mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-08-24 16:32:16 +08:00
Game Update 10/8/24
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-05 04:26:11.464349700 UTC
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// 2024-10-09 00:40:16.266688100 UTC
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namespace CS2Dumper.Schemas {
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// Module: worldrenderer.dll
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@@ -31,19 +31,19 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class SceneObject_t {
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public const nint m_nObjectID = 0x0; // uint32
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public const nint m_vTransform = 0x4; // Vector4D[3]
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public const nint m_flFadeStartDistance = 0x34; // float32
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public const nint m_flFadeEndDistance = 0x38; // float32
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public const nint m_vTintColor = 0x3C; // Vector4D
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public const nint m_skin = 0x50; // CUtlString
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public const nint m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t
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public const nint m_vLightingOrigin = 0x5C; // Vector
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public const nint m_nOverlayRenderOrder = 0x68; // int16
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public const nint m_nLODOverride = 0x6A; // int16
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public const nint m_nCubeMapPrecomputedHandshake = 0x6C; // int32
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public const nint m_nLightProbeVolumePrecomputedHandshake = 0x70; // int32
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public const nint m_renderableModel = 0x78; // CStrongHandle<InfoForResourceTypeCModel>
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public const nint m_nObjectID = 0x0; //
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public const nint m_vTransform = 0x4; //
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public const nint m_flFadeStartDistance = 0x34; //
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public const nint m_flFadeEndDistance = 0x38; //
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public const nint m_vTintColor = 0x3C; //
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public const nint m_skin = 0x50; //
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public const nint m_nObjectTypeFlags = 0x58; //
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public const nint m_vLightingOrigin = 0x5C; //
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public const nint m_nOverlayRenderOrder = 0x68; //
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public const nint m_nLODOverride = 0x6A; //
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public const nint m_nCubeMapPrecomputedHandshake = 0x6C; //
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public const nint m_nLightProbeVolumePrecomputedHandshake = 0x70; //
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public const nint m_renderableModel = 0x78; //
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public const nint m_renderable = 0x80; // CStrongHandle<InfoForResourceTypeCRenderMesh>
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}
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// Parent: None
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@@ -52,9 +52,9 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class AggregateLODSetup_t {
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public const nint m_vLODOrigin = 0x0; // Vector
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public const nint m_fMaxObjectScale = 0xC; // float32
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public const nint m_fSwitchDistances = 0x10; // CUtlVector<float32>
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public const nint m_vLODOrigin = 0x0; //
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public const nint m_fMaxObjectScale = 0xC; //
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public const nint m_fSwitchDistances = 0x10; //
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}
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// Parent: BaseSceneObjectOverride_t
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// Field count: 4
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@@ -62,10 +62,10 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class ExtraVertexStreamOverride_t {
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public const nint m_nSubSceneObject = 0x4; // uint32
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public const nint m_nDrawCallIndex = 0x8; // uint32
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public const nint m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t
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public const nint m_extraBufferBinding = 0x10; // CRenderBufferBinding
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public const nint m_nSubSceneObject = 0x4; //
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public const nint m_nDrawCallIndex = 0x8; //
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public const nint m_nAdditionalMeshDrawPrimitiveFlags = 0xC; //
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public const nint m_extraBufferBinding = 0x10; //
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}
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// Parent: None
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// Field count: 3
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@@ -73,9 +73,9 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class ClutterTile_t {
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public const nint m_nFirstInstance = 0x0; // uint32
