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Game update (14013) (2)
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-06-11 01:24:17.538973200 UTC
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// 2024-06-11 03:50:46.229934900 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x19C7310;
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public const nint dwEntityList = 0x195D480;
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public const nint dwGameEntitySystem = 0x1A7C308;
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public const nint dwCSGOInput = 0x19C8310;
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public const nint dwEntityList = 0x195E480;
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public const nint dwGameEntitySystem = 0x1A7D308;
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public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x19BAFD8;
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public const nint dwGlobalVars = 0x17BE0F8;
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public const nint dwGlowManager = 0x19BA6F0;
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public const nint dwLocalPlayerController = 0x19AD748;
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public const nint dwLocalPlayerPawn = 0x17CA468;
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public const nint dwPlantedC4 = 0x19C4688;
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public const nint dwPrediction = 0x17CA320;
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public const nint dwSensitivity = 0x19BBC98;
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public const nint dwGameRules = 0x19BBFD8;
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public const nint dwGlobalVars = 0x17BF0F8;
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public const nint dwGlowManager = 0x19BB6F0;
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public const nint dwLocalPlayerController = 0x19AE748;
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public const nint dwLocalPlayerPawn = 0x17CB468;
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public const nint dwPlantedC4 = 0x19C5688;
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public const nint dwPrediction = 0x17CB320;
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public const nint dwSensitivity = 0x19BCC98;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x19CC728;
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public const nint dwViewMatrix = 0x19BF620;
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public const nint dwViewRender = 0x19BFF38;
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public const nint dwWeaponC4 = 0x1961490;
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public const nint dwViewAngles = 0x19CD728;
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public const nint dwViewMatrix = 0x19C0620;
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public const nint dwViewRender = 0x19C0F38;
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public const nint dwWeaponC4 = 0x1962490;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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