mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-02-15 10:27:22 +08:00
Game update (14135) (2)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2026-02-05 03:37:03.980792600 UTC
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// 2026-02-10 22:35:02.976159900 UTC
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#![allow(non_upper_case_globals, unused)]
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@@ -7,23 +7,23 @@ pub mod cs2_dumper {
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pub mod offsets {
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// Module: client.dll
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pub mod client_dll {
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pub const dwCSGOInput: usize = 0x2317080;
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pub const dwEntityList: usize = 0x24ABF98;
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pub const dwGameEntitySystem: usize = 0x24ABF98;
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pub const dwCSGOInput: usize = 0x2314910;
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pub const dwEntityList: usize = 0x24AA0D8;
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pub const dwGameEntitySystem: usize = 0x24AA0D8;
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pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20A0;
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pub const dwGameRules: usize = 0x230AC50;
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pub const dwGlobalVars: usize = 0x205B630;
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pub const dwGlowManager: usize = 0x2307A50;
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pub const dwLocalPlayerController: usize = 0x22F0FB8;
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pub const dwLocalPlayerPawn: usize = 0x2066AE0;
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pub const dwPlantedC4: usize = 0x2314820;
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pub const dwPrediction: usize = 0x20669F0;
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pub const dwSensitivity: usize = 0x2308568;
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pub const dwGameRules: usize = 0x2308DA0;
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pub const dwGlobalVars: usize = 0x20595D0;
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pub const dwGlowManager: usize = 0x2305BA0;
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pub const dwLocalPlayerController: usize = 0x22EF0B8;
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pub const dwLocalPlayerPawn: usize = 0x2064AE0;
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pub const dwPlantedC4: usize = 0x23120B0;
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pub const dwPrediction: usize = 0x20649F0;
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pub const dwSensitivity: usize = 0x23066B8;
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pub const dwSensitivity_sensitivity: usize = 0x58;
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pub const dwViewAngles: usize = 0x2317708;
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pub const dwViewMatrix: usize = 0x230CC90;
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pub const dwViewRender: usize = 0x230D098;
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pub const dwWeaponC4: usize = 0x2295D30;
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pub const dwViewAngles: usize = 0x2314F98;
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pub const dwViewMatrix: usize = 0x230ADE0;
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pub const dwViewRender: usize = 0x230B1E8;
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pub const dwWeaponC4: usize = 0x2293E30;
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}
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// Module: engine2.dll
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pub mod engine2_dll {
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@@ -36,8 +36,8 @@ pub mod cs2_dumper {
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pub const dwNetworkGameClient_maxClients: usize = 0x240;
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pub const dwNetworkGameClient_serverTickCount: usize = 0x24C;
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pub const dwNetworkGameClient_signOnState: usize = 0x230;
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pub const dwWindowHeight: usize = 0x9096C4;
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pub const dwWindowWidth: usize = 0x9096C0;
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pub const dwWindowHeight: usize = 0x9096DC;
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pub const dwWindowWidth: usize = 0x9096D8;
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}
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// Module: inputsystem.dll
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pub mod inputsystem_dll {
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