diff --git a/generated/animationsystem.dll.cs b/generated/animationsystem.dll.cs index 820d11f..41ae031 100644 --- a/generated/animationsystem.dll.cs +++ b/generated/animationsystem.dll.cs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ public static class AimMatrixOpFixedSettings_t { diff --git a/generated/animationsystem.dll.hpp b/generated/animationsystem.dll.hpp index 765ae7c..8a0d427 100644 --- a/generated/animationsystem.dll.hpp +++ b/generated/animationsystem.dll.hpp @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ #pragma once diff --git a/generated/animationsystem.dll.py b/generated/animationsystem.dll.py index 5325904..9199c71 100644 --- a/generated/animationsystem.dll.py +++ b/generated/animationsystem.dll.py @@ -1,6 +1,6 @@ ''' Created using https://github.com/a2x/cs2-dumper -Mon, 11 Dec 2023 23:16:31 +0000 +Thu, 14 Dec 2023 01:10:25 +0000 ''' class AimMatrixOpFixedSettings_t: diff --git a/generated/animationsystem.dll.rs b/generated/animationsystem.dll.rs index 1c0c131..2d3bc96 100644 --- a/generated/animationsystem.dll.rs +++ b/generated/animationsystem.dll.rs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] diff --git a/generated/client.dll.cs b/generated/client.dll.cs index 2d312d0..395f709 100644 --- a/generated/client.dll.cs +++ b/generated/client.dll.cs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:32 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ public static class ActiveModelConfig_t { @@ -1306,20 +1306,20 @@ public static class C_BaseButton { // C_BaseToggle } public static class C_BaseCSGrenade { // C_CSWeaponBase - public const nint m_bClientPredictDelete = 0x1A00; // bool - public const nint m_bRedraw = 0x1A01; // bool - public const nint m_bIsHeldByPlayer = 0x1A02; // bool - public const nint m_bPinPulled = 0x1A03; // bool - public const nint m_bJumpThrow = 0x1A04; // bool - public const nint m_bThrowAnimating = 0x1A05; // bool - public const nint m_fThrowTime = 0x1A08; // GameTime_t - public const nint m_flThrowStrength = 0x1A0C; // float - public const nint m_flThrowStrengthApproach = 0x1A10; // float - public const nint m_fDropTime = 0x1A14; // GameTime_t - public const nint m_bJustPulledPin = 0x1A18; // bool - public const nint m_nNextHoldTick = 0x1A1C; // GameTick_t - public const nint m_flNextHoldFrac = 0x1A20; // float - public const nint m_hSwitchToWeaponAfterThrow = 0x1A24; // CHandle + public const nint m_bClientPredictDelete = 0x1A10; // bool + public const nint m_bRedraw = 0x1A11; // bool + public const nint m_bIsHeldByPlayer = 0x1A12; // bool + public const nint m_bPinPulled = 0x1A13; // bool + public const nint m_bJumpThrow = 0x1A14; // bool + public const nint m_bThrowAnimating = 0x1A15; // bool + public const nint m_fThrowTime = 0x1A18; // GameTime_t + public const nint m_flThrowStrength = 0x1A1C; // float + public const nint m_flThrowStrengthApproach = 0x1A20; // float + public const nint m_fDropTime = 0x1A24; // GameTime_t + public const nint m_bJustPulledPin = 0x1A28; // bool + public const nint m_nNextHoldTick = 0x1A2C; // GameTick_t + public const nint m_flNextHoldFrac = 0x1A30; // float + public const nint m_hSwitchToWeaponAfterThrow = 0x1A34; // CHandle } public static class C_BaseCSGrenadeProjectile { // C_BaseGrenade @@ -1682,18 +1682,18 @@ public static class C_BulletHitModel { // CBaseAnimGraph } public static class C_C4 { // C_CSWeaponBase - public const nint m_szScreenText = 0x1A00; // char[32] - public const nint m_activeLightParticleIndex = 0x1A20; // ParticleIndex_t - public const nint m_eActiveLightEffect = 0x1A24; // C4LightEffect_t - public const nint m_bStartedArming = 0x1A28; // bool - public const nint m_fArmedTime = 0x1A2C; // GameTime_t - public const nint m_bBombPlacedAnimation = 0x1A30; // bool - public const nint m_bIsPlantingViaUse = 0x1A31; // bool - public const nint m_entitySpottedState = 0x1A38; // EntitySpottedState_t - public const nint m_nSpotRules = 0x1A50; // int32_t - public const nint m_bPlayedArmingBeeps = 0x1A54; // bool[7] - public const nint m_bBombPlanted = 0x1A5B; // bool - public const nint m_bDroppedFromDeath = 0x1A5C; // bool + public const nint m_szScreenText = 0x1A10; // char[32] + public const nint m_activeLightParticleIndex = 0x1A30; // ParticleIndex_t + public const nint m_eActiveLightEffect = 0x1A34; // C4LightEffect_t + public const nint m_bStartedArming = 0x1A38; // bool + public const nint m_fArmedTime = 0x1A3C; // GameTime_t + public const nint m_bBombPlacedAnimation = 0x1A40; // bool + public const nint m_bIsPlantingViaUse = 0x1A41; // bool + public const nint m_entitySpottedState = 0x1A48; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1A60; // int32_t + public const nint m_bPlayedArmingBeeps = 0x1A64; // bool[7] + public const nint m_bBombPlanted = 0x1A6B; // bool + public const nint m_bDroppedFromDeath = 0x1A6C; // bool } public static class C_CSGOViewModel { // C_PredictedViewModel @@ -1762,9 +1762,9 @@ public static class C_CSGO_PreviewModelAlias_csgo_item_previewmodel { // C_CSGO_ } public static class C_CSGO_PreviewPlayer { // C_CSPlayerPawn - public const nint m_animgraph = 0x23B0; // CUtlString - public const nint m_animgraphCharacterModeString = 0x23B8; // CUtlString - public const nint m_flInitialModelScale = 0x23C0; // float + public const nint m_animgraph = 0x23B8; // CUtlString + public const nint m_animgraphCharacterModeString = 0x23C0; // CUtlString + public const nint m_flInitialModelScale = 0x23C8; // float } public static class C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { // C_CSGO_PreviewPlayer @@ -1933,204 +1933,204 @@ public static class C_CSMinimapBoundary { // C_BaseEntity } public static class C_CSObserverPawn { // C_CSPlayerPawnBase - public const nint m_hDetectParentChange = 0x16B0; // CEntityHandle + public const nint m_hDetectParentChange = 0x16B8; // CEntityHandle } public static class C_CSPlayerPawn { // C_CSPlayerPawnBase - public const nint m_pBulletServices = 0x16B0; // CCSPlayer_BulletServices* - public const nint m_pHostageServices = 0x16B8; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0x16C0; // CCSPlayer_BuyServices* - public const nint m_pGlowServices = 0x16C8; // CCSPlayer_GlowServices* - public const nint m_pActionTrackingServices = 0x16D0; // CCSPlayer_ActionTrackingServices* - public const nint m_flHealthShotBoostExpirationTime = 0x16D8; // GameTime_t - public const nint m_flLastFiredWeaponTime = 0x16DC; // GameTime_t - public const nint m_bHasFemaleVoice = 0x16E0; // bool - public const nint m_flLandseconds = 0x16E4; // float - public const nint m_flOldFallVelocity = 0x16E8; // float - public const nint m_szLastPlaceName = 0x16EC; // char[18] - public const nint m_bPrevDefuser = 0x16FE; // bool - public const nint m_bPrevHelmet = 0x16FF; // bool - public const nint m_nPrevArmorVal = 0x1700; // int32_t - public const nint m_nPrevGrenadeAmmoCount = 0x1704; // int32_t - public const nint m_unPreviousWeaponHash = 0x1708; // uint32_t - public const nint m_unWeaponHash = 0x170C; // uint32_t - public const nint m_bInBuyZone = 0x1710; // bool - public const nint m_bPreviouslyInBuyZone = 0x1711; // bool - public const nint m_aimPunchAngle = 0x1714; // QAngle - public const nint m_aimPunchAngleVel = 0x1720; // QAngle - public const nint m_aimPunchTickBase = 0x172C; // int32_t - public const nint m_aimPunchTickFraction = 0x1730; // float - public const nint m_aimPunchCache = 0x1738; // CUtlVector - public const nint m_bInLanding = 0x1758; // bool - public const nint m_flLandingTime = 0x175C; // float - public const nint m_bInHostageRescueZone = 0x1760; // bool - public const nint m_bInBombZone = 0x1761; // bool - public const nint m_bIsBuyMenuOpen = 0x1762; // bool - public const nint m_flTimeOfLastInjury = 0x1764; // GameTime_t - public const nint m_flNextSprayDecalTime = 0x1768; // GameTime_t - public const nint m_iRetakesOffering = 0x1880; // int32_t - public const nint m_iRetakesOfferingCard = 0x1884; // int32_t - public const nint m_bRetakesHasDefuseKit = 0x1888; // bool - public const nint m_bRetakesMVPLastRound = 0x1889; // bool - public const nint m_iRetakesMVPBoostItem = 0x188C; // int32_t - public const nint m_RetakesMVPBoostExtraUtility = 0x1890; // loadout_slot_t - public const nint m_bNeedToReApplyGloves = 0x18B0; // bool - public const nint m_EconGloves = 0x18B8; // C_EconItemView - public const nint m_bMustSyncRagdollState = 0x1D00; // bool - public const nint m_nRagdollDamageBone = 0x1D04; // int32_t - public const nint m_vRagdollDamageForce = 0x1D08; // Vector - public const nint m_vRagdollDamagePosition = 0x1D14; // Vector - public const nint m_szRagdollDamageWeaponName = 0x1D20; // char[64] - public const nint m_bRagdollDamageHeadshot = 0x1D60; // bool - public const nint m_vRagdollServerOrigin = 0x1D64; // Vector - public const nint m_bLastHeadBoneTransformIsValid = 0x2378; // bool - public const nint m_lastLandTime = 0x237C; // GameTime_t - public const nint m_bOnGroundLastTick = 0x2380; // bool - public const nint m_qDeathEyeAngles = 0x239C; // QAngle - public const nint m_bSkipOneHeadConstraintUpdate = 0x23A8; // bool + public const nint m_pBulletServices = 0x16B8; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0x16C0; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0x16C8; // CCSPlayer_BuyServices* + public const nint m_pGlowServices = 0x16D0; // CCSPlayer_GlowServices* + public const nint m_pActionTrackingServices = 0x16D8; // CCSPlayer_ActionTrackingServices* + public const nint m_flHealthShotBoostExpirationTime = 0x16E0; // GameTime_t + public const nint m_flLastFiredWeaponTime = 0x16E4; // GameTime_t + public const nint m_bHasFemaleVoice = 0x16E8; // bool + public const nint m_flLandseconds = 0x16EC; // float + public const nint m_flOldFallVelocity = 0x16F0; // float + public const nint m_szLastPlaceName = 0x16F4; // char[18] + public const nint m_bPrevDefuser = 0x1706; // bool + public const nint m_bPrevHelmet = 0x1707; // bool + public const nint m_nPrevArmorVal = 0x1708; // int32_t + public const nint m_nPrevGrenadeAmmoCount = 0x170C; // int32_t + public const nint m_unPreviousWeaponHash = 0x1710; // uint32_t + public const nint m_unWeaponHash = 0x1714; // uint32_t + public const nint m_bInBuyZone = 0x1718; // bool + public const nint m_bPreviouslyInBuyZone = 0x1719; // bool + public const nint m_aimPunchAngle = 0x171C; // QAngle + public const nint m_aimPunchAngleVel = 0x1728; // QAngle + public const nint m_aimPunchTickBase = 0x1734; // int32_t + public const nint m_aimPunchTickFraction = 0x1738; // float + public const nint m_aimPunchCache = 0x1740; // CUtlVector + public const nint m_bInLanding = 0x1760; // bool + public const nint m_flLandingTime = 0x1764; // float + public const nint m_bInHostageRescueZone = 0x1768; // bool + public const nint m_bInBombZone = 0x1769; // bool + public const nint m_bIsBuyMenuOpen = 0x176A; // bool + public const nint m_flTimeOfLastInjury = 0x176C; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x1770; // GameTime_t + public const nint m_iRetakesOffering = 0x1888; // int32_t + public const nint m_iRetakesOfferingCard = 0x188C; // int32_t + public const nint m_bRetakesHasDefuseKit = 0x1890; // bool + public const nint m_bRetakesMVPLastRound = 0x1891; // bool + public const nint m_iRetakesMVPBoostItem = 0x1894; // int32_t + public const nint m_RetakesMVPBoostExtraUtility = 0x1898; // loadout_slot_t + public const nint m_bNeedToReApplyGloves = 0x18B8; // bool + public const nint m_EconGloves = 0x18C0; // C_EconItemView + public const nint m_bMustSyncRagdollState = 0x1D08; // bool + public const nint m_nRagdollDamageBone = 0x1D0C; // int32_t + public const nint m_vRagdollDamageForce = 0x1D10; // Vector + public const nint m_vRagdollDamagePosition = 0x1D1C; // Vector + public const nint m_szRagdollDamageWeaponName = 0x1D28; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x1D68; // bool + public const nint m_vRagdollServerOrigin = 0x1D6C; // Vector + public const nint m_bLastHeadBoneTransformIsValid = 0x2380; // bool + public const nint m_lastLandTime = 0x2384; // GameTime_t + public const nint m_bOnGroundLastTick = 0x2388; // bool + public const nint m_qDeathEyeAngles = 0x23A4; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x23B0; // bool } public static class C_CSPlayerPawnBase { // C_BasePlayerPawn public const nint m_pPingServices = 0x1268; // CCSPlayer_PingServices* public const nint m_pViewModelServices = 0x1270; // CPlayer_ViewModelServices* - public const nint m_fRenderingClipPlane = 0x1278; // float[4] - public const nint m_nLastClipPlaneSetupFrame = 0x1288; // int32_t - public const nint m_vecLastClipCameraPos = 0x128C; // Vector - public const nint m_vecLastClipCameraForward = 0x1298; // Vector - public const nint m_bClipHitStaticWorld = 0x12A4; // bool - public const nint m_bCachedPlaneIsValid = 0x12A5; // bool - public const nint m_pClippingWeapon = 0x12A8; // C_CSWeaponBase* - public const nint m_previousPlayerState = 0x12B0; // CSPlayerState - public const nint m_flLastCollisionCeiling = 0x12B4; // float - public const nint m_flLastCollisionCeilingChangeTime = 0x12B8; // float - public const nint m_grenadeParameterStashTime = 0x12D8; // GameTime_t - public const nint m_bGrenadeParametersStashed = 0x12DC; // bool - public const nint m_angStashedShootAngles = 0x12E0; // QAngle - public const nint m_vecStashedGrenadeThrowPosition = 0x12EC; // Vector - public const nint m_vecStashedVelocity = 0x12F8; // Vector - public const nint m_angShootAngleHistory = 0x1304; // QAngle[2] - public const nint m_vecThrowPositionHistory = 0x131C; // Vector[2] - public const nint m_vecVelocityHistory = 0x1334; // Vector[2] - public const nint m_thirdPersonHeading = 0x1350; // QAngle - public const nint m_flSlopeDropOffset = 0x1368; // float - public const nint m_flSlopeDropHeight = 0x1378; // float - public const nint m_vHeadConstraintOffset = 0x1388; // Vector - public const nint m_bIsScoped = 0x13A0; // bool - public const nint m_bIsWalking = 0x13A1; // bool - public const nint m_bResumeZoom = 0x13A2; // bool - public const nint m_iPlayerState = 0x13A4; // CSPlayerState - public const nint m_bIsDefusing = 0x13A8; // bool - public const nint m_bIsGrabbingHostage = 0x13A9; // bool - public const nint m_iBlockingUseActionInProgress = 0x13AC; // CSPlayerBlockingUseAction_t - public const nint m_bIsRescuing = 0x13B0; // bool - public const nint m_fImmuneToGunGameDamageTime = 0x13B4; // GameTime_t - public const nint m_fImmuneToGunGameDamageTimeLast = 0x13B8; // GameTime_t - public const nint m_bGunGameImmunity = 0x13BC; // bool - public const nint m_bHasMovedSinceSpawn = 0x13BD; // bool - public const nint m_fMolotovUseTime = 0x13C0; // float - public const nint m_fMolotovDamageTime = 0x13C4; // float - public const nint m_nWhichBombZone = 0x13C8; // int32_t - public const nint m_bInNoDefuseArea = 0x13CC; // bool - public const nint m_iThrowGrenadeCounter = 0x13D0; // int32_t - public const nint m_bWaitForNoAttack = 0x13D4; // bool - public const nint m_flGuardianTooFarDistFrac = 0x13D8; // float - public const nint m_flDetectedByEnemySensorTime = 0x13DC; // GameTime_t - public const nint m_flNextGuardianTooFarWarning = 0x13E0; // float - public const nint m_bSuppressGuardianTooFarWarningAudio = 0x13E4; // bool - public const nint m_bKilledByTaser = 0x13E5; // bool - public const nint m_iMoveState = 0x13E8; // int32_t - public const nint m_bCanMoveDuringFreezePeriod = 0x13EC; // bool - public const nint m_flLowerBodyYawTarget = 0x13F0; // float - public const nint m_bStrafing = 0x13F4; // bool - public const nint m_flLastSpawnTimeIndex = 0x13F8; // GameTime_t - public const nint m_flEmitSoundTime = 0x13FC; // GameTime_t - public const nint m_iAddonBits = 0x1400; // int32_t - public const nint m_iPrimaryAddon = 0x1404; // int32_t - public const nint m_iSecondaryAddon = 0x1408; // int32_t - public const nint m_iProgressBarDuration = 0x140C; // int32_t - public const nint m_flProgressBarStartTime = 0x1410; // float - public const nint m_iDirection = 0x1414; // int32_t - public const nint m_iShotsFired = 0x1418; // int32_t - public const nint m_bNightVisionOn = 0x141C; // bool - public const nint m_bHasNightVision = 0x141D; // bool - public const nint m_flVelocityModifier = 0x1420; // float - public const nint m_flHitHeading = 0x1424; // float - public const nint m_nHitBodyPart = 0x1428; // int32_t - public const nint m_iStartAccount = 0x142C; // int32_t - public const nint m_vecIntroStartEyePosition = 0x1430; // Vector - public const nint m_vecIntroStartPlayerForward = 0x143C; // Vector - public const nint m_flClientDeathTime = 0x1448; // GameTime_t - public const nint m_flNightVisionAlpha = 0x144C; // float - public const nint m_bScreenTearFrameCaptured = 0x1450; // bool - public const nint m_flFlashBangTime = 0x1454; // float - public const nint m_flFlashScreenshotAlpha = 0x1458; // float - public const nint m_flFlashOverlayAlpha = 0x145C; // float - public const nint m_bFlashBuildUp = 0x1460; // bool - public const nint m_bFlashDspHasBeenCleared = 0x1461; // bool - public const nint m_bFlashScreenshotHasBeenGrabbed = 0x1462; // bool - public const nint m_flFlashMaxAlpha = 0x1464; // float - public const nint m_flFlashDuration = 0x1468; // float - public const nint m_lastStandingPos = 0x146C; // Vector - public const nint m_vecLastMuzzleFlashPos = 0x1478; // Vector - public const nint m_angLastMuzzleFlashAngle = 0x1484; // QAngle - public const nint m_hMuzzleFlashShape = 0x1490; // CHandle - public const nint m_iHealthBarRenderMaskIndex = 0x1494; // int32_t - public const nint m_flHealthFadeValue = 0x1498; // float - public const nint m_flHealthFadeAlpha = 0x149C; // float - public const nint m_nMyCollisionGroup = 0x14A0; // int32_t - public const nint m_ignoreLadderJumpTime = 0x14A4; // float - public const nint m_ladderSurpressionTimer = 0x14A8; // CountdownTimer - public const nint m_lastLadderNormal = 0x14C0; // Vector - public const nint m_lastLadderPos = 0x14CC; // Vector - public const nint m_flDeathCCWeight = 0x14E0; // float - public const nint m_bOldIsScoped = 0x14E4; // bool - public const nint m_flPrevRoundEndTime = 0x14E8; // float - public const nint m_flPrevMatchEndTime = 0x14EC; // float - public const nint m_unCurrentEquipmentValue = 0x14F0; // uint16_t - public const nint m_unRoundStartEquipmentValue = 0x14F2; // uint16_t - public const nint m_unFreezetimeEndEquipmentValue = 0x14F4; // uint16_t - public const nint m_vecThirdPersonViewPositionOverride = 0x14F8; // Vector - public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x1504; // int32_t - public const nint m_ArmorValue = 0x1508; // int32_t - public const nint m_angEyeAngles = 0x1510; // QAngle - public const nint m_fNextThinkPushAway = 0x1528; // float - public const nint m_bShouldAutobuyDMWeapons = 0x152C; // bool - public const nint m_bShouldAutobuyNow = 0x152D; // bool - public const nint m_bHud_MiniScoreHidden = 0x152E; // bool - public const nint m_bHud_RadarHidden = 0x152F; // bool - public const nint m_nLastKillerIndex = 0x1530; // CEntityIndex - public const nint m_nLastConcurrentKilled = 0x1534; // int32_t - public const nint m_nDeathCamMusic = 0x1538; // int32_t - public const nint m_iIDEntIndex = 0x153C; // CEntityIndex - public const nint m_delayTargetIDTimer = 0x1540; // CountdownTimer - public const nint m_iTargetedWeaponEntIndex = 0x1558; // CEntityIndex - public const nint m_iOldIDEntIndex = 0x155C; // CEntityIndex - public const nint m_holdTargetIDTimer = 0x1560; // CountdownTimer - public const nint m_flCurrentMusicStartTime = 0x157C; // float - public const nint m_flMusicRoundStartTime = 0x1580; // float - public const nint m_bDeferStartMusicOnWarmup = 0x1584; // bool - public const nint m_cycleLatch = 0x1588; // int32_t - public const nint m_serverIntendedCycle = 0x158C; // float - public const nint m_vecPlayerPatchEconIndices = 0x1590; // uint32_t[5] - public const nint m_bHideTargetID = 0x15AC; // bool - public const nint m_nextTaserShakeTime = 0x15B0; // float - public const nint m_firstTaserShakeTime = 0x15B4; // float - public const nint m_flLastSmokeOverlayAlpha = 0x15B8; // float - public const nint m_vLastSmokeOverlayColor = 0x15BC; // Vector - public const nint m_nPlayerSmokedFx = 0x15C8; // ParticleIndex_t - public const nint m_flNextMagDropTime = 0x15CC; // float - public const nint m_nLastMagDropAttachmentIndex = 0x15D0; // int32_t - public const nint m_vecBulletHitModels = 0x15D8; // CUtlVector - public const nint m_vecPickupModelSlerpers = 0x15F0; // CUtlVector - public const nint m_vecLastAliveLocalVelocity = 0x1608; // Vector - public const nint m_entitySpottedState = 0x1630; // EntitySpottedState_t - public const nint m_nSurvivalTeamNumber = 0x1648; // int32_t - public const nint m_bGuardianShouldSprayCustomXMark = 0x164C; // bool - public const nint m_bHasDeathInfo = 0x164D; // bool - public const nint m_flDeathInfoTime = 0x1650; // float - public const nint m_vecDeathInfoOrigin = 0x1654; // Vector - public const nint m_bKilledByHeadshot = 0x1660; // bool - public const nint m_hOriginalController = 0x1664; // CHandle + public const nint m_fRenderingClipPlane = 0x1280; // float[4] + public const nint m_nLastClipPlaneSetupFrame = 0x1290; // int32_t + public const nint m_vecLastClipCameraPos = 0x1294; // Vector + public const nint m_vecLastClipCameraForward = 0x12A0; // Vector + public const nint m_bClipHitStaticWorld = 0x12AC; // bool + public const nint m_bCachedPlaneIsValid = 0x12AD; // bool + public const nint m_pClippingWeapon = 0x12B0; // C_CSWeaponBase* + public const nint m_previousPlayerState = 0x12B8; // CSPlayerState + public const nint m_flLastCollisionCeiling = 0x12BC; // float + public const nint m_flLastCollisionCeilingChangeTime = 0x12C0; // float + public const nint m_grenadeParameterStashTime = 0x12E0; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x12E4; // bool + public const nint m_angStashedShootAngles = 0x12E8; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x12F4; // Vector + public const nint m_vecStashedVelocity = 0x1300; // Vector + public const nint m_angShootAngleHistory = 0x130C; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x1324; // Vector[2] + public const nint m_vecVelocityHistory = 0x133C; // Vector[2] + public const nint m_thirdPersonHeading = 0x1358; // QAngle + public const nint m_flSlopeDropOffset = 0x1370; // float + public const nint m_flSlopeDropHeight = 0x1380; // float + public const nint m_vHeadConstraintOffset = 0x1390; // Vector + public const nint m_bIsScoped = 0x13A8; // bool + public const nint m_bIsWalking = 0x13A9; // bool + public const nint m_bResumeZoom = 0x13AA; // bool + public const nint m_iPlayerState = 0x13AC; // CSPlayerState + public const nint m_bIsDefusing = 0x13B0; // bool + public const nint m_bIsGrabbingHostage = 0x13B1; // bool + public const nint m_iBlockingUseActionInProgress = 0x13B4; // CSPlayerBlockingUseAction_t + public const nint m_bIsRescuing = 0x13B8; // bool + public const nint m_fImmuneToGunGameDamageTime = 0x13BC; // GameTime_t + public const nint m_fImmuneToGunGameDamageTimeLast = 0x13C0; // GameTime_t + public const nint m_bGunGameImmunity = 0x13C4; // bool + public const nint m_bHasMovedSinceSpawn = 0x13C5; // bool + public const nint m_fMolotovUseTime = 0x13C8; // float + public const nint m_fMolotovDamageTime = 0x13CC; // float + public const nint m_nWhichBombZone = 0x13D0; // int32_t + public const nint m_bInNoDefuseArea = 0x13D4; // bool + public const nint m_iThrowGrenadeCounter = 0x13D8; // int32_t + public const nint m_bWaitForNoAttack = 0x13DC; // bool + public const nint m_flGuardianTooFarDistFrac = 0x13E0; // float + public const nint m_flDetectedByEnemySensorTime = 0x13E4; // GameTime_t + public const nint m_flNextGuardianTooFarWarning = 0x13E8; // float + public const nint m_bSuppressGuardianTooFarWarningAudio = 0x13EC; // bool + public const nint m_bKilledByTaser = 0x13ED; // bool + public const nint m_iMoveState = 0x13F0; // int32_t + public const nint m_bCanMoveDuringFreezePeriod = 0x13F4; // bool + public const nint m_flLowerBodyYawTarget = 0x13F8; // float + public const nint m_bStrafing = 0x13FC; // bool + public const nint m_flLastSpawnTimeIndex = 0x1400; // GameTime_t + public const nint m_flEmitSoundTime = 0x1404; // GameTime_t + public const nint m_iAddonBits = 0x1408; // int32_t + public const nint m_iPrimaryAddon = 0x140C; // int32_t + public const nint m_iSecondaryAddon = 0x1410; // int32_t + public const nint m_iProgressBarDuration = 0x1414; // int32_t + public const nint m_flProgressBarStartTime = 0x1418; // float + public const nint m_iDirection = 0x141C; // int32_t + public const nint m_iShotsFired = 0x1420; // int32_t + public const nint m_bNightVisionOn = 0x1424; // bool + public const nint m_bHasNightVision = 0x1425; // bool + public const nint m_flVelocityModifier = 0x1428; // float + public const nint m_flHitHeading = 0x142C; // float + public const nint m_nHitBodyPart = 0x1430; // int32_t + public const nint m_iStartAccount = 0x1434; // int32_t + public const nint m_vecIntroStartEyePosition = 0x1438; // Vector + public const nint m_vecIntroStartPlayerForward = 0x1444; // Vector + public const nint m_flClientDeathTime = 0x1450; // GameTime_t + public const nint m_flNightVisionAlpha = 0x1454; // float + public const nint m_bScreenTearFrameCaptured = 0x1458; // bool + public const nint m_flFlashBangTime = 0x145C; // float + public const nint m_flFlashScreenshotAlpha = 0x1460; // float + public const nint m_flFlashOverlayAlpha = 0x1464; // float + public const nint m_bFlashBuildUp = 0x1468; // bool + public const nint m_bFlashDspHasBeenCleared = 0x1469; // bool + public const nint m_bFlashScreenshotHasBeenGrabbed = 0x146A; // bool + public const nint m_flFlashMaxAlpha = 0x146C; // float + public const nint m_flFlashDuration = 0x1470; // float + public const nint m_lastStandingPos = 0x1474; // Vector + public const nint m_vecLastMuzzleFlashPos = 0x1480; // Vector + public const nint m_angLastMuzzleFlashAngle = 0x148C; // QAngle + public const nint m_hMuzzleFlashShape = 0x1498; // CHandle + public const nint m_iHealthBarRenderMaskIndex = 0x149C; // int32_t + public const nint m_flHealthFadeValue = 0x14A0; // float + public const nint m_flHealthFadeAlpha = 0x14A4; // float + public const nint m_nMyCollisionGroup = 0x14A8; // int32_t + public const nint m_ignoreLadderJumpTime = 0x14AC; // float + public const nint m_ladderSurpressionTimer = 0x14B0; // CountdownTimer + public const nint m_lastLadderNormal = 0x14C8; // Vector + public const nint m_lastLadderPos = 0x14D4; // Vector + public const nint m_flDeathCCWeight = 0x14E8; // float + public const nint m_bOldIsScoped = 0x14EC; // bool + public const nint m_flPrevRoundEndTime = 0x14F0; // float + public const nint m_flPrevMatchEndTime = 0x14F4; // float + public const nint m_unCurrentEquipmentValue = 0x14F8; // uint16_t + public const nint m_unRoundStartEquipmentValue = 0x14FA; // uint16_t + public const nint m_unFreezetimeEndEquipmentValue = 0x14FC; // uint16_t + public const nint m_vecThirdPersonViewPositionOverride = 0x1500; // Vector + public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x150C; // int32_t + public const nint m_ArmorValue = 0x1510; // int32_t + public const nint m_angEyeAngles = 0x1518; // QAngle + public const nint m_fNextThinkPushAway = 0x1530; // float + public const nint m_bShouldAutobuyDMWeapons = 0x1534; // bool + public const nint m_bShouldAutobuyNow = 0x1535; // bool + public const nint m_bHud_MiniScoreHidden = 0x1536; // bool + public const nint m_bHud_RadarHidden = 0x1537; // bool + public const nint m_nLastKillerIndex = 0x1538; // CEntityIndex + public const nint m_nLastConcurrentKilled = 0x153C; // int32_t + public const nint m_nDeathCamMusic = 0x1540; // int32_t + public const nint m_iIDEntIndex = 0x1544; // CEntityIndex + public const nint m_delayTargetIDTimer = 0x1548; // CountdownTimer + public const nint m_iTargetedWeaponEntIndex = 0x1560; // CEntityIndex + public const nint m_iOldIDEntIndex = 0x1564; // CEntityIndex + public const nint m_holdTargetIDTimer = 0x1568; // CountdownTimer + public const nint m_flCurrentMusicStartTime = 0x1584; // float + public const nint m_flMusicRoundStartTime = 0x1588; // float + public const nint m_bDeferStartMusicOnWarmup = 0x158C; // bool + public const nint m_cycleLatch = 0x1590; // int32_t + public const nint m_serverIntendedCycle = 0x1594; // float + public const nint m_vecPlayerPatchEconIndices = 0x1598; // uint32_t[5] + public const nint m_bHideTargetID = 0x15B4; // bool + public const nint m_nextTaserShakeTime = 0x15B8; // float + public const nint m_firstTaserShakeTime = 0x15BC; // float + public const nint m_flLastSmokeOverlayAlpha = 0x15C0; // float + public const nint m_vLastSmokeOverlayColor = 0x15C4; // Vector + public const nint m_nPlayerSmokedFx = 0x15D0; // ParticleIndex_t + public const nint m_flNextMagDropTime = 0x15D4; // float + public const nint m_nLastMagDropAttachmentIndex = 0x15D8; // int32_t + public const nint m_vecBulletHitModels = 0x15E0; // CUtlVector + public const nint m_vecPickupModelSlerpers = 0x15F8; // CUtlVector + public const nint m_vecLastAliveLocalVelocity = 0x1610; // Vector + public const nint m_entitySpottedState = 0x1638; // EntitySpottedState_t + public const nint m_nSurvivalTeamNumber = 0x1650; // int32_t + public const nint m_bGuardianShouldSprayCustomXMark = 0x1654; // bool + public const nint m_bHasDeathInfo = 0x1655; // bool + public const nint m_flDeathInfoTime = 0x1658; // float + public const nint m_vecDeathInfoOrigin = 0x165C; // Vector + public const nint m_bKilledByHeadshot = 0x1668; // bool + public const nint m_hOriginalController = 0x166C; // CHandle } public static class C_CSPlayerResource { // C_BaseEntity @@ -2228,15 +2228,16 @@ public static class C_CSWeaponBase { // C_BasePlayerWeapon public const nint m_iIronSightMode = 0x1970; // int32_t public const nint m_flLastLOSTraceFailureTime = 0x1980; // GameTime_t public const nint m_iNumEmptyAttacks = 0x1984; // int32_t + public const nint m_flLastMagDropRequestTime = 0x1A00; // GameTime_t } public static class C_CSWeaponBaseGun { // C_CSWeaponBase - public const nint m_zoomLevel = 0x1A00; // int32_t - public const nint m_iBurstShotsRemaining = 0x1A04; // int32_t - public const nint m_iSilencerBodygroup = 0x1A08; // int32_t - public const nint m_silencedModelIndex = 0x1A18; // int32_t - public const nint m_inPrecache = 0x1A1C; // bool - public const nint m_bNeedsBoltAction = 0x1A1D; // bool + public const nint m_zoomLevel = 0x1A10; // int32_t + public const nint m_iBurstShotsRemaining = 0x1A14; // int32_t + public const nint m_iSilencerBodygroup = 0x1A18; // int32_t + public const nint m_silencedModelIndex = 0x1A28; // int32_t + public const nint m_inPrecache = 0x1A2C; // bool + public const nint m_bNeedsBoltAction = 0x1A2D; // bool } public static class C_Chicken { // C_DynamicProp @@ -2745,8 +2746,8 @@ public static class C_Fish { // CBaseAnimGraph } public static class C_Fists { // C_CSWeaponBase - public const nint m_bPlayingUninterruptableAct = 0x1A00; // bool - public const nint m_nUninterruptableActivity = 0x1A04; // PlayerAnimEvent_t + public const nint m_bPlayingUninterruptableAct = 0x1A10; // bool + public const nint m_nUninterruptableActivity = 0x1A14; // PlayerAnimEvent_t } public static class C_Flashbang { // C_BaseCSGrenade @@ -3769,8 +3770,8 @@ public static class C_WeaponAug { // C_CSWeaponBaseGun } public static class C_WeaponBaseItem { // C_CSWeaponBase - public const nint m_SequenceCompleteTimer = 0x1A00; // CountdownTimer - public const nint m_bRedraw = 0x1A18; // bool + public const nint m_SequenceCompleteTimer = 0x1A10; // CountdownTimer + public const nint m_bRedraw = 0x1A28; // bool } public static class C_WeaponBizon { // C_CSWeaponBaseGun @@ -3852,11 +3853,11 @@ public static class C_WeaponSawedoff { // C_CSWeaponBase } public static class C_WeaponShield { // C_CSWeaponBaseGun - public const nint m_flDisplayHealth = 0x1A20; // float + public const nint m_flDisplayHealth = 0x1A30; // float } public static class C_WeaponTaser { // C_CSWeaponBaseGun - public const nint m_fFireTime = 0x1A20; // GameTime_t + public const nint m_fFireTime = 0x1A30; // GameTime_t } public static class C_WeaponTec9 { // C_CSWeaponBaseGun diff --git a/generated/client.dll.hpp b/generated/client.dll.hpp index 5f42b3e..1da4761 100644 --- a/generated/client.dll.hpp +++ b/generated/client.dll.hpp @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:32 +0000 + * Thu, 14 Dec 2023 01:10:27 +0000 */ #pragma once @@ -1310,20 +1310,20 @@ namespace C_BaseButton { // C_BaseToggle } namespace C_BaseCSGrenade { // C_CSWeaponBase - constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1A00; // bool - constexpr std::ptrdiff_t m_bRedraw = 0x1A01; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1A02; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0x1A03; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0x1A04; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0x1A05; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0x1A08; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0x1A0C; // float - constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1A10; // float - constexpr std::ptrdiff_t m_fDropTime = 0x1A14; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0x1A18; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0x1A1C; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1A20; // float - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1A24; // CHandle + constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1A10; // bool + constexpr std::ptrdiff_t m_bRedraw = 0x1A11; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1A12; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0x1A13; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0x1A14; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0x1A15; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0x1A18; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0x1A1C; // float + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1A20; // float + constexpr std::ptrdiff_t m_fDropTime = 0x1A24; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0x1A28; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0x1A2C; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1A30; // float + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1A34; // CHandle } namespace C_BaseCSGrenadeProjectile { // C_BaseGrenade @@ -1686,18 +1686,18 @@ namespace C_BulletHitModel { // CBaseAnimGraph } namespace C_C4 { // C_CSWeaponBase - constexpr std::ptrdiff_t m_szScreenText = 0x1A00; // char[32] - constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1A20; // ParticleIndex_t - constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1A24; // C4LightEffect_t - constexpr std::ptrdiff_t m_bStartedArming = 0x1A28; // bool - constexpr std::ptrdiff_t m_fArmedTime = 0x1A2C; // GameTime_t - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1A30; // bool - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1A31; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0x1A38; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x1A50; // int32_t - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1A54; // bool[7] - constexpr std::ptrdiff_t m_bBombPlanted = 0x1A5B; // bool - constexpr std::ptrdiff_t m_bDroppedFromDeath = 0x1A5C; // bool + constexpr std::ptrdiff_t m_szScreenText = 0x1A10; // char[32] + constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1A30; // ParticleIndex_t + constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1A34; // C4LightEffect_t + constexpr std::ptrdiff_t m_bStartedArming = 0x1A38; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x1A3C; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1A40; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1A41; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x1A48; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1A60; // int32_t + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1A64; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x1A6B; // bool + constexpr std::ptrdiff_t m_bDroppedFromDeath = 0x1A6C; // bool } namespace C_CSGOViewModel { // C_PredictedViewModel @@ -1766,9 +1766,9 @@ namespace C_CSGO_PreviewModelAlias_csgo_item_previewmodel { // C_CSGO_PreviewMod } namespace C_CSGO_PreviewPlayer { // C_CSPlayerPawn - constexpr std::ptrdiff_t m_animgraph = 0x23B0; // CUtlString - constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x23B8; // CUtlString - constexpr std::ptrdiff_t m_flInitialModelScale = 0x23C0; // float + constexpr std::ptrdiff_t m_animgraph = 0x23B8; // CUtlString + constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x23C0; // CUtlString + constexpr std::ptrdiff_t m_flInitialModelScale = 0x23C8; // float } namespace C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { // C_CSGO_PreviewPlayer @@ -1937,204 +1937,204 @@ namespace C_CSMinimapBoundary { // C_BaseEntity } namespace C_CSObserverPawn { // C_CSPlayerPawnBase - constexpr std::ptrdiff_t m_hDetectParentChange = 0x16B0; // CEntityHandle + constexpr std::ptrdiff_t m_hDetectParentChange = 0x16B8; // CEntityHandle } namespace C_CSPlayerPawn { // C_CSPlayerPawnBase - constexpr std::ptrdiff_t m_pBulletServices = 0x16B0; // CCSPlayer_BulletServices* - constexpr std::ptrdiff_t m_pHostageServices = 0x16B8; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0x16C0; // CCSPlayer_BuyServices* - constexpr std::ptrdiff_t m_pGlowServices = 0x16C8; // CCSPlayer_GlowServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x16D0; // CCSPlayer_ActionTrackingServices* - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x16D8; // GameTime_t - constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x16DC; // GameTime_t - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x16E0; // bool - constexpr std::ptrdiff_t m_flLandseconds = 0x16E4; // float - constexpr std::ptrdiff_t m_flOldFallVelocity = 0x16E8; // float - constexpr std::ptrdiff_t m_szLastPlaceName = 0x16EC; // char[18] - constexpr std::ptrdiff_t m_bPrevDefuser = 0x16FE; // bool - constexpr std::ptrdiff_t m_bPrevHelmet = 0x16FF; // bool - constexpr std::ptrdiff_t m_nPrevArmorVal = 0x1700; // int32_t - constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x1704; // int32_t - constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x1708; // uint32_t - constexpr std::ptrdiff_t m_unWeaponHash = 0x170C; // uint32_t - constexpr std::ptrdiff_t m_bInBuyZone = 0x1710; // bool - constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1711; // bool - constexpr std::ptrdiff_t m_aimPunchAngle = 0x1714; // QAngle - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1720; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0x172C; // int32_t - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1730; // float - constexpr std::ptrdiff_t m_aimPunchCache = 0x1738; // CUtlVector - constexpr std::ptrdiff_t m_bInLanding = 0x1758; // bool - constexpr std::ptrdiff_t m_flLandingTime = 0x175C; // float - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1760; // bool - constexpr std::ptrdiff_t m_bInBombZone = 0x1761; // bool - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1762; // bool - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1764; // GameTime_t - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1768; // GameTime_t - constexpr std::ptrdiff_t m_iRetakesOffering = 0x1880; // int32_t - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1884; // int32_t - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1888; // bool - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1889; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x188C; // int32_t - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1890; // loadout_slot_t - constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x18B0; // bool - constexpr std::ptrdiff_t m_EconGloves = 0x18B8; // C_EconItemView - constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1D00; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1D04; // int32_t - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1D08; // Vector - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1D14; // Vector - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1D20; // char[64] - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1D60; // bool - constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1D64; // Vector - constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2378; // bool - constexpr std::ptrdiff_t m_lastLandTime = 0x237C; // GameTime_t - constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2380; // bool - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x239C; // QAngle - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x23A8; // bool + constexpr std::ptrdiff_t m_pBulletServices = 0x16B8; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x16C0; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x16C8; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pGlowServices = 0x16D0; // CCSPlayer_GlowServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x16D8; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x16E0; // GameTime_t + constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x16E4; // GameTime_t + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x16E8; // bool + constexpr std::ptrdiff_t m_flLandseconds = 0x16EC; // float + constexpr std::ptrdiff_t m_flOldFallVelocity = 0x16F0; // float + constexpr std::ptrdiff_t m_szLastPlaceName = 0x16F4; // char[18] + constexpr std::ptrdiff_t m_bPrevDefuser = 0x1706; // bool + constexpr std::ptrdiff_t m_bPrevHelmet = 0x1707; // bool + constexpr std::ptrdiff_t m_nPrevArmorVal = 0x1708; // int32_t + constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x170C; // int32_t + constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x1710; // uint32_t + constexpr std::ptrdiff_t m_unWeaponHash = 0x1714; // uint32_t + constexpr std::ptrdiff_t m_bInBuyZone = 0x1718; // bool + constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1719; // bool + constexpr std::ptrdiff_t m_aimPunchAngle = 0x171C; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1728; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1734; // int32_t + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1738; // float + constexpr std::ptrdiff_t m_aimPunchCache = 0x1740; // CUtlVector + constexpr std::ptrdiff_t m_bInLanding = 0x1760; // bool + constexpr std::ptrdiff_t m_flLandingTime = 0x1764; // float + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1768; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x1769; // bool + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x176A; // bool + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x176C; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1770; // GameTime_t + constexpr std::ptrdiff_t m_iRetakesOffering = 0x1888; // int32_t + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x188C; // int32_t + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1890; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1891; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x1894; // int32_t + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1898; // loadout_slot_t + constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x18B8; // bool + constexpr std::ptrdiff_t m_EconGloves = 0x18C0; // C_EconItemView + constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1D08; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1D0C; // int32_t + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1D10; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1D1C; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1D28; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1D68; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1D6C; // Vector + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2380; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x2384; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2388; // bool + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x23A4; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x23B0; // bool } namespace C_CSPlayerPawnBase { // C_BasePlayerPawn constexpr std::ptrdiff_t m_pPingServices = 0x1268; // CCSPlayer_PingServices* constexpr std::ptrdiff_t m_pViewModelServices = 0x1270; // CPlayer_ViewModelServices* - constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x1278; // float[4] - constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x1288; // int32_t - constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x128C; // Vector - constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x1298; // Vector - constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x12A4; // bool - constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x12A5; // bool - constexpr std::ptrdiff_t m_pClippingWeapon = 0x12A8; // C_CSWeaponBase* - constexpr std::ptrdiff_t m_previousPlayerState = 0x12B0; // CSPlayerState - constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x12B4; // float - constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x12B8; // float - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x12D8; // GameTime_t - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x12DC; // bool - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x12E0; // QAngle - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x12EC; // Vector - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x12F8; // Vector - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1304; // QAngle[2] - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x131C; // Vector[2] - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1334; // Vector[2] - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1350; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1368; // float - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1378; // float - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1388; // Vector - constexpr std::ptrdiff_t m_bIsScoped = 0x13A0; // bool - constexpr std::ptrdiff_t m_bIsWalking = 0x13A1; // bool - constexpr std::ptrdiff_t m_bResumeZoom = 0x13A2; // bool - constexpr std::ptrdiff_t m_iPlayerState = 0x13A4; // CSPlayerState - constexpr std::ptrdiff_t m_bIsDefusing = 0x13A8; // bool - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x13A9; // bool - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x13AC; // CSPlayerBlockingUseAction_t - constexpr std::ptrdiff_t m_bIsRescuing = 0x13B0; // bool - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x13B4; // GameTime_t - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x13B8; // GameTime_t - constexpr std::ptrdiff_t m_bGunGameImmunity = 0x13BC; // bool - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x13BD; // bool - constexpr std::ptrdiff_t m_fMolotovUseTime = 0x13C0; // float - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x13C4; // float - constexpr std::ptrdiff_t m_nWhichBombZone = 0x13C8; // int32_t - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x13CC; // bool - constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x13D0; // int32_t - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x13D4; // bool - constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x13D8; // float - constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0x13DC; // GameTime_t - constexpr std::ptrdiff_t m_flNextGuardianTooFarWarning = 0x13E0; // float - constexpr std::ptrdiff_t m_bSuppressGuardianTooFarWarningAudio = 0x13E4; // bool - constexpr std::ptrdiff_t m_bKilledByTaser = 0x13E5; // bool - constexpr std::ptrdiff_t m_iMoveState = 0x13E8; // int32_t - constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0x13EC; // bool - constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x13F0; // float - constexpr std::ptrdiff_t m_bStrafing = 0x13F4; // bool - constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x13F8; // GameTime_t - constexpr std::ptrdiff_t m_flEmitSoundTime = 0x13FC; // GameTime_t - constexpr std::ptrdiff_t m_iAddonBits = 0x1400; // int32_t - constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1404; // int32_t - constexpr std::ptrdiff_t m_iSecondaryAddon = 0x1408; // int32_t - constexpr std::ptrdiff_t m_iProgressBarDuration = 0x140C; // int32_t - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1410; // float - constexpr std::ptrdiff_t m_iDirection = 0x1414; // int32_t - constexpr std::ptrdiff_t m_iShotsFired = 0x1418; // int32_t - constexpr std::ptrdiff_t m_bNightVisionOn = 0x141C; // bool - constexpr std::ptrdiff_t m_bHasNightVision = 0x141D; // bool - constexpr std::ptrdiff_t m_flVelocityModifier = 0x1420; // float - constexpr std::ptrdiff_t m_flHitHeading = 0x1424; // float - constexpr std::ptrdiff_t m_nHitBodyPart = 0x1428; // int32_t - constexpr std::ptrdiff_t m_iStartAccount = 0x142C; // int32_t - constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1430; // Vector - constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x143C; // Vector - constexpr std::ptrdiff_t m_flClientDeathTime = 0x1448; // GameTime_t - constexpr std::ptrdiff_t m_flNightVisionAlpha = 0x144C; // float - constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x1450; // bool - constexpr std::ptrdiff_t m_flFlashBangTime = 0x1454; // float - constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x1458; // float - constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x145C; // float - constexpr std::ptrdiff_t m_bFlashBuildUp = 0x1460; // bool - constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x1461; // bool - constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x1462; // bool - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1464; // float - constexpr std::ptrdiff_t m_flFlashDuration = 0x1468; // float - constexpr std::ptrdiff_t m_lastStandingPos = 0x146C; // Vector - constexpr std::ptrdiff_t m_vecLastMuzzleFlashPos = 0x1478; // Vector - constexpr std::ptrdiff_t m_angLastMuzzleFlashAngle = 0x1484; // QAngle - constexpr std::ptrdiff_t m_hMuzzleFlashShape = 0x1490; // CHandle - constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1494; // int32_t - constexpr std::ptrdiff_t m_flHealthFadeValue = 0x1498; // float - constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x149C; // float - constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x14A0; // int32_t - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x14A4; // float - constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x14A8; // CountdownTimer - constexpr std::ptrdiff_t m_lastLadderNormal = 0x14C0; // Vector - constexpr std::ptrdiff_t m_lastLadderPos = 0x14CC; // Vector - constexpr std::ptrdiff_t m_flDeathCCWeight = 0x14E0; // float - constexpr std::ptrdiff_t m_bOldIsScoped = 0x14E4; // bool - constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x14E8; // float - constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x14EC; // float - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x14F0; // uint16_t - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x14F2; // uint16_t - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x14F4; // uint16_t - constexpr std::ptrdiff_t m_vecThirdPersonViewPositionOverride = 0x14F8; // Vector - constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x1504; // int32_t - constexpr std::ptrdiff_t m_ArmorValue = 0x1508; // int32_t - constexpr std::ptrdiff_t m_angEyeAngles = 0x1510; // QAngle - constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1528; // float - constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x152C; // bool - constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x152D; // bool - constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x152E; // bool - constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x152F; // bool - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1530; // CEntityIndex - constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x1534; // int32_t - constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1538; // int32_t - constexpr std::ptrdiff_t m_iIDEntIndex = 0x153C; // CEntityIndex - constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x1540; // CountdownTimer - constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x1558; // CEntityIndex - constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x155C; // CEntityIndex - constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x1560; // CountdownTimer - constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x157C; // float - constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1580; // float - constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x1584; // bool - constexpr std::ptrdiff_t m_cycleLatch = 0x1588; // int32_t - constexpr std::ptrdiff_t m_serverIntendedCycle = 0x158C; // float - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1590; // uint32_t[5] - constexpr std::ptrdiff_t m_bHideTargetID = 0x15AC; // bool - constexpr std::ptrdiff_t m_nextTaserShakeTime = 0x15B0; // float - constexpr std::ptrdiff_t m_firstTaserShakeTime = 0x15B4; // float - constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x15B8; // float - constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x15BC; // Vector - constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x15C8; // ParticleIndex_t - constexpr std::ptrdiff_t m_flNextMagDropTime = 0x15CC; // float - constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x15D0; // int32_t - constexpr std::ptrdiff_t m_vecBulletHitModels = 0x15D8; // CUtlVector - constexpr std::ptrdiff_t m_vecPickupModelSlerpers = 0x15F0; // CUtlVector - constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1608; // Vector - constexpr std::ptrdiff_t m_entitySpottedState = 0x1630; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1648; // int32_t - constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x164C; // bool - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x164D; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1650; // float - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1654; // Vector - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1660; // bool - constexpr std::ptrdiff_t m_hOriginalController = 0x1664; // CHandle + constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x1280; // float[4] + constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x1290; // int32_t + constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x1294; // Vector + constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x12A0; // Vector + constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x12AC; // bool + constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x12AD; // bool + constexpr std::ptrdiff_t m_pClippingWeapon = 0x12B0; // C_CSWeaponBase* + constexpr std::ptrdiff_t m_previousPlayerState = 0x12B8; // CSPlayerState + constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x12BC; // float + constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x12C0; // float + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x12E0; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x12E4; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x12E8; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x12F4; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1300; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x130C; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1324; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x133C; // Vector[2] + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1358; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1370; // float + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1380; // float + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1390; // Vector + constexpr std::ptrdiff_t m_bIsScoped = 0x13A8; // bool + constexpr std::ptrdiff_t m_bIsWalking = 0x13A9; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x13AA; // bool + constexpr std::ptrdiff_t m_iPlayerState = 0x13AC; // CSPlayerState + constexpr std::ptrdiff_t m_bIsDefusing = 0x13B0; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x13B1; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x13B4; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_bIsRescuing = 0x13B8; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x13BC; // GameTime_t + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x13C0; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0x13C4; // bool + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x13C5; // bool + constexpr std::ptrdiff_t m_fMolotovUseTime = 0x13C8; // float + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x13CC; // float + constexpr std::ptrdiff_t m_nWhichBombZone = 0x13D0; // int32_t + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x13D4; // bool + constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x13D8; // int32_t + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x13DC; // bool + constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x13E0; // float + constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0x13E4; // GameTime_t + constexpr std::ptrdiff_t m_flNextGuardianTooFarWarning = 0x13E8; // float + constexpr std::ptrdiff_t m_bSuppressGuardianTooFarWarningAudio = 0x13EC; // bool + constexpr std::ptrdiff_t m_bKilledByTaser = 0x13ED; // bool + constexpr std::ptrdiff_t m_iMoveState = 0x13F0; // int32_t + constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0x13F4; // bool + constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x13F8; // float + constexpr std::ptrdiff_t m_bStrafing = 0x13FC; // bool + constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x1400; // GameTime_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x1404; // GameTime_t + constexpr std::ptrdiff_t m_iAddonBits = 0x1408; // int32_t + constexpr std::ptrdiff_t m_iPrimaryAddon = 0x140C; // int32_t + constexpr std::ptrdiff_t m_iSecondaryAddon = 0x1410; // int32_t + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1414; // int32_t + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1418; // float + constexpr std::ptrdiff_t m_iDirection = 0x141C; // int32_t + constexpr std::ptrdiff_t m_iShotsFired = 0x1420; // int32_t + constexpr std::ptrdiff_t m_bNightVisionOn = 0x1424; // bool + constexpr std::ptrdiff_t m_bHasNightVision = 0x1425; // bool + constexpr std::ptrdiff_t m_flVelocityModifier = 0x1428; // float + constexpr std::ptrdiff_t m_flHitHeading = 0x142C; // float + constexpr std::ptrdiff_t m_nHitBodyPart = 0x1430; // int32_t + constexpr std::ptrdiff_t m_iStartAccount = 0x1434; // int32_t + constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1438; // Vector + constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x1444; // Vector + constexpr std::ptrdiff_t m_flClientDeathTime = 0x1450; // GameTime_t + constexpr std::ptrdiff_t m_flNightVisionAlpha = 0x1454; // float + constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x1458; // bool + constexpr std::ptrdiff_t m_flFlashBangTime = 0x145C; // float + constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x1460; // float + constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1464; // float + constexpr std::ptrdiff_t m_bFlashBuildUp = 0x1468; // bool + constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x1469; // bool + constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x146A; // bool + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x146C; // float + constexpr std::ptrdiff_t m_flFlashDuration = 0x1470; // float + constexpr std::ptrdiff_t m_lastStandingPos = 0x1474; // Vector + constexpr std::ptrdiff_t m_vecLastMuzzleFlashPos = 0x1480; // Vector + constexpr std::ptrdiff_t m_angLastMuzzleFlashAngle = 0x148C; // QAngle + constexpr std::ptrdiff_t