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https://github.com/a2x/cs2-dumper.git
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-07-29 16:04:47.388825300 UTC
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// 2024-08-08 22:44:32.016601800 UTC
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namespace CS2Dumper.Schemas {
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// Module: engine2.dll
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@@ -44,17 +44,17 @@ namespace CS2Dumper.Schemas {
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// Parent: None
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// Field count: 3
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public static class EventSimpleLoopFrameUpdate_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_flRealTime = 0x28; // float32
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public const nint m_flFrameTime = 0x2C; // float32
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public const nint m_LoopState = 0x0; //
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public const nint m_flRealTime = 0x28; //
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public const nint m_flFrameTime = 0x2C; //
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}
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// Parent: EventSimulate_t
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// Field count: 4
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public static class EventPostAdvanceTick_t {
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public const nint m_nCurrentTick = 0x30; // int32
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public const nint m_nCurrentTickThisFrame = 0x34; // int32
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public const nint m_nTotalTicksThisFrame = 0x38; // int32
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public const nint m_nTotalTicks = 0x3C; // int32
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public const nint m_nCurrentTick = 0x30; //
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public const nint m_nCurrentTickThisFrame = 0x34; //
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public const nint m_nTotalTicksThisFrame = 0x38; //
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public const nint m_nTotalTicks = 0x3C; //
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}
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// Parent: None
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// Field count: 1
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@@ -64,16 +64,16 @@ namespace CS2Dumper.Schemas {
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// Parent: None
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// Field count: 1
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public static class EventClientSceneSystemThreadStateChange_t {
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public const nint m_bThreadsActive = 0x0; // bool
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public const nint m_bThreadsActive = 0x0; //
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}
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// Parent: None
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// Field count: 5
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public static class EventClientOutput_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_flRenderTime = 0x28; // float32
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public const nint m_flRealTime = 0x2C; // float32
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public const nint m_flRenderFrameTimeUnbounded = 0x30; // float32
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public const nint m_bRenderOnly = 0x34; // bool
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public const nint m_LoopState = 0x0; //
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public const nint m_flRenderTime = 0x28; //
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public const nint m_flRealTime = 0x2C; //
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public const nint m_flRenderFrameTimeUnbounded = 0x30; //
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public const nint m_bRenderOnly = 0x34; //
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}
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// Parent: EventSimulate_t
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// Field count: 0
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@@ -82,10 +82,10 @@ namespace CS2Dumper.Schemas {
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// Parent: None
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// Field count: 4
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public static class CEntityComponentHelper {
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public const nint m_flags = 0x8; // uint32
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public const nint m_pInfo = 0x10; // EntComponentInfo_t*
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public const nint m_nPriority = 0x18; // int32
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public const nint m_pNext = 0x20; // CEntityComponentHelper*
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public const nint m_flags = 0x8; //
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public const nint m_pInfo = 0x10; //
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public const nint m_nPriority = 0x18; //
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public const nint m_pNext = 0x20; //
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}
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// Parent: EventAdvanceTick_t
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// Field count: 0
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@@ -98,7 +98,7 @@ namespace CS2Dumper.Schemas {
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// Parent: None
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// Field count: 1
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public static class CNetworkVarChainer {
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public const nint m_PathIndex = 0x20; // ChangeAccessorFieldPathIndex_t
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public const nint m_PathIndex = 0x20; //
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}
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// Parent: EventSimulate_t
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// Field count: 0
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@@ -107,39 +107,39 @@ namespace CS2Dumper.Schemas {
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// Parent: None
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// Field count: 5
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public static class EventClientPostOutput_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_flRenderTime = 0x28; // float64
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public const nint m_flRenderFrameTime = 0x30; // float32
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public const nint m_flRenderFrameTimeUnbounded = 0x34; // float32
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public const nint m_bRenderOnly = 0x38; // bool
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public const nint m_LoopState = 0x0; //
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public const nint m_flRenderTime = 0x28; //
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public const nint m_flRenderFrameTime = 0x30; //
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public const nint m_flRenderFrameTimeUnbounded = 0x34; //
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public const nint m_bRenderOnly = 0x38; //
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}
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// Parent: None
