mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
Game Update (14101)
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-09-06 00:45:00.389982800 UTC
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// 2025-09-09 05:55:39.126756800 UTC
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namespace CS2Dumper.Schemas {
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// Module: client.dll
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@@ -176,7 +176,7 @@ namespace CS2Dumper.Schemas {
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public const nint flFlinchModLarge = 0x38; // float32
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public const nint flFriendlyFireDamageReductionRatio = 0x3C; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 15
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//
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// Metadata:
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@@ -1039,7 +1039,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bFastRetrigger = 0x5FB; // bool
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public const nint m_bPassthoughCaller = 0x5FC; // bool
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}
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// Parent: None
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// Parent:
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// Field count: 6
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public static class SequenceHistory_t {
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public const nint m_hSequence = 0x0; // HSequence
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@@ -1461,7 +1461,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flFadeStartTime = 0x830; // float32[1]
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public const nint m_flFadeDuration = 0x834; // float32[1]
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}
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// Parent: None
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// Parent:
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// Field count: 10
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public static class CBuoyancyHelper {
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public const nint m_nFluidType = 0x18; // CUtlStringToken
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@@ -1625,7 +1625,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_WeaponM4A1Silencer {
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}
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// Parent: None
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// Parent:
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// Field count: 29
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//
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// Metadata:
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@@ -1770,7 +1770,7 @@ namespace CS2Dumper.Schemas {
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public static class CPulseCell_Value_Gradient {
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public const nint m_Gradient = 0x48; // CColorGradient
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -1780,7 +1780,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_timestamp = 0x8; // GameTime_t
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public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t
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}
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// Parent: None
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// Parent:
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// Field count: 5
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//
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// Metadata:
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@@ -1941,7 +1941,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flLastLOSTraceFailureTime = 0x1D98; // GameTime_t
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public const nint m_flWatTickOffset = 0x1DF8; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 7
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//
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// Metadata:
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@@ -1985,7 +1985,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flExposureAdaptationSpeedDown = 0x604; // float32
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public const nint m_flTonemapEVSmoothingRange = 0x608; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 4
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//
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// Metadata:
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@@ -2012,7 +2012,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_WeaponMag7 {
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -2128,7 +2128,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class CSpriteOriented {
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}
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// Parent: None
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// Parent:
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// Field count: 13
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//
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// Metadata:
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@@ -2581,7 +2581,7 @@ namespace CS2Dumper.Schemas {
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// MPulseDomainHookInfo
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public static class CCSPointScriptExtensions_entity {
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}
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// Parent: None
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// Parent:
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// Field count: 14
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//
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// Metadata:
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@@ -2602,7 +2602,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flNewHDRColorScale = 0x38; // float32
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public const nint m_flNewFarZ = 0x3C; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 36
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//
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// Metadata:
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@@ -3097,7 +3097,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_hMaster = 0x1460; // CHandle<C_BasePropDoor>
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public const nint m_vWhereToSetLightingOrigin = 0x1464; // Vector
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}
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// Parent: None
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// Parent:
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// Field count: 8
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//
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// Metadata:
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@@ -3286,7 +3286,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_LightDirectionalEntity {
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}
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// Parent: None
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// Parent:
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// Field count: 82
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//
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// Metadata:
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@@ -3419,7 +3419,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_sUniqueHammerID = 0x5E8; // CUtlString
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public const nint m_nBloodType = 0x5F0; // BloodType
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}
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// Parent: None
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// Parent:
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// Field count: 4
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//
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// Metadata:
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@@ -3655,7 +3655,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_materialGroup = 0x494; // CUtlStringToken
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public const nint m_nHitboxSet = 0x498; // uint8
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}
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// Parent: None
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// Parent:
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// Field count: 0
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public static class CEntityComponent {
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}
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@@ -3894,7 +3894,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_vSmokeColor = 0x854; // Vector
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public const nint m_szAnimClass = 0x860; // CGlobalSymbol
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}
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// Parent: None
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// Parent:
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// Field count: 6
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//
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// Metadata:
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@@ -4265,7 +4265,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flTicksSinceLastSurfingDetected = 0x548; // float32
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public const nint m_bWasSurfing = 0x54C; // bool
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}
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// Parent: None
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// Parent:
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// Field count: 5
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//
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// Metadata:
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@@ -4315,7 +4315,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection
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public const nint m_CaseOutflows = 0x90; // CUtlVector<CPulse_OutflowConnection>
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}
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// Parent: None
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// Parent:
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// Field count: 3
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//
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// Metadata:
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@@ -4376,7 +4376,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_OuterAngle = 0xED0; // float32
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public const nint m_SpotRadius = 0xED4; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 3
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//
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// Metadata:
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@@ -4493,7 +4493,7 @@ namespace CS2Dumper.Schemas {
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public static class CCSPointScript {
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public const nint m_pParent = 0x118; // CCSPointScriptEntity*
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}
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// Parent: None
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// Parent:
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// Field count: 6
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//
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// Metadata:
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@@ -4664,7 +4664,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_iEnemyKnifeKills = 0x74; // int32
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public const nint m_iEnemyTaserKills = 0x78; // int32
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -4699,7 +4699,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class CHostageRescueZone {
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}
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// Parent: None
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// Parent:
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// Field count: 8
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//
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// Metadata:
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@@ -4764,7 +4764,7 @@ namespace CS2Dumper.Schemas {
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public static class C_CSGameRulesProxy {
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public const nint m_pGameRules = 0x5F8; // C_CSGameRules*
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}
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// Parent: None
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// Parent:
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// Field count: 17
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//
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// Metadata:
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@@ -5184,7 +5184,7 @@ namespace CS2Dumper.Schemas {
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public static class FilterDamageType {
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public const nint m_iDamageType = 0x650; // int32
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -5603,7 +5603,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flWaterWorldZ = 0x1398; // float32
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public const nint m_flWaterNextTraceTime = 0x139C; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 11
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//
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// Metadata:
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@@ -5741,7 +5741,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bIsOtherEnemy = 0x74; // bool
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public const nint m_killType = 0x75; // EKillTypes_t
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}
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// Parent: None
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// Parent:
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// Field count: 8
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//
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// Metadata:
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@@ -5917,7 +5917,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flPreviousUpdateTickTime = 0x660; // GameTime_t
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public const nint m_vecPreviousTestPoint = 0x664; // Vector
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -5994,7 +5994,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_CS2HudModelBase {
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}
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// Parent: None
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// Parent:
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// Field count: 4
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//
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// Metadata:
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@@ -6307,7 +6307,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_HEGrenadeProjectile {
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}
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// Parent: None
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// Parent:
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// Field count: 24
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//
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// Metadata:
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@@ -6508,7 +6508,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bSpotted = 0x8; // bool
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public const nint m_bSpottedByMask = 0xC; // uint32[2]
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}
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// Parent: None
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// Parent:
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// Field count: 25
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//
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// Metadata:
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@@ -7169,7 +7169,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_OnPass = 0x600; // CEntityIOOutput
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public const nint m_OnFail = 0x628; // CEntityIOOutput
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}
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// Parent: None
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// Parent:
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// Field count: 1
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//
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// Metadata:
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@@ -7280,7 +7280,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_ubSignature = 0xF15; // uint8[128]
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public const nint m_SprayRenderHelper = 0xFA0; // CPlayerSprayDecalRenderHelper
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}
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// Parent: None
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// Parent:
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// Field count: 11
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//
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// Metadata:
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