mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-02-15 13:37:23 +08:00
Game update (14135) (2)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2026-02-05 03:37:03.980792600 UTC
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// 2026-02-10 22:35:02.976159900 UTC
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#![allow(non_upper_case_globals, unused)]
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@@ -12,14 +12,14 @@ pub mod cs2_dumper {
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}
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// Module: client.dll
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pub mod client_dll {
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pub const ClientToolsInfo_001: usize = 0x205F0A0;
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pub const EmptyWorldService001_Client: usize = 0x2018F10;
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pub const GameClientExports001: usize = 0x205BD80;
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pub const LegacyGameUI001: usize = 0x2079660;
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pub const Source2Client002: usize = 0x2305C20;
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pub const Source2ClientConfig001: usize = 0x2289B50;
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pub const Source2ClientPrediction001: usize = 0x20669F0;
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pub const Source2ClientUI001: usize = 0x2077E80;
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pub const ClientToolsInfo_001: usize = 0x205D090;
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pub const EmptyWorldService001_Client: usize = 0x2016F10;
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pub const GameClientExports001: usize = 0x2059D70;
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pub const LegacyGameUI001: usize = 0x20775F0;
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pub const Source2Client002: usize = 0x2303D80;
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pub const Source2ClientConfig001: usize = 0x2287C40;
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pub const Source2ClientPrediction001: usize = 0x20649F0;
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pub const Source2ClientUI001: usize = 0x2075E70;
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}
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// Module: engine2.dll
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pub mod engine2_dll {
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@@ -83,7 +83,7 @@ pub mod cs2_dumper {
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}
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// Module: localize.dll
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pub mod localize_dll {
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pub const Localize_001: usize = 0x55E20;
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pub const Localize_001: usize = 0x57E20;
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}
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// Module: matchmaking.dll
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pub mod matchmaking_dll {
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@@ -127,7 +127,7 @@ pub mod cs2_dumper {
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}
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// Module: particles.dll
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pub mod particles_dll {
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pub const ParticleSystemMgr003: usize = 0x520E80;
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pub const ParticleSystemMgr003: usize = 0x520F50;
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}
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// Module: pulse_system.dll
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pub mod pulse_system_dll {
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@@ -150,9 +150,9 @@ pub mod cs2_dumper {
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}
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// Module: scenesystem.dll
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pub mod scenesystem_dll {
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pub const RenderingPipelines_001: usize = 0x65BAB0;
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pub const SceneSystem_002: usize = 0x8CFEA0;
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pub const SceneUtils_001: usize = 0x65C9C0;
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pub const RenderingPipelines_001: usize = 0x65BAC0;
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pub const SceneSystem_002: usize = 0x8CFEE0;
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pub const SceneUtils_001: usize = 0x65C9D0;
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}
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// Module: schemasystem.dll
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pub mod schemasystem_dll {
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@@ -160,8 +160,8 @@ pub mod cs2_dumper {
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}
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// Module: server.dll
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pub mod server_dll {
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pub const EmptyWorldService001_Server: usize = 0x1B6CB00;
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pub const EntitySubclassUtilsV001: usize = 0x1B18120;
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pub const EmptyWorldService001_Server: usize = 0x1B6CB20;
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pub const EntitySubclassUtilsV001: usize = 0x1B18140;
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pub const NavGameTest001: usize = 0x1C167A8;
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pub const ServerToolsInfo_001: usize = 0x1BC7A78;
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pub const Source2GameClients001: usize = 0x1BC4AF0;
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@@ -169,7 +169,7 @@ pub mod cs2_dumper {
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pub const Source2GameEntities001: usize = 0x1BC7180;
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pub const Source2Server001: usize = 0x1BC6FE0;
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pub const Source2ServerConfig001: usize = 0x1E4B768;
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pub const customnavsystem001: usize = 0x1AF6F08;
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pub const customnavsystem001: usize = 0x1AF6F18;
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}
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// Module: soundsystem.dll
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pub mod soundsystem_dll {
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@@ -219,8 +219,8 @@ pub mod cs2_dumper {
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}
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// Module: vphysics2.dll
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pub mod vphysics2_dll {
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pub const VPhysics2_Handle_Interface_001: usize = 0x400120;
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pub const VPhysics2_Interface_001: usize = 0x400160;
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pub const VPhysics2_Handle_Interface_001: usize = 0x4000E0;
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pub const VPhysics2_Interface_001: usize = 0x400120;
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}
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// Module: vscript.dll
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pub mod vscript_dll {
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@@ -233,7 +233,7 @@ pub mod cs2_dumper {
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}
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// Module: worldrenderer.dll
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pub mod worldrenderer_dll {
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pub const WorldRendererMgr001: usize = 0x214A20;
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pub const WorldRendererMgr001: usize = 0x214A00;
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}
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}
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}
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