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// Field count: 2
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public static class EventClientPollInput_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_flRealTime = 0x28; // float32
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public const nint m_LoopState = 0x0; //
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public const nint m_flRealTime = 0x28; //
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}
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// Parent: None
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// Field count: 1
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public static class EventPreDataUpdate_t {
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public const nint m_nCount = 0x0; // int32
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public const nint m_nCount = 0x0; //
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}
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// Parent: None
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// Field count: 3
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public static class EventClientProcessGameInput_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_flRealTime = 0x28; // float32
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public const nint m_flFrameTime = 0x2C; // float32
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public const nint m_LoopState = 0x0; //
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public const nint m_flRealTime = 0x28; //
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public const nint m_flFrameTime = 0x2C; //
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}
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// Parent: None
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// Field count: 1
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public static class EventFrameBoundary_t {
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public const nint m_flFrameTime = 0x0; // float32
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public const nint m_flFrameTime = 0x0; //
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}
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// Parent: None
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// Field count: 1
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public static class EventAppShutdown_t {
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public const nint m_nDummy0 = 0x0; // int32
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public const nint m_nDummy0 = 0x0; //
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}
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// Parent: EventSimulate_t
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// Field count: 0
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@@ -152,12 +152,12 @@ namespace CS2Dumper.Schemas {
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// Parent: None
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// Field count: 1
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public static class EventProfileStorageAvailable_t {
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public const nint m_nSplitScreenSlot = 0x0; // CSplitScreenSlot
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public const nint m_nSplitScreenSlot = 0x0; //
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}
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// Parent: None
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// Field count: 1
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public static class EventPostDataUpdate_t {
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public const nint m_nCount = 0x0; // int32
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public const nint m_nCount = 0x0; //
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}
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// Parent: EventSimulate_t
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// Field count: 0
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@@ -174,10 +174,10 @@ namespace CS2Dumper.Schemas {
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// Parent: EventSimulate_t
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// Field count: 4
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public static class EventAdvanceTick_t {
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public const nint m_nCurrentTick = 0x30; // int32
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public const nint m_nCurrentTickThisFrame = 0x34; // int32
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public const nint m_nTotalTicksThisFrame = 0x38; // int32
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public const nint m_nTotalTicks = 0x3C; // int32
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public const nint m_nCurrentTick = 0x30; //
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public const nint m_nCurrentTickThisFrame = 0x34; //
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public const nint m_nTotalTicksThisFrame = 0x38; //
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public const nint m_nTotalTicks = 0x3C; //
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}
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// Parent: None
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// Field count: 0
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@@ -198,20 +198,20 @@ namespace CS2Dumper.Schemas {
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// Parent: None
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// Field count: 6
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public static class EventClientPreOutput_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_flRenderTime = 0x28; // float64
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public const nint m_flRenderFrameTime = 0x30; // float64
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public const nint m_flRenderFrameTimeUnbounded = 0x38; // float64
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public const nint m_flRealTime = 0x40; // float32
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public const nint m_bRenderOnly = 0x44; // bool
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public const nint m_LoopState = 0x0; //
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public const nint m_flRenderTime = 0x28; //
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public const nint m_flRenderFrameTime = 0x30; //
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public const nint m_flRenderFrameTimeUnbounded = 0x38; //
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public const nint m_flRealTime = 0x40; //
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public const nint m_bRenderOnly = 0x44; //
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}
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// Parent: None
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// Field count: 4
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public static class EventClientFrameSimulate_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_flRealTime = 0x28; // float32
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public const nint m_flFrameTime = 0x2C; // float32
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public const nint m_bScheduleSendTickPacket = 0x30; // bool
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public const nint m_LoopState = 0x0; //
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public const nint m_flRealTime = 0x28; //
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public const nint m_flFrameTime = 0x2C; //
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public const nint m_bScheduleSendTickPacket = 0x30; //
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}
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// Parent: EventAdvanceTick_t