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public const nint m_nLastInstance = 0x4; // uint32
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public const nint m_BoundsWs = 0x8; // AABB_t
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public const nint m_nFirstInstance = 0x0; //
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public const nint m_nLastInstance = 0x4; //
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public const nint m_BoundsWs = 0x8; //
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}
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// Parent: None
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// Field count: 8
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@@ -83,14 +83,14 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class AggregateSceneObject_t {
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public const nint m_allFlags = 0x0; // ObjectTypeFlags_t
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public const nint m_anyFlags = 0x4; // ObjectTypeFlags_t
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public const nint m_nLayer = 0x8; // int16
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public const nint m_aggregateMeshes = 0x10; // CUtlVector<AggregateMeshInfo_t>
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public const nint m_lodSetups = 0x28; // CUtlVector<AggregateLODSetup_t>
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public const nint m_visClusterMembership = 0x40; // CUtlVector<uint16>
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public const nint m_fragmentTransforms = 0x58; // CUtlVector<matrix3x4_t>
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public const nint m_renderableModel = 0x70; // CStrongHandle<InfoForResourceTypeCModel>
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public const nint m_allFlags = 0x0; //
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public const nint m_anyFlags = 0x4; //
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public const nint m_nLayer = 0x8; //
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public const nint m_aggregateMeshes = 0x10; //
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public const nint m_lodSetups = 0x28; //
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public const nint m_visClusterMembership = 0x40; //
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public const nint m_fragmentTransforms = 0x58; //
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public const nint m_renderableModel = 0x70; //
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}
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// Parent: None
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// Field count: 7
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@@ -98,13 +98,13 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class NodeData_t {
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public const nint m_nParent = 0x0; // int32
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public const nint m_vOrigin = 0x4; // Vector
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public const nint m_vMinBounds = 0x10; // Vector
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public const nint m_vMaxBounds = 0x1C; // Vector
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public const nint m_flMinimumDistance = 0x28; // float32
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public const nint m_ChildNodeIndices = 0x30; // CUtlVector<int32>
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public const nint m_worldNodePrefix = 0x48; // CUtlString
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public const nint m_nParent = 0x0; //
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public const nint m_vOrigin = 0x4; //
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public const nint m_vMinBounds = 0x10; //
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public const nint m_vMaxBounds = 0x1C; //
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public const nint m_flMinimumDistance = 0x28; //
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public const nint m_ChildNodeIndices = 0x30; //
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public const nint m_worldNodePrefix = 0x48; //
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}
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// Parent: None
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// Field count: 0
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@@ -116,14 +116,14 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class ClutterSceneObject_t {
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public const nint m_Bounds = 0x0; // AABB_t
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public const nint m_flags = 0x18; // ObjectTypeFlags_t
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public const nint m_nLayer = 0x1C; // int16
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public const nint m_instancePositions = 0x20; // CUtlVector<Vector>
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public const nint m_instanceScales = 0x50; // CUtlVector<float32>
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public const nint m_instanceTintSrgb = 0x68; // CUtlVector<Color>
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public const nint m_tiles = 0x80; // CUtlVector<ClutterTile_t>
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public const nint m_renderableModel = 0x98; // CStrongHandle<InfoForResourceTypeCModel>
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public const nint m_Bounds = 0x0; //
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public const nint m_flags = 0x18; //
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public const nint m_nLayer = 0x1C; //
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public const nint m_instancePositions = 0x20; //
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public const nint m_instanceScales = 0x50; //
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public const nint m_instanceTintSrgb = 0x68; //