m_hMuzzleFlashShape = 0x1498; // CHandle + constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x149C; // int32_t + constexpr std::ptrdiff_t m_flHealthFadeValue = 0x14A0; // float + constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x14A4; // float + constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x14A8; // int32_t + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x14AC; // float + constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x14B0; // CountdownTimer + constexpr std::ptrdiff_t m_lastLadderNormal = 0x14C8; // Vector + constexpr std::ptrdiff_t m_lastLadderPos = 0x14D4; // Vector + constexpr std::ptrdiff_t m_flDeathCCWeight = 0x14E8; // float + constexpr std::ptrdiff_t m_bOldIsScoped = 0x14EC; // bool + constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x14F0; // float + constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x14F4; // float + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x14F8; // uint16_t + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x14FA; // uint16_t + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x14FC; // uint16_t + constexpr std::ptrdiff_t m_vecThirdPersonViewPositionOverride = 0x1500; // Vector + constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x150C; // int32_t + constexpr std::ptrdiff_t m_ArmorValue = 0x1510; // int32_t + constexpr std::ptrdiff_t m_angEyeAngles = 0x1518; // QAngle + constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1530; // float + constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x1534; // bool + constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x1535; // bool + constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x1536; // bool + constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x1537; // bool + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1538; // CEntityIndex + constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x153C; // int32_t + constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1540; // int32_t + constexpr std::ptrdiff_t m_iIDEntIndex = 0x1544; // CEntityIndex + constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x1548; // CountdownTimer + constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x1560; // CEntityIndex + constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x1564; // CEntityIndex + constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x1568; // CountdownTimer + constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x1584; // float + constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1588; // float + constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x158C; // bool + constexpr std::ptrdiff_t m_cycleLatch = 0x1590; // int32_t + constexpr std::ptrdiff_t m_serverIntendedCycle = 0x1594; // float + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1598; // uint32_t[5] + constexpr std::ptrdiff_t m_bHideTargetID = 0x15B4; // bool + constexpr std::ptrdiff_t m_nextTaserShakeTime = 0x15B8; // float + constexpr std::ptrdiff_t m_firstTaserShakeTime = 0x15BC; // float + constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x15C0; // float + constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x15C4; // Vector + constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x15D0; // ParticleIndex_t + constexpr std::ptrdiff_t m_flNextMagDropTime = 0x15D4; // float + constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x15D8; // int32_t + constexpr std::ptrdiff_t m_vecBulletHitModels = 0x15E0; // CUtlVector + constexpr std::ptrdiff_t m_vecPickupModelSlerpers = 0x15F8; // CUtlVector + constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1610; // Vector + constexpr std::ptrdiff_t m_entitySpottedState = 0x1638; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1650; // int32_t + constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x1654; // bool + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1655; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1658; // float + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x165C; // Vector + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1668; // bool + constexpr std::ptrdiff_t m_hOriginalController = 0x166C; // CHandle } namespace C_CSPlayerResource { // C_BaseEntity @@ -2232,15 +2232,16 @@ namespace C_CSWeaponBase { // C_BasePlayerWeapon constexpr std::ptrdiff_t m_iIronSightMode = 0x1970; // int32_t constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1980; // GameTime_t constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x1984; // int32_t + constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x1A00; // GameTime_t } namespace C_CSWeaponBaseGun { // C_CSWeaponBase - constexpr std::ptrdiff_t m_zoomLevel = 0x1A00; // int32_t - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1A04; // int32_t - constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1A08; // int32_t - constexpr std::ptrdiff_t m_silencedModelIndex = 0x1A18; // int32_t - constexpr std::ptrdiff_t m_inPrecache = 0x1A1C; // bool - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1A1D; // bool + constexpr std::ptrdiff_t m_zoomLevel = 0x1A10; // int32_t + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1A14; // int32_t + constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1A18; // int32_t + constexpr std::ptrdiff_t m_silencedModelIndex = 0x1A28; // int32_t + constexpr std::ptrdiff_t m_inPrecache = 0x1A2C; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1A2D; // bool } namespace C_Chicken { // C_DynamicProp @@ -2749,8 +2750,8 @@ namespace C_Fish { // CBaseAnimGraph } namespace C_Fists { // C_CSWeaponBase - constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1A00; // bool - constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1A04; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1A10; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1A14; // PlayerAnimEvent_t } namespace C_Flashbang { // C_BaseCSGrenade @@ -3773,8 +3774,8 @@ namespace C_WeaponAug { // C_CSWeaponBaseGun } namespace C_WeaponBaseItem { // C_CSWeaponBase - constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1A00; // CountdownTimer - constexpr std::ptrdiff_t m_bRedraw = 0x1A18; // bool + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1A10; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0x1A28; // bool } namespace C_WeaponBizon { // C_CSWeaponBaseGun @@ -3856,11 +3857,11 @@ namespace C_WeaponSawedoff { // C_CSWeaponBase } namespace C_WeaponShield { // C_CSWeaponBaseGun - constexpr std::ptrdiff_t m_flDisplayHealth = 0x1A20; // float + constexpr std::ptrdiff_t m_flDisplayHealth = 0x1A30; // float } namespace C_WeaponTaser { // C_CSWeaponBaseGun - constexpr std::ptrdiff_t m_fFireTime = 0x1A20; // GameTime_t + constexpr std::ptrdiff_t m_fFireTime = 0x1A30; // GameTime_t } namespace C_WeaponTec9 { // C_CSWeaponBaseGun diff --git a/generated/client.dll.json b/generated/client.dll.json index 25a1cc5..27757fb 100644 --- a/generated/client.dll.json +++ b/generated/client.dll.json @@ -4306,59 +4306,59 @@ "C_BaseCSGrenade": { "data": { "m_bClientPredictDelete": { - "value": 6656, + "value": 6672, "comment": "bool" }, "m_bIsHeldByPlayer": { - "value": 6658, + "value": 6674, "comment": "bool" }, "m_bJumpThrow": { - "value": 6660, + "value": 6676, "comment": "bool" }, "m_bJustPulledPin": { - "value": 6680, + "value": 6696, "comment": "bool" }, "m_bPinPulled": { - "value": 6659, + "value": 6675, "comment": "bool" }, "m_bRedraw": { - "value": 6657, + "value": 6673, "comment": "bool" }, "m_bThrowAnimating": { - "value": 6661, + "value": 6677, "comment": "bool" }, "m_fDropTime": { - "value": 6676, + "value": 6692, "comment": "GameTime_t" }, "m_fThrowTime": { - "value": 6664, + "value": 6680, "comment": "GameTime_t" }, "m_flNextHoldFrac": { - "value": 6688, + "value": 6704, "comment": "float" }, "m_flThrowStrength": { - "value": 6668, + "value": 6684, "comment": "float" }, "m_flThrowStrengthApproach": { - "value": 6672, + "value": 6688, "comment": "float" }, "m_hSwitchToWeaponAfterThrow": { - "value": 6692, + "value": 6708, "comment": "CHandle" }, "m_nNextHoldTick": { - "value": 6684, + "value": 6700, "comment": "GameTick_t" } }, @@ -5661,51 +5661,51 @@ "C_C4": { "data": { "m_activeLightParticleIndex": { - "value": 6688, + "value": 6704, "comment": "ParticleIndex_t" }, "m_bBombPlacedAnimation": { - "value": 6704, + "value": 6720, "comment": "bool" }, "m_bBombPlanted": { - "value": 6747, + "value": 6763, "comment": "bool" }, "m_bDroppedFromDeath": { - "value": 6748, + "value": 6764, "comment": "bool" }, "m_bIsPlantingViaUse": { - "value": 6705, + "value": 6721, "comment": "bool" }, "m_bPlayedArmingBeeps": { - "value": 6740, + "value": 6756, "comment": "bool[7]" }, "m_bStartedArming": { - "value": 6696, + "value": 6712, "comment": "bool" }, "m_eActiveLightEffect": { - "value": 6692, + "value": 6708, "comment": "C4LightEffect_t" }, "m_entitySpottedState": { - "value": 6712, + "value": 6728, "comment": "EntitySpottedState_t" }, "m_fArmedTime": { - "value": 6700, + "value": 6716, "comment": "GameTime_t" }, "m_nSpotRules": { - "value": 6736, + "value": 6752, "comment": "int32_t" }, "m_szScreenText": { - "value": 6656, + "value": 6672, "comment": "char[32]" } }, @@ -5882,15 +5882,15 @@ "C_CSGO_PreviewPlayer": { "data": { "m_animgraph": { - "value": 9136, - "comment": "CUtlString" - }, - "m_animgraphCharacterModeString": { "value": 9144, "comment": "CUtlString" }, - "m_flInitialModelScale": { + "m_animgraphCharacterModeString": { "value": 9152, + "comment": "CUtlString" + }, + "m_flInitialModelScale": { + "value": 9160, "comment": "float" } }, @@ -6435,7 +6435,7 @@ "C_CSObserverPawn": { "data": { "m_hDetectParentChange": { - "value": 5808, + "value": 5816, "comment": "CEntityHandle" } }, @@ -6444,207 +6444,207 @@ "C_CSPlayerPawn": { "data": { "m_EconGloves": { - "value": 6328, + "value": 6336, "comment": "C_EconItemView" }, "m_RetakesMVPBoostExtraUtility": { - "value": 6288, + "value": 6296, "comment": "loadout_slot_t" }, "m_aimPunchAngle": { - "value": 5908, + "value": 5916, "comment": "QAngle" }, "m_aimPunchAngleVel": { - "value": 5920, + "value": 5928, "comment": "QAngle" }, "m_aimPunchCache": { - "value": 5944, + "value": 5952, "comment": "CUtlVector" }, "m_aimPunchTickBase": { - "value": 5932, + "value": 5940, "comment": "int32_t" }, "m_aimPunchTickFraction": { - "value": 5936, + "value": 5944, "comment": "float" }, "m_bHasFemaleVoice": { - "value": 5856, + "value": 5864, "comment": "bool" }, "m_bInBombZone": { - "value": 5985, + "value": 5993, "comment": "bool" }, "m_bInBuyZone": { - "value": 5904, + "value": 5912, "comment": "bool" }, "m_bInHostageRescueZone": { - "value": 5984, + "value": 5992, "comment": "bool" }, "m_bInLanding": { - "value": 5976, + "value": 5984, "comment": "bool" }, "m_bIsBuyMenuOpen": { - "value": 5986, + "value": 5994, "comment": "bool" }, "m_bLastHeadBoneTransformIsValid": { - "value": 9080, - "comment": "bool" - }, - "m_bMustSyncRagdollState": { - "value": 7424, - "comment": "bool" - }, - "m_bNeedToReApplyGloves": { - "value": 6320, - "comment": "bool" - }, - "m_bOnGroundLastTick": { "value": 9088, "comment": "bool" }, + "m_bMustSyncRagdollState": { + "value": 7432, + "comment": "bool" + }, + "m_bNeedToReApplyGloves": { + "value": 6328, + "comment": "bool" + }, + "m_bOnGroundLastTick": { + "value": 9096, + "comment": "bool" + }, "m_bPrevDefuser": { - "value": 5886, + "value": 5894, "comment": "bool" }, "m_bPrevHelmet": { - "value": 5887, + "value": 5895, "comment": "bool" }, "m_bPreviouslyInBuyZone": { - "value": 5905, + "value": 5913, "comment": "bool" }, "m_bRagdollDamageHeadshot": { - "value": 7520, + "value": 7528, "comment": "bool" }, "m_bRetakesHasDefuseKit": { - "value": 6280, + "value": 6288, "comment": "bool" }, "m_bRetakesMVPLastRound": { - "value": 6281, + "value": 6289, "comment": "bool" }, "m_bSkipOneHeadConstraintUpdate": { - "value": 9128, + "value": 9136, "comment": "bool" }, "m_flHealthShotBoostExpirationTime": { - "value": 5848, + "value": 5856, "comment": "GameTime_t" }, "m_flLandingTime": { - "value": 5980, + "value": 5988, "comment": "float" }, "m_flLandseconds": { - "value": 5860, + "value": 5868, "comment": "float" }, "m_flLastFiredWeaponTime": { - "value": 5852, + "value": 5860, "comment": "GameTime_t" }, "m_flNextSprayDecalTime": { - "value": 5992, + "value": 6000, "comment": "GameTime_t" }, "m_flOldFallVelocity": { - "value": 5864, + "value": 5872, "comment": "float" }, "m_flTimeOfLastInjury": { - "value": 5988, + "value": 5996, "comment": "GameTime_t" }, "m_iRetakesMVPBoostItem": { - "value": 6284, + "value": 6292, "comment": "int32_t" }, "m_iRetakesOffering": { - "value": 6272, + "value": 6280, "comment": "int32_t" }, "m_iRetakesOfferingCard": { - "value": 6276, + "value": 6284, "comment": "int32_t" }, "m_lastLandTime": { - "value": 9084, + "value": 9092, "comment": "GameTime_t" }, "m_nPrevArmorVal": { - "value": 5888, + "value": 5896, "comment": "int32_t" }, "m_nPrevGrenadeAmmoCount": { - "value": 5892, + "value": 5900, "comment": "int32_t" }, "m_nRagdollDamageBone": { - "value": 7428, + "value": 7436, "comment": "int32_t" }, "m_pActionTrackingServices": { - "value": 5840, + "value": 5848, "comment": "CCSPlayer_ActionTrackingServices*" }, "m_pBulletServices": { - "value": 5808, + "value": 5816, "comment": "CCSPlayer_BulletServices*" }, "m_pBuyServices": { - "value": 5824, + "value": 5832, "comment": "CCSPlayer_BuyServices*" }, "m_pGlowServices": { - "value": 5832, + "value": 5840, "comment": "CCSPlayer_GlowServices*" }, "m_pHostageServices": { - "value": 5816, + "value": 5824, "comment": "CCSPlayer_HostageServices*" }, "m_qDeathEyeAngles": { - "value": 9116, + "value": 9124, "comment": "QAngle" }, "m_szLastPlaceName": { - "value": 5868, + "value": 5876, "comment": "char[18]" }, "m_szRagdollDamageWeaponName": { - "value": 7456, + "value": 7464, "comment": "char[64]" }, "m_unPreviousWeaponHash": { - "value": 5896, + "value": 5904, "comment": "uint32_t" }, "m_unWeaponHash": { - "value": 5900, + "value": 5908, "comment": "uint32_t" }, "m_vRagdollDamageForce": { - "value": 7432, + "value": 7440, "comment": "Vector" }, "m_vRagdollDamagePosition": { - "value": 7444, + "value": 7452, "comment": "Vector" }, "m_vRagdollServerOrigin": { - "value": 7524, + "value": 7532, "comment": "Vector" } }, @@ -6653,463 +6653,463 @@ "C_CSPlayerPawnBase": { "data": { "m_ArmorValue": { - "value": 5384, + "value": 5392, "comment": "int32_t" }, "m_angEyeAngles": { - "value": 5392, + "value": 5400, "comment": "QAngle" }, "m_angLastMuzzleFlashAngle": { - "value": 5252, + "value": 5260, "comment": "QAngle" }, "m_angShootAngleHistory": { - "value": 4868, + "value": 4876, "comment": "QAngle[2]" }, "m_angStashedShootAngles": { - "value": 4832, + "value": 4840, "comment": "QAngle" }, "m_bCachedPlaneIsValid": { - "value": 4773, + "value": 4781, "comment": "bool" }, "m_bCanMoveDuringFreezePeriod": { - "value": 5100, - "comment": "bool" - }, - "m_bClipHitStaticWorld": { - "value": 4772, - "comment": "bool" - }, - "m_bDeferStartMusicOnWarmup": { - "value": 5508, - "comment": "bool" - }, - "m_bFlashBuildUp": { - "value": 5216, - "comment": "bool" - }, - "m_bFlashDspHasBeenCleared": { - "value": 5217, - "comment": "bool" - }, - "m_bFlashScreenshotHasBeenGrabbed": { - "value": 5218, - "comment": "bool" - }, - "m_bGrenadeParametersStashed": { - "value": 4828, - "comment": "bool" - }, - "m_bGuardianShouldSprayCustomXMark": { - "value": 5708, - "comment": "bool" - }, - "m_bGunGameImmunity": { - "value": 5052, - "comment": "bool" - }, - "m_bHasDeathInfo": { - "value": 5709, - "comment": "bool" - }, - "m_bHasMovedSinceSpawn": { - "value": 5053, - "comment": "bool" - }, - "m_bHasNightVision": { - "value": 5149, - "comment": "bool" - }, - "m_bHideTargetID": { - "value": 5548, - "comment": "bool" - }, - "m_bHud_MiniScoreHidden": { - "value": 5422, - "comment": "bool" - }, - "m_bHud_RadarHidden": { - "value": 5423, - "comment": "bool" - }, - "m_bInNoDefuseArea": { - "value": 5068, - "comment": "bool" - }, - "m_bIsDefusing": { - "value": 5032, - "comment": "bool" - }, - "m_bIsGrabbingHostage": { - "value": 5033, - "comment": "bool" - }, - "m_bIsRescuing": { - "value": 5040, - "comment": "bool" - }, - "m_bIsScoped": { - "value": 5024, - "comment": "bool" - }, - "m_bIsWalking": { - "value": 5025, - "comment": "bool" - }, - "m_bKilledByHeadshot": { - "value": 5728, - "comment": "bool" - }, - "m_bKilledByTaser": { - "value": 5093, - "comment": "bool" - }, - "m_bNightVisionOn": { - "value": 5148, - "comment": "bool" - }, - "m_bOldIsScoped": { - "value": 5348, - "comment": "bool" - }, - "m_bResumeZoom": { - "value": 5026, - "comment": "bool" - }, - "m_bScreenTearFrameCaptured": { - "value": 5200, - "comment": "bool" - }, - "m_bShouldAutobuyDMWeapons": { - "value": 5420, - "comment": "bool" - }, - "m_bShouldAutobuyNow": { - "value": 5421, - "comment": "bool" - }, - "m_bStrafing": { "value": 5108, "comment": "bool" }, - "m_bSuppressGuardianTooFarWarningAudio": { - "value": 5092, + "m_bClipHitStaticWorld": { + "value": 4780, "comment": "bool" }, - "m_bWaitForNoAttack": { + "m_bDeferStartMusicOnWarmup": { + "value": 5516, + "comment": "bool" + }, + "m_bFlashBuildUp": { + "value": 5224, + "comment": "bool" + }, + "m_bFlashDspHasBeenCleared": { + "value": 5225, + "comment": "bool" + }, + "m_bFlashScreenshotHasBeenGrabbed": { + "value": 5226, + "comment": "bool" + }, + "m_bGrenadeParametersStashed": { + "value": 4836, + "comment": "bool" + }, + "m_bGuardianShouldSprayCustomXMark": { + "value": 5716, + "comment": "bool" + }, + "m_bGunGameImmunity": { + "value": 5060, + "comment": "bool" + }, + "m_bHasDeathInfo": { + "value": 5717, + "comment": "bool" + }, + "m_bHasMovedSinceSpawn": { + "value": 5061, + "comment": "bool" + }, + "m_bHasNightVision": { + "value": 5157, + "comment": "bool" + }, + "m_bHideTargetID": { + "value": 5556, + "comment": "bool" + }, + "m_bHud_MiniScoreHidden": { + "value": 5430, + "comment": "bool" + }, + "m_bHud_RadarHidden": { + "value": 5431, + "comment": "bool" + }, + "m_bInNoDefuseArea": { "value": 5076, "comment": "bool" }, + "m_bIsDefusing": { + "value": 5040, + "comment": "bool" + }, + "m_bIsGrabbingHostage": { + "value": 5041, + "comment": "bool" + }, + "m_bIsRescuing": { + "value": 5048, + "comment": "bool" + }, + "m_bIsScoped": { + "value": 5032, + "comment": "bool" + }, + "m_bIsWalking": { + "value": 5033, + "comment": "bool" + }, + "m_bKilledByHeadshot": { + "value": 5736, + "comment": "bool" + }, + "m_bKilledByTaser": { + "value": 5101, + "comment": "bool" + }, + "m_bNightVisionOn": { + "value": 5156, + "comment": "bool" + }, + "m_bOldIsScoped": { + "value": 5356, + "comment": "bool" + }, + "m_bResumeZoom": { + "value": 5034, + "comment": "bool" + }, + "m_bScreenTearFrameCaptured": { + "value": 5208, + "comment": "bool" + }, + "m_bShouldAutobuyDMWeapons": { + "value": 5428, + "comment": "bool" + }, + "m_bShouldAutobuyNow": { + "value": 5429, + "comment": "bool" + }, + "m_bStrafing": { + "value": 5116, + "comment": "bool" + }, + "m_bSuppressGuardianTooFarWarningAudio": { + "value": 5100, + "comment": "bool" + }, + "m_bWaitForNoAttack": { + "value": 5084, + "comment": "bool" + }, "m_cycleLatch": { - "value": 5512, + "value": 5520, "comment": "int32_t" }, "m_delayTargetIDTimer": { - "value": 5440, + "value": 5448, "comment": "CountdownTimer" }, "m_entitySpottedState": { - "value": 5680, + "value": 5688, "comment": "EntitySpottedState_t" }, "m_fImmuneToGunGameDamageTime": { - "value": 5044, + "value": 5052, "comment": "GameTime_t" }, "m_fImmuneToGunGameDamageTimeLast": { - "value": 5048, + "value": 5056, "comment": "GameTime_t" }, "m_fMolotovDamageTime": { - "value": 5060, + "value": 5068, "comment": "float" }, "m_fMolotovUseTime": { - "value": 5056, + "value": 5064, "comment": "float" }, "m_fNextThinkPushAway": { - "value": 5416, + "value": 5424, "comment": "float" }, "m_fRenderingClipPlane": { - "value": 4728, + "value": 4736, "comment": "float[4]" }, "m_firstTaserShakeTime": { - "value": 5556, + "value": 5564, "comment": "float" }, "m_flClientDeathTime": { - "value": 5192, + "value": 5200, "comment": "GameTime_t" }, "m_flCurrentMusicStartTime": { - "value": 5500, + "value": 5508, "comment": "float" }, "m_flDeathCCWeight": { - "value": 5344, - "comment": "float" - }, - "m_flDeathInfoTime": { - "value": 5712, - "comment": "float" - }, - "m_flDetectedByEnemySensorTime": { - "value": 5084, - "comment": "GameTime_t" - }, - "m_flEmitSoundTime": { - "value": 5116, - "comment": "GameTime_t" - }, - "m_flFlashBangTime": { - "value": 5204, - "comment": "float" - }, - "m_flFlashDuration": { - "value": 5224, - "comment": "float" - }, - "m_flFlashMaxAlpha": { - "value": 5220, - "comment": "float" - }, - "m_flFlashOverlayAlpha": { - "value": 5212, - "comment": "float" - }, - "m_flFlashScreenshotAlpha": { - "value": 5208, - "comment": "float" - }, - "m_flGuardianTooFarDistFrac": { - "value": 5080, - "comment": "float" - }, - "m_flHealthFadeAlpha": { - "value": 5276, - "comment": "float" - }, - "m_flHealthFadeValue": { - "value": 5272, - "comment": "float" - }, - "m_flHitHeading": { - "value": 5156, - "comment": "float" - }, - "m_flLastCollisionCeiling": { - "value": 4788, - "comment": "float" - }, - "m_flLastCollisionCeilingChangeTime": { - "value": 4792, - "comment": "float" - }, - "m_flLastSmokeOverlayAlpha": { - "value": 5560, - "comment": "float" - }, - "m_flLastSpawnTimeIndex": { - "value": 5112, - "comment": "GameTime_t" - }, - "m_flLowerBodyYawTarget": { - "value": 5104, - "comment": "float" - }, - "m_flMusicRoundStartTime": { - "value": 5504, - "comment": "float" - }, - "m_flNextGuardianTooFarWarning": { - "value": 5088, - "comment": "float" - }, - "m_flNextMagDropTime": { - "value": 5580, - "comment": "float" - }, - "m_flNightVisionAlpha": { - "value": 5196, - "comment": "float" - }, - "m_flPrevMatchEndTime": { - "value": 5356, - "comment": "float" - }, - "m_flPrevRoundEndTime": { "value": 5352, "comment": "float" }, - "m_flProgressBarStartTime": { - "value": 5136, + "m_flDeathInfoTime": { + "value": 5720, "comment": "float" }, - "m_flSlopeDropHeight": { - "value": 4984, - "comment": "float" - }, - "m_flSlopeDropOffset": { - "value": 4968, - "comment": "float" - }, - "m_flVelocityModifier": { - "value": 5152, - "comment": "float" - }, - "m_grenadeParameterStashTime": { - "value": 4824, + "m_flDetectedByEnemySensorTime": { + "value": 5092, "comment": "GameTime_t" }, - "m_hMuzzleFlashShape": { - "value": 5264, - "comment": "CHandle" - }, - "m_hOriginalController": { - "value": 5732, - "comment": "CHandle" - }, - "m_holdTargetIDTimer": { - "value": 5472, - "comment": "CountdownTimer" - }, - "m_iAddonBits": { - "value": 5120, - "comment": "int32_t" - }, - "m_iBlockingUseActionInProgress": { - "value": 5036, - "comment": "CSPlayerBlockingUseAction_t" - }, - "m_iDirection": { - "value": 5140, - "comment": "int32_t" - }, - "m_iHealthBarRenderMaskIndex": { - "value": 5268, - "comment": "int32_t" - }, - "m_iIDEntIndex": { - "value": 5436, - "comment": "CEntityIndex" - }, - "m_iMoveState": { - "value": 5096, - "comment": "int32_t" - }, - "m_iOldIDEntIndex": { - "value": 5468, - "comment": "CEntityIndex" - }, - "m_iPlayerState": { - "value": 5028, - "comment": "CSPlayerState" - }, - "m_iPrimaryAddon": { + "m_flEmitSoundTime": { "value": 5124, - "comment": "int32_t" + "comment": "GameTime_t" }, - "m_iProgressBarDuration": { - "value": 5132, - "comment": "int32_t" + "m_flFlashBangTime": { + "value": 5212, + "comment": "float" }, - "m_iSecondaryAddon": { - "value": 5128, - "comment": "int32_t" + "m_flFlashDuration": { + "value": 5232, + "comment": "float" }, - "m_iShotsFired": { - "value": 5144, - "comment": "int32_t" + "m_flFlashMaxAlpha": { + "value": 5228, + "comment": "float" }, - "m_iStartAccount": { - "value": 5164, - "comment": "int32_t" + "m_flFlashOverlayAlpha": { + "value": 5220, + "comment": "float" }, - "m_iTargetedWeaponEntIndex": { - "value": 5464, - "comment": "CEntityIndex" + "m_flFlashScreenshotAlpha": { + "value": 5216, + "comment": "float" }, - "m_iThrowGrenadeCounter": { - "value": 5072, - "comment": "int32_t" + "m_flGuardianTooFarDistFrac": { + "value": 5088, + "comment": "float" }, - "m_ignoreLadderJumpTime": { + "m_flHealthFadeAlpha": { "value": 5284, "comment": "float" }, + "m_flHealthFadeValue": { + "value": 5280, + "comment": "float" + }, + "m_flHitHeading": { + "value": 5164, + "comment": "float" + }, + "m_flLastCollisionCeiling": { + "value": 4796, + "comment": "float" + }, + "m_flLastCollisionCeilingChangeTime": { + "value": 4800, + "comment": "float" + }, + "m_flLastSmokeOverlayAlpha": { + "value": 5568, + "comment": "float" + }, + "m_flLastSpawnTimeIndex": { + "value": 5120, + "comment": "GameTime_t" + }, + "m_flLowerBodyYawTarget": { + "value": 5112, + "comment": "float" + }, + "m_flMusicRoundStartTime": { + "value": 5512, + "comment": "float" + }, + "m_flNextGuardianTooFarWarning": { + "value": 5096, + "comment": "float" + }, + "m_flNextMagDropTime": { + "value": 5588, + "comment": "float" + }, + "m_flNightVisionAlpha": { + "value": 5204, + "comment": "float" + }, + "m_flPrevMatchEndTime": { + "value": 5364, + "comment": "float" + }, + "m_flPrevRoundEndTime": { + "value": 5360, + "comment": "float" + }, + "m_flProgressBarStartTime": { + "value": 5144, + "comment": "float" + }, + "m_flSlopeDropHeight": { + "value": 4992, + "comment": "float" + }, + "m_flSlopeDropOffset": { + "value": 4976, + "comment": "float" + }, + "m_flVelocityModifier": { + "value": 5160, + "comment": "float" + }, + "m_grenadeParameterStashTime": { + "value": 4832, + "comment": "GameTime_t" + }, + "m_hMuzzleFlashShape": { + "value": 5272, + "comment": "CHandle" + }, + "m_hOriginalController": { + "value": 5740, + "comment": "CHandle" + }, + "m_holdTargetIDTimer": { + "value": 5480, + "comment": "CountdownTimer" + }, + "m_iAddonBits": { + "value": 5128, + "comment": "int32_t" + }, + "m_iBlockingUseActionInProgress": { + "value": 5044, + "comment": "CSPlayerBlockingUseAction_t" + }, + "m_iDirection": { + "value": 5148, + "comment": "int32_t" + }, + "m_iHealthBarRenderMaskIndex": { + "value": 5276, + "comment": "int32_t" + }, + "m_iIDEntIndex": { + "value": 5444, + "comment": "CEntityIndex" + }, + "m_iMoveState": { + "value": 5104, + "comment": "int32_t" + }, + "m_iOldIDEntIndex": { + "value": 5476, + "comment": "CEntityIndex" + }, + "m_iPlayerState": { + "value": 5036, + "comment": "CSPlayerState" + }, + "m_iPrimaryAddon": { + "value": 5132, + "comment": "int32_t" + }, + "m_iProgressBarDuration": { + "value": 5140, + "comment": "int32_t" + }, + "m_iSecondaryAddon": { + "value": 5136, + "comment": "int32_t" + }, + "m_iShotsFired": { + "value": 5152, + "comment": "int32_t" + }, + "m_iStartAccount": { + "value": 5172, + "comment": "int32_t" + }, + "m_iTargetedWeaponEntIndex": { + "value": 5472, + "comment": "CEntityIndex" + }, + "m_iThrowGrenadeCounter": { + "value": 5080, + "comment": "int32_t" + }, + "m_ignoreLadderJumpTime": { + "value": 5292, + "comment": "float" + }, "m_ladderSurpressionTimer": { - "value": 5288, + "value": 5296, "comment": "CountdownTimer" }, "m_lastLadderNormal": { - "value": 5312, + "value": 5320, "comment": "Vector" }, "m_lastLadderPos": { - "value": 5324, + "value": 5332, "comment": "Vector" }, "m_lastStandingPos": { - "value": 5228, + "value": 5236, "comment": "Vector" }, "m_nDeathCamMusic": { - "value": 5432, + "value": 5440, "comment": "int32_t" }, "m_nHeavyAssaultSuitCooldownRemaining": { - "value": 5380, + "value": 5388, "comment": "int32_t" }, "m_nHitBodyPart": { - "value": 5160, + "value": 5168, "comment": "int32_t" }, "m_nLastClipPlaneSetupFrame": { - "value": 4744, + "value": 4752, "comment": "int32_t" }, "m_nLastConcurrentKilled": { - "value": 5428, + "value": 5436, "comment": "int32_t" }, "m_nLastKillerIndex": { - "value": 5424, + "value": 5432, "comment": "CEntityIndex" }, "m_nLastMagDropAttachmentIndex": { - "value": 5584, + "value": 5592, "comment": "int32_t" }, "m_nMyCollisionGroup": { - "value": 5280, + "value": 5288, "comment": "int32_t" }, "m_nPlayerSmokedFx": { - "value": 5576, + "value": 5584, "comment": "ParticleIndex_t" }, "m_nSurvivalTeamNumber": { - "value": 5704, + "value": 5712, "comment": "int32_t" }, "m_nWhichBombZone": { - "value": 5064, + "value": 5072, "comment": "int32_t" }, "m_nextTaserShakeTime": { - "value": 5552, + "value": 5560, "comment": "float" }, "m_pClippingWeapon": { - "value": 4776, + "value": 4784, "comment": "C_CSWeaponBase*" }, "m_pPingServices": { @@ -7121,95 +7121,95 @@ "comment": "CPlayer_ViewModelServices*" }, "m_previousPlayerState": { - "value": 4784, + "value": 4792, "comment": "CSPlayerState" }, "m_serverIntendedCycle": { - "value": 5516, + "value": 5524, "comment": "float" }, "m_thirdPersonHeading": { - "value": 4944, + "value": 4952, "comment": "QAngle" }, "m_unCurrentEquipmentValue": { - "value": 5360, + "value": 5368, "comment": "uint16_t" }, "m_unFreezetimeEndEquipmentValue": { - "value": 5364, + "value": 5372, "comment": "uint16_t" }, "m_unRoundStartEquipmentValue": { - "value": 5362, + "value": 5370, "comment": "uint16_t" }, "m_vHeadConstraintOffset": { - "value": 5000, + "value": 5008, "comment": "Vector" }, "m_vLastSmokeOverlayColor": { - "value": 5564, + "value": 5572, "comment": "Vector" }, "m_vecBulletHitModels": { - "value": 5592, + "value": 5600, "comment": "CUtlVector" }, "m_vecDeathInfoOrigin": { - "value": 5716, + "value": 5724, "comment": "Vector" }, "m_vecIntroStartEyePosition": { - "value": 5168, + "value": 5176, "comment": "Vector" }, "m_vecIntroStartPlayerForward": { - "value": 5180, + "value": 5188, "comment": "Vector" }, "m_vecLastAliveLocalVelocity": { - "value": 5640, + "value": 5648, "comment": "Vector" }, "m_vecLastClipCameraForward": { - "value": 4760, + "value": 4768, "comment": "Vector" }, "m_vecLastClipCameraPos": { - "value": 4748, + "value": 