub const m_vecComponentScale: usize = 0x820; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5330,10 +5330,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapControlPointOrientationToRotation { - pub const m_nCP: usize = 0x1B8; // int32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flOffsetRot: usize = 0x1C0; // float32 - pub const m_nComponent: usize = 0x1C4; // int32 + pub const m_nCP: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // + pub const m_flOffsetRot: usize = 0x1C0; // + pub const m_nComponent: usize = 0x1C4; // } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -5341,9 +5341,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToCenter { - pub const m_nCP1: usize = 0x1C0; // int32 - pub const m_vecCP1Pos: usize = 0x1C4; // Vector - pub const m_nSetParent: usize = 0x1D0; // ParticleParentSetMode_t + pub const m_nCP1: usize = 0x1C0; // + pub const m_vecCP1Pos: usize = 0x1C4; // + pub const m_nSetParent: usize = 0x1D0; // } // Parent: CParticleFunctionPreEmission // Field count: 7 @@ -5351,13 +5351,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapAverageScalarValuetoCP { - pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 - pub const m_nOutVectorField: usize = 0x1C4; // int32 - pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_nOutControlPointNumber: usize = 0x1C0; // + pub const m_nOutVectorField: usize = 0x1C4; // + pub const m_nField: usize = 0x1C8; // + pub const m_flInputMin: usize = 0x1CC; // + pub const m_flInputMax: usize = 0x1D0; // + pub const m_flOutputMin: usize = 0x1D4; // + pub const m_flOutputMax: usize = 0x1D8; // } // Parent: CParticleFunctionOperator // Field count: 11 @@ -5365,17 +5365,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDotProductToScalar { - pub const m_nInputCP1: usize = 0x1B8; // int32 - pub const m_nInputCP2: usize = 0x1BC; // int32 - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_bUseParticleVelocity: usize = 0x1D4; // bool - pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1DC; // bool - pub const m_bUseParticleNormal: usize = 0x1DD; // bool + pub const m_nInputCP1: usize = 0x1B8; // + pub const m_nInputCP2: usize = 0x1BC; // + pub const m_nFieldOutput: usize = 0x1C0; // + pub const m_flInputMin: usize = 0x1C4; // + pub const m_flInputMax: usize = 0x1C8; // + pub const m_flOutputMin: usize = 0x1CC; // + pub const m_flOutputMax: usize = 0x1D0; // + pub const m_bUseParticleVelocity: usize = 0x1D4; // + pub const m_nSetMethod: usize = 0x1D8; // + pub const m_bActiveRange: usize = 0x1DC; // + pub const m_bUseParticleNormal: usize = 0x1DD; // } // Parent: CParticleFunctionPreEmission // Field count: 10 @@ -5383,16 +5383,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPtoCP { - pub const m_nInputControlPoint: usize = 0x1C0; // int32 - pub const m_nOutputControlPoint: usize = 0x1C4; // int32 - pub const m_nInputField: usize = 0x1C8; // int32 - pub const m_nOutputField: usize = 0x1CC; // int32 - pub const m_flInputMin: usize = 0x1D0; // float32 - pub const m_flInputMax: usize = 0x1D4; // float32 - pub const m_flOutputMin: usize = 0x1D8; // float32 - pub const m_flOutputMax: usize = 0x1DC; // float32 - pub const m_bDerivative: usize = 0x1E0; // bool - pub const m_flInterpRate: usize = 0x1E4; // float32 + pub const m_nInputControlPoint: usize = 0x1C0; // + pub const m_nOutputControlPoint: usize = 0x1C4; // + pub const m_nInputField: usize = 0x1C8; // + pub const m_nOutputField: usize = 0x1CC; // + pub const m_flInputMin: usize = 0x1D0; // + pub const m_flInputMax: usize = 0x1D4; // + pub const m_flOutputMin: usize = 0x1D8; // + pub const m_flOutputMax: usize = 0x1DC; // + pub const m_bDerivative: usize = 0x1E0; // + pub const m_flInterpRate: usize = 0x1E4; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -5400,10 +5400,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointRotation { - pub const m_vecRotAxis: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_flRotRate: usize = 0x818; // CParticleCollectionFloatInput - pub const m_nCP: usize = 0x970; // int32 - pub const m_nLocalCP: usize = 0x974; // int32 + pub const m_vecRotAxis: usize = 0x1C0; // + pub const m_flRotRate: usize = 0x818; // + pub const m_nCP: usize = 0x970; // + pub const m_nLocalCP: usize = 0x974; // } // Parent: CParticleFunctionForce // Field count: 7 @@ -5411,13 +5411,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CurlNoiseForce { - pub const m_nNoiseType: usize = 0x1C8; // ParticleDirectionNoiseType_t - pub const m_vecNoiseFreq: usize = 0x1D0; // CPerParticleVecInput - pub const m_vecNoiseScale: usize = 0x828; // CPerParticleVecInput - pub const m_vecOffset: usize = 0xE80; // CPerParticleVecInput - pub const m_vecOffsetRate: usize = 0x14D8; // CPerParticleVecInput - pub const m_flWorleySeed: usize = 0x1B30; // CPerParticleFloatInput - pub const m_flWorleyJitter: usize = 0x1C88; // CPerParticleFloatInput + pub const m_nNoiseType: usize = 0x1C8; // + pub const m_vecNoiseFreq: usize = 0x1D0; // + pub const m_vecNoiseScale: usize = 0x828; // + pub const m_vecOffset: usize = 0xE80; // + pub const m_vecOffsetRate: usize = 0x14D8; // + pub const m_flWorleySeed: usize = 0x1B30; // + pub const m_flWorleyJitter: usize = 0x1C88; // } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -5425,9 +5425,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_Orient2DRelToCP { - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flRotOffset: usize = 0x1C8; // float32 + pub const m_nCP: usize = 0x1C0; // + pub const m_nFieldOutput: usize = 0x1C4; // + pub const m_flRotOffset: usize = 0x1C8; // } // Parent: CParticleFunctionPreEmission // Field count: 1 @@ -5435,7 +5435,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetSimulationRate { - pub const m_flSimulationScale: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flSimulationScale: usize = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5443,10 +5443,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeIn { - pub const m_flFadeInTimeMin: usize = 0x1B8; // float32 - pub const m_flFadeInTimeMax: usize = 0x1BC; // float32 - pub const m_flFadeInTimeExp: usize = 0x1C0; // float32 - pub const m_bProportional: usize = 0x1C4; // bool + pub const m_flFadeInTimeMin: usize = 0x1B8; // + pub const m_flFadeInTimeMax: usize = 0x1BC; // + pub const m_flFadeInTimeExp: usize = 0x1C0; // + pub const m_bProportional: usize = 0x1C4; // } // Parent: CParticleFunctionRenderer // Field count: 9 @@ -5454,15 +5454,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderScreenShake { - pub const m_flDurationScale: usize = 0x208; // float32 - pub const m_flRadiusScale: usize = 0x20C; // float32 - pub const m_flFrequencyScale: usize = 0x210; // float32 - pub const m_flAmplitudeScale: usize = 0x214; // float32 - pub const m_nRadiusField: usize = 0x218; // ParticleAttributeIndex_t - pub const m_nDurationField: usize = 0x21C; // ParticleAttributeIndex_t - pub const m_nFrequencyField: usize = 0x220; // ParticleAttributeIndex_t - pub const m_nAmplitudeField: usize = 0x224; // ParticleAttributeIndex_t - pub const m_nFilterCP: usize = 0x228; // int32 + pub const m_flDurationScale: usize = 0x208; // + pub const m_flRadiusScale: usize = 0x20C; // + pub const m_flFrequencyScale: usize = 0x210; // + pub const m_flAmplitudeScale: usize = 0x214; // + pub const m_nRadiusField: usize = 0x218; // + pub const m_nDurationField: usize = 0x21C; // + pub const m_nFrequencyField: usize = 0x220; // + pub const m_nAmplitudeField: usize = 0x224; // + pub const m_nFilterCP: usize = 0x228; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -5470,11 +5470,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapBoundingVolumetoCP { - pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_nOutControlPointNumber: usize = 0x1C0; // + pub const m_flInputMin: usize = 0x1C4; // + pub const m_flInputMax: usize = 0x1C8; // + pub const m_flOutputMin: usize = 0x1CC; // + pub const m_flOutputMax: usize = 0x1D0; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -5482,10 +5482,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_HSVShiftToCP { - pub const m_nColorCP: usize = 0x1C0; // int32 - pub const m_nColorGemEnableCP: usize = 0x1C4; // int32 - pub const m_nOutputCP: usize = 0x1C8; // int32 - pub const m_DefaultHSVColor: usize = 0x1CC; // Color + pub const m_nColorCP: usize = 0x1C0; // + pub const m_nColorGemEnableCP: usize = 0x1C4; // + pub const m_nOutputCP: usize = 0x1C8; // + pub const m_DefaultHSVColor: usize = 0x1CC; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -5493,12 +5493,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_GlobalScale { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_nScaleControlPointNumber: usize = 0x1C4; // int32 - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_bScaleRadius: usize = 0x1CC; // bool - pub const m_bScalePosition: usize = 0x1CD; // bool - pub const m_bScaleVelocity: usize = 0x1CE; // bool + pub const m_flScale: usize = 0x1C0; // + pub const m_nScaleControlPointNumber: usize = 0x1C4; // + pub const m_nControlPointNumber: usize = 0x1C8; // + pub const m_bScaleRadius: usize = 0x1CC; // + pub const m_bScalePosition: usize = 0x1CD; // + pub const m_bScaleVelocity: usize = 0x1CE; // } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -5506,7 +5506,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RadiusFromCPObject { - pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_nControlPoint: usize = 0x1C0; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -5514,11 +5514,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialVelocityFromHitbox { - pub const m_flVelocityMin: usize = 0x1C0; // float32 - pub const m_flVelocityMax: usize = 0x1C4; // float32 - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_HitboxSetName: usize = 0x1CC; // char[128] - pub const m_bUseBones: usize = 0x24C; // bool + pub const m_flVelocityMin: usize = 0x1C0; // + pub const m_flVelocityMax: usize = 0x1C4; // + pub const m_nControlPointNumber: usize = 0x1C8; // + pub const m_HitboxSetName: usize = 0x1CC; // + pub const m_bUseBones: usize = 0x24C; // } // Parent: CParticleFunctionOperator // Field count: 5 @@ -5526,11 +5526,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpVector { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_vecOutput: usize = 0x1BC; // Vector - pub const m_flStartTime: usize = 0x1C8; // float32 - pub const m_flEndTime: usize = 0x1CC; // float32 - pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_vecOutput: usize = 0x1BC; // + pub const m_flStartTime: usize = 0x1C8; // + pub const m_flEndTime: usize = 0x1CC; // + pub const m_nSetMethod: usize = 0x1D0; // } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -5538,9 +5538,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFieldToWater { - pub const m_nSourceCP: usize = 0x1C0; // int32 - pub const m_nDestCP: usize = 0x1C4; // int32 - pub const m_nCPField: usize = 0x1C8; // int32 + pub const m_nSourceCP: usize = 0x1C0; // + pub const m_nDestCP: usize = 0x1C4; // + pub const m_nCPField: usize = 0x1C8; // } // Parent: None // Field count: 9 @@ -5548,15 +5548,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod TextureGroup_t { - pub const m_bEnabled: usize = 0x0; // bool - pub const m_bReplaceTextureWithGradient: usize = 0x1; // bool - pub const m_hTexture: usize = 0x8; // CStrongHandle - pub const m_Gradient: usize = 0x10; // CColorGradient - pub const m_nTextureType: usize = 0x28; // SpriteCardTextureType_t - pub const m_nTextureChannels: usize = 0x2C; // SpriteCardTextureChannel_t - pub const m_nTextureBlendMode: usize = 0x30; // ParticleTextureLayerBlendType_t + pub const m_bEnabled: usize = 0x0; // + pub const m_bReplaceTextureWithGradient: usize = 0x1; // + pub const m_hTexture: usize = 0x8; // + pub const m_Gradient: usize = 0x10; // + pub const m_nTextureType: usize = 0x28; // + pub const m_nTextureChannels: usize = 0x2C; // + pub const m_nTextureBlendMode: usize = 0x30; // pub const m_flTextureBlend: usize = 0x38; // CParticleCollectionRendererFloatInput - pub const m_TextureControls: usize = 0x190; // TextureControls_t + pub const m_TextureControls: usize = 0x190; // } // Parent: CParticleFunctionForce // Field count: 4 @@ -5564,10 +5564,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TimeVaryingForce { - pub const m_flStartLerpTime: usize = 0x1C8; // float32 - pub const m_StartingForce: usize = 0x1CC; // Vector - pub const m_flEndLerpTime: usize = 0x1D8; // float32 - pub const m_EndingForce: usize = 0x1DC; // Vector + pub const m_flStartLerpTime: usize = 0x1C8; // + pub const m_StartingForce: usize = 0x1CC; // + pub const m_flEndLerpTime: usize = 0x1D8; // + pub const m_EndingForce: usize = 0x1DC; // } // Parent: CParticleFunctionOperator // Field count: 9 @@ -5575,15 +5575,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPOrientationToGroundNormal { - pub const m_flInterpRate: usize = 0x1B8; // float32 - pub const m_flMaxTraceLength: usize = 0x1BC; // float32 - pub const m_flTolerance: usize = 0x1C0; // float32 - pub const m_flTraceOffset: usize = 0x1C4; // float32 - pub const m_CollisionGroupName: usize = 0x1C8; // char[128] - pub const m_nTraceSet: usize = 0x248; // ParticleTraceSet_t - pub const m_nInputCP: usize = 0x24C; // int32 - pub const m_nOutputCP: usize = 0x250; // int32 - pub const m_bIncludeWater: usize = 0x260; // bool + pub const m_flInterpRate: usize = 0x1B8; // + pub const m_flMaxTraceLength: usize = 0x1BC; // + pub const m_flTolerance: usize = 0x1C0; // + pub const m_flTraceOffset: usize = 0x1C4; // + pub const m_CollisionGroupName: usize = 0x1C8; // + pub const m_nTraceSet: usize = 0x248; // + pub const m_nInputCP: usize = 0x24C; // + pub const m_nOutputCP: usize = 0x250; // + pub const m_bIncludeWater: usize = 0x260; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5591,13 +5591,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SnapshotSkinToBones { - pub const m_bTransformNormals: usize = 0x1B8; // bool - pub const m_bTransformRadii: usize = 0x1B9; // bool - pub const m_nControlPointNumber: usize = 0x1BC; // int32 - pub const m_flLifeTimeFadeStart: usize = 0x1C0; // float32 - pub const m_flLifeTimeFadeEnd: usize = 0x1C4; // float32 - pub const m_flJumpThreshold: usize = 0x1C8; // float32 - pub const m_flPrevPosScale: usize = 0x1CC; // float32 + pub const m_bTransformNormals: usize = 0x1B8; // + pub const m_bTransformRadii: usize = 0x1B9; // + pub const m_nControlPointNumber: usize = 0x1BC; // + pub const m_flLifeTimeFadeStart: usize = 0x1C0; // + pub const m_flLifeTimeFadeEnd: usize = 0x1C4; // + pub const m_flJumpThreshold: usize = 0x1C8; // + pub const m_flPrevPosScale: usize = 0x1CC; // } // Parent: CParticleFunctionInitializer // Field count: 14 @@ -5605,20 +5605,20 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateWithinSphereTransform { - pub const m_fRadiusMin: usize = 0x1C0; // CPerParticleFloatInput - pub const m_fRadiusMax: usize = 0x318; // CPerParticleFloatInput - pub const m_vecDistanceBias: usize = 0x470; // CPerParticleVecInput - pub const m_vecDistanceBiasAbs: usize = 0xAC8; // Vector + pub const m_fRadiusMin: usize = 0x1C0; // + pub const m_fRadiusMax: usize = 0x318; // + pub const m_vecDistanceBias: usize = 0x470; // + pub const m_vecDistanceBiasAbs: usize = 0xAC8; // pub const m_TransformInput: usize = 0xAD8; // CParticleTransformInput - pub const m_fSpeedMin: usize = 0xB40; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0xC98; // CPerParticleFloatInput - pub const m_fSpeedRandExp: usize = 0xDF0; // float32 - pub const m_bLocalCoords: usize = 0xDF4; // bool - pub const m_flEndCPGrowthTime: usize = 0xDF8; // float32 - pub const m_LocalCoordinateSystemSpeedMin: usize = 0xE00; // CPerParticleVecInput - pub const m_LocalCoordinateSystemSpeedMax: usize = 0x1458; // CPerParticleVecInput - pub const m_nFieldOutput: usize = 0x1AB0; // ParticleAttributeIndex_t - pub const m_nFieldVelocity: usize = 0x1AB4; // ParticleAttributeIndex_t + pub const m_fSpeedMin: usize = 0xB40; // + pub const m_fSpeedMax: usize = 0xC98; // + pub const m_fSpeedRandExp: usize = 0xDF0; // + pub const m_bLocalCoords: usize = 0xDF4; // + pub const m_flEndCPGrowthTime: usize = 0xDF8; // + pub const m_LocalCoordinateSystemSpeedMin: usize = 0xE00; // + pub const m_LocalCoordinateSystemSpeedMax: usize = 0x1458; // + pub const m_nFieldOutput: usize = 0x1AB0; // + pub const m_nFieldVelocity: usize = 0x1AB4; // } // Parent: CParticleFunctionOperator // Field count: 1 @@ -5626,7 +5626,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RadiusDecay { - pub const m_flMinRadius: usize = 0x1B8; // float32 + pub const m_flMinRadius: usize = 0x1B8; // } // Parent: C_INIT_RemapNamedModelElementToScalar // Field count: 0 @@ -5641,18 +5641,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapScalarToVector { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_vecOutputMin: usize = 0x1D0; // Vector - pub const m_vecOutputMax: usize = 0x1DC; // Vector - pub const m_flStartTime: usize = 0x1E8; // float32 - pub const m_flEndTime: usize = 0x1EC; // float32 - pub const m_nSetMethod: usize = 0x1F0; // ParticleSetMethod_t - pub const m_nControlPointNumber: usize = 0x1F4; // int32 - pub const m_bLocalCoords: usize = 0x1F8; // bool - pub const m_flRemapBias: usize = 0x1FC; // float32 + pub const m_nFieldInput: usize = 0x1C0; // + pub const m_nFieldOutput: usize = 0x1C4; // + pub const m_flInputMin: usize = 0x1C8; // + pub const m_flInputMax: usize = 0x1CC; // + pub const m_vecOutputMin: usize = 0x1D0; // + pub const m_vecOutputMax: usize = 0x1DC; // + pub const m_flStartTime: usize = 0x1E8; // + pub const m_flEndTime: usize = 0x1EC; // + pub const m_nSetMethod: usize = 0x1F0; // + pub const m_nControlPointNumber: usize = 0x1F4; // + pub const m_bLocalCoords: usize = 0x1F8; // + pub const m_flRemapBias: usize = 0x1FC; // } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -5660,14 +5660,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialSequenceFromModel { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nFieldOutputAnim: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t + pub const m_nControlPointNumber: usize = 0x1C0; // + pub const m_nFieldOutput: usize = 0x1C4; // + pub const m_nFieldOutputAnim: usize = 0x1C8; // + pub const m_flInputMin: usize = 0x1CC; // + pub const m_flInputMax: usize = 0x1D0; // + pub const m_flOutputMin: usize = 0x1D4; // + pub const m_flOutputMax: usize = 0x1D8; // + pub const m_nSetMethod: usize = 0x1DC; // } // Parent: CParticleFunctionEmitter // Field count: 15 @@ -5675,21 +5675,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_NoiseEmitter { - pub const m_flEmissionDuration: usize = 0x1C0; // float32 - pub const m_flStartTime: usize = 0x1C4; // float32 - pub const m_flEmissionScale: usize = 0x1C8; // float32 - pub const m_nScaleControlPoint: usize = 0x1CC; // int32 - pub const m_nScaleControlPointField: usize = 0x1D0; // int32 - pub const m_nWorldNoisePoint: usize = 0x1D4; // int32 - pub const m_bAbsVal: usize = 0x1D8; // bool - pub const m_bAbsValInv: usize = 0x1D9; // bool - pub const m_flOffset: usize = 0x1DC; // float32 - pub const m_flOutputMin: usize = 0x1E0; // float32 - pub const m_flOutputMax: usize = 0x1E4; // float32 - pub const m_flNoiseScale: usize = 0x1E8; // float32 - pub const m_flWorldNoiseScale: usize = 0x1EC; // float32 - pub const m_vecOffsetLoc: usize = 0x1F0; // Vector - pub const m_flWorldTimeScale: usize = 0x1FC; // float32 + pub const m_flEmissionDuration: usize = 0x1C0; // + pub const m_flStartTime: usize = 0x1C4; // + pub const m_flEmissionScale: usize = 0x1C8; // + pub const m_nScaleControlPoint: usize = 0x1CC; // + pub const m_nScaleControlPointField: usize = 0x1D0; // + pub const m_nWorldNoisePoint: usize = 0x1D4; // + pub const m_bAbsVal: usize = 0x1D8; // + pub const m_bAbsValInv: usize = 0x1D9; // + pub const m_flOffset: usize = 0x1DC; // + pub const m_flOutputMin: usize = 0x1E0; // + pub const m_flOutputMax: usize = 0x1E4; // + pub const m_flNoiseScale: usize = 0x1E8; // + pub const m_flWorldNoiseScale: usize = 0x1EC; // + pub const m_vecOffsetLoc: usize = 0x1F0; // + pub const m_flWorldTimeScale: usize = 0x1FC; // } // Parent: CParticleFunction // Field count: 1 @@ -5697,7 +5697,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionInitializer { - pub const m_nAssociatedEmitterIndex: usize = 0x1B8; // int32 + pub const m_nAssociatedEmitterIndex: usize = 0x1B8; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -5705,11 +5705,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SelectivelyEnableChildren { - pub const m_nChildGroupID: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_nFirstChild: usize = 0x318; // CParticleCollectionFloatInput - pub const m_nNumChildrenToEnable: usize = 0x470; // CParticleCollectionFloatInput - pub const m_bPlayEndcapOnStop: usize = 0x5C8; // bool - pub const m_bDestroyImmediately: usize = 0x5C9; // bool + pub const m_nChildGroupID: usize = 0x1C0; // + pub const m_nFirstChild: usize = 0x318; // + pub const m_nNumChildrenToEnable: usize = 0x470; // + pub const m_bPlayEndcapOnStop: usize = 0x5C8; // + pub const m_bDestroyImmediately: usize = 0x5C9; // } // Parent: None // Field count: 2 @@ -5718,7 +5718,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod ModelReference_t { pub const m_model: usize = 0x0; // CStrongHandle - pub const m_flRelativeProbabilityOfSpawn: usize = 0x8; // float32 + pub const m_flRelativeProbabilityOfSpawn: usize = 0x8; // } // Parent: CParticleFunctionConstraint // Field count: 8 @@ -5726,14 +5726,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PlanarConstraint { - pub const m_PointOnPlane: usize = 0x1B8; // Vector - pub const m_PlaneNormal: usize = 0x1C4; // Vector - pub const m_nControlPointNumber: usize = 0x1D0; // int32 - pub const m_bGlobalOrigin: usize = 0x1D4; // bool - pub const m_bGlobalNormal: usize = 0x1D5; // bool - pub const m_flRadiusScale: usize = 0x1D8; // CPerParticleFloatInput - pub const m_flMaximumDistanceToCP: usize = 0x330; // CParticleCollectionFloatInput - pub const m_bUseOldCode: usize = 0x488; // bool + pub const m_PointOnPlane: usize = 0x1B8; // + pub const m_PlaneNormal: usize = 0x1C4; // + pub const m_nControlPointNumber: usize = 0x1D0; // + pub const m_bGlobalOrigin: usize = 0x1D4; // + pub const m_bGlobalNormal: usize = 0x1D5; // + pub const m_flRadiusScale: usize = 0x1D8; // + pub const m_flMaximumDistanceToCP: usize = 0x330; // + pub const m_bUseOldCode: usize = 0x488; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -5741,10 +5741,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateFromCPs { - pub const m_nIncrement: usize = 0x1C0; // int32 - pub const m_nMinCP: usize = 0x1C4; // int32 - pub const m_nMaxCP: usize = 0x1C8; // int32 - pub const m_nDynamicCPCount: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nIncrement: usize = 0x1C0; // + pub const m_nMinCP: usize = 0x1C4; // + pub const m_nMaxCP: usize = 0x1C8; // + pub const m_nDynamicCPCount: usize = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -5752,12 +5752,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LockPoints { - pub const m_nMinCol: usize = 0x1B8; // int32 - pub const m_nMaxCol: usize = 0x1BC; // int32 - pub const m_nMinRow: usize = 0x1C0; // int32 - pub const m_nMaxRow: usize = 0x1C4; // int32 - pub const m_nControlPoint: usize = 0x1C8; // int32 - pub const m_flBlendValue: usize = 0x1CC; // float32 + pub const m_nMinCol: usize = 0x1B8; // + pub const m_nMaxCol: usize = 0x1BC; // + pub const m_nMinRow: usize = 0x1C0; // + pub const m_nMaxRow: usize = 0x1C4; // + pub const m_nControlPoint: usize = 0x1C8; // + pub const m_flBlendValue: usize = 0x1CC; // } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -5765,13 +5765,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateSpiralSphere { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nOverrideCP: usize = 0x1C4; // int32 - pub const m_nDensity: usize = 0x1C8; // int32 - pub const m_flInitialRadius: usize = 0x1CC; // float32 - pub const m_flInitialSpeedMin: usize = 0x1D0; // float32 - pub const m_flInitialSpeedMax: usize = 0x1D4; // float32 - pub const m_bUseParticleCount: usize = 0x1D8; // bool + pub const m_nControlPointNumber: usize = 0x1C0; // + pub const m_nOverrideCP: usize = 0x1C4; // + pub const m_nDensity: usize = 0x1C8; // + pub const m_flInitialRadius: usize = 0x1CC; // + pub const m_flInitialSpeedMin: usize = 0x1D0; // + pub const m_flInitialSpeedMax: usize = 0x1D4; // + pub const m_bUseParticleCount: usize = 0x1D8; // } // Parent: CParticleFunctionForce // Field count: 2 @@ -5779,8 +5779,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CPVelocityForce { - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_flScale: usize = 0x1D0; // CPerParticleFloatInput + pub const m_nControlPointNumber: usize = 0x1C8; // + pub const m_flScale: usize = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5789,12 +5789,12 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelElementEndCap { pub const m_hModel: usize = 0x1B8; // CStrongHandle - pub const m_inNames: usize = 0x1C0; // CUtlVector - pub const m_outNames: usize = 0x1D8; // CUtlVector - pub const m_fallbackNames: usize = 0x1F0; // CUtlVector - pub const m_bModelFromRenderer: usize = 0x208; // bool - pub const m_nFieldInput: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x210; // ParticleAttributeIndex_t + pub const m_inNames: usize = 0x1C0; // + pub const m_outNames: usize = 0x1D8; // + pub const m_fallbackNames: usize = 0x1F0; // + pub const m_bModelFromRenderer: usize = 0x208; // + pub const m_nFieldInput: usize = 0x20C; // + pub const m_nFieldOutput: usize = 0x210; // } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -5802,7 +5802,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ScaleVelocity { - pub const m_vecScale: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_vecScale: usize = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 9 @@ -5810,15 +5810,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MoveToHitbox { - pub const m_modelInput: usize = 0x1B8; // CParticleModelInput + pub const m_modelInput: usize = 0x1B8; // pub const m_transformInput: usize = 0x218; // CParticleTransformInput - pub const m_flLifeTimeLerpStart: usize = 0x284; // float32 - pub const m_flLifeTimeLerpEnd: usize = 0x288; // float32 - pub const m_flPrevPosScale: usize = 0x28C; // float32 - pub const m_HitboxSetName: usize = 0x290; // char[128] - pub const m_bUseBones: usize = 0x310; // bool - pub const m_nLerpType: usize = 0x314; // HitboxLerpType_t - pub const m_flInterpolation: usize = 0x318; // CPerParticleFloatInput + pub const m_flLifeTimeLerpStart: usize = 0x284; // + pub const m_flLifeTimeLerpEnd: usize = 0x288; // + pub const m_flPrevPosScale: usize = 0x28C; // + pub const m_HitboxSetName: usize = 0x290; // + pub const m_bUseBones: usize = 0x310; // + pub const m_nLerpType: usize = 0x314; // + pub const m_flInterpolation: usize = 0x318; // } // Parent: CParticleInput // Field count: 46 @@ -5827,52 +5827,52 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MParticleCustomFieldDefaultValue pub mod CParticleFloatInput { - pub const m_nType: usize = 0x10; // ParticleFloatType_t - pub const m_nMapType: usize = 0x14; // ParticleFloatMapType_t - pub const m_flLiteralValue: usize = 0x18; // float32 - pub const m_NamedValue: usize = 0x20; // CParticleNamedValueRef - pub const m_nControlPoint: usize = 0x60; // int32 - pub const m_nScalarAttribute: usize = 0x64; // ParticleAttributeIndex_t - pub const m_nVectorAttribute: usize = 0x68; // ParticleAttributeIndex_t - pub const m_nVectorComponent: usize = 0x6C; // int32 - pub const m_flRandomMin: usize = 0x70; // float32 - pub const m_flRandomMax: usize = 0x74; // float32 - pub const m_bHasRandomSignFlip: usize = 0x78; // bool - pub const m_nRandomSeed: usize = 0x7C; // int32 - pub const m_nRandomMode: usize = 0x80; // ParticleFloatRandomMode_t - pub const m_flLOD0: usize = 0x88; // float32 - pub const m_flLOD1: usize = 0x8C; // float32 - pub const m_flLOD2: usize = 0x90; // float32 - pub const m_flLOD3: usize = 0x94; // float32 - pub const m_nNoiseInputVectorAttribute: usize = 0x98; // ParticleAttributeIndex_t - pub const m_flNoiseOutputMin: usize = 0x9C; // float32 - pub const m_flNoiseOutputMax: usize = 0xA0; // float32 - pub const m_flNoiseScale: usize = 0xA4; // float32 - pub const m_vecNoiseOffsetRate: usize = 0xA8; // Vector - pub const m_flNoiseOffset: usize = 0xB4; // float32 - pub const m_nNoiseOctaves: usize = 0xB8; // int32 - pub const m_nNoiseTurbulence: usize = 0xBC; // PFNoiseTurbulence_t - pub const m_nNoiseType: usize = 0xC0; // PFNoiseType_t - pub const m_nNoiseModifier: usize = 0xC4; // PFNoiseModifier_t - pub const m_flNoiseTurbulenceScale: usize = 0xC8; // float32 - pub const m_flNoiseTurbulenceMix: usize = 0xCC; // float32 - pub const m_flNoiseImgPreviewScale: usize = 0xD0; // float32 - pub const m_bNoiseImgPreviewLive: usize = 0xD4; // bool - pub const m_flNoCameraFallback: usize = 0xE0; // float32 - pub const m_bUseBoundsCenter: usize = 0xE4; // bool - pub const m_nInputMode: usize = 0xE8; // ParticleFloatInputMode_t - pub const m_flMultFactor: usize = 0xEC; // float32 - pub const m_flInput0: usize = 0xF0; // float32 - pub const m_flInput1: usize = 0xF4; // float32 - pub const m_flOutput0: usize = 0xF8; // float32 - pub const m_flOutput1: usize = 0xFC; // float32 - pub const m_flNotchedRangeMin: usize = 0x100; // float32 - pub const m_flNotchedRangeMax: usize = 0x104; // float32 - pub const m_flNotchedOutputOutside: usize = 0x108; // float32 - pub const m_flNotchedOutputInside: usize = 0x10C; // float32 - pub const m_nBiasType: usize = 0x110; // ParticleFloatBiasType_t - pub const m_flBiasParameter: usize = 0x114; // float32 - pub const m_Curve: usize = 0x118; // CPiecewiseCurve + pub const m_nType: usize = 0x10; // + pub const m_nMapType: usize = 0x14; // + pub const m_flLiteralValue: usize = 0x18; // + pub const m_NamedValue: usize = 0x20; // + pub const m_nControlPoint: usize = 0x60; // + pub const m_nScalarAttribute: usize = 0x64; // + pub const m_nVectorAttribute: usize = 0x68; // + pub const m_nVectorComponent: usize = 0x6C; // + pub const m_flRandomMin: usize = 0x70; // + pub const m_flRandomMax: usize = 0x74; // + pub const m_bHasRandomSignFlip: usize = 0x78; // + pub const m_nRandomSeed: usize = 0x7C; // + pub const m_nRandomMode: usize = 0x80; // + pub const m_flLOD0: usize = 0x88; // + pub const m_flLOD1: usize = 0x8C; // + pub const m_flLOD2: usize = 0x90; // + pub const m_flLOD3: usize = 0x94; // + pub const m_nNoiseInputVectorAttribute: usize = 0x98; // + pub const m_flNoiseOutputMin: usize = 0x9C; // + pub const m_flNoiseOutputMax: usize = 0xA0; // + pub const m_flNoiseScale: usize = 0xA4; // + pub const m_vecNoiseOffsetRate: usize = 0xA8; // + pub const m_flNoiseOffset: usize = 0xB4; // + pub const m_nNoiseOctaves: usize = 0xB8; // + pub const m_nNoiseTurbulence: usize = 0xBC; // + pub const m_nNoiseType: usize = 0xC0; // + pub const m_nNoiseModifier: usize = 0xC4; // + pub const m_flNoiseTurbulenceScale: usize = 0xC8; // + pub const m_flNoiseTurbulenceMix: usize = 0xCC; // + pub const m_flNoiseImgPreviewScale: usize = 0xD0; // + pub const m_bNoiseImgPreviewLive: usize = 0xD4; // + pub const m_flNoCameraFallback: usize = 0xE0; // + pub const m_bUseBoundsCenter: usize = 0xE4; // + pub const m_nInputMode: usize = 0xE8; // + pub const m_flMultFactor: usize = 0xEC; // + pub const m_flInput0: usize = 0xF0; // + pub const m_flInput1: usize = 0xF4; // + pub const m_flOutput0: usize = 0xF8; // + pub const m_flOutput1: usize = 0xFC; // + pub const m_flNotchedRangeMin: usize = 0x100; // + pub const m_flNotchedRangeMax: usize = 0x104; // + pub const m_flNotchedOutputOutside: usize = 0x108; // + pub const m_flNotchedOutputInside: usize = 0x10C; // + pub const m_nBiasType: usize = 0x110; // + pub const m_flBiasParameter: usize = 0x114; // + pub const m_Curve: usize = 0x118; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -5880,11 +5880,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PointList { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_pointList: usize = 0x1C8; // CUtlVector - pub const m_bPlaceAlongPath: usize = 0x1E0; // bool - pub const m_bClosedLoop: usize = 0x1E1; // bool - pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32 + pub const m_nFieldOutput: usize = 0x1C0; // + pub const m_pointList: usize = 0x1C8; // + pub const m_bPlaceAlongPath: usize = 0x1E0; // + pub const m_bClosedLoop: usize = 0x1E1; // + pub const m_nNumPointsAlongPath: usize = 0x1E4; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5892,10 +5892,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpToOtherAttribute { - pub const m_flInterpolation: usize = 0x1B8; // CPerParticleFloatInput - pub const m_nFieldInputFrom: usize = 0x310; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x314; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x318; // ParticleAttributeIndex_t + pub const m_flInterpolation: usize = 0x1B8; // + pub const m_nFieldInputFrom: usize = 0x310; // + pub const m_nFieldInput: usize = 0x314; // + pub const m_nFieldOutput: usize = 0x318; // } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -5903,16 +5903,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomColor { - pub const m_ColorMin: usize = 0x1DC; // Color - pub const m_ColorMax: usize = 0x1E0; // Color - pub const m_TintMin: usize = 0x1E4; // Color - pub const m_TintMax: usize = 0x1E8; // Color - pub const m_flTintPerc: usize = 0x1EC; // float32 - pub const m_flUpdateThreshold: usize = 0x1F0; // float32 - pub const m_nTintCP: usize = 0x1F4; // int32 - pub const m_nFieldOutput: usize = 0x1F8; // ParticleAttributeIndex_t - pub const m_nTintBlendMode: usize = 0x1FC; // ParticleColorBlendMode_t - pub const m_flLightAmplification: usize = 0x200; // float32 + pub const m_ColorMin: usize = 0x1DC; // + pub const m_ColorMax: usize = 0x1E0; // + pub const m_TintMin: usize = 0x1E4; // + pub const m_TintMax: usize = 0x1E8; // + pub const m_flTintPerc: usize = 0x1EC; // + pub const m_flUpdateThreshold: usize = 0x1F0; // + pub const m_nTintCP: usize = 0x1F4; // + pub const m_nFieldOutput: usize = 0x1F8; // + pub const m_nTintBlendMode: usize = 0x1FC; // + pub const m_flLightAmplification: usize = 0x200; // } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -5920,11 +5920,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetGravityToCP { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nCPOutput: usize = 0x1C4; // int32 - pub const m_flScale: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_bSetOrientation: usize = 0x320; // bool - pub const m_bSetZDown: usize = 0x321; // bool + pub const m_nCPInput: usize = 0x1C0; // + pub const m_nCPOutput: usize = 0x1C4; // + pub const m_flScale: usize = 0x1C8; // + pub const m_bSetOrientation: usize = 0x320; // + pub const m_bSetZDown: usize = 0x321; // } // Parent: CParticleFunctionInitializer // Field count: 12 @@ -5932,18 +5932,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1C4; // int32 - pub const m_nInputMax: usize = 0x1C8; // int32 - pub const m_nScaleControlPoint: usize = 0x1CC; // int32 - pub const m_nScaleControlPointField: usize = 0x1D0; // int32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1E0; // bool - pub const m_bInvert: usize = 0x1E1; // bool - pub const m_bWrap: usize = 0x1E2; // bool - pub const m_flRemapBias: usize = 0x1E4; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // + pub const m_nInputMin: usize = 0x1C4; // + pub const m_nInputMax: usize = 0x1C8; // + pub const m_nScaleControlPoint: usize = 0x1CC; // + pub const m_nScaleControlPointField: usize = 0x1D0; // + pub const m_flOutputMin: usize = 0x1D4; // + pub const m_flOutputMax: usize = 0x1D8; // + pub const m_nSetMethod: usize = 0x1DC; // + pub const m_bActiveRange: usize = 0x1E0; // + pub const m_bInvert: usize = 0x1E1; // + pub const m_bWrap: usize = 0x1E2; // + pub const m_flRemapBias: usize = 0x1E4; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -5951,11 +5951,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InheritFromParentParticles { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 - pub const m_bRandomDistribution: usize = 0x1CC; // bool - pub const m_nRandomSeed: usize = 0x1D0; // int32 + pub const m_flScale: usize = 0x1C0; // + pub const m_nFieldOutput: usize = 0x1C4; // + pub const m_nIncrement: usize = 0x1C8; // + pub const m_bRandomDistribution: usize = 0x1CC; // + pub const m_nRandomSeed: usize = 0x1D0; // } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5963,10 +5963,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarLinearSimple { - pub const m_Rate: usize = 0x1B8; // float32 - pub const m_flStartTime: usize = 0x1BC; // float32 - pub const m_flEndTime: usize = 0x1C0; // float32 - pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t + pub const m_Rate: usize = 0x1B8; // + pub const m_flStartTime: usize = 0x1BC; // + pub const m_flEndTime: usize = 0x1C0; // + pub const m_nField: usize = 0x1F0; // } // Parent: CParticleFunctionInitializer // Field count: 9 @@ -5974,15 +5974,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ChaoticAttractor { - pub const m_flAParm: usize = 0x1C0; // float32 - pub const m_flBParm: usize = 0x1C4; // float32 - pub const m_flCParm: usize = 0x1C8; // float32 - pub const m_flDParm: usize = 0x1CC; // float32 - pub const m_flScale: usize = 0x1D0; // float32 - pub const m_flSpeedMin: usize = 0x1D4; // float32 - pub const m_flSpeedMax: usize = 0x1D8; // float32 - pub const m_nBaseCP: usize = 0x1DC; // int32 - pub const m_bUniformSpeed: usize = 0x1E0; // bool + pub const m_flAParm: usize = 0x1C0; // + pub const m_flBParm: usize = 0x1C4; // + pub const m_flCParm: usize = 0x1C8; // + pub const m_flDParm: usize = 0x1CC; // + pub const m_flScale: usize = 0x1D0; // + pub const m_flSpeedMin: usize = 0x1D4; // + pub const m_flSpeedMax: usize = 0x1D8; // + pub const m_nBaseCP: usize = 0x1DC; // + pub const m_bUniformSpeed: usize = 0x1E0; // } // Parent: CParticleFunctionOperator // Field count: 6 @@ -5990,12 +5990,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementRigidAttachToCP { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_nScaleControlPoint: usize = 0x1BC; // int32 - pub const m_nScaleCPField: usize = 0x1C0; // int32 - pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_bOffsetLocal: usize = 0x1CC; // bool + pub const m_nControlPointNumber: usize = 0x1B8; // + pub const m_nScaleControlPoint: usize = 0x1BC; // + pub const m_nScaleCPField: usize = 0x1C0; // + pub const m_nFieldInput: usize = 0x1C4; // + pub const m_nFieldOutput: usize = 0x1C8; // + pub const m_bOffsetLocal: usize = 0x1CC; // } // Parent: CParticleFunctionRenderer // Field count: 3 @@ -6003,9 +6003,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderFlattenGrass { - pub const m_flFlattenStrength: usize = 0x208; // float32 - pub const m_nStrengthFieldOverride: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_flRadiusScale: usize = 0x210; // float32 + pub const m_flFlattenStrength: usize = 0x208; // + pub const m_nStrengthFieldOverride: usize = 0x20C; // + pub const m_flRadiusScale: usize = 0x210; // } // Parent: CParticleFunctionRenderer // Field count: 7 @@ -6013,13 +6013,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderLightBeam { - pub const m_vColorBlend: usize = 0x208; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x860; // ParticleColorBlendType_t - pub const m_flBrightnessLumensPerMeter: usize = 0x868; // CParticleCollectionFloatInput - pub const m_bCastShadows: usize = 0x9C0; // bool - pub const m_flSkirt: usize = 0x9C8; // CParticleCollectionFloatInput - pub const m_flRange: usize = 0xB20; // CParticleCollectionFloatInput - pub const m_flThickness: usize = 0xC78; // CParticleCollectionFloatInput + pub const m_vColorBlend: usize = 0x208; // + pub const m_nColorBlendType: usize = 0x860; // + pub const m_flBrightnessLumensPerMeter: usize = 0x868; // + pub const m_bCastShadows: usize = 0x9C0; // + pub const m_flSkirt: usize = 0x9C8; // + pub const m_flRange: usize = 0xB20; // + pub const m_flThickness: usize = 0xC78; // } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -6027,12 +6027,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_EnableChildrenFromParentParticleCount { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nFirstChild: usize = 0x1C4; // int32 - pub const m_nNumChildrenToEnable: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_bDisableChildren: usize = 0x320; // bool - pub const m_bPlayEndcapOnStop: usize = 0x321; // bool - pub const m_bDestroyImmediately: usize = 0x322; // bool + pub const m_nChildGroupID: usize = 0x1C0; // + pub const m_nFirstChild: usize = 0x1C4; // + pub const m_nNumChildrenToEnable: usize = 0x1C8; // + pub const m_bDisableChildren: usize = 0x320; // + pub const m_bPlayEndcapOnStop: usize = 0x321; // + pub const m_bDestroyImmediately: usize = 0x322; // } // Parent: CParticleFunctionInitializer // Field count: 15 @@ -6040,21 +6040,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_DistanceToCPInit { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput - pub const m_nStartCP: usize = 0x728; // int32 - pub const m_bLOS: usize = 0x72C; // bool - pub const m_CollisionGroupName: usize = 0x72D; // char[128] - pub const m_nTraceSet: usize = 0x7B0; // ParticleTraceSet_t - pub const m_flMaxTraceLength: usize = 0x7B8; // CPerParticleFloatInput - pub const m_flLOSScale: usize = 0x910; // float32 - pub const m_nSetMethod: usize = 0x914; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x918; // bool - pub const m_vecDistanceScale: usize = 0x91C; // Vector - pub const m_flRemapBias: usize = 0x928; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // + pub const m_flInputMin: usize = 0x1C8; // + pub const m_flInputMax: usize = 0x320; // + pub const m_flOutputMin: usize = 0x478; // + pub const m_flOutputMax: usize = 0x5D0; // + pub const m_nStartCP: usize = 0x728; // + pub const m_bLOS: usize = 0x72C; // + pub const m_CollisionGroupName: usize = 0x72D; // + pub const m_nTraceSet: usize = 0x7B0; // + pub const m_flMaxTraceLength: usize = 0x7B8; // + pub const m_flLOSScale: usize = 0x910; // + pub const m_nSetMethod: usize = 0x914; // + pub const m_bActiveRange: usize = 0x918; // + pub const m_vecDistanceScale: usize = 0x91C; // + pub const m_flRemapBias: usize = 0x928; // } // Parent: None // Field count: 7 @@ -6062,13 +6062,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CReplicationParameters { - pub const m_nReplicationMode: usize = 0x0; // ParticleReplicationMode_t - pub const m_bScaleChildParticleRadii: usize = 0x4; // bool - pub const m_flMinRandomRadiusScale: usize = 0x8; // CParticleCollectionFloatInput - pub const m_flMaxRandomRadiusScale: usize = 0x160; // CParticleCollectionFloatInput - pub const m_vMinRandomDisplacement: usize = 0x2B8; // CParticleCollectionVecInput - pub const m_vMaxRandomDisplacement: usize = 0x910; // CParticleCollectionVecInput - pub const m_flModellingScale: usize = 0xF68; // CParticleCollectionFloatInput + pub const m_nReplicationMode: usize = 0x0; // + pub const m_bScaleChildParticleRadii: usize = 0x4; // + pub const m_flMinRandomRadiusScale: usize = 0x8; // + pub const m_flMaxRandomRadiusScale: usize = 0x160; // + pub const m_vMinRandomDisplacement: usize = 0x2B8; // + pub const m_vMaxRandomDisplacement: usize = 0x910; // + pub const m_flModellingScale: usize = 0xF68; // } // Parent: CParticleFunctionOperator // Field count: 0 @@ -6083,13 +6083,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ForceBasedOnDistanceToPlane { - pub const m_flMinDist: usize = 0x1C8; // float32 - pub const m_vecForceAtMinDist: usize = 0x1CC; // Vector - pub const m_flMaxDist: usize = 0x1D8; // float32 - pub const m_vecForceAtMaxDist: usize = 0x1DC; // Vector - pub const m_vecPlaneNormal: usize = 0x1E8; // Vector - pub const m_nControlPointNumber: usize = 0x1F4; // int32 - pub const m_flExponent: usize = 0x1F8; // float32 + pub const m_flMinDist: usize = 0x1C8; // + pub const m_vecForceAtMinDist: usize = 0x1CC; // + pub const m_flMaxDist: usize = 0x1D8; // + pub const m_vecForceAtMaxDist: usize = 0x1DC; // + pub const m_vecPlaneNormal: usize = 0x1E8; // + pub const m_nControlPointNumber: usize = 0x1F4; // + pub const m_flExponent: usize = 0x1F8; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -6097,14 +6097,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDensityToVector { - pub const m_flRadiusScale: usize = 0x1B8; // float32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flDensityMin: usize = 0x1C0; // float32 - pub const m_flDensityMax: usize = 0x1C4; // float32 - pub const m_vecOutputMin: usize = 0x1C8; // Vector - pub const m_vecOutputMax: usize = 0x1D4; // Vector - pub const m_bUseParentDensity: usize = 0x1E0; // bool - pub const m_nVoxelGridResolution: usize = 0x1E4; // int32 + pub const m_flRadiusScale: usize = 0x1B8; // + pub const m_nFieldOutput: usize = 0x1BC; // + pub const m_flDensityMin: usize = 0x1C0; // + pub const m_flDensityMax: usize = 0x1C4; // + pub const m_vecOutputMin: usize = 0x1C8; // + pub const m_vecOutputMax: usize = 0x1D4; // + pub const m_bUseParentDensity: usize = 0x1E0; // + pub const m_nVoxelGridResolution: usize = 0x1E4; // } // Parent: None // Field count: 3 @@ -6112,9 +6112,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ParticleControlPointConfiguration_t { - pub const m_name: usize = 0x0; // CUtlString + pub const m_name: usize = 0x0; // pub const m_drivers: usize = 0x8; // CUtlVector - pub const m_previewState: usize = 0x20; // ParticlePreviewState_t + pub const m_previewState: usize = 0x20; // } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -6122,10 +6122,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetRigidAttachment { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_bLocalSpace: usize = 0x1CC; // bool + pub const m_nControlPointNumber: usize = 0x1C0; // + pub const m_nFieldInput: usize = 0x1C4; // + pub const m_nFieldOutput: usize = 0x1C8; // + pub const m_bLocalSpace: usize = 0x1CC; // } // Parent: None // Field count: 3 @@ -6133,9 +6133,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod MaterialVariable_t { - pub const m_strVariable: usize = 0x0; // CUtlString - pub const m_nVariableField: usize = 0x8; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0xC; // float32 + pub const m_strVariable: usize = 0x0; // + pub const m_nVariableField: usize = 0x8; // + pub const m_flScale: usize = 0xC; // } // Parent: CParticleFunction // Field count: 0 @@ -6150,13 +6150,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSpeed { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_nSetMethod: usize = 0x1CC; // ParticleSetMethod_t - pub const m_bIgnoreDelta: usize = 0x1D0; // bool + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_flInputMin: usize = 0x1BC; // + pub const m_flInputMax: usize = 0x1C0; // + pub const m_flOutputMin: usize = 0x1C4; // + pub const m_flOutputMax: usize = 0x1C8; // + pub const m_nSetMethod: usize = 0x1CC; // + pub const m_bIgnoreDelta: usize = 0x1D0; // } // Parent: CParticleFunctionRenderer // Field count: 54 @@ -6164,60 +6164,60 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderModels { - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x208; // bool - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x209; // bool - pub const m_bUseMixedResolutionRendering: usize = 0x20A; // bool - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x20B; // bool - pub const m_ModelList: usize = 0x210; // CUtlVector - pub const m_nBodyGroupField: usize = 0x228; // ParticleAttributeIndex_t - pub const m_nSubModelField: usize = 0x22C; // ParticleAttributeIndex_t - pub const m_bIgnoreNormal: usize = 0x230; // bool - pub const m_bOrientZ: usize = 0x231; // bool - pub const m_bCenterOffset: usize = 0x232; // bool - pub const m_vecLocalOffset: usize = 0x238; // CPerParticleVecInput - pub const m_vecLocalRotation: usize = 0x890; // CPerParticleVecInput - pub const m_bIgnoreRadius: usize = 0xEE8; // bool - pub const m_nModelScaleCP: usize = 0xEEC; // int32 - pub const m_vecComponentScale: usize = 0xEF0; // CPerParticleVecInput - pub const m_bLocalScale: usize = 0x1548; // bool - pub const m_nSizeCullBloat: usize = 0x154C; // int32 - pub const m_bAnimated: usize = 0x1550; // bool - pub const m_flAnimationRate: usize = 0x1558; // CPerParticleFloatInput - pub const m_bScaleAnimationRate: usize = 0x16B0; // bool - pub const m_bForceLoopingAnimation: usize = 0x16B1; // bool - pub const m_bResetAnimOnStop: usize = 0x16B2; // bool - pub const m_bManualAnimFrame: usize = 0x16B3; // bool - pub const m_nAnimationScaleField: usize = 0x16B4; // ParticleAttributeIndex_t - pub const m_nAnimationField: usize = 0x16B8; // ParticleAttributeIndex_t - pub const m_nManualFrameField: usize = 0x16BC; // ParticleAttributeIndex_t - pub const m_ActivityName: usize = 0x16C0; // char[256] - pub const m_SequenceName: usize = 0x17C0; // char[256] - pub const m_bEnableClothSimulation: usize = 0x18C0; // bool - pub const m_ClothEffectName: usize = 0x18C1; // char[64] + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x208; // + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x209; // + pub const m_bUseMixedResolutionRendering: usize = 0x20A; // + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x20B; // + pub const m_ModelList: usize = 0x210; // + pub const m_nBodyGroupField: usize = 0x228; // + pub const m_nSubModelField: usize = 0x22C; // + pub const m_bIgnoreNormal: usize = 0x230; // + pub const m_bOrientZ: usize = 0x231; // + pub const m_bCenterOffset: usize = 0x232; // + pub const m_vecLocalOffset: usize = 0x238; // + pub const m_vecLocalRotation: usize = 0x890; // + pub const m_bIgnoreRadius: usize = 0xEE8; // + pub const m_nModelScaleCP: usize = 0xEEC; // + pub const m_vecComponentScale: usize = 0xEF0; // + pub const m_bLocalScale: usize = 0x1548; // + pub const m_nSizeCullBloat: usize = 0x154C; // + pub const m_bAnimated: usize = 0x1550; // + pub const m_flAnimationRate: usize = 0x1558; // + pub const m_bScaleAnimationRate: usize = 0x16B0; // + pub const m_bForceLoopingAnimation: usize = 0x16B1; // + pub const m_bResetAnimOnStop: usize = 0x16B2; // + pub const m_bManualAnimFrame: usize = 0x16B3; // + pub const m_nAnimationScaleField: usize = 0x16B4; // + pub const m_nAnimationField: usize = 0x16B8; // + pub const m_nManualFrameField: usize = 0x16BC; // + pub const m_ActivityName: usize = 0x16C0; // + pub const m_SequenceName: usize = 0x17C0; // + pub const m_bEnableClothSimulation: usize = 0x18C0; // + pub const m_ClothEffectName: usize = 0x18C1; // pub const m_hOverrideMaterial: usize = 0x1908; // CStrongHandle - pub const m_bOverrideTranslucentMaterials: usize = 0x1910; // bool - pub const m_nSkin: usize = 0x1918; // CPerParticleFloatInput + pub const m_bOverrideTranslucentMaterials: usize = 0x1910; // + pub const m_nSkin: usize = 0x1918; // pub const m_MaterialVars: usize = 0x1A70; // CUtlVector - pub const m_flManualModelSelection: usize = 0x1A88; // CPerParticleFloatInput - pub const m_modelInput: usize = 0x1BE0; // CParticleModelInput - pub const m_nLOD: usize = 0x1C40; // int32 - pub const m_EconSlotName: usize = 0x1C44; // char[256] - pub const m_bOriginalModel: usize = 0x1D44; // bool - pub const m_bSuppressTint: usize = 0x1D45; // bool - pub const m_nSubModelFieldType: usize = 0x1D48; // RenderModelSubModelFieldType_t - pub const m_bDisableShadows: usize = 0x1D4C; // bool - pub const m_bDisableDepthPrepass: usize = 0x1D4D; // bool - pub const m_bAcceptsDecals: usize = 0x1D4E; // bool - pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1D4F; // bool - pub const m_bDoNotDrawInParticlePass: usize = 0x1D50; // bool - pub const m_bAllowApproximateTransforms: usize = 0x1D51; // bool - pub const m_szRenderAttribute: usize = 0x1D52; // char[260] - pub const m_flRadiusScale: usize = 0x1E58; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x1FB0; // CParticleCollectionFloatInput - pub const m_flRollScale: usize = 0x2108; // CParticleCollectionFloatInput - pub const m_nAlpha2Field: usize = 0x2260; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x2268; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x28C0; // ParticleColorBlendType_t + pub const m_flManualModelSelection: usize = 0x1A88; // + pub const m_modelInput: usize = 0x1BE0; // + pub const m_nLOD: usize = 0x1C40; // + pub const m_EconSlotName: usize = 0x1C44; // + pub const m_bOriginalModel: usize = 0x1D44; // + pub const m_bSuppressTint: usize = 0x1D45; // + pub const m_nSubModelFieldType: usize = 0x1D48; // + pub const m_bDisableShadows: usize = 0x1D4C; // + pub const m_bDisableDepthPrepass: usize = 0x1D4D; // + pub const m_bAcceptsDecals: usize = 0x1D4E; // + pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1D4F; // + pub const m_bDoNotDrawInParticlePass: usize = 0x1D50; // + pub const m_bAllowApproximateTransforms: usize = 0x1D51; // + pub const m_szRenderAttribute: usize = 0x1D52; // + pub const m_flRadiusScale: usize = 0x1E58; // + pub const m_flAlphaScale: usize = 0x1FB0; // + pub const m_flRollScale: usize = 0x2108; // + pub const m_nAlpha2Field: usize = 0x2260; // + pub const m_vecColorScale: usize = 0x2268; // + pub const m_nColorBlendType: usize = 0x28C0; // } // Parent: CParticleFunction // Field count: 1 @@ -6225,7 +6225,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionEmitter { - pub const m_nEmitterIndex: usize = 0x1B8; // int32 + pub const m_nEmitterIndex: usize = 0x1B8; // } // Parent: C_INIT_RemapNamedModelElementToScalar // Field count: 0 @@ -6240,8 +6240,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointOrientationToCPVelocity { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nCPOutput: usize = 0x1C4; // int32 + pub const m_nCPInput: usize = 0x1C0; // + pub const m_nCPOutput: usize = 0x1C4; // } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -6249,11 +6249,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RopeSpringConstraint { - pub const m_flRestLength: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flMinDistance: usize = 0x310; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x468; // CParticleCollectionFloatInput - pub const m_flAdjustmentScale: usize = 0x5C0; // float32 - pub const m_flInitialRestingLength: usize = 0x5C8; // CParticleCollectionFloatInput + pub const m_flRestLength: usize = 0x1B8; // + pub const m_flMinDistance: usize = 0x310; // + pub const m_flMaxDistance: usize = 0x468; // + pub const m_flAdjustmentScale: usize = 0x5C0; // + pub const m_flInitialRestingLength: usize = 0x5C8; // } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -6261,12 +6261,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionWarpScalar { - pub const m_vecWarpMin: usize = 0x1C0; // Vector - pub const m_vecWarpMax: usize = 0x1CC; // Vector - pub const m_InputValue: usize = 0x1D8; // CPerParticleFloatInput - pub const m_flPrevPosScale: usize = 0x330; // float32 - pub const m_nScaleControlPointNumber: usize = 0x334; // int32 - pub const m_nControlPointNumber: usize = 0x338; // int32 + pub const m_vecWarpMin: usize = 0x1C0; // + pub const m_vecWarpMax: usize = 0x1CC; // + pub const m_InputValue: usize = 0x1D8; // + pub const m_flPrevPosScale: usize = 0x330; // + pub const m_nScaleControlPointNumber: usize = 0x334; // + pub const m_nControlPointNumber: usize = 0x338; // } // Parent: CParticleFunctionPreEmission // Field count: 1 @@ -6274,7 +6274,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ForceControlPointStub { - pub const m_ControlPoint: usize = 0x1C0; // int32 + pub const m_ControlPoint: usize = 0x1C0; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -6282,13 +6282,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VectorNoise { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1BC; // Vector - pub const m_vecOutputMax: usize = 0x1C8; // Vector - pub const m_fl4NoiseScale: usize = 0x1D4; // float32 - pub const m_bAdditive: usize = 0x1D8; // bool - pub const m_bOffset: usize = 0x1D9; // bool - pub const m_flNoiseAnimationTimeScale: usize = 0x1DC; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_vecOutputMin: usize = 0x1BC; // + pub const m_vecOutputMax: usize = 0x1C8; // + pub const m_fl4NoiseScale: usize = 0x1D4; // + pub const m_bAdditive: usize = 0x1D8; // + pub const m_bOffset: usize = 0x1D9; // + pub const m_flNoiseAnimationTimeScale: usize = 0x1DC; // } // Parent: None // Field count: 0 @@ -6300,13 +6300,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapParticleCountToScalar { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_nInputMax: usize = 0x318; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x470; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5C8; // CParticleCollectionFloatInput - pub const m_bActiveRange: usize = 0x720; // bool - pub const m_nSetMethod: usize = 0x724; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_nInputMin: usize = 0x1C0; // + pub const m_nInputMax: usize = 0x318; // + pub const m_flOutputMin: usize = 0x470; // + pub const m_flOutputMax: usize = 0x5C8; // + pub const m_bActiveRange: usize = 0x720; // + pub const m_nSetMethod: usize = 0x724; // } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -6314,8 +6314,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_QuantizeFloat { - pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t + pub const m_InputValue: usize = 0x1C0; // + pub const m_nOutputField: usize = 0x318; // } // Parent: CParticleFunctionPreEmission // Field count: 9 @@ -6323,15 +6323,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapModelVolumetoCP { - pub const m_nBBoxType: usize = 0x1C0; // BBoxVolumeType_t - pub const m_nInControlPointNumber: usize = 0x1C4; // int32 - pub const m_nOutControlPointNumber: usize = 0x1C8; // int32 - pub const m_nOutControlPointMaxNumber: usize = 0x1CC; // int32 - pub const m_nField: usize = 0x1D0; // int32 - pub const m_flInputMin: usize = 0x1D4; // float32 - pub const m_flInputMax: usize = 0x1D8; // float32 - pub const m_flOutputMin: usize = 0x1DC; // float32 - pub const m_flOutputMax: usize = 0x1E0; // float32 + pub const m_nBBoxType: usize = 0x1C0; // + pub const m_nInControlPointNumber: usize = 0x1C4; // + pub const m_nOutControlPointNumber: usize = 0x1C8; // + pub const m_nOutControlPointMaxNumber: usize = 0x1CC; // + pub const m_nField: usize = 0x1D0; // + pub const m_flInputMin: usize = 0x1D4; // + pub const m_flInputMax: usize = 0x1D8; // + pub const m_flOutputMin: usize = 0x1DC; // + pub const m_flOutputMax: usize = 0x1E0; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -6339,9 +6339,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetToCP { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_vecOffset: usize = 0x1BC; // Vector - pub const m_bOffsetLocal: usize = 0x1C8; // bool + pub const m_nControlPointNumber: usize = 0x1B8; // + pub const m_vecOffset: usize = 0x1BC; // + pub const m_bOffsetLocal: usize = 0x1C8; // } // Parent: None // Field count: 6 @@ -6349,12 +6349,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ParticleControlPointDriver_t { - pub const m_iControlPoint: usize = 0x0; // int32 + pub const m_iControlPoint: usize = 0x0; // pub const m_iAttachType: usize = 0x4; // ParticleAttachment_t - pub const m_attachmentName: usize = 0x8; // CUtlString - pub const m_vecOffset: usize = 0x10; // Vector - pub const m_angOffset: usize = 0x1C; // QAngle - pub const m_entityName: usize = 0x28; // CUtlString + pub const m_attachmentName: usize = 0x8; // + pub const m_vecOffset: usize = 0x10; // + pub const m_angOffset: usize = 0x1C; // + pub const m_entityName: usize = 0x28; // } // Parent: CParticleFunctionForce // Field count: 3 @@ -6362,9 +6362,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ParentVortices { - pub const m_flForceScale: usize = 0x1C8; // float32 - pub const m_vecTwistAxis: usize = 0x1CC; // Vector - pub const m_bFlipBasedOnYaw: usize = 0x1D8; // bool + pub const m_flForceScale: usize = 0x1C8; // + pub const m_vecTwistAxis: usize = 0x1CC; // + pub const m_bFlipBasedOnYaw: usize = 0x1D8; // } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -6372,12 +6372,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToCPVelocity { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nCPOutputVel: usize = 0x1C4; // int32 - pub const m_bNormalize: usize = 0x1C8; // bool - pub const m_nCPOutputMag: usize = 0x1CC; // int32 - pub const m_nCPField: usize = 0x1D0; // int32 - pub const m_vecComparisonVelocity: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_nCPInput: usize = 0x1C0; // + pub const m_nCPOutputVel: usize = 0x1C4; // + pub const m_bNormalize: usize = 0x1C8; // + pub const m_nCPOutputMag: usize = 0x1CC; // + pub const m_nCPField: usize = 0x1D0; // + pub const m_vecComparisonVelocity: usize = 0x1D8; // } // Parent: CParticleFunctionRenderer // Field count: 5 @@ -6385,11 +6385,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ClientPhysics { - pub const m_strPhysicsType: usize = 0x208; // CUtlString - pub const m_bKillParticles: usize = 0x210; // bool - pub const m_bDeleteSim: usize = 0x211; // bool - pub const m_nControlPoint: usize = 0x214; // int32 - pub const m_nColorBlendType: usize = 0x218; // ParticleColorBlendType_t + pub const m_strPhysicsType: usize = 0x208; // + pub const m_bKillParticles: usize = 0x210; // + pub const m_bDeleteSim: usize = 0x211; // + pub const m_nControlPoint: usize = 0x214; // + pub const m_nColorBlendType: usize = 0x218; // } // Parent: CGeneralSpin // Field count: 0 @@ -6404,7 +6404,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PointDefinitionWithTimeValues_t { - pub const m_flTimeDuration: usize = 0x14; // float32 + pub const m_flTimeDuration: usize = 0x14; // } // Parent: None // Field count: 1 @@ -6420,17 +6420,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ExternalWindForce { - pub const m_vecSamplePosition: usize = 0x1C8; // CPerParticleVecInput - pub const m_vecScale: usize = 0x820; // CPerParticleVecInput - pub const m_bSampleWind: usize = 0xE78; // bool - pub const m_bSampleWater: usize = 0xE79; // bool - pub const m_bDampenNearWaterPlane: usize = 0xE7A; // bool - pub const m_bSampleGravity: usize = 0xE7B; // bool - pub const m_vecGravityForce: usize = 0xE80; // CPerParticleVecInput - pub const m_bUseBasicMovementGravity: usize = 0x14D8; // bool - pub const m_flLocalGravityScale: usize = 0x14E0; // CPerParticleFloatInput - pub const m_flLocalBuoyancyScale: usize = 0x1638; // CPerParticleFloatInput - pub const m_vecBuoyancyForce: usize = 0x1790; // CPerParticleVecInput + pub const m_vecSamplePosition: usize = 0x1C8; // + pub const m_vecScale: usize = 0x820; // + pub const m_bSampleWind: usize = 0xE78; // + pub const m_bSampleWater: usize = 0xE79; // + pub const m_bDampenNearWaterPlane: usize = 0xE7A; // + pub const m_bSampleGravity: usize = 0xE7B; // + pub const m_vecGravityForce: usize = 0xE80; // + pub const m_bUseBasicMovementGravity: usize = 0x14D8; // + pub const m_flLocalGravityScale: usize = 0x14E0; // + pub const m_flLocalBuoyancyScale: usize = 0x1638; // + pub const m_vecBuoyancyForce: usize = 0x1790; // } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -6438,11 +6438,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ModelCull { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_bBoundBox: usize = 0x1C4; // bool - pub const m_bCullOutside: usize = 0x1C5; // bool - pub const m_bUseBones: usize = 0x1C6; // bool - pub const m_HitboxSetName: usize = 0x1C7; // char[128] + pub const m_nControlPointNumber: usize = 0x1C0; // + pub const m_bBoundBox: usize = 0x1C4; // + pub const m_bCullOutside: usize = 0x1C5; // + pub const m_bUseBones: usize = 0x1C6; // + pub const m_HitboxSetName: usize = 0x1C7; // } // Parent: CBaseRendererSource2 // Field count: 28 @@ -6451,33 +6451,33 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod C_OP_RenderSprites { pub const m_nSequenceOverride: usize = 0x2718; // CParticleCollectionRendererFloatInput - pub const m_nOrientationType: usize = 0x2870; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x2874; // int32 - pub const m_bUseYawWithNormalAligned: usize = 0x2878; // bool + pub const m_nOrientationType: usize = 0x2870; // + pub const m_nOrientationControlPoint: usize = 0x2874; // + pub const m_bUseYawWithNormalAligned: usize = 0x2878; // pub const m_flMinSize: usize = 0x2880; // CParticleCollectionRendererFloatInput pub const m_flMaxSize: usize = 0x29D8; // CParticleCollectionRendererFloatInput pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x2B30; // CParticleCollectionRendererFloatInput pub const m_flStartFadeSize: usize = 0x2C88; // CParticleCollectionRendererFloatInput pub const m_flEndFadeSize: usize = 0x2DE0; // CParticleCollectionRendererFloatInput - pub const m_flStartFadeDot: usize = 0x2F38; // float32 - pub const m_flEndFadeDot: usize = 0x2F3C; // float32 - pub const m_bDistanceAlpha: usize = 0x2F40; // bool - pub const m_bSoftEdges: usize = 0x2F41; // bool - pub const m_flEdgeSoftnessStart: usize = 0x2F44; // float32 - pub const m_flEdgeSoftnessEnd: usize = 0x2F48; // float32 - pub const m_bOutline: usize = 0x2F4C; // bool - pub const m_OutlineColor: usize = 0x2F4D; // Color - pub const m_nOutlineAlpha: usize = 0x2F54; // int32 - pub const m_flOutlineStart0: usize = 0x2F58; // float32 - pub const m_flOutlineStart1: usize = 0x2F5C; // float32 - pub const m_flOutlineEnd0: usize = 0x2F60; // float32 - pub const m_flOutlineEnd1: usize = 0x2F64; // float32 - pub const m_nLightingMode: usize = 0x2F68; // ParticleLightingQuality_t + pub const m_flStartFadeDot: usize = 0x2F38; // + pub const m_flEndFadeDot: usize = 0x2F3C; // + pub const m_bDistanceAlpha: usize = 0x2F40; // + pub const m_bSoftEdges: usize = 0x2F41; // + pub const m_flEdgeSoftnessStart: usize = 0x2F44; // + pub const m_flEdgeSoftnessEnd: usize = 0x2F48; // + pub const m_bOutline: usize = 0x2F4C; // + pub const m_OutlineColor: usize = 0x2F4D; // + pub const m_nOutlineAlpha: usize = 0x2F54; // + pub const m_flOutlineStart0: usize = 0x2F58; // + pub const m_flOutlineStart1: usize = 0x2F5C; // + pub const m_flOutlineEnd0: usize = 0x2F60; // + pub const m_flOutlineEnd1: usize = 0x2F64; // + pub const m_nLightingMode: usize = 0x2F68; // pub const m_flLightingTessellation: usize = 0x2F70; // CParticleCollectionRendererFloatInput pub const m_flLightingDirectionality: usize = 0x30C8; // CParticleCollectionRendererFloatInput - pub const m_bParticleShadows: usize = 0x3220; // bool - pub const m_flShadowDensity: usize = 0x3224; // float32 - pub const m_replicationParameters: usize = 0x3228; // CReplicationParameters + pub const m_bParticleShadows: usize = 0x3220; // + pub const m_flShadowDensity: usize = 0x3224; // + pub const m_replicationParameters: usize = 0x3228; // } // Parent: CParticleFunctionOperator // Field count: 12 @@ -6485,18 +6485,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PercentageBetweenTransformLerpCPs { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_flInputMin: usize = 0x1BC; // + pub const m_flInputMax: usize = 0x1C0; // pub const m_TransformStart: usize = 0x1C8; // CParticleTransformInput pub const m_TransformEnd: usize = 0x230; // CParticleTransformInput - pub const m_nOutputStartCP: usize = 0x298; // int32 - pub const m_nOutputStartField: usize = 0x29C; // int32 - pub const m_nOutputEndCP: usize = 0x2A0; // int32 - pub const m_nOutputEndField: usize = 0x2A4; // int32 - pub const m_nSetMethod: usize = 0x2A8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x2AC; // bool - pub const m_bRadialCheck: usize = 0x2AD; // bool + pub const m_nOutputStartCP: usize = 0x298; // + pub const m_nOutputStartField: usize = 0x29C; // + pub const m_nOutputEndCP: usize = 0x2A0; // + pub const m_nOutputEndField: usize = 0x2A4; // + pub const m_nSetMethod: usize = 0x2A8; // + pub const m_bActiveRange: usize = 0x2AC; // + pub const m_bRadialCheck: usize = 0x2AD; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -6504,14 +6504,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetPerChildControlPoint { - pub const m_nChildGroupID: usize = 0x1B8; // int32 - pub const m_nFirstControlPoint: usize = 0x1BC; // int32 - pub const m_nNumControlPoints: usize = 0x1C0; // int32 - pub const m_nParticleIncrement: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_nFirstSourcePoint: usize = 0x320; // CParticleCollectionFloatInput - pub const m_bSetOrientation: usize = 0x478; // bool - pub const m_nOrientationField: usize = 0x47C; // ParticleAttributeIndex_t - pub const m_bNumBasedOnParticleCount: usize = 0x480; // bool + pub const m_nChildGroupID: usize = 0x1B8; // + pub const m_nFirstControlPoint: usize = 0x1BC; // + pub const m_nNumControlPoints: usize = 0x1C0; // + pub const m_nParticleIncrement: usize = 0x1C8; // + pub const m_nFirstSourcePoint: usize = 0x320; // + pub const m_bSetOrientation: usize = 0x478; // + pub const m_nOrientationField: usize = 0x47C; // + pub const m_bNumBasedOnParticleCount: usize = 0x480; // } // Parent: CParticleFunctionRenderer // Field count: 10 @@ -6519,16 +6519,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderTreeShake { - pub const m_flPeakStrength: usize = 0x208; // float32 - pub const m_nPeakStrengthFieldOverride: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_flRadius: usize = 0x210; // float32 - pub const m_nRadiusFieldOverride: usize = 0x214; // ParticleAttributeIndex_t - pub const m_flShakeDuration: usize = 0x218; // float32 - pub const m_flTransitionTime: usize = 0x21C; // float32 - pub const m_flTwistAmount: usize = 0x220; // float32 - pub const m_flRadialAmount: usize = 0x224; // float32 - pub const m_flControlPointOrientationAmount: usize = 0x228; // float32 - pub const m_nControlPointForLinearDirection: usize = 0x22C; // int32 + pub const m_flPeakStrength: usize = 0x208; // + pub const m_nPeakStrengthFieldOverride: usize = 0x20C; // + pub const m_flRadius: usize = 0x210; // + pub const m_nRadiusFieldOverride: usize = 0x214; // + pub const m_flShakeDuration: usize = 0x218; // + pub const m_flTransitionTime: usize = 0x21C; // + pub const m_flTwistAmount: usize = 0x220; // + pub const m_flRadialAmount: usize = 0x224; // + pub const m_flControlPointOrientationAmount: usize = 0x228; // + pub const m_nControlPointForLinearDirection: usize = 0x22C; // } // Parent: CParticleFunctionConstraint // Field count: 0 @@ -6543,12 +6543,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetAttributeToScalarExpression { - pub const m_nExpression: usize = 0x1B8; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flInput2: usize = 0x318; // CPerParticleFloatInput - pub const m_flOutputRemap: usize = 0x470; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0x5C8; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x5CC; // ParticleSetMethod_t + pub const m_nExpression: usize = 0x1B8; // + pub const m_flInput1: usize = 0x1C0; // + pub const m_flInput2: usize = 0x318; // + pub const m_flOutputRemap: usize = 0x470; // + pub const m_nOutputField: usize = 0x5C8; // + pub const m_nSetMethod: usize = 0x5CC; // } // Parent: CParticleFunctionOperator // Field count: 10 @@ -6556,16 +6556,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CycleScalar { - pub const m_nDestField: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flStartValue: usize = 0x1BC; // float32 - pub const m_flEndValue: usize = 0x1C0; // float32 - pub const m_flCycleTime: usize = 0x1C4; // float32 - pub const m_bDoNotRepeatCycle: usize = 0x1C8; // bool - pub const m_bSynchronizeParticles: usize = 0x1C9; // bool - pub const m_nCPScale: usize = 0x1CC; // int32 - pub const m_nCPFieldMin: usize = 0x1D0; // int32 - pub const m_nCPFieldMax: usize = 0x1D4; // int32 - pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t + pub const m_nDestField: usize = 0x1B8; // + pub const m_flStartValue: usize = 0x1BC; // + pub const m_flEndValue: usize = 0x1C0; // + pub const m_flCycleTime: usize = 0x1C4; // + pub const m_bDoNotRepeatCycle: usize = 0x1C8; // + pub const m_bSynchronizeParticles: usize = 0x1C9; // + pub const m_nCPScale: usize = 0x1CC; // + pub const m_nCPFieldMin: usize = 0x1D0; // + pub const m_nCPFieldMax: usize = 0x1D4; // + pub const m_nSetMethod: usize = 0x1D8; // } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -6573,14 +6573,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderMaterialProxy { - pub const m_nMaterialControlPoint: usize = 0x208; // int32 - pub const m_nProxyType: usize = 0x20C; // MaterialProxyType_t + pub const m_nMaterialControlPoint: usize = 0x208; // + pub const m_nProxyType: usize = 0x20C; // pub const m_MaterialVars: usize = 0x210; // CUtlVector pub const m_hOverrideMaterial: usize = 0x228; // CStrongHandle - pub const m_flMaterialOverrideEnabled: usize = 0x230; // CParticleCollectionFloatInput - pub const m_vecColorScale: usize = 0x388; // CParticleCollectionVecInput - pub const m_flAlpha: usize = 0x9E0; // CPerParticleFloatInput - pub const m_nColorBlendType: usize = 0xB38; // ParticleColorBlendType_t + pub const m_flMaterialOverrideEnabled: usize = 0x230; // + pub const m_vecColorScale: usize = 0x388; // + pub const m_flAlpha: usize = 0x9E0; // + pub const m_nColorBlendType: usize = 0xB38; // } // Parent: None // Field count: 2 @@ -6588,8 +6588,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FloatInputMaterialVariable_t { - pub const m_strVariable: usize = 0x0; // CUtlString - pub const m_flInput: usize = 0x8; // CParticleCollectionFloatInput + pub const m_strVariable: usize = 0x0; // + pub const m_flInput: usize = 0x8; // } // Parent: CParticleCollectionVecInput // Field count: 0 @@ -6605,14 +6605,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarLinear { - pub const m_RateMin: usize = 0x1B8; // float32 - pub const m_RateMax: usize = 0x1BC; // float32 - pub const m_flStartTime_min: usize = 0x1C0; // float32 - pub const m_flStartTime_max: usize = 0x1C4; // float32 - pub const m_flEndTime_min: usize = 0x1C8; // float32 - pub const m_flEndTime_max: usize = 0x1CC; // float32 - pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t - pub const m_bProportionalOp: usize = 0x1F4; // bool + pub const m_RateMin: usize = 0x1B8; // + pub const m_RateMax: usize = 0x1BC; // + pub const m_flStartTime_min: usize = 0x1C0; // + pub const m_flStartTime_max: usize = 0x1C4; // + pub const m_flEndTime_min: usize = 0x1C8; // + pub const m_flEndTime_max: usize = 0x1CC; // + pub const m_nField: usize = 0x1F0; // + pub const m_bProportionalOp: usize = 0x1F4; // } // Parent: CParticleFunctionOperator // Field count: 7 @@ -6620,13 +6620,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RotateVector { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_vecRotAxisMin: usize = 0x1BC; // Vector - pub const m_vecRotAxisMax: usize = 0x1C8; // Vector - pub const m_flRotRateMin: usize = 0x1D4; // float32 - pub const m_flRotRateMax: usize = 0x1D8; // float32 - pub const m_bNormalize: usize = 0x1DC; // bool - pub const m_flScale: usize = 0x1E0; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_vecRotAxisMin: usize = 0x1BC; // + pub const m_vecRotAxisMax: usize = 0x1C8; // + pub const m_flRotRateMin: usize = 0x1D4; // + pub const m_flRotRateMax: usize = 0x1D8; // + pub const m_bNormalize: usize = 0x1DC; // + pub const m_flScale: usize = 0x1E0; // } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -6634,8 +6634,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitVecCollection { - pub const m_InputValue: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t + pub const m_InputValue: usize = 0x1C0; // + pub const m_nOutputField: usize = 0x818; // } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Field count: 0 @@ -6650,10 +6650,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SequenceFromCP { - pub const m_bKillUnused: usize = 0x1C0; // bool - pub const m_bRadiusScale: usize = 0x1C1; // bool - pub const m_nCP: usize = 0x1C4; // int32 - pub const m_vecOffset: usize = 0x1C8; // Vector + pub const m_bKillUnused: usize = 0x1C0; // + pub const m_bRadiusScale: usize = 0x1C1; // + pub const m_nCP: usize = 0x1C4; // + pub const m_vecOffset: usize = 0x1C8; // } // Parent: CParticleFunctionOperator // Field count: 11 @@ -6661,17 +6661,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CPOffsetToPercentageBetweenCPs { - pub const m_flInputMin: usize = 0x1B8; // float32 - pub const m_flInputMax: usize = 0x1BC; // float32 - pub const m_flInputBias: usize = 0x1C0; // float32 - pub const m_nStartCP: usize = 0x1C4; // int32 - pub const m_nEndCP: usize = 0x1C8; // int32 - pub const m_nOffsetCP: usize = 0x1CC; // int32 - pub const m_nOuputCP: usize = 0x1D0; // int32 - pub const m_nInputCP: usize = 0x1D4; // int32 - pub const m_bRadialCheck: usize = 0x1D8; // bool - pub const m_bScaleOffset: usize = 0x1D9; // bool - pub const m_vecOffset: usize = 0x1DC; // Vector + pub const m_flInputMin: usize = 0x1B8; // + pub const m_flInputMax: usize = 0x1BC; // + pub const m_flInputBias: usize = 0x1C0; // + pub const m_nStartCP: usize = 0x1C4; // + pub const m_nEndCP: usize = 0x1C8; // + pub const m_nOffsetCP: usize = 0x1CC; // + pub const m_nOuputCP: usize = 0x1D0; // + pub const m_nInputCP: usize = 0x1D4; // + pub const m_bRadialCheck: usize = 0x1D8; // + pub const m_bScaleOffset: usize = 0x1D9; // + pub const m_vecOffset: usize = 0x1DC; // } // Parent: CParticleFunctionOperator // Field count: 3 @@ -6679,9 +6679,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpEndCapScalar { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flOutput: usize = 0x1BC; // float32 - pub const m_flLerpTime: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // + pub const m_flOutput: usize = 0x1BC; // + pub const m_flLerpTime: usize = 0x1C0; // } // Parent: None // Field count: 0 diff --git a/output/pulse_system_dll.cs b/output/pulse_system_dll.cs index 1107814..52feefe 100644 --- a/output/pulse_system_dll.cs +++ b/output/pulse_system_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper.Schemas { // Module: pulse_system.dll @@ -172,7 +172,7 @@ namespace CS2Dumper.Schemas { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo public static class CPulseCell_Step_PublicOutput { - public const nint m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t + public const nint m_OutputIndex = 0x48; // } // Parent: CPulseCell_BaseValue // Field count: 0 @@ -213,23 +213,23 @@ namespace CS2Dumper.Schemas { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo public static class CPulseCell_Test_MultiOutflow_WithParams { - public const nint m_Out1 = 0x48; // SignatureOutflow_Continue - public const nint m_Out2 = 0x78; // SignatureOutflow_Continue + public const nint m_Out1 = 0x48; // + public const nint m_Out2 = 0x78; // } // Parent: None // Field count: 1 public static class PulseRuntimeVarIndex_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // } // Parent: None // Field count: 1 public static class PulseRuntimeEntrypointIndex_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // } // Parent: None // Field count: 1 public static class PulseRuntimeDomainValueIndex_t { - public const nint m_Value = 0x0; // int16 + public const nint m_Value = 0x0; // } // Parent: None // Field count: 3 @@ -244,7 +244,7 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 1 public static class PulseRuntimeInvokeIndex_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // } // Parent: None // Field count: 1 @@ -252,7 +252,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Outflow_CycleOrdered__InstanceState_t { - public const nint m_nNextIndex = 0x0; // int32 + public const nint m_nNextIndex = 0x0; // } // Parent: CPulseCell_BaseYieldingInflow // Field count: 2 @@ -260,8 +260,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_WaitForCursorsWithTagBase { - public const nint m_nCursorsAllowedToWait = 0x48; // int32 - public const nint m_WaitComplete = 0x50; // CPulse_ResumePoint + public const nint m_nCursorsAllowedToWait = 0x48; // + public const nint m_WaitComplete = 0x50; // } // Parent: None // Field count: 0 @@ -274,7 +274,7 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 1 public static class PulseRuntimeRegisterIndex_t { - public const nint m_Value = 0x0; // int16 + public const nint m_Value = 0x0; // } // Parent: None // Field count: 4 @@ -282,23 +282,23 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Timeline__TimelineEvent_t { - public const nint m_flTimeFromPrevious = 0x0; // float32 - public const nint m_bPauseForPreviousEvents = 0x4; // bool - public const nint m_bCallModeSync = 0x5; // bool - public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection + public const nint m_flTimeFromPrevious = 0x0; // + public const nint m_bPauseForPreviousEvents = 0x4; // + public const nint m_bCallModeSync = 0x5; // + public const nint m_EventOutflow = 0x8; // } // Parent: None // Field count: 4 public static class CPulse_OutflowConnection { - public const nint m_SourceOutflowName = 0x0; // CUtlSymbolLarge - public const nint m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t - public const nint m_nInstruction = 0xC; // int32 - public const nint m_OutflowRegisterMap = 0x10; // PulseRegisterMap_t + public const nint m_SourceOutflowName = 0x0; // + public const nint m_nDestChunk = 0x8; // + public const nint m_nInstruction = 0xC; // + public const nint m_OutflowRegisterMap = 0x10; // } // Parent: None // Field count: 1 public static class PulseCursorID_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // } // Parent: None // Field count: 0 @@ -313,7 +313,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Base { - public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t + public const nint m_nEditorNodeID = 0x8; // } // Parent: None // Field count: 1 @@ -321,7 +321,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t { - public const nint nTestStep = 0x0; // int32 + public const nint nTestStep = 0x0; // } // Parent: None // Field count: 0 @@ -337,11 +337,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PulseGraphExecutionHistoryCursorDesc_t { - public const nint vecAncestorCursorIDs = 0x0; // CUtlVector - public const nint nSpawnNodeID = 0x18; // PulseDocNodeID_t - public const nint nRetiredAtNodeID = 0x1C; // PulseDocNodeID_t - public const nint flLastReferenced = 0x20; // float32 - public const nint nLastValidEntryIdx = 0x24; // int32 + public const nint vecAncestorCursorIDs = 0x0; // + public const nint nSpawnNodeID = 0x18; // + public const nint nRetiredAtNodeID = 0x1C; // + public const nint flLastReferenced = 0x20; // + public const nint nLastValidEntryIdx = 0x24; // } // Parent: CPulseCell_BaseYieldingInflow // Field count: 1 @@ -352,7 +352,7 @@ namespace CS2Dumper.Schemas { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo public static class CPulseCell_Inflow_Yield { - public const nint m_UnyieldResume = 0x48; // CPulse_ResumePoint + public const nint m_UnyieldResume = 0x48; // } // Parent: CPulseCell_Inflow_BaseEntrypoint // Field count: 1 @@ -363,7 +363,7 @@ namespace CS2Dumper.Schemas { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo public static class CPulseCell_Inflow_GraphHook { - public const nint m_HookName = 0x70; // CUtlSymbolLarge + public const nint m_HookName = 0x70; // } // Parent: CPulseCell_BaseYieldingInflow // Field count: 1 @@ -377,7 +377,7 @@ namespace CS2Dumper.Schemas { // MPropertyDescription // MPulseEditorHeaderIcon public static class CPulseCell_Inflow_Wait { - public const nint m_WakeResume = 0x48; // CPulse_ResumePoint + public const nint m_WakeResume = 0x48; // } // Parent: CPulseExecCursor // Field count: 2 @@ -385,8 +385,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MPulseLibraryBindings public static class CTestDomainDerived_Cursor { - public const nint m_nCursorValueA = 0xA0; // int32 - public const nint m_nCursorValueB = 0xA4; // int32 + public const nint m_nCursorValueA = 0xA0; // + public const nint m_nCursorValueB = 0xA4; // } // Parent: None // Field count: 2 @@ -394,8 +394,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PulseRegisterMap_t { - public const nint m_Inparams = 0x0; // KeyValues3 - public const nint m_Outparams = 0x10; // KeyValues3 + public const nint m_Inparams = 0x0; // + public const nint m_Outparams = 0x10; // } // Parent: CPulseCell_WaitForCursorsWithTagBase // Field count: 1 @@ -409,7 +409,7 @@ namespace CS2Dumper.Schemas { // MPropertyDescription // MPulseEditorHeaderIcon public static class CPulseCell_CursorQueue { - public const nint m_nCursorsAllowedToRunParallel = 0x80; // int32 + public const nint m_nCursorsAllowedToRunParallel = 0x80; // } // Parent: CPulseCell_Base // Field count: 0 @@ -424,7 +424,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PulseNodeDynamicOutflows_t { - public const nint m_Outflows = 0x0; // CUtlVector + public const nint m_Outflows = 0x0; // } // Parent: CPulseCell_BaseValue // Field count: 0 @@ -464,7 +464,7 @@ namespace CS2Dumper.Schemas { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo public static class CPulseCell_Outflow_StringSwitch { - public const nint m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection + public const nint m_DefaultCaseOutflow = 0x48; // public const nint m_CaseOutflows = 0x78; // CUtlVector } // Parent: CPulseCell_BaseFlow @@ -487,9 +487,9 @@ namespace CS2Dumper.Schemas { // MPulseCellOutflowHookInfo public static class CPulseCell_FireCursors { public const nint m_Outflows = 0x48; // CUtlVector - public const nint m_bWaitForChildOutflows = 0x60; // bool - public const nint m_OnFinished = 0x68; // CPulse_ResumePoint - public const nint m_OnCanceled = 0x98; // CPulse_ResumePoint + public const nint m_bWaitForChildOutflows = 0x60; // + public const nint m_OnFinished = 0x68; // + public const nint m_OnCanceled = 0x98; // } // Parent: None // Field count: 2 @@ -497,8 +497,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Outflow_CycleShuffled__InstanceState_t { - public const nint m_Shuffle = 0x0; // CUtlVectorFixedGrowable - public const nint m_nNextShuffle = 0x20; // int32 + public const nint m_Shuffle = 0x0; // + public const nint m_nNextShuffle = 0x20; // } // Parent: CPulseCell_Base // Field count: 0 @@ -531,7 +531,7 @@ namespace CS2Dumper.Schemas { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo public static class CPulseCell_Inflow_EventHandler { - public const nint m_EventName = 0x70; // CUtlSymbolLarge + public const nint m_EventName = 0x70; // } // Parent: None // Field count: 2 @@ -539,8 +539,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_BaseLerp__CursorState_t { - public const nint m_StartTime = 0x0; // GameTime_t - public const nint m_EndTime = 0x4; // GameTime_t + public const nint m_StartTime = 0x0; // + public const nint m_EndTime = 0x4; // } // Parent: None // Field count: 3 @@ -548,9 +548,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulse_PublicOutput { - public const nint m_Name = 0x0; // CUtlSymbolLarge - public const nint m_Description = 0x8; // CUtlString - public const nint m_ParamType = 0x10; // CPulseValueFullType + public const nint m_Name = 0x0; // + public const nint m_Description = 0x8; // + public const nint m_ParamType = 0x10; // } // Parent: None // Field count: 0 @@ -569,10 +569,10 @@ namespace CS2Dumper.Schemas { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo public static class CPulseCell_Timeline { - public const nint m_TimelineEvents = 0x48; // CUtlVector - public const nint m_bWaitForChildOutflows = 0x60; // bool - public const nint m_OnFinished = 0x68; // CPulse_ResumePoint - public const nint m_OnCanceled = 0x98; // CPulse_ResumePoint + public const nint m_TimelineEvents = 0x48; // + public const nint m_bWaitForChildOutflows = 0x60; // + public const nint m_OnFinished = 0x68; // + public const nint m_OnCanceled = 0x98; // } // Parent: None // Field count: 4 @@ -580,10 +580,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulse_OutputConnection { - public const nint m_SourceOutput = 0x0; // CUtlSymbolLarge - public const nint m_TargetEntity = 0x8; // CUtlSymbolLarge - public const nint m_TargetInput = 0x10; // CUtlSymbolLarge - public const nint m_Param = 0x18; // CUtlSymbolLarge + public const nint m_SourceOutput = 0x0; // + public const nint m_TargetEntity = 0x8; // + public const nint m_TargetInput = 0x10; // + public const nint m_Param = 0x18; // } // Parent: CPulseCell_BaseRequirement // Field count: 1 @@ -597,7 +597,7 @@ namespace CS2Dumper.Schemas { // MPropertyDescription // MPulseRequirementPass public static class CPulseCell_LimitCount { - public const nint m_nLimitCount = 0x48; // int32 + public const nint m_nLimitCount = 0x48; // } // Parent: None // Field count: 2 @@ -605,8 +605,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PulseGraphExecutionHistoryNodeDesc_t { - public const nint strCellDesc = 0x0; // CBufferString - public const nint strBindingName = 0x10; // CUtlSymbolLarge + public const nint strCellDesc = 0x0; // + public const nint strBindingName = 0x10; // } // Parent: CPulse_ResumePoint // Field count: 0 @@ -629,11 +629,11 @@ namespace CS2Dumper.Schemas { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo public static class CPulseCell_Step_CallExternalMethod { - public const nint m_MethodName = 0x48; // CUtlSymbolLarge - public const nint m_GameBlackboard = 0x50; // CUtlSymbolLarge + public const nint m_MethodName = 0x48; // + public const nint m_GameBlackboard = 0x50; // public const nint m_ExpectedArgs = 0x58; // CUtlLeanVector - public const nint m_nAsyncCallMode = 0x68; // PulseMethodCallMode_t - public const nint m_OnFinished = 0x70; // CPulse_ResumePoint + public const nint m_nAsyncCallMode = 0x68; // + public const nint m_OnFinished = 0x70; // } // Parent: CBasePulseGraphInstance // Field count: 0 @@ -657,16 +657,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PulseGraphExecutionHistoryEntry_t { - public const nint nCursorID = 0x0; // PulseCursorID_t - public const nint nEditorID = 0x4; // PulseDocNodeID_t - public const nint flExecTime = 0x8; // float32 - public const nint unFlags = 0xC; // uint32 - public const nint tagName = 0x10; // CUtlSymbolLarge + public const nint nCursorID = 0x0; // + public const nint nEditorID = 0x4; // + public const nint flExecTime = 0x8; // + public const nint unFlags = 0xC; // + public const nint tagName = 0x10; // } // Parent: None // Field count: 1 public static class PulseCursorYieldToken_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // } // Parent: None // Field count: 5 @@ -674,9 +674,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulseGraphExecutionHistory { - public const nint m_nInstanceID = 0x0; // PulseGraphInstanceID_t - public const nint m_strFileName = 0x8; // CUtlString - public const nint m_vecHistory = 0x10; // CUtlVector + public const nint m_nInstanceID = 0x0; // + public const nint m_strFileName = 0x8; // + public const nint m_vecHistory = 0x10; // public const nint m_mapCellDesc = 0x28; // CUtlOrderedMap public const nint m_mapCursorDesc = 0x50; // CUtlOrderedMap } @@ -689,9 +689,9 @@ namespace CS2Dumper.Schemas { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo public static class CPulseCell_TestWaitWithCursorState { - public const nint m_WakeResume = 0x48; // CPulse_ResumePoint - public const nint m_WakeCancel = 0x78; // CPulse_ResumePoint - public const nint m_WakeFail = 0xA8; // CPulse_ResumePoint + public const nint m_WakeResume = 0x48; // + public const nint m_WakeCancel = 0x78; // + public const nint m_WakeFail = 0xA8; // } // Parent: CPulseCell_Inflow_BaseEntrypoint // Field count: 1 @@ -702,7 +702,7 @@ namespace CS2Dumper.Schemas { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo public static class CPulseCell_Inflow_ObservableVariableListener { - public const nint m_BlackboardReference = 0x70; // CPulse_BlackboardReference + public const nint m_BlackboardReference = 0x70; // } // Parent: CPulseCell_BaseFlow // Field count: 0 @@ -717,17 +717,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PGDInstruction_t { - public const nint m_nCode = 0x0; // PulseInstructionCode_t - public const nint m_nVar = 0x4; // PulseRuntimeVarIndex_t - public const nint m_nReg0 = 0x8; // PulseRuntimeRegisterIndex_t - public const nint m_nReg1 = 0xA; // PulseRuntimeRegisterIndex_t - public const nint m_nReg2 = 0xC; // PulseRuntimeRegisterIndex_t - public const nint m_nInvokeBindingIndex = 0x10; // PulseRuntimeInvokeIndex_t - public const nint m_nChunk = 0x14; // PulseRuntimeChunkIndex_t - public const nint m_nDestInstruction = 0x18; // int32 - public const nint m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t - public const nint m_nConstIdx = 0x20; // PulseRuntimeConstantIndex_t - public const nint m_nDomainValueIdx = 0x22; // PulseRuntimeDomainValueIndex_t + public const nint m_nCode = 0x0; // + public const nint m_nVar = 0x4; // + public const nint m_nReg0 = 0x8; // + public const nint m_nReg1 = 0xA; // + public const nint m_nReg2 = 0xC; // + public const nint m_nInvokeBindingIndex = 0x10; // + public const nint m_nChunk = 0x14; // + public const nint m_nDestInstruction = 0x18; // + public const nint m_nCallInfoIndex = 0x1C; // + public const nint m_nConstIdx = 0x20; // + public const nint m_nDomainValueIdx = 0x22; // public const nint m_nBlackboardReferenceIdx = 0x24; // PulseRuntimeBlackboardReferenceIndex_t } // Parent: None @@ -736,11 +736,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulse_InvokeBinding { - public const nint m_RegisterMap = 0x0; // PulseRegisterMap_t - public const nint m_FuncName = 0x20; // CUtlSymbolLarge - public const nint m_nCellIndex = 0x28; // PulseRuntimeCellIndex_t - public const nint m_nSrcChunk = 0x2C; // PulseRuntimeChunkIndex_t - public const nint m_nSrcInstruction = 0x30; // int32 + public const nint m_RegisterMap = 0x0; // + public const nint m_FuncName = 0x20; // + public const nint m_nCellIndex = 0x28; // + public const nint m_nSrcChunk = 0x2C; // + public const nint m_nSrcInstruction = 0x30; // } // Parent: None // Field count: 7 @@ -748,13 +748,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulse_Variable { - public const nint m_Name = 0x0; // CUtlSymbolLarge - public const nint m_Description = 0x8; // CUtlString - public const nint m_Type = 0x10; // CPulseValueFullType - public const nint m_DefaultValue = 0x20; // KeyValues3 - public const nint m_bIsPublic = 0x32; // bool - public const nint m_bIsObservable = 0x33; // bool - public const nint m_nEditorNodeID = 0x34; // PulseDocNodeID_t + public const nint m_Name = 0x0; // + public const nint m_Description = 0x8; // + public const nint m_Type = 0x10; // + public const nint m_DefaultValue = 0x20; // + public const nint m_bIsPublic = 0x32; // + public const nint m_bIsObservable = 0x33; // + public const nint m_nEditorNodeID = 0x34; // } // Parent: CPulseCell_Inflow_BaseEntrypoint // Field count: 5 @@ -765,10 +765,10 @@ namespace CS2Dumper.Schemas { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo public static class CPulseCell_Inflow_Method { - public const nint m_MethodName = 0x70; // CUtlSymbolLarge - public const nint m_Description = 0x78; // CUtlString - public const nint m_bIsPublic = 0x80; // bool - public const nint m_ReturnType = 0x88; // CPulseValueFullType + public const nint m_MethodName = 0x70; // + public const nint m_Description = 0x78; // + public const nint m_bIsPublic = 0x80; // + public const nint m_ReturnType = 0x88; // public const nint m_Args = 0x98; // CUtlLeanVector } // Parent: CBasePulseGraphInstance @@ -780,12 +780,12 @@ namespace CS2Dumper.Schemas { // MPulseLibraryBindings // MPulseDomainOptInFeatureTag public static class CPulseGraphInstance_TestDomain { - public const nint m_bIsRunningUnitTests = 0xF8; // bool - public const nint m_bExplicitTimeStepping = 0xF9; // bool - public const nint m_bExpectingToDestroyWithYieldedCursors = 0xFA; // bool - public const nint m_nNextValidateIndex = 0xFC; // int32 - public const nint m_Tracepoints = 0x100; // CUtlVector - public const nint m_bTestYesOrNoPath = 0x118; // bool + public const nint m_bIsRunningUnitTests = 0xF8; // + public const nint m_bExplicitTimeStepping = 0xF9; // + public const nint m_bExpectingToDestroyWithYieldedCursors = 0xFA; // + public const nint m_nNextValidateIndex = 0xFC; // + public const nint m_Tracepoints = 0x100; // + public const nint m_bTestYesOrNoPath = 0x118; // } // Parent: None // Field count: 0 @@ -801,8 +801,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PulseNodeDynamicOutflows_t__DynamicOutflow_t { - public const nint m_OutflowID = 0x0; // CGlobalSymbol - public const nint m_Connection = 0x8; // CPulse_OutflowConnection + public const nint m_OutflowID = 0x0; // + public const nint m_Connection = 0x8; // } // Parent: CPulseCell_BaseFlow // Field count: 1 @@ -818,12 +818,12 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 1 public static class PulseRuntimeOutputIndex_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // } // Parent: None // Field count: 1 public static class CPulseCell_WaitForCursorsWithTagBase__CursorState_t { - public const nint m_TagName = 0x0; // CUtlSymbolLarge + public const nint m_TagName = 0x0; // } // Parent: None // Field count: 2 @@ -831,8 +831,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_TestWaitWithCursorState__CursorState_t { - public const nint flWaitValue = 0x0; // float32 - public const nint bFailOnCancel = 0x4; // bool + public const nint flWaitValue = 0x0; // + public const nint bFailOnCancel = 0x4; // } // Parent: None // Field count: 3 @@ -840,9 +840,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulse_DomainValue { - public const nint m_nType = 0x0; // PulseDomainValueType_t - public const nint m_Value = 0x8; // CGlobalSymbol - public const nint m_ExpectedRuntimeType = 0x10; // CGlobalSymbol + public const nint m_nType = 0x0; // + public const nint m_Value = 0x8; // + public const nint m_ExpectedRuntimeType = 0x10; // } // Parent: CPulseCell_BaseFlow // Field count: 0 @@ -866,7 +866,7 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPulseEditorHeaderText public static class CPulseCell_Step_TestDomainEntFire { - public const nint m_Input = 0x48; // CUtlString + public const nint m_Input = 0x48; // } // Parent: None // Field count: 0 @@ -879,7 +879,7 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 1 public static class PulseRuntimeBlackboardReferenceIndex_t { - public const nint m_Value = 0x0; // int16 + public const nint m_Value = 0x0; // } // Parent: CPulse_OutflowConnection // Field count: 0 @@ -894,11 +894,11 @@ namespace CS2Dumper.Schemas { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo public static class CPulseCell_Test_MultiOutflow_WithParams_Yielding { - public const nint m_Out1 = 0x48; // SignatureOutflow_Continue - public const nint m_AsyncChild1 = 0x78; // SignatureOutflow_Continue - public const nint m_AsyncChild2 = 0xA8; // SignatureOutflow_Continue - public const nint m_YieldResume1 = 0xD8; // SignatureOutflow_Resume - public const nint m_YieldResume2 = 0x108; // SignatureOutflow_Resume + public const nint m_Out1 = 0x48; // + public const nint m_AsyncChild1 = 0x78; // + public const nint m_AsyncChild2 = 0xA8; // + public const nint m_YieldResume1 = 0xD8; // + public const nint m_YieldResume2 = 0x108; // } // Parent: CPulseGraphInstance_TestDomain // Field count: 1 @@ -908,7 +908,7 @@ namespace CS2Dumper.Schemas { // MPulseDomainHookInfo // MPulseLibraryBindings public static class CPulseGraphInstance_TestDomain_Derived { - public const nint m_nInstanceValueX = 0x120; // int32 + public const nint m_nInstanceValueX = 0x120; // } // Parent: CPulseCell_Inflow_BaseEntrypoint // Field count: 4 @@ -919,15 +919,15 @@ namespace CS2Dumper.Schemas { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo public static class CPulseCell_Inflow_EntOutputHandler { - public const nint m_SourceEntity = 0x70; // CUtlSymbolLarge - public const nint m_SourceOutput = 0x78; // CUtlSymbolLarge - public const nint m_TargetInput = 0x80; // CUtlSymbolLarge - public const nint m_ExpectedParamType = 0x88; // CPulseValueFullType + public const nint m_SourceEntity = 0x70; // + public const nint m_SourceOutput = 0x78; // + public const nint m_TargetInput = 0x80; // + public const nint m_ExpectedParamType = 0x88; // } // Parent: None // Field count: 1 public static class PulseRuntimeConstantIndex_t { - public const nint m_Value = 0x0; // int16 + public const nint m_Value = 0x0; // } // Parent: None // Field count: 0 @@ -951,7 +951,7 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 1 public static class PulseDocNodeID_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // } // Parent: None // Field count: 4 @@ -960,9 +960,9 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CPulse_BlackboardReference { public const nint m_hBlackboardResource = 0x0; // CResourceNameTyped> - public const nint m_BlackboardResource = 0xE0; // CUtlSymbolLarge - public const nint m_nNodeID = 0xE8; // PulseDocNodeID_t - public const nint m_NodeName = 0xF0; // CGlobalSymbol + public const nint m_BlackboardResource = 0xE0; // + public const nint m_nNodeID = 0xE8; // + public const nint m_NodeName = 0xF0; // } // Parent: None // Field count: 1 @@ -970,7 +970,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_LimitCount__InstanceState_t { - public const nint m_nCurrentCount = 0x0; // int32 + public const nint m_nCurrentCount = 0x0; // } // Parent: CPulseCell_BaseValue // Field count: 0 @@ -989,12 +989,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulse_CallInfo { - public const nint m_PortName = 0x0; // CUtlSymbolLarge - public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t - public const nint m_RegisterMap = 0x10; // PulseRegisterMap_t - public const nint m_CallMethodID = 0x30; // PulseDocNodeID_t - public const nint m_nSrcChunk = 0x34; // PulseRuntimeChunkIndex_t - public const nint m_nSrcInstruction = 0x38; // int32 + public const nint m_PortName = 0x0; // + public const nint m_nEditorNodeID = 0x8; // + public const nint m_RegisterMap = 0x10; // + public const nint m_CallMethodID = 0x30; // + public const nint m_nSrcChunk = 0x34; // + public const nint m_nSrcInstruction = 0x38; // } // Parent: None // Field count: 5 @@ -1002,16 +1002,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulse_RegisterInfo { - public const nint m_nReg = 0x0; // PulseRuntimeRegisterIndex_t - public const nint m_Type = 0x8; // CPulseValueFullType - public const nint m_OriginName = 0x18; // CKV3MemberNameWithStorage - public const nint m_nWrittenByInstruction = 0x50; // int32 - public const nint m_nLastReadByInstruction = 0x54; // int32 + public const nint m_nReg = 0x0; // + public const nint m_Type = 0x8; // + public const nint m_OriginName = 0x18; // + public const nint m_nWrittenByInstruction = 0x50; // + public const nint m_nLastReadByInstruction = 0x54; // } // Parent: None // Field count: 1 public static class PulseRuntimeCellIndex_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // } // Parent: None // Field count: 0 @@ -1020,7 +1020,7 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 1 public static class PulseGraphInstanceID_t { - public const nint m_Value = 0x0; // uint32 + public const nint m_Value = 0x0; // } // Parent: CPulseCell_BaseFlow // Field count: 2 @@ -1031,7 +1031,7 @@ namespace CS2Dumper.Schemas { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo public static class CPulseCell_Outflow_IntSwitch { - public const nint m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection + public const nint m_DefaultCaseOutflow = 0x48; // public const nint m_CaseOutflows = 0x78; // CUtlVector } // Parent: None @@ -1040,17 +1040,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulseGraphDef { - public const nint m_DomainIdentifier = 0x8; // CUtlSymbolLarge - public const nint m_ParentMapName = 0x10; // CUtlSymbolLarge - public const nint m_ParentXmlName = 0x18; // CUtlSymbolLarge - public const nint m_vecGameBlackboards = 0x20; // CUtlVector - public const nint m_Chunks = 0x38; // CUtlVector - public const nint m_Cells = 0x50; // CUtlVector - public const nint m_Vars = 0x68; // CUtlVector + public const nint m_DomainIdentifier = 0x8; // + public const nint m_ParentMapName = 0x10; // + public const nint m_ParentXmlName = 0x18; // + public const nint m_vecGameBlackboards = 0x20; // + public const nint m_Chunks = 0x38; // + public const nint m_Cells = 0x50; // + public const nint m_Vars = 0x68; // public const nint m_PublicOutputs = 0x80; // CUtlVector public const nint m_InvokeBindings = 0x98; // CUtlVector - public const nint m_CallInfos = 0xB0; // CUtlVector - public const nint m_Constants = 0xC8; // CUtlVector + public const nint m_CallInfos = 0xB0; // + public const nint m_Constants = 0xC8; // public const nint m_DomainValues = 0xE0; // CUtlVector public const nint m_BlackboardReferences = 0xF8; // CUtlVector public const nint m_OutputConnections = 0x110; // CUtlVector @@ -1071,8 +1071,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulse_Constant { - public const nint m_Type = 0x0; // CPulseValueFullType - public const nint m_Value = 0x10; // KeyValues3 + public const nint m_Type = 0x0; // + public const nint m_Value = 0x10; // } // Parent: CPulseCell_WaitForCursorsWithTagBase // Field count: 2 @@ -1086,8 +1086,8 @@ namespace CS2Dumper.Schemas { // MPropertyDescription // MPulseEditorHeaderIcon public static class CPulseCell_WaitForCursorsWithTag { - public const nint m_bTagSelfWhenComplete = 0x80; // bool - public const nint m_nDesiredKillPriority = 0x84; // PulseCursorCancelPriority_t + public const nint m_bTagSelfWhenComplete = 0x80; // + public const nint m_nDesiredKillPriority = 0x84; // } // Parent: CPulseCell_BaseFlow // Field count: 2 @@ -1095,13 +1095,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Inflow_BaseEntrypoint { - public const nint m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t - public const nint m_RegisterMap = 0x50; // PulseRegisterMap_t + public const nint m_EntryChunk = 0x48; // + public const nint m_RegisterMap = 0x50; // } // Parent: None // Field count: 1 public static class PulseRuntimeCallInfoIndex_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // } // Parent: CPulseCell_BaseYieldingInflow // Field count: 1 @@ -1109,7 +1109,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_BaseLerp { - public const nint m_WakeResume = 0x48; // CPulse_ResumePoint + public const nint m_WakeResume = 0x48; // } // Parent: CPulseCell_BaseFlow // Field count: 2 @@ -1122,8 +1122,8 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CPulseCell_Outflow_TestExplicitYesNo { - public const nint m_Yes = 0x48; // CPulse_OutflowConnection - public const nint m_No = 0x78; // CPulse_OutflowConnection + public const nint m_Yes = 0x48; // + public const nint m_No = 0x78; // } // Parent: CPulseCell_BaseFlow // Field count: 2 @@ -1136,8 +1136,8 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CPulseCell_Outflow_TestRandomYesNo { - public const nint m_Yes = 0x48; // CPulse_OutflowConnection - public const nint m_No = 0x78; // CPulse_OutflowConnection + public const nint m_Yes = 0x48; // + public const nint m_No = 0x78; // } // Parent: CPulseCell_BaseFlow // Field count: 0 @@ -1152,7 +1152,7 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 1 public static class PulseRuntimeChunkIndex_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // } // Parent: CPulseCell_BaseFlow // Field count: 1 @@ -1171,14 +1171,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulseRuntimeMethodArg { - public const nint m_Name = 0x0; // CKV3MemberNameWithStorage - public const nint m_Description = 0x38; // CUtlString - public const nint m_Type = 0x40; // CPulseValueFullType + public const nint m_Name = 0x0; // + public const nint m_Description = 0x38; // + public const nint m_Type = 0x40; // } // Parent: None // Field count: 1 public static class PulseRuntimeStateOffset_t { - public const nint m_Value = 0x0; // uint16 + public const nint m_Value = 0x0; // } // Parent: CPulseCell_BaseValue // Field count: 0 @@ -1199,10 +1199,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MPulseLibraryBindings public static class CPulseTurtleGraphicsCursor { - public const nint m_Color = 0xA0; // Color - public const nint m_vPos = 0xA4; // Vector2D - public const nint m_flHeadingDeg = 0xAC; // float32 - public const nint m_bPenUp = 0xB0; // bool + public const nint m_Color = 0xA0; // + public const nint m_vPos = 0xA4; // + public const nint m_flHeadingDeg = 0xAC; // + public const nint m_bPenUp = 0xB0; // } } } diff --git a/output/pulse_system_dll.hpp b/output/pulse_system_dll.hpp index 39ba710..e159275 100644 --- a/output/pulse_system_dll.hpp +++ b/output/pulse_system_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once @@ -177,7 +177,7 @@ namespace cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo namespace CPulseCell_Step_PublicOutput { - constexpr std::ptrdiff_t m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t + constexpr std::ptrdiff_t m_OutputIndex = 0x48; // } // Parent: CPulseCell_BaseValue // Field count: 0 @@ -218,23 +218,23 @@ namespace cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo namespace CPulseCell_Test_MultiOutflow_WithParams { - constexpr std::ptrdiff_t m_Out1 = 0x48; // SignatureOutflow_Continue - constexpr std::ptrdiff_t m_Out2 = 0x78; // SignatureOutflow_Continue + constexpr std::ptrdiff_t m_Out1 = 0x48; // + constexpr std::ptrdiff_t m_Out2 = 0x78; // } // Parent: None // Field count: 1 namespace PulseRuntimeVarIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: None // Field count: 1 namespace PulseRuntimeEntrypointIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: None // Field count: 1 namespace PulseRuntimeDomainValueIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int16 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: None // Field count: 3 @@ -249,7 +249,7 @@ namespace cs2_dumper { // Parent: None // Field count: 1 namespace PulseRuntimeInvokeIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: None // Field count: 1 @@ -257,7 +257,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_Outflow_CycleOrdered__InstanceState_t { - constexpr std::ptrdiff_t m_nNextIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_nNextIndex = 0x0; // } // Parent: CPulseCell_BaseYieldingInflow // Field count: 2 @@ -265,8 +265,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_WaitForCursorsWithTagBase { - constexpr std::ptrdiff_t m_nCursorsAllowedToWait = 0x48; // int32 - constexpr std::ptrdiff_t m_WaitComplete = 0x50; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_nCursorsAllowedToWait = 0x48; // + constexpr std::ptrdiff_t m_WaitComplete = 0x50; // } // Parent: None // Field count: 0 @@ -279,7 +279,7 @@ namespace cs2_dumper { // Parent: None // Field count: 1 namespace PulseRuntimeRegisterIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int16 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: None // Field count: 4 @@ -287,23 +287,23 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_Timeline__TimelineEvent_t { - constexpr std::ptrdiff_t m_flTimeFromPrevious = 0x0; // float32 - constexpr std::ptrdiff_t m_bPauseForPreviousEvents = 0x4; // bool - constexpr std::ptrdiff_t m_bCallModeSync = 0x5; // bool - constexpr std::ptrdiff_t m_EventOutflow = 0x8; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_flTimeFromPrevious = 0x0; // + constexpr std::ptrdiff_t m_bPauseForPreviousEvents = 0x4; // + constexpr std::ptrdiff_t m_bCallModeSync = 0x5; // + constexpr std::ptrdiff_t m_EventOutflow = 0x8; // } // Parent: None // Field count: 4 namespace CPulse_OutflowConnection { - constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nInstruction = 0xC; // int32 - constexpr std::ptrdiff_t m_OutflowRegisterMap = 0x10; // PulseRegisterMap_t + constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // + constexpr std::ptrdiff_t m_nDestChunk = 0x8; // + constexpr std::ptrdiff_t m_nInstruction = 0xC; // + constexpr std::ptrdiff_t m_OutflowRegisterMap = 0x10; // } // Parent: None // Field count: 1 namespace PulseCursorID_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: None // Field count: 0 @@ -318,7 +318,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_Base { - constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // } // Parent: None // Field count: 1 @@ -326,7 +326,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t { - constexpr std::ptrdiff_t nTestStep = 0x0; // int32 + constexpr std::ptrdiff_t nTestStep = 0x0; // } // Parent: None // Field count: 0 @@ -342,11 +342,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PulseGraphExecutionHistoryCursorDesc_t { - constexpr std::ptrdiff_t vecAncestorCursorIDs = 0x0; // CUtlVector - constexpr std::ptrdiff_t nSpawnNodeID = 0x18; // PulseDocNodeID_t - constexpr std::ptrdiff_t nRetiredAtNodeID = 0x1C; // PulseDocNodeID_t - constexpr std::ptrdiff_t flLastReferenced = 0x20; // float32 - constexpr std::ptrdiff_t nLastValidEntryIdx = 0x24; // int32 + constexpr std::ptrdiff_t vecAncestorCursorIDs = 0x0; // + constexpr std::ptrdiff_t nSpawnNodeID = 0x18; // + constexpr std::ptrdiff_t nRetiredAtNodeID = 0x1C; // + constexpr std::ptrdiff_t flLastReferenced = 0x20; // + constexpr std::ptrdiff_t nLastValidEntryIdx = 0x24; // } // Parent: CPulseCell_BaseYieldingInflow // Field count: 1 @@ -357,7 +357,7 @@ namespace cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo namespace CPulseCell_Inflow_Yield { - constexpr std::ptrdiff_t m_UnyieldResume = 0x48; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_UnyieldResume = 0x48; // } // Parent: CPulseCell_Inflow_BaseEntrypoint // Field count: 1 @@ -368,7 +368,7 @@ namespace cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo namespace CPulseCell_Inflow_GraphHook { - constexpr std::ptrdiff_t m_HookName = 0x70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_HookName = 0x70; // } // Parent: CPulseCell_BaseYieldingInflow // Field count: 1 @@ -382,7 +382,7 @@ namespace cs2_dumper { // MPropertyDescription // MPulseEditorHeaderIcon namespace CPulseCell_Inflow_Wait { - constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_WakeResume = 0x48; // } // Parent: CPulseExecCursor // Field count: 2 @@ -390,8 +390,8 @@ namespace cs2_dumper { // Metadata: // MPulseLibraryBindings namespace CTestDomainDerived_Cursor { - constexpr std::ptrdiff_t m_nCursorValueA = 0xA0; // int32 - constexpr std::ptrdiff_t m_nCursorValueB = 0xA4; // int32 + constexpr std::ptrdiff_t m_nCursorValueA = 0xA0; // + constexpr std::ptrdiff_t m_nCursorValueB = 0xA4; // } // Parent: None // Field count: 2 @@ -399,8 +399,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PulseRegisterMap_t { - constexpr std::ptrdiff_t m_Inparams = 0x0; // KeyValues3 - constexpr std::ptrdiff_t m_Outparams = 0x10; // KeyValues3 + constexpr std::ptrdiff_t m_Inparams = 0x0; // + constexpr std::ptrdiff_t m_Outparams = 0x10; // } // Parent: CPulseCell_WaitForCursorsWithTagBase // Field count: 1 @@ -414,7 +414,7 @@ namespace cs2_dumper { // MPropertyDescription // MPulseEditorHeaderIcon namespace CPulseCell_CursorQueue { - constexpr std::ptrdiff_t m_nCursorsAllowedToRunParallel = 0x80; // int32 + constexpr std::ptrdiff_t m_nCursorsAllowedToRunParallel = 0x80; // } // Parent: CPulseCell_Base // Field count: 0 @@ -429,7 +429,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PulseNodeDynamicOutflows_t { - constexpr std::ptrdiff_t m_Outflows = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_Outflows = 0x0; // } // Parent: CPulseCell_BaseValue // Field count: 0 @@ -469,7 +469,7 @@ namespace cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo namespace CPulseCell_Outflow_StringSwitch { - constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // constexpr std::ptrdiff_t m_CaseOutflows = 0x78; // CUtlVector } // Parent: CPulseCell_BaseFlow @@ -492,9 +492,9 @@ namespace cs2_dumper { // MPulseCellOutflowHookInfo namespace CPulseCell_FireCursors { constexpr std::ptrdiff_t m_Outflows = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool - constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnCanceled = 0x98; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // + constexpr std::ptrdiff_t m_OnFinished = 0x68; // + constexpr std::ptrdiff_t m_OnCanceled = 0x98; // } // Parent: None // Field count: 2 @@ -502,8 +502,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_Outflow_CycleShuffled__InstanceState_t { - constexpr std::ptrdiff_t m_Shuffle = 0x0; // CUtlVectorFixedGrowable - constexpr std::ptrdiff_t m_nNextShuffle = 0x20; // int32 + constexpr std::ptrdiff_t m_Shuffle = 0x0; // + constexpr std::ptrdiff_t m_nNextShuffle = 0x20; // } // Parent: CPulseCell_Base // Field count: 0 @@ -536,7 +536,7 @@ namespace cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo namespace CPulseCell_Inflow_EventHandler { - constexpr std::ptrdiff_t m_EventName = 0x70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EventName = 0x70; // } // Parent: None // Field count: 2 @@ -544,8 +544,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_BaseLerp__CursorState_t { - constexpr std::ptrdiff_t m_StartTime = 0x0; // GameTime_t - constexpr std::ptrdiff_t m_EndTime = 0x4; // GameTime_t + constexpr std::ptrdiff_t m_StartTime = 0x0; // + constexpr std::ptrdiff_t m_EndTime = 0x4; // } // Parent: None // Field count: 3 @@ -553,9 +553,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulse_PublicOutput { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Description = 0x8; // CUtlString - constexpr std::ptrdiff_t m_ParamType = 0x10; // CPulseValueFullType + constexpr std::ptrdiff_t m_Name = 0x0; // + constexpr std::ptrdiff_t m_Description = 0x8; // + constexpr std::ptrdiff_t m_ParamType = 0x10; // } // Parent: None // Field count: 0 @@ -574,10 +574,10 @@ namespace cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo namespace CPulseCell_Timeline { - constexpr std::ptrdiff_t m_TimelineEvents = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool - constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnCanceled = 0x98; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_TimelineEvents = 0x48; // + constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // + constexpr std::ptrdiff_t m_OnFinished = 0x68; // + constexpr std::ptrdiff_t m_OnCanceled = 0x98; // } // Parent: None // Field count: 4 @@ -585,10 +585,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulse_OutputConnection { - constexpr std::ptrdiff_t m_SourceOutput = 0x0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetEntity = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetInput = 0x10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Param = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SourceOutput = 0x0; // + constexpr std::ptrdiff_t m_TargetEntity = 0x8; // + constexpr std::ptrdiff_t m_TargetInput = 0x10; // + constexpr std::ptrdiff_t m_Param = 0x18; // } // Parent: CPulseCell_BaseRequirement // Field count: 1 @@ -602,7 +602,7 @@ namespace cs2_dumper { // MPropertyDescription // MPulseRequirementPass namespace CPulseCell_LimitCount { - constexpr std::ptrdiff_t m_nLimitCount = 0x48; // int32 + constexpr std::ptrdiff_t m_nLimitCount = 0x48; // } // Parent: None // Field count: 2 @@ -610,8 +610,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PulseGraphExecutionHistoryNodeDesc_t { - constexpr std::ptrdiff_t strCellDesc = 0x0; // CBufferString - constexpr std::ptrdiff_t strBindingName = 0x10; // CUtlSymbolLarge + constexpr std::ptrdiff_t strCellDesc = 0x0; // + constexpr std::ptrdiff_t strBindingName = 0x10; // } // Parent: CPulse_ResumePoint // Field count: 0 @@ -634,11 +634,11 @@ namespace cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo namespace CPulseCell_Step_CallExternalMethod { - constexpr std::ptrdiff_t m_MethodName = 0x48; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_GameBlackboard = 0x50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_MethodName = 0x48; // + constexpr std::ptrdiff_t m_GameBlackboard = 0x50; // constexpr std::ptrdiff_t m_ExpectedArgs = 0x58; // CUtlLeanVector - constexpr std::ptrdiff_t m_nAsyncCallMode = 0x68; // PulseMethodCallMode_t - constexpr std::ptrdiff_t m_OnFinished = 0x70; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_nAsyncCallMode = 0x68; // + constexpr std::ptrdiff_t m_OnFinished = 0x70; // } // Parent: CBasePulseGraphInstance // Field count: 0 @@ -662,16 +662,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PulseGraphExecutionHistoryEntry_t { - constexpr std::ptrdiff_t nCursorID = 0x0; // PulseCursorID_t - constexpr std::ptrdiff_t nEditorID = 0x4; // PulseDocNodeID_t - constexpr std::ptrdiff_t flExecTime = 0x8; // float32 - constexpr std::ptrdiff_t unFlags = 0xC; // uint32 - constexpr std::ptrdiff_t tagName = 0x10; // CUtlSymbolLarge + constexpr std::ptrdiff_t nCursorID = 0x0; // + constexpr std::ptrdiff_t nEditorID = 0x4; // + constexpr std::ptrdiff_t flExecTime = 0x8; // + constexpr std::ptrdiff_t unFlags = 0xC; // + constexpr std::ptrdiff_t tagName = 0x10; // } // Parent: None // Field count: 1 namespace PulseCursorYieldToken_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: None // Field count: 5 @@ -679,9 +679,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulseGraphExecutionHistory { - constexpr std::ptrdiff_t m_nInstanceID = 0x0; // PulseGraphInstanceID_t - constexpr std::ptrdiff_t m_strFileName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_vecHistory = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_nInstanceID = 0x0; // + constexpr std::ptrdiff_t m_strFileName = 0x8; // + constexpr std::ptrdiff_t m_vecHistory = 0x10; // constexpr std::ptrdiff_t m_mapCellDesc = 0x28; // CUtlOrderedMap constexpr std::ptrdiff_t m_mapCursorDesc = 0x50; // CUtlOrderedMap } @@ -694,9 +694,9 @@ namespace cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo namespace CPulseCell_TestWaitWithCursorState { - constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_WakeCancel = 0x78; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_WakeFail = 0xA8; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_WakeResume = 0x48; // + constexpr std::ptrdiff_t m_WakeCancel = 0x78; // + constexpr std::ptrdiff_t m_WakeFail = 0xA8; // } // Parent: CPulseCell_Inflow_BaseEntrypoint // Field count: 1 @@ -707,7 +707,7 @@ namespace cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo namespace CPulseCell_Inflow_ObservableVariableListener { - constexpr std::ptrdiff_t m_BlackboardReference = 0x70; // CPulse_BlackboardReference + constexpr std::ptrdiff_t m_BlackboardReference = 0x70; // } // Parent: CPulseCell_BaseFlow // Field count: 0 @@ -722,17 +722,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PGDInstruction_t { - constexpr std::ptrdiff_t m_nCode = 0x0; // PulseInstructionCode_t - constexpr std::ptrdiff_t m_nVar = 0x4; // PulseRuntimeVarIndex_t - constexpr std::ptrdiff_t m_nReg0 = 0x8; // PulseRuntimeRegisterIndex_t - constexpr std::ptrdiff_t m_nReg1 = 0xA; // PulseRuntimeRegisterIndex_t - constexpr std::ptrdiff_t m_nReg2 = 0xC; // PulseRuntimeRegisterIndex_t - constexpr std::ptrdiff_t m_nInvokeBindingIndex = 0x10; // PulseRuntimeInvokeIndex_t - constexpr std::ptrdiff_t m_nChunk = 0x14; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nDestInstruction = 0x18; // int32 - constexpr std::ptrdiff_t m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t - constexpr std::ptrdiff_t m_nConstIdx = 0x20; // PulseRuntimeConstantIndex_t - constexpr std::ptrdiff_t m_nDomainValueIdx = 0x22; // PulseRuntimeDomainValueIndex_t + constexpr std::ptrdiff_t m_nCode = 0x0; // + constexpr std::ptrdiff_t m_nVar = 0x4; // + constexpr std::ptrdiff_t m_nReg0 = 0x8; // + constexpr std::ptrdiff_t m_nReg1 = 0xA; // + constexpr std::ptrdiff_t m_nReg2 = 0xC; // + constexpr std::ptrdiff_t m_nInvokeBindingIndex = 0x10; // + constexpr std::ptrdiff_t m_nChunk = 0x14; // + constexpr std::ptrdiff_t m_nDestInstruction = 0x18; // + constexpr std::ptrdiff_t m_nCallInfoIndex = 0x1C; // + constexpr std::ptrdiff_t m_nConstIdx = 0x20; // + constexpr std::ptrdiff_t m_nDomainValueIdx = 0x22; // constexpr std::ptrdiff_t m_nBlackboardReferenceIdx = 0x24; // PulseRuntimeBlackboardReferenceIndex_t } // Parent: None @@ -741,11 +741,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulse_InvokeBinding { - constexpr std::ptrdiff_t m_RegisterMap = 0x0; // PulseRegisterMap_t - constexpr std::ptrdiff_t m_FuncName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nCellIndex = 0x28; // PulseRuntimeCellIndex_t - constexpr std::ptrdiff_t m_nSrcChunk = 0x2C; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nSrcInstruction = 0x30; // int32 + constexpr std::ptrdiff_t m_RegisterMap = 0x0; // + constexpr std::ptrdiff_t m_FuncName = 0x20; // + constexpr std::ptrdiff_t m_nCellIndex = 0x28; // + constexpr std::ptrdiff_t m_nSrcChunk = 0x2C; // + constexpr std::ptrdiff_t m_nSrcInstruction = 0x30; // } // Parent: None // Field count: 7 @@ -753,13 +753,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulse_Variable { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Description = 0x8; // CUtlString - constexpr std::ptrdiff_t m_Type = 0x10; // CPulseValueFullType - constexpr std::ptrdiff_t m_DefaultValue = 0x20; // KeyValues3 - constexpr std::ptrdiff_t m_bIsPublic = 0x32; // bool - constexpr std::ptrdiff_t m_bIsObservable = 0x33; // bool - constexpr std::ptrdiff_t m_nEditorNodeID = 0x34; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_Name = 0x0; // + constexpr std::ptrdiff_t m_Description = 0x8; // + constexpr std::ptrdiff_t m_Type = 0x10; // + constexpr std::ptrdiff_t m_DefaultValue = 0x20; // + constexpr std::ptrdiff_t m_bIsPublic = 0x32; // + constexpr std::ptrdiff_t m_bIsObservable = 0x33; // + constexpr std::ptrdiff_t m_nEditorNodeID = 0x34; // } // Parent: CPulseCell_Inflow_BaseEntrypoint // Field count: 5 @@ -770,10 +770,10 @@ namespace cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo namespace CPulseCell_Inflow_Method { - constexpr std::ptrdiff_t m_MethodName = 0x70; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Description = 0x78; // CUtlString - constexpr std::ptrdiff_t m_bIsPublic = 0x80; // bool - constexpr std::ptrdiff_t m_ReturnType = 0x88; // CPulseValueFullType + constexpr std::ptrdiff_t m_MethodName = 0x70; // + constexpr std::ptrdiff_t m_Description = 0x78; // + constexpr std::ptrdiff_t m_bIsPublic = 0x80; // + constexpr std::ptrdiff_t m_ReturnType = 0x88; // constexpr std::ptrdiff_t m_Args = 0x98; // CUtlLeanVector } // Parent: CBasePulseGraphInstance @@ -785,12 +785,12 @@ namespace cs2_dumper { // MPulseLibraryBindings // MPulseDomainOptInFeatureTag namespace CPulseGraphInstance_TestDomain { - constexpr std::ptrdiff_t m_bIsRunningUnitTests = 0xF8; // bool - constexpr std::ptrdiff_t m_bExplicitTimeStepping = 0xF9; // bool - constexpr std::ptrdiff_t m_bExpectingToDestroyWithYieldedCursors = 0xFA; // bool - constexpr std::ptrdiff_t m_nNextValidateIndex = 0xFC; // int32 - constexpr std::ptrdiff_t m_Tracepoints = 0x100; // CUtlVector - constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0x118; // bool + constexpr std::ptrdiff_t m_bIsRunningUnitTests = 0xF8; // + constexpr std::ptrdiff_t m_bExplicitTimeStepping = 0xF9; // + constexpr std::ptrdiff_t m_bExpectingToDestroyWithYieldedCursors = 0xFA; // + constexpr std::ptrdiff_t m_nNextValidateIndex = 0xFC; // + constexpr std::ptrdiff_t m_Tracepoints = 0x100; // + constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0x118; // } // Parent: None // Field count: 0 @@ -806,8 +806,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PulseNodeDynamicOutflows_t__DynamicOutflow_t { - constexpr std::ptrdiff_t m_OutflowID = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_Connection = 0x8; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_OutflowID = 0x0; // + constexpr std::ptrdiff_t m_Connection = 0x8; // } // Parent: CPulseCell_BaseFlow // Field count: 1 @@ -823,12 +823,12 @@ namespace cs2_dumper { // Parent: None // Field count: 1 namespace PulseRuntimeOutputIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: None // Field count: 1 namespace CPulseCell_WaitForCursorsWithTagBase__CursorState_t { - constexpr std::ptrdiff_t m_TagName = 0x0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TagName = 0x0; // } // Parent: None // Field count: 2 @@ -836,8 +836,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_TestWaitWithCursorState__CursorState_t { - constexpr std::ptrdiff_t flWaitValue = 0x0; // float32 - constexpr std::ptrdiff_t bFailOnCancel = 0x4; // bool + constexpr std::ptrdiff_t flWaitValue = 0x0; // + constexpr std::ptrdiff_t bFailOnCancel = 0x4; // } // Parent: None // Field count: 3 @@ -845,9 +845,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulse_DomainValue { - constexpr std::ptrdiff_t m_nType = 0x0; // PulseDomainValueType_t - constexpr std::ptrdiff_t m_Value = 0x8; // CGlobalSymbol - constexpr std::ptrdiff_t m_ExpectedRuntimeType = 0x10; // CGlobalSymbol + constexpr std::ptrdiff_t m_nType = 0x0; // + constexpr std::ptrdiff_t m_Value = 0x8; // + constexpr std::ptrdiff_t m_ExpectedRuntimeType = 0x10; // } // Parent: CPulseCell_BaseFlow // Field count: 0 @@ -871,7 +871,7 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPulseEditorHeaderText namespace CPulseCell_Step_TestDomainEntFire { - constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString + constexpr std::ptrdiff_t m_Input = 0x48; // } // Parent: None // Field count: 0 @@ -884,7 +884,7 @@ namespace cs2_dumper { // Parent: None // Field count: 1 namespace PulseRuntimeBlackboardReferenceIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int16 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: CPulse_OutflowConnection // Field count: 0 @@ -899,11 +899,11 @@ namespace cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo namespace CPulseCell_Test_MultiOutflow_WithParams_Yielding { - constexpr std::ptrdiff_t m_Out1 = 0x48; // SignatureOutflow_Continue - constexpr std::ptrdiff_t m_AsyncChild1 = 0x78; // SignatureOutflow_Continue - constexpr std::ptrdiff_t m_AsyncChild2 = 0xA8; // SignatureOutflow_Continue - constexpr std::ptrdiff_t m_YieldResume1 = 0xD8; // SignatureOutflow_Resume - constexpr std::ptrdiff_t m_YieldResume2 = 0x108; // SignatureOutflow_Resume + constexpr std::ptrdiff_t m_Out1 = 0x48; // + constexpr std::ptrdiff_t m_AsyncChild1 = 0x78; // + constexpr std::ptrdiff_t m_AsyncChild2 = 0xA8; // + constexpr std::ptrdiff_t m_YieldResume1 = 0xD8; // + constexpr std::ptrdiff_t m_YieldResume2 = 0x108; // } // Parent: CPulseGraphInstance_TestDomain // Field count: 1 @@ -913,7 +913,7 @@ namespace cs2_dumper { // MPulseDomainHookInfo // MPulseLibraryBindings namespace CPulseGraphInstance_TestDomain_Derived { - constexpr std::ptrdiff_t m_nInstanceValueX = 0x120; // int32 + constexpr std::ptrdiff_t m_nInstanceValueX = 0x120; // } // Parent: CPulseCell_Inflow_BaseEntrypoint // Field count: 4 @@ -924,15 +924,15 @@ namespace cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo namespace CPulseCell_Inflow_EntOutputHandler { - constexpr std::ptrdiff_t m_SourceEntity = 0x70; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SourceOutput = 0x78; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetInput = 0x80; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExpectedParamType = 0x88; // CPulseValueFullType + constexpr std::ptrdiff_t m_SourceEntity = 0x70; // + constexpr std::ptrdiff_t m_SourceOutput = 0x78; // + constexpr std::ptrdiff_t m_TargetInput = 0x80; // + constexpr std::ptrdiff_t m_ExpectedParamType = 0x88; // } // Parent: None // Field count: 1 namespace PulseRuntimeConstantIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int16 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: None // Field count: 0 @@ -956,7 +956,7 @@ namespace cs2_dumper { // Parent: None // Field count: 1 namespace PulseDocNodeID_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: None // Field count: 4 @@ -965,9 +965,9 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CPulse_BlackboardReference { constexpr std::ptrdiff_t m_hBlackboardResource = 0x0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_BlackboardResource = 0xE0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNodeID = 0xE8; // PulseDocNodeID_t - constexpr std::ptrdiff_t m_NodeName = 0xF0; // CGlobalSymbol + constexpr std::ptrdiff_t m_BlackboardResource = 0xE0; // + constexpr std::ptrdiff_t m_nNodeID = 0xE8; // + constexpr std::ptrdiff_t m_NodeName = 0xF0; // } // Parent: None // Field count: 1 @@ -975,7 +975,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_LimitCount__InstanceState_t { - constexpr std::ptrdiff_t m_nCurrentCount = 0x0; // int32 + constexpr std::ptrdiff_t m_nCurrentCount = 0x0; // } // Parent: CPulseCell_BaseValue // Field count: 0 @@ -994,12 +994,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulse_CallInfo { - constexpr std::ptrdiff_t m_PortName = 0x0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t - constexpr std::ptrdiff_t m_RegisterMap = 0x10; // PulseRegisterMap_t - constexpr std::ptrdiff_t m_CallMethodID = 0x30; // PulseDocNodeID_t - constexpr std::ptrdiff_t m_nSrcChunk = 0x34; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nSrcInstruction = 0x38; // int32 + constexpr std::ptrdiff_t m_PortName = 0x0; // + constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // + constexpr std::ptrdiff_t m_RegisterMap = 0x10; // + constexpr std::ptrdiff_t m_CallMethodID = 0x30; // + constexpr std::ptrdiff_t m_nSrcChunk = 0x34; // + constexpr std::ptrdiff_t m_nSrcInstruction = 0x38; // } // Parent: None // Field count: 5 @@ -1007,16 +1007,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulse_RegisterInfo { - constexpr std::ptrdiff_t m_nReg = 0x0; // PulseRuntimeRegisterIndex_t - constexpr std::ptrdiff_t m_Type = 0x8; // CPulseValueFullType - constexpr std::ptrdiff_t m_OriginName = 0x18; // CKV3MemberNameWithStorage - constexpr std::ptrdiff_t m_nWrittenByInstruction = 0x50; // int32 - constexpr std::ptrdiff_t m_nLastReadByInstruction = 0x54; // int32 + constexpr std::ptrdiff_t m_nReg = 0x0; // + constexpr std::ptrdiff_t m_Type = 0x8; // + constexpr std::ptrdiff_t m_OriginName = 0x18; // + constexpr std::ptrdiff_t m_nWrittenByInstruction = 0x50; // + constexpr std::ptrdiff_t m_nLastReadByInstruction = 0x54; // } // Parent: None // Field count: 1 namespace PulseRuntimeCellIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: None // Field count: 0 @@ -1025,7 +1025,7 @@ namespace cs2_dumper { // Parent: None // Field count: 1 namespace PulseGraphInstanceID_t { - constexpr std::ptrdiff_t m_Value = 0x0; // uint32 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: CPulseCell_BaseFlow // Field count: 2 @@ -1036,7 +1036,7 @@ namespace cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo namespace CPulseCell_Outflow_IntSwitch { - constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // constexpr std::ptrdiff_t m_CaseOutflows = 0x78; // CUtlVector } // Parent: None @@ -1045,17 +1045,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulseGraphDef { - constexpr std::ptrdiff_t m_DomainIdentifier = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ParentMapName = 0x10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ParentXmlName = 0x18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vecGameBlackboards = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_Chunks = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_Cells = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_Vars = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_DomainIdentifier = 0x8; // + constexpr std::ptrdiff_t m_ParentMapName = 0x10; // + constexpr std::ptrdiff_t m_ParentXmlName = 0x18; // + constexpr std::ptrdiff_t m_vecGameBlackboards = 0x20; // + constexpr std::ptrdiff_t m_Chunks = 0x38; // + constexpr std::ptrdiff_t m_Cells = 0x50; // + constexpr std::ptrdiff_t m_Vars = 0x68; // constexpr std::ptrdiff_t m_PublicOutputs = 0x80; // CUtlVector constexpr std::ptrdiff_t m_InvokeBindings = 0x98; // CUtlVector - constexpr std::ptrdiff_t m_CallInfos = 0xB0; // CUtlVector - constexpr std::ptrdiff_t m_Constants = 0xC8; // CUtlVector + constexpr std::ptrdiff_t m_CallInfos = 0xB0; // + constexpr std::ptrdiff_t m_Constants = 0xC8; // constexpr std::ptrdiff_t m_DomainValues = 0xE0; // CUtlVector constexpr std::ptrdiff_t m_BlackboardReferences = 0xF8; // CUtlVector constexpr std::ptrdiff_t m_OutputConnections = 0x110; // CUtlVector @@ -1076,8 +1076,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulse_Constant { - constexpr std::ptrdiff_t m_Type = 0x0; // CPulseValueFullType - constexpr std::ptrdiff_t m_Value = 0x10; // KeyValues3 + constexpr std::ptrdiff_t m_Type = 0x0; // + constexpr std::ptrdiff_t m_Value = 0x10; // } // Parent: CPulseCell_WaitForCursorsWithTagBase // Field count: 2 @@ -1091,8 +1091,8 @@ namespace cs2_dumper { // MPropertyDescription // MPulseEditorHeaderIcon namespace CPulseCell_WaitForCursorsWithTag { - constexpr std::ptrdiff_t m_bTagSelfWhenComplete = 0x80; // bool - constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x84; // PulseCursorCancelPriority_t + constexpr std::ptrdiff_t m_bTagSelfWhenComplete = 0x80; // + constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x84; // } // Parent: CPulseCell_BaseFlow // Field count: 2 @@ -1100,13 +1100,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_Inflow_BaseEntrypoint { - constexpr std::ptrdiff_t m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_RegisterMap = 0x50; // PulseRegisterMap_t + constexpr std::ptrdiff_t m_EntryChunk = 0x48; // + constexpr std::ptrdiff_t m_RegisterMap = 0x50; // } // Parent: None // Field count: 1 namespace PulseRuntimeCallInfoIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: CPulseCell_BaseYieldingInflow // Field count: 1 @@ -1114,7 +1114,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_BaseLerp { - constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_WakeResume = 0x48; // } // Parent: CPulseCell_BaseFlow // Field count: 2 @@ -1127,8 +1127,8 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CPulseCell_Outflow_TestExplicitYesNo { - constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_No = 0x78; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_Yes = 0x48; // + constexpr std::ptrdiff_t m_No = 0x78; // } // Parent: CPulseCell_BaseFlow // Field count: 2 @@ -1141,8 +1141,8 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CPulseCell_Outflow_TestRandomYesNo { - constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_No = 0x78; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_Yes = 0x48; // + constexpr std::ptrdiff_t m_No = 0x78; // } // Parent: CPulseCell_BaseFlow // Field count: 0 @@ -1157,7 +1157,7 @@ namespace cs2_dumper { // Parent: None // Field count: 1 namespace PulseRuntimeChunkIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: CPulseCell_BaseFlow // Field count: 1 @@ -1176,14 +1176,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulseRuntimeMethodArg { - constexpr std::ptrdiff_t m_Name = 0x0; // CKV3MemberNameWithStorage - constexpr std::ptrdiff_t m_Description = 0x38; // CUtlString - constexpr std::ptrdiff_t m_Type = 0x40; // CPulseValueFullType + constexpr std::ptrdiff_t m_Name = 0x0; // + constexpr std::ptrdiff_t m_Description = 0x38; // + constexpr std::ptrdiff_t m_Type = 0x40; // } // Parent: None // Field count: 1 namespace PulseRuntimeStateOffset_t { - constexpr std::ptrdiff_t m_Value = 0x0; // uint16 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: CPulseCell_BaseValue // Field count: 0 @@ -1204,10 +1204,10 @@ namespace cs2_dumper { // Metadata: // MPulseLibraryBindings namespace CPulseTurtleGraphicsCursor { - constexpr std::ptrdiff_t m_Color = 0xA0; // Color - constexpr std::ptrdiff_t m_vPos = 0xA4; // Vector2D - constexpr std::ptrdiff_t m_flHeadingDeg = 0xAC; // float32 - constexpr std::ptrdiff_t m_bPenUp = 0xB0; // bool + constexpr std::ptrdiff_t m_Color = 0xA0; // + constexpr std::ptrdiff_t m_vPos = 0xA4; // + constexpr std::ptrdiff_t m_flHeadingDeg = 0xAC; // + constexpr std::ptrdiff_t m_bPenUp = 0xB0; // } } } diff --git a/output/pulse_system_dll.rs b/output/pulse_system_dll.rs index c80b730..c237af5 100644 --- a/output/pulse_system_dll.rs +++ b/output/pulse_system_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -184,7 +184,7 @@ pub mod cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo pub mod CPulseCell_Step_PublicOutput { - pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t + pub const m_OutputIndex: usize = 0x48; // } // Parent: CPulseCell_BaseValue // Field count: 0 @@ -225,23 +225,23 @@ pub mod cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo pub mod CPulseCell_Test_MultiOutflow_WithParams { - pub const m_Out1: usize = 0x48; // SignatureOutflow_Continue - pub const m_Out2: usize = 0x78; // SignatureOutflow_Continue + pub const m_Out1: usize = 0x48; // + pub const m_Out2: usize = 0x78; // } // Parent: None // Field count: 1 pub mod PulseRuntimeVarIndex_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // } // Parent: None // Field count: 1 pub mod PulseRuntimeEntrypointIndex_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // } // Parent: None // Field count: 1 pub mod PulseRuntimeDomainValueIndex_t { - pub const m_Value: usize = 0x0; // int16 + pub const m_Value: usize = 0x0; // } // Parent: None // Field count: 3 @@ -256,7 +256,7 @@ pub mod cs2_dumper { // Parent: None // Field count: 1 pub mod PulseRuntimeInvokeIndex_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // } // Parent: None // Field count: 1 @@ -264,7 +264,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_Outflow_CycleOrdered__InstanceState_t { - pub const m_nNextIndex: usize = 0x0; // int32 + pub const m_nNextIndex: usize = 0x0; // } // Parent: CPulseCell_BaseYieldingInflow // Field count: 2 @@ -272,8 +272,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_WaitForCursorsWithTagBase { - pub const m_nCursorsAllowedToWait: usize = 0x48; // int32 - pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint + pub const m_nCursorsAllowedToWait: usize = 0x48; // + pub const m_WaitComplete: usize = 0x50; // } // Parent: None // Field count: 0 @@ -286,7 +286,7 @@ pub mod cs2_dumper { // Parent: None // Field count: 1 pub mod PulseRuntimeRegisterIndex_t { - pub const m_Value: usize = 0x0; // int16 + pub const m_Value: usize = 0x0; // } // Parent: None // Field count: 4 @@ -294,23 +294,23 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_Timeline__TimelineEvent_t { - pub const m_flTimeFromPrevious: usize = 0x0; // float32 - pub const m_bPauseForPreviousEvents: usize = 0x4; // bool - pub const m_bCallModeSync: usize = 0x5; // bool - pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection + pub const m_flTimeFromPrevious: usize = 0x0; // + pub const m_bPauseForPreviousEvents: usize = 0x4; // + pub const m_bCallModeSync: usize = 0x5; // + pub const m_EventOutflow: usize = 0x8; // } // Parent: None // Field count: 4 pub mod CPulse_OutflowConnection { - pub const m_SourceOutflowName: usize = 0x0; // CUtlSymbolLarge - pub const m_nDestChunk: usize = 0x8; // PulseRuntimeChunkIndex_t - pub const m_nInstruction: usize = 0xC; // int32 - pub const m_OutflowRegisterMap: usize = 0x10; // PulseRegisterMap_t + pub const m_SourceOutflowName: usize = 0x0; // + pub const m_nDestChunk: usize = 0x8; // + pub const m_nInstruction: usize = 0xC; // + pub const m_OutflowRegisterMap: usize = 0x10; // } // Parent: None // Field count: 1 pub mod PulseCursorID_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // } // Parent: None // Field count: 0 @@ -325,7 +325,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_Base { - pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t + pub const m_nEditorNodeID: usize = 0x8; // } // Parent: None // Field count: 1 @@ -333,7 +333,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t { - pub const nTestStep: usize = 0x0; // int32 + pub const nTestStep: usize = 0x0; // } // Parent: None // Field count: 0 @@ -349,11 +349,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PulseGraphExecutionHistoryCursorDesc_t { - pub const vecAncestorCursorIDs: usize = 0x0; // CUtlVector - pub const nSpawnNodeID: usize = 0x18; // PulseDocNodeID_t - pub const nRetiredAtNodeID: usize = 0x1C; // PulseDocNodeID_t - pub const flLastReferenced: usize = 0x20; // float32 - pub const nLastValidEntryIdx: usize = 0x24; // int32 + pub const vecAncestorCursorIDs: usize = 0x0; // + pub const nSpawnNodeID: usize = 0x18; // + pub const nRetiredAtNodeID: usize = 0x1C; // + pub const flLastReferenced: usize = 0x20; // + pub const nLastValidEntryIdx: usize = 0x24; // } // Parent: CPulseCell_BaseYieldingInflow // Field count: 1 @@ -364,7 +364,7 @@ pub mod cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo pub mod CPulseCell_Inflow_Yield { - pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint + pub const m_UnyieldResume: usize = 0x48; // } // Parent: CPulseCell_Inflow_BaseEntrypoint // Field count: 1 @@ -375,7 +375,7 @@ pub mod cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo pub mod CPulseCell_Inflow_GraphHook { - pub const m_HookName: usize = 0x70; // CUtlSymbolLarge + pub const m_HookName: usize = 0x70; // } // Parent: CPulseCell_BaseYieldingInflow // Field count: 1 @@ -389,7 +389,7 @@ pub mod cs2_dumper { // MPropertyDescription // MPulseEditorHeaderIcon pub mod CPulseCell_Inflow_Wait { - pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + pub const m_WakeResume: usize = 0x48; // } // Parent: CPulseExecCursor // Field count: 2 @@ -397,8 +397,8 @@ pub mod cs2_dumper { // Metadata: // MPulseLibraryBindings pub mod CTestDomainDerived_Cursor { - pub const m_nCursorValueA: usize = 0xA0; // int32 - pub const m_nCursorValueB: usize = 0xA4; // int32 + pub const m_nCursorValueA: usize = 0xA0; // + pub const m_nCursorValueB: usize = 0xA4; // } // Parent: None // Field count: 2 @@ -406,8 +406,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PulseRegisterMap_t { - pub const m_Inparams: usize = 0x0; // KeyValues3 - pub const m_Outparams: usize = 0x10; // KeyValues3 + pub const m_Inparams: usize = 0x0; // + pub const m_Outparams: usize = 0x10; // } // Parent: CPulseCell_WaitForCursorsWithTagBase // Field count: 1 @@ -421,7 +421,7 @@ pub mod cs2_dumper { // MPropertyDescription // MPulseEditorHeaderIcon pub mod CPulseCell_CursorQueue { - pub const m_nCursorsAllowedToRunParallel: usize = 0x80; // int32 + pub const m_nCursorsAllowedToRunParallel: usize = 0x80; // } // Parent: CPulseCell_Base // Field count: 0 @@ -436,7 +436,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PulseNodeDynamicOutflows_t { - pub const m_Outflows: usize = 0x0; // CUtlVector + pub const m_Outflows: usize = 0x0; // } // Parent: CPulseCell_BaseValue // Field count: 0 @@ -476,7 +476,7 @@ pub mod cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo pub mod CPulseCell_Outflow_StringSwitch { - pub const m_DefaultCaseOutflow: usize = 0x48; // CPulse_OutflowConnection + pub const m_DefaultCaseOutflow: usize = 0x48; // pub const m_CaseOutflows: usize = 0x78; // CUtlVector } // Parent: CPulseCell_BaseFlow @@ -499,9 +499,9 @@ pub mod cs2_dumper { // MPulseCellOutflowHookInfo pub mod CPulseCell_FireCursors { pub const m_Outflows: usize = 0x48; // CUtlVector - pub const m_bWaitForChildOutflows: usize = 0x60; // bool - pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint - pub const m_OnCanceled: usize = 0x98; // CPulse_ResumePoint + pub const m_bWaitForChildOutflows: usize = 0x60; // + pub const m_OnFinished: usize = 0x68; // + pub const m_OnCanceled: usize = 0x98; // } // Parent: None // Field count: 2 @@ -509,8 +509,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_Outflow_CycleShuffled__InstanceState_t { - pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable - pub const m_nNextShuffle: usize = 0x20; // int32 + pub const m_Shuffle: usize = 0x0; // + pub const m_nNextShuffle: usize = 0x20; // } // Parent: CPulseCell_Base // Field count: 0 @@ -543,7 +543,7 @@ pub mod cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo pub mod CPulseCell_Inflow_EventHandler { - pub const m_EventName: usize = 0x70; // CUtlSymbolLarge + pub const m_EventName: usize = 0x70; // } // Parent: None // Field count: 2 @@ -551,8 +551,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_BaseLerp__CursorState_t { - pub const m_StartTime: usize = 0x0; // GameTime_t - pub const m_EndTime: usize = 0x4; // GameTime_t + pub const m_StartTime: usize = 0x0; // + pub const m_EndTime: usize = 0x4; // } // Parent: None // Field count: 3 @@ -560,9 +560,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulse_PublicOutput { - pub const m_Name: usize = 0x0; // CUtlSymbolLarge - pub const m_Description: usize = 0x8; // CUtlString - pub const m_ParamType: usize = 0x10; // CPulseValueFullType + pub const m_Name: usize = 0x0; // + pub const m_Description: usize = 0x8; // + pub const m_ParamType: usize = 0x10; // } // Parent: None // Field count: 0 @@ -581,10 +581,10 @@ pub mod cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo pub mod CPulseCell_Timeline { - pub const m_TimelineEvents: usize = 0x48; // CUtlVector - pub const m_bWaitForChildOutflows: usize = 0x60; // bool - pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint - pub const m_OnCanceled: usize = 0x98; // CPulse_ResumePoint + pub const m_TimelineEvents: usize = 0x48; // + pub const m_bWaitForChildOutflows: usize = 0x60; // + pub const m_OnFinished: usize = 0x68; // + pub const m_OnCanceled: usize = 0x98; // } // Parent: None // Field count: 4 @@ -592,10 +592,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulse_OutputConnection { - pub const m_SourceOutput: usize = 0x0; // CUtlSymbolLarge - pub const m_TargetEntity: usize = 0x8; // CUtlSymbolLarge - pub const m_TargetInput: usize = 0x10; // CUtlSymbolLarge - pub const m_Param: usize = 0x18; // CUtlSymbolLarge + pub const m_SourceOutput: usize = 0x0; // + pub const m_TargetEntity: usize = 0x8; // + pub const m_TargetInput: usize = 0x10; // + pub const m_Param: usize = 0x18; // } // Parent: CPulseCell_BaseRequirement // Field count: 1 @@ -609,7 +609,7 @@ pub mod cs2_dumper { // MPropertyDescription // MPulseRequirementPass pub mod CPulseCell_LimitCount { - pub const m_nLimitCount: usize = 0x48; // int32 + pub const m_nLimitCount: usize = 0x48; // } // Parent: None // Field count: 2 @@ -617,8 +617,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PulseGraphExecutionHistoryNodeDesc_t { - pub const strCellDesc: usize = 0x0; // CBufferString - pub const strBindingName: usize = 0x10; // CUtlSymbolLarge + pub const strCellDesc: usize = 0x0; // + pub const strBindingName: usize = 0x10; // } // Parent: CPulse_ResumePoint // Field count: 0 @@ -641,11 +641,11 @@ pub mod cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo pub mod CPulseCell_Step_CallExternalMethod { - pub const m_MethodName: usize = 0x48; // CUtlSymbolLarge - pub const m_GameBlackboard: usize = 0x50; // CUtlSymbolLarge + pub const m_MethodName: usize = 0x48; // + pub const m_GameBlackboard: usize = 0x50; // pub const m_ExpectedArgs: usize = 0x58; // CUtlLeanVector - pub const m_nAsyncCallMode: usize = 0x68; // PulseMethodCallMode_t - pub const m_OnFinished: usize = 0x70; // CPulse_ResumePoint + pub const m_nAsyncCallMode: usize = 0x68; // + pub const m_OnFinished: usize = 0x70; // } // Parent: CBasePulseGraphInstance // Field count: 0 @@ -669,16 +669,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PulseGraphExecutionHistoryEntry_t { - pub const nCursorID: usize = 0x0; // PulseCursorID_t - pub const nEditorID: usize = 0x4; // PulseDocNodeID_t - pub const flExecTime: usize = 0x8; // float32 - pub const unFlags: usize = 0xC; // uint32 - pub const tagName: usize = 0x10; // CUtlSymbolLarge + pub const nCursorID: usize = 0x0; // + pub const nEditorID: usize = 0x4; // + pub const flExecTime: usize = 0x8; // + pub const unFlags: usize = 0xC; // + pub const tagName: usize = 0x10; // } // Parent: None // Field count: 1 pub mod PulseCursorYieldToken_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // } // Parent: None // Field count: 5 @@ -686,9 +686,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulseGraphExecutionHistory { - pub const m_nInstanceID: usize = 0x0; // PulseGraphInstanceID_t - pub const m_strFileName: usize = 0x8; // CUtlString - pub const m_vecHistory: usize = 0x10; // CUtlVector + pub const m_nInstanceID: usize = 0x0; // + pub const m_strFileName: usize = 0x8; // + pub const m_vecHistory: usize = 0x10; // pub const m_mapCellDesc: usize = 0x28; // CUtlOrderedMap pub const m_mapCursorDesc: usize = 0x50; // CUtlOrderedMap } @@ -701,9 +701,9 @@ pub mod cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo pub mod CPulseCell_TestWaitWithCursorState { - pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint - pub const m_WakeCancel: usize = 0x78; // CPulse_ResumePoint - pub const m_WakeFail: usize = 0xA8; // CPulse_ResumePoint + pub const m_WakeResume: usize = 0x48; // + pub const m_WakeCancel: usize = 0x78; // + pub const m_WakeFail: usize = 0xA8; // } // Parent: CPulseCell_Inflow_BaseEntrypoint // Field count: 1 @@ -714,7 +714,7 @@ pub mod cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo pub mod CPulseCell_Inflow_ObservableVariableListener { - pub const m_BlackboardReference: usize = 0x70; // CPulse_BlackboardReference + pub const m_BlackboardReference: usize = 0x70; // } // Parent: CPulseCell_BaseFlow // Field count: 0 @@ -729,17 +729,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PGDInstruction_t { - pub const m_nCode: usize = 0x0; // PulseInstructionCode_t - pub const m_nVar: usize = 0x4; // PulseRuntimeVarIndex_t - pub const m_nReg0: usize = 0x8; // PulseRuntimeRegisterIndex_t - pub const m_nReg1: usize = 0xA; // PulseRuntimeRegisterIndex_t - pub const m_nReg2: usize = 0xC; // PulseRuntimeRegisterIndex_t - pub const m_nInvokeBindingIndex: usize = 0x10; // PulseRuntimeInvokeIndex_t - pub const m_nChunk: usize = 0x14; // PulseRuntimeChunkIndex_t - pub const m_nDestInstruction: usize = 0x18; // int32 - pub const m_nCallInfoIndex: usize = 0x1C; // PulseRuntimeCallInfoIndex_t - pub const m_nConstIdx: usize = 0x20; // PulseRuntimeConstantIndex_t - pub const m_nDomainValueIdx: usize = 0x22; // PulseRuntimeDomainValueIndex_t + pub const m_nCode: usize = 0x0; // + pub const m_nVar: usize = 0x4; // + pub const m_nReg0: usize = 0x8; // + pub const m_nReg1: usize = 0xA; // + pub const m_nReg2: usize = 0xC; // + pub const m_nInvokeBindingIndex: usize = 0x10; // + pub const m_nChunk: usize = 0x14; // + pub const m_nDestInstruction: usize = 0x18; // + pub const m_nCallInfoIndex: usize = 0x1C; // + pub const m_nConstIdx: usize = 0x20; // + pub const m_nDomainValueIdx: usize = 0x22; // pub const m_nBlackboardReferenceIdx: usize = 0x24; // PulseRuntimeBlackboardReferenceIndex_t } // Parent: None @@ -748,11 +748,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulse_InvokeBinding { - pub const m_RegisterMap: usize = 0x0; // PulseRegisterMap_t - pub const m_FuncName: usize = 0x20; // CUtlSymbolLarge - pub const m_nCellIndex: usize = 0x28; // PulseRuntimeCellIndex_t - pub const m_nSrcChunk: usize = 0x2C; // PulseRuntimeChunkIndex_t - pub const m_nSrcInstruction: usize = 0x30; // int32 + pub const m_RegisterMap: usize = 0x0; // + pub const m_FuncName: usize = 0x20; // + pub const m_nCellIndex: usize = 0x28; // + pub const m_nSrcChunk: usize = 0x2C; // + pub const m_nSrcInstruction: usize = 0x30; // } // Parent: None // Field count: 7 @@ -760,13 +760,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulse_Variable { - pub const m_Name: usize = 0x0; // CUtlSymbolLarge - pub const m_Description: usize = 0x8; // CUtlString - pub const m_Type: usize = 0x10; // CPulseValueFullType - pub const m_DefaultValue: usize = 0x20; // KeyValues3 - pub const m_bIsPublic: usize = 0x32; // bool - pub const m_bIsObservable: usize = 0x33; // bool - pub const m_nEditorNodeID: usize = 0x34; // PulseDocNodeID_t + pub const m_Name: usize = 0x0; // + pub const m_Description: usize = 0x8; // + pub const m_Type: usize = 0x10; // + pub const m_DefaultValue: usize = 0x20; // + pub const m_bIsPublic: usize = 0x32; // + pub const m_bIsObservable: usize = 0x33; // + pub const m_nEditorNodeID: usize = 0x34; // } // Parent: CPulseCell_Inflow_BaseEntrypoint // Field count: 5 @@ -777,10 +777,10 @@ pub mod cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo pub mod CPulseCell_Inflow_Method { - pub const m_MethodName: usize = 0x70; // CUtlSymbolLarge - pub const m_Description: usize = 0x78; // CUtlString - pub const m_bIsPublic: usize = 0x80; // bool - pub const m_ReturnType: usize = 0x88; // CPulseValueFullType + pub const m_MethodName: usize = 0x70; // + pub const m_Description: usize = 0x78; // + pub const m_bIsPublic: usize = 0x80; // + pub const m_ReturnType: usize = 0x88; // pub const m_Args: usize = 0x98; // CUtlLeanVector } // Parent: CBasePulseGraphInstance @@ -792,12 +792,12 @@ pub mod cs2_dumper { // MPulseLibraryBindings // MPulseDomainOptInFeatureTag pub mod CPulseGraphInstance_TestDomain { - pub const m_bIsRunningUnitTests: usize = 0xF8; // bool - pub const m_bExplicitTimeStepping: usize = 0xF9; // bool - pub const m_bExpectingToDestroyWithYieldedCursors: usize = 0xFA; // bool - pub const m_nNextValidateIndex: usize = 0xFC; // int32 - pub const m_Tracepoints: usize = 0x100; // CUtlVector - pub const m_bTestYesOrNoPath: usize = 0x118; // bool + pub const m_bIsRunningUnitTests: usize = 0xF8; // + pub const m_bExplicitTimeStepping: usize = 0xF9; // + pub const m_bExpectingToDestroyWithYieldedCursors: usize = 0xFA; // + pub const m_nNextValidateIndex: usize = 0xFC; // + pub const m_Tracepoints: usize = 0x100; // + pub const m_bTestYesOrNoPath: usize = 0x118; // } // Parent: None // Field count: 0 @@ -813,8 +813,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PulseNodeDynamicOutflows_t__DynamicOutflow_t { - pub const m_OutflowID: usize = 0x0; // CGlobalSymbol - pub const m_Connection: usize = 0x8; // CPulse_OutflowConnection + pub const m_OutflowID: usize = 0x0; // + pub const m_Connection: usize = 0x8; // } // Parent: CPulseCell_BaseFlow // Field count: 1 @@ -830,12 +830,12 @@ pub mod cs2_dumper { // Parent: None // Field count: 1 pub mod PulseRuntimeOutputIndex_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // } // Parent: None // Field count: 1 pub mod CPulseCell_WaitForCursorsWithTagBase__CursorState_t { - pub const m_TagName: usize = 0x0; // CUtlSymbolLarge + pub const m_TagName: usize = 0x0; // } // Parent: None // Field count: 2 @@ -843,8 +843,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_TestWaitWithCursorState__CursorState_t { - pub const flWaitValue: usize = 0x0; // float32 - pub const bFailOnCancel: usize = 0x4; // bool + pub const flWaitValue: usize = 0x0; // + pub const bFailOnCancel: usize = 0x4; // } // Parent: None // Field count: 3 @@ -852,9 +852,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulse_DomainValue { - pub const m_nType: usize = 0x0; // PulseDomainValueType_t - pub const m_Value: usize = 0x8; // CGlobalSymbol - pub const m_ExpectedRuntimeType: usize = 0x10; // CGlobalSymbol + pub const m_nType: usize = 0x0; // + pub const m_Value: usize = 0x8; // + pub const m_ExpectedRuntimeType: usize = 0x10; // } // Parent: CPulseCell_BaseFlow // Field count: 0 @@ -878,7 +878,7 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPulseEditorHeaderText pub mod CPulseCell_Step_TestDomainEntFire { - pub const m_Input: usize = 0x48; // CUtlString + pub const m_Input: usize = 0x48; // } // Parent: None // Field count: 0 @@ -891,7 +891,7 @@ pub mod cs2_dumper { // Parent: None // Field count: 1 pub mod PulseRuntimeBlackboardReferenceIndex_t { - pub const m_Value: usize = 0x0; // int16 + pub const m_Value: usize = 0x0; // } // Parent: CPulse_OutflowConnection // Field count: 0 @@ -906,11 +906,11 @@ pub mod cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo pub mod CPulseCell_Test_MultiOutflow_WithParams_Yielding { - pub const m_Out1: usize = 0x48; // SignatureOutflow_Continue - pub const m_AsyncChild1: usize = 0x78; // SignatureOutflow_Continue - pub const m_AsyncChild2: usize = 0xA8; // SignatureOutflow_Continue - pub const m_YieldResume1: usize = 0xD8; // SignatureOutflow_Resume - pub const m_YieldResume2: usize = 0x108; // SignatureOutflow_Resume + pub const m_Out1: usize = 0x48; // + pub const m_AsyncChild1: usize = 0x78; // + pub const m_AsyncChild2: usize = 0xA8; // + pub const m_YieldResume1: usize = 0xD8; // + pub const m_YieldResume2: usize = 0x108; // } // Parent: CPulseGraphInstance_TestDomain // Field count: 1 @@ -920,7 +920,7 @@ pub mod cs2_dumper { // MPulseDomainHookInfo // MPulseLibraryBindings pub mod CPulseGraphInstance_TestDomain_Derived { - pub const m_nInstanceValueX: usize = 0x120; // int32 + pub const m_nInstanceValueX: usize = 0x120; // } // Parent: CPulseCell_Inflow_BaseEntrypoint // Field count: 4 @@ -931,15 +931,15 @@ pub mod cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo pub mod CPulseCell_Inflow_EntOutputHandler { - pub const m_SourceEntity: usize = 0x70; // CUtlSymbolLarge - pub const m_SourceOutput: usize = 0x78; // CUtlSymbolLarge - pub const m_TargetInput: usize = 0x80; // CUtlSymbolLarge - pub const m_ExpectedParamType: usize = 0x88; // CPulseValueFullType + pub const m_SourceEntity: usize = 0x70; // + pub const m_SourceOutput: usize = 0x78; // + pub const m_TargetInput: usize = 0x80; // + pub const m_ExpectedParamType: usize = 0x88; // } // Parent: None // Field count: 1 pub mod PulseRuntimeConstantIndex_t { - pub const m_Value: usize = 0x0; // int16 + pub const m_Value: usize = 0x0; // } // Parent: None // Field count: 0 @@ -963,7 +963,7 @@ pub mod cs2_dumper { // Parent: None // Field count: 1 pub mod PulseDocNodeID_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // } // Parent: None // Field count: 4 @@ -972,9 +972,9 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CPulse_BlackboardReference { pub const m_hBlackboardResource: usize = 0x0; // CResourceNameTyped> - pub const m_BlackboardResource: usize = 0xE0; // CUtlSymbolLarge - pub const m_nNodeID: usize = 0xE8; // PulseDocNodeID_t - pub const m_NodeName: usize = 0xF0; // CGlobalSymbol + pub const m_BlackboardResource: usize = 0xE0; // + pub const m_nNodeID: usize = 0xE8; // + pub const m_NodeName: usize = 0xF0; // } // Parent: None // Field count: 1 @@ -982,7 +982,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_LimitCount__InstanceState_t { - pub const m_nCurrentCount: usize = 0x0; // int32 + pub const m_nCurrentCount: usize = 0x0; // } // Parent: CPulseCell_BaseValue // Field count: 0 @@ -1001,12 +1001,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulse_CallInfo { - pub const m_PortName: usize = 0x0; // CUtlSymbolLarge - pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t - pub const m_RegisterMap: usize = 0x10; // PulseRegisterMap_t - pub const m_CallMethodID: usize = 0x30; // PulseDocNodeID_t - pub const m_nSrcChunk: usize = 0x34; // PulseRuntimeChunkIndex_t - pub const m_nSrcInstruction: usize = 0x38; // int32 + pub const m_PortName: usize = 0x0; // + pub const m_nEditorNodeID: usize = 0x8; // + pub const m_RegisterMap: usize = 0x10; // + pub const m_CallMethodID: usize = 0x30; // + pub const m_nSrcChunk: usize = 0x34; // + pub const m_nSrcInstruction: usize = 0x38; // } // Parent: None // Field count: 5 @@ -1014,16 +1014,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulse_RegisterInfo { - pub const m_nReg: usize = 0x0; // PulseRuntimeRegisterIndex_t - pub const m_Type: usize = 0x8; // CPulseValueFullType - pub const m_OriginName: usize = 0x18; // CKV3MemberNameWithStorage - pub const m_nWrittenByInstruction: usize = 0x50; // int32 - pub const m_nLastReadByInstruction: usize = 0x54; // int32 + pub const m_nReg: usize = 0x0; // + pub const m_Type: usize = 0x8; // + pub const m_OriginName: usize = 0x18; // + pub const m_nWrittenByInstruction: usize = 0x50; // + pub const m_nLastReadByInstruction: usize = 0x54; // } // Parent: None // Field count: 1 pub mod PulseRuntimeCellIndex_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // } // Parent: None // Field count: 0 @@ -1032,7 +1032,7 @@ pub mod cs2_dumper { // Parent: None // Field count: 1 pub mod PulseGraphInstanceID_t { - pub const m_Value: usize = 0x0; // uint32 + pub const m_Value: usize = 0x0; // } // Parent: CPulseCell_BaseFlow // Field count: 2 @@ -1043,7 +1043,7 @@ pub mod cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo pub mod CPulseCell_Outflow_IntSwitch { - pub const m_DefaultCaseOutflow: usize = 0x48; // CPulse_OutflowConnection + pub const m_DefaultCaseOutflow: usize = 0x48; // pub const m_CaseOutflows: usize = 0x78; // CUtlVector } // Parent: None @@ -1052,17 +1052,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulseGraphDef { - pub const m_DomainIdentifier: usize = 0x8; // CUtlSymbolLarge - pub const m_ParentMapName: usize = 0x10; // CUtlSymbolLarge - pub const m_ParentXmlName: usize = 0x18; // CUtlSymbolLarge - pub const m_vecGameBlackboards: usize = 0x20; // CUtlVector - pub const m_Chunks: usize = 0x38; // CUtlVector - pub const m_Cells: usize = 0x50; // CUtlVector - pub const m_Vars: usize = 0x68; // CUtlVector + pub const m_DomainIdentifier: usize = 0x8; // + pub const m_ParentMapName: usize = 0x10; // + pub const m_ParentXmlName: usize = 0x18; // + pub const m_vecGameBlackboards: usize = 0x20; // + pub const m_Chunks: usize = 0x38; // + pub const m_Cells: usize = 0x50; // + pub const m_Vars: usize = 0x68; // pub const m_PublicOutputs: usize = 0x80; // CUtlVector pub const m_InvokeBindings: usize = 0x98; // CUtlVector - pub const m_CallInfos: usize = 0xB0; // CUtlVector - pub const m_Constants: usize = 0xC8; // CUtlVector + pub const m_CallInfos: usize = 0xB0; // + pub const m_Constants: usize = 0xC8; // pub const m_DomainValues: usize = 0xE0; // CUtlVector pub const m_BlackboardReferences: usize = 0xF8; // CUtlVector pub const m_OutputConnections: usize = 0x110; // CUtlVector @@ -1083,8 +1083,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulse_Constant { - pub const m_Type: usize = 0x0; // CPulseValueFullType - pub const m_Value: usize = 0x10; // KeyValues3 + pub const m_Type: usize = 0x0; // + pub const m_Value: usize = 0x10; // } // Parent: CPulseCell_WaitForCursorsWithTagBase // Field count: 2 @@ -1098,8 +1098,8 @@ pub mod cs2_dumper { // MPropertyDescription // MPulseEditorHeaderIcon pub mod CPulseCell_WaitForCursorsWithTag { - pub const m_bTagSelfWhenComplete: usize = 0x80; // bool - pub const m_nDesiredKillPriority: usize = 0x84; // PulseCursorCancelPriority_t + pub const m_bTagSelfWhenComplete: usize = 0x80; // + pub const m_nDesiredKillPriority: usize = 0x84; // } // Parent: CPulseCell_BaseFlow // Field count: 2 @@ -1107,13 +1107,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_Inflow_BaseEntrypoint { - pub const m_EntryChunk: usize = 0x48; // PulseRuntimeChunkIndex_t - pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t + pub const m_EntryChunk: usize = 0x48; // + pub const m_RegisterMap: usize = 0x50; // } // Parent: None // Field count: 1 pub mod PulseRuntimeCallInfoIndex_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // } // Parent: CPulseCell_BaseYieldingInflow // Field count: 1 @@ -1121,7 +1121,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_BaseLerp { - pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + pub const m_WakeResume: usize = 0x48; // } // Parent: CPulseCell_BaseFlow // Field count: 2 @@ -1134,8 +1134,8 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CPulseCell_Outflow_TestExplicitYesNo { - pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection - pub const m_No: usize = 0x78; // CPulse_OutflowConnection + pub const m_Yes: usize = 0x48; // + pub const m_No: usize = 0x78; // } // Parent: CPulseCell_BaseFlow // Field count: 2 @@ -1148,8 +1148,8 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CPulseCell_Outflow_TestRandomYesNo { - pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection - pub const m_No: usize = 0x78; // CPulse_OutflowConnection + pub const m_Yes: usize = 0x48; // + pub const m_No: usize = 0x78; // } // Parent: CPulseCell_BaseFlow // Field count: 0 @@ -1164,7 +1164,7 @@ pub mod cs2_dumper { // Parent: None // Field count: 1 pub mod PulseRuntimeChunkIndex_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // } // Parent: CPulseCell_BaseFlow // Field count: 1 @@ -1183,14 +1183,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulseRuntimeMethodArg { - pub const m_Name: usize = 0x0; // CKV3MemberNameWithStorage - pub const m_Description: usize = 0x38; // CUtlString - pub const m_Type: usize = 0x40; // CPulseValueFullType + pub const m_Name: usize = 0x0; // + pub const m_Description: usize = 0x38; // + pub const m_Type: usize = 0x40; // } // Parent: None // Field count: 1 pub mod PulseRuntimeStateOffset_t { - pub const m_Value: usize = 0x0; // uint16 + pub const m_Value: usize = 0x0; // } // Parent: CPulseCell_BaseValue // Field count: 0 @@ -1211,10 +1211,10 @@ pub mod cs2_dumper { // Metadata: // MPulseLibraryBindings pub mod CPulseTurtleGraphicsCursor { - pub const m_Color: usize = 0xA0; // Color - pub const m_vPos: usize = 0xA4; // Vector2D - pub const m_flHeadingDeg: usize = 0xAC; // float32 - pub const m_bPenUp: usize = 0xB0; // bool + pub const m_Color: usize = 0xA0; // + pub const m_vPos: usize = 0xA4; // + pub const m_flHeadingDeg: usize = 0xAC; // + pub const m_bPenUp: usize = 0xB0; // } } } diff --git a/output/rendersystemdx11_dll.cs b/output/rendersystemdx11_dll.cs index 7a63e71..1a0cf47 100644 --- a/output/rendersystemdx11_dll.cs +++ b/output/rendersystemdx11_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper.Schemas { // Module: rendersystemdx11.dll @@ -70,10 +70,10 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 4 public static class VsInputSignatureElement_t { - public const nint m_pName = 0x0; // char[64] - public const nint m_pSemantic = 0x40; // char[64] - public const nint m_pD3DSemanticName = 0x80; // char[64] - public const nint m_nD3DSemanticIndex = 0xC0; // int32 + public const nint m_pName = 0x0; // + public const nint m_pSemantic = 0x40; // + public const nint m_pD3DSemanticName = 0x80; // + public const nint m_nD3DSemanticIndex = 0xC0; // } // Parent: None // Field count: 1 @@ -83,13 +83,13 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 7 public static class RenderInputLayoutField_t { - public const nint m_pSemanticName = 0x0; // uint8[32] - public const nint m_nSemanticIndex = 0x20; // int32 - public const nint m_Format = 0x24; // uint32 - public const nint m_nOffset = 0x28; // int32 - public const nint m_nSlot = 0x2C; // int32 - public const nint m_nSlotType = 0x30; // RenderSlotType_t - public const nint m_nInstanceStepRate = 0x34; // int32 + public const nint m_pSemanticName = 0x0; // + public const nint m_nSemanticIndex = 0x20; // + public const nint m_Format = 0x24; // + public const nint m_nOffset = 0x28; // + public const nint m_nSlot = 0x2C; // + public const nint m_nSlotType = 0x30; // + public const nint m_nInstanceStepRate = 0x34; // } } } diff --git a/output/rendersystemdx11_dll.hpp b/output/rendersystemdx11_dll.hpp index 6ac11f6..9631331 100644 --- a/output/rendersystemdx11_dll.hpp +++ b/output/rendersystemdx11_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once @@ -75,10 +75,10 @@ namespace cs2_dumper { // Parent: None // Field count: 4 namespace VsInputSignatureElement_t { - constexpr std::ptrdiff_t m_pName = 0x0; // char[64] - constexpr std::ptrdiff_t m_pSemantic = 0x40; // char[64] - constexpr std::ptrdiff_t m_pD3DSemanticName = 0x80; // char[64] - constexpr std::ptrdiff_t m_nD3DSemanticIndex = 0xC0; // int32 + constexpr std::ptrdiff_t m_pName = 0x0; // + constexpr std::ptrdiff_t m_pSemantic = 0x40; // + constexpr std::ptrdiff_t m_pD3DSemanticName = 0x80; // + constexpr std::ptrdiff_t m_nD3DSemanticIndex = 0xC0; // } // Parent: None // Field count: 1 @@ -88,13 +88,13 @@ namespace cs2_dumper { // Parent: None // Field count: 7 namespace RenderInputLayoutField_t { - constexpr std::ptrdiff_t m_pSemanticName = 0x0; // uint8[32] - constexpr std::ptrdiff_t m_nSemanticIndex = 0x20; // int32 - constexpr std::ptrdiff_t m_Format = 0x24; // uint32 - constexpr std::ptrdiff_t m_nOffset = 0x28; // int32 - constexpr std::ptrdiff_t m_nSlot = 0x2C; // int32 - constexpr std::ptrdiff_t m_nSlotType = 0x30; // RenderSlotType_t - constexpr std::ptrdiff_t m_nInstanceStepRate = 0x34; // int32 + constexpr std::ptrdiff_t m_pSemanticName = 0x0; // + constexpr std::ptrdiff_t m_nSemanticIndex = 0x20; // + constexpr std::ptrdiff_t m_Format = 0x24; // + constexpr std::ptrdiff_t m_nOffset = 0x28; // + constexpr std::ptrdiff_t m_nSlot = 0x2C; // + constexpr std::ptrdiff_t m_nSlotType = 0x30; // + constexpr std::ptrdiff_t m_nInstanceStepRate = 0x34; // } } } diff --git a/output/rendersystemdx11_dll.rs b/output/rendersystemdx11_dll.rs index 45a6e05..6265304 100644 --- a/output/rendersystemdx11_dll.rs +++ b/output/rendersystemdx11_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -78,10 +78,10 @@ pub mod cs2_dumper { // Parent: None // Field count: 4 pub mod VsInputSignatureElement_t { - pub const m_pName: usize = 0x0; // char[64] - pub const m_pSemantic: usize = 0x40; // char[64] - pub const m_pD3DSemanticName: usize = 0x80; // char[64] - pub const m_nD3DSemanticIndex: usize = 0xC0; // int32 + pub const m_pName: usize = 0x0; // + pub const m_pSemantic: usize = 0x40; // + pub const m_pD3DSemanticName: usize = 0x80; // + pub const m_nD3DSemanticIndex: usize = 0xC0; // } // Parent: None // Field count: 1 @@ -91,13 +91,13 @@ pub mod cs2_dumper { // Parent: None // Field count: 7 pub mod RenderInputLayoutField_t { - pub const m_pSemanticName: usize = 0x0; // uint8[32] - pub const m_nSemanticIndex: usize = 0x20; // int32 - pub const m_Format: usize = 0x24; // uint32 - pub const m_nOffset: usize = 0x28; // int32 - pub const m_nSlot: usize = 0x2C; // int32 - pub const m_nSlotType: usize = 0x30; // RenderSlotType_t - pub const m_nInstanceStepRate: usize = 0x34; // int32 + pub const m_pSemanticName: usize = 0x0; // + pub const m_nSemanticIndex: usize = 0x20; // + pub const m_Format: usize = 0x24; // + pub const m_nOffset: usize = 0x28; // + pub const m_nSlot: usize = 0x2C; // + pub const m_nSlotType: usize = 0x30; // + pub const m_nInstanceStepRate: usize = 0x34; // } } } diff --git a/output/resourcesystem_dll.cs b/output/resourcesystem_dll.cs index 807993c..2937651 100644 --- a/output/resourcesystem_dll.cs +++ b/output/resourcesystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper.Schemas { // Module: resourcesystem.dll @@ -63,8 +63,8 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 2 public static class PackedAABB_t { - public const nint m_nPackedMin = 0x0; // uint32 - public const nint m_nPackedMax = 0x4; // uint32 + public const nint m_nPackedMin = 0x0; // + public const nint m_nPackedMax = 0x4; // } // Parent: None // Field count: 0 @@ -86,14 +86,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ConstantInfo_t { - public const nint m_name = 0x0; // CUtlString - public const nint m_nameToken = 0x8; // CUtlStringToken - public const nint m_flValue = 0xC; // float32 + public const nint m_name = 0x0; // + public const nint m_nameToken = 0x8; // + public const nint m_flValue = 0xC; // } // Parent: None // Field count: 1 public static class FuseFunctionIndex_t { - public const nint m_Value = 0x0; // uint16 + public const nint m_Value = 0x0; // } // Parent: None // Field count: 0 @@ -122,9 +122,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFuseSymbolTable { - public const nint m_constants = 0x0; // CUtlVector - public const nint m_variables = 0x18; // CUtlVector - public const nint m_functions = 0x30; // CUtlVector + public const nint m_constants = 0x0; // + public const nint m_variables = 0x18; // + public const nint m_functions = 0x30; // public const nint m_constantMap = 0x48; // CUtlHashtable public const nint m_variableMap = 0x68; // CUtlHashtable public const nint m_functionMap = 0x88; // CUtlHashtable @@ -149,7 +149,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class TestResource_t { - public const nint m_name = 0x0; // CUtlString + public const nint m_name = 0x0; // } // Parent: None // Field count: 0 @@ -182,8 +182,8 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 2 public static class AABB_t { - public const nint m_vMinBounds = 0x0; // Vector - public const nint m_vMaxBounds = 0xC; // Vector + public const nint m_vMinBounds = 0x0; // + public const nint m_vMaxBounds = 0xC; // } // Parent: None // Field count: 0 @@ -198,12 +198,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VariableInfo_t { - public const nint m_name = 0x0; // CUtlString - public const nint m_nameToken = 0x8; // CUtlStringToken - public const nint m_nIndex = 0xC; // FuseVariableIndex_t - public const nint m_nNumComponents = 0xE; // uint8 - public const nint m_eVarType = 0xF; // FuseVariableType_t - public const nint m_eAccess = 0x10; // FuseVariableAccess_t + public const nint m_name = 0x0; // + public const nint m_nameToken = 0x8; // + public const nint m_nIndex = 0xC; // + public const nint m_nNumComponents = 0xE; // + public const nint m_eVarType = 0xF; // + public const nint m_eAccess = 0x10; // } // Parent: None // Field count: 0 @@ -215,10 +215,10 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 4 public static class FourQuaternions { - public const nint x = 0x0; // fltx4 - public const nint y = 0x10; // fltx4 - public const nint z = 0x20; // fltx4 - public const nint w = 0x30; // fltx4 + public const nint x = 0x0; // + public const nint y = 0x10; // + public const nint z = 0x20; // + public const nint w = 0x30; // } // Parent: None // Field count: 0 @@ -317,10 +317,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFuseProgram { - public const nint m_programBuffer = 0x0; // CUtlVector + public const nint m_programBuffer = 0x0; // public const nint m_variablesRead = 0x18; // CUtlVector public const nint m_variablesWritten = 0x30; // CUtlVector - public const nint m_nMaxTempVarsUsed = 0x48; // int32 + public const nint m_nMaxTempVarsUsed = 0x48; // } // Parent: None // Field count: 0 @@ -377,11 +377,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FunctionInfo_t { - public const nint m_name = 0x8; // CUtlString - public const nint m_nameToken = 0x10; // CUtlStringToken - public const nint m_nParamCount = 0x14; // int32 - public const nint m_nIndex = 0x18; // FuseFunctionIndex_t - public const nint m_bIsPure = 0x1A; // bool + public const nint m_name = 0x8; // + public const nint m_nameToken = 0x10; // + public const nint m_nParamCount = 0x14; // + public const nint m_nIndex = 0x18; // + public const nint m_bIsPure = 0x1A; // } // Parent: None // Field count: 0 @@ -414,7 +414,7 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 1 public static class FuseVariableIndex_t { - public const nint m_Value = 0x0; // uint16 + public const nint m_Value = 0x0; // } // Parent: None // Field count: 0 @@ -436,8 +436,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ManifestTestResource_t { - public const nint m_name = 0x0; // CUtlString - public const nint m_child = 0x8; // CStrongHandle + public const nint m_name = 0x0; // + public const nint m_child = 0x8; // } // Parent: None // Field count: 0 diff --git a/output/resourcesystem_dll.hpp b/output/resourcesystem_dll.hpp index 7ea7d1e..51de29f 100644 --- a/output/resourcesystem_dll.hpp +++ b/output/resourcesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once @@ -68,8 +68,8 @@ namespace cs2_dumper { // Parent: None // Field count: 2 namespace PackedAABB_t { - constexpr std::ptrdiff_t m_nPackedMin = 0x0; // uint32 - constexpr std::ptrdiff_t m_nPackedMax = 0x4; // uint32 + constexpr std::ptrdiff_t m_nPackedMin = 0x0; // + constexpr std::ptrdiff_t m_nPackedMax = 0x4; // } // Parent: None // Field count: 0 @@ -91,14 +91,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ConstantInfo_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nameToken = 0x8; // CUtlStringToken - constexpr std::ptrdiff_t m_flValue = 0xC; // float32 + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_nameToken = 0x8; // + constexpr std::ptrdiff_t m_flValue = 0xC; // } // Parent: None // Field count: 1 namespace FuseFunctionIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // uint16 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: None // Field count: 0 @@ -127,9 +127,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFuseSymbolTable { - constexpr std::ptrdiff_t m_constants = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_variables = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_functions = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_constants = 0x0; // + constexpr std::ptrdiff_t m_variables = 0x18; // + constexpr std::ptrdiff_t m_functions = 0x30; // constexpr std::ptrdiff_t m_constantMap = 0x48; // CUtlHashtable constexpr std::ptrdiff_t m_variableMap = 0x68; // CUtlHashtable constexpr std::ptrdiff_t m_functionMap = 0x88; // CUtlHashtable @@ -154,7 +154,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace TestResource_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_name = 0x0; // } // Parent: None // Field count: 0 @@ -187,8 +187,8 @@ namespace cs2_dumper { // Parent: None // Field count: 2 namespace AABB_t { - constexpr std::ptrdiff_t m_vMinBounds = 0x0; // Vector - constexpr std::ptrdiff_t m_vMaxBounds = 0xC; // Vector + constexpr std::ptrdiff_t m_vMinBounds = 0x0; // + constexpr std::ptrdiff_t m_vMaxBounds = 0xC; // } // Parent: None // Field count: 0 @@ -203,12 +203,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VariableInfo_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nameToken = 0x8; // CUtlStringToken - constexpr std::ptrdiff_t m_nIndex = 0xC; // FuseVariableIndex_t - constexpr std::ptrdiff_t m_nNumComponents = 0xE; // uint8 - constexpr std::ptrdiff_t m_eVarType = 0xF; // FuseVariableType_t - constexpr std::ptrdiff_t m_eAccess = 0x10; // FuseVariableAccess_t + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_nameToken = 0x8; // + constexpr std::ptrdiff_t m_nIndex = 0xC; // + constexpr std::ptrdiff_t m_nNumComponents = 0xE; // + constexpr std::ptrdiff_t m_eVarType = 0xF; // + constexpr std::ptrdiff_t m_eAccess = 0x10; // } // Parent: None // Field count: 0 @@ -220,10 +220,10 @@ namespace cs2_dumper { // Parent: None // Field count: 4 namespace FourQuaternions { - constexpr std::ptrdiff_t x = 0x0; // fltx4 - constexpr std::ptrdiff_t y = 0x10; // fltx4 - constexpr std::ptrdiff_t z = 0x20; // fltx4 - constexpr std::ptrdiff_t w = 0x30; // fltx4 + constexpr std::ptrdiff_t x = 0x0; // + constexpr std::ptrdiff_t y = 0x10; // + constexpr std::ptrdiff_t z = 0x20; // + constexpr std::ptrdiff_t w = 0x30; // } // Parent: None // Field count: 0 @@ -322,10 +322,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFuseProgram { - constexpr std::ptrdiff_t m_programBuffer = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_programBuffer = 0x0; // constexpr std::ptrdiff_t m_variablesRead = 0x18; // CUtlVector constexpr std::ptrdiff_t m_variablesWritten = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_nMaxTempVarsUsed = 0x48; // int32 + constexpr std::ptrdiff_t m_nMaxTempVarsUsed = 0x48; // } // Parent: None // Field count: 0 @@ -382,11 +382,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FunctionInfo_t { - constexpr std::ptrdiff_t m_name = 0x8; // CUtlString - constexpr std::ptrdiff_t m_nameToken = 0x10; // CUtlStringToken - constexpr std::ptrdiff_t m_nParamCount = 0x14; // int32 - constexpr std::ptrdiff_t m_nIndex = 0x18; // FuseFunctionIndex_t - constexpr std::ptrdiff_t m_bIsPure = 0x1A; // bool + constexpr std::ptrdiff_t m_name = 0x8; // + constexpr std::ptrdiff_t m_nameToken = 0x10; // + constexpr std::ptrdiff_t m_nParamCount = 0x14; // + constexpr std::ptrdiff_t m_nIndex = 0x18; // + constexpr std::ptrdiff_t m_bIsPure = 0x1A; // } // Parent: None // Field count: 0 @@ -419,7 +419,7 @@ namespace cs2_dumper { // Parent: None // Field count: 1 namespace FuseVariableIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // uint16 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: None // Field count: 0 @@ -441,8 +441,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ManifestTestResource_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_child = 0x8; // CStrongHandle + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_child = 0x8; // } // Parent: None // Field count: 0 diff --git a/output/resourcesystem_dll.rs b/output/resourcesystem_dll.rs index 1742623..6fa3e16 100644 --- a/output/resourcesystem_dll.rs +++ b/output/resourcesystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -68,8 +68,8 @@ pub mod cs2_dumper { // Parent: None // Field count: 2 pub mod PackedAABB_t { - pub const m_nPackedMin: usize = 0x0; // uint32 - pub const m_nPackedMax: usize = 0x4; // uint32 + pub const m_nPackedMin: usize = 0x0; // + pub const m_nPackedMax: usize = 0x4; // } // Parent: None // Field count: 0 @@ -91,14 +91,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ConstantInfo_t { - pub const m_name: usize = 0x0; // CUtlString - pub const m_nameToken: usize = 0x8; // CUtlStringToken - pub const m_flValue: usize = 0xC; // float32 + pub const m_name: usize = 0x0; // + pub const m_nameToken: usize = 0x8; // + pub const m_flValue: usize = 0xC; // } // Parent: None // Field count: 1 pub mod FuseFunctionIndex_t { - pub const m_Value: usize = 0x0; // uint16 + pub const m_Value: usize = 0x0; // } // Parent: None // Field count: 0 @@ -127,9 +127,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFuseSymbolTable { - pub const m_constants: usize = 0x0; // CUtlVector - pub const m_variables: usize = 0x18; // CUtlVector - pub const m_functions: usize = 0x30; // CUtlVector + pub const m_constants: usize = 0x0; // + pub const m_variables: usize = 0x18; // + pub const m_functions: usize = 0x30; // pub const m_constantMap: usize = 0x48; // CUtlHashtable pub const m_variableMap: usize = 0x68; // CUtlHashtable pub const m_functionMap: usize = 0x88; // CUtlHashtable @@ -154,7 +154,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod TestResource_t { - pub const m_name: usize = 0x0; // CUtlString + pub const m_name: usize = 0x0; // } // Parent: None // Field count: 0 @@ -187,8 +187,8 @@ pub mod cs2_dumper { // Parent: None // Field count: 2 pub mod AABB_t { - pub const m_vMinBounds: usize = 0x0; // Vector - pub const m_vMaxBounds: usize = 0xC; // Vector + pub const m_vMinBounds: usize = 0x0; // + pub const m_vMaxBounds: usize = 0xC; // } // Parent: None // Field count: 0 @@ -203,12 +203,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VariableInfo_t { - pub const m_name: usize = 0x0; // CUtlString - pub const m_nameToken: usize = 0x8; // CUtlStringToken - pub const m_nIndex: usize = 0xC; // FuseVariableIndex_t - pub const m_nNumComponents: usize = 0xE; // uint8 - pub const m_eVarType: usize = 0xF; // FuseVariableType_t - pub const m_eAccess: usize = 0x10; // FuseVariableAccess_t + pub const m_name: usize = 0x0; // + pub const m_nameToken: usize = 0x8; // + pub const m_nIndex: usize = 0xC; // + pub const m_nNumComponents: usize = 0xE; // + pub const m_eVarType: usize = 0xF; // + pub const m_eAccess: usize = 0x10; // } // Parent: None // Field count: 0 @@ -220,10 +220,10 @@ pub mod cs2_dumper { // Parent: None // Field count: 4 pub mod FourQuaternions { - pub const x: usize = 0x0; // fltx4 - pub const y: usize = 0x10; // fltx4 - pub const z: usize = 0x20; // fltx4 - pub const w: usize = 0x30; // fltx4 + pub const x: usize = 0x0; // + pub const y: usize = 0x10; // + pub const z: usize = 0x20; // + pub const w: usize = 0x30; // } // Parent: None // Field count: 0 @@ -322,10 +322,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFuseProgram { - pub const m_programBuffer: usize = 0x0; // CUtlVector + pub const m_programBuffer: usize = 0x0; // pub const m_variablesRead: usize = 0x18; // CUtlVector pub const m_variablesWritten: usize = 0x30; // CUtlVector - pub const m_nMaxTempVarsUsed: usize = 0x48; // int32 + pub const m_nMaxTempVarsUsed: usize = 0x48; // } // Parent: None // Field count: 0 @@ -382,11 +382,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FunctionInfo_t { - pub const m_name: usize = 0x8; // CUtlString - pub const m_nameToken: usize = 0x10; // CUtlStringToken - pub const m_nParamCount: usize = 0x14; // int32 - pub const m_nIndex: usize = 0x18; // FuseFunctionIndex_t - pub const m_bIsPure: usize = 0x1A; // bool + pub const m_name: usize = 0x8; // + pub const m_nameToken: usize = 0x10; // + pub const m_nParamCount: usize = 0x14; // + pub const m_nIndex: usize = 0x18; // + pub const m_bIsPure: usize = 0x1A; // } // Parent: None // Field count: 0 @@ -419,7 +419,7 @@ pub mod cs2_dumper { // Parent: None // Field count: 1 pub mod FuseVariableIndex_t { - pub const m_Value: usize = 0x0; // uint16 + pub const m_Value: usize = 0x0; // } // Parent: None // Field count: 0 @@ -441,8 +441,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ManifestTestResource_t { - pub const m_name: usize = 0x0; // CUtlString - pub const m_child: usize = 0x8; // CStrongHandle + pub const m_name: usize = 0x0; // + pub const m_child: usize = 0x8; // } // Parent: None // Field count: 0 diff --git a/output/scenesystem_dll.cs b/output/scenesystem_dll.cs index 9e56236..d9d6e42 100644 --- a/output/scenesystem_dll.cs +++ b/output/scenesystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper.Schemas { // Module: scenesystem.dll @@ -20,16 +20,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSSDSMsg_ViewTarget { - public const nint m_Name = 0x0; // CUtlString - public const nint m_TextureId = 0x8; // uint64 - public const nint m_nWidth = 0x10; // int32 - public const nint m_nHeight = 0x14; // int32 - public const nint m_nRequestedWidth = 0x18; // int32 - public const nint m_nRequestedHeight = 0x1C; // int32 - public const nint m_nNumMipLevels = 0x20; // int32 - public const nint m_nDepth = 0x24; // int32 - public const nint m_nMultisampleNumSamples = 0x28; // int32 - public const nint m_nFormat = 0x2C; // int32 + public const nint m_Name = 0x0; // + public const nint m_TextureId = 0x8; // + public const nint m_nWidth = 0x10; // + public const nint m_nHeight = 0x14; // + public const nint m_nRequestedWidth = 0x18; // + public const nint m_nRequestedHeight = 0x1C; // + public const nint m_nNumMipLevels = 0x20; // + public const nint m_nDepth = 0x24; // + public const nint m_nMultisampleNumSamples = 0x28; // + public const nint m_nFormat = 0x2C; // } // Parent: None // Field count: 2 @@ -37,8 +37,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class SceneViewId_t { - public const nint m_nViewId = 0x0; // uint64 - public const nint m_nFrameCount = 0x8; // uint64 + public const nint m_nViewId = 0x0; // + public const nint m_nFrameCount = 0x8; // } // Parent: None // Field count: 2 @@ -46,8 +46,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSSDSEndFrameViewInfo { - public const nint m_nViewId = 0x0; // uint64 - public const nint m_ViewName = 0x8; // CUtlString + public const nint m_nViewId = 0x0; // + public const nint m_ViewName = 0x8; // } // Parent: CSSDSMsg_LayerBase // Field count: 0 @@ -62,12 +62,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSSDSMsg_LayerBase { - public const nint m_viewId = 0x0; // SceneViewId_t - public const nint m_ViewName = 0x10; // CUtlString - public const nint m_nLayerIndex = 0x18; // int32 - public const nint m_nLayerId = 0x20; // uint64 - public const nint m_LayerName = 0x28; // CUtlString - public const nint m_displayText = 0x30; // CUtlString + public const nint m_viewId = 0x0; // + public const nint m_ViewName = 0x10; // + public const nint m_nLayerIndex = 0x18; // + public const nint m_nLayerId = 0x20; // + public const nint m_LayerName = 0x28; // + public const nint m_displayText = 0x30; // } // Parent: CSSDSMsg_LayerBase // Field count: 0 @@ -82,8 +82,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSSDSMsg_ViewTargetList { - public const nint m_viewId = 0x0; // SceneViewId_t - public const nint m_ViewName = 0x10; // CUtlString + public const nint m_viewId = 0x0; // + public const nint m_ViewName = 0x10; // public const nint m_Targets = 0x18; // CUtlVector } // Parent: None @@ -92,8 +92,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSSDSMsg_ViewRender { - public const nint m_viewId = 0x0; // SceneViewId_t - public const nint m_ViewName = 0x10; // CUtlString + public const nint m_viewId = 0x0; // + public const nint m_ViewName = 0x10; // } // Parent: None // Field count: 1 diff --git a/output/scenesystem_dll.hpp b/output/scenesystem_dll.hpp index 9b7ad7d..68849bf 100644 --- a/output/scenesystem_dll.hpp +++ b/output/scenesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once @@ -25,16 +25,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSSDSMsg_ViewTarget { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_TextureId = 0x8; // uint64 - constexpr std::ptrdiff_t m_nWidth = 0x10; // int32 - constexpr std::ptrdiff_t m_nHeight = 0x14; // int32 - constexpr std::ptrdiff_t m_nRequestedWidth = 0x18; // int32 - constexpr std::ptrdiff_t m_nRequestedHeight = 0x1C; // int32 - constexpr std::ptrdiff_t m_nNumMipLevels = 0x20; // int32 - constexpr std::ptrdiff_t m_nDepth = 0x24; // int32 - constexpr std::ptrdiff_t m_nMultisampleNumSamples = 0x28; // int32 - constexpr std::ptrdiff_t m_nFormat = 0x2C; // int32 + constexpr std::ptrdiff_t m_Name = 0x0; // + constexpr std::ptrdiff_t m_TextureId = 0x8; // + constexpr std::ptrdiff_t m_nWidth = 0x10; // + constexpr std::ptrdiff_t m_nHeight = 0x14; // + constexpr std::ptrdiff_t m_nRequestedWidth = 0x18; // + constexpr std::ptrdiff_t m_nRequestedHeight = 0x1C; // + constexpr std::ptrdiff_t m_nNumMipLevels = 0x20; // + constexpr std::ptrdiff_t m_nDepth = 0x24; // + constexpr std::ptrdiff_t m_nMultisampleNumSamples = 0x28; // + constexpr std::ptrdiff_t m_nFormat = 0x2C; // } // Parent: None // Field count: 2 @@ -42,8 +42,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace SceneViewId_t { - constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64 - constexpr std::ptrdiff_t m_nFrameCount = 0x8; // uint64 + constexpr std::ptrdiff_t m_nViewId = 0x0; // + constexpr std::ptrdiff_t m_nFrameCount = 0x8; // } // Parent: None // Field count: 2 @@ -51,8 +51,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSSDSEndFrameViewInfo { - constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64 - constexpr std::ptrdiff_t m_ViewName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_nViewId = 0x0; // + constexpr std::ptrdiff_t m_ViewName = 0x8; // } // Parent: CSSDSMsg_LayerBase // Field count: 0 @@ -67,12 +67,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSSDSMsg_LayerBase { - constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t - constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_nLayerIndex = 0x18; // int32 - constexpr std::ptrdiff_t m_nLayerId = 0x20; // uint64 - constexpr std::ptrdiff_t m_LayerName = 0x28; // CUtlString - constexpr std::ptrdiff_t m_displayText = 0x30; // CUtlString + constexpr std::ptrdiff_t m_viewId = 0x0; // + constexpr std::ptrdiff_t m_ViewName = 0x10; // + constexpr std::ptrdiff_t m_nLayerIndex = 0x18; // + constexpr std::ptrdiff_t m_nLayerId = 0x20; // + constexpr std::ptrdiff_t m_LayerName = 0x28; // + constexpr std::ptrdiff_t m_displayText = 0x30; // } // Parent: CSSDSMsg_LayerBase // Field count: 0 @@ -87,8 +87,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSSDSMsg_ViewTargetList { - constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t - constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_viewId = 0x0; // + constexpr std::ptrdiff_t m_ViewName = 0x10; // constexpr std::ptrdiff_t m_Targets = 0x18; // CUtlVector } // Parent: None @@ -97,8 +97,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSSDSMsg_ViewRender { - constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t - constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_viewId = 0x0; // + constexpr std::ptrdiff_t m_ViewName = 0x10; // } // Parent: None // Field count: 1 diff --git a/output/scenesystem_dll.rs b/output/scenesystem_dll.rs index 952becd..03ec2bf 100644 --- a/output/scenesystem_dll.rs +++ b/output/scenesystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -24,16 +24,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSSDSMsg_ViewTarget { - pub const m_Name: usize = 0x0; // CUtlString - pub const m_TextureId: usize = 0x8; // uint64 - pub const m_nWidth: usize = 0x10; // int32 - pub const m_nHeight: usize = 0x14; // int32 - pub const m_nRequestedWidth: usize = 0x18; // int32 - pub const m_nRequestedHeight: usize = 0x1C; // int32 - pub const m_nNumMipLevels: usize = 0x20; // int32 - pub const m_nDepth: usize = 0x24; // int32 - pub const m_nMultisampleNumSamples: usize = 0x28; // int32 - pub const m_nFormat: usize = 0x2C; // int32 + pub const m_Name: usize = 0x0; // + pub const m_TextureId: usize = 0x8; // + pub const m_nWidth: usize = 0x10; // + pub const m_nHeight: usize = 0x14; // + pub const m_nRequestedWidth: usize = 0x18; // + pub const m_nRequestedHeight: usize = 0x1C; // + pub const m_nNumMipLevels: usize = 0x20; // + pub const m_nDepth: usize = 0x24; // + pub const m_nMultisampleNumSamples: usize = 0x28; // + pub const m_nFormat: usize = 0x2C; // } // Parent: None // Field count: 2 @@ -41,8 +41,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod SceneViewId_t { - pub const m_nViewId: usize = 0x0; // uint64 - pub const m_nFrameCount: usize = 0x8; // uint64 + pub const m_nViewId: usize = 0x0; // + pub const m_nFrameCount: usize = 0x8; // } // Parent: None // Field count: 2 @@ -50,8 +50,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSSDSEndFrameViewInfo { - pub const m_nViewId: usize = 0x0; // uint64 - pub const m_ViewName: usize = 0x8; // CUtlString + pub const m_nViewId: usize = 0x0; // + pub const m_ViewName: usize = 0x8; // } // Parent: CSSDSMsg_LayerBase // Field count: 0 @@ -66,12 +66,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSSDSMsg_LayerBase { - pub const m_viewId: usize = 0x0; // SceneViewId_t - pub const m_ViewName: usize = 0x10; // CUtlString - pub const m_nLayerIndex: usize = 0x18; // int32 - pub const m_nLayerId: usize = 0x20; // uint64 - pub const m_LayerName: usize = 0x28; // CUtlString - pub const m_displayText: usize = 0x30; // CUtlString + pub const m_viewId: usize = 0x0; // + pub const m_ViewName: usize = 0x10; // + pub const m_nLayerIndex: usize = 0x18; // + pub const m_nLayerId: usize = 0x20; // + pub const m_LayerName: usize = 0x28; // + pub const m_displayText: usize = 0x30; // } // Parent: CSSDSMsg_LayerBase // Field count: 0 @@ -86,8 +86,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSSDSMsg_ViewTargetList { - pub const m_viewId: usize = 0x0; // SceneViewId_t - pub const m_ViewName: usize = 0x10; // CUtlString + pub const m_viewId: usize = 0x0; // + pub const m_ViewName: usize = 0x10; // pub const m_Targets: usize = 0x18; // CUtlVector } // Parent: None @@ -96,8 +96,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSSDSMsg_ViewRender { - pub const m_viewId: usize = 0x0; // SceneViewId_t - pub const m_ViewName: usize = 0x10; // CUtlString + pub const m_viewId: usize = 0x0; // + pub const m_ViewName: usize = 0x10; // } // Parent: None // Field count: 1 diff --git a/output/schemasystem_dll.cs b/output/schemasystem_dll.cs index 9bcdf46..624857e 100644 --- a/output/schemasystem_dll.cs +++ b/output/schemasystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper.Schemas { // Module: schemasystem.dll @@ -108,28 +108,28 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 22 public static class CSchemaSystemInternalRegistration { - public const nint m_Vector2D = 0x0; // Vector2D - public const nint m_Vector = 0x8; // Vector - public const nint m_VectorAligned = 0x20; // VectorAligned - public const nint m_Quaternion = 0x30; // Quaternion - public const nint m_QAngle = 0x40; // QAngle - public const nint m_RotationVector = 0x4C; // RotationVector - public const nint m_RadianEuler = 0x58; // RadianEuler - public const nint m_DegreeEuler = 0x64; // DegreeEuler - public const nint m_QuaternionStorage = 0x70; // QuaternionStorage - public const nint m_matrix3x4_t = 0x80; // matrix3x4_t - public const nint m_matrix3x4a_t = 0xB0; // matrix3x4a_t - public const nint m_Color = 0xE0; // Color - public const nint m_Vector4D = 0xE4; // Vector4D - public const nint m_CTransform = 0x100; // CTransform - public const nint m_pKeyValues = 0x120; // KeyValues* - public const nint m_CUtlBinaryBlock = 0x128; // CUtlBinaryBlock - public const nint m_CUtlString = 0x140; // CUtlString - public const nint m_CUtlSymbol = 0x148; // CUtlSymbol - public const nint m_stringToken = 0x14C; // CUtlStringToken - public const nint m_stringTokenWithStorage = 0x150; // CUtlStringTokenWithStorage - public const nint m_ResourceTypes = 0x168; // CResourceArray> - public const nint m_KV3 = 0x170; // KeyValues3 + public const nint m_Vector2D = 0x0; // + public const nint m_Vector = 0x8; // + public const nint m_VectorAligned = 0x20; // + public const nint m_Quaternion = 0x30; // + public const nint m_QAngle = 0x40; // + public const nint m_RotationVector = 0x4C; // + public const nint m_RadianEuler = 0x58; // + public const nint m_DegreeEuler = 0x64; // + public const nint m_QuaternionStorage = 0x70; // + public const nint m_matrix3x4_t = 0x80; // + public const nint m_matrix3x4a_t = 0xB0; // + public const nint m_Color = 0xE0; // + public const nint m_Vector4D = 0xE4; // + public const nint m_CTransform = 0x100; // + public const nint m_pKeyValues = 0x120; // + public const nint m_CUtlBinaryBlock = 0x128; // + public const nint m_CUtlString = 0x140; // + public const nint m_CUtlSymbol = 0x148; // + public const nint m_stringToken = 0x14C; // + public const nint m_stringTokenWithStorage = 0x150; // + public const nint m_ResourceTypes = 0x168; // + public const nint m_KV3 = 0x170; // } // Parent: CExampleSchemaVData_PolymorphicBase // Field count: 1 @@ -137,7 +137,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CExampleSchemaVData_PolymorphicDerivedA { - public const nint m_nDerivedA = 0x10; // int32 + public const nint m_nDerivedA = 0x10; // } // Parent: None // Field count: 1 @@ -145,7 +145,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CExampleSchemaVData_PolymorphicBase { - public const nint m_nBase = 0x8; // int32 + public const nint m_nBase = 0x8; // } // Parent: CExampleSchemaVData_PolymorphicBase // Field count: 1 @@ -153,12 +153,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CExampleSchemaVData_PolymorphicDerivedB { - public const nint m_nDerivedB = 0x10; // int32 + public const nint m_nDerivedB = 0x10; // } // Parent: None // Field count: 1 public static class ResourceId_t { - public const nint m_Value = 0x0; // uint64 + public const nint m_Value = 0x0; // } // Parent: None // Field count: 2 @@ -166,8 +166,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CExampleSchemaVData_Monomorphic { - public const nint m_nExample1 = 0x0; // int32 - public const nint m_nExample2 = 0x4; // int32 + public const nint m_nExample1 = 0x0; // + public const nint m_nExample2 = 0x4; // } } } diff --git a/output/schemasystem_dll.hpp b/output/schemasystem_dll.hpp index d5c9c94..08426a2 100644 --- a/output/schemasystem_dll.hpp +++ b/output/schemasystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once @@ -113,28 +113,28 @@ namespace cs2_dumper { // Parent: None // Field count: 22 namespace CSchemaSystemInternalRegistration { - constexpr std::ptrdiff_t m_Vector2D = 0x0; // Vector2D - constexpr std::ptrdiff_t m_Vector = 0x8; // Vector - constexpr std::ptrdiff_t m_VectorAligned = 0x20; // VectorAligned - constexpr std::ptrdiff_t m_Quaternion = 0x30; // Quaternion - constexpr std::ptrdiff_t m_QAngle = 0x40; // QAngle - constexpr std::ptrdiff_t m_RotationVector = 0x4C; // RotationVector - constexpr std::ptrdiff_t m_RadianEuler = 0x58; // RadianEuler - constexpr std::ptrdiff_t m_DegreeEuler = 0x64; // DegreeEuler - constexpr std::ptrdiff_t m_QuaternionStorage = 0x70; // QuaternionStorage - constexpr std::ptrdiff_t m_matrix3x4_t = 0x80; // matrix3x4_t - constexpr std::ptrdiff_t m_matrix3x4a_t = 0xB0; // matrix3x4a_t - constexpr std::ptrdiff_t m_Color = 0xE0; // Color - constexpr std::ptrdiff_t m_Vector4D = 0xE4; // Vector4D - constexpr std::ptrdiff_t m_CTransform = 0x100; // CTransform - constexpr std::ptrdiff_t m_pKeyValues = 0x120; // KeyValues* - constexpr std::ptrdiff_t m_CUtlBinaryBlock = 0x128; // CUtlBinaryBlock - constexpr std::ptrdiff_t m_CUtlString = 0x140; // CUtlString - constexpr std::ptrdiff_t m_CUtlSymbol = 0x148; // CUtlSymbol - constexpr std::ptrdiff_t m_stringToken = 0x14C; // CUtlStringToken - constexpr std::ptrdiff_t m_stringTokenWithStorage = 0x150; // CUtlStringTokenWithStorage - constexpr std::ptrdiff_t m_ResourceTypes = 0x168; // CResourceArray> - constexpr std::ptrdiff_t m_KV3 = 0x170; // KeyValues3 + constexpr std::ptrdiff_t m_Vector2D = 0x0; // + constexpr std::ptrdiff_t m_Vector = 0x8; // + constexpr std::ptrdiff_t m_VectorAligned = 0x20; // + constexpr std::ptrdiff_t m_Quaternion = 0x30; // + constexpr std::ptrdiff_t m_QAngle = 0x40; // + constexpr std::ptrdiff_t m_RotationVector = 0x4C; // + constexpr std::ptrdiff_t m_RadianEuler = 0x58; // + constexpr std::ptrdiff_t m_DegreeEuler = 0x64; // + constexpr std::ptrdiff_t m_QuaternionStorage = 0x70; // + constexpr std::ptrdiff_t m_matrix3x4_t = 0x80; // + constexpr std::ptrdiff_t m_matrix3x4a_t = 0xB0; // + constexpr std::ptrdiff_t m_Color = 0xE0; // + constexpr std::ptrdiff_t m_Vector4D = 0xE4; // + constexpr std::ptrdiff_t m_CTransform = 0x100; // + constexpr std::ptrdiff_t m_pKeyValues = 0x120; // + constexpr std::ptrdiff_t m_CUtlBinaryBlock = 0x128; // + constexpr std::ptrdiff_t m_CUtlString = 0x140; // + constexpr std::ptrdiff_t m_CUtlSymbol = 0x148; // + constexpr std::ptrdiff_t m_stringToken = 0x14C; // + constexpr std::ptrdiff_t m_stringTokenWithStorage = 0x150; // + constexpr std::ptrdiff_t m_ResourceTypes = 0x168; // + constexpr std::ptrdiff_t m_KV3 = 0x170; // } // Parent: CExampleSchemaVData_PolymorphicBase // Field count: 1 @@ -142,7 +142,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CExampleSchemaVData_PolymorphicDerivedA { - constexpr std::ptrdiff_t m_nDerivedA = 0x10; // int32 + constexpr std::ptrdiff_t m_nDerivedA = 0x10; // } // Parent: None // Field count: 1 @@ -150,7 +150,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CExampleSchemaVData_PolymorphicBase { - constexpr std::ptrdiff_t m_nBase = 0x8; // int32 + constexpr std::ptrdiff_t m_nBase = 0x8; // } // Parent: CExampleSchemaVData_PolymorphicBase // Field count: 1 @@ -158,12 +158,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CExampleSchemaVData_PolymorphicDerivedB { - constexpr std::ptrdiff_t m_nDerivedB = 0x10; // int32 + constexpr std::ptrdiff_t m_nDerivedB = 0x10; // } // Parent: None // Field count: 1 namespace ResourceId_t { - constexpr std::ptrdiff_t m_Value = 0x0; // uint64 + constexpr std::ptrdiff_t m_Value = 0x0; // } // Parent: None // Field count: 2 @@ -171,8 +171,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CExampleSchemaVData_Monomorphic { - constexpr std::ptrdiff_t m_nExample1 = 0x0; // int32 - constexpr std::ptrdiff_t m_nExample2 = 0x4; // int32 + constexpr std::ptrdiff_t m_nExample1 = 0x0; // + constexpr std::ptrdiff_t m_nExample2 = 0x4; // } } } diff --git a/output/schemasystem_dll.rs b/output/schemasystem_dll.rs index 08b0a38..868c6fb 100644 --- a/output/schemasystem_dll.rs +++ b/output/schemasystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -113,28 +113,28 @@ pub mod cs2_dumper { // Parent: None // Field count: 22 pub mod CSchemaSystemInternalRegistration { - pub const m_Vector2D: usize = 0x0; // Vector2D - pub const m_Vector: usize = 0x8; // Vector - pub const m_VectorAligned: usize = 0x20; // VectorAligned - pub const m_Quaternion: usize = 0x30; // Quaternion - pub const m_QAngle: usize = 0x40; // QAngle - pub const m_RotationVector: usize = 0x4C; // RotationVector - pub const m_RadianEuler: usize = 0x58; // RadianEuler - pub const m_DegreeEuler: usize = 0x64; // DegreeEuler - pub const m_QuaternionStorage: usize = 0x70; // QuaternionStorage - pub const m_matrix3x4_t: usize = 0x80; // matrix3x4_t - pub const m_matrix3x4a_t: usize = 0xB0; // matrix3x4a_t - pub const m_Color: usize = 0xE0; // Color - pub const m_Vector4D: usize = 0xE4; // Vector4D - pub const m_CTransform: usize = 0x100; // CTransform - pub const m_pKeyValues: usize = 0x120; // KeyValues* - pub const m_CUtlBinaryBlock: usize = 0x128; // CUtlBinaryBlock - pub const m_CUtlString: usize = 0x140; // CUtlString - pub const m_CUtlSymbol: usize = 0x148; // CUtlSymbol - pub const m_stringToken: usize = 0x14C; // CUtlStringToken - pub const m_stringTokenWithStorage: usize = 0x150; // CUtlStringTokenWithStorage - pub const m_ResourceTypes: usize = 0x168; // CResourceArray> - pub const m_KV3: usize = 0x170; // KeyValues3 + pub const m_Vector2D: usize = 0x0; // + pub const m_Vector: usize = 0x8; // + pub const m_VectorAligned: usize = 0x20; // + pub const m_Quaternion: usize = 0x30; // + pub const m_QAngle: usize = 0x40; // + pub const m_RotationVector: usize = 0x4C; // + pub const m_RadianEuler: usize = 0x58; // + pub const m_DegreeEuler: usize = 0x64; // + pub const m_QuaternionStorage: usize = 0x70; // + pub const m_matrix3x4_t: usize = 0x80; // + pub const m_matrix3x4a_t: usize = 0xB0; // + pub const m_Color: usize = 0xE0; // + pub const m_Vector4D: usize = 0xE4; // + pub const m_CTransform: usize = 0x100; // + pub const m_pKeyValues: usize = 0x120; // + pub const m_CUtlBinaryBlock: usize = 0x128; // + pub const m_CUtlString: usize = 0x140; // + pub const m_CUtlSymbol: usize = 0x148; // + pub const m_stringToken: usize = 0x14C; // + pub const m_stringTokenWithStorage: usize = 0x150; // + pub const m_ResourceTypes: usize = 0x168; // + pub const m_KV3: usize = 0x170; // } // Parent: CExampleSchemaVData_PolymorphicBase // Field count: 1 @@ -142,7 +142,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CExampleSchemaVData_PolymorphicDerivedA { - pub const m_nDerivedA: usize = 0x10; // int32 + pub const m_nDerivedA: usize = 0x10; // } // Parent: None // Field count: 1 @@ -150,7 +150,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CExampleSchemaVData_PolymorphicBase { - pub const m_nBase: usize = 0x8; // int32 + pub const m_nBase: usize = 0x8; // } // Parent: CExampleSchemaVData_PolymorphicBase // Field count: 1 @@ -158,12 +158,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CExampleSchemaVData_PolymorphicDerivedB { - pub const m_nDerivedB: usize = 0x10; // int32 + pub const m_nDerivedB: usize = 0x10; // } // Parent: None // Field count: 1 pub mod ResourceId_t { - pub const m_Value: usize = 0x0; // uint64 + pub const m_Value: usize = 0x0; // } // Parent: None // Field count: 2 @@ -171,8 +171,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CExampleSchemaVData_Monomorphic { - pub const m_nExample1: usize = 0x0; // int32 - pub const m_nExample2: usize = 0x4; // int32 + pub const m_nExample1: usize = 0x0; // + pub const m_nExample2: usize = 0x4; // } } } diff --git a/output/server_dll.cs b/output/server_dll.cs index 7cd7cb0..109eee2 100644 --- a/output/server_dll.cs +++ b/output/server_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper.Schemas { // Module: server.dll @@ -1561,13 +1561,13 @@ namespace CS2Dumper.Schemas { // Parent: CBaseCombatCharacter // Field count: 1 public static class CHostageExpresserShim { - public const nint m_pExpresser = 0xA08; // CAI_Expresser* + public const nint m_pExpresser = 0xA08; // } // Parent: CBaseTrigger // Field count: 3 public static class CTriggerSoundscape { public const nint m_hSoundscape = 0x8E0; // CHandle - public const nint m_SoundscapeName = 0x8E8; // CUtlSymbolLarge + public const nint m_SoundscapeName = 0x8E8; // public const nint m_spectators = 0x8F0; // CUtlVector> } // Parent: CBreakableProp @@ -1577,27 +1577,27 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) public static class CDynamicProp { - public const nint m_bCreateNavObstacle = 0xA88; // bool - public const nint m_bUseHitboxesForRenderBox = 0xA89; // bool - public const nint m_bUseAnimGraph = 0xA8A; // bool - public const nint m_pOutputAnimBegun = 0xA90; // CEntityIOOutput - public const nint m_pOutputAnimOver = 0xAB8; // CEntityIOOutput - public const nint m_pOutputAnimLoopCycleOver = 0xAE0; // CEntityIOOutput - public const nint m_OnAnimReachedStart = 0xB08; // CEntityIOOutput - public const nint m_OnAnimReachedEnd = 0xB30; // CEntityIOOutput - public const nint m_iszIdleAnim = 0xB58; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0xB60; // AnimLoopMode_t - public const nint m_bRandomizeCycle = 0xB64; // bool - public const nint m_bStartDisabled = 0xB65; // bool - public const nint m_bFiredStartEndOutput = 0xB66; // bool - public const nint m_bForceNpcExclude = 0xB67; // bool - public const nint m_bCreateNonSolid = 0xB68; // bool - public const nint m_bIsOverrideProp = 0xB69; // bool - public const nint m_iInitialGlowState = 0xB6C; // int32 - public const nint m_nGlowRange = 0xB70; // int32 - public const nint m_nGlowRangeMin = 0xB74; // int32 - public const nint m_glowColor = 0xB78; // Color - public const nint m_nGlowTeam = 0xB7C; // int32 + public const nint m_bCreateNavObstacle = 0xA88; // + public const nint m_bUseHitboxesForRenderBox = 0xA89; // + public const nint m_bUseAnimGraph = 0xA8A; // + public const nint m_pOutputAnimBegun = 0xA90; // + public const nint m_pOutputAnimOver = 0xAB8; // + public const nint m_pOutputAnimLoopCycleOver = 0xAE0; // + public const nint m_OnAnimReachedStart = 0xB08; // + public const nint m_OnAnimReachedEnd = 0xB30; // + public const nint m_iszIdleAnim = 0xB58; // + public const nint m_nIdleAnimLoopMode = 0xB60; // + public const nint m_bRandomizeCycle = 0xB64; // + public const nint m_bStartDisabled = 0xB65; // + public const nint m_bFiredStartEndOutput = 0xB66; // + public const nint m_bForceNpcExclude = 0xB67; // + public const nint m_bCreateNonSolid = 0xB68; // + public const nint m_bIsOverrideProp = 0xB69; // + public const nint m_iInitialGlowState = 0xB6C; // + public const nint m_nGlowRange = 0xB70; // + public const nint m_nGlowRangeMin = 0xB74; // + public const nint m_glowColor = 0xB78; // + public const nint m_nGlowTeam = 0xB7C; // } // Parent: CBaseModelEntity // Field count: 0 @@ -1628,45 +1628,45 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) public static class CCSPlayer_MovementServices { - public const nint m_flMaxFallVelocity = 0x228; // float32 - public const nint m_vecLadderNormal = 0x22C; // Vector - public const nint m_nLadderSurfacePropIndex = 0x238; // int32 - public const nint m_flDuckAmount = 0x23C; // float32 - public const nint m_flDuckSpeed = 0x240; // float32 - public const nint m_bDuckOverride = 0x244; // bool - public const nint m_bDesiresDuck = 0x245; // bool - public const nint m_flDuckOffset = 0x248; // float32 - public const nint m_nDuckTimeMsecs = 0x24C; // uint32 - public const nint m_nDuckJumpTimeMsecs = 0x250; // uint32 - public const nint m_nJumpTimeMsecs = 0x254; // uint32 - public const nint m_flLastDuckTime = 0x258; // float32 - public const nint m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D - public const nint m_duckUntilOnGround = 0x270; // bool - public const nint m_bHasWalkMovedSinceLastJump = 0x271; // bool - public const nint m_bInStuckTest = 0x272; // bool - public const nint m_flStuckCheckTime = 0x280; // float32[64][2] - public const nint m_nTraceCount = 0x480; // int32 - public const nint m_StuckLast = 0x484; // int32 - public const nint m_bSpeedCropped = 0x488; // bool - public const nint m_nOldWaterLevel = 0x48C; // int32 - public const nint m_flWaterEntryTime = 0x490; // float32 - public const nint m_vecForward = 0x494; // Vector - public const nint m_vecLeft = 0x4A0; // Vector - public const nint m_vecUp = 0x4AC; // Vector - public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // int32 - public const nint m_bMadeFootstepNoise = 0x4BC; // bool - public const nint m_iFootsteps = 0x4C0; // int32 - public const nint m_bOldJumpPressed = 0x4C4; // bool - public const nint m_flJumpPressedTime = 0x4C8; // float32 - public const nint m_flJumpUntil = 0x4CC; // float32 - public const nint m_flJumpVel = 0x4D0; // float32 - public const nint m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x4D8; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x4E0; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x4E4; // float32 - public const nint m_flStamina = 0x4E8; // float32 - public const nint m_flHeightAtJumpStart = 0x4EC; // float32 - public const nint m_flMaxJumpHeightThisJump = 0x4F0; // float32 + public const nint m_flMaxFallVelocity = 0x228; // + public const nint m_vecLadderNormal = 0x22C; // + public const nint m_nLadderSurfacePropIndex = 0x238; // + public const nint m_flDuckAmount = 0x23C; // + public const nint m_flDuckSpeed = 0x240; // + public const nint m_bDuckOverride = 0x244; // + public const nint m_bDesiresDuck = 0x245; // + public const nint m_flDuckOffset = 0x248; // + public const nint m_nDuckTimeMsecs = 0x24C; // + public const nint m_nDuckJumpTimeMsecs = 0x250; // + public const nint m_nJumpTimeMsecs = 0x254; // + public const nint m_flLastDuckTime = 0x258; // + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x268; // + public const nint m_duckUntilOnGround = 0x270; // + public const nint m_bHasWalkMovedSinceLastJump = 0x271; // + public const nint m_bInStuckTest = 0x272; // + public const nint m_flStuckCheckTime = 0x280; // + public const nint m_nTraceCount = 0x480; // + public const nint m_StuckLast = 0x484; // + public const nint m_bSpeedCropped = 0x488; // + public const nint m_nOldWaterLevel = 0x48C; // + public const nint m_flWaterEntryTime = 0x490; // + public const nint m_vecForward = 0x494; // + public const nint m_vecLeft = 0x4A0; // + public const nint m_vecUp = 0x4AC; // + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // + public const nint m_bMadeFootstepNoise = 0x4BC; // + public const nint m_iFootsteps = 0x4C0; // + public const nint m_bOldJumpPressed = 0x4C4; // + public const nint m_flJumpPressedTime = 0x4C8; // + public const nint m_flJumpUntil = 0x4CC; // + public const nint m_flJumpVel = 0x4D0; // + public const nint m_fStashGrenadeParameterWhen = 0x4D4; // + public const nint m_nButtonDownMaskPrev = 0x4D8; // + public const nint m_flOffsetTickCompleteTime = 0x4E0; // + public const nint m_flOffsetTickStashedSpeed = 0x4E4; // + public const nint m_flStamina = 0x4E8; // + public const nint m_flHeightAtJumpStart = 0x4EC; // + public const nint m_flMaxJumpHeightThisJump = 0x4F0; // } // Parent: None // Field count: 6 @@ -1679,12 +1679,12 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: fog (fogparams_t) // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) public static class sky3dparams_t { - public const nint scale = 0x8; // int16 - public const nint origin = 0xC; // Vector - public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool - public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 - public const nint fog = 0x20; // fogparams_t - public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t + public const nint scale = 0x8; // + public const nint origin = 0xC; // + public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // + public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // + public const nint fog = 0x20; // + public const nint m_nWorldGroupID = 0x88; // } // Parent: CCSWeaponBase // Field count: 7 @@ -1693,29 +1693,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) public static class CFists { - public const nint m_bPlayingUninterruptableAct = 0xE98; // bool - public const nint m_nUninterruptableActivity = 0xE9C; // PlayerAnimEvent_t - public const nint m_bRestorePrevWep = 0xEA0; // bool - public const nint m_hWeaponBeforePrevious = 0xEA4; // CHandle - public const nint m_hWeaponPrevious = 0xEA8; // CHandle - public const nint m_bDelayedHardPunchIncoming = 0xEAC; // bool - public const nint m_bDestroyAfterTaunt = 0xEAD; // bool + public const nint m_bPlayingUninterruptableAct = 0xE98; // + public const nint m_nUninterruptableActivity = 0xE9C; // + public const nint m_bRestorePrevWep = 0xEA0; // + public const nint m_hWeaponBeforePrevious = 0xEA4; // + public const nint m_hWeaponPrevious = 0xEA8; // + public const nint m_bDelayedHardPunchIncoming = 0xEAC; // + public const nint m_bDestroyAfterTaunt = 0xEAD; // } // Parent: CBaseTrigger // Field count: 1 public static class CTriggerRemove { - public const nint m_OnRemove = 0x8E0; // CEntityIOOutput + public const nint m_OnRemove = 0x8E0; // } // Parent: CBaseFilter // Field count: 1 public static class CFilterName { - public const nint m_iFilterName = 0x518; // CUtlSymbolLarge + public const nint m_iFilterName = 0x518; // } // Parent: CPointEntity // Field count: 2 public static class CProjectedDecal { - public const nint m_nTexture = 0x4C0; // int32 - public const nint m_flDistance = 0x4C4; // float32 + public const nint m_nTexture = 0x4C0; // + public const nint m_flDistance = 0x4C4; // } // Parent: CFuncTrackChange // Field count: 0 @@ -1732,7 +1732,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 1 public static class CTriggerMultiple { - public const nint m_OnTrigger = 0x8E0; // CEntityIOOutput + public const nint m_OnTrigger = 0x8E0; // } // Parent: CBodyComponent // Field count: 1 @@ -1740,25 +1740,25 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) public static class CBodyComponentSkeletonInstance { - public const nint m_skeletonInstance = 0x50; // CSkeletonInstance + public const nint m_skeletonInstance = 0x50; // } // Parent: CBaseTrigger // Field count: 7 public static class CTriggerPush { - public const nint m_angPushEntitySpace = 0x8E0; // QAngle - public const nint m_vecPushDirEntitySpace = 0x8EC; // Vector - public const nint m_bTriggerOnStartTouch = 0x8F8; // bool - public const nint m_bUsePathSimple = 0x8F9; // bool - public const nint m_iszPathSimpleName = 0x900; // CUtlSymbolLarge - public const nint m_PathSimple = 0x908; // CPathSimple* - public const nint m_splinePushType = 0x910; // uint32 + public const nint m_angPushEntitySpace = 0x8E0; // + public const nint m_vecPushDirEntitySpace = 0x8EC; // + public const nint m_bTriggerOnStartTouch = 0x8F8; // + public const nint m_bUsePathSimple = 0x8F9; // + public const nint m_iszPathSimpleName = 0x900; // + public const nint m_PathSimple = 0x908; // + public const nint m_splinePushType = 0x910; // } // Parent: CBaseFilter // Field count: 3 public static class FilterHealth { - public const nint m_bAdrenalineActive = 0x518; // bool - public const nint m_iHealthMin = 0x51C; // int32 - public const nint m_iHealthMax = 0x520; // int32 + public const nint m_bAdrenalineActive = 0x518; // + public const nint m_iHealthMin = 0x51C; // + public const nint m_iHealthMax = 0x520; // } // Parent: CCSGO_TeamSelectCharacterPosition // Field count: 0 @@ -1767,10 +1767,10 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 5 public static class CTriggerProximity { - public const nint m_hMeasureTarget = 0x8E0; // CHandle - public const nint m_iszMeasureTarget = 0x8E8; // CUtlSymbolLarge - public const nint m_fRadius = 0x8F0; // float32 - public const nint m_nTouchers = 0x8F4; // int32 + public const nint m_hMeasureTarget = 0x8E0; // + public const nint m_iszMeasureTarget = 0x8E8; // + public const nint m_fRadius = 0x8F0; // + public const nint m_nTouchers = 0x8F4; // public const nint m_NearestEntityDistance = 0x8F8; // CEntityOutputTemplate } // Parent: CFuncBrush @@ -1779,15 +1779,15 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_EffectName (string_t) public static class CFuncElectrifiedVolume { - public const nint m_EffectName = 0x730; // CUtlSymbolLarge - public const nint m_EffectInterpenetrateName = 0x738; // CUtlSymbolLarge - public const nint m_EffectZapName = 0x740; // CUtlSymbolLarge - public const nint m_iszEffectSource = 0x748; // CUtlSymbolLarge + public const nint m_EffectName = 0x730; // + public const nint m_EffectInterpenetrateName = 0x738; // + public const nint m_EffectZapName = 0x740; // + public const nint m_iszEffectSource = 0x748; // } // Parent: CPointEntity // Field count: 1 public static class CBaseDMStart { - public const nint m_Master = 0x4C0; // CUtlSymbolLarge + public const nint m_Master = 0x4C0; // } // Parent: CGameRulesProxy // Field count: 1 @@ -1795,45 +1795,45 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_pGameRules (CCSGameRules*) public static class CCSGameRulesProxy { - public const nint m_pGameRules = 0x4C0; // CCSGameRules* + public const nint m_pGameRules = 0x4C0; // } // Parent: CBaseModelEntity // Field count: 5 public static class CTriggerBrush { - public const nint m_OnStartTouch = 0x710; // CEntityIOOutput - public const nint m_OnEndTouch = 0x738; // CEntityIOOutput - public const nint m_OnUse = 0x760; // CEntityIOOutput - public const nint m_iInputFilter = 0x788; // int32 - public const nint m_iDontMessageParent = 0x78C; // int32 + public const nint m_OnStartTouch = 0x710; // + public const nint m_OnEndTouch = 0x738; // + public const nint m_OnUse = 0x760; // + public const nint m_iInputFilter = 0x788; // + public const nint m_iDontMessageParent = 0x78C; // } // Parent: CBeam // Field count: 19 public static class CEnvBeam { - public const nint m_active = 0x7B0; // int32 + public const nint m_active = 0x7B0; // public const nint m_spriteTexture = 0x7B8; // CStrongHandle - public const nint m_iszStartEntity = 0x7C0; // CUtlSymbolLarge - public const nint m_iszEndEntity = 0x7C8; // CUtlSymbolLarge - public const nint m_life = 0x7D0; // float32 - public const nint m_boltWidth = 0x7D4; // float32 - public const nint m_noiseAmplitude = 0x7D8; // float32 - public const nint m_speed = 0x7DC; // int32 - public const nint m_restrike = 0x7E0; // float32 - public const nint m_iszSpriteName = 0x7E8; // CUtlSymbolLarge - public const nint m_frameStart = 0x7F0; // int32 - public const nint m_vEndPointWorld = 0x7F4; // Vector - public const nint m_vEndPointRelative = 0x800; // Vector - public const nint m_radius = 0x80C; // float32 - public const nint m_TouchType = 0x810; // Touch_t - public const nint m_iFilterName = 0x818; // CUtlSymbolLarge - public const nint m_hFilter = 0x820; // CHandle - public const nint m_iszDecal = 0x828; // CUtlSymbolLarge - public const nint m_OnTouchedByEntity = 0x830; // CEntityIOOutput + public const nint m_iszStartEntity = 0x7C0; // + public const nint m_iszEndEntity = 0x7C8; // + public const nint m_life = 0x7D0; // + public const nint m_boltWidth = 0x7D4; // + public const nint m_noiseAmplitude = 0x7D8; // + public const nint m_speed = 0x7DC; // + public const nint m_restrike = 0x7E0; // + public const nint m_iszSpriteName = 0x7E8; // + public const nint m_frameStart = 0x7F0; // + public const nint m_vEndPointWorld = 0x7F4; // + public const nint m_vEndPointRelative = 0x800; // + public const nint m_radius = 0x80C; // + public const nint m_TouchType = 0x810; // + public const nint m_iFilterName = 0x818; // + public const nint m_hFilter = 0x820; // + public const nint m_iszDecal = 0x828; // + public const nint m_OnTouchedByEntity = 0x830; // } // Parent: CBaseTrigger // Field count: 2 public static class CTonemapTrigger { - public const nint m_tonemapControllerName = 0x8E0; // CUtlSymbolLarge - public const nint m_hTonemapController = 0x8E8; // CEntityHandle + public const nint m_tonemapControllerName = 0x8E0; // + public const nint m_hTonemapController = 0x8E8; // } // Parent: None // Field count: 5 @@ -1845,11 +1845,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nRefundableCurrency (int) // NetworkVarNames: m_bSetBonus (bool) public static class CEconItemAttribute { - public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 - public const nint m_flValue = 0x34; // float32 - public const nint m_flInitialValue = 0x38; // float32 - public const nint m_nRefundableCurrency = 0x3C; // int32 - public const nint m_bSetBonus = 0x40; // bool + public const nint m_iAttributeDefinitionIndex = 0x30; // + public const nint m_flValue = 0x34; // + public const nint m_flInitialValue = 0x38; // + public const nint m_nRefundableCurrency = 0x3C; // + public const nint m_bSetBonus = 0x40; // } // Parent: CWeaponBaseItem // Field count: 0 @@ -1858,16 +1858,16 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 1 public static class CFogTrigger { - public const nint m_fog = 0x8E0; // fogparams_t + public const nint m_fog = 0x8E0; // } // Parent: CLogicalEntity // Field count: 5 public static class CLogicCollisionPair { - public const nint m_nameAttach1 = 0x4C0; // CUtlSymbolLarge - public const nint m_nameAttach2 = 0x4C8; // CUtlSymbolLarge - public const nint m_supportMultipleEntitiesWithSameName = 0x4D0; // bool - public const nint m_disabled = 0x4D1; // bool - public const nint m_succeeded = 0x4D2; // bool + public const nint m_nameAttach1 = 0x4C0; // + public const nint m_nameAttach2 = 0x4C8; // + public const nint m_supportMultipleEntitiesWithSameName = 0x4D0; // + public const nint m_disabled = 0x4D1; // + public const nint m_succeeded = 0x4D2; // } // Parent: None // Field count: 0 @@ -1884,10 +1884,10 @@ namespace CS2Dumper.Schemas { // Parent: CServerOnlyPointEntity // Field count: 4 public static class CPointTeleport { - public const nint m_vSaveOrigin = 0x4C0; // Vector - public const nint m_vSaveAngles = 0x4CC; // QAngle - public const nint m_bTeleportParentedEntities = 0x4D8; // bool - public const nint m_bTeleportUseCurrentAngle = 0x4D9; // bool + public const nint m_vSaveOrigin = 0x4C0; // + public const nint m_vSaveAngles = 0x4CC; // + public const nint m_bTeleportParentedEntities = 0x4D8; // + public const nint m_bTeleportUseCurrentAngle = 0x4D9; // } // Parent: CPointEntity // Field count: 0 @@ -1896,9 +1896,9 @@ namespace CS2Dumper.Schemas { // Parent: CBtNodeCondition // Field count: 3 public static class CBtNodeConditionInactive { - public const nint m_flRoundStartThresholdSeconds = 0x78; // float32 - public const nint m_flSensorInactivityThresholdSeconds = 0x7C; // float32 - public const nint m_SensorInactivityTimer = 0x80; // CountdownTimer + public const nint m_flRoundStartThresholdSeconds = 0x78; // + public const nint m_flSensorInactivityThresholdSeconds = 0x7C; // + public const nint m_SensorInactivityTimer = 0x80; // } // Parent: CCSWeaponBase // Field count: 0 @@ -1910,33 +1910,33 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flFluidDensity (float) public static class CTriggerBuoyancy { - public const nint m_BuoyancyHelper = 0x8E0; // CBuoyancyHelper - public const nint m_flFluidDensity = 0x900; // float32 + public const nint m_BuoyancyHelper = 0x8E0; // + public const nint m_flFluidDensity = 0x900; // } // Parent: CPointEntity // Field count: 5 public static class CMoverPathNode { - public const nint m_vInTangentLocal = 0x4C0; // Vector - public const nint m_vOutTangentLocal = 0x4CC; // Vector - public const nint m_szParentPathUniqueID = 0x4D8; // CUtlSymbolLarge - public const nint m_OnPassThrough = 0x4E0; // CEntityIOOutput - public const nint m_hMover = 0x508; // CHandle + public const nint m_vInTangentLocal = 0x4C0; // + public const nint m_vOutTangentLocal = 0x4CC; // + public const nint m_szParentPathUniqueID = 0x4D8; // + public const nint m_OnPassThrough = 0x4E0; // + public const nint m_hMover = 0x508; // } // Parent: CBtNode // Field count: 12 public static class CBtActionAim { - public const nint m_szSensorInputKey = 0x68; // CUtlString - public const nint m_szAimReadyKey = 0x80; // CUtlString - public const nint m_flZoomCooldownTimestamp = 0x88; // float32 - public const nint m_bDoneAiming = 0x8C; // bool - public const nint m_flLerpStartTime = 0x90; // float32 - public const nint m_flNextLookTargetLerpTime = 0x94; // float32 - public const nint m_flPenaltyReductionRatio = 0x98; // float32 - public const nint m_NextLookTarget = 0x9C; // QAngle - public const nint m_AimTimer = 0xA8; // CountdownTimer - public const nint m_SniperHoldTimer = 0xC0; // CountdownTimer - public const nint m_FocusIntervalTimer = 0xD8; // CountdownTimer - public const nint m_bAcquired = 0xF0; // bool + public const nint m_szSensorInputKey = 0x68; // + public const nint m_szAimReadyKey = 0x80; // + public const nint m_flZoomCooldownTimestamp = 0x88; // + public const nint m_bDoneAiming = 0x8C; // + public const nint m_flLerpStartTime = 0x90; // + public const nint m_flNextLookTargetLerpTime = 0x94; // + public const nint m_flPenaltyReductionRatio = 0x98; // + public const nint m_NextLookTarget = 0x9C; // + public const nint m_AimTimer = 0xA8; // + public const nint m_SniperHoldTimer = 0xC0; // + public const nint m_FocusIntervalTimer = 0xD8; // + public const nint m_bAcquired = 0xF0; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -1964,18 +1964,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_audio (audioparams_t) // NetworkVarNames: m_PostProcessingVolumes (CHandle) public static class CPlayer_CameraServices { - public const nint m_vecCsViewPunchAngle = 0x40; // QAngle - public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 - public const nint m_PlayerFog = 0x58; // fogplayerparams_t - public const nint m_hColorCorrectionCtrl = 0x98; // CHandle - public const nint m_hViewEntity = 0x9C; // CHandle - public const nint m_hTonemapController = 0xA0; // CHandle - public const nint m_audio = 0xA8; // audioparams_t - public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> - public const nint m_flOldPlayerZ = 0x138; // float32 - public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 - public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector> + public const nint m_vecCsViewPunchAngle = 0x40; // + public const nint m_nCsViewPunchAngleTick = 0x4C; // + public const nint m_flCsViewPunchAngleTickRatio = 0x50; // + public const nint m_PlayerFog = 0x58; // + public const nint m_hColorCorrectionCtrl = 0x98; // + public const nint m_hViewEntity = 0x9C; // + public const nint m_hTonemapController = 0xA0; // + public const nint m_audio = 0xA8; // + public const nint m_PostProcessingVolumes = 0x120; // + public const nint m_flOldPlayerZ = 0x138; // + public const nint m_flOldPlayerViewOffsetZ = 0x13C; // + public const nint m_hTriggerSoundscapeList = 0x158; // } // Parent: CBaseEntity // Field count: 3 @@ -1983,9 +1983,9 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_fog (fogparams_t) public static class CFogController { - public const nint m_fog = 0x4C0; // fogparams_t - public const nint m_bUseAngles = 0x528; // bool - public const nint m_iChangedVariables = 0x52C; // int32 + public const nint m_fog = 0x4C0; // + public const nint m_bUseAngles = 0x528; // + public const nint m_iChangedVariables = 0x52C; // } // Parent: CCSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -1994,8 +1994,8 @@ namespace CS2Dumper.Schemas { // Parent: CEntityComponent // Field count: 2 public static class CBodyComponent { - public const nint m_pSceneNode = 0x8; // CGameSceneNode* - public const nint __m_pChainEntity = 0x20; // CNetworkVarChainer + public const nint m_pSceneNode = 0x8; // + public const nint __m_pChainEntity = 0x20; // } // Parent: CBaseCSGrenadeProjectile // Field count: 4 @@ -2003,10 +2003,10 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) public static class CDecoyProjectile { - public const nint m_nDecoyShotTick = 0xA98; // int32 - public const nint m_shotsRemaining = 0xA9C; // int32 - public const nint m_fExpireTime = 0xAA0; // GameTime_t - public const nint m_decoyWeaponDefIndex = 0xAB0; // uint16 + public const nint m_nDecoyShotTick = 0xA98; // + public const nint m_shotsRemaining = 0xA9C; // + public const nint m_fExpireTime = 0xAA0; // + public const nint m_decoyWeaponDefIndex = 0xAB0; // } // Parent: CBaseEntity // Field count: 0 @@ -2025,10 +2025,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_timescale (float32) // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) public static class CountdownTimer { - public const nint m_duration = 0x8; // float32 - public const nint m_timestamp = 0xC; // GameTime_t - public const nint m_timescale = 0x10; // float32 - public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t + public const nint m_duration = 0x8; // + public const nint m_timestamp = 0xC; // + public const nint m_timescale = 0x10; // + public const nint m_nWorldGroupId = 0x14; // } // Parent: None // Field count: 2 @@ -2037,8 +2037,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hOwner (CEntityHandle) // NetworkVarNames: m_name (CUtlStringToken) public static class CGameSceneNodeHandle { - public const nint m_hOwner = 0x8; // CEntityHandle - public const nint m_name = 0xC; // CUtlStringToken + public const nint m_hOwner = 0x8; // + public const nint m_name = 0xC; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -2047,10 +2047,10 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 4 public static class CPhysicsEntitySolver { - public const nint m_hMovingEntity = 0x4C8; // CHandle - public const nint m_hPhysicsBlocker = 0x4CC; // CHandle - public const nint m_separationDuration = 0x4D0; // float32 - public const nint m_cancelTime = 0x4D4; // GameTime_t + public const nint m_hMovingEntity = 0x4C8; // + public const nint m_hPhysicsBlocker = 0x4CC; // + public const nint m_separationDuration = 0x4D0; // + public const nint m_cancelTime = 0x4D4; // } // Parent: CBaseEntity // Field count: 5 @@ -2062,11 +2062,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) public static class CPlayerPing { - public const nint m_hPlayer = 0x4C8; // CHandle - public const nint m_hPingedEntity = 0x4CC; // CHandle - public const nint m_iType = 0x4D0; // int32 - public const nint m_bUrgent = 0x4D4; // bool - public const nint m_szPlaceName = 0x4D5; // char[18] + public const nint m_hPlayer = 0x4C8; // + public const nint m_hPingedEntity = 0x4CC; // + public const nint m_iType = 0x4D0; // + public const nint m_bUrgent = 0x4D4; // + public const nint m_szPlaceName = 0x4D5; // } // Parent: CCSPointScriptEntity // Field count: 0 @@ -2082,14 +2082,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) public static class CSkeletonInstance { - public const nint m_modelState = 0x170; // CModelState - public const nint m_bIsAnimationEnabled = 0x3A0; // bool - public const nint m_bUseParentRenderBounds = 0x3A1; // bool - public const nint m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool - public const nint m_bDirtyMotionType = 0x0; // bitfield:1 - public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - public const nint m_materialGroup = 0x3A4; // CUtlStringToken - public const nint m_nHitboxSet = 0x3A8; // uint8 + public const nint m_modelState = 0x170; // + public const nint m_bIsAnimationEnabled = 0x3A0; // + public const nint m_bUseParentRenderBounds = 0x3A1; // + public const nint m_bDisableSolidCollisionsForHierarchy = 0x3A2; // + public const nint m_bDirtyMotionType = 0x0; // + public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // + public const nint m_materialGroup = 0x3A4; // + public const nint m_nHitboxSet = 0x3A8; // } // Parent: CPointEntity // Field count: 0 @@ -2109,7 +2109,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) public static class CBodyComponentBaseAnimGraph { - public const nint m_animationController = 0x460; // CBaseAnimGraphController + public const nint m_animationController = 0x460; // } // Parent: CBodyComponent // Field count: 1 @@ -2117,19 +2117,19 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) public static class CBodyComponentPoint { - public const nint m_sceneNode = 0x50; // CGameSceneNode + public const nint m_sceneNode = 0x50; // } // Parent: CBaseEntity // Field count: 8 public static class CEnvFireSensor { - public const nint m_bEnabled = 0x4C0; // bool - public const nint m_bHeatAtLevel = 0x4C1; // bool - public const nint m_radius = 0x4C4; // float32 - public const nint m_targetLevel = 0x4C8; // float32 - public const nint m_targetTime = 0x4CC; // float32 - public const nint m_levelTime = 0x4D0; // float32 - public const nint m_OnHeatLevelStart = 0x4D8; // CEntityIOOutput - public const nint m_OnHeatLevelEnd = 0x500; // CEntityIOOutput + public const nint m_bEnabled = 0x4C0; // + public const nint m_bHeatAtLevel = 0x4C1; // + public const nint m_radius = 0x4C4; // + public const nint m_targetLevel = 0x4C8; // + public const nint m_targetTime = 0x4CC; // + public const nint m_levelTime = 0x4D0; // + public const nint m_OnHeatLevelStart = 0x4D8; // + public const nint m_OnHeatLevelEnd = 0x500; // } // Parent: CCSGO_WingmanIntroCharacterPosition // Field count: 0 @@ -2138,8 +2138,8 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 2 public static class CEnvWindShared__WindAveEvent_t { - public const nint m_flStartWindSpeed = 0x0; // float32 - public const nint m_flAveWindSpeed = 0x4; // float32 + public const nint m_flStartWindSpeed = 0x0; // + public const nint m_flAveWindSpeed = 0x4; // } // Parent: CDynamicProp // Field count: 0 @@ -2148,22 +2148,22 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 2 public static class CPointGamestatsCounter { - public const nint m_strStatisticName = 0x4C0; // CUtlSymbolLarge - public const nint m_bDisabled = 0x4C8; // bool + public const nint m_strStatisticName = 0x4C0; // + public const nint m_bDisabled = 0x4C8; // } // Parent: CPointEntity // Field count: 10 public static class CEnvShake { - public const nint m_limitToEntity = 0x4C0; // CUtlSymbolLarge - public const nint m_Amplitude = 0x4C8; // float32 - public const nint m_Frequency = 0x4CC; // float32 - public const nint m_Duration = 0x4D0; // float32 - public const nint m_Radius = 0x4D4; // float32 - public const nint m_stopTime = 0x4D8; // GameTime_t - public const nint m_nextShake = 0x4DC; // GameTime_t - public const nint m_currentAmp = 0x4E0; // float32 - public const nint m_maxForce = 0x4E4; // Vector - public const nint m_shakeCallback = 0x4F8; // CPhysicsShake + public const nint m_limitToEntity = 0x4C0; // + public const nint m_Amplitude = 0x4C8; // + public const nint m_Frequency = 0x4CC; // + public const nint m_Duration = 0x4D0; // + public const nint m_Radius = 0x4D4; // + public const nint m_stopTime = 0x4D8; // + public const nint m_nextShake = 0x4DC; // + public const nint m_currentAmp = 0x4E0; // + public const nint m_maxForce = 0x4E4; // + public const nint m_shakeCallback = 0x4F8; // } // Parent: CBaseModelEntity // Field count: 0 @@ -2172,30 +2172,30 @@ namespace CS2Dumper.Schemas { // Parent: CPathKeyFrame // Field count: 11 public static class CBaseMoveBehavior { - public const nint m_iPositionInterpolator = 0x520; // int32 - public const nint m_iRotationInterpolator = 0x524; // int32 - public const nint m_flAnimStartTime = 0x528; // float32 - public const nint m_flAnimEndTime = 0x52C; // float32 - public const nint m_flAverageSpeedAcrossFrame = 0x530; // float32 - public const nint m_pCurrentKeyFrame = 0x538; // CPathKeyFrame* - public const nint m_pTargetKeyFrame = 0x540; // CPathKeyFrame* - public const nint m_pPreKeyFrame = 0x548; // CPathKeyFrame* - public const nint m_pPostKeyFrame = 0x550; // CPathKeyFrame* - public const nint m_flTimeIntoFrame = 0x558; // float32 - public const nint m_iDirection = 0x55C; // int32 + public const nint m_iPositionInterpolator = 0x520; // + public const nint m_iRotationInterpolator = 0x524; // + public const nint m_flAnimStartTime = 0x528; // + public const nint m_flAnimEndTime = 0x52C; // + public const nint m_flAverageSpeedAcrossFrame = 0x530; // + public const nint m_pCurrentKeyFrame = 0x538; // + public const nint m_pTargetKeyFrame = 0x540; // + public const nint m_pPreKeyFrame = 0x548; // + public const nint m_pPostKeyFrame = 0x550; // + public const nint m_flTimeIntoFrame = 0x558; // + public const nint m_iDirection = 0x55C; // } // Parent: CBaseModelEntity // Field count: 1 public static class CFuncNavObstruction { - public const nint m_bDisabled = 0x718; // bool + public const nint m_bDisabled = 0x718; // } // Parent: CPointEntity // Field count: 4 public static class CEnvTilt { - public const nint m_Duration = 0x4C0; // float32 - public const nint m_Radius = 0x4C4; // float32 - public const nint m_TiltTime = 0x4C8; // float32 - public const nint m_stopTime = 0x4CC; // GameTime_t + public const nint m_Duration = 0x4C0; // + public const nint m_Radius = 0x4C4; // + public const nint m_TiltTime = 0x4C8; // + public const nint m_stopTime = 0x4CC; // } // Parent: CCSWeaponBase // Field count: 14 @@ -2216,35 +2216,35 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) public static class CBaseCSGrenade { - public const nint m_bRedraw = 0xE98; // bool - public const nint m_bIsHeldByPlayer = 0xE99; // bool - public const nint m_bPinPulled = 0xE9A; // bool - public const nint m_bJumpThrow = 0xE9B; // bool - public const nint m_bThrowAnimating = 0xE9C; // bool - public const nint m_fThrowTime = 0xEA0; // GameTime_t - public const nint m_flThrowStrength = 0xEA4; // float32 - public const nint m_flThrowStrengthApproach = 0xEA8; // float32 - public const nint m_fDropTime = 0xEAC; // GameTime_t - public const nint m_fPinPullTime = 0xEB0; // GameTime_t - public const nint m_bJustPulledPin = 0xEB4; // bool - public const nint m_nNextHoldTick = 0xEB8; // GameTick_t - public const nint m_flNextHoldFrac = 0xEBC; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0xEC0; // CHandle + public const nint m_bRedraw = 0xE98; // + public const nint m_bIsHeldByPlayer = 0xE99; // + public const nint m_bPinPulled = 0xE9A; // + public const nint m_bJumpThrow = 0xE9B; // + public const nint m_bThrowAnimating = 0xE9C; // + public const nint m_fThrowTime = 0xEA0; // + public const nint m_flThrowStrength = 0xEA4; // + public const nint m_flThrowStrengthApproach = 0xEA8; // + public const nint m_fDropTime = 0xEAC; // + public const nint m_fPinPullTime = 0xEB0; // + public const nint m_bJustPulledPin = 0xEB4; // + public const nint m_nNextHoldTick = 0xEB8; // + public const nint m_flNextHoldFrac = 0xEBC; // + public const nint m_hSwitchToWeaponAfterThrow = 0xEC0; // } // Parent: CBaseModelEntity // Field count: 1 public static class CItemGenericTriggerHelper { - public const nint m_hParentItem = 0x710; // CHandle + public const nint m_hParentItem = 0x710; // } // Parent: CLogicalEntity // Field count: 6 public static class CLogicBranchList { - public const nint m_nLogicBranchNames = 0x4C0; // CUtlSymbolLarge[16] + public const nint m_nLogicBranchNames = 0x4C0; // public const nint m_LogicBranchList = 0x540; // CUtlVector> - public const nint m_eLastState = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t - public const nint m_OnAllTrue = 0x560; // CEntityIOOutput - public const nint m_OnAllFalse = 0x588; // CEntityIOOutput - public const nint m_OnMixed = 0x5B0; // CEntityIOOutput + public const nint m_eLastState = 0x558; // + public const nint m_OnAllTrue = 0x560; // + public const nint m_OnAllFalse = 0x588; // + public const nint m_OnMixed = 0x5B0; // } // Parent: None // Field count: 14 @@ -2252,20 +2252,20 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_hCtrl (CHandle) public static class fogplayerparams_t { - public const nint m_hCtrl = 0x8; // CHandle - public const nint m_flTransitionTime = 0xC; // float32 - public const nint m_OldColor = 0x10; // Color - public const nint m_flOldStart = 0x14; // float32 - public const nint m_flOldEnd = 0x18; // float32 - public const nint m_flOldMaxDensity = 0x1C; // float32 - public const nint m_flOldHDRColorScale = 0x20; // float32 - public const nint m_flOldFarZ = 0x24; // float32 - public const nint m_NewColor = 0x28; // Color - public const nint m_flNewStart = 0x2C; // float32 - public const nint m_flNewEnd = 0x30; // float32 - public const nint m_flNewMaxDensity = 0x34; // float32 - public const nint m_flNewHDRColorScale = 0x38; // float32 - public const nint m_flNewFarZ = 0x3C; // float32 + public const nint m_hCtrl = 0x8; // + public const nint m_flTransitionTime = 0xC; // + public const nint m_OldColor = 0x10; // + public const nint m_flOldStart = 0x14; // + public const nint m_flOldEnd = 0x18; // + public const nint m_flOldMaxDensity = 0x1C; // + public const nint m_flOldHDRColorScale = 0x20; // + public const nint m_flOldFarZ = 0x24; // + public const nint m_NewColor = 0x28; // + public const nint m_flNewStart = 0x2C; // + public const nint m_flNewEnd = 0x30; // + public const nint m_flNewMaxDensity = 0x34; // + public const nint m_flNewHDRColorScale = 0x38; // + public const nint m_flNewFarZ = 0x3C; // } // Parent: CItemDefuser // Field count: 0 @@ -2274,20 +2274,20 @@ namespace CS2Dumper.Schemas { // Parent: CModelPointEntity // Field count: 3 public static class CRevertSaved { - public const nint m_loadTime = 0x710; // float32 - public const nint m_Duration = 0x714; // float32 - public const nint m_HoldTime = 0x718; // float32 + public const nint m_loadTime = 0x710; // + public const nint m_Duration = 0x714; // + public const nint m_HoldTime = 0x718; // } // Parent: CLogicalEntity // Field count: 8 public static class CMultiLightProxy { - public const nint m_iszLightNameFilter = 0x4C0; // CUtlSymbolLarge - public const nint m_iszLightClassFilter = 0x4C8; // CUtlSymbolLarge - public const nint m_flLightRadiusFilter = 0x4D0; // float32 - public const nint m_flBrightnessDelta = 0x4D4; // float32 - public const nint m_bPerformScreenFade = 0x4D8; // bool - public const nint m_flTargetBrightnessMultiplier = 0x4DC; // float32 - public const nint m_flCurrentBrightnessMultiplier = 0x4E0; // float32 + public const nint m_iszLightNameFilter = 0x4C0; // + public const nint m_iszLightClassFilter = 0x4C8; // + public const nint m_flLightRadiusFilter = 0x4D0; // + public const nint m_flBrightnessDelta = 0x4D4; // + public const nint m_bPerformScreenFade = 0x4D8; // + public const nint m_flTargetBrightnessMultiplier = 0x4DC; // + public const nint m_flCurrentBrightnessMultiplier = 0x4E0; // public const nint m_vecLights = 0x4E8; // CUtlVector> } // Parent: None @@ -2316,27 +2316,27 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iEffectName (uint16) // NetworkVarNames: m_nExplosionType (uint8) public static class CEffectData { - public const nint m_vOrigin = 0x8; // Vector - public const nint m_vStart = 0x14; // Vector - public const nint m_vNormal = 0x20; // Vector - public const nint m_vAngles = 0x2C; // QAngle - public const nint m_hEntity = 0x38; // CEntityHandle - public const nint m_hOtherEntity = 0x3C; // CEntityHandle - public const nint m_flScale = 0x40; // float32 - public const nint m_flMagnitude = 0x44; // float32 - public const nint m_flRadius = 0x48; // float32 - public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken - public const nint m_nEffectIndex = 0x50; // CWeakHandle - public const nint m_nDamageType = 0x58; // uint32 - public const nint m_nPenetrate = 0x5C; // uint8 - public const nint m_nMaterial = 0x5E; // uint16 - public const nint m_nHitBox = 0x60; // uint16 - public const nint m_nColor = 0x62; // uint8 - public const nint m_fFlags = 0x63; // uint8 - public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t - public const nint m_nAttachmentName = 0x68; // CUtlStringToken - public const nint m_iEffectName = 0x6C; // uint16 - public const nint m_nExplosionType = 0x6E; // uint8 + public const nint m_vOrigin = 0x8; // + public const nint m_vStart = 0x14; // + public const nint m_vNormal = 0x20; // + public const nint m_vAngles = 0x2C; // + public const nint m_hEntity = 0x38; // + public const nint m_hOtherEntity = 0x3C; // + public const nint m_flScale = 0x40; // + public const nint m_flMagnitude = 0x44; // + public const nint m_flRadius = 0x48; // + public const nint m_nSurfaceProp = 0x4C; // + public const nint m_nEffectIndex = 0x50; // + public const nint m_nDamageType = 0x58; // + public const nint m_nPenetrate = 0x5C; // + public const nint m_nMaterial = 0x5E; // + public const nint m_nHitBox = 0x60; // + public const nint m_nColor = 0x62; // + public const nint m_fFlags = 0x63; // + public const nint m_nAttachmentIndex = 0x64; // + public const nint m_nAttachmentName = 0x68; // + public const nint m_iEffectName = 0x6C; // + public const nint m_nExplosionType = 0x6E; // } // Parent: CBaseModelEntity // Field count: 0 @@ -2345,18 +2345,18 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 6 public static class CLogicCase { - public const nint m_nCase = 0x4C0; // CUtlSymbolLarge[32] - public const nint m_nShuffleCases = 0x5C0; // int32 - public const nint m_nLastShuffleCase = 0x5C4; // int32 - public const nint m_uchShuffleCaseMap = 0x5C8; // uint8[32] + public const nint m_nCase = 0x4C0; // + public const nint m_nShuffleCases = 0x5C0; // + public const nint m_nLastShuffleCase = 0x5C4; // + public const nint m_uchShuffleCaseMap = 0x5C8; // public const nint m_OnCase = 0x5E8; // CEntityIOOutput[32] public const nint m_OnDefault = 0xAE8; // CEntityOutputTemplate> } // Parent: CItem // Field count: 2 public static class CItemDefuser { - public const nint m_entitySpottedState = 0x9C0; // EntitySpottedState_t - public const nint m_nSpotRules = 0x9D8; // int32 + public const nint m_entitySpottedState = 0x9C0; // + public const nint m_nSpotRules = 0x9D8; // } // Parent: CRuleEntity // Field count: 0 @@ -2369,19 +2369,19 @@ namespace CS2Dumper.Schemas { // Parent: CBaseEntity // Field count: 13 public static class CSoundEventEntity { - public const nint m_bStartOnSpawn = 0x4C0; // bool - public const nint m_bToLocalPlayer = 0x4C1; // bool - public const nint m_bStopOnNew = 0x4C2; // bool - public const nint m_bSaveRestore = 0x4C3; // bool - public const nint m_bSavedIsPlaying = 0x4C4; // bool - public const nint m_flSavedElapsedTime = 0x4C8; // float32 - public const nint m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge - public const nint m_iszAttachmentName = 0x4D8; // CUtlSymbolLarge - public const nint m_onGUIDChanged = 0x4E0; // CEntityOutputTemplate - public const nint m_onSoundFinished = 0x508; // CEntityIOOutput - public const nint m_iszSoundName = 0x558; // CUtlSymbolLarge - public const nint m_hSource = 0x568; // CEntityHandle - public const nint m_nEntityIndexSelection = 0x56C; // int32 + public const nint m_bStartOnSpawn = 0x4C0; // + public const nint m_bToLocalPlayer = 0x4C1; // + public const nint m_bStopOnNew = 0x4C2; // + public const nint m_bSaveRestore = 0x4C3; // + public const nint m_bSavedIsPlaying = 0x4C4; // + public const nint m_flSavedElapsedTime = 0x4C8; // + public const nint m_iszSourceEntityName = 0x4D0; // + public const nint m_iszAttachmentName = 0x4D8; // + public const nint m_onGUIDChanged = 0x4E0; // + public const nint m_onSoundFinished = 0x508; // + public const nint m_iszSoundName = 0x558; // + public const nint m_hSource = 0x568; // + public const nint m_nEntityIndexSelection = 0x56C; // } // Parent: CPlayer_ViewModelServices // Field count: 1 @@ -2389,7 +2389,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_hViewModel (CHandle) public static class CCSPlayer_ViewModelServices { - public const nint m_hViewModel = 0x40; // CHandle[3] + public const nint m_hViewModel = 0x40; // } // Parent: CCSWeaponBase // Field count: 2 @@ -2398,8 +2398,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) public static class CWeaponBaseItem { - public const nint m_SequenceCompleteTimer = 0xE98; // CountdownTimer - public const nint m_bRedraw = 0xEB0; // bool + public const nint m_SequenceCompleteTimer = 0xE98; // + public const nint m_bRedraw = 0xEB0; // } // Parent: CPointEntity // Field count: 0 @@ -2441,38 +2441,38 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) public static class CEnvVolumetricFogController { - public const nint m_flScattering = 0x4C0; // float32 - public const nint m_flAnisotropy = 0x4C4; // float32 - public const nint m_flFadeSpeed = 0x4C8; // float32 - public const nint m_flDrawDistance = 0x4CC; // float32 - public const nint m_flFadeInStart = 0x4D0; // float32 - public const nint m_flFadeInEnd = 0x4D4; // float32 - public const nint m_flIndirectStrength = 0x4D8; // float32 - public const nint m_nIndirectTextureDimX = 0x4DC; // int32 - public const nint m_nIndirectTextureDimY = 0x4E0; // int32 - public const nint m_nIndirectTextureDimZ = 0x4E4; // int32 - public const nint m_vBoxMins = 0x4E8; // Vector - public const nint m_vBoxMaxs = 0x4F4; // Vector - public const nint m_bActive = 0x500; // bool - public const nint m_flStartAnisoTime = 0x504; // GameTime_t - public const nint m_flStartScatterTime = 0x508; // GameTime_t - public const nint m_flStartDrawDistanceTime = 0x50C; // GameTime_t - public const nint m_flStartAnisotropy = 0x510; // float32 - public const nint m_flStartScattering = 0x514; // float32 - public const nint m_flStartDrawDistance = 0x518; // float32 - public const nint m_flDefaultAnisotropy = 0x51C; // float32 - public const nint m_flDefaultScattering = 0x520; // float32 - public const nint m_flDefaultDrawDistance = 0x524; // float32 - public const nint m_bStartDisabled = 0x528; // bool - public const nint m_bEnableIndirect = 0x529; // bool - public const nint m_bIndirectUseLPVs = 0x52A; // bool - public const nint m_bIsMaster = 0x52B; // bool - public const nint m_hFogIndirectTexture = 0x530; // CStrongHandle - public const nint m_nForceRefreshCount = 0x538; // int32 - public const nint m_fNoiseSpeed = 0x53C; // float32 - public const nint m_fNoiseStrength = 0x540; // float32 - public const nint m_vNoiseScale = 0x544; // Vector - public const nint m_bFirstTime = 0x550; // bool + public const nint m_flScattering = 0x4C0; // + public const nint m_flAnisotropy = 0x4C4; // + public const nint m_flFadeSpeed = 0x4C8; // + public const nint m_flDrawDistance = 0x4CC; // + public const nint m_flFadeInStart = 0x4D0; // + public const nint m_flFadeInEnd = 0x4D4; // + public const nint m_flIndirectStrength = 0x4D8; // + public const nint m_nIndirectTextureDimX = 0x4DC; // + public const nint m_nIndirectTextureDimY = 0x4E0; // + public const nint m_nIndirectTextureDimZ = 0x4E4; // + public const nint m_vBoxMins = 0x4E8; // + public const nint m_vBoxMaxs = 0x4F4; // + public const nint m_bActive = 0x500; // + public const nint m_flStartAnisoTime = 0x504; // + public const nint m_flStartScatterTime = 0x508; // + public const nint m_flStartDrawDistanceTime = 0x50C; // + public const nint m_flStartAnisotropy = 0x510; // + public const nint m_flStartScattering = 0x514; // + public const nint m_flStartDrawDistance = 0x518; // + public const nint m_flDefaultAnisotropy = 0x51C; // + public const nint m_flDefaultScattering = 0x520; // + public const nint m_flDefaultDrawDistance = 0x524; // + public const nint m_bStartDisabled = 0x528; // + public const nint m_bEnableIndirect = 0x529; // + public const nint m_bIndirectUseLPVs = 0x52A; // + public const nint m_bIsMaster = 0x52B; // + public const nint m_hFogIndirectTexture = 0x530; // + public const nint m_nForceRefreshCount = 0x538; // + public const nint m_fNoiseSpeed = 0x53C; // + public const nint m_fNoiseStrength = 0x540; // + public const nint m_vNoiseScale = 0x544; // + public const nint m_bFirstTime = 0x550; // } // Parent: CPlayer_MovementServices // Field count: 14 @@ -2486,29 +2486,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDucking (bool) // NetworkVarNames: m_bInDuckJump (bool) public static class CPlayer_MovementServices_Humanoid { - public const nint m_flStepSoundTime = 0x1D8; // float32 - public const nint m_flFallVelocity = 0x1DC; // float32 - public const nint m_bInCrouch = 0x1E0; // bool - public const nint m_nCrouchState = 0x1E4; // uint32 - public const nint m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t - public const nint m_bDucked = 0x1EC; // bool - public const nint m_bDucking = 0x1ED; // bool - public const nint m_bInDuckJump = 0x1EE; // bool - public const nint m_groundNormal = 0x1F0; // Vector - public const nint m_flSurfaceFriction = 0x1FC; // float32 - public const nint m_surfaceProps = 0x200; // CUtlStringToken - public const nint m_nStepside = 0x210; // int32 - public const nint m_iTargetVolume = 0x214; // int32 - public const nint m_vecSmoothedVelocity = 0x218; // Vector + public const nint m_flStepSoundTime = 0x1D8; // + public const nint m_flFallVelocity = 0x1DC; // + public const nint m_bInCrouch = 0x1E0; // + public const nint m_nCrouchState = 0x1E4; // + public const nint m_flCrouchTransitionStartTime = 0x1E8; // + public const nint m_bDucked = 0x1EC; // + public const nint m_bDucking = 0x1ED; // + public const nint m_bInDuckJump = 0x1EE; // + public const nint m_groundNormal = 0x1F0; // + public const nint m_flSurfaceFriction = 0x1FC; // + public const nint m_surfaceProps = 0x200; // + public const nint m_nStepside = 0x210; // + public const nint m_iTargetVolume = 0x214; // + public const nint m_vecSmoothedVelocity = 0x218; // } // Parent: CPhysicsProp // Field count: 5 public static class CPhysicsPropRespawnable { - public const nint m_vOriginalSpawnOrigin = 0xBE8; // Vector - public const nint m_vOriginalSpawnAngles = 0xBF4; // QAngle - public const nint m_vOriginalMins = 0xC00; // Vector - public const nint m_vOriginalMaxs = 0xC0C; // Vector - public const nint m_flRespawnDuration = 0xC18; // float32 + public const nint m_vOriginalSpawnOrigin = 0xBE8; // + public const nint m_vOriginalSpawnAngles = 0xBF4; // + public const nint m_vOriginalMins = 0xC00; // + public const nint m_vOriginalMaxs = 0xC0C; // + public const nint m_flRespawnDuration = 0xC18; // } // Parent: CEnvSoundscapeProxy // Field count: 0 @@ -2517,12 +2517,12 @@ namespace CS2Dumper.Schemas { // Parent: CPhysConstraint // Field count: 6 public static class CPhysBallSocket { - public const nint m_flJointFriction = 0x538; // float32 - public const nint m_bEnableSwingLimit = 0x53C; // bool - public const nint m_flSwingLimit = 0x540; // float32 - public const nint m_bEnableTwistLimit = 0x544; // bool - public const nint m_flMinTwistAngle = 0x548; // float32 - public const nint m_flMaxTwistAngle = 0x54C; // float32 + public const nint m_flJointFriction = 0x538; // + public const nint m_bEnableSwingLimit = 0x53C; // + public const nint m_flSwingLimit = 0x540; // + public const nint m_bEnableTwistLimit = 0x544; // + public const nint m_flMinTwistAngle = 0x548; // + public const nint m_flMaxTwistAngle = 0x54C; // } // Parent: CCSGameModeRules // Field count: 3 @@ -2532,9 +2532,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDMBonusTimeLength (float) // NetworkVarNames: m_sDMBonusWeapon (CUtlString) public static class CCSGameModeRules_Deathmatch { - public const nint m_flDMBonusStartTime = 0x30; // GameTime_t - public const nint m_flDMBonusTimeLength = 0x34; // float32 - public const nint m_sDMBonusWeapon = 0x38; // CUtlString + public const nint m_flDMBonusStartTime = 0x30; // + public const nint m_flDMBonusTimeLength = 0x34; // + public const nint m_sDMBonusWeapon = 0x38; // } // Parent: CItemAssaultSuit // Field count: 0 @@ -2543,19 +2543,19 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 1 public static class CInfoPlayerStart { - public const nint m_bDisabled = 0x4C0; // bool + public const nint m_bDisabled = 0x4C0; // } // Parent: CSoundOpvarSetPointBase // Field count: 8 public static class CSoundOpvarSetOBBWindEntity { - public const nint m_vMins = 0x558; // Vector - public const nint m_vMaxs = 0x564; // Vector - public const nint m_vDistanceMins = 0x570; // Vector - public const nint m_vDistanceMaxs = 0x57C; // Vector - public const nint m_flWindMin = 0x588; // float32 - public const nint m_flWindMax = 0x58C; // float32 - public const nint m_flWindMapMin = 0x590; // float32 - public const nint m_flWindMapMax = 0x594; // float32 + public const nint m_vMins = 0x558; // + public const nint m_vMaxs = 0x564; // + public const nint m_vDistanceMins = 0x570; // + public const nint m_vDistanceMaxs = 0x57C; // + public const nint m_flWindMin = 0x588; // + public const nint m_flWindMax = 0x58C; // + public const nint m_flWindMapMin = 0x590; // + public const nint m_flWindMapMax = 0x594; // } // Parent: CRagdollProp // Field count: 6 @@ -2566,12 +2566,12 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) public static class CRagdollPropAttached { - public const nint m_boneIndexAttached = 0xA88; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0xA8C; // uint32 - public const nint m_attachmentPointBoneSpace = 0xA90; // Vector - public const nint m_attachmentPointRagdollSpace = 0xA9C; // Vector - public const nint m_bShouldDetach = 0xAA8; // bool - public const nint m_bShouldDeleteAttachedActivationRecord = 0xAB8; // bool + public const nint m_boneIndexAttached = 0xA88; // + public const nint m_ragdollAttachedObjectIndex = 0xA8C; // + public const nint m_attachmentPointBoneSpace = 0xA90; // + public const nint m_attachmentPointRagdollSpace = 0xA9C; // + public const nint m_bShouldDetach = 0xAA8; // + public const nint m_bShouldDeleteAttachedActivationRecord = 0xAB8; // } // Parent: CItem // Field count: 2 @@ -2580,43 +2580,43 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) public static class CItemDogtags { - public const nint m_OwningPlayer = 0x9C0; // CHandle - public const nint m_KillingPlayer = 0x9C4; // CHandle + public const nint m_OwningPlayer = 0x9C0; // + public const nint m_KillingPlayer = 0x9C4; // } // Parent: CItem // Field count: 32 public static class CItemGeneric { - public const nint m_bHasTriggerRadius = 0x9C8; // bool - public const nint m_bHasPickupRadius = 0x9C9; // bool - public const nint m_flPickupRadiusSqr = 0x9CC; // float32 - public const nint m_flTriggerRadiusSqr = 0x9D0; // float32 - public const nint m_flLastPickupCheck = 0x9D4; // GameTime_t - public const nint m_bPlayerCounterListenerAdded = 0x9D8; // bool - public const nint m_bPlayerInTriggerRadius = 0x9D9; // bool - public const nint m_hSpawnParticleEffect = 0x9E0; // CStrongHandle - public const nint m_pAmbientSoundEffect = 0x9E8; // CUtlSymbolLarge - public const nint m_bAutoStartAmbientSound = 0x9F0; // bool - public const nint m_pSpawnScriptFunction = 0x9F8; // CUtlSymbolLarge - public const nint m_hPickupParticleEffect = 0xA00; // CStrongHandle - public const nint m_pPickupSoundEffect = 0xA08; // CUtlSymbolLarge - public const nint m_pPickupScriptFunction = 0xA10; // CUtlSymbolLarge - public const nint m_hTimeoutParticleEffect = 0xA18; // CStrongHandle - public const nint m_pTimeoutSoundEffect = 0xA20; // CUtlSymbolLarge - public const nint m_pTimeoutScriptFunction = 0xA28; // CUtlSymbolLarge - public const nint m_pPickupFilterName = 0xA30; // CUtlSymbolLarge - public const nint m_hPickupFilter = 0xA38; // CHandle - public const nint m_OnPickup = 0xA40; // CEntityIOOutput - public const nint m_OnTimeout = 0xA68; // CEntityIOOutput - public const nint m_OnTriggerStartTouch = 0xA90; // CEntityIOOutput - public const nint m_OnTriggerTouch = 0xAB8; // CEntityIOOutput - public const nint m_OnTriggerEndTouch = 0xAE0; // CEntityIOOutput - public const nint m_pAllowPickupScriptFunction = 0xB08; // CUtlSymbolLarge - public const nint m_flPickupRadius = 0xB10; // float32 - public const nint m_flTriggerRadius = 0xB14; // float32 - public const nint m_pTriggerSoundEffect = 0xB18; // CUtlSymbolLarge - public const nint m_bGlowWhenInTrigger = 0xB20; // bool - public const nint m_glowColor = 0xB21; // Color - public const nint m_bUseable = 0xB25; // bool + public const nint m_bHasTriggerRadius = 0x9C8; // + public const nint m_bHasPickupRadius = 0x9C9; // + public const nint m_flPickupRadiusSqr = 0x9CC; // + public const nint m_flTriggerRadiusSqr = 0x9D0; // + public const nint m_flLastPickupCheck = 0x9D4; // + public const nint m_bPlayerCounterListenerAdded = 0x9D8; // + public const nint m_bPlayerInTriggerRadius = 0x9D9; // + public const nint m_hSpawnParticleEffect = 0x9E0; // + public const nint m_pAmbientSoundEffect = 0x9E8; // + public const nint m_bAutoStartAmbientSound = 0x9F0; // + public const nint m_pSpawnScriptFunction = 0x9F8; // + public const nint m_hPickupParticleEffect = 0xA00; // + public const nint m_pPickupSoundEffect = 0xA08; // + public const nint m_pPickupScriptFunction = 0xA10; // + public const nint m_hTimeoutParticleEffect = 0xA18; // + public const nint m_pTimeoutSoundEffect = 0xA20; // + public const nint m_pTimeoutScriptFunction = 0xA28; // + public const nint m_pPickupFilterName = 0xA30; // + public const nint m_hPickupFilter = 0xA38; // + public const nint m_OnPickup = 0xA40; // + public const nint m_OnTimeout = 0xA68; // + public const nint m_OnTriggerStartTouch = 0xA90; // + public const nint m_OnTriggerTouch = 0xAB8; // + public const nint m_OnTriggerEndTouch = 0xAE0; // + public const nint m_pAllowPickupScriptFunction = 0xB08; // + public const nint m_flPickupRadius = 0xB10; // + public const nint m_flTriggerRadius = 0xB14; // + public const nint m_pTriggerSoundEffect = 0xB18; // + public const nint m_bGlowWhenInTrigger = 0xB20; // + public const nint m_glowColor = 0xB21; // + public const nint m_bUseable = 0xB25; // public const nint m_hTriggerHelper = 0xB28; // CHandle } // Parent: CLightEntity @@ -2626,39 +2626,39 @@ namespace CS2Dumper.Schemas { // Parent: CPlayer_WaterServices // Field count: 6 public static class CCSPlayer_WaterServices { - public const nint m_NextDrownDamageTime = 0x40; // float32 - public const nint m_nDrownDmgRate = 0x44; // int32 - public const nint m_AirFinishedTime = 0x48; // GameTime_t - public const nint m_flWaterJumpTime = 0x4C; // float32 - public const nint m_vecWaterJumpVel = 0x50; // Vector - public const nint m_flSwimSoundTime = 0x5C; // float32 + public const nint m_NextDrownDamageTime = 0x40; // + public const nint m_nDrownDmgRate = 0x44; // + public const nint m_AirFinishedTime = 0x48; // + public const nint m_flWaterJumpTime = 0x4C; // + public const nint m_vecWaterJumpVel = 0x50; // + public const nint m_flSwimSoundTime = 0x5C; // } // Parent: CBaseEntity // Field count: 2 public static class CSkyboxReference { - public const nint m_worldGroupId = 0x4C0; // WorldGroupId_t - public const nint m_hSkyCamera = 0x4C4; // CHandle + public const nint m_worldGroupId = 0x4C0; // + public const nint m_hSkyCamera = 0x4C4; // } // Parent: CBasePropDoor // Field count: 17 public static class CPropDoorRotating { - public const nint m_vecAxis = 0xE10; // Vector - public const nint m_flDistance = 0xE1C; // float32 - public const nint m_eSpawnPosition = 0xE20; // PropDoorRotatingSpawnPos_t - public const nint m_eOpenDirection = 0xE24; // PropDoorRotatingOpenDirection_e - public const nint m_eCurrentOpenDirection = 0xE28; // PropDoorRotatingOpenDirection_e - public const nint m_flAjarAngle = 0xE2C; // float32 - public const nint m_angRotationAjarDeprecated = 0xE30; // QAngle - public const nint m_angRotationClosed = 0xE3C; // QAngle - public const nint m_angRotationOpenForward = 0xE48; // QAngle - public const nint m_angRotationOpenBack = 0xE54; // QAngle - public const nint m_angGoal = 0xE60; // QAngle - public const nint m_vecForwardBoundsMin = 0xE6C; // Vector - public const nint m_vecForwardBoundsMax = 0xE78; // Vector - public const nint m_vecBackBoundsMin = 0xE84; // Vector - public const nint m_vecBackBoundsMax = 0xE90; // Vector - public const nint m_bAjarDoorShouldntAlwaysOpen = 0xE9C; // bool - public const nint m_hEntityBlocker = 0xEA0; // CHandle + public const nint m_vecAxis = 0xE10; // + public const nint m_flDistance = 0xE1C; // + public const nint m_eSpawnPosition = 0xE20; // + public const nint m_eOpenDirection = 0xE24; // + public const nint m_eCurrentOpenDirection = 0xE28; // + public const nint m_flAjarAngle = 0xE2C; // + public const nint m_angRotationAjarDeprecated = 0xE30; // + public const nint m_angRotationClosed = 0xE3C; // + public const nint m_angRotationOpenForward = 0xE48; // + public const nint m_angRotationOpenBack = 0xE54; // + public const nint m_angGoal = 0xE60; // + public const nint m_vecForwardBoundsMin = 0xE6C; // + public const nint m_vecForwardBoundsMax = 0xE78; // + public const nint m_vecBackBoundsMin = 0xE84; // + public const nint m_vecBackBoundsMax = 0xE90; // + public const nint m_bAjarDoorShouldntAlwaysOpen = 0xE9C; // + public const nint m_hEntityBlocker = 0xEA0; // } // Parent: CBaseModelEntity // Field count: 21 @@ -2688,27 +2688,27 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) public static class CRopeKeyframe { - public const nint m_RopeFlags = 0x718; // uint16 - public const nint m_iNextLinkName = 0x720; // CUtlSymbolLarge - public const nint m_Slack = 0x728; // int16 - public const nint m_Width = 0x72C; // float32 - public const nint m_TextureScale = 0x730; // float32 - public const nint m_nSegments = 0x734; // uint8 - public const nint m_bConstrainBetweenEndpoints = 0x735; // bool - public const nint m_strRopeMaterialModel = 0x738; // CUtlSymbolLarge + public const nint m_RopeFlags = 0x718; // + public const nint m_iNextLinkName = 0x720; // + public const nint m_Slack = 0x728; // + public const nint m_Width = 0x72C; // + public const nint m_TextureScale = 0x730; // + public const nint m_nSegments = 0x734; // + public const nint m_bConstrainBetweenEndpoints = 0x735; // + public const nint m_strRopeMaterialModel = 0x738; // public const nint m_iRopeMaterialModelIndex = 0x740; // CStrongHandle - public const nint m_Subdiv = 0x748; // uint8 - public const nint m_nChangeCount = 0x749; // uint8 - public const nint m_RopeLength = 0x74A; // int16 - public const nint m_fLockedPoints = 0x74C; // uint8 - public const nint m_bCreatedFromMapFile = 0x74D; // bool - public const nint m_flScrollSpeed = 0x750; // float32 - public const nint m_bStartPointValid = 0x754; // bool - public const nint m_bEndPointValid = 0x755; // bool - public const nint m_hStartPoint = 0x758; // CHandle - public const nint m_hEndPoint = 0x75C; // CHandle - public const nint m_iStartAttachment = 0x760; // AttachmentHandle_t - public const nint m_iEndAttachment = 0x761; // AttachmentHandle_t + public const nint m_Subdiv = 0x748; // + public const nint m_nChangeCount = 0x749; // + public const nint m_RopeLength = 0x74A; // + public const nint m_fLockedPoints = 0x74C; // + public const nint m_bCreatedFromMapFile = 0x74D; // + public const nint m_flScrollSpeed = 0x750; // + public const nint m_bStartPointValid = 0x754; // + public const nint m_bEndPointValid = 0x755; // + public const nint m_hStartPoint = 0x758; // + public const nint m_hEndPoint = 0x75C; // + public const nint m_iStartAttachment = 0x760; // + public const nint m_iEndAttachment = 0x761; // } // Parent: CBaseModelEntity // Field count: 52 @@ -2765,58 +2765,58 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) public static class CBarnLight { - public const nint m_bEnabled = 0x710; // bool - public const nint m_nColorMode = 0x714; // int32 - public const nint m_Color = 0x718; // Color - public const nint m_flColorTemperature = 0x71C; // float32 - public const nint m_flBrightness = 0x720; // float32 - public const nint m_flBrightnessScale = 0x724; // float32 - public const nint m_nDirectLight = 0x728; // int32 - public const nint m_nBakedShadowIndex = 0x72C; // int32 - public const nint m_nLuminaireShape = 0x730; // int32 - public const nint m_flLuminaireSize = 0x734; // float32 - public const nint m_flLuminaireAnisotropy = 0x738; // float32 - public const nint m_LightStyleString = 0x740; // CUtlString - public const nint m_flLightStyleStartTime = 0x748; // GameTime_t - public const nint m_QueuedLightStyleStrings = 0x750; // CNetworkUtlVectorBase - public const nint m_LightStyleEvents = 0x768; // CNetworkUtlVectorBase - public const nint m_LightStyleTargets = 0x780; // CNetworkUtlVectorBase> - public const nint m_StyleEvent = 0x798; // CEntityIOOutput[4] - public const nint m_hLightCookie = 0x858; // CStrongHandle - public const nint m_flShape = 0x860; // float32 - public const nint m_flSoftX = 0x864; // float32 - public const nint m_flSoftY = 0x868; // float32 - public const nint m_flSkirt = 0x86C; // float32 - public const nint m_flSkirtNear = 0x870; // float32 - public const nint m_vSizeParams = 0x874; // Vector - public const nint m_flRange = 0x880; // float32 - public const nint m_vShear = 0x884; // Vector - public const nint m_nBakeSpecularToCubemaps = 0x890; // int32 - public const nint m_vBakeSpecularToCubemapsSize = 0x894; // Vector - public const nint m_nCastShadows = 0x8A0; // int32 - public const nint m_nShadowMapSize = 0x8A4; // int32 - public const nint m_nShadowPriority = 0x8A8; // int32 - public const nint m_bContactShadow = 0x8AC; // bool - public const nint m_nBounceLight = 0x8B0; // int32 - public const nint m_flBounceScale = 0x8B4; // float32 - public const nint m_flMinRoughness = 0x8B8; // float32 - public const nint m_vAlternateColor = 0x8BC; // Vector - public const nint m_fAlternateColorBrightness = 0x8C8; // float32 - public const nint m_nFog = 0x8CC; // int32 - public const nint m_flFogStrength = 0x8D0; // float32 - public const nint m_nFogShadows = 0x8D4; // int32 - public const nint m_flFogScale = 0x8D8; // float32 - public const nint m_flFadeSizeStart = 0x8DC; // float32 - public const nint m_flFadeSizeEnd = 0x8E0; // float32 - public const nint m_flShadowFadeSizeStart = 0x8E4; // float32 - public const nint m_flShadowFadeSizeEnd = 0x8E8; // float32 - public const nint m_bPrecomputedFieldsValid = 0x8EC; // bool - public const nint m_vPrecomputedBoundsMins = 0x8F0; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x8FC; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x908; // Vector - public const nint m_vPrecomputedOBBAngles = 0x914; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x920; // Vector - public const nint m_bPvsModifyEntity = 0x92C; // bool + public const nint m_bEnabled = 0x710; // + public const nint m_nColorMode = 0x714; // + public const nint m_Color = 0x718; // + public const nint m_flColorTemperature = 0x71C; // + public const nint m_flBrightness = 0x720; // + public const nint m_flBrightnessScale = 0x724; // + public const nint m_nDirectLight = 0x728; // + public const nint m_nBakedShadowIndex = 0x72C; // + public const nint m_nLuminaireShape = 0x730; // + public const nint m_flLuminaireSize = 0x734; // + public const nint m_flLuminaireAnisotropy = 0x738; // + public const nint m_LightStyleString = 0x740; // + public const nint m_flLightStyleStartTime = 0x748; // + public const nint m_QueuedLightStyleStrings = 0x750; // + public const nint m_LightStyleEvents = 0x768; // + public const nint m_LightStyleTargets = 0x780; // + public const nint m_StyleEvent = 0x798; // + public const nint m_hLightCookie = 0x858; // + public const nint m_flShape = 0x860; // + public const nint m_flSoftX = 0x864; // + public const nint m_flSoftY = 0x868; // + public const nint m_flSkirt = 0x86C; // + public const nint m_flSkirtNear = 0x870; // + public const nint m_vSizeParams = 0x874; // + public const nint m_flRange = 0x880; // + public const nint m_vShear = 0x884; // + public const nint m_nBakeSpecularToCubemaps = 0x890; // + public const nint m_vBakeSpecularToCubemapsSize = 0x894; // + public const nint m_nCastShadows = 0x8A0; // + public const nint m_nShadowMapSize = 0x8A4; // + public const nint m_nShadowPriority = 0x8A8; // + public const nint m_bContactShadow = 0x8AC; // + public const nint m_nBounceLight = 0x8B0; // + public const nint m_flBounceScale = 0x8B4; // + public const nint m_flMinRoughness = 0x8B8; // + public const nint m_vAlternateColor = 0x8BC; // + public const nint m_fAlternateColorBrightness = 0x8C8; // + public const nint m_nFog = 0x8CC; // + public const nint m_flFogStrength = 0x8D0; // + public const nint m_nFogShadows = 0x8D4; // + public const nint m_flFogScale = 0x8D8; // + public const nint m_flFadeSizeStart = 0x8DC; // + public const nint m_flFadeSizeEnd = 0x8E0; // + public const nint m_flShadowFadeSizeStart = 0x8E4; // + public const nint m_flShadowFadeSizeEnd = 0x8E8; // + public const nint m_bPrecomputedFieldsValid = 0x8EC; // + public const nint m_vPrecomputedBoundsMins = 0x8F0; // + public const nint m_vPrecomputedBoundsMaxs = 0x8FC; // + public const nint m_vPrecomputedOBBOrigin = 0x908; // + public const nint m_vPrecomputedOBBAngles = 0x914; // + public const nint m_vPrecomputedOBBExtent = 0x920; // + public const nint m_bPvsModifyEntity = 0x92C; // } // Parent: SpawnPoint // Field count: 0 @@ -2825,8 +2825,8 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 2 public static class CEnvViewPunch { - public const nint m_flRadius = 0x4C0; // float32 - public const nint m_angViewPunch = 0x4C4; // QAngle + public const nint m_flRadius = 0x4C0; // + public const nint m_angViewPunch = 