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// Field count: 0
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@@ -220,14 +220,14 @@ namespace CS2Dumper.Schemas {
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// Parent: None
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// Field count: 8
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public static class EventSetTime_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_nClientOutputFrames = 0x28; // int32
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public const nint m_flRealTime = 0x30; // float64
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public const nint m_flRenderTime = 0x38; // float64
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public const nint m_flRenderFrameTime = 0x40; // float64
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public const nint m_flRenderFrameTimeUnbounded = 0x48; // float64
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public const nint m_flRenderFrameTimeUnscaled = 0x50; // float64
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public const nint m_flTickRemainder = 0x58; // float64
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public const nint m_LoopState = 0x0; //
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public const nint m_nClientOutputFrames = 0x28; //
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public const nint m_flRealTime = 0x30; //
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public const nint m_flRenderTime = 0x38; //
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public const nint m_flRenderFrameTime = 0x40; //
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public const nint m_flRenderFrameTimeUnbounded = 0x48; //
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public const nint m_flRenderFrameTimeUnscaled = 0x50; //
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public const nint m_flTickRemainder = 0x58; //
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}
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// Parent: None
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// Field count: 0
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@@ -236,9 +236,9 @@ namespace CS2Dumper.Schemas {
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// Parent: None
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// Field count: 3
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public static class EventSimulate_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_bFirstTick = 0x28; // bool
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public const nint m_bLastTick = 0x29; // bool
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public const nint m_LoopState = 0x0; //
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public const nint m_bFirstTick = 0x28; //
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public const nint m_bLastTick = 0x29; //
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}
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// Parent: None
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// Field count: 0
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@@ -255,34 +255,34 @@ namespace CS2Dumper.Schemas {
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// Parent: None
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// Field count: 7
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public static class EntComponentInfo_t {
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public const nint m_pName = 0x0; // char*
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public const nint m_pCPPClassname = 0x8; // char*
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public const nint m_pNetworkDataReferencedDescription = 0x10; // char*
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public const nint m_pNetworkDataReferencedPtrPropDescription = 0x18; // char*
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public const nint m_nRuntimeIndex = 0x20; // int32
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public const nint m_nFlags = 0x24; // uint32
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public const nint m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper*
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public const nint m_pName = 0x0; //
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public const nint m_pCPPClassname = 0x8; //
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public const nint m_pNetworkDataReferencedDescription = 0x10; //
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public const nint m_pNetworkDataReferencedPtrPropDescription = 0x18; //
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public const nint m_nRuntimeIndex = 0x20; //
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public const nint m_nFlags = 0x24; //
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public const nint m_pBaseClassComponentHelper = 0x60; //
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}
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// Parent: None
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// Field count: 4
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public static class EngineLoopState_t {
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public const nint m_nPlatWindowWidth = 0x18; // int32
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public const nint m_nPlatWindowHeight = 0x1C; // int32
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public const nint m_nRenderWidth = 0x20; // int32
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public const nint m_nRenderHeight = 0x24; // int32
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public const nint m_nPlatWindowWidth = 0x18; //
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public const nint m_nPlatWindowHeight = 0x1C; //
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public const nint m_nRenderWidth = 0x20; //
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public const nint m_nRenderHeight = 0x24; //
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}
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// Parent: None
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// Field count: 1
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public static class EventClientPollNetworking_t {
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public const nint m_nTickCount = 0x0; // int32
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public const nint m_nTickCount = 0x0; //
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}
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// Parent: None
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// Field count: 4
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public static class EventClientProcessInput_t {
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public const nint m_LoopState = 0x0; // EngineLoopState_t
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public const nint m_flRealTime = 0x28; // float32
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public const nint m_flTickInterval = 0x2C; // float32
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public const nint m_flTickStartTime = 0x30; // float64
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public const nint m_LoopState = 0x0; //
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public const nint m_flRealTime = 0x28; //
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public const nint m_flTickInterval = 0x2C; //
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public const nint m_flTickStartTime = 0x30; //
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}
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// Parent: EventSimulate_t
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// Field count: 0
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