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public const nint m_tiles = 0x80; //
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public const nint m_renderableModel = 0x98; //
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}
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// Parent: None
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// Field count: 5
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@@ -131,11 +131,11 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class WorldBuilderParams_t {
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public const nint m_flMinDrawVolumeSize = 0x0; // float32
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public const nint m_bBuildBakedLighting = 0x4; // bool
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public const nint m_bakedLightingInfo = 0x8; // BakedLightingInfo_t
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public const nint m_nCompileTimestamp = 0x38; // uint64
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public const nint m_nCompileFingerprint = 0x40; // uint64
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public const nint m_flMinDrawVolumeSize = 0x0; //
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public const nint m_bBuildBakedLighting = 0x4; //
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public const nint m_bakedLightingInfo = 0x8; //
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public const nint m_nCompileTimestamp = 0x38; //
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public const nint m_nCompileFingerprint = 0x40; //
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}
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// Parent: None
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// Field count: 3
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@@ -143,7 +143,7 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class PermEntityLumpData_t {
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public const nint m_name = 0x8; // CUtlString
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public const nint m_name = 0x8; //
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public const nint m_childLumps = 0x10; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
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public const nint m_entityKeyValues = 0x28; // CUtlLeanVector<EntityKeyValueData_t>
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}
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@@ -153,20 +153,20 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class WorldNode_t {
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public const nint m_sceneObjects = 0x0; // CUtlVector<SceneObject_t>
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public const nint m_infoOverlays = 0x18; // CUtlVector<InfoOverlayData_t>
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public const nint m_visClusterMembership = 0x30; // CUtlVector<uint16>
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public const nint m_aggregateSceneObjects = 0x48; // CUtlVector<AggregateSceneObject_t>
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public const nint m_clutterSceneObjects = 0x60; // CUtlVector<ClutterSceneObject_t>
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public const nint m_extraVertexStreamOverrides = 0x78; // CUtlVector<ExtraVertexStreamOverride_t>
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public const nint m_materialOverrides = 0x90; // CUtlVector<MaterialOverride_t>
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public const nint m_extraVertexStreams = 0xA8; // CUtlVector<WorldNodeOnDiskBufferData_t>
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public const nint m_layerNames = 0xC0; // CUtlVector<CUtlString>
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public const nint m_sceneObjectLayerIndices = 0xD8; // CUtlVector<uint8>
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public const nint m_overlayLayerIndices = 0xF0; // CUtlVector<uint8>
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public const nint m_grassFileName = 0x108; // CUtlString
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public const nint m_nodeLightingInfo = 0x110; // BakedLightingInfo_t
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public const nint m_bHasBakedGeometryFlag = 0x140; // bool
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public const nint m_sceneObjects = 0x0; //
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public const nint m_infoOverlays = 0x18; //
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public const nint m_visClusterMembership = 0x30; //
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public const nint m_aggregateSceneObjects = 0x48; //
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public const nint m_clutterSceneObjects = 0x60; //
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public const nint m_extraVertexStreamOverrides = 0x78; //
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public const nint m_materialOverrides = 0x90; //
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public const nint m_extraVertexStreams = 0xA8; //
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public const nint m_layerNames = 0xC0; //
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public const nint m_sceneObjectLayerIndices = 0xD8; //
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public const nint m_overlayLayerIndices = 0xF0; //
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public const nint m_grassFileName = 0x108; //
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public const nint m_nodeLightingInfo = 0x110; //
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public const nint m_bHasBakedGeometryFlag = 0x140; //
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}
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// Parent: None
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// Field count: 1
