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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-07-29 16:04:47.388825300 UTC
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// 2024-08-08 22:44:32.016601800 UTC
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#pragma once
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@@ -9,37 +9,37 @@ namespace cs2_dumper {
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namespace offsets {
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// Module: client.dll
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namespace client_dll {
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constexpr std::ptrdiff_t dwCSGOInput = 0x1A28E50;
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constexpr std::ptrdiff_t dwEntityList = 0x19BEED0;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x1ADDBE8;
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constexpr std::ptrdiff_t dwCSGOInput = 0x19CECE0;
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constexpr std::ptrdiff_t dwEntityList = 0x1964198;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x1A83398;
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constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1510;
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constexpr std::ptrdiff_t dwGameRules = 0x1A1C688;
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constexpr std::ptrdiff_t dwGlobalVars = 0x1818648;
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constexpr std::ptrdiff_t dwGlowManager = 0x1A1BD70;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A0E9C8;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1824A18;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x1A261C8;
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constexpr std::ptrdiff_t dwPrediction = 0x18248D0;
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constexpr std::ptrdiff_t dwSensitivity = 0x1A1D358;
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constexpr std::ptrdiff_t dwGameRules = 0x19C1A98;
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constexpr std::ptrdiff_t dwGlobalVars = 0x17C35E0;
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constexpr std::ptrdiff_t dwGlowManager = 0x19C11A0;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x19B3DE8;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x17CF698;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x19CC058;
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constexpr std::ptrdiff_t dwPrediction = 0x17CF550;
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constexpr std::ptrdiff_t dwSensitivity = 0x19C2768;
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constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
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constexpr std::ptrdiff_t dwViewAngles = 0x1A2E268;
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constexpr std::ptrdiff_t dwViewMatrix = 0x1A20CF0;
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constexpr std::ptrdiff_t dwViewRender = 0x1A21488;
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constexpr std::ptrdiff_t dwWeaponC4 = 0x19C2960;
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constexpr std::ptrdiff_t dwViewAngles = 0x19D40F8;
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constexpr std::ptrdiff_t dwViewMatrix = 0x19C6250;
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constexpr std::ptrdiff_t dwViewRender = 0x19C6A00;
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constexpr std::ptrdiff_t dwWeaponC4 = 0x1968240;
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}
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// Module: engine2.dll
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namespace engine2_dll {
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constexpr std::ptrdiff_t dwBuildNumber = 0x52F834;
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constexpr std::ptrdiff_t dwNetworkGameClient = 0x52EBA0;
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constexpr std::ptrdiff_t dwBuildNumber = 0x52E7F4;
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constexpr std::ptrdiff_t dwNetworkGameClient = 0x52DB88;
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constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x178;
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constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x278;
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constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C;
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constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281477;
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constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0xF0;
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constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x270;
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constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x174;
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constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x260;
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constexpr std::ptrdiff_t dwWindowHeight = 0x5F0424;
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constexpr std::ptrdiff_t dwWindowWidth = 0x5F0420;
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constexpr std::ptrdiff_t dwWindowHeight = 0x5EEFDC;
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constexpr std::ptrdiff_t dwWindowWidth = 0x5EEFD8;
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}
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// Module: inputsystem.dll
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namespace inputsystem_dll {
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@@ -47,12 +47,12 @@ namespace cs2_dumper {
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}
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// Module: matchmaking.dll
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namespace matchmaking_dll {
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constexpr std::ptrdiff_t dwGameTypes = 0x1A41C0;
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constexpr std::ptrdiff_t dwGameTypes = 0x1A41A0;
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constexpr std::ptrdiff_t dwGameTypes_mapName = 0x120;
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}
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// Module: soundsystem.dll
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namespace soundsystem_dll {
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constexpr std::ptrdiff_t dwSoundSystem = 0x334E40;
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constexpr std::ptrdiff_t dwSoundSystem = 0x334E30;
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constexpr std::ptrdiff_t dwSoundSystem_engineViewData = 0x7C;
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}
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}
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