0x4C4; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -2835,9 +2835,9 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 3 public static class CPathCorner { - public const nint m_flWait = 0x4C0; // float32 - public const nint m_flRadius = 0x4C4; // float32 - public const nint m_OnPass = 0x4C8; // CEntityIOOutput + public const nint m_flWait = 0x4C0; // + public const nint m_flRadius = 0x4C4; // + public const nint m_OnPass = 0x4C8; // } // Parent: CPlayerControllerComponent // Field count: 9 @@ -2852,15 +2852,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) public static class CCSPlayerController_InventoryServices { - public const nint m_unMusicID = 0x40; // uint16 - public const nint m_rank = 0x44; // MedalRank_t[6] - public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 - public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 - public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 - public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 - public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32 - public const nint m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] - public const nint m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar + public const nint m_unMusicID = 0x40; // + public const nint m_rank = 0x44; // + public const nint m_nPersonaDataPublicLevel = 0x5C; // + public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // + public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // + public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // + public const nint m_nPersonaDataXpTrailLevel = 0x6C; // + public const nint m_unEquippedPlayerSprayIDs = 0xF48; // + public const nint m_vecServerAuthoritativeWeaponSlots = 0xF50; // } // Parent: CAttributeManager // Field count: 1 @@ -2872,7 +2872,7 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // NetworkVarNames: m_Item (CEconItemView) public static class CAttributeContainer { - public const nint m_Item = 0x50; // CEconItemView + public const nint m_Item = 0x50; // } // Parent: CHostage // Field count: 0 @@ -2881,33 +2881,33 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 5 public static class CMultiSource { - public const nint m_rgEntities = 0x4C0; // CHandle[32] - public const nint m_rgTriggered = 0x540; // int32[32] - public const nint m_OnTrigger = 0x5C0; // CEntityIOOutput - public const nint m_iTotal = 0x5E8; // int32 - public const nint m_globalstate = 0x5F0; // CUtlSymbolLarge + public const nint m_rgEntities = 0x4C0; // + public const nint m_rgTriggered = 0x540; // + public const nint m_OnTrigger = 0x5C0; // + public const nint m_iTotal = 0x5E8; // + public const nint m_globalstate = 0x5F0; // } // Parent: CLogicalEntity // Field count: 2 public static class CLogicNavigation { - public const nint m_isOn = 0x4C8; // bool - public const nint m_navProperty = 0x4CC; // navproperties_t + public const nint m_isOn = 0x4C8; // + public const nint m_navProperty = 0x4CC; // } // Parent: CPointEntity // Field count: 12 public static class CEnvEntityMaker { - public const nint m_vecEntityMins = 0x4C0; // Vector - public const nint m_vecEntityMaxs = 0x4CC; // Vector - public const nint m_hCurrentInstance = 0x4D8; // CHandle - public const nint m_hCurrentBlocker = 0x4DC; // CHandle - public const nint m_vecBlockerOrigin = 0x4E0; // Vector - public const nint m_angPostSpawnDirection = 0x4EC; // QAngle - public const nint m_flPostSpawnDirectionVariance = 0x4F8; // float32 - public const nint m_flPostSpawnSpeed = 0x4FC; // float32 - public const nint m_bPostSpawnUseAngles = 0x500; // bool - public const nint m_iszTemplate = 0x508; // CUtlSymbolLarge - public const nint m_pOutputOnSpawned = 0x510; // CEntityIOOutput - public const nint m_pOutputOnFailedSpawn = 0x538; // CEntityIOOutput + public const nint m_vecEntityMins = 0x4C0; // + public const nint m_vecEntityMaxs = 0x4CC; // + public const nint m_hCurrentInstance = 0x4D8; // + public const nint m_hCurrentBlocker = 0x4DC; // + public const nint m_vecBlockerOrigin = 0x4E0; // + public const nint m_angPostSpawnDirection = 0x4EC; // + public const nint m_flPostSpawnDirectionVariance = 0x4F8; // + public const nint m_flPostSpawnSpeed = 0x4FC; // + public const nint m_bPostSpawnUseAngles = 0x500; // + public const nint m_iszTemplate = 0x508; // + public const nint m_pOutputOnSpawned = 0x510; // + public const nint m_pOutputOnFailedSpawn = 0x538; // } // Parent: CBaseEntity // Field count: 0 @@ -2916,18 +2916,18 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 4 public static class CLogicEventListener { - public const nint m_strEventName = 0x4D0; // CUtlString - public const nint m_bIsEnabled = 0x4D8; // bool - public const nint m_nTeam = 0x4DC; // int32 - public const nint m_OnEventFired = 0x4E0; // CEntityIOOutput + public const nint m_strEventName = 0x4D0; // + public const nint m_bIsEnabled = 0x4D8; // + public const nint m_nTeam = 0x4DC; // + public const nint m_OnEventFired = 0x4E0; // } // Parent: CBaseFilter // Field count: 4 public static class CFilterMultiple { - public const nint m_nFilterType = 0x518; // filter_t - public const nint m_iFilterName = 0x520; // CUtlSymbolLarge[10] - public const nint m_hFilter = 0x570; // CHandle[10] - public const nint m_nFilterCount = 0x598; // int32 + public const nint m_nFilterType = 0x518; // + public const nint m_iFilterName = 0x520; // + public const nint m_hFilter = 0x570; // + public const nint m_nFilterCount = 0x598; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -2944,25 +2944,25 @@ namespace CS2Dumper.Schemas { // MPulseDomainOptInGameBlackboard // MPulseDomainOptInValueType public static class CPulseGraphInstance_ServerEntity { - public const nint m_pComponent = 0x100; // CPulseGraphComponentBase* + public const nint m_pComponent = 0x100; // } // Parent: CEntityComponent // Field count: 1 public static class CScriptComponent { - public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge + public const nint m_scriptClassName = 0x30; // } // Parent: CBaseEntity // Field count: 1 public static class CPhysicsWire { - public const nint m_nDensity = 0x4C0; // int32 + public const nint m_nDensity = 0x4C0; // } // Parent: CPropDoorRotating // Field count: 4 public static class CPropDoorRotatingBreakable { - public const nint m_bBreakable = 0xEA8; // bool - public const nint m_isAbleToCloseAreaPortals = 0xEA9; // bool - public const nint m_currentDamageState = 0xEAC; // int32 - public const nint m_damageStates = 0xEB0; // CUtlVector + public const nint m_bBreakable = 0xEA8; // + public const nint m_isAbleToCloseAreaPortals = 0xEA9; // + public const nint m_currentDamageState = 0xEAC; // + public const nint m_damageStates = 0xEB0; // } // Parent: None // Field count: 0 @@ -2979,8 +2979,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) public static class CFireSmoke { - public const nint m_nFlameModelIndex = 0x4D0; // int32 - public const nint m_nFlameFromAboveModelIndex = 0x4D4; // int32 + public const nint m_nFlameModelIndex = 0x4D0; // + public const nint m_nFlameFromAboveModelIndex = 0x4D4; // } // Parent: CCSWeaponBase // Field count: 0 @@ -3003,13 +3003,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class CLightGlow { - public const nint m_nHorizontalSize = 0x710; // uint32 - public const nint m_nVerticalSize = 0x714; // uint32 - public const nint m_nMinDist = 0x718; // uint32 - public const nint m_nMaxDist = 0x71C; // uint32 - public const nint m_nOuterMaxDist = 0x720; // uint32 - public const nint m_flGlowProxySize = 0x724; // float32 - public const nint m_flHDRColorScale = 0x728; // float32 + public const nint m_nHorizontalSize = 0x710; // + public const nint m_nVerticalSize = 0x714; // + public const nint m_nMinDist = 0x718; // + public const nint m_nMaxDist = 0x71C; // + public const nint m_nOuterMaxDist = 0x720; // + public const nint m_flGlowProxySize = 0x724; // + public const nint m_flHDRColorScale = 0x728; // } // Parent: None // Field count: 13 @@ -3029,19 +3029,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iUtilityDamage (int) // NetworkVarNames: m_iEnemiesFlashed (int) public static class CSPerRoundStats_t { - public const nint m_iKills = 0x30; // int32 - public const nint m_iDeaths = 0x34; // int32 - public const nint m_iAssists = 0x38; // int32 - public const nint m_iDamage = 0x3C; // int32 - public const nint m_iEquipmentValue = 0x40; // int32 - public const nint m_iMoneySaved = 0x44; // int32 - public const nint m_iKillReward = 0x48; // int32 - public const nint m_iLiveTime = 0x4C; // int32 - public const nint m_iHeadShotKills = 0x50; // int32 - public const nint m_iObjective = 0x54; // int32 - public const nint m_iCashEarned = 0x58; // int32 - public const nint m_iUtilityDamage = 0x5C; // int32 - public const nint m_iEnemiesFlashed = 0x60; // int32 + public const nint m_iKills = 0x30; // + public const nint m_iDeaths = 0x34; // + public const nint m_iAssists = 0x38; // + public const nint m_iDamage = 0x3C; // + public const nint m_iEquipmentValue = 0x40; // + public const nint m_iMoneySaved = 0x44; // + public const nint m_iKillReward = 0x48; // + public const nint m_iLiveTime = 0x4C; // + public const nint m_iHeadShotKills = 0x50; // + public const nint m_iObjective = 0x54; // + public const nint m_iCashEarned = 0x58; // + public const nint m_iUtilityDamage = 0x5C; // + public const nint m_iEnemiesFlashed = 0x60; // } // Parent: CDynamicProp // Field count: 37 @@ -3060,43 +3060,43 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) public static class CBasePropDoor { - public const nint m_flAutoReturnDelay = 0xB90; // float32 + public const nint m_flAutoReturnDelay = 0xB90; // public const nint m_hDoorList = 0xB98; // CUtlVector> - public const nint m_nHardwareType = 0xBB0; // int32 - public const nint m_bNeedsHardware = 0xBB4; // bool - public const nint m_eDoorState = 0xBB8; // DoorState_t - public const nint m_bLocked = 0xBBC; // bool - public const nint m_closedPosition = 0xBC0; // Vector - public const nint m_closedAngles = 0xBCC; // QAngle - public const nint m_hBlocker = 0xBD8; // CHandle - public const nint m_bFirstBlocked = 0xBDC; // bool - public const nint m_ls = 0xBE0; // locksound_t - public const nint m_bForceClosed = 0xC00; // bool - public const nint m_vecLatchWorldPosition = 0xC04; // Vector - public const nint m_hActivator = 0xC10; // CHandle - public const nint m_SoundMoving = 0xC20; // CUtlSymbolLarge - public const nint m_SoundOpen = 0xC28; // CUtlSymbolLarge - public const nint m_SoundClose = 0xC30; // CUtlSymbolLarge - public const nint m_SoundLock = 0xC38; // CUtlSymbolLarge - public const nint m_SoundUnlock = 0xC40; // CUtlSymbolLarge - public const nint m_SoundLatch = 0xC48; // CUtlSymbolLarge - public const nint m_SoundPound = 0xC50; // CUtlSymbolLarge - public const nint m_SoundJiggle = 0xC58; // CUtlSymbolLarge - public const nint m_SoundLockedAnim = 0xC60; // CUtlSymbolLarge - public const nint m_numCloseAttempts = 0xC68; // int32 - public const nint m_nPhysicsMaterial = 0xC6C; // CUtlStringToken - public const nint m_SlaveName = 0xC70; // CUtlSymbolLarge + public const nint m_nHardwareType = 0xBB0; // + public const nint m_bNeedsHardware = 0xBB4; // + public const nint m_eDoorState = 0xBB8; // + public const nint m_bLocked = 0xBBC; // + public const nint m_closedPosition = 0xBC0; // + public const nint m_closedAngles = 0xBCC; // + public const nint m_hBlocker = 0xBD8; // + public const nint m_bFirstBlocked = 0xBDC; // + public const nint m_ls = 0xBE0; // + public const nint m_bForceClosed = 0xC00; // + public const nint m_vecLatchWorldPosition = 0xC04; // + public const nint m_hActivator = 0xC10; // + public const nint m_SoundMoving = 0xC20; // + public const nint m_SoundOpen = 0xC28; // + public const nint m_SoundClose = 0xC30; // + public const nint m_SoundLock = 0xC38; // + public const nint m_SoundUnlock = 0xC40; // + public const nint m_SoundLatch = 0xC48; // + public const nint m_SoundPound = 0xC50; // + public const nint m_SoundJiggle = 0xC58; // + public const nint m_SoundLockedAnim = 0xC60; // + public const nint m_numCloseAttempts = 0xC68; // + public const nint m_nPhysicsMaterial = 0xC6C; // + public const nint m_SlaveName = 0xC70; // public const nint m_hMaster = 0xC78; // CHandle - public const nint m_OnBlockedClosing = 0xC80; // CEntityIOOutput - public const nint m_OnBlockedOpening = 0xCA8; // CEntityIOOutput - public const nint m_OnUnblockedClosing = 0xCD0; // CEntityIOOutput - public const nint m_OnUnblockedOpening = 0xCF8; // CEntityIOOutput - public const nint m_OnFullyClosed = 0xD20; // CEntityIOOutput - public const nint m_OnFullyOpen = 0xD48; // CEntityIOOutput - public const nint m_OnClose = 0xD70; // CEntityIOOutput - public const nint m_OnOpen = 0xD98; // CEntityIOOutput - public const nint m_OnLockedUse = 0xDC0; // CEntityIOOutput - public const nint m_OnAjarOpen = 0xDE8; // CEntityIOOutput + public const nint m_OnBlockedClosing = 0xC80; // + public const nint m_OnBlockedOpening = 0xCA8; // + public const nint m_OnUnblockedClosing = 0xCD0; // + public const nint m_OnUnblockedOpening = 0xCF8; // + public const nint m_OnFullyClosed = 0xD20; // + public const nint m_OnFullyOpen = 0xD48; // + public const nint m_OnClose = 0xD70; // + public const nint m_OnOpen = 0xD98; // + public const nint m_OnLockedUse = 0xDC0; // + public const nint m_OnAjarOpen = 0xDE8; // } // Parent: CBaseEntity // Field count: 3 @@ -3104,25 +3104,25 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) public static class CRagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x4C0; // int8 - public const nint m_iMaxRagdollCount = 0x4C4; // int32 - public const nint m_bSaveImportant = 0x4C8; // bool + public const nint m_iCurrentMaxRagdollCount = 0x4C0; // + public const nint m_iMaxRagdollCount = 0x4C4; // + public const nint m_bSaveImportant = 0x4C8; // } // Parent: CBaseTrigger // Field count: 12 public static class CTriggerFan { - public const nint m_vFanOrigin = 0x8E0; // Vector - public const nint m_vFanEnd = 0x8EC; // Vector - public const nint m_vNoise = 0x8F8; // Vector - public const nint m_flForce = 0x904; // float32 - public const nint m_flRopeForceScale = 0x908; // float32 - public const nint m_flPlayerForce = 0x90C; // float32 - public const nint m_flRampTime = 0x910; // float32 - public const nint m_bFalloff = 0x914; // bool - public const nint m_bPushPlayer = 0x915; // bool - public const nint m_bRampDown = 0x916; // bool - public const nint m_bAddNoise = 0x917; // bool - public const nint m_RampTimer = 0x918; // CountdownTimer + public const nint m_vFanOrigin = 0x8E0; // + public const nint m_vFanEnd = 0x8EC; // + public const nint m_vNoise = 0x8F8; // + public const nint m_flForce = 0x904; // + public const nint m_flRopeForceScale = 0x908; // + public const nint m_flPlayerForce = 0x90C; // + public const nint m_flRampTime = 0x910; // + public const nint m_bFalloff = 0x914; // + public const nint m_bPushPlayer = 0x915; // + public const nint m_bRampDown = 0x916; // + public const nint m_bAddNoise = 0x917; // + public const nint m_RampTimer = 0x918; // } // Parent: CMolotovGrenade // Field count: 0 @@ -3139,20 +3139,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) public static class CHandleTest { - public const nint m_Handle = 0x4C0; // CHandle - public const nint m_bSendHandle = 0x4C4; // bool + public const nint m_Handle = 0x4C0; // + public const nint m_bSendHandle = 0x4C4; // } // Parent: CBaseEntity // Field count: 8 public static class CSoundOpvarSetEntity { - public const nint m_iszStackName = 0x4C8; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x4D0; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x4D8; // CUtlSymbolLarge - public const nint m_nOpvarType = 0x4E0; // int32 - public const nint m_nOpvarIndex = 0x4E4; // int32 - public const nint m_flOpvarValue = 0x4E8; // float32 - public const nint m_OpvarValueString = 0x4F0; // CUtlSymbolLarge - public const nint m_bSetOnSpawn = 0x4F8; // bool + public const nint m_iszStackName = 0x4C8; // + public const nint m_iszOperatorName = 0x4D0; // + public const nint m_iszOpvarName = 0x4D8; // + public const nint m_nOpvarType = 0x4E0; // + public const nint m_nOpvarIndex = 0x4E4; // + public const nint m_flOpvarValue = 0x4E8; // + public const nint m_OpvarValueString = 0x4F0; // + public const nint m_bSetOnSpawn = 0x4F8; // } // Parent: None // Field count: 2 @@ -3161,30 +3161,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nItemDefIndex (uint16) // NetworkVarNames: m_nCount (uint16) public static class WeaponPurchaseCount_t { - public const nint m_nItemDefIndex = 0x30; // uint16 - public const nint m_nCount = 0x32; // uint16 + public const nint m_nItemDefIndex = 0x30; // + public const nint m_nCount = 0x32; // } // Parent: CPointEntity // Field count: 1 public static class CNavSpaceInfo { - public const nint m_bCreateFlightSpace = 0x4C0; // bool + public const nint m_bCreateFlightSpace = 0x4C0; // } // Parent: CLogicalEntity // Field count: 3 public static class CLogicAchievement { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_iszAchievementEventID = 0x4C8; // CUtlSymbolLarge - public const nint m_OnFired = 0x4D0; // CEntityIOOutput + public const nint m_bDisabled = 0x4C0; // + public const nint m_iszAchievementEventID = 0x4C8; // + public const nint m_OnFired = 0x4D0; // } // Parent: CBaseEntity // Field count: 1 public static class CPathSimple { - public const nint m_pathString = 0x510; // CUtlString + public const nint m_pathString = 0x510; // } // Parent: CBtNode // Field count: 1 public static class CBtActionParachutePositioning { - public const nint m_ActionTimer = 0x58; // CountdownTimer + public const nint m_ActionTimer = 0x58; // } // Parent: CPlayer_CameraServices // Field count: 7 @@ -3196,13 +3196,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFOVRate (float32) // NetworkVarNames: m_hZoomOwner (CHandle) public static class CCSPlayerBase_CameraServices { - public const nint m_iFOV = 0x170; // uint32 - public const nint m_iFOVStart = 0x174; // uint32 - public const nint m_flFOVTime = 0x178; // GameTime_t - public const nint m_flFOVRate = 0x17C; // float32 - public const nint m_hZoomOwner = 0x180; // CHandle + public const nint m_iFOV = 0x170; // + public const nint m_iFOVStart = 0x174; // + public const nint m_flFOVTime = 0x178; // + public const nint m_flFOVRate = 0x17C; // + public const nint m_hZoomOwner = 0x180; // public const nint m_hTriggerFogList = 0x188; // CUtlVector> - public const nint m_hLastFogTrigger = 0x1A0; // CHandle + public const nint m_hLastFogTrigger = 0x1A0; // } // Parent: CEntityComponent // Field count: 0 @@ -3211,14 +3211,14 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Field count: 8 public static class CItem { - public const nint m_OnPlayerTouch = 0x8F0; // CEntityIOOutput - public const nint m_OnPlayerPickup = 0x918; // CEntityIOOutput - public const nint m_bActivateWhenAtRest = 0x940; // bool - public const nint m_OnCacheInteraction = 0x948; // CEntityIOOutput - public const nint m_OnGlovePulled = 0x970; // CEntityIOOutput - public const nint m_vOriginalSpawnOrigin = 0x998; // Vector - public const nint m_vOriginalSpawnAngles = 0x9A4; // QAngle - public const nint m_bPhysStartAsleep = 0x9B0; // bool + public const nint m_OnPlayerTouch = 0x8F0; // + public const nint m_OnPlayerPickup = 0x918; // + public const nint m_bActivateWhenAtRest = 0x940; // + public const nint m_OnCacheInteraction = 0x948; // + public const nint m_OnGlovePulled = 0x970; // + public const nint m_vOriginalSpawnOrigin = 0x998; // + public const nint m_vOriginalSpawnAngles = 0x9A4; // + public const nint m_bPhysStartAsleep = 0x9B0; // } // Parent: CBaseModelEntity // Field count: 14 @@ -3229,20 +3229,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) public static class CBaseClientUIEntity { - public const nint m_bEnabled = 0x710; // bool - public const nint m_DialogXMLName = 0x718; // CUtlSymbolLarge - public const nint m_PanelClassName = 0x720; // CUtlSymbolLarge - public const nint m_PanelID = 0x728; // CUtlSymbolLarge - public const nint m_CustomOutput0 = 0x730; // CEntityIOOutput - public const nint m_CustomOutput1 = 0x758; // CEntityIOOutput - public const nint m_CustomOutput2 = 0x780; // CEntityIOOutput - public const nint m_CustomOutput3 = 0x7A8; // CEntityIOOutput - public const nint m_CustomOutput4 = 0x7D0; // CEntityIOOutput - public const nint m_CustomOutput5 = 0x7F8; // CEntityIOOutput - public const nint m_CustomOutput6 = 0x820; // CEntityIOOutput - public const nint m_CustomOutput7 = 0x848; // CEntityIOOutput - public const nint m_CustomOutput8 = 0x870; // CEntityIOOutput - public const nint m_CustomOutput9 = 0x898; // CEntityIOOutput + public const nint m_bEnabled = 0x710; // + public const nint m_DialogXMLName = 0x718; // + public const nint m_PanelClassName = 0x720; // + public const nint m_PanelID = 0x728; // + public const nint m_CustomOutput0 = 0x730; // + public const nint m_CustomOutput1 = 0x758; // + public const nint m_CustomOutput2 = 0x780; // + public const nint m_CustomOutput3 = 0x7A8; // + public const nint m_CustomOutput4 = 0x7D0; // + public const nint m_CustomOutput5 = 0x7F8; // + public const nint m_CustomOutput6 = 0x820; // + public const nint m_CustomOutput7 = 0x848; // + public const nint m_CustomOutput8 = 0x870; // + public const nint m_CustomOutput9 = 0x898; // } // Parent: CBaseModelEntity // Field count: 9 @@ -3259,14 +3259,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDepthSortBias (float) public static class CEnvDecal { public const nint m_hDecalMaterial = 0x710; // CStrongHandle - public const nint m_flWidth = 0x718; // float32 - public const nint m_flHeight = 0x71C; // float32 - public const nint m_flDepth = 0x720; // float32 - public const nint m_nRenderOrder = 0x724; // uint32 - public const nint m_bProjectOnWorld = 0x728; // bool - public const nint m_bProjectOnCharacters = 0x729; // bool - public const nint m_bProjectOnWater = 0x72A; // bool - public const nint m_flDepthSortBias = 0x72C; // float32 + public const nint m_flWidth = 0x718; // + public const nint m_flHeight = 0x71C; // + public const nint m_flDepth = 0x720; // + public const nint m_nRenderOrder = 0x724; // + public const nint m_bProjectOnWorld = 0x728; // + public const nint m_bProjectOnCharacters = 0x729; // + public const nint m_bProjectOnWater = 0x72A; // + public const nint m_flDepthSortBias = 0x72C; // } // Parent: None // Field count: 0 @@ -3283,17 +3283,17 @@ namespace CS2Dumper.Schemas { // Parent: CBaseEntity // Field count: 11 public static class CLogicAuto { - public const nint m_OnMapSpawn = 0x4C0; // CEntityIOOutput - public const nint m_OnDemoMapSpawn = 0x4E8; // CEntityIOOutput - public const nint m_OnNewGame = 0x510; // CEntityIOOutput - public const nint m_OnLoadGame = 0x538; // CEntityIOOutput - public const nint m_OnMapTransition = 0x560; // CEntityIOOutput - public const nint m_OnBackgroundMap = 0x588; // CEntityIOOutput - public const nint m_OnMultiNewMap = 0x5B0; // CEntityIOOutput - public const nint m_OnMultiNewRound = 0x5D8; // CEntityIOOutput - public const nint m_OnVREnabled = 0x600; // CEntityIOOutput - public const nint m_OnVRNotEnabled = 0x628; // CEntityIOOutput - public const nint m_globalstate = 0x650; // CUtlSymbolLarge + public const nint m_OnMapSpawn = 0x4C0; // + public const nint m_OnDemoMapSpawn = 0x4E8; // + public const nint m_OnNewGame = 0x510; // + public const nint m_OnLoadGame = 0x538; // + public const nint m_OnMapTransition = 0x560; // + public const nint m_OnBackgroundMap = 0x588; // + public const nint m_OnMultiNewMap = 0x5B0; // + public const nint m_OnMultiNewRound = 0x5D8; // + public const nint m_OnVREnabled = 0x600; // + public const nint m_OnVRNotEnabled = 0x628; // + public const nint m_globalstate = 0x650; // } // Parent: CBaseEntity // Field count: 9 @@ -3305,15 +3305,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) public static class CSoundOpvarSetPointBase { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_hSource = 0x4C4; // CEntityHandle - public const nint m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge - public const nint m_vLastPosition = 0x528; // Vector - public const nint m_iszStackName = 0x538; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x540; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x548; // CUtlSymbolLarge - public const nint m_iOpvarIndex = 0x550; // int32 - public const nint m_bUseAutoCompare = 0x554; // bool + public const nint m_bDisabled = 0x4C0; // + public const nint m_hSource = 0x4C4; // + public const nint m_iszSourceEntityName = 0x4D0; // + public const nint m_vLastPosition = 0x528; // + public const nint m_iszStackName = 0x538; // + public const nint m_iszOperatorName = 0x540; // + public const nint m_iszOpvarName = 0x548; // + public const nint m_iOpvarIndex = 0x550; // + public const nint m_bUseAutoCompare = 0x554; // } // Parent: CLightEntity // Field count: 0 @@ -3330,37 +3330,37 @@ namespace CS2Dumper.Schemas { // Parent: CFuncPlatRot // Field count: 9 public static class CFuncTrackChange { - public const nint m_trackTop = 0x7D8; // CPathTrack* - public const nint m_trackBottom = 0x7E0; // CPathTrack* - public const nint m_train = 0x7E8; // CFuncTrackTrain* - public const nint m_trackTopName = 0x7F0; // CUtlSymbolLarge - public const nint m_trackBottomName = 0x7F8; // CUtlSymbolLarge - public const nint m_trainName = 0x800; // CUtlSymbolLarge - public const nint m_code = 0x808; // TRAIN_CODE - public const nint m_targetState = 0x80C; // int32 - public const nint m_use = 0x810; // int32 + public const nint m_trackTop = 0x7D8; // + public const nint m_trackBottom = 0x7E0; // + public const nint m_train = 0x7E8; // + public const nint m_trackTopName = 0x7F0; // + public const nint m_trackBottomName = 0x7F8; // + public const nint m_trainName = 0x800; // + public const nint m_code = 0x808; // + public const nint m_targetState = 0x80C; // + public const nint m_use = 0x810; // } // Parent: CRuleBrushEntity // Field count: 4 public static class CGamePlayerZone { - public const nint m_OnPlayerInZone = 0x718; // CEntityIOOutput - public const nint m_OnPlayerOutZone = 0x740; // CEntityIOOutput - public const nint m_PlayersInCount = 0x768; // CEntityOutputTemplate - public const nint m_PlayersOutCount = 0x790; // CEntityOutputTemplate + public const nint m_OnPlayerInZone = 0x718; // + public const nint m_OnPlayerOutZone = 0x740; // + public const nint m_PlayersInCount = 0x768; // + public const nint m_PlayersOutCount = 0x790; // } // Parent: CRuleEntity // Field count: 1 public static class CRulePointEntity { - public const nint m_Score = 0x718; // int32 + public const nint m_Score = 0x718; // } // Parent: CPointEntity // Field count: 5 public static class CMessageEntity { - public const nint m_radius = 0x4C0; // int32 - public const nint m_messageText = 0x4C8; // CUtlSymbolLarge - public const nint m_drawText = 0x4D0; // bool - public const nint m_bDeveloperOnly = 0x4D1; // bool - public const nint m_bEnabled = 0x4D2; // bool + public const nint m_radius = 0x4C0; // + public const nint m_messageText = 0x4C8; // + public const nint m_drawText = 0x4D0; // + public const nint m_bDeveloperOnly = 0x4D1; // + public const nint m_bEnabled = 0x4D2; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -3390,17 +3390,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) public static class CBaseViewModel { - public const nint m_vecLastFacing = 0x8F0; // Vector - public const nint m_nViewModelIndex = 0x8FC; // uint32 - public const nint m_nAnimationParity = 0x900; // uint32 - public const nint m_flAnimationStartTime = 0x904; // float32 - public const nint m_hWeapon = 0x908; // CHandle - public const nint m_sVMName = 0x910; // CUtlSymbolLarge - public const nint m_sAnimationPrefix = 0x918; // CUtlSymbolLarge - public const nint m_hOldLayerSequence = 0x920; // HSequence - public const nint m_oldLayer = 0x924; // int32 - public const nint m_oldLayerStartTime = 0x928; // float32 - public const nint m_hControlPanel = 0x92C; // CHandle + public const nint m_vecLastFacing = 0x8F0; // + public const nint m_nViewModelIndex = 0x8FC; // + public const nint m_nAnimationParity = 0x900; // + public const nint m_flAnimationStartTime = 0x904; // + public const nint m_hWeapon = 0x908; // + public const nint m_sVMName = 0x910; // + public const nint m_sAnimationPrefix = 0x918; // + public const nint m_hOldLayerSequence = 0x920; // + public const nint m_oldLayer = 0x924; // + public const nint m_oldLayerStartTime = 0x928; // + public const nint m_hControlPanel = 0x92C; // } // Parent: CPlayerPawnComponent // Field count: 2 @@ -3408,8 +3408,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) public static class CCSPlayer_PingServices { - public const nint m_flPlayerPingTokens = 0x40; // GameTime_t[5] - public const nint m_hPlayerPing = 0x54; // CHandle + public const nint m_flPlayerPingTokens = 0x40; // + public const nint m_hPlayerPing = 0x54; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -3422,10 +3422,10 @@ namespace CS2Dumper.Schemas { // Parent: CBtNode // Field count: 4 public static class CBtActionCombatPositioning { - public const nint m_szSensorInputKey = 0x68; // CUtlString - public const nint m_szIsAttackingKey = 0x80; // CUtlString - public const nint m_ActionTimer = 0x88; // CountdownTimer - public const nint m_bCrouching = 0xA0; // bool + public const nint m_szSensorInputKey = 0x68; // + public const nint m_szIsAttackingKey = 0x80; // + public const nint m_ActionTimer = 0x88; // + public const nint m_bCrouching = 0xA0; // } // Parent: CBaseEntity // Field count: 4 @@ -3436,10 +3436,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flScaleTime (float32) // NetworkVarNames: m_nFlags (uint32) public static class CBaseFire { - public const nint m_flScale = 0x4C0; // float32 - public const nint m_flStartScale = 0x4C4; // float32 - public const nint m_flScaleTime = 0x4C8; // float32 - public const nint m_nFlags = 0x4CC; // uint32 + public const nint m_flScale = 0x4C0; // + public const nint m_flStartScale = 0x4C4; // + public const nint m_flScaleTime = 0x4C8; // + public const nint m_nFlags = 0x4CC; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -3456,45 +3456,45 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 2 public static class CTriggerActiveWeaponDetect { - public const nint m_OnTouchedActiveWeapon = 0x8E0; // CEntityIOOutput - public const nint m_iszWeaponClassName = 0x908; // CUtlSymbolLarge + public const nint m_OnTouchedActiveWeapon = 0x8E0; // + public const nint m_iszWeaponClassName = 0x908; // } // Parent: CPointEntity // Field count: 18 public static class CEnvMicrophone { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_hMeasureTarget = 0x4C4; // CHandle - public const nint m_nSoundType = 0x4C8; // SoundTypes_t - public const nint m_nSoundFlags = 0x4CA; // SoundFlags_t - public const nint m_flSensitivity = 0x4CC; // float32 - public const nint m_flSmoothFactor = 0x4D0; // float32 - public const nint m_flMaxRange = 0x4D4; // float32 - public const nint m_iszSpeakerName = 0x4D8; // CUtlSymbolLarge - public const nint m_hSpeaker = 0x4E0; // CHandle - public const nint m_bAvoidFeedback = 0x4E4; // bool - public const nint m_iSpeakerDSPPreset = 0x4E8; // int32 - public const nint m_iszListenFilter = 0x4F0; // CUtlSymbolLarge - public const nint m_hListenFilter = 0x4F8; // CHandle + public const nint m_bDisabled = 0x4C0; // + public const nint m_hMeasureTarget = 0x4C4; // + public const nint m_nSoundType = 0x4C8; // + public const nint m_nSoundFlags = 0x4CA; // + public const nint m_flSensitivity = 0x4CC; // + public const nint m_flSmoothFactor = 0x4D0; // + public const nint m_flMaxRange = 0x4D4; // + public const nint m_iszSpeakerName = 0x4D8; // + public const nint m_hSpeaker = 0x4E0; // + public const nint m_bAvoidFeedback = 0x4E4; // + public const nint m_iSpeakerDSPPreset = 0x4E8; // + public const nint m_iszListenFilter = 0x4F0; // + public const nint m_hListenFilter = 0x4F8; // public const nint m_SoundLevel = 0x500; // CEntityOutputTemplate - public const nint m_OnRoutedSound = 0x528; // CEntityIOOutput - public const nint m_OnHeardSound = 0x550; // CEntityIOOutput - public const nint m_szLastSound = 0x578; // char[256] - public const nint m_iLastRoutedFrame = 0x678; // int32 + public const nint m_OnRoutedSound = 0x528; // + public const nint m_OnHeardSound = 0x550; // + public const nint m_szLastSound = 0x578; // + public const nint m_iLastRoutedFrame = 0x678; // } // Parent: CLogicalEntity // Field count: 11 public static class CInfoSpawnGroupLoadUnload { - public const nint m_OnSpawnGroupLoadStarted = 0x4C0; // CEntityIOOutput - public const nint m_OnSpawnGroupLoadFinished = 0x4E8; // CEntityIOOutput - public const nint m_OnSpawnGroupUnloadStarted = 0x510; // CEntityIOOutput - public const nint m_OnSpawnGroupUnloadFinished = 0x538; // CEntityIOOutput - public const nint m_iszSpawnGroupName = 0x560; // CUtlSymbolLarge - public const nint m_iszSpawnGroupFilterName = 0x568; // CUtlSymbolLarge - public const nint m_iszLandmarkName = 0x570; // CUtlSymbolLarge - public const nint m_sFixedSpawnGroupName = 0x578; // CUtlString - public const nint m_flTimeoutInterval = 0x580; // float32 - public const nint m_bStreamingStarted = 0x584; // bool - public const nint m_bUnloadingStarted = 0x585; // bool + public const nint m_OnSpawnGroupLoadStarted = 0x4C0; // + public const nint m_OnSpawnGroupLoadFinished = 0x4E8; // + public const nint m_OnSpawnGroupUnloadStarted = 0x510; // + public const nint m_OnSpawnGroupUnloadFinished = 0x538; // + public const nint m_iszSpawnGroupName = 0x560; // + public const nint m_iszSpawnGroupFilterName = 0x568; // + public const nint m_iszLandmarkName = 0x570; // + public const nint m_sFixedSpawnGroupName = 0x578; // + public const nint m_flTimeoutInterval = 0x580; // + public const nint m_bStreamingStarted = 0x584; // + public const nint m_bUnloadingStarted = 0x585; // } // Parent: CBaseEntity // Field count: 24 @@ -3517,30 +3517,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_steamID (uint64) // NetworkVarNames: m_iDesiredFOV (uint32) public static class CBasePlayerController { - public const nint m_nInButtonsWhichAreToggles = 0x4C8; // uint64 - public const nint m_nTickBase = 0x4D0; // uint32 - public const nint m_hPawn = 0x500; // CHandle - public const nint m_bKnownTeamMismatch = 0x504; // bool - public const nint m_nSplitScreenSlot = 0x508; // CSplitScreenSlot - public const nint m_hSplitOwner = 0x50C; // CHandle - public const nint m_hSplitScreenPlayers = 0x510; // CUtlVector> - public const nint m_bIsHLTV = 0x528; // bool - public const nint m_iConnected = 0x52C; // PlayerConnectedState - public const nint m_iszPlayerName = 0x530; // char[128] - public const nint m_szNetworkIDString = 0x5B0; // CUtlString - public const nint m_fLerpTime = 0x5B8; // float32 - public const nint m_bLagCompensation = 0x5BC; // bool - public const nint m_bPredict = 0x5BD; // bool - public const nint m_bAutoKickDisabled = 0x5BE; // bool - public const nint m_bIsLowViolence = 0x5BF; // bool - public const nint m_bGamePaused = 0x5C0; // bool - public const nint m_iIgnoreGlobalChat = 0x6F0; // ChatIgnoreType_t - public const nint m_flLastPlayerTalkTime = 0x6F4; // float32 - public const nint m_flLastEntitySteadyState = 0x6F8; // float32 - public const nint m_nAvailableEntitySteadyState = 0x6FC; // int32 - public const nint m_bHasAnySteadyStateEnts = 0x700; // bool - public const nint m_steamID = 0x710; // uint64 - public const nint m_iDesiredFOV = 0x718; // uint32 + public const nint m_nInButtonsWhichAreToggles = 0x4C8; // + public const nint m_nTickBase = 0x4D0; // + public const nint m_hPawn = 0x500; // + public const nint m_bKnownTeamMismatch = 0x504; // + public const nint m_nSplitScreenSlot = 0x508; // + public const nint m_hSplitOwner = 0x50C; // + public const nint m_hSplitScreenPlayers = 0x510; // + public const nint m_bIsHLTV = 0x528; // + public const nint m_iConnected = 0x52C; // + public const nint m_iszPlayerName = 0x530; // + public const nint m_szNetworkIDString = 0x5B0; // + public const nint m_fLerpTime = 0x5B8; // + public const nint m_bLagCompensation = 0x5BC; // + public const nint m_bPredict = 0x5BD; // + public const nint m_bAutoKickDisabled = 0x5BE; // + public const nint m_bIsLowViolence = 0x5BF; // + public const nint m_bGamePaused = 0x5C0; // + public const nint m_iIgnoreGlobalChat = 0x6F0; // + public const nint m_flLastPlayerTalkTime = 0x6F4; // + public const nint m_flLastEntitySteadyState = 0x6F8; // + public const nint m_nAvailableEntitySteadyState = 0x6FC; // + public const nint m_bHasAnySteadyStateEnts = 0x700; // + public const nint m_steamID = 0x710; // + public const nint m_iDesiredFOV = 0x718; // } // Parent: None // Field count: 0 @@ -3553,57 +3553,57 @@ namespace CS2Dumper.Schemas { // Parent: CCSWeaponBase // Field count: 1 public static class CKnife { - public const nint m_bFirstAttack = 0xE98; // bool + public const nint m_bFirstAttack = 0xE98; // } // Parent: CBaseModelEntity // Field count: 37 public static class CFuncTrackTrain { - public const nint m_ppath = 0x710; // CHandle - public const nint m_length = 0x714; // float32 - public const nint m_vPosPrev = 0x718; // Vector - public const nint m_angPrev = 0x724; // QAngle - public const nint m_controlMins = 0x730; // Vector - public const nint m_controlMaxs = 0x73C; // Vector - public const nint m_lastBlockPos = 0x748; // Vector - public const nint m_lastBlockTick = 0x754; // int32 - public const nint m_flVolume = 0x758; // float32 - public const nint m_flBank = 0x75C; // float32 - public const nint m_oldSpeed = 0x760; // float32 - public const nint m_flBlockDamage = 0x764; // float32 - public const nint m_height = 0x768; // float32 - public const nint m_maxSpeed = 0x76C; // float32 - public const nint m_dir = 0x770; // float32 - public const nint m_iszSoundMove = 0x778; // CUtlSymbolLarge - public const nint m_iszSoundMovePing = 0x780; // CUtlSymbolLarge - public const nint m_iszSoundStart = 0x788; // CUtlSymbolLarge - public const nint m_iszSoundStop = 0x790; // CUtlSymbolLarge - public const nint m_strPathTarget = 0x798; // CUtlSymbolLarge - public const nint m_flMoveSoundMinDuration = 0x7A0; // float32 - public const nint m_flMoveSoundMaxDuration = 0x7A4; // float32 - public const nint m_flNextMoveSoundTime = 0x7A8; // GameTime_t - public const nint m_flMoveSoundMinPitch = 0x7AC; // float32 - public const nint m_flMoveSoundMaxPitch = 0x7B0; // float32 - public const nint m_eOrientationType = 0x7B4; // TrainOrientationType_t - public const nint m_eVelocityType = 0x7B8; // TrainVelocityType_t - public const nint m_OnStart = 0x7C8; // CEntityIOOutput - public const nint m_OnNext = 0x7F0; // CEntityIOOutput - public const nint m_OnArrivedAtDestinationNode = 0x818; // CEntityIOOutput - public const nint m_bManualSpeedChanges = 0x840; // bool - public const nint m_flDesiredSpeed = 0x844; // float32 - public const nint m_flSpeedChangeTime = 0x848; // GameTime_t - public const nint m_flAccelSpeed = 0x84C; // float32 - public const nint m_flDecelSpeed = 0x850; // float32 - public const nint m_bAccelToSpeed = 0x854; // bool - public const nint m_flNextMPSoundTime = 0x858; // GameTime_t + public const nint m_ppath = 0x710; // + public const nint m_length = 0x714; // + public const nint m_vPosPrev = 0x718; // + public const nint m_angPrev = 0x724; // + public const nint m_controlMins = 0x730; // + public const nint m_controlMaxs = 0x73C; // + public const nint m_lastBlockPos = 0x748; // + public const nint m_lastBlockTick = 0x754; // + public const nint m_flVolume = 0x758; // + public const nint m_flBank = 0x75C; // + public const nint m_oldSpeed = 0x760; // + public const nint m_flBlockDamage = 0x764; // + public const nint m_height = 0x768; // + public const nint m_maxSpeed = 0x76C; // + public const nint m_dir = 0x770; // + public const nint m_iszSoundMove = 0x778; // + public const nint m_iszSoundMovePing = 0x780; // + public const nint m_iszSoundStart = 0x788; // + public const nint m_iszSoundStop = 0x790; // + public const nint m_strPathTarget = 0x798; // + public const nint m_flMoveSoundMinDuration = 0x7A0; // + public const nint m_flMoveSoundMaxDuration = 0x7A4; // + public const nint m_flNextMoveSoundTime = 0x7A8; // + public const nint m_flMoveSoundMinPitch = 0x7AC; // + public const nint m_flMoveSoundMaxPitch = 0x7B0; // + public const nint m_eOrientationType = 0x7B4; // + public const nint m_eVelocityType = 0x7B8; // + public const nint m_OnStart = 0x7C8; // + public const nint m_OnNext = 0x7F0; // + public const nint m_OnArrivedAtDestinationNode = 0x818; // + public const nint m_bManualSpeedChanges = 0x840; // + public const nint m_flDesiredSpeed = 0x844; // + public const nint m_flSpeedChangeTime = 0x848; // + public const nint m_flAccelSpeed = 0x84C; // + public const nint m_flDecelSpeed = 0x850; // + public const nint m_bAccelToSpeed = 0x854; // + public const nint m_flNextMPSoundTime = 0x858; // } // Parent: CServerOnlyModelEntity // Field count: 5 public static class CFogVolume { - public const nint m_fogName = 0x710; // CUtlSymbolLarge - public const nint m_postProcessName = 0x718; // CUtlSymbolLarge - public const nint m_colorCorrectionName = 0x720; // CUtlSymbolLarge - public const nint m_bDisabled = 0x730; // bool - public const nint m_bInFogVolumesList = 0x731; // bool + public const nint m_fogName = 0x710; // + public const nint m_postProcessName = 0x718; // + public const nint m_colorCorrectionName = 0x720; // + public const nint m_bDisabled = 0x730; // + public const nint m_bInFogVolumesList = 0x731; // } // Parent: SpawnPoint // Field count: 0 @@ -3612,25 +3612,25 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 19 public static class CFire { - public const nint m_hEffect = 0x710; // CHandle - public const nint m_hOwner = 0x714; // CHandle - public const nint m_nFireType = 0x718; // int32 - public const nint m_flFuel = 0x71C; // float32 - public const nint m_flDamageTime = 0x720; // GameTime_t - public const nint m_lastDamage = 0x724; // GameTime_t - public const nint m_flFireSize = 0x728; // float32 - public const nint m_flLastNavUpdateTime = 0x72C; // GameTime_t - public const nint m_flHeatLevel = 0x730; // float32 - public const nint m_flHeatAbsorb = 0x734; // float32 - public const nint m_flDamageScale = 0x738; // float32 - public const nint m_flMaxHeat = 0x73C; // float32 - public const nint m_flLastHeatLevel = 0x740; // float32 - public const nint m_flAttackTime = 0x744; // float32 - public const nint m_bEnabled = 0x748; // bool - public const nint m_bStartDisabled = 0x749; // bool - public const nint m_bDidActivate = 0x74A; // bool - public const nint m_OnIgnited = 0x750; // CEntityIOOutput - public const nint m_OnExtinguished = 0x778; // CEntityIOOutput + public const nint m_hEffect = 0x710; // + public const nint m_hOwner = 0x714; // + public const nint m_nFireType = 0x718; // + public const nint m_flFuel = 0x71C; // + public const nint m_flDamageTime = 0x720; // + public const nint m_lastDamage = 0x724; // + public const nint m_flFireSize = 0x728; // + public const nint m_flLastNavUpdateTime = 0x72C; // + public const nint m_flHeatLevel = 0x730; // + public const nint m_flHeatAbsorb = 0x734; // + public const nint m_flDamageScale = 0x738; // + public const nint m_flMaxHeat = 0x73C; // + public const nint m_flLastHeatLevel = 0x740; // + public const nint m_flAttackTime = 0x744; // + public const nint m_bEnabled = 0x748; // + public const nint m_bStartDisabled = 0x749; // + public const nint m_bDidActivate = 0x74A; // + public const nint m_OnIgnited = 0x750; // + public const nint m_OnExtinguished = 0x778; // } // Parent: CSkeletonAnimationController // Field count: 14 @@ -3642,20 +3642,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flSeqFixedCycle (float) // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) public static class CBaseAnimGraphController { - public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables - public const nint m_bSequenceFinished = 0x220; // bool - public const nint m_flSoundSyncTime = 0x224; // float32 - public const nint m_nActiveIKChainMask = 0x228; // uint32 - public const nint m_hSequence = 0x22C; // HSequence - public const nint m_flSeqStartTime = 0x230; // GameTime_t - public const nint m_flSeqFixedCycle = 0x234; // float32 - public const nint m_nAnimLoopMode = 0x238; // AnimLoopMode_t - public const nint m_flPlaybackRate = 0x23C; // CNetworkedQuantizedFloat - public const nint m_nNotifyState = 0x248; // SequenceFinishNotifyState_t - public const nint m_bNetworkedAnimationInputsChanged = 0x24A; // bool - public const nint m_bNetworkedSequenceChanged = 0x24B; // bool - public const nint m_bLastUpdateSkipped = 0x24C; // bool - public const nint m_flPrevAnimUpdateTime = 0x250; // GameTime_t + public const nint m_animGraphNetworkedVars = 0x18; // + public const nint m_bSequenceFinished = 0x220; // + public const nint m_flSoundSyncTime = 0x224; // + public const nint m_nActiveIKChainMask = 0x228; // + public const nint m_hSequence = 0x22C; // + public const nint m_flSeqStartTime = 0x230; // + public const nint m_flSeqFixedCycle = 0x234; // + public const nint m_nAnimLoopMode = 0x238; // + public const nint m_flPlaybackRate = 0x23C; // + public const nint m_nNotifyState = 0x248; // + public const nint m_bNetworkedAnimationInputsChanged = 0x24A; // + public const nint m_bNetworkedSequenceChanged = 0x24B; // + public const nint m_bLastUpdateSkipped = 0x24C; // + public const nint m_flPrevAnimUpdateTime = 0x250; // } // Parent: CBaseEntity // Field count: 0 @@ -3668,59 +3668,59 @@ namespace CS2Dumper.Schemas { // Parent: CBasePlatTrain // Field count: 1 public static class CFuncPlat { - public const nint m_sNoise = 0x7B8; // CUtlSymbolLarge + public const nint m_sNoise = 0x7B8; // } // Parent: CPhysConstraint // Field count: 48 public static class CGenericConstraint { - public const nint m_nLinearMotionX = 0x540; // JointMotion_t - public const nint m_nLinearMotionY = 0x544; // JointMotion_t - public const nint m_nLinearMotionZ = 0x548; // JointMotion_t - public const nint m_flLinearFrequencyX = 0x54C; // float32 - public const nint m_flLinearFrequencyY = 0x550; // float32 - public const nint m_flLinearFrequencyZ = 0x554; // float32 - public const nint m_flLinearDampingRatioX = 0x558; // float32 - public const nint m_flLinearDampingRatioY = 0x55C; // float32 - public const nint m_flLinearDampingRatioZ = 0x560; // float32 - public const nint m_flMaxLinearImpulseX = 0x564; // float32 - public const nint m_flMaxLinearImpulseY = 0x568; // float32 - public const nint m_flMaxLinearImpulseZ = 0x56C; // float32 - public const nint m_flBreakAfterTimeX = 0x570; // float32 - public const nint m_flBreakAfterTimeY = 0x574; // float32 - public const nint m_flBreakAfterTimeZ = 0x578; // float32 - public const nint m_flBreakAfterTimeStartTimeX = 0x57C; // GameTime_t - public const nint m_flBreakAfterTimeStartTimeY = 0x580; // GameTime_t - public const nint m_flBreakAfterTimeStartTimeZ = 0x584; // GameTime_t - public const nint m_flBreakAfterTimeThresholdX = 0x588; // float32 - public const nint m_flBreakAfterTimeThresholdY = 0x58C; // float32 - public const nint m_flBreakAfterTimeThresholdZ = 0x590; // float32 - public const nint m_flNotifyForceX = 0x594; // float32 - public const nint m_flNotifyForceY = 0x598; // float32 - public const nint m_flNotifyForceZ = 0x59C; // float32 - public const nint m_flNotifyForceMinTimeX = 0x5A0; // float32 - public const nint m_flNotifyForceMinTimeY = 0x5A4; // float32 - public const nint m_flNotifyForceMinTimeZ = 0x5A8; // float32 - public const nint m_flNotifyForceLastTimeX = 0x5AC; // GameTime_t - public const nint m_flNotifyForceLastTimeY = 0x5B0; // GameTime_t - public const nint m_flNotifyForceLastTimeZ = 0x5B4; // GameTime_t - public const nint m_bAxisNotifiedX = 0x5B8; // bool - public const nint m_bAxisNotifiedY = 0x5B9; // bool - public const nint m_bAxisNotifiedZ = 0x5BA; // bool - public const nint m_nAngularMotionX = 0x5BC; // JointMotion_t - public const nint m_nAngularMotionY = 0x5C0; // JointMotion_t - public const nint m_nAngularMotionZ = 0x5C4; // JointMotion_t - public const nint m_flAngularFrequencyX = 0x5C8; // float32 - public const nint m_flAngularFrequencyY = 0x5CC; // float32 - public const nint m_flAngularFrequencyZ = 0x5D0; // float32 - public const nint m_flAngularDampingRatioX = 0x5D4; // float32 - public const nint m_flAngularDampingRatioY = 0x5D8; // float32 - public const nint m_flAngularDampingRatioZ = 0x5DC; // float32 - public const nint m_flMaxAngularImpulseX = 0x5E0; // float32 - public const nint m_flMaxAngularImpulseY = 0x5E4; // float32 - public const nint m_flMaxAngularImpulseZ = 0x5E8; // float32 - public const nint m_NotifyForceReachedX = 0x5F0; // CEntityIOOutput - public const nint m_NotifyForceReachedY = 0x618; // CEntityIOOutput - public const nint m_NotifyForceReachedZ = 0x640; // CEntityIOOutput + public const nint m_nLinearMotionX = 0x540; // + public const nint m_nLinearMotionY = 0x544; // + public const nint m_nLinearMotionZ = 0x548; // + public const nint m_flLinearFrequencyX = 0x54C; // + public const nint m_flLinearFrequencyY = 0x550; // + public const nint m_flLinearFrequencyZ = 0x554; // + public const nint m_flLinearDampingRatioX = 0x558; // + public const nint m_flLinearDampingRatioY = 0x55C; // + public const nint m_flLinearDampingRatioZ = 0x560; // + public const nint m_flMaxLinearImpulseX = 0x564; // + public const nint m_flMaxLinearImpulseY = 0x568; // + public const nint m_flMaxLinearImpulseZ = 0x56C; // + public const nint m_flBreakAfterTimeX = 0x570; // + public const nint m_flBreakAfterTimeY = 0x574; // + public const nint m_flBreakAfterTimeZ = 0x578; // + public const nint m_flBreakAfterTimeStartTimeX = 0x57C; // + public const nint m_flBreakAfterTimeStartTimeY = 0x580; // + public const nint m_flBreakAfterTimeStartTimeZ = 0x584; // + public const nint m_flBreakAfterTimeThresholdX = 0x588; // + public const nint m_flBreakAfterTimeThresholdY = 0x58C; // + public const nint m_flBreakAfterTimeThresholdZ = 0x590; // + public const nint m_flNotifyForceX = 0x594; // + public const nint m_flNotifyForceY = 0x598; // + public const nint m_flNotifyForceZ = 0x59C; // + public const nint m_flNotifyForceMinTimeX = 0x5A0; // + public const nint m_flNotifyForceMinTimeY = 0x5A4; // + public const nint m_flNotifyForceMinTimeZ = 0x5A8; // + public const nint m_flNotifyForceLastTimeX = 0x5AC; // + public const nint m_flNotifyForceLastTimeY = 0x5B0; // + public const nint m_flNotifyForceLastTimeZ = 0x5B4; // + public const nint m_bAxisNotifiedX = 0x5B8; // + public const nint m_bAxisNotifiedY = 0x5B9; // + public const nint m_bAxisNotifiedZ = 0x5BA; // + public const nint m_nAngularMotionX = 0x5BC; // + public const nint m_nAngularMotionY = 0x5C0; // + public const nint m_nAngularMotionZ = 0x5C4; // + public const nint m_flAngularFrequencyX = 0x5C8; // + public const nint m_flAngularFrequencyY = 0x5CC; // + public const nint m_flAngularFrequencyZ = 0x5D0; // + public const nint m_flAngularDampingRatioX = 0x5D4; // + public const nint m_flAngularDampingRatioY = 0x5D8; // + public const nint m_flAngularDampingRatioZ = 0x5DC; // + public const nint m_flMaxAngularImpulseX = 0x5E0; // + public const nint m_flMaxAngularImpulseY = 0x5E4; // + public const nint m_flMaxAngularImpulseZ = 0x5E8; // + public const nint m_NotifyForceReachedX = 0x5F0; // + public const nint m_NotifyForceReachedY = 0x618; // + public const nint m_NotifyForceReachedZ = 0x640; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -3742,21 +3742,21 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) // NetworkVarNames: m_bRagdollClientSide (bool) public static class CBaseAnimGraph { - public const nint m_bInitiallyPopulateInterpHistory = 0x788; // bool - public const nint m_pChoreoServices = 0x790; // IChoreoServices* - public const nint m_bAnimGraphUpdateEnabled = 0x798; // bool - public const nint m_flMaxSlopeDistance = 0x79C; // float32 - public const nint m_vLastSlopeCheckPos = 0x7A0; // Vector - public const nint m_bAnimationUpdateScheduled = 0x7AC; // bool - public const nint m_vecForce = 0x7B0; // Vector - public const nint m_nForceBone = 0x7BC; // int32 - public const nint m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t* - public const nint m_bRagdollClientSide = 0x7D8; // bool + public const nint m_bInitiallyPopulateInterpHistory = 0x788; // + public const nint m_pChoreoServices = 0x790; // + public const nint m_bAnimGraphUpdateEnabled = 0x798; // + public const nint m_flMaxSlopeDistance = 0x79C; // + public const nint m_vLastSlopeCheckPos = 0x7A0; // + public const nint m_bAnimationUpdateScheduled = 0x7AC; // + public const nint m_vecForce = 0x7B0; // + public const nint m_nForceBone = 0x7BC; // + public const nint m_pRagdollPose = 0x7D0; // + public const nint m_bRagdollClientSide = 0x7D8; // } // Parent: CPhysForce // Field count: 1 public static class CPhysTorque { - public const nint m_axis = 0x520; // Vector + public const nint m_axis = 0x520; // } // Parent: CBaseGrenade // Field count: 0 @@ -3771,33 +3771,33 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_flBlendWeight (float32) public static class CRagdollProp { - public const nint m_ragdoll = 0x8F0; // ragdoll_t - public const nint m_bStartDisabled = 0x928; // bool - public const nint m_ragPos = 0x930; // CNetworkUtlVectorBase - public const nint m_ragAngles = 0x948; // CNetworkUtlVectorBase - public const nint m_hRagdollSource = 0x960; // CHandle - public const nint m_lastUpdateTickCount = 0x964; // uint32 - public const nint m_allAsleep = 0x968; // bool - public const nint m_bFirstCollisionAfterLaunch = 0x969; // bool - public const nint m_hDamageEntity = 0x96C; // CHandle - public const nint m_hKiller = 0x970; // CHandle - public const nint m_hPhysicsAttacker = 0x974; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0x978; // GameTime_t - public const nint m_flFadeOutStartTime = 0x97C; // GameTime_t - public const nint m_flFadeTime = 0x980; // float32 - public const nint m_vecLastOrigin = 0x984; // Vector - public const nint m_flAwakeTime = 0x990; // GameTime_t - public const nint m_flLastOriginChangeTime = 0x994; // GameTime_t - public const nint m_strOriginClassName = 0x998; // CUtlSymbolLarge - public const nint m_strSourceClassName = 0x9A0; // CUtlSymbolLarge - public const nint m_bHasBeenPhysgunned = 0x9A8; // bool - public const nint m_bShouldTeleportPhysics = 0x9A9; // bool - public const nint m_flBlendWeight = 0x9AC; // float32 - public const nint m_flDefaultFadeScale = 0x9B0; // float32 - public const nint m_ragdollMins = 0x9B8; // CUtlVector - public const nint m_ragdollMaxs = 0x9D0; // CUtlVector - public const nint m_bShouldDeleteActivationRecord = 0x9E8; // bool - public const nint m_bValidatePoweredRagdollPose = 0xA48; // bool + public const nint m_ragdoll = 0x8F0; // + public const nint m_bStartDisabled = 0x928; // + public const nint m_ragPos = 0x930; // + public const nint m_ragAngles = 0x948; // + public const nint m_hRagdollSource = 0x960; // + public const nint m_lastUpdateTickCount = 0x964; // + public const nint m_allAsleep = 0x968; // + public const nint m_bFirstCollisionAfterLaunch = 0x969; // + public const nint m_hDamageEntity = 0x96C; // + public const nint m_hKiller = 0x970; // + public const nint m_hPhysicsAttacker = 0x974; // + public const nint m_flLastPhysicsInfluenceTime = 0x978; // + public const nint m_flFadeOutStartTime = 0x97C; // + public const nint m_flFadeTime = 0x980; // + public const nint m_vecLastOrigin = 0x984; // + public const nint m_flAwakeTime = 0x990; // + public const nint m_flLastOriginChangeTime = 0x994; // + public const nint m_strOriginClassName = 0x998; // + public const nint m_strSourceClassName = 0x9A0; // + public const nint m_bHasBeenPhysgunned = 0x9A8; // + public const nint m_bShouldTeleportPhysics = 0x9A9; // + public const nint m_flBlendWeight = 0x9AC; // + public const nint m_flDefaultFadeScale = 0x9B0; // + public const nint m_ragdollMins = 0x9B8; // + public const nint m_ragdollMaxs = 0x9D0; // + public const nint m_bShouldDeleteActivationRecord = 0x9E8; // + public const nint m_bValidatePoweredRagdollPose = 0xA48; // } // Parent: CBaseAnimGraph // Field count: 0 @@ -3830,8 +3830,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) public static class CEnvDetailController { - public const nint m_flFadeStartDist = 0x4C0; // float32 - public const nint m_flFadeEndDist = 0x4C4; // float32 + public const nint m_flFadeStartDist = 0x4C0; // + public const nint m_flFadeEndDist = 0x4C4; // } // Parent: CTriggerOnce // Field count: 14 @@ -3839,20 +3839,20 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) public static class CTriggerLook { - public const nint m_hLookTarget = 0x908; // CHandle - public const nint m_flFieldOfView = 0x90C; // float32 - public const nint m_flLookTime = 0x910; // float32 - public const nint m_flLookTimeTotal = 0x914; // float32 - public const nint m_flLookTimeLast = 0x918; // GameTime_t - public const nint m_flTimeoutDuration = 0x91C; // float32 - public const nint m_bTimeoutFired = 0x920; // bool - public const nint m_bIsLooking = 0x921; // bool - public const nint m_b2DFOV = 0x922; // bool - public const nint m_bUseVelocity = 0x923; // bool - public const nint m_bTestOcclusion = 0x924; // bool - public const nint m_OnTimeout = 0x928; // CEntityIOOutput - public const nint m_OnStartLook = 0x950; // CEntityIOOutput - public const nint m_OnEndLook = 0x978; // CEntityIOOutput + public const nint m_hLookTarget = 0x908; // + public const nint m_flFieldOfView = 0x90C; // + public const nint m_flLookTime = 0x910; // + public const nint m_flLookTimeTotal = 0x914; // + public const nint m_flLookTimeLast = 0x918; // + public const nint m_flTimeoutDuration = 0x91C; // + public const nint m_bTimeoutFired = 0x920; // + public const nint m_bIsLooking = 0x921; // + public const nint m_b2DFOV = 0x922; // + public const nint m_bUseVelocity = 0x923; // + public const nint m_bTestOcclusion = 0x924; // + public const nint m_OnTimeout = 0x928; // + public const nint m_OnStartLook = 0x950; // + public const nint m_OnEndLook = 0x978; // } // Parent: CPointEntity // Field count: 0 @@ -3861,24 +3861,24 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 11 public static class CMathRemap { - public const nint m_flInMin = 0x4C0; // float32 - public const nint m_flInMax = 0x4C4; // float32 - public const nint m_flOut1 = 0x4C8; // float32 - public const nint m_flOut2 = 0x4CC; // float32 - public const nint m_flOldInValue = 0x4D0; // float32 - public const nint m_bEnabled = 0x4D4; // bool + public const nint m_flInMin = 0x4C0; // + public const nint m_flInMax = 0x4C4; // + public const nint m_flOut1 = 0x4C8; // + public const nint m_flOut2 = 0x4CC; // + public const nint m_flOldInValue = 0x4D0; // + public const nint m_bEnabled = 0x4D4; // public const nint m_OutValue = 0x4D8; // CEntityOutputTemplate - public const nint m_OnRoseAboveMin = 0x500; // CEntityIOOutput - public const nint m_OnRoseAboveMax = 0x528; // CEntityIOOutput - public const nint m_OnFellBelowMin = 0x550; // CEntityIOOutput - public const nint m_OnFellBelowMax = 0x578; // CEntityIOOutput + public const nint m_OnRoseAboveMin = 0x500; // + public const nint m_OnRoseAboveMax = 0x528; // + public const nint m_OnFellBelowMin = 0x550; // + public const nint m_OnFellBelowMax = 0x578; // } // Parent: CPointEntity // Field count: 3 public static class CInstructorEventEntity { - public const nint m_iszName = 0x4C0; // CUtlSymbolLarge - public const nint m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge - public const nint m_hTargetPlayer = 0x4D0; // CHandle + public const nint m_iszName = 0x4C0; // + public const nint m_iszHintTargetEntity = 0x4C8; // + public const nint m_hTargetPlayer = 0x4D0; // } // Parent: CBaseEntity // Field count: 16 @@ -3900,22 +3900,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class CGradientFog { - public const nint m_hGradientFogTexture = 0x4C0; // CStrongHandle - public const nint m_flFogStartDistance = 0x4C8; // float32 - public const nint m_flFogEndDistance = 0x4CC; // float32 - public const nint m_bHeightFogEnabled = 0x4D0; // bool - public const nint m_flFogStartHeight = 0x4D4; // float32 - public const nint m_flFogEndHeight = 0x4D8; // float32 - public const nint m_flFarZ = 0x4DC; // float32 - public const nint m_flFogMaxOpacity = 0x4E0; // float32 - public const nint m_flFogFalloffExponent = 0x4E4; // float32 - public const nint m_flFogVerticalExponent = 0x4E8; // float32 - public const nint m_fogColor = 0x4EC; // Color - public const nint m_flFogStrength = 0x4F0; // float32 - public const nint m_flFadeTime = 0x4F4; // float32 - public const nint m_bStartDisabled = 0x4F8; // bool - public const nint m_bIsEnabled = 0x4F9; // bool - public const nint m_bGradientFogNeedsTextures = 0x4FA; // bool + public const nint m_hGradientFogTexture = 0x4C0; // + public const nint m_flFogStartDistance = 0x4C8; // + public const nint m_flFogEndDistance = 0x4CC; // + public const nint m_bHeightFogEnabled = 0x4D0; // + public const nint m_flFogStartHeight = 0x4D4; // + public const nint m_flFogEndHeight = 0x4D8; // + public const nint m_flFarZ = 0x4DC; // + public const nint m_flFogMaxOpacity = 0x4E0; // + public const nint m_flFogFalloffExponent = 0x4E4; // + public const nint m_flFogVerticalExponent = 0x4E8; // + public const nint m_fogColor = 0x4EC; // + public const nint m_flFogStrength = 0x4F0; // + public const nint m_flFadeTime = 0x4F4; // + public const nint m_bStartDisabled = 0x4F8; // + public const nint m_bIsEnabled = 0x4F9; // + public const nint m_bGradientFogNeedsTextures = 0x4FA; // } // Parent: CBaseTrigger // Field count: 2 @@ -3924,14 +3924,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) public static class CFootstepControl { - public const nint m_source = 0x8E0; // CUtlSymbolLarge - public const nint m_destination = 0x8E8; // CUtlSymbolLarge + public const nint m_source = 0x8E0; // + public const nint m_destination = 0x8E8; // } // Parent: CBaseModelEntity // Field count: 2 public static class CTriggerVolume { - public const nint m_iFilterName = 0x710; // CUtlSymbolLarge - public const nint m_hFilter = 0x718; // CHandle + public const nint m_iFilterName = 0x710; // + public const nint m_hFilter = 0x718; // } // Parent: CPointEntity // Field count: 0 @@ -3944,13 +3944,13 @@ namespace CS2Dumper.Schemas { // Parent: CBaseEntity // Field count: 7 public static class CFishPool { - public const nint m_fishCount = 0x4D0; // int32 - public const nint m_maxRange = 0x4D4; // float32 - public const nint m_swimDepth = 0x4D8; // float32 - public const nint m_waterLevel = 0x4DC; // float32 - public const nint m_isDormant = 0x4E0; // bool - public const nint m_fishes = 0x4E8; // CUtlVector> - public const nint m_visTimer = 0x500; // CountdownTimer + public const nint m_fishCount = 0x4D0; // + public const nint m_maxRange = 0x4D4; // + public const nint m_swimDepth = 0x4D8; // + public const nint m_waterLevel = 0x4DC; // + public const nint m_isDormant = 0x4E0; // + public const nint m_fishes = 0x4E8; // + public const nint m_visTimer = 0x500; // } // Parent: CPointEntity // Field count: 0 @@ -3959,32 +3959,32 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 1 public static class CFuncVPhysicsClip { - public const nint m_bDisabled = 0x710; // bool + public const nint m_bDisabled = 0x710; // } // Parent: CPlayerPawnComponent // Field count: 5 public static class CCSPlayer_RadioServices { - public const nint m_flGotHostageTalkTimer = 0x40; // GameTime_t - public const nint m_flDefusingTalkTimer = 0x44; // GameTime_t - public const nint m_flC4PlantTalkTimer = 0x48; // GameTime_t - public const nint m_flRadioTokenSlots = 0x4C; // GameTime_t[3] - public const nint m_bIgnoreRadio = 0x58; // bool + public const nint m_flGotHostageTalkTimer = 0x40; // + public const nint m_flDefusingTalkTimer = 0x44; // + public const nint m_flC4PlantTalkTimer = 0x48; // + public const nint m_flRadioTokenSlots = 0x4C; // + public const nint m_bIgnoreRadio = 0x58; // } // Parent: CSceneEntity // Field count: 7 public static class CInstancedSceneEntity { - public const nint m_hOwner = 0xA20; // CHandle - public const nint m_bHadOwner = 0xA24; // bool - public const nint m_flPostSpeakDelay = 0xA28; // float32 - public const nint m_flPreDelay = 0xA2C; // float32 - public const nint m_bIsBackground = 0xA30; // bool - public const nint m_bRemoveOnCompletion = 0xA31; // bool - public const nint m_hTarget = 0xA34; // CHandle + public const nint m_hOwner = 0xA20; // + public const nint m_bHadOwner = 0xA24; // + public const nint m_flPostSpeakDelay = 0xA28; // + public const nint m_flPreDelay = 0xA2C; // + public const nint m_bIsBackground = 0xA30; // + public const nint m_bRemoveOnCompletion = 0xA31; // + public const nint m_hTarget = 0xA34; // } // Parent: CPointEntity // Field count: 1 public static class CEnvHudHint { - public const nint m_iszMessage = 0x4C0; // CUtlSymbolLarge + public const nint m_iszMessage = 0x4C0; // } // Parent: CBaseModelEntity // Field count: 22 @@ -4012,28 +4012,28 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) public static class CParticleSystem { - public const nint m_szSnapshotFileName = 0x710; // char[512] - public const nint m_bActive = 0x910; // bool - public const nint m_bFrozen = 0x911; // bool - public const nint m_flFreezeTransitionDuration = 0x914; // float32 - public const nint m_nStopType = 0x918; // int32 - public const nint m_bAnimateDuringGameplayPause = 0x91C; // bool - public const nint m_iEffectIndex = 0x920; // CStrongHandle - public const nint m_flStartTime = 0x928; // GameTime_t - public const nint m_flPreSimTime = 0x92C; // float32 - public const nint m_vServerControlPoints = 0x930; // Vector[4] - public const nint m_iServerControlPointAssignments = 0x960; // uint8[4] - public const nint m_hControlPointEnts = 0x964; // CHandle[64] - public const nint m_bNoSave = 0xA64; // bool - public const nint m_bNoFreeze = 0xA65; // bool - public const nint m_bNoRamp = 0xA66; // bool - public const nint m_bStartActive = 0xA67; // bool - public const nint m_iszEffectName = 0xA68; // CUtlSymbolLarge - public const nint m_iszControlPointNames = 0xA70; // CUtlSymbolLarge[64] - public const nint m_nDataCP = 0xC70; // int32 - public const nint m_vecDataCPValue = 0xC74; // Vector - public const nint m_nTintCP = 0xC80; // int32 - public const nint m_clrTint = 0xC84; // Color + public const nint m_szSnapshotFileName = 0x710; // + public const nint m_bActive = 0x910; // + public const nint m_bFrozen = 0x911; // + public const nint m_flFreezeTransitionDuration = 0x914; // + public const nint m_nStopType = 0x918; // + public const nint m_bAnimateDuringGameplayPause = 0x91C; // + public const nint m_iEffectIndex = 0x920; // + public const nint m_flStartTime = 0x928; // + public const nint m_flPreSimTime = 0x92C; // + public const nint m_vServerControlPoints = 0x930; // + public const nint m_iServerControlPointAssignments = 0x960; // + public const nint m_hControlPointEnts = 0x964; // + public const nint m_bNoSave = 0xA64; // + public const nint m_bNoFreeze = 0xA65; // + public const nint m_bNoRamp = 0xA66; // + public const nint m_bStartActive = 0xA67; // + public const nint m_iszEffectName = 0xA68; // + public const nint m_iszControlPointNames = 0xA70; // + public const nint m_nDataCP = 0xC70; // + public const nint m_vecDataCPValue = 0xC74; // + public const nint m_nTintCP = 0xC80; // + public const nint m_clrTint = 0xC84; // } // Parent: CEntitySubclassVDataBase // Field count: 20 @@ -4041,26 +4041,26 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBasePlayerWeaponVData { - public const nint m_szWorldModel = 0x28; // CResourceNameTyped> - public const nint m_bBuiltRightHanded = 0x108; // bool - public const nint m_bAllowFlipping = 0x109; // bool - public const nint m_sMuzzleAttachment = 0x110; // CUtlString + public const nint m_szWorldModel = 0x28; // + public const nint m_bBuiltRightHanded = 0x108; // + public const nint m_bAllowFlipping = 0x109; // + public const nint m_sMuzzleAttachment = 0x110; // public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t - public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - public const nint m_iMaxClip1 = 0x1FC; // int32 - public const nint m_iMaxClip2 = 0x200; // int32 - public const nint m_iDefaultClip1 = 0x204; // int32 - public const nint m_iDefaultClip2 = 0x208; // int32 - public const nint m_iWeight = 0x20C; // int32 - public const nint m_bAutoSwitchTo = 0x210; // bool - public const nint m_bAutoSwitchFrom = 0x211; // bool - public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t - public const nint m_bLinkedCooldowns = 0x218; // bool - public const nint m_aShootSounds = 0x220; // CUtlOrderedMap - public const nint m_iSlot = 0x248; // int32 - public const nint m_iPosition = 0x24C; // int32 + public const nint m_iFlags = 0x1F8; // + public const nint m_nPrimaryAmmoType = 0x1F9; // + public const nint m_nSecondaryAmmoType = 0x1FA; // + public const nint m_iMaxClip1 = 0x1FC; // + public const nint m_iMaxClip2 = 0x200; // + public const nint m_iDefaultClip1 = 0x204; // + public const nint m_iDefaultClip2 = 0x208; // + public const nint m_iWeight = 0x20C; // + public const nint m_bAutoSwitchTo = 0x210; // + public const nint m_bAutoSwitchFrom = 0x211; // + public const nint m_iRumbleEffect = 0x214; // + public const nint m_bLinkedCooldowns = 0x218; // + public const nint m_aShootSounds = 0x220; // + public const nint m_iSlot = 0x248; // + public const nint m_iPosition = 0x24C; // } // Parent: CCSPlayerPawnBase // Field count: 0 @@ -4081,7 +4081,7 @@ namespace CS2Dumper.Schemas { // Parent: CItem // Field count: 1 public static class CScriptItem { - public const nint m_MoveTypeOverride = 0x9C0; // MoveType_t + public const nint m_MoveTypeOverride = 0x9C0; // } // Parent: IntervalTimer // Field count: 7 @@ -4095,13 +4095,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nCompressionType (TimelineCompression_t) // NetworkVarNames: m_bStopped (bool) public static class CTimeline { - public const nint m_flValues = 0x10; // float32[64] - public const nint m_nValueCounts = 0x110; // int32[64] - public const nint m_nBucketCount = 0x210; // int32 - public const nint m_flInterval = 0x214; // float32 - public const nint m_flFinalValue = 0x218; // float32 - public const nint m_nCompressionType = 0x21C; // TimelineCompression_t - public const nint m_bStopped = 0x220; // bool + public const nint m_flValues = 0x10; // + public const nint m_nValueCounts = 0x110; // + public const nint m_nBucketCount = 0x210; // + public const nint m_flInterval = 0x214; // + public const nint m_flFinalValue = 0x218; // + public const nint m_nCompressionType = 0x21C; // + public const nint m_bStopped = 0x220; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -4110,16 +4110,16 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 10 public static class CAmbientGeneric { - public const nint m_radius = 0x4C0; // float32 - public const nint m_flMaxRadius = 0x4C4; // float32 - public const nint m_iSoundLevel = 0x4C8; // soundlevel_t - public const nint m_dpv = 0x4CC; // dynpitchvol_t - public const nint m_fActive = 0x530; // bool - public const nint m_fLooping = 0x531; // bool - public const nint m_iszSound = 0x538; // CUtlSymbolLarge - public const nint m_sSourceEntName = 0x540; // CUtlSymbolLarge - public const nint m_hSoundSource = 0x548; // CHandle - public const nint m_nSoundSourceEntIndex = 0x54C; // CEntityIndex + public const nint m_radius = 0x4C0; // + public const nint m_flMaxRadius = 0x4C4; // + public const nint m_iSoundLevel = 0x4C8; // + public const nint m_dpv = 0x4CC; // + public const nint m_fActive = 0x530; // + public const nint m_fLooping = 0x531; // + public const nint m_iszSound = 0x538; // + public const nint m_sSourceEntName = 0x540; // + public const nint m_hSoundSource = 0x548; // + public const nint m_nSoundSourceEntIndex = 0x54C; // } // Parent: CBaseModelEntity // Field count: 9 @@ -4133,15 +4133,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) public static class CDynamicLight { - public const nint m_ActualFlags = 0x710; // uint8 - public const nint m_Flags = 0x711; // uint8 - public const nint m_LightStyle = 0x712; // uint8 - public const nint m_On = 0x713; // bool - public const nint m_Radius = 0x714; // float32 - public const nint m_Exponent = 0x718; // int32 - public const nint m_InnerAngle = 0x71C; // float32 - public const nint m_OuterAngle = 0x720; // float32 - public const nint m_SpotRadius = 0x724; // float32 + public const nint m_ActualFlags = 0x710; // + public const nint m_Flags = 0x711; // + public const nint m_LightStyle = 0x712; // + public const nint m_On = 0x713; // + public const nint m_Radius = 0x714; // + public const nint m_Exponent = 0x718; // + public const nint m_InnerAngle = 0x71C; // + public const nint m_OuterAngle = 0x720; // + public const nint m_SpotRadius = 0x724; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -4168,11 +4168,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) public static class CAttributeManager { public const nint m_Providers = 0x8; // CUtlVector> - public const nint m_iReapplyProvisionParity = 0x20; // int32 - public const nint m_hOuter = 0x24; // CHandle - public const nint m_bPreventLoopback = 0x28; // bool - public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t - public const nint m_CachedResults = 0x30; // CUtlVector + public const nint m_iReapplyProvisionParity = 0x20; // + public const nint m_hOuter = 0x24; // + public const nint m_bPreventLoopback = 0x28; // + public const nint m_ProviderType = 0x2C; // + public const nint m_CachedResults = 0x30; // } // Parent: CServerOnlyEntity // Field count: 0 @@ -4207,30 +4207,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nRandomSeedOffset (int) // NetworkVarNames: m_flLastTeleportTime (float) public static class CAnimGraphNetworkedVariables { - public const nint m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase - public const nint m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase - public const nint m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase - public const nint m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase - public const nint m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase - public const nint m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase - public const nint m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase - public const nint m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase - public const nint m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase - public const nint m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase - public const nint m_nBoolVariablesCount = 0x1E8; // int32 - public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 - public const nint m_nRandomSeedOffset = 0x1F0; // int32 - public const nint m_flLastTeleportTime = 0x1F4; // float32 + public const nint m_PredNetBoolVariables = 0x8; // + public const nint m_PredNetByteVariables = 0x20; // + public const nint m_PredNetUInt16Variables = 0x38; // + public const nint m_PredNetIntVariables = 0x50; // + public const nint m_PredNetUInt32Variables = 0x68; // + public const nint m_PredNetUInt64Variables = 0x80; // + public const nint m_PredNetFloatVariables = 0x98; // + public const nint m_PredNetVectorVariables = 0xB0; // + public const nint m_PredNetQuaternionVariables = 0xC8; // + public const nint m_PredNetGlobalSymbolVariables = 0xE0; // + public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // + public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // + public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // + public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // + public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // + public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // + public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // + public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // + public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // + public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // + public const nint m_nBoolVariablesCount = 0x1E8; // + public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // + public const nint m_nRandomSeedOffset = 0x1F0; // + public const nint m_flLastTeleportTime = 0x1F4; // } // Parent: CBreakableProp // Field count: 33 @@ -4245,39 +4245,39 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) public static class CPhysicsProp { - public const nint m_MotionEnabled = 0xA88; // CEntityIOOutput - public const nint m_OnAwakened = 0xAB0; // CEntityIOOutput - public const nint m_OnAwake = 0xAD8; // CEntityIOOutput - public const nint m_OnAsleep = 0xB00; // CEntityIOOutput - public const nint m_OnPlayerUse = 0xB28; // CEntityIOOutput - public const nint m_OnOutOfWorld = 0xB50; // CEntityIOOutput - public const nint m_OnPlayerPickup = 0xB78; // CEntityIOOutput - public const nint m_bForceNavIgnore = 0xBA0; // bool - public const nint m_bNoNavmeshBlocker = 0xBA1; // bool - public const nint m_bForceNpcExclude = 0xBA2; // bool - public const nint m_massScale = 0xBA4; // float32 - public const nint m_inertiaScale = 0xBA8; // float32 - public const nint m_buoyancyScale = 0xBAC; // float32 - public const nint m_damageType = 0xBB0; // int32 - public const nint m_damageToEnableMotion = 0xBB4; // int32 - public const nint m_flForceToEnableMotion = 0xBB8; // float32 - public const nint m_bThrownByPlayer = 0xBBC; // bool - public const nint m_bDroppedByPlayer = 0xBBD; // bool - public const nint m_bTouchedByPlayer = 0xBBE; // bool - public const nint m_bFirstCollisionAfterLaunch = 0xBBF; // bool - public const nint m_iExploitableByPlayer = 0xBC0; // int32 - public const nint m_bHasBeenAwakened = 0xBC4; // bool - public const nint m_bIsOverrideProp = 0xBC5; // bool - public const nint m_fNextCheckDisableMotionContactsTime = 0xBC8; // GameTime_t - public const nint m_iInitialGlowState = 0xBCC; // int32 - public const nint m_nGlowRange = 0xBD0; // int32 - public const nint m_nGlowRangeMin = 0xBD4; // int32 - public const nint m_glowColor = 0xBD8; // Color - public const nint m_bShouldAutoConvertBackFromDebris = 0xBDC; // bool - public const nint m_bMuteImpactEffects = 0xBDD; // bool - public const nint m_bAcceptDamageFromHeldObjects = 0xBE4; // bool - public const nint m_bEnableUseOutput = 0xBE5; // bool - public const nint m_bAwake = 0xBE6; // bool + public const nint m_MotionEnabled = 0xA88; // + public const nint m_OnAwakened = 0xAB0; // + public const nint m_OnAwake = 0xAD8; // + public const nint m_OnAsleep = 0xB00; // + public const nint m_OnPlayerUse = 0xB28; // + public const nint m_OnOutOfWorld = 0xB50; // + public const nint m_OnPlayerPickup = 0xB78; // + public const nint m_bForceNavIgnore = 0xBA0; // + public const nint m_bNoNavmeshBlocker = 0xBA1; // + public const nint m_bForceNpcExclude = 0xBA2; // + public const nint m_massScale = 0xBA4; // + public const nint m_inertiaScale = 0xBA8; // + public const nint m_buoyancyScale = 0xBAC; // + public const nint m_damageType = 0xBB0; // + public const nint m_damageToEnableMotion = 0xBB4; // + public const nint m_flForceToEnableMotion = 0xBB8; // + public const nint m_bThrownByPlayer = 0xBBC; // + public const nint m_bDroppedByPlayer = 0xBBD; // + public const nint m_bTouchedByPlayer = 0xBBE; // + public const nint m_bFirstCollisionAfterLaunch = 0xBBF; // + public const nint m_iExploitableByPlayer = 0xBC0; // + public const nint m_bHasBeenAwakened = 0xBC4; // + public const nint m_bIsOverrideProp = 0xBC5; // + public const nint m_fNextCheckDisableMotionContactsTime = 0xBC8; // + public const nint m_iInitialGlowState = 0xBCC; // + public const nint m_nGlowRange = 0xBD0; // + public const nint m_nGlowRangeMin = 0xBD4; // + public const nint m_glowColor = 0xBD8; // + public const nint m_bShouldAutoConvertBackFromDebris = 0xBDC; // + public const nint m_bMuteImpactEffects = 0xBDD; // + public const nint m_bAcceptDamageFromHeldObjects = 0xBE4; // + public const nint m_bEnableUseOutput = 0xBE5; // + public const nint m_bAwake = 0xBE6; // } // Parent: CFuncWall // Field count: 0 @@ -4290,15 +4290,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bSpotted (bool) // NetworkVarNames: m_bSpottedByMask (uint32) public static class EntitySpottedState_t { - public const nint m_bSpotted = 0x8; // bool - public const nint m_bSpottedByMask = 0xC; // uint32[2] + public const nint m_bSpotted = 0x8; // + public const nint m_bSpottedByMask = 0xC; // } // Parent: CBaseCSGrenadeProjectile // Field count: 3 public static class CSensorGrenadeProjectile { - public const nint m_fExpireTime = 0xA90; // GameTime_t - public const nint m_fNextDetectPlayerSound = 0xA94; // GameTime_t - public const nint m_hDisplayGrenade = 0xA98; // CHandle + public const nint m_fExpireTime = 0xA90; // + public const nint m_fNextDetectPlayerSound = 0xA94; // + public const nint m_hDisplayGrenade = 0xA98; // } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -4318,27 +4318,27 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) public static class CSMatchStats_t { - public const nint m_iEnemy5Ks = 0x68; // int32 - public const nint m_iEnemy4Ks = 0x6C; // int32 - public const nint m_iEnemy3Ks = 0x70; // int32 - public const nint m_iEnemyKnifeKills = 0x74; // int32 - public const nint m_iEnemyTaserKills = 0x78; // int32 - public const nint m_iEnemy2Ks = 0x7C; // int32 - public const nint m_iUtility_Count = 0x80; // int32 - public const nint m_iUtility_Successes = 0x84; // int32 - public const nint m_iUtility_Enemies = 0x88; // int32 - public const nint m_iFlash_Count = 0x8C; // int32 - public const nint m_iFlash_Successes = 0x90; // int32 - public const nint m_nHealthPointsRemovedTotal = 0x94; // int32 - public const nint m_nHealthPointsDealtTotal = 0x98; // int32 - public const nint m_nShotsFiredTotal = 0x9C; // int32 - public const nint m_nShotsOnTargetTotal = 0xA0; // int32 - public const nint m_i1v1Count = 0xA4; // int32 - public const nint m_i1v1Wins = 0xA8; // int32 - public const nint m_i1v2Count = 0xAC; // int32 - public const nint m_i1v2Wins = 0xB0; // int32 - public const nint m_iEntryCount = 0xB4; // int32 - public const nint m_iEntryWins = 0xB8; // int32 + public const nint m_iEnemy5Ks = 0x68; // + public const nint m_iEnemy4Ks = 0x6C; // + public const nint m_iEnemy3Ks = 0x70; // + public const nint m_iEnemyKnifeKills = 0x74; // + public const nint m_iEnemyTaserKills = 0x78; // + public const nint m_iEnemy2Ks = 0x7C; // + public const nint m_iUtility_Count = 0x80; // + public const nint m_iUtility_Successes = 0x84; // + public const nint m_iUtility_Enemies = 0x88; // + public const nint m_iFlash_Count = 0x8C; // + public const nint m_iFlash_Successes = 0x90; // + public const nint m_nHealthPointsRemovedTotal = 0x94; // + public const nint m_nHealthPointsDealtTotal = 0x98; // + public const nint m_nShotsFiredTotal = 0x9C; // + public const nint m_nShotsOnTargetTotal = 0xA0; // + public const nint m_i1v1Count = 0xA4; // + public const nint m_i1v1Wins = 0xA8; // + public const nint m_i1v2Count = 0xAC; // + public const nint m_i1v2Wins = 0xB0; // + public const nint m_iEntryCount = 0xB4; // + public const nint m_iEntryWins = 0xB8; // } // Parent: CFuncLadder // Field count: 0 @@ -4348,19 +4348,19 @@ namespace CS2Dumper.Schemas { // Field count: 14 public static class CTriggerSndSosOpvar { public const nint m_hTouchingPlayers = 0x8E0; // CUtlVector> - public const nint m_flPosition = 0x8F8; // Vector - public const nint m_flCenterSize = 0x904; // float32 - public const nint m_flMinVal = 0x908; // float32 - public const nint m_flMaxVal = 0x90C; // float32 - public const nint m_opvarName = 0x910; // CUtlSymbolLarge - public const nint m_stackName = 0x918; // CUtlSymbolLarge - public const nint m_operatorName = 0x920; // CUtlSymbolLarge - public const nint m_bVolIs2D = 0x928; // bool - public const nint m_opvarNameChar = 0x929; // char[256] - public const nint m_stackNameChar = 0xA29; // char[256] - public const nint m_operatorNameChar = 0xB29; // char[256] - public const nint m_VecNormPos = 0xC2C; // Vector - public const nint m_flNormCenterSize = 0xC38; // float32 + public const nint m_flPosition = 0x8F8; // + public const nint m_flCenterSize = 0x904; // + public const nint m_flMinVal = 0x908; // + public const nint m_flMaxVal = 0x90C; // + public const nint m_opvarName = 0x910; // + public const nint m_stackName = 0x918; // + public const nint m_operatorName = 0x920; // + public const nint m_bVolIs2D = 0x928; // + public const nint m_opvarNameChar = 0x929; // + public const nint m_stackNameChar = 0xA29; // + public const nint m_operatorNameChar = 0xB29; // + public const nint m_VecNormPos = 0xC2C; // + public const nint m_flNormCenterSize = 0xC38; // } // Parent: CItem // Field count: 0 @@ -4369,76 +4369,76 @@ namespace CS2Dumper.Schemas { // Parent: CBaseEntity // Field count: 70 public static class CScriptedSequence { - public const nint m_iszEntry = 0x4C0; // CUtlSymbolLarge - public const nint m_iszPreIdle = 0x4C8; // CUtlSymbolLarge - public const nint m_iszPlay = 0x4D0; // CUtlSymbolLarge - public const nint m_iszPostIdle = 0x4D8; // CUtlSymbolLarge - public const nint m_iszModifierToAddOnPlay = 0x4E0; // CUtlSymbolLarge - public const nint m_iszNextScript = 0x4E8; // CUtlSymbolLarge - public const nint m_iszEntity = 0x4F0; // CUtlSymbolLarge - public const nint m_iszSyncGroup = 0x4F8; // CUtlSymbolLarge - public const nint m_nMoveTo = 0x500; // ScriptedMoveTo_t - public const nint m_nMoveToGait = 0x504; // MovementGait_t - public const nint m_bIsPlayingPreIdle = 0x505; // bool - public const nint m_bIsPlayingEntry = 0x506; // bool - public const nint m_bIsPlayingAction = 0x507; // bool - public const nint m_bIsPlayingPostIdle = 0x508; // bool - public const nint m_bDontRotateOther = 0x509; // bool - public const nint m_bIsRepeatable = 0x50A; // bool - public const nint m_bShouldLeaveCorpse = 0x50B; // bool - public const nint m_bStartOnSpawn = 0x50C; // bool - public const nint m_bDisallowInterrupts = 0x50D; // bool - public const nint m_bCanOverrideNPCState = 0x50E; // bool - public const nint m_bDontTeleportAtEnd = 0x50F; // bool - public const nint m_bHighPriority = 0x510; // bool - public const nint m_bHideDebugComplaints = 0x511; // bool - public const nint m_bContinueOnDeath = 0x512; // bool - public const nint m_bLoopPreIdleSequence = 0x513; // bool - public const nint m_bLoopActionSequence = 0x514; // bool - public const nint m_bLoopPostIdleSequence = 0x515; // bool - public const nint m_bSynchPostIdles = 0x516; // bool - public const nint m_bIgnoreLookAt = 0x517; // bool - public const nint m_bIgnoreGravity = 0x518; // bool - public const nint m_bDisableNPCCollisions = 0x519; // bool - public const nint m_bKeepAnimgraphLockedPost = 0x51A; // bool - public const nint m_bDontAddModifiers = 0x51B; // bool - public const nint m_flRadius = 0x51C; // float32 - public const nint m_flRepeat = 0x520; // float32 - public const nint m_flPlayAnimFadeInTime = 0x524; // float32 - public const nint m_flMoveInterpTime = 0x528; // float32 - public const nint m_flAngRate = 0x52C; // float32 - public const nint m_nNotReadySequenceCount = 0x530; // int32 - public const nint m_startTime = 0x534; // GameTime_t - public const nint m_bWaitForBeginSequence = 0x538; // bool - public const nint m_saved_effects = 0x53C; // int32 - public const nint m_savedFlags = 0x540; // int32 - public const nint m_savedCollisionGroup = 0x544; // int32 - public const nint m_bInterruptable = 0x548; // bool - public const nint m_sequenceStarted = 0x549; // bool - public const nint m_bPositionRelativeToOtherEntity = 0x54A; // bool - public const nint m_hTargetEnt = 0x54C; // CHandle - public const nint m_hNextCine = 0x550; // CHandle - public const nint m_bThinking = 0x554; // bool - public const nint m_bInitiatedSelfDelete = 0x555; // bool - public const nint m_bIsTeleportingDueToMoveTo = 0x556; // bool - public const nint m_bAllowCustomInterruptConditions = 0x557; // bool - public const nint m_hForcedTarget = 0x558; // CHandle - public const nint m_bDontCancelOtherSequences = 0x55C; // bool - public const nint m_bForceSynch = 0x55D; // bool - public const nint m_bPreventUpdateYawOnFinish = 0x55E; // bool - public const nint m_bEnsureOnNavmeshOnFinish = 0x55F; // bool - public const nint m_onDeathBehavior = 0x560; // ScriptedOnDeath_t - public const nint m_ConflictResponse = 0x564; // ScriptedConflictResponse_t - public const nint m_OnBeginSequence = 0x568; // CEntityIOOutput - public const nint m_OnActionStartOrLoop = 0x590; // CEntityIOOutput - public const nint m_OnEndSequence = 0x5B8; // CEntityIOOutput - public const nint m_OnPostIdleEndSequence = 0x5E0; // CEntityIOOutput - public const nint m_OnCancelSequence = 0x608; // CEntityIOOutput - public const nint m_OnCancelFailedSequence = 0x630; // CEntityIOOutput - public const nint m_OnScriptEvent = 0x658; // CEntityIOOutput[8] - public const nint m_matOtherToMain = 0x7A0; // CTransform - public const nint m_hInteractionMainEntity = 0x7C0; // CHandle - public const nint m_iPlayerDeathBehavior = 0x7C4; // int32 + public const nint m_iszEntry = 0x4C0; // + public const nint m_iszPreIdle = 0x4C8; // + public const nint m_iszPlay = 0x4D0; // + public const nint m_iszPostIdle = 0x4D8; // + public const nint m_iszModifierToAddOnPlay = 0x4E0; // + public const nint m_iszNextScript = 0x4E8; // + public const nint m_iszEntity = 0x4F0; // + public const nint m_iszSyncGroup = 0x4F8; // + public const nint m_nMoveTo = 0x500; // + public const nint m_nMoveToGait = 0x504; // + public const nint m_bIsPlayingPreIdle = 0x505; // + public const nint m_bIsPlayingEntry = 0x506; // + public const nint m_bIsPlayingAction = 0x507; // + public const nint m_bIsPlayingPostIdle = 0x508; // + public const nint m_bDontRotateOther = 0x509; // + public const nint m_bIsRepeatable = 0x50A; // + public const nint m_bShouldLeaveCorpse = 0x50B; // + public const nint m_bStartOnSpawn = 0x50C; // + public const nint m_bDisallowInterrupts = 0x50D; // + public const nint m_bCanOverrideNPCState = 0x50E; // + public const nint m_bDontTeleportAtEnd = 0x50F; // + public const nint m_bHighPriority = 0x510; // + public const nint m_bHideDebugComplaints = 0x511; // + public const nint m_bContinueOnDeath = 0x512; // + public const nint m_bLoopPreIdleSequence = 0x513; // + public const nint m_bLoopActionSequence = 0x514; // + public const nint m_bLoopPostIdleSequence = 0x515; // + public const nint m_bSynchPostIdles = 0x516; // + public const nint m_bIgnoreLookAt = 0x517; // + public const nint m_bIgnoreGravity = 0x518; // + public const nint m_bDisableNPCCollisions = 0x519; // + public const nint m_bKeepAnimgraphLockedPost = 0x51A; // + public const nint m_bDontAddModifiers = 0x51B; // + public const nint m_flRadius = 0x51C; // + public const nint m_flRepeat = 0x520; // + public const nint m_flPlayAnimFadeInTime = 0x524; // + public const nint m_flMoveInterpTime = 0x528; // + public const nint m_flAngRate = 0x52C; // + public const nint m_nNotReadySequenceCount = 0x530; // + public const nint m_startTime = 0x534; // + public const nint m_bWaitForBeginSequence = 0x538; // + public const nint m_saved_effects = 0x53C; // + public const nint m_savedFlags = 0x540; // + public const nint m_savedCollisionGroup = 0x544; // + public const nint m_bInterruptable = 0x548; // + public const nint m_sequenceStarted = 0x549; // + public const nint m_bPositionRelativeToOtherEntity = 0x54A; // + public const nint m_hTargetEnt = 0x54C; // + public const nint m_hNextCine = 0x550; // + public const nint m_bThinking = 0x554; // + public const nint m_bInitiatedSelfDelete = 0x555; // + public const nint m_bIsTeleportingDueToMoveTo = 0x556; // + public const nint m_bAllowCustomInterruptConditions = 0x557; // + public const nint m_hForcedTarget = 0x558; // + public const nint m_bDontCancelOtherSequences = 0x55C; // + public const nint m_bForceSynch = 0x55D; // + public const nint m_bPreventUpdateYawOnFinish = 0x55E; // + public const nint m_bEnsureOnNavmeshOnFinish = 0x55F; // + public const nint m_onDeathBehavior = 0x560; // + public const nint m_ConflictResponse = 0x564; // + public const nint m_OnBeginSequence = 0x568; // + public const nint m_OnActionStartOrLoop = 0x590; // + public const nint m_OnEndSequence = 0x5B8; // + public const nint m_OnPostIdleEndSequence = 0x5E0; // + public const nint m_OnCancelSequence = 0x608; // + public const nint m_OnCancelFailedSequence = 0x630; // + public const nint m_OnScriptEvent = 0x658; // + public const nint m_matOtherToMain = 0x7A0; // + public const nint m_hInteractionMainEntity = 0x7C0; // + public const nint m_iPlayerDeathBehavior = 0x7C4; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -4483,36 +4483,36 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_bFlipHorizontal (bool) public static class CEnvProjectedTexture { - public const nint m_hTargetEntity = 0x710; // CHandle - public const nint m_bState = 0x714; // bool - public const nint m_bAlwaysUpdate = 0x715; // bool - public const nint m_flLightFOV = 0x718; // float32 - public const nint m_bEnableShadows = 0x71C; // bool - public const nint m_bSimpleProjection = 0x71D; // bool - public const nint m_bLightOnlyTarget = 0x71E; // bool - public const nint m_bLightWorld = 0x71F; // bool - public const nint m_bCameraSpace = 0x720; // bool - public const nint m_flBrightnessScale = 0x724; // float32 - public const nint m_LightColor = 0x728; // Color - public const nint m_flIntensity = 0x72C; // float32 - public const nint m_flLinearAttenuation = 0x730; // float32 - public const nint m_flQuadraticAttenuation = 0x734; // float32 - public const nint m_bVolumetric = 0x738; // bool - public const nint m_flNoiseStrength = 0x73C; // float32 - public const nint m_flFlashlightTime = 0x740; // float32 - public const nint m_nNumPlanes = 0x744; // uint32 - public const nint m_flPlaneOffset = 0x748; // float32 - public const nint m_flVolumetricIntensity = 0x74C; // float32 - public const nint m_flColorTransitionTime = 0x750; // float32 - public const nint m_flAmbient = 0x754; // float32 - public const nint m_SpotlightTextureName = 0x758; // char[512] - public const nint m_nSpotlightTextureFrame = 0x958; // int32 - public const nint m_nShadowQuality = 0x95C; // uint32 - public const nint m_flNearZ = 0x960; // float32 - public const nint m_flFarZ = 0x964; // float32 - public const nint m_flProjectionSize = 0x968; // float32 - public const nint m_flRotation = 0x96C; // float32 - public const nint m_bFlipHorizontal = 0x970; // bool + public const nint m_hTargetEntity = 0x710; // + public const nint m_bState = 0x714; // + public const nint m_bAlwaysUpdate = 0x715; // + public const nint m_flLightFOV = 0x718; // + public const nint m_bEnableShadows = 0x71C; // + public const nint m_bSimpleProjection = 0x71D; // + public const nint m_bLightOnlyTarget = 0x71E; // + public const nint m_bLightWorld = 0x71F; // + public const nint m_bCameraSpace = 0x720; // + public const nint m_flBrightnessScale = 0x724; // + public const nint m_LightColor = 0x728; // + public const nint m_flIntensity = 0x72C; // + public const nint m_flLinearAttenuation = 0x730; // + public const nint m_flQuadraticAttenuation = 0x734; // + public const nint m_bVolumetric = 0x738; // + public const nint m_flNoiseStrength = 0x73C; // + public const nint m_flFlashlightTime = 0x740; // + public const nint m_nNumPlanes = 0x744; // + public const nint m_flPlaneOffset = 0x748; // + public const nint m_flVolumetricIntensity = 0x74C; // + public const nint m_flColorTransitionTime = 0x750; // + public const nint m_flAmbient = 0x754; // + public const nint m_SpotlightTextureName = 0x758; // + public const nint m_nSpotlightTextureFrame = 0x958; // + public const nint m_nShadowQuality = 0x95C; // + public const nint m_flNearZ = 0x960; // + public const nint m_flFarZ = 0x964; // + public const nint m_flProjectionSize = 0x968; // + public const nint m_flRotation = 0x96C; // + public const nint m_bFlipHorizontal = 0x970; // } // Parent: CDynamicProp // Field count: 0 @@ -4522,13 +4522,13 @@ namespace CS2Dumper.Schemas { // Field count: 3 public static class CSceneListManager { public const nint m_hListManagers = 0x4C0; // CUtlVector> - public const nint m_iszScenes = 0x4D8; // CUtlSymbolLarge[16] - public const nint m_hScenes = 0x558; // CHandle[16] + public const nint m_iszScenes = 0x4D8; // + public const nint m_hScenes = 0x558; // } // Parent: CPhysConstraint // Field count: 1 public static class CSplineConstraint { - public const nint m_vAnchorOffsetRestore = 0x580; // Vector + public const nint m_vAnchorOffsetRestore = 0x580; // } // Parent: CPlayer_ViewModelServices // Field count: 0 @@ -4547,10 +4547,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_AssociatedEntities (CHandle) // NetworkVarNames: m_AssociatedEntityNames (string_t) public static class ActiveModelConfig_t { - public const nint m_Handle = 0x28; // ModelConfigHandle_t - public const nint m_Name = 0x30; // CUtlSymbolLarge + public const nint m_Handle = 0x28; // + public const nint m_Name = 0x30; // public const nint m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase> - public const nint m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase + public const nint m_AssociatedEntityNames = 0x50; // } // Parent: CPhysicsProp // Field count: 0 @@ -4559,11 +4559,11 @@ namespace CS2Dumper.Schemas { // Parent: CBaseToggle // Field count: 5 public static class CBasePlatTrain { - public const nint m_NoiseMoving = 0x790; // CUtlSymbolLarge - public const nint m_NoiseArrived = 0x798; // CUtlSymbolLarge - public const nint m_volume = 0x7A8; // float32 - public const nint m_flTWidth = 0x7AC; // float32 - public const nint m_flTLength = 0x7B0; // float32 + public const nint m_NoiseMoving = 0x790; // + public const nint m_NoiseArrived = 0x798; // + public const nint m_volume = 0x7A8; // + public const nint m_flTWidth = 0x7AC; // + public const nint m_flTLength = 0x7B0; // } // Parent: CMarkupVolumeTagged // Field count: 0 @@ -4581,13 +4581,13 @@ namespace CS2Dumper.Schemas { // Field count: 2 public static class CTankTargetChange { public const nint m_newTarget = 0x4C0; // CVariantBase - public const nint m_newTargetName = 0x4D0; // CUtlSymbolLarge + public const nint m_newTargetName = 0x4D0; // } // Parent: CLogicalEntity // Field count: 6 public static class CLogicCompare { - public const nint m_flInValue = 0x4C0; // float32 - public const nint m_flCompareValue = 0x4C4; // float32 + public const nint m_flInValue = 0x4C0; // + public const nint m_flCompareValue = 0x4C4; // public const nint m_OnLessThan = 0x4C8; // CEntityOutputTemplate public const nint m_OnEqualTo = 0x4F0; // CEntityOutputTemplate public const nint m_OnNotEqualTo = 0x518; // CEntityOutputTemplate @@ -4599,18 +4599,18 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) public static class CCSPlayer_BulletServices { - public const nint m_totalHitsOnServer = 0x40; // int32 + public const nint m_totalHitsOnServer = 0x40; // } // Parent: CLogicalEntity // Field count: 7 public static class CLogicRelay { - public const nint m_OnTrigger = 0x4C0; // CEntityIOOutput - public const nint m_OnSpawn = 0x4E8; // CEntityIOOutput - public const nint m_bDisabled = 0x510; // bool - public const nint m_bWaitForRefire = 0x511; // bool - public const nint m_bTriggerOnce = 0x512; // bool - public const nint m_bFastRetrigger = 0x513; // bool - public const nint m_bPassthoughCaller = 0x514; // bool + public const nint m_OnTrigger = 0x4C0; // + public const nint m_OnSpawn = 0x4E8; // + public const nint m_bDisabled = 0x510; // + public const nint m_bWaitForRefire = 0x511; // + public const nint m_bTriggerOnce = 0x512; // + public const nint m_bFastRetrigger = 0x513; // + public const nint m_bPassthoughCaller = 0x514; // } // Parent: CPlayer_ItemServices // Field count: 3 @@ -4620,20 +4620,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bHasHelmet (bool) // NetworkVarNames: m_bHasHeavyArmor (bool) public static class CCSPlayer_ItemServices { - public const nint m_bHasDefuser = 0x40; // bool - public const nint m_bHasHelmet = 0x41; // bool - public const nint m_bHasHeavyArmor = 0x42; // bool + public const nint m_bHasDefuser = 0x40; // + public const nint m_bHasHelmet = 0x41; // + public const nint m_bHasHeavyArmor = 0x42; // } // Parent: CPointEntity // Field count: 7 public static class CKeepUpright { - public const nint m_worldGoalAxis = 0x4C8; // Vector - public const nint m_localTestAxis = 0x4D4; // Vector - public const nint m_nameAttach = 0x4E8; // CUtlSymbolLarge - public const nint m_attachedObject = 0x4F0; // CHandle - public const nint m_angularLimit = 0x4F4; // float32 - public const nint m_bActive = 0x4F8; // bool - public const nint m_bDampAllRotation = 0x4F9; // bool + public const nint m_worldGoalAxis = 0x4C8; // + public const nint m_localTestAxis = 0x4D4; // + public const nint m_nameAttach = 0x4E8; // + public const nint m_attachedObject = 0x4F0; // + public const nint m_angularLimit = 0x4F4; // + public const nint m_bActive = 0x4F8; // + public const nint m_bDampAllRotation = 0x4F9; // } // Parent: CBaseModelEntity // Field count: 0 @@ -4642,34 +4642,34 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 1 public static class CFuncWater { - public const nint m_BuoyancyHelper = 0x710; // CBuoyancyHelper + public const nint m_BuoyancyHelper = 0x710; // } // Parent: CBaseEntity // Field count: 5 public static class CFuncTimescale { - public const nint m_flDesiredTimescale = 0x4C0; // float32 - public const nint m_flAcceleration = 0x4C4; // float32 - public const nint m_flMinBlendRate = 0x4C8; // float32 - public const nint m_flBlendDeltaMultiplier = 0x4CC; // float32 - public const nint m_isStarted = 0x4D0; // bool + public const nint m_flDesiredTimescale = 0x4C0; // + public const nint m_flAcceleration = 0x4C4; // + public const nint m_flMinBlendRate = 0x4C8; // + public const nint m_flBlendDeltaMultiplier = 0x4CC; // + public const nint m_isStarted = 0x4D0; // } // Parent: CBtNode // Field count: 14 public static class CBtActionMoveTo { - public const nint m_szDestinationInputKey = 0x60; // CUtlString - public const nint m_szHidingSpotInputKey = 0x68; // CUtlString - public const nint m_szThreatInputKey = 0x70; // CUtlString - public const nint m_vecDestination = 0x78; // Vector - public const nint m_bAutoLookAdjust = 0x84; // bool - public const nint m_bComputePath = 0x85; // bool - public const nint m_flDamagingAreasPenaltyCost = 0x88; // float32 - public const nint m_CheckApproximateCornersTimer = 0x90; // CountdownTimer - public const nint m_CheckHighPriorityItem = 0xA8; // CountdownTimer - public const nint m_RepathTimer = 0xC0; // CountdownTimer - public const nint m_flArrivalEpsilon = 0xD8; // float32 - public const nint m_flAdditionalArrivalEpsilon2D = 0xDC; // float32 - public const nint m_flHidingSpotCheckDistanceThreshold = 0xE0; // float32 - public const nint m_flNearestAreaDistanceThreshold = 0xE4; // float32 + public const nint m_szDestinationInputKey = 0x60; // + public const nint m_szHidingSpotInputKey = 0x68; // + public const nint m_szThreatInputKey = 0x70; // + public const nint m_vecDestination = 0x78; // + public const nint m_bAutoLookAdjust = 0x84; // + public const nint m_bComputePath = 0x85; // + public const nint m_flDamagingAreasPenaltyCost = 0x88; // + public const nint m_CheckApproximateCornersTimer = 0x90; // + public const nint m_CheckHighPriorityItem = 0xA8; // + public const nint m_RepathTimer = 0xC0; // + public const nint m_flArrivalEpsilon = 0xD8; // + public const nint m_flAdditionalArrivalEpsilon2D = 0xDC; // + public const nint m_flHidingSpotCheckDistanceThreshold = 0xE0; // + public const nint m_flNearestAreaDistanceThreshold = 0xE4; // } // Parent: CBaseEntity // Field count: 8 @@ -4684,14 +4684,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) public static class CTonemapController2 { - public const nint m_flAutoExposureMin = 0x4C0; // float32 - public const nint m_flAutoExposureMax = 0x4C4; // float32 - public const nint m_flTonemapPercentTarget = 0x4C8; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x4CC; // float32 - public const nint m_flTonemapMinAvgLum = 0x4D0; // float32 - public const nint m_flExposureAdaptationSpeedUp = 0x4D4; // float32 - public const nint m_flExposureAdaptationSpeedDown = 0x4D8; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x4DC; // float32 + public const nint m_flAutoExposureMin = 0x4C0; // + public const nint m_flAutoExposureMax = 0x4C4; // + public const nint m_flTonemapPercentTarget = 0x4C8; // + public const nint m_flTonemapPercentBrightPixels = 0x4CC; // + public const nint m_flTonemapMinAvgLum = 0x4D0; // + public const nint m_flExposureAdaptationSpeedUp = 0x4D4; // + public const nint m_flExposureAdaptationSpeedDown = 0x4D8; // + public const nint m_flTonemapEVSmoothingRange = 0x4DC; // } // Parent: CPulseExecCursor // Field count: 0 @@ -4707,15 +4707,15 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 9 public static class CEnvInstructorVRHint { - public const nint m_iszName = 0x4C0; // CUtlSymbolLarge - public const nint m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge - public const nint m_iTimeout = 0x4D0; // int32 - public const nint m_iszCaption = 0x4D8; // CUtlSymbolLarge - public const nint m_iszStartSound = 0x4E0; // CUtlSymbolLarge - public const nint m_iLayoutFileType = 0x4E8; // int32 - public const nint m_iszCustomLayoutFile = 0x4F0; // CUtlSymbolLarge - public const nint m_iAttachType = 0x4F8; // int32 - public const nint m_flHeightOffset = 0x4FC; // float32 + public const nint m_iszName = 0x4C0; // + public const nint m_iszHintTargetEntity = 0x4C8; // + public const nint m_iTimeout = 0x4D0; // + public const nint m_iszCaption = 0x4D8; // + public const nint m_iszStartSound = 0x4E0; // + public const nint m_iLayoutFileType = 0x4E8; // + public const nint m_iszCustomLayoutFile = 0x4F0; // + public const nint m_iAttachType = 0x4F8; // + public const nint m_flHeightOffset = 0x4FC; // } // Parent: CCSWeaponBase // Field count: 0 @@ -4724,7 +4724,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 1 public static class CPlatTrigger { - public const nint m_pPlatform = 0x710; // CHandle + public const nint m_pPlatform = 0x710; // } // Parent: None // Field count: 31 @@ -4745,37 +4745,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iInitialWindDir (uint16) // NetworkVarNames: m_flInitialWindSpeed (float32) public static class CEnvWindShared { - public const nint m_flStartTime = 0x8; // GameTime_t - public const nint m_iWindSeed = 0xC; // uint32 - public const nint m_iMinWind = 0x10; // uint16 - public const nint m_iMaxWind = 0x12; // uint16 - public const nint m_windRadius = 0x14; // int32 - public const nint m_iMinGust = 0x18; // uint16 - public const nint m_iMaxGust = 0x1A; // uint16 - public const nint m_flMinGustDelay = 0x1C; // float32 - public const nint m_flMaxGustDelay = 0x20; // float32 - public const nint m_flGustDuration = 0x24; // float32 - public const nint m_iGustDirChange = 0x28; // uint16 - public const nint m_location = 0x2C; // Vector - public const nint m_iszGustSound = 0x38; // int32 - public const nint m_iWindDir = 0x3C; // int32 - public const nint m_flWindSpeed = 0x40; // float32 - public const nint m_currentWindVector = 0x44; // Vector - public const nint m_CurrentSwayVector = 0x50; // Vector - public const nint m_PrevSwayVector = 0x5C; // Vector - public const nint m_iInitialWindDir = 0x68; // uint16 - public const nint m_flInitialWindSpeed = 0x6C; // float32 - public const nint m_OnGustStart = 0x70; // CEntityIOOutput - public const nint m_OnGustEnd = 0x98; // CEntityIOOutput - public const nint m_flVariationTime = 0xC0; // GameTime_t - public const nint m_flSwayTime = 0xC4; // GameTime_t - public const nint m_flSimTime = 0xC8; // GameTime_t - public const nint m_flSwitchTime = 0xCC; // GameTime_t - public const nint m_flAveWindSpeed = 0xD0; // float32 - public const nint m_bGusting = 0xD4; // bool - public const nint m_flWindAngleVariation = 0xD8; // float32 - public const nint m_flWindSpeedVariation = 0xDC; // float32 - public const nint m_iEntIndex = 0xE0; // CEntityIndex + public const nint m_flStartTime = 0x8; // + public const nint m_iWindSeed = 0xC; // + public const nint m_iMinWind = 0x10; // + public const nint m_iMaxWind = 0x12; // + public const nint m_windRadius = 0x14; // + public const nint m_iMinGust = 0x18; // + public const nint m_iMaxGust = 0x1A; // + public const nint m_flMinGustDelay = 0x1C; // + public const nint m_flMaxGustDelay = 0x20; // + public const nint m_flGustDuration = 0x24; // + public const nint m_iGustDirChange = 0x28; // + public const nint m_location = 0x2C; // + public const nint m_iszGustSound = 0x38; // + public const nint m_iWindDir = 0x3C; // + public const nint m_flWindSpeed = 0x40; // + public const nint m_currentWindVector = 0x44; // + public const nint m_CurrentSwayVector = 0x50; // + public const nint m_PrevSwayVector = 0x5C; // + public const nint m_iInitialWindDir = 0x68; // + public const nint m_flInitialWindSpeed = 0x6C; // + public const nint m_OnGustStart = 0x70; // + public const nint m_OnGustEnd = 0x98; // + public const nint m_flVariationTime = 0xC0; // + public const nint m_flSwayTime = 0xC4; // + public const nint m_flSimTime = 0xC8; // + public const nint m_flSwitchTime = 0xCC; // + public const nint m_flAveWindSpeed = 0xD0; // + public const nint m_bGusting = 0xD4; // + public const nint m_flWindAngleVariation = 0xD8; // + public const nint m_flWindSpeedVariation = 0xDC; // + public const nint m_iEntIndex = 0xE0; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -4784,12 +4784,12 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 6 public static class CPointHurt { - public const nint m_nDamage = 0x4C0; // int32 - public const nint m_bitsDamageType = 0x4C4; // int32 - public const nint m_flRadius = 0x4C8; // float32 - public const nint m_flDelay = 0x4CC; // float32 - public const nint m_strTarget = 0x4D0; // CUtlSymbolLarge - public const nint m_pActivator = 0x4D8; // CHandle + public const nint m_nDamage = 0x4C0; // + public const nint m_bitsDamageType = 0x4C4; // + public const nint m_flRadius = 0x4C8; // + public const nint m_flDelay = 0x4CC; // + public const nint m_strTarget = 0x4D0; // + public const nint m_pActivator = 0x4D8; // } // Parent: CBaseEntity // Field count: 44 @@ -4813,58 +4813,58 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) public static class CPointValueRemapper { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_bUpdateOnClient = 0x4C1; // bool - public const nint m_nInputType = 0x4C4; // ValueRemapperInputType_t - public const nint m_iszRemapLineStartName = 0x4C8; // CUtlSymbolLarge - public const nint m_iszRemapLineEndName = 0x4D0; // CUtlSymbolLarge - public const nint m_hRemapLineStart = 0x4D8; // CHandle - public const nint m_hRemapLineEnd = 0x4DC; // CHandle - public const nint m_flMaximumChangePerSecond = 0x4E0; // float32 - public const nint m_flDisengageDistance = 0x4E4; // float32 - public const nint m_flEngageDistance = 0x4E8; // float32 - public const nint m_bRequiresUseKey = 0x4EC; // bool - public const nint m_nOutputType = 0x4F0; // ValueRemapperOutputType_t - public const nint m_iszOutputEntityName = 0x4F8; // CUtlSymbolLarge - public const nint m_iszOutputEntity2Name = 0x500; // CUtlSymbolLarge - public const nint m_iszOutputEntity3Name = 0x508; // CUtlSymbolLarge - public const nint m_iszOutputEntity4Name = 0x510; // CUtlSymbolLarge + public const nint m_bDisabled = 0x4C0; // + public const nint m_bUpdateOnClient = 0x4C1; // + public const nint m_nInputType = 0x4C4; // + public const nint m_iszRemapLineStartName = 0x4C8; // + public const nint m_iszRemapLineEndName = 0x4D0; // + public const nint m_hRemapLineStart = 0x4D8; // + public const nint m_hRemapLineEnd = 0x4DC; // + public const nint m_flMaximumChangePerSecond = 0x4E0; // + public const nint m_flDisengageDistance = 0x4E4; // + public const nint m_flEngageDistance = 0x4E8; // + public const nint m_bRequiresUseKey = 0x4EC; // + public const nint m_nOutputType = 0x4F0; // + public const nint m_iszOutputEntityName = 0x4F8; // + public const nint m_iszOutputEntity2Name = 0x500; // + public const nint m_iszOutputEntity3Name = 0x508; // + public const nint m_iszOutputEntity4Name = 0x510; // public const nint m_hOutputEntities = 0x518; // CNetworkUtlVectorBase> - public const nint m_nHapticsType = 0x530; // ValueRemapperHapticsType_t - public const nint m_nMomentumType = 0x534; // ValueRemapperMomentumType_t - public const nint m_flMomentumModifier = 0x538; // float32 - public const nint m_flSnapValue = 0x53C; // float32 - public const nint m_flCurrentMomentum = 0x540; // float32 - public const nint m_nRatchetType = 0x544; // ValueRemapperRatchetType_t - public const nint m_flRatchetOffset = 0x548; // float32 - public const nint m_flInputOffset = 0x54C; // float32 - public const nint m_bEngaged = 0x550; // bool - public const nint m_bFirstUpdate = 0x551; // bool - public const nint m_flPreviousValue = 0x554; // float32 - public const nint m_flPreviousUpdateTickTime = 0x558; // GameTime_t - public const nint m_vecPreviousTestPoint = 0x55C; // Vector - public const nint m_hUsingPlayer = 0x568; // CHandle - public const nint m_flCustomOutputValue = 0x56C; // float32 - public const nint m_iszSoundEngage = 0x570; // CUtlSymbolLarge - public const nint m_iszSoundDisengage = 0x578; // CUtlSymbolLarge - public const nint m_iszSoundReachedValueZero = 0x580; // CUtlSymbolLarge - public const nint m_iszSoundReachedValueOne = 0x588; // CUtlSymbolLarge - public const nint m_iszSoundMovingLoop = 0x590; // CUtlSymbolLarge + public const nint m_nHapticsType = 0x530; // + public const nint m_nMomentumType = 0x534; // + public const nint m_flMomentumModifier = 0x538; // + public const nint m_flSnapValue = 0x53C; // + public const nint m_flCurrentMomentum = 0x540; // + public const nint m_nRatchetType = 0x544; // + public const nint m_flRatchetOffset = 0x548; // + public const nint m_flInputOffset = 0x54C; // + public const nint m_bEngaged = 0x550; // + public const nint m_bFirstUpdate = 0x551; // + public const nint m_flPreviousValue = 0x554; // + public const nint m_flPreviousUpdateTickTime = 0x558; // + public const nint m_vecPreviousTestPoint = 0x55C; // + public const nint m_hUsingPlayer = 0x568; // + public const nint m_flCustomOutputValue = 0x56C; // + public const nint m_iszSoundEngage = 0x570; // + public const nint m_iszSoundDisengage = 0x578; // + public const nint m_iszSoundReachedValueZero = 0x580; // + public const nint m_iszSoundReachedValueOne = 0x588; // + public const nint m_iszSoundMovingLoop = 0x590; // public const nint m_Position = 0x5A0; // CEntityOutputTemplate public const nint m_PositionDelta = 0x5C8; // CEntityOutputTemplate - public const nint m_OnReachedValueZero = 0x5F0; // CEntityIOOutput - public const nint m_OnReachedValueOne = 0x618; // CEntityIOOutput - public const nint m_OnReachedValueCustom = 0x640; // CEntityIOOutput - public const nint m_OnEngage = 0x668; // CEntityIOOutput - public const nint m_OnDisengage = 0x690; // CEntityIOOutput + public const nint m_OnReachedValueZero = 0x5F0; // + public const nint m_OnReachedValueOne = 0x618; // + public const nint m_OnReachedValueCustom = 0x640; // + public const nint m_OnEngage = 0x668; // + public const nint m_OnDisengage = 0x690; // } // Parent: CLogicNPCCounter // Field count: 4 public static class CLogicNPCCounterAABB { - public const nint m_vDistanceOuterMins = 0x800; // Vector - public const nint m_vDistanceOuterMaxs = 0x80C; // Vector - public const nint m_vOuterMins = 0x818; // Vector - public const nint m_vOuterMaxs = 0x824; // Vector + public const nint m_vDistanceOuterMins = 0x800; // + public const nint m_vDistanceOuterMaxs = 0x80C; // + public const nint m_vOuterMins = 0x818; // + public const nint m_vOuterMaxs = 0x824; // } // Parent: CLightEntity // Field count: 0 @@ -4877,29 +4877,29 @@ namespace CS2Dumper.Schemas { // Parent: CSoundOpvarSetPointBase // Field count: 23 public static class CSoundOpvarSetPointEntity { - public const nint m_OnEnter = 0x558; // CEntityIOOutput - public const nint m_OnExit = 0x580; // CEntityIOOutput - public const nint m_bAutoDisable = 0x5A8; // bool - public const nint m_flDistanceMin = 0x5EC; // float32 - public const nint m_flDistanceMax = 0x5F0; // float32 - public const nint m_flDistanceMapMin = 0x5F4; // float32 - public const nint m_flDistanceMapMax = 0x5F8; // float32 - public const nint m_flOcclusionRadius = 0x5FC; // float32 - public const nint m_flOcclusionMin = 0x600; // float32 - public const nint m_flOcclusionMax = 0x604; // float32 - public const nint m_flValSetOnDisable = 0x608; // float32 - public const nint m_bSetValueOnDisable = 0x60C; // bool - public const nint m_nSimulationMode = 0x610; // int32 - public const nint m_nVisibilitySamples = 0x614; // int32 - public const nint m_vDynamicProxyPoint = 0x618; // Vector - public const nint m_flDynamicMaximumOcclusion = 0x624; // float32 - public const nint m_hDynamicEntity = 0x628; // CEntityHandle - public const nint m_iszDynamicEntityName = 0x630; // CUtlSymbolLarge - public const nint m_flPathingDistanceNormFactor = 0x638; // float32 - public const nint m_vPathingSourcePos = 0x63C; // Vector - public const nint m_vPathingListenerPos = 0x648; // Vector - public const nint m_vPathingDirection = 0x654; // Vector - public const nint m_nPathingSourceIndex = 0x660; // int32 + public const nint m_OnEnter = 0x558; // + public const nint m_OnExit = 0x580; // + public const nint m_bAutoDisable = 0x5A8; // + public const nint m_flDistanceMin = 0x5EC; // + public const nint m_flDistanceMax = 0x5F0; // + public const nint m_flDistanceMapMin = 0x5F4; // + public const nint m_flDistanceMapMax = 0x5F8; // + public const nint m_flOcclusionRadius = 0x5FC; // + public const nint m_flOcclusionMin = 0x600; // + public const nint m_flOcclusionMax = 0x604; // + public const nint m_flValSetOnDisable = 0x608; // + public const nint m_bSetValueOnDisable = 0x60C; // + public const nint m_nSimulationMode = 0x610; // + public const nint m_nVisibilitySamples = 0x614; // + public const nint m_vDynamicProxyPoint = 0x618; // + public const nint m_flDynamicMaximumOcclusion = 0x624; // + public const nint m_hDynamicEntity = 0x628; // + public const nint m_iszDynamicEntityName = 0x630; // + public const nint m_flPathingDistanceNormFactor = 0x638; // + public const nint m_vPathingSourcePos = 0x63C; // + public const nint m_vPathingListenerPos = 0x648; // + public const nint m_vPathingDirection = 0x654; // + public const nint m_nPathingSourceIndex = 0x660; // } // Parent: CBaseEntity // Field count: 4 @@ -4908,27 +4908,27 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) public static class CSkyCamera { - public const nint m_skyboxData = 0x4C0; // sky3dparams_t - public const nint m_skyboxSlotToken = 0x550; // CUtlStringToken - public const nint m_bUseAngles = 0x554; // bool - public const nint m_pNext = 0x558; // CSkyCamera* + public const nint m_skyboxData = 0x4C0; // + public const nint m_skyboxSlotToken = 0x550; // + public const nint m_bUseAngles = 0x554; // + public const nint m_pNext = 0x558; // } // Parent: CRulePointEntity // Field count: 4 public static class CGameMoney { - public const nint m_OnMoneySpent = 0x720; // CEntityIOOutput - public const nint m_OnMoneySpentFail = 0x748; // CEntityIOOutput - public const nint m_nMoney = 0x770; // int32 - public const nint m_strAwardText = 0x778; // CUtlString + public const nint m_OnMoneySpent = 0x720; // + public const nint m_OnMoneySpentFail = 0x748; // + public const nint m_nMoney = 0x770; // + public const nint m_strAwardText = 0x778; // } // Parent: CLogicalEntity // Field count: 5 public static class CLogicPlayerProxy { - public const nint m_hPlayer = 0x4C0; // CHandle - public const nint m_PlayerHasAmmo = 0x4C8; // CEntityIOOutput - public const nint m_PlayerHasNoAmmo = 0x4F0; // CEntityIOOutput - public const nint m_PlayerDied = 0x518; // CEntityIOOutput - public const nint m_RequestedPlayerHealth = 0x540; // CEntityOutputTemplate + public const nint m_hPlayer = 0x4C0; // + public const nint m_PlayerHasAmmo = 0x4C8; // + public const nint m_PlayerHasNoAmmo = 0x4F0; // + public const nint m_PlayerDied = 0x518; // + public const nint m_RequestedPlayerHealth = 0x540; // } // Parent: CPlayerPawnComponent // Field count: 4 @@ -4937,10 +4937,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iObserverMode (uint8) // NetworkVarNames: m_hObserverTarget (CHandle) public static class CPlayer_ObserverServices { - public const nint m_iObserverMode = 0x40; // uint8 - public const nint m_hObserverTarget = 0x44; // CHandle - public const nint m_iObserverLastMode = 0x48; // ObserverMode_t - public const nint m_bForcedObserverMode = 0x4C; // bool + public const nint m_iObserverMode = 0x40; // + public const nint m_hObserverTarget = 0x44; // + public const nint m_iObserverLastMode = 0x48; // + public const nint m_bForcedObserverMode = 0x4C; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -4949,9 +4949,9 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 3 public static class CPhysImpact { - public const nint m_damage = 0x4C0; // float32 - public const nint m_distance = 0x4C4; // float32 - public const nint m_directionEntityName = 0x4C8; // CUtlSymbolLarge + public const nint m_damage = 0x4C0; // + public const nint m_distance = 0x4C4; // + public const nint m_directionEntityName = 0x4C8; // } // Parent: CBaseEntity // Field count: 24 @@ -4982,30 +4982,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) public static class CEnvCombinedLightProbeVolume { - public const nint m_Entity_Color = 0x1520; // Color - public const nint m_Entity_flBrightness = 0x1524; // float32 - public const nint m_Entity_hCubemapTexture = 0x1528; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x1530; // bool - public const nint m_Entity_hLightProbeTexture = 0x1538; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1540; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1548; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1550; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x1558; // Vector - public const nint m_Entity_vBoxMaxs = 0x1564; // Vector - public const nint m_Entity_bMoveable = 0x1570; // bool - public const nint m_Entity_nHandshake = 0x1574; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1578; // int32 - public const nint m_Entity_nPriority = 0x157C; // int32 - public const nint m_Entity_bStartDisabled = 0x1580; // bool - public const nint m_Entity_flEdgeFadeDist = 0x1584; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x1588; // Vector - public const nint m_Entity_nLightProbeSizeX = 0x1594; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x1598; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x159C; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x15A0; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x15A4; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x15A8; // int32 - public const nint m_Entity_bEnabled = 0x15C1; // bool + public const nint m_Entity_Color = 0x1520; // + public const nint m_Entity_flBrightness = 0x1524; // + public const nint m_Entity_hCubemapTexture = 0x1528; // + public const nint m_Entity_bCustomCubemapTexture = 0x1530; // + public const nint m_Entity_hLightProbeTexture = 0x1538; // + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1540; // + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1548; // + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1550; // + public const nint m_Entity_vBoxMins = 0x1558; // + public const nint m_Entity_vBoxMaxs = 0x1564; // + public const nint m_Entity_bMoveable = 0x1570; // + public const nint m_Entity_nHandshake = 0x1574; // + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1578; // + public const nint m_Entity_nPriority = 0x157C; // + public const nint m_Entity_bStartDisabled = 0x1580; // + public const nint m_Entity_flEdgeFadeDist = 0x1584; // + public const nint m_Entity_vEdgeFadeDists = 0x1588; // + public const nint m_Entity_nLightProbeSizeX = 0x1594; // + public const nint m_Entity_nLightProbeSizeY = 0x1598; // + public const nint m_Entity_nLightProbeSizeZ = 0x159C; // + public const nint m_Entity_nLightProbeAtlasX = 0x15A0; // + public const nint m_Entity_nLightProbeAtlasY = 0x15A4; // + public const nint m_Entity_nLightProbeAtlasZ = 0x15A8; // + public const nint m_Entity_bEnabled = 0x15C1; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -5025,11 +5025,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) public static class CEnvParticleGlow { - public const nint m_flAlphaScale = 0xC88; // float32 - public const nint m_flRadiusScale = 0xC8C; // float32 - public const nint m_flSelfIllumScale = 0xC90; // float32 - public const nint m_ColorTint = 0xC94; // Color - public const nint m_hTextureOverride = 0xC98; // CStrongHandle + public const nint m_flAlphaScale = 0xC88; // + public const nint m_flRadiusScale = 0xC8C; // + public const nint m_flSelfIllumScale = 0xC90; // + public const nint m_ColorTint = 0xC94; // + public const nint m_hTextureOverride = 0xC98; // } // Parent: CBaseModelEntity // Field count: 0 @@ -5041,7 +5041,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flRadius (float) public static class CSoundAreaEntitySphere { - public const nint m_flRadius = 0x4E0; // float32 + public const nint m_flRadius = 0x4E0; // } // Parent: CFuncBrush // Field count: 9 @@ -5056,15 +5056,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) public static class CFuncMonitor { - public const nint m_targetCamera = 0x730; // CUtlString - public const nint m_nResolutionEnum = 0x738; // int32 - public const nint m_bRenderShadows = 0x73C; // bool - public const nint m_bUseUniqueColorTarget = 0x73D; // bool - public const nint m_brushModelName = 0x740; // CUtlString - public const nint m_hTargetCamera = 0x748; // CHandle - public const nint m_bEnabled = 0x74C; // bool - public const nint m_bDraw3DSkybox = 0x74D; // bool - public const nint m_bStartEnabled = 0x74E; // bool + public const nint m_targetCamera = 0x730; // + public const nint m_nResolutionEnum = 0x738; // + public const nint m_bRenderShadows = 0x73C; // + public const nint m_bUseUniqueColorTarget = 0x73D; // + public const nint m_brushModelName = 0x740; // + public const nint m_hTargetCamera = 0x748; // + public const nint m_bEnabled = 0x74C; // + public const nint m_bDraw3DSkybox = 0x74D; // + public const nint m_bStartEnabled = 0x74E; // } // Parent: CBaseEntity // Field count: 0 @@ -5073,12 +5073,12 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 6 public static class SequenceHistory_t { - public const nint m_hSequence = 0x0; // HSequence - public const nint m_flSeqStartTime = 0x4; // GameTime_t - public const nint m_flSeqFixedCycle = 0x8; // float32 - public const nint m_nSeqLoopMode = 0xC; // AnimLoopMode_t - public const nint m_flPlaybackRate = 0x10; // float32 - public const nint m_flCyclesPerSecond = 0x14; // float32 + public const nint m_hSequence = 0x0; // + public const nint m_flSeqStartTime = 0x4; // + public const nint m_flSeqFixedCycle = 0x8; // + public const nint m_nSeqLoopMode = 0xC; // + public const nint m_flPlaybackRate = 0x10; // + public const nint m_flCyclesPerSecond = 0x14; // } // Parent: CCSGameModeRules // Field count: 0 @@ -5087,22 +5087,22 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 16 public static class CPointAngularVelocitySensor { - public const nint m_hTargetEntity = 0x4C0; // CHandle - public const nint m_flThreshold = 0x4C4; // float32 - public const nint m_nLastCompareResult = 0x4C8; // int32 - public const nint m_nLastFireResult = 0x4CC; // int32 - public const nint m_flFireTime = 0x4D0; // GameTime_t - public const nint m_flFireInterval = 0x4D4; // float32 - public const nint m_flLastAngVelocity = 0x4D8; // float32 - public const nint m_lastOrientation = 0x4DC; // QAngle - public const nint m_vecAxis = 0x4E8; // Vector - public const nint m_bUseHelper = 0x4F4; // bool + public const nint m_hTargetEntity = 0x4C0; // + public const nint m_flThreshold = 0x4C4; // + public const nint m_nLastCompareResult = 0x4C8; // + public const nint m_nLastFireResult = 0x4CC; // + public const nint m_flFireTime = 0x4D0; // + public const nint m_flFireInterval = 0x4D4; // + public const nint m_flLastAngVelocity = 0x4D8; // + public const nint m_lastOrientation = 0x4DC; // + public const nint m_vecAxis = 0x4E8; // + public const nint m_bUseHelper = 0x4F4; // public const nint m_AngularVelocity = 0x4F8; // CEntityOutputTemplate - public const nint m_OnLessThan = 0x520; // CEntityIOOutput - public const nint m_OnLessThanOrEqualTo = 0x548; // CEntityIOOutput - public const nint m_OnGreaterThan = 0x570; // CEntityIOOutput - public const nint m_OnGreaterThanOrEqualTo = 0x598; // CEntityIOOutput - public const nint m_OnEqualTo = 0x5C0; // CEntityIOOutput + public const nint m_OnLessThan = 0x520; // + public const nint m_OnLessThanOrEqualTo = 0x548; // + public const nint m_OnGreaterThan = 0x570; // + public const nint m_OnGreaterThanOrEqualTo = 0x598; // + public const nint m_OnEqualTo = 0x5C0; // } // Parent: CBaseCSGrenadeProjectile // Field count: 4 @@ -5110,10 +5110,10 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) public static class CMolotovProjectile { - public const nint m_bIsIncGrenade = 0xA90; // bool - public const nint m_bDetonated = 0xA9C; // bool - public const nint m_stillTimer = 0xAA0; // IntervalTimer - public const nint m_bHasBouncedOffPlayer = 0xB80; // bool + public const nint m_bIsIncGrenade = 0xA90; // + public const nint m_bDetonated = 0xA9C; // + public const nint m_stillTimer = 0xAA0; // + public const nint m_bHasBouncedOffPlayer = 0xB80; // } // Parent: CBaseTrigger // Field count: 0 @@ -5126,42 +5126,42 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 24 public static class CEnvInstructorHint { - public const nint m_iszName = 0x4C0; // CUtlSymbolLarge - public const nint m_iszReplace_Key = 0x4C8; // CUtlSymbolLarge - public const nint m_iszHintTargetEntity = 0x4D0; // CUtlSymbolLarge - public const nint m_iTimeout = 0x4D8; // int32 - public const nint m_iDisplayLimit = 0x4DC; // int32 - public const nint m_iszIcon_Onscreen = 0x4E0; // CUtlSymbolLarge - public const nint m_iszIcon_Offscreen = 0x4E8; // CUtlSymbolLarge - public const nint m_iszCaption = 0x4F0; // CUtlSymbolLarge - public const nint m_iszActivatorCaption = 0x4F8; // CUtlSymbolLarge - public const nint m_Color = 0x500; // Color - public const nint m_fIconOffset = 0x504; // float32 - public const nint m_fRange = 0x508; // float32 - public const nint m_iPulseOption = 0x50C; // uint8 - public const nint m_iAlphaOption = 0x50D; // uint8 - public const nint m_iShakeOption = 0x50E; // uint8 - public const nint m_bStatic = 0x50F; // bool - public const nint m_bNoOffscreen = 0x510; // bool - public const nint m_bForceCaption = 0x511; // bool - public const nint m_iInstanceType = 0x514; // int32 - public const nint m_bSuppressRest = 0x518; // bool - public const nint m_iszBinding = 0x520; // CUtlSymbolLarge - public const nint m_bAllowNoDrawTarget = 0x528; // bool - public const nint m_bAutoStart = 0x529; // bool - public const nint m_bLocalPlayerOnly = 0x52A; // bool + public const nint m_iszName = 0x4C0; // + public const nint m_iszReplace_Key = 0x4C8; // + public const nint m_iszHintTargetEntity = 0x4D0; // + public const nint m_iTimeout = 0x4D8; // + public const nint m_iDisplayLimit = 0x4DC; // + public const nint m_iszIcon_Onscreen = 0x4E0; // + public const nint m_iszIcon_Offscreen = 0x4E8; // + public const nint m_iszCaption = 0x4F0; // + public const nint m_iszActivatorCaption = 0x4F8; // + public const nint m_Color = 0x500; // + public const nint m_fIconOffset = 0x504; // + public const nint m_fRange = 0x508; // + public const nint m_iPulseOption = 0x50C; // + public const nint m_iAlphaOption = 0x50D; // + public const nint m_iShakeOption = 0x50E; // + public const nint m_bStatic = 0x50F; // + public const nint m_bNoOffscreen = 0x510; // + public const nint m_bForceCaption = 0x511; // + public const nint m_iInstanceType = 0x514; // + public const nint m_bSuppressRest = 0x518; // + public const nint m_iszBinding = 0x520; // + public const nint m_bAllowNoDrawTarget = 0x528; // + public const nint m_bAutoStart = 0x529; // + public const nint m_bLocalPlayerOnly = 0x52A; // } // Parent: CPointEntity // Field count: 2 public static class CEnvTracer { - public const nint m_vecEnd = 0x4C0; // Vector - public const nint m_flDelay = 0x4CC; // float32 + public const nint m_vecEnd = 0x4C0; // + public const nint m_flDelay = 0x4CC; // } // Parent: CPointEntity // Field count: 2 public static class CInfoGameEventProxy { - public const nint m_iszEventName = 0x4C0; // CUtlSymbolLarge - public const nint m_flRange = 0x4C8; // float32 + public const nint m_iszEventName = 0x4C0; // + public const nint m_flRange = 0x4C8; // } // Parent: CBaseEntity // Field count: 25 @@ -5189,31 +5189,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) public static class CPointCamera { - public const nint m_FOV = 0x4C0; // float32 - public const nint m_Resolution = 0x4C4; // float32 - public const nint m_bFogEnable = 0x4C8; // bool - public const nint m_FogColor = 0x4C9; // Color - public const nint m_flFogStart = 0x4D0; // float32 - public const nint m_flFogEnd = 0x4D4; // float32 - public const nint m_flFogMaxDensity = 0x4D8; // float32 - public const nint m_bActive = 0x4DC; // bool - public const nint m_bUseScreenAspectRatio = 0x4DD; // bool - public const nint m_flAspectRatio = 0x4E0; // float32 - public const nint m_bNoSky = 0x4E4; // bool - public const nint m_fBrightness = 0x4E8; // float32 - public const nint m_flZFar = 0x4EC; // float32 - public const nint m_flZNear = 0x4F0; // float32 - public const nint m_bCanHLTVUse = 0x4F4; // bool - public const nint m_bDofEnabled = 0x4F5; // bool - public const nint m_flDofNearBlurry = 0x4F8; // float32 - public const nint m_flDofNearCrisp = 0x4FC; // float32 - public const nint m_flDofFarCrisp = 0x500; // float32 - public const nint m_flDofFarBlurry = 0x504; // float32 - public const nint m_flDofTiltToGround = 0x508; // float32 - public const nint m_TargetFOV = 0x50C; // float32 - public const nint m_DegreesPerSecond = 0x510; // float32 - public const nint m_bIsOn = 0x514; // bool - public const nint m_pNext = 0x518; // CPointCamera* + public const nint m_FOV = 0x4C0; // + public const nint m_Resolution = 0x4C4; // + public const nint m_bFogEnable = 0x4C8; // + public const nint m_FogColor = 0x4C9; // + public const nint m_flFogStart = 0x4D0; // + public const nint m_flFogEnd = 0x4D4; // + public const nint m_flFogMaxDensity = 0x4D8; // + public const nint m_bActive = 0x4DC; // + public const nint m_bUseScreenAspectRatio = 0x4DD; // + public const nint m_flAspectRatio = 0x4E0; // + public const nint m_bNoSky = 0x4E4; // + public const nint m_fBrightness = 0x4E8; // + public const nint m_flZFar = 0x4EC; // + public const nint m_flZNear = 0x4F0; // + public const nint m_bCanHLTVUse = 0x4F4; // + public const nint m_bDofEnabled = 0x4F5; // + public const nint m_flDofNearBlurry = 0x4F8; // + public const nint m_flDofNearCrisp = 0x4FC; // + public const nint m_flDofFarCrisp = 0x500; // + public const nint m_flDofFarBlurry = 0x504; // + public const nint m_flDofTiltToGround = 0x508; // + public const nint m_TargetFOV = 0x50C; // + public const nint m_DegreesPerSecond = 0x510; // + public const nint m_bIsOn = 0x514; // + public const nint m_pNext = 0x518; // } // Parent: None // Field count: 7 @@ -5225,12 +5225,12 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nIdealMotionType (int8) public static class CModelState { public const nint m_hModel = 0xA0; // CStrongHandle - public const nint m_ModelName = 0xA8; // CUtlSymbolLarge - public const nint m_bClientClothCreationSuppressed = 0xE8; // bool - public const nint m_MeshGroupMask = 0x198; // uint64 - public const nint m_nIdealMotionType = 0x21A; // int8 - public const nint m_nForceLOD = 0x21B; // int8 - public const nint m_nClothUpdateFlags = 0x21C; // int8 + public const nint m_ModelName = 0xA8; // + public const nint m_bClientClothCreationSuppressed = 0xE8; // + public const nint m_MeshGroupMask = 0x198; // + public const nint m_nIdealMotionType = 0x21A; // + public const nint m_nForceLOD = 0x21B; // + public const nint m_nClothUpdateFlags = 0x21C; // } // Parent: CBaseModelEntity // Field count: 12 @@ -5242,37 +5242,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) public static class CFuncLadder { - public const nint m_vecLadderDir = 0x710; // Vector + public const nint m_vecLadderDir = 0x710; // public const nint m_Dismounts = 0x720; // CUtlVector> - public const nint m_vecLocalTop = 0x738; // Vector - public const nint m_vecPlayerMountPositionTop = 0x744; // Vector - public const nint m_vecPlayerMountPositionBottom = 0x750; // Vector - public const nint m_flAutoRideSpeed = 0x75C; // float32 - public const nint m_bDisabled = 0x760; // bool - public const nint m_bFakeLadder = 0x761; // bool - public const nint m_bHasSlack = 0x762; // bool - public const nint m_surfacePropName = 0x768; // CUtlSymbolLarge - public const nint m_OnPlayerGotOnLadder = 0x770; // CEntityIOOutput - public const nint m_OnPlayerGotOffLadder = 0x798; // CEntityIOOutput + public const nint m_vecLocalTop = 0x738; // + public const nint m_vecPlayerMountPositionTop = 0x744; // + public const nint m_vecPlayerMountPositionBottom = 0x750; // + public const nint m_flAutoRideSpeed = 0x75C; // + public const nint m_bDisabled = 0x760; // + public const nint m_bFakeLadder = 0x761; // + public const nint m_bHasSlack = 0x762; // + public const nint m_surfacePropName = 0x768; // + public const nint m_OnPlayerGotOnLadder = 0x770; // + public const nint m_OnPlayerGotOffLadder = 0x798; // } // Parent: CLogicalEntity // Field count: 8 public static class CPathKeyFrame { - public const nint m_Origin = 0x4C0; // Vector - public const nint m_Angles = 0x4CC; // QAngle - public const nint m_qAngle = 0x4E0; // Quaternion - public const nint m_iNextKey = 0x4F0; // CUtlSymbolLarge - public const nint m_flNextTime = 0x4F8; // float32 - public const nint m_pNextKey = 0x500; // CPathKeyFrame* - public const nint m_pPrevKey = 0x508; // CPathKeyFrame* - public const nint m_flMoveSpeed = 0x510; // float32 + public const nint m_Origin = 0x4C0; // + public const nint m_Angles = 0x4CC; // + public const nint m_qAngle = 0x4E0; // + public const nint m_iNextKey = 0x4F0; // + public const nint m_flNextTime = 0x4F8; // + public const nint m_pNextKey = 0x500; // + public const nint m_pPrevKey = 0x508; // + public const nint m_flMoveSpeed = 0x510; // } // Parent: CBaseModelEntity // Field count: 3 public static class CFuncInteractionLayerClip { - public const nint m_bDisabled = 0x710; // bool - public const nint m_iszInteractsAs = 0x718; // CUtlSymbolLarge - public const nint m_iszInteractsWith = 0x720; // CUtlSymbolLarge + public const nint m_bDisabled = 0x710; // + public const nint m_iszInteractsAs = 0x718; // + public const nint m_iszInteractsWith = 0x720; // } // Parent: None // Field count: 2 @@ -5280,8 +5280,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) public static class CAttributeList { - public const nint m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar - public const nint m_pManager = 0x58; // CAttributeManager* + public const nint m_Attributes = 0x8; // + public const nint m_pManager = 0x58; // } // Parent: CGameRules // Field count: 0 @@ -5294,18 +5294,18 @@ namespace CS2Dumper.Schemas { // Parent: CDynamicProp // Field count: 1 public static class COrnamentProp { - public const nint m_initialOwner = 0xB80; // CUtlSymbolLarge + public const nint m_initialOwner = 0xB80; // } // Parent: CLogicalEntity // Field count: 1 public static class CLogicGameEvent { - public const nint m_iszEventName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszEventName = 0x4C0; // } // Parent: CPointEntity // Field count: 2 public static class CEnvMuzzleFlash { - public const nint m_flScale = 0x4C0; // float32 - public const nint m_iszParentAttachment = 0x4C8; // CUtlSymbolLarge + public const nint m_flScale = 0x4C0; // + public const nint m_iszParentAttachment = 0x4C8; // } // Parent: CModelPointEntity // Field count: 15 @@ -5327,21 +5327,21 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) public static class CPlayerSprayDecal { - public const nint m_nUniqueID = 0x710; // int32 - public const nint m_unAccountID = 0x714; // uint32 - public const nint m_unTraceID = 0x718; // uint32 - public const nint m_rtGcTime = 0x71C; // uint32 - public const nint m_vecEndPos = 0x720; // Vector - public const nint m_vecStart = 0x72C; // Vector - public const nint m_vecLeft = 0x738; // Vector - public const nint m_vecNormal = 0x744; // Vector - public const nint m_nPlayer = 0x750; // int32 - public const nint m_nEntity = 0x754; // int32 - public const nint m_nHitbox = 0x758; // int32 - public const nint m_flCreationTime = 0x75C; // float32 - public const nint m_nTintID = 0x760; // int32 - public const nint m_nVersion = 0x764; // uint8 - public const nint m_ubSignature = 0x765; // uint8[128] + public const nint m_nUniqueID = 0x710; // + public const nint m_unAccountID = 0x714; // + public const nint m_unTraceID = 0x718; // + public const nint m_rtGcTime = 0x71C; // + public const nint m_vecEndPos = 0x720; // + public const nint m_vecStart = 0x72C; // + public const nint m_vecLeft = 0x738; // + public const nint m_vecNormal = 0x744; // + public const nint m_nPlayer = 0x750; // + public const nint m_nEntity = 0x754; // + public const nint m_nHitbox = 0x758; // + public const nint m_flCreationTime = 0x75C; // + public const nint m_nTintID = 0x760; // + public const nint m_nVersion = 0x764; // + public const nint m_ubSignature = 0x765; // } // Parent: CBaseTrigger // Field count: 9 @@ -5349,27 +5349,27 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) public static class CBombTarget { - public const nint m_OnBombExplode = 0x8E0; // CEntityIOOutput - public const nint m_OnBombPlanted = 0x908; // CEntityIOOutput - public const nint m_OnBombDefused = 0x930; // CEntityIOOutput - public const nint m_bIsBombSiteB = 0x958; // bool - public const nint m_bIsHeistBombTarget = 0x959; // bool - public const nint m_bBombPlantedHere = 0x95A; // bool - public const nint m_szMountTarget = 0x960; // CUtlSymbolLarge - public const nint m_hInstructorHint = 0x968; // CHandle - public const nint m_nBombSiteDesignation = 0x96C; // int32 + public const nint m_OnBombExplode = 0x8E0; // + public const nint m_OnBombPlanted = 0x908; // + public const nint m_OnBombDefused = 0x930; // + public const nint m_bIsBombSiteB = 0x958; // + public const nint m_bIsHeistBombTarget = 0x959; // + public const nint m_bBombPlantedHere = 0x95A; // + public const nint m_szMountTarget = 0x960; // + public const nint m_hInstructorHint = 0x968; // + public const nint m_nBombSiteDesignation = 0x96C; // } // Parent: CBaseEntity // Field count: 8 public static class CPhysicsSpring { - public const nint m_flFrequency = 0x4C8; // float32 - public const nint m_flDampingRatio = 0x4CC; // float32 - public const nint m_flRestLength = 0x4D0; // float32 - public const nint m_nameAttachStart = 0x4D8; // CUtlSymbolLarge - public const nint m_nameAttachEnd = 0x4E0; // CUtlSymbolLarge - public const nint m_start = 0x4E8; // Vector - public const nint m_end = 0x4F4; // Vector - public const nint m_teleportTick = 0x500; // uint32 + public const nint m_flFrequency = 0x4C8; // + public const nint m_flDampingRatio = 0x4CC; // + public const nint m_flRestLength = 0x4D0; // + public const nint m_nameAttachStart = 0x4D8; // + public const nint m_nameAttachEnd = 0x4E0; // + public const nint m_start = 0x4E8; // + public const nint m_end = 0x4F4; // + public const nint m_teleportTick = 0x500; // } // Parent: CBaseEntity // Field count: 17 @@ -5393,23 +5393,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) public static class CEnvLightProbeVolume { - public const nint m_Entity_hLightProbeTexture = 0x14A0; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x14A8; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x14B0; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x14B8; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x14C0; // Vector - public const nint m_Entity_vBoxMaxs = 0x14CC; // Vector - public const nint m_Entity_bMoveable = 0x14D8; // bool - public const nint m_Entity_nHandshake = 0x14DC; // int32 - public const nint m_Entity_nPriority = 0x14E0; // int32 - public const nint m_Entity_bStartDisabled = 0x14E4; // bool - public const nint m_Entity_nLightProbeSizeX = 0x14E8; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x14EC; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x14F0; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x14F4; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x14F8; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x14FC; // int32 - public const nint m_Entity_bEnabled = 0x1509; // bool + public const nint m_Entity_hLightProbeTexture = 0x14A0; // + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x14A8; // + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x14B0; // + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x14B8; // + public const nint m_Entity_vBoxMins = 0x14C0; // + public const nint m_Entity_vBoxMaxs = 0x14CC; // + public const nint m_Entity_bMoveable = 0x14D8; // + public const nint m_Entity_nHandshake = 0x14DC; // + public const nint m_Entity_nPriority = 0x14E0; // + public const nint m_Entity_bStartDisabled = 0x14E4; // + public const nint m_Entity_nLightProbeSizeX = 0x14E8; // + public const nint m_Entity_nLightProbeSizeY = 0x14EC; // + public const nint m_Entity_nLightProbeSizeZ = 0x14F0; // + public const nint m_Entity_nLightProbeAtlasX = 0x14F4; // + public const nint m_Entity_nLightProbeAtlasY = 0x14F8; // + public const nint m_Entity_nLightProbeAtlasZ = 0x14FC; // + public const nint m_Entity_bEnabled = 0x1509; // } // Parent: CCSGameModeRules // Field count: 1 @@ -5422,17 +5422,17 @@ namespace CS2Dumper.Schemas { // Parent: CTriggerPush // Field count: 1 public static class CScriptTriggerPush { - public const nint m_vExtent = 0x918; // Vector + public const nint m_vExtent = 0x918; // } // Parent: CBaseEntity // Field count: 1 public static class CEnvEntityIgniter { - public const nint m_flLifetime = 0x4C0; // float32 + public const nint m_flLifetime = 0x4C0; // } // Parent: CBaseModelEntity // Field count: 1 public static class CFuncWall { - public const nint m_nState = 0x710; // int32 + public const nint m_nState = 0x710; // } // Parent: None // Field count: 14 @@ -5453,27 +5453,27 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bIsOtherEnemy (bool) // NetworkVarNames: m_killType (EKillTypes_t) public static class CDamageRecord { - public const nint m_PlayerDamager = 0x28; // CHandle - public const nint m_PlayerRecipient = 0x2C; // CHandle - public const nint m_hPlayerControllerDamager = 0x30; // CHandle - public const nint m_hPlayerControllerRecipient = 0x34; // CHandle - public const nint m_szPlayerDamagerName = 0x38; // CUtlString - public const nint m_szPlayerRecipientName = 0x40; // CUtlString - public const nint m_DamagerXuid = 0x48; // uint64 - public const nint m_RecipientXuid = 0x50; // uint64 - public const nint m_iDamage = 0x58; // int32 - public const nint m_iActualHealthRemoved = 0x5C; // int32 - public const nint m_iNumHits = 0x60; // int32 - public const nint m_iLastBulletUpdate = 0x64; // int32 - public const nint m_bIsOtherEnemy = 0x68; // bool - public const nint m_killType = 0x69; // EKillTypes_t + public const nint m_PlayerDamager = 0x28; // + public const nint m_PlayerRecipient = 0x2C; // + public const nint m_hPlayerControllerDamager = 0x30; // + public const nint m_hPlayerControllerRecipient = 0x34; // + public const nint m_szPlayerDamagerName = 0x38; // + public const nint m_szPlayerRecipientName = 0x40; // + public const nint m_DamagerXuid = 0x48; // + public const nint m_RecipientXuid = 0x50; // + public const nint m_iDamage = 0x58; // + public const nint m_iActualHealthRemoved = 0x5C; // + public const nint m_iNumHits = 0x60; // + public const nint m_iLastBulletUpdate = 0x64; // + public const nint m_bIsOtherEnemy = 0x68; // + public const nint m_killType = 0x69; // } // Parent: CLogicalEntity // Field count: 3 public static class CLogicAutosave { - public const nint m_bForceNewLevelUnit = 0x4C0; // bool - public const nint m_minHitPoints = 0x4C4; // int32 - public const nint m_minHitPointsToCommit = 0x4C8; // int32 + public const nint m_bForceNewLevelUnit = 0x4C0; // + public const nint m_minHitPoints = 0x4C4; // + public const nint m_minHitPointsToCommit = 0x4C8; // } // Parent: CPlayerControllerComponent // Field count: 2 @@ -5482,17 +5482,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nSendUpdate (int) // NetworkVarNames: m_DamageList (CDamageRecord) public static class CCSPlayerController_DamageServices { - public const nint m_nSendUpdate = 0x40; // int32 + public const nint m_nSendUpdate = 0x40; // public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent // Field count: 5 public static class CRenderComponent { - public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer - public const nint m_bIsRenderingWithViewModels = 0x50; // bool - public const nint m_nSplitscreenFlags = 0x54; // uint32 - public const nint m_bEnableRendering = 0x60; // bool - public const nint m_bInterpolationReadyToDraw = 0xB0; // bool + public const nint __m_pChainEntity = 0x10; // + public const nint m_bIsRenderingWithViewModels = 0x50; // + public const nint m_nSplitscreenFlags = 0x54; // + public const nint m_bEnableRendering = 0x60; // + public const nint m_bInterpolationReadyToDraw = 0xB0; // } // Parent: CSoundEventEntity // Field count: 7 @@ -5500,18 +5500,18 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) public static class CSoundEventPathCornerEntity { - public const nint m_iszPathCorner = 0x570; // CUtlSymbolLarge - public const nint m_iCountMax = 0x578; // int32 - public const nint m_flDistanceMax = 0x57C; // float32 - public const nint m_flDistMaxSqr = 0x580; // float32 - public const nint m_flDotProductMax = 0x584; // float32 - public const nint m_bPlaying = 0x588; // bool - public const nint m_vecCornerPairsNetworked = 0x5B0; // CNetworkUtlVectorBase + public const nint m_iszPathCorner = 0x570; // + public const nint m_iCountMax = 0x578; // + public const nint m_flDistanceMax = 0x57C; // + public const nint m_flDistMaxSqr = 0x580; // + public const nint m_flDotProductMax = 0x584; // + public const nint m_bPlaying = 0x588; // + public const nint m_vecCornerPairsNetworked = 0x5B0; // } // Parent: CEnvSoundscape // Field count: 1 public static class CEnvSoundscapeProxy { - public const nint m_MainSoundscapeName = 0x558; // CUtlSymbolLarge + public const nint m_MainSoundscapeName = 0x558; // } // Parent: CEntityComponent // Field count: 67 @@ -5583,73 +5583,73 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) public static class CLightComponent { - public const nint __m_pChainEntity = 0x38; // CNetworkVarChainer - public const nint m_Color = 0x75; // Color - public const nint m_SecondaryColor = 0x79; // Color - public const nint m_flBrightness = 0x80; // float32 - public const nint m_flBrightnessScale = 0x84; // float32 - public const nint m_flBrightnessMult = 0x88; // float32 - public const nint m_flRange = 0x8C; // float32 - public const nint m_flFalloff = 0x90; // float32 - public const nint m_flAttenuation0 = 0x94; // float32 - public const nint m_flAttenuation1 = 0x98; // float32 - public const nint m_flAttenuation2 = 0x9C; // float32 - public const nint m_flTheta = 0xA0; // float32 - public const nint m_flPhi = 0xA4; // float32 - public const nint m_hLightCookie = 0xA8; // CStrongHandle - public const nint m_nCascades = 0xB0; // int32 - public const nint m_nCastShadows = 0xB4; // int32 - public const nint m_nShadowWidth = 0xB8; // int32 - public const nint m_nShadowHeight = 0xBC; // int32 - public const nint m_bRenderDiffuse = 0xC0; // bool - public const nint m_nRenderSpecular = 0xC4; // int32 - public const nint m_bRenderTransmissive = 0xC8; // bool - public const nint m_flOrthoLightWidth = 0xCC; // float32 - public const nint m_flOrthoLightHeight = 0xD0; // float32 - public const nint m_nStyle = 0xD4; // int32 - public const nint m_Pattern = 0xD8; // CUtlString - public const nint m_nCascadeRenderStaticObjects = 0xE0; // int32 - public const nint m_flShadowCascadeCrossFade = 0xE4; // float32 - public const nint m_flShadowCascadeDistanceFade = 0xE8; // float32 - public const nint m_flShadowCascadeDistance0 = 0xEC; // float32 - public const nint m_flShadowCascadeDistance1 = 0xF0; // float32 - public const nint m_flShadowCascadeDistance2 = 0xF4; // float32 - public const nint m_flShadowCascadeDistance3 = 0xF8; // float32 - public const nint m_nShadowCascadeResolution0 = 0xFC; // int32 - public const nint m_nShadowCascadeResolution1 = 0x100; // int32 - public const nint m_nShadowCascadeResolution2 = 0x104; // int32 - public const nint m_nShadowCascadeResolution3 = 0x108; // int32 - public const nint m_bUsesBakedShadowing = 0x10C; // bool - public const nint m_nShadowPriority = 0x110; // int32 - public const nint m_nBakedShadowIndex = 0x114; // int32 - public const nint m_bRenderToCubemaps = 0x118; // bool - public const nint m_nDirectLight = 0x11C; // int32 - public const nint m_nIndirectLight = 0x120; // int32 - public const nint m_flFadeMinDist = 0x124; // float32 - public const nint m_flFadeMaxDist = 0x128; // float32 - public const nint m_flShadowFadeMinDist = 0x12C; // float32 - public const nint m_flShadowFadeMaxDist = 0x130; // float32 - public const nint m_bEnabled = 0x134; // bool - public const nint m_bFlicker = 0x135; // bool - public const nint m_bPrecomputedFieldsValid = 0x136; // bool - public const nint m_vPrecomputedBoundsMins = 0x138; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x144; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x150; // Vector - public const nint m_vPrecomputedOBBAngles = 0x15C; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x168; // Vector - public const nint m_flPrecomputedMaxRange = 0x174; // float32 - public const nint m_nFogLightingMode = 0x178; // int32 - public const nint m_flFogContributionStength = 0x17C; // float32 - public const nint m_flNearClipPlane = 0x180; // float32 - public const nint m_SkyColor = 0x184; // Color - public const nint m_flSkyIntensity = 0x188; // float32 - public const nint m_SkyAmbientBounce = 0x18C; // Color - public const nint m_bUseSecondaryColor = 0x190; // bool - public const nint m_bMixedShadows = 0x191; // bool - public const nint m_flLightStyleStartTime = 0x194; // GameTime_t - public const nint m_flCapsuleLength = 0x198; // float32 - public const nint m_flMinRoughness = 0x19C; // float32 - public const nint m_bPvsModifyEntity = 0x1B0; // bool + public const nint __m_pChainEntity = 0x38; // + public const nint m_Color = 0x75; // + public const nint m_SecondaryColor = 0x79; // + public const nint m_flBrightness = 0x80; // + public const nint m_flBrightnessScale = 0x84; // + public const nint m_flBrightnessMult = 0x88; // + public const nint m_flRange = 0x8C; // + public const nint m_flFalloff = 0x90; // + public const nint m_flAttenuation0 = 0x94; // + public const nint m_flAttenuation1 = 0x98; // + public const nint m_flAttenuation2 = 0x9C; // + public const nint m_flTheta = 0xA0; // + public const nint m_flPhi = 0xA4; // + public const nint m_hLightCookie = 0xA8; // + public const nint m_nCascades = 0xB0; // + public const nint m_nCastShadows = 0xB4; // + public const nint m_nShadowWidth = 0xB8; // + public const nint m_nShadowHeight = 0xBC; // + public const nint m_bRenderDiffuse = 0xC0; // + public const nint m_nRenderSpecular = 0xC4; // + public const nint m_bRenderTransmissive = 0xC8; // + public const nint m_flOrthoLightWidth = 0xCC; // + public const nint m_flOrthoLightHeight = 0xD0; // + public const nint m_nStyle = 0xD4; // + public const nint m_Pattern = 0xD8; // + public const nint m_nCascadeRenderStaticObjects = 0xE0; // + public const nint m_flShadowCascadeCrossFade = 0xE4; // + public const nint m_flShadowCascadeDistanceFade = 0xE8; // + public const nint m_flShadowCascadeDistance0 = 0xEC; // + public const nint m_flShadowCascadeDistance1 = 0xF0; // + public const nint m_flShadowCascadeDistance2 = 0xF4; // + public const nint m_flShadowCascadeDistance3 = 0xF8; // + public const nint m_nShadowCascadeResolution0 = 0xFC; // + public const nint m_nShadowCascadeResolution1 = 0x100; // + public const nint m_nShadowCascadeResolution2 = 0x104; // + public const nint m_nShadowCascadeResolution3 = 0x108; // + public const nint m_bUsesBakedShadowing = 0x10C; // + public const nint m_nShadowPriority = 0x110; // + public const nint m_nBakedShadowIndex = 0x114; // + public const nint m_bRenderToCubemaps = 0x118; // + public const nint m_nDirectLight = 0x11C; // + public const nint m_nIndirectLight = 0x120; // + public const nint m_flFadeMinDist = 0x124; // + public const nint m_flFadeMaxDist = 0x128; // + public const nint m_flShadowFadeMinDist = 0x12C; // + public const nint m_flShadowFadeMaxDist = 0x130; // + public const nint m_bEnabled = 0x134; // + public const nint m_bFlicker = 0x135; // + public const nint m_bPrecomputedFieldsValid = 0x136; // + public const nint m_vPrecomputedBoundsMins = 0x138; // + public const nint m_vPrecomputedBoundsMaxs = 0x144; // + public const nint m_vPrecomputedOBBOrigin = 0x150; // + public const nint m_vPrecomputedOBBAngles = 0x15C; // + public const nint m_vPrecomputedOBBExtent = 0x168; // + public const nint m_flPrecomputedMaxRange = 0x174; // + public const nint m_nFogLightingMode = 0x178; // + public const nint m_flFogContributionStength = 0x17C; // + public const nint m_flNearClipPlane = 0x180; // + public const nint m_SkyColor = 0x184; // + public const nint m_flSkyIntensity = 0x188; // + public const nint m_SkyAmbientBounce = 0x18C; // + public const nint m_bUseSecondaryColor = 0x190; // + public const nint m_bMixedShadows = 0x191; // + public const nint m_flLightStyleStartTime = 0x194; // + public const nint m_flCapsuleLength = 0x198; // + public const nint m_flMinRoughness = 0x19C; // + public const nint m_bPvsModifyEntity = 0x1B0; // } // Parent: CBaseCSGrenadeProjectile // Field count: 9 @@ -5662,28 +5662,28 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) public static class CSmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0xAA8; // int32 - public const nint m_bDidSmokeEffect = 0xAAC; // bool - public const nint m_nRandomSeed = 0xAB0; // int32 - public const nint m_vSmokeColor = 0xAB4; // Vector - public const nint m_vSmokeDetonationPos = 0xAC0; // Vector - public const nint m_VoxelFrameData = 0xAD0; // CUtlVector - public const nint m_flLastBounce = 0xAE8; // GameTime_t - public const nint m_fllastSimulationTime = 0xAEC; // GameTime_t - public const nint m_bExplodeFromInferno = 0x2D70; // bool + public const nint m_nSmokeEffectTickBegin = 0xAA8; // + public const nint m_bDidSmokeEffect = 0xAAC; // + public const nint m_nRandomSeed = 0xAB0; // + public const nint m_vSmokeColor = 0xAB4; // + public const nint m_vSmokeDetonationPos = 0xAC0; // + public const nint m_VoxelFrameData = 0xAD0; // + public const nint m_flLastBounce = 0xAE8; // + public const nint m_fllastSimulationTime = 0xAEC; // + public const nint m_bExplodeFromInferno = 0x2D70; // } // Parent: CTriggerMultiple // Field count: 1 public static class CScriptTriggerMultiple { - public const nint m_vExtent = 0x908; // Vector + public const nint m_vExtent = 0x908; // } // Parent: CSoundOpvarSetPointEntity // Field count: 4 public static class CSoundOpvarSetAutoRoomEntity { - public const nint m_traceResults = 0x668; // CUtlVector - public const nint m_flSize = 0x698; // float32 - public const nint m_flHeightTolerance = 0x69C; // float32 - public const nint m_flSizeSqr = 0x6A0; // float32 + public const nint m_traceResults = 0x668; // + public const nint m_flSize = 0x698; // + public const nint m_flHeightTolerance = 0x69C; // + public const nint m_flSizeSqr = 0x6A0; // } // Parent: None // Field count: 0 @@ -5692,161 +5692,161 @@ namespace CS2Dumper.Schemas { // Parent: CBaseFilter // Field count: 1 public static class FilterDamageType { - public const nint m_iDamageType = 0x518; // int32 + public const nint m_iDamageType = 0x518; // } // Parent: CBot // Field count: 139 public static class CCSBot { - public const nint m_eyePosition = 0xF8; // Vector - public const nint m_name = 0x104; // char[64] - public const nint m_combatRange = 0x144; // float32 - public const nint m_isRogue = 0x148; // bool - public const nint m_rogueTimer = 0x150; // CountdownTimer - public const nint m_diedLastRound = 0x16C; // bool - public const nint m_safeTime = 0x170; // float32 - public const nint m_wasSafe = 0x174; // bool - public const nint m_blindFire = 0x17C; // bool - public const nint m_surpriseTimer = 0x180; // CountdownTimer - public const nint m_bAllowActive = 0x198; // bool - public const nint m_isFollowing = 0x199; // bool - public const nint m_leader = 0x19C; // CHandle - public const nint m_followTimestamp = 0x1A0; // float32 - public const nint m_allowAutoFollowTime = 0x1A4; // float32 - public const nint m_hurryTimer = 0x1A8; // CountdownTimer - public const nint m_alertTimer = 0x1C0; // CountdownTimer - public const nint m_sneakTimer = 0x1D8; // CountdownTimer - public const nint m_panicTimer = 0x1F0; // CountdownTimer - public const nint m_stateTimestamp = 0x4C0; // float32 - public const nint m_isAttacking = 0x4C4; // bool - public const nint m_isOpeningDoor = 0x4C5; // bool - public const nint m_taskEntity = 0x4CC; // CHandle - public const nint m_goalPosition = 0x4DC; // Vector - public const nint m_goalEntity = 0x4E8; // CHandle - public const nint m_avoid = 0x4EC; // CHandle - public const nint m_avoidTimestamp = 0x4F0; // float32 - public const nint m_isStopping = 0x4F4; // bool - public const nint m_hasVisitedEnemySpawn = 0x4F5; // bool - public const nint m_stillTimer = 0x4F8; // IntervalTimer - public const nint m_bEyeAnglesUnderPathFinderControl = 0x508; // bool - public const nint m_pathIndex = 0x5600; // int32 - public const nint m_areaEnteredTimestamp = 0x5604; // GameTime_t - public const nint m_repathTimer = 0x5608; // CountdownTimer - public const nint m_avoidFriendTimer = 0x5620; // CountdownTimer - public const nint m_isFriendInTheWay = 0x5638; // bool - public const nint m_politeTimer = 0x5640; // CountdownTimer - public const nint m_isWaitingBehindFriend = 0x5658; // bool - public const nint m_pathLadderEnd = 0x5684; // float32 - public const nint m_mustRunTimer = 0x56D0; // CountdownTimer - public const nint m_waitTimer = 0x56E8; // CountdownTimer - public const nint m_updateTravelDistanceTimer = 0x5700; // CountdownTimer - public const nint m_playerTravelDistance = 0x5718; // float32[64] - public const nint m_travelDistancePhase = 0x5818; // uint8 - public const nint m_hostageEscortCount = 0x59B0; // uint8 - public const nint m_hostageEscortCountTimestamp = 0x59B4; // float32 - public const nint m_desiredTeam = 0x59B8; // int32 - public const nint m_hasJoined = 0x59BC; // bool - public const nint m_isWaitingForHostage = 0x59BD; // bool - public const nint m_inhibitWaitingForHostageTimer = 0x59C0; // CountdownTimer - public const nint m_waitForHostageTimer = 0x59D8; // CountdownTimer - public const nint m_noisePosition = 0x59F0; // Vector - public const nint m_noiseTravelDistance = 0x59FC; // float32 - public const nint m_noiseTimestamp = 0x5A00; // float32 - public const nint m_noiseSource = 0x5A08; // CCSPlayerPawn* - public const nint m_noiseBendTimer = 0x5A20; // CountdownTimer - public const nint m_bentNoisePosition = 0x5A38; // Vector - public const nint m_bendNoisePositionValid = 0x5A44; // bool - public const nint m_lookAroundStateTimestamp = 0x5A48; // float32 - public const nint m_lookAheadAngle = 0x5A4C; // float32 - public const nint m_forwardAngle = 0x5A50; // float32 - public const nint m_inhibitLookAroundTimestamp = 0x5A54; // float32 - public const nint m_lookAtSpot = 0x5A5C; // Vector - public const nint m_lookAtSpotDuration = 0x5A6C; // float32 - public const nint m_lookAtSpotTimestamp = 0x5A70; // float32 - public const nint m_lookAtSpotAngleTolerance = 0x5A74; // float32 - public const nint m_lookAtSpotClearIfClose = 0x5A78; // bool - public const nint m_lookAtSpotAttack = 0x5A79; // bool - public const nint m_lookAtDesc = 0x5A80; // char* - public const nint m_peripheralTimestamp = 0x5A88; // float32 - public const nint m_approachPointCount = 0x5C10; // uint8 - public const nint m_approachPointViewPosition = 0x5C14; // Vector - public const nint m_viewSteadyTimer = 0x5C20; // IntervalTimer - public const nint m_tossGrenadeTimer = 0x5C38; // CountdownTimer - public const nint m_isAvoidingGrenade = 0x5C58; // CountdownTimer - public const nint m_spotCheckTimestamp = 0x5C78; // float32 - public const nint m_checkedHidingSpotCount = 0x6080; // int32 - public const nint m_lookPitch = 0x6084; // float32 - public const nint m_lookPitchVel = 0x6088; // float32 - public const nint m_lookYaw = 0x608C; // float32 - public const nint m_lookYawVel = 0x6090; // float32 - public const nint m_targetSpot = 0x6094; // Vector - public const nint m_targetSpotVelocity = 0x60A0; // Vector - public const nint m_targetSpotPredicted = 0x60AC; // Vector - public const nint m_aimError = 0x60B8; // QAngle - public const nint m_aimGoal = 0x60C4; // QAngle - public const nint m_targetSpotTime = 0x60D0; // GameTime_t - public const nint m_aimFocus = 0x60D4; // float32 - public const nint m_aimFocusInterval = 0x60D8; // float32 - public const nint m_aimFocusNextUpdate = 0x60DC; // GameTime_t - public const nint m_ignoreEnemiesTimer = 0x60E8; // CountdownTimer - public const nint m_enemy = 0x6100; // CHandle - public const nint m_isEnemyVisible = 0x6104; // bool - public const nint m_visibleEnemyParts = 0x6105; // uint8 - public const nint m_lastEnemyPosition = 0x6108; // Vector - public const nint m_lastSawEnemyTimestamp = 0x6114; // float32 - public const nint m_firstSawEnemyTimestamp = 0x6118; // float32 - public const nint m_currentEnemyAcquireTimestamp = 0x611C; // float32 - public const nint m_enemyDeathTimestamp = 0x6120; // float32 - public const nint m_friendDeathTimestamp = 0x6124; // float32 - public const nint m_isLastEnemyDead = 0x6128; // bool - public const nint m_nearbyEnemyCount = 0x612C; // int32 - public const nint m_bomber = 0x6338; // CHandle - public const nint m_nearbyFriendCount = 0x633C; // int32 - public const nint m_closestVisibleFriend = 0x6340; // CHandle - public const nint m_closestVisibleHumanFriend = 0x6344; // CHandle - public const nint m_attentionInterval = 0x6348; // IntervalTimer - public const nint m_attacker = 0x6358; // CHandle - public const nint m_attackedTimestamp = 0x635C; // float32 - public const nint m_burnedByFlamesTimer = 0x6360; // IntervalTimer - public const nint m_lastVictimID = 0x6370; // int32 - public const nint m_isAimingAtEnemy = 0x6374; // bool - public const nint m_isRapidFiring = 0x6375; // bool - public const nint m_equipTimer = 0x6378; // IntervalTimer - public const nint m_zoomTimer = 0x6388; // CountdownTimer - public const nint m_fireWeaponTimestamp = 0x63A0; // GameTime_t - public const nint m_lookForWeaponsOnGroundTimer = 0x63A8; // CountdownTimer - public const nint m_bIsSleeping = 0x63C0; // bool - public const nint m_isEnemySniperVisible = 0x63C1; // bool - public const nint m_sawEnemySniperTimer = 0x63C8; // CountdownTimer - public const nint m_enemyQueueIndex = 0x6480; // uint8 - public const nint m_enemyQueueCount = 0x6481; // uint8 - public const nint m_enemyQueueAttendIndex = 0x6482; // uint8 - public const nint m_isStuck = 0x6483; // bool - public const nint m_stuckTimestamp = 0x6484; // GameTime_t - public const nint m_stuckSpot = 0x6488; // Vector - public const nint m_wiggleTimer = 0x6498; // CountdownTimer - public const nint m_stuckJumpTimer = 0x64B0; // CountdownTimer - public const nint m_nextCleanupCheckTimestamp = 0x64C8; // GameTime_t - public const nint m_avgVel = 0x64CC; // float32[10] - public const nint m_avgVelIndex = 0x64F4; // int32 - public const nint m_avgVelCount = 0x64F8; // int32 - public const nint m_lastOrigin = 0x64FC; // Vector - public const nint m_lastRadioRecievedTimestamp = 0x650C; // float32 - public const nint m_lastRadioSentTimestamp = 0x6510; // float32 - public const nint m_radioSubject = 0x6514; // CHandle - public const nint m_radioPosition = 0x6518; // Vector - public const nint m_voiceEndTimestamp = 0x6524; // float32 - public const nint m_lastValidReactionQueueFrame = 0x6530; // int32 + public const nint m_eyePosition = 0xF8; // + public const nint m_name = 0x104; // + public const nint m_combatRange = 0x144; // + public const nint m_isRogue = 0x148; // + public const nint m_rogueTimer = 0x150; // + public const nint m_diedLastRound = 0x16C; // + public const nint m_safeTime = 0x170; // + public const nint m_wasSafe = 0x174; // + public const nint m_blindFire = 0x17C; // + public const nint m_surpriseTimer = 0x180; // + public const nint m_bAllowActive = 0x198; // + public const nint m_isFollowing = 0x199; // + public const nint m_leader = 0x19C; // + public const nint m_followTimestamp = 0x1A0; // + public const nint m_allowAutoFollowTime = 0x1A4; // + public const nint m_hurryTimer = 0x1A8; // + public const nint m_alertTimer = 0x1C0; // + public const nint m_sneakTimer = 0x1D8; // + public const nint m_panicTimer = 0x1F0; // + public const nint m_stateTimestamp = 0x4C0; // + public const nint m_isAttacking = 0x4C4; // + public const nint m_isOpeningDoor = 0x4C5; // + public const nint m_taskEntity = 0x4CC; // + public const nint m_goalPosition = 0x4DC; // + public const nint m_goalEntity = 0x4E8; // + public const nint m_avoid = 0x4EC; // + public const nint m_avoidTimestamp = 0x4F0; // + public const nint m_isStopping = 0x4F4; // + public const nint m_hasVisitedEnemySpawn = 0x4F5; // + public const nint m_stillTimer = 0x4F8; // + public const nint m_bEyeAnglesUnderPathFinderControl = 0x508; // + public const nint m_pathIndex = 0x5600; // + public const nint m_areaEnteredTimestamp = 0x5604; // + public const nint m_repathTimer = 0x5608; // + public const nint m_avoidFriendTimer = 0x5620; // + public const nint m_isFriendInTheWay = 0x5638; // + public const nint m_politeTimer = 0x5640; // + public const nint m_isWaitingBehindFriend = 0x5658; // + public const nint m_pathLadderEnd = 0x5684; // + public const nint m_mustRunTimer = 0x56D0; // + public const nint m_waitTimer = 0x56E8; // + public const nint m_updateTravelDistanceTimer = 0x5700; // + public const nint m_playerTravelDistance = 0x5718; // + public const nint m_travelDistancePhase = 0x5818; // + public const nint m_hostageEscortCount = 0x59B0; // + public const nint m_hostageEscortCountTimestamp = 0x59B4; // + public const nint m_desiredTeam = 0x59B8; // + public const nint m_hasJoined = 0x59BC; // + public const nint m_isWaitingForHostage = 0x59BD; // + public const nint m_inhibitWaitingForHostageTimer = 0x59C0; // + public const nint m_waitForHostageTimer = 0x59D8; // + public const nint m_noisePosition = 0x59F0; // + public const nint m_noiseTravelDistance = 0x59FC; // + public const nint m_noiseTimestamp = 0x5A00; // + public const nint m_noiseSource = 0x5A08; // + public const nint m_noiseBendTimer = 0x5A20; // + public const nint m_bentNoisePosition = 0x5A38; // + public const nint m_bendNoisePositionValid = 0x5A44; // + public const nint m_lookAroundStateTimestamp = 0x5A48; // + public const nint m_lookAheadAngle = 0x5A4C; // + public const nint m_forwardAngle = 0x5A50; // + public const nint m_inhibitLookAroundTimestamp = 0x5A54; // + public const nint m_lookAtSpot = 0x5A5C; // + public const nint m_lookAtSpotDuration = 0x5A6C; // + public const nint m_lookAtSpotTimestamp = 0x5A70; // + public const nint m_lookAtSpotAngleTolerance = 0x5A74; // + public const nint m_lookAtSpotClearIfClose = 0x5A78; // + public const nint m_lookAtSpotAttack = 0x5A79; // + public const nint m_lookAtDesc = 0x5A80; // + public const nint m_peripheralTimestamp = 0x5A88; // + public const nint m_approachPointCount = 0x5C10; // + public const nint m_approachPointViewPosition = 0x5C14; // + public const nint m_viewSteadyTimer = 0x5C20; // + public const nint m_tossGrenadeTimer = 0x5C38; // + public const nint m_isAvoidingGrenade = 0x5C58; // + public const nint m_spotCheckTimestamp = 0x5C78; // + public const nint m_checkedHidingSpotCount = 0x6080; // + public const nint m_lookPitch = 0x6084; // + public const nint m_lookPitchVel = 0x6088; // + public const nint m_lookYaw = 0x608C; // + public const nint m_lookYawVel = 0x6090; // + public const nint m_targetSpot = 0x6094; // + public const nint m_targetSpotVelocity = 0x60A0; // + public const nint m_targetSpotPredicted = 0x60AC; // + public const nint m_aimError = 0x60B8; // + public const nint m_aimGoal = 0x60C4; // + public const nint m_targetSpotTime = 0x60D0; // + public const nint m_aimFocus = 0x60D4; // + public const nint m_aimFocusInterval = 0x60D8; // + public const nint m_aimFocusNextUpdate = 0x60DC; // + public const nint m_ignoreEnemiesTimer = 0x60E8; // + public const nint m_enemy = 0x6100; // + public const nint m_isEnemyVisible = 0x6104; // + public const nint m_visibleEnemyParts = 0x6105; // + public const nint m_lastEnemyPosition = 0x6108; // + public const nint m_lastSawEnemyTimestamp = 0x6114; // + public const nint m_firstSawEnemyTimestamp = 0x6118; // + public const nint m_currentEnemyAcquireTimestamp = 0x611C; // + public const nint m_enemyDeathTimestamp = 0x6120; // + public const nint m_friendDeathTimestamp = 0x6124; // + public const nint m_isLastEnemyDead = 0x6128; // + public const nint m_nearbyEnemyCount = 0x612C; // + public const nint m_bomber = 0x6338; // + public const nint m_nearbyFriendCount = 0x633C; // + public const nint m_closestVisibleFriend = 0x6340; // + public const nint m_closestVisibleHumanFriend = 0x6344; // + public const nint m_attentionInterval = 0x6348; // + public const nint m_attacker = 0x6358; // + public const nint m_attackedTimestamp = 0x635C; // + public const nint m_burnedByFlamesTimer = 0x6360; // + public const nint m_lastVictimID = 0x6370; // + public const nint m_isAimingAtEnemy = 0x6374; // + public const nint m_isRapidFiring = 0x6375; // + public const nint m_equipTimer = 0x6378; // + public const nint m_zoomTimer = 0x6388; // + public const nint m_fireWeaponTimestamp = 0x63A0; // + public const nint m_lookForWeaponsOnGroundTimer = 0x63A8; // + public const nint m_bIsSleeping = 0x63C0; // + public const nint m_isEnemySniperVisible = 0x63C1; // + public const nint m_sawEnemySniperTimer = 0x63C8; // + public const nint m_enemyQueueIndex = 0x6480; // + public const nint m_enemyQueueCount = 0x6481; // + public const nint m_enemyQueueAttendIndex = 0x6482; // + public const nint m_isStuck = 0x6483; // + public const nint m_stuckTimestamp = 0x6484; // + public const nint m_stuckSpot = 0x6488; // + public const nint m_wiggleTimer = 0x6498; // + public const nint m_stuckJumpTimer = 0x64B0; // + public const nint m_nextCleanupCheckTimestamp = 0x64C8; // + public const nint m_avgVel = 0x64CC; // + public const nint m_avgVelIndex = 0x64F4; // + public const nint m_avgVelCount = 0x64F8; // + public const nint m_lastOrigin = 0x64FC; // + public const nint m_lastRadioRecievedTimestamp = 0x650C; // + public const nint m_lastRadioSentTimestamp = 0x6510; // + public const nint m_radioSubject = 0x6514; // + public const nint m_radioPosition = 0x6518; // + public const nint m_voiceEndTimestamp = 0x6524; // + public const nint m_lastValidReactionQueueFrame = 0x6530; // } // Parent: CLogicalEntity // Field count: 7 public static class CPhysMotor { - public const nint m_nameAttach = 0x4C0; // CUtlSymbolLarge - public const nint m_hAttachedObject = 0x4C8; // CHandle - public const nint m_spinUp = 0x4CC; // float32 - public const nint m_additionalAcceleration = 0x4D0; // float32 - public const nint m_angularAcceleration = 0x4D4; // float32 - public const nint m_lastTime = 0x4D8; // GameTime_t - public const nint m_motor = 0x4F0; // CMotorController + public const nint m_nameAttach = 0x4C0; // + public const nint m_hAttachedObject = 0x4C8; // + public const nint m_spinUp = 0x4CC; // + public const nint m_additionalAcceleration = 0x4D0; // + public const nint m_angularAcceleration = 0x4D4; // + public const nint m_lastTime = 0x4D8; // + public const nint m_motor = 0x4F0; // } // Parent: CBaseEntity // Field count: 3 @@ -5856,16 +5856,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) public static class CSoundAreaEntityBase { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_iszSoundAreaType = 0x4C8; // CUtlSymbolLarge - public const nint m_vPos = 0x4D0; // Vector + public const nint m_bDisabled = 0x4C0; // + public const nint m_iszSoundAreaType = 0x4C8; // + public const nint m_vPos = 0x4D0; // } // Parent: CPlayer_UseServices // Field count: 3 public static class CCSPlayer_UseServices { - public const nint m_hLastKnownUseEntity = 0x40; // CHandle - public const nint m_flLastUseTimeStamp = 0x44; // GameTime_t - public const nint m_flTimeLastUsedWindow = 0x48; // GameTime_t + public const nint m_hLastKnownUseEntity = 0x40; // + public const nint m_flLastUseTimeStamp = 0x44; // + public const nint m_flTimeLastUsedWindow = 0x48; // } // Parent: CCSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -5878,37 +5878,37 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 14 public static class CTriggerHurt { - public const nint m_flOriginalDamage = 0x8E0; // float32 - public const nint m_flDamage = 0x8E4; // float32 - public const nint m_flDamageCap = 0x8E8; // float32 - public const nint m_flLastDmgTime = 0x8EC; // GameTime_t - public const nint m_flForgivenessDelay = 0x8F0; // float32 - public const nint m_bitsDamageInflict = 0x8F4; // int32 - public const nint m_damageModel = 0x8F8; // int32 - public const nint m_bNoDmgForce = 0x8FC; // bool - public const nint m_vDamageForce = 0x900; // Vector - public const nint m_thinkAlways = 0x90C; // bool - public const nint m_hurtThinkPeriod = 0x910; // float32 - public const nint m_OnHurt = 0x918; // CEntityIOOutput - public const nint m_OnHurtPlayer = 0x940; // CEntityIOOutput + public const nint m_flOriginalDamage = 0x8E0; // + public const nint m_flDamage = 0x8E4; // + public const nint m_flDamageCap = 0x8E8; // + public const nint m_flLastDmgTime = 0x8EC; // + public const nint m_flForgivenessDelay = 0x8F0; // + public const nint m_bitsDamageInflict = 0x8F4; // + public const nint m_damageModel = 0x8F8; // + public const nint m_bNoDmgForce = 0x8FC; // + public const nint m_vDamageForce = 0x900; // + public const nint m_thinkAlways = 0x90C; // + public const nint m_hurtThinkPeriod = 0x910; // + public const nint m_OnHurt = 0x918; // + public const nint m_OnHurtPlayer = 0x940; // public const nint m_hurtEntities = 0x968; // CUtlVector> } // Parent: CLogicalEntity // Field count: 13 public static class CPhysConstraint { - public const nint m_nameAttach1 = 0x4C8; // CUtlSymbolLarge - public const nint m_nameAttach2 = 0x4D0; // CUtlSymbolLarge - public const nint m_hAttach1 = 0x4D8; // CHandle - public const nint m_hAttach2 = 0x4DC; // CHandle - public const nint m_nameAttachment1 = 0x4E0; // CUtlSymbolLarge - public const nint m_nameAttachment2 = 0x4E8; // CUtlSymbolLarge - public const nint m_breakSound = 0x4F0; // CUtlSymbolLarge - public const nint m_forceLimit = 0x4F8; // float32 - public const nint m_torqueLimit = 0x4FC; // float32 - public const nint m_teleportTick = 0x500; // uint32 - public const nint m_minTeleportDistance = 0x504; // float32 - public const nint m_bSnapObjectPositions = 0x508; // bool - public const nint m_OnBreak = 0x510; // CEntityIOOutput + public const nint m_nameAttach1 = 0x4C8; // + public const nint m_nameAttach2 = 0x4D0; // + public const nint m_hAttach1 = 0x4D8; // + public const nint m_hAttach2 = 0x4DC; // + public const nint m_nameAttachment1 = 0x4E0; // + public const nint m_nameAttachment2 = 0x4E8; // + public const nint m_breakSound = 0x4F0; // + public const nint m_forceLimit = 0x4F8; // + public const nint m_torqueLimit = 0x4FC; // + public const nint m_teleportTick = 0x500; // + public const nint m_minTeleportDistance = 0x504; // + public const nint m_bSnapObjectPositions = 0x508; // + public const nint m_OnBreak = 0x510; // } // Parent: CBaseEntity // Field count: 24 @@ -5930,30 +5930,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) public static class CMapVetoPickController { - public const nint m_bPlayedIntroVcd = 0x4C0; // bool - public const nint m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // bool - public const nint m_dblPreMatchDraftSequenceTime = 0x4E0; // float64 - public const nint m_bPreMatchDraftStateChanged = 0x4E8; // bool - public const nint m_nDraftType = 0x4EC; // int32 - public const nint m_nTeamWinningCoinToss = 0x4F0; // int32 - public const nint m_nTeamWithFirstChoice = 0x4F4; // int32[64] - public const nint m_nVoteMapIdsList = 0x5F4; // int32[7] - public const nint m_nAccountIDs = 0x610; // int32[64] - public const nint m_nMapId0 = 0x710; // int32[64] - public const nint m_nMapId1 = 0x810; // int32[64] - public const nint m_nMapId2 = 0x910; // int32[64] - public const nint m_nMapId3 = 0xA10; // int32[64] - public const nint m_nMapId4 = 0xB10; // int32[64] - public const nint m_nMapId5 = 0xC10; // int32[64] - public const nint m_nStartingSide0 = 0xD10; // int32[64] - public const nint m_nCurrentPhase = 0xE10; // int32 - public const nint m_nPhaseStartTick = 0xE14; // int32 - public const nint m_nPhaseDurationTicks = 0xE18; // int32 + public const nint m_bPlayedIntroVcd = 0x4C0; // + public const nint m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // + public const nint m_dblPreMatchDraftSequenceTime = 0x4E0; // + public const nint m_bPreMatchDraftStateChanged = 0x4E8; // + public const nint m_nDraftType = 0x4EC; // + public const nint m_nTeamWinningCoinToss = 0x4F0; // + public const nint m_nTeamWithFirstChoice = 0x4F4; // + public const nint m_nVoteMapIdsList = 0x5F4; // + public const nint m_nAccountIDs = 0x610; // + public const nint m_nMapId0 = 0x710; // + public const nint m_nMapId1 = 0x810; // + public const nint m_nMapId2 = 0x910; // + public const nint m_nMapId3 = 0xA10; // + public const nint m_nMapId4 = 0xB10; // + public const nint m_nMapId5 = 0xC10; // + public const nint m_nStartingSide0 = 0xD10; // + public const nint m_nCurrentPhase = 0xE10; // + public const nint m_nPhaseStartTick = 0xE14; // + public const nint m_nPhaseDurationTicks = 0xE18; // public const nint m_OnMapVetoed = 0xE20; // CEntityOutputTemplate public const nint m_OnMapPicked = 0xE48; // CEntityOutputTemplate - public const nint m_OnSidesPicked = 0xE70; // CEntityOutputTemplate - public const nint m_OnNewPhaseStarted = 0xE98; // CEntityOutputTemplate - public const nint m_OnLevelTransition = 0xEC0; // CEntityOutputTemplate + public const nint m_OnSidesPicked = 0xE70; // + public const nint m_OnNewPhaseStarted = 0xE98; // + public const nint m_OnLevelTransition = 0xEC0; // } // Parent: CBaseEntity // Field count: 0 @@ -5962,10 +5962,10 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 4 public static class CSoundEnt { - public const nint m_iFreeSound = 0x4C0; // int32 - public const nint m_iActiveSound = 0x4C4; // int32 - public const nint m_cLastActiveSounds = 0x4C8; // int32 - public const nint m_SoundPool = 0x4CC; // CSound[128] + public const nint m_iFreeSound = 0x4C0; // + public const nint m_iActiveSound = 0x4C4; // + public const nint m_cLastActiveSounds = 0x4C8; // + public const nint m_SoundPool = 0x4CC; // } // Parent: CPointEntity // Field count: 0 @@ -5979,53 +5979,53 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flMaxspeed (float32) // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) public static class CPlayer_MovementServices { - public const nint m_nImpulse = 0x40; // int32 - public const nint m_nButtons = 0x48; // CInButtonState - public const nint m_nQueuedButtonDownMask = 0x68; // uint64 - public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 - public const nint m_nButtonDoublePressed = 0x78; // uint64 - public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] - public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 - public const nint m_nToggleButtonDownMask = 0x188; // uint64 - public const nint m_flMaxspeed = 0x198; // float32 - public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4] - public const nint m_flForwardMove = 0x1AC; // float32 - public const nint m_flLeftMove = 0x1B0; // float32 - public const nint m_flUpMove = 0x1B4; // float32 - public const nint m_vecLastMovementImpulses = 0x1B8; // Vector - public const nint m_vecOldViewAngles = 0x1C4; // QAngle + public const nint m_nImpulse = 0x40; // + public const nint m_nButtons = 0x48; // + public const nint m_nQueuedButtonDownMask = 0x68; // + public const nint m_nQueuedButtonChangeMask = 0x70; // + public const nint m_nButtonDoublePressed = 0x78; // + public const nint m_pButtonPressedCmdNumber = 0x80; // + public const nint m_nLastCommandNumberProcessed = 0x180; // + public const nint m_nToggleButtonDownMask = 0x188; // + public const nint m_flMaxspeed = 0x198; // + public const nint m_arrForceSubtickMoveWhen = 0x19C; // + public const nint m_flForwardMove = 0x1AC; // + public const nint m_flLeftMove = 0x1B0; // + public const nint m_flUpMove = 0x1B4; // + public const nint m_vecLastMovementImpulses = 0x1B8; // + public const nint m_vecOldViewAngles = 0x1C4; // } // Parent: CBaseTrigger // Field count: 3 public static class CTriggerSave { - public const nint m_bForceNewLevelUnit = 0x8E0; // bool - public const nint m_fDangerousTimer = 0x8E4; // float32 - public const nint m_minHitPoints = 0x8E8; // int32 + public const nint m_bForceNewLevelUnit = 0x8E0; // + public const nint m_fDangerousTimer = 0x8E4; // + public const nint m_minHitPoints = 0x8E8; // } // Parent: CPhysConstraint // Field count: 11 public static class CPhysWheelConstraint { - public const nint m_flSuspensionFrequency = 0x538; // float32 - public const nint m_flSuspensionDampingRatio = 0x53C; // float32 - public const nint m_flSuspensionHeightOffset = 0x540; // float32 - public const nint m_bEnableSuspensionLimit = 0x544; // bool - public const nint m_flMinSuspensionOffset = 0x548; // float32 - public const nint m_flMaxSuspensionOffset = 0x54C; // float32 - public const nint m_bEnableSteeringLimit = 0x550; // bool - public const nint m_flMinSteeringAngle = 0x554; // float32 - public const nint m_flMaxSteeringAngle = 0x558; // float32 - public const nint m_flSteeringAxisFriction = 0x55C; // float32 - public const nint m_flSpinAxisFriction = 0x560; // float32 + public const nint m_flSuspensionFrequency = 0x538; // + public const nint m_flSuspensionDampingRatio = 0x53C; // + public const nint m_flSuspensionHeightOffset = 0x540; // + public const nint m_bEnableSuspensionLimit = 0x544; // + public const nint m_flMinSuspensionOffset = 0x548; // + public const nint m_flMaxSuspensionOffset = 0x54C; // + public const nint m_bEnableSteeringLimit = 0x550; // + public const nint m_flMinSteeringAngle = 0x554; // + public const nint m_flMaxSteeringAngle = 0x558; // + public const nint m_flSteeringAxisFriction = 0x55C; // + public const nint m_flSpinAxisFriction = 0x560; // } // Parent: CPhysConstraint // Field count: 6 public static class CPhysFixed { - public const nint m_flLinearFrequency = 0x538; // float32 - public const nint m_flLinearDampingRatio = 0x53C; // float32 - public const nint m_flAngularFrequency = 0x540; // float32 - public const nint m_flAngularDampingRatio = 0x544; // float32 - public const nint m_bEnableLinearConstraint = 0x548; // bool - public const nint m_bEnableAngularConstraint = 0x549; // bool + public const nint m_flLinearFrequency = 0x538; // + public const nint m_flLinearDampingRatio = 0x53C; // + public const nint m_flAngularFrequency = 0x540; // + public const nint m_flAngularDampingRatio = 0x544; // + public const nint m_bEnableLinearConstraint = 0x548; // + public const nint m_bEnableAngularConstraint = 0x549; // } // Parent: CEntitySubclassVDataBase // Field count: 14 @@ -6033,35 +6033,35 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBasePlayerVData { - public const nint m_sModelName = 0x28; // CResourceNameTyped> - public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat - public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat - public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat - public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat - public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat - public const nint m_flHoldBreathTime = 0x158; // float32 - public const nint m_flDrowningDamageInterval = 0x15C; // float32 - public const nint m_nDrowningDamageInitial = 0x160; // int32 - public const nint m_nDrowningDamageMax = 0x164; // int32 - public const nint m_nWaterSpeed = 0x168; // int32 - public const nint m_flUseRange = 0x16C; // float32 - public const nint m_flUseAngleTolerance = 0x170; // float32 - public const nint m_flCrouchTime = 0x174; // float32 + public const nint m_sModelName = 0x28; // + public const nint m_flHeadDamageMultiplier = 0x108; // + public const nint m_flChestDamageMultiplier = 0x118; // + public const nint m_flStomachDamageMultiplier = 0x128; // + public const nint m_flArmDamageMultiplier = 0x138; // + public const nint m_flLegDamageMultiplier = 0x148; // + public const nint m_flHoldBreathTime = 0x158; // + public const nint m_flDrowningDamageInterval = 0x15C; // + public const nint m_nDrowningDamageInitial = 0x160; // + public const nint m_nDrowningDamageMax = 0x164; // + public const nint m_nWaterSpeed = 0x168; // + public const nint m_flUseRange = 0x16C; // + public const nint m_flUseAngleTolerance = 0x170; // + public const nint m_flCrouchTime = 0x174; // } // Parent: CServerOnlyEntity // Field count: 11 public static class CEnvSoundscape { - public const nint m_OnPlay = 0x4C0; // CEntityIOOutput - public const nint m_flRadius = 0x4E8; // float32 - public const nint m_soundscapeName = 0x4F0; // CUtlSymbolLarge - public const nint m_soundEventName = 0x4F8; // CUtlSymbolLarge - public const nint m_bOverrideWithEvent = 0x500; // bool - public const nint m_soundscapeIndex = 0x504; // int32 - public const nint m_soundscapeEntityListId = 0x508; // int32 - public const nint m_soundEventHash = 0x50C; // uint32 - public const nint m_positionNames = 0x510; // CUtlSymbolLarge[8] - public const nint m_hProxySoundscape = 0x550; // CHandle - public const nint m_bDisabled = 0x554; // bool + public const nint m_OnPlay = 0x4C0; // + public const nint m_flRadius = 0x4E8; // + public const nint m_soundscapeName = 0x4F0; // + public const nint m_soundEventName = 0x4F8; // + public const nint m_bOverrideWithEvent = 0x500; // + public const nint m_soundscapeIndex = 0x504; // + public const nint m_soundscapeEntityListId = 0x508; // + public const nint m_soundEventHash = 0x50C; // + public const nint m_positionNames = 0x510; // + public const nint m_hProxySoundscape = 0x550; // + public const nint m_bDisabled = 0x554; // } // Parent: CPlayerControllerComponent // Field count: 6 @@ -6072,12 +6072,12 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iTotalCashSpent (int) // NetworkVarNames: m_iCashSpentThisRound (int) public static class CCSPlayerController_InGameMoneyServices { - public const nint m_bReceivesMoneyNextRound = 0x40; // bool - public const nint m_iMoneyEarnedForNextRound = 0x44; // int32 - public const nint m_iAccount = 0x48; // int32 - public const nint m_iStartAccount = 0x4C; // int32 - public const nint m_iTotalCashSpent = 0x50; // int32 - public const nint m_iCashSpentThisRound = 0x54; // int32 + public const nint m_bReceivesMoneyNextRound = 0x40; // + public const nint m_iMoneyEarnedForNextRound = 0x44; // + public const nint m_iAccount = 0x48; // + public const nint m_iStartAccount = 0x4C; // + public const nint m_iTotalCashSpent = 0x50; // + public const nint m_iCashSpentThisRound = 0x54; // } // Parent: CSprite // Field count: 0 @@ -6094,11 +6094,11 @@ namespace CS2Dumper.Schemas { // Parent: CBeam // Field count: 5 public static class CEnvLaser { - public const nint m_iszLaserTarget = 0x7B0; // CUtlSymbolLarge - public const nint m_pSprite = 0x7B8; // CSprite* - public const nint m_iszSpriteName = 0x7C0; // CUtlSymbolLarge - public const nint m_firePosition = 0x7C8; // Vector - public const nint m_flStartFrame = 0x7D4; // float32 + public const nint m_iszLaserTarget = 0x7B0; // + public const nint m_pSprite = 0x7B8; // + public const nint m_iszSpriteName = 0x7C0; // + public const nint m_firePosition = 0x7C8; // + public const nint m_flStartFrame = 0x7D4; // } // Parent: CSprite // Field count: 0 @@ -6111,10 +6111,10 @@ namespace CS2Dumper.Schemas { // Parent: CPhysConstraint // Field count: 4 public static class CPhysPulley { - public const nint m_position2 = 0x538; // Vector - public const nint m_offset = 0x544; // Vector[2] - public const nint m_addLength = 0x55C; // float32 - public const nint m_gearRatio = 0x560; // float32 + public const nint m_position2 = 0x538; // + public const nint m_offset = 0x544; // + public const nint m_addLength = 0x55C; // + public const nint m_gearRatio = 0x560; // } // Parent: CBaseEntity // Field count: 0 @@ -6139,14 +6139,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) public static class CBasePlayerWeapon { - public const nint m_nNextPrimaryAttackTick = 0xC70; // GameTick_t - public const nint m_flNextPrimaryAttackTickRatio = 0xC74; // float32 - public const nint m_nNextSecondaryAttackTick = 0xC78; // GameTick_t - public const nint m_flNextSecondaryAttackTickRatio = 0xC7C; // float32 - public const nint m_iClip1 = 0xC80; // int32 - public const nint m_iClip2 = 0xC84; // int32 - public const nint m_pReserveAmmo = 0xC88; // int32[2] - public const nint m_OnPlayerUse = 0xC90; // CEntityIOOutput + public const nint m_nNextPrimaryAttackTick = 0xC70; // + public const nint m_flNextPrimaryAttackTickRatio = 0xC74; // + public const nint m_nNextSecondaryAttackTick = 0xC78; // + public const nint m_flNextSecondaryAttackTickRatio = 0xC7C; // + public const nint m_iClip1 = 0xC80; // + public const nint m_iClip2 = 0xC84; // + public const nint m_pReserveAmmo = 0xC88; // + public const nint m_OnPlayerUse = 0xC90; // } // Parent: CPlayerControllerComponent // Field count: 5 @@ -6158,11 +6158,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iNumRoundKillsHeadshots (int) // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) public static class CCSPlayerController_ActionTrackingServices { - public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar - public const nint m_matchStats = 0xB0; // CSMatchStats_t - public const nint m_iNumRoundKills = 0x170; // int32 - public const nint m_iNumRoundKillsHeadshots = 0x174; // int32 - public const nint m_unTotalRoundDamageDealt = 0x178; // uint32 + public const nint m_perRoundStats = 0x40; // + public const nint m_matchStats = 0xB0; // + public const nint m_iNumRoundKills = 0x170; // + public const nint m_iNumRoundKillsHeadshots = 0x174; // + public const nint m_unTotalRoundDamageDealt = 0x178; // } // Parent: CEntityComponent // Field count: 1 @@ -6170,7 +6170,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) public static class CHitboxComponent { - public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] + public const nint m_bvDisabledHitGroups = 0x24; // } // Parent: CBaseFlex // Field count: 0 @@ -6189,37 +6189,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) public static class CFish { - public const nint m_pool = 0x8E8; // CHandle - public const nint m_id = 0x8EC; // uint32 - public const nint m_x = 0x8F0; // float32 - public const nint m_y = 0x8F4; // float32 - public const nint m_z = 0x8F8; // float32 - public const nint m_angle = 0x8FC; // float32 - public const nint m_angleChange = 0x900; // float32 - public const nint m_forward = 0x904; // Vector - public const nint m_perp = 0x910; // Vector - public const nint m_poolOrigin = 0x91C; // Vector - public const nint m_waterLevel = 0x928; // float32 - public const nint m_speed = 0x92C; // float32 - public const nint m_desiredSpeed = 0x930; // float32 - public const nint m_calmSpeed = 0x934; // float32 - public const nint m_panicSpeed = 0x938; // float32 - public const nint m_avoidRange = 0x93C; // float32 - public const nint m_turnTimer = 0x940; // CountdownTimer - public const nint m_turnClockwise = 0x958; // bool - public const nint m_goTimer = 0x960; // CountdownTimer - public const nint m_moveTimer = 0x978; // CountdownTimer - public const nint m_panicTimer = 0x990; // CountdownTimer - public const nint m_disperseTimer = 0x9A8; // CountdownTimer - public const nint m_proximityTimer = 0x9C0; // CountdownTimer - public const nint m_visible = 0x9D8; // CUtlVector + public const nint m_pool = 0x8E8; // + public const nint m_id = 0x8EC; // + public const nint m_x = 0x8F0; // + public const nint m_y = 0x8F4; // + public const nint m_z = 0x8F8; // + public const nint m_angle = 0x8FC; // + public const nint m_angleChange = 0x900; // + public const nint m_forward = 0x904; // + public const nint m_perp = 0x910; // + public const nint m_poolOrigin = 0x91C; // + public const nint m_waterLevel = 0x928; // + public const nint m_speed = 0x92C; // + public const nint m_desiredSpeed = 0x930; // + public const nint m_calmSpeed = 0x934; // + public const nint m_panicSpeed = 0x938; // + public const nint m_avoidRange = 0x93C; // + public const nint m_turnTimer = 0x940; // + public const nint m_turnClockwise = 0x958; // + public const nint m_goTimer = 0x960; // + public const nint m_moveTimer = 0x978; // + public const nint m_panicTimer = 0x990; // + public const nint m_disperseTimer = 0x9A8; // + public const nint m_proximityTimer = 0x9C0; // + public const nint m_visible = 0x9D8; // } // Parent: CBaseEntity // Field count: 3 public static class CEnvFireSource { - public const nint m_bEnabled = 0x4C0; // bool - public const nint m_radius = 0x4C4; // float32 - public const nint m_damage = 0x4C8; // float32 + public const nint m_bEnabled = 0x4C0; // + public const nint m_radius = 0x4C4; // + public const nint m_damage = 0x4C8; // } // Parent: CBaseEntity // Field count: 0 @@ -6233,28 +6233,28 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) public static class CTriggerGameEvent { - public const nint m_strStartTouchEventName = 0x8E0; // CUtlString - public const nint m_strEndTouchEventName = 0x8E8; // CUtlString - public const nint m_strTriggerID = 0x8F0; // CUtlString + public const nint m_strStartTouchEventName = 0x8E0; // + public const nint m_strEndTouchEventName = 0x8E8; // + public const nint m_strTriggerID = 0x8F0; // } // Parent: CPhysConstraint // Field count: 10 public static class CPhysSlideConstraint { - public const nint m_axisEnd = 0x540; // Vector - public const nint m_slideFriction = 0x54C; // float32 - public const nint m_systemLoadScale = 0x550; // float32 - public const nint m_initialOffset = 0x554; // float32 - public const nint m_bEnableLinearConstraint = 0x558; // bool - public const nint m_bEnableAngularConstraint = 0x559; // bool - public const nint m_flMotorFrequency = 0x55C; // float32 - public const nint m_flMotorDampingRatio = 0x560; // float32 - public const nint m_bUseEntityPivot = 0x564; // bool - public const nint m_soundInfo = 0x568; // ConstraintSoundInfo + public const nint m_axisEnd = 0x540; // + public const nint m_slideFriction = 0x54C; // + public const nint m_systemLoadScale = 0x550; // + public const nint m_initialOffset = 0x554; // + public const nint m_bEnableLinearConstraint = 0x558; // + public const nint m_bEnableAngularConstraint = 0x559; // + public const nint m_flMotorFrequency = 0x55C; // + public const nint m_flMotorDampingRatio = 0x560; // + public const nint m_bUseEntityPivot = 0x564; // + public const nint m_soundInfo = 0x568; // } // Parent: CBaseEntity // Field count: 1 public static class CDebugHistory { - public const nint m_nNpcEvents = 0x1F4500; // int32 + public const nint m_nNpcEvents = 0x1F4500; // } // Parent: CServerOnlyEntity // Field count: 0 @@ -6270,7 +6270,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) public static class CLightEntity { - public const nint m_CLightComponent = 0x710; // CLightComponent* + public const nint m_CLightComponent = 0x710; // } // Parent: CBaseModelEntity // Field count: 18 @@ -6279,24 +6279,24 @@ namespace CS2Dumper.Schemas { // MNetworkOverride // MNetworkOverride public static class CFuncRotating { - public const nint m_OnStopped = 0x710; // CEntityIOOutput - public const nint m_OnStarted = 0x738; // CEntityIOOutput - public const nint m_OnReachedStart = 0x760; // CEntityIOOutput - public const nint m_localRotationVector = 0x788; // RotationVector - public const nint m_flFanFriction = 0x794; // float32 - public const nint m_flAttenuation = 0x798; // float32 - public const nint m_flVolume = 0x79C; // float32 - public const nint m_flTargetSpeed = 0x7A0; // float32 - public const nint m_flMaxSpeed = 0x7A4; // float32 - public const nint m_flBlockDamage = 0x7A8; // float32 - public const nint m_NoiseRunning = 0x7B0; // CUtlSymbolLarge - public const nint m_bReversed = 0x7B8; // bool - public const nint m_bAccelDecel = 0x7B9; // bool - public const nint m_prevLocalAngles = 0x7C4; // QAngle - public const nint m_angStart = 0x7D0; // QAngle - public const nint m_bStopAtStartPos = 0x7DC; // bool - public const nint m_vecClientOrigin = 0x7E0; // Vector - public const nint m_vecClientAngles = 0x7EC; // QAngle + public const nint m_OnStopped = 0x710; // + public const nint m_OnStarted = 0x738; // + public const nint m_OnReachedStart = 0x760; // + public const nint m_localRotationVector = 0x788; // + public const nint m_flFanFriction = 0x794; // + public const nint m_flAttenuation = 0x798; // + public const nint m_flVolume = 0x79C; // + public const nint m_flTargetSpeed = 0x7A0; // + public const nint m_flMaxSpeed = 0x7A4; // + public const nint m_flBlockDamage = 0x7A8; // + public const nint m_NoiseRunning = 0x7B0; // + public const nint m_bReversed = 0x7B8; // + public const nint m_bAccelDecel = 0x7B9; // + public const nint m_prevLocalAngles = 0x7C4; // + public const nint m_angStart = 0x7D0; // + public const nint m_bStopAtStartPos = 0x7DC; // + public const nint m_vecClientOrigin = 0x7E0; // + public const nint m_vecClientAngles = 0x7EC; // } // Parent: CBaseGrenade // Field count: 17 @@ -6309,28 +6309,28 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) public static class CBaseCSGrenadeProjectile { - public const nint m_vInitialPosition = 0xA20; // Vector - public const nint m_vInitialVelocity = 0xA2C; // Vector - public const nint m_nBounces = 0xA38; // int32 - public const nint m_nExplodeEffectIndex = 0xA40; // CStrongHandle - public const nint m_nExplodeEffectTickBegin = 0xA48; // int32 - public const nint m_vecExplodeEffectOrigin = 0xA4C; // Vector - public const nint m_flSpawnTime = 0xA58; // GameTime_t - public const nint m_unOGSExtraFlags = 0xA5C; // uint8 - public const nint m_bDetonationRecorded = 0xA5D; // bool - public const nint m_nItemIndex = 0xA5E; // uint16 - public const nint m_vecOriginalSpawnLocation = 0xA60; // Vector - public const nint m_flLastBounceSoundTime = 0xA6C; // GameTime_t - public const nint m_vecGrenadeSpin = 0xA70; // RotationVector - public const nint m_vecLastHitSurfaceNormal = 0xA7C; // Vector - public const nint m_nTicksAtZeroVelocity = 0xA88; // int32 - public const nint m_bHasEverHitPlayer = 0xA8C; // bool - public const nint m_bClearFromPlayers = 0xA8D; // bool + public const nint m_vInitialPosition = 0xA20; // + public const nint m_vInitialVelocity = 0xA2C; // + public const nint m_nBounces = 0xA38; // + public const nint m_nExplodeEffectIndex = 0xA40; // + public const nint m_nExplodeEffectTickBegin = 0xA48; // + public const nint m_vecExplodeEffectOrigin = 0xA4C; // + public const nint m_flSpawnTime = 0xA58; // + public const nint m_unOGSExtraFlags = 0xA5C; // + public const nint m_bDetonationRecorded = 0xA5D; // + public const nint m_nItemIndex = 0xA5E; // + public const nint m_vecOriginalSpawnLocation = 0xA60; // + public const nint m_flLastBounceSoundTime = 0xA6C; // + public const nint m_vecGrenadeSpin = 0xA70; // + public const nint m_vecLastHitSurfaceNormal = 0xA7C; // + public const nint m_nTicksAtZeroVelocity = 0xA88; // + public const nint m_bHasEverHitPlayer = 0xA8C; // + public const nint m_bClearFromPlayers = 0xA8D; // } // Parent: CServerOnlyModelEntity // Field count: 1 public static class CCSPlace { - public const nint m_name = 0x718; // CUtlSymbolLarge + public const nint m_name = 0x718; // } // Parent: CBaseModelEntity // Field count: 0 @@ -6351,31 +6351,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) public static class CEntityDissolve { - public const nint m_flFadeInStart = 0x710; // float32 - public const nint m_flFadeInLength = 0x714; // float32 - public const nint m_flFadeOutModelStart = 0x718; // float32 - public const nint m_flFadeOutModelLength = 0x71C; // float32 - public const nint m_flFadeOutStart = 0x720; // float32 - public const nint m_flFadeOutLength = 0x724; // float32 - public const nint m_flStartTime = 0x728; // GameTime_t - public const nint m_nDissolveType = 0x72C; // EntityDisolveType_t - public const nint m_vDissolverOrigin = 0x730; // Vector - public const nint m_nMagnitude = 0x73C; // uint32 + public const nint m_flFadeInStart = 0x710; // + public const nint m_flFadeInLength = 0x714; // + public const nint m_flFadeOutModelStart = 0x718; // + public const nint m_flFadeOutModelLength = 0x71C; // + public const nint m_flFadeOutStart = 0x720; // + public const nint m_flFadeOutLength = 0x724; // + public const nint m_flStartTime = 0x728; // + public const nint m_nDissolveType = 0x72C; // + public const nint m_vDissolverOrigin = 0x730; // + public const nint m_nMagnitude = 0x73C; // } // Parent: CPointEntity // Field count: 12 public static class CPointAngleSensor { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_nLookAtName = 0x4C8; // CUtlSymbolLarge - public const nint m_hTargetEntity = 0x4D0; // CHandle - public const nint m_hLookAtEntity = 0x4D4; // CHandle - public const nint m_flDuration = 0x4D8; // float32 - public const nint m_flDotTolerance = 0x4DC; // float32 - public const nint m_flFacingTime = 0x4E0; // GameTime_t - public const nint m_bFired = 0x4E4; // bool - public const nint m_OnFacingLookat = 0x4E8; // CEntityIOOutput - public const nint m_OnNotFacingLookat = 0x510; // CEntityIOOutput - public const nint m_TargetDir = 0x538; // CEntityOutputTemplate + public const nint m_bDisabled = 0x4C0; // + public const nint m_nLookAtName = 0x4C8; // + public const nint m_hTargetEntity = 0x4D0; // + public const nint m_hLookAtEntity = 0x4D4; // + public const nint m_flDuration = 0x4D8; // + public const nint m_flDotTolerance = 0x4DC; // + public const nint m_flFacingTime = 0x4E0; // + public const nint m_bFired = 0x4E4; // + public const nint m_OnFacingLookat = 0x4E8; // + public const nint m_OnNotFacingLookat = 0x510; // + public const nint m_TargetDir = 0x538; // public const nint m_FacingPercentage = 0x560; // CEntityOutputTemplate } // Parent: CSoundEventEntity @@ -6385,13 +6385,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) public static class CSoundEventOBBEntity { - public const nint m_vMins = 0x570; // Vector - public const nint m_vMaxs = 0x57C; // Vector + public const nint m_vMins = 0x570; // + public const nint m_vMaxs = 0x57C; // } // Parent: CBtNodeDecorator // Field count: 1 public static class CBtNodeCondition { - public const nint m_bNegated = 0x58; // bool + public const nint m_bNegated = 0x58; // } // Parent: None // Field count: 0 @@ -6420,21 +6420,21 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) public static class CEnvVolumetricFogVolume { - public const nint m_bActive = 0x4C0; // bool - public const nint m_vBoxMins = 0x4C4; // Vector - public const nint m_vBoxMaxs = 0x4D0; // Vector - public const nint m_bStartDisabled = 0x4DC; // bool - public const nint m_flStrength = 0x4E0; // float32 - public const nint m_nFalloffShape = 0x4E4; // int32 - public const nint m_flFalloffExponent = 0x4E8; // float32 - public const nint m_flHeightFogDepth = 0x4EC; // float32 - public const nint m_fHeightFogEdgeWidth = 0x4F0; // float32 - public const nint m_fIndirectLightStrength = 0x4F4; // float32 - public const nint m_fSunLightStrength = 0x4F8; // float32 - public const nint m_fNoiseStrength = 0x4FC; // float32 - public const nint m_bOverrideIndirectLightStrength = 0x500; // bool - public const nint m_bOverrideSunLightStrength = 0x501; // bool - public const nint m_bOverrideNoiseStrength = 0x502; // bool + public const nint m_bActive = 0x4C0; // + public const nint m_vBoxMins = 0x4C4; // + public const nint m_vBoxMaxs = 0x4D0; // + public const nint m_bStartDisabled = 0x4DC; // + public const nint m_flStrength = 0x4E0; // + public const nint m_nFalloffShape = 0x4E4; // + public const nint m_flFalloffExponent = 0x4E8; // + public const nint m_flHeightFogDepth = 0x4EC; // + public const nint m_fHeightFogEdgeWidth = 0x4F0; // + public const nint m_fIndirectLightStrength = 0x4F4; // + public const nint m_fSunLightStrength = 0x4F8; // + public const nint m_fNoiseStrength = 0x4FC; // + public const nint m_bOverrideIndirectLightStrength = 0x500; // + public const nint m_bOverrideSunLightStrength = 0x501; // + public const nint m_bOverrideNoiseStrength = 0x502; // } // Parent: CBaseModelEntity // Field count: 24 @@ -6468,30 +6468,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) public static class CBeam { - public const nint m_flFrameRate = 0x710; // float32 - public const nint m_flHDRColorScale = 0x714; // float32 - public const nint m_flFireTime = 0x718; // GameTime_t - public const nint m_flDamage = 0x71C; // float32 - public const nint m_nNumBeamEnts = 0x720; // uint8 + public const nint m_flFrameRate = 0x710; // + public const nint m_flHDRColorScale = 0x714; // + public const nint m_flFireTime = 0x718; // + public const nint m_flDamage = 0x71C; // + public const nint m_nNumBeamEnts = 0x720; // public const nint m_hBaseMaterial = 0x728; // CStrongHandle public const nint m_nHaloIndex = 0x730; // CStrongHandle - public const nint m_nBeamType = 0x738; // BeamType_t - public const nint m_nBeamFlags = 0x73C; // uint32 - public const nint m_hAttachEntity = 0x740; // CHandle[10] - public const nint m_nAttachIndex = 0x768; // AttachmentHandle_t[10] - public const nint m_fWidth = 0x774; // float32 - public const nint m_fEndWidth = 0x778; // float32 - public const nint m_fFadeLength = 0x77C; // float32 - public const nint m_fHaloScale = 0x780; // float32 - public const nint m_fAmplitude = 0x784; // float32 - public const nint m_fStartFrame = 0x788; // float32 - public const nint m_fSpeed = 0x78C; // float32 - public const nint m_flFrame = 0x790; // float32 - public const nint m_nClipStyle = 0x794; // BeamClipStyle_t - public const nint m_bTurnedOff = 0x798; // bool - public const nint m_vecEndPos = 0x79C; // Vector - public const nint m_hEndEntity = 0x7A8; // CHandle - public const nint m_nDissolveType = 0x7AC; // int32 + public const nint m_nBeamType = 0x738; // + public const nint m_nBeamFlags = 0x73C; // + public const nint m_hAttachEntity = 0x740; // + public const nint m_nAttachIndex = 0x768; // + public const nint m_fWidth = 0x774; // + public const nint m_fEndWidth = 0x778; // + public const nint m_fFadeLength = 0x77C; // + public const nint m_fHaloScale = 0x780; // + public const nint m_fAmplitude = 0x784; // + public const nint m_fStartFrame = 0x788; // + public const nint m_fSpeed = 0x78C; // + public const nint m_flFrame = 0x790; // + public const nint m_nClipStyle = 0x794; // + public const nint m_bTurnedOff = 0x798; // + public const nint m_vecEndPos = 0x79C; // + public const nint m_hEndEntity = 0x7A8; // + public const nint m_nDissolveType = 0x7AC; // } // Parent: CBaseEntity // Field count: 25 @@ -6520,47 +6520,47 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) public static class CBaseModelEntity { - public const nint m_CRenderComponent = 0x4C0; // CRenderComponent* - public const nint m_CHitboxComponent = 0x4C8; // CHitboxComponent - public const nint m_flDissolveStartTime = 0x4F0; // GameTime_t - public const nint m_OnIgnite = 0x4F8; // CEntityIOOutput - public const nint m_nRenderMode = 0x520; // RenderMode_t - public const nint m_nRenderFX = 0x521; // RenderFx_t - public const nint m_bAllowFadeInView = 0x522; // bool - public const nint m_clrRender = 0x523; // Color - public const nint m_vecRenderAttributes = 0x528; // CUtlVectorEmbeddedNetworkVar - public const nint m_bRenderToCubemaps = 0x578; // bool - public const nint m_Collision = 0x580; // CCollisionProperty - public const nint m_Glow = 0x630; // CGlowProperty - public const nint m_flGlowBackfaceMult = 0x688; // float32 - public const nint m_fadeMinDist = 0x68C; // float32 - public const nint m_fadeMaxDist = 0x690; // float32 - public const nint m_flFadeScale = 0x694; // float32 - public const nint m_flShadowStrength = 0x698; // float32 - public const nint m_nObjectCulling = 0x69C; // uint8 - public const nint m_nAddDecal = 0x6A0; // int32 - public const nint m_vDecalPosition = 0x6A4; // Vector - public const nint m_vDecalForwardAxis = 0x6B0; // Vector - public const nint m_flDecalHealBloodRate = 0x6BC; // float32 - public const nint m_flDecalHealHeightRate = 0x6C0; // float32 - public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // CNetworkUtlVectorBase> - public const nint m_vecViewOffset = 0x6E0; // CNetworkViewOffsetVector + public const nint m_CRenderComponent = 0x4C0; // + public const nint m_CHitboxComponent = 0x4C8; // + public const nint m_flDissolveStartTime = 0x4F0; // + public const nint m_OnIgnite = 0x4F8; // + public const nint m_nRenderMode = 0x520; // + public const nint m_nRenderFX = 0x521; // + public const nint m_bAllowFadeInView = 0x522; // + public const nint m_clrRender = 0x523; // + public const nint m_vecRenderAttributes = 0x528; // + public const nint m_bRenderToCubemaps = 0x578; // + public const nint m_Collision = 0x580; // + public const nint m_Glow = 0x630; // + public const nint m_flGlowBackfaceMult = 0x688; // + public const nint m_fadeMinDist = 0x68C; // + public const nint m_fadeMaxDist = 0x690; // + public const nint m_flFadeScale = 0x694; // + public const nint m_flShadowStrength = 0x698; // + public const nint m_nObjectCulling = 0x69C; // + public const nint m_nAddDecal = 0x6A0; // + public const nint m_vDecalPosition = 0x6A4; // + public const nint m_vDecalForwardAxis = 0x6B0; // + public const nint m_flDecalHealBloodRate = 0x6BC; // + public const nint m_flDecalHealHeightRate = 0x6C0; // + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // + public const nint m_vecViewOffset = 0x6E0; // } // Parent: CBaseAnimGraph // Field count: 12 public static class CPhysMagnet { - public const nint m_OnMagnetAttach = 0x8E8; // CEntityIOOutput - public const nint m_OnMagnetDetach = 0x910; // CEntityIOOutput - public const nint m_massScale = 0x938; // float32 - public const nint m_forceLimit = 0x93C; // float32 - public const nint m_torqueLimit = 0x940; // float32 + public const nint m_OnMagnetAttach = 0x8E8; // + public const nint m_OnMagnetDetach = 0x910; // + public const nint m_massScale = 0x938; // + public const nint m_forceLimit = 0x93C; // + public const nint m_torqueLimit = 0x940; // public const nint m_MagnettedEntities = 0x948; // CUtlVector - public const nint m_bActive = 0x960; // bool - public const nint m_bHasHitSomething = 0x961; // bool - public const nint m_flTotalMass = 0x964; // float32 - public const nint m_flRadius = 0x968; // float32 - public const nint m_flNextSuckTime = 0x96C; // GameTime_t - public const nint m_iMaxObjectsAttached = 0x970; // int32 + public const nint m_bActive = 0x960; // + public const nint m_bHasHitSomething = 0x961; // + public const nint m_flTotalMass = 0x964; // + public const nint m_flRadius = 0x968; // + public const nint m_flNextSuckTime = 0x96C; // + public const nint m_iMaxObjectsAttached = 0x970; // } // Parent: CSceneEntity // Field count: 0 @@ -6569,32 +6569,32 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 2 public static class CFuncNavBlocker { - public const nint m_bDisabled = 0x710; // bool - public const nint m_nBlockedTeamNumber = 0x714; // int32 + public const nint m_bDisabled = 0x710; // + public const nint m_nBlockedTeamNumber = 0x714; // } // Parent: CPointEntity // Field count: 4 public static class CRagdollMagnet { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_radius = 0x4C4; // float32 - public const nint m_force = 0x4C8; // float32 - public const nint m_axis = 0x4CC; // Vector + public const nint m_bDisabled = 0x4C0; // + public const nint m_radius = 0x4C4; // + public const nint m_force = 0x4C8; // + public const nint m_axis = 0x4CC; // } // Parent: CBaseModelEntity // Field count: 6 public static class CFuncBrush { - public const nint m_iSolidity = 0x710; // BrushSolidities_e - public const nint m_iDisabled = 0x714; // int32 - public const nint m_bSolidBsp = 0x718; // bool - public const nint m_iszExcludedClass = 0x720; // CUtlSymbolLarge - public const nint m_bInvertExclusion = 0x728; // bool - public const nint m_bScriptedMovement = 0x729; // bool + public const nint m_iSolidity = 0x710; // + public const nint m_iDisabled = 0x714; // + public const nint m_bSolidBsp = 0x718; // + public const nint m_iszExcludedClass = 0x720; // + public const nint m_bInvertExclusion = 0x728; // + public const nint m_bScriptedMovement = 0x729; // } // Parent: CPointEntity // Field count: 3 public static class CPointProximitySensor { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_hTargetEntity = 0x4C4; // CHandle + public const nint m_bDisabled = 0x4C0; // + public const nint m_hTargetEntity = 0x4C4; // public const nint m_Distance = 0x4C8; // CEntityOutputTemplate } // Parent: None @@ -6603,12 +6603,12 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) public static class WeaponPurchaseTracker_t { - public const nint m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar + public const nint m_weaponPurchases = 0x8; // } // Parent: CBaseFilter // Field count: 1 public static class CFilterClass { - public const nint m_iFilterClass = 0x518; // CUtlSymbolLarge + public const nint m_iFilterClass = 0x518; // } // Parent: CCSWeaponBase // Field count: 0 @@ -6630,28 +6630,28 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_timestamp (float32) // NetworkVarNames: m_timescale (float32) public static class EngineCountdownTimer { - public const nint m_duration = 0x8; // float32 - public const nint m_timestamp = 0xC; // float32 - public const nint m_timescale = 0x10; // float32 + public const nint m_duration = 0x8; // + public const nint m_timestamp = 0xC; // + public const nint m_timescale = 0x10; // } // Parent: CBreakable // Field count: 15 public static class CPhysBox { - public const nint m_damageType = 0x7E8; // int32 - public const nint m_massScale = 0x7EC; // float32 - public const nint m_damageToEnableMotion = 0x7F0; // int32 - public const nint m_flForceToEnableMotion = 0x7F4; // float32 - public const nint m_angPreferredCarryAngles = 0x7F8; // QAngle - public const nint m_bNotSolidToWorld = 0x804; // bool - public const nint m_bEnableUseOutput = 0x805; // bool - public const nint m_iExploitableByPlayer = 0x808; // int32 - public const nint m_flTouchOutputPerEntityDelay = 0x80C; // float32 - public const nint m_OnDamaged = 0x810; // CEntityIOOutput - public const nint m_OnAwakened = 0x838; // CEntityIOOutput - public const nint m_OnMotionEnabled = 0x860; // CEntityIOOutput - public const nint m_OnPlayerUse = 0x888; // CEntityIOOutput - public const nint m_OnStartTouch = 0x8B0; // CEntityIOOutput - public const nint m_hCarryingPlayer = 0x8D8; // CHandle + public const nint m_damageType = 0x7E8; // + public const nint m_massScale = 0x7EC; // + public const nint m_damageToEnableMotion = 0x7F0; // + public const nint m_flForceToEnableMotion = 0x7F4; // + public const nint m_angPreferredCarryAngles = 0x7F8; // + public const nint m_bNotSolidToWorld = 0x804; // + public const nint m_bEnableUseOutput = 0x805; // + public const nint m_iExploitableByPlayer = 0x808; // + public const nint m_flTouchOutputPerEntityDelay = 0x80C; // + public const nint m_OnDamaged = 0x810; // + public const nint m_OnAwakened = 0x838; // + public const nint m_OnMotionEnabled = 0x860; // + public const nint m_OnPlayerUse = 0x888; // + public const nint m_OnStartTouch = 0x8B0; // + public const nint m_hCarryingPlayer = 0x8D8; // } // Parent: CBaseFlex // Field count: 14 @@ -6675,37 +6675,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) public static class CBaseGrenade { - public const nint m_OnPlayerPickup = 0x980; // CEntityIOOutput - public const nint m_OnExplode = 0x9A8; // CEntityIOOutput - public const nint m_bHasWarnedAI = 0x9D0; // bool - public const nint m_bIsSmokeGrenade = 0x9D1; // bool - public const nint m_bIsLive = 0x9D2; // bool - public const nint m_DmgRadius = 0x9D4; // float32 - public const nint m_flDetonateTime = 0x9D8; // GameTime_t - public const nint m_flWarnAITime = 0x9DC; // float32 - public const nint m_flDamage = 0x9E0; // float32 - public const nint m_iszBounceSound = 0x9E8; // CUtlSymbolLarge - public const nint m_ExplosionSound = 0x9F0; // CUtlString - public const nint m_hThrower = 0x9FC; // CHandle - public const nint m_flNextAttack = 0xA14; // GameTime_t - public const nint m_hOriginalThrower = 0xA18; // CHandle + public const nint m_OnPlayerPickup = 0x980; // + public const nint m_OnExplode = 0x9A8; // + public const nint m_bHasWarnedAI = 0x9D0; // + public const nint m_bIsSmokeGrenade = 0x9D1; // + public const nint m_bIsLive = 0x9D2; // + public const nint m_DmgRadius = 0x9D4; // + public const nint m_flDetonateTime = 0x9D8; // + public const nint m_flWarnAITime = 0x9DC; // + public const nint m_flDamage = 0x9E0; // + public const nint m_iszBounceSound = 0x9E8; // + public const nint m_ExplosionSound = 0x9F0; // + public const nint m_hThrower = 0x9FC; // + public const nint m_flNextAttack = 0xA14; // + public const nint m_hOriginalThrower = 0xA18; // } // Parent: CLogicalEntity // Field count: 13 public static class CTimerEntity { - public const nint m_OnTimer = 0x4C0; // CEntityIOOutput - public const nint m_OnTimerHigh = 0x4E8; // CEntityIOOutput - public const nint m_OnTimerLow = 0x510; // CEntityIOOutput - public const nint m_iDisabled = 0x538; // int32 - public const nint m_flInitialDelay = 0x53C; // float32 - public const nint m_flRefireTime = 0x540; // float32 - public const nint m_bUpDownState = 0x544; // bool - public const nint m_iUseRandomTime = 0x548; // int32 - public const nint m_bPauseAfterFiring = 0x54C; // bool - public const nint m_flLowerRandomBound = 0x550; // float32 - public const nint m_flUpperRandomBound = 0x554; // float32 - public const nint m_flRemainingTime = 0x558; // float32 - public const nint m_bPaused = 0x55C; // bool + public const nint m_OnTimer = 0x4C0; // + public const nint m_OnTimerHigh = 0x4E8; // + public const nint m_OnTimerLow = 0x510; // + public const nint m_iDisabled = 0x538; // + public const nint m_flInitialDelay = 0x53C; // + public const nint m_flRefireTime = 0x540; // + public const nint m_bUpDownState = 0x544; // + public const nint m_iUseRandomTime = 0x548; // + public const nint m_bPauseAfterFiring = 0x54C; // + public const nint m_flLowerRandomBound = 0x550; // + public const nint m_flUpperRandomBound = 0x554; // + public const nint m_flRemainingTime = 0x558; // + public const nint m_bPaused = 0x55C; // } // Parent: CCSGO_TeamIntroCharacterPosition // Field count: 0 @@ -6721,7 +6721,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) public static class CEnvWind { - public const nint m_EnvWindShared = 0x4C0; // CEnvWindShared + public const nint m_EnvWindShared = 0x4C0; // } // Parent: None // Field count: 2 @@ -6730,8 +6730,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_timestamp (GameTime_t) // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) public static class IntervalTimer { - public const nint m_timestamp = 0x8; // GameTime_t - public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t + public const nint m_timestamp = 0x8; // + public const nint m_nWorldGroupId = 0xC; // } // Parent: CBasePlayerWeapon // Field count: 64 @@ -6767,70 +6767,70 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) public static class CCSWeaponBase { - public const nint m_bRemoveable = 0xCE0; // bool - public const nint m_flFireSequenceStartTime = 0xCE8; // float32 - public const nint m_nFireSequenceStartTimeChange = 0xCEC; // int32 - public const nint m_nFireSequenceStartTimeAck = 0xCF0; // int32 - public const nint m_ePlayerFireEvent = 0xCF4; // PlayerAnimEvent_t - public const nint m_ePlayerFireEventAttackType = 0xCF8; // WeaponAttackType_t - public const nint m_seqIdle = 0xCFC; // HSequence - public const nint m_seqFirePrimary = 0xD00; // HSequence - public const nint m_seqFireSecondary = 0xD04; // HSequence - public const nint m_thirdPersonFireSequences = 0xD08; // CUtlVector - public const nint m_hCurrentThirdPersonSequence = 0xD20; // HSequence - public const nint m_nSilencerBoneIndex = 0xD24; // int32 - public const nint m_thirdPersonSequences = 0xD28; // HSequence[7] - public const nint m_bPlayerAmmoStockOnPickup = 0xD50; // bool - public const nint m_bRequireUseToTouch = 0xD51; // bool - public const nint m_iState = 0xD54; // CSWeaponState_t - public const nint m_flLastTimeInAir = 0xD58; // GameTime_t - public const nint m_flLastDeployTime = 0xD5C; // GameTime_t - public const nint m_nLastEmptySoundCmdNum = 0xD60; // int32 - public const nint m_nViewModelIndex = 0xD64; // uint32 - public const nint m_bReloadsWithClips = 0xD68; // bool - public const nint m_flTimeWeaponIdle = 0xD88; // GameTime_t - public const nint m_bFireOnEmpty = 0xD8C; // bool - public const nint m_OnPlayerPickup = 0xD90; // CEntityIOOutput - public const nint m_weaponMode = 0xDB8; // CSWeaponMode - public const nint m_flTurningInaccuracyDelta = 0xDBC; // float32 - public const nint m_vecTurningInaccuracyEyeDirLast = 0xDC0; // Vector - public const nint m_flTurningInaccuracy = 0xDCC; // float32 - public const nint m_fAccuracyPenalty = 0xDD0; // float32 - public const nint m_flLastAccuracyUpdateTime = 0xDD4; // GameTime_t - public const nint m_fAccuracySmoothedForZoom = 0xDD8; // float32 - public const nint m_fScopeZoomEndTime = 0xDDC; // GameTime_t - public const nint m_iRecoilIndex = 0xDE0; // int32 - public const nint m_flRecoilIndex = 0xDE4; // float32 - public const nint m_bBurstMode = 0xDE8; // bool - public const nint m_nPostponeFireReadyTicks = 0xDEC; // GameTick_t - public const nint m_flPostponeFireReadyFrac = 0xDF0; // float32 - public const nint m_bInReload = 0xDF4; // bool - public const nint m_bReloadVisuallyComplete = 0xDF5; // bool - public const nint m_flDroppedAtTime = 0xDF8; // GameTime_t - public const nint m_bIsHauledBack = 0xDFC; // bool - public const nint m_bSilencerOn = 0xDFD; // bool - public const nint m_flTimeSilencerSwitchComplete = 0xE00; // GameTime_t - public const nint m_iOriginalTeamNumber = 0xE04; // int32 - public const nint m_iMostRecentTeamNumber = 0xE08; // int32 - public const nint m_bDroppedNearBuyZone = 0xE0C; // bool - public const nint m_flNextAttackRenderTimeOffset = 0xE10; // float32 - public const nint m_bCanBePickedUp = 0xE28; // bool - public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xE29; // bool - public const nint m_nextOwnerTouchTime = 0xE2C; // GameTime_t - public const nint m_nextPrevOwnerTouchTime = 0xE30; // GameTime_t - public const nint m_hPrevOwner = 0xE38; // CHandle - public const nint m_nDropTick = 0xE3C; // GameTick_t - public const nint m_donated = 0xE5C; // bool - public const nint m_fLastShotTime = 0xE60; // GameTime_t - public const nint m_bWasOwnedByCT = 0xE64; // bool - public const nint m_bWasOwnedByTerrorist = 0xE65; // bool - public const nint m_bFiredOutOfAmmoEvent = 0xE66; // bool - public const nint m_numRemoveUnownedWeaponThink = 0xE68; // int32 - public const nint m_IronSightController = 0xE70; // CIronSightController - public const nint m_iIronSightMode = 0xE88; // int32 - public const nint m_flLastLOSTraceFailureTime = 0xE8C; // GameTime_t - public const nint m_iNumEmptyAttacks = 0xE90; // int32 - public const nint m_flWatTickOffset = 0xE94; // float32 + public const nint m_bRemoveable = 0xCE0; // + public const nint m_flFireSequenceStartTime = 0xCE8; // + public const nint m_nFireSequenceStartTimeChange = 0xCEC; // + public const nint m_nFireSequenceStartTimeAck = 0xCF0; // + public const nint m_ePlayerFireEvent = 0xCF4; // + public const nint m_ePlayerFireEventAttackType = 0xCF8; // + public const nint m_seqIdle = 0xCFC; // + public const nint m_seqFirePrimary = 0xD00; // + public const nint m_seqFireSecondary = 0xD04; // + public const nint m_thirdPersonFireSequences = 0xD08; // + public const nint m_hCurrentThirdPersonSequence = 0xD20; // + public const nint m_nSilencerBoneIndex = 0xD24; // + public const nint m_thirdPersonSequences = 0xD28; // + public const nint m_bPlayerAmmoStockOnPickup = 0xD50; // + public const nint m_bRequireUseToTouch = 0xD51; // + public const nint m_iState = 0xD54; // + public const nint m_flLastTimeInAir = 0xD58; // + public const nint m_flLastDeployTime = 0xD5C; // + public const nint m_nLastEmptySoundCmdNum = 0xD60; // + public const nint m_nViewModelIndex = 0xD64; // + public const nint m_bReloadsWithClips = 0xD68; // + public const nint m_flTimeWeaponIdle = 0xD88; // + public const nint m_bFireOnEmpty = 0xD8C; // + public const nint m_OnPlayerPickup = 0xD90; // + public const nint m_weaponMode = 0xDB8; // + public const nint m_flTurningInaccuracyDelta = 0xDBC; // + public const nint m_vecTurningInaccuracyEyeDirLast = 0xDC0; // + public const nint m_flTurningInaccuracy = 0xDCC; // + public const nint m_fAccuracyPenalty = 0xDD0; // + public const nint m_flLastAccuracyUpdateTime = 0xDD4; // + public const nint m_fAccuracySmoothedForZoom = 0xDD8; // + public const nint m_fScopeZoomEndTime = 0xDDC; // + public const nint m_iRecoilIndex = 0xDE0; // + public const nint m_flRecoilIndex = 0xDE4; // + public const nint m_bBurstMode = 0xDE8; // + public const nint m_nPostponeFireReadyTicks = 0xDEC; // + public const nint m_flPostponeFireReadyFrac = 0xDF0; // + public const nint m_bInReload = 0xDF4; // + public const nint m_bReloadVisuallyComplete = 0xDF5; // + public const nint m_flDroppedAtTime = 0xDF8; // + public const nint m_bIsHauledBack = 0xDFC; // + public const nint m_bSilencerOn = 0xDFD; // + public const nint m_flTimeSilencerSwitchComplete = 0xE00; // + public const nint m_iOriginalTeamNumber = 0xE04; // + public const nint m_iMostRecentTeamNumber = 0xE08; // + public const nint m_bDroppedNearBuyZone = 0xE0C; // + public const nint m_flNextAttackRenderTimeOffset = 0xE10; // + public const nint m_bCanBePickedUp = 0xE28; // + public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xE29; // + public const nint m_nextOwnerTouchTime = 0xE2C; // + public const nint m_nextPrevOwnerTouchTime = 0xE30; // + public const nint m_hPrevOwner = 0xE38; // + public const nint m_nDropTick = 0xE3C; // + public const nint m_donated = 0xE5C; // + public const nint m_fLastShotTime = 0xE60; // + public const nint m_bWasOwnedByCT = 0xE64; // + public const nint m_bWasOwnedByTerrorist = 0xE65; // + public const nint m_bFiredOutOfAmmoEvent = 0xE66; // + public const nint m_numRemoveUnownedWeaponThink = 0xE68; // + public const nint m_IronSightController = 0xE70; // + public const nint m_iIronSightMode = 0xE88; // + public const nint m_flLastLOSTraceFailureTime = 0xE8C; // + public const nint m_iNumEmptyAttacks = 0xE90; // + public const nint m_flWatTickOffset = 0xE94; // } // Parent: CBaseEntity // Field count: 0 @@ -6839,46 +6839,46 @@ namespace CS2Dumper.Schemas { // Parent: CPhysConstraint // Field count: 9 public static class CRagdollConstraint { - public const nint m_xmin = 0x538; // float32 - public const nint m_xmax = 0x53C; // float32 - public const nint m_ymin = 0x540; // float32 - public const nint m_ymax = 0x544; // float32 - public const nint m_zmin = 0x548; // float32 - public const nint m_zmax = 0x54C; // float32 - public const nint m_xfriction = 0x550; // float32 - public const nint m_yfriction = 0x554; // float32 - public const nint m_zfriction = 0x558; // float32 + public const nint m_xmin = 0x538; // + public const nint m_xmax = 0x53C; // + public const nint m_ymin = 0x540; // + public const nint m_ymax = 0x544; // + public const nint m_zmin = 0x548; // + public const nint m_zmax = 0x54C; // + public const nint m_xfriction = 0x550; // + public const nint m_yfriction = 0x554; // + public const nint m_zfriction = 0x558; // } // Parent: CPointEntity // Field count: 9 public static class CPhysExplosion { - public const nint m_bExplodeOnSpawn = 0x4C0; // bool - public const nint m_flMagnitude = 0x4C4; // float32 - public const nint m_flDamage = 0x4C8; // float32 - public const nint m_radius = 0x4CC; // float32 - public const nint m_targetEntityName = 0x4D0; // CUtlSymbolLarge - public const nint m_flInnerRadius = 0x4D8; // float32 - public const nint m_flPushScale = 0x4DC; // float32 - public const nint m_bConvertToDebrisWhenPossible = 0x4E0; // bool - public const nint m_OnPushedPlayer = 0x4E8; // CEntityIOOutput + public const nint m_bExplodeOnSpawn = 0x4C0; // + public const nint m_flMagnitude = 0x4C4; // + public const nint m_flDamage = 0x4C8; // + public const nint m_radius = 0x4CC; // + public const nint m_targetEntityName = 0x4D0; // + public const nint m_flInnerRadius = 0x4D8; // + public const nint m_flPushScale = 0x4DC; // + public const nint m_bConvertToDebrisWhenPossible = 0x4E0; // + public const nint m_OnPushedPlayer = 0x4E8; // } // Parent: CPointEntity // Field count: 7 public static class CPointPush { - public const nint m_bEnabled = 0x4C0; // bool - public const nint m_flMagnitude = 0x4C4; // float32 - public const nint m_flRadius = 0x4C8; // float32 - public const nint m_flInnerRadius = 0x4CC; // float32 - public const nint m_flConeOfInfluence = 0x4D0; // float32 - public const nint m_iszFilterName = 0x4D8; // CUtlSymbolLarge - public const nint m_hFilter = 0x4E0; // CHandle + public const nint m_bEnabled = 0x4C0; // + public const nint m_flMagnitude = 0x4C4; // + public const nint m_flRadius = 0x4C8; // + public const nint m_flInnerRadius = 0x4CC; // + public const nint m_flConeOfInfluence = 0x4D0; // + public const nint m_iszFilterName = 0x4D8; // + public const nint m_hFilter = 0x4E0; // } // Parent: CPointEntity // Field count: 3 public static class CCredits { - public const nint m_OnCreditsDone = 0x4C0; // CEntityIOOutput - public const nint m_bRolledOutroCredits = 0x4E8; // bool - public const nint m_flLogoLength = 0x4EC; // float32 + public const nint m_OnCreditsDone = 0x4C0; // + public const nint m_bRolledOutroCredits = 0x4E8; // + public const nint m_flLogoLength = 0x4EC; // } // Parent: CBaseEntity // Field count: 10 @@ -6894,16 +6894,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) public static class CCSPlayerResource { - public const nint m_bHostageAlive = 0x4C0; // bool[12] - public const nint m_isHostageFollowingSomeone = 0x4CC; // bool[12] - public const nint m_iHostageEntityIDs = 0x4D8; // CEntityIndex[12] - public const nint m_bombsiteCenterA = 0x508; // Vector - public const nint m_bombsiteCenterB = 0x514; // Vector - public const nint m_hostageRescueX = 0x520; // int32[4] - public const nint m_hostageRescueY = 0x530; // int32[4] - public const nint m_hostageRescueZ = 0x540; // int32[4] - public const nint m_bEndMatchNextMapAllVoted = 0x550; // bool - public const nint m_foundGoalPositions = 0x551; // bool + public const nint m_bHostageAlive = 0x4C0; // + public const nint m_isHostageFollowingSomeone = 0x4CC; // + public const nint m_iHostageEntityIDs = 0x4D8; // + public const nint m_bombsiteCenterA = 0x508; // + public const nint m_bombsiteCenterB = 0x514; // + public const nint m_hostageRescueX = 0x520; // + public const nint m_hostageRescueY = 0x530; // + public const nint m_hostageRescueZ = 0x540; // + public const nint m_bEndMatchNextMapAllVoted = 0x550; // + public const nint m_foundGoalPositions = 0x551; // } // Parent: CPlayerPawnComponent // Field count: 5 @@ -6914,18 +6914,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hLastWeapon (CHandle) // NetworkVarNames: m_iAmmo (uint16) public static class CPlayer_WeaponServices { - public const nint m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> - public const nint m_hActiveWeapon = 0x58; // CHandle - public const nint m_hLastWeapon = 0x5C; // CHandle - public const nint m_iAmmo = 0x60; // uint16[32] - public const nint m_bPreventWeaponPickup = 0xA0; // bool + public const nint m_hMyWeapons = 0x40; // + public const nint m_hActiveWeapon = 0x58; // + public const nint m_hLastWeapon = 0x5C; // + public const nint m_iAmmo = 0x60; // + public const nint m_bPreventWeaponPickup = 0xA0; // } // Parent: None // Field count: 3 public static class CAttributeManager__cached_attribute_float_t { - public const nint flIn = 0x0; // float32 - public const nint iAttribHook = 0x8; // CUtlSymbolLarge - public const nint flOut = 0x10; // float32 + public const nint flIn = 0x0; // + public const nint iAttribHook = 0x8; // + public const nint flOut = 0x10; // } // Parent: CTeam // Field count: 14 @@ -6942,25 +6942,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) public static class CCSTeam { - public const nint m_nLastRecievedShorthandedRoundBonus = 0x578; // int32 - public const nint m_nShorthandedRoundBonusStartRound = 0x57C; // int32 - public const nint m_bSurrendered = 0x580; // bool - public const nint m_szTeamMatchStat = 0x581; // char[512] - public const nint m_numMapVictories = 0x784; // int32 - public const nint m_scoreFirstHalf = 0x788; // int32 - public const nint m_scoreSecondHalf = 0x78C; // int32 - public const nint m_scoreOvertime = 0x790; // int32 - public const nint m_szClanTeamname = 0x794; // char[129] - public const nint m_iClanID = 0x818; // uint32 - public const nint m_szTeamFlagImage = 0x81C; // char[8] - public const nint m_szTeamLogoImage = 0x824; // char[8] - public const nint m_flNextResourceTime = 0x82C; // float32 - public const nint m_iLastUpdateSentAt = 0x830; // int32 + public const nint m_nLastRecievedShorthandedRoundBonus = 0x578; // + public const nint m_nShorthandedRoundBonusStartRound = 0x57C; // + public const nint m_bSurrendered = 0x580; // + public const nint m_szTeamMatchStat = 0x581; // + public const nint m_numMapVictories = 0x784; // + public const nint m_scoreFirstHalf = 0x788; // + public const nint m_scoreSecondHalf = 0x78C; // + public const nint m_scoreOvertime = 0x790; // + public const nint m_szClanTeamname = 0x794; // + public const nint m_iClanID = 0x818; // + public const nint m_szTeamFlagImage = 0x81C; // + public const nint m_szTeamLogoImage = 0x824; // + public const nint m_flNextResourceTime = 0x82C; // + public const nint m_iLastUpdateSentAt = 0x830; // } // Parent: None // Field count: 1 public static class CCSGameModeRules { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint __m_pChainEntity = 0x8; // } // Parent: None // Field count: 8 @@ -6975,22 +6975,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nCollisionGroup (uint8) // NetworkVarNames: m_nCollisionFunctionMask (uint8) public static class VPhysicsCollisionAttribute_t { - public const nint m_nInteractsAs = 0x8; // uint64 - public const nint m_nInteractsWith = 0x10; // uint64 - public const nint m_nInteractsExclude = 0x18; // uint64 - public const nint m_nEntityId = 0x20; // uint32 - public const nint m_nOwnerId = 0x24; // uint32 - public const nint m_nHierarchyId = 0x28; // uint16 - public const nint m_nCollisionGroup = 0x2A; // uint8 - public const nint m_nCollisionFunctionMask = 0x2B; // uint8 + public const nint m_nInteractsAs = 0x8; // + public const nint m_nInteractsWith = 0x10; // + public const nint m_nInteractsExclude = 0x18; // + public const nint m_nEntityId = 0x20; // + public const nint m_nOwnerId = 0x24; // + public const nint m_nHierarchyId = 0x28; // + public const nint m_nCollisionGroup = 0x2A; // + public const nint m_nCollisionFunctionMask = 0x2B; // } // Parent: CTriggerMultiple // Field count: 4 public static class CTriggerImpact { - public const nint m_flMagnitude = 0x908; // float32 - public const nint m_flNoise = 0x90C; // float32 - public const nint m_flViewkick = 0x910; // float32 - public const nint m_pOutputForce = 0x918; // CEntityOutputTemplate + public const nint m_flMagnitude = 0x908; // + public const nint m_flNoise = 0x90C; // + public const nint m_flViewkick = 0x910; // + public const nint m_pOutputForce = 0x918; // } // Parent: CBaseModelEntity // Field count: 14 @@ -7012,26 +7012,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flHDRColorScale (float32) // NetworkVarNames: m_flFarZScale (float32) public static class CSun { - public const nint m_vDirection = 0x710; // Vector - public const nint m_clrOverlay = 0x71C; // Color - public const nint m_iszEffectName = 0x720; // CUtlSymbolLarge - public const nint m_iszSSEffectName = 0x728; // CUtlSymbolLarge - public const nint m_bOn = 0x730; // bool - public const nint m_bmaxColor = 0x731; // bool - public const nint m_flSize = 0x734; // float32 - public const nint m_flRotation = 0x738; // float32 - public const nint m_flHazeScale = 0x73C; // float32 - public const nint m_flAlphaHaze = 0x740; // float32 - public const nint m_flAlphaHdr = 0x744; // float32 - public const nint m_flAlphaScale = 0x748; // float32 - public const nint m_flHDRColorScale = 0x74C; // float32 - public const nint m_flFarZScale = 0x750; // float32 + public const nint m_vDirection = 0x710; // + public const nint m_clrOverlay = 0x71C; // + public const nint m_iszEffectName = 0x720; // + public const nint m_iszSSEffectName = 0x728; // + public const nint m_bOn = 0x730; // + public const nint m_bmaxColor = 0x731; // + public const nint m_flSize = 0x734; // + public const nint m_flRotation = 0x738; // + public const nint m_flHazeScale = 0x73C; // + public const nint m_flAlphaHaze = 0x740; // + public const nint m_flAlphaHdr = 0x744; // + public const nint m_flAlphaScale = 0x748; // + public const nint m_flHDRColorScale = 0x74C; // + public const nint m_flFarZScale = 0x750; // } // Parent: CBaseTrigger // Field count: 2 public static class CTriggerDetectBulletFire { - public const nint m_bPlayerFireOnly = 0x8E0; // bool - public const nint m_OnDetectedBulletFire = 0x8E8; // CEntityIOOutput + public const nint m_bPlayerFireOnly = 0x8E0; // + public const nint m_OnDetectedBulletFire = 0x8E8; // } // Parent: CBaseModelEntity // Field count: 0 @@ -7040,7 +7040,7 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 1 public static class CPointGiveAmmo { - public const nint m_pActivator = 0x4C0; // CHandle + public const nint m_pActivator = 0x4C0; // } // Parent: CFuncMoveLinear // Field count: 0 @@ -7063,22 +7063,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) public static class CPathParticleRope { - public const nint m_bStartActive = 0x4C0; // bool - public const nint m_flMaxSimulationTime = 0x4C4; // float32 - public const nint m_iszEffectName = 0x4C8; // CUtlSymbolLarge - public const nint m_PathNodes_Name = 0x4D0; // CUtlVector - public const nint m_flParticleSpacing = 0x4E8; // float32 - public const nint m_flSlack = 0x4EC; // float32 - public const nint m_flRadius = 0x4F0; // float32 - public const nint m_ColorTint = 0x4F4; // Color - public const nint m_nEffectState = 0x4F8; // int32 - public const nint m_iEffectIndex = 0x500; // CStrongHandle - public const nint m_PathNodes_Position = 0x508; // CNetworkUtlVectorBase - public const nint m_PathNodes_TangentIn = 0x520; // CNetworkUtlVectorBase - public const nint m_PathNodes_TangentOut = 0x538; // CNetworkUtlVectorBase - public const nint m_PathNodes_Color = 0x550; // CNetworkUtlVectorBase - public const nint m_PathNodes_PinEnabled = 0x568; // CNetworkUtlVectorBase - public const nint m_PathNodes_RadiusScale = 0x580; // CNetworkUtlVectorBase + public const nint m_bStartActive = 0x4C0; // + public const nint m_flMaxSimulationTime = 0x4C4; // + public const nint m_iszEffectName = 0x4C8; // + public const nint m_PathNodes_Name = 0x4D0; // + public const nint m_flParticleSpacing = 0x4E8; // + public const nint m_flSlack = 0x4EC; // + public const nint m_flRadius = 0x4F0; // + public const nint m_ColorTint = 0x4F4; // + public const nint m_nEffectState = 0x4F8; // + public const nint m_iEffectIndex = 0x500; // + public const nint m_PathNodes_Position = 0x508; // + public const nint m_PathNodes_TangentIn = 0x520; // + public const nint m_PathNodes_TangentOut = 0x538; // + public const nint m_PathNodes_Color = 0x550; // + public const nint m_PathNodes_PinEnabled = 0x568; // + public const nint m_PathNodes_RadiusScale = 0x580; // } // Parent: CBaseEntity // Field count: 6 @@ -7091,12 +7091,12 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class CPlayerVisibility { - public const nint m_flVisibilityStrength = 0x4C0; // float32 - public const nint m_flFogDistanceMultiplier = 0x4C4; // float32 - public const nint m_flFogMaxDensityMultiplier = 0x4C8; // float32 - public const nint m_flFadeTime = 0x4CC; // float32 - public const nint m_bStartDisabled = 0x4D0; // bool - public const nint m_bIsEnabled = 0x4D1; // bool + public const nint m_flVisibilityStrength = 0x4C0; // + public const nint m_flFogDistanceMultiplier = 0x4C4; // + public const nint m_flFogMaxDensityMultiplier = 0x4C8; // + public const nint m_flFadeTime = 0x4CC; // + public const nint m_bStartDisabled = 0x4D0; // + public const nint m_bIsEnabled = 0x4D1; // } // Parent: CServerOnlyEntity // Field count: 0 @@ -7109,9 +7109,9 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 3 public static class CTriggerTeleport { - public const nint m_iLandmark = 0x8E0; // CUtlSymbolLarge - public const nint m_bUseLandmarkAngles = 0x8E8; // bool - public const nint m_bMirrorPlayer = 0x8E9; // bool + public const nint m_iLandmark = 0x8E0; // + public const nint m_bUseLandmarkAngles = 0x8E8; // + public const nint m_bMirrorPlayer = 0x8E9; // } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -7124,32 +7124,32 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 26 public static class CFuncMover { - public const nint m_iszPathName = 0x710; // CUtlSymbolLarge - public const nint m_hPathMover = 0x718; // CHandle - public const nint m_iszPathNodeStart = 0x720; // CUtlSymbolLarge - public const nint m_eMoveType = 0x728; // CFuncMover::Move_t - public const nint m_bIsReversing = 0x72C; // bool - public const nint m_vTarget = 0x730; // Vector - public const nint m_flStartSpeed = 0x73C; // float32 - public const nint m_flPathLocation = 0x740; // float32 - public const nint m_flT = 0x744; // float32 - public const nint m_nCurrentNodeIndex = 0x748; // int32 - public const nint m_nPreviousNodeIndex = 0x74C; // int32 - public const nint m_bFixedOrientation = 0x750; // bool - public const nint m_bFixedPitch = 0x751; // bool - public const nint m_eSolidType = 0x752; // SolidType_t - public const nint m_bIsMoving = 0x753; // bool - public const nint m_flTimeToReachMaxSpeed = 0x754; // float32 - public const nint m_flTimeToReachZeroSpeed = 0x758; // float32 - public const nint m_flTimeMovementStart = 0x75C; // GameTime_t - public const nint m_flTimeMovementStop = 0x760; // GameTime_t - public const nint m_hStopAtNode = 0x764; // CHandle - public const nint m_flPathLocationToBeginStop = 0x768; // float32 - public const nint m_bMatchPathNodeUp = 0x76C; // bool - public const nint m_bFacePlayer = 0x76D; // bool - public const nint m_flTimeStartRoll = 0x770; // GameTime_t - public const nint m_vOriginalUp = 0x774; // Vector - public const nint m_flTimeToRollToNewUp = 0x780; // float32 + public const nint m_iszPathName = 0x710; // + public const nint m_hPathMover = 0x718; // + public const nint m_iszPathNodeStart = 0x720; // + public const nint m_eMoveType = 0x728; // + public const nint m_bIsReversing = 0x72C; // + public const nint m_vTarget = 0x730; // + public const nint m_flStartSpeed = 0x73C; // + public const nint m_flPathLocation = 0x740; // + public const nint m_flT = 0x744; // + public const nint m_nCurrentNodeIndex = 0x748; // + public const nint m_nPreviousNodeIndex = 0x74C; // + public const nint m_bFixedOrientation = 0x750; // + public const nint m_bFixedPitch = 0x751; // + public const nint m_eSolidType = 0x752; // + public const nint m_bIsMoving = 0x753; // + public const nint m_flTimeToReachMaxSpeed = 0x754; // + public const nint m_flTimeToReachZeroSpeed = 0x758; // + public const nint m_flTimeMovementStart = 0x75C; // + public const nint m_flTimeMovementStop = 0x760; // + public const nint m_hStopAtNode = 0x764; // + public const nint m_flPathLocationToBeginStop = 0x768; // + public const nint m_bMatchPathNodeUp = 0x76C; // + public const nint m_bFacePlayer = 0x76D; // + public const nint m_flTimeStartRoll = 0x770; // + public const nint m_vOriginalUp = 0x774; // + public const nint m_flTimeToRollToNewUp = 0x780; // } // Parent: None // Field count: 5 @@ -7161,11 +7161,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: soundscapeEntityListIndex (int) // NetworkVarNames: soundEventHash (uint32) public static class audioparams_t { - public const nint localSound = 0x8; // Vector[8] - public const nint soundscapeIndex = 0x68; // int32 - public const nint localBits = 0x6C; // uint8 - public const nint soundscapeEntityListIndex = 0x70; // int32 - public const nint soundEventHash = 0x74; // uint32 + public const nint localSound = 0x8; // + public const nint soundscapeIndex = 0x68; // + public const nint localBits = 0x6C; // + public const nint soundscapeEntityListIndex = 0x70; // + public const nint soundEventHash = 0x74; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -7182,9 +7182,9 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 3 public static class CBubbling { - public const nint m_density = 0x710; // int32 - public const nint m_frequency = 0x714; // int32 - public const nint m_state = 0x718; // int32 + public const nint m_density = 0x710; // + public const nint m_frequency = 0x714; // + public const nint m_state = 0x718; // } // Parent: CTeamplayRules // Field count: 189 @@ -7286,195 +7286,195 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) public static class CCSGameRules { - public const nint m_bFreezePeriod = 0xC8; // bool - public const nint m_bWarmupPeriod = 0xC9; // bool - public const nint m_fWarmupPeriodEnd = 0xCC; // GameTime_t - public const nint m_fWarmupPeriodStart = 0xD0; // GameTime_t - public const nint m_bServerPaused = 0xD4; // bool - public const nint m_bTerroristTimeOutActive = 0xD5; // bool - public const nint m_bCTTimeOutActive = 0xD6; // bool - public const nint m_flTerroristTimeOutRemaining = 0xD8; // float32 - public const nint m_flCTTimeOutRemaining = 0xDC; // float32 - public const nint m_nTerroristTimeOuts = 0xE0; // int32 - public const nint m_nCTTimeOuts = 0xE4; // int32 - public const nint m_bTechnicalTimeOut = 0xE8; // bool - public const nint m_bMatchWaitingForResume = 0xE9; // bool - public const nint m_iRoundTime = 0xEC; // int32 - public const nint m_fMatchStartTime = 0xF0; // float32 - public const nint m_fRoundStartTime = 0xF4; // GameTime_t - public const nint m_flRestartRoundTime = 0xF8; // GameTime_t - public const nint m_bGameRestart = 0xFC; // bool - public const nint m_flGameStartTime = 0x100; // float32 - public const nint m_timeUntilNextPhaseStarts = 0x104; // float32 - public const nint m_gamePhase = 0x108; // int32 - public const nint m_totalRoundsPlayed = 0x10C; // int32 - public const nint m_nRoundsPlayedThisPhase = 0x110; // int32 - public const nint m_nOvertimePlaying = 0x114; // int32 - public const nint m_iHostagesRemaining = 0x118; // int32 - public const nint m_bAnyHostageReached = 0x11C; // bool - public const nint m_bMapHasBombTarget = 0x11D; // bool - public const nint m_bMapHasRescueZone = 0x11E; // bool - public const nint m_bMapHasBuyZone = 0x11F; // bool - public const nint m_bIsQueuedMatchmaking = 0x120; // bool - public const nint m_nQueuedMatchmakingMode = 0x124; // int32 - public const nint m_bIsValveDS = 0x128; // bool - public const nint m_bLogoMap = 0x129; // bool - public const nint m_bPlayAllStepSoundsOnServer = 0x12A; // bool - public const nint m_iSpectatorSlotCount = 0x12C; // int32 - public const nint m_MatchDevice = 0x130; // int32 - public const nint m_bHasMatchStarted = 0x134; // bool - public const nint m_nNextMapInMapgroup = 0x138; // int32 - public const nint m_szTournamentEventName = 0x13C; // char[512] - public const nint m_szTournamentEventStage = 0x33C; // char[512] - public const nint m_szMatchStatTxt = 0x53C; // char[512] - public const nint m_szTournamentPredictionsTxt = 0x73C; // char[512] - public const nint m_nTournamentPredictionsPct = 0x93C; // int32 - public const nint m_flCMMItemDropRevealStartTime = 0x940; // GameTime_t - public const nint m_flCMMItemDropRevealEndTime = 0x944; // GameTime_t - public const nint m_bIsDroppingItems = 0x948; // bool - public const nint m_bIsQuestEligible = 0x949; // bool - public const nint m_bIsHltvActive = 0x94A; // bool - public const nint m_arrProhibitedItemIndices = 0x94C; // uint16[100] - public const nint m_arrTournamentActiveCasterAccounts = 0xA14; // uint32[4] - public const nint m_numBestOfMaps = 0xA24; // int32 - public const nint m_nHalloweenMaskListSeed = 0xA28; // int32 - public const nint m_bBombDropped = 0xA2C; // bool - public const nint m_bBombPlanted = 0xA2D; // bool - public const nint m_iRoundWinStatus = 0xA30; // int32 - public const nint m_eRoundWinReason = 0xA34; // int32 - public const nint m_bTCantBuy = 0xA38; // bool - public const nint m_bCTCantBuy = 0xA39; // bool - public const nint m_iMatchStats_RoundResults = 0xA3C; // int32[30] - public const nint m_iMatchStats_PlayersAlive_CT = 0xAB4; // int32[30] - public const nint m_iMatchStats_PlayersAlive_T = 0xB2C; // int32[30] - public const nint m_TeamRespawnWaveTimes = 0xBA4; // float32[32] - public const nint m_flNextRespawnWave = 0xC24; // GameTime_t[32] - public const nint m_nServerQuestID = 0xCA4; // int32 - public const nint m_vMinimapMins = 0xCA8; // Vector - public const nint m_vMinimapMaxs = 0xCB4; // Vector - public const nint m_MinimapVerticalSectionHeights = 0xCC0; // float32[8] - public const nint m_bSpawnedTerrorHuntHeavy = 0xCE0; // bool - public const nint m_nEndMatchMapGroupVoteTypes = 0xCE4; // int32[10] - public const nint m_nEndMatchMapGroupVoteOptions = 0xD0C; // int32[10] - public const nint m_nEndMatchMapVoteWinner = 0xD34; // int32 - public const nint m_iNumConsecutiveCTLoses = 0xD38; // int32 - public const nint m_iNumConsecutiveTerroristLoses = 0xD3C; // int32 - public const nint m_bHasHostageBeenTouched = 0xD58; // bool - public const nint m_flIntermissionStartTime = 0xD5C; // GameTime_t - public const nint m_flIntermissionEndTime = 0xD60; // GameTime_t - public const nint m_bLevelInitialized = 0xD64; // bool - public const nint m_iTotalRoundsPlayed = 0xD68; // int32 - public const nint m_iUnBalancedRounds = 0xD6C; // int32 - public const nint m_endMatchOnRoundReset = 0xD70; // bool - public const nint m_endMatchOnThink = 0xD71; // bool - public const nint m_iFreezeTime = 0xD74; // int32 - public const nint m_iNumTerrorist = 0xD78; // int32 - public const nint m_iNumCT = 0xD7C; // int32 - public const nint m_iNumSpawnableTerrorist = 0xD80; // int32 - public const nint m_iNumSpawnableCT = 0xD84; // int32 - public const nint m_arrSelectedHostageSpawnIndices = 0xD88; // CUtlVector - public const nint m_nSpawnPointsRandomSeed = 0xDA0; // int32 - public const nint m_bFirstConnected = 0xDA4; // bool - public const nint m_bCompleteReset = 0xDA5; // bool - public const nint m_bPickNewTeamsOnReset = 0xDA6; // bool - public const nint m_bScrambleTeamsOnRestart = 0xDA7; // bool - public const nint m_bSwapTeamsOnRestart = 0xDA8; // bool - public const nint m_nEndMatchTiedVotes = 0xDB0; // CUtlVector - public const nint m_bNeedToAskPlayersForContinueVote = 0xDCC; // bool - public const nint m_numQueuedMatchmakingAccounts = 0xDD0; // uint32 - public const nint m_fAvgPlayerRank = 0xDD4; // float32 - public const nint m_pQueuedMatchmakingReservationString = 0xDD8; // char* - public const nint m_numTotalTournamentDrops = 0xDE0; // uint32 - public const nint m_numSpectatorsCountMax = 0xDE4; // uint32 - public const nint m_numSpectatorsCountMaxTV = 0xDE8; // uint32 - public const nint m_numSpectatorsCountMaxLnk = 0xDEC; // uint32 - public const nint m_bForceTeamChangeSilent = 0xDF8; // bool - public const nint m_bLoadingRoundBackupData = 0xDF9; // bool - public const nint m_nMatchInfoShowType = 0xE30; // int32 - public const nint m_flMatchInfoDecidedTime = 0xE34; // float32 - public const nint mTeamDMLastWinningTeamNumber = 0xE50; // int32 - public const nint mTeamDMLastThinkTime = 0xE54; // float32 - public const nint m_flTeamDMLastAnnouncementTime = 0xE58; // float32 - public const nint m_iAccountTerrorist = 0xE5C; // int32 - public const nint m_iAccountCT = 0xE60; // int32 - public const nint m_iSpawnPointCount_Terrorist = 0xE64; // int32 - public const nint m_iSpawnPointCount_CT = 0xE68; // int32 - public const nint m_iMaxNumTerrorists = 0xE6C; // int32 - public const nint m_iMaxNumCTs = 0xE70; // int32 - public const nint m_iLoserBonusMostRecentTeam = 0xE74; // int32 - public const nint m_tmNextPeriodicThink = 0xE78; // float32 - public const nint m_bVoiceWonMatchBragFired = 0xE7C; // bool - public const nint m_fWarmupNextChatNoticeTime = 0xE80; // float32 - public const nint m_iHostagesRescued = 0xE88; // int32 - public const nint m_iHostagesTouched = 0xE8C; // int32 - public const nint m_flNextHostageAnnouncement = 0xE90; // float32 - public const nint m_bNoTerroristsKilled = 0xE94; // bool - public const nint m_bNoCTsKilled = 0xE95; // bool - public const nint m_bNoEnemiesKilled = 0xE96; // bool - public const nint m_bCanDonateWeapons = 0xE97; // bool - public const nint m_firstKillTime = 0xE9C; // float32 - public const nint m_firstBloodTime = 0xEA4; // float32 - public const nint m_hostageWasInjured = 0xEC0; // bool - public const nint m_hostageWasKilled = 0xEC1; // bool - public const nint m_bVoteCalled = 0xED0; // bool - public const nint m_bServerVoteOnReset = 0xED1; // bool - public const nint m_flVoteCheckThrottle = 0xED4; // float32 - public const nint m_bBuyTimeEnded = 0xED8; // bool - public const nint m_nLastFreezeEndBeep = 0xEDC; // int32 - public const nint m_bTargetBombed = 0xEE0; // bool - public const nint m_bBombDefused = 0xEE1; // bool - public const nint m_bMapHasBombZone = 0xEE2; // bool - public const nint m_vecMainCTSpawnPos = 0xF30; // Vector - public const nint m_CTSpawnPointsMasterList = 0xF40; // CUtlVector - public const nint m_TerroristSpawnPointsMasterList = 0xF58; // CUtlVector - public const nint m_bRespawningAllRespawnablePlayers = 0xF70; // bool - public const nint m_iNextCTSpawnPoint = 0xF74; // int32 - public const nint m_flCTSpawnPointUsedTime = 0xF78; // float32 - public const nint m_iNextTerroristSpawnPoint = 0xF7C; // int32 - public const nint m_flTerroristSpawnPointUsedTime = 0xF80; // float32 - public const nint m_CTSpawnPoints = 0xF88; // CUtlVector - public const nint m_TerroristSpawnPoints = 0xFA0; // CUtlVector - public const nint m_bIsUnreservedGameServer = 0xFB8; // bool - public const nint m_fAutobalanceDisplayTime = 0xFBC; // float32 - public const nint m_bAllowWeaponSwitch = 0x1228; // bool - public const nint m_bRoundTimeWarningTriggered = 0x1229; // bool - public const nint m_phaseChangeAnnouncementTime = 0x122C; // GameTime_t - public const nint m_fNextUpdateTeamClanNamesTime = 0x1230; // float32 - public const nint m_flLastThinkTime = 0x1234; // GameTime_t - public const nint m_fAccumulatedRoundOffDamage = 0x1238; // float32 - public const nint m_nShorthandedBonusLastEvalRound = 0x123C; // int32 - public const nint m_nMatchAbortedEarlyReason = 0x14B8; // int32 - public const nint m_bHasTriggeredRoundStartMusic = 0x14BC; // bool - public const nint m_bSwitchingTeamsAtRoundReset = 0x14BD; // bool - public const nint m_pGameModeRules = 0x14D8; // CCSGameModeRules* - public const nint m_BtGlobalBlackboard = 0x14E0; // KeyValues3 - public const nint m_hPlayerResource = 0x1550; // CHandle - public const nint m_RetakeRules = 0x1558; // CRetakeGameRules - public const nint m_arrTeamUniqueKillWeaponsMatch = 0x16F0; // CUtlVector[4] - public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x1750; // bool[4] - public const nint m_nMatchEndCount = 0x1778; // uint8 - public const nint m_nTTeamIntroVariant = 0x177C; // int32 - public const nint m_nCTTeamIntroVariant = 0x1780; // int32 - public const nint m_bTeamIntroPeriod = 0x1784; // bool - public const nint m_fTeamIntroPeriodEnd = 0x1788; // GameTime_t - public const nint m_bPlayedTeamIntroVO = 0x178C; // bool - public const nint m_iRoundEndWinnerTeam = 0x1790; // int32 - public const nint m_eRoundEndReason = 0x1794; // int32 - public const nint m_bRoundEndShowTimerDefend = 0x1798; // bool - public const nint m_iRoundEndTimerTime = 0x179C; // int32 - public const nint m_sRoundEndFunFactToken = 0x17A0; // CUtlString - public const nint m_iRoundEndFunFactPlayerSlot = 0x17A8; // CPlayerSlot - public const nint m_iRoundEndFunFactData1 = 0x17AC; // int32 - public const nint m_iRoundEndFunFactData2 = 0x17B0; // int32 - public const nint m_iRoundEndFunFactData3 = 0x17B4; // int32 - public const nint m_sRoundEndMessage = 0x17B8; // CUtlString - public const nint m_iRoundEndPlayerCount = 0x17C0; // int32 - public const nint m_bRoundEndNoMusic = 0x17C4; // bool - public const nint m_iRoundEndLegacy = 0x17C8; // int32 - public const nint m_nRoundEndCount = 0x17CC; // uint8 - public const nint m_iRoundStartRoundNumber = 0x17D0; // int32 - public const nint m_nRoundStartCount = 0x17D4; // uint8 - public const nint m_flLastPerfSampleTime = 0x57E0; // float64 + public const nint m_bFreezePeriod = 0xC8; // + public const nint m_bWarmupPeriod = 0xC9; // + public const nint m_fWarmupPeriodEnd = 0xCC; // + public const nint m_fWarmupPeriodStart = 0xD0; // + public const nint m_bServerPaused = 0xD4; // + public const nint m_bTerroristTimeOutActive = 0xD5; // + public const nint m_bCTTimeOutActive = 0xD6; // + public const nint m_flTerroristTimeOutRemaining = 0xD8; // + public const nint m_flCTTimeOutRemaining = 0xDC; // + public const nint m_nTerroristTimeOuts = 0xE0; // + public const nint m_nCTTimeOuts = 0xE4; // + public const nint m_bTechnicalTimeOut = 0xE8; // + public const nint m_bMatchWaitingForResume = 0xE9; // + public const nint m_iRoundTime = 0xEC; // + public const nint m_fMatchStartTime = 0xF0; // + public const nint m_fRoundStartTime = 0xF4; // + public const nint m_flRestartRoundTime = 0xF8; // + public const nint m_bGameRestart = 0xFC; // + public const nint m_flGameStartTime = 0x100; // + public const nint m_timeUntilNextPhaseStarts = 0x104; // + public const nint m_gamePhase = 0x108; // + public const nint m_totalRoundsPlayed = 0x10C; // + public const nint m_nRoundsPlayedThisPhase = 0x110; // + public const nint m_nOvertimePlaying = 0x114; // + public const nint m_iHostagesRemaining = 0x118; // + public const nint m_bAnyHostageReached = 0x11C; // + public const nint m_bMapHasBombTarget = 0x11D; // + public const nint m_bMapHasRescueZone = 0x11E; // + public const nint m_bMapHasBuyZone = 0x11F; // + public const nint m_bIsQueuedMatchmaking = 0x120; // + public const nint m_nQueuedMatchmakingMode = 0x124; // + public const nint m_bIsValveDS = 0x128; // + public const nint m_bLogoMap = 0x129; // + public const nint m_bPlayAllStepSoundsOnServer = 0x12A; // + public const nint m_iSpectatorSlotCount = 0x12C; // + public const nint m_MatchDevice = 0x130; // + public const nint m_bHasMatchStarted = 0x134; // + public const nint m_nNextMapInMapgroup = 0x138; // + public const nint m_szTournamentEventName = 0x13C; // + public const nint m_szTournamentEventStage = 0x33C; // + public const nint m_szMatchStatTxt = 0x53C; // + public const nint m_szTournamentPredictionsTxt = 0x73C; // + public const nint m_nTournamentPredictionsPct = 0x93C; // + public const nint m_flCMMItemDropRevealStartTime = 0x940; // + public const nint m_flCMMItemDropRevealEndTime = 0x944; // + public const nint m_bIsDroppingItems = 0x948; // + public const nint m_bIsQuestEligible = 0x949; // + public const nint m_bIsHltvActive = 0x94A; // + public const nint m_arrProhibitedItemIndices = 0x94C; // + public const nint m_arrTournamentActiveCasterAccounts = 0xA14; // + public const nint m_numBestOfMaps = 0xA24; // + public const nint m_nHalloweenMaskListSeed = 0xA28; // + public const nint m_bBombDropped = 0xA2C; // + public const nint m_bBombPlanted = 0xA2D; // + public const nint m_iRoundWinStatus = 0xA30; // + public const nint m_eRoundWinReason = 0xA34; // + public const nint m_bTCantBuy = 0xA38; // + public const nint m_bCTCantBuy = 0xA39; // + public const nint m_iMatchStats_RoundResults = 0xA3C; // + public const nint m_iMatchStats_PlayersAlive_CT = 0xAB4; // + public const nint m_iMatchStats_PlayersAlive_T = 0xB2C; // + public const nint m_TeamRespawnWaveTimes = 0xBA4; // + public const nint m_flNextRespawnWave = 0xC24; // + public const nint m_nServerQuestID = 0xCA4; // + public const nint m_vMinimapMins = 0xCA8; // + public const nint m_vMinimapMaxs = 0xCB4; // + public const nint m_MinimapVerticalSectionHeights = 0xCC0; // + public const nint m_bSpawnedTerrorHuntHeavy = 0xCE0; // + public const nint m_nEndMatchMapGroupVoteTypes = 0xCE4; // + public const nint m_nEndMatchMapGroupVoteOptions = 0xD0C; // + public const nint m_nEndMatchMapVoteWinner = 0xD34; // + public const nint m_iNumConsecutiveCTLoses = 0xD38; // + public const nint m_iNumConsecutiveTerroristLoses = 0xD3C; // + public const nint m_bHasHostageBeenTouched = 0xD58; // + public const nint m_flIntermissionStartTime = 0xD5C; // + public const nint m_flIntermissionEndTime = 0xD60; // + public const nint m_bLevelInitialized = 0xD64; // + public const nint m_iTotalRoundsPlayed = 0xD68; // + public const nint m_iUnBalancedRounds = 0xD6C; // + public const nint m_endMatchOnRoundReset = 0xD70; // + public const nint m_endMatchOnThink = 0xD71; // + public const nint m_iFreezeTime = 0xD74; // + public const nint m_iNumTerrorist = 0xD78; // + public const nint m_iNumCT = 0xD7C; // + public const nint m_iNumSpawnableTerrorist = 0xD80; // + public const nint m_iNumSpawnableCT = 0xD84; // + public const nint m_arrSelectedHostageSpawnIndices = 0xD88; // + public const nint m_nSpawnPointsRandomSeed = 0xDA0; // + public const nint m_bFirstConnected = 0xDA4; // + public const nint m_bCompleteReset = 0xDA5; // + public const nint m_bPickNewTeamsOnReset = 0xDA6; // + public const nint m_bScrambleTeamsOnRestart = 0xDA7; // + public const nint m_bSwapTeamsOnRestart = 0xDA8; // + public const nint m_nEndMatchTiedVotes = 0xDB0; // + public const nint m_bNeedToAskPlayersForContinueVote = 0xDCC; // + public const nint m_numQueuedMatchmakingAccounts = 0xDD0; // + public const nint m_fAvgPlayerRank = 0xDD4; // + public const nint m_pQueuedMatchmakingReservationString = 0xDD8; // + public const nint m_numTotalTournamentDrops = 0xDE0; // + public const nint m_numSpectatorsCountMax = 0xDE4; // + public const nint m_numSpectatorsCountMaxTV = 0xDE8; // + public const nint m_numSpectatorsCountMaxLnk = 0xDEC; // + public const nint m_bForceTeamChangeSilent = 0xDF8; // + public const nint m_bLoadingRoundBackupData = 0xDF9; // + public const nint m_nMatchInfoShowType = 0xE30; // + public const nint m_flMatchInfoDecidedTime = 0xE34; // + public const nint mTeamDMLastWinningTeamNumber = 0xE50; // + public const nint mTeamDMLastThinkTime = 0xE54; // + public const nint m_flTeamDMLastAnnouncementTime = 0xE58; // + public const nint m_iAccountTerrorist = 0xE5C; // + public const nint m_iAccountCT = 0xE60; // + public const nint m_iSpawnPointCount_Terrorist = 0xE64; // + public const nint m_iSpawnPointCount_CT = 0xE68; // + public const nint m_iMaxNumTerrorists = 0xE6C; // + public const nint m_iMaxNumCTs = 0xE70; // + public const nint m_iLoserBonusMostRecentTeam = 0xE74; // + public const nint m_tmNextPeriodicThink = 0xE78; // + public const nint m_bVoiceWonMatchBragFired = 0xE7C; // + public const nint m_fWarmupNextChatNoticeTime = 0xE80; // + public const nint m_iHostagesRescued = 0xE88; // + public const nint m_iHostagesTouched = 0xE8C; // + public const nint m_flNextHostageAnnouncement = 0xE90; // + public const nint m_bNoTerroristsKilled = 0xE94; // + public const nint m_bNoCTsKilled = 0xE95; // + public const nint m_bNoEnemiesKilled = 0xE96; // + public const nint m_bCanDonateWeapons = 0xE97; // + public const nint m_firstKillTime = 0xE9C; // + public const nint m_firstBloodTime = 0xEA4; // + public const nint m_hostageWasInjured = 0xEC0; // + public const nint m_hostageWasKilled = 0xEC1; // + public const nint m_bVoteCalled = 0xED0; // + public const nint m_bServerVoteOnReset = 0xED1; // + public const nint m_flVoteCheckThrottle = 0xED4; // + public const nint m_bBuyTimeEnded = 0xED8; // + public const nint m_nLastFreezeEndBeep = 0xEDC; // + public const nint m_bTargetBombed = 0xEE0; // + public const nint m_bBombDefused = 0xEE1; // + public const nint m_bMapHasBombZone = 0xEE2; // + public const nint m_vecMainCTSpawnPos = 0xF30; // + public const nint m_CTSpawnPointsMasterList = 0xF40; // + public const nint m_TerroristSpawnPointsMasterList = 0xF58; // + public const nint m_bRespawningAllRespawnablePlayers = 0xF70; // + public const nint m_iNextCTSpawnPoint = 0xF74; // + public const nint m_flCTSpawnPointUsedTime = 0xF78; // + public const nint m_iNextTerroristSpawnPoint = 0xF7C; // + public const nint m_flTerroristSpawnPointUsedTime = 0xF80; // + public const nint m_CTSpawnPoints = 0xF88; // + public const nint m_TerroristSpawnPoints = 0xFA0; // + public const nint m_bIsUnreservedGameServer = 0xFB8; // + public const nint m_fAutobalanceDisplayTime = 0xFBC; // + public const nint m_bAllowWeaponSwitch = 0x1228; // + public const nint m_bRoundTimeWarningTriggered = 0x1229; // + public const nint m_phaseChangeAnnouncementTime = 0x122C; // + public const nint m_fNextUpdateTeamClanNamesTime = 0x1230; // + public const nint m_flLastThinkTime = 0x1234; // + public const nint m_fAccumulatedRoundOffDamage = 0x1238; // + public const nint m_nShorthandedBonusLastEvalRound = 0x123C; // + public const nint m_nMatchAbortedEarlyReason = 0x14B8; // + public const nint m_bHasTriggeredRoundStartMusic = 0x14BC; // + public const nint m_bSwitchingTeamsAtRoundReset = 0x14BD; // + public const nint m_pGameModeRules = 0x14D8; // + public const nint m_BtGlobalBlackboard = 0x14E0; // + public const nint m_hPlayerResource = 0x1570; // + public const nint m_RetakeRules = 0x1578; // + public const nint m_arrTeamUniqueKillWeaponsMatch = 0x1710; // + public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x1770; // + public const nint m_nMatchEndCount = 0x1798; // + public const nint m_nTTeamIntroVariant = 0x179C; // + public const nint m_nCTTeamIntroVariant = 0x17A0; // + public const nint m_bTeamIntroPeriod = 0x17A4; // + public const nint m_fTeamIntroPeriodEnd = 0x17A8; // + public const nint m_bPlayedTeamIntroVO = 0x17AC; // + public const nint m_iRoundEndWinnerTeam = 0x17B0; // + public const nint m_eRoundEndReason = 0x17B4; // + public const nint m_bRoundEndShowTimerDefend = 0x17B8; // + public const nint m_iRoundEndTimerTime = 0x17BC; // + public const nint m_sRoundEndFunFactToken = 0x17C0; // + public const nint m_iRoundEndFunFactPlayerSlot = 0x17C8; // + public const nint m_iRoundEndFunFactData1 = 0x17CC; // + public const nint m_iRoundEndFunFactData2 = 0x17D0; // + public const nint m_iRoundEndFunFactData3 = 0x17D4; // + public const nint m_sRoundEndMessage = 0x17D8; // + public const nint m_iRoundEndPlayerCount = 0x17E0; // + public const nint m_bRoundEndNoMusic = 0x17E4; // + public const nint m_iRoundEndLegacy = 0x17E8; // + public const nint m_nRoundEndCount = 0x17EC; // + public const nint m_iRoundStartRoundNumber = 0x17F0; // + public const nint m_nRoundStartCount = 0x17F4; // + public const nint m_flLastPerfSampleTime = 0x5800; // } // Parent: CPhysicsProp // Field count: 0 @@ -7483,10 +7483,10 @@ namespace CS2Dumper.Schemas { // Parent: CBaseEntity // Field count: 4 public static class CAI_ChangeHintGroup { - public const nint m_iSearchType = 0x4C0; // int32 - public const nint m_strSearchName = 0x4C8; // CUtlSymbolLarge - public const nint m_strNewHintGroup = 0x4D0; // CUtlSymbolLarge - public const nint m_flRadius = 0x4D8; // float32 + public const nint m_iSearchType = 0x4C0; // + public const nint m_strSearchName = 0x4C8; // + public const nint m_strNewHintGroup = 0x4D0; // + public const nint m_flRadius = 0x4D8; // } // Parent: CBaseTrigger // Field count: 10 @@ -7498,25 +7498,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) public static class CColorCorrectionVolume { - public const nint m_bEnabled = 0x8E0; // bool - public const nint m_MaxWeight = 0x8E4; // float32 - public const nint m_FadeDuration = 0x8E8; // float32 - public const nint m_bStartDisabled = 0x8EC; // bool - public const nint m_Weight = 0x8F0; // float32 - public const nint m_lookupFilename = 0x8F4; // char[512] - public const nint m_LastEnterWeight = 0xAF4; // float32 - public const nint m_LastEnterTime = 0xAF8; // GameTime_t - public const nint m_LastExitWeight = 0xAFC; // float32 - public const nint m_LastExitTime = 0xB00; // GameTime_t + public const nint m_bEnabled = 0x8E0; // + public const nint m_MaxWeight = 0x8E4; // + public const nint m_FadeDuration = 0x8E8; // + public const nint m_bStartDisabled = 0x8EC; // + public const nint m_Weight = 0x8F0; // + public const nint m_lookupFilename = 0x8F4; // + public const nint m_LastEnterWeight = 0xAF4; // + public const nint m_LastEnterTime = 0xAF8; // + public const nint m_LastExitWeight = 0xAFC; // + public const nint m_LastExitTime = 0xB00; // } // Parent: CBaseFilter // Field count: 5 public static class CFilterEnemy { - public const nint m_iszEnemyName = 0x518; // CUtlSymbolLarge - public const nint m_flRadius = 0x520; // float32 - public const nint m_flOuterRadius = 0x524; // float32 - public const nint m_nMaxSquadmatesPerEnemy = 0x528; // int32 - public const nint m_iszPlayerName = 0x530; // CUtlSymbolLarge + public const nint m_iszEnemyName = 0x518; // + public const nint m_flRadius = 0x520; // + public const nint m_flOuterRadius = 0x524; // + public const nint m_nMaxSquadmatesPerEnemy = 0x528; // + public const nint m_iszPlayerName = 0x530; // } // Parent: CModelPointEntity // Field count: 0 @@ -7544,24 +7544,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) public static class CEnvCubemapFog { - public const nint m_flEndDistance = 0x4C0; // float32 - public const nint m_flStartDistance = 0x4C4; // float32 - public const nint m_flFogFalloffExponent = 0x4C8; // float32 - public const nint m_bHeightFogEnabled = 0x4CC; // bool - public const nint m_flFogHeightWidth = 0x4D0; // float32 - public const nint m_flFogHeightEnd = 0x4D4; // float32 - public const nint m_flFogHeightStart = 0x4D8; // float32 - public const nint m_flFogHeightExponent = 0x4DC; // float32 - public const nint m_flLODBias = 0x4E0; // float32 - public const nint m_bActive = 0x4E4; // bool - public const nint m_bStartDisabled = 0x4E5; // bool - public const nint m_flFogMaxOpacity = 0x4E8; // float32 - public const nint m_nCubemapSourceType = 0x4EC; // int32 + public const nint m_flEndDistance = 0x4C0; // + public const nint m_flStartDistance = 0x4C4; // + public const nint m_flFogFalloffExponent = 0x4C8; // + public const nint m_bHeightFogEnabled = 0x4CC; // + public const nint m_flFogHeightWidth = 0x4D0; // + public const nint m_flFogHeightEnd = 0x4D4; // + public const nint m_flFogHeightStart = 0x4D8; // + public const nint m_flFogHeightExponent = 0x4DC; // + public const nint m_flLODBias = 0x4E0; // + public const nint m_bActive = 0x4E4; // + public const nint m_bStartDisabled = 0x4E5; // + public const nint m_flFogMaxOpacity = 0x4E8; // + public const nint m_nCubemapSourceType = 0x4EC; // public const nint m_hSkyMaterial = 0x4F0; // CStrongHandle - public const nint m_iszSkyEntity = 0x4F8; // CUtlSymbolLarge - public const nint m_hFogCubemapTexture = 0x500; // CStrongHandle - public const nint m_bHasHeightFogEnd = 0x508; // bool - public const nint m_bFirstTime = 0x509; // bool + public const nint m_iszSkyEntity = 0x4F8; // + public const nint m_hFogCubemapTexture = 0x500; // + public const nint m_bHasHeightFogEnd = 0x508; // + public const nint m_bFirstTime = 0x509; // } // Parent: CBaseButton // Field count: 0 @@ -7570,21 +7570,21 @@ namespace CS2Dumper.Schemas { // Parent: CModelPointEntity // Field count: 15 public static class CEnvExplosion { - public const nint m_iMagnitude = 0x710; // int32 - public const nint m_flPlayerDamage = 0x714; // float32 - public const nint m_iRadiusOverride = 0x718; // int32 - public const nint m_flInnerRadius = 0x71C; // float32 - public const nint m_spriteScale = 0x720; // int32 - public const nint m_flDamageForce = 0x724; // float32 - public const nint m_hInflictor = 0x728; // CHandle - public const nint m_iCustomDamageType = 0x72C; // int32 - public const nint m_iszExplosionType = 0x738; // CUtlSymbolLarge - public const nint m_iszCustomEffectName = 0x740; // CUtlSymbolLarge - public const nint m_iszCustomSoundName = 0x748; // CUtlSymbolLarge - public const nint m_iClassIgnore = 0x750; // Class_T - public const nint m_iClassIgnore2 = 0x754; // Class_T - public const nint m_iszEntityIgnoreName = 0x758; // CUtlSymbolLarge - public const nint m_hEntityIgnore = 0x760; // CHandle + public const nint m_iMagnitude = 0x710; // + public const nint m_flPlayerDamage = 0x714; // + public const nint m_iRadiusOverride = 0x718; // + public const nint m_flInnerRadius = 0x71C; // + public const nint m_spriteScale = 0x720; // + public const nint m_flDamageForce = 0x724; // + public const nint m_hInflictor = 0x728; // + public const nint m_iCustomDamageType = 0x72C; // + public const nint m_iszExplosionType = 0x738; // + public const nint m_iszCustomEffectName = 0x740; // + public const nint m_iszCustomSoundName = 0x748; // + public const nint m_iClassIgnore = 0x750; // + public const nint m_iClassIgnore2 = 0x754; // + public const nint m_iszEntityIgnoreName = 0x758; // + public const nint m_hEntityIgnore = 0x760; // } // Parent: CSoundEventEntity // Field count: 2 @@ -7593,8 +7593,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) public static class CSoundEventAABBEntity { - public const nint m_vMins = 0x570; // Vector - public const nint m_vMaxs = 0x57C; // Vector + public const nint m_vMins = 0x570; // + public const nint m_vMaxs = 0x57C; // } // Parent: CTriggerMultiple // Field count: 0 @@ -7607,12 +7607,12 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CPrecipitationVData { public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> - public const nint m_flInnerDistance = 0x108; // float32 + public const nint m_flInnerDistance = 0x108; // public const nint m_nAttachType = 0x10C; // ParticleAttachment_t - public const nint m_bBatchSameVolumeType = 0x110; // bool - public const nint m_nRTEnvCP = 0x114; // int32 - public const nint m_nRTEnvCPComponent = 0x118; // int32 - public const nint m_szModifier = 0x120; // CUtlString + public const nint m_bBatchSameVolumeType = 