Output RVA instead of absolute offset for some fields

This commit is contained in:
a2x
2024-06-29 09:59:06 +10:00
parent f3eef1fa5d
commit e6fde4904c
5 changed files with 34 additions and 22 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-27 14:27:03.514757 UTC
// 2024-06-28 23:53:41.889494600 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
@@ -25,7 +25,6 @@ namespace CS2Dumper.Offsets {
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x52F834;
public const nint dwEngineViewData = 0x5ECC0C;
public const nint dwNetworkGameClient = 0x52EBA0;
public const nint dwNetworkGameClient_clientTickCount = 0x178;
public const nint dwNetworkGameClient_deltaTick = 0x278;
@@ -34,7 +33,6 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_maxClients = 0x270;
public const nint dwNetworkGameClient_serverTickCount = 0x174;
public const nint dwNetworkGameClient_signOnState = 0x260;
public const nint dwSoundService = 0x5ECB70;
public const nint dwWindowHeight = 0x5F0424;
public const nint dwWindowWidth = 0x5F0420;
}
@@ -45,6 +43,11 @@ namespace CS2Dumper.Offsets {
// Module: matchmaking.dll
public static class MatchmakingDll {
public const nint dwGameTypes = 0x1A41C0;
public const nint dwGameTypes_mapName = 0x1A42E0;
public const nint dwGameTypes_mapName = 0x120;
}
// Module: soundsystem.dll
public static class SoundsystemDll {
public const nint dwSoundSystem = 0x334E40;
public const nint dwSoundSystem_engineViewData = 0x7C;
}
}