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@@ -174,7 +174,7 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class BaseSceneObjectOverride_t {
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public const nint m_nSceneObjectIndex = 0x0; // uint32
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public const nint m_nSceneObjectIndex = 0x0; //
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}
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// Parent: None
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// Field count: 7
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@@ -182,13 +182,13 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class EntityIOConnectionData_t {
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public const nint m_outputName = 0x0; // CUtlString
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public const nint m_targetType = 0x8; // uint32
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public const nint m_targetName = 0x10; // CUtlString
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public const nint m_inputName = 0x18; // CUtlString
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public const nint m_overrideParam = 0x20; // CUtlString
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public const nint m_flDelay = 0x28; // float32
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public const nint m_nTimesToFire = 0x2C; // int32
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public const nint m_outputName = 0x0; //
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public const nint m_targetType = 0x8; //
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public const nint m_targetName = 0x10; //
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public const nint m_inputName = 0x18; //
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public const nint m_overrideParam = 0x20; //
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public const nint m_flDelay = 0x28; //
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public const nint m_nTimesToFire = 0x2C; //
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}
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// Parent: None
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// Field count: 9
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@@ -196,15 +196,15 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class BakedLightingInfo_t {
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public const nint m_nLightmapVersionNumber = 0x0; // uint32
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public const nint m_nLightmapGameVersionNumber = 0x4; // uint32
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public const nint m_vLightmapUvScale = 0x8; // Vector2D
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public const nint m_bHasLightmaps = 0x10; // bool
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public const nint m_bBakedShadowsGamma20 = 0x11; // bool
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public const nint m_bCompressionEnabled = 0x12; // bool
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public const nint m_nChartPackIterations = 0x13; // uint8
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public const nint m_nVradQuality = 0x14; // uint8
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public const nint m_lightMaps = 0x18; // CUtlVector<CStrongHandle<InfoForResourceTypeCTextureBase>>
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public const nint m_nLightmapVersionNumber = 0x0; //
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public const nint m_nLightmapGameVersionNumber = 0x4; //
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public const nint m_vLightmapUvScale = 0x8; //
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public const nint m_bHasLightmaps = 0x10; //
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public const nint m_bBakedShadowsGamma20 = 0x11; //
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public const nint m_bCompressionEnabled = 0x12; //
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public const nint m_nChartPackIterations = 0x13; //
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public const nint m_nVradQuality = 0x14; //
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public const nint m_lightMaps = 0x18; //
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||||
}
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// Parent: None
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||||
// Field count: 2
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@@ -212,8 +212,8 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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||||
// MGetKV3ClassDefaults
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public static class VoxelVisBlockOffset_t {
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public const nint m_nOffset = 0x0; // uint32
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public const nint m_nElementCount = 0x4; // uint32
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||||
public const nint m_nOffset = 0x0; //
|
||||
public const nint m_nElementCount = 0x4; //
|
||||
}
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||||
// Parent: None
|
||||
// Field count: 0
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@@ -228,10 +228,10 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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||||
// MGetKV3ClassDefaults
|
||||
public static class WorldNodeOnDiskBufferData_t {
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||||
public const nint m_nElementCount = 0x0; // int32
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||||
public const nint m_nElementSizeInBytes = 0x4; // int32
|
||||
public const nint m_inputLayoutFields = 0x8; // CUtlVector<RenderInputLayoutField_t>
|
||||
public const nint m_pData = 0x20; // CUtlVector<uint8>
|
||||
public const nint m_nElementCount = 0x0; //
|
||||
public const nint m_nElementSizeInBytes = 0x4; //
|
||||
public const nint m_inputLayoutFields = 0x8; //
|
||||
