Game update (14135) (2)

This commit is contained in:
a2x
2026-02-11 08:43:22 +10:00
parent 3dd9d263da
commit d8c20afb69
70 changed files with 288 additions and 288 deletions

View File

@@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2026-02-05 03:37:03.980792600 UTC
// 2026-02-10 22:35:02.976159900 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x2317080;
public const nint dwEntityList = 0x24ABF98;
public const nint dwGameEntitySystem = 0x24ABF98;
public const nint dwCSGOInput = 0x2314910;
public const nint dwEntityList = 0x24AA0D8;
public const nint dwGameEntitySystem = 0x24AA0D8;
public const nint dwGameEntitySystem_highestEntityIndex = 0x20A0;
public const nint dwGameRules = 0x230AC50;
public const nint dwGlobalVars = 0x205B630;
public const nint dwGlowManager = 0x2307A50;
public const nint dwLocalPlayerController = 0x22F0FB8;
public const nint dwLocalPlayerPawn = 0x2066AE0;
public const nint dwPlantedC4 = 0x2314820;
public const nint dwPrediction = 0x20669F0;
public const nint dwSensitivity = 0x2308568;
public const nint dwGameRules = 0x2308DA0;
public const nint dwGlobalVars = 0x20595D0;
public const nint dwGlowManager = 0x2305BA0;
public const nint dwLocalPlayerController = 0x22EF0B8;
public const nint dwLocalPlayerPawn = 0x2064AE0;
public const nint dwPlantedC4 = 0x23120B0;
public const nint dwPrediction = 0x20649F0;
public const nint dwSensitivity = 0x23066B8;
public const nint dwSensitivity_sensitivity = 0x58;
public const nint dwViewAngles = 0x2317708;
public const nint dwViewMatrix = 0x230CC90;
public const nint dwViewRender = 0x230D098;
public const nint dwWeaponC4 = 0x2295D30;
public const nint dwViewAngles = 0x2314F98;
public const nint dwViewMatrix = 0x230ADE0;
public const nint dwViewRender = 0x230B1E8;
public const nint dwWeaponC4 = 0x2293E30;
}
// Module: engine2.dll
public static class Engine2Dll {
@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_maxClients = 0x240;
public const nint dwNetworkGameClient_serverTickCount = 0x24C;
public const nint dwNetworkGameClient_signOnState = 0x230;
public const nint dwWindowHeight = 0x9096C4;
public const nint dwWindowWidth = 0x9096C0;
public const nint dwWindowHeight = 0x9096DC;
public const nint dwWindowWidth = 0x9096D8;
}
// Module: inputsystem.dll
public static class InputsystemDll {