mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-02-15 13:37:23 +08:00
0.1.3
* Bug fixes
This commit is contained in:
@@ -1,9 +1,9 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2026-01-24 02:38:39.726673900 UTC
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// 2026-01-25 21:11:42.105397500 UTC
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namespace CS2Dumper.Schemas {
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// Module: engine2.dll
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// Class count: 4
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// Class count: 55
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// Enum count: 2
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public static class Engine2Dll {
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// Alignment: 4
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@@ -32,7 +32,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_pEntity = 0x10; // CEntityIdentity*
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public const nint m_CScriptComponent = 0x30; // CScriptComponent*
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}
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// Parent:
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// Parent: None
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// Field count: 0
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public static class CEntityComponent {
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}
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@@ -41,7 +41,7 @@ namespace CS2Dumper.Schemas {
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public static class CScriptComponent {
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public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge
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}
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// Parent:
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// Parent: None
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// Field count: 12
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//
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// Metadata:
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@@ -60,5 +60,292 @@ namespace CS2Dumper.Schemas {
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public const nint m_pPrevByClass = 0x60; // CEntityIdentity*
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public const nint m_pNextByClass = 0x68; // CEntityIdentity*
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}
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// Parent: None
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// Field count: 0
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public static class EventClientPostSimulate_t {
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}
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// Parent: None
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// Field count: 3
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public static class EventSimpleLoopFrameUpdate_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_flRealTime = 0x28; // float32
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public const nint m_flFrameTime = 0x2C; // float32
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}
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// Parent: None
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// Field count: 4
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public static class EventPostAdvanceTick_t {
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public const nint m_nCurrentTick = 0x30; // int32
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public const nint m_nCurrentTickThisFrame = 0x34; // int32
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public const nint m_nTotalTicksThisFrame = 0x38; // int32
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public const nint m_nTotalTicks = 0x3C; // int32
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}
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// Parent: None
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// Field count: 0
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public static class CEntityIOOutput {
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}
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// Parent: None
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// Field count: 1
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public static class EventClientSceneSystemThreadStateChange_t {
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public const nint m_bThreadsActive = 0x0; // bool
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}
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// Parent: None
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// Field count: 5
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public static class EventClientOutput_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_flRenderTime = 0x28; // float32
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public const nint m_flRealTime = 0x2C; // float32
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public const nint m_flRenderFrameTimeUnbounded = 0x30; // float32
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public const nint m_bRenderOnly = 0x34; // bool
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}
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// Parent: None
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// Field count: 1
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public static class EventServerPostSimulate_t {
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public const nint m_bLastTickBeforeClientUpdate = 0x30; // bool
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}
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// Parent: None
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// Field count: 4
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public static class CEntityComponentHelper {
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public const nint m_flags = 0x8; // uint32
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public const nint m_pInfo = 0x10; // EntComponentInfo_t*
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public const nint m_nPriority = 0x18; // int32
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public const nint m_pNext = 0x20; // CEntityComponentHelper*
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}
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// Parent: None
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// Field count: 1
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public static class GameTime_t {
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public const nint m_Value = 0x0; // float32
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}
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// Parent: None
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// Field count: 0
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public static class EventServerBeginSimulate_t {
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}
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// Parent: None
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// Field count: 0
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public static class EventServerEndAsyncPostTickWork_t {
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}
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// Parent: None
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// Field count: 0
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public static class EventClientAdvanceTick_t {
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}
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// Parent: None
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// Field count: 0
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public static class EntInput_t {
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}
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// Parent: None
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// Field count: 1
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public static class CNetworkVarChainer {
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public const nint m_PathIndex = 0x20; // ChangeAccessorFieldPathIndex_t
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}
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// Parent: None
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// Field count: 0
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public static class EventClientSimulate_t {
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}
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// Parent: None
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// Field count: 5
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public static class EventClientPostOutput_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_flRenderTime = 0x28; // float64
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public const nint m_flRenderFrameTime = 0x30; // float32
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public const nint m_flRenderFrameTimeUnbounded = 0x34; // float32
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public const nint m_bRenderOnly = 0x38; // bool
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}
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// Parent: None
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// Field count: 1
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public static class GameTick_t {
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public const nint m_Value = 0x0; // int32
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}
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// Parent: None
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// Field count: 2
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public static class EventClientPollInput_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_flRealTime = 0x28; // float32
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}
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// Parent: None
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// Field count: 1
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public static class EventPreDataUpdate_t {
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public const nint m_nCount = 0x0; // int32
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}
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// Parent: None
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// Field count: 3
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public static class EventClientProcessGameInput_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_flRealTime = 0x28; // float32
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public const nint m_flFrameTime = 0x2C; // float32
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}
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// Parent: None
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// Field count: 1
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public static class EventFrameBoundary_t {
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public const nint m_flFrameTime = 0x0; // float32
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}
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// Parent: None
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// Field count: 1
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public static class EventAppShutdown_t {
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public const nint m_nDummy0 = 0x0; // int32
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}
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// Parent: None
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// Field count: 1
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public static class EventServerPostAdvanceTick_t {
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public const nint m_bLastTickBeforeClientUpdate = 0x40; // bool
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}
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// Parent: None
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// Field count: 1
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public static class EventProfileStorageAvailable_t {