4756, "comment": "Vector" }, "m_vecLastMuzzleFlashPos": { - "value": 5240, + "value": 5248, "comment": "Vector" }, "m_vecPickupModelSlerpers": { - "value": 5616, + "value": 5624, "comment": "CUtlVector" }, "m_vecPlayerPatchEconIndices": { - "value": 5520, + "value": 5528, "comment": "uint32_t[5]" }, "m_vecStashedGrenadeThrowPosition": { - "value": 4844, + "value": 4852, "comment": "Vector" }, "m_vecStashedVelocity": { - "value": 4856, + "value": 4864, "comment": "Vector" }, "m_vecThirdPersonViewPositionOverride": { - "value": 5368, + "value": 5376, "comment": "Vector" }, "m_vecThrowPositionHistory": { - "value": 4892, + "value": 4900, "comment": "Vector[2]" }, "m_vecVelocityHistory": { - "value": 4916, + "value": 4924, "comment": "Vector[2]" } }, @@ -7423,6 +7423,10 @@ "value": 6528, "comment": "GameTime_t" }, + "m_flLastMagDropRequestTime": { + "value": 6656, + "comment": "GameTime_t" + }, "m_flNextAttackRenderTimeOffset": { "value": 5880, "comment": "float" @@ -7585,27 +7589,27 @@ "C_CSWeaponBaseGun": { "data": { "m_bNeedsBoltAction": { - "value": 6685, + "value": 6701, "comment": "bool" }, "m_iBurstShotsRemaining": { - "value": 6660, + "value": 6676, "comment": "int32_t" }, "m_iSilencerBodygroup": { - "value": 6664, - "comment": "int32_t" - }, - "m_inPrecache": { - "value": 6684, - "comment": "bool" - }, - "m_silencedModelIndex": { "value": 6680, "comment": "int32_t" }, + "m_inPrecache": { + "value": 6700, + "comment": "bool" + }, + "m_silencedModelIndex": { + "value": 6696, + "comment": "int32_t" + }, "m_zoomLevel": { - "value": 6656, + "value": 6672, "comment": "int32_t" } }, @@ -9324,11 +9328,11 @@ "C_Fists": { "data": { "m_bPlayingUninterruptableAct": { - "value": 6656, + "value": 6672, "comment": "bool" }, "m_nUninterruptableActivity": { - "value": 6660, + "value": 6676, "comment": "PlayerAnimEvent_t" } }, @@ -12502,11 +12506,11 @@ "C_WeaponBaseItem": { "data": { "m_SequenceCompleteTimer": { - "value": 6656, + "value": 6672, "comment": "CountdownTimer" }, "m_bRedraw": { - "value": 6680, + "value": 6696, "comment": "bool" } }, @@ -12619,7 +12623,7 @@ "C_WeaponShield": { "data": { "m_flDisplayHealth": { - "value": 6688, + "value": 6704, "comment": "float" } }, @@ -12628,7 +12632,7 @@ "C_WeaponTaser": { "data": { "m_fFireTime": { - "value": 6688, + "value": 6704, "comment": "GameTime_t" } }, diff --git a/generated/client.dll.py b/generated/client.dll.py index 3cb4e66..43d3aad 100644 --- a/generated/client.dll.py +++ b/generated/client.dll.py @@ -1,6 +1,6 @@ ''' Created using https://github.com/a2x/cs2-dumper -Mon, 11 Dec 2023 23:16:32 +0000 +Thu, 14 Dec 2023 01:10:27 +0000 ''' class ActiveModelConfig_t: @@ -1182,20 +1182,20 @@ class C_BaseButton: # C_BaseToggle m_szDisplayText = 0xCC8 # CUtlSymbolLarge class C_BaseCSGrenade: # C_CSWeaponBase - m_bClientPredictDelete = 0x1A00 # bool - m_bRedraw = 0x1A01 # bool - m_bIsHeldByPlayer = 0x1A02 # bool - m_bPinPulled = 0x1A03 # bool - m_bJumpThrow = 0x1A04 # bool - m_bThrowAnimating = 0x1A05 # bool - m_fThrowTime = 0x1A08 # GameTime_t - m_flThrowStrength = 0x1A0C # float - m_flThrowStrengthApproach = 0x1A10 # float - m_fDropTime = 0x1A14 # GameTime_t - m_bJustPulledPin = 0x1A18 # bool - m_nNextHoldTick = 0x1A1C # GameTick_t - m_flNextHoldFrac = 0x1A20 # float - m_hSwitchToWeaponAfterThrow = 0x1A24 # CHandle + m_bClientPredictDelete = 0x1A10 # bool + m_bRedraw = 0x1A11 # bool + m_bIsHeldByPlayer = 0x1A12 # bool + m_bPinPulled = 0x1A13 # bool + m_bJumpThrow = 0x1A14 # bool + m_bThrowAnimating = 0x1A15 # bool + m_fThrowTime = 0x1A18 # GameTime_t + m_flThrowStrength = 0x1A1C # float + m_flThrowStrengthApproach = 0x1A20 # float + m_fDropTime = 0x1A24 # GameTime_t + m_bJustPulledPin = 0x1A28 # bool + m_nNextHoldTick = 0x1A2C # GameTick_t + m_flNextHoldFrac = 0x1A30 # float + m_hSwitchToWeaponAfterThrow = 0x1A34 # CHandle class C_BaseCSGrenadeProjectile: # C_BaseGrenade m_vInitialPosition = 0x1068 # Vector @@ -1537,18 +1537,18 @@ class C_BulletHitModel: # CBaseAnimGraph m_vecStartPos = 0xEC0 # Vector class C_C4: # C_CSWeaponBase - m_szScreenText = 0x1A00 # char[32] - m_activeLightParticleIndex = 0x1A20 # ParticleIndex_t - m_eActiveLightEffect = 0x1A24 # C4LightEffect_t - m_bStartedArming = 0x1A28 # bool - m_fArmedTime = 0x1A2C # GameTime_t - m_bBombPlacedAnimation = 0x1A30 # bool - m_bIsPlantingViaUse = 0x1A31 # bool - m_entitySpottedState = 0x1A38 # EntitySpottedState_t - m_nSpotRules = 0x1A50 # int32_t - m_bPlayedArmingBeeps = 0x1A54 # bool[7] - m_bBombPlanted = 0x1A5B # bool - m_bDroppedFromDeath = 0x1A5C # bool + m_szScreenText = 0x1A10 # char[32] + m_activeLightParticleIndex = 0x1A30 # ParticleIndex_t + m_eActiveLightEffect = 0x1A34 # C4LightEffect_t + m_bStartedArming = 0x1A38 # bool + m_fArmedTime = 0x1A3C # GameTime_t + m_bBombPlacedAnimation = 0x1A40 # bool + m_bIsPlantingViaUse = 0x1A41 # bool + m_entitySpottedState = 0x1A48 # EntitySpottedState_t + m_nSpotRules = 0x1A60 # int32_t + m_bPlayedArmingBeeps = 0x1A64 # bool[7] + m_bBombPlanted = 0x1A6B # bool + m_bDroppedFromDeath = 0x1A6C # bool class C_CSGOViewModel: # C_PredictedViewModel m_bShouldIgnoreOffsetAndAccuracy = 0xF10 # bool @@ -1604,9 +1604,9 @@ class C_CSGO_PreviewModel: # C_BaseFlex class C_CSGO_PreviewModelAlias_csgo_item_previewmodel: # C_CSGO_PreviewModel class C_CSGO_PreviewPlayer: # C_CSPlayerPawn - m_animgraph = 0x23B0 # CUtlString - m_animgraphCharacterModeString = 0x23B8 # CUtlString - m_flInitialModelScale = 0x23C0 # float + m_animgraph = 0x23B8 # CUtlString + m_animgraphCharacterModeString = 0x23C0 # CUtlString + m_flInitialModelScale = 0x23C8 # float class C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel: # C_CSGO_PreviewPlayer @@ -1758,202 +1758,202 @@ class C_CSGameRulesProxy: # C_GameRulesProxy class C_CSMinimapBoundary: # C_BaseEntity class C_CSObserverPawn: # C_CSPlayerPawnBase - m_hDetectParentChange = 0x16B0 # CEntityHandle + m_hDetectParentChange = 0x16B8 # CEntityHandle class C_CSPlayerPawn: # C_CSPlayerPawnBase - m_pBulletServices = 0x16B0 # CCSPlayer_BulletServices* - m_pHostageServices = 0x16B8 # CCSPlayer_HostageServices* - m_pBuyServices = 0x16C0 # CCSPlayer_BuyServices* - m_pGlowServices = 0x16C8 # CCSPlayer_GlowServices* - m_pActionTrackingServices = 0x16D0 # CCSPlayer_ActionTrackingServices* - m_flHealthShotBoostExpirationTime = 0x16D8 # GameTime_t - m_flLastFiredWeaponTime = 0x16DC # GameTime_t - m_bHasFemaleVoice = 0x16E0 # bool - m_flLandseconds = 0x16E4 # float - m_flOldFallVelocity = 0x16E8 # float - m_szLastPlaceName = 0x16EC # char[18] - m_bPrevDefuser = 0x16FE # bool - m_bPrevHelmet = 0x16FF # bool - m_nPrevArmorVal = 0x1700 # int32_t - m_nPrevGrenadeAmmoCount = 0x1704 # int32_t - m_unPreviousWeaponHash = 0x1708 # uint32_t - m_unWeaponHash = 0x170C # uint32_t - m_bInBuyZone = 0x1710 # bool - m_bPreviouslyInBuyZone = 0x1711 # bool - m_aimPunchAngle = 0x1714 # QAngle - m_aimPunchAngleVel = 0x1720 # QAngle - m_aimPunchTickBase = 0x172C # int32_t - m_aimPunchTickFraction = 0x1730 # float - m_aimPunchCache = 0x1738 # CUtlVector - m_bInLanding = 0x1758 # bool - m_flLandingTime = 0x175C # float - m_bInHostageRescueZone = 0x1760 # bool - m_bInBombZone = 0x1761 # bool - m_bIsBuyMenuOpen = 0x1762 # bool - m_flTimeOfLastInjury = 0x1764 # GameTime_t - m_flNextSprayDecalTime = 0x1768 # GameTime_t - m_iRetakesOffering = 0x1880 # int32_t - m_iRetakesOfferingCard = 0x1884 # int32_t - m_bRetakesHasDefuseKit = 0x1888 # bool - m_bRetakesMVPLastRound = 0x1889 # bool - m_iRetakesMVPBoostItem = 0x188C # int32_t - m_RetakesMVPBoostExtraUtility = 0x1890 # loadout_slot_t - m_bNeedToReApplyGloves = 0x18B0 # bool - m_EconGloves = 0x18B8 # C_EconItemView - m_bMustSyncRagdollState = 0x1D00 # bool - m_nRagdollDamageBone = 0x1D04 # int32_t - m_vRagdollDamageForce = 0x1D08 # Vector - m_vRagdollDamagePosition = 0x1D14 # Vector - m_szRagdollDamageWeaponName = 0x1D20 # char[64] - m_bRagdollDamageHeadshot = 0x1D60 # bool - m_vRagdollServerOrigin = 0x1D64 # Vector - m_bLastHeadBoneTransformIsValid = 0x2378 # bool - m_lastLandTime = 0x237C # GameTime_t - m_bOnGroundLastTick = 0x2380 # bool - m_qDeathEyeAngles = 0x239C # QAngle - m_bSkipOneHeadConstraintUpdate = 0x23A8 # bool + m_pBulletServices = 0x16B8 # CCSPlayer_BulletServices* + m_pHostageServices = 0x16C0 # CCSPlayer_HostageServices* + m_pBuyServices = 0x16C8 # CCSPlayer_BuyServices* + m_pGlowServices = 0x16D0 # CCSPlayer_GlowServices* + m_pActionTrackingServices = 0x16D8 # CCSPlayer_ActionTrackingServices* + m_flHealthShotBoostExpirationTime = 0x16E0 # GameTime_t + m_flLastFiredWeaponTime = 0x16E4 # GameTime_t + m_bHasFemaleVoice = 0x16E8 # bool + m_flLandseconds = 0x16EC # float + m_flOldFallVelocity = 0x16F0 # float + m_szLastPlaceName = 0x16F4 # char[18] + m_bPrevDefuser = 0x1706 # bool + m_bPrevHelmet = 0x1707 # bool + m_nPrevArmorVal = 0x1708 # int32_t + m_nPrevGrenadeAmmoCount = 0x170C # int32_t + m_unPreviousWeaponHash = 0x1710 # uint32_t + m_unWeaponHash = 0x1714 # uint32_t + m_bInBuyZone = 0x1718 # bool + m_bPreviouslyInBuyZone = 0x1719 # bool + m_aimPunchAngle = 0x171C # QAngle + m_aimPunchAngleVel = 0x1728 # QAngle + m_aimPunchTickBase = 0x1734 # int32_t + m_aimPunchTickFraction = 0x1738 # float + m_aimPunchCache = 0x1740 # CUtlVector + m_bInLanding = 0x1760 # bool + m_flLandingTime = 0x1764 # float + m_bInHostageRescueZone = 0x1768 # bool + m_bInBombZone = 0x1769 # bool + m_bIsBuyMenuOpen = 0x176A # bool + m_flTimeOfLastInjury = 0x176C # GameTime_t + m_flNextSprayDecalTime = 0x1770 # GameTime_t + m_iRetakesOffering = 0x1888 # int32_t + m_iRetakesOfferingCard = 0x188C # int32_t + m_bRetakesHasDefuseKit = 0x1890 # bool + m_bRetakesMVPLastRound = 0x1891 # bool + m_iRetakesMVPBoostItem = 0x1894 # int32_t + m_RetakesMVPBoostExtraUtility = 0x1898 # loadout_slot_t + m_bNeedToReApplyGloves = 0x18B8 # bool + m_EconGloves = 0x18C0 # C_EconItemView + m_bMustSyncRagdollState = 0x1D08 # bool + m_nRagdollDamageBone = 0x1D0C # int32_t + m_vRagdollDamageForce = 0x1D10 # Vector + m_vRagdollDamagePosition = 0x1D1C # Vector + m_szRagdollDamageWeaponName = 0x1D28 # char[64] + m_bRagdollDamageHeadshot = 0x1D68 # bool + m_vRagdollServerOrigin = 0x1D6C # Vector + m_bLastHeadBoneTransformIsValid = 0x2380 # bool + m_lastLandTime = 0x2384 # GameTime_t + m_bOnGroundLastTick = 0x2388 # bool + m_qDeathEyeAngles = 0x23A4 # QAngle + m_bSkipOneHeadConstraintUpdate = 0x23B0 # bool class C_CSPlayerPawnBase: # C_BasePlayerPawn m_pPingServices = 0x1268 # CCSPlayer_PingServices* m_pViewModelServices = 0x1270 # CPlayer_ViewModelServices* - m_fRenderingClipPlane = 0x1278 # float[4] - m_nLastClipPlaneSetupFrame = 0x1288 # int32_t - m_vecLastClipCameraPos = 0x128C # Vector - m_vecLastClipCameraForward = 0x1298 # Vector - m_bClipHitStaticWorld = 0x12A4 # bool - m_bCachedPlaneIsValid = 0x12A5 # bool - m_pClippingWeapon = 0x12A8 # C_CSWeaponBase* - m_previousPlayerState = 0x12B0 # CSPlayerState - m_flLastCollisionCeiling = 0x12B4 # float - m_flLastCollisionCeilingChangeTime = 0x12B8 # float - m_grenadeParameterStashTime = 0x12D8 # GameTime_t - m_bGrenadeParametersStashed = 0x12DC # bool - m_angStashedShootAngles = 0x12E0 # QAngle - m_vecStashedGrenadeThrowPosition = 0x12EC # Vector - m_vecStashedVelocity = 0x12F8 # Vector - m_angShootAngleHistory = 0x1304 # QAngle[2] - m_vecThrowPositionHistory = 0x131C # Vector[2] - m_vecVelocityHistory = 0x1334 # Vector[2] - m_thirdPersonHeading = 0x1350 # QAngle - m_flSlopeDropOffset = 0x1368 # float - m_flSlopeDropHeight = 0x1378 # float - m_vHeadConstraintOffset = 0x1388 # Vector - m_bIsScoped = 0x13A0 # bool - m_bIsWalking = 0x13A1 # bool - m_bResumeZoom = 0x13A2 # bool - m_iPlayerState = 0x13A4 # CSPlayerState - m_bIsDefusing = 0x13A8 # bool - m_bIsGrabbingHostage = 0x13A9 # bool - m_iBlockingUseActionInProgress = 0x13AC # CSPlayerBlockingUseAction_t - m_bIsRescuing = 0x13B0 # bool - m_fImmuneToGunGameDamageTime = 0x13B4 # GameTime_t - m_fImmuneToGunGameDamageTimeLast = 0x13B8 # GameTime_t - m_bGunGameImmunity = 0x13BC # bool - m_bHasMovedSinceSpawn = 0x13BD # bool - m_fMolotovUseTime = 0x13C0 # float - m_fMolotovDamageTime = 0x13C4 # float - m_nWhichBombZone = 0x13C8 # int32_t - m_bInNoDefuseArea = 0x13CC # bool - m_iThrowGrenadeCounter = 0x13D0 # int32_t - m_bWaitForNoAttack = 0x13D4 # bool - m_flGuardianTooFarDistFrac = 0x13D8 # float - m_flDetectedByEnemySensorTime = 0x13DC # GameTime_t - m_flNextGuardianTooFarWarning = 0x13E0 # float - m_bSuppressGuardianTooFarWarningAudio = 0x13E4 # bool - m_bKilledByTaser = 0x13E5 # bool - m_iMoveState = 0x13E8 # int32_t - m_bCanMoveDuringFreezePeriod = 0x13EC # bool - m_flLowerBodyYawTarget = 0x13F0 # float - m_bStrafing = 0x13F4 # bool - m_flLastSpawnTimeIndex = 0x13F8 # GameTime_t - m_flEmitSoundTime = 0x13FC # GameTime_t - m_iAddonBits = 0x1400 # int32_t - m_iPrimaryAddon = 0x1404 # int32_t - m_iSecondaryAddon = 0x1408 # int32_t - m_iProgressBarDuration = 0x140C # int32_t - m_flProgressBarStartTime = 0x1410 # float - m_iDirection = 0x1414 # int32_t - m_iShotsFired = 0x1418 # int32_t - m_bNightVisionOn = 0x141C # bool - m_bHasNightVision = 0x141D # bool - m_flVelocityModifier = 0x1420 # float - m_flHitHeading = 0x1424 # float - m_nHitBodyPart = 0x1428 # int32_t - m_iStartAccount = 0x142C # int32_t - m_vecIntroStartEyePosition = 0x1430 # Vector - m_vecIntroStartPlayerForward = 0x143C # Vector - m_flClientDeathTime = 0x1448 # GameTime_t - m_flNightVisionAlpha = 0x144C # float - m_bScreenTearFrameCaptured = 0x1450 # bool - m_flFlashBangTime = 0x1454 # float - m_flFlashScreenshotAlpha = 0x1458 # float - m_flFlashOverlayAlpha = 0x145C # float - m_bFlashBuildUp = 0x1460 # bool - m_bFlashDspHasBeenCleared = 0x1461 # bool - m_bFlashScreenshotHasBeenGrabbed = 0x1462 # bool - m_flFlashMaxAlpha = 0x1464 # float - m_flFlashDuration = 0x1468 # float - m_lastStandingPos = 0x146C # Vector - m_vecLastMuzzleFlashPos = 0x1478 # Vector - m_angLastMuzzleFlashAngle = 0x1484 # QAngle - m_hMuzzleFlashShape = 0x1490 # CHandle - m_iHealthBarRenderMaskIndex = 0x1494 # int32_t - m_flHealthFadeValue = 0x1498 # float - m_flHealthFadeAlpha = 0x149C # float - m_nMyCollisionGroup = 0x14A0 # int32_t - m_ignoreLadderJumpTime = 0x14A4 # float - m_ladderSurpressionTimer = 0x14A8 # CountdownTimer - m_lastLadderNormal = 0x14C0 # Vector - m_lastLadderPos = 0x14CC # Vector - m_flDeathCCWeight = 0x14E0 # float - m_bOldIsScoped = 0x14E4 # bool - m_flPrevRoundEndTime = 0x14E8 # float - m_flPrevMatchEndTime = 0x14EC # float - m_unCurrentEquipmentValue = 0x14F0 # uint16_t - m_unRoundStartEquipmentValue = 0x14F2 # uint16_t - m_unFreezetimeEndEquipmentValue = 0x14F4 # uint16_t - m_vecThirdPersonViewPositionOverride = 0x14F8 # Vector - m_nHeavyAssaultSuitCooldownRemaining = 0x1504 # int32_t - m_ArmorValue = 0x1508 # int32_t - m_angEyeAngles = 0x1510 # QAngle - m_fNextThinkPushAway = 0x1528 # float - m_bShouldAutobuyDMWeapons = 0x152C # bool - m_bShouldAutobuyNow = 0x152D # bool - m_bHud_MiniScoreHidden = 0x152E # bool - m_bHud_RadarHidden = 0x152F # bool - m_nLastKillerIndex = 0x1530 # CEntityIndex - m_nLastConcurrentKilled = 0x1534 # int32_t - m_nDeathCamMusic = 0x1538 # int32_t - m_iIDEntIndex = 0x153C # CEntityIndex - m_delayTargetIDTimer = 0x1540 # CountdownTimer - m_iTargetedWeaponEntIndex = 0x1558 # CEntityIndex - m_iOldIDEntIndex = 0x155C # CEntityIndex - m_holdTargetIDTimer = 0x1560 # CountdownTimer - m_flCurrentMusicStartTime = 0x157C # float - m_flMusicRoundStartTime = 0x1580 # float - m_bDeferStartMusicOnWarmup = 0x1584 # bool - m_cycleLatch = 0x1588 # int32_t - m_serverIntendedCycle = 0x158C # float - m_vecPlayerPatchEconIndices = 0x1590 # uint32_t[5] - m_bHideTargetID = 0x15AC # bool - m_nextTaserShakeTime = 0x15B0 # float - m_firstTaserShakeTime = 0x15B4 # float - m_flLastSmokeOverlayAlpha = 0x15B8 # float - m_vLastSmokeOverlayColor = 0x15BC # Vector - m_nPlayerSmokedFx = 0x15C8 # ParticleIndex_t - m_flNextMagDropTime = 0x15CC # float - m_nLastMagDropAttachmentIndex = 0x15D0 # int32_t - m_vecBulletHitModels = 0x15D8 # CUtlVector - m_vecPickupModelSlerpers = 0x15F0 # CUtlVector - m_vecLastAliveLocalVelocity = 0x1608 # Vector - m_entitySpottedState = 0x1630 # EntitySpottedState_t - m_nSurvivalTeamNumber = 0x1648 # int32_t - m_bGuardianShouldSprayCustomXMark = 0x164C # bool - m_bHasDeathInfo = 0x164D # bool - m_flDeathInfoTime = 0x1650 # float - m_vecDeathInfoOrigin = 0x1654 # Vector - m_bKilledByHeadshot = 0x1660 # bool - m_hOriginalController = 0x1664 # CHandle + m_fRenderingClipPlane = 0x1280 # float[4] + m_nLastClipPlaneSetupFrame = 0x1290 # int32_t + m_vecLastClipCameraPos = 0x1294 # Vector + m_vecLastClipCameraForward = 0x12A0 # Vector + m_bClipHitStaticWorld = 0x12AC # bool + m_bCachedPlaneIsValid = 0x12AD # bool + m_pClippingWeapon = 0x12B0 # C_CSWeaponBase* + m_previousPlayerState = 0x12B8 # CSPlayerState + m_flLastCollisionCeiling = 0x12BC # float + m_flLastCollisionCeilingChangeTime = 0x12C0 # float + m_grenadeParameterStashTime = 0x12E0 # GameTime_t + m_bGrenadeParametersStashed = 0x12E4 # bool + m_angStashedShootAngles = 0x12E8 # QAngle + m_vecStashedGrenadeThrowPosition = 0x12F4 # Vector + m_vecStashedVelocity = 0x1300 # Vector + m_angShootAngleHistory = 0x130C # QAngle[2] + m_vecThrowPositionHistory = 0x1324 # Vector[2] + m_vecVelocityHistory = 0x133C # Vector[2] + m_thirdPersonHeading = 0x1358 # QAngle + m_flSlopeDropOffset = 0x1370 # float + m_flSlopeDropHeight = 0x1380 # float + m_vHeadConstraintOffset = 0x1390 # Vector + m_bIsScoped = 0x13A8 # bool + m_bIsWalking = 0x13A9 # bool + m_bResumeZoom = 0x13AA # bool + m_iPlayerState = 0x13AC # CSPlayerState + m_bIsDefusing = 0x13B0 # bool + m_bIsGrabbingHostage = 0x13B1 # bool + m_iBlockingUseActionInProgress = 0x13B4 # CSPlayerBlockingUseAction_t + m_bIsRescuing = 0x13B8 # bool + m_fImmuneToGunGameDamageTime = 0x13BC # GameTime_t + m_fImmuneToGunGameDamageTimeLast = 0x13C0 # GameTime_t + m_bGunGameImmunity = 0x13C4 # bool + m_bHasMovedSinceSpawn = 0x13C5 # bool + m_fMolotovUseTime = 0x13C8 # float + m_fMolotovDamageTime = 0x13CC # float + m_nWhichBombZone = 0x13D0 # int32_t + m_bInNoDefuseArea = 0x13D4 # bool + m_iThrowGrenadeCounter = 0x13D8 # int32_t + m_bWaitForNoAttack = 0x13DC # bool + m_flGuardianTooFarDistFrac = 0x13E0 # float + m_flDetectedByEnemySensorTime = 0x13E4 # GameTime_t + m_flNextGuardianTooFarWarning = 0x13E8 # float + m_bSuppressGuardianTooFarWarningAudio = 0x13EC # bool + m_bKilledByTaser = 0x13ED # bool + m_iMoveState = 0x13F0 # int32_t + m_bCanMoveDuringFreezePeriod = 0x13F4 # bool + m_flLowerBodyYawTarget = 0x13F8 # float + m_bStrafing = 0x13FC # bool + m_flLastSpawnTimeIndex = 0x1400 # GameTime_t + m_flEmitSoundTime = 0x1404 # GameTime_t + m_iAddonBits = 0x1408 # int32_t + m_iPrimaryAddon = 0x140C # int32_t + m_iSecondaryAddon = 0x1410 # int32_t + m_iProgressBarDuration = 0x1414 # int32_t + m_flProgressBarStartTime = 0x1418 # float + m_iDirection = 0x141C # int32_t + m_iShotsFired = 0x1420 # int32_t + m_bNightVisionOn = 0x1424 # bool + m_bHasNightVision = 0x1425 # bool + m_flVelocityModifier = 0x1428 # float + m_flHitHeading = 0x142C # float + m_nHitBodyPart = 0x1430 # int32_t + m_iStartAccount = 0x1434 # int32_t + m_vecIntroStartEyePosition = 0x1438 # Vector + m_vecIntroStartPlayerForward = 0x1444 # Vector + m_flClientDeathTime = 0x1450 # GameTime_t + m_flNightVisionAlpha = 0x1454 # float + m_bScreenTearFrameCaptured = 0x1458 # bool + m_flFlashBangTime = 0x145C # float + m_flFlashScreenshotAlpha = 0x1460 # float + m_flFlashOverlayAlpha = 0x1464 # float + m_bFlashBuildUp = 0x1468 # bool + m_bFlashDspHasBeenCleared = 0x1469 # bool + m_bFlashScreenshotHasBeenGrabbed = 0x146A # bool + m_flFlashMaxAlpha = 0x146C # float + m_flFlashDuration = 0x1470 # float + m_lastStandingPos = 0x1474 # Vector + m_vecLastMuzzleFlashPos = 0x1480 # Vector + m_angLastMuzzleFlashAngle = 0x148C # QAngle + m_hMuzzleFlashShape = 0x1498 # CHandle + m_iHealthBarRenderMaskIndex = 0x149C # int32_t + m_flHealthFadeValue = 0x14A0 # float + m_flHealthFadeAlpha = 0x14A4 # float + m_nMyCollisionGroup = 0x14A8 # int32_t + m_ignoreLadderJumpTime = 0x14AC # float + m_ladderSurpressionTimer = 0x14B0 # CountdownTimer + m_lastLadderNormal = 0x14C8 # Vector + m_lastLadderPos = 0x14D4 # Vector + m_flDeathCCWeight = 0x14E8 # float + m_bOldIsScoped = 0x14EC # bool + m_flPrevRoundEndTime = 0x14F0 # float + m_flPrevMatchEndTime = 0x14F4 # float + m_unCurrentEquipmentValue = 0x14F8 # uint16_t + m_unRoundStartEquipmentValue = 0x14FA # uint16_t + m_unFreezetimeEndEquipmentValue = 0x14FC # uint16_t + m_vecThirdPersonViewPositionOverride = 0x1500 # Vector + m_nHeavyAssaultSuitCooldownRemaining = 0x150C # int32_t + m_ArmorValue = 0x1510 # int32_t + m_angEyeAngles = 0x1518 # QAngle + m_fNextThinkPushAway = 0x1530 # float + m_bShouldAutobuyDMWeapons = 0x1534 # bool + m_bShouldAutobuyNow = 0x1535 # bool + m_bHud_MiniScoreHidden = 0x1536 # bool + m_bHud_RadarHidden = 0x1537 # bool + m_nLastKillerIndex = 0x1538 # CEntityIndex + m_nLastConcurrentKilled = 0x153C # int32_t + m_nDeathCamMusic = 0x1540 # int32_t + m_iIDEntIndex = 0x1544 # CEntityIndex + m_delayTargetIDTimer = 0x1548 # CountdownTimer + m_iTargetedWeaponEntIndex = 0x1560 # CEntityIndex + m_iOldIDEntIndex = 0x1564 # CEntityIndex + m_holdTargetIDTimer = 0x1568 # CountdownTimer + m_flCurrentMusicStartTime = 0x1584 # float + m_flMusicRoundStartTime = 0x1588 # float + m_bDeferStartMusicOnWarmup = 0x158C # bool + m_cycleLatch = 0x1590 # int32_t + m_serverIntendedCycle = 0x1594 # float + m_vecPlayerPatchEconIndices = 0x1598 # uint32_t[5] + m_bHideTargetID = 0x15B4 # bool + m_nextTaserShakeTime = 0x15B8 # float + m_firstTaserShakeTime = 0x15BC # float + m_flLastSmokeOverlayAlpha = 0x15C0 # float + m_vLastSmokeOverlayColor = 0x15C4 # Vector + m_nPlayerSmokedFx = 0x15D0 # ParticleIndex_t + m_flNextMagDropTime = 0x15D4 # float + m_nLastMagDropAttachmentIndex = 0x15D8 # int32_t + m_vecBulletHitModels = 0x15E0 # CUtlVector + m_vecPickupModelSlerpers = 0x15F8 # CUtlVector + m_vecLastAliveLocalVelocity = 0x1610 # Vector + m_entitySpottedState = 0x1638 # EntitySpottedState_t + m_nSurvivalTeamNumber = 0x1650 # int32_t + m_bGuardianShouldSprayCustomXMark = 0x1654 # bool + m_bHasDeathInfo = 0x1655 # bool + m_flDeathInfoTime = 0x1658 # float + m_vecDeathInfoOrigin = 0x165C # Vector + m_bKilledByHeadshot = 0x1668 # bool + m_hOriginalController = 0x166C # CHandle class C_CSPlayerResource: # C_BaseEntity m_bHostageAlive = 0x540 # bool[12] @@ -2048,14 +2048,15 @@ class C_CSWeaponBase: # C_BasePlayerWeapon m_iIronSightMode = 0x1970 # int32_t m_flLastLOSTraceFailureTime = 0x1980 # GameTime_t m_iNumEmptyAttacks = 0x1984 # int32_t + m_flLastMagDropRequestTime = 0x1A00 # GameTime_t class C_CSWeaponBaseGun: # C_CSWeaponBase - m_zoomLevel = 0x1A00 # int32_t - m_iBurstShotsRemaining = 0x1A04 # int32_t - m_iSilencerBodygroup = 0x1A08 # int32_t - m_silencedModelIndex = 0x1A18 # int32_t - m_inPrecache = 0x1A1C # bool - m_bNeedsBoltAction = 0x1A1D # bool + m_zoomLevel = 0x1A10 # int32_t + m_iBurstShotsRemaining = 0x1A14 # int32_t + m_iSilencerBodygroup = 0x1A18 # int32_t + m_silencedModelIndex = 0x1A28 # int32_t + m_inPrecache = 0x1A2C # bool + m_bNeedsBoltAction = 0x1A2D # bool class C_Chicken: # C_DynamicProp m_hHolidayHatAddon = 0x10F0 # CHandle @@ -2520,8 +2521,8 @@ class C_Fish: # CBaseAnimGraph m_averageError = 0xF6C # float class C_Fists: # C_CSWeaponBase - m_bPlayingUninterruptableAct = 0x1A00 # bool - m_nUninterruptableActivity = 0x1A04 # PlayerAnimEvent_t + m_bPlayingUninterruptableAct = 0x1A10 # bool + m_nUninterruptableActivity = 0x1A14 # PlayerAnimEvent_t class C_Flashbang: # C_BaseCSGrenade @@ -3420,8 +3421,8 @@ class C_WeaponAWP: # C_CSWeaponBaseGun class C_WeaponAug: # C_CSWeaponBaseGun class C_WeaponBaseItem: # C_CSWeaponBase - m_SequenceCompleteTimer = 0x1A00 # CountdownTimer - m_bRedraw = 0x1A18 # bool + m_SequenceCompleteTimer = 0x1A10 # CountdownTimer + m_bRedraw = 0x1A28 # bool class C_WeaponBizon: # C_CSWeaponBaseGun @@ -3476,10 +3477,10 @@ class C_WeaponSSG08: # C_CSWeaponBaseGun class C_WeaponSawedoff: # C_CSWeaponBase class C_WeaponShield: # C_CSWeaponBaseGun - m_flDisplayHealth = 0x1A20 # float + m_flDisplayHealth = 0x1A30 # float class C_WeaponTaser: # C_CSWeaponBaseGun - m_fFireTime = 0x1A20 # GameTime_t + m_fFireTime = 0x1A30 # GameTime_t class C_WeaponTec9: # C_CSWeaponBaseGun diff --git a/generated/client.dll.rs b/generated/client.dll.rs index 59fd219..b920d40 100644 --- a/generated/client.dll.rs +++ b/generated/client.dll.rs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:32 +0000 + * Thu, 14 Dec 2023 01:10:27 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] @@ -1308,20 +1308,20 @@ pub mod C_BaseButton { // C_BaseToggle } pub mod C_BaseCSGrenade { // C_CSWeaponBase - pub const m_bClientPredictDelete: usize = 0x1A00; // bool - pub const m_bRedraw: usize = 0x1A01; // bool - pub const m_bIsHeldByPlayer: usize = 0x1A02; // bool - pub const m_bPinPulled: usize = 0x1A03; // bool - pub const m_bJumpThrow: usize = 0x1A04; // bool - pub const m_bThrowAnimating: usize = 0x1A05; // bool - pub const m_fThrowTime: usize = 0x1A08; // GameTime_t - pub const m_flThrowStrength: usize = 0x1A0C; // float - pub const m_flThrowStrengthApproach: usize = 0x1A10; // float - pub const m_fDropTime: usize = 0x1A14; // GameTime_t - pub const m_bJustPulledPin: usize = 0x1A18; // bool - pub const m_nNextHoldTick: usize = 0x1A1C; // GameTick_t - pub const m_flNextHoldFrac: usize = 0x1A20; // float - pub const m_hSwitchToWeaponAfterThrow: usize = 0x1A24; // CHandle + pub const m_bClientPredictDelete: usize = 0x1A10; // bool + pub const m_bRedraw: usize = 0x1A11; // bool + pub const m_bIsHeldByPlayer: usize = 0x1A12; // bool + pub const m_bPinPulled: usize = 0x1A13; // bool + pub const m_bJumpThrow: usize = 0x1A14; // bool + pub const m_bThrowAnimating: usize = 0x1A15; // bool + pub const m_fThrowTime: usize = 0x1A18; // GameTime_t + pub const m_flThrowStrength: usize = 0x1A1C; // float + pub const m_flThrowStrengthApproach: usize = 0x1A20; // float + pub const m_fDropTime: usize = 0x1A24; // GameTime_t + pub const m_bJustPulledPin: usize = 0x1A28; // bool + pub const m_nNextHoldTick: usize = 0x1A2C; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x1A30; // float + pub const m_hSwitchToWeaponAfterThrow: usize = 0x1A34; // CHandle } pub mod C_BaseCSGrenadeProjectile { // C_BaseGrenade @@ -1684,18 +1684,18 @@ pub mod C_BulletHitModel { // CBaseAnimGraph } pub mod C_C4 { // C_CSWeaponBase - pub const m_szScreenText: usize = 0x1A00; // char[32] - pub const m_activeLightParticleIndex: usize = 0x1A20; // ParticleIndex_t - pub const m_eActiveLightEffect: usize = 0x1A24; // C4LightEffect_t - pub const m_bStartedArming: usize = 0x1A28; // bool - pub const m_fArmedTime: usize = 0x1A2C; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0x1A30; // bool - pub const m_bIsPlantingViaUse: usize = 0x1A31; // bool - pub const m_entitySpottedState: usize = 0x1A38; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1A50; // int32_t - pub const m_bPlayedArmingBeeps: usize = 0x1A54; // bool[7] - pub const m_bBombPlanted: usize = 0x1A5B; // bool - pub const m_bDroppedFromDeath: usize = 0x1A5C; // bool + pub const m_szScreenText: usize = 0x1A10; // char[32] + pub const m_activeLightParticleIndex: usize = 0x1A30; // ParticleIndex_t + pub const m_eActiveLightEffect: usize = 0x1A34; // C4LightEffect_t + pub const m_bStartedArming: usize = 0x1A38; // bool + pub const m_fArmedTime: usize = 0x1A3C; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x1A40; // bool + pub const m_bIsPlantingViaUse: usize = 0x1A41; // bool + pub const m_entitySpottedState: usize = 0x1A48; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1A60; // int32_t + pub const m_bPlayedArmingBeeps: usize = 0x1A64; // bool[7] + pub const m_bBombPlanted: usize = 0x1A6B; // bool + pub const m_bDroppedFromDeath: usize = 0x1A6C; // bool } pub mod C_CSGOViewModel { // C_PredictedViewModel @@ -1764,9 +1764,9 @@ pub mod C_CSGO_PreviewModelAlias_csgo_item_previewmodel { // C_CSGO_PreviewModel } pub mod C_CSGO_PreviewPlayer { // C_CSPlayerPawn - pub const m_animgraph: usize = 0x23B0; // CUtlString - pub const m_animgraphCharacterModeString: usize = 0x23B8; // CUtlString - pub const m_flInitialModelScale: usize = 0x23C0; // float + pub const m_animgraph: usize = 0x23B8; // CUtlString + pub const m_animgraphCharacterModeString: usize = 0x23C0; // CUtlString + pub const m_flInitialModelScale: usize = 0x23C8; // float } pub mod C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { // C_CSGO_PreviewPlayer @@ -1935,204 +1935,204 @@ pub mod C_CSMinimapBoundary { // C_BaseEntity } pub mod C_CSObserverPawn { // C_CSPlayerPawnBase - pub const m_hDetectParentChange: usize = 0x16B0; // CEntityHandle + pub const m_hDetectParentChange: usize = 0x16B8; // CEntityHandle } pub mod C_CSPlayerPawn { // C_CSPlayerPawnBase - pub const m_pBulletServices: usize = 0x16B0; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0x16B8; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0x16C0; // CCSPlayer_BuyServices* - pub const m_pGlowServices: usize = 0x16C8; // CCSPlayer_GlowServices* - pub const m_pActionTrackingServices: usize = 0x16D0; // CCSPlayer_ActionTrackingServices* - pub const m_flHealthShotBoostExpirationTime: usize = 0x16D8; // GameTime_t - pub const m_flLastFiredWeaponTime: usize = 0x16DC; // GameTime_t - pub const m_bHasFemaleVoice: usize = 0x16E0; // bool - pub const m_flLandseconds: usize = 0x16E4; // float - pub const m_flOldFallVelocity: usize = 0x16E8; // float - pub const m_szLastPlaceName: usize = 0x16EC; // char[18] - pub const m_bPrevDefuser: usize = 0x16FE; // bool - pub const m_bPrevHelmet: usize = 0x16FF; // bool - pub const m_nPrevArmorVal: usize = 0x1700; // int32_t - pub const m_nPrevGrenadeAmmoCount: usize = 0x1704; // int32_t - pub const m_unPreviousWeaponHash: usize = 0x1708; // uint32_t - pub const m_unWeaponHash: usize = 0x170C; // uint32_t - pub const