public const nint m_pData = 0x20; //
|
||||
}
|
||||
// Parent: None
|
||||
// Field count: 9
|
||||
@@ -239,15 +239,15 @@ namespace CS2Dumper.Schemas {
|
||||
// Metadata:
|
||||
// MGetKV3ClassDefaults
|
||||
public static class AggregateMeshInfo_t {
|
||||
public const nint m_nVisClusterMemberOffset = 0x0; // uint32
|
||||
public const nint m_nVisClusterMemberCount = 0x4; // uint8
|
||||
public const nint m_bHasTransform = 0x5; // bool
|
||||
public const nint m_nDrawCallIndex = 0x6; // int16
|
||||
public const nint m_nLODSetupIndex = 0x8; // int16
|
||||
public const nint m_nLODGroupMask = 0xA; // uint8
|
||||
public const nint m_vTintColor = 0xB; // Color
|
||||
public const nint m_objectFlags = 0x10; // ObjectTypeFlags_t
|
||||
public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32
|
||||
public const nint m_nVisClusterMemberOffset = 0x0; //
|
||||
public const nint m_nVisClusterMemberCount = 0x4; //
|
||||
public const nint m_bHasTransform = 0x5; //
|
||||
public const nint m_nDrawCallIndex = 0x6; //
|
||||
public const nint m_nLODSetupIndex = 0x8; //
|
||||
public const nint m_nLODGroupMask = 0xA; //
|
||||
public const nint m_vTintColor = 0xB; //
|
||||
public const nint m_objectFlags = 0x10; //
|
||||
public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; //
|
||||
}
|
||||
// Parent: None
|
||||
// Field count: 4
|
||||
@@ -255,9 +255,9 @@ namespace CS2Dumper.Schemas {
|
||||
// Metadata:
|
||||
// MGetKV3ClassDefaults
|
||||
public static class World_t {
|
||||
public const nint m_builderParams = 0x0; // WorldBuilderParams_t
|
||||
public const nint m_worldNodes = 0x48; // CUtlVector<NodeData_t>
|
||||
public const nint m_worldLightingInfo = 0x60; // BakedLightingInfo_t
|
||||
public const nint m_builderParams = 0x0; //
|
||||
public const nint m_worldNodes = 0x48; //
|
||||
public const nint m_worldLightingInfo = 0x60; //
|
||||
public const nint m_entityLumps = 0x90; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
|
||||
}
|
||||
// Parent: None
|
||||
@@ -266,16 +266,16 @@ namespace CS2Dumper.Schemas {
|
||||
// Metadata:
|
||||
// MGetKV3ClassDefaults
|
||||
public static class InfoOverlayData_t {
|
||||
public const nint m_transform = 0x0; // matrix3x4_t
|
||||
public const nint m_flWidth = 0x30; // float32
|
||||
public const nint m_flHeight = 0x34; // float32
|
||||
public const nint m_flDepth = 0x38; // float32
|
||||
public const nint m_vUVStart = 0x3C; // Vector2D
|
||||
public const nint m_vUVEnd = 0x44; // Vector2D
|
||||
public const nint m_pMaterial = 0x50; // CStrongHandle<InfoForResourceTypeIMaterial2>
|
||||
public const nint m_nRenderOrder = 0x58; // int32
|
||||
public const nint m_vTintColor = 0x5C; // Vector4D
|
||||
public const nint m_nSequenceOverride = 0x6C; // int32
|
||||
public const nint m_transform = 0x0; //
|
||||
public const nint m_flWidth = 0x30; //
|
||||
public const nint m_flHeight = 0x34; //
|
||||
public const nint m_flDepth = 0x38; //
|
||||
public const nint m_vUVStart = 0x3C; //
|
||||
public const nint m_vUVEnd = 0x44; //
|
||||
public const nint m_pMaterial = 0x50; //
|
||||
public const nint m_nRenderOrder = 0x58; //
|
||||
public const nint m_vTintColor = 0x5C; //
|
||||
public const nint m_nSequenceOverride = 0x6C; //
|
||||
}
|
||||
// Parent: BaseSceneObjectOverride_t
|
||||
// Field count: 3
|
||||
@@ -283,9 +283,9 @@ namespace CS2Dumper.Schemas {
|
||||
// Metadata:
|
||||
// MGetKV3ClassDefaults
|
||||
public static class MaterialOverride_t {
|
||||
public const nint m_nSubSceneObject = 0x4; // uint32
|
||||
public const nint m_nDrawCallIndex = 0x8; // uint32
|
||||
public const nint m_pMaterial = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
|
||||
public const nint m_nSubSceneObject = 0x4; //
|
||||
public const nint m_nDrawCallIndex = 0x8; //
|
||||
public const nint m_pMaterial = 0x10; //
|
||||
}
|
||||
// Parent: None
|
||||
// Field count: 2
|
||||
@@ -294,7 +294,7 @@ namespace CS2Dumper.Schemas {
|
||||
// MGetKV3ClassDefaults
|
||||
public static class EntityKeyValueData_t {
|
||||
public const nint m_connections = 0x8; // CUtlVector<EntityIOConnectionData_t>
|
||||
public const nint m_keyValuesData = 0x20; // CUtlBinaryBlock
|
||||
public const nint m_keyValuesData = 0x20; //
|
||||
}
|
||||
// Parent: None
|
||||
// Field count: 13
|
||||
@@ -302,19 +302,19 @@ namespace CS2Dumper.Schemas {
|
||||
// Metadata:
|
||||
// MGetKV3ClassDefaults
|
||||
public static class CVoxelVisibility {
|
||||
public const nint m_nBaseClusterCount = 0x40; // uint32
|
||||
public const nint m_nPVSBytesPerCluster = 0x44; // uint32
|
||||
public const nint m_vMinBounds = 0x48; // Vector
|
||||
public const nint m_vMaxBounds = 0x54; // Vector
|
||||
public const nint m_flGridSize = 0x60; // float32
|
||||
public const nint m_nSkyVisibilityCluster = 0x64; // uint32
|
||||
public const nint m_nSunVisibilityCluster = 0x68; // uint32
|
||||
public const nint m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t
|
||||
public const nint m_RegionBlock = 0x74; // VoxelVisBlockOffset_t
|
||||
public const nint m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t
|
||||
public const nint m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t
|
||||
public const nint m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t
|
||||
public const nint m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t
|
||||
public const nint m_nBaseClusterCount = 0x40; //
|
||||
public const nint m_nPVSBytesPerCluster = 0x44; //
|
||||
public const nint m_vMinBounds = 0x48; //
|
||||
public const nint m_vMaxBounds = 0x54; //
|
||||
public const nint m_flGridSize = 0x60; //
|
||||
public const nint m_nSkyVisibilityCluster = 0x64; //
|
||||
public const nint m_nSunVisibilityCluster = 0x68; //
|
||||
public const nint m_NodeBlock = 0x6C; //
|
||||
public const nint m_RegionBlock = 0x74; //
|
||||
public const nint m_EnclosedClusterListBlock = 0x7C; //
|
||||
public const nint m_EnclosedClustersBlock = 0x84; //
|
||||
public const nint m_MasksBlock = 0x8C; //
|
||||
public const nint m_nVisBlocks = 0x94; //
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user