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public const nint m_nSplitScreenSlot = 0x0; // CSplitScreenSlot
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}
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// Parent: None
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// Field count: 1
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public static class EventPostDataUpdate_t {
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public const nint m_nCount = 0x0; // int32
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}
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// Parent: None
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// Field count: 0
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public static class EventClientPreSimulate_t {
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}
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// Parent: None
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// Field count: 0
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public static class EventClientPauseSimulate_t {
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}
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// Parent: None
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// Field count: 1
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public static class EventClientProcessNetworking_t {
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public const nint m_nTickCount = 0x0; // int32
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}
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// Parent: None
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// Field count: 2
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public static class CEntityAttributeTable {
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public const nint m_Attributes = 0x0; // CUtlOrderedMap<CUtlStringToken,Attribute_t>
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public const nint m_Names = 0x28; // CUtlOrderedMap<CUtlStringToken,CUtlString>
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}
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// Parent: None
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// Field count: 0
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public static class EventClientPreOutputParallelWithServer_t {
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}
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// Parent: None
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// Field count: 4
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public static class EventAdvanceTick_t {
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public const nint m_nCurrentTick = 0x30; // int32
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public const nint m_nCurrentTickThisFrame = 0x34; // int32
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public const nint m_nTotalTicksThisFrame = 0x38; // int32
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public const nint m_nTotalTicks = 0x3C; // int32
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}
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// Parent: None
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// Field count: 0
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public static class EventSplitScreenStateChanged_t {
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}
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// Parent: None
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// Field count: 0
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public static class EventClientPostAdvanceTick_t {
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}
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// Parent: None
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// Field count: 0
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public static class CVariantDefaultAllocator {
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}
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// Parent: None
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// Field count: 0
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public static class EventModInitialized_t {
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}
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// Parent: None
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// Field count: 6
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public static class EventClientPreOutput_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_flRenderTime = 0x28; // float64
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public const nint m_flRenderFrameTime = 0x30; // float64
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public const nint m_flRenderFrameTimeUnbounded = 0x38; // float64
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public const nint m_flRealTime = 0x40; // float32
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public const nint m_bRenderOnly = 0x44; // bool
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}
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// Parent: None
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// Field count: 4
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public static class EventClientFrameSimulate_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_flRealTime = 0x28; // float32
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public const nint m_flFrameTime = 0x2C; // float32
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public const nint m_bScheduleSendTickPacket = 0x30; // bool
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}
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// Parent: None
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// Field count: 0
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public static class EventServerAdvanceTick_t {
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}
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// Parent: None
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// Field count: 8
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public static class EventSetTime_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_nClientOutputFrames = 0x28; // int32
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public const nint m_flRealTime = 0x30; // float64
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public const nint m_flRenderTime = 0x38; // float64
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public const nint m_flRenderFrameTime = 0x40; // float64
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public const nint m_flRenderFrameTimeUnbounded = 0x48; // float64
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public const nint m_flRenderFrameTimeUnscaled = 0x50; // float64
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public const nint m_flTickRemainder = 0x58; // float64
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}
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// Parent: None
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// Field count: 0
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public static class EntOutput_t {
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}
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// Parent: None
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// Field count: 3
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public static class EventSimulate_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_bFirstTick = 0x28; // bool
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public const nint m_bLastTick = 0x29; // bool
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}
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// Parent: None
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// Field count: 0
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public static class EventClientAdvanceNonRenderedFrame_t {
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}
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// Parent: None
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// Field count: 0
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public static class EventServerProcessNetworking_t {
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}
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// Parent: None
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// Field count: 0
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public static class CEmptyEntityInstance {
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}
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// Parent: None
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// Field count: 7
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public static class EntComponentInfo_t {
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public const nint m_pName = 0x0; // char*
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public const nint m_pCPPClassname = 0x8; // char*
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public const nint m_pNetworkDataReferencedDescription = 0x10; // char*
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public const nint m_pNetworkDataReferencedPtrPropDescription = 0x18; // char*
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public const nint m_nRuntimeIndex = 0x20; // int32
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public const nint m_nFlags = 0x24; // uint32
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public const nint m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper*
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}
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// Parent: None
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// Field count: 4
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public static class EngineLoopState_t {
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public const nint m_nPlatWindowWidth = 0x18; // int32
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public const nint m_nPlatWindowHeight = 0x1C; // int32
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public const nint m_nRenderWidth = 0x20; // int32
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public const nint m_nRenderHeight = 0x24; // int32
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}
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// Parent: None
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// Field count: 1
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public static class EventClientPollNetworking_t {
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public const nint m_nTickCount = 0x0; // int32
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}
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// Parent: None
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// Field count: 1
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public static class EventServerBeginAsyncPostTickWork_t {
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public const nint m_bIsOncePerFrameAsyncWorkPhase = 0x0; // bool
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}
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// Parent: None
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// Field count: 4
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public static class EventClientProcessInput_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_flRealTime = 0x28; // float32
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public const nint m_flTickInterval = 0x2C; // float32
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public const nint m_flTickStartTime = 0x30; // float64
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}
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// Parent: None
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// Field count: 1
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public static class EventServerEndSimulate_t {
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public const nint m_bLastTick = 0x0; // bool
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}
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// Parent: None
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// Field count: 0
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public static class EventServerPollNetworking_t {
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}
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}
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}
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