0x110; // + public const nint m_nRTEnvCP = 0x114; // + public const nint m_nRTEnvCPComponent = 0x118; // + public const nint m_szModifier = 0x120; // } // Parent: CPointEntity // Field count: 0 @@ -7633,36 +7633,36 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iNodeNumberMax (int) // NetworkVarNames: m_bListenedTo (bool) public static class CPointCommentaryNode { - public const nint m_iszPreCommands = 0x8E8; // CUtlSymbolLarge - public const nint m_iszPostCommands = 0x8F0; // CUtlSymbolLarge - public const nint m_iszCommentaryFile = 0x8F8; // CUtlSymbolLarge - public const nint m_iszViewTarget = 0x900; // CUtlSymbolLarge - public const nint m_hViewTarget = 0x908; // CHandle - public const nint m_hViewTargetAngles = 0x90C; // CHandle - public const nint m_iszViewPosition = 0x910; // CUtlSymbolLarge - public const nint m_hViewPosition = 0x918; // CHandle - public const nint m_hViewPositionMover = 0x91C; // CHandle - public const nint m_bPreventMovement = 0x920; // bool - public const nint m_bUnderCrosshair = 0x921; // bool - public const nint m_bUnstoppable = 0x922; // bool - public const nint m_flFinishedTime = 0x924; // GameTime_t - public const nint m_vecFinishOrigin = 0x928; // Vector - public const nint m_vecOriginalAngles = 0x934; // QAngle - public const nint m_vecFinishAngles = 0x940; // QAngle - public const nint m_bPreventChangesWhileMoving = 0x94C; // bool - public const nint m_bDisabled = 0x94D; // bool - public const nint m_vecTeleportOrigin = 0x950; // Vector - public const nint m_flAbortedPlaybackAt = 0x95C; // GameTime_t - public const nint m_pOnCommentaryStarted = 0x960; // CEntityIOOutput - public const nint m_pOnCommentaryStopped = 0x988; // CEntityIOOutput - public const nint m_bActive = 0x9B0; // bool - public const nint m_flStartTime = 0x9B4; // GameTime_t - public const nint m_flStartTimeInCommentary = 0x9B8; // float32 - public const nint m_iszTitle = 0x9C0; // CUtlSymbolLarge - public const nint m_iszSpeakers = 0x9C8; // CUtlSymbolLarge - public const nint m_iNodeNumber = 0x9D0; // int32 - public const nint m_iNodeNumberMax = 0x9D4; // int32 - public const nint m_bListenedTo = 0x9D8; // bool + public const nint m_iszPreCommands = 0x8E8; // + public const nint m_iszPostCommands = 0x8F0; // + public const nint m_iszCommentaryFile = 0x8F8; // + public const nint m_iszViewTarget = 0x900; // + public const nint m_hViewTarget = 0x908; // + public const nint m_hViewTargetAngles = 0x90C; // + public const nint m_iszViewPosition = 0x910; // + public const nint m_hViewPosition = 0x918; // + public const nint m_hViewPositionMover = 0x91C; // + public const nint m_bPreventMovement = 0x920; // + public const nint m_bUnderCrosshair = 0x921; // + public const nint m_bUnstoppable = 0x922; // + public const nint m_flFinishedTime = 0x924; // + public const nint m_vecFinishOrigin = 0x928; // + public const nint m_vecOriginalAngles = 0x934; // + public const nint m_vecFinishAngles = 0x940; // + public const nint m_bPreventChangesWhileMoving = 0x94C; // + public const nint m_bDisabled = 0x94D; // + public const nint m_vecTeleportOrigin = 0x950; // + public const nint m_flAbortedPlaybackAt = 0x95C; // + public const nint m_pOnCommentaryStarted = 0x960; // + public const nint m_pOnCommentaryStopped = 0x988; // + public const nint m_bActive = 0x9B0; // + public const nint m_flStartTime = 0x9B4; // + public const nint m_flStartTimeInCommentary = 0x9B8; // + public const nint m_iszTitle = 0x9C0; // + public const nint m_iszSpeakers = 0x9C8; // + public const nint m_iNodeNumber = 0x9D0; // + public const nint m_iNodeNumberMax = 0x9D4; // + public const nint m_bListenedTo = 0x9D8; // } // Parent: CBaseClientUIEntity // Field count: 23 @@ -7692,34 +7692,34 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) public static class CPointClientUIWorldPanel { - public const nint m_bIgnoreInput = 0x8C0; // bool - public const nint m_bLit = 0x8C1; // bool - public const nint m_bFollowPlayerAcrossTeleport = 0x8C2; // bool - public const nint m_flWidth = 0x8C4; // float32 - public const nint m_flHeight = 0x8C8; // float32 - public const nint m_flDPI = 0x8CC; // float32 - public const nint m_flInteractDistance = 0x8D0; // float32 - public const nint m_flDepthOffset = 0x8D4; // float32 - public const nint m_unOwnerContext = 0x8D8; // uint32 - public const nint m_unHorizontalAlign = 0x8DC; // uint32 - public const nint m_unVerticalAlign = 0x8E0; // uint32 - public const nint m_unOrientation = 0x8E4; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // bool + public const nint m_bIgnoreInput = 0x8C0; // + public const nint m_bLit = 0x8C1; // + public const nint m_bFollowPlayerAcrossTeleport = 0x8C2; // + public const nint m_flWidth = 0x8C4; // + public const nint m_flHeight = 0x8C8; // + public const nint m_flDPI = 0x8CC; // + public const nint m_flInteractDistance = 0x8D0; // + public const nint m_flDepthOffset = 0x8D4; // + public const nint m_unOwnerContext = 0x8D8; // + public const nint m_unHorizontalAlign = 0x8DC; // + public const nint m_unVerticalAlign = 0x8E0; // + public const nint m_unOrientation = 0x8E4; // + public const nint m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // public const nint m_vecCSSClasses = 0x8F0; // CNetworkUtlVectorBase - public const nint m_bOpaque = 0x908; // bool - public const nint m_bNoDepth = 0x909; // bool - public const nint m_bRenderBackface = 0x90A; // bool - public const nint m_bUseOffScreenIndicator = 0x90B; // bool - public const nint m_bExcludeFromSaveGames = 0x90C; // bool - public const nint m_bGrabbable = 0x90D; // bool - public const nint m_bOnlyRenderToTexture = 0x90E; // bool - public const nint m_bDisableMipGen = 0x90F; // bool - public const nint m_nExplicitImageLayout = 0x910; // int32 + public const nint m_bOpaque = 0x908; // + public const nint m_bNoDepth = 0x909; // + public const nint m_bRenderBackface = 0x90A; // + public const nint m_bUseOffScreenIndicator = 0x90B; // + public const nint m_bExcludeFromSaveGames = 0x90C; // + public const nint m_bGrabbable = 0x90D; // + public const nint m_bOnlyRenderToTexture = 0x90E; // + public const nint m_bDisableMipGen = 0x90F; // + public const nint m_nExplicitImageLayout = 0x910; // } // Parent: CBaseFilter // Field count: 1 public static class CFilterContext { - public const nint m_iFilterContext = 0x518; // CUtlSymbolLarge + public const nint m_iFilterContext = 0x518; // } // Parent: CPathParticleRope // Field count: 0 @@ -7728,12 +7728,12 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 1 public static class CBuoyancyHelper { - public const nint m_flFluidDensity = 0x18; // float32 + public const nint m_flFluidDensity = 0x18; // } // Parent: CBaseFilter // Field count: 1 public static class CFilterAttributeInt { - public const nint m_sAttributeName = 0x518; // CUtlStringToken + public const nint m_sAttributeName = 0x518; // } // Parent: CPlayerPawnComponent // Field count: 4 @@ -7743,31 +7743,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) public static class CCSPlayer_ActionTrackingServices { - public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x200; // CHandle - public const nint m_bIsRescuing = 0x234; // bool - public const nint m_weaponPurchasesThisMatch = 0x238; // WeaponPurchaseTracker_t - public const nint m_weaponPurchasesThisRound = 0x290; // WeaponPurchaseTracker_t + public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x200; // + public const nint m_bIsRescuing = 0x234; // + public const nint m_weaponPurchasesThisMatch = 0x238; // + public const nint m_weaponPurchasesThisRound = 0x290; // } // Parent: CPointEntity // Field count: 6 public static class CAISound { - public const nint m_iSoundType = 0x4C0; // SoundTypes_t - public const nint m_iSoundFlags = 0x4C2; // SoundFlags_t - public const nint m_iVolume = 0x4C4; // int32 - public const nint m_iSoundIndex = 0x4C8; // int32 - public const nint m_flDuration = 0x4CC; // float32 - public const nint m_iszProxyEntityName = 0x4D0; // CUtlSymbolLarge + public const nint m_iSoundType = 0x4C0; // + public const nint m_iSoundFlags = 0x4C2; // + public const nint m_iVolume = 0x4C4; // + public const nint m_iSoundIndex = 0x4C8; // + public const nint m_flDuration = 0x4CC; // + public const nint m_iszProxyEntityName = 0x4D0; // } // Parent: CBaseEntity // Field count: 7 public static class CPointEntityFinder { - public const nint m_hEntity = 0x4C0; // CHandle - public const nint m_iFilterName = 0x4C8; // CUtlSymbolLarge - public const nint m_hFilter = 0x4D0; // CHandle - public const nint m_iRefName = 0x4D8; // CUtlSymbolLarge - public const nint m_hReference = 0x4E0; // CHandle - public const nint m_FindMethod = 0x4E4; // EntFinderMethod_t - public const nint m_OnFoundEntity = 0x4E8; // CEntityIOOutput + public const nint m_hEntity = 0x4C0; // + public const nint m_iFilterName = 0x4C8; // + public const nint m_hFilter = 0x4D0; // + public const nint m_iRefName = 0x4D8; // + public const nint m_hReference = 0x4E0; // + public const nint m_FindMethod = 0x4E4; // + public const nint m_OnFoundEntity = 0x4E8; // } // Parent: None // Field count: 12 @@ -7786,26 +7786,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) public static class shard_model_desc_t { - public const nint m_nModelID = 0x8; // int32 + public const nint m_nModelID = 0x8; // public const nint m_hMaterial = 0x10; // CStrongHandle - public const nint m_solid = 0x18; // ShardSolid_t - public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode - public const nint m_vecPanelSize = 0x1C; // Vector2D - public const nint m_vecStressPositionA = 0x24; // Vector2D - public const nint m_vecStressPositionB = 0x2C; // Vector2D + public const nint m_solid = 0x18; // + public const nint m_ShatterPanelMode = 0x19; // + public const nint m_vecPanelSize = 0x1C; // + public const nint m_vecStressPositionA = 0x24; // + public const nint m_vecStressPositionB = 0x2C; // public const nint m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase - public const nint m_flGlassHalfThickness = 0x50; // float32 - public const nint m_bHasParent = 0x54; // bool - public const nint m_bParentFrozen = 0x55; // bool - public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken + public const nint m_flGlassHalfThickness = 0x50; // + public const nint m_bHasParent = 0x54; // + public const nint m_bParentFrozen = 0x55; // + public const nint m_SurfacePropStringToken = 0x58; // } // Parent: CBaseAnimGraph // Field count: 4 public static class CBaseProp { - public const nint m_bModelOverrodeBlockLOS = 0x8E8; // bool - public const nint m_iShapeType = 0x8EC; // int32 - public const nint m_bConformToCollisionBounds = 0x8F0; // bool - public const nint m_mPreferredCatchTransform = 0x8F4; // matrix3x4_t + public const nint m_bModelOverrodeBlockLOS = 0x8E8; // + public const nint m_iShapeType = 0x8EC; // + public const nint m_bConformToCollisionBounds = 0x8F0; // + public const nint m_mPreferredCatchTransform = 0x8F4; // } // Parent: CBaseModelEntity // Field count: 12 @@ -7826,41 +7826,41 @@ namespace CS2Dumper.Schemas { public static class CEnvSky { public const nint m_hSkyMaterial = 0x710; // CStrongHandle public const nint m_hSkyMaterialLightingOnly = 0x718; // CStrongHandle - public const nint m_bStartDisabled = 0x720; // bool - public const nint m_vTintColor = 0x721; // Color - public const nint m_vTintColorLightingOnly = 0x725; // Color - public const nint m_flBrightnessScale = 0x72C; // float32 - public const nint m_nFogType = 0x730; // int32 - public const nint m_flFogMinStart = 0x734; // float32 - public const nint m_flFogMinEnd = 0x738; // float32 - public const nint m_flFogMaxStart = 0x73C; // float32 - public const nint m_flFogMaxEnd = 0x740; // float32 - public const nint m_bEnabled = 0x744; // bool + public const nint m_bStartDisabled = 0x720; // + public const nint m_vTintColor = 0x721; // + public const nint m_vTintColorLightingOnly = 0x725; // + public const nint m_flBrightnessScale = 0x72C; // + public const nint m_nFogType = 0x730; // + public const nint m_flFogMinStart = 0x734; // + public const nint m_flFogMinEnd = 0x738; // + public const nint m_flFogMaxStart = 0x73C; // + public const nint m_flFogMaxEnd = 0x740; // + public const nint m_bEnabled = 0x744; // } // Parent: CPointEntity // Field count: 6 public static class CPointVelocitySensor { - public const nint m_hTargetEntity = 0x4C0; // CHandle - public const nint m_vecAxis = 0x4C4; // Vector - public const nint m_bEnabled = 0x4D0; // bool - public const nint m_fPrevVelocity = 0x4D4; // float32 - public const nint m_flAvgInterval = 0x4D8; // float32 + public const nint m_hTargetEntity = 0x4C0; // + public const nint m_vecAxis = 0x4C4; // + public const nint m_bEnabled = 0x4D0; // + public const nint m_fPrevVelocity = 0x4D4; // + public const nint m_flAvgInterval = 0x4D8; // public const nint m_Velocity = 0x4E0; // CEntityOutputTemplate } // Parent: CBaseFilter // Field count: 1 public static class CFilterMassGreater { - public const nint m_fFilterMass = 0x518; // float32 + public const nint m_fFilterMass = 0x518; // } // Parent: CBaseFilter // Field count: 1 public static class FilterTeam { - public const nint m_iFilterTeam = 0x518; // int32 + public const nint m_iFilterTeam = 0x518; // } // Parent: CFuncTrackTrain // Field count: 1 public static class CFuncTankTrain { - public const nint m_OnDeath = 0x860; // CEntityIOOutput + public const nint m_OnDeath = 0x860; // } // Parent: CBaseEntity // Field count: 0 @@ -7877,28 +7877,28 @@ namespace CS2Dumper.Schemas { // Parent: CMarkupVolumeWithRef // Field count: 1 public static class CMarkupVolumeTagged_NavGame { - public const nint m_bFloodFillAttribute = 0x768; // bool + public const nint m_bFloodFillAttribute = 0x768; // } // Parent: CBaseTrigger // Field count: 1 public static class CBuyZone { - public const nint m_LegacyTeamNum = 0x8E0; // int32 + public const nint m_LegacyTeamNum = 0x8E0; // } // Parent: CLogicalEntity // Field count: 12 public static class CPointTemplate { - public const nint m_iszWorldName = 0x4C0; // CUtlSymbolLarge - public const nint m_iszSource2EntityLumpName = 0x4C8; // CUtlSymbolLarge - public const nint m_iszEntityFilterName = 0x4D0; // CUtlSymbolLarge - public const nint m_flTimeoutInterval = 0x4D8; // float32 - public const nint m_bAsynchronouslySpawnEntities = 0x4DC; // bool - public const nint m_pOutputOnSpawned = 0x4E0; // CEntityIOOutput + public const nint m_iszWorldName = 0x4C0; // + public const nint m_iszSource2EntityLumpName = 0x4C8; // + public const nint m_iszEntityFilterName = 0x4D0; // + public const nint m_flTimeoutInterval = 0x4D8; // + public const nint m_bAsynchronouslySpawnEntities = 0x4DC; // + public const nint m_pOutputOnSpawned = 0x4E0; // public const nint m_clientOnlyEntityBehavior = 0x508; // PointTemplateClientOnlyEntityBehavior_t public const nint m_ownerSpawnGroupType = 0x50C; // PointTemplateOwnerSpawnGroupType_t - public const nint m_createdSpawnGroupHandles = 0x510; // CUtlVector - public const nint m_SpawnedEntityHandles = 0x528; // CUtlVector - public const nint m_ScriptSpawnCallback = 0x540; // HSCRIPT - public const nint m_ScriptCallbackScope = 0x548; // HSCRIPT + public const nint m_createdSpawnGroupHandles = 0x510; // + public const nint m_SpawnedEntityHandles = 0x528; // + public const nint m_ScriptSpawnCallback = 0x540; // + public const nint m_ScriptCallbackScope = 0x548; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -7907,50 +7907,50 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 6 public static class CPhysForce { - public const nint m_nameAttach = 0x4C8; // CUtlSymbolLarge - public const nint m_force = 0x4D0; // float32 - public const nint m_forceTime = 0x4D4; // float32 - public const nint m_attachedObject = 0x4D8; // CHandle - public const nint m_wasRestored = 0x4DC; // bool - public const nint m_integrator = 0x4E0; // CConstantForceController + public const nint m_nameAttach = 0x4C8; // + public const nint m_force = 0x4D0; // + public const nint m_forceTime = 0x4D4; // + public const nint m_attachedObject = 0x4D8; // + public const nint m_wasRestored = 0x4DC; // + public const nint m_integrator = 0x4E0; // } // Parent: CLogicalEntity // Field count: 6 public static class CLogicDistanceAutosave { - public const nint m_iszTargetEntity = 0x4C0; // CUtlSymbolLarge - public const nint m_flDistanceToPlayer = 0x4C8; // float32 - public const nint m_bForceNewLevelUnit = 0x4CC; // bool - public const nint m_bCheckCough = 0x4CD; // bool - public const nint m_bThinkDangerous = 0x4CE; // bool - public const nint m_flDangerousTime = 0x4D0; // float32 + public const nint m_iszTargetEntity = 0x4C0; // + public const nint m_flDistanceToPlayer = 0x4C8; // + public const nint m_bForceNewLevelUnit = 0x4CC; // + public const nint m_bCheckCough = 0x4CD; // + public const nint m_bThinkDangerous = 0x4CE; // + public const nint m_flDangerousTime = 0x4D0; // } // Parent: CPointEntity // Field count: 5 public static class CInfoDynamicShadowHint { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_flRange = 0x4C4; // float32 - public const nint m_nImportance = 0x4C8; // int32 - public const nint m_nLightChoice = 0x4CC; // int32 - public const nint m_hLight = 0x4D0; // CHandle + public const nint m_bDisabled = 0x4C0; // + public const nint m_flRange = 0x4C4; // + public const nint m_nImportance = 0x4C8; // + public const nint m_nLightChoice = 0x4CC; // + public const nint m_hLight = 0x4D0; // } // Parent: CSoundOpvarSetPointEntity // Field count: 9 public static class CSoundOpvarSetAABBEntity { - public const nint m_vDistanceInnerMins = 0x668; // Vector - public const nint m_vDistanceInnerMaxs = 0x674; // Vector - public const nint m_vDistanceOuterMins = 0x680; // Vector - public const nint m_vDistanceOuterMaxs = 0x68C; // Vector - public const nint m_nAABBDirection = 0x698; // int32 - public const nint m_vInnerMins = 0x69C; // Vector - public const nint m_vInnerMaxs = 0x6A8; // Vector - public const nint m_vOuterMins = 0x6B4; // Vector - public const nint m_vOuterMaxs = 0x6C0; // Vector + public const nint m_vDistanceInnerMins = 0x668; // + public const nint m_vDistanceInnerMaxs = 0x674; // + public const nint m_vDistanceOuterMins = 0x680; // + public const nint m_vDistanceOuterMaxs = 0x68C; // + public const nint m_nAABBDirection = 0x698; // + public const nint m_vInnerMins = 0x69C; // + public const nint m_vInnerMaxs = 0x6A8; // + public const nint m_vOuterMins = 0x6B4; // + public const nint m_vOuterMaxs = 0x6C0; // } // Parent: None // Field count: 2 public static class CEnvWindShared__WindVariationEvent_t { - public const nint m_flWindAngleVariation = 0x0; // float32 - public const nint m_flWindSpeedVariation = 0x4; // float32 + public const nint m_flWindAngleVariation = 0x0; // + public const nint m_flWindSpeedVariation = 0x4; // } // Parent: None // Field count: 0 @@ -7963,7 +7963,7 @@ namespace CS2Dumper.Schemas { // Parent: CTriggerOnce // Field count: 1 public static class CScriptTriggerOnce { - public const nint m_vExtent = 0x908; // Vector + public const nint m_vExtent = 0x908; // } // Parent: CPointEntity // Field count: 0 @@ -7983,24 +7983,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowStartTime (float) // NetworkVarNames: m_bEligibleForScreenHighlight (bool) public static class CGlowProperty { - public const nint m_fGlowColor = 0x8; // Vector - public const nint m_iGlowType = 0x30; // int32 - public const nint m_iGlowTeam = 0x34; // int32 - public const nint m_nGlowRange = 0x38; // int32 - public const nint m_nGlowRangeMin = 0x3C; // int32 - public const nint m_glowColorOverride = 0x40; // Color - public const nint m_bFlashing = 0x44; // bool - public const nint m_flGlowTime = 0x48; // float32 - public const nint m_flGlowStartTime = 0x4C; // float32 - public const nint m_bEligibleForScreenHighlight = 0x50; // bool - public const nint m_bGlowing = 0x51; // bool + public const nint m_fGlowColor = 0x8; // + public const nint m_iGlowType = 0x30; // + public const nint m_iGlowTeam = 0x34; // + public const nint m_nGlowRange = 0x38; // + public const nint m_nGlowRangeMin = 0x3C; // + public const nint m_glowColorOverride = 0x40; // + public const nint m_bFlashing = 0x44; // + public const nint m_flGlowTime = 0x48; // + public const nint m_flGlowStartTime = 0x4C; // + public const nint m_bEligibleForScreenHighlight = 0x50; // + public const nint m_bGlowing = 0x51; // } // Parent: CBaseCSGrenadeProjectile // Field count: 3 public static class CFlashbangProjectile { - public const nint m_flTimeToDetonate = 0xA90; // float32 - public const nint m_numOpponentsHit = 0xA94; // uint8 - public const nint m_numTeammatesHit = 0xA95; // uint8 + public const nint m_flTimeToDetonate = 0xA90; // + public const nint m_numOpponentsHit = 0xA94; // + public const nint m_numTeammatesHit = 0xA95; // } // Parent: CPointClientUIWorldPanel // Field count: 1 @@ -8008,7 +8008,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_messageText (char) public static class CPointClientUIWorldTextPanel { - public const nint m_messageText = 0x918; // char[512] + public const nint m_messageText = 0x918; // } // Parent: CPointEntity // Field count: 0 @@ -8021,8 +8021,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hCarriedHostage (CHandle) // NetworkVarNames: m_hCarriedHostageProp (CHandle) public static class CCSPlayer_HostageServices { - public const nint m_hCarriedHostage = 0x40; // CHandle - public const nint m_hCarriedHostageProp = 0x44; // CHandle + public const nint m_hCarriedHostage = 0x40; // + public const nint m_hCarriedHostageProp = 0x44; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8035,10 +8035,10 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 4 public static class CLogicBranch { - public const nint m_bInValue = 0x4C0; // bool + public const nint m_bInValue = 0x4C0; // public const nint m_Listeners = 0x4C8; // CUtlVector> - public const nint m_OnTrue = 0x4E0; // CEntityIOOutput - public const nint m_OnFalse = 0x508; // CEntityIOOutput + public const nint m_OnTrue = 0x4E0; // + public const nint m_OnFalse = 0x508; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8056,93 +8056,93 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) public static class CBaseButton { - public const nint m_angMoveEntitySpace = 0x790; // QAngle - public const nint m_fStayPushed = 0x79C; // bool - public const nint m_fRotating = 0x79D; // bool - public const nint m_ls = 0x7A0; // locksound_t - public const nint m_sUseSound = 0x7C0; // CUtlSymbolLarge - public const nint m_sLockedSound = 0x7C8; // CUtlSymbolLarge - public const nint m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge - public const nint m_sOverrideAnticipationName = 0x7D8; // CUtlSymbolLarge - public const nint m_bLocked = 0x7E0; // bool - public const nint m_bDisabled = 0x7E1; // bool - public const nint m_flUseLockedTime = 0x7E4; // GameTime_t - public const nint m_bSolidBsp = 0x7E8; // bool - public const nint m_OnDamaged = 0x7F0; // CEntityIOOutput - public const nint m_OnPressed = 0x818; // CEntityIOOutput - public const nint m_OnUseLocked = 0x840; // CEntityIOOutput - public const nint m_OnIn = 0x868; // CEntityIOOutput - public const nint m_OnOut = 0x890; // CEntityIOOutput - public const nint m_nState = 0x8B8; // int32 - public const nint m_hConstraint = 0x8BC; // CEntityHandle - public const nint m_hConstraintParent = 0x8C0; // CEntityHandle - public const nint m_bForceNpcExclude = 0x8C4; // bool - public const nint m_sGlowEntity = 0x8C8; // CUtlSymbolLarge - public const nint m_glowEntity = 0x8D0; // CHandle - public const nint m_usable = 0x8D4; // bool - public const nint m_szDisplayText = 0x8D8; // CUtlSymbolLarge + public const nint m_angMoveEntitySpace = 0x790; // + public const nint m_fStayPushed = 0x79C; // + public const nint m_fRotating = 0x79D; // + public const nint m_ls = 0x7A0; // + public const nint m_sUseSound = 0x7C0; // + public const nint m_sLockedSound = 0x7C8; // + public const nint m_sUnlockedSound = 0x7D0; // + public const nint m_sOverrideAnticipationName = 0x7D8; // + public const nint m_bLocked = 0x7E0; // + public const nint m_bDisabled = 0x7E1; // + public const nint m_flUseLockedTime = 0x7E4; // + public const nint m_bSolidBsp = 0x7E8; // + public const nint m_OnDamaged = 0x7F0; // + public const nint m_OnPressed = 0x818; // + public const nint m_OnUseLocked = 0x840; // + public const nint m_OnIn = 0x868; // + public const nint m_OnOut = 0x890; // + public const nint m_nState = 0x8B8; // + public const nint m_hConstraint = 0x8BC; // + public const nint m_hConstraintParent = 0x8C0; // + public const nint m_bForceNpcExclude = 0x8C4; // + public const nint m_sGlowEntity = 0x8C8; // + public const nint m_glowEntity = 0x8D0; // + public const nint m_usable = 0x8D4; // + public const nint m_szDisplayText = 0x8D8; // } // Parent: CPhysConstraint // Field count: 6 public static class CPhysLength { - public const nint m_offset = 0x538; // Vector[2] - public const nint m_vecAttach = 0x550; // Vector - public const nint m_addLength = 0x55C; // float32 - public const nint m_minLength = 0x560; // float32 - public const nint m_totalLength = 0x564; // float32 - public const nint m_bEnableCollision = 0x568; // bool + public const nint m_offset = 0x538; // + public const nint m_vecAttach = 0x550; // + public const nint m_addLength = 0x55C; // + public const nint m_minLength = 0x560; // + public const nint m_totalLength = 0x564; // + public const nint m_bEnableCollision = 0x568; // } // Parent: CBaseEntity // Field count: 48 public static class CLogicNPCCounter { - public const nint m_OnMinCountAll = 0x4C0; // CEntityIOOutput - public const nint m_OnMaxCountAll = 0x4E8; // CEntityIOOutput + public const nint m_OnMinCountAll = 0x4C0; // + public const nint m_OnMaxCountAll = 0x4E8; // public const nint m_OnFactorAll = 0x510; // CEntityOutputTemplate public const nint m_OnMinPlayerDistAll = 0x538; // CEntityOutputTemplate - public const nint m_OnMinCount_1 = 0x560; // CEntityIOOutput - public const nint m_OnMaxCount_1 = 0x588; // CEntityIOOutput + public const nint m_OnMinCount_1 = 0x560; // + public const nint m_OnMaxCount_1 = 0x588; // public const nint m_OnFactor_1 = 0x5B0; // CEntityOutputTemplate public const nint m_OnMinPlayerDist_1 = 0x5D8; // CEntityOutputTemplate - public const nint m_OnMinCount_2 = 0x600; // CEntityIOOutput - public const nint m_OnMaxCount_2 = 0x628; // CEntityIOOutput + public const nint m_OnMinCount_2 = 0x600; // + public const nint m_OnMaxCount_2 = 0x628; // public const nint m_OnFactor_2 = 0x650; // CEntityOutputTemplate public const nint m_OnMinPlayerDist_2 = 0x678; // CEntityOutputTemplate - public const nint m_OnMinCount_3 = 0x6A0; // CEntityIOOutput - public const nint m_OnMaxCount_3 = 0x6C8; // CEntityIOOutput + public const nint m_OnMinCount_3 = 0x6A0; // + public const nint m_OnMaxCount_3 = 0x6C8; // public const nint m_OnFactor_3 = 0x6F0; // CEntityOutputTemplate public const nint m_OnMinPlayerDist_3 = 0x718; // CEntityOutputTemplate - public const nint m_hSource = 0x740; // CEntityHandle - public const nint m_iszSourceEntityName = 0x748; // CUtlSymbolLarge - public const nint m_flDistanceMax = 0x750; // float32 - public const nint m_bDisabled = 0x754; // bool - public const nint m_nMinCountAll = 0x758; // int32 - public const nint m_nMaxCountAll = 0x75C; // int32 - public const nint m_nMinFactorAll = 0x760; // int32 - public const nint m_nMaxFactorAll = 0x764; // int32 - public const nint m_iszNPCClassname_1 = 0x770; // CUtlSymbolLarge - public const nint m_nNPCState_1 = 0x778; // int32 - public const nint m_bInvertState_1 = 0x77C; // bool - public const nint m_nMinCount_1 = 0x780; // int32 - public const nint m_nMaxCount_1 = 0x784; // int32 - public const nint m_nMinFactor_1 = 0x788; // int32 - public const nint m_nMaxFactor_1 = 0x78C; // int32 - public const nint m_flDefaultDist_1 = 0x794; // float32 - public const nint m_iszNPCClassname_2 = 0x798; // CUtlSymbolLarge - public const nint m_nNPCState_2 = 0x7A0; // int32 - public const nint m_bInvertState_2 = 0x7A4; // bool - public const nint m_nMinCount_2 = 0x7A8; // int32 - public const nint m_nMaxCount_2 = 0x7AC; // int32 - public const nint m_nMinFactor_2 = 0x7B0; // int32 - public const nint m_nMaxFactor_2 = 0x7B4; // int32 - public const nint m_flDefaultDist_2 = 0x7BC; // float32 - public const nint m_iszNPCClassname_3 = 0x7C0; // CUtlSymbolLarge - public const nint m_nNPCState_3 = 0x7C8; // int32 - public const nint m_bInvertState_3 = 0x7CC; // bool - public const nint m_nMinCount_3 = 0x7D0; // int32 - public const nint m_nMaxCount_3 = 0x7D4; // int32 - public const nint m_nMinFactor_3 = 0x7D8; // int32 - public const nint m_nMaxFactor_3 = 0x7DC; // int32 - public const nint m_flDefaultDist_3 = 0x7E4; // float32 + public const nint m_hSource = 0x740; // + public const nint m_iszSourceEntityName = 0x748; // + public const nint m_flDistanceMax = 0x750; // + public const nint m_bDisabled = 0x754; // + public const nint m_nMinCountAll = 0x758; // + public const nint m_nMaxCountAll = 0x75C; // + public const nint m_nMinFactorAll = 0x760; // + public const nint m_nMaxFactorAll = 0x764; // + public const nint m_iszNPCClassname_1 = 0x770; // + public const nint m_nNPCState_1 = 0x778; // + public const nint m_bInvertState_1 = 0x77C; // + public const nint m_nMinCount_1 = 0x780; // + public const nint m_nMaxCount_1 = 0x784; // + public const nint m_nMinFactor_1 = 0x788; // + public const nint m_nMaxFactor_1 = 0x78C; // + public const nint m_flDefaultDist_1 = 0x794; // + public const nint m_iszNPCClassname_2 = 0x798; // + public const nint m_nNPCState_2 = 0x7A0; // + public const nint m_bInvertState_2 = 0x7A4; // + public const nint m_nMinCount_2 = 0x7A8; // + public const nint m_nMaxCount_2 = 0x7AC; // + public const nint m_nMinFactor_2 = 0x7B0; // + public const nint m_nMaxFactor_2 = 0x7B4; // + public const nint m_flDefaultDist_2 = 0x7BC; // + public const nint m_iszNPCClassname_3 = 0x7C0; // + public const nint m_nNPCState_3 = 0x7C8; // + public const nint m_bInvertState_3 = 0x7CC; // + public const nint m_nMinCount_3 = 0x7D0; // + public const nint m_nMaxCount_3 = 0x7D4; // + public const nint m_nMinFactor_3 = 0x7D8; // + public const nint m_nMaxFactor_3 = 0x7DC; // + public const nint m_flDefaultDist_3 = 0x7E4; // } // Parent: CPredictedViewModel // Field count: 3 @@ -8152,9 +8152,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) // NetworkVarNames: m_nWeaponParity (uint32) public static class CCSGOViewModel { - public const nint m_bShouldIgnoreOffsetAndAccuracy = 0x930; // bool - public const nint m_nWeaponParity = 0x934; // uint32 - public const nint m_nOldWeaponParity = 0x938; // uint32 + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0x930; // + public const nint m_nWeaponParity = 0x934; // + public const nint m_nOldWeaponParity = 0x938; // } // Parent: CCSWeaponBaseGun // Field count: 3 @@ -8162,17 +8162,17 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flDisplayHealth (float) public static class CWeaponShield { - public const nint m_flBulletDamageAbsorbed = 0xEB8; // float32 - public const nint m_flLastBulletHitSoundTime = 0xEBC; // GameTime_t - public const nint m_flDisplayHealth = 0xEC0; // float32 + public const nint m_flBulletDamageAbsorbed = 0xEB8; // + public const nint m_flLastBulletHitSoundTime = 0xEBC; // + public const nint m_flDisplayHealth = 0xEC0; // } // Parent: CPointEntity // Field count: 4 public static class CBlood { - public const nint m_vecSprayAngles = 0x4C0; // QAngle - public const nint m_vecSprayDir = 0x4CC; // Vector - public const nint m_flAmount = 0x4D8; // float32 - public const nint m_Color = 0x4DC; // BloodType + public const nint m_vecSprayAngles = 0x4C0; // + public const nint m_vecSprayDir = 0x4CC; // + public const nint m_flAmount = 0x4D8; // + public const nint m_Color = 0x4DC; // } // Parent: CLogicalEntity // Field count: 4 @@ -8180,10 +8180,10 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_fadeColor (Color) public static class CEnvFade { - public const nint m_fadeColor = 0x4C0; // Color - public const nint m_Duration = 0x4C4; // float32 - public const nint m_HoldDuration = 0x4C8; // float32 - public const nint m_OnBeginFade = 0x4D0; // CEntityIOOutput + public const nint m_fadeColor = 0x4C0; // + public const nint m_Duration = 0x4C4; // + public const nint m_HoldDuration = 0x4C8; // + public const nint m_OnBeginFade = 0x4D0; // } // Parent: CBaseProp // Field count: 30 @@ -8192,36 +8192,36 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) public static class CBreakableProp { - public const nint m_CPropDataComponent = 0x930; // CPropDataComponent - public const nint m_OnBreak = 0x970; // CEntityIOOutput + public const nint m_CPropDataComponent = 0x930; // + public const nint m_OnBreak = 0x970; // public const nint m_OnHealthChanged = 0x998; // CEntityOutputTemplate - public const nint m_OnTakeDamage = 0x9C0; // CEntityIOOutput - public const nint m_impactEnergyScale = 0x9E8; // float32 - public const nint m_iMinHealthDmg = 0x9EC; // int32 - public const nint m_preferredCarryAngles = 0x9F0; // QAngle - public const nint m_flPressureDelay = 0x9FC; // float32 - public const nint m_flDefBurstScale = 0xA00; // float32 - public const nint m_vDefBurstOffset = 0xA04; // Vector - public const nint m_hBreaker = 0xA10; // CHandle - public const nint m_PerformanceMode = 0xA14; // PerformanceMode_t - public const nint m_flPreventDamageBeforeTime = 0xA18; // GameTime_t - public const nint m_bHasBreakPiecesOrCommands = 0xA1C; // bool - public const nint m_explodeDamage = 0xA20; // float32 - public const nint m_explodeRadius = 0xA24; // float32 - public const nint m_explosionDelay = 0xA2C; // float32 - public const nint m_explosionBuildupSound = 0xA30; // CUtlSymbolLarge - public const nint m_explosionCustomEffect = 0xA38; // CUtlSymbolLarge - public const nint m_explosionCustomSound = 0xA40; // CUtlSymbolLarge - public const nint m_explosionModifier = 0xA48; // CUtlSymbolLarge - public const nint m_hPhysicsAttacker = 0xA50; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0xA54; // GameTime_t - public const nint m_bOriginalBlockLOS = 0xA58; // bool - public const nint m_flDefaultFadeScale = 0xA5C; // float32 - public const nint m_hLastAttacker = 0xA60; // CHandle - public const nint m_hFlareEnt = 0xA64; // CHandle - public const nint m_bUsePuntSound = 0xA68; // bool - public const nint m_iszPuntSound = 0xA70; // CUtlSymbolLarge - public const nint m_noGhostCollision = 0xA78; // bool + public const nint m_OnTakeDamage = 0x9C0; // + public const nint m_impactEnergyScale = 0x9E8; // + public const nint m_iMinHealthDmg = 0x9EC; // + public const nint m_preferredCarryAngles = 0x9F0; // + public const nint m_flPressureDelay = 0x9FC; // + public const nint m_flDefBurstScale = 0xA00; // + public const nint m_vDefBurstOffset = 0xA04; // + public const nint m_hBreaker = 0xA10; // + public const nint m_PerformanceMode = 0xA14; // + public const nint m_flPreventDamageBeforeTime = 0xA18; // + public const nint m_bHasBreakPiecesOrCommands = 0xA1C; // + public const nint m_explodeDamage = 0xA20; // + public const nint m_explodeRadius = 0xA24; // + public const nint m_explosionDelay = 0xA2C; // + public const nint m_explosionBuildupSound = 0xA30; // + public const nint m_explosionCustomEffect = 0xA38; // + public const nint m_explosionCustomSound = 0xA40; // + public const nint m_explosionModifier = 0xA48; // + public const nint m_hPhysicsAttacker = 0xA50; // + public const nint m_flLastPhysicsInfluenceTime = 0xA54; // + public const nint m_bOriginalBlockLOS = 0xA58; // + public const nint m_flDefaultFadeScale = 0xA5C; // + public const nint m_hLastAttacker = 0xA60; // + public const nint m_hFlareEnt = 0xA64; // + public const nint m_bUsePuntSound = 0xA68; // + public const nint m_iszPuntSound = 0xA70; // + public const nint m_noGhostCollision = 0xA78; // } // Parent: CPlayerPawnComponent // Field count: 1 @@ -8229,7 +8229,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) public static class CCSPlayer_BuyServices { - public const nint m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar + public const nint m_vecSellbackPurchaseEntries = 0xC8; // } // Parent: CBaseFlex // Field count: 11 @@ -8239,17 +8239,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hMyWearables (CHandle) // NetworkVarNames: m_flFieldOfView (float) public static class CBaseCombatCharacter { - public const nint m_bForceServerRagdoll = 0x978; // bool - public const nint m_hMyWearables = 0x980; // CNetworkUtlVectorBase> - public const nint m_flFieldOfView = 0x998; // float32 - public const nint m_impactEnergyScale = 0x99C; // float32 - public const nint m_LastHitGroup = 0x9A0; // HitGroup_t - public const nint m_bApplyStressDamage = 0x9A4; // bool - public const nint m_iDamageCount = 0x9E8; // int32 + public const nint m_bForceServerRagdoll = 0x978; // + public const nint m_hMyWearables = 0x980; // + public const nint m_flFieldOfView = 0x998; // + public const nint m_impactEnergyScale = 0x99C; // + public const nint m_LastHitGroup = 0x9A0; // + public const nint m_bApplyStressDamage = 0x9A4; // + public const nint m_iDamageCount = 0x9E8; // public const nint m_pVecRelationships = 0x9F0; // CUtlVector* - public const nint m_strRelationships = 0x9F8; // CUtlSymbolLarge - public const nint m_eHull = 0xA00; // Hull_t - public const nint m_nNavHullIdx = 0xA04; // uint32 + public const nint m_strRelationships = 0x9F8; // + public const nint m_eHull = 0xA00; // + public const nint m_nNavHullIdx = 0xA04; // } // Parent: CBaseModelEntity // Field count: 25 @@ -8265,47 +8265,47 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) public static class CInferno { - public const nint m_firePositions = 0x720; // Vector[64] - public const nint m_fireParentPositions = 0xA20; // Vector[64] - public const nint m_bFireIsBurning = 0xD20; // bool[64] - public const nint m_BurnNormal = 0xD60; // Vector[64] - public const nint m_fireCount = 0x1060; // int32 - public const nint m_nInfernoType = 0x1064; // int32 - public const nint m_nFireEffectTickBegin = 0x1068; // int32 - public const nint m_nFireLifetime = 0x106C; // float32 - public const nint m_bInPostEffectTime = 0x1070; // bool - public const nint m_nFiresExtinguishCount = 0x1074; // int32 - public const nint m_bWasCreatedInSmoke = 0x1078; // bool - public const nint m_extent = 0x1280; // Extent - public const nint m_damageTimer = 0x1298; // CountdownTimer - public const nint m_damageRampTimer = 0x12B0; // CountdownTimer - public const nint m_splashVelocity = 0x12C8; // Vector - public const nint m_InitialSplashVelocity = 0x12D4; // Vector - public const nint m_startPos = 0x12E0; // Vector - public const nint m_vecOriginalSpawnLocation = 0x12EC; // Vector - public const nint m_activeTimer = 0x12F8; // IntervalTimer - public const nint m_fireSpawnOffset = 0x1308; // int32 - public const nint m_nMaxFlames = 0x130C; // int32 - public const nint m_nSpreadCount = 0x1310; // int32 - public const nint m_BookkeepingTimer = 0x1318; // CountdownTimer - public const nint m_NextSpreadTimer = 0x1330; // CountdownTimer - public const nint m_nSourceItemDefIndex = 0x1348; // uint16 + public const nint m_firePositions = 0x720; // + public const nint m_fireParentPositions = 0xA20; // + public const nint m_bFireIsBurning = 0xD20; // + public const nint m_BurnNormal = 0xD60; // + public const nint m_fireCount = 0x1060; // + public const nint m_nInfernoType = 0x1064; // + public const nint m_nFireEffectTickBegin = 0x1068; // + public const nint m_nFireLifetime = 0x106C; // + public const nint m_bInPostEffectTime = 0x1070; // + public const nint m_nFiresExtinguishCount = 0x1074; // + public const nint m_bWasCreatedInSmoke = 0x1078; // + public const nint m_extent = 0x1280; // + public const nint m_damageTimer = 0x1298; // + public const nint m_damageRampTimer = 0x12B0; // + public const nint m_splashVelocity = 0x12C8; // + public const nint m_InitialSplashVelocity = 0x12D4; // + public const nint m_startPos = 0x12E0; // + public const nint m_vecOriginalSpawnLocation = 0x12EC; // + public const nint m_activeTimer = 0x12F8; // + public const nint m_fireSpawnOffset = 0x1308; // + public const nint m_nMaxFlames = 0x130C; // + public const nint m_nSpreadCount = 0x1310; // + public const nint m_BookkeepingTimer = 0x1318; // + public const nint m_NextSpreadTimer = 0x1330; // + public const nint m_nSourceItemDefIndex = 0x1348; // } // Parent: CLogicalEntity // Field count: 5 public static class CEnvGlobal { - public const nint m_outCounter = 0x4C0; // CEntityOutputTemplate - public const nint m_globalstate = 0x4E8; // CUtlSymbolLarge - public const nint m_triggermode = 0x4F0; // int32 - public const nint m_initialstate = 0x4F4; // int32 - public const nint m_counter = 0x4F8; // int32 + public const nint m_outCounter = 0x4C0; // + public const nint m_globalstate = 0x4E8; // + public const nint m_triggermode = 0x4F0; // + public const nint m_initialstate = 0x4F4; // + public const nint m_counter = 0x4F8; // } // Parent: CLogicalEntity // Field count: 3 public static class CBaseFilter { - public const nint m_bNegated = 0x4C0; // bool - public const nint m_OnPass = 0x4C8; // CEntityIOOutput - public const nint m_OnFail = 0x4F0; // CEntityIOOutput + public const nint m_bNegated = 0x4C0; // + public const nint m_OnPass = 0x4C8; // + public const nint m_OnFail = 0x4F0; // } // Parent: CBaseEntity // Field count: 4 @@ -8317,10 +8317,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) public static class CTeam { - public const nint m_aPlayerControllers = 0x4C0; // CNetworkUtlVectorBase> - public const nint m_aPlayers = 0x4D8; // CNetworkUtlVectorBase> - public const nint m_iScore = 0x4F0; // int32 - public const nint m_szTeamname = 0x4F4; // char[129] + public const nint m_aPlayerControllers = 0x4C0; // + public const nint m_aPlayers = 0x4D8; // + public const nint m_iScore = 0x4F0; // + public const nint m_szTeamname = 0x4F4; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8344,28 +8344,28 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flHDRColorScale (float32) public static class CSprite { public const nint m_hSpriteMaterial = 0x710; // CStrongHandle - public const nint m_hAttachedToEntity = 0x718; // CHandle - public const nint m_nAttachment = 0x71C; // AttachmentHandle_t - public const nint m_flSpriteFramerate = 0x720; // float32 - public const nint m_flFrame = 0x724; // float32 - public const nint m_flDieTime = 0x728; // GameTime_t - public const nint m_nBrightness = 0x738; // uint32 - public const nint m_flBrightnessDuration = 0x73C; // float32 - public const nint m_flSpriteScale = 0x740; // float32 - public const nint m_flScaleDuration = 0x744; // float32 - public const nint m_bWorldSpaceScale = 0x748; // bool - public const nint m_flGlowProxySize = 0x74C; // float32 - public const nint m_flHDRColorScale = 0x750; // float32 - public const nint m_flLastTime = 0x754; // GameTime_t - public const nint m_flMaxFrame = 0x758; // float32 - public const nint m_flStartScale = 0x75C; // float32 - public const nint m_flDestScale = 0x760; // float32 - public const nint m_flScaleTimeStart = 0x764; // GameTime_t - public const nint m_nStartBrightness = 0x768; // int32 - public const nint m_nDestBrightness = 0x76C; // int32 - public const nint m_flBrightnessTimeStart = 0x770; // GameTime_t - public const nint m_nSpriteWidth = 0x774; // int32 - public const nint m_nSpriteHeight = 0x778; // int32 + public const nint m_hAttachedToEntity = 0x718; // + public const nint m_nAttachment = 0x71C; // + public const nint m_flSpriteFramerate = 0x720; // + public const nint m_flFrame = 0x724; // + public const nint m_flDieTime = 0x728; // + public const nint m_nBrightness = 0x738; // + public const nint m_flBrightnessDuration = 0x73C; // + public const nint m_flSpriteScale = 0x740; // + public const nint m_flScaleDuration = 0x744; // + public const nint m_bWorldSpaceScale = 0x748; // + public const nint m_flGlowProxySize = 0x74C; // + public const nint m_flHDRColorScale = 0x750; // + public const nint m_flLastTime = 0x754; // + public const nint m_flMaxFrame = 0x758; // + public const nint m_flStartScale = 0x75C; // + public const nint m_flDestScale = 0x760; // + public const nint m_flScaleTimeStart = 0x764; // + public const nint m_nStartBrightness = 0x768; // + public const nint m_nDestBrightness = 0x76C; // + public const nint m_flBrightnessTimeStart = 0x770; // + public const nint m_nSpriteWidth = 0x774; // + public const nint m_nSpriteHeight = 0x778; // } // Parent: CBaseTrigger // Field count: 0 @@ -8378,15 +8378,15 @@ namespace CS2Dumper.Schemas { // Parent: CInfoDynamicShadowHint // Field count: 2 public static class CInfoDynamicShadowHintBox { - public const nint m_vBoxMins = 0x4D8; // Vector - public const nint m_vBoxMaxs = 0x4E4; // Vector + public const nint m_vBoxMins = 0x4D8; // + public const nint m_vBoxMaxs = 0x4E4; // } // Parent: CBaseEntity // Field count: 3 public static class CPathMover { public const nint m_vecPathNodes = 0x4C0; // CUtlVector> - public const nint m_flPathLength = 0x4D8; // float32 - public const nint m_bClosedLoop = 0x4DC; // bool + public const nint m_flPathLength = 0x4D8; // + public const nint m_bClosedLoop = 0x4DC; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -8404,69 +8404,69 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) public static class CChicken { - public const nint m_AttributeManager = 0xBA0; // CAttributeContainer - public const nint m_sActivityFinishedTag = 0xE88; // CUtlStringToken - public const nint m_updateTimer = 0xE90; // CountdownTimer - public const nint m_stuckAnchor = 0xEA8; // Vector - public const nint m_stuckTimer = 0xEB8; // CountdownTimer - public const nint m_collisionStuckTimer = 0xED0; // CountdownTimer - public const nint m_isOnGround = 0xEE8; // bool - public const nint m_vFallVelocity = 0xEEC; // Vector - public const nint m_desiredActivity = 0xEF8; // ChickenActivity - public const nint m_currentActivity = 0xEFC; // ChickenActivity - public const nint m_activityTimer = 0xF00; // CountdownTimer - public const nint m_turnRate = 0xF18; // float32 - public const nint m_fleeFrom = 0xF1C; // CHandle - public const nint m_moveRateThrottleTimer = 0xF20; // CountdownTimer - public const nint m_startleTimer = 0xF38; // CountdownTimer - public const nint m_vocalizeTimer = 0xF50; // CountdownTimer - public const nint m_flWhenZombified = 0xF68; // GameTime_t - public const nint m_jumpedThisFrame = 0xF6C; // bool - public const nint m_leader = 0xF70; // CHandle - public const nint m_reuseTimer = 0xF88; // CountdownTimer - public const nint m_hasBeenUsed = 0xFA0; // bool - public const nint m_jumpTimer = 0xFA8; // CountdownTimer - public const nint m_flLastJumpTime = 0xFC0; // float32 - public const nint m_bInJump = 0xFC4; // bool - public const nint m_isWaitingForLeader = 0xFC5; // bool - public const nint m_repathTimer = 0x2FD0; // CountdownTimer - public const nint m_inhibitDoorTimer = 0x2FE8; // CountdownTimer - public const nint m_inhibitObstacleAvoidanceTimer = 0x3078; // CountdownTimer - public const nint m_vecPathGoal = 0x3098; // Vector - public const nint m_flActiveFollowStartTime = 0x30A4; // GameTime_t - public const nint m_followMinuteTimer = 0x30A8; // CountdownTimer - public const nint m_vecLastEggPoopPosition = 0x30C0; // Vector + public const nint m_AttributeManager = 0xBA0; // + public const nint m_sActivityFinishedTag = 0xE88; // + public const nint m_updateTimer = 0xE90; // + public const nint m_stuckAnchor = 0xEA8; // + public const nint m_stuckTimer = 0xEB8; // + public const nint m_collisionStuckTimer = 0xED0; // + public const nint m_isOnGround = 0xEE8; // + public const nint m_vFallVelocity = 0xEEC; // + public const nint m_desiredActivity = 0xEF8; // + public const nint m_currentActivity = 0xEFC; // + public const nint m_activityTimer = 0xF00; // + public const nint m_turnRate = 0xF18; // + public const nint m_fleeFrom = 0xF1C; // + public const nint m_moveRateThrottleTimer = 0xF20; // + public const nint m_startleTimer = 0xF38; // + public const nint m_vocalizeTimer = 0xF50; // + public const nint m_flWhenZombified = 0xF68; // + public const nint m_jumpedThisFrame = 0xF6C; // + public const nint m_leader = 0xF70; // + public const nint m_reuseTimer = 0xF88; // + public const nint m_hasBeenUsed = 0xFA0; // + public const nint m_jumpTimer = 0xFA8; // + public const nint m_flLastJumpTime = 0xFC0; // + public const nint m_bInJump = 0xFC4; // + public const nint m_isWaitingForLeader = 0xFC5; // + public const nint m_repathTimer = 0x2FD0; // + public const nint m_inhibitDoorTimer = 0x2FE8; // + public const nint m_inhibitObstacleAvoidanceTimer = 0x3078; // + public const nint m_vecPathGoal = 0x3098; // + public const nint m_flActiveFollowStartTime = 0x30A4; // + public const nint m_followMinuteTimer = 0x30A8; // + public const nint m_vecLastEggPoopPosition = 0x30C0; // public const nint m_vecEggsPooped = 0x30D0; // CUtlVector> - public const nint m_BlockDirectionTimer = 0x30F0; // CountdownTimer + public const nint m_BlockDirectionTimer = 0x30F0; // } // Parent: CBaseTrigger // Field count: 7 public static class CChangeLevel { - public const nint m_sMapName = 0x8E0; // CUtlString - public const nint m_sLandmarkName = 0x8E8; // CUtlString - public const nint m_OnChangeLevel = 0x8F0; // CEntityIOOutput - public const nint m_bTouched = 0x918; // bool - public const nint m_bNoTouch = 0x919; // bool - public const nint m_bNewChapter = 0x91A; // bool - public const nint m_bOnChangeLevelFired = 0x91B; // bool + public const nint m_sMapName = 0x8E0; // + public const nint m_sLandmarkName = 0x8E8; // + public const nint m_OnChangeLevel = 0x8F0; // + public const nint m_bTouched = 0x918; // + public const nint m_bNoTouch = 0x919; // + public const nint m_bNewChapter = 0x91A; // + public const nint m_bOnChangeLevelFired = 0x91B; // } // Parent: CBaseTrigger // Field count: 14 public static class CTriggerLerpObject { - public const nint m_iszLerpTarget = 0x8E0; // CUtlSymbolLarge - public const nint m_hLerpTarget = 0x8E8; // CHandle - public const nint m_iszLerpTargetAttachment = 0x8F0; // CUtlSymbolLarge - public const nint m_hLerpTargetAttachment = 0x8F8; // AttachmentHandle_t - public const nint m_flLerpDuration = 0x8FC; // float32 - public const nint m_bLerpRestoreMoveType = 0x900; // bool - public const nint m_bSingleLerpObject = 0x901; // bool - public const nint m_vecLerpingObjects = 0x908; // CUtlVector - public const nint m_iszLerpEffect = 0x920; // CUtlSymbolLarge - public const nint m_iszLerpSound = 0x928; // CUtlSymbolLarge - public const nint m_bAttachTouchingObject = 0x930; // bool - public const nint m_hEntityToWaitForDisconnect = 0x934; // CHandle - public const nint m_OnLerpStarted = 0x938; // CEntityIOOutput - public const nint m_OnLerpFinished = 0x960; // CEntityIOOutput + public const nint m_iszLerpTarget = 0x8E0; // + public const nint m_hLerpTarget = 0x8E8; // + public const nint m_iszLerpTargetAttachment = 0x8F0; // + public const nint m_hLerpTargetAttachment = 0x8F8; // + public const nint m_flLerpDuration = 0x8FC; // + public const nint m_bLerpRestoreMoveType = 0x900; // + public const nint m_bSingleLerpObject = 0x901; // + public const nint m_vecLerpingObjects = 0x908; // + public const nint m_iszLerpEffect = 0x920; // + public const nint m_iszLerpSound = 0x928; // + public const nint m_bAttachTouchingObject = 0x930; // + public const nint m_hEntityToWaitForDisconnect = 0x934; // + public const nint m_OnLerpStarted = 0x938; // + public const nint m_OnLerpFinished = 0x960; // } // Parent: CBaseToggle // Field count: 12 @@ -8476,18 +8476,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) public static class CBaseTrigger { - public const nint m_bDisabled = 0x790; // bool - public const nint m_iFilterName = 0x798; // CUtlSymbolLarge - public const nint m_hFilter = 0x7A0; // CHandle - public const nint m_OnStartTouch = 0x7A8; // CEntityIOOutput - public const nint m_OnStartTouchAll = 0x7D0; // CEntityIOOutput - public const nint m_OnEndTouch = 0x7F8; // CEntityIOOutput - public const nint m_OnEndTouchAll = 0x820; // CEntityIOOutput - public const nint m_OnTouching = 0x848; // CEntityIOOutput - public const nint m_OnTouchingEachEntity = 0x870; // CEntityIOOutput - public const nint m_OnNotTouching = 0x898; // CEntityIOOutput + public const nint m_bDisabled = 0x790; // + public const nint m_iFilterName = 0x798; // + public const nint m_hFilter = 0x7A0; // + public const nint m_OnStartTouch = 0x7A8; // + public const nint m_OnStartTouchAll = 0x7D0; // + public const nint m_OnEndTouch = 0x7F8; // + public const nint m_OnEndTouchAll = 0x820; // + public const nint m_OnTouching = 0x848; // + public const nint m_OnTouchingEachEntity = 0x870; // + public const nint m_OnNotTouching = 0x898; // public const nint m_hTouchingEntities = 0x8C0; // CUtlVector> - public const nint m_bClientSidePredicted = 0x8D8; // bool + public const nint m_bClientSidePredicted = 0x8D8; // } // Parent: CPointEntity // Field count: 0 @@ -8505,15 +8505,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) public static class CEconEntity { - public const nint m_AttributeManager = 0x988; // CAttributeContainer - public const nint m_OriginalOwnerXuidLow = 0xC50; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0xC54; // uint32 - public const nint m_nFallbackPaintKit = 0xC58; // int32 - public const nint m_nFallbackSeed = 0xC5C; // int32 - public const nint m_flFallbackWear = 0xC60; // float32 - public const nint m_nFallbackStatTrak = 0xC64; // int32 - public const nint m_hOldProvidee = 0xC68; // CHandle - public const nint m_iOldOwnerClass = 0xC6C; // int32 + public const nint m_AttributeManager = 0x988; // + public const nint m_OriginalOwnerXuidLow = 0xC50; // + public const nint m_OriginalOwnerXuidHigh = 0xC54; // + public const nint m_nFallbackPaintKit = 0xC58; // + public const nint m_nFallbackSeed = 0xC5C; // + public const nint m_flFallbackWear = 0xC60; // + public const nint m_nFallbackStatTrak = 0xC64; // + public const nint m_hOldProvidee = 0xC68; // + public const nint m_iOldOwnerClass = 0xC6C; // } // Parent: None // Field count: 17 @@ -8534,23 +8534,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vCapsuleCenter2 (Vector) // NetworkVarNames: m_flCapsuleRadius (float) public static class CCollisionProperty { - public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t - public const nint m_vecMins = 0x40; // Vector - public const nint m_vecMaxs = 0x4C; // Vector - public const nint m_usSolidFlags = 0x5A; // uint8 - public const nint m_nSolidType = 0x5B; // SolidType_t - public const nint m_triggerBloat = 0x5C; // uint8 - public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t - public const nint m_CollisionGroup = 0x5E; // uint8 - public const nint m_nEnablePhysics = 0x5F; // uint8 - public const nint m_flBoundingRadius = 0x60; // float32 - public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector - public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector - public const nint m_vecSurroundingMaxs = 0x7C; // Vector - public const nint m_vecSurroundingMins = 0x88; // Vector - public const nint m_vCapsuleCenter1 = 0x94; // Vector - public const nint m_vCapsuleCenter2 = 0xA0; // Vector - public const nint m_flCapsuleRadius = 0xAC; // float32 + public const nint m_collisionAttribute = 0x10; // + public const nint m_vecMins = 0x40; // + public const nint m_vecMaxs = 0x4C; // + public const nint m_usSolidFlags = 0x5A; // + public const nint m_nSolidType = 0x5B; // + public const nint m_triggerBloat = 0x5C; // + public const nint m_nSurroundType = 0x5D; // + public const nint m_CollisionGroup = 0x5E; // + public const nint m_nEnablePhysics = 0x5F; // + public const nint m_flBoundingRadius = 0x60; // + public const nint m_vecSpecifiedSurroundingMins = 0x64; // + public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // + public const nint m_vecSurroundingMaxs = 0x7C; // + public const nint m_vecSurroundingMins = 0x88; // + public const nint m_vCapsuleCenter1 = 0x94; // + public const nint m_vCapsuleCenter2 = 0xA0; // + public const nint m_flCapsuleRadius = 0xAC; // } // Parent: CBaseEntity // Field count: 0 @@ -8564,14 +8564,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flPrevCycle (float32) // NetworkVarNames: m_flCycle (float32) public static class CNetworkedSequenceOperation { - public const nint m_hSequence = 0x8; // HSequence - public const nint m_flPrevCycle = 0xC; // float32 - public const nint m_flCycle = 0x10; // float32 - public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat - public const nint m_bSequenceChangeNetworked = 0x1C; // bool - public const nint m_bDiscontinuity = 0x1D; // bool - public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 - public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 + public const nint m_hSequence = 0x8; // + public const nint m_flPrevCycle = 0xC; // + public const nint m_flCycle = 0x10; // + public const nint m_flWeight = 0x14; // + public const nint m_bSequenceChangeNetworked = 0x1C; // + public const nint m_bDiscontinuity = 0x1D; // + public const nint m_flPrevCycleFromDiscontinuity = 0x20; // + public const nint m_flPrevCycleForAnimEventDetection = 0x24; // } // Parent: CModelPointEntity // Field count: 11 @@ -8589,17 +8589,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) public static class CPointWorldText { - public const nint m_messageText = 0x710; // char[512] - public const nint m_FontName = 0x910; // char[64] - public const nint m_bEnabled = 0x950; // bool - public const nint m_bFullbright = 0x951; // bool - public const nint m_flWorldUnitsPerPx = 0x954; // float32 - public const nint m_flFontSize = 0x958; // float32 - public const nint m_flDepthOffset = 0x95C; // float32 - public const nint m_Color = 0x960; // Color + public const nint m_messageText = 0x710; // + public const nint m_FontName = 0x910; // + public const nint m_bEnabled = 0x950; // + public const nint m_bFullbright = 0x951; // + public const nint m_flWorldUnitsPerPx = 0x954; // + public const nint m_flFontSize = 0x958; // + public const nint m_flDepthOffset = 0x95C; // + public const nint m_Color = 0x960; // public const nint m_nJustifyHorizontal = 0x964; // PointWorldTextJustifyHorizontal_t - public const nint m_nJustifyVertical = 0x968; // PointWorldTextJustifyVertical_t - public const nint m_nReorientMode = 0x96C; // PointWorldTextReorientMode_t + public const nint m_nJustifyVertical = 0x968; // + public const nint m_nReorientMode = 0x96C; // } // Parent: CSoundAreaEntityBase // Field count: 2 @@ -8608,8 +8608,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) public static class CSoundAreaEntityOrientedBox { - public const nint m_vMin = 0x4E0; // Vector - public const nint m_vMax = 0x4EC; // Vector + public const nint m_vMin = 0x4E0; // + public const nint m_vMax = 0x4EC; // } // Parent: CBaseTrigger // Field count: 13 @@ -8629,19 +8629,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) public static class CTriggerPhysics { - public const nint m_gravityScale = 0x8F0; // float32 - public const nint m_linearLimit = 0x8F4; // float32 - public const nint m_linearDamping = 0x8F8; // float32 - public const nint m_angularLimit = 0x8FC; // float32 - public const nint m_angularDamping = 0x900; // float32 - public const nint m_linearForce = 0x904; // float32 - public const nint m_flFrequency = 0x908; // float32 - public const nint m_flDampingRatio = 0x90C; // float32 - public const nint m_vecLinearForcePointAt = 0x910; // Vector - public const nint m_bCollapseToForcePoint = 0x91C; // bool - public const nint m_vecLinearForcePointAtWorld = 0x920; // Vector - public const nint m_vecLinearForceDirection = 0x92C; // Vector - public const nint m_bConvertToDebrisWhenPossible = 0x938; // bool + public const nint m_gravityScale = 0x8F0; // + public const nint m_linearLimit = 0x8F4; // + public const nint m_linearDamping = 0x8F8; // + public const nint m_angularLimit = 0x8FC; // + public const nint m_angularDamping = 0x900; // + public const nint m_linearForce = 0x904; // + public const nint m_flFrequency = 0x908; // + public const nint m_flDampingRatio = 0x90C; // + public const nint m_vecLinearForcePointAt = 0x910; // + public const nint m_bCollapseToForcePoint = 0x91C; // + public const nint m_vecLinearForcePointAtWorld = 0x920; // + public const nint m_vecLinearForceDirection = 0x92C; // + public const nint m_bConvertToDebrisWhenPossible = 0x938; // } // Parent: None // Field count: 2 @@ -8650,8 +8650,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_ID (CUtlStringToken) // NetworkVarNames: m_Values (Vector4D) public static class EntityRenderAttribute_t { - public const nint m_ID = 0x30; // CUtlStringToken - public const nint m_Values = 0x34; // Vector4D + public const nint m_ID = 0x30; // + public const nint m_Values = 0x34; // } // Parent: CPointEntity // Field count: 0 @@ -8665,33 +8665,33 @@ namespace CS2Dumper.Schemas { public const nint m_hConcreteMaterialEdgeFace = 0x720; // CStrongHandle public const nint m_hConcreteMaterialEdgeCaps = 0x728; // CStrongHandle public const nint m_hConcreteMaterialEdgeFins = 0x730; // CStrongHandle - public const nint m_matPanelTransform = 0x738; // matrix3x4_t - public const nint m_matPanelTransformWsTemp = 0x768; // matrix3x4_t - public const nint m_vecShatterGlassShards = 0x798; // CUtlVector - public const nint m_PanelSize = 0x7B0; // Vector2D - public const nint m_vecPanelNormalWs = 0x7B8; // Vector - public const nint m_nNumShardsEverCreated = 0x7C4; // int32 - public const nint m_flLastShatterSoundEmitTime = 0x7C8; // GameTime_t - public const nint m_flLastCleanupTime = 0x7CC; // GameTime_t - public const nint m_flInitAtTime = 0x7D0; // GameTime_t - public const nint m_flGlassThickness = 0x7D4; // float32 - public const nint m_flSpawnInvulnerability = 0x7D8; // float32 - public const nint m_bBreakSilent = 0x7DC; // bool - public const nint m_bBreakShardless = 0x7DD; // bool - public const nint m_bBroken = 0x7DE; // bool - public const nint m_bHasRateLimitedShards = 0x7DF; // bool - public const nint m_bGlassNavIgnore = 0x7E0; // bool - public const nint m_bGlassInFrame = 0x7E1; // bool - public const nint m_bStartBroken = 0x7E2; // bool - public const nint m_iInitialDamageType = 0x7E3; // uint8 - public const nint m_szDamagePositioningEntityName01 = 0x7E8; // CUtlSymbolLarge - public const nint m_szDamagePositioningEntityName02 = 0x7F0; // CUtlSymbolLarge - public const nint m_szDamagePositioningEntityName03 = 0x7F8; // CUtlSymbolLarge - public const nint m_szDamagePositioningEntityName04 = 0x800; // CUtlSymbolLarge - public const nint m_vInitialDamagePositions = 0x808; // CUtlVector - public const nint m_vExtraDamagePositions = 0x820; // CUtlVector - public const nint m_OnBroken = 0x838; // CEntityIOOutput - public const nint m_iSurfaceType = 0x861; // uint8 + public const nint m_matPanelTransform = 0x738; // + public const nint m_matPanelTransformWsTemp = 0x768; // + public const nint m_vecShatterGlassShards = 0x798; // + public const nint m_PanelSize = 0x7B0; // + public const nint m_vecPanelNormalWs = 0x7B8; // + public const nint m_nNumShardsEverCreated = 0x7C4; // + public const nint m_flLastShatterSoundEmitTime = 0x7C8; // + public const nint m_flLastCleanupTime = 0x7CC; // + public const nint m_flInitAtTime = 0x7D0; // + public const nint m_flGlassThickness = 0x7D4; // + public const nint m_flSpawnInvulnerability = 0x7D8; // + public const nint m_bBreakSilent = 0x7DC; // + public const nint m_bBreakShardless = 0x7DD; // + public const nint m_bBroken = 0x7DE; // + public const nint m_bHasRateLimitedShards = 0x7DF; // + public const nint m_bGlassNavIgnore = 0x7E0; // + public const nint m_bGlassInFrame = 0x7E1; // + public const nint m_bStartBroken = 0x7E2; // + public const nint m_iInitialDamageType = 0x7E3; // + public const nint m_szDamagePositioningEntityName01 = 0x7E8; // + public const nint m_szDamagePositioningEntityName02 = 0x7F0; // + public const nint m_szDamagePositioningEntityName03 = 0x7F8; // + public const nint m_szDamagePositioningEntityName04 = 0x800; // + public const nint m_vInitialDamagePositions = 0x808; // + public const nint m_vExtraDamagePositions = 0x820; // + public const nint m_OnBroken = 0x838; // + public const nint m_iSurfaceType = 0x861; // } // Parent: CBaseButton // Field count: 0 @@ -8703,7 +8703,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flRadius (float) public static class CSoundEventSphereEntity { - public const nint m_flRadius = 0x570; // float32 + public const nint m_flRadius = 0x570; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8728,32 +8728,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) public static class CPlantedC4 { - public const nint m_bBombTicking = 0x8E8; // bool - public const nint m_flC4Blow = 0x8EC; // GameTime_t - public const nint m_nBombSite = 0x8F0; // int32 - public const nint m_nSourceSoundscapeHash = 0x8F4; // int32 - public const nint m_OnBombDefused = 0x8F8; // CEntityIOOutput - public const nint m_OnBombBeginDefuse = 0x920; // CEntityIOOutput - public const nint m_OnBombDefuseAborted = 0x948; // CEntityIOOutput - public const nint m_bCannotBeDefused = 0x970; // bool - public const nint m_entitySpottedState = 0x978; // EntitySpottedState_t - public const nint m_nSpotRules = 0x990; // int32 - public const nint m_bTrainingPlacedByPlayer = 0x994; // bool - public const nint m_bHasExploded = 0x995; // bool - public const nint m_flTimerLength = 0x998; // float32 - public const nint m_bBeingDefused = 0x99C; // bool - public const nint m_fLastDefuseTime = 0x9A4; // GameTime_t - public const nint m_flDefuseLength = 0x9AC; // float32 - public const nint m_flDefuseCountDown = 0x9B0; // GameTime_t - public const nint m_bBombDefused = 0x9B4; // bool - public const nint m_hBombDefuser = 0x9B8; // CHandle - public const nint m_hControlPanel = 0x9BC; // CHandle - public const nint m_iProgressBarTime = 0x9C0; // int32 - public const nint m_bVoiceAlertFired = 0x9C4; // bool - public const nint m_bVoiceAlertPlayed = 0x9C5; // bool[4] - public const nint m_flNextBotBeepTime = 0x9CC; // GameTime_t - public const nint m_angCatchUpToPlayerEye = 0x9D4; // QAngle - public const nint m_flLastSpinDetectionTime = 0x9E0; // GameTime_t + public const nint m_bBombTicking = 0x8E8; // + public const nint m_flC4Blow = 0x8EC; // + public const nint m_nBombSite = 0x8F0; // + public const nint m_nSourceSoundscapeHash = 0x8F4; // + public const nint m_OnBombDefused = 0x8F8; // + public const nint m_OnBombBeginDefuse = 0x920; // + public const nint m_OnBombDefuseAborted = 0x948; // + public const nint m_bCannotBeDefused = 0x970; // + public const nint m_entitySpottedState = 0x978; // + public const nint m_nSpotRules = 0x990; // + public const nint m_bTrainingPlacedByPlayer = 0x994; // + public const nint m_bHasExploded = 0x995; // + public const nint m_flTimerLength = 0x998; // + public const nint m_bBeingDefused = 0x99C; // + public const nint m_fLastDefuseTime = 0x9A4; // + public const nint m_flDefuseLength = 0x9AC; // + public const nint m_flDefuseCountDown = 0x9B0; // + public const nint m_bBombDefused = 0x9B4; // + public const nint m_hBombDefuser = 0x9B8; // + public const nint m_hControlPanel = 0x9BC; // + public const nint m_iProgressBarTime = 0x9C0; // + public const nint m_bVoiceAlertFired = 0x9C4; // + public const nint m_bVoiceAlertPlayed = 0x9C5; // + public const nint m_flNextBotBeepTime = 0x9CC; // + public const nint m_angCatchUpToPlayerEye = 0x9D4; // + public const nint m_flLastSpinDetectionTime = 0x9E0; // } // Parent: CBaseClientUIEntity // Field count: 2 @@ -8761,13 +8761,13 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) public static class CPointClientUIDialog { - public const nint m_hActivator = 0x8C0; // CHandle - public const nint m_bStartEnabled = 0x8C4; // bool + public const nint m_hActivator = 0x8C0; // + public const nint m_bStartEnabled = 0x8C4; // } // Parent: CPointEntity // Field count: 1 public static class CEnvSplash { - public const nint m_flScale = 0x4C0; // float32 + public const nint m_flScale = 0x4C0; // } // Parent: None // Field count: 25 @@ -8798,31 +8798,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: blend (bool) // NetworkVarNames: m_bNoReflectionFog (bool) public static class fogparams_t { - public const nint dirPrimary = 0x8; // Vector - public const nint colorPrimary = 0x14; // Color - public const nint colorSecondary = 0x18; // Color - public const nint colorPrimaryLerpTo = 0x1C; // Color - public const nint colorSecondaryLerpTo = 0x20; // Color - public const nint start = 0x24; // float32 - public const nint end = 0x28; // float32 - public const nint farz = 0x2C; // float32 - public const nint maxdensity = 0x30; // float32 - public const nint exponent = 0x34; // float32 - public const nint HDRColorScale = 0x38; // float32 - public const nint skyboxFogFactor = 0x3C; // float32 - public const nint skyboxFogFactorLerpTo = 0x40; // float32 - public const nint startLerpTo = 0x44; // float32 - public const nint endLerpTo = 0x48; // float32 - public const nint maxdensityLerpTo = 0x4C; // float32 - public const nint lerptime = 0x50; // GameTime_t - public const nint duration = 0x54; // float32 - public const nint blendtobackground = 0x58; // float32 - public const nint scattering = 0x5C; // float32 - public const nint locallightscale = 0x60; // float32 - public const nint enable = 0x64; // bool - public const nint blend = 0x65; // bool - public const nint m_bNoReflectionFog = 0x66; // bool - public const nint m_bPadding = 0x67; // bool + public const nint dirPrimary = 0x8; // + public const nint colorPrimary = 0x14; // + public const nint colorSecondary = 0x18; // + public const nint colorPrimaryLerpTo = 0x1C; // + public const nint colorSecondaryLerpTo = 0x20; // + public const nint start = 0x24; // + public const nint end = 0x28; // + public const nint farz = 0x2C; // + public const nint maxdensity = 0x30; // + public const nint exponent = 0x34; // + public const nint HDRColorScale = 0x38; // + public const nint skyboxFogFactor = 0x3C; // + public const nint skyboxFogFactorLerpTo = 0x40; // + public const nint startLerpTo = 0x44; // + public const nint endLerpTo = 0x48; // + public const nint maxdensityLerpTo = 0x4C; // + public const nint lerptime = 0x50; // + public const nint duration = 0x54; // + public const nint blendtobackground = 0x58; // + public const nint scattering = 0x5C; // + public const nint locallightscale = 0x60; // + public const nint enable = 0x64; // + public const nint blend = 0x65; // + public const nint m_bNoReflectionFog = 0x66; // + public const nint m_bPadding = 0x67; // } // Parent: CCSWeaponBase // Field count: 0 @@ -8831,7 +8831,7 @@ namespace CS2Dumper.Schemas { // Parent: CPointCamera // Field count: 1 public static class CPointCameraVFOV { - public const nint m_flVerticalFOV = 0x520; // float32 + public const nint m_flVerticalFOV = 0x520; // } // Parent: CCSWeaponBaseGun // Field count: 2 @@ -8839,8 +8839,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) public static class CWeaponTaser { - public const nint m_fFireTime = 0xEB8; // GameTime_t - public const nint m_nLastAttackTick = 0xEBC; // int32 + public const nint m_fFireTime = 0xEB8; // + public const nint m_nLastAttackTick = 0xEBC; // } // Parent: CBaseAnimGraph // Field count: 0 @@ -8849,17 +8849,17 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 1 public static class CMarkupVolume { - public const nint m_bDisabled = 0x710; // bool + public const nint m_bDisabled = 0x710; // } // Parent: CPointEntity // Field count: 6 public static class CMessage { - public const nint m_iszMessage = 0x4C0; // CUtlSymbolLarge - public const nint m_MessageVolume = 0x4C8; // float32 - public const nint m_MessageAttenuation = 0x4CC; // int32 - public const nint m_Radius = 0x4D0; // float32 - public const nint m_sNoise = 0x4D8; // CUtlSymbolLarge - public const nint m_OnShowMessage = 0x4E0; // CEntityIOOutput + public const nint m_iszMessage = 0x4C0; // + public const nint m_MessageVolume = 0x4C8; // + public const nint m_MessageAttenuation = 0x4CC; // + public const nint m_Radius = 0x4D0; // + public const nint m_sNoise = 0x4D8; // + public const nint m_OnShowMessage = 0x4E0; // } // Parent: CLogicalEntity // Field count: 5 @@ -8867,11 +8867,11 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bEnabled (bool) public static class CLogicGameEventListener { - public const nint m_OnEventFired = 0x4D0; // CEntityIOOutput - public const nint m_iszGameEventName = 0x4F8; // CUtlSymbolLarge - public const nint m_iszGameEventItem = 0x500; // CUtlSymbolLarge - public const nint m_bEnabled = 0x508; // bool - public const nint m_bStartDisabled = 0x509; // bool + public const nint m_OnEventFired = 0x4D0; // + public const nint m_iszGameEventName = 0x4F8; // + public const nint m_iszGameEventItem = 0x500; // + public const nint m_bEnabled = 0x508; // + public const nint m_bStartDisabled = 0x509; // } // Parent: CBaseModelEntity // Field count: 15 @@ -8879,41 +8879,41 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) public static class CBreakable { - public const nint m_CPropDataComponent = 0x718; // CPropDataComponent - public const nint m_Material = 0x758; // Materials - public const nint m_hBreaker = 0x75C; // CHandle - public const nint m_Explosion = 0x760; // Explosions - public const nint m_iszSpawnObject = 0x768; // CUtlSymbolLarge - public const nint m_flPressureDelay = 0x770; // float32 - public const nint m_iMinHealthDmg = 0x774; // int32 - public const nint m_iszPropData = 0x778; // CUtlSymbolLarge - public const nint m_impactEnergyScale = 0x780; // float32 - public const nint m_nOverrideBlockLOS = 0x784; // EOverrideBlockLOS_t - public const nint m_OnBreak = 0x788; // CEntityIOOutput + public const nint m_CPropDataComponent = 0x718; // + public const nint m_Material = 0x758; // + public const nint m_hBreaker = 0x75C; // + public const nint m_Explosion = 0x760; // + public const nint m_iszSpawnObject = 0x768; // + public const nint m_flPressureDelay = 0x770; // + public const nint m_iMinHealthDmg = 0x774; // + public const nint m_iszPropData = 0x778; // + public const nint m_impactEnergyScale = 0x780; // + public const nint m_nOverrideBlockLOS = 0x784; // + public const nint m_OnBreak = 0x788; // public const nint m_OnHealthChanged = 0x7B0; // CEntityOutputTemplate - public const nint m_PerformanceMode = 0x7D8; // PerformanceMode_t - public const nint m_hPhysicsAttacker = 0x7DC; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0x7E0; // GameTime_t + public const nint m_PerformanceMode = 0x7D8; // + public const nint m_hPhysicsAttacker = 0x7DC; // + public const nint m_flLastPhysicsInfluenceTime = 0x7E0; // } // Parent: CBaseModelEntity // Field count: 16 public static class CBaseToggle { - public const nint m_toggle_state = 0x710; // TOGGLE_STATE - public const nint m_flMoveDistance = 0x714; // float32 - public const nint m_flWait = 0x718; // float32 - public const nint m_flLip = 0x71C; // float32 - public const nint m_bAlwaysFireBlockedOutputs = 0x720; // bool - public const nint m_vecPosition1 = 0x724; // Vector - public const nint m_vecPosition2 = 0x730; // Vector - public const nint m_vecMoveAng = 0x73C; // QAngle - public const nint m_vecAngle1 = 0x748; // QAngle - public const nint m_vecAngle2 = 0x754; // QAngle - public const nint m_flHeight = 0x760; // float32 - public const nint m_hActivator = 0x764; // CHandle - public const nint m_vecFinalDest = 0x768; // Vector - public const nint m_vecFinalAngle = 0x774; // QAngle - public const nint m_movementType = 0x780; // int32 - public const nint m_sMaster = 0x788; // CUtlSymbolLarge + public const nint m_toggle_state = 0x710; // + public const nint m_flMoveDistance = 0x714; // + public const nint m_flWait = 0x718; // + public const nint m_flLip = 0x71C; // + public const nint m_bAlwaysFireBlockedOutputs = 0x720; // + public const nint m_vecPosition1 = 0x724; // + public const nint m_vecPosition2 = 0x730; // + public const nint m_vecMoveAng = 0x73C; // + public const nint m_vecAngle1 = 0x748; // + public const nint m_vecAngle2 = 0x754; // + public const nint m_flHeight = 0x760; // + public const nint m_hActivator = 0x764; // + public const nint m_vecFinalDest = 0x768; // + public const nint m_vecFinalAngle = 0x774; // + public const nint m_movementType = 0x780; // + public const nint m_sMaster = 0x788; // } // Parent: CPointEntity // Field count: 0 @@ -8923,39 +8923,39 @@ namespace CS2Dumper.Schemas { // Field count: 14 public static class CMomentaryRotButton { public const nint m_Position = 0x8E0; // CEntityOutputTemplate - public const nint m_OnUnpressed = 0x908; // CEntityIOOutput - public const nint m_OnFullyOpen = 0x930; // CEntityIOOutput - public const nint m_OnFullyClosed = 0x958; // CEntityIOOutput - public const nint m_OnReachedPosition = 0x980; // CEntityIOOutput - public const nint m_lastUsed = 0x9A8; // int32 - public const nint m_start = 0x9AC; // QAngle - public const nint m_end = 0x9B8; // QAngle - public const nint m_IdealYaw = 0x9C4; // float32 - public const nint m_sNoise = 0x9C8; // CUtlSymbolLarge - public const nint m_bUpdateTarget = 0x9D0; // bool - public const nint m_direction = 0x9D4; // int32 - public const nint m_returnSpeed = 0x9D8; // float32 - public const nint m_flStartPosition = 0x9DC; // float32 + public const nint m_OnUnpressed = 0x908; // + public const nint m_OnFullyOpen = 0x930; // + public const nint m_OnFullyClosed = 0x958; // + public const nint m_OnReachedPosition = 0x980; // + public const nint m_lastUsed = 0x9A8; // + public const nint m_start = 0x9AC; // + public const nint m_end = 0x9B8; // + public const nint m_IdealYaw = 0x9C4; // + public const nint m_sNoise = 0x9C8; // + public const nint m_bUpdateTarget = 0x9D0; // + public const nint m_direction = 0x9D4; // + public const nint m_returnSpeed = 0x9D8; // + public const nint m_flStartPosition = 0x9DC; // } // Parent: CEntityComponent // Field count: 10 public static class CPropDataComponent { - public const nint m_flDmgModBullet = 0x10; // float32 - public const nint m_flDmgModClub = 0x14; // float32 - public const nint m_flDmgModExplosive = 0x18; // float32 - public const nint m_flDmgModFire = 0x1C; // float32 - public const nint m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge - public const nint m_iszBasePropData = 0x28; // CUtlSymbolLarge - public const nint m_nInteractions = 0x30; // int32 - public const nint m_bSpawnMotionDisabled = 0x34; // bool - public const nint m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 - public const nint m_nMotionDisabledSpawnFlag = 0x3C; // int32 + public const nint m_flDmgModBullet = 0x10; // + public const nint m_flDmgModClub = 0x14; // + public const nint m_flDmgModExplosive = 0x18; // + public const nint m_flDmgModFire = 0x1C; // + public const nint m_iszPhysicsDamageTableName = 0x20; // + public const nint m_iszBasePropData = 0x28; // + public const nint m_nInteractions = 0x30; // + public const nint m_bSpawnMotionDisabled = 0x34; // + public const nint m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // + public const nint m_nMotionDisabledSpawnFlag = 0x3C; // } // Parent: CRulePointEntity // Field count: 2 public static class CGameText { - public const nint m_iszMessage = 0x720; // CUtlSymbolLarge - public const nint m_textParms = 0x728; // hudtextparms_t + public const nint m_iszMessage = 0x720; // + public const nint m_textParms = 0x728; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8974,26 +8974,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) public static class CTextureBasedAnimatable { - public const nint m_bLoop = 0x710; // bool - public const nint m_flFPS = 0x714; // float32 - public const nint m_hPositionKeys = 0x718; // CStrongHandle - public const nint m_hRotationKeys = 0x720; // CStrongHandle - public const nint m_vAnimationBoundsMin = 0x728; // Vector - public const nint m_vAnimationBoundsMax = 0x734; // Vector - public const nint m_flStartTime = 0x740; // float32 - public const nint m_flStartFrame = 0x744; // float32 + public const nint m_bLoop = 0x710; // + public const nint m_flFPS = 0x714; // + public const nint m_hPositionKeys = 0x718; // + public const nint m_hRotationKeys = 0x720; // + public const nint m_vAnimationBoundsMin = 0x728; // + public const nint m_vAnimationBoundsMax = 0x734; // + public const nint m_flStartTime = 0x740; // + public const nint m_flStartFrame = 0x744; // } // Parent: CMarkupVolumeTagged // Field count: 3 public static class CMarkupVolumeWithRef { - public const nint m_bUseRef = 0x750; // bool - public const nint m_vRefPos = 0x754; // Vector - public const nint m_flRefDot = 0x760; // float32 + public const nint m_bUseRef = 0x750; // + public const nint m_vRefPos = 0x754; // + public const nint m_flRefDot = 0x760; // } // Parent: CPhysForce // Field count: 1 public static class CPhysThruster { - public const nint m_localOrigin = 0x520; // Vector + public const nint m_localOrigin = 0x520; // } // Parent: None // Field count: 0 @@ -9016,14 +9016,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) public static class CCitadelSoundOpvarSetOBB { - public const nint m_iszStackName = 0x4C0; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x4C8; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x4D0; // CUtlSymbolLarge - public const nint m_vDistanceInnerMins = 0x4D8; // Vector - public const nint m_vDistanceInnerMaxs = 0x4E4; // Vector - public const nint m_vDistanceOuterMins = 0x4F0; // Vector - public const nint m_vDistanceOuterMaxs = 0x4FC; // Vector - public const nint m_nAABBDirection = 0x508; // int32 + public const nint m_iszStackName = 0x4C0; // + public const nint m_iszOperatorName = 0x4C8; // + public const nint m_iszOpvarName = 0x4D0; // + public const nint m_vDistanceInnerMins = 0x4D8; // + public const nint m_vDistanceInnerMaxs = 0x4E4; // + public const nint m_vDistanceOuterMins = 0x4F0; // + public const nint m_vDistanceOuterMaxs = 0x4FC; // + public const nint m_nAABBDirection = 0x508; // } // Parent: None // Field count: 5 @@ -9035,11 +9035,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bPrevHelmet (bool) // NetworkVarNames: m_hItem (CEntityHandle) public static class SellbackPurchaseEntry_t { - public const nint m_unDefIdx = 0x30; // uint16 - public const nint m_nCost = 0x34; // int32 - public const nint m_nPrevArmor = 0x38; // int32 - public const nint m_bPrevHelmet = 0x3C; // bool - public const nint m_hItem = 0x40; // CEntityHandle + public const nint m_unDefIdx = 0x30; // + public const nint m_nCost = 0x34; // + public const nint m_nPrevArmor = 0x38; // + public const nint m_bPrevHelmet = 0x3C; // + public const nint m_hItem = 0x40; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9052,14 +9052,14 @@ namespace CS2Dumper.Schemas { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) public static class CShatterGlassShardPhysics { - public const nint m_bDebris = 0xBE8; // bool - public const nint m_hParentShard = 0xBEC; // uint32 - public const nint m_ShardDesc = 0xBF0; // shard_model_desc_t + public const nint m_bDebris = 0xBE8; // + public const nint m_hParentShard = 0xBEC; // + public const nint m_ShardDesc = 0xBF0; // } // Parent: CBaseFilter // Field count: 1 public static class CFilterModel { - public const nint m_iFilterModel = 0x518; // CUtlSymbolLarge + public const nint m_iFilterModel = 0x518; // } // Parent: CBasePlayerPawn // Field count: 22 @@ -9085,52 +9085,52 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_angEyeAngles (QAngle) // NetworkVarNames: m_hOriginalController (CHandle) public static class CCSPlayerPawnBase { - public const nint m_CTouchExpansionComponent = 0xBB0; // CTouchExpansionComponent - public const nint m_pPingServices = 0xC00; // CCSPlayer_PingServices* - public const nint m_pViewModelServices = 0xC08; // CPlayer_ViewModelServices* - public const nint m_blindUntilTime = 0xC10; // GameTime_t - public const nint m_blindStartTime = 0xC14; // GameTime_t - public const nint m_iPlayerState = 0xC18; // CSPlayerState - public const nint m_bRespawning = 0xCC8; // bool - public const nint m_fImmuneToGunGameDamageTime = 0xCCC; // GameTime_t - public const nint m_bGunGameImmunity = 0xCD0; // bool - public const nint m_fMolotovDamageTime = 0xCD4; // float32 - public const nint m_bHasMovedSinceSpawn = 0xCD8; // bool - public const nint m_iNumSpawns = 0xCDC; // int32 - public const nint m_flIdleTimeSinceLastAction = 0xCE4; // float32 - public const nint m_fNextRadarUpdateTime = 0xCE8; // float32 - public const nint m_flFlashDuration = 0xCEC; // float32 - public const nint m_flFlashMaxAlpha = 0xCF0; // float32 - public const nint m_flProgressBarStartTime = 0xCF4; // float32 - public const nint m_iProgressBarDuration = 0xCF8; // int32 - public const nint m_angEyeAngles = 0xCFC; // QAngle - public const nint m_wasNotKilledNaturally = 0xD08; // bool - public const nint m_bCommittingSuicideOnTeamChange = 0xD09; // bool - public const nint m_hOriginalController = 0xD0C; // CHandle + public const nint m_CTouchExpansionComponent = 0xBB0; // + public const nint m_pPingServices = 0xC00; // + public const nint m_pViewModelServices = 0xC08; // + public const nint m_blindUntilTime = 0xC10; // + public const nint m_blindStartTime = 0xC14; // + public const nint m_iPlayerState = 0xC18; // + public const nint m_bRespawning = 0xCC8; // + public const nint m_fImmuneToGunGameDamageTime = 0xCCC; // + public const nint m_bGunGameImmunity = 0xCD0; // + public const nint m_fMolotovDamageTime = 0xCD4; // + public const nint m_bHasMovedSinceSpawn = 0xCD8; // + public const nint m_iNumSpawns = 0xCDC; // + public const nint m_flIdleTimeSinceLastAction = 0xCE4; // + public const nint m_fNextRadarUpdateTime = 0xCE8; // + public const nint m_flFlashDuration = 0xCEC; // + public const nint m_flFlashMaxAlpha = 0xCF0; // + public const nint m_flProgressBarStartTime = 0xCF4; // + public const nint m_iProgressBarDuration = 0xCF8; // + public const nint m_angEyeAngles = 0xCFC; // + public const nint m_wasNotKilledNaturally = 0xD08; // + public const nint m_bCommittingSuicideOnTeamChange = 0xD09; // + public const nint m_hOriginalController = 0xD0C; // } // Parent: CPointEntity // Field count: 9 public static class CPathTrack { - public const nint m_pnext = 0x4C0; // CPathTrack* - public const nint m_pprevious = 0x4C8; // CPathTrack* - public const nint m_paltpath = 0x4D0; // CPathTrack* - public const nint m_flRadius = 0x4D8; // float32 - public const nint m_length = 0x4DC; // float32 - public const nint m_altName = 0x4E0; // CUtlSymbolLarge - public const nint m_nIterVal = 0x4E8; // int32 - public const nint m_eOrientationType = 0x4EC; // TrackOrientationType_t - public const nint m_OnPass = 0x4F0; // CEntityIOOutput + public const nint m_pnext = 0x4C0; // + public const nint m_pprevious = 0x4C8; // + public const nint m_paltpath = 0x4D0; // + public const nint m_flRadius = 0x4D8; // + public const nint m_length = 0x4DC; // + public const nint m_altName = 0x4E0; // + public const nint m_nIterVal = 0x4E8; // + public const nint m_eOrientationType = 0x4EC; // + public const nint m_OnPass = 0x4F0; // } // Parent: CLogicalEntity // Field count: 7 public static class CLogicDistanceCheck { - public const nint m_iszEntityA = 0x4C0; // CUtlSymbolLarge - public const nint m_iszEntityB = 0x4C8; // CUtlSymbolLarge - public const nint m_flZone1Distance = 0x4D0; // float32 - public const nint m_flZone2Distance = 0x4D4; // float32 - public const nint m_InZone1 = 0x4D8; // CEntityIOOutput - public const nint m_InZone2 = 0x500; // CEntityIOOutput - public const nint m_InZone3 = 0x528; // CEntityIOOutput + public const nint m_iszEntityA = 0x4C0; // + public const nint m_iszEntityB = 0x4C8; // + public const nint m_flZone1Distance = 0x4D0; // + public const nint m_flZone2Distance = 0x4D4; // + public const nint m_InZone1 = 0x4D8; // + public const nint m_InZone2 = 0x500; // + public const nint m_InZone3 = 0x528; // } // Parent: CBarnLight // Field count: 3 @@ -9140,9 +9140,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) public static class COmniLight { - public const nint m_flInnerAngle = 0x938; // float32 - public const nint m_flOuterAngle = 0x93C; // float32 - public const nint m_bShowLight = 0x940; // bool + public const nint m_flInnerAngle = 0x938; // + public const nint m_flOuterAngle = 0x93C; // + public const nint m_bShowLight = 0x940; // } // Parent: CPointEntity // Field count: 10 @@ -9157,16 +9157,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) public static class CInfoOffscreenPanoramaTexture { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_nResolutionX = 0x4C4; // int32 - public const nint m_nResolutionY = 0x4C8; // int32 - public const nint m_szLayoutFileName = 0x4D0; // CUtlSymbolLarge - public const nint m_RenderAttrName = 0x4D8; // CUtlSymbolLarge - public const nint m_TargetEntities = 0x4E0; // CNetworkUtlVectorBase> - public const nint m_nTargetChangeCount = 0x4F8; // int32 - public const nint m_vecCSSClasses = 0x500; // CNetworkUtlVectorBase - public const nint m_szTargetsName = 0x518; // CUtlSymbolLarge - public const nint m_AdditionalTargetEntities = 0x520; // CUtlVector> + public const nint m_bDisabled = 0x4C0; // + public const nint m_nResolutionX = 0x4C4; // + public const nint m_nResolutionY = 0x4C8; // + public const nint m_szLayoutFileName = 0x4D0; // + public const nint m_RenderAttrName = 0x4D8; // + public const nint m_TargetEntities = 0x4E0; // + public const nint m_nTargetChangeCount = 0x4F8; // + public const nint m_vecCSSClasses = 0x500; // + public const nint m_szTargetsName = 0x518; // + public const nint m_AdditionalTargetEntities = 0x520; // } // Parent: CBaseEntity // Field count: 3 @@ -9176,9 +9176,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) public static class CInfoVisibilityBox { - public const nint m_nMode = 0x4C4; // int32 - public const nint m_vBoxSize = 0x4C8; // Vector - public const nint m_bEnabled = 0x4D4; // bool + public const nint m_nMode = 0x4C4; // + public const nint m_vBoxSize = 0x4C8; // + public const nint m_bEnabled = 0x4D4; // } // Parent: CRulePointEntity // Field count: 0 @@ -9191,9 +9191,9 @@ namespace CS2Dumper.Schemas { // Parent: CSoundOpvarSetPointEntity // Field count: 3 public static class CSoundOpvarSetPathCornerEntity { - public const nint m_flDistMinSqr = 0x680; // float32 - public const nint m_flDistMaxSqr = 0x684; // float32 - public const nint m_iszPathCornerEntityName = 0x688; // CUtlSymbolLarge + public const nint m_flDistMinSqr = 0x680; // + public const nint m_flDistMaxSqr = 0x684; // + public const nint m_iszPathCornerEntityName = 0x688; // } // Parent: CPlayer_WeaponServices // Field count: 15 @@ -9203,21 +9203,21 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bIsLookingAtWeapon (bool) // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) public static class CCSPlayer_WeaponServices { - public const nint m_flNextAttack = 0xA8; // GameTime_t - public const nint m_bIsLookingAtWeapon = 0xAC; // bool - public const nint m_bIsHoldingLookAtWeapon = 0xAD; // bool - public const nint m_hSavedWeapon = 0xB0; // CHandle - public const nint m_nTimeToMelee = 0xB4; // int32 - public const nint m_nTimeToSecondary = 0xB8; // int32 - public const nint m_nTimeToPrimary = 0xBC; // int32 - public const nint m_nTimeToSniperRifle = 0xC0; // int32 - public const nint m_bIsBeingGivenItem = 0xC4; // bool - public const nint m_bIsPickingUpItemWithUse = 0xC5; // bool - public const nint m_bPickedUpWeapon = 0xC6; // bool - public const nint m_bDisableAutoDeploy = 0xC7; // bool - public const nint m_bIsPickingUpGroundWeapon = 0xC8; // bool - public const nint m_nOldShootPositionHistoryCount = 0xCC; // uint32 - public const nint m_nOldInputHistoryCount = 0x468; // uint32 + public const nint m_flNextAttack = 0xA8; // + public const nint m_bIsLookingAtWeapon = 0xAC; // + public const nint m_bIsHoldingLookAtWeapon = 0xAD; // + public const nint m_hSavedWeapon = 0xB0; // + public const nint m_nTimeToMelee = 0xB4; // + public const nint m_nTimeToSecondary = 0xB8; // + public const nint m_nTimeToPrimary = 0xBC; // + public const nint m_nTimeToSniperRifle = 0xC0; // + public const nint m_bIsBeingGivenItem = 0xC4; // + public const nint m_bIsPickingUpItemWithUse = 0xC5; // + public const nint m_bPickedUpWeapon = 0xC6; // + public const nint m_bDisableAutoDeploy = 0xC7; // + public const nint m_bIsPickingUpGroundWeapon = 0xC8; // + public const nint m_nOldShootPositionHistoryCount = 0xCC; // + public const nint m_nOldInputHistoryCount = 0x468; // } // Parent: CBaseEntity // Field count: 11 @@ -9226,17 +9226,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) public static class CEntityFlame { - public const nint m_hEntAttached = 0x4C0; // CHandle - public const nint m_bCheapEffect = 0x4C4; // bool - public const nint m_flSize = 0x4C8; // float32 - public const nint m_bUseHitboxes = 0x4CC; // bool - public const nint m_iNumHitboxFires = 0x4D0; // int32 - public const nint m_flHitboxFireScale = 0x4D4; // float32 - public const nint m_flLifetime = 0x4D8; // GameTime_t - public const nint m_hAttacker = 0x4DC; // CHandle - public const nint m_iDangerSound = 0x4E0; // int32 - public const nint m_flDirectDamagePerSecond = 0x4E4; // float32 - public const nint m_iCustomDamageType = 0x4E8; // int32 + public const nint m_hEntAttached = 0x4C0; // + public const nint m_bCheapEffect = 0x4C4; // + public const nint m_flSize = 0x4C8; // + public const nint m_bUseHitboxes = 0x4CC; // + public const nint m_iNumHitboxFires = 0x4D0; // + public const nint m_flHitboxFireScale = 0x4D4; // + public const nint m_flLifetime = 0x4D8; // + public const nint m_hAttacker = 0x4DC; // + public const nint m_iDangerSound = 0x4E0; // + public const nint m_flDirectDamagePerSecond = 0x4E4; // + public const nint m_iCustomDamageType = 0x4E8; // } // Parent: CCSWeaponBase // Field count: 9 @@ -9246,32 +9246,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) public static class CCSWeaponBaseGun { - public const nint m_zoomLevel = 0xE98; // int32 - public const nint m_iBurstShotsRemaining = 0xE9C; // int32 - public const nint m_silencedModelIndex = 0xEA8; // int32 - public const nint m_inPrecache = 0xEAC; // bool - public const nint m_bNeedsBoltAction = 0xEAD; // bool - public const nint m_bSkillReloadAvailable = 0xEAE; // bool - public const nint m_bSkillReloadLiftedReloadKey = 0xEAF; // bool - public const nint m_bSkillBoltInterruptAvailable = 0xEB0; // bool - public const nint m_bSkillBoltLiftedFireKey = 0xEB1; // bool + public const nint m_zoomLevel = 0xE98; // + public const nint m_iBurstShotsRemaining = 0xE9C; // + public const nint m_silencedModelIndex = 0xEA8; // + public const nint m_inPrecache = 0xEAC; // + public const nint m_bNeedsBoltAction = 0xEAD; // + public const nint m_bSkillReloadAvailable = 0xEAE; // + public const nint m_bSkillReloadLiftedReloadKey = 0xEAF; // + public const nint m_bSkillBoltInterruptAvailable = 0xEB0; // + public const nint m_bSkillBoltLiftedFireKey = 0xEB1; // } // Parent: None // Field count: 13 public static class CBot { - public const nint m_pController = 0x10; // CCSPlayerController* - public const nint m_pPlayer = 0x18; // CCSPlayerPawn* - public const nint m_bHasSpawned = 0x20; // bool - public const nint m_id = 0x24; // uint32 - public const nint m_isRunning = 0xB0; // bool - public const nint m_isCrouching = 0xB1; // bool - public const nint m_forwardSpeed = 0xB4; // float32 - public const nint m_leftSpeed = 0xB8; // float32 - public const nint m_verticalSpeed = 0xBC; // float32 - public const nint m_buttonFlags = 0xC0; // uint64 - public const nint m_jumpTimestamp = 0xC8; // float32 - public const nint m_viewForward = 0xCC; // Vector - public const nint m_postureStackIndex = 0xE8; // int32 + public const nint m_pController = 0x10; // + public const nint m_pPlayer = 0x18; // + public const nint m_bHasSpawned = 0x20; // + public const nint m_id = 0x24; // + public const nint m_isRunning = 0xB0; // + public const nint m_isCrouching = 0xB1; // + public const nint m_forwardSpeed = 0xB4; // + public const nint m_leftSpeed = 0xB8; // + public const nint m_verticalSpeed = 0xBC; // + public const nint m_buttonFlags = 0xC0; // + public const nint m_jumpTimestamp = 0xC8; // + public const nint m_viewForward = 0xCC; // + public const nint m_postureStackIndex = 0xE8; // } // Parent: None // Field count: 11 @@ -9279,30 +9279,30 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; // int32 - public const nint m_name = 0x18; // CUtlSymbolLarge - public const nint m_designerName = 0x20; // CUtlSymbolLarge - public const nint m_flags = 0x30; // uint32 - public const nint m_worldGroupId = 0x38; // WorldGroupId_t - public const nint m_fDataObjectTypes = 0x3C; // uint32 - public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - public const nint m_pPrev = 0x58; // CEntityIdentity* - public const nint m_pNext = 0x60; // CEntityIdentity* - public const nint m_pPrevByClass = 0x68; // CEntityIdentity* - public const nint m_pNextByClass = 0x70; // CEntityIdentity* + public const nint m_nameStringableIndex = 0x14; // + public const nint m_name = 0x18; // + public const nint m_designerName = 0x20; // + public const nint m_flags = 0x30; // + public const nint m_worldGroupId = 0x38; // + public const nint m_fDataObjectTypes = 0x3C; // + public const nint m_PathIndex = 0x40; // + public const nint m_pPrev = 0x58; // + public const nint m_pNext = 0x60; // + public const nint m_pPrevByClass = 0x68; // + public const nint m_pNextByClass = 0x70; // } // Parent: CBaseToggle // Field count: 3 public static class CGunTarget { - public const nint m_on = 0x790; // bool - public const nint m_hTargetEnt = 0x794; // CHandle - public const nint m_OnDeath = 0x798; // CEntityIOOutput + public const nint m_on = 0x790; // + public const nint m_hTargetEnt = 0x794; // + public const nint m_OnDeath = 0x798; // } // Parent: CBaseEntity // Field count: 2 public static class CSoundEventParameter { - public const nint m_iszParamName = 0x4C8; // CUtlSymbolLarge - public const nint m_flFloatValue = 0x4D0; // float32 + public const nint m_iszParamName = 0x4C8; // + public const nint m_flFloatValue = 0x4D0; // } // Parent: CPulseGraphInstance_ServerEntity // Field count: 0 @@ -9317,20 +9317,20 @@ namespace CS2Dumper.Schemas { // Parent: CMarkupVolume // Field count: 5 public static class CMarkupVolumeTagged { - public const nint m_bIsGroup = 0x748; // bool - public const nint m_bGroupByPrefab = 0x749; // bool - public const nint m_bGroupByVolume = 0x74A; // bool - public const nint m_bGroupOtherGroups = 0x74B; // bool - public const nint m_bIsInGroup = 0x74C; // bool + public const nint m_bIsGroup = 0x748; // + public const nint m_bGroupByPrefab = 0x749; // + public const nint m_bGroupByVolume = 0x74A; // + public const nint m_bGroupOtherGroups = 0x74B; // + public const nint m_bIsInGroup = 0x74C; // } // Parent: CBaseEntity // Field count: 5 public static class CTestEffect { - public const nint m_iLoop = 0x4C0; // int32 - public const nint m_iBeam = 0x4C4; // int32 - public const nint m_pBeam = 0x4C8; // CBeam*[24] - public const nint m_flBeamTime = 0x588; // GameTime_t[24] - public const nint m_flStartTime = 0x5E8; // GameTime_t + public const nint m_iLoop = 0x4C0; // + public const nint m_iBeam = 0x4C4; // + public const nint m_pBeam = 0x4C8; // + public const nint m_flBeamTime = 0x588; // + public const nint m_flStartTime = 0x5E8; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9339,12 +9339,12 @@ namespace CS2Dumper.Schemas { // Parent: CFuncNavBlocker // Field count: 1 public static class CScriptNavBlocker { - public const nint m_vExtent = 0x720; // Vector + public const nint m_vExtent = 0x720; // } // Parent: CBaseAnimGraph // Field count: 1 public static class CConstraintAnchor { - public const nint m_massScale = 0x8E8; // float32 + public const nint m_massScale = 0x8E8; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9366,72 +9366,72 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hActorList (CHandle) // NetworkVarNames: m_nSceneStringIndex (uint16) public static class CSceneEntity { - public const nint m_iszSceneFile = 0x4C8; // CUtlSymbolLarge - public const nint m_iszResumeSceneFile = 0x4D0; // CUtlSymbolLarge - public const nint m_iszTarget1 = 0x4D8; // CUtlSymbolLarge - public const nint m_iszTarget2 = 0x4E0; // CUtlSymbolLarge - public const nint m_iszTarget3 = 0x4E8; // CUtlSymbolLarge - public const nint m_iszTarget4 = 0x4F0; // CUtlSymbolLarge - public const nint m_iszTarget5 = 0x4F8; // CUtlSymbolLarge - public const nint m_iszTarget6 = 0x500; // CUtlSymbolLarge - public const nint m_iszTarget7 = 0x508; // CUtlSymbolLarge - public const nint m_iszTarget8 = 0x510; // CUtlSymbolLarge - public const nint m_hTarget1 = 0x518; // CHandle - public const nint m_hTarget2 = 0x51C; // CHandle - public const nint m_hTarget3 = 0x520; // CHandle - public const nint m_hTarget4 = 0x524; // CHandle - public const nint m_hTarget5 = 0x528; // CHandle - public const nint m_hTarget6 = 0x52C; // CHandle - public const nint m_hTarget7 = 0x530; // CHandle - public const nint m_hTarget8 = 0x534; // CHandle - public const nint m_sTargetAttachment = 0x538; // CUtlSymbolLarge - public const nint m_bIsPlayingBack = 0x540; // bool - public const nint m_bPaused = 0x541; // bool - public const nint m_bMultiplayer = 0x542; // bool - public const nint m_bAutogenerated = 0x543; // bool - public const nint m_flForceClientTime = 0x544; // float32 - public const nint m_flCurrentTime = 0x548; // float32 - public const nint m_flFrameTime = 0x54C; // float32 - public const nint m_bCancelAtNextInterrupt = 0x550; // bool - public const nint m_fPitch = 0x554; // float32 - public const nint m_bAutomated = 0x558; // bool - public const nint m_nAutomatedAction = 0x55C; // int32 - public const nint m_flAutomationDelay = 0x560; // float32 - public const nint m_flAutomationTime = 0x564; // float32 - public const nint m_hWaitingForThisResumeScene = 0x568; // CHandle - public const nint m_bWaitingForResumeScene = 0x56C; // bool - public const nint m_bPausedViaInput = 0x56D; // bool - public const nint m_bPauseAtNextInterrupt = 0x56E; // bool - public const nint m_bWaitingForActor = 0x56F; // bool - public const nint m_bWaitingForInterrupt = 0x570; // bool - public const nint m_bInterruptedActorsScenes = 0x571; // bool - public const nint m_bBreakOnNonIdle = 0x572; // bool - public const nint m_bSceneFinished = 0x573; // bool + public const nint m_iszSceneFile = 0x4C8; // + public const nint m_iszResumeSceneFile = 0x4D0; // + public const nint m_iszTarget1 = 0x4D8; // + public const nint m_iszTarget2 = 0x4E0; // + public const nint m_iszTarget3 = 0x4E8; // + public const nint m_iszTarget4 = 0x4F0; // + public const nint m_iszTarget5 = 0x4F8; // + public const nint m_iszTarget6 = 0x500; // + public const nint m_iszTarget7 = 0x508; // + public const nint m_iszTarget8 = 0x510; // + public const nint m_hTarget1 = 0x518; // + public const nint m_hTarget2 = 0x51C; // + public const nint m_hTarget3 = 0x520; // + public const nint m_hTarget4 = 0x524; // + public const nint m_hTarget5 = 0x528; // + public const nint m_hTarget6 = 0x52C; // + public const nint m_hTarget7 = 0x530; // + public const nint m_hTarget8 = 0x534; // + public const nint m_sTargetAttachment = 0x538; // + public const nint m_bIsPlayingBack = 0x540; // + public const nint m_bPaused = 0x541; // + public const nint m_bMultiplayer = 0x542; // + public const nint m_bAutogenerated = 0x543; // + public const nint m_flForceClientTime = 0x544; // + public const nint m_flCurrentTime = 0x548; // + public const nint m_flFrameTime = 0x54C; // + public const nint m_bCancelAtNextInterrupt = 0x550; // + public const nint m_fPitch = 0x554; // + public const nint m_bAutomated = 0x558; // + public const nint m_nAutomatedAction = 0x55C; // + public const nint m_flAutomationDelay = 0x560; // + public const nint m_flAutomationTime = 0x564; // + public const nint m_hWaitingForThisResumeScene = 0x568; // + public const nint m_bWaitingForResumeScene = 0x56C; // + public const nint m_bPausedViaInput = 0x56D; // + public const nint m_bPauseAtNextInterrupt = 0x56E; // + public const nint m_bWaitingForActor = 0x56F; // + public const nint m_bWaitingForInterrupt = 0x570; // + public const nint m_bInterruptedActorsScenes = 0x571; // + public const nint m_bBreakOnNonIdle = 0x572; // + public const nint m_bSceneFinished = 0x573; // public const nint m_hActorList = 0x578; // CNetworkUtlVectorBase> public const nint m_hRemoveActorList = 0x590; // CUtlVector> - public const nint m_nSceneFlushCounter = 0x5D8; // int32 - public const nint m_nSceneStringIndex = 0x5DC; // uint16 - public const nint m_OnStart = 0x5E0; // CEntityIOOutput - public const nint m_OnCompletion = 0x608; // CEntityIOOutput - public const nint m_OnCanceled = 0x630; // CEntityIOOutput - public const nint m_OnPaused = 0x658; // CEntityIOOutput - public const nint m_OnResumed = 0x680; // CEntityIOOutput - public const nint m_OnTrigger = 0x6A8; // CEntityIOOutput[16] - public const nint m_hInterruptScene = 0x9B8; // CHandle - public const nint m_nInterruptCount = 0x9BC; // int32 - public const nint m_bSceneMissing = 0x9C0; // bool - public const nint m_bInterrupted = 0x9C1; // bool - public const nint m_bCompletedEarly = 0x9C2; // bool - public const nint m_bInterruptSceneFinished = 0x9C3; // bool - public const nint m_bRestoring = 0x9C4; // bool + public const nint m_nSceneFlushCounter = 0x5D8; // + public const nint m_nSceneStringIndex = 0x5DC; // + public const nint m_OnStart = 0x5E0; // + public const nint m_OnCompletion = 0x608; // + public const nint m_OnCanceled = 0x630; // + public const nint m_OnPaused = 0x658; // + public const nint m_OnResumed = 0x680; // + public const nint m_OnTrigger = 0x6A8; // + public const nint m_hInterruptScene = 0x9B8; // + public const nint m_nInterruptCount = 0x9BC; // + public const nint m_bSceneMissing = 0x9C0; // + public const nint m_bInterrupted = 0x9C1; // + public const nint m_bCompletedEarly = 0x9C2; // + public const nint m_bInterruptSceneFinished = 0x9C3; // + public const nint m_bRestoring = 0x9C4; // public const nint m_hNotifySceneCompletion = 0x9C8; // CUtlVector> public const nint m_hListManagers = 0x9E0; // CUtlVector> - public const nint m_iszSoundName = 0x9F8; // CUtlSymbolLarge - public const nint m_iszSequenceName = 0xA00; // CUtlSymbolLarge - public const nint m_hActor = 0xA08; // CHandle - public const nint m_hActivator = 0xA0C; // CHandle - public const nint m_BusyActor = 0xA10; // int32 - public const nint m_iPlayerDeathBehavior = 0xA14; // SceneOnPlayerDeath_t + public const nint m_iszSoundName = 0x9F8; // + public const nint m_iszSequenceName = 0xA00; // + public const nint m_hActor = 0xA08; // + public const nint m_hActivator = 0xA0C; // + public const nint m_BusyActor = 0xA10; // + public const nint m_iPlayerDeathBehavior = 0xA14; // } // Parent: CLightDirectionalEntity // Field count: 0 @@ -9440,16 +9440,16 @@ namespace CS2Dumper.Schemas { // Parent: CLogicAutosave // Field count: 4 public static class CLogicActiveAutosave { - public const nint m_TriggerHitPoints = 0x4D0; // int32 - public const nint m_flTimeToTrigger = 0x4D4; // float32 - public const nint m_flStartTime = 0x4D8; // GameTime_t - public const nint m_flDangerousTime = 0x4DC; // float32 + public const nint m_TriggerHitPoints = 0x4D0; // + public const nint m_flTimeToTrigger = 0x4D4; // + public const nint m_flStartTime = 0x4D8; // + public const nint m_flDangerousTime = 0x4DC; // } // Parent: CBaseEntity // Field count: 2 public static class CEnvBeverage { - public const nint m_CanInDispenser = 0x4C0; // bool - public const nint m_nBeverageType = 0x4C4; // int32 + public const nint m_CanInDispenser = 0x4C0; // + public const nint m_nBeverageType = 0x4C4; // } // Parent: CBaseEntity // Field count: 14 @@ -9461,20 +9461,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) public static class CVoteController { - public const nint m_iActiveIssueIndex = 0x4C0; // int32 - public const nint m_iOnlyTeamToVote = 0x4C4; // int32 - public const nint m_nVoteOptionCount = 0x4C8; // int32[5] - public const nint m_nPotentialVotes = 0x4DC; // int32 - public const nint m_bIsYesNoVote = 0x4E0; // bool - public const nint m_acceptingVotesTimer = 0x4E8; // CountdownTimer - public const nint m_executeCommandTimer = 0x500; // CountdownTimer - public const nint m_resetVoteTimer = 0x518; // CountdownTimer - public const nint m_nVotesCast = 0x530; // int32[64] - public const nint m_playerHoldingVote = 0x630; // CPlayerSlot - public const nint m_playerOverrideForVote = 0x634; // CPlayerSlot - public const nint m_nHighestCountIndex = 0x638; // int32 - public const nint m_potentialIssues = 0x640; // CUtlVector - public const nint m_VoteOptions = 0x658; // CUtlVector + public const nint m_iActiveIssueIndex = 0x4C0; // + public const nint m_iOnlyTeamToVote = 0x4C4; // + public const nint m_nVoteOptionCount = 0x4C8; // + public const nint m_nPotentialVotes = 0x4DC; // + public const nint m_bIsYesNoVote = 0x4E0; // + public const nint m_acceptingVotesTimer = 0x4E8; // + public const nint m_executeCommandTimer = 0x500; // + public const nint m_resetVoteTimer = 0x518; // + public const nint m_nVotesCast = 0x530; // + public const nint m_playerHoldingVote = 0x630; // + public const nint m_playerOverrideForVote = 0x634; // + public const nint m_nHighestCountIndex = 0x638; // + public const nint m_potentialIssues = 0x640; // + public const nint m_VoteOptions = 0x658; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9493,17 +9493,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_blinktoggle (bool) public static class CBaseFlex { public const nint m_flexWeight = 0x8E8; // CNetworkUtlVectorBase - public const nint m_vLookTargetPosition = 0x900; // Vector - public const nint m_blinktoggle = 0x90C; // bool - public const nint m_flAllowResponsesEndTime = 0x960; // GameTime_t - public const nint m_flLastFlexAnimationTime = 0x964; // GameTime_t - public const nint m_nNextSceneEventId = 0x968; // SceneEventId_t - public const nint m_bUpdateLayerPriorities = 0x96C; // bool + public const nint m_vLookTargetPosition = 0x900; // + public const nint m_blinktoggle = 0x90C; // + public const nint m_flAllowResponsesEndTime = 0x960; // + public const nint m_flLastFlexAnimationTime = 0x964; // + public const nint m_nNextSceneEventId = 0x968; // + public const nint m_bUpdateLayerPriorities = 0x96C; // } // Parent: CTriggerHurt // Field count: 1 public static class CScriptTriggerHurt { - public const nint m_vExtent = 0x980; // Vector + public const nint m_vExtent = 0x980; // } // Parent: CBasePlayerWeaponVData // Field count: 92 @@ -9513,107 +9513,107 @@ namespace CS2Dumper.Schemas { // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField public static class CCSWeaponBaseVData { - public const nint m_WeaponType = 0x250; // CSWeaponType - public const nint m_WeaponCategory = 0x254; // CSWeaponCategory - public const nint m_szViewModel = 0x258; // CResourceNameTyped> - public const nint m_szPlayerModel = 0x338; // CResourceNameTyped> - public const nint m_szWorldDroppedModel = 0x418; // CResourceNameTyped> - public const nint m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> - public const nint m_szMagazineModel = 0x5D8; // CResourceNameTyped> + public const nint m_WeaponType = 0x250; // + public const nint m_WeaponCategory = 0x254; // + public const nint m_szViewModel = 0x258; // + public const nint m_szPlayerModel = 0x338; // + public const nint m_szWorldDroppedModel = 0x418; // + public const nint m_szAimsightLensMaskModel = 0x4F8; // + public const nint m_szMagazineModel = 0x5D8; // public const nint m_szHeatEffect = 0x6B8; // CResourceNameTyped> public const nint m_szEjectBrassEffect = 0x798; // CResourceNameTyped> public const nint m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> public const nint m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> public const nint m_szTracerParticle = 0xB18; // CResourceNameTyped> - public const nint m_GearSlot = 0xBF8; // gear_slot_t - public const nint m_GearSlotPosition = 0xBFC; // int32 - public const nint m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t - public const nint m_sWrongTeamMsg = 0xC08; // CUtlString - public const nint m_nPrice = 0xC10; // int32 - public const nint m_nKillAward = 0xC14; // int32 - public const nint m_nPrimaryReserveAmmoMax = 0xC18; // int32 - public const nint m_nSecondaryReserveAmmoMax = 0xC1C; // int32 - public const nint m_bMeleeWeapon = 0xC20; // bool - public const nint m_bHasBurstMode = 0xC21; // bool - public const nint m_bIsRevolver = 0xC22; // bool - public const nint m_bCannotShootUnderwater = 0xC23; // bool - public const nint m_szName = 0xC28; // CGlobalSymbol - public const nint m_szAnimExtension = 0xC30; // CUtlString - public const nint m_eSilencerType = 0xC38; // CSWeaponSilencerType - public const nint m_nCrosshairMinDistance = 0xC3C; // int32 - public const nint m_nCrosshairDeltaDistance = 0xC40; // int32 - public const nint m_bIsFullAuto = 0xC44; // bool - public const nint m_nNumBullets = 0xC48; // int32 - public const nint m_flCycleTime = 0xC4C; // CFiringModeFloat - public const nint m_flMaxSpeed = 0xC54; // CFiringModeFloat - public const nint m_flSpread = 0xC5C; // CFiringModeFloat - public const nint m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat - public const nint m_flInaccuracyStand = 0xC6C; // CFiringModeFloat - public const nint m_flInaccuracyJump = 0xC74; // CFiringModeFloat - public const nint m_flInaccuracyLand = 0xC7C; // CFiringModeFloat - public const nint m_flInaccuracyLadder = 0xC84; // CFiringModeFloat - public const nint m_flInaccuracyFire = 0xC8C; // CFiringModeFloat - public const nint m_flInaccuracyMove = 0xC94; // CFiringModeFloat - public const nint m_flRecoilAngle = 0xC9C; // CFiringModeFloat - public const nint m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat - public const nint m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat - public const nint m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat - public const nint m_nTracerFrequency = 0xCBC; // CFiringModeInt - public const nint m_flInaccuracyJumpInitial = 0xCC4; // float32 - public const nint m_flInaccuracyJumpApex = 0xCC8; // float32 - public const nint m_flInaccuracyReload = 0xCCC; // float32 - public const nint m_nRecoilSeed = 0xCD0; // int32 - public const nint m_nSpreadSeed = 0xCD4; // int32 - public const nint m_flTimeToIdleAfterFire = 0xCD8; // float32 - public const nint m_flIdleInterval = 0xCDC; // float32 - public const nint m_flAttackMovespeedFactor = 0xCE0; // float32 - public const nint m_flHeatPerShot = 0xCE4; // float32 - public const nint m_flInaccuracyPitchShift = 0xCE8; // float32 - public const nint m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 - public const nint m_flBotAudibleRange = 0xCF0; // float32 - public const nint m_szUseRadioSubtitle = 0xCF8; // CUtlString - public const nint m_bUnzoomsAfterShot = 0xD00; // bool - public const nint m_bHideViewModelWhenZoomed = 0xD01; // bool - public const nint m_nZoomLevels = 0xD04; // int32 - public const nint m_nZoomFOV1 = 0xD08; // int32 - public const nint m_nZoomFOV2 = 0xD0C; // int32 - public const nint m_flZoomTime0 = 0xD10; // float32 - public const nint m_flZoomTime1 = 0xD14; // float32 - public const nint m_flZoomTime2 = 0xD18; // float32 - public const nint m_flIronSightPullUpSpeed = 0xD1C; // float32 - public const nint m_flIronSightPutDownSpeed = 0xD20; // float32 - public const nint m_flIronSightFOV = 0xD24; // float32 - public const nint m_flIronSightPivotForward = 0xD28; // float32 - public const nint m_flIronSightLooseness = 0xD2C; // float32 - public const nint m_angPivotAngle = 0xD30; // QAngle - public const nint m_vecIronSightEyePos = 0xD3C; // Vector - public const nint m_nDamage = 0xD48; // int32 - public const nint m_flHeadshotMultiplier = 0xD4C; // float32 - public const nint m_flArmorRatio = 0xD50; // float32 - public const nint m_flPenetration = 0xD54; // float32 - public const nint m_flRange = 0xD58; // float32 - public const nint m_flRangeModifier = 0xD5C; // float32 - public const nint m_flFlinchVelocityModifierLarge = 0xD60; // float32 - public const nint m_flFlinchVelocityModifierSmall = 0xD64; // float32 - public const nint m_flRecoveryTimeCrouch = 0xD68; // float32 - public const nint m_flRecoveryTimeStand = 0xD6C; // float32 - public const nint m_flRecoveryTimeCrouchFinal = 0xD70; // float32 - public const nint m_flRecoveryTimeStandFinal = 0xD74; // float32 - public const nint m_nRecoveryTransitionStartBullet = 0xD78; // int32 - public const nint m_nRecoveryTransitionEndBullet = 0xD7C; // int32 - public const nint m_flThrowVelocity = 0xD80; // float32 - public const nint m_vSmokeColor = 0xD84; // Vector - public const nint m_szAnimClass = 0xD90; // CGlobalSymbol + public const nint m_GearSlot = 0xBF8; // + public const nint m_GearSlotPosition = 0xBFC; // + public const nint m_DefaultLoadoutSlot = 0xC00; // + public const nint m_sWrongTeamMsg = 0xC08; // + public const nint m_nPrice = 0xC10; // + public const nint m_nKillAward = 0xC14; // + public const nint m_nPrimaryReserveAmmoMax = 0xC18; // + public const nint m_nSecondaryReserveAmmoMax = 0xC1C; // + public const nint m_bMeleeWeapon = 0xC20; // + public const nint m_bHasBurstMode = 0xC21; // + public const nint m_bIsRevolver = 0xC22; // + public const nint m_bCannotShootUnderwater = 0xC23; // + public const nint m_szName = 0xC28; // + public const nint m_szAnimExtension = 0xC30; // + public const nint m_eSilencerType = 0xC38; // + public const nint m_nCrosshairMinDistance = 0xC3C; // + public const nint m_nCrosshairDeltaDistance = 0xC40; // + public const nint m_bIsFullAuto = 0xC44; // + public const nint m_nNumBullets = 0xC48; // + public const nint m_flCycleTime = 0xC4C; // + public const nint m_flMaxSpeed = 0xC54; // + public const nint m_flSpread = 0xC5C; // + public const nint m_flInaccuracyCrouch = 0xC64; // + public const nint m_flInaccuracyStand = 0xC6C; // + public const nint m_flInaccuracyJump = 0xC74; // + public const nint m_flInaccuracyLand = 0xC7C; // + public const nint m_flInaccuracyLadder = 0xC84; // + public const nint m_flInaccuracyFire = 0xC8C; // + public const nint m_flInaccuracyMove = 0xC94; // + public const nint m_flRecoilAngle = 0xC9C; // + public const nint m_flRecoilAngleVariance = 0xCA4; // + public const nint m_flRecoilMagnitude = 0xCAC; // + public const nint m_flRecoilMagnitudeVariance = 0xCB4; // + public const nint m_nTracerFrequency = 0xCBC; // + public const nint m_flInaccuracyJumpInitial = 0xCC4; // + public const nint m_flInaccuracyJumpApex = 0xCC8; // + public const nint m_flInaccuracyReload = 0xCCC; // + public const nint m_nRecoilSeed = 0xCD0; // + public const nint m_nSpreadSeed = 0xCD4; // + public const nint m_flTimeToIdleAfterFire = 0xCD8; // + public const nint m_flIdleInterval = 0xCDC; // + public const nint m_flAttackMovespeedFactor = 0xCE0; // + public const nint m_flHeatPerShot = 0xCE4; // + public const nint m_flInaccuracyPitchShift = 0xCE8; // + public const nint m_flInaccuracyAltSoundThreshold = 0xCEC; // + public const nint m_flBotAudibleRange = 0xCF0; // + public const nint m_szUseRadioSubtitle = 0xCF8; // + public const nint m_bUnzoomsAfterShot = 0xD00; // + public const nint m_bHideViewModelWhenZoomed = 0xD01; // + public const nint m_nZoomLevels = 0xD04; // + public const nint m_nZoomFOV1 = 0xD08; // + public const nint m_nZoomFOV2 = 0xD0C; // + public const nint m_flZoomTime0 = 0xD10; // + public const nint m_flZoomTime1 = 0xD14; // + public const nint m_flZoomTime2 = 0xD18; // + public const nint m_flIronSightPullUpSpeed = 0xD1C; // + public const nint m_flIronSightPutDownSpeed = 0xD20; // + public const nint m_flIronSightFOV = 0xD24; // + public const nint m_flIronSightPivotForward = 0xD28; // + public const nint m_flIronSightLooseness = 0xD2C; // + public const nint m_angPivotAngle = 0xD30; // + public const nint m_vecIronSightEyePos = 0xD3C; // + public const nint m_nDamage = 0xD48; // + public const nint m_flHeadshotMultiplier = 0xD4C; // + public const nint m_flArmorRatio = 0xD50; // + public const nint m_flPenetration = 0xD54; // + public const nint m_flRange = 0xD58; // + public const nint m_flRangeModifier = 0xD5C; // + public const nint m_flFlinchVelocityModifierLarge = 0xD60; // + public const nint m_flFlinchVelocityModifierSmall = 0xD64; // + public const nint m_flRecoveryTimeCrouch = 0xD68; // + public const nint m_flRecoveryTimeStand = 0xD6C; // + public const nint m_flRecoveryTimeCrouchFinal = 0xD70; // + public const nint m_flRecoveryTimeStandFinal = 0xD74; // + public const nint m_nRecoveryTransitionStartBullet = 0xD78; // + public const nint m_nRecoveryTransitionEndBullet = 0xD7C; // + public const nint m_flThrowVelocity = 0xD80; // + public const nint m_vSmokeColor = 0xD84; // + public const nint m_szAnimClass = 0xD90; // } // Parent: CLogicalEntity // Field count: 5 public static class CMathColorBlend { - public const nint m_flInMin = 0x4C0; // float32 - public const nint m_flInMax = 0x4C4; // float32 - public const nint m_OutColor1 = 0x4C8; // Color - public const nint m_OutColor2 = 0x4CC; // Color - public const nint m_OutValue = 0x4D0; // CEntityOutputTemplate + public const nint m_flInMin = 0x4C0; // + public const nint m_flInMax = 0x4C4; // + public const nint m_OutColor1 = 0x4C8; // + public const nint m_OutColor2 = 0x4CC; // + public const nint m_OutValue = 0x4D0; // } // Parent: CPointEntity // Field count: 5 @@ -9625,11 +9625,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) public static class CEnvScreenOverlay { - public const nint m_iszOverlayNames = 0x4C0; // CUtlSymbolLarge[10] - public const nint m_flOverlayTimes = 0x510; // float32[10] - public const nint m_flStartTime = 0x538; // GameTime_t - public const nint m_iDesiredOverlay = 0x53C; // int32 - public const nint m_bIsActive = 0x540; // bool + public const nint m_iszOverlayNames = 0x4C0; // + public const nint m_flOverlayTimes = 0x510; // + public const nint m_flStartTime = 0x538; // + public const nint m_iDesiredOverlay = 0x53C; // + public const nint m_bIsActive = 0x540; // } // Parent: CCSPlayerPawnBase // Field count: 117 @@ -9715,123 +9715,123 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) // NetworkVarNames: m_GunGameImmunityColor (Color) public static class CCSPlayerPawn { - public const nint m_pBulletServices = 0xD18; // CCSPlayer_BulletServices* - public const nint m_pHostageServices = 0xD20; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0xD28; // CCSPlayer_BuyServices* + public const nint m_pBulletServices = 0xD18; // + public const nint m_pHostageServices = 0xD20; // + public const nint m_pBuyServices = 0xD28; // public const nint m_pActionTrackingServices = 0xD30; // CCSPlayer_ActionTrackingServices* - public const nint m_pRadioServices = 0xD38; // CCSPlayer_RadioServices* - public const nint m_pDamageReactServices = 0xD40; // CCSPlayer_DamageReactServices* - public const nint m_nCharacterDefIndex = 0xD48; // uint16 - public const nint m_bHasFemaleVoice = 0xD4A; // bool - public const nint m_strVOPrefix = 0xD50; // CUtlString - public const nint m_szLastPlaceName = 0xD58; // char[18] - public const nint m_bInHostageResetZone = 0xE18; // bool - public const nint m_bInBuyZone = 0xE19; // bool + public const nint m_pRadioServices = 0xD38; // + public const nint m_pDamageReactServices = 0xD40; // + public const nint m_nCharacterDefIndex = 0xD48; // + public const nint m_bHasFemaleVoice = 0xD4A; // + public const nint m_strVOPrefix = 0xD50; // + public const nint m_szLastPlaceName = 0xD58; // + public const nint m_bInHostageResetZone = 0xE18; // + public const nint m_bInBuyZone = 0xE19; // public const nint m_TouchingBuyZones = 0xE20; // CUtlVector> - public const nint m_bWasInBuyZone = 0xE38; // bool - public const nint m_bInHostageRescueZone = 0xE39; // bool - public const nint m_bInBombZone = 0xE3A; // bool - public const nint m_bWasInHostageRescueZone = 0xE3B; // bool - public const nint m_iRetakesOffering = 0xE3C; // int32 - public const nint m_iRetakesOfferingCard = 0xE40; // int32 - public const nint m_bRetakesHasDefuseKit = 0xE44; // bool - public const nint m_bRetakesMVPLastRound = 0xE45; // bool - public const nint m_iRetakesMVPBoostItem = 0xE48; // int32 - public const nint m_RetakesMVPBoostExtraUtility = 0xE4C; // loadout_slot_t - public const nint m_flHealthShotBoostExpirationTime = 0xE50; // GameTime_t - public const nint m_flLandingTimeSeconds = 0xE54; // float32 - public const nint m_aimPunchAngle = 0xE58; // QAngle - public const nint m_aimPunchAngleVel = 0xE64; // QAngle - public const nint m_aimPunchTickBase = 0xE70; // int32 - public const nint m_aimPunchTickFraction = 0xE74; // float32 - public const nint m_aimPunchCache = 0xE78; // CUtlVector - public const nint m_bIsBuyMenuOpen = 0xE90; // bool - public const nint m_xLastHeadBoneTransform = 0x14D0; // CTransform - public const nint m_bLastHeadBoneTransformIsValid = 0x14F0; // bool - public const nint m_lastLandTime = 0x14F4; // GameTime_t - public const nint m_bOnGroundLastTick = 0x14F8; // bool - public const nint m_iPlayerLocked = 0x14FC; // int32 - public const nint m_flTimeOfLastInjury = 0x1504; // GameTime_t - public const nint m_flNextSprayDecalTime = 0x1508; // GameTime_t - public const nint m_bNextSprayDecalTimeExpedited = 0x150C; // bool - public const nint m_nRagdollDamageBone = 0x1510; // int32 - public const nint m_vRagdollDamageForce = 0x1514; // Vector - public const nint m_vRagdollDamagePosition = 0x1520; // Vector - public const nint m_szRagdollDamageWeaponName = 0x152C; // char[64] - public const nint m_bRagdollDamageHeadshot = 0x156C; // bool - public const nint m_vRagdollServerOrigin = 0x1570; // Vector - public const nint m_EconGloves = 0x1580; // CEconItemView - public const nint m_nEconGlovesChanged = 0x17F8; // uint8 - public const nint m_qDeathEyeAngles = 0x17FC; // QAngle - public const nint m_bSkipOneHeadConstraintUpdate = 0x1808; // bool - public const nint m_bLeftHanded = 0x1809; // bool - public const nint m_fSwitchedHandednessTime = 0x180C; // GameTime_t - public const nint m_flViewmodelOffsetX = 0x1810; // float32 - public const nint m_flViewmodelOffsetY = 0x1814; // float32 - public const nint m_flViewmodelOffsetZ = 0x1818; // float32 - public const nint m_flViewmodelFOV = 0x181C; // float32 - public const nint m_bIsWalking = 0x1820; // bool - public const nint m_fLastGivenDefuserTime = 0x1824; // float32 - public const nint m_fLastGivenBombTime = 0x1828; // float32 - public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x182C; // float32 - public const nint m_iDisplayHistoryBits = 0x1830; // uint32 - public const nint m_flLastAttackedTeammate = 0x1834; // float32 - public const nint m_allowAutoFollowTime = 0x1838; // GameTime_t - public const nint m_bResetArmorNextSpawn = 0x183C; // bool - public const nint m_nLastKillerIndex = 0x1840; // CEntityIndex - public const nint m_entitySpottedState = 0x1848; // EntitySpottedState_t - public const nint m_nSpotRules = 0x1860; // int32 - public const nint m_bIsScoped = 0x1864; // bool - public const nint m_bResumeZoom = 0x1865; // bool - public const nint m_bIsDefusing = 0x1866; // bool - public const nint m_bIsGrabbingHostage = 0x1867; // bool - public const nint m_iBlockingUseActionInProgress = 0x1868; // CSPlayerBlockingUseAction_t - public const nint m_flEmitSoundTime = 0x186C; // GameTime_t - public const nint m_bInNoDefuseArea = 0x1870; // bool - public const nint m_iBombSiteIndex = 0x1874; // CEntityIndex - public const nint m_nWhichBombZone = 0x1878; // int32 - public const nint m_bInBombZoneTrigger = 0x187C; // bool - public const nint m_bWasInBombZoneTrigger = 0x187D; // bool - public const nint m_iShotsFired = 0x1880; // int32 - public const nint m_flFlinchStack = 0x1884; // float32 - public const nint m_flVelocityModifier = 0x1888; // float32 - public const nint m_flHitHeading = 0x188C; // float32 - public const nint m_nHitBodyPart = 0x1890; // int32 - public const nint m_vecTotalBulletForce = 0x1894; // Vector - public const nint m_bWaitForNoAttack = 0x18A0; // bool - public const nint m_ignoreLadderJumpTime = 0x18A4; // float32 - public const nint m_bKilledByHeadshot = 0x18A8; // bool - public const nint m_LastHitBox = 0x18AC; // int32 - public const nint m_LastHealth = 0x18B0; // int32 - public const nint m_pBot = 0x18B8; // CCSBot* - public const nint m_bBotAllowActive = 0x18C0; // bool - public const nint m_thirdPersonHeading = 0x18C4; // QAngle - public const nint m_flSlopeDropOffset = 0x18D0; // float32 - public const nint m_flSlopeDropHeight = 0x18D4; // float32 - public const nint m_vHeadConstraintOffset = 0x18D8; // Vector - public const nint m_nLastPickupPriority = 0x18E4; // int32 - public const nint m_flLastPickupPriorityTime = 0x18E8; // float32 - public const nint m_ArmorValue = 0x18EC; // int32 - public const nint m_unCurrentEquipmentValue = 0x18F0; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x18F2; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x18F4; // uint16 - public const nint m_iLastWeaponFireUsercmd = 0x18F8; // int32 - public const nint m_flLastFriendlyFireDamageReductionRatio = 0x18FC; // float32 - public const nint m_bIsSpawning = 0x1900; // bool - public const nint m_iDeathFlags = 0x1910; // int32 - public const nint m_bHasDeathInfo = 0x1914; // bool - public const nint m_flDeathInfoTime = 0x1918; // float32 - public const nint m_vecDeathInfoOrigin = 0x191C; // Vector - public const nint m_vecPlayerPatchEconIndices = 0x1928; // uint32[5] - public const nint m_GunGameImmunityColor = 0x193C; // Color - public const nint m_grenadeParameterStashTime = 0x1940; // GameTime_t - public const nint m_bGrenadeParametersStashed = 0x1944; // bool - public const nint m_angStashedShootAngles = 0x1948; // QAngle - public const nint m_vecStashedGrenadeThrowPosition = 0x1954; // Vector - public const nint m_vecStashedVelocity = 0x1960; // Vector - public const nint m_angShootAngleHistory = 0x196C; // QAngle[2] - public const nint m_vecThrowPositionHistory = 0x1984; // Vector[2] - public const nint m_vecVelocityHistory = 0x199C; // Vector[2] + public const nint m_bWasInBuyZone = 0xE38; // + public const nint m_bInHostageRescueZone = 0xE39; // + public const nint m_bInBombZone = 0xE3A; // + public const nint m_bWasInHostageRescueZone = 0xE3B; // + public const nint m_iRetakesOffering = 0xE3C; // + public const nint m_iRetakesOfferingCard = 0xE40; // + public const nint m_bRetakesHasDefuseKit = 0xE44; // + public const nint m_bRetakesMVPLastRound = 0xE45; // + public const nint m_iRetakesMVPBoostItem = 0xE48; // + public const nint m_RetakesMVPBoostExtraUtility = 0xE4C; // + public const nint m_flHealthShotBoostExpirationTime = 0xE50; // + public const nint m_flLandingTimeSeconds = 0xE54; // + public const nint m_aimPunchAngle = 0xE58; // + public const nint m_aimPunchAngleVel = 0xE64; // + public const nint m_aimPunchTickBase = 0xE70; // + public const nint m_aimPunchTickFraction = 0xE74; // + public const nint m_aimPunchCache = 0xE78; // + public const nint m_bIsBuyMenuOpen = 0xE90; // + public const nint m_xLastHeadBoneTransform = 0x14D0; // + public const nint m_bLastHeadBoneTransformIsValid = 0x14F0; // + public const nint m_lastLandTime = 0x14F4; // + public const nint m_bOnGroundLastTick = 0x14F8; // + public const nint m_iPlayerLocked = 0x14FC; // + public const nint m_flTimeOfLastInjury = 0x1504; // + public const nint m_flNextSprayDecalTime = 0x1508; // + public const nint m_bNextSprayDecalTimeExpedited = 0x150C; // + public const nint m_nRagdollDamageBone = 0x1510; // + public const nint m_vRagdollDamageForce = 0x1514; // + public const nint m_vRagdollDamagePosition = 0x1520; // + public const nint m_szRagdollDamageWeaponName = 0x152C; // + public const nint m_bRagdollDamageHeadshot = 0x156C; // + public const nint m_vRagdollServerOrigin = 0x1570; // + public const nint m_EconGloves = 0x1580; // + public const nint m_nEconGlovesChanged = 0x17F8; // + public const nint m_qDeathEyeAngles = 0x17FC; // + public const nint m_bSkipOneHeadConstraintUpdate = 0x1808; // + public const nint m_bLeftHanded = 0x1809; // + public const nint m_fSwitchedHandednessTime = 0x180C; // + public const nint m_flViewmodelOffsetX = 0x1810; // + public const nint m_flViewmodelOffsetY = 0x1814; // + public const nint m_flViewmodelOffsetZ = 0x1818; // + public const nint m_flViewmodelFOV = 0x181C; // + public const nint m_bIsWalking = 0x1820; // + public const nint m_fLastGivenDefuserTime = 0x1824; // + public const nint m_fLastGivenBombTime = 0x1828; // + public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x182C; // + public const nint m_iDisplayHistoryBits = 0x1830; // + public const nint m_flLastAttackedTeammate = 0x1834; // + public const nint m_allowAutoFollowTime = 0x1838; // + public const nint m_bResetArmorNextSpawn = 0x183C; // + public const nint m_nLastKillerIndex = 0x1840; // + public const nint m_entitySpottedState = 0x1848; // + public const nint m_nSpotRules = 0x1860; // + public const nint m_bIsScoped = 0x1864; // + public const nint m_bResumeZoom = 0x1865; // + public const nint m_bIsDefusing = 0x1866; // + public const nint m_bIsGrabbingHostage = 0x1867; // + public const nint m_iBlockingUseActionInProgress = 0x1868; // + public const nint m_flEmitSoundTime = 0x186C; // + public const nint m_bInNoDefuseArea = 0x1870; // + public const nint m_iBombSiteIndex = 0x1874; // + public const nint m_nWhichBombZone = 0x1878; // + public const nint m_bInBombZoneTrigger = 0x187C; // + public const nint m_bWasInBombZoneTrigger = 0x187D; // + public const nint m_iShotsFired = 0x1880; // + public const nint m_flFlinchStack = 0x1884; // + public const nint m_flVelocityModifier = 0x1888; // + public const nint m_flHitHeading = 0x188C; // + public const nint m_nHitBodyPart = 0x1890; // + public const nint m_vecTotalBulletForce = 0x1894; // + public const nint m_bWaitForNoAttack = 0x18A0; // + public const nint m_ignoreLadderJumpTime = 0x18A4; // + public const nint m_bKilledByHeadshot = 0x18A8; // + public const nint m_LastHitBox = 0x18AC; // + public const nint m_LastHealth = 0x18B0; // + public const nint m_pBot = 0x18B8; // + public const nint m_bBotAllowActive = 0x18C0; // + public const nint m_thirdPersonHeading = 0x18C4; // + public const nint m_flSlopeDropOffset = 0x18D0; // + public const nint m_flSlopeDropHeight = 0x18D4; // + public const nint m_vHeadConstraintOffset = 0x18D8; // + public const nint m_nLastPickupPriority = 0x18E4; // + public const nint m_flLastPickupPriorityTime = 0x18E8; // + public const nint m_ArmorValue = 0x18EC; // + public const nint m_unCurrentEquipmentValue = 0x18F0; // + public const nint m_unRoundStartEquipmentValue = 0x18F2; // + public const nint m_unFreezetimeEndEquipmentValue = 0x18F4; // + public const nint m_iLastWeaponFireUsercmd = 0x18F8; // + public const nint m_flLastFriendlyFireDamageReductionRatio = 0x18FC; // + public const nint m_bIsSpawning = 0x1900; // + public const nint m_iDeathFlags = 0x1910; // + public const nint m_bHasDeathInfo = 0x1914; // + public const nint m_flDeathInfoTime = 0x1918; // + public const nint m_vecDeathInfoOrigin = 0x191C; // + public const nint m_vecPlayerPatchEconIndices = 0x1928; // + public const nint m_GunGameImmunityColor = 0x193C; // + public const nint m_grenadeParameterStashTime = 0x1940; // + public const nint m_bGrenadeParametersStashed = 0x1944; // + public const nint m_angStashedShootAngles = 0x1948; // + public const nint m_vecStashedGrenadeThrowPosition = 0x1954; // + public const nint m_vecStashedVelocity = 0x1960; // + public const nint m_angShootAngleHistory = 0x196C; // + public const nint m_vecThrowPositionHistory = 0x1984; // + public const nint m_vecVelocityHistory = 0x199C; // } // Parent: CBaseGrenade // Field count: 0 @@ -9893,92 +9893,92 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) public static class CCSPlayerController { - public const nint m_pInGameMoneyServices = 0x758; // CCSPlayerController_InGameMoneyServices* - public const nint m_pInventoryServices = 0x760; // CCSPlayerController_InventoryServices* - public const nint m_pActionTrackingServices = 0x768; // CCSPlayerController_ActionTrackingServices* - public const nint m_pDamageServices = 0x770; // CCSPlayerController_DamageServices* - public const nint m_iPing = 0x778; // uint32 - public const nint m_bHasCommunicationAbuseMute = 0x77C; // bool - public const nint m_szCrosshairCodes = 0x780; // CUtlSymbolLarge - public const nint m_iPendingTeamNum = 0x788; // uint8 - public const nint m_flForceTeamTime = 0x78C; // GameTime_t - public const nint m_iCompTeammateColor = 0x790; // int32 - public const nint m_bEverPlayedOnTeam = 0x794; // bool - public const nint m_bAttemptedToGetColor = 0x795; // bool - public const nint m_iTeammatePreferredColor = 0x798; // int32 - public const nint m_bTeamChanged = 0x79C; // bool - public const nint m_bInSwitchTeam = 0x79D; // bool - public const nint m_bHasSeenJoinGame = 0x79E; // bool - public const nint m_bJustBecameSpectator = 0x79F; // bool - public const nint m_bSwitchTeamsOnNextRoundReset = 0x7A0; // bool - public const nint m_bRemoveAllItemsOnNextRoundReset = 0x7A1; // bool - public const nint m_szClan = 0x7A8; // CUtlSymbolLarge - public const nint m_szClanName = 0x7B0; // char[32] - public const nint m_iCoachingTeam = 0x7D0; // int32 - public const nint m_nPlayerDominated = 0x7D8; // uint64 - public const nint m_nPlayerDominatingMe = 0x7E0; // uint64 - public const nint m_iCompetitiveRanking = 0x7E8; // int32 - public const nint m_iCompetitiveWins = 0x7EC; // int32 - public const nint m_iCompetitiveRankType = 0x7F0; // int8 - public const nint m_iCompetitiveRankingPredicted_Win = 0x7F4; // int32 - public const nint m_iCompetitiveRankingPredicted_Loss = 0x7F8; // int32 - public const nint m_iCompetitiveRankingPredicted_Tie = 0x7FC; // int32 - public const nint m_nEndMatchNextMapVote = 0x800; // int32 - public const nint m_unActiveQuestId = 0x804; // uint16 - public const nint m_nQuestProgressReason = 0x808; // QuestProgress::Reason - public const nint m_unPlayerTvControlFlags = 0x80C; // uint32 - public const nint m_iDraftIndex = 0x838; // int32 - public const nint m_msQueuedModeDisconnectionTimestamp = 0x83C; // uint32 - public const nint m_uiAbandonRecordedReason = 0x840; // uint32 - public const nint m_bCannotBeKicked = 0x844; // bool - public const nint m_bEverFullyConnected = 0x845; // bool - public const nint m_bAbandonAllowsSurrender = 0x846; // bool - public const nint m_bAbandonOffersInstantSurrender = 0x847; // bool - public const nint m_bDisconnection1MinWarningPrinted = 0x848; // bool - public const nint m_bScoreReported = 0x849; // bool - public const nint m_nDisconnectionTick = 0x84C; // int32 - public const nint m_bControllingBot = 0x858; // bool - public const nint m_bHasControlledBotThisRound = 0x859; // bool - public const nint m_bHasBeenControlledByPlayerThisRound = 0x85A; // bool - public const nint m_nBotsControlledThisRound = 0x85C; // int32 - public const nint m_bCanControlObservedBot = 0x860; // bool - public const nint m_hPlayerPawn = 0x864; // CHandle - public const nint m_hObserverPawn = 0x868; // CHandle - public const nint m_DesiredObserverMode = 0x86C; // int32 - public const nint m_hDesiredObserverTarget = 0x870; // CEntityHandle - public const nint m_bPawnIsAlive = 0x874; // bool - public const nint m_iPawnHealth = 0x878; // uint32 - public const nint m_iPawnArmor = 0x87C; // int32 - public const nint m_bPawnHasDefuser = 0x880; // bool - public const nint m_bPawnHasHelmet = 0x881; // bool - public const nint m_nPawnCharacterDefIndex = 0x882; // uint16 - public const nint m_iPawnLifetimeStart = 0x884; // int32 - public const nint m_iPawnLifetimeEnd = 0x888; // int32 - public const nint m_iPawnBotDifficulty = 0x88C; // int32 - public const nint m_hOriginalControllerOfCurrentPawn = 0x890; // CHandle - public const nint m_iScore = 0x894; // int32 - public const nint m_iRoundScore = 0x898; // int32 - public const nint m_iRoundsWon = 0x89C; // int32 - public const nint m_vecKills = 0x8A0; // CNetworkUtlVectorBase - public const nint m_bMvpNoMusic = 0x8B8; // bool - public const nint m_eMvpReason = 0x8BC; // int32 - public const nint m_iMusicKitID = 0x8C0; // int32 - public const nint m_iMusicKitMVPs = 0x8C4; // int32 - public const nint m_iMVPs = 0x8C8; // int32 - public const nint m_nUpdateCounter = 0x8CC; // int32 - public const nint m_flSmoothedPing = 0x8D0; // float32 - public const nint m_lastHeldVoteTimer = 0xF978; // IntervalTimer - public const nint m_bShowHints = 0xF990; // bool - public const nint m_iNextTimeCheck = 0xF994; // int32 - public const nint m_bJustDidTeamKill = 0xF998; // bool - public const nint m_bPunishForTeamKill = 0xF999; // bool - public const nint m_bGaveTeamDamageWarning = 0xF99A; // bool - public const nint m_bGaveTeamDamageWarningThisRound = 0xF99B; // bool - public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF9A0; // float64 - public const nint m_LastTeamDamageWarningTime = 0xF9A8; // GameTime_t - public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9AC; // GameTime_t - public const nint m_nSuspiciousHitCount = 0xF9B0; // uint32 - public const nint m_nNonSuspiciousHitStreak = 0xF9B4; // uint32 + public const nint m_pInGameMoneyServices = 0x758; // + public const nint m_pInventoryServices = 0x760; // + public const nint m_pActionTrackingServices = 0x768; // + public const nint m_pDamageServices = 0x770; // + public const nint m_iPing = 0x778; // + public const nint m_bHasCommunicationAbuseMute = 0x77C; // + public const nint m_szCrosshairCodes = 0x780; // + public const nint m_iPendingTeamNum = 0x788; // + public const nint m_flForceTeamTime = 0x78C; // + public const nint m_iCompTeammateColor = 0x790; // + public const nint m_bEverPlayedOnTeam = 0x794; // + public const nint m_bAttemptedToGetColor = 0x795; // + public const nint m_iTeammatePreferredColor = 0x798; // + public const nint m_bTeamChanged = 0x79C; // + public const nint m_bInSwitchTeam = 0x79D; // + public const nint m_bHasSeenJoinGame = 0x79E; // + public const nint m_bJustBecameSpectator = 0x79F; // + public const nint m_bSwitchTeamsOnNextRoundReset = 0x7A0; // + public const nint m_bRemoveAllItemsOnNextRoundReset = 0x7A1; // + public const nint m_szClan = 0x7A8; // + public const nint m_szClanName = 0x7B0; // + public const nint m_iCoachingTeam = 0x7D0; // + public const nint m_nPlayerDominated = 0x7D8; // + public const nint m_nPlayerDominatingMe = 0x7E0; // + public const nint m_iCompetitiveRanking = 0x7E8; // + public const nint m_iCompetitiveWins = 0x7EC; // + public const nint m_iCompetitiveRankType = 0x7F0; // + public const nint m_iCompetitiveRankingPredicted_Win = 0x7F4; // + public const nint m_iCompetitiveRankingPredicted_Loss = 0x7F8; // + public const nint m_iCompetitiveRankingPredicted_Tie = 0x7FC; // + public const nint m_nEndMatchNextMapVote = 0x800; // + public const nint m_unActiveQuestId = 0x804; // + public const nint m_nQuestProgressReason = 0x808; // + public const nint m_unPlayerTvControlFlags = 0x80C; // + public const nint m_iDraftIndex = 0x838; // + public const nint m_msQueuedModeDisconnectionTimestamp = 0x83C; // + public const nint m_uiAbandonRecordedReason = 0x840; // + public const nint m_bCannotBeKicked = 0x844; // + public const nint m_bEverFullyConnected = 0x845; // + public const nint m_bAbandonAllowsSurrender = 0x846; // + public const nint m_bAbandonOffersInstantSurrender = 0x847; // + public const nint m_bDisconnection1MinWarningPrinted = 0x848; // + public const nint m_bScoreReported = 0x849; // + public const nint m_nDisconnectionTick = 0x84C; // + public const nint m_bControllingBot = 0x858; // + public const nint m_bHasControlledBotThisRound = 0x859; // + public const nint m_bHasBeenControlledByPlayerThisRound = 0x85A; // + public const nint m_nBotsControlledThisRound = 0x85C; // + public const nint m_bCanControlObservedBot = 0x860; // + public const nint m_hPlayerPawn = 0x864; // + public const nint m_hObserverPawn = 0x868; // + public const nint m_DesiredObserverMode = 0x86C; // + public const nint m_hDesiredObserverTarget = 0x870; // + public const nint m_bPawnIsAlive = 0x874; // + public const nint m_iPawnHealth = 0x878; // + public const nint m_iPawnArmor = 0x87C; // + public const nint m_bPawnHasDefuser = 0x880; // + public const nint m_bPawnHasHelmet = 0x881; // + public const nint m_nPawnCharacterDefIndex = 0x882; // + public const nint m_iPawnLifetimeStart = 0x884; // + public const nint m_iPawnLifetimeEnd = 0x888; // + public const nint m_iPawnBotDifficulty = 0x88C; // + public const nint m_hOriginalControllerOfCurrentPawn = 0x890; // + public const nint m_iScore = 0x894; // + public const nint m_iRoundScore = 0x898; // + public const nint m_iRoundsWon = 0x89C; // + public const nint m_vecKills = 0x8A0; // + public const nint m_bMvpNoMusic = 0x8B8; // + public const nint m_eMvpReason = 0x8BC; // + public const nint m_iMusicKitID = 0x8C0; // + public const nint m_iMusicKitMVPs = 0x8C4; // + public const nint m_iMVPs = 0x8C8; // + public const nint m_nUpdateCounter = 0x8CC; // + public const nint m_flSmoothedPing = 0x8D0; // + public const nint m_lastHeldVoteTimer = 0xF978; // + public const nint m_bShowHints = 0xF990; // + public const nint m_iNextTimeCheck = 0xF994; // + public const nint m_bJustDidTeamKill = 0xF998; // + public const nint m_bPunishForTeamKill = 0xF999; // + public const nint m_bGaveTeamDamageWarning = 0xF99A; // + public const nint m_bGaveTeamDamageWarningThisRound = 0xF99B; // + public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF9A0; // + public const nint m_LastTeamDamageWarningTime = 0xF9A8; // + public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9AC; // + public const nint m_nSuspiciousHitCount = 0xF9B0; // + public const nint m_nNonSuspiciousHitStreak = 0xF9B4; // } // Parent: IEconItemInterface // Field count: 13 @@ -9996,19 +9996,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) // NetworkVarNames: m_szCustomName (char) public static class CEconItemView { - public const nint m_iItemDefinitionIndex = 0x38; // uint16 - public const nint m_iEntityQuality = 0x3C; // int32 - public const nint m_iEntityLevel = 0x40; // uint32 - public const nint m_iItemID = 0x48; // uint64 - public const nint m_iItemIDHigh = 0x50; // uint32 - public const nint m_iItemIDLow = 0x54; // uint32 - public const nint m_iAccountID = 0x58; // uint32 - public const nint m_iInventoryPosition = 0x5C; // uint32 - public const nint m_bInitialized = 0x68; // bool - public const nint m_AttributeList = 0x70; // CAttributeList - public const nint m_NetworkedDynamicAttributes = 0xD0; // CAttributeList - public const nint m_szCustomName = 0x130; // char[161] - public const nint m_szCustomNameOverride = 0x1D1; // char[161] + public const nint m_iItemDefinitionIndex = 0x38; // + public const nint m_iEntityQuality = 0x3C; // + public const nint m_iEntityLevel = 0x40; // + public const nint m_iItemID = 0x48; // + public const nint m_iItemIDHigh = 0x50; // + public const nint m_iItemIDLow = 0x54; // + public const nint m_iAccountID = 0x58; // + public const nint m_iInventoryPosition = 0x5C; // + public const nint m_bInitialized = 0x68; // + public const nint m_AttributeList = 0x70; // + public const nint m_NetworkedDynamicAttributes = 0xD0; // + public const nint m_szCustomName = 0x130; // + public const nint m_szCustomNameOverride = 0x1D1; // } // Parent: CPointEntity // Field count: 0 @@ -10056,30 +10056,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) public static class CBasePlayerPawn { - public const nint m_pWeaponServices = 0xA08; // CPlayer_WeaponServices* - public const nint m_pItemServices = 0xA10; // CPlayer_ItemServices* - public const nint m_pAutoaimServices = 0xA18; // CPlayer_AutoaimServices* - public const nint m_pObserverServices = 0xA20; // CPlayer_ObserverServices* - public const nint m_pWaterServices = 0xA28; // CPlayer_WaterServices* - public const nint m_pUseServices = 0xA30; // CPlayer_UseServices* - public const nint m_pFlashlightServices = 0xA38; // CPlayer_FlashlightServices* - public const nint m_pCameraServices = 0xA40; // CPlayer_CameraServices* - public const nint m_pMovementServices = 0xA48; // CPlayer_MovementServices* - public const nint m_ServerViewAngleChanges = 0xA58; // CUtlVectorEmbeddedNetworkVar - public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xAA8; // uint32 - public const nint v_angle = 0xAAC; // QAngle - public const nint v_anglePrevious = 0xAB8; // QAngle - public const nint m_iHideHUD = 0xAC4; // uint32 - public const nint m_skybox3d = 0xAC8; // sky3dparams_t - public const nint m_fTimeLastHurt = 0xB58; // GameTime_t - public const nint m_flDeathTime = 0xB5C; // GameTime_t - public const nint m_fNextSuicideTime = 0xB60; // GameTime_t - public const nint m_fInitHUD = 0xB64; // bool - public const nint m_pExpresser = 0xB68; // CAI_Expresser* - public const nint m_hController = 0xB70; // CHandle - public const nint m_fHltvReplayDelay = 0xB78; // float32 - public const nint m_fHltvReplayEnd = 0xB7C; // float32 - public const nint m_iHltvReplayEntity = 0xB80; // CEntityIndex + public const nint m_pWeaponServices = 0xA08; // + public const nint m_pItemServices = 0xA10; // + public const nint m_pAutoaimServices = 0xA18; // + public const nint m_pObserverServices = 0xA20; // + public const nint m_pWaterServices = 0xA28; // + public const nint m_pUseServices = 0xA30; // + public const nint m_pFlashlightServices = 0xA38; // + public const nint m_pCameraServices = 0xA40; // + public const nint m_pMovementServices = 0xA48; // + public const nint m_ServerViewAngleChanges = 0xA58; // + public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xAA8; // + public const nint v_angle = 0xAAC; // + public const nint v_anglePrevious = 0xAB8; // + public const nint m_iHideHUD = 0xAC4; // + public const nint m_skybox3d = 0xAC8; // + public const nint m_fTimeLastHurt = 0xB58; // + public const nint m_flDeathTime = 0xB5C; // + public const nint m_fNextSuicideTime = 0xB60; // + public const nint m_fInitHUD = 0xB64; // + public const nint m_pExpresser = 0xB68; // + public const nint m_hController = 0xB70; // + public const nint m_fHltvReplayDelay = 0xB78; // + public const nint m_fHltvReplayEnd = 0xB7C; // + public const nint m_iHltvReplayEntity = 0xB80; // public const nint m_sndOpvarLatchData = 0xB88; // CUtlVector } // Parent: CBaseTrigger @@ -10103,22 +10103,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) public static class CPostProcessingVolume { - public const nint m_hPostSettings = 0x8F0; // CStrongHandle - public const nint m_flFadeDuration = 0x8F8; // float32 - public const nint m_flMinLogExposure = 0x8FC; // float32 - public const nint m_flMaxLogExposure = 0x900; // float32 - public const nint m_flMinExposure = 0x904; // float32 - public const nint m_flMaxExposure = 0x908; // float32 - public const nint m_flExposureCompensation = 0x90C; // float32 - public const nint m_flExposureFadeSpeedUp = 0x910; // float32 - public const nint m_flExposureFadeSpeedDown = 0x914; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x918; // float32 - public const nint m_bMaster = 0x91C; // bool - public const nint m_bExposureControl = 0x91D; // bool - public const nint m_flRate = 0x920; // float32 - public const nint m_flTonemapPercentTarget = 0x924; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x928; // float32 - public const nint m_flTonemapMinAvgLum = 0x92C; // float32 + public const nint m_hPostSettings = 0x8F0; // + public const nint m_flFadeDuration = 0x8F8; // + public const nint m_flMinLogExposure = 0x8FC; // + public const nint m_flMaxLogExposure = 0x900; // + public const nint m_flMinExposure = 0x904; // + public const nint m_flMaxExposure = 0x908; // + public const nint m_flExposureCompensation = 0x90C; // + public const nint m_flExposureFadeSpeedUp = 0x910; // + public const nint m_flExposureFadeSpeedDown = 0x914; // + public const nint m_flTonemapEVSmoothingRange = 0x918; // + public const nint m_bMaster = 0x91C; // + public const nint m_bExposureControl = 0x91D; // + public const nint m_flRate = 0x920; // + public const nint m_flTonemapPercentTarget = 0x924; // + public const nint m_flTonemapPercentBrightPixels = 0x928; // + public const nint m_flTonemapMinAvgLum = 0x92C; // } // Parent: CBaseModelEntity // Field count: 4 @@ -10127,15 +10127,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) public static class CSpotlightEnd { - public const nint m_flLightScale = 0x710; // float32 - public const nint m_Radius = 0x714; // float32 - public const nint m_vSpotlightDir = 0x718; // Vector - public const nint m_vSpotlightOrg = 0x724; // Vector + public const nint m_flLightScale = 0x710; // + public const nint m_Radius = 0x714; // + public const nint m_vSpotlightDir = 0x718; // + public const nint m_vSpotlightOrg = 0x724; // } // Parent: CBaseModelEntity // Field count: 1 public static class CRuleEntity { - public const nint m_iszMaster = 0x710; // CUtlSymbolLarge + public const nint m_iszMaster = 0x710; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -10154,62 +10154,62 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) public static class CCSGO_TeamPreviewCharacterPosition { - public const nint m_nVariant = 0x4C0; // int32 - public const nint m_nRandom = 0x4C4; // int32 - public const nint m_nOrdinal = 0x4C8; // int32 - public const nint m_sWeaponName = 0x4D0; // CUtlString - public const nint m_xuid = 0x4D8; // uint64 - public const nint m_agentItem = 0x4E0; // CEconItemView - public const nint m_glovesItem = 0x758; // CEconItemView - public const nint m_weaponItem = 0x9D0; // CEconItemView + public const nint m_nVariant = 0x4C0; // + public const nint m_nRandom = 0x4C4; // + public const nint m_nOrdinal = 0x4C8; // + public const nint m_sWeaponName = 0x4D0; // + public const nint m_xuid = 0x4D8; // + public const nint m_agentItem = 0x4E0; // + public const nint m_glovesItem = 0x758; // + public const nint m_weaponItem = 0x9D0; // } // Parent: CBaseTrigger // Field count: 1 public static class CTriggerDetectExplosion { - public const nint m_OnDetectedExplosion = 0x908; // CEntityIOOutput + public const nint m_OnDetectedExplosion = 0x908; // } // Parent: CLogicalEntity // Field count: 1 public static class CSoundStackSave { - public const nint m_iszStackName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszStackName = 0x4C0; // } // Parent: CPhysConstraint // Field count: 18 public static class CPhysHinge { - public const nint m_soundInfo = 0x540; // ConstraintSoundInfo - public const nint m_NotifyMinLimitReached = 0x5C8; // CEntityIOOutput - public const nint m_NotifyMaxLimitReached = 0x5F0; // CEntityIOOutput - public const nint m_bAtMinLimit = 0x618; // bool - public const nint m_bAtMaxLimit = 0x619; // bool - public const nint m_hinge = 0x61C; // constraint_hingeparams_t - public const nint m_hingeFriction = 0x65C; // float32 - public const nint m_systemLoadScale = 0x660; // float32 - public const nint m_bIsAxisLocal = 0x664; // bool - public const nint m_flMinRotation = 0x668; // float32 - public const nint m_flMaxRotation = 0x66C; // float32 - public const nint m_flInitialRotation = 0x670; // float32 - public const nint m_flMotorFrequency = 0x674; // float32 - public const nint m_flMotorDampingRatio = 0x678; // float32 - public const nint m_flAngleSpeed = 0x67C; // float32 - public const nint m_flAngleSpeedThreshold = 0x680; // float32 - public const nint m_OnStartMoving = 0x688; // CEntityIOOutput - public const nint m_OnStopMoving = 0x6B0; // CEntityIOOutput + public const nint m_soundInfo = 0x540; // + public const nint m_NotifyMinLimitReached = 0x5C8; // + public const nint m_NotifyMaxLimitReached = 0x5F0; // + public const nint m_bAtMinLimit = 0x618; // + public const nint m_bAtMaxLimit = 0x619; // + public const nint m_hinge = 0x61C; // + public const nint m_hingeFriction = 0x65C; // + public const nint m_systemLoadScale = 0x660; // + public const nint m_bIsAxisLocal = 0x664; // + public const nint m_flMinRotation = 0x668; // + public const nint m_flMaxRotation = 0x66C; // + public const nint m_flInitialRotation = 0x670; // + public const nint m_flMotorFrequency = 0x674; // + public const nint m_flMotorDampingRatio = 0x678; // + public const nint m_flAngleSpeed = 0x67C; // + public const nint m_flAngleSpeedThreshold = 0x680; // + public const nint m_OnStartMoving = 0x688; // + public const nint m_OnStopMoving = 0x6B0; // } // Parent: CGameRules // Field count: 1 public static class CSingleplayRules { - public const nint m_bSinglePlayerGameEnding = 0xC0; // bool + public const nint m_bSinglePlayerGameEnding = 0xC0; // } // Parent: CBaseFilter // Field count: 1 public static class CFilterProximity { - public const nint m_flRadius = 0x518; // float32 + public const nint m_flRadius = 0x518; // } // Parent: CEconEntity // Field count: 2 public static class CEconWearable { - public const nint m_nForceSkin = 0xC70; // int32 - public const nint m_bAlwaysAllow = 0xC74; // bool + public const nint m_nForceSkin = 0xC70; // + public const nint m_bAlwaysAllow = 0xC74; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -10232,15 +10232,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) public static class CFuncConveyor { - public const nint m_szConveyorModels = 0x710; // CUtlSymbolLarge - public const nint m_flTransitionDurationSeconds = 0x718; // float32 - public const nint m_angMoveEntitySpace = 0x71C; // QAngle - public const nint m_vecMoveDirEntitySpace = 0x728; // Vector - public const nint m_flTargetSpeed = 0x734; // float32 - public const nint m_nTransitionStartTick = 0x738; // GameTick_t - public const nint m_nTransitionDurationTicks = 0x73C; // int32 - public const nint m_flTransitionStartSpeed = 0x740; // float32 - public const nint m_hConveyorModels = 0x748; // CNetworkUtlVectorBase> + public const nint m_szConveyorModels = 0x710; // + public const nint m_flTransitionDurationSeconds = 0x718; // + public const nint m_angMoveEntitySpace = 0x71C; // + public const nint m_vecMoveDirEntitySpace = 0x728; // + public const nint m_flTargetSpeed = 0x734; // + public const nint m_nTransitionStartTick = 0x738; // + public const nint m_nTransitionDurationTicks = 0x73C; // + public const nint m_flTransitionStartSpeed = 0x740; // + public const nint m_hConveyorModels = 0x748; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -10249,17 +10249,17 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 11 public static class CMathCounter { - public const nint m_flMin = 0x4C0; // float32 - public const nint m_flMax = 0x4C4; // float32 - public const nint m_bHitMin = 0x4C8; // bool - public const nint m_bHitMax = 0x4C9; // bool - public const nint m_bDisabled = 0x4CA; // bool + public const nint m_flMin = 0x4C0; // + public const nint m_flMax = 0x4C4; // + public const nint m_bHitMin = 0x4C8; // + public const nint m_bHitMax = 0x4C9; // + public const nint m_bDisabled = 0x4CA; // public const nint m_OutValue = 0x4D0; // CEntityOutputTemplate public const nint m_OnGetValue = 0x4F8; // CEntityOutputTemplate - public const nint m_OnHitMin = 0x520; // CEntityIOOutput - public const nint m_OnHitMax = 0x548; // CEntityIOOutput - public const nint m_OnChangedFromMin = 0x570; // CEntityIOOutput - public const nint m_OnChangedFromMax = 0x598; // CEntityIOOutput + public const nint m_OnHitMin = 0x520; // + public const nint m_OnHitMax = 0x548; // + public const nint m_OnChangedFromMin = 0x570; // + public const nint m_OnChangedFromMax = 0x598; // } // Parent: CBaseEntity // Field count: 7 @@ -10270,13 +10270,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) public static class CInfoWorldLayer { - public const nint m_pOutputOnEntitiesSpawned = 0x4C0; // CEntityIOOutput - public const nint m_worldName = 0x4E8; // CUtlSymbolLarge - public const nint m_layerName = 0x4F0; // CUtlSymbolLarge - public const nint m_bWorldLayerVisible = 0x4F8; // bool - public const nint m_bEntitiesSpawned = 0x4F9; // bool - public const nint m_bCreateAsChildSpawnGroup = 0x4FA; // bool - public const nint m_hLayerSpawnGroup = 0x4FC; // uint32 + public const nint m_pOutputOnEntitiesSpawned = 0x4C0; // + public const nint m_worldName = 0x4E8; // + public const nint m_layerName = 0x4F0; // + public const nint m_bWorldLayerVisible = 0x4F8; // + public const nint m_bEntitiesSpawned = 0x4F9; // + public const nint m_bCreateAsChildSpawnGroup = 0x4FA; // + public const nint m_hLayerSpawnGroup = 0x4FC; // } // Parent: CBarnLight // Field count: 1 @@ -10284,7 +10284,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bShowLight (bool) public static class CRectLight { - public const nint m_bShowLight = 0x938; // bool + public const nint m_bShowLight = 0x938; // } // Parent: CCSGO_TeamSelectCharacterPosition // Field count: 0 @@ -10293,15 +10293,15 @@ namespace CS2Dumper.Schemas { // Parent: CBaseDoor // Field count: 1 public static class CRotDoor { - public const nint m_bSolidBsp = 0x998; // bool + public const nint m_bSolidBsp = 0x998; // } // Parent: CLogicalEntity // Field count: 4 public static class CLogicLineToEntity { - public const nint m_Line = 0x4C0; // CEntityOutputTemplate - public const nint m_SourceName = 0x4E8; // CUtlSymbolLarge - public const nint m_StartEntity = 0x4F0; // CHandle - public const nint m_EndEntity = 0x4F4; // CHandle + public const nint m_Line = 0x4C0; // + public const nint m_SourceName = 0x4E8; // + public const nint m_StartEntity = 0x4F0; // + public const nint m_EndEntity = 0x4F4; // } // Parent: None // Field count: 6 @@ -10311,12 +10311,12 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bGamePaused (bool) public static class CGameRules { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - public const nint m_szQuestName = 0x30; // char[128] - public const nint m_nQuestPhase = 0xB0; // int32 - public const nint m_nTotalPausedTicks = 0xB4; // int32 - public const nint m_nPauseStartTick = 0xB8; // int32 - public const nint m_bGamePaused = 0xBC; // bool + public const nint __m_pChainEntity = 0x8; // + public const nint m_szQuestName = 0x30; // + public const nint m_nQuestPhase = 0xB0; // + public const nint m_nTotalPausedTicks = 0xB4; // + public const nint m_nPauseStartTick = 0xB8; // + public const nint m_bGamePaused = 0xBC; // } // Parent: None // Field count: 4 @@ -10325,10 +10325,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_pEntity (CEntityIdentity*) // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) public static class CEntityInstance { - public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - public const nint m_pEntity = 0x10; // CEntityIdentity* - public const nint m_CScriptComponent = 0x28; // CScriptComponent* - public const nint m_bVisibleinPVS = 0x30; // bool + public const nint m_iszPrivateVScripts = 0x8; // + public const nint m_pEntity = 0x10; // + public const nint m_CScriptComponent = 0x28; // + public const nint m_bVisibleinPVS = 0x30; // } // Parent: CBaseEntity // Field count: 18 @@ -10353,24 +10353,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) public static class CEnvCubemap { - public const nint m_Entity_hCubemapTexture = 0x540; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x548; // bool - public const nint m_Entity_flInfluenceRadius = 0x54C; // float32 - public const nint m_Entity_vBoxProjectMins = 0x550; // Vector - public const nint m_Entity_vBoxProjectMaxs = 0x55C; // Vector - public const nint m_Entity_bMoveable = 0x568; // bool - public const nint m_Entity_nHandshake = 0x56C; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x570; // int32 - public const nint m_Entity_nPriority = 0x574; // int32 - public const nint m_Entity_flEdgeFadeDist = 0x578; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x57C; // Vector - public const nint m_Entity_flDiffuseScale = 0x588; // float32 - public const nint m_Entity_bStartDisabled = 0x58C; // bool - public const nint m_Entity_bDefaultEnvMap = 0x58D; // bool - public const nint m_Entity_bDefaultSpecEnvMap = 0x58E; // bool - public const nint m_Entity_bIndoorCubeMap = 0x58F; // bool - public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x590; // bool - public const nint m_Entity_bEnabled = 0x5A0; // bool + public const nint m_Entity_hCubemapTexture = 0x540; // + public const nint m_Entity_bCustomCubemapTexture = 0x548; // + public const nint m_Entity_flInfluenceRadius = 0x54C; // + public const nint m_Entity_vBoxProjectMins = 0x550; // + public const nint m_Entity_vBoxProjectMaxs = 0x55C; // + public const nint m_Entity_bMoveable = 0x568; // + public const nint m_Entity_nHandshake = 0x56C; // + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x570; // + public const nint m_Entity_nPriority = 0x574; // + public const nint m_Entity_flEdgeFadeDist = 0x578; // + public const nint m_Entity_vEdgeFadeDists = 0x57C; // + public const nint m_Entity_flDiffuseScale = 0x588; // + public const nint m_Entity_bStartDisabled = 0x58C; // + public const nint m_Entity_bDefaultEnvMap = 0x58D; // + public const nint m_Entity_bDefaultSpecEnvMap = 0x58E; // + public const nint m_Entity_bIndoorCubeMap = 0x58F; // + public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x590; // + public const nint m_Entity_bEnabled = 0x5A0; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -10379,9 +10379,9 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 3 public static class ServerAuthoritativeWeaponSlot_t { - public const nint unClass = 0x28; // uint16 - public const nint unSlot = 0x2A; // uint16 - public const nint unItemDefIdx = 0x2C; // uint16 + public const nint unClass = 0x28; // + public const nint unSlot = 0x2A; // + public const nint unItemDefIdx = 0x2C; // } // Parent: None // Field count: 5 @@ -10393,11 +10393,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iFirstSecondHalfRound (int) // NetworkVarNames: m_iBombSite (int) public static class CRetakeGameRules { - public const nint m_nMatchSeed = 0xF8; // int32 - public const nint m_bBlockersPresent = 0xFC; // bool - public const nint m_bRoundInProgress = 0xFD; // bool - public const nint m_iFirstSecondHalfRound = 0x100; // int32 - public const nint m_iBombSite = 0x104; // int32 + public const nint m_nMatchSeed = 0xF8; // + public const nint m_bBlockersPresent = 0xFC; // + public const nint m_bRoundInProgress = 0xFD; // + public const nint m_iFirstSecondHalfRound = 0x100; // + public const nint m_iBombSite = 0x104; // } // Parent: CBaseEntity // Field count: 17 @@ -10416,23 +10416,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flCurWeight (float32) // NetworkVarNames: m_netlookupFilename (char) public static class CColorCorrection { - public const nint m_flFadeInDuration = 0x4C0; // float32 - public const nint m_flFadeOutDuration = 0x4C4; // float32 - public const nint m_flStartFadeInWeight = 0x4C8; // float32 - public const nint m_flStartFadeOutWeight = 0x4CC; // float32 - public const nint m_flTimeStartFadeIn = 0x4D0; // GameTime_t - public const nint m_flTimeStartFadeOut = 0x4D4; // GameTime_t - public const nint m_flMaxWeight = 0x4D8; // float32 - public const nint m_bStartDisabled = 0x4DC; // bool - public const nint m_bEnabled = 0x4DD; // bool - public const nint m_bMaster = 0x4DE; // bool - public const nint m_bClientSide = 0x4DF; // bool - public const nint m_bExclusive = 0x4E0; // bool - public const nint m_MinFalloff = 0x4E4; // float32 - public const nint m_MaxFalloff = 0x4E8; // float32 - public const nint m_flCurWeight = 0x4EC; // float32 - public const nint m_netlookupFilename = 0x4F0; // char[512] - public const nint m_lookupFilename = 0x6F0; // CUtlSymbolLarge + public const nint m_flFadeInDuration = 0x4C0; // + public const nint m_flFadeOutDuration = 0x4C4; // + public const nint m_flStartFadeInWeight = 0x4C8; // + public const nint m_flStartFadeOutWeight = 0x4CC; // + public const nint m_flTimeStartFadeIn = 0x4D0; // + public const nint m_flTimeStartFadeOut = 0x4D4; // + public const nint m_flMaxWeight = 0x4D8; // + public const nint m_bStartDisabled = 0x4DC; // + public const nint m_bEnabled = 0x4DD; // + public const nint m_bMaster = 0x4DE; // + public const nint m_bClientSide = 0x4DF; // + public const nint m_bExclusive = 0x4E0; // + public const nint m_MinFalloff = 0x4E4; // + public const nint m_MaxFalloff = 0x4E8; // + public const nint m_flCurWeight = 0x4EC; // + public const nint m_netlookupFilename = 0x4F0; // + public const nint m_lookupFilename = 0x6F0; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -10460,17 +10460,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) public static class CC4 { - public const nint m_vecLastValidPlayerHeldPosition = 0xE98; // Vector - public const nint m_vecLastValidDroppedPosition = 0xEA4; // Vector - public const nint m_bDoValidDroppedPositionCheck = 0xEB0; // bool - public const nint m_bStartedArming = 0xEB1; // bool - public const nint m_fArmedTime = 0xEB4; // GameTime_t - public const nint m_bBombPlacedAnimation = 0xEB8; // bool - public const nint m_bIsPlantingViaUse = 0xEB9; // bool - public const nint m_entitySpottedState = 0xEC0; // EntitySpottedState_t - public const nint m_nSpotRules = 0xED8; // int32 - public const nint m_bPlayedArmingBeeps = 0xEDC; // bool[7] - public const nint m_bBombPlanted = 0xEE3; // bool + public const nint m_vecLastValidPlayerHeldPosition = 0xE98; // + public const nint m_vecLastValidDroppedPosition = 0xEA4; // + public const nint m_bDoValidDroppedPositionCheck = 0xEB0; // + public const nint m_bStartedArming = 0xEB1; // + public const nint m_fArmedTime = 0xEB4; // + public const nint m_bBombPlacedAnimation = 0xEB8; // + public const nint m_bIsPlantingViaUse = 0xEB9; // + public const nint m_entitySpottedState = 0xEC0; // + public const nint m_nSpotRules = 0xED8; // + public const nint m_bPlayedArmingBeeps = 0xEDC; // + public const nint m_bBombPlanted = 0xEE3; // } // Parent: CHostageRescueZoneShim // Field count: 0 @@ -10479,12 +10479,12 @@ namespace CS2Dumper.Schemas { // Parent: CServerOnlyPointEntity // Field count: 6 public static class CPointPrefab { - public const nint m_targetMapName = 0x4C0; // CUtlSymbolLarge - public const nint m_forceWorldGroupID = 0x4C8; // CUtlSymbolLarge - public const nint m_associatedRelayTargetName = 0x4D0; // CUtlSymbolLarge - public const nint m_fixupNames = 0x4D8; // bool - public const nint m_bLoadDynamic = 0x4D9; // bool - public const nint m_associatedRelayEntity = 0x4DC; // CHandle + public const nint m_targetMapName = 0x4C0; // + public const nint m_forceWorldGroupID = 0x4C8; // + public const nint m_associatedRelayTargetName = 0x4D0; // + public const nint m_fixupNames = 0x4D8; // + public const nint m_bLoadDynamic = 0x4D9; // + public const nint m_associatedRelayEntity = 0x4DC; // } // Parent: CBaseToggle // Field count: 27 @@ -10492,33 +10492,33 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bIsUsable (bool) public static class CBaseDoor { - public const nint m_angMoveEntitySpace = 0x7A0; // QAngle - public const nint m_vecMoveDirParentSpace = 0x7AC; // Vector - public const nint m_ls = 0x7B8; // locksound_t - public const nint m_bForceClosed = 0x7D8; // bool - public const nint m_bDoorGroup = 0x7D9; // bool - public const nint m_bLocked = 0x7DA; // bool - public const nint m_bIgnoreDebris = 0x7DB; // bool - public const nint m_eSpawnPosition = 0x7DC; // FuncDoorSpawnPos_t - public const nint m_flBlockDamage = 0x7E0; // float32 - public const nint m_NoiseMoving = 0x7E8; // CUtlSymbolLarge - public const nint m_NoiseArrived = 0x7F0; // CUtlSymbolLarge - public const nint m_NoiseMovingClosed = 0x7F8; // CUtlSymbolLarge - public const nint m_NoiseArrivedClosed = 0x800; // CUtlSymbolLarge - public const nint m_ChainTarget = 0x808; // CUtlSymbolLarge - public const nint m_OnBlockedClosing = 0x810; // CEntityIOOutput - public const nint m_OnBlockedOpening = 0x838; // CEntityIOOutput - public const nint m_OnUnblockedClosing = 0x860; // CEntityIOOutput - public const nint m_OnUnblockedOpening = 0x888; // CEntityIOOutput - public const nint m_OnFullyClosed = 0x8B0; // CEntityIOOutput - public const nint m_OnFullyOpen = 0x8D8; // CEntityIOOutput - public const nint m_OnClose = 0x900; // CEntityIOOutput - public const nint m_OnOpen = 0x928; // CEntityIOOutput - public const nint m_OnLockedUse = 0x950; // CEntityIOOutput - public const nint m_bLoopMoveSound = 0x978; // bool - public const nint m_bCreateNavObstacle = 0x990; // bool - public const nint m_isChaining = 0x991; // bool - public const nint m_bIsUsable = 0x992; // bool + public const nint m_angMoveEntitySpace = 0x7A0; // + public const nint m_vecMoveDirParentSpace = 0x7AC; // + public const nint m_ls = 0x7B8; // + public const nint m_bForceClosed = 0x7D8; // + public const nint m_bDoorGroup = 0x7D9; // + public const nint m_bLocked = 0x7DA; // + public const nint m_bIgnoreDebris = 0x7DB; // + public const nint m_eSpawnPosition = 0x7DC; // + public const nint m_flBlockDamage = 0x7E0; // + public const nint m_NoiseMoving = 0x7E8; // + public const nint m_NoiseArrived = 0x7F0; // + public const nint m_NoiseMovingClosed = 0x7F8; // + public const nint m_NoiseArrivedClosed = 0x800; // + public const nint m_ChainTarget = 0x808; // + public const nint m_OnBlockedClosing = 0x810; // + public const nint m_OnBlockedOpening = 0x838; // + public const nint m_OnUnblockedClosing = 0x860; // + public const nint m_OnUnblockedOpening = 0x888; // + public const nint m_OnFullyClosed = 0x8B0; // + public const nint m_OnFullyOpen = 0x8D8; // + public const nint m_OnClose = 0x900; // + public const nint m_OnOpen = 0x928; // + public const nint m_OnLockedUse = 0x950; // + public const nint m_bLoopMoveSound = 0x978; // + public const nint m_bCreateNavObstacle = 0x990; // + public const nint m_isChaining = 0x991; // + public const nint m_bIsUsable = 0x992; // } // Parent: None // Field count: 33 @@ -10531,39 +10531,39 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_name (CUtlStringToken) // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) public static class CGameSceneNode { - public const nint m_nodeToWorld = 0x10; // CTransform - public const nint m_pOwner = 0x30; // CEntityInstance* - public const nint m_pParent = 0x38; // CGameSceneNode* - public const nint m_pChild = 0x40; // CGameSceneNode* - public const nint m_pNextSibling = 0x48; // CGameSceneNode* - public const nint m_hParent = 0x78; // CGameSceneNodeHandle - public const nint m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector - public const nint m_angRotation = 0xC0; // QAngle - public const nint m_flScale = 0xCC; // float32 - public const nint m_vecAbsOrigin = 0xD0; // Vector - public const nint m_angAbsRotation = 0xDC; // QAngle - public const nint m_flAbsScale = 0xE8; // float32 - public const nint m_nParentAttachmentOrBone = 0xEC; // int16 - public const nint m_bDebugAbsOriginChanges = 0xEE; // bool - public const nint m_bDormant = 0xEF; // bool - public const nint m_bForceParentToBeNetworked = 0xF0; // bool - public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 - public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 - public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 - public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 - public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 - public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 - public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 - public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 - public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - public const nint m_nHierarchicalDepth = 0xF3; // uint8 - public const nint m_nHierarchyType = 0xF4; // uint8 - public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 - public const nint m_name = 0xF8; // CUtlStringToken - public const nint m_hierarchyAttachName = 0x138; // CUtlStringToken - public const nint m_flZOffset = 0x13C; // float32 - public const nint m_flClientLocalScale = 0x140; // float32 - public const nint m_vRenderOrigin = 0x144; // Vector + public const nint m_nodeToWorld = 0x10; // + public const nint m_pOwner = 0x30; // + public const nint m_pParent = 0x38; // + public const nint m_pChild = 0x40; // + public const nint m_pNextSibling = 0x48; // + public const nint m_hParent = 0x78; // + public const nint m_vecOrigin = 0x88; // + public const nint m_angRotation = 0xC0; // + public const nint m_flScale = 0xCC; // + public const nint m_vecAbsOrigin = 0xD0; // + public const nint m_angAbsRotation = 0xDC; // + public const nint m_flAbsScale = 0xE8; // + public const nint m_nParentAttachmentOrBone = 0xEC; // + public const nint m_bDebugAbsOriginChanges = 0xEE; // + public const nint m_bDormant = 0xEF; // + public const nint m_bForceParentToBeNetworked = 0xF0; // + public const nint m_bDirtyHierarchy = 0x0; // + public const nint m_bDirtyBoneMergeInfo = 0x0; // + public const nint m_bNetworkedPositionChanged = 0x0; // + public const nint m_bNetworkedAnglesChanged = 0x0; // + public const nint m_bNetworkedScaleChanged = 0x0; // + public const nint m_bWillBeCallingPostDataUpdate = 0x0; // + public const nint m_bBoneMergeFlex = 0x0; // + public const nint m_nLatchAbsOrigin = 0x0; // + public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // + public const nint m_nHierarchicalDepth = 0xF3; // + public const nint m_nHierarchyType = 0xF4; // + public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // + public const nint m_name = 0xF8; // + public const nint m_hierarchyAttachName = 0x138; // + public const nint m_flZOffset = 0x13C; // + public const nint m_flClientLocalScale = 0x140; // + public const nint m_vRenderOrigin = 0x144; // } // Parent: CCSWeaponBase // Field count: 0 @@ -10572,21 +10572,21 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 7 public static class CTankTrainAI { - public const nint m_hTrain = 0x4C0; // CHandle - public const nint m_hTargetEntity = 0x4C4; // CHandle - public const nint m_soundPlaying = 0x4C8; // int32 - public const nint m_startSoundName = 0x4E0; // CUtlSymbolLarge - public const nint m_engineSoundName = 0x4E8; // CUtlSymbolLarge - public const nint m_movementSoundName = 0x4F0; // CUtlSymbolLarge - public const nint m_targetEntityName = 0x4F8; // CUtlSymbolLarge + public const nint m_hTrain = 0x4C0; // + public const nint m_hTargetEntity = 0x4C4; // + public const nint m_soundPlaying = 0x4C8; // + public const nint m_startSoundName = 0x4E0; // + public const nint m_engineSoundName = 0x4E8; // + public const nint m_movementSoundName = 0x4F0; // + public const nint m_targetEntityName = 0x4F8; // } // Parent: CBaseEntity // Field count: 4 public static class CGameGibManager { - public const nint m_bAllowNewGibs = 0x4E0; // bool - public const nint m_iCurrentMaxPieces = 0x4E4; // int32 - public const nint m_iMaxPieces = 0x4E8; // int32 - public const nint m_iLastFrame = 0x4EC; // int32 + public const nint m_bAllowNewGibs = 0x4E0; // + public const nint m_iCurrentMaxPieces = 0x4E4; // + public const nint m_iMaxPieces = 0x4E8; // + public const nint m_iLastFrame = 0x4EC; // } // Parent: CBasePulseGraphInstance // Field count: 1 @@ -10597,7 +10597,7 @@ namespace CS2Dumper.Schemas { // MPulseLibraryBindings // MPulseDomainOptInFeatureTag public static class CCSPointScript { - public const nint m_pParent = 0xF8; // CCSPointScriptEntity* + public const nint m_pParent = 0xF8; // } // Parent: CRagdollProp // Field count: 0 @@ -10614,9 +10614,9 @@ namespace CS2Dumper.Schemas { // Parent: CServerOnlyPointEntity // Field count: 3 public static class SpawnPoint { - public const nint m_iPriority = 0x4C0; // int32 - public const nint m_bEnabled = 0x4C4; // bool - public const nint m_nType = 0x4C8; // int32 + public const nint m_iPriority = 0x4C0; // + public const nint m_bEnabled = 0x4C4; // + public const nint m_nType = 0x4C8; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -10629,17 +10629,17 @@ namespace CS2Dumper.Schemas { // Parent: CFuncPlat // Field count: 2 public static class CFuncPlatRot { - public const nint m_end = 0x7C0; // QAngle - public const nint m_start = 0x7CC; // QAngle + public const nint m_end = 0x7C0; // + public const nint m_start = 0x7CC; // } // Parent: CPointEntity // Field count: 5 public static class CEnvSpark { - public const nint m_flDelay = 0x4C0; // float32 - public const nint m_nMagnitude = 0x4C4; // int32 - public const nint m_nTrailLength = 0x4C8; // int32 - public const nint m_nType = 0x4CC; // int32 - public const nint m_OnSpark = 0x4D0; // CEntityIOOutput + public const nint m_flDelay = 0x4C0; // + public const nint m_nMagnitude = 0x4C4; // + public const nint m_nTrailLength = 0x4C8; // + public const nint m_nType = 0x4CC; // + public const nint m_OnSpark = 0x4D0; // } // Parent: CPlayer_ObserverServices // Field count: 0 @@ -10652,12 +10652,12 @@ namespace CS2Dumper.Schemas { // Parent: CBasePlatTrain // Field count: 6 public static class CFuncTrain { - public const nint m_hCurrentTarget = 0x7B8; // CHandle - public const nint m_activated = 0x7BC; // bool - public const nint m_hEnemy = 0x7C0; // CHandle - public const nint m_flBlockDamage = 0x7C4; // float32 - public const nint m_flNextBlockTime = 0x7C8; // GameTime_t - public const nint m_iszLastTarget = 0x7D0; // CUtlSymbolLarge + public const nint m_hCurrentTarget = 0x7B8; // + public const nint m_activated = 0x7BC; // + public const nint m_hEnemy = 0x7C0; // + public const nint m_flBlockDamage = 0x7C4; // + public const nint m_flNextBlockTime = 0x7C8; // + public const nint m_iszLastTarget = 0x7D0; // } // Parent: CHostageExpresserShim // Field count: 39 @@ -10681,62 +10681,62 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) public static class CHostage { - public const nint m_OnHostageBeginGrab = 0xA20; // CEntityIOOutput - public const nint m_OnFirstPickedUp = 0xA48; // CEntityIOOutput - public const nint m_OnDroppedNotRescued = 0xA70; // CEntityIOOutput - public const nint m_OnRescued = 0xA98; // CEntityIOOutput - public const nint m_entitySpottedState = 0xAC0; // EntitySpottedState_t - public const nint m_nSpotRules = 0xAD8; // int32 - public const nint m_uiHostageSpawnExclusionGroupMask = 0xADC; // uint32 - public const nint m_nHostageSpawnRandomFactor = 0xAE0; // uint32 - public const nint m_bRemove = 0xAE4; // bool - public const nint m_vel = 0xAE8; // Vector - public const nint m_isRescued = 0xAF4; // bool - public const nint m_jumpedThisFrame = 0xAF5; // bool - public const nint m_nHostageState = 0xAF8; // int32 - public const nint m_leader = 0xAFC; // CHandle - public const nint m_lastLeader = 0xB00; // CHandle - public const nint m_reuseTimer = 0xB08; // CountdownTimer - public const nint m_hasBeenUsed = 0xB20; // bool - public const nint m_accel = 0xB24; // Vector - public const nint m_isRunning = 0xB30; // bool - public const nint m_isCrouching = 0xB31; // bool - public const nint m_jumpTimer = 0xB38; // CountdownTimer - public const nint m_isWaitingForLeader = 0xB50; // bool - public const nint m_repathTimer = 0x2B60; // CountdownTimer - public const nint m_inhibitDoorTimer = 0x2B78; // CountdownTimer - public const nint m_inhibitObstacleAvoidanceTimer = 0x2C08; // CountdownTimer - public const nint m_wiggleTimer = 0x2C28; // CountdownTimer - public const nint m_isAdjusted = 0x2C44; // bool - public const nint m_bHandsHaveBeenCut = 0x2C45; // bool - public const nint m_hHostageGrabber = 0x2C48; // CHandle - public const nint m_fLastGrabTime = 0x2C4C; // GameTime_t - public const nint m_vecPositionWhenStartedDroppingToGround = 0x2C50; // Vector - public const nint m_vecGrabbedPos = 0x2C5C; // Vector - public const nint m_flRescueStartTime = 0x2C68; // GameTime_t - public const nint m_flGrabSuccessTime = 0x2C6C; // GameTime_t - public const nint m_flDropStartTime = 0x2C70; // GameTime_t - public const nint m_nApproachRewardPayouts = 0x2C74; // int32 - public const nint m_nPickupEventCount = 0x2C78; // int32 - public const nint m_vecSpawnGroundPos = 0x2C7C; // Vector - public const nint m_vecHostageResetPosition = 0x2C9C; // Vector + public const nint m_OnHostageBeginGrab = 0xA20; // + public const nint m_OnFirstPickedUp = 0xA48; // + public const nint m_OnDroppedNotRescued = 0xA70; // + public const nint m_OnRescued = 0xA98; // + public const nint m_entitySpottedState = 0xAC0; // + public const nint m_nSpotRules = 0xAD8; // + public const nint m_uiHostageSpawnExclusionGroupMask = 0xADC; // + public const nint m_nHostageSpawnRandomFactor = 0xAE0; // + public const nint m_bRemove = 0xAE4; // + public const nint m_vel = 0xAE8; // + public const nint m_isRescued = 0xAF4; // + public const nint m_jumpedThisFrame = 0xAF5; // + public const nint m_nHostageState = 0xAF8; // + public const nint m_leader = 0xAFC; // + public const nint m_lastLeader = 0xB00; // + public const nint m_reuseTimer = 0xB08; // + public const nint m_hasBeenUsed = 0xB20; // + public const nint m_accel = 0xB24; // + public const nint m_isRunning = 0xB30; // + public const nint m_isCrouching = 0xB31; // + public const nint m_jumpTimer = 0xB38; // + public const nint m_isWaitingForLeader = 0xB50; // + public const nint m_repathTimer = 0x2B60; // + public const nint m_inhibitDoorTimer = 0x2B78; // + public const nint m_inhibitObstacleAvoidanceTimer = 0x2C08; // + public const nint m_wiggleTimer = 0x2C28; // + public const nint m_isAdjusted = 0x2C44; // + public const nint m_bHandsHaveBeenCut = 0x2C45; // + public const nint m_hHostageGrabber = 0x2C48; // + public const nint m_fLastGrabTime = 0x2C4C; // + public const nint m_vecPositionWhenStartedDroppingToGround = 0x2C50; // + public const nint m_vecGrabbedPos = 0x2C5C; // + public const nint m_flRescueStartTime = 0x2C68; // + public const nint m_flGrabSuccessTime = 0x2C6C; // + public const nint m_flDropStartTime = 0x2C70; // + public const nint m_nApproachRewardPayouts = 0x2C74; // + public const nint m_nPickupEventCount = 0x2C78; // + public const nint m_vecSpawnGroundPos = 0x2C7C; // + public const nint m_vecHostageResetPosition = 0x2C9C; // } // Parent: CPointEntity // Field count: 13 public static class CNavLinkAreaEntity { - public const nint m_flWidth = 0x4C0; // float32 - public const nint m_vLocatorOffset = 0x4C4; // Vector - public const nint m_qLocatorAnglesOffset = 0x4D0; // QAngle - public const nint m_strMovementForward = 0x4E0; // CUtlSymbolLarge - public const nint m_strMovementReverse = 0x4E8; // CUtlSymbolLarge - public const nint m_nNavLinkIdForward = 0x4F0; // int32 - public const nint m_nNavLinkIdReverse = 0x4F4; // int32 - public const nint m_bEnabled = 0x4F8; // bool - public const nint m_strFilterName = 0x500; // CUtlSymbolLarge - public const nint m_hFilter = 0x508; // CHandle - public const nint m_OnNavLinkStart = 0x510; // CEntityIOOutput - public const nint m_OnNavLinkFinish = 0x538; // CEntityIOOutput - public const nint m_bIsTerminus = 0x560; // bool + public const nint m_flWidth = 0x4C0; // + public const nint m_vLocatorOffset = 0x4C4; // + public const nint m_qLocatorAnglesOffset = 0x4D0; // + public const nint m_strMovementForward = 0x4E0; // + public const nint m_strMovementReverse = 0x4E8; // + public const nint m_nNavLinkIdForward = 0x4F0; // + public const nint m_nNavLinkIdReverse = 0x4F4; // + public const nint m_bEnabled = 0x4F8; // + public const nint m_strFilterName = 0x500; // + public const nint m_hFilter = 0x508; // + public const nint m_OnNavLinkStart = 0x510; // + public const nint m_OnNavLinkFinish = 0x538; // + public const nint m_bIsTerminus = 0x560; // } // Parent: CBaseToggle // Field count: 12 @@ -10746,37 +10746,37 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // MNetworkOverride public static class CFuncMoveLinear { - public const nint m_authoredPosition = 0x790; // MoveLinearAuthoredPos_t - public const nint m_angMoveEntitySpace = 0x794; // QAngle - public const nint m_vecMoveDirParentSpace = 0x7A0; // Vector - public const nint m_soundStart = 0x7B0; // CUtlSymbolLarge - public const nint m_soundStop = 0x7B8; // CUtlSymbolLarge - public const nint m_currentSound = 0x7C0; // CUtlSymbolLarge - public const nint m_flBlockDamage = 0x7C8; // float32 - public const nint m_flStartPosition = 0x7CC; // float32 - public const nint m_OnFullyOpen = 0x7D8; // CEntityIOOutput - public const nint m_OnFullyClosed = 0x800; // CEntityIOOutput - public const nint m_bCreateMovableNavMesh = 0x828; // bool - public const nint m_bCreateNavObstacle = 0x829; // bool + public const nint m_authoredPosition = 0x790; // + public const nint m_angMoveEntitySpace = 0x794; // + public const nint m_vecMoveDirParentSpace = 0x7A0; // + public const nint m_soundStart = 0x7B0; // + public const nint m_soundStop = 0x7B8; // + public const nint m_currentSound = 0x7C0; // + public const nint m_flBlockDamage = 0x7C8; // + public const nint m_flStartPosition = 0x7CC; // + public const nint m_OnFullyOpen = 0x7D8; // + public const nint m_OnFullyClosed = 0x800; // + public const nint m_bCreateMovableNavMesh = 0x828; // + public const nint m_bCreateNavObstacle = 0x829; // } // Parent: CBaseEntity // Field count: 3 public static class CCommentaryAuto { - public const nint m_OnCommentaryNewGame = 0x4C0; // CEntityIOOutput - public const nint m_OnCommentaryMidGame = 0x4E8; // CEntityIOOutput - public const nint m_OnCommentaryMultiplayerSpawn = 0x510; // CEntityIOOutput + public const nint m_OnCommentaryNewGame = 0x4C0; // + public const nint m_OnCommentaryMidGame = 0x4E8; // + public const nint m_OnCommentaryMultiplayerSpawn = 0x510; // } // Parent: CPointEntity // Field count: 8 public static class CMapInfo { - public const nint m_iBuyingStatus = 0x4C0; // int32 - public const nint m_flBombRadius = 0x4C4; // float32 - public const nint m_iPetPopulation = 0x4C8; // int32 - public const nint m_bUseNormalSpawnsForDM = 0x4CC; // bool - public const nint m_bDisableAutoGeneratedDMSpawns = 0x4CD; // bool - public const nint m_flBotMaxVisionDistance = 0x4D0; // float32 - public const nint m_iHostageCount = 0x4D4; // int32 - public const nint m_bFadePlayerVisibilityFarZ = 0x4D8; // bool + public const nint m_iBuyingStatus = 0x4C0; // + public const nint m_flBombRadius = 0x4C4; // + public const nint m_iPetPopulation = 0x4C8; // + public const nint m_bUseNormalSpawnsForDM = 0x4CC; // + public const nint m_bDisableAutoGeneratedDMSpawns = 0x4CD; // + public const nint m_flBotMaxVisionDistance = 0x4D0; // + public const nint m_iHostageCount = 0x4D4; // + public const nint m_bFadePlayerVisibilityFarZ = 0x4D8; // } // Parent: CBaseTrigger // Field count: 0 @@ -10831,96 +10831,96 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) // NetworkVarNames: m_nBloodType (BloodType) public static class CBaseEntity { - public const nint m_CBodyComponent = 0x38; // CBodyComponent* - public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - public const nint m_aThinkFunctions = 0x220; // CUtlVector - public const nint m_iCurrentThinkContext = 0x238; // int32 - public const nint m_nLastThinkTick = 0x23C; // GameTick_t - public const nint m_bDisabledContextThinks = 0x240; // bool - public const nint m_isSteadyState = 0x250; // CBitVec<64> - public const nint m_lastNetworkChange = 0x258; // float32 - public const nint m_ResponseContexts = 0x268; // CUtlVector - public const nint m_iszResponseContext = 0x280; // CUtlSymbolLarge - public const nint m_iHealth = 0x2A8; // int32 - public const nint m_iMaxHealth = 0x2AC; // int32 - public const nint m_lifeState = 0x2B0; // uint8 - public const nint m_flDamageAccumulator = 0x2B4; // float32 - public const nint m_bTakesDamage = 0x2B8; // bool - public const nint m_nTakeDamageFlags = 0x2C0; // TakeDamageFlags_t - public const nint m_bIsPlatform = 0x2C8; // bool - public const nint m_MoveCollide = 0x2CA; // MoveCollide_t - public const nint m_MoveType = 0x2CB; // MoveType_t - public const nint m_nActualMoveType = 0x2CC; // MoveType_t - public const nint m_nWaterTouch = 0x2CD; // uint8 - public const nint m_nSlimeTouch = 0x2CE; // uint8 - public const nint m_bRestoreInHierarchy = 0x2CF; // bool - public const nint m_target = 0x2D0; // CUtlSymbolLarge - public const nint m_hDamageFilter = 0x2D8; // CHandle - public const nint m_iszDamageFilterName = 0x2E0; // CUtlSymbolLarge - public const nint m_flMoveDoneTime = 0x2E8; // float32 - public const nint m_nSubclassID = 0x2EC; // CUtlStringToken - public const nint m_flAnimTime = 0x2F8; // float32 - public const nint m_flSimulationTime = 0x2FC; // float32 - public const nint m_flCreateTime = 0x300; // GameTime_t - public const nint m_bClientSideRagdoll = 0x304; // bool - public const nint m_ubInterpolationFrame = 0x305; // uint8 - public const nint m_vPrevVPhysicsUpdatePos = 0x308; // Vector - public const nint m_iTeamNum = 0x314; // uint8 - public const nint m_iGlobalname = 0x318; // CUtlSymbolLarge - public const nint m_iSentToClients = 0x320; // int32 - public const nint m_flSpeed = 0x324; // float32 - public const nint m_sUniqueHammerID = 0x328; // CUtlString - public const nint m_spawnflags = 0x330; // uint32 - public const nint m_nNextThinkTick = 0x334; // GameTick_t - public const nint m_nSimulationTick = 0x338; // int32 - public const nint m_OnKilled = 0x340; // CEntityIOOutput - public const nint m_fFlags = 0x368; // uint32 - public const nint m_vecAbsVelocity = 0x36C; // Vector + public const nint m_CBodyComponent = 0x38; // + public const nint m_NetworkTransmitComponent = 0x40; // + public const nint m_aThinkFunctions = 0x220; // + public const nint m_iCurrentThinkContext = 0x238; // + public const nint m_nLastThinkTick = 0x23C; // + public const nint m_bDisabledContextThinks = 0x240; // + public const nint m_isSteadyState = 0x250; // + public const nint m_lastNetworkChange = 0x258; // + public const nint m_ResponseContexts = 0x268; // + public const nint m_iszResponseContext = 0x280; // + public const nint m_iHealth = 0x2A8; // + public const nint m_iMaxHealth = 0x2AC; // + public const nint m_lifeState = 0x2B0; // + public const nint m_flDamageAccumulator = 0x2B4; // + public const nint m_bTakesDamage = 0x2B8; // + public const nint m_nTakeDamageFlags = 0x2C0; // + public const nint m_bIsPlatform = 0x2C8; // + public const nint m_MoveCollide = 0x2CA; // + public const nint m_MoveType = 0x2CB; // + public const nint m_nActualMoveType = 0x2CC; // + public const nint m_nWaterTouch = 0x2CD; // + public const nint m_nSlimeTouch = 0x2CE; // + public const nint m_bRestoreInHierarchy = 0x2CF; // + public const nint m_target = 0x2D0; // + public const nint m_hDamageFilter = 0x2D8; // + public const nint m_iszDamageFilterName = 0x2E0; // + public const nint m_flMoveDoneTime = 0x2E8; // + public const nint m_nSubclassID = 0x2EC; // + public const nint m_flAnimTime = 0x2F8; // + public const nint m_flSimulationTime = 0x2FC; // + public const nint m_flCreateTime = 0x300; // + public const nint m_bClientSideRagdoll = 0x304; // + public const nint m_ubInterpolationFrame = 0x305; // + public const nint m_vPrevVPhysicsUpdatePos = 0x308; // + public const nint m_iTeamNum = 0x314; // + public const nint m_iGlobalname = 0x318; // + public const nint m_iSentToClients = 0x320; // + public const nint m_flSpeed = 0x324; // + public const nint m_sUniqueHammerID = 0x328; // + public const nint m_spawnflags = 0x330; // + public const nint m_nNextThinkTick = 0x334; // + public const nint m_nSimulationTick = 0x338; // + public const nint m_OnKilled = 0x340; // + public const nint m_fFlags = 0x368; // + public const nint m_vecAbsVelocity = 0x36C; // public const nint m_vecVelocity = 0x378; // CNetworkVelocityVector - public const nint m_vecBaseVelocity = 0x3A8; // Vector - public const nint m_nPushEnumCount = 0x3B4; // int32 - public const nint m_pCollision = 0x3B8; // CCollisionProperty* - public const nint m_hEffectEntity = 0x3C0; // CHandle - public const nint m_hOwnerEntity = 0x3C4; // CHandle - public const nint m_fEffects = 0x3C8; // uint32 - public const nint m_hGroundEntity = 0x3CC; // CHandle - public const nint m_nGroundBodyIndex = 0x3D0; // int32 - public const nint m_flFriction = 0x3D4; // float32 - public const nint m_flElasticity = 0x3D8; // float32 - public const nint m_flGravityScale = 0x3DC; // float32 - public const nint m_flTimeScale = 0x3E0; // float32 - public const nint m_flWaterLevel = 0x3E4; // float32 - public const nint m_bAnimatedEveryTick = 0x3E8; // bool - public const nint m_bDisableLowViolence = 0x3E9; // bool - public const nint m_nWaterType = 0x3EA; // uint8 - public const nint m_iEFlags = 0x3EC; // int32 - public const nint m_OnUser1 = 0x3F0; // CEntityIOOutput - public const nint m_OnUser2 = 0x418; // CEntityIOOutput - public const nint m_OnUser3 = 0x440; // CEntityIOOutput - public const nint m_OnUser4 = 0x468; // CEntityIOOutput - public const nint m_iInitialTeamNum = 0x490; // int32 - public const nint m_flNavIgnoreUntilTime = 0x494; // GameTime_t - public const nint m_vecAngVelocity = 0x498; // QAngle - public const nint m_bNetworkQuantizeOriginAndAngles = 0x4A4; // bool - public const nint m_bLagCompensate = 0x4A5; // bool - public const nint m_flOverriddenFriction = 0x4A8; // float32 - public const nint m_pBlocker = 0x4AC; // CHandle - public const nint m_flLocalTime = 0x4B0; // float32 - public const nint m_flVPhysicsUpdateLocalTime = 0x4B4; // float32 - public const nint m_nBloodType = 0x4B8; // BloodType + public const nint m_vecBaseVelocity = 0x3A8; // + public const nint m_nPushEnumCount = 0x3B4; // + public const nint m_pCollision = 0x3B8; // + public const nint m_hEffectEntity = 0x3C0; // + public const nint m_hOwnerEntity = 0x3C4; // + public const nint m_fEffects = 0x3C8; // + public const nint m_hGroundEntity = 0x3CC; // + public const nint m_nGroundBodyIndex = 0x3D0; // + public const nint m_flFriction = 0x3D4; // + public const nint m_flElasticity = 0x3D8; // + public const nint m_flGravityScale = 0x3DC; // + public const nint m_flTimeScale = 0x3E0; // + public const nint m_flWaterLevel = 0x3E4; // + public const nint m_bAnimatedEveryTick = 0x3E8; // + public const nint m_bDisableLowViolence = 0x3E9; // + public const nint m_nWaterType = 0x3EA; // + public const nint m_iEFlags = 0x3EC; // + public const nint m_OnUser1 = 0x3F0; // + public const nint m_OnUser2 = 0x418; // + public const nint m_OnUser3 = 0x440; // + public const nint m_OnUser4 = 0x468; // + public const nint m_iInitialTeamNum = 0x490; // + public const nint m_flNavIgnoreUntilTime = 0x494; // + public const nint m_vecAngVelocity = 0x498; // + public const nint m_bNetworkQuantizeOriginAndAngles = 0x4A4; // + public const nint m_bLagCompensate = 0x4A5; // + public const nint m_flOverriddenFriction = 0x4A8; // + public const nint m_pBlocker = 0x4AC; // + public const nint m_flLocalTime = 0x4B0; // + public const nint m_flVPhysicsUpdateLocalTime = 0x4B4; // + public const nint m_nBloodType = 0x4B8; // } // Parent: CLogicalEntity // Field count: 9 public static class CLogicMeasureMovement { - public const nint m_strMeasureTarget = 0x4C0; // CUtlSymbolLarge - public const nint m_strMeasureReference = 0x4C8; // CUtlSymbolLarge - public const nint m_strTargetReference = 0x4D0; // CUtlSymbolLarge - public const nint m_hMeasureTarget = 0x4D8; // CHandle - public const nint m_hMeasureReference = 0x4DC; // CHandle - public const nint m_hTarget = 0x4E0; // CHandle - public const nint m_hTargetReference = 0x4E4; // CHandle - public const nint m_flScale = 0x4E8; // float32 - public const nint m_nMeasureType = 0x4EC; // int32 + public const nint m_strMeasureTarget = 0x4C0; // + public const nint m_strMeasureReference = 0x4C8; // + public const nint m_strTargetReference = 0x4D0; // + public const nint m_hMeasureTarget = 0x4D8; // + public const nint m_hMeasureReference = 0x4DC; // + public const nint m_hTarget = 0x4E0; // + public const nint m_hTargetReference = 0x4E4; // + public const nint m_flScale = 0x4E8; // + public const nint m_nMeasureType = 0x4EC; // } // Parent: None // Field count: 3 @@ -10930,9 +10930,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: qAngle (QAngle) // NetworkVarNames: nIndex (uint32) public static class ViewAngleServerChange_t { - public const nint nType = 0x30; // FixAngleSet_t - public const nint qAngle = 0x34; // QAngle - public const nint nIndex = 0x40; // uint32 + public const nint nType = 0x30; // + public const nint qAngle = 0x34; // + public const nint nIndex = 0x40; // } // Parent: None // Field count: 3 @@ -10941,9 +10941,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) public static class PhysicsRagdollPose_t { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - public const nint m_Transforms = 0x30; // CNetworkUtlVectorBase - public const nint m_hOwner = 0x48; // CHandle + public const nint __m_pChainEntity = 0x8; // + public const nint m_Transforms = 0x30; // + public const nint m_hOwner = 0x48; // } } } diff --git a/output/server_dll.hpp b/output/server_dll.hpp index 74b49b9..b084bd5 100644 --- a/output/server_dll.hpp +++ b/output/server_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once @@ -1566,13 +1566,13 @@ namespace cs2_dumper { // Parent: CBaseCombatCharacter // Field count: 1 namespace CHostageExpresserShim { - constexpr std::ptrdiff_t m_pExpresser = 0xA08; // CAI_Expresser* + constexpr std::ptrdiff_t m_pExpresser = 0xA08; // } // Parent: CBaseTrigger // Field count: 3 namespace CTriggerSoundscape { constexpr std::ptrdiff_t m_hSoundscape = 0x8E0; // CHandle - constexpr std::ptrdiff_t m_SoundscapeName = 0x8E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundscapeName = 0x8E8; // constexpr std::ptrdiff_t m_spectators = 0x8F0; // CUtlVector> } // Parent: CBreakableProp @@ -1582,27 +1582,27 @@ namespace cs2_dumper { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) namespace CDynamicProp { - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xA88; // bool - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xA89; // bool - constexpr std::ptrdiff_t m_bUseAnimGraph = 0xA8A; // bool - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xA90; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimOver = 0xAB8; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xAE0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xB08; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xB30; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszIdleAnim = 0xB58; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xB60; // AnimLoopMode_t - constexpr std::ptrdiff_t m_bRandomizeCycle = 0xB64; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0xB65; // bool - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xB66; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xB67; // bool - constexpr std::ptrdiff_t m_bCreateNonSolid = 0xB68; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xB69; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0xB6C; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xB70; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xB74; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xB78; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0xB7C; // int32 + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xA88; // + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xA89; // + constexpr std::ptrdiff_t m_bUseAnimGraph = 0xA8A; // + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xA90; // + constexpr std::ptrdiff_t m_pOutputAnimOver = 0xAB8; // + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xAE0; // + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xB08; // + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xB30; // + constexpr std::ptrdiff_t m_iszIdleAnim = 0xB58; // + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xB60; // + constexpr std::ptrdiff_t m_bRandomizeCycle = 0xB64; // + constexpr std::ptrdiff_t m_bStartDisabled = 0xB65; // + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xB66; // + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xB67; // + constexpr std::ptrdiff_t m_bCreateNonSolid = 0xB68; // + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xB69; // + constexpr std::ptrdiff_t m_iInitialGlowState = 0xB6C; // + constexpr std::ptrdiff_t m_nGlowRange = 0xB70; // + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xB74; // + constexpr std::ptrdiff_t m_glowColor = 0xB78; // + constexpr std::ptrdiff_t m_nGlowTeam = 0xB7C; // } // Parent: CBaseModelEntity // Field count: 0 @@ -1633,45 +1633,45 @@ namespace cs2_dumper { // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x228; // float32 - constexpr std::ptrdiff_t m_vecLadderNormal = 0x22C; // Vector - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x238; // int32 - constexpr std::ptrdiff_t m_flDuckAmount = 0x23C; // float32 - constexpr std::ptrdiff_t m_flDuckSpeed = 0x240; // float32 - constexpr std::ptrdiff_t m_bDuckOverride = 0x244; // bool - constexpr std::ptrdiff_t m_bDesiresDuck = 0x245; // bool - constexpr std::ptrdiff_t m_flDuckOffset = 0x248; // float32 - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x24C; // uint32 - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x250; // uint32 - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x254; // uint32 - constexpr std::ptrdiff_t m_flLastDuckTime = 0x258; // float32 - constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D - constexpr std::ptrdiff_t m_duckUntilOnGround = 0x270; // bool - constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x271; // bool - constexpr std::ptrdiff_t m_bInStuckTest = 0x272; // bool - constexpr std::ptrdiff_t m_flStuckCheckTime = 0x280; // float32[64][2] - constexpr std::ptrdiff_t m_nTraceCount = 0x480; // int32 - constexpr std::ptrdiff_t m_StuckLast = 0x484; // int32 - constexpr std::ptrdiff_t m_bSpeedCropped = 0x488; // bool - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x48C; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x490; // float32 - constexpr std::ptrdiff_t m_vecForward = 0x494; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x4A0; // Vector - constexpr std::ptrdiff_t m_vecUp = 0x4AC; // Vector - constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // int32 - constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4BC; // bool - constexpr std::ptrdiff_t m_iFootsteps = 0x4C0; // int32 - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C4; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flJumpUntil = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flJumpVel = 0x4D0; // float32 - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D8; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4E0; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4E4; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4EC; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x228; // + constexpr std::ptrdiff_t m_vecLadderNormal = 0x22C; // + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x238; // + constexpr std::ptrdiff_t m_flDuckAmount = 0x23C; // + constexpr std::ptrdiff_t m_flDuckSpeed = 0x240; // + constexpr std::ptrdiff_t m_bDuckOverride = 0x244; // + constexpr std::ptrdiff_t m_bDesiresDuck = 0x245; // + constexpr std::ptrdiff_t m_flDuckOffset = 0x248; // + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x24C; // + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x250; // + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x254; // + constexpr std::ptrdiff_t m_flLastDuckTime = 0x258; // + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x268; // + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x270; // + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x271; // + constexpr std::ptrdiff_t m_bInStuckTest = 0x272; // + constexpr std::ptrdiff_t m_flStuckCheckTime = 0x280; // + constexpr std::ptrdiff_t m_nTraceCount = 0x480; // + constexpr std::ptrdiff_t m_StuckLast = 0x484; // + constexpr std::ptrdiff_t m_bSpeedCropped = 0x488; // + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x48C; // + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x490; // + constexpr std::ptrdiff_t m_vecForward = 0x494; // + constexpr std::ptrdiff_t m_vecLeft = 0x4A0; // + constexpr std::ptrdiff_t m_vecUp = 0x4AC; // + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // + constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4BC; // + constexpr std::ptrdiff_t m_iFootsteps = 0x4C0; // + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C4; // + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C8; // + constexpr std::ptrdiff_t m_flJumpUntil = 0x4CC; // + constexpr std::ptrdiff_t m_flJumpVel = 0x4D0; // + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4D4; // + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D8; // + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4E0; // + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4E4; // + constexpr std::ptrdiff_t m_flStamina = 0x4E8; // + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4EC; // + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4F0; // } // Parent: None // Field count: 6 @@ -1684,12 +1684,12 @@ namespace cs2_dumper { // NetworkVarNames: fog (fogparams_t) // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) namespace sky3dparams_t { - constexpr std::ptrdiff_t scale = 0x8; // int16 - constexpr std::ptrdiff_t origin = 0xC; // Vector - constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool - constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 - constexpr std::ptrdiff_t fog = 0x20; // fogparams_t - constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t + constexpr std::ptrdiff_t scale = 0x8; // + constexpr std::ptrdiff_t origin = 0xC; // + constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // + constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // + constexpr std::ptrdiff_t fog = 0x20; // + constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // } // Parent: CCSWeaponBase // Field count: 7 @@ -1698,29 +1698,29 @@ namespace cs2_dumper { // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) namespace CFists { - constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xE98; // bool - constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xE9C; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_bRestorePrevWep = 0xEA0; // bool - constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xEA4; // CHandle - constexpr std::ptrdiff_t m_hWeaponPrevious = 0xEA8; // CHandle - constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xEAC; // bool - constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xEAD; // bool + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xE98; // + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xE9C; // + constexpr std::ptrdiff_t m_bRestorePrevWep = 0xEA0; // + constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xEA4; // + constexpr std::ptrdiff_t m_hWeaponPrevious = 0xEA8; // + constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xEAC; // + constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xEAD; // } // Parent: CBaseTrigger // Field count: 1 namespace CTriggerRemove { - constexpr std::ptrdiff_t m_OnRemove = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRemove = 0x8E0; // } // Parent: CBaseFilter // Field count: 1 namespace CFilterName { - constexpr std::ptrdiff_t m_iFilterName = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iFilterName = 0x518; // } // Parent: CPointEntity // Field count: 2 namespace CProjectedDecal { - constexpr std::ptrdiff_t m_nTexture = 0x4C0; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x4C4; // float32 + constexpr std::ptrdiff_t m_nTexture = 0x4C0; // + constexpr std::ptrdiff_t m_flDistance = 0x4C4; // } // Parent: CFuncTrackChange // Field count: 0 @@ -1737,7 +1737,7 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 1 namespace CTriggerMultiple { - constexpr std::ptrdiff_t m_OnTrigger = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTrigger = 0x8E0; // } // Parent: CBodyComponent // Field count: 1 @@ -1745,25 +1745,25 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) namespace CBodyComponentSkeletonInstance { - constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance + constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // } // Parent: CBaseTrigger // Field count: 7 namespace CTriggerPush { - constexpr std::ptrdiff_t m_angPushEntitySpace = 0x8E0; // QAngle - constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0x8EC; // Vector - constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x8F8; // bool - constexpr std::ptrdiff_t m_bUsePathSimple = 0x8F9; // bool - constexpr std::ptrdiff_t m_iszPathSimpleName = 0x900; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathSimple = 0x908; // CPathSimple* - constexpr std::ptrdiff_t m_splinePushType = 0x910; // uint32 + constexpr std::ptrdiff_t m_angPushEntitySpace = 0x8E0; // + constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0x8EC; // + constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x8F8; // + constexpr std::ptrdiff_t m_bUsePathSimple = 0x8F9; // + constexpr std::ptrdiff_t m_iszPathSimpleName = 0x900; // + constexpr std::ptrdiff_t m_PathSimple = 0x908; // + constexpr std::ptrdiff_t m_splinePushType = 0x910; // } // Parent: CBaseFilter // Field count: 3 namespace FilterHealth { - constexpr std::ptrdiff_t m_bAdrenalineActive = 0x518; // bool - constexpr std::ptrdiff_t m_iHealthMin = 0x51C; // int32 - constexpr std::ptrdiff_t m_iHealthMax = 0x520; // int32 + constexpr std::ptrdiff_t m_bAdrenalineActive = 0x518; // + constexpr std::ptrdiff_t m_iHealthMin = 0x51C; // + constexpr std::ptrdiff_t m_iHealthMax = 0x520; // } // Parent: CCSGO_TeamSelectCharacterPosition // Field count: 0 @@ -1772,10 +1772,10 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 5 namespace CTriggerProximity { - constexpr std::ptrdiff_t m_hMeasureTarget = 0x8E0; // CHandle - constexpr std::ptrdiff_t m_iszMeasureTarget = 0x8E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_fRadius = 0x8F0; // float32 - constexpr std::ptrdiff_t m_nTouchers = 0x8F4; // int32 + constexpr std::ptrdiff_t m_hMeasureTarget = 0x8E0; // + constexpr std::ptrdiff_t m_iszMeasureTarget = 0x8E8; // + constexpr std::ptrdiff_t m_fRadius = 0x8F0; // + constexpr std::ptrdiff_t m_nTouchers = 0x8F4; // constexpr std::ptrdiff_t m_NearestEntityDistance = 0x8F8; // CEntityOutputTemplate } // Parent: CFuncBrush @@ -1784,15 +1784,15 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_EffectName (string_t) namespace CFuncElectrifiedVolume { - constexpr std::ptrdiff_t m_EffectName = 0x730; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0x738; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_EffectZapName = 0x740; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEffectSource = 0x748; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectName = 0x730; // + constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0x738; // + constexpr std::ptrdiff_t m_EffectZapName = 0x740; // + constexpr std::ptrdiff_t m_iszEffectSource = 0x748; // } // Parent: CPointEntity // Field count: 1 namespace CBaseDMStart { - constexpr std::ptrdiff_t m_Master = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Master = 0x4C0; // } // Parent: CGameRulesProxy // Field count: 1 @@ -1800,45 +1800,45 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_pGameRules (CCSGameRules*) namespace CCSGameRulesProxy { - constexpr std::ptrdiff_t m_pGameRules = 0x4C0; // CCSGameRules* + constexpr std::ptrdiff_t m_pGameRules = 0x4C0; // } // Parent: CBaseModelEntity // Field count: 5 namespace CTriggerBrush { - constexpr std::ptrdiff_t m_OnStartTouch = 0x710; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouch = 0x738; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUse = 0x760; // CEntityIOOutput - constexpr std::ptrdiff_t m_iInputFilter = 0x788; // int32 - constexpr std::ptrdiff_t m_iDontMessageParent = 0x78C; // int32 + constexpr std::ptrdiff_t m_OnStartTouch = 0x710; // + constexpr std::ptrdiff_t m_OnEndTouch = 0x738; // + constexpr std::ptrdiff_t m_OnUse = 0x760; // + constexpr std::ptrdiff_t m_iInputFilter = 0x788; // + constexpr std::ptrdiff_t m_iDontMessageParent = 0x78C; // } // Parent: CBeam // Field count: 19 namespace CEnvBeam { - constexpr std::ptrdiff_t m_active = 0x7B0; // int32 + constexpr std::ptrdiff_t m_active = 0x7B0; // constexpr std::ptrdiff_t m_spriteTexture = 0x7B8; // CStrongHandle - constexpr std::ptrdiff_t m_iszStartEntity = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEndEntity = 0x7C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_life = 0x7D0; // float32 - constexpr std::ptrdiff_t m_boltWidth = 0x7D4; // float32 - constexpr std::ptrdiff_t m_noiseAmplitude = 0x7D8; // float32 - constexpr std::ptrdiff_t m_speed = 0x7DC; // int32 - constexpr std::ptrdiff_t m_restrike = 0x7E0; // float32 - constexpr std::ptrdiff_t m_iszSpriteName = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_frameStart = 0x7F0; // int32 - constexpr std::ptrdiff_t m_vEndPointWorld = 0x7F4; // Vector - constexpr std::ptrdiff_t m_vEndPointRelative = 0x800; // Vector - constexpr std::ptrdiff_t m_radius = 0x80C; // float32 - constexpr std::ptrdiff_t m_TouchType = 0x810; // Touch_t - constexpr std::ptrdiff_t m_iFilterName = 0x818; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x820; // CHandle - constexpr std::ptrdiff_t m_iszDecal = 0x828; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnTouchedByEntity = 0x830; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszStartEntity = 0x7C0; // + constexpr std::ptrdiff_t m_iszEndEntity = 0x7C8; // + constexpr std::ptrdiff_t m_life = 0x7D0; // + constexpr std::ptrdiff_t m_boltWidth = 0x7D4; // + constexpr std::ptrdiff_t m_noiseAmplitude = 0x7D8; // + constexpr std::ptrdiff_t m_speed = 0x7DC; // + constexpr std::ptrdiff_t m_restrike = 0x7E0; // + constexpr std::ptrdiff_t m_iszSpriteName = 0x7E8; // + constexpr std::ptrdiff_t m_frameStart = 0x7F0; // + constexpr std::ptrdiff_t m_vEndPointWorld = 0x7F4; // + constexpr std::ptrdiff_t m_vEndPointRelative = 0x800; // + constexpr std::ptrdiff_t m_radius = 0x80C; // + constexpr std::ptrdiff_t m_TouchType = 0x810; // + constexpr std::ptrdiff_t m_iFilterName = 0x818; // + constexpr std::ptrdiff_t m_hFilter = 0x820; // + constexpr std::ptrdiff_t m_iszDecal = 0x828; // + constexpr std::ptrdiff_t m_OnTouchedByEntity = 0x830; // } // Parent: CBaseTrigger // Field count: 2 namespace CTonemapTrigger { - constexpr std::ptrdiff_t m_tonemapControllerName = 0x8E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTonemapController = 0x8E8; // CEntityHandle + constexpr std::ptrdiff_t m_tonemapControllerName = 0x8E0; // + constexpr std::ptrdiff_t m_hTonemapController = 0x8E8; // } // Parent: None // Field count: 5 @@ -1850,11 +1850,11 @@ namespace cs2_dumper { // NetworkVarNames: m_nRefundableCurrency (int) // NetworkVarNames: m_bSetBonus (bool) namespace CEconItemAttribute { - constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_flValue = 0x34; // float32 - constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 - constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 - constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool + constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // + constexpr std::ptrdiff_t m_flValue = 0x34; // + constexpr std::ptrdiff_t m_flInitialValue = 0x38; // + constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // + constexpr std::ptrdiff_t m_bSetBonus = 0x40; // } // Parent: CWeaponBaseItem // Field count: 0 @@ -1863,16 +1863,16 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 1 namespace CFogTrigger { - constexpr std::ptrdiff_t m_fog = 0x8E0; // fogparams_t + constexpr std::ptrdiff_t m_fog = 0x8E0; // } // Parent: CLogicalEntity // Field count: 5 namespace CLogicCollisionPair { - constexpr std::ptrdiff_t m_nameAttach1 = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttach2 = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_supportMultipleEntitiesWithSameName = 0x4D0; // bool - constexpr std::ptrdiff_t m_disabled = 0x4D1; // bool - constexpr std::ptrdiff_t m_succeeded = 0x4D2; // bool + constexpr std::ptrdiff_t m_nameAttach1 = 0x4C0; // + constexpr std::ptrdiff_t m_nameAttach2 = 0x4C8; // + constexpr std::ptrdiff_t m_supportMultipleEntitiesWithSameName = 0x4D0; // + constexpr std::ptrdiff_t m_disabled = 0x4D1; // + constexpr std::ptrdiff_t m_succeeded = 0x4D2; // } // Parent: None // Field count: 0 @@ -1889,10 +1889,10 @@ namespace cs2_dumper { // Parent: CServerOnlyPointEntity // Field count: 4 namespace CPointTeleport { - constexpr std::ptrdiff_t m_vSaveOrigin = 0x4C0; // Vector - constexpr std::ptrdiff_t m_vSaveAngles = 0x4CC; // QAngle - constexpr std::ptrdiff_t m_bTeleportParentedEntities = 0x4D8; // bool - constexpr std::ptrdiff_t m_bTeleportUseCurrentAngle = 0x4D9; // bool + constexpr std::ptrdiff_t m_vSaveOrigin = 0x4C0; // + constexpr std::ptrdiff_t m_vSaveAngles = 0x4CC; // + constexpr std::ptrdiff_t m_bTeleportParentedEntities = 0x4D8; // + constexpr std::ptrdiff_t m_bTeleportUseCurrentAngle = 0x4D9; // } // Parent: CPointEntity // Field count: 0 @@ -1901,9 +1901,9 @@ namespace cs2_dumper { // Parent: CBtNodeCondition // Field count: 3 namespace CBtNodeConditionInactive { - constexpr std::ptrdiff_t m_flRoundStartThresholdSeconds = 0x78; // float32 - constexpr std::ptrdiff_t m_flSensorInactivityThresholdSeconds = 0x7C; // float32 - constexpr std::ptrdiff_t m_SensorInactivityTimer = 0x80; // CountdownTimer + constexpr std::ptrdiff_t m_flRoundStartThresholdSeconds = 0x78; // + constexpr std::ptrdiff_t m_flSensorInactivityThresholdSeconds = 0x7C; // + constexpr std::ptrdiff_t m_SensorInactivityTimer = 0x80; // } // Parent: CCSWeaponBase // Field count: 0 @@ -1915,33 +1915,33 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flFluidDensity (float) namespace CTriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0x8E0; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0x900; // float32 + constexpr std::ptrdiff_t m_BuoyancyHelper = 0x8E0; // + constexpr std::ptrdiff_t m_flFluidDensity = 0x900; // } // Parent: CPointEntity // Field count: 5 namespace CMoverPathNode { - constexpr std::ptrdiff_t m_vInTangentLocal = 0x4C0; // Vector - constexpr std::ptrdiff_t m_vOutTangentLocal = 0x4CC; // Vector - constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnPassThrough = 0x4E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_hMover = 0x508; // CHandle + constexpr std::ptrdiff_t m_vInTangentLocal = 0x4C0; // + constexpr std::ptrdiff_t m_vOutTangentLocal = 0x4CC; // + constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x4D8; // + constexpr std::ptrdiff_t m_OnPassThrough = 0x4E0; // + constexpr std::ptrdiff_t m_hMover = 0x508; // } // Parent: CBtNode // Field count: 12 namespace CBtActionAim { - constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString - constexpr std::ptrdiff_t m_szAimReadyKey = 0x80; // CUtlString - constexpr std::ptrdiff_t m_flZoomCooldownTimestamp = 0x88; // float32 - constexpr std::ptrdiff_t m_bDoneAiming = 0x8C; // bool - constexpr std::ptrdiff_t m_flLerpStartTime = 0x90; // float32 - constexpr std::ptrdiff_t m_flNextLookTargetLerpTime = 0x94; // float32 - constexpr std::ptrdiff_t m_flPenaltyReductionRatio = 0x98; // float32 - constexpr std::ptrdiff_t m_NextLookTarget = 0x9C; // QAngle - constexpr std::ptrdiff_t m_AimTimer = 0xA8; // CountdownTimer - constexpr std::ptrdiff_t m_SniperHoldTimer = 0xC0; // CountdownTimer - constexpr std::ptrdiff_t m_FocusIntervalTimer = 0xD8; // CountdownTimer - constexpr std::ptrdiff_t m_bAcquired = 0xF0; // bool + constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // + constexpr std::ptrdiff_t m_szAimReadyKey = 0x80; // + constexpr std::ptrdiff_t m_flZoomCooldownTimestamp = 0x88; // + constexpr std::ptrdiff_t m_bDoneAiming = 0x8C; // + constexpr std::ptrdiff_t m_flLerpStartTime = 0x90; // + constexpr std::ptrdiff_t m_flNextLookTargetLerpTime = 0x94; // + constexpr std::ptrdiff_t m_flPenaltyReductionRatio = 0x98; // + constexpr std::ptrdiff_t m_NextLookTarget = 0x9C; // + constexpr std::ptrdiff_t m_AimTimer = 0xA8; // + constexpr std::ptrdiff_t m_SniperHoldTimer = 0xC0; // + constexpr std::ptrdiff_t m_FocusIntervalTimer = 0xD8; // + constexpr std::ptrdiff_t m_bAcquired = 0xF0; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -1969,18 +1969,18 @@ namespace cs2_dumper { // NetworkVarNames: m_audio (audioparams_t) // NetworkVarNames: m_PostProcessingVolumes (CHandle) namespace CPlayer_CameraServices { - constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle - constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 - constexpr std::ptrdiff_t m_PlayerFog = 0x58; // fogplayerparams_t - constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle - constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle - constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle - constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t - constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 - constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 - constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector> + constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // + constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // + constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // + constexpr std::ptrdiff_t m_PlayerFog = 0x58; // + constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // + constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // + constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // + constexpr std::ptrdiff_t m_audio = 0xA8; // + constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // + constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // + constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // + constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // } // Parent: CBaseEntity // Field count: 3 @@ -1988,9 +1988,9 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_fog (fogparams_t) namespace CFogController { - constexpr std::ptrdiff_t m_fog = 0x4C0; // fogparams_t - constexpr std::ptrdiff_t m_bUseAngles = 0x528; // bool - constexpr std::ptrdiff_t m_iChangedVariables = 0x52C; // int32 + constexpr std::ptrdiff_t m_fog = 0x4C0; // + constexpr std::ptrdiff_t m_bUseAngles = 0x528; // + constexpr std::ptrdiff_t m_iChangedVariables = 0x52C; // } // Parent: CCSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -1999,8 +1999,8 @@ namespace cs2_dumper { // Parent: CEntityComponent // Field count: 2 namespace CBodyComponent { - constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode* - constexpr std::ptrdiff_t __m_pChainEntity = 0x20; // CNetworkVarChainer + constexpr std::ptrdiff_t m_pSceneNode = 0x8; // + constexpr std::ptrdiff_t __m_pChainEntity = 0x20; // } // Parent: CBaseCSGrenadeProjectile // Field count: 4 @@ -2008,10 +2008,10 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) namespace CDecoyProjectile { - constexpr std::ptrdiff_t m_nDecoyShotTick = 0xA98; // int32 - constexpr std::ptrdiff_t m_shotsRemaining = 0xA9C; // int32 - constexpr std::ptrdiff_t m_fExpireTime = 0xAA0; // GameTime_t - constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xAB0; // uint16 + constexpr std::ptrdiff_t m_nDecoyShotTick = 0xA98; // + constexpr std::ptrdiff_t m_shotsRemaining = 0xA9C; // + constexpr std::ptrdiff_t m_fExpireTime = 0xAA0; // + constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xAB0; // } // Parent: CBaseEntity // Field count: 0 @@ -2030,10 +2030,10 @@ namespace cs2_dumper { // NetworkVarNames: m_timescale (float32) // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) namespace CountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 - constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 - constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t + constexpr std::ptrdiff_t m_duration = 0x8; // + constexpr std::ptrdiff_t m_timestamp = 0xC; // + constexpr std::ptrdiff_t m_timescale = 0x10; // + constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // } // Parent: None // Field count: 2 @@ -2042,8 +2042,8 @@ namespace cs2_dumper { // NetworkVarNames: m_hOwner (CEntityHandle) // NetworkVarNames: m_name (CUtlStringToken) namespace CGameSceneNodeHandle { - constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle - constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken + constexpr std::ptrdiff_t m_hOwner = 0x8; // + constexpr std::ptrdiff_t m_name = 0xC; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -2052,10 +2052,10 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 4 namespace CPhysicsEntitySolver { - constexpr std::ptrdiff_t m_hMovingEntity = 0x4C8; // CHandle - constexpr std::ptrdiff_t m_hPhysicsBlocker = 0x4CC; // CHandle - constexpr std::ptrdiff_t m_separationDuration = 0x4D0; // float32 - constexpr std::ptrdiff_t m_cancelTime = 0x4D4; // GameTime_t + constexpr std::ptrdiff_t m_hMovingEntity = 0x4C8; // + constexpr std::ptrdiff_t m_hPhysicsBlocker = 0x4CC; // + constexpr std::ptrdiff_t m_separationDuration = 0x4D0; // + constexpr std::ptrdiff_t m_cancelTime = 0x4D4; // } // Parent: CBaseEntity // Field count: 5 @@ -2067,11 +2067,11 @@ namespace cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) namespace CPlayerPing { - constexpr std::ptrdiff_t m_hPlayer = 0x4C8; // CHandle - constexpr std::ptrdiff_t m_hPingedEntity = 0x4CC; // CHandle - constexpr std::ptrdiff_t m_iType = 0x4D0; // int32 - constexpr std::ptrdiff_t m_bUrgent = 0x4D4; // bool - constexpr std::ptrdiff_t m_szPlaceName = 0x4D5; // char[18] + constexpr std::ptrdiff_t m_hPlayer = 0x4C8; // + constexpr std::ptrdiff_t m_hPingedEntity = 0x4CC; // + constexpr std::ptrdiff_t m_iType = 0x4D0; // + constexpr std::ptrdiff_t m_bUrgent = 0x4D4; // + constexpr std::ptrdiff_t m_szPlaceName = 0x4D5; // } // Parent: CCSPointScriptEntity // Field count: 0 @@ -2087,14 +2087,14 @@ namespace cs2_dumper { // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) namespace CSkeletonInstance { - constexpr std::ptrdiff_t m_modelState = 0x170; // CModelState - constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3A0; // bool - constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3A1; // bool - constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool - constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_materialGroup = 0x3A4; // CUtlStringToken - constexpr std::ptrdiff_t m_nHitboxSet = 0x3A8; // uint8 + constexpr std::ptrdiff_t m_modelState = 0x170; // + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3A0; // + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3A1; // + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3A2; // + constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // + constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // + constexpr std::ptrdiff_t m_materialGroup = 0x3A4; // + constexpr std::ptrdiff_t m_nHitboxSet = 0x3A8; // } // Parent: CPointEntity // Field count: 0 @@ -2114,7 +2114,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) namespace CBodyComponentBaseAnimGraph { - constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController + constexpr std::ptrdiff_t m_animationController = 0x460; // } // Parent: CBodyComponent // Field count: 1 @@ -2122,19 +2122,19 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) namespace CBodyComponentPoint { - constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode + constexpr std::ptrdiff_t m_sceneNode = 0x50; // } // Parent: CBaseEntity // Field count: 8 namespace CEnvFireSensor { - constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_bHeatAtLevel = 0x4C1; // bool - constexpr std::ptrdiff_t m_radius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_targetLevel = 0x4C8; // float32 - constexpr std::ptrdiff_t m_targetTime = 0x4CC; // float32 - constexpr std::ptrdiff_t m_levelTime = 0x4D0; // float32 - constexpr std::ptrdiff_t m_OnHeatLevelStart = 0x4D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHeatLevelEnd = 0x500; // CEntityIOOutput + constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // + constexpr std::ptrdiff_t m_bHeatAtLevel = 0x4C1; // + constexpr std::ptrdiff_t m_radius = 0x4C4; // + constexpr std::ptrdiff_t m_targetLevel = 0x4C8; // + constexpr std::ptrdiff_t m_targetTime = 0x4CC; // + constexpr std::ptrdiff_t m_levelTime = 0x4D0; // + constexpr std::ptrdiff_t m_OnHeatLevelStart = 0x4D8; // + constexpr std::ptrdiff_t m_OnHeatLevelEnd = 0x500; // } // Parent: CCSGO_WingmanIntroCharacterPosition // Field count: 0 @@ -2143,8 +2143,8 @@ namespace cs2_dumper { // Parent: None // Field count: 2 namespace CEnvWindShared__WindAveEvent_t { - constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32 - constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32 + constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // + constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // } // Parent: CDynamicProp // Field count: 0 @@ -2153,22 +2153,22 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 2 namespace CPointGamestatsCounter { - constexpr std::ptrdiff_t m_strStatisticName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bDisabled = 0x4C8; // bool + constexpr std::ptrdiff_t m_strStatisticName = 0x4C0; // + constexpr std::ptrdiff_t m_bDisabled = 0x4C8; // } // Parent: CPointEntity // Field count: 10 namespace CEnvShake { - constexpr std::ptrdiff_t m_limitToEntity = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Amplitude = 0x4C8; // float32 - constexpr std::ptrdiff_t m_Frequency = 0x4CC; // float32 - constexpr std::ptrdiff_t m_Duration = 0x4D0; // float32 - constexpr std::ptrdiff_t m_Radius = 0x4D4; // float32 - constexpr std::ptrdiff_t m_stopTime = 0x4D8; // GameTime_t - constexpr std::ptrdiff_t m_nextShake = 0x4DC; // GameTime_t - constexpr std::ptrdiff_t m_currentAmp = 0x4E0; // float32 - constexpr std::ptrdiff_t m_maxForce = 0x4E4; // Vector - constexpr std::ptrdiff_t m_shakeCallback = 0x4F8; // CPhysicsShake + constexpr std::ptrdiff_t m_limitToEntity = 0x4C0; // + constexpr std::ptrdiff_t m_Amplitude = 0x4C8; // + constexpr std::ptrdiff_t m_Frequency = 0x4CC; // + constexpr std::ptrdiff_t m_Duration = 0x4D0; // + constexpr std::ptrdiff_t m_Radius = 0x4D4; // + constexpr std::ptrdiff_t m_stopTime = 0x4D8; // + constexpr std::ptrdiff_t m_nextShake = 0x4DC; // + constexpr std::ptrdiff_t m_currentAmp = 0x4E0; // + constexpr std::ptrdiff_t m_maxForce = 0x4E4; // + constexpr std::ptrdiff_t m_shakeCallback = 0x4F8; // } // Parent: CBaseModelEntity // Field count: 0 @@ -2177,30 +2177,30 @@ namespace cs2_dumper { // Parent: CPathKeyFrame // Field count: 11 namespace CBaseMoveBehavior { - constexpr std::ptrdiff_t m_iPositionInterpolator = 0x520; // int32 - constexpr std::ptrdiff_t m_iRotationInterpolator = 0x524; // int32 - constexpr std::ptrdiff_t m_flAnimStartTime = 0x528; // float32 - constexpr std::ptrdiff_t m_flAnimEndTime = 0x52C; // float32 - constexpr std::ptrdiff_t m_flAverageSpeedAcrossFrame = 0x530; // float32 - constexpr std::ptrdiff_t m_pCurrentKeyFrame = 0x538; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pTargetKeyFrame = 0x540; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pPreKeyFrame = 0x548; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pPostKeyFrame = 0x550; // CPathKeyFrame* - constexpr std::ptrdiff_t m_flTimeIntoFrame = 0x558; // float32 - constexpr std::ptrdiff_t m_iDirection = 0x55C; // int32 + constexpr std::ptrdiff_t m_iPositionInterpolator = 0x520; // + constexpr std::ptrdiff_t m_iRotationInterpolator = 0x524; // + constexpr std::ptrdiff_t m_flAnimStartTime = 0x528; // + constexpr std::ptrdiff_t m_flAnimEndTime = 0x52C; // + constexpr std::ptrdiff_t m_flAverageSpeedAcrossFrame = 0x530; // + constexpr std::ptrdiff_t m_pCurrentKeyFrame = 0x538; // + constexpr std::ptrdiff_t m_pTargetKeyFrame = 0x540; // + constexpr std::ptrdiff_t m_pPreKeyFrame = 0x548; // + constexpr std::ptrdiff_t m_pPostKeyFrame = 0x550; // + constexpr std::ptrdiff_t m_flTimeIntoFrame = 0x558; // + constexpr std::ptrdiff_t m_iDirection = 0x55C; // } // Parent: CBaseModelEntity // Field count: 1 namespace CFuncNavObstruction { - constexpr std::ptrdiff_t m_bDisabled = 0x718; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x718; // } // Parent: CPointEntity // Field count: 4 namespace CEnvTilt { - constexpr std::ptrdiff_t m_Duration = 0x4C0; // float32 - constexpr std::ptrdiff_t m_Radius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_TiltTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_stopTime = 0x4CC; // GameTime_t + constexpr std::ptrdiff_t m_Duration = 0x4C0; // + constexpr std::ptrdiff_t m_Radius = 0x4C4; // + constexpr std::ptrdiff_t m_TiltTime = 0x4C8; // + constexpr std::ptrdiff_t m_stopTime = 0x4CC; // } // Parent: CCSWeaponBase // Field count: 14 @@ -2221,35 +2221,35 @@ namespace cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) namespace CBaseCSGrenade { - constexpr std::ptrdiff_t m_bRedraw = 0xE98; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xE99; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0xE9A; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0xE9B; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0xE9C; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0xEA0; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0xEA4; // float32 - constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xEA8; // float32 - constexpr std::ptrdiff_t m_fDropTime = 0xEAC; // GameTime_t - constexpr std::ptrdiff_t m_fPinPullTime = 0xEB0; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0xEB4; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0xEB8; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0xEBC; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xEC0; // CHandle + constexpr std::ptrdiff_t m_bRedraw = 0xE98; // + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xE99; // + constexpr std::ptrdiff_t m_bPinPulled = 0xE9A; // + constexpr std::ptrdiff_t m_bJumpThrow = 0xE9B; // + constexpr std::ptrdiff_t m_bThrowAnimating = 0xE9C; // + constexpr std::ptrdiff_t m_fThrowTime = 0xEA0; // + constexpr std::ptrdiff_t m_flThrowStrength = 0xEA4; // + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xEA8; // + constexpr std::ptrdiff_t m_fDropTime = 0xEAC; // + constexpr std::ptrdiff_t m_fPinPullTime = 0xEB0; // + constexpr std::ptrdiff_t m_bJustPulledPin = 0xEB4; // + constexpr std::ptrdiff_t m_nNextHoldTick = 0xEB8; // + constexpr std::ptrdiff_t m_flNextHoldFrac = 0xEBC; // + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xEC0; // } // Parent: CBaseModelEntity // Field count: 1 namespace CItemGenericTriggerHelper { - constexpr std::ptrdiff_t m_hParentItem = 0x710; // CHandle + constexpr std::ptrdiff_t m_hParentItem = 0x710; // } // Parent: CLogicalEntity // Field count: 6 namespace CLogicBranchList { - constexpr std::ptrdiff_t m_nLogicBranchNames = 0x4C0; // CUtlSymbolLarge[16] + constexpr std::ptrdiff_t m_nLogicBranchNames = 0x4C0; // constexpr std::ptrdiff_t m_LogicBranchList = 0x540; // CUtlVector> - constexpr std::ptrdiff_t m_eLastState = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t - constexpr std::ptrdiff_t m_OnAllTrue = 0x560; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAllFalse = 0x588; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMixed = 0x5B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_eLastState = 0x558; // + constexpr std::ptrdiff_t m_OnAllTrue = 0x560; // + constexpr std::ptrdiff_t m_OnAllFalse = 0x588; // + constexpr std::ptrdiff_t m_OnMixed = 0x5B0; // } // Parent: None // Field count: 14 @@ -2257,20 +2257,20 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_hCtrl (CHandle) namespace fogplayerparams_t { - constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle - constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 - constexpr std::ptrdiff_t m_OldColor = 0x10; // Color - constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 - constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 - constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 - constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 - constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 - constexpr std::ptrdiff_t m_NewColor = 0x28; // Color - constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 - constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 - constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 - constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 + constexpr std::ptrdiff_t m_hCtrl = 0x8; // + constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // + constexpr std::ptrdiff_t m_OldColor = 0x10; // + constexpr std::ptrdiff_t m_flOldStart = 0x14; // + constexpr std::ptrdiff_t m_flOldEnd = 0x18; // + constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // + constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // + constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // + constexpr std::ptrdiff_t m_NewColor = 0x28; // + constexpr std::ptrdiff_t m_flNewStart = 0x2C; // + constexpr std::ptrdiff_t m_flNewEnd = 0x30; // + constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // + constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // + constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // } // Parent: CItemDefuser // Field count: 0 @@ -2279,20 +2279,20 @@ namespace cs2_dumper { // Parent: CModelPointEntity // Field count: 3 namespace CRevertSaved { - constexpr std::ptrdiff_t m_loadTime = 0x710; // float32 - constexpr std::ptrdiff_t m_Duration = 0x714; // float32 - constexpr std::ptrdiff_t m_HoldTime = 0x718; // float32 + constexpr std::ptrdiff_t m_loadTime = 0x710; // + constexpr std::ptrdiff_t m_Duration = 0x714; // + constexpr std::ptrdiff_t m_HoldTime = 0x718; // } // Parent: CLogicalEntity // Field count: 8 namespace CMultiLightProxy { - constexpr std::ptrdiff_t m_iszLightNameFilter = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLightClassFilter = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flLightRadiusFilter = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flBrightnessDelta = 0x4D4; // float32 - constexpr std::ptrdiff_t m_bPerformScreenFade = 0x4D8; // bool - constexpr std::ptrdiff_t m_flTargetBrightnessMultiplier = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x4E0; // float32 + constexpr std::ptrdiff_t m_iszLightNameFilter = 0x4C0; // + constexpr std::ptrdiff_t m_iszLightClassFilter = 0x4C8; // + constexpr std::ptrdiff_t m_flLightRadiusFilter = 0x4D0; // + constexpr std::ptrdiff_t m_flBrightnessDelta = 0x4D4; // + constexpr std::ptrdiff_t m_bPerformScreenFade = 0x4D8; // + constexpr std::ptrdiff_t m_flTargetBrightnessMultiplier = 0x4DC; // + constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x4E0; // constexpr std::ptrdiff_t m_vecLights = 0x4E8; // CUtlVector> } // Parent: None @@ -2321,27 +2321,27 @@ namespace cs2_dumper { // NetworkVarNames: m_iEffectName (uint16) // NetworkVarNames: m_nExplosionType (uint8) namespace CEffectData { - constexpr std::ptrdiff_t m_vOrigin = 0x8; // Vector - constexpr std::ptrdiff_t m_vStart = 0x14; // Vector - constexpr std::ptrdiff_t m_vNormal = 0x20; // Vector - constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle - constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle - constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle - constexpr std::ptrdiff_t m_flScale = 0x40; // float32 - constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 - constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken - constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle - constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 - constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 - constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 - constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16 - constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 - constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 - constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t - constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken - constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 - constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 + constexpr std::ptrdiff_t m_vOrigin = 0x8; // + constexpr std::ptrdiff_t m_vStart = 0x14; // + constexpr std::ptrdiff_t m_vNormal = 0x20; // + constexpr std::ptrdiff_t m_vAngles = 0x2C; // + constexpr std::ptrdiff_t m_hEntity = 0x38; // + constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // + constexpr std::ptrdiff_t m_flScale = 0x40; // + constexpr std::ptrdiff_t m_flMagnitude = 0x44; // + constexpr std::ptrdiff_t m_flRadius = 0x48; // + constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // + constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // + constexpr std::ptrdiff_t m_nDamageType = 0x58; // + constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // + constexpr std::ptrdiff_t m_nMaterial = 0x5E; // + constexpr std::ptrdiff_t m_nHitBox = 0x60; // + constexpr std::ptrdiff_t m_nColor = 0x62; // + constexpr std::ptrdiff_t m_fFlags = 0x63; // + constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // + constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // + constexpr std::ptrdiff_t m_iEffectName = 0x6C; // + constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // } // Parent: CBaseModelEntity // Field count: 0 @@ -2350,18 +2350,18 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 6 namespace CLogicCase { - constexpr std::ptrdiff_t m_nCase = 0x4C0; // CUtlSymbolLarge[32] - constexpr std::ptrdiff_t m_nShuffleCases = 0x5C0; // int32 - constexpr std::ptrdiff_t m_nLastShuffleCase = 0x5C4; // int32 - constexpr std::ptrdiff_t m_uchShuffleCaseMap = 0x5C8; // uint8[32] + constexpr std::ptrdiff_t m_nCase = 0x4C0; // + constexpr std::ptrdiff_t m_nShuffleCases = 0x5C0; // + constexpr std::ptrdiff_t m_nLastShuffleCase = 0x5C4; // + constexpr std::ptrdiff_t m_uchShuffleCaseMap = 0x5C8; // constexpr std::ptrdiff_t m_OnCase = 0x5E8; // CEntityIOOutput[32] constexpr std::ptrdiff_t m_OnDefault = 0xAE8; // CEntityOutputTemplate> } // Parent: CItem // Field count: 2 namespace CItemDefuser { - constexpr std::ptrdiff_t m_entitySpottedState = 0x9C0; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x9D8; // int32 + constexpr std::ptrdiff_t m_entitySpottedState = 0x9C0; // + constexpr std::ptrdiff_t m_nSpotRules = 0x9D8; // } // Parent: CRuleEntity // Field count: 0 @@ -2374,19 +2374,19 @@ namespace cs2_dumper { // Parent: CBaseEntity // Field count: 13 namespace CSoundEventEntity { - constexpr std::ptrdiff_t m_bStartOnSpawn = 0x4C0; // bool - constexpr std::ptrdiff_t m_bToLocalPlayer = 0x4C1; // bool - constexpr std::ptrdiff_t m_bStopOnNew = 0x4C2; // bool - constexpr std::ptrdiff_t m_bSaveRestore = 0x4C3; // bool - constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x4C4; // bool - constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszAttachmentName = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_onGUIDChanged = 0x4E0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_onSoundFinished = 0x508; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszSoundName = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hSource = 0x568; // CEntityHandle - constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x56C; // int32 + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x4C0; // + constexpr std::ptrdiff_t m_bToLocalPlayer = 0x4C1; // + constexpr std::ptrdiff_t m_bStopOnNew = 0x4C2; // + constexpr std::ptrdiff_t m_bSaveRestore = 0x4C3; // + constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x4C4; // + constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x4C8; // + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4D0; // + constexpr std::ptrdiff_t m_iszAttachmentName = 0x4D8; // + constexpr std::ptrdiff_t m_onGUIDChanged = 0x4E0; // + constexpr std::ptrdiff_t m_onSoundFinished = 0x508; // + constexpr std::ptrdiff_t m_iszSoundName = 0x558; // + constexpr std::ptrdiff_t m_hSource = 0x568; // + constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x56C; // } // Parent: CPlayer_ViewModelServices // Field count: 1 @@ -2394,7 +2394,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_hViewModel (CHandle) namespace CCSPlayer_ViewModelServices { - constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] + constexpr std::ptrdiff_t m_hViewModel = 0x40; // } // Parent: CCSWeaponBase // Field count: 2 @@ -2403,8 +2403,8 @@ namespace cs2_dumper { // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) namespace CWeaponBaseItem { - constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xE98; // CountdownTimer - constexpr std::ptrdiff_t m_bRedraw = 0xEB0; // bool + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xE98; // + constexpr std::ptrdiff_t m_bRedraw = 0xEB0; // } // Parent: CPointEntity // Field count: 0 @@ -2446,38 +2446,38 @@ namespace cs2_dumper { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) namespace CEnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flAnisotropy = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flFadeSpeed = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flDrawDistance = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flFadeInStart = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flFadeInEnd = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flIndirectStrength = 0x4D8; // float32 - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x4DC; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x4E0; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x4E4; // int32 - constexpr std::ptrdiff_t m_vBoxMins = 0x4E8; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x4F4; // Vector - constexpr std::ptrdiff_t m_bActive = 0x500; // bool - constexpr std::ptrdiff_t m_flStartAnisoTime = 0x504; // GameTime_t - constexpr std::ptrdiff_t m_flStartScatterTime = 0x508; // GameTime_t - constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x50C; // GameTime_t - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x510; // float32 - constexpr std::ptrdiff_t m_flStartScattering = 0x514; // float32 - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x518; // float32 - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x51C; // float32 - constexpr std::ptrdiff_t m_flDefaultScattering = 0x520; // float32 - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x524; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x528; // bool - constexpr std::ptrdiff_t m_bEnableIndirect = 0x529; // bool - constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x52A; // bool - constexpr std::ptrdiff_t m_bIsMaster = 0x52B; // bool - constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x530; // CStrongHandle - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x538; // int32 - constexpr std::ptrdiff_t m_fNoiseSpeed = 0x53C; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x540; // float32 - constexpr std::ptrdiff_t m_vNoiseScale = 0x544; // Vector - constexpr std::ptrdiff_t m_bFirstTime = 0x550; // bool + constexpr std::ptrdiff_t m_flScattering = 0x4C0; // + constexpr std::ptrdiff_t m_flAnisotropy = 0x4C4; // + constexpr std::ptrdiff_t m_flFadeSpeed = 0x4C8; // + constexpr std::ptrdiff_t m_flDrawDistance = 0x4CC; // + constexpr std::ptrdiff_t m_flFadeInStart = 0x4D0; // + constexpr std::ptrdiff_t m_flFadeInEnd = 0x4D4; // + constexpr std::ptrdiff_t m_flIndirectStrength = 0x4D8; // + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x4DC; // + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x4E0; // + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x4E4; // + constexpr std::ptrdiff_t m_vBoxMins = 0x4E8; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x4F4; // + constexpr std::ptrdiff_t m_bActive = 0x500; // + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x504; // + constexpr std::ptrdiff_t m_flStartScatterTime = 0x508; // + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x50C; // + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x510; // + constexpr std::ptrdiff_t m_flStartScattering = 0x514; // + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x518; // + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x51C; // + constexpr std::ptrdiff_t m_flDefaultScattering = 0x520; // + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x524; // + constexpr std::ptrdiff_t m_bStartDisabled = 0x528; // + constexpr std::ptrdiff_t m_bEnableIndirect = 0x529; // + constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x52A; // + constexpr std::ptrdiff_t m_bIsMaster = 0x52B; // + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x530; // + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x538; // + constexpr std::ptrdiff_t m_fNoiseSpeed = 0x53C; // + constexpr std::ptrdiff_t m_fNoiseStrength = 0x540; // + constexpr std::ptrdiff_t m_vNoiseScale = 0x544; // + constexpr std::ptrdiff_t m_bFirstTime = 0x550; // } // Parent: CPlayer_MovementServices // Field count: 14 @@ -2491,29 +2491,29 @@ namespace cs2_dumper { // NetworkVarNames: m_bDucking (bool) // NetworkVarNames: m_bInDuckJump (bool) namespace CPlayer_MovementServices_Humanoid { - constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // bool - constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // uint32 - constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t - constexpr std::ptrdiff_t m_bDucked = 0x1EC; // bool - constexpr std::ptrdiff_t m_bDucking = 0x1ED; // bool - constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // bool - constexpr std::ptrdiff_t m_groundNormal = 0x1F0; // Vector - constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // float32 - constexpr std::ptrdiff_t m_surfaceProps = 0x200; // CUtlStringToken - constexpr std::ptrdiff_t m_nStepside = 0x210; // int32 - constexpr std::ptrdiff_t m_iTargetVolume = 0x214; // int32 - constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x218; // Vector + constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // + constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // + constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // + constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // + constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // + constexpr std::ptrdiff_t m_bDucked = 0x1EC; // + constexpr std::ptrdiff_t m_bDucking = 0x1ED; // + constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // + constexpr std::ptrdiff_t m_groundNormal = 0x1F0; // + constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // + constexpr std::ptrdiff_t m_surfaceProps = 0x200; // + constexpr std::ptrdiff_t m_nStepside = 0x210; // + constexpr std::ptrdiff_t m_iTargetVolume = 0x214; // + constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x218; // } // Parent: CPhysicsProp // Field count: 5 namespace CPhysicsPropRespawnable { - constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xBE8; // Vector - constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xBF4; // QAngle - constexpr std::ptrdiff_t m_vOriginalMins = 0xC00; // Vector - constexpr std::ptrdiff_t m_vOriginalMaxs = 0xC0C; // Vector - constexpr std::ptrdiff_t m_flRespawnDuration = 0xC18; // float32 + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xBE8; // + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xBF4; // + constexpr std::ptrdiff_t m_vOriginalMins = 0xC00; // + constexpr std::ptrdiff_t m_vOriginalMaxs = 0xC0C; // + constexpr std::ptrdiff_t m_flRespawnDuration = 0xC18; // } // Parent: CEnvSoundscapeProxy // Field count: 0 @@ -2522,12 +2522,12 @@ namespace cs2_dumper { // Parent: CPhysConstraint // Field count: 6 namespace CPhysBallSocket { - constexpr std::ptrdiff_t m_flJointFriction = 0x538; // float32 - constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x53C; // bool - constexpr std::ptrdiff_t m_flSwingLimit = 0x540; // float32 - constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x544; // bool - constexpr std::ptrdiff_t m_flMinTwistAngle = 0x548; // float32 - constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x54C; // float32 + constexpr std::ptrdiff_t m_flJointFriction = 0x538; // + constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x53C; // + constexpr std::ptrdiff_t m_flSwingLimit = 0x540; // + constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x544; // + constexpr std::ptrdiff_t m_flMinTwistAngle = 0x548; // + constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x54C; // } // Parent: CCSGameModeRules // Field count: 3 @@ -2537,9 +2537,9 @@ namespace cs2_dumper { // NetworkVarNames: m_flDMBonusTimeLength (float) // NetworkVarNames: m_sDMBonusWeapon (CUtlString) namespace CCSGameModeRules_Deathmatch { - constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x30; // GameTime_t - constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x34; // float32 - constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x38; // CUtlString + constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x30; // + constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x34; // + constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x38; // } // Parent: CItemAssaultSuit // Field count: 0 @@ -2548,19 +2548,19 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 1 namespace CInfoPlayerStart { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // } // Parent: CSoundOpvarSetPointBase // Field count: 8 namespace CSoundOpvarSetOBBWindEntity { - constexpr std::ptrdiff_t m_vMins = 0x558; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x564; // Vector - constexpr std::ptrdiff_t m_vDistanceMins = 0x570; // Vector - constexpr std::ptrdiff_t m_vDistanceMaxs = 0x57C; // Vector - constexpr std::ptrdiff_t m_flWindMin = 0x588; // float32 - constexpr std::ptrdiff_t m_flWindMax = 0x58C; // float32 - constexpr std::ptrdiff_t m_flWindMapMin = 0x590; // float32 - constexpr std::ptrdiff_t m_flWindMapMax = 0x594; // float32 + constexpr std::ptrdiff_t m_vMins = 0x558; // + constexpr std::ptrdiff_t m_vMaxs = 0x564; // + constexpr std::ptrdiff_t m_vDistanceMins = 0x570; // + constexpr std::ptrdiff_t m_vDistanceMaxs = 0x57C; // + constexpr std::ptrdiff_t m_flWindMin = 0x588; // + constexpr std::ptrdiff_t m_flWindMax = 0x58C; // + constexpr std::ptrdiff_t m_flWindMapMin = 0x590; // + constexpr std::ptrdiff_t m_flWindMapMax = 0x594; // } // Parent: CRagdollProp // Field count: 6 @@ -2571,12 +2571,12 @@ namespace cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) namespace CRagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xA88; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xA8C; // uint32 - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xA90; // Vector - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xA9C; // Vector - constexpr std::ptrdiff_t m_bShouldDetach = 0xAA8; // bool - constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xAB8; // bool + constexpr std::ptrdiff_t m_boneIndexAttached = 0xA88; // + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xA8C; // + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xA90; // + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xA9C; // + constexpr std::ptrdiff_t m_bShouldDetach = 0xAA8; // + constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xAB8; // } // Parent: CItem // Field count: 2 @@ -2585,43 +2585,43 @@ namespace cs2_dumper { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) namespace CItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0x9C0; // CHandle - constexpr std::ptrdiff_t m_KillingPlayer = 0x9C4; // CHandle + constexpr std::ptrdiff_t m_OwningPlayer = 0x9C0; // + constexpr std::ptrdiff_t m_KillingPlayer = 0x9C4; // } // Parent: CItem // Field count: 32 namespace CItemGeneric { - constexpr std::ptrdiff_t m_bHasTriggerRadius = 0x9C8; // bool - constexpr std::ptrdiff_t m_bHasPickupRadius = 0x9C9; // bool - constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0x9CC; // float32 - constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0x9D0; // float32 - constexpr std::ptrdiff_t m_flLastPickupCheck = 0x9D4; // GameTime_t - constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0x9D8; // bool - constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0x9D9; // bool - constexpr std::ptrdiff_t m_hSpawnParticleEffect = 0x9E0; // CStrongHandle - constexpr std::ptrdiff_t m_pAmbientSoundEffect = 0x9E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bAutoStartAmbientSound = 0x9F0; // bool - constexpr std::ptrdiff_t m_pSpawnScriptFunction = 0x9F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPickupParticleEffect = 0xA00; // CStrongHandle - constexpr std::ptrdiff_t m_pPickupSoundEffect = 0xA08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pPickupScriptFunction = 0xA10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTimeoutParticleEffect = 0xA18; // CStrongHandle - constexpr std::ptrdiff_t m_pTimeoutSoundEffect = 0xA20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pTimeoutScriptFunction = 0xA28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pPickupFilterName = 0xA30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPickupFilter = 0xA38; // CHandle - constexpr std::ptrdiff_t m_OnPickup = 0xA40; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTimeout = 0xA68; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTriggerStartTouch = 0xA90; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTriggerTouch = 0xAB8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xAE0; // CEntityIOOutput - constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xB08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPickupRadius = 0xB10; // float32 - constexpr std::ptrdiff_t m_flTriggerRadius = 0xB14; // float32 - constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xB18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xB20; // bool - constexpr std::ptrdiff_t m_glowColor = 0xB21; // Color - constexpr std::ptrdiff_t m_bUseable = 0xB25; // bool + constexpr std::ptrdiff_t m_bHasTriggerRadius = 0x9C8; // + constexpr std::ptrdiff_t m_bHasPickupRadius = 0x9C9; // + constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0x9CC; // + constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0x9D0; // + constexpr std::ptrdiff_t m_flLastPickupCheck = 0x9D4; // + constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0x9D8; // + constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0x9D9; // + constexpr std::ptrdiff_t m_hSpawnParticleEffect = 0x9E0; // + constexpr std::ptrdiff_t m_pAmbientSoundEffect = 0x9E8; // + constexpr std::ptrdiff_t m_bAutoStartAmbientSound = 0x9F0; // + constexpr std::ptrdiff_t m_pSpawnScriptFunction = 0x9F8; // + constexpr std::ptrdiff_t m_hPickupParticleEffect = 0xA00; // + constexpr std::ptrdiff_t m_pPickupSoundEffect = 0xA08; // + constexpr std::ptrdiff_t m_pPickupScriptFunction = 0xA10; // + constexpr std::ptrdiff_t m_hTimeoutParticleEffect = 0xA18; // + constexpr std::ptrdiff_t m_pTimeoutSoundEffect = 0xA20; // + constexpr std::ptrdiff_t m_pTimeoutScriptFunction = 0xA28; // + constexpr std::ptrdiff_t m_pPickupFilterName = 0xA30; // + constexpr std::ptrdiff_t m_hPickupFilter = 0xA38; // + constexpr std::ptrdiff_t m_OnPickup = 0xA40; // + constexpr std::ptrdiff_t m_OnTimeout = 0xA68; // + constexpr std::ptrdiff_t m_OnTriggerStartTouch = 0xA90; // + constexpr std::ptrdiff_t m_OnTriggerTouch = 0xAB8; // + constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xAE0; // + constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xB08; // + constexpr std::ptrdiff_t m_flPickupRadius = 0xB10; // + constexpr std::ptrdiff_t m_flTriggerRadius = 0xB14; // + constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xB18; // + constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xB20; // + constexpr std::ptrdiff_t m_glowColor = 0xB21; // + constexpr std::ptrdiff_t m_bUseable = 0xB25; // constexpr std::ptrdiff_t m_hTriggerHelper = 0xB28; // CHandle } // Parent: CLightEntity @@ -2631,39 +2631,39 @@ namespace cs2_dumper { // Parent: CPlayer_WaterServices // Field count: 6 namespace CCSPlayer_WaterServices { - constexpr std::ptrdiff_t m_NextDrownDamageTime = 0x40; // float32 - constexpr std::ptrdiff_t m_nDrownDmgRate = 0x44; // int32 - constexpr std::ptrdiff_t m_AirFinishedTime = 0x48; // GameTime_t - constexpr std::ptrdiff_t m_flWaterJumpTime = 0x4C; // float32 - constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x50; // Vector - constexpr std::ptrdiff_t m_flSwimSoundTime = 0x5C; // float32 + constexpr std::ptrdiff_t m_NextDrownDamageTime = 0x40; // + constexpr std::ptrdiff_t m_nDrownDmgRate = 0x44; // + constexpr std::ptrdiff_t m_AirFinishedTime = 0x48; // + constexpr std::ptrdiff_t m_flWaterJumpTime = 0x4C; // + constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x50; // + constexpr std::ptrdiff_t m_flSwimSoundTime = 0x5C; // } // Parent: CBaseEntity // Field count: 2 namespace CSkyboxReference { - constexpr std::ptrdiff_t m_worldGroupId = 0x4C0; // WorldGroupId_t - constexpr std::ptrdiff_t m_hSkyCamera = 0x4C4; // CHandle + constexpr std::ptrdiff_t m_worldGroupId = 0x4C0; // + constexpr std::ptrdiff_t m_hSkyCamera = 0x4C4; // } // Parent: CBasePropDoor // Field count: 17 namespace CPropDoorRotating { - constexpr std::ptrdiff_t m_vecAxis = 0xE10; // Vector - constexpr std::ptrdiff_t m_flDistance = 0xE1C; // float32 - constexpr std::ptrdiff_t m_eSpawnPosition = 0xE20; // PropDoorRotatingSpawnPos_t - constexpr std::ptrdiff_t m_eOpenDirection = 0xE24; // PropDoorRotatingOpenDirection_e - constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0xE28; // PropDoorRotatingOpenDirection_e - constexpr std::ptrdiff_t m_flAjarAngle = 0xE2C; // float32 - constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0xE30; // QAngle - constexpr std::ptrdiff_t m_angRotationClosed = 0xE3C; // QAngle - constexpr std::ptrdiff_t m_angRotationOpenForward = 0xE48; // QAngle - constexpr std::ptrdiff_t m_angRotationOpenBack = 0xE54; // QAngle - constexpr std::ptrdiff_t m_angGoal = 0xE60; // QAngle - constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0xE6C; // Vector - constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0xE78; // Vector - constexpr std::ptrdiff_t m_vecBackBoundsMin = 0xE84; // Vector - constexpr std::ptrdiff_t m_vecBackBoundsMax = 0xE90; // Vector - constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0xE9C; // bool - constexpr std::ptrdiff_t m_hEntityBlocker = 0xEA0; // CHandle + constexpr std::ptrdiff_t m_vecAxis = 0xE10; // + constexpr std::ptrdiff_t m_flDistance = 0xE1C; // + constexpr std::ptrdiff_t m_eSpawnPosition = 0xE20; // + constexpr std::ptrdiff_t m_eOpenDirection = 0xE24; // + constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0xE28; // + constexpr std::ptrdiff_t m_flAjarAngle = 0xE2C; // + constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0xE30; // + constexpr std::ptrdiff_t m_angRotationClosed = 0xE3C; // + constexpr std::ptrdiff_t m_angRotationOpenForward = 0xE48; // + constexpr std::ptrdiff_t m_angRotationOpenBack = 0xE54; // + constexpr std::ptrdiff_t m_angGoal = 0xE60; // + constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0xE6C; // + constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0xE78; // + constexpr std::ptrdiff_t m_vecBackBoundsMin = 0xE84; // + constexpr std::ptrdiff_t m_vecBackBoundsMax = 0xE90; // + constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0xE9C; // + constexpr std::ptrdiff_t m_hEntityBlocker = 0xEA0; // } // Parent: CBaseModelEntity // Field count: 21 @@ -2693,27 +2693,27 @@ namespace cs2_dumper { // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) namespace CRopeKeyframe { - constexpr std::ptrdiff_t m_RopeFlags = 0x718; // uint16 - constexpr std::ptrdiff_t m_iNextLinkName = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Slack = 0x728; // int16 - constexpr std::ptrdiff_t m_Width = 0x72C; // float32 - constexpr std::ptrdiff_t m_TextureScale = 0x730; // float32 - constexpr std::ptrdiff_t m_nSegments = 0x734; // uint8 - constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x735; // bool - constexpr std::ptrdiff_t m_strRopeMaterialModel = 0x738; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RopeFlags = 0x718; // + constexpr std::ptrdiff_t m_iNextLinkName = 0x720; // + constexpr std::ptrdiff_t m_Slack = 0x728; // + constexpr std::ptrdiff_t m_Width = 0x72C; // + constexpr std::ptrdiff_t m_TextureScale = 0x730; // + constexpr std::ptrdiff_t m_nSegments = 0x734; // + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x735; // + constexpr std::ptrdiff_t m_strRopeMaterialModel = 0x738; // constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0x740; // CStrongHandle - constexpr std::ptrdiff_t m_Subdiv = 0x748; // uint8 - constexpr std::ptrdiff_t m_nChangeCount = 0x749; // uint8 - constexpr std::ptrdiff_t m_RopeLength = 0x74A; // int16 - constexpr std::ptrdiff_t m_fLockedPoints = 0x74C; // uint8 - constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0x74D; // bool - constexpr std::ptrdiff_t m_flScrollSpeed = 0x750; // float32 - constexpr std::ptrdiff_t m_bStartPointValid = 0x754; // bool - constexpr std::ptrdiff_t m_bEndPointValid = 0x755; // bool - constexpr std::ptrdiff_t m_hStartPoint = 0x758; // CHandle - constexpr std::ptrdiff_t m_hEndPoint = 0x75C; // CHandle - constexpr std::ptrdiff_t m_iStartAttachment = 0x760; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEndAttachment = 0x761; // AttachmentHandle_t + constexpr std::ptrdiff_t m_Subdiv = 0x748; // + constexpr std::ptrdiff_t m_nChangeCount = 0x749; // + constexpr std::ptrdiff_t m_RopeLength = 0x74A; // + constexpr std::ptrdiff_t m_fLockedPoints = 0x74C; // + constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0x74D; // + constexpr std::ptrdiff_t m_flScrollSpeed = 0x750; // + constexpr std::ptrdiff_t m_bStartPointValid = 0x754; // + constexpr std::ptrdiff_t m_bEndPointValid = 0x755; // + constexpr std::ptrdiff_t m_hStartPoint = 0x758; // + constexpr std::ptrdiff_t m_hEndPoint = 0x75C; // + constexpr std::ptrdiff_t m_iStartAttachment = 0x760; // + constexpr std::ptrdiff_t m_iEndAttachment = 0x761; // } // Parent: CBaseModelEntity // Field count: 52 @@ -2770,58 +2770,58 @@ namespace cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) namespace CBarnLight { - constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool - constexpr std::ptrdiff_t m_nColorMode = 0x714; // int32 - constexpr std::ptrdiff_t m_Color = 0x718; // Color - constexpr std::ptrdiff_t m_flColorTemperature = 0x71C; // float32 - constexpr std::ptrdiff_t m_flBrightness = 0x720; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32 - constexpr std::ptrdiff_t m_nDirectLight = 0x728; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x72C; // int32 - constexpr std::ptrdiff_t m_nLuminaireShape = 0x730; // int32 - constexpr std::ptrdiff_t m_flLuminaireSize = 0x734; // float32 - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x738; // float32 - constexpr std::ptrdiff_t m_LightStyleString = 0x740; // CUtlString - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x748; // GameTime_t - constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0x750; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleEvents = 0x768; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleTargets = 0x780; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_StyleEvent = 0x798; // CEntityIOOutput[4] - constexpr std::ptrdiff_t m_hLightCookie = 0x858; // CStrongHandle - constexpr std::ptrdiff_t m_flShape = 0x860; // float32 - constexpr std::ptrdiff_t m_flSoftX = 0x864; // float32 - constexpr std::ptrdiff_t m_flSoftY = 0x868; // float32 - constexpr std::ptrdiff_t m_flSkirt = 0x86C; // float32 - constexpr std::ptrdiff_t m_flSkirtNear = 0x870; // float32 - constexpr std::ptrdiff_t m_vSizeParams = 0x874; // Vector - constexpr std::ptrdiff_t m_flRange = 0x880; // float32 - constexpr std::ptrdiff_t m_vShear = 0x884; // Vector - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x890; // int32 - constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x894; // Vector - constexpr std::ptrdiff_t m_nCastShadows = 0x8A0; // int32 - constexpr std::ptrdiff_t m_nShadowMapSize = 0x8A4; // int32 - constexpr std::ptrdiff_t m_nShadowPriority = 0x8A8; // int32 - constexpr std::ptrdiff_t m_bContactShadow = 0x8AC; // bool - constexpr std::ptrdiff_t m_nBounceLight = 0x8B0; // int32 - constexpr std::ptrdiff_t m_flBounceScale = 0x8B4; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x8B8; // float32 - constexpr std::ptrdiff_t m_vAlternateColor = 0x8BC; // Vector - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x8C8; // float32 - constexpr std::ptrdiff_t m_nFog = 0x8CC; // int32 - constexpr std::ptrdiff_t m_flFogStrength = 0x8D0; // float32 - constexpr std::ptrdiff_t m_nFogShadows = 0x8D4; // int32 - constexpr std::ptrdiff_t m_flFogScale = 0x8D8; // float32 - constexpr std::ptrdiff_t m_flFadeSizeStart = 0x8DC; // float32 - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x8E0; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x8E4; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x8E8; // float32 - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x8EC; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x8F0; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x8FC; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x908; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x914; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x920; // Vector - constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x92C; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x710; // + constexpr std::ptrdiff_t m_nColorMode = 0x714; // + constexpr std::ptrdiff_t m_Color = 0x718; // + constexpr std::ptrdiff_t m_flColorTemperature = 0x71C; // + constexpr std::ptrdiff_t m_flBrightness = 0x720; // + constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // + constexpr std::ptrdiff_t m_nDirectLight = 0x728; // + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x72C; // + constexpr std::ptrdiff_t m_nLuminaireShape = 0x730; // + constexpr std::ptrdiff_t m_flLuminaireSize = 0x734; // + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x738; // + constexpr std::ptrdiff_t m_LightStyleString = 0x740; // + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x748; // + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0x750; // + constexpr std::ptrdiff_t m_LightStyleEvents = 0x768; // + constexpr std::ptrdiff_t m_LightStyleTargets = 0x780; // + constexpr std::ptrdiff_t m_StyleEvent = 0x798; // + constexpr std::ptrdiff_t m_hLightCookie = 0x858; // + constexpr std::ptrdiff_t m_flShape = 0x860; // + constexpr std::ptrdiff_t m_flSoftX = 0x864; // + constexpr std::ptrdiff_t m_flSoftY = 0x868; // + constexpr std::ptrdiff_t m_flSkirt = 0x86C; // + constexpr std::ptrdiff_t m_flSkirtNear = 0x870; // + constexpr std::ptrdiff_t m_vSizeParams = 0x874; // + constexpr std::ptrdiff_t m_flRange = 0x880; // + constexpr std::ptrdiff_t m_vShear = 0x884; // + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x890; // + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x894; // + constexpr std::ptrdiff_t m_nCastShadows = 0x8A0; // + constexpr std::ptrdiff_t m_nShadowMapSize = 0x8A4; // + constexpr std::ptrdiff_t m_nShadowPriority = 0x8A8; // + constexpr std::ptrdiff_t m_bContactShadow = 0x8AC; // + constexpr std::ptrdiff_t m_nBounceLight = 0x8B0; // + constexpr std::ptrdiff_t m_flBounceScale = 0x8B4; // + constexpr std::ptrdiff_t m_flMinRoughness = 0x8B8; // + constexpr std::ptrdiff_t m_vAlternateColor = 0x8BC; // + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x8C8; // + constexpr std::ptrdiff_t m_nFog = 0x8CC; // + constexpr std::ptrdiff_t m_flFogStrength = 0x8D0; // + constexpr std::ptrdiff_t m_nFogShadows = 0x8D4; // + constexpr std::ptrdiff_t m_flFogScale = 0x8D8; // + constexpr std::ptrdiff_t m_flFadeSizeStart = 0x8DC; // + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x8E0; // + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x8E4; // + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x8E8; // + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x8EC; // + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x8F0; // + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x8FC; // + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x908; // + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x914; // + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x920; // + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x92C; // } // Parent: SpawnPoint // Field count: 0 @@ -2830,8 +2830,8 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 2 namespace CEnvViewPunch { - constexpr std::ptrdiff_t m_flRadius = 0x4C0; // float32 - constexpr std::ptrdiff_t m_angViewPunch = 0x4C4; // QAngle + constexpr std::ptrdiff_t m_flRadius = 0x4C0; // + constexpr std::ptrdiff_t m_angViewPunch = 0x4C4; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -2840,9 +2840,9 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 3 namespace CPathCorner { - constexpr std::ptrdiff_t m_flWait = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_OnPass = 0x4C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_flWait = 0x4C0; // + constexpr std::ptrdiff_t m_flRadius = 0x4C4; // + constexpr std::ptrdiff_t m_OnPass = 0x4C8; // } // Parent: CPlayerControllerComponent // Field count: 9 @@ -2857,15 +2857,15 @@ namespace cs2_dumper { // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) namespace CCSPlayerController_InventoryServices { - constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 - constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] - constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 - constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32 - constexpr std::ptrdiff_t m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] - constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_unMusicID = 0x40; // + constexpr std::ptrdiff_t m_rank = 0x44; // + constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // + constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // + constexpr std::ptrdiff_t m_unEquippedPlayerSprayIDs = 0xF48; // + constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0xF50; // } // Parent: CAttributeManager // Field count: 1 @@ -2877,7 +2877,7 @@ namespace cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_Item (CEconItemView) namespace CAttributeContainer { - constexpr std::ptrdiff_t m_Item = 0x50; // CEconItemView + constexpr std::ptrdiff_t m_Item = 0x50; // } // Parent: CHostage // Field count: 0 @@ -2886,33 +2886,33 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 5 namespace CMultiSource { - constexpr std::ptrdiff_t m_rgEntities = 0x4C0; // CHandle[32] - constexpr std::ptrdiff_t m_rgTriggered = 0x540; // int32[32] - constexpr std::ptrdiff_t m_OnTrigger = 0x5C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_iTotal = 0x5E8; // int32 - constexpr std::ptrdiff_t m_globalstate = 0x5F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_rgEntities = 0x4C0; // + constexpr std::ptrdiff_t m_rgTriggered = 0x540; // + constexpr std::ptrdiff_t m_OnTrigger = 0x5C0; // + constexpr std::ptrdiff_t m_iTotal = 0x5E8; // + constexpr std::ptrdiff_t m_globalstate = 0x5F0; // } // Parent: CLogicalEntity // Field count: 2 namespace CLogicNavigation { - constexpr std::ptrdiff_t m_isOn = 0x4C8; // bool - constexpr std::ptrdiff_t m_navProperty = 0x4CC; // navproperties_t + constexpr std::ptrdiff_t m_isOn = 0x4C8; // + constexpr std::ptrdiff_t m_navProperty = 0x4CC; // } // Parent: CPointEntity // Field count: 12 namespace CEnvEntityMaker { - constexpr std::ptrdiff_t m_vecEntityMins = 0x4C0; // Vector - constexpr std::ptrdiff_t m_vecEntityMaxs = 0x4CC; // Vector - constexpr std::ptrdiff_t m_hCurrentInstance = 0x4D8; // CHandle - constexpr std::ptrdiff_t m_hCurrentBlocker = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_vecBlockerOrigin = 0x4E0; // Vector - constexpr std::ptrdiff_t m_angPostSpawnDirection = 0x4EC; // QAngle - constexpr std::ptrdiff_t m_flPostSpawnDirectionVariance = 0x4F8; // float32 - constexpr std::ptrdiff_t m_flPostSpawnSpeed = 0x4FC; // float32 - constexpr std::ptrdiff_t m_bPostSpawnUseAngles = 0x500; // bool - constexpr std::ptrdiff_t m_iszTemplate = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x510; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputOnFailedSpawn = 0x538; // CEntityIOOutput + constexpr std::ptrdiff_t m_vecEntityMins = 0x4C0; // + constexpr std::ptrdiff_t