Add patterns for other fields in CNetworkGameClient

This commit is contained in:
a2x
2024-05-24 10:26:56 +10:00
parent 23b77e0347
commit dd7299729a
5 changed files with 34 additions and 19 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-23 23:09:24.161043 UTC
// 2024-05-24 00:18:41.177102700 UTC
#![allow(non_upper_case_globals, unused)]
@@ -30,9 +30,12 @@ pub mod cs2_dumper {
pub const dwBuildNumber: usize = 0x51E784;
pub const dwEngineViewData: usize = 0x5DA9DC;
pub const dwNetworkGameClient: usize = 0x51DB58;
pub const dwNetworkGameClient_clientTickCount: usize = 0x178;
pub const dwNetworkGameClient_deltaTick: usize = 0x278;
pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0;
pub const dwNetworkGameClient_getMaxClients: usize = 0x270;
pub const dwNetworkGameClient_isBackgroundMap: usize = 0x28145F;
pub const dwNetworkGameClient_localPlayer: usize = 0xF0;
pub const dwNetworkGameClient_maxClients: usize = 0x270;
pub const dwNetworkGameClient_serverTickCount: usize = 0x174;
pub const dwNetworkGameClient_signOnState: usize = 0x260;
pub const dwSoundService: usize = 0x5DA940;
pub const dwWindowHeight: usize = 0x5DE2B4;