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https://github.com/a2x/cs2-dumper.git
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Game Update 10/8/24
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-05 04:26:11.464349700 UTC
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// 2024-10-09 00:40:16.266688100 UTC
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namespace CS2Dumper.Schemas {
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// Module: rendersystemdx11.dll
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@@ -70,26 +70,26 @@ namespace CS2Dumper.Schemas {
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// Parent: None
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// Field count: 4
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public static class VsInputSignatureElement_t {
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public const nint m_pName = 0x0; // char[64]
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public const nint m_pSemantic = 0x40; // char[64]
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public const nint m_pD3DSemanticName = 0x80; // char[64]
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public const nint m_nD3DSemanticIndex = 0xC0; // int32
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public const nint m_pName = 0x0; //
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public const nint m_pSemantic = 0x40; //
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public const nint m_pD3DSemanticName = 0x80; //
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public const nint m_nD3DSemanticIndex = 0xC0; //
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}
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// Parent: None
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// Field count: 1
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public static class VsInputSignature_t {
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public const nint m_elems = 0x0; // CUtlVector<VsInputSignatureElement_t>
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public const nint m_elems = 0x0; //
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}
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// Parent: None
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// Field count: 7
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public static class RenderInputLayoutField_t {
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public const nint m_pSemanticName = 0x0; // uint8[32]
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public const nint m_nSemanticIndex = 0x20; // int32
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public const nint m_Format = 0x24; // uint32
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public const nint m_nOffset = 0x28; // int32
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public const nint m_nSlot = 0x2C; // int32
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public const nint m_nSlotType = 0x30; // RenderSlotType_t
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public const nint m_nInstanceStepRate = 0x34; // int32
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public const nint m_pSemanticName = 0x0; //
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public const nint m_nSemanticIndex = 0x20; //
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public const nint m_Format = 0x24; //
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public const nint m_nOffset = 0x28; //
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public const nint m_nSlot = 0x2C; //
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public const nint m_nSlotType = 0x30; //
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public const nint m_nInstanceStepRate = 0x34; //
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}
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}
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}
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