m_vecEntityMaxs = 0x4CC; // + constexpr std::ptrdiff_t m_hCurrentInstance = 0x4D8; // + constexpr std::ptrdiff_t m_hCurrentBlocker = 0x4DC; // + constexpr std::ptrdiff_t m_vecBlockerOrigin = 0x4E0; // + constexpr std::ptrdiff_t m_angPostSpawnDirection = 0x4EC; // + constexpr std::ptrdiff_t m_flPostSpawnDirectionVariance = 0x4F8; // + constexpr std::ptrdiff_t m_flPostSpawnSpeed = 0x4FC; // + constexpr std::ptrdiff_t m_bPostSpawnUseAngles = 0x500; // + constexpr std::ptrdiff_t m_iszTemplate = 0x508; // + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x510; // + constexpr std::ptrdiff_t m_pOutputOnFailedSpawn = 0x538; // } // Parent: CBaseEntity // Field count: 0 @@ -2921,18 +2921,18 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 4 namespace CLogicEventListener { - constexpr std::ptrdiff_t m_strEventName = 0x4D0; // CUtlString - constexpr std::ptrdiff_t m_bIsEnabled = 0x4D8; // bool - constexpr std::ptrdiff_t m_nTeam = 0x4DC; // int32 - constexpr std::ptrdiff_t m_OnEventFired = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_strEventName = 0x4D0; // + constexpr std::ptrdiff_t m_bIsEnabled = 0x4D8; // + constexpr std::ptrdiff_t m_nTeam = 0x4DC; // + constexpr std::ptrdiff_t m_OnEventFired = 0x4E0; // } // Parent: CBaseFilter // Field count: 4 namespace CFilterMultiple { - constexpr std::ptrdiff_t m_nFilterType = 0x518; // filter_t - constexpr std::ptrdiff_t m_iFilterName = 0x520; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_hFilter = 0x570; // CHandle[10] - constexpr std::ptrdiff_t m_nFilterCount = 0x598; // int32 + constexpr std::ptrdiff_t m_nFilterType = 0x518; // + constexpr std::ptrdiff_t m_iFilterName = 0x520; // + constexpr std::ptrdiff_t m_hFilter = 0x570; // + constexpr std::ptrdiff_t m_nFilterCount = 0x598; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -2949,25 +2949,25 @@ namespace cs2_dumper { // MPulseDomainOptInGameBlackboard // MPulseDomainOptInValueType namespace CPulseGraphInstance_ServerEntity { - constexpr std::ptrdiff_t m_pComponent = 0x100; // CPulseGraphComponentBase* + constexpr std::ptrdiff_t m_pComponent = 0x100; // } // Parent: CEntityComponent // Field count: 1 namespace CScriptComponent { - constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_scriptClassName = 0x30; // } // Parent: CBaseEntity // Field count: 1 namespace CPhysicsWire { - constexpr std::ptrdiff_t m_nDensity = 0x4C0; // int32 + constexpr std::ptrdiff_t m_nDensity = 0x4C0; // } // Parent: CPropDoorRotating // Field count: 4 namespace CPropDoorRotatingBreakable { - constexpr std::ptrdiff_t m_bBreakable = 0xEA8; // bool - constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0xEA9; // bool - constexpr std::ptrdiff_t m_currentDamageState = 0xEAC; // int32 - constexpr std::ptrdiff_t m_damageStates = 0xEB0; // CUtlVector + constexpr std::ptrdiff_t m_bBreakable = 0xEA8; // + constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0xEA9; // + constexpr std::ptrdiff_t m_currentDamageState = 0xEAC; // + constexpr std::ptrdiff_t m_damageStates = 0xEB0; // } // Parent: None // Field count: 0 @@ -2984,8 +2984,8 @@ namespace cs2_dumper { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) namespace CFireSmoke { - constexpr std::ptrdiff_t m_nFlameModelIndex = 0x4D0; // int32 - constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x4D4; // int32 + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x4D0; // + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x4D4; // } // Parent: CCSWeaponBase // Field count: 0 @@ -3008,13 +3008,13 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) namespace CLightGlow { - constexpr std::ptrdiff_t m_nHorizontalSize = 0x710; // uint32 - constexpr std::ptrdiff_t m_nVerticalSize = 0x714; // uint32 - constexpr std::ptrdiff_t m_nMinDist = 0x718; // uint32 - constexpr std::ptrdiff_t m_nMaxDist = 0x71C; // uint32 - constexpr std::ptrdiff_t m_nOuterMaxDist = 0x720; // uint32 - constexpr std::ptrdiff_t m_flGlowProxySize = 0x724; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x728; // float32 + constexpr std::ptrdiff_t m_nHorizontalSize = 0x710; // + constexpr std::ptrdiff_t m_nVerticalSize = 0x714; // + constexpr std::ptrdiff_t m_nMinDist = 0x718; // + constexpr std::ptrdiff_t m_nMaxDist = 0x71C; // + constexpr std::ptrdiff_t m_nOuterMaxDist = 0x720; // + constexpr std::ptrdiff_t m_flGlowProxySize = 0x724; // + constexpr std::ptrdiff_t m_flHDRColorScale = 0x728; // } // Parent: None // Field count: 13 @@ -3034,19 +3034,19 @@ namespace cs2_dumper { // NetworkVarNames: m_iUtilityDamage (int) // NetworkVarNames: m_iEnemiesFlashed (int) namespace CSPerRoundStats_t { - constexpr std::ptrdiff_t m_iKills = 0x30; // int32 - constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 - constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 - constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 - constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 - constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 - constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 - constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 - constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 - constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 - constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 - constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 - constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 + constexpr std::ptrdiff_t m_iKills = 0x30; // + constexpr std::ptrdiff_t m_iDeaths = 0x34; // + constexpr std::ptrdiff_t m_iAssists = 0x38; // + constexpr std::ptrdiff_t m_iDamage = 0x3C; // + constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // + constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // + constexpr std::ptrdiff_t m_iKillReward = 0x48; // + constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // + constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // + constexpr std::ptrdiff_t m_iObjective = 0x54; // + constexpr std::ptrdiff_t m_iCashEarned = 0x58; // + constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // + constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // } // Parent: CDynamicProp // Field count: 37 @@ -3065,43 +3065,43 @@ namespace cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) namespace CBasePropDoor { - constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xB90; // float32 + constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xB90; // constexpr std::ptrdiff_t m_hDoorList = 0xB98; // CUtlVector> - constexpr std::ptrdiff_t m_nHardwareType = 0xBB0; // int32 - constexpr std::ptrdiff_t m_bNeedsHardware = 0xBB4; // bool - constexpr std::ptrdiff_t m_eDoorState = 0xBB8; // DoorState_t - constexpr std::ptrdiff_t m_bLocked = 0xBBC; // bool - constexpr std::ptrdiff_t m_closedPosition = 0xBC0; // Vector - constexpr std::ptrdiff_t m_closedAngles = 0xBCC; // QAngle - constexpr std::ptrdiff_t m_hBlocker = 0xBD8; // CHandle - constexpr std::ptrdiff_t m_bFirstBlocked = 0xBDC; // bool - constexpr std::ptrdiff_t m_ls = 0xBE0; // locksound_t - constexpr std::ptrdiff_t m_bForceClosed = 0xC00; // bool - constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xC04; // Vector - constexpr std::ptrdiff_t m_hActivator = 0xC10; // CHandle - constexpr std::ptrdiff_t m_SoundMoving = 0xC20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundOpen = 0xC28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundClose = 0xC30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLock = 0xC38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundUnlock = 0xC40; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLatch = 0xC48; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundPound = 0xC50; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundJiggle = 0xC58; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLockedAnim = 0xC60; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_numCloseAttempts = 0xC68; // int32 - constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xC6C; // CUtlStringToken - constexpr std::ptrdiff_t m_SlaveName = 0xC70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nHardwareType = 0xBB0; // + constexpr std::ptrdiff_t m_bNeedsHardware = 0xBB4; // + constexpr std::ptrdiff_t m_eDoorState = 0xBB8; // + constexpr std::ptrdiff_t m_bLocked = 0xBBC; // + constexpr std::ptrdiff_t m_closedPosition = 0xBC0; // + constexpr std::ptrdiff_t m_closedAngles = 0xBCC; // + constexpr std::ptrdiff_t m_hBlocker = 0xBD8; // + constexpr std::ptrdiff_t m_bFirstBlocked = 0xBDC; // + constexpr std::ptrdiff_t m_ls = 0xBE0; // + constexpr std::ptrdiff_t m_bForceClosed = 0xC00; // + constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xC04; // + constexpr std::ptrdiff_t m_hActivator = 0xC10; // + constexpr std::ptrdiff_t m_SoundMoving = 0xC20; // + constexpr std::ptrdiff_t m_SoundOpen = 0xC28; // + constexpr std::ptrdiff_t m_SoundClose = 0xC30; // + constexpr std::ptrdiff_t m_SoundLock = 0xC38; // + constexpr std::ptrdiff_t m_SoundUnlock = 0xC40; // + constexpr std::ptrdiff_t m_SoundLatch = 0xC48; // + constexpr std::ptrdiff_t m_SoundPound = 0xC50; // + constexpr std::ptrdiff_t m_SoundJiggle = 0xC58; // + constexpr std::ptrdiff_t m_SoundLockedAnim = 0xC60; // + constexpr std::ptrdiff_t m_numCloseAttempts = 0xC68; // + constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xC6C; // + constexpr std::ptrdiff_t m_SlaveName = 0xC70; // constexpr std::ptrdiff_t m_hMaster = 0xC78; // CHandle - constexpr std::ptrdiff_t m_OnBlockedClosing = 0xC80; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBlockedOpening = 0xCA8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xCD0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xCF8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0xD20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0xD48; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnClose = 0xD70; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOpen = 0xD98; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLockedUse = 0xDC0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAjarOpen = 0xDE8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedClosing = 0xC80; // + constexpr std::ptrdiff_t m_OnBlockedOpening = 0xCA8; // + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xCD0; // + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xCF8; // + constexpr std::ptrdiff_t m_OnFullyClosed = 0xD20; // + constexpr std::ptrdiff_t m_OnFullyOpen = 0xD48; // + constexpr std::ptrdiff_t m_OnClose = 0xD70; // + constexpr std::ptrdiff_t m_OnOpen = 0xD98; // + constexpr std::ptrdiff_t m_OnLockedUse = 0xDC0; // + constexpr std::ptrdiff_t m_OnAjarOpen = 0xDE8; // } // Parent: CBaseEntity // Field count: 3 @@ -3109,25 +3109,25 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) namespace CRagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x4C0; // int8 - constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x4C4; // int32 - constexpr std::ptrdiff_t m_bSaveImportant = 0x4C8; // bool + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x4C0; // + constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x4C4; // + constexpr std::ptrdiff_t m_bSaveImportant = 0x4C8; // } // Parent: CBaseTrigger // Field count: 12 namespace CTriggerFan { - constexpr std::ptrdiff_t m_vFanOrigin = 0x8E0; // Vector - constexpr std::ptrdiff_t m_vFanEnd = 0x8EC; // Vector - constexpr std::ptrdiff_t m_vNoise = 0x8F8; // Vector - constexpr std::ptrdiff_t m_flForce = 0x904; // float32 - constexpr std::ptrdiff_t m_flRopeForceScale = 0x908; // float32 - constexpr std::ptrdiff_t m_flPlayerForce = 0x90C; // float32 - constexpr std::ptrdiff_t m_flRampTime = 0x910; // float32 - constexpr std::ptrdiff_t m_bFalloff = 0x914; // bool - constexpr std::ptrdiff_t m_bPushPlayer = 0x915; // bool - constexpr std::ptrdiff_t m_bRampDown = 0x916; // bool - constexpr std::ptrdiff_t m_bAddNoise = 0x917; // bool - constexpr std::ptrdiff_t m_RampTimer = 0x918; // CountdownTimer + constexpr std::ptrdiff_t m_vFanOrigin = 0x8E0; // + constexpr std::ptrdiff_t m_vFanEnd = 0x8EC; // + constexpr std::ptrdiff_t m_vNoise = 0x8F8; // + constexpr std::ptrdiff_t m_flForce = 0x904; // + constexpr std::ptrdiff_t m_flRopeForceScale = 0x908; // + constexpr std::ptrdiff_t m_flPlayerForce = 0x90C; // + constexpr std::ptrdiff_t m_flRampTime = 0x910; // + constexpr std::ptrdiff_t m_bFalloff = 0x914; // + constexpr std::ptrdiff_t m_bPushPlayer = 0x915; // + constexpr std::ptrdiff_t m_bRampDown = 0x916; // + constexpr std::ptrdiff_t m_bAddNoise = 0x917; // + constexpr std::ptrdiff_t m_RampTimer = 0x918; // } // Parent: CMolotovGrenade // Field count: 0 @@ -3144,20 +3144,20 @@ namespace cs2_dumper { // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) namespace CHandleTest { - constexpr std::ptrdiff_t m_Handle = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_bSendHandle = 0x4C4; // bool + constexpr std::ptrdiff_t m_Handle = 0x4C0; // + constexpr std::ptrdiff_t m_bSendHandle = 0x4C4; // } // Parent: CBaseEntity // Field count: 8 namespace CSoundOpvarSetEntity { - constexpr std::ptrdiff_t m_iszStackName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nOpvarType = 0x4E0; // int32 - constexpr std::ptrdiff_t m_nOpvarIndex = 0x4E4; // int32 - constexpr std::ptrdiff_t m_flOpvarValue = 0x4E8; // float32 - constexpr std::ptrdiff_t m_OpvarValueString = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bSetOnSpawn = 0x4F8; // bool + constexpr std::ptrdiff_t m_iszStackName = 0x4C8; // + constexpr std::ptrdiff_t m_iszOperatorName = 0x4D0; // + constexpr std::ptrdiff_t m_iszOpvarName = 0x4D8; // + constexpr std::ptrdiff_t m_nOpvarType = 0x4E0; // + constexpr std::ptrdiff_t m_nOpvarIndex = 0x4E4; // + constexpr std::ptrdiff_t m_flOpvarValue = 0x4E8; // + constexpr std::ptrdiff_t m_OpvarValueString = 0x4F0; // + constexpr std::ptrdiff_t m_bSetOnSpawn = 0x4F8; // } // Parent: None // Field count: 2 @@ -3166,30 +3166,30 @@ namespace cs2_dumper { // NetworkVarNames: m_nItemDefIndex (uint16) // NetworkVarNames: m_nCount (uint16) namespace WeaponPurchaseCount_t { - constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 + constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // + constexpr std::ptrdiff_t m_nCount = 0x32; // } // Parent: CPointEntity // Field count: 1 namespace CNavSpaceInfo { - constexpr std::ptrdiff_t m_bCreateFlightSpace = 0x4C0; // bool + constexpr std::ptrdiff_t m_bCreateFlightSpace = 0x4C0; // } // Parent: CLogicalEntity // Field count: 3 namespace CLogicAchievement { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_iszAchievementEventID = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnFired = 0x4D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // + constexpr std::ptrdiff_t m_iszAchievementEventID = 0x4C8; // + constexpr std::ptrdiff_t m_OnFired = 0x4D0; // } // Parent: CBaseEntity // Field count: 1 namespace CPathSimple { - constexpr std::ptrdiff_t m_pathString = 0x510; // CUtlString + constexpr std::ptrdiff_t m_pathString = 0x510; // } // Parent: CBtNode // Field count: 1 namespace CBtActionParachutePositioning { - constexpr std::ptrdiff_t m_ActionTimer = 0x58; // CountdownTimer + constexpr std::ptrdiff_t m_ActionTimer = 0x58; // } // Parent: CPlayer_CameraServices // Field count: 7 @@ -3201,13 +3201,13 @@ namespace cs2_dumper { // NetworkVarNames: m_flFOVRate (float32) // NetworkVarNames: m_hZoomOwner (CHandle) namespace CCSPlayerBase_CameraServices { - constexpr std::ptrdiff_t m_iFOV = 0x170; // uint32 - constexpr std::ptrdiff_t m_iFOVStart = 0x174; // uint32 - constexpr std::ptrdiff_t m_flFOVTime = 0x178; // GameTime_t - constexpr std::ptrdiff_t m_flFOVRate = 0x17C; // float32 - constexpr std::ptrdiff_t m_hZoomOwner = 0x180; // CHandle + constexpr std::ptrdiff_t m_iFOV = 0x170; // + constexpr std::ptrdiff_t m_iFOVStart = 0x174; // + constexpr std::ptrdiff_t m_flFOVTime = 0x178; // + constexpr std::ptrdiff_t m_flFOVRate = 0x17C; // + constexpr std::ptrdiff_t m_hZoomOwner = 0x180; // constexpr std::ptrdiff_t m_hTriggerFogList = 0x188; // CUtlVector> - constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; // CHandle + constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; // } // Parent: CEntityComponent // Field count: 0 @@ -3216,14 +3216,14 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Field count: 8 namespace CItem { - constexpr std::ptrdiff_t m_OnPlayerTouch = 0x8F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x918; // CEntityIOOutput - constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0x940; // bool - constexpr std::ptrdiff_t m_OnCacheInteraction = 0x948; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGlovePulled = 0x970; // CEntityIOOutput - constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0x998; // Vector - constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0x9A4; // QAngle - constexpr std::ptrdiff_t m_bPhysStartAsleep = 0x9B0; // bool + constexpr std::ptrdiff_t m_OnPlayerTouch = 0x8F0; // + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x918; // + constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0x940; // + constexpr std::ptrdiff_t m_OnCacheInteraction = 0x948; // + constexpr std::ptrdiff_t m_OnGlovePulled = 0x970; // + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0x998; // + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0x9A4; // + constexpr std::ptrdiff_t m_bPhysStartAsleep = 0x9B0; // } // Parent: CBaseModelEntity // Field count: 14 @@ -3234,20 +3234,20 @@ namespace cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) namespace CBaseClientUIEntity { - constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool - constexpr std::ptrdiff_t m_DialogXMLName = 0x718; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelClassName = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelID = 0x728; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_CustomOutput0 = 0x730; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput1 = 0x758; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput2 = 0x780; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput3 = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput4 = 0x7D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput5 = 0x7F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput6 = 0x820; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput7 = 0x848; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput8 = 0x870; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput9 = 0x898; // CEntityIOOutput + constexpr std::ptrdiff_t m_bEnabled = 0x710; // + constexpr std::ptrdiff_t m_DialogXMLName = 0x718; // + constexpr std::ptrdiff_t m_PanelClassName = 0x720; // + constexpr std::ptrdiff_t m_PanelID = 0x728; // + constexpr std::ptrdiff_t m_CustomOutput0 = 0x730; // + constexpr std::ptrdiff_t m_CustomOutput1 = 0x758; // + constexpr std::ptrdiff_t m_CustomOutput2 = 0x780; // + constexpr std::ptrdiff_t m_CustomOutput3 = 0x7A8; // + constexpr std::ptrdiff_t m_CustomOutput4 = 0x7D0; // + constexpr std::ptrdiff_t m_CustomOutput5 = 0x7F8; // + constexpr std::ptrdiff_t m_CustomOutput6 = 0x820; // + constexpr std::ptrdiff_t m_CustomOutput7 = 0x848; // + constexpr std::ptrdiff_t m_CustomOutput8 = 0x870; // + constexpr std::ptrdiff_t m_CustomOutput9 = 0x898; // } // Parent: CBaseModelEntity // Field count: 9 @@ -3264,14 +3264,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flDepthSortBias (float) namespace CEnvDecal { constexpr std::ptrdiff_t m_hDecalMaterial = 0x710; // CStrongHandle - constexpr std::ptrdiff_t m_flWidth = 0x718; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x71C; // float32 - constexpr std::ptrdiff_t m_flDepth = 0x720; // float32 - constexpr std::ptrdiff_t m_nRenderOrder = 0x724; // uint32 - constexpr std::ptrdiff_t m_bProjectOnWorld = 0x728; // bool - constexpr std::ptrdiff_t m_bProjectOnCharacters = 0x729; // bool - constexpr std::ptrdiff_t m_bProjectOnWater = 0x72A; // bool - constexpr std::ptrdiff_t m_flDepthSortBias = 0x72C; // float32 + constexpr std::ptrdiff_t m_flWidth = 0x718; // + constexpr std::ptrdiff_t m_flHeight = 0x71C; // + constexpr std::ptrdiff_t m_flDepth = 0x720; // + constexpr std::ptrdiff_t m_nRenderOrder = 0x724; // + constexpr std::ptrdiff_t m_bProjectOnWorld = 0x728; // + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0x729; // + constexpr std::ptrdiff_t m_bProjectOnWater = 0x72A; // + constexpr std::ptrdiff_t m_flDepthSortBias = 0x72C; // } // Parent: None // Field count: 0 @@ -3288,17 +3288,17 @@ namespace cs2_dumper { // Parent: CBaseEntity // Field count: 11 namespace CLogicAuto { - constexpr std::ptrdiff_t m_OnMapSpawn = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDemoMapSpawn = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNewGame = 0x510; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLoadGame = 0x538; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMapTransition = 0x560; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBackgroundMap = 0x588; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMultiNewMap = 0x5B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMultiNewRound = 0x5D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnVREnabled = 0x600; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnVRNotEnabled = 0x628; // CEntityIOOutput - constexpr std::ptrdiff_t m_globalstate = 0x650; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnMapSpawn = 0x4C0; // + constexpr std::ptrdiff_t m_OnDemoMapSpawn = 0x4E8; // + constexpr std::ptrdiff_t m_OnNewGame = 0x510; // + constexpr std::ptrdiff_t m_OnLoadGame = 0x538; // + constexpr std::ptrdiff_t m_OnMapTransition = 0x560; // + constexpr std::ptrdiff_t m_OnBackgroundMap = 0x588; // + constexpr std::ptrdiff_t m_OnMultiNewMap = 0x5B0; // + constexpr std::ptrdiff_t m_OnMultiNewRound = 0x5D8; // + constexpr std::ptrdiff_t m_OnVREnabled = 0x600; // + constexpr std::ptrdiff_t m_OnVRNotEnabled = 0x628; // + constexpr std::ptrdiff_t m_globalstate = 0x650; // } // Parent: CBaseEntity // Field count: 9 @@ -3310,15 +3310,15 @@ namespace cs2_dumper { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) namespace CSoundOpvarSetPointBase { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_hSource = 0x4C4; // CEntityHandle - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vLastPosition = 0x528; // Vector - constexpr std::ptrdiff_t m_iszStackName = 0x538; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x540; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x548; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iOpvarIndex = 0x550; // int32 - constexpr std::ptrdiff_t m_bUseAutoCompare = 0x554; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // + constexpr std::ptrdiff_t m_hSource = 0x4C4; // + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4D0; // + constexpr std::ptrdiff_t m_vLastPosition = 0x528; // + constexpr std::ptrdiff_t m_iszStackName = 0x538; // + constexpr std::ptrdiff_t m_iszOperatorName = 0x540; // + constexpr std::ptrdiff_t m_iszOpvarName = 0x548; // + constexpr std::ptrdiff_t m_iOpvarIndex = 0x550; // + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x554; // } // Parent: CLightEntity // Field count: 0 @@ -3335,37 +3335,37 @@ namespace cs2_dumper { // Parent: CFuncPlatRot // Field count: 9 namespace CFuncTrackChange { - constexpr std::ptrdiff_t m_trackTop = 0x7D8; // CPathTrack* - constexpr std::ptrdiff_t m_trackBottom = 0x7E0; // CPathTrack* - constexpr std::ptrdiff_t m_train = 0x7E8; // CFuncTrackTrain* - constexpr std::ptrdiff_t m_trackTopName = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_trackBottomName = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_trainName = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_code = 0x808; // TRAIN_CODE - constexpr std::ptrdiff_t m_targetState = 0x80C; // int32 - constexpr std::ptrdiff_t m_use = 0x810; // int32 + constexpr std::ptrdiff_t m_trackTop = 0x7D8; // + constexpr std::ptrdiff_t m_trackBottom = 0x7E0; // + constexpr std::ptrdiff_t m_train = 0x7E8; // + constexpr std::ptrdiff_t m_trackTopName = 0x7F0; // + constexpr std::ptrdiff_t m_trackBottomName = 0x7F8; // + constexpr std::ptrdiff_t m_trainName = 0x800; // + constexpr std::ptrdiff_t m_code = 0x808; // + constexpr std::ptrdiff_t m_targetState = 0x80C; // + constexpr std::ptrdiff_t m_use = 0x810; // } // Parent: CRuleBrushEntity // Field count: 4 namespace CGamePlayerZone { - constexpr std::ptrdiff_t m_OnPlayerInZone = 0x718; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerOutZone = 0x740; // CEntityIOOutput - constexpr std::ptrdiff_t m_PlayersInCount = 0x768; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_PlayersOutCount = 0x790; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnPlayerInZone = 0x718; // + constexpr std::ptrdiff_t m_OnPlayerOutZone = 0x740; // + constexpr std::ptrdiff_t m_PlayersInCount = 0x768; // + constexpr std::ptrdiff_t m_PlayersOutCount = 0x790; // } // Parent: CRuleEntity // Field count: 1 namespace CRulePointEntity { - constexpr std::ptrdiff_t m_Score = 0x718; // int32 + constexpr std::ptrdiff_t m_Score = 0x718; // } // Parent: CPointEntity // Field count: 5 namespace CMessageEntity { - constexpr std::ptrdiff_t m_radius = 0x4C0; // int32 - constexpr std::ptrdiff_t m_messageText = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_drawText = 0x4D0; // bool - constexpr std::ptrdiff_t m_bDeveloperOnly = 0x4D1; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x4D2; // bool + constexpr std::ptrdiff_t m_radius = 0x4C0; // + constexpr std::ptrdiff_t m_messageText = 0x4C8; // + constexpr std::ptrdiff_t m_drawText = 0x4D0; // + constexpr std::ptrdiff_t m_bDeveloperOnly = 0x4D1; // + constexpr std::ptrdiff_t m_bEnabled = 0x4D2; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -3395,17 +3395,17 @@ namespace cs2_dumper { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) namespace CBaseViewModel { - constexpr std::ptrdiff_t m_vecLastFacing = 0x8F0; // Vector - constexpr std::ptrdiff_t m_nViewModelIndex = 0x8FC; // uint32 - constexpr std::ptrdiff_t m_nAnimationParity = 0x900; // uint32 - constexpr std::ptrdiff_t m_flAnimationStartTime = 0x904; // float32 - constexpr std::ptrdiff_t m_hWeapon = 0x908; // CHandle - constexpr std::ptrdiff_t m_sVMName = 0x910; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sAnimationPrefix = 0x918; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hOldLayerSequence = 0x920; // HSequence - constexpr std::ptrdiff_t m_oldLayer = 0x924; // int32 - constexpr std::ptrdiff_t m_oldLayerStartTime = 0x928; // float32 - constexpr std::ptrdiff_t m_hControlPanel = 0x92C; // CHandle + constexpr std::ptrdiff_t m_vecLastFacing = 0x8F0; // + constexpr std::ptrdiff_t m_nViewModelIndex = 0x8FC; // + constexpr std::ptrdiff_t m_nAnimationParity = 0x900; // + constexpr std::ptrdiff_t m_flAnimationStartTime = 0x904; // + constexpr std::ptrdiff_t m_hWeapon = 0x908; // + constexpr std::ptrdiff_t m_sVMName = 0x910; // + constexpr std::ptrdiff_t m_sAnimationPrefix = 0x918; // + constexpr std::ptrdiff_t m_hOldLayerSequence = 0x920; // + constexpr std::ptrdiff_t m_oldLayer = 0x924; // + constexpr std::ptrdiff_t m_oldLayerStartTime = 0x928; // + constexpr std::ptrdiff_t m_hControlPanel = 0x92C; // } // Parent: CPlayerPawnComponent // Field count: 2 @@ -3413,8 +3413,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) namespace CCSPlayer_PingServices { - constexpr std::ptrdiff_t m_flPlayerPingTokens = 0x40; // GameTime_t[5] - constexpr std::ptrdiff_t m_hPlayerPing = 0x54; // CHandle + constexpr std::ptrdiff_t m_flPlayerPingTokens = 0x40; // + constexpr std::ptrdiff_t m_hPlayerPing = 0x54; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -3427,10 +3427,10 @@ namespace cs2_dumper { // Parent: CBtNode // Field count: 4 namespace CBtActionCombatPositioning { - constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString - constexpr std::ptrdiff_t m_szIsAttackingKey = 0x80; // CUtlString - constexpr std::ptrdiff_t m_ActionTimer = 0x88; // CountdownTimer - constexpr std::ptrdiff_t m_bCrouching = 0xA0; // bool + constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // + constexpr std::ptrdiff_t m_szIsAttackingKey = 0x80; // + constexpr std::ptrdiff_t m_ActionTimer = 0x88; // + constexpr std::ptrdiff_t m_bCrouching = 0xA0; // } // Parent: CBaseEntity // Field count: 4 @@ -3441,10 +3441,10 @@ namespace cs2_dumper { // NetworkVarNames: m_flScaleTime (float32) // NetworkVarNames: m_nFlags (uint32) namespace CBaseFire { - constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flScaleTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_nFlags = 0x4CC; // uint32 + constexpr std::ptrdiff_t m_flScale = 0x4C0; // + constexpr std::ptrdiff_t m_flStartScale = 0x4C4; // + constexpr std::ptrdiff_t m_flScaleTime = 0x4C8; // + constexpr std::ptrdiff_t m_nFlags = 0x4CC; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -3461,45 +3461,45 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 2 namespace CTriggerActiveWeaponDetect { - constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0x8E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszWeaponClassName = 0x908; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0x8E0; // + constexpr std::ptrdiff_t m_iszWeaponClassName = 0x908; // } // Parent: CPointEntity // Field count: 18 namespace CEnvMicrophone { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_hMeasureTarget = 0x4C4; // CHandle - constexpr std::ptrdiff_t m_nSoundType = 0x4C8; // SoundTypes_t - constexpr std::ptrdiff_t m_nSoundFlags = 0x4CA; // SoundFlags_t - constexpr std::ptrdiff_t m_flSensitivity = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flSmoothFactor = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flMaxRange = 0x4D4; // float32 - constexpr std::ptrdiff_t m_iszSpeakerName = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hSpeaker = 0x4E0; // CHandle - constexpr std::ptrdiff_t m_bAvoidFeedback = 0x4E4; // bool - constexpr std::ptrdiff_t m_iSpeakerDSPPreset = 0x4E8; // int32 - constexpr std::ptrdiff_t m_iszListenFilter = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hListenFilter = 0x4F8; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // + constexpr std::ptrdiff_t m_hMeasureTarget = 0x4C4; // + constexpr std::ptrdiff_t m_nSoundType = 0x4C8; // + constexpr std::ptrdiff_t m_nSoundFlags = 0x4CA; // + constexpr std::ptrdiff_t m_flSensitivity = 0x4CC; // + constexpr std::ptrdiff_t m_flSmoothFactor = 0x4D0; // + constexpr std::ptrdiff_t m_flMaxRange = 0x4D4; // + constexpr std::ptrdiff_t m_iszSpeakerName = 0x4D8; // + constexpr std::ptrdiff_t m_hSpeaker = 0x4E0; // + constexpr std::ptrdiff_t m_bAvoidFeedback = 0x4E4; // + constexpr std::ptrdiff_t m_iSpeakerDSPPreset = 0x4E8; // + constexpr std::ptrdiff_t m_iszListenFilter = 0x4F0; // + constexpr std::ptrdiff_t m_hListenFilter = 0x4F8; // constexpr std::ptrdiff_t m_SoundLevel = 0x500; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnRoutedSound = 0x528; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHeardSound = 0x550; // CEntityIOOutput - constexpr std::ptrdiff_t m_szLastSound = 0x578; // char[256] - constexpr std::ptrdiff_t m_iLastRoutedFrame = 0x678; // int32 + constexpr std::ptrdiff_t m_OnRoutedSound = 0x528; // + constexpr std::ptrdiff_t m_OnHeardSound = 0x550; // + constexpr std::ptrdiff_t m_szLastSound = 0x578; // + constexpr std::ptrdiff_t m_iLastRoutedFrame = 0x678; // } // Parent: CLogicalEntity // Field count: 11 namespace CInfoSpawnGroupLoadUnload { - constexpr std::ptrdiff_t m_OnSpawnGroupLoadStarted = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawnGroupLoadFinished = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawnGroupUnloadStarted = 0x510; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawnGroupUnloadFinished = 0x538; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszSpawnGroupName = 0x560; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpawnGroupFilterName = 0x568; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLandmarkName = 0x570; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sFixedSpawnGroupName = 0x578; // CUtlString - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x580; // float32 - constexpr std::ptrdiff_t m_bStreamingStarted = 0x584; // bool - constexpr std::ptrdiff_t m_bUnloadingStarted = 0x585; // bool + constexpr std::ptrdiff_t m_OnSpawnGroupLoadStarted = 0x4C0; // + constexpr std::ptrdiff_t m_OnSpawnGroupLoadFinished = 0x4E8; // + constexpr std::ptrdiff_t m_OnSpawnGroupUnloadStarted = 0x510; // + constexpr std::ptrdiff_t m_OnSpawnGroupUnloadFinished = 0x538; // + constexpr std::ptrdiff_t m_iszSpawnGroupName = 0x560; // + constexpr std::ptrdiff_t m_iszSpawnGroupFilterName = 0x568; // + constexpr std::ptrdiff_t m_iszLandmarkName = 0x570; // + constexpr std::ptrdiff_t m_sFixedSpawnGroupName = 0x578; // + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x580; // + constexpr std::ptrdiff_t m_bStreamingStarted = 0x584; // + constexpr std::ptrdiff_t m_bUnloadingStarted = 0x585; // } // Parent: CBaseEntity // Field count: 24 @@ -3522,30 +3522,30 @@ namespace cs2_dumper { // NetworkVarNames: m_steamID (uint64) // NetworkVarNames: m_iDesiredFOV (uint32) namespace CBasePlayerController { - constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x4C8; // uint64 - constexpr std::ptrdiff_t m_nTickBase = 0x4D0; // uint32 - constexpr std::ptrdiff_t m_hPawn = 0x500; // CHandle - constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x504; // bool - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x508; // CSplitScreenSlot - constexpr std::ptrdiff_t m_hSplitOwner = 0x50C; // CHandle - constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x510; // CUtlVector> - constexpr std::ptrdiff_t m_bIsHLTV = 0x528; // bool - constexpr std::ptrdiff_t m_iConnected = 0x52C; // PlayerConnectedState - constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // char[128] - constexpr std::ptrdiff_t m_szNetworkIDString = 0x5B0; // CUtlString - constexpr std::ptrdiff_t m_fLerpTime = 0x5B8; // float32 - constexpr std::ptrdiff_t m_bLagCompensation = 0x5BC; // bool - constexpr std::ptrdiff_t m_bPredict = 0x5BD; // bool - constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x5BE; // bool - constexpr std::ptrdiff_t m_bIsLowViolence = 0x5BF; // bool - constexpr std::ptrdiff_t m_bGamePaused = 0x5C0; // bool - constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x6F0; // ChatIgnoreType_t - constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x6F4; // float32 - constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x6F8; // float32 - constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x6FC; // int32 - constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x700; // bool - constexpr std::ptrdiff_t m_steamID = 0x710; // uint64 - constexpr std::ptrdiff_t m_iDesiredFOV = 0x718; // uint32 + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x4C8; // + constexpr std::ptrdiff_t m_nTickBase = 0x4D0; // + constexpr std::ptrdiff_t m_hPawn = 0x500; // + constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x504; // + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x508; // + constexpr std::ptrdiff_t m_hSplitOwner = 0x50C; // + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x510; // + constexpr std::ptrdiff_t m_bIsHLTV = 0x528; // + constexpr std::ptrdiff_t m_iConnected = 0x52C; // + constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // + constexpr std::ptrdiff_t m_szNetworkIDString = 0x5B0; // + constexpr std::ptrdiff_t m_fLerpTime = 0x5B8; // + constexpr std::ptrdiff_t m_bLagCompensation = 0x5BC; // + constexpr std::ptrdiff_t m_bPredict = 0x5BD; // + constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x5BE; // + constexpr std::ptrdiff_t m_bIsLowViolence = 0x5BF; // + constexpr std::ptrdiff_t m_bGamePaused = 0x5C0; // + constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x6F0; // + constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x6F4; // + constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x6F8; // + constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x6FC; // + constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x700; // + constexpr std::ptrdiff_t m_steamID = 0x710; // + constexpr std::ptrdiff_t m_iDesiredFOV = 0x718; // } // Parent: None // Field count: 0 @@ -3558,57 +3558,57 @@ namespace cs2_dumper { // Parent: CCSWeaponBase // Field count: 1 namespace CKnife { - constexpr std::ptrdiff_t m_bFirstAttack = 0xE98; // bool + constexpr std::ptrdiff_t m_bFirstAttack = 0xE98; // } // Parent: CBaseModelEntity // Field count: 37 namespace CFuncTrackTrain { - constexpr std::ptrdiff_t m_ppath = 0x710; // CHandle - constexpr std::ptrdiff_t m_length = 0x714; // float32 - constexpr std::ptrdiff_t m_vPosPrev = 0x718; // Vector - constexpr std::ptrdiff_t m_angPrev = 0x724; // QAngle - constexpr std::ptrdiff_t m_controlMins = 0x730; // Vector - constexpr std::ptrdiff_t m_controlMaxs = 0x73C; // Vector - constexpr std::ptrdiff_t m_lastBlockPos = 0x748; // Vector - constexpr std::ptrdiff_t m_lastBlockTick = 0x754; // int32 - constexpr std::ptrdiff_t m_flVolume = 0x758; // float32 - constexpr std::ptrdiff_t m_flBank = 0x75C; // float32 - constexpr std::ptrdiff_t m_oldSpeed = 0x760; // float32 - constexpr std::ptrdiff_t m_flBlockDamage = 0x764; // float32 - constexpr std::ptrdiff_t m_height = 0x768; // float32 - constexpr std::ptrdiff_t m_maxSpeed = 0x76C; // float32 - constexpr std::ptrdiff_t m_dir = 0x770; // float32 - constexpr std::ptrdiff_t m_iszSoundMove = 0x778; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundMovePing = 0x780; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundStart = 0x788; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundStop = 0x790; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strPathTarget = 0x798; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0x7A0; // float32 - constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0x7A8; // GameTime_t - constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0x7B0; // float32 - constexpr std::ptrdiff_t m_eOrientationType = 0x7B4; // TrainOrientationType_t - constexpr std::ptrdiff_t m_eVelocityType = 0x7B8; // TrainVelocityType_t - constexpr std::ptrdiff_t m_OnStart = 0x7C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNext = 0x7F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0x818; // CEntityIOOutput - constexpr std::ptrdiff_t m_bManualSpeedChanges = 0x840; // bool - constexpr std::ptrdiff_t m_flDesiredSpeed = 0x844; // float32 - constexpr std::ptrdiff_t m_flSpeedChangeTime = 0x848; // GameTime_t - constexpr std::ptrdiff_t m_flAccelSpeed = 0x84C; // float32 - constexpr std::ptrdiff_t m_flDecelSpeed = 0x850; // float32 - constexpr std::ptrdiff_t m_bAccelToSpeed = 0x854; // bool - constexpr std::ptrdiff_t m_flNextMPSoundTime = 0x858; // GameTime_t + constexpr std::ptrdiff_t m_ppath = 0x710; // + constexpr std::ptrdiff_t m_length = 0x714; // + constexpr std::ptrdiff_t m_vPosPrev = 0x718; // + constexpr std::ptrdiff_t m_angPrev = 0x724; // + constexpr std::ptrdiff_t m_controlMins = 0x730; // + constexpr std::ptrdiff_t m_controlMaxs = 0x73C; // + constexpr std::ptrdiff_t m_lastBlockPos = 0x748; // + constexpr std::ptrdiff_t m_lastBlockTick = 0x754; // + constexpr std::ptrdiff_t m_flVolume = 0x758; // + constexpr std::ptrdiff_t m_flBank = 0x75C; // + constexpr std::ptrdiff_t m_oldSpeed = 0x760; // + constexpr std::ptrdiff_t m_flBlockDamage = 0x764; // + constexpr std::ptrdiff_t m_height = 0x768; // + constexpr std::ptrdiff_t m_maxSpeed = 0x76C; // + constexpr std::ptrdiff_t m_dir = 0x770; // + constexpr std::ptrdiff_t m_iszSoundMove = 0x778; // + constexpr std::ptrdiff_t m_iszSoundMovePing = 0x780; // + constexpr std::ptrdiff_t m_iszSoundStart = 0x788; // + constexpr std::ptrdiff_t m_iszSoundStop = 0x790; // + constexpr std::ptrdiff_t m_strPathTarget = 0x798; // + constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0x7A0; // + constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0x7A4; // + constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0x7A8; // + constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0x7AC; // + constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0x7B0; // + constexpr std::ptrdiff_t m_eOrientationType = 0x7B4; // + constexpr std::ptrdiff_t m_eVelocityType = 0x7B8; // + constexpr std::ptrdiff_t m_OnStart = 0x7C8; // + constexpr std::ptrdiff_t m_OnNext = 0x7F0; // + constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0x818; // + constexpr std::ptrdiff_t m_bManualSpeedChanges = 0x840; // + constexpr std::ptrdiff_t m_flDesiredSpeed = 0x844; // + constexpr std::ptrdiff_t m_flSpeedChangeTime = 0x848; // + constexpr std::ptrdiff_t m_flAccelSpeed = 0x84C; // + constexpr std::ptrdiff_t m_flDecelSpeed = 0x850; // + constexpr std::ptrdiff_t m_bAccelToSpeed = 0x854; // + constexpr std::ptrdiff_t m_flNextMPSoundTime = 0x858; // } // Parent: CServerOnlyModelEntity // Field count: 5 namespace CFogVolume { - constexpr std::ptrdiff_t m_fogName = 0x710; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_postProcessName = 0x718; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_colorCorrectionName = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bDisabled = 0x730; // bool - constexpr std::ptrdiff_t m_bInFogVolumesList = 0x731; // bool + constexpr std::ptrdiff_t m_fogName = 0x710; // + constexpr std::ptrdiff_t m_postProcessName = 0x718; // + constexpr std::ptrdiff_t m_colorCorrectionName = 0x720; // + constexpr std::ptrdiff_t m_bDisabled = 0x730; // + constexpr std::ptrdiff_t m_bInFogVolumesList = 0x731; // } // Parent: SpawnPoint // Field count: 0 @@ -3617,25 +3617,25 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 19 namespace CFire { - constexpr std::ptrdiff_t m_hEffect = 0x710; // CHandle - constexpr std::ptrdiff_t m_hOwner = 0x714; // CHandle - constexpr std::ptrdiff_t m_nFireType = 0x718; // int32 - constexpr std::ptrdiff_t m_flFuel = 0x71C; // float32 - constexpr std::ptrdiff_t m_flDamageTime = 0x720; // GameTime_t - constexpr std::ptrdiff_t m_lastDamage = 0x724; // GameTime_t - constexpr std::ptrdiff_t m_flFireSize = 0x728; // float32 - constexpr std::ptrdiff_t m_flLastNavUpdateTime = 0x72C; // GameTime_t - constexpr std::ptrdiff_t m_flHeatLevel = 0x730; // float32 - constexpr std::ptrdiff_t m_flHeatAbsorb = 0x734; // float32 - constexpr std::ptrdiff_t m_flDamageScale = 0x738; // float32 - constexpr std::ptrdiff_t m_flMaxHeat = 0x73C; // float32 - constexpr std::ptrdiff_t m_flLastHeatLevel = 0x740; // float32 - constexpr std::ptrdiff_t m_flAttackTime = 0x744; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x748; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x749; // bool - constexpr std::ptrdiff_t m_bDidActivate = 0x74A; // bool - constexpr std::ptrdiff_t m_OnIgnited = 0x750; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnExtinguished = 0x778; // CEntityIOOutput + constexpr std::ptrdiff_t m_hEffect = 0x710; // + constexpr std::ptrdiff_t m_hOwner = 0x714; // + constexpr std::ptrdiff_t m_nFireType = 0x718; // + constexpr std::ptrdiff_t m_flFuel = 0x71C; // + constexpr std::ptrdiff_t m_flDamageTime = 0x720; // + constexpr std::ptrdiff_t m_lastDamage = 0x724; // + constexpr std::ptrdiff_t m_flFireSize = 0x728; // + constexpr std::ptrdiff_t m_flLastNavUpdateTime = 0x72C; // + constexpr std::ptrdiff_t m_flHeatLevel = 0x730; // + constexpr std::ptrdiff_t m_flHeatAbsorb = 0x734; // + constexpr std::ptrdiff_t m_flDamageScale = 0x738; // + constexpr std::ptrdiff_t m_flMaxHeat = 0x73C; // + constexpr std::ptrdiff_t m_flLastHeatLevel = 0x740; // + constexpr std::ptrdiff_t m_flAttackTime = 0x744; // + constexpr std::ptrdiff_t m_bEnabled = 0x748; // + constexpr std::ptrdiff_t m_bStartDisabled = 0x749; // + constexpr std::ptrdiff_t m_bDidActivate = 0x74A; // + constexpr std::ptrdiff_t m_OnIgnited = 0x750; // + constexpr std::ptrdiff_t m_OnExtinguished = 0x778; // } // Parent: CSkeletonAnimationController // Field count: 14 @@ -3647,20 +3647,20 @@ namespace cs2_dumper { // NetworkVarNames: m_flSeqFixedCycle (float) // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) namespace CBaseAnimGraphController { - constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables - constexpr std::ptrdiff_t m_bSequenceFinished = 0x220; // bool - constexpr std::ptrdiff_t m_flSoundSyncTime = 0x224; // float32 - constexpr std::ptrdiff_t m_nActiveIKChainMask = 0x228; // uint32 - constexpr std::ptrdiff_t m_hSequence = 0x22C; // HSequence - constexpr std::ptrdiff_t m_flSeqStartTime = 0x230; // GameTime_t - constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x234; // float32 - constexpr std::ptrdiff_t m_nAnimLoopMode = 0x238; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flPlaybackRate = 0x23C; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_nNotifyState = 0x248; // SequenceFinishNotifyState_t - constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x24A; // bool - constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x24B; // bool - constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x24C; // bool - constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x250; // GameTime_t + constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // + constexpr std::ptrdiff_t m_bSequenceFinished = 0x220; // + constexpr std::ptrdiff_t m_flSoundSyncTime = 0x224; // + constexpr std::ptrdiff_t m_nActiveIKChainMask = 0x228; // + constexpr std::ptrdiff_t m_hSequence = 0x22C; // + constexpr std::ptrdiff_t m_flSeqStartTime = 0x230; // + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x234; // + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x238; // + constexpr std::ptrdiff_t m_flPlaybackRate = 0x23C; // + constexpr std::ptrdiff_t m_nNotifyState = 0x248; // + constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x24A; // + constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x24B; // + constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x24C; // + constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x250; // } // Parent: CBaseEntity // Field count: 0 @@ -3673,59 +3673,59 @@ namespace cs2_dumper { // Parent: CBasePlatTrain // Field count: 1 namespace CFuncPlat { - constexpr std::ptrdiff_t m_sNoise = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sNoise = 0x7B8; // } // Parent: CPhysConstraint // Field count: 48 namespace CGenericConstraint { - constexpr std::ptrdiff_t m_nLinearMotionX = 0x540; // JointMotion_t - constexpr std::ptrdiff_t m_nLinearMotionY = 0x544; // JointMotion_t - constexpr std::ptrdiff_t m_nLinearMotionZ = 0x548; // JointMotion_t - constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x54C; // float32 - constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x550; // float32 - constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x554; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x558; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x55C; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x560; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x564; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x568; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x56C; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x570; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x574; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x578; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x57C; // GameTime_t - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x580; // GameTime_t - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x584; // GameTime_t - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x588; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x58C; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x590; // float32 - constexpr std::ptrdiff_t m_flNotifyForceX = 0x594; // float32 - constexpr std::ptrdiff_t m_flNotifyForceY = 0x598; // float32 - constexpr std::ptrdiff_t m_flNotifyForceZ = 0x59C; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x5A0; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x5A4; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x5A8; // float32 - constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x5AC; // GameTime_t - constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x5B0; // GameTime_t - constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x5B4; // GameTime_t - constexpr std::ptrdiff_t m_bAxisNotifiedX = 0x5B8; // bool - constexpr std::ptrdiff_t m_bAxisNotifiedY = 0x5B9; // bool - constexpr std::ptrdiff_t m_bAxisNotifiedZ = 0x5BA; // bool - constexpr std::ptrdiff_t m_nAngularMotionX = 0x5BC; // JointMotion_t - constexpr std::ptrdiff_t m_nAngularMotionY = 0x5C0; // JointMotion_t - constexpr std::ptrdiff_t m_nAngularMotionZ = 0x5C4; // JointMotion_t - constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x5C8; // float32 - constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x5CC; // float32 - constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x5D0; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x5D4; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x5D8; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x5DC; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x5E0; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x5E4; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x5E8; // float32 - constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x5F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x618; // CEntityIOOutput - constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x640; // CEntityIOOutput + constexpr std::ptrdiff_t m_nLinearMotionX = 0x540; // + constexpr std::ptrdiff_t m_nLinearMotionY = 0x544; // + constexpr std::ptrdiff_t m_nLinearMotionZ = 0x548; // + constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x54C; // + constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x550; // + constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x554; // + constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x558; // + constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x55C; // + constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x560; // + constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x564; // + constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x568; // + constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x56C; // + constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x570; // + constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x574; // + constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x578; // + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x57C; // + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x580; // + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x584; // + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x588; // + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x58C; // + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x590; // + constexpr std::ptrdiff_t m_flNotifyForceX = 0x594; // + constexpr std::ptrdiff_t m_flNotifyForceY = 0x598; // + constexpr std::ptrdiff_t m_flNotifyForceZ = 0x59C; // + constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x5A0; // + constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x5A4; // + constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x5A8; // + constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x5AC; // + constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x5B0; // + constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x5B4; // + constexpr std::ptrdiff_t m_bAxisNotifiedX = 0x5B8; // + constexpr std::ptrdiff_t m_bAxisNotifiedY = 0x5B9; // + constexpr std::ptrdiff_t m_bAxisNotifiedZ = 0x5BA; // + constexpr std::ptrdiff_t m_nAngularMotionX = 0x5BC; // + constexpr std::ptrdiff_t m_nAngularMotionY = 0x5C0; // + constexpr std::ptrdiff_t m_nAngularMotionZ = 0x5C4; // + constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x5C8; // + constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x5CC; // + constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x5D0; // + constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x5D4; // + constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x5D8; // + constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x5DC; // + constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x5E0; // + constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x5E4; // + constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x5E8; // + constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x5F0; // + constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x618; // + constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x640; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -3747,21 +3747,21 @@ namespace cs2_dumper { // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) // NetworkVarNames: m_bRagdollClientSide (bool) namespace CBaseAnimGraph { - constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0x788; // bool - constexpr std::ptrdiff_t m_pChoreoServices = 0x790; // IChoreoServices* - constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0x798; // bool - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x79C; // float32 - constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0x7A0; // Vector - constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0x7AC; // bool - constexpr std::ptrdiff_t m_vecForce = 0x7B0; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0x7BC; // int32 - constexpr std::ptrdiff_t m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t* - constexpr std::ptrdiff_t m_bRagdollClientSide = 0x7D8; // bool + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0x788; // + constexpr std::ptrdiff_t m_pChoreoServices = 0x790; // + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0x798; // + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x79C; // + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0x7A0; // + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0x7AC; // + constexpr std::ptrdiff_t m_vecForce = 0x7B0; // + constexpr std::ptrdiff_t m_nForceBone = 0x7BC; // + constexpr std::ptrdiff_t m_pRagdollPose = 0x7D0; // + constexpr std::ptrdiff_t m_bRagdollClientSide = 0x7D8; // } // Parent: CPhysForce // Field count: 1 namespace CPhysTorque { - constexpr std::ptrdiff_t m_axis = 0x520; // Vector + constexpr std::ptrdiff_t m_axis = 0x520; // } // Parent: CBaseGrenade // Field count: 0 @@ -3776,33 +3776,33 @@ namespace cs2_dumper { // NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_flBlendWeight (float32) namespace CRagdollProp { - constexpr std::ptrdiff_t m_ragdoll = 0x8F0; // ragdoll_t - constexpr std::ptrdiff_t m_bStartDisabled = 0x928; // bool - constexpr std::ptrdiff_t m_ragPos = 0x930; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragAngles = 0x948; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_hRagdollSource = 0x960; // CHandle - constexpr std::ptrdiff_t m_lastUpdateTickCount = 0x964; // uint32 - constexpr std::ptrdiff_t m_allAsleep = 0x968; // bool - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0x969; // bool - constexpr std::ptrdiff_t m_hDamageEntity = 0x96C; // CHandle - constexpr std::ptrdiff_t m_hKiller = 0x970; // CHandle - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x974; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x978; // GameTime_t - constexpr std::ptrdiff_t m_flFadeOutStartTime = 0x97C; // GameTime_t - constexpr std::ptrdiff_t m_flFadeTime = 0x980; // float32 - constexpr std::ptrdiff_t m_vecLastOrigin = 0x984; // Vector - constexpr std::ptrdiff_t m_flAwakeTime = 0x990; // GameTime_t - constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0x994; // GameTime_t - constexpr std::ptrdiff_t m_strOriginClassName = 0x998; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strSourceClassName = 0x9A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0x9A8; // bool - constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0x9A9; // bool - constexpr std::ptrdiff_t m_flBlendWeight = 0x9AC; // float32 - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x9B0; // float32 - constexpr std::ptrdiff_t m_ragdollMins = 0x9B8; // CUtlVector - constexpr std::ptrdiff_t m_ragdollMaxs = 0x9D0; // CUtlVector - constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0x9E8; // bool - constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xA48; // bool + constexpr std::ptrdiff_t m_ragdoll = 0x8F0; // + constexpr std::ptrdiff_t m_bStartDisabled = 0x928; // + constexpr std::ptrdiff_t m_ragPos = 0x930; // + constexpr std::ptrdiff_t m_ragAngles = 0x948; // + constexpr std::ptrdiff_t m_hRagdollSource = 0x960; // + constexpr std::ptrdiff_t m_lastUpdateTickCount = 0x964; // + constexpr std::ptrdiff_t m_allAsleep = 0x968; // + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0x969; // + constexpr std::ptrdiff_t m_hDamageEntity = 0x96C; // + constexpr std::ptrdiff_t m_hKiller = 0x970; // + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x974; // + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x978; // + constexpr std::ptrdiff_t m_flFadeOutStartTime = 0x97C; // + constexpr std::ptrdiff_t m_flFadeTime = 0x980; // + constexpr std::ptrdiff_t m_vecLastOrigin = 0x984; // + constexpr std::ptrdiff_t m_flAwakeTime = 0x990; // + constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0x994; // + constexpr std::ptrdiff_t m_strOriginClassName = 0x998; // + constexpr std::ptrdiff_t m_strSourceClassName = 0x9A0; // + constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0x9A8; // + constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0x9A9; // + constexpr std::ptrdiff_t m_flBlendWeight = 0x9AC; // + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x9B0; // + constexpr std::ptrdiff_t m_ragdollMins = 0x9B8; // + constexpr std::ptrdiff_t m_ragdollMaxs = 0x9D0; // + constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0x9E8; // + constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xA48; // } // Parent: CBaseAnimGraph // Field count: 0 @@ -3835,8 +3835,8 @@ namespace cs2_dumper { // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) namespace CEnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flFadeEndDist = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flFadeStartDist = 0x4C0; // + constexpr std::ptrdiff_t m_flFadeEndDist = 0x4C4; // } // Parent: CTriggerOnce // Field count: 14 @@ -3844,20 +3844,20 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) namespace CTriggerLook { - constexpr std::ptrdiff_t m_hLookTarget = 0x908; // CHandle - constexpr std::ptrdiff_t m_flFieldOfView = 0x90C; // float32 - constexpr std::ptrdiff_t m_flLookTime = 0x910; // float32 - constexpr std::ptrdiff_t m_flLookTimeTotal = 0x914; // float32 - constexpr std::ptrdiff_t m_flLookTimeLast = 0x918; // GameTime_t - constexpr std::ptrdiff_t m_flTimeoutDuration = 0x91C; // float32 - constexpr std::ptrdiff_t m_bTimeoutFired = 0x920; // bool - constexpr std::ptrdiff_t m_bIsLooking = 0x921; // bool - constexpr std::ptrdiff_t m_b2DFOV = 0x922; // bool - constexpr std::ptrdiff_t m_bUseVelocity = 0x923; // bool - constexpr std::ptrdiff_t m_bTestOcclusion = 0x924; // bool - constexpr std::ptrdiff_t m_OnTimeout = 0x928; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartLook = 0x950; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndLook = 0x978; // CEntityIOOutput + constexpr std::ptrdiff_t m_hLookTarget = 0x908; // + constexpr std::ptrdiff_t m_flFieldOfView = 0x90C; // + constexpr std::ptrdiff_t m_flLookTime = 0x910; // + constexpr std::ptrdiff_t m_flLookTimeTotal = 0x914; // + constexpr std::ptrdiff_t m_flLookTimeLast = 0x918; // + constexpr std::ptrdiff_t m_flTimeoutDuration = 0x91C; // + constexpr std::ptrdiff_t m_bTimeoutFired = 0x920; // + constexpr std::ptrdiff_t m_bIsLooking = 0x921; // + constexpr std::ptrdiff_t m_b2DFOV = 0x922; // + constexpr std::ptrdiff_t m_bUseVelocity = 0x923; // + constexpr std::ptrdiff_t m_bTestOcclusion = 0x924; // + constexpr std::ptrdiff_t m_OnTimeout = 0x928; // + constexpr std::ptrdiff_t m_OnStartLook = 0x950; // + constexpr std::ptrdiff_t m_OnEndLook = 0x978; // } // Parent: CPointEntity // Field count: 0 @@ -3866,24 +3866,24 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 11 namespace CMathRemap { - constexpr std::ptrdiff_t m_flInMin = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flInMax = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flOut1 = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flOut2 = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flOldInValue = 0x4D0; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // bool + constexpr std::ptrdiff_t m_flInMin = 0x4C0; // + constexpr std::ptrdiff_t m_flInMax = 0x4C4; // + constexpr std::ptrdiff_t m_flOut1 = 0x4C8; // + constexpr std::ptrdiff_t m_flOut2 = 0x4CC; // + constexpr std::ptrdiff_t m_flOldInValue = 0x4D0; // + constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // constexpr std::ptrdiff_t m_OutValue = 0x4D8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnRoseAboveMin = 0x500; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnRoseAboveMax = 0x528; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFellBelowMin = 0x550; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFellBelowMax = 0x578; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRoseAboveMin = 0x500; // + constexpr std::ptrdiff_t m_OnRoseAboveMax = 0x528; // + constexpr std::ptrdiff_t m_OnFellBelowMin = 0x550; // + constexpr std::ptrdiff_t m_OnFellBelowMax = 0x578; // } // Parent: CPointEntity // Field count: 3 namespace CInstructorEventEntity { - constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTargetPlayer = 0x4D0; // CHandle + constexpr std::ptrdiff_t m_iszName = 0x4C0; // + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C8; // + constexpr std::ptrdiff_t m_hTargetPlayer = 0x4D0; // } // Parent: CBaseEntity // Field count: 16 @@ -3905,22 +3905,22 @@ namespace cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) namespace CGradientFog { - constexpr std::ptrdiff_t m_hGradientFogTexture = 0x4C0; // CStrongHandle - constexpr std::ptrdiff_t m_flFogStartDistance = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flFogEndDistance = 0x4CC; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4D0; // bool - constexpr std::ptrdiff_t m_flFogStartHeight = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flFogEndHeight = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E0; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4E4; // float32 - constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x4E8; // float32 - constexpr std::ptrdiff_t m_fogColor = 0x4EC; // Color - constexpr std::ptrdiff_t m_flFogStrength = 0x4F0; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x4F4; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x4F8; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x4F9; // bool - constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x4FA; // bool + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x4C0; // + constexpr std::ptrdiff_t m_flFogStartDistance = 0x4C8; // + constexpr std::ptrdiff_t m_flFogEndDistance = 0x4CC; // + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4D0; // + constexpr std::ptrdiff_t m_flFogStartHeight = 0x4D4; // + constexpr std::ptrdiff_t m_flFogEndHeight = 0x4D8; // + constexpr std::ptrdiff_t m_flFarZ = 0x4DC; // + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E0; // + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4E4; // + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x4E8; // + constexpr std::ptrdiff_t m_fogColor = 0x4EC; // + constexpr std::ptrdiff_t m_flFogStrength = 0x4F0; // + constexpr std::ptrdiff_t m_flFadeTime = 0x4F4; // + constexpr std::ptrdiff_t m_bStartDisabled = 0x4F8; // + constexpr std::ptrdiff_t m_bIsEnabled = 0x4F9; // + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x4FA; // } // Parent: CBaseTrigger // Field count: 2 @@ -3929,14 +3929,14 @@ namespace cs2_dumper { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) namespace CFootstepControl { - constexpr std::ptrdiff_t m_source = 0x8E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_destination = 0x8E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_source = 0x8E0; // + constexpr std::ptrdiff_t m_destination = 0x8E8; // } // Parent: CBaseModelEntity // Field count: 2 namespace CTriggerVolume { - constexpr std::ptrdiff_t m_iFilterName = 0x710; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x718; // CHandle + constexpr std::ptrdiff_t m_iFilterName = 0x710; // + constexpr std::ptrdiff_t m_hFilter = 0x718; // } // Parent: CPointEntity // Field count: 0 @@ -3949,13 +3949,13 @@ namespace cs2_dumper { // Parent: CBaseEntity // Field count: 7 namespace CFishPool { - constexpr std::ptrdiff_t m_fishCount = 0x4D0; // int32 - constexpr std::ptrdiff_t m_maxRange = 0x4D4; // float32 - constexpr std::ptrdiff_t m_swimDepth = 0x4D8; // float32 - constexpr std::ptrdiff_t m_waterLevel = 0x4DC; // float32 - constexpr std::ptrdiff_t m_isDormant = 0x4E0; // bool - constexpr std::ptrdiff_t m_fishes = 0x4E8; // CUtlVector> - constexpr std::ptrdiff_t m_visTimer = 0x500; // CountdownTimer + constexpr std::ptrdiff_t m_fishCount = 0x4D0; // + constexpr std::ptrdiff_t m_maxRange = 0x4D4; // + constexpr std::ptrdiff_t m_swimDepth = 0x4D8; // + constexpr std::ptrdiff_t m_waterLevel = 0x4DC; // + constexpr std::ptrdiff_t m_isDormant = 0x4E0; // + constexpr std::ptrdiff_t m_fishes = 0x4E8; // + constexpr std::ptrdiff_t m_visTimer = 0x500; // } // Parent: CPointEntity // Field count: 0 @@ -3964,32 +3964,32 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 namespace CFuncVPhysicsClip { - constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x710; // } // Parent: CPlayerPawnComponent // Field count: 5 namespace CCSPlayer_RadioServices { - constexpr std::ptrdiff_t m_flGotHostageTalkTimer = 0x40; // GameTime_t - constexpr std::ptrdiff_t m_flDefusingTalkTimer = 0x44; // GameTime_t - constexpr std::ptrdiff_t m_flC4PlantTalkTimer = 0x48; // GameTime_t - constexpr std::ptrdiff_t m_flRadioTokenSlots = 0x4C; // GameTime_t[3] - constexpr std::ptrdiff_t m_bIgnoreRadio = 0x58; // bool + constexpr std::ptrdiff_t m_flGotHostageTalkTimer = 0x40; // + constexpr std::ptrdiff_t m_flDefusingTalkTimer = 0x44; // + constexpr std::ptrdiff_t m_flC4PlantTalkTimer = 0x48; // + constexpr std::ptrdiff_t m_flRadioTokenSlots = 0x4C; // + constexpr std::ptrdiff_t m_bIgnoreRadio = 0x58; // } // Parent: CSceneEntity // Field count: 7 namespace CInstancedSceneEntity { - constexpr std::ptrdiff_t m_hOwner = 0xA20; // CHandle - constexpr std::ptrdiff_t m_bHadOwner = 0xA24; // bool - constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xA28; // float32 - constexpr std::ptrdiff_t m_flPreDelay = 0xA2C; // float32 - constexpr std::ptrdiff_t m_bIsBackground = 0xA30; // bool - constexpr std::ptrdiff_t m_bRemoveOnCompletion = 0xA31; // bool - constexpr std::ptrdiff_t m_hTarget = 0xA34; // CHandle + constexpr std::ptrdiff_t m_hOwner = 0xA20; // + constexpr std::ptrdiff_t m_bHadOwner = 0xA24; // + constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xA28; // + constexpr std::ptrdiff_t m_flPreDelay = 0xA2C; // + constexpr std::ptrdiff_t m_bIsBackground = 0xA30; // + constexpr std::ptrdiff_t m_bRemoveOnCompletion = 0xA31; // + constexpr std::ptrdiff_t m_hTarget = 0xA34; // } // Parent: CPointEntity // Field count: 1 namespace CEnvHudHint { - constexpr std::ptrdiff_t m_iszMessage = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszMessage = 0x4C0; // } // Parent: CBaseModelEntity // Field count: 22 @@ -4017,28 +4017,28 @@ namespace cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) namespace CParticleSystem { - constexpr std::ptrdiff_t m_szSnapshotFileName = 0x710; // char[512] - constexpr std::ptrdiff_t m_bActive = 0x910; // bool - constexpr std::ptrdiff_t m_bFrozen = 0x911; // bool - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x914; // float32 - constexpr std::ptrdiff_t m_nStopType = 0x918; // int32 - constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x91C; // bool - constexpr std::ptrdiff_t m_iEffectIndex = 0x920; // CStrongHandle - constexpr std::ptrdiff_t m_flStartTime = 0x928; // GameTime_t - constexpr std::ptrdiff_t m_flPreSimTime = 0x92C; // float32 - constexpr std::ptrdiff_t m_vServerControlPoints = 0x930; // Vector[4] - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x960; // uint8[4] - constexpr std::ptrdiff_t m_hControlPointEnts = 0x964; // CHandle[64] - constexpr std::ptrdiff_t m_bNoSave = 0xA64; // bool - constexpr std::ptrdiff_t m_bNoFreeze = 0xA65; // bool - constexpr std::ptrdiff_t m_bNoRamp = 0xA66; // bool - constexpr std::ptrdiff_t m_bStartActive = 0xA67; // bool - constexpr std::ptrdiff_t m_iszEffectName = 0xA68; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszControlPointNames = 0xA70; // CUtlSymbolLarge[64] - constexpr std::ptrdiff_t m_nDataCP = 0xC70; // int32 - constexpr std::ptrdiff_t m_vecDataCPValue = 0xC74; // Vector - constexpr std::ptrdiff_t m_nTintCP = 0xC80; // int32 - constexpr std::ptrdiff_t m_clrTint = 0xC84; // Color + constexpr std::ptrdiff_t m_szSnapshotFileName = 0x710; // + constexpr std::ptrdiff_t m_bActive = 0x910; // + constexpr std::ptrdiff_t m_bFrozen = 0x911; // + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x914; // + constexpr std::ptrdiff_t m_nStopType = 0x918; // + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x91C; // + constexpr std::ptrdiff_t m_iEffectIndex = 0x920; // + constexpr std::ptrdiff_t m_flStartTime = 0x928; // + constexpr std::ptrdiff_t m_flPreSimTime = 0x92C; // + constexpr std::ptrdiff_t m_vServerControlPoints = 0x930; // + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x960; // + constexpr std::ptrdiff_t m_hControlPointEnts = 0x964; // + constexpr std::ptrdiff_t m_bNoSave = 0xA64; // + constexpr std::ptrdiff_t m_bNoFreeze = 0xA65; // + constexpr std::ptrdiff_t m_bNoRamp = 0xA66; // + constexpr std::ptrdiff_t m_bStartActive = 0xA67; // + constexpr std::ptrdiff_t m_iszEffectName = 0xA68; // + constexpr std::ptrdiff_t m_iszControlPointNames = 0xA70; // + constexpr std::ptrdiff_t m_nDataCP = 0xC70; // + constexpr std::ptrdiff_t m_vecDataCPValue = 0xC74; // + constexpr std::ptrdiff_t m_nTintCP = 0xC80; // + constexpr std::ptrdiff_t m_clrTint = 0xC84; // } // Parent: CEntitySubclassVDataBase // Field count: 20 @@ -4046,26 +4046,26 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBasePlayerWeaponVData { - constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool - constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool - constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString + constexpr std::ptrdiff_t m_szWorldModel = 0x28; // + constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // + constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // + constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t - constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 - constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 - constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 - constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 - constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 - constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool - constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool - constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t - constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool - constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlOrderedMap - constexpr std::ptrdiff_t m_iSlot = 0x248; // int32 - constexpr std::ptrdiff_t m_iPosition = 0x24C; // int32 + constexpr std::ptrdiff_t m_iFlags = 0x1F8; // + constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // + constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // + constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // + constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // + constexpr std::ptrdiff_t m_iWeight = 0x20C; // + constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // + constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // + constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // + constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // + constexpr std::ptrdiff_t m_aShootSounds = 0x220; // + constexpr std::ptrdiff_t m_iSlot = 0x248; // + constexpr std::ptrdiff_t m_iPosition = 0x24C; // } // Parent: CCSPlayerPawnBase // Field count: 0 @@ -4086,7 +4086,7 @@ namespace cs2_dumper { // Parent: CItem // Field count: 1 namespace CScriptItem { - constexpr std::ptrdiff_t m_MoveTypeOverride = 0x9C0; // MoveType_t + constexpr std::ptrdiff_t m_MoveTypeOverride = 0x9C0; // } // Parent: IntervalTimer // Field count: 7 @@ -4100,13 +4100,13 @@ namespace cs2_dumper { // NetworkVarNames: m_nCompressionType (TimelineCompression_t) // NetworkVarNames: m_bStopped (bool) namespace CTimeline { - constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] - constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] - constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 - constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 - constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 - constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t - constexpr std::ptrdiff_t m_bStopped = 0x220; // bool + constexpr std::ptrdiff_t m_flValues = 0x10; // + constexpr std::ptrdiff_t m_nValueCounts = 0x110; // + constexpr std::ptrdiff_t m_nBucketCount = 0x210; // + constexpr std::ptrdiff_t m_flInterval = 0x214; // + constexpr std::ptrdiff_t m_flFinalValue = 0x218; // + constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // + constexpr std::ptrdiff_t m_bStopped = 0x220; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -4115,16 +4115,16 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 10 namespace CAmbientGeneric { - constexpr std::ptrdiff_t m_radius = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flMaxRadius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_iSoundLevel = 0x4C8; // soundlevel_t - constexpr std::ptrdiff_t m_dpv = 0x4CC; // dynpitchvol_t - constexpr std::ptrdiff_t m_fActive = 0x530; // bool - constexpr std::ptrdiff_t m_fLooping = 0x531; // bool - constexpr std::ptrdiff_t m_iszSound = 0x538; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sSourceEntName = 0x540; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hSoundSource = 0x548; // CHandle - constexpr std::ptrdiff_t m_nSoundSourceEntIndex = 0x54C; // CEntityIndex + constexpr std::ptrdiff_t m_radius = 0x4C0; // + constexpr std::ptrdiff_t m_flMaxRadius = 0x4C4; // + constexpr std::ptrdiff_t m_iSoundLevel = 0x4C8; // + constexpr std::ptrdiff_t m_dpv = 0x4CC; // + constexpr std::ptrdiff_t m_fActive = 0x530; // + constexpr std::ptrdiff_t m_fLooping = 0x531; // + constexpr std::ptrdiff_t m_iszSound = 0x538; // + constexpr std::ptrdiff_t m_sSourceEntName = 0x540; // + constexpr std::ptrdiff_t m_hSoundSource = 0x548; // + constexpr std::ptrdiff_t m_nSoundSourceEntIndex = 0x54C; // } // Parent: CBaseModelEntity // Field count: 9 @@ -4138,15 +4138,15 @@ namespace cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) namespace CDynamicLight { - constexpr std::ptrdiff_t m_ActualFlags = 0x710; // uint8 - constexpr std::ptrdiff_t m_Flags = 0x711; // uint8 - constexpr std::ptrdiff_t m_LightStyle = 0x712; // uint8 - constexpr std::ptrdiff_t m_On = 0x713; // bool - constexpr std::ptrdiff_t m_Radius = 0x714; // float32 - constexpr std::ptrdiff_t m_Exponent = 0x718; // int32 - constexpr std::ptrdiff_t m_InnerAngle = 0x71C; // float32 - constexpr std::ptrdiff_t m_OuterAngle = 0x720; // float32 - constexpr std::ptrdiff_t m_SpotRadius = 0x724; // float32 + constexpr std::ptrdiff_t m_ActualFlags = 0x710; // + constexpr std::ptrdiff_t m_Flags = 0x711; // + constexpr std::ptrdiff_t m_LightStyle = 0x712; // + constexpr std::ptrdiff_t m_On = 0x713; // + constexpr std::ptrdiff_t m_Radius = 0x714; // + constexpr std::ptrdiff_t m_Exponent = 0x718; // + constexpr std::ptrdiff_t m_InnerAngle = 0x71C; // + constexpr std::ptrdiff_t m_OuterAngle = 0x720; // + constexpr std::ptrdiff_t m_SpotRadius = 0x724; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -4173,11 +4173,11 @@ namespace cs2_dumper { // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) namespace CAttributeManager { constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> - constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 - constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle - constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool - constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t - constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // + constexpr std::ptrdiff_t m_hOuter = 0x24; // + constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // + constexpr std::ptrdiff_t m_ProviderType = 0x2C; // + constexpr std::ptrdiff_t m_CachedResults = 0x30; // } // Parent: CServerOnlyEntity // Field count: 0 @@ -4212,30 +4212,30 @@ namespace cs2_dumper { // NetworkVarNames: m_nRandomSeedOffset (int) // NetworkVarNames: m_flLastTeleportTime (float) namespace CAnimGraphNetworkedVariables { - constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32 - constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 - constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32 - constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 + constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // + constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // + constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // + constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // + constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // + constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // + constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // + constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // + constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // + constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // + constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // + constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // + constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // + constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // + constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // + constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // + constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // + constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // + constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // + constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // + constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // } // Parent: CBreakableProp // Field count: 33 @@ -4250,39 +4250,39 @@ namespace cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) namespace CPhysicsProp { - constexpr std::ptrdiff_t m_MotionEnabled = 0xA88; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwakened = 0xAB0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwake = 0xAD8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAsleep = 0xB00; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerUse = 0xB28; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOutOfWorld = 0xB50; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xB78; // CEntityIOOutput - constexpr std::ptrdiff_t m_bForceNavIgnore = 0xBA0; // bool - constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xBA1; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBA2; // bool - constexpr std::ptrdiff_t m_massScale = 0xBA4; // float32 - constexpr std::ptrdiff_t m_inertiaScale = 0xBA8; // float32 - constexpr std::ptrdiff_t m_buoyancyScale = 0xBAC; // float32 - constexpr std::ptrdiff_t m_damageType = 0xBB0; // int32 - constexpr std::ptrdiff_t m_damageToEnableMotion = 0xBB4; // int32 - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xBB8; // float32 - constexpr std::ptrdiff_t m_bThrownByPlayer = 0xBBC; // bool - constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xBBD; // bool - constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xBBE; // bool - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xBBF; // bool - constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xBC0; // int32 - constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xBC4; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xBC5; // bool - constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xBC8; // GameTime_t - constexpr std::ptrdiff_t m_iInitialGlowState = 0xBCC; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xBD0; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xBD4; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xBD8; // Color - constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xBDC; // bool - constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xBDD; // bool - constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xBE4; // bool - constexpr std::ptrdiff_t m_bEnableUseOutput = 0xBE5; // bool - constexpr std::ptrdiff_t m_bAwake = 0xBE6; // bool + constexpr std::ptrdiff_t m_MotionEnabled = 0xA88; // + constexpr std::ptrdiff_t m_OnAwakened = 0xAB0; // + constexpr std::ptrdiff_t m_OnAwake = 0xAD8; // + constexpr std::ptrdiff_t m_OnAsleep = 0xB00; // + constexpr std::ptrdiff_t m_OnPlayerUse = 0xB28; // + constexpr std::ptrdiff_t m_OnOutOfWorld = 0xB50; // + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xB78; // + constexpr std::ptrdiff_t m_bForceNavIgnore = 0xBA0; // + constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xBA1; // + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBA2; // + constexpr std::ptrdiff_t m_massScale = 0xBA4; // + constexpr std::ptrdiff_t m_inertiaScale = 0xBA8; // + constexpr std::ptrdiff_t m_buoyancyScale = 0xBAC; // + constexpr std::ptrdiff_t m_damageType = 0xBB0; // + constexpr std::ptrdiff_t m_damageToEnableMotion = 0xBB4; // + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xBB8; // + constexpr std::ptrdiff_t m_bThrownByPlayer = 0xBBC; // + constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xBBD; // + constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xBBE; // + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xBBF; // + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xBC0; // + constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xBC4; // + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xBC5; // + constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xBC8; // + constexpr std::ptrdiff_t m_iInitialGlowState = 0xBCC; // + constexpr std::ptrdiff_t m_nGlowRange = 0xBD0; // + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xBD4; // + constexpr std::ptrdiff_t m_glowColor = 0xBD8; // + constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xBDC; // + constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xBDD; // + constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xBE4; // + constexpr std::ptrdiff_t m_bEnableUseOutput = 0xBE5; // + constexpr std::ptrdiff_t m_bAwake = 0xBE6; // } // Parent: CFuncWall // Field count: 0 @@ -4295,15 +4295,15 @@ namespace cs2_dumper { // NetworkVarNames: m_bSpotted (bool) // NetworkVarNames: m_bSpottedByMask (uint32) namespace EntitySpottedState_t { - constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool - constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] + constexpr std::ptrdiff_t m_bSpotted = 0x8; // + constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // } // Parent: CBaseCSGrenadeProjectile // Field count: 3 namespace CSensorGrenadeProjectile { - constexpr std::ptrdiff_t m_fExpireTime = 0xA90; // GameTime_t - constexpr std::ptrdiff_t m_fNextDetectPlayerSound = 0xA94; // GameTime_t - constexpr std::ptrdiff_t m_hDisplayGrenade = 0xA98; // CHandle + constexpr std::ptrdiff_t m_fExpireTime = 0xA90; // + constexpr std::ptrdiff_t m_fNextDetectPlayerSound = 0xA94; // + constexpr std::ptrdiff_t m_hDisplayGrenade = 0xA98; // } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -4323,27 +4323,27 @@ namespace cs2_dumper { // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) namespace CSMatchStats_t { - constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 - constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 - constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 - constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32 - constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32 - constexpr std::ptrdiff_t m_iEnemy2Ks = 0x7C; // int32 - constexpr std::ptrdiff_t m_iUtility_Count = 0x80; // int32 - constexpr std::ptrdiff_t m_iUtility_Successes = 0x84; // int32 - constexpr std::ptrdiff_t m_iUtility_Enemies = 0x88; // int32 - constexpr std::ptrdiff_t m_iFlash_Count = 0x8C; // int32 - constexpr std::ptrdiff_t m_iFlash_Successes = 0x90; // int32 - constexpr std::ptrdiff_t m_nHealthPointsRemovedTotal = 0x94; // int32 - constexpr std::ptrdiff_t m_nHealthPointsDealtTotal = 0x98; // int32 - constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x9C; // int32 - constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0xA0; // int32 - constexpr std::ptrdiff_t m_i1v1Count = 0xA4; // int32 - constexpr std::ptrdiff_t m_i1v1Wins = 0xA8; // int32 - constexpr std::ptrdiff_t m_i1v2Count = 0xAC; // int32 - constexpr std::ptrdiff_t m_i1v2Wins = 0xB0; // int32 - constexpr std::ptrdiff_t m_iEntryCount = 0xB4; // int32 - constexpr std::ptrdiff_t m_iEntryWins = 0xB8; // int32 + constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // + constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // + constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // + constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // + constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // + constexpr std::ptrdiff_t m_iEnemy2Ks = 0x7C; // + constexpr std::ptrdiff_t m_iUtility_Count = 0x80; // + constexpr std::ptrdiff_t m_iUtility_Successes = 0x84; // + constexpr std::ptrdiff_t m_iUtility_Enemies = 0x88; // + constexpr std::ptrdiff_t m_iFlash_Count = 0x8C; // + constexpr std::ptrdiff_t m_iFlash_Successes = 0x90; // + constexpr std::ptrdiff_t m_nHealthPointsRemovedTotal = 0x94; // + constexpr std::ptrdiff_t m_nHealthPointsDealtTotal = 0x98; // + constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x9C; // + constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0xA0; // + constexpr std::ptrdiff_t m_i1v1Count = 0xA4; // + constexpr std::ptrdiff_t m_i1v1Wins = 0xA8; // + constexpr std::ptrdiff_t m_i1v2Count = 0xAC; // + constexpr std::ptrdiff_t m_i1v2Wins = 0xB0; // + constexpr std::ptrdiff_t m_iEntryCount = 0xB4; // + constexpr std::ptrdiff_t m_iEntryWins = 0xB8; // } // Parent: CFuncLadder // Field count: 0 @@ -4353,19 +4353,19 @@ namespace cs2_dumper { // Field count: 14 namespace CTriggerSndSosOpvar { constexpr std::ptrdiff_t m_hTouchingPlayers = 0x8E0; // CUtlVector> - constexpr std::ptrdiff_t m_flPosition = 0x8F8; // Vector - constexpr std::ptrdiff_t m_flCenterSize = 0x904; // float32 - constexpr std::ptrdiff_t m_flMinVal = 0x908; // float32 - constexpr std::ptrdiff_t m_flMaxVal = 0x90C; // float32 - constexpr std::ptrdiff_t m_opvarName = 0x910; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_stackName = 0x918; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_operatorName = 0x920; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bVolIs2D = 0x928; // bool - constexpr std::ptrdiff_t m_opvarNameChar = 0x929; // char[256] - constexpr std::ptrdiff_t m_stackNameChar = 0xA29; // char[256] - constexpr std::ptrdiff_t m_operatorNameChar = 0xB29; // char[256] - constexpr std::ptrdiff_t m_VecNormPos = 0xC2C; // Vector - constexpr std::ptrdiff_t m_flNormCenterSize = 0xC38; // float32 + constexpr std::ptrdiff_t m_flPosition = 0x8F8; // + constexpr std::ptrdiff_t m_flCenterSize = 0x904; // + constexpr std::ptrdiff_t m_flMinVal = 0x908; // + constexpr std::ptrdiff_t m_flMaxVal = 0x90C; // + constexpr std::ptrdiff_t m_opvarName = 0x910; // + constexpr std::ptrdiff_t m_stackName = 0x918; // + constexpr std::ptrdiff_t m_operatorName = 0x920; // + constexpr std::ptrdiff_t m_bVolIs2D = 0x928; // + constexpr std::ptrdiff_t m_opvarNameChar = 0x929; // + constexpr std::ptrdiff_t m_stackNameChar = 0xA29; // + constexpr std::ptrdiff_t m_operatorNameChar = 0xB29; // + constexpr std::ptrdiff_t m_VecNormPos = 0xC2C; // + constexpr std::ptrdiff_t m_flNormCenterSize = 0xC38; // } // Parent: CItem // Field count: 0 @@ -4374,76 +4374,76 @@ namespace cs2_dumper { // Parent: CBaseEntity // Field count: 70 namespace CScriptedSequence { - constexpr std::ptrdiff_t m_iszEntry = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPreIdle = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPlay = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPostIdle = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszModifierToAddOnPlay = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszNextScript = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntity = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSyncGroup = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nMoveTo = 0x500; // ScriptedMoveTo_t - constexpr std::ptrdiff_t m_nMoveToGait = 0x504; // MovementGait_t - constexpr std::ptrdiff_t m_bIsPlayingPreIdle = 0x505; // bool - constexpr std::ptrdiff_t m_bIsPlayingEntry = 0x506; // bool - constexpr std::ptrdiff_t m_bIsPlayingAction = 0x507; // bool - constexpr std::ptrdiff_t m_bIsPlayingPostIdle = 0x508; // bool - constexpr std::ptrdiff_t m_bDontRotateOther = 0x509; // bool - constexpr std::ptrdiff_t m_bIsRepeatable = 0x50A; // bool - constexpr std::ptrdiff_t m_bShouldLeaveCorpse = 0x50B; // bool - constexpr std::ptrdiff_t m_bStartOnSpawn = 0x50C; // bool - constexpr std::ptrdiff_t m_bDisallowInterrupts = 0x50D; // bool - constexpr std::ptrdiff_t m_bCanOverrideNPCState = 0x50E; // bool - constexpr std::ptrdiff_t m_bDontTeleportAtEnd = 0x50F; // bool - constexpr std::ptrdiff_t m_bHighPriority = 0x510; // bool - constexpr std::ptrdiff_t m_bHideDebugComplaints = 0x511; // bool - constexpr std::ptrdiff_t m_bContinueOnDeath = 0x512; // bool - constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x513; // bool - constexpr std::ptrdiff_t m_bLoopActionSequence = 0x514; // bool - constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x515; // bool - constexpr std::ptrdiff_t m_bSynchPostIdles = 0x516; // bool - constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x517; // bool - constexpr std::ptrdiff_t m_bIgnoreGravity = 0x518; // bool - constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x519; // bool - constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x51A; // bool - constexpr std::ptrdiff_t m_bDontAddModifiers = 0x51B; // bool - constexpr std::ptrdiff_t m_flRadius = 0x51C; // float32 - constexpr std::ptrdiff_t m_flRepeat = 0x520; // float32 - constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x524; // float32 - constexpr std::ptrdiff_t m_flMoveInterpTime = 0x528; // float32 - constexpr std::ptrdiff_t m_flAngRate = 0x52C; // float32 - constexpr std::ptrdiff_t m_nNotReadySequenceCount = 0x530; // int32 - constexpr std::ptrdiff_t m_startTime = 0x534; // GameTime_t - constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x538; // bool - constexpr std::ptrdiff_t m_saved_effects = 0x53C; // int32 - constexpr std::ptrdiff_t m_savedFlags = 0x540; // int32 - constexpr std::ptrdiff_t m_savedCollisionGroup = 0x544; // int32 - constexpr std::ptrdiff_t m_bInterruptable = 0x548; // bool - constexpr std::ptrdiff_t m_sequenceStarted = 0x549; // bool - constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x54A; // bool - constexpr std::ptrdiff_t m_hTargetEnt = 0x54C; // CHandle - constexpr std::ptrdiff_t m_hNextCine = 0x550; // CHandle - constexpr std::ptrdiff_t m_bThinking = 0x554; // bool - constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x555; // bool - constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x556; // bool - constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x557; // bool - constexpr std::ptrdiff_t m_hForcedTarget = 0x558; // CHandle - constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x55C; // bool - constexpr std::ptrdiff_t m_bForceSynch = 0x55D; // bool - constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x55E; // bool - constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x55F; // bool - constexpr std::ptrdiff_t m_onDeathBehavior = 0x560; // ScriptedOnDeath_t - constexpr std::ptrdiff_t m_ConflictResponse = 0x564; // ScriptedConflictResponse_t - constexpr std::ptrdiff_t m_OnBeginSequence = 0x568; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnActionStartOrLoop = 0x590; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndSequence = 0x5B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x5E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCancelSequence = 0x608; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x630; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnScriptEvent = 0x658; // CEntityIOOutput[8] - constexpr std::ptrdiff_t m_matOtherToMain = 0x7A0; // CTransform - constexpr std::ptrdiff_t m_hInteractionMainEntity = 0x7C0; // CHandle - constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x7C4; // int32 + constexpr std::ptrdiff_t m_iszEntry = 0x4C0; // + constexpr std::ptrdiff_t m_iszPreIdle = 0x4C8; // + constexpr std::ptrdiff_t m_iszPlay = 0x4D0; // + constexpr std::ptrdiff_t m_iszPostIdle = 0x4D8; // + constexpr std::ptrdiff_t m_iszModifierToAddOnPlay = 0x4E0; // + constexpr std::ptrdiff_t m_iszNextScript = 0x4E8; // + constexpr std::ptrdiff_t m_iszEntity = 0x4F0; // + constexpr std::ptrdiff_t m_iszSyncGroup = 0x4F8; // + constexpr std::ptrdiff_t m_nMoveTo = 0x500; // + constexpr std::ptrdiff_t m_nMoveToGait = 0x504; // + constexpr std::ptrdiff_t m_bIsPlayingPreIdle = 0x505; // + constexpr std::ptrdiff_t m_bIsPlayingEntry = 0x506; // + constexpr std::ptrdiff_t m_bIsPlayingAction = 0x507; // + constexpr std::ptrdiff_t m_bIsPlayingPostIdle = 0x508; // + constexpr std::ptrdiff_t m_bDontRotateOther = 0x509; // + constexpr std::ptrdiff_t m_bIsRepeatable = 0x50A; // + constexpr std::ptrdiff_t m_bShouldLeaveCorpse = 0x50B; // + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x50C; // + constexpr std::ptrdiff_t m_bDisallowInterrupts = 0x50D; // + constexpr std::ptrdiff_t m_bCanOverrideNPCState = 0x50E; // + constexpr std::ptrdiff_t m_bDontTeleportAtEnd = 0x50F; // + constexpr std::ptrdiff_t m_bHighPriority = 0x510; // + constexpr std::ptrdiff_t m_bHideDebugComplaints = 0x511; // + constexpr std::ptrdiff_t m_bContinueOnDeath = 0x512; // + constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x513; // + constexpr std::ptrdiff_t m_bLoopActionSequence = 0x514; // + constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x515; // + constexpr std::ptrdiff_t m_bSynchPostIdles = 0x516; // + constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x517; // + constexpr std::ptrdiff_t m_bIgnoreGravity = 0x518; // + constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x519; // + constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x51A; // + constexpr std::ptrdiff_t m_bDontAddModifiers = 0x51B; // + constexpr std::ptrdiff_t m_flRadius = 0x51C; // + constexpr std::ptrdiff_t m_flRepeat = 0x520; // + constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x524; // + constexpr std::ptrdiff_t m_flMoveInterpTime = 0x528; // + constexpr std::ptrdiff_t m_flAngRate = 0x52C; // + constexpr std::ptrdiff_t m_nNotReadySequenceCount = 0x530; // + constexpr std::ptrdiff_t m_startTime = 0x534; // + constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x538; // + constexpr std::ptrdiff_t m_saved_effects = 0x53C; // + constexpr std::ptrdiff_t m_savedFlags = 0x540; // + constexpr std::ptrdiff_t m_savedCollisionGroup = 0x544; // + constexpr std::ptrdiff_t m_bInterruptable = 0x548; // + constexpr std::ptrdiff_t m_sequenceStarted = 0x549; // + constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x54A; // + constexpr std::ptrdiff_t m_hTargetEnt = 0x54C; // + constexpr std::ptrdiff_t m_hNextCine = 0x550; // + constexpr std::ptrdiff_t m_bThinking = 0x554; // + constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x555; // + constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x556; // + constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x557; // + constexpr std::ptrdiff_t m_hForcedTarget = 0x558; // + constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x55C; // + constexpr std::ptrdiff_t m_bForceSynch = 0x55D; // + constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x55E; // + constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x55F; // + constexpr std::ptrdiff_t m_onDeathBehavior = 0x560; // + constexpr std::ptrdiff_t m_ConflictResponse = 0x564; // + constexpr std::ptrdiff_t m_OnBeginSequence = 0x568; // + constexpr std::ptrdiff_t m_OnActionStartOrLoop = 0x590; // + constexpr std::ptrdiff_t m_OnEndSequence = 0x5B8; // + constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x5E0; // + constexpr std::ptrdiff_t m_OnCancelSequence = 0x608; // + constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x630; // + constexpr std::ptrdiff_t m_OnScriptEvent = 0x658; // + constexpr std::ptrdiff_t m_matOtherToMain = 0x7A0; // + constexpr std::ptrdiff_t m_hInteractionMainEntity = 0x7C0; // + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x7C4; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -4488,36 +4488,36 @@ namespace cs2_dumper { // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_bFlipHorizontal (bool) namespace CEnvProjectedTexture { - constexpr std::ptrdiff_t m_hTargetEntity = 0x710; // CHandle - constexpr std::ptrdiff_t m_bState = 0x714; // bool - constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x715; // bool - constexpr std::ptrdiff_t m_flLightFOV = 0x718; // float32 - constexpr std::ptrdiff_t m_bEnableShadows = 0x71C; // bool - constexpr std::ptrdiff_t m_bSimpleProjection = 0x71D; // bool - constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x71E; // bool - constexpr std::ptrdiff_t m_bLightWorld = 0x71F; // bool - constexpr std::ptrdiff_t m_bCameraSpace = 0x720; // bool - constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32 - constexpr std::ptrdiff_t m_LightColor = 0x728; // Color - constexpr std::ptrdiff_t m_flIntensity = 0x72C; // float32 - constexpr std::ptrdiff_t m_flLinearAttenuation = 0x730; // float32 - constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x734; // float32 - constexpr std::ptrdiff_t m_bVolumetric = 0x738; // bool - constexpr std::ptrdiff_t m_flNoiseStrength = 0x73C; // float32 - constexpr std::ptrdiff_t m_flFlashlightTime = 0x740; // float32 - constexpr std::ptrdiff_t m_nNumPlanes = 0x744; // uint32 - constexpr std::ptrdiff_t m_flPlaneOffset = 0x748; // float32 - constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x74C; // float32 - constexpr std::ptrdiff_t m_flColorTransitionTime = 0x750; // float32 - constexpr std::ptrdiff_t m_flAmbient = 0x754; // float32 - constexpr std::ptrdiff_t m_SpotlightTextureName = 0x758; // char[512] - constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x958; // int32 - constexpr std::ptrdiff_t m_nShadowQuality = 0x95C; // uint32 - constexpr std::ptrdiff_t m_flNearZ = 0x960; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x964; // float32 - constexpr std::ptrdiff_t m_flProjectionSize = 0x968; // float32 - constexpr std::ptrdiff_t m_flRotation = 0x96C; // float32 - constexpr std::ptrdiff_t m_bFlipHorizontal = 0x970; // bool + constexpr std::ptrdiff_t m_hTargetEntity = 0x710; // + constexpr std::ptrdiff_t m_bState = 0x714; // + constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x715; // + constexpr std::ptrdiff_t m_flLightFOV = 0x718; // + constexpr std::ptrdiff_t m_bEnableShadows = 0x71C; // + constexpr std::ptrdiff_t m_bSimpleProjection = 0x71D; // + constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x71E; // + constexpr std::ptrdiff_t m_bLightWorld = 0x71F; // + constexpr std::ptrdiff_t m_bCameraSpace = 0x720; // + constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // + constexpr std::ptrdiff_t m_LightColor = 0x728; // + constexpr std::ptrdiff_t m_flIntensity = 0x72C; // + constexpr std::ptrdiff_t m_flLinearAttenuation = 0x730; // + constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x734; // + constexpr std::ptrdiff_t m_bVolumetric = 0x738; // + constexpr std::ptrdiff_t m_flNoiseStrength = 0x73C; // + constexpr std::ptrdiff_t m_flFlashlightTime = 0x740; // + constexpr std::ptrdiff_t m_nNumPlanes = 0x744; // + constexpr std::ptrdiff_t m_flPlaneOffset = 0x748; // + constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x74C; // + constexpr std::ptrdiff_t m_flColorTransitionTime = 0x750; // + constexpr std::ptrdiff_t m_flAmbient = 0x754; // + constexpr std::ptrdiff_t m_SpotlightTextureName = 0x758; // + constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x958; // + constexpr std::ptrdiff_t m_nShadowQuality = 0x95C; // + constexpr std::ptrdiff_t m_flNearZ = 0x960; // + constexpr std::ptrdiff_t m_flFarZ = 0x964; // + constexpr std::ptrdiff_t m_flProjectionSize = 0x968; // + constexpr std::ptrdiff_t m_flRotation = 0x96C; // + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x970; // } // Parent: CDynamicProp // Field count: 0 @@ -4527,13 +4527,13 @@ namespace cs2_dumper { // Field count: 3 namespace CSceneListManager { constexpr std::ptrdiff_t m_hListManagers = 0x4C0; // CUtlVector> - constexpr std::ptrdiff_t m_iszScenes = 0x4D8; // CUtlSymbolLarge[16] - constexpr std::ptrdiff_t m_hScenes = 0x558; // CHandle[16] + constexpr std::ptrdiff_t m_iszScenes = 0x4D8; // + constexpr std::ptrdiff_t m_hScenes = 0x558; // } // Parent: CPhysConstraint // Field count: 1 namespace CSplineConstraint { - constexpr std::ptrdiff_t m_vAnchorOffsetRestore = 0x580; // Vector + constexpr std::ptrdiff_t m_vAnchorOffsetRestore = 0x580; // } // Parent: CPlayer_ViewModelServices // Field count: 0 @@ -4552,10 +4552,10 @@ namespace cs2_dumper { // NetworkVarNames: m_AssociatedEntities (CHandle) // NetworkVarNames: m_AssociatedEntityNames (string_t) namespace ActiveModelConfig_t { - constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t - constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Handle = 0x28; // + constexpr std::ptrdiff_t m_Name = 0x30; // constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // } // Parent: CPhysicsProp // Field count: 0 @@ -4564,11 +4564,11 @@ namespace cs2_dumper { // Parent: CBaseToggle // Field count: 5 namespace CBasePlatTrain { - constexpr std::ptrdiff_t m_NoiseMoving = 0x790; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrived = 0x798; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_volume = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flTWidth = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flTLength = 0x7B0; // float32 + constexpr std::ptrdiff_t m_NoiseMoving = 0x790; // + constexpr std::ptrdiff_t m_NoiseArrived = 0x798; // + constexpr std::ptrdiff_t m_volume = 0x7A8; // + constexpr std::ptrdiff_t m_flTWidth = 0x7AC; // + constexpr std::ptrdiff_t m_flTLength = 0x7B0; // } // Parent: CMarkupVolumeTagged // Field count: 0 @@ -4586,13 +4586,13 @@ namespace cs2_dumper { // Field count: 2 namespace CTankTargetChange { constexpr std::ptrdiff_t m_newTarget = 0x4C0; // CVariantBase - constexpr std::ptrdiff_t m_newTargetName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_newTargetName = 0x4D0; // } // Parent: CLogicalEntity // Field count: 6 namespace CLogicCompare { - constexpr std::ptrdiff_t m_flInValue = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flCompareValue = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flInValue = 0x4C0; // + constexpr std::ptrdiff_t m_flCompareValue = 0x4C4; // constexpr std::ptrdiff_t m_OnLessThan = 0x4C8; // CEntityOutputTemplate constexpr std::ptrdiff_t m_OnEqualTo = 0x4F0; // CEntityOutputTemplate constexpr std::ptrdiff_t m_OnNotEqualTo = 0x518; // CEntityOutputTemplate @@ -4604,18 +4604,18 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) namespace CCSPlayer_BulletServices { - constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 + constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // } // Parent: CLogicalEntity // Field count: 7 namespace CLogicRelay { - constexpr std::ptrdiff_t m_OnTrigger = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawn = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_bDisabled = 0x510; // bool - constexpr std::ptrdiff_t m_bWaitForRefire = 0x511; // bool - constexpr std::ptrdiff_t m_bTriggerOnce = 0x512; // bool - constexpr std::ptrdiff_t m_bFastRetrigger = 0x513; // bool - constexpr std::ptrdiff_t m_bPassthoughCaller = 0x514; // bool + constexpr std::ptrdiff_t m_OnTrigger = 0x4C0; // + constexpr std::ptrdiff_t m_OnSpawn = 0x4E8; // + constexpr std::ptrdiff_t m_bDisabled = 0x510; // + constexpr std::ptrdiff_t m_bWaitForRefire = 0x511; // + constexpr std::ptrdiff_t m_bTriggerOnce = 0x512; // + constexpr std::ptrdiff_t m_bFastRetrigger = 0x513; // + constexpr std::ptrdiff_t m_bPassthoughCaller = 0x514; // } // Parent: CPlayer_ItemServices // Field count: 3 @@ -4625,20 +4625,20 @@ namespace cs2_dumper { // NetworkVarNames: m_bHasHelmet (bool) // NetworkVarNames: m_bHasHeavyArmor (bool) namespace CCSPlayer_ItemServices { - constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool - constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool - constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool + constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // + constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // + constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // } // Parent: CPointEntity // Field count: 7 namespace CKeepUpright { - constexpr std::ptrdiff_t m_worldGoalAxis = 0x4C8; // Vector - constexpr std::ptrdiff_t m_localTestAxis = 0x4D4; // Vector - constexpr std::ptrdiff_t m_nameAttach = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_attachedObject = 0x4F0; // CHandle - constexpr std::ptrdiff_t m_angularLimit = 0x4F4; // float32 - constexpr std::ptrdiff_t m_bActive = 0x4F8; // bool - constexpr std::ptrdiff_t m_bDampAllRotation = 0x4F9; // bool + constexpr std::ptrdiff_t m_worldGoalAxis = 0x4C8; // + constexpr std::ptrdiff_t m_localTestAxis = 0x4D4; // + constexpr std::ptrdiff_t m_nameAttach = 0x4E8; // + constexpr std::ptrdiff_t m_attachedObject = 0x4F0; // + constexpr std::ptrdiff_t m_angularLimit = 0x4F4; // + constexpr std::ptrdiff_t m_bActive = 0x4F8; // + constexpr std::ptrdiff_t m_bDampAllRotation = 0x4F9; // } // Parent: CBaseModelEntity // Field count: 0 @@ -4647,34 +4647,34 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 namespace CFuncWater { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0x710; // CBuoyancyHelper + constexpr std::ptrdiff_t m_BuoyancyHelper = 0x710; // } // Parent: CBaseEntity // Field count: 5 namespace CFuncTimescale { - constexpr std::ptrdiff_t m_flDesiredTimescale = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flAcceleration = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flMinBlendRate = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flBlendDeltaMultiplier = 0x4CC; // float32 - constexpr std::ptrdiff_t m_isStarted = 0x4D0; // bool + constexpr std::ptrdiff_t m_flDesiredTimescale = 0x4C0; // + constexpr std::ptrdiff_t m_flAcceleration = 0x4C4; // + constexpr std::ptrdiff_t m_flMinBlendRate = 0x4C8; // + constexpr std::ptrdiff_t m_flBlendDeltaMultiplier = 0x4CC; // + constexpr std::ptrdiff_t m_isStarted = 0x4D0; // } // Parent: CBtNode // Field count: 14 namespace CBtActionMoveTo { - constexpr std::ptrdiff_t m_szDestinationInputKey = 0x60; // CUtlString - constexpr std::ptrdiff_t m_szHidingSpotInputKey = 0x68; // CUtlString - constexpr std::ptrdiff_t m_szThreatInputKey = 0x70; // CUtlString - constexpr std::ptrdiff_t m_vecDestination = 0x78; // Vector - constexpr std::ptrdiff_t m_bAutoLookAdjust = 0x84; // bool - constexpr std::ptrdiff_t m_bComputePath = 0x85; // bool - constexpr std::ptrdiff_t m_flDamagingAreasPenaltyCost = 0x88; // float32 - constexpr std::ptrdiff_t m_CheckApproximateCornersTimer = 0x90; // CountdownTimer - constexpr std::ptrdiff_t m_CheckHighPriorityItem = 0xA8; // CountdownTimer - constexpr std::ptrdiff_t m_RepathTimer = 0xC0; // CountdownTimer - constexpr std::ptrdiff_t m_flArrivalEpsilon = 0xD8; // float32 - constexpr std::ptrdiff_t m_flAdditionalArrivalEpsilon2D = 0xDC; // float32 - constexpr std::ptrdiff_t m_flHidingSpotCheckDistanceThreshold = 0xE0; // float32 - constexpr std::ptrdiff_t m_flNearestAreaDistanceThreshold = 0xE4; // float32 + constexpr std::ptrdiff_t m_szDestinationInputKey = 0x60; // + constexpr std::ptrdiff_t m_szHidingSpotInputKey = 0x68; // + constexpr std::ptrdiff_t m_szThreatInputKey = 0x70; // + constexpr std::ptrdiff_t m_vecDestination = 0x78; // + constexpr std::ptrdiff_t m_bAutoLookAdjust = 0x84; // + constexpr std::ptrdiff_t m_bComputePath = 0x85; // + constexpr std::ptrdiff_t m_flDamagingAreasPenaltyCost = 0x88; // + constexpr std::ptrdiff_t m_CheckApproximateCornersTimer = 0x90; // + constexpr std::ptrdiff_t m_CheckHighPriorityItem = 0xA8; // + constexpr std::ptrdiff_t m_RepathTimer = 0xC0; // + constexpr std::ptrdiff_t m_flArrivalEpsilon = 0xD8; // + constexpr std::ptrdiff_t m_flAdditionalArrivalEpsilon2D = 0xDC; // + constexpr std::ptrdiff_t m_flHidingSpotCheckDistanceThreshold = 0xE0; // + constexpr std::ptrdiff_t m_flNearestAreaDistanceThreshold = 0xE4; // } // Parent: CBaseEntity // Field count: 8 @@ -4689,14 +4689,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) namespace CTonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x4C0; // + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x4C4; // + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x4C8; // + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x4CC; // + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x4D0; // + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x4D4; // + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x4D8; // + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x4DC; // } // Parent: CPulseExecCursor // Field count: 0 @@ -4712,15 +4712,15 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 9 namespace CEnvInstructorVRHint { - constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iTimeout = 0x4D0; // int32 - constexpr std::ptrdiff_t m_iszCaption = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszStartSound = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iLayoutFileType = 0x4E8; // int32 - constexpr std::ptrdiff_t m_iszCustomLayoutFile = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iAttachType = 0x4F8; // int32 - constexpr std::ptrdiff_t m_flHeightOffset = 0x4FC; // float32 + constexpr std::ptrdiff_t m_iszName = 0x4C0; // + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C8; // + constexpr std::ptrdiff_t m_iTimeout = 0x4D0; // + constexpr std::ptrdiff_t m_iszCaption = 0x4D8; // + constexpr std::ptrdiff_t m_iszStartSound = 0x4E0; // + constexpr std::ptrdiff_t m_iLayoutFileType = 0x4E8; // + constexpr std::ptrdiff_t m_iszCustomLayoutFile = 0x4F0; // + constexpr std::ptrdiff_t m_iAttachType = 0x4F8; // + constexpr std::ptrdiff_t m_flHeightOffset = 0x4FC; // } // Parent: CCSWeaponBase // Field count: 0 @@ -4729,7 +4729,7 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 namespace CPlatTrigger { - constexpr std::ptrdiff_t m_pPlatform = 0x710; // CHandle + constexpr std::ptrdiff_t m_pPlatform = 0x710; // } // Parent: None // Field count: 31 @@ -4750,37 +4750,37 @@ namespace cs2_dumper { // NetworkVarNames: m_iInitialWindDir (uint16) // NetworkVarNames: m_flInitialWindSpeed (float32) namespace CEnvWindShared { - constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 - constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 - constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 - constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 - constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 - constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 - constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 - constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 - constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 - constexpr std::ptrdiff_t m_location = 0x2C; // Vector - constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32 - constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32 - constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32 - constexpr std::ptrdiff_t m_currentWindVector = 0x44; // Vector - constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // Vector - constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // Vector - constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16 - constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32 - constexpr std::ptrdiff_t m_OnGustStart = 0x70; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGustEnd = 0x98; // CEntityIOOutput - constexpr std::ptrdiff_t m_flVariationTime = 0xC0; // GameTime_t - constexpr std::ptrdiff_t m_flSwayTime = 0xC4; // GameTime_t - constexpr std::ptrdiff_t m_flSimTime = 0xC8; // GameTime_t - constexpr std::ptrdiff_t m_flSwitchTime = 0xCC; // GameTime_t - constexpr std::ptrdiff_t m_flAveWindSpeed = 0xD0; // float32 - constexpr std::ptrdiff_t m_bGusting = 0xD4; // bool - constexpr std::ptrdiff_t m_flWindAngleVariation = 0xD8; // float32 - constexpr std::ptrdiff_t m_flWindSpeedVariation = 0xDC; // float32 - constexpr std::ptrdiff_t m_iEntIndex = 0xE0; // CEntityIndex + constexpr std::ptrdiff_t m_flStartTime = 0x8; // + constexpr std::ptrdiff_t m_iWindSeed = 0xC; // + constexpr std::ptrdiff_t m_iMinWind = 0x10; // + constexpr std::ptrdiff_t m_iMaxWind = 0x12; // + constexpr std::ptrdiff_t m_windRadius = 0x14; // + constexpr std::ptrdiff_t m_iMinGust = 0x18; // + constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // + constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // + constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // + constexpr std::ptrdiff_t m_flGustDuration = 0x24; // + constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // + constexpr std::ptrdiff_t m_location = 0x2C; // + constexpr std::ptrdiff_t m_iszGustSound = 0x38; // + constexpr std::ptrdiff_t m_iWindDir = 0x3C; // + constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // + constexpr std::ptrdiff_t m_currentWindVector = 0x44; // + constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // + constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // + constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // + constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // + constexpr std::ptrdiff_t m_OnGustStart = 0x70; // + constexpr std::ptrdiff_t m_OnGustEnd = 0x98; // + constexpr std::ptrdiff_t m_flVariationTime = 0xC0; // + constexpr std::ptrdiff_t m_flSwayTime = 0xC4; // + constexpr std::ptrdiff_t m_flSimTime = 0xC8; // + constexpr std::ptrdiff_t m_flSwitchTime = 0xCC; // + constexpr std::ptrdiff_t m_flAveWindSpeed = 0xD0; // + constexpr std::ptrdiff_t m_bGusting = 0xD4; // + constexpr std::ptrdiff_t m_flWindAngleVariation = 0xD8; // + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0xDC; // + constexpr std::ptrdiff_t m_iEntIndex = 0xE0; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -4789,12 +4789,12 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 6 namespace CPointHurt { - constexpr std::ptrdiff_t m_nDamage = 0x4C0; // int32 - constexpr std::ptrdiff_t m_bitsDamageType = 0x4C4; // int32 - constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flDelay = 0x4CC; // float32 - constexpr std::ptrdiff_t m_strTarget = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pActivator = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_nDamage = 0x4C0; // + constexpr std::ptrdiff_t m_bitsDamageType = 0x4C4; // + constexpr std::ptrdiff_t m_flRadius = 0x4C8; // + constexpr std::ptrdiff_t m_flDelay = 0x4CC; // + constexpr std::ptrdiff_t m_strTarget = 0x4D0; // + constexpr std::ptrdiff_t m_pActivator = 0x4D8; // } // Parent: CBaseEntity // Field count: 44 @@ -4818,58 +4818,58 @@ namespace cs2_dumper { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) namespace CPointValueRemapper { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4C1; // bool - constexpr std::ptrdiff_t m_nInputType = 0x4C4; // ValueRemapperInputType_t - constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hRemapLineStart = 0x4D8; // CHandle - constexpr std::ptrdiff_t m_hRemapLineEnd = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x4E0; // float32 - constexpr std::ptrdiff_t m_flDisengageDistance = 0x4E4; // float32 - constexpr std::ptrdiff_t m_flEngageDistance = 0x4E8; // float32 - constexpr std::ptrdiff_t m_bRequiresUseKey = 0x4EC; // bool - constexpr std::ptrdiff_t m_nOutputType = 0x4F0; // ValueRemapperOutputType_t - constexpr std::ptrdiff_t m_iszOutputEntityName = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4C1; // + constexpr std::ptrdiff_t m_nInputType = 0x4C4; // + constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4C8; // + constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4D0; // + constexpr std::ptrdiff_t m_hRemapLineStart = 0x4D8; // + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x4DC; // + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x4E0; // + constexpr std::ptrdiff_t m_flDisengageDistance = 0x4E4; // + constexpr std::ptrdiff_t m_flEngageDistance = 0x4E8; // + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x4EC; // + constexpr std::ptrdiff_t m_nOutputType = 0x4F0; // + constexpr std::ptrdiff_t m_iszOutputEntityName = 0x4F8; // + constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x500; // + constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x508; // + constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x510; // constexpr std::ptrdiff_t m_hOutputEntities = 0x518; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nHapticsType = 0x530; // ValueRemapperHapticsType_t - constexpr std::ptrdiff_t m_nMomentumType = 0x534; // ValueRemapperMomentumType_t - constexpr std::ptrdiff_t m_flMomentumModifier = 0x538; // float32 - constexpr std::ptrdiff_t m_flSnapValue = 0x53C; // float32 - constexpr std::ptrdiff_t m_flCurrentMomentum = 0x540; // float32 - constexpr std::ptrdiff_t m_nRatchetType = 0x544; // ValueRemapperRatchetType_t - constexpr std::ptrdiff_t m_flRatchetOffset = 0x548; // float32 - constexpr std::ptrdiff_t m_flInputOffset = 0x54C; // float32 - constexpr std::ptrdiff_t m_bEngaged = 0x550; // bool - constexpr std::ptrdiff_t m_bFirstUpdate = 0x551; // bool - constexpr std::ptrdiff_t m_flPreviousValue = 0x554; // float32 - constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x558; // GameTime_t - constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x55C; // Vector - constexpr std::ptrdiff_t m_hUsingPlayer = 0x568; // CHandle - constexpr std::ptrdiff_t m_flCustomOutputValue = 0x56C; // float32 - constexpr std::ptrdiff_t m_iszSoundEngage = 0x570; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundDisengage = 0x578; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x580; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x588; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x590; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nHapticsType = 0x530; // + constexpr std::ptrdiff_t m_nMomentumType = 0x534; // + constexpr std::ptrdiff_t m_flMomentumModifier = 0x538; // + constexpr std::ptrdiff_t m_flSnapValue = 0x53C; // + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x540; // + constexpr std::ptrdiff_t m_nRatchetType = 0x544; // + constexpr std::ptrdiff_t m_flRatchetOffset = 0x548; // + constexpr std::ptrdiff_t m_flInputOffset = 0x54C; // + constexpr std::ptrdiff_t m_bEngaged = 0x550; // + constexpr std::ptrdiff_t m_bFirstUpdate = 0x551; // + constexpr std::ptrdiff_t m_flPreviousValue = 0x554; // + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x558; // + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x55C; // + constexpr std::ptrdiff_t m_hUsingPlayer = 0x568; // + constexpr std::ptrdiff_t m_flCustomOutputValue = 0x56C; // + constexpr std::ptrdiff_t m_iszSoundEngage = 0x570; // + constexpr std::ptrdiff_t m_iszSoundDisengage = 0x578; // + constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x580; // + constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x588; // + constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x590; // constexpr std::ptrdiff_t m_Position = 0x5A0; // CEntityOutputTemplate constexpr std::ptrdiff_t m_PositionDelta = 0x5C8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnReachedValueZero = 0x5F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedValueOne = 0x618; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x640; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEngage = 0x668; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDisengage = 0x690; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueZero = 0x5F0; // + constexpr std::ptrdiff_t m_OnReachedValueOne = 0x618; // + constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x640; // + constexpr std::ptrdiff_t m_OnEngage = 0x668; // + constexpr std::ptrdiff_t m_OnDisengage = 0x690; // } // Parent: CLogicNPCCounter // Field count: 4 namespace CLogicNPCCounterAABB { - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x800; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x80C; // Vector - constexpr std::ptrdiff_t m_vOuterMins = 0x818; // Vector - constexpr std::ptrdiff_t m_vOuterMaxs = 0x824; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x800; // + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x80C; // + constexpr std::ptrdiff_t m_vOuterMins = 0x818; // + constexpr std::ptrdiff_t m_vOuterMaxs = 0x824; // } // Parent: CLightEntity // Field count: 0 @@ -4882,29 +4882,29 @@ namespace cs2_dumper { // Parent: CSoundOpvarSetPointBase // Field count: 23 namespace CSoundOpvarSetPointEntity { - constexpr std::ptrdiff_t m_OnEnter = 0x558; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnExit = 0x580; // CEntityIOOutput - constexpr std::ptrdiff_t m_bAutoDisable = 0x5A8; // bool - constexpr std::ptrdiff_t m_flDistanceMin = 0x5EC; // float32 - constexpr std::ptrdiff_t m_flDistanceMax = 0x5F0; // float32 - constexpr std::ptrdiff_t m_flDistanceMapMin = 0x5F4; // float32 - constexpr std::ptrdiff_t m_flDistanceMapMax = 0x5F8; // float32 - constexpr std::ptrdiff_t m_flOcclusionRadius = 0x5FC; // float32 - constexpr std::ptrdiff_t m_flOcclusionMin = 0x600; // float32 - constexpr std::ptrdiff_t m_flOcclusionMax = 0x604; // float32 - constexpr std::ptrdiff_t m_flValSetOnDisable = 0x608; // float32 - constexpr std::ptrdiff_t m_bSetValueOnDisable = 0x60C; // bool - constexpr std::ptrdiff_t m_nSimulationMode = 0x610; // int32 - constexpr std::ptrdiff_t m_nVisibilitySamples = 0x614; // int32 - constexpr std::ptrdiff_t m_vDynamicProxyPoint = 0x618; // Vector - constexpr std::ptrdiff_t m_flDynamicMaximumOcclusion = 0x624; // float32 - constexpr std::ptrdiff_t m_hDynamicEntity = 0x628; // CEntityHandle - constexpr std::ptrdiff_t m_iszDynamicEntityName = 0x630; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPathingDistanceNormFactor = 0x638; // float32 - constexpr std::ptrdiff_t m_vPathingSourcePos = 0x63C; // Vector - constexpr std::ptrdiff_t m_vPathingListenerPos = 0x648; // Vector - constexpr std::ptrdiff_t m_vPathingDirection = 0x654; // Vector - constexpr std::ptrdiff_t m_nPathingSourceIndex = 0x660; // int32 + constexpr std::ptrdiff_t m_OnEnter = 0x558; // + constexpr std::ptrdiff_t m_OnExit = 0x580; // + constexpr std::ptrdiff_t m_bAutoDisable = 0x5A8; // + constexpr std::ptrdiff_t m_flDistanceMin = 0x5EC; // + constexpr std::ptrdiff_t m_flDistanceMax = 0x5F0; // + constexpr std::ptrdiff_t m_flDistanceMapMin = 0x5F4; // + constexpr std::ptrdiff_t m_flDistanceMapMax = 0x5F8; // + constexpr std::ptrdiff_t m_flOcclusionRadius = 0x5FC; // + constexpr std::ptrdiff_t m_flOcclusionMin = 0x600; // + constexpr std::ptrdiff_t m_flOcclusionMax = 0x604; // + constexpr std::ptrdiff_t m_flValSetOnDisable = 0x608; // + constexpr std::ptrdiff_t m_bSetValueOnDisable = 0x60C; // + constexpr std::ptrdiff_t m_nSimulationMode = 0x610; // + constexpr std::ptrdiff_t m_nVisibilitySamples = 0x614; // + constexpr std::ptrdiff_t m_vDynamicProxyPoint = 0x618; // + constexpr std::ptrdiff_t m_flDynamicMaximumOcclusion = 0x624; // + constexpr std::ptrdiff_t m_hDynamicEntity = 0x628; // + constexpr std::ptrdiff_t m_iszDynamicEntityName = 0x630; // + constexpr std::ptrdiff_t m_flPathingDistanceNormFactor = 0x638; // + constexpr std::ptrdiff_t m_vPathingSourcePos = 0x63C; // + constexpr std::ptrdiff_t m_vPathingListenerPos = 0x648; // + constexpr std::ptrdiff_t m_vPathingDirection = 0x654; // + constexpr std::ptrdiff_t m_nPathingSourceIndex = 0x660; // } // Parent: CBaseEntity // Field count: 4 @@ -4913,27 +4913,27 @@ namespace cs2_dumper { // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) namespace CSkyCamera { - constexpr std::ptrdiff_t m_skyboxData = 0x4C0; // sky3dparams_t - constexpr std::ptrdiff_t m_skyboxSlotToken = 0x550; // CUtlStringToken - constexpr std::ptrdiff_t m_bUseAngles = 0x554; // bool - constexpr std::ptrdiff_t m_pNext = 0x558; // CSkyCamera* + constexpr std::ptrdiff_t m_skyboxData = 0x4C0; // + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x550; // + constexpr std::ptrdiff_t m_bUseAngles = 0x554; // + constexpr std::ptrdiff_t m_pNext = 0x558; // } // Parent: CRulePointEntity // Field count: 4 namespace CGameMoney { - constexpr std::ptrdiff_t m_OnMoneySpent = 0x720; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMoneySpentFail = 0x748; // CEntityIOOutput - constexpr std::ptrdiff_t m_nMoney = 0x770; // int32 - constexpr std::ptrdiff_t m_strAwardText = 0x778; // CUtlString + constexpr std::ptrdiff_t m_OnMoneySpent = 0x720; // + constexpr std::ptrdiff_t m_OnMoneySpentFail = 0x748; // + constexpr std::ptrdiff_t m_nMoney = 0x770; // + constexpr std::ptrdiff_t m_strAwardText = 0x778; // } // Parent: CLogicalEntity // Field count: 5 namespace CLogicPlayerProxy { - constexpr std::ptrdiff_t m_hPlayer = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_PlayerHasAmmo = 0x4C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_PlayerHasNoAmmo = 0x4F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_PlayerDied = 0x518; // CEntityIOOutput - constexpr std::ptrdiff_t m_RequestedPlayerHealth = 0x540; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hPlayer = 0x4C0; // + constexpr std::ptrdiff_t m_PlayerHasAmmo = 0x4C8; // + constexpr std::ptrdiff_t m_PlayerHasNoAmmo = 0x4F0; // + constexpr std::ptrdiff_t m_PlayerDied = 0x518; // + constexpr std::ptrdiff_t m_RequestedPlayerHealth = 0x540; // } // Parent: CPlayerPawnComponent // Field count: 4 @@ -4942,10 +4942,10 @@ namespace cs2_dumper { // NetworkVarNames: m_iObserverMode (uint8) // NetworkVarNames: m_hObserverTarget (CHandle) namespace CPlayer_ObserverServices { - constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 - constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle - constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t - constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool + constexpr std::ptrdiff_t m_iObserverMode = 0x40; // + constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // + constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // + constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -4954,9 +4954,9 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 3 namespace CPhysImpact { - constexpr std::ptrdiff_t m_damage = 0x4C0; // float32 - constexpr std::ptrdiff_t m_distance = 0x4C4; // float32 - constexpr std::ptrdiff_t m_directionEntityName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_damage = 0x4C0; // + constexpr std::ptrdiff_t m_distance = 0x4C4; // + constexpr std::ptrdiff_t m_directionEntityName = 0x4C8; // } // Parent: CBaseEntity // Field count: 24 @@ -4987,30 +4987,30 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) namespace CEnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_Color = 0x1520; // Color - constexpr std::ptrdiff_t m_Entity_flBrightness = 0x1524; // float32 - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1528; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1530; // bool - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1538; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1540; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1548; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1550; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1558; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1564; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1570; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1574; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1578; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x157C; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1580; // bool - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x1584; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1588; // Vector - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1594; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1598; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x159C; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x15A0; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x15A4; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x15A8; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x15C1; // bool + constexpr std::ptrdiff_t m_Entity_Color = 0x1520; // + constexpr std::ptrdiff_t m_Entity_flBrightness = 0x1524; // + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1528; // + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1530; // + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1538; // + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1540; // + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1548; // + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1550; // + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1558; // + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1564; // + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1570; // + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1574; // + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1578; // + constexpr std::ptrdiff_t m_Entity_nPriority = 0x157C; // + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1580; // + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x1584; // + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1588; // + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1594; // + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1598; // + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x159C; // + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x15A0; // + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x15A4; // + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x15A8; // + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x15C1; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -5030,11 +5030,11 @@ namespace cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) namespace CEnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0xC88; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0xC8C; // float32 - constexpr std::ptrdiff_t m_flSelfIllumScale = 0xC90; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0xC94; // Color - constexpr std::ptrdiff_t m_hTextureOverride = 0xC98; // CStrongHandle + constexpr std::ptrdiff_t m_flAlphaScale = 0xC88; // + constexpr std::ptrdiff_t m_flRadiusScale = 0xC8C; // + constexpr std::ptrdiff_t m_flSelfIllumScale = 0xC90; // + constexpr std::ptrdiff_t m_ColorTint = 0xC94; // + constexpr std::ptrdiff_t m_hTextureOverride = 0xC98; // } // Parent: CBaseModelEntity // Field count: 0 @@ -5046,7 +5046,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flRadius (float) namespace CSoundAreaEntitySphere { - constexpr std::ptrdiff_t m_flRadius = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4E0; // } // Parent: CFuncBrush // Field count: 9 @@ -5061,15 +5061,15 @@ namespace cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) namespace CFuncMonitor { - constexpr std::ptrdiff_t m_targetCamera = 0x730; // CUtlString - constexpr std::ptrdiff_t m_nResolutionEnum = 0x738; // int32 - constexpr std::ptrdiff_t m_bRenderShadows = 0x73C; // bool - constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0x73D; // bool - constexpr std::ptrdiff_t m_brushModelName = 0x740; // CUtlString - constexpr std::ptrdiff_t m_hTargetCamera = 0x748; // CHandle - constexpr std::ptrdiff_t m_bEnabled = 0x74C; // bool - constexpr std::ptrdiff_t m_bDraw3DSkybox = 0x74D; // bool - constexpr std::ptrdiff_t m_bStartEnabled = 0x74E; // bool + constexpr std::ptrdiff_t m_targetCamera = 0x730; // + constexpr std::ptrdiff_t m_nResolutionEnum = 0x738; // + constexpr std::ptrdiff_t m_bRenderShadows = 0x73C; // + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0x73D; // + constexpr std::ptrdiff_t m_brushModelName = 0x740; // + constexpr std::ptrdiff_t m_hTargetCamera = 0x748; // + constexpr std::ptrdiff_t m_bEnabled = 0x74C; // + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0x74D; // + constexpr std::ptrdiff_t m_bStartEnabled = 0x74E; // } // Parent: CBaseEntity // Field count: 0 @@ -5078,12 +5078,12 @@ namespace cs2_dumper { // Parent: None // Field count: 6 namespace SequenceHistory_t { - constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence - constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t - constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // float32 - constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // float32 - constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32 + constexpr std::ptrdiff_t m_hSequence = 0x0; // + constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // + constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // + constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // + constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // } // Parent: CCSGameModeRules // Field count: 0 @@ -5092,22 +5092,22 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 16 namespace CPointAngularVelocitySensor { - constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_flThreshold = 0x4C4; // float32 - constexpr std::ptrdiff_t m_nLastCompareResult = 0x4C8; // int32 - constexpr std::ptrdiff_t m_nLastFireResult = 0x4CC; // int32 - constexpr std::ptrdiff_t m_flFireTime = 0x4D0; // GameTime_t - constexpr std::ptrdiff_t m_flFireInterval = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flLastAngVelocity = 0x4D8; // float32 - constexpr std::ptrdiff_t m_lastOrientation = 0x4DC; // QAngle - constexpr std::ptrdiff_t m_vecAxis = 0x4E8; // Vector - constexpr std::ptrdiff_t m_bUseHelper = 0x4F4; // bool + constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // + constexpr std::ptrdiff_t m_flThreshold = 0x4C4; // + constexpr std::ptrdiff_t m_nLastCompareResult = 0x4C8; // + constexpr std::ptrdiff_t m_nLastFireResult = 0x4CC; // + constexpr std::ptrdiff_t m_flFireTime = 0x4D0; // + constexpr std::ptrdiff_t m_flFireInterval = 0x4D4; // + constexpr std::ptrdiff_t m_flLastAngVelocity = 0x4D8; // + constexpr std::ptrdiff_t m_lastOrientation = 0x4DC; // + constexpr std::ptrdiff_t m_vecAxis = 0x4E8; // + constexpr std::ptrdiff_t m_bUseHelper = 0x4F4; // constexpr std::ptrdiff_t m_AngularVelocity = 0x4F8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnLessThan = 0x520; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLessThanOrEqualTo = 0x548; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGreaterThan = 0x570; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGreaterThanOrEqualTo = 0x598; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEqualTo = 0x5C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLessThan = 0x520; // + constexpr std::ptrdiff_t m_OnLessThanOrEqualTo = 0x548; // + constexpr std::ptrdiff_t m_OnGreaterThan = 0x570; // + constexpr std::ptrdiff_t m_OnGreaterThanOrEqualTo = 0x598; // + constexpr std::ptrdiff_t m_OnEqualTo = 0x5C0; // } // Parent: CBaseCSGrenadeProjectile // Field count: 4 @@ -5115,10 +5115,10 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) namespace CMolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0xA90; // bool - constexpr std::ptrdiff_t m_bDetonated = 0xA9C; // bool - constexpr std::ptrdiff_t m_stillTimer = 0xAA0; // IntervalTimer - constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xB80; // bool + constexpr std::ptrdiff_t m_bIsIncGrenade = 0xA90; // + constexpr std::ptrdiff_t m_bDetonated = 0xA9C; // + constexpr std::ptrdiff_t m_stillTimer = 0xAA0; // + constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xB80; // } // Parent: CBaseTrigger // Field count: 0 @@ -5131,42 +5131,42 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 24 namespace CEnvInstructorHint { - constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszReplace_Key = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iTimeout = 0x4D8; // int32 - constexpr std::ptrdiff_t m_iDisplayLimit = 0x4DC; // int32 - constexpr std::ptrdiff_t m_iszIcon_Onscreen = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszIcon_Offscreen = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCaption = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszActivatorCaption = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Color = 0x500; // Color - constexpr std::ptrdiff_t m_fIconOffset = 0x504; // float32 - constexpr std::ptrdiff_t m_fRange = 0x508; // float32 - constexpr std::ptrdiff_t m_iPulseOption = 0x50C; // uint8 - constexpr std::ptrdiff_t m_iAlphaOption = 0x50D; // uint8 - constexpr std::ptrdiff_t m_iShakeOption = 0x50E; // uint8 - constexpr std::ptrdiff_t m_bStatic = 0x50F; // bool - constexpr std::ptrdiff_t m_bNoOffscreen = 0x510; // bool - constexpr std::ptrdiff_t m_bForceCaption = 0x511; // bool - constexpr std::ptrdiff_t m_iInstanceType = 0x514; // int32 - constexpr std::ptrdiff_t m_bSuppressRest = 0x518; // bool - constexpr std::ptrdiff_t m_iszBinding = 0x520; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bAllowNoDrawTarget = 0x528; // bool - constexpr std::ptrdiff_t m_bAutoStart = 0x529; // bool - constexpr std::ptrdiff_t m_bLocalPlayerOnly = 0x52A; // bool + constexpr std::ptrdiff_t m_iszName = 0x4C0; // + constexpr std::ptrdiff_t m_iszReplace_Key = 0x4C8; // + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4D0; // + constexpr std::ptrdiff_t m_iTimeout = 0x4D8; // + constexpr std::ptrdiff_t m_iDisplayLimit = 0x4DC; // + constexpr std::ptrdiff_t m_iszIcon_Onscreen = 0x4E0; // + constexpr std::ptrdiff_t m_iszIcon_Offscreen = 0x4E8; // + constexpr std::ptrdiff_t m_iszCaption = 0x4F0; // + constexpr std::ptrdiff_t m_iszActivatorCaption = 0x4F8; // + constexpr std::ptrdiff_t m_Color = 0x500; // + constexpr std::ptrdiff_t m_fIconOffset = 0x504; // + constexpr std::ptrdiff_t m_fRange = 0x508; // + constexpr std::ptrdiff_t m_iPulseOption = 0x50C; // + constexpr std::ptrdiff_t m_iAlphaOption = 0x50D; // + constexpr std::ptrdiff_t m_iShakeOption = 0x50E; // + constexpr std::ptrdiff_t m_bStatic = 0x50F; // + constexpr std::ptrdiff_t m_bNoOffscreen = 0x510; // + constexpr std::ptrdiff_t m_bForceCaption = 0x511; // + constexpr std::ptrdiff_t m_iInstanceType = 0x514; // + constexpr std::ptrdiff_t m_bSuppressRest = 0x518; // + constexpr std::ptrdiff_t m_iszBinding = 0x520; // + constexpr std::ptrdiff_t m_bAllowNoDrawTarget = 0x528; // + constexpr std::ptrdiff_t m_bAutoStart = 0x529; // + constexpr std::ptrdiff_t m_bLocalPlayerOnly = 0x52A; // } // Parent: CPointEntity // Field count: 2 namespace CEnvTracer { - constexpr std::ptrdiff_t m_vecEnd = 0x4C0; // Vector - constexpr std::ptrdiff_t m_flDelay = 0x4CC; // float32 + constexpr std::ptrdiff_t m_vecEnd = 0x4C0; // + constexpr std::ptrdiff_t m_flDelay = 0x4CC; // } // Parent: CPointEntity // Field count: 2 namespace CInfoGameEventProxy { - constexpr std::ptrdiff_t m_iszEventName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flRange = 0x4C8; // float32 + constexpr std::ptrdiff_t m_iszEventName = 0x4C0; // + constexpr std::ptrdiff_t m_flRange = 0x4C8; // } // Parent: CBaseEntity // Field count: 25 @@ -5194,31 +5194,31 @@ namespace cs2_dumper { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) namespace CPointCamera { - constexpr std::ptrdiff_t m_FOV = 0x4C0; // float32 - constexpr std::ptrdiff_t m_Resolution = 0x4C4; // float32 - constexpr std::ptrdiff_t m_bFogEnable = 0x4C8; // bool - constexpr std::ptrdiff_t m_FogColor = 0x4C9; // Color - constexpr std::ptrdiff_t m_flFogStart = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flFogEnd = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensity = 0x4D8; // float32 - constexpr std::ptrdiff_t m_bActive = 0x4DC; // bool - constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x4DD; // bool - constexpr std::ptrdiff_t m_flAspectRatio = 0x4E0; // float32 - constexpr std::ptrdiff_t m_bNoSky = 0x4E4; // bool - constexpr std::ptrdiff_t m_fBrightness = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flZFar = 0x4EC; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x4F0; // float32 - constexpr std::ptrdiff_t m_bCanHLTVUse = 0x4F4; // bool - constexpr std::ptrdiff_t m_bDofEnabled = 0x4F5; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x4F8; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x4FC; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x500; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x504; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x508; // float32 - constexpr std::ptrdiff_t m_TargetFOV = 0x50C; // float32 - constexpr std::ptrdiff_t m_DegreesPerSecond = 0x510; // float32 - constexpr std::ptrdiff_t m_bIsOn = 0x514; // bool - constexpr std::ptrdiff_t m_pNext = 0x518; // CPointCamera* + constexpr std::ptrdiff_t m_FOV = 0x4C0; // + constexpr std::ptrdiff_t m_Resolution = 0x4C4; // + constexpr std::ptrdiff_t m_bFogEnable = 0x4C8; // + constexpr std::ptrdiff_t m_FogColor = 0x4C9; // + constexpr std::ptrdiff_t m_flFogStart = 0x4D0; // + constexpr std::ptrdiff_t m_flFogEnd = 0x4D4; // + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x4D8; // + constexpr std::ptrdiff_t m_bActive = 0x4DC; // + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x4DD; // + constexpr std::ptrdiff_t m_flAspectRatio = 0x4E0; // + constexpr std::ptrdiff_t m_bNoSky = 0x4E4; // + constexpr std::ptrdiff_t m_fBrightness = 0x4E8; // + constexpr std::ptrdiff_t m_flZFar = 0x4EC; // + constexpr std::ptrdiff_t m_flZNear = 0x4F0; // + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x4F4; // + constexpr std::ptrdiff_t m_bDofEnabled = 0x4F5; // + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x4F8; // + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x4FC; // + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x500; // + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x504; // + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x508; // + constexpr std::ptrdiff_t m_TargetFOV = 0x50C; // + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x510; // + constexpr std::ptrdiff_t m_bIsOn = 0x514; // + constexpr std::ptrdiff_t m_pNext = 0x518; // } // Parent: None // Field count: 7 @@ -5230,12 +5230,12 @@ namespace cs2_dumper { // NetworkVarNames: m_nIdealMotionType (int8) namespace CModelState { constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle - constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool - constexpr std::ptrdiff_t m_MeshGroupMask = 0x198; // uint64 - constexpr std::ptrdiff_t m_nIdealMotionType = 0x21A; // int8 - constexpr std::ptrdiff_t m_nForceLOD = 0x21B; // int8 - constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x21C; // int8 + constexpr std::ptrdiff_t m_ModelName = 0xA8; // + constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // + constexpr std::ptrdiff_t m_MeshGroupMask = 0x198; // + constexpr std::ptrdiff_t m_nIdealMotionType = 0x21A; // + constexpr std::ptrdiff_t m_nForceLOD = 0x21B; // + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x21C; // } // Parent: CBaseModelEntity // Field count: 12 @@ -5247,37 +5247,37 @@ namespace cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) namespace CFuncLadder { - constexpr std::ptrdiff_t m_vecLadderDir = 0x710; // Vector + constexpr std::ptrdiff_t m_vecLadderDir = 0x710; // constexpr std::ptrdiff_t m_Dismounts = 0x720; // CUtlVector> - constexpr std::ptrdiff_t m_vecLocalTop = 0x738; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0x744; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0x750; // Vector - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x75C; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0x760; // bool - constexpr std::ptrdiff_t m_bFakeLadder = 0x761; // bool - constexpr std::ptrdiff_t m_bHasSlack = 0x762; // bool - constexpr std::ptrdiff_t m_surfacePropName = 0x768; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0x770; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0x798; // CEntityIOOutput + constexpr std::ptrdiff_t m_vecLocalTop = 0x738; // + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0x744; // + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0x750; // + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x75C; // + constexpr std::ptrdiff_t m_bDisabled = 0x760; // + constexpr std::ptrdiff_t m_bFakeLadder = 0x761; // + constexpr std::ptrdiff_t m_bHasSlack = 0x762; // + constexpr std::ptrdiff_t m_surfacePropName = 0x768; // + constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0x770; // + constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0x798; // } // Parent: CLogicalEntity // Field count: 8 namespace CPathKeyFrame { - constexpr std::ptrdiff_t m_Origin = 0x4C0; // Vector - constexpr std::ptrdiff_t m_Angles = 0x4CC; // QAngle - constexpr std::ptrdiff_t m_qAngle = 0x4E0; // Quaternion - constexpr std::ptrdiff_t m_iNextKey = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flNextTime = 0x4F8; // float32 - constexpr std::ptrdiff_t m_pNextKey = 0x500; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pPrevKey = 0x508; // CPathKeyFrame* - constexpr std::ptrdiff_t m_flMoveSpeed = 0x510; // float32 + constexpr std::ptrdiff_t m_Origin = 0x4C0; // + constexpr std::ptrdiff_t m_Angles = 0x4CC; // + constexpr std::ptrdiff_t m_qAngle = 0x4E0; // + constexpr std::ptrdiff_t m_iNextKey = 0x4F0; // + constexpr std::ptrdiff_t m_flNextTime = 0x4F8; // + constexpr std::ptrdiff_t m_pNextKey = 0x500; // + constexpr std::ptrdiff_t m_pPrevKey = 0x508; // + constexpr std::ptrdiff_t m_flMoveSpeed = 0x510; // } // Parent: CBaseModelEntity // Field count: 3 namespace CFuncInteractionLayerClip { - constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool - constexpr std::ptrdiff_t m_iszInteractsAs = 0x718; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszInteractsWith = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x710; // + constexpr std::ptrdiff_t m_iszInteractsAs = 0x718; // + constexpr std::ptrdiff_t m_iszInteractsWith = 0x720; // } // Parent: None // Field count: 2 @@ -5285,8 +5285,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) namespace CAttributeList { - constexpr std::ptrdiff_t m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* + constexpr std::ptrdiff_t m_Attributes = 0x8; // + constexpr std::ptrdiff_t m_pManager = 0x58; // } // Parent: CGameRules // Field count: 0 @@ -5299,18 +5299,18 @@ namespace cs2_dumper { // Parent: CDynamicProp // Field count: 1 namespace COrnamentProp { - constexpr std::ptrdiff_t m_initialOwner = 0xB80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_initialOwner = 0xB80; // } // Parent: CLogicalEntity // Field count: 1 namespace CLogicGameEvent { - constexpr std::ptrdiff_t m_iszEventName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEventName = 0x4C0; // } // Parent: CPointEntity // Field count: 2 namespace CEnvMuzzleFlash { - constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 - constexpr std::ptrdiff_t m_iszParentAttachment = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flScale = 0x4C0; // + constexpr std::ptrdiff_t m_iszParentAttachment = 0x4C8; // } // Parent: CModelPointEntity // Field count: 15 @@ -5332,21 +5332,21 @@ namespace cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) namespace CPlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0x710; // int32 - constexpr std::ptrdiff_t m_unAccountID = 0x714; // uint32 - constexpr std::ptrdiff_t m_unTraceID = 0x718; // uint32 - constexpr std::ptrdiff_t m_rtGcTime = 0x71C; // uint32 - constexpr std::ptrdiff_t m_vecEndPos = 0x720; // Vector - constexpr std::ptrdiff_t m_vecStart = 0x72C; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x738; // Vector - constexpr std::ptrdiff_t m_vecNormal = 0x744; // Vector - constexpr std::ptrdiff_t m_nPlayer = 0x750; // int32 - constexpr std::ptrdiff_t m_nEntity = 0x754; // int32 - constexpr std::ptrdiff_t m_nHitbox = 0x758; // int32 - constexpr std::ptrdiff_t m_flCreationTime = 0x75C; // float32 - constexpr std::ptrdiff_t m_nTintID = 0x760; // int32 - constexpr std::ptrdiff_t m_nVersion = 0x764; // uint8 - constexpr std::ptrdiff_t m_ubSignature = 0x765; // uint8[128] + constexpr std::ptrdiff_t m_nUniqueID = 0x710; // + constexpr std::ptrdiff_t m_unAccountID = 0x714; // + constexpr std::ptrdiff_t m_unTraceID = 0x718; // + constexpr std::ptrdiff_t m_rtGcTime = 0x71C; // + constexpr std::ptrdiff_t m_vecEndPos = 0x720; // + constexpr std::ptrdiff_t m_vecStart = 0x72C; // + constexpr std::ptrdiff_t m_vecLeft = 0x738; // + constexpr std::ptrdiff_t m_vecNormal = 0x744; // + constexpr std::ptrdiff_t m_nPlayer = 0x750; // + constexpr std::ptrdiff_t m_nEntity = 0x754; // + constexpr std::ptrdiff_t m_nHitbox = 0x758; // + constexpr std::ptrdiff_t m_flCreationTime = 0x75C; // + constexpr std::ptrdiff_t m_nTintID = 0x760; // + constexpr std::ptrdiff_t m_nVersion = 0x764; // + constexpr std::ptrdiff_t m_ubSignature = 0x765; // } // Parent: CBaseTrigger // Field count: 9 @@ -5354,27 +5354,27 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) namespace CBombTarget { - constexpr std::ptrdiff_t m_OnBombExplode = 0x8E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombPlanted = 0x908; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombDefused = 0x930; // CEntityIOOutput - constexpr std::ptrdiff_t m_bIsBombSiteB = 0x958; // bool - constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0x959; // bool - constexpr std::ptrdiff_t m_bBombPlantedHere = 0x95A; // bool - constexpr std::ptrdiff_t m_szMountTarget = 0x960; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hInstructorHint = 0x968; // CHandle - constexpr std::ptrdiff_t m_nBombSiteDesignation = 0x96C; // int32 + constexpr std::ptrdiff_t m_OnBombExplode = 0x8E0; // + constexpr std::ptrdiff_t m_OnBombPlanted = 0x908; // + constexpr std::ptrdiff_t m_OnBombDefused = 0x930; // + constexpr std::ptrdiff_t m_bIsBombSiteB = 0x958; // + constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0x959; // + constexpr std::ptrdiff_t m_bBombPlantedHere = 0x95A; // + constexpr std::ptrdiff_t m_szMountTarget = 0x960; // + constexpr std::ptrdiff_t m_hInstructorHint = 0x968; // + constexpr std::ptrdiff_t m_nBombSiteDesignation = 0x96C; // } // Parent: CBaseEntity // Field count: 8 namespace CPhysicsSpring { - constexpr std::ptrdiff_t m_flFrequency = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flRestLength = 0x4D0; // float32 - constexpr std::ptrdiff_t m_nameAttachStart = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttachEnd = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_start = 0x4E8; // Vector - constexpr std::ptrdiff_t m_end = 0x4F4; // Vector - constexpr std::ptrdiff_t m_teleportTick = 0x500; // uint32 + constexpr std::ptrdiff_t m_flFrequency = 0x4C8; // + constexpr std::ptrdiff_t m_flDampingRatio = 0x4CC; // + constexpr std::ptrdiff_t m_flRestLength = 0x4D0; // + constexpr std::ptrdiff_t m_nameAttachStart = 0x4D8; // + constexpr std::ptrdiff_t m_nameAttachEnd = 0x4E0; // + constexpr std::ptrdiff_t m_start = 0x4E8; // + constexpr std::ptrdiff_t m_end = 0x4F4; // + constexpr std::ptrdiff_t m_teleportTick = 0x500; // } // Parent: CBaseEntity // Field count: 17 @@ -5398,23 +5398,23 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) namespace CEnvLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x14A0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x14A8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x14B0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x14B8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x14C0; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x14CC; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x14D8; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x14DC; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x14E0; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x14E4; // bool - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x14E8; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x14EC; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x14F0; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x14F4; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x14F8; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x14FC; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1509; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x14A0; // + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x14A8; // + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x14B0; // + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x14B8; // + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x14C0; // + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x14CC; // + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x14D8; // + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x14DC; // + constexpr std::ptrdiff_t m_Entity_nPriority = 0x14E0; // + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x14E4; // + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x14E8; // + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x14EC; // + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x14F0; // + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x14F4; // + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x14F8; // + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x14FC; // + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1509; // } // Parent: CCSGameModeRules // Field count: 1 @@ -5427,17 +5427,17 @@ namespace cs2_dumper { // Parent: CTriggerPush // Field count: 1 namespace CScriptTriggerPush { - constexpr std::ptrdiff_t m_vExtent = 0x918; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x918; // } // Parent: CBaseEntity // Field count: 1 namespace CEnvEntityIgniter { - constexpr std::ptrdiff_t m_flLifetime = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flLifetime = 0x4C0; // } // Parent: CBaseModelEntity // Field count: 1 namespace CFuncWall { - constexpr std::ptrdiff_t m_nState = 0x710; // int32 + constexpr std::ptrdiff_t m_nState = 0x710; // } // Parent: None // Field count: 14 @@ -5458,27 +5458,27 @@ namespace cs2_dumper { // NetworkVarNames: m_bIsOtherEnemy (bool) // NetworkVarNames: m_killType (EKillTypes_t) namespace CDamageRecord { - constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle - constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle - constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle - constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle - constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString - constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 - constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 - constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 - constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 - constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 - constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 - constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool - constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t + constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // + constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // + constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // + constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // + constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // + constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // + constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // + constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // + constexpr std::ptrdiff_t m_iDamage = 0x58; // + constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // + constexpr std::ptrdiff_t m_iNumHits = 0x60; // + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // + constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // + constexpr std::ptrdiff_t m_killType = 0x69; // } // Parent: CLogicalEntity // Field count: 3 namespace CLogicAutosave { - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4C0; // bool - constexpr std::ptrdiff_t m_minHitPoints = 0x4C4; // int32 - constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4C8; // int32 + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4C0; // + constexpr std::ptrdiff_t m_minHitPoints = 0x4C4; // + constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4C8; // } // Parent: CPlayerControllerComponent // Field count: 2 @@ -5487,17 +5487,17 @@ namespace cs2_dumper { // NetworkVarNames: m_nSendUpdate (int) // NetworkVarNames: m_DamageList (CDamageRecord) namespace CCSPlayerController_DamageServices { - constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 + constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent // Field count: 5 namespace CRenderComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer - constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool - constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 - constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool - constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // bool + constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // + constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // + constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // + constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // + constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // } // Parent: CSoundEventEntity // Field count: 7 @@ -5505,18 +5505,18 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) namespace CSoundEventPathCornerEntity { - constexpr std::ptrdiff_t m_iszPathCorner = 0x570; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iCountMax = 0x578; // int32 - constexpr std::ptrdiff_t m_flDistanceMax = 0x57C; // float32 - constexpr std::ptrdiff_t m_flDistMaxSqr = 0x580; // float32 - constexpr std::ptrdiff_t m_flDotProductMax = 0x584; // float32 - constexpr std::ptrdiff_t m_bPlaying = 0x588; // bool - constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x5B0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_iszPathCorner = 0x570; // + constexpr std::ptrdiff_t m_iCountMax = 0x578; // + constexpr std::ptrdiff_t m_flDistanceMax = 0x57C; // + constexpr std::ptrdiff_t m_flDistMaxSqr = 0x580; // + constexpr std::ptrdiff_t m_flDotProductMax = 0x584; // + constexpr std::ptrdiff_t m_bPlaying = 0x588; // + constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x5B0; // } // Parent: CEnvSoundscape // Field count: 1 namespace CEnvSoundscapeProxy { - constexpr std::ptrdiff_t m_MainSoundscapeName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_MainSoundscapeName = 0x558; // } // Parent: CEntityComponent // Field count: 67 @@ -5588,73 +5588,73 @@ namespace cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) namespace CLightComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x38; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Color = 0x75; // Color - constexpr std::ptrdiff_t m_SecondaryColor = 0x79; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x80; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x84; // float32 - constexpr std::ptrdiff_t m_flBrightnessMult = 0x88; // float32 - constexpr std::ptrdiff_t m_flRange = 0x8C; // float32 - constexpr std::ptrdiff_t m_flFalloff = 0x90; // float32 - constexpr std::ptrdiff_t m_flAttenuation0 = 0x94; // float32 - constexpr std::ptrdiff_t m_flAttenuation1 = 0x98; // float32 - constexpr std::ptrdiff_t m_flAttenuation2 = 0x9C; // float32 - constexpr std::ptrdiff_t m_flTheta = 0xA0; // float32 - constexpr std::ptrdiff_t m_flPhi = 0xA4; // float32 - constexpr std::ptrdiff_t m_hLightCookie = 0xA8; // CStrongHandle - constexpr std::ptrdiff_t m_nCascades = 0xB0; // int32 - constexpr std::ptrdiff_t m_nCastShadows = 0xB4; // int32 - constexpr std::ptrdiff_t m_nShadowWidth = 0xB8; // int32 - constexpr std::ptrdiff_t m_nShadowHeight = 0xBC; // int32 - constexpr std::ptrdiff_t m_bRenderDiffuse = 0xC0; // bool - constexpr std::ptrdiff_t m_nRenderSpecular = 0xC4; // int32 - constexpr std::ptrdiff_t m_bRenderTransmissive = 0xC8; // bool - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xCC; // float32 - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xD0; // float32 - constexpr std::ptrdiff_t m_nStyle = 0xD4; // int32 - constexpr std::ptrdiff_t m_Pattern = 0xD8; // CUtlString - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xE0; // int32 - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xE4; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xE8; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xEC; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0xF0; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0xF4; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0xF8; // float32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0xFC; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x100; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x104; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x108; // int32 - constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x10C; // bool - constexpr std::ptrdiff_t m_nShadowPriority = 0x110; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x114; // int32 - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x118; // bool - constexpr std::ptrdiff_t m_nDirectLight = 0x11C; // int32 - constexpr std::ptrdiff_t m_nIndirectLight = 0x120; // int32 - constexpr std::ptrdiff_t m_flFadeMinDist = 0x124; // float32 - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x128; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x12C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x130; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x134; // bool - constexpr std::ptrdiff_t m_bFlicker = 0x135; // bool - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x136; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x138; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x144; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x150; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x15C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x168; // Vector - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x174; // float32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x178; // int32 - constexpr std::ptrdiff_t m_flFogContributionStength = 0x17C; // float32 - constexpr std::ptrdiff_t m_flNearClipPlane = 0x180; // float32 - constexpr std::ptrdiff_t m_SkyColor = 0x184; // Color - constexpr std::ptrdiff_t m_flSkyIntensity = 0x188; // float32 - constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x18C; // Color - constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x190; // bool - constexpr std::ptrdiff_t m_bMixedShadows = 0x191; // bool - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x194; // GameTime_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x198; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x19C; // float32 - constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1B0; // bool + constexpr std::ptrdiff_t __m_pChainEntity = 0x38; // + constexpr std::ptrdiff_t m_Color = 0x75; // + constexpr std::ptrdiff_t m_SecondaryColor = 0x79; // + constexpr std::ptrdiff_t m_flBrightness = 0x80; // + constexpr std::ptrdiff_t m_flBrightnessScale = 0x84; // + constexpr std::ptrdiff_t m_flBrightnessMult = 0x88; // + constexpr std::ptrdiff_t m_flRange = 0x8C; // + constexpr std::ptrdiff_t m_flFalloff = 0x90; // + constexpr std::ptrdiff_t m_flAttenuation0 = 0x94; // + constexpr std::ptrdiff_t m_flAttenuation1 = 0x98; // + constexpr std::ptrdiff_t m_flAttenuation2 = 0x9C; // + constexpr std::ptrdiff_t m_flTheta = 0xA0; // + constexpr std::ptrdiff_t m_flPhi = 0xA4; // + constexpr std::ptrdiff_t m_hLightCookie = 0xA8; // + constexpr std::ptrdiff_t m_nCascades = 0xB0; // + constexpr std::ptrdiff_t m_nCastShadows = 0xB4; // + constexpr std::ptrdiff_t m_nShadowWidth = 0xB8; // + constexpr std::ptrdiff_t m_nShadowHeight = 0xBC; // + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xC0; // + constexpr std::ptrdiff_t m_nRenderSpecular = 0xC4; // + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xC8; // + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xCC; // + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xD0; // + constexpr std::ptrdiff_t m_nStyle = 0xD4; // + constexpr std::ptrdiff_t m_Pattern = 0xD8; // + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xE0; // + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xE4; // + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xE8; // + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xEC; // + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0xF0; // + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0xF4; // + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0xF8; // + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0xFC; // + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x100; // + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x104; // + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x108; // + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x10C; // + constexpr std::ptrdiff_t m_nShadowPriority = 0x110; // + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x114; // + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x118; // + constexpr std::ptrdiff_t m_nDirectLight = 0x11C; // + constexpr std::ptrdiff_t m_nIndirectLight = 0x120; // + constexpr std::ptrdiff_t m_flFadeMinDist = 0x124; // + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x128; // + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x12C; // + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x130; // + constexpr std::ptrdiff_t m_bEnabled = 0x134; // + constexpr std::ptrdiff_t m_bFlicker = 0x135; // + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x136; // + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x138; // + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x144; // + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x150; // + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x15C; // + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x168; // + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x174; // + constexpr std::ptrdiff_t m_nFogLightingMode = 0x178; // + constexpr std::ptrdiff_t m_flFogContributionStength = 0x17C; // + constexpr std::ptrdiff_t m_flNearClipPlane = 0x180; // + constexpr std::ptrdiff_t m_SkyColor = 0x184; // + constexpr std::ptrdiff_t m_flSkyIntensity = 0x188; // + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x18C; // + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x190; // + constexpr std::ptrdiff_t m_bMixedShadows = 0x191; // + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x194; // + constexpr std::ptrdiff_t m_flCapsuleLength = 0x198; // + constexpr std::ptrdiff_t m_flMinRoughness = 0x19C; // + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1B0; // } // Parent: CBaseCSGrenadeProjectile // Field count: 9 @@ -5667,28 +5667,28 @@ namespace cs2_dumper { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) namespace CSmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xAA8; // int32 - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xAAC; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0xAB0; // int32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xAB4; // Vector - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xAC0; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0xAD0; // CUtlVector - constexpr std::ptrdiff_t m_flLastBounce = 0xAE8; // GameTime_t - constexpr std::ptrdiff_t m_fllastSimulationTime = 0xAEC; // GameTime_t - constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x2D70; // bool + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xAA8; // + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xAAC; // + constexpr std::ptrdiff_t m_nRandomSeed = 0xAB0; // + constexpr std::ptrdiff_t m_vSmokeColor = 0xAB4; // + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xAC0; // + constexpr std::ptrdiff_t m_VoxelFrameData = 0xAD0; // + constexpr std::ptrdiff_t m_flLastBounce = 0xAE8; // + constexpr std::ptrdiff_t m_fllastSimulationTime = 0xAEC; // + constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x2D70; // } // Parent: CTriggerMultiple // Field count: 1 namespace CScriptTriggerMultiple { - constexpr std::ptrdiff_t m_vExtent = 0x908; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x908; // } // Parent: CSoundOpvarSetPointEntity // Field count: 4 namespace CSoundOpvarSetAutoRoomEntity { - constexpr std::ptrdiff_t m_traceResults = 0x668; // CUtlVector - constexpr std::ptrdiff_t m_flSize = 0x698; // float32 - constexpr std::ptrdiff_t m_flHeightTolerance = 0x69C; // float32 - constexpr std::ptrdiff_t m_flSizeSqr = 0x6A0; // float32 + constexpr std::ptrdiff_t m_traceResults = 0x668; // + constexpr std::ptrdiff_t m_flSize = 0x698; // + constexpr std::ptrdiff_t m_flHeightTolerance = 0x69C; // + constexpr std::ptrdiff_t m_flSizeSqr = 0x6A0; // } // Parent: None // Field count: 0 @@ -5697,161 +5697,161 @@ namespace cs2_dumper { // Parent: CBaseFilter // Field count: 1 namespace FilterDamageType { - constexpr std::ptrdiff_t m_iDamageType = 0x518; // int32 + constexpr std::ptrdiff_t m_iDamageType = 0x518; // } // Parent: CBot // Field count: 139 namespace CCSBot { - constexpr std::ptrdiff_t m_eyePosition = 0xF8; // Vector - constexpr std::ptrdiff_t m_name = 0x104; // char[64] - constexpr std::ptrdiff_t m_combatRange = 0x144; // float32 - constexpr std::ptrdiff_t m_isRogue = 0x148; // bool - constexpr std::ptrdiff_t m_rogueTimer = 0x150; // CountdownTimer - constexpr std::ptrdiff_t m_diedLastRound = 0x16C; // bool - constexpr std::ptrdiff_t m_safeTime = 0x170; // float32 - constexpr std::ptrdiff_t m_wasSafe = 0x174; // bool - constexpr std::ptrdiff_t m_blindFire = 0x17C; // bool - constexpr std::ptrdiff_t m_surpriseTimer = 0x180; // CountdownTimer - constexpr std::ptrdiff_t m_bAllowActive = 0x198; // bool - constexpr std::ptrdiff_t m_isFollowing = 0x199; // bool - constexpr std::ptrdiff_t m_leader = 0x19C; // CHandle - constexpr std::ptrdiff_t m_followTimestamp = 0x1A0; // float32 - constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1A4; // float32 - constexpr std::ptrdiff_t m_hurryTimer = 0x1A8; // CountdownTimer - constexpr std::ptrdiff_t m_alertTimer = 0x1C0; // CountdownTimer - constexpr std::ptrdiff_t m_sneakTimer = 0x1D8; // CountdownTimer - constexpr std::ptrdiff_t m_panicTimer = 0x1F0; // CountdownTimer - constexpr std::ptrdiff_t m_stateTimestamp = 0x4C0; // float32 - constexpr std::ptrdiff_t m_isAttacking = 0x4C4; // bool - constexpr std::ptrdiff_t m_isOpeningDoor = 0x4C5; // bool - constexpr std::ptrdiff_t m_taskEntity = 0x4CC; // CHandle - constexpr std::ptrdiff_t m_goalPosition = 0x4DC; // Vector - constexpr std::ptrdiff_t m_goalEntity = 0x4E8; // CHandle - constexpr std::ptrdiff_t m_avoid = 0x4EC; // CHandle - constexpr std::ptrdiff_t m_avoidTimestamp = 0x4F0; // float32 - constexpr std::ptrdiff_t m_isStopping = 0x4F4; // bool - constexpr std::ptrdiff_t m_hasVisitedEnemySpawn = 0x4F5; // bool - constexpr std::ptrdiff_t m_stillTimer = 0x4F8; // IntervalTimer - constexpr std::ptrdiff_t m_bEyeAnglesUnderPathFinderControl = 0x508; // bool - constexpr std::ptrdiff_t m_pathIndex = 0x5600; // int32 - constexpr std::ptrdiff_t m_areaEnteredTimestamp = 0x5604; // GameTime_t - constexpr std::ptrdiff_t m_repathTimer = 0x5608; // CountdownTimer - constexpr std::ptrdiff_t m_avoidFriendTimer = 0x5620; // CountdownTimer - constexpr std::ptrdiff_t m_isFriendInTheWay = 0x5638; // bool - constexpr std::ptrdiff_t m_politeTimer = 0x5640; // CountdownTimer - constexpr std::ptrdiff_t m_isWaitingBehindFriend = 0x5658; // bool - constexpr std::ptrdiff_t m_pathLadderEnd = 0x5684; // float32 - constexpr std::ptrdiff_t m_mustRunTimer = 0x56D0; // CountdownTimer - constexpr std::ptrdiff_t m_waitTimer = 0x56E8; // CountdownTimer - constexpr std::ptrdiff_t m_updateTravelDistanceTimer = 0x5700; // CountdownTimer - constexpr std::ptrdiff_t m_playerTravelDistance = 0x5718; // float32[64] - constexpr std::ptrdiff_t m_travelDistancePhase = 0x5818; // uint8 - constexpr std::ptrdiff_t m_hostageEscortCount = 0x59B0; // uint8 - constexpr std::ptrdiff_t m_hostageEscortCountTimestamp = 0x59B4; // float32 - constexpr std::ptrdiff_t m_desiredTeam = 0x59B8; // int32 - constexpr std::ptrdiff_t m_hasJoined = 0x59BC; // bool - constexpr std::ptrdiff_t m_isWaitingForHostage = 0x59BD; // bool - constexpr std::ptrdiff_t m_inhibitWaitingForHostageTimer = 0x59C0; // CountdownTimer - constexpr std::ptrdiff_t m_waitForHostageTimer = 0x59D8; // CountdownTimer - constexpr std::ptrdiff_t m_noisePosition = 0x59F0; // Vector - constexpr std::ptrdiff_t m_noiseTravelDistance = 0x59FC; // float32 - constexpr std::ptrdiff_t m_noiseTimestamp = 0x5A00; // float32 - constexpr std::ptrdiff_t m_noiseSource = 0x5A08; // CCSPlayerPawn* - constexpr std::ptrdiff_t m_noiseBendTimer = 0x5A20; // CountdownTimer - constexpr std::ptrdiff_t m_bentNoisePosition = 0x5A38; // Vector - constexpr std::ptrdiff_t m_bendNoisePositionValid = 0x5A44; // bool - constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x5A48; // float32 - constexpr std::ptrdiff_t m_lookAheadAngle = 0x5A4C; // float32 - constexpr std::ptrdiff_t m_forwardAngle = 0x5A50; // float32 - constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x5A54; // float32 - constexpr std::ptrdiff_t m_lookAtSpot = 0x5A5C; // Vector - constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x5A6C; // float32 - constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x5A70; // float32 - constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x5A74; // float32 - constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x5A78; // bool - constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x5A79; // bool - constexpr std::ptrdiff_t m_lookAtDesc = 0x5A80; // char* - constexpr std::ptrdiff_t m_peripheralTimestamp = 0x5A88; // float32 - constexpr std::ptrdiff_t m_approachPointCount = 0x5C10; // uint8 - constexpr std::ptrdiff_t m_approachPointViewPosition = 0x5C14; // Vector - constexpr std::ptrdiff_t m_viewSteadyTimer = 0x5C20; // IntervalTimer - constexpr std::ptrdiff_t m_tossGrenadeTimer = 0x5C38; // CountdownTimer - constexpr std::ptrdiff_t m_isAvoidingGrenade = 0x5C58; // CountdownTimer - constexpr std::ptrdiff_t m_spotCheckTimestamp = 0x5C78; // float32 - constexpr std::ptrdiff_t m_checkedHidingSpotCount = 0x6080; // int32 - constexpr std::ptrdiff_t m_lookPitch = 0x6084; // float32 - constexpr std::ptrdiff_t m_lookPitchVel = 0x6088; // float32 - constexpr std::ptrdiff_t m_lookYaw = 0x608C; // float32 - constexpr std::ptrdiff_t m_lookYawVel = 0x6090; // float32 - constexpr std::ptrdiff_t m_targetSpot = 0x6094; // Vector - constexpr std::ptrdiff_t m_targetSpotVelocity = 0x60A0; // Vector - constexpr std::ptrdiff_t m_targetSpotPredicted = 0x60AC; // Vector - constexpr std::ptrdiff_t m_aimError = 0x60B8; // QAngle - constexpr std::ptrdiff_t m_aimGoal = 0x60C4; // QAngle - constexpr std::ptrdiff_t m_targetSpotTime = 0x60D0; // GameTime_t - constexpr std::ptrdiff_t m_aimFocus = 0x60D4; // float32 - constexpr std::ptrdiff_t m_aimFocusInterval = 0x60D8; // float32 - constexpr std::ptrdiff_t m_aimFocusNextUpdate = 0x60DC; // GameTime_t - constexpr std::ptrdiff_t m_ignoreEnemiesTimer = 0x60E8; // CountdownTimer - constexpr std::ptrdiff_t m_enemy = 0x6100; // CHandle - constexpr std::ptrdiff_t m_isEnemyVisible = 0x6104; // bool - constexpr std::ptrdiff_t m_visibleEnemyParts = 0x6105; // uint8 - constexpr std::ptrdiff_t m_lastEnemyPosition = 0x6108; // Vector - constexpr std::ptrdiff_t m_lastSawEnemyTimestamp = 0x6114; // float32 - constexpr std::ptrdiff_t m_firstSawEnemyTimestamp = 0x6118; // float32 - constexpr std::ptrdiff_t m_currentEnemyAcquireTimestamp = 0x611C; // float32 - constexpr std::ptrdiff_t m_enemyDeathTimestamp = 0x6120; // float32 - constexpr std::ptrdiff_t m_friendDeathTimestamp = 0x6124; // float32 - constexpr std::ptrdiff_t m_isLastEnemyDead = 0x6128; // bool - constexpr std::ptrdiff_t m_nearbyEnemyCount = 0x612C; // int32 - constexpr std::ptrdiff_t m_bomber = 0x6338; // CHandle - constexpr std::ptrdiff_t m_nearbyFriendCount = 0x633C; // int32 - constexpr std::ptrdiff_t m_closestVisibleFriend = 0x6340; // CHandle - constexpr std::ptrdiff_t m_closestVisibleHumanFriend = 0x6344; // CHandle - constexpr std::ptrdiff_t m_attentionInterval = 0x6348; // IntervalTimer - constexpr std::ptrdiff_t m_attacker = 0x6358; // CHandle - constexpr std::ptrdiff_t m_attackedTimestamp = 0x635C; // float32 - constexpr std::ptrdiff_t m_burnedByFlamesTimer = 0x6360; // IntervalTimer - constexpr std::ptrdiff_t m_lastVictimID = 0x6370; // int32 - constexpr std::ptrdiff_t m_isAimingAtEnemy = 0x6374; // bool - constexpr std::ptrdiff_t m_isRapidFiring = 0x6375; // bool - constexpr std::ptrdiff_t m_equipTimer = 0x6378; // IntervalTimer - constexpr std::ptrdiff_t m_zoomTimer = 0x6388; // CountdownTimer - constexpr std::ptrdiff_t m_fireWeaponTimestamp = 0x63A0; // GameTime_t - constexpr std::ptrdiff_t m_lookForWeaponsOnGroundTimer = 0x63A8; // CountdownTimer - constexpr std::ptrdiff_t m_bIsSleeping = 0x63C0; // bool - constexpr std::ptrdiff_t m_isEnemySniperVisible = 0x63C1; // bool - constexpr std::ptrdiff_t m_sawEnemySniperTimer = 0x63C8; // CountdownTimer - constexpr std::ptrdiff_t m_enemyQueueIndex = 0x6480; // uint8 - constexpr std::ptrdiff_t m_enemyQueueCount = 0x6481; // uint8 - constexpr std::ptrdiff_t m_enemyQueueAttendIndex = 0x6482; // uint8 - constexpr std::ptrdiff_t m_isStuck = 0x6483; // bool - constexpr std::ptrdiff_t m_stuckTimestamp = 0x6484; // GameTime_t - constexpr std::ptrdiff_t m_stuckSpot = 0x6488; // Vector - constexpr std::ptrdiff_t m_wiggleTimer = 0x6498; // CountdownTimer - constexpr std::ptrdiff_t m_stuckJumpTimer = 0x64B0; // CountdownTimer - constexpr std::ptrdiff_t m_nextCleanupCheckTimestamp = 0x64C8; // GameTime_t - constexpr std::ptrdiff_t m_avgVel = 0x64CC; // float32[10] - constexpr std::ptrdiff_t m_avgVelIndex = 0x64F4; // int32 - constexpr std::ptrdiff_t m_avgVelCount = 0x64F8; // int32 - constexpr std::ptrdiff_t m_lastOrigin = 0x64FC; // Vector - constexpr std::ptrdiff_t m_lastRadioRecievedTimestamp = 0x650C; // float32 - constexpr std::ptrdiff_t m_lastRadioSentTimestamp = 0x6510; // float32 - constexpr std::ptrdiff_t m_radioSubject = 0x6514; // CHandle - constexpr std::ptrdiff_t m_radioPosition = 0x6518; // Vector - constexpr std::ptrdiff_t m_voiceEndTimestamp = 0x6524; // float32 - constexpr std::ptrdiff_t m_lastValidReactionQueueFrame = 0x6530; // int32 + constexpr std::ptrdiff_t m_eyePosition = 0xF8; // + constexpr std::ptrdiff_t m_name = 0x104; // + constexpr std::ptrdiff_t m_combatRange = 0x144; // + constexpr std::ptrdiff_t m_isRogue = 0x148; // + constexpr std::ptrdiff_t m_rogueTimer = 0x150; // + constexpr std::ptrdiff_t m_diedLastRound = 0x16C; // + constexpr std::ptrdiff_t m_safeTime = 0x170; // + constexpr std::ptrdiff_t m_wasSafe = 0x174; // + constexpr std::ptrdiff_t m_blindFire = 0x17C; // + constexpr std::ptrdiff_t m_surpriseTimer = 0x180; // + constexpr std::ptrdiff_t m_bAllowActive = 0x198; // + constexpr std::ptrdiff_t m_isFollowing = 0x199; // + constexpr std::ptrdiff_t m_leader = 0x19C; // + constexpr std::ptrdiff_t m_followTimestamp = 0x1A0; // + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1A4; // + constexpr std::ptrdiff_t m_hurryTimer = 0x1A8; // + constexpr std::ptrdiff_t m_alertTimer = 0x1C0; // + constexpr std::ptrdiff_t m_sneakTimer = 0x1D8; // + constexpr std::ptrdiff_t m_panicTimer = 0x1F0; // + constexpr std::ptrdiff_t m_stateTimestamp = 0x4C0; // + constexpr std::ptrdiff_t m_isAttacking = 0x4C4; // + constexpr std::ptrdiff_t m_isOpeningDoor = 0x4C5; // + constexpr std::ptrdiff_t m_taskEntity = 0x4CC; // + constexpr std::ptrdiff_t m_goalPosition = 0x4DC; // + constexpr std::ptrdiff_t m_goalEntity = 0x4E8; // + constexpr std::ptrdiff_t m_avoid = 0x4EC; // + constexpr std::ptrdiff_t m_avoidTimestamp = 0x4F0; // + constexpr std::ptrdiff_t m_isStopping = 0x4F4; // + constexpr std::ptrdiff_t m_hasVisitedEnemySpawn = 0x4F5; // + constexpr std::ptrdiff_t m_stillTimer = 0x4F8; // + constexpr std::ptrdiff_t m_bEyeAnglesUnderPathFinderControl = 0x508; // + constexpr std::ptrdiff_t m_pathIndex = 0x5600; // + constexpr std::ptrdiff_t m_areaEnteredTimestamp = 0x5604; // + constexpr std::ptrdiff_t m_repathTimer = 0x5608; // + constexpr std::ptrdiff_t m_avoidFriendTimer = 0x5620; // + constexpr std::ptrdiff_t m_isFriendInTheWay = 0x5638; // + constexpr std::ptrdiff_t m_politeTimer = 0x5640; // + constexpr std::ptrdiff_t m_isWaitingBehindFriend = 0x5658; // + constexpr std::ptrdiff_t m_pathLadderEnd = 0x5684; // + constexpr std::ptrdiff_t m_mustRunTimer = 0x56D0; // + constexpr std::ptrdiff_t m_waitTimer = 0x56E8; // + constexpr std::ptrdiff_t m_updateTravelDistanceTimer = 0x5700; // + constexpr std::ptrdiff_t m_playerTravelDistance = 0x5718; // + constexpr std::ptrdiff_t m_travelDistancePhase = 0x5818; // + constexpr std::ptrdiff_t m_hostageEscortCount = 0x59B0; // + constexpr std::ptrdiff_t m_hostageEscortCountTimestamp = 0x59B4; // + constexpr std::ptrdiff_t m_desiredTeam = 0x59B8; // + constexpr std::ptrdiff_t m_hasJoined = 0x59BC; // + constexpr std::ptrdiff_t m_isWaitingForHostage = 0x59BD; // + constexpr std::ptrdiff_t m_inhibitWaitingForHostageTimer = 0x59C0; // + constexpr std::ptrdiff_t m_waitForHostageTimer = 0x59D8; // + constexpr std::ptrdiff_t m_noisePosition = 0x59F0; // + constexpr std::ptrdiff_t m_noiseTravelDistance = 0x59FC; // + constexpr std::ptrdiff_t m_noiseTimestamp = 0x5A00; // + constexpr std::ptrdiff_t m_noiseSource = 0x5A08; // + constexpr std::ptrdiff_t m_noiseBendTimer = 0x5A20; // + constexpr std::ptrdiff_t m_bentNoisePosition = 0x5A38; // + constexpr std::ptrdiff_t m_bendNoisePositionValid = 0x5A44; // + constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x5A48; // + constexpr std::ptrdiff_t m_lookAheadAngle = 0x5A4C; // + constexpr std::ptrdiff_t m_forwardAngle = 0x5A50; // + constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x5A54; // + constexpr std::ptrdiff_t m_lookAtSpot = 0x5A5C; // + constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x5A6C; // + constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x5A70; // + constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x5A74; // + constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x5A78; // + constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x5A79; // + constexpr std::ptrdiff_t m_lookAtDesc = 0x5A80; // + constexpr std::ptrdiff_t m_peripheralTimestamp = 0x5A88; // + constexpr std::ptrdiff_t m_approachPointCount = 0x5C10; // + constexpr std::ptrdiff_t m_approachPointViewPosition = 0x5C14; // + constexpr std::ptrdiff_t m_viewSteadyTimer = 0x5C20; // + constexpr std::ptrdiff_t m_tossGrenadeTimer = 0x5C38; // + constexpr std::ptrdiff_t m_isAvoidingGrenade = 0x5C58; // + constexpr std::ptrdiff_t m_spotCheckTimestamp = 0x5C78; // + constexpr std::ptrdiff_t m_checkedHidingSpotCount = 0x6080; // + constexpr std::ptrdiff_t m_lookPitch = 0x6084; // + constexpr std::ptrdiff_t m_lookPitchVel = 0x6088; // + constexpr std::ptrdiff_t m_lookYaw = 0x608C; // + constexpr std::ptrdiff_t m_lookYawVel = 0x6090; // + constexpr std::ptrdiff_t m_targetSpot = 0x6094; // + constexpr std::ptrdiff_t m_targetSpotVelocity = 0x60A0; // + constexpr std::ptrdiff_t m_targetSpotPredicted = 0x60AC; // + constexpr std::ptrdiff_t m_aimError = 0x60B8; // + constexpr std::ptrdiff_t m_aimGoal = 0x60C4; // + constexpr std::ptrdiff_t m_targetSpotTime = 0x60D0; // + constexpr std::ptrdiff_t m_aimFocus = 0x60D4; // + constexpr std::ptrdiff_t m_aimFocusInterval = 0x60D8; // + constexpr std::ptrdiff_t m_aimFocusNextUpdate = 0x60DC; // + constexpr std::ptrdiff_t m_ignoreEnemiesTimer = 0x60E8; // + constexpr std::ptrdiff_t m_enemy = 0x6100; // + constexpr std::ptrdiff_t m_isEnemyVisible = 0x6104; // + constexpr std::ptrdiff_t m_visibleEnemyParts = 0x6105; // + constexpr std::ptrdiff_t m_lastEnemyPosition = 0x6108; // + constexpr std::ptrdiff_t m_lastSawEnemyTimestamp = 0x6114; // + constexpr std::ptrdiff_t m_firstSawEnemyTimestamp = 0x6118; // + constexpr std::ptrdiff_t m_currentEnemyAcquireTimestamp = 0x611C; // + constexpr std::ptrdiff_t m_enemyDeathTimestamp = 0x6120; // + constexpr std::ptrdiff_t m_friendDeathTimestamp = 0x6124; // + constexpr std::ptrdiff_t m_isLastEnemyDead = 0x6128; // + constexpr std::ptrdiff_t m_nearbyEnemyCount = 0x612C; // + constexpr std::ptrdiff_t m_bomber = 0x6338; // + constexpr std::ptrdiff_t m_nearbyFriendCount = 0x633C; // + constexpr std::ptrdiff_t m_closestVisibleFriend = 0x6340; // + constexpr std::ptrdiff_t m_closestVisibleHumanFriend = 0x6344; // + constexpr std::ptrdiff_t m_attentionInterval = 0x6348; // + constexpr std::ptrdiff_t m_attacker = 0x6358; // + constexpr std::ptrdiff_t m_attackedTimestamp = 0x635C; // + constexpr std::ptrdiff_t m_burnedByFlamesTimer = 0x6360; // + constexpr std::ptrdiff_t m_lastVictimID = 0x6370; // + constexpr std::ptrdiff_t m_isAimingAtEnemy = 0x6374; // + constexpr std::ptrdiff_t m_isRapidFiring = 0x6375; // + constexpr std::ptrdiff_t m_equipTimer = 0x6378; // + constexpr std::ptrdiff_t m_zoomTimer = 0x6388; // + constexpr std::ptrdiff_t m_fireWeaponTimestamp = 0x63A0; // + constexpr std::ptrdiff_t m_lookForWeaponsOnGroundTimer = 0x63A8; // + constexpr std::ptrdiff_t m_bIsSleeping = 0x63C0; // + constexpr std::ptrdiff_t m_isEnemySniperVisible = 0x63C1; // + constexpr std::ptrdiff_t m_sawEnemySniperTimer = 0x63C8; // + constexpr std::ptrdiff_t m_enemyQueueIndex = 0x6480; // + constexpr std::ptrdiff_t m_enemyQueueCount = 0x6481; // + constexpr std::ptrdiff_t m_enemyQueueAttendIndex = 0x6482; // + constexpr std::ptrdiff_t m_isStuck = 0x6483; // + constexpr std::ptrdiff_t m_stuckTimestamp = 0x6484; // + constexpr std::ptrdiff_t m_stuckSpot = 0x6488; // + constexpr std::ptrdiff_t m_wiggleTimer = 0x6498; // + constexpr std::ptrdiff_t m_stuckJumpTimer = 0x64B0; // + constexpr std::ptrdiff_t m_nextCleanupCheckTimestamp = 0x64C8; // + constexpr std::ptrdiff_t m_avgVel = 0x64CC; // + constexpr std::ptrdiff_t m_avgVelIndex = 0x64F4; // + constexpr std::ptrdiff_t m_avgVelCount = 0x64F8; // + constexpr std::ptrdiff_t m_lastOrigin = 0x64FC; // + constexpr std::ptrdiff_t m_lastRadioRecievedTimestamp = 0x650C; // + constexpr std::ptrdiff_t m_lastRadioSentTimestamp = 0x6510; // + constexpr std::ptrdiff_t m_radioSubject = 0x6514; // + constexpr std::ptrdiff_t m_radioPosition = 0x6518; // + constexpr std::ptrdiff_t m_voiceEndTimestamp = 0x6524; // + constexpr std::ptrdiff_t m_lastValidReactionQueueFrame = 0x6530; // } // Parent: CLogicalEntity // Field count: 7 namespace CPhysMotor { - constexpr std::ptrdiff_t m_nameAttach = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hAttachedObject = 0x4C8; // CHandle - constexpr std::ptrdiff_t m_spinUp = 0x4CC; // float32 - constexpr std::ptrdiff_t m_additionalAcceleration = 0x4D0; // float32 - constexpr std::ptrdiff_t m_angularAcceleration = 0x4D4; // float32 - constexpr std::ptrdiff_t m_lastTime = 0x4D8; // GameTime_t - constexpr std::ptrdiff_t m_motor = 0x4F0; // CMotorController + constexpr std::ptrdiff_t m_nameAttach = 0x4C0; // + constexpr std::ptrdiff_t m_hAttachedObject = 0x4C8; // + constexpr std::ptrdiff_t m_spinUp = 0x4CC; // + constexpr std::ptrdiff_t m_additionalAcceleration = 0x4D0; // + constexpr std::ptrdiff_t m_angularAcceleration = 0x4D4; // + constexpr std::ptrdiff_t m_lastTime = 0x4D8; // + constexpr std::ptrdiff_t m_motor = 0x4F0; // } // Parent: CBaseEntity // Field count: 3 @@ -5861,16 +5861,16 @@ namespace cs2_dumper { // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) namespace CSoundAreaEntityBase { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_iszSoundAreaType = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vPos = 0x4D0; // Vector + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x4C8; // + constexpr std::ptrdiff_t m_vPos = 0x4D0; // } // Parent: CPlayer_UseServices // Field count: 3 namespace CCSPlayer_UseServices { - constexpr std::ptrdiff_t m_hLastKnownUseEntity = 0x40; // CHandle - constexpr std::ptrdiff_t m_flLastUseTimeStamp = 0x44; // GameTime_t - constexpr std::ptrdiff_t m_flTimeLastUsedWindow = 0x48; // GameTime_t + constexpr std::ptrdiff_t m_hLastKnownUseEntity = 0x40; // + constexpr std::ptrdiff_t m_flLastUseTimeStamp = 0x44; // + constexpr std::ptrdiff_t m_flTimeLastUsedWindow = 0x48; // } // Parent: CCSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -5883,37 +5883,37 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 14 namespace CTriggerHurt { - constexpr std::ptrdiff_t m_flOriginalDamage = 0x8E0; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x8E4; // float32 - constexpr std::ptrdiff_t m_flDamageCap = 0x8E8; // float32 - constexpr std::ptrdiff_t m_flLastDmgTime = 0x8EC; // GameTime_t - constexpr std::ptrdiff_t m_flForgivenessDelay = 0x8F0; // float32 - constexpr std::ptrdiff_t m_bitsDamageInflict = 0x8F4; // int32 - constexpr std::ptrdiff_t m_damageModel = 0x8F8; // int32 - constexpr std::ptrdiff_t m_bNoDmgForce = 0x8FC; // bool - constexpr std::ptrdiff_t m_vDamageForce = 0x900; // Vector - constexpr std::ptrdiff_t m_thinkAlways = 0x90C; // bool - constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x910; // float32 - constexpr std::ptrdiff_t m_OnHurt = 0x918; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHurtPlayer = 0x940; // CEntityIOOutput + constexpr std::ptrdiff_t m_flOriginalDamage = 0x8E0; // + constexpr std::ptrdiff_t m_flDamage = 0x8E4; // + constexpr std::ptrdiff_t m_flDamageCap = 0x8E8; // + constexpr std::ptrdiff_t m_flLastDmgTime = 0x8EC; // + constexpr std::ptrdiff_t m_flForgivenessDelay = 0x8F0; // + constexpr std::ptrdiff_t m_bitsDamageInflict = 0x8F4; // + constexpr std::ptrdiff_t m_damageModel = 0x8F8; // + constexpr std::ptrdiff_t m_bNoDmgForce = 0x8FC; // + constexpr std::ptrdiff_t m_vDamageForce = 0x900; // + constexpr std::ptrdiff_t m_thinkAlways = 0x90C; // + constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x910; // + constexpr std::ptrdiff_t m_OnHurt = 0x918; // + constexpr std::ptrdiff_t m_OnHurtPlayer = 0x940; // constexpr std::ptrdiff_t m_hurtEntities = 0x968; // CUtlVector> } // Parent: CLogicalEntity // Field count: 13 namespace CPhysConstraint { - constexpr std::ptrdiff_t m_nameAttach1 = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttach2 = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hAttach1 = 0x4D8; // CHandle - constexpr std::ptrdiff_t m_hAttach2 = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_nameAttachment1 = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttachment2 = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_breakSound = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_forceLimit = 0x4F8; // float32 - constexpr std::ptrdiff_t m_torqueLimit = 0x4FC; // float32 - constexpr std::ptrdiff_t m_teleportTick = 0x500; // uint32 - constexpr std::ptrdiff_t m_minTeleportDistance = 0x504; // float32 - constexpr std::ptrdiff_t m_bSnapObjectPositions = 0x508; // bool - constexpr std::ptrdiff_t m_OnBreak = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_nameAttach1 = 0x4C8; // + constexpr std::ptrdiff_t m_nameAttach2 = 0x4D0; // + constexpr std::ptrdiff_t m_hAttach1 = 0x4D8; // + constexpr std::ptrdiff_t m_hAttach2 = 0x4DC; // + constexpr std::ptrdiff_t m_nameAttachment1 = 0x4E0; // + constexpr std::ptrdiff_t m_nameAttachment2 = 0x4E8; // + constexpr std::ptrdiff_t m_breakSound = 0x4F0; // + constexpr std::ptrdiff_t m_forceLimit = 0x4F8; // + constexpr std::ptrdiff_t m_torqueLimit = 0x4FC; // + constexpr std::ptrdiff_t m_teleportTick = 0x500; // + constexpr std::ptrdiff_t m_minTeleportDistance = 0x504; // + constexpr std::ptrdiff_t m_bSnapObjectPositions = 0x508; // + constexpr std::ptrdiff_t m_OnBreak = 0x510; // } // Parent: CBaseEntity // Field count: 24 @@ -5935,30 +5935,30 @@ namespace cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) namespace CMapVetoPickController { - constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x4C0; // bool - constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // bool - constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x4E0; // float64 - constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x4E8; // bool - constexpr std::ptrdiff_t m_nDraftType = 0x4EC; // int32 - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x4F0; // int32 - constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x4F4; // int32[64] - constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x5F4; // int32[7] - constexpr std::ptrdiff_t m_nAccountIDs = 0x610; // int32[64] - constexpr std::ptrdiff_t m_nMapId0 = 0x710; // int32[64] - constexpr std::ptrdiff_t m_nMapId1 = 0x810; // int32[64] - constexpr std::ptrdiff_t m_nMapId2 = 0x910; // int32[64] - constexpr std::ptrdiff_t m_nMapId3 = 0xA10; // int32[64] - constexpr std::ptrdiff_t m_nMapId4 = 0xB10; // int32[64] - constexpr std::ptrdiff_t m_nMapId5 = 0xC10; // int32[64] - constexpr std::ptrdiff_t m_nStartingSide0 = 0xD10; // int32[64] - constexpr std::ptrdiff_t m_nCurrentPhase = 0xE10; // int32 - constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE14; // int32 - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE18; // int32 + constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x4C0; // + constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // + constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x4E0; // + constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x4E8; // + constexpr std::ptrdiff_t m_nDraftType = 0x4EC; // + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x4F0; // + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x4F4; // + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x5F4; // + constexpr std::ptrdiff_t m_nAccountIDs = 0x610; // + constexpr std::ptrdiff_t m_nMapId0 = 0x710; // + constexpr std::ptrdiff_t m_nMapId1 = 0x810; // + constexpr std::ptrdiff_t m_nMapId2 = 0x910; // + constexpr std::ptrdiff_t m_nMapId3 = 0xA10; // + constexpr std::ptrdiff_t m_nMapId4 = 0xB10; // + constexpr std::ptrdiff_t m_nMapId5 = 0xC10; // + constexpr std::ptrdiff_t m_nStartingSide0 = 0xD10; // + constexpr std::ptrdiff_t m_nCurrentPhase = 0xE10; // + constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE14; // + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE18; // constexpr std::ptrdiff_t m_OnMapVetoed = 0xE20; // CEntityOutputTemplate constexpr std::ptrdiff_t m_OnMapPicked = 0xE48; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnSidesPicked = 0xE70; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0xE98; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnLevelTransition = 0xEC0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnSidesPicked = 0xE70; // + constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0xE98; // + constexpr std::ptrdiff_t m_OnLevelTransition = 0xEC0; // } // Parent: CBaseEntity // Field count: 0 @@ -5967,10 +5967,10 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 4 namespace CSoundEnt { - constexpr std::ptrdiff_t m_iFreeSound = 0x4C0; // int32 - constexpr std::ptrdiff_t m_iActiveSound = 0x4C4; // int32 - constexpr std::ptrdiff_t m_cLastActiveSounds = 0x4C8; // int32 - constexpr std::ptrdiff_t m_SoundPool = 0x4CC; // CSound[128] + constexpr std::ptrdiff_t m_iFreeSound = 0x4C0; // + constexpr std::ptrdiff_t m_iActiveSound = 0x4C4; // + constexpr std::ptrdiff_t m_cLastActiveSounds = 0x4C8; // + constexpr std::ptrdiff_t m_SoundPool = 0x4CC; // } // Parent: CPointEntity // Field count: 0 @@ -5984,53 +5984,53 @@ namespace cs2_dumper { // NetworkVarNames: m_flMaxspeed (float32) // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) namespace CPlayer_MovementServices { - constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 - constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState - constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 - constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 - constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 - constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] - constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 - constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 - constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32 - constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4] - constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32 - constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32 - constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector - constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle + constexpr std::ptrdiff_t m_nImpulse = 0x40; // + constexpr std::ptrdiff_t m_nButtons = 0x48; // + constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // + constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // + constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // + constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // + constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // + constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // + constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // + constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // + constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // + constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // + constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // + constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // + constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // } // Parent: CBaseTrigger // Field count: 3 namespace CTriggerSave { - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x8E0; // bool - constexpr std::ptrdiff_t m_fDangerousTimer = 0x8E4; // float32 - constexpr std::ptrdiff_t m_minHitPoints = 0x8E8; // int32 + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x8E0; // + constexpr std::ptrdiff_t m_fDangerousTimer = 0x8E4; // + constexpr std::ptrdiff_t m_minHitPoints = 0x8E8; // } // Parent: CPhysConstraint // Field count: 11 namespace CPhysWheelConstraint { - constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x538; // float32 - constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x53C; // float32 - constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x540; // float32 - constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x544; // bool - constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x548; // float32 - constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x54C; // float32 - constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x550; // bool - constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x554; // float32 - constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x558; // float32 - constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x55C; // float32 - constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x560; // float32 + constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x538; // + constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x53C; // + constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x540; // + constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x544; // + constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x548; // + constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x54C; // + constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x550; // + constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x554; // + constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x558; // + constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x55C; // + constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x560; // } // Parent: CPhysConstraint // Field count: 6 namespace CPhysFixed { - constexpr std::ptrdiff_t m_flLinearFrequency = 0x538; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x53C; // float32 - constexpr std::ptrdiff_t m_flAngularFrequency = 0x540; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x544; // float32 - constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x548; // bool - constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x549; // bool + constexpr std::ptrdiff_t m_flLinearFrequency = 0x538; // + constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x53C; // + constexpr std::ptrdiff_t m_flAngularFrequency = 0x540; // + constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x544; // + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x548; // + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x549; // } // Parent: CEntitySubclassVDataBase // Field count: 14 @@ -6038,35 +6038,35 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBasePlayerVData { - constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat - constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat - constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat - constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat - constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat - constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 - constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 - constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 - constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 - constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 - constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 - constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 - constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 + constexpr std::ptrdiff_t m_sModelName = 0x28; // + constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // + constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // + constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // + constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // + constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // + constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // + constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // + constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // + constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // + constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // + constexpr std::ptrdiff_t m_flUseRange = 0x16C; // + constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // + constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // } // Parent: CServerOnlyEntity // Field count: 11 namespace CEnvSoundscape { - constexpr std::ptrdiff_t m_OnPlay = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_flRadius = 0x4E8; // float32 - constexpr std::ptrdiff_t m_soundscapeName = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_soundEventName = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x500; // bool - constexpr std::ptrdiff_t m_soundscapeIndex = 0x504; // int32 - constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x508; // int32 - constexpr std::ptrdiff_t m_soundEventHash = 0x50C; // uint32 - constexpr std::ptrdiff_t m_positionNames = 0x510; // CUtlSymbolLarge[8] - constexpr std::ptrdiff_t m_hProxySoundscape = 0x550; // CHandle - constexpr std::ptrdiff_t m_bDisabled = 0x554; // bool + constexpr std::ptrdiff_t m_OnPlay = 0x4C0; // + constexpr std::ptrdiff_t m_flRadius = 0x4E8; // + constexpr std::ptrdiff_t m_soundscapeName = 0x4F0; // + constexpr std::ptrdiff_t m_soundEventName = 0x4F8; // + constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x500; // + constexpr std::ptrdiff_t m_soundscapeIndex = 0x504; // + constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x508; // + constexpr std::ptrdiff_t m_soundEventHash = 0x50C; // + constexpr std::ptrdiff_t m_positionNames = 0x510; // + constexpr std::ptrdiff_t m_hProxySoundscape = 0x550; // + constexpr std::ptrdiff_t m_bDisabled = 0x554; // } // Parent: CPlayerControllerComponent // Field count: 6 @@ -6077,12 +6077,12 @@ namespace cs2_dumper { // NetworkVarNames: m_iTotalCashSpent (int) // NetworkVarNames: m_iCashSpentThisRound (int) namespace CCSPlayerController_InGameMoneyServices { - constexpr std::ptrdiff_t m_bReceivesMoneyNextRound = 0x40; // bool - constexpr std::ptrdiff_t m_iMoneyEarnedForNextRound = 0x44; // int32 - constexpr std::ptrdiff_t m_iAccount = 0x48; // int32 - constexpr std::ptrdiff_t m_iStartAccount = 0x4C; // int32 - constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; // int32 - constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // int32 + constexpr std::ptrdiff_t m_bReceivesMoneyNextRound = 0x40; // + constexpr std::ptrdiff_t m_iMoneyEarnedForNextRound = 0x44; // + constexpr std::ptrdiff_t m_iAccount = 0x48; // + constexpr std::ptrdiff_t m_iStartAccount = 0x4C; // + constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; // + constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // } // Parent: CSprite // Field count: 0 @@ -6099,11 +6099,11 @@ namespace cs2_dumper { // Parent: CBeam // Field count: 5 namespace CEnvLaser { - constexpr std::ptrdiff_t m_iszLaserTarget = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pSprite = 0x7B8; // CSprite* - constexpr std::ptrdiff_t m_iszSpriteName = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_firePosition = 0x7C8; // Vector - constexpr std::ptrdiff_t m_flStartFrame = 0x7D4; // float32 + constexpr std::ptrdiff_t m_iszLaserTarget = 0x7B0; // + constexpr std::ptrdiff_t m_pSprite = 0x7B8; // + constexpr std::ptrdiff_t m_iszSpriteName = 0x7C0; // + constexpr std::ptrdiff_t m_firePosition = 0x7C8; // + constexpr std::ptrdiff_t m_flStartFrame = 0x7D4; // } // Parent: CSprite // Field count: 0 @@ -6116,10 +6116,10 @@ namespace cs2_dumper { // Parent: CPhysConstraint // Field count: 4 namespace CPhysPulley { - constexpr std::ptrdiff_t m_position2 = 0x538; // Vector - constexpr std::ptrdiff_t m_offset = 0x544; // Vector[2] - constexpr std::ptrdiff_t m_addLength = 0x55C; // float32 - constexpr std::ptrdiff_t m_gearRatio = 0x560; // float32 + constexpr std::ptrdiff_t m_position2 = 0x538; // + constexpr std::ptrdiff_t m_offset = 0x544; // + constexpr std::ptrdiff_t m_addLength = 0x55C; // + constexpr std::ptrdiff_t m_gearRatio = 0x560; // } // Parent: CBaseEntity // Field count: 0 @@ -6144,14 +6144,14 @@ namespace cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) namespace CBasePlayerWeapon { - constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xC70; // GameTick_t - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xC74; // float32 - constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xC78; // GameTick_t - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xC7C; // float32 - constexpr std::ptrdiff_t m_iClip1 = 0xC80; // int32 - constexpr std::ptrdiff_t m_iClip2 = 0xC84; // int32 - constexpr std::ptrdiff_t m_pReserveAmmo = 0xC88; // int32[2] - constexpr std::ptrdiff_t m_OnPlayerUse = 0xC90; // CEntityIOOutput + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xC70; // + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xC74; // + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xC78; // + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xC7C; // + constexpr std::ptrdiff_t m_iClip1 = 0xC80; // + constexpr std::ptrdiff_t m_iClip2 = 0xC84; // + constexpr std::ptrdiff_t m_pReserveAmmo = 0xC88; // + constexpr std::ptrdiff_t m_OnPlayerUse = 0xC90; // } // Parent: CPlayerControllerComponent // Field count: 5 @@ -6163,11 +6163,11 @@ namespace cs2_dumper { // NetworkVarNames: m_iNumRoundKillsHeadshots (int) // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) namespace CCSPlayerController_ActionTrackingServices { - constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_matchStats = 0xB0; // CSMatchStats_t - constexpr std::ptrdiff_t m_iNumRoundKills = 0x170; // int32 - constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x174; // int32 - constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x178; // uint32 + constexpr std::ptrdiff_t m_perRoundStats = 0x40; // + constexpr std::ptrdiff_t m_matchStats = 0xB0; // + constexpr std::ptrdiff_t m_iNumRoundKills = 0x170; // + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x174; // + constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x178; // } // Parent: CEntityComponent // Field count: 1 @@ -6175,7 +6175,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) namespace CHitboxComponent { - constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] + constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // } // Parent: CBaseFlex // Field count: 0 @@ -6194,37 +6194,37 @@ namespace cs2_dumper { // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) namespace CFish { - constexpr std::ptrdiff_t m_pool = 0x8E8; // CHandle - constexpr std::ptrdiff_t m_id = 0x8EC; // uint32 - constexpr std::ptrdiff_t m_x = 0x8F0; // float32 - constexpr std::ptrdiff_t m_y = 0x8F4; // float32 - constexpr std::ptrdiff_t m_z = 0x8F8; // float32 - constexpr std::ptrdiff_t m_angle = 0x8FC; // float32 - constexpr std::ptrdiff_t m_angleChange = 0x900; // float32 - constexpr std::ptrdiff_t m_forward = 0x904; // Vector - constexpr std::ptrdiff_t m_perp = 0x910; // Vector - constexpr std::ptrdiff_t m_poolOrigin = 0x91C; // Vector - constexpr std::ptrdiff_t m_waterLevel = 0x928; // float32 - constexpr std::ptrdiff_t m_speed = 0x92C; // float32 - constexpr std::ptrdiff_t m_desiredSpeed = 0x930; // float32 - constexpr std::ptrdiff_t m_calmSpeed = 0x934; // float32 - constexpr std::ptrdiff_t m_panicSpeed = 0x938; // float32 - constexpr std::ptrdiff_t m_avoidRange = 0x93C; // float32 - constexpr std::ptrdiff_t m_turnTimer = 0x940; // CountdownTimer - constexpr std::ptrdiff_t m_turnClockwise = 0x958; // bool - constexpr std::ptrdiff_t m_goTimer = 0x960; // CountdownTimer - constexpr std::ptrdiff_t m_moveTimer = 0x978; // CountdownTimer - constexpr std::ptrdiff_t m_panicTimer = 0x990; // CountdownTimer - constexpr std::ptrdiff_t m_disperseTimer = 0x9A8; // CountdownTimer - constexpr std::ptrdiff_t m_proximityTimer = 0x9C0; // CountdownTimer - constexpr std::ptrdiff_t m_visible = 0x9D8; // CUtlVector + constexpr std::ptrdiff_t m_pool = 0x8E8; // + constexpr std::ptrdiff_t m_id = 0x8EC; // + constexpr std::ptrdiff_t m_x = 0x8F0; // + constexpr std::ptrdiff_t m_y = 0x8F4; // + constexpr std::ptrdiff_t m_z = 0x8F8; // + constexpr std::ptrdiff_t m_angle = 0x8FC; // + constexpr std::ptrdiff_t m_angleChange = 0x900; // + constexpr std::ptrdiff_t m_forward = 0x904; // + constexpr std::ptrdiff_t m_perp = 0x910; // + constexpr std::ptrdiff_t m_poolOrigin = 0x91C; // + constexpr std::ptrdiff_t m_waterLevel = 0x928; // + constexpr std::ptrdiff_t m_speed = 0x92C; // + constexpr std::ptrdiff_t m_desiredSpeed = 0x930; // + constexpr std::ptrdiff_t m_calmSpeed = 0x934; // + constexpr std::ptrdiff_t m_panicSpeed = 0x938; // + constexpr std::ptrdiff_t m_avoidRange = 0x93C; // + constexpr std::ptrdiff_t m_turnTimer = 0x940; // + constexpr std::ptrdiff_t m_turnClockwise = 0x958; // + constexpr std::ptrdiff_t m_goTimer = 0x960; // + constexpr std::ptrdiff_t m_moveTimer = 0x978; // + constexpr std::ptrdiff_t m_panicTimer = 0x990; // + constexpr std::ptrdiff_t m_disperseTimer = 0x9A8; // + constexpr std::ptrdiff_t m_proximityTimer = 0x9C0; // + constexpr std::ptrdiff_t m_visible = 0x9D8; // } // Parent: CBaseEntity // Field count: 3 namespace CEnvFireSource { - constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_radius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_damage = 0x4C8; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // + constexpr std::ptrdiff_t m_radius = 0x4C4; // + constexpr std::ptrdiff_t m_damage = 0x4C8; // } // Parent: CBaseEntity // Field count: 0 @@ -6238,28 +6238,28 @@ namespace cs2_dumper { // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) namespace CTriggerGameEvent { - constexpr std::ptrdiff_t m_strStartTouchEventName = 0x8E0; // CUtlString - constexpr std::ptrdiff_t m_strEndTouchEventName = 0x8E8; // CUtlString - constexpr std::ptrdiff_t m_strTriggerID = 0x8F0; // CUtlString + constexpr std::ptrdiff_t m_strStartTouchEventName = 0x8E0; // + constexpr std::ptrdiff_t m_strEndTouchEventName = 0x8E8; // + constexpr std::ptrdiff_t m_strTriggerID = 0x8F0; // } // Parent: CPhysConstraint // Field count: 10 namespace CPhysSlideConstraint { - constexpr std::ptrdiff_t m_axisEnd = 0x540; // Vector - constexpr std::ptrdiff_t m_slideFriction = 0x54C; // float32 - constexpr std::ptrdiff_t m_systemLoadScale = 0x550; // float32 - constexpr std::ptrdiff_t m_initialOffset = 0x554; // float32 - constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x558; // bool - constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x559; // bool - constexpr std::ptrdiff_t m_flMotorFrequency = 0x55C; // float32 - constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x560; // float32 - constexpr std::ptrdiff_t m_bUseEntityPivot = 0x564; // bool - constexpr std::ptrdiff_t m_soundInfo = 0x568; // ConstraintSoundInfo + constexpr std::ptrdiff_t m_axisEnd = 0x540; // + constexpr std::ptrdiff_t m_slideFriction = 0x54C; // + constexpr std::ptrdiff_t m_systemLoadScale = 0x550; // + constexpr std::ptrdiff_t m_initialOffset = 0x554; // + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x558; // + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x559; // + constexpr std::ptrdiff_t m_flMotorFrequency = 0x55C; // + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x560; // + constexpr std::ptrdiff_t m_bUseEntityPivot = 0x564; // + constexpr std::ptrdiff_t m_soundInfo = 0x568; // } // Parent: CBaseEntity // Field count: 1 namespace CDebugHistory { - constexpr std::ptrdiff_t m_nNpcEvents = 0x1F4500; // int32 + constexpr std::ptrdiff_t m_nNpcEvents = 0x1F4500; // } // Parent: CServerOnlyEntity // Field count: 0 @@ -6275,7 +6275,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) namespace CLightEntity { - constexpr std::ptrdiff_t m_CLightComponent = 0x710; // CLightComponent* + constexpr std::ptrdiff_t m_CLightComponent = 0x710; // } // Parent: CBaseModelEntity // Field count: 18 @@ -6284,24 +6284,24 @@ namespace cs2_dumper { // MNetworkOverride // MNetworkOverride namespace CFuncRotating { - constexpr std::ptrdiff_t m_OnStopped = 0x710; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStarted = 0x738; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedStart = 0x760; // CEntityIOOutput - constexpr std::ptrdiff_t m_localRotationVector = 0x788; // RotationVector - constexpr std::ptrdiff_t m_flFanFriction = 0x794; // float32 - constexpr std::ptrdiff_t m_flAttenuation = 0x798; // float32 - constexpr std::ptrdiff_t m_flVolume = 0x79C; // float32 - constexpr std::ptrdiff_t m_flTargetSpeed = 0x7A0; // float32 - constexpr std::ptrdiff_t m_flMaxSpeed = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flBlockDamage = 0x7A8; // float32 - constexpr std::ptrdiff_t m_NoiseRunning = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bReversed = 0x7B8; // bool - constexpr std::ptrdiff_t m_bAccelDecel = 0x7B9; // bool - constexpr std::ptrdiff_t m_prevLocalAngles = 0x7C4; // QAngle - constexpr std::ptrdiff_t m_angStart = 0x7D0; // QAngle - constexpr std::ptrdiff_t m_bStopAtStartPos = 0x7DC; // bool - constexpr std::ptrdiff_t m_vecClientOrigin = 0x7E0; // Vector - constexpr std::ptrdiff_t m_vecClientAngles = 0x7EC; // QAngle + constexpr std::ptrdiff_t m_OnStopped = 0x710; // + constexpr std::ptrdiff_t m_OnStarted = 0x738; // + constexpr std::ptrdiff_t m_OnReachedStart = 0x760; // + constexpr std::ptrdiff_t m_localRotationVector = 0x788; // + constexpr std::ptrdiff_t m_flFanFriction = 0x794; // + constexpr std::ptrdiff_t m_flAttenuation = 0x798; // + constexpr std::ptrdiff_t m_flVolume = 0x79C; // + constexpr std::ptrdiff_t m_flTargetSpeed = 0x7A0; // + constexpr std::ptrdiff_t m_flMaxSpeed = 0x7A4; // + constexpr std::ptrdiff_t m_flBlockDamage = 0x7A8; // + constexpr std::ptrdiff_t m_NoiseRunning = 0x7B0; // + constexpr std::ptrdiff_t m_bReversed = 0x7B8; // + constexpr std::ptrdiff_t m_bAccelDecel = 0x7B9; // + constexpr std::ptrdiff_t m_prevLocalAngles = 0x7C4; // + constexpr std::ptrdiff_t m_angStart = 0x7D0; // + constexpr std::ptrdiff_t m_bStopAtStartPos = 0x7DC; // + constexpr std::ptrdiff_t m_vecClientOrigin = 0x7E0; // + constexpr std::ptrdiff_t m_vecClientAngles = 0x7EC; // } // Parent: CBaseGrenade // Field count: 17 @@ -6314,28 +6314,28 @@ namespace cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) namespace CBaseCSGrenadeProjectile { - constexpr std::ptrdiff_t m_vInitialPosition = 0xA20; // Vector - constexpr std::ptrdiff_t m_vInitialVelocity = 0xA2C; // Vector - constexpr std::ptrdiff_t m_nBounces = 0xA38; // int32 - constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xA40; // CStrongHandle - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xA48; // int32 - constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xA4C; // Vector - constexpr std::ptrdiff_t m_flSpawnTime = 0xA58; // GameTime_t - constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xA5C; // uint8 - constexpr std::ptrdiff_t m_bDetonationRecorded = 0xA5D; // bool - constexpr std::ptrdiff_t m_nItemIndex = 0xA5E; // uint16 - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xA60; // Vector - constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xA6C; // GameTime_t - constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xA70; // RotationVector - constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xA7C; // Vector - constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xA88; // int32 - constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xA8C; // bool - constexpr std::ptrdiff_t m_bClearFromPlayers = 0xA8D; // bool + constexpr std::ptrdiff_t m_vInitialPosition = 0xA20; // + constexpr std::ptrdiff_t m_vInitialVelocity = 0xA2C; // + constexpr std::ptrdiff_t m_nBounces = 0xA38; // + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xA40; // + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xA48; // + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xA4C; // + constexpr std::ptrdiff_t m_flSpawnTime = 0xA58; // + constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xA5C; // + constexpr std::ptrdiff_t m_bDetonationRecorded = 0xA5D; // + constexpr std::ptrdiff_t m_nItemIndex = 0xA5E; // + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xA60; // + constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xA6C; // + constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xA70; // + constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xA7C; // + constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xA88; // + constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xA8C; // + constexpr std::ptrdiff_t m_bClearFromPlayers = 0xA8D; // } // Parent: CServerOnlyModelEntity // Field count: 1 namespace CCSPlace { - constexpr std::ptrdiff_t m_name = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_name = 0x718; // } // Parent: CBaseModelEntity // Field count: 0 @@ -6356,31 +6356,31 @@ namespace cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) namespace CEntityDissolve { - constexpr std::ptrdiff_t m_flFadeInStart = 0x710; // float32 - constexpr std::ptrdiff_t m_flFadeInLength = 0x714; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x718; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x71C; // float32 - constexpr std::ptrdiff_t m_flFadeOutStart = 0x720; // float32 - constexpr std::ptrdiff_t m_flFadeOutLength = 0x724; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x728; // GameTime_t - constexpr std::ptrdiff_t m_nDissolveType = 0x72C; // EntityDisolveType_t - constexpr std::ptrdiff_t m_vDissolverOrigin = 0x730; // Vector - constexpr std::ptrdiff_t m_nMagnitude = 0x73C; // uint32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x710; // + constexpr std::ptrdiff_t m_flFadeInLength = 0x714; // + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x718; // + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x71C; // + constexpr std::ptrdiff_t m_flFadeOutStart = 0x720; // + constexpr std::ptrdiff_t m_flFadeOutLength = 0x724; // + constexpr std::ptrdiff_t m_flStartTime = 0x728; // + constexpr std::ptrdiff_t m_nDissolveType = 0x72C; // + constexpr std::ptrdiff_t m_vDissolverOrigin = 0x730; // + constexpr std::ptrdiff_t m_nMagnitude = 0x73C; // } // Parent: CPointEntity // Field count: 12 namespace CPointAngleSensor { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_nLookAtName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTargetEntity = 0x4D0; // CHandle - constexpr std::ptrdiff_t m_hLookAtEntity = 0x4D4; // CHandle - constexpr std::ptrdiff_t m_flDuration = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flDotTolerance = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flFacingTime = 0x4E0; // GameTime_t - constexpr std::ptrdiff_t m_bFired = 0x4E4; // bool - constexpr std::ptrdiff_t m_OnFacingLookat = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNotFacingLookat = 0x510; // CEntityIOOutput - constexpr std::ptrdiff_t m_TargetDir = 0x538; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // + constexpr std::ptrdiff_t m_nLookAtName = 0x4C8; // + constexpr std::ptrdiff_t m_hTargetEntity = 0x4D0; // + constexpr std::ptrdiff_t m_hLookAtEntity = 0x4D4; // + constexpr std::ptrdiff_t m_flDuration = 0x4D8; // + constexpr std::ptrdiff_t m_flDotTolerance = 0x4DC; // + constexpr std::ptrdiff_t m_flFacingTime = 0x4E0; // + constexpr std::ptrdiff_t m_bFired = 0x4E4; // + constexpr std::ptrdiff_t m_OnFacingLookat = 0x4E8; // + constexpr std::ptrdiff_t m_OnNotFacingLookat = 0x510; // + constexpr std::ptrdiff_t m_TargetDir = 0x538; // constexpr std::ptrdiff_t m_FacingPercentage = 0x560; // CEntityOutputTemplate } // Parent: CSoundEventEntity @@ -6390,13 +6390,13 @@ namespace cs2_dumper { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) namespace CSoundEventOBBEntity { - constexpr std::ptrdiff_t m_vMins = 0x570; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x57C; // Vector + constexpr std::ptrdiff_t m_vMins = 0x570; // + constexpr std::ptrdiff_t m_vMaxs = 0x57C; // } // Parent: CBtNodeDecorator // Field count: 1 namespace CBtNodeCondition { - constexpr std::ptrdiff_t m_bNegated = 0x58; // bool + constexpr std::ptrdiff_t m_bNegated = 0x58; // } // Parent: None // Field count: 0 @@ -6425,21 +6425,21 @@ namespace cs2_dumper { // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) namespace CEnvVolumetricFogVolume { - constexpr std::ptrdiff_t m_bActive = 0x4C0; // bool - constexpr std::ptrdiff_t m_vBoxMins = 0x4C4; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x4D0; // Vector - constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // bool - constexpr std::ptrdiff_t m_flStrength = 0x4E0; // float32 - constexpr std::ptrdiff_t m_nFalloffShape = 0x4E4; // int32 - constexpr std::ptrdiff_t m_flFalloffExponent = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flHeightFogDepth = 0x4EC; // float32 - constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x4F0; // float32 - constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x4F4; // float32 - constexpr std::ptrdiff_t m_fSunLightStrength = 0x4F8; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x4FC; // float32 - constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x500; // bool - constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x501; // bool - constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x502; // bool + constexpr std::ptrdiff_t m_bActive = 0x4C0; // + constexpr std::ptrdiff_t m_vBoxMins = 0x4C4; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x4D0; // + constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // + constexpr std::ptrdiff_t m_flStrength = 0x4E0; // + constexpr std::ptrdiff_t m_nFalloffShape = 0x4E4; // + constexpr std::ptrdiff_t m_flFalloffExponent = 0x4E8; // + constexpr std::ptrdiff_t m_flHeightFogDepth = 0x4EC; // + constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x4F0; // + constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x4F4; // + constexpr std::ptrdiff_t m_fSunLightStrength = 0x4F8; // + constexpr std::ptrdiff_t m_fNoiseStrength = 0x4FC; // + constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x500; // + constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x501; // + constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x502; // } // Parent: CBaseModelEntity // Field count: 24 @@ -6473,30 +6473,30 @@ namespace cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) namespace CBeam { - constexpr std::ptrdiff_t m_flFrameRate = 0x710; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x714; // float32 - constexpr std::ptrdiff_t m_flFireTime = 0x718; // GameTime_t - constexpr std::ptrdiff_t m_flDamage = 0x71C; // float32 - constexpr std::ptrdiff_t m_nNumBeamEnts = 0x720; // uint8 + constexpr std::ptrdiff_t m_flFrameRate = 0x710; // + constexpr std::ptrdiff_t m_flHDRColorScale = 0x714; // + constexpr std::ptrdiff_t m_flFireTime = 0x718; // + constexpr std::ptrdiff_t m_flDamage = 0x71C; // + constexpr std::ptrdiff_t m_nNumBeamEnts = 0x720; // constexpr std::ptrdiff_t m_hBaseMaterial = 0x728; // CStrongHandle constexpr std::ptrdiff_t m_nHaloIndex = 0x730; // CStrongHandle - constexpr std::ptrdiff_t m_nBeamType = 0x738; // BeamType_t - constexpr std::ptrdiff_t m_nBeamFlags = 0x73C; // uint32 - constexpr std::ptrdiff_t m_hAttachEntity = 0x740; // CHandle[10] - constexpr std::ptrdiff_t m_nAttachIndex = 0x768; // AttachmentHandle_t[10] - constexpr std::ptrdiff_t m_fWidth = 0x774; // float32 - constexpr std::ptrdiff_t m_fEndWidth = 0x778; // float32 - constexpr std::ptrdiff_t m_fFadeLength = 0x77C; // float32 - constexpr std::ptrdiff_t m_fHaloScale = 0x780; // float32 - constexpr std::ptrdiff_t m_fAmplitude = 0x784; // float32 - constexpr std::ptrdiff_t m_fStartFrame = 0x788; // float32 - constexpr std::ptrdiff_t m_fSpeed = 0x78C; // float32 - constexpr std::ptrdiff_t m_flFrame = 0x790; // float32 - constexpr std::ptrdiff_t m_nClipStyle = 0x794; // BeamClipStyle_t - constexpr std::ptrdiff_t m_bTurnedOff = 0x798; // bool - constexpr std::ptrdiff_t m_vecEndPos = 0x79C; // Vector - constexpr std::ptrdiff_t m_hEndEntity = 0x7A8; // CHandle - constexpr std::ptrdiff_t m_nDissolveType = 0x7AC; // int32 + constexpr std::ptrdiff_t m_nBeamType = 0x738; // + constexpr std::ptrdiff_t m_nBeamFlags = 0x73C; // + constexpr std::ptrdiff_t m_hAttachEntity = 0x740; // + constexpr std::ptrdiff_t m_nAttachIndex = 0x768; // + constexpr std::ptrdiff_t m_fWidth = 0x774; // + constexpr std::ptrdiff_t m_fEndWidth = 0x778; // + constexpr std::ptrdiff_t m_fFadeLength = 0x77C; // + constexpr std::ptrdiff_t m_fHaloScale = 0x780; // + constexpr std::ptrdiff_t m_fAmplitude = 0x784; // + constexpr std::ptrdiff_t m_fStartFrame = 0x788; // + constexpr std::ptrdiff_t m_fSpeed = 0x78C; // + constexpr std::ptrdiff_t m_flFrame = 0x790; // + constexpr std::ptrdiff_t m_nClipStyle = 0x794; // + constexpr std::ptrdiff_t m_bTurnedOff = 0x798; // + constexpr std::ptrdiff_t m_vecEndPos = 0x79C; // + constexpr std::ptrdiff_t m_hEndEntity = 0x7A8; // + constexpr std::ptrdiff_t m_nDissolveType = 0x7AC; // } // Parent: CBaseEntity // Field count: 25 @@ -6525,47 +6525,47 @@ namespace cs2_dumper { // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) namespace CBaseModelEntity { - constexpr std::ptrdiff_t m_CRenderComponent = 0x4C0; // CRenderComponent* - constexpr std::ptrdiff_t m_CHitboxComponent = 0x4C8; // CHitboxComponent - constexpr std::ptrdiff_t m_flDissolveStartTime = 0x4F0; // GameTime_t - constexpr std::ptrdiff_t m_OnIgnite = 0x4F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_nRenderMode = 0x520; // RenderMode_t - constexpr std::ptrdiff_t m_nRenderFX = 0x521; // RenderFx_t - constexpr std::ptrdiff_t m_bAllowFadeInView = 0x522; // bool - constexpr std::ptrdiff_t m_clrRender = 0x523; // Color - constexpr std::ptrdiff_t m_vecRenderAttributes = 0x528; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x578; // bool - constexpr std::ptrdiff_t m_Collision = 0x580; // CCollisionProperty - constexpr std::ptrdiff_t m_Glow = 0x630; // CGlowProperty - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x688; // float32 - constexpr std::ptrdiff_t m_fadeMinDist = 0x68C; // float32 - constexpr std::ptrdiff_t m_fadeMaxDist = 0x690; // float32 - constexpr std::ptrdiff_t m_flFadeScale = 0x694; // float32 - constexpr std::ptrdiff_t m_flShadowStrength = 0x698; // float32 - constexpr std::ptrdiff_t m_nObjectCulling = 0x69C; // uint8 - constexpr std::ptrdiff_t m_nAddDecal = 0x6A0; // int32 - constexpr std::ptrdiff_t m_vDecalPosition = 0x6A4; // Vector - constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x6B0; // Vector - constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x6BC; // float32 - constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x6C0; // float32 - constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_vecViewOffset = 0x6E0; // CNetworkViewOffsetVector + constexpr std::ptrdiff_t m_CRenderComponent = 0x4C0; // + constexpr std::ptrdiff_t m_CHitboxComponent = 0x4C8; // + constexpr std::ptrdiff_t m_flDissolveStartTime = 0x4F0; // + constexpr std::ptrdiff_t m_OnIgnite = 0x4F8; // + constexpr std::ptrdiff_t m_nRenderMode = 0x520; // + constexpr std::ptrdiff_t m_nRenderFX = 0x521; // + constexpr std::ptrdiff_t m_bAllowFadeInView = 0x522; // + constexpr std::ptrdiff_t m_clrRender = 0x523; // + constexpr std::ptrdiff_t m_vecRenderAttributes = 0x528; // + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x578; // + constexpr std::ptrdiff_t m_Collision = 0x580; // + constexpr std::ptrdiff_t m_Glow = 0x630; // + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x688; // + constexpr std::ptrdiff_t m_fadeMinDist = 0x68C; // + constexpr std::ptrdiff_t m_fadeMaxDist = 0x690; // + constexpr std::ptrdiff_t m_flFadeScale = 0x694; // + constexpr std::ptrdiff_t m_flShadowStrength = 0x698; // + constexpr std::ptrdiff_t m_nObjectCulling = 0x69C; // + constexpr std::ptrdiff_t m_nAddDecal = 0x6A0; // + constexpr std::ptrdiff_t m_vDecalPosition = 0x6A4; // + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x6B0; // + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x6BC; // + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x6C0; // + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // + constexpr std::ptrdiff_t m_vecViewOffset = 0x6E0; // } // Parent: CBaseAnimGraph // Field count: 12 namespace CPhysMagnet { - constexpr std::ptrdiff_t m_OnMagnetAttach = 0x8E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMagnetDetach = 0x910; // CEntityIOOutput - constexpr std::ptrdiff_t m_massScale = 0x938; // float32 - constexpr std::ptrdiff_t m_forceLimit = 0x93C; // float32 - constexpr std::ptrdiff_t m_torqueLimit = 0x940; // float32 + constexpr std::ptrdiff_t m_OnMagnetAttach = 0x8E8; // + constexpr std::ptrdiff_t m_OnMagnetDetach = 0x910; // + constexpr std::ptrdiff_t m_massScale = 0x938; // + constexpr std::ptrdiff_t m_forceLimit = 0x93C; // + constexpr std::ptrdiff_t m_torqueLimit = 0x940; // constexpr std::ptrdiff_t m_MagnettedEntities = 0x948; // CUtlVector - constexpr std::ptrdiff_t m_bActive = 0x960; // bool - constexpr std::ptrdiff_t m_bHasHitSomething = 0x961; // bool - constexpr std::ptrdiff_t m_flTotalMass = 0x964; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x968; // float32 - constexpr std::ptrdiff_t m_flNextSuckTime = 0x96C; // GameTime_t - constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0x970; // int32 + constexpr std::ptrdiff_t m_bActive = 0x960; // + constexpr std::ptrdiff_t m_bHasHitSomething = 0x961; // + constexpr std::ptrdiff_t m_flTotalMass = 0x964; // + constexpr std::ptrdiff_t m_flRadius = 0x968; // + constexpr std::ptrdiff_t m_flNextSuckTime = 0x96C; // + constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0x970; // } // Parent: CSceneEntity // Field count: 0 @@ -6574,32 +6574,32 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 2 namespace CFuncNavBlocker { - constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool - constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x714; // int32 + constexpr std::ptrdiff_t m_bDisabled = 0x710; // + constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x714; // } // Parent: CPointEntity // Field count: 4 namespace CRagdollMagnet { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_radius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_force = 0x4C8; // float32 - constexpr std::ptrdiff_t m_axis = 0x4CC; // Vector + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // + constexpr std::ptrdiff_t m_radius = 0x4C4; // + constexpr std::ptrdiff_t m_force = 0x4C8; // + constexpr std::ptrdiff_t m_axis = 0x4CC; // } // Parent: CBaseModelEntity // Field count: 6 namespace CFuncBrush { - constexpr std::ptrdiff_t m_iSolidity = 0x710; // BrushSolidities_e - constexpr std::ptrdiff_t m_iDisabled = 0x714; // int32 - constexpr std::ptrdiff_t m_bSolidBsp = 0x718; // bool - constexpr std::ptrdiff_t m_iszExcludedClass = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bInvertExclusion = 0x728; // bool - constexpr std::ptrdiff_t m_bScriptedMovement = 0x729; // bool + constexpr std::ptrdiff_t m_iSolidity = 0x710; // + constexpr std::ptrdiff_t m_iDisabled = 0x714; // + constexpr std::ptrdiff_t m_bSolidBsp = 0x718; // + constexpr std::ptrdiff_t m_iszExcludedClass = 0x720; // + constexpr std::ptrdiff_t m_bInvertExclusion = 0x728; // + constexpr std::ptrdiff_t m_bScriptedMovement = 0x729; // } // Parent: CPointEntity // Field count: 3 namespace CPointProximitySensor { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_hTargetEntity = 0x4C4; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // + constexpr std::ptrdiff_t m_hTargetEntity = 0x4C4; // constexpr std::ptrdiff_t m_Distance = 0x4C8; // CEntityOutputTemplate } // Parent: None @@ -6608,12 +6608,12 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) namespace WeaponPurchaseTracker_t { - constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // } // Parent: CBaseFilter // Field count: 1 namespace CFilterClass { - constexpr std::ptrdiff_t m_iFilterClass = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iFilterClass = 0x518; // } // Parent: CCSWeaponBase // Field count: 0 @@ -6635,28 +6635,28 @@ namespace cs2_dumper { // NetworkVarNames: m_timestamp (float32) // NetworkVarNames: m_timescale (float32) namespace EngineCountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 - constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + constexpr std::ptrdiff_t m_duration = 0x8; // + constexpr std::ptrdiff_t m_timestamp = 0xC; // + constexpr std::ptrdiff_t m_timescale = 0x10; // } // Parent: CBreakable // Field count: 15 namespace CPhysBox { - constexpr std::ptrdiff_t m_damageType = 0x7E8; // int32 - constexpr std::ptrdiff_t m_massScale = 0x7EC; // float32 - constexpr std::ptrdiff_t m_damageToEnableMotion = 0x7F0; // int32 - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x7F4; // float32 - constexpr std::ptrdiff_t m_angPreferredCarryAngles = 0x7F8; // QAngle - constexpr std::ptrdiff_t m_bNotSolidToWorld = 0x804; // bool - constexpr std::ptrdiff_t m_bEnableUseOutput = 0x805; // bool - constexpr std::ptrdiff_t m_iExploitableByPlayer = 0x808; // int32 - constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x80C; // float32 - constexpr std::ptrdiff_t m_OnDamaged = 0x810; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwakened = 0x838; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMotionEnabled = 0x860; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerUse = 0x888; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartTouch = 0x8B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_hCarryingPlayer = 0x8D8; // CHandle + constexpr std::ptrdiff_t m_damageType = 0x7E8; // + constexpr std::ptrdiff_t m_massScale = 0x7EC; // + constexpr std::ptrdiff_t m_damageToEnableMotion = 0x7F0; // + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x7F4; // + constexpr std::ptrdiff_t m_angPreferredCarryAngles = 0x7F8; // + constexpr std::ptrdiff_t m_bNotSolidToWorld = 0x804; // + constexpr std::ptrdiff_t m_bEnableUseOutput = 0x805; // + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0x808; // + constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x80C; // + constexpr std::ptrdiff_t m_OnDamaged = 0x810; // + constexpr std::ptrdiff_t m_OnAwakened = 0x838; // + constexpr std::ptrdiff_t m_OnMotionEnabled = 0x860; // + constexpr std::ptrdiff_t m_OnPlayerUse = 0x888; // + constexpr std::ptrdiff_t m_OnStartTouch = 0x8B0; // + constexpr std::ptrdiff_t m_hCarryingPlayer = 0x8D8; // } // Parent: CBaseFlex // Field count: 14 @@ -6680,37 +6680,37 @@ namespace cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) namespace CBaseGrenade { - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x980; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnExplode = 0x9A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_bHasWarnedAI = 0x9D0; // bool - constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x9D1; // bool - constexpr std::ptrdiff_t m_bIsLive = 0x9D2; // bool - constexpr std::ptrdiff_t m_DmgRadius = 0x9D4; // float32 - constexpr std::ptrdiff_t m_flDetonateTime = 0x9D8; // GameTime_t - constexpr std::ptrdiff_t m_flWarnAITime = 0x9DC; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x9E0; // float32 - constexpr std::ptrdiff_t m_iszBounceSound = 0x9E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExplosionSound = 0x9F0; // CUtlString - constexpr std::ptrdiff_t m_hThrower = 0x9FC; // CHandle - constexpr std::ptrdiff_t m_flNextAttack = 0xA14; // GameTime_t - constexpr std::ptrdiff_t m_hOriginalThrower = 0xA18; // CHandle + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x980; // + constexpr std::ptrdiff_t m_OnExplode = 0x9A8; // + constexpr std::ptrdiff_t m_bHasWarnedAI = 0x9D0; // + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x9D1; // + constexpr std::ptrdiff_t m_bIsLive = 0x9D2; // + constexpr std::ptrdiff_t m_DmgRadius = 0x9D4; // + constexpr std::ptrdiff_t m_flDetonateTime = 0x9D8; // + constexpr std::ptrdiff_t m_flWarnAITime = 0x9DC; // + constexpr std::ptrdiff_t m_flDamage = 0x9E0; // + constexpr std::ptrdiff_t m_iszBounceSound = 0x9E8; // + constexpr std::ptrdiff_t m_ExplosionSound = 0x9F0; // + constexpr std::ptrdiff_t m_hThrower = 0x9FC; // + constexpr std::ptrdiff_t m_flNextAttack = 0xA14; // + constexpr std::ptrdiff_t m_hOriginalThrower = 0xA18; // } // Parent: CLogicalEntity // Field count: 13 namespace CTimerEntity { - constexpr std::ptrdiff_t m_OnTimer = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTimerHigh = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTimerLow = 0x510; // CEntityIOOutput - constexpr std::ptrdiff_t m_iDisabled = 0x538; // int32 - constexpr std::ptrdiff_t m_flInitialDelay = 0x53C; // float32 - constexpr std::ptrdiff_t m_flRefireTime = 0x540; // float32 - constexpr std::ptrdiff_t m_bUpDownState = 0x544; // bool - constexpr std::ptrdiff_t m_iUseRandomTime = 0x548; // int32 - constexpr std::ptrdiff_t m_bPauseAfterFiring = 0x54C; // bool - constexpr std::ptrdiff_t m_flLowerRandomBound = 0x550; // float32 - constexpr std::ptrdiff_t m_flUpperRandomBound = 0x554; // float32 - constexpr std::ptrdiff_t m_flRemainingTime = 0x558; // float32 - constexpr std::ptrdiff_t m_bPaused = 0x55C; // bool + constexpr std::ptrdiff_t m_OnTimer = 0x4C0; // + constexpr std::ptrdiff_t m_OnTimerHigh = 0x4E8; // + constexpr std::ptrdiff_t m_OnTimerLow = 0x510; // + constexpr std::ptrdiff_t m_iDisabled = 0x538; // + constexpr std::ptrdiff_t m_flInitialDelay = 0x53C; // + constexpr std::ptrdiff_t m_flRefireTime = 0x540; // + constexpr std::ptrdiff_t m_bUpDownState = 0x544; // + constexpr std::ptrdiff_t m_iUseRandomTime = 0x548; // + constexpr std::ptrdiff_t m_bPauseAfterFiring = 0x54C; // + constexpr std::ptrdiff_t m_flLowerRandomBound = 0x550; // + constexpr std::ptrdiff_t m_flUpperRandomBound = 0x554; // + constexpr std::ptrdiff_t m_flRemainingTime = 0x558; // + constexpr std::ptrdiff_t m_bPaused = 0x55C; // } // Parent: CCSGO_TeamIntroCharacterPosition // Field count: 0 @@ -6726,7 +6726,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) namespace CEnvWind { - constexpr std::ptrdiff_t m_EnvWindShared = 0x4C0; // CEnvWindShared + constexpr std::ptrdiff_t m_EnvWindShared = 0x4C0; // } // Parent: None // Field count: 2 @@ -6735,8 +6735,8 @@ namespace cs2_dumper { // NetworkVarNames: m_timestamp (GameTime_t) // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) namespace IntervalTimer { - constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t + constexpr std::ptrdiff_t m_timestamp = 0x8; // + constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // } // Parent: CBasePlayerWeapon // Field count: 64 @@ -6772,70 +6772,70 @@ namespace cs2_dumper { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) namespace CCSWeaponBase { - constexpr std::ptrdiff_t m_bRemoveable = 0xCE0; // bool - constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xCE8; // float32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xCEC; // int32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xCF0; // int32 - constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xCF4; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0xCF8; // WeaponAttackType_t - constexpr std::ptrdiff_t m_seqIdle = 0xCFC; // HSequence - constexpr std::ptrdiff_t m_seqFirePrimary = 0xD00; // HSequence - constexpr std::ptrdiff_t m_seqFireSecondary = 0xD04; // HSequence - constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0xD08; // CUtlVector - constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0xD20; // HSequence - constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0xD24; // int32 - constexpr std::ptrdiff_t m_thirdPersonSequences = 0xD28; // HSequence[7] - constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xD50; // bool - constexpr std::ptrdiff_t m_bRequireUseToTouch = 0xD51; // bool - constexpr std::ptrdiff_t m_iState = 0xD54; // CSWeaponState_t - constexpr std::ptrdiff_t m_flLastTimeInAir = 0xD58; // GameTime_t - constexpr std::ptrdiff_t m_flLastDeployTime = 0xD5C; // GameTime_t - constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0xD60; // int32 - constexpr std::ptrdiff_t m_nViewModelIndex = 0xD64; // uint32 - constexpr std::ptrdiff_t m_bReloadsWithClips = 0xD68; // bool - constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0xD88; // GameTime_t - constexpr std::ptrdiff_t m_bFireOnEmpty = 0xD8C; // bool - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xD90; // CEntityIOOutput - constexpr std::ptrdiff_t m_weaponMode = 0xDB8; // CSWeaponMode - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xDBC; // float32 - constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xDC0; // Vector - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xDCC; // float32 - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xDD0; // float32 - constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0xDD4; // GameTime_t - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xDD8; // float32 - constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0xDDC; // GameTime_t - constexpr std::ptrdiff_t m_iRecoilIndex = 0xDE0; // int32 - constexpr std::ptrdiff_t m_flRecoilIndex = 0xDE4; // float32 - constexpr std::ptrdiff_t m_bBurstMode = 0xDE8; // bool - constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0xDEC; // GameTick_t - constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0xDF0; // float32 - constexpr std::ptrdiff_t m_bInReload = 0xDF4; // bool - constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0xDF5; // bool - constexpr std::ptrdiff_t m_flDroppedAtTime = 0xDF8; // GameTime_t - constexpr std::ptrdiff_t m_bIsHauledBack = 0xDFC; // bool - constexpr std::ptrdiff_t m_bSilencerOn = 0xDFD; // bool - constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0xE00; // GameTime_t - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xE04; // int32 - constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0xE08; // int32 - constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0xE0C; // bool - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xE10; // float32 - constexpr std::ptrdiff_t m_bCanBePickedUp = 0xE28; // bool - constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xE29; // bool - constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xE2C; // GameTime_t - constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xE30; // GameTime_t - constexpr std::ptrdiff_t m_hPrevOwner = 0xE38; // CHandle - constexpr std::ptrdiff_t m_nDropTick = 0xE3C; // GameTick_t - constexpr std::ptrdiff_t m_donated = 0xE5C; // bool - constexpr std::ptrdiff_t m_fLastShotTime = 0xE60; // GameTime_t - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xE64; // bool - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xE65; // bool - constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xE66; // bool - constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xE68; // int32 - constexpr std::ptrdiff_t m_IronSightController = 0xE70; // CIronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0xE88; // int32 - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xE8C; // GameTime_t - constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xE90; // int32 - constexpr std::ptrdiff_t m_flWatTickOffset = 0xE94; // float32 + constexpr std::ptrdiff_t m_bRemoveable = 0xCE0; // + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xCE8; // + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xCEC; // + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xCF0; // + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xCF4; // + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0xCF8; // + constexpr std::ptrdiff_t m_seqIdle = 0xCFC; // + constexpr std::ptrdiff_t m_seqFirePrimary = 0xD00; // + constexpr std::ptrdiff_t m_seqFireSecondary = 0xD04; // + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0xD08; // + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0xD20; // + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0xD24; // + constexpr std::ptrdiff_t m_thirdPersonSequences = 0xD28; // + constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xD50; // + constexpr std::ptrdiff_t m_bRequireUseToTouch = 0xD51; // + constexpr std::ptrdiff_t m_iState = 0xD54; // + constexpr std::ptrdiff_t m_flLastTimeInAir = 0xD58; // + constexpr std::ptrdiff_t m_flLastDeployTime = 0xD5C; // + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0xD60; // + constexpr std::ptrdiff_t m_nViewModelIndex = 0xD64; // + constexpr std::ptrdiff_t m_bReloadsWithClips = 0xD68; // + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0xD88; // + constexpr std::ptrdiff_t m_bFireOnEmpty = 0xD8C; // + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xD90; // + constexpr std::ptrdiff_t m_weaponMode = 0xDB8; // + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xDBC; // + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xDC0; // + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xDCC; // + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xDD0; // + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0xDD4; // + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xDD8; // + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0xDDC; // + constexpr std::ptrdiff_t m_iRecoilIndex = 0xDE0; // + constexpr std::ptrdiff_t m_flRecoilIndex = 0xDE4; // + constexpr std::ptrdiff_t m_bBurstMode = 0xDE8; // + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0xDEC; // + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0xDF0; // + constexpr std::ptrdiff_t m_bInReload = 0xDF4; // + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0xDF5; // + constexpr std::ptrdiff_t m_flDroppedAtTime = 0xDF8; // + constexpr std::ptrdiff_t m_bIsHauledBack = 0xDFC; // + constexpr std::ptrdiff_t m_bSilencerOn = 0xDFD; // + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0xE00; // + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xE04; // + constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0xE08; // + constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0xE0C; // + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xE10; // + constexpr std::ptrdiff_t m_bCanBePickedUp = 0xE28; // + constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xE29; // + constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xE2C; // + constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xE30; // + constexpr std::ptrdiff_t m_hPrevOwner = 0xE38; // + constexpr std::ptrdiff_t m_nDropTick = 0xE3C; // + constexpr std::ptrdiff_t m_donated = 0xE5C; // + constexpr std::ptrdiff_t m_fLastShotTime = 0xE60; // + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xE64; // + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xE65; // + constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xE66; // + constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xE68; // + constexpr std::ptrdiff_t m_IronSightController = 0xE70; // + constexpr std::ptrdiff_t m_iIronSightMode = 0xE88; // + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xE8C; // + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xE90; // + constexpr std::ptrdiff_t m_flWatTickOffset = 0xE94; // } // Parent: CBaseEntity // Field count: 0 @@ -6844,46 +6844,46 @@ namespace cs2_dumper { // Parent: CPhysConstraint // Field count: 9 namespace CRagdollConstraint { - constexpr std::ptrdiff_t m_xmin = 0x538; // float32 - constexpr std::ptrdiff_t m_xmax = 0x53C; // float32 - constexpr std::ptrdiff_t m_ymin = 0x540; // float32 - constexpr std::ptrdiff_t m_ymax = 0x544; // float32 - constexpr std::ptrdiff_t m_zmin = 0x548; // float32 - constexpr std::ptrdiff_t m_zmax = 0x54C; // float32 - constexpr std::ptrdiff_t m_xfriction = 0x550; // float32 - constexpr std::ptrdiff_t m_yfriction = 0x554; // float32 - constexpr std::ptrdiff_t m_zfriction = 0x558; // float32 + constexpr std::ptrdiff_t m_xmin = 0x538; // + constexpr std::ptrdiff_t m_xmax = 0x53C; // + constexpr std::ptrdiff_t m_ymin = 0x540; // + constexpr std::ptrdiff_t m_ymax = 0x544; // + constexpr std::ptrdiff_t m_zmin = 0x548; // + constexpr std::ptrdiff_t m_zmax = 0x54C; // + constexpr std::ptrdiff_t m_xfriction = 0x550; // + constexpr std::ptrdiff_t m_yfriction = 0x554; // + constexpr std::ptrdiff_t m_zfriction = 0x558; // } // Parent: CPointEntity // Field count: 9 namespace CPhysExplosion { - constexpr std::ptrdiff_t m_bExplodeOnSpawn = 0x4C0; // bool - constexpr std::ptrdiff_t m_flMagnitude = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x4C8; // float32 - constexpr std::ptrdiff_t m_radius = 0x4CC; // float32 - constexpr std::ptrdiff_t m_targetEntityName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flInnerRadius = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flPushScale = 0x4DC; // float32 - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x4E0; // bool - constexpr std::ptrdiff_t m_OnPushedPlayer = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bExplodeOnSpawn = 0x4C0; // + constexpr std::ptrdiff_t m_flMagnitude = 0x4C4; // + constexpr std::ptrdiff_t m_flDamage = 0x4C8; // + constexpr std::ptrdiff_t m_radius = 0x4CC; // + constexpr std::ptrdiff_t m_targetEntityName = 0x4D0; // + constexpr std::ptrdiff_t m_flInnerRadius = 0x4D8; // + constexpr std::ptrdiff_t m_flPushScale = 0x4DC; // + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x4E0; // + constexpr std::ptrdiff_t m_OnPushedPlayer = 0x4E8; // } // Parent: CPointEntity // Field count: 7 namespace CPointPush { - constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_flMagnitude = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flInnerRadius = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flConeOfInfluence = 0x4D0; // float32 - constexpr std::ptrdiff_t m_iszFilterName = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // + constexpr std::ptrdiff_t m_flMagnitude = 0x4C4; // + constexpr std::ptrdiff_t m_flRadius = 0x4C8; // + constexpr std::ptrdiff_t m_flInnerRadius = 0x4CC; // + constexpr std::ptrdiff_t m_flConeOfInfluence = 0x4D0; // + constexpr std::ptrdiff_t m_iszFilterName = 0x4D8; // + constexpr std::ptrdiff_t m_hFilter = 0x4E0; // } // Parent: CPointEntity // Field count: 3 namespace CCredits { - constexpr std::ptrdiff_t m_OnCreditsDone = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bRolledOutroCredits = 0x4E8; // bool - constexpr std::ptrdiff_t m_flLogoLength = 0x4EC; // float32 + constexpr std::ptrdiff_t m_OnCreditsDone = 0x4C0; // + constexpr std::ptrdiff_t m_bRolledOutroCredits = 0x4E8; // + constexpr std::ptrdiff_t m_flLogoLength = 0x4EC; // } // Parent: CBaseEntity // Field count: 10 @@ -6899,16 +6899,16 @@ namespace cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) namespace CCSPlayerResource { - constexpr std::ptrdiff_t m_bHostageAlive = 0x4C0; // bool[12] - constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x4CC; // bool[12] - constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x4D8; // CEntityIndex[12] - constexpr std::ptrdiff_t m_bombsiteCenterA = 0x508; // Vector - constexpr std::ptrdiff_t m_bombsiteCenterB = 0x514; // Vector - constexpr std::ptrdiff_t m_hostageRescueX = 0x520; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueY = 0x530; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueZ = 0x540; // int32[4] - constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x550; // bool - constexpr std::ptrdiff_t m_foundGoalPositions = 0x551; // bool + constexpr std::ptrdiff_t m_bHostageAlive = 0x4C0; // + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x4CC; // + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x4D8; // + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x508; // + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x514; // + constexpr std::ptrdiff_t m_hostageRescueX = 0x520; // + constexpr std::ptrdiff_t m_hostageRescueY = 0x530; // + constexpr std::ptrdiff_t m_hostageRescueZ = 0x540; // + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x550; // + constexpr std::ptrdiff_t m_foundGoalPositions = 0x551; // } // Parent: CPlayerPawnComponent // Field count: 5 @@ -6919,18 +6919,18 @@ namespace cs2_dumper { // NetworkVarNames: m_hLastWeapon (CHandle) // NetworkVarNames: m_iAmmo (uint16) namespace CPlayer_WeaponServices { - constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle - constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle - constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] - constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA0; // bool + constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // + constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // + constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // + constexpr std::ptrdiff_t m_iAmmo = 0x60; // + constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA0; // } // Parent: None // Field count: 3 namespace CAttributeManager__cached_attribute_float_t { - constexpr std::ptrdiff_t flIn = 0x0; // float32 - constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t flOut = 0x10; // float32 + constexpr std::ptrdiff_t flIn = 0x0; // + constexpr std::ptrdiff_t iAttribHook = 0x8; // + constexpr std::ptrdiff_t flOut = 0x10; // } // Parent: CTeam // Field count: 14 @@ -6947,25 +6947,25 @@ namespace cs2_dumper { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) namespace CCSTeam { - constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x578; // int32 - constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x57C; // int32 - constexpr std::ptrdiff_t m_bSurrendered = 0x580; // bool - constexpr std::ptrdiff_t m_szTeamMatchStat = 0x581; // char[512] - constexpr std::ptrdiff_t m_numMapVictories = 0x784; // int32 - constexpr std::ptrdiff_t m_scoreFirstHalf = 0x788; // int32 - constexpr std::ptrdiff_t m_scoreSecondHalf = 0x78C; // int32 - constexpr std::ptrdiff_t m_scoreOvertime = 0x790; // int32 - constexpr std::ptrdiff_t m_szClanTeamname = 0x794; // char[129] - constexpr std::ptrdiff_t m_iClanID = 0x818; // uint32 - constexpr std::ptrdiff_t m_szTeamFlagImage = 0x81C; // char[8] - constexpr std::ptrdiff_t m_szTeamLogoImage = 0x824; // char[8] - constexpr std::ptrdiff_t m_flNextResourceTime = 0x82C; // float32 - constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0x830; // int32 + constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x578; // + constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x57C; // + constexpr std::ptrdiff_t m_bSurrendered = 0x580; // + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x581; // + constexpr std::ptrdiff_t m_numMapVictories = 0x784; // + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x788; // + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x78C; // + constexpr std::ptrdiff_t m_scoreOvertime = 0x790; // + constexpr std::ptrdiff_t m_szClanTeamname = 0x794; // + constexpr std::ptrdiff_t m_iClanID = 0x818; // + constexpr std::ptrdiff_t m_szTeamFlagImage = 0x81C; // + constexpr std::ptrdiff_t m_szTeamLogoImage = 0x824; // + constexpr std::ptrdiff_t m_flNextResourceTime = 0x82C; // + constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0x830; // } // Parent: None // Field count: 1 namespace CCSGameModeRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // } // Parent: None // Field count: 8 @@ -6980,22 +6980,22 @@ namespace cs2_dumper { // NetworkVarNames: m_nCollisionGroup (uint8) // NetworkVarNames: m_nCollisionFunctionMask (uint8) namespace VPhysicsCollisionAttribute_t { - constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 - constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 - constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 - constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 - constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 - constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 - constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 - constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 + constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // + constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // + constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // + constexpr std::ptrdiff_t m_nEntityId = 0x20; // + constexpr std::ptrdiff_t m_nOwnerId = 0x24; // + constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // + constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // + constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // } // Parent: CTriggerMultiple // Field count: 4 namespace CTriggerImpact { - constexpr std::ptrdiff_t m_flMagnitude = 0x908; // float32 - constexpr std::ptrdiff_t m_flNoise = 0x90C; // float32 - constexpr std::ptrdiff_t m_flViewkick = 0x910; // float32 - constexpr std::ptrdiff_t m_pOutputForce = 0x918; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_flMagnitude = 0x908; // + constexpr std::ptrdiff_t m_flNoise = 0x90C; // + constexpr std::ptrdiff_t m_flViewkick = 0x910; // + constexpr std::ptrdiff_t m_pOutputForce = 0x918; // } // Parent: CBaseModelEntity // Field count: 14 @@ -7017,26 +7017,26 @@ namespace cs2_dumper { // NetworkVarNames: m_flHDRColorScale (float32) // NetworkVarNames: m_flFarZScale (float32) namespace CSun { - constexpr std::ptrdiff_t m_vDirection = 0x710; // Vector - constexpr std::ptrdiff_t m_clrOverlay = 0x71C; // Color - constexpr std::ptrdiff_t m_iszEffectName = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSSEffectName = 0x728; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bOn = 0x730; // bool - constexpr std::ptrdiff_t m_bmaxColor = 0x731; // bool - constexpr std::ptrdiff_t m_flSize = 0x734; // float32 - constexpr std::ptrdiff_t m_flRotation = 0x738; // float32 - constexpr std::ptrdiff_t m_flHazeScale = 0x73C; // float32 - constexpr std::ptrdiff_t m_flAlphaHaze = 0x740; // float32 - constexpr std::ptrdiff_t m_flAlphaHdr = 0x744; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0x748; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x74C; // float32 - constexpr std::ptrdiff_t m_flFarZScale = 0x750; // float32 + constexpr std::ptrdiff_t m_vDirection = 0x710; // + constexpr std::ptrdiff_t m_clrOverlay = 0x71C; // + constexpr std::ptrdiff_t m_iszEffectName = 0x720; // + constexpr std::ptrdiff_t m_iszSSEffectName = 0x728; // + constexpr std::ptrdiff_t m_bOn = 0x730; // + constexpr std::ptrdiff_t m_bmaxColor = 0x731; // + constexpr std::ptrdiff_t m_flSize = 0x734; // + constexpr std::ptrdiff_t m_flRotation = 0x738; // + constexpr std::ptrdiff_t m_flHazeScale = 0x73C; // + constexpr std::ptrdiff_t m_flAlphaHaze = 0x740; // + constexpr std::ptrdiff_t m_flAlphaHdr = 0x744; // + constexpr std::ptrdiff_t m_flAlphaScale = 0x748; // + constexpr std::ptrdiff_t m_flHDRColorScale = 0x74C; // + constexpr std::ptrdiff_t m_flFarZScale = 0x750; // } // Parent: CBaseTrigger // Field count: 2 namespace CTriggerDetectBulletFire { - constexpr std::ptrdiff_t m_bPlayerFireOnly = 0x8E0; // bool - constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0x8E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bPlayerFireOnly = 0x8E0; // + constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0x8E8; // } // Parent: CBaseModelEntity // Field count: 0 @@ -7045,7 +7045,7 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 1 namespace CPointGiveAmmo { - constexpr std::ptrdiff_t m_pActivator = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_pActivator = 0x4C0; // } // Parent: CFuncMoveLinear // Field count: 0 @@ -7068,22 +7068,22 @@ namespace cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) namespace CPathParticleRope { - constexpr std::ptrdiff_t m_bStartActive = 0x4C0; // bool - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4C4; // float32 - constexpr std::ptrdiff_t m_iszEffectName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathNodes_Name = 0x4D0; // CUtlVector - constexpr std::ptrdiff_t m_flParticleSpacing = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flSlack = 0x4EC; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x4F0; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x4F4; // Color - constexpr std::ptrdiff_t m_nEffectState = 0x4F8; // int32 - constexpr std::ptrdiff_t m_iEffectIndex = 0x500; // CStrongHandle - constexpr std::ptrdiff_t m_PathNodes_Position = 0x508; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x520; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x538; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_Color = 0x550; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x568; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x580; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bStartActive = 0x4C0; // + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4C4; // + constexpr std::ptrdiff_t m_iszEffectName = 0x4C8; // + constexpr std::ptrdiff_t m_PathNodes_Name = 0x4D0; // + constexpr std::ptrdiff_t m_flParticleSpacing = 0x4E8; // + constexpr std::ptrdiff_t m_flSlack = 0x4EC; // + constexpr std::ptrdiff_t m_flRadius = 0x4F0; // + constexpr std::ptrdiff_t m_ColorTint = 0x4F4; // + constexpr std::ptrdiff_t m_nEffectState = 0x4F8; // + constexpr std::ptrdiff_t m_iEffectIndex = 0x500; // + constexpr std::ptrdiff_t m_PathNodes_Position = 0x508; // + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x520; // + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x538; // + constexpr std::ptrdiff_t m_PathNodes_Color = 0x550; // + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x568; // + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x580; // } // Parent: CBaseEntity // Field count: 6 @@ -7096,12 +7096,12 @@ namespace cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) namespace CPlayerVisibility { - constexpr std::ptrdiff_t m_flVisibilityStrength = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x4CC; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x4D0; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x4D1; // bool + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x4C0; // + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x4C4; // + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x4C8; // + constexpr std::ptrdiff_t m_flFadeTime = 0x4CC; // + constexpr std::ptrdiff_t m_bStartDisabled = 0x4D0; // + constexpr std::ptrdiff_t m_bIsEnabled = 0x4D1; // } // Parent: CServerOnlyEntity // Field count: 0 @@ -7114,9 +7114,9 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 3 namespace CTriggerTeleport { - constexpr std::ptrdiff_t m_iLandmark = 0x8E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0x8E8; // bool - constexpr std::ptrdiff_t m_bMirrorPlayer = 0x8E9; // bool + constexpr std::ptrdiff_t m_iLandmark = 0x8E0; // + constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0x8E8; // + constexpr std::ptrdiff_t m_bMirrorPlayer = 0x8E9; // } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -7129,32 +7129,32 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 26 namespace CFuncMover { - constexpr std::ptrdiff_t m_iszPathName = 0x710; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPathMover = 0x718; // CHandle - constexpr std::ptrdiff_t m_iszPathNodeStart = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_eMoveType = 0x728; // CFuncMover::Move_t - constexpr std::ptrdiff_t m_bIsReversing = 0x72C; // bool - constexpr std::ptrdiff_t m_vTarget = 0x730; // Vector - constexpr std::ptrdiff_t m_flStartSpeed = 0x73C; // float32 - constexpr std::ptrdiff_t m_flPathLocation = 0x740; // float32 - constexpr std::ptrdiff_t m_flT = 0x744; // float32 - constexpr std::ptrdiff_t m_nCurrentNodeIndex = 0x748; // int32 - constexpr std::ptrdiff_t m_nPreviousNodeIndex = 0x74C; // int32 - constexpr std::ptrdiff_t m_bFixedOrientation = 0x750; // bool - constexpr std::ptrdiff_t m_bFixedPitch = 0x751; // bool - constexpr std::ptrdiff_t m_eSolidType = 0x752; // SolidType_t - constexpr std::ptrdiff_t m_bIsMoving = 0x753; // bool - constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0x754; // float32 - constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0x758; // float32 - constexpr std::ptrdiff_t m_flTimeMovementStart = 0x75C; // GameTime_t - constexpr std::ptrdiff_t m_flTimeMovementStop = 0x760; // GameTime_t - constexpr std::ptrdiff_t m_hStopAtNode = 0x764; // CHandle - constexpr std::ptrdiff_t m_flPathLocationToBeginStop = 0x768; // float32 - constexpr std::ptrdiff_t m_bMatchPathNodeUp = 0x76C; // bool - constexpr std::ptrdiff_t m_bFacePlayer = 0x76D; // bool - constexpr std::ptrdiff_t m_flTimeStartRoll = 0x770; // GameTime_t - constexpr std::ptrdiff_t m_vOriginalUp = 0x774; // Vector - constexpr std::ptrdiff_t m_flTimeToRollToNewUp = 0x780; // float32 + constexpr std::ptrdiff_t m_iszPathName = 0x710; // + constexpr std::ptrdiff_t m_hPathMover = 0x718; // + constexpr std::ptrdiff_t m_iszPathNodeStart = 0x720; // + constexpr std::ptrdiff_t m_eMoveType = 0x728; // + constexpr std::ptrdiff_t m_bIsReversing = 0x72C; // + constexpr std::ptrdiff_t m_vTarget = 0x730; // + constexpr std::ptrdiff_t m_flStartSpeed = 0x73C; // + constexpr std::ptrdiff_t m_flPathLocation = 0x740; // + constexpr std::ptrdiff_t m_flT = 0x744; // + constexpr std::ptrdiff_t m_nCurrentNodeIndex = 0x748; // + constexpr std::ptrdiff_t m_nPreviousNodeIndex = 0x74C; // + constexpr std::ptrdiff_t m_bFixedOrientation = 0x750; // + constexpr std::ptrdiff_t m_bFixedPitch = 0x751; // + constexpr std::ptrdiff_t m_eSolidType = 0x752; // + constexpr std::ptrdiff_t m_bIsMoving = 0x753; // + constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0x754; // + constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0x758; // + constexpr std::ptrdiff_t m_flTimeMovementStart = 0x75C; // + constexpr std::ptrdiff_t m_flTimeMovementStop = 0x760; // + constexpr std::ptrdiff_t m_hStopAtNode = 0x764; // + constexpr std::ptrdiff_t m_flPathLocationToBeginStop = 0x768; // + constexpr std::ptrdiff_t m_bMatchPathNodeUp = 0x76C; // + constexpr std::ptrdiff_t m_bFacePlayer = 0x76D; // + constexpr std::ptrdiff_t m_flTimeStartRoll = 0x770; // + constexpr std::ptrdiff_t m_vOriginalUp = 0x774; // + constexpr std::ptrdiff_t m_flTimeToRollToNewUp = 0x780; // } // Parent: None // Field count: 5 @@ -7166,11 +7166,11 @@ namespace cs2_dumper { // NetworkVarNames: soundscapeEntityListIndex (int) // NetworkVarNames: soundEventHash (uint32) namespace audioparams_t { - constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] - constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 - constexpr std::ptrdiff_t localBits = 0x6C; // uint8 - constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 - constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 + constexpr std::ptrdiff_t localSound = 0x8; // + constexpr std::ptrdiff_t soundscapeIndex = 0x68; // + constexpr std::ptrdiff_t localBits = 0x6C; // + constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // + constexpr std::ptrdiff_t soundEventHash = 0x74; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -7187,9 +7187,9 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 3 namespace CBubbling { - constexpr std::ptrdiff_t m_density = 0x710; // int32 - constexpr std::ptrdiff_t m_frequency = 0x714; // int32 - constexpr std::ptrdiff_t m_state = 0x718; // int32 + constexpr std::ptrdiff_t m_density = 0x710; // + constexpr std::ptrdiff_t m_frequency = 0x714; // + constexpr std::ptrdiff_t m_state = 0x718; // } // Parent: CTeamplayRules // Field count: 189 @@ -7291,195 +7291,195 @@ namespace cs2_dumper { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) namespace CCSGameRules { - constexpr std::ptrdiff_t m_bFreezePeriod = 0xC8; // bool - constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC9; // bool - constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xCC; // GameTime_t - constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xD0; // GameTime_t - constexpr std::ptrdiff_t m_bServerPaused = 0xD4; // bool - constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xD5; // bool - constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xD6; // bool - constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xD8; // float32 - constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xDC; // float32 - constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE0; // int32 - constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE4; // int32 - constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xE8; // bool - constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xE9; // bool - constexpr std::ptrdiff_t m_iRoundTime = 0xEC; // int32 - constexpr std::ptrdiff_t m_fMatchStartTime = 0xF0; // float32 - constexpr std::ptrdiff_t m_fRoundStartTime = 0xF4; // GameTime_t - constexpr std::ptrdiff_t m_flRestartRoundTime = 0xF8; // GameTime_t - constexpr std::ptrdiff_t m_bGameRestart = 0xFC; // bool - constexpr std::ptrdiff_t m_flGameStartTime = 0x100; // float32 - constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x104; // float32 - constexpr std::ptrdiff_t m_gamePhase = 0x108; // int32 - constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x10C; // int32 - constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x110; // int32 - constexpr std::ptrdiff_t m_nOvertimePlaying = 0x114; // int32 - constexpr std::ptrdiff_t m_iHostagesRemaining = 0x118; // int32 - constexpr std::ptrdiff_t m_bAnyHostageReached = 0x11C; // bool - constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x11D; // bool - constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x11E; // bool - constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x11F; // bool - constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x120; // bool - constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x124; // int32 - constexpr std::ptrdiff_t m_bIsValveDS = 0x128; // bool - constexpr std::ptrdiff_t m_bLogoMap = 0x129; // bool - constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12A; // bool - constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x12C; // int32 - constexpr std::ptrdiff_t m_MatchDevice = 0x130; // int32 - constexpr std::ptrdiff_t m_bHasMatchStarted = 0x134; // bool - constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x138; // int32 - constexpr std::ptrdiff_t m_szTournamentEventName = 0x13C; // char[512] - constexpr std::ptrdiff_t m_szTournamentEventStage = 0x33C; // char[512] - constexpr std::ptrdiff_t m_szMatchStatTxt = 0x53C; // char[512] - constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x73C; // char[512] - constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x93C; // int32 - constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x940; // GameTime_t - constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x944; // GameTime_t - constexpr std::ptrdiff_t m_bIsDroppingItems = 0x948; // bool - constexpr std::ptrdiff_t m_bIsQuestEligible = 0x949; // bool - constexpr std::ptrdiff_t m_bIsHltvActive = 0x94A; // bool - constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x94C; // uint16[100] - constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA14; // uint32[4] - constexpr std::ptrdiff_t m_numBestOfMaps = 0xA24; // int32 - constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA28; // int32 - constexpr std::ptrdiff_t m_bBombDropped = 0xA2C; // bool - constexpr std::ptrdiff_t m_bBombPlanted = 0xA2D; // bool - constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA30; // int32 - constexpr std::ptrdiff_t m_eRoundWinReason = 0xA34; // int32 - constexpr std::ptrdiff_t m_bTCantBuy = 0xA38; // bool - constexpr std::ptrdiff_t m_bCTCantBuy = 0xA39; // bool - constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xA3C; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xAB4; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB2C; // int32[30] - constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBA4; // float32[32] - constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC24; // GameTime_t[32] - constexpr std::ptrdiff_t m_nServerQuestID = 0xCA4; // int32 - constexpr std::ptrdiff_t m_vMinimapMins = 0xCA8; // Vector - constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCB4; // Vector - constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xCC0; // float32[8] - constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xCE0; // bool - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xCE4; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD0C; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD34; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD38; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD3C; // int32 - constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xD58; // bool - constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xD5C; // GameTime_t - constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xD60; // GameTime_t - constexpr std::ptrdiff_t m_bLevelInitialized = 0xD64; // bool - constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xD68; // int32 - constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xD6C; // int32 - constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xD70; // bool - constexpr std::ptrdiff_t m_endMatchOnThink = 0xD71; // bool - constexpr std::ptrdiff_t m_iFreezeTime = 0xD74; // int32 - constexpr std::ptrdiff_t m_iNumTerrorist = 0xD78; // int32 - constexpr std::ptrdiff_t m_iNumCT = 0xD7C; // int32 - constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xD80; // int32 - constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xD84; // int32 - constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xD88; // CUtlVector - constexpr std::ptrdiff_t m_nSpawnPointsRandomSeed = 0xDA0; // int32 - constexpr std::ptrdiff_t m_bFirstConnected = 0xDA4; // bool - constexpr std::ptrdiff_t m_bCompleteReset = 0xDA5; // bool - constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDA6; // bool - constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDA7; // bool - constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDA8; // bool - constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDB0; // CUtlVector - constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xDCC; // bool - constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xDD0; // uint32 - constexpr std::ptrdiff_t m_fAvgPlayerRank = 0xDD4; // float32 - constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xDD8; // char* - constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xDE0; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xDE4; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xDE8; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xDEC; // uint32 - constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xDF8; // bool - constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xDF9; // bool - constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE30; // int32 - constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE34; // float32 - constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xE50; // int32 - constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xE54; // float32 - constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xE58; // float32 - constexpr std::ptrdiff_t m_iAccountTerrorist = 0xE5C; // int32 - constexpr std::ptrdiff_t m_iAccountCT = 0xE60; // int32 - constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xE64; // int32 - constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xE68; // int32 - constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xE6C; // int32 - constexpr std::ptrdiff_t m_iMaxNumCTs = 0xE70; // int32 - constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xE74; // int32 - constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xE78; // float32 - constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xE7C; // bool - constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xE80; // float32 - constexpr std::ptrdiff_t m_iHostagesRescued = 0xE88; // int32 - constexpr std::ptrdiff_t m_iHostagesTouched = 0xE8C; // int32 - constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xE90; // float32 - constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xE94; // bool - constexpr std::ptrdiff_t m_bNoCTsKilled = 0xE95; // bool - constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xE96; // bool - constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xE97; // bool - constexpr std::ptrdiff_t m_firstKillTime = 0xE9C; // float32 - constexpr std::ptrdiff_t m_firstBloodTime = 0xEA4; // float32 - constexpr std::ptrdiff_t m_hostageWasInjured = 0xEC0; // bool - constexpr std::ptrdiff_t m_hostageWasKilled = 0xEC1; // bool - constexpr std::ptrdiff_t m_bVoteCalled = 0xED0; // bool - constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xED1; // bool - constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xED4; // float32 - constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xED8; // bool - constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xEDC; // int32 - constexpr std::ptrdiff_t m_bTargetBombed = 0xEE0; // bool - constexpr std::ptrdiff_t m_bBombDefused = 0xEE1; // bool - constexpr std::ptrdiff_t m_bMapHasBombZone = 0xEE2; // bool - constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF30; // Vector - constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF40; // CUtlVector - constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF58; // CUtlVector - constexpr std::ptrdiff_t m_bRespawningAllRespawnablePlayers = 0xF70; // bool - constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF74; // int32 - constexpr std::ptrdiff_t m_flCTSpawnPointUsedTime = 0xF78; // float32 - constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xF7C; // int32 - constexpr std::ptrdiff_t m_flTerroristSpawnPointUsedTime = 0xF80; // float32 - constexpr std::ptrdiff_t m_CTSpawnPoints = 0xF88; // CUtlVector - constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xFA0; // CUtlVector - constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xFB8; // bool - constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xFBC; // float32 - constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x1228; // bool - constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x1229; // bool - constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x122C; // GameTime_t - constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1230; // float32 - constexpr std::ptrdiff_t m_flLastThinkTime = 0x1234; // GameTime_t - constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1238; // float32 - constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x123C; // int32 - constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0x14B8; // int32 - constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x14BC; // bool - constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x14BD; // bool - constexpr std::ptrdiff_t m_pGameModeRules = 0x14D8; // CCSGameModeRules* - constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x14E0; // KeyValues3 - constexpr std::ptrdiff_t m_hPlayerResource = 0x1550; // CHandle - constexpr std::ptrdiff_t m_RetakeRules = 0x1558; // CRetakeGameRules - constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x16F0; // CUtlVector[4] - constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x1750; // bool[4] - constexpr std::ptrdiff_t m_nMatchEndCount = 0x1778; // uint8 - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x177C; // int32 - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x1780; // int32 - constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x1784; // bool - constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x1788; // GameTime_t - constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x178C; // bool - constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x1790; // int32 - constexpr std::ptrdiff_t m_eRoundEndReason = 0x1794; // int32 - constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x1798; // bool - constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x179C; // int32 - constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x17A0; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x17A8; // CPlayerSlot - constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x17AC; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x17B0; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x17B4; // int32 - constexpr std::ptrdiff_t m_sRoundEndMessage = 0x17B8; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x17C0; // int32 - constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x17C4; // bool - constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x17C8; // int32 - constexpr std::ptrdiff_t m_nRoundEndCount = 0x17CC; // uint8 - constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x17D0; // int32 - constexpr std::ptrdiff_t m_nRoundStartCount = 0x17D4; // uint8 - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x57E0; // float64 + constexpr std::ptrdiff_t m_bFreezePeriod = 0xC8; // + constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC9; // + constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xCC; // + constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xD0; // + constexpr std::ptrdiff_t m_bServerPaused = 0xD4; // + constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xD5; // + constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xD6; // + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xD8; // + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xDC; // + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE0; // + constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE4; // + constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xE8; // + constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xE9; // + constexpr std::ptrdiff_t m_iRoundTime = 0xEC; // + constexpr std::ptrdiff_t m_fMatchStartTime = 0xF0; // + constexpr std::ptrdiff_t m_fRoundStartTime = 0xF4; // + constexpr std::ptrdiff_t m_flRestartRoundTime = 0xF8; // + constexpr std::ptrdiff_t m_bGameRestart = 0xFC; // + constexpr std::ptrdiff_t m_flGameStartTime = 0x100; // + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x104; // + constexpr std::ptrdiff_t m_gamePhase = 0x108; // + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x10C; // + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x110; // + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x114; // + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x118; // + constexpr std::ptrdiff_t m_bAnyHostageReached = 0x11C; // + constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x11D; // + constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x11E; // + constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x11F; // + constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x120; // + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x124; // + constexpr std::ptrdiff_t m_bIsValveDS = 0x128; // + constexpr std::ptrdiff_t m_bLogoMap = 0x129; // + constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12A; // + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x12C; // + constexpr std::ptrdiff_t m_MatchDevice = 0x130; // + constexpr std::ptrdiff_t m_bHasMatchStarted = 0x134; // + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x138; // + constexpr std::ptrdiff_t m_szTournamentEventName = 0x13C; // + constexpr std::ptrdiff_t m_szTournamentEventStage = 0x33C; // + constexpr std::ptrdiff_t m_szMatchStatTxt = 0x53C; // + constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x73C; // + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x93C; // + constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x940; // + constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x944; // + constexpr std::ptrdiff_t m_bIsDroppingItems = 0x948; // + constexpr std::ptrdiff_t m_bIsQuestEligible = 0x949; // + constexpr std::ptrdiff_t m_bIsHltvActive = 0x94A; // + constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x94C; // + constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA14; // + constexpr std::ptrdiff_t m_numBestOfMaps = 0xA24; // + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA28; // + constexpr std::ptrdiff_t m_bBombDropped = 0xA2C; // + constexpr std::ptrdiff_t m_bBombPlanted = 0xA2D; // + constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA30; // + constexpr std::ptrdiff_t m_eRoundWinReason = 0xA34; // + constexpr std::ptrdiff_t m_bTCantBuy = 0xA38; // + constexpr std::ptrdiff_t m_bCTCantBuy = 0xA39; // + constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xA3C; // + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xAB4; // + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB2C; // + constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBA4; // + constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC24; // + constexpr std::ptrdiff_t m_nServerQuestID = 0xCA4; // + constexpr std::ptrdiff_t m_vMinimapMins = 0xCA8; // + constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCB4; // + constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xCC0; // + constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xCE0; // + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xCE4; // + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD0C; // + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD34; // + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD38; // + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD3C; // + constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xD58; // + constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xD5C; // + constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xD60; // + constexpr std::ptrdiff_t m_bLevelInitialized = 0xD64; // + constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xD68; // + constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xD6C; // + constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xD70; // + constexpr std::ptrdiff_t m_endMatchOnThink = 0xD71; // + constexpr std::ptrdiff_t m_iFreezeTime = 0xD74; // + constexpr std::ptrdiff_t m_iNumTerrorist = 0xD78; // + constexpr std::ptrdiff_t m_iNumCT = 0xD7C; // + constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xD80; // + constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xD84; // + constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xD88; // + constexpr std::ptrdiff_t m_nSpawnPointsRandomSeed = 0xDA0; // + constexpr std::ptrdiff_t m_bFirstConnected = 0xDA4; // + constexpr std::ptrdiff_t m_bCompleteReset = 0xDA5; // + constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDA6; // + constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDA7; // + constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDA8; // + constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDB0; // + constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xDCC; // + constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xDD0; // + constexpr std::ptrdiff_t m_fAvgPlayerRank = 0xDD4; // + constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xDD8; // + constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xDE0; // + constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xDE4; // + constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xDE8; // + constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xDEC; // + constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xDF8; // + constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xDF9; // + constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE30; // + constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE34; // + constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xE50; // + constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xE54; // + constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xE58; // + constexpr std::ptrdiff_t m_iAccountTerrorist = 0xE5C; // + constexpr std::ptrdiff_t m_iAccountCT = 0xE60; // + constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xE64; // + constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xE68; // + constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xE6C; // + constexpr std::ptrdiff_t m_iMaxNumCTs = 0xE70; // + constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xE74; // + constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xE78; // + constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xE7C; // + constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xE80; // + constexpr std::ptrdiff_t m_iHostagesRescued = 0xE88; // + constexpr std::ptrdiff_t m_iHostagesTouched = 0xE8C; // + constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xE90; // + constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xE94; // + constexpr std::ptrdiff_t m_bNoCTsKilled = 0xE95; // + constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xE96; // + constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xE97; // + constexpr std::ptrdiff_t m_firstKillTime = 0xE9C; // + constexpr std::ptrdiff_t m_firstBloodTime = 0xEA4; // + constexpr std::ptrdiff_t m_hostageWasInjured = 0xEC0; // + constexpr std::ptrdiff_t m_hostageWasKilled = 0xEC1; // + constexpr std::ptrdiff_t m_bVoteCalled = 0xED0; // + constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xED1; // + constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xED4; // + constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xED8; // + constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xEDC; // + constexpr std::ptrdiff_t m_bTargetBombed = 0xEE0; // + constexpr std::ptrdiff_t m_bBombDefused = 0xEE1; // + constexpr std::ptrdiff_t m_bMapHasBombZone = 0xEE2; // + constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF30; // + constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF40; // + constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF58; // + constexpr std::ptrdiff_t m_bRespawningAllRespawnablePlayers = 0xF70; // + constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF74; // + constexpr std::ptrdiff_t m_flCTSpawnPointUsedTime = 0xF78; // + constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xF7C; // + constexpr std::ptrdiff_t m_flTerroristSpawnPointUsedTime = 0xF80; // + constexpr std::ptrdiff_t m_CTSpawnPoints = 0xF88; // + constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xFA0; // + constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xFB8; // + constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xFBC; // + constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x1228; // + constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x1229; // + constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x122C; // + constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1230; // + constexpr std::ptrdiff_t m_flLastThinkTime = 0x1234; // + constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1238; // + constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x123C; // + constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0x14B8; // + constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x14BC; // + constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x14BD; // + constexpr std::ptrdiff_t m_pGameModeRules = 0x14D8; // + constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x14E0; // + constexpr std::ptrdiff_t m_hPlayerResource = 0x1570; // + constexpr std::ptrdiff_t m_RetakeRules = 0x1578; // + constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x1710; // + constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x1770; // + constexpr std::ptrdiff_t m_nMatchEndCount = 0x1798; // + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x179C; // + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x17A0; // + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x17A4; // + constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x17A8; // + constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x17AC; // + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x17B0; // + constexpr std::ptrdiff_t m_eRoundEndReason = 0x17B4; // + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x17B8; // + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x17BC; // + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x17C0; // + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x17C8; // + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x17CC; // + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x17D0; // + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x17D4; // + constexpr std::ptrdiff_t m_sRoundEndMessage = 0x17D8; // + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x17E0; // + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x17E4; // + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x17E8; // + constexpr std::ptrdiff_t m_nRoundEndCount = 0x17EC; // + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x17F0; // + constexpr std::ptrdiff_t m_nRoundStartCount = 0x17F4; // + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x5800; // } // Parent: CPhysicsProp // Field count: 0 @@ -7488,10 +7488,10 @@ namespace cs2_dumper { // Parent: CBaseEntity // Field count: 4 namespace CAI_ChangeHintGroup { - constexpr std::ptrdiff_t m_iSearchType = 0x4C0; // int32 - constexpr std::ptrdiff_t m_strSearchName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strNewHintGroup = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flRadius = 0x4D8; // float32 + constexpr std::ptrdiff_t m_iSearchType = 0x4C0; // + constexpr std::ptrdiff_t m_strSearchName = 0x4C8; // + constexpr std::ptrdiff_t m_strNewHintGroup = 0x4D0; // + constexpr std::ptrdiff_t m_flRadius = 0x4D8; // } // Parent: CBaseTrigger // Field count: 10 @@ -7503,25 +7503,25 @@ namespace cs2_dumper { // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) namespace CColorCorrectionVolume { - constexpr std::ptrdiff_t m_bEnabled = 0x8E0; // bool - constexpr std::ptrdiff_t m_MaxWeight = 0x8E4; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0x8E8; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x8EC; // bool - constexpr std::ptrdiff_t m_Weight = 0x8F0; // float32 - constexpr std::ptrdiff_t m_lookupFilename = 0x8F4; // char[512] - constexpr std::ptrdiff_t m_LastEnterWeight = 0xAF4; // float32 - constexpr std::ptrdiff_t m_LastEnterTime = 0xAF8; // GameTime_t - constexpr std::ptrdiff_t m_LastExitWeight = 0xAFC; // float32 - constexpr std::ptrdiff_t m_LastExitTime = 0xB00; // GameTime_t + constexpr std::ptrdiff_t m_bEnabled = 0x8E0; // + constexpr std::ptrdiff_t m_MaxWeight = 0x8E4; // + constexpr std::ptrdiff_t m_FadeDuration = 0x8E8; // + constexpr std::ptrdiff_t m_bStartDisabled = 0x8EC; // + constexpr std::ptrdiff_t m_Weight = 0x8F0; // + constexpr std::ptrdiff_t m_lookupFilename = 0x8F4; // + constexpr std::ptrdiff_t m_LastEnterWeight = 0xAF4; // + constexpr std::ptrdiff_t m_LastEnterTime = 0xAF8; // + constexpr std::ptrdiff_t m_LastExitWeight = 0xAFC; // + constexpr std::ptrdiff_t m_LastExitTime = 0xB00; // } // Parent: CBaseFilter // Field count: 5 namespace CFilterEnemy { - constexpr std::ptrdiff_t m_iszEnemyName = 0x518; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flRadius = 0x520; // float32 - constexpr std::ptrdiff_t m_flOuterRadius = 0x524; // float32 - constexpr std::ptrdiff_t m_nMaxSquadmatesPerEnemy = 0x528; // int32 - constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEnemyName = 0x518; // + constexpr std::ptrdiff_t m_flRadius = 0x520; // + constexpr std::ptrdiff_t m_flOuterRadius = 0x524; // + constexpr std::ptrdiff_t m_nMaxSquadmatesPerEnemy = 0x528; // + constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // } // Parent: CModelPointEntity // Field count: 0 @@ -7549,24 +7549,24 @@ namespace cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) namespace CEnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flStartDistance = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4C8; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4CC; // bool - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flFogHeightStart = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flLODBias = 0x4E0; // float32 - constexpr std::ptrdiff_t m_bActive = 0x4E4; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x4E5; // bool - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E8; // float32 - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x4EC; // int32 + constexpr std::ptrdiff_t m_flEndDistance = 0x4C0; // + constexpr std::ptrdiff_t m_flStartDistance = 0x4C4; // + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4C8; // + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4CC; // + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x4D0; // + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x4D4; // + constexpr std::ptrdiff_t m_flFogHeightStart = 0x4D8; // + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x4DC; // + constexpr std::ptrdiff_t m_flLODBias = 0x4E0; // + constexpr std::ptrdiff_t m_bActive = 0x4E4; // + constexpr std::ptrdiff_t m_bStartDisabled = 0x4E5; // + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E8; // + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x4EC; // constexpr std::ptrdiff_t m_hSkyMaterial = 0x4F0; // CStrongHandle - constexpr std::ptrdiff_t m_iszSkyEntity = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x500; // CStrongHandle - constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x508; // bool - constexpr std::ptrdiff_t m_bFirstTime = 0x509; // bool + constexpr std::ptrdiff_t m_iszSkyEntity = 0x4F8; // + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x500; // + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x508; // + constexpr std::ptrdiff_t m_bFirstTime = 0x509; // } // Parent: CBaseButton // Field count: 0 @@ -7575,21 +7575,21 @@ namespace cs2_dumper { // Parent: CModelPointEntity // Field count: 15 namespace CEnvExplosion { - constexpr std::ptrdiff_t m_iMagnitude = 0x710; // int32 - constexpr std::ptrdiff_t m_flPlayerDamage = 0x714; // float32 - constexpr std::ptrdiff_t m_iRadiusOverride = 0x718; // int32 - constexpr std::ptrdiff_t m_flInnerRadius = 0x71C; // float32 - constexpr std::ptrdiff_t m_spriteScale = 0x720; // int32 - constexpr std::ptrdiff_t m_flDamageForce = 0x724; // float32 - constexpr std::ptrdiff_t m_hInflictor = 0x728; // CHandle - constexpr std::ptrdiff_t m_iCustomDamageType = 0x72C; // int32 - constexpr std::ptrdiff_t m_iszExplosionType = 0x738; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCustomEffectName = 0x740; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCustomSoundName = 0x748; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iClassIgnore = 0x750; // Class_T - constexpr std::ptrdiff_t m_iClassIgnore2 = 0x754; // Class_T - constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0x758; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hEntityIgnore = 0x760; // CHandle + constexpr std::ptrdiff_t m_iMagnitude = 0x710; // + constexpr std::ptrdiff_t m_flPlayerDamage = 0x714; // + constexpr std::ptrdiff_t m_iRadiusOverride = 0x718; // + constexpr std::ptrdiff_t m_flInnerRadius = 0x71C; // + constexpr std::ptrdiff_t m_spriteScale = 0x720; // + constexpr std::ptrdiff_t m_flDamageForce = 0x724; // + constexpr std::ptrdiff_t m_hInflictor = 0x728; // + constexpr std::ptrdiff_t m_iCustomDamageType = 0x72C; // + constexpr std::ptrdiff_t m_iszExplosionType = 0x738; // + constexpr std::ptrdiff_t m_iszCustomEffectName = 0x740; // + constexpr std::ptrdiff_t m_iszCustomSoundName = 0x748; // + constexpr std::ptrdiff_t m_iClassIgnore = 0x750; // + constexpr std::ptrdiff_t m_iClassIgnore2 = 0x754; // + constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0x758; // + constexpr std::ptrdiff_t m_hEntityIgnore = 0x760; // } // Parent: CSoundEventEntity // Field count: 2 @@ -7598,8 +7598,8 @@ namespace cs2_dumper { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) namespace CSoundEventAABBEntity { - constexpr std::ptrdiff_t m_vMins = 0x570; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x57C; // Vector + constexpr std::ptrdiff_t m_vMins = 0x570; // + constexpr std::ptrdiff_t m_vMaxs = 0x57C; // } // Parent: CTriggerMultiple // Field count: 0 @@ -7612,12 +7612,12 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CPrecipitationVData { constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t - constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool - constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 - constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 - constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString + constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // + constexpr std::ptrdiff_t m_szModifier = 0x120; // } // Parent: CPointEntity // Field count: 0 @@ -7638,36 +7638,36 @@ namespace cs2_dumper { // NetworkVarNames: m_iNodeNumberMax (int) // NetworkVarNames: m_bListenedTo (bool) namespace CPointCommentaryNode { - constexpr std::ptrdiff_t m_iszPreCommands = 0x8E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPostCommands = 0x8F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCommentaryFile = 0x8F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszViewTarget = 0x900; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hViewTarget = 0x908; // CHandle - constexpr std::ptrdiff_t m_hViewTargetAngles = 0x90C; // CHandle - constexpr std::ptrdiff_t m_iszViewPosition = 0x910; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hViewPosition = 0x918; // CHandle - constexpr std::ptrdiff_t m_hViewPositionMover = 0x91C; // CHandle - constexpr std::ptrdiff_t m_bPreventMovement = 0x920; // bool - constexpr std::ptrdiff_t m_bUnderCrosshair = 0x921; // bool - constexpr std::ptrdiff_t m_bUnstoppable = 0x922; // bool - constexpr std::ptrdiff_t m_flFinishedTime = 0x924; // GameTime_t - constexpr std::ptrdiff_t m_vecFinishOrigin = 0x928; // Vector - constexpr std::ptrdiff_t m_vecOriginalAngles = 0x934; // QAngle - constexpr std::ptrdiff_t m_vecFinishAngles = 0x940; // QAngle - constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0x94C; // bool - constexpr std::ptrdiff_t m_bDisabled = 0x94D; // bool - constexpr std::ptrdiff_t m_vecTeleportOrigin = 0x950; // Vector - constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0x95C; // GameTime_t - constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0x960; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0x988; // CEntityIOOutput - constexpr std::ptrdiff_t m_bActive = 0x9B0; // bool - constexpr std::ptrdiff_t m_flStartTime = 0x9B4; // GameTime_t - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x9B8; // float32 - constexpr std::ptrdiff_t m_iszTitle = 0x9C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpeakers = 0x9C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iNodeNumber = 0x9D0; // int32 - constexpr std::ptrdiff_t m_iNodeNumberMax = 0x9D4; // int32 - constexpr std::ptrdiff_t m_bListenedTo = 0x9D8; // bool + constexpr std::ptrdiff_t m_iszPreCommands = 0x8E8; // + constexpr std::ptrdiff_t m_iszPostCommands = 0x8F0; // + constexpr std::ptrdiff_t m_iszCommentaryFile = 0x8F8; // + constexpr std::ptrdiff_t m_iszViewTarget = 0x900; // + constexpr std::ptrdiff_t m_hViewTarget = 0x908; // + constexpr std::ptrdiff_t m_hViewTargetAngles = 0x90C; // + constexpr std::ptrdiff_t m_iszViewPosition = 0x910; // + constexpr std::ptrdiff_t m_hViewPosition = 0x918; // + constexpr std::ptrdiff_t m_hViewPositionMover = 0x91C; // + constexpr std::ptrdiff_t m_bPreventMovement = 0x920; // + constexpr std::ptrdiff_t m_bUnderCrosshair = 0x921; // + constexpr std::ptrdiff_t m_bUnstoppable = 0x922; // + constexpr std::ptrdiff_t m_flFinishedTime = 0x924; // + constexpr std::ptrdiff_t m_vecFinishOrigin = 0x928; // + constexpr std::ptrdiff_t m_vecOriginalAngles = 0x934; // + constexpr std::ptrdiff_t m_vecFinishAngles = 0x940; // + constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0x94C; // + constexpr std::ptrdiff_t m_bDisabled = 0x94D; // + constexpr std::ptrdiff_t m_vecTeleportOrigin = 0x950; // + constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0x95C; // + constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0x960; // + constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0x988; // + constexpr std::ptrdiff_t m_bActive = 0x9B0; // + constexpr std::ptrdiff_t m_flStartTime = 0x9B4; // + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x9B8; // + constexpr std::ptrdiff_t m_iszTitle = 0x9C0; // + constexpr std::ptrdiff_t m_iszSpeakers = 0x9C8; // + constexpr std::ptrdiff_t m_iNodeNumber = 0x9D0; // + constexpr std::ptrdiff_t m_iNodeNumberMax = 0x9D4; // + constexpr std::ptrdiff_t m_bListenedTo = 0x9D8; // } // Parent: CBaseClientUIEntity // Field count: 23 @@ -7697,34 +7697,34 @@ namespace cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) namespace CPointClientUIWorldPanel { - constexpr std::ptrdiff_t m_bIgnoreInput = 0x8C0; // bool - constexpr std::ptrdiff_t m_bLit = 0x8C1; // bool - constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x8C2; // bool - constexpr std::ptrdiff_t m_flWidth = 0x8C4; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x8C8; // float32 - constexpr std::ptrdiff_t m_flDPI = 0x8CC; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0x8D0; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0x8D4; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0x8D8; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0x8DC; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0x8E0; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0x8E4; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // bool + constexpr std::ptrdiff_t m_bIgnoreInput = 0x8C0; // + constexpr std::ptrdiff_t m_bLit = 0x8C1; // + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x8C2; // + constexpr std::ptrdiff_t m_flWidth = 0x8C4; // + constexpr std::ptrdiff_t m_flHeight = 0x8C8; // + constexpr std::ptrdiff_t m_flDPI = 0x8CC; // + constexpr std::ptrdiff_t m_flInteractDistance = 0x8D0; // + constexpr std::ptrdiff_t m_flDepthOffset = 0x8D4; // + constexpr std::ptrdiff_t m_unOwnerContext = 0x8D8; // + constexpr std::ptrdiff_t m_unHorizontalAlign = 0x8DC; // + constexpr std::ptrdiff_t m_unVerticalAlign = 0x8E0; // + constexpr std::ptrdiff_t m_unOrientation = 0x8E4; // + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // constexpr std::ptrdiff_t m_vecCSSClasses = 0x8F0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_bOpaque = 0x908; // bool - constexpr std::ptrdiff_t m_bNoDepth = 0x909; // bool - constexpr std::ptrdiff_t m_bRenderBackface = 0x90A; // bool - constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x90B; // bool - constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x90C; // bool - constexpr std::ptrdiff_t m_bGrabbable = 0x90D; // bool - constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x90E; // bool - constexpr std::ptrdiff_t m_bDisableMipGen = 0x90F; // bool - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x910; // int32 + constexpr std::ptrdiff_t m_bOpaque = 0x908; // + constexpr std::ptrdiff_t m_bNoDepth = 0x909; // + constexpr std::ptrdiff_t m_bRenderBackface = 0x90A; // + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x90B; // + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x90C; // + constexpr std::ptrdiff_t m_bGrabbable = 0x90D; // + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x90E; // + constexpr std::ptrdiff_t m_bDisableMipGen = 0x90F; // + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x910; // } // Parent: CBaseFilter // Field count: 1 namespace CFilterContext { - constexpr std::ptrdiff_t m_iFilterContext = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iFilterContext = 0x518; // } // Parent: CPathParticleRope // Field count: 0 @@ -7733,12 +7733,12 @@ namespace cs2_dumper { // Parent: None // Field count: 1 namespace CBuoyancyHelper { - constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32 + constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // } // Parent: CBaseFilter // Field count: 1 namespace CFilterAttributeInt { - constexpr std::ptrdiff_t m_sAttributeName = 0x518; // CUtlStringToken + constexpr std::ptrdiff_t m_sAttributeName = 0x518; // } // Parent: CPlayerPawnComponent // Field count: 4 @@ -7748,31 +7748,31 @@ namespace cs2_dumper { // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) namespace CCSPlayer_ActionTrackingServices { - constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x200; // CHandle - constexpr std::ptrdiff_t m_bIsRescuing = 0x234; // bool - constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x238; // WeaponPurchaseTracker_t - constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x290; // WeaponPurchaseTracker_t + constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x200; // + constexpr std::ptrdiff_t m_bIsRescuing = 0x234; // + constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x238; // + constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x290; // } // Parent: CPointEntity // Field count: 6 namespace CAISound { - constexpr std::ptrdiff_t m_iSoundType = 0x4C0; // SoundTypes_t - constexpr std::ptrdiff_t m_iSoundFlags = 0x4C2; // SoundFlags_t - constexpr std::ptrdiff_t m_iVolume = 0x4C4; // int32 - constexpr std::ptrdiff_t m_iSoundIndex = 0x4C8; // int32 - constexpr std::ptrdiff_t m_flDuration = 0x4CC; // float32 - constexpr std::ptrdiff_t m_iszProxyEntityName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iSoundType = 0x4C0; // + constexpr std::ptrdiff_t m_iSoundFlags = 0x4C2; // + constexpr std::ptrdiff_t m_iVolume = 0x4C4; // + constexpr std::ptrdiff_t m_iSoundIndex = 0x4C8; // + constexpr std::ptrdiff_t m_flDuration = 0x4CC; // + constexpr std::ptrdiff_t m_iszProxyEntityName = 0x4D0; // } // Parent: CBaseEntity // Field count: 7 namespace CPointEntityFinder { - constexpr std::ptrdiff_t m_hEntity = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_iFilterName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x4D0; // CHandle - constexpr std::ptrdiff_t m_iRefName = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hReference = 0x4E0; // CHandle - constexpr std::ptrdiff_t m_FindMethod = 0x4E4; // EntFinderMethod_t - constexpr std::ptrdiff_t m_OnFoundEntity = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_hEntity = 0x4C0; // + constexpr std::ptrdiff_t m_iFilterName = 0x4C8; // + constexpr std::ptrdiff_t m_hFilter = 0x4D0; // + constexpr std::ptrdiff_t m_iRefName = 0x4D8; // + constexpr std::ptrdiff_t m_hReference = 0x4E0; // + constexpr std::ptrdiff_t m_FindMethod = 0x4E4; // + constexpr std::ptrdiff_t m_OnFoundEntity = 0x4E8; // } // Parent: None // Field count: 12 @@ -7791,26 +7791,26 @@ namespace cs2_dumper { // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) namespace shard_model_desc_t { - constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 + constexpr std::ptrdiff_t m_nModelID = 0x8; // constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle - constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t - constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode - constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D + constexpr std::ptrdiff_t m_solid = 0x18; // + constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // + constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // + constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // + constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool - constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool - constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken + constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // + constexpr std::ptrdiff_t m_bHasParent = 0x54; // + constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // + constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // } // Parent: CBaseAnimGraph // Field count: 4 namespace CBaseProp { - constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0x8E8; // bool - constexpr std::ptrdiff_t m_iShapeType = 0x8EC; // int32 - constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0x8F0; // bool - constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0x8F4; // matrix3x4_t + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0x8E8; // + constexpr std::ptrdiff_t m_iShapeType = 0x8EC; // + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0x8F0; // + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0x8F4; // } // Parent: CBaseModelEntity // Field count: 12 @@ -7831,41 +7831,41 @@ namespace cs2_dumper { namespace CEnvSky { constexpr std::ptrdiff_t m_hSkyMaterial = 0x710; // CStrongHandle constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0x718; // CStrongHandle - constexpr std::ptrdiff_t m_bStartDisabled = 0x720; // bool - constexpr std::ptrdiff_t m_vTintColor = 0x721; // Color - constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0x725; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0x72C; // float32 - constexpr std::ptrdiff_t m_nFogType = 0x730; // int32 - constexpr std::ptrdiff_t m_flFogMinStart = 0x734; // float32 - constexpr std::ptrdiff_t m_flFogMinEnd = 0x738; // float32 - constexpr std::ptrdiff_t m_flFogMaxStart = 0x73C; // float32 - constexpr std::ptrdiff_t m_flFogMaxEnd = 0x740; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x744; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x720; // + constexpr std::ptrdiff_t m_vTintColor = 0x721; // + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0x725; // + constexpr std::ptrdiff_t m_flBrightnessScale = 0x72C; // + constexpr std::ptrdiff_t m_nFogType = 0x730; // + constexpr std::ptrdiff_t m_flFogMinStart = 0x734; // + constexpr std::ptrdiff_t m_flFogMinEnd = 0x738; // + constexpr std::ptrdiff_t m_flFogMaxStart = 0x73C; // + constexpr std::ptrdiff_t m_flFogMaxEnd = 0x740; // + constexpr std::ptrdiff_t m_bEnabled = 0x744; // } // Parent: CPointEntity // Field count: 6 namespace CPointVelocitySensor { - constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_vecAxis = 0x4C4; // Vector - constexpr std::ptrdiff_t m_bEnabled = 0x4D0; // bool - constexpr std::ptrdiff_t m_fPrevVelocity = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flAvgInterval = 0x4D8; // float32 + constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // + constexpr std::ptrdiff_t m_vecAxis = 0x4C4; // + constexpr std::ptrdiff_t m_bEnabled = 0x4D0; // + constexpr std::ptrdiff_t m_fPrevVelocity = 0x4D4; // + constexpr std::ptrdiff_t m_flAvgInterval = 0x4D8; // constexpr std::ptrdiff_t m_Velocity = 0x4E0; // CEntityOutputTemplate } // Parent: CBaseFilter // Field count: 1 namespace CFilterMassGreater { - constexpr std::ptrdiff_t m_fFilterMass = 0x518; // float32 + constexpr std::ptrdiff_t m_fFilterMass = 0x518; // } // Parent: CBaseFilter // Field count: 1 namespace FilterTeam { - constexpr std::ptrdiff_t m_iFilterTeam = 0x518; // int32 + constexpr std::ptrdiff_t m_iFilterTeam = 0x518; // } // Parent: CFuncTrackTrain // Field count: 1 namespace CFuncTankTrain { - constexpr std::ptrdiff_t m_OnDeath = 0x860; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDeath = 0x860; // } // Parent: CBaseEntity // Field count: 0 @@ -7882,28 +7882,28 @@ namespace cs2_dumper { // Parent: CMarkupVolumeWithRef // Field count: 1 namespace CMarkupVolumeTagged_NavGame { - constexpr std::ptrdiff_t m_bFloodFillAttribute = 0x768; // bool + constexpr std::ptrdiff_t m_bFloodFillAttribute = 0x768; // } // Parent: CBaseTrigger // Field count: 1 namespace CBuyZone { - constexpr std::ptrdiff_t m_LegacyTeamNum = 0x8E0; // int32 + constexpr std::ptrdiff_t m_LegacyTeamNum = 0x8E0; // } // Parent: CLogicalEntity // Field count: 12 namespace CPointTemplate { - constexpr std::ptrdiff_t m_iszWorldName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntityFilterName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x4D8; // float32 - constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x4DC; // bool - constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszWorldName = 0x4C0; // + constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x4C8; // + constexpr std::ptrdiff_t m_iszEntityFilterName = 0x4D0; // + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x4D8; // + constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x4DC; // + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x4E0; // constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x508; // PointTemplateClientOnlyEntityBehavior_t constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x50C; // PointTemplateOwnerSpawnGroupType_t - constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x510; // CUtlVector - constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x528; // CUtlVector - constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x540; // HSCRIPT - constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x548; // HSCRIPT + constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x510; // + constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x528; // + constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x540; // + constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x548; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -7912,50 +7912,50 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 6 namespace CPhysForce { - constexpr std::ptrdiff_t m_nameAttach = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_force = 0x4D0; // float32 - constexpr std::ptrdiff_t m_forceTime = 0x4D4; // float32 - constexpr std::ptrdiff_t m_attachedObject = 0x4D8; // CHandle - constexpr std::ptrdiff_t m_wasRestored = 0x4DC; // bool - constexpr std::ptrdiff_t m_integrator = 0x4E0; // CConstantForceController + constexpr std::ptrdiff_t m_nameAttach = 0x4C8; // + constexpr std::ptrdiff_t m_force = 0x4D0; // + constexpr std::ptrdiff_t m_forceTime = 0x4D4; // + constexpr std::ptrdiff_t m_attachedObject = 0x4D8; // + constexpr std::ptrdiff_t m_wasRestored = 0x4DC; // + constexpr std::ptrdiff_t m_integrator = 0x4E0; // } // Parent: CLogicalEntity // Field count: 6 namespace CLogicDistanceAutosave { - constexpr std::ptrdiff_t m_iszTargetEntity = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flDistanceToPlayer = 0x4C8; // float32 - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4CC; // bool - constexpr std::ptrdiff_t m_bCheckCough = 0x4CD; // bool - constexpr std::ptrdiff_t m_bThinkDangerous = 0x4CE; // bool - constexpr std::ptrdiff_t m_flDangerousTime = 0x4D0; // float32 + constexpr std::ptrdiff_t m_iszTargetEntity = 0x4C0; // + constexpr std::ptrdiff_t m_flDistanceToPlayer = 0x4C8; // + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4CC; // + constexpr std::ptrdiff_t m_bCheckCough = 0x4CD; // + constexpr std::ptrdiff_t m_bThinkDangerous = 0x4CE; // + constexpr std::ptrdiff_t m_flDangerousTime = 0x4D0; // } // Parent: CPointEntity // Field count: 5 namespace CInfoDynamicShadowHint { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_flRange = 0x4C4; // float32 - constexpr std::ptrdiff_t m_nImportance = 0x4C8; // int32 - constexpr std::ptrdiff_t m_nLightChoice = 0x4CC; // int32 - constexpr std::ptrdiff_t m_hLight = 0x4D0; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // + constexpr std::ptrdiff_t m_flRange = 0x4C4; // + constexpr std::ptrdiff_t m_nImportance = 0x4C8; // + constexpr std::ptrdiff_t m_nLightChoice = 0x4CC; // + constexpr std::ptrdiff_t m_hLight = 0x4D0; // } // Parent: CSoundOpvarSetPointEntity // Field count: 9 namespace CSoundOpvarSetAABBEntity { - constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x668; // Vector - constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x674; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x680; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x68C; // Vector - constexpr std::ptrdiff_t m_nAABBDirection = 0x698; // int32 - constexpr std::ptrdiff_t m_vInnerMins = 0x69C; // Vector - constexpr std::ptrdiff_t m_vInnerMaxs = 0x6A8; // Vector - constexpr std::ptrdiff_t m_vOuterMins = 0x6B4; // Vector - constexpr std::ptrdiff_t m_vOuterMaxs = 0x6C0; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x668; // + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x674; // + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x680; // + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x68C; // + constexpr std::ptrdiff_t m_nAABBDirection = 0x698; // + constexpr std::ptrdiff_t m_vInnerMins = 0x69C; // + constexpr std::ptrdiff_t m_vInnerMaxs = 0x6A8; // + constexpr std::ptrdiff_t m_vOuterMins = 0x6B4; // + constexpr std::ptrdiff_t m_vOuterMaxs = 0x6C0; // } // Parent: None // Field count: 2 namespace CEnvWindShared__WindVariationEvent_t { - constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float32 - constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float32 + constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // } // Parent: None // Field count: 0 @@ -7968,7 +7968,7 @@ namespace cs2_dumper { // Parent: CTriggerOnce // Field count: 1 namespace CScriptTriggerOnce { - constexpr std::ptrdiff_t m_vExtent = 0x908; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x908; // } // Parent: CPointEntity // Field count: 0 @@ -7988,24 +7988,24 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowStartTime (float) // NetworkVarNames: m_bEligibleForScreenHighlight (bool) namespace CGlowProperty { - constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector - constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 - constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 - constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color - constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool - constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 - constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 - constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool - constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool + constexpr std::ptrdiff_t m_fGlowColor = 0x8; // + constexpr std::ptrdiff_t m_iGlowType = 0x30; // + constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // + constexpr std::ptrdiff_t m_nGlowRange = 0x38; // + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // + constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // + constexpr std::ptrdiff_t m_bFlashing = 0x44; // + constexpr std::ptrdiff_t m_flGlowTime = 0x48; // + constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // + constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // + constexpr std::ptrdiff_t m_bGlowing = 0x51; // } // Parent: CBaseCSGrenadeProjectile // Field count: 3 namespace CFlashbangProjectile { - constexpr std::ptrdiff_t m_flTimeToDetonate = 0xA90; // float32 - constexpr std::ptrdiff_t m_numOpponentsHit = 0xA94; // uint8 - constexpr std::ptrdiff_t m_numTeammatesHit = 0xA95; // uint8 + constexpr std::ptrdiff_t m_flTimeToDetonate = 0xA90; // + constexpr std::ptrdiff_t m_numOpponentsHit = 0xA94; // + constexpr std::ptrdiff_t m_numTeammatesHit = 0xA95; // } // Parent: CPointClientUIWorldPanel // Field count: 1 @@ -8013,7 +8013,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_messageText (char) namespace CPointClientUIWorldTextPanel { - constexpr std::ptrdiff_t m_messageText = 0x918; // char[512] + constexpr std::ptrdiff_t m_messageText = 0x918; // } // Parent: CPointEntity // Field count: 0 @@ -8026,8 +8026,8 @@ namespace cs2_dumper { // NetworkVarNames: m_hCarriedHostage (CHandle) // NetworkVarNames: m_hCarriedHostageProp (CHandle) namespace CCSPlayer_HostageServices { - constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle - constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle + constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // + constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8040,10 +8040,10 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 4 namespace CLogicBranch { - constexpr std::ptrdiff_t m_bInValue = 0x4C0; // bool + constexpr std::ptrdiff_t m_bInValue = 0x4C0; // constexpr std::ptrdiff_t m_Listeners = 0x4C8; // CUtlVector> - constexpr std::ptrdiff_t m_OnTrue = 0x4E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFalse = 0x508; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTrue = 0x4E0; // + constexpr std::ptrdiff_t m_OnFalse = 0x508; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8061,93 +8061,93 @@ namespace cs2_dumper { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) namespace CBaseButton { - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x790; // QAngle - constexpr std::ptrdiff_t m_fStayPushed = 0x79C; // bool - constexpr std::ptrdiff_t m_fRotating = 0x79D; // bool - constexpr std::ptrdiff_t m_ls = 0x7A0; // locksound_t - constexpr std::ptrdiff_t m_sUseSound = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sLockedSound = 0x7C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sOverrideAnticipationName = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bLocked = 0x7E0; // bool - constexpr std::ptrdiff_t m_bDisabled = 0x7E1; // bool - constexpr std::ptrdiff_t m_flUseLockedTime = 0x7E4; // GameTime_t - constexpr std::ptrdiff_t m_bSolidBsp = 0x7E8; // bool - constexpr std::ptrdiff_t m_OnDamaged = 0x7F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPressed = 0x818; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUseLocked = 0x840; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnIn = 0x868; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOut = 0x890; // CEntityIOOutput - constexpr std::ptrdiff_t m_nState = 0x8B8; // int32 - constexpr std::ptrdiff_t m_hConstraint = 0x8BC; // CEntityHandle - constexpr std::ptrdiff_t m_hConstraintParent = 0x8C0; // CEntityHandle - constexpr std::ptrdiff_t m_bForceNpcExclude = 0x8C4; // bool - constexpr std::ptrdiff_t m_sGlowEntity = 0x8C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_glowEntity = 0x8D0; // CHandle - constexpr std::ptrdiff_t m_usable = 0x8D4; // bool - constexpr std::ptrdiff_t m_szDisplayText = 0x8D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x790; // + constexpr std::ptrdiff_t m_fStayPushed = 0x79C; // + constexpr std::ptrdiff_t m_fRotating = 0x79D; // + constexpr std::ptrdiff_t m_ls = 0x7A0; // + constexpr std::ptrdiff_t m_sUseSound = 0x7C0; // + constexpr std::ptrdiff_t m_sLockedSound = 0x7C8; // + constexpr std::ptrdiff_t m_sUnlockedSound = 0x7D0; // + constexpr std::ptrdiff_t m_sOverrideAnticipationName = 0x7D8; // + constexpr std::ptrdiff_t m_bLocked = 0x7E0; // + constexpr std::ptrdiff_t m_bDisabled = 0x7E1; // + constexpr std::ptrdiff_t m_flUseLockedTime = 0x7E4; // + constexpr std::ptrdiff_t m_bSolidBsp = 0x7E8; // + constexpr std::ptrdiff_t m_OnDamaged = 0x7F0; // + constexpr std::ptrdiff_t m_OnPressed = 0x818; // + constexpr std::ptrdiff_t m_OnUseLocked = 0x840; // + constexpr std::ptrdiff_t m_OnIn = 0x868; // + constexpr std::ptrdiff_t m_OnOut = 0x890; // + constexpr std::ptrdiff_t m_nState = 0x8B8; // + constexpr std::ptrdiff_t m_hConstraint = 0x8BC; // + constexpr std::ptrdiff_t m_hConstraintParent = 0x8C0; // + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x8C4; // + constexpr std::ptrdiff_t m_sGlowEntity = 0x8C8; // + constexpr std::ptrdiff_t m_glowEntity = 0x8D0; // + constexpr std::ptrdiff_t m_usable = 0x8D4; // + constexpr std::ptrdiff_t m_szDisplayText = 0x8D8; // } // Parent: CPhysConstraint // Field count: 6 namespace CPhysLength { - constexpr std::ptrdiff_t m_offset = 0x538; // Vector[2] - constexpr std::ptrdiff_t m_vecAttach = 0x550; // Vector - constexpr std::ptrdiff_t m_addLength = 0x55C; // float32 - constexpr std::ptrdiff_t m_minLength = 0x560; // float32 - constexpr std::ptrdiff_t m_totalLength = 0x564; // float32 - constexpr std::ptrdiff_t m_bEnableCollision = 0x568; // bool + constexpr std::ptrdiff_t m_offset = 0x538; // + constexpr std::ptrdiff_t m_vecAttach = 0x550; // + constexpr std::ptrdiff_t m_addLength = 0x55C; // + constexpr std::ptrdiff_t m_minLength = 0x560; // + constexpr std::ptrdiff_t m_totalLength = 0x564; // + constexpr std::ptrdiff_t m_bEnableCollision = 0x568; // } // Parent: CBaseEntity // Field count: 48 namespace CLogicNPCCounter { - constexpr std::ptrdiff_t m_OnMinCountAll = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCountAll = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMinCountAll = 0x4C0; // + constexpr std::ptrdiff_t m_OnMaxCountAll = 0x4E8; // constexpr std::ptrdiff_t m_OnFactorAll = 0x510; // CEntityOutputTemplate constexpr std::ptrdiff_t m_OnMinPlayerDistAll = 0x538; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinCount_1 = 0x560; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCount_1 = 0x588; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMinCount_1 = 0x560; // + constexpr std::ptrdiff_t m_OnMaxCount_1 = 0x588; // constexpr std::ptrdiff_t m_OnFactor_1 = 0x5B0; // CEntityOutputTemplate constexpr std::ptrdiff_t m_OnMinPlayerDist_1 = 0x5D8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinCount_2 = 0x600; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCount_2 = 0x628; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMinCount_2 = 0x600; // + constexpr std::ptrdiff_t m_OnMaxCount_2 = 0x628; // constexpr std::ptrdiff_t m_OnFactor_2 = 0x650; // CEntityOutputTemplate constexpr std::ptrdiff_t m_OnMinPlayerDist_2 = 0x678; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinCount_3 = 0x6A0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCount_3 = 0x6C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMinCount_3 = 0x6A0; // + constexpr std::ptrdiff_t m_OnMaxCount_3 = 0x6C8; // constexpr std::ptrdiff_t m_OnFactor_3 = 0x6F0; // CEntityOutputTemplate constexpr std::ptrdiff_t m_OnMinPlayerDist_3 = 0x718; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_hSource = 0x740; // CEntityHandle - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x748; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flDistanceMax = 0x750; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0x754; // bool - constexpr std::ptrdiff_t m_nMinCountAll = 0x758; // int32 - constexpr std::ptrdiff_t m_nMaxCountAll = 0x75C; // int32 - constexpr std::ptrdiff_t m_nMinFactorAll = 0x760; // int32 - constexpr std::ptrdiff_t m_nMaxFactorAll = 0x764; // int32 - constexpr std::ptrdiff_t m_iszNPCClassname_1 = 0x770; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNPCState_1 = 0x778; // int32 - constexpr std::ptrdiff_t m_bInvertState_1 = 0x77C; // bool - constexpr std::ptrdiff_t m_nMinCount_1 = 0x780; // int32 - constexpr std::ptrdiff_t m_nMaxCount_1 = 0x784; // int32 - constexpr std::ptrdiff_t m_nMinFactor_1 = 0x788; // int32 - constexpr std::ptrdiff_t m_nMaxFactor_1 = 0x78C; // int32 - constexpr std::ptrdiff_t m_flDefaultDist_1 = 0x794; // float32 - constexpr std::ptrdiff_t m_iszNPCClassname_2 = 0x798; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNPCState_2 = 0x7A0; // int32 - constexpr std::ptrdiff_t m_bInvertState_2 = 0x7A4; // bool - constexpr std::ptrdiff_t m_nMinCount_2 = 0x7A8; // int32 - constexpr std::ptrdiff_t m_nMaxCount_2 = 0x7AC; // int32 - constexpr std::ptrdiff_t m_nMinFactor_2 = 0x7B0; // int32 - constexpr std::ptrdiff_t m_nMaxFactor_2 = 0x7B4; // int32 - constexpr std::ptrdiff_t m_flDefaultDist_2 = 0x7BC; // float32 - constexpr std::ptrdiff_t m_iszNPCClassname_3 = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNPCState_3 = 0x7C8; // int32 - constexpr std::ptrdiff_t m_bInvertState_3 = 0x7CC; // bool - constexpr std::ptrdiff_t m_nMinCount_3 = 0x7D0; // int32 - constexpr std::ptrdiff_t m_nMaxCount_3 = 0x7D4; // int32 - constexpr std::ptrdiff_t m_nMinFactor_3 = 0x7D8; // int32 - constexpr std::ptrdiff_t m_nMaxFactor_3 = 0x7DC; // int32 - constexpr std::ptrdiff_t m_flDefaultDist_3 = 0x7E4; // float32 + constexpr std::ptrdiff_t m_hSource = 0x740; // + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x748; // + constexpr std::ptrdiff_t m_flDistanceMax = 0x750; // + constexpr std::ptrdiff_t m_bDisabled = 0x754; // + constexpr std::ptrdiff_t m_nMinCountAll = 0x758; // + constexpr std::ptrdiff_t m_nMaxCountAll = 0x75C; // + constexpr std::ptrdiff_t m_nMinFactorAll = 0x760; // + constexpr std::ptrdiff_t m_nMaxFactorAll = 0x764; // + constexpr std::ptrdiff_t m_iszNPCClassname_1 = 0x770; // + constexpr std::ptrdiff_t m_nNPCState_1 = 0x778; // + constexpr std::ptrdiff_t m_bInvertState_1 = 0x77C; // + constexpr std::ptrdiff_t m_nMinCount_1 = 0x780; // + constexpr std::ptrdiff_t m_nMaxCount_1 = 0x784; // + constexpr std::ptrdiff_t m_nMinFactor_1 = 0x788; // + constexpr std::ptrdiff_t m_nMaxFactor_1 = 0x78C; // + constexpr std::ptrdiff_t m_flDefaultDist_1 = 0x794; // + constexpr std::ptrdiff_t m_iszNPCClassname_2 = 0x798; // + constexpr std::ptrdiff_t m_nNPCState_2 = 0x7A0; // + constexpr std::ptrdiff_t m_bInvertState_2 = 0x7A4; // + constexpr std::ptrdiff_t m_nMinCount_2 = 0x7A8; // + constexpr std::ptrdiff_t m_nMaxCount_2 = 0x7AC; // + constexpr std::ptrdiff_t m_nMinFactor_2 = 0x7B0; // + constexpr std::ptrdiff_t m_nMaxFactor_2 = 0x7B4; // + constexpr std::ptrdiff_t m_flDefaultDist_2 = 0x7BC; // + constexpr std::ptrdiff_t m_iszNPCClassname_3 = 0x7C0; // + constexpr std::ptrdiff_t m_nNPCState_3 = 0x7C8; // + constexpr std::ptrdiff_t m_bInvertState_3 = 0x7CC; // + constexpr std::ptrdiff_t m_nMinCount_3 = 0x7D0; // + constexpr std::ptrdiff_t m_nMaxCount_3 = 0x7D4; // + constexpr std::ptrdiff_t m_nMinFactor_3 = 0x7D8; // + constexpr std::ptrdiff_t m_nMaxFactor_3 = 0x7DC; // + constexpr std::ptrdiff_t m_flDefaultDist_3 = 0x7E4; // } // Parent: CPredictedViewModel // Field count: 3 @@ -8157,9 +8157,9 @@ namespace cs2_dumper { // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) // NetworkVarNames: m_nWeaponParity (uint32) namespace CCSGOViewModel { - constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0x930; // bool - constexpr std::ptrdiff_t m_nWeaponParity = 0x934; // uint32 - constexpr std::ptrdiff_t m_nOldWeaponParity = 0x938; // uint32 + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0x930; // + constexpr std::ptrdiff_t m_nWeaponParity = 0x934; // + constexpr std::ptrdiff_t m_nOldWeaponParity = 0x938; // } // Parent: CCSWeaponBaseGun // Field count: 3 @@ -8167,17 +8167,17 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flDisplayHealth (float) namespace CWeaponShield { - constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xEB8; // float32 - constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xEBC; // GameTime_t - constexpr std::ptrdiff_t m_flDisplayHealth = 0xEC0; // float32 + constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xEB8; // + constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xEBC; // + constexpr std::ptrdiff_t m_flDisplayHealth = 0xEC0; // } // Parent: CPointEntity // Field count: 4 namespace CBlood { - constexpr std::ptrdiff_t m_vecSprayAngles = 0x4C0; // QAngle - constexpr std::ptrdiff_t m_vecSprayDir = 0x4CC; // Vector - constexpr std::ptrdiff_t m_flAmount = 0x4D8; // float32 - constexpr std::ptrdiff_t m_Color = 0x4DC; // BloodType + constexpr std::ptrdiff_t m_vecSprayAngles = 0x4C0; // + constexpr std::ptrdiff_t m_vecSprayDir = 0x4CC; // + constexpr std::ptrdiff_t m_flAmount = 0x4D8; // + constexpr std::ptrdiff_t m_Color = 0x4DC; // } // Parent: CLogicalEntity // Field count: 4 @@ -8185,10 +8185,10 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_fadeColor (Color) namespace CEnvFade { - constexpr std::ptrdiff_t m_fadeColor = 0x4C0; // Color - constexpr std::ptrdiff_t m_Duration = 0x4C4; // float32 - constexpr std::ptrdiff_t m_HoldDuration = 0x4C8; // float32 - constexpr std::ptrdiff_t m_OnBeginFade = 0x4D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_fadeColor = 0x4C0; // + constexpr std::ptrdiff_t m_Duration = 0x4C4; // + constexpr std::ptrdiff_t m_HoldDuration = 0x4C8; // + constexpr std::ptrdiff_t m_OnBeginFade = 0x4D0; // } // Parent: CBaseProp // Field count: 30 @@ -8197,36 +8197,36 @@ namespace cs2_dumper { // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) namespace CBreakableProp { - constexpr std::ptrdiff_t m_CPropDataComponent = 0x930; // CPropDataComponent - constexpr std::ptrdiff_t m_OnBreak = 0x970; // CEntityIOOutput + constexpr std::ptrdiff_t m_CPropDataComponent = 0x930; // + constexpr std::ptrdiff_t m_OnBreak = 0x970; // constexpr std::ptrdiff_t m_OnHealthChanged = 0x998; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnTakeDamage = 0x9C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0x9E8; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0x9EC; // int32 - constexpr std::ptrdiff_t m_preferredCarryAngles = 0x9F0; // QAngle - constexpr std::ptrdiff_t m_flPressureDelay = 0x9FC; // float32 - constexpr std::ptrdiff_t m_flDefBurstScale = 0xA00; // float32 - constexpr std::ptrdiff_t m_vDefBurstOffset = 0xA04; // Vector - constexpr std::ptrdiff_t m_hBreaker = 0xA10; // CHandle - constexpr std::ptrdiff_t m_PerformanceMode = 0xA14; // PerformanceMode_t - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xA18; // GameTime_t - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xA1C; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0xA20; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0xA24; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0xA2C; // float32 - constexpr std::ptrdiff_t m_explosionBuildupSound = 0xA30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomEffect = 0xA38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomSound = 0xA40; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionModifier = 0xA48; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xA50; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xA54; // GameTime_t - constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xA58; // bool - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xA5C; // float32 - constexpr std::ptrdiff_t m_hLastAttacker = 0xA60; // CHandle - constexpr std::ptrdiff_t m_hFlareEnt = 0xA64; // CHandle - constexpr std::ptrdiff_t m_bUsePuntSound = 0xA68; // bool - constexpr std::ptrdiff_t m_iszPuntSound = 0xA70; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_noGhostCollision = 0xA78; // bool + constexpr std::ptrdiff_t m_OnTakeDamage = 0x9C0; // + constexpr std::ptrdiff_t m_impactEnergyScale = 0x9E8; // + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x9EC; // + constexpr std::ptrdiff_t m_preferredCarryAngles = 0x9F0; // + constexpr std::ptrdiff_t m_flPressureDelay = 0x9FC; // + constexpr std::ptrdiff_t m_flDefBurstScale = 0xA00; // + constexpr std::ptrdiff_t m_vDefBurstOffset = 0xA04; // + constexpr std::ptrdiff_t m_hBreaker = 0xA10; // + constexpr std::ptrdiff_t m_PerformanceMode = 0xA14; // + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xA18; // + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xA1C; // + constexpr std::ptrdiff_t m_explodeDamage = 0xA20; // + constexpr std::ptrdiff_t m_explodeRadius = 0xA24; // + constexpr std::ptrdiff_t m_explosionDelay = 0xA2C; // + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xA30; // + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xA38; // + constexpr std::ptrdiff_t m_explosionCustomSound = 0xA40; // + constexpr std::ptrdiff_t m_explosionModifier = 0xA48; // + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xA50; // + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xA54; // + constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xA58; // + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xA5C; // + constexpr std::ptrdiff_t m_hLastAttacker = 0xA60; // + constexpr std::ptrdiff_t m_hFlareEnt = 0xA64; // + constexpr std::ptrdiff_t m_bUsePuntSound = 0xA68; // + constexpr std::ptrdiff_t m_iszPuntSound = 0xA70; // + constexpr std::ptrdiff_t m_noGhostCollision = 0xA78; // } // Parent: CPlayerPawnComponent // Field count: 1 @@ -8234,7 +8234,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) namespace CCSPlayer_BuyServices { - constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // } // Parent: CBaseFlex // Field count: 11 @@ -8244,17 +8244,17 @@ namespace cs2_dumper { // NetworkVarNames: m_hMyWearables (CHandle) // NetworkVarNames: m_flFieldOfView (float) namespace CBaseCombatCharacter { - constexpr std::ptrdiff_t m_bForceServerRagdoll = 0x978; // bool - constexpr std::ptrdiff_t m_hMyWearables = 0x980; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flFieldOfView = 0x998; // float32 - constexpr std::ptrdiff_t m_impactEnergyScale = 0x99C; // float32 - constexpr std::ptrdiff_t m_LastHitGroup = 0x9A0; // HitGroup_t - constexpr std::ptrdiff_t m_bApplyStressDamage = 0x9A4; // bool - constexpr std::ptrdiff_t m_iDamageCount = 0x9E8; // int32 + constexpr std::ptrdiff_t m_bForceServerRagdoll = 0x978; // + constexpr std::ptrdiff_t m_hMyWearables = 0x980; // + constexpr std::ptrdiff_t m_flFieldOfView = 0x998; // + constexpr std::ptrdiff_t m_impactEnergyScale = 0x99C; // + constexpr std::ptrdiff_t m_LastHitGroup = 0x9A0; // + constexpr std::ptrdiff_t m_bApplyStressDamage = 0x9A4; // + constexpr std::ptrdiff_t m_iDamageCount = 0x9E8; // constexpr std::ptrdiff_t m_pVecRelationships = 0x9F0; // CUtlVector* - constexpr std::ptrdiff_t m_strRelationships = 0x9F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_eHull = 0xA00; // Hull_t - constexpr std::ptrdiff_t m_nNavHullIdx = 0xA04; // uint32 + constexpr std::ptrdiff_t m_strRelationships = 0x9F8; // + constexpr std::ptrdiff_t m_eHull = 0xA00; // + constexpr std::ptrdiff_t m_nNavHullIdx = 0xA04; // } // Parent: CBaseModelEntity // Field count: 25 @@ -8270,47 +8270,47 @@ namespace cs2_dumper { // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) namespace CInferno { - constexpr std::ptrdiff_t m_firePositions = 0x720; // Vector[64] - constexpr std::ptrdiff_t m_fireParentPositions = 0xA20; // Vector[64] - constexpr std::ptrdiff_t m_bFireIsBurning = 0xD20; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0xD60; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x1060; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x1064; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1068; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x106C; // float32 - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1070; // bool - constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1074; // int32 - constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x1078; // bool - constexpr std::ptrdiff_t m_extent = 0x1280; // Extent - constexpr std::ptrdiff_t m_damageTimer = 0x1298; // CountdownTimer - constexpr std::ptrdiff_t m_damageRampTimer = 0x12B0; // CountdownTimer - constexpr std::ptrdiff_t m_splashVelocity = 0x12C8; // Vector - constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x12D4; // Vector - constexpr std::ptrdiff_t m_startPos = 0x12E0; // Vector - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x12EC; // Vector - constexpr std::ptrdiff_t m_activeTimer = 0x12F8; // IntervalTimer - constexpr std::ptrdiff_t m_fireSpawnOffset = 0x1308; // int32 - constexpr std::ptrdiff_t m_nMaxFlames = 0x130C; // int32 - constexpr std::ptrdiff_t m_nSpreadCount = 0x1310; // int32 - constexpr std::ptrdiff_t m_BookkeepingTimer = 0x1318; // CountdownTimer - constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1330; // CountdownTimer - constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1348; // uint16 + constexpr std::ptrdiff_t m_firePositions = 0x720; // + constexpr std::ptrdiff_t m_fireParentPositions = 0xA20; // + constexpr std::ptrdiff_t m_bFireIsBurning = 0xD20; // + constexpr std::ptrdiff_t m_BurnNormal = 0xD60; // + constexpr std::ptrdiff_t m_fireCount = 0x1060; // + constexpr std::ptrdiff_t m_nInfernoType = 0x1064; // + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1068; // + constexpr std::ptrdiff_t m_nFireLifetime = 0x106C; // + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1070; // + constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1074; // + constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x1078; // + constexpr std::ptrdiff_t m_extent = 0x1280; // + constexpr std::ptrdiff_t m_damageTimer = 0x1298; // + constexpr std::ptrdiff_t m_damageRampTimer = 0x12B0; // + constexpr std::ptrdiff_t m_splashVelocity = 0x12C8; // + constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x12D4; // + constexpr std::ptrdiff_t m_startPos = 0x12E0; // + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x12EC; // + constexpr std::ptrdiff_t m_activeTimer = 0x12F8; // + constexpr std::ptrdiff_t m_fireSpawnOffset = 0x1308; // + constexpr std::ptrdiff_t m_nMaxFlames = 0x130C; // + constexpr std::ptrdiff_t m_nSpreadCount = 0x1310; // + constexpr std::ptrdiff_t m_BookkeepingTimer = 0x1318; // + constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1330; // + constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1348; // } // Parent: CLogicalEntity // Field count: 5 namespace CEnvGlobal { - constexpr std::ptrdiff_t m_outCounter = 0x4C0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_globalstate = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_triggermode = 0x4F0; // int32 - constexpr std::ptrdiff_t m_initialstate = 0x4F4; // int32 - constexpr std::ptrdiff_t m_counter = 0x4F8; // int32 + constexpr std::ptrdiff_t m_outCounter = 0x4C0; // + constexpr std::ptrdiff_t m_globalstate = 0x4E8; // + constexpr std::ptrdiff_t m_triggermode = 0x4F0; // + constexpr std::ptrdiff_t m_initialstate = 0x4F4; // + constexpr std::ptrdiff_t m_counter = 0x4F8; // } // Parent: CLogicalEntity // Field count: 3 namespace CBaseFilter { - constexpr std::ptrdiff_t m_bNegated = 0x4C0; // bool - constexpr std::ptrdiff_t m_OnPass = 0x4C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFail = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bNegated = 0x4C0; // + constexpr std::ptrdiff_t m_OnPass = 0x4C8; // + constexpr std::ptrdiff_t m_OnFail = 0x4F0; // } // Parent: CBaseEntity // Field count: 4 @@ -8322,10 +8322,10 @@ namespace cs2_dumper { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) namespace CTeam { - constexpr std::ptrdiff_t m_aPlayerControllers = 0x4C0; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_aPlayers = 0x4D8; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_iScore = 0x4F0; // int32 - constexpr std::ptrdiff_t m_szTeamname = 0x4F4; // char[129] + constexpr std::ptrdiff_t m_aPlayerControllers = 0x4C0; // + constexpr std::ptrdiff_t m_aPlayers = 0x4D8; // + constexpr std::ptrdiff_t m_iScore = 0x4F0; // + constexpr std::ptrdiff_t m_szTeamname = 0x4F4; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8349,28 +8349,28 @@ namespace cs2_dumper { // NetworkVarNames: m_flHDRColorScale (float32) namespace CSprite { constexpr std::ptrdiff_t m_hSpriteMaterial = 0x710; // CStrongHandle - constexpr std::ptrdiff_t m_hAttachedToEntity = 0x718; // CHandle - constexpr std::ptrdiff_t m_nAttachment = 0x71C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flSpriteFramerate = 0x720; // float32 - constexpr std::ptrdiff_t m_flFrame = 0x724; // float32 - constexpr std::ptrdiff_t m_flDieTime = 0x728; // GameTime_t - constexpr std::ptrdiff_t m_nBrightness = 0x738; // uint32 - constexpr std::ptrdiff_t m_flBrightnessDuration = 0x73C; // float32 - constexpr std::ptrdiff_t m_flSpriteScale = 0x740; // float32 - constexpr std::ptrdiff_t m_flScaleDuration = 0x744; // float32 - constexpr std::ptrdiff_t m_bWorldSpaceScale = 0x748; // bool - constexpr std::ptrdiff_t m_flGlowProxySize = 0x74C; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x750; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0x754; // GameTime_t - constexpr std::ptrdiff_t m_flMaxFrame = 0x758; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x75C; // float32 - constexpr std::ptrdiff_t m_flDestScale = 0x760; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0x764; // GameTime_t - constexpr std::ptrdiff_t m_nStartBrightness = 0x768; // int32 - constexpr std::ptrdiff_t m_nDestBrightness = 0x76C; // int32 - constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0x770; // GameTime_t - constexpr std::ptrdiff_t m_nSpriteWidth = 0x774; // int32 - constexpr std::ptrdiff_t m_nSpriteHeight = 0x778; // int32 + constexpr std::ptrdiff_t m_hAttachedToEntity = 0x718; // + constexpr std::ptrdiff_t m_nAttachment = 0x71C; // + constexpr std::ptrdiff_t m_flSpriteFramerate = 0x720; // + constexpr std::ptrdiff_t m_flFrame = 0x724; // + constexpr std::ptrdiff_t m_flDieTime = 0x728; // + constexpr std::ptrdiff_t m_nBrightness = 0x738; // + constexpr std::ptrdiff_t m_flBrightnessDuration = 0x73C; // + constexpr std::ptrdiff_t m_flSpriteScale = 0x740; // + constexpr std::ptrdiff_t m_flScaleDuration = 0x744; // + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0x748; // + constexpr std::ptrdiff_t m_flGlowProxySize = 0x74C; // + constexpr std::ptrdiff_t m_flHDRColorScale = 0x750; // + constexpr std::ptrdiff_t m_flLastTime = 0x754; // + constexpr std::ptrdiff_t m_flMaxFrame = 0x758; // + constexpr std::ptrdiff_t m_flStartScale = 0x75C; // + constexpr std::ptrdiff_t m_flDestScale = 0x760; // + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x764; // + constexpr std::ptrdiff_t m_nStartBrightness = 0x768; // + constexpr std::ptrdiff_t m_nDestBrightness = 0x76C; // + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0x770; // + constexpr std::ptrdiff_t m_nSpriteWidth = 0x774; // + constexpr std::ptrdiff_t m_nSpriteHeight = 0x778; // } // Parent: CBaseTrigger // Field count: 0 @@ -8383,15 +8383,15 @@ namespace cs2_dumper { // Parent: CInfoDynamicShadowHint // Field count: 2 namespace CInfoDynamicShadowHintBox { - constexpr std::ptrdiff_t m_vBoxMins = 0x4D8; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x4E4; // Vector + constexpr std::ptrdiff_t m_vBoxMins = 0x4D8; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x4E4; // } // Parent: CBaseEntity // Field count: 3 namespace CPathMover { constexpr std::ptrdiff_t m_vecPathNodes = 0x4C0; // CUtlVector> - constexpr std::ptrdiff_t m_flPathLength = 0x4D8; // float32 - constexpr std::ptrdiff_t m_bClosedLoop = 0x4DC; // bool + constexpr std::ptrdiff_t m_flPathLength = 0x4D8; // + constexpr std::ptrdiff_t m_bClosedLoop = 0x4DC; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -8409,69 +8409,69 @@ namespace cs2_dumper { // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) namespace CChicken { - constexpr std::ptrdiff_t m_AttributeManager = 0xBA0; // CAttributeContainer - constexpr std::ptrdiff_t m_sActivityFinishedTag = 0xE88; // CUtlStringToken - constexpr std::ptrdiff_t m_updateTimer = 0xE90; // CountdownTimer - constexpr std::ptrdiff_t m_stuckAnchor = 0xEA8; // Vector - constexpr std::ptrdiff_t m_stuckTimer = 0xEB8; // CountdownTimer - constexpr std::ptrdiff_t m_collisionStuckTimer = 0xED0; // CountdownTimer - constexpr std::ptrdiff_t m_isOnGround = 0xEE8; // bool - constexpr std::ptrdiff_t m_vFallVelocity = 0xEEC; // Vector - constexpr std::ptrdiff_t m_desiredActivity = 0xEF8; // ChickenActivity - constexpr std::ptrdiff_t m_currentActivity = 0xEFC; // ChickenActivity - constexpr std::ptrdiff_t m_activityTimer = 0xF00; // CountdownTimer - constexpr std::ptrdiff_t m_turnRate = 0xF18; // float32 - constexpr std::ptrdiff_t m_fleeFrom = 0xF1C; // CHandle - constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0xF20; // CountdownTimer - constexpr std::ptrdiff_t m_startleTimer = 0xF38; // CountdownTimer - constexpr std::ptrdiff_t m_vocalizeTimer = 0xF50; // CountdownTimer - constexpr std::ptrdiff_t m_flWhenZombified = 0xF68; // GameTime_t - constexpr std::ptrdiff_t m_jumpedThisFrame = 0xF6C; // bool - constexpr std::ptrdiff_t m_leader = 0xF70; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0xF88; // CountdownTimer - constexpr std::ptrdiff_t m_hasBeenUsed = 0xFA0; // bool - constexpr std::ptrdiff_t m_jumpTimer = 0xFA8; // CountdownTimer - constexpr std::ptrdiff_t m_flLastJumpTime = 0xFC0; // float32 - constexpr std::ptrdiff_t m_bInJump = 0xFC4; // bool - constexpr std::ptrdiff_t m_isWaitingForLeader = 0xFC5; // bool - constexpr std::ptrdiff_t m_repathTimer = 0x2FD0; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2FE8; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x3078; // CountdownTimer - constexpr std::ptrdiff_t m_vecPathGoal = 0x3098; // Vector - constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x30A4; // GameTime_t - constexpr std::ptrdiff_t m_followMinuteTimer = 0x30A8; // CountdownTimer - constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x30C0; // Vector + constexpr std::ptrdiff_t m_AttributeManager = 0xBA0; // + constexpr std::ptrdiff_t m_sActivityFinishedTag = 0xE88; // + constexpr std::ptrdiff_t m_updateTimer = 0xE90; // + constexpr std::ptrdiff_t m_stuckAnchor = 0xEA8; // + constexpr std::ptrdiff_t m_stuckTimer = 0xEB8; // + constexpr std::ptrdiff_t m_collisionStuckTimer = 0xED0; // + constexpr std::ptrdiff_t m_isOnGround = 0xEE8; // + constexpr std::ptrdiff_t m_vFallVelocity = 0xEEC; // + constexpr std::ptrdiff_t m_desiredActivity = 0xEF8; // + constexpr std::ptrdiff_t m_currentActivity = 0xEFC; // + constexpr std::ptrdiff_t m_activityTimer = 0xF00; // + constexpr std::ptrdiff_t m_turnRate = 0xF18; // + constexpr std::ptrdiff_t m_fleeFrom = 0xF1C; // + constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0xF20; // + constexpr std::ptrdiff_t m_startleTimer = 0xF38; // + constexpr std::ptrdiff_t m_vocalizeTimer = 0xF50; // + constexpr std::ptrdiff_t m_flWhenZombified = 0xF68; // + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xF6C; // + constexpr std::ptrdiff_t m_leader = 0xF70; // + constexpr std::ptrdiff_t m_reuseTimer = 0xF88; // + constexpr std::ptrdiff_t m_hasBeenUsed = 0xFA0; // + constexpr std::ptrdiff_t m_jumpTimer = 0xFA8; // + constexpr std::ptrdiff_t m_flLastJumpTime = 0xFC0; // + constexpr std::ptrdiff_t m_bInJump = 0xFC4; // + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xFC5; // + constexpr std::ptrdiff_t m_repathTimer = 0x2FD0; // + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2FE8; // + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x3078; // + constexpr std::ptrdiff_t m_vecPathGoal = 0x3098; // + constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x30A4; // + constexpr std::ptrdiff_t m_followMinuteTimer = 0x30A8; // + constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x30C0; // constexpr std::ptrdiff_t m_vecEggsPooped = 0x30D0; // CUtlVector> - constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x30F0; // CountdownTimer + constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x30F0; // } // Parent: CBaseTrigger // Field count: 7 namespace CChangeLevel { - constexpr std::ptrdiff_t m_sMapName = 0x8E0; // CUtlString - constexpr std::ptrdiff_t m_sLandmarkName = 0x8E8; // CUtlString - constexpr std::ptrdiff_t m_OnChangeLevel = 0x8F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bTouched = 0x918; // bool - constexpr std::ptrdiff_t m_bNoTouch = 0x919; // bool - constexpr std::ptrdiff_t m_bNewChapter = 0x91A; // bool - constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0x91B; // bool + constexpr std::ptrdiff_t m_sMapName = 0x8E0; // + constexpr std::ptrdiff_t m_sLandmarkName = 0x8E8; // + constexpr std::ptrdiff_t m_OnChangeLevel = 0x8F0; // + constexpr std::ptrdiff_t m_bTouched = 0x918; // + constexpr std::ptrdiff_t m_bNoTouch = 0x919; // + constexpr std::ptrdiff_t m_bNewChapter = 0x91A; // + constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0x91B; // } // Parent: CBaseTrigger // Field count: 14 namespace CTriggerLerpObject { - constexpr std::ptrdiff_t m_iszLerpTarget = 0x8E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hLerpTarget = 0x8E8; // CHandle - constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0x8F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0x8F8; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flLerpDuration = 0x8FC; // float32 - constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x900; // bool - constexpr std::ptrdiff_t m_bSingleLerpObject = 0x901; // bool - constexpr std::ptrdiff_t m_vecLerpingObjects = 0x908; // CUtlVector - constexpr std::ptrdiff_t m_iszLerpEffect = 0x920; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLerpSound = 0x928; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bAttachTouchingObject = 0x930; // bool - constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0x934; // CHandle - constexpr std::ptrdiff_t m_OnLerpStarted = 0x938; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLerpFinished = 0x960; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszLerpTarget = 0x8E0; // + constexpr std::ptrdiff_t m_hLerpTarget = 0x8E8; // + constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0x8F0; // + constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0x8F8; // + constexpr std::ptrdiff_t m_flLerpDuration = 0x8FC; // + constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x900; // + constexpr std::ptrdiff_t m_bSingleLerpObject = 0x901; // + constexpr std::ptrdiff_t m_vecLerpingObjects = 0x908; // + constexpr std::ptrdiff_t m_iszLerpEffect = 0x920; // + constexpr std::ptrdiff_t m_iszLerpSound = 0x928; // + constexpr std::ptrdiff_t m_bAttachTouchingObject = 0x930; // + constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0x934; // + constexpr std::ptrdiff_t m_OnLerpStarted = 0x938; // + constexpr std::ptrdiff_t m_OnLerpFinished = 0x960; // } // Parent: CBaseToggle // Field count: 12 @@ -8481,18 +8481,18 @@ namespace cs2_dumper { // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) namespace CBaseTrigger { - constexpr std::ptrdiff_t m_bDisabled = 0x790; // bool - constexpr std::ptrdiff_t m_iFilterName = 0x798; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x7A0; // CHandle - constexpr std::ptrdiff_t m_OnStartTouch = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartTouchAll = 0x7D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouch = 0x7F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouchAll = 0x820; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTouching = 0x848; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0x870; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNotTouching = 0x898; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x790; // + constexpr std::ptrdiff_t m_iFilterName = 0x798; // + constexpr std::ptrdiff_t m_hFilter = 0x7A0; // + constexpr std::ptrdiff_t m_OnStartTouch = 0x7A8; // + constexpr std::ptrdiff_t m_OnStartTouchAll = 0x7D0; // + constexpr std::ptrdiff_t m_OnEndTouch = 0x7F8; // + constexpr std::ptrdiff_t m_OnEndTouchAll = 0x820; // + constexpr std::ptrdiff_t m_OnTouching = 0x848; // + constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0x870; // + constexpr std::ptrdiff_t m_OnNotTouching = 0x898; // constexpr std::ptrdiff_t m_hTouchingEntities = 0x8C0; // CUtlVector> - constexpr std::ptrdiff_t m_bClientSidePredicted = 0x8D8; // bool + constexpr std::ptrdiff_t m_bClientSidePredicted = 0x8D8; // } // Parent: CPointEntity // Field count: 0 @@ -8510,15 +8510,15 @@ namespace cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) namespace CEconEntity { - constexpr std::ptrdiff_t m_AttributeManager = 0x988; // CAttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xC50; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xC54; // uint32 - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xC58; // int32 - constexpr std::ptrdiff_t m_nFallbackSeed = 0xC5C; // int32 - constexpr std::ptrdiff_t m_flFallbackWear = 0xC60; // float32 - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xC64; // int32 - constexpr std::ptrdiff_t m_hOldProvidee = 0xC68; // CHandle - constexpr std::ptrdiff_t m_iOldOwnerClass = 0xC6C; // int32 + constexpr std::ptrdiff_t m_AttributeManager = 0x988; // + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xC50; // + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xC54; // + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xC58; // + constexpr std::ptrdiff_t m_nFallbackSeed = 0xC5C; // + constexpr std::ptrdiff_t m_flFallbackWear = 0xC60; // + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xC64; // + constexpr std::ptrdiff_t m_hOldProvidee = 0xC68; // + constexpr std::ptrdiff_t m_iOldOwnerClass = 0xC6C; // } // Parent: None // Field count: 17 @@ -8539,23 +8539,23 @@ namespace cs2_dumper { // NetworkVarNames: m_vCapsuleCenter2 (Vector) // NetworkVarNames: m_flCapsuleRadius (float) namespace CCollisionProperty { - constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t - constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector - constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector - constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 - constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t - constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 - constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t - constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 - constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 - constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector - constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector - constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector - constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector - constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector - constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 + constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // + constexpr std::ptrdiff_t m_vecMins = 0x40; // + constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // + constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // + constexpr std::ptrdiff_t m_nSolidType = 0x5B; // + constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // + constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // + constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // + constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // + constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // + constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // + constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // + constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // + constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // + constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // } // Parent: CBaseEntity // Field count: 0 @@ -8569,14 +8569,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flPrevCycle (float32) // NetworkVarNames: m_flCycle (float32) namespace CNetworkedSequenceOperation { - constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence - constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 - constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 - constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool - constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool - constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 - constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 + constexpr std::ptrdiff_t m_hSequence = 0x8; // + constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // + constexpr std::ptrdiff_t m_flCycle = 0x10; // + constexpr std::ptrdiff_t m_flWeight = 0x14; // + constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // + constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // + constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // + constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // } // Parent: CModelPointEntity // Field count: 11 @@ -8594,17 +8594,17 @@ namespace cs2_dumper { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) namespace CPointWorldText { - constexpr std::ptrdiff_t m_messageText = 0x710; // char[512] - constexpr std::ptrdiff_t m_FontName = 0x910; // char[64] - constexpr std::ptrdiff_t m_bEnabled = 0x950; // bool - constexpr std::ptrdiff_t m_bFullbright = 0x951; // bool - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x954; // float32 - constexpr std::ptrdiff_t m_flFontSize = 0x958; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0x95C; // float32 - constexpr std::ptrdiff_t m_Color = 0x960; // Color + constexpr std::ptrdiff_t m_messageText = 0x710; // + constexpr std::ptrdiff_t m_FontName = 0x910; // + constexpr std::ptrdiff_t m_bEnabled = 0x950; // + constexpr std::ptrdiff_t m_bFullbright = 0x951; // + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x954; // + constexpr std::ptrdiff_t m_flFontSize = 0x958; // + constexpr std::ptrdiff_t m_flDepthOffset = 0x95C; // + constexpr std::ptrdiff_t m_Color = 0x960; // constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x964; // PointWorldTextJustifyHorizontal_t - constexpr std::ptrdiff_t m_nJustifyVertical = 0x968; // PointWorldTextJustifyVertical_t - constexpr std::ptrdiff_t m_nReorientMode = 0x96C; // PointWorldTextReorientMode_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0x968; // + constexpr std::ptrdiff_t m_nReorientMode = 0x96C; // } // Parent: CSoundAreaEntityBase // Field count: 2 @@ -8613,8 +8613,8 @@ namespace cs2_dumper { // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) namespace CSoundAreaEntityOrientedBox { - constexpr std::ptrdiff_t m_vMin = 0x4E0; // Vector - constexpr std::ptrdiff_t m_vMax = 0x4EC; // Vector + constexpr std::ptrdiff_t m_vMin = 0x4E0; // + constexpr std::ptrdiff_t m_vMax = 0x4EC; // } // Parent: CBaseTrigger // Field count: 13 @@ -8634,19 +8634,19 @@ namespace cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) namespace CTriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0x8F0; // float32 - constexpr std::ptrdiff_t m_linearLimit = 0x8F4; // float32 - constexpr std::ptrdiff_t m_linearDamping = 0x8F8; // float32 - constexpr std::ptrdiff_t m_angularLimit = 0x8FC; // float32 - constexpr std::ptrdiff_t m_angularDamping = 0x900; // float32 - constexpr std::ptrdiff_t m_linearForce = 0x904; // float32 - constexpr std::ptrdiff_t m_flFrequency = 0x908; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x90C; // float32 - constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x910; // Vector - constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x91C; // bool - constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x920; // Vector - constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x92C; // Vector - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x938; // bool + constexpr std::ptrdiff_t m_gravityScale = 0x8F0; // + constexpr std::ptrdiff_t m_linearLimit = 0x8F4; // + constexpr std::ptrdiff_t m_linearDamping = 0x8F8; // + constexpr std::ptrdiff_t m_angularLimit = 0x8FC; // + constexpr std::ptrdiff_t m_angularDamping = 0x900; // + constexpr std::ptrdiff_t m_linearForce = 0x904; // + constexpr std::ptrdiff_t m_flFrequency = 0x908; // + constexpr std::ptrdiff_t m_flDampingRatio = 0x90C; // + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x910; // + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x91C; // + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x920; // + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x92C; // + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x938; // } // Parent: None // Field count: 2 @@ -8655,8 +8655,8 @@ namespace cs2_dumper { // NetworkVarNames: m_ID (CUtlStringToken) // NetworkVarNames: m_Values (Vector4D) namespace EntityRenderAttribute_t { - constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken - constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D + constexpr std::ptrdiff_t m_ID = 0x30; // + constexpr std::ptrdiff_t m_Values = 0x34; // } // Parent: CPointEntity // Field count: 0 @@ -8670,33 +8670,33 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFace = 0x720; // CStrongHandle constexpr std::ptrdiff_t m_hConcreteMaterialEdgeCaps = 0x728; // CStrongHandle constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFins = 0x730; // CStrongHandle - constexpr std::ptrdiff_t m_matPanelTransform = 0x738; // matrix3x4_t - constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0x768; // matrix3x4_t - constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x798; // CUtlVector - constexpr std::ptrdiff_t m_PanelSize = 0x7B0; // Vector2D - constexpr std::ptrdiff_t m_vecPanelNormalWs = 0x7B8; // Vector - constexpr std::ptrdiff_t m_nNumShardsEverCreated = 0x7C4; // int32 - constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0x7C8; // GameTime_t - constexpr std::ptrdiff_t m_flLastCleanupTime = 0x7CC; // GameTime_t - constexpr std::ptrdiff_t m_flInitAtTime = 0x7D0; // GameTime_t - constexpr std::ptrdiff_t m_flGlassThickness = 0x7D4; // float32 - constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0x7D8; // float32 - constexpr std::ptrdiff_t m_bBreakSilent = 0x7DC; // bool - constexpr std::ptrdiff_t m_bBreakShardless = 0x7DD; // bool - constexpr std::ptrdiff_t m_bBroken = 0x7DE; // bool - constexpr std::ptrdiff_t m_bHasRateLimitedShards = 0x7DF; // bool - constexpr std::ptrdiff_t m_bGlassNavIgnore = 0x7E0; // bool - constexpr std::ptrdiff_t m_bGlassInFrame = 0x7E1; // bool - constexpr std::ptrdiff_t m_bStartBroken = 0x7E2; // bool - constexpr std::ptrdiff_t m_iInitialDamageType = 0x7E3; // uint8 - constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szDamagePositioningEntityName04 = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vInitialDamagePositions = 0x808; // CUtlVector - constexpr std::ptrdiff_t m_vExtraDamagePositions = 0x820; // CUtlVector - constexpr std::ptrdiff_t m_OnBroken = 0x838; // CEntityIOOutput - constexpr std::ptrdiff_t m_iSurfaceType = 0x861; // uint8 + constexpr std::ptrdiff_t m_matPanelTransform = 0x738; // + constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0x768; // + constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x798; // + constexpr std::ptrdiff_t m_PanelSize = 0x7B0; // + constexpr std::ptrdiff_t m_vecPanelNormalWs = 0x7B8; // + constexpr std::ptrdiff_t m_nNumShardsEverCreated = 0x7C4; // + constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0x7C8; // + constexpr std::ptrdiff_t m_flLastCleanupTime = 0x7CC; // + constexpr std::ptrdiff_t m_flInitAtTime = 0x7D0; // + constexpr std::ptrdiff_t m_flGlassThickness = 0x7D4; // + constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0x7D8; // + constexpr std::ptrdiff_t m_bBreakSilent = 0x7DC; // + constexpr std::ptrdiff_t m_bBreakShardless = 0x7DD; // + constexpr std::ptrdiff_t m_bBroken = 0x7DE; // + constexpr std::ptrdiff_t m_bHasRateLimitedShards = 0x7DF; // + constexpr std::ptrdiff_t m_bGlassNavIgnore = 0x7E0; // + constexpr std::ptrdiff_t m_bGlassInFrame = 0x7E1; // + constexpr std::ptrdiff_t m_bStartBroken = 0x7E2; // + constexpr std::ptrdiff_t m_iInitialDamageType = 0x7E3; // + constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0x7E8; // + constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0x7F0; // + constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0x7F8; // + constexpr std::ptrdiff_t m_szDamagePositioningEntityName04 = 0x800; // + constexpr std::ptrdiff_t m_vInitialDamagePositions = 0x808; // + constexpr std::ptrdiff_t m_vExtraDamagePositions = 0x820; // + constexpr std::ptrdiff_t m_OnBroken = 0x838; // + constexpr std::ptrdiff_t m_iSurfaceType = 0x861; // } // Parent: CBaseButton // Field count: 0 @@ -8708,7 +8708,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flRadius (float) namespace CSoundEventSphereEntity { - constexpr std::ptrdiff_t m_flRadius = 0x570; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x570; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8733,32 +8733,32 @@ namespace cs2_dumper { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) namespace CPlantedC4 { - constexpr std::ptrdiff_t m_bBombTicking = 0x8E8; // bool - constexpr std::ptrdiff_t m_flC4Blow = 0x8EC; // GameTime_t - constexpr std::ptrdiff_t m_nBombSite = 0x8F0; // int32 - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x8F4; // int32 - constexpr std::ptrdiff_t m_OnBombDefused = 0x8F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0x920; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0x948; // CEntityIOOutput - constexpr std::ptrdiff_t m_bCannotBeDefused = 0x970; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0x978; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x990; // int32 - constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0x994; // bool - constexpr std::ptrdiff_t m_bHasExploded = 0x995; // bool - constexpr std::ptrdiff_t m_flTimerLength = 0x998; // float32 - constexpr std::ptrdiff_t m_bBeingDefused = 0x99C; // bool - constexpr std::ptrdiff_t m_fLastDefuseTime = 0x9A4; // GameTime_t - constexpr std::ptrdiff_t m_flDefuseLength = 0x9AC; // float32 - constexpr std::ptrdiff_t m_flDefuseCountDown = 0x9B0; // GameTime_t - constexpr std::ptrdiff_t m_bBombDefused = 0x9B4; // bool - constexpr std::ptrdiff_t m_hBombDefuser = 0x9B8; // CHandle - constexpr std::ptrdiff_t m_hControlPanel = 0x9BC; // CHandle - constexpr std::ptrdiff_t m_iProgressBarTime = 0x9C0; // int32 - constexpr std::ptrdiff_t m_bVoiceAlertFired = 0x9C4; // bool - constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0x9C5; // bool[4] - constexpr std::ptrdiff_t m_flNextBotBeepTime = 0x9CC; // GameTime_t - constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0x9D4; // QAngle - constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0x9E0; // GameTime_t + constexpr std::ptrdiff_t m_bBombTicking = 0x8E8; // + constexpr std::ptrdiff_t m_flC4Blow = 0x8EC; // + constexpr std::ptrdiff_t m_nBombSite = 0x8F0; // + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x8F4; // + constexpr std::ptrdiff_t m_OnBombDefused = 0x8F8; // + constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0x920; // + constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0x948; // + constexpr std::ptrdiff_t m_bCannotBeDefused = 0x970; // + constexpr std::ptrdiff_t m_entitySpottedState = 0x978; // + constexpr std::ptrdiff_t m_nSpotRules = 0x990; // + constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0x994; // + constexpr std::ptrdiff_t m_bHasExploded = 0x995; // + constexpr std::ptrdiff_t m_flTimerLength = 0x998; // + constexpr std::ptrdiff_t m_bBeingDefused = 0x99C; // + constexpr std::ptrdiff_t m_fLastDefuseTime = 0x9A4; // + constexpr std::ptrdiff_t m_flDefuseLength = 0x9AC; // + constexpr std::ptrdiff_t m_flDefuseCountDown = 0x9B0; // + constexpr std::ptrdiff_t m_bBombDefused = 0x9B4; // + constexpr std::ptrdiff_t m_hBombDefuser = 0x9B8; // + constexpr std::ptrdiff_t m_hControlPanel = 0x9BC; // + constexpr std::ptrdiff_t m_iProgressBarTime = 0x9C0; // + constexpr std::ptrdiff_t m_bVoiceAlertFired = 0x9C4; // + constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0x9C5; // + constexpr std::ptrdiff_t m_flNextBotBeepTime = 0x9CC; // + constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0x9D4; // + constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0x9E0; // } // Parent: CBaseClientUIEntity // Field count: 2 @@ -8766,13 +8766,13 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) namespace CPointClientUIDialog { - constexpr std::ptrdiff_t m_hActivator = 0x8C0; // CHandle - constexpr std::ptrdiff_t m_bStartEnabled = 0x8C4; // bool + constexpr std::ptrdiff_t m_hActivator = 0x8C0; // + constexpr std::ptrdiff_t m_bStartEnabled = 0x8C4; // } // Parent: CPointEntity // Field count: 1 namespace CEnvSplash { - constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flScale = 0x4C0; // } // Parent: None // Field count: 25 @@ -8803,31 +8803,31 @@ namespace cs2_dumper { // NetworkVarNames: blend (bool) // NetworkVarNames: m_bNoReflectionFog (bool) namespace fogparams_t { - constexpr std::ptrdiff_t dirPrimary = 0x8; // Vector - constexpr std::ptrdiff_t colorPrimary = 0x14; // Color - constexpr std::ptrdiff_t colorSecondary = 0x18; // Color - constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color - constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color - constexpr std::ptrdiff_t start = 0x24; // float32 - constexpr std::ptrdiff_t end = 0x28; // float32 - constexpr std::ptrdiff_t farz = 0x2C; // float32 - constexpr std::ptrdiff_t maxdensity = 0x30; // float32 - constexpr std::ptrdiff_t exponent = 0x34; // float32 - constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 - constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 - constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 - constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 - constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 - constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t - constexpr std::ptrdiff_t duration = 0x54; // float32 - constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 - constexpr std::ptrdiff_t scattering = 0x5C; // float32 - constexpr std::ptrdiff_t locallightscale = 0x60; // float32 - constexpr std::ptrdiff_t enable = 0x64; // bool - constexpr std::ptrdiff_t blend = 0x65; // bool - constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool - constexpr std::ptrdiff_t m_bPadding = 0x67; // bool + constexpr std::ptrdiff_t dirPrimary = 0x8; // + constexpr std::ptrdiff_t colorPrimary = 0x14; // + constexpr std::ptrdiff_t colorSecondary = 0x18; // + constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // + constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // + constexpr std::ptrdiff_t start = 0x24; // + constexpr std::ptrdiff_t end = 0x28; // + constexpr std::ptrdiff_t farz = 0x2C; // + constexpr std::ptrdiff_t maxdensity = 0x30; // + constexpr std::ptrdiff_t exponent = 0x34; // + constexpr std::ptrdiff_t HDRColorScale = 0x38; // + constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // + constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // + constexpr std::ptrdiff_t startLerpTo = 0x44; // + constexpr std::ptrdiff_t endLerpTo = 0x48; // + constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // + constexpr std::ptrdiff_t lerptime = 0x50; // + constexpr std::ptrdiff_t duration = 0x54; // + constexpr std::ptrdiff_t blendtobackground = 0x58; // + constexpr std::ptrdiff_t scattering = 0x5C; // + constexpr std::ptrdiff_t locallightscale = 0x60; // + constexpr std::ptrdiff_t enable = 0x64; // + constexpr std::ptrdiff_t blend = 0x65; // + constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // + constexpr std::ptrdiff_t m_bPadding = 0x67; // } // Parent: CCSWeaponBase // Field count: 0 @@ -8836,7 +8836,7 @@ namespace cs2_dumper { // Parent: CPointCamera // Field count: 1 namespace CPointCameraVFOV { - constexpr std::ptrdiff_t m_flVerticalFOV = 0x520; // float32 + constexpr std::ptrdiff_t m_flVerticalFOV = 0x520; // } // Parent: CCSWeaponBaseGun // Field count: 2 @@ -8844,8 +8844,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) namespace CWeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0xEB8; // GameTime_t - constexpr std::ptrdiff_t m_nLastAttackTick = 0xEBC; // int32 + constexpr std::ptrdiff_t m_fFireTime = 0xEB8; // + constexpr std::ptrdiff_t m_nLastAttackTick = 0xEBC; // } // Parent: CBaseAnimGraph // Field count: 0 @@ -8854,17 +8854,17 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 namespace CMarkupVolume { - constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x710; // } // Parent: CPointEntity // Field count: 6 namespace CMessage { - constexpr std::ptrdiff_t m_iszMessage = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_MessageVolume = 0x4C8; // float32 - constexpr std::ptrdiff_t m_MessageAttenuation = 0x4CC; // int32 - constexpr std::ptrdiff_t m_Radius = 0x4D0; // float32 - constexpr std::ptrdiff_t m_sNoise = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnShowMessage = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszMessage = 0x4C0; // + constexpr std::ptrdiff_t m_MessageVolume = 0x4C8; // + constexpr std::ptrdiff_t m_MessageAttenuation = 0x4CC; // + constexpr std::ptrdiff_t m_Radius = 0x4D0; // + constexpr std::ptrdiff_t m_sNoise = 0x4D8; // + constexpr std::ptrdiff_t m_OnShowMessage = 0x4E0; // } // Parent: CLogicalEntity // Field count: 5 @@ -8872,11 +8872,11 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bEnabled (bool) namespace CLogicGameEventListener { - constexpr std::ptrdiff_t m_OnEventFired = 0x4D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszGameEventName = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszGameEventItem = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bEnabled = 0x508; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x509; // bool + constexpr std::ptrdiff_t m_OnEventFired = 0x4D0; // + constexpr std::ptrdiff_t m_iszGameEventName = 0x4F8; // + constexpr std::ptrdiff_t m_iszGameEventItem = 0x500; // + constexpr std::ptrdiff_t m_bEnabled = 0x508; // + constexpr std::ptrdiff_t m_bStartDisabled = 0x509; // } // Parent: CBaseModelEntity // Field count: 15 @@ -8884,41 +8884,41 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) namespace CBreakable { - constexpr std::ptrdiff_t m_CPropDataComponent = 0x718; // CPropDataComponent - constexpr std::ptrdiff_t m_Material = 0x758; // Materials - constexpr std::ptrdiff_t m_hBreaker = 0x75C; // CHandle - constexpr std::ptrdiff_t m_Explosion = 0x760; // Explosions - constexpr std::ptrdiff_t m_iszSpawnObject = 0x768; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPressureDelay = 0x770; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0x774; // int32 - constexpr std::ptrdiff_t m_iszPropData = 0x778; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_impactEnergyScale = 0x780; // float32 - constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0x784; // EOverrideBlockLOS_t - constexpr std::ptrdiff_t m_OnBreak = 0x788; // CEntityIOOutput + constexpr std::ptrdiff_t m_CPropDataComponent = 0x718; // + constexpr std::ptrdiff_t m_Material = 0x758; // + constexpr std::ptrdiff_t m_hBreaker = 0x75C; // + constexpr std::ptrdiff_t m_Explosion = 0x760; // + constexpr std::ptrdiff_t m_iszSpawnObject = 0x768; // + constexpr std::ptrdiff_t m_flPressureDelay = 0x770; // + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x774; // + constexpr std::ptrdiff_t m_iszPropData = 0x778; // + constexpr std::ptrdiff_t m_impactEnergyScale = 0x780; // + constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0x784; // + constexpr std::ptrdiff_t m_OnBreak = 0x788; // constexpr std::ptrdiff_t m_OnHealthChanged = 0x7B0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_PerformanceMode = 0x7D8; // PerformanceMode_t - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x7DC; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x7E0; // GameTime_t + constexpr std::ptrdiff_t m_PerformanceMode = 0x7D8; // + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x7DC; // + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x7E0; // } // Parent: CBaseModelEntity // Field count: 16 namespace CBaseToggle { - constexpr std::ptrdiff_t m_toggle_state = 0x710; // TOGGLE_STATE - constexpr std::ptrdiff_t m_flMoveDistance = 0x714; // float32 - constexpr std::ptrdiff_t m_flWait = 0x718; // float32 - constexpr std::ptrdiff_t m_flLip = 0x71C; // float32 - constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0x720; // bool - constexpr std::ptrdiff_t m_vecPosition1 = 0x724; // Vector - constexpr std::ptrdiff_t m_vecPosition2 = 0x730; // Vector - constexpr std::ptrdiff_t m_vecMoveAng = 0x73C; // QAngle - constexpr std::ptrdiff_t m_vecAngle1 = 0x748; // QAngle - constexpr std::ptrdiff_t m_vecAngle2 = 0x754; // QAngle - constexpr std::ptrdiff_t m_flHeight = 0x760; // float32 - constexpr std::ptrdiff_t m_hActivator = 0x764; // CHandle - constexpr std::ptrdiff_t m_vecFinalDest = 0x768; // Vector - constexpr std::ptrdiff_t m_vecFinalAngle = 0x774; // QAngle - constexpr std::ptrdiff_t m_movementType = 0x780; // int32 - constexpr std::ptrdiff_t m_sMaster = 0x788; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_toggle_state = 0x710; // + constexpr std::ptrdiff_t m_flMoveDistance = 0x714; // + constexpr std::ptrdiff_t m_flWait = 0x718; // + constexpr std::ptrdiff_t m_flLip = 0x71C; // + constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0x720; // + constexpr std::ptrdiff_t m_vecPosition1 = 0x724; // + constexpr std::ptrdiff_t m_vecPosition2 = 0x730; // + constexpr std::ptrdiff_t m_vecMoveAng = 0x73C; // + constexpr std::ptrdiff_t m_vecAngle1 = 0x748; // + constexpr std::ptrdiff_t m_vecAngle2 = 0x754; // + constexpr std::ptrdiff_t m_flHeight = 0x760; // + constexpr std::ptrdiff_t m_hActivator = 0x764; // + constexpr std::ptrdiff_t m_vecFinalDest = 0x768; // + constexpr std::ptrdiff_t m_vecFinalAngle = 0x774; // + constexpr std::ptrdiff_t m_movementType = 0x780; // + constexpr std::ptrdiff_t m_sMaster = 0x788; // } // Parent: CPointEntity // Field count: 0 @@ -8928,39 +8928,39 @@ namespace cs2_dumper { // Field count: 14 namespace CMomentaryRotButton { constexpr std::ptrdiff_t m_Position = 0x8E0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnUnpressed = 0x908; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0x930; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0x958; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedPosition = 0x980; // CEntityIOOutput - constexpr std::ptrdiff_t m_lastUsed = 0x9A8; // int32 - constexpr std::ptrdiff_t m_start = 0x9AC; // QAngle - constexpr std::ptrdiff_t m_end = 0x9B8; // QAngle - constexpr std::ptrdiff_t m_IdealYaw = 0x9C4; // float32 - constexpr std::ptrdiff_t m_sNoise = 0x9C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bUpdateTarget = 0x9D0; // bool - constexpr std::ptrdiff_t m_direction = 0x9D4; // int32 - constexpr std::ptrdiff_t m_returnSpeed = 0x9D8; // float32 - constexpr std::ptrdiff_t m_flStartPosition = 0x9DC; // float32 + constexpr std::ptrdiff_t m_OnUnpressed = 0x908; // + constexpr std::ptrdiff_t m_OnFullyOpen = 0x930; // + constexpr std::ptrdiff_t m_OnFullyClosed = 0x958; // + constexpr std::ptrdiff_t m_OnReachedPosition = 0x980; // + constexpr std::ptrdiff_t m_lastUsed = 0x9A8; // + constexpr std::ptrdiff_t m_start = 0x9AC; // + constexpr std::ptrdiff_t m_end = 0x9B8; // + constexpr std::ptrdiff_t m_IdealYaw = 0x9C4; // + constexpr std::ptrdiff_t m_sNoise = 0x9C8; // + constexpr std::ptrdiff_t m_bUpdateTarget = 0x9D0; // + constexpr std::ptrdiff_t m_direction = 0x9D4; // + constexpr std::ptrdiff_t m_returnSpeed = 0x9D8; // + constexpr std::ptrdiff_t m_flStartPosition = 0x9DC; // } // Parent: CEntityComponent // Field count: 10 namespace CPropDataComponent { - constexpr std::ptrdiff_t m_flDmgModBullet = 0x10; // float32 - constexpr std::ptrdiff_t m_flDmgModClub = 0x14; // float32 - constexpr std::ptrdiff_t m_flDmgModExplosive = 0x18; // float32 - constexpr std::ptrdiff_t m_flDmgModFire = 0x1C; // float32 - constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszBasePropData = 0x28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nInteractions = 0x30; // int32 - constexpr std::ptrdiff_t m_bSpawnMotionDisabled = 0x34; // bool - constexpr std::ptrdiff_t m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 - constexpr std::ptrdiff_t m_nMotionDisabledSpawnFlag = 0x3C; // int32 + constexpr std::ptrdiff_t m_flDmgModBullet = 0x10; // + constexpr std::ptrdiff_t m_flDmgModClub = 0x14; // + constexpr std::ptrdiff_t m_flDmgModExplosive = 0x18; // + constexpr std::ptrdiff_t m_flDmgModFire = 0x1C; // + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x20; // + constexpr std::ptrdiff_t m_iszBasePropData = 0x28; // + constexpr std::ptrdiff_t m_nInteractions = 0x30; // + constexpr std::ptrdiff_t m_bSpawnMotionDisabled = 0x34; // + constexpr std::ptrdiff_t m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // + constexpr std::ptrdiff_t m_nMotionDisabledSpawnFlag = 0x3C; // } // Parent: CRulePointEntity // Field count: 2 namespace CGameText { - constexpr std::ptrdiff_t m_iszMessage = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_textParms = 0x728; // hudtextparms_t + constexpr std::ptrdiff_t m_iszMessage = 0x720; // + constexpr std::ptrdiff_t m_textParms = 0x728; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8979,26 +8979,26 @@ namespace cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) namespace CTextureBasedAnimatable { - constexpr std::ptrdiff_t m_bLoop = 0x710; // bool - constexpr std::ptrdiff_t m_flFPS = 0x714; // float32 - constexpr std::ptrdiff_t m_hPositionKeys = 0x718; // CStrongHandle - constexpr std::ptrdiff_t m_hRotationKeys = 0x720; // CStrongHandle - constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0x728; // Vector - constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0x734; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x740; // float32 - constexpr std::ptrdiff_t m_flStartFrame = 0x744; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x710; // + constexpr std::ptrdiff_t m_flFPS = 0x714; // + constexpr std::ptrdiff_t m_hPositionKeys = 0x718; // + constexpr std::ptrdiff_t m_hRotationKeys = 0x720; // + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0x728; // + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0x734; // + constexpr std::ptrdiff_t m_flStartTime = 0x740; // + constexpr std::ptrdiff_t m_flStartFrame = 0x744; // } // Parent: CMarkupVolumeTagged // Field count: 3 namespace CMarkupVolumeWithRef { - constexpr std::ptrdiff_t m_bUseRef = 0x750; // bool - constexpr std::ptrdiff_t m_vRefPos = 0x754; // Vector - constexpr std::ptrdiff_t m_flRefDot = 0x760; // float32 + constexpr std::ptrdiff_t m_bUseRef = 0x750; // + constexpr std::ptrdiff_t m_vRefPos = 0x754; // + constexpr std::ptrdiff_t m_flRefDot = 0x760; // } // Parent: CPhysForce // Field count: 1 namespace CPhysThruster { - constexpr std::ptrdiff_t m_localOrigin = 0x520; // Vector + constexpr std::ptrdiff_t m_localOrigin = 0x520; // } // Parent: None // Field count: 0 @@ -9021,14 +9021,14 @@ namespace cs2_dumper { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) namespace CCitadelSoundOpvarSetOBB { - constexpr std::ptrdiff_t m_iszStackName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x4D8; // Vector - constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x4E4; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x4F0; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x4FC; // Vector - constexpr std::ptrdiff_t m_nAABBDirection = 0x508; // int32 + constexpr std::ptrdiff_t m_iszStackName = 0x4C0; // + constexpr std::ptrdiff_t m_iszOperatorName = 0x4C8; // + constexpr std::ptrdiff_t m_iszOpvarName = 0x4D0; // + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x4D8; // + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x4E4; // + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x4F0; // + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x4FC; // + constexpr std::ptrdiff_t m_nAABBDirection = 0x508; // } // Parent: None // Field count: 5 @@ -9040,11 +9040,11 @@ namespace cs2_dumper { // NetworkVarNames: m_bPrevHelmet (bool) // NetworkVarNames: m_hItem (CEntityHandle) namespace SellbackPurchaseEntry_t { - constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCost = 0x34; // int32 - constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 - constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool - constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle + constexpr std::ptrdiff_t m_unDefIdx = 0x30; // + constexpr std::ptrdiff_t m_nCost = 0x34; // + constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // + constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // + constexpr std::ptrdiff_t m_hItem = 0x40; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9057,14 +9057,14 @@ namespace cs2_dumper { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) namespace CShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_bDebris = 0xBE8; // bool - constexpr std::ptrdiff_t m_hParentShard = 0xBEC; // uint32 - constexpr std::ptrdiff_t m_ShardDesc = 0xBF0; // shard_model_desc_t + constexpr std::ptrdiff_t m_bDebris = 0xBE8; // + constexpr std::ptrdiff_t m_hParentShard = 0xBEC; // + constexpr std::ptrdiff_t m_ShardDesc = 0xBF0; // } // Parent: CBaseFilter // Field count: 1 namespace CFilterModel { - constexpr std::ptrdiff_t m_iFilterModel = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iFilterModel = 0x518; // } // Parent: CBasePlayerPawn // Field count: 22 @@ -9090,52 +9090,52 @@ namespace cs2_dumper { // NetworkVarNames: m_angEyeAngles (QAngle) // NetworkVarNames: m_hOriginalController (CHandle) namespace CCSPlayerPawnBase { - constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xBB0; // CTouchExpansionComponent - constexpr std::ptrdiff_t m_pPingServices = 0xC00; // CCSPlayer_PingServices* - constexpr std::ptrdiff_t m_pViewModelServices = 0xC08; // CPlayer_ViewModelServices* - constexpr std::ptrdiff_t m_blindUntilTime = 0xC10; // GameTime_t - constexpr std::ptrdiff_t m_blindStartTime = 0xC14; // GameTime_t - constexpr std::ptrdiff_t m_iPlayerState = 0xC18; // CSPlayerState - constexpr std::ptrdiff_t m_bRespawning = 0xCC8; // bool - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0xCCC; // GameTime_t - constexpr std::ptrdiff_t m_bGunGameImmunity = 0xCD0; // bool - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xCD4; // float32 - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xCD8; // bool - constexpr std::ptrdiff_t m_iNumSpawns = 0xCDC; // int32 - constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xCE4; // float32 - constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flFlashDuration = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0xCF0; // float32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0xCF4; // float32 - constexpr std::ptrdiff_t m_iProgressBarDuration = 0xCF8; // int32 - constexpr std::ptrdiff_t m_angEyeAngles = 0xCFC; // QAngle - constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0xD08; // bool - constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0xD09; // bool - constexpr std::ptrdiff_t m_hOriginalController = 0xD0C; // CHandle + constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xBB0; // + constexpr std::ptrdiff_t m_pPingServices = 0xC00; // + constexpr std::ptrdiff_t m_pViewModelServices = 0xC08; // + constexpr std::ptrdiff_t m_blindUntilTime = 0xC10; // + constexpr std::ptrdiff_t m_blindStartTime = 0xC14; // + constexpr std::ptrdiff_t m_iPlayerState = 0xC18; // + constexpr std::ptrdiff_t m_bRespawning = 0xCC8; // + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0xCCC; // + constexpr std::ptrdiff_t m_bGunGameImmunity = 0xCD0; // + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xCD4; // + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xCD8; // + constexpr std::ptrdiff_t m_iNumSpawns = 0xCDC; // + constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xCE4; // + constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xCE8; // + constexpr std::ptrdiff_t m_flFlashDuration = 0xCEC; // + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0xCF0; // + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0xCF4; // + constexpr std::ptrdiff_t m_iProgressBarDuration = 0xCF8; // + constexpr std::ptrdiff_t m_angEyeAngles = 0xCFC; // + constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0xD08; // + constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0xD09; // + constexpr std::ptrdiff_t m_hOriginalController = 0xD0C; // } // Parent: CPointEntity // Field count: 9 namespace CPathTrack { - constexpr std::ptrdiff_t m_pnext = 0x4C0; // CPathTrack* - constexpr std::ptrdiff_t m_pprevious = 0x4C8; // CPathTrack* - constexpr std::ptrdiff_t m_paltpath = 0x4D0; // CPathTrack* - constexpr std::ptrdiff_t m_flRadius = 0x4D8; // float32 - constexpr std::ptrdiff_t m_length = 0x4DC; // float32 - constexpr std::ptrdiff_t m_altName = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIterVal = 0x4E8; // int32 - constexpr std::ptrdiff_t m_eOrientationType = 0x4EC; // TrackOrientationType_t - constexpr std::ptrdiff_t m_OnPass = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_pnext = 0x4C0; // + constexpr std::ptrdiff_t m_pprevious = 0x4C8; // + constexpr std::ptrdiff_t m_paltpath = 0x4D0; // + constexpr std::ptrdiff_t m_flRadius = 0x4D8; // + constexpr std::ptrdiff_t m_length = 0x4DC; // + constexpr std::ptrdiff_t m_altName = 0x4E0; // + constexpr std::ptrdiff_t m_nIterVal = 0x4E8; // + constexpr std::ptrdiff_t m_eOrientationType = 0x4EC; // + constexpr std::ptrdiff_t m_OnPass = 0x4F0; // } // Parent: CLogicalEntity // Field count: 7 namespace CLogicDistanceCheck { - constexpr std::ptrdiff_t m_iszEntityA = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntityB = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flZone1Distance = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flZone2Distance = 0x4D4; // float32 - constexpr std::ptrdiff_t m_InZone1 = 0x4D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_InZone2 = 0x500; // CEntityIOOutput - constexpr std::ptrdiff_t m_InZone3 = 0x528; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszEntityA = 0x4C0; // + constexpr std::ptrdiff_t m_iszEntityB = 0x4C8; // + constexpr std::ptrdiff_t m_flZone1Distance = 0x4D0; // + constexpr std::ptrdiff_t m_flZone2Distance = 0x4D4; // + constexpr std::ptrdiff_t m_InZone1 = 0x4D8; // + constexpr std::ptrdiff_t m_InZone2 = 0x500; // + constexpr std::ptrdiff_t m_InZone3 = 0x528; // } // Parent: CBarnLight // Field count: 3 @@ -9145,9 +9145,9 @@ namespace cs2_dumper { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) namespace COmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0x938; // float32 - constexpr std::ptrdiff_t m_flOuterAngle = 0x93C; // float32 - constexpr std::ptrdiff_t m_bShowLight = 0x940; // bool + constexpr std::ptrdiff_t m_flInnerAngle = 0x938; // + constexpr std::ptrdiff_t m_flOuterAngle = 0x93C; // + constexpr std::ptrdiff_t m_bShowLight = 0x940; // } // Parent: CPointEntity // Field count: 10 @@ -9162,16 +9162,16 @@ namespace cs2_dumper { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) namespace CInfoOffscreenPanoramaTexture { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_nResolutionX = 0x4C4; // int32 - constexpr std::ptrdiff_t m_nResolutionY = 0x4C8; // int32 - constexpr std::ptrdiff_t m_szLayoutFileName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_RenderAttrName = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetEntities = 0x4E0; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nTargetChangeCount = 0x4F8; // int32 - constexpr std::ptrdiff_t m_vecCSSClasses = 0x500; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_szTargetsName = 0x518; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x520; // CUtlVector> + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // + constexpr std::ptrdiff_t m_nResolutionX = 0x4C4; // + constexpr std::ptrdiff_t m_nResolutionY = 0x4C8; // + constexpr std::ptrdiff_t m_szLayoutFileName = 0x4D0; // + constexpr std::ptrdiff_t m_RenderAttrName = 0x4D8; // + constexpr std::ptrdiff_t m_TargetEntities = 0x4E0; // + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x4F8; // + constexpr std::ptrdiff_t m_vecCSSClasses = 0x500; // + constexpr std::ptrdiff_t m_szTargetsName = 0x518; // + constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x520; // } // Parent: CBaseEntity // Field count: 3 @@ -9181,9 +9181,9 @@ namespace cs2_dumper { // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) namespace CInfoVisibilityBox { - constexpr std::ptrdiff_t m_nMode = 0x4C4; // int32 - constexpr std::ptrdiff_t m_vBoxSize = 0x4C8; // Vector - constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // bool + constexpr std::ptrdiff_t m_nMode = 0x4C4; // + constexpr std::ptrdiff_t m_vBoxSize = 0x4C8; // + constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // } // Parent: CRulePointEntity // Field count: 0 @@ -9196,9 +9196,9 @@ namespace cs2_dumper { // Parent: CSoundOpvarSetPointEntity // Field count: 3 namespace CSoundOpvarSetPathCornerEntity { - constexpr std::ptrdiff_t m_flDistMinSqr = 0x680; // float32 - constexpr std::ptrdiff_t m_flDistMaxSqr = 0x684; // float32 - constexpr std::ptrdiff_t m_iszPathCornerEntityName = 0x688; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flDistMinSqr = 0x680; // + constexpr std::ptrdiff_t m_flDistMaxSqr = 0x684; // + constexpr std::ptrdiff_t m_iszPathCornerEntityName = 0x688; // } // Parent: CPlayer_WeaponServices // Field count: 15 @@ -9208,21 +9208,21 @@ namespace cs2_dumper { // NetworkVarNames: m_bIsLookingAtWeapon (bool) // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) namespace CCSPlayer_WeaponServices { - constexpr std::ptrdiff_t m_flNextAttack = 0xA8; // GameTime_t - constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xAC; // bool - constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xAD; // bool - constexpr std::ptrdiff_t m_hSavedWeapon = 0xB0; // CHandle - constexpr std::ptrdiff_t m_nTimeToMelee = 0xB4; // int32 - constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB8; // int32 - constexpr std::ptrdiff_t m_nTimeToPrimary = 0xBC; // int32 - constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xC0; // int32 - constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xC4; // bool - constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xC5; // bool - constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xC6; // bool - constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xC7; // bool - constexpr std::ptrdiff_t m_bIsPickingUpGroundWeapon = 0xC8; // bool - constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xCC; // uint32 - constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x468; // uint32 + constexpr std::ptrdiff_t m_flNextAttack = 0xA8; // + constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xAC; // + constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xAD; // + constexpr std::ptrdiff_t m_hSavedWeapon = 0xB0; // + constexpr std::ptrdiff_t m_nTimeToMelee = 0xB4; // + constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB8; // + constexpr std::ptrdiff_t m_nTimeToPrimary = 0xBC; // + constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xC0; // + constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xC4; // + constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xC5; // + constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xC6; // + constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xC7; // + constexpr std::ptrdiff_t m_bIsPickingUpGroundWeapon = 0xC8; // + constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xCC; // + constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x468; // } // Parent: CBaseEntity // Field count: 11 @@ -9231,17 +9231,17 @@ namespace cs2_dumper { // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) namespace CEntityFlame { - constexpr std::ptrdiff_t m_hEntAttached = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_bCheapEffect = 0x4C4; // bool - constexpr std::ptrdiff_t m_flSize = 0x4C8; // float32 - constexpr std::ptrdiff_t m_bUseHitboxes = 0x4CC; // bool - constexpr std::ptrdiff_t m_iNumHitboxFires = 0x4D0; // int32 - constexpr std::ptrdiff_t m_flHitboxFireScale = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flLifetime = 0x4D8; // GameTime_t - constexpr std::ptrdiff_t m_hAttacker = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_iDangerSound = 0x4E0; // int32 - constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x4E4; // float32 - constexpr std::ptrdiff_t m_iCustomDamageType = 0x4E8; // int32 + constexpr std::ptrdiff_t m_hEntAttached = 0x4C0; // + constexpr std::ptrdiff_t m_bCheapEffect = 0x4C4; // + constexpr std::ptrdiff_t m_flSize = 0x4C8; // + constexpr std::ptrdiff_t m_bUseHitboxes = 0x4CC; // + constexpr std::ptrdiff_t m_iNumHitboxFires = 0x4D0; // + constexpr std::ptrdiff_t m_flHitboxFireScale = 0x4D4; // + constexpr std::ptrdiff_t m_flLifetime = 0x4D8; // + constexpr std::ptrdiff_t m_hAttacker = 0x4DC; // + constexpr std::ptrdiff_t m_iDangerSound = 0x4E0; // + constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x4E4; // + constexpr std::ptrdiff_t m_iCustomDamageType = 0x4E8; // } // Parent: CCSWeaponBase // Field count: 9 @@ -9251,32 +9251,32 @@ namespace cs2_dumper { // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) namespace CCSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0xE98; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xE9C; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0xEA8; // int32 - constexpr std::ptrdiff_t m_inPrecache = 0xEAC; // bool - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xEAD; // bool - constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xEAE; // bool - constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xEAF; // bool - constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xEB0; // bool - constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xEB1; // bool + constexpr std::ptrdiff_t m_zoomLevel = 0xE98; // + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xE9C; // + constexpr std::ptrdiff_t m_silencedModelIndex = 0xEA8; // + constexpr std::ptrdiff_t m_inPrecache = 0xEAC; // + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xEAD; // + constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xEAE; // + constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xEAF; // + constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xEB0; // + constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xEB1; // } // Parent: None // Field count: 13 namespace CBot { - constexpr std::ptrdiff_t m_pController = 0x10; // CCSPlayerController* - constexpr std::ptrdiff_t m_pPlayer = 0x18; // CCSPlayerPawn* - constexpr std::ptrdiff_t m_bHasSpawned = 0x20; // bool - constexpr std::ptrdiff_t m_id = 0x24; // uint32 - constexpr std::ptrdiff_t m_isRunning = 0xB0; // bool - constexpr std::ptrdiff_t m_isCrouching = 0xB1; // bool - constexpr std::ptrdiff_t m_forwardSpeed = 0xB4; // float32 - constexpr std::ptrdiff_t m_leftSpeed = 0xB8; // float32 - constexpr std::ptrdiff_t m_verticalSpeed = 0xBC; // float32 - constexpr std::ptrdiff_t m_buttonFlags = 0xC0; // uint64 - constexpr std::ptrdiff_t m_jumpTimestamp = 0xC8; // float32 - constexpr std::ptrdiff_t m_viewForward = 0xCC; // Vector - constexpr std::ptrdiff_t m_postureStackIndex = 0xE8; // int32 + constexpr std::ptrdiff_t m_pController = 0x10; // + constexpr std::ptrdiff_t m_pPlayer = 0x18; // + constexpr std::ptrdiff_t m_bHasSpawned = 0x20; // + constexpr std::ptrdiff_t m_id = 0x24; // + constexpr std::ptrdiff_t m_isRunning = 0xB0; // + constexpr std::ptrdiff_t m_isCrouching = 0xB1; // + constexpr std::ptrdiff_t m_forwardSpeed = 0xB4; // + constexpr std::ptrdiff_t m_leftSpeed = 0xB8; // + constexpr std::ptrdiff_t m_verticalSpeed = 0xBC; // + constexpr std::ptrdiff_t m_buttonFlags = 0xC0; // + constexpr std::ptrdiff_t m_jumpTimestamp = 0xC8; // + constexpr std::ptrdiff_t m_viewForward = 0xCC; // + constexpr std::ptrdiff_t m_postureStackIndex = 0xE8; // } // Parent: None // Field count: 11 @@ -9284,30 +9284,30 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 - constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flags = 0x30; // uint32 - constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 - constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* - constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // + constexpr std::ptrdiff_t m_name = 0x18; // + constexpr std::ptrdiff_t m_designerName = 0x20; // + constexpr std::ptrdiff_t m_flags = 0x30; // + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // + constexpr std::ptrdiff_t m_PathIndex = 0x40; // + constexpr std::ptrdiff_t m_pPrev = 0x58; // + constexpr std::ptrdiff_t m_pNext = 0x60; // + constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // + constexpr std::ptrdiff_t m_pNextByClass = 0x70; // } // Parent: CBaseToggle // Field count: 3 namespace CGunTarget { - constexpr std::ptrdiff_t m_on = 0x790; // bool - constexpr std::ptrdiff_t m_hTargetEnt = 0x794; // CHandle - constexpr std::ptrdiff_t m_OnDeath = 0x798; // CEntityIOOutput + constexpr std::ptrdiff_t m_on = 0x790; // + constexpr std::ptrdiff_t m_hTargetEnt = 0x794; // + constexpr std::ptrdiff_t m_OnDeath = 0x798; // } // Parent: CBaseEntity // Field count: 2 namespace CSoundEventParameter { - constexpr std::ptrdiff_t m_iszParamName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flFloatValue = 0x4D0; // float32 + constexpr std::ptrdiff_t m_iszParamName = 0x4C8; // + constexpr std::ptrdiff_t m_flFloatValue = 0x4D0; // } // Parent: CPulseGraphInstance_ServerEntity // Field count: 0 @@ -9322,20 +9322,20 @@ namespace cs2_dumper { // Parent: CMarkupVolume // Field count: 5 namespace CMarkupVolumeTagged { - constexpr std::ptrdiff_t m_bIsGroup = 0x748; // bool - constexpr std::ptrdiff_t m_bGroupByPrefab = 0x749; // bool - constexpr std::ptrdiff_t m_bGroupByVolume = 0x74A; // bool - constexpr std::ptrdiff_t m_bGroupOtherGroups = 0x74B; // bool - constexpr std::ptrdiff_t m_bIsInGroup = 0x74C; // bool + constexpr std::ptrdiff_t m_bIsGroup = 0x748; // + constexpr std::ptrdiff_t m_bGroupByPrefab = 0x749; // + constexpr std::ptrdiff_t m_bGroupByVolume = 0x74A; // + constexpr std::ptrdiff_t m_bGroupOtherGroups = 0x74B; // + constexpr std::ptrdiff_t m_bIsInGroup = 0x74C; // } // Parent: CBaseEntity // Field count: 5 namespace CTestEffect { - constexpr std::ptrdiff_t m_iLoop = 0x4C0; // int32 - constexpr std::ptrdiff_t m_iBeam = 0x4C4; // int32 - constexpr std::ptrdiff_t m_pBeam = 0x4C8; // CBeam*[24] - constexpr std::ptrdiff_t m_flBeamTime = 0x588; // GameTime_t[24] - constexpr std::ptrdiff_t m_flStartTime = 0x5E8; // GameTime_t + constexpr std::ptrdiff_t m_iLoop = 0x4C0; // + constexpr std::ptrdiff_t m_iBeam = 0x4C4; // + constexpr std::ptrdiff_t m_pBeam = 0x4C8; // + constexpr std::ptrdiff_t m_flBeamTime = 0x588; // + constexpr std::ptrdiff_t m_flStartTime = 0x5E8; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9344,12 +9344,12 @@ namespace cs2_dumper { // Parent: CFuncNavBlocker // Field count: 1 namespace CScriptNavBlocker { - constexpr std::ptrdiff_t m_vExtent = 0x720; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x720; // } // Parent: CBaseAnimGraph // Field count: 1 namespace CConstraintAnchor { - constexpr std::ptrdiff_t m_massScale = 0x8E8; // float32 + constexpr std::ptrdiff_t m_massScale = 0x8E8; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9371,72 +9371,72 @@ namespace cs2_dumper { // NetworkVarNames: m_hActorList (CHandle) // NetworkVarNames: m_nSceneStringIndex (uint16) namespace CSceneEntity { - constexpr std::ptrdiff_t m_iszSceneFile = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget1 = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget2 = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget3 = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget4 = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget5 = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget6 = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget7 = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget8 = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTarget1 = 0x518; // CHandle - constexpr std::ptrdiff_t m_hTarget2 = 0x51C; // CHandle - constexpr std::ptrdiff_t m_hTarget3 = 0x520; // CHandle - constexpr std::ptrdiff_t m_hTarget4 = 0x524; // CHandle - constexpr std::ptrdiff_t m_hTarget5 = 0x528; // CHandle - constexpr std::ptrdiff_t m_hTarget6 = 0x52C; // CHandle - constexpr std::ptrdiff_t m_hTarget7 = 0x530; // CHandle - constexpr std::ptrdiff_t m_hTarget8 = 0x534; // CHandle - constexpr std::ptrdiff_t m_sTargetAttachment = 0x538; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bIsPlayingBack = 0x540; // bool - constexpr std::ptrdiff_t m_bPaused = 0x541; // bool - constexpr std::ptrdiff_t m_bMultiplayer = 0x542; // bool - constexpr std::ptrdiff_t m_bAutogenerated = 0x543; // bool - constexpr std::ptrdiff_t m_flForceClientTime = 0x544; // float32 - constexpr std::ptrdiff_t m_flCurrentTime = 0x548; // float32 - constexpr std::ptrdiff_t m_flFrameTime = 0x54C; // float32 - constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x550; // bool - constexpr std::ptrdiff_t m_fPitch = 0x554; // float32 - constexpr std::ptrdiff_t m_bAutomated = 0x558; // bool - constexpr std::ptrdiff_t m_nAutomatedAction = 0x55C; // int32 - constexpr std::ptrdiff_t m_flAutomationDelay = 0x560; // float32 - constexpr std::ptrdiff_t m_flAutomationTime = 0x564; // float32 - constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x568; // CHandle - constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x56C; // bool - constexpr std::ptrdiff_t m_bPausedViaInput = 0x56D; // bool - constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x56E; // bool - constexpr std::ptrdiff_t m_bWaitingForActor = 0x56F; // bool - constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x570; // bool - constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x571; // bool - constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x572; // bool - constexpr std::ptrdiff_t m_bSceneFinished = 0x573; // bool + constexpr std::ptrdiff_t m_iszSceneFile = 0x4C8; // + constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x4D0; // + constexpr std::ptrdiff_t m_iszTarget1 = 0x4D8; // + constexpr std::ptrdiff_t m_iszTarget2 = 0x4E0; // + constexpr std::ptrdiff_t m_iszTarget3 = 0x4E8; // + constexpr std::ptrdiff_t m_iszTarget4 = 0x4F0; // + constexpr std::ptrdiff_t m_iszTarget5 = 0x4F8; // + constexpr std::ptrdiff_t m_iszTarget6 = 0x500; // + constexpr std::ptrdiff_t m_iszTarget7 = 0x508; // + constexpr std::ptrdiff_t m_iszTarget8 = 0x510; // + constexpr std::ptrdiff_t m_hTarget1 = 0x518; // + constexpr std::ptrdiff_t m_hTarget2 = 0x51C; // + constexpr std::ptrdiff_t m_hTarget3 = 0x520; // + constexpr std::ptrdiff_t m_hTarget4 = 0x524; // + constexpr std::ptrdiff_t m_hTarget5 = 0x528; // + constexpr std::ptrdiff_t m_hTarget6 = 0x52C; // + constexpr std::ptrdiff_t m_hTarget7 = 0x530; // + constexpr std::ptrdiff_t m_hTarget8 = 0x534; // + constexpr std::ptrdiff_t m_sTargetAttachment = 0x538; // + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x540; // + constexpr std::ptrdiff_t m_bPaused = 0x541; // + constexpr std::ptrdiff_t m_bMultiplayer = 0x542; // + constexpr std::ptrdiff_t m_bAutogenerated = 0x543; // + constexpr std::ptrdiff_t m_flForceClientTime = 0x544; // + constexpr std::ptrdiff_t m_flCurrentTime = 0x548; // + constexpr std::ptrdiff_t m_flFrameTime = 0x54C; // + constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x550; // + constexpr std::ptrdiff_t m_fPitch = 0x554; // + constexpr std::ptrdiff_t m_bAutomated = 0x558; // + constexpr std::ptrdiff_t m_nAutomatedAction = 0x55C; // + constexpr std::ptrdiff_t m_flAutomationDelay = 0x560; // + constexpr std::ptrdiff_t m_flAutomationTime = 0x564; // + constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x568; // + constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x56C; // + constexpr std::ptrdiff_t m_bPausedViaInput = 0x56D; // + constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x56E; // + constexpr std::ptrdiff_t m_bWaitingForActor = 0x56F; // + constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x570; // + constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x571; // + constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x572; // + constexpr std::ptrdiff_t m_bSceneFinished = 0x573; // constexpr std::ptrdiff_t m_hActorList = 0x578; // CNetworkUtlVectorBase> constexpr std::ptrdiff_t m_hRemoveActorList = 0x590; // CUtlVector> - constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x5D8; // int32 - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x5DC; // uint16 - constexpr std::ptrdiff_t m_OnStart = 0x5E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCompletion = 0x608; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCanceled = 0x630; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPaused = 0x658; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnResumed = 0x680; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTrigger = 0x6A8; // CEntityIOOutput[16] - constexpr std::ptrdiff_t m_hInterruptScene = 0x9B8; // CHandle - constexpr std::ptrdiff_t m_nInterruptCount = 0x9BC; // int32 - constexpr std::ptrdiff_t m_bSceneMissing = 0x9C0; // bool - constexpr std::ptrdiff_t m_bInterrupted = 0x9C1; // bool - constexpr std::ptrdiff_t m_bCompletedEarly = 0x9C2; // bool - constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0x9C3; // bool - constexpr std::ptrdiff_t m_bRestoring = 0x9C4; // bool + constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x5D8; // + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x5DC; // + constexpr std::ptrdiff_t m_OnStart = 0x5E0; // + constexpr std::ptrdiff_t m_OnCompletion = 0x608; // + constexpr std::ptrdiff_t m_OnCanceled = 0x630; // + constexpr std::ptrdiff_t m_OnPaused = 0x658; // + constexpr std::ptrdiff_t m_OnResumed = 0x680; // + constexpr std::ptrdiff_t m_OnTrigger = 0x6A8; // + constexpr std::ptrdiff_t m_hInterruptScene = 0x9B8; // + constexpr std::ptrdiff_t m_nInterruptCount = 0x9BC; // + constexpr std::ptrdiff_t m_bSceneMissing = 0x9C0; // + constexpr std::ptrdiff_t m_bInterrupted = 0x9C1; // + constexpr std::ptrdiff_t m_bCompletedEarly = 0x9C2; // + constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0x9C3; // + constexpr std::ptrdiff_t m_bRestoring = 0x9C4; // constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0x9C8; // CUtlVector> constexpr std::ptrdiff_t m_hListManagers = 0x9E0; // CUtlVector> - constexpr std::ptrdiff_t m_iszSoundName = 0x9F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSequenceName = 0xA00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hActor = 0xA08; // CHandle - constexpr std::ptrdiff_t m_hActivator = 0xA0C; // CHandle - constexpr std::ptrdiff_t m_BusyActor = 0xA10; // int32 - constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xA14; // SceneOnPlayerDeath_t + constexpr std::ptrdiff_t m_iszSoundName = 0x9F8; // + constexpr std::ptrdiff_t m_iszSequenceName = 0xA00; // + constexpr std::ptrdiff_t m_hActor = 0xA08; // + constexpr std::ptrdiff_t m_hActivator = 0xA0C; // + constexpr std::ptrdiff_t m_BusyActor = 0xA10; // + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xA14; // } // Parent: CLightDirectionalEntity // Field count: 0 @@ -9445,16 +9445,16 @@ namespace cs2_dumper { // Parent: CLogicAutosave // Field count: 4 namespace CLogicActiveAutosave { - constexpr std::ptrdiff_t m_TriggerHitPoints = 0x4D0; // int32 - constexpr std::ptrdiff_t m_flTimeToTrigger = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x4D8; // GameTime_t - constexpr std::ptrdiff_t m_flDangerousTime = 0x4DC; // float32 + constexpr std::ptrdiff_t m_TriggerHitPoints = 0x4D0; // + constexpr std::ptrdiff_t m_flTimeToTrigger = 0x4D4; // + constexpr std::ptrdiff_t m_flStartTime = 0x4D8; // + constexpr std::ptrdiff_t m_flDangerousTime = 0x4DC; // } // Parent: CBaseEntity // Field count: 2 namespace CEnvBeverage { - constexpr std::ptrdiff_t m_CanInDispenser = 0x4C0; // bool - constexpr std::ptrdiff_t m_nBeverageType = 0x4C4; // int32 + constexpr std::ptrdiff_t m_CanInDispenser = 0x4C0; // + constexpr std::ptrdiff_t m_nBeverageType = 0x4C4; // } // Parent: CBaseEntity // Field count: 14 @@ -9466,20 +9466,20 @@ namespace cs2_dumper { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) namespace CVoteController { - constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x4C0; // int32 - constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x4C4; // int32 - constexpr std::ptrdiff_t m_nVoteOptionCount = 0x4C8; // int32[5] - constexpr std::ptrdiff_t m_nPotentialVotes = 0x4DC; // int32 - constexpr std::ptrdiff_t m_bIsYesNoVote = 0x4E0; // bool - constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x4E8; // CountdownTimer - constexpr std::ptrdiff_t m_executeCommandTimer = 0x500; // CountdownTimer - constexpr std::ptrdiff_t m_resetVoteTimer = 0x518; // CountdownTimer - constexpr std::ptrdiff_t m_nVotesCast = 0x530; // int32[64] - constexpr std::ptrdiff_t m_playerHoldingVote = 0x630; // CPlayerSlot - constexpr std::ptrdiff_t m_playerOverrideForVote = 0x634; // CPlayerSlot - constexpr std::ptrdiff_t m_nHighestCountIndex = 0x638; // int32 - constexpr std::ptrdiff_t m_potentialIssues = 0x640; // CUtlVector - constexpr std::ptrdiff_t m_VoteOptions = 0x658; // CUtlVector + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x4C0; // + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x4C4; // + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x4C8; // + constexpr std::ptrdiff_t m_nPotentialVotes = 0x4DC; // + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x4E0; // + constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x4E8; // + constexpr std::ptrdiff_t m_executeCommandTimer = 0x500; // + constexpr std::ptrdiff_t m_resetVoteTimer = 0x518; // + constexpr std::ptrdiff_t m_nVotesCast = 0x530; // + constexpr std::ptrdiff_t m_playerHoldingVote = 0x630; // + constexpr std::ptrdiff_t m_playerOverrideForVote = 0x634; // + constexpr std::ptrdiff_t m_nHighestCountIndex = 0x638; // + constexpr std::ptrdiff_t m_potentialIssues = 0x640; // + constexpr std::ptrdiff_t m_VoteOptions = 0x658; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9498,17 +9498,17 @@ namespace cs2_dumper { // NetworkVarNames: m_blinktoggle (bool) namespace CBaseFlex { constexpr std::ptrdiff_t m_flexWeight = 0x8E8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_vLookTargetPosition = 0x900; // Vector - constexpr std::ptrdiff_t m_blinktoggle = 0x90C; // bool - constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0x960; // GameTime_t - constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0x964; // GameTime_t - constexpr std::ptrdiff_t m_nNextSceneEventId = 0x968; // SceneEventId_t - constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0x96C; // bool + constexpr std::ptrdiff_t m_vLookTargetPosition = 0x900; // + constexpr std::ptrdiff_t m_blinktoggle = 0x90C; // + constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0x960; // + constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0x964; // + constexpr std::ptrdiff_t m_nNextSceneEventId = 0x968; // + constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0x96C; // } // Parent: CTriggerHurt // Field count: 1 namespace CScriptTriggerHurt { - constexpr std::ptrdiff_t m_vExtent = 0x980; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x980; // } // Parent: CBasePlayerWeaponVData // Field count: 92 @@ -9518,107 +9518,107 @@ namespace cs2_dumper { // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField namespace CCSWeaponBaseVData { - constexpr std::ptrdiff_t m_WeaponType = 0x250; // CSWeaponType - constexpr std::ptrdiff_t m_WeaponCategory = 0x254; // CSWeaponCategory - constexpr std::ptrdiff_t m_szViewModel = 0x258; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szPlayerModel = 0x338; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x418; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMagazineModel = 0x5D8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_WeaponType = 0x250; // + constexpr std::ptrdiff_t m_WeaponCategory = 0x254; // + constexpr std::ptrdiff_t m_szViewModel = 0x258; // + constexpr std::ptrdiff_t m_szPlayerModel = 0x338; // + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x418; // + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F8; // + constexpr std::ptrdiff_t m_szMagazineModel = 0x5D8; // constexpr std::ptrdiff_t m_szHeatEffect = 0x6B8; // CResourceNameTyped> constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x798; // CResourceNameTyped> constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> constexpr std::ptrdiff_t m_szTracerParticle = 0xB18; // CResourceNameTyped> - constexpr std::ptrdiff_t m_GearSlot = 0xBF8; // gear_slot_t - constexpr std::ptrdiff_t m_GearSlotPosition = 0xBFC; // int32 - constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t - constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC08; // CUtlString - constexpr std::ptrdiff_t m_nPrice = 0xC10; // int32 - constexpr std::ptrdiff_t m_nKillAward = 0xC14; // int32 - constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC18; // int32 - constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC1C; // int32 - constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC20; // bool - constexpr std::ptrdiff_t m_bHasBurstMode = 0xC21; // bool - constexpr std::ptrdiff_t m_bIsRevolver = 0xC22; // bool - constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC23; // bool - constexpr std::ptrdiff_t m_szName = 0xC28; // CGlobalSymbol - constexpr std::ptrdiff_t m_szAnimExtension = 0xC30; // CUtlString - constexpr std::ptrdiff_t m_eSilencerType = 0xC38; // CSWeaponSilencerType - constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC3C; // int32 - constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC40; // int32 - constexpr std::ptrdiff_t m_bIsFullAuto = 0xC44; // bool - constexpr std::ptrdiff_t m_nNumBullets = 0xC48; // int32 - constexpr std::ptrdiff_t m_flCycleTime = 0xC4C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flMaxSpeed = 0xC54; // CFiringModeFloat - constexpr std::ptrdiff_t m_flSpread = 0xC5C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC6C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC74; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC7C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC84; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC8C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC94; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngle = 0xC9C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat - constexpr std::ptrdiff_t m_nTracerFrequency = 0xCBC; // CFiringModeInt - constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCC4; // float32 - constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC8; // float32 - constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCCC; // float32 - constexpr std::ptrdiff_t m_nRecoilSeed = 0xCD0; // int32 - constexpr std::ptrdiff_t m_nSpreadSeed = 0xCD4; // int32 - constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flIdleInterval = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flHeatPerShot = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCF0; // float32 - constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF8; // CUtlString - constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xD00; // bool - constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xD01; // bool - constexpr std::ptrdiff_t m_nZoomLevels = 0xD04; // int32 - constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD08; // int32 - constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD0C; // int32 - constexpr std::ptrdiff_t m_flZoomTime0 = 0xD10; // float32 - constexpr std::ptrdiff_t m_flZoomTime1 = 0xD14; // float32 - constexpr std::ptrdiff_t m_flZoomTime2 = 0xD18; // float32 - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD1C; // float32 - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD20; // float32 - constexpr std::ptrdiff_t m_flIronSightFOV = 0xD24; // float32 - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD28; // float32 - constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD2C; // float32 - constexpr std::ptrdiff_t m_angPivotAngle = 0xD30; // QAngle - constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD3C; // Vector - constexpr std::ptrdiff_t m_nDamage = 0xD48; // int32 - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD4C; // float32 - constexpr std::ptrdiff_t m_flArmorRatio = 0xD50; // float32 - constexpr std::ptrdiff_t m_flPenetration = 0xD54; // float32 - constexpr std::ptrdiff_t m_flRange = 0xD58; // float32 - constexpr std::ptrdiff_t m_flRangeModifier = 0xD5C; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD60; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD64; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD68; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD6C; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD70; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD74; // float32 - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD78; // int32 - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD7C; // int32 - constexpr std::ptrdiff_t m_flThrowVelocity = 0xD80; // float32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xD84; // Vector - constexpr std::ptrdiff_t m_szAnimClass = 0xD90; // CGlobalSymbol + constexpr std::ptrdiff_t m_GearSlot = 0xBF8; // + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBFC; // + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xC00; // + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC08; // + constexpr std::ptrdiff_t m_nPrice = 0xC10; // + constexpr std::ptrdiff_t m_nKillAward = 0xC14; // + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC18; // + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC1C; // + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC20; // + constexpr std::ptrdiff_t m_bHasBurstMode = 0xC21; // + constexpr std::ptrdiff_t m_bIsRevolver = 0xC22; // + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC23; // + constexpr std::ptrdiff_t m_szName = 0xC28; // + constexpr std::ptrdiff_t m_szAnimExtension = 0xC30; // + constexpr std::ptrdiff_t m_eSilencerType = 0xC38; // + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC3C; // + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC40; // + constexpr std::ptrdiff_t m_bIsFullAuto = 0xC44; // + constexpr std::ptrdiff_t m_nNumBullets = 0xC48; // + constexpr std::ptrdiff_t m_flCycleTime = 0xC4C; // + constexpr std::ptrdiff_t m_flMaxSpeed = 0xC54; // + constexpr std::ptrdiff_t m_flSpread = 0xC5C; // + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC64; // + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC6C; // + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC74; // + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC7C; // + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC84; // + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC8C; // + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC94; // + constexpr std::ptrdiff_t m_flRecoilAngle = 0xC9C; // + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xCA4; // + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCAC; // + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCB4; // + constexpr std::ptrdiff_t m_nTracerFrequency = 0xCBC; // + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCC4; // + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC8; // + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCCC; // + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCD0; // + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCD4; // + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD8; // + constexpr std::ptrdiff_t m_flIdleInterval = 0xCDC; // + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCE0; // + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCE4; // + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE8; // + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCEC; // + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCF0; // + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF8; // + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xD00; // + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xD01; // + constexpr std::ptrdiff_t m_nZoomLevels = 0xD04; // + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD08; // + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD0C; // + constexpr std::ptrdiff_t m_flZoomTime0 = 0xD10; // + constexpr std::ptrdiff_t m_flZoomTime1 = 0xD14; // + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD18; // + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD1C; // + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD20; // + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD24; // + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD28; // + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD2C; // + constexpr std::ptrdiff_t m_angPivotAngle = 0xD30; // + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD3C; // + constexpr std::ptrdiff_t m_nDamage = 0xD48; // + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD4C; // + constexpr std::ptrdiff_t m_flArmorRatio = 0xD50; // + constexpr std::ptrdiff_t m_flPenetration = 0xD54; // + constexpr std::ptrdiff_t m_flRange = 0xD58; // + constexpr std::ptrdiff_t m_flRangeModifier = 0xD5C; // + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD60; // + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD64; // + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD68; // + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD6C; // + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD70; // + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD74; // + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD78; // + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD7C; // + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD80; // + constexpr std::ptrdiff_t m_vSmokeColor = 0xD84; // + constexpr std::ptrdiff_t m_szAnimClass = 0xD90; // } // Parent: CLogicalEntity // Field count: 5 namespace CMathColorBlend { - constexpr std::ptrdiff_t m_flInMin = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flInMax = 0x4C4; // float32 - constexpr std::ptrdiff_t m_OutColor1 = 0x4C8; // Color - constexpr std::ptrdiff_t m_OutColor2 = 0x4CC; // Color - constexpr std::ptrdiff_t m_OutValue = 0x4D0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_flInMin = 0x4C0; // + constexpr std::ptrdiff_t m_flInMax = 0x4C4; // + constexpr std::ptrdiff_t m_OutColor1 = 0x4C8; // + constexpr std::ptrdiff_t m_OutColor2 = 0x4CC; // + constexpr std::ptrdiff_t m_OutValue = 0x4D0; // } // Parent: CPointEntity // Field count: 5 @@ -9630,11 +9630,11 @@ namespace cs2_dumper { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) namespace CEnvScreenOverlay { - constexpr std::ptrdiff_t m_iszOverlayNames = 0x4C0; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_flOverlayTimes = 0x510; // float32[10] - constexpr std::ptrdiff_t m_flStartTime = 0x538; // GameTime_t - constexpr std::ptrdiff_t m_iDesiredOverlay = 0x53C; // int32 - constexpr std::ptrdiff_t m_bIsActive = 0x540; // bool + constexpr std::ptrdiff_t m_iszOverlayNames = 0x4C0; // + constexpr std::ptrdiff_t m_flOverlayTimes = 0x510; // + constexpr std::ptrdiff_t m_flStartTime = 0x538; // + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x53C; // + constexpr std::ptrdiff_t m_bIsActive = 0x540; // } // Parent: CCSPlayerPawnBase // Field count: 117 @@ -9720,123 +9720,123 @@ namespace cs2_dumper { // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) // NetworkVarNames: m_GunGameImmunityColor (Color) namespace CCSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0xD18; // CCSPlayer_BulletServices* - constexpr std::ptrdiff_t m_pHostageServices = 0xD20; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0xD28; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pBulletServices = 0xD18; // + constexpr std::ptrdiff_t m_pHostageServices = 0xD20; // + constexpr std::ptrdiff_t m_pBuyServices = 0xD28; // constexpr std::ptrdiff_t m_pActionTrackingServices = 0xD30; // CCSPlayer_ActionTrackingServices* - constexpr std::ptrdiff_t m_pRadioServices = 0xD38; // CCSPlayer_RadioServices* - constexpr std::ptrdiff_t m_pDamageReactServices = 0xD40; // CCSPlayer_DamageReactServices* - constexpr std::ptrdiff_t m_nCharacterDefIndex = 0xD48; // uint16 - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0xD4A; // bool - constexpr std::ptrdiff_t m_strVOPrefix = 0xD50; // CUtlString - constexpr std::ptrdiff_t m_szLastPlaceName = 0xD58; // char[18] - constexpr std::ptrdiff_t m_bInHostageResetZone = 0xE18; // bool - constexpr std::ptrdiff_t m_bInBuyZone = 0xE19; // bool + constexpr std::ptrdiff_t m_pRadioServices = 0xD38; // + constexpr std::ptrdiff_t m_pDamageReactServices = 0xD40; // + constexpr std::ptrdiff_t m_nCharacterDefIndex = 0xD48; // + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0xD4A; // + constexpr std::ptrdiff_t m_strVOPrefix = 0xD50; // + constexpr std::ptrdiff_t m_szLastPlaceName = 0xD58; // + constexpr std::ptrdiff_t m_bInHostageResetZone = 0xE18; // + constexpr std::ptrdiff_t m_bInBuyZone = 0xE19; // constexpr std::ptrdiff_t m_TouchingBuyZones = 0xE20; // CUtlVector> - constexpr std::ptrdiff_t m_bWasInBuyZone = 0xE38; // bool - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0xE39; // bool - constexpr std::ptrdiff_t m_bInBombZone = 0xE3A; // bool - constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0xE3B; // bool - constexpr std::ptrdiff_t m_iRetakesOffering = 0xE3C; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0xE40; // int32 - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0xE44; // bool - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0xE45; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0xE48; // int32 - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0xE4C; // loadout_slot_t - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0xE50; // GameTime_t - constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0xE54; // float32 - constexpr std::ptrdiff_t m_aimPunchAngle = 0xE58; // QAngle - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0xE64; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0xE70; // int32 - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0xE74; // float32 - constexpr std::ptrdiff_t m_aimPunchCache = 0xE78; // CUtlVector - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0xE90; // bool - constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x14D0; // CTransform - constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x14F0; // bool - constexpr std::ptrdiff_t m_lastLandTime = 0x14F4; // GameTime_t - constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x14F8; // bool - constexpr std::ptrdiff_t m_iPlayerLocked = 0x14FC; // int32 - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1504; // GameTime_t - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1508; // GameTime_t - constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x150C; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1510; // int32 - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1514; // Vector - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1520; // Vector - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x152C; // char[64] - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x156C; // bool - constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1570; // Vector - constexpr std::ptrdiff_t m_EconGloves = 0x1580; // CEconItemView - constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x17F8; // uint8 - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x17FC; // QAngle - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1808; // bool - constexpr std::ptrdiff_t m_bLeftHanded = 0x1809; // bool - constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x180C; // GameTime_t - constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1810; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1814; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1818; // float32 - constexpr std::ptrdiff_t m_flViewmodelFOV = 0x181C; // float32 - constexpr std::ptrdiff_t m_bIsWalking = 0x1820; // bool - constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1824; // float32 - constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1828; // float32 - constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x182C; // float32 - constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1830; // uint32 - constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1834; // float32 - constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1838; // GameTime_t - constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x183C; // bool - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1840; // CEntityIndex - constexpr std::ptrdiff_t m_entitySpottedState = 0x1848; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x1860; // int32 - constexpr std::ptrdiff_t m_bIsScoped = 0x1864; // bool - constexpr std::ptrdiff_t m_bResumeZoom = 0x1865; // bool - constexpr std::ptrdiff_t m_bIsDefusing = 0x1866; // bool - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1867; // bool - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1868; // CSPlayerBlockingUseAction_t - constexpr std::ptrdiff_t m_flEmitSoundTime = 0x186C; // GameTime_t - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1870; // bool - constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1874; // CEntityIndex - constexpr std::ptrdiff_t m_nWhichBombZone = 0x1878; // int32 - constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x187C; // bool - constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x187D; // bool - constexpr std::ptrdiff_t m_iShotsFired = 0x1880; // int32 - constexpr std::ptrdiff_t m_flFlinchStack = 0x1884; // float32 - constexpr std::ptrdiff_t m_flVelocityModifier = 0x1888; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x188C; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x1890; // int32 - constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1894; // Vector - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x18A0; // bool - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x18A4; // float32 - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x18A8; // bool - constexpr std::ptrdiff_t m_LastHitBox = 0x18AC; // int32 - constexpr std::ptrdiff_t m_LastHealth = 0x18B0; // int32 - constexpr std::ptrdiff_t m_pBot = 0x18B8; // CCSBot* - constexpr std::ptrdiff_t m_bBotAllowActive = 0x18C0; // bool - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x18C4; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x18D0; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x18D4; // float32 - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x18D8; // Vector - constexpr std::ptrdiff_t m_nLastPickupPriority = 0x18E4; // int32 - constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x18E8; // float32 - constexpr std::ptrdiff_t m_ArmorValue = 0x18EC; // int32 - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x18F0; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x18F2; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x18F4; // uint16 - constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x18F8; // int32 - constexpr std::ptrdiff_t m_flLastFriendlyFireDamageReductionRatio = 0x18FC; // float32 - constexpr std::ptrdiff_t m_bIsSpawning = 0x1900; // bool - constexpr std::ptrdiff_t m_iDeathFlags = 0x1910; // int32 - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1914; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1918; // float32 - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x191C; // Vector - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1928; // uint32[5] - constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x193C; // Color - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1940; // GameTime_t - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x1944; // bool - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1948; // QAngle - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1954; // Vector - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1960; // Vector - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x196C; // QAngle[2] - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1984; // Vector[2] - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x199C; // Vector[2] + constexpr std::ptrdiff_t m_bWasInBuyZone = 0xE38; // + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0xE39; // + constexpr std::ptrdiff_t m_bInBombZone = 0xE3A; // + constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0xE3B; // + constexpr std::ptrdiff_t m_iRetakesOffering = 0xE3C; // + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0xE40; // + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0xE44; // + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0xE45; // + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0xE48; // + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0xE4C; // + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0xE50; // + constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0xE54; // + constexpr std::ptrdiff_t m_aimPunchAngle = 0xE58; // + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0xE64; // + constexpr std::ptrdiff_t m_aimPunchTickBase = 0xE70; // + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0xE74; // + constexpr std::ptrdiff_t m_aimPunchCache = 0xE78; // + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0xE90; // + constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x14D0; // + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x14F0; // + constexpr std::ptrdiff_t m_lastLandTime = 0x14F4; // + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x14F8; // + constexpr std::ptrdiff_t m_iPlayerLocked = 0x14FC; // + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1504; // + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1508; // + constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x150C; // + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1510; // + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1514; // + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1520; // + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x152C; // + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x156C; // + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1570; // + constexpr std::ptrdiff_t m_EconGloves = 0x1580; // + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x17F8; // + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x17FC; // + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1808; // + constexpr std::ptrdiff_t m_bLeftHanded = 0x1809; // + constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x180C; // + constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1810; // + constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1814; // + constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1818; // + constexpr std::ptrdiff_t m_flViewmodelFOV = 0x181C; // + constexpr std::ptrdiff_t m_bIsWalking = 0x1820; // + constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1824; // + constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1828; // + constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x182C; // + constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1830; // + constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1834; // + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1838; // + constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x183C; // + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1840; // + constexpr std::ptrdiff_t m_entitySpottedState = 0x1848; // + constexpr std::ptrdiff_t m_nSpotRules = 0x1860; // + constexpr std::ptrdiff_t m_bIsScoped = 0x1864; // + constexpr std::ptrdiff_t m_bResumeZoom = 0x1865; // + constexpr std::ptrdiff_t m_bIsDefusing = 0x1866; // + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1867; // + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1868; // + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x186C; // + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1870; // + constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1874; // + constexpr std::ptrdiff_t m_nWhichBombZone = 0x1878; // + constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x187C; // + constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x187D; // + constexpr std::ptrdiff_t m_iShotsFired = 0x1880; // + constexpr std::ptrdiff_t m_flFlinchStack = 0x1884; // + constexpr std::ptrdiff_t m_flVelocityModifier = 0x1888; // + constexpr std::ptrdiff_t m_flHitHeading = 0x188C; // + constexpr std::ptrdiff_t m_nHitBodyPart = 0x1890; // + constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1894; // + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x18A0; // + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x18A4; // + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x18A8; // + constexpr std::ptrdiff_t m_LastHitBox = 0x18AC; // + constexpr std::ptrdiff_t m_LastHealth = 0x18B0; // + constexpr std::ptrdiff_t m_pBot = 0x18B8; // + constexpr std::ptrdiff_t m_bBotAllowActive = 0x18C0; // + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x18C4; // + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x18D0; // + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x18D4; // + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x18D8; // + constexpr std::ptrdiff_t m_nLastPickupPriority = 0x18E4; // + constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x18E8; // + constexpr std::ptrdiff_t m_ArmorValue = 0x18EC; // + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x18F0; // + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x18F2; // + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x18F4; // + constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x18F8; // + constexpr std::ptrdiff_t m_flLastFriendlyFireDamageReductionRatio = 0x18FC; // + constexpr std::ptrdiff_t m_bIsSpawning = 0x1900; // + constexpr std::ptrdiff_t m_iDeathFlags = 0x1910; // + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1914; // + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1918; // + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x191C; // + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1928; // + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x193C; // + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1940; // + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x1944; // + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1948; // + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1954; // + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1960; // + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x196C; // + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1984; // + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x199C; // } // Parent: CBaseGrenade // Field count: 0 @@ -9898,92 +9898,92 @@ namespace cs2_dumper { // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) namespace CCSPlayerController { - constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x758; // CCSPlayerController_InGameMoneyServices* - constexpr std::ptrdiff_t m_pInventoryServices = 0x760; // CCSPlayerController_InventoryServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x768; // CCSPlayerController_ActionTrackingServices* - constexpr std::ptrdiff_t m_pDamageServices = 0x770; // CCSPlayerController_DamageServices* - constexpr std::ptrdiff_t m_iPing = 0x778; // uint32 - constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x77C; // bool - constexpr std::ptrdiff_t m_szCrosshairCodes = 0x780; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iPendingTeamNum = 0x788; // uint8 - constexpr std::ptrdiff_t m_flForceTeamTime = 0x78C; // GameTime_t - constexpr std::ptrdiff_t m_iCompTeammateColor = 0x790; // int32 - constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x794; // bool - constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x795; // bool - constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x798; // int32 - constexpr std::ptrdiff_t m_bTeamChanged = 0x79C; // bool - constexpr std::ptrdiff_t m_bInSwitchTeam = 0x79D; // bool - constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x79E; // bool - constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x79F; // bool - constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x7A0; // bool - constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x7A1; // bool - constexpr std::ptrdiff_t m_szClan = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szClanName = 0x7B0; // char[32] - constexpr std::ptrdiff_t m_iCoachingTeam = 0x7D0; // int32 - constexpr std::ptrdiff_t m_nPlayerDominated = 0x7D8; // uint64 - constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x7E0; // uint64 - constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x7E8; // int32 - constexpr std::ptrdiff_t m_iCompetitiveWins = 0x7EC; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x7F0; // int8 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x7F4; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x7F8; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x7FC; // int32 - constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x800; // int32 - constexpr std::ptrdiff_t m_unActiveQuestId = 0x804; // uint16 - constexpr std::ptrdiff_t m_nQuestProgressReason = 0x808; // QuestProgress::Reason - constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x80C; // uint32 - constexpr std::ptrdiff_t m_iDraftIndex = 0x838; // int32 - constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x83C; // uint32 - constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x840; // uint32 - constexpr std::ptrdiff_t m_bCannotBeKicked = 0x844; // bool - constexpr std::ptrdiff_t m_bEverFullyConnected = 0x845; // bool - constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x846; // bool - constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x847; // bool - constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x848; // bool - constexpr std::ptrdiff_t m_bScoreReported = 0x849; // bool - constexpr std::ptrdiff_t m_nDisconnectionTick = 0x84C; // int32 - constexpr std::ptrdiff_t m_bControllingBot = 0x858; // bool - constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x859; // bool - constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x85A; // bool - constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x85C; // int32 - constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x860; // bool - constexpr std::ptrdiff_t m_hPlayerPawn = 0x864; // CHandle - constexpr std::ptrdiff_t m_hObserverPawn = 0x868; // CHandle - constexpr std::ptrdiff_t m_DesiredObserverMode = 0x86C; // int32 - constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0x870; // CEntityHandle - constexpr std::ptrdiff_t m_bPawnIsAlive = 0x874; // bool - constexpr std::ptrdiff_t m_iPawnHealth = 0x878; // uint32 - constexpr std::ptrdiff_t m_iPawnArmor = 0x87C; // int32 - constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x880; // bool - constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x881; // bool - constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x882; // uint16 - constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x884; // int32 - constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x888; // int32 - constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x88C; // int32 - constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x890; // CHandle - constexpr std::ptrdiff_t m_iScore = 0x894; // int32 - constexpr std::ptrdiff_t m_iRoundScore = 0x898; // int32 - constexpr std::ptrdiff_t m_iRoundsWon = 0x89C; // int32 - constexpr std::ptrdiff_t m_vecKills = 0x8A0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_bMvpNoMusic = 0x8B8; // bool - constexpr std::ptrdiff_t m_eMvpReason = 0x8BC; // int32 - constexpr std::ptrdiff_t m_iMusicKitID = 0x8C0; // int32 - constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x8C4; // int32 - constexpr std::ptrdiff_t m_iMVPs = 0x8C8; // int32 - constexpr std::ptrdiff_t m_nUpdateCounter = 0x8CC; // int32 - constexpr std::ptrdiff_t m_flSmoothedPing = 0x8D0; // float32 - constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF978; // IntervalTimer - constexpr std::ptrdiff_t m_bShowHints = 0xF990; // bool - constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF994; // int32 - constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF998; // bool - constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF999; // bool - constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF99A; // bool - constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF99B; // bool - constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF9A0; // float64 - constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF9A8; // GameTime_t - constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9AC; // GameTime_t - constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF9B0; // uint32 - constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF9B4; // uint32 + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x758; // + constexpr std::ptrdiff_t m_pInventoryServices = 0x760; // + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x768; // + constexpr std::ptrdiff_t m_pDamageServices = 0x770; // + constexpr std::ptrdiff_t m_iPing = 0x778; // + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x77C; // + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x780; // + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x788; // + constexpr std::ptrdiff_t m_flForceTeamTime = 0x78C; // + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x790; // + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x794; // + constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x795; // + constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x798; // + constexpr std::ptrdiff_t m_bTeamChanged = 0x79C; // + constexpr std::ptrdiff_t m_bInSwitchTeam = 0x79D; // + constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x79E; // + constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x79F; // + constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x7A0; // + constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x7A1; // + constexpr std::ptrdiff_t m_szClan = 0x7A8; // + constexpr std::ptrdiff_t m_szClanName = 0x7B0; // + constexpr std::ptrdiff_t m_iCoachingTeam = 0x7D0; // + constexpr std::ptrdiff_t m_nPlayerDominated = 0x7D8; // + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x7E0; // + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x7E8; // + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x7EC; // + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x7F0; // + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x7F4; // + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x7F8; // + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x7FC; // + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x800; // + constexpr std::ptrdiff_t m_unActiveQuestId = 0x804; // + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x808; // + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x80C; // + constexpr std::ptrdiff_t m_iDraftIndex = 0x838; // + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x83C; // + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x840; // + constexpr std::ptrdiff_t m_bCannotBeKicked = 0x844; // + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x845; // + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x846; // + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x847; // + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x848; // + constexpr std::ptrdiff_t m_bScoreReported = 0x849; // + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x84C; // + constexpr std::ptrdiff_t m_bControllingBot = 0x858; // + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x859; // + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x85A; // + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x85C; // + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x860; // + constexpr std::ptrdiff_t m_hPlayerPawn = 0x864; // + constexpr std::ptrdiff_t m_hObserverPawn = 0x868; // + constexpr std::ptrdiff_t m_DesiredObserverMode = 0x86C; // + constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0x870; // + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x874; // + constexpr std::ptrdiff_t m_iPawnHealth = 0x878; // + constexpr std::ptrdiff_t m_iPawnArmor = 0x87C; // + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x880; // + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x881; // + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x882; // + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x884; // + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x888; // + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x88C; // + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x890; // + constexpr std::ptrdiff_t m_iScore = 0x894; // + constexpr std::ptrdiff_t m_iRoundScore = 0x898; // + constexpr std::ptrdiff_t m_iRoundsWon = 0x89C; // + constexpr std::ptrdiff_t m_vecKills = 0x8A0; // + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x8B8; // + constexpr std::ptrdiff_t m_eMvpReason = 0x8BC; // + constexpr std::ptrdiff_t m_iMusicKitID = 0x8C0; // + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x8C4; // + constexpr std::ptrdiff_t m_iMVPs = 0x8C8; // + constexpr std::ptrdiff_t m_nUpdateCounter = 0x8CC; // + constexpr std::ptrdiff_t m_flSmoothedPing = 0x8D0; // + constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF978; // + constexpr std::ptrdiff_t m_bShowHints = 0xF990; // + constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF994; // + constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF998; // + constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF999; // + constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF99A; // + constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF99B; // + constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF9A0; // + constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF9A8; // + constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9AC; // + constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF9B0; // + constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF9B4; // } // Parent: IEconItemInterface // Field count: 13 @@ -10001,19 +10001,19 @@ namespace cs2_dumper { // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) // NetworkVarNames: m_szCustomName (char) namespace CEconItemView { - constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x38; // uint16 - constexpr std::ptrdiff_t m_iEntityQuality = 0x3C; // int32 - constexpr std::ptrdiff_t m_iEntityLevel = 0x40; // uint32 - constexpr std::ptrdiff_t m_iItemID = 0x48; // uint64 - constexpr std::ptrdiff_t m_iItemIDHigh = 0x50; // uint32 - constexpr std::ptrdiff_t m_iItemIDLow = 0x54; // uint32 - constexpr std::ptrdiff_t m_iAccountID = 0x58; // uint32 - constexpr std::ptrdiff_t m_iInventoryPosition = 0x5C; // uint32 - constexpr std::ptrdiff_t m_bInitialized = 0x68; // bool - constexpr std::ptrdiff_t m_AttributeList = 0x70; // CAttributeList - constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0xD0; // CAttributeList - constexpr std::ptrdiff_t m_szCustomName = 0x130; // char[161] - constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1D1; // char[161] + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x38; // + constexpr std::ptrdiff_t m_iEntityQuality = 0x3C; // + constexpr std::ptrdiff_t m_iEntityLevel = 0x40; // + constexpr std::ptrdiff_t m_iItemID = 0x48; // + constexpr std::ptrdiff_t m_iItemIDHigh = 0x50; // + constexpr std::ptrdiff_t m_iItemIDLow = 0x54; // + constexpr std::ptrdiff_t m_iAccountID = 0x58; // + constexpr std::ptrdiff_t m_iInventoryPosition = 0x5C; // + constexpr std::ptrdiff_t m_bInitialized = 0x68; // + constexpr std::ptrdiff_t m_AttributeList = 0x70; // + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0xD0; // + constexpr std::ptrdiff_t m_szCustomName = 0x130; // + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1D1; // } // Parent: CPointEntity // Field count: 0 @@ -10061,30 +10061,30 @@ namespace cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) namespace CBasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0xA08; // CPlayer_WeaponServices* - constexpr std::ptrdiff_t m_pItemServices = 0xA10; // CPlayer_ItemServices* - constexpr std::ptrdiff_t m_pAutoaimServices = 0xA18; // CPlayer_AutoaimServices* - constexpr std::ptrdiff_t m_pObserverServices = 0xA20; // CPlayer_ObserverServices* - constexpr std::ptrdiff_t m_pWaterServices = 0xA28; // CPlayer_WaterServices* - constexpr std::ptrdiff_t m_pUseServices = 0xA30; // CPlayer_UseServices* - constexpr std::ptrdiff_t m_pFlashlightServices = 0xA38; // CPlayer_FlashlightServices* - constexpr std::ptrdiff_t m_pCameraServices = 0xA40; // CPlayer_CameraServices* - constexpr std::ptrdiff_t m_pMovementServices = 0xA48; // CPlayer_MovementServices* - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xA58; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xAA8; // uint32 - constexpr std::ptrdiff_t v_angle = 0xAAC; // QAngle - constexpr std::ptrdiff_t v_anglePrevious = 0xAB8; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0xAC4; // uint32 - constexpr std::ptrdiff_t m_skybox3d = 0xAC8; // sky3dparams_t - constexpr std::ptrdiff_t m_fTimeLastHurt = 0xB58; // GameTime_t - constexpr std::ptrdiff_t m_flDeathTime = 0xB5C; // GameTime_t - constexpr std::ptrdiff_t m_fNextSuicideTime = 0xB60; // GameTime_t - constexpr std::ptrdiff_t m_fInitHUD = 0xB64; // bool - constexpr std::ptrdiff_t m_pExpresser = 0xB68; // CAI_Expresser* - constexpr std::ptrdiff_t m_hController = 0xB70; // CHandle - constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xB78; // float32 - constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xB7C; // float32 - constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xB80; // CEntityIndex + constexpr std::ptrdiff_t m_pWeaponServices = 0xA08; // + constexpr std::ptrdiff_t m_pItemServices = 0xA10; // + constexpr std::ptrdiff_t m_pAutoaimServices = 0xA18; // + constexpr std::ptrdiff_t m_pObserverServices = 0xA20; // + constexpr std::ptrdiff_t m_pWaterServices = 0xA28; // + constexpr std::ptrdiff_t m_pUseServices = 0xA30; // + constexpr std::ptrdiff_t m_pFlashlightServices = 0xA38; // + constexpr std::ptrdiff_t m_pCameraServices = 0xA40; // + constexpr std::ptrdiff_t m_pMovementServices = 0xA48; // + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xA58; // + constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xAA8; // + constexpr std::ptrdiff_t v_angle = 0xAAC; // + constexpr std::ptrdiff_t v_anglePrevious = 0xAB8; // + constexpr std::ptrdiff_t m_iHideHUD = 0xAC4; // + constexpr std::ptrdiff_t m_skybox3d = 0xAC8; // + constexpr std::ptrdiff_t m_fTimeLastHurt = 0xB58; // + constexpr std::ptrdiff_t m_flDeathTime = 0xB5C; // + constexpr std::ptrdiff_t m_fNextSuicideTime = 0xB60; // + constexpr std::ptrdiff_t m_fInitHUD = 0xB64; // + constexpr std::ptrdiff_t m_pExpresser = 0xB68; // + constexpr std::ptrdiff_t m_hController = 0xB70; // + constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xB78; // + constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xB7C; // + constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xB80; // constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xB88; // CUtlVector } // Parent: CBaseTrigger @@ -10108,22 +10108,22 @@ namespace cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) namespace CPostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0x8F0; // CStrongHandle - constexpr std::ptrdiff_t m_flFadeDuration = 0x8F8; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0x8FC; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0x900; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0x904; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0x908; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0x90C; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x910; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x914; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x918; // float32 - constexpr std::ptrdiff_t m_bMaster = 0x91C; // bool - constexpr std::ptrdiff_t m_bExposureControl = 0x91D; // bool - constexpr std::ptrdiff_t m_flRate = 0x920; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x924; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x928; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x92C; // float32 + constexpr std::ptrdiff_t m_hPostSettings = 0x8F0; // + constexpr std::ptrdiff_t m_flFadeDuration = 0x8F8; // + constexpr std::ptrdiff_t m_flMinLogExposure = 0x8FC; // + constexpr std::ptrdiff_t m_flMaxLogExposure = 0x900; // + constexpr std::ptrdiff_t m_flMinExposure = 0x904; // + constexpr std::ptrdiff_t m_flMaxExposure = 0x908; // + constexpr std::ptrdiff_t m_flExposureCompensation = 0x90C; // + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x910; // + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x914; // + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x918; // + constexpr std::ptrdiff_t m_bMaster = 0x91C; // + constexpr std::ptrdiff_t m_bExposureControl = 0x91D; // + constexpr std::ptrdiff_t m_flRate = 0x920; // + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x924; // + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x928; // + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x92C; // } // Parent: CBaseModelEntity // Field count: 4 @@ -10132,15 +10132,15 @@ namespace cs2_dumper { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) namespace CSpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0x710; // float32 - constexpr std::ptrdiff_t m_Radius = 0x714; // float32 - constexpr std::ptrdiff_t m_vSpotlightDir = 0x718; // Vector - constexpr std::ptrdiff_t m_vSpotlightOrg = 0x724; // Vector + constexpr std::ptrdiff_t m_flLightScale = 0x710; // + constexpr std::ptrdiff_t m_Radius = 0x714; // + constexpr std::ptrdiff_t m_vSpotlightDir = 0x718; // + constexpr std::ptrdiff_t m_vSpotlightOrg = 0x724; // } // Parent: CBaseModelEntity // Field count: 1 namespace CRuleEntity { - constexpr std::ptrdiff_t m_iszMaster = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszMaster = 0x710; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -10159,62 +10159,62 @@ namespace cs2_dumper { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) namespace CCSGO_TeamPreviewCharacterPosition { - constexpr std::ptrdiff_t m_nVariant = 0x4C0; // int32 - constexpr std::ptrdiff_t m_nRandom = 0x4C4; // int32 - constexpr std::ptrdiff_t m_nOrdinal = 0x4C8; // int32 - constexpr std::ptrdiff_t m_sWeaponName = 0x4D0; // CUtlString - constexpr std::ptrdiff_t m_xuid = 0x4D8; // uint64 - constexpr std::ptrdiff_t m_agentItem = 0x4E0; // CEconItemView - constexpr std::ptrdiff_t m_glovesItem = 0x758; // CEconItemView - constexpr std::ptrdiff_t m_weaponItem = 0x9D0; // CEconItemView + constexpr std::ptrdiff_t m_nVariant = 0x4C0; // + constexpr std::ptrdiff_t m_nRandom = 0x4C4; // + constexpr std::ptrdiff_t m_nOrdinal = 0x4C8; // + constexpr std::ptrdiff_t m_sWeaponName = 0x4D0; // + constexpr std::ptrdiff_t m_xuid = 0x4D8; // + constexpr std::ptrdiff_t m_agentItem = 0x4E0; // + constexpr std::ptrdiff_t m_glovesItem = 0x758; // + constexpr std::ptrdiff_t m_weaponItem = 0x9D0; // } // Parent: CBaseTrigger // Field count: 1 namespace CTriggerDetectExplosion { - constexpr std::ptrdiff_t m_OnDetectedExplosion = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDetectedExplosion = 0x908; // } // Parent: CLogicalEntity // Field count: 1 namespace CSoundStackSave { - constexpr std::ptrdiff_t m_iszStackName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStackName = 0x4C0; // } // Parent: CPhysConstraint // Field count: 18 namespace CPhysHinge { - constexpr std::ptrdiff_t m_soundInfo = 0x540; // ConstraintSoundInfo - constexpr std::ptrdiff_t m_NotifyMinLimitReached = 0x5C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_NotifyMaxLimitReached = 0x5F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bAtMinLimit = 0x618; // bool - constexpr std::ptrdiff_t m_bAtMaxLimit = 0x619; // bool - constexpr std::ptrdiff_t m_hinge = 0x61C; // constraint_hingeparams_t - constexpr std::ptrdiff_t m_hingeFriction = 0x65C; // float32 - constexpr std::ptrdiff_t m_systemLoadScale = 0x660; // float32 - constexpr std::ptrdiff_t m_bIsAxisLocal = 0x664; // bool - constexpr std::ptrdiff_t m_flMinRotation = 0x668; // float32 - constexpr std::ptrdiff_t m_flMaxRotation = 0x66C; // float32 - constexpr std::ptrdiff_t m_flInitialRotation = 0x670; // float32 - constexpr std::ptrdiff_t m_flMotorFrequency = 0x674; // float32 - constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x678; // float32 - constexpr std::ptrdiff_t m_flAngleSpeed = 0x67C; // float32 - constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x680; // float32 - constexpr std::ptrdiff_t m_OnStartMoving = 0x688; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStopMoving = 0x6B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_soundInfo = 0x540; // + constexpr std::ptrdiff_t m_NotifyMinLimitReached = 0x5C8; // + constexpr std::ptrdiff_t m_NotifyMaxLimitReached = 0x5F0; // + constexpr std::ptrdiff_t m_bAtMinLimit = 0x618; // + constexpr std::ptrdiff_t m_bAtMaxLimit = 0x619; // + constexpr std::ptrdiff_t m_hinge = 0x61C; // + constexpr std::ptrdiff_t m_hingeFriction = 0x65C; // + constexpr std::ptrdiff_t m_systemLoadScale = 0x660; // + constexpr std::ptrdiff_t m_bIsAxisLocal = 0x664; // + constexpr std::ptrdiff_t m_flMinRotation = 0x668; // + constexpr std::ptrdiff_t m_flMaxRotation = 0x66C; // + constexpr std::ptrdiff_t m_flInitialRotation = 0x670; // + constexpr std::ptrdiff_t m_flMotorFrequency = 0x674; // + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x678; // + constexpr std::ptrdiff_t m_flAngleSpeed = 0x67C; // + constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x680; // + constexpr std::ptrdiff_t m_OnStartMoving = 0x688; // + constexpr std::ptrdiff_t m_OnStopMoving = 0x6B0; // } // Parent: CGameRules // Field count: 1 namespace CSingleplayRules { - constexpr std::ptrdiff_t m_bSinglePlayerGameEnding = 0xC0; // bool + constexpr std::ptrdiff_t m_bSinglePlayerGameEnding = 0xC0; // } // Parent: CBaseFilter // Field count: 1 namespace CFilterProximity { - constexpr std::ptrdiff_t m_flRadius = 0x518; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x518; // } // Parent: CEconEntity // Field count: 2 namespace CEconWearable { - constexpr std::ptrdiff_t m_nForceSkin = 0xC70; // int32 - constexpr std::ptrdiff_t m_bAlwaysAllow = 0xC74; // bool + constexpr std::ptrdiff_t m_nForceSkin = 0xC70; // + constexpr std::ptrdiff_t m_bAlwaysAllow = 0xC74; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -10237,15 +10237,15 @@ namespace cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) namespace CFuncConveyor { - constexpr std::ptrdiff_t m_szConveyorModels = 0x710; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x718; // float32 - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x71C; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0x728; // Vector - constexpr std::ptrdiff_t m_flTargetSpeed = 0x734; // float32 - constexpr std::ptrdiff_t m_nTransitionStartTick = 0x738; // GameTick_t - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x73C; // int32 - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x740; // float32 - constexpr std::ptrdiff_t m_hConveyorModels = 0x748; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_szConveyorModels = 0x710; // + constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x718; // + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x71C; // + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0x728; // + constexpr std::ptrdiff_t m_flTargetSpeed = 0x734; // + constexpr std::ptrdiff_t m_nTransitionStartTick = 0x738; // + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x73C; // + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x740; // + constexpr std::ptrdiff_t m_hConveyorModels = 0x748; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -10254,17 +10254,17 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 11 namespace CMathCounter { - constexpr std::ptrdiff_t m_flMin = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x4C4; // float32 - constexpr std::ptrdiff_t m_bHitMin = 0x4C8; // bool - constexpr std::ptrdiff_t m_bHitMax = 0x4C9; // bool - constexpr std::ptrdiff_t m_bDisabled = 0x4CA; // bool + constexpr std::ptrdiff_t m_flMin = 0x4C0; // + constexpr std::ptrdiff_t m_flMax = 0x4C4; // + constexpr std::ptrdiff_t m_bHitMin = 0x4C8; // + constexpr std::ptrdiff_t m_bHitMax = 0x4C9; // + constexpr std::ptrdiff_t m_bDisabled = 0x4CA; // constexpr std::ptrdiff_t m_OutValue = 0x4D0; // CEntityOutputTemplate constexpr std::ptrdiff_t m_OnGetValue = 0x4F8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnHitMin = 0x520; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHitMax = 0x548; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnChangedFromMin = 0x570; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnChangedFromMax = 0x598; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHitMin = 0x520; // + constexpr std::ptrdiff_t m_OnHitMax = 0x548; // + constexpr std::ptrdiff_t m_OnChangedFromMin = 0x570; // + constexpr std::ptrdiff_t m_OnChangedFromMax = 0x598; // } // Parent: CBaseEntity // Field count: 7 @@ -10275,13 +10275,13 @@ namespace cs2_dumper { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) namespace CInfoWorldLayer { - constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_worldName = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_layerName = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x4F8; // bool - constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x4F9; // bool - constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x4FA; // bool - constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x4FC; // uint32 + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x4C0; // + constexpr std::ptrdiff_t m_worldName = 0x4E8; // + constexpr std::ptrdiff_t m_layerName = 0x4F0; // + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x4F8; // + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x4F9; // + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x4FA; // + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x4FC; // } // Parent: CBarnLight // Field count: 1 @@ -10289,7 +10289,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bShowLight (bool) namespace CRectLight { - constexpr std::ptrdiff_t m_bShowLight = 0x938; // bool + constexpr std::ptrdiff_t m_bShowLight = 0x938; // } // Parent: CCSGO_TeamSelectCharacterPosition // Field count: 0 @@ -10298,15 +10298,15 @@ namespace cs2_dumper { // Parent: CBaseDoor // Field count: 1 namespace CRotDoor { - constexpr std::ptrdiff_t m_bSolidBsp = 0x998; // bool + constexpr std::ptrdiff_t m_bSolidBsp = 0x998; // } // Parent: CLogicalEntity // Field count: 4 namespace CLogicLineToEntity { - constexpr std::ptrdiff_t m_Line = 0x4C0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_SourceName = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_StartEntity = 0x4F0; // CHandle - constexpr std::ptrdiff_t m_EndEntity = 0x4F4; // CHandle + constexpr std::ptrdiff_t m_Line = 0x4C0; // + constexpr std::ptrdiff_t m_SourceName = 0x4E8; // + constexpr std::ptrdiff_t m_StartEntity = 0x4F0; // + constexpr std::ptrdiff_t m_EndEntity = 0x4F4; // } // Parent: None // Field count: 6 @@ -10316,12 +10316,12 @@ namespace cs2_dumper { // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bGamePaused (bool) namespace CGameRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - constexpr std::ptrdiff_t m_szQuestName = 0x30; // char[128] - constexpr std::ptrdiff_t m_nQuestPhase = 0xB0; // int32 - constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xB4; // int32 - constexpr std::ptrdiff_t m_nPauseStartTick = 0xB8; // int32 - constexpr std::ptrdiff_t m_bGamePaused = 0xBC; // bool + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // + constexpr std::ptrdiff_t m_szQuestName = 0x30; // + constexpr std::ptrdiff_t m_nQuestPhase = 0xB0; // + constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xB4; // + constexpr std::ptrdiff_t m_nPauseStartTick = 0xB8; // + constexpr std::ptrdiff_t m_bGamePaused = 0xBC; // } // Parent: None // Field count: 4 @@ -10330,10 +10330,10 @@ namespace cs2_dumper { // NetworkVarNames: m_pEntity (CEntityIdentity*) // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) namespace CEntityInstance { - constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* - constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* - constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // + constexpr std::ptrdiff_t m_pEntity = 0x10; // + constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // + constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // } // Parent: CBaseEntity // Field count: 18 @@ -10358,24 +10358,24 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) namespace CEnvCubemap { - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x540; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x548; // bool - constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x54C; // float32 - constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x550; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x55C; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x568; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x56C; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x570; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x574; // int32 - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x578; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x57C; // Vector - constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x588; // float32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x58C; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x58D; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x58E; // bool - constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x58F; // bool - constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x590; // bool - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x5A0; // bool + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x540; // + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x548; // + constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x54C; // + constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x550; // + constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x55C; // + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x568; // + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x56C; // + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x570; // + constexpr std::ptrdiff_t m_Entity_nPriority = 0x574; // + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x578; // + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x57C; // + constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x588; // + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x58C; // + constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x58D; // + constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x58E; // + constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x58F; // + constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x590; // + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x5A0; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -10384,9 +10384,9 @@ namespace cs2_dumper { // Parent: None // Field count: 3 namespace ServerAuthoritativeWeaponSlot_t { - constexpr std::ptrdiff_t unClass = 0x28; // uint16 - constexpr std::ptrdiff_t unSlot = 0x2A; // uint16 - constexpr std::ptrdiff_t unItemDefIdx = 0x2C; // uint16 + constexpr std::ptrdiff_t unClass = 0x28; // + constexpr std::ptrdiff_t unSlot = 0x2A; // + constexpr std::ptrdiff_t unItemDefIdx = 0x2C; // } // Parent: None // Field count: 5 @@ -10398,11 +10398,11 @@ namespace cs2_dumper { // NetworkVarNames: m_iFirstSecondHalfRound (int) // NetworkVarNames: m_iBombSite (int) namespace CRetakeGameRules { - constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 - constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool - constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool - constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 - constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 + constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // + constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // + constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // + constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // + constexpr std::ptrdiff_t m_iBombSite = 0x104; // } // Parent: CBaseEntity // Field count: 17 @@ -10421,23 +10421,23 @@ namespace cs2_dumper { // NetworkVarNames: m_flCurWeight (float32) // NetworkVarNames: m_netlookupFilename (char) namespace CColorCorrection { - constexpr std::ptrdiff_t m_flFadeInDuration = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x4D0; // GameTime_t - constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x4D4; // GameTime_t - constexpr std::ptrdiff_t m_flMaxWeight = 0x4D8; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x4DD; // bool - constexpr std::ptrdiff_t m_bMaster = 0x4DE; // bool - constexpr std::ptrdiff_t m_bClientSide = 0x4DF; // bool - constexpr std::ptrdiff_t m_bExclusive = 0x4E0; // bool - constexpr std::ptrdiff_t m_MinFalloff = 0x4E4; // float32 - constexpr std::ptrdiff_t m_MaxFalloff = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flCurWeight = 0x4EC; // float32 - constexpr std::ptrdiff_t m_netlookupFilename = 0x4F0; // char[512] - constexpr std::ptrdiff_t m_lookupFilename = 0x6F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flFadeInDuration = 0x4C0; // + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x4C4; // + constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x4C8; // + constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x4CC; // + constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x4D0; // + constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x4D4; // + constexpr std::ptrdiff_t m_flMaxWeight = 0x4D8; // + constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // + constexpr std::ptrdiff_t m_bEnabled = 0x4DD; // + constexpr std::ptrdiff_t m_bMaster = 0x4DE; // + constexpr std::ptrdiff_t m_bClientSide = 0x4DF; // + constexpr std::ptrdiff_t m_bExclusive = 0x4E0; // + constexpr std::ptrdiff_t m_MinFalloff = 0x4E4; // + constexpr std::ptrdiff_t m_MaxFalloff = 0x4E8; // + constexpr std::ptrdiff_t m_flCurWeight = 0x4EC; // + constexpr std::ptrdiff_t m_netlookupFilename = 0x4F0; // + constexpr std::ptrdiff_t m_lookupFilename = 0x6F0; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -10465,17 +10465,17 @@ namespace cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) namespace CC4 { - constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xE98; // Vector - constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xEA4; // Vector - constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xEB0; // bool - constexpr std::ptrdiff_t m_bStartedArming = 0xEB1; // bool - constexpr std::ptrdiff_t m_fArmedTime = 0xEB4; // GameTime_t - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xEB8; // bool - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xEB9; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0xEC0; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xED8; // int32 - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xEDC; // bool[7] - constexpr std::ptrdiff_t m_bBombPlanted = 0xEE3; // bool + constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xE98; // + constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xEA4; // + constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xEB0; // + constexpr std::ptrdiff_t m_bStartedArming = 0xEB1; // + constexpr std::ptrdiff_t m_fArmedTime = 0xEB4; // + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xEB8; // + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xEB9; // + constexpr std::ptrdiff_t m_entitySpottedState = 0xEC0; // + constexpr std::ptrdiff_t m_nSpotRules = 0xED8; // + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xEDC; // + constexpr std::ptrdiff_t m_bBombPlanted = 0xEE3; // } // Parent: CHostageRescueZoneShim // Field count: 0 @@ -10484,12 +10484,12 @@ namespace cs2_dumper { // Parent: CServerOnlyPointEntity // Field count: 6 namespace CPointPrefab { - constexpr std::ptrdiff_t m_targetMapName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_forceWorldGroupID = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_associatedRelayTargetName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_fixupNames = 0x4D8; // bool - constexpr std::ptrdiff_t m_bLoadDynamic = 0x4D9; // bool - constexpr std::ptrdiff_t m_associatedRelayEntity = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_targetMapName = 0x4C0; // + constexpr std::ptrdiff_t m_forceWorldGroupID = 0x4C8; // + constexpr std::ptrdiff_t m_associatedRelayTargetName = 0x4D0; // + constexpr std::ptrdiff_t m_fixupNames = 0x4D8; // + constexpr std::ptrdiff_t m_bLoadDynamic = 0x4D9; // + constexpr std::ptrdiff_t m_associatedRelayEntity = 0x4DC; // } // Parent: CBaseToggle // Field count: 27 @@ -10497,33 +10497,33 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bIsUsable (bool) namespace CBaseDoor { - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x7A0; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7AC; // Vector - constexpr std::ptrdiff_t m_ls = 0x7B8; // locksound_t - constexpr std::ptrdiff_t m_bForceClosed = 0x7D8; // bool - constexpr std::ptrdiff_t m_bDoorGroup = 0x7D9; // bool - constexpr std::ptrdiff_t m_bLocked = 0x7DA; // bool - constexpr std::ptrdiff_t m_bIgnoreDebris = 0x7DB; // bool - constexpr std::ptrdiff_t m_eSpawnPosition = 0x7DC; // FuncDoorSpawnPos_t - constexpr std::ptrdiff_t m_flBlockDamage = 0x7E0; // float32 - constexpr std::ptrdiff_t m_NoiseMoving = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrived = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseMovingClosed = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ChainTarget = 0x808; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnBlockedClosing = 0x810; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBlockedOpening = 0x838; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedClosing = 0x860; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedOpening = 0x888; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0x8B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0x8D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnClose = 0x900; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOpen = 0x928; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLockedUse = 0x950; // CEntityIOOutput - constexpr std::ptrdiff_t m_bLoopMoveSound = 0x978; // bool - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x990; // bool - constexpr std::ptrdiff_t m_isChaining = 0x991; // bool - constexpr std::ptrdiff_t m_bIsUsable = 0x992; // bool + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x7A0; // + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7AC; // + constexpr std::ptrdiff_t m_ls = 0x7B8; // + constexpr std::ptrdiff_t m_bForceClosed = 0x7D8; // + constexpr std::ptrdiff_t m_bDoorGroup = 0x7D9; // + constexpr std::ptrdiff_t m_bLocked = 0x7DA; // + constexpr std::ptrdiff_t m_bIgnoreDebris = 0x7DB; // + constexpr std::ptrdiff_t m_eSpawnPosition = 0x7DC; // + constexpr std::ptrdiff_t m_flBlockDamage = 0x7E0; // + constexpr std::ptrdiff_t m_NoiseMoving = 0x7E8; // + constexpr std::ptrdiff_t m_NoiseArrived = 0x7F0; // + constexpr std::ptrdiff_t m_NoiseMovingClosed = 0x7F8; // + constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0x800; // + constexpr std::ptrdiff_t m_ChainTarget = 0x808; // + constexpr std::ptrdiff_t m_OnBlockedClosing = 0x810; // + constexpr std::ptrdiff_t m_OnBlockedOpening = 0x838; // + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0x860; // + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0x888; // + constexpr std::ptrdiff_t m_OnFullyClosed = 0x8B0; // + constexpr std::ptrdiff_t m_OnFullyOpen = 0x8D8; // + constexpr std::ptrdiff_t m_OnClose = 0x900; // + constexpr std::ptrdiff_t m_OnOpen = 0x928; // + constexpr std::ptrdiff_t m_OnLockedUse = 0x950; // + constexpr std::ptrdiff_t m_bLoopMoveSound = 0x978; // + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x990; // + constexpr std::ptrdiff_t m_isChaining = 0x991; // + constexpr std::ptrdiff_t m_bIsUsable = 0x992; // } // Parent: None // Field count: 33 @@ -10536,39 +10536,39 @@ namespace cs2_dumper { // NetworkVarNames: m_name (CUtlStringToken) // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) namespace CGameSceneNode { - constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform - constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* - constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* - constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* - constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* - constexpr std::ptrdiff_t m_hParent = 0x78; // CGameSceneNodeHandle - constexpr std::ptrdiff_t m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector - constexpr std::ptrdiff_t m_angRotation = 0xC0; // QAngle - constexpr std::ptrdiff_t m_flScale = 0xCC; // float32 - constexpr std::ptrdiff_t m_vecAbsOrigin = 0xD0; // Vector - constexpr std::ptrdiff_t m_angAbsRotation = 0xDC; // QAngle - constexpr std::ptrdiff_t m_flAbsScale = 0xE8; // float32 - constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xEC; // int16 - constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xEE; // bool - constexpr std::ptrdiff_t m_bDormant = 0xEF; // bool - constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xF0; // bool - constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 - constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xF3; // uint8 - constexpr std::ptrdiff_t m_nHierarchyType = 0xF4; // uint8 - constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 - constexpr std::ptrdiff_t m_name = 0xF8; // CUtlStringToken - constexpr std::ptrdiff_t m_hierarchyAttachName = 0x138; // CUtlStringToken - constexpr std::ptrdiff_t m_flZOffset = 0x13C; // float32 - constexpr std::ptrdiff_t m_flClientLocalScale = 0x140; // float32 - constexpr std::ptrdiff_t m_vRenderOrigin = 0x144; // Vector + constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // + constexpr std::ptrdiff_t m_pOwner = 0x30; // + constexpr std::ptrdiff_t m_pParent = 0x38; // + constexpr std::ptrdiff_t m_pChild = 0x40; // + constexpr std::ptrdiff_t m_pNextSibling = 0x48; // + constexpr std::ptrdiff_t m_hParent = 0x78; // + constexpr std::ptrdiff_t m_vecOrigin = 0x88; // + constexpr std::ptrdiff_t m_angRotation = 0xC0; // + constexpr std::ptrdiff_t m_flScale = 0xCC; // + constexpr std::ptrdiff_t m_vecAbsOrigin = 0xD0; // + constexpr std::ptrdiff_t m_angAbsRotation = 0xDC; // + constexpr std::ptrdiff_t m_flAbsScale = 0xE8; // + constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xEC; // + constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xEE; // + constexpr std::ptrdiff_t m_bDormant = 0xEF; // + constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xF0; // + constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // + constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // + constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // + constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // + constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // + constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // + constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // + constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // + constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // + constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xF3; // + constexpr std::ptrdiff_t m_nHierarchyType = 0xF4; // + constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // + constexpr std::ptrdiff_t m_name = 0xF8; // + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x138; // + constexpr std::ptrdiff_t m_flZOffset = 0x13C; // + constexpr std::ptrdiff_t m_flClientLocalScale = 0x140; // + constexpr std::ptrdiff_t m_vRenderOrigin = 0x144; // } // Parent: CCSWeaponBase // Field count: 0 @@ -10577,21 +10577,21 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 7 namespace CTankTrainAI { - constexpr std::ptrdiff_t m_hTrain = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_hTargetEntity = 0x4C4; // CHandle - constexpr std::ptrdiff_t m_soundPlaying = 0x4C8; // int32 - constexpr std::ptrdiff_t m_startSoundName = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_engineSoundName = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_movementSoundName = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_targetEntityName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTrain = 0x4C0; // + constexpr std::ptrdiff_t m_hTargetEntity = 0x4C4; // + constexpr std::ptrdiff_t m_soundPlaying = 0x4C8; // + constexpr std::ptrdiff_t m_startSoundName = 0x4E0; // + constexpr std::ptrdiff_t m_engineSoundName = 0x4E8; // + constexpr std::ptrdiff_t m_movementSoundName = 0x4F0; // + constexpr std::ptrdiff_t m_targetEntityName = 0x4F8; // } // Parent: CBaseEntity // Field count: 4 namespace CGameGibManager { - constexpr std::ptrdiff_t m_bAllowNewGibs = 0x4E0; // bool - constexpr std::ptrdiff_t m_iCurrentMaxPieces = 0x4E4; // int32 - constexpr std::ptrdiff_t m_iMaxPieces = 0x4E8; // int32 - constexpr std::ptrdiff_t m_iLastFrame = 0x4EC; // int32 + constexpr std::ptrdiff_t m_bAllowNewGibs = 0x4E0; // + constexpr std::ptrdiff_t m_iCurrentMaxPieces = 0x4E4; // + constexpr std::ptrdiff_t m_iMaxPieces = 0x4E8; // + constexpr std::ptrdiff_t m_iLastFrame = 0x4EC; // } // Parent: CBasePulseGraphInstance // Field count: 1 @@ -10602,7 +10602,7 @@ namespace cs2_dumper { // MPulseLibraryBindings // MPulseDomainOptInFeatureTag namespace CCSPointScript { - constexpr std::ptrdiff_t m_pParent = 0xF8; // CCSPointScriptEntity* + constexpr std::ptrdiff_t m_pParent = 0xF8; // } // Parent: CRagdollProp // Field count: 0 @@ -10619,9 +10619,9 @@ namespace cs2_dumper { // Parent: CServerOnlyPointEntity // Field count: 3 namespace SpawnPoint { - constexpr std::ptrdiff_t m_iPriority = 0x4C0; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x4C4; // bool - constexpr std::ptrdiff_t m_nType = 0x4C8; // int32 + constexpr std::ptrdiff_t m_iPriority = 0x4C0; // + constexpr std::ptrdiff_t m_bEnabled = 0x4C4; // + constexpr std::ptrdiff_t m_nType = 0x4C8; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -10634,17 +10634,17 @@ namespace cs2_dumper { // Parent: CFuncPlat // Field count: 2 namespace CFuncPlatRot { - constexpr std::ptrdiff_t m_end = 0x7C0; // QAngle - constexpr std::ptrdiff_t m_start = 0x7CC; // QAngle + constexpr std::ptrdiff_t m_end = 0x7C0; // + constexpr std::ptrdiff_t m_start = 0x7CC; // } // Parent: CPointEntity // Field count: 5 namespace CEnvSpark { - constexpr std::ptrdiff_t m_flDelay = 0x4C0; // float32 - constexpr std::ptrdiff_t m_nMagnitude = 0x4C4; // int32 - constexpr std::ptrdiff_t m_nTrailLength = 0x4C8; // int32 - constexpr std::ptrdiff_t m_nType = 0x4CC; // int32 - constexpr std::ptrdiff_t m_OnSpark = 0x4D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_flDelay = 0x4C0; // + constexpr std::ptrdiff_t m_nMagnitude = 0x4C4; // + constexpr std::ptrdiff_t m_nTrailLength = 0x4C8; // + constexpr std::ptrdiff_t m_nType = 0x4CC; // + constexpr std::ptrdiff_t m_OnSpark = 0x4D0; // } // Parent: CPlayer_ObserverServices // Field count: 0 @@ -10657,12 +10657,12 @@ namespace cs2_dumper { // Parent: CBasePlatTrain // Field count: 6 namespace CFuncTrain { - constexpr std::ptrdiff_t m_hCurrentTarget = 0x7B8; // CHandle - constexpr std::ptrdiff_t m_activated = 0x7BC; // bool - constexpr std::ptrdiff_t m_hEnemy = 0x7C0; // CHandle - constexpr std::ptrdiff_t m_flBlockDamage = 0x7C4; // float32 - constexpr std::ptrdiff_t m_flNextBlockTime = 0x7C8; // GameTime_t - constexpr std::ptrdiff_t m_iszLastTarget = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hCurrentTarget = 0x7B8; // + constexpr std::ptrdiff_t m_activated = 0x7BC; // + constexpr std::ptrdiff_t m_hEnemy = 0x7C0; // + constexpr std::ptrdiff_t m_flBlockDamage = 0x7C4; // + constexpr std::ptrdiff_t m_flNextBlockTime = 0x7C8; // + constexpr std::ptrdiff_t m_iszLastTarget = 0x7D0; // } // Parent: CHostageExpresserShim // Field count: 39 @@ -10686,62 +10686,62 @@ namespace cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) namespace CHostage { - constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xA20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xA48; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xA70; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnRescued = 0xA98; // CEntityIOOutput - constexpr std::ptrdiff_t m_entitySpottedState = 0xAC0; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xAD8; // int32 - constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xADC; // uint32 - constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xAE0; // uint32 - constexpr std::ptrdiff_t m_bRemove = 0xAE4; // bool - constexpr std::ptrdiff_t m_vel = 0xAE8; // Vector - constexpr std::ptrdiff_t m_isRescued = 0xAF4; // bool - constexpr std::ptrdiff_t m_jumpedThisFrame = 0xAF5; // bool - constexpr std::ptrdiff_t m_nHostageState = 0xAF8; // int32 - constexpr std::ptrdiff_t m_leader = 0xAFC; // CHandle - constexpr std::ptrdiff_t m_lastLeader = 0xB00; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0xB08; // CountdownTimer - constexpr std::ptrdiff_t m_hasBeenUsed = 0xB20; // bool - constexpr std::ptrdiff_t m_accel = 0xB24; // Vector - constexpr std::ptrdiff_t m_isRunning = 0xB30; // bool - constexpr std::ptrdiff_t m_isCrouching = 0xB31; // bool - constexpr std::ptrdiff_t m_jumpTimer = 0xB38; // CountdownTimer - constexpr std::ptrdiff_t m_isWaitingForLeader = 0xB50; // bool - constexpr std::ptrdiff_t m_repathTimer = 0x2B60; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2B78; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2C08; // CountdownTimer - constexpr std::ptrdiff_t m_wiggleTimer = 0x2C28; // CountdownTimer - constexpr std::ptrdiff_t m_isAdjusted = 0x2C44; // bool - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2C45; // bool - constexpr std::ptrdiff_t m_hHostageGrabber = 0x2C48; // CHandle - constexpr std::ptrdiff_t m_fLastGrabTime = 0x2C4C; // GameTime_t - constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2C50; // Vector - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2C5C; // Vector - constexpr std::ptrdiff_t m_flRescueStartTime = 0x2C68; // GameTime_t - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2C6C; // GameTime_t - constexpr std::ptrdiff_t m_flDropStartTime = 0x2C70; // GameTime_t - constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2C74; // int32 - constexpr std::ptrdiff_t m_nPickupEventCount = 0x2C78; // int32 - constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2C7C; // Vector - constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2C9C; // Vector + constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xA20; // + constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xA48; // + constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xA70; // + constexpr std::ptrdiff_t m_OnRescued = 0xA98; // + constexpr std::ptrdiff_t m_entitySpottedState = 0xAC0; // + constexpr std::ptrdiff_t m_nSpotRules = 0xAD8; // + constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xADC; // + constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xAE0; // + constexpr std::ptrdiff_t m_bRemove = 0xAE4; // + constexpr std::ptrdiff_t m_vel = 0xAE8; // + constexpr std::ptrdiff_t m_isRescued = 0xAF4; // + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xAF5; // + constexpr std::ptrdiff_t m_nHostageState = 0xAF8; // + constexpr std::ptrdiff_t m_leader = 0xAFC; // + constexpr std::ptrdiff_t m_lastLeader = 0xB00; // + constexpr std::ptrdiff_t m_reuseTimer = 0xB08; // + constexpr std::ptrdiff_t m_hasBeenUsed = 0xB20; // + constexpr std::ptrdiff_t m_accel = 0xB24; // + constexpr std::ptrdiff_t m_isRunning = 0xB30; // + constexpr std::ptrdiff_t m_isCrouching = 0xB31; // + constexpr std::ptrdiff_t m_jumpTimer = 0xB38; // + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xB50; // + constexpr std::ptrdiff_t m_repathTimer = 0x2B60; // + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2B78; // + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2C08; // + constexpr std::ptrdiff_t m_wiggleTimer = 0x2C28; // + constexpr std::ptrdiff_t m_isAdjusted = 0x2C44; // + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2C45; // + constexpr std::ptrdiff_t m_hHostageGrabber = 0x2C48; // + constexpr std::ptrdiff_t m_fLastGrabTime = 0x2C4C; // + constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2C50; // + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2C5C; // + constexpr std::ptrdiff_t m_flRescueStartTime = 0x2C68; // + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2C6C; // + constexpr std::ptrdiff_t m_flDropStartTime = 0x2C70; // + constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2C74; // + constexpr std::ptrdiff_t m_nPickupEventCount = 0x2C78; // + constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2C7C; // + constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2C9C; // } // Parent: CPointEntity // Field count: 13 namespace CNavLinkAreaEntity { - constexpr std::ptrdiff_t m_flWidth = 0x4C0; // float32 - constexpr std::ptrdiff_t m_vLocatorOffset = 0x4C4; // Vector - constexpr std::ptrdiff_t m_qLocatorAnglesOffset = 0x4D0; // QAngle - constexpr std::ptrdiff_t m_strMovementForward = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strMovementReverse = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNavLinkIdForward = 0x4F0; // int32 - constexpr std::ptrdiff_t m_nNavLinkIdReverse = 0x4F4; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x4F8; // bool - constexpr std::ptrdiff_t m_strFilterName = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x508; // CHandle - constexpr std::ptrdiff_t m_OnNavLinkStart = 0x510; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNavLinkFinish = 0x538; // CEntityIOOutput - constexpr std::ptrdiff_t m_bIsTerminus = 0x560; // bool + constexpr std::ptrdiff_t m_flWidth = 0x4C0; // + constexpr std::ptrdiff_t m_vLocatorOffset = 0x4C4; // + constexpr std::ptrdiff_t m_qLocatorAnglesOffset = 0x4D0; // + constexpr std::ptrdiff_t m_strMovementForward = 0x4E0; // + constexpr std::ptrdiff_t m_strMovementReverse = 0x4E8; // + constexpr std::ptrdiff_t m_nNavLinkIdForward = 0x4F0; // + constexpr std::ptrdiff_t m_nNavLinkIdReverse = 0x4F4; // + constexpr std::ptrdiff_t m_bEnabled = 0x4F8; // + constexpr std::ptrdiff_t m_strFilterName = 0x500; // + constexpr std::ptrdiff_t m_hFilter = 0x508; // + constexpr std::ptrdiff_t m_OnNavLinkStart = 0x510; // + constexpr std::ptrdiff_t m_OnNavLinkFinish = 0x538; // + constexpr std::ptrdiff_t m_bIsTerminus = 0x560; // } // Parent: CBaseToggle // Field count: 12 @@ -10751,37 +10751,37 @@ namespace cs2_dumper { // MNetworkIncludeByName // MNetworkOverride namespace CFuncMoveLinear { - constexpr std::ptrdiff_t m_authoredPosition = 0x790; // MoveLinearAuthoredPos_t - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x794; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7A0; // Vector - constexpr std::ptrdiff_t m_soundStart = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_soundStop = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_currentSound = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flBlockDamage = 0x7C8; // float32 - constexpr std::ptrdiff_t m_flStartPosition = 0x7CC; // float32 - constexpr std::ptrdiff_t m_OnFullyOpen = 0x7D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0x800; // CEntityIOOutput - constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x828; // bool - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x829; // bool + constexpr std::ptrdiff_t m_authoredPosition = 0x790; // + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x794; // + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7A0; // + constexpr std::ptrdiff_t m_soundStart = 0x7B0; // + constexpr std::ptrdiff_t m_soundStop = 0x7B8; // + constexpr std::ptrdiff_t m_currentSound = 0x7C0; // + constexpr std::ptrdiff_t m_flBlockDamage = 0x7C8; // + constexpr std::ptrdiff_t m_flStartPosition = 0x7CC; // + constexpr std::ptrdiff_t m_OnFullyOpen = 0x7D8; // + constexpr std::ptrdiff_t m_OnFullyClosed = 0x800; // + constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x828; // + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x829; // } // Parent: CBaseEntity // Field count: 3 namespace CCommentaryAuto { - constexpr std::ptrdiff_t m_OnCommentaryNewGame = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCommentaryMidGame = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryNewGame = 0x4C0; // + constexpr std::ptrdiff_t m_OnCommentaryMidGame = 0x4E8; // + constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x510; // } // Parent: CPointEntity // Field count: 8 namespace CMapInfo { - constexpr std::ptrdiff_t m_iBuyingStatus = 0x4C0; // int32 - constexpr std::ptrdiff_t m_flBombRadius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_iPetPopulation = 0x4C8; // int32 - constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x4CC; // bool - constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x4CD; // bool - constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x4D0; // float32 - constexpr std::ptrdiff_t m_iHostageCount = 0x4D4; // int32 - constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x4D8; // bool + constexpr std::ptrdiff_t m_iBuyingStatus = 0x4C0; // + constexpr std::ptrdiff_t m_flBombRadius = 0x4C4; // + constexpr std::ptrdiff_t m_iPetPopulation = 0x4C8; // + constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x4CC; // + constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x4CD; // + constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x4D0; // + constexpr std::ptrdiff_t m_iHostageCount = 0x4D4; // + constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x4D8; // } // Parent: CBaseTrigger // Field count: 0 @@ -10836,96 +10836,96 @@ namespace cs2_dumper { // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) // NetworkVarNames: m_nBloodType (BloodType) namespace CBaseEntity { - constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* - constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - constexpr std::ptrdiff_t m_aThinkFunctions = 0x220; // CUtlVector - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x238; // int32 - constexpr std::ptrdiff_t m_nLastThinkTick = 0x23C; // GameTick_t - constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x240; // bool - constexpr std::ptrdiff_t m_isSteadyState = 0x250; // CBitVec<64> - constexpr std::ptrdiff_t m_lastNetworkChange = 0x258; // float32 - constexpr std::ptrdiff_t m_ResponseContexts = 0x268; // CUtlVector - constexpr std::ptrdiff_t m_iszResponseContext = 0x280; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iHealth = 0x2A8; // int32 - constexpr std::ptrdiff_t m_iMaxHealth = 0x2AC; // int32 - constexpr std::ptrdiff_t m_lifeState = 0x2B0; // uint8 - constexpr std::ptrdiff_t m_flDamageAccumulator = 0x2B4; // float32 - constexpr std::ptrdiff_t m_bTakesDamage = 0x2B8; // bool - constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x2C0; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_bIsPlatform = 0x2C8; // bool - constexpr std::ptrdiff_t m_MoveCollide = 0x2CA; // MoveCollide_t - constexpr std::ptrdiff_t m_MoveType = 0x2CB; // MoveType_t - constexpr std::ptrdiff_t m_nActualMoveType = 0x2CC; // MoveType_t - constexpr std::ptrdiff_t m_nWaterTouch = 0x2CD; // uint8 - constexpr std::ptrdiff_t m_nSlimeTouch = 0x2CE; // uint8 - constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x2CF; // bool - constexpr std::ptrdiff_t m_target = 0x2D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hDamageFilter = 0x2D8; // CHandle - constexpr std::ptrdiff_t m_iszDamageFilterName = 0x2E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flMoveDoneTime = 0x2E8; // float32 - constexpr std::ptrdiff_t m_nSubclassID = 0x2EC; // CUtlStringToken - constexpr std::ptrdiff_t m_flAnimTime = 0x2F8; // float32 - constexpr std::ptrdiff_t m_flSimulationTime = 0x2FC; // float32 - constexpr std::ptrdiff_t m_flCreateTime = 0x300; // GameTime_t - constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x304; // bool - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x305; // uint8 - constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x308; // Vector - constexpr std::ptrdiff_t m_iTeamNum = 0x314; // uint8 - constexpr std::ptrdiff_t m_iGlobalname = 0x318; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iSentToClients = 0x320; // int32 - constexpr std::ptrdiff_t m_flSpeed = 0x324; // float32 - constexpr std::ptrdiff_t m_sUniqueHammerID = 0x328; // CUtlString - constexpr std::ptrdiff_t m_spawnflags = 0x330; // uint32 - constexpr std::ptrdiff_t m_nNextThinkTick = 0x334; // GameTick_t - constexpr std::ptrdiff_t m_nSimulationTick = 0x338; // int32 - constexpr std::ptrdiff_t m_OnKilled = 0x340; // CEntityIOOutput - constexpr std::ptrdiff_t m_fFlags = 0x368; // uint32 - constexpr std::ptrdiff_t m_vecAbsVelocity = 0x36C; // Vector + constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // + constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // + constexpr std::ptrdiff_t m_aThinkFunctions = 0x220; // + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x238; // + constexpr std::ptrdiff_t m_nLastThinkTick = 0x23C; // + constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x240; // + constexpr std::ptrdiff_t m_isSteadyState = 0x250; // + constexpr std::ptrdiff_t m_lastNetworkChange = 0x258; // + constexpr std::ptrdiff_t m_ResponseContexts = 0x268; // + constexpr std::ptrdiff_t m_iszResponseContext = 0x280; // + constexpr std::ptrdiff_t m_iHealth = 0x2A8; // + constexpr std::ptrdiff_t m_iMaxHealth = 0x2AC; // + constexpr std::ptrdiff_t m_lifeState = 0x2B0; // + constexpr std::ptrdiff_t m_flDamageAccumulator = 0x2B4; // + constexpr std::ptrdiff_t m_bTakesDamage = 0x2B8; // + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x2C0; // + constexpr std::ptrdiff_t m_bIsPlatform = 0x2C8; // + constexpr std::ptrdiff_t m_MoveCollide = 0x2CA; // + constexpr std::ptrdiff_t m_MoveType = 0x2CB; // + constexpr std::ptrdiff_t m_nActualMoveType = 0x2CC; // + constexpr std::ptrdiff_t m_nWaterTouch = 0x2CD; // + constexpr std::ptrdiff_t m_nSlimeTouch = 0x2CE; // + constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x2CF; // + constexpr std::ptrdiff_t m_target = 0x2D0; // + constexpr std::ptrdiff_t m_hDamageFilter = 0x2D8; // + constexpr std::ptrdiff_t m_iszDamageFilterName = 0x2E0; // + constexpr std::ptrdiff_t m_flMoveDoneTime = 0x2E8; // + constexpr std::ptrdiff_t m_nSubclassID = 0x2EC; // + constexpr std::ptrdiff_t m_flAnimTime = 0x2F8; // + constexpr std::ptrdiff_t m_flSimulationTime = 0x2FC; // + constexpr std::ptrdiff_t m_flCreateTime = 0x300; // + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x304; // + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x305; // + constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x308; // + constexpr std::ptrdiff_t m_iTeamNum = 0x314; // + constexpr std::ptrdiff_t m_iGlobalname = 0x318; // + constexpr std::ptrdiff_t m_iSentToClients = 0x320; // + constexpr std::ptrdiff_t m_flSpeed = 0x324; // + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x328; // + constexpr std::ptrdiff_t m_spawnflags = 0x330; // + constexpr std::ptrdiff_t m_nNextThinkTick = 0x334; // + constexpr std::ptrdiff_t m_nSimulationTick = 0x338; // + constexpr std::ptrdiff_t m_OnKilled = 0x340; // + constexpr std::ptrdiff_t m_fFlags = 0x368; // + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x36C; // constexpr std::ptrdiff_t m_vecVelocity = 0x378; // CNetworkVelocityVector - constexpr std::ptrdiff_t m_vecBaseVelocity = 0x3A8; // Vector - constexpr std::ptrdiff_t m_nPushEnumCount = 0x3B4; // int32 - constexpr std::ptrdiff_t m_pCollision = 0x3B8; // CCollisionProperty* - constexpr std::ptrdiff_t m_hEffectEntity = 0x3C0; // CHandle - constexpr std::ptrdiff_t m_hOwnerEntity = 0x3C4; // CHandle - constexpr std::ptrdiff_t m_fEffects = 0x3C8; // uint32 - constexpr std::ptrdiff_t m_hGroundEntity = 0x3CC; // CHandle - constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x3D0; // int32 - constexpr std::ptrdiff_t m_flFriction = 0x3D4; // float32 - constexpr std::ptrdiff_t m_flElasticity = 0x3D8; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0x3DC; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x3E0; // float32 - constexpr std::ptrdiff_t m_flWaterLevel = 0x3E4; // float32 - constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x3E8; // bool - constexpr std::ptrdiff_t m_bDisableLowViolence = 0x3E9; // bool - constexpr std::ptrdiff_t m_nWaterType = 0x3EA; // uint8 - constexpr std::ptrdiff_t m_iEFlags = 0x3EC; // int32 - constexpr std::ptrdiff_t m_OnUser1 = 0x3F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser2 = 0x418; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser3 = 0x440; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser4 = 0x468; // CEntityIOOutput - constexpr std::ptrdiff_t m_iInitialTeamNum = 0x490; // int32 - constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x494; // GameTime_t - constexpr std::ptrdiff_t m_vecAngVelocity = 0x498; // QAngle - constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x4A4; // bool - constexpr std::ptrdiff_t m_bLagCompensate = 0x4A5; // bool - constexpr std::ptrdiff_t m_flOverriddenFriction = 0x4A8; // float32 - constexpr std::ptrdiff_t m_pBlocker = 0x4AC; // CHandle - constexpr std::ptrdiff_t m_flLocalTime = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x4B4; // float32 - constexpr std::ptrdiff_t m_nBloodType = 0x4B8; // BloodType + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x3A8; // + constexpr std::ptrdiff_t m_nPushEnumCount = 0x3B4; // + constexpr std::ptrdiff_t m_pCollision = 0x3B8; // + constexpr std::ptrdiff_t m_hEffectEntity = 0x3C0; // + constexpr std::ptrdiff_t m_hOwnerEntity = 0x3C4; // + constexpr std::ptrdiff_t m_fEffects = 0x3C8; // + constexpr std::ptrdiff_t m_hGroundEntity = 0x3CC; // + constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x3D0; // + constexpr std::ptrdiff_t m_flFriction = 0x3D4; // + constexpr std::ptrdiff_t m_flElasticity = 0x3D8; // + constexpr std::ptrdiff_t m_flGravityScale = 0x3DC; // + constexpr std::ptrdiff_t m_flTimeScale = 0x3E0; // + constexpr std::ptrdiff_t m_flWaterLevel = 0x3E4; // + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x3E8; // + constexpr std::ptrdiff_t m_bDisableLowViolence = 0x3E9; // + constexpr std::ptrdiff_t m_nWaterType = 0x3EA; // + constexpr std::ptrdiff_t m_iEFlags = 0x3EC; // + constexpr std::ptrdiff_t m_OnUser1 = 0x3F0; // + constexpr std::ptrdiff_t m_OnUser2 = 0x418; // + constexpr std::ptrdiff_t m_OnUser3 = 0x440; // + constexpr std::ptrdiff_t m_OnUser4 = 0x468; // + constexpr std::ptrdiff_t m_iInitialTeamNum = 0x490; // + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x494; // + constexpr std::ptrdiff_t m_vecAngVelocity = 0x498; // + constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x4A4; // + constexpr std::ptrdiff_t m_bLagCompensate = 0x4A5; // + constexpr std::ptrdiff_t m_flOverriddenFriction = 0x4A8; // + constexpr std::ptrdiff_t m_pBlocker = 0x4AC; // + constexpr std::ptrdiff_t m_flLocalTime = 0x4B0; // + constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x4B4; // + constexpr std::ptrdiff_t m_nBloodType = 0x4B8; // } // Parent: CLogicalEntity // Field count: 9 namespace CLogicMeasureMovement { - constexpr std::ptrdiff_t m_strMeasureTarget = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strMeasureReference = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strTargetReference = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hMeasureTarget = 0x4D8; // CHandle - constexpr std::ptrdiff_t m_hMeasureReference = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_hTarget = 0x4E0; // CHandle - constexpr std::ptrdiff_t m_hTargetReference = 0x4E4; // CHandle - constexpr std::ptrdiff_t m_flScale = 0x4E8; // float32 - constexpr std::ptrdiff_t m_nMeasureType = 0x4EC; // int32 + constexpr std::ptrdiff_t m_strMeasureTarget = 0x4C0; // + constexpr std::ptrdiff_t m_strMeasureReference = 0x4C8; // + constexpr std::ptrdiff_t m_strTargetReference = 0x4D0; // + constexpr std::ptrdiff_t m_hMeasureTarget = 0x4D8; // + constexpr std::ptrdiff_t m_hMeasureReference = 0x4DC; // + constexpr std::ptrdiff_t m_hTarget = 0x4E0; // + constexpr std::ptrdiff_t m_hTargetReference = 0x4E4; // + constexpr std::ptrdiff_t m_flScale = 0x4E8; // + constexpr std::ptrdiff_t m_nMeasureType = 0x4EC; // } // Parent: None // Field count: 3 @@ -10935,9 +10935,9 @@ namespace cs2_dumper { // NetworkVarNames: qAngle (QAngle) // NetworkVarNames: nIndex (uint32) namespace ViewAngleServerChange_t { - constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t - constexpr std::ptrdiff_t qAngle = 0x34; // QAngle - constexpr std::ptrdiff_t nIndex = 0x40; // uint32 + constexpr std::ptrdiff_t nType = 0x30; // + constexpr std::ptrdiff_t qAngle = 0x34; // + constexpr std::ptrdiff_t nIndex = 0x40; // } // Parent: None // Field count: 3 @@ -10946,9 +10946,9 @@ namespace cs2_dumper { // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) namespace PhysicsRagdollPose_t { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Transforms = 0x30; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // + constexpr std::ptrdiff_t m_Transforms = 0x30; // + constexpr std::ptrdiff_t m_hOwner = 0x48; // } } } diff --git a/output/server_dll.json b/output/server_dll.json index 7ec2b66..9cae638 100644 --- a/output/server_dll.json +++ b/output/server_dll.json @@ -3179,13 +3179,13 @@ "m_CTSpawnPointsMasterList": 3904, "m_MatchDevice": 304, "m_MinimapVerticalSectionHeights": 3264, - "m_RetakeRules": 5464, + "m_RetakeRules": 5496, "m_TeamRespawnWaveTimes": 2980, "m_TerroristSpawnPoints": 4000, "m_TerroristSpawnPointsMasterList": 3928, "m_arrProhibitedItemIndices": 2380, "m_arrSelectedHostageSpawnIndices": 3464, - "m_arrTeamUniqueKillWeaponsMatch": 5872, + "m_arrTeamUniqueKillWeaponsMatch": 5904, "m_arrTournamentActiveCasterAccounts": 2580, "m_bAllowWeaponSwitch": 4648, "m_bAnyHostageReached": 284, @@ -3224,10 +3224,10 @@ "m_bNoTerroristsKilled": 3732, "m_bPickNewTeamsOnReset": 3494, "m_bPlayAllStepSoundsOnServer": 298, - "m_bPlayedTeamIntroVO": 6028, + "m_bPlayedTeamIntroVO": 6060, "m_bRespawningAllRespawnablePlayers": 3952, - "m_bRoundEndNoMusic": 6084, - "m_bRoundEndShowTimerDefend": 6040, + "m_bRoundEndNoMusic": 6116, + "m_bRoundEndShowTimerDefend": 6072, "m_bRoundTimeWarningTriggered": 4649, "m_bScrambleTeamsOnRestart": 3495, "m_bServerPaused": 212, @@ -3237,14 +3237,14 @@ "m_bSwitchingTeamsAtRoundReset": 5309, "m_bTCantBuy": 2616, "m_bTargetBombed": 3808, - "m_bTeamIntroPeriod": 6020, - "m_bTeamLastKillUsedUniqueWeaponMatch": 5968, + "m_bTeamIntroPeriod": 6052, + "m_bTeamLastKillUsedUniqueWeaponMatch": 6000, "m_bTechnicalTimeOut": 232, "m_bTerroristTimeOutActive": 213, "m_bVoiceWonMatchBragFired": 3708, "m_bVoteCalled": 3792, "m_bWarmupPeriod": 201, - "m_eRoundEndReason": 6036, + "m_eRoundEndReason": 6068, "m_eRoundWinReason": 2612, "m_endMatchOnRoundReset": 3440, "m_endMatchOnThink": 3441, @@ -3254,7 +3254,7 @@ "m_fMatchStartTime": 240, "m_fNextUpdateTeamClanNamesTime": 4656, "m_fRoundStartTime": 244, - "m_fTeamIntroPeriodEnd": 6024, + "m_fTeamIntroPeriodEnd": 6056, "m_fWarmupNextChatNoticeTime": 3712, "m_fWarmupPeriodEnd": 204, "m_fWarmupPeriodStart": 208, @@ -3267,7 +3267,7 @@ "m_flGameStartTime": 256, "m_flIntermissionEndTime": 3424, "m_flIntermissionStartTime": 3420, - "m_flLastPerfSampleTime": 22496, + "m_flLastPerfSampleTime": 22528, "m_flLastThinkTime": 4660, "m_flMatchInfoDecidedTime": 3636, "m_flNextHostageAnnouncement": 3728, @@ -3278,7 +3278,7 @@ "m_flTerroristTimeOutRemaining": 216, "m_flVoteCheckThrottle": 3796, "m_gamePhase": 264, - "m_hPlayerResource": 5456, + "m_hPlayerResource": 5488, "m_hostageWasInjured": 3776, "m_hostageWasKilled": 3777, "m_iAccountCT": 3680, @@ -3301,15 +3301,15 @@ "m_iNumSpawnableCT": 3460, "m_iNumSpawnableTerrorist": 3456, "m_iNumTerrorist": 3448, - "m_iRoundEndFunFactData1": 6060, - "m_iRoundEndFunFactData2": 6064, - "m_iRoundEndFunFactData3": 6068, - "m_iRoundEndFunFactPlayerSlot": 6056, - "m_iRoundEndLegacy": 6088, - "m_iRoundEndPlayerCount": 6080, - "m_iRoundEndTimerTime": 6044, - "m_iRoundEndWinnerTeam": 6032, - "m_iRoundStartRoundNumber": 6096, + "m_iRoundEndFunFactData1": 6092, + "m_iRoundEndFunFactData2": 6096, + "m_iRoundEndFunFactData3": 6100, + "m_iRoundEndFunFactPlayerSlot": 6088, + "m_iRoundEndLegacy": 6120, + "m_iRoundEndPlayerCount": 6112, + "m_iRoundEndTimerTime": 6076, + "m_iRoundEndWinnerTeam": 6064, + "m_iRoundStartRoundNumber": 6128, "m_iRoundTime": 236, "m_iRoundWinStatus": 2608, "m_iSpawnPointCount_CT": 3688, @@ -3317,7 +3317,7 @@ "m_iSpectatorSlotCount": 300, "m_iTotalRoundsPlayed": 3432, "m_iUnBalancedRounds": 3436, - "m_nCTTeamIntroVariant": 6016, + "m_nCTTeamIntroVariant": 6048, "m_nCTTimeOuts": 228, "m_nEndMatchMapGroupVoteOptions": 3340, "m_nEndMatchMapGroupVoteTypes": 3300, @@ -3326,18 +3326,18 @@ "m_nHalloweenMaskListSeed": 2600, "m_nLastFreezeEndBeep": 3804, "m_nMatchAbortedEarlyReason": 5304, - "m_nMatchEndCount": 6008, + "m_nMatchEndCount": 6040, "m_nMatchInfoShowType": 3632, "m_nNextMapInMapgroup": 312, "m_nOvertimePlaying": 276, "m_nQueuedMatchmakingMode": 292, - "m_nRoundEndCount": 6092, - "m_nRoundStartCount": 6100, + "m_nRoundEndCount": 6124, + "m_nRoundStartCount": 6132, "m_nRoundsPlayedThisPhase": 272, "m_nServerQuestID": 3236, "m_nShorthandedBonusLastEvalRound": 4668, "m_nSpawnPointsRandomSeed": 3488, - "m_nTTeamIntroVariant": 6012, + "m_nTTeamIntroVariant": 6044, "m_nTerroristTimeOuts": 224, "m_nTournamentPredictionsPct": 2364, "m_numBestOfMaps": 2596, @@ -3349,8 +3349,8 @@ "m_pGameModeRules": 5336, "m_pQueuedMatchmakingReservationString": 3544, "m_phaseChangeAnnouncementTime": 4652, - "m_sRoundEndFunFactToken": 6048, - "m_sRoundEndMessage": 6072, + "m_sRoundEndFunFactToken": 6080, + "m_sRoundEndMessage": 6104, "m_szMatchStatTxt": 1340, "m_szTournamentEventName": 316, "m_szTournamentEventStage": 828, diff --git a/output/server_dll.rs b/output/server_dll.rs index 04c3f5f..ee044fd 100644 --- a/output/server_dll.rs +++ b/output/server_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -1660,13 +1660,13 @@ pub mod cs2_dumper { // Parent: CBaseCombatCharacter // Field count: 1 pub mod CHostageExpresserShim { - pub const m_pExpresser: usize = 0xA08; // CAI_Expresser* + pub const m_pExpresser: usize = 0xA08; // } // Parent: CBaseTrigger // Field count: 3 pub mod CTriggerSoundscape { pub const m_hSoundscape: usize = 0x8E0; // CHandle - pub const m_SoundscapeName: usize = 0x8E8; // CUtlSymbolLarge + pub const m_SoundscapeName: usize = 0x8E8; // pub const m_spectators: usize = 0x8F0; // CUtlVector> } // Parent: CBreakableProp @@ -1676,27 +1676,27 @@ pub mod cs2_dumper { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) pub mod CDynamicProp { - pub const m_bCreateNavObstacle: usize = 0xA88; // bool - pub const m_bUseHitboxesForRenderBox: usize = 0xA89; // bool - pub const m_bUseAnimGraph: usize = 0xA8A; // bool - pub const m_pOutputAnimBegun: usize = 0xA90; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0xAB8; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0xAE0; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0xB08; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0xB30; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0xB58; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0xB60; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0xB64; // bool - pub const m_bStartDisabled: usize = 0xB65; // bool - pub const m_bFiredStartEndOutput: usize = 0xB66; // bool - pub const m_bForceNpcExclude: usize = 0xB67; // bool - pub const m_bCreateNonSolid: usize = 0xB68; // bool - pub const m_bIsOverrideProp: usize = 0xB69; // bool - pub const m_iInitialGlowState: usize = 0xB6C; // int32 - pub const m_nGlowRange: usize = 0xB70; // int32 - pub const m_nGlowRangeMin: usize = 0xB74; // int32 - pub const m_glowColor: usize = 0xB78; // Color - pub const m_nGlowTeam: usize = 0xB7C; // int32 + pub const m_bCreateNavObstacle: usize = 0xA88; // + pub const m_bUseHitboxesForRenderBox: usize = 0xA89; // + pub const m_bUseAnimGraph: usize = 0xA8A; // + pub const m_pOutputAnimBegun: usize = 0xA90; // + pub const m_pOutputAnimOver: usize = 0xAB8; // + pub const m_pOutputAnimLoopCycleOver: usize = 0xAE0; // + pub const m_OnAnimReachedStart: usize = 0xB08; // + pub const m_OnAnimReachedEnd: usize = 0xB30; // + pub const m_iszIdleAnim: usize = 0xB58; // + pub const m_nIdleAnimLoopMode: usize = 0xB60; // + pub const m_bRandomizeCycle: usize = 0xB64; // + pub const m_bStartDisabled: usize = 0xB65; // + pub const m_bFiredStartEndOutput: usize = 0xB66; // + pub const m_bForceNpcExclude: usize = 0xB67; // + pub const m_bCreateNonSolid: usize = 0xB68; // + pub const m_bIsOverrideProp: usize = 0xB69; // + pub const m_iInitialGlowState: usize = 0xB6C; // + pub const m_nGlowRange: usize = 0xB70; // + pub const m_nGlowRangeMin: usize = 0xB74; // + pub const m_glowColor: usize = 0xB78; // + pub const m_nGlowTeam: usize = 0xB7C; // } // Parent: CBaseModelEntity // Field count: 0 @@ -1727,45 +1727,45 @@ pub mod cs2_dumper { // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) pub mod CCSPlayer_MovementServices { - pub const m_flMaxFallVelocity: usize = 0x228; // float32 - pub const m_vecLadderNormal: usize = 0x22C; // Vector - pub const m_nLadderSurfacePropIndex: usize = 0x238; // int32 - pub const m_flDuckAmount: usize = 0x23C; // float32 - pub const m_flDuckSpeed: usize = 0x240; // float32 - pub const m_bDuckOverride: usize = 0x244; // bool - pub const m_bDesiresDuck: usize = 0x245; // bool - pub const m_flDuckOffset: usize = 0x248; // float32 - pub const m_nDuckTimeMsecs: usize = 0x24C; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x250; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x254; // uint32 - pub const m_flLastDuckTime: usize = 0x258; // float32 - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x268; // Vector2D - pub const m_duckUntilOnGround: usize = 0x270; // bool - pub const m_bHasWalkMovedSinceLastJump: usize = 0x271; // bool - pub const m_bInStuckTest: usize = 0x272; // bool - pub const m_flStuckCheckTime: usize = 0x280; // float32[64][2] - pub const m_nTraceCount: usize = 0x480; // int32 - pub const m_StuckLast: usize = 0x484; // int32 - pub const m_bSpeedCropped: usize = 0x488; // bool - pub const m_nOldWaterLevel: usize = 0x48C; // int32 - pub const m_flWaterEntryTime: usize = 0x490; // float32 - pub const m_vecForward: usize = 0x494; // Vector - pub const m_vecLeft: usize = 0x4A0; // Vector - pub const m_vecUp: usize = 0x4AC; // Vector - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B8; // int32 - pub const m_bMadeFootstepNoise: usize = 0x4BC; // bool - pub const m_iFootsteps: usize = 0x4C0; // int32 - pub const m_bOldJumpPressed: usize = 0x4C4; // bool - pub const m_flJumpPressedTime: usize = 0x4C8; // float32 - pub const m_flJumpUntil: usize = 0x4CC; // float32 - pub const m_flJumpVel: usize = 0x4D0; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x4D4; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x4D8; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x4E0; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x4E4; // float32 - pub const m_flStamina: usize = 0x4E8; // float32 - pub const m_flHeightAtJumpStart: usize = 0x4EC; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x4F0; // float32 + pub const m_flMaxFallVelocity: usize = 0x228; // + pub const m_vecLadderNormal: usize = 0x22C; // + pub const m_nLadderSurfacePropIndex: usize = 0x238; // + pub const m_flDuckAmount: usize = 0x23C; // + pub const m_flDuckSpeed: usize = 0x240; // + pub const m_bDuckOverride: usize = 0x244; // + pub const m_bDesiresDuck: usize = 0x245; // + pub const m_flDuckOffset: usize = 0x248; // + pub const m_nDuckTimeMsecs: usize = 0x24C; // + pub const m_nDuckJumpTimeMsecs: usize = 0x250; // + pub const m_nJumpTimeMsecs: usize = 0x254; // + pub const m_flLastDuckTime: usize = 0x258; // + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x268; // + pub const m_duckUntilOnGround: usize = 0x270; // + pub const m_bHasWalkMovedSinceLastJump: usize = 0x271; // + pub const m_bInStuckTest: usize = 0x272; // + pub const m_flStuckCheckTime: usize = 0x280; // + pub const m_nTraceCount: usize = 0x480; // + pub const m_StuckLast: usize = 0x484; // + pub const m_bSpeedCropped: usize = 0x488; // + pub const m_nOldWaterLevel: usize = 0x48C; // + pub const m_flWaterEntryTime: usize = 0x490; // + pub const m_vecForward: usize = 0x494; // + pub const m_vecLeft: usize = 0x4A0; // + pub const m_vecUp: usize = 0x4AC; // + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B8; // + pub const m_bMadeFootstepNoise: usize = 0x4BC; // + pub const m_iFootsteps: usize = 0x4C0; // + pub const m_bOldJumpPressed: usize = 0x4C4; // + pub const m_flJumpPressedTime: usize = 0x4C8; // + pub const m_flJumpUntil: usize = 0x4CC; // + pub const m_flJumpVel: usize = 0x4D0; // + pub const m_fStashGrenadeParameterWhen: usize = 0x4D4; // + pub const m_nButtonDownMaskPrev: usize = 0x4D8; // + pub const m_flOffsetTickCompleteTime: usize = 0x4E0; // + pub const m_flOffsetTickStashedSpeed: usize = 0x4E4; // + pub const m_flStamina: usize = 0x4E8; // + pub const m_flHeightAtJumpStart: usize = 0x4EC; // + pub const m_flMaxJumpHeightThisJump: usize = 0x4F0; // } // Parent: None // Field count: 6 @@ -1778,12 +1778,12 @@ pub mod cs2_dumper { // NetworkVarNames: fog (fogparams_t) // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) pub mod sky3dparams_t { - pub const scale: usize = 0x8; // int16 - pub const origin: usize = 0xC; // Vector - pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool - pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 - pub const fog: usize = 0x20; // fogparams_t - pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t + pub const scale: usize = 0x8; // + pub const origin: usize = 0xC; // + pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // + pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // + pub const fog: usize = 0x20; // + pub const m_nWorldGroupID: usize = 0x88; // } // Parent: CCSWeaponBase // Field count: 7 @@ -1792,29 +1792,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) pub mod CFists { - pub const m_bPlayingUninterruptableAct: usize = 0xE98; // bool - pub const m_nUninterruptableActivity: usize = 0xE9C; // PlayerAnimEvent_t - pub const m_bRestorePrevWep: usize = 0xEA0; // bool - pub const m_hWeaponBeforePrevious: usize = 0xEA4; // CHandle - pub const m_hWeaponPrevious: usize = 0xEA8; // CHandle - pub const m_bDelayedHardPunchIncoming: usize = 0xEAC; // bool - pub const m_bDestroyAfterTaunt: usize = 0xEAD; // bool + pub const m_bPlayingUninterruptableAct: usize = 0xE98; // + pub const m_nUninterruptableActivity: usize = 0xE9C; // + pub const m_bRestorePrevWep: usize = 0xEA0; // + pub const m_hWeaponBeforePrevious: usize = 0xEA4; // + pub const m_hWeaponPrevious: usize = 0xEA8; // + pub const m_bDelayedHardPunchIncoming: usize = 0xEAC; // + pub const m_bDestroyAfterTaunt: usize = 0xEAD; // } // Parent: CBaseTrigger // Field count: 1 pub mod CTriggerRemove { - pub const m_OnRemove: usize = 0x8E0; // CEntityIOOutput + pub const m_OnRemove: usize = 0x8E0; // } // Parent: CBaseFilter // Field count: 1 pub mod CFilterName { - pub const m_iFilterName: usize = 0x518; // CUtlSymbolLarge + pub const m_iFilterName: usize = 0x518; // } // Parent: CPointEntity // Field count: 2 pub mod CProjectedDecal { - pub const m_nTexture: usize = 0x4C0; // int32 - pub const m_flDistance: usize = 0x4C4; // float32 + pub const m_nTexture: usize = 0x4C0; // + pub const m_flDistance: usize = 0x4C4; // } // Parent: CFuncTrackChange // Field count: 0 @@ -1831,7 +1831,7 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 1 pub mod CTriggerMultiple { - pub const m_OnTrigger: usize = 0x8E0; // CEntityIOOutput + pub const m_OnTrigger: usize = 0x8E0; // } // Parent: CBodyComponent // Field count: 1 @@ -1839,25 +1839,25 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) pub mod CBodyComponentSkeletonInstance { - pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance + pub const m_skeletonInstance: usize = 0x50; // } // Parent: CBaseTrigger // Field count: 7 pub mod CTriggerPush { - pub const m_angPushEntitySpace: usize = 0x8E0; // QAngle - pub const m_vecPushDirEntitySpace: usize = 0x8EC; // Vector - pub const m_bTriggerOnStartTouch: usize = 0x8F8; // bool - pub const m_bUsePathSimple: usize = 0x8F9; // bool - pub const m_iszPathSimpleName: usize = 0x900; // CUtlSymbolLarge - pub const m_PathSimple: usize = 0x908; // CPathSimple* - pub const m_splinePushType: usize = 0x910; // uint32 + pub const m_angPushEntitySpace: usize = 0x8E0; // + pub const m_vecPushDirEntitySpace: usize = 0x8EC; // + pub const m_bTriggerOnStartTouch: usize = 0x8F8; // + pub const m_bUsePathSimple: usize = 0x8F9; // + pub const m_iszPathSimpleName: usize = 0x900; // + pub const m_PathSimple: usize = 0x908; // + pub const m_splinePushType: usize = 0x910; // } // Parent: CBaseFilter // Field count: 3 pub mod FilterHealth { - pub const m_bAdrenalineActive: usize = 0x518; // bool - pub const m_iHealthMin: usize = 0x51C; // int32 - pub const m_iHealthMax: usize = 0x520; // int32 + pub const m_bAdrenalineActive: usize = 0x518; // + pub const m_iHealthMin: usize = 0x51C; // + pub const m_iHealthMax: usize = 0x520; // } // Parent: CCSGO_TeamSelectCharacterPosition // Field count: 0 @@ -1866,10 +1866,10 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 5 pub mod CTriggerProximity { - pub const m_hMeasureTarget: usize = 0x8E0; // CHandle - pub const m_iszMeasureTarget: usize = 0x8E8; // CUtlSymbolLarge - pub const m_fRadius: usize = 0x8F0; // float32 - pub const m_nTouchers: usize = 0x8F4; // int32 + pub const m_hMeasureTarget: usize = 0x8E0; // + pub const m_iszMeasureTarget: usize = 0x8E8; // + pub const m_fRadius: usize = 0x8F0; // + pub const m_nTouchers: usize = 0x8F4; // pub const m_NearestEntityDistance: usize = 0x8F8; // CEntityOutputTemplate } // Parent: CFuncBrush @@ -1878,15 +1878,15 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_EffectName (string_t) pub mod CFuncElectrifiedVolume { - pub const m_EffectName: usize = 0x730; // CUtlSymbolLarge - pub const m_EffectInterpenetrateName: usize = 0x738; // CUtlSymbolLarge - pub const m_EffectZapName: usize = 0x740; // CUtlSymbolLarge - pub const m_iszEffectSource: usize = 0x748; // CUtlSymbolLarge + pub const m_EffectName: usize = 0x730; // + pub const m_EffectInterpenetrateName: usize = 0x738; // + pub const m_EffectZapName: usize = 0x740; // + pub const m_iszEffectSource: usize = 0x748; // } // Parent: CPointEntity // Field count: 1 pub mod CBaseDMStart { - pub const m_Master: usize = 0x4C0; // CUtlSymbolLarge + pub const m_Master: usize = 0x4C0; // } // Parent: CGameRulesProxy // Field count: 1 @@ -1894,45 +1894,45 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_pGameRules (CCSGameRules*) pub mod CCSGameRulesProxy { - pub const m_pGameRules: usize = 0x4C0; // CCSGameRules* + pub const m_pGameRules: usize = 0x4C0; // } // Parent: CBaseModelEntity // Field count: 5 pub mod CTriggerBrush { - pub const m_OnStartTouch: usize = 0x710; // CEntityIOOutput - pub const m_OnEndTouch: usize = 0x738; // CEntityIOOutput - pub const m_OnUse: usize = 0x760; // CEntityIOOutput - pub const m_iInputFilter: usize = 0x788; // int32 - pub const m_iDontMessageParent: usize = 0x78C; // int32 + pub const m_OnStartTouch: usize = 0x710; // + pub const m_OnEndTouch: usize = 0x738; // + pub const m_OnUse: usize = 0x760; // + pub const m_iInputFilter: usize = 0x788; // + pub const m_iDontMessageParent: usize = 0x78C; // } // Parent: CBeam // Field count: 19 pub mod CEnvBeam { - pub const m_active: usize = 0x7B0; // int32 + pub const m_active: usize = 0x7B0; // pub const m_spriteTexture: usize = 0x7B8; // CStrongHandle - pub const m_iszStartEntity: usize = 0x7C0; // CUtlSymbolLarge - pub const m_iszEndEntity: usize = 0x7C8; // CUtlSymbolLarge - pub const m_life: usize = 0x7D0; // float32 - pub const m_boltWidth: usize = 0x7D4; // float32 - pub const m_noiseAmplitude: usize = 0x7D8; // float32 - pub const m_speed: usize = 0x7DC; // int32 - pub const m_restrike: usize = 0x7E0; // float32 - pub const m_iszSpriteName: usize = 0x7E8; // CUtlSymbolLarge - pub const m_frameStart: usize = 0x7F0; // int32 - pub const m_vEndPointWorld: usize = 0x7F4; // Vector - pub const m_vEndPointRelative: usize = 0x800; // Vector - pub const m_radius: usize = 0x80C; // float32 - pub const m_TouchType: usize = 0x810; // Touch_t - pub const m_iFilterName: usize = 0x818; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x820; // CHandle - pub const m_iszDecal: usize = 0x828; // CUtlSymbolLarge - pub const m_OnTouchedByEntity: usize = 0x830; // CEntityIOOutput + pub const m_iszStartEntity: usize = 0x7C0; // + pub const m_iszEndEntity: usize = 0x7C8; // + pub const m_life: usize = 0x7D0; // + pub const m_boltWidth: usize = 0x7D4; // + pub const m_noiseAmplitude: usize = 0x7D8; // + pub const m_speed: usize = 0x7DC; // + pub const m_restrike: usize = 0x7E0; // + pub const m_iszSpriteName: usize = 0x7E8; // + pub const m_frameStart: usize = 0x7F0; // + pub const m_vEndPointWorld: usize = 0x7F4; // + pub const m_vEndPointRelative: usize = 0x800; // + pub const m_radius: usize = 0x80C; // + pub const m_TouchType: usize = 0x810; // + pub const m_iFilterName: usize = 0x818; // + pub const m_hFilter: usize = 0x820; // + pub const m_iszDecal: usize = 0x828; // + pub const m_OnTouchedByEntity: usize = 0x830; // } // Parent: CBaseTrigger // Field count: 2 pub mod CTonemapTrigger { - pub const m_tonemapControllerName: usize = 0x8E0; // CUtlSymbolLarge - pub const m_hTonemapController: usize = 0x8E8; // CEntityHandle + pub const m_tonemapControllerName: usize = 0x8E0; // + pub const m_hTonemapController: usize = 0x8E8; // } // Parent: None // Field count: 5 @@ -1944,11 +1944,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_nRefundableCurrency (int) // NetworkVarNames: m_bSetBonus (bool) pub mod CEconItemAttribute { - pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 - pub const m_flValue: usize = 0x34; // float32 - pub const m_flInitialValue: usize = 0x38; // float32 - pub const m_nRefundableCurrency: usize = 0x3C; // int32 - pub const m_bSetBonus: usize = 0x40; // bool + pub const m_iAttributeDefinitionIndex: usize = 0x30; // + pub const m_flValue: usize = 0x34; // + pub const m_flInitialValue: usize = 0x38; // + pub const m_nRefundableCurrency: usize = 0x3C; // + pub const m_bSetBonus: usize = 0x40; // } // Parent: CWeaponBaseItem // Field count: 0 @@ -1957,16 +1957,16 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 1 pub mod CFogTrigger { - pub const m_fog: usize = 0x8E0; // fogparams_t + pub const m_fog: usize = 0x8E0; // } // Parent: CLogicalEntity // Field count: 5 pub mod CLogicCollisionPair { - pub const m_nameAttach1: usize = 0x4C0; // CUtlSymbolLarge - pub const m_nameAttach2: usize = 0x4C8; // CUtlSymbolLarge - pub const m_supportMultipleEntitiesWithSameName: usize = 0x4D0; // bool - pub const m_disabled: usize = 0x4D1; // bool - pub const m_succeeded: usize = 0x4D2; // bool + pub const m_nameAttach1: usize = 0x4C0; // + pub const m_nameAttach2: usize = 0x4C8; // + pub const m_supportMultipleEntitiesWithSameName: usize = 0x4D0; // + pub const m_disabled: usize = 0x4D1; // + pub const m_succeeded: usize = 0x4D2; // } // Parent: None // Field count: 0 @@ -1983,10 +1983,10 @@ pub mod cs2_dumper { // Parent: CServerOnlyPointEntity // Field count: 4 pub mod CPointTeleport { - pub const m_vSaveOrigin: usize = 0x4C0; // Vector - pub const m_vSaveAngles: usize = 0x4CC; // QAngle - pub const m_bTeleportParentedEntities: usize = 0x4D8; // bool - pub const m_bTeleportUseCurrentAngle: usize = 0x4D9; // bool + pub const m_vSaveOrigin: usize = 0x4C0; // + pub const m_vSaveAngles: usize = 0x4CC; // + pub const m_bTeleportParentedEntities: usize = 0x4D8; // + pub const m_bTeleportUseCurrentAngle: usize = 0x4D9; // } // Parent: CPointEntity // Field count: 0 @@ -1995,9 +1995,9 @@ pub mod cs2_dumper { // Parent: CBtNodeCondition // Field count: 3 pub mod CBtNodeConditionInactive { - pub const m_flRoundStartThresholdSeconds: usize = 0x78; // float32 - pub const m_flSensorInactivityThresholdSeconds: usize = 0x7C; // float32 - pub const m_SensorInactivityTimer: usize = 0x80; // CountdownTimer + pub const m_flRoundStartThresholdSeconds: usize = 0x78; // + pub const m_flSensorInactivityThresholdSeconds: usize = 0x7C; // + pub const m_SensorInactivityTimer: usize = 0x80; // } // Parent: CCSWeaponBase // Field count: 0 @@ -2009,33 +2009,33 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flFluidDensity (float) pub mod CTriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0x8E0; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0x900; // float32 + pub const m_BuoyancyHelper: usize = 0x8E0; // + pub const m_flFluidDensity: usize = 0x900; // } // Parent: CPointEntity // Field count: 5 pub mod CMoverPathNode { - pub const m_vInTangentLocal: usize = 0x4C0; // Vector - pub const m_vOutTangentLocal: usize = 0x4CC; // Vector - pub const m_szParentPathUniqueID: usize = 0x4D8; // CUtlSymbolLarge - pub const m_OnPassThrough: usize = 0x4E0; // CEntityIOOutput - pub const m_hMover: usize = 0x508; // CHandle + pub const m_vInTangentLocal: usize = 0x4C0; // + pub const m_vOutTangentLocal: usize = 0x4CC; // + pub const m_szParentPathUniqueID: usize = 0x4D8; // + pub const m_OnPassThrough: usize = 0x4E0; // + pub const m_hMover: usize = 0x508; // } // Parent: CBtNode // Field count: 12 pub mod CBtActionAim { - pub const m_szSensorInputKey: usize = 0x68; // CUtlString - pub const m_szAimReadyKey: usize = 0x80; // CUtlString - pub const m_flZoomCooldownTimestamp: usize = 0x88; // float32 - pub const m_bDoneAiming: usize = 0x8C; // bool - pub const m_flLerpStartTime: usize = 0x90; // float32 - pub const m_flNextLookTargetLerpTime: usize = 0x94; // float32 - pub const m_flPenaltyReductionRatio: usize = 0x98; // float32 - pub const m_NextLookTarget: usize = 0x9C; // QAngle - pub const m_AimTimer: usize = 0xA8; // CountdownTimer - pub const m_SniperHoldTimer: usize = 0xC0; // CountdownTimer - pub const m_FocusIntervalTimer: usize = 0xD8; // CountdownTimer - pub const m_bAcquired: usize = 0xF0; // bool + pub const m_szSensorInputKey: usize = 0x68; // + pub const m_szAimReadyKey: usize = 0x80; // + pub const m_flZoomCooldownTimestamp: usize = 0x88; // + pub const m_bDoneAiming: usize = 0x8C; // + pub const m_flLerpStartTime: usize = 0x90; // + pub const m_flNextLookTargetLerpTime: usize = 0x94; // + pub const m_flPenaltyReductionRatio: usize = 0x98; // + pub const m_NextLookTarget: usize = 0x9C; // + pub const m_AimTimer: usize = 0xA8; // + pub const m_SniperHoldTimer: usize = 0xC0; // + pub const m_FocusIntervalTimer: usize = 0xD8; // + pub const m_bAcquired: usize = 0xF0; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -2063,18 +2063,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_audio (audioparams_t) // NetworkVarNames: m_PostProcessingVolumes (CHandle) pub mod CPlayer_CameraServices { - pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle - pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t - pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 - pub const m_PlayerFog: usize = 0x58; // fogplayerparams_t - pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle - pub const m_hViewEntity: usize = 0x9C; // CHandle - pub const m_hTonemapController: usize = 0xA0; // CHandle - pub const m_audio: usize = 0xA8; // audioparams_t - pub const m_PostProcessingVolumes: usize = 0x120; // CNetworkUtlVectorBase> - pub const m_flOldPlayerZ: usize = 0x138; // float32 - pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 - pub const m_hTriggerSoundscapeList: usize = 0x158; // CUtlVector> + pub const m_vecCsViewPunchAngle: usize = 0x40; // + pub const m_nCsViewPunchAngleTick: usize = 0x4C; // + pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // + pub const m_PlayerFog: usize = 0x58; // + pub const m_hColorCorrectionCtrl: usize = 0x98; // + pub const m_hViewEntity: usize = 0x9C; // + pub const m_hTonemapController: usize = 0xA0; // + pub const m_audio: usize = 0xA8; // + pub const m_PostProcessingVolumes: usize = 0x120; // + pub const m_flOldPlayerZ: usize = 0x138; // + pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // + pub const m_hTriggerSoundscapeList: usize = 0x158; // } // Parent: CBaseEntity // Field count: 3 @@ -2082,9 +2082,9 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_fog (fogparams_t) pub mod CFogController { - pub const m_fog: usize = 0x4C0; // fogparams_t - pub const m_bUseAngles: usize = 0x528; // bool - pub const m_iChangedVariables: usize = 0x52C; // int32 + pub const m_fog: usize = 0x4C0; // + pub const m_bUseAngles: usize = 0x528; // + pub const m_iChangedVariables: usize = 0x52C; // } // Parent: CCSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -2093,8 +2093,8 @@ pub mod cs2_dumper { // Parent: CEntityComponent // Field count: 2 pub mod CBodyComponent { - pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* - pub const __m_pChainEntity: usize = 0x20; // CNetworkVarChainer + pub const m_pSceneNode: usize = 0x8; // + pub const __m_pChainEntity: usize = 0x20; // } // Parent: CBaseCSGrenadeProjectile // Field count: 4 @@ -2102,10 +2102,10 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) pub mod CDecoyProjectile { - pub const m_nDecoyShotTick: usize = 0xA98; // int32 - pub const m_shotsRemaining: usize = 0xA9C; // int32 - pub const m_fExpireTime: usize = 0xAA0; // GameTime_t - pub const m_decoyWeaponDefIndex: usize = 0xAB0; // uint16 + pub const m_nDecoyShotTick: usize = 0xA98; // + pub const m_shotsRemaining: usize = 0xA9C; // + pub const m_fExpireTime: usize = 0xAA0; // + pub const m_decoyWeaponDefIndex: usize = 0xAB0; // } // Parent: CBaseEntity // Field count: 0 @@ -2124,10 +2124,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_timescale (float32) // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) pub mod CountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // GameTime_t - pub const m_timescale: usize = 0x10; // float32 - pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t + pub const m_duration: usize = 0x8; // + pub const m_timestamp: usize = 0xC; // + pub const m_timescale: usize = 0x10; // + pub const m_nWorldGroupId: usize = 0x14; // } // Parent: None // Field count: 2 @@ -2136,8 +2136,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_hOwner (CEntityHandle) // NetworkVarNames: m_name (CUtlStringToken) pub mod CGameSceneNodeHandle { - pub const m_hOwner: usize = 0x8; // CEntityHandle - pub const m_name: usize = 0xC; // CUtlStringToken + pub const m_hOwner: usize = 0x8; // + pub const m_name: usize = 0xC; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -2146,10 +2146,10 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 4 pub mod CPhysicsEntitySolver { - pub const m_hMovingEntity: usize = 0x4C8; // CHandle - pub const m_hPhysicsBlocker: usize = 0x4CC; // CHandle - pub const m_separationDuration: usize = 0x4D0; // float32 - pub const m_cancelTime: usize = 0x4D4; // GameTime_t + pub const m_hMovingEntity: usize = 0x4C8; // + pub const m_hPhysicsBlocker: usize = 0x4CC; // + pub const m_separationDuration: usize = 0x4D0; // + pub const m_cancelTime: usize = 0x4D4; // } // Parent: CBaseEntity // Field count: 5 @@ -2161,11 +2161,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) pub mod CPlayerPing { - pub const m_hPlayer: usize = 0x4C8; // CHandle - pub const m_hPingedEntity: usize = 0x4CC; // CHandle - pub const m_iType: usize = 0x4D0; // int32 - pub const m_bUrgent: usize = 0x4D4; // bool - pub const m_szPlaceName: usize = 0x4D5; // char[18] + pub const m_hPlayer: usize = 0x4C8; // + pub const m_hPingedEntity: usize = 0x4CC; // + pub const m_iType: usize = 0x4D0; // + pub const m_bUrgent: usize = 0x4D4; // + pub const m_szPlaceName: usize = 0x4D5; // } // Parent: CCSPointScriptEntity // Field count: 0 @@ -2181,14 +2181,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) pub mod CSkeletonInstance { - pub const m_modelState: usize = 0x170; // CModelState - pub const m_bIsAnimationEnabled: usize = 0x3A0; // bool - pub const m_bUseParentRenderBounds: usize = 0x3A1; // bool - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3A2; // bool - pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 - pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 - pub const m_materialGroup: usize = 0x3A4; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x3A8; // uint8 + pub const m_modelState: usize = 0x170; // + pub const m_bIsAnimationEnabled: usize = 0x3A0; // + pub const m_bUseParentRenderBounds: usize = 0x3A1; // + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3A2; // + pub const m_bDirtyMotionType: usize = 0x0; // + pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // + pub const m_materialGroup: usize = 0x3A4; // + pub const m_nHitboxSet: usize = 0x3A8; // } // Parent: CPointEntity // Field count: 0 @@ -2208,7 +2208,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) pub mod CBodyComponentBaseAnimGraph { - pub const m_animationController: usize = 0x460; // CBaseAnimGraphController + pub const m_animationController: usize = 0x460; // } // Parent: CBodyComponent // Field count: 1 @@ -2216,19 +2216,19 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) pub mod CBodyComponentPoint { - pub const m_sceneNode: usize = 0x50; // CGameSceneNode + pub const m_sceneNode: usize = 0x50; // } // Parent: CBaseEntity // Field count: 8 pub mod CEnvFireSensor { - pub const m_bEnabled: usize = 0x4C0; // bool - pub const m_bHeatAtLevel: usize = 0x4C1; // bool - pub const m_radius: usize = 0x4C4; // float32 - pub const m_targetLevel: usize = 0x4C8; // float32 - pub const m_targetTime: usize = 0x4CC; // float32 - pub const m_levelTime: usize = 0x4D0; // float32 - pub const m_OnHeatLevelStart: usize = 0x4D8; // CEntityIOOutput - pub const m_OnHeatLevelEnd: usize = 0x500; // CEntityIOOutput + pub const m_bEnabled: usize = 0x4C0; // + pub const m_bHeatAtLevel: usize = 0x4C1; // + pub const m_radius: usize = 0x4C4; // + pub const m_targetLevel: usize = 0x4C8; // + pub const m_targetTime: usize = 0x4CC; // + pub const m_levelTime: usize = 0x4D0; // + pub const m_OnHeatLevelStart: usize = 0x4D8; // + pub const m_OnHeatLevelEnd: usize = 0x500; // } // Parent: CCSGO_WingmanIntroCharacterPosition // Field count: 0 @@ -2237,8 +2237,8 @@ pub mod cs2_dumper { // Parent: None // Field count: 2 pub mod CEnvWindShared__WindAveEvent_t { - pub const m_flStartWindSpeed: usize = 0x0; // float32 - pub const m_flAveWindSpeed: usize = 0x4; // float32 + pub const m_flStartWindSpeed: usize = 0x0; // + pub const m_flAveWindSpeed: usize = 0x4; // } // Parent: CDynamicProp // Field count: 0 @@ -2247,22 +2247,22 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 2 pub mod CPointGamestatsCounter { - pub const m_strStatisticName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_bDisabled: usize = 0x4C8; // bool + pub const m_strStatisticName: usize = 0x4C0; // + pub const m_bDisabled: usize = 0x4C8; // } // Parent: CPointEntity // Field count: 10 pub mod CEnvShake { - pub const m_limitToEntity: usize = 0x4C0; // CUtlSymbolLarge - pub const m_Amplitude: usize = 0x4C8; // float32 - pub const m_Frequency: usize = 0x4CC; // float32 - pub const m_Duration: usize = 0x4D0; // float32 - pub const m_Radius: usize = 0x4D4; // float32 - pub const m_stopTime: usize = 0x4D8; // GameTime_t - pub const m_nextShake: usize = 0x4DC; // GameTime_t - pub const m_currentAmp: usize = 0x4E0; // float32 - pub const m_maxForce: usize = 0x4E4; // Vector - pub const m_shakeCallback: usize = 0x4F8; // CPhysicsShake + pub const m_limitToEntity: usize = 0x4C0; // + pub const m_Amplitude: usize = 0x4C8; // + pub const m_Frequency: usize = 0x4CC; // + pub const m_Duration: usize = 0x4D0; // + pub const m_Radius: usize = 0x4D4; // + pub const m_stopTime: usize = 0x4D8; // + pub const m_nextShake: usize = 0x4DC; // + pub const m_currentAmp: usize = 0x4E0; // + pub const m_maxForce: usize = 0x4E4; // + pub const m_shakeCallback: usize = 0x4F8; // } // Parent: CBaseModelEntity // Field count: 0 @@ -2271,30 +2271,30 @@ pub mod cs2_dumper { // Parent: CPathKeyFrame // Field count: 11 pub mod CBaseMoveBehavior { - pub const m_iPositionInterpolator: usize = 0x520; // int32 - pub const m_iRotationInterpolator: usize = 0x524; // int32 - pub const m_flAnimStartTime: usize = 0x528; // float32 - pub const m_flAnimEndTime: usize = 0x52C; // float32 - pub const m_flAverageSpeedAcrossFrame: usize = 0x530; // float32 - pub const m_pCurrentKeyFrame: usize = 0x538; // CPathKeyFrame* - pub const m_pTargetKeyFrame: usize = 0x540; // CPathKeyFrame* - pub const m_pPreKeyFrame: usize = 0x548; // CPathKeyFrame* - pub const m_pPostKeyFrame: usize = 0x550; // CPathKeyFrame* - pub const m_flTimeIntoFrame: usize = 0x558; // float32 - pub const m_iDirection: usize = 0x55C; // int32 + pub const m_iPositionInterpolator: usize = 0x520; // + pub const m_iRotationInterpolator: usize = 0x524; // + pub const m_flAnimStartTime: usize = 0x528; // + pub const m_flAnimEndTime: usize = 0x52C; // + pub const m_flAverageSpeedAcrossFrame: usize = 0x530; // + pub const m_pCurrentKeyFrame: usize = 0x538; // + pub const m_pTargetKeyFrame: usize = 0x540; // + pub const m_pPreKeyFrame: usize = 0x548; // + pub const m_pPostKeyFrame: usize = 0x550; // + pub const m_flTimeIntoFrame: usize = 0x558; // + pub const m_iDirection: usize = 0x55C; // } // Parent: CBaseModelEntity // Field count: 1 pub mod CFuncNavObstruction { - pub const m_bDisabled: usize = 0x718; // bool + pub const m_bDisabled: usize = 0x718; // } // Parent: CPointEntity // Field count: 4 pub mod CEnvTilt { - pub const m_Duration: usize = 0x4C0; // float32 - pub const m_Radius: usize = 0x4C4; // float32 - pub const m_TiltTime: usize = 0x4C8; // float32 - pub const m_stopTime: usize = 0x4CC; // GameTime_t + pub const m_Duration: usize = 0x4C0; // + pub const m_Radius: usize = 0x4C4; // + pub const m_TiltTime: usize = 0x4C8; // + pub const m_stopTime: usize = 0x4CC; // } // Parent: CCSWeaponBase // Field count: 14 @@ -2315,35 +2315,35 @@ pub mod cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) pub mod CBaseCSGrenade { - pub const m_bRedraw: usize = 0xE98; // bool - pub const m_bIsHeldByPlayer: usize = 0xE99; // bool - pub const m_bPinPulled: usize = 0xE9A; // bool - pub const m_bJumpThrow: usize = 0xE9B; // bool - pub const m_bThrowAnimating: usize = 0xE9C; // bool - pub const m_fThrowTime: usize = 0xEA0; // GameTime_t - pub const m_flThrowStrength: usize = 0xEA4; // float32 - pub const m_flThrowStrengthApproach: usize = 0xEA8; // float32 - pub const m_fDropTime: usize = 0xEAC; // GameTime_t - pub const m_fPinPullTime: usize = 0xEB0; // GameTime_t - pub const m_bJustPulledPin: usize = 0xEB4; // bool - pub const m_nNextHoldTick: usize = 0xEB8; // GameTick_t - pub const m_flNextHoldFrac: usize = 0xEBC; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0xEC0; // CHandle + pub const m_bRedraw: usize = 0xE98; // + pub const m_bIsHeldByPlayer: usize = 0xE99; // + pub const m_bPinPulled: usize = 0xE9A; // + pub const m_bJumpThrow: usize = 0xE9B; // + pub const m_bThrowAnimating: usize = 0xE9C; // + pub const m_fThrowTime: usize = 0xEA0; // + pub const m_flThrowStrength: usize = 0xEA4; // + pub const m_flThrowStrengthApproach: usize = 0xEA8; // + pub const m_fDropTime: usize = 0xEAC; // + pub const