m_bInBuyZone: usize = 0x1710; // bool - pub const m_bPreviouslyInBuyZone: usize = 0x1711; // bool - pub const m_aimPunchAngle: usize = 0x1714; // QAngle - pub const m_aimPunchAngleVel: usize = 0x1720; // QAngle - pub const m_aimPunchTickBase: usize = 0x172C; // int32_t - pub const m_aimPunchTickFraction: usize = 0x1730; // float - pub const m_aimPunchCache: usize = 0x1738; // CUtlVector - pub const m_bInLanding: usize = 0x1758; // bool - pub const m_flLandingTime: usize = 0x175C; // float - pub const m_bInHostageRescueZone: usize = 0x1760; // bool - pub const m_bInBombZone: usize = 0x1761; // bool - pub const m_bIsBuyMenuOpen: usize = 0x1762; // bool - pub const m_flTimeOfLastInjury: usize = 0x1764; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x1768; // GameTime_t - pub const m_iRetakesOffering: usize = 0x1880; // int32_t - pub const m_iRetakesOfferingCard: usize = 0x1884; // int32_t - pub const m_bRetakesHasDefuseKit: usize = 0x1888; // bool - pub const m_bRetakesMVPLastRound: usize = 0x1889; // bool - pub const m_iRetakesMVPBoostItem: usize = 0x188C; // int32_t - pub const m_RetakesMVPBoostExtraUtility: usize = 0x1890; // loadout_slot_t - pub const m_bNeedToReApplyGloves: usize = 0x18B0; // bool - pub const m_EconGloves: usize = 0x18B8; // C_EconItemView - pub const m_bMustSyncRagdollState: usize = 0x1D00; // bool - pub const m_nRagdollDamageBone: usize = 0x1D04; // int32_t - pub const m_vRagdollDamageForce: usize = 0x1D08; // Vector - pub const m_vRagdollDamagePosition: usize = 0x1D14; // Vector - pub const m_szRagdollDamageWeaponName: usize = 0x1D20; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x1D60; // bool - pub const m_vRagdollServerOrigin: usize = 0x1D64; // Vector - pub const m_bLastHeadBoneTransformIsValid: usize = 0x2378; // bool - pub const m_lastLandTime: usize = 0x237C; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x2380; // bool - pub const m_qDeathEyeAngles: usize = 0x239C; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x23A8; // bool + pub const m_pBulletServices: usize = 0x16B8; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x16C0; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x16C8; // CCSPlayer_BuyServices* + pub const m_pGlowServices: usize = 0x16D0; // CCSPlayer_GlowServices* + pub const m_pActionTrackingServices: usize = 0x16D8; // CCSPlayer_ActionTrackingServices* + pub const m_flHealthShotBoostExpirationTime: usize = 0x16E0; // GameTime_t + pub const m_flLastFiredWeaponTime: usize = 0x16E4; // GameTime_t + pub const m_bHasFemaleVoice: usize = 0x16E8; // bool + pub const m_flLandseconds: usize = 0x16EC; // float + pub const m_flOldFallVelocity: usize = 0x16F0; // float + pub const m_szLastPlaceName: usize = 0x16F4; // char[18] + pub const m_bPrevDefuser: usize = 0x1706; // bool + pub const m_bPrevHelmet: usize = 0x1707; // bool + pub const m_nPrevArmorVal: usize = 0x1708; // int32_t + pub const m_nPrevGrenadeAmmoCount: usize = 0x170C; // int32_t + pub const m_unPreviousWeaponHash: usize = 0x1710; // uint32_t + pub const m_unWeaponHash: usize = 0x1714; // uint32_t + pub const m_bInBuyZone: usize = 0x1718; // bool + pub const m_bPreviouslyInBuyZone: usize = 0x1719; // bool + pub const m_aimPunchAngle: usize = 0x171C; // QAngle + pub const m_aimPunchAngleVel: usize = 0x1728; // QAngle + pub const m_aimPunchTickBase: usize = 0x1734; // int32_t + pub const m_aimPunchTickFraction: usize = 0x1738; // float + pub const m_aimPunchCache: usize = 0x1740; // CUtlVector + pub const m_bInLanding: usize = 0x1760; // bool + pub const m_flLandingTime: usize = 0x1764; // float + pub const m_bInHostageRescueZone: usize = 0x1768; // bool + pub const m_bInBombZone: usize = 0x1769; // bool + pub const m_bIsBuyMenuOpen: usize = 0x176A; // bool + pub const m_flTimeOfLastInjury: usize = 0x176C; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x1770; // GameTime_t + pub const m_iRetakesOffering: usize = 0x1888; // int32_t + pub const m_iRetakesOfferingCard: usize = 0x188C; // int32_t + pub const m_bRetakesHasDefuseKit: usize = 0x1890; // bool + pub const m_bRetakesMVPLastRound: usize = 0x1891; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x1894; // int32_t + pub const m_RetakesMVPBoostExtraUtility: usize = 0x1898; // loadout_slot_t + pub const m_bNeedToReApplyGloves: usize = 0x18B8; // bool + pub const m_EconGloves: usize = 0x18C0; // C_EconItemView + pub const m_bMustSyncRagdollState: usize = 0x1D08; // bool + pub const m_nRagdollDamageBone: usize = 0x1D0C; // int32_t + pub const m_vRagdollDamageForce: usize = 0x1D10; // Vector + pub const m_vRagdollDamagePosition: usize = 0x1D1C; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x1D28; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x1D68; // bool + pub const m_vRagdollServerOrigin: usize = 0x1D6C; // Vector + pub const m_bLastHeadBoneTransformIsValid: usize = 0x2380; // bool + pub const m_lastLandTime: usize = 0x2384; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x2388; // bool + pub const m_qDeathEyeAngles: usize = 0x23A4; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x23B0; // bool } pub mod C_CSPlayerPawnBase { // C_BasePlayerPawn pub const m_pPingServices: usize = 0x1268; // CCSPlayer_PingServices* pub const m_pViewModelServices: usize = 0x1270; // CPlayer_ViewModelServices* - pub const m_fRenderingClipPlane: usize = 0x1278; // float[4] - pub const m_nLastClipPlaneSetupFrame: usize = 0x1288; // int32_t - pub const m_vecLastClipCameraPos: usize = 0x128C; // Vector - pub const m_vecLastClipCameraForward: usize = 0x1298; // Vector - pub const m_bClipHitStaticWorld: usize = 0x12A4; // bool - pub const m_bCachedPlaneIsValid: usize = 0x12A5; // bool - pub const m_pClippingWeapon: usize = 0x12A8; // C_CSWeaponBase* - pub const m_previousPlayerState: usize = 0x12B0; // CSPlayerState - pub const m_flLastCollisionCeiling: usize = 0x12B4; // float - pub const m_flLastCollisionCeilingChangeTime: usize = 0x12B8; // float - pub const m_grenadeParameterStashTime: usize = 0x12D8; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x12DC; // bool - pub const m_angStashedShootAngles: usize = 0x12E0; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x12EC; // Vector - pub const m_vecStashedVelocity: usize = 0x12F8; // Vector - pub const m_angShootAngleHistory: usize = 0x1304; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x131C; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x1334; // Vector[2] - pub const m_thirdPersonHeading: usize = 0x1350; // QAngle - pub const m_flSlopeDropOffset: usize = 0x1368; // float - pub const m_flSlopeDropHeight: usize = 0x1378; // float - pub const m_vHeadConstraintOffset: usize = 0x1388; // Vector - pub const m_bIsScoped: usize = 0x13A0; // bool - pub const m_bIsWalking: usize = 0x13A1; // bool - pub const m_bResumeZoom: usize = 0x13A2; // bool - pub const m_iPlayerState: usize = 0x13A4; // CSPlayerState - pub const m_bIsDefusing: usize = 0x13A8; // bool - pub const m_bIsGrabbingHostage: usize = 0x13A9; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x13AC; // CSPlayerBlockingUseAction_t - pub const m_bIsRescuing: usize = 0x13B0; // bool - pub const m_fImmuneToGunGameDamageTime: usize = 0x13B4; // GameTime_t - pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x13B8; // GameTime_t - pub const m_bGunGameImmunity: usize = 0x13BC; // bool - pub const m_bHasMovedSinceSpawn: usize = 0x13BD; // bool - pub const m_fMolotovUseTime: usize = 0x13C0; // float - pub const m_fMolotovDamageTime: usize = 0x13C4; // float - pub const m_nWhichBombZone: usize = 0x13C8; // int32_t - pub const m_bInNoDefuseArea: usize = 0x13CC; // bool - pub const m_iThrowGrenadeCounter: usize = 0x13D0; // int32_t - pub const m_bWaitForNoAttack: usize = 0x13D4; // bool - pub const m_flGuardianTooFarDistFrac: usize = 0x13D8; // float - pub const m_flDetectedByEnemySensorTime: usize = 0x13DC; // GameTime_t - pub const m_flNextGuardianTooFarWarning: usize = 0x13E0; // float - pub const m_bSuppressGuardianTooFarWarningAudio: usize = 0x13E4; // bool - pub const m_bKilledByTaser: usize = 0x13E5; // bool - pub const m_iMoveState: usize = 0x13E8; // int32_t - pub const m_bCanMoveDuringFreezePeriod: usize = 0x13EC; // bool - pub const m_flLowerBodyYawTarget: usize = 0x13F0; // float - pub const m_bStrafing: usize = 0x13F4; // bool - pub const m_flLastSpawnTimeIndex: usize = 0x13F8; // GameTime_t - pub const m_flEmitSoundTime: usize = 0x13FC; // GameTime_t - pub const m_iAddonBits: usize = 0x1400; // int32_t - pub const m_iPrimaryAddon: usize = 0x1404; // int32_t - pub const m_iSecondaryAddon: usize = 0x1408; // int32_t - pub const m_iProgressBarDuration: usize = 0x140C; // int32_t - pub const m_flProgressBarStartTime: usize = 0x1410; // float - pub const m_iDirection: usize = 0x1414; // int32_t - pub const m_iShotsFired: usize = 0x1418; // int32_t - pub const m_bNightVisionOn: usize = 0x141C; // bool - pub const m_bHasNightVision: usize = 0x141D; // bool - pub const m_flVelocityModifier: usize = 0x1420; // float - pub const m_flHitHeading: usize = 0x1424; // float - pub const m_nHitBodyPart: usize = 0x1428; // int32_t - pub const m_iStartAccount: usize = 0x142C; // int32_t - pub const m_vecIntroStartEyePosition: usize = 0x1430; // Vector - pub const m_vecIntroStartPlayerForward: usize = 0x143C; // Vector - pub const m_flClientDeathTime: usize = 0x1448; // GameTime_t - pub const m_flNightVisionAlpha: usize = 0x144C; // float - pub const m_bScreenTearFrameCaptured: usize = 0x1450; // bool - pub const m_flFlashBangTime: usize = 0x1454; // float - pub const m_flFlashScreenshotAlpha: usize = 0x1458; // float - pub const m_flFlashOverlayAlpha: usize = 0x145C; // float - pub const m_bFlashBuildUp: usize = 0x1460; // bool - pub const m_bFlashDspHasBeenCleared: usize = 0x1461; // bool - pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x1462; // bool - pub const m_flFlashMaxAlpha: usize = 0x1464; // float - pub const m_flFlashDuration: usize = 0x1468; // float - pub const m_lastStandingPos: usize = 0x146C; // Vector - pub const m_vecLastMuzzleFlashPos: usize = 0x1478; // Vector - pub const m_angLastMuzzleFlashAngle: usize = 0x1484; // QAngle - pub const m_hMuzzleFlashShape: usize = 0x1490; // CHandle - pub const m_iHealthBarRenderMaskIndex: usize = 0x1494; // int32_t - pub const m_flHealthFadeValue: usize = 0x1498; // float - pub const m_flHealthFadeAlpha: usize = 0x149C; // float - pub const m_nMyCollisionGroup: usize = 0x14A0; // int32_t - pub const m_ignoreLadderJumpTime: usize = 0x14A4; // float - pub const m_ladderSurpressionTimer: usize = 0x14A8; // CountdownTimer - pub const m_lastLadderNormal: usize = 0x14C0; // Vector - pub const m_lastLadderPos: usize = 0x14CC; // Vector - pub const m_flDeathCCWeight: usize = 0x14E0; // float - pub const m_bOldIsScoped: usize = 0x14E4; // bool - pub const m_flPrevRoundEndTime: usize = 0x14E8; // float - pub const m_flPrevMatchEndTime: usize = 0x14EC; // float - pub const m_unCurrentEquipmentValue: usize = 0x14F0; // uint16_t - pub const m_unRoundStartEquipmentValue: usize = 0x14F2; // uint16_t - pub const m_unFreezetimeEndEquipmentValue: usize = 0x14F4; // uint16_t - pub const m_vecThirdPersonViewPositionOverride: usize = 0x14F8; // Vector - pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x1504; // int32_t - pub const m_ArmorValue: usize = 0x1508; // int32_t - pub const m_angEyeAngles: usize = 0x1510; // QAngle - pub const m_fNextThinkPushAway: usize = 0x1528; // float - pub const m_bShouldAutobuyDMWeapons: usize = 0x152C; // bool - pub const m_bShouldAutobuyNow: usize = 0x152D; // bool - pub const m_bHud_MiniScoreHidden: usize = 0x152E; // bool - pub const m_bHud_RadarHidden: usize = 0x152F; // bool - pub const m_nLastKillerIndex: usize = 0x1530; // CEntityIndex - pub const m_nLastConcurrentKilled: usize = 0x1534; // int32_t - pub const m_nDeathCamMusic: usize = 0x1538; // int32_t - pub const m_iIDEntIndex: usize = 0x153C; // CEntityIndex - pub const m_delayTargetIDTimer: usize = 0x1540; // CountdownTimer - pub const m_iTargetedWeaponEntIndex: usize = 0x1558; // CEntityIndex - pub const m_iOldIDEntIndex: usize = 0x155C; // CEntityIndex - pub const m_holdTargetIDTimer: usize = 0x1560; // CountdownTimer - pub const m_flCurrentMusicStartTime: usize = 0x157C; // float - pub const m_flMusicRoundStartTime: usize = 0x1580; // float - pub const m_bDeferStartMusicOnWarmup: usize = 0x1584; // bool - pub const m_cycleLatch: usize = 0x1588; // int32_t - pub const m_serverIntendedCycle: usize = 0x158C; // float - pub const m_vecPlayerPatchEconIndices: usize = 0x1590; // uint32_t[5] - pub const m_bHideTargetID: usize = 0x15AC; // bool - pub const m_nextTaserShakeTime: usize = 0x15B0; // float - pub const m_firstTaserShakeTime: usize = 0x15B4; // float - pub const m_flLastSmokeOverlayAlpha: usize = 0x15B8; // float - pub const m_vLastSmokeOverlayColor: usize = 0x15BC; // Vector - pub const m_nPlayerSmokedFx: usize = 0x15C8; // ParticleIndex_t - pub const m_flNextMagDropTime: usize = 0x15CC; // float - pub const m_nLastMagDropAttachmentIndex: usize = 0x15D0; // int32_t - pub const m_vecBulletHitModels: usize = 0x15D8; // CUtlVector - pub const m_vecPickupModelSlerpers: usize = 0x15F0; // CUtlVector - pub const m_vecLastAliveLocalVelocity: usize = 0x1608; // Vector - pub const m_entitySpottedState: usize = 0x1630; // EntitySpottedState_t - pub const m_nSurvivalTeamNumber: usize = 0x1648; // int32_t - pub const m_bGuardianShouldSprayCustomXMark: usize = 0x164C; // bool - pub const m_bHasDeathInfo: usize = 0x164D; // bool - pub const m_flDeathInfoTime: usize = 0x1650; // float - pub const m_vecDeathInfoOrigin: usize = 0x1654; // Vector - pub const m_bKilledByHeadshot: usize = 0x1660; // bool - pub const m_hOriginalController: usize = 0x1664; // CHandle + pub const m_fRenderingClipPlane: usize = 0x1280; // float[4] + pub const m_nLastClipPlaneSetupFrame: usize = 0x1290; // int32_t + pub const m_vecLastClipCameraPos: usize = 0x1294; // Vector + pub const m_vecLastClipCameraForward: usize = 0x12A0; // Vector + pub const m_bClipHitStaticWorld: usize = 0x12AC; // bool + pub const m_bCachedPlaneIsValid: usize = 0x12AD; // bool + pub const m_pClippingWeapon: usize = 0x12B0; // C_CSWeaponBase* + pub const m_previousPlayerState: usize = 0x12B8; // CSPlayerState + pub const m_flLastCollisionCeiling: usize = 0x12BC; // float + pub const m_flLastCollisionCeilingChangeTime: usize = 0x12C0; // float + pub const m_grenadeParameterStashTime: usize = 0x12E0; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x12E4; // bool + pub const m_angStashedShootAngles: usize = 0x12E8; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x12F4; // Vector + pub const m_vecStashedVelocity: usize = 0x1300; // Vector + pub const m_angShootAngleHistory: usize = 0x130C; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x1324; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x133C; // Vector[2] + pub const m_thirdPersonHeading: usize = 0x1358; // QAngle + pub const m_flSlopeDropOffset: usize = 0x1370; // float + pub const m_flSlopeDropHeight: usize = 0x1380; // float + pub const m_vHeadConstraintOffset: usize = 0x1390; // Vector + pub const m_bIsScoped: usize = 0x13A8; // bool + pub const m_bIsWalking: usize = 0x13A9; // bool + pub const m_bResumeZoom: usize = 0x13AA; // bool + pub const m_iPlayerState: usize = 0x13AC; // CSPlayerState + pub const m_bIsDefusing: usize = 0x13B0; // bool + pub const m_bIsGrabbingHostage: usize = 0x13B1; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x13B4; // CSPlayerBlockingUseAction_t + pub const m_bIsRescuing: usize = 0x13B8; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0x13BC; // GameTime_t + pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x13C0; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x13C4; // bool + pub const m_bHasMovedSinceSpawn: usize = 0x13C5; // bool + pub const m_fMolotovUseTime: usize = 0x13C8; // float + pub const m_fMolotovDamageTime: usize = 0x13CC; // float + pub const m_nWhichBombZone: usize = 0x13D0; // int32_t + pub const m_bInNoDefuseArea: usize = 0x13D4; // bool + pub const m_iThrowGrenadeCounter: usize = 0x13D8; // int32_t + pub const m_bWaitForNoAttack: usize = 0x13DC; // bool + pub const m_flGuardianTooFarDistFrac: usize = 0x13E0; // float + pub const m_flDetectedByEnemySensorTime: usize = 0x13E4; // GameTime_t + pub const m_flNextGuardianTooFarWarning: usize = 0x13E8; // float + pub const m_bSuppressGuardianTooFarWarningAudio: usize = 0x13EC; // bool + pub const m_bKilledByTaser: usize = 0x13ED; // bool + pub const m_iMoveState: usize = 0x13F0; // int32_t + pub const m_bCanMoveDuringFreezePeriod: usize = 0x13F4; // bool + pub const m_flLowerBodyYawTarget: usize = 0x13F8; // float + pub const m_bStrafing: usize = 0x13FC; // bool + pub const m_flLastSpawnTimeIndex: usize = 0x1400; // GameTime_t + pub const m_flEmitSoundTime: usize = 0x1404; // GameTime_t + pub const m_iAddonBits: usize = 0x1408; // int32_t + pub const m_iPrimaryAddon: usize = 0x140C; // int32_t + pub const m_iSecondaryAddon: usize = 0x1410; // int32_t + pub const m_iProgressBarDuration: usize = 0x1414; // int32_t + pub const m_flProgressBarStartTime: usize = 0x1418; // float + pub const m_iDirection: usize = 0x141C; // int32_t + pub const m_iShotsFired: usize = 0x1420; // int32_t + pub const m_bNightVisionOn: usize = 0x1424; // bool + pub const m_bHasNightVision: usize = 0x1425; // bool + pub const m_flVelocityModifier: usize = 0x1428; // float + pub const m_flHitHeading: usize = 0x142C; // float + pub const m_nHitBodyPart: usize = 0x1430; // int32_t + pub const m_iStartAccount: usize = 0x1434; // int32_t + pub const m_vecIntroStartEyePosition: usize = 0x1438; // Vector + pub const m_vecIntroStartPlayerForward: usize = 0x1444; // Vector + pub const m_flClientDeathTime: usize = 0x1450; // GameTime_t + pub const m_flNightVisionAlpha: usize = 0x1454; // float + pub const m_bScreenTearFrameCaptured: usize = 0x1458; // bool + pub const m_flFlashBangTime: usize = 0x145C; // float + pub const m_flFlashScreenshotAlpha: usize = 0x1460; // float + pub const m_flFlashOverlayAlpha: usize = 0x1464; // float + pub const m_bFlashBuildUp: usize = 0x1468; // bool + pub const m_bFlashDspHasBeenCleared: usize = 0x1469; // bool + pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x146A; // bool + pub const m_flFlashMaxAlpha: usize = 0x146C; // float + pub const m_flFlashDuration: usize = 0x1470; // float + pub const m_lastStandingPos: usize = 0x1474; // Vector + pub const m_vecLastMuzzleFlashPos: usize = 0x1480; // Vector + pub const m_angLastMuzzleFlashAngle: usize = 0x148C; // QAngle + pub const m_hMuzzleFlashShape: usize = 0x1498; // CHandle + pub const m_iHealthBarRenderMaskIndex: usize = 0x149C; // int32_t + pub const m_flHealthFadeValue: usize = 0x14A0; // float + pub const m_flHealthFadeAlpha: usize = 0x14A4; // float + pub const m_nMyCollisionGroup: usize = 0x14A8; // int32_t + pub const m_ignoreLadderJumpTime: usize = 0x14AC; // float + pub const m_ladderSurpressionTimer: usize = 0x14B0; // CountdownTimer + pub const m_lastLadderNormal: usize = 0x14C8; // Vector + pub const m_lastLadderPos: usize = 0x14D4; // Vector + pub const m_flDeathCCWeight: usize = 0x14E8; // float + pub const m_bOldIsScoped: usize = 0x14EC; // bool + pub const m_flPrevRoundEndTime: usize = 0x14F0; // float + pub const m_flPrevMatchEndTime: usize = 0x14F4; // float + pub const m_unCurrentEquipmentValue: usize = 0x14F8; // uint16_t + pub const m_unRoundStartEquipmentValue: usize = 0x14FA; // uint16_t + pub const m_unFreezetimeEndEquipmentValue: usize = 0x14FC; // uint16_t + pub const m_vecThirdPersonViewPositionOverride: usize = 0x1500; // Vector + pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x150C; // int32_t + pub const m_ArmorValue: usize = 0x1510; // int32_t + pub const m_angEyeAngles: usize = 0x1518; // QAngle + pub const m_fNextThinkPushAway: usize = 0x1530; // float + pub const m_bShouldAutobuyDMWeapons: usize = 0x1534; // bool + pub const m_bShouldAutobuyNow: usize = 0x1535; // bool + pub const m_bHud_MiniScoreHidden: usize = 0x1536; // bool + pub const m_bHud_RadarHidden: usize = 0x1537; // bool + pub const m_nLastKillerIndex: usize = 0x1538; // CEntityIndex + pub const m_nLastConcurrentKilled: usize = 0x153C; // int32_t + pub const m_nDeathCamMusic: usize = 0x1540; // int32_t + pub const m_iIDEntIndex: usize = 0x1544; // CEntityIndex + pub const m_delayTargetIDTimer: usize = 0x1548; // CountdownTimer + pub const m_iTargetedWeaponEntIndex: usize = 0x1560; // CEntityIndex + pub const m_iOldIDEntIndex: usize = 0x1564; // CEntityIndex + pub const m_holdTargetIDTimer: usize = 0x1568; // CountdownTimer + pub const m_flCurrentMusicStartTime: usize = 0x1584; // float + pub const m_flMusicRoundStartTime: usize = 0x1588; // float + pub const m_bDeferStartMusicOnWarmup: usize = 0x158C; // bool + pub const m_cycleLatch: usize = 0x1590; // int32_t + pub const m_serverIntendedCycle: usize = 0x1594; // float + pub const m_vecPlayerPatchEconIndices: usize = 0x1598; // uint32_t[5] + pub const m_bHideTargetID: usize = 0x15B4; // bool + pub const m_nextTaserShakeTime: usize = 0x15B8; // float + pub const m_firstTaserShakeTime: usize = 0x15BC; // float + pub const m_flLastSmokeOverlayAlpha: usize = 0x15C0; // float + pub const m_vLastSmokeOverlayColor: usize = 0x15C4; // Vector + pub const m_nPlayerSmokedFx: usize = 0x15D0; // ParticleIndex_t + pub const m_flNextMagDropTime: usize = 0x15D4; // float + pub const m_nLastMagDropAttachmentIndex: usize = 0x15D8; // int32_t + pub const m_vecBulletHitModels: usize = 0x15E0; // CUtlVector + pub const m_vecPickupModelSlerpers: usize = 0x15F8; // CUtlVector + pub const m_vecLastAliveLocalVelocity: usize = 0x1610; // Vector + pub const m_entitySpottedState: usize = 0x1638; // EntitySpottedState_t + pub const m_nSurvivalTeamNumber: usize = 0x1650; // int32_t + pub const m_bGuardianShouldSprayCustomXMark: usize = 0x1654; // bool + pub const m_bHasDeathInfo: usize = 0x1655; // bool + pub const m_flDeathInfoTime: usize = 0x1658; // float + pub const m_vecDeathInfoOrigin: usize = 0x165C; // Vector + pub const m_bKilledByHeadshot: usize = 0x1668; // bool + pub const m_hOriginalController: usize = 0x166C; // CHandle } pub mod C_CSPlayerResource { // C_BaseEntity @@ -2230,15 +2230,16 @@ pub mod C_CSWeaponBase { // C_BasePlayerWeapon pub const m_iIronSightMode: usize = 0x1970; // int32_t pub const m_flLastLOSTraceFailureTime: usize = 0x1980; // GameTime_t pub const m_iNumEmptyAttacks: usize = 0x1984; // int32_t + pub const m_flLastMagDropRequestTime: usize = 0x1A00; // GameTime_t } pub mod C_CSWeaponBaseGun { // C_CSWeaponBase - pub const m_zoomLevel: usize = 0x1A00; // int32_t - pub const m_iBurstShotsRemaining: usize = 0x1A04; // int32_t - pub const m_iSilencerBodygroup: usize = 0x1A08; // int32_t - pub const m_silencedModelIndex: usize = 0x1A18; // int32_t - pub const m_inPrecache: usize = 0x1A1C; // bool - pub const m_bNeedsBoltAction: usize = 0x1A1D; // bool + pub const m_zoomLevel: usize = 0x1A10; // int32_t + pub const m_iBurstShotsRemaining: usize = 0x1A14; // int32_t + pub const m_iSilencerBodygroup: usize = 0x1A18; // int32_t + pub const m_silencedModelIndex: usize = 0x1A28; // int32_t + pub const m_inPrecache: usize = 0x1A2C; // bool + pub const m_bNeedsBoltAction: usize = 0x1A2D; // bool } pub mod C_Chicken { // C_DynamicProp @@ -2747,8 +2748,8 @@ pub mod C_Fish { // CBaseAnimGraph } pub mod C_Fists { // C_CSWeaponBase - pub const m_bPlayingUninterruptableAct: usize = 0x1A00; // bool - pub const m_nUninterruptableActivity: usize = 0x1A04; // PlayerAnimEvent_t + pub const m_bPlayingUninterruptableAct: usize = 0x1A10; // bool + pub const m_nUninterruptableActivity: usize = 0x1A14; // PlayerAnimEvent_t } pub mod C_Flashbang { // C_BaseCSGrenade @@ -3771,8 +3772,8 @@ pub mod C_WeaponAug { // C_CSWeaponBaseGun } pub mod C_WeaponBaseItem { // C_CSWeaponBase - pub const m_SequenceCompleteTimer: usize = 0x1A00; // CountdownTimer - pub const m_bRedraw: usize = 0x1A18; // bool + pub const m_SequenceCompleteTimer: usize = 0x1A10; // CountdownTimer + pub const m_bRedraw: usize = 0x1A28; // bool } pub mod C_WeaponBizon { // C_CSWeaponBaseGun @@ -3854,11 +3855,11 @@ pub mod C_WeaponSawedoff { // C_CSWeaponBase } pub mod C_WeaponShield { // C_CSWeaponBaseGun - pub const m_flDisplayHealth: usize = 0x1A20; // float + pub const m_flDisplayHealth: usize = 0x1A30; // float } pub mod C_WeaponTaser { // C_CSWeaponBaseGun - pub const m_fFireTime: usize = 0x1A20; // GameTime_t + pub const m_fFireTime: usize = 0x1A30; // GameTime_t } pub mod C_WeaponTec9 { // C_CSWeaponBaseGun diff --git a/generated/client.dll.yaml b/generated/client.dll.yaml index b2038d3..1685e35 100644 --- a/generated/client.dll.yaml +++ b/generated/client.dll.yaml @@ -1054,20 +1054,20 @@ C_BaseButton: # C_BaseToggle m_usable: 3268 # bool m_szDisplayText: 3272 # CUtlSymbolLarge C_BaseCSGrenade: # C_CSWeaponBase - m_bClientPredictDelete: 6656 # bool - m_bRedraw: 6657 # bool - m_bIsHeldByPlayer: 6658 # bool - m_bPinPulled: 6659 # bool - m_bJumpThrow: 6660 # bool - m_bThrowAnimating: 6661 # bool - m_fThrowTime: 6664 # GameTime_t - m_flThrowStrength: 6668 # float - m_flThrowStrengthApproach: 6672 # float - m_fDropTime: 6676 # GameTime_t - m_bJustPulledPin: 6680 # bool - m_nNextHoldTick: 6684 # GameTick_t - m_flNextHoldFrac: 6688 # float - m_hSwitchToWeaponAfterThrow: 6692 # CHandle + m_bClientPredictDelete: 6672 # bool + m_bRedraw: 6673 # bool + m_bIsHeldByPlayer: 6674 # bool + m_bPinPulled: 6675 # bool + m_bJumpThrow: 6676 # bool + m_bThrowAnimating: 6677 # bool + m_fThrowTime: 6680 # GameTime_t + m_flThrowStrength: 6684 # float + m_flThrowStrengthApproach: 6688 # float + m_fDropTime: 6692 # GameTime_t + m_bJustPulledPin: 6696 # bool + m_nNextHoldTick: 6700 # GameTick_t + m_flNextHoldFrac: 6704 # float + m_hSwitchToWeaponAfterThrow: 6708 # CHandle C_BaseCSGrenadeProjectile: # C_BaseGrenade m_vInitialPosition: 4200 # Vector m_vInitialVelocity: 4212 # Vector @@ -1388,18 +1388,18 @@ C_BulletHitModel: # CBaseAnimGraph m_flTimeCreated: 3772 # float m_vecStartPos: 3776 # Vector C_C4: # C_CSWeaponBase - m_szScreenText: 6656 # char[32] - m_activeLightParticleIndex: 6688 # ParticleIndex_t - m_eActiveLightEffect: 6692 # C4LightEffect_t - m_bStartedArming: 6696 # bool - m_fArmedTime: 6700 # GameTime_t - m_bBombPlacedAnimation: 6704 # bool - m_bIsPlantingViaUse: 6705 # bool - m_entitySpottedState: 6712 # EntitySpottedState_t - m_nSpotRules: 6736 # int32_t - m_bPlayedArmingBeeps: 6740 # bool[7] - m_bBombPlanted: 6747 # bool - m_bDroppedFromDeath: 6748 # bool + m_szScreenText: 6672 # char[32] + m_activeLightParticleIndex: 6704 # ParticleIndex_t + m_eActiveLightEffect: 6708 # C4LightEffect_t + m_bStartedArming: 6712 # bool + m_fArmedTime: 6716 # GameTime_t + m_bBombPlacedAnimation: 6720 # bool + m_bIsPlantingViaUse: 6721 # bool + m_entitySpottedState: 6728 # EntitySpottedState_t + m_nSpotRules: 6752 # int32_t + m_bPlayedArmingBeeps: 6756 # bool[7] + m_bBombPlanted: 6763 # bool + m_bDroppedFromDeath: 6764 # bool C_CSGOViewModel: # C_PredictedViewModel m_bShouldIgnoreOffsetAndAccuracy: 3856 # bool m_nWeaponParity: 3860 # uint32_t @@ -1442,9 +1442,9 @@ C_CSGO_PreviewModel: # C_BaseFlex m_flInitialModelScale: 4148 # float C_CSGO_PreviewModelAlias_csgo_item_previewmodel: # C_CSGO_PreviewModel C_CSGO_PreviewPlayer: # C_CSPlayerPawn - m_animgraph: 9136 # CUtlString - m_animgraphCharacterModeString: 9144 # CUtlString - m_flInitialModelScale: 9152 # float + m_animgraph: 9144 # CUtlString + m_animgraphCharacterModeString: 9152 # CUtlString + m_flInitialModelScale: 9160 # float C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel: # C_CSGO_PreviewPlayer C_CSGO_TeamIntroCharacterPosition: # C_CSGO_TeamPreviewCharacterPosition C_CSGO_TeamIntroCounterTerroristPosition: # C_CSGO_TeamIntroCharacterPosition @@ -1579,200 +1579,200 @@ C_CSGameRulesProxy: # C_GameRulesProxy m_pGameRules: 1344 # C_CSGameRules* C_CSMinimapBoundary: # C_BaseEntity C_CSObserverPawn: # C_CSPlayerPawnBase - m_hDetectParentChange: 5808 # CEntityHandle + m_hDetectParentChange: 5816 # CEntityHandle C_CSPlayerPawn: # C_CSPlayerPawnBase - m_pBulletServices: 5808 # CCSPlayer_BulletServices* - m_pHostageServices: 5816 # CCSPlayer_HostageServices* - m_pBuyServices: 5824 # CCSPlayer_BuyServices* - m_pGlowServices: 5832 # CCSPlayer_GlowServices* - m_pActionTrackingServices: 5840 # CCSPlayer_ActionTrackingServices* - m_flHealthShotBoostExpirationTime: 5848 # GameTime_t - m_flLastFiredWeaponTime: 5852 # GameTime_t - m_bHasFemaleVoice: 5856 # bool - m_flLandseconds: 5860 # float - m_flOldFallVelocity: 5864 # float - m_szLastPlaceName: 5868 # char[18] - m_bPrevDefuser: 5886 # bool - m_bPrevHelmet: 5887 # bool - m_nPrevArmorVal: 5888 # int32_t - m_nPrevGrenadeAmmoCount: 5892 # int32_t - m_unPreviousWeaponHash: 5896 # uint32_t - m_unWeaponHash: 5900 # uint32_t - m_bInBuyZone: 5904 # bool - m_bPreviouslyInBuyZone: 5905 # bool - m_aimPunchAngle: 5908 # QAngle - m_aimPunchAngleVel: 5920 # QAngle - m_aimPunchTickBase: 5932 # int32_t - m_aimPunchTickFraction: 5936 # float - m_aimPunchCache: 5944 # CUtlVector - m_bInLanding: 5976 # bool - m_flLandingTime: 5980 # float - m_bInHostageRescueZone: 5984 # bool - m_bInBombZone: 5985 # bool - m_bIsBuyMenuOpen: 5986 # bool - m_flTimeOfLastInjury: 5988 # GameTime_t - m_flNextSprayDecalTime: 5992 # GameTime_t - m_iRetakesOffering: 6272 # int32_t - m_iRetakesOfferingCard: 6276 # int32_t - m_bRetakesHasDefuseKit: 6280 # bool - m_bRetakesMVPLastRound: 6281 # bool - m_iRetakesMVPBoostItem: 6284 # int32_t - m_RetakesMVPBoostExtraUtility: 6288 # loadout_slot_t - m_bNeedToReApplyGloves: 6320 # bool - m_EconGloves: 6328 # C_EconItemView - m_bMustSyncRagdollState: 7424 # bool - m_nRagdollDamageBone: 7428 # int32_t - m_vRagdollDamageForce: 7432 # Vector - m_vRagdollDamagePosition: 7444 # Vector - m_szRagdollDamageWeaponName: 7456 # char[64] - m_bRagdollDamageHeadshot: 7520 # bool - m_vRagdollServerOrigin: 7524 # Vector - m_bLastHeadBoneTransformIsValid: 9080 # bool - m_lastLandTime: 9084 # GameTime_t - m_bOnGroundLastTick: 9088 # bool - m_qDeathEyeAngles: 9116 # QAngle - m_bSkipOneHeadConstraintUpdate: 9128 # bool + m_pBulletServices: 5816 # CCSPlayer_BulletServices* + m_pHostageServices: 5824 # CCSPlayer_HostageServices* + m_pBuyServices: 5832 # CCSPlayer_BuyServices* + m_pGlowServices: 5840 # CCSPlayer_GlowServices* + m_pActionTrackingServices: 5848 # CCSPlayer_ActionTrackingServices* + m_flHealthShotBoostExpirationTime: 5856 # GameTime_t + m_flLastFiredWeaponTime: 5860 # GameTime_t + m_bHasFemaleVoice: 5864 # bool + m_flLandseconds: 5868 # float + m_flOldFallVelocity: 5872 # float + m_szLastPlaceName: 5876 # char[18] + m_bPrevDefuser: 5894 # bool + m_bPrevHelmet: 5895 # bool + m_nPrevArmorVal: 5896 # int32_t + m_nPrevGrenadeAmmoCount: 5900 # int32_t + m_unPreviousWeaponHash: 5904 # uint32_t + m_unWeaponHash: 5908 # uint32_t + m_bInBuyZone: 5912 # bool + m_bPreviouslyInBuyZone: 5913 # bool + m_aimPunchAngle: 5916 # QAngle + m_aimPunchAngleVel: 5928 # QAngle + m_aimPunchTickBase: 5940 # int32_t + m_aimPunchTickFraction: 5944 # float + m_aimPunchCache: 5952 # CUtlVector + m_bInLanding: 5984 # bool + m_flLandingTime: 5988 # float + m_bInHostageRescueZone: 5992 # bool + m_bInBombZone: 5993 # bool + m_bIsBuyMenuOpen: 5994 # bool + m_flTimeOfLastInjury: 5996 # GameTime_t + m_flNextSprayDecalTime: 6000 # GameTime_t + m_iRetakesOffering: 6280 # int32_t + m_iRetakesOfferingCard: 6284 # int32_t + m_bRetakesHasDefuseKit: 6288 # bool + m_bRetakesMVPLastRound: 6289 # bool + m_iRetakesMVPBoostItem: 6292 # int32_t + m_RetakesMVPBoostExtraUtility: 6296 # loadout_slot_t + m_bNeedToReApplyGloves: 6328 # bool + m_EconGloves: 6336 # C_EconItemView + m_bMustSyncRagdollState: 7432 # bool + m_nRagdollDamageBone: 7436 # int32_t + m_vRagdollDamageForce: 7440 # Vector + m_vRagdollDamagePosition: 7452 # Vector + m_szRagdollDamageWeaponName: 7464 # char[64] + m_bRagdollDamageHeadshot: 7528 # bool + m_vRagdollServerOrigin: 7532 # Vector + m_bLastHeadBoneTransformIsValid: 9088 # bool + m_lastLandTime: 9092 # GameTime_t + m_bOnGroundLastTick: 9096 # bool + m_qDeathEyeAngles: 9124 # QAngle + m_bSkipOneHeadConstraintUpdate: 9136 # bool C_CSPlayerPawnBase: # C_BasePlayerPawn m_pPingServices: 4712 # CCSPlayer_PingServices* m_pViewModelServices: 4720 # CPlayer_ViewModelServices* - m_fRenderingClipPlane: 4728 # float[4] - m_nLastClipPlaneSetupFrame: 4744 # int32_t - m_vecLastClipCameraPos: 4748 # Vector - m_vecLastClipCameraForward: 4760 # Vector - m_bClipHitStaticWorld: 4772 # bool - m_bCachedPlaneIsValid: 4773 # bool - m_pClippingWeapon: 4776 # C_CSWeaponBase* - m_previousPlayerState: 4784 # CSPlayerState - m_flLastCollisionCeiling: 4788 # float - m_flLastCollisionCeilingChangeTime: 4792 # float - m_grenadeParameterStashTime: 4824 # GameTime_t - m_bGrenadeParametersStashed: 4828 # bool - m_angStashedShootAngles: 4832 # QAngle - m_vecStashedGrenadeThrowPosition: 4844 # Vector - m_vecStashedVelocity: 4856 # Vector - m_angShootAngleHistory: 4868 # QAngle[2] - m_vecThrowPositionHistory: 4892 # Vector[2] - m_vecVelocityHistory: 4916 # Vector[2] - m_thirdPersonHeading: 4944 # QAngle - m_flSlopeDropOffset: 4968 # float - m_flSlopeDropHeight: 4984 # float - m_vHeadConstraintOffset: 5000 # Vector - m_bIsScoped: 5024 # bool - m_bIsWalking: 5025 # bool - m_bResumeZoom: 5026 # bool - m_iPlayerState: 5028 # CSPlayerState - m_bIsDefusing: 5032 # bool - m_bIsGrabbingHostage: 5033 # bool - m_iBlockingUseActionInProgress: 5036 # CSPlayerBlockingUseAction_t - m_bIsRescuing: 5040 # bool - m_fImmuneToGunGameDamageTime: 5044 # GameTime_t - m_fImmuneToGunGameDamageTimeLast: 5048 # GameTime_t - m_bGunGameImmunity: 5052 # bool - m_bHasMovedSinceSpawn: 5053 # bool - m_fMolotovUseTime: 5056 # float - m_fMolotovDamageTime: 5060 # float - m_nWhichBombZone: 5064 # int32_t - m_bInNoDefuseArea: 5068 # bool - m_iThrowGrenadeCounter: 5072 # int32_t - m_bWaitForNoAttack: 5076 # bool - m_flGuardianTooFarDistFrac: 5080 # float - m_flDetectedByEnemySensorTime: 5084 # GameTime_t - m_flNextGuardianTooFarWarning: 5088 # float - m_bSuppressGuardianTooFarWarningAudio: 5092 # bool - m_bKilledByTaser: 5093 # bool - m_iMoveState: 5096 # int32_t - m_bCanMoveDuringFreezePeriod: 5100 # bool - m_flLowerBodyYawTarget: 5104 # float - m_bStrafing: 5108 # bool - m_flLastSpawnTimeIndex: 5112 # GameTime_t - m_flEmitSoundTime: 5116 # GameTime_t - m_iAddonBits: 5120 # int32_t - m_iPrimaryAddon: 5124 # int32_t - m_iSecondaryAddon: 5128 # int32_t - m_iProgressBarDuration: 5132 # int32_t - m_flProgressBarStartTime: 5136 # float - m_iDirection: 5140 # int32_t - m_iShotsFired: 5144 # int32_t - m_bNightVisionOn: 5148 # bool - m_bHasNightVision: 5149 # bool - m_flVelocityModifier: 5152 # float - m_flHitHeading: 5156 # float - m_nHitBodyPart: 5160 # int32_t - m_iStartAccount: 5164 # int32_t - m_vecIntroStartEyePosition: 5168 # Vector - m_vecIntroStartPlayerForward: 5180 # Vector - m_flClientDeathTime: 5192 # GameTime_t - m_flNightVisionAlpha: 5196 # float - m_bScreenTearFrameCaptured: 5200 # bool - m_flFlashBangTime: 5204 # float - m_flFlashScreenshotAlpha: 5208 # float - m_flFlashOverlayAlpha: 5212 # float - m_bFlashBuildUp: 5216 # bool - m_bFlashDspHasBeenCleared: 5217 # bool - m_bFlashScreenshotHasBeenGrabbed: 5218 # bool - m_flFlashMaxAlpha: 5220 # float - m_flFlashDuration: 5224 # float - m_lastStandingPos: 5228 # Vector - m_vecLastMuzzleFlashPos: 5240 # Vector - m_angLastMuzzleFlashAngle: 5252 # QAngle - m_hMuzzleFlashShape: 5264 # CHandle - m_iHealthBarRenderMaskIndex: 5268 # int32_t - m_flHealthFadeValue: 5272 # float - m_flHealthFadeAlpha: 5276 # float - m_nMyCollisionGroup: 5280 # int32_t - m_ignoreLadderJumpTime: 5284 # float - m_ladderSurpressionTimer: 5288 # CountdownTimer - m_lastLadderNormal: 5312 # Vector - m_lastLadderPos: 5324 # Vector - m_flDeathCCWeight: 5344 # float - m_bOldIsScoped: 5348 # bool - m_flPrevRoundEndTime: 5352 # float - m_flPrevMatchEndTime: 5356 # float - m_unCurrentEquipmentValue: 5360 # uint16_t - m_unRoundStartEquipmentValue: 5362 # uint16_t - m_unFreezetimeEndEquipmentValue: 5364 # uint16_t - m_vecThirdPersonViewPositionOverride: 5368 # Vector - m_nHeavyAssaultSuitCooldownRemaining: 5380 # int32_t - m_ArmorValue: 5384 # int32_t - m_angEyeAngles: 5392 # QAngle - m_fNextThinkPushAway: 5416 # float - m_bShouldAutobuyDMWeapons: 5420 # bool - m_bShouldAutobuyNow: 5421 # bool - m_bHud_MiniScoreHidden: 5422 # bool - m_bHud_RadarHidden: 5423 # bool - m_nLastKillerIndex: 5424 # CEntityIndex - m_nLastConcurrentKilled: 5428 # int32_t - m_nDeathCamMusic: 5432 # int32_t - m_iIDEntIndex: 5436 # CEntityIndex - m_delayTargetIDTimer: 5440 # CountdownTimer - m_iTargetedWeaponEntIndex: 5464 # CEntityIndex - m_iOldIDEntIndex: 5468 # CEntityIndex - m_holdTargetIDTimer: 5472 # CountdownTimer - m_flCurrentMusicStartTime: 5500 # float - m_flMusicRoundStartTime: 5504 # float - m_bDeferStartMusicOnWarmup: 5508 # bool - m_cycleLatch: 5512 # int32_t - m_serverIntendedCycle: 5516 # float - m_vecPlayerPatchEconIndices: 5520 # uint32_t[5] - m_bHideTargetID: 5548 # bool - m_nextTaserShakeTime: 5552 # float - m_firstTaserShakeTime: 5556 # float - m_flLastSmokeOverlayAlpha: 5560 # float - m_vLastSmokeOverlayColor: 5564 # Vector - m_nPlayerSmokedFx: 5576 # ParticleIndex_t - m_flNextMagDropTime: 5580 # float - m_nLastMagDropAttachmentIndex: 5584 # int32_t - m_vecBulletHitModels: 5592 # CUtlVector - m_vecPickupModelSlerpers: 5616 # CUtlVector - m_vecLastAliveLocalVelocity: 5640 # Vector - m_entitySpottedState: 5680 # EntitySpottedState_t - m_nSurvivalTeamNumber: 5704 # int32_t - m_bGuardianShouldSprayCustomXMark: 5708 # bool - m_bHasDeathInfo: 5709 # bool - m_flDeathInfoTime: 5712 # float - m_vecDeathInfoOrigin: 5716 # Vector - m_bKilledByHeadshot: 5728 # bool - m_hOriginalController: 5732 # CHandle + m_fRenderingClipPlane: 4736 # float[4] + m_nLastClipPlaneSetupFrame: 4752 # int32_t + m_vecLastClipCameraPos: 4756 # Vector + m_vecLastClipCameraForward: 4768 # Vector + m_bClipHitStaticWorld: 4780 # bool + m_bCachedPlaneIsValid: 4781 # bool + m_pClippingWeapon: 4784 # C_CSWeaponBase* + m_previousPlayerState: 4792 # CSPlayerState + m_flLastCollisionCeiling: 4796 # float + m_flLastCollisionCeilingChangeTime: 4800 # float + m_grenadeParameterStashTime: 4832 # GameTime_t + m_bGrenadeParametersStashed: 4836 # bool + m_angStashedShootAngles: 4840 # QAngle + m_vecStashedGrenadeThrowPosition: 4852 # Vector + m_vecStashedVelocity: 4864 # Vector + m_angShootAngleHistory: 4876 # QAngle[2] + m_vecThrowPositionHistory: 4900 # Vector[2] + m_vecVelocityHistory: 4924 # Vector[2] + m_thirdPersonHeading: 4952 # QAngle + m_flSlopeDropOffset: 4976 # float + m_flSlopeDropHeight: 4992 # float + m_vHeadConstraintOffset: 5008 # Vector + m_bIsScoped: 5032 # bool + m_bIsWalking: 5033 # bool + m_bResumeZoom: 5034 # bool + m_iPlayerState: 5036 # CSPlayerState + m_bIsDefusing: 5040 # bool + m_bIsGrabbingHostage: 5041 # bool + m_iBlockingUseActionInProgress: 5044 # CSPlayerBlockingUseAction_t + m_bIsRescuing: 5048 # bool + m_fImmuneToGunGameDamageTime: 5052 # GameTime_t + m_fImmuneToGunGameDamageTimeLast: 5056 # GameTime_t + m_bGunGameImmunity: 5060 # bool + m_bHasMovedSinceSpawn: 5061 # bool + m_fMolotovUseTime: 5064 # float + m_fMolotovDamageTime: 5068 # float + m_nWhichBombZone: 5072 # int32_t + m_bInNoDefuseArea: 5076 # bool + m_iThrowGrenadeCounter: 5080 # int32_t + m_bWaitForNoAttack: 5084 # bool + m_flGuardianTooFarDistFrac: 5088 # float + m_flDetectedByEnemySensorTime: 5092 # GameTime_t + m_flNextGuardianTooFarWarning: 5096 # float + m_bSuppressGuardianTooFarWarningAudio: 5100 # bool + m_bKilledByTaser: 5101 # bool + m_iMoveState: 5104 # int32_t + m_bCanMoveDuringFreezePeriod: 5108 # bool + m_flLowerBodyYawTarget: 5112 # float + m_bStrafing: 5116 # bool + m_flLastSpawnTimeIndex: 5120 # GameTime_t + m_flEmitSoundTime: 5124 # GameTime_t + m_iAddonBits: 5128 # int32_t + m_iPrimaryAddon: 5132 # int32_t + m_iSecondaryAddon: 5136 # int32_t + m_iProgressBarDuration: 5140 # int32_t + m_flProgressBarStartTime: 5144 # float + m_iDirection: 5148 # int32_t + m_iShotsFired: 5152 # int32_t + m_bNightVisionOn: 5156 # bool + m_bHasNightVision: 5157 # bool + m_flVelocityModifier: 5160 # float + m_flHitHeading: 5164 # float + m_nHitBodyPart: 5168 # int32_t + m_iStartAccount: 5172 # int32_t + m_vecIntroStartEyePosition: 5176 # Vector + m_vecIntroStartPlayerForward: 5188 # Vector + m_flClientDeathTime: 5200 # GameTime_t + m_flNightVisionAlpha: 5204 # float + m_bScreenTearFrameCaptured: 5208 # bool + m_flFlashBangTime: 5212 # float + m_flFlashScreenshotAlpha: 5216 # float + m_flFlashOverlayAlpha: 5220 # float + m_bFlashBuildUp: 5224 # bool + m_bFlashDspHasBeenCleared: 5225 # bool + m_bFlashScreenshotHasBeenGrabbed: 5226 # bool + m_flFlashMaxAlpha: 5228 # float + m_flFlashDuration: 5232 # float + m_lastStandingPos: 5236 # Vector + m_vecLastMuzzleFlashPos: 5248 # Vector + m_angLastMuzzleFlashAngle: 5260 # QAngle + m_hMuzzleFlashShape: 5272 # CHandle + m_iHealthBarRenderMaskIndex: 5276 # int32_t + m_flHealthFadeValue: 5280 # float + m_flHealthFadeAlpha: 5284 # float + m_nMyCollisionGroup: 5288 # int32_t + m_ignoreLadderJumpTime: 5292 # float + m_ladderSurpressionTimer: 5296 # CountdownTimer + m_lastLadderNormal: 5320 # Vector + m_lastLadderPos: 5332 # Vector + m_flDeathCCWeight: 5352 # float + m_bOldIsScoped: 5356 # bool + m_flPrevRoundEndTime: 5360 # float + m_flPrevMatchEndTime: 5364 # float + m_unCurrentEquipmentValue: 5368 # uint16_t + m_unRoundStartEquipmentValue: 5370 # uint16_t + m_unFreezetimeEndEquipmentValue: 5372 # uint16_t + m_vecThirdPersonViewPositionOverride: 5376 # Vector + m_nHeavyAssaultSuitCooldownRemaining: 5388 # int32_t + m_ArmorValue: 5392 # int32_t + m_angEyeAngles: 5400 # QAngle + m_fNextThinkPushAway: 5424 # float + m_bShouldAutobuyDMWeapons: 5428 # bool + m_bShouldAutobuyNow: 5429 # bool + m_bHud_MiniScoreHidden: 5430 # bool + m_bHud_RadarHidden: 5431 # bool + m_nLastKillerIndex: 5432 # CEntityIndex + m_nLastConcurrentKilled: 5436 # int32_t + m_nDeathCamMusic: 5440 # int32_t + m_iIDEntIndex: 5444 # CEntityIndex + m_delayTargetIDTimer: 5448 # CountdownTimer + m_iTargetedWeaponEntIndex: 5472 # CEntityIndex + m_iOldIDEntIndex: 5476 # CEntityIndex + m_holdTargetIDTimer: 5480 # CountdownTimer + m_flCurrentMusicStartTime: 5508 # float + m_flMusicRoundStartTime: 5512 # float + m_bDeferStartMusicOnWarmup: 5516 # bool + m_cycleLatch: 5520 # int32_t + m_serverIntendedCycle: 5524 # float + m_vecPlayerPatchEconIndices: 5528 # uint32_t[5] + m_bHideTargetID: 5556 # bool + m_nextTaserShakeTime: 5560 # float + m_firstTaserShakeTime: 5564 # float + m_flLastSmokeOverlayAlpha: 5568 # float + m_vLastSmokeOverlayColor: 5572 # Vector + m_nPlayerSmokedFx: 5584 # ParticleIndex_t + m_flNextMagDropTime: 5588 # float + m_nLastMagDropAttachmentIndex: 5592 # int32_t + m_vecBulletHitModels: 5600 # CUtlVector + m_vecPickupModelSlerpers: 5624 # CUtlVector + m_vecLastAliveLocalVelocity: 5648 # Vector + m_entitySpottedState: 5688 # EntitySpottedState_t + m_nSurvivalTeamNumber: 5712 # int32_t + m_bGuardianShouldSprayCustomXMark: 5716 # bool + m_bHasDeathInfo: 5717 # bool + m_flDeathInfoTime: 5720 # float + m_vecDeathInfoOrigin: 5724 # Vector + m_bKilledByHeadshot: 5736 # bool + m_hOriginalController: 5740 # CHandle C_CSPlayerResource: # C_BaseEntity m_bHostageAlive: 1344 # bool[12] m_isHostageFollowingSomeone: 1356 # bool[12] @@ -1864,13 +1864,14 @@ C_CSWeaponBase: # C_BasePlayerWeapon m_iIronSightMode: 6512 # int32_t m_flLastLOSTraceFailureTime: 6528 # GameTime_t m_iNumEmptyAttacks: 6532 # int32_t + m_flLastMagDropRequestTime: 6656 # GameTime_t C_CSWeaponBaseGun: # C_CSWeaponBase - m_zoomLevel: 6656 # int32_t - m_iBurstShotsRemaining: 6660 # int32_t - m_iSilencerBodygroup: 6664 # int32_t - m_silencedModelIndex: 6680 # int32_t - m_inPrecache: 6684 # bool - m_bNeedsBoltAction: 6685 # bool + m_zoomLevel: 6672 # int32_t + m_iBurstShotsRemaining: 6676 # int32_t + m_iSilencerBodygroup: 6680 # int32_t + m_silencedModelIndex: 6696 # int32_t + m_inPrecache: 6700 # bool + m_bNeedsBoltAction: 6701 # bool C_Chicken: # C_DynamicProp m_hHolidayHatAddon: 4336 # CHandle m_jumpedThisFrame: 4340 # bool @@ -2291,8 +2292,8 @@ C_Fish: # CBaseAnimGraph m_errorHistoryCount: 3944 # int32_t m_averageError: 3948 # float C_Fists: # C_CSWeaponBase - m_bPlayingUninterruptableAct: 6656 # bool - m_nUninterruptableActivity: 6660 # PlayerAnimEvent_t + m_bPlayingUninterruptableAct: 6672 # bool + m_nUninterruptableActivity: 6676 # PlayerAnimEvent_t C_Flashbang: # C_BaseCSGrenade C_FlashbangProjectile: # C_BaseCSGrenadeProjectile C_FogController: # C_BaseEntity @@ -3067,8 +3068,8 @@ C_WaterBullet: # CBaseAnimGraph C_WeaponAWP: # C_CSWeaponBaseGun C_WeaponAug: # C_CSWeaponBaseGun C_WeaponBaseItem: # C_CSWeaponBase - m_SequenceCompleteTimer: 6656 # CountdownTimer - m_bRedraw: 6680 # bool + m_SequenceCompleteTimer: 6672 # CountdownTimer + m_bRedraw: 6696 # bool C_WeaponBizon: # C_CSWeaponBaseGun C_WeaponCZ75a: # C_CSWeaponBaseGun C_WeaponElite: # C_CSWeaponBaseGun @@ -3096,9 +3097,9 @@ C_WeaponSG556: # C_CSWeaponBaseGun C_WeaponSSG08: # C_CSWeaponBaseGun C_WeaponSawedoff: # C_CSWeaponBase C_WeaponShield: # C_CSWeaponBaseGun - m_flDisplayHealth: 6688 # float + m_flDisplayHealth: 6704 # float C_WeaponTaser: # C_CSWeaponBaseGun - m_fFireTime: 6688 # GameTime_t + m_fFireTime: 6704 # GameTime_t C_WeaponTec9: # C_CSWeaponBaseGun C_WeaponUMP45: # C_CSWeaponBaseGun C_WeaponUSPSilencer: # C_CSWeaponBaseGun diff --git a/generated/engine2.dll.cs b/generated/engine2.dll.cs index 5329bc5..21b9395 100644 --- a/generated/engine2.dll.cs +++ b/generated/engine2.dll.cs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ public static class CEmptyEntityInstance { diff --git a/generated/engine2.dll.hpp b/generated/engine2.dll.hpp index d615201..517aff3 100644 --- a/generated/engine2.dll.hpp +++ b/generated/engine2.dll.hpp @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ #pragma once diff --git a/generated/engine2.dll.py b/generated/engine2.dll.py index d963e43..2e0fa2c 100644 --- a/generated/engine2.dll.py +++ b/generated/engine2.dll.py @@ -1,6 +1,6 @@ ''' Created using https://github.com/a2x/cs2-dumper -Mon, 11 Dec 2023 23:16:31 +0000 +Thu, 14 Dec 2023 01:10:25 +0000 ''' class CEmptyEntityInstance: diff --git a/generated/engine2.dll.rs b/generated/engine2.dll.rs index 227f4e6..86b5bac 100644 --- a/generated/engine2.dll.rs +++ b/generated/engine2.dll.rs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] diff --git a/generated/host.dll.cs b/generated/host.dll.cs index c20f306..76f67fd 100644 --- a/generated/host.dll.cs +++ b/generated/host.dll.cs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:32 +0000 + * Thu, 14 Dec 2023 01:10:27 +0000 */ public static class CAnimScriptBase { diff --git a/generated/host.dll.hpp b/generated/host.dll.hpp index 9d07c12..fcfc71f 100644 --- a/generated/host.dll.hpp +++ b/generated/host.dll.hpp @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:32 +0000 + * Thu, 14 Dec 2023 01:10:27 +0000 */ #pragma once diff --git a/generated/host.dll.py b/generated/host.dll.py index 18ca57b..6c0e3f7 100644 --- a/generated/host.dll.py +++ b/generated/host.dll.py @@ -1,6 +1,6 @@ ''' Created using https://github.com/a2x/cs2-dumper -Mon, 11 Dec 2023 23:16:32 +0000 +Thu, 14 Dec 2023 01:10:27 +0000 ''' class CAnimScriptBase: diff --git a/generated/host.dll.rs b/generated/host.dll.rs index 395f1cf..9c40062 100644 --- a/generated/host.dll.rs +++ b/generated/host.dll.rs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:32 +0000 + * Thu, 14 Dec 2023 01:10:27 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] diff --git a/generated/interfaces.cs b/generated/interfaces.cs index bc45b4e..25b4ff6 100644 --- a/generated/interfaces.cs +++ b/generated/interfaces.cs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:32 +0000 + * Thu, 14 Dec 2023 01:10:27 +0000 */ public static class animationsystem_dll { // animationsystem.dll @@ -9,54 +9,54 @@ public static class animationsystem_dll { // animationsystem.dll } public static class client_dll { // client.dll - public const nint LegacyGameUI001 = 0x8A03B0; - public const nint Source2ClientUI001 = 0x88F5F0; - public const nint Source2ClientPrediction001 = 0x7A7720; - public const nint ClientToolsInfo_001 = 0x7334D0; - public const nint Source2Client002 = 0x7334F0; - public const nint GameClientExports001 = 0x7334E0; - public const nint EmptyWorldService001_Client = 0x490790; - public const nint Source2ClientConfig001 = 0x4776D0; + public const nint LegacyGameUI001 = 0x8A21A0; + public const nint Source2ClientUI001 = 0x8913E0; + public const nint Source2ClientPrediction001 = 0x7A9770; + public const nint ClientToolsInfo_001 = 0x735540; + public const nint Source2Client002 = 0x735560; + public const nint GameClientExports001 = 0x735550; + public const nint EmptyWorldService001_Client = 0x490940; + public const nint Source2ClientConfig001 = 0x477880; } public static class engine2_dll { // engine2.dll - public const nint SimpleEngineLoopService_001 = 0x1E47C0; - public const nint ClientServerEngineLoopService_001 = 0x1DA2C0; - public const nint KeyValueCache001 = 0x1D6900; - public const nint HostStateMgr001 = 0x1D4100; - public const nint GameEventSystemServerV001 = 0x1CF7A0; - public const nint GameEventSystemClientV001 = 0x1CF790; - public const nint EngineServiceMgr001 = 0x1CB460; - public const nint VProfService_001 = 0x1B8D60; - public const nint ToolService_001 = 0x1B7AB0; - public const nint StatsService_001 = 0x1B2D30; - public const nint SplitScreenService_001 = 0x1AFED0; - public const nint SoundService_001 = 0x1AA9B0; - public const nint ScreenshotService001 = 0x1A6880; - public const nint RenderService_001 = 0x1A3BE0; - public const nint NetworkService_001 = 0x1A36F0; - public const nint NetworkServerService_001 = 0x19E5A0; - public const nint NetworkP2PService_001 = 0x19A050; - public const nint NetworkClientService_001 = 0x193CE0; - public const nint MapListService_001 = 0x18CCB0; - public const nint InputService_001 = 0x17AD90; - public const nint GameUIService_001 = 0x1754C0; - public const nint GameResourceServiceServerV001 = 0x173220; - public const nint GameResourceServiceClientV001 = 0x173210; - public const nint BugService001 = 0x16C200; - public const nint BenchmarkService001 = 0x16A9A0; - public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x1184B0; - public const nint EngineGameUI001 = 0x117840; - public const nint INETSUPPORT_001 = 0xE6E80; - public const nint Source2EngineToServerStringTable001 = 0xA2300; - public const nint Source2EngineToServer001 = 0x8B310; - public const nint Source2EngineToClientStringTable001 = 0x83DE0; - public const nint Source2EngineToClient001 = 0x5A570; + public const nint SimpleEngineLoopService_001 = 0x1E65E0; + public const nint ClientServerEngineLoopService_001 = 0x1DC0E0; + public const nint KeyValueCache001 = 0x1D8720; + public const nint HostStateMgr001 = 0x1D5F20; + public const nint GameEventSystemServerV001 = 0x1D15C0; + public const nint GameEventSystemClientV001 = 0x1D15B0; + public const nint EngineServiceMgr001 = 0x1CD280; + public const nint VProfService_001 = 0x1BAA30; + public const nint ToolService_001 = 0x1B9780; + public const nint StatsService_001 = 0x1B4A00; + public const nint SplitScreenService_001 = 0x1B1BA0; + public const nint SoundService_001 = 0x1AB680; + public const nint ScreenshotService001 = 0x1A70F0; + public const nint RenderService_001 = 0x1A4450; + public const nint NetworkService_001 = 0x1A3F60; + public const nint NetworkServerService_001 = 0x19EE10; + public const nint NetworkP2PService_001 = 0x19A8C0; + public const nint NetworkClientService_001 = 0x194550; + public const nint MapListService_001 = 0x18D520; + public const nint InputService_001 = 0x17B600; + public const nint GameUIService_001 = 0x175D30; + public const nint GameResourceServiceServerV001 = 0x173A90; + public const nint GameResourceServiceClientV001 = 0x173A80; + public const nint BugService001 = 0x16CA20; + public const nint BenchmarkService001 = 0x16B1C0; + public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x1189D0; + public const nint EngineGameUI001 = 0x117D60; + public const nint INETSUPPORT_001 = 0xE73A0; + public const nint Source2EngineToServerStringTable001 = 0xA2820; + public const nint Source2EngineToServer001 = 0x8B7D0; + public const nint Source2EngineToClientStringTable001 = 0x842A0; + public const nint Source2EngineToClient001 = 0x5AA30; } public static class filesystem_stdio_dll { // filesystem_stdio.dll - public const nint VAsyncFileSystem2_001 = 0x66D30; - public const nint VFileSystem017 = 0x66D20; + public const nint VAsyncFileSystem2_001 = 0x679D0; + public const nint VFileSystem017 = 0x679C0; } public static class host_dll { // host.dll @@ -105,10 +105,10 @@ public static class navsystem_dll { // navsystem.dll } public static class networksystem_dll { // networksystem.dll - public const nint SerializedEntitiesVersion001 = 0xD15B0; - public const nint NetworkSystemVersion001 = 0xBBF40; - public const nint NetworkMessagesVersion001 = 0x9C690; - public const nint FlattenedSerializersVersion001 = 0x7C400; + public const nint SerializedEntitiesVersion001 = 0xD1920; + public const nint NetworkSystemVersion001 = 0xBC2B0; + public const nint NetworkMessagesVersion001 = 0x9CA00; + public const nint FlattenedSerializersVersion001 = 0x7C770; } public static class panorama_dll { // panorama.dll @@ -157,23 +157,23 @@ public static class schemasystem_dll { // schemasystem.dll } public static class server_dll { // server.dll - public const nint NavGameTest001 = 0xA3C7E0; - public const nint ServerToolsInfo_001 = 0x83F620; - public const nint Source2GameClients001 = 0x83F630; - public const nint Source2GameEntities001 = 0x83F640; - public const nint Source2Server001 = 0x83F650; - public const nint EmptyWorldService001_Server = 0x591C80; - public const nint Source2ServerConfig001 = 0x571BB0; - public const nint EntitySubclassUtilsV001 = 0x2D0850; - public const nint customnavsystem001 = 0x24D7E0; - public const nint Source2GameDirector001 = 0x145580; + public const nint NavGameTest001 = 0xA3D1D0; + public const nint ServerToolsInfo_001 = 0x840010; + public const nint Source2GameClients001 = 0x840020; + public const nint Source2GameEntities001 = 0x840030; + public const nint Source2Server001 = 0x840040; + public const nint EmptyWorldService001_Server = 0x5920A0; + public const nint Source2ServerConfig001 = 0x571FD0; + public const nint EntitySubclassUtilsV001 = 0x2D0880; + public const nint customnavsystem001 = 0x24D8C0; + public const nint Source2GameDirector001 = 0x145660; } public static class soundsystem_dll { // soundsystem.dll - public const nint SoundOpSystem001 = 0x1567E0; - public const nint SoundOpSystemEdit001 = 0x8BBC0; - public const nint VMixEditTool001 = 0x71740; - public const nint SoundSystem001 = 0x46540; + public const nint SoundOpSystem001 = 0x157B00; + public const nint SoundOpSystemEdit001 = 0x8CEE0; + public const nint VMixEditTool001 = 0x71FF0; + public const nint SoundSystem001 = 0x46AE0; } public static class steamaudio_dll { // steamaudio.dll @@ -204,10 +204,10 @@ public static class steamclient64_dll { // steamclient64.dll } public static class tier0_dll { // tier0.dll - public const nint VStringTokenSystem001 = 0x18C2B0; - public const nint TestScriptMgr001 = 0x13F610; - public const nint VProcessUtils002 = 0x12F790; - public const nint VEngineCvar007 = 0x61920; + public const nint VStringTokenSystem001 = 0x18C360; + public const nint TestScriptMgr001 = 0x13F6C0; + public const nint VProcessUtils002 = 0x12F840; + public const nint VEngineCvar007 = 0x619D0; } public static class v8system_dll { // v8system.dll diff --git a/generated/interfaces.hpp b/generated/interfaces.hpp index 8590474..0f850fd 100644 --- a/generated/interfaces.hpp +++ b/generated/interfaces.hpp @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:32 +0000 + * Thu, 14 Dec 2023 01:10:27 +0000 */ #pragma once @@ -13,54 +13,54 @@ namespace animationsystem_dll { // animationsystem.dll } namespace client_dll { // client.dll - constexpr std::ptrdiff_t LegacyGameUI001 = 0x8A03B0; - constexpr std::ptrdiff_t Source2ClientUI001 = 0x88F5F0; - constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x7A7720; - constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x7334D0; - constexpr std::ptrdiff_t Source2Client002 = 0x7334F0; - constexpr std::ptrdiff_t GameClientExports001 = 0x7334E0; - constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x490790; - constexpr std::ptrdiff_t Source2ClientConfig001 = 0x4776D0; + constexpr std::ptrdiff_t LegacyGameUI001 = 0x8A21A0; + constexpr std::ptrdiff_t Source2ClientUI001 = 0x8913E0; + constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x7A9770; + constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x735540; + constexpr std::ptrdiff_t Source2Client002 = 0x735560; + constexpr std::ptrdiff_t GameClientExports001 = 0x735550; + constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x490940; + constexpr std::ptrdiff_t Source2ClientConfig001 = 0x477880; } namespace engine2_dll { // engine2.dll - constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x1E47C0; - constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x1DA2C0; - constexpr std::ptrdiff_t KeyValueCache001 = 0x1D6900; - constexpr std::ptrdiff_t HostStateMgr001 = 0x1D4100; - constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x1CF7A0; - constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x1CF790; - constexpr std::ptrdiff_t EngineServiceMgr001 = 0x1CB460; - constexpr std::ptrdiff_t VProfService_001 = 0x1B8D60; - constexpr std::ptrdiff_t ToolService_001 = 0x1B7AB0; - constexpr std::ptrdiff_t StatsService_001 = 0x1B2D30; - constexpr std::ptrdiff_t SplitScreenService_001 = 0x1AFED0; - constexpr std::ptrdiff_t SoundService_001 = 0x1AA9B0; - constexpr std::ptrdiff_t ScreenshotService001 = 0x1A6880; - constexpr std::ptrdiff_t RenderService_001 = 0x1A3BE0; - constexpr std::ptrdiff_t NetworkService_001 = 0x1A36F0; - constexpr std::ptrdiff_t NetworkServerService_001 = 0x19E5A0; - constexpr std::ptrdiff_t NetworkP2PService_001 = 0x19A050; - constexpr std::ptrdiff_t NetworkClientService_001 = 0x193CE0; - constexpr std::ptrdiff_t MapListService_001 = 0x18CCB0; - constexpr std::ptrdiff_t InputService_001 = 0x17AD90; - constexpr std::ptrdiff_t GameUIService_001 = 0x1754C0; - constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x173220; - constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x173210; - constexpr std::ptrdiff_t BugService001 = 0x16C200; - constexpr std::ptrdiff_t BenchmarkService001 = 0x16A9A0; - constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x1184B0; - constexpr std::ptrdiff_t EngineGameUI001 = 0x117840; - constexpr std::ptrdiff_t INETSUPPORT_001 = 0xE6E80; - constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0xA2300; - constexpr std::ptrdiff_t Source2EngineToServer001 = 0x8B310; - constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x83DE0; - constexpr std::ptrdiff_t Source2EngineToClient001 = 0x5A570; + constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x1E65E0; + constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x1DC0E0; + constexpr std::ptrdiff_t KeyValueCache001 = 0x1D8720; + constexpr std::ptrdiff_t HostStateMgr001 = 0x1D5F20; + constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x1D15C0; + constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x1D15B0; + constexpr std::ptrdiff_t EngineServiceMgr001 = 0x1CD280; + constexpr std::ptrdiff_t VProfService_001 = 0x1BAA30; + constexpr std::ptrdiff_t ToolService_001 = 0x1B9780; + constexpr std::ptrdiff_t StatsService_001 = 0x1B4A00; + constexpr std::ptrdiff_t SplitScreenService_001 = 0x1B1BA0; + constexpr std::ptrdiff_t SoundService_001 = 0x1AB680; + constexpr std::ptrdiff_t ScreenshotService001 = 0x1A70F0; + constexpr std::ptrdiff_t RenderService_001 = 0x1A4450; + constexpr std::ptrdiff_t NetworkService_001 = 0x1A3F60; + constexpr std::ptrdiff_t NetworkServerService_001 = 0x19EE10; + constexpr std::ptrdiff_t NetworkP2PService_001 = 0x19A8C0; + constexpr std::ptrdiff_t NetworkClientService_001 = 0x194550; + constexpr std::ptrdiff_t MapListService_001 = 0x18D520; + constexpr std::ptrdiff_t InputService_001 = 0x17B600; + constexpr std::ptrdiff_t GameUIService_001 = 0x175D30; + constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x173A90; + constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x173A80; + constexpr std::ptrdiff_t BugService001 = 0x16CA20; + constexpr std::ptrdiff_t BenchmarkService001 = 0x16B1C0; + constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x1189D0; + constexpr std::ptrdiff_t EngineGameUI001 = 0x117D60; + constexpr std::ptrdiff_t INETSUPPORT_001 = 0xE73A0; + constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0xA2820; + constexpr std::ptrdiff_t Source2EngineToServer001 = 0x8B7D0; + constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x842A0; + constexpr std::ptrdiff_t Source2EngineToClient001 = 0x5AA30; } namespace filesystem_stdio_dll { // filesystem_stdio.dll - constexpr std::ptrdiff_t VAsyncFileSystem2_001 = 0x66D30; - constexpr std::ptrdiff_t VFileSystem017 = 0x66D20; + constexpr std::ptrdiff_t VAsyncFileSystem2_001 = 0x679D0; + constexpr std::ptrdiff_t VFileSystem017 = 0x679C0; } namespace host_dll { // host.dll @@ -109,10 +109,10 @@ namespace navsystem_dll { // navsystem.dll } namespace networksystem_dll { // networksystem.dll - constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0xD15B0; - constexpr std::ptrdiff_t NetworkSystemVersion001 = 0xBBF40; - constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x9C690; - constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x7C400; + constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0xD1920; + constexpr std::ptrdiff_t NetworkSystemVersion001 = 0xBC2B0; + constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x9CA00; + constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x7C770; } namespace panorama_dll { // panorama.dll @@ -161,23 +161,23 @@ namespace schemasystem_dll { // schemasystem.dll } namespace server_dll { // server.dll - constexpr std::ptrdiff_t NavGameTest001 = 0xA3C7E0; - constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x83F620; - constexpr std::ptrdiff_t Source2GameClients001 = 0x83F630; - constexpr std::ptrdiff_t Source2GameEntities001 = 0x83F640; - constexpr std::ptrdiff_t Source2Server001 = 0x83F650; - constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x591C80; - constexpr std::ptrdiff_t Source2ServerConfig001 = 0x571BB0; - constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x2D0850; - constexpr std::ptrdiff_t customnavsystem001 = 0x24D7E0; - constexpr std::ptrdiff_t Source2GameDirector001 = 0x145580; + constexpr std::ptrdiff_t NavGameTest001 = 0xA3D1D0; + constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x840010; + constexpr std::ptrdiff_t Source2GameClients001 = 0x840020; + constexpr std::ptrdiff_t Source2GameEntities001 = 0x840030; + constexpr std::ptrdiff_t Source2Server001 = 0x840040; + constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x5920A0; + constexpr std::ptrdiff_t Source2ServerConfig001 = 0x571FD0; + constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x2D0880; + constexpr std::ptrdiff_t customnavsystem001 = 0x24D8C0; + constexpr std::ptrdiff_t Source2GameDirector001 = 0x145660; } namespace soundsystem_dll { // soundsystem.dll - constexpr std::ptrdiff_t SoundOpSystem001 = 0x1567E0; - constexpr std::ptrdiff_t SoundOpSystemEdit001 = 0x8BBC0; - constexpr std::ptrdiff_t VMixEditTool001 = 0x71740; - constexpr std::ptrdiff_t SoundSystem001 = 0x46540; + constexpr std::ptrdiff_t SoundOpSystem001 = 0x157B00; + constexpr std::ptrdiff_t SoundOpSystemEdit001 = 0x8CEE0; + constexpr std::ptrdiff_t VMixEditTool001 = 0x71FF0; + constexpr std::ptrdiff_t SoundSystem001 = 0x46AE0; } namespace steamaudio_dll { // steamaudio.dll @@ -208,10 +208,10 @@ namespace steamclient64_dll { // steamclient64.dll } namespace tier0_dll { // tier0.dll - constexpr std::ptrdiff_t VStringTokenSystem001 = 0x18C2B0; - constexpr std::ptrdiff_t TestScriptMgr001 = 0x13F610; - constexpr std::ptrdiff_t VProcessUtils002 = 0x12F790; - constexpr std::ptrdiff_t VEngineCvar007 = 0x61920; + constexpr std::ptrdiff_t VStringTokenSystem001 = 0x18C360; + constexpr std::ptrdiff_t TestScriptMgr001 = 0x13F6C0; + constexpr std::ptrdiff_t VProcessUtils002 = 0x12F840; + constexpr std::ptrdiff_t VEngineCvar007 = 0x619D0; } namespace v8system_dll { // v8system.dll diff --git a/generated/interfaces.json b/generated/interfaces.json index be6d696..94166bb 100644 --- a/generated/interfaces.json +++ b/generated/interfaces.json @@ -15,35 +15,35 @@ "client_dll": { "data": { "ClientToolsInfo_001": { - "value": 7550160, + "value": 7558464, "comment": null }, "EmptyWorldService001_Client": { - "value": 4786064, + "value": 4786496, "comment": null }, "GameClientExports001": { - "value": 7550176, + "value": 7558480, "comment": null }, "LegacyGameUI001": { - "value": 9044912, + "value": 9052576, "comment": null }, "Source2Client002": { - "value": 7550192, + "value": 7558496, "comment": null }, "Source2ClientConfig001": { - "value": 4683472, + "value": 4683904, "comment": null }, "Source2ClientPrediction001": { - "value": 8025888, + "value": 8034160, "comment": null }, "Source2ClientUI001": { - "value": 8975856, + "value": 8983520, "comment": null } }, @@ -52,131 +52,131 @@ "engine2_dll": { "data": { "BenchmarkService001": { - "value": 1485216, + "value": 1487296, "comment": null }, "BugService001": { - "value": 1491456, + "value": 1493536, "comment": null }, "ClientServerEngineLoopService_001": { - "value": 1942208, + "value": 1949920, "comment": null }, "EngineGameUI001": { - "value": 1144896, + "value": 1146208, "comment": null }, "EngineServiceMgr001": { - "value": 1881184, + "value": 1888896, "comment": null }, "GameEventSystemClientV001": { - "value": 1898384, + "value": 1906096, "comment": null }, "GameEventSystemServerV001": { - "value": 1898400, + "value": 1906112, "comment": null }, "GameResourceServiceClientV001": { - "value": 1520144, + "value": 1522304, "comment": null }, "GameResourceServiceServerV001": { - "value": 1520160, + "value": 1522320, "comment": null }, "GameUIService_001": { - "value": 1529024, + "value": 1531184, "comment": null }, "HostStateMgr001": { - "value": 1917184, + "value": 1924896, "comment": null }, "INETSUPPORT_001": { - "value": 945792, + "value": 947104, "comment": null }, "InputService_001": { - "value": 1551760, + "value": 1553920, "comment": null }, "KeyValueCache001": { - "value": 1927424, + "value": 1935136, "comment": null }, "MapListService_001": { - "value": 1625264, + "value": 1627424, "comment": null }, "NetworkClientService_001": { - "value": 1653984, + "value": 1656144, "comment": null }, "NetworkP2PService_001": { - "value": 1679440, + "value": 1681600, "comment": null }, "NetworkServerService_001": { - "value": 1697184, + "value": 1699344, "comment": null }, "NetworkService_001": { - "value": 1718000, + "value": 1720160, "comment": null }, "RenderService_001": { - "value": 1719264, + "value": 1721424, "comment": null }, "ScreenshotService001": { - "value": 1730688, + "value": 1732848, "comment": null }, "SimpleEngineLoopService_001": { - "value": 1984448, + "value": 1992160, "comment": null }, "SoundService_001": { - "value": 1747376, + "value": 1750656, "comment": null }, "Source2EngineToClient001": { - "value": 370032, + "value": 371248, "comment": null }, "Source2EngineToClientStringTable001": { - "value": 540128, + "value": 541344, "comment": null }, "Source2EngineToServer001": { - "value": 570128, + "value": 571344, "comment": null }, "Source2EngineToServerStringTable001": { - "value": 664320, + "value": 665632, "comment": null }, "SplitScreenService_001": { - "value": 1769168, + "value": 1776544, "comment": null }, "StatsService_001": { - "value": 1781040, + "value": 1788416, "comment": null }, "ToolService_001": { - "value": 1800880, + "value": 1808256, "comment": null }, "VENGINE_GAMEUIFUNCS_VERSION005": { - "value": 1148080, + "value": 1149392, "comment": null }, "VProfService_001": { - "value": 1805664, + "value": 1813040, "comment": null } }, @@ -185,11 +185,11 @@ "filesystem_stdio_dll": { "data": { "VAsyncFileSystem2_001": { - "value": 421168, + "value": 424400, "comment": null }, "VFileSystem017": { - "value": 421152, + "value": 424384, "comment": null } }, @@ -322,19 +322,19 @@ "networksystem_dll": { "data": { "FlattenedSerializersVersion001": { - "value": 508928, + "value": 509808, "comment": null }, "NetworkMessagesVersion001": { - "value": 640656, + "value": 641536, "comment": null }, "NetworkSystemVersion001": { - "value": 769856, + "value": 770736, "comment": null }, "SerializedEntitiesVersion001": { - "value": 857520, + "value": 858400, "comment": null } }, @@ -453,43 +453,43 @@ "server_dll": { "data": { "EmptyWorldService001_Server": { - "value": 5840000, + "value": 5841056, "comment": null }, "EntitySubclassUtilsV001": { - "value": 2951248, + "value": 2951296, "comment": null }, "NavGameTest001": { - "value": 10733536, + "value": 10736080, "comment": null }, "ServerToolsInfo_001": { - "value": 8648224, + "value": 8650768, "comment": null }, "Source2GameClients001": { - "value": 8648240, + "value": 8650784, "comment": null }, "Source2GameDirector001": { - "value": 1332608, + "value": 1332832, "comment": null }, "Source2GameEntities001": { - "value": 8648256, + "value": 8650800, "comment": null }, "Source2Server001": { - "value": 8648272, + "value": 8650816, "comment": null }, "Source2ServerConfig001": { - "value": 5708720, + "value": 5709776, "comment": null }, "customnavsystem001": { - "value": 2414560, + "value": 2414784, "comment": null } }, @@ -498,19 +498,19 @@ "soundsystem_dll": { "data": { "SoundOpSystem001": { - "value": 1402848, + "value": 1407744, "comment": null }, "SoundOpSystemEdit001": { - "value": 572352, + "value": 577248, "comment": null }, "SoundSystem001": { - "value": 288064, + "value": 289504, "comment": null }, "VMixEditTool001": { - "value": 464704, + "value": 466928, "comment": null } }, @@ -613,19 +613,19 @@ "tier0_dll": { "data": { "TestScriptMgr001": { - "value": 1308176, + "value": 1308352, "comment": null }, "VEngineCvar007": { - "value": 399648, + "value": 399824, "comment": null }, "VProcessUtils002": { - "value": 1243024, + "value": 1243200, "comment": null }, "VStringTokenSystem001": { - "value": 1622704, + "value": 1622880, "comment": null } }, diff --git a/generated/interfaces.py b/generated/interfaces.py index 6f7ad76..8e963ff 100644 --- a/generated/interfaces.py +++ b/generated/interfaces.py @@ -1,6 +1,6 @@ ''' Created using https://github.com/a2x/cs2-dumper -Mon, 11 Dec 2023 23:16:32 +0000 +Thu, 14 Dec 2023 01:10:27 +0000 ''' class animationsystem_dll: # animationsystem.dll @@ -8,52 +8,52 @@ class animationsystem_dll: # animationsystem.dll AnimationSystem_001 = 0x5F1D0 class client_dll: # client.dll - LegacyGameUI001 = 0x8A03B0 - Source2ClientUI001 = 0x88F5F0 - Source2ClientPrediction001 = 0x7A7720 - ClientToolsInfo_001 = 0x7334D0 - Source2Client002 = 0x7334F0 - GameClientExports001 = 0x7334E0 - EmptyWorldService001_Client = 0x490790 - Source2ClientConfig001 = 0x4776D0 + LegacyGameUI001 = 0x8A21A0 + Source2ClientUI001 = 0x8913E0 + Source2ClientPrediction001 = 0x7A9770 + ClientToolsInfo_001 = 0x735540 + Source2Client002 = 0x735560 + GameClientExports001 = 0x735550 + EmptyWorldService001_Client = 0x490940 + Source2ClientConfig001 = 0x477880 class engine2_dll: # engine2.dll - SimpleEngineLoopService_001 = 0x1E47C0 - ClientServerEngineLoopService_001 = 0x1DA2C0 - KeyValueCache001 = 0x1D6900 - HostStateMgr001 = 0x1D4100 - GameEventSystemServerV001 = 0x1CF7A0 - GameEventSystemClientV001 = 0x1CF790 - EngineServiceMgr001 = 0x1CB460 - VProfService_001 = 0x1B8D60 - ToolService_001 = 0x1B7AB0 - StatsService_001 = 0x1B2D30 - SplitScreenService_001 = 0x1AFED0 - SoundService_001 = 0x1AA9B0 - ScreenshotService001 = 0x1A6880 - RenderService_001 = 0x1A3BE0 - NetworkService_001 = 0x1A36F0 - NetworkServerService_001 = 0x19E5A0 - NetworkP2PService_001 = 0x19A050 - NetworkClientService_001 = 0x193CE0 - MapListService_001 = 0x18CCB0 - InputService_001 = 0x17AD90 - GameUIService_001 = 0x1754C0 - GameResourceServiceServerV001 = 0x173220 - GameResourceServiceClientV001 = 0x173210 - BugService001 = 0x16C200 - BenchmarkService001 = 0x16A9A0 - VENGINE_GAMEUIFUNCS_VERSION005 = 0x1184B0 - EngineGameUI001 = 0x117840 - INETSUPPORT_001 = 0xE6E80 - Source2EngineToServerStringTable001 = 0xA2300 - Source2EngineToServer001 = 0x8B310 - Source2EngineToClientStringTable001 = 0x83DE0 - Source2EngineToClient001 = 0x5A570 + SimpleEngineLoopService_001 = 0x1E65E0 + ClientServerEngineLoopService_001 = 0x1DC0E0 + KeyValueCache001 = 0x1D8720 + HostStateMgr001 = 0x1D5F20 + GameEventSystemServerV001 = 0x1D15C0 + GameEventSystemClientV001 = 0x1D15B0 + EngineServiceMgr001 = 0x1CD280 + VProfService_001 = 0x1BAA30 + ToolService_001 = 0x1B9780 + StatsService_001 = 0x1B4A00 + SplitScreenService_001 = 0x1B1BA0 + SoundService_001 = 0x1AB680 + ScreenshotService001 = 0x1A70F0 + RenderService_001 = 0x1A4450 + NetworkService_001 = 0x1A3F60 + NetworkServerService_001 = 0x19EE10 + NetworkP2PService_001 = 0x19A8C0 + NetworkClientService_001 = 0x194550 + MapListService_001 = 0x18D520 + InputService_001 = 0x17B600 + GameUIService_001 = 0x175D30 + GameResourceServiceServerV001 = 0x173A90 + GameResourceServiceClientV001 = 0x173A80 + BugService001 = 0x16CA20 + BenchmarkService001 = 0x16B1C0 + VENGINE_GAMEUIFUNCS_VERSION005 = 0x1189D0 + EngineGameUI001 = 0x117D60 + INETSUPPORT_001 = 0xE73A0 + Source2EngineToServerStringTable001 = 0xA2820 + Source2EngineToServer001 = 0x8B7D0 + Source2EngineToClientStringTable001 = 0x842A0 + Source2EngineToClient001 = 0x5AA30 class filesystem_stdio_dll: # filesystem_stdio.dll - VAsyncFileSystem2_001 = 0x66D30 - VFileSystem017 = 0x66D20 + VAsyncFileSystem2_001 = 0x679D0 + VFileSystem017 = 0x679C0 class host_dll: # host.dll Source2Host001 = 0x18E10 @@ -93,10 +93,10 @@ class navsystem_dll: # navsystem.dll NavSystem001 = 0x76F0 class networksystem_dll: # networksystem.dll - SerializedEntitiesVersion001 = 0xD15B0 - NetworkSystemVersion001 = 0xBBF40 - NetworkMessagesVersion001 = 0x9C690 - FlattenedSerializersVersion001 = 0x7C400 + SerializedEntitiesVersion001 = 0xD1920 + NetworkSystemVersion001 = 0xBC2B0 + NetworkMessagesVersion001 = 0x9CA00 + FlattenedSerializersVersion001 = 0x7C770 class panorama_dll: # panorama.dll PanoramaUIEngine001 = 0x57EE0 @@ -134,22 +134,22 @@ class schemasystem_dll: # schemasystem.dll SchemaSystem_001 = 0xA930 class server_dll: # server.dll - NavGameTest001 = 0xA3C7E0 - ServerToolsInfo_001 = 0x83F620 - Source2GameClients001 = 0x83F630 - Source2GameEntities001 = 0x83F640 - Source2Server001 = 0x83F650 - EmptyWorldService001_Server = 0x591C80 - Source2ServerConfig001 = 0x571BB0 - EntitySubclassUtilsV001 = 0x2D0850 - customnavsystem001 = 0x24D7E0 - Source2GameDirector001 = 0x145580 + NavGameTest001 = 0xA3D1D0 + ServerToolsInfo_001 = 0x840010 + Source2GameClients001 = 0x840020 + Source2GameEntities001 = 0x840030 + Source2Server001 = 0x840040 + EmptyWorldService001_Server = 0x5920A0 + Source2ServerConfig001 = 0x571FD0 + EntitySubclassUtilsV001 = 0x2D0880 + customnavsystem001 = 0x24D8C0 + Source2GameDirector001 = 0x145660 class soundsystem_dll: # soundsystem.dll - SoundOpSystem001 = 0x1567E0 - SoundOpSystemEdit001 = 0x8BBC0 - VMixEditTool001 = 0x71740 - SoundSystem001 = 0x46540 + SoundOpSystem001 = 0x157B00 + SoundOpSystemEdit001 = 0x8CEE0 + VMixEditTool001 = 0x71FF0 + SoundSystem001 = 0x46AE0 class steamaudio_dll: # steamaudio.dll SteamAudio001 = 0x12EE0 @@ -177,10 +177,10 @@ class steamclient64_dll: # steamclient64.dll p2pvoicesingleton002 = 0xD6220 class tier0_dll: # tier0.dll - VStringTokenSystem001 = 0x18C2B0 - TestScriptMgr001 = 0x13F610 - VProcessUtils002 = 0x12F790 - VEngineCvar007 = 0x61920 + VStringTokenSystem001 = 0x18C360 + TestScriptMgr001 = 0x13F6C0 + VProcessUtils002 = 0x12F840 + VEngineCvar007 = 0x619D0 class v8system_dll: # v8system.dll Source2V8System001 = 0x1670 diff --git a/generated/interfaces.rs b/generated/interfaces.rs index 14a6b3b..ad2b4ec 100644 --- a/generated/interfaces.rs +++ b/generated/interfaces.rs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:32 +0000 + * Thu, 14 Dec 2023 01:10:27 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] @@ -11,54 +11,54 @@ pub mod animationsystem_dll { // animationsystem.dll } pub mod client_dll { // client.dll - pub const LegacyGameUI001: usize = 0x8A03B0; - pub const Source2ClientUI001: usize = 0x88F5F0; - pub const Source2ClientPrediction001: usize = 0x7A7720; - pub const ClientToolsInfo_001: usize = 0x7334D0; - pub const Source2Client002: usize = 0x7334F0; - pub const GameClientExports001: usize = 0x7334E0; - pub const EmptyWorldService001_Client: usize = 0x490790; - pub const Source2ClientConfig001: usize = 0x4776D0; + pub const LegacyGameUI001: usize = 0x8A21A0; + pub const Source2ClientUI001: usize = 0x8913E0; + pub const Source2ClientPrediction001: usize = 0x7A9770; + pub const ClientToolsInfo_001: usize = 0x735540; + pub const Source2Client002: usize = 0x735560; + pub const GameClientExports001: usize = 0x735550; + pub const EmptyWorldService001_Client: usize = 0x490940; + pub const Source2ClientConfig001: usize = 0x477880; } pub mod engine2_dll { // engine2.dll - pub const SimpleEngineLoopService_001: usize = 0x1E47C0; - pub const ClientServerEngineLoopService_001: usize = 0x1DA2C0; - pub const KeyValueCache001: usize = 0x1D6900; - pub const HostStateMgr001: usize = 0x1D4100; - pub const GameEventSystemServerV001: usize = 0x1CF7A0; - pub const GameEventSystemClientV001: usize = 0x1CF790; - pub const EngineServiceMgr001: usize = 0x1CB460; - pub const VProfService_001: usize = 0x1B8D60; - pub const ToolService_001: usize = 0x1B7AB0; - pub const StatsService_001: usize = 0x1B2D30; - pub const SplitScreenService_001: usize = 0x1AFED0; - pub const SoundService_001: usize = 0x1AA9B0; - pub const ScreenshotService001: usize = 0x1A6880; - pub const RenderService_001: usize = 0x1A3BE0; - pub const NetworkService_001: usize = 0x1A36F0; - pub const NetworkServerService_001: usize = 0x19E5A0; - pub const NetworkP2PService_001: usize = 0x19A050; - pub const NetworkClientService_001: usize = 0x193CE0; - pub const MapListService_001: usize = 0x18CCB0; - pub const InputService_001: usize = 0x17AD90; - pub const GameUIService_001: usize = 0x1754C0; - pub const GameResourceServiceServerV001: usize = 0x173220; - pub const GameResourceServiceClientV001: usize = 0x173210; - pub const BugService001: usize = 0x16C200; - pub const BenchmarkService001: usize = 0x16A9A0; - pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x1184B0; - pub const EngineGameUI001: usize = 0x117840; - pub const INETSUPPORT_001: usize = 0xE6E80; - pub const Source2EngineToServerStringTable001: usize = 0xA2300; - pub const Source2EngineToServer001: usize = 0x8B310; - pub const Source2EngineToClientStringTable001: usize = 0x83DE0; - pub const Source2EngineToClient001: usize = 0x5A570; + pub const SimpleEngineLoopService_001: usize = 0x1E65E0; + pub const ClientServerEngineLoopService_001: usize = 0x1DC0E0; + pub const KeyValueCache001: usize = 0x1D8720; + pub const HostStateMgr001: usize = 0x1D5F20; + pub const GameEventSystemServerV001: usize = 0x1D15C0; + pub const GameEventSystemClientV001: usize = 0x1D15B0; + pub const EngineServiceMgr001: usize = 0x1CD280; + pub const VProfService_001: usize = 0x1BAA30; + pub const ToolService_001: usize = 0x1B9780; + pub const StatsService_001: usize = 0x1B4A00; + pub const SplitScreenService_001: usize = 0x1B1BA0; + pub const SoundService_001: usize = 0x1AB680; + pub const ScreenshotService001: usize = 0x1A70F0; + pub const RenderService_001: usize = 0x1A4450; + pub const NetworkService_001: usize = 0x1A3F60; + pub const NetworkServerService_001: usize = 0x19EE10; + pub const NetworkP2PService_001: usize = 0x19A8C0; + pub const NetworkClientService_001: usize = 0x194550; + pub const MapListService_001: usize = 0x18D520; + pub const InputService_001: usize = 0x17B600; + pub const GameUIService_001: usize = 0x175D30; + pub const GameResourceServiceServerV001: usize = 0x173A90; + pub const GameResourceServiceClientV001: usize = 0x173A80; + pub const BugService001: usize = 0x16CA20; + pub const BenchmarkService001: usize = 0x16B1C0; + pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x1189D0; + pub const EngineGameUI001: usize = 0x117D60; + pub const INETSUPPORT_001: usize = 0xE73A0; + pub const Source2EngineToServerStringTable001: usize = 0xA2820; + pub const Source2EngineToServer001: usize = 0x8B7D0; + pub const Source2EngineToClientStringTable001: usize = 0x842A0; + pub const Source2EngineToClient001: usize = 0x5AA30; } pub mod filesystem_stdio_dll { // filesystem_stdio.dll - pub const VAsyncFileSystem2_001: usize = 0x66D30; - pub const VFileSystem017: usize = 0x66D20; + pub const VAsyncFileSystem2_001: usize = 0x679D0; + pub const VFileSystem017: usize = 0x679C0; } pub mod host_dll { // host.dll @@ -107,10 +107,10 @@ pub mod navsystem_dll { // navsystem.dll } pub mod networksystem_dll { // networksystem.dll - pub const SerializedEntitiesVersion001: usize = 0xD15B0; - pub const NetworkSystemVersion001: usize = 0xBBF40; - pub const NetworkMessagesVersion001: usize = 0x9C690; - pub const FlattenedSerializersVersion001: usize = 0x7C400; + pub const SerializedEntitiesVersion001: usize = 0xD1920; + pub const NetworkSystemVersion001: usize = 0xBC2B0; + pub const NetworkMessagesVersion001: usize = 0x9CA00; + pub const FlattenedSerializersVersion001: usize = 0x7C770; } pub mod panorama_dll { // panorama.dll @@ -159,23 +159,23 @@ pub mod schemasystem_dll { // schemasystem.dll } pub mod server_dll { // server.dll - pub const NavGameTest001: usize = 0xA3C7E0; - pub const ServerToolsInfo_001: usize = 0x83F620; - pub const Source2GameClients001: usize = 0x83F630; - pub const Source2GameEntities001: usize = 0x83F640; - pub const Source2Server001: usize = 0x83F650; - pub const EmptyWorldService001_Server: usize = 0x591C80; - pub const Source2ServerConfig001: usize = 0x571BB0; - pub const EntitySubclassUtilsV001: usize = 0x2D0850; - pub const customnavsystem001: usize = 0x24D7E0; - pub const Source2GameDirector001: usize = 0x145580; + pub const NavGameTest001: usize = 0xA3D1D0; + pub const ServerToolsInfo_001: usize = 0x840010; + pub const Source2GameClients001: usize = 0x840020; + pub const Source2GameEntities001: usize = 0x840030; + pub const Source2Server001: usize = 0x840040; + pub const EmptyWorldService001_Server: usize = 0x5920A0; + pub const Source2ServerConfig001: usize = 0x571FD0; + pub const EntitySubclassUtilsV001: usize = 0x2D0880; + pub const customnavsystem001: usize = 0x24D8C0; + pub const Source2GameDirector001: usize = 0x145660; } pub mod soundsystem_dll { // soundsystem.dll - pub const SoundOpSystem001: usize = 0x1567E0; - pub const SoundOpSystemEdit001: usize = 0x8BBC0; - pub const VMixEditTool001: usize = 0x71740; - pub const SoundSystem001: usize = 0x46540; + pub const SoundOpSystem001: usize = 0x157B00; + pub const SoundOpSystemEdit001: usize = 0x8CEE0; + pub const VMixEditTool001: usize = 0x71FF0; + pub const SoundSystem001: usize = 0x46AE0; } pub mod steamaudio_dll { // steamaudio.dll @@ -206,10 +206,10 @@ pub mod steamclient64_dll { // steamclient64.dll } pub mod tier0_dll { // tier0.dll - pub const VStringTokenSystem001: usize = 0x18C2B0; - pub const TestScriptMgr001: usize = 0x13F610; - pub const VProcessUtils002: usize = 0x12F790; - pub const VEngineCvar007: usize = 0x61920; + pub const VStringTokenSystem001: usize = 0x18C360; + pub const TestScriptMgr001: usize = 0x13F6C0; + pub const VProcessUtils002: usize = 0x12F840; + pub const VEngineCvar007: usize = 0x619D0; } pub mod v8system_dll { // v8system.dll diff --git a/generated/interfaces.yaml b/generated/interfaces.yaml index 1060636..25f09bf 100644 --- a/generated/interfaces.yaml +++ b/generated/interfaces.yaml @@ -3,50 +3,50 @@ animationsystem_dll: # animationsystem.dll AnimationSystemUtils_001: 411248 AnimationSystem_001: 389584 client_dll: # client.dll - LegacyGameUI001: 9044912 - Source2ClientUI001: 8975856 - Source2ClientPrediction001: 8025888 - ClientToolsInfo_001: 7550160 - Source2Client002: 7550192 - GameClientExports001: 7550176 - EmptyWorldService001_Client: 4786064 - Source2ClientConfig001: 4683472 + LegacyGameUI001: 9052576 + Source2ClientUI001: 8983520 + Source2ClientPrediction001: 8034160 + ClientToolsInfo_001: 7558464 + Source2Client002: 7558496 + GameClientExports001: 7558480 + EmptyWorldService001_Client: 4786496 + Source2ClientConfig001: 4683904 engine2_dll: # engine2.dll - SimpleEngineLoopService_001: 1984448 - ClientServerEngineLoopService_001: 1942208 - KeyValueCache001: 1927424 - HostStateMgr001: 1917184 - GameEventSystemServerV001: 1898400 - GameEventSystemClientV001: 1898384 - EngineServiceMgr001: 1881184 - VProfService_001: 1805664 - ToolService_001: 1800880 - StatsService_001: 1781040 - SplitScreenService_001: 1769168 - SoundService_001: 1747376 - ScreenshotService001: 1730688 - RenderService_001: 1719264 - NetworkService_001: 1718000 - NetworkServerService_001: 1697184 - NetworkP2PService_001: 1679440 - NetworkClientService_001: 1653984 - MapListService_001: 1625264 - InputService_001: 1551760 - GameUIService_001: 1529024 - GameResourceServiceServerV001: 1520160 - GameResourceServiceClientV001: 1520144 - BugService001: 1491456 - BenchmarkService001: 1485216 - VENGINE_GAMEUIFUNCS_VERSION005: 1148080 - EngineGameUI001: 1144896 - INETSUPPORT_001: 945792 - Source2EngineToServerStringTable001: 664320 - Source2EngineToServer001: 570128 - Source2EngineToClientStringTable001: 540128 - Source2EngineToClient001: 370032 + SimpleEngineLoopService_001: 1992160 + ClientServerEngineLoopService_001: 1949920 + KeyValueCache001: 1935136 + HostStateMgr001: 1924896 + GameEventSystemServerV001: 1906112 + GameEventSystemClientV001: 1906096 + EngineServiceMgr001: 1888896 + VProfService_001: 1813040 + ToolService_001: 1808256 + StatsService_001: 1788416 + SplitScreenService_001: 1776544 + SoundService_001: 1750656 + ScreenshotService001: 1732848 + RenderService_001: 1721424 + NetworkService_001: 1720160 + NetworkServerService_001: 1699344 + NetworkP2PService_001: 1681600 + NetworkClientService_001: 1656144 + MapListService_001: 1627424 + InputService_001: 1553920 + GameUIService_001: 1531184 + GameResourceServiceServerV001: 1522320 + GameResourceServiceClientV001: 1522304 + BugService001: 1493536 + BenchmarkService001: 1487296 + VENGINE_GAMEUIFUNCS_VERSION005: 1149392 + EngineGameUI001: 1146208 + INETSUPPORT_001: 947104 + Source2EngineToServerStringTable001: 665632 + Source2EngineToServer001: 571344 + Source2EngineToClientStringTable001: 541344 + Source2EngineToClient001: 371248 filesystem_stdio_dll: # filesystem_stdio.dll - VAsyncFileSystem2_001: 421168 - VFileSystem017: 421152 + VAsyncFileSystem2_001: 424400 + VFileSystem017: 424384 host_dll: # host.dll Source2Host001: 101904 SinglePlayerSharedMemory001: 101008 @@ -77,10 +77,10 @@ meshsystem_dll: # meshsystem.dll navsystem_dll: # navsystem.dll NavSystem001: 30448 networksystem_dll: # networksystem.dll - SerializedEntitiesVersion001: 857520 - NetworkSystemVersion001: 769856 - NetworkMessagesVersion001: 640656 - FlattenedSerializersVersion001: 508928 + SerializedEntitiesVersion001: 858400 + NetworkSystemVersion001: 770736 + NetworkMessagesVersion001: 641536 + FlattenedSerializersVersion001: 509808 panorama_dll: # panorama.dll PanoramaUIEngine001: 360160 panorama_text_pango_dll: # panorama_text_pango.dll @@ -107,21 +107,21 @@ scenesystem_dll: # scenesystem.dll schemasystem_dll: # schemasystem.dll SchemaSystem_001: 43312 server_dll: # server.dll - NavGameTest001: 10733536 - ServerToolsInfo_001: 8648224 - Source2GameClients001: 8648240 - Source2GameEntities001: 8648256 - Source2Server001: 8648272 - EmptyWorldService001_Server: 5840000 - Source2ServerConfig001: 5708720 - EntitySubclassUtilsV001: 2951248 - customnavsystem001: 2414560 - Source2GameDirector001: 1332608 + NavGameTest001: 10736080 + ServerToolsInfo_001: 8650768 + Source2GameClients001: 8650784 + Source2GameEntities001: 8650800 + Source2Server001: 8650816 + EmptyWorldService001_Server: 5841056 + Source2ServerConfig001: 5709776 + EntitySubclassUtilsV001: 2951296 + customnavsystem001: 2414784 + Source2GameDirector001: 1332832 soundsystem_dll: # soundsystem.dll - SoundOpSystem001: 1402848 - SoundOpSystemEdit001: 572352 - VMixEditTool001: 464704 - SoundSystem001: 288064 + SoundOpSystem001: 1407744 + SoundOpSystemEdit001: 577248 + VMixEditTool001: 466928 + SoundSystem001: 289504 steamaudio_dll: # steamaudio.dll SteamAudio001: 77536 steamclient64_dll: # steamclient64.dll @@ -146,10 +146,10 @@ steamclient64_dll: # steamclient64.dll p2pvoice002: 890816 p2pvoicesingleton002: 877088 tier0_dll: # tier0.dll - VStringTokenSystem001: 1622704 - TestScriptMgr001: 1308176 - VProcessUtils002: 1243024 - VEngineCvar007: 399648 + VStringTokenSystem001: 1622880 + TestScriptMgr001: 1308352 + VProcessUtils002: 1243200 + VEngineCvar007: 399824 v8system_dll: # v8system.dll Source2V8System001: 5744 valve_avi_dll: # valve_avi.dll diff --git a/generated/materialsystem2.dll.cs b/generated/materialsystem2.dll.cs index 47adec8..cdb872e 100644 --- a/generated/materialsystem2.dll.cs +++ b/generated/materialsystem2.dll.cs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ public static class MaterialParamBuffer_t { // MaterialParam_t diff --git a/generated/materialsystem2.dll.hpp b/generated/materialsystem2.dll.hpp index 9d50358..5abc8dc 100644 --- a/generated/materialsystem2.dll.hpp +++ b/generated/materialsystem2.dll.hpp @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ #pragma once diff --git a/generated/materialsystem2.dll.py b/generated/materialsystem2.dll.py index 79435f2..d8a0bf6 100644 --- a/generated/materialsystem2.dll.py +++ b/generated/materialsystem2.dll.py @@ -1,6 +1,6 @@ ''' Created using https://github.com/a2x/cs2-dumper -Mon, 11 Dec 2023 23:16:31 +0000 +Thu, 14 Dec 2023 01:10:25 +0000 ''' class MaterialParamBuffer_t: # MaterialParam_t diff --git a/generated/materialsystem2.dll.rs b/generated/materialsystem2.dll.rs index 3921950..544555c 100644 --- a/generated/materialsystem2.dll.rs +++ b/generated/materialsystem2.dll.rs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] diff --git a/generated/networksystem.dll.cs b/generated/networksystem.dll.cs index ef15b6a..64b8c52 100644 --- a/generated/networksystem.dll.cs +++ b/generated/networksystem.dll.cs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ public static class ChangeAccessorFieldPathIndex_t { diff --git a/generated/networksystem.dll.hpp b/generated/networksystem.dll.hpp index 5df5cdc..c334fd4 100644 --- a/generated/networksystem.dll.hpp +++ b/generated/networksystem.dll.hpp @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ #pragma once diff --git a/generated/networksystem.dll.py b/generated/networksystem.dll.py index f7a4017..b1e0b13 100644 --- a/generated/networksystem.dll.py +++ b/generated/networksystem.dll.py @@ -1,6 +1,6 @@ ''' Created using https://github.com/a2x/cs2-dumper -Mon, 11 Dec 2023 23:16:31 +0000 +Thu, 14 Dec 2023 01:10:25 +0000 ''' class ChangeAccessorFieldPathIndex_t: diff --git a/generated/networksystem.dll.rs b/generated/networksystem.dll.rs index db721c5..912a977 100644 --- a/generated/networksystem.dll.rs +++ b/generated/networksystem.dll.rs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] diff --git a/generated/offsets.cs b/generated/offsets.cs index a3f3421..9f4f262 100644 --- a/generated/offsets.cs +++ b/generated/offsets.cs @@ -1,43 +1,43 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:32 +0000 + * Thu, 14 Dec 2023 01:10:27 +0000 */ public static class client_dll { // client.dll - public const nint dwEntityList = 0x17BB840; - public const nint dwForceAttack = 0x16BBCF0; - public const nint dwForceAttack2 = 0x16BBD80; - public const nint dwForceBackward = 0x16BBFC0; - public const nint dwForceCrouch = 0x16BC290; - public const nint dwForceForward = 0x16BBF30; - public const nint dwForceJump = 0x16BC200; - public const nint dwForceLeft = 0x16BC050; - public const nint dwForceRight = 0x16BC0E0; - public const nint dwGameEntitySystem = 0x18E7070; + public const nint dwEntityList = 0x17C18D0; + public const nint dwForceAttack = 0x16C2180; + public const nint dwForceAttack2 = 0x16C2330; + public const nint dwForceBackward = 0x16C20F0; + public const nint dwForceCrouch = 0x16C23C0; + public const nint dwForceForward = 0x16C2060; + public const nint dwForceJump = 0x16C2330; + public const nint dwForceLeft = 0x16C2180; + public const nint dwForceRight = 0x16C2210; + public const nint dwGameEntitySystem = 0x18ED1A0; public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510; - public const nint dwGameRules = 0x1817668; - public const nint dwGlobalVars = 0x16B7E60; - public const nint dwGlowManager = 0x1817688; - public const nint dwInterfaceLinkList = 0x1914D08; - public const nint dwLocalPlayerController = 0x180ACC0; - public const nint dwLocalPlayerPawn = 0x16C2D98; - public const nint dwPlantedC4 = 0x181ED48; - public const nint dwPrediction = 0x16C2C60; - public const nint dwSensitivity = 0x1818D78; + public const nint dwGameRules = 0x181DFE8; + public const nint dwGlobalVars = 0x16BDE18; + public const nint dwGlowManager = 0x181D758; + public const nint dwInterfaceLinkList = 0x191AE38; + public const nint dwLocalPlayerController = 0x1810ED0; + public const nint dwLocalPlayerPawn = 0x16C8EC8; + public const nint dwPlantedC4 = 0x1824B88; + public const nint dwPrediction = 0x16C8D90; + public const nint dwSensitivity = 0x181ECE8; public const nint dwSensitivity_sensitivity = 0x40; - public const nint dwViewAngles = 0x187AC60; - public const nint dwViewMatrix = 0x1819FE0; - public const nint dwViewRender = 0x181A860; + public const nint dwViewAngles = 0x1880D50; + public const nint dwViewMatrix = 0x18200F0; + public const nint dwViewRender = 0x1820938; } public static class engine2_dll { // engine2.dll - public const nint dwBuildNumber = 0x48B344; - public const nint dwNetworkGameClient = 0x48A8F8; + public const nint dwBuildNumber = 0x4E03D4; + public const nint dwNetworkGameClient = 0x4DF988; public const nint dwNetworkGameClient_getLocalPlayer = 0xF0; public const nint dwNetworkGameClient_maxClients = 0x250; public const nint dwNetworkGameClient_signOnState = 0x240; - public const nint dwWindowHeight = 0x541A6C; - public const nint dwWindowWidth = 0x541A68; + public const nint dwWindowHeight = 0x596E1C; + public const nint dwWindowWidth = 0x596E18; } public static class inputsystem_dll { // inputsystem.dll diff --git a/generated/offsets.hpp b/generated/offsets.hpp index fa31ef7..6b09ffc 100644 --- a/generated/offsets.hpp +++ b/generated/offsets.hpp @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:32 +0000 + * Thu, 14 Dec 2023 01:10:27 +0000 */ #pragma once @@ -8,40 +8,40 @@ #include namespace client_dll { // client.dll - constexpr std::ptrdiff_t dwEntityList = 0x17BB840; - constexpr std::ptrdiff_t dwForceAttack = 0x16BBCF0; - constexpr std::ptrdiff_t dwForceAttack2 = 0x16BBD80; - constexpr std::ptrdiff_t dwForceBackward = 0x16BBFC0; - constexpr std::ptrdiff_t dwForceCrouch = 0x16BC290; - constexpr std::ptrdiff_t dwForceForward = 0x16BBF30; - constexpr std::ptrdiff_t dwForceJump = 0x16BC200; - constexpr std::ptrdiff_t dwForceLeft = 0x16BC050; - constexpr std::ptrdiff_t dwForceRight = 0x16BC0E0; - constexpr std::ptrdiff_t dwGameEntitySystem = 0x18E7070; + constexpr std::ptrdiff_t dwEntityList = 0x17C18D0; + constexpr std::ptrdiff_t dwForceAttack = 0x16C2180; + constexpr std::ptrdiff_t dwForceAttack2 = 0x16C2330; + constexpr std::ptrdiff_t dwForceBackward = 0x16C20F0; + constexpr std::ptrdiff_t dwForceCrouch = 0x16C23C0; + constexpr std::ptrdiff_t dwForceForward = 0x16C2060; + constexpr std::ptrdiff_t dwForceJump = 0x16C2330; + constexpr std::ptrdiff_t dwForceLeft = 0x16C2180; + constexpr std::ptrdiff_t dwForceRight = 0x16C2210; + constexpr std::ptrdiff_t dwGameEntitySystem = 0x18ED1A0; constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1510; - constexpr std::ptrdiff_t dwGameRules = 0x1817668; - constexpr std::ptrdiff_t dwGlobalVars = 0x16B7E60; - constexpr std::ptrdiff_t dwGlowManager = 0x1817688; - constexpr std::ptrdiff_t dwInterfaceLinkList = 0x1914D08; - constexpr std::ptrdiff_t dwLocalPlayerController = 0x180ACC0; - constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x16C2D98; - constexpr std::ptrdiff_t dwPlantedC4 = 0x181ED48; - constexpr std::ptrdiff_t dwPrediction = 0x16C2C60; - constexpr std::ptrdiff_t dwSensitivity = 0x1818D78; + constexpr std::ptrdiff_t dwGameRules = 0x181DFE8; + constexpr std::ptrdiff_t dwGlobalVars = 0x16BDE18; + constexpr std::ptrdiff_t dwGlowManager = 0x181D758; + constexpr std::ptrdiff_t dwInterfaceLinkList = 0x191AE38; + constexpr std::ptrdiff_t dwLocalPlayerController = 0x1810ED0; + constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x16C8EC8; + constexpr std::ptrdiff_t dwPlantedC4 = 0x1824B88; + constexpr std::ptrdiff_t dwPrediction = 0x16C8D90; + constexpr std::ptrdiff_t dwSensitivity = 0x181ECE8; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; - constexpr std::ptrdiff_t dwViewAngles = 0x187AC60; - constexpr std::ptrdiff_t dwViewMatrix = 0x1819FE0; - constexpr std::ptrdiff_t dwViewRender = 0x181A860; + constexpr std::ptrdiff_t dwViewAngles = 0x1880D50; + constexpr std::ptrdiff_t dwViewMatrix = 0x18200F0; + constexpr std::ptrdiff_t dwViewRender = 0x1820938; } namespace engine2_dll { // engine2.dll - constexpr std::ptrdiff_t dwBuildNumber = 0x48B344; - constexpr std::ptrdiff_t dwNetworkGameClient = 0x48A8F8; + constexpr std::ptrdiff_t dwBuildNumber = 0x4E03D4; + constexpr std::ptrdiff_t dwNetworkGameClient = 0x4DF988; constexpr std::ptrdiff_t dwNetworkGameClient_getLocalPlayer = 0xF0; constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x250; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x240; - constexpr std::ptrdiff_t dwWindowHeight = 0x541A6C; - constexpr std::ptrdiff_t dwWindowWidth = 0x541A68; + constexpr std::ptrdiff_t dwWindowHeight = 0x596E1C; + constexpr std::ptrdiff_t dwWindowWidth = 0x596E18; } namespace inputsystem_dll { // inputsystem.dll diff --git a/generated/offsets.json b/generated/offsets.json index e06730c..da2fd2c 100644 --- a/generated/offsets.json +++ b/generated/offsets.json @@ -2,43 +2,43 @@ "client_dll": { "data": { "dwEntityList": { - "value": 24885312, + "value": 24910032, "comment": null }, "dwForceAttack": { - "value": 23837936, + "value": 23863680, "comment": null }, "dwForceAttack2": { - "value": 23838080, + "value": 23864112, "comment": null }, "dwForceBackward": { - "value": 23838656, + "value": 23863536, "comment": null }, "dwForceCrouch": { - "value": 23839376, + "value": 23864256, "comment": null }, "dwForceForward": { - "value": 23838512, + "value": 23863392, "comment": null }, "dwForceJump": { - "value": 23839232, + "value": 23864112, "comment": null }, "dwForceLeft": { - "value": 23838800, + "value": 23863680, "comment": null }, "dwForceRight": { - "value": 23838944, + "value": 23863824, "comment": null }, "dwGameEntitySystem": { - "value": 26112112, + "value": 26136992, "comment": null }, "dwGameEntitySystem_getHighestEntityIndex": { @@ -46,39 +46,39 @@ "comment": null }, "dwGameRules": { - "value": 25261672, + "value": 25288680, "comment": null }, "dwGlobalVars": { - "value": 23821920, + "value": 23846424, "comment": null }, "dwGlowManager": { - "value": 25261704, + "value": 25286488, "comment": null }, "dwInterfaceLinkList": { - "value": 26299656, + "value": 26324536, "comment": null }, "dwLocalPlayerController": { - "value": 25210048, + "value": 25235152, "comment": null }, "dwLocalPlayerPawn": { - "value": 23866776, + "value": 23891656, "comment": null }, "dwPlantedC4": { - "value": 25292104, + "value": 25316232, "comment": null }, "dwPrediction": { - "value": 23866464, + "value": 23891344, "comment": null }, "dwSensitivity": { - "value": 25267576, + "value": 25292008, "comment": null }, "dwSensitivity_sensitivity": { @@ -86,15 +86,15 @@ "comment": null }, "dwViewAngles": { - "value": 25668704, + "value": 25693520, "comment": null }, "dwViewMatrix": { - "value": 25272288, + "value": 25297136, "comment": null }, "dwViewRender": { - "value": 25274464, + "value": 25299256, "comment": null } }, @@ -103,11 +103,11 @@ "engine2_dll": { "data": { "dwBuildNumber": { - "value": 4764484, + "value": 5112788, "comment": null }, "dwNetworkGameClient": { - "value": 4761848, + "value": 5110152, "comment": null }, "dwNetworkGameClient_getLocalPlayer": { @@ -123,11 +123,11 @@ "comment": null }, "dwWindowHeight": { - "value": 5511788, + "value": 5860892, "comment": null }, "dwWindowWidth": { - "value": 5511784, + "value": 5860888, "comment": null } }, diff --git a/generated/offsets.py b/generated/offsets.py index 68f6892..5cad442 100644 --- a/generated/offsets.py +++ b/generated/offsets.py @@ -1,42 +1,42 @@ ''' Created using https://github.com/a2x/cs2-dumper -Mon, 11 Dec 2023 23:16:32 +0000 +Thu, 14 Dec 2023 01:10:27 +0000 ''' class client_dll: # client.dll - dwEntityList = 0x17BB840 - dwForceAttack = 0x16BBCF0 - dwForceAttack2 = 0x16BBD80 - dwForceBackward = 0x16BBFC0 - dwForceCrouch = 0x16BC290 - dwForceForward = 0x16BBF30 - dwForceJump = 0x16BC200 - dwForceLeft = 0x16BC050 - dwForceRight = 0x16BC0E0 - dwGameEntitySystem = 0x18E7070 + dwEntityList = 0x17C18D0 + dwForceAttack = 0x16C2180 + dwForceAttack2 = 0x16C2330 + dwForceBackward = 0x16C20F0 + dwForceCrouch = 0x16C23C0 + dwForceForward = 0x16C2060 + dwForceJump = 0x16C2330 + dwForceLeft = 0x16C2180 + dwForceRight = 0x16C2210 + dwGameEntitySystem = 0x18ED1A0 dwGameEntitySystem_getHighestEntityIndex = 0x1510 - dwGameRules = 0x1817668 - dwGlobalVars = 0x16B7E60 - dwGlowManager = 0x1817688 - dwInterfaceLinkList = 0x1914D08 - dwLocalPlayerController = 0x180ACC0 - dwLocalPlayerPawn = 0x16C2D98 - dwPlantedC4 = 0x181ED48 - dwPrediction = 0x16C2C60 - dwSensitivity = 0x1818D78 + dwGameRules = 0x181DFE8 + dwGlobalVars = 0x16BDE18 + dwGlowManager = 0x181D758 + dwInterfaceLinkList = 0x191AE38 + dwLocalPlayerController = 0x1810ED0 + dwLocalPlayerPawn = 0x16C8EC8 + dwPlantedC4 = 0x1824B88 + dwPrediction = 0x16C8D90 + dwSensitivity = 0x181ECE8 dwSensitivity_sensitivity = 0x40 - dwViewAngles = 0x187AC60 - dwViewMatrix = 0x1819FE0 - dwViewRender = 0x181A860 + dwViewAngles = 0x1880D50 + dwViewMatrix = 0x18200F0 + dwViewRender = 0x1820938 class engine2_dll: # engine2.dll - dwBuildNumber = 0x48B344 - dwNetworkGameClient = 0x48A8F8 + dwBuildNumber = 0x4E03D4 + dwNetworkGameClient = 0x4DF988 dwNetworkGameClient_getLocalPlayer = 0xF0 dwNetworkGameClient_maxClients = 0x250 dwNetworkGameClient_signOnState = 0x240 - dwWindowHeight = 0x541A6C - dwWindowWidth = 0x541A68 + dwWindowHeight = 0x596E1C + dwWindowWidth = 0x596E18 class inputsystem_dll: # inputsystem.dll dwInputSystem = 0x35760 diff --git a/generated/offsets.rs b/generated/offsets.rs index edbfe65..b86607f 100644 --- a/generated/offsets.rs +++ b/generated/offsets.rs @@ -1,45 +1,45 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:32 +0000 + * Thu, 14 Dec 2023 01:10:27 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] pub mod client_dll { // client.dll - pub const dwEntityList: usize = 0x17BB840; - pub const dwForceAttack: usize = 0x16BBCF0; - pub const dwForceAttack2: usize = 0x16BBD80; - pub const dwForceBackward: usize = 0x16BBFC0; - pub const dwForceCrouch: usize = 0x16BC290; - pub const dwForceForward: usize = 0x16BBF30; - pub const dwForceJump: usize = 0x16BC200; - pub const dwForceLeft: usize = 0x16BC050; - pub const dwForceRight: usize = 0x16BC0E0; - pub const dwGameEntitySystem: usize = 0x18E7070; + pub const dwEntityList: usize = 0x17C18D0; + pub const dwForceAttack: usize = 0x16C2180; + pub const dwForceAttack2: usize = 0x16C2330; + pub const dwForceBackward: usize = 0x16C20F0; + pub const dwForceCrouch: usize = 0x16C23C0; + pub const dwForceForward: usize = 0x16C2060; + pub const dwForceJump: usize = 0x16C2330; + pub const dwForceLeft: usize = 0x16C2180; + pub const dwForceRight: usize = 0x16C2210; + pub const dwGameEntitySystem: usize = 0x18ED1A0; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510; - pub const dwGameRules: usize = 0x1817668; - pub const dwGlobalVars: usize = 0x16B7E60; - pub const dwGlowManager: usize = 0x1817688; - pub const dwInterfaceLinkList: usize = 0x1914D08; - pub const dwLocalPlayerController: usize = 0x180ACC0; - pub const dwLocalPlayerPawn: usize = 0x16C2D98; - pub const dwPlantedC4: usize = 0x181ED48; - pub const dwPrediction: usize = 0x16C2C60; - pub const dwSensitivity: usize = 0x1818D78; + pub const dwGameRules: usize = 0x181DFE8; + pub const dwGlobalVars: usize = 0x16BDE18; + pub const dwGlowManager: usize = 0x181D758; + pub const dwInterfaceLinkList: usize = 0x191AE38; + pub const dwLocalPlayerController: usize = 0x1810ED0; + pub const dwLocalPlayerPawn: usize = 0x16C8EC8; + pub const dwPlantedC4: usize = 0x1824B88; + pub const dwPrediction: usize = 0x16C8D90; + pub const dwSensitivity: usize = 0x181ECE8; pub const dwSensitivity_sensitivity: usize = 0x40; - pub const dwViewAngles: usize = 0x187AC60; - pub const dwViewMatrix: usize = 0x1819FE0; - pub const dwViewRender: usize = 0x181A860; + pub const dwViewAngles: usize = 0x1880D50; + pub const dwViewMatrix: usize = 0x18200F0; + pub const dwViewRender: usize = 0x1820938; } pub mod engine2_dll { // engine2.dll - pub const dwBuildNumber: usize = 0x48B344; - pub const dwNetworkGameClient: usize = 0x48A8F8; + pub const dwBuildNumber: usize = 0x4E03D4; + pub const dwNetworkGameClient: usize = 0x4DF988; pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x250; pub const dwNetworkGameClient_signOnState: usize = 0x240; - pub const dwWindowHeight: usize = 0x541A6C; - pub const dwWindowWidth: usize = 0x541A68; + pub const dwWindowHeight: usize = 0x596E1C; + pub const dwWindowWidth: usize = 0x596E18; } pub mod inputsystem_dll { // inputsystem.dll diff --git a/generated/offsets.yaml b/generated/offsets.yaml index 95a70c0..d2d5b21 100644 --- a/generated/offsets.yaml +++ b/generated/offsets.yaml @@ -1,36 +1,36 @@ --- client_dll: # client.dll - dwEntityList: 24885312 - dwForceAttack: 23837936 - dwForceAttack2: 23838080 - dwForceBackward: 23838656 - dwForceCrouch: 23839376 - dwForceForward: 23838512 - dwForceJump: 23839232 - dwForceLeft: 23838800 - dwForceRight: 23838944 - dwGameEntitySystem: 26112112 + dwEntityList: 24910032 + dwForceAttack: 23863680 + dwForceAttack2: 23864112 + dwForceBackward: 23863536 + dwForceCrouch: 23864256 + dwForceForward: 23863392 + dwForceJump: 23864112 + dwForceLeft: 23863680 + dwForceRight: 23863824 + dwGameEntitySystem: 26136992 dwGameEntitySystem_getHighestEntityIndex: 5392 - dwGameRules: 25261672 - dwGlobalVars: 23821920 - dwGlowManager: 25261704 - dwInterfaceLinkList: 26299656 - dwLocalPlayerController: 25210048 - dwLocalPlayerPawn: 23866776 - dwPlantedC4: 25292104 - dwPrediction: 23866464 - dwSensitivity: 25267576 + dwGameRules: 25288680 + dwGlobalVars: 23846424 + dwGlowManager: 25286488 + dwInterfaceLinkList: 26324536 + dwLocalPlayerController: 25235152 + dwLocalPlayerPawn: 23891656 + dwPlantedC4: 25316232 + dwPrediction: 23891344 + dwSensitivity: 25292008 dwSensitivity_sensitivity: 64 - dwViewAngles: 25668704 - dwViewMatrix: 25272288 - dwViewRender: 25274464 + dwViewAngles: 25693520 + dwViewMatrix: 25297136 + dwViewRender: 25299256 engine2_dll: # engine2.dll - dwBuildNumber: 4764484 - dwNetworkGameClient: 4761848 + dwBuildNumber: 5112788 + dwNetworkGameClient: 5110152 dwNetworkGameClient_getLocalPlayer: 240 dwNetworkGameClient_maxClients: 592 dwNetworkGameClient_signOnState: 576 - dwWindowHeight: 5511788 - dwWindowWidth: 5511784 + dwWindowHeight: 5860892 + dwWindowWidth: 5860888 inputsystem_dll: # inputsystem.dll dwInputSystem: 218976 diff --git a/generated/particles.dll.cs b/generated/particles.dll.cs index 9ce753a..4b2448b 100644 --- a/generated/particles.dll.cs +++ b/generated/particles.dll.cs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ public static class CBaseRendererSource2 { // CParticleFunctionRenderer diff --git a/generated/particles.dll.hpp b/generated/particles.dll.hpp index 9b7c5ba..292118d 100644 --- a/generated/particles.dll.hpp +++ b/generated/particles.dll.hpp @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ #pragma once diff --git a/generated/particles.dll.py b/generated/particles.dll.py index 7c97ab3..9d2ff5b 100644 --- a/generated/particles.dll.py +++ b/generated/particles.dll.py @@ -1,6 +1,6 @@ ''' Created using https://github.com/a2x/cs2-dumper -Mon, 11 Dec 2023 23:16:31 +0000 +Thu, 14 Dec 2023 01:10:26 +0000 ''' class CBaseRendererSource2: # CParticleFunctionRenderer diff --git a/generated/particles.dll.rs b/generated/particles.dll.rs index e644e46..f872559 100644 --- a/generated/particles.dll.rs +++ b/generated/particles.dll.rs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] diff --git a/generated/pulse_system.dll.cs b/generated/pulse_system.dll.cs index b59718f..a414d30 100644 --- a/generated/pulse_system.dll.cs +++ b/generated/pulse_system.dll.cs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ public static class CBasePulseGraphInstance { diff --git a/generated/pulse_system.dll.hpp b/generated/pulse_system.dll.hpp index ace566c..b7d89b5 100644 --- a/generated/pulse_system.dll.hpp +++ b/generated/pulse_system.dll.hpp @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ #pragma once diff --git a/generated/pulse_system.dll.py b/generated/pulse_system.dll.py index ea82b0e..0897227 100644 --- a/generated/pulse_system.dll.py +++ b/generated/pulse_system.dll.py @@ -1,6 +1,6 @@ ''' Created using https://github.com/a2x/cs2-dumper -Mon, 11 Dec 2023 23:16:31 +0000 +Thu, 14 Dec 2023 01:10:26 +0000 ''' class CBasePulseGraphInstance: diff --git a/generated/pulse_system.dll.rs b/generated/pulse_system.dll.rs index e04a2df..ce324b9 100644 --- a/generated/pulse_system.dll.rs +++ b/generated/pulse_system.dll.rs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] diff --git a/generated/rendersystemdx11.dll.cs b/generated/rendersystemdx11.dll.cs index d87f5c7..1b1deec 100644 --- a/generated/rendersystemdx11.dll.cs +++ b/generated/rendersystemdx11.dll.cs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ public static class RenderInputLayoutField_t { diff --git a/generated/rendersystemdx11.dll.hpp b/generated/rendersystemdx11.dll.hpp index 8284fdf..97a65de 100644 --- a/generated/rendersystemdx11.dll.hpp +++ b/generated/rendersystemdx11.dll.hpp @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ #pragma once diff --git a/generated/rendersystemdx11.dll.py b/generated/rendersystemdx11.dll.py index 884cf68..d835300 100644 --- a/generated/rendersystemdx11.dll.py +++ b/generated/rendersystemdx11.dll.py @@ -1,6 +1,6 @@ ''' Created using https://github.com/a2x/cs2-dumper -Mon, 11 Dec 2023 23:16:31 +0000 +Thu, 14 Dec 2023 01:10:25 +0000 ''' class RenderInputLayoutField_t: diff --git a/generated/rendersystemdx11.dll.rs b/generated/rendersystemdx11.dll.rs index 554dbf2..4f4b04d 100644 --- a/generated/rendersystemdx11.dll.rs +++ b/generated/rendersystemdx11.dll.rs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] diff --git a/generated/resourcesystem.dll.cs b/generated/resourcesystem.dll.cs index 732748d..70ce305 100644 --- a/generated/resourcesystem.dll.cs +++ b/generated/resourcesystem.dll.cs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ public static class AABB_t { diff --git a/generated/resourcesystem.dll.hpp b/generated/resourcesystem.dll.hpp index 20ba47f..a91f7b1 100644 --- a/generated/resourcesystem.dll.hpp +++ b/generated/resourcesystem.dll.hpp @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ #pragma once diff --git a/generated/resourcesystem.dll.py b/generated/resourcesystem.dll.py index 49f7ca5..b6024ac 100644 --- a/generated/resourcesystem.dll.py +++ b/generated/resourcesystem.dll.py @@ -1,6 +1,6 @@ ''' Created using https://github.com/a2x/cs2-dumper -Mon, 11 Dec 2023 23:16:31 +0000 +Thu, 14 Dec 2023 01:10:25 +0000 ''' class AABB_t: diff --git a/generated/resourcesystem.dll.rs b/generated/resourcesystem.dll.rs index 90d8b87..a840bd1 100644 --- a/generated/resourcesystem.dll.rs +++ b/generated/resourcesystem.dll.rs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] diff --git a/generated/scenesystem.dll.cs b/generated/scenesystem.dll.cs index 3300ca9..f354bf0 100644 --- a/generated/scenesystem.dll.cs +++ b/generated/scenesystem.dll.cs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ public static class CSSDSEndFrameViewInfo { diff --git a/generated/scenesystem.dll.hpp b/generated/scenesystem.dll.hpp index e467263..90e0600 100644 --- a/generated/scenesystem.dll.hpp +++ b/generated/scenesystem.dll.hpp @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ #pragma once diff --git a/generated/scenesystem.dll.py b/generated/scenesystem.dll.py index e246f0e..3a64a8e 100644 --- a/generated/scenesystem.dll.py +++ b/generated/scenesystem.dll.py @@ -1,6 +1,6 @@ ''' Created using https://github.com/a2x/cs2-dumper -Mon, 11 Dec 2023 23:16:31 +0000 +Thu, 14 Dec 2023 01:10:26 +0000 ''' class CSSDSEndFrameViewInfo: diff --git a/generated/scenesystem.dll.rs b/generated/scenesystem.dll.rs index 498ab06..cfef613 100644 --- a/generated/scenesystem.dll.rs +++ b/generated/scenesystem.dll.rs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] diff --git a/generated/schemasystem.dll.cs b/generated/schemasystem.dll.cs index efcece9..3164760 100644 --- a/generated/schemasystem.dll.cs +++ b/generated/schemasystem.dll.cs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:30 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ public static class CExampleSchemaVData_Monomorphic { diff --git a/generated/schemasystem.dll.hpp b/generated/schemasystem.dll.hpp index 0bb5978..dd9dda5 100644 --- a/generated/schemasystem.dll.hpp +++ b/generated/schemasystem.dll.hpp @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:30 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ #pragma once diff --git a/generated/schemasystem.dll.py b/generated/schemasystem.dll.py index ffd3dc3..08faedf 100644 --- a/generated/schemasystem.dll.py +++ b/generated/schemasystem.dll.py @@ -1,6 +1,6 @@ ''' Created using https://github.com/a2x/cs2-dumper -Mon, 11 Dec 2023 23:16:30 +0000 +Thu, 14 Dec 2023 01:10:25 +0000 ''' class CExampleSchemaVData_Monomorphic: diff --git a/generated/schemasystem.dll.rs b/generated/schemasystem.dll.rs index fd7a6d9..99efda5 100644 --- a/generated/schemasystem.dll.rs +++ b/generated/schemasystem.dll.rs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:30 +0000 + * Thu, 14 Dec 2023 01:10:25 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] diff --git a/generated/server.dll.cs b/generated/server.dll.cs index 3071373..d6571f7 100644 --- a/generated/server.dll.cs +++ b/generated/server.dll.cs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ public static class ActiveModelConfig_t { diff --git a/generated/server.dll.hpp b/generated/server.dll.hpp index 985e7a6..5b3e53c 100644 --- a/generated/server.dll.hpp +++ b/generated/server.dll.hpp @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ #pragma once diff --git a/generated/server.dll.py b/generated/server.dll.py index 460cb2d..d222b5d 100644 --- a/generated/server.dll.py +++ b/generated/server.dll.py @@ -1,6 +1,6 @@ ''' Created using https://github.com/a2x/cs2-dumper -Mon, 11 Dec 2023 23:16:31 +0000 +Thu, 14 Dec 2023 01:10:26 +0000 ''' class ActiveModelConfig_t: diff --git a/generated/server.dll.rs b/generated/server.dll.rs index 051306c..ab775ed 100644 --- a/generated/server.dll.rs +++ b/generated/server.dll.rs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] diff --git a/generated/soundsystem.dll.cs b/generated/soundsystem.dll.cs index 99ec614..89a5d0c 100644 --- a/generated/soundsystem.dll.cs +++ b/generated/soundsystem.dll.cs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ public static class CDSPMixgroupModifier { diff --git a/generated/soundsystem.dll.hpp b/generated/soundsystem.dll.hpp index fb23d28..f1c82cd 100644 --- a/generated/soundsystem.dll.hpp +++ b/generated/soundsystem.dll.hpp @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ #pragma once diff --git a/generated/soundsystem.dll.py b/generated/soundsystem.dll.py index 13e69c1..4ac5913 100644 --- a/generated/soundsystem.dll.py +++ b/generated/soundsystem.dll.py @@ -1,6 +1,6 @@ ''' Created using https://github.com/a2x/cs2-dumper -Mon, 11 Dec 2023 23:16:31 +0000 +Thu, 14 Dec 2023 01:10:26 +0000 ''' class CDSPMixgroupModifier: diff --git a/generated/soundsystem.dll.rs b/generated/soundsystem.dll.rs index adf1c7e..da037be 100644 --- a/generated/soundsystem.dll.rs +++ b/generated/soundsystem.dll.rs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] diff --git a/generated/vphysics2.dll.cs b/generated/vphysics2.dll.cs index 018b5f8..523a242 100644 --- a/generated/vphysics2.dll.cs +++ b/generated/vphysics2.dll.cs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ public static class CFeIndexedJiggleBone { diff --git a/generated/vphysics2.dll.hpp b/generated/vphysics2.dll.hpp index ee571f1..a0a0cba 100644 --- a/generated/vphysics2.dll.hpp +++ b/generated/vphysics2.dll.hpp @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ #pragma once diff --git a/generated/vphysics2.dll.py b/generated/vphysics2.dll.py index a8b869f..72f735f 100644 --- a/generated/vphysics2.dll.py +++ b/generated/vphysics2.dll.py @@ -1,6 +1,6 @@ ''' Created using https://github.com/a2x/cs2-dumper -Mon, 11 Dec 2023 23:16:31 +0000 +Thu, 14 Dec 2023 01:10:26 +0000 ''' class CFeIndexedJiggleBone: diff --git a/generated/vphysics2.dll.rs b/generated/vphysics2.dll.rs index 80cf0a0..f472184 100644 --- a/generated/vphysics2.dll.rs +++ b/generated/vphysics2.dll.rs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] diff --git a/generated/worldrenderer.dll.cs b/generated/worldrenderer.dll.cs index 3cece31..680c635 100644 --- a/generated/worldrenderer.dll.cs +++ b/generated/worldrenderer.dll.cs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ public static class AggregateLODSetup_t { diff --git a/generated/worldrenderer.dll.hpp b/generated/worldrenderer.dll.hpp index 6bdcccb..fea45e1 100644 --- a/generated/worldrenderer.dll.hpp +++ b/generated/worldrenderer.dll.hpp @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ #pragma once diff --git a/generated/worldrenderer.dll.py b/generated/worldrenderer.dll.py index 88e05ba..22b16af 100644 --- a/generated/worldrenderer.dll.py +++ b/generated/worldrenderer.dll.py @@ -1,6 +1,6 @@ ''' Created using https://github.com/a2x/cs2-dumper -Mon, 11 Dec 2023 23:16:31 +0000 +Thu, 14 Dec 2023 01:10:26 +0000 ''' class AggregateLODSetup_t: diff --git a/generated/worldrenderer.dll.rs b/generated/worldrenderer.dll.rs index b009378..e33e5e4 100644 --- a/generated/worldrenderer.dll.rs +++ b/generated/worldrenderer.dll.rs @@ -1,6 +1,6 @@ /* * Created using https://github.com/a2x/cs2-dumper - * Mon, 11 Dec 2023 23:16:31 +0000 + * Thu, 14 Dec 2023 01:10:26 +0000 */ #![allow(non_snake_case, non_upper_case_globals)]