Game Update 10/8/24

This commit is contained in:
Wuemeli
2024-10-09 02:41:27 +02:00
parent d2fee113a2
commit d3b1a5e086
64 changed files with 40083 additions and 40083 deletions

View File

@@ -1,30 +1,30 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-05 04:26:11.464349700 UTC
// 2024-10-09 00:40:16.266688100 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1A27880;
public const nint dwEntityList = 0x19BBCC8;
public const nint dwGameEntitySystem = 0x1AD5BD8;
public const nint dwCSGOInput = 0x1A29A00;
public const nint dwEntityList = 0x19BDCF0;
public const nint dwGameEntitySystem = 0x1AD7D78;
public const nint dwGameEntitySystem_highestEntityIndex = 0x1520;
public const nint dwGameRules = 0x1A196E8;
public const nint dwGlobalVars = 0x1816FF0;
public const nint dwGlowManager = 0x1A18DD0;
public const nint dwLocalPlayerController = 0x1A0B668;
public const nint dwLocalPlayerPawn = 0x1823128;
public const nint dwPlantedC4 = 0x1A21F28;
public const nint dwPrediction = 0x1822FC0;
public const nint dwSensitivity = 0x1A1A408;
public const nint dwGameRules = 0x1A1B878;
public const nint dwGlobalVars = 0x1819020;
public const nint dwGlowManager = 0x1A1AF60;
public const nint dwLocalPlayerController = 0x1A0D918;
public const nint dwLocalPlayerPawn = 0x1825158;
public const nint dwPlantedC4 = 0x1A240A8;
public const nint dwPrediction = 0x1824FF0;
public const nint dwSensitivity = 0x1A1C598;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A27C50;
public const nint dwViewMatrix = 0x1A1DDE0;
public const nint dwViewRender = 0x1A1E5C0;
public const nint dwWeaponC4 = 0x19BEDF0;
public const nint dwViewAngles = 0x1A29DD0;
public const nint dwViewMatrix = 0x1A1FF70;
public const nint dwViewRender = 0x1A20750;
public const nint dwWeaponC4 = 0x19C0F80;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x52CBD4;
public const nint dwBuildNumber = 0x52CBE4;
public const nint dwNetworkGameClient = 0x52BCE0;
public const nint dwNetworkGameClient_clientTickCount = 0x368;
public const nint dwNetworkGameClient_deltaTick = 0x27C;
@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_maxClients = 0x238;
public const nint dwNetworkGameClient_serverTickCount = 0x36C;
public const nint dwNetworkGameClient_signOnState = 0x228;
public const nint dwWindowHeight = 0x60EDE4;
public const nint dwWindowWidth = 0x60EDE0;
public const nint dwWindowHeight = 0x60EE64;
public const nint dwWindowWidth = 0x60EE60;
}
// Module: inputsystem.dll
public static class InputsystemDll {