m_fPinPullTime: usize = 0xEB0; // + pub const m_bJustPulledPin: usize = 0xEB4; // + pub const m_nNextHoldTick: usize = 0xEB8; // + pub const m_flNextHoldFrac: usize = 0xEBC; // + pub const m_hSwitchToWeaponAfterThrow: usize = 0xEC0; // } // Parent: CBaseModelEntity // Field count: 1 pub mod CItemGenericTriggerHelper { - pub const m_hParentItem: usize = 0x710; // CHandle + pub const m_hParentItem: usize = 0x710; // } // Parent: CLogicalEntity // Field count: 6 pub mod CLogicBranchList { - pub const m_nLogicBranchNames: usize = 0x4C0; // CUtlSymbolLarge[16] + pub const m_nLogicBranchNames: usize = 0x4C0; // pub const m_LogicBranchList: usize = 0x540; // CUtlVector> - pub const m_eLastState: usize = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t - pub const m_OnAllTrue: usize = 0x560; // CEntityIOOutput - pub const m_OnAllFalse: usize = 0x588; // CEntityIOOutput - pub const m_OnMixed: usize = 0x5B0; // CEntityIOOutput + pub const m_eLastState: usize = 0x558; // + pub const m_OnAllTrue: usize = 0x560; // + pub const m_OnAllFalse: usize = 0x588; // + pub const m_OnMixed: usize = 0x5B0; // } // Parent: None // Field count: 14 @@ -2351,20 +2351,20 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_hCtrl (CHandle) pub mod fogplayerparams_t { - pub const m_hCtrl: usize = 0x8; // CHandle - pub const m_flTransitionTime: usize = 0xC; // float32 - pub const m_OldColor: usize = 0x10; // Color - pub const m_flOldStart: usize = 0x14; // float32 - pub const m_flOldEnd: usize = 0x18; // float32 - pub const m_flOldMaxDensity: usize = 0x1C; // float32 - pub const m_flOldHDRColorScale: usize = 0x20; // float32 - pub const m_flOldFarZ: usize = 0x24; // float32 - pub const m_NewColor: usize = 0x28; // Color - pub const m_flNewStart: usize = 0x2C; // float32 - pub const m_flNewEnd: usize = 0x30; // float32 - pub const m_flNewMaxDensity: usize = 0x34; // float32 - pub const m_flNewHDRColorScale: usize = 0x38; // float32 - pub const m_flNewFarZ: usize = 0x3C; // float32 + pub const m_hCtrl: usize = 0x8; // + pub const m_flTransitionTime: usize = 0xC; // + pub const m_OldColor: usize = 0x10; // + pub const m_flOldStart: usize = 0x14; // + pub const m_flOldEnd: usize = 0x18; // + pub const m_flOldMaxDensity: usize = 0x1C; // + pub const m_flOldHDRColorScale: usize = 0x20; // + pub const m_flOldFarZ: usize = 0x24; // + pub const m_NewColor: usize = 0x28; // + pub const m_flNewStart: usize = 0x2C; // + pub const m_flNewEnd: usize = 0x30; // + pub const m_flNewMaxDensity: usize = 0x34; // + pub const m_flNewHDRColorScale: usize = 0x38; // + pub const m_flNewFarZ: usize = 0x3C; // } // Parent: CItemDefuser // Field count: 0 @@ -2373,20 +2373,20 @@ pub mod cs2_dumper { // Parent: CModelPointEntity // Field count: 3 pub mod CRevertSaved { - pub const m_loadTime: usize = 0x710; // float32 - pub const m_Duration: usize = 0x714; // float32 - pub const m_HoldTime: usize = 0x718; // float32 + pub const m_loadTime: usize = 0x710; // + pub const m_Duration: usize = 0x714; // + pub const m_HoldTime: usize = 0x718; // } // Parent: CLogicalEntity // Field count: 8 pub mod CMultiLightProxy { - pub const m_iszLightNameFilter: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszLightClassFilter: usize = 0x4C8; // CUtlSymbolLarge - pub const m_flLightRadiusFilter: usize = 0x4D0; // float32 - pub const m_flBrightnessDelta: usize = 0x4D4; // float32 - pub const m_bPerformScreenFade: usize = 0x4D8; // bool - pub const m_flTargetBrightnessMultiplier: usize = 0x4DC; // float32 - pub const m_flCurrentBrightnessMultiplier: usize = 0x4E0; // float32 + pub const m_iszLightNameFilter: usize = 0x4C0; // + pub const m_iszLightClassFilter: usize = 0x4C8; // + pub const m_flLightRadiusFilter: usize = 0x4D0; // + pub const m_flBrightnessDelta: usize = 0x4D4; // + pub const m_bPerformScreenFade: usize = 0x4D8; // + pub const m_flTargetBrightnessMultiplier: usize = 0x4DC; // + pub const m_flCurrentBrightnessMultiplier: usize = 0x4E0; // pub const m_vecLights: usize = 0x4E8; // CUtlVector> } // Parent: None @@ -2415,27 +2415,27 @@ pub mod cs2_dumper { // NetworkVarNames: m_iEffectName (uint16) // NetworkVarNames: m_nExplosionType (uint8) pub mod CEffectData { - pub const m_vOrigin: usize = 0x8; // Vector - pub const m_vStart: usize = 0x14; // Vector - pub const m_vNormal: usize = 0x20; // Vector - pub const m_vAngles: usize = 0x2C; // QAngle - pub const m_hEntity: usize = 0x38; // CEntityHandle - pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle - pub const m_flScale: usize = 0x40; // float32 - pub const m_flMagnitude: usize = 0x44; // float32 - pub const m_flRadius: usize = 0x48; // float32 - pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken - pub const m_nEffectIndex: usize = 0x50; // CWeakHandle - pub const m_nDamageType: usize = 0x58; // uint32 - pub const m_nPenetrate: usize = 0x5C; // uint8 - pub const m_nMaterial: usize = 0x5E; // uint16 - pub const m_nHitBox: usize = 0x60; // uint16 - pub const m_nColor: usize = 0x62; // uint8 - pub const m_fFlags: usize = 0x63; // uint8 - pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t - pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken - pub const m_iEffectName: usize = 0x6C; // uint16 - pub const m_nExplosionType: usize = 0x6E; // uint8 + pub const m_vOrigin: usize = 0x8; // + pub const m_vStart: usize = 0x14; // + pub const m_vNormal: usize = 0x20; // + pub const m_vAngles: usize = 0x2C; // + pub const m_hEntity: usize = 0x38; // + pub const m_hOtherEntity: usize = 0x3C; // + pub const m_flScale: usize = 0x40; // + pub const m_flMagnitude: usize = 0x44; // + pub const m_flRadius: usize = 0x48; // + pub const m_nSurfaceProp: usize = 0x4C; // + pub const m_nEffectIndex: usize = 0x50; // + pub const m_nDamageType: usize = 0x58; // + pub const m_nPenetrate: usize = 0x5C; // + pub const m_nMaterial: usize = 0x5E; // + pub const m_nHitBox: usize = 0x60; // + pub const m_nColor: usize = 0x62; // + pub const m_fFlags: usize = 0x63; // + pub const m_nAttachmentIndex: usize = 0x64; // + pub const m_nAttachmentName: usize = 0x68; // + pub const m_iEffectName: usize = 0x6C; // + pub const m_nExplosionType: usize = 0x6E; // } // Parent: CBaseModelEntity // Field count: 0 @@ -2444,18 +2444,18 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 6 pub mod CLogicCase { - pub const m_nCase: usize = 0x4C0; // CUtlSymbolLarge[32] - pub const m_nShuffleCases: usize = 0x5C0; // int32 - pub const m_nLastShuffleCase: usize = 0x5C4; // int32 - pub const m_uchShuffleCaseMap: usize = 0x5C8; // uint8[32] + pub const m_nCase: usize = 0x4C0; // + pub const m_nShuffleCases: usize = 0x5C0; // + pub const m_nLastShuffleCase: usize = 0x5C4; // + pub const m_uchShuffleCaseMap: usize = 0x5C8; // pub const m_OnCase: usize = 0x5E8; // CEntityIOOutput[32] pub const m_OnDefault: usize = 0xAE8; // CEntityOutputTemplate> } // Parent: CItem // Field count: 2 pub mod CItemDefuser { - pub const m_entitySpottedState: usize = 0x9C0; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x9D8; // int32 + pub const m_entitySpottedState: usize = 0x9C0; // + pub const m_nSpotRules: usize = 0x9D8; // } // Parent: CRuleEntity // Field count: 0 @@ -2468,19 +2468,19 @@ pub mod cs2_dumper { // Parent: CBaseEntity // Field count: 13 pub mod CSoundEventEntity { - pub const m_bStartOnSpawn: usize = 0x4C0; // bool - pub const m_bToLocalPlayer: usize = 0x4C1; // bool - pub const m_bStopOnNew: usize = 0x4C2; // bool - pub const m_bSaveRestore: usize = 0x4C3; // bool - pub const m_bSavedIsPlaying: usize = 0x4C4; // bool - pub const m_flSavedElapsedTime: usize = 0x4C8; // float32 - pub const m_iszSourceEntityName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_iszAttachmentName: usize = 0x4D8; // CUtlSymbolLarge - pub const m_onGUIDChanged: usize = 0x4E0; // CEntityOutputTemplate - pub const m_onSoundFinished: usize = 0x508; // CEntityIOOutput - pub const m_iszSoundName: usize = 0x558; // CUtlSymbolLarge - pub const m_hSource: usize = 0x568; // CEntityHandle - pub const m_nEntityIndexSelection: usize = 0x56C; // int32 + pub const m_bStartOnSpawn: usize = 0x4C0; // + pub const m_bToLocalPlayer: usize = 0x4C1; // + pub const m_bStopOnNew: usize = 0x4C2; // + pub const m_bSaveRestore: usize = 0x4C3; // + pub const m_bSavedIsPlaying: usize = 0x4C4; // + pub const m_flSavedElapsedTime: usize = 0x4C8; // + pub const m_iszSourceEntityName: usize = 0x4D0; // + pub const m_iszAttachmentName: usize = 0x4D8; // + pub const m_onGUIDChanged: usize = 0x4E0; // + pub const m_onSoundFinished: usize = 0x508; // + pub const m_iszSoundName: usize = 0x558; // + pub const m_hSource: usize = 0x568; // + pub const m_nEntityIndexSelection: usize = 0x56C; // } // Parent: CPlayer_ViewModelServices // Field count: 1 @@ -2488,7 +2488,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_hViewModel (CHandle) pub mod CCSPlayer_ViewModelServices { - pub const m_hViewModel: usize = 0x40; // CHandle[3] + pub const m_hViewModel: usize = 0x40; // } // Parent: CCSWeaponBase // Field count: 2 @@ -2497,8 +2497,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) pub mod CWeaponBaseItem { - pub const m_SequenceCompleteTimer: usize = 0xE98; // CountdownTimer - pub const m_bRedraw: usize = 0xEB0; // bool + pub const m_SequenceCompleteTimer: usize = 0xE98; // + pub const m_bRedraw: usize = 0xEB0; // } // Parent: CPointEntity // Field count: 0 @@ -2540,38 +2540,38 @@ pub mod cs2_dumper { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) pub mod CEnvVolumetricFogController { - pub const m_flScattering: usize = 0x4C0; // float32 - pub const m_flAnisotropy: usize = 0x4C4; // float32 - pub const m_flFadeSpeed: usize = 0x4C8; // float32 - pub const m_flDrawDistance: usize = 0x4CC; // float32 - pub const m_flFadeInStart: usize = 0x4D0; // float32 - pub const m_flFadeInEnd: usize = 0x4D4; // float32 - pub const m_flIndirectStrength: usize = 0x4D8; // float32 - pub const m_nIndirectTextureDimX: usize = 0x4DC; // int32 - pub const m_nIndirectTextureDimY: usize = 0x4E0; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x4E4; // int32 - pub const m_vBoxMins: usize = 0x4E8; // Vector - pub const m_vBoxMaxs: usize = 0x4F4; // Vector - pub const m_bActive: usize = 0x500; // bool - pub const m_flStartAnisoTime: usize = 0x504; // GameTime_t - pub const m_flStartScatterTime: usize = 0x508; // GameTime_t - pub const m_flStartDrawDistanceTime: usize = 0x50C; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x510; // float32 - pub const m_flStartScattering: usize = 0x514; // float32 - pub const m_flStartDrawDistance: usize = 0x518; // float32 - pub const m_flDefaultAnisotropy: usize = 0x51C; // float32 - pub const m_flDefaultScattering: usize = 0x520; // float32 - pub const m_flDefaultDrawDistance: usize = 0x524; // float32 - pub const m_bStartDisabled: usize = 0x528; // bool - pub const m_bEnableIndirect: usize = 0x529; // bool - pub const m_bIndirectUseLPVs: usize = 0x52A; // bool - pub const m_bIsMaster: usize = 0x52B; // bool - pub const m_hFogIndirectTexture: usize = 0x530; // CStrongHandle - pub const m_nForceRefreshCount: usize = 0x538; // int32 - pub const m_fNoiseSpeed: usize = 0x53C; // float32 - pub const m_fNoiseStrength: usize = 0x540; // float32 - pub const m_vNoiseScale: usize = 0x544; // Vector - pub const m_bFirstTime: usize = 0x550; // bool + pub const m_flScattering: usize = 0x4C0; // + pub const m_flAnisotropy: usize = 0x4C4; // + pub const m_flFadeSpeed: usize = 0x4C8; // + pub const m_flDrawDistance: usize = 0x4CC; // + pub const m_flFadeInStart: usize = 0x4D0; // + pub const m_flFadeInEnd: usize = 0x4D4; // + pub const m_flIndirectStrength: usize = 0x4D8; // + pub const m_nIndirectTextureDimX: usize = 0x4DC; // + pub const m_nIndirectTextureDimY: usize = 0x4E0; // + pub const m_nIndirectTextureDimZ: usize = 0x4E4; // + pub const m_vBoxMins: usize = 0x4E8; // + pub const m_vBoxMaxs: usize = 0x4F4; // + pub const m_bActive: usize = 0x500; // + pub const m_flStartAnisoTime: usize = 0x504; // + pub const m_flStartScatterTime: usize = 0x508; // + pub const m_flStartDrawDistanceTime: usize = 0x50C; // + pub const m_flStartAnisotropy: usize = 0x510; // + pub const m_flStartScattering: usize = 0x514; // + pub const m_flStartDrawDistance: usize = 0x518; // + pub const m_flDefaultAnisotropy: usize = 0x51C; // + pub const m_flDefaultScattering: usize = 0x520; // + pub const m_flDefaultDrawDistance: usize = 0x524; // + pub const m_bStartDisabled: usize = 0x528; // + pub const m_bEnableIndirect: usize = 0x529; // + pub const m_bIndirectUseLPVs: usize = 0x52A; // + pub const m_bIsMaster: usize = 0x52B; // + pub const m_hFogIndirectTexture: usize = 0x530; // + pub const m_nForceRefreshCount: usize = 0x538; // + pub const m_fNoiseSpeed: usize = 0x53C; // + pub const m_fNoiseStrength: usize = 0x540; // + pub const m_vNoiseScale: usize = 0x544; // + pub const m_bFirstTime: usize = 0x550; // } // Parent: CPlayer_MovementServices // Field count: 14 @@ -2585,29 +2585,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDucking (bool) // NetworkVarNames: m_bInDuckJump (bool) pub mod CPlayer_MovementServices_Humanoid { - pub const m_flStepSoundTime: usize = 0x1D8; // float32 - pub const m_flFallVelocity: usize = 0x1DC; // float32 - pub const m_bInCrouch: usize = 0x1E0; // bool - pub const m_nCrouchState: usize = 0x1E4; // uint32 - pub const m_flCrouchTransitionStartTime: usize = 0x1E8; // GameTime_t - pub const m_bDucked: usize = 0x1EC; // bool - pub const m_bDucking: usize = 0x1ED; // bool - pub const m_bInDuckJump: usize = 0x1EE; // bool - pub const m_groundNormal: usize = 0x1F0; // Vector - pub const m_flSurfaceFriction: usize = 0x1FC; // float32 - pub const m_surfaceProps: usize = 0x200; // CUtlStringToken - pub const m_nStepside: usize = 0x210; // int32 - pub const m_iTargetVolume: usize = 0x214; // int32 - pub const m_vecSmoothedVelocity: usize = 0x218; // Vector + pub const m_flStepSoundTime: usize = 0x1D8; // + pub const m_flFallVelocity: usize = 0x1DC; // + pub const m_bInCrouch: usize = 0x1E0; // + pub const m_nCrouchState: usize = 0x1E4; // + pub const m_flCrouchTransitionStartTime: usize = 0x1E8; // + pub const m_bDucked: usize = 0x1EC; // + pub const m_bDucking: usize = 0x1ED; // + pub const m_bInDuckJump: usize = 0x1EE; // + pub const m_groundNormal: usize = 0x1F0; // + pub const m_flSurfaceFriction: usize = 0x1FC; // + pub const m_surfaceProps: usize = 0x200; // + pub const m_nStepside: usize = 0x210; // + pub const m_iTargetVolume: usize = 0x214; // + pub const m_vecSmoothedVelocity: usize = 0x218; // } // Parent: CPhysicsProp // Field count: 5 pub mod CPhysicsPropRespawnable { - pub const m_vOriginalSpawnOrigin: usize = 0xBE8; // Vector - pub const m_vOriginalSpawnAngles: usize = 0xBF4; // QAngle - pub const m_vOriginalMins: usize = 0xC00; // Vector - pub const m_vOriginalMaxs: usize = 0xC0C; // Vector - pub const m_flRespawnDuration: usize = 0xC18; // float32 + pub const m_vOriginalSpawnOrigin: usize = 0xBE8; // + pub const m_vOriginalSpawnAngles: usize = 0xBF4; // + pub const m_vOriginalMins: usize = 0xC00; // + pub const m_vOriginalMaxs: usize = 0xC0C; // + pub const m_flRespawnDuration: usize = 0xC18; // } // Parent: CEnvSoundscapeProxy // Field count: 0 @@ -2616,12 +2616,12 @@ pub mod cs2_dumper { // Parent: CPhysConstraint // Field count: 6 pub mod CPhysBallSocket { - pub const m_flJointFriction: usize = 0x538; // float32 - pub const m_bEnableSwingLimit: usize = 0x53C; // bool - pub const m_flSwingLimit: usize = 0x540; // float32 - pub const m_bEnableTwistLimit: usize = 0x544; // bool - pub const m_flMinTwistAngle: usize = 0x548; // float32 - pub const m_flMaxTwistAngle: usize = 0x54C; // float32 + pub const m_flJointFriction: usize = 0x538; // + pub const m_bEnableSwingLimit: usize = 0x53C; // + pub const m_flSwingLimit: usize = 0x540; // + pub const m_bEnableTwistLimit: usize = 0x544; // + pub const m_flMinTwistAngle: usize = 0x548; // + pub const m_flMaxTwistAngle: usize = 0x54C; // } // Parent: CCSGameModeRules // Field count: 3 @@ -2631,9 +2631,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDMBonusTimeLength (float) // NetworkVarNames: m_sDMBonusWeapon (CUtlString) pub mod CCSGameModeRules_Deathmatch { - pub const m_flDMBonusStartTime: usize = 0x30; // GameTime_t - pub const m_flDMBonusTimeLength: usize = 0x34; // float32 - pub const m_sDMBonusWeapon: usize = 0x38; // CUtlString + pub const m_flDMBonusStartTime: usize = 0x30; // + pub const m_flDMBonusTimeLength: usize = 0x34; // + pub const m_sDMBonusWeapon: usize = 0x38; // } // Parent: CItemAssaultSuit // Field count: 0 @@ -2642,19 +2642,19 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 1 pub mod CInfoPlayerStart { - pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_bDisabled: usize = 0x4C0; // } // Parent: CSoundOpvarSetPointBase // Field count: 8 pub mod CSoundOpvarSetOBBWindEntity { - pub const m_vMins: usize = 0x558; // Vector - pub const m_vMaxs: usize = 0x564; // Vector - pub const m_vDistanceMins: usize = 0x570; // Vector - pub const m_vDistanceMaxs: usize = 0x57C; // Vector - pub const m_flWindMin: usize = 0x588; // float32 - pub const m_flWindMax: usize = 0x58C; // float32 - pub const m_flWindMapMin: usize = 0x590; // float32 - pub const m_flWindMapMax: usize = 0x594; // float32 + pub const m_vMins: usize = 0x558; // + pub const m_vMaxs: usize = 0x564; // + pub const m_vDistanceMins: usize = 0x570; // + pub const m_vDistanceMaxs: usize = 0x57C; // + pub const m_flWindMin: usize = 0x588; // + pub const m_flWindMax: usize = 0x58C; // + pub const m_flWindMapMin: usize = 0x590; // + pub const m_flWindMapMax: usize = 0x594; // } // Parent: CRagdollProp // Field count: 6 @@ -2665,12 +2665,12 @@ pub mod cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) pub mod CRagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xA88; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xA8C; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0xA90; // Vector - pub const m_attachmentPointRagdollSpace: usize = 0xA9C; // Vector - pub const m_bShouldDetach: usize = 0xAA8; // bool - pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xAB8; // bool + pub const m_boneIndexAttached: usize = 0xA88; // + pub const m_ragdollAttachedObjectIndex: usize = 0xA8C; // + pub const m_attachmentPointBoneSpace: usize = 0xA90; // + pub const m_attachmentPointRagdollSpace: usize = 0xA9C; // + pub const m_bShouldDetach: usize = 0xAA8; // + pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xAB8; // } // Parent: CItem // Field count: 2 @@ -2679,43 +2679,43 @@ pub mod cs2_dumper { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) pub mod CItemDogtags { - pub const m_OwningPlayer: usize = 0x9C0; // CHandle - pub const m_KillingPlayer: usize = 0x9C4; // CHandle + pub const m_OwningPlayer: usize = 0x9C0; // + pub const m_KillingPlayer: usize = 0x9C4; // } // Parent: CItem // Field count: 32 pub mod CItemGeneric { - pub const m_bHasTriggerRadius: usize = 0x9C8; // bool - pub const m_bHasPickupRadius: usize = 0x9C9; // bool - pub const m_flPickupRadiusSqr: usize = 0x9CC; // float32 - pub const m_flTriggerRadiusSqr: usize = 0x9D0; // float32 - pub const m_flLastPickupCheck: usize = 0x9D4; // GameTime_t - pub const m_bPlayerCounterListenerAdded: usize = 0x9D8; // bool - pub const m_bPlayerInTriggerRadius: usize = 0x9D9; // bool - pub const m_hSpawnParticleEffect: usize = 0x9E0; // CStrongHandle - pub const m_pAmbientSoundEffect: usize = 0x9E8; // CUtlSymbolLarge - pub const m_bAutoStartAmbientSound: usize = 0x9F0; // bool - pub const m_pSpawnScriptFunction: usize = 0x9F8; // CUtlSymbolLarge - pub const m_hPickupParticleEffect: usize = 0xA00; // CStrongHandle - pub const m_pPickupSoundEffect: usize = 0xA08; // CUtlSymbolLarge - pub const m_pPickupScriptFunction: usize = 0xA10; // CUtlSymbolLarge - pub const m_hTimeoutParticleEffect: usize = 0xA18; // CStrongHandle - pub const m_pTimeoutSoundEffect: usize = 0xA20; // CUtlSymbolLarge - pub const m_pTimeoutScriptFunction: usize = 0xA28; // CUtlSymbolLarge - pub const m_pPickupFilterName: usize = 0xA30; // CUtlSymbolLarge - pub const m_hPickupFilter: usize = 0xA38; // CHandle - pub const m_OnPickup: usize = 0xA40; // CEntityIOOutput - pub const m_OnTimeout: usize = 0xA68; // CEntityIOOutput - pub const m_OnTriggerStartTouch: usize = 0xA90; // CEntityIOOutput - pub const m_OnTriggerTouch: usize = 0xAB8; // CEntityIOOutput - pub const m_OnTriggerEndTouch: usize = 0xAE0; // CEntityIOOutput - pub const m_pAllowPickupScriptFunction: usize = 0xB08; // CUtlSymbolLarge - pub const m_flPickupRadius: usize = 0xB10; // float32 - pub const m_flTriggerRadius: usize = 0xB14; // float32 - pub const m_pTriggerSoundEffect: usize = 0xB18; // CUtlSymbolLarge - pub const m_bGlowWhenInTrigger: usize = 0xB20; // bool - pub const m_glowColor: usize = 0xB21; // Color - pub const m_bUseable: usize = 0xB25; // bool + pub const m_bHasTriggerRadius: usize = 0x9C8; // + pub const m_bHasPickupRadius: usize = 0x9C9; // + pub const m_flPickupRadiusSqr: usize = 0x9CC; // + pub const m_flTriggerRadiusSqr: usize = 0x9D0; // + pub const m_flLastPickupCheck: usize = 0x9D4; // + pub const m_bPlayerCounterListenerAdded: usize = 0x9D8; // + pub const m_bPlayerInTriggerRadius: usize = 0x9D9; // + pub const m_hSpawnParticleEffect: usize = 0x9E0; // + pub const m_pAmbientSoundEffect: usize = 0x9E8; // + pub const m_bAutoStartAmbientSound: usize = 0x9F0; // + pub const m_pSpawnScriptFunction: usize = 0x9F8; // + pub const m_hPickupParticleEffect: usize = 0xA00; // + pub const m_pPickupSoundEffect: usize = 0xA08; // + pub const m_pPickupScriptFunction: usize = 0xA10; // + pub const m_hTimeoutParticleEffect: usize = 0xA18; // + pub const m_pTimeoutSoundEffect: usize = 0xA20; // + pub const m_pTimeoutScriptFunction: usize = 0xA28; // + pub const m_pPickupFilterName: usize = 0xA30; // + pub const m_hPickupFilter: usize = 0xA38; // + pub const m_OnPickup: usize = 0xA40; // + pub const m_OnTimeout: usize = 0xA68; // + pub const m_OnTriggerStartTouch: usize = 0xA90; // + pub const m_OnTriggerTouch: usize = 0xAB8; // + pub const m_OnTriggerEndTouch: usize = 0xAE0; // + pub const m_pAllowPickupScriptFunction: usize = 0xB08; // + pub const m_flPickupRadius: usize = 0xB10; // + pub const m_flTriggerRadius: usize = 0xB14; // + pub const m_pTriggerSoundEffect: usize = 0xB18; // + pub const m_bGlowWhenInTrigger: usize = 0xB20; // + pub const m_glowColor: usize = 0xB21; // + pub const m_bUseable: usize = 0xB25; // pub const m_hTriggerHelper: usize = 0xB28; // CHandle } // Parent: CLightEntity @@ -2725,39 +2725,39 @@ pub mod cs2_dumper { // Parent: CPlayer_WaterServices // Field count: 6 pub mod CCSPlayer_WaterServices { - pub const m_NextDrownDamageTime: usize = 0x40; // float32 - pub const m_nDrownDmgRate: usize = 0x44; // int32 - pub const m_AirFinishedTime: usize = 0x48; // GameTime_t - pub const m_flWaterJumpTime: usize = 0x4C; // float32 - pub const m_vecWaterJumpVel: usize = 0x50; // Vector - pub const m_flSwimSoundTime: usize = 0x5C; // float32 + pub const m_NextDrownDamageTime: usize = 0x40; // + pub const m_nDrownDmgRate: usize = 0x44; // + pub const m_AirFinishedTime: usize = 0x48; // + pub const m_flWaterJumpTime: usize = 0x4C; // + pub const m_vecWaterJumpVel: usize = 0x50; // + pub const m_flSwimSoundTime: usize = 0x5C; // } // Parent: CBaseEntity // Field count: 2 pub mod CSkyboxReference { - pub const m_worldGroupId: usize = 0x4C0; // WorldGroupId_t - pub const m_hSkyCamera: usize = 0x4C4; // CHandle + pub const m_worldGroupId: usize = 0x4C0; // + pub const m_hSkyCamera: usize = 0x4C4; // } // Parent: CBasePropDoor // Field count: 17 pub mod CPropDoorRotating { - pub const m_vecAxis: usize = 0xE10; // Vector - pub const m_flDistance: usize = 0xE1C; // float32 - pub const m_eSpawnPosition: usize = 0xE20; // PropDoorRotatingSpawnPos_t - pub const m_eOpenDirection: usize = 0xE24; // PropDoorRotatingOpenDirection_e - pub const m_eCurrentOpenDirection: usize = 0xE28; // PropDoorRotatingOpenDirection_e - pub const m_flAjarAngle: usize = 0xE2C; // float32 - pub const m_angRotationAjarDeprecated: usize = 0xE30; // QAngle - pub const m_angRotationClosed: usize = 0xE3C; // QAngle - pub const m_angRotationOpenForward: usize = 0xE48; // QAngle - pub const m_angRotationOpenBack: usize = 0xE54; // QAngle - pub const m_angGoal: usize = 0xE60; // QAngle - pub const m_vecForwardBoundsMin: usize = 0xE6C; // Vector - pub const m_vecForwardBoundsMax: usize = 0xE78; // Vector - pub const m_vecBackBoundsMin: usize = 0xE84; // Vector - pub const m_vecBackBoundsMax: usize = 0xE90; // Vector - pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0xE9C; // bool - pub const m_hEntityBlocker: usize = 0xEA0; // CHandle + pub const m_vecAxis: usize = 0xE10; // + pub const m_flDistance: usize = 0xE1C; // + pub const m_eSpawnPosition: usize = 0xE20; // + pub const m_eOpenDirection: usize = 0xE24; // + pub const m_eCurrentOpenDirection: usize = 0xE28; // + pub const m_flAjarAngle: usize = 0xE2C; // + pub const m_angRotationAjarDeprecated: usize = 0xE30; // + pub const m_angRotationClosed: usize = 0xE3C; // + pub const m_angRotationOpenForward: usize = 0xE48; // + pub const m_angRotationOpenBack: usize = 0xE54; // + pub const m_angGoal: usize = 0xE60; // + pub const m_vecForwardBoundsMin: usize = 0xE6C; // + pub const m_vecForwardBoundsMax: usize = 0xE78; // + pub const m_vecBackBoundsMin: usize = 0xE84; // + pub const m_vecBackBoundsMax: usize = 0xE90; // + pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0xE9C; // + pub const m_hEntityBlocker: usize = 0xEA0; // } // Parent: CBaseModelEntity // Field count: 21 @@ -2787,27 +2787,27 @@ pub mod cs2_dumper { // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) pub mod CRopeKeyframe { - pub const m_RopeFlags: usize = 0x718; // uint16 - pub const m_iNextLinkName: usize = 0x720; // CUtlSymbolLarge - pub const m_Slack: usize = 0x728; // int16 - pub const m_Width: usize = 0x72C; // float32 - pub const m_TextureScale: usize = 0x730; // float32 - pub const m_nSegments: usize = 0x734; // uint8 - pub const m_bConstrainBetweenEndpoints: usize = 0x735; // bool - pub const m_strRopeMaterialModel: usize = 0x738; // CUtlSymbolLarge + pub const m_RopeFlags: usize = 0x718; // + pub const m_iNextLinkName: usize = 0x720; // + pub const m_Slack: usize = 0x728; // + pub const m_Width: usize = 0x72C; // + pub const m_TextureScale: usize = 0x730; // + pub const m_nSegments: usize = 0x734; // + pub const m_bConstrainBetweenEndpoints: usize = 0x735; // + pub const m_strRopeMaterialModel: usize = 0x738; // pub const m_iRopeMaterialModelIndex: usize = 0x740; // CStrongHandle - pub const m_Subdiv: usize = 0x748; // uint8 - pub const m_nChangeCount: usize = 0x749; // uint8 - pub const m_RopeLength: usize = 0x74A; // int16 - pub const m_fLockedPoints: usize = 0x74C; // uint8 - pub const m_bCreatedFromMapFile: usize = 0x74D; // bool - pub const m_flScrollSpeed: usize = 0x750; // float32 - pub const m_bStartPointValid: usize = 0x754; // bool - pub const m_bEndPointValid: usize = 0x755; // bool - pub const m_hStartPoint: usize = 0x758; // CHandle - pub const m_hEndPoint: usize = 0x75C; // CHandle - pub const m_iStartAttachment: usize = 0x760; // AttachmentHandle_t - pub const m_iEndAttachment: usize = 0x761; // AttachmentHandle_t + pub const m_Subdiv: usize = 0x748; // + pub const m_nChangeCount: usize = 0x749; // + pub const m_RopeLength: usize = 0x74A; // + pub const m_fLockedPoints: usize = 0x74C; // + pub const m_bCreatedFromMapFile: usize = 0x74D; // + pub const m_flScrollSpeed: usize = 0x750; // + pub const m_bStartPointValid: usize = 0x754; // + pub const m_bEndPointValid: usize = 0x755; // + pub const m_hStartPoint: usize = 0x758; // + pub const m_hEndPoint: usize = 0x75C; // + pub const m_iStartAttachment: usize = 0x760; // + pub const m_iEndAttachment: usize = 0x761; // } // Parent: CBaseModelEntity // Field count: 52 @@ -2864,58 +2864,58 @@ pub mod cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) pub mod CBarnLight { - pub const m_bEnabled: usize = 0x710; // bool - pub const m_nColorMode: usize = 0x714; // int32 - pub const m_Color: usize = 0x718; // Color - pub const m_flColorTemperature: usize = 0x71C; // float32 - pub const m_flBrightness: usize = 0x720; // float32 - pub const m_flBrightnessScale: usize = 0x724; // float32 - pub const m_nDirectLight: usize = 0x728; // int32 - pub const m_nBakedShadowIndex: usize = 0x72C; // int32 - pub const m_nLuminaireShape: usize = 0x730; // int32 - pub const m_flLuminaireSize: usize = 0x734; // float32 - pub const m_flLuminaireAnisotropy: usize = 0x738; // float32 - pub const m_LightStyleString: usize = 0x740; // CUtlString - pub const m_flLightStyleStartTime: usize = 0x748; // GameTime_t - pub const m_QueuedLightStyleStrings: usize = 0x750; // CNetworkUtlVectorBase - pub const m_LightStyleEvents: usize = 0x768; // CNetworkUtlVectorBase - pub const m_LightStyleTargets: usize = 0x780; // CNetworkUtlVectorBase> - pub const m_StyleEvent: usize = 0x798; // CEntityIOOutput[4] - pub const m_hLightCookie: usize = 0x858; // CStrongHandle - pub const m_flShape: usize = 0x860; // float32 - pub const m_flSoftX: usize = 0x864; // float32 - pub const m_flSoftY: usize = 0x868; // float32 - pub const m_flSkirt: usize = 0x86C; // float32 - pub const m_flSkirtNear: usize = 0x870; // float32 - pub const m_vSizeParams: usize = 0x874; // Vector - pub const m_flRange: usize = 0x880; // float32 - pub const m_vShear: usize = 0x884; // Vector - pub const m_nBakeSpecularToCubemaps: usize = 0x890; // int32 - pub const m_vBakeSpecularToCubemapsSize: usize = 0x894; // Vector - pub const m_nCastShadows: usize = 0x8A0; // int32 - pub const m_nShadowMapSize: usize = 0x8A4; // int32 - pub const m_nShadowPriority: usize = 0x8A8; // int32 - pub const m_bContactShadow: usize = 0x8AC; // bool - pub const m_nBounceLight: usize = 0x8B0; // int32 - pub const m_flBounceScale: usize = 0x8B4; // float32 - pub const m_flMinRoughness: usize = 0x8B8; // float32 - pub const m_vAlternateColor: usize = 0x8BC; // Vector - pub const m_fAlternateColorBrightness: usize = 0x8C8; // float32 - pub const m_nFog: usize = 0x8CC; // int32 - pub const m_flFogStrength: usize = 0x8D0; // float32 - pub const m_nFogShadows: usize = 0x8D4; // int32 - pub const m_flFogScale: usize = 0x8D8; // float32 - pub const m_flFadeSizeStart: usize = 0x8DC; // float32 - pub const m_flFadeSizeEnd: usize = 0x8E0; // float32 - pub const m_flShadowFadeSizeStart: usize = 0x8E4; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0x8E8; // float32 - pub const m_bPrecomputedFieldsValid: usize = 0x8EC; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x8F0; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x8FC; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x908; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x914; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x920; // Vector - pub const m_bPvsModifyEntity: usize = 0x92C; // bool + pub const m_bEnabled: usize = 0x710; // + pub const m_nColorMode: usize = 0x714; // + pub const m_Color: usize = 0x718; // + pub const m_flColorTemperature: usize = 0x71C; // + pub const m_flBrightness: usize = 0x720; // + pub const m_flBrightnessScale: usize = 0x724; // + pub const m_nDirectLight: usize = 0x728; // + pub const m_nBakedShadowIndex: usize = 0x72C; // + pub const m_nLuminaireShape: usize = 0x730; // + pub const m_flLuminaireSize: usize = 0x734; // + pub const m_flLuminaireAnisotropy: usize = 0x738; // + pub const m_LightStyleString: usize = 0x740; // + pub const m_flLightStyleStartTime: usize = 0x748; // + pub const m_QueuedLightStyleStrings: usize = 0x750; // + pub const m_LightStyleEvents: usize = 0x768; // + pub const m_LightStyleTargets: usize = 0x780; // + pub const m_StyleEvent: usize = 0x798; // + pub const m_hLightCookie: usize = 0x858; // + pub const m_flShape: usize = 0x860; // + pub const m_flSoftX: usize = 0x864; // + pub const m_flSoftY: usize = 0x868; // + pub const m_flSkirt: usize = 0x86C; // + pub const m_flSkirtNear: usize = 0x870; // + pub const m_vSizeParams: usize = 0x874; // + pub const m_flRange: usize = 0x880; // + pub const m_vShear: usize = 0x884; // + pub const m_nBakeSpecularToCubemaps: usize = 0x890; // + pub const m_vBakeSpecularToCubemapsSize: usize = 0x894; // + pub const m_nCastShadows: usize = 0x8A0; // + pub const m_nShadowMapSize: usize = 0x8A4; // + pub const m_nShadowPriority: usize = 0x8A8; // + pub const m_bContactShadow: usize = 0x8AC; // + pub const m_nBounceLight: usize = 0x8B0; // + pub const m_flBounceScale: usize = 0x8B4; // + pub const m_flMinRoughness: usize = 0x8B8; // + pub const m_vAlternateColor: usize = 0x8BC; // + pub const m_fAlternateColorBrightness: usize = 0x8C8; // + pub const m_nFog: usize = 0x8CC; // + pub const m_flFogStrength: usize = 0x8D0; // + pub const m_nFogShadows: usize = 0x8D4; // + pub const m_flFogScale: usize = 0x8D8; // + pub const m_flFadeSizeStart: usize = 0x8DC; // + pub const m_flFadeSizeEnd: usize = 0x8E0; // + pub const m_flShadowFadeSizeStart: usize = 0x8E4; // + pub const m_flShadowFadeSizeEnd: usize = 0x8E8; // + pub const m_bPrecomputedFieldsValid: usize = 0x8EC; // + pub const m_vPrecomputedBoundsMins: usize = 0x8F0; // + pub const m_vPrecomputedBoundsMaxs: usize = 0x8FC; // + pub const m_vPrecomputedOBBOrigin: usize = 0x908; // + pub const m_vPrecomputedOBBAngles: usize = 0x914; // + pub const m_vPrecomputedOBBExtent: usize = 0x920; // + pub const m_bPvsModifyEntity: usize = 0x92C; // } // Parent: SpawnPoint // Field count: 0 @@ -2924,8 +2924,8 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 2 pub mod CEnvViewPunch { - pub const m_flRadius: usize = 0x4C0; // float32 - pub const m_angViewPunch: usize = 0x4C4; // QAngle + pub const m_flRadius: usize = 0x4C0; // + pub const m_angViewPunch: usize = 0x4C4; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -2934,9 +2934,9 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 3 pub mod CPathCorner { - pub const m_flWait: usize = 0x4C0; // float32 - pub const m_flRadius: usize = 0x4C4; // float32 - pub const m_OnPass: usize = 0x4C8; // CEntityIOOutput + pub const m_flWait: usize = 0x4C0; // + pub const m_flRadius: usize = 0x4C4; // + pub const m_OnPass: usize = 0x4C8; // } // Parent: CPlayerControllerComponent // Field count: 9 @@ -2951,15 +2951,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) pub mod CCSPlayerController_InventoryServices { - pub const m_unMusicID: usize = 0x40; // uint16 - pub const m_rank: usize = 0x44; // MedalRank_t[6] - pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 - pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 - pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 - pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 - pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 - pub const m_unEquippedPlayerSprayIDs: usize = 0xF48; // uint32[1] - pub const m_vecServerAuthoritativeWeaponSlots: usize = 0xF50; // CUtlVectorEmbeddedNetworkVar + pub const m_unMusicID: usize = 0x40; // + pub const m_rank: usize = 0x44; // + pub const m_nPersonaDataPublicLevel: usize = 0x5C; // + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // + pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // + pub const m_unEquippedPlayerSprayIDs: usize = 0xF48; // + pub const m_vecServerAuthoritativeWeaponSlots: usize = 0xF50; // } // Parent: CAttributeManager // Field count: 1 @@ -2971,7 +2971,7 @@ pub mod cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_Item (CEconItemView) pub mod CAttributeContainer { - pub const m_Item: usize = 0x50; // CEconItemView + pub const m_Item: usize = 0x50; // } // Parent: CHostage // Field count: 0 @@ -2980,33 +2980,33 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 5 pub mod CMultiSource { - pub const m_rgEntities: usize = 0x4C0; // CHandle[32] - pub const m_rgTriggered: usize = 0x540; // int32[32] - pub const m_OnTrigger: usize = 0x5C0; // CEntityIOOutput - pub const m_iTotal: usize = 0x5E8; // int32 - pub const m_globalstate: usize = 0x5F0; // CUtlSymbolLarge + pub const m_rgEntities: usize = 0x4C0; // + pub const m_rgTriggered: usize = 0x540; // + pub const m_OnTrigger: usize = 0x5C0; // + pub const m_iTotal: usize = 0x5E8; // + pub const m_globalstate: usize = 0x5F0; // } // Parent: CLogicalEntity // Field count: 2 pub mod CLogicNavigation { - pub const m_isOn: usize = 0x4C8; // bool - pub const m_navProperty: usize = 0x4CC; // navproperties_t + pub const m_isOn: usize = 0x4C8; // + pub const m_navProperty: usize = 0x4CC; // } // Parent: CPointEntity // Field count: 12 pub mod CEnvEntityMaker { - pub const m_vecEntityMins: usize = 0x4C0; // Vector - pub const m_vecEntityMaxs: usize = 0x4CC; // Vector - pub const m_hCurrentInstance: usize = 0x4D8; // CHandle - pub const m_hCurrentBlocker: usize = 0x4DC; // CHandle - pub const m_vecBlockerOrigin: usize = 0x4E0; // Vector - pub const m_angPostSpawnDirection: usize = 0x4EC; // QAngle - pub const m_flPostSpawnDirectionVariance: usize = 0x4F8; // float32 - pub const m_flPostSpawnSpeed: usize = 0x4FC; // float32 - pub const m_bPostSpawnUseAngles: usize = 0x500; // bool - pub const m_iszTemplate: usize = 0x508; // CUtlSymbolLarge - pub const m_pOutputOnSpawned: usize = 0x510; // CEntityIOOutput - pub const m_pOutputOnFailedSpawn: usize = 0x538; // CEntityIOOutput + pub const m_vecEntityMins: usize = 0x4C0; // + pub const m_vecEntityMaxs: usize = 0x4CC; // + pub const m_hCurrentInstance: usize = 0x4D8; // + pub const m_hCurrentBlocker: usize = 0x4DC; // + pub const m_vecBlockerOrigin: usize = 0x4E0; // + pub const m_angPostSpawnDirection: usize = 0x4EC; // + pub const m_flPostSpawnDirectionVariance: usize = 0x4F8; // + pub const m_flPostSpawnSpeed: usize = 0x4FC; // + pub const m_bPostSpawnUseAngles: usize = 0x500; // + pub const m_iszTemplate: usize = 0x508; // + pub const m_pOutputOnSpawned: usize = 0x510; // + pub const m_pOutputOnFailedSpawn: usize = 0x538; // } // Parent: CBaseEntity // Field count: 0 @@ -3015,18 +3015,18 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 4 pub mod CLogicEventListener { - pub const m_strEventName: usize = 0x4D0; // CUtlString - pub const m_bIsEnabled: usize = 0x4D8; // bool - pub const m_nTeam: usize = 0x4DC; // int32 - pub const m_OnEventFired: usize = 0x4E0; // CEntityIOOutput + pub const m_strEventName: usize = 0x4D0; // + pub const m_bIsEnabled: usize = 0x4D8; // + pub const m_nTeam: usize = 0x4DC; // + pub const m_OnEventFired: usize = 0x4E0; // } // Parent: CBaseFilter // Field count: 4 pub mod CFilterMultiple { - pub const m_nFilterType: usize = 0x518; // filter_t - pub const m_iFilterName: usize = 0x520; // CUtlSymbolLarge[10] - pub const m_hFilter: usize = 0x570; // CHandle[10] - pub const m_nFilterCount: usize = 0x598; // int32 + pub const m_nFilterType: usize = 0x518; // + pub const m_iFilterName: usize = 0x520; // + pub const m_hFilter: usize = 0x570; // + pub const m_nFilterCount: usize = 0x598; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -3043,25 +3043,25 @@ pub mod cs2_dumper { // MPulseDomainOptInGameBlackboard // MPulseDomainOptInValueType pub mod CPulseGraphInstance_ServerEntity { - pub const m_pComponent: usize = 0x100; // CPulseGraphComponentBase* + pub const m_pComponent: usize = 0x100; // } // Parent: CEntityComponent // Field count: 1 pub mod CScriptComponent { - pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge + pub const m_scriptClassName: usize = 0x30; // } // Parent: CBaseEntity // Field count: 1 pub mod CPhysicsWire { - pub const m_nDensity: usize = 0x4C0; // int32 + pub const m_nDensity: usize = 0x4C0; // } // Parent: CPropDoorRotating // Field count: 4 pub mod CPropDoorRotatingBreakable { - pub const m_bBreakable: usize = 0xEA8; // bool - pub const m_isAbleToCloseAreaPortals: usize = 0xEA9; // bool - pub const m_currentDamageState: usize = 0xEAC; // int32 - pub const m_damageStates: usize = 0xEB0; // CUtlVector + pub const m_bBreakable: usize = 0xEA8; // + pub const m_isAbleToCloseAreaPortals: usize = 0xEA9; // + pub const m_currentDamageState: usize = 0xEAC; // + pub const m_damageStates: usize = 0xEB0; // } // Parent: None // Field count: 0 @@ -3078,8 +3078,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) pub mod CFireSmoke { - pub const m_nFlameModelIndex: usize = 0x4D0; // int32 - pub const m_nFlameFromAboveModelIndex: usize = 0x4D4; // int32 + pub const m_nFlameModelIndex: usize = 0x4D0; // + pub const m_nFlameFromAboveModelIndex: usize = 0x4D4; // } // Parent: CCSWeaponBase // Field count: 0 @@ -3102,13 +3102,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod CLightGlow { - pub const m_nHorizontalSize: usize = 0x710; // uint32 - pub const m_nVerticalSize: usize = 0x714; // uint32 - pub const m_nMinDist: usize = 0x718; // uint32 - pub const m_nMaxDist: usize = 0x71C; // uint32 - pub const m_nOuterMaxDist: usize = 0x720; // uint32 - pub const m_flGlowProxySize: usize = 0x724; // float32 - pub const m_flHDRColorScale: usize = 0x728; // float32 + pub const m_nHorizontalSize: usize = 0x710; // + pub const m_nVerticalSize: usize = 0x714; // + pub const m_nMinDist: usize = 0x718; // + pub const m_nMaxDist: usize = 0x71C; // + pub const m_nOuterMaxDist: usize = 0x720; // + pub const m_flGlowProxySize: usize = 0x724; // + pub const m_flHDRColorScale: usize = 0x728; // } // Parent: None // Field count: 13 @@ -3128,19 +3128,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_iUtilityDamage (int) // NetworkVarNames: m_iEnemiesFlashed (int) pub mod CSPerRoundStats_t { - pub const m_iKills: usize = 0x30; // int32 - pub const m_iDeaths: usize = 0x34; // int32 - pub const m_iAssists: usize = 0x38; // int32 - pub const m_iDamage: usize = 0x3C; // int32 - pub const m_iEquipmentValue: usize = 0x40; // int32 - pub const m_iMoneySaved: usize = 0x44; // int32 - pub const m_iKillReward: usize = 0x48; // int32 - pub const m_iLiveTime: usize = 0x4C; // int32 - pub const m_iHeadShotKills: usize = 0x50; // int32 - pub const m_iObjective: usize = 0x54; // int32 - pub const m_iCashEarned: usize = 0x58; // int32 - pub const m_iUtilityDamage: usize = 0x5C; // int32 - pub const m_iEnemiesFlashed: usize = 0x60; // int32 + pub const m_iKills: usize = 0x30; // + pub const m_iDeaths: usize = 0x34; // + pub const m_iAssists: usize = 0x38; // + pub const m_iDamage: usize = 0x3C; // + pub const m_iEquipmentValue: usize = 0x40; // + pub const m_iMoneySaved: usize = 0x44; // + pub const m_iKillReward: usize = 0x48; // + pub const m_iLiveTime: usize = 0x4C; // + pub const m_iHeadShotKills: usize = 0x50; // + pub const m_iObjective: usize = 0x54; // + pub const m_iCashEarned: usize = 0x58; // + pub const m_iUtilityDamage: usize = 0x5C; // + pub const m_iEnemiesFlashed: usize = 0x60; // } // Parent: CDynamicProp // Field count: 37 @@ -3159,43 +3159,43 @@ pub mod cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) pub mod CBasePropDoor { - pub const m_flAutoReturnDelay: usize = 0xB90; // float32 + pub const m_flAutoReturnDelay: usize = 0xB90; // pub const m_hDoorList: usize = 0xB98; // CUtlVector> - pub const m_nHardwareType: usize = 0xBB0; // int32 - pub const m_bNeedsHardware: usize = 0xBB4; // bool - pub const m_eDoorState: usize = 0xBB8; // DoorState_t - pub const m_bLocked: usize = 0xBBC; // bool - pub const m_closedPosition: usize = 0xBC0; // Vector - pub const m_closedAngles: usize = 0xBCC; // QAngle - pub const m_hBlocker: usize = 0xBD8; // CHandle - pub const m_bFirstBlocked: usize = 0xBDC; // bool - pub const m_ls: usize = 0xBE0; // locksound_t - pub const m_bForceClosed: usize = 0xC00; // bool - pub const m_vecLatchWorldPosition: usize = 0xC04; // Vector - pub const m_hActivator: usize = 0xC10; // CHandle - pub const m_SoundMoving: usize = 0xC20; // CUtlSymbolLarge - pub const m_SoundOpen: usize = 0xC28; // CUtlSymbolLarge - pub const m_SoundClose: usize = 0xC30; // CUtlSymbolLarge - pub const m_SoundLock: usize = 0xC38; // CUtlSymbolLarge - pub const m_SoundUnlock: usize = 0xC40; // CUtlSymbolLarge - pub const m_SoundLatch: usize = 0xC48; // CUtlSymbolLarge - pub const m_SoundPound: usize = 0xC50; // CUtlSymbolLarge - pub const m_SoundJiggle: usize = 0xC58; // CUtlSymbolLarge - pub const m_SoundLockedAnim: usize = 0xC60; // CUtlSymbolLarge - pub const m_numCloseAttempts: usize = 0xC68; // int32 - pub const m_nPhysicsMaterial: usize = 0xC6C; // CUtlStringToken - pub const m_SlaveName: usize = 0xC70; // CUtlSymbolLarge + pub const m_nHardwareType: usize = 0xBB0; // + pub const m_bNeedsHardware: usize = 0xBB4; // + pub const m_eDoorState: usize = 0xBB8; // + pub const m_bLocked: usize = 0xBBC; // + pub const m_closedPosition: usize = 0xBC0; // + pub const m_closedAngles: usize = 0xBCC; // + pub const m_hBlocker: usize = 0xBD8; // + pub const m_bFirstBlocked: usize = 0xBDC; // + pub const m_ls: usize = 0xBE0; // + pub const m_bForceClosed: usize = 0xC00; // + pub const m_vecLatchWorldPosition: usize = 0xC04; // + pub const m_hActivator: usize = 0xC10; // + pub const m_SoundMoving: usize = 0xC20; // + pub const m_SoundOpen: usize = 0xC28; // + pub const m_SoundClose: usize = 0xC30; // + pub const m_SoundLock: usize = 0xC38; // + pub const m_SoundUnlock: usize = 0xC40; // + pub const m_SoundLatch: usize = 0xC48; // + pub const m_SoundPound: usize = 0xC50; // + pub const m_SoundJiggle: usize = 0xC58; // + pub const m_SoundLockedAnim: usize = 0xC60; // + pub const m_numCloseAttempts: usize = 0xC68; // + pub const m_nPhysicsMaterial: usize = 0xC6C; // + pub const m_SlaveName: usize = 0xC70; // pub const m_hMaster: usize = 0xC78; // CHandle - pub const m_OnBlockedClosing: usize = 0xC80; // CEntityIOOutput - pub const m_OnBlockedOpening: usize = 0xCA8; // CEntityIOOutput - pub const m_OnUnblockedClosing: usize = 0xCD0; // CEntityIOOutput - pub const m_OnUnblockedOpening: usize = 0xCF8; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0xD20; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0xD48; // CEntityIOOutput - pub const m_OnClose: usize = 0xD70; // CEntityIOOutput - pub const m_OnOpen: usize = 0xD98; // CEntityIOOutput - pub const m_OnLockedUse: usize = 0xDC0; // CEntityIOOutput - pub const m_OnAjarOpen: usize = 0xDE8; // CEntityIOOutput + pub const m_OnBlockedClosing: usize = 0xC80; // + pub const m_OnBlockedOpening: usize = 0xCA8; // + pub const m_OnUnblockedClosing: usize = 0xCD0; // + pub const m_OnUnblockedOpening: usize = 0xCF8; // + pub const m_OnFullyClosed: usize = 0xD20; // + pub const m_OnFullyOpen: usize = 0xD48; // + pub const m_OnClose: usize = 0xD70; // + pub const m_OnOpen: usize = 0xD98; // + pub const m_OnLockedUse: usize = 0xDC0; // + pub const m_OnAjarOpen: usize = 0xDE8; // } // Parent: CBaseEntity // Field count: 3 @@ -3203,25 +3203,25 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) pub mod CRagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x4C0; // int8 - pub const m_iMaxRagdollCount: usize = 0x4C4; // int32 - pub const m_bSaveImportant: usize = 0x4C8; // bool + pub const m_iCurrentMaxRagdollCount: usize = 0x4C0; // + pub const m_iMaxRagdollCount: usize = 0x4C4; // + pub const m_bSaveImportant: usize = 0x4C8; // } // Parent: CBaseTrigger // Field count: 12 pub mod CTriggerFan { - pub const m_vFanOrigin: usize = 0x8E0; // Vector - pub const m_vFanEnd: usize = 0x8EC; // Vector - pub const m_vNoise: usize = 0x8F8; // Vector - pub const m_flForce: usize = 0x904; // float32 - pub const m_flRopeForceScale: usize = 0x908; // float32 - pub const m_flPlayerForce: usize = 0x90C; // float32 - pub const m_flRampTime: usize = 0x910; // float32 - pub const m_bFalloff: usize = 0x914; // bool - pub const m_bPushPlayer: usize = 0x915; // bool - pub const m_bRampDown: usize = 0x916; // bool - pub const m_bAddNoise: usize = 0x917; // bool - pub const m_RampTimer: usize = 0x918; // CountdownTimer + pub const m_vFanOrigin: usize = 0x8E0; // + pub const m_vFanEnd: usize = 0x8EC; // + pub const m_vNoise: usize = 0x8F8; // + pub const m_flForce: usize = 0x904; // + pub const m_flRopeForceScale: usize = 0x908; // + pub const m_flPlayerForce: usize = 0x90C; // + pub const m_flRampTime: usize = 0x910; // + pub const m_bFalloff: usize = 0x914; // + pub const m_bPushPlayer: usize = 0x915; // + pub const m_bRampDown: usize = 0x916; // + pub const m_bAddNoise: usize = 0x917; // + pub const m_RampTimer: usize = 0x918; // } // Parent: CMolotovGrenade // Field count: 0 @@ -3238,20 +3238,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) pub mod CHandleTest { - pub const m_Handle: usize = 0x4C0; // CHandle - pub const m_bSendHandle: usize = 0x4C4; // bool + pub const m_Handle: usize = 0x4C0; // + pub const m_bSendHandle: usize = 0x4C4; // } // Parent: CBaseEntity // Field count: 8 pub mod CSoundOpvarSetEntity { - pub const m_iszStackName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x4D8; // CUtlSymbolLarge - pub const m_nOpvarType: usize = 0x4E0; // int32 - pub const m_nOpvarIndex: usize = 0x4E4; // int32 - pub const m_flOpvarValue: usize = 0x4E8; // float32 - pub const m_OpvarValueString: usize = 0x4F0; // CUtlSymbolLarge - pub const m_bSetOnSpawn: usize = 0x4F8; // bool + pub const m_iszStackName: usize = 0x4C8; // + pub const m_iszOperatorName: usize = 0x4D0; // + pub const m_iszOpvarName: usize = 0x4D8; // + pub const m_nOpvarType: usize = 0x4E0; // + pub const m_nOpvarIndex: usize = 0x4E4; // + pub const m_flOpvarValue: usize = 0x4E8; // + pub const m_OpvarValueString: usize = 0x4F0; // + pub const m_bSetOnSpawn: usize = 0x4F8; // } // Parent: None // Field count: 2 @@ -3260,30 +3260,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_nItemDefIndex (uint16) // NetworkVarNames: m_nCount (uint16) pub mod WeaponPurchaseCount_t { - pub const m_nItemDefIndex: usize = 0x30; // uint16 - pub const m_nCount: usize = 0x32; // uint16 + pub const m_nItemDefIndex: usize = 0x30; // + pub const m_nCount: usize = 0x32; // } // Parent: CPointEntity // Field count: 1 pub mod CNavSpaceInfo { - pub const m_bCreateFlightSpace: usize = 0x4C0; // bool + pub const m_bCreateFlightSpace: usize = 0x4C0; // } // Parent: CLogicalEntity // Field count: 3 pub mod CLogicAchievement { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_iszAchievementEventID: usize = 0x4C8; // CUtlSymbolLarge - pub const m_OnFired: usize = 0x4D0; // CEntityIOOutput + pub const m_bDisabled: usize = 0x4C0; // + pub const m_iszAchievementEventID: usize = 0x4C8; // + pub const m_OnFired: usize = 0x4D0; // } // Parent: CBaseEntity // Field count: 1 pub mod CPathSimple { - pub const m_pathString: usize = 0x510; // CUtlString + pub const m_pathString: usize = 0x510; // } // Parent: CBtNode // Field count: 1 pub mod CBtActionParachutePositioning { - pub const m_ActionTimer: usize = 0x58; // CountdownTimer + pub const m_ActionTimer: usize = 0x58; // } // Parent: CPlayer_CameraServices // Field count: 7 @@ -3295,13 +3295,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFOVRate (float32) // NetworkVarNames: m_hZoomOwner (CHandle) pub mod CCSPlayerBase_CameraServices { - pub const m_iFOV: usize = 0x170; // uint32 - pub const m_iFOVStart: usize = 0x174; // uint32 - pub const m_flFOVTime: usize = 0x178; // GameTime_t - pub const m_flFOVRate: usize = 0x17C; // float32 - pub const m_hZoomOwner: usize = 0x180; // CHandle + pub const m_iFOV: usize = 0x170; // + pub const m_iFOVStart: usize = 0x174; // + pub const m_flFOVTime: usize = 0x178; // + pub const m_flFOVRate: usize = 0x17C; // + pub const m_hZoomOwner: usize = 0x180; // pub const m_hTriggerFogList: usize = 0x188; // CUtlVector> - pub const m_hLastFogTrigger: usize = 0x1A0; // CHandle + pub const m_hLastFogTrigger: usize = 0x1A0; // } // Parent: CEntityComponent // Field count: 0 @@ -3310,14 +3310,14 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Field count: 8 pub mod CItem { - pub const m_OnPlayerTouch: usize = 0x8F0; // CEntityIOOutput - pub const m_OnPlayerPickup: usize = 0x918; // CEntityIOOutput - pub const m_bActivateWhenAtRest: usize = 0x940; // bool - pub const m_OnCacheInteraction: usize = 0x948; // CEntityIOOutput - pub const m_OnGlovePulled: usize = 0x970; // CEntityIOOutput - pub const m_vOriginalSpawnOrigin: usize = 0x998; // Vector - pub const m_vOriginalSpawnAngles: usize = 0x9A4; // QAngle - pub const m_bPhysStartAsleep: usize = 0x9B0; // bool + pub const m_OnPlayerTouch: usize = 0x8F0; // + pub const m_OnPlayerPickup: usize = 0x918; // + pub const m_bActivateWhenAtRest: usize = 0x940; // + pub const m_OnCacheInteraction: usize = 0x948; // + pub const m_OnGlovePulled: usize = 0x970; // + pub const m_vOriginalSpawnOrigin: usize = 0x998; // + pub const m_vOriginalSpawnAngles: usize = 0x9A4; // + pub const m_bPhysStartAsleep: usize = 0x9B0; // } // Parent: CBaseModelEntity // Field count: 14 @@ -3328,20 +3328,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) pub mod CBaseClientUIEntity { - pub const m_bEnabled: usize = 0x710; // bool - pub const m_DialogXMLName: usize = 0x718; // CUtlSymbolLarge - pub const m_PanelClassName: usize = 0x720; // CUtlSymbolLarge - pub const m_PanelID: usize = 0x728; // CUtlSymbolLarge - pub const m_CustomOutput0: usize = 0x730; // CEntityIOOutput - pub const m_CustomOutput1: usize = 0x758; // CEntityIOOutput - pub const m_CustomOutput2: usize = 0x780; // CEntityIOOutput - pub const m_CustomOutput3: usize = 0x7A8; // CEntityIOOutput - pub const m_CustomOutput4: usize = 0x7D0; // CEntityIOOutput - pub const m_CustomOutput5: usize = 0x7F8; // CEntityIOOutput - pub const m_CustomOutput6: usize = 0x820; // CEntityIOOutput - pub const m_CustomOutput7: usize = 0x848; // CEntityIOOutput - pub const m_CustomOutput8: usize = 0x870; // CEntityIOOutput - pub const m_CustomOutput9: usize = 0x898; // CEntityIOOutput + pub const m_bEnabled: usize = 0x710; // + pub const m_DialogXMLName: usize = 0x718; // + pub const m_PanelClassName: usize = 0x720; // + pub const m_PanelID: usize = 0x728; // + pub const m_CustomOutput0: usize = 0x730; // + pub const m_CustomOutput1: usize = 0x758; // + pub const m_CustomOutput2: usize = 0x780; // + pub const m_CustomOutput3: usize = 0x7A8; // + pub const m_CustomOutput4: usize = 0x7D0; // + pub const m_CustomOutput5: usize = 0x7F8; // + pub const m_CustomOutput6: usize = 0x820; // + pub const m_CustomOutput7: usize = 0x848; // + pub const m_CustomOutput8: usize = 0x870; // + pub const m_CustomOutput9: usize = 0x898; // } // Parent: CBaseModelEntity // Field count: 9 @@ -3358,14 +3358,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDepthSortBias (float) pub mod CEnvDecal { pub const m_hDecalMaterial: usize = 0x710; // CStrongHandle - pub const m_flWidth: usize = 0x718; // float32 - pub const m_flHeight: usize = 0x71C; // float32 - pub const m_flDepth: usize = 0x720; // float32 - pub const m_nRenderOrder: usize = 0x724; // uint32 - pub const m_bProjectOnWorld: usize = 0x728; // bool - pub const m_bProjectOnCharacters: usize = 0x729; // bool - pub const m_bProjectOnWater: usize = 0x72A; // bool - pub const m_flDepthSortBias: usize = 0x72C; // float32 + pub const m_flWidth: usize = 0x718; // + pub const m_flHeight: usize = 0x71C; // + pub const m_flDepth: usize = 0x720; // + pub const m_nRenderOrder: usize = 0x724; // + pub const m_bProjectOnWorld: usize = 0x728; // + pub const m_bProjectOnCharacters: usize = 0x729; // + pub const m_bProjectOnWater: usize = 0x72A; // + pub const m_flDepthSortBias: usize = 0x72C; // } // Parent: None // Field count: 0 @@ -3382,17 +3382,17 @@ pub mod cs2_dumper { // Parent: CBaseEntity // Field count: 11 pub mod CLogicAuto { - pub const m_OnMapSpawn: usize = 0x4C0; // CEntityIOOutput - pub const m_OnDemoMapSpawn: usize = 0x4E8; // CEntityIOOutput - pub const m_OnNewGame: usize = 0x510; // CEntityIOOutput - pub const m_OnLoadGame: usize = 0x538; // CEntityIOOutput - pub const m_OnMapTransition: usize = 0x560; // CEntityIOOutput - pub const m_OnBackgroundMap: usize = 0x588; // CEntityIOOutput - pub const m_OnMultiNewMap: usize = 0x5B0; // CEntityIOOutput - pub const m_OnMultiNewRound: usize = 0x5D8; // CEntityIOOutput - pub const m_OnVREnabled: usize = 0x600; // CEntityIOOutput - pub const m_OnVRNotEnabled: usize = 0x628; // CEntityIOOutput - pub const m_globalstate: usize = 0x650; // CUtlSymbolLarge + pub const m_OnMapSpawn: usize = 0x4C0; // + pub const m_OnDemoMapSpawn: usize = 0x4E8; // + pub const m_OnNewGame: usize = 0x510; // + pub const m_OnLoadGame: usize = 0x538; // + pub const m_OnMapTransition: usize = 0x560; // + pub const m_OnBackgroundMap: usize = 0x588; // + pub const m_OnMultiNewMap: usize = 0x5B0; // + pub const m_OnMultiNewRound: usize = 0x5D8; // + pub const m_OnVREnabled: usize = 0x600; // + pub const m_OnVRNotEnabled: usize = 0x628; // + pub const m_globalstate: usize = 0x650; // } // Parent: CBaseEntity // Field count: 9 @@ -3404,15 +3404,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) pub mod CSoundOpvarSetPointBase { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_hSource: usize = 0x4C4; // CEntityHandle - pub const m_iszSourceEntityName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_vLastPosition: usize = 0x528; // Vector - pub const m_iszStackName: usize = 0x538; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x540; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x548; // CUtlSymbolLarge - pub const m_iOpvarIndex: usize = 0x550; // int32 - pub const m_bUseAutoCompare: usize = 0x554; // bool + pub const m_bDisabled: usize = 0x4C0; // + pub const m_hSource: usize = 0x4C4; // + pub const m_iszSourceEntityName: usize = 0x4D0; // + pub const m_vLastPosition: usize = 0x528; // + pub const m_iszStackName: usize = 0x538; // + pub const m_iszOperatorName: usize = 0x540; // + pub const m_iszOpvarName: usize = 0x548; // + pub const m_iOpvarIndex: usize = 0x550; // + pub const m_bUseAutoCompare: usize = 0x554; // } // Parent: CLightEntity // Field count: 0 @@ -3429,37 +3429,37 @@ pub mod cs2_dumper { // Parent: CFuncPlatRot // Field count: 9 pub mod CFuncTrackChange { - pub const m_trackTop: usize = 0x7D8; // CPathTrack* - pub const m_trackBottom: usize = 0x7E0; // CPathTrack* - pub const m_train: usize = 0x7E8; // CFuncTrackTrain* - pub const m_trackTopName: usize = 0x7F0; // CUtlSymbolLarge - pub const m_trackBottomName: usize = 0x7F8; // CUtlSymbolLarge - pub const m_trainName: usize = 0x800; // CUtlSymbolLarge - pub const m_code: usize = 0x808; // TRAIN_CODE - pub const m_targetState: usize = 0x80C; // int32 - pub const m_use: usize = 0x810; // int32 + pub const m_trackTop: usize = 0x7D8; // + pub const m_trackBottom: usize = 0x7E0; // + pub const m_train: usize = 0x7E8; // + pub const m_trackTopName: usize = 0x7F0; // + pub const m_trackBottomName: usize = 0x7F8; // + pub const m_trainName: usize = 0x800; // + pub const m_code: usize = 0x808; // + pub const m_targetState: usize = 0x80C; // + pub const m_use: usize = 0x810; // } // Parent: CRuleBrushEntity // Field count: 4 pub mod CGamePlayerZone { - pub const m_OnPlayerInZone: usize = 0x718; // CEntityIOOutput - pub const m_OnPlayerOutZone: usize = 0x740; // CEntityIOOutput - pub const m_PlayersInCount: usize = 0x768; // CEntityOutputTemplate - pub const m_PlayersOutCount: usize = 0x790; // CEntityOutputTemplate + pub const m_OnPlayerInZone: usize = 0x718; // + pub const m_OnPlayerOutZone: usize = 0x740; // + pub const m_PlayersInCount: usize = 0x768; // + pub const m_PlayersOutCount: usize = 0x790; // } // Parent: CRuleEntity // Field count: 1 pub mod CRulePointEntity { - pub const m_Score: usize = 0x718; // int32 + pub const m_Score: usize = 0x718; // } // Parent: CPointEntity // Field count: 5 pub mod CMessageEntity { - pub const m_radius: usize = 0x4C0; // int32 - pub const m_messageText: usize = 0x4C8; // CUtlSymbolLarge - pub const m_drawText: usize = 0x4D0; // bool - pub const m_bDeveloperOnly: usize = 0x4D1; // bool - pub const m_bEnabled: usize = 0x4D2; // bool + pub const m_radius: usize = 0x4C0; // + pub const m_messageText: usize = 0x4C8; // + pub const m_drawText: usize = 0x4D0; // + pub const m_bDeveloperOnly: usize = 0x4D1; // + pub const m_bEnabled: usize = 0x4D2; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -3489,17 +3489,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) pub mod CBaseViewModel { - pub const m_vecLastFacing: usize = 0x8F0; // Vector - pub const m_nViewModelIndex: usize = 0x8FC; // uint32 - pub const m_nAnimationParity: usize = 0x900; // uint32 - pub const m_flAnimationStartTime: usize = 0x904; // float32 - pub const m_hWeapon: usize = 0x908; // CHandle - pub const m_sVMName: usize = 0x910; // CUtlSymbolLarge - pub const m_sAnimationPrefix: usize = 0x918; // CUtlSymbolLarge - pub const m_hOldLayerSequence: usize = 0x920; // HSequence - pub const m_oldLayer: usize = 0x924; // int32 - pub const m_oldLayerStartTime: usize = 0x928; // float32 - pub const m_hControlPanel: usize = 0x92C; // CHandle + pub const m_vecLastFacing: usize = 0x8F0; // + pub const m_nViewModelIndex: usize = 0x8FC; // + pub const m_nAnimationParity: usize = 0x900; // + pub const m_flAnimationStartTime: usize = 0x904; // + pub const m_hWeapon: usize = 0x908; // + pub const m_sVMName: usize = 0x910; // + pub const m_sAnimationPrefix: usize = 0x918; // + pub const m_hOldLayerSequence: usize = 0x920; // + pub const m_oldLayer: usize = 0x924; // + pub const m_oldLayerStartTime: usize = 0x928; // + pub const m_hControlPanel: usize = 0x92C; // } // Parent: CPlayerPawnComponent // Field count: 2 @@ -3507,8 +3507,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) pub mod CCSPlayer_PingServices { - pub const m_flPlayerPingTokens: usize = 0x40; // GameTime_t[5] - pub const m_hPlayerPing: usize = 0x54; // CHandle + pub const m_flPlayerPingTokens: usize = 0x40; // + pub const m_hPlayerPing: usize = 0x54; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -3521,10 +3521,10 @@ pub mod cs2_dumper { // Parent: CBtNode // Field count: 4 pub mod CBtActionCombatPositioning { - pub const m_szSensorInputKey: usize = 0x68; // CUtlString - pub const m_szIsAttackingKey: usize = 0x80; // CUtlString - pub const m_ActionTimer: usize = 0x88; // CountdownTimer - pub const m_bCrouching: usize = 0xA0; // bool + pub const m_szSensorInputKey: usize = 0x68; // + pub const m_szIsAttackingKey: usize = 0x80; // + pub const m_ActionTimer: usize = 0x88; // + pub const m_bCrouching: usize = 0xA0; // } // Parent: CBaseEntity // Field count: 4 @@ -3535,10 +3535,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_flScaleTime (float32) // NetworkVarNames: m_nFlags (uint32) pub mod CBaseFire { - pub const m_flScale: usize = 0x4C0; // float32 - pub const m_flStartScale: usize = 0x4C4; // float32 - pub const m_flScaleTime: usize = 0x4C8; // float32 - pub const m_nFlags: usize = 0x4CC; // uint32 + pub const m_flScale: usize = 0x4C0; // + pub const m_flStartScale: usize = 0x4C4; // + pub const m_flScaleTime: usize = 0x4C8; // + pub const m_nFlags: usize = 0x4CC; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -3555,45 +3555,45 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 2 pub mod CTriggerActiveWeaponDetect { - pub const m_OnTouchedActiveWeapon: usize = 0x8E0; // CEntityIOOutput - pub const m_iszWeaponClassName: usize = 0x908; // CUtlSymbolLarge + pub const m_OnTouchedActiveWeapon: usize = 0x8E0; // + pub const m_iszWeaponClassName: usize = 0x908; // } // Parent: CPointEntity // Field count: 18 pub mod CEnvMicrophone { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_hMeasureTarget: usize = 0x4C4; // CHandle - pub const m_nSoundType: usize = 0x4C8; // SoundTypes_t - pub const m_nSoundFlags: usize = 0x4CA; // SoundFlags_t - pub const m_flSensitivity: usize = 0x4CC; // float32 - pub const m_flSmoothFactor: usize = 0x4D0; // float32 - pub const m_flMaxRange: usize = 0x4D4; // float32 - pub const m_iszSpeakerName: usize = 0x4D8; // CUtlSymbolLarge - pub const m_hSpeaker: usize = 0x4E0; // CHandle - pub const m_bAvoidFeedback: usize = 0x4E4; // bool - pub const m_iSpeakerDSPPreset: usize = 0x4E8; // int32 - pub const m_iszListenFilter: usize = 0x4F0; // CUtlSymbolLarge - pub const m_hListenFilter: usize = 0x4F8; // CHandle + pub const m_bDisabled: usize = 0x4C0; // + pub const m_hMeasureTarget: usize = 0x4C4; // + pub const m_nSoundType: usize = 0x4C8; // + pub const m_nSoundFlags: usize = 0x4CA; // + pub const m_flSensitivity: usize = 0x4CC; // + pub const m_flSmoothFactor: usize = 0x4D0; // + pub const m_flMaxRange: usize = 0x4D4; // + pub const m_iszSpeakerName: usize = 0x4D8; // + pub const m_hSpeaker: usize = 0x4E0; // + pub const m_bAvoidFeedback: usize = 0x4E4; // + pub const m_iSpeakerDSPPreset: usize = 0x4E8; // + pub const m_iszListenFilter: usize = 0x4F0; // + pub const m_hListenFilter: usize = 0x4F8; // pub const m_SoundLevel: usize = 0x500; // CEntityOutputTemplate - pub const m_OnRoutedSound: usize = 0x528; // CEntityIOOutput - pub const m_OnHeardSound: usize = 0x550; // CEntityIOOutput - pub const m_szLastSound: usize = 0x578; // char[256] - pub const m_iLastRoutedFrame: usize = 0x678; // int32 + pub const m_OnRoutedSound: usize = 0x528; // + pub const m_OnHeardSound: usize = 0x550; // + pub const m_szLastSound: usize = 0x578; // + pub const m_iLastRoutedFrame: usize = 0x678; // } // Parent: CLogicalEntity // Field count: 11 pub mod CInfoSpawnGroupLoadUnload { - pub const m_OnSpawnGroupLoadStarted: usize = 0x4C0; // CEntityIOOutput - pub const m_OnSpawnGroupLoadFinished: usize = 0x4E8; // CEntityIOOutput - pub const m_OnSpawnGroupUnloadStarted: usize = 0x510; // CEntityIOOutput - pub const m_OnSpawnGroupUnloadFinished: usize = 0x538; // CEntityIOOutput - pub const m_iszSpawnGroupName: usize = 0x560; // CUtlSymbolLarge - pub const m_iszSpawnGroupFilterName: usize = 0x568; // CUtlSymbolLarge - pub const m_iszLandmarkName: usize = 0x570; // CUtlSymbolLarge - pub const m_sFixedSpawnGroupName: usize = 0x578; // CUtlString - pub const m_flTimeoutInterval: usize = 0x580; // float32 - pub const m_bStreamingStarted: usize = 0x584; // bool - pub const m_bUnloadingStarted: usize = 0x585; // bool + pub const m_OnSpawnGroupLoadStarted: usize = 0x4C0; // + pub const m_OnSpawnGroupLoadFinished: usize = 0x4E8; // + pub const m_OnSpawnGroupUnloadStarted: usize = 0x510; // + pub const m_OnSpawnGroupUnloadFinished: usize = 0x538; // + pub const m_iszSpawnGroupName: usize = 0x560; // + pub const m_iszSpawnGroupFilterName: usize = 0x568; // + pub const m_iszLandmarkName: usize = 0x570; // + pub const m_sFixedSpawnGroupName: usize = 0x578; // + pub const m_flTimeoutInterval: usize = 0x580; // + pub const m_bStreamingStarted: usize = 0x584; // + pub const m_bUnloadingStarted: usize = 0x585; // } // Parent: CBaseEntity // Field count: 24 @@ -3616,30 +3616,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_steamID (uint64) // NetworkVarNames: m_iDesiredFOV (uint32) pub mod CBasePlayerController { - pub const m_nInButtonsWhichAreToggles: usize = 0x4C8; // uint64 - pub const m_nTickBase: usize = 0x4D0; // uint32 - pub const m_hPawn: usize = 0x500; // CHandle - pub const m_bKnownTeamMismatch: usize = 0x504; // bool - pub const m_nSplitScreenSlot: usize = 0x508; // CSplitScreenSlot - pub const m_hSplitOwner: usize = 0x50C; // CHandle - pub const m_hSplitScreenPlayers: usize = 0x510; // CUtlVector> - pub const m_bIsHLTV: usize = 0x528; // bool - pub const m_iConnected: usize = 0x52C; // PlayerConnectedState - pub const m_iszPlayerName: usize = 0x530; // char[128] - pub const m_szNetworkIDString: usize = 0x5B0; // CUtlString - pub const m_fLerpTime: usize = 0x5B8; // float32 - pub const m_bLagCompensation: usize = 0x5BC; // bool - pub const m_bPredict: usize = 0x5BD; // bool - pub const m_bAutoKickDisabled: usize = 0x5BE; // bool - pub const m_bIsLowViolence: usize = 0x5BF; // bool - pub const m_bGamePaused: usize = 0x5C0; // bool - pub const m_iIgnoreGlobalChat: usize = 0x6F0; // ChatIgnoreType_t - pub const m_flLastPlayerTalkTime: usize = 0x6F4; // float32 - pub const m_flLastEntitySteadyState: usize = 0x6F8; // float32 - pub const m_nAvailableEntitySteadyState: usize = 0x6FC; // int32 - pub const m_bHasAnySteadyStateEnts: usize = 0x700; // bool - pub const m_steamID: usize = 0x710; // uint64 - pub const m_iDesiredFOV: usize = 0x718; // uint32 + pub const m_nInButtonsWhichAreToggles: usize = 0x4C8; // + pub const m_nTickBase: usize = 0x4D0; // + pub const m_hPawn: usize = 0x500; // + pub const m_bKnownTeamMismatch: usize = 0x504; // + pub const m_nSplitScreenSlot: usize = 0x508; // + pub const m_hSplitOwner: usize = 0x50C; // + pub const m_hSplitScreenPlayers: usize = 0x510; // + pub const m_bIsHLTV: usize = 0x528; // + pub const m_iConnected: usize = 0x52C; // + pub const m_iszPlayerName: usize = 0x530; // + pub const m_szNetworkIDString: usize = 0x5B0; // + pub const m_fLerpTime: usize = 0x5B8; // + pub const m_bLagCompensation: usize = 0x5BC; // + pub const m_bPredict: usize = 0x5BD; // + pub const m_bAutoKickDisabled: usize = 0x5BE; // + pub const m_bIsLowViolence: usize = 0x5BF; // + pub const m_bGamePaused: usize = 0x5C0; // + pub const m_iIgnoreGlobalChat: usize = 0x6F0; // + pub const m_flLastPlayerTalkTime: usize = 0x6F4; // + pub const m_flLastEntitySteadyState: usize = 0x6F8; // + pub const m_nAvailableEntitySteadyState: usize = 0x6FC; // + pub const m_bHasAnySteadyStateEnts: usize = 0x700; // + pub const m_steamID: usize = 0x710; // + pub const m_iDesiredFOV: usize = 0x718; // } // Parent: None // Field count: 0 @@ -3652,57 +3652,57 @@ pub mod cs2_dumper { // Parent: CCSWeaponBase // Field count: 1 pub mod CKnife { - pub const m_bFirstAttack: usize = 0xE98; // bool + pub const m_bFirstAttack: usize = 0xE98; // } // Parent: CBaseModelEntity // Field count: 37 pub mod CFuncTrackTrain { - pub const m_ppath: usize = 0x710; // CHandle - pub const m_length: usize = 0x714; // float32 - pub const m_vPosPrev: usize = 0x718; // Vector - pub const m_angPrev: usize = 0x724; // QAngle - pub const m_controlMins: usize = 0x730; // Vector - pub const m_controlMaxs: usize = 0x73C; // Vector - pub const m_lastBlockPos: usize = 0x748; // Vector - pub const m_lastBlockTick: usize = 0x754; // int32 - pub const m_flVolume: usize = 0x758; // float32 - pub const m_flBank: usize = 0x75C; // float32 - pub const m_oldSpeed: usize = 0x760; // float32 - pub const m_flBlockDamage: usize = 0x764; // float32 - pub const m_height: usize = 0x768; // float32 - pub const m_maxSpeed: usize = 0x76C; // float32 - pub const m_dir: usize = 0x770; // float32 - pub const m_iszSoundMove: usize = 0x778; // CUtlSymbolLarge - pub const m_iszSoundMovePing: usize = 0x780; // CUtlSymbolLarge - pub const m_iszSoundStart: usize = 0x788; // CUtlSymbolLarge - pub const m_iszSoundStop: usize = 0x790; // CUtlSymbolLarge - pub const m_strPathTarget: usize = 0x798; // CUtlSymbolLarge - pub const m_flMoveSoundMinDuration: usize = 0x7A0; // float32 - pub const m_flMoveSoundMaxDuration: usize = 0x7A4; // float32 - pub const m_flNextMoveSoundTime: usize = 0x7A8; // GameTime_t - pub const m_flMoveSoundMinPitch: usize = 0x7AC; // float32 - pub const m_flMoveSoundMaxPitch: usize = 0x7B0; // float32 - pub const m_eOrientationType: usize = 0x7B4; // TrainOrientationType_t - pub const m_eVelocityType: usize = 0x7B8; // TrainVelocityType_t - pub const m_OnStart: usize = 0x7C8; // CEntityIOOutput - pub const m_OnNext: usize = 0x7F0; // CEntityIOOutput - pub const m_OnArrivedAtDestinationNode: usize = 0x818; // CEntityIOOutput - pub const m_bManualSpeedChanges: usize = 0x840; // bool - pub const m_flDesiredSpeed: usize = 0x844; // float32 - pub const m_flSpeedChangeTime: usize = 0x848; // GameTime_t - pub const m_flAccelSpeed: usize = 0x84C; // float32 - pub const m_flDecelSpeed: usize = 0x850; // float32 - pub const m_bAccelToSpeed: usize = 0x854; // bool - pub const m_flNextMPSoundTime: usize = 0x858; // GameTime_t + pub const m_ppath: usize = 0x710; // + pub const m_length: usize = 0x714; // + pub const m_vPosPrev: usize = 0x718; // + pub const m_angPrev: usize = 0x724; // + pub const m_controlMins: usize = 0x730; // + pub const m_controlMaxs: usize = 0x73C; // + pub const m_lastBlockPos: usize = 0x748; // + pub const m_lastBlockTick: usize = 0x754; // + pub const m_flVolume: usize = 0x758; // + pub const m_flBank: usize = 0x75C; // + pub const m_oldSpeed: usize = 0x760; // + pub const m_flBlockDamage: usize = 0x764; // + pub const m_height: usize = 0x768; // + pub const m_maxSpeed: usize = 0x76C; // + pub const m_dir: usize = 0x770; // + pub const m_iszSoundMove: usize = 0x778; // + pub const m_iszSoundMovePing: usize = 0x780; // + pub const m_iszSoundStart: usize = 0x788; // + pub const m_iszSoundStop: usize = 0x790; // + pub const m_strPathTarget: usize = 0x798; // + pub const m_flMoveSoundMinDuration: usize = 0x7A0; // + pub const m_flMoveSoundMaxDuration: usize = 0x7A4; // + pub const m_flNextMoveSoundTime: usize = 0x7A8; // + pub const m_flMoveSoundMinPitch: usize = 0x7AC; // + pub const m_flMoveSoundMaxPitch: usize = 0x7B0; // + pub const m_eOrientationType: usize = 0x7B4; // + pub const m_eVelocityType: usize = 0x7B8; // + pub const m_OnStart: usize = 0x7C8; // + pub const m_OnNext: usize = 0x7F0; // + pub const m_OnArrivedAtDestinationNode: usize = 0x818; // + pub const m_bManualSpeedChanges: usize = 0x840; // + pub const m_flDesiredSpeed: usize = 0x844; // + pub const m_flSpeedChangeTime: usize = 0x848; // + pub const m_flAccelSpeed: usize = 0x84C; // + pub const m_flDecelSpeed: usize = 0x850; // + pub const m_bAccelToSpeed: usize = 0x854; // + pub const m_flNextMPSoundTime: usize = 0x858; // } // Parent: CServerOnlyModelEntity // Field count: 5 pub mod CFogVolume { - pub const m_fogName: usize = 0x710; // CUtlSymbolLarge - pub const m_postProcessName: usize = 0x718; // CUtlSymbolLarge - pub const m_colorCorrectionName: usize = 0x720; // CUtlSymbolLarge - pub const m_bDisabled: usize = 0x730; // bool - pub const m_bInFogVolumesList: usize = 0x731; // bool + pub const m_fogName: usize = 0x710; // + pub const m_postProcessName: usize = 0x718; // + pub const m_colorCorrectionName: usize = 0x720; // + pub const m_bDisabled: usize = 0x730; // + pub const m_bInFogVolumesList: usize = 0x731; // } // Parent: SpawnPoint // Field count: 0 @@ -3711,25 +3711,25 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 19 pub mod CFire { - pub const m_hEffect: usize = 0x710; // CHandle - pub const m_hOwner: usize = 0x714; // CHandle - pub const m_nFireType: usize = 0x718; // int32 - pub const m_flFuel: usize = 0x71C; // float32 - pub const m_flDamageTime: usize = 0x720; // GameTime_t - pub const m_lastDamage: usize = 0x724; // GameTime_t - pub const m_flFireSize: usize = 0x728; // float32 - pub const m_flLastNavUpdateTime: usize = 0x72C; // GameTime_t - pub const m_flHeatLevel: usize = 0x730; // float32 - pub const m_flHeatAbsorb: usize = 0x734; // float32 - pub const m_flDamageScale: usize = 0x738; // float32 - pub const m_flMaxHeat: usize = 0x73C; // float32 - pub const m_flLastHeatLevel: usize = 0x740; // float32 - pub const m_flAttackTime: usize = 0x744; // float32 - pub const m_bEnabled: usize = 0x748; // bool - pub const m_bStartDisabled: usize = 0x749; // bool - pub const m_bDidActivate: usize = 0x74A; // bool - pub const m_OnIgnited: usize = 0x750; // CEntityIOOutput - pub const m_OnExtinguished: usize = 0x778; // CEntityIOOutput + pub const m_hEffect: usize = 0x710; // + pub const m_hOwner: usize = 0x714; // + pub const m_nFireType: usize = 0x718; // + pub const m_flFuel: usize = 0x71C; // + pub const m_flDamageTime: usize = 0x720; // + pub const m_lastDamage: usize = 0x724; // + pub const m_flFireSize: usize = 0x728; // + pub const m_flLastNavUpdateTime: usize = 0x72C; // + pub const m_flHeatLevel: usize = 0x730; // + pub const m_flHeatAbsorb: usize = 0x734; // + pub const m_flDamageScale: usize = 0x738; // + pub const m_flMaxHeat: usize = 0x73C; // + pub const m_flLastHeatLevel: usize = 0x740; // + pub const m_flAttackTime: usize = 0x744; // + pub const m_bEnabled: usize = 0x748; // + pub const m_bStartDisabled: usize = 0x749; // + pub const m_bDidActivate: usize = 0x74A; // + pub const m_OnIgnited: usize = 0x750; // + pub const m_OnExtinguished: usize = 0x778; // } // Parent: CSkeletonAnimationController // Field count: 14 @@ -3741,20 +3741,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_flSeqFixedCycle (float) // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) pub mod CBaseAnimGraphController { - pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables - pub const m_bSequenceFinished: usize = 0x220; // bool - pub const m_flSoundSyncTime: usize = 0x224; // float32 - pub const m_nActiveIKChainMask: usize = 0x228; // uint32 - pub const m_hSequence: usize = 0x22C; // HSequence - pub const m_flSeqStartTime: usize = 0x230; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x234; // float32 - pub const m_nAnimLoopMode: usize = 0x238; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x23C; // CNetworkedQuantizedFloat - pub const m_nNotifyState: usize = 0x248; // SequenceFinishNotifyState_t - pub const m_bNetworkedAnimationInputsChanged: usize = 0x24A; // bool - pub const m_bNetworkedSequenceChanged: usize = 0x24B; // bool - pub const m_bLastUpdateSkipped: usize = 0x24C; // bool - pub const m_flPrevAnimUpdateTime: usize = 0x250; // GameTime_t + pub const m_animGraphNetworkedVars: usize = 0x18; // + pub const m_bSequenceFinished: usize = 0x220; // + pub const m_flSoundSyncTime: usize = 0x224; // + pub const m_nActiveIKChainMask: usize = 0x228; // + pub const m_hSequence: usize = 0x22C; // + pub const m_flSeqStartTime: usize = 0x230; // + pub const m_flSeqFixedCycle: usize = 0x234; // + pub const m_nAnimLoopMode: usize = 0x238; // + pub const m_flPlaybackRate: usize = 0x23C; // + pub const m_nNotifyState: usize = 0x248; // + pub const m_bNetworkedAnimationInputsChanged: usize = 0x24A; // + pub const m_bNetworkedSequenceChanged: usize = 0x24B; // + pub const m_bLastUpdateSkipped: usize = 0x24C; // + pub const m_flPrevAnimUpdateTime: usize = 0x250; // } // Parent: CBaseEntity // Field count: 0 @@ -3767,59 +3767,59 @@ pub mod cs2_dumper { // Parent: CBasePlatTrain // Field count: 1 pub mod CFuncPlat { - pub const m_sNoise: usize = 0x7B8; // CUtlSymbolLarge + pub const m_sNoise: usize = 0x7B8; // } // Parent: CPhysConstraint // Field count: 48 pub mod CGenericConstraint { - pub const m_nLinearMotionX: usize = 0x540; // JointMotion_t - pub const m_nLinearMotionY: usize = 0x544; // JointMotion_t - pub const m_nLinearMotionZ: usize = 0x548; // JointMotion_t - pub const m_flLinearFrequencyX: usize = 0x54C; // float32 - pub const m_flLinearFrequencyY: usize = 0x550; // float32 - pub const m_flLinearFrequencyZ: usize = 0x554; // float32 - pub const m_flLinearDampingRatioX: usize = 0x558; // float32 - pub const m_flLinearDampingRatioY: usize = 0x55C; // float32 - pub const m_flLinearDampingRatioZ: usize = 0x560; // float32 - pub const m_flMaxLinearImpulseX: usize = 0x564; // float32 - pub const m_flMaxLinearImpulseY: usize = 0x568; // float32 - pub const m_flMaxLinearImpulseZ: usize = 0x56C; // float32 - pub const m_flBreakAfterTimeX: usize = 0x570; // float32 - pub const m_flBreakAfterTimeY: usize = 0x574; // float32 - pub const m_flBreakAfterTimeZ: usize = 0x578; // float32 - pub const m_flBreakAfterTimeStartTimeX: usize = 0x57C; // GameTime_t - pub const m_flBreakAfterTimeStartTimeY: usize = 0x580; // GameTime_t - pub const m_flBreakAfterTimeStartTimeZ: usize = 0x584; // GameTime_t - pub const m_flBreakAfterTimeThresholdX: usize = 0x588; // float32 - pub const m_flBreakAfterTimeThresholdY: usize = 0x58C; // float32 - pub const m_flBreakAfterTimeThresholdZ: usize = 0x590; // float32 - pub const m_flNotifyForceX: usize = 0x594; // float32 - pub const m_flNotifyForceY: usize = 0x598; // float32 - pub const m_flNotifyForceZ: usize = 0x59C; // float32 - pub const m_flNotifyForceMinTimeX: usize = 0x5A0; // float32 - pub const m_flNotifyForceMinTimeY: usize = 0x5A4; // float32 - pub const m_flNotifyForceMinTimeZ: usize = 0x5A8; // float32 - pub const m_flNotifyForceLastTimeX: usize = 0x5AC; // GameTime_t - pub const m_flNotifyForceLastTimeY: usize = 0x5B0; // GameTime_t - pub const m_flNotifyForceLastTimeZ: usize = 0x5B4; // GameTime_t - pub const m_bAxisNotifiedX: usize = 0x5B8; // bool - pub const m_bAxisNotifiedY: usize = 0x5B9; // bool - pub const m_bAxisNotifiedZ: usize = 0x5BA; // bool - pub const m_nAngularMotionX: usize = 0x5BC; // JointMotion_t - pub const m_nAngularMotionY: usize = 0x5C0; // JointMotion_t - pub const m_nAngularMotionZ: usize = 0x5C4; // JointMotion_t - pub const m_flAngularFrequencyX: usize = 0x5C8; // float32 - pub const m_flAngularFrequencyY: usize = 0x5CC; // float32 - pub const m_flAngularFrequencyZ: usize = 0x5D0; // float32 - pub const m_flAngularDampingRatioX: usize = 0x5D4; // float32 - pub const m_flAngularDampingRatioY: usize = 0x5D8; // float32 - pub const m_flAngularDampingRatioZ: usize = 0x5DC; // float32 - pub const m_flMaxAngularImpulseX: usize = 0x5E0; // float32 - pub const m_flMaxAngularImpulseY: usize = 0x5E4; // float32 - pub const m_flMaxAngularImpulseZ: usize = 0x5E8; // float32 - pub const m_NotifyForceReachedX: usize = 0x5F0; // CEntityIOOutput - pub const m_NotifyForceReachedY: usize = 0x618; // CEntityIOOutput - pub const m_NotifyForceReachedZ: usize = 0x640; // CEntityIOOutput + pub const m_nLinearMotionX: usize = 0x540; // + pub const m_nLinearMotionY: usize = 0x544; // + pub const m_nLinearMotionZ: usize = 0x548; // + pub const m_flLinearFrequencyX: usize = 0x54C; // + pub const m_flLinearFrequencyY: usize = 0x550; // + pub const m_flLinearFrequencyZ: usize = 0x554; // + pub const m_flLinearDampingRatioX: usize = 0x558; // + pub const m_flLinearDampingRatioY: usize = 0x55C; // + pub const m_flLinearDampingRatioZ: usize = 0x560; // + pub const m_flMaxLinearImpulseX: usize = 0x564; // + pub const m_flMaxLinearImpulseY: usize = 0x568; // + pub const m_flMaxLinearImpulseZ: usize = 0x56C; // + pub const m_flBreakAfterTimeX: usize = 0x570; // + pub const m_flBreakAfterTimeY: usize = 0x574; // + pub const m_flBreakAfterTimeZ: usize = 0x578; // + pub const m_flBreakAfterTimeStartTimeX: usize = 0x57C; // + pub const m_flBreakAfterTimeStartTimeY: usize = 0x580; // + pub const m_flBreakAfterTimeStartTimeZ: usize = 0x584; // + pub const m_flBreakAfterTimeThresholdX: usize = 0x588; // + pub const m_flBreakAfterTimeThresholdY: usize = 0x58C; // + pub const m_flBreakAfterTimeThresholdZ: usize = 0x590; // + pub const m_flNotifyForceX: usize = 0x594; // + pub const m_flNotifyForceY: usize = 0x598; // + pub const m_flNotifyForceZ: usize = 0x59C; // + pub const m_flNotifyForceMinTimeX: usize = 0x5A0; // + pub const m_flNotifyForceMinTimeY: usize = 0x5A4; // + pub const m_flNotifyForceMinTimeZ: usize = 0x5A8; // + pub const m_flNotifyForceLastTimeX: usize = 0x5AC; // + pub const m_flNotifyForceLastTimeY: usize = 0x5B0; // + pub const m_flNotifyForceLastTimeZ: usize = 0x5B4; // + pub const m_bAxisNotifiedX: usize = 0x5B8; // + pub const m_bAxisNotifiedY: usize = 0x5B9; // + pub const m_bAxisNotifiedZ: usize = 0x5BA; // + pub const m_nAngularMotionX: usize = 0x5BC; // + pub const m_nAngularMotionY: usize = 0x5C0; // + pub const m_nAngularMotionZ: usize = 0x5C4; // + pub const m_flAngularFrequencyX: usize = 0x5C8; // + pub const m_flAngularFrequencyY: usize = 0x5CC; // + pub const m_flAngularFrequencyZ: usize = 0x5D0; // + pub const m_flAngularDampingRatioX: usize = 0x5D4; // + pub const m_flAngularDampingRatioY: usize = 0x5D8; // + pub const m_flAngularDampingRatioZ: usize = 0x5DC; // + pub const m_flMaxAngularImpulseX: usize = 0x5E0; // + pub const m_flMaxAngularImpulseY: usize = 0x5E4; // + pub const m_flMaxAngularImpulseZ: usize = 0x5E8; // + pub const m_NotifyForceReachedX: usize = 0x5F0; // + pub const m_NotifyForceReachedY: usize = 0x618; // + pub const m_NotifyForceReachedZ: usize = 0x640; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -3841,21 +3841,21 @@ pub mod cs2_dumper { // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) // NetworkVarNames: m_bRagdollClientSide (bool) pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0x788; // bool - pub const m_pChoreoServices: usize = 0x790; // IChoreoServices* - pub const m_bAnimGraphUpdateEnabled: usize = 0x798; // bool - pub const m_flMaxSlopeDistance: usize = 0x79C; // float32 - pub const m_vLastSlopeCheckPos: usize = 0x7A0; // Vector - pub const m_bAnimationUpdateScheduled: usize = 0x7AC; // bool - pub const m_vecForce: usize = 0x7B0; // Vector - pub const m_nForceBone: usize = 0x7BC; // int32 - pub const m_pRagdollPose: usize = 0x7D0; // PhysicsRagdollPose_t* - pub const m_bRagdollClientSide: usize = 0x7D8; // bool + pub const m_bInitiallyPopulateInterpHistory: usize = 0x788; // + pub const m_pChoreoServices: usize = 0x790; // + pub const m_bAnimGraphUpdateEnabled: usize = 0x798; // + pub const m_flMaxSlopeDistance: usize = 0x79C; // + pub const m_vLastSlopeCheckPos: usize = 0x7A0; // + pub const m_bAnimationUpdateScheduled: usize = 0x7AC; // + pub const m_vecForce: usize = 0x7B0; // + pub const m_nForceBone: usize = 0x7BC; // + pub const m_pRagdollPose: usize = 0x7D0; // + pub const m_bRagdollClientSide: usize = 0x7D8; // } // Parent: CPhysForce // Field count: 1 pub mod CPhysTorque { - pub const m_axis: usize = 0x520; // Vector + pub const m_axis: usize = 0x520; // } // Parent: CBaseGrenade // Field count: 0 @@ -3870,33 +3870,33 @@ pub mod cs2_dumper { // NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_flBlendWeight (float32) pub mod CRagdollProp { - pub const m_ragdoll: usize = 0x8F0; // ragdoll_t - pub const m_bStartDisabled: usize = 0x928; // bool - pub const m_ragPos: usize = 0x930; // CNetworkUtlVectorBase - pub const m_ragAngles: usize = 0x948; // CNetworkUtlVectorBase - pub const m_hRagdollSource: usize = 0x960; // CHandle - pub const m_lastUpdateTickCount: usize = 0x964; // uint32 - pub const m_allAsleep: usize = 0x968; // bool - pub const m_bFirstCollisionAfterLaunch: usize = 0x969; // bool - pub const m_hDamageEntity: usize = 0x96C; // CHandle - pub const m_hKiller: usize = 0x970; // CHandle - pub const m_hPhysicsAttacker: usize = 0x974; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0x978; // GameTime_t - pub const m_flFadeOutStartTime: usize = 0x97C; // GameTime_t - pub const m_flFadeTime: usize = 0x980; // float32 - pub const m_vecLastOrigin: usize = 0x984; // Vector - pub const m_flAwakeTime: usize = 0x990; // GameTime_t - pub const m_flLastOriginChangeTime: usize = 0x994; // GameTime_t - pub const m_strOriginClassName: usize = 0x998; // CUtlSymbolLarge - pub const m_strSourceClassName: usize = 0x9A0; // CUtlSymbolLarge - pub const m_bHasBeenPhysgunned: usize = 0x9A8; // bool - pub const m_bShouldTeleportPhysics: usize = 0x9A9; // bool - pub const m_flBlendWeight: usize = 0x9AC; // float32 - pub const m_flDefaultFadeScale: usize = 0x9B0; // float32 - pub const m_ragdollMins: usize = 0x9B8; // CUtlVector - pub const m_ragdollMaxs: usize = 0x9D0; // CUtlVector - pub const m_bShouldDeleteActivationRecord: usize = 0x9E8; // bool - pub const m_bValidatePoweredRagdollPose: usize = 0xA48; // bool + pub const m_ragdoll: usize = 0x8F0; // + pub const m_bStartDisabled: usize = 0x928; // + pub const m_ragPos: usize = 0x930; // + pub const m_ragAngles: usize = 0x948; // + pub const m_hRagdollSource: usize = 0x960; // + pub const m_lastUpdateTickCount: usize = 0x964; // + pub const m_allAsleep: usize = 0x968; // + pub const m_bFirstCollisionAfterLaunch: usize = 0x969; // + pub const m_hDamageEntity: usize = 0x96C; // + pub const m_hKiller: usize = 0x970; // + pub const m_hPhysicsAttacker: usize = 0x974; // + pub const m_flLastPhysicsInfluenceTime: usize = 0x978; // + pub const m_flFadeOutStartTime: usize = 0x97C; // + pub const m_flFadeTime: usize = 0x980; // + pub const m_vecLastOrigin: usize = 0x984; // + pub const m_flAwakeTime: usize = 0x990; // + pub const m_flLastOriginChangeTime: usize = 0x994; // + pub const m_strOriginClassName: usize = 0x998; // + pub const m_strSourceClassName: usize = 0x9A0; // + pub const m_bHasBeenPhysgunned: usize = 0x9A8; // + pub const m_bShouldTeleportPhysics: usize = 0x9A9; // + pub const m_flBlendWeight: usize = 0x9AC; // + pub const m_flDefaultFadeScale: usize = 0x9B0; // + pub const m_ragdollMins: usize = 0x9B8; // + pub const m_ragdollMaxs: usize = 0x9D0; // + pub const m_bShouldDeleteActivationRecord: usize = 0x9E8; // + pub const m_bValidatePoweredRagdollPose: usize = 0xA48; // } // Parent: CBaseAnimGraph // Field count: 0 @@ -3929,8 +3929,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) pub mod CEnvDetailController { - pub const m_flFadeStartDist: usize = 0x4C0; // float32 - pub const m_flFadeEndDist: usize = 0x4C4; // float32 + pub const m_flFadeStartDist: usize = 0x4C0; // + pub const m_flFadeEndDist: usize = 0x4C4; // } // Parent: CTriggerOnce // Field count: 14 @@ -3938,20 +3938,20 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) pub mod CTriggerLook { - pub const m_hLookTarget: usize = 0x908; // CHandle - pub const m_flFieldOfView: usize = 0x90C; // float32 - pub const m_flLookTime: usize = 0x910; // float32 - pub const m_flLookTimeTotal: usize = 0x914; // float32 - pub const m_flLookTimeLast: usize = 0x918; // GameTime_t - pub const m_flTimeoutDuration: usize = 0x91C; // float32 - pub const m_bTimeoutFired: usize = 0x920; // bool - pub const m_bIsLooking: usize = 0x921; // bool - pub const m_b2DFOV: usize = 0x922; // bool - pub const m_bUseVelocity: usize = 0x923; // bool - pub const m_bTestOcclusion: usize = 0x924; // bool - pub const m_OnTimeout: usize = 0x928; // CEntityIOOutput - pub const m_OnStartLook: usize = 0x950; // CEntityIOOutput - pub const m_OnEndLook: usize = 0x978; // CEntityIOOutput + pub const m_hLookTarget: usize = 0x908; // + pub const m_flFieldOfView: usize = 0x90C; // + pub const m_flLookTime: usize = 0x910; // + pub const m_flLookTimeTotal: usize = 0x914; // + pub const m_flLookTimeLast: usize = 0x918; // + pub const m_flTimeoutDuration: usize = 0x91C; // + pub const m_bTimeoutFired: usize = 0x920; // + pub const m_bIsLooking: usize = 0x921; // + pub const m_b2DFOV: usize = 0x922; // + pub const m_bUseVelocity: usize = 0x923; // + pub const m_bTestOcclusion: usize = 0x924; // + pub const m_OnTimeout: usize = 0x928; // + pub const m_OnStartLook: usize = 0x950; // + pub const m_OnEndLook: usize = 0x978; // } // Parent: CPointEntity // Field count: 0 @@ -3960,24 +3960,24 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 11 pub mod CMathRemap { - pub const m_flInMin: usize = 0x4C0; // float32 - pub const m_flInMax: usize = 0x4C4; // float32 - pub const m_flOut1: usize = 0x4C8; // float32 - pub const m_flOut2: usize = 0x4CC; // float32 - pub const m_flOldInValue: usize = 0x4D0; // float32 - pub const m_bEnabled: usize = 0x4D4; // bool + pub const m_flInMin: usize = 0x4C0; // + pub const m_flInMax: usize = 0x4C4; // + pub const m_flOut1: usize = 0x4C8; // + pub const m_flOut2: usize = 0x4CC; // + pub const m_flOldInValue: usize = 0x4D0; // + pub const m_bEnabled: usize = 0x4D4; // pub const m_OutValue: usize = 0x4D8; // CEntityOutputTemplate - pub const m_OnRoseAboveMin: usize = 0x500; // CEntityIOOutput - pub const m_OnRoseAboveMax: usize = 0x528; // CEntityIOOutput - pub const m_OnFellBelowMin: usize = 0x550; // CEntityIOOutput - pub const m_OnFellBelowMax: usize = 0x578; // CEntityIOOutput + pub const m_OnRoseAboveMin: usize = 0x500; // + pub const m_OnRoseAboveMax: usize = 0x528; // + pub const m_OnFellBelowMin: usize = 0x550; // + pub const m_OnFellBelowMax: usize = 0x578; // } // Parent: CPointEntity // Field count: 3 pub mod CInstructorEventEntity { - pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszHintTargetEntity: usize = 0x4C8; // CUtlSymbolLarge - pub const m_hTargetPlayer: usize = 0x4D0; // CHandle + pub const m_iszName: usize = 0x4C0; // + pub const m_iszHintTargetEntity: usize = 0x4C8; // + pub const m_hTargetPlayer: usize = 0x4D0; // } // Parent: CBaseEntity // Field count: 16 @@ -3999,22 +3999,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod CGradientFog { - pub const m_hGradientFogTexture: usize = 0x4C0; // CStrongHandle - pub const m_flFogStartDistance: usize = 0x4C8; // float32 - pub const m_flFogEndDistance: usize = 0x4CC; // float32 - pub const m_bHeightFogEnabled: usize = 0x4D0; // bool - pub const m_flFogStartHeight: usize = 0x4D4; // float32 - pub const m_flFogEndHeight: usize = 0x4D8; // float32 - pub const m_flFarZ: usize = 0x4DC; // float32 - pub const m_flFogMaxOpacity: usize = 0x4E0; // float32 - pub const m_flFogFalloffExponent: usize = 0x4E4; // float32 - pub const m_flFogVerticalExponent: usize = 0x4E8; // float32 - pub const m_fogColor: usize = 0x4EC; // Color - pub const m_flFogStrength: usize = 0x4F0; // float32 - pub const m_flFadeTime: usize = 0x4F4; // float32 - pub const m_bStartDisabled: usize = 0x4F8; // bool - pub const m_bIsEnabled: usize = 0x4F9; // bool - pub const m_bGradientFogNeedsTextures: usize = 0x4FA; // bool + pub const m_hGradientFogTexture: usize = 0x4C0; // + pub const m_flFogStartDistance: usize = 0x4C8; // + pub const m_flFogEndDistance: usize = 0x4CC; // + pub const m_bHeightFogEnabled: usize = 0x4D0; // + pub const m_flFogStartHeight: usize = 0x4D4; // + pub const m_flFogEndHeight: usize = 0x4D8; // + pub const m_flFarZ: usize = 0x4DC; // + pub const m_flFogMaxOpacity: usize = 0x4E0; // + pub const m_flFogFalloffExponent: usize = 0x4E4; // + pub const m_flFogVerticalExponent: usize = 0x4E8; // + pub const m_fogColor: usize = 0x4EC; // + pub const m_flFogStrength: usize = 0x4F0; // + pub const m_flFadeTime: usize = 0x4F4; // + pub const m_bStartDisabled: usize = 0x4F8; // + pub const m_bIsEnabled: usize = 0x4F9; // + pub const m_bGradientFogNeedsTextures: usize = 0x4FA; // } // Parent: CBaseTrigger // Field count: 2 @@ -4023,14 +4023,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) pub mod CFootstepControl { - pub const m_source: usize = 0x8E0; // CUtlSymbolLarge - pub const m_destination: usize = 0x8E8; // CUtlSymbolLarge + pub const m_source: usize = 0x8E0; // + pub const m_destination: usize = 0x8E8; // } // Parent: CBaseModelEntity // Field count: 2 pub mod CTriggerVolume { - pub const m_iFilterName: usize = 0x710; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x718; // CHandle + pub const m_iFilterName: usize = 0x710; // + pub const m_hFilter: usize = 0x718; // } // Parent: CPointEntity // Field count: 0 @@ -4043,13 +4043,13 @@ pub mod cs2_dumper { // Parent: CBaseEntity // Field count: 7 pub mod CFishPool { - pub const m_fishCount: usize = 0x4D0; // int32 - pub const m_maxRange: usize = 0x4D4; // float32 - pub const m_swimDepth: usize = 0x4D8; // float32 - pub const m_waterLevel: usize = 0x4DC; // float32 - pub const m_isDormant: usize = 0x4E0; // bool - pub const m_fishes: usize = 0x4E8; // CUtlVector> - pub const m_visTimer: usize = 0x500; // CountdownTimer + pub const m_fishCount: usize = 0x4D0; // + pub const m_maxRange: usize = 0x4D4; // + pub const m_swimDepth: usize = 0x4D8; // + pub const m_waterLevel: usize = 0x4DC; // + pub const m_isDormant: usize = 0x4E0; // + pub const m_fishes: usize = 0x4E8; // + pub const m_visTimer: usize = 0x500; // } // Parent: CPointEntity // Field count: 0 @@ -4058,32 +4058,32 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 pub mod CFuncVPhysicsClip { - pub const m_bDisabled: usize = 0x710; // bool + pub const m_bDisabled: usize = 0x710; // } // Parent: CPlayerPawnComponent // Field count: 5 pub mod CCSPlayer_RadioServices { - pub const m_flGotHostageTalkTimer: usize = 0x40; // GameTime_t - pub const m_flDefusingTalkTimer: usize = 0x44; // GameTime_t - pub const m_flC4PlantTalkTimer: usize = 0x48; // GameTime_t - pub const m_flRadioTokenSlots: usize = 0x4C; // GameTime_t[3] - pub const m_bIgnoreRadio: usize = 0x58; // bool + pub const m_flGotHostageTalkTimer: usize = 0x40; // + pub const m_flDefusingTalkTimer: usize = 0x44; // + pub const m_flC4PlantTalkTimer: usize = 0x48; // + pub const m_flRadioTokenSlots: usize = 0x4C; // + pub const m_bIgnoreRadio: usize = 0x58; // } // Parent: CSceneEntity // Field count: 7 pub mod CInstancedSceneEntity { - pub const m_hOwner: usize = 0xA20; // CHandle - pub const m_bHadOwner: usize = 0xA24; // bool - pub const m_flPostSpeakDelay: usize = 0xA28; // float32 - pub const m_flPreDelay: usize = 0xA2C; // float32 - pub const m_bIsBackground: usize = 0xA30; // bool - pub const m_bRemoveOnCompletion: usize = 0xA31; // bool - pub const m_hTarget: usize = 0xA34; // CHandle + pub const m_hOwner: usize = 0xA20; // + pub const m_bHadOwner: usize = 0xA24; // + pub const m_flPostSpeakDelay: usize = 0xA28; // + pub const m_flPreDelay: usize = 0xA2C; // + pub const m_bIsBackground: usize = 0xA30; // + pub const m_bRemoveOnCompletion: usize = 0xA31; // + pub const m_hTarget: usize = 0xA34; // } // Parent: CPointEntity // Field count: 1 pub mod CEnvHudHint { - pub const m_iszMessage: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszMessage: usize = 0x4C0; // } // Parent: CBaseModelEntity // Field count: 22 @@ -4111,28 +4111,28 @@ pub mod cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) pub mod CParticleSystem { - pub const m_szSnapshotFileName: usize = 0x710; // char[512] - pub const m_bActive: usize = 0x910; // bool - pub const m_bFrozen: usize = 0x911; // bool - pub const m_flFreezeTransitionDuration: usize = 0x914; // float32 - pub const m_nStopType: usize = 0x918; // int32 - pub const m_bAnimateDuringGameplayPause: usize = 0x91C; // bool - pub const m_iEffectIndex: usize = 0x920; // CStrongHandle - pub const m_flStartTime: usize = 0x928; // GameTime_t - pub const m_flPreSimTime: usize = 0x92C; // float32 - pub const m_vServerControlPoints: usize = 0x930; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0x960; // uint8[4] - pub const m_hControlPointEnts: usize = 0x964; // CHandle[64] - pub const m_bNoSave: usize = 0xA64; // bool - pub const m_bNoFreeze: usize = 0xA65; // bool - pub const m_bNoRamp: usize = 0xA66; // bool - pub const m_bStartActive: usize = 0xA67; // bool - pub const m_iszEffectName: usize = 0xA68; // CUtlSymbolLarge - pub const m_iszControlPointNames: usize = 0xA70; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0xC70; // int32 - pub const m_vecDataCPValue: usize = 0xC74; // Vector - pub const m_nTintCP: usize = 0xC80; // int32 - pub const m_clrTint: usize = 0xC84; // Color + pub const m_szSnapshotFileName: usize = 0x710; // + pub const m_bActive: usize = 0x910; // + pub const m_bFrozen: usize = 0x911; // + pub const m_flFreezeTransitionDuration: usize = 0x914; // + pub const m_nStopType: usize = 0x918; // + pub const m_bAnimateDuringGameplayPause: usize = 0x91C; // + pub const m_iEffectIndex: usize = 0x920; // + pub const m_flStartTime: usize = 0x928; // + pub const m_flPreSimTime: usize = 0x92C; // + pub const m_vServerControlPoints: usize = 0x930; // + pub const m_iServerControlPointAssignments: usize = 0x960; // + pub const m_hControlPointEnts: usize = 0x964; // + pub const m_bNoSave: usize = 0xA64; // + pub const m_bNoFreeze: usize = 0xA65; // + pub const m_bNoRamp: usize = 0xA66; // + pub const m_bStartActive: usize = 0xA67; // + pub const m_iszEffectName: usize = 0xA68; // + pub const m_iszControlPointNames: usize = 0xA70; // + pub const m_nDataCP: usize = 0xC70; // + pub const m_vecDataCPValue: usize = 0xC74; // + pub const m_nTintCP: usize = 0xC80; // + pub const m_clrTint: usize = 0xC84; // } // Parent: CEntitySubclassVDataBase // Field count: 20 @@ -4140,26 +4140,26 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBasePlayerWeaponVData { - pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> - pub const m_bBuiltRightHanded: usize = 0x108; // bool - pub const m_bAllowFlipping: usize = 0x109; // bool - pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString + pub const m_szWorldModel: usize = 0x28; // + pub const m_bBuiltRightHanded: usize = 0x108; // + pub const m_bAllowFlipping: usize = 0x109; // + pub const m_sMuzzleAttachment: usize = 0x110; // pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped> - pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t - pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t - pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t - pub const m_iMaxClip1: usize = 0x1FC; // int32 - pub const m_iMaxClip2: usize = 0x200; // int32 - pub const m_iDefaultClip1: usize = 0x204; // int32 - pub const m_iDefaultClip2: usize = 0x208; // int32 - pub const m_iWeight: usize = 0x20C; // int32 - pub const m_bAutoSwitchTo: usize = 0x210; // bool - pub const m_bAutoSwitchFrom: usize = 0x211; // bool - pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t - pub const m_bLinkedCooldowns: usize = 0x218; // bool - pub const m_aShootSounds: usize = 0x220; // CUtlOrderedMap - pub const m_iSlot: usize = 0x248; // int32 - pub const m_iPosition: usize = 0x24C; // int32 + pub const m_iFlags: usize = 0x1F8; // + pub const m_nPrimaryAmmoType: usize = 0x1F9; // + pub const m_nSecondaryAmmoType: usize = 0x1FA; // + pub const m_iMaxClip1: usize = 0x1FC; // + pub const m_iMaxClip2: usize = 0x200; // + pub const m_iDefaultClip1: usize = 0x204; // + pub const m_iDefaultClip2: usize = 0x208; // + pub const m_iWeight: usize = 0x20C; // + pub const m_bAutoSwitchTo: usize = 0x210; // + pub const m_bAutoSwitchFrom: usize = 0x211; // + pub const m_iRumbleEffect: usize = 0x214; // + pub const m_bLinkedCooldowns: usize = 0x218; // + pub const m_aShootSounds: usize = 0x220; // + pub const m_iSlot: usize = 0x248; // + pub const m_iPosition: usize = 0x24C; // } // Parent: CCSPlayerPawnBase // Field count: 0 @@ -4180,7 +4180,7 @@ pub mod cs2_dumper { // Parent: CItem // Field count: 1 pub mod CScriptItem { - pub const m_MoveTypeOverride: usize = 0x9C0; // MoveType_t + pub const m_MoveTypeOverride: usize = 0x9C0; // } // Parent: IntervalTimer // Field count: 7 @@ -4194,13 +4194,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_nCompressionType (TimelineCompression_t) // NetworkVarNames: m_bStopped (bool) pub mod CTimeline { - pub const m_flValues: usize = 0x10; // float32[64] - pub const m_nValueCounts: usize = 0x110; // int32[64] - pub const m_nBucketCount: usize = 0x210; // int32 - pub const m_flInterval: usize = 0x214; // float32 - pub const m_flFinalValue: usize = 0x218; // float32 - pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t - pub const m_bStopped: usize = 0x220; // bool + pub const m_flValues: usize = 0x10; // + pub const m_nValueCounts: usize = 0x110; // + pub const m_nBucketCount: usize = 0x210; // + pub const m_flInterval: usize = 0x214; // + pub const m_flFinalValue: usize = 0x218; // + pub const m_nCompressionType: usize = 0x21C; // + pub const m_bStopped: usize = 0x220; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -4209,16 +4209,16 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 10 pub mod CAmbientGeneric { - pub const m_radius: usize = 0x4C0; // float32 - pub const m_flMaxRadius: usize = 0x4C4; // float32 - pub const m_iSoundLevel: usize = 0x4C8; // soundlevel_t - pub const m_dpv: usize = 0x4CC; // dynpitchvol_t - pub const m_fActive: usize = 0x530; // bool - pub const m_fLooping: usize = 0x531; // bool - pub const m_iszSound: usize = 0x538; // CUtlSymbolLarge - pub const m_sSourceEntName: usize = 0x540; // CUtlSymbolLarge - pub const m_hSoundSource: usize = 0x548; // CHandle - pub const m_nSoundSourceEntIndex: usize = 0x54C; // CEntityIndex + pub const m_radius: usize = 0x4C0; // + pub const m_flMaxRadius: usize = 0x4C4; // + pub const m_iSoundLevel: usize = 0x4C8; // + pub const m_dpv: usize = 0x4CC; // + pub const m_fActive: usize = 0x530; // + pub const m_fLooping: usize = 0x531; // + pub const m_iszSound: usize = 0x538; // + pub const m_sSourceEntName: usize = 0x540; // + pub const m_hSoundSource: usize = 0x548; // + pub const m_nSoundSourceEntIndex: usize = 0x54C; // } // Parent: CBaseModelEntity // Field count: 9 @@ -4232,15 +4232,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) pub mod CDynamicLight { - pub const m_ActualFlags: usize = 0x710; // uint8 - pub const m_Flags: usize = 0x711; // uint8 - pub const m_LightStyle: usize = 0x712; // uint8 - pub const m_On: usize = 0x713; // bool - pub const m_Radius: usize = 0x714; // float32 - pub const m_Exponent: usize = 0x718; // int32 - pub const m_InnerAngle: usize = 0x71C; // float32 - pub const m_OuterAngle: usize = 0x720; // float32 - pub const m_SpotRadius: usize = 0x724; // float32 + pub const m_ActualFlags: usize = 0x710; // + pub const m_Flags: usize = 0x711; // + pub const m_LightStyle: usize = 0x712; // + pub const m_On: usize = 0x713; // + pub const m_Radius: usize = 0x714; // + pub const m_Exponent: usize = 0x718; // + pub const m_InnerAngle: usize = 0x71C; // + pub const m_OuterAngle: usize = 0x720; // + pub const m_SpotRadius: usize = 0x724; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -4267,11 +4267,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) pub mod CAttributeManager { pub const m_Providers: usize = 0x8; // CUtlVector> - pub const m_iReapplyProvisionParity: usize = 0x20; // int32 - pub const m_hOuter: usize = 0x24; // CHandle - pub const m_bPreventLoopback: usize = 0x28; // bool - pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t - pub const m_CachedResults: usize = 0x30; // CUtlVector + pub const m_iReapplyProvisionParity: usize = 0x20; // + pub const m_hOuter: usize = 0x24; // + pub const m_bPreventLoopback: usize = 0x28; // + pub const m_ProviderType: usize = 0x2C; // + pub const m_CachedResults: usize = 0x30; // } // Parent: CServerOnlyEntity // Field count: 0 @@ -4306,30 +4306,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_nRandomSeedOffset (int) // NetworkVarNames: m_flLastTeleportTime (float) pub mod CAnimGraphNetworkedVariables { - pub const m_PredNetBoolVariables: usize = 0x8; // CNetworkUtlVectorBase - pub const m_PredNetByteVariables: usize = 0x20; // CNetworkUtlVectorBase - pub const m_PredNetUInt16Variables: usize = 0x38; // CNetworkUtlVectorBase - pub const m_PredNetIntVariables: usize = 0x50; // CNetworkUtlVectorBase - pub const m_PredNetUInt32Variables: usize = 0x68; // CNetworkUtlVectorBase - pub const m_PredNetUInt64Variables: usize = 0x80; // CNetworkUtlVectorBase - pub const m_PredNetFloatVariables: usize = 0x98; // CNetworkUtlVectorBase - pub const m_PredNetVectorVariables: usize = 0xB0; // CNetworkUtlVectorBase - pub const m_PredNetQuaternionVariables: usize = 0xC8; // CNetworkUtlVectorBase - pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // CNetworkUtlVectorBase - pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 - pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 - pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 - pub const m_flLastTeleportTime: usize = 0x1F4; // float32 + pub const m_PredNetBoolVariables: usize = 0x8; // + pub const m_PredNetByteVariables: usize = 0x20; // + pub const m_PredNetUInt16Variables: usize = 0x38; // + pub const m_PredNetIntVariables: usize = 0x50; // + pub const m_PredNetUInt32Variables: usize = 0x68; // + pub const m_PredNetUInt64Variables: usize = 0x80; // + pub const m_PredNetFloatVariables: usize = 0x98; // + pub const m_PredNetVectorVariables: usize = 0xB0; // + pub const m_PredNetQuaternionVariables: usize = 0xC8; // + pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // + pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // + pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // + pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // + pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // + pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // + pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // + pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // + pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // + pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // + pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // + pub const m_nBoolVariablesCount: usize = 0x1E8; // + pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // + pub const m_nRandomSeedOffset: usize = 0x1F0; // + pub const m_flLastTeleportTime: usize = 0x1F4; // } // Parent: CBreakableProp // Field count: 33 @@ -4344,39 +4344,39 @@ pub mod cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) pub mod CPhysicsProp { - pub const m_MotionEnabled: usize = 0xA88; // CEntityIOOutput - pub const m_OnAwakened: usize = 0xAB0; // CEntityIOOutput - pub const m_OnAwake: usize = 0xAD8; // CEntityIOOutput - pub const m_OnAsleep: usize = 0xB00; // CEntityIOOutput - pub const m_OnPlayerUse: usize = 0xB28; // CEntityIOOutput - pub const m_OnOutOfWorld: usize = 0xB50; // CEntityIOOutput - pub const m_OnPlayerPickup: usize = 0xB78; // CEntityIOOutput - pub const m_bForceNavIgnore: usize = 0xBA0; // bool - pub const m_bNoNavmeshBlocker: usize = 0xBA1; // bool - pub const m_bForceNpcExclude: usize = 0xBA2; // bool - pub const m_massScale: usize = 0xBA4; // float32 - pub const m_inertiaScale: usize = 0xBA8; // float32 - pub const m_buoyancyScale: usize = 0xBAC; // float32 - pub const m_damageType: usize = 0xBB0; // int32 - pub const m_damageToEnableMotion: usize = 0xBB4; // int32 - pub const m_flForceToEnableMotion: usize = 0xBB8; // float32 - pub const m_bThrownByPlayer: usize = 0xBBC; // bool - pub const m_bDroppedByPlayer: usize = 0xBBD; // bool - pub const m_bTouchedByPlayer: usize = 0xBBE; // bool - pub const m_bFirstCollisionAfterLaunch: usize = 0xBBF; // bool - pub const m_iExploitableByPlayer: usize = 0xBC0; // int32 - pub const m_bHasBeenAwakened: usize = 0xBC4; // bool - pub const m_bIsOverrideProp: usize = 0xBC5; // bool - pub const m_fNextCheckDisableMotionContactsTime: usize = 0xBC8; // GameTime_t - pub const m_iInitialGlowState: usize = 0xBCC; // int32 - pub const m_nGlowRange: usize = 0xBD0; // int32 - pub const m_nGlowRangeMin: usize = 0xBD4; // int32 - pub const m_glowColor: usize = 0xBD8; // Color - pub const m_bShouldAutoConvertBackFromDebris: usize = 0xBDC; // bool - pub const m_bMuteImpactEffects: usize = 0xBDD; // bool - pub const m_bAcceptDamageFromHeldObjects: usize = 0xBE4; // bool - pub const m_bEnableUseOutput: usize = 0xBE5; // bool - pub const m_bAwake: usize = 0xBE6; // bool + pub const m_MotionEnabled: usize = 0xA88; // + pub const m_OnAwakened: usize = 0xAB0; // + pub const m_OnAwake: usize = 0xAD8; // + pub const m_OnAsleep: usize = 0xB00; // + pub const m_OnPlayerUse: usize = 0xB28; // + pub const m_OnOutOfWorld: usize = 0xB50; // + pub const m_OnPlayerPickup: usize = 0xB78; // + pub const m_bForceNavIgnore: usize = 0xBA0; // + pub const m_bNoNavmeshBlocker: usize = 0xBA1; // + pub const m_bForceNpcExclude: usize = 0xBA2; // + pub const m_massScale: usize = 0xBA4; // + pub const m_inertiaScale: usize = 0xBA8; // + pub const m_buoyancyScale: usize = 0xBAC; // + pub const m_damageType: usize = 0xBB0; // + pub const m_damageToEnableMotion: usize = 0xBB4; // + pub const m_flForceToEnableMotion: usize = 0xBB8; // + pub const m_bThrownByPlayer: usize = 0xBBC; // + pub const m_bDroppedByPlayer: usize = 0xBBD; // + pub const m_bTouchedByPlayer: usize = 0xBBE; // + pub const m_bFirstCollisionAfterLaunch: usize = 0xBBF; // + pub const m_iExploitableByPlayer: usize = 0xBC0; // + pub const m_bHasBeenAwakened: usize = 0xBC4; // + pub const m_bIsOverrideProp: usize = 0xBC5; // + pub const m_fNextCheckDisableMotionContactsTime: usize = 0xBC8; // + pub const m_iInitialGlowState: usize = 0xBCC; // + pub const m_nGlowRange: usize = 0xBD0; // + pub const m_nGlowRangeMin: usize = 0xBD4; // + pub const m_glowColor: usize = 0xBD8; // + pub const m_bShouldAutoConvertBackFromDebris: usize = 0xBDC; // + pub const m_bMuteImpactEffects: usize = 0xBDD; // + pub const m_bAcceptDamageFromHeldObjects: usize = 0xBE4; // + pub const m_bEnableUseOutput: usize = 0xBE5; // + pub const m_bAwake: usize = 0xBE6; // } // Parent: CFuncWall // Field count: 0 @@ -4389,15 +4389,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_bSpotted (bool) // NetworkVarNames: m_bSpottedByMask (uint32) pub mod EntitySpottedState_t { - pub const m_bSpotted: usize = 0x8; // bool - pub const m_bSpottedByMask: usize = 0xC; // uint32[2] + pub const m_bSpotted: usize = 0x8; // + pub const m_bSpottedByMask: usize = 0xC; // } // Parent: CBaseCSGrenadeProjectile // Field count: 3 pub mod CSensorGrenadeProjectile { - pub const m_fExpireTime: usize = 0xA90; // GameTime_t - pub const m_fNextDetectPlayerSound: usize = 0xA94; // GameTime_t - pub const m_hDisplayGrenade: usize = 0xA98; // CHandle + pub const m_fExpireTime: usize = 0xA90; // + pub const m_fNextDetectPlayerSound: usize = 0xA94; // + pub const m_hDisplayGrenade: usize = 0xA98; // } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -4417,27 +4417,27 @@ pub mod cs2_dumper { // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) pub mod CSMatchStats_t { - pub const m_iEnemy5Ks: usize = 0x68; // int32 - pub const m_iEnemy4Ks: usize = 0x6C; // int32 - pub const m_iEnemy3Ks: usize = 0x70; // int32 - pub const m_iEnemyKnifeKills: usize = 0x74; // int32 - pub const m_iEnemyTaserKills: usize = 0x78; // int32 - pub const m_iEnemy2Ks: usize = 0x7C; // int32 - pub const m_iUtility_Count: usize = 0x80; // int32 - pub const m_iUtility_Successes: usize = 0x84; // int32 - pub const m_iUtility_Enemies: usize = 0x88; // int32 - pub const m_iFlash_Count: usize = 0x8C; // int32 - pub const m_iFlash_Successes: usize = 0x90; // int32 - pub const m_nHealthPointsRemovedTotal: usize = 0x94; // int32 - pub const m_nHealthPointsDealtTotal: usize = 0x98; // int32 - pub const m_nShotsFiredTotal: usize = 0x9C; // int32 - pub const m_nShotsOnTargetTotal: usize = 0xA0; // int32 - pub const m_i1v1Count: usize = 0xA4; // int32 - pub const m_i1v1Wins: usize = 0xA8; // int32 - pub const m_i1v2Count: usize = 0xAC; // int32 - pub const m_i1v2Wins: usize = 0xB0; // int32 - pub const m_iEntryCount: usize = 0xB4; // int32 - pub const m_iEntryWins: usize = 0xB8; // int32 + pub const m_iEnemy5Ks: usize = 0x68; // + pub const m_iEnemy4Ks: usize = 0x6C; // + pub const m_iEnemy3Ks: usize = 0x70; // + pub const m_iEnemyKnifeKills: usize = 0x74; // + pub const m_iEnemyTaserKills: usize = 0x78; // + pub const m_iEnemy2Ks: usize = 0x7C; // + pub const m_iUtility_Count: usize = 0x80; // + pub const m_iUtility_Successes: usize = 0x84; // + pub const m_iUtility_Enemies: usize = 0x88; // + pub const m_iFlash_Count: usize = 0x8C; // + pub const m_iFlash_Successes: usize = 0x90; // + pub const m_nHealthPointsRemovedTotal: usize = 0x94; // + pub const m_nHealthPointsDealtTotal: usize = 0x98; // + pub const m_nShotsFiredTotal: usize = 0x9C; // + pub const m_nShotsOnTargetTotal: usize = 0xA0; // + pub const m_i1v1Count: usize = 0xA4; // + pub const m_i1v1Wins: usize = 0xA8; // + pub const m_i1v2Count: usize = 0xAC; // + pub const m_i1v2Wins: usize = 0xB0; // + pub const m_iEntryCount: usize = 0xB4; // + pub const m_iEntryWins: usize = 0xB8; // } // Parent: CFuncLadder // Field count: 0 @@ -4447,19 +4447,19 @@ pub mod cs2_dumper { // Field count: 14 pub mod CTriggerSndSosOpvar { pub const m_hTouchingPlayers: usize = 0x8E0; // CUtlVector> - pub const m_flPosition: usize = 0x8F8; // Vector - pub const m_flCenterSize: usize = 0x904; // float32 - pub const m_flMinVal: usize = 0x908; // float32 - pub const m_flMaxVal: usize = 0x90C; // float32 - pub const m_opvarName: usize = 0x910; // CUtlSymbolLarge - pub const m_stackName: usize = 0x918; // CUtlSymbolLarge - pub const m_operatorName: usize = 0x920; // CUtlSymbolLarge - pub const m_bVolIs2D: usize = 0x928; // bool - pub const m_opvarNameChar: usize = 0x929; // char[256] - pub const m_stackNameChar: usize = 0xA29; // char[256] - pub const m_operatorNameChar: usize = 0xB29; // char[256] - pub const m_VecNormPos: usize = 0xC2C; // Vector - pub const m_flNormCenterSize: usize = 0xC38; // float32 + pub const m_flPosition: usize = 0x8F8; // + pub const m_flCenterSize: usize = 0x904; // + pub const m_flMinVal: usize = 0x908; // + pub const m_flMaxVal: usize = 0x90C; // + pub const m_opvarName: usize = 0x910; // + pub const m_stackName: usize = 0x918; // + pub const m_operatorName: usize = 0x920; // + pub const m_bVolIs2D: usize = 0x928; // + pub const m_opvarNameChar: usize = 0x929; // + pub const m_stackNameChar: usize = 0xA29; // + pub const m_operatorNameChar: usize = 0xB29; // + pub const m_VecNormPos: usize = 0xC2C; // + pub const m_flNormCenterSize: usize = 0xC38; // } // Parent: CItem // Field count: 0 @@ -4468,76 +4468,76 @@ pub mod cs2_dumper { // Parent: CBaseEntity // Field count: 70 pub mod CScriptedSequence { - pub const m_iszEntry: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszPreIdle: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszPlay: usize = 0x4D0; // CUtlSymbolLarge - pub const m_iszPostIdle: usize = 0x4D8; // CUtlSymbolLarge - pub const m_iszModifierToAddOnPlay: usize = 0x4E0; // CUtlSymbolLarge - pub const m_iszNextScript: usize = 0x4E8; // CUtlSymbolLarge - pub const m_iszEntity: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iszSyncGroup: usize = 0x4F8; // CUtlSymbolLarge - pub const m_nMoveTo: usize = 0x500; // ScriptedMoveTo_t - pub const m_nMoveToGait: usize = 0x504; // MovementGait_t - pub const m_bIsPlayingPreIdle: usize = 0x505; // bool - pub const m_bIsPlayingEntry: usize = 0x506; // bool - pub const m_bIsPlayingAction: usize = 0x507; // bool - pub const m_bIsPlayingPostIdle: usize = 0x508; // bool - pub const m_bDontRotateOther: usize = 0x509; // bool - pub const m_bIsRepeatable: usize = 0x50A; // bool - pub const m_bShouldLeaveCorpse: usize = 0x50B; // bool - pub const m_bStartOnSpawn: usize = 0x50C; // bool - pub const m_bDisallowInterrupts: usize = 0x50D; // bool - pub const m_bCanOverrideNPCState: usize = 0x50E; // bool - pub const m_bDontTeleportAtEnd: usize = 0x50F; // bool - pub const m_bHighPriority: usize = 0x510; // bool - pub const m_bHideDebugComplaints: usize = 0x511; // bool - pub const m_bContinueOnDeath: usize = 0x512; // bool - pub const m_bLoopPreIdleSequence: usize = 0x513; // bool - pub const m_bLoopActionSequence: usize = 0x514; // bool - pub const m_bLoopPostIdleSequence: usize = 0x515; // bool - pub const m_bSynchPostIdles: usize = 0x516; // bool - pub const m_bIgnoreLookAt: usize = 0x517; // bool - pub const m_bIgnoreGravity: usize = 0x518; // bool - pub const m_bDisableNPCCollisions: usize = 0x519; // bool - pub const m_bKeepAnimgraphLockedPost: usize = 0x51A; // bool - pub const m_bDontAddModifiers: usize = 0x51B; // bool - pub const m_flRadius: usize = 0x51C; // float32 - pub const m_flRepeat: usize = 0x520; // float32 - pub const m_flPlayAnimFadeInTime: usize = 0x524; // float32 - pub const m_flMoveInterpTime: usize = 0x528; // float32 - pub const m_flAngRate: usize = 0x52C; // float32 - pub const m_nNotReadySequenceCount: usize = 0x530; // int32 - pub const m_startTime: usize = 0x534; // GameTime_t - pub const m_bWaitForBeginSequence: usize = 0x538; // bool - pub const m_saved_effects: usize = 0x53C; // int32 - pub const m_savedFlags: usize = 0x540; // int32 - pub const m_savedCollisionGroup: usize = 0x544; // int32 - pub const m_bInterruptable: usize = 0x548; // bool - pub const m_sequenceStarted: usize = 0x549; // bool - pub const m_bPositionRelativeToOtherEntity: usize = 0x54A; // bool - pub const m_hTargetEnt: usize = 0x54C; // CHandle - pub const m_hNextCine: usize = 0x550; // CHandle - pub const m_bThinking: usize = 0x554; // bool - pub const m_bInitiatedSelfDelete: usize = 0x555; // bool - pub const m_bIsTeleportingDueToMoveTo: usize = 0x556; // bool - pub const m_bAllowCustomInterruptConditions: usize = 0x557; // bool - pub const m_hForcedTarget: usize = 0x558; // CHandle - pub const m_bDontCancelOtherSequences: usize = 0x55C; // bool - pub const m_bForceSynch: usize = 0x55D; // bool - pub const m_bPreventUpdateYawOnFinish: usize = 0x55E; // bool - pub const m_bEnsureOnNavmeshOnFinish: usize = 0x55F; // bool - pub const m_onDeathBehavior: usize = 0x560; // ScriptedOnDeath_t - pub const m_ConflictResponse: usize = 0x564; // ScriptedConflictResponse_t - pub const m_OnBeginSequence: usize = 0x568; // CEntityIOOutput - pub const m_OnActionStartOrLoop: usize = 0x590; // CEntityIOOutput - pub const m_OnEndSequence: usize = 0x5B8; // CEntityIOOutput - pub const m_OnPostIdleEndSequence: usize = 0x5E0; // CEntityIOOutput - pub const m_OnCancelSequence: usize = 0x608; // CEntityIOOutput - pub const m_OnCancelFailedSequence: usize = 0x630; // CEntityIOOutput - pub const m_OnScriptEvent: usize = 0x658; // CEntityIOOutput[8] - pub const m_matOtherToMain: usize = 0x7A0; // CTransform - pub const m_hInteractionMainEntity: usize = 0x7C0; // CHandle - pub const m_iPlayerDeathBehavior: usize = 0x7C4; // int32 + pub const m_iszEntry: usize = 0x4C0; // + pub const m_iszPreIdle: usize = 0x4C8; // + pub const m_iszPlay: usize = 0x4D0; // + pub const m_iszPostIdle: usize = 0x4D8; // + pub const m_iszModifierToAddOnPlay: usize = 0x4E0; // + pub const m_iszNextScript: usize = 0x4E8; // + pub const m_iszEntity: usize = 0x4F0; // + pub const m_iszSyncGroup: usize = 0x4F8; // + pub const m_nMoveTo: usize = 0x500; // + pub const m_nMoveToGait: usize = 0x504; // + pub const m_bIsPlayingPreIdle: usize = 0x505; // + pub const m_bIsPlayingEntry: usize = 0x506; // + pub const m_bIsPlayingAction: usize = 0x507; // + pub const m_bIsPlayingPostIdle: usize = 0x508; // + pub const m_bDontRotateOther: usize = 0x509; // + pub const m_bIsRepeatable: usize = 0x50A; // + pub const m_bShouldLeaveCorpse: usize = 0x50B; // + pub const m_bStartOnSpawn: usize = 0x50C; // + pub const m_bDisallowInterrupts: usize = 0x50D; // + pub const m_bCanOverrideNPCState: usize = 0x50E; // + pub const m_bDontTeleportAtEnd: usize = 0x50F; // + pub const m_bHighPriority: usize = 0x510; // + pub const m_bHideDebugComplaints: usize = 0x511; // + pub const m_bContinueOnDeath: usize = 0x512; // + pub const m_bLoopPreIdleSequence: usize = 0x513; // + pub const m_bLoopActionSequence: usize = 0x514; // + pub const m_bLoopPostIdleSequence: usize = 0x515; // + pub const m_bSynchPostIdles: usize = 0x516; // + pub const m_bIgnoreLookAt: usize = 0x517; // + pub const m_bIgnoreGravity: usize = 0x518; // + pub const m_bDisableNPCCollisions: usize = 0x519; // + pub const m_bKeepAnimgraphLockedPost: usize = 0x51A; // + pub const m_bDontAddModifiers: usize = 0x51B; // + pub const m_flRadius: usize = 0x51C; // + pub const m_flRepeat: usize = 0x520; // + pub const m_flPlayAnimFadeInTime: usize = 0x524; // + pub const m_flMoveInterpTime: usize = 0x528; // + pub const m_flAngRate: usize = 0x52C; // + pub const m_nNotReadySequenceCount: usize = 0x530; // + pub const m_startTime: usize = 0x534; // + pub const m_bWaitForBeginSequence: usize = 0x538; // + pub const m_saved_effects: usize = 0x53C; // + pub const m_savedFlags: usize = 0x540; // + pub const m_savedCollisionGroup: usize = 0x544; // + pub const m_bInterruptable: usize = 0x548; // + pub const m_sequenceStarted: usize = 0x549; // + pub const m_bPositionRelativeToOtherEntity: usize = 0x54A; // + pub const m_hTargetEnt: usize = 0x54C; // + pub const m_hNextCine: usize = 0x550; // + pub const m_bThinking: usize = 0x554; // + pub const m_bInitiatedSelfDelete: usize = 0x555; // + pub const m_bIsTeleportingDueToMoveTo: usize = 0x556; // + pub const m_bAllowCustomInterruptConditions: usize = 0x557; // + pub const m_hForcedTarget: usize = 0x558; // + pub const m_bDontCancelOtherSequences: usize = 0x55C; // + pub const m_bForceSynch: usize = 0x55D; // + pub const m_bPreventUpdateYawOnFinish: usize = 0x55E; // + pub const m_bEnsureOnNavmeshOnFinish: usize = 0x55F; // + pub const m_onDeathBehavior: usize = 0x560; // + pub const m_ConflictResponse: usize = 0x564; // + pub const m_OnBeginSequence: usize = 0x568; // + pub const m_OnActionStartOrLoop: usize = 0x590; // + pub const m_OnEndSequence: usize = 0x5B8; // + pub const m_OnPostIdleEndSequence: usize = 0x5E0; // + pub const m_OnCancelSequence: usize = 0x608; // + pub const m_OnCancelFailedSequence: usize = 0x630; // + pub const m_OnScriptEvent: usize = 0x658; // + pub const m_matOtherToMain: usize = 0x7A0; // + pub const m_hInteractionMainEntity: usize = 0x7C0; // + pub const m_iPlayerDeathBehavior: usize = 0x7C4; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -4582,36 +4582,36 @@ pub mod cs2_dumper { // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_bFlipHorizontal (bool) pub mod CEnvProjectedTexture { - pub const m_hTargetEntity: usize = 0x710; // CHandle - pub const m_bState: usize = 0x714; // bool - pub const m_bAlwaysUpdate: usize = 0x715; // bool - pub const m_flLightFOV: usize = 0x718; // float32 - pub const m_bEnableShadows: usize = 0x71C; // bool - pub const m_bSimpleProjection: usize = 0x71D; // bool - pub const m_bLightOnlyTarget: usize = 0x71E; // bool - pub const m_bLightWorld: usize = 0x71F; // bool - pub const m_bCameraSpace: usize = 0x720; // bool - pub const m_flBrightnessScale: usize = 0x724; // float32 - pub const m_LightColor: usize = 0x728; // Color - pub const m_flIntensity: usize = 0x72C; // float32 - pub const m_flLinearAttenuation: usize = 0x730; // float32 - pub const m_flQuadraticAttenuation: usize = 0x734; // float32 - pub const m_bVolumetric: usize = 0x738; // bool - pub const m_flNoiseStrength: usize = 0x73C; // float32 - pub const m_flFlashlightTime: usize = 0x740; // float32 - pub const m_nNumPlanes: usize = 0x744; // uint32 - pub const m_flPlaneOffset: usize = 0x748; // float32 - pub const m_flVolumetricIntensity: usize = 0x74C; // float32 - pub const m_flColorTransitionTime: usize = 0x750; // float32 - pub const m_flAmbient: usize = 0x754; // float32 - pub const m_SpotlightTextureName: usize = 0x758; // char[512] - pub const m_nSpotlightTextureFrame: usize = 0x958; // int32 - pub const m_nShadowQuality: usize = 0x95C; // uint32 - pub const m_flNearZ: usize = 0x960; // float32 - pub const m_flFarZ: usize = 0x964; // float32 - pub const m_flProjectionSize: usize = 0x968; // float32 - pub const m_flRotation: usize = 0x96C; // float32 - pub const m_bFlipHorizontal: usize = 0x970; // bool + pub const m_hTargetEntity: usize = 0x710; // + pub const m_bState: usize = 0x714; // + pub const m_bAlwaysUpdate: usize = 0x715; // + pub const m_flLightFOV: usize = 0x718; // + pub const m_bEnableShadows: usize = 0x71C; // + pub const m_bSimpleProjection: usize = 0x71D; // + pub const m_bLightOnlyTarget: usize = 0x71E; // + pub const m_bLightWorld: usize = 0x71F; // + pub const m_bCameraSpace: usize = 0x720; // + pub const m_flBrightnessScale: usize = 0x724; // + pub const m_LightColor: usize = 0x728; // + pub const m_flIntensity: usize = 0x72C; // + pub const m_flLinearAttenuation: usize = 0x730; // + pub const m_flQuadraticAttenuation: usize = 0x734; // + pub const m_bVolumetric: usize = 0x738; // + pub const m_flNoiseStrength: usize = 0x73C; // + pub const m_flFlashlightTime: usize = 0x740; // + pub const m_nNumPlanes: usize = 0x744; // + pub const m_flPlaneOffset: usize = 0x748; // + pub const m_flVolumetricIntensity: usize = 0x74C; // + pub const m_flColorTransitionTime: usize = 0x750; // + pub const m_flAmbient: usize = 0x754; // + pub const m_SpotlightTextureName: usize = 0x758; // + pub const m_nSpotlightTextureFrame: usize = 0x958; // + pub const m_nShadowQuality: usize = 0x95C; // + pub const m_flNearZ: usize = 0x960; // + pub const m_flFarZ: usize = 0x964; // + pub const m_flProjectionSize: usize = 0x968; // + pub const m_flRotation: usize = 0x96C; // + pub const m_bFlipHorizontal: usize = 0x970; // } // Parent: CDynamicProp // Field count: 0 @@ -4621,13 +4621,13 @@ pub mod cs2_dumper { // Field count: 3 pub mod CSceneListManager { pub const m_hListManagers: usize = 0x4C0; // CUtlVector> - pub const m_iszScenes: usize = 0x4D8; // CUtlSymbolLarge[16] - pub const m_hScenes: usize = 0x558; // CHandle[16] + pub const m_iszScenes: usize = 0x4D8; // + pub const m_hScenes: usize = 0x558; // } // Parent: CPhysConstraint // Field count: 1 pub mod CSplineConstraint { - pub const m_vAnchorOffsetRestore: usize = 0x580; // Vector + pub const m_vAnchorOffsetRestore: usize = 0x580; // } // Parent: CPlayer_ViewModelServices // Field count: 0 @@ -4646,10 +4646,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_AssociatedEntities (CHandle) // NetworkVarNames: m_AssociatedEntityNames (string_t) pub mod ActiveModelConfig_t { - pub const m_Handle: usize = 0x28; // ModelConfigHandle_t - pub const m_Name: usize = 0x30; // CUtlSymbolLarge + pub const m_Handle: usize = 0x28; // + pub const m_Name: usize = 0x30; // pub const m_AssociatedEntities: usize = 0x38; // CNetworkUtlVectorBase> - pub const m_AssociatedEntityNames: usize = 0x50; // CNetworkUtlVectorBase + pub const m_AssociatedEntityNames: usize = 0x50; // } // Parent: CPhysicsProp // Field count: 0 @@ -4658,11 +4658,11 @@ pub mod cs2_dumper { // Parent: CBaseToggle // Field count: 5 pub mod CBasePlatTrain { - pub const m_NoiseMoving: usize = 0x790; // CUtlSymbolLarge - pub const m_NoiseArrived: usize = 0x798; // CUtlSymbolLarge - pub const m_volume: usize = 0x7A8; // float32 - pub const m_flTWidth: usize = 0x7AC; // float32 - pub const m_flTLength: usize = 0x7B0; // float32 + pub const m_NoiseMoving: usize = 0x790; // + pub const m_NoiseArrived: usize = 0x798; // + pub const m_volume: usize = 0x7A8; // + pub const m_flTWidth: usize = 0x7AC; // + pub const m_flTLength: usize = 0x7B0; // } // Parent: CMarkupVolumeTagged // Field count: 0 @@ -4680,13 +4680,13 @@ pub mod cs2_dumper { // Field count: 2 pub mod CTankTargetChange { pub const m_newTarget: usize = 0x4C0; // CVariantBase - pub const m_newTargetName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_newTargetName: usize = 0x4D0; // } // Parent: CLogicalEntity // Field count: 6 pub mod CLogicCompare { - pub const m_flInValue: usize = 0x4C0; // float32 - pub const m_flCompareValue: usize = 0x4C4; // float32 + pub const m_flInValue: usize = 0x4C0; // + pub const m_flCompareValue: usize = 0x4C4; // pub const m_OnLessThan: usize = 0x4C8; // CEntityOutputTemplate pub const m_OnEqualTo: usize = 0x4F0; // CEntityOutputTemplate pub const m_OnNotEqualTo: usize = 0x518; // CEntityOutputTemplate @@ -4698,18 +4698,18 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) pub mod CCSPlayer_BulletServices { - pub const m_totalHitsOnServer: usize = 0x40; // int32 + pub const m_totalHitsOnServer: usize = 0x40; // } // Parent: CLogicalEntity // Field count: 7 pub mod CLogicRelay { - pub const m_OnTrigger: usize = 0x4C0; // CEntityIOOutput - pub const m_OnSpawn: usize = 0x4E8; // CEntityIOOutput - pub const m_bDisabled: usize = 0x510; // bool - pub const m_bWaitForRefire: usize = 0x511; // bool - pub const m_bTriggerOnce: usize = 0x512; // bool - pub const m_bFastRetrigger: usize = 0x513; // bool - pub const m_bPassthoughCaller: usize = 0x514; // bool + pub const m_OnTrigger: usize = 0x4C0; // + pub const m_OnSpawn: usize = 0x4E8; // + pub const m_bDisabled: usize = 0x510; // + pub const m_bWaitForRefire: usize = 0x511; // + pub const m_bTriggerOnce: usize = 0x512; // + pub const m_bFastRetrigger: usize = 0x513; // + pub const m_bPassthoughCaller: usize = 0x514; // } // Parent: CPlayer_ItemServices // Field count: 3 @@ -4719,20 +4719,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_bHasHelmet (bool) // NetworkVarNames: m_bHasHeavyArmor (bool) pub mod CCSPlayer_ItemServices { - pub const m_bHasDefuser: usize = 0x40; // bool - pub const m_bHasHelmet: usize = 0x41; // bool - pub const m_bHasHeavyArmor: usize = 0x42; // bool + pub const m_bHasDefuser: usize = 0x40; // + pub const m_bHasHelmet: usize = 0x41; // + pub const m_bHasHeavyArmor: usize = 0x42; // } // Parent: CPointEntity // Field count: 7 pub mod CKeepUpright { - pub const m_worldGoalAxis: usize = 0x4C8; // Vector - pub const m_localTestAxis: usize = 0x4D4; // Vector - pub const m_nameAttach: usize = 0x4E8; // CUtlSymbolLarge - pub const m_attachedObject: usize = 0x4F0; // CHandle - pub const m_angularLimit: usize = 0x4F4; // float32 - pub const m_bActive: usize = 0x4F8; // bool - pub const m_bDampAllRotation: usize = 0x4F9; // bool + pub const m_worldGoalAxis: usize = 0x4C8; // + pub const m_localTestAxis: usize = 0x4D4; // + pub const m_nameAttach: usize = 0x4E8; // + pub const m_attachedObject: usize = 0x4F0; // + pub const m_angularLimit: usize = 0x4F4; // + pub const m_bActive: usize = 0x4F8; // + pub const m_bDampAllRotation: usize = 0x4F9; // } // Parent: CBaseModelEntity // Field count: 0 @@ -4741,34 +4741,34 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 pub mod CFuncWater { - pub const m_BuoyancyHelper: usize = 0x710; // CBuoyancyHelper + pub const m_BuoyancyHelper: usize = 0x710; // } // Parent: CBaseEntity // Field count: 5 pub mod CFuncTimescale { - pub const m_flDesiredTimescale: usize = 0x4C0; // float32 - pub const m_flAcceleration: usize = 0x4C4; // float32 - pub const m_flMinBlendRate: usize = 0x4C8; // float32 - pub const m_flBlendDeltaMultiplier: usize = 0x4CC; // float32 - pub const m_isStarted: usize = 0x4D0; // bool + pub const m_flDesiredTimescale: usize = 0x4C0; // + pub const m_flAcceleration: usize = 0x4C4; // + pub const m_flMinBlendRate: usize = 0x4C8; // + pub const m_flBlendDeltaMultiplier: usize = 0x4CC; // + pub const m_isStarted: usize = 0x4D0; // } // Parent: CBtNode // Field count: 14 pub mod CBtActionMoveTo { - pub const m_szDestinationInputKey: usize = 0x60; // CUtlString - pub const m_szHidingSpotInputKey: usize = 0x68; // CUtlString - pub const m_szThreatInputKey: usize = 0x70; // CUtlString - pub const m_vecDestination: usize = 0x78; // Vector - pub const m_bAutoLookAdjust: usize = 0x84; // bool - pub const m_bComputePath: usize = 0x85; // bool - pub const m_flDamagingAreasPenaltyCost: usize = 0x88; // float32 - pub const m_CheckApproximateCornersTimer: usize = 0x90; // CountdownTimer - pub const m_CheckHighPriorityItem: usize = 0xA8; // CountdownTimer - pub const m_RepathTimer: usize = 0xC0; // CountdownTimer - pub const m_flArrivalEpsilon: usize = 0xD8; // float32 - pub const m_flAdditionalArrivalEpsilon2D: usize = 0xDC; // float32 - pub const m_flHidingSpotCheckDistanceThreshold: usize = 0xE0; // float32 - pub const m_flNearestAreaDistanceThreshold: usize = 0xE4; // float32 + pub const m_szDestinationInputKey: usize = 0x60; // + pub const m_szHidingSpotInputKey: usize = 0x68; // + pub const m_szThreatInputKey: usize = 0x70; // + pub const m_vecDestination: usize = 0x78; // + pub const m_bAutoLookAdjust: usize = 0x84; // + pub const m_bComputePath: usize = 0x85; // + pub const m_flDamagingAreasPenaltyCost: usize = 0x88; // + pub const m_CheckApproximateCornersTimer: usize = 0x90; // + pub const m_CheckHighPriorityItem: usize = 0xA8; // + pub const m_RepathTimer: usize = 0xC0; // + pub const m_flArrivalEpsilon: usize = 0xD8; // + pub const m_flAdditionalArrivalEpsilon2D: usize = 0xDC; // + pub const m_flHidingSpotCheckDistanceThreshold: usize = 0xE0; // + pub const m_flNearestAreaDistanceThreshold: usize = 0xE4; // } // Parent: CBaseEntity // Field count: 8 @@ -4783,14 +4783,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) pub mod CTonemapController2 { - pub const m_flAutoExposureMin: usize = 0x4C0; // float32 - pub const m_flAutoExposureMax: usize = 0x4C4; // float32 - pub const m_flTonemapPercentTarget: usize = 0x4C8; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x4CC; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x4D0; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x4D4; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x4D8; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x4DC; // float32 + pub const m_flAutoExposureMin: usize = 0x4C0; // + pub const m_flAutoExposureMax: usize = 0x4C4; // + pub const m_flTonemapPercentTarget: usize = 0x4C8; // + pub const m_flTonemapPercentBrightPixels: usize = 0x4CC; // + pub const m_flTonemapMinAvgLum: usize = 0x4D0; // + pub const m_flExposureAdaptationSpeedUp: usize = 0x4D4; // + pub const m_flExposureAdaptationSpeedDown: usize = 0x4D8; // + pub const m_flTonemapEVSmoothingRange: usize = 0x4DC; // } // Parent: CPulseExecCursor // Field count: 0 @@ -4806,15 +4806,15 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 9 pub mod CEnvInstructorVRHint { - pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszHintTargetEntity: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iTimeout: usize = 0x4D0; // int32 - pub const m_iszCaption: usize = 0x4D8; // CUtlSymbolLarge - pub const m_iszStartSound: usize = 0x4E0; // CUtlSymbolLarge - pub const m_iLayoutFileType: usize = 0x4E8; // int32 - pub const m_iszCustomLayoutFile: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iAttachType: usize = 0x4F8; // int32 - pub const m_flHeightOffset: usize = 0x4FC; // float32 + pub const m_iszName: usize = 0x4C0; // + pub const m_iszHintTargetEntity: usize = 0x4C8; // + pub const m_iTimeout: usize = 0x4D0; // + pub const m_iszCaption: usize = 0x4D8; // + pub const m_iszStartSound: usize = 0x4E0; // + pub const m_iLayoutFileType: usize = 0x4E8; // + pub const m_iszCustomLayoutFile: usize = 0x4F0; // + pub const m_iAttachType: usize = 0x4F8; // + pub const m_flHeightOffset: usize = 0x4FC; // } // Parent: CCSWeaponBase // Field count: 0 @@ -4823,7 +4823,7 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 pub mod CPlatTrigger { - pub const m_pPlatform: usize = 0x710; // CHandle + pub const m_pPlatform: usize = 0x710; // } // Parent: None // Field count: 31 @@ -4844,37 +4844,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_iInitialWindDir (uint16) // NetworkVarNames: m_flInitialWindSpeed (float32) pub mod CEnvWindShared { - pub const m_flStartTime: usize = 0x8; // GameTime_t - pub const m_iWindSeed: usize = 0xC; // uint32 - pub const m_iMinWind: usize = 0x10; // uint16 - pub const m_iMaxWind: usize = 0x12; // uint16 - pub const m_windRadius: usize = 0x14; // int32 - pub const m_iMinGust: usize = 0x18; // uint16 - pub const m_iMaxGust: usize = 0x1A; // uint16 - pub const m_flMinGustDelay: usize = 0x1C; // float32 - pub const m_flMaxGustDelay: usize = 0x20; // float32 - pub const m_flGustDuration: usize = 0x24; // float32 - pub const m_iGustDirChange: usize = 0x28; // uint16 - pub const m_location: usize = 0x2C; // Vector - pub const m_iszGustSound: usize = 0x38; // int32 - pub const m_iWindDir: usize = 0x3C; // int32 - pub const m_flWindSpeed: usize = 0x40; // float32 - pub const m_currentWindVector: usize = 0x44; // Vector - pub const m_CurrentSwayVector: usize = 0x50; // Vector - pub const m_PrevSwayVector: usize = 0x5C; // Vector - pub const m_iInitialWindDir: usize = 0x68; // uint16 - pub const m_flInitialWindSpeed: usize = 0x6C; // float32 - pub const m_OnGustStart: usize = 0x70; // CEntityIOOutput - pub const m_OnGustEnd: usize = 0x98; // CEntityIOOutput - pub const m_flVariationTime: usize = 0xC0; // GameTime_t - pub const m_flSwayTime: usize = 0xC4; // GameTime_t - pub const m_flSimTime: usize = 0xC8; // GameTime_t - pub const m_flSwitchTime: usize = 0xCC; // GameTime_t - pub const m_flAveWindSpeed: usize = 0xD0; // float32 - pub const m_bGusting: usize = 0xD4; // bool - pub const m_flWindAngleVariation: usize = 0xD8; // float32 - pub const m_flWindSpeedVariation: usize = 0xDC; // float32 - pub const m_iEntIndex: usize = 0xE0; // CEntityIndex + pub const m_flStartTime: usize = 0x8; // + pub const m_iWindSeed: usize = 0xC; // + pub const m_iMinWind: usize = 0x10; // + pub const m_iMaxWind: usize = 0x12; // + pub const m_windRadius: usize = 0x14; // + pub const m_iMinGust: usize = 0x18; // + pub const m_iMaxGust: usize = 0x1A; // + pub const m_flMinGustDelay: usize = 0x1C; // + pub const m_flMaxGustDelay: usize = 0x20; // + pub const m_flGustDuration: usize = 0x24; // + pub const m_iGustDirChange: usize = 0x28; // + pub const m_location: usize = 0x2C; // + pub const m_iszGustSound: usize = 0x38; // + pub const m_iWindDir: usize = 0x3C; // + pub const m_flWindSpeed: usize = 0x40; // + pub const m_currentWindVector: usize = 0x44; // + pub const m_CurrentSwayVector: usize = 0x50; // + pub const m_PrevSwayVector: usize = 0x5C; // + pub const m_iInitialWindDir: usize = 0x68; // + pub const m_flInitialWindSpeed: usize = 0x6C; // + pub const m_OnGustStart: usize = 0x70; // + pub const m_OnGustEnd: usize = 0x98; // + pub const m_flVariationTime: usize = 0xC0; // + pub const m_flSwayTime: usize = 0xC4; // + pub const m_flSimTime: usize = 0xC8; // + pub const m_flSwitchTime: usize = 0xCC; // + pub const m_flAveWindSpeed: usize = 0xD0; // + pub const m_bGusting: usize = 0xD4; // + pub const m_flWindAngleVariation: usize = 0xD8; // + pub const m_flWindSpeedVariation: usize = 0xDC; // + pub const m_iEntIndex: usize = 0xE0; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -4883,12 +4883,12 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 6 pub mod CPointHurt { - pub const m_nDamage: usize = 0x4C0; // int32 - pub const m_bitsDamageType: usize = 0x4C4; // int32 - pub const m_flRadius: usize = 0x4C8; // float32 - pub const m_flDelay: usize = 0x4CC; // float32 - pub const m_strTarget: usize = 0x4D0; // CUtlSymbolLarge - pub const m_pActivator: usize = 0x4D8; // CHandle + pub const m_nDamage: usize = 0x4C0; // + pub const m_bitsDamageType: usize = 0x4C4; // + pub const m_flRadius: usize = 0x4C8; // + pub const m_flDelay: usize = 0x4CC; // + pub const m_strTarget: usize = 0x4D0; // + pub const m_pActivator: usize = 0x4D8; // } // Parent: CBaseEntity // Field count: 44 @@ -4912,58 +4912,58 @@ pub mod cs2_dumper { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) pub mod CPointValueRemapper { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_bUpdateOnClient: usize = 0x4C1; // bool - pub const m_nInputType: usize = 0x4C4; // ValueRemapperInputType_t - pub const m_iszRemapLineStartName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszRemapLineEndName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_hRemapLineStart: usize = 0x4D8; // CHandle - pub const m_hRemapLineEnd: usize = 0x4DC; // CHandle - pub const m_flMaximumChangePerSecond: usize = 0x4E0; // float32 - pub const m_flDisengageDistance: usize = 0x4E4; // float32 - pub const m_flEngageDistance: usize = 0x4E8; // float32 - pub const m_bRequiresUseKey: usize = 0x4EC; // bool - pub const m_nOutputType: usize = 0x4F0; // ValueRemapperOutputType_t - pub const m_iszOutputEntityName: usize = 0x4F8; // CUtlSymbolLarge - pub const m_iszOutputEntity2Name: usize = 0x500; // CUtlSymbolLarge - pub const m_iszOutputEntity3Name: usize = 0x508; // CUtlSymbolLarge - pub const m_iszOutputEntity4Name: usize = 0x510; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x4C0; // + pub const m_bUpdateOnClient: usize = 0x4C1; // + pub const m_nInputType: usize = 0x4C4; // + pub const m_iszRemapLineStartName: usize = 0x4C8; // + pub const m_iszRemapLineEndName: usize = 0x4D0; // + pub const m_hRemapLineStart: usize = 0x4D8; // + pub const m_hRemapLineEnd: usize = 0x4DC; // + pub const m_flMaximumChangePerSecond: usize = 0x4E0; // + pub const m_flDisengageDistance: usize = 0x4E4; // + pub const m_flEngageDistance: usize = 0x4E8; // + pub const m_bRequiresUseKey: usize = 0x4EC; // + pub const m_nOutputType: usize = 0x4F0; // + pub const m_iszOutputEntityName: usize = 0x4F8; // + pub const m_iszOutputEntity2Name: usize = 0x500; // + pub const m_iszOutputEntity3Name: usize = 0x508; // + pub const m_iszOutputEntity4Name: usize = 0x510; // pub const m_hOutputEntities: usize = 0x518; // CNetworkUtlVectorBase> - pub const m_nHapticsType: usize = 0x530; // ValueRemapperHapticsType_t - pub const m_nMomentumType: usize = 0x534; // ValueRemapperMomentumType_t - pub const m_flMomentumModifier: usize = 0x538; // float32 - pub const m_flSnapValue: usize = 0x53C; // float32 - pub const m_flCurrentMomentum: usize = 0x540; // float32 - pub const m_nRatchetType: usize = 0x544; // ValueRemapperRatchetType_t - pub const m_flRatchetOffset: usize = 0x548; // float32 - pub const m_flInputOffset: usize = 0x54C; // float32 - pub const m_bEngaged: usize = 0x550; // bool - pub const m_bFirstUpdate: usize = 0x551; // bool - pub const m_flPreviousValue: usize = 0x554; // float32 - pub const m_flPreviousUpdateTickTime: usize = 0x558; // GameTime_t - pub const m_vecPreviousTestPoint: usize = 0x55C; // Vector - pub const m_hUsingPlayer: usize = 0x568; // CHandle - pub const m_flCustomOutputValue: usize = 0x56C; // float32 - pub const m_iszSoundEngage: usize = 0x570; // CUtlSymbolLarge - pub const m_iszSoundDisengage: usize = 0x578; // CUtlSymbolLarge - pub const m_iszSoundReachedValueZero: usize = 0x580; // CUtlSymbolLarge - pub const m_iszSoundReachedValueOne: usize = 0x588; // CUtlSymbolLarge - pub const m_iszSoundMovingLoop: usize = 0x590; // CUtlSymbolLarge + pub const m_nHapticsType: usize = 0x530; // + pub const m_nMomentumType: usize = 0x534; // + pub const m_flMomentumModifier: usize = 0x538; // + pub const m_flSnapValue: usize = 0x53C; // + pub const m_flCurrentMomentum: usize = 0x540; // + pub const m_nRatchetType: usize = 0x544; // + pub const m_flRatchetOffset: usize = 0x548; // + pub const m_flInputOffset: usize = 0x54C; // + pub const m_bEngaged: usize = 0x550; // + pub const m_bFirstUpdate: usize = 0x551; // + pub const m_flPreviousValue: usize = 0x554; // + pub const m_flPreviousUpdateTickTime: usize = 0x558; // + pub const m_vecPreviousTestPoint: usize = 0x55C; // + pub const m_hUsingPlayer: usize = 0x568; // + pub const m_flCustomOutputValue: usize = 0x56C; // + pub const m_iszSoundEngage: usize = 0x570; // + pub const m_iszSoundDisengage: usize = 0x578; // + pub const m_iszSoundReachedValueZero: usize = 0x580; // + pub const m_iszSoundReachedValueOne: usize = 0x588; // + pub const m_iszSoundMovingLoop: usize = 0x590; // pub const m_Position: usize = 0x5A0; // CEntityOutputTemplate pub const m_PositionDelta: usize = 0x5C8; // CEntityOutputTemplate - pub const m_OnReachedValueZero: usize = 0x5F0; // CEntityIOOutput - pub const m_OnReachedValueOne: usize = 0x618; // CEntityIOOutput - pub const m_OnReachedValueCustom: usize = 0x640; // CEntityIOOutput - pub const m_OnEngage: usize = 0x668; // CEntityIOOutput - pub const m_OnDisengage: usize = 0x690; // CEntityIOOutput + pub const m_OnReachedValueZero: usize = 0x5F0; // + pub const m_OnReachedValueOne: usize = 0x618; // + pub const m_OnReachedValueCustom: usize = 0x640; // + pub const m_OnEngage: usize = 0x668; // + pub const m_OnDisengage: usize = 0x690; // } // Parent: CLogicNPCCounter // Field count: 4 pub mod CLogicNPCCounterAABB { - pub const m_vDistanceOuterMins: usize = 0x800; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x80C; // Vector - pub const m_vOuterMins: usize = 0x818; // Vector - pub const m_vOuterMaxs: usize = 0x824; // Vector + pub const m_vDistanceOuterMins: usize = 0x800; // + pub const m_vDistanceOuterMaxs: usize = 0x80C; // + pub const m_vOuterMins: usize = 0x818; // + pub const m_vOuterMaxs: usize = 0x824; // } // Parent: CLightEntity // Field count: 0 @@ -4976,29 +4976,29 @@ pub mod cs2_dumper { // Parent: CSoundOpvarSetPointBase // Field count: 23 pub mod CSoundOpvarSetPointEntity { - pub const m_OnEnter: usize = 0x558; // CEntityIOOutput - pub const m_OnExit: usize = 0x580; // CEntityIOOutput - pub const m_bAutoDisable: usize = 0x5A8; // bool - pub const m_flDistanceMin: usize = 0x5EC; // float32 - pub const m_flDistanceMax: usize = 0x5F0; // float32 - pub const m_flDistanceMapMin: usize = 0x5F4; // float32 - pub const m_flDistanceMapMax: usize = 0x5F8; // float32 - pub const m_flOcclusionRadius: usize = 0x5FC; // float32 - pub const m_flOcclusionMin: usize = 0x600; // float32 - pub const m_flOcclusionMax: usize = 0x604; // float32 - pub const m_flValSetOnDisable: usize = 0x608; // float32 - pub const m_bSetValueOnDisable: usize = 0x60C; // bool - pub const m_nSimulationMode: usize = 0x610; // int32 - pub const m_nVisibilitySamples: usize = 0x614; // int32 - pub const m_vDynamicProxyPoint: usize = 0x618; // Vector - pub const m_flDynamicMaximumOcclusion: usize = 0x624; // float32 - pub const m_hDynamicEntity: usize = 0x628; // CEntityHandle - pub const m_iszDynamicEntityName: usize = 0x630; // CUtlSymbolLarge - pub const m_flPathingDistanceNormFactor: usize = 0x638; // float32 - pub const m_vPathingSourcePos: usize = 0x63C; // Vector - pub const m_vPathingListenerPos: usize = 0x648; // Vector - pub const m_vPathingDirection: usize = 0x654; // Vector - pub const m_nPathingSourceIndex: usize = 0x660; // int32 + pub const m_OnEnter: usize = 0x558; // + pub const m_OnExit: usize = 0x580; // + pub const m_bAutoDisable: usize = 0x5A8; // + pub const m_flDistanceMin: usize = 0x5EC; // + pub const m_flDistanceMax: usize = 0x5F0; // + pub const m_flDistanceMapMin: usize = 0x5F4; // + pub const m_flDistanceMapMax: usize = 0x5F8; // + pub const m_flOcclusionRadius: usize = 0x5FC; // + pub const m_flOcclusionMin: usize = 0x600; // + pub const m_flOcclusionMax: usize = 0x604; // + pub const m_flValSetOnDisable: usize = 0x608; // + pub const m_bSetValueOnDisable: usize = 0x60C; // + pub const m_nSimulationMode: usize = 0x610; // + pub const m_nVisibilitySamples: usize = 0x614; // + pub const m_vDynamicProxyPoint: usize = 0x618; // + pub const m_flDynamicMaximumOcclusion: usize = 0x624; // + pub const m_hDynamicEntity: usize = 0x628; // + pub const m_iszDynamicEntityName: usize = 0x630; // + pub const m_flPathingDistanceNormFactor: usize = 0x638; // + pub const m_vPathingSourcePos: usize = 0x63C; // + pub const m_vPathingListenerPos: usize = 0x648; // + pub const m_vPathingDirection: usize = 0x654; // + pub const m_nPathingSourceIndex: usize = 0x660; // } // Parent: CBaseEntity // Field count: 4 @@ -5007,27 +5007,27 @@ pub mod cs2_dumper { // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) pub mod CSkyCamera { - pub const m_skyboxData: usize = 0x4C0; // sky3dparams_t - pub const m_skyboxSlotToken: usize = 0x550; // CUtlStringToken - pub const m_bUseAngles: usize = 0x554; // bool - pub const m_pNext: usize = 0x558; // CSkyCamera* + pub const m_skyboxData: usize = 0x4C0; // + pub const m_skyboxSlotToken: usize = 0x550; // + pub const m_bUseAngles: usize = 0x554; // + pub const m_pNext: usize = 0x558; // } // Parent: CRulePointEntity // Field count: 4 pub mod CGameMoney { - pub const m_OnMoneySpent: usize = 0x720; // CEntityIOOutput - pub const m_OnMoneySpentFail: usize = 0x748; // CEntityIOOutput - pub const m_nMoney: usize = 0x770; // int32 - pub const m_strAwardText: usize = 0x778; // CUtlString + pub const m_OnMoneySpent: usize = 0x720; // + pub const m_OnMoneySpentFail: usize = 0x748; // + pub const m_nMoney: usize = 0x770; // + pub const m_strAwardText: usize = 0x778; // } // Parent: CLogicalEntity // Field count: 5 pub mod CLogicPlayerProxy { - pub const m_hPlayer: usize = 0x4C0; // CHandle - pub const m_PlayerHasAmmo: usize = 0x4C8; // CEntityIOOutput - pub const m_PlayerHasNoAmmo: usize = 0x4F0; // CEntityIOOutput - pub const m_PlayerDied: usize = 0x518; // CEntityIOOutput - pub const m_RequestedPlayerHealth: usize = 0x540; // CEntityOutputTemplate + pub const m_hPlayer: usize = 0x4C0; // + pub const m_PlayerHasAmmo: usize = 0x4C8; // + pub const m_PlayerHasNoAmmo: usize = 0x4F0; // + pub const m_PlayerDied: usize = 0x518; // + pub const m_RequestedPlayerHealth: usize = 0x540; // } // Parent: CPlayerPawnComponent // Field count: 4 @@ -5036,10 +5036,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_iObserverMode (uint8) // NetworkVarNames: m_hObserverTarget (CHandle) pub mod CPlayer_ObserverServices { - pub const m_iObserverMode: usize = 0x40; // uint8 - pub const m_hObserverTarget: usize = 0x44; // CHandle - pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t - pub const m_bForcedObserverMode: usize = 0x4C; // bool + pub const m_iObserverMode: usize = 0x40; // + pub const m_hObserverTarget: usize = 0x44; // + pub const m_iObserverLastMode: usize = 0x48; // + pub const m_bForcedObserverMode: usize = 0x4C; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -5048,9 +5048,9 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 3 pub mod CPhysImpact { - pub const m_damage: usize = 0x4C0; // float32 - pub const m_distance: usize = 0x4C4; // float32 - pub const m_directionEntityName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_damage: usize = 0x4C0; // + pub const m_distance: usize = 0x4C4; // + pub const m_directionEntityName: usize = 0x4C8; // } // Parent: CBaseEntity // Field count: 24 @@ -5081,30 +5081,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod CEnvCombinedLightProbeVolume { - pub const m_Entity_Color: usize = 0x1520; // Color - pub const m_Entity_flBrightness: usize = 0x1524; // float32 - pub const m_Entity_hCubemapTexture: usize = 0x1528; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x1530; // bool - pub const m_Entity_hLightProbeTexture: usize = 0x1538; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1540; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1548; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1550; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x1558; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x1564; // Vector - pub const m_Entity_bMoveable: usize = 0x1570; // bool - pub const m_Entity_nHandshake: usize = 0x1574; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1578; // int32 - pub const m_Entity_nPriority: usize = 0x157C; // int32 - pub const m_Entity_bStartDisabled: usize = 0x1580; // bool - pub const m_Entity_flEdgeFadeDist: usize = 0x1584; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x1588; // Vector - pub const m_Entity_nLightProbeSizeX: usize = 0x1594; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x1598; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x159C; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x15A0; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x15A4; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x15A8; // int32 - pub const m_Entity_bEnabled: usize = 0x15C1; // bool + pub const m_Entity_Color: usize = 0x1520; // + pub const m_Entity_flBrightness: usize = 0x1524; // + pub const m_Entity_hCubemapTexture: usize = 0x1528; // + pub const m_Entity_bCustomCubemapTexture: usize = 0x1530; // + pub const m_Entity_hLightProbeTexture: usize = 0x1538; // + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1540; // + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1548; // + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1550; // + pub const m_Entity_vBoxMins: usize = 0x1558; // + pub const m_Entity_vBoxMaxs: usize = 0x1564; // + pub const m_Entity_bMoveable: usize = 0x1570; // + pub const m_Entity_nHandshake: usize = 0x1574; // + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1578; // + pub const m_Entity_nPriority: usize = 0x157C; // + pub const m_Entity_bStartDisabled: usize = 0x1580; // + pub const m_Entity_flEdgeFadeDist: usize = 0x1584; // + pub const m_Entity_vEdgeFadeDists: usize = 0x1588; // + pub const m_Entity_nLightProbeSizeX: usize = 0x1594; // + pub const m_Entity_nLightProbeSizeY: usize = 0x1598; // + pub const m_Entity_nLightProbeSizeZ: usize = 0x159C; // + pub const m_Entity_nLightProbeAtlasX: usize = 0x15A0; // + pub const m_Entity_nLightProbeAtlasY: usize = 0x15A4; // + pub const m_Entity_nLightProbeAtlasZ: usize = 0x15A8; // + pub const m_Entity_bEnabled: usize = 0x15C1; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -5124,11 +5124,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) pub mod CEnvParticleGlow { - pub const m_flAlphaScale: usize = 0xC88; // float32 - pub const m_flRadiusScale: usize = 0xC8C; // float32 - pub const m_flSelfIllumScale: usize = 0xC90; // float32 - pub const m_ColorTint: usize = 0xC94; // Color - pub const m_hTextureOverride: usize = 0xC98; // CStrongHandle + pub const m_flAlphaScale: usize = 0xC88; // + pub const m_flRadiusScale: usize = 0xC8C; // + pub const m_flSelfIllumScale: usize = 0xC90; // + pub const m_ColorTint: usize = 0xC94; // + pub const m_hTextureOverride: usize = 0xC98; // } // Parent: CBaseModelEntity // Field count: 0 @@ -5140,7 +5140,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flRadius (float) pub mod CSoundAreaEntitySphere { - pub const m_flRadius: usize = 0x4E0; // float32 + pub const m_flRadius: usize = 0x4E0; // } // Parent: CFuncBrush // Field count: 9 @@ -5155,15 +5155,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) pub mod CFuncMonitor { - pub const m_targetCamera: usize = 0x730; // CUtlString - pub const m_nResolutionEnum: usize = 0x738; // int32 - pub const m_bRenderShadows: usize = 0x73C; // bool - pub const m_bUseUniqueColorTarget: usize = 0x73D; // bool - pub const m_brushModelName: usize = 0x740; // CUtlString - pub const m_hTargetCamera: usize = 0x748; // CHandle - pub const m_bEnabled: usize = 0x74C; // bool - pub const m_bDraw3DSkybox: usize = 0x74D; // bool - pub const m_bStartEnabled: usize = 0x74E; // bool + pub const m_targetCamera: usize = 0x730; // + pub const m_nResolutionEnum: usize = 0x738; // + pub const m_bRenderShadows: usize = 0x73C; // + pub const m_bUseUniqueColorTarget: usize = 0x73D; // + pub const m_brushModelName: usize = 0x740; // + pub const m_hTargetCamera: usize = 0x748; // + pub const m_bEnabled: usize = 0x74C; // + pub const m_bDraw3DSkybox: usize = 0x74D; // + pub const m_bStartEnabled: usize = 0x74E; // } // Parent: CBaseEntity // Field count: 0 @@ -5172,12 +5172,12 @@ pub mod cs2_dumper { // Parent: None // Field count: 6 pub mod SequenceHistory_t { - pub const m_hSequence: usize = 0x0; // HSequence - pub const m_flSeqStartTime: usize = 0x4; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x8; // float32 - pub const m_nSeqLoopMode: usize = 0xC; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x10; // float32 - pub const m_flCyclesPerSecond: usize = 0x14; // float32 + pub const m_hSequence: usize = 0x0; // + pub const m_flSeqStartTime: usize = 0x4; // + pub const m_flSeqFixedCycle: usize = 0x8; // + pub const m_nSeqLoopMode: usize = 0xC; // + pub const m_flPlaybackRate: usize = 0x10; // + pub const m_flCyclesPerSecond: usize = 0x14; // } // Parent: CCSGameModeRules // Field count: 0 @@ -5186,22 +5186,22 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 16 pub mod CPointAngularVelocitySensor { - pub const m_hTargetEntity: usize = 0x4C0; // CHandle - pub const m_flThreshold: usize = 0x4C4; // float32 - pub const m_nLastCompareResult: usize = 0x4C8; // int32 - pub const m_nLastFireResult: usize = 0x4CC; // int32 - pub const m_flFireTime: usize = 0x4D0; // GameTime_t - pub const m_flFireInterval: usize = 0x4D4; // float32 - pub const m_flLastAngVelocity: usize = 0x4D8; // float32 - pub const m_lastOrientation: usize = 0x4DC; // QAngle - pub const m_vecAxis: usize = 0x4E8; // Vector - pub const m_bUseHelper: usize = 0x4F4; // bool + pub const m_hTargetEntity: usize = 0x4C0; // + pub const m_flThreshold: usize = 0x4C4; // + pub const m_nLastCompareResult: usize = 0x4C8; // + pub const m_nLastFireResult: usize = 0x4CC; // + pub const m_flFireTime: usize = 0x4D0; // + pub const m_flFireInterval: usize = 0x4D4; // + pub const m_flLastAngVelocity: usize = 0x4D8; // + pub const m_lastOrientation: usize = 0x4DC; // + pub const m_vecAxis: usize = 0x4E8; // + pub const m_bUseHelper: usize = 0x4F4; // pub const m_AngularVelocity: usize = 0x4F8; // CEntityOutputTemplate - pub const m_OnLessThan: usize = 0x520; // CEntityIOOutput - pub const m_OnLessThanOrEqualTo: usize = 0x548; // CEntityIOOutput - pub const m_OnGreaterThan: usize = 0x570; // CEntityIOOutput - pub const m_OnGreaterThanOrEqualTo: usize = 0x598; // CEntityIOOutput - pub const m_OnEqualTo: usize = 0x5C0; // CEntityIOOutput + pub const m_OnLessThan: usize = 0x520; // + pub const m_OnLessThanOrEqualTo: usize = 0x548; // + pub const m_OnGreaterThan: usize = 0x570; // + pub const m_OnGreaterThanOrEqualTo: usize = 0x598; // + pub const m_OnEqualTo: usize = 0x5C0; // } // Parent: CBaseCSGrenadeProjectile // Field count: 4 @@ -5209,10 +5209,10 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) pub mod CMolotovProjectile { - pub const m_bIsIncGrenade: usize = 0xA90; // bool - pub const m_bDetonated: usize = 0xA9C; // bool - pub const m_stillTimer: usize = 0xAA0; // IntervalTimer - pub const m_bHasBouncedOffPlayer: usize = 0xB80; // bool + pub const m_bIsIncGrenade: usize = 0xA90; // + pub const m_bDetonated: usize = 0xA9C; // + pub const m_stillTimer: usize = 0xAA0; // + pub const m_bHasBouncedOffPlayer: usize = 0xB80; // } // Parent: CBaseTrigger // Field count: 0 @@ -5225,42 +5225,42 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 24 pub mod CEnvInstructorHint { - pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszReplace_Key: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszHintTargetEntity: usize = 0x4D0; // CUtlSymbolLarge - pub const m_iTimeout: usize = 0x4D8; // int32 - pub const m_iDisplayLimit: usize = 0x4DC; // int32 - pub const m_iszIcon_Onscreen: usize = 0x4E0; // CUtlSymbolLarge - pub const m_iszIcon_Offscreen: usize = 0x4E8; // CUtlSymbolLarge - pub const m_iszCaption: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iszActivatorCaption: usize = 0x4F8; // CUtlSymbolLarge - pub const m_Color: usize = 0x500; // Color - pub const m_fIconOffset: usize = 0x504; // float32 - pub const m_fRange: usize = 0x508; // float32 - pub const m_iPulseOption: usize = 0x50C; // uint8 - pub const m_iAlphaOption: usize = 0x50D; // uint8 - pub const m_iShakeOption: usize = 0x50E; // uint8 - pub const m_bStatic: usize = 0x50F; // bool - pub const m_bNoOffscreen: usize = 0x510; // bool - pub const m_bForceCaption: usize = 0x511; // bool - pub const m_iInstanceType: usize = 0x514; // int32 - pub const m_bSuppressRest: usize = 0x518; // bool - pub const m_iszBinding: usize = 0x520; // CUtlSymbolLarge - pub const m_bAllowNoDrawTarget: usize = 0x528; // bool - pub const m_bAutoStart: usize = 0x529; // bool - pub const m_bLocalPlayerOnly: usize = 0x52A; // bool + pub const m_iszName: usize = 0x4C0; // + pub const m_iszReplace_Key: usize = 0x4C8; // + pub const m_iszHintTargetEntity: usize = 0x4D0; // + pub const m_iTimeout: usize = 0x4D8; // + pub const m_iDisplayLimit: usize = 0x4DC; // + pub const m_iszIcon_Onscreen: usize = 0x4E0; // + pub const m_iszIcon_Offscreen: usize = 0x4E8; // + pub const m_iszCaption: usize = 0x4F0; // + pub const m_iszActivatorCaption: usize = 0x4F8; // + pub const m_Color: usize = 0x500; // + pub const m_fIconOffset: usize = 0x504; // + pub const m_fRange: usize = 0x508; // + pub const m_iPulseOption: usize = 0x50C; // + pub const m_iAlphaOption: usize = 0x50D; // + pub const m_iShakeOption: usize = 0x50E; // + pub const m_bStatic: usize = 0x50F; // + pub const m_bNoOffscreen: usize = 0x510; // + pub const m_bForceCaption: usize = 0x511; // + pub const m_iInstanceType: usize = 0x514; // + pub const m_bSuppressRest: usize = 0x518; // + pub const m_iszBinding: usize = 0x520; // + pub const m_bAllowNoDrawTarget: usize = 0x528; // + pub const m_bAutoStart: usize = 0x529; // + pub const m_bLocalPlayerOnly: usize = 0x52A; // } // Parent: CPointEntity // Field count: 2 pub mod CEnvTracer { - pub const m_vecEnd: usize = 0x4C0; // Vector - pub const m_flDelay: usize = 0x4CC; // float32 + pub const m_vecEnd: usize = 0x4C0; // + pub const m_flDelay: usize = 0x4CC; // } // Parent: CPointEntity // Field count: 2 pub mod CInfoGameEventProxy { - pub const m_iszEventName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_flRange: usize = 0x4C8; // float32 + pub const m_iszEventName: usize = 0x4C0; // + pub const m_flRange: usize = 0x4C8; // } // Parent: CBaseEntity // Field count: 25 @@ -5288,31 +5288,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) pub mod CPointCamera { - pub const m_FOV: usize = 0x4C0; // float32 - pub const m_Resolution: usize = 0x4C4; // float32 - pub const m_bFogEnable: usize = 0x4C8; // bool - pub const m_FogColor: usize = 0x4C9; // Color - pub const m_flFogStart: usize = 0x4D0; // float32 - pub const m_flFogEnd: usize = 0x4D4; // float32 - pub const m_flFogMaxDensity: usize = 0x4D8; // float32 - pub const m_bActive: usize = 0x4DC; // bool - pub const m_bUseScreenAspectRatio: usize = 0x4DD; // bool - pub const m_flAspectRatio: usize = 0x4E0; // float32 - pub const m_bNoSky: usize = 0x4E4; // bool - pub const m_fBrightness: usize = 0x4E8; // float32 - pub const m_flZFar: usize = 0x4EC; // float32 - pub const m_flZNear: usize = 0x4F0; // float32 - pub const m_bCanHLTVUse: usize = 0x4F4; // bool - pub const m_bDofEnabled: usize = 0x4F5; // bool - pub const m_flDofNearBlurry: usize = 0x4F8; // float32 - pub const m_flDofNearCrisp: usize = 0x4FC; // float32 - pub const m_flDofFarCrisp: usize = 0x500; // float32 - pub const m_flDofFarBlurry: usize = 0x504; // float32 - pub const m_flDofTiltToGround: usize = 0x508; // float32 - pub const m_TargetFOV: usize = 0x50C; // float32 - pub const m_DegreesPerSecond: usize = 0x510; // float32 - pub const m_bIsOn: usize = 0x514; // bool - pub const m_pNext: usize = 0x518; // CPointCamera* + pub const m_FOV: usize = 0x4C0; // + pub const m_Resolution: usize = 0x4C4; // + pub const m_bFogEnable: usize = 0x4C8; // + pub const m_FogColor: usize = 0x4C9; // + pub const m_flFogStart: usize = 0x4D0; // + pub const m_flFogEnd: usize = 0x4D4; // + pub const m_flFogMaxDensity: usize = 0x4D8; // + pub const m_bActive: usize = 0x4DC; // + pub const m_bUseScreenAspectRatio: usize = 0x4DD; // + pub const m_flAspectRatio: usize = 0x4E0; // + pub const m_bNoSky: usize = 0x4E4; // + pub const m_fBrightness: usize = 0x4E8; // + pub const m_flZFar: usize = 0x4EC; // + pub const m_flZNear: usize = 0x4F0; // + pub const m_bCanHLTVUse: usize = 0x4F4; // + pub const m_bDofEnabled: usize = 0x4F5; // + pub const m_flDofNearBlurry: usize = 0x4F8; // + pub const m_flDofNearCrisp: usize = 0x4FC; // + pub const m_flDofFarCrisp: usize = 0x500; // + pub const m_flDofFarBlurry: usize = 0x504; // + pub const m_flDofTiltToGround: usize = 0x508; // + pub const m_TargetFOV: usize = 0x50C; // + pub const m_DegreesPerSecond: usize = 0x510; // + pub const m_bIsOn: usize = 0x514; // + pub const m_pNext: usize = 0x518; // } // Parent: None // Field count: 7 @@ -5324,12 +5324,12 @@ pub mod cs2_dumper { // NetworkVarNames: m_nIdealMotionType (int8) pub mod CModelState { pub const m_hModel: usize = 0xA0; // CStrongHandle - pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge - pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool - pub const m_MeshGroupMask: usize = 0x198; // uint64 - pub const m_nIdealMotionType: usize = 0x21A; // int8 - pub const m_nForceLOD: usize = 0x21B; // int8 - pub const m_nClothUpdateFlags: usize = 0x21C; // int8 + pub const m_ModelName: usize = 0xA8; // + pub const m_bClientClothCreationSuppressed: usize = 0xE8; // + pub const m_MeshGroupMask: usize = 0x198; // + pub const m_nIdealMotionType: usize = 0x21A; // + pub const m_nForceLOD: usize = 0x21B; // + pub const m_nClothUpdateFlags: usize = 0x21C; // } // Parent: CBaseModelEntity // Field count: 12 @@ -5341,37 +5341,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) pub mod CFuncLadder { - pub const m_vecLadderDir: usize = 0x710; // Vector + pub const m_vecLadderDir: usize = 0x710; // pub const m_Dismounts: usize = 0x720; // CUtlVector> - pub const m_vecLocalTop: usize = 0x738; // Vector - pub const m_vecPlayerMountPositionTop: usize = 0x744; // Vector - pub const m_vecPlayerMountPositionBottom: usize = 0x750; // Vector - pub const m_flAutoRideSpeed: usize = 0x75C; // float32 - pub const m_bDisabled: usize = 0x760; // bool - pub const m_bFakeLadder: usize = 0x761; // bool - pub const m_bHasSlack: usize = 0x762; // bool - pub const m_surfacePropName: usize = 0x768; // CUtlSymbolLarge - pub const m_OnPlayerGotOnLadder: usize = 0x770; // CEntityIOOutput - pub const m_OnPlayerGotOffLadder: usize = 0x798; // CEntityIOOutput + pub const m_vecLocalTop: usize = 0x738; // + pub const m_vecPlayerMountPositionTop: usize = 0x744; // + pub const m_vecPlayerMountPositionBottom: usize = 0x750; // + pub const m_flAutoRideSpeed: usize = 0x75C; // + pub const m_bDisabled: usize = 0x760; // + pub const m_bFakeLadder: usize = 0x761; // + pub const m_bHasSlack: usize = 0x762; // + pub const m_surfacePropName: usize = 0x768; // + pub const m_OnPlayerGotOnLadder: usize = 0x770; // + pub const m_OnPlayerGotOffLadder: usize = 0x798; // } // Parent: CLogicalEntity // Field count: 8 pub mod CPathKeyFrame { - pub const m_Origin: usize = 0x4C0; // Vector - pub const m_Angles: usize = 0x4CC; // QAngle - pub const m_qAngle: usize = 0x4E0; // Quaternion - pub const m_iNextKey: usize = 0x4F0; // CUtlSymbolLarge - pub const m_flNextTime: usize = 0x4F8; // float32 - pub const m_pNextKey: usize = 0x500; // CPathKeyFrame* - pub const m_pPrevKey: usize = 0x508; // CPathKeyFrame* - pub const m_flMoveSpeed: usize = 0x510; // float32 + pub const m_Origin: usize = 0x4C0; // + pub const m_Angles: usize = 0x4CC; // + pub const m_qAngle: usize = 0x4E0; // + pub const m_iNextKey: usize = 0x4F0; // + pub const m_flNextTime: usize = 0x4F8; // + pub const m_pNextKey: usize = 0x500; // + pub const m_pPrevKey: usize = 0x508; // + pub const m_flMoveSpeed: usize = 0x510; // } // Parent: CBaseModelEntity // Field count: 3 pub mod CFuncInteractionLayerClip { - pub const m_bDisabled: usize = 0x710; // bool - pub const m_iszInteractsAs: usize = 0x718; // CUtlSymbolLarge - pub const m_iszInteractsWith: usize = 0x720; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x710; // + pub const m_iszInteractsAs: usize = 0x718; // + pub const m_iszInteractsWith: usize = 0x720; // } // Parent: None // Field count: 2 @@ -5379,8 +5379,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) pub mod CAttributeList { - pub const m_Attributes: usize = 0x8; // CUtlVectorEmbeddedNetworkVar - pub const m_pManager: usize = 0x58; // CAttributeManager* + pub const m_Attributes: usize = 0x8; // + pub const m_pManager: usize = 0x58; // } // Parent: CGameRules // Field count: 0 @@ -5393,18 +5393,18 @@ pub mod cs2_dumper { // Parent: CDynamicProp // Field count: 1 pub mod COrnamentProp { - pub const m_initialOwner: usize = 0xB80; // CUtlSymbolLarge + pub const m_initialOwner: usize = 0xB80; // } // Parent: CLogicalEntity // Field count: 1 pub mod CLogicGameEvent { - pub const m_iszEventName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszEventName: usize = 0x4C0; // } // Parent: CPointEntity // Field count: 2 pub mod CEnvMuzzleFlash { - pub const m_flScale: usize = 0x4C0; // float32 - pub const m_iszParentAttachment: usize = 0x4C8; // CUtlSymbolLarge + pub const m_flScale: usize = 0x4C0; // + pub const m_iszParentAttachment: usize = 0x4C8; // } // Parent: CModelPointEntity // Field count: 15 @@ -5426,21 +5426,21 @@ pub mod cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) pub mod CPlayerSprayDecal { - pub const m_nUniqueID: usize = 0x710; // int32 - pub const m_unAccountID: usize = 0x714; // uint32 - pub const m_unTraceID: usize = 0x718; // uint32 - pub const m_rtGcTime: usize = 0x71C; // uint32 - pub const m_vecEndPos: usize = 0x720; // Vector - pub const m_vecStart: usize = 0x72C; // Vector - pub const m_vecLeft: usize = 0x738; // Vector - pub const m_vecNormal: usize = 0x744; // Vector - pub const m_nPlayer: usize = 0x750; // int32 - pub const m_nEntity: usize = 0x754; // int32 - pub const m_nHitbox: usize = 0x758; // int32 - pub const m_flCreationTime: usize = 0x75C; // float32 - pub const m_nTintID: usize = 0x760; // int32 - pub const m_nVersion: usize = 0x764; // uint8 - pub const m_ubSignature: usize = 0x765; // uint8[128] + pub const m_nUniqueID: usize = 0x710; // + pub const m_unAccountID: usize = 0x714; // + pub const m_unTraceID: usize = 0x718; // + pub const m_rtGcTime: usize = 0x71C; // + pub const m_vecEndPos: usize = 0x720; // + pub const m_vecStart: usize = 0x72C; // + pub const m_vecLeft: usize = 0x738; // + pub const m_vecNormal: usize = 0x744; // + pub const m_nPlayer: usize = 0x750; // + pub const m_nEntity: usize = 0x754; // + pub const m_nHitbox: usize = 0x758; // + pub const m_flCreationTime: usize = 0x75C; // + pub const m_nTintID: usize = 0x760; // + pub const m_nVersion: usize = 0x764; // + pub const m_ubSignature: usize = 0x765; // } // Parent: CBaseTrigger // Field count: 9 @@ -5448,27 +5448,27 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) pub mod CBombTarget { - pub const m_OnBombExplode: usize = 0x8E0; // CEntityIOOutput - pub const m_OnBombPlanted: usize = 0x908; // CEntityIOOutput - pub const m_OnBombDefused: usize = 0x930; // CEntityIOOutput - pub const m_bIsBombSiteB: usize = 0x958; // bool - pub const m_bIsHeistBombTarget: usize = 0x959; // bool - pub const m_bBombPlantedHere: usize = 0x95A; // bool - pub const m_szMountTarget: usize = 0x960; // CUtlSymbolLarge - pub const m_hInstructorHint: usize = 0x968; // CHandle - pub const m_nBombSiteDesignation: usize = 0x96C; // int32 + pub const m_OnBombExplode: usize = 0x8E0; // + pub const m_OnBombPlanted: usize = 0x908; // + pub const m_OnBombDefused: usize = 0x930; // + pub const m_bIsBombSiteB: usize = 0x958; // + pub const m_bIsHeistBombTarget: usize = 0x959; // + pub const m_bBombPlantedHere: usize = 0x95A; // + pub const m_szMountTarget: usize = 0x960; // + pub const m_hInstructorHint: usize = 0x968; // + pub const m_nBombSiteDesignation: usize = 0x96C; // } // Parent: CBaseEntity // Field count: 8 pub mod CPhysicsSpring { - pub const m_flFrequency: usize = 0x4C8; // float32 - pub const m_flDampingRatio: usize = 0x4CC; // float32 - pub const m_flRestLength: usize = 0x4D0; // float32 - pub const m_nameAttachStart: usize = 0x4D8; // CUtlSymbolLarge - pub const m_nameAttachEnd: usize = 0x4E0; // CUtlSymbolLarge - pub const m_start: usize = 0x4E8; // Vector - pub const m_end: usize = 0x4F4; // Vector - pub const m_teleportTick: usize = 0x500; // uint32 + pub const m_flFrequency: usize = 0x4C8; // + pub const m_flDampingRatio: usize = 0x4CC; // + pub const m_flRestLength: usize = 0x4D0; // + pub const m_nameAttachStart: usize = 0x4D8; // + pub const m_nameAttachEnd: usize = 0x4E0; // + pub const m_start: usize = 0x4E8; // + pub const m_end: usize = 0x4F4; // + pub const m_teleportTick: usize = 0x500; // } // Parent: CBaseEntity // Field count: 17 @@ -5492,23 +5492,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod CEnvLightProbeVolume { - pub const m_Entity_hLightProbeTexture: usize = 0x14A0; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x14A8; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x14B0; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x14B8; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x14C0; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x14CC; // Vector - pub const m_Entity_bMoveable: usize = 0x14D8; // bool - pub const m_Entity_nHandshake: usize = 0x14DC; // int32 - pub const m_Entity_nPriority: usize = 0x14E0; // int32 - pub const m_Entity_bStartDisabled: usize = 0x14E4; // bool - pub const m_Entity_nLightProbeSizeX: usize = 0x14E8; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x14EC; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x14F0; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x14F4; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x14F8; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x14FC; // int32 - pub const m_Entity_bEnabled: usize = 0x1509; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x14A0; // + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x14A8; // + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x14B0; // + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x14B8; // + pub const m_Entity_vBoxMins: usize = 0x14C0; // + pub const m_Entity_vBoxMaxs: usize = 0x14CC; // + pub const m_Entity_bMoveable: usize = 0x14D8; // + pub const m_Entity_nHandshake: usize = 0x14DC; // + pub const m_Entity_nPriority: usize = 0x14E0; // + pub const m_Entity_bStartDisabled: usize = 0x14E4; // + pub const m_Entity_nLightProbeSizeX: usize = 0x14E8; // + pub const m_Entity_nLightProbeSizeY: usize = 0x14EC; // + pub const m_Entity_nLightProbeSizeZ: usize = 0x14F0; // + pub const m_Entity_nLightProbeAtlasX: usize = 0x14F4; // + pub const m_Entity_nLightProbeAtlasY: usize = 0x14F8; // + pub const m_Entity_nLightProbeAtlasZ: usize = 0x14FC; // + pub const m_Entity_bEnabled: usize = 0x1509; // } // Parent: CCSGameModeRules // Field count: 1 @@ -5521,17 +5521,17 @@ pub mod cs2_dumper { // Parent: CTriggerPush // Field count: 1 pub mod CScriptTriggerPush { - pub const m_vExtent: usize = 0x918; // Vector + pub const m_vExtent: usize = 0x918; // } // Parent: CBaseEntity // Field count: 1 pub mod CEnvEntityIgniter { - pub const m_flLifetime: usize = 0x4C0; // float32 + pub const m_flLifetime: usize = 0x4C0; // } // Parent: CBaseModelEntity // Field count: 1 pub mod CFuncWall { - pub const m_nState: usize = 0x710; // int32 + pub const m_nState: usize = 0x710; // } // Parent: None // Field count: 14 @@ -5552,27 +5552,27 @@ pub mod cs2_dumper { // NetworkVarNames: m_bIsOtherEnemy (bool) // NetworkVarNames: m_killType (EKillTypes_t) pub mod CDamageRecord { - pub const m_PlayerDamager: usize = 0x28; // CHandle - pub const m_PlayerRecipient: usize = 0x2C; // CHandle - pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle - pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle - pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString - pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString - pub const m_DamagerXuid: usize = 0x48; // uint64 - pub const m_RecipientXuid: usize = 0x50; // uint64 - pub const m_iDamage: usize = 0x58; // int32 - pub const m_iActualHealthRemoved: usize = 0x5C; // int32 - pub const m_iNumHits: usize = 0x60; // int32 - pub const m_iLastBulletUpdate: usize = 0x64; // int32 - pub const m_bIsOtherEnemy: usize = 0x68; // bool - pub const m_killType: usize = 0x69; // EKillTypes_t + pub const m_PlayerDamager: usize = 0x28; // + pub const m_PlayerRecipient: usize = 0x2C; // + pub const m_hPlayerControllerDamager: usize = 0x30; // + pub const m_hPlayerControllerRecipient: usize = 0x34; // + pub const m_szPlayerDamagerName: usize = 0x38; // + pub const m_szPlayerRecipientName: usize = 0x40; // + pub const m_DamagerXuid: usize = 0x48; // + pub const m_RecipientXuid: usize = 0x50; // + pub const m_iDamage: usize = 0x58; // + pub const m_iActualHealthRemoved: usize = 0x5C; // + pub const m_iNumHits: usize = 0x60; // + pub const m_iLastBulletUpdate: usize = 0x64; // + pub const m_bIsOtherEnemy: usize = 0x68; // + pub const m_killType: usize = 0x69; // } // Parent: CLogicalEntity // Field count: 3 pub mod CLogicAutosave { - pub const m_bForceNewLevelUnit: usize = 0x4C0; // bool - pub const m_minHitPoints: usize = 0x4C4; // int32 - pub const m_minHitPointsToCommit: usize = 0x4C8; // int32 + pub const m_bForceNewLevelUnit: usize = 0x4C0; // + pub const m_minHitPoints: usize = 0x4C4; // + pub const m_minHitPointsToCommit: usize = 0x4C8; // } // Parent: CPlayerControllerComponent // Field count: 2 @@ -5581,17 +5581,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_nSendUpdate (int) // NetworkVarNames: m_DamageList (CDamageRecord) pub mod CCSPlayerController_DamageServices { - pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_nSendUpdate: usize = 0x40; // pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent // Field count: 5 pub mod CRenderComponent { - pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer - pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool - pub const m_nSplitscreenFlags: usize = 0x54; // uint32 - pub const m_bEnableRendering: usize = 0x60; // bool - pub const m_bInterpolationReadyToDraw: usize = 0xB0; // bool + pub const __m_pChainEntity: usize = 0x10; // + pub const m_bIsRenderingWithViewModels: usize = 0x50; // + pub const m_nSplitscreenFlags: usize = 0x54; // + pub const m_bEnableRendering: usize = 0x60; // + pub const m_bInterpolationReadyToDraw: usize = 0xB0; // } // Parent: CSoundEventEntity // Field count: 7 @@ -5599,18 +5599,18 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) pub mod CSoundEventPathCornerEntity { - pub const m_iszPathCorner: usize = 0x570; // CUtlSymbolLarge - pub const m_iCountMax: usize = 0x578; // int32 - pub const m_flDistanceMax: usize = 0x57C; // float32 - pub const m_flDistMaxSqr: usize = 0x580; // float32 - pub const m_flDotProductMax: usize = 0x584; // float32 - pub const m_bPlaying: usize = 0x588; // bool - pub const m_vecCornerPairsNetworked: usize = 0x5B0; // CNetworkUtlVectorBase + pub const m_iszPathCorner: usize = 0x570; // + pub const m_iCountMax: usize = 0x578; // + pub const m_flDistanceMax: usize = 0x57C; // + pub const m_flDistMaxSqr: usize = 0x580; // + pub const m_flDotProductMax: usize = 0x584; // + pub const m_bPlaying: usize = 0x588; // + pub const m_vecCornerPairsNetworked: usize = 0x5B0; // } // Parent: CEnvSoundscape // Field count: 1 pub mod CEnvSoundscapeProxy { - pub const m_MainSoundscapeName: usize = 0x558; // CUtlSymbolLarge + pub const m_MainSoundscapeName: usize = 0x558; // } // Parent: CEntityComponent // Field count: 67 @@ -5682,73 +5682,73 @@ pub mod cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x38; // CNetworkVarChainer - pub const m_Color: usize = 0x75; // Color - pub const m_SecondaryColor: usize = 0x79; // Color - pub const m_flBrightness: usize = 0x80; // float32 - pub const m_flBrightnessScale: usize = 0x84; // float32 - pub const m_flBrightnessMult: usize = 0x88; // float32 - pub const m_flRange: usize = 0x8C; // float32 - pub const m_flFalloff: usize = 0x90; // float32 - pub const m_flAttenuation0: usize = 0x94; // float32 - pub const m_flAttenuation1: usize = 0x98; // float32 - pub const m_flAttenuation2: usize = 0x9C; // float32 - pub const m_flTheta: usize = 0xA0; // float32 - pub const m_flPhi: usize = 0xA4; // float32 - pub const m_hLightCookie: usize = 0xA8; // CStrongHandle - pub const m_nCascades: usize = 0xB0; // int32 - pub const m_nCastShadows: usize = 0xB4; // int32 - pub const m_nShadowWidth: usize = 0xB8; // int32 - pub const m_nShadowHeight: usize = 0xBC; // int32 - pub const m_bRenderDiffuse: usize = 0xC0; // bool - pub const m_nRenderSpecular: usize = 0xC4; // int32 - pub const m_bRenderTransmissive: usize = 0xC8; // bool - pub const m_flOrthoLightWidth: usize = 0xCC; // float32 - pub const m_flOrthoLightHeight: usize = 0xD0; // float32 - pub const m_nStyle: usize = 0xD4; // int32 - pub const m_Pattern: usize = 0xD8; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0xE0; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0xE4; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0xE8; // float32 - pub const m_flShadowCascadeDistance0: usize = 0xEC; // float32 - pub const m_flShadowCascadeDistance1: usize = 0xF0; // float32 - pub const m_flShadowCascadeDistance2: usize = 0xF4; // float32 - pub const m_flShadowCascadeDistance3: usize = 0xF8; // float32 - pub const m_nShadowCascadeResolution0: usize = 0xFC; // int32 - pub const m_nShadowCascadeResolution1: usize = 0x100; // int32 - pub const m_nShadowCascadeResolution2: usize = 0x104; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x108; // int32 - pub const m_bUsesBakedShadowing: usize = 0x10C; // bool - pub const m_nShadowPriority: usize = 0x110; // int32 - pub const m_nBakedShadowIndex: usize = 0x114; // int32 - pub const m_bRenderToCubemaps: usize = 0x118; // bool - pub const m_nDirectLight: usize = 0x11C; // int32 - pub const m_nIndirectLight: usize = 0x120; // int32 - pub const m_flFadeMinDist: usize = 0x124; // float32 - pub const m_flFadeMaxDist: usize = 0x128; // float32 - pub const m_flShadowFadeMinDist: usize = 0x12C; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x130; // float32 - pub const m_bEnabled: usize = 0x134; // bool - pub const m_bFlicker: usize = 0x135; // bool - pub const m_bPrecomputedFieldsValid: usize = 0x136; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x138; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x144; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x150; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x15C; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x168; // Vector - pub const m_flPrecomputedMaxRange: usize = 0x174; // float32 - pub const m_nFogLightingMode: usize = 0x178; // int32 - pub const m_flFogContributionStength: usize = 0x17C; // float32 - pub const m_flNearClipPlane: usize = 0x180; // float32 - pub const m_SkyColor: usize = 0x184; // Color - pub const m_flSkyIntensity: usize = 0x188; // float32 - pub const m_SkyAmbientBounce: usize = 0x18C; // Color - pub const m_bUseSecondaryColor: usize = 0x190; // bool - pub const m_bMixedShadows: usize = 0x191; // bool - pub const m_flLightStyleStartTime: usize = 0x194; // GameTime_t - pub const m_flCapsuleLength: usize = 0x198; // float32 - pub const m_flMinRoughness: usize = 0x19C; // float32 - pub const m_bPvsModifyEntity: usize = 0x1B0; // bool + pub const __m_pChainEntity: usize = 0x38; // + pub const m_Color: usize = 0x75; // + pub const m_SecondaryColor: usize = 0x79; // + pub const m_flBrightness: usize = 0x80; // + pub const m_flBrightnessScale: usize = 0x84; // + pub const m_flBrightnessMult: usize = 0x88; // + pub const m_flRange: usize = 0x8C; // + pub const m_flFalloff: usize = 0x90; // + pub const m_flAttenuation0: usize = 0x94; // + pub const m_flAttenuation1: usize = 0x98; // + pub const m_flAttenuation2: usize = 0x9C; // + pub const m_flTheta: usize = 0xA0; // + pub const m_flPhi: usize = 0xA4; // + pub const m_hLightCookie: usize = 0xA8; // + pub const m_nCascades: usize = 0xB0; // + pub const m_nCastShadows: usize = 0xB4; // + pub const m_nShadowWidth: usize = 0xB8; // + pub const m_nShadowHeight: usize = 0xBC; // + pub const m_bRenderDiffuse: usize = 0xC0; // + pub const m_nRenderSpecular: usize = 0xC4; // + pub const m_bRenderTransmissive: usize = 0xC8; // + pub const m_flOrthoLightWidth: usize = 0xCC; // + pub const m_flOrthoLightHeight: usize = 0xD0; // + pub const m_nStyle: usize = 0xD4; // + pub const m_Pattern: usize = 0xD8; // + pub const m_nCascadeRenderStaticObjects: usize = 0xE0; // + pub const m_flShadowCascadeCrossFade: usize = 0xE4; // + pub const m_flShadowCascadeDistanceFade: usize = 0xE8; // + pub const m_flShadowCascadeDistance0: usize = 0xEC; // + pub const m_flShadowCascadeDistance1: usize = 0xF0; // + pub const m_flShadowCascadeDistance2: usize = 0xF4; // + pub const m_flShadowCascadeDistance3: usize = 0xF8; // + pub const m_nShadowCascadeResolution0: usize = 0xFC; // + pub const m_nShadowCascadeResolution1: usize = 0x100; // + pub const m_nShadowCascadeResolution2: usize = 0x104; // + pub const m_nShadowCascadeResolution3: usize = 0x108; // + pub const m_bUsesBakedShadowing: usize = 0x10C; // + pub const m_nShadowPriority: usize = 0x110; // + pub const m_nBakedShadowIndex: usize = 0x114; // + pub const m_bRenderToCubemaps: usize = 0x118; // + pub const m_nDirectLight: usize = 0x11C; // + pub const m_nIndirectLight: usize = 0x120; // + pub const m_flFadeMinDist: usize = 0x124; // + pub const m_flFadeMaxDist: usize = 0x128; // + pub const m_flShadowFadeMinDist: usize = 0x12C; // + pub const m_flShadowFadeMaxDist: usize = 0x130; // + pub const m_bEnabled: usize = 0x134; // + pub const m_bFlicker: usize = 0x135; // + pub const m_bPrecomputedFieldsValid: usize = 0x136; // + pub const m_vPrecomputedBoundsMins: usize = 0x138; // + pub const m_vPrecomputedBoundsMaxs: usize = 0x144; // + pub const m_vPrecomputedOBBOrigin: usize = 0x150; // + pub const m_vPrecomputedOBBAngles: usize = 0x15C; // + pub const m_vPrecomputedOBBExtent: usize = 0x168; // + pub const m_flPrecomputedMaxRange: usize = 0x174; // + pub const m_nFogLightingMode: usize = 0x178; // + pub const m_flFogContributionStength: usize = 0x17C; // + pub const m_flNearClipPlane: usize = 0x180; // + pub const m_SkyColor: usize = 0x184; // + pub const m_flSkyIntensity: usize = 0x188; // + pub const m_SkyAmbientBounce: usize = 0x18C; // + pub const m_bUseSecondaryColor: usize = 0x190; // + pub const m_bMixedShadows: usize = 0x191; // + pub const m_flLightStyleStartTime: usize = 0x194; // + pub const m_flCapsuleLength: usize = 0x198; // + pub const m_flMinRoughness: usize = 0x19C; // + pub const m_bPvsModifyEntity: usize = 0x1B0; // } // Parent: CBaseCSGrenadeProjectile // Field count: 9 @@ -5761,28 +5761,28 @@ pub mod cs2_dumper { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) pub mod CSmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0xAA8; // int32 - pub const m_bDidSmokeEffect: usize = 0xAAC; // bool - pub const m_nRandomSeed: usize = 0xAB0; // int32 - pub const m_vSmokeColor: usize = 0xAB4; // Vector - pub const m_vSmokeDetonationPos: usize = 0xAC0; // Vector - pub const m_VoxelFrameData: usize = 0xAD0; // CUtlVector - pub const m_flLastBounce: usize = 0xAE8; // GameTime_t - pub const m_fllastSimulationTime: usize = 0xAEC; // GameTime_t - pub const m_bExplodeFromInferno: usize = 0x2D70; // bool + pub const m_nSmokeEffectTickBegin: usize = 0xAA8; // + pub const m_bDidSmokeEffect: usize = 0xAAC; // + pub const m_nRandomSeed: usize = 0xAB0; // + pub const m_vSmokeColor: usize = 0xAB4; // + pub const m_vSmokeDetonationPos: usize = 0xAC0; // + pub const m_VoxelFrameData: usize = 0xAD0; // + pub const m_flLastBounce: usize = 0xAE8; // + pub const m_fllastSimulationTime: usize = 0xAEC; // + pub const m_bExplodeFromInferno: usize = 0x2D70; // } // Parent: CTriggerMultiple // Field count: 1 pub mod CScriptTriggerMultiple { - pub const m_vExtent: usize = 0x908; // Vector + pub const m_vExtent: usize = 0x908; // } // Parent: CSoundOpvarSetPointEntity // Field count: 4 pub mod CSoundOpvarSetAutoRoomEntity { - pub const m_traceResults: usize = 0x668; // CUtlVector - pub const m_flSize: usize = 0x698; // float32 - pub const m_flHeightTolerance: usize = 0x69C; // float32 - pub const m_flSizeSqr: usize = 0x6A0; // float32 + pub const m_traceResults: usize = 0x668; // + pub const m_flSize: usize = 0x698; // + pub const m_flHeightTolerance: usize = 0x69C; // + pub const m_flSizeSqr: usize = 0x6A0; // } // Parent: None // Field count: 0 @@ -5791,161 +5791,161 @@ pub mod cs2_dumper { // Parent: CBaseFilter // Field count: 1 pub mod FilterDamageType { - pub const m_iDamageType: usize = 0x518; // int32 + pub const m_iDamageType: usize = 0x518; // } // Parent: CBot // Field count: 139 pub mod CCSBot { - pub const m_eyePosition: usize = 0xF8; // Vector - pub const m_name: usize = 0x104; // char[64] - pub const m_combatRange: usize = 0x144; // float32 - pub const m_isRogue: usize = 0x148; // bool - pub const m_rogueTimer: usize = 0x150; // CountdownTimer - pub const m_diedLastRound: usize = 0x16C; // bool - pub const m_safeTime: usize = 0x170; // float32 - pub const m_wasSafe: usize = 0x174; // bool - pub const m_blindFire: usize = 0x17C; // bool - pub const m_surpriseTimer: usize = 0x180; // CountdownTimer - pub const m_bAllowActive: usize = 0x198; // bool - pub const m_isFollowing: usize = 0x199; // bool - pub const m_leader: usize = 0x19C; // CHandle - pub const m_followTimestamp: usize = 0x1A0; // float32 - pub const m_allowAutoFollowTime: usize = 0x1A4; // float32 - pub const m_hurryTimer: usize = 0x1A8; // CountdownTimer - pub const m_alertTimer: usize = 0x1C0; // CountdownTimer - pub const m_sneakTimer: usize = 0x1D8; // CountdownTimer - pub const m_panicTimer: usize = 0x1F0; // CountdownTimer - pub const m_stateTimestamp: usize = 0x4C0; // float32 - pub const m_isAttacking: usize = 0x4C4; // bool - pub const m_isOpeningDoor: usize = 0x4C5; // bool - pub const m_taskEntity: usize = 0x4CC; // CHandle - pub const m_goalPosition: usize = 0x4DC; // Vector - pub const m_goalEntity: usize = 0x4E8; // CHandle - pub const m_avoid: usize = 0x4EC; // CHandle - pub const m_avoidTimestamp: usize = 0x4F0; // float32 - pub const m_isStopping: usize = 0x4F4; // bool - pub const m_hasVisitedEnemySpawn: usize = 0x4F5; // bool - pub const m_stillTimer: usize = 0x4F8; // IntervalTimer - pub const m_bEyeAnglesUnderPathFinderControl: usize = 0x508; // bool - pub const m_pathIndex: usize = 0x5600; // int32 - pub const m_areaEnteredTimestamp: usize = 0x5604; // GameTime_t - pub const m_repathTimer: usize = 0x5608; // CountdownTimer - pub const m_avoidFriendTimer: usize = 0x5620; // CountdownTimer - pub const m_isFriendInTheWay: usize = 0x5638; // bool - pub const m_politeTimer: usize = 0x5640; // CountdownTimer - pub const m_isWaitingBehindFriend: usize = 0x5658; // bool - pub const m_pathLadderEnd: usize = 0x5684; // float32 - pub const m_mustRunTimer: usize = 0x56D0; // CountdownTimer - pub const m_waitTimer: usize = 0x56E8; // CountdownTimer - pub const m_updateTravelDistanceTimer: usize = 0x5700; // CountdownTimer - pub const m_playerTravelDistance: usize = 0x5718; // float32[64] - pub const m_travelDistancePhase: usize = 0x5818; // uint8 - pub const m_hostageEscortCount: usize = 0x59B0; // uint8 - pub const m_hostageEscortCountTimestamp: usize = 0x59B4; // float32 - pub const m_desiredTeam: usize = 0x59B8; // int32 - pub const m_hasJoined: usize = 0x59BC; // bool - pub const m_isWaitingForHostage: usize = 0x59BD; // bool - pub const m_inhibitWaitingForHostageTimer: usize = 0x59C0; // CountdownTimer - pub const m_waitForHostageTimer: usize = 0x59D8; // CountdownTimer - pub const m_noisePosition: usize = 0x59F0; // Vector - pub const m_noiseTravelDistance: usize = 0x59FC; // float32 - pub const m_noiseTimestamp: usize = 0x5A00; // float32 - pub const m_noiseSource: usize = 0x5A08; // CCSPlayerPawn* - pub const m_noiseBendTimer: usize = 0x5A20; // CountdownTimer - pub const m_bentNoisePosition: usize = 0x5A38; // Vector - pub const m_bendNoisePositionValid: usize = 0x5A44; // bool - pub const m_lookAroundStateTimestamp: usize = 0x5A48; // float32 - pub const m_lookAheadAngle: usize = 0x5A4C; // float32 - pub const m_forwardAngle: usize = 0x5A50; // float32 - pub const m_inhibitLookAroundTimestamp: usize = 0x5A54; // float32 - pub const m_lookAtSpot: usize = 0x5A5C; // Vector - pub const m_lookAtSpotDuration: usize = 0x5A6C; // float32 - pub const m_lookAtSpotTimestamp: usize = 0x5A70; // float32 - pub const m_lookAtSpotAngleTolerance: usize = 0x5A74; // float32 - pub const m_lookAtSpotClearIfClose: usize = 0x5A78; // bool - pub const m_lookAtSpotAttack: usize = 0x5A79; // bool - pub const m_lookAtDesc: usize = 0x5A80; // char* - pub const m_peripheralTimestamp: usize = 0x5A88; // float32 - pub const m_approachPointCount: usize = 0x5C10; // uint8 - pub const m_approachPointViewPosition: usize = 0x5C14; // Vector - pub const m_viewSteadyTimer: usize = 0x5C20; // IntervalTimer - pub const m_tossGrenadeTimer: usize = 0x5C38; // CountdownTimer - pub const m_isAvoidingGrenade: usize = 0x5C58; // CountdownTimer - pub const m_spotCheckTimestamp: usize = 0x5C78; // float32 - pub const m_checkedHidingSpotCount: usize = 0x6080; // int32 - pub const m_lookPitch: usize = 0x6084; // float32 - pub const m_lookPitchVel: usize = 0x6088; // float32 - pub const m_lookYaw: usize = 0x608C; // float32 - pub const m_lookYawVel: usize = 0x6090; // float32 - pub const m_targetSpot: usize = 0x6094; // Vector - pub const m_targetSpotVelocity: usize = 0x60A0; // Vector - pub const m_targetSpotPredicted: usize = 0x60AC; // Vector - pub const m_aimError: usize = 0x60B8; // QAngle - pub const m_aimGoal: usize = 0x60C4; // QAngle - pub const m_targetSpotTime: usize = 0x60D0; // GameTime_t - pub const m_aimFocus: usize = 0x60D4; // float32 - pub const m_aimFocusInterval: usize = 0x60D8; // float32 - pub const m_aimFocusNextUpdate: usize = 0x60DC; // GameTime_t - pub const m_ignoreEnemiesTimer: usize = 0x60E8; // CountdownTimer - pub const m_enemy: usize = 0x6100; // CHandle - pub const m_isEnemyVisible: usize = 0x6104; // bool - pub const m_visibleEnemyParts: usize = 0x6105; // uint8 - pub const m_lastEnemyPosition: usize = 0x6108; // Vector - pub const m_lastSawEnemyTimestamp: usize = 0x6114; // float32 - pub const m_firstSawEnemyTimestamp: usize = 0x6118; // float32 - pub const m_currentEnemyAcquireTimestamp: usize = 0x611C; // float32 - pub const m_enemyDeathTimestamp: usize = 0x6120; // float32 - pub const m_friendDeathTimestamp: usize = 0x6124; // float32 - pub const m_isLastEnemyDead: usize = 0x6128; // bool - pub const m_nearbyEnemyCount: usize = 0x612C; // int32 - pub const m_bomber: usize = 0x6338; // CHandle - pub const m_nearbyFriendCount: usize = 0x633C; // int32 - pub const m_closestVisibleFriend: usize = 0x6340; // CHandle - pub const m_closestVisibleHumanFriend: usize = 0x6344; // CHandle - pub const m_attentionInterval: usize = 0x6348; // IntervalTimer - pub const m_attacker: usize = 0x6358; // CHandle - pub const m_attackedTimestamp: usize = 0x635C; // float32 - pub const m_burnedByFlamesTimer: usize = 0x6360; // IntervalTimer - pub const m_lastVictimID: usize = 0x6370; // int32 - pub const m_isAimingAtEnemy: usize = 0x6374; // bool - pub const m_isRapidFiring: usize = 0x6375; // bool - pub const m_equipTimer: usize = 0x6378; // IntervalTimer - pub const m_zoomTimer: usize = 0x6388; // CountdownTimer - pub const m_fireWeaponTimestamp: usize = 0x63A0; // GameTime_t - pub const m_lookForWeaponsOnGroundTimer: usize = 0x63A8; // CountdownTimer - pub const m_bIsSleeping: usize = 0x63C0; // bool - pub const m_isEnemySniperVisible: usize = 0x63C1; // bool - pub const m_sawEnemySniperTimer: usize = 0x63C8; // CountdownTimer - pub const m_enemyQueueIndex: usize = 0x6480; // uint8 - pub const m_enemyQueueCount: usize = 0x6481; // uint8 - pub const m_enemyQueueAttendIndex: usize = 0x6482; // uint8 - pub const m_isStuck: usize = 0x6483; // bool - pub const m_stuckTimestamp: usize = 0x6484; // GameTime_t - pub const m_stuckSpot: usize = 0x6488; // Vector - pub const m_wiggleTimer: usize = 0x6498; // CountdownTimer - pub const m_stuckJumpTimer: usize = 0x64B0; // CountdownTimer - pub const m_nextCleanupCheckTimestamp: usize = 0x64C8; // GameTime_t - pub const m_avgVel: usize = 0x64CC; // float32[10] - pub const m_avgVelIndex: usize = 0x64F4; // int32 - pub const m_avgVelCount: usize = 0x64F8; // int32 - pub const m_lastOrigin: usize = 0x64FC; // Vector - pub const m_lastRadioRecievedTimestamp: usize = 0x650C; // float32 - pub const m_lastRadioSentTimestamp: usize = 0x6510; // float32 - pub const m_radioSubject: usize = 0x6514; // CHandle - pub const m_radioPosition: usize = 0x6518; // Vector - pub const m_voiceEndTimestamp: usize = 0x6524; // float32 - pub const m_lastValidReactionQueueFrame: usize = 0x6530; // int32 + pub const m_eyePosition: usize = 0xF8; // + pub const m_name: usize = 0x104; // + pub const m_combatRange: usize = 0x144; // + pub const m_isRogue: usize = 0x148; // + pub const m_rogueTimer: usize = 0x150; // + pub const m_diedLastRound: usize = 0x16C; // + pub const m_safeTime: usize = 0x170; // + pub const m_wasSafe: usize = 0x174; // + pub const m_blindFire: usize = 0x17C; // + pub const m_surpriseTimer: usize = 0x180; // + pub const m_bAllowActive: usize = 0x198; // + pub const m_isFollowing: usize = 0x199; // + pub const m_leader: usize = 0x19C; // + pub const m_followTimestamp: usize = 0x1A0; // + pub const m_allowAutoFollowTime: usize = 0x1A4; // + pub const m_hurryTimer: usize = 0x1A8; // + pub const m_alertTimer: usize = 0x1C0; // + pub const m_sneakTimer: usize = 0x1D8; // + pub const m_panicTimer: usize = 0x1F0; // + pub const m_stateTimestamp: usize = 0x4C0; // + pub const m_isAttacking: usize = 0x4C4; // + pub const m_isOpeningDoor: usize = 0x4C5; // + pub const m_taskEntity: usize = 0x4CC; // + pub const m_goalPosition: usize = 0x4DC; // + pub const m_goalEntity: usize = 0x4E8; // + pub const m_avoid: usize = 0x4EC; // + pub const m_avoidTimestamp: usize = 0x4F0; // + pub const m_isStopping: usize = 0x4F4; // + pub const m_hasVisitedEnemySpawn: usize = 0x4F5; // + pub const m_stillTimer: usize = 0x4F8; // + pub const m_bEyeAnglesUnderPathFinderControl: usize = 0x508; // + pub const m_pathIndex: usize = 0x5600; // + pub const m_areaEnteredTimestamp: usize = 0x5604; // + pub const m_repathTimer: usize = 0x5608; // + pub const m_avoidFriendTimer: usize = 0x5620; // + pub const m_isFriendInTheWay: usize = 0x5638; // + pub const m_politeTimer: usize = 0x5640; // + pub const m_isWaitingBehindFriend: usize = 0x5658; // + pub const m_pathLadderEnd: usize = 0x5684; // + pub const m_mustRunTimer: usize = 0x56D0; // + pub const m_waitTimer: usize = 0x56E8; // + pub const m_updateTravelDistanceTimer: usize = 0x5700; // + pub const m_playerTravelDistance: usize = 0x5718; // + pub const m_travelDistancePhase: usize = 0x5818; // + pub const m_hostageEscortCount: usize = 0x59B0; // + pub const m_hostageEscortCountTimestamp: usize = 0x59B4; // + pub const m_desiredTeam: usize = 0x59B8; // + pub const m_hasJoined: usize = 0x59BC; // + pub const m_isWaitingForHostage: usize = 0x59BD; // + pub const m_inhibitWaitingForHostageTimer: usize = 0x59C0; // + pub const m_waitForHostageTimer: usize = 0x59D8; // + pub const m_noisePosition: usize = 0x59F0; // + pub const m_noiseTravelDistance: usize = 0x59FC; // + pub const m_noiseTimestamp: usize = 0x5A00; // + pub const m_noiseSource: usize = 0x5A08; // + pub const m_noiseBendTimer: usize = 0x5A20; // + pub const m_bentNoisePosition: usize = 0x5A38; // + pub const m_bendNoisePositionValid: usize = 0x5A44; // + pub const m_lookAroundStateTimestamp: usize = 0x5A48; // + pub const m_lookAheadAngle: usize = 0x5A4C; // + pub const m_forwardAngle: usize = 0x5A50; // + pub const m_inhibitLookAroundTimestamp: usize = 0x5A54; // + pub const m_lookAtSpot: usize = 0x5A5C; // + pub const m_lookAtSpotDuration: usize = 0x5A6C; // + pub const m_lookAtSpotTimestamp: usize = 0x5A70; // + pub const m_lookAtSpotAngleTolerance: usize = 0x5A74; // + pub const m_lookAtSpotClearIfClose: usize = 0x5A78; // + pub const m_lookAtSpotAttack: usize = 0x5A79; // + pub const m_lookAtDesc: usize = 0x5A80; // + pub const m_peripheralTimestamp: usize = 0x5A88; // + pub const m_approachPointCount: usize = 0x5C10; // + pub const m_approachPointViewPosition: usize = 0x5C14; // + pub const m_viewSteadyTimer: usize = 0x5C20; // + pub const m_tossGrenadeTimer: usize = 0x5C38; // + pub const m_isAvoidingGrenade: usize = 0x5C58; // + pub const m_spotCheckTimestamp: usize = 0x5C78; // + pub const m_checkedHidingSpotCount: usize = 0x6080; // + pub const m_lookPitch: usize = 0x6084; // + pub const m_lookPitchVel: usize = 0x6088; // + pub const m_lookYaw: usize = 0x608C; // + pub const m_lookYawVel: usize = 0x6090; // + pub const m_targetSpot: usize = 0x6094; // + pub const m_targetSpotVelocity: usize = 0x60A0; // + pub const m_targetSpotPredicted: usize = 0x60AC; // + pub const m_aimError: usize = 0x60B8; // + pub const m_aimGoal: usize = 0x60C4; // + pub const m_targetSpotTime: usize = 0x60D0; // + pub const m_aimFocus: usize = 0x60D4; // + pub const m_aimFocusInterval: usize = 0x60D8; // + pub const m_aimFocusNextUpdate: usize = 0x60DC; // + pub const m_ignoreEnemiesTimer: usize = 0x60E8; // + pub const m_enemy: usize = 0x6100; // + pub const m_isEnemyVisible: usize = 0x6104; // + pub const m_visibleEnemyParts: usize = 0x6105; // + pub const m_lastEnemyPosition: usize = 0x6108; // + pub const m_lastSawEnemyTimestamp: usize = 0x6114; // + pub const m_firstSawEnemyTimestamp: usize = 0x6118; // + pub const m_currentEnemyAcquireTimestamp: usize = 0x611C; // + pub const m_enemyDeathTimestamp: usize = 0x6120; // + pub const m_friendDeathTimestamp: usize = 0x6124; // + pub const m_isLastEnemyDead: usize = 0x6128; // + pub const m_nearbyEnemyCount: usize = 0x612C; // + pub const m_bomber: usize = 0x6338; // + pub const m_nearbyFriendCount: usize = 0x633C; // + pub const m_closestVisibleFriend: usize = 0x6340; // + pub const m_closestVisibleHumanFriend: usize = 0x6344; // + pub const m_attentionInterval: usize = 0x6348; // + pub const m_attacker: usize = 0x6358; // + pub const m_attackedTimestamp: usize = 0x635C; // + pub const m_burnedByFlamesTimer: usize = 0x6360; // + pub const m_lastVictimID: usize = 0x6370; // + pub const m_isAimingAtEnemy: usize = 0x6374; // + pub const m_isRapidFiring: usize = 0x6375; // + pub const m_equipTimer: usize = 0x6378; // + pub const m_zoomTimer: usize = 0x6388; // + pub const m_fireWeaponTimestamp: usize = 0x63A0; // + pub const m_lookForWeaponsOnGroundTimer: usize = 0x63A8; // + pub const m_bIsSleeping: usize = 0x63C0; // + pub const m_isEnemySniperVisible: usize = 0x63C1; // + pub const m_sawEnemySniperTimer: usize = 0x63C8; // + pub const m_enemyQueueIndex: usize = 0x6480; // + pub const m_enemyQueueCount: usize = 0x6481; // + pub const m_enemyQueueAttendIndex: usize = 0x6482; // + pub const m_isStuck: usize = 0x6483; // + pub const m_stuckTimestamp: usize = 0x6484; // + pub const m_stuckSpot: usize = 0x6488; // + pub const m_wiggleTimer: usize = 0x6498; // + pub const m_stuckJumpTimer: usize = 0x64B0; // + pub const m_nextCleanupCheckTimestamp: usize = 0x64C8; // + pub const m_avgVel: usize = 0x64CC; // + pub const m_avgVelIndex: usize = 0x64F4; // + pub const m_avgVelCount: usize = 0x64F8; // + pub const m_lastOrigin: usize = 0x64FC; // + pub const m_lastRadioRecievedTimestamp: usize = 0x650C; // + pub const m_lastRadioSentTimestamp: usize = 0x6510; // + pub const m_radioSubject: usize = 0x6514; // + pub const m_radioPosition: usize = 0x6518; // + pub const m_voiceEndTimestamp: usize = 0x6524; // + pub const m_lastValidReactionQueueFrame: usize = 0x6530; // } // Parent: CLogicalEntity // Field count: 7 pub mod CPhysMotor { - pub const m_nameAttach: usize = 0x4C0; // CUtlSymbolLarge - pub const m_hAttachedObject: usize = 0x4C8; // CHandle - pub const m_spinUp: usize = 0x4CC; // float32 - pub const m_additionalAcceleration: usize = 0x4D0; // float32 - pub const m_angularAcceleration: usize = 0x4D4; // float32 - pub const m_lastTime: usize = 0x4D8; // GameTime_t - pub const m_motor: usize = 0x4F0; // CMotorController + pub const m_nameAttach: usize = 0x4C0; // + pub const m_hAttachedObject: usize = 0x4C8; // + pub const m_spinUp: usize = 0x4CC; // + pub const m_additionalAcceleration: usize = 0x4D0; // + pub const m_angularAcceleration: usize = 0x4D4; // + pub const m_lastTime: usize = 0x4D8; // + pub const m_motor: usize = 0x4F0; // } // Parent: CBaseEntity // Field count: 3 @@ -5955,16 +5955,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) pub mod CSoundAreaEntityBase { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_iszSoundAreaType: usize = 0x4C8; // CUtlSymbolLarge - pub const m_vPos: usize = 0x4D0; // Vector + pub const m_bDisabled: usize = 0x4C0; // + pub const m_iszSoundAreaType: usize = 0x4C8; // + pub const m_vPos: usize = 0x4D0; // } // Parent: CPlayer_UseServices // Field count: 3 pub mod CCSPlayer_UseServices { - pub const m_hLastKnownUseEntity: usize = 0x40; // CHandle - pub const m_flLastUseTimeStamp: usize = 0x44; // GameTime_t - pub const m_flTimeLastUsedWindow: usize = 0x48; // GameTime_t + pub const m_hLastKnownUseEntity: usize = 0x40; // + pub const m_flLastUseTimeStamp: usize = 0x44; // + pub const m_flTimeLastUsedWindow: usize = 0x48; // } // Parent: CCSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -5977,37 +5977,37 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 14 pub mod CTriggerHurt { - pub const m_flOriginalDamage: usize = 0x8E0; // float32 - pub const m_flDamage: usize = 0x8E4; // float32 - pub const m_flDamageCap: usize = 0x8E8; // float32 - pub const m_flLastDmgTime: usize = 0x8EC; // GameTime_t - pub const m_flForgivenessDelay: usize = 0x8F0; // float32 - pub const m_bitsDamageInflict: usize = 0x8F4; // int32 - pub const m_damageModel: usize = 0x8F8; // int32 - pub const m_bNoDmgForce: usize = 0x8FC; // bool - pub const m_vDamageForce: usize = 0x900; // Vector - pub const m_thinkAlways: usize = 0x90C; // bool - pub const m_hurtThinkPeriod: usize = 0x910; // float32 - pub const m_OnHurt: usize = 0x918; // CEntityIOOutput - pub const m_OnHurtPlayer: usize = 0x940; // CEntityIOOutput + pub const m_flOriginalDamage: usize = 0x8E0; // + pub const m_flDamage: usize = 0x8E4; // + pub const m_flDamageCap: usize = 0x8E8; // + pub const m_flLastDmgTime: usize = 0x8EC; // + pub const m_flForgivenessDelay: usize = 0x8F0; // + pub const m_bitsDamageInflict: usize = 0x8F4; // + pub const m_damageModel: usize = 0x8F8; // + pub const m_bNoDmgForce: usize = 0x8FC; // + pub const m_vDamageForce: usize = 0x900; // + pub const m_thinkAlways: usize = 0x90C; // + pub const m_hurtThinkPeriod: usize = 0x910; // + pub const m_OnHurt: usize = 0x918; // + pub const m_OnHurtPlayer: usize = 0x940; // pub const m_hurtEntities: usize = 0x968; // CUtlVector> } // Parent: CLogicalEntity // Field count: 13 pub mod CPhysConstraint { - pub const m_nameAttach1: usize = 0x4C8; // CUtlSymbolLarge - pub const m_nameAttach2: usize = 0x4D0; // CUtlSymbolLarge - pub const m_hAttach1: usize = 0x4D8; // CHandle - pub const m_hAttach2: usize = 0x4DC; // CHandle - pub const m_nameAttachment1: usize = 0x4E0; // CUtlSymbolLarge - pub const m_nameAttachment2: usize = 0x4E8; // CUtlSymbolLarge - pub const m_breakSound: usize = 0x4F0; // CUtlSymbolLarge - pub const m_forceLimit: usize = 0x4F8; // float32 - pub const m_torqueLimit: usize = 0x4FC; // float32 - pub const m_teleportTick: usize = 0x500; // uint32 - pub const m_minTeleportDistance: usize = 0x504; // float32 - pub const m_bSnapObjectPositions: usize = 0x508; // bool - pub const m_OnBreak: usize = 0x510; // CEntityIOOutput + pub const m_nameAttach1: usize = 0x4C8; // + pub const m_nameAttach2: usize = 0x4D0; // + pub const m_hAttach1: usize = 0x4D8; // + pub const m_hAttach2: usize = 0x4DC; // + pub const m_nameAttachment1: usize = 0x4E0; // + pub const m_nameAttachment2: usize = 0x4E8; // + pub const m_breakSound: usize = 0x4F0; // + pub const m_forceLimit: usize = 0x4F8; // + pub const m_torqueLimit: usize = 0x4FC; // + pub const m_teleportTick: usize = 0x500; // + pub const m_minTeleportDistance: usize = 0x504; // + pub const m_bSnapObjectPositions: usize = 0x508; // + pub const m_OnBreak: usize = 0x510; // } // Parent: CBaseEntity // Field count: 24 @@ -6029,30 +6029,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) pub mod CMapVetoPickController { - pub const m_bPlayedIntroVcd: usize = 0x4C0; // bool - pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x4C1; // bool - pub const m_dblPreMatchDraftSequenceTime: usize = 0x4E0; // float64 - pub const m_bPreMatchDraftStateChanged: usize = 0x4E8; // bool - pub const m_nDraftType: usize = 0x4EC; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x4F0; // int32 - pub const m_nTeamWithFirstChoice: usize = 0x4F4; // int32[64] - pub const m_nVoteMapIdsList: usize = 0x5F4; // int32[7] - pub const m_nAccountIDs: usize = 0x610; // int32[64] - pub const m_nMapId0: usize = 0x710; // int32[64] - pub const m_nMapId1: usize = 0x810; // int32[64] - pub const m_nMapId2: usize = 0x910; // int32[64] - pub const m_nMapId3: usize = 0xA10; // int32[64] - pub const m_nMapId4: usize = 0xB10; // int32[64] - pub const m_nMapId5: usize = 0xC10; // int32[64] - pub const m_nStartingSide0: usize = 0xD10; // int32[64] - pub const m_nCurrentPhase: usize = 0xE10; // int32 - pub const m_nPhaseStartTick: usize = 0xE14; // int32 - pub const m_nPhaseDurationTicks: usize = 0xE18; // int32 + pub const m_bPlayedIntroVcd: usize = 0x4C0; // + pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x4C1; // + pub const m_dblPreMatchDraftSequenceTime: usize = 0x4E0; // + pub const m_bPreMatchDraftStateChanged: usize = 0x4E8; // + pub const m_nDraftType: usize = 0x4EC; // + pub const m_nTeamWinningCoinToss: usize = 0x4F0; // + pub const m_nTeamWithFirstChoice: usize = 0x4F4; // + pub const m_nVoteMapIdsList: usize = 0x5F4; // + pub const m_nAccountIDs: usize = 0x610; // + pub const m_nMapId0: usize = 0x710; // + pub const m_nMapId1: usize = 0x810; // + pub const m_nMapId2: usize = 0x910; // + pub const m_nMapId3: usize = 0xA10; // + pub const m_nMapId4: usize = 0xB10; // + pub const m_nMapId5: usize = 0xC10; // + pub const m_nStartingSide0: usize = 0xD10; // + pub const m_nCurrentPhase: usize = 0xE10; // + pub const m_nPhaseStartTick: usize = 0xE14; // + pub const m_nPhaseDurationTicks: usize = 0xE18; // pub const m_OnMapVetoed: usize = 0xE20; // CEntityOutputTemplate pub const m_OnMapPicked: usize = 0xE48; // CEntityOutputTemplate - pub const m_OnSidesPicked: usize = 0xE70; // CEntityOutputTemplate - pub const m_OnNewPhaseStarted: usize = 0xE98; // CEntityOutputTemplate - pub const m_OnLevelTransition: usize = 0xEC0; // CEntityOutputTemplate + pub const m_OnSidesPicked: usize = 0xE70; // + pub const m_OnNewPhaseStarted: usize = 0xE98; // + pub const m_OnLevelTransition: usize = 0xEC0; // } // Parent: CBaseEntity // Field count: 0 @@ -6061,10 +6061,10 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 4 pub mod CSoundEnt { - pub const m_iFreeSound: usize = 0x4C0; // int32 - pub const m_iActiveSound: usize = 0x4C4; // int32 - pub const m_cLastActiveSounds: usize = 0x4C8; // int32 - pub const m_SoundPool: usize = 0x4CC; // CSound[128] + pub const m_iFreeSound: usize = 0x4C0; // + pub const m_iActiveSound: usize = 0x4C4; // + pub const m_cLastActiveSounds: usize = 0x4C8; // + pub const m_SoundPool: usize = 0x4CC; // } // Parent: CPointEntity // Field count: 0 @@ -6078,53 +6078,53 @@ pub mod cs2_dumper { // NetworkVarNames: m_flMaxspeed (float32) // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) pub mod CPlayer_MovementServices { - pub const m_nImpulse: usize = 0x40; // int32 - pub const m_nButtons: usize = 0x48; // CInButtonState - pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 - pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 - pub const m_nButtonDoublePressed: usize = 0x78; // uint64 - pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] - pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 - pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 - pub const m_flMaxspeed: usize = 0x198; // float32 - pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] - pub const m_flForwardMove: usize = 0x1AC; // float32 - pub const m_flLeftMove: usize = 0x1B0; // float32 - pub const m_flUpMove: usize = 0x1B4; // float32 - pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector - pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle + pub const m_nImpulse: usize = 0x40; // + pub const m_nButtons: usize = 0x48; // + pub const m_nQueuedButtonDownMask: usize = 0x68; // + pub const m_nQueuedButtonChangeMask: usize = 0x70; // + pub const m_nButtonDoublePressed: usize = 0x78; // + pub const m_pButtonPressedCmdNumber: usize = 0x80; // + pub const m_nLastCommandNumberProcessed: usize = 0x180; // + pub const m_nToggleButtonDownMask: usize = 0x188; // + pub const m_flMaxspeed: usize = 0x198; // + pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // + pub const m_flForwardMove: usize = 0x1AC; // + pub const m_flLeftMove: usize = 0x1B0; // + pub const m_flUpMove: usize = 0x1B4; // + pub const m_vecLastMovementImpulses: usize = 0x1B8; // + pub const m_vecOldViewAngles: usize = 0x1C4; // } // Parent: CBaseTrigger // Field count: 3 pub mod CTriggerSave { - pub const m_bForceNewLevelUnit: usize = 0x8E0; // bool - pub const m_fDangerousTimer: usize = 0x8E4; // float32 - pub const m_minHitPoints: usize = 0x8E8; // int32 + pub const m_bForceNewLevelUnit: usize = 0x8E0; // + pub const m_fDangerousTimer: usize = 0x8E4; // + pub const m_minHitPoints: usize = 0x8E8; // } // Parent: CPhysConstraint // Field count: 11 pub mod CPhysWheelConstraint { - pub const m_flSuspensionFrequency: usize = 0x538; // float32 - pub const m_flSuspensionDampingRatio: usize = 0x53C; // float32 - pub const m_flSuspensionHeightOffset: usize = 0x540; // float32 - pub const m_bEnableSuspensionLimit: usize = 0x544; // bool - pub const m_flMinSuspensionOffset: usize = 0x548; // float32 - pub const m_flMaxSuspensionOffset: usize = 0x54C; // float32 - pub const m_bEnableSteeringLimit: usize = 0x550; // bool - pub const m_flMinSteeringAngle: usize = 0x554; // float32 - pub const m_flMaxSteeringAngle: usize = 0x558; // float32 - pub const m_flSteeringAxisFriction: usize = 0x55C; // float32 - pub const m_flSpinAxisFriction: usize = 0x560; // float32 + pub const m_flSuspensionFrequency: usize = 0x538; // + pub const m_flSuspensionDampingRatio: usize = 0x53C; // + pub const m_flSuspensionHeightOffset: usize = 0x540; // + pub const m_bEnableSuspensionLimit: usize = 0x544; // + pub const m_flMinSuspensionOffset: usize = 0x548; // + pub const m_flMaxSuspensionOffset: usize = 0x54C; // + pub const m_bEnableSteeringLimit: usize = 0x550; // + pub const m_flMinSteeringAngle: usize = 0x554; // + pub const m_flMaxSteeringAngle: usize = 0x558; // + pub const m_flSteeringAxisFriction: usize = 0x55C; // + pub const m_flSpinAxisFriction: usize = 0x560; // } // Parent: CPhysConstraint // Field count: 6 pub mod CPhysFixed { - pub const m_flLinearFrequency: usize = 0x538; // float32 - pub const m_flLinearDampingRatio: usize = 0x53C; // float32 - pub const m_flAngularFrequency: usize = 0x540; // float32 - pub const m_flAngularDampingRatio: usize = 0x544; // float32 - pub const m_bEnableLinearConstraint: usize = 0x548; // bool - pub const m_bEnableAngularConstraint: usize = 0x549; // bool + pub const m_flLinearFrequency: usize = 0x538; // + pub const m_flLinearDampingRatio: usize = 0x53C; // + pub const m_flAngularFrequency: usize = 0x540; // + pub const m_flAngularDampingRatio: usize = 0x544; // + pub const m_bEnableLinearConstraint: usize = 0x548; // + pub const m_bEnableAngularConstraint: usize = 0x549; // } // Parent: CEntitySubclassVDataBase // Field count: 14 @@ -6132,35 +6132,35 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBasePlayerVData { - pub const m_sModelName: usize = 0x28; // CResourceNameTyped> - pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat - pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat - pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat - pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat - pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat - pub const m_flHoldBreathTime: usize = 0x158; // float32 - pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 - pub const m_nDrowningDamageInitial: usize = 0x160; // int32 - pub const m_nDrowningDamageMax: usize = 0x164; // int32 - pub const m_nWaterSpeed: usize = 0x168; // int32 - pub const m_flUseRange: usize = 0x16C; // float32 - pub const m_flUseAngleTolerance: usize = 0x170; // float32 - pub const m_flCrouchTime: usize = 0x174; // float32 + pub const m_sModelName: usize = 0x28; // + pub const m_flHeadDamageMultiplier: usize = 0x108; // + pub const m_flChestDamageMultiplier: usize = 0x118; // + pub const m_flStomachDamageMultiplier: usize = 0x128; // + pub const m_flArmDamageMultiplier: usize = 0x138; // + pub const m_flLegDamageMultiplier: usize = 0x148; // + pub const m_flHoldBreathTime: usize = 0x158; // + pub const m_flDrowningDamageInterval: usize = 0x15C; // + pub const m_nDrowningDamageInitial: usize = 0x160; // + pub const m_nDrowningDamageMax: usize = 0x164; // + pub const m_nWaterSpeed: usize = 0x168; // + pub const m_flUseRange: usize = 0x16C; // + pub const m_flUseAngleTolerance: usize = 0x170; // + pub const m_flCrouchTime: usize = 0x174; // } // Parent: CServerOnlyEntity // Field count: 11 pub mod CEnvSoundscape { - pub const m_OnPlay: usize = 0x4C0; // CEntityIOOutput - pub const m_flRadius: usize = 0x4E8; // float32 - pub const m_soundscapeName: usize = 0x4F0; // CUtlSymbolLarge - pub const m_soundEventName: usize = 0x4F8; // CUtlSymbolLarge - pub const m_bOverrideWithEvent: usize = 0x500; // bool - pub const m_soundscapeIndex: usize = 0x504; // int32 - pub const m_soundscapeEntityListId: usize = 0x508; // int32 - pub const m_soundEventHash: usize = 0x50C; // uint32 - pub const m_positionNames: usize = 0x510; // CUtlSymbolLarge[8] - pub const m_hProxySoundscape: usize = 0x550; // CHandle - pub const m_bDisabled: usize = 0x554; // bool + pub const m_OnPlay: usize = 0x4C0; // + pub const m_flRadius: usize = 0x4E8; // + pub const m_soundscapeName: usize = 0x4F0; // + pub const m_soundEventName: usize = 0x4F8; // + pub const m_bOverrideWithEvent: usize = 0x500; // + pub const m_soundscapeIndex: usize = 0x504; // + pub const m_soundscapeEntityListId: usize = 0x508; // + pub const m_soundEventHash: usize = 0x50C; // + pub const m_positionNames: usize = 0x510; // + pub const m_hProxySoundscape: usize = 0x550; // + pub const m_bDisabled: usize = 0x554; // } // Parent: CPlayerControllerComponent // Field count: 6 @@ -6171,12 +6171,12 @@ pub mod cs2_dumper { // NetworkVarNames: m_iTotalCashSpent (int) // NetworkVarNames: m_iCashSpentThisRound (int) pub mod CCSPlayerController_InGameMoneyServices { - pub const m_bReceivesMoneyNextRound: usize = 0x40; // bool - pub const m_iMoneyEarnedForNextRound: usize = 0x44; // int32 - pub const m_iAccount: usize = 0x48; // int32 - pub const m_iStartAccount: usize = 0x4C; // int32 - pub const m_iTotalCashSpent: usize = 0x50; // int32 - pub const m_iCashSpentThisRound: usize = 0x54; // int32 + pub const m_bReceivesMoneyNextRound: usize = 0x40; // + pub const m_iMoneyEarnedForNextRound: usize = 0x44; // + pub const m_iAccount: usize = 0x48; // + pub const m_iStartAccount: usize = 0x4C; // + pub const m_iTotalCashSpent: usize = 0x50; // + pub const m_iCashSpentThisRound: usize = 0x54; // } // Parent: CSprite // Field count: 0 @@ -6193,11 +6193,11 @@ pub mod cs2_dumper { // Parent: CBeam // Field count: 5 pub mod CEnvLaser { - pub const m_iszLaserTarget: usize = 0x7B0; // CUtlSymbolLarge - pub const m_pSprite: usize = 0x7B8; // CSprite* - pub const m_iszSpriteName: usize = 0x7C0; // CUtlSymbolLarge - pub const m_firePosition: usize = 0x7C8; // Vector - pub const m_flStartFrame: usize = 0x7D4; // float32 + pub const m_iszLaserTarget: usize = 0x7B0; // + pub const m_pSprite: usize = 0x7B8; // + pub const m_iszSpriteName: usize = 0x7C0; // + pub const m_firePosition: usize = 0x7C8; // + pub const m_flStartFrame: usize = 0x7D4; // } // Parent: CSprite // Field count: 0 @@ -6210,10 +6210,10 @@ pub mod cs2_dumper { // Parent: CPhysConstraint // Field count: 4 pub mod CPhysPulley { - pub const m_position2: usize = 0x538; // Vector - pub const m_offset: usize = 0x544; // Vector[2] - pub const m_addLength: usize = 0x55C; // float32 - pub const m_gearRatio: usize = 0x560; // float32 + pub const m_position2: usize = 0x538; // + pub const m_offset: usize = 0x544; // + pub const m_addLength: usize = 0x55C; // + pub const m_gearRatio: usize = 0x560; // } // Parent: CBaseEntity // Field count: 0 @@ -6238,14 +6238,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) pub mod CBasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0xC70; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0xC74; // float32 - pub const m_nNextSecondaryAttackTick: usize = 0xC78; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0xC7C; // float32 - pub const m_iClip1: usize = 0xC80; // int32 - pub const m_iClip2: usize = 0xC84; // int32 - pub const m_pReserveAmmo: usize = 0xC88; // int32[2] - pub const m_OnPlayerUse: usize = 0xC90; // CEntityIOOutput + pub const m_nNextPrimaryAttackTick: usize = 0xC70; // + pub const m_flNextPrimaryAttackTickRatio: usize = 0xC74; // + pub const m_nNextSecondaryAttackTick: usize = 0xC78; // + pub const m_flNextSecondaryAttackTickRatio: usize = 0xC7C; // + pub const m_iClip1: usize = 0xC80; // + pub const m_iClip2: usize = 0xC84; // + pub const m_pReserveAmmo: usize = 0xC88; // + pub const m_OnPlayerUse: usize = 0xC90; // } // Parent: CPlayerControllerComponent // Field count: 5 @@ -6257,11 +6257,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_iNumRoundKillsHeadshots (int) // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) pub mod CCSPlayerController_ActionTrackingServices { - pub const m_perRoundStats: usize = 0x40; // CUtlVectorEmbeddedNetworkVar - pub const m_matchStats: usize = 0xB0; // CSMatchStats_t - pub const m_iNumRoundKills: usize = 0x170; // int32 - pub const m_iNumRoundKillsHeadshots: usize = 0x174; // int32 - pub const m_unTotalRoundDamageDealt: usize = 0x178; // uint32 + pub const m_perRoundStats: usize = 0x40; // + pub const m_matchStats: usize = 0xB0; // + pub const m_iNumRoundKills: usize = 0x170; // + pub const m_iNumRoundKillsHeadshots: usize = 0x174; // + pub const m_unTotalRoundDamageDealt: usize = 0x178; // } // Parent: CEntityComponent // Field count: 1 @@ -6269,7 +6269,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) pub mod CHitboxComponent { - pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] + pub const m_bvDisabledHitGroups: usize = 0x24; // } // Parent: CBaseFlex // Field count: 0 @@ -6288,37 +6288,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) pub mod CFish { - pub const m_pool: usize = 0x8E8; // CHandle - pub const m_id: usize = 0x8EC; // uint32 - pub const m_x: usize = 0x8F0; // float32 - pub const m_y: usize = 0x8F4; // float32 - pub const m_z: usize = 0x8F8; // float32 - pub const m_angle: usize = 0x8FC; // float32 - pub const m_angleChange: usize = 0x900; // float32 - pub const m_forward: usize = 0x904; // Vector - pub const m_perp: usize = 0x910; // Vector - pub const m_poolOrigin: usize = 0x91C; // Vector - pub const m_waterLevel: usize = 0x928; // float32 - pub const m_speed: usize = 0x92C; // float32 - pub const m_desiredSpeed: usize = 0x930; // float32 - pub const m_calmSpeed: usize = 0x934; // float32 - pub const m_panicSpeed: usize = 0x938; // float32 - pub const m_avoidRange: usize = 0x93C; // float32 - pub const m_turnTimer: usize = 0x940; // CountdownTimer - pub const m_turnClockwise: usize = 0x958; // bool - pub const m_goTimer: usize = 0x960; // CountdownTimer - pub const m_moveTimer: usize = 0x978; // CountdownTimer - pub const m_panicTimer: usize = 0x990; // CountdownTimer - pub const m_disperseTimer: usize = 0x9A8; // CountdownTimer - pub const m_proximityTimer: usize = 0x9C0; // CountdownTimer - pub const m_visible: usize = 0x9D8; // CUtlVector + pub const m_pool: usize = 0x8E8; // + pub const m_id: usize = 0x8EC; // + pub const m_x: usize = 0x8F0; // + pub const m_y: usize = 0x8F4; // + pub const m_z: usize = 0x8F8; // + pub const m_angle: usize = 0x8FC; // + pub const m_angleChange: usize = 0x900; // + pub const m_forward: usize = 0x904; // + pub const m_perp: usize = 0x910; // + pub const m_poolOrigin: usize = 0x91C; // + pub const m_waterLevel: usize = 0x928; // + pub const m_speed: usize = 0x92C; // + pub const m_desiredSpeed: usize = 0x930; // + pub const m_calmSpeed: usize = 0x934; // + pub const m_panicSpeed: usize = 0x938; // + pub const m_avoidRange: usize = 0x93C; // + pub const m_turnTimer: usize = 0x940; // + pub const m_turnClockwise: usize = 0x958; // + pub const m_goTimer: usize = 0x960; // + pub const m_moveTimer: usize = 0x978; // + pub const m_panicTimer: usize = 0x990; // + pub const m_disperseTimer: usize = 0x9A8; // + pub const m_proximityTimer: usize = 0x9C0; // + pub const m_visible: usize = 0x9D8; // } // Parent: CBaseEntity // Field count: 3 pub mod CEnvFireSource { - pub const m_bEnabled: usize = 0x4C0; // bool - pub const m_radius: usize = 0x4C4; // float32 - pub const m_damage: usize = 0x4C8; // float32 + pub const m_bEnabled: usize = 0x4C0; // + pub const m_radius: usize = 0x4C4; // + pub const m_damage: usize = 0x4C8; // } // Parent: CBaseEntity // Field count: 0 @@ -6332,28 +6332,28 @@ pub mod cs2_dumper { // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) pub mod CTriggerGameEvent { - pub const m_strStartTouchEventName: usize = 0x8E0; // CUtlString - pub const m_strEndTouchEventName: usize = 0x8E8; // CUtlString - pub const m_strTriggerID: usize = 0x8F0; // CUtlString + pub const m_strStartTouchEventName: usize = 0x8E0; // + pub const m_strEndTouchEventName: usize = 0x8E8; // + pub const m_strTriggerID: usize = 0x8F0; // } // Parent: CPhysConstraint // Field count: 10 pub mod CPhysSlideConstraint { - pub const m_axisEnd: usize = 0x540; // Vector - pub const m_slideFriction: usize = 0x54C; // float32 - pub const m_systemLoadScale: usize = 0x550; // float32 - pub const m_initialOffset: usize = 0x554; // float32 - pub const m_bEnableLinearConstraint: usize = 0x558; // bool - pub const m_bEnableAngularConstraint: usize = 0x559; // bool - pub const m_flMotorFrequency: usize = 0x55C; // float32 - pub const m_flMotorDampingRatio: usize = 0x560; // float32 - pub const m_bUseEntityPivot: usize = 0x564; // bool - pub const m_soundInfo: usize = 0x568; // ConstraintSoundInfo + pub const m_axisEnd: usize = 0x540; // + pub const m_slideFriction: usize = 0x54C; // + pub const m_systemLoadScale: usize = 0x550; // + pub const m_initialOffset: usize = 0x554; // + pub const m_bEnableLinearConstraint: usize = 0x558; // + pub const m_bEnableAngularConstraint: usize = 0x559; // + pub const m_flMotorFrequency: usize = 0x55C; // + pub const m_flMotorDampingRatio: usize = 0x560; // + pub const m_bUseEntityPivot: usize = 0x564; // + pub const m_soundInfo: usize = 0x568; // } // Parent: CBaseEntity // Field count: 1 pub mod CDebugHistory { - pub const m_nNpcEvents: usize = 0x1F4500; // int32 + pub const m_nNpcEvents: usize = 0x1F4500; // } // Parent: CServerOnlyEntity // Field count: 0 @@ -6369,7 +6369,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) pub mod CLightEntity { - pub const m_CLightComponent: usize = 0x710; // CLightComponent* + pub const m_CLightComponent: usize = 0x710; // } // Parent: CBaseModelEntity // Field count: 18 @@ -6378,24 +6378,24 @@ pub mod cs2_dumper { // MNetworkOverride // MNetworkOverride pub mod CFuncRotating { - pub const m_OnStopped: usize = 0x710; // CEntityIOOutput - pub const m_OnStarted: usize = 0x738; // CEntityIOOutput - pub const m_OnReachedStart: usize = 0x760; // CEntityIOOutput - pub const m_localRotationVector: usize = 0x788; // RotationVector - pub const m_flFanFriction: usize = 0x794; // float32 - pub const m_flAttenuation: usize = 0x798; // float32 - pub const m_flVolume: usize = 0x79C; // float32 - pub const m_flTargetSpeed: usize = 0x7A0; // float32 - pub const m_flMaxSpeed: usize = 0x7A4; // float32 - pub const m_flBlockDamage: usize = 0x7A8; // float32 - pub const m_NoiseRunning: usize = 0x7B0; // CUtlSymbolLarge - pub const m_bReversed: usize = 0x7B8; // bool - pub const m_bAccelDecel: usize = 0x7B9; // bool - pub const m_prevLocalAngles: usize = 0x7C4; // QAngle - pub const m_angStart: usize = 0x7D0; // QAngle - pub const m_bStopAtStartPos: usize = 0x7DC; // bool - pub const m_vecClientOrigin: usize = 0x7E0; // Vector - pub const m_vecClientAngles: usize = 0x7EC; // QAngle + pub const m_OnStopped: usize = 0x710; // + pub const m_OnStarted: usize = 0x738; // + pub const m_OnReachedStart: usize = 0x760; // + pub const m_localRotationVector: usize = 0x788; // + pub const m_flFanFriction: usize = 0x794; // + pub const m_flAttenuation: usize = 0x798; // + pub const m_flVolume: usize = 0x79C; // + pub const m_flTargetSpeed: usize = 0x7A0; // + pub const m_flMaxSpeed: usize = 0x7A4; // + pub const m_flBlockDamage: usize = 0x7A8; // + pub const m_NoiseRunning: usize = 0x7B0; // + pub const m_bReversed: usize = 0x7B8; // + pub const m_bAccelDecel: usize = 0x7B9; // + pub const m_prevLocalAngles: usize = 0x7C4; // + pub const m_angStart: usize = 0x7D0; // + pub const m_bStopAtStartPos: usize = 0x7DC; // + pub const m_vecClientOrigin: usize = 0x7E0; // + pub const m_vecClientAngles: usize = 0x7EC; // } // Parent: CBaseGrenade // Field count: 17 @@ -6408,28 +6408,28 @@ pub mod cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) pub mod CBaseCSGrenadeProjectile { - pub const m_vInitialPosition: usize = 0xA20; // Vector - pub const m_vInitialVelocity: usize = 0xA2C; // Vector - pub const m_nBounces: usize = 0xA38; // int32 - pub const m_nExplodeEffectIndex: usize = 0xA40; // CStrongHandle - pub const m_nExplodeEffectTickBegin: usize = 0xA48; // int32 - pub const m_vecExplodeEffectOrigin: usize = 0xA4C; // Vector - pub const m_flSpawnTime: usize = 0xA58; // GameTime_t - pub const m_unOGSExtraFlags: usize = 0xA5C; // uint8 - pub const m_bDetonationRecorded: usize = 0xA5D; // bool - pub const m_nItemIndex: usize = 0xA5E; // uint16 - pub const m_vecOriginalSpawnLocation: usize = 0xA60; // Vector - pub const m_flLastBounceSoundTime: usize = 0xA6C; // GameTime_t - pub const m_vecGrenadeSpin: usize = 0xA70; // RotationVector - pub const m_vecLastHitSurfaceNormal: usize = 0xA7C; // Vector - pub const m_nTicksAtZeroVelocity: usize = 0xA88; // int32 - pub const m_bHasEverHitPlayer: usize = 0xA8C; // bool - pub const m_bClearFromPlayers: usize = 0xA8D; // bool + pub const m_vInitialPosition: usize = 0xA20; // + pub const m_vInitialVelocity: usize = 0xA2C; // + pub const m_nBounces: usize = 0xA38; // + pub const m_nExplodeEffectIndex: usize = 0xA40; // + pub const m_nExplodeEffectTickBegin: usize = 0xA48; // + pub const m_vecExplodeEffectOrigin: usize = 0xA4C; // + pub const m_flSpawnTime: usize = 0xA58; // + pub const m_unOGSExtraFlags: usize = 0xA5C; // + pub const m_bDetonationRecorded: usize = 0xA5D; // + pub const m_nItemIndex: usize = 0xA5E; // + pub const m_vecOriginalSpawnLocation: usize = 0xA60; // + pub const m_flLastBounceSoundTime: usize = 0xA6C; // + pub const m_vecGrenadeSpin: usize = 0xA70; // + pub const m_vecLastHitSurfaceNormal: usize = 0xA7C; // + pub const m_nTicksAtZeroVelocity: usize = 0xA88; // + pub const m_bHasEverHitPlayer: usize = 0xA8C; // + pub const m_bClearFromPlayers: usize = 0xA8D; // } // Parent: CServerOnlyModelEntity // Field count: 1 pub mod CCSPlace { - pub const m_name: usize = 0x718; // CUtlSymbolLarge + pub const m_name: usize = 0x718; // } // Parent: CBaseModelEntity // Field count: 0 @@ -6450,31 +6450,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) pub mod CEntityDissolve { - pub const m_flFadeInStart: usize = 0x710; // float32 - pub const m_flFadeInLength: usize = 0x714; // float32 - pub const m_flFadeOutModelStart: usize = 0x718; // float32 - pub const m_flFadeOutModelLength: usize = 0x71C; // float32 - pub const m_flFadeOutStart: usize = 0x720; // float32 - pub const m_flFadeOutLength: usize = 0x724; // float32 - pub const m_flStartTime: usize = 0x728; // GameTime_t - pub const m_nDissolveType: usize = 0x72C; // EntityDisolveType_t - pub const m_vDissolverOrigin: usize = 0x730; // Vector - pub const m_nMagnitude: usize = 0x73C; // uint32 + pub const m_flFadeInStart: usize = 0x710; // + pub const m_flFadeInLength: usize = 0x714; // + pub const m_flFadeOutModelStart: usize = 0x718; // + pub const m_flFadeOutModelLength: usize = 0x71C; // + pub const m_flFadeOutStart: usize = 0x720; // + pub const m_flFadeOutLength: usize = 0x724; // + pub const m_flStartTime: usize = 0x728; // + pub const m_nDissolveType: usize = 0x72C; // + pub const m_vDissolverOrigin: usize = 0x730; // + pub const m_nMagnitude: usize = 0x73C; // } // Parent: CPointEntity // Field count: 12 pub mod CPointAngleSensor { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_nLookAtName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_hTargetEntity: usize = 0x4D0; // CHandle - pub const m_hLookAtEntity: usize = 0x4D4; // CHandle - pub const m_flDuration: usize = 0x4D8; // float32 - pub const m_flDotTolerance: usize = 0x4DC; // float32 - pub const m_flFacingTime: usize = 0x4E0; // GameTime_t - pub const m_bFired: usize = 0x4E4; // bool - pub const m_OnFacingLookat: usize = 0x4E8; // CEntityIOOutput - pub const m_OnNotFacingLookat: usize = 0x510; // CEntityIOOutput - pub const m_TargetDir: usize = 0x538; // CEntityOutputTemplate + pub const m_bDisabled: usize = 0x4C0; // + pub const m_nLookAtName: usize = 0x4C8; // + pub const m_hTargetEntity: usize = 0x4D0; // + pub const m_hLookAtEntity: usize = 0x4D4; // + pub const m_flDuration: usize = 0x4D8; // + pub const m_flDotTolerance: usize = 0x4DC; // + pub const m_flFacingTime: usize = 0x4E0; // + pub const m_bFired: usize = 0x4E4; // + pub const m_OnFacingLookat: usize = 0x4E8; // + pub const m_OnNotFacingLookat: usize = 0x510; // + pub const m_TargetDir: usize = 0x538; // pub const m_FacingPercentage: usize = 0x560; // CEntityOutputTemplate } // Parent: CSoundEventEntity @@ -6484,13 +6484,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) pub mod CSoundEventOBBEntity { - pub const m_vMins: usize = 0x570; // Vector - pub const m_vMaxs: usize = 0x57C; // Vector + pub const m_vMins: usize = 0x570; // + pub const m_vMaxs: usize = 0x57C; // } // Parent: CBtNodeDecorator // Field count: 1 pub mod CBtNodeCondition { - pub const m_bNegated: usize = 0x58; // bool + pub const m_bNegated: usize = 0x58; // } // Parent: None // Field count: 0 @@ -6519,21 +6519,21 @@ pub mod cs2_dumper { // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) pub mod CEnvVolumetricFogVolume { - pub const m_bActive: usize = 0x4C0; // bool - pub const m_vBoxMins: usize = 0x4C4; // Vector - pub const m_vBoxMaxs: usize = 0x4D0; // Vector - pub const m_bStartDisabled: usize = 0x4DC; // bool - pub const m_flStrength: usize = 0x4E0; // float32 - pub const m_nFalloffShape: usize = 0x4E4; // int32 - pub const m_flFalloffExponent: usize = 0x4E8; // float32 - pub const m_flHeightFogDepth: usize = 0x4EC; // float32 - pub const m_fHeightFogEdgeWidth: usize = 0x4F0; // float32 - pub const m_fIndirectLightStrength: usize = 0x4F4; // float32 - pub const m_fSunLightStrength: usize = 0x4F8; // float32 - pub const m_fNoiseStrength: usize = 0x4FC; // float32 - pub const m_bOverrideIndirectLightStrength: usize = 0x500; // bool - pub const m_bOverrideSunLightStrength: usize = 0x501; // bool - pub const m_bOverrideNoiseStrength: usize = 0x502; // bool + pub const m_bActive: usize = 0x4C0; // + pub const m_vBoxMins: usize = 0x4C4; // + pub const m_vBoxMaxs: usize = 0x4D0; // + pub const m_bStartDisabled: usize = 0x4DC; // + pub const m_flStrength: usize = 0x4E0; // + pub const m_nFalloffShape: usize = 0x4E4; // + pub const m_flFalloffExponent: usize = 0x4E8; // + pub const m_flHeightFogDepth: usize = 0x4EC; // + pub const m_fHeightFogEdgeWidth: usize = 0x4F0; // + pub const m_fIndirectLightStrength: usize = 0x4F4; // + pub const m_fSunLightStrength: usize = 0x4F8; // + pub const m_fNoiseStrength: usize = 0x4FC; // + pub const m_bOverrideIndirectLightStrength: usize = 0x500; // + pub const m_bOverrideSunLightStrength: usize = 0x501; // + pub const m_bOverrideNoiseStrength: usize = 0x502; // } // Parent: CBaseModelEntity // Field count: 24 @@ -6567,30 +6567,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) pub mod CBeam { - pub const m_flFrameRate: usize = 0x710; // float32 - pub const m_flHDRColorScale: usize = 0x714; // float32 - pub const m_flFireTime: usize = 0x718; // GameTime_t - pub const m_flDamage: usize = 0x71C; // float32 - pub const m_nNumBeamEnts: usize = 0x720; // uint8 + pub const m_flFrameRate: usize = 0x710; // + pub const m_flHDRColorScale: usize = 0x714; // + pub const m_flFireTime: usize = 0x718; // + pub const m_flDamage: usize = 0x71C; // + pub const m_nNumBeamEnts: usize = 0x720; // pub const m_hBaseMaterial: usize = 0x728; // CStrongHandle pub const m_nHaloIndex: usize = 0x730; // CStrongHandle - pub const m_nBeamType: usize = 0x738; // BeamType_t - pub const m_nBeamFlags: usize = 0x73C; // uint32 - pub const m_hAttachEntity: usize = 0x740; // CHandle[10] - pub const m_nAttachIndex: usize = 0x768; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0x774; // float32 - pub const m_fEndWidth: usize = 0x778; // float32 - pub const m_fFadeLength: usize = 0x77C; // float32 - pub const m_fHaloScale: usize = 0x780; // float32 - pub const m_fAmplitude: usize = 0x784; // float32 - pub const m_fStartFrame: usize = 0x788; // float32 - pub const m_fSpeed: usize = 0x78C; // float32 - pub const m_flFrame: usize = 0x790; // float32 - pub const m_nClipStyle: usize = 0x794; // BeamClipStyle_t - pub const m_bTurnedOff: usize = 0x798; // bool - pub const m_vecEndPos: usize = 0x79C; // Vector - pub const m_hEndEntity: usize = 0x7A8; // CHandle - pub const m_nDissolveType: usize = 0x7AC; // int32 + pub const m_nBeamType: usize = 0x738; // + pub const m_nBeamFlags: usize = 0x73C; // + pub const m_hAttachEntity: usize = 0x740; // + pub const m_nAttachIndex: usize = 0x768; // + pub const m_fWidth: usize = 0x774; // + pub const m_fEndWidth: usize = 0x778; // + pub const m_fFadeLength: usize = 0x77C; // + pub const m_fHaloScale: usize = 0x780; // + pub const m_fAmplitude: usize = 0x784; // + pub const m_fStartFrame: usize = 0x788; // + pub const m_fSpeed: usize = 0x78C; // + pub const m_flFrame: usize = 0x790; // + pub const m_nClipStyle: usize = 0x794; // + pub const m_bTurnedOff: usize = 0x798; // + pub const m_vecEndPos: usize = 0x79C; // + pub const m_hEndEntity: usize = 0x7A8; // + pub const m_nDissolveType: usize = 0x7AC; // } // Parent: CBaseEntity // Field count: 25 @@ -6619,47 +6619,47 @@ pub mod cs2_dumper { // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) pub mod CBaseModelEntity { - pub const m_CRenderComponent: usize = 0x4C0; // CRenderComponent* - pub const m_CHitboxComponent: usize = 0x4C8; // CHitboxComponent - pub const m_flDissolveStartTime: usize = 0x4F0; // GameTime_t - pub const m_OnIgnite: usize = 0x4F8; // CEntityIOOutput - pub const m_nRenderMode: usize = 0x520; // RenderMode_t - pub const m_nRenderFX: usize = 0x521; // RenderFx_t - pub const m_bAllowFadeInView: usize = 0x522; // bool - pub const m_clrRender: usize = 0x523; // Color - pub const m_vecRenderAttributes: usize = 0x528; // CUtlVectorEmbeddedNetworkVar - pub const m_bRenderToCubemaps: usize = 0x578; // bool - pub const m_Collision: usize = 0x580; // CCollisionProperty - pub const m_Glow: usize = 0x630; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0x688; // float32 - pub const m_fadeMinDist: usize = 0x68C; // float32 - pub const m_fadeMaxDist: usize = 0x690; // float32 - pub const m_flFadeScale: usize = 0x694; // float32 - pub const m_flShadowStrength: usize = 0x698; // float32 - pub const m_nObjectCulling: usize = 0x69C; // uint8 - pub const m_nAddDecal: usize = 0x6A0; // int32 - pub const m_vDecalPosition: usize = 0x6A4; // Vector - pub const m_vDecalForwardAxis: usize = 0x6B0; // Vector - pub const m_flDecalHealBloodRate: usize = 0x6BC; // float32 - pub const m_flDecalHealHeightRate: usize = 0x6C0; // float32 - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x6C8; // CNetworkUtlVectorBase> - pub const m_vecViewOffset: usize = 0x6E0; // CNetworkViewOffsetVector + pub const m_CRenderComponent: usize = 0x4C0; // + pub const m_CHitboxComponent: usize = 0x4C8; // + pub const m_flDissolveStartTime: usize = 0x4F0; // + pub const m_OnIgnite: usize = 0x4F8; // + pub const m_nRenderMode: usize = 0x520; // + pub const m_nRenderFX: usize = 0x521; // + pub const m_bAllowFadeInView: usize = 0x522; // + pub const m_clrRender: usize = 0x523; // + pub const m_vecRenderAttributes: usize = 0x528; // + pub const m_bRenderToCubemaps: usize = 0x578; // + pub const m_Collision: usize = 0x580; // + pub const m_Glow: usize = 0x630; // + pub const m_flGlowBackfaceMult: usize = 0x688; // + pub const m_fadeMinDist: usize = 0x68C; // + pub const m_fadeMaxDist: usize = 0x690; // + pub const m_flFadeScale: usize = 0x694; // + pub const m_flShadowStrength: usize = 0x698; // + pub const m_nObjectCulling: usize = 0x69C; // + pub const m_nAddDecal: usize = 0x6A0; // + pub const m_vDecalPosition: usize = 0x6A4; // + pub const m_vDecalForwardAxis: usize = 0x6B0; // + pub const m_flDecalHealBloodRate: usize = 0x6BC; // + pub const m_flDecalHealHeightRate: usize = 0x6C0; // + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x6C8; // + pub const m_vecViewOffset: usize = 0x6E0; // } // Parent: CBaseAnimGraph // Field count: 12 pub mod CPhysMagnet { - pub const m_OnMagnetAttach: usize = 0x8E8; // CEntityIOOutput - pub const m_OnMagnetDetach: usize = 0x910; // CEntityIOOutput - pub const m_massScale: usize = 0x938; // float32 - pub const m_forceLimit: usize = 0x93C; // float32 - pub const m_torqueLimit: usize = 0x940; // float32 + pub const m_OnMagnetAttach: usize = 0x8E8; // + pub const m_OnMagnetDetach: usize = 0x910; // + pub const m_massScale: usize = 0x938; // + pub const m_forceLimit: usize = 0x93C; // + pub const m_torqueLimit: usize = 0x940; // pub const m_MagnettedEntities: usize = 0x948; // CUtlVector - pub const m_bActive: usize = 0x960; // bool - pub const m_bHasHitSomething: usize = 0x961; // bool - pub const m_flTotalMass: usize = 0x964; // float32 - pub const m_flRadius: usize = 0x968; // float32 - pub const m_flNextSuckTime: usize = 0x96C; // GameTime_t - pub const m_iMaxObjectsAttached: usize = 0x970; // int32 + pub const m_bActive: usize = 0x960; // + pub const m_bHasHitSomething: usize = 0x961; // + pub const m_flTotalMass: usize = 0x964; // + pub const m_flRadius: usize = 0x968; // + pub const m_flNextSuckTime: usize = 0x96C; // + pub const m_iMaxObjectsAttached: usize = 0x970; // } // Parent: CSceneEntity // Field count: 0 @@ -6668,32 +6668,32 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 2 pub mod CFuncNavBlocker { - pub const m_bDisabled: usize = 0x710; // bool - pub const m_nBlockedTeamNumber: usize = 0x714; // int32 + pub const m_bDisabled: usize = 0x710; // + pub const m_nBlockedTeamNumber: usize = 0x714; // } // Parent: CPointEntity // Field count: 4 pub mod CRagdollMagnet { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_radius: usize = 0x4C4; // float32 - pub const m_force: usize = 0x4C8; // float32 - pub const m_axis: usize = 0x4CC; // Vector + pub const m_bDisabled: usize = 0x4C0; // + pub const m_radius: usize = 0x4C4; // + pub const m_force: usize = 0x4C8; // + pub const m_axis: usize = 0x4CC; // } // Parent: CBaseModelEntity // Field count: 6 pub mod CFuncBrush { - pub const m_iSolidity: usize = 0x710; // BrushSolidities_e - pub const m_iDisabled: usize = 0x714; // int32 - pub const m_bSolidBsp: usize = 0x718; // bool - pub const m_iszExcludedClass: usize = 0x720; // CUtlSymbolLarge - pub const m_bInvertExclusion: usize = 0x728; // bool - pub const m_bScriptedMovement: usize = 0x729; // bool + pub const m_iSolidity: usize = 0x710; // + pub const m_iDisabled: usize = 0x714; // + pub const m_bSolidBsp: usize = 0x718; // + pub const m_iszExcludedClass: usize = 0x720; // + pub const m_bInvertExclusion: usize = 0x728; // + pub const m_bScriptedMovement: usize = 0x729; // } // Parent: CPointEntity // Field count: 3 pub mod CPointProximitySensor { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_hTargetEntity: usize = 0x4C4; // CHandle + pub const m_bDisabled: usize = 0x4C0; // + pub const m_hTargetEntity: usize = 0x4C4; // pub const m_Distance: usize = 0x4C8; // CEntityOutputTemplate } // Parent: None @@ -6702,12 +6702,12 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) pub mod WeaponPurchaseTracker_t { - pub const m_weaponPurchases: usize = 0x8; // CUtlVectorEmbeddedNetworkVar + pub const m_weaponPurchases: usize = 0x8; // } // Parent: CBaseFilter // Field count: 1 pub mod CFilterClass { - pub const m_iFilterClass: usize = 0x518; // CUtlSymbolLarge + pub const m_iFilterClass: usize = 0x518; // } // Parent: CCSWeaponBase // Field count: 0 @@ -6729,28 +6729,28 @@ pub mod cs2_dumper { // NetworkVarNames: m_timestamp (float32) // NetworkVarNames: m_timescale (float32) pub mod EngineCountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // float32 - pub const m_timescale: usize = 0x10; // float32 + pub const m_duration: usize = 0x8; // + pub const m_timestamp: usize = 0xC; // + pub const m_timescale: usize = 0x10; // } // Parent: CBreakable // Field count: 15 pub mod CPhysBox { - pub const m_damageType: usize = 0x7E8; // int32 - pub const m_massScale: usize = 0x7EC; // float32 - pub const m_damageToEnableMotion: usize = 0x7F0; // int32 - pub const m_flForceToEnableMotion: usize = 0x7F4; // float32 - pub const m_angPreferredCarryAngles: usize = 0x7F8; // QAngle - pub const m_bNotSolidToWorld: usize = 0x804; // bool - pub const m_bEnableUseOutput: usize = 0x805; // bool - pub const m_iExploitableByPlayer: usize = 0x808; // int32 - pub const m_flTouchOutputPerEntityDelay: usize = 0x80C; // float32 - pub const m_OnDamaged: usize = 0x810; // CEntityIOOutput - pub const m_OnAwakened: usize = 0x838; // CEntityIOOutput - pub const m_OnMotionEnabled: usize = 0x860; // CEntityIOOutput - pub const m_OnPlayerUse: usize = 0x888; // CEntityIOOutput - pub const m_OnStartTouch: usize = 0x8B0; // CEntityIOOutput - pub const m_hCarryingPlayer: usize = 0x8D8; // CHandle + pub const m_damageType: usize = 0x7E8; // + pub const m_massScale: usize = 0x7EC; // + pub const m_damageToEnableMotion: usize = 0x7F0; // + pub const m_flForceToEnableMotion: usize = 0x7F4; // + pub const m_angPreferredCarryAngles: usize = 0x7F8; // + pub const m_bNotSolidToWorld: usize = 0x804; // + pub const m_bEnableUseOutput: usize = 0x805; // + pub const m_iExploitableByPlayer: usize = 0x808; // + pub const m_flTouchOutputPerEntityDelay: usize = 0x80C; // + pub const m_OnDamaged: usize = 0x810; // + pub const m_OnAwakened: usize = 0x838; // + pub const m_OnMotionEnabled: usize = 0x860; // + pub const m_OnPlayerUse: usize = 0x888; // + pub const m_OnStartTouch: usize = 0x8B0; // + pub const m_hCarryingPlayer: usize = 0x8D8; // } // Parent: CBaseFlex // Field count: 14 @@ -6774,37 +6774,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) pub mod CBaseGrenade { - pub const m_OnPlayerPickup: usize = 0x980; // CEntityIOOutput - pub const m_OnExplode: usize = 0x9A8; // CEntityIOOutput - pub const m_bHasWarnedAI: usize = 0x9D0; // bool - pub const m_bIsSmokeGrenade: usize = 0x9D1; // bool - pub const m_bIsLive: usize = 0x9D2; // bool - pub const m_DmgRadius: usize = 0x9D4; // float32 - pub const m_flDetonateTime: usize = 0x9D8; // GameTime_t - pub const m_flWarnAITime: usize = 0x9DC; // float32 - pub const m_flDamage: usize = 0x9E0; // float32 - pub const m_iszBounceSound: usize = 0x9E8; // CUtlSymbolLarge - pub const m_ExplosionSound: usize = 0x9F0; // CUtlString - pub const m_hThrower: usize = 0x9FC; // CHandle - pub const m_flNextAttack: usize = 0xA14; // GameTime_t - pub const m_hOriginalThrower: usize = 0xA18; // CHandle + pub const m_OnPlayerPickup: usize = 0x980; // + pub const m_OnExplode: usize = 0x9A8; // + pub const m_bHasWarnedAI: usize = 0x9D0; // + pub const m_bIsSmokeGrenade: usize = 0x9D1; // + pub const m_bIsLive: usize = 0x9D2; // + pub const m_DmgRadius: usize = 0x9D4; // + pub const m_flDetonateTime: usize = 0x9D8; // + pub const m_flWarnAITime: usize = 0x9DC; // + pub const m_flDamage: usize = 0x9E0; // + pub const m_iszBounceSound: usize = 0x9E8; // + pub const m_ExplosionSound: usize = 0x9F0; // + pub const m_hThrower: usize = 0x9FC; // + pub const m_flNextAttack: usize = 0xA14; // + pub const m_hOriginalThrower: usize = 0xA18; // } // Parent: CLogicalEntity // Field count: 13 pub mod CTimerEntity { - pub const m_OnTimer: usize = 0x4C0; // CEntityIOOutput - pub const m_OnTimerHigh: usize = 0x4E8; // CEntityIOOutput - pub const m_OnTimerLow: usize = 0x510; // CEntityIOOutput - pub const m_iDisabled: usize = 0x538; // int32 - pub const m_flInitialDelay: usize = 0x53C; // float32 - pub const m_flRefireTime: usize = 0x540; // float32 - pub const m_bUpDownState: usize = 0x544; // bool - pub const m_iUseRandomTime: usize = 0x548; // int32 - pub const m_bPauseAfterFiring: usize = 0x54C; // bool - pub const m_flLowerRandomBound: usize = 0x550; // float32 - pub const m_flUpperRandomBound: usize = 0x554; // float32 - pub const m_flRemainingTime: usize = 0x558; // float32 - pub const m_bPaused: usize = 0x55C; // bool + pub const m_OnTimer: usize = 0x4C0; // + pub const m_OnTimerHigh: usize = 0x4E8; // + pub const m_OnTimerLow: usize = 0x510; // + pub const m_iDisabled: usize = 0x538; // + pub const m_flInitialDelay: usize = 0x53C; // + pub const m_flRefireTime: usize = 0x540; // + pub const m_bUpDownState: usize = 0x544; // + pub const m_iUseRandomTime: usize = 0x548; // + pub const m_bPauseAfterFiring: usize = 0x54C; // + pub const m_flLowerRandomBound: usize = 0x550; // + pub const m_flUpperRandomBound: usize = 0x554; // + pub const m_flRemainingTime: usize = 0x558; // + pub const m_bPaused: usize = 0x55C; // } // Parent: CCSGO_TeamIntroCharacterPosition // Field count: 0 @@ -6820,7 +6820,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) pub mod CEnvWind { - pub const m_EnvWindShared: usize = 0x4C0; // CEnvWindShared + pub const m_EnvWindShared: usize = 0x4C0; // } // Parent: None // Field count: 2 @@ -6829,8 +6829,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_timestamp (GameTime_t) // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) pub mod IntervalTimer { - pub const m_timestamp: usize = 0x8; // GameTime_t - pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t + pub const m_timestamp: usize = 0x8; // + pub const m_nWorldGroupId: usize = 0xC; // } // Parent: CBasePlayerWeapon // Field count: 64 @@ -6866,70 +6866,70 @@ pub mod cs2_dumper { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) pub mod CCSWeaponBase { - pub const m_bRemoveable: usize = 0xCE0; // bool - pub const m_flFireSequenceStartTime: usize = 0xCE8; // float32 - pub const m_nFireSequenceStartTimeChange: usize = 0xCEC; // int32 - pub const m_nFireSequenceStartTimeAck: usize = 0xCF0; // int32 - pub const m_ePlayerFireEvent: usize = 0xCF4; // PlayerAnimEvent_t - pub const m_ePlayerFireEventAttackType: usize = 0xCF8; // WeaponAttackType_t - pub const m_seqIdle: usize = 0xCFC; // HSequence - pub const m_seqFirePrimary: usize = 0xD00; // HSequence - pub const m_seqFireSecondary: usize = 0xD04; // HSequence - pub const m_thirdPersonFireSequences: usize = 0xD08; // CUtlVector - pub const m_hCurrentThirdPersonSequence: usize = 0xD20; // HSequence - pub const m_nSilencerBoneIndex: usize = 0xD24; // int32 - pub const m_thirdPersonSequences: usize = 0xD28; // HSequence[7] - pub const m_bPlayerAmmoStockOnPickup: usize = 0xD50; // bool - pub const m_bRequireUseToTouch: usize = 0xD51; // bool - pub const m_iState: usize = 0xD54; // CSWeaponState_t - pub const m_flLastTimeInAir: usize = 0xD58; // GameTime_t - pub const m_flLastDeployTime: usize = 0xD5C; // GameTime_t - pub const m_nLastEmptySoundCmdNum: usize = 0xD60; // int32 - pub const m_nViewModelIndex: usize = 0xD64; // uint32 - pub const m_bReloadsWithClips: usize = 0xD68; // bool - pub const m_flTimeWeaponIdle: usize = 0xD88; // GameTime_t - pub const m_bFireOnEmpty: usize = 0xD8C; // bool - pub const m_OnPlayerPickup: usize = 0xD90; // CEntityIOOutput - pub const m_weaponMode: usize = 0xDB8; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0xDBC; // float32 - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xDC0; // Vector - pub const m_flTurningInaccuracy: usize = 0xDCC; // float32 - pub const m_fAccuracyPenalty: usize = 0xDD0; // float32 - pub const m_flLastAccuracyUpdateTime: usize = 0xDD4; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0xDD8; // float32 - pub const m_fScopeZoomEndTime: usize = 0xDDC; // GameTime_t - pub const m_iRecoilIndex: usize = 0xDE0; // int32 - pub const m_flRecoilIndex: usize = 0xDE4; // float32 - pub const m_bBurstMode: usize = 0xDE8; // bool - pub const m_nPostponeFireReadyTicks: usize = 0xDEC; // GameTick_t - pub const m_flPostponeFireReadyFrac: usize = 0xDF0; // float32 - pub const m_bInReload: usize = 0xDF4; // bool - pub const m_bReloadVisuallyComplete: usize = 0xDF5; // bool - pub const m_flDroppedAtTime: usize = 0xDF8; // GameTime_t - pub const m_bIsHauledBack: usize = 0xDFC; // bool - pub const m_bSilencerOn: usize = 0xDFD; // bool - pub const m_flTimeSilencerSwitchComplete: usize = 0xE00; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0xE04; // int32 - pub const m_iMostRecentTeamNumber: usize = 0xE08; // int32 - pub const m_bDroppedNearBuyZone: usize = 0xE0C; // bool - pub const m_flNextAttackRenderTimeOffset: usize = 0xE10; // float32 - pub const m_bCanBePickedUp: usize = 0xE28; // bool - pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xE29; // bool - pub const m_nextOwnerTouchTime: usize = 0xE2C; // GameTime_t - pub const m_nextPrevOwnerTouchTime: usize = 0xE30; // GameTime_t - pub const m_hPrevOwner: usize = 0xE38; // CHandle - pub const m_nDropTick: usize = 0xE3C; // GameTick_t - pub const m_donated: usize = 0xE5C; // bool - pub const m_fLastShotTime: usize = 0xE60; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0xE64; // bool - pub const m_bWasOwnedByTerrorist: usize = 0xE65; // bool - pub const m_bFiredOutOfAmmoEvent: usize = 0xE66; // bool - pub const m_numRemoveUnownedWeaponThink: usize = 0xE68; // int32 - pub const m_IronSightController: usize = 0xE70; // CIronSightController - pub const m_iIronSightMode: usize = 0xE88; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0xE8C; // GameTime_t - pub const m_iNumEmptyAttacks: usize = 0xE90; // int32 - pub const m_flWatTickOffset: usize = 0xE94; // float32 + pub const m_bRemoveable: usize = 0xCE0; // + pub const m_flFireSequenceStartTime: usize = 0xCE8; // + pub const m_nFireSequenceStartTimeChange: usize = 0xCEC; // + pub const m_nFireSequenceStartTimeAck: usize = 0xCF0; // + pub const m_ePlayerFireEvent: usize = 0xCF4; // + pub const m_ePlayerFireEventAttackType: usize = 0xCF8; // + pub const m_seqIdle: usize = 0xCFC; // + pub const m_seqFirePrimary: usize = 0xD00; // + pub const m_seqFireSecondary: usize = 0xD04; // + pub const m_thirdPersonFireSequences: usize = 0xD08; // + pub const m_hCurrentThirdPersonSequence: usize = 0xD20; // + pub const m_nSilencerBoneIndex: usize = 0xD24; // + pub const m_thirdPersonSequences: usize = 0xD28; // + pub const m_bPlayerAmmoStockOnPickup: usize = 0xD50; // + pub const m_bRequireUseToTouch: usize = 0xD51; // + pub const m_iState: usize = 0xD54; // + pub const m_flLastTimeInAir: usize = 0xD58; // + pub const m_flLastDeployTime: usize = 0xD5C; // + pub const m_nLastEmptySoundCmdNum: usize = 0xD60; // + pub const m_nViewModelIndex: usize = 0xD64; // + pub const m_bReloadsWithClips: usize = 0xD68; // + pub const m_flTimeWeaponIdle: usize = 0xD88; // + pub const m_bFireOnEmpty: usize = 0xD8C; // + pub const m_OnPlayerPickup: usize = 0xD90; // + pub const m_weaponMode: usize = 0xDB8; // + pub const m_flTurningInaccuracyDelta: usize = 0xDBC; // + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xDC0; // + pub const m_flTurningInaccuracy: usize = 0xDCC; // + pub const m_fAccuracyPenalty: usize = 0xDD0; // + pub const m_flLastAccuracyUpdateTime: usize = 0xDD4; // + pub const m_fAccuracySmoothedForZoom: usize = 0xDD8; // + pub const m_fScopeZoomEndTime: usize = 0xDDC; // + pub const m_iRecoilIndex: usize = 0xDE0; // + pub const m_flRecoilIndex: usize = 0xDE4; // + pub const m_bBurstMode: usize = 0xDE8; // + pub const m_nPostponeFireReadyTicks: usize = 0xDEC; // + pub const m_flPostponeFireReadyFrac: usize = 0xDF0; // + pub const m_bInReload: usize = 0xDF4; // + pub const m_bReloadVisuallyComplete: usize = 0xDF5; // + pub const m_flDroppedAtTime: usize = 0xDF8; // + pub const m_bIsHauledBack: usize = 0xDFC; // + pub const m_bSilencerOn: usize = 0xDFD; // + pub const m_flTimeSilencerSwitchComplete: usize = 0xE00; // + pub const m_iOriginalTeamNumber: usize = 0xE04; // + pub const m_iMostRecentTeamNumber: usize = 0xE08; // + pub const m_bDroppedNearBuyZone: usize = 0xE0C; // + pub const m_flNextAttackRenderTimeOffset: usize = 0xE10; // + pub const m_bCanBePickedUp: usize = 0xE28; // + pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xE29; // + pub const m_nextOwnerTouchTime: usize = 0xE2C; // + pub const m_nextPrevOwnerTouchTime: usize = 0xE30; // + pub const m_hPrevOwner: usize = 0xE38; // + pub const m_nDropTick: usize = 0xE3C; // + pub const m_donated: usize = 0xE5C; // + pub const m_fLastShotTime: usize = 0xE60; // + pub const m_bWasOwnedByCT: usize = 0xE64; // + pub const m_bWasOwnedByTerrorist: usize = 0xE65; // + pub const m_bFiredOutOfAmmoEvent: usize = 0xE66; // + pub const m_numRemoveUnownedWeaponThink: usize = 0xE68; // + pub const m_IronSightController: usize = 0xE70; // + pub const m_iIronSightMode: usize = 0xE88; // + pub const m_flLastLOSTraceFailureTime: usize = 0xE8C; // + pub const m_iNumEmptyAttacks: usize = 0xE90; // + pub const m_flWatTickOffset: usize = 0xE94; // } // Parent: CBaseEntity // Field count: 0 @@ -6938,46 +6938,46 @@ pub mod cs2_dumper { // Parent: CPhysConstraint // Field count: 9 pub mod CRagdollConstraint { - pub const m_xmin: usize = 0x538; // float32 - pub const m_xmax: usize = 0x53C; // float32 - pub const m_ymin: usize = 0x540; // float32 - pub const m_ymax: usize = 0x544; // float32 - pub const m_zmin: usize = 0x548; // float32 - pub const m_zmax: usize = 0x54C; // float32 - pub const m_xfriction: usize = 0x550; // float32 - pub const m_yfriction: usize = 0x554; // float32 - pub const m_zfriction: usize = 0x558; // float32 + pub const m_xmin: usize = 0x538; // + pub const m_xmax: usize = 0x53C; // + pub const m_ymin: usize = 0x540; // + pub const m_ymax: usize = 0x544; // + pub const m_zmin: usize = 0x548; // + pub const m_zmax: usize = 0x54C; // + pub const m_xfriction: usize = 0x550; // + pub const m_yfriction: usize = 0x554; // + pub const m_zfriction: usize = 0x558; // } // Parent: CPointEntity // Field count: 9 pub mod CPhysExplosion { - pub const m_bExplodeOnSpawn: usize = 0x4C0; // bool - pub const m_flMagnitude: usize = 0x4C4; // float32 - pub const m_flDamage: usize = 0x4C8; // float32 - pub const m_radius: usize = 0x4CC; // float32 - pub const m_targetEntityName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_flInnerRadius: usize = 0x4D8; // float32 - pub const m_flPushScale: usize = 0x4DC; // float32 - pub const m_bConvertToDebrisWhenPossible: usize = 0x4E0; // bool - pub const m_OnPushedPlayer: usize = 0x4E8; // CEntityIOOutput + pub const m_bExplodeOnSpawn: usize = 0x4C0; // + pub const m_flMagnitude: usize = 0x4C4; // + pub const m_flDamage: usize = 0x4C8; // + pub const m_radius: usize = 0x4CC; // + pub const m_targetEntityName: usize = 0x4D0; // + pub const m_flInnerRadius: usize = 0x4D8; // + pub const m_flPushScale: usize = 0x4DC; // + pub const m_bConvertToDebrisWhenPossible: usize = 0x4E0; // + pub const m_OnPushedPlayer: usize = 0x4E8; // } // Parent: CPointEntity // Field count: 7 pub mod CPointPush { - pub const m_bEnabled: usize = 0x4C0; // bool - pub const m_flMagnitude: usize = 0x4C4; // float32 - pub const m_flRadius: usize = 0x4C8; // float32 - pub const m_flInnerRadius: usize = 0x4CC; // float32 - pub const m_flConeOfInfluence: usize = 0x4D0; // float32 - pub const m_iszFilterName: usize = 0x4D8; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x4E0; // CHandle + pub const m_bEnabled: usize = 0x4C0; // + pub const m_flMagnitude: usize = 0x4C4; // + pub const m_flRadius: usize = 0x4C8; // + pub const m_flInnerRadius: usize = 0x4CC; // + pub const m_flConeOfInfluence: usize = 0x4D0; // + pub const m_iszFilterName: usize = 0x4D8; // + pub const m_hFilter: usize = 0x4E0; // } // Parent: CPointEntity // Field count: 3 pub mod CCredits { - pub const m_OnCreditsDone: usize = 0x4C0; // CEntityIOOutput - pub const m_bRolledOutroCredits: usize = 0x4E8; // bool - pub const m_flLogoLength: usize = 0x4EC; // float32 + pub const m_OnCreditsDone: usize = 0x4C0; // + pub const m_bRolledOutroCredits: usize = 0x4E8; // + pub const m_flLogoLength: usize = 0x4EC; // } // Parent: CBaseEntity // Field count: 10 @@ -6993,16 +6993,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) pub mod CCSPlayerResource { - pub const m_bHostageAlive: usize = 0x4C0; // bool[12] - pub const m_isHostageFollowingSomeone: usize = 0x4CC; // bool[12] - pub const m_iHostageEntityIDs: usize = 0x4D8; // CEntityIndex[12] - pub const m_bombsiteCenterA: usize = 0x508; // Vector - pub const m_bombsiteCenterB: usize = 0x514; // Vector - pub const m_hostageRescueX: usize = 0x520; // int32[4] - pub const m_hostageRescueY: usize = 0x530; // int32[4] - pub const m_hostageRescueZ: usize = 0x540; // int32[4] - pub const m_bEndMatchNextMapAllVoted: usize = 0x550; // bool - pub const m_foundGoalPositions: usize = 0x551; // bool + pub const m_bHostageAlive: usize = 0x4C0; // + pub const m_isHostageFollowingSomeone: usize = 0x4CC; // + pub const m_iHostageEntityIDs: usize = 0x4D8; // + pub const m_bombsiteCenterA: usize = 0x508; // + pub const m_bombsiteCenterB: usize = 0x514; // + pub const m_hostageRescueX: usize = 0x520; // + pub const m_hostageRescueY: usize = 0x530; // + pub const m_hostageRescueZ: usize = 0x540; // + pub const m_bEndMatchNextMapAllVoted: usize = 0x550; // + pub const m_foundGoalPositions: usize = 0x551; // } // Parent: CPlayerPawnComponent // Field count: 5 @@ -7013,18 +7013,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_hLastWeapon (CHandle) // NetworkVarNames: m_iAmmo (uint16) pub mod CPlayer_WeaponServices { - pub const m_hMyWeapons: usize = 0x40; // CNetworkUtlVectorBase> - pub const m_hActiveWeapon: usize = 0x58; // CHandle - pub const m_hLastWeapon: usize = 0x5C; // CHandle - pub const m_iAmmo: usize = 0x60; // uint16[32] - pub const m_bPreventWeaponPickup: usize = 0xA0; // bool + pub const m_hMyWeapons: usize = 0x40; // + pub const m_hActiveWeapon: usize = 0x58; // + pub const m_hLastWeapon: usize = 0x5C; // + pub const m_iAmmo: usize = 0x60; // + pub const m_bPreventWeaponPickup: usize = 0xA0; // } // Parent: None // Field count: 3 pub mod CAttributeManager__cached_attribute_float_t { - pub const flIn: usize = 0x0; // float32 - pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge - pub const flOut: usize = 0x10; // float32 + pub const flIn: usize = 0x0; // + pub const iAttribHook: usize = 0x8; // + pub const flOut: usize = 0x10; // } // Parent: CTeam // Field count: 14 @@ -7041,25 +7041,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) pub mod CCSTeam { - pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x578; // int32 - pub const m_nShorthandedRoundBonusStartRound: usize = 0x57C; // int32 - pub const m_bSurrendered: usize = 0x580; // bool - pub const m_szTeamMatchStat: usize = 0x581; // char[512] - pub const m_numMapVictories: usize = 0x784; // int32 - pub const m_scoreFirstHalf: usize = 0x788; // int32 - pub const m_scoreSecondHalf: usize = 0x78C; // int32 - pub const m_scoreOvertime: usize = 0x790; // int32 - pub const m_szClanTeamname: usize = 0x794; // char[129] - pub const m_iClanID: usize = 0x818; // uint32 - pub const m_szTeamFlagImage: usize = 0x81C; // char[8] - pub const m_szTeamLogoImage: usize = 0x824; // char[8] - pub const m_flNextResourceTime: usize = 0x82C; // float32 - pub const m_iLastUpdateSentAt: usize = 0x830; // int32 + pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x578; // + pub const m_nShorthandedRoundBonusStartRound: usize = 0x57C; // + pub const m_bSurrendered: usize = 0x580; // + pub const m_szTeamMatchStat: usize = 0x581; // + pub const m_numMapVictories: usize = 0x784; // + pub const m_scoreFirstHalf: usize = 0x788; // + pub const m_scoreSecondHalf: usize = 0x78C; // + pub const m_scoreOvertime: usize = 0x790; // + pub const m_szClanTeamname: usize = 0x794; // + pub const m_iClanID: usize = 0x818; // + pub const m_szTeamFlagImage: usize = 0x81C; // + pub const m_szTeamLogoImage: usize = 0x824; // + pub const m_flNextResourceTime: usize = 0x82C; // + pub const m_iLastUpdateSentAt: usize = 0x830; // } // Parent: None // Field count: 1 pub mod CCSGameModeRules { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const __m_pChainEntity: usize = 0x8; // } // Parent: None // Field count: 8 @@ -7074,22 +7074,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_nCollisionGroup (uint8) // NetworkVarNames: m_nCollisionFunctionMask (uint8) pub mod VPhysicsCollisionAttribute_t { - pub const m_nInteractsAs: usize = 0x8; // uint64 - pub const m_nInteractsWith: usize = 0x10; // uint64 - pub const m_nInteractsExclude: usize = 0x18; // uint64 - pub const m_nEntityId: usize = 0x20; // uint32 - pub const m_nOwnerId: usize = 0x24; // uint32 - pub const m_nHierarchyId: usize = 0x28; // uint16 - pub const m_nCollisionGroup: usize = 0x2A; // uint8 - pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 + pub const m_nInteractsAs: usize = 0x8; // + pub const m_nInteractsWith: usize = 0x10; // + pub const m_nInteractsExclude: usize = 0x18; // + pub const m_nEntityId: usize = 0x20; // + pub const m_nOwnerId: usize = 0x24; // + pub const m_nHierarchyId: usize = 0x28; // + pub const m_nCollisionGroup: usize = 0x2A; // + pub const m_nCollisionFunctionMask: usize = 0x2B; // } // Parent: CTriggerMultiple // Field count: 4 pub mod CTriggerImpact { - pub const m_flMagnitude: usize = 0x908; // float32 - pub const m_flNoise: usize = 0x90C; // float32 - pub const m_flViewkick: usize = 0x910; // float32 - pub const m_pOutputForce: usize = 0x918; // CEntityOutputTemplate + pub const m_flMagnitude: usize = 0x908; // + pub const m_flNoise: usize = 0x90C; // + pub const m_flViewkick: usize = 0x910; // + pub const m_pOutputForce: usize = 0x918; // } // Parent: CBaseModelEntity // Field count: 14 @@ -7111,26 +7111,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_flHDRColorScale (float32) // NetworkVarNames: m_flFarZScale (float32) pub mod CSun { - pub const m_vDirection: usize = 0x710; // Vector - pub const m_clrOverlay: usize = 0x71C; // Color - pub const m_iszEffectName: usize = 0x720; // CUtlSymbolLarge - pub const m_iszSSEffectName: usize = 0x728; // CUtlSymbolLarge - pub const m_bOn: usize = 0x730; // bool - pub const m_bmaxColor: usize = 0x731; // bool - pub const m_flSize: usize = 0x734; // float32 - pub const m_flRotation: usize = 0x738; // float32 - pub const m_flHazeScale: usize = 0x73C; // float32 - pub const m_flAlphaHaze: usize = 0x740; // float32 - pub const m_flAlphaHdr: usize = 0x744; // float32 - pub const m_flAlphaScale: usize = 0x748; // float32 - pub const m_flHDRColorScale: usize = 0x74C; // float32 - pub const m_flFarZScale: usize = 0x750; // float32 + pub const m_vDirection: usize = 0x710; // + pub const m_clrOverlay: usize = 0x71C; // + pub const m_iszEffectName: usize = 0x720; // + pub const m_iszSSEffectName: usize = 0x728; // + pub const m_bOn: usize = 0x730; // + pub const m_bmaxColor: usize = 0x731; // + pub const m_flSize: usize = 0x734; // + pub const m_flRotation: usize = 0x738; // + pub const m_flHazeScale: usize = 0x73C; // + pub const m_flAlphaHaze: usize = 0x740; // + pub const m_flAlphaHdr: usize = 0x744; // + pub const m_flAlphaScale: usize = 0x748; // + pub const m_flHDRColorScale: usize = 0x74C; // + pub const m_flFarZScale: usize = 0x750; // } // Parent: CBaseTrigger // Field count: 2 pub mod CTriggerDetectBulletFire { - pub const m_bPlayerFireOnly: usize = 0x8E0; // bool - pub const m_OnDetectedBulletFire: usize = 0x8E8; // CEntityIOOutput + pub const m_bPlayerFireOnly: usize = 0x8E0; // + pub const m_OnDetectedBulletFire: usize = 0x8E8; // } // Parent: CBaseModelEntity // Field count: 0 @@ -7139,7 +7139,7 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 1 pub mod CPointGiveAmmo { - pub const m_pActivator: usize = 0x4C0; // CHandle + pub const m_pActivator: usize = 0x4C0; // } // Parent: CFuncMoveLinear // Field count: 0 @@ -7162,22 +7162,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) pub mod CPathParticleRope { - pub const m_bStartActive: usize = 0x4C0; // bool - pub const m_flMaxSimulationTime: usize = 0x4C4; // float32 - pub const m_iszEffectName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_PathNodes_Name: usize = 0x4D0; // CUtlVector - pub const m_flParticleSpacing: usize = 0x4E8; // float32 - pub const m_flSlack: usize = 0x4EC; // float32 - pub const m_flRadius: usize = 0x4F0; // float32 - pub const m_ColorTint: usize = 0x4F4; // Color - pub const m_nEffectState: usize = 0x4F8; // int32 - pub const m_iEffectIndex: usize = 0x500; // CStrongHandle - pub const m_PathNodes_Position: usize = 0x508; // CNetworkUtlVectorBase - pub const m_PathNodes_TangentIn: usize = 0x520; // CNetworkUtlVectorBase - pub const m_PathNodes_TangentOut: usize = 0x538; // CNetworkUtlVectorBase - pub const m_PathNodes_Color: usize = 0x550; // CNetworkUtlVectorBase - pub const m_PathNodes_PinEnabled: usize = 0x568; // CNetworkUtlVectorBase - pub const m_PathNodes_RadiusScale: usize = 0x580; // CNetworkUtlVectorBase + pub const m_bStartActive: usize = 0x4C0; // + pub const m_flMaxSimulationTime: usize = 0x4C4; // + pub const m_iszEffectName: usize = 0x4C8; // + pub const m_PathNodes_Name: usize = 0x4D0; // + pub const m_flParticleSpacing: usize = 0x4E8; // + pub const m_flSlack: usize = 0x4EC; // + pub const m_flRadius: usize = 0x4F0; // + pub const m_ColorTint: usize = 0x4F4; // + pub const m_nEffectState: usize = 0x4F8; // + pub const m_iEffectIndex: usize = 0x500; // + pub const m_PathNodes_Position: usize = 0x508; // + pub const m_PathNodes_TangentIn: usize = 0x520; // + pub const m_PathNodes_TangentOut: usize = 0x538; // + pub const m_PathNodes_Color: usize = 0x550; // + pub const m_PathNodes_PinEnabled: usize = 0x568; // + pub const m_PathNodes_RadiusScale: usize = 0x580; // } // Parent: CBaseEntity // Field count: 6 @@ -7190,12 +7190,12 @@ pub mod cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod CPlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x4C0; // float32 - pub const m_flFogDistanceMultiplier: usize = 0x4C4; // float32 - pub const m_flFogMaxDensityMultiplier: usize = 0x4C8; // float32 - pub const m_flFadeTime: usize = 0x4CC; // float32 - pub const m_bStartDisabled: usize = 0x4D0; // bool - pub const m_bIsEnabled: usize = 0x4D1; // bool + pub const m_flVisibilityStrength: usize = 0x4C0; // + pub const m_flFogDistanceMultiplier: usize = 0x4C4; // + pub const m_flFogMaxDensityMultiplier: usize = 0x4C8; // + pub const m_flFadeTime: usize = 0x4CC; // + pub const m_bStartDisabled: usize = 0x4D0; // + pub const m_bIsEnabled: usize = 0x4D1; // } // Parent: CServerOnlyEntity // Field count: 0 @@ -7208,9 +7208,9 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 3 pub mod CTriggerTeleport { - pub const m_iLandmark: usize = 0x8E0; // CUtlSymbolLarge - pub const m_bUseLandmarkAngles: usize = 0x8E8; // bool - pub const m_bMirrorPlayer: usize = 0x8E9; // bool + pub const m_iLandmark: usize = 0x8E0; // + pub const m_bUseLandmarkAngles: usize = 0x8E8; // + pub const m_bMirrorPlayer: usize = 0x8E9; // } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -7223,32 +7223,32 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 26 pub mod CFuncMover { - pub const m_iszPathName: usize = 0x710; // CUtlSymbolLarge - pub const m_hPathMover: usize = 0x718; // CHandle - pub const m_iszPathNodeStart: usize = 0x720; // CUtlSymbolLarge - pub const m_eMoveType: usize = 0x728; // CFuncMover::Move_t - pub const m_bIsReversing: usize = 0x72C; // bool - pub const m_vTarget: usize = 0x730; // Vector - pub const m_flStartSpeed: usize = 0x73C; // float32 - pub const m_flPathLocation: usize = 0x740; // float32 - pub const m_flT: usize = 0x744; // float32 - pub const m_nCurrentNodeIndex: usize = 0x748; // int32 - pub const m_nPreviousNodeIndex: usize = 0x74C; // int32 - pub const m_bFixedOrientation: usize = 0x750; // bool - pub const m_bFixedPitch: usize = 0x751; // bool - pub const m_eSolidType: usize = 0x752; // SolidType_t - pub const m_bIsMoving: usize = 0x753; // bool - pub const m_flTimeToReachMaxSpeed: usize = 0x754; // float32 - pub const m_flTimeToReachZeroSpeed: usize = 0x758; // float32 - pub const m_flTimeMovementStart: usize = 0x75C; // GameTime_t - pub const m_flTimeMovementStop: usize = 0x760; // GameTime_t - pub const m_hStopAtNode: usize = 0x764; // CHandle - pub const m_flPathLocationToBeginStop: usize = 0x768; // float32 - pub const m_bMatchPathNodeUp: usize = 0x76C; // bool - pub const m_bFacePlayer: usize = 0x76D; // bool - pub const m_flTimeStartRoll: usize = 0x770; // GameTime_t - pub const m_vOriginalUp: usize = 0x774; // Vector - pub const m_flTimeToRollToNewUp: usize = 0x780; // float32 + pub const m_iszPathName: usize = 0x710; // + pub const m_hPathMover: usize = 0x718; // + pub const m_iszPathNodeStart: usize = 0x720; // + pub const m_eMoveType: usize = 0x728; // + pub const m_bIsReversing: usize = 0x72C; // + pub const m_vTarget: usize = 0x730; // + pub const m_flStartSpeed: usize = 0x73C; // + pub const m_flPathLocation: usize = 0x740; // + pub const m_flT: usize = 0x744; // + pub const m_nCurrentNodeIndex: usize = 0x748; // + pub const m_nPreviousNodeIndex: usize = 0x74C; // + pub const m_bFixedOrientation: usize = 0x750; // + pub const m_bFixedPitch: usize = 0x751; // + pub const m_eSolidType: usize = 0x752; // + pub const m_bIsMoving: usize = 0x753; // + pub const m_flTimeToReachMaxSpeed: usize = 0x754; // + pub const m_flTimeToReachZeroSpeed: usize = 0x758; // + pub const m_flTimeMovementStart: usize = 0x75C; // + pub const m_flTimeMovementStop: usize = 0x760; // + pub const m_hStopAtNode: usize = 0x764; // + pub const m_flPathLocationToBeginStop: usize = 0x768; // + pub const m_bMatchPathNodeUp: usize = 0x76C; // + pub const m_bFacePlayer: usize = 0x76D; // + pub const m_flTimeStartRoll: usize = 0x770; // + pub const m_vOriginalUp: usize = 0x774; // + pub const m_flTimeToRollToNewUp: usize = 0x780; // } // Parent: None // Field count: 5 @@ -7260,11 +7260,11 @@ pub mod cs2_dumper { // NetworkVarNames: soundscapeEntityListIndex (int) // NetworkVarNames: soundEventHash (uint32) pub mod audioparams_t { - pub const localSound: usize = 0x8; // Vector[8] - pub const soundscapeIndex: usize = 0x68; // int32 - pub const localBits: usize = 0x6C; // uint8 - pub const soundscapeEntityListIndex: usize = 0x70; // int32 - pub const soundEventHash: usize = 0x74; // uint32 + pub const localSound: usize = 0x8; // + pub const soundscapeIndex: usize = 0x68; // + pub const localBits: usize = 0x6C; // + pub const soundscapeEntityListIndex: usize = 0x70; // + pub const soundEventHash: usize = 0x74; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -7281,9 +7281,9 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 3 pub mod CBubbling { - pub const m_density: usize = 0x710; // int32 - pub const m_frequency: usize = 0x714; // int32 - pub const m_state: usize = 0x718; // int32 + pub const m_density: usize = 0x710; // + pub const m_frequency: usize = 0x714; // + pub const m_state: usize = 0x718; // } // Parent: CTeamplayRules // Field count: 189 @@ -7385,195 +7385,195 @@ pub mod cs2_dumper { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) pub mod CCSGameRules { - pub const m_bFreezePeriod: usize = 0xC8; // bool - pub const m_bWarmupPeriod: usize = 0xC9; // bool - pub const m_fWarmupPeriodEnd: usize = 0xCC; // GameTime_t - pub const m_fWarmupPeriodStart: usize = 0xD0; // GameTime_t - pub const m_bServerPaused: usize = 0xD4; // bool - pub const m_bTerroristTimeOutActive: usize = 0xD5; // bool - pub const m_bCTTimeOutActive: usize = 0xD6; // bool - pub const m_flTerroristTimeOutRemaining: usize = 0xD8; // float32 - pub const m_flCTTimeOutRemaining: usize = 0xDC; // float32 - pub const m_nTerroristTimeOuts: usize = 0xE0; // int32 - pub const m_nCTTimeOuts: usize = 0xE4; // int32 - pub const m_bTechnicalTimeOut: usize = 0xE8; // bool - pub const m_bMatchWaitingForResume: usize = 0xE9; // bool - pub const m_iRoundTime: usize = 0xEC; // int32 - pub const m_fMatchStartTime: usize = 0xF0; // float32 - pub const m_fRoundStartTime: usize = 0xF4; // GameTime_t - pub const m_flRestartRoundTime: usize = 0xF8; // GameTime_t - pub const m_bGameRestart: usize = 0xFC; // bool - pub const m_flGameStartTime: usize = 0x100; // float32 - pub const m_timeUntilNextPhaseStarts: usize = 0x104; // float32 - pub const m_gamePhase: usize = 0x108; // int32 - pub const m_totalRoundsPlayed: usize = 0x10C; // int32 - pub const m_nRoundsPlayedThisPhase: usize = 0x110; // int32 - pub const m_nOvertimePlaying: usize = 0x114; // int32 - pub const m_iHostagesRemaining: usize = 0x118; // int32 - pub const m_bAnyHostageReached: usize = 0x11C; // bool - pub const m_bMapHasBombTarget: usize = 0x11D; // bool - pub const m_bMapHasRescueZone: usize = 0x11E; // bool - pub const m_bMapHasBuyZone: usize = 0x11F; // bool - pub const m_bIsQueuedMatchmaking: usize = 0x120; // bool - pub const m_nQueuedMatchmakingMode: usize = 0x124; // int32 - pub const m_bIsValveDS: usize = 0x128; // bool - pub const m_bLogoMap: usize = 0x129; // bool - pub const m_bPlayAllStepSoundsOnServer: usize = 0x12A; // bool - pub const m_iSpectatorSlotCount: usize = 0x12C; // int32 - pub const m_MatchDevice: usize = 0x130; // int32 - pub const m_bHasMatchStarted: usize = 0x134; // bool - pub const m_nNextMapInMapgroup: usize = 0x138; // int32 - pub const m_szTournamentEventName: usize = 0x13C; // char[512] - pub const m_szTournamentEventStage: usize = 0x33C; // char[512] - pub const m_szMatchStatTxt: usize = 0x53C; // char[512] - pub const m_szTournamentPredictionsTxt: usize = 0x73C; // char[512] - pub const m_nTournamentPredictionsPct: usize = 0x93C; // int32 - pub const m_flCMMItemDropRevealStartTime: usize = 0x940; // GameTime_t - pub const m_flCMMItemDropRevealEndTime: usize = 0x944; // GameTime_t - pub const m_bIsDroppingItems: usize = 0x948; // bool - pub const m_bIsQuestEligible: usize = 0x949; // bool - pub const m_bIsHltvActive: usize = 0x94A; // bool - pub const m_arrProhibitedItemIndices: usize = 0x94C; // uint16[100] - pub const m_arrTournamentActiveCasterAccounts: usize = 0xA14; // uint32[4] - pub const m_numBestOfMaps: usize = 0xA24; // int32 - pub const m_nHalloweenMaskListSeed: usize = 0xA28; // int32 - pub const m_bBombDropped: usize = 0xA2C; // bool - pub const m_bBombPlanted: usize = 0xA2D; // bool - pub const m_iRoundWinStatus: usize = 0xA30; // int32 - pub const m_eRoundWinReason: usize = 0xA34; // int32 - pub const m_bTCantBuy: usize = 0xA38; // bool - pub const m_bCTCantBuy: usize = 0xA39; // bool - pub const m_iMatchStats_RoundResults: usize = 0xA3C; // int32[30] - pub const m_iMatchStats_PlayersAlive_CT: usize = 0xAB4; // int32[30] - pub const m_iMatchStats_PlayersAlive_T: usize = 0xB2C; // int32[30] - pub const m_TeamRespawnWaveTimes: usize = 0xBA4; // float32[32] - pub const m_flNextRespawnWave: usize = 0xC24; // GameTime_t[32] - pub const m_nServerQuestID: usize = 0xCA4; // int32 - pub const m_vMinimapMins: usize = 0xCA8; // Vector - pub const m_vMinimapMaxs: usize = 0xCB4; // Vector - pub const m_MinimapVerticalSectionHeights: usize = 0xCC0; // float32[8] - pub const m_bSpawnedTerrorHuntHeavy: usize = 0xCE0; // bool - pub const m_nEndMatchMapGroupVoteTypes: usize = 0xCE4; // int32[10] - pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD0C; // int32[10] - pub const m_nEndMatchMapVoteWinner: usize = 0xD34; // int32 - pub const m_iNumConsecutiveCTLoses: usize = 0xD38; // int32 - pub const m_iNumConsecutiveTerroristLoses: usize = 0xD3C; // int32 - pub const m_bHasHostageBeenTouched: usize = 0xD58; // bool - pub const m_flIntermissionStartTime: usize = 0xD5C; // GameTime_t - pub const m_flIntermissionEndTime: usize = 0xD60; // GameTime_t - pub const m_bLevelInitialized: usize = 0xD64; // bool - pub const m_iTotalRoundsPlayed: usize = 0xD68; // int32 - pub const m_iUnBalancedRounds: usize = 0xD6C; // int32 - pub const m_endMatchOnRoundReset: usize = 0xD70; // bool - pub const m_endMatchOnThink: usize = 0xD71; // bool - pub const m_iFreezeTime: usize = 0xD74; // int32 - pub const m_iNumTerrorist: usize = 0xD78; // int32 - pub const m_iNumCT: usize = 0xD7C; // int32 - pub const m_iNumSpawnableTerrorist: usize = 0xD80; // int32 - pub const m_iNumSpawnableCT: usize = 0xD84; // int32 - pub const m_arrSelectedHostageSpawnIndices: usize = 0xD88; // CUtlVector - pub const m_nSpawnPointsRandomSeed: usize = 0xDA0; // int32 - pub const m_bFirstConnected: usize = 0xDA4; // bool - pub const m_bCompleteReset: usize = 0xDA5; // bool - pub const m_bPickNewTeamsOnReset: usize = 0xDA6; // bool - pub const m_bScrambleTeamsOnRestart: usize = 0xDA7; // bool - pub const m_bSwapTeamsOnRestart: usize = 0xDA8; // bool - pub const m_nEndMatchTiedVotes: usize = 0xDB0; // CUtlVector - pub const m_bNeedToAskPlayersForContinueVote: usize = 0xDCC; // bool - pub const m_numQueuedMatchmakingAccounts: usize = 0xDD0; // uint32 - pub const m_fAvgPlayerRank: usize = 0xDD4; // float32 - pub const m_pQueuedMatchmakingReservationString: usize = 0xDD8; // char* - pub const m_numTotalTournamentDrops: usize = 0xDE0; // uint32 - pub const m_numSpectatorsCountMax: usize = 0xDE4; // uint32 - pub const m_numSpectatorsCountMaxTV: usize = 0xDE8; // uint32 - pub const m_numSpectatorsCountMaxLnk: usize = 0xDEC; // uint32 - pub const m_bForceTeamChangeSilent: usize = 0xDF8; // bool - pub const m_bLoadingRoundBackupData: usize = 0xDF9; // bool - pub const m_nMatchInfoShowType: usize = 0xE30; // int32 - pub const m_flMatchInfoDecidedTime: usize = 0xE34; // float32 - pub const mTeamDMLastWinningTeamNumber: usize = 0xE50; // int32 - pub const mTeamDMLastThinkTime: usize = 0xE54; // float32 - pub const m_flTeamDMLastAnnouncementTime: usize = 0xE58; // float32 - pub const m_iAccountTerrorist: usize = 0xE5C; // int32 - pub const m_iAccountCT: usize = 0xE60; // int32 - pub const m_iSpawnPointCount_Terrorist: usize = 0xE64; // int32 - pub const m_iSpawnPointCount_CT: usize = 0xE68; // int32 - pub const m_iMaxNumTerrorists: usize = 0xE6C; // int32 - pub const m_iMaxNumCTs: usize = 0xE70; // int32 - pub const m_iLoserBonusMostRecentTeam: usize = 0xE74; // int32 - pub const m_tmNextPeriodicThink: usize = 0xE78; // float32 - pub const m_bVoiceWonMatchBragFired: usize = 0xE7C; // bool - pub const m_fWarmupNextChatNoticeTime: usize = 0xE80; // float32 - pub const m_iHostagesRescued: usize = 0xE88; // int32 - pub const m_iHostagesTouched: usize = 0xE8C; // int32 - pub const m_flNextHostageAnnouncement: usize = 0xE90; // float32 - pub const m_bNoTerroristsKilled: usize = 0xE94; // bool - pub const m_bNoCTsKilled: usize = 0xE95; // bool - pub const m_bNoEnemiesKilled: usize = 0xE96; // bool - pub const m_bCanDonateWeapons: usize = 0xE97; // bool - pub const m_firstKillTime: usize = 0xE9C; // float32 - pub const m_firstBloodTime: usize = 0xEA4; // float32 - pub const m_hostageWasInjured: usize = 0xEC0; // bool - pub const m_hostageWasKilled: usize = 0xEC1; // bool - pub const m_bVoteCalled: usize = 0xED0; // bool - pub const m_bServerVoteOnReset: usize = 0xED1; // bool - pub const m_flVoteCheckThrottle: usize = 0xED4; // float32 - pub const m_bBuyTimeEnded: usize = 0xED8; // bool - pub const m_nLastFreezeEndBeep: usize = 0xEDC; // int32 - pub const m_bTargetBombed: usize = 0xEE0; // bool - pub const m_bBombDefused: usize = 0xEE1; // bool - pub const m_bMapHasBombZone: usize = 0xEE2; // bool - pub const m_vecMainCTSpawnPos: usize = 0xF30; // Vector - pub const m_CTSpawnPointsMasterList: usize = 0xF40; // CUtlVector - pub const m_TerroristSpawnPointsMasterList: usize = 0xF58; // CUtlVector - pub const m_bRespawningAllRespawnablePlayers: usize = 0xF70; // bool - pub const m_iNextCTSpawnPoint: usize = 0xF74; // int32 - pub const m_flCTSpawnPointUsedTime: usize = 0xF78; // float32 - pub const m_iNextTerroristSpawnPoint: usize = 0xF7C; // int32 - pub const m_flTerroristSpawnPointUsedTime: usize = 0xF80; // float32 - pub const m_CTSpawnPoints: usize = 0xF88; // CUtlVector - pub const m_TerroristSpawnPoints: usize = 0xFA0; // CUtlVector - pub const m_bIsUnreservedGameServer: usize = 0xFB8; // bool - pub const m_fAutobalanceDisplayTime: usize = 0xFBC; // float32 - pub const m_bAllowWeaponSwitch: usize = 0x1228; // bool - pub const m_bRoundTimeWarningTriggered: usize = 0x1229; // bool - pub const m_phaseChangeAnnouncementTime: usize = 0x122C; // GameTime_t - pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1230; // float32 - pub const m_flLastThinkTime: usize = 0x1234; // GameTime_t - pub const m_fAccumulatedRoundOffDamage: usize = 0x1238; // float32 - pub const m_nShorthandedBonusLastEvalRound: usize = 0x123C; // int32 - pub const m_nMatchAbortedEarlyReason: usize = 0x14B8; // int32 - pub const m_bHasTriggeredRoundStartMusic: usize = 0x14BC; // bool - pub const m_bSwitchingTeamsAtRoundReset: usize = 0x14BD; // bool - pub const m_pGameModeRules: usize = 0x14D8; // CCSGameModeRules* - pub const m_BtGlobalBlackboard: usize = 0x14E0; // KeyValues3 - pub const m_hPlayerResource: usize = 0x1550; // CHandle - pub const m_RetakeRules: usize = 0x1558; // CRetakeGameRules - pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x16F0; // CUtlVector[4] - pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x1750; // bool[4] - pub const m_nMatchEndCount: usize = 0x1778; // uint8 - pub const m_nTTeamIntroVariant: usize = 0x177C; // int32 - pub const m_nCTTeamIntroVariant: usize = 0x1780; // int32 - pub const m_bTeamIntroPeriod: usize = 0x1784; // bool - pub const m_fTeamIntroPeriodEnd: usize = 0x1788; // GameTime_t - pub const m_bPlayedTeamIntroVO: usize = 0x178C; // bool - pub const m_iRoundEndWinnerTeam: usize = 0x1790; // int32 - pub const m_eRoundEndReason: usize = 0x1794; // int32 - pub const m_bRoundEndShowTimerDefend: usize = 0x1798; // bool - pub const m_iRoundEndTimerTime: usize = 0x179C; // int32 - pub const m_sRoundEndFunFactToken: usize = 0x17A0; // CUtlString - pub const m_iRoundEndFunFactPlayerSlot: usize = 0x17A8; // CPlayerSlot - pub const m_iRoundEndFunFactData1: usize = 0x17AC; // int32 - pub const m_iRoundEndFunFactData2: usize = 0x17B0; // int32 - pub const m_iRoundEndFunFactData3: usize = 0x17B4; // int32 - pub const m_sRoundEndMessage: usize = 0x17B8; // CUtlString - pub const m_iRoundEndPlayerCount: usize = 0x17C0; // int32 - pub const m_bRoundEndNoMusic: usize = 0x17C4; // bool - pub const m_iRoundEndLegacy: usize = 0x17C8; // int32 - pub const m_nRoundEndCount: usize = 0x17CC; // uint8 - pub const m_iRoundStartRoundNumber: usize = 0x17D0; // int32 - pub const m_nRoundStartCount: usize = 0x17D4; // uint8 - pub const m_flLastPerfSampleTime: usize = 0x57E0; // float64 + pub const m_bFreezePeriod: usize = 0xC8; // + pub const m_bWarmupPeriod: usize = 0xC9; // + pub const m_fWarmupPeriodEnd: usize = 0xCC; // + pub const m_fWarmupPeriodStart: usize = 0xD0; // + pub const m_bServerPaused: usize = 0xD4; // + pub const m_bTerroristTimeOutActive: usize = 0xD5; // + pub const m_bCTTimeOutActive: usize = 0xD6; // + pub const m_flTerroristTimeOutRemaining: usize = 0xD8; // + pub const m_flCTTimeOutRemaining: usize = 0xDC; // + pub const m_nTerroristTimeOuts: usize = 0xE0; // + pub const m_nCTTimeOuts: usize = 0xE4; // + pub const m_bTechnicalTimeOut: usize = 0xE8; // + pub const m_bMatchWaitingForResume: usize = 0xE9; // + pub const m_iRoundTime: usize = 0xEC; // + pub const m_fMatchStartTime: usize = 0xF0; // + pub const m_fRoundStartTime: usize = 0xF4; // + pub const m_flRestartRoundTime: usize = 0xF8; // + pub const m_bGameRestart: usize = 0xFC; // + pub const m_flGameStartTime: usize = 0x100; // + pub const m_timeUntilNextPhaseStarts: usize = 0x104; // + pub const m_gamePhase: usize = 0x108; // + pub const m_totalRoundsPlayed: usize = 0x10C; // + pub const m_nRoundsPlayedThisPhase: usize = 0x110; // + pub const m_nOvertimePlaying: usize = 0x114; // + pub const m_iHostagesRemaining: usize = 0x118; // + pub const m_bAnyHostageReached: usize = 0x11C; // + pub const m_bMapHasBombTarget: usize = 0x11D; // + pub const m_bMapHasRescueZone: usize = 0x11E; // + pub const m_bMapHasBuyZone: usize = 0x11F; // + pub const m_bIsQueuedMatchmaking: usize = 0x120; // + pub const m_nQueuedMatchmakingMode: usize = 0x124; // + pub const m_bIsValveDS: usize = 0x128; // + pub const m_bLogoMap: usize = 0x129; // + pub const m_bPlayAllStepSoundsOnServer: usize = 0x12A; // + pub const m_iSpectatorSlotCount: usize = 0x12C; // + pub const m_MatchDevice: usize = 0x130; // + pub const m_bHasMatchStarted: usize = 0x134; // + pub const m_nNextMapInMapgroup: usize = 0x138; // + pub const m_szTournamentEventName: usize = 0x13C; // + pub const m_szTournamentEventStage: usize = 0x33C; // + pub const m_szMatchStatTxt: usize = 0x53C; // + pub const m_szTournamentPredictionsTxt: usize = 0x73C; // + pub const m_nTournamentPredictionsPct: usize = 0x93C; // + pub const m_flCMMItemDropRevealStartTime: usize = 0x940; // + pub const m_flCMMItemDropRevealEndTime: usize = 0x944; // + pub const m_bIsDroppingItems: usize = 0x948; // + pub const m_bIsQuestEligible: usize = 0x949; // + pub const m_bIsHltvActive: usize = 0x94A; // + pub const m_arrProhibitedItemIndices: usize = 0x94C; // + pub const m_arrTournamentActiveCasterAccounts: usize = 0xA14; // + pub const m_numBestOfMaps: usize = 0xA24; // + pub const m_nHalloweenMaskListSeed: usize = 0xA28; // + pub const m_bBombDropped: usize = 0xA2C; // + pub const m_bBombPlanted: usize = 0xA2D; // + pub const m_iRoundWinStatus: usize = 0xA30; // + pub const m_eRoundWinReason: usize = 0xA34; // + pub const m_bTCantBuy: usize = 0xA38; // + pub const m_bCTCantBuy: usize = 0xA39; // + pub const m_iMatchStats_RoundResults: usize = 0xA3C; // + pub const m_iMatchStats_PlayersAlive_CT: usize = 0xAB4; // + pub const m_iMatchStats_PlayersAlive_T: usize = 0xB2C; // + pub const m_TeamRespawnWaveTimes: usize = 0xBA4; // + pub const m_flNextRespawnWave: usize = 0xC24; // + pub const m_nServerQuestID: usize = 0xCA4; // + pub const m_vMinimapMins: usize = 0xCA8; // + pub const m_vMinimapMaxs: usize = 0xCB4; // + pub const m_MinimapVerticalSectionHeights: usize = 0xCC0; // + pub const m_bSpawnedTerrorHuntHeavy: usize = 0xCE0; // + pub const m_nEndMatchMapGroupVoteTypes: usize = 0xCE4; // + pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD0C; // + pub const m_nEndMatchMapVoteWinner: usize = 0xD34; // + pub const m_iNumConsecutiveCTLoses: usize = 0xD38; // + pub const m_iNumConsecutiveTerroristLoses: usize = 0xD3C; // + pub const m_bHasHostageBeenTouched: usize = 0xD58; // + pub const m_flIntermissionStartTime: usize = 0xD5C; // + pub const m_flIntermissionEndTime: usize = 0xD60; // + pub const m_bLevelInitialized: usize = 0xD64; // + pub const m_iTotalRoundsPlayed: usize = 0xD68; // + pub const m_iUnBalancedRounds: usize = 0xD6C; // + pub const m_endMatchOnRoundReset: usize = 0xD70; // + pub const m_endMatchOnThink: usize = 0xD71; // + pub const m_iFreezeTime: usize = 0xD74; // + pub const m_iNumTerrorist: usize = 0xD78; // + pub const m_iNumCT: usize = 0xD7C; // + pub const m_iNumSpawnableTerrorist: usize = 0xD80; // + pub const m_iNumSpawnableCT: usize = 0xD84; // + pub const m_arrSelectedHostageSpawnIndices: usize = 0xD88; // + pub const m_nSpawnPointsRandomSeed: usize = 0xDA0; // + pub const m_bFirstConnected: usize = 0xDA4; // + pub const m_bCompleteReset: usize = 0xDA5; // + pub const m_bPickNewTeamsOnReset: usize = 0xDA6; // + pub const m_bScrambleTeamsOnRestart: usize = 0xDA7; // + pub const m_bSwapTeamsOnRestart: usize = 0xDA8; // + pub const m_nEndMatchTiedVotes: usize = 0xDB0; // + pub const m_bNeedToAskPlayersForContinueVote: usize = 0xDCC; // + pub const m_numQueuedMatchmakingAccounts: usize = 0xDD0; // + pub const m_fAvgPlayerRank: usize = 0xDD4; // + pub const m_pQueuedMatchmakingReservationString: usize = 0xDD8; // + pub const m_numTotalTournamentDrops: usize = 0xDE0; // + pub const m_numSpectatorsCountMax: usize = 0xDE4; // + pub const m_numSpectatorsCountMaxTV: usize = 0xDE8; // + pub const m_numSpectatorsCountMaxLnk: usize = 0xDEC; // + pub const m_bForceTeamChangeSilent: usize = 0xDF8; // + pub const m_bLoadingRoundBackupData: usize = 0xDF9; // + pub const m_nMatchInfoShowType: usize = 0xE30; // + pub const m_flMatchInfoDecidedTime: usize = 0xE34; // + pub const mTeamDMLastWinningTeamNumber: usize = 0xE50; // + pub const mTeamDMLastThinkTime: usize = 0xE54; // + pub const m_flTeamDMLastAnnouncementTime: usize = 0xE58; // + pub const m_iAccountTerrorist: usize = 0xE5C; // + pub const m_iAccountCT: usize = 0xE60; // + pub const m_iSpawnPointCount_Terrorist: usize = 0xE64; // + pub const m_iSpawnPointCount_CT: usize = 0xE68; // + pub const m_iMaxNumTerrorists: usize = 0xE6C; // + pub const m_iMaxNumCTs: usize = 0xE70; // + pub const m_iLoserBonusMostRecentTeam: usize = 0xE74; // + pub const m_tmNextPeriodicThink: usize = 0xE78; // + pub const m_bVoiceWonMatchBragFired: usize = 0xE7C; // + pub const m_fWarmupNextChatNoticeTime: usize = 0xE80; // + pub const m_iHostagesRescued: usize = 0xE88; // + pub const m_iHostagesTouched: usize = 0xE8C; // + pub const m_flNextHostageAnnouncement: usize = 0xE90; // + pub const m_bNoTerroristsKilled: usize = 0xE94; // + pub const m_bNoCTsKilled: usize = 0xE95; // + pub const m_bNoEnemiesKilled: usize = 0xE96; // + pub const m_bCanDonateWeapons: usize = 0xE97; // + pub const m_firstKillTime: usize = 0xE9C; // + pub const m_firstBloodTime: usize = 0xEA4; // + pub const m_hostageWasInjured: usize = 0xEC0; // + pub const m_hostageWasKilled: usize = 0xEC1; // + pub const m_bVoteCalled: usize = 0xED0; // + pub const m_bServerVoteOnReset: usize = 0xED1; // + pub const m_flVoteCheckThrottle: usize = 0xED4; // + pub const m_bBuyTimeEnded: usize = 0xED8; // + pub const m_nLastFreezeEndBeep: usize = 0xEDC; // + pub const m_bTargetBombed: usize = 0xEE0; // + pub const m_bBombDefused: usize = 0xEE1; // + pub const m_bMapHasBombZone: usize = 0xEE2; // + pub const m_vecMainCTSpawnPos: usize = 0xF30; // + pub const m_CTSpawnPointsMasterList: usize = 0xF40; // + pub const m_TerroristSpawnPointsMasterList: usize = 0xF58; // + pub const m_bRespawningAllRespawnablePlayers: usize = 0xF70; // + pub const m_iNextCTSpawnPoint: usize = 0xF74; // + pub const m_flCTSpawnPointUsedTime: usize = 0xF78; // + pub const m_iNextTerroristSpawnPoint: usize = 0xF7C; // + pub const m_flTerroristSpawnPointUsedTime: usize = 0xF80; // + pub const m_CTSpawnPoints: usize = 0xF88; // + pub const m_TerroristSpawnPoints: usize = 0xFA0; // + pub const m_bIsUnreservedGameServer: usize = 0xFB8; // + pub const m_fAutobalanceDisplayTime: usize = 0xFBC; // + pub const m_bAllowWeaponSwitch: usize = 0x1228; // + pub const m_bRoundTimeWarningTriggered: usize = 0x1229; // + pub const m_phaseChangeAnnouncementTime: usize = 0x122C; // + pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1230; // + pub const m_flLastThinkTime: usize = 0x1234; // + pub const m_fAccumulatedRoundOffDamage: usize = 0x1238; // + pub const m_nShorthandedBonusLastEvalRound: usize = 0x123C; // + pub const m_nMatchAbortedEarlyReason: usize = 0x14B8; // + pub const m_bHasTriggeredRoundStartMusic: usize = 0x14BC; // + pub const m_bSwitchingTeamsAtRoundReset: usize = 0x14BD; // + pub const m_pGameModeRules: usize = 0x14D8; // + pub const m_BtGlobalBlackboard: usize = 0x14E0; // + pub const m_hPlayerResource: usize = 0x1570; // + pub const m_RetakeRules: usize = 0x1578; // + pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x1710; // + pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x1770; // + pub const m_nMatchEndCount: usize = 0x1798; // + pub const m_nTTeamIntroVariant: usize = 0x179C; // + pub const m_nCTTeamIntroVariant: usize = 0x17A0; // + pub const m_bTeamIntroPeriod: usize = 0x17A4; // + pub const m_fTeamIntroPeriodEnd: usize = 0x17A8; // + pub const m_bPlayedTeamIntroVO: usize = 0x17AC; // + pub const m_iRoundEndWinnerTeam: usize = 0x17B0; // + pub const m_eRoundEndReason: usize = 0x17B4; // + pub const m_bRoundEndShowTimerDefend: usize = 0x17B8; // + pub const m_iRoundEndTimerTime: usize = 0x17BC; // + pub const m_sRoundEndFunFactToken: usize = 0x17C0; // + pub const m_iRoundEndFunFactPlayerSlot: usize = 0x17C8; // + pub const m_iRoundEndFunFactData1: usize = 0x17CC; // + pub const m_iRoundEndFunFactData2: usize = 0x17D0; // + pub const m_iRoundEndFunFactData3: usize = 0x17D4; // + pub const m_sRoundEndMessage: usize = 0x17D8; // + pub const m_iRoundEndPlayerCount: usize = 0x17E0; // + pub const m_bRoundEndNoMusic: usize = 0x17E4; // + pub const m_iRoundEndLegacy: usize = 0x17E8; // + pub const m_nRoundEndCount: usize = 0x17EC; // + pub const m_iRoundStartRoundNumber: usize = 0x17F0; // + pub const m_nRoundStartCount: usize = 0x17F4; // + pub const m_flLastPerfSampleTime: usize = 0x5800; // } // Parent: CPhysicsProp // Field count: 0 @@ -7582,10 +7582,10 @@ pub mod cs2_dumper { // Parent: CBaseEntity // Field count: 4 pub mod CAI_ChangeHintGroup { - pub const m_iSearchType: usize = 0x4C0; // int32 - pub const m_strSearchName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_strNewHintGroup: usize = 0x4D0; // CUtlSymbolLarge - pub const m_flRadius: usize = 0x4D8; // float32 + pub const m_iSearchType: usize = 0x4C0; // + pub const m_strSearchName: usize = 0x4C8; // + pub const m_strNewHintGroup: usize = 0x4D0; // + pub const m_flRadius: usize = 0x4D8; // } // Parent: CBaseTrigger // Field count: 10 @@ -7597,25 +7597,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) pub mod CColorCorrectionVolume { - pub const m_bEnabled: usize = 0x8E0; // bool - pub const m_MaxWeight: usize = 0x8E4; // float32 - pub const m_FadeDuration: usize = 0x8E8; // float32 - pub const m_bStartDisabled: usize = 0x8EC; // bool - pub const m_Weight: usize = 0x8F0; // float32 - pub const m_lookupFilename: usize = 0x8F4; // char[512] - pub const m_LastEnterWeight: usize = 0xAF4; // float32 - pub const m_LastEnterTime: usize = 0xAF8; // GameTime_t - pub const m_LastExitWeight: usize = 0xAFC; // float32 - pub const m_LastExitTime: usize = 0xB00; // GameTime_t + pub const m_bEnabled: usize = 0x8E0; // + pub const m_MaxWeight: usize = 0x8E4; // + pub const m_FadeDuration: usize = 0x8E8; // + pub const m_bStartDisabled: usize = 0x8EC; // + pub const m_Weight: usize = 0x8F0; // + pub const m_lookupFilename: usize = 0x8F4; // + pub const m_LastEnterWeight: usize = 0xAF4; // + pub const m_LastEnterTime: usize = 0xAF8; // + pub const m_LastExitWeight: usize = 0xAFC; // + pub const m_LastExitTime: usize = 0xB00; // } // Parent: CBaseFilter // Field count: 5 pub mod CFilterEnemy { - pub const m_iszEnemyName: usize = 0x518; // CUtlSymbolLarge - pub const m_flRadius: usize = 0x520; // float32 - pub const m_flOuterRadius: usize = 0x524; // float32 - pub const m_nMaxSquadmatesPerEnemy: usize = 0x528; // int32 - pub const m_iszPlayerName: usize = 0x530; // CUtlSymbolLarge + pub const m_iszEnemyName: usize = 0x518; // + pub const m_flRadius: usize = 0x520; // + pub const m_flOuterRadius: usize = 0x524; // + pub const m_nMaxSquadmatesPerEnemy: usize = 0x528; // + pub const m_iszPlayerName: usize = 0x530; // } // Parent: CModelPointEntity // Field count: 0 @@ -7643,24 +7643,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) pub mod CEnvCubemapFog { - pub const m_flEndDistance: usize = 0x4C0; // float32 - pub const m_flStartDistance: usize = 0x4C4; // float32 - pub const m_flFogFalloffExponent: usize = 0x4C8; // float32 - pub const m_bHeightFogEnabled: usize = 0x4CC; // bool - pub const m_flFogHeightWidth: usize = 0x4D0; // float32 - pub const m_flFogHeightEnd: usize = 0x4D4; // float32 - pub const m_flFogHeightStart: usize = 0x4D8; // float32 - pub const m_flFogHeightExponent: usize = 0x4DC; // float32 - pub const m_flLODBias: usize = 0x4E0; // float32 - pub const m_bActive: usize = 0x4E4; // bool - pub const m_bStartDisabled: usize = 0x4E5; // bool - pub const m_flFogMaxOpacity: usize = 0x4E8; // float32 - pub const m_nCubemapSourceType: usize = 0x4EC; // int32 + pub const m_flEndDistance: usize = 0x4C0; // + pub const m_flStartDistance: usize = 0x4C4; // + pub const m_flFogFalloffExponent: usize = 0x4C8; // + pub const m_bHeightFogEnabled: usize = 0x4CC; // + pub const m_flFogHeightWidth: usize = 0x4D0; // + pub const m_flFogHeightEnd: usize = 0x4D4; // + pub const m_flFogHeightStart: usize = 0x4D8; // + pub const m_flFogHeightExponent: usize = 0x4DC; // + pub const m_flLODBias: usize = 0x4E0; // + pub const m_bActive: usize = 0x4E4; // + pub const m_bStartDisabled: usize = 0x4E5; // + pub const m_flFogMaxOpacity: usize = 0x4E8; // + pub const m_nCubemapSourceType: usize = 0x4EC; // pub const m_hSkyMaterial: usize = 0x4F0; // CStrongHandle - pub const m_iszSkyEntity: usize = 0x4F8; // CUtlSymbolLarge - pub const m_hFogCubemapTexture: usize = 0x500; // CStrongHandle - pub const m_bHasHeightFogEnd: usize = 0x508; // bool - pub const m_bFirstTime: usize = 0x509; // bool + pub const m_iszSkyEntity: usize = 0x4F8; // + pub const m_hFogCubemapTexture: usize = 0x500; // + pub const m_bHasHeightFogEnd: usize = 0x508; // + pub const m_bFirstTime: usize = 0x509; // } // Parent: CBaseButton // Field count: 0 @@ -7669,21 +7669,21 @@ pub mod cs2_dumper { // Parent: CModelPointEntity // Field count: 15 pub mod CEnvExplosion { - pub const m_iMagnitude: usize = 0x710; // int32 - pub const m_flPlayerDamage: usize = 0x714; // float32 - pub const m_iRadiusOverride: usize = 0x718; // int32 - pub const m_flInnerRadius: usize = 0x71C; // float32 - pub const m_spriteScale: usize = 0x720; // int32 - pub const m_flDamageForce: usize = 0x724; // float32 - pub const m_hInflictor: usize = 0x728; // CHandle - pub const m_iCustomDamageType: usize = 0x72C; // int32 - pub const m_iszExplosionType: usize = 0x738; // CUtlSymbolLarge - pub const m_iszCustomEffectName: usize = 0x740; // CUtlSymbolLarge - pub const m_iszCustomSoundName: usize = 0x748; // CUtlSymbolLarge - pub const m_iClassIgnore: usize = 0x750; // Class_T - pub const m_iClassIgnore2: usize = 0x754; // Class_T - pub const m_iszEntityIgnoreName: usize = 0x758; // CUtlSymbolLarge - pub const m_hEntityIgnore: usize = 0x760; // CHandle + pub const m_iMagnitude: usize = 0x710; // + pub const m_flPlayerDamage: usize = 0x714; // + pub const m_iRadiusOverride: usize = 0x718; // + pub const m_flInnerRadius: usize = 0x71C; // + pub const m_spriteScale: usize = 0x720; // + pub const m_flDamageForce: usize = 0x724; // + pub const m_hInflictor: usize = 0x728; // + pub const m_iCustomDamageType: usize = 0x72C; // + pub const m_iszExplosionType: usize = 0x738; // + pub const m_iszCustomEffectName: usize = 0x740; // + pub const m_iszCustomSoundName: usize = 0x748; // + pub const m_iClassIgnore: usize = 0x750; // + pub const m_iClassIgnore2: usize = 0x754; // + pub const m_iszEntityIgnoreName: usize = 0x758; // + pub const m_hEntityIgnore: usize = 0x760; // } // Parent: CSoundEventEntity // Field count: 2 @@ -7692,8 +7692,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) pub mod CSoundEventAABBEntity { - pub const m_vMins: usize = 0x570; // Vector - pub const m_vMaxs: usize = 0x57C; // Vector + pub const m_vMins: usize = 0x570; // + pub const m_vMaxs: usize = 0x57C; // } // Parent: CTriggerMultiple // Field count: 0 @@ -7706,12 +7706,12 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CPrecipitationVData { pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> - pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_flInnerDistance: usize = 0x108; // pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t - pub const m_bBatchSameVolumeType: usize = 0x110; // bool - pub const m_nRTEnvCP: usize = 0x114; // int32 - pub const m_nRTEnvCPComponent: usize = 0x118; // int32 - pub const m_szModifier: usize = 0x120; // CUtlString + pub const m_bBatchSameVolumeType: usize = 0x110; // + pub const m_nRTEnvCP: usize = 0x114; // + pub const m_nRTEnvCPComponent: usize = 0x118; // + pub const m_szModifier: usize = 0x120; // } // Parent: CPointEntity // Field count: 0 @@ -7732,36 +7732,36 @@ pub mod cs2_dumper { // NetworkVarNames: m_iNodeNumberMax (int) // NetworkVarNames: m_bListenedTo (bool) pub mod CPointCommentaryNode { - pub const m_iszPreCommands: usize = 0x8E8; // CUtlSymbolLarge - pub const m_iszPostCommands: usize = 0x8F0; // CUtlSymbolLarge - pub const m_iszCommentaryFile: usize = 0x8F8; // CUtlSymbolLarge - pub const m_iszViewTarget: usize = 0x900; // CUtlSymbolLarge - pub const m_hViewTarget: usize = 0x908; // CHandle - pub const m_hViewTargetAngles: usize = 0x90C; // CHandle - pub const m_iszViewPosition: usize = 0x910; // CUtlSymbolLarge - pub const m_hViewPosition: usize = 0x918; // CHandle - pub const m_hViewPositionMover: usize = 0x91C; // CHandle - pub const m_bPreventMovement: usize = 0x920; // bool - pub const m_bUnderCrosshair: usize = 0x921; // bool - pub const m_bUnstoppable: usize = 0x922; // bool - pub const m_flFinishedTime: usize = 0x924; // GameTime_t - pub const m_vecFinishOrigin: usize = 0x928; // Vector - pub const m_vecOriginalAngles: usize = 0x934; // QAngle - pub const m_vecFinishAngles: usize = 0x940; // QAngle - pub const m_bPreventChangesWhileMoving: usize = 0x94C; // bool - pub const m_bDisabled: usize = 0x94D; // bool - pub const m_vecTeleportOrigin: usize = 0x950; // Vector - pub const m_flAbortedPlaybackAt: usize = 0x95C; // GameTime_t - pub const m_pOnCommentaryStarted: usize = 0x960; // CEntityIOOutput - pub const m_pOnCommentaryStopped: usize = 0x988; // CEntityIOOutput - pub const m_bActive: usize = 0x9B0; // bool - pub const m_flStartTime: usize = 0x9B4; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0x9B8; // float32 - pub const m_iszTitle: usize = 0x9C0; // CUtlSymbolLarge - pub const m_iszSpeakers: usize = 0x9C8; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0x9D0; // int32 - pub const m_iNodeNumberMax: usize = 0x9D4; // int32 - pub const m_bListenedTo: usize = 0x9D8; // bool + pub const m_iszPreCommands: usize = 0x8E8; // + pub const m_iszPostCommands: usize = 0x8F0; // + pub const m_iszCommentaryFile: usize = 0x8F8; // + pub const m_iszViewTarget: usize = 0x900; // + pub const m_hViewTarget: usize = 0x908; // + pub const m_hViewTargetAngles: usize = 0x90C; // + pub const m_iszViewPosition: usize = 0x910; // + pub const m_hViewPosition: usize = 0x918; // + pub const m_hViewPositionMover: usize = 0x91C; // + pub const m_bPreventMovement: usize = 0x920; // + pub const m_bUnderCrosshair: usize = 0x921; // + pub const m_bUnstoppable: usize = 0x922; // + pub const m_flFinishedTime: usize = 0x924; // + pub const m_vecFinishOrigin: usize = 0x928; // + pub const m_vecOriginalAngles: usize = 0x934; // + pub const m_vecFinishAngles: usize = 0x940; // + pub const m_bPreventChangesWhileMoving: usize = 0x94C; // + pub const m_bDisabled: usize = 0x94D; // + pub const m_vecTeleportOrigin: usize = 0x950; // + pub const m_flAbortedPlaybackAt: usize = 0x95C; // + pub const m_pOnCommentaryStarted: usize = 0x960; // + pub const m_pOnCommentaryStopped: usize = 0x988; // + pub const m_bActive: usize = 0x9B0; // + pub const m_flStartTime: usize = 0x9B4; // + pub const m_flStartTimeInCommentary: usize = 0x9B8; // + pub const m_iszTitle: usize = 0x9C0; // + pub const m_iszSpeakers: usize = 0x9C8; // + pub const m_iNodeNumber: usize = 0x9D0; // + pub const m_iNodeNumberMax: usize = 0x9D4; // + pub const m_bListenedTo: usize = 0x9D8; // } // Parent: CBaseClientUIEntity // Field count: 23 @@ -7791,34 +7791,34 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) pub mod CPointClientUIWorldPanel { - pub const m_bIgnoreInput: usize = 0x8C0; // bool - pub const m_bLit: usize = 0x8C1; // bool - pub const m_bFollowPlayerAcrossTeleport: usize = 0x8C2; // bool - pub const m_flWidth: usize = 0x8C4; // float32 - pub const m_flHeight: usize = 0x8C8; // float32 - pub const m_flDPI: usize = 0x8CC; // float32 - pub const m_flInteractDistance: usize = 0x8D0; // float32 - pub const m_flDepthOffset: usize = 0x8D4; // float32 - pub const m_unOwnerContext: usize = 0x8D8; // uint32 - pub const m_unHorizontalAlign: usize = 0x8DC; // uint32 - pub const m_unVerticalAlign: usize = 0x8E0; // uint32 - pub const m_unOrientation: usize = 0x8E4; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x8E8; // bool + pub const m_bIgnoreInput: usize = 0x8C0; // + pub const m_bLit: usize = 0x8C1; // + pub const m_bFollowPlayerAcrossTeleport: usize = 0x8C2; // + pub const m_flWidth: usize = 0x8C4; // + pub const m_flHeight: usize = 0x8C8; // + pub const m_flDPI: usize = 0x8CC; // + pub const m_flInteractDistance: usize = 0x8D0; // + pub const m_flDepthOffset: usize = 0x8D4; // + pub const m_unOwnerContext: usize = 0x8D8; // + pub const m_unHorizontalAlign: usize = 0x8DC; // + pub const m_unVerticalAlign: usize = 0x8E0; // + pub const m_unOrientation: usize = 0x8E4; // + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x8E8; // pub const m_vecCSSClasses: usize = 0x8F0; // CNetworkUtlVectorBase - pub const m_bOpaque: usize = 0x908; // bool - pub const m_bNoDepth: usize = 0x909; // bool - pub const m_bRenderBackface: usize = 0x90A; // bool - pub const m_bUseOffScreenIndicator: usize = 0x90B; // bool - pub const m_bExcludeFromSaveGames: usize = 0x90C; // bool - pub const m_bGrabbable: usize = 0x90D; // bool - pub const m_bOnlyRenderToTexture: usize = 0x90E; // bool - pub const m_bDisableMipGen: usize = 0x90F; // bool - pub const m_nExplicitImageLayout: usize = 0x910; // int32 + pub const m_bOpaque: usize = 0x908; // + pub const m_bNoDepth: usize = 0x909; // + pub const m_bRenderBackface: usize = 0x90A; // + pub const m_bUseOffScreenIndicator: usize = 0x90B; // + pub const m_bExcludeFromSaveGames: usize = 0x90C; // + pub const m_bGrabbable: usize = 0x90D; // + pub const m_bOnlyRenderToTexture: usize = 0x90E; // + pub const m_bDisableMipGen: usize = 0x90F; // + pub const m_nExplicitImageLayout: usize = 0x910; // } // Parent: CBaseFilter // Field count: 1 pub mod CFilterContext { - pub const m_iFilterContext: usize = 0x518; // CUtlSymbolLarge + pub const m_iFilterContext: usize = 0x518; // } // Parent: CPathParticleRope // Field count: 0 @@ -7827,12 +7827,12 @@ pub mod cs2_dumper { // Parent: None // Field count: 1 pub mod CBuoyancyHelper { - pub const m_flFluidDensity: usize = 0x18; // float32 + pub const m_flFluidDensity: usize = 0x18; // } // Parent: CBaseFilter // Field count: 1 pub mod CFilterAttributeInt { - pub const m_sAttributeName: usize = 0x518; // CUtlStringToken + pub const m_sAttributeName: usize = 0x518; // } // Parent: CPlayerPawnComponent // Field count: 4 @@ -7842,31 +7842,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) pub mod CCSPlayer_ActionTrackingServices { - pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x200; // CHandle - pub const m_bIsRescuing: usize = 0x234; // bool - pub const m_weaponPurchasesThisMatch: usize = 0x238; // WeaponPurchaseTracker_t - pub const m_weaponPurchasesThisRound: usize = 0x290; // WeaponPurchaseTracker_t + pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x200; // + pub const m_bIsRescuing: usize = 0x234; // + pub const m_weaponPurchasesThisMatch: usize = 0x238; // + pub const m_weaponPurchasesThisRound: usize = 0x290; // } // Parent: CPointEntity // Field count: 6 pub mod CAISound { - pub const m_iSoundType: usize = 0x4C0; // SoundTypes_t - pub const m_iSoundFlags: usize = 0x4C2; // SoundFlags_t - pub const m_iVolume: usize = 0x4C4; // int32 - pub const m_iSoundIndex: usize = 0x4C8; // int32 - pub const m_flDuration: usize = 0x4CC; // float32 - pub const m_iszProxyEntityName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iSoundType: usize = 0x4C0; // + pub const m_iSoundFlags: usize = 0x4C2; // + pub const m_iVolume: usize = 0x4C4; // + pub const m_iSoundIndex: usize = 0x4C8; // + pub const m_flDuration: usize = 0x4CC; // + pub const m_iszProxyEntityName: usize = 0x4D0; // } // Parent: CBaseEntity // Field count: 7 pub mod CPointEntityFinder { - pub const m_hEntity: usize = 0x4C0; // CHandle - pub const m_iFilterName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x4D0; // CHandle - pub const m_iRefName: usize = 0x4D8; // CUtlSymbolLarge - pub const m_hReference: usize = 0x4E0; // CHandle - pub const m_FindMethod: usize = 0x4E4; // EntFinderMethod_t - pub const m_OnFoundEntity: usize = 0x4E8; // CEntityIOOutput + pub const m_hEntity: usize = 0x4C0; // + pub const m_iFilterName: usize = 0x4C8; // + pub const m_hFilter: usize = 0x4D0; // + pub const m_iRefName: usize = 0x4D8; // + pub const m_hReference: usize = 0x4E0; // + pub const m_FindMethod: usize = 0x4E4; // + pub const m_OnFoundEntity: usize = 0x4E8; // } // Parent: None // Field count: 12 @@ -7885,26 +7885,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) pub mod shard_model_desc_t { - pub const m_nModelID: usize = 0x8; // int32 + pub const m_nModelID: usize = 0x8; // pub const m_hMaterial: usize = 0x10; // CStrongHandle - pub const m_solid: usize = 0x18; // ShardSolid_t - pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode - pub const m_vecPanelSize: usize = 0x1C; // Vector2D - pub const m_vecStressPositionA: usize = 0x24; // Vector2D - pub const m_vecStressPositionB: usize = 0x2C; // Vector2D + pub const m_solid: usize = 0x18; // + pub const m_ShatterPanelMode: usize = 0x19; // + pub const m_vecPanelSize: usize = 0x1C; // + pub const m_vecStressPositionA: usize = 0x24; // + pub const m_vecStressPositionB: usize = 0x2C; // pub const m_vecPanelVertices: usize = 0x38; // CNetworkUtlVectorBase - pub const m_flGlassHalfThickness: usize = 0x50; // float32 - pub const m_bHasParent: usize = 0x54; // bool - pub const m_bParentFrozen: usize = 0x55; // bool - pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken + pub const m_flGlassHalfThickness: usize = 0x50; // + pub const m_bHasParent: usize = 0x54; // + pub const m_bParentFrozen: usize = 0x55; // + pub const m_SurfacePropStringToken: usize = 0x58; // } // Parent: CBaseAnimGraph // Field count: 4 pub mod CBaseProp { - pub const m_bModelOverrodeBlockLOS: usize = 0x8E8; // bool - pub const m_iShapeType: usize = 0x8EC; // int32 - pub const m_bConformToCollisionBounds: usize = 0x8F0; // bool - pub const m_mPreferredCatchTransform: usize = 0x8F4; // matrix3x4_t + pub const m_bModelOverrodeBlockLOS: usize = 0x8E8; // + pub const m_iShapeType: usize = 0x8EC; // + pub const m_bConformToCollisionBounds: usize = 0x8F0; // + pub const m_mPreferredCatchTransform: usize = 0x8F4; // } // Parent: CBaseModelEntity // Field count: 12 @@ -7925,41 +7925,41 @@ pub mod cs2_dumper { pub mod CEnvSky { pub const m_hSkyMaterial: usize = 0x710; // CStrongHandle pub const m_hSkyMaterialLightingOnly: usize = 0x718; // CStrongHandle - pub const m_bStartDisabled: usize = 0x720; // bool - pub const m_vTintColor: usize = 0x721; // Color - pub const m_vTintColorLightingOnly: usize = 0x725; // Color - pub const m_flBrightnessScale: usize = 0x72C; // float32 - pub const m_nFogType: usize = 0x730; // int32 - pub const m_flFogMinStart: usize = 0x734; // float32 - pub const m_flFogMinEnd: usize = 0x738; // float32 - pub const m_flFogMaxStart: usize = 0x73C; // float32 - pub const m_flFogMaxEnd: usize = 0x740; // float32 - pub const m_bEnabled: usize = 0x744; // bool + pub const m_bStartDisabled: usize = 0x720; // + pub const m_vTintColor: usize = 0x721; // + pub const m_vTintColorLightingOnly: usize = 0x725; // + pub const m_flBrightnessScale: usize = 0x72C; // + pub const m_nFogType: usize = 0x730; // + pub const m_flFogMinStart: usize = 0x734; // + pub const m_flFogMinEnd: usize = 0x738; // + pub const m_flFogMaxStart: usize = 0x73C; // + pub const m_flFogMaxEnd: usize = 0x740; // + pub const m_bEnabled: usize = 0x744; // } // Parent: CPointEntity // Field count: 6 pub mod CPointVelocitySensor { - pub const m_hTargetEntity: usize = 0x4C0; // CHandle - pub const m_vecAxis: usize = 0x4C4; // Vector - pub const m_bEnabled: usize = 0x4D0; // bool - pub const m_fPrevVelocity: usize = 0x4D4; // float32 - pub const m_flAvgInterval: usize = 0x4D8; // float32 + pub const m_hTargetEntity: usize = 0x4C0; // + pub const m_vecAxis: usize = 0x4C4; // + pub const m_bEnabled: usize = 0x4D0; // + pub const m_fPrevVelocity: usize = 0x4D4; // + pub const m_flAvgInterval: usize = 0x4D8; // pub const m_Velocity: usize = 0x4E0; // CEntityOutputTemplate } // Parent: CBaseFilter // Field count: 1 pub mod CFilterMassGreater { - pub const m_fFilterMass: usize = 0x518; // float32 + pub const m_fFilterMass: usize = 0x518; // } // Parent: CBaseFilter // Field count: 1 pub mod FilterTeam { - pub const m_iFilterTeam: usize = 0x518; // int32 + pub const m_iFilterTeam: usize = 0x518; // } // Parent: CFuncTrackTrain // Field count: 1 pub mod CFuncTankTrain { - pub const m_OnDeath: usize = 0x860; // CEntityIOOutput + pub const m_OnDeath: usize = 0x860; // } // Parent: CBaseEntity // Field count: 0 @@ -7976,28 +7976,28 @@ pub mod cs2_dumper { // Parent: CMarkupVolumeWithRef // Field count: 1 pub mod CMarkupVolumeTagged_NavGame { - pub const m_bFloodFillAttribute: usize = 0x768; // bool + pub const m_bFloodFillAttribute: usize = 0x768; // } // Parent: CBaseTrigger // Field count: 1 pub mod CBuyZone { - pub const m_LegacyTeamNum: usize = 0x8E0; // int32 + pub const m_LegacyTeamNum: usize = 0x8E0; // } // Parent: CLogicalEntity // Field count: 12 pub mod CPointTemplate { - pub const m_iszWorldName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszSource2EntityLumpName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszEntityFilterName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_flTimeoutInterval: usize = 0x4D8; // float32 - pub const m_bAsynchronouslySpawnEntities: usize = 0x4DC; // bool - pub const m_pOutputOnSpawned: usize = 0x4E0; // CEntityIOOutput + pub const m_iszWorldName: usize = 0x4C0; // + pub const m_iszSource2EntityLumpName: usize = 0x4C8; // + pub const m_iszEntityFilterName: usize = 0x4D0; // + pub const m_flTimeoutInterval: usize = 0x4D8; // + pub const m_bAsynchronouslySpawnEntities: usize = 0x4DC; // + pub const m_pOutputOnSpawned: usize = 0x4E0; // pub const m_clientOnlyEntityBehavior: usize = 0x508; // PointTemplateClientOnlyEntityBehavior_t pub const m_ownerSpawnGroupType: usize = 0x50C; // PointTemplateOwnerSpawnGroupType_t - pub const m_createdSpawnGroupHandles: usize = 0x510; // CUtlVector - pub const m_SpawnedEntityHandles: usize = 0x528; // CUtlVector - pub const m_ScriptSpawnCallback: usize = 0x540; // HSCRIPT - pub const m_ScriptCallbackScope: usize = 0x548; // HSCRIPT + pub const m_createdSpawnGroupHandles: usize = 0x510; // + pub const m_SpawnedEntityHandles: usize = 0x528; // + pub const m_ScriptSpawnCallback: usize = 0x540; // + pub const m_ScriptCallbackScope: usize = 0x548; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -8006,50 +8006,50 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 6 pub mod CPhysForce { - pub const m_nameAttach: usize = 0x4C8; // CUtlSymbolLarge - pub const m_force: usize = 0x4D0; // float32 - pub const m_forceTime: usize = 0x4D4; // float32 - pub const m_attachedObject: usize = 0x4D8; // CHandle - pub const m_wasRestored: usize = 0x4DC; // bool - pub const m_integrator: usize = 0x4E0; // CConstantForceController + pub const m_nameAttach: usize = 0x4C8; // + pub const m_force: usize = 0x4D0; // + pub const m_forceTime: usize = 0x4D4; // + pub const m_attachedObject: usize = 0x4D8; // + pub const m_wasRestored: usize = 0x4DC; // + pub const m_integrator: usize = 0x4E0; // } // Parent: CLogicalEntity // Field count: 6 pub mod CLogicDistanceAutosave { - pub const m_iszTargetEntity: usize = 0x4C0; // CUtlSymbolLarge - pub const m_flDistanceToPlayer: usize = 0x4C8; // float32 - pub const m_bForceNewLevelUnit: usize = 0x4CC; // bool - pub const m_bCheckCough: usize = 0x4CD; // bool - pub const m_bThinkDangerous: usize = 0x4CE; // bool - pub const m_flDangerousTime: usize = 0x4D0; // float32 + pub const m_iszTargetEntity: usize = 0x4C0; // + pub const m_flDistanceToPlayer: usize = 0x4C8; // + pub const m_bForceNewLevelUnit: usize = 0x4CC; // + pub const m_bCheckCough: usize = 0x4CD; // + pub const m_bThinkDangerous: usize = 0x4CE; // + pub const m_flDangerousTime: usize = 0x4D0; // } // Parent: CPointEntity // Field count: 5 pub mod CInfoDynamicShadowHint { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_flRange: usize = 0x4C4; // float32 - pub const m_nImportance: usize = 0x4C8; // int32 - pub const m_nLightChoice: usize = 0x4CC; // int32 - pub const m_hLight: usize = 0x4D0; // CHandle + pub const m_bDisabled: usize = 0x4C0; // + pub const m_flRange: usize = 0x4C4; // + pub const m_nImportance: usize = 0x4C8; // + pub const m_nLightChoice: usize = 0x4CC; // + pub const m_hLight: usize = 0x4D0; // } // Parent: CSoundOpvarSetPointEntity // Field count: 9 pub mod CSoundOpvarSetAABBEntity { - pub const m_vDistanceInnerMins: usize = 0x668; // Vector - pub const m_vDistanceInnerMaxs: usize = 0x674; // Vector - pub const m_vDistanceOuterMins: usize = 0x680; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x68C; // Vector - pub const m_nAABBDirection: usize = 0x698; // int32 - pub const m_vInnerMins: usize = 0x69C; // Vector - pub const m_vInnerMaxs: usize = 0x6A8; // Vector - pub const m_vOuterMins: usize = 0x6B4; // Vector - pub const m_vOuterMaxs: usize = 0x6C0; // Vector + pub const m_vDistanceInnerMins: usize = 0x668; // + pub const m_vDistanceInnerMaxs: usize = 0x674; // + pub const m_vDistanceOuterMins: usize = 0x680; // + pub const m_vDistanceOuterMaxs: usize = 0x68C; // + pub const m_nAABBDirection: usize = 0x698; // + pub const m_vInnerMins: usize = 0x69C; // + pub const m_vInnerMaxs: usize = 0x6A8; // + pub const m_vOuterMins: usize = 0x6B4; // + pub const m_vOuterMaxs: usize = 0x6C0; // } // Parent: None // Field count: 2 pub mod CEnvWindShared__WindVariationEvent_t { - pub const m_flWindAngleVariation: usize = 0x0; // float32 - pub const m_flWindSpeedVariation: usize = 0x4; // float32 + pub const m_flWindAngleVariation: usize = 0x0; // + pub const m_flWindSpeedVariation: usize = 0x4; // } // Parent: None // Field count: 0 @@ -8062,7 +8062,7 @@ pub mod cs2_dumper { // Parent: CTriggerOnce // Field count: 1 pub mod CScriptTriggerOnce { - pub const m_vExtent: usize = 0x908; // Vector + pub const m_vExtent: usize = 0x908; // } // Parent: CPointEntity // Field count: 0 @@ -8082,24 +8082,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowStartTime (float) // NetworkVarNames: m_bEligibleForScreenHighlight (bool) pub mod CGlowProperty { - pub const m_fGlowColor: usize = 0x8; // Vector - pub const m_iGlowType: usize = 0x30; // int32 - pub const m_iGlowTeam: usize = 0x34; // int32 - pub const m_nGlowRange: usize = 0x38; // int32 - pub const m_nGlowRangeMin: usize = 0x3C; // int32 - pub const m_glowColorOverride: usize = 0x40; // Color - pub const m_bFlashing: usize = 0x44; // bool - pub const m_flGlowTime: usize = 0x48; // float32 - pub const m_flGlowStartTime: usize = 0x4C; // float32 - pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool - pub const m_bGlowing: usize = 0x51; // bool + pub const m_fGlowColor: usize = 0x8; // + pub const m_iGlowType: usize = 0x30; // + pub const m_iGlowTeam: usize = 0x34; // + pub const m_nGlowRange: usize = 0x38; // + pub const m_nGlowRangeMin: usize = 0x3C; // + pub const m_glowColorOverride: usize = 0x40; // + pub const m_bFlashing: usize = 0x44; // + pub const m_flGlowTime: usize = 0x48; // + pub const m_flGlowStartTime: usize = 0x4C; // + pub const m_bEligibleForScreenHighlight: usize = 0x50; // + pub const m_bGlowing: usize = 0x51; // } // Parent: CBaseCSGrenadeProjectile // Field count: 3 pub mod CFlashbangProjectile { - pub const m_flTimeToDetonate: usize = 0xA90; // float32 - pub const m_numOpponentsHit: usize = 0xA94; // uint8 - pub const m_numTeammatesHit: usize = 0xA95; // uint8 + pub const m_flTimeToDetonate: usize = 0xA90; // + pub const m_numOpponentsHit: usize = 0xA94; // + pub const m_numTeammatesHit: usize = 0xA95; // } // Parent: CPointClientUIWorldPanel // Field count: 1 @@ -8107,7 +8107,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_messageText (char) pub mod CPointClientUIWorldTextPanel { - pub const m_messageText: usize = 0x918; // char[512] + pub const m_messageText: usize = 0x918; // } // Parent: CPointEntity // Field count: 0 @@ -8120,8 +8120,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_hCarriedHostage (CHandle) // NetworkVarNames: m_hCarriedHostageProp (CHandle) pub mod CCSPlayer_HostageServices { - pub const m_hCarriedHostage: usize = 0x40; // CHandle - pub const m_hCarriedHostageProp: usize = 0x44; // CHandle + pub const m_hCarriedHostage: usize = 0x40; // + pub const m_hCarriedHostageProp: usize = 0x44; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8134,10 +8134,10 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 4 pub mod CLogicBranch { - pub const m_bInValue: usize = 0x4C0; // bool + pub const m_bInValue: usize = 0x4C0; // pub const m_Listeners: usize = 0x4C8; // CUtlVector> - pub const m_OnTrue: usize = 0x4E0; // CEntityIOOutput - pub const m_OnFalse: usize = 0x508; // CEntityIOOutput + pub const m_OnTrue: usize = 0x4E0; // + pub const m_OnFalse: usize = 0x508; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8155,93 +8155,93 @@ pub mod cs2_dumper { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) pub mod CBaseButton { - pub const m_angMoveEntitySpace: usize = 0x790; // QAngle - pub const m_fStayPushed: usize = 0x79C; // bool - pub const m_fRotating: usize = 0x79D; // bool - pub const m_ls: usize = 0x7A0; // locksound_t - pub const m_sUseSound: usize = 0x7C0; // CUtlSymbolLarge - pub const m_sLockedSound: usize = 0x7C8; // CUtlSymbolLarge - pub const m_sUnlockedSound: usize = 0x7D0; // CUtlSymbolLarge - pub const m_sOverrideAnticipationName: usize = 0x7D8; // CUtlSymbolLarge - pub const m_bLocked: usize = 0x7E0; // bool - pub const m_bDisabled: usize = 0x7E1; // bool - pub const m_flUseLockedTime: usize = 0x7E4; // GameTime_t - pub const m_bSolidBsp: usize = 0x7E8; // bool - pub const m_OnDamaged: usize = 0x7F0; // CEntityIOOutput - pub const m_OnPressed: usize = 0x818; // CEntityIOOutput - pub const m_OnUseLocked: usize = 0x840; // CEntityIOOutput - pub const m_OnIn: usize = 0x868; // CEntityIOOutput - pub const m_OnOut: usize = 0x890; // CEntityIOOutput - pub const m_nState: usize = 0x8B8; // int32 - pub const m_hConstraint: usize = 0x8BC; // CEntityHandle - pub const m_hConstraintParent: usize = 0x8C0; // CEntityHandle - pub const m_bForceNpcExclude: usize = 0x8C4; // bool - pub const m_sGlowEntity: usize = 0x8C8; // CUtlSymbolLarge - pub const m_glowEntity: usize = 0x8D0; // CHandle - pub const m_usable: usize = 0x8D4; // bool - pub const m_szDisplayText: usize = 0x8D8; // CUtlSymbolLarge + pub const m_angMoveEntitySpace: usize = 0x790; // + pub const m_fStayPushed: usize = 0x79C; // + pub const m_fRotating: usize = 0x79D; // + pub const m_ls: usize = 0x7A0; // + pub const m_sUseSound: usize = 0x7C0; // + pub const m_sLockedSound: usize = 0x7C8; // + pub const m_sUnlockedSound: usize = 0x7D0; // + pub const m_sOverrideAnticipationName: usize = 0x7D8; // + pub const m_bLocked: usize = 0x7E0; // + pub const m_bDisabled: usize = 0x7E1; // + pub const m_flUseLockedTime: usize = 0x7E4; // + pub const m_bSolidBsp: usize = 0x7E8; // + pub const m_OnDamaged: usize = 0x7F0; // + pub const m_OnPressed: usize = 0x818; // + pub const m_OnUseLocked: usize = 0x840; // + pub const m_OnIn: usize = 0x868; // + pub const m_OnOut: usize = 0x890; // + pub const m_nState: usize = 0x8B8; // + pub const m_hConstraint: usize = 0x8BC; // + pub const m_hConstraintParent: usize = 0x8C0; // + pub const m_bForceNpcExclude: usize = 0x8C4; // + pub const m_sGlowEntity: usize = 0x8C8; // + pub const m_glowEntity: usize = 0x8D0; // + pub const m_usable: usize = 0x8D4; // + pub const m_szDisplayText: usize = 0x8D8; // } // Parent: CPhysConstraint // Field count: 6 pub mod CPhysLength { - pub const m_offset: usize = 0x538; // Vector[2] - pub const m_vecAttach: usize = 0x550; // Vector - pub const m_addLength: usize = 0x55C; // float32 - pub const m_minLength: usize = 0x560; // float32 - pub const m_totalLength: usize = 0x564; // float32 - pub const m_bEnableCollision: usize = 0x568; // bool + pub const m_offset: usize = 0x538; // + pub const m_vecAttach: usize = 0x550; // + pub const m_addLength: usize = 0x55C; // + pub const m_minLength: usize = 0x560; // + pub const m_totalLength: usize = 0x564; // + pub const m_bEnableCollision: usize = 0x568; // } // Parent: CBaseEntity // Field count: 48 pub mod CLogicNPCCounter { - pub const m_OnMinCountAll: usize = 0x4C0; // CEntityIOOutput - pub const m_OnMaxCountAll: usize = 0x4E8; // CEntityIOOutput + pub const m_OnMinCountAll: usize = 0x4C0; // + pub const m_OnMaxCountAll: usize = 0x4E8; // pub const m_OnFactorAll: usize = 0x510; // CEntityOutputTemplate pub const m_OnMinPlayerDistAll: usize = 0x538; // CEntityOutputTemplate - pub const m_OnMinCount_1: usize = 0x560; // CEntityIOOutput - pub const m_OnMaxCount_1: usize = 0x588; // CEntityIOOutput + pub const m_OnMinCount_1: usize = 0x560; // + pub const m_OnMaxCount_1: usize = 0x588; // pub const m_OnFactor_1: usize = 0x5B0; // CEntityOutputTemplate pub const m_OnMinPlayerDist_1: usize = 0x5D8; // CEntityOutputTemplate - pub const m_OnMinCount_2: usize = 0x600; // CEntityIOOutput - pub const m_OnMaxCount_2: usize = 0x628; // CEntityIOOutput + pub const m_OnMinCount_2: usize = 0x600; // + pub const m_OnMaxCount_2: usize = 0x628; // pub const m_OnFactor_2: usize = 0x650; // CEntityOutputTemplate pub const m_OnMinPlayerDist_2: usize = 0x678; // CEntityOutputTemplate - pub const m_OnMinCount_3: usize = 0x6A0; // CEntityIOOutput - pub const m_OnMaxCount_3: usize = 0x6C8; // CEntityIOOutput + pub const m_OnMinCount_3: usize = 0x6A0; // + pub const m_OnMaxCount_3: usize = 0x6C8; // pub const m_OnFactor_3: usize = 0x6F0; // CEntityOutputTemplate pub const m_OnMinPlayerDist_3: usize = 0x718; // CEntityOutputTemplate - pub const m_hSource: usize = 0x740; // CEntityHandle - pub const m_iszSourceEntityName: usize = 0x748; // CUtlSymbolLarge - pub const m_flDistanceMax: usize = 0x750; // float32 - pub const m_bDisabled: usize = 0x754; // bool - pub const m_nMinCountAll: usize = 0x758; // int32 - pub const m_nMaxCountAll: usize = 0x75C; // int32 - pub const m_nMinFactorAll: usize = 0x760; // int32 - pub const m_nMaxFactorAll: usize = 0x764; // int32 - pub const m_iszNPCClassname_1: usize = 0x770; // CUtlSymbolLarge - pub const m_nNPCState_1: usize = 0x778; // int32 - pub const m_bInvertState_1: usize = 0x77C; // bool - pub const m_nMinCount_1: usize = 0x780; // int32 - pub const m_nMaxCount_1: usize = 0x784; // int32 - pub const m_nMinFactor_1: usize = 0x788; // int32 - pub const m_nMaxFactor_1: usize = 0x78C; // int32 - pub const m_flDefaultDist_1: usize = 0x794; // float32 - pub const m_iszNPCClassname_2: usize = 0x798; // CUtlSymbolLarge - pub const m_nNPCState_2: usize = 0x7A0; // int32 - pub const m_bInvertState_2: usize = 0x7A4; // bool - pub const m_nMinCount_2: usize = 0x7A8; // int32 - pub const m_nMaxCount_2: usize = 0x7AC; // int32 - pub const m_nMinFactor_2: usize = 0x7B0; // int32 - pub const m_nMaxFactor_2: usize = 0x7B4; // int32 - pub const m_flDefaultDist_2: usize = 0x7BC; // float32 - pub const m_iszNPCClassname_3: usize = 0x7C0; // CUtlSymbolLarge - pub const m_nNPCState_3: usize = 0x7C8; // int32 - pub const m_bInvertState_3: usize = 0x7CC; // bool - pub const m_nMinCount_3: usize = 0x7D0; // int32 - pub const m_nMaxCount_3: usize = 0x7D4; // int32 - pub const m_nMinFactor_3: usize = 0x7D8; // int32 - pub const m_nMaxFactor_3: usize = 0x7DC; // int32 - pub const m_flDefaultDist_3: usize = 0x7E4; // float32 + pub const m_hSource: usize = 0x740; // + pub const m_iszSourceEntityName: usize = 0x748; // + pub const m_flDistanceMax: usize = 0x750; // + pub const m_bDisabled: usize = 0x754; // + pub const m_nMinCountAll: usize = 0x758; // + pub const m_nMaxCountAll: usize = 0x75C; // + pub const m_nMinFactorAll: usize = 0x760; // + pub const m_nMaxFactorAll: usize = 0x764; // + pub const m_iszNPCClassname_1: usize = 0x770; // + pub const m_nNPCState_1: usize = 0x778; // + pub const m_bInvertState_1: usize = 0x77C; // + pub const m_nMinCount_1: usize = 0x780; // + pub const m_nMaxCount_1: usize = 0x784; // + pub const m_nMinFactor_1: usize = 0x788; // + pub const m_nMaxFactor_1: usize = 0x78C; // + pub const m_flDefaultDist_1: usize = 0x794; // + pub const m_iszNPCClassname_2: usize = 0x798; // + pub const m_nNPCState_2: usize = 0x7A0; // + pub const m_bInvertState_2: usize = 0x7A4; // + pub const m_nMinCount_2: usize = 0x7A8; // + pub const m_nMaxCount_2: usize = 0x7AC; // + pub const m_nMinFactor_2: usize = 0x7B0; // + pub const m_nMaxFactor_2: usize = 0x7B4; // + pub const m_flDefaultDist_2: usize = 0x7BC; // + pub const m_iszNPCClassname_3: usize = 0x7C0; // + pub const m_nNPCState_3: usize = 0x7C8; // + pub const m_bInvertState_3: usize = 0x7CC; // + pub const m_nMinCount_3: usize = 0x7D0; // + pub const m_nMaxCount_3: usize = 0x7D4; // + pub const m_nMinFactor_3: usize = 0x7D8; // + pub const m_nMaxFactor_3: usize = 0x7DC; // + pub const m_flDefaultDist_3: usize = 0x7E4; // } // Parent: CPredictedViewModel // Field count: 3 @@ -8251,9 +8251,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) // NetworkVarNames: m_nWeaponParity (uint32) pub mod CCSGOViewModel { - pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0x930; // bool - pub const m_nWeaponParity: usize = 0x934; // uint32 - pub const m_nOldWeaponParity: usize = 0x938; // uint32 + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0x930; // + pub const m_nWeaponParity: usize = 0x934; // + pub const m_nOldWeaponParity: usize = 0x938; // } // Parent: CCSWeaponBaseGun // Field count: 3 @@ -8261,17 +8261,17 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flDisplayHealth (float) pub mod CWeaponShield { - pub const m_flBulletDamageAbsorbed: usize = 0xEB8; // float32 - pub const m_flLastBulletHitSoundTime: usize = 0xEBC; // GameTime_t - pub const m_flDisplayHealth: usize = 0xEC0; // float32 + pub const m_flBulletDamageAbsorbed: usize = 0xEB8; // + pub const m_flLastBulletHitSoundTime: usize = 0xEBC; // + pub const m_flDisplayHealth: usize = 0xEC0; // } // Parent: CPointEntity // Field count: 4 pub mod CBlood { - pub const m_vecSprayAngles: usize = 0x4C0; // QAngle - pub const m_vecSprayDir: usize = 0x4CC; // Vector - pub const m_flAmount: usize = 0x4D8; // float32 - pub const m_Color: usize = 0x4DC; // BloodType + pub const m_vecSprayAngles: usize = 0x4C0; // + pub const m_vecSprayDir: usize = 0x4CC; // + pub const m_flAmount: usize = 0x4D8; // + pub const m_Color: usize = 0x4DC; // } // Parent: CLogicalEntity // Field count: 4 @@ -8279,10 +8279,10 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_fadeColor (Color) pub mod CEnvFade { - pub const m_fadeColor: usize = 0x4C0; // Color - pub const m_Duration: usize = 0x4C4; // float32 - pub const m_HoldDuration: usize = 0x4C8; // float32 - pub const m_OnBeginFade: usize = 0x4D0; // CEntityIOOutput + pub const m_fadeColor: usize = 0x4C0; // + pub const m_Duration: usize = 0x4C4; // + pub const m_HoldDuration: usize = 0x4C8; // + pub const m_OnBeginFade: usize = 0x4D0; // } // Parent: CBaseProp // Field count: 30 @@ -8291,36 +8291,36 @@ pub mod cs2_dumper { // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) pub mod CBreakableProp { - pub const m_CPropDataComponent: usize = 0x930; // CPropDataComponent - pub const m_OnBreak: usize = 0x970; // CEntityIOOutput + pub const m_CPropDataComponent: usize = 0x930; // + pub const m_OnBreak: usize = 0x970; // pub const m_OnHealthChanged: usize = 0x998; // CEntityOutputTemplate - pub const m_OnTakeDamage: usize = 0x9C0; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0x9E8; // float32 - pub const m_iMinHealthDmg: usize = 0x9EC; // int32 - pub const m_preferredCarryAngles: usize = 0x9F0; // QAngle - pub const m_flPressureDelay: usize = 0x9FC; // float32 - pub const m_flDefBurstScale: usize = 0xA00; // float32 - pub const m_vDefBurstOffset: usize = 0xA04; // Vector - pub const m_hBreaker: usize = 0xA10; // CHandle - pub const m_PerformanceMode: usize = 0xA14; // PerformanceMode_t - pub const m_flPreventDamageBeforeTime: usize = 0xA18; // GameTime_t - pub const m_bHasBreakPiecesOrCommands: usize = 0xA1C; // bool - pub const m_explodeDamage: usize = 0xA20; // float32 - pub const m_explodeRadius: usize = 0xA24; // float32 - pub const m_explosionDelay: usize = 0xA2C; // float32 - pub const m_explosionBuildupSound: usize = 0xA30; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0xA38; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0xA40; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0xA48; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0xA50; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0xA54; // GameTime_t - pub const m_bOriginalBlockLOS: usize = 0xA58; // bool - pub const m_flDefaultFadeScale: usize = 0xA5C; // float32 - pub const m_hLastAttacker: usize = 0xA60; // CHandle - pub const m_hFlareEnt: usize = 0xA64; // CHandle - pub const m_bUsePuntSound: usize = 0xA68; // bool - pub const m_iszPuntSound: usize = 0xA70; // CUtlSymbolLarge - pub const m_noGhostCollision: usize = 0xA78; // bool + pub const m_OnTakeDamage: usize = 0x9C0; // + pub const m_impactEnergyScale: usize = 0x9E8; // + pub const m_iMinHealthDmg: usize = 0x9EC; // + pub const m_preferredCarryAngles: usize = 0x9F0; // + pub const m_flPressureDelay: usize = 0x9FC; // + pub const m_flDefBurstScale: usize = 0xA00; // + pub const m_vDefBurstOffset: usize = 0xA04; // + pub const m_hBreaker: usize = 0xA10; // + pub const m_PerformanceMode: usize = 0xA14; // + pub const m_flPreventDamageBeforeTime: usize = 0xA18; // + pub const m_bHasBreakPiecesOrCommands: usize = 0xA1C; // + pub const m_explodeDamage: usize = 0xA20; // + pub const m_explodeRadius: usize = 0xA24; // + pub const m_explosionDelay: usize = 0xA2C; // + pub const m_explosionBuildupSound: usize = 0xA30; // + pub const m_explosionCustomEffect: usize = 0xA38; // + pub const m_explosionCustomSound: usize = 0xA40; // + pub const m_explosionModifier: usize = 0xA48; // + pub const m_hPhysicsAttacker: usize = 0xA50; // + pub const m_flLastPhysicsInfluenceTime: usize = 0xA54; // + pub const m_bOriginalBlockLOS: usize = 0xA58; // + pub const m_flDefaultFadeScale: usize = 0xA5C; // + pub const m_hLastAttacker: usize = 0xA60; // + pub const m_hFlareEnt: usize = 0xA64; // + pub const m_bUsePuntSound: usize = 0xA68; // + pub const m_iszPuntSound: usize = 0xA70; // + pub const m_noGhostCollision: usize = 0xA78; // } // Parent: CPlayerPawnComponent // Field count: 1 @@ -8328,7 +8328,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) pub mod CCSPlayer_BuyServices { - pub const m_vecSellbackPurchaseEntries: usize = 0xC8; // CUtlVectorEmbeddedNetworkVar + pub const m_vecSellbackPurchaseEntries: usize = 0xC8; // } // Parent: CBaseFlex // Field count: 11 @@ -8338,17 +8338,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_hMyWearables (CHandle) // NetworkVarNames: m_flFieldOfView (float) pub mod CBaseCombatCharacter { - pub const m_bForceServerRagdoll: usize = 0x978; // bool - pub const m_hMyWearables: usize = 0x980; // CNetworkUtlVectorBase> - pub const m_flFieldOfView: usize = 0x998; // float32 - pub const m_impactEnergyScale: usize = 0x99C; // float32 - pub const m_LastHitGroup: usize = 0x9A0; // HitGroup_t - pub const m_bApplyStressDamage: usize = 0x9A4; // bool - pub const m_iDamageCount: usize = 0x9E8; // int32 + pub const m_bForceServerRagdoll: usize = 0x978; // + pub const m_hMyWearables: usize = 0x980; // + pub const m_flFieldOfView: usize = 0x998; // + pub const m_impactEnergyScale: usize = 0x99C; // + pub const m_LastHitGroup: usize = 0x9A0; // + pub const m_bApplyStressDamage: usize = 0x9A4; // + pub const m_iDamageCount: usize = 0x9E8; // pub const m_pVecRelationships: usize = 0x9F0; // CUtlVector* - pub const m_strRelationships: usize = 0x9F8; // CUtlSymbolLarge - pub const m_eHull: usize = 0xA00; // Hull_t - pub const m_nNavHullIdx: usize = 0xA04; // uint32 + pub const m_strRelationships: usize = 0x9F8; // + pub const m_eHull: usize = 0xA00; // + pub const m_nNavHullIdx: usize = 0xA04; // } // Parent: CBaseModelEntity // Field count: 25 @@ -8364,47 +8364,47 @@ pub mod cs2_dumper { // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) pub mod CInferno { - pub const m_firePositions: usize = 0x720; // Vector[64] - pub const m_fireParentPositions: usize = 0xA20; // Vector[64] - pub const m_bFireIsBurning: usize = 0xD20; // bool[64] - pub const m_BurnNormal: usize = 0xD60; // Vector[64] - pub const m_fireCount: usize = 0x1060; // int32 - pub const m_nInfernoType: usize = 0x1064; // int32 - pub const m_nFireEffectTickBegin: usize = 0x1068; // int32 - pub const m_nFireLifetime: usize = 0x106C; // float32 - pub const m_bInPostEffectTime: usize = 0x1070; // bool - pub const m_nFiresExtinguishCount: usize = 0x1074; // int32 - pub const m_bWasCreatedInSmoke: usize = 0x1078; // bool - pub const m_extent: usize = 0x1280; // Extent - pub const m_damageTimer: usize = 0x1298; // CountdownTimer - pub const m_damageRampTimer: usize = 0x12B0; // CountdownTimer - pub const m_splashVelocity: usize = 0x12C8; // Vector - pub const m_InitialSplashVelocity: usize = 0x12D4; // Vector - pub const m_startPos: usize = 0x12E0; // Vector - pub const m_vecOriginalSpawnLocation: usize = 0x12EC; // Vector - pub const m_activeTimer: usize = 0x12F8; // IntervalTimer - pub const m_fireSpawnOffset: usize = 0x1308; // int32 - pub const m_nMaxFlames: usize = 0x130C; // int32 - pub const m_nSpreadCount: usize = 0x1310; // int32 - pub const m_BookkeepingTimer: usize = 0x1318; // CountdownTimer - pub const m_NextSpreadTimer: usize = 0x1330; // CountdownTimer - pub const m_nSourceItemDefIndex: usize = 0x1348; // uint16 + pub const m_firePositions: usize = 0x720; // + pub const m_fireParentPositions: usize = 0xA20; // + pub const m_bFireIsBurning: usize = 0xD20; // + pub const m_BurnNormal: usize = 0xD60; // + pub const m_fireCount: usize = 0x1060; // + pub const m_nInfernoType: usize = 0x1064; // + pub const m_nFireEffectTickBegin: usize = 0x1068; // + pub const m_nFireLifetime: usize = 0x106C; // + pub const m_bInPostEffectTime: usize = 0x1070; // + pub const m_nFiresExtinguishCount: usize = 0x1074; // + pub const m_bWasCreatedInSmoke: usize = 0x1078; // + pub const m_extent: usize = 0x1280; // + pub const m_damageTimer: usize = 0x1298; // + pub const m_damageRampTimer: usize = 0x12B0; // + pub const m_splashVelocity: usize = 0x12C8; // + pub const m_InitialSplashVelocity: usize = 0x12D4; // + pub const m_startPos: usize = 0x12E0; // + pub const m_vecOriginalSpawnLocation: usize = 0x12EC; // + pub const m_activeTimer: usize = 0x12F8; // + pub const m_fireSpawnOffset: usize = 0x1308; // + pub const m_nMaxFlames: usize = 0x130C; // + pub const m_nSpreadCount: usize = 0x1310; // + pub const m_BookkeepingTimer: usize = 0x1318; // + pub const m_NextSpreadTimer: usize = 0x1330; // + pub const m_nSourceItemDefIndex: usize = 0x1348; // } // Parent: CLogicalEntity // Field count: 5 pub mod CEnvGlobal { - pub const m_outCounter: usize = 0x4C0; // CEntityOutputTemplate - pub const m_globalstate: usize = 0x4E8; // CUtlSymbolLarge - pub const m_triggermode: usize = 0x4F0; // int32 - pub const m_initialstate: usize = 0x4F4; // int32 - pub const m_counter: usize = 0x4F8; // int32 + pub const m_outCounter: usize = 0x4C0; // + pub const m_globalstate: usize = 0x4E8; // + pub const m_triggermode: usize = 0x4F0; // + pub const m_initialstate: usize = 0x4F4; // + pub const m_counter: usize = 0x4F8; // } // Parent: CLogicalEntity // Field count: 3 pub mod CBaseFilter { - pub const m_bNegated: usize = 0x4C0; // bool - pub const m_OnPass: usize = 0x4C8; // CEntityIOOutput - pub const m_OnFail: usize = 0x4F0; // CEntityIOOutput + pub const m_bNegated: usize = 0x4C0; // + pub const m_OnPass: usize = 0x4C8; // + pub const m_OnFail: usize = 0x4F0; // } // Parent: CBaseEntity // Field count: 4 @@ -8416,10 +8416,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) pub mod CTeam { - pub const m_aPlayerControllers: usize = 0x4C0; // CNetworkUtlVectorBase> - pub const m_aPlayers: usize = 0x4D8; // CNetworkUtlVectorBase> - pub const m_iScore: usize = 0x4F0; // int32 - pub const m_szTeamname: usize = 0x4F4; // char[129] + pub const m_aPlayerControllers: usize = 0x4C0; // + pub const m_aPlayers: usize = 0x4D8; // + pub const m_iScore: usize = 0x4F0; // + pub const m_szTeamname: usize = 0x4F4; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8443,28 +8443,28 @@ pub mod cs2_dumper { // NetworkVarNames: m_flHDRColorScale (float32) pub mod CSprite { pub const m_hSpriteMaterial: usize = 0x710; // CStrongHandle - pub const m_hAttachedToEntity: usize = 0x718; // CHandle - pub const m_nAttachment: usize = 0x71C; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0x720; // float32 - pub const m_flFrame: usize = 0x724; // float32 - pub const m_flDieTime: usize = 0x728; // GameTime_t - pub const m_nBrightness: usize = 0x738; // uint32 - pub const m_flBrightnessDuration: usize = 0x73C; // float32 - pub const m_flSpriteScale: usize = 0x740; // float32 - pub const m_flScaleDuration: usize = 0x744; // float32 - pub const m_bWorldSpaceScale: usize = 0x748; // bool - pub const m_flGlowProxySize: usize = 0x74C; // float32 - pub const m_flHDRColorScale: usize = 0x750; // float32 - pub const m_flLastTime: usize = 0x754; // GameTime_t - pub const m_flMaxFrame: usize = 0x758; // float32 - pub const m_flStartScale: usize = 0x75C; // float32 - pub const m_flDestScale: usize = 0x760; // float32 - pub const m_flScaleTimeStart: usize = 0x764; // GameTime_t - pub const m_nStartBrightness: usize = 0x768; // int32 - pub const m_nDestBrightness: usize = 0x76C; // int32 - pub const m_flBrightnessTimeStart: usize = 0x770; // GameTime_t - pub const m_nSpriteWidth: usize = 0x774; // int32 - pub const m_nSpriteHeight: usize = 0x778; // int32 + pub const m_hAttachedToEntity: usize = 0x718; // + pub const m_nAttachment: usize = 0x71C; // + pub const m_flSpriteFramerate: usize = 0x720; // + pub const m_flFrame: usize = 0x724; // + pub const m_flDieTime: usize = 0x728; // + pub const m_nBrightness: usize = 0x738; // + pub const m_flBrightnessDuration: usize = 0x73C; // + pub const m_flSpriteScale: usize = 0x740; // + pub const m_flScaleDuration: usize = 0x744; // + pub const m_bWorldSpaceScale: usize = 0x748; // + pub const m_flGlowProxySize: usize = 0x74C; // + pub const m_flHDRColorScale: usize = 0x750; // + pub const m_flLastTime: usize = 0x754; // + pub const m_flMaxFrame: usize = 0x758; // + pub const m_flStartScale: usize = 0x75C; // + pub const m_flDestScale: usize = 0x760; // + pub const m_flScaleTimeStart: usize = 0x764; // + pub const m_nStartBrightness: usize = 0x768; // + pub const m_nDestBrightness: usize = 0x76C; // + pub const m_flBrightnessTimeStart: usize = 0x770; // + pub const m_nSpriteWidth: usize = 0x774; // + pub const m_nSpriteHeight: usize = 0x778; // } // Parent: CBaseTrigger // Field count: 0 @@ -8477,15 +8477,15 @@ pub mod cs2_dumper { // Parent: CInfoDynamicShadowHint // Field count: 2 pub mod CInfoDynamicShadowHintBox { - pub const m_vBoxMins: usize = 0x4D8; // Vector - pub const m_vBoxMaxs: usize = 0x4E4; // Vector + pub const m_vBoxMins: usize = 0x4D8; // + pub const m_vBoxMaxs: usize = 0x4E4; // } // Parent: CBaseEntity // Field count: 3 pub mod CPathMover { pub const m_vecPathNodes: usize = 0x4C0; // CUtlVector> - pub const m_flPathLength: usize = 0x4D8; // float32 - pub const m_bClosedLoop: usize = 0x4DC; // bool + pub const m_flPathLength: usize = 0x4D8; // + pub const m_bClosedLoop: usize = 0x4DC; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -8503,69 +8503,69 @@ pub mod cs2_dumper { // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) pub mod CChicken { - pub const m_AttributeManager: usize = 0xBA0; // CAttributeContainer - pub const m_sActivityFinishedTag: usize = 0xE88; // CUtlStringToken - pub const m_updateTimer: usize = 0xE90; // CountdownTimer - pub const m_stuckAnchor: usize = 0xEA8; // Vector - pub const m_stuckTimer: usize = 0xEB8; // CountdownTimer - pub const m_collisionStuckTimer: usize = 0xED0; // CountdownTimer - pub const m_isOnGround: usize = 0xEE8; // bool - pub const m_vFallVelocity: usize = 0xEEC; // Vector - pub const m_desiredActivity: usize = 0xEF8; // ChickenActivity - pub const m_currentActivity: usize = 0xEFC; // ChickenActivity - pub const m_activityTimer: usize = 0xF00; // CountdownTimer - pub const m_turnRate: usize = 0xF18; // float32 - pub const m_fleeFrom: usize = 0xF1C; // CHandle - pub const m_moveRateThrottleTimer: usize = 0xF20; // CountdownTimer - pub const m_startleTimer: usize = 0xF38; // CountdownTimer - pub const m_vocalizeTimer: usize = 0xF50; // CountdownTimer - pub const m_flWhenZombified: usize = 0xF68; // GameTime_t - pub const m_jumpedThisFrame: usize = 0xF6C; // bool - pub const m_leader: usize = 0xF70; // CHandle - pub const m_reuseTimer: usize = 0xF88; // CountdownTimer - pub const m_hasBeenUsed: usize = 0xFA0; // bool - pub const m_jumpTimer: usize = 0xFA8; // CountdownTimer - pub const m_flLastJumpTime: usize = 0xFC0; // float32 - pub const m_bInJump: usize = 0xFC4; // bool - pub const m_isWaitingForLeader: usize = 0xFC5; // bool - pub const m_repathTimer: usize = 0x2FD0; // CountdownTimer - pub const m_inhibitDoorTimer: usize = 0x2FE8; // CountdownTimer - pub const m_inhibitObstacleAvoidanceTimer: usize = 0x3078; // CountdownTimer - pub const m_vecPathGoal: usize = 0x3098; // Vector - pub const m_flActiveFollowStartTime: usize = 0x30A4; // GameTime_t - pub const m_followMinuteTimer: usize = 0x30A8; // CountdownTimer - pub const m_vecLastEggPoopPosition: usize = 0x30C0; // Vector + pub const m_AttributeManager: usize = 0xBA0; // + pub const m_sActivityFinishedTag: usize = 0xE88; // + pub const m_updateTimer: usize = 0xE90; // + pub const m_stuckAnchor: usize = 0xEA8; // + pub const m_stuckTimer: usize = 0xEB8; // + pub const m_collisionStuckTimer: usize = 0xED0; // + pub const m_isOnGround: usize = 0xEE8; // + pub const m_vFallVelocity: usize = 0xEEC; // + pub const m_desiredActivity: usize = 0xEF8; // + pub const m_currentActivity: usize = 0xEFC; // + pub const m_activityTimer: usize = 0xF00; // + pub const m_turnRate: usize = 0xF18; // + pub const m_fleeFrom: usize = 0xF1C; // + pub const m_moveRateThrottleTimer: usize = 0xF20; // + pub const m_startleTimer: usize = 0xF38; // + pub const m_vocalizeTimer: usize = 0xF50; // + pub const m_flWhenZombified: usize = 0xF68; // + pub const m_jumpedThisFrame: usize = 0xF6C; // + pub const m_leader: usize = 0xF70; // + pub const m_reuseTimer: usize = 0xF88; // + pub const m_hasBeenUsed: usize = 0xFA0; // + pub const m_jumpTimer: usize = 0xFA8; // + pub const m_flLastJumpTime: usize = 0xFC0; // + pub const m_bInJump: usize = 0xFC4; // + pub const m_isWaitingForLeader: usize = 0xFC5; // + pub const m_repathTimer: usize = 0x2FD0; // + pub const m_inhibitDoorTimer: usize = 0x2FE8; // + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x3078; // + pub const m_vecPathGoal: usize = 0x3098; // + pub const m_flActiveFollowStartTime: usize = 0x30A4; // + pub const m_followMinuteTimer: usize = 0x30A8; // + pub const m_vecLastEggPoopPosition: usize = 0x30C0; // pub const m_vecEggsPooped: usize = 0x30D0; // CUtlVector> - pub const m_BlockDirectionTimer: usize = 0x30F0; // CountdownTimer + pub const m_BlockDirectionTimer: usize = 0x30F0; // } // Parent: CBaseTrigger // Field count: 7 pub mod CChangeLevel { - pub const m_sMapName: usize = 0x8E0; // CUtlString - pub const m_sLandmarkName: usize = 0x8E8; // CUtlString - pub const m_OnChangeLevel: usize = 0x8F0; // CEntityIOOutput - pub const m_bTouched: usize = 0x918; // bool - pub const m_bNoTouch: usize = 0x919; // bool - pub const m_bNewChapter: usize = 0x91A; // bool - pub const m_bOnChangeLevelFired: usize = 0x91B; // bool + pub const m_sMapName: usize = 0x8E0; // + pub const m_sLandmarkName: usize = 0x8E8; // + pub const m_OnChangeLevel: usize = 0x8F0; // + pub const m_bTouched: usize = 0x918; // + pub const m_bNoTouch: usize = 0x919; // + pub const m_bNewChapter: usize = 0x91A; // + pub const m_bOnChangeLevelFired: usize = 0x91B; // } // Parent: CBaseTrigger // Field count: 14 pub mod CTriggerLerpObject { - pub const m_iszLerpTarget: usize = 0x8E0; // CUtlSymbolLarge - pub const m_hLerpTarget: usize = 0x8E8; // CHandle - pub const m_iszLerpTargetAttachment: usize = 0x8F0; // CUtlSymbolLarge - pub const m_hLerpTargetAttachment: usize = 0x8F8; // AttachmentHandle_t - pub const m_flLerpDuration: usize = 0x8FC; // float32 - pub const m_bLerpRestoreMoveType: usize = 0x900; // bool - pub const m_bSingleLerpObject: usize = 0x901; // bool - pub const m_vecLerpingObjects: usize = 0x908; // CUtlVector - pub const m_iszLerpEffect: usize = 0x920; // CUtlSymbolLarge - pub const m_iszLerpSound: usize = 0x928; // CUtlSymbolLarge - pub const m_bAttachTouchingObject: usize = 0x930; // bool - pub const m_hEntityToWaitForDisconnect: usize = 0x934; // CHandle - pub const m_OnLerpStarted: usize = 0x938; // CEntityIOOutput - pub const m_OnLerpFinished: usize = 0x960; // CEntityIOOutput + pub const m_iszLerpTarget: usize = 0x8E0; // + pub const m_hLerpTarget: usize = 0x8E8; // + pub const m_iszLerpTargetAttachment: usize = 0x8F0; // + pub const m_hLerpTargetAttachment: usize = 0x8F8; // + pub const m_flLerpDuration: usize = 0x8FC; // + pub const m_bLerpRestoreMoveType: usize = 0x900; // + pub const m_bSingleLerpObject: usize = 0x901; // + pub const m_vecLerpingObjects: usize = 0x908; // + pub const m_iszLerpEffect: usize = 0x920; // + pub const m_iszLerpSound: usize = 0x928; // + pub const m_bAttachTouchingObject: usize = 0x930; // + pub const m_hEntityToWaitForDisconnect: usize = 0x934; // + pub const m_OnLerpStarted: usize = 0x938; // + pub const m_OnLerpFinished: usize = 0x960; // } // Parent: CBaseToggle // Field count: 12 @@ -8575,18 +8575,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) pub mod CBaseTrigger { - pub const m_bDisabled: usize = 0x790; // bool - pub const m_iFilterName: usize = 0x798; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x7A0; // CHandle - pub const m_OnStartTouch: usize = 0x7A8; // CEntityIOOutput - pub const m_OnStartTouchAll: usize = 0x7D0; // CEntityIOOutput - pub const m_OnEndTouch: usize = 0x7F8; // CEntityIOOutput - pub const m_OnEndTouchAll: usize = 0x820; // CEntityIOOutput - pub const m_OnTouching: usize = 0x848; // CEntityIOOutput - pub const m_OnTouchingEachEntity: usize = 0x870; // CEntityIOOutput - pub const m_OnNotTouching: usize = 0x898; // CEntityIOOutput + pub const m_bDisabled: usize = 0x790; // + pub const m_iFilterName: usize = 0x798; // + pub const m_hFilter: usize = 0x7A0; // + pub const m_OnStartTouch: usize = 0x7A8; // + pub const m_OnStartTouchAll: usize = 0x7D0; // + pub const m_OnEndTouch: usize = 0x7F8; // + pub const m_OnEndTouchAll: usize = 0x820; // + pub const m_OnTouching: usize = 0x848; // + pub const m_OnTouchingEachEntity: usize = 0x870; // + pub const m_OnNotTouching: usize = 0x898; // pub const m_hTouchingEntities: usize = 0x8C0; // CUtlVector> - pub const m_bClientSidePredicted: usize = 0x8D8; // bool + pub const m_bClientSidePredicted: usize = 0x8D8; // } // Parent: CPointEntity // Field count: 0 @@ -8604,15 +8604,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) pub mod CEconEntity { - pub const m_AttributeManager: usize = 0x988; // CAttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0xC50; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0xC54; // uint32 - pub const m_nFallbackPaintKit: usize = 0xC58; // int32 - pub const m_nFallbackSeed: usize = 0xC5C; // int32 - pub const m_flFallbackWear: usize = 0xC60; // float32 - pub const m_nFallbackStatTrak: usize = 0xC64; // int32 - pub const m_hOldProvidee: usize = 0xC68; // CHandle - pub const m_iOldOwnerClass: usize = 0xC6C; // int32 + pub const m_AttributeManager: usize = 0x988; // + pub const m_OriginalOwnerXuidLow: usize = 0xC50; // + pub const m_OriginalOwnerXuidHigh: usize = 0xC54; // + pub const m_nFallbackPaintKit: usize = 0xC58; // + pub const m_nFallbackSeed: usize = 0xC5C; // + pub const m_flFallbackWear: usize = 0xC60; // + pub const m_nFallbackStatTrak: usize = 0xC64; // + pub const m_hOldProvidee: usize = 0xC68; // + pub const m_iOldOwnerClass: usize = 0xC6C; // } // Parent: None // Field count: 17 @@ -8633,23 +8633,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_vCapsuleCenter2 (Vector) // NetworkVarNames: m_flCapsuleRadius (float) pub mod CCollisionProperty { - pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t - pub const m_vecMins: usize = 0x40; // Vector - pub const m_vecMaxs: usize = 0x4C; // Vector - pub const m_usSolidFlags: usize = 0x5A; // uint8 - pub const m_nSolidType: usize = 0x5B; // SolidType_t - pub const m_triggerBloat: usize = 0x5C; // uint8 - pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t - pub const m_CollisionGroup: usize = 0x5E; // uint8 - pub const m_nEnablePhysics: usize = 0x5F; // uint8 - pub const m_flBoundingRadius: usize = 0x60; // float32 - pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector - pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector - pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector - pub const m_vecSurroundingMins: usize = 0x88; // Vector - pub const m_vCapsuleCenter1: usize = 0x94; // Vector - pub const m_vCapsuleCenter2: usize = 0xA0; // Vector - pub const m_flCapsuleRadius: usize = 0xAC; // float32 + pub const m_collisionAttribute: usize = 0x10; // + pub const m_vecMins: usize = 0x40; // + pub const m_vecMaxs: usize = 0x4C; // + pub const m_usSolidFlags: usize = 0x5A; // + pub const m_nSolidType: usize = 0x5B; // + pub const m_triggerBloat: usize = 0x5C; // + pub const m_nSurroundType: usize = 0x5D; // + pub const m_CollisionGroup: usize = 0x5E; // + pub const m_nEnablePhysics: usize = 0x5F; // + pub const m_flBoundingRadius: usize = 0x60; // + pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // + pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // + pub const m_vecSurroundingMaxs: usize = 0x7C; // + pub const m_vecSurroundingMins: usize = 0x88; // + pub const m_vCapsuleCenter1: usize = 0x94; // + pub const m_vCapsuleCenter2: usize = 0xA0; // + pub const m_flCapsuleRadius: usize = 0xAC; // } // Parent: CBaseEntity // Field count: 0 @@ -8663,14 +8663,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flPrevCycle (float32) // NetworkVarNames: m_flCycle (float32) pub mod CNetworkedSequenceOperation { - pub const m_hSequence: usize = 0x8; // HSequence - pub const m_flPrevCycle: usize = 0xC; // float32 - pub const m_flCycle: usize = 0x10; // float32 - pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat - pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool - pub const m_bDiscontinuity: usize = 0x1D; // bool - pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 - pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 + pub const m_hSequence: usize = 0x8; // + pub const m_flPrevCycle: usize = 0xC; // + pub const m_flCycle: usize = 0x10; // + pub const m_flWeight: usize = 0x14; // + pub const m_bSequenceChangeNetworked: usize = 0x1C; // + pub const m_bDiscontinuity: usize = 0x1D; // + pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // + pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // } // Parent: CModelPointEntity // Field count: 11 @@ -8688,17 +8688,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) pub mod CPointWorldText { - pub const m_messageText: usize = 0x710; // char[512] - pub const m_FontName: usize = 0x910; // char[64] - pub const m_bEnabled: usize = 0x950; // bool - pub const m_bFullbright: usize = 0x951; // bool - pub const m_flWorldUnitsPerPx: usize = 0x954; // float32 - pub const m_flFontSize: usize = 0x958; // float32 - pub const m_flDepthOffset: usize = 0x95C; // float32 - pub const m_Color: usize = 0x960; // Color + pub const m_messageText: usize = 0x710; // + pub const m_FontName: usize = 0x910; // + pub const m_bEnabled: usize = 0x950; // + pub const m_bFullbright: usize = 0x951; // + pub const m_flWorldUnitsPerPx: usize = 0x954; // + pub const m_flFontSize: usize = 0x958; // + pub const m_flDepthOffset: usize = 0x95C; // + pub const m_Color: usize = 0x960; // pub const m_nJustifyHorizontal: usize = 0x964; // PointWorldTextJustifyHorizontal_t - pub const m_nJustifyVertical: usize = 0x968; // PointWorldTextJustifyVertical_t - pub const m_nReorientMode: usize = 0x96C; // PointWorldTextReorientMode_t + pub const m_nJustifyVertical: usize = 0x968; // + pub const m_nReorientMode: usize = 0x96C; // } // Parent: CSoundAreaEntityBase // Field count: 2 @@ -8707,8 +8707,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) pub mod CSoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x4E0; // Vector - pub const m_vMax: usize = 0x4EC; // Vector + pub const m_vMin: usize = 0x4E0; // + pub const m_vMax: usize = 0x4EC; // } // Parent: CBaseTrigger // Field count: 13 @@ -8728,19 +8728,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) pub mod CTriggerPhysics { - pub const m_gravityScale: usize = 0x8F0; // float32 - pub const m_linearLimit: usize = 0x8F4; // float32 - pub const m_linearDamping: usize = 0x8F8; // float32 - pub const m_angularLimit: usize = 0x8FC; // float32 - pub const m_angularDamping: usize = 0x900; // float32 - pub const m_linearForce: usize = 0x904; // float32 - pub const m_flFrequency: usize = 0x908; // float32 - pub const m_flDampingRatio: usize = 0x90C; // float32 - pub const m_vecLinearForcePointAt: usize = 0x910; // Vector - pub const m_bCollapseToForcePoint: usize = 0x91C; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0x920; // Vector - pub const m_vecLinearForceDirection: usize = 0x92C; // Vector - pub const m_bConvertToDebrisWhenPossible: usize = 0x938; // bool + pub const m_gravityScale: usize = 0x8F0; // + pub const m_linearLimit: usize = 0x8F4; // + pub const m_linearDamping: usize = 0x8F8; // + pub const m_angularLimit: usize = 0x8FC; // + pub const m_angularDamping: usize = 0x900; // + pub const m_linearForce: usize = 0x904; // + pub const m_flFrequency: usize = 0x908; // + pub const m_flDampingRatio: usize = 0x90C; // + pub const m_vecLinearForcePointAt: usize = 0x910; // + pub const m_bCollapseToForcePoint: usize = 0x91C; // + pub const m_vecLinearForcePointAtWorld: usize = 0x920; // + pub const m_vecLinearForceDirection: usize = 0x92C; // + pub const m_bConvertToDebrisWhenPossible: usize = 0x938; // } // Parent: None // Field count: 2 @@ -8749,8 +8749,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_ID (CUtlStringToken) // NetworkVarNames: m_Values (Vector4D) pub mod EntityRenderAttribute_t { - pub const m_ID: usize = 0x30; // CUtlStringToken - pub const m_Values: usize = 0x34; // Vector4D + pub const m_ID: usize = 0x30; // + pub const m_Values: usize = 0x34; // } // Parent: CPointEntity // Field count: 0 @@ -8764,33 +8764,33 @@ pub mod cs2_dumper { pub const m_hConcreteMaterialEdgeFace: usize = 0x720; // CStrongHandle pub const m_hConcreteMaterialEdgeCaps: usize = 0x728; // CStrongHandle pub const m_hConcreteMaterialEdgeFins: usize = 0x730; // CStrongHandle - pub const m_matPanelTransform: usize = 0x738; // matrix3x4_t - pub const m_matPanelTransformWsTemp: usize = 0x768; // matrix3x4_t - pub const m_vecShatterGlassShards: usize = 0x798; // CUtlVector - pub const m_PanelSize: usize = 0x7B0; // Vector2D - pub const m_vecPanelNormalWs: usize = 0x7B8; // Vector - pub const m_nNumShardsEverCreated: usize = 0x7C4; // int32 - pub const m_flLastShatterSoundEmitTime: usize = 0x7C8; // GameTime_t - pub const m_flLastCleanupTime: usize = 0x7CC; // GameTime_t - pub const m_flInitAtTime: usize = 0x7D0; // GameTime_t - pub const m_flGlassThickness: usize = 0x7D4; // float32 - pub const m_flSpawnInvulnerability: usize = 0x7D8; // float32 - pub const m_bBreakSilent: usize = 0x7DC; // bool - pub const m_bBreakShardless: usize = 0x7DD; // bool - pub const m_bBroken: usize = 0x7DE; // bool - pub const m_bHasRateLimitedShards: usize = 0x7DF; // bool - pub const m_bGlassNavIgnore: usize = 0x7E0; // bool - pub const m_bGlassInFrame: usize = 0x7E1; // bool - pub const m_bStartBroken: usize = 0x7E2; // bool - pub const m_iInitialDamageType: usize = 0x7E3; // uint8 - pub const m_szDamagePositioningEntityName01: usize = 0x7E8; // CUtlSymbolLarge - pub const m_szDamagePositioningEntityName02: usize = 0x7F0; // CUtlSymbolLarge - pub const m_szDamagePositioningEntityName03: usize = 0x7F8; // CUtlSymbolLarge - pub const m_szDamagePositioningEntityName04: usize = 0x800; // CUtlSymbolLarge - pub const m_vInitialDamagePositions: usize = 0x808; // CUtlVector - pub const m_vExtraDamagePositions: usize = 0x820; // CUtlVector - pub const m_OnBroken: usize = 0x838; // CEntityIOOutput - pub const m_iSurfaceType: usize = 0x861; // uint8 + pub const m_matPanelTransform: usize = 0x738; // + pub const m_matPanelTransformWsTemp: usize = 0x768; // + pub const m_vecShatterGlassShards: usize = 0x798; // + pub const m_PanelSize: usize = 0x7B0; // + pub const m_vecPanelNormalWs: usize = 0x7B8; // + pub const m_nNumShardsEverCreated: usize = 0x7C4; // + pub const m_flLastShatterSoundEmitTime: usize = 0x7C8; // + pub const m_flLastCleanupTime: usize = 0x7CC; // + pub const m_flInitAtTime: usize = 0x7D0; // + pub const m_flGlassThickness: usize = 0x7D4; // + pub const m_flSpawnInvulnerability: usize = 0x7D8; // + pub const m_bBreakSilent: usize = 0x7DC; // + pub const m_bBreakShardless: usize = 0x7DD; // + pub const m_bBroken: usize = 0x7DE; // + pub const m_bHasRateLimitedShards: usize = 0x7DF; // + pub const m_bGlassNavIgnore: usize = 0x7E0; // + pub const m_bGlassInFrame: usize = 0x7E1; // + pub const m_bStartBroken: usize = 0x7E2; // + pub const m_iInitialDamageType: usize = 0x7E3; // + pub const m_szDamagePositioningEntityName01: usize = 0x7E8; // + pub const m_szDamagePositioningEntityName02: usize = 0x7F0; // + pub const m_szDamagePositioningEntityName03: usize = 0x7F8; // + pub const m_szDamagePositioningEntityName04: usize = 0x800; // + pub const m_vInitialDamagePositions: usize = 0x808; // + pub const m_vExtraDamagePositions: usize = 0x820; // + pub const m_OnBroken: usize = 0x838; // + pub const m_iSurfaceType: usize = 0x861; // } // Parent: CBaseButton // Field count: 0 @@ -8802,7 +8802,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flRadius (float) pub mod CSoundEventSphereEntity { - pub const m_flRadius: usize = 0x570; // float32 + pub const m_flRadius: usize = 0x570; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8827,32 +8827,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) pub mod CPlantedC4 { - pub const m_bBombTicking: usize = 0x8E8; // bool - pub const m_flC4Blow: usize = 0x8EC; // GameTime_t - pub const m_nBombSite: usize = 0x8F0; // int32 - pub const m_nSourceSoundscapeHash: usize = 0x8F4; // int32 - pub const m_OnBombDefused: usize = 0x8F8; // CEntityIOOutput - pub const m_OnBombBeginDefuse: usize = 0x920; // CEntityIOOutput - pub const m_OnBombDefuseAborted: usize = 0x948; // CEntityIOOutput - pub const m_bCannotBeDefused: usize = 0x970; // bool - pub const m_entitySpottedState: usize = 0x978; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x990; // int32 - pub const m_bTrainingPlacedByPlayer: usize = 0x994; // bool - pub const m_bHasExploded: usize = 0x995; // bool - pub const m_flTimerLength: usize = 0x998; // float32 - pub const m_bBeingDefused: usize = 0x99C; // bool - pub const m_fLastDefuseTime: usize = 0x9A4; // GameTime_t - pub const m_flDefuseLength: usize = 0x9AC; // float32 - pub const m_flDefuseCountDown: usize = 0x9B0; // GameTime_t - pub const m_bBombDefused: usize = 0x9B4; // bool - pub const m_hBombDefuser: usize = 0x9B8; // CHandle - pub const m_hControlPanel: usize = 0x9BC; // CHandle - pub const m_iProgressBarTime: usize = 0x9C0; // int32 - pub const m_bVoiceAlertFired: usize = 0x9C4; // bool - pub const m_bVoiceAlertPlayed: usize = 0x9C5; // bool[4] - pub const m_flNextBotBeepTime: usize = 0x9CC; // GameTime_t - pub const m_angCatchUpToPlayerEye: usize = 0x9D4; // QAngle - pub const m_flLastSpinDetectionTime: usize = 0x9E0; // GameTime_t + pub const m_bBombTicking: usize = 0x8E8; // + pub const m_flC4Blow: usize = 0x8EC; // + pub const m_nBombSite: usize = 0x8F0; // + pub const m_nSourceSoundscapeHash: usize = 0x8F4; // + pub const m_OnBombDefused: usize = 0x8F8; // + pub const m_OnBombBeginDefuse: usize = 0x920; // + pub const m_OnBombDefuseAborted: usize = 0x948; // + pub const m_bCannotBeDefused: usize = 0x970; // + pub const m_entitySpottedState: usize = 0x978; // + pub const m_nSpotRules: usize = 0x990; // + pub const m_bTrainingPlacedByPlayer: usize = 0x994; // + pub const m_bHasExploded: usize = 0x995; // + pub const m_flTimerLength: usize = 0x998; // + pub const m_bBeingDefused: usize = 0x99C; // + pub const m_fLastDefuseTime: usize = 0x9A4; // + pub const m_flDefuseLength: usize = 0x9AC; // + pub const m_flDefuseCountDown: usize = 0x9B0; // + pub const m_bBombDefused: usize = 0x9B4; // + pub const m_hBombDefuser: usize = 0x9B8; // + pub const m_hControlPanel: usize = 0x9BC; // + pub const m_iProgressBarTime: usize = 0x9C0; // + pub const m_bVoiceAlertFired: usize = 0x9C4; // + pub const m_bVoiceAlertPlayed: usize = 0x9C5; // + pub const m_flNextBotBeepTime: usize = 0x9CC; // + pub const m_angCatchUpToPlayerEye: usize = 0x9D4; // + pub const m_flLastSpinDetectionTime: usize = 0x9E0; // } // Parent: CBaseClientUIEntity // Field count: 2 @@ -8860,13 +8860,13 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) pub mod CPointClientUIDialog { - pub const m_hActivator: usize = 0x8C0; // CHandle - pub const m_bStartEnabled: usize = 0x8C4; // bool + pub const m_hActivator: usize = 0x8C0; // + pub const m_bStartEnabled: usize = 0x8C4; // } // Parent: CPointEntity // Field count: 1 pub mod CEnvSplash { - pub const m_flScale: usize = 0x4C0; // float32 + pub const m_flScale: usize = 0x4C0; // } // Parent: None // Field count: 25 @@ -8897,31 +8897,31 @@ pub mod cs2_dumper { // NetworkVarNames: blend (bool) // NetworkVarNames: m_bNoReflectionFog (bool) pub mod fogparams_t { - pub const dirPrimary: usize = 0x8; // Vector - pub const colorPrimary: usize = 0x14; // Color - pub const colorSecondary: usize = 0x18; // Color - pub const colorPrimaryLerpTo: usize = 0x1C; // Color - pub const colorSecondaryLerpTo: usize = 0x20; // Color - pub const start: usize = 0x24; // float32 - pub const end: usize = 0x28; // float32 - pub const farz: usize = 0x2C; // float32 - pub const maxdensity: usize = 0x30; // float32 - pub const exponent: usize = 0x34; // float32 - pub const HDRColorScale: usize = 0x38; // float32 - pub const skyboxFogFactor: usize = 0x3C; // float32 - pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 - pub const startLerpTo: usize = 0x44; // float32 - pub const endLerpTo: usize = 0x48; // float32 - pub const maxdensityLerpTo: usize = 0x4C; // float32 - pub const lerptime: usize = 0x50; // GameTime_t - pub const duration: usize = 0x54; // float32 - pub const blendtobackground: usize = 0x58; // float32 - pub const scattering: usize = 0x5C; // float32 - pub const locallightscale: usize = 0x60; // float32 - pub const enable: usize = 0x64; // bool - pub const blend: usize = 0x65; // bool - pub const m_bNoReflectionFog: usize = 0x66; // bool - pub const m_bPadding: usize = 0x67; // bool + pub const dirPrimary: usize = 0x8; // + pub const colorPrimary: usize = 0x14; // + pub const colorSecondary: usize = 0x18; // + pub const colorPrimaryLerpTo: usize = 0x1C; // + pub const colorSecondaryLerpTo: usize = 0x20; // + pub const start: usize = 0x24; // + pub const end: usize = 0x28; // + pub const farz: usize = 0x2C; // + pub const maxdensity: usize = 0x30; // + pub const exponent: usize = 0x34; // + pub const HDRColorScale: usize = 0x38; // + pub const skyboxFogFactor: usize = 0x3C; // + pub const skyboxFogFactorLerpTo: usize = 0x40; // + pub const startLerpTo: usize = 0x44; // + pub const endLerpTo: usize = 0x48; // + pub const maxdensityLerpTo: usize = 0x4C; // + pub const lerptime: usize = 0x50; // + pub const duration: usize = 0x54; // + pub const blendtobackground: usize = 0x58; // + pub const scattering: usize = 0x5C; // + pub const locallightscale: usize = 0x60; // + pub const enable: usize = 0x64; // + pub const blend: usize = 0x65; // + pub const m_bNoReflectionFog: usize = 0x66; // + pub const m_bPadding: usize = 0x67; // } // Parent: CCSWeaponBase // Field count: 0 @@ -8930,7 +8930,7 @@ pub mod cs2_dumper { // Parent: CPointCamera // Field count: 1 pub mod CPointCameraVFOV { - pub const m_flVerticalFOV: usize = 0x520; // float32 + pub const m_flVerticalFOV: usize = 0x520; // } // Parent: CCSWeaponBaseGun // Field count: 2 @@ -8938,8 +8938,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) pub mod CWeaponTaser { - pub const m_fFireTime: usize = 0xEB8; // GameTime_t - pub const m_nLastAttackTick: usize = 0xEBC; // int32 + pub const m_fFireTime: usize = 0xEB8; // + pub const m_nLastAttackTick: usize = 0xEBC; // } // Parent: CBaseAnimGraph // Field count: 0 @@ -8948,17 +8948,17 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 pub mod CMarkupVolume { - pub const m_bDisabled: usize = 0x710; // bool + pub const m_bDisabled: usize = 0x710; // } // Parent: CPointEntity // Field count: 6 pub mod CMessage { - pub const m_iszMessage: usize = 0x4C0; // CUtlSymbolLarge - pub const m_MessageVolume: usize = 0x4C8; // float32 - pub const m_MessageAttenuation: usize = 0x4CC; // int32 - pub const m_Radius: usize = 0x4D0; // float32 - pub const m_sNoise: usize = 0x4D8; // CUtlSymbolLarge - pub const m_OnShowMessage: usize = 0x4E0; // CEntityIOOutput + pub const m_iszMessage: usize = 0x4C0; // + pub const m_MessageVolume: usize = 0x4C8; // + pub const m_MessageAttenuation: usize = 0x4CC; // + pub const m_Radius: usize = 0x4D0; // + pub const m_sNoise: usize = 0x4D8; // + pub const m_OnShowMessage: usize = 0x4E0; // } // Parent: CLogicalEntity // Field count: 5 @@ -8966,11 +8966,11 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bEnabled (bool) pub mod CLogicGameEventListener { - pub const m_OnEventFired: usize = 0x4D0; // CEntityIOOutput - pub const m_iszGameEventName: usize = 0x4F8; // CUtlSymbolLarge - pub const m_iszGameEventItem: usize = 0x500; // CUtlSymbolLarge - pub const m_bEnabled: usize = 0x508; // bool - pub const m_bStartDisabled: usize = 0x509; // bool + pub const m_OnEventFired: usize = 0x4D0; // + pub const m_iszGameEventName: usize = 0x4F8; // + pub const m_iszGameEventItem: usize = 0x500; // + pub const m_bEnabled: usize = 0x508; // + pub const m_bStartDisabled: usize = 0x509; // } // Parent: CBaseModelEntity // Field count: 15 @@ -8978,41 +8978,41 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) pub mod CBreakable { - pub const m_CPropDataComponent: usize = 0x718; // CPropDataComponent - pub const m_Material: usize = 0x758; // Materials - pub const m_hBreaker: usize = 0x75C; // CHandle - pub const m_Explosion: usize = 0x760; // Explosions - pub const m_iszSpawnObject: usize = 0x768; // CUtlSymbolLarge - pub const m_flPressureDelay: usize = 0x770; // float32 - pub const m_iMinHealthDmg: usize = 0x774; // int32 - pub const m_iszPropData: usize = 0x778; // CUtlSymbolLarge - pub const m_impactEnergyScale: usize = 0x780; // float32 - pub const m_nOverrideBlockLOS: usize = 0x784; // EOverrideBlockLOS_t - pub const m_OnBreak: usize = 0x788; // CEntityIOOutput + pub const m_CPropDataComponent: usize = 0x718; // + pub const m_Material: usize = 0x758; // + pub const m_hBreaker: usize = 0x75C; // + pub const m_Explosion: usize = 0x760; // + pub const m_iszSpawnObject: usize = 0x768; // + pub const m_flPressureDelay: usize = 0x770; // + pub const m_iMinHealthDmg: usize = 0x774; // + pub const m_iszPropData: usize = 0x778; // + pub const m_impactEnergyScale: usize = 0x780; // + pub const m_nOverrideBlockLOS: usize = 0x784; // + pub const m_OnBreak: usize = 0x788; // pub const m_OnHealthChanged: usize = 0x7B0; // CEntityOutputTemplate - pub const m_PerformanceMode: usize = 0x7D8; // PerformanceMode_t - pub const m_hPhysicsAttacker: usize = 0x7DC; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0x7E0; // GameTime_t + pub const m_PerformanceMode: usize = 0x7D8; // + pub const m_hPhysicsAttacker: usize = 0x7DC; // + pub const m_flLastPhysicsInfluenceTime: usize = 0x7E0; // } // Parent: CBaseModelEntity // Field count: 16 pub mod CBaseToggle { - pub const m_toggle_state: usize = 0x710; // TOGGLE_STATE - pub const m_flMoveDistance: usize = 0x714; // float32 - pub const m_flWait: usize = 0x718; // float32 - pub const m_flLip: usize = 0x71C; // float32 - pub const m_bAlwaysFireBlockedOutputs: usize = 0x720; // bool - pub const m_vecPosition1: usize = 0x724; // Vector - pub const m_vecPosition2: usize = 0x730; // Vector - pub const m_vecMoveAng: usize = 0x73C; // QAngle - pub const m_vecAngle1: usize = 0x748; // QAngle - pub const m_vecAngle2: usize = 0x754; // QAngle - pub const m_flHeight: usize = 0x760; // float32 - pub const m_hActivator: usize = 0x764; // CHandle - pub const m_vecFinalDest: usize = 0x768; // Vector - pub const m_vecFinalAngle: usize = 0x774; // QAngle - pub const m_movementType: usize = 0x780; // int32 - pub const m_sMaster: usize = 0x788; // CUtlSymbolLarge + pub const m_toggle_state: usize = 0x710; // + pub const m_flMoveDistance: usize = 0x714; // + pub const m_flWait: usize = 0x718; // + pub const m_flLip: usize = 0x71C; // + pub const m_bAlwaysFireBlockedOutputs: usize = 0x720; // + pub const m_vecPosition1: usize = 0x724; // + pub const m_vecPosition2: usize = 0x730; // + pub const m_vecMoveAng: usize = 0x73C; // + pub const m_vecAngle1: usize = 0x748; // + pub const m_vecAngle2: usize = 0x754; // + pub const m_flHeight: usize = 0x760; // + pub const m_hActivator: usize = 0x764; // + pub const m_vecFinalDest: usize = 0x768; // + pub const m_vecFinalAngle: usize = 0x774; // + pub const m_movementType: usize = 0x780; // + pub const m_sMaster: usize = 0x788; // } // Parent: CPointEntity // Field count: 0 @@ -9022,39 +9022,39 @@ pub mod cs2_dumper { // Field count: 14 pub mod CMomentaryRotButton { pub const m_Position: usize = 0x8E0; // CEntityOutputTemplate - pub const m_OnUnpressed: usize = 0x908; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0x930; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0x958; // CEntityIOOutput - pub const m_OnReachedPosition: usize = 0x980; // CEntityIOOutput - pub const m_lastUsed: usize = 0x9A8; // int32 - pub const m_start: usize = 0x9AC; // QAngle - pub const m_end: usize = 0x9B8; // QAngle - pub const m_IdealYaw: usize = 0x9C4; // float32 - pub const m_sNoise: usize = 0x9C8; // CUtlSymbolLarge - pub const m_bUpdateTarget: usize = 0x9D0; // bool - pub const m_direction: usize = 0x9D4; // int32 - pub const m_returnSpeed: usize = 0x9D8; // float32 - pub const m_flStartPosition: usize = 0x9DC; // float32 + pub const m_OnUnpressed: usize = 0x908; // + pub const m_OnFullyOpen: usize = 0x930; // + pub const m_OnFullyClosed: usize = 0x958; // + pub const m_OnReachedPosition: usize = 0x980; // + pub const m_lastUsed: usize = 0x9A8; // + pub const m_start: usize = 0x9AC; // + pub const m_end: usize = 0x9B8; // + pub const m_IdealYaw: usize = 0x9C4; // + pub const m_sNoise: usize = 0x9C8; // + pub const m_bUpdateTarget: usize = 0x9D0; // + pub const m_direction: usize = 0x9D4; // + pub const m_returnSpeed: usize = 0x9D8; // + pub const m_flStartPosition: usize = 0x9DC; // } // Parent: CEntityComponent // Field count: 10 pub mod CPropDataComponent { - pub const m_flDmgModBullet: usize = 0x10; // float32 - pub const m_flDmgModClub: usize = 0x14; // float32 - pub const m_flDmgModExplosive: usize = 0x18; // float32 - pub const m_flDmgModFire: usize = 0x1C; // float32 - pub const m_iszPhysicsDamageTableName: usize = 0x20; // CUtlSymbolLarge - pub const m_iszBasePropData: usize = 0x28; // CUtlSymbolLarge - pub const m_nInteractions: usize = 0x30; // int32 - pub const m_bSpawnMotionDisabled: usize = 0x34; // bool - pub const m_nDisableTakePhysicsDamageSpawnFlag: usize = 0x38; // int32 - pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // int32 + pub const m_flDmgModBullet: usize = 0x10; // + pub const m_flDmgModClub: usize = 0x14; // + pub const m_flDmgModExplosive: usize = 0x18; // + pub const m_flDmgModFire: usize = 0x1C; // + pub const m_iszPhysicsDamageTableName: usize = 0x20; // + pub const m_iszBasePropData: usize = 0x28; // + pub const m_nInteractions: usize = 0x30; // + pub const m_bSpawnMotionDisabled: usize = 0x34; // + pub const m_nDisableTakePhysicsDamageSpawnFlag: usize = 0x38; // + pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // } // Parent: CRulePointEntity // Field count: 2 pub mod CGameText { - pub const m_iszMessage: usize = 0x720; // CUtlSymbolLarge - pub const m_textParms: usize = 0x728; // hudtextparms_t + pub const m_iszMessage: usize = 0x720; // + pub const m_textParms: usize = 0x728; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9073,26 +9073,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) pub mod CTextureBasedAnimatable { - pub const m_bLoop: usize = 0x710; // bool - pub const m_flFPS: usize = 0x714; // float32 - pub const m_hPositionKeys: usize = 0x718; // CStrongHandle - pub const m_hRotationKeys: usize = 0x720; // CStrongHandle - pub const m_vAnimationBoundsMin: usize = 0x728; // Vector - pub const m_vAnimationBoundsMax: usize = 0x734; // Vector - pub const m_flStartTime: usize = 0x740; // float32 - pub const m_flStartFrame: usize = 0x744; // float32 + pub const m_bLoop: usize = 0x710; // + pub const m_flFPS: usize = 0x714; // + pub const m_hPositionKeys: usize = 0x718; // + pub const m_hRotationKeys: usize = 0x720; // + pub const m_vAnimationBoundsMin: usize = 0x728; // + pub const m_vAnimationBoundsMax: usize = 0x734; // + pub const m_flStartTime: usize = 0x740; // + pub const m_flStartFrame: usize = 0x744; // } // Parent: CMarkupVolumeTagged // Field count: 3 pub mod CMarkupVolumeWithRef { - pub const m_bUseRef: usize = 0x750; // bool - pub const m_vRefPos: usize = 0x754; // Vector - pub const m_flRefDot: usize = 0x760; // float32 + pub const m_bUseRef: usize = 0x750; // + pub const m_vRefPos: usize = 0x754; // + pub const m_flRefDot: usize = 0x760; // } // Parent: CPhysForce // Field count: 1 pub mod CPhysThruster { - pub const m_localOrigin: usize = 0x520; // Vector + pub const m_localOrigin: usize = 0x520; // } // Parent: None // Field count: 0 @@ -9115,14 +9115,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) pub mod CCitadelSoundOpvarSetOBB { - pub const m_iszStackName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_vDistanceInnerMins: usize = 0x4D8; // Vector - pub const m_vDistanceInnerMaxs: usize = 0x4E4; // Vector - pub const m_vDistanceOuterMins: usize = 0x4F0; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x4FC; // Vector - pub const m_nAABBDirection: usize = 0x508; // int32 + pub const m_iszStackName: usize = 0x4C0; // + pub const m_iszOperatorName: usize = 0x4C8; // + pub const m_iszOpvarName: usize = 0x4D0; // + pub const m_vDistanceInnerMins: usize = 0x4D8; // + pub const m_vDistanceInnerMaxs: usize = 0x4E4; // + pub const m_vDistanceOuterMins: usize = 0x4F0; // + pub const m_vDistanceOuterMaxs: usize = 0x4FC; // + pub const m_nAABBDirection: usize = 0x508; // } // Parent: None // Field count: 5 @@ -9134,11 +9134,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_bPrevHelmet (bool) // NetworkVarNames: m_hItem (CEntityHandle) pub mod SellbackPurchaseEntry_t { - pub const m_unDefIdx: usize = 0x30; // uint16 - pub const m_nCost: usize = 0x34; // int32 - pub const m_nPrevArmor: usize = 0x38; // int32 - pub const m_bPrevHelmet: usize = 0x3C; // bool - pub const m_hItem: usize = 0x40; // CEntityHandle + pub const m_unDefIdx: usize = 0x30; // + pub const m_nCost: usize = 0x34; // + pub const m_nPrevArmor: usize = 0x38; // + pub const m_bPrevHelmet: usize = 0x3C; // + pub const m_hItem: usize = 0x40; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9151,14 +9151,14 @@ pub mod cs2_dumper { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) pub mod CShatterGlassShardPhysics { - pub const m_bDebris: usize = 0xBE8; // bool - pub const m_hParentShard: usize = 0xBEC; // uint32 - pub const m_ShardDesc: usize = 0xBF0; // shard_model_desc_t + pub const m_bDebris: usize = 0xBE8; // + pub const m_hParentShard: usize = 0xBEC; // + pub const m_ShardDesc: usize = 0xBF0; // } // Parent: CBaseFilter // Field count: 1 pub mod CFilterModel { - pub const m_iFilterModel: usize = 0x518; // CUtlSymbolLarge + pub const m_iFilterModel: usize = 0x518; // } // Parent: CBasePlayerPawn // Field count: 22 @@ -9184,52 +9184,52 @@ pub mod cs2_dumper { // NetworkVarNames: m_angEyeAngles (QAngle) // NetworkVarNames: m_hOriginalController (CHandle) pub mod CCSPlayerPawnBase { - pub const m_CTouchExpansionComponent: usize = 0xBB0; // CTouchExpansionComponent - pub const m_pPingServices: usize = 0xC00; // CCSPlayer_PingServices* - pub const m_pViewModelServices: usize = 0xC08; // CPlayer_ViewModelServices* - pub const m_blindUntilTime: usize = 0xC10; // GameTime_t - pub const m_blindStartTime: usize = 0xC14; // GameTime_t - pub const m_iPlayerState: usize = 0xC18; // CSPlayerState - pub const m_bRespawning: usize = 0xCC8; // bool - pub const m_fImmuneToGunGameDamageTime: usize = 0xCCC; // GameTime_t - pub const m_bGunGameImmunity: usize = 0xCD0; // bool - pub const m_fMolotovDamageTime: usize = 0xCD4; // float32 - pub const m_bHasMovedSinceSpawn: usize = 0xCD8; // bool - pub const m_iNumSpawns: usize = 0xCDC; // int32 - pub const m_flIdleTimeSinceLastAction: usize = 0xCE4; // float32 - pub const m_fNextRadarUpdateTime: usize = 0xCE8; // float32 - pub const m_flFlashDuration: usize = 0xCEC; // float32 - pub const m_flFlashMaxAlpha: usize = 0xCF0; // float32 - pub const m_flProgressBarStartTime: usize = 0xCF4; // float32 - pub const m_iProgressBarDuration: usize = 0xCF8; // int32 - pub const m_angEyeAngles: usize = 0xCFC; // QAngle - pub const m_wasNotKilledNaturally: usize = 0xD08; // bool - pub const m_bCommittingSuicideOnTeamChange: usize = 0xD09; // bool - pub const m_hOriginalController: usize = 0xD0C; // CHandle + pub const m_CTouchExpansionComponent: usize = 0xBB0; // + pub const m_pPingServices: usize = 0xC00; // + pub const m_pViewModelServices: usize = 0xC08; // + pub const m_blindUntilTime: usize = 0xC10; // + pub const m_blindStartTime: usize = 0xC14; // + pub const m_iPlayerState: usize = 0xC18; // + pub const m_bRespawning: usize = 0xCC8; // + pub const m_fImmuneToGunGameDamageTime: usize = 0xCCC; // + pub const m_bGunGameImmunity: usize = 0xCD0; // + pub const m_fMolotovDamageTime: usize = 0xCD4; // + pub const m_bHasMovedSinceSpawn: usize = 0xCD8; // + pub const m_iNumSpawns: usize = 0xCDC; // + pub const m_flIdleTimeSinceLastAction: usize = 0xCE4; // + pub const m_fNextRadarUpdateTime: usize = 0xCE8; // + pub const m_flFlashDuration: usize = 0xCEC; // + pub const m_flFlashMaxAlpha: usize = 0xCF0; // + pub const m_flProgressBarStartTime: usize = 0xCF4; // + pub const m_iProgressBarDuration: usize = 0xCF8; // + pub const m_angEyeAngles: usize = 0xCFC; // + pub const m_wasNotKilledNaturally: usize = 0xD08; // + pub const m_bCommittingSuicideOnTeamChange: usize = 0xD09; // + pub const m_hOriginalController: usize = 0xD0C; // } // Parent: CPointEntity // Field count: 9 pub mod CPathTrack { - pub const m_pnext: usize = 0x4C0; // CPathTrack* - pub const m_pprevious: usize = 0x4C8; // CPathTrack* - pub const m_paltpath: usize = 0x4D0; // CPathTrack* - pub const m_flRadius: usize = 0x4D8; // float32 - pub const m_length: usize = 0x4DC; // float32 - pub const m_altName: usize = 0x4E0; // CUtlSymbolLarge - pub const m_nIterVal: usize = 0x4E8; // int32 - pub const m_eOrientationType: usize = 0x4EC; // TrackOrientationType_t - pub const m_OnPass: usize = 0x4F0; // CEntityIOOutput + pub const m_pnext: usize = 0x4C0; // + pub const m_pprevious: usize = 0x4C8; // + pub const m_paltpath: usize = 0x4D0; // + pub const m_flRadius: usize = 0x4D8; // + pub const m_length: usize = 0x4DC; // + pub const m_altName: usize = 0x4E0; // + pub const m_nIterVal: usize = 0x4E8; // + pub const m_eOrientationType: usize = 0x4EC; // + pub const m_OnPass: usize = 0x4F0; // } // Parent: CLogicalEntity // Field count: 7 pub mod CLogicDistanceCheck { - pub const m_iszEntityA: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszEntityB: usize = 0x4C8; // CUtlSymbolLarge - pub const m_flZone1Distance: usize = 0x4D0; // float32 - pub const m_flZone2Distance: usize = 0x4D4; // float32 - pub const m_InZone1: usize = 0x4D8; // CEntityIOOutput - pub const m_InZone2: usize = 0x500; // CEntityIOOutput - pub const m_InZone3: usize = 0x528; // CEntityIOOutput + pub const m_iszEntityA: usize = 0x4C0; // + pub const m_iszEntityB: usize = 0x4C8; // + pub const m_flZone1Distance: usize = 0x4D0; // + pub const m_flZone2Distance: usize = 0x4D4; // + pub const m_InZone1: usize = 0x4D8; // + pub const m_InZone2: usize = 0x500; // + pub const m_InZone3: usize = 0x528; // } // Parent: CBarnLight // Field count: 3 @@ -9239,9 +9239,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) pub mod COmniLight { - pub const m_flInnerAngle: usize = 0x938; // float32 - pub const m_flOuterAngle: usize = 0x93C; // float32 - pub const m_bShowLight: usize = 0x940; // bool + pub const m_flInnerAngle: usize = 0x938; // + pub const m_flOuterAngle: usize = 0x93C; // + pub const m_bShowLight: usize = 0x940; // } // Parent: CPointEntity // Field count: 10 @@ -9256,16 +9256,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) pub mod CInfoOffscreenPanoramaTexture { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_nResolutionX: usize = 0x4C4; // int32 - pub const m_nResolutionY: usize = 0x4C8; // int32 - pub const m_szLayoutFileName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_RenderAttrName: usize = 0x4D8; // CUtlSymbolLarge - pub const m_TargetEntities: usize = 0x4E0; // CNetworkUtlVectorBase> - pub const m_nTargetChangeCount: usize = 0x4F8; // int32 - pub const m_vecCSSClasses: usize = 0x500; // CNetworkUtlVectorBase - pub const m_szTargetsName: usize = 0x518; // CUtlSymbolLarge - pub const m_AdditionalTargetEntities: usize = 0x520; // CUtlVector> + pub const m_bDisabled: usize = 0x4C0; // + pub const m_nResolutionX: usize = 0x4C4; // + pub const m_nResolutionY: usize = 0x4C8; // + pub const m_szLayoutFileName: usize = 0x4D0; // + pub const m_RenderAttrName: usize = 0x4D8; // + pub const m_TargetEntities: usize = 0x4E0; // + pub const m_nTargetChangeCount: usize = 0x4F8; // + pub const m_vecCSSClasses: usize = 0x500; // + pub const m_szTargetsName: usize = 0x518; // + pub const m_AdditionalTargetEntities: usize = 0x520; // } // Parent: CBaseEntity // Field count: 3 @@ -9275,9 +9275,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) pub mod CInfoVisibilityBox { - pub const m_nMode: usize = 0x4C4; // int32 - pub const m_vBoxSize: usize = 0x4C8; // Vector - pub const m_bEnabled: usize = 0x4D4; // bool + pub const m_nMode: usize = 0x4C4; // + pub const m_vBoxSize: usize = 0x4C8; // + pub const m_bEnabled: usize = 0x4D4; // } // Parent: CRulePointEntity // Field count: 0 @@ -9290,9 +9290,9 @@ pub mod cs2_dumper { // Parent: CSoundOpvarSetPointEntity // Field count: 3 pub mod CSoundOpvarSetPathCornerEntity { - pub const m_flDistMinSqr: usize = 0x680; // float32 - pub const m_flDistMaxSqr: usize = 0x684; // float32 - pub const m_iszPathCornerEntityName: usize = 0x688; // CUtlSymbolLarge + pub const m_flDistMinSqr: usize = 0x680; // + pub const m_flDistMaxSqr: usize = 0x684; // + pub const m_iszPathCornerEntityName: usize = 0x688; // } // Parent: CPlayer_WeaponServices // Field count: 15 @@ -9302,21 +9302,21 @@ pub mod cs2_dumper { // NetworkVarNames: m_bIsLookingAtWeapon (bool) // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) pub mod CCSPlayer_WeaponServices { - pub const m_flNextAttack: usize = 0xA8; // GameTime_t - pub const m_bIsLookingAtWeapon: usize = 0xAC; // bool - pub const m_bIsHoldingLookAtWeapon: usize = 0xAD; // bool - pub const m_hSavedWeapon: usize = 0xB0; // CHandle - pub const m_nTimeToMelee: usize = 0xB4; // int32 - pub const m_nTimeToSecondary: usize = 0xB8; // int32 - pub const m_nTimeToPrimary: usize = 0xBC; // int32 - pub const m_nTimeToSniperRifle: usize = 0xC0; // int32 - pub const m_bIsBeingGivenItem: usize = 0xC4; // bool - pub const m_bIsPickingUpItemWithUse: usize = 0xC5; // bool - pub const m_bPickedUpWeapon: usize = 0xC6; // bool - pub const m_bDisableAutoDeploy: usize = 0xC7; // bool - pub const m_bIsPickingUpGroundWeapon: usize = 0xC8; // bool - pub const m_nOldShootPositionHistoryCount: usize = 0xCC; // uint32 - pub const m_nOldInputHistoryCount: usize = 0x468; // uint32 + pub const m_flNextAttack: usize = 0xA8; // + pub const m_bIsLookingAtWeapon: usize = 0xAC; // + pub const m_bIsHoldingLookAtWeapon: usize = 0xAD; // + pub const m_hSavedWeapon: usize = 0xB0; // + pub const m_nTimeToMelee: usize = 0xB4; // + pub const m_nTimeToSecondary: usize = 0xB8; // + pub const m_nTimeToPrimary: usize = 0xBC; // + pub const m_nTimeToSniperRifle: usize = 0xC0; // + pub const m_bIsBeingGivenItem: usize = 0xC4; // + pub const m_bIsPickingUpItemWithUse: usize = 0xC5; // + pub const m_bPickedUpWeapon: usize = 0xC6; // + pub const m_bDisableAutoDeploy: usize = 0xC7; // + pub const m_bIsPickingUpGroundWeapon: usize = 0xC8; // + pub const m_nOldShootPositionHistoryCount: usize = 0xCC; // + pub const m_nOldInputHistoryCount: usize = 0x468; // } // Parent: CBaseEntity // Field count: 11 @@ -9325,17 +9325,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) pub mod CEntityFlame { - pub const m_hEntAttached: usize = 0x4C0; // CHandle - pub const m_bCheapEffect: usize = 0x4C4; // bool - pub const m_flSize: usize = 0x4C8; // float32 - pub const m_bUseHitboxes: usize = 0x4CC; // bool - pub const m_iNumHitboxFires: usize = 0x4D0; // int32 - pub const m_flHitboxFireScale: usize = 0x4D4; // float32 - pub const m_flLifetime: usize = 0x4D8; // GameTime_t - pub const m_hAttacker: usize = 0x4DC; // CHandle - pub const m_iDangerSound: usize = 0x4E0; // int32 - pub const m_flDirectDamagePerSecond: usize = 0x4E4; // float32 - pub const m_iCustomDamageType: usize = 0x4E8; // int32 + pub const m_hEntAttached: usize = 0x4C0; // + pub const m_bCheapEffect: usize = 0x4C4; // + pub const m_flSize: usize = 0x4C8; // + pub const m_bUseHitboxes: usize = 0x4CC; // + pub const m_iNumHitboxFires: usize = 0x4D0; // + pub const m_flHitboxFireScale: usize = 0x4D4; // + pub const m_flLifetime: usize = 0x4D8; // + pub const m_hAttacker: usize = 0x4DC; // + pub const m_iDangerSound: usize = 0x4E0; // + pub const m_flDirectDamagePerSecond: usize = 0x4E4; // + pub const m_iCustomDamageType: usize = 0x4E8; // } // Parent: CCSWeaponBase // Field count: 9 @@ -9345,32 +9345,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) pub mod CCSWeaponBaseGun { - pub const m_zoomLevel: usize = 0xE98; // int32 - pub const m_iBurstShotsRemaining: usize = 0xE9C; // int32 - pub const m_silencedModelIndex: usize = 0xEA8; // int32 - pub const m_inPrecache: usize = 0xEAC; // bool - pub const m_bNeedsBoltAction: usize = 0xEAD; // bool - pub const m_bSkillReloadAvailable: usize = 0xEAE; // bool - pub const m_bSkillReloadLiftedReloadKey: usize = 0xEAF; // bool - pub const m_bSkillBoltInterruptAvailable: usize = 0xEB0; // bool - pub const m_bSkillBoltLiftedFireKey: usize = 0xEB1; // bool + pub const m_zoomLevel: usize = 0xE98; // + pub const m_iBurstShotsRemaining: usize = 0xE9C; // + pub const m_silencedModelIndex: usize = 0xEA8; // + pub const m_inPrecache: usize = 0xEAC; // + pub const m_bNeedsBoltAction: usize = 0xEAD; // + pub const m_bSkillReloadAvailable: usize = 0xEAE; // + pub const m_bSkillReloadLiftedReloadKey: usize = 0xEAF; // + pub const m_bSkillBoltInterruptAvailable: usize = 0xEB0; // + pub const m_bSkillBoltLiftedFireKey: usize = 0xEB1; // } // Parent: None // Field count: 13 pub mod CBot { - pub const m_pController: usize = 0x10; // CCSPlayerController* - pub const m_pPlayer: usize = 0x18; // CCSPlayerPawn* - pub const m_bHasSpawned: usize = 0x20; // bool - pub const m_id: usize = 0x24; // uint32 - pub const m_isRunning: usize = 0xB0; // bool - pub const m_isCrouching: usize = 0xB1; // bool - pub const m_forwardSpeed: usize = 0xB4; // float32 - pub const m_leftSpeed: usize = 0xB8; // float32 - pub const m_verticalSpeed: usize = 0xBC; // float32 - pub const m_buttonFlags: usize = 0xC0; // uint64 - pub const m_jumpTimestamp: usize = 0xC8; // float32 - pub const m_viewForward: usize = 0xCC; // Vector - pub const m_postureStackIndex: usize = 0xE8; // int32 + pub const m_pController: usize = 0x10; // + pub const m_pPlayer: usize = 0x18; // + pub const m_bHasSpawned: usize = 0x20; // + pub const m_id: usize = 0x24; // + pub const m_isRunning: usize = 0xB0; // + pub const m_isCrouching: usize = 0xB1; // + pub const m_forwardSpeed: usize = 0xB4; // + pub const m_leftSpeed: usize = 0xB8; // + pub const m_verticalSpeed: usize = 0xBC; // + pub const m_buttonFlags: usize = 0xC0; // + pub const m_jumpTimestamp: usize = 0xC8; // + pub const m_viewForward: usize = 0xCC; // + pub const m_postureStackIndex: usize = 0xE8; // } // Parent: None // Field count: 11 @@ -9378,30 +9378,30 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; // int32 - pub const m_name: usize = 0x18; // CUtlSymbolLarge - pub const m_designerName: usize = 0x20; // CUtlSymbolLarge - pub const m_flags: usize = 0x30; // uint32 - pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t - pub const m_fDataObjectTypes: usize = 0x3C; // uint32 - pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t - pub const m_pPrev: usize = 0x58; // CEntityIdentity* - pub const m_pNext: usize = 0x60; // CEntityIdentity* - pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* - pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* + pub const m_nameStringableIndex: usize = 0x14; // + pub const m_name: usize = 0x18; // + pub const m_designerName: usize = 0x20; // + pub const m_flags: usize = 0x30; // + pub const m_worldGroupId: usize = 0x38; // + pub const m_fDataObjectTypes: usize = 0x3C; // + pub const m_PathIndex: usize = 0x40; // + pub const m_pPrev: usize = 0x58; // + pub const m_pNext: usize = 0x60; // + pub const m_pPrevByClass: usize = 0x68; // + pub const m_pNextByClass: usize = 0x70; // } // Parent: CBaseToggle // Field count: 3 pub mod CGunTarget { - pub const m_on: usize = 0x790; // bool - pub const m_hTargetEnt: usize = 0x794; // CHandle - pub const m_OnDeath: usize = 0x798; // CEntityIOOutput + pub const m_on: usize = 0x790; // + pub const m_hTargetEnt: usize = 0x794; // + pub const m_OnDeath: usize = 0x798; // } // Parent: CBaseEntity // Field count: 2 pub mod CSoundEventParameter { - pub const m_iszParamName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_flFloatValue: usize = 0x4D0; // float32 + pub const m_iszParamName: usize = 0x4C8; // + pub const m_flFloatValue: usize = 0x4D0; // } // Parent: CPulseGraphInstance_ServerEntity // Field count: 0 @@ -9416,20 +9416,20 @@ pub mod cs2_dumper { // Parent: CMarkupVolume // Field count: 5 pub mod CMarkupVolumeTagged { - pub const m_bIsGroup: usize = 0x748; // bool - pub const m_bGroupByPrefab: usize = 0x749; // bool - pub const m_bGroupByVolume: usize = 0x74A; // bool - pub const m_bGroupOtherGroups: usize = 0x74B; // bool - pub const m_bIsInGroup: usize = 0x74C; // bool + pub const m_bIsGroup: usize = 0x748; // + pub const m_bGroupByPrefab: usize = 0x749; // + pub const m_bGroupByVolume: usize = 0x74A; // + pub const m_bGroupOtherGroups: usize = 0x74B; // + pub const m_bIsInGroup: usize = 0x74C; // } // Parent: CBaseEntity // Field count: 5 pub mod CTestEffect { - pub const m_iLoop: usize = 0x4C0; // int32 - pub const m_iBeam: usize = 0x4C4; // int32 - pub const m_pBeam: usize = 0x4C8; // CBeam*[24] - pub const m_flBeamTime: usize = 0x588; // GameTime_t[24] - pub const m_flStartTime: usize = 0x5E8; // GameTime_t + pub const m_iLoop: usize = 0x4C0; // + pub const m_iBeam: usize = 0x4C4; // + pub const m_pBeam: usize = 0x4C8; // + pub const m_flBeamTime: usize = 0x588; // + pub const m_flStartTime: usize = 0x5E8; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9438,12 +9438,12 @@ pub mod cs2_dumper { // Parent: CFuncNavBlocker // Field count: 1 pub mod CScriptNavBlocker { - pub const m_vExtent: usize = 0x720; // Vector + pub const m_vExtent: usize = 0x720; // } // Parent: CBaseAnimGraph // Field count: 1 pub mod CConstraintAnchor { - pub const m_massScale: usize = 0x8E8; // float32 + pub const m_massScale: usize = 0x8E8; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9465,72 +9465,72 @@ pub mod cs2_dumper { // NetworkVarNames: m_hActorList (CHandle) // NetworkVarNames: m_nSceneStringIndex (uint16) pub mod CSceneEntity { - pub const m_iszSceneFile: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszResumeSceneFile: usize = 0x4D0; // CUtlSymbolLarge - pub const m_iszTarget1: usize = 0x4D8; // CUtlSymbolLarge - pub const m_iszTarget2: usize = 0x4E0; // CUtlSymbolLarge - pub const m_iszTarget3: usize = 0x4E8; // CUtlSymbolLarge - pub const m_iszTarget4: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iszTarget5: usize = 0x4F8; // CUtlSymbolLarge - pub const m_iszTarget6: usize = 0x500; // CUtlSymbolLarge - pub const m_iszTarget7: usize = 0x508; // CUtlSymbolLarge - pub const m_iszTarget8: usize = 0x510; // CUtlSymbolLarge - pub const m_hTarget1: usize = 0x518; // CHandle - pub const m_hTarget2: usize = 0x51C; // CHandle - pub const m_hTarget3: usize = 0x520; // CHandle - pub const m_hTarget4: usize = 0x524; // CHandle - pub const m_hTarget5: usize = 0x528; // CHandle - pub const m_hTarget6: usize = 0x52C; // CHandle - pub const m_hTarget7: usize = 0x530; // CHandle - pub const m_hTarget8: usize = 0x534; // CHandle - pub const m_sTargetAttachment: usize = 0x538; // CUtlSymbolLarge - pub const m_bIsPlayingBack: usize = 0x540; // bool - pub const m_bPaused: usize = 0x541; // bool - pub const m_bMultiplayer: usize = 0x542; // bool - pub const m_bAutogenerated: usize = 0x543; // bool - pub const m_flForceClientTime: usize = 0x544; // float32 - pub const m_flCurrentTime: usize = 0x548; // float32 - pub const m_flFrameTime: usize = 0x54C; // float32 - pub const m_bCancelAtNextInterrupt: usize = 0x550; // bool - pub const m_fPitch: usize = 0x554; // float32 - pub const m_bAutomated: usize = 0x558; // bool - pub const m_nAutomatedAction: usize = 0x55C; // int32 - pub const m_flAutomationDelay: usize = 0x560; // float32 - pub const m_flAutomationTime: usize = 0x564; // float32 - pub const m_hWaitingForThisResumeScene: usize = 0x568; // CHandle - pub const m_bWaitingForResumeScene: usize = 0x56C; // bool - pub const m_bPausedViaInput: usize = 0x56D; // bool - pub const m_bPauseAtNextInterrupt: usize = 0x56E; // bool - pub const m_bWaitingForActor: usize = 0x56F; // bool - pub const m_bWaitingForInterrupt: usize = 0x570; // bool - pub const m_bInterruptedActorsScenes: usize = 0x571; // bool - pub const m_bBreakOnNonIdle: usize = 0x572; // bool - pub const m_bSceneFinished: usize = 0x573; // bool + pub const m_iszSceneFile: usize = 0x4C8; // + pub const m_iszResumeSceneFile: usize = 0x4D0; // + pub const m_iszTarget1: usize = 0x4D8; // + pub const m_iszTarget2: usize = 0x4E0; // + pub const m_iszTarget3: usize = 0x4E8; // + pub const m_iszTarget4: usize = 0x4F0; // + pub const m_iszTarget5: usize = 0x4F8; // + pub const m_iszTarget6: usize = 0x500; // + pub const m_iszTarget7: usize = 0x508; // + pub const m_iszTarget8: usize = 0x510; // + pub const m_hTarget1: usize = 0x518; // + pub const m_hTarget2: usize = 0x51C; // + pub const m_hTarget3: usize = 0x520; // + pub const m_hTarget4: usize = 0x524; // + pub const m_hTarget5: usize = 0x528; // + pub const m_hTarget6: usize = 0x52C; // + pub const m_hTarget7: usize = 0x530; // + pub const m_hTarget8: usize = 0x534; // + pub const m_sTargetAttachment: usize = 0x538; // + pub const m_bIsPlayingBack: usize = 0x540; // + pub const m_bPaused: usize = 0x541; // + pub const m_bMultiplayer: usize = 0x542; // + pub const m_bAutogenerated: usize = 0x543; // + pub const m_flForceClientTime: usize = 0x544; // + pub const m_flCurrentTime: usize = 0x548; // + pub const m_flFrameTime: usize = 0x54C; // + pub const m_bCancelAtNextInterrupt: usize = 0x550; // + pub const m_fPitch: usize = 0x554; // + pub const m_bAutomated: usize = 0x558; // + pub const m_nAutomatedAction: usize = 0x55C; // + pub const m_flAutomationDelay: usize = 0x560; // + pub const m_flAutomationTime: usize = 0x564; // + pub const m_hWaitingForThisResumeScene: usize = 0x568; // + pub const m_bWaitingForResumeScene: usize = 0x56C; // + pub const m_bPausedViaInput: usize = 0x56D; // + pub const m_bPauseAtNextInterrupt: usize = 0x56E; // + pub const m_bWaitingForActor: usize = 0x56F; // + pub const m_bWaitingForInterrupt: usize = 0x570; // + pub const m_bInterruptedActorsScenes: usize = 0x571; // + pub const m_bBreakOnNonIdle: usize = 0x572; // + pub const m_bSceneFinished: usize = 0x573; // pub const m_hActorList: usize = 0x578; // CNetworkUtlVectorBase> pub const m_hRemoveActorList: usize = 0x590; // CUtlVector> - pub const m_nSceneFlushCounter: usize = 0x5D8; // int32 - pub const m_nSceneStringIndex: usize = 0x5DC; // uint16 - pub const m_OnStart: usize = 0x5E0; // CEntityIOOutput - pub const m_OnCompletion: usize = 0x608; // CEntityIOOutput - pub const m_OnCanceled: usize = 0x630; // CEntityIOOutput - pub const m_OnPaused: usize = 0x658; // CEntityIOOutput - pub const m_OnResumed: usize = 0x680; // CEntityIOOutput - pub const m_OnTrigger: usize = 0x6A8; // CEntityIOOutput[16] - pub const m_hInterruptScene: usize = 0x9B8; // CHandle - pub const m_nInterruptCount: usize = 0x9BC; // int32 - pub const m_bSceneMissing: usize = 0x9C0; // bool - pub const m_bInterrupted: usize = 0x9C1; // bool - pub const m_bCompletedEarly: usize = 0x9C2; // bool - pub const m_bInterruptSceneFinished: usize = 0x9C3; // bool - pub const m_bRestoring: usize = 0x9C4; // bool + pub const m_nSceneFlushCounter: usize = 0x5D8; // + pub const m_nSceneStringIndex: usize = 0x5DC; // + pub const m_OnStart: usize = 0x5E0; // + pub const m_OnCompletion: usize = 0x608; // + pub const m_OnCanceled: usize = 0x630; // + pub const m_OnPaused: usize = 0x658; // + pub const m_OnResumed: usize = 0x680; // + pub const m_OnTrigger: usize = 0x6A8; // + pub const m_hInterruptScene: usize = 0x9B8; // + pub const m_nInterruptCount: usize = 0x9BC; // + pub const m_bSceneMissing: usize = 0x9C0; // + pub const m_bInterrupted: usize = 0x9C1; // + pub const m_bCompletedEarly: usize = 0x9C2; // + pub const m_bInterruptSceneFinished: usize = 0x9C3; // + pub const m_bRestoring: usize = 0x9C4; // pub const m_hNotifySceneCompletion: usize = 0x9C8; // CUtlVector> pub const m_hListManagers: usize = 0x9E0; // CUtlVector> - pub const m_iszSoundName: usize = 0x9F8; // CUtlSymbolLarge - pub const m_iszSequenceName: usize = 0xA00; // CUtlSymbolLarge - pub const m_hActor: usize = 0xA08; // CHandle - pub const m_hActivator: usize = 0xA0C; // CHandle - pub const m_BusyActor: usize = 0xA10; // int32 - pub const m_iPlayerDeathBehavior: usize = 0xA14; // SceneOnPlayerDeath_t + pub const m_iszSoundName: usize = 0x9F8; // + pub const m_iszSequenceName: usize = 0xA00; // + pub const m_hActor: usize = 0xA08; // + pub const m_hActivator: usize = 0xA0C; // + pub const m_BusyActor: usize = 0xA10; // + pub const m_iPlayerDeathBehavior: usize = 0xA14; // } // Parent: CLightDirectionalEntity // Field count: 0 @@ -9539,16 +9539,16 @@ pub mod cs2_dumper { // Parent: CLogicAutosave // Field count: 4 pub mod CLogicActiveAutosave { - pub const m_TriggerHitPoints: usize = 0x4D0; // int32 - pub const m_flTimeToTrigger: usize = 0x4D4; // float32 - pub const m_flStartTime: usize = 0x4D8; // GameTime_t - pub const m_flDangerousTime: usize = 0x4DC; // float32 + pub const m_TriggerHitPoints: usize = 0x4D0; // + pub const m_flTimeToTrigger: usize = 0x4D4; // + pub const m_flStartTime: usize = 0x4D8; // + pub const m_flDangerousTime: usize = 0x4DC; // } // Parent: CBaseEntity // Field count: 2 pub mod CEnvBeverage { - pub const m_CanInDispenser: usize = 0x4C0; // bool - pub const m_nBeverageType: usize = 0x4C4; // int32 + pub const m_CanInDispenser: usize = 0x4C0; // + pub const m_nBeverageType: usize = 0x4C4; // } // Parent: CBaseEntity // Field count: 14 @@ -9560,20 +9560,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) pub mod CVoteController { - pub const m_iActiveIssueIndex: usize = 0x4C0; // int32 - pub const m_iOnlyTeamToVote: usize = 0x4C4; // int32 - pub const m_nVoteOptionCount: usize = 0x4C8; // int32[5] - pub const m_nPotentialVotes: usize = 0x4DC; // int32 - pub const m_bIsYesNoVote: usize = 0x4E0; // bool - pub const m_acceptingVotesTimer: usize = 0x4E8; // CountdownTimer - pub const m_executeCommandTimer: usize = 0x500; // CountdownTimer - pub const m_resetVoteTimer: usize = 0x518; // CountdownTimer - pub const m_nVotesCast: usize = 0x530; // int32[64] - pub const m_playerHoldingVote: usize = 0x630; // CPlayerSlot - pub const m_playerOverrideForVote: usize = 0x634; // CPlayerSlot - pub const m_nHighestCountIndex: usize = 0x638; // int32 - pub const m_potentialIssues: usize = 0x640; // CUtlVector - pub const m_VoteOptions: usize = 0x658; // CUtlVector + pub const m_iActiveIssueIndex: usize = 0x4C0; // + pub const m_iOnlyTeamToVote: usize = 0x4C4; // + pub const m_nVoteOptionCount: usize = 0x4C8; // + pub const m_nPotentialVotes: usize = 0x4DC; // + pub const m_bIsYesNoVote: usize = 0x4E0; // + pub const m_acceptingVotesTimer: usize = 0x4E8; // + pub const m_executeCommandTimer: usize = 0x500; // + pub const m_resetVoteTimer: usize = 0x518; // + pub const m_nVotesCast: usize = 0x530; // + pub const m_playerHoldingVote: usize = 0x630; // + pub const m_playerOverrideForVote: usize = 0x634; // + pub const m_nHighestCountIndex: usize = 0x638; // + pub const m_potentialIssues: usize = 0x640; // + pub const m_VoteOptions: usize = 0x658; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9592,17 +9592,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_blinktoggle (bool) pub mod CBaseFlex { pub const m_flexWeight: usize = 0x8E8; // CNetworkUtlVectorBase - pub const m_vLookTargetPosition: usize = 0x900; // Vector - pub const m_blinktoggle: usize = 0x90C; // bool - pub const m_flAllowResponsesEndTime: usize = 0x960; // GameTime_t - pub const m_flLastFlexAnimationTime: usize = 0x964; // GameTime_t - pub const m_nNextSceneEventId: usize = 0x968; // SceneEventId_t - pub const m_bUpdateLayerPriorities: usize = 0x96C; // bool + pub const m_vLookTargetPosition: usize = 0x900; // + pub const m_blinktoggle: usize = 0x90C; // + pub const m_flAllowResponsesEndTime: usize = 0x960; // + pub const m_flLastFlexAnimationTime: usize = 0x964; // + pub const m_nNextSceneEventId: usize = 0x968; // + pub const m_bUpdateLayerPriorities: usize = 0x96C; // } // Parent: CTriggerHurt // Field count: 1 pub mod CScriptTriggerHurt { - pub const m_vExtent: usize = 0x980; // Vector + pub const m_vExtent: usize = 0x980; // } // Parent: CBasePlayerWeaponVData // Field count: 92 @@ -9612,107 +9612,107 @@ pub mod cs2_dumper { // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField pub mod CCSWeaponBaseVData { - pub const m_WeaponType: usize = 0x250; // CSWeaponType - pub const m_WeaponCategory: usize = 0x254; // CSWeaponCategory - pub const m_szViewModel: usize = 0x258; // CResourceNameTyped> - pub const m_szPlayerModel: usize = 0x338; // CResourceNameTyped> - pub const m_szWorldDroppedModel: usize = 0x418; // CResourceNameTyped> - pub const m_szAimsightLensMaskModel: usize = 0x4F8; // CResourceNameTyped> - pub const m_szMagazineModel: usize = 0x5D8; // CResourceNameTyped> + pub const m_WeaponType: usize = 0x250; // + pub const m_WeaponCategory: usize = 0x254; // + pub const m_szViewModel: usize = 0x258; // + pub const m_szPlayerModel: usize = 0x338; // + pub const m_szWorldDroppedModel: usize = 0x418; // + pub const m_szAimsightLensMaskModel: usize = 0x4F8; // + pub const m_szMagazineModel: usize = 0x5D8; // pub const m_szHeatEffect: usize = 0x6B8; // CResourceNameTyped> pub const m_szEjectBrassEffect: usize = 0x798; // CResourceNameTyped> pub const m_szMuzzleFlashParticleAlt: usize = 0x878; // CResourceNameTyped> pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x958; // CResourceNameTyped> pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA38; // CResourceNameTyped> pub const m_szTracerParticle: usize = 0xB18; // CResourceNameTyped> - pub const m_GearSlot: usize = 0xBF8; // gear_slot_t - pub const m_GearSlotPosition: usize = 0xBFC; // int32 - pub const m_DefaultLoadoutSlot: usize = 0xC00; // loadout_slot_t - pub const m_sWrongTeamMsg: usize = 0xC08; // CUtlString - pub const m_nPrice: usize = 0xC10; // int32 - pub const m_nKillAward: usize = 0xC14; // int32 - pub const m_nPrimaryReserveAmmoMax: usize = 0xC18; // int32 - pub const m_nSecondaryReserveAmmoMax: usize = 0xC1C; // int32 - pub const m_bMeleeWeapon: usize = 0xC20; // bool - pub const m_bHasBurstMode: usize = 0xC21; // bool - pub const m_bIsRevolver: usize = 0xC22; // bool - pub const m_bCannotShootUnderwater: usize = 0xC23; // bool - pub const m_szName: usize = 0xC28; // CGlobalSymbol - pub const m_szAnimExtension: usize = 0xC30; // CUtlString - pub const m_eSilencerType: usize = 0xC38; // CSWeaponSilencerType - pub const m_nCrosshairMinDistance: usize = 0xC3C; // int32 - pub const m_nCrosshairDeltaDistance: usize = 0xC40; // int32 - pub const m_bIsFullAuto: usize = 0xC44; // bool - pub const m_nNumBullets: usize = 0xC48; // int32 - pub const m_flCycleTime: usize = 0xC4C; // CFiringModeFloat - pub const m_flMaxSpeed: usize = 0xC54; // CFiringModeFloat - pub const m_flSpread: usize = 0xC5C; // CFiringModeFloat - pub const m_flInaccuracyCrouch: usize = 0xC64; // CFiringModeFloat - pub const m_flInaccuracyStand: usize = 0xC6C; // CFiringModeFloat - pub const m_flInaccuracyJump: usize = 0xC74; // CFiringModeFloat - pub const m_flInaccuracyLand: usize = 0xC7C; // CFiringModeFloat - pub const m_flInaccuracyLadder: usize = 0xC84; // CFiringModeFloat - pub const m_flInaccuracyFire: usize = 0xC8C; // CFiringModeFloat - pub const m_flInaccuracyMove: usize = 0xC94; // CFiringModeFloat - pub const m_flRecoilAngle: usize = 0xC9C; // CFiringModeFloat - pub const m_flRecoilAngleVariance: usize = 0xCA4; // CFiringModeFloat - pub const m_flRecoilMagnitude: usize = 0xCAC; // CFiringModeFloat - pub const m_flRecoilMagnitudeVariance: usize = 0xCB4; // CFiringModeFloat - pub const m_nTracerFrequency: usize = 0xCBC; // CFiringModeInt - pub const m_flInaccuracyJumpInitial: usize = 0xCC4; // float32 - pub const m_flInaccuracyJumpApex: usize = 0xCC8; // float32 - pub const m_flInaccuracyReload: usize = 0xCCC; // float32 - pub const m_nRecoilSeed: usize = 0xCD0; // int32 - pub const m_nSpreadSeed: usize = 0xCD4; // int32 - pub const m_flTimeToIdleAfterFire: usize = 0xCD8; // float32 - pub const m_flIdleInterval: usize = 0xCDC; // float32 - pub const m_flAttackMovespeedFactor: usize = 0xCE0; // float32 - pub const m_flHeatPerShot: usize = 0xCE4; // float32 - pub const m_flInaccuracyPitchShift: usize = 0xCE8; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0xCEC; // float32 - pub const m_flBotAudibleRange: usize = 0xCF0; // float32 - pub const m_szUseRadioSubtitle: usize = 0xCF8; // CUtlString - pub const m_bUnzoomsAfterShot: usize = 0xD00; // bool - pub const m_bHideViewModelWhenZoomed: usize = 0xD01; // bool - pub const m_nZoomLevels: usize = 0xD04; // int32 - pub const m_nZoomFOV1: usize = 0xD08; // int32 - pub const m_nZoomFOV2: usize = 0xD0C; // int32 - pub const m_flZoomTime0: usize = 0xD10; // float32 - pub const m_flZoomTime1: usize = 0xD14; // float32 - pub const m_flZoomTime2: usize = 0xD18; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0xD1C; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0xD20; // float32 - pub const m_flIronSightFOV: usize = 0xD24; // float32 - pub const m_flIronSightPivotForward: usize = 0xD28; // float32 - pub const m_flIronSightLooseness: usize = 0xD2C; // float32 - pub const m_angPivotAngle: usize = 0xD30; // QAngle - pub const m_vecIronSightEyePos: usize = 0xD3C; // Vector - pub const m_nDamage: usize = 0xD48; // int32 - pub const m_flHeadshotMultiplier: usize = 0xD4C; // float32 - pub const m_flArmorRatio: usize = 0xD50; // float32 - pub const m_flPenetration: usize = 0xD54; // float32 - pub const m_flRange: usize = 0xD58; // float32 - pub const m_flRangeModifier: usize = 0xD5C; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0xD60; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0xD64; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0xD68; // float32 - pub const m_flRecoveryTimeStand: usize = 0xD6C; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0xD70; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0xD74; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0xD78; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0xD7C; // int32 - pub const m_flThrowVelocity: usize = 0xD80; // float32 - pub const m_vSmokeColor: usize = 0xD84; // Vector - pub const m_szAnimClass: usize = 0xD90; // CGlobalSymbol + pub const m_GearSlot: usize = 0xBF8; // + pub const m_GearSlotPosition: usize = 0xBFC; // + pub const m_DefaultLoadoutSlot: usize = 0xC00; // + pub const m_sWrongTeamMsg: usize = 0xC08; // + pub const m_nPrice: usize = 0xC10; // + pub const m_nKillAward: usize = 0xC14; // + pub const m_nPrimaryReserveAmmoMax: usize = 0xC18; // + pub const m_nSecondaryReserveAmmoMax: usize = 0xC1C; // + pub const m_bMeleeWeapon: usize = 0xC20; // + pub const m_bHasBurstMode: usize = 0xC21; // + pub const m_bIsRevolver: usize = 0xC22; // + pub const m_bCannotShootUnderwater: usize = 0xC23; // + pub const m_szName: usize = 0xC28; // + pub const m_szAnimExtension: usize = 0xC30; // + pub const m_eSilencerType: usize = 0xC38; // + pub const m_nCrosshairMinDistance: usize = 0xC3C; // + pub const m_nCrosshairDeltaDistance: usize = 0xC40; // + pub const m_bIsFullAuto: usize = 0xC44; // + pub const m_nNumBullets: usize = 0xC48; // + pub const m_flCycleTime: usize = 0xC4C; // + pub const m_flMaxSpeed: usize = 0xC54; // + pub const m_flSpread: usize = 0xC5C; // + pub const m_flInaccuracyCrouch: usize = 0xC64; // + pub const m_flInaccuracyStand: usize = 0xC6C; // + pub const m_flInaccuracyJump: usize = 0xC74; // + pub const m_flInaccuracyLand: usize = 0xC7C; // + pub const m_flInaccuracyLadder: usize = 0xC84; // + pub const m_flInaccuracyFire: usize = 0xC8C; // + pub const m_flInaccuracyMove: usize = 0xC94; // + pub const m_flRecoilAngle: usize = 0xC9C; // + pub const m_flRecoilAngleVariance: usize = 0xCA4; // + pub const m_flRecoilMagnitude: usize = 0xCAC; // + pub const m_flRecoilMagnitudeVariance: usize = 0xCB4; // + pub const m_nTracerFrequency: usize = 0xCBC; // + pub const m_flInaccuracyJumpInitial: usize = 0xCC4; // + pub const m_flInaccuracyJumpApex: usize = 0xCC8; // + pub const m_flInaccuracyReload: usize = 0xCCC; // + pub const m_nRecoilSeed: usize = 0xCD0; // + pub const m_nSpreadSeed: usize = 0xCD4; // + pub const m_flTimeToIdleAfterFire: usize = 0xCD8; // + pub const m_flIdleInterval: usize = 0xCDC; // + pub const m_flAttackMovespeedFactor: usize = 0xCE0; // + pub const m_flHeatPerShot: usize = 0xCE4; // + pub const m_flInaccuracyPitchShift: usize = 0xCE8; // + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCEC; // + pub const m_flBotAudibleRange: usize = 0xCF0; // + pub const m_szUseRadioSubtitle: usize = 0xCF8; // + pub const m_bUnzoomsAfterShot: usize = 0xD00; // + pub const m_bHideViewModelWhenZoomed: usize = 0xD01; // + pub const m_nZoomLevels: usize = 0xD04; // + pub const m_nZoomFOV1: usize = 0xD08; // + pub const m_nZoomFOV2: usize = 0xD0C; // + pub const m_flZoomTime0: usize = 0xD10; // + pub const m_flZoomTime1: usize = 0xD14; // + pub const m_flZoomTime2: usize = 0xD18; // + pub const m_flIronSightPullUpSpeed: usize = 0xD1C; // + pub const m_flIronSightPutDownSpeed: usize = 0xD20; // + pub const m_flIronSightFOV: usize = 0xD24; // + pub const m_flIronSightPivotForward: usize = 0xD28; // + pub const m_flIronSightLooseness: usize = 0xD2C; // + pub const m_angPivotAngle: usize = 0xD30; // + pub const m_vecIronSightEyePos: usize = 0xD3C; // + pub const m_nDamage: usize = 0xD48; // + pub const m_flHeadshotMultiplier: usize = 0xD4C; // + pub const m_flArmorRatio: usize = 0xD50; // + pub const m_flPenetration: usize = 0xD54; // + pub const m_flRange: usize = 0xD58; // + pub const m_flRangeModifier: usize = 0xD5C; // + pub const m_flFlinchVelocityModifierLarge: usize = 0xD60; // + pub const m_flFlinchVelocityModifierSmall: usize = 0xD64; // + pub const m_flRecoveryTimeCrouch: usize = 0xD68; // + pub const m_flRecoveryTimeStand: usize = 0xD6C; // + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD70; // + pub const m_flRecoveryTimeStandFinal: usize = 0xD74; // + pub const m_nRecoveryTransitionStartBullet: usize = 0xD78; // + pub const m_nRecoveryTransitionEndBullet: usize = 0xD7C; // + pub const m_flThrowVelocity: usize = 0xD80; // + pub const m_vSmokeColor: usize = 0xD84; // + pub const m_szAnimClass: usize = 0xD90; // } // Parent: CLogicalEntity // Field count: 5 pub mod CMathColorBlend { - pub const m_flInMin: usize = 0x4C0; // float32 - pub const m_flInMax: usize = 0x4C4; // float32 - pub const m_OutColor1: usize = 0x4C8; // Color - pub const m_OutColor2: usize = 0x4CC; // Color - pub const m_OutValue: usize = 0x4D0; // CEntityOutputTemplate + pub const m_flInMin: usize = 0x4C0; // + pub const m_flInMax: usize = 0x4C4; // + pub const m_OutColor1: usize = 0x4C8; // + pub const m_OutColor2: usize = 0x4CC; // + pub const m_OutValue: usize = 0x4D0; // } // Parent: CPointEntity // Field count: 5 @@ -9724,11 +9724,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) pub mod CEnvScreenOverlay { - pub const m_iszOverlayNames: usize = 0x4C0; // CUtlSymbolLarge[10] - pub const m_flOverlayTimes: usize = 0x510; // float32[10] - pub const m_flStartTime: usize = 0x538; // GameTime_t - pub const m_iDesiredOverlay: usize = 0x53C; // int32 - pub const m_bIsActive: usize = 0x540; // bool + pub const m_iszOverlayNames: usize = 0x4C0; // + pub const m_flOverlayTimes: usize = 0x510; // + pub const m_flStartTime: usize = 0x538; // + pub const m_iDesiredOverlay: usize = 0x53C; // + pub const m_bIsActive: usize = 0x540; // } // Parent: CCSPlayerPawnBase // Field count: 117 @@ -9814,123 +9814,123 @@ pub mod cs2_dumper { // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) // NetworkVarNames: m_GunGameImmunityColor (Color) pub mod CCSPlayerPawn { - pub const m_pBulletServices: usize = 0xD18; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0xD20; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0xD28; // CCSPlayer_BuyServices* + pub const m_pBulletServices: usize = 0xD18; // + pub const m_pHostageServices: usize = 0xD20; // + pub const m_pBuyServices: usize = 0xD28; // pub const m_pActionTrackingServices: usize = 0xD30; // CCSPlayer_ActionTrackingServices* - pub const m_pRadioServices: usize = 0xD38; // CCSPlayer_RadioServices* - pub const m_pDamageReactServices: usize = 0xD40; // CCSPlayer_DamageReactServices* - pub const m_nCharacterDefIndex: usize = 0xD48; // uint16 - pub const m_bHasFemaleVoice: usize = 0xD4A; // bool - pub const m_strVOPrefix: usize = 0xD50; // CUtlString - pub const m_szLastPlaceName: usize = 0xD58; // char[18] - pub const m_bInHostageResetZone: usize = 0xE18; // bool - pub const m_bInBuyZone: usize = 0xE19; // bool + pub const m_pRadioServices: usize = 0xD38; // + pub const m_pDamageReactServices: usize = 0xD40; // + pub const m_nCharacterDefIndex: usize = 0xD48; // + pub const m_bHasFemaleVoice: usize = 0xD4A; // + pub const m_strVOPrefix: usize = 0xD50; // + pub const m_szLastPlaceName: usize = 0xD58; // + pub const m_bInHostageResetZone: usize = 0xE18; // + pub const m_bInBuyZone: usize = 0xE19; // pub const m_TouchingBuyZones: usize = 0xE20; // CUtlVector> - pub const m_bWasInBuyZone: usize = 0xE38; // bool - pub const m_bInHostageRescueZone: usize = 0xE39; // bool - pub const m_bInBombZone: usize = 0xE3A; // bool - pub const m_bWasInHostageRescueZone: usize = 0xE3B; // bool - pub const m_iRetakesOffering: usize = 0xE3C; // int32 - pub const m_iRetakesOfferingCard: usize = 0xE40; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0xE44; // bool - pub const m_bRetakesMVPLastRound: usize = 0xE45; // bool - pub const m_iRetakesMVPBoostItem: usize = 0xE48; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0xE4C; // loadout_slot_t - pub const m_flHealthShotBoostExpirationTime: usize = 0xE50; // GameTime_t - pub const m_flLandingTimeSeconds: usize = 0xE54; // float32 - pub const m_aimPunchAngle: usize = 0xE58; // QAngle - pub const m_aimPunchAngleVel: usize = 0xE64; // QAngle - pub const m_aimPunchTickBase: usize = 0xE70; // int32 - pub const m_aimPunchTickFraction: usize = 0xE74; // float32 - pub const m_aimPunchCache: usize = 0xE78; // CUtlVector - pub const m_bIsBuyMenuOpen: usize = 0xE90; // bool - pub const m_xLastHeadBoneTransform: usize = 0x14D0; // CTransform - pub const m_bLastHeadBoneTransformIsValid: usize = 0x14F0; // bool - pub const m_lastLandTime: usize = 0x14F4; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x14F8; // bool - pub const m_iPlayerLocked: usize = 0x14FC; // int32 - pub const m_flTimeOfLastInjury: usize = 0x1504; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x1508; // GameTime_t - pub const m_bNextSprayDecalTimeExpedited: usize = 0x150C; // bool - pub const m_nRagdollDamageBone: usize = 0x1510; // int32 - pub const m_vRagdollDamageForce: usize = 0x1514; // Vector - pub const m_vRagdollDamagePosition: usize = 0x1520; // Vector - pub const m_szRagdollDamageWeaponName: usize = 0x152C; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x156C; // bool - pub const m_vRagdollServerOrigin: usize = 0x1570; // Vector - pub const m_EconGloves: usize = 0x1580; // CEconItemView - pub const m_nEconGlovesChanged: usize = 0x17F8; // uint8 - pub const m_qDeathEyeAngles: usize = 0x17FC; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1808; // bool - pub const m_bLeftHanded: usize = 0x1809; // bool - pub const m_fSwitchedHandednessTime: usize = 0x180C; // GameTime_t - pub const m_flViewmodelOffsetX: usize = 0x1810; // float32 - pub const m_flViewmodelOffsetY: usize = 0x1814; // float32 - pub const m_flViewmodelOffsetZ: usize = 0x1818; // float32 - pub const m_flViewmodelFOV: usize = 0x181C; // float32 - pub const m_bIsWalking: usize = 0x1820; // bool - pub const m_fLastGivenDefuserTime: usize = 0x1824; // float32 - pub const m_fLastGivenBombTime: usize = 0x1828; // float32 - pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x182C; // float32 - pub const m_iDisplayHistoryBits: usize = 0x1830; // uint32 - pub const m_flLastAttackedTeammate: usize = 0x1834; // float32 - pub const m_allowAutoFollowTime: usize = 0x1838; // GameTime_t - pub const m_bResetArmorNextSpawn: usize = 0x183C; // bool - pub const m_nLastKillerIndex: usize = 0x1840; // CEntityIndex - pub const m_entitySpottedState: usize = 0x1848; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1860; // int32 - pub const m_bIsScoped: usize = 0x1864; // bool - pub const m_bResumeZoom: usize = 0x1865; // bool - pub const m_bIsDefusing: usize = 0x1866; // bool - pub const m_bIsGrabbingHostage: usize = 0x1867; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x1868; // CSPlayerBlockingUseAction_t - pub const m_flEmitSoundTime: usize = 0x186C; // GameTime_t - pub const m_bInNoDefuseArea: usize = 0x1870; // bool - pub const m_iBombSiteIndex: usize = 0x1874; // CEntityIndex - pub const m_nWhichBombZone: usize = 0x1878; // int32 - pub const m_bInBombZoneTrigger: usize = 0x187C; // bool - pub const m_bWasInBombZoneTrigger: usize = 0x187D; // bool - pub const m_iShotsFired: usize = 0x1880; // int32 - pub const m_flFlinchStack: usize = 0x1884; // float32 - pub const m_flVelocityModifier: usize = 0x1888; // float32 - pub const m_flHitHeading: usize = 0x188C; // float32 - pub const m_nHitBodyPart: usize = 0x1890; // int32 - pub const m_vecTotalBulletForce: usize = 0x1894; // Vector - pub const m_bWaitForNoAttack: usize = 0x18A0; // bool - pub const m_ignoreLadderJumpTime: usize = 0x18A4; // float32 - pub const m_bKilledByHeadshot: usize = 0x18A8; // bool - pub const m_LastHitBox: usize = 0x18AC; // int32 - pub const m_LastHealth: usize = 0x18B0; // int32 - pub const m_pBot: usize = 0x18B8; // CCSBot* - pub const m_bBotAllowActive: usize = 0x18C0; // bool - pub const m_thirdPersonHeading: usize = 0x18C4; // QAngle - pub const m_flSlopeDropOffset: usize = 0x18D0; // float32 - pub const m_flSlopeDropHeight: usize = 0x18D4; // float32 - pub const m_vHeadConstraintOffset: usize = 0x18D8; // Vector - pub const m_nLastPickupPriority: usize = 0x18E4; // int32 - pub const m_flLastPickupPriorityTime: usize = 0x18E8; // float32 - pub const m_ArmorValue: usize = 0x18EC; // int32 - pub const m_unCurrentEquipmentValue: usize = 0x18F0; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x18F2; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x18F4; // uint16 - pub const m_iLastWeaponFireUsercmd: usize = 0x18F8; // int32 - pub const m_flLastFriendlyFireDamageReductionRatio: usize = 0x18FC; // float32 - pub const m_bIsSpawning: usize = 0x1900; // bool - pub const m_iDeathFlags: usize = 0x1910; // int32 - pub const m_bHasDeathInfo: usize = 0x1914; // bool - pub const m_flDeathInfoTime: usize = 0x1918; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x191C; // Vector - pub const m_vecPlayerPatchEconIndices: usize = 0x1928; // uint32[5] - pub const m_GunGameImmunityColor: usize = 0x193C; // Color - pub const m_grenadeParameterStashTime: usize = 0x1940; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x1944; // bool - pub const m_angStashedShootAngles: usize = 0x1948; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x1954; // Vector - pub const m_vecStashedVelocity: usize = 0x1960; // Vector - pub const m_angShootAngleHistory: usize = 0x196C; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x1984; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x199C; // Vector[2] + pub const m_bWasInBuyZone: usize = 0xE38; // + pub const m_bInHostageRescueZone: usize = 0xE39; // + pub const m_bInBombZone: usize = 0xE3A; // + pub const m_bWasInHostageRescueZone: usize = 0xE3B; // + pub const m_iRetakesOffering: usize = 0xE3C; // + pub const m_iRetakesOfferingCard: usize = 0xE40; // + pub const m_bRetakesHasDefuseKit: usize = 0xE44; // + pub const m_bRetakesMVPLastRound: usize = 0xE45; // + pub const m_iRetakesMVPBoostItem: usize = 0xE48; // + pub const m_RetakesMVPBoostExtraUtility: usize = 0xE4C; // + pub const m_flHealthShotBoostExpirationTime: usize = 0xE50; // + pub const m_flLandingTimeSeconds: usize = 0xE54; // + pub const m_aimPunchAngle: usize = 0xE58; // + pub const m_aimPunchAngleVel: usize = 0xE64; // + pub const m_aimPunchTickBase: usize = 0xE70; // + pub const m_aimPunchTickFraction: usize = 0xE74; // + pub const m_aimPunchCache: usize = 0xE78; // + pub const m_bIsBuyMenuOpen: usize = 0xE90; // + pub const m_xLastHeadBoneTransform: usize = 0x14D0; // + pub const m_bLastHeadBoneTransformIsValid: usize = 0x14F0; // + pub const m_lastLandTime: usize = 0x14F4; // + pub const m_bOnGroundLastTick: usize = 0x14F8; // + pub const m_iPlayerLocked: usize = 0x14FC; // + pub const m_flTimeOfLastInjury: usize = 0x1504; // + pub const m_flNextSprayDecalTime: usize = 0x1508; // + pub const m_bNextSprayDecalTimeExpedited: usize = 0x150C; // + pub const m_nRagdollDamageBone: usize = 0x1510; // + pub const m_vRagdollDamageForce: usize = 0x1514; // + pub const m_vRagdollDamagePosition: usize = 0x1520; // + pub const m_szRagdollDamageWeaponName: usize = 0x152C; // + pub const m_bRagdollDamageHeadshot: usize = 0x156C; // + pub const m_vRagdollServerOrigin: usize = 0x1570; // + pub const m_EconGloves: usize = 0x1580; // + pub const m_nEconGlovesChanged: usize = 0x17F8; // + pub const m_qDeathEyeAngles: usize = 0x17FC; // + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1808; // + pub const m_bLeftHanded: usize = 0x1809; // + pub const m_fSwitchedHandednessTime: usize = 0x180C; // + pub const m_flViewmodelOffsetX: usize = 0x1810; // + pub const m_flViewmodelOffsetY: usize = 0x1814; // + pub const m_flViewmodelOffsetZ: usize = 0x1818; // + pub const m_flViewmodelFOV: usize = 0x181C; // + pub const m_bIsWalking: usize = 0x1820; // + pub const m_fLastGivenDefuserTime: usize = 0x1824; // + pub const m_fLastGivenBombTime: usize = 0x1828; // + pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x182C; // + pub const m_iDisplayHistoryBits: usize = 0x1830; // + pub const m_flLastAttackedTeammate: usize = 0x1834; // + pub const m_allowAutoFollowTime: usize = 0x1838; // + pub const m_bResetArmorNextSpawn: usize = 0x183C; // + pub const m_nLastKillerIndex: usize = 0x1840; // + pub const m_entitySpottedState: usize = 0x1848; // + pub const m_nSpotRules: usize = 0x1860; // + pub const m_bIsScoped: usize = 0x1864; // + pub const m_bResumeZoom: usize = 0x1865; // + pub const m_bIsDefusing: usize = 0x1866; // + pub const m_bIsGrabbingHostage: usize = 0x1867; // + pub const m_iBlockingUseActionInProgress: usize = 0x1868; // + pub const m_flEmitSoundTime: usize = 0x186C; // + pub const m_bInNoDefuseArea: usize = 0x1870; // + pub const m_iBombSiteIndex: usize = 0x1874; // + pub const m_nWhichBombZone: usize = 0x1878; // + pub const m_bInBombZoneTrigger: usize = 0x187C; // + pub const m_bWasInBombZoneTrigger: usize = 0x187D; // + pub const m_iShotsFired: usize = 0x1880; // + pub const m_flFlinchStack: usize = 0x1884; // + pub const m_flVelocityModifier: usize = 0x1888; // + pub const m_flHitHeading: usize = 0x188C; // + pub const m_nHitBodyPart: usize = 0x1890; // + pub const m_vecTotalBulletForce: usize = 0x1894; // + pub const m_bWaitForNoAttack: usize = 0x18A0; // + pub const m_ignoreLadderJumpTime: usize = 0x18A4; // + pub const m_bKilledByHeadshot: usize = 0x18A8; // + pub const m_LastHitBox: usize = 0x18AC; // + pub const m_LastHealth: usize = 0x18B0; // + pub const m_pBot: usize = 0x18B8; // + pub const m_bBotAllowActive: usize = 0x18C0; // + pub const m_thirdPersonHeading: usize = 0x18C4; // + pub const m_flSlopeDropOffset: usize = 0x18D0; // + pub const m_flSlopeDropHeight: usize = 0x18D4; // + pub const m_vHeadConstraintOffset: usize = 0x18D8; // + pub const m_nLastPickupPriority: usize = 0x18E4; // + pub const m_flLastPickupPriorityTime: usize = 0x18E8; // + pub const m_ArmorValue: usize = 0x18EC; // + pub const m_unCurrentEquipmentValue: usize = 0x18F0; // + pub const m_unRoundStartEquipmentValue: usize = 0x18F2; // + pub const m_unFreezetimeEndEquipmentValue: usize = 0x18F4; // + pub const m_iLastWeaponFireUsercmd: usize = 0x18F8; // + pub const m_flLastFriendlyFireDamageReductionRatio: usize = 0x18FC; // + pub const m_bIsSpawning: usize = 0x1900; // + pub const m_iDeathFlags: usize = 0x1910; // + pub const m_bHasDeathInfo: usize = 0x1914; // + pub const m_flDeathInfoTime: usize = 0x1918; // + pub const m_vecDeathInfoOrigin: usize = 0x191C; // + pub const m_vecPlayerPatchEconIndices: usize = 0x1928; // + pub const m_GunGameImmunityColor: usize = 0x193C; // + pub const m_grenadeParameterStashTime: usize = 0x1940; // + pub const m_bGrenadeParametersStashed: usize = 0x1944; // + pub const m_angStashedShootAngles: usize = 0x1948; // + pub const m_vecStashedGrenadeThrowPosition: usize = 0x1954; // + pub const m_vecStashedVelocity: usize = 0x1960; // + pub const m_angShootAngleHistory: usize = 0x196C; // + pub const m_vecThrowPositionHistory: usize = 0x1984; // + pub const m_vecVelocityHistory: usize = 0x199C; // } // Parent: CBaseGrenade // Field count: 0 @@ -9992,92 +9992,92 @@ pub mod cs2_dumper { // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) pub mod CCSPlayerController { - pub const m_pInGameMoneyServices: usize = 0x758; // CCSPlayerController_InGameMoneyServices* - pub const m_pInventoryServices: usize = 0x760; // CCSPlayerController_InventoryServices* - pub const m_pActionTrackingServices: usize = 0x768; // CCSPlayerController_ActionTrackingServices* - pub const m_pDamageServices: usize = 0x770; // CCSPlayerController_DamageServices* - pub const m_iPing: usize = 0x778; // uint32 - pub const m_bHasCommunicationAbuseMute: usize = 0x77C; // bool - pub const m_szCrosshairCodes: usize = 0x780; // CUtlSymbolLarge - pub const m_iPendingTeamNum: usize = 0x788; // uint8 - pub const m_flForceTeamTime: usize = 0x78C; // GameTime_t - pub const m_iCompTeammateColor: usize = 0x790; // int32 - pub const m_bEverPlayedOnTeam: usize = 0x794; // bool - pub const m_bAttemptedToGetColor: usize = 0x795; // bool - pub const m_iTeammatePreferredColor: usize = 0x798; // int32 - pub const m_bTeamChanged: usize = 0x79C; // bool - pub const m_bInSwitchTeam: usize = 0x79D; // bool - pub const m_bHasSeenJoinGame: usize = 0x79E; // bool - pub const m_bJustBecameSpectator: usize = 0x79F; // bool - pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x7A0; // bool - pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x7A1; // bool - pub const m_szClan: usize = 0x7A8; // CUtlSymbolLarge - pub const m_szClanName: usize = 0x7B0; // char[32] - pub const m_iCoachingTeam: usize = 0x7D0; // int32 - pub const m_nPlayerDominated: usize = 0x7D8; // uint64 - pub const m_nPlayerDominatingMe: usize = 0x7E0; // uint64 - pub const m_iCompetitiveRanking: usize = 0x7E8; // int32 - pub const m_iCompetitiveWins: usize = 0x7EC; // int32 - pub const m_iCompetitiveRankType: usize = 0x7F0; // int8 - pub const m_iCompetitiveRankingPredicted_Win: usize = 0x7F4; // int32 - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x7F8; // int32 - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x7FC; // int32 - pub const m_nEndMatchNextMapVote: usize = 0x800; // int32 - pub const m_unActiveQuestId: usize = 0x804; // uint16 - pub const m_nQuestProgressReason: usize = 0x808; // QuestProgress::Reason - pub const m_unPlayerTvControlFlags: usize = 0x80C; // uint32 - pub const m_iDraftIndex: usize = 0x838; // int32 - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x83C; // uint32 - pub const m_uiAbandonRecordedReason: usize = 0x840; // uint32 - pub const m_bCannotBeKicked: usize = 0x844; // bool - pub const m_bEverFullyConnected: usize = 0x845; // bool - pub const m_bAbandonAllowsSurrender: usize = 0x846; // bool - pub const m_bAbandonOffersInstantSurrender: usize = 0x847; // bool - pub const m_bDisconnection1MinWarningPrinted: usize = 0x848; // bool - pub const m_bScoreReported: usize = 0x849; // bool - pub const m_nDisconnectionTick: usize = 0x84C; // int32 - pub const m_bControllingBot: usize = 0x858; // bool - pub const m_bHasControlledBotThisRound: usize = 0x859; // bool - pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x85A; // bool - pub const m_nBotsControlledThisRound: usize = 0x85C; // int32 - pub const m_bCanControlObservedBot: usize = 0x860; // bool - pub const m_hPlayerPawn: usize = 0x864; // CHandle - pub const m_hObserverPawn: usize = 0x868; // CHandle - pub const m_DesiredObserverMode: usize = 0x86C; // int32 - pub const m_hDesiredObserverTarget: usize = 0x870; // CEntityHandle - pub const m_bPawnIsAlive: usize = 0x874; // bool - pub const m_iPawnHealth: usize = 0x878; // uint32 - pub const m_iPawnArmor: usize = 0x87C; // int32 - pub const m_bPawnHasDefuser: usize = 0x880; // bool - pub const m_bPawnHasHelmet: usize = 0x881; // bool - pub const m_nPawnCharacterDefIndex: usize = 0x882; // uint16 - pub const m_iPawnLifetimeStart: usize = 0x884; // int32 - pub const m_iPawnLifetimeEnd: usize = 0x888; // int32 - pub const m_iPawnBotDifficulty: usize = 0x88C; // int32 - pub const m_hOriginalControllerOfCurrentPawn: usize = 0x890; // CHandle - pub const m_iScore: usize = 0x894; // int32 - pub const m_iRoundScore: usize = 0x898; // int32 - pub const m_iRoundsWon: usize = 0x89C; // int32 - pub const m_vecKills: usize = 0x8A0; // CNetworkUtlVectorBase - pub const m_bMvpNoMusic: usize = 0x8B8; // bool - pub const m_eMvpReason: usize = 0x8BC; // int32 - pub const m_iMusicKitID: usize = 0x8C0; // int32 - pub const m_iMusicKitMVPs: usize = 0x8C4; // int32 - pub const m_iMVPs: usize = 0x8C8; // int32 - pub const m_nUpdateCounter: usize = 0x8CC; // int32 - pub const m_flSmoothedPing: usize = 0x8D0; // float32 - pub const m_lastHeldVoteTimer: usize = 0xF978; // IntervalTimer - pub const m_bShowHints: usize = 0xF990; // bool - pub const m_iNextTimeCheck: usize = 0xF994; // int32 - pub const m_bJustDidTeamKill: usize = 0xF998; // bool - pub const m_bPunishForTeamKill: usize = 0xF999; // bool - pub const m_bGaveTeamDamageWarning: usize = 0xF99A; // bool - pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF99B; // bool - pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF9A0; // float64 - pub const m_LastTeamDamageWarningTime: usize = 0xF9A8; // GameTime_t - pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9AC; // GameTime_t - pub const m_nSuspiciousHitCount: usize = 0xF9B0; // uint32 - pub const m_nNonSuspiciousHitStreak: usize = 0xF9B4; // uint32 + pub const m_pInGameMoneyServices: usize = 0x758; // + pub const m_pInventoryServices: usize = 0x760; // + pub const m_pActionTrackingServices: usize = 0x768; // + pub const m_pDamageServices: usize = 0x770; // + pub const m_iPing: usize = 0x778; // + pub const m_bHasCommunicationAbuseMute: usize = 0x77C; // + pub const m_szCrosshairCodes: usize = 0x780; // + pub const m_iPendingTeamNum: usize = 0x788; // + pub const m_flForceTeamTime: usize = 0x78C; // + pub const m_iCompTeammateColor: usize = 0x790; // + pub const m_bEverPlayedOnTeam: usize = 0x794; // + pub const m_bAttemptedToGetColor: usize = 0x795; // + pub const m_iTeammatePreferredColor: usize = 0x798; // + pub const m_bTeamChanged: usize = 0x79C; // + pub const m_bInSwitchTeam: usize = 0x79D; // + pub const m_bHasSeenJoinGame: usize = 0x79E; // + pub const m_bJustBecameSpectator: usize = 0x79F; // + pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x7A0; // + pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x7A1; // + pub const m_szClan: usize = 0x7A8; // + pub const m_szClanName: usize = 0x7B0; // + pub const m_iCoachingTeam: usize = 0x7D0; // + pub const m_nPlayerDominated: usize = 0x7D8; // + pub const m_nPlayerDominatingMe: usize = 0x7E0; // + pub const m_iCompetitiveRanking: usize = 0x7E8; // + pub const m_iCompetitiveWins: usize = 0x7EC; // + pub const m_iCompetitiveRankType: usize = 0x7F0; // + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x7F4; // + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x7F8; // + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x7FC; // + pub const m_nEndMatchNextMapVote: usize = 0x800; // + pub const m_unActiveQuestId: usize = 0x804; // + pub const m_nQuestProgressReason: usize = 0x808; // + pub const m_unPlayerTvControlFlags: usize = 0x80C; // + pub const m_iDraftIndex: usize = 0x838; // + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x83C; // + pub const m_uiAbandonRecordedReason: usize = 0x840; // + pub const m_bCannotBeKicked: usize = 0x844; // + pub const m_bEverFullyConnected: usize = 0x845; // + pub const m_bAbandonAllowsSurrender: usize = 0x846; // + pub const m_bAbandonOffersInstantSurrender: usize = 0x847; // + pub const m_bDisconnection1MinWarningPrinted: usize = 0x848; // + pub const m_bScoreReported: usize = 0x849; // + pub const m_nDisconnectionTick: usize = 0x84C; // + pub const m_bControllingBot: usize = 0x858; // + pub const m_bHasControlledBotThisRound: usize = 0x859; // + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x85A; // + pub const m_nBotsControlledThisRound: usize = 0x85C; // + pub const m_bCanControlObservedBot: usize = 0x860; // + pub const m_hPlayerPawn: usize = 0x864; // + pub const m_hObserverPawn: usize = 0x868; // + pub const m_DesiredObserverMode: usize = 0x86C; // + pub const m_hDesiredObserverTarget: usize = 0x870; // + pub const m_bPawnIsAlive: usize = 0x874; // + pub const m_iPawnHealth: usize = 0x878; // + pub const m_iPawnArmor: usize = 0x87C; // + pub const m_bPawnHasDefuser: usize = 0x880; // + pub const m_bPawnHasHelmet: usize = 0x881; // + pub const m_nPawnCharacterDefIndex: usize = 0x882; // + pub const m_iPawnLifetimeStart: usize = 0x884; // + pub const m_iPawnLifetimeEnd: usize = 0x888; // + pub const m_iPawnBotDifficulty: usize = 0x88C; // + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x890; // + pub const m_iScore: usize = 0x894; // + pub const m_iRoundScore: usize = 0x898; // + pub const m_iRoundsWon: usize = 0x89C; // + pub const m_vecKills: usize = 0x8A0; // + pub const m_bMvpNoMusic: usize = 0x8B8; // + pub const m_eMvpReason: usize = 0x8BC; // + pub const m_iMusicKitID: usize = 0x8C0; // + pub const m_iMusicKitMVPs: usize = 0x8C4; // + pub const m_iMVPs: usize = 0x8C8; // + pub const m_nUpdateCounter: usize = 0x8CC; // + pub const m_flSmoothedPing: usize = 0x8D0; // + pub const m_lastHeldVoteTimer: usize = 0xF978; // + pub const m_bShowHints: usize = 0xF990; // + pub const m_iNextTimeCheck: usize = 0xF994; // + pub const m_bJustDidTeamKill: usize = 0xF998; // + pub const m_bPunishForTeamKill: usize = 0xF999; // + pub const m_bGaveTeamDamageWarning: usize = 0xF99A; // + pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF99B; // + pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF9A0; // + pub const m_LastTeamDamageWarningTime: usize = 0xF9A8; // + pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9AC; // + pub const m_nSuspiciousHitCount: usize = 0xF9B0; // + pub const m_nNonSuspiciousHitStreak: usize = 0xF9B4; // } // Parent: IEconItemInterface // Field count: 13 @@ -10095,19 +10095,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) // NetworkVarNames: m_szCustomName (char) pub mod CEconItemView { - pub const m_iItemDefinitionIndex: usize = 0x38; // uint16 - pub const m_iEntityQuality: usize = 0x3C; // int32 - pub const m_iEntityLevel: usize = 0x40; // uint32 - pub const m_iItemID: usize = 0x48; // uint64 - pub const m_iItemIDHigh: usize = 0x50; // uint32 - pub const m_iItemIDLow: usize = 0x54; // uint32 - pub const m_iAccountID: usize = 0x58; // uint32 - pub const m_iInventoryPosition: usize = 0x5C; // uint32 - pub const m_bInitialized: usize = 0x68; // bool - pub const m_AttributeList: usize = 0x70; // CAttributeList - pub const m_NetworkedDynamicAttributes: usize = 0xD0; // CAttributeList - pub const m_szCustomName: usize = 0x130; // char[161] - pub const m_szCustomNameOverride: usize = 0x1D1; // char[161] + pub const m_iItemDefinitionIndex: usize = 0x38; // + pub const m_iEntityQuality: usize = 0x3C; // + pub const m_iEntityLevel: usize = 0x40; // + pub const m_iItemID: usize = 0x48; // + pub const m_iItemIDHigh: usize = 0x50; // + pub const m_iItemIDLow: usize = 0x54; // + pub const m_iAccountID: usize = 0x58; // + pub const m_iInventoryPosition: usize = 0x5C; // + pub const m_bInitialized: usize = 0x68; // + pub const m_AttributeList: usize = 0x70; // + pub const m_NetworkedDynamicAttributes: usize = 0xD0; // + pub const m_szCustomName: usize = 0x130; // + pub const m_szCustomNameOverride: usize = 0x1D1; // } // Parent: CPointEntity // Field count: 0 @@ -10155,30 +10155,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) pub mod CBasePlayerPawn { - pub const m_pWeaponServices: usize = 0xA08; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0xA10; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0xA18; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0xA20; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0xA28; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0xA30; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0xA38; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0xA40; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0xA48; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0xA58; // CUtlVectorEmbeddedNetworkVar - pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xAA8; // uint32 - pub const v_angle: usize = 0xAAC; // QAngle - pub const v_anglePrevious: usize = 0xAB8; // QAngle - pub const m_iHideHUD: usize = 0xAC4; // uint32 - pub const m_skybox3d: usize = 0xAC8; // sky3dparams_t - pub const m_fTimeLastHurt: usize = 0xB58; // GameTime_t - pub const m_flDeathTime: usize = 0xB5C; // GameTime_t - pub const m_fNextSuicideTime: usize = 0xB60; // GameTime_t - pub const m_fInitHUD: usize = 0xB64; // bool - pub const m_pExpresser: usize = 0xB68; // CAI_Expresser* - pub const m_hController: usize = 0xB70; // CHandle - pub const m_fHltvReplayDelay: usize = 0xB78; // float32 - pub const m_fHltvReplayEnd: usize = 0xB7C; // float32 - pub const m_iHltvReplayEntity: usize = 0xB80; // CEntityIndex + pub const m_pWeaponServices: usize = 0xA08; // + pub const m_pItemServices: usize = 0xA10; // + pub const m_pAutoaimServices: usize = 0xA18; // + pub const m_pObserverServices: usize = 0xA20; // + pub const m_pWaterServices: usize = 0xA28; // + pub const m_pUseServices: usize = 0xA30; // + pub const m_pFlashlightServices: usize = 0xA38; // + pub const m_pCameraServices: usize = 0xA40; // + pub const m_pMovementServices: usize = 0xA48; // + pub const m_ServerViewAngleChanges: usize = 0xA58; // + pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xAA8; // + pub const v_angle: usize = 0xAAC; // + pub const v_anglePrevious: usize = 0xAB8; // + pub const m_iHideHUD: usize = 0xAC4; // + pub const m_skybox3d: usize = 0xAC8; // + pub const m_fTimeLastHurt: usize = 0xB58; // + pub const m_flDeathTime: usize = 0xB5C; // + pub const m_fNextSuicideTime: usize = 0xB60; // + pub const m_fInitHUD: usize = 0xB64; // + pub const m_pExpresser: usize = 0xB68; // + pub const m_hController: usize = 0xB70; // + pub const m_fHltvReplayDelay: usize = 0xB78; // + pub const m_fHltvReplayEnd: usize = 0xB7C; // + pub const m_iHltvReplayEntity: usize = 0xB80; // pub const m_sndOpvarLatchData: usize = 0xB88; // CUtlVector } // Parent: CBaseTrigger @@ -10202,22 +10202,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) pub mod CPostProcessingVolume { - pub const m_hPostSettings: usize = 0x8F0; // CStrongHandle - pub const m_flFadeDuration: usize = 0x8F8; // float32 - pub const m_flMinLogExposure: usize = 0x8FC; // float32 - pub const m_flMaxLogExposure: usize = 0x900; // float32 - pub const m_flMinExposure: usize = 0x904; // float32 - pub const m_flMaxExposure: usize = 0x908; // float32 - pub const m_flExposureCompensation: usize = 0x90C; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0x910; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0x914; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x918; // float32 - pub const m_bMaster: usize = 0x91C; // bool - pub const m_bExposureControl: usize = 0x91D; // bool - pub const m_flRate: usize = 0x920; // float32 - pub const m_flTonemapPercentTarget: usize = 0x924; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x928; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x92C; // float32 + pub const m_hPostSettings: usize = 0x8F0; // + pub const m_flFadeDuration: usize = 0x8F8; // + pub const m_flMinLogExposure: usize = 0x8FC; // + pub const m_flMaxLogExposure: usize = 0x900; // + pub const m_flMinExposure: usize = 0x904; // + pub const m_flMaxExposure: usize = 0x908; // + pub const m_flExposureCompensation: usize = 0x90C; // + pub const m_flExposureFadeSpeedUp: usize = 0x910; // + pub const m_flExposureFadeSpeedDown: usize = 0x914; // + pub const m_flTonemapEVSmoothingRange: usize = 0x918; // + pub const m_bMaster: usize = 0x91C; // + pub const m_bExposureControl: usize = 0x91D; // + pub const m_flRate: usize = 0x920; // + pub const m_flTonemapPercentTarget: usize = 0x924; // + pub const m_flTonemapPercentBrightPixels: usize = 0x928; // + pub const m_flTonemapMinAvgLum: usize = 0x92C; // } // Parent: CBaseModelEntity // Field count: 4 @@ -10226,15 +10226,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) pub mod CSpotlightEnd { - pub const m_flLightScale: usize = 0x710; // float32 - pub const m_Radius: usize = 0x714; // float32 - pub const m_vSpotlightDir: usize = 0x718; // Vector - pub const m_vSpotlightOrg: usize = 0x724; // Vector + pub const m_flLightScale: usize = 0x710; // + pub const m_Radius: usize = 0x714; // + pub const m_vSpotlightDir: usize = 0x718; // + pub const m_vSpotlightOrg: usize = 0x724; // } // Parent: CBaseModelEntity // Field count: 1 pub mod CRuleEntity { - pub const m_iszMaster: usize = 0x710; // CUtlSymbolLarge + pub const m_iszMaster: usize = 0x710; // } // Parent: CBaseCSGrenade // Field count: 0 @@ -10253,62 +10253,62 @@ pub mod cs2_dumper { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) pub mod CCSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x4C0; // int32 - pub const m_nRandom: usize = 0x4C4; // int32 - pub const m_nOrdinal: usize = 0x4C8; // int32 - pub const m_sWeaponName: usize = 0x4D0; // CUtlString - pub const m_xuid: usize = 0x4D8; // uint64 - pub const m_agentItem: usize = 0x4E0; // CEconItemView - pub const m_glovesItem: usize = 0x758; // CEconItemView - pub const m_weaponItem: usize = 0x9D0; // CEconItemView + pub const m_nVariant: usize = 0x4C0; // + pub const m_nRandom: usize = 0x4C4; // + pub const m_nOrdinal: usize = 0x4C8; // + pub const m_sWeaponName: usize = 0x4D0; // + pub const m_xuid: usize = 0x4D8; // + pub const m_agentItem: usize = 0x4E0; // + pub const m_glovesItem: usize = 0x758; // + pub const m_weaponItem: usize = 0x9D0; // } // Parent: CBaseTrigger // Field count: 1 pub mod CTriggerDetectExplosion { - pub const m_OnDetectedExplosion: usize = 0x908; // CEntityIOOutput + pub const m_OnDetectedExplosion: usize = 0x908; // } // Parent: CLogicalEntity // Field count: 1 pub mod CSoundStackSave { - pub const m_iszStackName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszStackName: usize = 0x4C0; // } // Parent: CPhysConstraint // Field count: 18 pub mod CPhysHinge { - pub const m_soundInfo: usize = 0x540; // ConstraintSoundInfo - pub const m_NotifyMinLimitReached: usize = 0x5C8; // CEntityIOOutput - pub const m_NotifyMaxLimitReached: usize = 0x5F0; // CEntityIOOutput - pub const m_bAtMinLimit: usize = 0x618; // bool - pub const m_bAtMaxLimit: usize = 0x619; // bool - pub const m_hinge: usize = 0x61C; // constraint_hingeparams_t - pub const m_hingeFriction: usize = 0x65C; // float32 - pub const m_systemLoadScale: usize = 0x660; // float32 - pub const m_bIsAxisLocal: usize = 0x664; // bool - pub const m_flMinRotation: usize = 0x668; // float32 - pub const m_flMaxRotation: usize = 0x66C; // float32 - pub const m_flInitialRotation: usize = 0x670; // float32 - pub const m_flMotorFrequency: usize = 0x674; // float32 - pub const m_flMotorDampingRatio: usize = 0x678; // float32 - pub const m_flAngleSpeed: usize = 0x67C; // float32 - pub const m_flAngleSpeedThreshold: usize = 0x680; // float32 - pub const m_OnStartMoving: usize = 0x688; // CEntityIOOutput - pub const m_OnStopMoving: usize = 0x6B0; // CEntityIOOutput + pub const m_soundInfo: usize = 0x540; // + pub const m_NotifyMinLimitReached: usize = 0x5C8; // + pub const m_NotifyMaxLimitReached: usize = 0x5F0; // + pub const m_bAtMinLimit: usize = 0x618; // + pub const m_bAtMaxLimit: usize = 0x619; // + pub const m_hinge: usize = 0x61C; // + pub const m_hingeFriction: usize = 0x65C; // + pub const m_systemLoadScale: usize = 0x660; // + pub const m_bIsAxisLocal: usize = 0x664; // + pub const m_flMinRotation: usize = 0x668; // + pub const m_flMaxRotation: usize = 0x66C; // + pub const m_flInitialRotation: usize = 0x670; // + pub const m_flMotorFrequency: usize = 0x674; // + pub const m_flMotorDampingRatio: usize = 0x678; // + pub const m_flAngleSpeed: usize = 0x67C; // + pub const m_flAngleSpeedThreshold: usize = 0x680; // + pub const m_OnStartMoving: usize = 0x688; // + pub const m_OnStopMoving: usize = 0x6B0; // } // Parent: CGameRules // Field count: 1 pub mod CSingleplayRules { - pub const m_bSinglePlayerGameEnding: usize = 0xC0; // bool + pub const m_bSinglePlayerGameEnding: usize = 0xC0; // } // Parent: CBaseFilter // Field count: 1 pub mod CFilterProximity { - pub const m_flRadius: usize = 0x518; // float32 + pub const m_flRadius: usize = 0x518; // } // Parent: CEconEntity // Field count: 2 pub mod CEconWearable { - pub const m_nForceSkin: usize = 0xC70; // int32 - pub const m_bAlwaysAllow: usize = 0xC74; // bool + pub const m_nForceSkin: usize = 0xC70; // + pub const m_bAlwaysAllow: usize = 0xC74; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -10331,15 +10331,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) pub mod CFuncConveyor { - pub const m_szConveyorModels: usize = 0x710; // CUtlSymbolLarge - pub const m_flTransitionDurationSeconds: usize = 0x718; // float32 - pub const m_angMoveEntitySpace: usize = 0x71C; // QAngle - pub const m_vecMoveDirEntitySpace: usize = 0x728; // Vector - pub const m_flTargetSpeed: usize = 0x734; // float32 - pub const m_nTransitionStartTick: usize = 0x738; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0x73C; // int32 - pub const m_flTransitionStartSpeed: usize = 0x740; // float32 - pub const m_hConveyorModels: usize = 0x748; // CNetworkUtlVectorBase> + pub const m_szConveyorModels: usize = 0x710; // + pub const m_flTransitionDurationSeconds: usize = 0x718; // + pub const m_angMoveEntitySpace: usize = 0x71C; // + pub const m_vecMoveDirEntitySpace: usize = 0x728; // + pub const m_flTargetSpeed: usize = 0x734; // + pub const m_nTransitionStartTick: usize = 0x738; // + pub const m_nTransitionDurationTicks: usize = 0x73C; // + pub const m_flTransitionStartSpeed: usize = 0x740; // + pub const m_hConveyorModels: usize = 0x748; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -10348,17 +10348,17 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 11 pub mod CMathCounter { - pub const m_flMin: usize = 0x4C0; // float32 - pub const m_flMax: usize = 0x4C4; // float32 - pub const m_bHitMin: usize = 0x4C8; // bool - pub const m_bHitMax: usize = 0x4C9; // bool - pub const m_bDisabled: usize = 0x4CA; // bool + pub const m_flMin: usize = 0x4C0; // + pub const m_flMax: usize = 0x4C4; // + pub const m_bHitMin: usize = 0x4C8; // + pub const m_bHitMax: usize = 0x4C9; // + pub const m_bDisabled: usize = 0x4CA; // pub const m_OutValue: usize = 0x4D0; // CEntityOutputTemplate pub const m_OnGetValue: usize = 0x4F8; // CEntityOutputTemplate - pub const m_OnHitMin: usize = 0x520; // CEntityIOOutput - pub const m_OnHitMax: usize = 0x548; // CEntityIOOutput - pub const m_OnChangedFromMin: usize = 0x570; // CEntityIOOutput - pub const m_OnChangedFromMax: usize = 0x598; // CEntityIOOutput + pub const m_OnHitMin: usize = 0x520; // + pub const m_OnHitMax: usize = 0x548; // + pub const m_OnChangedFromMin: usize = 0x570; // + pub const m_OnChangedFromMax: usize = 0x598; // } // Parent: CBaseEntity // Field count: 7 @@ -10369,13 +10369,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) pub mod CInfoWorldLayer { - pub const m_pOutputOnEntitiesSpawned: usize = 0x4C0; // CEntityIOOutput - pub const m_worldName: usize = 0x4E8; // CUtlSymbolLarge - pub const m_layerName: usize = 0x4F0; // CUtlSymbolLarge - pub const m_bWorldLayerVisible: usize = 0x4F8; // bool - pub const m_bEntitiesSpawned: usize = 0x4F9; // bool - pub const m_bCreateAsChildSpawnGroup: usize = 0x4FA; // bool - pub const m_hLayerSpawnGroup: usize = 0x4FC; // uint32 + pub const m_pOutputOnEntitiesSpawned: usize = 0x4C0; // + pub const m_worldName: usize = 0x4E8; // + pub const m_layerName: usize = 0x4F0; // + pub const m_bWorldLayerVisible: usize = 0x4F8; // + pub const m_bEntitiesSpawned: usize = 0x4F9; // + pub const m_bCreateAsChildSpawnGroup: usize = 0x4FA; // + pub const m_hLayerSpawnGroup: usize = 0x4FC; // } // Parent: CBarnLight // Field count: 1 @@ -10383,7 +10383,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bShowLight (bool) pub mod CRectLight { - pub const m_bShowLight: usize = 0x938; // bool + pub const m_bShowLight: usize = 0x938; // } // Parent: CCSGO_TeamSelectCharacterPosition // Field count: 0 @@ -10392,15 +10392,15 @@ pub mod cs2_dumper { // Parent: CBaseDoor // Field count: 1 pub mod CRotDoor { - pub const m_bSolidBsp: usize = 0x998; // bool + pub const m_bSolidBsp: usize = 0x998; // } // Parent: CLogicalEntity // Field count: 4 pub mod CLogicLineToEntity { - pub const m_Line: usize = 0x4C0; // CEntityOutputTemplate - pub const m_SourceName: usize = 0x4E8; // CUtlSymbolLarge - pub const m_StartEntity: usize = 0x4F0; // CHandle - pub const m_EndEntity: usize = 0x4F4; // CHandle + pub const m_Line: usize = 0x4C0; // + pub const m_SourceName: usize = 0x4E8; // + pub const m_StartEntity: usize = 0x4F0; // + pub const m_EndEntity: usize = 0x4F4; // } // Parent: None // Field count: 6 @@ -10410,12 +10410,12 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bGamePaused (bool) pub mod CGameRules { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_szQuestName: usize = 0x30; // char[128] - pub const m_nQuestPhase: usize = 0xB0; // int32 - pub const m_nTotalPausedTicks: usize = 0xB4; // int32 - pub const m_nPauseStartTick: usize = 0xB8; // int32 - pub const m_bGamePaused: usize = 0xBC; // bool + pub const __m_pChainEntity: usize = 0x8; // + pub const m_szQuestName: usize = 0x30; // + pub const m_nQuestPhase: usize = 0xB0; // + pub const m_nTotalPausedTicks: usize = 0xB4; // + pub const m_nPauseStartTick: usize = 0xB8; // + pub const m_bGamePaused: usize = 0xBC; // } // Parent: None // Field count: 4 @@ -10424,10 +10424,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_pEntity (CEntityIdentity*) // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) pub mod CEntityInstance { - pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge - pub const m_pEntity: usize = 0x10; // CEntityIdentity* - pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* - pub const m_bVisibleinPVS: usize = 0x30; // bool + pub const m_iszPrivateVScripts: usize = 0x8; // + pub const m_pEntity: usize = 0x10; // + pub const m_CScriptComponent: usize = 0x28; // + pub const m_bVisibleinPVS: usize = 0x30; // } // Parent: CBaseEntity // Field count: 18 @@ -10452,24 +10452,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod CEnvCubemap { - pub const m_Entity_hCubemapTexture: usize = 0x540; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x548; // bool - pub const m_Entity_flInfluenceRadius: usize = 0x54C; // float32 - pub const m_Entity_vBoxProjectMins: usize = 0x550; // Vector - pub const m_Entity_vBoxProjectMaxs: usize = 0x55C; // Vector - pub const m_Entity_bMoveable: usize = 0x568; // bool - pub const m_Entity_nHandshake: usize = 0x56C; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x570; // int32 - pub const m_Entity_nPriority: usize = 0x574; // int32 - pub const m_Entity_flEdgeFadeDist: usize = 0x578; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x57C; // Vector - pub const m_Entity_flDiffuseScale: usize = 0x588; // float32 - pub const m_Entity_bStartDisabled: usize = 0x58C; // bool - pub const m_Entity_bDefaultEnvMap: usize = 0x58D; // bool - pub const m_Entity_bDefaultSpecEnvMap: usize = 0x58E; // bool - pub const m_Entity_bIndoorCubeMap: usize = 0x58F; // bool - pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x590; // bool - pub const m_Entity_bEnabled: usize = 0x5A0; // bool + pub const m_Entity_hCubemapTexture: usize = 0x540; // + pub const m_Entity_bCustomCubemapTexture: usize = 0x548; // + pub const m_Entity_flInfluenceRadius: usize = 0x54C; // + pub const m_Entity_vBoxProjectMins: usize = 0x550; // + pub const m_Entity_vBoxProjectMaxs: usize = 0x55C; // + pub const m_Entity_bMoveable: usize = 0x568; // + pub const m_Entity_nHandshake: usize = 0x56C; // + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x570; // + pub const m_Entity_nPriority: usize = 0x574; // + pub const m_Entity_flEdgeFadeDist: usize = 0x578; // + pub const m_Entity_vEdgeFadeDists: usize = 0x57C; // + pub const m_Entity_flDiffuseScale: usize = 0x588; // + pub const m_Entity_bStartDisabled: usize = 0x58C; // + pub const m_Entity_bDefaultEnvMap: usize = 0x58D; // + pub const m_Entity_bDefaultSpecEnvMap: usize = 0x58E; // + pub const m_Entity_bIndoorCubeMap: usize = 0x58F; // + pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x590; // + pub const m_Entity_bEnabled: usize = 0x5A0; // } // Parent: CPlayerPawnComponent // Field count: 0 @@ -10478,9 +10478,9 @@ pub mod cs2_dumper { // Parent: None // Field count: 3 pub mod ServerAuthoritativeWeaponSlot_t { - pub const unClass: usize = 0x28; // uint16 - pub const unSlot: usize = 0x2A; // uint16 - pub const unItemDefIdx: usize = 0x2C; // uint16 + pub const unClass: usize = 0x28; // + pub const unSlot: usize = 0x2A; // + pub const unItemDefIdx: usize = 0x2C; // } // Parent: None // Field count: 5 @@ -10492,11 +10492,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_iFirstSecondHalfRound (int) // NetworkVarNames: m_iBombSite (int) pub mod CRetakeGameRules { - pub const m_nMatchSeed: usize = 0xF8; // int32 - pub const m_bBlockersPresent: usize = 0xFC; // bool - pub const m_bRoundInProgress: usize = 0xFD; // bool - pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 - pub const m_iBombSite: usize = 0x104; // int32 + pub const m_nMatchSeed: usize = 0xF8; // + pub const m_bBlockersPresent: usize = 0xFC; // + pub const m_bRoundInProgress: usize = 0xFD; // + pub const m_iFirstSecondHalfRound: usize = 0x100; // + pub const m_iBombSite: usize = 0x104; // } // Parent: CBaseEntity // Field count: 17 @@ -10515,23 +10515,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_flCurWeight (float32) // NetworkVarNames: m_netlookupFilename (char) pub mod CColorCorrection { - pub const m_flFadeInDuration: usize = 0x4C0; // float32 - pub const m_flFadeOutDuration: usize = 0x4C4; // float32 - pub const m_flStartFadeInWeight: usize = 0x4C8; // float32 - pub const m_flStartFadeOutWeight: usize = 0x4CC; // float32 - pub const m_flTimeStartFadeIn: usize = 0x4D0; // GameTime_t - pub const m_flTimeStartFadeOut: usize = 0x4D4; // GameTime_t - pub const m_flMaxWeight: usize = 0x4D8; // float32 - pub const m_bStartDisabled: usize = 0x4DC; // bool - pub const m_bEnabled: usize = 0x4DD; // bool - pub const m_bMaster: usize = 0x4DE; // bool - pub const m_bClientSide: usize = 0x4DF; // bool - pub const m_bExclusive: usize = 0x4E0; // bool - pub const m_MinFalloff: usize = 0x4E4; // float32 - pub const m_MaxFalloff: usize = 0x4E8; // float32 - pub const m_flCurWeight: usize = 0x4EC; // float32 - pub const m_netlookupFilename: usize = 0x4F0; // char[512] - pub const m_lookupFilename: usize = 0x6F0; // CUtlSymbolLarge + pub const m_flFadeInDuration: usize = 0x4C0; // + pub const m_flFadeOutDuration: usize = 0x4C4; // + pub const m_flStartFadeInWeight: usize = 0x4C8; // + pub const m_flStartFadeOutWeight: usize = 0x4CC; // + pub const m_flTimeStartFadeIn: usize = 0x4D0; // + pub const m_flTimeStartFadeOut: usize = 0x4D4; // + pub const m_flMaxWeight: usize = 0x4D8; // + pub const m_bStartDisabled: usize = 0x4DC; // + pub const m_bEnabled: usize = 0x4DD; // + pub const m_bMaster: usize = 0x4DE; // + pub const m_bClientSide: usize = 0x4DF; // + pub const m_bExclusive: usize = 0x4E0; // + pub const m_MinFalloff: usize = 0x4E4; // + pub const m_MaxFalloff: usize = 0x4E8; // + pub const m_flCurWeight: usize = 0x4EC; // + pub const m_netlookupFilename: usize = 0x4F0; // + pub const m_lookupFilename: usize = 0x6F0; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -10559,17 +10559,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) pub mod CC4 { - pub const m_vecLastValidPlayerHeldPosition: usize = 0xE98; // Vector - pub const m_vecLastValidDroppedPosition: usize = 0xEA4; // Vector - pub const m_bDoValidDroppedPositionCheck: usize = 0xEB0; // bool - pub const m_bStartedArming: usize = 0xEB1; // bool - pub const m_fArmedTime: usize = 0xEB4; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0xEB8; // bool - pub const m_bIsPlantingViaUse: usize = 0xEB9; // bool - pub const m_entitySpottedState: usize = 0xEC0; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xED8; // int32 - pub const m_bPlayedArmingBeeps: usize = 0xEDC; // bool[7] - pub const m_bBombPlanted: usize = 0xEE3; // bool + pub const m_vecLastValidPlayerHeldPosition: usize = 0xE98; // + pub const m_vecLastValidDroppedPosition: usize = 0xEA4; // + pub const m_bDoValidDroppedPositionCheck: usize = 0xEB0; // + pub const m_bStartedArming: usize = 0xEB1; // + pub const m_fArmedTime: usize = 0xEB4; // + pub const m_bBombPlacedAnimation: usize = 0xEB8; // + pub const m_bIsPlantingViaUse: usize = 0xEB9; // + pub const m_entitySpottedState: usize = 0xEC0; // + pub const m_nSpotRules: usize = 0xED8; // + pub const m_bPlayedArmingBeeps: usize = 0xEDC; // + pub const m_bBombPlanted: usize = 0xEE3; // } // Parent: CHostageRescueZoneShim // Field count: 0 @@ -10578,12 +10578,12 @@ pub mod cs2_dumper { // Parent: CServerOnlyPointEntity // Field count: 6 pub mod CPointPrefab { - pub const m_targetMapName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_forceWorldGroupID: usize = 0x4C8; // CUtlSymbolLarge - pub const m_associatedRelayTargetName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_fixupNames: usize = 0x4D8; // bool - pub const m_bLoadDynamic: usize = 0x4D9; // bool - pub const m_associatedRelayEntity: usize = 0x4DC; // CHandle + pub const m_targetMapName: usize = 0x4C0; // + pub const m_forceWorldGroupID: usize = 0x4C8; // + pub const m_associatedRelayTargetName: usize = 0x4D0; // + pub const m_fixupNames: usize = 0x4D8; // + pub const m_bLoadDynamic: usize = 0x4D9; // + pub const m_associatedRelayEntity: usize = 0x4DC; // } // Parent: CBaseToggle // Field count: 27 @@ -10591,33 +10591,33 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bIsUsable (bool) pub mod CBaseDoor { - pub const m_angMoveEntitySpace: usize = 0x7A0; // QAngle - pub const m_vecMoveDirParentSpace: usize = 0x7AC; // Vector - pub const m_ls: usize = 0x7B8; // locksound_t - pub const m_bForceClosed: usize = 0x7D8; // bool - pub const m_bDoorGroup: usize = 0x7D9; // bool - pub const m_bLocked: usize = 0x7DA; // bool - pub const m_bIgnoreDebris: usize = 0x7DB; // bool - pub const m_eSpawnPosition: usize = 0x7DC; // FuncDoorSpawnPos_t - pub const m_flBlockDamage: usize = 0x7E0; // float32 - pub const m_NoiseMoving: usize = 0x7E8; // CUtlSymbolLarge - pub const m_NoiseArrived: usize = 0x7F0; // CUtlSymbolLarge - pub const m_NoiseMovingClosed: usize = 0x7F8; // CUtlSymbolLarge - pub const m_NoiseArrivedClosed: usize = 0x800; // CUtlSymbolLarge - pub const m_ChainTarget: usize = 0x808; // CUtlSymbolLarge - pub const m_OnBlockedClosing: usize = 0x810; // CEntityIOOutput - pub const m_OnBlockedOpening: usize = 0x838; // CEntityIOOutput - pub const m_OnUnblockedClosing: usize = 0x860; // CEntityIOOutput - pub const m_OnUnblockedOpening: usize = 0x888; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0x8B0; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0x8D8; // CEntityIOOutput - pub const m_OnClose: usize = 0x900; // CEntityIOOutput - pub const m_OnOpen: usize = 0x928; // CEntityIOOutput - pub const m_OnLockedUse: usize = 0x950; // CEntityIOOutput - pub const m_bLoopMoveSound: usize = 0x978; // bool - pub const m_bCreateNavObstacle: usize = 0x990; // bool - pub const m_isChaining: usize = 0x991; // bool - pub const m_bIsUsable: usize = 0x992; // bool + pub const m_angMoveEntitySpace: usize = 0x7A0; // + pub const m_vecMoveDirParentSpace: usize = 0x7AC; // + pub const m_ls: usize = 0x7B8; // + pub const m_bForceClosed: usize = 0x7D8; // + pub const m_bDoorGroup: usize = 0x7D9; // + pub const m_bLocked: usize = 0x7DA; // + pub const m_bIgnoreDebris: usize = 0x7DB; // + pub const m_eSpawnPosition: usize = 0x7DC; // + pub const m_flBlockDamage: usize = 0x7E0; // + pub const m_NoiseMoving: usize = 0x7E8; // + pub const m_NoiseArrived: usize = 0x7F0; // + pub const m_NoiseMovingClosed: usize = 0x7F8; // + pub const m_NoiseArrivedClosed: usize = 0x800; // + pub const m_ChainTarget: usize = 0x808; // + pub const m_OnBlockedClosing: usize = 0x810; // + pub const m_OnBlockedOpening: usize = 0x838; // + pub const m_OnUnblockedClosing: usize = 0x860; // + pub const m_OnUnblockedOpening: usize = 0x888; // + pub const m_OnFullyClosed: usize = 0x8B0; // + pub const m_OnFullyOpen: usize = 0x8D8; // + pub const m_OnClose: usize = 0x900; // + pub const m_OnOpen: usize = 0x928; // + pub const m_OnLockedUse: usize = 0x950; // + pub const m_bLoopMoveSound: usize = 0x978; // + pub const m_bCreateNavObstacle: usize = 0x990; // + pub const m_isChaining: usize = 0x991; // + pub const m_bIsUsable: usize = 0x992; // } // Parent: None // Field count: 33 @@ -10630,39 +10630,39 @@ pub mod cs2_dumper { // NetworkVarNames: m_name (CUtlStringToken) // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) pub mod CGameSceneNode { - pub const m_nodeToWorld: usize = 0x10; // CTransform - pub const m_pOwner: usize = 0x30; // CEntityInstance* - pub const m_pParent: usize = 0x38; // CGameSceneNode* - pub const m_pChild: usize = 0x40; // CGameSceneNode* - pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* - pub const m_hParent: usize = 0x78; // CGameSceneNodeHandle - pub const m_vecOrigin: usize = 0x88; // CNetworkOriginCellCoordQuantizedVector - pub const m_angRotation: usize = 0xC0; // QAngle - pub const m_flScale: usize = 0xCC; // float32 - pub const m_vecAbsOrigin: usize = 0xD0; // Vector - pub const m_angAbsRotation: usize = 0xDC; // QAngle - pub const m_flAbsScale: usize = 0xE8; // float32 - pub const m_nParentAttachmentOrBone: usize = 0xEC; // int16 - pub const m_bDebugAbsOriginChanges: usize = 0xEE; // bool - pub const m_bDormant: usize = 0xEF; // bool - pub const m_bForceParentToBeNetworked: usize = 0xF0; // bool - pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 - pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 - pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 - pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 - pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 - pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 - pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 - pub const m_nHierarchicalDepth: usize = 0xF3; // uint8 - pub const m_nHierarchyType: usize = 0xF4; // uint8 - pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xF5; // uint8 - pub const m_name: usize = 0xF8; // CUtlStringToken - pub const m_hierarchyAttachName: usize = 0x138; // CUtlStringToken - pub const m_flZOffset: usize = 0x13C; // float32 - pub const m_flClientLocalScale: usize = 0x140; // float32 - pub const m_vRenderOrigin: usize = 0x144; // Vector + pub const m_nodeToWorld: usize = 0x10; // + pub const m_pOwner: usize = 0x30; // + pub const m_pParent: usize = 0x38; // + pub const m_pChild: usize = 0x40; // + pub const m_pNextSibling: usize = 0x48; // + pub const m_hParent: usize = 0x78; // + pub const m_vecOrigin: usize = 0x88; // + pub const m_angRotation: usize = 0xC0; // + pub const m_flScale: usize = 0xCC; // + pub const m_vecAbsOrigin: usize = 0xD0; // + pub const m_angAbsRotation: usize = 0xDC; // + pub const m_flAbsScale: usize = 0xE8; // + pub const m_nParentAttachmentOrBone: usize = 0xEC; // + pub const m_bDebugAbsOriginChanges: usize = 0xEE; // + pub const m_bDormant: usize = 0xEF; // + pub const m_bForceParentToBeNetworked: usize = 0xF0; // + pub const m_bDirtyHierarchy: usize = 0x0; // + pub const m_bDirtyBoneMergeInfo: usize = 0x0; // + pub const m_bNetworkedPositionChanged: usize = 0x0; // + pub const m_bNetworkedAnglesChanged: usize = 0x0; // + pub const m_bNetworkedScaleChanged: usize = 0x0; // + pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // + pub const m_bBoneMergeFlex: usize = 0x0; // + pub const m_nLatchAbsOrigin: usize = 0x0; // + pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // + pub const m_nHierarchicalDepth: usize = 0xF3; // + pub const m_nHierarchyType: usize = 0xF4; // + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xF5; // + pub const m_name: usize = 0xF8; // + pub const m_hierarchyAttachName: usize = 0x138; // + pub const m_flZOffset: usize = 0x13C; // + pub const m_flClientLocalScale: usize = 0x140; // + pub const m_vRenderOrigin: usize = 0x144; // } // Parent: CCSWeaponBase // Field count: 0 @@ -10671,21 +10671,21 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 7 pub mod CTankTrainAI { - pub const m_hTrain: usize = 0x4C0; // CHandle - pub const m_hTargetEntity: usize = 0x4C4; // CHandle - pub const m_soundPlaying: usize = 0x4C8; // int32 - pub const m_startSoundName: usize = 0x4E0; // CUtlSymbolLarge - pub const m_engineSoundName: usize = 0x4E8; // CUtlSymbolLarge - pub const m_movementSoundName: usize = 0x4F0; // CUtlSymbolLarge - pub const m_targetEntityName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_hTrain: usize = 0x4C0; // + pub const m_hTargetEntity: usize = 0x4C4; // + pub const m_soundPlaying: usize = 0x4C8; // + pub const m_startSoundName: usize = 0x4E0; // + pub const m_engineSoundName: usize = 0x4E8; // + pub const m_movementSoundName: usize = 0x4F0; // + pub const m_targetEntityName: usize = 0x4F8; // } // Parent: CBaseEntity // Field count: 4 pub mod CGameGibManager { - pub const m_bAllowNewGibs: usize = 0x4E0; // bool - pub const m_iCurrentMaxPieces: usize = 0x4E4; // int32 - pub const m_iMaxPieces: usize = 0x4E8; // int32 - pub const m_iLastFrame: usize = 0x4EC; // int32 + pub const m_bAllowNewGibs: usize = 0x4E0; // + pub const m_iCurrentMaxPieces: usize = 0x4E4; // + pub const m_iMaxPieces: usize = 0x4E8; // + pub const m_iLastFrame: usize = 0x4EC; // } // Parent: CBasePulseGraphInstance // Field count: 1 @@ -10696,7 +10696,7 @@ pub mod cs2_dumper { // MPulseLibraryBindings // MPulseDomainOptInFeatureTag pub mod CCSPointScript { - pub const m_pParent: usize = 0xF8; // CCSPointScriptEntity* + pub const m_pParent: usize = 0xF8; // } // Parent: CRagdollProp // Field count: 0 @@ -10713,9 +10713,9 @@ pub mod cs2_dumper { // Parent: CServerOnlyPointEntity // Field count: 3 pub mod SpawnPoint { - pub const m_iPriority: usize = 0x4C0; // int32 - pub const m_bEnabled: usize = 0x4C4; // bool - pub const m_nType: usize = 0x4C8; // int32 + pub const m_iPriority: usize = 0x4C0; // + pub const m_bEnabled: usize = 0x4C4; // + pub const m_nType: usize = 0x4C8; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -10728,17 +10728,17 @@ pub mod cs2_dumper { // Parent: CFuncPlat // Field count: 2 pub mod CFuncPlatRot { - pub const m_end: usize = 0x7C0; // QAngle - pub const m_start: usize = 0x7CC; // QAngle + pub const m_end: usize = 0x7C0; // + pub const m_start: usize = 0x7CC; // } // Parent: CPointEntity // Field count: 5 pub mod CEnvSpark { - pub const m_flDelay: usize = 0x4C0; // float32 - pub const m_nMagnitude: usize = 0x4C4; // int32 - pub const m_nTrailLength: usize = 0x4C8; // int32 - pub const m_nType: usize = 0x4CC; // int32 - pub const m_OnSpark: usize = 0x4D0; // CEntityIOOutput + pub const m_flDelay: usize = 0x4C0; // + pub const m_nMagnitude: usize = 0x4C4; // + pub const m_nTrailLength: usize = 0x4C8; // + pub const m_nType: usize = 0x4CC; // + pub const m_OnSpark: usize = 0x4D0; // } // Parent: CPlayer_ObserverServices // Field count: 0 @@ -10751,12 +10751,12 @@ pub mod cs2_dumper { // Parent: CBasePlatTrain // Field count: 6 pub mod CFuncTrain { - pub const m_hCurrentTarget: usize = 0x7B8; // CHandle - pub const m_activated: usize = 0x7BC; // bool - pub const m_hEnemy: usize = 0x7C0; // CHandle - pub const m_flBlockDamage: usize = 0x7C4; // float32 - pub const m_flNextBlockTime: usize = 0x7C8; // GameTime_t - pub const m_iszLastTarget: usize = 0x7D0; // CUtlSymbolLarge + pub const m_hCurrentTarget: usize = 0x7B8; // + pub const m_activated: usize = 0x7BC; // + pub const m_hEnemy: usize = 0x7C0; // + pub const m_flBlockDamage: usize = 0x7C4; // + pub const m_flNextBlockTime: usize = 0x7C8; // + pub const m_iszLastTarget: usize = 0x7D0; // } // Parent: CHostageExpresserShim // Field count: 39 @@ -10780,62 +10780,62 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) pub mod CHostage { - pub const m_OnHostageBeginGrab: usize = 0xA20; // CEntityIOOutput - pub const m_OnFirstPickedUp: usize = 0xA48; // CEntityIOOutput - pub const m_OnDroppedNotRescued: usize = 0xA70; // CEntityIOOutput - pub const m_OnRescued: usize = 0xA98; // CEntityIOOutput - pub const m_entitySpottedState: usize = 0xAC0; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xAD8; // int32 - pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xADC; // uint32 - pub const m_nHostageSpawnRandomFactor: usize = 0xAE0; // uint32 - pub const m_bRemove: usize = 0xAE4; // bool - pub const m_vel: usize = 0xAE8; // Vector - pub const m_isRescued: usize = 0xAF4; // bool - pub const m_jumpedThisFrame: usize = 0xAF5; // bool - pub const m_nHostageState: usize = 0xAF8; // int32 - pub const m_leader: usize = 0xAFC; // CHandle - pub const m_lastLeader: usize = 0xB00; // CHandle - pub const m_reuseTimer: usize = 0xB08; // CountdownTimer - pub const m_hasBeenUsed: usize = 0xB20; // bool - pub const m_accel: usize = 0xB24; // Vector - pub const m_isRunning: usize = 0xB30; // bool - pub const m_isCrouching: usize = 0xB31; // bool - pub const m_jumpTimer: usize = 0xB38; // CountdownTimer - pub const m_isWaitingForLeader: usize = 0xB50; // bool - pub const m_repathTimer: usize = 0x2B60; // CountdownTimer - pub const m_inhibitDoorTimer: usize = 0x2B78; // CountdownTimer - pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2C08; // CountdownTimer - pub const m_wiggleTimer: usize = 0x2C28; // CountdownTimer - pub const m_isAdjusted: usize = 0x2C44; // bool - pub const m_bHandsHaveBeenCut: usize = 0x2C45; // bool - pub const m_hHostageGrabber: usize = 0x2C48; // CHandle - pub const m_fLastGrabTime: usize = 0x2C4C; // GameTime_t - pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2C50; // Vector - pub const m_vecGrabbedPos: usize = 0x2C5C; // Vector - pub const m_flRescueStartTime: usize = 0x2C68; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x2C6C; // GameTime_t - pub const m_flDropStartTime: usize = 0x2C70; // GameTime_t - pub const m_nApproachRewardPayouts: usize = 0x2C74; // int32 - pub const m_nPickupEventCount: usize = 0x2C78; // int32 - pub const m_vecSpawnGroundPos: usize = 0x2C7C; // Vector - pub const m_vecHostageResetPosition: usize = 0x2C9C; // Vector + pub const m_OnHostageBeginGrab: usize = 0xA20; // + pub const m_OnFirstPickedUp: usize = 0xA48; // + pub const m_OnDroppedNotRescued: usize = 0xA70; // + pub const m_OnRescued: usize = 0xA98; // + pub const m_entitySpottedState: usize = 0xAC0; // + pub const m_nSpotRules: usize = 0xAD8; // + pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xADC; // + pub const m_nHostageSpawnRandomFactor: usize = 0xAE0; // + pub const m_bRemove: usize = 0xAE4; // + pub const m_vel: usize = 0xAE8; // + pub const m_isRescued: usize = 0xAF4; // + pub const m_jumpedThisFrame: usize = 0xAF5; // + pub const m_nHostageState: usize = 0xAF8; // + pub const m_leader: usize = 0xAFC; // + pub const m_lastLeader: usize = 0xB00; // + pub const m_reuseTimer: usize = 0xB08; // + pub const m_hasBeenUsed: usize = 0xB20; // + pub const m_accel: usize = 0xB24; // + pub const m_isRunning: usize = 0xB30; // + pub const m_isCrouching: usize = 0xB31; // + pub const m_jumpTimer: usize = 0xB38; // + pub const m_isWaitingForLeader: usize = 0xB50; // + pub const m_repathTimer: usize = 0x2B60; // + pub const m_inhibitDoorTimer: usize = 0x2B78; // + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2C08; // + pub const m_wiggleTimer: usize = 0x2C28; // + pub const m_isAdjusted: usize = 0x2C44; // + pub const m_bHandsHaveBeenCut: usize = 0x2C45; // + pub const m_hHostageGrabber: usize = 0x2C48; // + pub const m_fLastGrabTime: usize = 0x2C4C; // + pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2C50; // + pub const m_vecGrabbedPos: usize = 0x2C5C; // + pub const m_flRescueStartTime: usize = 0x2C68; // + pub const m_flGrabSuccessTime: usize = 0x2C6C; // + pub const m_flDropStartTime: usize = 0x2C70; // + pub const m_nApproachRewardPayouts: usize = 0x2C74; // + pub const m_nPickupEventCount: usize = 0x2C78; // + pub const m_vecSpawnGroundPos: usize = 0x2C7C; // + pub const m_vecHostageResetPosition: usize = 0x2C9C; // } // Parent: CPointEntity // Field count: 13 pub mod CNavLinkAreaEntity { - pub const m_flWidth: usize = 0x4C0; // float32 - pub const m_vLocatorOffset: usize = 0x4C4; // Vector - pub const m_qLocatorAnglesOffset: usize = 0x4D0; // QAngle - pub const m_strMovementForward: usize = 0x4E0; // CUtlSymbolLarge - pub const m_strMovementReverse: usize = 0x4E8; // CUtlSymbolLarge - pub const m_nNavLinkIdForward: usize = 0x4F0; // int32 - pub const m_nNavLinkIdReverse: usize = 0x4F4; // int32 - pub const m_bEnabled: usize = 0x4F8; // bool - pub const m_strFilterName: usize = 0x500; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x508; // CHandle - pub const m_OnNavLinkStart: usize = 0x510; // CEntityIOOutput - pub const m_OnNavLinkFinish: usize = 0x538; // CEntityIOOutput - pub const m_bIsTerminus: usize = 0x560; // bool + pub const m_flWidth: usize = 0x4C0; // + pub const m_vLocatorOffset: usize = 0x4C4; // + pub const m_qLocatorAnglesOffset: usize = 0x4D0; // + pub const m_strMovementForward: usize = 0x4E0; // + pub const m_strMovementReverse: usize = 0x4E8; // + pub const m_nNavLinkIdForward: usize = 0x4F0; // + pub const m_nNavLinkIdReverse: usize = 0x4F4; // + pub const m_bEnabled: usize = 0x4F8; // + pub const m_strFilterName: usize = 0x500; // + pub const m_hFilter: usize = 0x508; // + pub const m_OnNavLinkStart: usize = 0x510; // + pub const m_OnNavLinkFinish: usize = 0x538; // + pub const m_bIsTerminus: usize = 0x560; // } // Parent: CBaseToggle // Field count: 12 @@ -10845,37 +10845,37 @@ pub mod cs2_dumper { // MNetworkIncludeByName // MNetworkOverride pub mod CFuncMoveLinear { - pub const m_authoredPosition: usize = 0x790; // MoveLinearAuthoredPos_t - pub const m_angMoveEntitySpace: usize = 0x794; // QAngle - pub const m_vecMoveDirParentSpace: usize = 0x7A0; // Vector - pub const m_soundStart: usize = 0x7B0; // CUtlSymbolLarge - pub const m_soundStop: usize = 0x7B8; // CUtlSymbolLarge - pub const m_currentSound: usize = 0x7C0; // CUtlSymbolLarge - pub const m_flBlockDamage: usize = 0x7C8; // float32 - pub const m_flStartPosition: usize = 0x7CC; // float32 - pub const m_OnFullyOpen: usize = 0x7D8; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0x800; // CEntityIOOutput - pub const m_bCreateMovableNavMesh: usize = 0x828; // bool - pub const m_bCreateNavObstacle: usize = 0x829; // bool + pub const m_authoredPosition: usize = 0x790; // + pub const m_angMoveEntitySpace: usize = 0x794; // + pub const m_vecMoveDirParentSpace: usize = 0x7A0; // + pub const m_soundStart: usize = 0x7B0; // + pub const m_soundStop: usize = 0x7B8; // + pub const m_currentSound: usize = 0x7C0; // + pub const m_flBlockDamage: usize = 0x7C8; // + pub const m_flStartPosition: usize = 0x7CC; // + pub const m_OnFullyOpen: usize = 0x7D8; // + pub const m_OnFullyClosed: usize = 0x800; // + pub const m_bCreateMovableNavMesh: usize = 0x828; // + pub const m_bCreateNavObstacle: usize = 0x829; // } // Parent: CBaseEntity // Field count: 3 pub mod CCommentaryAuto { - pub const m_OnCommentaryNewGame: usize = 0x4C0; // CEntityIOOutput - pub const m_OnCommentaryMidGame: usize = 0x4E8; // CEntityIOOutput - pub const m_OnCommentaryMultiplayerSpawn: usize = 0x510; // CEntityIOOutput + pub const m_OnCommentaryNewGame: usize = 0x4C0; // + pub const m_OnCommentaryMidGame: usize = 0x4E8; // + pub const m_OnCommentaryMultiplayerSpawn: usize = 0x510; // } // Parent: CPointEntity // Field count: 8 pub mod CMapInfo { - pub const m_iBuyingStatus: usize = 0x4C0; // int32 - pub const m_flBombRadius: usize = 0x4C4; // float32 - pub const m_iPetPopulation: usize = 0x4C8; // int32 - pub const m_bUseNormalSpawnsForDM: usize = 0x4CC; // bool - pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x4CD; // bool - pub const m_flBotMaxVisionDistance: usize = 0x4D0; // float32 - pub const m_iHostageCount: usize = 0x4D4; // int32 - pub const m_bFadePlayerVisibilityFarZ: usize = 0x4D8; // bool + pub const m_iBuyingStatus: usize = 0x4C0; // + pub const m_flBombRadius: usize = 0x4C4; // + pub const m_iPetPopulation: usize = 0x4C8; // + pub const m_bUseNormalSpawnsForDM: usize = 0x4CC; // + pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x4CD; // + pub const m_flBotMaxVisionDistance: usize = 0x4D0; // + pub const m_iHostageCount: usize = 0x4D4; // + pub const m_bFadePlayerVisibilityFarZ: usize = 0x4D8; // } // Parent: CBaseTrigger // Field count: 0 @@ -10930,96 +10930,96 @@ pub mod cs2_dumper { // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) // NetworkVarNames: m_nBloodType (BloodType) pub mod CBaseEntity { - pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* - pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent - pub const m_aThinkFunctions: usize = 0x220; // CUtlVector - pub const m_iCurrentThinkContext: usize = 0x238; // int32 - pub const m_nLastThinkTick: usize = 0x23C; // GameTick_t - pub const m_bDisabledContextThinks: usize = 0x240; // bool - pub const m_isSteadyState: usize = 0x250; // CBitVec<64> - pub const m_lastNetworkChange: usize = 0x258; // float32 - pub const m_ResponseContexts: usize = 0x268; // CUtlVector - pub const m_iszResponseContext: usize = 0x280; // CUtlSymbolLarge - pub const m_iHealth: usize = 0x2A8; // int32 - pub const m_iMaxHealth: usize = 0x2AC; // int32 - pub const m_lifeState: usize = 0x2B0; // uint8 - pub const m_flDamageAccumulator: usize = 0x2B4; // float32 - pub const m_bTakesDamage: usize = 0x2B8; // bool - pub const m_nTakeDamageFlags: usize = 0x2C0; // TakeDamageFlags_t - pub const m_bIsPlatform: usize = 0x2C8; // bool - pub const m_MoveCollide: usize = 0x2CA; // MoveCollide_t - pub const m_MoveType: usize = 0x2CB; // MoveType_t - pub const m_nActualMoveType: usize = 0x2CC; // MoveType_t - pub const m_nWaterTouch: usize = 0x2CD; // uint8 - pub const m_nSlimeTouch: usize = 0x2CE; // uint8 - pub const m_bRestoreInHierarchy: usize = 0x2CF; // bool - pub const m_target: usize = 0x2D0; // CUtlSymbolLarge - pub const m_hDamageFilter: usize = 0x2D8; // CHandle - pub const m_iszDamageFilterName: usize = 0x2E0; // CUtlSymbolLarge - pub const m_flMoveDoneTime: usize = 0x2E8; // float32 - pub const m_nSubclassID: usize = 0x2EC; // CUtlStringToken - pub const m_flAnimTime: usize = 0x2F8; // float32 - pub const m_flSimulationTime: usize = 0x2FC; // float32 - pub const m_flCreateTime: usize = 0x300; // GameTime_t - pub const m_bClientSideRagdoll: usize = 0x304; // bool - pub const m_ubInterpolationFrame: usize = 0x305; // uint8 - pub const m_vPrevVPhysicsUpdatePos: usize = 0x308; // Vector - pub const m_iTeamNum: usize = 0x314; // uint8 - pub const m_iGlobalname: usize = 0x318; // CUtlSymbolLarge - pub const m_iSentToClients: usize = 0x320; // int32 - pub const m_flSpeed: usize = 0x324; // float32 - pub const m_sUniqueHammerID: usize = 0x328; // CUtlString - pub const m_spawnflags: usize = 0x330; // uint32 - pub const m_nNextThinkTick: usize = 0x334; // GameTick_t - pub const m_nSimulationTick: usize = 0x338; // int32 - pub const m_OnKilled: usize = 0x340; // CEntityIOOutput - pub const m_fFlags: usize = 0x368; // uint32 - pub const m_vecAbsVelocity: usize = 0x36C; // Vector + pub const m_CBodyComponent: usize = 0x38; // + pub const m_NetworkTransmitComponent: usize = 0x40; // + pub const m_aThinkFunctions: usize = 0x220; // + pub const m_iCurrentThinkContext: usize = 0x238; // + pub const m_nLastThinkTick: usize = 0x23C; // + pub const m_bDisabledContextThinks: usize = 0x240; // + pub const m_isSteadyState: usize = 0x250; // + pub const m_lastNetworkChange: usize = 0x258; // + pub const m_ResponseContexts: usize = 0x268; // + pub const m_iszResponseContext: usize = 0x280; // + pub const m_iHealth: usize = 0x2A8; // + pub const m_iMaxHealth: usize = 0x2AC; // + pub const m_lifeState: usize = 0x2B0; // + pub const m_flDamageAccumulator: usize = 0x2B4; // + pub const m_bTakesDamage: usize = 0x2B8; // + pub const m_nTakeDamageFlags: usize = 0x2C0; // + pub const m_bIsPlatform: usize = 0x2C8; // + pub const m_MoveCollide: usize = 0x2CA; // + pub const m_MoveType: usize = 0x2CB; // + pub const m_nActualMoveType: usize = 0x2CC; // + pub const m_nWaterTouch: usize = 0x2CD; // + pub const m_nSlimeTouch: usize = 0x2CE; // + pub const m_bRestoreInHierarchy: usize = 0x2CF; // + pub const m_target: usize = 0x2D0; // + pub const m_hDamageFilter: usize = 0x2D8; // + pub const m_iszDamageFilterName: usize = 0x2E0; // + pub const m_flMoveDoneTime: usize = 0x2E8; // + pub const m_nSubclassID: usize = 0x2EC; // + pub const m_flAnimTime: usize = 0x2F8; // + pub const m_flSimulationTime: usize = 0x2FC; // + pub const m_flCreateTime: usize = 0x300; // + pub const m_bClientSideRagdoll: usize = 0x304; // + pub const m_ubInterpolationFrame: usize = 0x305; // + pub const m_vPrevVPhysicsUpdatePos: usize = 0x308; // + pub const m_iTeamNum: usize = 0x314; // + pub const m_iGlobalname: usize = 0x318; // + pub const m_iSentToClients: usize = 0x320; // + pub const m_flSpeed: usize = 0x324; // + pub const m_sUniqueHammerID: usize = 0x328; // + pub const m_spawnflags: usize = 0x330; // + pub const m_nNextThinkTick: usize = 0x334; // + pub const m_nSimulationTick: usize = 0x338; // + pub const m_OnKilled: usize = 0x340; // + pub const m_fFlags: usize = 0x368; // + pub const m_vecAbsVelocity: usize = 0x36C; // pub const m_vecVelocity: usize = 0x378; // CNetworkVelocityVector - pub const m_vecBaseVelocity: usize = 0x3A8; // Vector - pub const m_nPushEnumCount: usize = 0x3B4; // int32 - pub const m_pCollision: usize = 0x3B8; // CCollisionProperty* - pub const m_hEffectEntity: usize = 0x3C0; // CHandle - pub const m_hOwnerEntity: usize = 0x3C4; // CHandle - pub const m_fEffects: usize = 0x3C8; // uint32 - pub const m_hGroundEntity: usize = 0x3CC; // CHandle - pub const m_nGroundBodyIndex: usize = 0x3D0; // int32 - pub const m_flFriction: usize = 0x3D4; // float32 - pub const m_flElasticity: usize = 0x3D8; // float32 - pub const m_flGravityScale: usize = 0x3DC; // float32 - pub const m_flTimeScale: usize = 0x3E0; // float32 - pub const m_flWaterLevel: usize = 0x3E4; // float32 - pub const m_bAnimatedEveryTick: usize = 0x3E8; // bool - pub const m_bDisableLowViolence: usize = 0x3E9; // bool - pub const m_nWaterType: usize = 0x3EA; // uint8 - pub const m_iEFlags: usize = 0x3EC; // int32 - pub const m_OnUser1: usize = 0x3F0; // CEntityIOOutput - pub const m_OnUser2: usize = 0x418; // CEntityIOOutput - pub const m_OnUser3: usize = 0x440; // CEntityIOOutput - pub const m_OnUser4: usize = 0x468; // CEntityIOOutput - pub const m_iInitialTeamNum: usize = 0x490; // int32 - pub const m_flNavIgnoreUntilTime: usize = 0x494; // GameTime_t - pub const m_vecAngVelocity: usize = 0x498; // QAngle - pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x4A4; // bool - pub const m_bLagCompensate: usize = 0x4A5; // bool - pub const m_flOverriddenFriction: usize = 0x4A8; // float32 - pub const m_pBlocker: usize = 0x4AC; // CHandle - pub const m_flLocalTime: usize = 0x4B0; // float32 - pub const m_flVPhysicsUpdateLocalTime: usize = 0x4B4; // float32 - pub const m_nBloodType: usize = 0x4B8; // BloodType + pub const m_vecBaseVelocity: usize = 0x3A8; // + pub const m_nPushEnumCount: usize = 0x3B4; // + pub const m_pCollision: usize = 0x3B8; // + pub const m_hEffectEntity: usize = 0x3C0; // + pub const m_hOwnerEntity: usize = 0x3C4; // + pub const m_fEffects: usize = 0x3C8; // + pub const m_hGroundEntity: usize = 0x3CC; // + pub const m_nGroundBodyIndex: usize = 0x3D0; // + pub const m_flFriction: usize = 0x3D4; // + pub const m_flElasticity: usize = 0x3D8; // + pub const m_flGravityScale: usize = 0x3DC; // + pub const m_flTimeScale: usize = 0x3E0; // + pub const m_flWaterLevel: usize = 0x3E4; // + pub const m_bAnimatedEveryTick: usize = 0x3E8; // + pub const m_bDisableLowViolence: usize = 0x3E9; // + pub const m_nWaterType: usize = 0x3EA; // + pub const m_iEFlags: usize = 0x3EC; // + pub const m_OnUser1: usize = 0x3F0; // + pub const m_OnUser2: usize = 0x418; // + pub const m_OnUser3: usize = 0x440; // + pub const m_OnUser4: usize = 0x468; // + pub const m_iInitialTeamNum: usize = 0x490; // + pub const m_flNavIgnoreUntilTime: usize = 0x494; // + pub const m_vecAngVelocity: usize = 0x498; // + pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x4A4; // + pub const m_bLagCompensate: usize = 0x4A5; // + pub const m_flOverriddenFriction: usize = 0x4A8; // + pub const m_pBlocker: usize = 0x4AC; // + pub const m_flLocalTime: usize = 0x4B0; // + pub const m_flVPhysicsUpdateLocalTime: usize = 0x4B4; // + pub const m_nBloodType: usize = 0x4B8; // } // Parent: CLogicalEntity // Field count: 9 pub mod CLogicMeasureMovement { - pub const m_strMeasureTarget: usize = 0x4C0; // CUtlSymbolLarge - pub const m_strMeasureReference: usize = 0x4C8; // CUtlSymbolLarge - pub const m_strTargetReference: usize = 0x4D0; // CUtlSymbolLarge - pub const m_hMeasureTarget: usize = 0x4D8; // CHandle - pub const m_hMeasureReference: usize = 0x4DC; // CHandle - pub const m_hTarget: usize = 0x4E0; // CHandle - pub const m_hTargetReference: usize = 0x4E4; // CHandle - pub const m_flScale: usize = 0x4E8; // float32 - pub const m_nMeasureType: usize = 0x4EC; // int32 + pub const m_strMeasureTarget: usize = 0x4C0; // + pub const m_strMeasureReference: usize = 0x4C8; // + pub const m_strTargetReference: usize = 0x4D0; // + pub const m_hMeasureTarget: usize = 0x4D8; // + pub const m_hMeasureReference: usize = 0x4DC; // + pub const m_hTarget: usize = 0x4E0; // + pub const m_hTargetReference: usize = 0x4E4; // + pub const m_flScale: usize = 0x4E8; // + pub const m_nMeasureType: usize = 0x4EC; // } // Parent: None // Field count: 3 @@ -11029,9 +11029,9 @@ pub mod cs2_dumper { // NetworkVarNames: qAngle (QAngle) // NetworkVarNames: nIndex (uint32) pub mod ViewAngleServerChange_t { - pub const nType: usize = 0x30; // FixAngleSet_t - pub const qAngle: usize = 0x34; // QAngle - pub const nIndex: usize = 0x40; // uint32 + pub const nType: usize = 0x30; // + pub const qAngle: usize = 0x34; // + pub const nIndex: usize = 0x40; // } // Parent: None // Field count: 3 @@ -11040,9 +11040,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) pub mod PhysicsRagdollPose_t { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_Transforms: usize = 0x30; // CNetworkUtlVectorBase - pub const m_hOwner: usize = 0x48; // CHandle + pub const __m_pChainEntity: usize = 0x8; // + pub const m_Transforms: usize = 0x30; // + pub const m_hOwner: usize = 0x48; // } } } diff --git a/output/soundsystem_dll.cs b/output/soundsystem_dll.cs index a034a14..8437e31 100644 --- a/output/soundsystem_dll.cs +++ b/output/soundsystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper.Schemas { // Module: soundsystem.dll @@ -230,9 +230,9 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerBlender { - public const nint m_firstSound = 0xF0; // CStrongHandle - public const nint m_secondSound = 0xF8; // CStrongHandle - public const nint m_flBlendFactor = 0x100; // float32 + public const nint m_firstSound = 0xF0; // + public const nint m_secondSound = 0xF8; // + public const nint m_flBlendFactor = 0x100; // } // Parent: None // Field count: 4 @@ -240,10 +240,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixFreeverbDesc_t { - public const nint m_flRoomSize = 0x0; // float32 - public const nint m_flDamp = 0x4; // float32 - public const nint m_flWidth = 0x8; // float32 - public const nint m_flLateReflections = 0xC; // float32 + public const nint m_flRoomSize = 0x0; // + public const nint m_flDamp = 0x4; // + public const nint m_flWidth = 0x8; // + public const nint m_flLateReflections = 0xC; // } // Parent: None // Field count: 7 @@ -251,13 +251,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CVoiceContainerStaticAdditiveSynth__CHarmonic { - public const nint m_nWaveform = 0x0; // EWaveform - public const nint m_nFundamental = 0x1; // EMidiNote - public const nint m_nOctave = 0x4; // int32 - public const nint m_flCents = 0x8; // float32 - public const nint m_flPhase = 0xC; // float32 - public const nint m_curve = 0x10; // CPiecewiseCurve - public const nint m_volumeScaling = 0x50; // CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance + public const nint m_nWaveform = 0x0; // + public const nint m_nFundamental = 0x1; // + public const nint m_nOctave = 0x4; // + public const nint m_flCents = 0x8; // + public const nint m_flPhase = 0xC; // + public const nint m_curve = 0x10; // + public const nint m_volumeScaling = 0x50; // } // Parent: None // Field count: 3 @@ -265,9 +265,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CVoiceContainerStaticAdditiveSynth__CTone { - public const nint m_harmonics = 0x0; // CUtlVector - public const nint m_curve = 0x18; // CPiecewiseCurve - public const nint m_bSyncInstances = 0x58; // bool + public const nint m_harmonics = 0x0; // + public const nint m_curve = 0x18; // + public const nint m_bSyncInstances = 0x58; // } // Parent: CVoiceContainerBase // Field count: 6 @@ -277,11 +277,11 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerRandomSampler { - public const nint m_flAmplitude = 0xF0; // float32 - public const nint m_flAmplitudeJitter = 0xF4; // float32 - public const nint m_flTimeJitter = 0xF8; // float32 - public const nint m_flMaxLength = 0xFC; // float32 - public const nint m_nNumDelayVariations = 0x100; // int32 + public const nint m_flAmplitude = 0xF0; // + public const nint m_flAmplitudeJitter = 0xF4; // + public const nint m_flTimeJitter = 0xF8; // + public const nint m_flMaxLength = 0xFC; // + public const nint m_nNumDelayVariations = 0x100; // public const nint m_grainResources = 0x108; // CUtlVector> } // Parent: CVoiceContainerBase @@ -292,7 +292,7 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerDefault { - public const nint m_vsndReference = 0xF0; // CStrongHandle + public const nint m_vsndReference = 0xF0; // } // Parent: None // Field count: 11 @@ -300,17 +300,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CVSound { - public const nint m_nRate = 0x0; // int32 - public const nint m_nFormat = 0x4; // CVSoundFormat_t - public const nint m_nChannels = 0x8; // uint32 - public const nint m_nLoopStart = 0xC; // int32 - public const nint m_nSampleCount = 0x10; // uint32 - public const nint m_flDuration = 0x14; // float32 - public const nint m_Sentences = 0x18; // CUtlVector - public const nint m_nStreamingSize = 0x30; // uint32 - public const nint m_nSeekTable = 0x38; // CUtlVector - public const nint m_nLoopEnd = 0x50; // int32 - public const nint m_encodedHeader = 0x58; // CUtlBinaryBlock + public const nint m_nRate = 0x0; // + public const nint m_nFormat = 0x4; // + public const nint m_nChannels = 0x8; // + public const nint m_nLoopStart = 0xC; // + public const nint m_nSampleCount = 0x10; // + public const nint m_flDuration = 0x14; // + public const nint m_Sentences = 0x18; // + public const nint m_nStreamingSize = 0x30; // + public const nint m_nSeekTable = 0x38; // + public const nint m_nLoopEnd = 0x50; // + public const nint m_encodedHeader = 0x58; // } // Parent: None // Field count: 1 @@ -319,7 +319,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MVDataNodeType public static class CDSPPresetMixgroupModifierTable { - public const nint m_table = 0x0; // CUtlVector + public const nint m_table = 0x0; // } // Parent: CSosGroupActionSchema // Field count: 7 @@ -327,13 +327,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSosGroupActionSoundeventClusterSchema { - public const nint m_nMinNearby = 0x18; // int32 - public const nint m_flClusterEpsilon = 0x1C; // float32 - public const nint m_shouldPlayOpvar = 0x20; // CUtlString - public const nint m_shouldPlayClusterChild = 0x28; // CUtlString - public const nint m_clusterSizeOpvar = 0x30; // CUtlString - public const nint m_groupBoundingBoxMinsOpvar = 0x38; // CUtlString - public const nint m_groupBoundingBoxMaxsOpvar = 0x40; // CUtlString + public const nint m_nMinNearby = 0x18; // + public const nint m_flClusterEpsilon = 0x1C; // + public const nint m_shouldPlayOpvar = 0x20; // + public const nint m_shouldPlayClusterChild = 0x28; // + public const nint m_clusterSizeOpvar = 0x30; // + public const nint m_groupBoundingBoxMinsOpvar = 0x38; // + public const nint m_groupBoundingBoxMaxsOpvar = 0x40; // } // Parent: CSosGroupActionSchema // Field count: 5 @@ -341,11 +341,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSosGroupActionSetSoundeventParameterSchema { - public const nint m_nMaxCount = 0x18; // int32 - public const nint m_flMinValue = 0x1C; // float32 - public const nint m_flMaxValue = 0x20; // float32 - public const nint m_opvarName = 0x28; // CUtlString - public const nint m_nSortType = 0x30; // SosActionSortType_t + public const nint m_nMaxCount = 0x18; // + public const nint m_flMinValue = 0x1C; // + public const nint m_flMaxValue = 0x20; // + public const nint m_opvarName = 0x28; // + public const nint m_nSortType = 0x30; // } // Parent: CVoiceContainerBase // Field count: 0 @@ -363,8 +363,8 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class VMixSubgraphSwitchDesc_t { public const nint m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t - public const nint m_bOnlyTailsOnFadeOut = 0x4; // bool - public const nint m_flInterpolationTime = 0x8; // float32 + public const nint m_bOnlyTailsOnFadeOut = 0x4; // + public const nint m_flInterpolationTime = 0x8; // } // Parent: None // Field count: 2 @@ -375,8 +375,8 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerAnalysisBase { - public const nint m_bRegenerateCurveOnCompile = 0x8; // bool - public const nint m_curve = 0x10; // CPiecewiseCurve + public const nint m_bRegenerateCurveOnCompile = 0x8; // + public const nint m_curve = 0x10; // } // Parent: None // Field count: 2 @@ -384,8 +384,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixPannerDesc_t { - public const nint m_type = 0x0; // VMixPannerType_t - public const nint m_flStrength = 0x4; // float32 + public const nint m_type = 0x0; // + public const nint m_flStrength = 0x4; // } // Parent: CSosGroupActionSchema // Field count: 4 @@ -393,10 +393,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSosGroupActionSoundeventPrioritySchema { - public const nint m_priorityValue = 0x18; // CUtlString - public const nint m_priorityVolumeScalar = 0x20; // CUtlString - public const nint m_priorityContributeButDontRead = 0x28; // CUtlString - public const nint m_bPriorityReadButDontContribute = 0x30; // CUtlString + public const nint m_priorityValue = 0x18; // + public const nint m_priorityVolumeScalar = 0x20; // + public const nint m_priorityContributeButDontRead = 0x28; // + public const nint m_bPriorityReadButDontContribute = 0x30; // } // Parent: CVoiceContainerBase // Field count: 3 @@ -406,9 +406,9 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerRealtimeFMSineWave { - public const nint m_flCarrierFrequency = 0xF0; // float32 - public const nint m_flModulatorFrequency = 0xF4; // float32 - public const nint m_flModulatorAmount = 0xF8; // float32 + public const nint m_flCarrierFrequency = 0xF0; // + public const nint m_flModulatorFrequency = 0xF4; // + public const nint m_flModulatorAmount = 0xF8; // } // Parent: None // Field count: 1 @@ -416,7 +416,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class SelectedEditItemInfo_t { - public const nint m_EditItems = 0x0; // CUtlVector + public const nint m_EditItems = 0x0; // } // Parent: None // Field count: 9 @@ -424,15 +424,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixModDelayDesc_t { - public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t - public const nint m_bPhaseInvert = 0x10; // bool - public const nint m_flGlideTime = 0x14; // float32 - public const nint m_flDelay = 0x18; // float32 - public const nint m_flOutputGain = 0x1C; // float32 - public const nint m_flFeedbackGain = 0x20; // float32 - public const nint m_flModRate = 0x24; // float32 - public const nint m_flModDepth = 0x28; // float32 - public const nint m_bApplyAntialiasing = 0x2C; // bool + public const nint m_feedbackFilter = 0x0; // + public const nint m_bPhaseInvert = 0x10; // + public const nint m_flGlideTime = 0x14; // + public const nint m_flDelay = 0x18; // + public const nint m_flOutputGain = 0x1C; // + public const nint m_flFeedbackGain = 0x20; // + public const nint m_flModRate = 0x24; // + public const nint m_flModDepth = 0x28; // + public const nint m_bApplyAntialiasing = 0x2C; // } // Parent: None // Field count: 17 @@ -440,23 +440,23 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixBoxverbDesc_t { - public const nint m_flSizeMax = 0x0; // float32 - public const nint m_flSizeMin = 0x4; // float32 - public const nint m_flComplexity = 0x8; // float32 - public const nint m_flDiffusion = 0xC; // float32 - public const nint m_flModDepth = 0x10; // float32 - public const nint m_flModRate = 0x14; // float32 - public const nint m_bParallel = 0x18; // bool - public const nint m_filterType = 0x1C; // VMixFilterDesc_t - public const nint m_flWidth = 0x2C; // float32 - public const nint m_flHeight = 0x30; // float32 - public const nint m_flDepth = 0x34; // float32 - public const nint m_flFeedbackScale = 0x38; // float32 - public const nint m_flFeedbackWidth = 0x3C; // float32 - public const nint m_flFeedbackHeight = 0x40; // float32 - public const nint m_flFeedbackDepth = 0x44; // float32 - public const nint m_flOutputGain = 0x48; // float32 - public const nint m_flTaps = 0x4C; // float32 + public const nint m_flSizeMax = 0x0; // + public const nint m_flSizeMin = 0x4; // + public const nint m_flComplexity = 0x8; // + public const nint m_flDiffusion = 0xC; // + public const nint m_flModDepth = 0x10; // + public const nint m_flModRate = 0x14; // + public const nint m_bParallel = 0x18; // + public const nint m_filterType = 0x1C; // + public const nint m_flWidth = 0x2C; // + public const nint m_flHeight = 0x30; // + public const nint m_flDepth = 0x34; // + public const nint m_flFeedbackScale = 0x38; // + public const nint m_flFeedbackWidth = 0x3C; // + public const nint m_flFeedbackHeight = 0x40; // + public const nint m_flFeedbackDepth = 0x44; // + public const nint m_flOutputGain = 0x48; // + public const nint m_flTaps = 0x4C; // } // Parent: None // Field count: 3 @@ -465,9 +465,9 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyElementNameFn public static class CSosGroupActionSchema { - public const nint m_name = 0x8; // CUtlString - public const nint m_actionType = 0x10; // ActionType_t - public const nint m_actionInstanceType = 0x14; // ActionType_t + public const nint m_name = 0x8; // + public const nint m_actionType = 0x10; // + public const nint m_actionInstanceType = 0x14; // } // Parent: None // Field count: 9 @@ -476,15 +476,15 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyElementNameFn public static class CSosSoundEventGroupSchema { - public const nint m_name = 0x0; // CUtlString - public const nint m_nType = 0x8; // SosGroupType_t - public const nint m_bIsBlocking = 0xC; // bool - public const nint m_nBlockMaxCount = 0x10; // int32 - public const nint m_bInvertMatch = 0x14; // bool - public const nint m_matchPattern = 0x18; // CSosGroupMatchPattern - public const nint m_branchPattern = 0x48; // CSosGroupBranchPattern - public const nint m_flLifeSpanTime = 0x58; // float32 - public const nint m_vActions = 0xC0; // CSosGroupActionSchema*[4] + public const nint m_name = 0x0; // + public const nint m_nType = 0x8; // + public const nint m_bIsBlocking = 0xC; // + public const nint m_nBlockMaxCount = 0x10; // + public const nint m_bInvertMatch = 0x14; // + public const nint m_matchPattern = 0x18; // + public const nint m_branchPattern = 0x48; // + public const nint m_flLifeSpanTime = 0x58; // + public const nint m_vActions = 0xC0; // } // Parent: None // Field count: 5 @@ -492,11 +492,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSosGroupBranchPattern { - public const nint m_bMatchEventName = 0x8; // bool - public const nint m_bMatchEventSubString = 0x9; // bool - public const nint m_bMatchEntIndex = 0xA; // bool - public const nint m_bMatchOpvar = 0xB; // bool - public const nint m_bMatchString = 0xC; // bool + public const nint m_bMatchEventName = 0x8; // + public const nint m_bMatchEventSubString = 0x9; // + public const nint m_bMatchEntIndex = 0xA; // + public const nint m_bMatchOpvar = 0xB; // + public const nint m_bMatchString = 0xC; // } // Parent: None // Field count: 10 @@ -504,16 +504,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixDynamics3BandDesc_t { - public const nint m_fldbGainOutput = 0x0; // float32 - public const nint m_flRMSTimeMS = 0x4; // float32 - public const nint m_fldbKneeWidth = 0x8; // float32 - public const nint m_flDepth = 0xC; // float32 - public const nint m_flWetMix = 0x10; // float32 - public const nint m_flTimeScale = 0x14; // float32 - public const nint m_flLowCutoffFreq = 0x18; // float32 - public const nint m_flHighCutoffFreq = 0x1C; // float32 - public const nint m_bPeakMode = 0x20; // bool - public const nint m_bandDesc = 0x24; // VMixDynamicsBand_t[3] + public const nint m_fldbGainOutput = 0x0; // + public const nint m_flRMSTimeMS = 0x4; // + public const nint m_fldbKneeWidth = 0x8; // + public const nint m_flDepth = 0xC; // + public const nint m_flWetMix = 0x10; // + public const nint m_flTimeScale = 0x14; // + public const nint m_flLowCutoffFreq = 0x18; // + public const nint m_flHighCutoffFreq = 0x1C; // + public const nint m_bPeakMode = 0x20; // + public const nint m_bandDesc = 0x24; // } // Parent: None // Field count: 6 @@ -521,12 +521,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CDSPMixgroupModifier { - public const nint m_mixgroup = 0x0; // CUtlString - public const nint m_flModifier = 0x8; // float32 - public const nint m_flModifierMin = 0xC; // float32 - public const nint m_flSourceModifier = 0x10; // float32 - public const nint m_flSourceModifierMin = 0x14; // float32 - public const nint m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 + public const nint m_mixgroup = 0x0; // + public const nint m_flModifier = 0x8; // + public const nint m_flModifierMin = 0xC; // + public const nint m_flSourceModifier = 0x10; // + public const nint m_flSourceModifierMin = 0x14; // + public const nint m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // } // Parent: None // Field count: 6 @@ -534,12 +534,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAudioMorphData { - public const nint m_times = 0x0; // CUtlVector - public const nint m_nameHashCodes = 0x18; // CUtlVector - public const nint m_nameStrings = 0x30; // CUtlVector - public const nint m_samples = 0x48; // CUtlVector> - public const nint m_flEaseIn = 0x60; // float32 - public const nint m_flEaseOut = 0x64; // float32 + public const nint m_times = 0x0; // + public const nint m_nameHashCodes = 0x18; // + public const nint m_nameStrings = 0x30; // + public const nint m_samples = 0x48; // + public const nint m_flEaseIn = 0x60; // + public const nint m_flEaseOut = 0x64; // } // Parent: CVoiceContainerBase // Field count: 1 @@ -549,7 +549,7 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerStaticAdditiveSynth { - public const nint m_tones = 0xF0; // CUtlVector + public const nint m_tones = 0xF0; // } // Parent: None // Field count: 2 @@ -557,8 +557,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CDspPresetModifierList { - public const nint m_dspName = 0x0; // CUtlString - public const nint m_modifiers = 0x8; // CUtlVector + public const nint m_dspName = 0x0; // + public const nint m_modifiers = 0x8; // } // Parent: None // Field count: 3 @@ -570,9 +570,9 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerBase { - public const nint m_vSound = 0x20; // CVSound - public const nint m_bHideAnalyzers = 0xD0; // bool - public const nint m_analysisContainers = 0xD8; // CUtlVector + public const nint m_vSound = 0x20; // + public const nint m_bHideAnalyzers = 0xD0; // + public const nint m_analysisContainers = 0xD8; // } // Parent: None // Field count: 7 @@ -580,13 +580,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixDelayDesc_t { - public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t - public const nint m_bEnableFilter = 0x10; // bool - public const nint m_flDelay = 0x14; // float32 - public const nint m_flDirectGain = 0x18; // float32 - public const nint m_flDelayGain = 0x1C; // float32 - public const nint m_flFeedbackGain = 0x20; // float32 - public const nint m_flWidth = 0x24; // float32 + public const nint m_feedbackFilter = 0x0; // + public const nint m_bEnableFilter = 0x10; // + public const nint m_flDelay = 0x14; // + public const nint m_flDirectGain = 0x18; // + public const nint m_flDelayGain = 0x1C; // + public const nint m_flFeedbackGain = 0x20; // + public const nint m_flWidth = 0x24; // } // Parent: None // Field count: 1 @@ -594,7 +594,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixEQ8Desc_t { - public const nint m_stages = 0x0; // VMixFilterDesc_t[8] + public const nint m_stages = 0x0; // } // Parent: None // Field count: 3 @@ -602,9 +602,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAudioPhonemeTag { - public const nint m_flStartTime = 0x0; // float32 - public const nint m_flEndTime = 0x4; // float32 - public const nint m_nPhonemeCode = 0x8; // int32 + public const nint m_flStartTime = 0x0; // + public const nint m_flEndTime = 0x4; // + public const nint m_nPhonemeCode = 0x8; // } // Parent: CVoiceContainerAnalysisBase // Field count: 3 @@ -614,9 +614,9 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerEnvelopeAnalyzer { - public const nint m_mode = 0x50; // EMode_t - public const nint m_nSamples = 0x54; // int32 - public const nint m_flThreshold = 0x58; // float32 + public const nint m_mode = 0x50; // + public const nint m_nSamples = 0x54; // + public const nint m_flThreshold = 0x58; // } // Parent: None // Field count: 1 @@ -624,7 +624,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSoundEventMetaData { - public const nint m_soundEventVMix = 0x0; // CStrongHandle + public const nint m_soundEventVMix = 0x0; // } // Parent: None // Field count: 4 @@ -632,10 +632,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixPitchShiftDesc_t { - public const nint m_nGrainSampleCount = 0x0; // int32 - public const nint m_flPitchShift = 0x4; // float32 - public const nint m_nQuality = 0x8; // int32 - public const nint m_nProcType = 0xC; // int32 + public const nint m_nGrainSampleCount = 0x0; // + public const nint m_flPitchShift = 0x4; // + public const nint m_nQuality = 0x8; // + public const nint m_nProcType = 0xC; // } // Parent: None // Field count: 2 @@ -643,8 +643,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAudioEmphasisSample { - public const nint m_flTime = 0x0; // float32 - public const nint m_flValue = 0x4; // float32 + public const nint m_flTime = 0x0; // + public const nint m_flValue = 0x4; // } // Parent: None // Field count: 8 @@ -652,14 +652,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixConvolutionDesc_t { - public const nint m_fldbGain = 0x0; // float32 - public const nint m_flPreDelayMS = 0x4; // float32 - public const nint m_flWetMix = 0x8; // float32 - public const nint m_fldbLow = 0xC; // float32 - public const nint m_fldbMid = 0x10; // float32 - public const nint m_fldbHigh = 0x14; // float32 - public const nint m_flLowCutoffFreq = 0x18; // float32 - public const nint m_flHighCutoffFreq = 0x1C; // float32 + public const nint m_fldbGain = 0x0; // + public const nint m_flPreDelayMS = 0x4; // + public const nint m_flWetMix = 0x8; // + public const nint m_fldbLow = 0xC; // + public const nint m_fldbMid = 0x10; // + public const nint m_fldbHigh = 0x14; // + public const nint m_flLowCutoffFreq = 0x18; // + public const nint m_flHighCutoffFreq = 0x1C; // } // Parent: None // Field count: 0 @@ -674,7 +674,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSosSoundEventGroupListSchema { - public const nint m_groupList = 0x0; // CUtlVector + public const nint m_groupList = 0x0; // } // Parent: CSosGroupBranchPattern // Field count: 5 @@ -682,11 +682,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSosGroupMatchPattern { - public const nint m_matchSoundEventName = 0x10; // CUtlString - public const nint m_matchSoundEventSubString = 0x18; // CUtlString - public const nint m_flEntIndex = 0x20; // float32 - public const nint m_flOpvar = 0x24; // float32 - public const nint m_opvarString = 0x28; // CUtlString + public const nint m_matchSoundEventName = 0x10; // + public const nint m_matchSoundEventSubString = 0x18; // + public const nint m_flEntIndex = 0x20; // + public const nint m_flOpvar = 0x24; // + public const nint m_opvarString = 0x28; // } // Parent: None // Field count: 5 @@ -694,11 +694,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class SosEditItemInfo_t { - public const nint itemType = 0x0; // SosEditItemType_t - public const nint itemName = 0x8; // CUtlString - public const nint itemTypeName = 0x10; // CUtlString - public const nint itemKVString = 0x20; // CUtlString - public const nint itemPos = 0x28; // Vector2D + public const nint itemType = 0x0; // + public const nint itemName = 0x8; // + public const nint itemTypeName = 0x10; // + public const nint itemKVString = 0x20; // + public const nint itemPos = 0x28; // } // Parent: None // Field count: 7 @@ -706,13 +706,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixPlateverbDesc_t { - public const nint m_flPrefilter = 0x0; // float32 - public const nint m_flInputDiffusion1 = 0x4; // float32 - public const nint m_flInputDiffusion2 = 0x8; // float32 - public const nint m_flDecay = 0xC; // float32 - public const nint m_flDamp = 0x10; // float32 - public const nint m_flFeedbackDiffusion1 = 0x14; // float32 - public const nint m_flFeedbackDiffusion2 = 0x18; // float32 + public const nint m_flPrefilter = 0x0; // + public const nint m_flInputDiffusion1 = 0x4; // + public const nint m_flInputDiffusion2 = 0x8; // + public const nint m_flDecay = 0xC; // + public const nint m_flDamp = 0x10; // + public const nint m_flFeedbackDiffusion1 = 0x14; // + public const nint m_flFeedbackDiffusion2 = 0x18; // } // Parent: None // Field count: 4 @@ -720,10 +720,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixDiffusorDesc_t { - public const nint m_flSize = 0x0; // float32 - public const nint m_flComplexity = 0x4; // float32 - public const nint m_flFeedback = 0x8; // float32 - public const nint m_flOutputGain = 0xC; // float32 + public const nint m_flSize = 0x0; // + public const nint m_flComplexity = 0x4; // + public const nint m_flFeedback = 0x8; // + public const nint m_flOutputGain = 0xC; // } // Parent: None // Field count: 9 @@ -731,15 +731,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixDynamicsCompressorDesc_t { - public const nint m_fldbOutputGain = 0x0; // float32 - public const nint m_fldbCompressionThreshold = 0x4; // float32 - public const nint m_fldbKneeWidth = 0x8; // float32 - public const nint m_flCompressionRatio = 0xC; // float32 - public const nint m_flAttackTimeMS = 0x10; // float32 - public const nint m_flReleaseTimeMS = 0x14; // float32 - public const nint m_flRMSTimeMS = 0x18; // float32 - public const nint m_flWetMix = 0x1C; // float32 - public const nint m_bPeakMode = 0x20; // bool + public const nint m_fldbOutputGain = 0x0; // + public const nint m_fldbCompressionThreshold = 0x4; // + public const nint m_fldbKneeWidth = 0x8; // + public const nint m_flCompressionRatio = 0xC; // + public const nint m_flAttackTimeMS = 0x10; // + public const nint m_flReleaseTimeMS = 0x14; // + public const nint m_flRMSTimeMS = 0x18; // + public const nint m_flWetMix = 0x1C; // + public const nint m_bPeakMode = 0x20; // } // Parent: None // Field count: 5 @@ -747,11 +747,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixShaperDesc_t { - public const nint m_nShape = 0x0; // int32 - public const nint m_fldbDrive = 0x4; // float32 - public const nint m_fldbOutputGain = 0x8; // float32 - public const nint m_flWetMix = 0xC; // float32 - public const nint m_nOversampleFactor = 0x10; // int32 + public const nint m_nShape = 0x0; // + public const nint m_fldbDrive = 0x4; // + public const nint m_fldbOutputGain = 0x8; // + public const nint m_flWetMix = 0xC; // + public const nint m_nOversampleFactor = 0x10; // } // Parent: None // Field count: 3 @@ -759,9 +759,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixEnvelopeDesc_t { - public const nint m_flAttackTimeMS = 0x0; // float32 - public const nint m_flHoldTimeMS = 0x4; // float32 - public const nint m_flReleaseTimeMS = 0x8; // float32 + public const nint m_flAttackTimeMS = 0x0; // + public const nint m_flHoldTimeMS = 0x4; // + public const nint m_flReleaseTimeMS = 0x8; // } // Parent: None // Field count: 4 @@ -769,10 +769,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAudioSentence { - public const nint m_bShouldVoiceDuck = 0x0; // bool - public const nint m_RunTimePhonemes = 0x8; // CUtlVector - public const nint m_EmphasisSamples = 0x20; // CUtlVector - public const nint m_morphData = 0x38; // CAudioMorphData + public const nint m_bShouldVoiceDuck = 0x0; // + public const nint m_RunTimePhonemes = 0x8; // + public const nint m_EmphasisSamples = 0x20; // + public const nint m_morphData = 0x38; // } // Parent: CSosGroupActionSchema // Field count: 3 @@ -780,9 +780,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSosGroupActionLimitSchema { - public const nint m_nMaxCount = 0x18; // int32 - public const nint m_nStopType = 0x1C; // SosActionStopType_t - public const nint m_nSortType = 0x20; // SosActionSortType_t + public const nint m_nMaxCount = 0x18; // + public const nint m_nStopType = 0x1C; // + public const nint m_nSortType = 0x20; // } // Parent: CVoiceContainerDecayingSineWave // Field count: 1 @@ -792,7 +792,7 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerAmpedDecayingSineWave { - public const nint m_flGainAmount = 0xF8; // float32 + public const nint m_flGainAmount = 0xF8; // } // Parent: None // Field count: 8 @@ -800,14 +800,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixAutoFilterDesc_t { - public const nint m_flEnvelopeAmount = 0x0; // float32 - public const nint m_flAttackTimeMS = 0x4; // float32 - public const nint m_flReleaseTimeMS = 0x8; // float32 - public const nint m_filter = 0xC; // VMixFilterDesc_t - public const nint m_flLFOAmount = 0x1C; // float32 - public const nint m_flLFORate = 0x20; // float32 - public const nint m_flPhase = 0x24; // float32 - public const nint m_nLFOShape = 0x28; // VMixLFOShape_t + public const nint m_flEnvelopeAmount = 0x0; // + public const nint m_flAttackTimeMS = 0x4; // + public const nint m_flReleaseTimeMS = 0x8; // + public const nint m_filter = 0xC; // + public const nint m_flLFOAmount = 0x1C; // + public const nint m_flLFORate = 0x20; // + public const nint m_flPhase = 0x24; // + public const nint m_nLFOShape = 0x28; // } // Parent: None // Field count: 10 @@ -815,16 +815,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixDynamicsBand_t { - public const nint m_fldbGainInput = 0x0; // float32 - public const nint m_fldbGainOutput = 0x4; // float32 - public const nint m_fldbThresholdBelow = 0x8; // float32 - public const nint m_fldbThresholdAbove = 0xC; // float32 - public const nint m_flRatioBelow = 0x10; // float32 - public const nint m_flRatioAbove = 0x14; // float32 - public const nint m_flAttackTimeMS = 0x18; // float32 - public const nint m_flReleaseTimeMS = 0x1C; // float32 - public const nint m_bEnable = 0x20; // bool - public const nint m_bSolo = 0x21; // bool + public const nint m_fldbGainInput = 0x0; // + public const nint m_fldbGainOutput = 0x4; // + public const nint m_fldbThresholdBelow = 0x8; // + public const nint m_fldbThresholdAbove = 0xC; // + public const nint m_flRatioBelow = 0x10; // + public const nint m_flRatioAbove = 0x14; // + public const nint m_flAttackTimeMS = 0x18; // + public const nint m_flReleaseTimeMS = 0x1C; // + public const nint m_bEnable = 0x20; // + public const nint m_bSolo = 0x21; // } // Parent: None // Field count: 1 @@ -832,7 +832,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixEffectChainDesc_t { - public const nint m_flCrossfadeTime = 0x0; // float32 + public const nint m_flCrossfadeTime = 0x0; // } // Parent: None // Field count: 4 @@ -840,10 +840,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CVoiceContainerStaticAdditiveSynth__CGainScalePerInstance { - public const nint m_flMinVolume = 0x0; // float32 - public const nint m_nInstancesAtMinVolume = 0x4; // int32 - public const nint m_flMaxVolume = 0x8; // float32 - public const nint m_nInstancesAtMaxVolume = 0xC; // int32 + public const nint m_flMinVolume = 0x0; // + public const nint m_nInstancesAtMinVolume = 0x4; // + public const nint m_flMaxVolume = 0x8; // + public const nint m_nInstancesAtMaxVolume = 0xC; // } // Parent: CVoiceContainerBase // Field count: 3 @@ -853,8 +853,8 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerSelector { - public const nint m_mode = 0xF0; // PlayBackMode_t - public const nint m_bRetrigger = 0xF4; // bool + public const nint m_mode = 0xF0; // + public const nint m_bRetrigger = 0xF4; // public const nint m_soundsToPlay = 0xF8; // CUtlVector> } // Parent: CSosGroupActionSchema @@ -863,8 +863,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSosGroupActionTimeBlockLimitSchema { - public const nint m_nMaxCount = 0x18; // int32 - public const nint m_flMaxDuration = 0x1C; // float32 + public const nint m_nMaxCount = 0x18; // + public const nint m_flMaxDuration = 0x1C; // } // Parent: CSosGroupActionSchema // Field count: 8 @@ -872,14 +872,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSosGroupActionMemberCountEnvelopeSchema { - public const nint m_nBaseCount = 0x18; // int32 - public const nint m_nTargetCount = 0x1C; // int32 - public const nint m_flBaseValue = 0x20; // float32 - public const nint m_flTargetValue = 0x24; // float32 - public const nint m_flAttack = 0x28; // float32 - public const nint m_flDecay = 0x2C; // float32 - public const nint m_resultVarName = 0x30; // CUtlString - public const nint m_bSaveToGroup = 0x38; // bool + public const nint m_nBaseCount = 0x18; // + public const nint m_nTargetCount = 0x1C; // + public const nint m_flBaseValue = 0x20; // + public const nint m_flTargetValue = 0x24; // + public const nint m_flAttack = 0x28; // + public const nint m_flDecay = 0x2C; // + public const nint m_resultVarName = 0x30; // + public const nint m_bSaveToGroup = 0x38; // } // Parent: CVoiceContainerBase // Field count: 1 @@ -889,7 +889,7 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerSwitch { - public const nint m_soundsToPlay = 0xF0; // CUtlVector + public const nint m_soundsToPlay = 0xF0; // } // Parent: CSosGroupActionSchema // Field count: 1 @@ -897,7 +897,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CSosGroupActionTimeLimitSchema { - public const nint m_flMaxDuration = 0x18; // float32 + public const nint m_flMaxDuration = 0x18; // } // Parent: None // Field count: 10 @@ -905,16 +905,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixVocoderDesc_t { - public const nint m_nBandCount = 0x0; // int32 - public const nint m_flBandwidth = 0x4; // float32 - public const nint m_fldBModGain = 0x8; // float32 - public const nint m_flFreqRangeStart = 0xC; // float32 - public const nint m_flFreqRangeEnd = 0x10; // float32 - public const nint m_fldBUnvoicedGain = 0x14; // float32 - public const nint m_flAttackTimeMS = 0x18; // float32 - public const nint m_flReleaseTimeMS = 0x1C; // float32 - public const nint m_nDebugBand = 0x20; // int32 - public const nint m_bPeakMode = 0x24; // bool + public const nint m_nBandCount = 0x0; // + public const nint m_flBandwidth = 0x4; // + public const nint m_fldBModGain = 0x8; // + public const nint m_flFreqRangeStart = 0xC; // + public const nint m_flFreqRangeEnd = 0x10; // + public const nint m_fldBUnvoicedGain = 0x14; // + public const nint m_flAttackTimeMS = 0x18; // + public const nint m_flReleaseTimeMS = 0x1C; // + public const nint m_nDebugBand = 0x20; // + public const nint m_bPeakMode = 0x24; // } // Parent: None // Field count: 6 @@ -922,12 +922,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixUtilityDesc_t { - public const nint m_nOp = 0x0; // VMixChannelOperation_t - public const nint m_flInputPan = 0x4; // float32 - public const nint m_flOutputBalance = 0x8; // float32 - public const nint m_fldbOutputGain = 0xC; // float32 - public const nint m_bBassMono = 0x10; // bool - public const nint m_flBassFreq = 0x14; // float32 + public const nint m_nOp = 0x0; // + public const nint m_flInputPan = 0x4; // + public const nint m_flOutputBalance = 0x8; // + public const nint m_fldbOutputGain = 0xC; // + public const nint m_bBassMono = 0x10; // + public const nint m_flBassFreq = 0x14; // } // Parent: CVoiceContainerBase // Field count: 2 @@ -937,8 +937,8 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerDecayingSineWave { - public const nint m_flFrequency = 0xF0; // float32 - public const nint m_flDecayTime = 0xF4; // float32 + public const nint m_flFrequency = 0xF0; // + public const nint m_flDecayTime = 0xF4; // } // Parent: None // Field count: 6 @@ -946,12 +946,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixFilterDesc_t { - public const nint m_nFilterType = 0x0; // VMixFilterType_t - public const nint m_nFilterSlope = 0x2; // VMixFilterSlope_t - public const nint m_bEnabled = 0x3; // bool - public const nint m_fldbGain = 0x4; // float32 - public const nint m_flCutoffFreq = 0x8; // float32 - public const nint m_flQ = 0xC; // float32 + public const nint m_nFilterType = 0x0; // + public const nint m_nFilterSlope = 0x2; // + public const nint m_bEnabled = 0x3; // + public const nint m_fldbGain = 0x4; // + public const nint m_flCutoffFreq = 0x8; // + public const nint m_flQ = 0xC; // } // Parent: None // Field count: 3 @@ -959,9 +959,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixOscDesc_t { - public const nint oscType = 0x0; // VMixLFOShape_t - public const nint m_freq = 0x4; // float32 - public const nint m_flPhase = 0x8; // float32 + public const nint oscType = 0x0; // + public const nint m_freq = 0x4; // + public const nint m_flPhase = 0x8; // } // Parent: None // Field count: 12 @@ -969,18 +969,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VMixDynamicsDesc_t { - public const nint m_fldbGain = 0x0; // float32 - public const nint m_fldbNoiseGateThreshold = 0x4; // float32 - public const nint m_fldbCompressionThreshold = 0x8; // float32 - public const nint m_fldbLimiterThreshold = 0xC; // float32 - public const nint m_fldbKneeWidth = 0x10; // float32 - public const nint m_flRatio = 0x14; // float32 - public const nint m_flLimiterRatio = 0x18; // float32 - public const nint m_flAttackTimeMS = 0x1C; // float32 - public const nint m_flReleaseTimeMS = 0x20; // float32 - public const nint m_flRMSTimeMS = 0x24; // float32 - public const nint m_flWetMix = 0x28; // float32 - public const nint m_bPeakMode = 0x2C; // bool + public const nint m_fldbGain = 0x0; // + public const nint m_fldbNoiseGateThreshold = 0x4; // + public const nint m_fldbCompressionThreshold = 0x8; // + public const nint m_fldbLimiterThreshold = 0xC; // + public const nint m_fldbKneeWidth = 0x10; // + public const nint m_flRatio = 0x14; // + public const nint m_flLimiterRatio = 0x18; // + public const nint m_flAttackTimeMS = 0x1C; // + public const nint m_flReleaseTimeMS = 0x20; // + public const nint m_flRMSTimeMS = 0x24; // + public const nint m_flWetMix = 0x28; // + public const nint m_bPeakMode = 0x2C; // } } } diff --git a/output/soundsystem_dll.hpp b/output/soundsystem_dll.hpp index 344fd5b..34d194c 100644 --- a/output/soundsystem_dll.hpp +++ b/output/soundsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once @@ -235,9 +235,9 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerBlender { - constexpr std::ptrdiff_t m_firstSound = 0xF0; // CStrongHandle - constexpr std::ptrdiff_t m_secondSound = 0xF8; // CStrongHandle - constexpr std::ptrdiff_t m_flBlendFactor = 0x100; // float32 + constexpr std::ptrdiff_t m_firstSound = 0xF0; // + constexpr std::ptrdiff_t m_secondSound = 0xF8; // + constexpr std::ptrdiff_t m_flBlendFactor = 0x100; // } // Parent: None // Field count: 4 @@ -245,10 +245,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixFreeverbDesc_t { - constexpr std::ptrdiff_t m_flRoomSize = 0x0; // float32 - constexpr std::ptrdiff_t m_flDamp = 0x4; // float32 - constexpr std::ptrdiff_t m_flWidth = 0x8; // float32 - constexpr std::ptrdiff_t m_flLateReflections = 0xC; // float32 + constexpr std::ptrdiff_t m_flRoomSize = 0x0; // + constexpr std::ptrdiff_t m_flDamp = 0x4; // + constexpr std::ptrdiff_t m_flWidth = 0x8; // + constexpr std::ptrdiff_t m_flLateReflections = 0xC; // } // Parent: None // Field count: 7 @@ -256,13 +256,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CVoiceContainerStaticAdditiveSynth__CHarmonic { - constexpr std::ptrdiff_t m_nWaveform = 0x0; // EWaveform - constexpr std::ptrdiff_t m_nFundamental = 0x1; // EMidiNote - constexpr std::ptrdiff_t m_nOctave = 0x4; // int32 - constexpr std::ptrdiff_t m_flCents = 0x8; // float32 - constexpr std::ptrdiff_t m_flPhase = 0xC; // float32 - constexpr std::ptrdiff_t m_curve = 0x10; // CPiecewiseCurve - constexpr std::ptrdiff_t m_volumeScaling = 0x50; // CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance + constexpr std::ptrdiff_t m_nWaveform = 0x0; // + constexpr std::ptrdiff_t m_nFundamental = 0x1; // + constexpr std::ptrdiff_t m_nOctave = 0x4; // + constexpr std::ptrdiff_t m_flCents = 0x8; // + constexpr std::ptrdiff_t m_flPhase = 0xC; // + constexpr std::ptrdiff_t m_curve = 0x10; // + constexpr std::ptrdiff_t m_volumeScaling = 0x50; // } // Parent: None // Field count: 3 @@ -270,9 +270,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CVoiceContainerStaticAdditiveSynth__CTone { - constexpr std::ptrdiff_t m_harmonics = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_curve = 0x18; // CPiecewiseCurve - constexpr std::ptrdiff_t m_bSyncInstances = 0x58; // bool + constexpr std::ptrdiff_t m_harmonics = 0x0; // + constexpr std::ptrdiff_t m_curve = 0x18; // + constexpr std::ptrdiff_t m_bSyncInstances = 0x58; // } // Parent: CVoiceContainerBase // Field count: 6 @@ -282,11 +282,11 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerRandomSampler { - constexpr std::ptrdiff_t m_flAmplitude = 0xF0; // float32 - constexpr std::ptrdiff_t m_flAmplitudeJitter = 0xF4; // float32 - constexpr std::ptrdiff_t m_flTimeJitter = 0xF8; // float32 - constexpr std::ptrdiff_t m_flMaxLength = 0xFC; // float32 - constexpr std::ptrdiff_t m_nNumDelayVariations = 0x100; // int32 + constexpr std::ptrdiff_t m_flAmplitude = 0xF0; // + constexpr std::ptrdiff_t m_flAmplitudeJitter = 0xF4; // + constexpr std::ptrdiff_t m_flTimeJitter = 0xF8; // + constexpr std::ptrdiff_t m_flMaxLength = 0xFC; // + constexpr std::ptrdiff_t m_nNumDelayVariations = 0x100; // constexpr std::ptrdiff_t m_grainResources = 0x108; // CUtlVector> } // Parent: CVoiceContainerBase @@ -297,7 +297,7 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerDefault { - constexpr std::ptrdiff_t m_vsndReference = 0xF0; // CStrongHandle + constexpr std::ptrdiff_t m_vsndReference = 0xF0; // } // Parent: None // Field count: 11 @@ -305,17 +305,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CVSound { - constexpr std::ptrdiff_t m_nRate = 0x0; // int32 - constexpr std::ptrdiff_t m_nFormat = 0x4; // CVSoundFormat_t - constexpr std::ptrdiff_t m_nChannels = 0x8; // uint32 - constexpr std::ptrdiff_t m_nLoopStart = 0xC; // int32 - constexpr std::ptrdiff_t m_nSampleCount = 0x10; // uint32 - constexpr std::ptrdiff_t m_flDuration = 0x14; // float32 - constexpr std::ptrdiff_t m_Sentences = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_nStreamingSize = 0x30; // uint32 - constexpr std::ptrdiff_t m_nSeekTable = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_nLoopEnd = 0x50; // int32 - constexpr std::ptrdiff_t m_encodedHeader = 0x58; // CUtlBinaryBlock + constexpr std::ptrdiff_t m_nRate = 0x0; // + constexpr std::ptrdiff_t m_nFormat = 0x4; // + constexpr std::ptrdiff_t m_nChannels = 0x8; // + constexpr std::ptrdiff_t m_nLoopStart = 0xC; // + constexpr std::ptrdiff_t m_nSampleCount = 0x10; // + constexpr std::ptrdiff_t m_flDuration = 0x14; // + constexpr std::ptrdiff_t m_Sentences = 0x18; // + constexpr std::ptrdiff_t m_nStreamingSize = 0x30; // + constexpr std::ptrdiff_t m_nSeekTable = 0x38; // + constexpr std::ptrdiff_t m_nLoopEnd = 0x50; // + constexpr std::ptrdiff_t m_encodedHeader = 0x58; // } // Parent: None // Field count: 1 @@ -324,7 +324,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MVDataNodeType namespace CDSPPresetMixgroupModifierTable { - constexpr std::ptrdiff_t m_table = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_table = 0x0; // } // Parent: CSosGroupActionSchema // Field count: 7 @@ -332,13 +332,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSosGroupActionSoundeventClusterSchema { - constexpr std::ptrdiff_t m_nMinNearby = 0x18; // int32 - constexpr std::ptrdiff_t m_flClusterEpsilon = 0x1C; // float32 - constexpr std::ptrdiff_t m_shouldPlayOpvar = 0x20; // CUtlString - constexpr std::ptrdiff_t m_shouldPlayClusterChild = 0x28; // CUtlString - constexpr std::ptrdiff_t m_clusterSizeOpvar = 0x30; // CUtlString - constexpr std::ptrdiff_t m_groupBoundingBoxMinsOpvar = 0x38; // CUtlString - constexpr std::ptrdiff_t m_groupBoundingBoxMaxsOpvar = 0x40; // CUtlString + constexpr std::ptrdiff_t m_nMinNearby = 0x18; // + constexpr std::ptrdiff_t m_flClusterEpsilon = 0x1C; // + constexpr std::ptrdiff_t m_shouldPlayOpvar = 0x20; // + constexpr std::ptrdiff_t m_shouldPlayClusterChild = 0x28; // + constexpr std::ptrdiff_t m_clusterSizeOpvar = 0x30; // + constexpr std::ptrdiff_t m_groupBoundingBoxMinsOpvar = 0x38; // + constexpr std::ptrdiff_t m_groupBoundingBoxMaxsOpvar = 0x40; // } // Parent: CSosGroupActionSchema // Field count: 5 @@ -346,11 +346,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSosGroupActionSetSoundeventParameterSchema { - constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 - constexpr std::ptrdiff_t m_flMinValue = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxValue = 0x20; // float32 - constexpr std::ptrdiff_t m_opvarName = 0x28; // CUtlString - constexpr std::ptrdiff_t m_nSortType = 0x30; // SosActionSortType_t + constexpr std::ptrdiff_t m_nMaxCount = 0x18; // + constexpr std::ptrdiff_t m_flMinValue = 0x1C; // + constexpr std::ptrdiff_t m_flMaxValue = 0x20; // + constexpr std::ptrdiff_t m_opvarName = 0x28; // + constexpr std::ptrdiff_t m_nSortType = 0x30; // } // Parent: CVoiceContainerBase // Field count: 0 @@ -368,8 +368,8 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace VMixSubgraphSwitchDesc_t { constexpr std::ptrdiff_t m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t - constexpr std::ptrdiff_t m_bOnlyTailsOnFadeOut = 0x4; // bool - constexpr std::ptrdiff_t m_flInterpolationTime = 0x8; // float32 + constexpr std::ptrdiff_t m_bOnlyTailsOnFadeOut = 0x4; // + constexpr std::ptrdiff_t m_flInterpolationTime = 0x8; // } // Parent: None // Field count: 2 @@ -380,8 +380,8 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerAnalysisBase { - constexpr std::ptrdiff_t m_bRegenerateCurveOnCompile = 0x8; // bool - constexpr std::ptrdiff_t m_curve = 0x10; // CPiecewiseCurve + constexpr std::ptrdiff_t m_bRegenerateCurveOnCompile = 0x8; // + constexpr std::ptrdiff_t m_curve = 0x10; // } // Parent: None // Field count: 2 @@ -389,8 +389,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixPannerDesc_t { - constexpr std::ptrdiff_t m_type = 0x0; // VMixPannerType_t - constexpr std::ptrdiff_t m_flStrength = 0x4; // float32 + constexpr std::ptrdiff_t m_type = 0x0; // + constexpr std::ptrdiff_t m_flStrength = 0x4; // } // Parent: CSosGroupActionSchema // Field count: 4 @@ -398,10 +398,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSosGroupActionSoundeventPrioritySchema { - constexpr std::ptrdiff_t m_priorityValue = 0x18; // CUtlString - constexpr std::ptrdiff_t m_priorityVolumeScalar = 0x20; // CUtlString - constexpr std::ptrdiff_t m_priorityContributeButDontRead = 0x28; // CUtlString - constexpr std::ptrdiff_t m_bPriorityReadButDontContribute = 0x30; // CUtlString + constexpr std::ptrdiff_t m_priorityValue = 0x18; // + constexpr std::ptrdiff_t m_priorityVolumeScalar = 0x20; // + constexpr std::ptrdiff_t m_priorityContributeButDontRead = 0x28; // + constexpr std::ptrdiff_t m_bPriorityReadButDontContribute = 0x30; // } // Parent: CVoiceContainerBase // Field count: 3 @@ -411,9 +411,9 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerRealtimeFMSineWave { - constexpr std::ptrdiff_t m_flCarrierFrequency = 0xF0; // float32 - constexpr std::ptrdiff_t m_flModulatorFrequency = 0xF4; // float32 - constexpr std::ptrdiff_t m_flModulatorAmount = 0xF8; // float32 + constexpr std::ptrdiff_t m_flCarrierFrequency = 0xF0; // + constexpr std::ptrdiff_t m_flModulatorFrequency = 0xF4; // + constexpr std::ptrdiff_t m_flModulatorAmount = 0xF8; // } // Parent: None // Field count: 1 @@ -421,7 +421,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace SelectedEditItemInfo_t { - constexpr std::ptrdiff_t m_EditItems = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_EditItems = 0x0; // } // Parent: None // Field count: 9 @@ -429,15 +429,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixModDelayDesc_t { - constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t - constexpr std::ptrdiff_t m_bPhaseInvert = 0x10; // bool - constexpr std::ptrdiff_t m_flGlideTime = 0x14; // float32 - constexpr std::ptrdiff_t m_flDelay = 0x18; // float32 - constexpr std::ptrdiff_t m_flOutputGain = 0x1C; // float32 - constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float32 - constexpr std::ptrdiff_t m_flModRate = 0x24; // float32 - constexpr std::ptrdiff_t m_flModDepth = 0x28; // float32 - constexpr std::ptrdiff_t m_bApplyAntialiasing = 0x2C; // bool + constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // + constexpr std::ptrdiff_t m_bPhaseInvert = 0x10; // + constexpr std::ptrdiff_t m_flGlideTime = 0x14; // + constexpr std::ptrdiff_t m_flDelay = 0x18; // + constexpr std::ptrdiff_t m_flOutputGain = 0x1C; // + constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // + constexpr std::ptrdiff_t m_flModRate = 0x24; // + constexpr std::ptrdiff_t m_flModDepth = 0x28; // + constexpr std::ptrdiff_t m_bApplyAntialiasing = 0x2C; // } // Parent: None // Field count: 17 @@ -445,23 +445,23 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixBoxverbDesc_t { - constexpr std::ptrdiff_t m_flSizeMax = 0x0; // float32 - constexpr std::ptrdiff_t m_flSizeMin = 0x4; // float32 - constexpr std::ptrdiff_t m_flComplexity = 0x8; // float32 - constexpr std::ptrdiff_t m_flDiffusion = 0xC; // float32 - constexpr std::ptrdiff_t m_flModDepth = 0x10; // float32 - constexpr std::ptrdiff_t m_flModRate = 0x14; // float32 - constexpr std::ptrdiff_t m_bParallel = 0x18; // bool - constexpr std::ptrdiff_t m_filterType = 0x1C; // VMixFilterDesc_t - constexpr std::ptrdiff_t m_flWidth = 0x2C; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x30; // float32 - constexpr std::ptrdiff_t m_flDepth = 0x34; // float32 - constexpr std::ptrdiff_t m_flFeedbackScale = 0x38; // float32 - constexpr std::ptrdiff_t m_flFeedbackWidth = 0x3C; // float32 - constexpr std::ptrdiff_t m_flFeedbackHeight = 0x40; // float32 - constexpr std::ptrdiff_t m_flFeedbackDepth = 0x44; // float32 - constexpr std::ptrdiff_t m_flOutputGain = 0x48; // float32 - constexpr std::ptrdiff_t m_flTaps = 0x4C; // float32 + constexpr std::ptrdiff_t m_flSizeMax = 0x0; // + constexpr std::ptrdiff_t m_flSizeMin = 0x4; // + constexpr std::ptrdiff_t m_flComplexity = 0x8; // + constexpr std::ptrdiff_t m_flDiffusion = 0xC; // + constexpr std::ptrdiff_t m_flModDepth = 0x10; // + constexpr std::ptrdiff_t m_flModRate = 0x14; // + constexpr std::ptrdiff_t m_bParallel = 0x18; // + constexpr std::ptrdiff_t m_filterType = 0x1C; // + constexpr std::ptrdiff_t m_flWidth = 0x2C; // + constexpr std::ptrdiff_t m_flHeight = 0x30; // + constexpr std::ptrdiff_t m_flDepth = 0x34; // + constexpr std::ptrdiff_t m_flFeedbackScale = 0x38; // + constexpr std::ptrdiff_t m_flFeedbackWidth = 0x3C; // + constexpr std::ptrdiff_t m_flFeedbackHeight = 0x40; // + constexpr std::ptrdiff_t m_flFeedbackDepth = 0x44; // + constexpr std::ptrdiff_t m_flOutputGain = 0x48; // + constexpr std::ptrdiff_t m_flTaps = 0x4C; // } // Parent: None // Field count: 3 @@ -470,9 +470,9 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyElementNameFn namespace CSosGroupActionSchema { - constexpr std::ptrdiff_t m_name = 0x8; // CUtlString - constexpr std::ptrdiff_t m_actionType = 0x10; // ActionType_t - constexpr std::ptrdiff_t m_actionInstanceType = 0x14; // ActionType_t + constexpr std::ptrdiff_t m_name = 0x8; // + constexpr std::ptrdiff_t m_actionType = 0x10; // + constexpr std::ptrdiff_t m_actionInstanceType = 0x14; // } // Parent: None // Field count: 9 @@ -481,15 +481,15 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyElementNameFn namespace CSosSoundEventGroupSchema { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nType = 0x8; // SosGroupType_t - constexpr std::ptrdiff_t m_bIsBlocking = 0xC; // bool - constexpr std::ptrdiff_t m_nBlockMaxCount = 0x10; // int32 - constexpr std::ptrdiff_t m_bInvertMatch = 0x14; // bool - constexpr std::ptrdiff_t m_matchPattern = 0x18; // CSosGroupMatchPattern - constexpr std::ptrdiff_t m_branchPattern = 0x48; // CSosGroupBranchPattern - constexpr std::ptrdiff_t m_flLifeSpanTime = 0x58; // float32 - constexpr std::ptrdiff_t m_vActions = 0xC0; // CSosGroupActionSchema*[4] + constexpr std::ptrdiff_t m_name = 0x0; // + constexpr std::ptrdiff_t m_nType = 0x8; // + constexpr std::ptrdiff_t m_bIsBlocking = 0xC; // + constexpr std::ptrdiff_t m_nBlockMaxCount = 0x10; // + constexpr std::ptrdiff_t m_bInvertMatch = 0x14; // + constexpr std::ptrdiff_t m_matchPattern = 0x18; // + constexpr std::ptrdiff_t m_branchPattern = 0x48; // + constexpr std::ptrdiff_t m_flLifeSpanTime = 0x58; // + constexpr std::ptrdiff_t m_vActions = 0xC0; // } // Parent: None // Field count: 5 @@ -497,11 +497,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSosGroupBranchPattern { - constexpr std::ptrdiff_t m_bMatchEventName = 0x8; // bool - constexpr std::ptrdiff_t m_bMatchEventSubString = 0x9; // bool - constexpr std::ptrdiff_t m_bMatchEntIndex = 0xA; // bool - constexpr std::ptrdiff_t m_bMatchOpvar = 0xB; // bool - constexpr std::ptrdiff_t m_bMatchString = 0xC; // bool + constexpr std::ptrdiff_t m_bMatchEventName = 0x8; // + constexpr std::ptrdiff_t m_bMatchEventSubString = 0x9; // + constexpr std::ptrdiff_t m_bMatchEntIndex = 0xA; // + constexpr std::ptrdiff_t m_bMatchOpvar = 0xB; // + constexpr std::ptrdiff_t m_bMatchString = 0xC; // } // Parent: None // Field count: 10 @@ -509,16 +509,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixDynamics3BandDesc_t { - constexpr std::ptrdiff_t m_fldbGainOutput = 0x0; // float32 - constexpr std::ptrdiff_t m_flRMSTimeMS = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float32 - constexpr std::ptrdiff_t m_flDepth = 0xC; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0x10; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x14; // float32 - constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float32 - constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 - constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool - constexpr std::ptrdiff_t m_bandDesc = 0x24; // VMixDynamicsBand_t[3] + constexpr std::ptrdiff_t m_fldbGainOutput = 0x0; // + constexpr std::ptrdiff_t m_flRMSTimeMS = 0x4; // + constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // + constexpr std::ptrdiff_t m_flDepth = 0xC; // + constexpr std::ptrdiff_t m_flWetMix = 0x10; // + constexpr std::ptrdiff_t m_flTimeScale = 0x14; // + constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // + constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // + constexpr std::ptrdiff_t m_bPeakMode = 0x20; // + constexpr std::ptrdiff_t m_bandDesc = 0x24; // } // Parent: None // Field count: 6 @@ -526,12 +526,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CDSPMixgroupModifier { - constexpr std::ptrdiff_t m_mixgroup = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flModifier = 0x8; // float32 - constexpr std::ptrdiff_t m_flModifierMin = 0xC; // float32 - constexpr std::ptrdiff_t m_flSourceModifier = 0x10; // float32 - constexpr std::ptrdiff_t m_flSourceModifierMin = 0x14; // float32 - constexpr std::ptrdiff_t m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 + constexpr std::ptrdiff_t m_mixgroup = 0x0; // + constexpr std::ptrdiff_t m_flModifier = 0x8; // + constexpr std::ptrdiff_t m_flModifierMin = 0xC; // + constexpr std::ptrdiff_t m_flSourceModifier = 0x10; // + constexpr std::ptrdiff_t m_flSourceModifierMin = 0x14; // + constexpr std::ptrdiff_t m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // } // Parent: None // Field count: 6 @@ -539,12 +539,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAudioMorphData { - constexpr std::ptrdiff_t m_times = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nameHashCodes = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_nameStrings = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_samples = 0x48; // CUtlVector> - constexpr std::ptrdiff_t m_flEaseIn = 0x60; // float32 - constexpr std::ptrdiff_t m_flEaseOut = 0x64; // float32 + constexpr std::ptrdiff_t m_times = 0x0; // + constexpr std::ptrdiff_t m_nameHashCodes = 0x18; // + constexpr std::ptrdiff_t m_nameStrings = 0x30; // + constexpr std::ptrdiff_t m_samples = 0x48; // + constexpr std::ptrdiff_t m_flEaseIn = 0x60; // + constexpr std::ptrdiff_t m_flEaseOut = 0x64; // } // Parent: CVoiceContainerBase // Field count: 1 @@ -554,7 +554,7 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerStaticAdditiveSynth { - constexpr std::ptrdiff_t m_tones = 0xF0; // CUtlVector + constexpr std::ptrdiff_t m_tones = 0xF0; // } // Parent: None // Field count: 2 @@ -562,8 +562,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CDspPresetModifierList { - constexpr std::ptrdiff_t m_dspName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_modifiers = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_dspName = 0x0; // + constexpr std::ptrdiff_t m_modifiers = 0x8; // } // Parent: None // Field count: 3 @@ -575,9 +575,9 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerBase { - constexpr std::ptrdiff_t m_vSound = 0x20; // CVSound - constexpr std::ptrdiff_t m_bHideAnalyzers = 0xD0; // bool - constexpr std::ptrdiff_t m_analysisContainers = 0xD8; // CUtlVector + constexpr std::ptrdiff_t m_vSound = 0x20; // + constexpr std::ptrdiff_t m_bHideAnalyzers = 0xD0; // + constexpr std::ptrdiff_t m_analysisContainers = 0xD8; // } // Parent: None // Field count: 7 @@ -585,13 +585,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixDelayDesc_t { - constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t - constexpr std::ptrdiff_t m_bEnableFilter = 0x10; // bool - constexpr std::ptrdiff_t m_flDelay = 0x14; // float32 - constexpr std::ptrdiff_t m_flDirectGain = 0x18; // float32 - constexpr std::ptrdiff_t m_flDelayGain = 0x1C; // float32 - constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float32 - constexpr std::ptrdiff_t m_flWidth = 0x24; // float32 + constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // + constexpr std::ptrdiff_t m_bEnableFilter = 0x10; // + constexpr std::ptrdiff_t m_flDelay = 0x14; // + constexpr std::ptrdiff_t m_flDirectGain = 0x18; // + constexpr std::ptrdiff_t m_flDelayGain = 0x1C; // + constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // + constexpr std::ptrdiff_t m_flWidth = 0x24; // } // Parent: None // Field count: 1 @@ -599,7 +599,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixEQ8Desc_t { - constexpr std::ptrdiff_t m_stages = 0x0; // VMixFilterDesc_t[8] + constexpr std::ptrdiff_t m_stages = 0x0; // } // Parent: None // Field count: 3 @@ -607,9 +607,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAudioPhonemeTag { - constexpr std::ptrdiff_t m_flStartTime = 0x0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x4; // float32 - constexpr std::ptrdiff_t m_nPhonemeCode = 0x8; // int32 + constexpr std::ptrdiff_t m_flStartTime = 0x0; // + constexpr std::ptrdiff_t m_flEndTime = 0x4; // + constexpr std::ptrdiff_t m_nPhonemeCode = 0x8; // } // Parent: CVoiceContainerAnalysisBase // Field count: 3 @@ -619,9 +619,9 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerEnvelopeAnalyzer { - constexpr std::ptrdiff_t m_mode = 0x50; // EMode_t - constexpr std::ptrdiff_t m_nSamples = 0x54; // int32 - constexpr std::ptrdiff_t m_flThreshold = 0x58; // float32 + constexpr std::ptrdiff_t m_mode = 0x50; // + constexpr std::ptrdiff_t m_nSamples = 0x54; // + constexpr std::ptrdiff_t m_flThreshold = 0x58; // } // Parent: None // Field count: 1 @@ -629,7 +629,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSoundEventMetaData { - constexpr std::ptrdiff_t m_soundEventVMix = 0x0; // CStrongHandle + constexpr std::ptrdiff_t m_soundEventVMix = 0x0; // } // Parent: None // Field count: 4 @@ -637,10 +637,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixPitchShiftDesc_t { - constexpr std::ptrdiff_t m_nGrainSampleCount = 0x0; // int32 - constexpr std::ptrdiff_t m_flPitchShift = 0x4; // float32 - constexpr std::ptrdiff_t m_nQuality = 0x8; // int32 - constexpr std::ptrdiff_t m_nProcType = 0xC; // int32 + constexpr std::ptrdiff_t m_nGrainSampleCount = 0x0; // + constexpr std::ptrdiff_t m_flPitchShift = 0x4; // + constexpr std::ptrdiff_t m_nQuality = 0x8; // + constexpr std::ptrdiff_t m_nProcType = 0xC; // } // Parent: None // Field count: 2 @@ -648,8 +648,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAudioEmphasisSample { - constexpr std::ptrdiff_t m_flTime = 0x0; // float32 - constexpr std::ptrdiff_t m_flValue = 0x4; // float32 + constexpr std::ptrdiff_t m_flTime = 0x0; // + constexpr std::ptrdiff_t m_flValue = 0x4; // } // Parent: None // Field count: 8 @@ -657,14 +657,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixConvolutionDesc_t { - constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32 - constexpr std::ptrdiff_t m_flPreDelayMS = 0x4; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0x8; // float32 - constexpr std::ptrdiff_t m_fldbLow = 0xC; // float32 - constexpr std::ptrdiff_t m_fldbMid = 0x10; // float32 - constexpr std::ptrdiff_t m_fldbHigh = 0x14; // float32 - constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float32 - constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 + constexpr std::ptrdiff_t m_fldbGain = 0x0; // + constexpr std::ptrdiff_t m_flPreDelayMS = 0x4; // + constexpr std::ptrdiff_t m_flWetMix = 0x8; // + constexpr std::ptrdiff_t m_fldbLow = 0xC; // + constexpr std::ptrdiff_t m_fldbMid = 0x10; // + constexpr std::ptrdiff_t m_fldbHigh = 0x14; // + constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // + constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // } // Parent: None // Field count: 0 @@ -679,7 +679,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSosSoundEventGroupListSchema { - constexpr std::ptrdiff_t m_groupList = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_groupList = 0x0; // } // Parent: CSosGroupBranchPattern // Field count: 5 @@ -687,11 +687,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSosGroupMatchPattern { - constexpr std::ptrdiff_t m_matchSoundEventName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_matchSoundEventSubString = 0x18; // CUtlString - constexpr std::ptrdiff_t m_flEntIndex = 0x20; // float32 - constexpr std::ptrdiff_t m_flOpvar = 0x24; // float32 - constexpr std::ptrdiff_t m_opvarString = 0x28; // CUtlString + constexpr std::ptrdiff_t m_matchSoundEventName = 0x10; // + constexpr std::ptrdiff_t m_matchSoundEventSubString = 0x18; // + constexpr std::ptrdiff_t m_flEntIndex = 0x20; // + constexpr std::ptrdiff_t m_flOpvar = 0x24; // + constexpr std::ptrdiff_t m_opvarString = 0x28; // } // Parent: None // Field count: 5 @@ -699,11 +699,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace SosEditItemInfo_t { - constexpr std::ptrdiff_t itemType = 0x0; // SosEditItemType_t - constexpr std::ptrdiff_t itemName = 0x8; // CUtlString - constexpr std::ptrdiff_t itemTypeName = 0x10; // CUtlString - constexpr std::ptrdiff_t itemKVString = 0x20; // CUtlString - constexpr std::ptrdiff_t itemPos = 0x28; // Vector2D + constexpr std::ptrdiff_t itemType = 0x0; // + constexpr std::ptrdiff_t itemName = 0x8; // + constexpr std::ptrdiff_t itemTypeName = 0x10; // + constexpr std::ptrdiff_t itemKVString = 0x20; // + constexpr std::ptrdiff_t itemPos = 0x28; // } // Parent: None // Field count: 7 @@ -711,13 +711,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixPlateverbDesc_t { - constexpr std::ptrdiff_t m_flPrefilter = 0x0; // float32 - constexpr std::ptrdiff_t m_flInputDiffusion1 = 0x4; // float32 - constexpr std::ptrdiff_t m_flInputDiffusion2 = 0x8; // float32 - constexpr std::ptrdiff_t m_flDecay = 0xC; // float32 - constexpr std::ptrdiff_t m_flDamp = 0x10; // float32 - constexpr std::ptrdiff_t m_flFeedbackDiffusion1 = 0x14; // float32 - constexpr std::ptrdiff_t m_flFeedbackDiffusion2 = 0x18; // float32 + constexpr std::ptrdiff_t m_flPrefilter = 0x0; // + constexpr std::ptrdiff_t m_flInputDiffusion1 = 0x4; // + constexpr std::ptrdiff_t m_flInputDiffusion2 = 0x8; // + constexpr std::ptrdiff_t m_flDecay = 0xC; // + constexpr std::ptrdiff_t m_flDamp = 0x10; // + constexpr std::ptrdiff_t m_flFeedbackDiffusion1 = 0x14; // + constexpr std::ptrdiff_t m_flFeedbackDiffusion2 = 0x18; // } // Parent: None // Field count: 4 @@ -725,10 +725,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixDiffusorDesc_t { - constexpr std::ptrdiff_t m_flSize = 0x0; // float32 - constexpr std::ptrdiff_t m_flComplexity = 0x4; // float32 - constexpr std::ptrdiff_t m_flFeedback = 0x8; // float32 - constexpr std::ptrdiff_t m_flOutputGain = 0xC; // float32 + constexpr std::ptrdiff_t m_flSize = 0x0; // + constexpr std::ptrdiff_t m_flComplexity = 0x4; // + constexpr std::ptrdiff_t m_flFeedback = 0x8; // + constexpr std::ptrdiff_t m_flOutputGain = 0xC; // } // Parent: None // Field count: 9 @@ -736,15 +736,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixDynamicsCompressorDesc_t { - constexpr std::ptrdiff_t m_fldbOutputGain = 0x0; // float32 - constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float32 - constexpr std::ptrdiff_t m_flCompressionRatio = 0xC; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x10; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x14; // float32 - constexpr std::ptrdiff_t m_flRMSTimeMS = 0x18; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0x1C; // float32 - constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool + constexpr std::ptrdiff_t m_fldbOutputGain = 0x0; // + constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x4; // + constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // + constexpr std::ptrdiff_t m_flCompressionRatio = 0xC; // + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x10; // + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x14; // + constexpr std::ptrdiff_t m_flRMSTimeMS = 0x18; // + constexpr std::ptrdiff_t m_flWetMix = 0x1C; // + constexpr std::ptrdiff_t m_bPeakMode = 0x20; // } // Parent: None // Field count: 5 @@ -752,11 +752,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixShaperDesc_t { - constexpr std::ptrdiff_t m_nShape = 0x0; // int32 - constexpr std::ptrdiff_t m_fldbDrive = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbOutputGain = 0x8; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0xC; // float32 - constexpr std::ptrdiff_t m_nOversampleFactor = 0x10; // int32 + constexpr std::ptrdiff_t m_nShape = 0x0; // + constexpr std::ptrdiff_t m_fldbDrive = 0x4; // + constexpr std::ptrdiff_t m_fldbOutputGain = 0x8; // + constexpr std::ptrdiff_t m_flWetMix = 0xC; // + constexpr std::ptrdiff_t m_nOversampleFactor = 0x10; // } // Parent: None // Field count: 3 @@ -764,9 +764,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixEnvelopeDesc_t { - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x0; // float32 - constexpr std::ptrdiff_t m_flHoldTimeMS = 0x4; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x0; // + constexpr std::ptrdiff_t m_flHoldTimeMS = 0x4; // + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // } // Parent: None // Field count: 4 @@ -774,10 +774,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAudioSentence { - constexpr std::ptrdiff_t m_bShouldVoiceDuck = 0x0; // bool - constexpr std::ptrdiff_t m_RunTimePhonemes = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_EmphasisSamples = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_morphData = 0x38; // CAudioMorphData + constexpr std::ptrdiff_t m_bShouldVoiceDuck = 0x0; // + constexpr std::ptrdiff_t m_RunTimePhonemes = 0x8; // + constexpr std::ptrdiff_t m_EmphasisSamples = 0x20; // + constexpr std::ptrdiff_t m_morphData = 0x38; // } // Parent: CSosGroupActionSchema // Field count: 3 @@ -785,9 +785,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSosGroupActionLimitSchema { - constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 - constexpr std::ptrdiff_t m_nStopType = 0x1C; // SosActionStopType_t - constexpr std::ptrdiff_t m_nSortType = 0x20; // SosActionSortType_t + constexpr std::ptrdiff_t m_nMaxCount = 0x18; // + constexpr std::ptrdiff_t m_nStopType = 0x1C; // + constexpr std::ptrdiff_t m_nSortType = 0x20; // } // Parent: CVoiceContainerDecayingSineWave // Field count: 1 @@ -797,7 +797,7 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerAmpedDecayingSineWave { - constexpr std::ptrdiff_t m_flGainAmount = 0xF8; // float32 + constexpr std::ptrdiff_t m_flGainAmount = 0xF8; // } // Parent: None // Field count: 8 @@ -805,14 +805,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixAutoFilterDesc_t { - constexpr std::ptrdiff_t m_flEnvelopeAmount = 0x0; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x4; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 - constexpr std::ptrdiff_t m_filter = 0xC; // VMixFilterDesc_t - constexpr std::ptrdiff_t m_flLFOAmount = 0x1C; // float32 - constexpr std::ptrdiff_t m_flLFORate = 0x20; // float32 - constexpr std::ptrdiff_t m_flPhase = 0x24; // float32 - constexpr std::ptrdiff_t m_nLFOShape = 0x28; // VMixLFOShape_t + constexpr std::ptrdiff_t m_flEnvelopeAmount = 0x0; // + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x4; // + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // + constexpr std::ptrdiff_t m_filter = 0xC; // + constexpr std::ptrdiff_t m_flLFOAmount = 0x1C; // + constexpr std::ptrdiff_t m_flLFORate = 0x20; // + constexpr std::ptrdiff_t m_flPhase = 0x24; // + constexpr std::ptrdiff_t m_nLFOShape = 0x28; // } // Parent: None // Field count: 10 @@ -820,16 +820,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixDynamicsBand_t { - constexpr std::ptrdiff_t m_fldbGainInput = 0x0; // float32 - constexpr std::ptrdiff_t m_fldbGainOutput = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbThresholdBelow = 0x8; // float32 - constexpr std::ptrdiff_t m_fldbThresholdAbove = 0xC; // float32 - constexpr std::ptrdiff_t m_flRatioBelow = 0x10; // float32 - constexpr std::ptrdiff_t m_flRatioAbove = 0x14; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float32 - constexpr std::ptrdiff_t m_bEnable = 0x20; // bool - constexpr std::ptrdiff_t m_bSolo = 0x21; // bool + constexpr std::ptrdiff_t m_fldbGainInput = 0x0; // + constexpr std::ptrdiff_t m_fldbGainOutput = 0x4; // + constexpr std::ptrdiff_t m_fldbThresholdBelow = 0x8; // + constexpr std::ptrdiff_t m_fldbThresholdAbove = 0xC; // + constexpr std::ptrdiff_t m_flRatioBelow = 0x10; // + constexpr std::ptrdiff_t m_flRatioAbove = 0x14; // + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // + constexpr std::ptrdiff_t m_bEnable = 0x20; // + constexpr std::ptrdiff_t m_bSolo = 0x21; // } // Parent: None // Field count: 1 @@ -837,7 +837,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixEffectChainDesc_t { - constexpr std::ptrdiff_t m_flCrossfadeTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flCrossfadeTime = 0x0; // } // Parent: None // Field count: 4 @@ -845,10 +845,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CVoiceContainerStaticAdditiveSynth__CGainScalePerInstance { - constexpr std::ptrdiff_t m_flMinVolume = 0x0; // float32 - constexpr std::ptrdiff_t m_nInstancesAtMinVolume = 0x4; // int32 - constexpr std::ptrdiff_t m_flMaxVolume = 0x8; // float32 - constexpr std::ptrdiff_t m_nInstancesAtMaxVolume = 0xC; // int32 + constexpr std::ptrdiff_t m_flMinVolume = 0x0; // + constexpr std::ptrdiff_t m_nInstancesAtMinVolume = 0x4; // + constexpr std::ptrdiff_t m_flMaxVolume = 0x8; // + constexpr std::ptrdiff_t m_nInstancesAtMaxVolume = 0xC; // } // Parent: CVoiceContainerBase // Field count: 3 @@ -858,8 +858,8 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerSelector { - constexpr std::ptrdiff_t m_mode = 0xF0; // PlayBackMode_t - constexpr std::ptrdiff_t m_bRetrigger = 0xF4; // bool + constexpr std::ptrdiff_t m_mode = 0xF0; // + constexpr std::ptrdiff_t m_bRetrigger = 0xF4; // constexpr std::ptrdiff_t m_soundsToPlay = 0xF8; // CUtlVector> } // Parent: CSosGroupActionSchema @@ -868,8 +868,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSosGroupActionTimeBlockLimitSchema { - constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 - constexpr std::ptrdiff_t m_flMaxDuration = 0x1C; // float32 + constexpr std::ptrdiff_t m_nMaxCount = 0x18; // + constexpr std::ptrdiff_t m_flMaxDuration = 0x1C; // } // Parent: CSosGroupActionSchema // Field count: 8 @@ -877,14 +877,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSosGroupActionMemberCountEnvelopeSchema { - constexpr std::ptrdiff_t m_nBaseCount = 0x18; // int32 - constexpr std::ptrdiff_t m_nTargetCount = 0x1C; // int32 - constexpr std::ptrdiff_t m_flBaseValue = 0x20; // float32 - constexpr std::ptrdiff_t m_flTargetValue = 0x24; // float32 - constexpr std::ptrdiff_t m_flAttack = 0x28; // float32 - constexpr std::ptrdiff_t m_flDecay = 0x2C; // float32 - constexpr std::ptrdiff_t m_resultVarName = 0x30; // CUtlString - constexpr std::ptrdiff_t m_bSaveToGroup = 0x38; // bool + constexpr std::ptrdiff_t m_nBaseCount = 0x18; // + constexpr std::ptrdiff_t m_nTargetCount = 0x1C; // + constexpr std::ptrdiff_t m_flBaseValue = 0x20; // + constexpr std::ptrdiff_t m_flTargetValue = 0x24; // + constexpr std::ptrdiff_t m_flAttack = 0x28; // + constexpr std::ptrdiff_t m_flDecay = 0x2C; // + constexpr std::ptrdiff_t m_resultVarName = 0x30; // + constexpr std::ptrdiff_t m_bSaveToGroup = 0x38; // } // Parent: CVoiceContainerBase // Field count: 1 @@ -894,7 +894,7 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerSwitch { - constexpr std::ptrdiff_t m_soundsToPlay = 0xF0; // CUtlVector + constexpr std::ptrdiff_t m_soundsToPlay = 0xF0; // } // Parent: CSosGroupActionSchema // Field count: 1 @@ -902,7 +902,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CSosGroupActionTimeLimitSchema { - constexpr std::ptrdiff_t m_flMaxDuration = 0x18; // float32 + constexpr std::ptrdiff_t m_flMaxDuration = 0x18; // } // Parent: None // Field count: 10 @@ -910,16 +910,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixVocoderDesc_t { - constexpr std::ptrdiff_t m_nBandCount = 0x0; // int32 - constexpr std::ptrdiff_t m_flBandwidth = 0x4; // float32 - constexpr std::ptrdiff_t m_fldBModGain = 0x8; // float32 - constexpr std::ptrdiff_t m_flFreqRangeStart = 0xC; // float32 - constexpr std::ptrdiff_t m_flFreqRangeEnd = 0x10; // float32 - constexpr std::ptrdiff_t m_fldBUnvoicedGain = 0x14; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float32 - constexpr std::ptrdiff_t m_nDebugBand = 0x20; // int32 - constexpr std::ptrdiff_t m_bPeakMode = 0x24; // bool + constexpr std::ptrdiff_t m_nBandCount = 0x0; // + constexpr std::ptrdiff_t m_flBandwidth = 0x4; // + constexpr std::ptrdiff_t m_fldBModGain = 0x8; // + constexpr std::ptrdiff_t m_flFreqRangeStart = 0xC; // + constexpr std::ptrdiff_t m_flFreqRangeEnd = 0x10; // + constexpr std::ptrdiff_t m_fldBUnvoicedGain = 0x14; // + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // + constexpr std::ptrdiff_t m_nDebugBand = 0x20; // + constexpr std::ptrdiff_t m_bPeakMode = 0x24; // } // Parent: None // Field count: 6 @@ -927,12 +927,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixUtilityDesc_t { - constexpr std::ptrdiff_t m_nOp = 0x0; // VMixChannelOperation_t - constexpr std::ptrdiff_t m_flInputPan = 0x4; // float32 - constexpr std::ptrdiff_t m_flOutputBalance = 0x8; // float32 - constexpr std::ptrdiff_t m_fldbOutputGain = 0xC; // float32 - constexpr std::ptrdiff_t m_bBassMono = 0x10; // bool - constexpr std::ptrdiff_t m_flBassFreq = 0x14; // float32 + constexpr std::ptrdiff_t m_nOp = 0x0; // + constexpr std::ptrdiff_t m_flInputPan = 0x4; // + constexpr std::ptrdiff_t m_flOutputBalance = 0x8; // + constexpr std::ptrdiff_t m_fldbOutputGain = 0xC; // + constexpr std::ptrdiff_t m_bBassMono = 0x10; // + constexpr std::ptrdiff_t m_flBassFreq = 0x14; // } // Parent: CVoiceContainerBase // Field count: 2 @@ -942,8 +942,8 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerDecayingSineWave { - constexpr std::ptrdiff_t m_flFrequency = 0xF0; // float32 - constexpr std::ptrdiff_t m_flDecayTime = 0xF4; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0xF0; // + constexpr std::ptrdiff_t m_flDecayTime = 0xF4; // } // Parent: None // Field count: 6 @@ -951,12 +951,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixFilterDesc_t { - constexpr std::ptrdiff_t m_nFilterType = 0x0; // VMixFilterType_t - constexpr std::ptrdiff_t m_nFilterSlope = 0x2; // VMixFilterSlope_t - constexpr std::ptrdiff_t m_bEnabled = 0x3; // bool - constexpr std::ptrdiff_t m_fldbGain = 0x4; // float32 - constexpr std::ptrdiff_t m_flCutoffFreq = 0x8; // float32 - constexpr std::ptrdiff_t m_flQ = 0xC; // float32 + constexpr std::ptrdiff_t m_nFilterType = 0x0; // + constexpr std::ptrdiff_t m_nFilterSlope = 0x2; // + constexpr std::ptrdiff_t m_bEnabled = 0x3; // + constexpr std::ptrdiff_t m_fldbGain = 0x4; // + constexpr std::ptrdiff_t m_flCutoffFreq = 0x8; // + constexpr std::ptrdiff_t m_flQ = 0xC; // } // Parent: None // Field count: 3 @@ -964,9 +964,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixOscDesc_t { - constexpr std::ptrdiff_t oscType = 0x0; // VMixLFOShape_t - constexpr std::ptrdiff_t m_freq = 0x4; // float32 - constexpr std::ptrdiff_t m_flPhase = 0x8; // float32 + constexpr std::ptrdiff_t oscType = 0x0; // + constexpr std::ptrdiff_t m_freq = 0x4; // + constexpr std::ptrdiff_t m_flPhase = 0x8; // } // Parent: None // Field count: 12 @@ -974,18 +974,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VMixDynamicsDesc_t { - constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32 - constexpr std::ptrdiff_t m_fldbNoiseGateThreshold = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x8; // float32 - constexpr std::ptrdiff_t m_fldbLimiterThreshold = 0xC; // float32 - constexpr std::ptrdiff_t m_fldbKneeWidth = 0x10; // float32 - constexpr std::ptrdiff_t m_flRatio = 0x14; // float32 - constexpr std::ptrdiff_t m_flLimiterRatio = 0x18; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x1C; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x20; // float32 - constexpr std::ptrdiff_t m_flRMSTimeMS = 0x24; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0x28; // float32 - constexpr std::ptrdiff_t m_bPeakMode = 0x2C; // bool + constexpr std::ptrdiff_t m_fldbGain = 0x0; // + constexpr std::ptrdiff_t m_fldbNoiseGateThreshold = 0x4; // + constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x8; // + constexpr std::ptrdiff_t m_fldbLimiterThreshold = 0xC; // + constexpr std::ptrdiff_t m_fldbKneeWidth = 0x10; // + constexpr std::ptrdiff_t m_flRatio = 0x14; // + constexpr std::ptrdiff_t m_flLimiterRatio = 0x18; // + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x1C; // + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x20; // + constexpr std::ptrdiff_t m_flRMSTimeMS = 0x24; // + constexpr std::ptrdiff_t m_flWetMix = 0x28; // + constexpr std::ptrdiff_t m_bPeakMode = 0x2C; // } } } diff --git a/output/soundsystem_dll.rs b/output/soundsystem_dll.rs index e6ecefa..3a4d0f7 100644 --- a/output/soundsystem_dll.rs +++ b/output/soundsystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -246,9 +246,9 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerBlender { - pub const m_firstSound: usize = 0xF0; // CStrongHandle - pub const m_secondSound: usize = 0xF8; // CStrongHandle - pub const m_flBlendFactor: usize = 0x100; // float32 + pub const m_firstSound: usize = 0xF0; // + pub const m_secondSound: usize = 0xF8; // + pub const m_flBlendFactor: usize = 0x100; // } // Parent: None // Field count: 4 @@ -256,10 +256,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixFreeverbDesc_t { - pub const m_flRoomSize: usize = 0x0; // float32 - pub const m_flDamp: usize = 0x4; // float32 - pub const m_flWidth: usize = 0x8; // float32 - pub const m_flLateReflections: usize = 0xC; // float32 + pub const m_flRoomSize: usize = 0x0; // + pub const m_flDamp: usize = 0x4; // + pub const m_flWidth: usize = 0x8; // + pub const m_flLateReflections: usize = 0xC; // } // Parent: None // Field count: 7 @@ -267,13 +267,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CVoiceContainerStaticAdditiveSynth__CHarmonic { - pub const m_nWaveform: usize = 0x0; // EWaveform - pub const m_nFundamental: usize = 0x1; // EMidiNote - pub const m_nOctave: usize = 0x4; // int32 - pub const m_flCents: usize = 0x8; // float32 - pub const m_flPhase: usize = 0xC; // float32 - pub const m_curve: usize = 0x10; // CPiecewiseCurve - pub const m_volumeScaling: usize = 0x50; // CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance + pub const m_nWaveform: usize = 0x0; // + pub const m_nFundamental: usize = 0x1; // + pub const m_nOctave: usize = 0x4; // + pub const m_flCents: usize = 0x8; // + pub const m_flPhase: usize = 0xC; // + pub const m_curve: usize = 0x10; // + pub const m_volumeScaling: usize = 0x50; // } // Parent: None // Field count: 3 @@ -281,9 +281,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CVoiceContainerStaticAdditiveSynth__CTone { - pub const m_harmonics: usize = 0x0; // CUtlVector - pub const m_curve: usize = 0x18; // CPiecewiseCurve - pub const m_bSyncInstances: usize = 0x58; // bool + pub const m_harmonics: usize = 0x0; // + pub const m_curve: usize = 0x18; // + pub const m_bSyncInstances: usize = 0x58; // } // Parent: CVoiceContainerBase // Field count: 6 @@ -293,11 +293,11 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerRandomSampler { - pub const m_flAmplitude: usize = 0xF0; // float32 - pub const m_flAmplitudeJitter: usize = 0xF4; // float32 - pub const m_flTimeJitter: usize = 0xF8; // float32 - pub const m_flMaxLength: usize = 0xFC; // float32 - pub const m_nNumDelayVariations: usize = 0x100; // int32 + pub const m_flAmplitude: usize = 0xF0; // + pub const m_flAmplitudeJitter: usize = 0xF4; // + pub const m_flTimeJitter: usize = 0xF8; // + pub const m_flMaxLength: usize = 0xFC; // + pub const m_nNumDelayVariations: usize = 0x100; // pub const m_grainResources: usize = 0x108; // CUtlVector> } // Parent: CVoiceContainerBase @@ -308,7 +308,7 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerDefault { - pub const m_vsndReference: usize = 0xF0; // CStrongHandle + pub const m_vsndReference: usize = 0xF0; // } // Parent: None // Field count: 11 @@ -316,17 +316,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CVSound { - pub const m_nRate: usize = 0x0; // int32 - pub const m_nFormat: usize = 0x4; // CVSoundFormat_t - pub const m_nChannels: usize = 0x8; // uint32 - pub const m_nLoopStart: usize = 0xC; // int32 - pub const m_nSampleCount: usize = 0x10; // uint32 - pub const m_flDuration: usize = 0x14; // float32 - pub const m_Sentences: usize = 0x18; // CUtlVector - pub const m_nStreamingSize: usize = 0x30; // uint32 - pub const m_nSeekTable: usize = 0x38; // CUtlVector - pub const m_nLoopEnd: usize = 0x50; // int32 - pub const m_encodedHeader: usize = 0x58; // CUtlBinaryBlock + pub const m_nRate: usize = 0x0; // + pub const m_nFormat: usize = 0x4; // + pub const m_nChannels: usize = 0x8; // + pub const m_nLoopStart: usize = 0xC; // + pub const m_nSampleCount: usize = 0x10; // + pub const m_flDuration: usize = 0x14; // + pub const m_Sentences: usize = 0x18; // + pub const m_nStreamingSize: usize = 0x30; // + pub const m_nSeekTable: usize = 0x38; // + pub const m_nLoopEnd: usize = 0x50; // + pub const m_encodedHeader: usize = 0x58; // } // Parent: None // Field count: 1 @@ -335,7 +335,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MVDataNodeType pub mod CDSPPresetMixgroupModifierTable { - pub const m_table: usize = 0x0; // CUtlVector + pub const m_table: usize = 0x0; // } // Parent: CSosGroupActionSchema // Field count: 7 @@ -343,13 +343,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSosGroupActionSoundeventClusterSchema { - pub const m_nMinNearby: usize = 0x18; // int32 - pub const m_flClusterEpsilon: usize = 0x1C; // float32 - pub const m_shouldPlayOpvar: usize = 0x20; // CUtlString - pub const m_shouldPlayClusterChild: usize = 0x28; // CUtlString - pub const m_clusterSizeOpvar: usize = 0x30; // CUtlString - pub const m_groupBoundingBoxMinsOpvar: usize = 0x38; // CUtlString - pub const m_groupBoundingBoxMaxsOpvar: usize = 0x40; // CUtlString + pub const m_nMinNearby: usize = 0x18; // + pub const m_flClusterEpsilon: usize = 0x1C; // + pub const m_shouldPlayOpvar: usize = 0x20; // + pub const m_shouldPlayClusterChild: usize = 0x28; // + pub const m_clusterSizeOpvar: usize = 0x30; // + pub const m_groupBoundingBoxMinsOpvar: usize = 0x38; // + pub const m_groupBoundingBoxMaxsOpvar: usize = 0x40; // } // Parent: CSosGroupActionSchema // Field count: 5 @@ -357,11 +357,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSosGroupActionSetSoundeventParameterSchema { - pub const m_nMaxCount: usize = 0x18; // int32 - pub const m_flMinValue: usize = 0x1C; // float32 - pub const m_flMaxValue: usize = 0x20; // float32 - pub const m_opvarName: usize = 0x28; // CUtlString - pub const m_nSortType: usize = 0x30; // SosActionSortType_t + pub const m_nMaxCount: usize = 0x18; // + pub const m_flMinValue: usize = 0x1C; // + pub const m_flMaxValue: usize = 0x20; // + pub const m_opvarName: usize = 0x28; // + pub const m_nSortType: usize = 0x30; // } // Parent: CVoiceContainerBase // Field count: 0 @@ -379,8 +379,8 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod VMixSubgraphSwitchDesc_t { pub const m_interpolationMode: usize = 0x0; // VMixSubgraphSwitchInterpolationType_t - pub const m_bOnlyTailsOnFadeOut: usize = 0x4; // bool - pub const m_flInterpolationTime: usize = 0x8; // float32 + pub const m_bOnlyTailsOnFadeOut: usize = 0x4; // + pub const m_flInterpolationTime: usize = 0x8; // } // Parent: None // Field count: 2 @@ -391,8 +391,8 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerAnalysisBase { - pub const m_bRegenerateCurveOnCompile: usize = 0x8; // bool - pub const m_curve: usize = 0x10; // CPiecewiseCurve + pub const m_bRegenerateCurveOnCompile: usize = 0x8; // + pub const m_curve: usize = 0x10; // } // Parent: None // Field count: 2 @@ -400,8 +400,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixPannerDesc_t { - pub const m_type: usize = 0x0; // VMixPannerType_t - pub const m_flStrength: usize = 0x4; // float32 + pub const m_type: usize = 0x0; // + pub const m_flStrength: usize = 0x4; // } // Parent: CSosGroupActionSchema // Field count: 4 @@ -409,10 +409,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSosGroupActionSoundeventPrioritySchema { - pub const m_priorityValue: usize = 0x18; // CUtlString - pub const m_priorityVolumeScalar: usize = 0x20; // CUtlString - pub const m_priorityContributeButDontRead: usize = 0x28; // CUtlString - pub const m_bPriorityReadButDontContribute: usize = 0x30; // CUtlString + pub const m_priorityValue: usize = 0x18; // + pub const m_priorityVolumeScalar: usize = 0x20; // + pub const m_priorityContributeButDontRead: usize = 0x28; // + pub const m_bPriorityReadButDontContribute: usize = 0x30; // } // Parent: CVoiceContainerBase // Field count: 3 @@ -422,9 +422,9 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerRealtimeFMSineWave { - pub const m_flCarrierFrequency: usize = 0xF0; // float32 - pub const m_flModulatorFrequency: usize = 0xF4; // float32 - pub const m_flModulatorAmount: usize = 0xF8; // float32 + pub const m_flCarrierFrequency: usize = 0xF0; // + pub const m_flModulatorFrequency: usize = 0xF4; // + pub const m_flModulatorAmount: usize = 0xF8; // } // Parent: None // Field count: 1 @@ -432,7 +432,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod SelectedEditItemInfo_t { - pub const m_EditItems: usize = 0x0; // CUtlVector + pub const m_EditItems: usize = 0x0; // } // Parent: None // Field count: 9 @@ -440,15 +440,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixModDelayDesc_t { - pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t - pub const m_bPhaseInvert: usize = 0x10; // bool - pub const m_flGlideTime: usize = 0x14; // float32 - pub const m_flDelay: usize = 0x18; // float32 - pub const m_flOutputGain: usize = 0x1C; // float32 - pub const m_flFeedbackGain: usize = 0x20; // float32 - pub const m_flModRate: usize = 0x24; // float32 - pub const m_flModDepth: usize = 0x28; // float32 - pub const m_bApplyAntialiasing: usize = 0x2C; // bool + pub const m_feedbackFilter: usize = 0x0; // + pub const m_bPhaseInvert: usize = 0x10; // + pub const m_flGlideTime: usize = 0x14; // + pub const m_flDelay: usize = 0x18; // + pub const m_flOutputGain: usize = 0x1C; // + pub const m_flFeedbackGain: usize = 0x20; // + pub const m_flModRate: usize = 0x24; // + pub const m_flModDepth: usize = 0x28; // + pub const m_bApplyAntialiasing: usize = 0x2C; // } // Parent: None // Field count: 17 @@ -456,23 +456,23 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixBoxverbDesc_t { - pub const m_flSizeMax: usize = 0x0; // float32 - pub const m_flSizeMin: usize = 0x4; // float32 - pub const m_flComplexity: usize = 0x8; // float32 - pub const m_flDiffusion: usize = 0xC; // float32 - pub const m_flModDepth: usize = 0x10; // float32 - pub const m_flModRate: usize = 0x14; // float32 - pub const m_bParallel: usize = 0x18; // bool - pub const m_filterType: usize = 0x1C; // VMixFilterDesc_t - pub const m_flWidth: usize = 0x2C; // float32 - pub const m_flHeight: usize = 0x30; // float32 - pub const m_flDepth: usize = 0x34; // float32 - pub const m_flFeedbackScale: usize = 0x38; // float32 - pub const m_flFeedbackWidth: usize = 0x3C; // float32 - pub const m_flFeedbackHeight: usize = 0x40; // float32 - pub const m_flFeedbackDepth: usize = 0x44; // float32 - pub const m_flOutputGain: usize = 0x48; // float32 - pub const m_flTaps: usize = 0x4C; // float32 + pub const m_flSizeMax: usize = 0x0; // + pub const m_flSizeMin: usize = 0x4; // + pub const m_flComplexity: usize = 0x8; // + pub const m_flDiffusion: usize = 0xC; // + pub const m_flModDepth: usize = 0x10; // + pub const m_flModRate: usize = 0x14; // + pub const m_bParallel: usize = 0x18; // + pub const m_filterType: usize = 0x1C; // + pub const m_flWidth: usize = 0x2C; // + pub const m_flHeight: usize = 0x30; // + pub const m_flDepth: usize = 0x34; // + pub const m_flFeedbackScale: usize = 0x38; // + pub const m_flFeedbackWidth: usize = 0x3C; // + pub const m_flFeedbackHeight: usize = 0x40; // + pub const m_flFeedbackDepth: usize = 0x44; // + pub const m_flOutputGain: usize = 0x48; // + pub const m_flTaps: usize = 0x4C; // } // Parent: None // Field count: 3 @@ -481,9 +481,9 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyElementNameFn pub mod CSosGroupActionSchema { - pub const m_name: usize = 0x8; // CUtlString - pub const m_actionType: usize = 0x10; // ActionType_t - pub const m_actionInstanceType: usize = 0x14; // ActionType_t + pub const m_name: usize = 0x8; // + pub const m_actionType: usize = 0x10; // + pub const m_actionInstanceType: usize = 0x14; // } // Parent: None // Field count: 9 @@ -492,15 +492,15 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyElementNameFn pub mod CSosSoundEventGroupSchema { - pub const m_name: usize = 0x0; // CUtlString - pub const m_nType: usize = 0x8; // SosGroupType_t - pub const m_bIsBlocking: usize = 0xC; // bool - pub const m_nBlockMaxCount: usize = 0x10; // int32 - pub const m_bInvertMatch: usize = 0x14; // bool - pub const m_matchPattern: usize = 0x18; // CSosGroupMatchPattern - pub const m_branchPattern: usize = 0x48; // CSosGroupBranchPattern - pub const m_flLifeSpanTime: usize = 0x58; // float32 - pub const m_vActions: usize = 0xC0; // CSosGroupActionSchema*[4] + pub const m_name: usize = 0x0; // + pub const m_nType: usize = 0x8; // + pub const m_bIsBlocking: usize = 0xC; // + pub const m_nBlockMaxCount: usize = 0x10; // + pub const m_bInvertMatch: usize = 0x14; // + pub const m_matchPattern: usize = 0x18; // + pub const m_branchPattern: usize = 0x48; // + pub const m_flLifeSpanTime: usize = 0x58; // + pub const m_vActions: usize = 0xC0; // } // Parent: None // Field count: 5 @@ -508,11 +508,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSosGroupBranchPattern { - pub const m_bMatchEventName: usize = 0x8; // bool - pub const m_bMatchEventSubString: usize = 0x9; // bool - pub const m_bMatchEntIndex: usize = 0xA; // bool - pub const m_bMatchOpvar: usize = 0xB; // bool - pub const m_bMatchString: usize = 0xC; // bool + pub const m_bMatchEventName: usize = 0x8; // + pub const m_bMatchEventSubString: usize = 0x9; // + pub const m_bMatchEntIndex: usize = 0xA; // + pub const m_bMatchOpvar: usize = 0xB; // + pub const m_bMatchString: usize = 0xC; // } // Parent: None // Field count: 10 @@ -520,16 +520,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixDynamics3BandDesc_t { - pub const m_fldbGainOutput: usize = 0x0; // float32 - pub const m_flRMSTimeMS: usize = 0x4; // float32 - pub const m_fldbKneeWidth: usize = 0x8; // float32 - pub const m_flDepth: usize = 0xC; // float32 - pub const m_flWetMix: usize = 0x10; // float32 - pub const m_flTimeScale: usize = 0x14; // float32 - pub const m_flLowCutoffFreq: usize = 0x18; // float32 - pub const m_flHighCutoffFreq: usize = 0x1C; // float32 - pub const m_bPeakMode: usize = 0x20; // bool - pub const m_bandDesc: usize = 0x24; // VMixDynamicsBand_t[3] + pub const m_fldbGainOutput: usize = 0x0; // + pub const m_flRMSTimeMS: usize = 0x4; // + pub const m_fldbKneeWidth: usize = 0x8; // + pub const m_flDepth: usize = 0xC; // + pub const m_flWetMix: usize = 0x10; // + pub const m_flTimeScale: usize = 0x14; // + pub const m_flLowCutoffFreq: usize = 0x18; // + pub const m_flHighCutoffFreq: usize = 0x1C; // + pub const m_bPeakMode: usize = 0x20; // + pub const m_bandDesc: usize = 0x24; // } // Parent: None // Field count: 6 @@ -537,12 +537,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CDSPMixgroupModifier { - pub const m_mixgroup: usize = 0x0; // CUtlString - pub const m_flModifier: usize = 0x8; // float32 - pub const m_flModifierMin: usize = 0xC; // float32 - pub const m_flSourceModifier: usize = 0x10; // float32 - pub const m_flSourceModifierMin: usize = 0x14; // float32 - pub const m_flListenerReverbModifierWhenSourceReverbIsActive: usize = 0x18; // float32 + pub const m_mixgroup: usize = 0x0; // + pub const m_flModifier: usize = 0x8; // + pub const m_flModifierMin: usize = 0xC; // + pub const m_flSourceModifier: usize = 0x10; // + pub const m_flSourceModifierMin: usize = 0x14; // + pub const m_flListenerReverbModifierWhenSourceReverbIsActive: usize = 0x18; // } // Parent: None // Field count: 6 @@ -550,12 +550,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAudioMorphData { - pub const m_times: usize = 0x0; // CUtlVector - pub const m_nameHashCodes: usize = 0x18; // CUtlVector - pub const m_nameStrings: usize = 0x30; // CUtlVector - pub const m_samples: usize = 0x48; // CUtlVector> - pub const m_flEaseIn: usize = 0x60; // float32 - pub const m_flEaseOut: usize = 0x64; // float32 + pub const m_times: usize = 0x0; // + pub const m_nameHashCodes: usize = 0x18; // + pub const m_nameStrings: usize = 0x30; // + pub const m_samples: usize = 0x48; // + pub const m_flEaseIn: usize = 0x60; // + pub const m_flEaseOut: usize = 0x64; // } // Parent: CVoiceContainerBase // Field count: 1 @@ -565,7 +565,7 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerStaticAdditiveSynth { - pub const m_tones: usize = 0xF0; // CUtlVector + pub const m_tones: usize = 0xF0; // } // Parent: None // Field count: 2 @@ -573,8 +573,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CDspPresetModifierList { - pub const m_dspName: usize = 0x0; // CUtlString - pub const m_modifiers: usize = 0x8; // CUtlVector + pub const m_dspName: usize = 0x0; // + pub const m_modifiers: usize = 0x8; // } // Parent: None // Field count: 3 @@ -586,9 +586,9 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerBase { - pub const m_vSound: usize = 0x20; // CVSound - pub const m_bHideAnalyzers: usize = 0xD0; // bool - pub const m_analysisContainers: usize = 0xD8; // CUtlVector + pub const m_vSound: usize = 0x20; // + pub const m_bHideAnalyzers: usize = 0xD0; // + pub const m_analysisContainers: usize = 0xD8; // } // Parent: None // Field count: 7 @@ -596,13 +596,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixDelayDesc_t { - pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t - pub const m_bEnableFilter: usize = 0x10; // bool - pub const m_flDelay: usize = 0x14; // float32 - pub const m_flDirectGain: usize = 0x18; // float32 - pub const m_flDelayGain: usize = 0x1C; // float32 - pub const m_flFeedbackGain: usize = 0x20; // float32 - pub const m_flWidth: usize = 0x24; // float32 + pub const m_feedbackFilter: usize = 0x0; // + pub const m_bEnableFilter: usize = 0x10; // + pub const m_flDelay: usize = 0x14; // + pub const m_flDirectGain: usize = 0x18; // + pub const m_flDelayGain: usize = 0x1C; // + pub const m_flFeedbackGain: usize = 0x20; // + pub const m_flWidth: usize = 0x24; // } // Parent: None // Field count: 1 @@ -610,7 +610,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixEQ8Desc_t { - pub const m_stages: usize = 0x0; // VMixFilterDesc_t[8] + pub const m_stages: usize = 0x0; // } // Parent: None // Field count: 3 @@ -618,9 +618,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAudioPhonemeTag { - pub const m_flStartTime: usize = 0x0; // float32 - pub const m_flEndTime: usize = 0x4; // float32 - pub const m_nPhonemeCode: usize = 0x8; // int32 + pub const m_flStartTime: usize = 0x0; // + pub const m_flEndTime: usize = 0x4; // + pub const m_nPhonemeCode: usize = 0x8; // } // Parent: CVoiceContainerAnalysisBase // Field count: 3 @@ -630,9 +630,9 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerEnvelopeAnalyzer { - pub const m_mode: usize = 0x50; // EMode_t - pub const m_nSamples: usize = 0x54; // int32 - pub const m_flThreshold: usize = 0x58; // float32 + pub const m_mode: usize = 0x50; // + pub const m_nSamples: usize = 0x54; // + pub const m_flThreshold: usize = 0x58; // } // Parent: None // Field count: 1 @@ -640,7 +640,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSoundEventMetaData { - pub const m_soundEventVMix: usize = 0x0; // CStrongHandle + pub const m_soundEventVMix: usize = 0x0; // } // Parent: None // Field count: 4 @@ -648,10 +648,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixPitchShiftDesc_t { - pub const m_nGrainSampleCount: usize = 0x0; // int32 - pub const m_flPitchShift: usize = 0x4; // float32 - pub const m_nQuality: usize = 0x8; // int32 - pub const m_nProcType: usize = 0xC; // int32 + pub const m_nGrainSampleCount: usize = 0x0; // + pub const m_flPitchShift: usize = 0x4; // + pub const m_nQuality: usize = 0x8; // + pub const m_nProcType: usize = 0xC; // } // Parent: None // Field count: 2 @@ -659,8 +659,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAudioEmphasisSample { - pub const m_flTime: usize = 0x0; // float32 - pub const m_flValue: usize = 0x4; // float32 + pub const m_flTime: usize = 0x0; // + pub const m_flValue: usize = 0x4; // } // Parent: None // Field count: 8 @@ -668,14 +668,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixConvolutionDesc_t { - pub const m_fldbGain: usize = 0x0; // float32 - pub const m_flPreDelayMS: usize = 0x4; // float32 - pub const m_flWetMix: usize = 0x8; // float32 - pub const m_fldbLow: usize = 0xC; // float32 - pub const m_fldbMid: usize = 0x10; // float32 - pub const m_fldbHigh: usize = 0x14; // float32 - pub const m_flLowCutoffFreq: usize = 0x18; // float32 - pub const m_flHighCutoffFreq: usize = 0x1C; // float32 + pub const m_fldbGain: usize = 0x0; // + pub const m_flPreDelayMS: usize = 0x4; // + pub const m_flWetMix: usize = 0x8; // + pub const m_fldbLow: usize = 0xC; // + pub const m_fldbMid: usize = 0x10; // + pub const m_fldbHigh: usize = 0x14; // + pub const m_flLowCutoffFreq: usize = 0x18; // + pub const m_flHighCutoffFreq: usize = 0x1C; // } // Parent: None // Field count: 0 @@ -690,7 +690,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSosSoundEventGroupListSchema { - pub const m_groupList: usize = 0x0; // CUtlVector + pub const m_groupList: usize = 0x0; // } // Parent: CSosGroupBranchPattern // Field count: 5 @@ -698,11 +698,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSosGroupMatchPattern { - pub const m_matchSoundEventName: usize = 0x10; // CUtlString - pub const m_matchSoundEventSubString: usize = 0x18; // CUtlString - pub const m_flEntIndex: usize = 0x20; // float32 - pub const m_flOpvar: usize = 0x24; // float32 - pub const m_opvarString: usize = 0x28; // CUtlString + pub const m_matchSoundEventName: usize = 0x10; // + pub const m_matchSoundEventSubString: usize = 0x18; // + pub const m_flEntIndex: usize = 0x20; // + pub const m_flOpvar: usize = 0x24; // + pub const m_opvarString: usize = 0x28; // } // Parent: None // Field count: 5 @@ -710,11 +710,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod SosEditItemInfo_t { - pub const itemType: usize = 0x0; // SosEditItemType_t - pub const itemName: usize = 0x8; // CUtlString - pub const itemTypeName: usize = 0x10; // CUtlString - pub const itemKVString: usize = 0x20; // CUtlString - pub const itemPos: usize = 0x28; // Vector2D + pub const itemType: usize = 0x0; // + pub const itemName: usize = 0x8; // + pub const itemTypeName: usize = 0x10; // + pub const itemKVString: usize = 0x20; // + pub const itemPos: usize = 0x28; // } // Parent: None // Field count: 7 @@ -722,13 +722,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixPlateverbDesc_t { - pub const m_flPrefilter: usize = 0x0; // float32 - pub const m_flInputDiffusion1: usize = 0x4; // float32 - pub const m_flInputDiffusion2: usize = 0x8; // float32 - pub const m_flDecay: usize = 0xC; // float32 - pub const m_flDamp: usize = 0x10; // float32 - pub const m_flFeedbackDiffusion1: usize = 0x14; // float32 - pub const m_flFeedbackDiffusion2: usize = 0x18; // float32 + pub const m_flPrefilter: usize = 0x0; // + pub const m_flInputDiffusion1: usize = 0x4; // + pub const m_flInputDiffusion2: usize = 0x8; // + pub const m_flDecay: usize = 0xC; // + pub const m_flDamp: usize = 0x10; // + pub const m_flFeedbackDiffusion1: usize = 0x14; // + pub const m_flFeedbackDiffusion2: usize = 0x18; // } // Parent: None // Field count: 4 @@ -736,10 +736,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixDiffusorDesc_t { - pub const m_flSize: usize = 0x0; // float32 - pub const m_flComplexity: usize = 0x4; // float32 - pub const m_flFeedback: usize = 0x8; // float32 - pub const m_flOutputGain: usize = 0xC; // float32 + pub const m_flSize: usize = 0x0; // + pub const m_flComplexity: usize = 0x4; // + pub const m_flFeedback: usize = 0x8; // + pub const m_flOutputGain: usize = 0xC; // } // Parent: None // Field count: 9 @@ -747,15 +747,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixDynamicsCompressorDesc_t { - pub const m_fldbOutputGain: usize = 0x0; // float32 - pub const m_fldbCompressionThreshold: usize = 0x4; // float32 - pub const m_fldbKneeWidth: usize = 0x8; // float32 - pub const m_flCompressionRatio: usize = 0xC; // float32 - pub const m_flAttackTimeMS: usize = 0x10; // float32 - pub const m_flReleaseTimeMS: usize = 0x14; // float32 - pub const m_flRMSTimeMS: usize = 0x18; // float32 - pub const m_flWetMix: usize = 0x1C; // float32 - pub const m_bPeakMode: usize = 0x20; // bool + pub const m_fldbOutputGain: usize = 0x0; // + pub const m_fldbCompressionThreshold: usize = 0x4; // + pub const m_fldbKneeWidth: usize = 0x8; // + pub const m_flCompressionRatio: usize = 0xC; // + pub const m_flAttackTimeMS: usize = 0x10; // + pub const m_flReleaseTimeMS: usize = 0x14; // + pub const m_flRMSTimeMS: usize = 0x18; // + pub const m_flWetMix: usize = 0x1C; // + pub const m_bPeakMode: usize = 0x20; // } // Parent: None // Field count: 5 @@ -763,11 +763,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixShaperDesc_t { - pub const m_nShape: usize = 0x0; // int32 - pub const m_fldbDrive: usize = 0x4; // float32 - pub const m_fldbOutputGain: usize = 0x8; // float32 - pub const m_flWetMix: usize = 0xC; // float32 - pub const m_nOversampleFactor: usize = 0x10; // int32 + pub const m_nShape: usize = 0x0; // + pub const m_fldbDrive: usize = 0x4; // + pub const m_fldbOutputGain: usize = 0x8; // + pub const m_flWetMix: usize = 0xC; // + pub const m_nOversampleFactor: usize = 0x10; // } // Parent: None // Field count: 3 @@ -775,9 +775,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixEnvelopeDesc_t { - pub const m_flAttackTimeMS: usize = 0x0; // float32 - pub const m_flHoldTimeMS: usize = 0x4; // float32 - pub const m_flReleaseTimeMS: usize = 0x8; // float32 + pub const m_flAttackTimeMS: usize = 0x0; // + pub const m_flHoldTimeMS: usize = 0x4; // + pub const m_flReleaseTimeMS: usize = 0x8; // } // Parent: None // Field count: 4 @@ -785,10 +785,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAudioSentence { - pub const m_bShouldVoiceDuck: usize = 0x0; // bool - pub const m_RunTimePhonemes: usize = 0x8; // CUtlVector - pub const m_EmphasisSamples: usize = 0x20; // CUtlVector - pub const m_morphData: usize = 0x38; // CAudioMorphData + pub const m_bShouldVoiceDuck: usize = 0x0; // + pub const m_RunTimePhonemes: usize = 0x8; // + pub const m_EmphasisSamples: usize = 0x20; // + pub const m_morphData: usize = 0x38; // } // Parent: CSosGroupActionSchema // Field count: 3 @@ -796,9 +796,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSosGroupActionLimitSchema { - pub const m_nMaxCount: usize = 0x18; // int32 - pub const m_nStopType: usize = 0x1C; // SosActionStopType_t - pub const m_nSortType: usize = 0x20; // SosActionSortType_t + pub const m_nMaxCount: usize = 0x18; // + pub const m_nStopType: usize = 0x1C; // + pub const m_nSortType: usize = 0x20; // } // Parent: CVoiceContainerDecayingSineWave // Field count: 1 @@ -808,7 +808,7 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerAmpedDecayingSineWave { - pub const m_flGainAmount: usize = 0xF8; // float32 + pub const m_flGainAmount: usize = 0xF8; // } // Parent: None // Field count: 8 @@ -816,14 +816,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixAutoFilterDesc_t { - pub const m_flEnvelopeAmount: usize = 0x0; // float32 - pub const m_flAttackTimeMS: usize = 0x4; // float32 - pub const m_flReleaseTimeMS: usize = 0x8; // float32 - pub const m_filter: usize = 0xC; // VMixFilterDesc_t - pub const m_flLFOAmount: usize = 0x1C; // float32 - pub const m_flLFORate: usize = 0x20; // float32 - pub const m_flPhase: usize = 0x24; // float32 - pub const m_nLFOShape: usize = 0x28; // VMixLFOShape_t + pub const m_flEnvelopeAmount: usize = 0x0; // + pub const m_flAttackTimeMS: usize = 0x4; // + pub const m_flReleaseTimeMS: usize = 0x8; // + pub const m_filter: usize = 0xC; // + pub const m_flLFOAmount: usize = 0x1C; // + pub const m_flLFORate: usize = 0x20; // + pub const m_flPhase: usize = 0x24; // + pub const m_nLFOShape: usize = 0x28; // } // Parent: None // Field count: 10 @@ -831,16 +831,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixDynamicsBand_t { - pub const m_fldbGainInput: usize = 0x0; // float32 - pub const m_fldbGainOutput: usize = 0x4; // float32 - pub const m_fldbThresholdBelow: usize = 0x8; // float32 - pub const m_fldbThresholdAbove: usize = 0xC; // float32 - pub const m_flRatioBelow: usize = 0x10; // float32 - pub const m_flRatioAbove: usize = 0x14; // float32 - pub const m_flAttackTimeMS: usize = 0x18; // float32 - pub const m_flReleaseTimeMS: usize = 0x1C; // float32 - pub const m_bEnable: usize = 0x20; // bool - pub const m_bSolo: usize = 0x21; // bool + pub const m_fldbGainInput: usize = 0x0; // + pub const m_fldbGainOutput: usize = 0x4; // + pub const m_fldbThresholdBelow: usize = 0x8; // + pub const m_fldbThresholdAbove: usize = 0xC; // + pub const m_flRatioBelow: usize = 0x10; // + pub const m_flRatioAbove: usize = 0x14; // + pub const m_flAttackTimeMS: usize = 0x18; // + pub const m_flReleaseTimeMS: usize = 0x1C; // + pub const m_bEnable: usize = 0x20; // + pub const m_bSolo: usize = 0x21; // } // Parent: None // Field count: 1 @@ -848,7 +848,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixEffectChainDesc_t { - pub const m_flCrossfadeTime: usize = 0x0; // float32 + pub const m_flCrossfadeTime: usize = 0x0; // } // Parent: None // Field count: 4 @@ -856,10 +856,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CVoiceContainerStaticAdditiveSynth__CGainScalePerInstance { - pub const m_flMinVolume: usize = 0x0; // float32 - pub const m_nInstancesAtMinVolume: usize = 0x4; // int32 - pub const m_flMaxVolume: usize = 0x8; // float32 - pub const m_nInstancesAtMaxVolume: usize = 0xC; // int32 + pub const m_flMinVolume: usize = 0x0; // + pub const m_nInstancesAtMinVolume: usize = 0x4; // + pub const m_flMaxVolume: usize = 0x8; // + pub const m_nInstancesAtMaxVolume: usize = 0xC; // } // Parent: CVoiceContainerBase // Field count: 3 @@ -869,8 +869,8 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerSelector { - pub const m_mode: usize = 0xF0; // PlayBackMode_t - pub const m_bRetrigger: usize = 0xF4; // bool + pub const m_mode: usize = 0xF0; // + pub const m_bRetrigger: usize = 0xF4; // pub const m_soundsToPlay: usize = 0xF8; // CUtlVector> } // Parent: CSosGroupActionSchema @@ -879,8 +879,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSosGroupActionTimeBlockLimitSchema { - pub const m_nMaxCount: usize = 0x18; // int32 - pub const m_flMaxDuration: usize = 0x1C; // float32 + pub const m_nMaxCount: usize = 0x18; // + pub const m_flMaxDuration: usize = 0x1C; // } // Parent: CSosGroupActionSchema // Field count: 8 @@ -888,14 +888,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSosGroupActionMemberCountEnvelopeSchema { - pub const m_nBaseCount: usize = 0x18; // int32 - pub const m_nTargetCount: usize = 0x1C; // int32 - pub const m_flBaseValue: usize = 0x20; // float32 - pub const m_flTargetValue: usize = 0x24; // float32 - pub const m_flAttack: usize = 0x28; // float32 - pub const m_flDecay: usize = 0x2C; // float32 - pub const m_resultVarName: usize = 0x30; // CUtlString - pub const m_bSaveToGroup: usize = 0x38; // bool + pub const m_nBaseCount: usize = 0x18; // + pub const m_nTargetCount: usize = 0x1C; // + pub const m_flBaseValue: usize = 0x20; // + pub const m_flTargetValue: usize = 0x24; // + pub const m_flAttack: usize = 0x28; // + pub const m_flDecay: usize = 0x2C; // + pub const m_resultVarName: usize = 0x30; // + pub const m_bSaveToGroup: usize = 0x38; // } // Parent: CVoiceContainerBase // Field count: 1 @@ -905,7 +905,7 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerSwitch { - pub const m_soundsToPlay: usize = 0xF0; // CUtlVector + pub const m_soundsToPlay: usize = 0xF0; // } // Parent: CSosGroupActionSchema // Field count: 1 @@ -913,7 +913,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CSosGroupActionTimeLimitSchema { - pub const m_flMaxDuration: usize = 0x18; // float32 + pub const m_flMaxDuration: usize = 0x18; // } // Parent: None // Field count: 10 @@ -921,16 +921,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixVocoderDesc_t { - pub const m_nBandCount: usize = 0x0; // int32 - pub const m_flBandwidth: usize = 0x4; // float32 - pub const m_fldBModGain: usize = 0x8; // float32 - pub const m_flFreqRangeStart: usize = 0xC; // float32 - pub const m_flFreqRangeEnd: usize = 0x10; // float32 - pub const m_fldBUnvoicedGain: usize = 0x14; // float32 - pub const m_flAttackTimeMS: usize = 0x18; // float32 - pub const m_flReleaseTimeMS: usize = 0x1C; // float32 - pub const m_nDebugBand: usize = 0x20; // int32 - pub const m_bPeakMode: usize = 0x24; // bool + pub const m_nBandCount: usize = 0x0; // + pub const m_flBandwidth: usize = 0x4; // + pub const m_fldBModGain: usize = 0x8; // + pub const m_flFreqRangeStart: usize = 0xC; // + pub const m_flFreqRangeEnd: usize = 0x10; // + pub const m_fldBUnvoicedGain: usize = 0x14; // + pub const m_flAttackTimeMS: usize = 0x18; // + pub const m_flReleaseTimeMS: usize = 0x1C; // + pub const m_nDebugBand: usize = 0x20; // + pub const m_bPeakMode: usize = 0x24; // } // Parent: None // Field count: 6 @@ -938,12 +938,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixUtilityDesc_t { - pub const m_nOp: usize = 0x0; // VMixChannelOperation_t - pub const m_flInputPan: usize = 0x4; // float32 - pub const m_flOutputBalance: usize = 0x8; // float32 - pub const m_fldbOutputGain: usize = 0xC; // float32 - pub const m_bBassMono: usize = 0x10; // bool - pub const m_flBassFreq: usize = 0x14; // float32 + pub const m_nOp: usize = 0x0; // + pub const m_flInputPan: usize = 0x4; // + pub const m_flOutputBalance: usize = 0x8; // + pub const m_fldbOutputGain: usize = 0xC; // + pub const m_bBassMono: usize = 0x10; // + pub const m_flBassFreq: usize = 0x14; // } // Parent: CVoiceContainerBase // Field count: 2 @@ -953,8 +953,8 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerDecayingSineWave { - pub const m_flFrequency: usize = 0xF0; // float32 - pub const m_flDecayTime: usize = 0xF4; // float32 + pub const m_flFrequency: usize = 0xF0; // + pub const m_flDecayTime: usize = 0xF4; // } // Parent: None // Field count: 6 @@ -962,12 +962,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixFilterDesc_t { - pub const m_nFilterType: usize = 0x0; // VMixFilterType_t - pub const m_nFilterSlope: usize = 0x2; // VMixFilterSlope_t - pub const m_bEnabled: usize = 0x3; // bool - pub const m_fldbGain: usize = 0x4; // float32 - pub const m_flCutoffFreq: usize = 0x8; // float32 - pub const m_flQ: usize = 0xC; // float32 + pub const m_nFilterType: usize = 0x0; // + pub const m_nFilterSlope: usize = 0x2; // + pub const m_bEnabled: usize = 0x3; // + pub const m_fldbGain: usize = 0x4; // + pub const m_flCutoffFreq: usize = 0x8; // + pub const m_flQ: usize = 0xC; // } // Parent: None // Field count: 3 @@ -975,9 +975,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixOscDesc_t { - pub const oscType: usize = 0x0; // VMixLFOShape_t - pub const m_freq: usize = 0x4; // float32 - pub const m_flPhase: usize = 0x8; // float32 + pub const oscType: usize = 0x0; // + pub const m_freq: usize = 0x4; // + pub const m_flPhase: usize = 0x8; // } // Parent: None // Field count: 12 @@ -985,18 +985,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VMixDynamicsDesc_t { - pub const m_fldbGain: usize = 0x0; // float32 - pub const m_fldbNoiseGateThreshold: usize = 0x4; // float32 - pub const m_fldbCompressionThreshold: usize = 0x8; // float32 - pub const m_fldbLimiterThreshold: usize = 0xC; // float32 - pub const m_fldbKneeWidth: usize = 0x10; // float32 - pub const m_flRatio: usize = 0x14; // float32 - pub const m_flLimiterRatio: usize = 0x18; // float32 - pub const m_flAttackTimeMS: usize = 0x1C; // float32 - pub const m_flReleaseTimeMS: usize = 0x20; // float32 - pub const m_flRMSTimeMS: usize = 0x24; // float32 - pub const m_flWetMix: usize = 0x28; // float32 - pub const m_bPeakMode: usize = 0x2C; // bool + pub const m_fldbGain: usize = 0x0; // + pub const m_fldbNoiseGateThreshold: usize = 0x4; // + pub const m_fldbCompressionThreshold: usize = 0x8; // + pub const m_fldbLimiterThreshold: usize = 0xC; // + pub const m_fldbKneeWidth: usize = 0x10; // + pub const m_flRatio: usize = 0x14; // + pub const m_flLimiterRatio: usize = 0x18; // + pub const m_flAttackTimeMS: usize = 0x1C; // + pub const m_flReleaseTimeMS: usize = 0x20; // + pub const m_flRMSTimeMS: usize = 0x24; // + pub const m_flWetMix: usize = 0x28; // + pub const m_bPeakMode: usize = 0x2C; // } } } diff --git a/output/vphysics2_dll.cs b/output/vphysics2_dll.cs index 146683f..a570520 100644 --- a/output/vphysics2_dll.cs +++ b/output/vphysics2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper.Schemas { // Module: vphysics2.dll @@ -27,8 +27,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnSoftbodySpring_t { - public const nint m_nParticle = 0x0; // uint16[2] - public const nint m_flLength = 0x4; // float32 + public const nint m_nParticle = 0x0; // + public const nint m_flLength = 0x4; // } // Parent: None // Field count: 1 @@ -36,7 +36,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnSoftbodyParticle_t { - public const nint m_flMassInv = 0x0; // float32 + public const nint m_flMassInv = 0x0; // } // Parent: RnShapeDesc_t // Field count: 1 @@ -44,7 +44,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnHullDesc_t { - public const nint m_Hull = 0x10; // RnHull_t + public const nint m_Hull = 0x10; // } // Parent: None // Field count: 3 @@ -52,9 +52,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnSoftbodyCapsule_t { - public const nint m_vCenter = 0x0; // Vector[2] - public const nint m_flRadius = 0x18; // float32 - public const nint m_nParticle = 0x1C; // uint16[2] + public const nint m_vCenter = 0x0; // + public const nint m_flRadius = 0x18; // + public const nint m_nParticle = 0x1C; // } // Parent: RnShapeDesc_t // Field count: 1 @@ -62,7 +62,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnCapsuleDesc_t { - public const nint m_Capsule = 0x10; // RnCapsule_t + public const nint m_Capsule = 0x10; // } // Parent: RnShapeDesc_t // Field count: 1 @@ -70,7 +70,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnSphereDesc_t { - public const nint m_Sphere = 0x10; // SphereBase_t + public const nint m_Sphere = 0x10; // } // Parent: RnShapeDesc_t // Field count: 1 @@ -78,7 +78,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnMeshDesc_t { - public const nint m_Mesh = 0x10; // RnMesh_t + public const nint m_Mesh = 0x10; // } // Parent: None // Field count: 101 @@ -86,107 +86,107 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PhysFeModelDesc_t { - public const nint m_CtrlHash = 0x0; // CUtlVector - public const nint m_CtrlName = 0x18; // CUtlVector - public const nint m_nStaticNodeFlags = 0x30; // uint32 - public const nint m_nDynamicNodeFlags = 0x34; // uint32 - public const nint m_flLocalForce = 0x38; // float32 - public const nint m_flLocalRotation = 0x3C; // float32 - public const nint m_nNodeCount = 0x40; // uint16 - public const nint m_nStaticNodes = 0x42; // uint16 - public const nint m_nRotLockStaticNodes = 0x44; // uint16 - public const nint m_nFirstPositionDrivenNode = 0x46; // uint16 - public const nint m_nSimdTriCount1 = 0x48; // uint16 - public const nint m_nSimdTriCount2 = 0x4A; // uint16 - public const nint m_nSimdQuadCount1 = 0x4C; // uint16 - public const nint m_nSimdQuadCount2 = 0x4E; // uint16 - public const nint m_nQuadCount1 = 0x50; // uint16 - public const nint m_nQuadCount2 = 0x52; // uint16 - public const nint m_nTreeDepth = 0x54; // uint16 - public const nint m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16 - public const nint m_nRopeCount = 0x58; // uint16 - public const nint m_Ropes = 0x60; // CUtlVector - public const nint m_NodeBases = 0x78; // CUtlVector - public const nint m_SimdNodeBases = 0x90; // CUtlVector - public const nint m_Quads = 0xA8; // CUtlVector - public const nint m_SimdQuads = 0xC0; // CUtlVector - public const nint m_SimdTris = 0xD8; // CUtlVector + public const nint m_CtrlHash = 0x0; // + public const nint m_CtrlName = 0x18; // + public const nint m_nStaticNodeFlags = 0x30; // + public const nint m_nDynamicNodeFlags = 0x34; // + public const nint m_flLocalForce = 0x38; // + public const nint m_flLocalRotation = 0x3C; // + public const nint m_nNodeCount = 0x40; // + public const nint m_nStaticNodes = 0x42; // + public const nint m_nRotLockStaticNodes = 0x44; // + public const nint m_nFirstPositionDrivenNode = 0x46; // + public const nint m_nSimdTriCount1 = 0x48; // + public const nint m_nSimdTriCount2 = 0x4A; // + public const nint m_nSimdQuadCount1 = 0x4C; // + public const nint m_nSimdQuadCount2 = 0x4E; // + public const nint m_nQuadCount1 = 0x50; // + public const nint m_nQuadCount2 = 0x52; // + public const nint m_nTreeDepth = 0x54; // + public const nint m_nNodeBaseJiggleboneDependsCount = 0x56; // + public const nint m_nRopeCount = 0x58; // + public const nint m_Ropes = 0x60; // + public const nint m_NodeBases = 0x78; // + public const nint m_SimdNodeBases = 0x90; // + public const nint m_Quads = 0xA8; // + public const nint m_SimdQuads = 0xC0; // + public const nint m_SimdTris = 0xD8; // public const nint m_SimdRods = 0xF0; // CUtlVector public const nint m_SimdRodsAnim = 0x108; // CUtlVector - public const nint m_InitPose = 0x120; // CUtlVector - public const nint m_Rods = 0x138; // CUtlVector + public const nint m_InitPose = 0x120; // + public const nint m_Rods = 0x138; // public const nint m_Twists = 0x150; // CUtlVector - public const nint m_AxialEdges = 0x168; // CUtlVector - public const nint m_NodeInvMasses = 0x180; // CUtlVector - public const nint m_CtrlOffsets = 0x198; // CUtlVector - public const nint m_CtrlOsOffsets = 0x1B0; // CUtlVector - public const nint m_FollowNodes = 0x1C8; // CUtlVector + public const nint m_AxialEdges = 0x168; // + public const nint m_NodeInvMasses = 0x180; // + public const nint m_CtrlOffsets = 0x198; // + public const nint m_CtrlOsOffsets = 0x1B0; // + public const nint m_FollowNodes = 0x1C8; // public const nint m_CollisionPlanes = 0x1E0; // CUtlVector public const nint m_NodeIntegrator = 0x1F8; // CUtlVector public const nint m_SpringIntegrator = 0x210; // CUtlVector public const nint m_SimdSpringIntegrator = 0x228; // CUtlVector public const nint m_WorldCollisionParams = 0x240; // CUtlVector - public const nint m_LegacyStretchForce = 0x258; // CUtlVector - public const nint m_NodeCollisionRadii = 0x270; // CUtlVector - public const nint m_DynNodeFriction = 0x288; // CUtlVector - public const nint m_LocalRotation = 0x2A0; // CUtlVector - public const nint m_LocalForce = 0x2B8; // CUtlVector + public const nint m_LegacyStretchForce = 0x258; // + public const nint m_NodeCollisionRadii = 0x270; // + public const nint m_DynNodeFriction = 0x288; // + public const nint m_LocalRotation = 0x2A0; // + public const nint m_LocalForce = 0x2B8; // public const nint m_TaperedCapsuleStretches = 0x2D0; // CUtlVector public const nint m_TaperedCapsuleRigids = 0x2E8; // CUtlVector - public const nint m_SphereRigids = 0x300; // CUtlVector - public const nint m_WorldCollisionNodes = 0x318; // CUtlVector - public const nint m_TreeParents = 0x330; // CUtlVector - public const nint m_TreeCollisionMasks = 0x348; // CUtlVector - public const nint m_TreeChildren = 0x360; // CUtlVector - public const nint m_FreeNodes = 0x378; // CUtlVector - public const nint m_FitMatrices = 0x390; // CUtlVector - public const nint m_FitWeights = 0x3A8; // CUtlVector + public const nint m_SphereRigids = 0x300; // + public const nint m_WorldCollisionNodes = 0x318; // + public const nint m_TreeParents = 0x330; // + public const nint m_TreeCollisionMasks = 0x348; // + public const nint m_TreeChildren = 0x360; // + public const nint m_FreeNodes = 0x378; // + public const nint m_FitMatrices = 0x390; // + public const nint m_FitWeights = 0x3A8; // public const nint m_ReverseOffsets = 0x3C0; // CUtlVector public const nint m_AnimStrayRadii = 0x3D8; // CUtlVector public const nint m_SimdAnimStrayRadii = 0x3F0; // CUtlVector - public const nint m_KelagerBends = 0x408; // CUtlVector + public const nint m_KelagerBends = 0x408; // public const nint m_CtrlSoftOffsets = 0x420; // CUtlVector public const nint m_JiggleBones = 0x438; // CUtlVector - public const nint m_SourceElems = 0x450; // CUtlVector - public const nint m_GoalDampedSpringIntegrators = 0x468; // CUtlVector - public const nint m_Tris = 0x480; // CUtlVector - public const nint m_nTriCount1 = 0x498; // uint16 - public const nint m_nTriCount2 = 0x49A; // uint16 - public const nint m_nReservedUint8 = 0x49C; // uint8 - public const nint m_nExtraPressureIterations = 0x49D; // uint8 - public const nint m_nExtraGoalIterations = 0x49E; // uint8 - public const nint m_nExtraIterations = 0x49F; // uint8 - public const nint m_BoxRigids = 0x4A0; // CUtlVector - public const nint m_DynNodeVertexSet = 0x4B8; // CUtlVector - public const nint m_VertexSetNames = 0x4D0; // CUtlVector + public const nint m_SourceElems = 0x450; // + public const nint m_GoalDampedSpringIntegrators = 0x468; // + public const nint m_Tris = 0x480; // + public const nint m_nTriCount1 = 0x498; // + public const nint m_nTriCount2 = 0x49A; // + public const nint m_nReservedUint8 = 0x49C; // + public const nint m_nExtraPressureIterations = 0x49D; // + public const nint m_nExtraGoalIterations = 0x49E; // + public const nint m_nExtraIterations = 0x49F; // + public const nint m_BoxRigids = 0x4A0; // + public const nint m_DynNodeVertexSet = 0x4B8; // + public const nint m_VertexSetNames = 0x4D0; // public const nint m_RigidColliderPriorities = 0x4E8; // CUtlVector public const nint m_MorphLayers = 0x500; // CUtlVector - public const nint m_MorphSetData = 0x518; // CUtlVector - public const nint m_VertexMaps = 0x530; // CUtlVector - public const nint m_VertexMapValues = 0x548; // CUtlVector - public const nint m_Effects = 0x560; // CUtlVector - public const nint m_LockToParent = 0x578; // CUtlVector - public const nint m_LockToGoal = 0x590; // CUtlVector - public const nint m_SkelParents = 0x5A8; // CUtlVector - public const nint m_DynNodeWindBases = 0x5C0; // CUtlVector - public const nint m_flInternalPressure = 0x5D8; // float32 - public const nint m_flDefaultTimeDilation = 0x5DC; // float32 - public const nint m_flWindage = 0x5E0; // float32 - public const nint m_flWindDrag = 0x5E4; // float32 - public const nint m_flDefaultSurfaceStretch = 0x5E8; // float32 - public const nint m_flDefaultThreadStretch = 0x5EC; // float32 - public const nint m_flDefaultGravityScale = 0x5F0; // float32 - public const nint m_flDefaultVelAirDrag = 0x5F4; // float32 - public const nint m_flDefaultExpAirDrag = 0x5F8; // float32 - public const nint m_flDefaultVelQuadAirDrag = 0x5FC; // float32 - public const nint m_flDefaultExpQuadAirDrag = 0x600; // float32 - public const nint m_flRodVelocitySmoothRate = 0x604; // float32 - public const nint m_flQuadVelocitySmoothRate = 0x608; // float32 - public const nint m_flAddWorldCollisionRadius = 0x60C; // float32 - public const nint m_flDefaultVolumetricSolveAmount = 0x610; // float32 - public const nint m_flMotionSmoothCDT = 0x614; // float32 - public const nint m_nRodVelocitySmoothIterations = 0x618; // uint16 - public const nint m_nQuadVelocitySmoothIterations = 0x61A; // uint16 + public const nint m_MorphSetData = 0x518; // + public const nint m_VertexMaps = 0x530; // + public const nint m_VertexMapValues = 0x548; // + public const nint m_Effects = 0x560; // + public const nint m_LockToParent = 0x578; // + public const nint m_LockToGoal = 0x590; // + public const nint m_SkelParents = 0x5A8; // + public const nint m_DynNodeWindBases = 0x5C0; // + public const nint m_flInternalPressure = 0x5D8; // + public const nint m_flDefaultTimeDilation = 0x5DC; // + public const nint m_flWindage = 0x5E0; // + public const nint m_flWindDrag = 0x5E4; // + public const nint m_flDefaultSurfaceStretch = 0x5E8; // + public const nint m_flDefaultThreadStretch = 0x5EC; // + public const nint m_flDefaultGravityScale = 0x5F0; // + public const nint m_flDefaultVelAirDrag = 0x5F4; // + public const nint m_flDefaultExpAirDrag = 0x5F8; // + public const nint m_flDefaultVelQuadAirDrag = 0x5FC; // + public const nint m_flDefaultExpQuadAirDrag = 0x600; // + public const nint m_flRodVelocitySmoothRate = 0x604; // + public const nint m_flQuadVelocitySmoothRate = 0x608; // + public const nint m_flAddWorldCollisionRadius = 0x60C; // + public const nint m_flDefaultVolumetricSolveAmount = 0x610; // + public const nint m_flMotionSmoothCDT = 0x614; // + public const nint m_nRodVelocitySmoothIterations = 0x618; // + public const nint m_nQuadVelocitySmoothIterations = 0x61A; // } // Parent: RnBodyDesc_t // Field count: 1 @@ -194,7 +194,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class vphysics_save_cphysicsbody_t { - public const nint m_nOldPointer = 0xD0; // uint64 + public const nint m_nOldPointer = 0xD0; // } // Parent: FeBoxRigid_t // Field count: 2 @@ -202,8 +202,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeBuildBoxRigid_t { - public const nint m_nPriority = 0x40; // int32 - public const nint m_nVertexMapHash = 0x44; // uint32 + public const nint m_nPriority = 0x40; // + public const nint m_nVertexMapHash = 0x44; // } // Parent: None // Field count: 3 @@ -211,9 +211,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFeIndexedJiggleBone { - public const nint m_nNode = 0x0; // uint32 - public const nint m_nJiggleParent = 0x4; // uint32 - public const nint m_jiggleBone = 0x8; // CFeJiggleBone + public const nint m_nNode = 0x0; // + public const nint m_nJiggleParent = 0x4; // + public const nint m_jiggleBone = 0x8; // } // Parent: None // Field count: 3 @@ -221,9 +221,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeBandBendLimit_t { - public const nint flDistMin = 0x0; // float32 - public const nint flDistMax = 0x4; // float32 - public const nint nNode = 0x8; // uint16[6] + public const nint flDistMin = 0x0; // + public const nint flDistMax = 0x4; // + public const nint nNode = 0x8; // } // Parent: None // Field count: 4 @@ -231,18 +231,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeTaperedCapsuleStretch_t { - public const nint nNode = 0x0; // uint16[2] - public const nint nCollisionMask = 0x4; // uint16 - public const nint nDummy = 0x6; // uint16 - public const nint flRadius = 0x8; // float32[2] + public const nint nNode = 0x0; // + public const nint nCollisionMask = 0x4; // + public const nint nDummy = 0x6; // + public const nint flRadius = 0x8; // } // Parent: None // Field count: 4 public static class constraint_axislimit_t { - public const nint flMinRotation = 0x0; // float32 - public const nint flMaxRotation = 0x4; // float32 - public const nint flMotorTargetAngSpeed = 0x8; // float32 - public const nint flMotorMaxTorque = 0xC; // float32 + public const nint flMinRotation = 0x0; // + public const nint flMaxRotation = 0x4; // + public const nint flMotorTargetAngSpeed = 0x8; // + public const nint flMotorMaxTorque = 0xC; // } // Parent: None // Field count: 3 @@ -250,9 +250,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeSimdRodConstraintAnim_t { - public const nint nNode = 0x0; // uint16[4][2] - public const nint f4Weight0 = 0x10; // fltx4 - public const nint f4RelaxationFactor = 0x20; // fltx4 + public const nint nNode = 0x0; // + public const nint f4Weight0 = 0x10; // + public const nint f4RelaxationFactor = 0x20; // } // Parent: None // Field count: 5 @@ -260,19 +260,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeSimdRodConstraint_t { - public const nint nNode = 0x0; // uint16[4][2] - public const nint f4MaxDist = 0x10; // fltx4 - public const nint f4MinDist = 0x20; // fltx4 - public const nint f4Weight0 = 0x30; // fltx4 - public const nint f4RelaxationFactor = 0x40; // fltx4 + public const nint nNode = 0x0; // + public const nint f4MaxDist = 0x10; // + public const nint f4MinDist = 0x20; // + public const nint f4Weight0 = 0x30; // + public const nint f4RelaxationFactor = 0x40; // } // Parent: None // Field count: 4 public static class constraint_hingeparams_t { - public const nint worldPosition = 0x0; // Vector - public const nint worldAxisDirection = 0xC; // Vector - public const nint hingeAxis = 0x18; // constraint_axislimit_t - public const nint constraint = 0x28; // constraint_breakableparams_t + public const nint worldPosition = 0x0; // + public const nint worldAxisDirection = 0xC; // + public const nint hingeAxis = 0x18; // + public const nint constraint = 0x28; // } // Parent: FeSphereRigid_t // Field count: 2 @@ -280,8 +280,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeBuildSphereRigid_t { - public const nint m_nPriority = 0x20; // int32 - public const nint m_nVertexMapHash = 0x24; // uint32 + public const nint m_nPriority = 0x20; // + public const nint m_nVertexMapHash = 0x24; // } // Parent: None // Field count: 3 @@ -289,9 +289,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeSimdAnimStrayRadius_t { - public const nint nNode = 0x0; // uint16[4][2] - public const nint flMaxDist = 0x10; // fltx4 - public const nint flRelaxationFactor = 0x20; // fltx4 + public const nint nNode = 0x0; // + public const nint flMaxDist = 0x10; // + public const nint flRelaxationFactor = 0x20; // } // Parent: None // Field count: 1 @@ -299,7 +299,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnTriangle_t { - public const nint m_nIndex = 0x0; // int32[3] + public const nint m_nIndex = 0x0; // } // Parent: None // Field count: 2 @@ -307,8 +307,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeProxyVertexMap_t { - public const nint m_Name = 0x0; // CUtlString - public const nint m_flWeight = 0x8; // float32 + public const nint m_Name = 0x0; // + public const nint m_flWeight = 0x8; // } // Parent: None // Field count: 4 @@ -316,10 +316,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeNodeIntegrator_t { - public const nint flPointDamping = 0x0; // float32 - public const nint flAnimationForceAttraction = 0x4; // float32 - public const nint flAnimationVertexAttraction = 0x8; // float32 - public const nint flGravity = 0xC; // float32 + public const nint flPointDamping = 0x0; // + public const nint flAnimationForceAttraction = 0x4; // + public const nint flAnimationVertexAttraction = 0x8; // + public const nint flGravity = 0xC; // } // Parent: None // Field count: 2 @@ -327,8 +327,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnCapsule_t { - public const nint m_vCenter = 0x0; // Vector[2] - public const nint m_flRadius = 0x18; // float32 + public const nint m_vCenter = 0x0; // + public const nint m_flRadius = 0x18; // } // Parent: None // Field count: 4 @@ -336,10 +336,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFeNamedJiggleBone { - public const nint m_strParentBone = 0x0; // CUtlString - public const nint m_transform = 0x10; // CTransform - public const nint m_nJiggleParent = 0x30; // uint32 - public const nint m_jiggleBone = 0x34; // CFeJiggleBone + public const nint m_strParentBone = 0x0; // + public const nint m_transform = 0x10; // + public const nint m_nJiggleParent = 0x30; // + public const nint m_jiggleBone = 0x34; // } // Parent: None // Field count: 35 @@ -347,41 +347,41 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnBodyDesc_t { - public const nint m_sDebugName = 0x0; // CUtlString - public const nint m_vPosition = 0x8; // Vector - public const nint m_qOrientation = 0x14; // QuaternionStorage - public const nint m_vLinearVelocity = 0x24; // Vector - public const nint m_vAngularVelocity = 0x30; // Vector - public const nint m_vLocalMassCenter = 0x3C; // Vector - public const nint m_LocalInertiaInv = 0x48; // Vector[3] - public const nint m_flMassInv = 0x6C; // float32 - public const nint m_flGameMass = 0x70; // float32 - public const nint m_flInertiaScaleInv = 0x74; // float32 - public const nint m_flLinearDamping = 0x78; // float32 - public const nint m_flAngularDamping = 0x7C; // float32 - public const nint m_flLinearDrag = 0x80; // float32 - public const nint m_flAngularDrag = 0x84; // float32 - public const nint m_flLinearBuoyancyDrag = 0x88; // float32 - public const nint m_flAngularBuoyancyDrag = 0x8C; // float32 - public const nint m_vLastAwakeForceAccum = 0x90; // Vector - public const nint m_vLastAwakeTorqueAccum = 0x9C; // Vector - public const nint m_flBuoyancyFactor = 0xA8; // float32 - public const nint m_flGravityScale = 0xAC; // float32 - public const nint m_flTimeScale = 0xB0; // float32 - public const nint m_nBodyType = 0xB4; // int32 - public const nint m_nGameIndex = 0xB8; // uint32 - public const nint m_nGameFlags = 0xBC; // uint32 - public const nint m_nMinVelocityIterations = 0xC0; // int8 - public const nint m_nMinPositionIterations = 0xC1; // int8 - public const nint m_nMassPriority = 0xC2; // int8 - public const nint m_bEnabled = 0xC3; // bool - public const nint m_bSleeping = 0xC4; // bool - public const nint m_bIsContinuousEnabled = 0xC5; // bool - public const nint m_bDragEnabled = 0xC6; // bool - public const nint m_bBuoyancyDragEnabled = 0xC7; // bool - public const nint m_bGravityDisabled = 0xC8; // bool - public const nint m_bSpeculativeEnabled = 0xC9; // bool - public const nint m_bHasShadowController = 0xCA; // bool + public const nint m_sDebugName = 0x0; // + public const nint m_vPosition = 0x8; // + public const nint m_qOrientation = 0x14; // + public const nint m_vLinearVelocity = 0x24; // + public const nint m_vAngularVelocity = 0x30; // + public const nint m_vLocalMassCenter = 0x3C; // + public const nint m_LocalInertiaInv = 0x48; // + public const nint m_flMassInv = 0x6C; // + public const nint m_flGameMass = 0x70; // + public const nint m_flInertiaScaleInv = 0x74; // + public const nint m_flLinearDamping = 0x78; // + public const nint m_flAngularDamping = 0x7C; // + public const nint m_flLinearDrag = 0x80; // + public const nint m_flAngularDrag = 0x84; // + public const nint m_flLinearBuoyancyDrag = 0x88; // + public const nint m_flAngularBuoyancyDrag = 0x8C; // + public const nint m_vLastAwakeForceAccum = 0x90; // + public const nint m_vLastAwakeTorqueAccum = 0x9C; // + public const nint m_flBuoyancyFactor = 0xA8; // + public const nint m_flGravityScale = 0xAC; // + public const nint m_flTimeScale = 0xB0; // + public const nint m_nBodyType = 0xB4; // + public const nint m_nGameIndex = 0xB8; // + public const nint m_nGameFlags = 0xBC; // + public const nint m_nMinVelocityIterations = 0xC0; // + public const nint m_nMinPositionIterations = 0xC1; // + public const nint m_nMassPriority = 0xC2; // + public const nint m_bEnabled = 0xC3; // + public const nint m_bSleeping = 0xC4; // + public const nint m_bIsContinuousEnabled = 0xC5; // + public const nint m_bDragEnabled = 0xC6; // + public const nint m_bBuoyancyDragEnabled = 0xC7; // + public const nint m_bGravityDisabled = 0xC8; // + public const nint m_bSpeculativeEnabled = 0xC9; // + public const nint m_bHasShadowController = 0xCA; // } // Parent: None // Field count: 12 @@ -389,18 +389,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class OldFeEdge_t { - public const nint m_flK = 0x0; // float32[3] - public const nint invA = 0xC; // float32 - public const nint t = 0x10; // float32 - public const nint flThetaRelaxed = 0x14; // float32 - public const nint flThetaFactor = 0x18; // float32 - public const nint c01 = 0x1C; // float32 - public const nint c02 = 0x20; // float32 - public const nint c03 = 0x24; // float32 - public const nint c04 = 0x28; // float32 - public const nint flAxialModelDist = 0x2C; // float32 - public const nint flAxialModelWeights = 0x30; // float32[4] - public const nint m_nNode = 0x40; // uint16[4] + public const nint m_flK = 0x0; // + public const nint invA = 0xC; // + public const nint t = 0x10; // + public const nint flThetaRelaxed = 0x14; // + public const nint flThetaFactor = 0x18; // + public const nint c01 = 0x1C; // + public const nint c02 = 0x20; // + public const nint c03 = 0x24; // + public const nint c04 = 0x28; // + public const nint flAxialModelDist = 0x2C; // + public const nint flAxialModelWeights = 0x30; // + public const nint m_nNode = 0x40; // } // Parent: None // Field count: 3 @@ -408,9 +408,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeFollowNode_t { - public const nint nParentNode = 0x0; // uint16 - public const nint nChildNode = 0x2; // uint16 - public const nint flWeight = 0x4; // float32 + public const nint nParentNode = 0x0; // + public const nint nChildNode = 0x2; // + public const nint flWeight = 0x4; // } // Parent: None // Field count: 10 @@ -418,22 +418,22 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnMesh_t { - public const nint m_vMin = 0x0; // Vector - public const nint m_vMax = 0xC; // Vector - public const nint m_Nodes = 0x18; // CUtlVector - public const nint m_Vertices = 0x30; // CUtlVectorSIMDPaddedVector - public const nint m_Triangles = 0x48; // CUtlVector - public const nint m_Wings = 0x60; // CUtlVector - public const nint m_Materials = 0x78; // CUtlVector - public const nint m_vOrthographicAreas = 0x90; // Vector - public const nint m_nFlags = 0x9C; // uint32 - public const nint m_nDebugFlags = 0xA0; // uint32 + public const nint m_vMin = 0x0; // + public const nint m_vMax = 0xC; // + public const nint m_Nodes = 0x18; // + public const nint m_Vertices = 0x30; // + public const nint m_Triangles = 0x48; // + public const nint m_Wings = 0x60; // + public const nint m_Materials = 0x78; // + public const nint m_vOrthographicAreas = 0x90; // + public const nint m_nFlags = 0x9C; // + public const nint m_nDebugFlags = 0xA0; // } // Parent: None // Field count: 2 public static class VertexPositionNormal_t { - public const nint m_vPosition = 0x0; // Vector - public const nint m_vNormal = 0xC; // Vector + public const nint m_vPosition = 0x0; // + public const nint m_vNormal = 0xC; // } // Parent: None // Field count: 8 @@ -441,14 +441,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnBlendVertex_t { - public const nint m_nWeight0 = 0x0; // uint16 - public const nint m_nIndex0 = 0x2; // uint16 - public const nint m_nWeight1 = 0x4; // uint16 - public const nint m_nIndex1 = 0x6; // uint16 - public const nint m_nWeight2 = 0x8; // uint16 - public const nint m_nIndex2 = 0xA; // uint16 - public const nint m_nFlags = 0xC; // uint16 - public const nint m_nTargetIndex = 0xE; // uint16 + public const nint m_nWeight0 = 0x0; // + public const nint m_nIndex0 = 0x2; // + public const nint m_nWeight1 = 0x4; // + public const nint m_nIndex1 = 0x6; // + public const nint m_nWeight2 = 0x8; // + public const nint m_nIndex2 = 0xA; // + public const nint m_nFlags = 0xC; // + public const nint m_nTargetIndex = 0xE; // } // Parent: None // Field count: 7 @@ -456,13 +456,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFeMorphLayer { - public const nint m_Name = 0x0; // CUtlString - public const nint m_nNameHash = 0x8; // uint32 - public const nint m_Nodes = 0x10; // CUtlVector - public const nint m_InitPos = 0x28; // CUtlVector - public const nint m_Gravity = 0x40; // CUtlVector - public const nint m_GoalStrength = 0x58; // CUtlVector - public const nint m_GoalDamping = 0x70; // CUtlVector + public const nint m_Name = 0x0; // + public const nint m_nNameHash = 0x8; // + public const nint m_Nodes = 0x10; // + public const nint m_InitPos = 0x28; // + public const nint m_Gravity = 0x40; // + public const nint m_GoalStrength = 0x58; // + public const nint m_GoalDamping = 0x70; // } // Parent: None // Field count: 4 @@ -470,10 +470,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeCtrlSoftOffset_t { - public const nint nCtrlParent = 0x0; // uint16 - public const nint nCtrlChild = 0x2; // uint16 - public const nint vOffset = 0x4; // Vector - public const nint flAlpha = 0x10; // float32 + public const nint nCtrlParent = 0x0; // + public const nint nCtrlChild = 0x2; // + public const nint vOffset = 0x4; // + public const nint flAlpha = 0x10; // } // Parent: None // Field count: 12 @@ -481,18 +481,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeVertexMapDesc_t { - public const nint sName = 0x0; // CUtlString - public const nint nNameHash = 0x8; // uint32 - public const nint nColor = 0xC; // uint32 - public const nint nFlags = 0x10; // uint32 - public const nint nVertexBase = 0x14; // uint16 - public const nint nVertexCount = 0x16; // uint16 - public const nint nMapOffset = 0x18; // uint32 - public const nint nNodeListOffset = 0x1C; // uint32 - public const nint vCenterOfMass = 0x20; // Vector - public const nint flVolumetricSolveStrength = 0x2C; // float32 - public const nint nScaleSourceNode = 0x30; // int16 - public const nint nNodeListCount = 0x32; // uint16 + public const nint sName = 0x0; // + public const nint nNameHash = 0x8; // + public const nint nColor = 0xC; // + public const nint nFlags = 0x10; // + public const nint nVertexBase = 0x14; // + public const nint nVertexCount = 0x16; // + public const nint nMapOffset = 0x18; // + public const nint nNodeListOffset = 0x1C; // + public const nint vCenterOfMass = 0x20; // + public const nint flVolumetricSolveStrength = 0x2C; // + public const nint nScaleSourceNode = 0x30; // + public const nint nNodeListCount = 0x32; // } // Parent: None // Field count: 5 @@ -500,11 +500,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeTaperedCapsuleRigid_t { - public const nint vSphere = 0x0; // fltx4[2] - public const nint nNode = 0x20; // uint16 - public const nint nCollisionMask = 0x22; // uint16 - public const nint nVertexMapIndex = 0x24; // uint16 - public const nint nFlags = 0x26; // uint16 + public const nint vSphere = 0x0; // + public const nint nNode = 0x20; // + public const nint nCollisionMask = 0x22; // + public const nint nVertexMapIndex = 0x24; // + public const nint nFlags = 0x26; // } // Parent: None // Field count: 3 @@ -512,9 +512,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeAnimStrayRadius_t { - public const nint nNode = 0x0; // uint16[2] - public const nint flMaxDist = 0x4; // float32 - public const nint flRelaxationFactor = 0x8; // float32 + public const nint nNode = 0x0; // + public const nint flMaxDist = 0x4; // + public const nint flRelaxationFactor = 0x8; // } // Parent: None // Field count: 3 @@ -522,9 +522,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeEdgeDesc_t { - public const nint nEdge = 0x0; // uint16[2] - public const nint nSide = 0x4; // uint16[2][2] - public const nint nVirtElem = 0xC; // uint16[2] + public const nint nEdge = 0x0; // + public const nint nSide = 0x4; // + public const nint nVirtElem = 0xC; // } // Parent: None // Field count: 3 @@ -532,9 +532,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeNodeReverseOffset_t { - public const nint vOffset = 0x0; // Vector - public const nint nBoneCtrl = 0xC; // uint16 - public const nint nTargetNode = 0xE; // uint16 + public const nint vOffset = 0x0; // + public const nint nBoneCtrl = 0xC; // + public const nint nTargetNode = 0xE; // } // Parent: None // Field count: 2 @@ -542,8 +542,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnPlane_t { - public const nint m_vNormal = 0x0; // Vector - public const nint m_flOffset = 0xC; // float32 + public const nint m_vNormal = 0x0; // + public const nint m_flOffset = 0xC; // } // Parent: None // Field count: 35 @@ -551,41 +551,41 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFeJiggleBone { - public const nint m_nFlags = 0x0; // uint32 - public const nint m_flLength = 0x4; // float32 - public const nint m_flTipMass = 0x8; // float32 - public const nint m_flYawStiffness = 0xC; // float32 - public const nint m_flYawDamping = 0x10; // float32 - public const nint m_flPitchStiffness = 0x14; // float32 - public const nint m_flPitchDamping = 0x18; // float32 - public const nint m_flAlongStiffness = 0x1C; // float32 - public const nint m_flAlongDamping = 0x20; // float32 - public const nint m_flAngleLimit = 0x24; // float32 - public const nint m_flMinYaw = 0x28; // float32 - public const nint m_flMaxYaw = 0x2C; // float32 - public const nint m_flYawFriction = 0x30; // float32 - public const nint m_flYawBounce = 0x34; // float32 - public const nint m_flMinPitch = 0x38; // float32 - public const nint m_flMaxPitch = 0x3C; // float32 - public const nint m_flPitchFriction = 0x40; // float32 - public const nint m_flPitchBounce = 0x44; // float32 - public const nint m_flBaseMass = 0x48; // float32 - public const nint m_flBaseStiffness = 0x4C; // float32 - public const nint m_flBaseDamping = 0x50; // float32 - public const nint m_flBaseMinLeft = 0x54; // float32 - public const nint m_flBaseMaxLeft = 0x58; // float32 - public const nint m_flBaseLeftFriction = 0x5C; // float32 - public const nint m_flBaseMinUp = 0x60; // float32 - public const nint m_flBaseMaxUp = 0x64; // float32 - public const nint m_flBaseUpFriction = 0x68; // float32 - public const nint m_flBaseMinForward = 0x6C; // float32 - public const nint m_flBaseMaxForward = 0x70; // float32 - public const nint m_flBaseForwardFriction = 0x74; // float32 - public const nint m_flRadius0 = 0x78; // float32 - public const nint m_flRadius1 = 0x7C; // float32 - public const nint m_vPoint0 = 0x80; // Vector - public const nint m_vPoint1 = 0x8C; // Vector - public const nint m_nCollisionMask = 0x98; // uint16 + public const nint m_nFlags = 0x0; // + public const nint m_flLength = 0x4; // + public const nint m_flTipMass = 0x8; // + public const nint m_flYawStiffness = 0xC; // + public const nint m_flYawDamping = 0x10; // + public const nint m_flPitchStiffness = 0x14; // + public const nint m_flPitchDamping = 0x18; // + public const nint m_flAlongStiffness = 0x1C; // + public const nint m_flAlongDamping = 0x20; // + public const nint m_flAngleLimit = 0x24; // + public const nint m_flMinYaw = 0x28; // + public const nint m_flMaxYaw = 0x2C; // + public const nint m_flYawFriction = 0x30; // + public const nint m_flYawBounce = 0x34; // + public const nint m_flMinPitch = 0x38; // + public const nint m_flMaxPitch = 0x3C; // + public const nint m_flPitchFriction = 0x40; // + public const nint m_flPitchBounce = 0x44; // + public const nint m_flBaseMass = 0x48; // + public const nint m_flBaseStiffness = 0x4C; // + public const nint m_flBaseDamping = 0x50; // + public const nint m_flBaseMinLeft = 0x54; // + public const nint m_flBaseMaxLeft = 0x58; // + public const nint m_flBaseLeftFriction = 0x5C; // + public const nint m_flBaseMinUp = 0x60; // + public const nint m_flBaseMaxUp = 0x64; // + public const nint m_flBaseUpFriction = 0x68; // + public const nint m_flBaseMinForward = 0x6C; // + public const nint m_flBaseMaxForward = 0x70; // + public const nint m_flBaseForwardFriction = 0x74; // + public const nint m_flRadius0 = 0x78; // + public const nint m_flRadius1 = 0x7C; // + public const nint m_vPoint0 = 0x80; // + public const nint m_vPoint1 = 0x8C; // + public const nint m_nCollisionMask = 0x98; // } // Parent: None // Field count: 2 @@ -593,8 +593,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CRegionSVM { - public const nint m_Planes = 0x0; // CUtlVector - public const nint m_Nodes = 0x18; // CUtlVector + public const nint m_Planes = 0x0; // + public const nint m_Nodes = 0x18; // } // Parent: None // Field count: 4 @@ -602,10 +602,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeWorldCollisionParams_t { - public const nint flWorldFriction = 0x0; // float32 - public const nint flGroundFriction = 0x4; // float32 - public const nint nListBegin = 0x8; // uint16 - public const nint nListEnd = 0xA; // uint16 + public const nint flWorldFriction = 0x0; // + public const nint flGroundFriction = 0x4; // + public const nint nListBegin = 0x8; // + public const nint nListEnd = 0xA; // } // Parent: None // Field count: 4 @@ -613,10 +613,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnNode_t { - public const nint m_vMin = 0x0; // Vector - public const nint m_nChildren = 0xC; // uint32 - public const nint m_vMax = 0x10; // Vector - public const nint m_nTriangleOffset = 0x1C; // uint32 + public const nint m_vMin = 0x0; // + public const nint m_nChildren = 0xC; // + public const nint m_vMax = 0x10; // + public const nint m_nTriangleOffset = 0x1C; // } // Parent: None // Field count: 5 @@ -624,11 +624,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeFitMatrix_t { - public const nint bone = 0x0; // CTransform - public const nint vCenter = 0x20; // Vector - public const nint nEnd = 0x2C; // uint16 - public const nint nNode = 0x2E; // uint16 - public const nint nBeginDynamic = 0x30; // uint16 + public const nint bone = 0x0; // + public const nint vCenter = 0x20; // + public const nint nEnd = 0x2C; // + public const nint nNode = 0x2E; // + public const nint nBeginDynamic = 0x30; // } // Parent: None // Field count: 4 @@ -636,10 +636,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeSimdQuad_t { - public const nint nNode = 0x0; // uint16[4][4] - public const nint f4Slack = 0x20; // fltx4 - public const nint vShape = 0x30; // FourVectors[4] - public const nint f4Weights = 0xF0; // fltx4[4] + public const nint nNode = 0x0; // + public const nint f4Slack = 0x20; // + public const nint vShape = 0x30; // + public const nint f4Weights = 0xF0; // } // Parent: None // Field count: 5 @@ -647,11 +647,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeSimdSpringIntegrator_t { - public const nint nNode = 0x0; // uint16[4][2] - public const nint flSpringRestLength = 0x10; // fltx4 - public const nint flSpringConstant = 0x20; // fltx4 - public const nint flSpringDamping = 0x30; // fltx4 - public const nint flNodeWeight0 = 0x40; // fltx4 + public const nint nNode = 0x0; // + public const nint flSpringRestLength = 0x10; // + public const nint flSpringConstant = 0x20; // + public const nint flSpringDamping = 0x30; // + public const nint flNodeWeight0 = 0x40; // } // Parent: None // Field count: 7 @@ -659,13 +659,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeSimdNodeBase_t { - public const nint nNode = 0x0; // uint16[4] - public const nint nNodeX0 = 0x8; // uint16[4] - public const nint nNodeX1 = 0x10; // uint16[4] - public const nint nNodeY0 = 0x18; // uint16[4] - public const nint nNodeY1 = 0x20; // uint16[4] - public const nint nDummy = 0x28; // uint16[4] - public const nint qAdjust = 0x30; // FourQuaternions + public const nint nNode = 0x0; // + public const nint nNodeX0 = 0x8; // + public const nint nNodeX1 = 0x10; // + public const nint nNodeY0 = 0x18; // + public const nint nNodeY1 = 0x20; // + public const nint nDummy = 0x28; // + public const nint qAdjust = 0x30; // } // Parent: None // Field count: 3 @@ -673,9 +673,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeQuad_t { - public const nint nNode = 0x0; // uint16[4] - public const nint flSlack = 0x8; // float32 - public const nint vShape = 0xC; // Vector4D[4] + public const nint nNode = 0x0; // + public const nint flSlack = 0x8; // + public const nint vShape = 0xC; // } // Parent: None // Field count: 1 @@ -683,7 +683,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnWing_t { - public const nint m_nIndex = 0x0; // int32[3] + public const nint m_nIndex = 0x0; // } // Parent: None // Field count: 2 @@ -691,8 +691,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeWeightedNode_t { - public const nint nNode = 0x0; // uint16 - public const nint nWeight = 0x2; // uint16 + public const nint nNode = 0x0; // + public const nint nWeight = 0x2; // } // Parent: None // Field count: 4 @@ -700,10 +700,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeEffectDesc_t { - public const nint sName = 0x0; // CUtlString - public const nint nNameHash = 0x8; // uint32 - public const nint nType = 0xC; // int32 - public const nint m_Params = 0x10; // KeyValues3 + public const nint sName = 0x0; // + public const nint nNameHash = 0x8; // + public const nint nType = 0xC; // + public const nint m_Params = 0x10; // } // Parent: None // Field count: 5 @@ -711,11 +711,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeSpringIntegrator_t { - public const nint nNode = 0x0; // uint16[2] - public const nint flSpringRestLength = 0x4; // float32 - public const nint flSpringConstant = 0x8; // float32 - public const nint flSpringDamping = 0xC; // float32 - public const nint flNodeWeight0 = 0x10; // float32 + public const nint nNode = 0x0; // + public const nint flSpringRestLength = 0x4; // + public const nint flSpringConstant = 0x8; // + public const nint flSpringDamping = 0xC; // + public const nint flNodeWeight0 = 0x10; // } // Parent: None // Field count: 2 @@ -723,8 +723,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FourVectors2D { - public const nint x = 0x0; // fltx4 - public const nint y = 0x10; // fltx4 + public const nint x = 0x0; // + public const nint y = 0x10; // } // Parent: None // Field count: 4 @@ -732,10 +732,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeKelagerBend2_t { - public const nint flWeight = 0x0; // float32[3] - public const nint flHeight0 = 0xC; // float32 - public const nint nNode = 0x10; // uint16[3] - public const nint nReserved = 0x16; // uint16 + public const nint flWeight = 0x0; // + public const nint flHeight0 = 0xC; // + public const nint nNode = 0x10; // + public const nint nReserved = 0x16; // } // Parent: None // Field count: 6 @@ -743,12 +743,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CastSphereSATParams_t { - public const nint m_vRayStart = 0x0; // Vector - public const nint m_vRayDelta = 0xC; // Vector - public const nint m_flRadius = 0x18; // float32 - public const nint m_flMaxFraction = 0x1C; // float32 - public const nint m_flScale = 0x20; // float32 - public const nint m_pHull = 0x28; // RnHull_t* + public const nint m_vRayStart = 0x0; // + public const nint m_vRayDelta = 0xC; // + public const nint m_flRadius = 0x18; // + public const nint m_flMaxFraction = 0x1C; // + public const nint m_flScale = 0x20; // + public const nint m_pHull = 0x28; // } // Parent: None // Field count: 4 @@ -756,10 +756,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeRigidColliderIndices_t { - public const nint m_nTaperedCapsuleRigidIndex = 0x0; // uint16 - public const nint m_nSphereRigidIndex = 0x2; // uint16 - public const nint m_nBoxRigidIndex = 0x4; // uint16 - public const nint m_nCollisionPlaneIndex = 0x6; // uint16 + public const nint m_nTaperedCapsuleRigidIndex = 0x0; // + public const nint m_nSphereRigidIndex = 0x2; // + public const nint m_nBoxRigidIndex = 0x4; // + public const nint m_nCollisionPlaneIndex = 0x6; // } // Parent: None // Field count: 4 @@ -767,10 +767,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeCollisionPlane_t { - public const nint nCtrlParent = 0x0; // uint16 - public const nint nChildNode = 0x2; // uint16 - public const nint m_Plane = 0x4; // RnPlane_t - public const nint flStrength = 0x14; // float32 + public const nint nCtrlParent = 0x0; // + public const nint nChildNode = 0x2; // + public const nint m_Plane = 0x4; // + public const nint flStrength = 0x14; // } // Parent: None // Field count: 4 @@ -778,10 +778,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeStiffHingeBuild_t { - public const nint flMaxAngle = 0x0; // float32 - public const nint flStrength = 0x4; // float32 - public const nint flMotionBias = 0x8; // float32[3] - public const nint nNode = 0x14; // uint16[3] + public const nint flMaxAngle = 0x0; // + public const nint flStrength = 0x4; // + public const nint flMotionBias = 0x8; // + public const nint nNode = 0x14; // } // Parent: None // Field count: 6 @@ -789,12 +789,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeBoxRigid_t { - public const nint tmFrame2 = 0x0; // CTransform - public const nint nNode = 0x20; // uint16 - public const nint nCollisionMask = 0x22; // uint16 - public const nint vSize = 0x24; // Vector - public const nint nVertexMapIndex = 0x30; // uint16 - public const nint nFlags = 0x32; // uint16 + public const nint tmFrame2 = 0x0; // + public const nint nNode = 0x20; // + public const nint nCollisionMask = 0x22; // + public const nint vSize = 0x24; // + public const nint nVertexMapIndex = 0x30; // + public const nint nFlags = 0x32; // } // Parent: None // Field count: 8 @@ -802,14 +802,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeMorphLayerDepr_t { - public const nint m_Name = 0x0; // CUtlString - public const nint m_nNameHash = 0x8; // uint32 - public const nint m_Nodes = 0x10; // CUtlVector - public const nint m_InitPos = 0x28; // CUtlVector - public const nint m_Gravity = 0x40; // CUtlVector - public const nint m_GoalStrength = 0x58; // CUtlVector - public const nint m_GoalDamping = 0x70; // CUtlVector - public const nint m_nFlags = 0x88; // uint32 + public const nint m_Name = 0x0; // + public const nint m_nNameHash = 0x8; // + public const nint m_Nodes = 0x10; // + public const nint m_InitPos = 0x28; // + public const nint m_Gravity = 0x40; // + public const nint m_GoalStrength = 0x58; // + public const nint m_GoalDamping = 0x70; // + public const nint m_nFlags = 0x88; // } // Parent: None // Field count: 3 @@ -817,9 +817,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeCtrlOffset_t { - public const nint vOffset = 0x0; // Vector - public const nint nCtrlParent = 0xC; // uint16 - public const nint nCtrlChild = 0xE; // uint16 + public const nint vOffset = 0x0; // + public const nint nCtrlParent = 0xC; // + public const nint nCtrlChild = 0xE; // } // Parent: None // Field count: 0 @@ -831,13 +831,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeNodeBase_t { - public const nint nNode = 0x0; // uint16 - public const nint nDummy = 0x2; // uint16[3] - public const nint nNodeX0 = 0x8; // uint16 - public const nint nNodeX1 = 0xA; // uint16 - public const nint nNodeY0 = 0xC; // uint16 - public const nint nNodeY1 = 0xE; // uint16 - public const nint qAdjust = 0x10; // QuaternionStorage + public const nint nNode = 0x0; // + public const nint nDummy = 0x2; // + public const nint nNodeX0 = 0x8; // + public const nint nNodeX1 = 0xA; // + public const nint nNodeY0 = 0xC; // + public const nint nNodeY1 = 0xE; // + public const nint qAdjust = 0x10; // } // Parent: None // Field count: 6 @@ -845,12 +845,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeVertexMapBuild_t { - public const nint m_VertexMapName = 0x0; // CUtlString - public const nint m_nNameHash = 0x8; // uint32 - public const nint m_Color = 0xC; // Color - public const nint m_flVolumetricSolveStrength = 0x10; // float32 - public const nint m_nScaleSourceNode = 0x14; // int32 - public const nint m_Weights = 0x18; // CUtlVector + public const nint m_VertexMapName = 0x0; // + public const nint m_nNameHash = 0x8; // + public const nint m_Color = 0xC; // + public const nint m_flVolumetricSolveStrength = 0x10; // + public const nint m_nScaleSourceNode = 0x14; // + public const nint m_Weights = 0x18; // } // Parent: None // Field count: 1 @@ -866,11 +866,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeTri_t { - public const nint nNode = 0x0; // uint16[3] - public const nint w1 = 0x8; // float32 - public const nint w2 = 0xC; // float32 - public const nint v1x = 0x10; // float32 - public const nint v2 = 0x14; // Vector2D + public const nint nNode = 0x0; // + public const nint w1 = 0x8; // + public const nint w2 = 0xC; // + public const nint v1x = 0x10; // + public const nint v2 = 0x14; // } // Parent: None // Field count: 14 @@ -878,20 +878,20 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnHull_t { - public const nint m_vCentroid = 0x0; // Vector - public const nint m_flMaxAngularRadius = 0xC; // float32 - public const nint m_Bounds = 0x10; // AABB_t - public const nint m_vOrthographicAreas = 0x28; // Vector - public const nint m_MassProperties = 0x34; // matrix3x4_t - public const nint m_flVolume = 0x64; // float32 - public const nint m_flSurfaceArea = 0x68; // float32 - public const nint m_Vertices = 0x70; // CUtlVector - public const nint m_VertexPositions = 0x88; // CUtlVector - public const nint m_Edges = 0xA0; // CUtlVector - public const nint m_Faces = 0xB8; // CUtlVector - public const nint m_FacePlanes = 0xD0; // CUtlVector - public const nint m_nFlags = 0xE8; // uint32 - public const nint m_pRegionSVM = 0xF0; // CRegionSVM* + public const nint m_vCentroid = 0x0; // + public const nint m_flMaxAngularRadius = 0xC; // + public const nint m_Bounds = 0x10; // + public const nint m_vOrthographicAreas = 0x28; // + public const nint m_MassProperties = 0x34; // + public const nint m_flVolume = 0x64; // + public const nint m_flSurfaceArea = 0x68; // + public const nint m_Vertices = 0x70; // + public const nint m_VertexPositions = 0x88; // + public const nint m_Edges = 0xA0; // + public const nint m_Faces = 0xB8; // + public const nint m_FacePlanes = 0xD0; // + public const nint m_nFlags = 0xE8; // + public const nint m_pRegionSVM = 0xF0; // } // Parent: None // Field count: 4 @@ -899,10 +899,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CovMatrix3 { - public const nint m_vDiag = 0x0; // Vector - public const nint m_flXY = 0xC; // float32 - public const nint m_flXZ = 0x10; // float32 - public const nint m_flYZ = 0x14; // float32 + public const nint m_vDiag = 0x0; // + public const nint m_flXY = 0xC; // + public const nint m_flXZ = 0x10; // + public const nint m_flYZ = 0x14; // } // Parent: None // Field count: 1 @@ -910,7 +910,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnVertex_t { - public const nint m_nEdge = 0x0; // uint8 + public const nint m_nEdge = 0x0; // } // Parent: None // Field count: 1 @@ -918,7 +918,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class Dop26_t { - public const nint m_flSupport = 0x0; // float32[26] + public const nint m_flSupport = 0x0; // } // Parent: None // Field count: 1 @@ -926,7 +926,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnFace_t { - public const nint m_nEdge = 0x0; // uint8 + public const nint m_nEdge = 0x0; // } // Parent: None // Field count: 2 @@ -934,8 +934,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeCtrlOsOffset_t { - public const nint nCtrlParent = 0x0; // uint16 - public const nint nCtrlChild = 0x2; // uint16 + public const nint nCtrlParent = 0x0; // + public const nint nCtrlChild = 0x2; // } // Parent: None // Field count: 1 @@ -943,7 +943,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeSourceEdge_t { - public const nint nNode = 0x0; // uint16[2] + public const nint nNode = 0x0; // } // Parent: None // Field count: 4 @@ -951,10 +951,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeTwistConstraint_t { - public const nint nNodeOrient = 0x0; // uint16 - public const nint nNodeEnd = 0x2; // uint16 - public const nint flTwistRelax = 0x4; // float32 - public const nint flSwingRelax = 0x8; // float32 + public const nint nNodeOrient = 0x0; // + public const nint nNodeEnd = 0x2; // + public const nint flTwistRelax = 0x4; // + public const nint flSwingRelax = 0x8; // } // Parent: None // Field count: 4 @@ -962,10 +962,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeNodeWindBase_t { - public const nint nNodeX0 = 0x0; // uint16 - public const nint nNodeX1 = 0x2; // uint16 - public const nint nNodeY0 = 0x4; // uint16 - public const nint nNodeY1 = 0x6; // uint16 + public const nint nNodeX0 = 0x0; // + public const nint nNodeX1 = 0x2; // + public const nint nNodeY0 = 0x4; // + public const nint nNodeY1 = 0x6; // } // Parent: None // Field count: 5 @@ -973,11 +973,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeAxialEdgeBend_t { - public const nint te = 0x0; // float32 - public const nint tv = 0x4; // float32 - public const nint flDist = 0x8; // float32 - public const nint flWeight = 0xC; // float32[4] - public const nint nNode = 0x1C; // uint16[6] + public const nint te = 0x0; // + public const nint tv = 0x4; // + public const nint flDist = 0x8; // + public const nint flWeight = 0xC; // + public const nint nNode = 0x1C; // } // Parent: None // Field count: 4 @@ -985,19 +985,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FourCovMatrices3 { - public const nint m_vDiag = 0x0; // FourVectors - public const nint m_flXY = 0x30; // fltx4 - public const nint m_flXZ = 0x40; // fltx4 - public const nint m_flYZ = 0x50; // fltx4 + public const nint m_vDiag = 0x0; // + public const nint m_flXY = 0x30; // + public const nint m_flXZ = 0x40; // + public const nint m_flYZ = 0x50; // } // Parent: None // Field count: 5 public static class constraint_breakableparams_t { - public const nint strength = 0x0; // float32 - public const nint forceLimit = 0x4; // float32 - public const nint torqueLimit = 0x8; // float32 - public const nint bodyMassScale = 0xC; // float32[2] - public const nint isActive = 0x14; // bool + public const nint strength = 0x0; // + public const nint forceLimit = 0x4; // + public const nint torqueLimit = 0x8; // + public const nint bodyMassScale = 0xC; // + public const nint isActive = 0x14; // } // Parent: None // Field count: 5 @@ -1005,11 +1005,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeSphereRigid_t { - public const nint vSphere = 0x0; // fltx4 - public const nint nNode = 0x10; // uint16 - public const nint nCollisionMask = 0x12; // uint16 - public const nint nVertexMapIndex = 0x14; // uint16 - public const nint nFlags = 0x16; // uint16 + public const nint vSphere = 0x0; // + public const nint nNode = 0x10; // + public const nint nCollisionMask = 0x12; // + public const nint nVertexMapIndex = 0x14; // + public const nint nFlags = 0x16; // } // Parent: FeTaperedCapsuleRigid_t // Field count: 2 @@ -1017,8 +1017,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeBuildTaperedCapsuleRigid_t { - public const nint m_nPriority = 0x30; // int32 - public const nint m_nVertexMapHash = 0x34; // uint32 + public const nint m_nPriority = 0x30; // + public const nint m_nVertexMapHash = 0x34; // } // Parent: None // Field count: 2 @@ -1026,8 +1026,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeSoftParent_t { - public const nint nParent = 0x0; // int32 - public const nint flAlpha = 0x4; // float32 + public const nint nParent = 0x0; // + public const nint flAlpha = 0x4; // } // Parent: None // Field count: 3 @@ -1035,9 +1035,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnShapeDesc_t { - public const nint m_nCollisionAttributeIndex = 0x0; // uint32 - public const nint m_nSurfacePropertyIndex = 0x4; // uint32 - public const nint m_UserFriendlyName = 0x8; // CUtlString + public const nint m_nCollisionAttributeIndex = 0x0; // + public const nint m_nSurfacePropertyIndex = 0x4; // + public const nint m_UserFriendlyName = 0x8; // } // Parent: None // Field count: 1 @@ -1045,7 +1045,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeTreeChildren_t { - public const nint nChild = 0x0; // uint16[2] + public const nint nChild = 0x0; // } // Parent: None // Field count: 5 @@ -1053,11 +1053,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeRodConstraint_t { - public const nint nNode = 0x0; // uint16[2] - public const nint flMaxDist = 0x4; // float32 - public const nint flMinDist = 0x8; // float32 - public const nint flWeight0 = 0xC; // float32 - public const nint flRelaxationFactor = 0x10; // float32 + public const nint nNode = 0x0; // + public const nint flMaxDist = 0x4; // + public const nint flMinDist = 0x8; // + public const nint flWeight0 = 0xC; // + public const nint flRelaxationFactor = 0x10; // } // Parent: None // Field count: 3 @@ -1065,9 +1065,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeFitWeight_t { - public const nint flWeight = 0x0; // float32 - public const nint nNode = 0x4; // uint16 - public const nint nDummy = 0x6; // uint16 + public const nint flWeight = 0x0; // + public const nint nNode = 0x4; // + public const nint nDummy = 0x6; // } // Parent: None // Field count: 4 @@ -1075,10 +1075,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnHalfEdge_t { - public const nint m_nNext = 0x0; // uint8 - public const nint m_nTwin = 0x1; // uint8 - public const nint m_nOrigin = 0x2; // uint8 - public const nint m_nFace = 0x3; // uint8 + public const nint m_nNext = 0x0; // + public const nint m_nTwin = 0x1; // + public const nint m_nOrigin = 0x2; // + public const nint m_nFace = 0x3; // } // Parent: None // Field count: 5 @@ -1086,16 +1086,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeSimdTri_t { - public const nint nNode = 0x0; // uint32[4][3] - public const nint w1 = 0x30; // fltx4 - public const nint w2 = 0x40; // fltx4 - public const nint v1x = 0x50; // fltx4 - public const nint v2 = 0x60; // FourVectors2D + public const nint nNode = 0x0; // + public const nint w1 = 0x30; // + public const nint w2 = 0x40; // + public const nint v1x = 0x50; // + public const nint v2 = 0x60; // } // Parent: None // Field count: 1 public static class VertexPositionColor_t { - public const nint m_vPosition = 0x0; // Vector + public const nint m_vPosition = 0x0; // } // Parent: None // Field count: 3 @@ -1103,9 +1103,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FeFitInfluence_t { - public const nint nVertexNode = 0x0; // uint32 - public const nint flWeight = 0x4; // float32 - public const nint nMatrixNode = 0x8; // uint32 + public const nint nVertexNode = 0x0; // + public const nint flWeight = 0x4; // + public const nint nMatrixNode = 0x8; // } } } diff --git a/output/vphysics2_dll.hpp b/output/vphysics2_dll.hpp index 58b9fa8..0f9f3dd 100644 --- a/output/vphysics2_dll.hpp +++ b/output/vphysics2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once @@ -32,8 +32,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnSoftbodySpring_t { - constexpr std::ptrdiff_t m_nParticle = 0x0; // uint16[2] - constexpr std::ptrdiff_t m_flLength = 0x4; // float32 + constexpr std::ptrdiff_t m_nParticle = 0x0; // + constexpr std::ptrdiff_t m_flLength = 0x4; // } // Parent: None // Field count: 1 @@ -41,7 +41,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnSoftbodyParticle_t { - constexpr std::ptrdiff_t m_flMassInv = 0x0; // float32 + constexpr std::ptrdiff_t m_flMassInv = 0x0; // } // Parent: RnShapeDesc_t // Field count: 1 @@ -49,7 +49,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnHullDesc_t { - constexpr std::ptrdiff_t m_Hull = 0x10; // RnHull_t + constexpr std::ptrdiff_t m_Hull = 0x10; // } // Parent: None // Field count: 3 @@ -57,9 +57,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnSoftbodyCapsule_t { - constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2] - constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 - constexpr std::ptrdiff_t m_nParticle = 0x1C; // uint16[2] + constexpr std::ptrdiff_t m_vCenter = 0x0; // + constexpr std::ptrdiff_t m_flRadius = 0x18; // + constexpr std::ptrdiff_t m_nParticle = 0x1C; // } // Parent: RnShapeDesc_t // Field count: 1 @@ -67,7 +67,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnCapsuleDesc_t { - constexpr std::ptrdiff_t m_Capsule = 0x10; // RnCapsule_t + constexpr std::ptrdiff_t m_Capsule = 0x10; // } // Parent: RnShapeDesc_t // Field count: 1 @@ -75,7 +75,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnSphereDesc_t { - constexpr std::ptrdiff_t m_Sphere = 0x10; // SphereBase_t + constexpr std::ptrdiff_t m_Sphere = 0x10; // } // Parent: RnShapeDesc_t // Field count: 1 @@ -83,7 +83,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnMeshDesc_t { - constexpr std::ptrdiff_t m_Mesh = 0x10; // RnMesh_t + constexpr std::ptrdiff_t m_Mesh = 0x10; // } // Parent: None // Field count: 101 @@ -91,107 +91,107 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PhysFeModelDesc_t { - constexpr std::ptrdiff_t m_CtrlHash = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_CtrlName = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_nStaticNodeFlags = 0x30; // uint32 - constexpr std::ptrdiff_t m_nDynamicNodeFlags = 0x34; // uint32 - constexpr std::ptrdiff_t m_flLocalForce = 0x38; // float32 - constexpr std::ptrdiff_t m_flLocalRotation = 0x3C; // float32 - constexpr std::ptrdiff_t m_nNodeCount = 0x40; // uint16 - constexpr std::ptrdiff_t m_nStaticNodes = 0x42; // uint16 - constexpr std::ptrdiff_t m_nRotLockStaticNodes = 0x44; // uint16 - constexpr std::ptrdiff_t m_nFirstPositionDrivenNode = 0x46; // uint16 - constexpr std::ptrdiff_t m_nSimdTriCount1 = 0x48; // uint16 - constexpr std::ptrdiff_t m_nSimdTriCount2 = 0x4A; // uint16 - constexpr std::ptrdiff_t m_nSimdQuadCount1 = 0x4C; // uint16 - constexpr std::ptrdiff_t m_nSimdQuadCount2 = 0x4E; // uint16 - constexpr std::ptrdiff_t m_nQuadCount1 = 0x50; // uint16 - constexpr std::ptrdiff_t m_nQuadCount2 = 0x52; // uint16 - constexpr std::ptrdiff_t m_nTreeDepth = 0x54; // uint16 - constexpr std::ptrdiff_t m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16 - constexpr std::ptrdiff_t m_nRopeCount = 0x58; // uint16 - constexpr std::ptrdiff_t m_Ropes = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_NodeBases = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_SimdNodeBases = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_Quads = 0xA8; // CUtlVector - constexpr std::ptrdiff_t m_SimdQuads = 0xC0; // CUtlVector - constexpr std::ptrdiff_t m_SimdTris = 0xD8; // CUtlVector + constexpr std::ptrdiff_t m_CtrlHash = 0x0; // + constexpr std::ptrdiff_t m_CtrlName = 0x18; // + constexpr std::ptrdiff_t m_nStaticNodeFlags = 0x30; // + constexpr std::ptrdiff_t m_nDynamicNodeFlags = 0x34; // + constexpr std::ptrdiff_t m_flLocalForce = 0x38; // + constexpr std::ptrdiff_t m_flLocalRotation = 0x3C; // + constexpr std::ptrdiff_t m_nNodeCount = 0x40; // + constexpr std::ptrdiff_t m_nStaticNodes = 0x42; // + constexpr std::ptrdiff_t m_nRotLockStaticNodes = 0x44; // + constexpr std::ptrdiff_t m_nFirstPositionDrivenNode = 0x46; // + constexpr std::ptrdiff_t m_nSimdTriCount1 = 0x48; // + constexpr std::ptrdiff_t m_nSimdTriCount2 = 0x4A; // + constexpr std::ptrdiff_t m_nSimdQuadCount1 = 0x4C; // + constexpr std::ptrdiff_t m_nSimdQuadCount2 = 0x4E; // + constexpr std::ptrdiff_t m_nQuadCount1 = 0x50; // + constexpr std::ptrdiff_t m_nQuadCount2 = 0x52; // + constexpr std::ptrdiff_t m_nTreeDepth = 0x54; // + constexpr std::ptrdiff_t m_nNodeBaseJiggleboneDependsCount = 0x56; // + constexpr std::ptrdiff_t m_nRopeCount = 0x58; // + constexpr std::ptrdiff_t m_Ropes = 0x60; // + constexpr std::ptrdiff_t m_NodeBases = 0x78; // + constexpr std::ptrdiff_t m_SimdNodeBases = 0x90; // + constexpr std::ptrdiff_t m_Quads = 0xA8; // + constexpr std::ptrdiff_t m_SimdQuads = 0xC0; // + constexpr std::ptrdiff_t m_SimdTris = 0xD8; // constexpr std::ptrdiff_t m_SimdRods = 0xF0; // CUtlVector constexpr std::ptrdiff_t m_SimdRodsAnim = 0x108; // CUtlVector - constexpr std::ptrdiff_t m_InitPose = 0x120; // CUtlVector - constexpr std::ptrdiff_t m_Rods = 0x138; // CUtlVector + constexpr std::ptrdiff_t m_InitPose = 0x120; // + constexpr std::ptrdiff_t m_Rods = 0x138; // constexpr std::ptrdiff_t m_Twists = 0x150; // CUtlVector - constexpr std::ptrdiff_t m_AxialEdges = 0x168; // CUtlVector - constexpr std::ptrdiff_t m_NodeInvMasses = 0x180; // CUtlVector - constexpr std::ptrdiff_t m_CtrlOffsets = 0x198; // CUtlVector - constexpr std::ptrdiff_t m_CtrlOsOffsets = 0x1B0; // CUtlVector - constexpr std::ptrdiff_t m_FollowNodes = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_AxialEdges = 0x168; // + constexpr std::ptrdiff_t m_NodeInvMasses = 0x180; // + constexpr std::ptrdiff_t m_CtrlOffsets = 0x198; // + constexpr std::ptrdiff_t m_CtrlOsOffsets = 0x1B0; // + constexpr std::ptrdiff_t m_FollowNodes = 0x1C8; // constexpr std::ptrdiff_t m_CollisionPlanes = 0x1E0; // CUtlVector constexpr std::ptrdiff_t m_NodeIntegrator = 0x1F8; // CUtlVector constexpr std::ptrdiff_t m_SpringIntegrator = 0x210; // CUtlVector constexpr std::ptrdiff_t m_SimdSpringIntegrator = 0x228; // CUtlVector constexpr std::ptrdiff_t m_WorldCollisionParams = 0x240; // CUtlVector - constexpr std::ptrdiff_t m_LegacyStretchForce = 0x258; // CUtlVector - constexpr std::ptrdiff_t m_NodeCollisionRadii = 0x270; // CUtlVector - constexpr std::ptrdiff_t m_DynNodeFriction = 0x288; // CUtlVector - constexpr std::ptrdiff_t m_LocalRotation = 0x2A0; // CUtlVector - constexpr std::ptrdiff_t m_LocalForce = 0x2B8; // CUtlVector + constexpr std::ptrdiff_t m_LegacyStretchForce = 0x258; // + constexpr std::ptrdiff_t m_NodeCollisionRadii = 0x270; // + constexpr std::ptrdiff_t m_DynNodeFriction = 0x288; // + constexpr std::ptrdiff_t m_LocalRotation = 0x2A0; // + constexpr std::ptrdiff_t m_LocalForce = 0x2B8; // constexpr std::ptrdiff_t m_TaperedCapsuleStretches = 0x2D0; // CUtlVector constexpr std::ptrdiff_t m_TaperedCapsuleRigids = 0x2E8; // CUtlVector - constexpr std::ptrdiff_t m_SphereRigids = 0x300; // CUtlVector - constexpr std::ptrdiff_t m_WorldCollisionNodes = 0x318; // CUtlVector - constexpr std::ptrdiff_t m_TreeParents = 0x330; // CUtlVector - constexpr std::ptrdiff_t m_TreeCollisionMasks = 0x348; // CUtlVector - constexpr std::ptrdiff_t m_TreeChildren = 0x360; // CUtlVector - constexpr std::ptrdiff_t m_FreeNodes = 0x378; // CUtlVector - constexpr std::ptrdiff_t m_FitMatrices = 0x390; // CUtlVector - constexpr std::ptrdiff_t m_FitWeights = 0x3A8; // CUtlVector + constexpr std::ptrdiff_t m_SphereRigids = 0x300; // + constexpr std::ptrdiff_t m_WorldCollisionNodes = 0x318; // + constexpr std::ptrdiff_t m_TreeParents = 0x330; // + constexpr std::ptrdiff_t m_TreeCollisionMasks = 0x348; // + constexpr std::ptrdiff_t m_TreeChildren = 0x360; // + constexpr std::ptrdiff_t m_FreeNodes = 0x378; // + constexpr std::ptrdiff_t m_FitMatrices = 0x390; // + constexpr std::ptrdiff_t m_FitWeights = 0x3A8; // constexpr std::ptrdiff_t m_ReverseOffsets = 0x3C0; // CUtlVector constexpr std::ptrdiff_t m_AnimStrayRadii = 0x3D8; // CUtlVector constexpr std::ptrdiff_t m_SimdAnimStrayRadii = 0x3F0; // CUtlVector - constexpr std::ptrdiff_t m_KelagerBends = 0x408; // CUtlVector + constexpr std::ptrdiff_t m_KelagerBends = 0x408; // constexpr std::ptrdiff_t m_CtrlSoftOffsets = 0x420; // CUtlVector constexpr std::ptrdiff_t m_JiggleBones = 0x438; // CUtlVector - constexpr std::ptrdiff_t m_SourceElems = 0x450; // CUtlVector - constexpr std::ptrdiff_t m_GoalDampedSpringIntegrators = 0x468; // CUtlVector - constexpr std::ptrdiff_t m_Tris = 0x480; // CUtlVector - constexpr std::ptrdiff_t m_nTriCount1 = 0x498; // uint16 - constexpr std::ptrdiff_t m_nTriCount2 = 0x49A; // uint16 - constexpr std::ptrdiff_t m_nReservedUint8 = 0x49C; // uint8 - constexpr std::ptrdiff_t m_nExtraPressureIterations = 0x49D; // uint8 - constexpr std::ptrdiff_t m_nExtraGoalIterations = 0x49E; // uint8 - constexpr std::ptrdiff_t m_nExtraIterations = 0x49F; // uint8 - constexpr std::ptrdiff_t m_BoxRigids = 0x4A0; // CUtlVector - constexpr std::ptrdiff_t m_DynNodeVertexSet = 0x4B8; // CUtlVector - constexpr std::ptrdiff_t m_VertexSetNames = 0x4D0; // CUtlVector + constexpr std::ptrdiff_t m_SourceElems = 0x450; // + constexpr std::ptrdiff_t m_GoalDampedSpringIntegrators = 0x468; // + constexpr std::ptrdiff_t m_Tris = 0x480; // + constexpr std::ptrdiff_t m_nTriCount1 = 0x498; // + constexpr std::ptrdiff_t m_nTriCount2 = 0x49A; // + constexpr std::ptrdiff_t m_nReservedUint8 = 0x49C; // + constexpr std::ptrdiff_t m_nExtraPressureIterations = 0x49D; // + constexpr std::ptrdiff_t m_nExtraGoalIterations = 0x49E; // + constexpr std::ptrdiff_t m_nExtraIterations = 0x49F; // + constexpr std::ptrdiff_t m_BoxRigids = 0x4A0; // + constexpr std::ptrdiff_t m_DynNodeVertexSet = 0x4B8; // + constexpr std::ptrdiff_t m_VertexSetNames = 0x4D0; // constexpr std::ptrdiff_t m_RigidColliderPriorities = 0x4E8; // CUtlVector constexpr std::ptrdiff_t m_MorphLayers = 0x500; // CUtlVector - constexpr std::ptrdiff_t m_MorphSetData = 0x518; // CUtlVector - constexpr std::ptrdiff_t m_VertexMaps = 0x530; // CUtlVector - constexpr std::ptrdiff_t m_VertexMapValues = 0x548; // CUtlVector - constexpr std::ptrdiff_t m_Effects = 0x560; // CUtlVector - constexpr std::ptrdiff_t m_LockToParent = 0x578; // CUtlVector - constexpr std::ptrdiff_t m_LockToGoal = 0x590; // CUtlVector - constexpr std::ptrdiff_t m_SkelParents = 0x5A8; // CUtlVector - constexpr std::ptrdiff_t m_DynNodeWindBases = 0x5C0; // CUtlVector - constexpr std::ptrdiff_t m_flInternalPressure = 0x5D8; // float32 - constexpr std::ptrdiff_t m_flDefaultTimeDilation = 0x5DC; // float32 - constexpr std::ptrdiff_t m_flWindage = 0x5E0; // float32 - constexpr std::ptrdiff_t m_flWindDrag = 0x5E4; // float32 - constexpr std::ptrdiff_t m_flDefaultSurfaceStretch = 0x5E8; // float32 - constexpr std::ptrdiff_t m_flDefaultThreadStretch = 0x5EC; // float32 - constexpr std::ptrdiff_t m_flDefaultGravityScale = 0x5F0; // float32 - constexpr std::ptrdiff_t m_flDefaultVelAirDrag = 0x5F4; // float32 - constexpr std::ptrdiff_t m_flDefaultExpAirDrag = 0x5F8; // float32 - constexpr std::ptrdiff_t m_flDefaultVelQuadAirDrag = 0x5FC; // float32 - constexpr std::ptrdiff_t m_flDefaultExpQuadAirDrag = 0x600; // float32 - constexpr std::ptrdiff_t m_flRodVelocitySmoothRate = 0x604; // float32 - constexpr std::ptrdiff_t m_flQuadVelocitySmoothRate = 0x608; // float32 - constexpr std::ptrdiff_t m_flAddWorldCollisionRadius = 0x60C; // float32 - constexpr std::ptrdiff_t m_flDefaultVolumetricSolveAmount = 0x610; // float32 - constexpr std::ptrdiff_t m_flMotionSmoothCDT = 0x614; // float32 - constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x618; // uint16 - constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x61A; // uint16 + constexpr std::ptrdiff_t m_MorphSetData = 0x518; // + constexpr std::ptrdiff_t m_VertexMaps = 0x530; // + constexpr std::ptrdiff_t m_VertexMapValues = 0x548; // + constexpr std::ptrdiff_t m_Effects = 0x560; // + constexpr std::ptrdiff_t m_LockToParent = 0x578; // + constexpr std::ptrdiff_t m_LockToGoal = 0x590; // + constexpr std::ptrdiff_t m_SkelParents = 0x5A8; // + constexpr std::ptrdiff_t m_DynNodeWindBases = 0x5C0; // + constexpr std::ptrdiff_t m_flInternalPressure = 0x5D8; // + constexpr std::ptrdiff_t m_flDefaultTimeDilation = 0x5DC; // + constexpr std::ptrdiff_t m_flWindage = 0x5E0; // + constexpr std::ptrdiff_t m_flWindDrag = 0x5E4; // + constexpr std::ptrdiff_t m_flDefaultSurfaceStretch = 0x5E8; // + constexpr std::ptrdiff_t m_flDefaultThreadStretch = 0x5EC; // + constexpr std::ptrdiff_t m_flDefaultGravityScale = 0x5F0; // + constexpr std::ptrdiff_t m_flDefaultVelAirDrag = 0x5F4; // + constexpr std::ptrdiff_t m_flDefaultExpAirDrag = 0x5F8; // + constexpr std::ptrdiff_t m_flDefaultVelQuadAirDrag = 0x5FC; // + constexpr std::ptrdiff_t m_flDefaultExpQuadAirDrag = 0x600; // + constexpr std::ptrdiff_t m_flRodVelocitySmoothRate = 0x604; // + constexpr std::ptrdiff_t m_flQuadVelocitySmoothRate = 0x608; // + constexpr std::ptrdiff_t m_flAddWorldCollisionRadius = 0x60C; // + constexpr std::ptrdiff_t m_flDefaultVolumetricSolveAmount = 0x610; // + constexpr std::ptrdiff_t m_flMotionSmoothCDT = 0x614; // + constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x618; // + constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x61A; // } // Parent: RnBodyDesc_t // Field count: 1 @@ -199,7 +199,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace vphysics_save_cphysicsbody_t { - constexpr std::ptrdiff_t m_nOldPointer = 0xD0; // uint64 + constexpr std::ptrdiff_t m_nOldPointer = 0xD0; // } // Parent: FeBoxRigid_t // Field count: 2 @@ -207,8 +207,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeBuildBoxRigid_t { - constexpr std::ptrdiff_t m_nPriority = 0x40; // int32 - constexpr std::ptrdiff_t m_nVertexMapHash = 0x44; // uint32 + constexpr std::ptrdiff_t m_nPriority = 0x40; // + constexpr std::ptrdiff_t m_nVertexMapHash = 0x44; // } // Parent: None // Field count: 3 @@ -216,9 +216,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFeIndexedJiggleBone { - constexpr std::ptrdiff_t m_nNode = 0x0; // uint32 - constexpr std::ptrdiff_t m_nJiggleParent = 0x4; // uint32 - constexpr std::ptrdiff_t m_jiggleBone = 0x8; // CFeJiggleBone + constexpr std::ptrdiff_t m_nNode = 0x0; // + constexpr std::ptrdiff_t m_nJiggleParent = 0x4; // + constexpr std::ptrdiff_t m_jiggleBone = 0x8; // } // Parent: None // Field count: 3 @@ -226,9 +226,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeBandBendLimit_t { - constexpr std::ptrdiff_t flDistMin = 0x0; // float32 - constexpr std::ptrdiff_t flDistMax = 0x4; // float32 - constexpr std::ptrdiff_t nNode = 0x8; // uint16[6] + constexpr std::ptrdiff_t flDistMin = 0x0; // + constexpr std::ptrdiff_t flDistMax = 0x4; // + constexpr std::ptrdiff_t nNode = 0x8; // } // Parent: None // Field count: 4 @@ -236,18 +236,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeTaperedCapsuleStretch_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] - constexpr std::ptrdiff_t nCollisionMask = 0x4; // uint16 - constexpr std::ptrdiff_t nDummy = 0x6; // uint16 - constexpr std::ptrdiff_t flRadius = 0x8; // float32[2] + constexpr std::ptrdiff_t nNode = 0x0; // + constexpr std::ptrdiff_t nCollisionMask = 0x4; // + constexpr std::ptrdiff_t nDummy = 0x6; // + constexpr std::ptrdiff_t flRadius = 0x8; // } // Parent: None // Field count: 4 namespace constraint_axislimit_t { - constexpr std::ptrdiff_t flMinRotation = 0x0; // float32 - constexpr std::ptrdiff_t flMaxRotation = 0x4; // float32 - constexpr std::ptrdiff_t flMotorTargetAngSpeed = 0x8; // float32 - constexpr std::ptrdiff_t flMotorMaxTorque = 0xC; // float32 + constexpr std::ptrdiff_t flMinRotation = 0x0; // + constexpr std::ptrdiff_t flMaxRotation = 0x4; // + constexpr std::ptrdiff_t flMotorTargetAngSpeed = 0x8; // + constexpr std::ptrdiff_t flMotorMaxTorque = 0xC; // } // Parent: None // Field count: 3 @@ -255,9 +255,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeSimdRodConstraintAnim_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] - constexpr std::ptrdiff_t f4Weight0 = 0x10; // fltx4 - constexpr std::ptrdiff_t f4RelaxationFactor = 0x20; // fltx4 + constexpr std::ptrdiff_t nNode = 0x0; // + constexpr std::ptrdiff_t f4Weight0 = 0x10; // + constexpr std::ptrdiff_t f4RelaxationFactor = 0x20; // } // Parent: None // Field count: 5 @@ -265,19 +265,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeSimdRodConstraint_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] - constexpr std::ptrdiff_t f4MaxDist = 0x10; // fltx4 - constexpr std::ptrdiff_t f4MinDist = 0x20; // fltx4 - constexpr std::ptrdiff_t f4Weight0 = 0x30; // fltx4 - constexpr std::ptrdiff_t f4RelaxationFactor = 0x40; // fltx4 + constexpr std::ptrdiff_t nNode = 0x0; // + constexpr std::ptrdiff_t f4MaxDist = 0x10; // + constexpr std::ptrdiff_t f4MinDist = 0x20; // + constexpr std::ptrdiff_t f4Weight0 = 0x30; // + constexpr std::ptrdiff_t f4RelaxationFactor = 0x40; // } // Parent: None // Field count: 4 namespace constraint_hingeparams_t { - constexpr std::ptrdiff_t worldPosition = 0x0; // Vector - constexpr std::ptrdiff_t worldAxisDirection = 0xC; // Vector - constexpr std::ptrdiff_t hingeAxis = 0x18; // constraint_axislimit_t - constexpr std::ptrdiff_t constraint = 0x28; // constraint_breakableparams_t + constexpr std::ptrdiff_t worldPosition = 0x0; // + constexpr std::ptrdiff_t worldAxisDirection = 0xC; // + constexpr std::ptrdiff_t hingeAxis = 0x18; // + constexpr std::ptrdiff_t constraint = 0x28; // } // Parent: FeSphereRigid_t // Field count: 2 @@ -285,8 +285,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeBuildSphereRigid_t { - constexpr std::ptrdiff_t m_nPriority = 0x20; // int32 - constexpr std::ptrdiff_t m_nVertexMapHash = 0x24; // uint32 + constexpr std::ptrdiff_t m_nPriority = 0x20; // + constexpr std::ptrdiff_t m_nVertexMapHash = 0x24; // } // Parent: None // Field count: 3 @@ -294,9 +294,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeSimdAnimStrayRadius_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] - constexpr std::ptrdiff_t flMaxDist = 0x10; // fltx4 - constexpr std::ptrdiff_t flRelaxationFactor = 0x20; // fltx4 + constexpr std::ptrdiff_t nNode = 0x0; // + constexpr std::ptrdiff_t flMaxDist = 0x10; // + constexpr std::ptrdiff_t flRelaxationFactor = 0x20; // } // Parent: None // Field count: 1 @@ -304,7 +304,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnTriangle_t { - constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] + constexpr std::ptrdiff_t m_nIndex = 0x0; // } // Parent: None // Field count: 2 @@ -312,8 +312,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeProxyVertexMap_t { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 + constexpr std::ptrdiff_t m_Name = 0x0; // + constexpr std::ptrdiff_t m_flWeight = 0x8; // } // Parent: None // Field count: 4 @@ -321,10 +321,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeNodeIntegrator_t { - constexpr std::ptrdiff_t flPointDamping = 0x0; // float32 - constexpr std::ptrdiff_t flAnimationForceAttraction = 0x4; // float32 - constexpr std::ptrdiff_t flAnimationVertexAttraction = 0x8; // float32 - constexpr std::ptrdiff_t flGravity = 0xC; // float32 + constexpr std::ptrdiff_t flPointDamping = 0x0; // + constexpr std::ptrdiff_t flAnimationForceAttraction = 0x4; // + constexpr std::ptrdiff_t flAnimationVertexAttraction = 0x8; // + constexpr std::ptrdiff_t flGravity = 0xC; // } // Parent: None // Field count: 2 @@ -332,8 +332,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnCapsule_t { - constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2] - constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 + constexpr std::ptrdiff_t m_vCenter = 0x0; // + constexpr std::ptrdiff_t m_flRadius = 0x18; // } // Parent: None // Field count: 4 @@ -341,10 +341,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFeNamedJiggleBone { - constexpr std::ptrdiff_t m_strParentBone = 0x0; // CUtlString - constexpr std::ptrdiff_t m_transform = 0x10; // CTransform - constexpr std::ptrdiff_t m_nJiggleParent = 0x30; // uint32 - constexpr std::ptrdiff_t m_jiggleBone = 0x34; // CFeJiggleBone + constexpr std::ptrdiff_t m_strParentBone = 0x0; // + constexpr std::ptrdiff_t m_transform = 0x10; // + constexpr std::ptrdiff_t m_nJiggleParent = 0x30; // + constexpr std::ptrdiff_t m_jiggleBone = 0x34; // } // Parent: None // Field count: 35 @@ -352,41 +352,41 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnBodyDesc_t { - constexpr std::ptrdiff_t m_sDebugName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_vPosition = 0x8; // Vector - constexpr std::ptrdiff_t m_qOrientation = 0x14; // QuaternionStorage - constexpr std::ptrdiff_t m_vLinearVelocity = 0x24; // Vector - constexpr std::ptrdiff_t m_vAngularVelocity = 0x30; // Vector - constexpr std::ptrdiff_t m_vLocalMassCenter = 0x3C; // Vector - constexpr std::ptrdiff_t m_LocalInertiaInv = 0x48; // Vector[3] - constexpr std::ptrdiff_t m_flMassInv = 0x6C; // float32 - constexpr std::ptrdiff_t m_flGameMass = 0x70; // float32 - constexpr std::ptrdiff_t m_flInertiaScaleInv = 0x74; // float32 - constexpr std::ptrdiff_t m_flLinearDamping = 0x78; // float32 - constexpr std::ptrdiff_t m_flAngularDamping = 0x7C; // float32 - constexpr std::ptrdiff_t m_flLinearDrag = 0x80; // float32 - constexpr std::ptrdiff_t m_flAngularDrag = 0x84; // float32 - constexpr std::ptrdiff_t m_flLinearBuoyancyDrag = 0x88; // float32 - constexpr std::ptrdiff_t m_flAngularBuoyancyDrag = 0x8C; // float32 - constexpr std::ptrdiff_t m_vLastAwakeForceAccum = 0x90; // Vector - constexpr std::ptrdiff_t m_vLastAwakeTorqueAccum = 0x9C; // Vector - constexpr std::ptrdiff_t m_flBuoyancyFactor = 0xA8; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0xAC; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0xB0; // float32 - constexpr std::ptrdiff_t m_nBodyType = 0xB4; // int32 - constexpr std::ptrdiff_t m_nGameIndex = 0xB8; // uint32 - constexpr std::ptrdiff_t m_nGameFlags = 0xBC; // uint32 - constexpr std::ptrdiff_t m_nMinVelocityIterations = 0xC0; // int8 - constexpr std::ptrdiff_t m_nMinPositionIterations = 0xC1; // int8 - constexpr std::ptrdiff_t m_nMassPriority = 0xC2; // int8 - constexpr std::ptrdiff_t m_bEnabled = 0xC3; // bool - constexpr std::ptrdiff_t m_bSleeping = 0xC4; // bool - constexpr std::ptrdiff_t m_bIsContinuousEnabled = 0xC5; // bool - constexpr std::ptrdiff_t m_bDragEnabled = 0xC6; // bool - constexpr std::ptrdiff_t m_bBuoyancyDragEnabled = 0xC7; // bool - constexpr std::ptrdiff_t m_bGravityDisabled = 0xC8; // bool - constexpr std::ptrdiff_t m_bSpeculativeEnabled = 0xC9; // bool - constexpr std::ptrdiff_t m_bHasShadowController = 0xCA; // bool + constexpr std::ptrdiff_t m_sDebugName = 0x0; // + constexpr std::ptrdiff_t m_vPosition = 0x8; // + constexpr std::ptrdiff_t m_qOrientation = 0x14; // + constexpr std::ptrdiff_t m_vLinearVelocity = 0x24; // + constexpr std::ptrdiff_t m_vAngularVelocity = 0x30; // + constexpr std::ptrdiff_t m_vLocalMassCenter = 0x3C; // + constexpr std::ptrdiff_t m_LocalInertiaInv = 0x48; // + constexpr std::ptrdiff_t m_flMassInv = 0x6C; // + constexpr std::ptrdiff_t m_flGameMass = 0x70; // + constexpr std::ptrdiff_t m_flInertiaScaleInv = 0x74; // + constexpr std::ptrdiff_t m_flLinearDamping = 0x78; // + constexpr std::ptrdiff_t m_flAngularDamping = 0x7C; // + constexpr std::ptrdiff_t m_flLinearDrag = 0x80; // + constexpr std::ptrdiff_t m_flAngularDrag = 0x84; // + constexpr std::ptrdiff_t m_flLinearBuoyancyDrag = 0x88; // + constexpr std::ptrdiff_t m_flAngularBuoyancyDrag = 0x8C; // + constexpr std::ptrdiff_t m_vLastAwakeForceAccum = 0x90; // + constexpr std::ptrdiff_t m_vLastAwakeTorqueAccum = 0x9C; // + constexpr std::ptrdiff_t m_flBuoyancyFactor = 0xA8; // + constexpr std::ptrdiff_t m_flGravityScale = 0xAC; // + constexpr std::ptrdiff_t m_flTimeScale = 0xB0; // + constexpr std::ptrdiff_t m_nBodyType = 0xB4; // + constexpr std::ptrdiff_t m_nGameIndex = 0xB8; // + constexpr std::ptrdiff_t m_nGameFlags = 0xBC; // + constexpr std::ptrdiff_t m_nMinVelocityIterations = 0xC0; // + constexpr std::ptrdiff_t m_nMinPositionIterations = 0xC1; // + constexpr std::ptrdiff_t m_nMassPriority = 0xC2; // + constexpr std::ptrdiff_t m_bEnabled = 0xC3; // + constexpr std::ptrdiff_t m_bSleeping = 0xC4; // + constexpr std::ptrdiff_t m_bIsContinuousEnabled = 0xC5; // + constexpr std::ptrdiff_t m_bDragEnabled = 0xC6; // + constexpr std::ptrdiff_t m_bBuoyancyDragEnabled = 0xC7; // + constexpr std::ptrdiff_t m_bGravityDisabled = 0xC8; // + constexpr std::ptrdiff_t m_bSpeculativeEnabled = 0xC9; // + constexpr std::ptrdiff_t m_bHasShadowController = 0xCA; // } // Parent: None // Field count: 12 @@ -394,18 +394,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace OldFeEdge_t { - constexpr std::ptrdiff_t m_flK = 0x0; // float32[3] - constexpr std::ptrdiff_t invA = 0xC; // float32 - constexpr std::ptrdiff_t t = 0x10; // float32 - constexpr std::ptrdiff_t flThetaRelaxed = 0x14; // float32 - constexpr std::ptrdiff_t flThetaFactor = 0x18; // float32 - constexpr std::ptrdiff_t c01 = 0x1C; // float32 - constexpr std::ptrdiff_t c02 = 0x20; // float32 - constexpr std::ptrdiff_t c03 = 0x24; // float32 - constexpr std::ptrdiff_t c04 = 0x28; // float32 - constexpr std::ptrdiff_t flAxialModelDist = 0x2C; // float32 - constexpr std::ptrdiff_t flAxialModelWeights = 0x30; // float32[4] - constexpr std::ptrdiff_t m_nNode = 0x40; // uint16[4] + constexpr std::ptrdiff_t m_flK = 0x0; // + constexpr std::ptrdiff_t invA = 0xC; // + constexpr std::ptrdiff_t t = 0x10; // + constexpr std::ptrdiff_t flThetaRelaxed = 0x14; // + constexpr std::ptrdiff_t flThetaFactor = 0x18; // + constexpr std::ptrdiff_t c01 = 0x1C; // + constexpr std::ptrdiff_t c02 = 0x20; // + constexpr std::ptrdiff_t c03 = 0x24; // + constexpr std::ptrdiff_t c04 = 0x28; // + constexpr std::ptrdiff_t flAxialModelDist = 0x2C; // + constexpr std::ptrdiff_t flAxialModelWeights = 0x30; // + constexpr std::ptrdiff_t m_nNode = 0x40; // } // Parent: None // Field count: 3 @@ -413,9 +413,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeFollowNode_t { - constexpr std::ptrdiff_t nParentNode = 0x0; // uint16 - constexpr std::ptrdiff_t nChildNode = 0x2; // uint16 - constexpr std::ptrdiff_t flWeight = 0x4; // float32 + constexpr std::ptrdiff_t nParentNode = 0x0; // + constexpr std::ptrdiff_t nChildNode = 0x2; // + constexpr std::ptrdiff_t flWeight = 0x4; // } // Parent: None // Field count: 10 @@ -423,22 +423,22 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnMesh_t { - constexpr std::ptrdiff_t m_vMin = 0x0; // Vector - constexpr std::ptrdiff_t m_vMax = 0xC; // Vector - constexpr std::ptrdiff_t m_Nodes = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_Vertices = 0x30; // CUtlVectorSIMDPaddedVector - constexpr std::ptrdiff_t m_Triangles = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_Wings = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_Materials = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_vOrthographicAreas = 0x90; // Vector - constexpr std::ptrdiff_t m_nFlags = 0x9C; // uint32 - constexpr std::ptrdiff_t m_nDebugFlags = 0xA0; // uint32 + constexpr std::ptrdiff_t m_vMin = 0x0; // + constexpr std::ptrdiff_t m_vMax = 0xC; // + constexpr std::ptrdiff_t m_Nodes = 0x18; // + constexpr std::ptrdiff_t m_Vertices = 0x30; // + constexpr std::ptrdiff_t m_Triangles = 0x48; // + constexpr std::ptrdiff_t m_Wings = 0x60; // + constexpr std::ptrdiff_t m_Materials = 0x78; // + constexpr std::ptrdiff_t m_vOrthographicAreas = 0x90; // + constexpr std::ptrdiff_t m_nFlags = 0x9C; // + constexpr std::ptrdiff_t m_nDebugFlags = 0xA0; // } // Parent: None // Field count: 2 namespace VertexPositionNormal_t { - constexpr std::ptrdiff_t m_vPosition = 0x0; // Vector - constexpr std::ptrdiff_t m_vNormal = 0xC; // Vector + constexpr std::ptrdiff_t m_vPosition = 0x0; // + constexpr std::ptrdiff_t m_vNormal = 0xC; // } // Parent: None // Field count: 8 @@ -446,14 +446,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnBlendVertex_t { - constexpr std::ptrdiff_t m_nWeight0 = 0x0; // uint16 - constexpr std::ptrdiff_t m_nIndex0 = 0x2; // uint16 - constexpr std::ptrdiff_t m_nWeight1 = 0x4; // uint16 - constexpr std::ptrdiff_t m_nIndex1 = 0x6; // uint16 - constexpr std::ptrdiff_t m_nWeight2 = 0x8; // uint16 - constexpr std::ptrdiff_t m_nIndex2 = 0xA; // uint16 - constexpr std::ptrdiff_t m_nFlags = 0xC; // uint16 - constexpr std::ptrdiff_t m_nTargetIndex = 0xE; // uint16 + constexpr std::ptrdiff_t m_nWeight0 = 0x0; // + constexpr std::ptrdiff_t m_nIndex0 = 0x2; // + constexpr std::ptrdiff_t m_nWeight1 = 0x4; // + constexpr std::ptrdiff_t m_nIndex1 = 0x6; // + constexpr std::ptrdiff_t m_nWeight2 = 0x8; // + constexpr std::ptrdiff_t m_nIndex2 = 0xA; // + constexpr std::ptrdiff_t m_nFlags = 0xC; // + constexpr std::ptrdiff_t m_nTargetIndex = 0xE; // } // Parent: None // Field count: 7 @@ -461,13 +461,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFeMorphLayer { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t m_Nodes = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_InitPos = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_Gravity = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_GoalStrength = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_GoalDamping = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_Name = 0x0; // + constexpr std::ptrdiff_t m_nNameHash = 0x8; // + constexpr std::ptrdiff_t m_Nodes = 0x10; // + constexpr std::ptrdiff_t m_InitPos = 0x28; // + constexpr std::ptrdiff_t m_Gravity = 0x40; // + constexpr std::ptrdiff_t m_GoalStrength = 0x58; // + constexpr std::ptrdiff_t m_GoalDamping = 0x70; // } // Parent: None // Field count: 4 @@ -475,10 +475,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeCtrlSoftOffset_t { - constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 - constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 - constexpr std::ptrdiff_t vOffset = 0x4; // Vector - constexpr std::ptrdiff_t flAlpha = 0x10; // float32 + constexpr std::ptrdiff_t nCtrlParent = 0x0; // + constexpr std::ptrdiff_t nCtrlChild = 0x2; // + constexpr std::ptrdiff_t vOffset = 0x4; // + constexpr std::ptrdiff_t flAlpha = 0x10; // } // Parent: None // Field count: 12 @@ -486,18 +486,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeVertexMapDesc_t { - constexpr std::ptrdiff_t sName = 0x0; // CUtlString - constexpr std::ptrdiff_t nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t nColor = 0xC; // uint32 - constexpr std::ptrdiff_t nFlags = 0x10; // uint32 - constexpr std::ptrdiff_t nVertexBase = 0x14; // uint16 - constexpr std::ptrdiff_t nVertexCount = 0x16; // uint16 - constexpr std::ptrdiff_t nMapOffset = 0x18; // uint32 - constexpr std::ptrdiff_t nNodeListOffset = 0x1C; // uint32 - constexpr std::ptrdiff_t vCenterOfMass = 0x20; // Vector - constexpr std::ptrdiff_t flVolumetricSolveStrength = 0x2C; // float32 - constexpr std::ptrdiff_t nScaleSourceNode = 0x30; // int16 - constexpr std::ptrdiff_t nNodeListCount = 0x32; // uint16 + constexpr std::ptrdiff_t sName = 0x0; // + constexpr std::ptrdiff_t nNameHash = 0x8; // + constexpr std::ptrdiff_t nColor = 0xC; // + constexpr std::ptrdiff_t nFlags = 0x10; // + constexpr std::ptrdiff_t nVertexBase = 0x14; // + constexpr std::ptrdiff_t nVertexCount = 0x16; // + constexpr std::ptrdiff_t nMapOffset = 0x18; // + constexpr std::ptrdiff_t nNodeListOffset = 0x1C; // + constexpr std::ptrdiff_t vCenterOfMass = 0x20; // + constexpr std::ptrdiff_t flVolumetricSolveStrength = 0x2C; // + constexpr std::ptrdiff_t nScaleSourceNode = 0x30; // + constexpr std::ptrdiff_t nNodeListCount = 0x32; // } // Parent: None // Field count: 5 @@ -505,11 +505,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeTaperedCapsuleRigid_t { - constexpr std::ptrdiff_t vSphere = 0x0; // fltx4[2] - constexpr std::ptrdiff_t nNode = 0x20; // uint16 - constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16 - constexpr std::ptrdiff_t nVertexMapIndex = 0x24; // uint16 - constexpr std::ptrdiff_t nFlags = 0x26; // uint16 + constexpr std::ptrdiff_t vSphere = 0x0; // + constexpr std::ptrdiff_t nNode = 0x20; // + constexpr std::ptrdiff_t nCollisionMask = 0x22; // + constexpr std::ptrdiff_t nVertexMapIndex = 0x24; // + constexpr std::ptrdiff_t nFlags = 0x26; // } // Parent: None // Field count: 3 @@ -517,9 +517,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeAnimStrayRadius_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] - constexpr std::ptrdiff_t flMaxDist = 0x4; // float32 - constexpr std::ptrdiff_t flRelaxationFactor = 0x8; // float32 + constexpr std::ptrdiff_t nNode = 0x0; // + constexpr std::ptrdiff_t flMaxDist = 0x4; // + constexpr std::ptrdiff_t flRelaxationFactor = 0x8; // } // Parent: None // Field count: 3 @@ -527,9 +527,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeEdgeDesc_t { - constexpr std::ptrdiff_t nEdge = 0x0; // uint16[2] - constexpr std::ptrdiff_t nSide = 0x4; // uint16[2][2] - constexpr std::ptrdiff_t nVirtElem = 0xC; // uint16[2] + constexpr std::ptrdiff_t nEdge = 0x0; // + constexpr std::ptrdiff_t nSide = 0x4; // + constexpr std::ptrdiff_t nVirtElem = 0xC; // } // Parent: None // Field count: 3 @@ -537,9 +537,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeNodeReverseOffset_t { - constexpr std::ptrdiff_t vOffset = 0x0; // Vector - constexpr std::ptrdiff_t nBoneCtrl = 0xC; // uint16 - constexpr std::ptrdiff_t nTargetNode = 0xE; // uint16 + constexpr std::ptrdiff_t vOffset = 0x0; // + constexpr std::ptrdiff_t nBoneCtrl = 0xC; // + constexpr std::ptrdiff_t nTargetNode = 0xE; // } // Parent: None // Field count: 2 @@ -547,8 +547,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnPlane_t { - constexpr std::ptrdiff_t m_vNormal = 0x0; // Vector - constexpr std::ptrdiff_t m_flOffset = 0xC; // float32 + constexpr std::ptrdiff_t m_vNormal = 0x0; // + constexpr std::ptrdiff_t m_flOffset = 0xC; // } // Parent: None // Field count: 35 @@ -556,41 +556,41 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFeJiggleBone { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 - constexpr std::ptrdiff_t m_flLength = 0x4; // float32 - constexpr std::ptrdiff_t m_flTipMass = 0x8; // float32 - constexpr std::ptrdiff_t m_flYawStiffness = 0xC; // float32 - constexpr std::ptrdiff_t m_flYawDamping = 0x10; // float32 - constexpr std::ptrdiff_t m_flPitchStiffness = 0x14; // float32 - constexpr std::ptrdiff_t m_flPitchDamping = 0x18; // float32 - constexpr std::ptrdiff_t m_flAlongStiffness = 0x1C; // float32 - constexpr std::ptrdiff_t m_flAlongDamping = 0x20; // float32 - constexpr std::ptrdiff_t m_flAngleLimit = 0x24; // float32 - constexpr std::ptrdiff_t m_flMinYaw = 0x28; // float32 - constexpr std::ptrdiff_t m_flMaxYaw = 0x2C; // float32 - constexpr std::ptrdiff_t m_flYawFriction = 0x30; // float32 - constexpr std::ptrdiff_t m_flYawBounce = 0x34; // float32 - constexpr std::ptrdiff_t m_flMinPitch = 0x38; // float32 - constexpr std::ptrdiff_t m_flMaxPitch = 0x3C; // float32 - constexpr std::ptrdiff_t m_flPitchFriction = 0x40; // float32 - constexpr std::ptrdiff_t m_flPitchBounce = 0x44; // float32 - constexpr std::ptrdiff_t m_flBaseMass = 0x48; // float32 - constexpr std::ptrdiff_t m_flBaseStiffness = 0x4C; // float32 - constexpr std::ptrdiff_t m_flBaseDamping = 0x50; // float32 - constexpr std::ptrdiff_t m_flBaseMinLeft = 0x54; // float32 - constexpr std::ptrdiff_t m_flBaseMaxLeft = 0x58; // float32 - constexpr std::ptrdiff_t m_flBaseLeftFriction = 0x5C; // float32 - constexpr std::ptrdiff_t m_flBaseMinUp = 0x60; // float32 - constexpr std::ptrdiff_t m_flBaseMaxUp = 0x64; // float32 - constexpr std::ptrdiff_t m_flBaseUpFriction = 0x68; // float32 - constexpr std::ptrdiff_t m_flBaseMinForward = 0x6C; // float32 - constexpr std::ptrdiff_t m_flBaseMaxForward = 0x70; // float32 - constexpr std::ptrdiff_t m_flBaseForwardFriction = 0x74; // float32 - constexpr std::ptrdiff_t m_flRadius0 = 0x78; // float32 - constexpr std::ptrdiff_t m_flRadius1 = 0x7C; // float32 - constexpr std::ptrdiff_t m_vPoint0 = 0x80; // Vector - constexpr std::ptrdiff_t m_vPoint1 = 0x8C; // Vector - constexpr std::ptrdiff_t m_nCollisionMask = 0x98; // uint16 + constexpr std::ptrdiff_t m_nFlags = 0x0; // + constexpr std::ptrdiff_t m_flLength = 0x4; // + constexpr std::ptrdiff_t m_flTipMass = 0x8; // + constexpr std::ptrdiff_t m_flYawStiffness = 0xC; // + constexpr std::ptrdiff_t m_flYawDamping = 0x10; // + constexpr std::ptrdiff_t m_flPitchStiffness = 0x14; // + constexpr std::ptrdiff_t m_flPitchDamping = 0x18; // + constexpr std::ptrdiff_t m_flAlongStiffness = 0x1C; // + constexpr std::ptrdiff_t m_flAlongDamping = 0x20; // + constexpr std::ptrdiff_t m_flAngleLimit = 0x24; // + constexpr std::ptrdiff_t m_flMinYaw = 0x28; // + constexpr std::ptrdiff_t m_flMaxYaw = 0x2C; // + constexpr std::ptrdiff_t m_flYawFriction = 0x30; // + constexpr std::ptrdiff_t m_flYawBounce = 0x34; // + constexpr std::ptrdiff_t m_flMinPitch = 0x38; // + constexpr std::ptrdiff_t m_flMaxPitch = 0x3C; // + constexpr std::ptrdiff_t m_flPitchFriction = 0x40; // + constexpr std::ptrdiff_t m_flPitchBounce = 0x44; // + constexpr std::ptrdiff_t m_flBaseMass = 0x48; // + constexpr std::ptrdiff_t m_flBaseStiffness = 0x4C; // + constexpr std::ptrdiff_t m_flBaseDamping = 0x50; // + constexpr std::ptrdiff_t m_flBaseMinLeft = 0x54; // + constexpr std::ptrdiff_t m_flBaseMaxLeft = 0x58; // + constexpr std::ptrdiff_t m_flBaseLeftFriction = 0x5C; // + constexpr std::ptrdiff_t m_flBaseMinUp = 0x60; // + constexpr std::ptrdiff_t m_flBaseMaxUp = 0x64; // + constexpr std::ptrdiff_t m_flBaseUpFriction = 0x68; // + constexpr std::ptrdiff_t m_flBaseMinForward = 0x6C; // + constexpr std::ptrdiff_t m_flBaseMaxForward = 0x70; // + constexpr std::ptrdiff_t m_flBaseForwardFriction = 0x74; // + constexpr std::ptrdiff_t m_flRadius0 = 0x78; // + constexpr std::ptrdiff_t m_flRadius1 = 0x7C; // + constexpr std::ptrdiff_t m_vPoint0 = 0x80; // + constexpr std::ptrdiff_t m_vPoint1 = 0x8C; // + constexpr std::ptrdiff_t m_nCollisionMask = 0x98; // } // Parent: None // Field count: 2 @@ -598,8 +598,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CRegionSVM { - constexpr std::ptrdiff_t m_Planes = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_Nodes = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_Planes = 0x0; // + constexpr std::ptrdiff_t m_Nodes = 0x18; // } // Parent: None // Field count: 4 @@ -607,10 +607,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeWorldCollisionParams_t { - constexpr std::ptrdiff_t flWorldFriction = 0x0; // float32 - constexpr std::ptrdiff_t flGroundFriction = 0x4; // float32 - constexpr std::ptrdiff_t nListBegin = 0x8; // uint16 - constexpr std::ptrdiff_t nListEnd = 0xA; // uint16 + constexpr std::ptrdiff_t flWorldFriction = 0x0; // + constexpr std::ptrdiff_t flGroundFriction = 0x4; // + constexpr std::ptrdiff_t nListBegin = 0x8; // + constexpr std::ptrdiff_t nListEnd = 0xA; // } // Parent: None // Field count: 4 @@ -618,10 +618,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnNode_t { - constexpr std::ptrdiff_t m_vMin = 0x0; // Vector - constexpr std::ptrdiff_t m_nChildren = 0xC; // uint32 - constexpr std::ptrdiff_t m_vMax = 0x10; // Vector - constexpr std::ptrdiff_t m_nTriangleOffset = 0x1C; // uint32 + constexpr std::ptrdiff_t m_vMin = 0x0; // + constexpr std::ptrdiff_t m_nChildren = 0xC; // + constexpr std::ptrdiff_t m_vMax = 0x10; // + constexpr std::ptrdiff_t m_nTriangleOffset = 0x1C; // } // Parent: None // Field count: 5 @@ -629,11 +629,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeFitMatrix_t { - constexpr std::ptrdiff_t bone = 0x0; // CTransform - constexpr std::ptrdiff_t vCenter = 0x20; // Vector - constexpr std::ptrdiff_t nEnd = 0x2C; // uint16 - constexpr std::ptrdiff_t nNode = 0x2E; // uint16 - constexpr std::ptrdiff_t nBeginDynamic = 0x30; // uint16 + constexpr std::ptrdiff_t bone = 0x0; // + constexpr std::ptrdiff_t vCenter = 0x20; // + constexpr std::ptrdiff_t nEnd = 0x2C; // + constexpr std::ptrdiff_t nNode = 0x2E; // + constexpr std::ptrdiff_t nBeginDynamic = 0x30; // } // Parent: None // Field count: 4 @@ -641,10 +641,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeSimdQuad_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][4] - constexpr std::ptrdiff_t f4Slack = 0x20; // fltx4 - constexpr std::ptrdiff_t vShape = 0x30; // FourVectors[4] - constexpr std::ptrdiff_t f4Weights = 0xF0; // fltx4[4] + constexpr std::ptrdiff_t nNode = 0x0; // + constexpr std::ptrdiff_t f4Slack = 0x20; // + constexpr std::ptrdiff_t vShape = 0x30; // + constexpr std::ptrdiff_t f4Weights = 0xF0; // } // Parent: None // Field count: 5 @@ -652,11 +652,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeSimdSpringIntegrator_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] - constexpr std::ptrdiff_t flSpringRestLength = 0x10; // fltx4 - constexpr std::ptrdiff_t flSpringConstant = 0x20; // fltx4 - constexpr std::ptrdiff_t flSpringDamping = 0x30; // fltx4 - constexpr std::ptrdiff_t flNodeWeight0 = 0x40; // fltx4 + constexpr std::ptrdiff_t nNode = 0x0; // + constexpr std::ptrdiff_t flSpringRestLength = 0x10; // + constexpr std::ptrdiff_t flSpringConstant = 0x20; // + constexpr std::ptrdiff_t flSpringDamping = 0x30; // + constexpr std::ptrdiff_t flNodeWeight0 = 0x40; // } // Parent: None // Field count: 7 @@ -664,13 +664,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeSimdNodeBase_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4] - constexpr std::ptrdiff_t nNodeX0 = 0x8; // uint16[4] - constexpr std::ptrdiff_t nNodeX1 = 0x10; // uint16[4] - constexpr std::ptrdiff_t nNodeY0 = 0x18; // uint16[4] - constexpr std::ptrdiff_t nNodeY1 = 0x20; // uint16[4] - constexpr std::ptrdiff_t nDummy = 0x28; // uint16[4] - constexpr std::ptrdiff_t qAdjust = 0x30; // FourQuaternions + constexpr std::ptrdiff_t nNode = 0x0; // + constexpr std::ptrdiff_t nNodeX0 = 0x8; // + constexpr std::ptrdiff_t nNodeX1 = 0x10; // + constexpr std::ptrdiff_t nNodeY0 = 0x18; // + constexpr std::ptrdiff_t nNodeY1 = 0x20; // + constexpr std::ptrdiff_t nDummy = 0x28; // + constexpr std::ptrdiff_t qAdjust = 0x30; // } // Parent: None // Field count: 3 @@ -678,9 +678,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeQuad_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4] - constexpr std::ptrdiff_t flSlack = 0x8; // float32 - constexpr std::ptrdiff_t vShape = 0xC; // Vector4D[4] + constexpr std::ptrdiff_t nNode = 0x0; // + constexpr std::ptrdiff_t flSlack = 0x8; // + constexpr std::ptrdiff_t vShape = 0xC; // } // Parent: None // Field count: 1 @@ -688,7 +688,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnWing_t { - constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] + constexpr std::ptrdiff_t m_nIndex = 0x0; // } // Parent: None // Field count: 2 @@ -696,8 +696,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeWeightedNode_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16 - constexpr std::ptrdiff_t nWeight = 0x2; // uint16 + constexpr std::ptrdiff_t nNode = 0x0; // + constexpr std::ptrdiff_t nWeight = 0x2; // } // Parent: None // Field count: 4 @@ -705,10 +705,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeEffectDesc_t { - constexpr std::ptrdiff_t sName = 0x0; // CUtlString - constexpr std::ptrdiff_t nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t nType = 0xC; // int32 - constexpr std::ptrdiff_t m_Params = 0x10; // KeyValues3 + constexpr std::ptrdiff_t sName = 0x0; // + constexpr std::ptrdiff_t nNameHash = 0x8; // + constexpr std::ptrdiff_t nType = 0xC; // + constexpr std::ptrdiff_t m_Params = 0x10; // } // Parent: None // Field count: 5 @@ -716,11 +716,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeSpringIntegrator_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] - constexpr std::ptrdiff_t flSpringRestLength = 0x4; // float32 - constexpr std::ptrdiff_t flSpringConstant = 0x8; // float32 - constexpr std::ptrdiff_t flSpringDamping = 0xC; // float32 - constexpr std::ptrdiff_t flNodeWeight0 = 0x10; // float32 + constexpr std::ptrdiff_t nNode = 0x0; // + constexpr std::ptrdiff_t flSpringRestLength = 0x4; // + constexpr std::ptrdiff_t flSpringConstant = 0x8; // + constexpr std::ptrdiff_t flSpringDamping = 0xC; // + constexpr std::ptrdiff_t flNodeWeight0 = 0x10; // } // Parent: None // Field count: 2 @@ -728,8 +728,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FourVectors2D { - constexpr std::ptrdiff_t x = 0x0; // fltx4 - constexpr std::ptrdiff_t y = 0x10; // fltx4 + constexpr std::ptrdiff_t x = 0x0; // + constexpr std::ptrdiff_t y = 0x10; // } // Parent: None // Field count: 4 @@ -737,10 +737,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeKelagerBend2_t { - constexpr std::ptrdiff_t flWeight = 0x0; // float32[3] - constexpr std::ptrdiff_t flHeight0 = 0xC; // float32 - constexpr std::ptrdiff_t nNode = 0x10; // uint16[3] - constexpr std::ptrdiff_t nReserved = 0x16; // uint16 + constexpr std::ptrdiff_t flWeight = 0x0; // + constexpr std::ptrdiff_t flHeight0 = 0xC; // + constexpr std::ptrdiff_t nNode = 0x10; // + constexpr std::ptrdiff_t nReserved = 0x16; // } // Parent: None // Field count: 6 @@ -748,12 +748,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CastSphereSATParams_t { - constexpr std::ptrdiff_t m_vRayStart = 0x0; // Vector - constexpr std::ptrdiff_t m_vRayDelta = 0xC; // Vector - constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 - constexpr std::ptrdiff_t m_flMaxFraction = 0x1C; // float32 - constexpr std::ptrdiff_t m_flScale = 0x20; // float32 - constexpr std::ptrdiff_t m_pHull = 0x28; // RnHull_t* + constexpr std::ptrdiff_t m_vRayStart = 0x0; // + constexpr std::ptrdiff_t m_vRayDelta = 0xC; // + constexpr std::ptrdiff_t m_flRadius = 0x18; // + constexpr std::ptrdiff_t m_flMaxFraction = 0x1C; // + constexpr std::ptrdiff_t m_flScale = 0x20; // + constexpr std::ptrdiff_t m_pHull = 0x28; // } // Parent: None // Field count: 4 @@ -761,10 +761,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeRigidColliderIndices_t { - constexpr std::ptrdiff_t m_nTaperedCapsuleRigidIndex = 0x0; // uint16 - constexpr std::ptrdiff_t m_nSphereRigidIndex = 0x2; // uint16 - constexpr std::ptrdiff_t m_nBoxRigidIndex = 0x4; // uint16 - constexpr std::ptrdiff_t m_nCollisionPlaneIndex = 0x6; // uint16 + constexpr std::ptrdiff_t m_nTaperedCapsuleRigidIndex = 0x0; // + constexpr std::ptrdiff_t m_nSphereRigidIndex = 0x2; // + constexpr std::ptrdiff_t m_nBoxRigidIndex = 0x4; // + constexpr std::ptrdiff_t m_nCollisionPlaneIndex = 0x6; // } // Parent: None // Field count: 4 @@ -772,10 +772,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeCollisionPlane_t { - constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 - constexpr std::ptrdiff_t nChildNode = 0x2; // uint16 - constexpr std::ptrdiff_t m_Plane = 0x4; // RnPlane_t - constexpr std::ptrdiff_t flStrength = 0x14; // float32 + constexpr std::ptrdiff_t nCtrlParent = 0x0; // + constexpr std::ptrdiff_t nChildNode = 0x2; // + constexpr std::ptrdiff_t m_Plane = 0x4; // + constexpr std::ptrdiff_t flStrength = 0x14; // } // Parent: None // Field count: 4 @@ -783,10 +783,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeStiffHingeBuild_t { - constexpr std::ptrdiff_t flMaxAngle = 0x0; // float32 - constexpr std::ptrdiff_t flStrength = 0x4; // float32 - constexpr std::ptrdiff_t flMotionBias = 0x8; // float32[3] - constexpr std::ptrdiff_t nNode = 0x14; // uint16[3] + constexpr std::ptrdiff_t flMaxAngle = 0x0; // + constexpr std::ptrdiff_t flStrength = 0x4; // + constexpr std::ptrdiff_t flMotionBias = 0x8; // + constexpr std::ptrdiff_t nNode = 0x14; // } // Parent: None // Field count: 6 @@ -794,12 +794,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeBoxRigid_t { - constexpr std::ptrdiff_t tmFrame2 = 0x0; // CTransform - constexpr std::ptrdiff_t nNode = 0x20; // uint16 - constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16 - constexpr std::ptrdiff_t vSize = 0x24; // Vector - constexpr std::ptrdiff_t nVertexMapIndex = 0x30; // uint16 - constexpr std::ptrdiff_t nFlags = 0x32; // uint16 + constexpr std::ptrdiff_t tmFrame2 = 0x0; // + constexpr std::ptrdiff_t nNode = 0x20; // + constexpr std::ptrdiff_t nCollisionMask = 0x22; // + constexpr std::ptrdiff_t vSize = 0x24; // + constexpr std::ptrdiff_t nVertexMapIndex = 0x30; // + constexpr std::ptrdiff_t nFlags = 0x32; // } // Parent: None // Field count: 8 @@ -807,14 +807,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeMorphLayerDepr_t { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t m_Nodes = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_InitPos = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_Gravity = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_GoalStrength = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_GoalDamping = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_nFlags = 0x88; // uint32 + constexpr std::ptrdiff_t m_Name = 0x0; // + constexpr std::ptrdiff_t m_nNameHash = 0x8; // + constexpr std::ptrdiff_t m_Nodes = 0x10; // + constexpr std::ptrdiff_t m_InitPos = 0x28; // + constexpr std::ptrdiff_t m_Gravity = 0x40; // + constexpr std::ptrdiff_t m_GoalStrength = 0x58; // + constexpr std::ptrdiff_t m_GoalDamping = 0x70; // + constexpr std::ptrdiff_t m_nFlags = 0x88; // } // Parent: None // Field count: 3 @@ -822,9 +822,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeCtrlOffset_t { - constexpr std::ptrdiff_t vOffset = 0x0; // Vector - constexpr std::ptrdiff_t nCtrlParent = 0xC; // uint16 - constexpr std::ptrdiff_t nCtrlChild = 0xE; // uint16 + constexpr std::ptrdiff_t vOffset = 0x0; // + constexpr std::ptrdiff_t nCtrlParent = 0xC; // + constexpr std::ptrdiff_t nCtrlChild = 0xE; // } // Parent: None // Field count: 0 @@ -836,13 +836,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeNodeBase_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16 - constexpr std::ptrdiff_t nDummy = 0x2; // uint16[3] - constexpr std::ptrdiff_t nNodeX0 = 0x8; // uint16 - constexpr std::ptrdiff_t nNodeX1 = 0xA; // uint16 - constexpr std::ptrdiff_t nNodeY0 = 0xC; // uint16 - constexpr std::ptrdiff_t nNodeY1 = 0xE; // uint16 - constexpr std::ptrdiff_t qAdjust = 0x10; // QuaternionStorage + constexpr std::ptrdiff_t nNode = 0x0; // + constexpr std::ptrdiff_t nDummy = 0x2; // + constexpr std::ptrdiff_t nNodeX0 = 0x8; // + constexpr std::ptrdiff_t nNodeX1 = 0xA; // + constexpr std::ptrdiff_t nNodeY0 = 0xC; // + constexpr std::ptrdiff_t nNodeY1 = 0xE; // + constexpr std::ptrdiff_t qAdjust = 0x10; // } // Parent: None // Field count: 6 @@ -850,12 +850,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeVertexMapBuild_t { - constexpr std::ptrdiff_t m_VertexMapName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t m_Color = 0xC; // Color - constexpr std::ptrdiff_t m_flVolumetricSolveStrength = 0x10; // float32 - constexpr std::ptrdiff_t m_nScaleSourceNode = 0x14; // int32 - constexpr std::ptrdiff_t m_Weights = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_VertexMapName = 0x0; // + constexpr std::ptrdiff_t m_nNameHash = 0x8; // + constexpr std::ptrdiff_t m_Color = 0xC; // + constexpr std::ptrdiff_t m_flVolumetricSolveStrength = 0x10; // + constexpr std::ptrdiff_t m_nScaleSourceNode = 0x14; // + constexpr std::ptrdiff_t m_Weights = 0x18; // } // Parent: None // Field count: 1 @@ -871,11 +871,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeTri_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[3] - constexpr std::ptrdiff_t w1 = 0x8; // float32 - constexpr std::ptrdiff_t w2 = 0xC; // float32 - constexpr std::ptrdiff_t v1x = 0x10; // float32 - constexpr std::ptrdiff_t v2 = 0x14; // Vector2D + constexpr std::ptrdiff_t nNode = 0x0; // + constexpr std::ptrdiff_t w1 = 0x8; // + constexpr std::ptrdiff_t w2 = 0xC; // + constexpr std::ptrdiff_t v1x = 0x10; // + constexpr std::ptrdiff_t v2 = 0x14; // } // Parent: None // Field count: 14 @@ -883,20 +883,20 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnHull_t { - constexpr std::ptrdiff_t m_vCentroid = 0x0; // Vector - constexpr std::ptrdiff_t m_flMaxAngularRadius = 0xC; // float32 - constexpr std::ptrdiff_t m_Bounds = 0x10; // AABB_t - constexpr std::ptrdiff_t m_vOrthographicAreas = 0x28; // Vector - constexpr std::ptrdiff_t m_MassProperties = 0x34; // matrix3x4_t - constexpr std::ptrdiff_t m_flVolume = 0x64; // float32 - constexpr std::ptrdiff_t m_flSurfaceArea = 0x68; // float32 - constexpr std::ptrdiff_t m_Vertices = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_VertexPositions = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_Edges = 0xA0; // CUtlVector - constexpr std::ptrdiff_t m_Faces = 0xB8; // CUtlVector - constexpr std::ptrdiff_t m_FacePlanes = 0xD0; // CUtlVector - constexpr std::ptrdiff_t m_nFlags = 0xE8; // uint32 - constexpr std::ptrdiff_t m_pRegionSVM = 0xF0; // CRegionSVM* + constexpr std::ptrdiff_t m_vCentroid = 0x0; // + constexpr std::ptrdiff_t m_flMaxAngularRadius = 0xC; // + constexpr std::ptrdiff_t m_Bounds = 0x10; // + constexpr std::ptrdiff_t m_vOrthographicAreas = 0x28; // + constexpr std::ptrdiff_t m_MassProperties = 0x34; // + constexpr std::ptrdiff_t m_flVolume = 0x64; // + constexpr std::ptrdiff_t m_flSurfaceArea = 0x68; // + constexpr std::ptrdiff_t m_Vertices = 0x70; // + constexpr std::ptrdiff_t m_VertexPositions = 0x88; // + constexpr std::ptrdiff_t m_Edges = 0xA0; // + constexpr std::ptrdiff_t m_Faces = 0xB8; // + constexpr std::ptrdiff_t m_FacePlanes = 0xD0; // + constexpr std::ptrdiff_t m_nFlags = 0xE8; // + constexpr std::ptrdiff_t m_pRegionSVM = 0xF0; // } // Parent: None // Field count: 4 @@ -904,10 +904,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CovMatrix3 { - constexpr std::ptrdiff_t m_vDiag = 0x0; // Vector - constexpr std::ptrdiff_t m_flXY = 0xC; // float32 - constexpr std::ptrdiff_t m_flXZ = 0x10; // float32 - constexpr std::ptrdiff_t m_flYZ = 0x14; // float32 + constexpr std::ptrdiff_t m_vDiag = 0x0; // + constexpr std::ptrdiff_t m_flXY = 0xC; // + constexpr std::ptrdiff_t m_flXZ = 0x10; // + constexpr std::ptrdiff_t m_flYZ = 0x14; // } // Parent: None // Field count: 1 @@ -915,7 +915,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnVertex_t { - constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 + constexpr std::ptrdiff_t m_nEdge = 0x0; // } // Parent: None // Field count: 1 @@ -923,7 +923,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace Dop26_t { - constexpr std::ptrdiff_t m_flSupport = 0x0; // float32[26] + constexpr std::ptrdiff_t m_flSupport = 0x0; // } // Parent: None // Field count: 1 @@ -931,7 +931,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnFace_t { - constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 + constexpr std::ptrdiff_t m_nEdge = 0x0; // } // Parent: None // Field count: 2 @@ -939,8 +939,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeCtrlOsOffset_t { - constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 - constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 + constexpr std::ptrdiff_t nCtrlParent = 0x0; // + constexpr std::ptrdiff_t nCtrlChild = 0x2; // } // Parent: None // Field count: 1 @@ -948,7 +948,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeSourceEdge_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + constexpr std::ptrdiff_t nNode = 0x0; // } // Parent: None // Field count: 4 @@ -956,10 +956,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeTwistConstraint_t { - constexpr std::ptrdiff_t nNodeOrient = 0x0; // uint16 - constexpr std::ptrdiff_t nNodeEnd = 0x2; // uint16 - constexpr std::ptrdiff_t flTwistRelax = 0x4; // float32 - constexpr std::ptrdiff_t flSwingRelax = 0x8; // float32 + constexpr std::ptrdiff_t nNodeOrient = 0x0; // + constexpr std::ptrdiff_t nNodeEnd = 0x2; // + constexpr std::ptrdiff_t flTwistRelax = 0x4; // + constexpr std::ptrdiff_t flSwingRelax = 0x8; // } // Parent: None // Field count: 4 @@ -967,10 +967,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeNodeWindBase_t { - constexpr std::ptrdiff_t nNodeX0 = 0x0; // uint16 - constexpr std::ptrdiff_t nNodeX1 = 0x2; // uint16 - constexpr std::ptrdiff_t nNodeY0 = 0x4; // uint16 - constexpr std::ptrdiff_t nNodeY1 = 0x6; // uint16 + constexpr std::ptrdiff_t nNodeX0 = 0x0; // + constexpr std::ptrdiff_t nNodeX1 = 0x2; // + constexpr std::ptrdiff_t nNodeY0 = 0x4; // + constexpr std::ptrdiff_t nNodeY1 = 0x6; // } // Parent: None // Field count: 5 @@ -978,11 +978,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeAxialEdgeBend_t { - constexpr std::ptrdiff_t te = 0x0; // float32 - constexpr std::ptrdiff_t tv = 0x4; // float32 - constexpr std::ptrdiff_t flDist = 0x8; // float32 - constexpr std::ptrdiff_t flWeight = 0xC; // float32[4] - constexpr std::ptrdiff_t nNode = 0x1C; // uint16[6] + constexpr std::ptrdiff_t te = 0x0; // + constexpr std::ptrdiff_t tv = 0x4; // + constexpr std::ptrdiff_t flDist = 0x8; // + constexpr std::ptrdiff_t flWeight = 0xC; // + constexpr std::ptrdiff_t nNode = 0x1C; // } // Parent: None // Field count: 4 @@ -990,19 +990,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FourCovMatrices3 { - constexpr std::ptrdiff_t m_vDiag = 0x0; // FourVectors - constexpr std::ptrdiff_t m_flXY = 0x30; // fltx4 - constexpr std::ptrdiff_t m_flXZ = 0x40; // fltx4 - constexpr std::ptrdiff_t m_flYZ = 0x50; // fltx4 + constexpr std::ptrdiff_t m_vDiag = 0x0; // + constexpr std::ptrdiff_t m_flXY = 0x30; // + constexpr std::ptrdiff_t m_flXZ = 0x40; // + constexpr std::ptrdiff_t m_flYZ = 0x50; // } // Parent: None // Field count: 5 namespace constraint_breakableparams_t { - constexpr std::ptrdiff_t strength = 0x0; // float32 - constexpr std::ptrdiff_t forceLimit = 0x4; // float32 - constexpr std::ptrdiff_t torqueLimit = 0x8; // float32 - constexpr std::ptrdiff_t bodyMassScale = 0xC; // float32[2] - constexpr std::ptrdiff_t isActive = 0x14; // bool + constexpr std::ptrdiff_t strength = 0x0; // + constexpr std::ptrdiff_t forceLimit = 0x4; // + constexpr std::ptrdiff_t torqueLimit = 0x8; // + constexpr std::ptrdiff_t bodyMassScale = 0xC; // + constexpr std::ptrdiff_t isActive = 0x14; // } // Parent: None // Field count: 5 @@ -1010,11 +1010,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeSphereRigid_t { - constexpr std::ptrdiff_t vSphere = 0x0; // fltx4 - constexpr std::ptrdiff_t nNode = 0x10; // uint16 - constexpr std::ptrdiff_t nCollisionMask = 0x12; // uint16 - constexpr std::ptrdiff_t nVertexMapIndex = 0x14; // uint16 - constexpr std::ptrdiff_t nFlags = 0x16; // uint16 + constexpr std::ptrdiff_t vSphere = 0x0; // + constexpr std::ptrdiff_t nNode = 0x10; // + constexpr std::ptrdiff_t nCollisionMask = 0x12; // + constexpr std::ptrdiff_t nVertexMapIndex = 0x14; // + constexpr std::ptrdiff_t nFlags = 0x16; // } // Parent: FeTaperedCapsuleRigid_t // Field count: 2 @@ -1022,8 +1022,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeBuildTaperedCapsuleRigid_t { - constexpr std::ptrdiff_t m_nPriority = 0x30; // int32 - constexpr std::ptrdiff_t m_nVertexMapHash = 0x34; // uint32 + constexpr std::ptrdiff_t m_nPriority = 0x30; // + constexpr std::ptrdiff_t m_nVertexMapHash = 0x34; // } // Parent: None // Field count: 2 @@ -1031,8 +1031,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeSoftParent_t { - constexpr std::ptrdiff_t nParent = 0x0; // int32 - constexpr std::ptrdiff_t flAlpha = 0x4; // float32 + constexpr std::ptrdiff_t nParent = 0x0; // + constexpr std::ptrdiff_t flAlpha = 0x4; // } // Parent: None // Field count: 3 @@ -1040,9 +1040,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnShapeDesc_t { - constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x0; // uint32 - constexpr std::ptrdiff_t m_nSurfacePropertyIndex = 0x4; // uint32 - constexpr std::ptrdiff_t m_UserFriendlyName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x0; // + constexpr std::ptrdiff_t m_nSurfacePropertyIndex = 0x4; // + constexpr std::ptrdiff_t m_UserFriendlyName = 0x8; // } // Parent: None // Field count: 1 @@ -1050,7 +1050,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeTreeChildren_t { - constexpr std::ptrdiff_t nChild = 0x0; // uint16[2] + constexpr std::ptrdiff_t nChild = 0x0; // } // Parent: None // Field count: 5 @@ -1058,11 +1058,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeRodConstraint_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] - constexpr std::ptrdiff_t flMaxDist = 0x4; // float32 - constexpr std::ptrdiff_t flMinDist = 0x8; // float32 - constexpr std::ptrdiff_t flWeight0 = 0xC; // float32 - constexpr std::ptrdiff_t flRelaxationFactor = 0x10; // float32 + constexpr std::ptrdiff_t nNode = 0x0; // + constexpr std::ptrdiff_t flMaxDist = 0x4; // + constexpr std::ptrdiff_t flMinDist = 0x8; // + constexpr std::ptrdiff_t flWeight0 = 0xC; // + constexpr std::ptrdiff_t flRelaxationFactor = 0x10; // } // Parent: None // Field count: 3 @@ -1070,9 +1070,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeFitWeight_t { - constexpr std::ptrdiff_t flWeight = 0x0; // float32 - constexpr std::ptrdiff_t nNode = 0x4; // uint16 - constexpr std::ptrdiff_t nDummy = 0x6; // uint16 + constexpr std::ptrdiff_t flWeight = 0x0; // + constexpr std::ptrdiff_t nNode = 0x4; // + constexpr std::ptrdiff_t nDummy = 0x6; // } // Parent: None // Field count: 4 @@ -1080,10 +1080,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnHalfEdge_t { - constexpr std::ptrdiff_t m_nNext = 0x0; // uint8 - constexpr std::ptrdiff_t m_nTwin = 0x1; // uint8 - constexpr std::ptrdiff_t m_nOrigin = 0x2; // uint8 - constexpr std::ptrdiff_t m_nFace = 0x3; // uint8 + constexpr std::ptrdiff_t m_nNext = 0x0; // + constexpr std::ptrdiff_t m_nTwin = 0x1; // + constexpr std::ptrdiff_t m_nOrigin = 0x2; // + constexpr std::ptrdiff_t m_nFace = 0x3; // } // Parent: None // Field count: 5 @@ -1091,16 +1091,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeSimdTri_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint32[4][3] - constexpr std::ptrdiff_t w1 = 0x30; // fltx4 - constexpr std::ptrdiff_t w2 = 0x40; // fltx4 - constexpr std::ptrdiff_t v1x = 0x50; // fltx4 - constexpr std::ptrdiff_t v2 = 0x60; // FourVectors2D + constexpr std::ptrdiff_t nNode = 0x0; // + constexpr std::ptrdiff_t w1 = 0x30; // + constexpr std::ptrdiff_t w2 = 0x40; // + constexpr std::ptrdiff_t v1x = 0x50; // + constexpr std::ptrdiff_t v2 = 0x60; // } // Parent: None // Field count: 1 namespace VertexPositionColor_t { - constexpr std::ptrdiff_t m_vPosition = 0x0; // Vector + constexpr std::ptrdiff_t m_vPosition = 0x0; // } // Parent: None // Field count: 3 @@ -1108,9 +1108,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FeFitInfluence_t { - constexpr std::ptrdiff_t nVertexNode = 0x0; // uint32 - constexpr std::ptrdiff_t flWeight = 0x4; // float32 - constexpr std::ptrdiff_t nMatrixNode = 0x8; // uint32 + constexpr std::ptrdiff_t nVertexNode = 0x0; // + constexpr std::ptrdiff_t flWeight = 0x4; // + constexpr std::ptrdiff_t nMatrixNode = 0x8; // } } } diff --git a/output/vphysics2_dll.rs b/output/vphysics2_dll.rs index 6fee33e..05f1575 100644 --- a/output/vphysics2_dll.rs +++ b/output/vphysics2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -32,8 +32,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnSoftbodySpring_t { - pub const m_nParticle: usize = 0x0; // uint16[2] - pub const m_flLength: usize = 0x4; // float32 + pub const m_nParticle: usize = 0x0; // + pub const m_flLength: usize = 0x4; // } // Parent: None // Field count: 1 @@ -41,7 +41,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnSoftbodyParticle_t { - pub const m_flMassInv: usize = 0x0; // float32 + pub const m_flMassInv: usize = 0x0; // } // Parent: RnShapeDesc_t // Field count: 1 @@ -49,7 +49,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnHullDesc_t { - pub const m_Hull: usize = 0x10; // RnHull_t + pub const m_Hull: usize = 0x10; // } // Parent: None // Field count: 3 @@ -57,9 +57,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnSoftbodyCapsule_t { - pub const m_vCenter: usize = 0x0; // Vector[2] - pub const m_flRadius: usize = 0x18; // float32 - pub const m_nParticle: usize = 0x1C; // uint16[2] + pub const m_vCenter: usize = 0x0; // + pub const m_flRadius: usize = 0x18; // + pub const m_nParticle: usize = 0x1C; // } // Parent: RnShapeDesc_t // Field count: 1 @@ -67,7 +67,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnCapsuleDesc_t { - pub const m_Capsule: usize = 0x10; // RnCapsule_t + pub const m_Capsule: usize = 0x10; // } // Parent: RnShapeDesc_t // Field count: 1 @@ -75,7 +75,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnSphereDesc_t { - pub const m_Sphere: usize = 0x10; // SphereBase_t + pub const m_Sphere: usize = 0x10; // } // Parent: RnShapeDesc_t // Field count: 1 @@ -83,7 +83,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnMeshDesc_t { - pub const m_Mesh: usize = 0x10; // RnMesh_t + pub const m_Mesh: usize = 0x10; // } // Parent: None // Field count: 101 @@ -91,107 +91,107 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PhysFeModelDesc_t { - pub const m_CtrlHash: usize = 0x0; // CUtlVector - pub const m_CtrlName: usize = 0x18; // CUtlVector - pub const m_nStaticNodeFlags: usize = 0x30; // uint32 - pub const m_nDynamicNodeFlags: usize = 0x34; // uint32 - pub const m_flLocalForce: usize = 0x38; // float32 - pub const m_flLocalRotation: usize = 0x3C; // float32 - pub const m_nNodeCount: usize = 0x40; // uint16 - pub const m_nStaticNodes: usize = 0x42; // uint16 - pub const m_nRotLockStaticNodes: usize = 0x44; // uint16 - pub const m_nFirstPositionDrivenNode: usize = 0x46; // uint16 - pub const m_nSimdTriCount1: usize = 0x48; // uint16 - pub const m_nSimdTriCount2: usize = 0x4A; // uint16 - pub const m_nSimdQuadCount1: usize = 0x4C; // uint16 - pub const m_nSimdQuadCount2: usize = 0x4E; // uint16 - pub const m_nQuadCount1: usize = 0x50; // uint16 - pub const m_nQuadCount2: usize = 0x52; // uint16 - pub const m_nTreeDepth: usize = 0x54; // uint16 - pub const m_nNodeBaseJiggleboneDependsCount: usize = 0x56; // uint16 - pub const m_nRopeCount: usize = 0x58; // uint16 - pub const m_Ropes: usize = 0x60; // CUtlVector - pub const m_NodeBases: usize = 0x78; // CUtlVector - pub const m_SimdNodeBases: usize = 0x90; // CUtlVector - pub const m_Quads: usize = 0xA8; // CUtlVector - pub const m_SimdQuads: usize = 0xC0; // CUtlVector - pub const m_SimdTris: usize = 0xD8; // CUtlVector + pub const m_CtrlHash: usize = 0x0; // + pub const m_CtrlName: usize = 0x18; // + pub const m_nStaticNodeFlags: usize = 0x30; // + pub const m_nDynamicNodeFlags: usize = 0x34; // + pub const m_flLocalForce: usize = 0x38; // + pub const m_flLocalRotation: usize = 0x3C; // + pub const m_nNodeCount: usize = 0x40; // + pub const m_nStaticNodes: usize = 0x42; // + pub const m_nRotLockStaticNodes: usize = 0x44; // + pub const m_nFirstPositionDrivenNode: usize = 0x46; // + pub const m_nSimdTriCount1: usize = 0x48; // + pub const m_nSimdTriCount2: usize = 0x4A; // + pub const m_nSimdQuadCount1: usize = 0x4C; // + pub const m_nSimdQuadCount2: usize = 0x4E; // + pub const m_nQuadCount1: usize = 0x50; // + pub const m_nQuadCount2: usize = 0x52; // + pub const m_nTreeDepth: usize = 0x54; // + pub const m_nNodeBaseJiggleboneDependsCount: usize = 0x56; // + pub const m_nRopeCount: usize = 0x58; // + pub const m_Ropes: usize = 0x60; // + pub const m_NodeBases: usize = 0x78; // + pub const m_SimdNodeBases: usize = 0x90; // + pub const m_Quads: usize = 0xA8; // + pub const m_SimdQuads: usize = 0xC0; // + pub const m_SimdTris: usize = 0xD8; // pub const m_SimdRods: usize = 0xF0; // CUtlVector pub const m_SimdRodsAnim: usize = 0x108; // CUtlVector - pub const m_InitPose: usize = 0x120; // CUtlVector - pub const m_Rods: usize = 0x138; // CUtlVector + pub const m_InitPose: usize = 0x120; // + pub const m_Rods: usize = 0x138; // pub const m_Twists: usize = 0x150; // CUtlVector - pub const m_AxialEdges: usize = 0x168; // CUtlVector - pub const m_NodeInvMasses: usize = 0x180; // CUtlVector - pub const m_CtrlOffsets: usize = 0x198; // CUtlVector - pub const m_CtrlOsOffsets: usize = 0x1B0; // CUtlVector - pub const m_FollowNodes: usize = 0x1C8; // CUtlVector + pub const m_AxialEdges: usize = 0x168; // + pub const m_NodeInvMasses: usize = 0x180; // + pub const m_CtrlOffsets: usize = 0x198; // + pub const m_CtrlOsOffsets: usize = 0x1B0; // + pub const m_FollowNodes: usize = 0x1C8; // pub const m_CollisionPlanes: usize = 0x1E0; // CUtlVector pub const m_NodeIntegrator: usize = 0x1F8; // CUtlVector pub const m_SpringIntegrator: usize = 0x210; // CUtlVector pub const m_SimdSpringIntegrator: usize = 0x228; // CUtlVector pub const m_WorldCollisionParams: usize = 0x240; // CUtlVector - pub const m_LegacyStretchForce: usize = 0x258; // CUtlVector - pub const m_NodeCollisionRadii: usize = 0x270; // CUtlVector - pub const m_DynNodeFriction: usize = 0x288; // CUtlVector - pub const m_LocalRotation: usize = 0x2A0; // CUtlVector - pub const m_LocalForce: usize = 0x2B8; // CUtlVector + pub const m_LegacyStretchForce: usize = 0x258; // + pub const m_NodeCollisionRadii: usize = 0x270; // + pub const m_DynNodeFriction: usize = 0x288; // + pub const m_LocalRotation: usize = 0x2A0; // + pub const m_LocalForce: usize = 0x2B8; // pub const m_TaperedCapsuleStretches: usize = 0x2D0; // CUtlVector pub const m_TaperedCapsuleRigids: usize = 0x2E8; // CUtlVector - pub const m_SphereRigids: usize = 0x300; // CUtlVector - pub const m_WorldCollisionNodes: usize = 0x318; // CUtlVector - pub const m_TreeParents: usize = 0x330; // CUtlVector - pub const m_TreeCollisionMasks: usize = 0x348; // CUtlVector - pub const m_TreeChildren: usize = 0x360; // CUtlVector - pub const m_FreeNodes: usize = 0x378; // CUtlVector - pub const m_FitMatrices: usize = 0x390; // CUtlVector - pub const m_FitWeights: usize = 0x3A8; // CUtlVector + pub const m_SphereRigids: usize = 0x300; // + pub const m_WorldCollisionNodes: usize = 0x318; // + pub const m_TreeParents: usize = 0x330; // + pub const m_TreeCollisionMasks: usize = 0x348; // + pub const m_TreeChildren: usize = 0x360; // + pub const m_FreeNodes: usize = 0x378; // + pub const m_FitMatrices: usize = 0x390; // + pub const m_FitWeights: usize = 0x3A8; // pub const m_ReverseOffsets: usize = 0x3C0; // CUtlVector pub const m_AnimStrayRadii: usize = 0x3D8; // CUtlVector pub const m_SimdAnimStrayRadii: usize = 0x3F0; // CUtlVector - pub const m_KelagerBends: usize = 0x408; // CUtlVector + pub const m_KelagerBends: usize = 0x408; // pub const m_CtrlSoftOffsets: usize = 0x420; // CUtlVector pub const m_JiggleBones: usize = 0x438; // CUtlVector - pub const m_SourceElems: usize = 0x450; // CUtlVector - pub const m_GoalDampedSpringIntegrators: usize = 0x468; // CUtlVector - pub const m_Tris: usize = 0x480; // CUtlVector - pub const m_nTriCount1: usize = 0x498; // uint16 - pub const m_nTriCount2: usize = 0x49A; // uint16 - pub const m_nReservedUint8: usize = 0x49C; // uint8 - pub const m_nExtraPressureIterations: usize = 0x49D; // uint8 - pub const m_nExtraGoalIterations: usize = 0x49E; // uint8 - pub const m_nExtraIterations: usize = 0x49F; // uint8 - pub const m_BoxRigids: usize = 0x4A0; // CUtlVector - pub const m_DynNodeVertexSet: usize = 0x4B8; // CUtlVector - pub const m_VertexSetNames: usize = 0x4D0; // CUtlVector + pub const m_SourceElems: usize = 0x450; // + pub const m_GoalDampedSpringIntegrators: usize = 0x468; // + pub const m_Tris: usize = 0x480; // + pub const m_nTriCount1: usize = 0x498; // + pub const m_nTriCount2: usize = 0x49A; // + pub const m_nReservedUint8: usize = 0x49C; // + pub const m_nExtraPressureIterations: usize = 0x49D; // + pub const m_nExtraGoalIterations: usize = 0x49E; // + pub const m_nExtraIterations: usize = 0x49F; // + pub const m_BoxRigids: usize = 0x4A0; // + pub const m_DynNodeVertexSet: usize = 0x4B8; // + pub const m_VertexSetNames: usize = 0x4D0; // pub const m_RigidColliderPriorities: usize = 0x4E8; // CUtlVector pub const m_MorphLayers: usize = 0x500; // CUtlVector - pub const m_MorphSetData: usize = 0x518; // CUtlVector - pub const m_VertexMaps: usize = 0x530; // CUtlVector - pub const m_VertexMapValues: usize = 0x548; // CUtlVector - pub const m_Effects: usize = 0x560; // CUtlVector - pub const m_LockToParent: usize = 0x578; // CUtlVector - pub const m_LockToGoal: usize = 0x590; // CUtlVector - pub const m_SkelParents: usize = 0x5A8; // CUtlVector - pub const m_DynNodeWindBases: usize = 0x5C0; // CUtlVector - pub const m_flInternalPressure: usize = 0x5D8; // float32 - pub const m_flDefaultTimeDilation: usize = 0x5DC; // float32 - pub const m_flWindage: usize = 0x5E0; // float32 - pub const m_flWindDrag: usize = 0x5E4; // float32 - pub const m_flDefaultSurfaceStretch: usize = 0x5E8; // float32 - pub const m_flDefaultThreadStretch: usize = 0x5EC; // float32 - pub const m_flDefaultGravityScale: usize = 0x5F0; // float32 - pub const m_flDefaultVelAirDrag: usize = 0x5F4; // float32 - pub const m_flDefaultExpAirDrag: usize = 0x5F8; // float32 - pub const m_flDefaultVelQuadAirDrag: usize = 0x5FC; // float32 - pub const m_flDefaultExpQuadAirDrag: usize = 0x600; // float32 - pub const m_flRodVelocitySmoothRate: usize = 0x604; // float32 - pub const m_flQuadVelocitySmoothRate: usize = 0x608; // float32 - pub const m_flAddWorldCollisionRadius: usize = 0x60C; // float32 - pub const m_flDefaultVolumetricSolveAmount: usize = 0x610; // float32 - pub const m_flMotionSmoothCDT: usize = 0x614; // float32 - pub const m_nRodVelocitySmoothIterations: usize = 0x618; // uint16 - pub const m_nQuadVelocitySmoothIterations: usize = 0x61A; // uint16 + pub const m_MorphSetData: usize = 0x518; // + pub const m_VertexMaps: usize = 0x530; // + pub const m_VertexMapValues: usize = 0x548; // + pub const m_Effects: usize = 0x560; // + pub const m_LockToParent: usize = 0x578; // + pub const m_LockToGoal: usize = 0x590; // + pub const m_SkelParents: usize = 0x5A8; // + pub const m_DynNodeWindBases: usize = 0x5C0; // + pub const m_flInternalPressure: usize = 0x5D8; // + pub const m_flDefaultTimeDilation: usize = 0x5DC; // + pub const m_flWindage: usize = 0x5E0; // + pub const m_flWindDrag: usize = 0x5E4; // + pub const m_flDefaultSurfaceStretch: usize = 0x5E8; // + pub const m_flDefaultThreadStretch: usize = 0x5EC; // + pub const m_flDefaultGravityScale: usize = 0x5F0; // + pub const m_flDefaultVelAirDrag: usize = 0x5F4; // + pub const m_flDefaultExpAirDrag: usize = 0x5F8; // + pub const m_flDefaultVelQuadAirDrag: usize = 0x5FC; // + pub const m_flDefaultExpQuadAirDrag: usize = 0x600; // + pub const m_flRodVelocitySmoothRate: usize = 0x604; // + pub const m_flQuadVelocitySmoothRate: usize = 0x608; // + pub const m_flAddWorldCollisionRadius: usize = 0x60C; // + pub const m_flDefaultVolumetricSolveAmount: usize = 0x610; // + pub const m_flMotionSmoothCDT: usize = 0x614; // + pub const m_nRodVelocitySmoothIterations: usize = 0x618; // + pub const m_nQuadVelocitySmoothIterations: usize = 0x61A; // } // Parent: RnBodyDesc_t // Field count: 1 @@ -199,7 +199,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod vphysics_save_cphysicsbody_t { - pub const m_nOldPointer: usize = 0xD0; // uint64 + pub const m_nOldPointer: usize = 0xD0; // } // Parent: FeBoxRigid_t // Field count: 2 @@ -207,8 +207,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeBuildBoxRigid_t { - pub const m_nPriority: usize = 0x40; // int32 - pub const m_nVertexMapHash: usize = 0x44; // uint32 + pub const m_nPriority: usize = 0x40; // + pub const m_nVertexMapHash: usize = 0x44; // } // Parent: None // Field count: 3 @@ -216,9 +216,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFeIndexedJiggleBone { - pub const m_nNode: usize = 0x0; // uint32 - pub const m_nJiggleParent: usize = 0x4; // uint32 - pub const m_jiggleBone: usize = 0x8; // CFeJiggleBone + pub const m_nNode: usize = 0x0; // + pub const m_nJiggleParent: usize = 0x4; // + pub const m_jiggleBone: usize = 0x8; // } // Parent: None // Field count: 3 @@ -226,9 +226,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeBandBendLimit_t { - pub const flDistMin: usize = 0x0; // float32 - pub const flDistMax: usize = 0x4; // float32 - pub const nNode: usize = 0x8; // uint16[6] + pub const flDistMin: usize = 0x0; // + pub const flDistMax: usize = 0x4; // + pub const nNode: usize = 0x8; // } // Parent: None // Field count: 4 @@ -236,18 +236,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeTaperedCapsuleStretch_t { - pub const nNode: usize = 0x0; // uint16[2] - pub const nCollisionMask: usize = 0x4; // uint16 - pub const nDummy: usize = 0x6; // uint16 - pub const flRadius: usize = 0x8; // float32[2] + pub const nNode: usize = 0x0; // + pub const nCollisionMask: usize = 0x4; // + pub const nDummy: usize = 0x6; // + pub const flRadius: usize = 0x8; // } // Parent: None // Field count: 4 pub mod constraint_axislimit_t { - pub const flMinRotation: usize = 0x0; // float32 - pub const flMaxRotation: usize = 0x4; // float32 - pub const flMotorTargetAngSpeed: usize = 0x8; // float32 - pub const flMotorMaxTorque: usize = 0xC; // float32 + pub const flMinRotation: usize = 0x0; // + pub const flMaxRotation: usize = 0x4; // + pub const flMotorTargetAngSpeed: usize = 0x8; // + pub const flMotorMaxTorque: usize = 0xC; // } // Parent: None // Field count: 3 @@ -255,9 +255,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeSimdRodConstraintAnim_t { - pub const nNode: usize = 0x0; // uint16[4][2] - pub const f4Weight0: usize = 0x10; // fltx4 - pub const f4RelaxationFactor: usize = 0x20; // fltx4 + pub const nNode: usize = 0x0; // + pub const f4Weight0: usize = 0x10; // + pub const f4RelaxationFactor: usize = 0x20; // } // Parent: None // Field count: 5 @@ -265,19 +265,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeSimdRodConstraint_t { - pub const nNode: usize = 0x0; // uint16[4][2] - pub const f4MaxDist: usize = 0x10; // fltx4 - pub const f4MinDist: usize = 0x20; // fltx4 - pub const f4Weight0: usize = 0x30; // fltx4 - pub const f4RelaxationFactor: usize = 0x40; // fltx4 + pub const nNode: usize = 0x0; // + pub const f4MaxDist: usize = 0x10; // + pub const f4MinDist: usize = 0x20; // + pub const f4Weight0: usize = 0x30; // + pub const f4RelaxationFactor: usize = 0x40; // } // Parent: None // Field count: 4 pub mod constraint_hingeparams_t { - pub const worldPosition: usize = 0x0; // Vector - pub const worldAxisDirection: usize = 0xC; // Vector - pub const hingeAxis: usize = 0x18; // constraint_axislimit_t - pub const constraint: usize = 0x28; // constraint_breakableparams_t + pub const worldPosition: usize = 0x0; // + pub const worldAxisDirection: usize = 0xC; // + pub const hingeAxis: usize = 0x18; // + pub const constraint: usize = 0x28; // } // Parent: FeSphereRigid_t // Field count: 2 @@ -285,8 +285,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeBuildSphereRigid_t { - pub const m_nPriority: usize = 0x20; // int32 - pub const m_nVertexMapHash: usize = 0x24; // uint32 + pub const m_nPriority: usize = 0x20; // + pub const m_nVertexMapHash: usize = 0x24; // } // Parent: None // Field count: 3 @@ -294,9 +294,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeSimdAnimStrayRadius_t { - pub const nNode: usize = 0x0; // uint16[4][2] - pub const flMaxDist: usize = 0x10; // fltx4 - pub const flRelaxationFactor: usize = 0x20; // fltx4 + pub const nNode: usize = 0x0; // + pub const flMaxDist: usize = 0x10; // + pub const flRelaxationFactor: usize = 0x20; // } // Parent: None // Field count: 1 @@ -304,7 +304,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnTriangle_t { - pub const m_nIndex: usize = 0x0; // int32[3] + pub const m_nIndex: usize = 0x0; // } // Parent: None // Field count: 2 @@ -312,8 +312,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeProxyVertexMap_t { - pub const m_Name: usize = 0x0; // CUtlString - pub const m_flWeight: usize = 0x8; // float32 + pub const m_Name: usize = 0x0; // + pub const m_flWeight: usize = 0x8; // } // Parent: None // Field count: 4 @@ -321,10 +321,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeNodeIntegrator_t { - pub const flPointDamping: usize = 0x0; // float32 - pub const flAnimationForceAttraction: usize = 0x4; // float32 - pub const flAnimationVertexAttraction: usize = 0x8; // float32 - pub const flGravity: usize = 0xC; // float32 + pub const flPointDamping: usize = 0x0; // + pub const flAnimationForceAttraction: usize = 0x4; // + pub const flAnimationVertexAttraction: usize = 0x8; // + pub const flGravity: usize = 0xC; // } // Parent: None // Field count: 2 @@ -332,8 +332,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnCapsule_t { - pub const m_vCenter: usize = 0x0; // Vector[2] - pub const m_flRadius: usize = 0x18; // float32 + pub const m_vCenter: usize = 0x0; // + pub const m_flRadius: usize = 0x18; // } // Parent: None // Field count: 4 @@ -341,10 +341,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFeNamedJiggleBone { - pub const m_strParentBone: usize = 0x0; // CUtlString - pub const m_transform: usize = 0x10; // CTransform - pub const m_nJiggleParent: usize = 0x30; // uint32 - pub const m_jiggleBone: usize = 0x34; // CFeJiggleBone + pub const m_strParentBone: usize = 0x0; // + pub const m_transform: usize = 0x10; // + pub const m_nJiggleParent: usize = 0x30; // + pub const m_jiggleBone: usize = 0x34; // } // Parent: None // Field count: 35 @@ -352,41 +352,41 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnBodyDesc_t { - pub const m_sDebugName: usize = 0x0; // CUtlString - pub const m_vPosition: usize = 0x8; // Vector - pub const m_qOrientation: usize = 0x14; // QuaternionStorage - pub const m_vLinearVelocity: usize = 0x24; // Vector - pub const m_vAngularVelocity: usize = 0x30; // Vector - pub const m_vLocalMassCenter: usize = 0x3C; // Vector - pub const m_LocalInertiaInv: usize = 0x48; // Vector[3] - pub const m_flMassInv: usize = 0x6C; // float32 - pub const m_flGameMass: usize = 0x70; // float32 - pub const m_flInertiaScaleInv: usize = 0x74; // float32 - pub const m_flLinearDamping: usize = 0x78; // float32 - pub const m_flAngularDamping: usize = 0x7C; // float32 - pub const m_flLinearDrag: usize = 0x80; // float32 - pub const m_flAngularDrag: usize = 0x84; // float32 - pub const m_flLinearBuoyancyDrag: usize = 0x88; // float32 - pub const m_flAngularBuoyancyDrag: usize = 0x8C; // float32 - pub const m_vLastAwakeForceAccum: usize = 0x90; // Vector - pub const m_vLastAwakeTorqueAccum: usize = 0x9C; // Vector - pub const m_flBuoyancyFactor: usize = 0xA8; // float32 - pub const m_flGravityScale: usize = 0xAC; // float32 - pub const m_flTimeScale: usize = 0xB0; // float32 - pub const m_nBodyType: usize = 0xB4; // int32 - pub const m_nGameIndex: usize = 0xB8; // uint32 - pub const m_nGameFlags: usize = 0xBC; // uint32 - pub const m_nMinVelocityIterations: usize = 0xC0; // int8 - pub const m_nMinPositionIterations: usize = 0xC1; // int8 - pub const m_nMassPriority: usize = 0xC2; // int8 - pub const m_bEnabled: usize = 0xC3; // bool - pub const m_bSleeping: usize = 0xC4; // bool - pub const m_bIsContinuousEnabled: usize = 0xC5; // bool - pub const m_bDragEnabled: usize = 0xC6; // bool - pub const m_bBuoyancyDragEnabled: usize = 0xC7; // bool - pub const m_bGravityDisabled: usize = 0xC8; // bool - pub const m_bSpeculativeEnabled: usize = 0xC9; // bool - pub const m_bHasShadowController: usize = 0xCA; // bool + pub const m_sDebugName: usize = 0x0; // + pub const m_vPosition: usize = 0x8; // + pub const m_qOrientation: usize = 0x14; // + pub const m_vLinearVelocity: usize = 0x24; // + pub const m_vAngularVelocity: usize = 0x30; // + pub const m_vLocalMassCenter: usize = 0x3C; // + pub const m_LocalInertiaInv: usize = 0x48; // + pub const m_flMassInv: usize = 0x6C; // + pub const m_flGameMass: usize = 0x70; // + pub const m_flInertiaScaleInv: usize = 0x74; // + pub const m_flLinearDamping: usize = 0x78; // + pub const m_flAngularDamping: usize = 0x7C; // + pub const m_flLinearDrag: usize = 0x80; // + pub const m_flAngularDrag: usize = 0x84; // + pub const m_flLinearBuoyancyDrag: usize = 0x88; // + pub const m_flAngularBuoyancyDrag: usize = 0x8C; // + pub const m_vLastAwakeForceAccum: usize = 0x90; // + pub const m_vLastAwakeTorqueAccum: usize = 0x9C; // + pub const m_flBuoyancyFactor: usize = 0xA8; // + pub const m_flGravityScale: usize = 0xAC; // + pub const m_flTimeScale: usize = 0xB0; // + pub const m_nBodyType: usize = 0xB4; // + pub const m_nGameIndex: usize = 0xB8; // + pub const m_nGameFlags: usize = 0xBC; // + pub const m_nMinVelocityIterations: usize = 0xC0; // + pub const m_nMinPositionIterations: usize = 0xC1; // + pub const m_nMassPriority: usize = 0xC2; // + pub const m_bEnabled: usize = 0xC3; // + pub const m_bSleeping: usize = 0xC4; // + pub const m_bIsContinuousEnabled: usize = 0xC5; // + pub const m_bDragEnabled: usize = 0xC6; // + pub const m_bBuoyancyDragEnabled: usize = 0xC7; // + pub const m_bGravityDisabled: usize = 0xC8; // + pub const m_bSpeculativeEnabled: usize = 0xC9; // + pub const m_bHasShadowController: usize = 0xCA; // } // Parent: None // Field count: 12 @@ -394,18 +394,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod OldFeEdge_t { - pub const m_flK: usize = 0x0; // float32[3] - pub const invA: usize = 0xC; // float32 - pub const t: usize = 0x10; // float32 - pub const flThetaRelaxed: usize = 0x14; // float32 - pub const flThetaFactor: usize = 0x18; // float32 - pub const c01: usize = 0x1C; // float32 - pub const c02: usize = 0x20; // float32 - pub const c03: usize = 0x24; // float32 - pub const c04: usize = 0x28; // float32 - pub const flAxialModelDist: usize = 0x2C; // float32 - pub const flAxialModelWeights: usize = 0x30; // float32[4] - pub const m_nNode: usize = 0x40; // uint16[4] + pub const m_flK: usize = 0x0; // + pub const invA: usize = 0xC; // + pub const t: usize = 0x10; // + pub const flThetaRelaxed: usize = 0x14; // + pub const flThetaFactor: usize = 0x18; // + pub const c01: usize = 0x1C; // + pub const c02: usize = 0x20; // + pub const c03: usize = 0x24; // + pub const c04: usize = 0x28; // + pub const flAxialModelDist: usize = 0x2C; // + pub const flAxialModelWeights: usize = 0x30; // + pub const m_nNode: usize = 0x40; // } // Parent: None // Field count: 3 @@ -413,9 +413,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeFollowNode_t { - pub const nParentNode: usize = 0x0; // uint16 - pub const nChildNode: usize = 0x2; // uint16 - pub const flWeight: usize = 0x4; // float32 + pub const nParentNode: usize = 0x0; // + pub const nChildNode: usize = 0x2; // + pub const flWeight: usize = 0x4; // } // Parent: None // Field count: 10 @@ -423,22 +423,22 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnMesh_t { - pub const m_vMin: usize = 0x0; // Vector - pub const m_vMax: usize = 0xC; // Vector - pub const m_Nodes: usize = 0x18; // CUtlVector - pub const m_Vertices: usize = 0x30; // CUtlVectorSIMDPaddedVector - pub const m_Triangles: usize = 0x48; // CUtlVector - pub const m_Wings: usize = 0x60; // CUtlVector - pub const m_Materials: usize = 0x78; // CUtlVector - pub const m_vOrthographicAreas: usize = 0x90; // Vector - pub const m_nFlags: usize = 0x9C; // uint32 - pub const m_nDebugFlags: usize = 0xA0; // uint32 + pub const m_vMin: usize = 0x0; // + pub const m_vMax: usize = 0xC; // + pub const m_Nodes: usize = 0x18; // + pub const m_Vertices: usize = 0x30; // + pub const m_Triangles: usize = 0x48; // + pub const m_Wings: usize = 0x60; // + pub const m_Materials: usize = 0x78; // + pub const m_vOrthographicAreas: usize = 0x90; // + pub const m_nFlags: usize = 0x9C; // + pub const m_nDebugFlags: usize = 0xA0; // } // Parent: None // Field count: 2 pub mod VertexPositionNormal_t { - pub const m_vPosition: usize = 0x0; // Vector - pub const m_vNormal: usize = 0xC; // Vector + pub const m_vPosition: usize = 0x0; // + pub const m_vNormal: usize = 0xC; // } // Parent: None // Field count: 8 @@ -446,14 +446,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnBlendVertex_t { - pub const m_nWeight0: usize = 0x0; // uint16 - pub const m_nIndex0: usize = 0x2; // uint16 - pub const m_nWeight1: usize = 0x4; // uint16 - pub const m_nIndex1: usize = 0x6; // uint16 - pub const m_nWeight2: usize = 0x8; // uint16 - pub const m_nIndex2: usize = 0xA; // uint16 - pub const m_nFlags: usize = 0xC; // uint16 - pub const m_nTargetIndex: usize = 0xE; // uint16 + pub const m_nWeight0: usize = 0x0; // + pub const m_nIndex0: usize = 0x2; // + pub const m_nWeight1: usize = 0x4; // + pub const m_nIndex1: usize = 0x6; // + pub const m_nWeight2: usize = 0x8; // + pub const m_nIndex2: usize = 0xA; // + pub const m_nFlags: usize = 0xC; // + pub const m_nTargetIndex: usize = 0xE; // } // Parent: None // Field count: 7 @@ -461,13 +461,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFeMorphLayer { - pub const m_Name: usize = 0x0; // CUtlString - pub const m_nNameHash: usize = 0x8; // uint32 - pub const m_Nodes: usize = 0x10; // CUtlVector - pub const m_InitPos: usize = 0x28; // CUtlVector - pub const m_Gravity: usize = 0x40; // CUtlVector - pub const m_GoalStrength: usize = 0x58; // CUtlVector - pub const m_GoalDamping: usize = 0x70; // CUtlVector + pub const m_Name: usize = 0x0; // + pub const m_nNameHash: usize = 0x8; // + pub const m_Nodes: usize = 0x10; // + pub const m_InitPos: usize = 0x28; // + pub const m_Gravity: usize = 0x40; // + pub const m_GoalStrength: usize = 0x58; // + pub const m_GoalDamping: usize = 0x70; // } // Parent: None // Field count: 4 @@ -475,10 +475,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeCtrlSoftOffset_t { - pub const nCtrlParent: usize = 0x0; // uint16 - pub const nCtrlChild: usize = 0x2; // uint16 - pub const vOffset: usize = 0x4; // Vector - pub const flAlpha: usize = 0x10; // float32 + pub const nCtrlParent: usize = 0x0; // + pub const nCtrlChild: usize = 0x2; // + pub const vOffset: usize = 0x4; // + pub const flAlpha: usize = 0x10; // } // Parent: None // Field count: 12 @@ -486,18 +486,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeVertexMapDesc_t { - pub const sName: usize = 0x0; // CUtlString - pub const nNameHash: usize = 0x8; // uint32 - pub const nColor: usize = 0xC; // uint32 - pub const nFlags: usize = 0x10; // uint32 - pub const nVertexBase: usize = 0x14; // uint16 - pub const nVertexCount: usize = 0x16; // uint16 - pub const nMapOffset: usize = 0x18; // uint32 - pub const nNodeListOffset: usize = 0x1C; // uint32 - pub const vCenterOfMass: usize = 0x20; // Vector - pub const flVolumetricSolveStrength: usize = 0x2C; // float32 - pub const nScaleSourceNode: usize = 0x30; // int16 - pub const nNodeListCount: usize = 0x32; // uint16 + pub const sName: usize = 0x0; // + pub const nNameHash: usize = 0x8; // + pub const nColor: usize = 0xC; // + pub const nFlags: usize = 0x10; // + pub const nVertexBase: usize = 0x14; // + pub const nVertexCount: usize = 0x16; // + pub const nMapOffset: usize = 0x18; // + pub const nNodeListOffset: usize = 0x1C; // + pub const vCenterOfMass: usize = 0x20; // + pub const flVolumetricSolveStrength: usize = 0x2C; // + pub const nScaleSourceNode: usize = 0x30; // + pub const nNodeListCount: usize = 0x32; // } // Parent: None // Field count: 5 @@ -505,11 +505,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeTaperedCapsuleRigid_t { - pub const vSphere: usize = 0x0; // fltx4[2] - pub const nNode: usize = 0x20; // uint16 - pub const nCollisionMask: usize = 0x22; // uint16 - pub const nVertexMapIndex: usize = 0x24; // uint16 - pub const nFlags: usize = 0x26; // uint16 + pub const vSphere: usize = 0x0; // + pub const nNode: usize = 0x20; // + pub const nCollisionMask: usize = 0x22; // + pub const nVertexMapIndex: usize = 0x24; // + pub const nFlags: usize = 0x26; // } // Parent: None // Field count: 3 @@ -517,9 +517,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeAnimStrayRadius_t { - pub const nNode: usize = 0x0; // uint16[2] - pub const flMaxDist: usize = 0x4; // float32 - pub const flRelaxationFactor: usize = 0x8; // float32 + pub const nNode: usize = 0x0; // + pub const flMaxDist: usize = 0x4; // + pub const flRelaxationFactor: usize = 0x8; // } // Parent: None // Field count: 3 @@ -527,9 +527,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeEdgeDesc_t { - pub const nEdge: usize = 0x0; // uint16[2] - pub const nSide: usize = 0x4; // uint16[2][2] - pub const nVirtElem: usize = 0xC; // uint16[2] + pub const nEdge: usize = 0x0; // + pub const nSide: usize = 0x4; // + pub const nVirtElem: usize = 0xC; // } // Parent: None // Field count: 3 @@ -537,9 +537,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeNodeReverseOffset_t { - pub const vOffset: usize = 0x0; // Vector - pub const nBoneCtrl: usize = 0xC; // uint16 - pub const nTargetNode: usize = 0xE; // uint16 + pub const vOffset: usize = 0x0; // + pub const nBoneCtrl: usize = 0xC; // + pub const nTargetNode: usize = 0xE; // } // Parent: None // Field count: 2 @@ -547,8 +547,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnPlane_t { - pub const m_vNormal: usize = 0x0; // Vector - pub const m_flOffset: usize = 0xC; // float32 + pub const m_vNormal: usize = 0x0; // + pub const m_flOffset: usize = 0xC; // } // Parent: None // Field count: 35 @@ -556,41 +556,41 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFeJiggleBone { - pub const m_nFlags: usize = 0x0; // uint32 - pub const m_flLength: usize = 0x4; // float32 - pub const m_flTipMass: usize = 0x8; // float32 - pub const m_flYawStiffness: usize = 0xC; // float32 - pub const m_flYawDamping: usize = 0x10; // float32 - pub const m_flPitchStiffness: usize = 0x14; // float32 - pub const m_flPitchDamping: usize = 0x18; // float32 - pub const m_flAlongStiffness: usize = 0x1C; // float32 - pub const m_flAlongDamping: usize = 0x20; // float32 - pub const m_flAngleLimit: usize = 0x24; // float32 - pub const m_flMinYaw: usize = 0x28; // float32 - pub const m_flMaxYaw: usize = 0x2C; // float32 - pub const m_flYawFriction: usize = 0x30; // float32 - pub const m_flYawBounce: usize = 0x34; // float32 - pub const m_flMinPitch: usize = 0x38; // float32 - pub const m_flMaxPitch: usize = 0x3C; // float32 - pub const m_flPitchFriction: usize = 0x40; // float32 - pub const m_flPitchBounce: usize = 0x44; // float32 - pub const m_flBaseMass: usize = 0x48; // float32 - pub const m_flBaseStiffness: usize = 0x4C; // float32 - pub const m_flBaseDamping: usize = 0x50; // float32 - pub const m_flBaseMinLeft: usize = 0x54; // float32 - pub const m_flBaseMaxLeft: usize = 0x58; // float32 - pub const m_flBaseLeftFriction: usize = 0x5C; // float32 - pub const m_flBaseMinUp: usize = 0x60; // float32 - pub const m_flBaseMaxUp: usize = 0x64; // float32 - pub const m_flBaseUpFriction: usize = 0x68; // float32 - pub const m_flBaseMinForward: usize = 0x6C; // float32 - pub const m_flBaseMaxForward: usize = 0x70; // float32 - pub const m_flBaseForwardFriction: usize = 0x74; // float32 - pub const m_flRadius0: usize = 0x78; // float32 - pub const m_flRadius1: usize = 0x7C; // float32 - pub const m_vPoint0: usize = 0x80; // Vector - pub const m_vPoint1: usize = 0x8C; // Vector - pub const m_nCollisionMask: usize = 0x98; // uint16 + pub const m_nFlags: usize = 0x0; // + pub const m_flLength: usize = 0x4; // + pub const m_flTipMass: usize = 0x8; // + pub const m_flYawStiffness: usize = 0xC; // + pub const m_flYawDamping: usize = 0x10; // + pub const m_flPitchStiffness: usize = 0x14; // + pub const m_flPitchDamping: usize = 0x18; // + pub const m_flAlongStiffness: usize = 0x1C; // + pub const m_flAlongDamping: usize = 0x20; // + pub const m_flAngleLimit: usize = 0x24; // + pub const m_flMinYaw: usize = 0x28; // + pub const m_flMaxYaw: usize = 0x2C; // + pub const m_flYawFriction: usize = 0x30; // + pub const m_flYawBounce: usize = 0x34; // + pub const m_flMinPitch: usize = 0x38; // + pub const m_flMaxPitch: usize = 0x3C; // + pub const m_flPitchFriction: usize = 0x40; // + pub const m_flPitchBounce: usize = 0x44; // + pub const m_flBaseMass: usize = 0x48; // + pub const m_flBaseStiffness: usize = 0x4C; // + pub const m_flBaseDamping: usize = 0x50; // + pub const m_flBaseMinLeft: usize = 0x54; // + pub const m_flBaseMaxLeft: usize = 0x58; // + pub const m_flBaseLeftFriction: usize = 0x5C; // + pub const m_flBaseMinUp: usize = 0x60; // + pub const m_flBaseMaxUp: usize = 0x64; // + pub const m_flBaseUpFriction: usize = 0x68; // + pub const m_flBaseMinForward: usize = 0x6C; // + pub const m_flBaseMaxForward: usize = 0x70; // + pub const m_flBaseForwardFriction: usize = 0x74; // + pub const m_flRadius0: usize = 0x78; // + pub const m_flRadius1: usize = 0x7C; // + pub const m_vPoint0: usize = 0x80; // + pub const m_vPoint1: usize = 0x8C; // + pub const m_nCollisionMask: usize = 0x98; // } // Parent: None // Field count: 2 @@ -598,8 +598,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CRegionSVM { - pub const m_Planes: usize = 0x0; // CUtlVector - pub const m_Nodes: usize = 0x18; // CUtlVector + pub const m_Planes: usize = 0x0; // + pub const m_Nodes: usize = 0x18; // } // Parent: None // Field count: 4 @@ -607,10 +607,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeWorldCollisionParams_t { - pub const flWorldFriction: usize = 0x0; // float32 - pub const flGroundFriction: usize = 0x4; // float32 - pub const nListBegin: usize = 0x8; // uint16 - pub const nListEnd: usize = 0xA; // uint16 + pub const flWorldFriction: usize = 0x0; // + pub const flGroundFriction: usize = 0x4; // + pub const nListBegin: usize = 0x8; // + pub const nListEnd: usize = 0xA; // } // Parent: None // Field count: 4 @@ -618,10 +618,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnNode_t { - pub const m_vMin: usize = 0x0; // Vector - pub const m_nChildren: usize = 0xC; // uint32 - pub const m_vMax: usize = 0x10; // Vector - pub const m_nTriangleOffset: usize = 0x1C; // uint32 + pub const m_vMin: usize = 0x0; // + pub const m_nChildren: usize = 0xC; // + pub const m_vMax: usize = 0x10; // + pub const m_nTriangleOffset: usize = 0x1C; // } // Parent: None // Field count: 5 @@ -629,11 +629,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeFitMatrix_t { - pub const bone: usize = 0x0; // CTransform - pub const vCenter: usize = 0x20; // Vector - pub const nEnd: usize = 0x2C; // uint16 - pub const nNode: usize = 0x2E; // uint16 - pub const nBeginDynamic: usize = 0x30; // uint16 + pub const bone: usize = 0x0; // + pub const vCenter: usize = 0x20; // + pub const nEnd: usize = 0x2C; // + pub const nNode: usize = 0x2E; // + pub const nBeginDynamic: usize = 0x30; // } // Parent: None // Field count: 4 @@ -641,10 +641,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeSimdQuad_t { - pub const nNode: usize = 0x0; // uint16[4][4] - pub const f4Slack: usize = 0x20; // fltx4 - pub const vShape: usize = 0x30; // FourVectors[4] - pub const f4Weights: usize = 0xF0; // fltx4[4] + pub const nNode: usize = 0x0; // + pub const f4Slack: usize = 0x20; // + pub const vShape: usize = 0x30; // + pub const f4Weights: usize = 0xF0; // } // Parent: None // Field count: 5 @@ -652,11 +652,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeSimdSpringIntegrator_t { - pub const nNode: usize = 0x0; // uint16[4][2] - pub const flSpringRestLength: usize = 0x10; // fltx4 - pub const flSpringConstant: usize = 0x20; // fltx4 - pub const flSpringDamping: usize = 0x30; // fltx4 - pub const flNodeWeight0: usize = 0x40; // fltx4 + pub const nNode: usize = 0x0; // + pub const flSpringRestLength: usize = 0x10; // + pub const flSpringConstant: usize = 0x20; // + pub const flSpringDamping: usize = 0x30; // + pub const flNodeWeight0: usize = 0x40; // } // Parent: None // Field count: 7 @@ -664,13 +664,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeSimdNodeBase_t { - pub const nNode: usize = 0x0; // uint16[4] - pub const nNodeX0: usize = 0x8; // uint16[4] - pub const nNodeX1: usize = 0x10; // uint16[4] - pub const nNodeY0: usize = 0x18; // uint16[4] - pub const nNodeY1: usize = 0x20; // uint16[4] - pub const nDummy: usize = 0x28; // uint16[4] - pub const qAdjust: usize = 0x30; // FourQuaternions + pub const nNode: usize = 0x0; // + pub const nNodeX0: usize = 0x8; // + pub const nNodeX1: usize = 0x10; // + pub const nNodeY0: usize = 0x18; // + pub const nNodeY1: usize = 0x20; // + pub const nDummy: usize = 0x28; // + pub const qAdjust: usize = 0x30; // } // Parent: None // Field count: 3 @@ -678,9 +678,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeQuad_t { - pub const nNode: usize = 0x0; // uint16[4] - pub const flSlack: usize = 0x8; // float32 - pub const vShape: usize = 0xC; // Vector4D[4] + pub const nNode: usize = 0x0; // + pub const flSlack: usize = 0x8; // + pub const vShape: usize = 0xC; // } // Parent: None // Field count: 1 @@ -688,7 +688,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnWing_t { - pub const m_nIndex: usize = 0x0; // int32[3] + pub const m_nIndex: usize = 0x0; // } // Parent: None // Field count: 2 @@ -696,8 +696,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeWeightedNode_t { - pub const nNode: usize = 0x0; // uint16 - pub const nWeight: usize = 0x2; // uint16 + pub const nNode: usize = 0x0; // + pub const nWeight: usize = 0x2; // } // Parent: None // Field count: 4 @@ -705,10 +705,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeEffectDesc_t { - pub const sName: usize = 0x0; // CUtlString - pub const nNameHash: usize = 0x8; // uint32 - pub const nType: usize = 0xC; // int32 - pub const m_Params: usize = 0x10; // KeyValues3 + pub const sName: usize = 0x0; // + pub const nNameHash: usize = 0x8; // + pub const nType: usize = 0xC; // + pub const m_Params: usize = 0x10; // } // Parent: None // Field count: 5 @@ -716,11 +716,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeSpringIntegrator_t { - pub const nNode: usize = 0x0; // uint16[2] - pub const flSpringRestLength: usize = 0x4; // float32 - pub const flSpringConstant: usize = 0x8; // float32 - pub const flSpringDamping: usize = 0xC; // float32 - pub const flNodeWeight0: usize = 0x10; // float32 + pub const nNode: usize = 0x0; // + pub const flSpringRestLength: usize = 0x4; // + pub const flSpringConstant: usize = 0x8; // + pub const flSpringDamping: usize = 0xC; // + pub const flNodeWeight0: usize = 0x10; // } // Parent: None // Field count: 2 @@ -728,8 +728,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FourVectors2D { - pub const x: usize = 0x0; // fltx4 - pub const y: usize = 0x10; // fltx4 + pub const x: usize = 0x0; // + pub const y: usize = 0x10; // } // Parent: None // Field count: 4 @@ -737,10 +737,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeKelagerBend2_t { - pub const flWeight: usize = 0x0; // float32[3] - pub const flHeight0: usize = 0xC; // float32 - pub const nNode: usize = 0x10; // uint16[3] - pub const nReserved: usize = 0x16; // uint16 + pub const flWeight: usize = 0x0; // + pub const flHeight0: usize = 0xC; // + pub const nNode: usize = 0x10; // + pub const nReserved: usize = 0x16; // } // Parent: None // Field count: 6 @@ -748,12 +748,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CastSphereSATParams_t { - pub const m_vRayStart: usize = 0x0; // Vector - pub const m_vRayDelta: usize = 0xC; // Vector - pub const m_flRadius: usize = 0x18; // float32 - pub const m_flMaxFraction: usize = 0x1C; // float32 - pub const m_flScale: usize = 0x20; // float32 - pub const m_pHull: usize = 0x28; // RnHull_t* + pub const m_vRayStart: usize = 0x0; // + pub const m_vRayDelta: usize = 0xC; // + pub const m_flRadius: usize = 0x18; // + pub const m_flMaxFraction: usize = 0x1C; // + pub const m_flScale: usize = 0x20; // + pub const m_pHull: usize = 0x28; // } // Parent: None // Field count: 4 @@ -761,10 +761,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeRigidColliderIndices_t { - pub const m_nTaperedCapsuleRigidIndex: usize = 0x0; // uint16 - pub const m_nSphereRigidIndex: usize = 0x2; // uint16 - pub const m_nBoxRigidIndex: usize = 0x4; // uint16 - pub const m_nCollisionPlaneIndex: usize = 0x6; // uint16 + pub const m_nTaperedCapsuleRigidIndex: usize = 0x0; // + pub const m_nSphereRigidIndex: usize = 0x2; // + pub const m_nBoxRigidIndex: usize = 0x4; // + pub const m_nCollisionPlaneIndex: usize = 0x6; // } // Parent: None // Field count: 4 @@ -772,10 +772,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeCollisionPlane_t { - pub const nCtrlParent: usize = 0x0; // uint16 - pub const nChildNode: usize = 0x2; // uint16 - pub const m_Plane: usize = 0x4; // RnPlane_t - pub const flStrength: usize = 0x14; // float32 + pub const nCtrlParent: usize = 0x0; // + pub const nChildNode: usize = 0x2; // + pub const m_Plane: usize = 0x4; // + pub const flStrength: usize = 0x14; // } // Parent: None // Field count: 4 @@ -783,10 +783,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeStiffHingeBuild_t { - pub const flMaxAngle: usize = 0x0; // float32 - pub const flStrength: usize = 0x4; // float32 - pub const flMotionBias: usize = 0x8; // float32[3] - pub const nNode: usize = 0x14; // uint16[3] + pub const flMaxAngle: usize = 0x0; // + pub const flStrength: usize = 0x4; // + pub const flMotionBias: usize = 0x8; // + pub const nNode: usize = 0x14; // } // Parent: None // Field count: 6 @@ -794,12 +794,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeBoxRigid_t { - pub const tmFrame2: usize = 0x0; // CTransform - pub const nNode: usize = 0x20; // uint16 - pub const nCollisionMask: usize = 0x22; // uint16 - pub const vSize: usize = 0x24; // Vector - pub const nVertexMapIndex: usize = 0x30; // uint16 - pub const nFlags: usize = 0x32; // uint16 + pub const tmFrame2: usize = 0x0; // + pub const nNode: usize = 0x20; // + pub const nCollisionMask: usize = 0x22; // + pub const vSize: usize = 0x24; // + pub const nVertexMapIndex: usize = 0x30; // + pub const nFlags: usize = 0x32; // } // Parent: None // Field count: 8 @@ -807,14 +807,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeMorphLayerDepr_t { - pub const m_Name: usize = 0x0; // CUtlString - pub const m_nNameHash: usize = 0x8; // uint32 - pub const m_Nodes: usize = 0x10; // CUtlVector - pub const m_InitPos: usize = 0x28; // CUtlVector - pub const m_Gravity: usize = 0x40; // CUtlVector - pub const m_GoalStrength: usize = 0x58; // CUtlVector - pub const m_GoalDamping: usize = 0x70; // CUtlVector - pub const m_nFlags: usize = 0x88; // uint32 + pub const m_Name: usize = 0x0; // + pub const m_nNameHash: usize = 0x8; // + pub const m_Nodes: usize = 0x10; // + pub const m_InitPos: usize = 0x28; // + pub const m_Gravity: usize = 0x40; // + pub const m_GoalStrength: usize = 0x58; // + pub const m_GoalDamping: usize = 0x70; // + pub const m_nFlags: usize = 0x88; // } // Parent: None // Field count: 3 @@ -822,9 +822,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeCtrlOffset_t { - pub const vOffset: usize = 0x0; // Vector - pub const nCtrlParent: usize = 0xC; // uint16 - pub const nCtrlChild: usize = 0xE; // uint16 + pub const vOffset: usize = 0x0; // + pub const nCtrlParent: usize = 0xC; // + pub const nCtrlChild: usize = 0xE; // } // Parent: None // Field count: 0 @@ -836,13 +836,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeNodeBase_t { - pub const nNode: usize = 0x0; // uint16 - pub const nDummy: usize = 0x2; // uint16[3] - pub const nNodeX0: usize = 0x8; // uint16 - pub const nNodeX1: usize = 0xA; // uint16 - pub const nNodeY0: usize = 0xC; // uint16 - pub const nNodeY1: usize = 0xE; // uint16 - pub const qAdjust: usize = 0x10; // QuaternionStorage + pub const nNode: usize = 0x0; // + pub const nDummy: usize = 0x2; // + pub const nNodeX0: usize = 0x8; // + pub const nNodeX1: usize = 0xA; // + pub const nNodeY0: usize = 0xC; // + pub const nNodeY1: usize = 0xE; // + pub const qAdjust: usize = 0x10; // } // Parent: None // Field count: 6 @@ -850,12 +850,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeVertexMapBuild_t { - pub const m_VertexMapName: usize = 0x0; // CUtlString - pub const m_nNameHash: usize = 0x8; // uint32 - pub const m_Color: usize = 0xC; // Color - pub const m_flVolumetricSolveStrength: usize = 0x10; // float32 - pub const m_nScaleSourceNode: usize = 0x14; // int32 - pub const m_Weights: usize = 0x18; // CUtlVector + pub const m_VertexMapName: usize = 0x0; // + pub const m_nNameHash: usize = 0x8; // + pub const m_Color: usize = 0xC; // + pub const m_flVolumetricSolveStrength: usize = 0x10; // + pub const m_nScaleSourceNode: usize = 0x14; // + pub const m_Weights: usize = 0x18; // } // Parent: None // Field count: 1 @@ -871,11 +871,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeTri_t { - pub const nNode: usize = 0x0; // uint16[3] - pub const w1: usize = 0x8; // float32 - pub const w2: usize = 0xC; // float32 - pub const v1x: usize = 0x10; // float32 - pub const v2: usize = 0x14; // Vector2D + pub const nNode: usize = 0x0; // + pub const w1: usize = 0x8; // + pub const w2: usize = 0xC; // + pub const v1x: usize = 0x10; // + pub const v2: usize = 0x14; // } // Parent: None // Field count: 14 @@ -883,20 +883,20 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnHull_t { - pub const m_vCentroid: usize = 0x0; // Vector - pub const m_flMaxAngularRadius: usize = 0xC; // float32 - pub const m_Bounds: usize = 0x10; // AABB_t - pub const m_vOrthographicAreas: usize = 0x28; // Vector - pub const m_MassProperties: usize = 0x34; // matrix3x4_t - pub const m_flVolume: usize = 0x64; // float32 - pub const m_flSurfaceArea: usize = 0x68; // float32 - pub const m_Vertices: usize = 0x70; // CUtlVector - pub const m_VertexPositions: usize = 0x88; // CUtlVector - pub const m_Edges: usize = 0xA0; // CUtlVector - pub const m_Faces: usize = 0xB8; // CUtlVector - pub const m_FacePlanes: usize = 0xD0; // CUtlVector - pub const m_nFlags: usize = 0xE8; // uint32 - pub const m_pRegionSVM: usize = 0xF0; // CRegionSVM* + pub const m_vCentroid: usize = 0x0; // + pub const m_flMaxAngularRadius: usize = 0xC; // + pub const m_Bounds: usize = 0x10; // + pub const m_vOrthographicAreas: usize = 0x28; // + pub const m_MassProperties: usize = 0x34; // + pub const m_flVolume: usize = 0x64; // + pub const m_flSurfaceArea: usize = 0x68; // + pub const m_Vertices: usize = 0x70; // + pub const m_VertexPositions: usize = 0x88; // + pub const m_Edges: usize = 0xA0; // + pub const m_Faces: usize = 0xB8; // + pub const m_FacePlanes: usize = 0xD0; // + pub const m_nFlags: usize = 0xE8; // + pub const m_pRegionSVM: usize = 0xF0; // } // Parent: None // Field count: 4 @@ -904,10 +904,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CovMatrix3 { - pub const m_vDiag: usize = 0x0; // Vector - pub const m_flXY: usize = 0xC; // float32 - pub const m_flXZ: usize = 0x10; // float32 - pub const m_flYZ: usize = 0x14; // float32 + pub const m_vDiag: usize = 0x0; // + pub const m_flXY: usize = 0xC; // + pub const m_flXZ: usize = 0x10; // + pub const m_flYZ: usize = 0x14; // } // Parent: None // Field count: 1 @@ -915,7 +915,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnVertex_t { - pub const m_nEdge: usize = 0x0; // uint8 + pub const m_nEdge: usize = 0x0; // } // Parent: None // Field count: 1 @@ -923,7 +923,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod Dop26_t { - pub const m_flSupport: usize = 0x0; // float32[26] + pub const m_flSupport: usize = 0x0; // } // Parent: None // Field count: 1 @@ -931,7 +931,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnFace_t { - pub const m_nEdge: usize = 0x0; // uint8 + pub const m_nEdge: usize = 0x0; // } // Parent: None // Field count: 2 @@ -939,8 +939,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeCtrlOsOffset_t { - pub const nCtrlParent: usize = 0x0; // uint16 - pub const nCtrlChild: usize = 0x2; // uint16 + pub const nCtrlParent: usize = 0x0; // + pub const nCtrlChild: usize = 0x2; // } // Parent: None // Field count: 1 @@ -948,7 +948,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeSourceEdge_t { - pub const nNode: usize = 0x0; // uint16[2] + pub const nNode: usize = 0x0; // } // Parent: None // Field count: 4 @@ -956,10 +956,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeTwistConstraint_t { - pub const nNodeOrient: usize = 0x0; // uint16 - pub const nNodeEnd: usize = 0x2; // uint16 - pub const flTwistRelax: usize = 0x4; // float32 - pub const flSwingRelax: usize = 0x8; // float32 + pub const nNodeOrient: usize = 0x0; // + pub const nNodeEnd: usize = 0x2; // + pub const flTwistRelax: usize = 0x4; // + pub const flSwingRelax: usize = 0x8; // } // Parent: None // Field count: 4 @@ -967,10 +967,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeNodeWindBase_t { - pub const nNodeX0: usize = 0x0; // uint16 - pub const nNodeX1: usize = 0x2; // uint16 - pub const nNodeY0: usize = 0x4; // uint16 - pub const nNodeY1: usize = 0x6; // uint16 + pub const nNodeX0: usize = 0x0; // + pub const nNodeX1: usize = 0x2; // + pub const nNodeY0: usize = 0x4; // + pub const nNodeY1: usize = 0x6; // } // Parent: None // Field count: 5 @@ -978,11 +978,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeAxialEdgeBend_t { - pub const te: usize = 0x0; // float32 - pub const tv: usize = 0x4; // float32 - pub const flDist: usize = 0x8; // float32 - pub const flWeight: usize = 0xC; // float32[4] - pub const nNode: usize = 0x1C; // uint16[6] + pub const te: usize = 0x0; // + pub const tv: usize = 0x4; // + pub const flDist: usize = 0x8; // + pub const flWeight: usize = 0xC; // + pub const nNode: usize = 0x1C; // } // Parent: None // Field count: 4 @@ -990,19 +990,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FourCovMatrices3 { - pub const m_vDiag: usize = 0x0; // FourVectors - pub const m_flXY: usize = 0x30; // fltx4 - pub const m_flXZ: usize = 0x40; // fltx4 - pub const m_flYZ: usize = 0x50; // fltx4 + pub const m_vDiag: usize = 0x0; // + pub const m_flXY: usize = 0x30; // + pub const m_flXZ: usize = 0x40; // + pub const m_flYZ: usize = 0x50; // } // Parent: None // Field count: 5 pub mod constraint_breakableparams_t { - pub const strength: usize = 0x0; // float32 - pub const forceLimit: usize = 0x4; // float32 - pub const torqueLimit: usize = 0x8; // float32 - pub const bodyMassScale: usize = 0xC; // float32[2] - pub const isActive: usize = 0x14; // bool + pub const strength: usize = 0x0; // + pub const forceLimit: usize = 0x4; // + pub const torqueLimit: usize = 0x8; // + pub const bodyMassScale: usize = 0xC; // + pub const isActive: usize = 0x14; // } // Parent: None // Field count: 5 @@ -1010,11 +1010,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeSphereRigid_t { - pub const vSphere: usize = 0x0; // fltx4 - pub const nNode: usize = 0x10; // uint16 - pub const nCollisionMask: usize = 0x12; // uint16 - pub const nVertexMapIndex: usize = 0x14; // uint16 - pub const nFlags: usize = 0x16; // uint16 + pub const vSphere: usize = 0x0; // + pub const nNode: usize = 0x10; // + pub const nCollisionMask: usize = 0x12; // + pub const nVertexMapIndex: usize = 0x14; // + pub const nFlags: usize = 0x16; // } // Parent: FeTaperedCapsuleRigid_t // Field count: 2 @@ -1022,8 +1022,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeBuildTaperedCapsuleRigid_t { - pub const m_nPriority: usize = 0x30; // int32 - pub const m_nVertexMapHash: usize = 0x34; // uint32 + pub const m_nPriority: usize = 0x30; // + pub const m_nVertexMapHash: usize = 0x34; // } // Parent: None // Field count: 2 @@ -1031,8 +1031,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeSoftParent_t { - pub const nParent: usize = 0x0; // int32 - pub const flAlpha: usize = 0x4; // float32 + pub const nParent: usize = 0x0; // + pub const flAlpha: usize = 0x4; // } // Parent: None // Field count: 3 @@ -1040,9 +1040,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnShapeDesc_t { - pub const m_nCollisionAttributeIndex: usize = 0x0; // uint32 - pub const m_nSurfacePropertyIndex: usize = 0x4; // uint32 - pub const m_UserFriendlyName: usize = 0x8; // CUtlString + pub const m_nCollisionAttributeIndex: usize = 0x0; // + pub const m_nSurfacePropertyIndex: usize = 0x4; // + pub const m_UserFriendlyName: usize = 0x8; // } // Parent: None // Field count: 1 @@ -1050,7 +1050,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeTreeChildren_t { - pub const nChild: usize = 0x0; // uint16[2] + pub const nChild: usize = 0x0; // } // Parent: None // Field count: 5 @@ -1058,11 +1058,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeRodConstraint_t { - pub const nNode: usize = 0x0; // uint16[2] - pub const flMaxDist: usize = 0x4; // float32 - pub const flMinDist: usize = 0x8; // float32 - pub const flWeight0: usize = 0xC; // float32 - pub const flRelaxationFactor: usize = 0x10; // float32 + pub const nNode: usize = 0x0; // + pub const flMaxDist: usize = 0x4; // + pub const flMinDist: usize = 0x8; // + pub const flWeight0: usize = 0xC; // + pub const flRelaxationFactor: usize = 0x10; // } // Parent: None // Field count: 3 @@ -1070,9 +1070,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeFitWeight_t { - pub const flWeight: usize = 0x0; // float32 - pub const nNode: usize = 0x4; // uint16 - pub const nDummy: usize = 0x6; // uint16 + pub const flWeight: usize = 0x0; // + pub const nNode: usize = 0x4; // + pub const nDummy: usize = 0x6; // } // Parent: None // Field count: 4 @@ -1080,10 +1080,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnHalfEdge_t { - pub const m_nNext: usize = 0x0; // uint8 - pub const m_nTwin: usize = 0x1; // uint8 - pub const m_nOrigin: usize = 0x2; // uint8 - pub const m_nFace: usize = 0x3; // uint8 + pub const m_nNext: usize = 0x0; // + pub const m_nTwin: usize = 0x1; // + pub const m_nOrigin: usize = 0x2; // + pub const m_nFace: usize = 0x3; // } // Parent: None // Field count: 5 @@ -1091,16 +1091,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeSimdTri_t { - pub const nNode: usize = 0x0; // uint32[4][3] - pub const w1: usize = 0x30; // fltx4 - pub const w2: usize = 0x40; // fltx4 - pub const v1x: usize = 0x50; // fltx4 - pub const v2: usize = 0x60; // FourVectors2D + pub const nNode: usize = 0x0; // + pub const w1: usize = 0x30; // + pub const w2: usize = 0x40; // + pub const v1x: usize = 0x50; // + pub const v2: usize = 0x60; // } // Parent: None // Field count: 1 pub mod VertexPositionColor_t { - pub const m_vPosition: usize = 0x0; // Vector + pub const m_vPosition: usize = 0x0; // } // Parent: None // Field count: 3 @@ -1108,9 +1108,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FeFitInfluence_t { - pub const nVertexNode: usize = 0x0; // uint32 - pub const flWeight: usize = 0x4; // float32 - pub const nMatrixNode: usize = 0x8; // uint32 + pub const nVertexNode: usize = 0x0; // + pub const flWeight: usize = 0x4; // + pub const nMatrixNode: usize = 0x8; // } } } diff --git a/output/worldrenderer_dll.cs b/output/worldrenderer_dll.cs index 4752cf6..c8a84a3 100644 --- a/output/worldrenderer_dll.cs +++ b/output/worldrenderer_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC namespace CS2Dumper.Schemas { // Module: worldrenderer.dll @@ -29,18 +29,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class SceneObject_t { - public const nint m_nObjectID = 0x0; // uint32 - public const nint m_vTransform = 0x4; // Vector4D[3] - public const nint m_flFadeStartDistance = 0x34; // float32 - public const nint m_flFadeEndDistance = 0x38; // float32 - public const nint m_vTintColor = 0x3C; // Vector4D - public const nint m_skin = 0x50; // CUtlString - public const nint m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t - public const nint m_vLightingOrigin = 0x5C; // Vector - public const nint m_nOverlayRenderOrder = 0x68; // int16 - public const nint m_nLODOverride = 0x6A; // int16 - public const nint m_nCubeMapPrecomputedHandshake = 0x6C; // int32 - public const nint m_nLightProbeVolumePrecomputedHandshake = 0x70; // int32 + public const nint m_nObjectID = 0x0; // + public const nint m_vTransform = 0x4; // + public const nint m_flFadeStartDistance = 0x34; // + public const nint m_flFadeEndDistance = 0x38; // + public const nint m_vTintColor = 0x3C; // + public const nint m_skin = 0x50; // + public const nint m_nObjectTypeFlags = 0x58; // + public const nint m_vLightingOrigin = 0x5C; // + public const nint m_nOverlayRenderOrder = 0x68; // + public const nint m_nLODOverride = 0x6A; // + public const nint m_nCubeMapPrecomputedHandshake = 0x6C; // + public const nint m_nLightProbeVolumePrecomputedHandshake = 0x70; // public const nint m_renderableModel = 0x78; // CStrongHandle public const nint m_renderable = 0x80; // CStrongHandle } @@ -50,9 +50,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class AggregateLODSetup_t { - public const nint m_vLODOrigin = 0x0; // Vector - public const nint m_fMaxObjectScale = 0xC; // float32 - public const nint m_fSwitchDistances = 0x10; // CUtlVector + public const nint m_vLODOrigin = 0x0; // + public const nint m_fMaxObjectScale = 0xC; // + public const nint m_fSwitchDistances = 0x10; // } // Parent: BaseSceneObjectOverride_t // Field count: 4 @@ -60,10 +60,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ExtraVertexStreamOverride_t { - public const nint m_nSubSceneObject = 0x4; // uint32 - public const nint m_nDrawCallIndex = 0x8; // uint32 - public const nint m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t - public const nint m_extraBufferBinding = 0x10; // CRenderBufferBinding + public const nint m_nSubSceneObject = 0x4; // + public const nint m_nDrawCallIndex = 0x8; // + public const nint m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // + public const nint m_extraBufferBinding = 0x10; // } // Parent: None // Field count: 3 @@ -71,9 +71,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ClutterTile_t { - public const nint m_nFirstInstance = 0x0; // uint32 - public const nint m_nLastInstance = 0x4; // uint32 - public const nint m_BoundsWs = 0x8; // AABB_t + public const nint m_nFirstInstance = 0x0; // + public const nint m_nLastInstance = 0x4; // + public const nint m_BoundsWs = 0x8; // } // Parent: None // Field count: 8 @@ -81,13 +81,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class AggregateSceneObject_t { - public const nint m_allFlags = 0x0; // ObjectTypeFlags_t - public const nint m_anyFlags = 0x4; // ObjectTypeFlags_t - public const nint m_nLayer = 0x8; // int16 + public const nint m_allFlags = 0x0; // + public const nint m_anyFlags = 0x4; // + public const nint m_nLayer = 0x8; // public const nint m_aggregateMeshes = 0x10; // CUtlVector public const nint m_lodSetups = 0x28; // CUtlVector - public const nint m_visClusterMembership = 0x40; // CUtlVector - public const nint m_fragmentTransforms = 0x58; // CUtlVector + public const nint m_visClusterMembership = 0x40; // + public const nint m_fragmentTransforms = 0x58; // public const nint m_renderableModel = 0x70; // CStrongHandle } // Parent: None @@ -96,13 +96,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class NodeData_t { - public const nint m_nParent = 0x0; // int32 - public const nint m_vOrigin = 0x4; // Vector - public const nint m_vMinBounds = 0x10; // Vector - public const nint m_vMaxBounds = 0x1C; // Vector - public const nint m_flMinimumDistance = 0x28; // float32 - public const nint m_ChildNodeIndices = 0x30; // CUtlVector - public const nint m_worldNodePrefix = 0x48; // CUtlString + public const nint m_nParent = 0x0; // + public const nint m_vOrigin = 0x4; // + public const nint m_vMinBounds = 0x10; // + public const nint m_vMaxBounds = 0x1C; // + public const nint m_flMinimumDistance = 0x28; // + public const nint m_ChildNodeIndices = 0x30; // + public const nint m_worldNodePrefix = 0x48; // } // Parent: None // Field count: 0 @@ -114,13 +114,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ClutterSceneObject_t { - public const nint m_Bounds = 0x0; // AABB_t - public const nint m_flags = 0x18; // ObjectTypeFlags_t - public const nint m_nLayer = 0x1C; // int16 - public const nint m_instancePositions = 0x20; // CUtlVector - public const nint m_instanceScales = 0x50; // CUtlVector - public const nint m_instanceTintSrgb = 0x68; // CUtlVector - public const nint m_tiles = 0x80; // CUtlVector + public const nint m_Bounds = 0x0; // + public const nint m_flags = 0x18; // + public const nint m_nLayer = 0x1C; // + public const nint m_instancePositions = 0x20; // + public const nint m_instanceScales = 0x50; // + public const nint m_instanceTintSrgb = 0x68; // + public const nint m_tiles = 0x80; // public const nint m_renderableModel = 0x98; // CStrongHandle } // Parent: None @@ -129,11 +129,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class WorldBuilderParams_t { - public const nint m_flMinDrawVolumeSize = 0x0; // float32 - public const nint m_bBuildBakedLighting = 0x4; // bool - public const nint m_bakedLightingInfo = 0x8; // BakedLightingInfo_t - public const nint m_nCompileTimestamp = 0x38; // uint64 - public const nint m_nCompileFingerprint = 0x40; // uint64 + public const nint m_flMinDrawVolumeSize = 0x0; // + public const nint m_bBuildBakedLighting = 0x4; // + public const nint m_bakedLightingInfo = 0x8; // + public const nint m_nCompileTimestamp = 0x38; // + public const nint m_nCompileFingerprint = 0x40; // } // Parent: None // Field count: 3 @@ -141,7 +141,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PermEntityLumpData_t { - public const nint m_name = 0x8; // CUtlString + public const nint m_name = 0x8; // public const nint m_childLumps = 0x10; // CUtlVector> public const nint m_entityKeyValues = 0x28; // CUtlLeanVector } @@ -151,19 +151,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class WorldNode_t { - public const nint m_sceneObjects = 0x0; // CUtlVector - public const nint m_infoOverlays = 0x18; // CUtlVector - public const nint m_visClusterMembership = 0x30; // CUtlVector + public const nint m_sceneObjects = 0x0; // + public const nint m_infoOverlays = 0x18; // + public const nint m_visClusterMembership = 0x30; // public const nint m_aggregateSceneObjects = 0x48; // CUtlVector public const nint m_clutterSceneObjects = 0x60; // CUtlVector public const nint m_extraVertexStreamOverrides = 0x78; // CUtlVector public const nint m_materialOverrides = 0x90; // CUtlVector public const nint m_extraVertexStreams = 0xA8; // CUtlVector - public const nint m_layerNames = 0xC0; // CUtlVector - public const nint m_sceneObjectLayerIndices = 0xD8; // CUtlVector - public const nint m_overlayLayerIndices = 0xF0; // CUtlVector - public const nint m_grassFileName = 0x108; // CUtlString - public const nint m_nodeLightingInfo = 0x110; // BakedLightingInfo_t + public const nint m_layerNames = 0xC0; // + public const nint m_sceneObjectLayerIndices = 0xD8; // + public const nint m_overlayLayerIndices = 0xF0; // + public const nint m_grassFileName = 0x108; // + public const nint m_nodeLightingInfo = 0x110; // } // Parent: None // Field count: 1 @@ -171,7 +171,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class BaseSceneObjectOverride_t { - public const nint m_nSceneObjectIndex = 0x0; // uint32 + public const nint m_nSceneObjectIndex = 0x0; // } // Parent: None // Field count: 7 @@ -179,13 +179,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class EntityIOConnectionData_t { - public const nint m_outputName = 0x0; // CUtlString - public const nint m_targetType = 0x8; // uint32 - public const nint m_targetName = 0x10; // CUtlString - public const nint m_inputName = 0x18; // CUtlString - public const nint m_overrideParam = 0x20; // CUtlString - public const nint m_flDelay = 0x28; // float32 - public const nint m_nTimesToFire = 0x2C; // int32 + public const nint m_outputName = 0x0; // + public const nint m_targetType = 0x8; // + public const nint m_targetName = 0x10; // + public const nint m_inputName = 0x18; // + public const nint m_overrideParam = 0x20; // + public const nint m_flDelay = 0x28; // + public const nint m_nTimesToFire = 0x2C; // } // Parent: None // Field count: 9 @@ -193,15 +193,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class BakedLightingInfo_t { - public const nint m_nLightmapVersionNumber = 0x0; // uint32 - public const nint m_nLightmapGameVersionNumber = 0x4; // uint32 - public const nint m_vLightmapUvScale = 0x8; // Vector2D - public const nint m_bHasLightmaps = 0x10; // bool - public const nint m_bBakedShadowsGamma20 = 0x11; // bool - public const nint m_bCompressionEnabled = 0x12; // bool - public const nint m_nChartPackIterations = 0x13; // uint8 - public const nint m_nVradQuality = 0x14; // uint8 - public const nint m_lightMaps = 0x18; // CUtlVector> + public const nint m_nLightmapVersionNumber = 0x0; // + public const nint m_nLightmapGameVersionNumber = 0x4; // + public const nint m_vLightmapUvScale = 0x8; // + public const nint m_bHasLightmaps = 0x10; // + public const nint m_bBakedShadowsGamma20 = 0x11; // + public const nint m_bCompressionEnabled = 0x12; // + public const nint m_nChartPackIterations = 0x13; // + public const nint m_nVradQuality = 0x14; // + public const nint m_lightMaps = 0x18; // } // Parent: None // Field count: 2 @@ -209,8 +209,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class VoxelVisBlockOffset_t { - public const nint m_nOffset = 0x0; // uint32 - public const nint m_nElementCount = 0x4; // uint32 + public const nint m_nOffset = 0x0; // + public const nint m_nElementCount = 0x4; // } // Parent: None // Field count: 0 @@ -225,10 +225,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class WorldNodeOnDiskBufferData_t { - public const nint m_nElementCount = 0x0; // int32 - public const nint m_nElementSizeInBytes = 0x4; // int32 + public const nint m_nElementCount = 0x0; // + public const nint m_nElementSizeInBytes = 0x4; // public const nint m_inputLayoutFields = 0x8; // CUtlVector - public const nint m_pData = 0x20; // CUtlVector + public const nint m_pData = 0x20; // } // Parent: None // Field count: 9 @@ -236,15 +236,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class AggregateMeshInfo_t { - public const nint m_nVisClusterMemberOffset = 0x0; // uint32 - public const nint m_nVisClusterMemberCount = 0x4; // uint8 - public const nint m_bHasTransform = 0x5; // bool - public const nint m_nDrawCallIndex = 0x6; // int16 - public const nint m_nLODSetupIndex = 0x8; // int16 - public const nint m_nLODGroupMask = 0xA; // uint8 - public const nint m_vTintColor = 0xB; // Color - public const nint m_objectFlags = 0x10; // ObjectTypeFlags_t - public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 + public const nint m_nVisClusterMemberOffset = 0x0; // + public const nint m_nVisClusterMemberCount = 0x4; // + public const nint m_bHasTransform = 0x5; // + public const nint m_nDrawCallIndex = 0x6; // + public const nint m_nLODSetupIndex = 0x8; // + public const nint m_nLODGroupMask = 0xA; // + public const nint m_vTintColor = 0xB; // + public const nint m_objectFlags = 0x10; // + public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; // } // Parent: None // Field count: 4 @@ -252,9 +252,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class World_t { - public const nint m_builderParams = 0x0; // WorldBuilderParams_t - public const nint m_worldNodes = 0x48; // CUtlVector - public const nint m_worldLightingInfo = 0x60; // BakedLightingInfo_t + public const nint m_builderParams = 0x0; // + public const nint m_worldNodes = 0x48; // + public const nint m_worldLightingInfo = 0x60; // public const nint m_entityLumps = 0x90; // CUtlVector> } // Parent: None @@ -263,16 +263,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class InfoOverlayData_t { - public const nint m_transform = 0x0; // matrix3x4_t - public const nint m_flWidth = 0x30; // float32 - public const nint m_flHeight = 0x34; // float32 - public const nint m_flDepth = 0x38; // float32 - public const nint m_vUVStart = 0x3C; // Vector2D - public const nint m_vUVEnd = 0x44; // Vector2D + public const nint m_transform = 0x0; // + public const nint m_flWidth = 0x30; // + public const nint m_flHeight = 0x34; // + public const nint m_flDepth = 0x38; // + public const nint m_vUVStart = 0x3C; // + public const nint m_vUVEnd = 0x44; // public const nint m_pMaterial = 0x50; // CStrongHandle - public const nint m_nRenderOrder = 0x58; // int32 - public const nint m_vTintColor = 0x5C; // Vector4D - public const nint m_nSequenceOverride = 0x6C; // int32 + public const nint m_nRenderOrder = 0x58; // + public const nint m_vTintColor = 0x5C; // + public const nint m_nSequenceOverride = 0x6C; // } // Parent: BaseSceneObjectOverride_t // Field count: 3 @@ -280,8 +280,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class MaterialOverride_t { - public const nint m_nSubSceneObject = 0x4; // uint32 - public const nint m_nDrawCallIndex = 0x8; // uint32 + public const nint m_nSubSceneObject = 0x4; // + public const nint m_nDrawCallIndex = 0x8; // public const nint m_pMaterial = 0x10; // CStrongHandle } // Parent: None @@ -291,7 +291,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class EntityKeyValueData_t { public const nint m_connections = 0x8; // CUtlVector - public const nint m_keyValuesData = 0x20; // CUtlBinaryBlock + public const nint m_keyValuesData = 0x20; // } // Parent: None // Field count: 13 @@ -299,19 +299,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CVoxelVisibility { - public const nint m_nBaseClusterCount = 0x40; // uint32 - public const nint m_nPVSBytesPerCluster = 0x44; // uint32 - public const nint m_vMinBounds = 0x48; // Vector - public const nint m_vMaxBounds = 0x54; // Vector - public const nint m_flGridSize = 0x60; // float32 - public const nint m_nSkyVisibilityCluster = 0x64; // uint32 - public const nint m_nSunVisibilityCluster = 0x68; // uint32 - public const nint m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t - public const nint m_RegionBlock = 0x74; // VoxelVisBlockOffset_t - public const nint m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t - public const nint m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t - public const nint m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t - public const nint m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t + public const nint m_nBaseClusterCount = 0x40; // + public const nint m_nPVSBytesPerCluster = 0x44; // + public const nint m_vMinBounds = 0x48; // + public const nint m_vMaxBounds = 0x54; // + public const nint m_flGridSize = 0x60; // + public const nint m_nSkyVisibilityCluster = 0x64; // + public const nint m_nSunVisibilityCluster = 0x68; // + public const nint m_NodeBlock = 0x6C; // + public const nint m_RegionBlock = 0x74; // + public const nint m_EnclosedClusterListBlock = 0x7C; // + public const nint m_EnclosedClustersBlock = 0x84; // + public const nint m_MasksBlock = 0x8C; // + public const nint m_nVisBlocks = 0x94; // } } } diff --git a/output/worldrenderer_dll.hpp b/output/worldrenderer_dll.hpp index f6d08af..ae7fced 100644 --- a/output/worldrenderer_dll.hpp +++ b/output/worldrenderer_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #pragma once @@ -34,18 +34,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace SceneObject_t { - constexpr std::ptrdiff_t m_nObjectID = 0x0; // uint32 - constexpr std::ptrdiff_t m_vTransform = 0x4; // Vector4D[3] - constexpr std::ptrdiff_t m_flFadeStartDistance = 0x34; // float32 - constexpr std::ptrdiff_t m_flFadeEndDistance = 0x38; // float32 - constexpr std::ptrdiff_t m_vTintColor = 0x3C; // Vector4D - constexpr std::ptrdiff_t m_skin = 0x50; // CUtlString - constexpr std::ptrdiff_t m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t - constexpr std::ptrdiff_t m_vLightingOrigin = 0x5C; // Vector - constexpr std::ptrdiff_t m_nOverlayRenderOrder = 0x68; // int16 - constexpr std::ptrdiff_t m_nLODOverride = 0x6A; // int16 - constexpr std::ptrdiff_t m_nCubeMapPrecomputedHandshake = 0x6C; // int32 - constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x70; // int32 + constexpr std::ptrdiff_t m_nObjectID = 0x0; // + constexpr std::ptrdiff_t m_vTransform = 0x4; // + constexpr std::ptrdiff_t m_flFadeStartDistance = 0x34; // + constexpr std::ptrdiff_t m_flFadeEndDistance = 0x38; // + constexpr std::ptrdiff_t m_vTintColor = 0x3C; // + constexpr std::ptrdiff_t m_skin = 0x50; // + constexpr std::ptrdiff_t m_nObjectTypeFlags = 0x58; // + constexpr std::ptrdiff_t m_vLightingOrigin = 0x5C; // + constexpr std::ptrdiff_t m_nOverlayRenderOrder = 0x68; // + constexpr std::ptrdiff_t m_nLODOverride = 0x6A; // + constexpr std::ptrdiff_t m_nCubeMapPrecomputedHandshake = 0x6C; // + constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x70; // constexpr std::ptrdiff_t m_renderableModel = 0x78; // CStrongHandle constexpr std::ptrdiff_t m_renderable = 0x80; // CStrongHandle } @@ -55,9 +55,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace AggregateLODSetup_t { - constexpr std::ptrdiff_t m_vLODOrigin = 0x0; // Vector - constexpr std::ptrdiff_t m_fMaxObjectScale = 0xC; // float32 - constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_vLODOrigin = 0x0; // + constexpr std::ptrdiff_t m_fMaxObjectScale = 0xC; // + constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; // } // Parent: BaseSceneObjectOverride_t // Field count: 4 @@ -65,10 +65,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ExtraVertexStreamOverride_t { - constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32 - constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32 - constexpr std::ptrdiff_t m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t - constexpr std::ptrdiff_t m_extraBufferBinding = 0x10; // CRenderBufferBinding + constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // + constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // + constexpr std::ptrdiff_t m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // + constexpr std::ptrdiff_t m_extraBufferBinding = 0x10; // } // Parent: None // Field count: 3 @@ -76,9 +76,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ClutterTile_t { - constexpr std::ptrdiff_t m_nFirstInstance = 0x0; // uint32 - constexpr std::ptrdiff_t m_nLastInstance = 0x4; // uint32 - constexpr std::ptrdiff_t m_BoundsWs = 0x8; // AABB_t + constexpr std::ptrdiff_t m_nFirstInstance = 0x0; // + constexpr std::ptrdiff_t m_nLastInstance = 0x4; // + constexpr std::ptrdiff_t m_BoundsWs = 0x8; // } // Parent: None // Field count: 8 @@ -86,13 +86,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace AggregateSceneObject_t { - constexpr std::ptrdiff_t m_allFlags = 0x0; // ObjectTypeFlags_t - constexpr std::ptrdiff_t m_anyFlags = 0x4; // ObjectTypeFlags_t - constexpr std::ptrdiff_t m_nLayer = 0x8; // int16 + constexpr std::ptrdiff_t m_allFlags = 0x0; // + constexpr std::ptrdiff_t m_anyFlags = 0x4; // + constexpr std::ptrdiff_t m_nLayer = 0x8; // constexpr std::ptrdiff_t m_aggregateMeshes = 0x10; // CUtlVector constexpr std::ptrdiff_t m_lodSetups = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_visClusterMembership = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_fragmentTransforms = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_visClusterMembership = 0x40; // + constexpr std::ptrdiff_t m_fragmentTransforms = 0x58; // constexpr std::ptrdiff_t m_renderableModel = 0x70; // CStrongHandle } // Parent: None @@ -101,13 +101,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace NodeData_t { - constexpr std::ptrdiff_t m_nParent = 0x0; // int32 - constexpr std::ptrdiff_t m_vOrigin = 0x4; // Vector - constexpr std::ptrdiff_t m_vMinBounds = 0x10; // Vector - constexpr std::ptrdiff_t m_vMaxBounds = 0x1C; // Vector - constexpr std::ptrdiff_t m_flMinimumDistance = 0x28; // float32 - constexpr std::ptrdiff_t m_ChildNodeIndices = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_worldNodePrefix = 0x48; // CUtlString + constexpr std::ptrdiff_t m_nParent = 0x0; // + constexpr std::ptrdiff_t m_vOrigin = 0x4; // + constexpr std::ptrdiff_t m_vMinBounds = 0x10; // + constexpr std::ptrdiff_t m_vMaxBounds = 0x1C; // + constexpr std::ptrdiff_t m_flMinimumDistance = 0x28; // + constexpr std::ptrdiff_t m_ChildNodeIndices = 0x30; // + constexpr std::ptrdiff_t m_worldNodePrefix = 0x48; // } // Parent: None // Field count: 0 @@ -119,13 +119,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ClutterSceneObject_t { - constexpr std::ptrdiff_t m_Bounds = 0x0; // AABB_t - constexpr std::ptrdiff_t m_flags = 0x18; // ObjectTypeFlags_t - constexpr std::ptrdiff_t m_nLayer = 0x1C; // int16 - constexpr std::ptrdiff_t m_instancePositions = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_instanceScales = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_instanceTintSrgb = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_tiles = 0x80; // CUtlVector + constexpr std::ptrdiff_t m_Bounds = 0x0; // + constexpr std::ptrdiff_t m_flags = 0x18; // + constexpr std::ptrdiff_t m_nLayer = 0x1C; // + constexpr std::ptrdiff_t m_instancePositions = 0x20; // + constexpr std::ptrdiff_t m_instanceScales = 0x50; // + constexpr std::ptrdiff_t m_instanceTintSrgb = 0x68; // + constexpr std::ptrdiff_t m_tiles = 0x80; // constexpr std::ptrdiff_t m_renderableModel = 0x98; // CStrongHandle } // Parent: None @@ -134,11 +134,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace WorldBuilderParams_t { - constexpr std::ptrdiff_t m_flMinDrawVolumeSize = 0x0; // float32 - constexpr std::ptrdiff_t m_bBuildBakedLighting = 0x4; // bool - constexpr std::ptrdiff_t m_bakedLightingInfo = 0x8; // BakedLightingInfo_t - constexpr std::ptrdiff_t m_nCompileTimestamp = 0x38; // uint64 - constexpr std::ptrdiff_t m_nCompileFingerprint = 0x40; // uint64 + constexpr std::ptrdiff_t m_flMinDrawVolumeSize = 0x0; // + constexpr std::ptrdiff_t m_bBuildBakedLighting = 0x4; // + constexpr std::ptrdiff_t m_bakedLightingInfo = 0x8; // + constexpr std::ptrdiff_t m_nCompileTimestamp = 0x38; // + constexpr std::ptrdiff_t m_nCompileFingerprint = 0x40; // } // Parent: None // Field count: 3 @@ -146,7 +146,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PermEntityLumpData_t { - constexpr std::ptrdiff_t m_name = 0x8; // CUtlString + constexpr std::ptrdiff_t m_name = 0x8; // constexpr std::ptrdiff_t m_childLumps = 0x10; // CUtlVector> constexpr std::ptrdiff_t m_entityKeyValues = 0x28; // CUtlLeanVector } @@ -156,19 +156,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace WorldNode_t { - constexpr std::ptrdiff_t m_sceneObjects = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_infoOverlays = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_visClusterMembership = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_sceneObjects = 0x0; // + constexpr std::ptrdiff_t m_infoOverlays = 0x18; // + constexpr std::ptrdiff_t m_visClusterMembership = 0x30; // constexpr std::ptrdiff_t m_aggregateSceneObjects = 0x48; // CUtlVector constexpr std::ptrdiff_t m_clutterSceneObjects = 0x60; // CUtlVector constexpr std::ptrdiff_t m_extraVertexStreamOverrides = 0x78; // CUtlVector constexpr std::ptrdiff_t m_materialOverrides = 0x90; // CUtlVector constexpr std::ptrdiff_t m_extraVertexStreams = 0xA8; // CUtlVector - constexpr std::ptrdiff_t m_layerNames = 0xC0; // CUtlVector - constexpr std::ptrdiff_t m_sceneObjectLayerIndices = 0xD8; // CUtlVector - constexpr std::ptrdiff_t m_overlayLayerIndices = 0xF0; // CUtlVector - constexpr std::ptrdiff_t m_grassFileName = 0x108; // CUtlString - constexpr std::ptrdiff_t m_nodeLightingInfo = 0x110; // BakedLightingInfo_t + constexpr std::ptrdiff_t m_layerNames = 0xC0; // + constexpr std::ptrdiff_t m_sceneObjectLayerIndices = 0xD8; // + constexpr std::ptrdiff_t m_overlayLayerIndices = 0xF0; // + constexpr std::ptrdiff_t m_grassFileName = 0x108; // + constexpr std::ptrdiff_t m_nodeLightingInfo = 0x110; // } // Parent: None // Field count: 1 @@ -176,7 +176,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace BaseSceneObjectOverride_t { - constexpr std::ptrdiff_t m_nSceneObjectIndex = 0x0; // uint32 + constexpr std::ptrdiff_t m_nSceneObjectIndex = 0x0; // } // Parent: None // Field count: 7 @@ -184,13 +184,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace EntityIOConnectionData_t { - constexpr std::ptrdiff_t m_outputName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_targetType = 0x8; // uint32 - constexpr std::ptrdiff_t m_targetName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_inputName = 0x18; // CUtlString - constexpr std::ptrdiff_t m_overrideParam = 0x20; // CUtlString - constexpr std::ptrdiff_t m_flDelay = 0x28; // float32 - constexpr std::ptrdiff_t m_nTimesToFire = 0x2C; // int32 + constexpr std::ptrdiff_t m_outputName = 0x0; // + constexpr std::ptrdiff_t m_targetType = 0x8; // + constexpr std::ptrdiff_t m_targetName = 0x10; // + constexpr std::ptrdiff_t m_inputName = 0x18; // + constexpr std::ptrdiff_t m_overrideParam = 0x20; // + constexpr std::ptrdiff_t m_flDelay = 0x28; // + constexpr std::ptrdiff_t m_nTimesToFire = 0x2C; // } // Parent: None // Field count: 9 @@ -198,15 +198,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace BakedLightingInfo_t { - constexpr std::ptrdiff_t m_nLightmapVersionNumber = 0x0; // uint32 - constexpr std::ptrdiff_t m_nLightmapGameVersionNumber = 0x4; // uint32 - constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D - constexpr std::ptrdiff_t m_bHasLightmaps = 0x10; // bool - constexpr std::ptrdiff_t m_bBakedShadowsGamma20 = 0x11; // bool - constexpr std::ptrdiff_t m_bCompressionEnabled = 0x12; // bool - constexpr std::ptrdiff_t m_nChartPackIterations = 0x13; // uint8 - constexpr std::ptrdiff_t m_nVradQuality = 0x14; // uint8 - constexpr std::ptrdiff_t m_lightMaps = 0x18; // CUtlVector> + constexpr std::ptrdiff_t m_nLightmapVersionNumber = 0x0; // + constexpr std::ptrdiff_t m_nLightmapGameVersionNumber = 0x4; // + constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // + constexpr std::ptrdiff_t m_bHasLightmaps = 0x10; // + constexpr std::ptrdiff_t m_bBakedShadowsGamma20 = 0x11; // + constexpr std::ptrdiff_t m_bCompressionEnabled = 0x12; // + constexpr std::ptrdiff_t m_nChartPackIterations = 0x13; // + constexpr std::ptrdiff_t m_nVradQuality = 0x14; // + constexpr std::ptrdiff_t m_lightMaps = 0x18; // } // Parent: None // Field count: 2 @@ -214,8 +214,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace VoxelVisBlockOffset_t { - constexpr std::ptrdiff_t m_nOffset = 0x0; // uint32 - constexpr std::ptrdiff_t m_nElementCount = 0x4; // uint32 + constexpr std::ptrdiff_t m_nOffset = 0x0; // + constexpr std::ptrdiff_t m_nElementCount = 0x4; // } // Parent: None // Field count: 0 @@ -230,10 +230,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace WorldNodeOnDiskBufferData_t { - constexpr std::ptrdiff_t m_nElementCount = 0x0; // int32 - constexpr std::ptrdiff_t m_nElementSizeInBytes = 0x4; // int32 + constexpr std::ptrdiff_t m_nElementCount = 0x0; // + constexpr std::ptrdiff_t m_nElementSizeInBytes = 0x4; // constexpr std::ptrdiff_t m_inputLayoutFields = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_pData = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_pData = 0x20; // } // Parent: None // Field count: 9 @@ -241,15 +241,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace AggregateMeshInfo_t { - constexpr std::ptrdiff_t m_nVisClusterMemberOffset = 0x0; // uint32 - constexpr std::ptrdiff_t m_nVisClusterMemberCount = 0x4; // uint8 - constexpr std::ptrdiff_t m_bHasTransform = 0x5; // bool - constexpr std::ptrdiff_t m_nDrawCallIndex = 0x6; // int16 - constexpr std::ptrdiff_t m_nLODSetupIndex = 0x8; // int16 - constexpr std::ptrdiff_t m_nLODGroupMask = 0xA; // uint8 - constexpr std::ptrdiff_t m_vTintColor = 0xB; // Color - constexpr std::ptrdiff_t m_objectFlags = 0x10; // ObjectTypeFlags_t - constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 + constexpr std::ptrdiff_t m_nVisClusterMemberOffset = 0x0; // + constexpr std::ptrdiff_t m_nVisClusterMemberCount = 0x4; // + constexpr std::ptrdiff_t m_bHasTransform = 0x5; // + constexpr std::ptrdiff_t m_nDrawCallIndex = 0x6; // + constexpr std::ptrdiff_t m_nLODSetupIndex = 0x8; // + constexpr std::ptrdiff_t m_nLODGroupMask = 0xA; // + constexpr std::ptrdiff_t m_vTintColor = 0xB; // + constexpr std::ptrdiff_t m_objectFlags = 0x10; // + constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x14; // } // Parent: None // Field count: 4 @@ -257,9 +257,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace World_t { - constexpr std::ptrdiff_t m_builderParams = 0x0; // WorldBuilderParams_t - constexpr std::ptrdiff_t m_worldNodes = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_worldLightingInfo = 0x60; // BakedLightingInfo_t + constexpr std::ptrdiff_t m_builderParams = 0x0; // + constexpr std::ptrdiff_t m_worldNodes = 0x48; // + constexpr std::ptrdiff_t m_worldLightingInfo = 0x60; // constexpr std::ptrdiff_t m_entityLumps = 0x90; // CUtlVector> } // Parent: None @@ -268,16 +268,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace InfoOverlayData_t { - constexpr std::ptrdiff_t m_transform = 0x0; // matrix3x4_t - constexpr std::ptrdiff_t m_flWidth = 0x30; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x34; // float32 - constexpr std::ptrdiff_t m_flDepth = 0x38; // float32 - constexpr std::ptrdiff_t m_vUVStart = 0x3C; // Vector2D - constexpr std::ptrdiff_t m_vUVEnd = 0x44; // Vector2D + constexpr std::ptrdiff_t m_transform = 0x0; // + constexpr std::ptrdiff_t m_flWidth = 0x30; // + constexpr std::ptrdiff_t m_flHeight = 0x34; // + constexpr std::ptrdiff_t m_flDepth = 0x38; // + constexpr std::ptrdiff_t m_vUVStart = 0x3C; // + constexpr std::ptrdiff_t m_vUVEnd = 0x44; // constexpr std::ptrdiff_t m_pMaterial = 0x50; // CStrongHandle - constexpr std::ptrdiff_t m_nRenderOrder = 0x58; // int32 - constexpr std::ptrdiff_t m_vTintColor = 0x5C; // Vector4D - constexpr std::ptrdiff_t m_nSequenceOverride = 0x6C; // int32 + constexpr std::ptrdiff_t m_nRenderOrder = 0x58; // + constexpr std::ptrdiff_t m_vTintColor = 0x5C; // + constexpr std::ptrdiff_t m_nSequenceOverride = 0x6C; // } // Parent: BaseSceneObjectOverride_t // Field count: 3 @@ -285,8 +285,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace MaterialOverride_t { - constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32 - constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32 + constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // + constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // constexpr std::ptrdiff_t m_pMaterial = 0x10; // CStrongHandle } // Parent: None @@ -296,7 +296,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace EntityKeyValueData_t { constexpr std::ptrdiff_t m_connections = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_keyValuesData = 0x20; // CUtlBinaryBlock + constexpr std::ptrdiff_t m_keyValuesData = 0x20; // } // Parent: None // Field count: 13 @@ -304,19 +304,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CVoxelVisibility { - constexpr std::ptrdiff_t m_nBaseClusterCount = 0x40; // uint32 - constexpr std::ptrdiff_t m_nPVSBytesPerCluster = 0x44; // uint32 - constexpr std::ptrdiff_t m_vMinBounds = 0x48; // Vector - constexpr std::ptrdiff_t m_vMaxBounds = 0x54; // Vector - constexpr std::ptrdiff_t m_flGridSize = 0x60; // float32 - constexpr std::ptrdiff_t m_nSkyVisibilityCluster = 0x64; // uint32 - constexpr std::ptrdiff_t m_nSunVisibilityCluster = 0x68; // uint32 - constexpr std::ptrdiff_t m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t - constexpr std::ptrdiff_t m_RegionBlock = 0x74; // VoxelVisBlockOffset_t - constexpr std::ptrdiff_t m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t - constexpr std::ptrdiff_t m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t - constexpr std::ptrdiff_t m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t - constexpr std::ptrdiff_t m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_nBaseClusterCount = 0x40; // + constexpr std::ptrdiff_t m_nPVSBytesPerCluster = 0x44; // + constexpr std::ptrdiff_t m_vMinBounds = 0x48; // + constexpr std::ptrdiff_t m_vMaxBounds = 0x54; // + constexpr std::ptrdiff_t m_flGridSize = 0x60; // + constexpr std::ptrdiff_t m_nSkyVisibilityCluster = 0x64; // + constexpr std::ptrdiff_t m_nSunVisibilityCluster = 0x68; // + constexpr std::ptrdiff_t m_NodeBlock = 0x6C; // + constexpr std::ptrdiff_t m_RegionBlock = 0x74; // + constexpr std::ptrdiff_t m_EnclosedClusterListBlock = 0x7C; // + constexpr std::ptrdiff_t m_EnclosedClustersBlock = 0x84; // + constexpr std::ptrdiff_t m_MasksBlock = 0x8C; // + constexpr std::ptrdiff_t m_nVisBlocks = 0x94; // } } } diff --git a/output/worldrenderer_dll.rs b/output/worldrenderer_dll.rs index 5ad82c5..2efde8a 100644 --- a/output/worldrenderer_dll.rs +++ b/output/worldrenderer_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-29 16:04:47.388825300 UTC +// 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -33,18 +33,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod SceneObject_t { - pub const m_nObjectID: usize = 0x0; // uint32 - pub const m_vTransform: usize = 0x4; // Vector4D[3] - pub const m_flFadeStartDistance: usize = 0x34; // float32 - pub const m_flFadeEndDistance: usize = 0x38; // float32 - pub const m_vTintColor: usize = 0x3C; // Vector4D - pub const m_skin: usize = 0x50; // CUtlString - pub const m_nObjectTypeFlags: usize = 0x58; // ObjectTypeFlags_t - pub const m_vLightingOrigin: usize = 0x5C; // Vector - pub const m_nOverlayRenderOrder: usize = 0x68; // int16 - pub const m_nLODOverride: usize = 0x6A; // int16 - pub const m_nCubeMapPrecomputedHandshake: usize = 0x6C; // int32 - pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x70; // int32 + pub const m_nObjectID: usize = 0x0; // + pub const m_vTransform: usize = 0x4; // + pub const m_flFadeStartDistance: usize = 0x34; // + pub const m_flFadeEndDistance: usize = 0x38; // + pub const m_vTintColor: usize = 0x3C; // + pub const m_skin: usize = 0x50; // + pub const m_nObjectTypeFlags: usize = 0x58; // + pub const m_vLightingOrigin: usize = 0x5C; // + pub const m_nOverlayRenderOrder: usize = 0x68; // + pub const m_nLODOverride: usize = 0x6A; // + pub const m_nCubeMapPrecomputedHandshake: usize = 0x6C; // + pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x70; // pub const m_renderableModel: usize = 0x78; // CStrongHandle pub const m_renderable: usize = 0x80; // CStrongHandle } @@ -54,9 +54,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod AggregateLODSetup_t { - pub const m_vLODOrigin: usize = 0x0; // Vector - pub const m_fMaxObjectScale: usize = 0xC; // float32 - pub const m_fSwitchDistances: usize = 0x10; // CUtlVector + pub const m_vLODOrigin: usize = 0x0; // + pub const m_fMaxObjectScale: usize = 0xC; // + pub const m_fSwitchDistances: usize = 0x10; // } // Parent: BaseSceneObjectOverride_t // Field count: 4 @@ -64,10 +64,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ExtraVertexStreamOverride_t { - pub const m_nSubSceneObject: usize = 0x4; // uint32 - pub const m_nDrawCallIndex: usize = 0x8; // uint32 - pub const m_nAdditionalMeshDrawPrimitiveFlags: usize = 0xC; // MeshDrawPrimitiveFlags_t - pub const m_extraBufferBinding: usize = 0x10; // CRenderBufferBinding + pub const m_nSubSceneObject: usize = 0x4; // + pub const m_nDrawCallIndex: usize = 0x8; // + pub const m_nAdditionalMeshDrawPrimitiveFlags: usize = 0xC; // + pub const m_extraBufferBinding: usize = 0x10; // } // Parent: None // Field count: 3 @@ -75,9 +75,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ClutterTile_t { - pub const m_nFirstInstance: usize = 0x0; // uint32 - pub const m_nLastInstance: usize = 0x4; // uint32 - pub const m_BoundsWs: usize = 0x8; // AABB_t + pub const m_nFirstInstance: usize = 0x0; // + pub const m_nLastInstance: usize = 0x4; // + pub const m_BoundsWs: usize = 0x8; // } // Parent: None // Field count: 8 @@ -85,13 +85,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod AggregateSceneObject_t { - pub const m_allFlags: usize = 0x0; // ObjectTypeFlags_t - pub const m_anyFlags: usize = 0x4; // ObjectTypeFlags_t - pub const m_nLayer: usize = 0x8; // int16 + pub const m_allFlags: usize = 0x0; // + pub const m_anyFlags: usize = 0x4; // + pub const m_nLayer: usize = 0x8; // pub const m_aggregateMeshes: usize = 0x10; // CUtlVector pub const m_lodSetups: usize = 0x28; // CUtlVector - pub const m_visClusterMembership: usize = 0x40; // CUtlVector - pub const m_fragmentTransforms: usize = 0x58; // CUtlVector + pub const m_visClusterMembership: usize = 0x40; // + pub const m_fragmentTransforms: usize = 0x58; // pub const m_renderableModel: usize = 0x70; // CStrongHandle } // Parent: None @@ -100,13 +100,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod NodeData_t { - pub const m_nParent: usize = 0x0; // int32 - pub const m_vOrigin: usize = 0x4; // Vector - pub const m_vMinBounds: usize = 0x10; // Vector - pub const m_vMaxBounds: usize = 0x1C; // Vector - pub const m_flMinimumDistance: usize = 0x28; // float32 - pub const m_ChildNodeIndices: usize = 0x30; // CUtlVector - pub const m_worldNodePrefix: usize = 0x48; // CUtlString + pub const m_nParent: usize = 0x0; // + pub const m_vOrigin: usize = 0x4; // + pub const m_vMinBounds: usize = 0x10; // + pub const m_vMaxBounds: usize = 0x1C; // + pub const m_flMinimumDistance: usize = 0x28; // + pub const m_ChildNodeIndices: usize = 0x30; // + pub const m_worldNodePrefix: usize = 0x48; // } // Parent: None // Field count: 0 @@ -118,13 +118,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ClutterSceneObject_t { - pub const m_Bounds: usize = 0x0; // AABB_t - pub const m_flags: usize = 0x18; // ObjectTypeFlags_t - pub const m_nLayer: usize = 0x1C; // int16 - pub const m_instancePositions: usize = 0x20; // CUtlVector - pub const m_instanceScales: usize = 0x50; // CUtlVector - pub const m_instanceTintSrgb: usize = 0x68; // CUtlVector - pub const m_tiles: usize = 0x80; // CUtlVector + pub const m_Bounds: usize = 0x0; // + pub const m_flags: usize = 0x18; // + pub const m_nLayer: usize = 0x1C; // + pub const m_instancePositions: usize = 0x20; // + pub const m_instanceScales: usize = 0x50; // + pub const m_instanceTintSrgb: usize = 0x68; // + pub const m_tiles: usize = 0x80; // pub const m_renderableModel: usize = 0x98; // CStrongHandle } // Parent: None @@ -133,11 +133,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod WorldBuilderParams_t { - pub const m_flMinDrawVolumeSize: usize = 0x0; // float32 - pub const m_bBuildBakedLighting: usize = 0x4; // bool - pub const m_bakedLightingInfo: usize = 0x8; // BakedLightingInfo_t - pub const m_nCompileTimestamp: usize = 0x38; // uint64 - pub const m_nCompileFingerprint: usize = 0x40; // uint64 + pub const m_flMinDrawVolumeSize: usize = 0x0; // + pub const m_bBuildBakedLighting: usize = 0x4; // + pub const m_bakedLightingInfo: usize = 0x8; // + pub const m_nCompileTimestamp: usize = 0x38; // + pub const m_nCompileFingerprint: usize = 0x40; // } // Parent: None // Field count: 3 @@ -145,7 +145,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PermEntityLumpData_t { - pub const m_name: usize = 0x8; // CUtlString + pub const m_name: usize = 0x8; // pub const m_childLumps: usize = 0x10; // CUtlVector> pub const m_entityKeyValues: usize = 0x28; // CUtlLeanVector } @@ -155,19 +155,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod WorldNode_t { - pub const m_sceneObjects: usize = 0x0; // CUtlVector - pub const m_infoOverlays: usize = 0x18; // CUtlVector - pub const m_visClusterMembership: usize = 0x30; // CUtlVector + pub const m_sceneObjects: usize = 0x0; // + pub const m_infoOverlays: usize = 0x18; // + pub const m_visClusterMembership: usize = 0x30; // pub const m_aggregateSceneObjects: usize = 0x48; // CUtlVector pub const m_clutterSceneObjects: usize = 0x60; // CUtlVector pub const m_extraVertexStreamOverrides: usize = 0x78; // CUtlVector pub const m_materialOverrides: usize = 0x90; // CUtlVector pub const m_extraVertexStreams: usize = 0xA8; // CUtlVector - pub const m_layerNames: usize = 0xC0; // CUtlVector - pub const m_sceneObjectLayerIndices: usize = 0xD8; // CUtlVector - pub const m_overlayLayerIndices: usize = 0xF0; // CUtlVector - pub const m_grassFileName: usize = 0x108; // CUtlString - pub const m_nodeLightingInfo: usize = 0x110; // BakedLightingInfo_t + pub const m_layerNames: usize = 0xC0; // + pub const m_sceneObjectLayerIndices: usize = 0xD8; // + pub const m_overlayLayerIndices: usize = 0xF0; // + pub const m_grassFileName: usize = 0x108; // + pub const m_nodeLightingInfo: usize = 0x110; // } // Parent: None // Field count: 1 @@ -175,7 +175,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod BaseSceneObjectOverride_t { - pub const m_nSceneObjectIndex: usize = 0x0; // uint32 + pub const m_nSceneObjectIndex: usize = 0x0; // } // Parent: None // Field count: 7 @@ -183,13 +183,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod EntityIOConnectionData_t { - pub const m_outputName: usize = 0x0; // CUtlString - pub const m_targetType: usize = 0x8; // uint32 - pub const m_targetName: usize = 0x10; // CUtlString - pub const m_inputName: usize = 0x18; // CUtlString - pub const m_overrideParam: usize = 0x20; // CUtlString - pub const m_flDelay: usize = 0x28; // float32 - pub const m_nTimesToFire: usize = 0x2C; // int32 + pub const m_outputName: usize = 0x0; // + pub const m_targetType: usize = 0x8; // + pub const m_targetName: usize = 0x10; // + pub const m_inputName: usize = 0x18; // + pub const m_overrideParam: usize = 0x20; // + pub const m_flDelay: usize = 0x28; // + pub const m_nTimesToFire: usize = 0x2C; // } // Parent: None // Field count: 9 @@ -197,15 +197,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod BakedLightingInfo_t { - pub const m_nLightmapVersionNumber: usize = 0x0; // uint32 - pub const m_nLightmapGameVersionNumber: usize = 0x4; // uint32 - pub const m_vLightmapUvScale: usize = 0x8; // Vector2D - pub const m_bHasLightmaps: usize = 0x10; // bool - pub const m_bBakedShadowsGamma20: usize = 0x11; // bool - pub const m_bCompressionEnabled: usize = 0x12; // bool - pub const m_nChartPackIterations: usize = 0x13; // uint8 - pub const m_nVradQuality: usize = 0x14; // uint8 - pub const m_lightMaps: usize = 0x18; // CUtlVector> + pub const m_nLightmapVersionNumber: usize = 0x0; // + pub const m_nLightmapGameVersionNumber: usize = 0x4; // + pub const m_vLightmapUvScale: usize = 0x8; // + pub const m_bHasLightmaps: usize = 0x10; // + pub const m_bBakedShadowsGamma20: usize = 0x11; // + pub const m_bCompressionEnabled: usize = 0x12; // + pub const m_nChartPackIterations: usize = 0x13; // + pub const m_nVradQuality: usize = 0x14; // + pub const m_lightMaps: usize = 0x18; // } // Parent: None // Field count: 2 @@ -213,8 +213,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod VoxelVisBlockOffset_t { - pub const m_nOffset: usize = 0x0; // uint32 - pub const m_nElementCount: usize = 0x4; // uint32 + pub const m_nOffset: usize = 0x0; // + pub const m_nElementCount: usize = 0x4; // } // Parent: None // Field count: 0 @@ -229,10 +229,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod WorldNodeOnDiskBufferData_t { - pub const m_nElementCount: usize = 0x0; // int32 - pub const m_nElementSizeInBytes: usize = 0x4; // int32 + pub const m_nElementCount: usize = 0x0; // + pub const m_nElementSizeInBytes: usize = 0x4; // pub const m_inputLayoutFields: usize = 0x8; // CUtlVector - pub const m_pData: usize = 0x20; // CUtlVector + pub const m_pData: usize = 0x20; // } // Parent: None // Field count: 9 @@ -240,15 +240,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod AggregateMeshInfo_t { - pub const m_nVisClusterMemberOffset: usize = 0x0; // uint32 - pub const m_nVisClusterMemberCount: usize = 0x4; // uint8 - pub const m_bHasTransform: usize = 0x5; // bool - pub const m_nDrawCallIndex: usize = 0x6; // int16 - pub const m_nLODSetupIndex: usize = 0x8; // int16 - pub const m_nLODGroupMask: usize = 0xA; // uint8 - pub const m_vTintColor: usize = 0xB; // Color - pub const m_objectFlags: usize = 0x10; // ObjectTypeFlags_t - pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x14; // int32 + pub const m_nVisClusterMemberOffset: usize = 0x0; // + pub const m_nVisClusterMemberCount: usize = 0x4; // + pub const m_bHasTransform: usize = 0x5; // + pub const m_nDrawCallIndex: usize = 0x6; // + pub const m_nLODSetupIndex: usize = 0x8; // + pub const m_nLODGroupMask: usize = 0xA; // + pub const m_vTintColor: usize = 0xB; // + pub const m_objectFlags: usize = 0x10; // + pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x14; // } // Parent: None // Field count: 4 @@ -256,9 +256,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod World_t { - pub const m_builderParams: usize = 0x0; // WorldBuilderParams_t - pub const m_worldNodes: usize = 0x48; // CUtlVector - pub const m_worldLightingInfo: usize = 0x60; // BakedLightingInfo_t + pub const m_builderParams: usize = 0x0; // + pub const m_worldNodes: usize = 0x48; // + pub const m_worldLightingInfo: usize = 0x60; // pub const m_entityLumps: usize = 0x90; // CUtlVector> } // Parent: None @@ -267,16 +267,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod InfoOverlayData_t { - pub const m_transform: usize = 0x0; // matrix3x4_t - pub const m_flWidth: usize = 0x30; // float32 - pub const m_flHeight: usize = 0x34; // float32 - pub const m_flDepth: usize = 0x38; // float32 - pub const m_vUVStart: usize = 0x3C; // Vector2D - pub const m_vUVEnd: usize = 0x44; // Vector2D + pub const m_transform: usize = 0x0; // + pub const m_flWidth: usize = 0x30; // + pub const m_flHeight: usize = 0x34; // + pub const m_flDepth: usize = 0x38; // + pub const m_vUVStart: usize = 0x3C; // + pub const m_vUVEnd: usize = 0x44; // pub const m_pMaterial: usize = 0x50; // CStrongHandle - pub const m_nRenderOrder: usize = 0x58; // int32 - pub const m_vTintColor: usize = 0x5C; // Vector4D - pub const m_nSequenceOverride: usize = 0x6C; // int32 + pub const m_nRenderOrder: usize = 0x58; // + pub const m_vTintColor: usize = 0x5C; // + pub const m_nSequenceOverride: usize = 0x6C; // } // Parent: BaseSceneObjectOverride_t // Field count: 3 @@ -284,8 +284,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod MaterialOverride_t { - pub const m_nSubSceneObject: usize = 0x4; // uint32 - pub const m_nDrawCallIndex: usize = 0x8; // uint32 + pub const m_nSubSceneObject: usize = 0x4; // + pub const m_nDrawCallIndex: usize = 0x8; // pub const m_pMaterial: usize = 0x10; // CStrongHandle } // Parent: None @@ -295,7 +295,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod EntityKeyValueData_t { pub const m_connections: usize = 0x8; // CUtlVector - pub const m_keyValuesData: usize = 0x20; // CUtlBinaryBlock + pub const m_keyValuesData: usize = 0x20; // } // Parent: None // Field count: 13 @@ -303,19 +303,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CVoxelVisibility { - pub const m_nBaseClusterCount: usize = 0x40; // uint32 - pub const m_nPVSBytesPerCluster: usize = 0x44; // uint32 - pub const m_vMinBounds: usize = 0x48; // Vector - pub const m_vMaxBounds: usize = 0x54; // Vector - pub const m_flGridSize: usize = 0x60; // float32 - pub const m_nSkyVisibilityCluster: usize = 0x64; // uint32 - pub const m_nSunVisibilityCluster: usize = 0x68; // uint32 - pub const m_NodeBlock: usize = 0x6C; // VoxelVisBlockOffset_t - pub const m_RegionBlock: usize = 0x74; // VoxelVisBlockOffset_t - pub const m_EnclosedClusterListBlock: usize = 0x7C; // VoxelVisBlockOffset_t - pub const m_EnclosedClustersBlock: usize = 0x84; // VoxelVisBlockOffset_t - pub const m_MasksBlock: usize = 0x8C; // VoxelVisBlockOffset_t - pub const m_nVisBlocks: usize = 0x94; // VoxelVisBlockOffset_t + pub const m_nBaseClusterCount: usize = 0x40; // + pub const m_nPVSBytesPerCluster: usize = 0x44; // + pub const m_vMinBounds: usize = 0x48; // + pub const m_vMaxBounds: usize = 0x54; // + pub const m_flGridSize: usize = 0x60; // + pub const m_nSkyVisibilityCluster: usize = 0x64; // + pub const m_nSunVisibilityCluster: usize = 0x68; // + pub const m_NodeBlock: usize = 0x6C; // + pub const m_RegionBlock: usize = 0x74; // + pub const m_EnclosedClusterListBlock: usize = 0x7C; // + pub const m_EnclosedClustersBlock: usize = 0x84; // + pub const m_MasksBlock: usize = 0x8C; // + pub const m_nVisBlocks: usize = 0x94; // } } } diff --git a/src/analysis/offsets.rs b/src/analysis/offsets.rs index 080d85d..1f27fe7 100644 --- a/src/analysis/offsets.rs +++ b/src/analysis/offsets.rs @@ -100,7 +100,7 @@ pattern_map! { "dwBuildNumber" => pattern!("8905${'} 488d0d${} ff15${} 488b0d") => None, "dwNetworkGameClient" => pattern!("48893d${'} 488d15") => None, "dwNetworkGameClient_clientTickCount" => pattern!("8b81u4 c3 cccccccccccccccccc 8b81${} c3 cccccccccccccccccc 83b9") => None, - "dwNetworkGameClient_deltaTick" => pattern!("8983u4 4088BB") => None, + "dwNetworkGameClient_deltaTick" => pattern!("8983u4 8b41") => None, "dwNetworkGameClient_isBackgroundMap" => pattern!("0fb681u4 c3 cccccccccccccccc 0fb681${} c3 cccccccccccccccc 48895c24") => None, "dwNetworkGameClient_localPlayer" => pattern!("4883c0u1 488d0440 8b0cc1") => Some(|_view, map, rva| { // .text 48 83 C0 0A | add rax, 0Ah