Game update (14135) (2)

This commit is contained in:
a2x
2026-02-11 08:43:22 +10:00
parent 3dd9d263da
commit d8c20afb69
70 changed files with 288 additions and 288 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2026-02-05 03:37:03.980792600 UTC
// 2026-02-10 22:35:02.976159900 UTC
#![allow(non_upper_case_globals, unused)]
@@ -7,23 +7,23 @@ pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
pub const dwCSGOInput: usize = 0x2317080;
pub const dwEntityList: usize = 0x24ABF98;
pub const dwGameEntitySystem: usize = 0x24ABF98;
pub const dwCSGOInput: usize = 0x2314910;
pub const dwEntityList: usize = 0x24AA0D8;
pub const dwGameEntitySystem: usize = 0x24AA0D8;
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20A0;
pub const dwGameRules: usize = 0x230AC50;
pub const dwGlobalVars: usize = 0x205B630;
pub const dwGlowManager: usize = 0x2307A50;
pub const dwLocalPlayerController: usize = 0x22F0FB8;
pub const dwLocalPlayerPawn: usize = 0x2066AE0;
pub const dwPlantedC4: usize = 0x2314820;
pub const dwPrediction: usize = 0x20669F0;
pub const dwSensitivity: usize = 0x2308568;
pub const dwGameRules: usize = 0x2308DA0;
pub const dwGlobalVars: usize = 0x20595D0;
pub const dwGlowManager: usize = 0x2305BA0;
pub const dwLocalPlayerController: usize = 0x22EF0B8;
pub const dwLocalPlayerPawn: usize = 0x2064AE0;
pub const dwPlantedC4: usize = 0x23120B0;
pub const dwPrediction: usize = 0x20649F0;
pub const dwSensitivity: usize = 0x23066B8;
pub const dwSensitivity_sensitivity: usize = 0x58;
pub const dwViewAngles: usize = 0x2317708;
pub const dwViewMatrix: usize = 0x230CC90;
pub const dwViewRender: usize = 0x230D098;
pub const dwWeaponC4: usize = 0x2295D30;
pub const dwViewAngles: usize = 0x2314F98;
pub const dwViewMatrix: usize = 0x230ADE0;
pub const dwViewRender: usize = 0x230B1E8;
pub const dwWeaponC4: usize = 0x2293E30;
}
// Module: engine2.dll
pub mod engine2_dll {
@@ -36,8 +36,8 @@ pub mod cs2_dumper {
pub const dwNetworkGameClient_maxClients: usize = 0x240;
pub const dwNetworkGameClient_serverTickCount: usize = 0x24C;
pub const dwNetworkGameClient_signOnState: usize = 0x230;
pub const dwWindowHeight: usize = 0x9096C4;
pub const dwWindowWidth: usize = 0x9096C0;
pub const dwWindowHeight: usize = 0x9096DC;
pub const dwWindowWidth: usize = 0x9096D8;
}
// Module: inputsystem.dll
pub mod inputsystem_dll {