Game Update 10/8/24

This commit is contained in:
Wuemeli
2024-10-09 02:41:27 +02:00
parent d2fee113a2
commit d3b1a5e086
64 changed files with 40083 additions and 40083 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-05 04:26:11.464349700 UTC
// 2024-10-09 00:40:16.266688100 UTC
namespace CS2Dumper.Schemas {
// Module: rendersystemdx11.dll
@@ -70,26 +70,26 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 4
public static class VsInputSignatureElement_t {
public const nint m_pName = 0x0; // char[64]
public const nint m_pSemantic = 0x40; // char[64]
public const nint m_pD3DSemanticName = 0x80; // char[64]
public const nint m_nD3DSemanticIndex = 0xC0; // int32
public const nint m_pName = 0x0; //
public const nint m_pSemantic = 0x40; //
public const nint m_pD3DSemanticName = 0x80; //
public const nint m_nD3DSemanticIndex = 0xC0; //
}
// Parent: None
// Field count: 1
public static class VsInputSignature_t {
public const nint m_elems = 0x0; // CUtlVector<VsInputSignatureElement_t>
public const nint m_elems = 0x0; //
}
// Parent: None
// Field count: 7
public static class RenderInputLayoutField_t {
public const nint m_pSemanticName = 0x0; // uint8[32]
public const nint m_nSemanticIndex = 0x20; // int32
public const nint m_Format = 0x24; // uint32
public const nint m_nOffset = 0x28; // int32
public const nint m_nSlot = 0x2C; // int32
public const nint m_nSlotType = 0x30; // RenderSlotType_t
public const nint m_nInstanceStepRate = 0x34; // int32
public const nint m_pSemanticName = 0x0; //
public const nint m_nSemanticIndex = 0x20; //
public const nint m_Format = 0x24; //
public const nint m_nOffset = 0x28; //
public const nint m_nSlot = 0x2C; //
public const nint m_nSlotType = 0x30; //
public const nint m_nInstanceStepRate = 0x34; //
}
}
}