mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-08 02:00:02 +08:00
Game Update 10/8/24
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-05 04:26:11.464349700 UTC
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// 2024-10-09 00:40:16.266688100 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@@ -57,7 +57,7 @@ pub mod cs2_dumper {
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// Metadata:
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// MGetKV3ClassDefaults
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pub mod MaterialParam_t {
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pub const m_name: usize = 0x0; // CUtlString
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pub const m_name: usize = 0x0; //
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}
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// Parent: MaterialParam_t
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// Field count: 1
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@@ -65,7 +65,7 @@ pub mod cs2_dumper {
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// Metadata:
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// MGetKV3ClassDefaults
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pub mod MaterialParamVector_t {
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pub const m_value: usize = 0x8; // Vector4D
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pub const m_value: usize = 0x8; //
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}
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// Parent: MaterialParam_t
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// Field count: 1
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@@ -73,7 +73,7 @@ pub mod cs2_dumper {
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// Metadata:
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// MGetKV3ClassDefaults
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pub mod MaterialParamString_t {
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pub const m_value: usize = 0x8; // CUtlString
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pub const m_value: usize = 0x8; //
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}
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// Parent: None
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// Field count: 11
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@@ -81,17 +81,17 @@ pub mod cs2_dumper {
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// Metadata:
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// MGetKV3ClassDefaults
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pub mod PostProcessingResource_t {
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pub const m_bHasTonemapParams: usize = 0x0; // bool
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pub const m_bHasTonemapParams: usize = 0x0; //
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pub const m_toneMapParams: usize = 0x4; // PostProcessingTonemapParameters_t
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pub const m_bHasBloomParams: usize = 0x40; // bool
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pub const m_bloomParams: usize = 0x44; // PostProcessingBloomParameters_t
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pub const m_bHasVignetteParams: usize = 0xB4; // bool
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pub const m_bHasBloomParams: usize = 0x40; //
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pub const m_bloomParams: usize = 0x44; //
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pub const m_bHasVignetteParams: usize = 0xB4; //
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pub const m_vignetteParams: usize = 0xB8; // PostProcessingVignetteParameters_t
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pub const m_bHasLocalContrastParams: usize = 0xDC; // bool
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pub const m_bHasLocalContrastParams: usize = 0xDC; //
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pub const m_localConstrastParams: usize = 0xE0; // PostProcessingLocalContrastParameters_t
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pub const m_nColorCorrectionVolumeDim: usize = 0xF4; // int32
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pub const m_colorCorrectionVolumeData: usize = 0xF8; // CUtlBinaryBlock
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pub const m_bHasColorCorrection: usize = 0x110; // bool
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pub const m_nColorCorrectionVolumeDim: usize = 0xF4; //
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pub const m_colorCorrectionVolumeData: usize = 0xF8; //
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pub const m_bHasColorCorrection: usize = 0x110; //
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}
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// Parent: MaterialParam_t
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// Field count: 1
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@@ -99,7 +99,7 @@ pub mod cs2_dumper {
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// Metadata:
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// MGetKV3ClassDefaults
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pub mod MaterialParamInt_t {
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pub const m_nValue: usize = 0x8; // int32
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pub const m_nValue: usize = 0x8; //
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}
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// Parent: None
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// Field count: 6
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@@ -107,12 +107,12 @@ pub mod cs2_dumper {
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// Metadata:
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// MGetKV3ClassDefaults
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pub mod PostProcessingVignetteParameters_t {
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pub const m_flVignetteStrength: usize = 0x0; // float32
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pub const m_vCenter: usize = 0x4; // Vector2D
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pub const m_flRadius: usize = 0xC; // float32
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pub const m_flRoundness: usize = 0x10; // float32
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pub const m_flFeather: usize = 0x14; // float32
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pub const m_vColorTint: usize = 0x18; // Vector
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pub const m_flVignetteStrength: usize = 0x0; //
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pub const m_vCenter: usize = 0x4; //
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pub const m_flRadius: usize = 0xC; //
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pub const m_flRoundness: usize = 0x10; //
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pub const m_flFeather: usize = 0x14; //
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pub const m_vColorTint: usize = 0x18; //
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}
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// Parent: None
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// Field count: 5
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@@ -120,11 +120,11 @@ pub mod cs2_dumper {
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// Metadata:
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// MGetKV3ClassDefaults
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pub mod PostProcessingLocalContrastParameters_t {
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pub const m_flLocalContrastStrength: usize = 0x0; // float32
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pub const m_flLocalContrastEdgeStrength: usize = 0x4; // float32
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pub const m_flLocalContrastVignetteStart: usize = 0x8; // float32
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pub const m_flLocalContrastVignetteEnd: usize = 0xC; // float32
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pub const m_flLocalContrastVignetteBlur: usize = 0x10; // float32
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pub const m_flLocalContrastStrength: usize = 0x0; //
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pub const m_flLocalContrastEdgeStrength: usize = 0x4; //
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pub const m_flLocalContrastVignetteStart: usize = 0x8; //
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pub const m_flLocalContrastVignetteEnd: usize = 0xC; //
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pub const m_flLocalContrastVignetteBlur: usize = 0x10; //
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}
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// Parent: None
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// Field count: 15
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@@ -132,21 +132,21 @@ pub mod cs2_dumper {
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// Metadata:
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// MGetKV3ClassDefaults
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pub mod PostProcessingTonemapParameters_t {
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pub const m_flExposureBias: usize = 0x0; // float32
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pub const m_flShoulderStrength: usize = 0x4; // float32
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pub const m_flLinearStrength: usize = 0x8; // float32
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pub const m_flLinearAngle: usize = 0xC; // float32
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pub const m_flToeStrength: usize = 0x10; // float32
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pub const m_flToeNum: usize = 0x14; // float32
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pub const m_flToeDenom: usize = 0x18; // float32
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pub const m_flWhitePoint: usize = 0x1C; // float32
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pub const m_flLuminanceSource: usize = 0x20; // float32
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pub const m_flExposureBiasShadows: usize = 0x24; // float32
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pub const m_flExposureBiasHighlights: usize = 0x28; // float32
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pub const m_flMinShadowLum: usize = 0x2C; // float32
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pub const m_flMaxShadowLum: usize = 0x30; // float32
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pub const m_flMinHighlightLum: usize = 0x34; // float32
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pub const m_flMaxHighlightLum: usize = 0x38; // float32
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pub const m_flExposureBias: usize = 0x0; //
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pub const m_flShoulderStrength: usize = 0x4; //
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pub const m_flLinearStrength: usize = 0x8; //
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pub const m_flLinearAngle: usize = 0xC; //
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pub const m_flToeStrength: usize = 0x10; //
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pub const m_flToeNum: usize = 0x14; //
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pub const m_flToeDenom: usize = 0x18; //
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pub const m_flWhitePoint: usize = 0x1C; //
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pub const m_flLuminanceSource: usize = 0x20; //
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pub const m_flExposureBiasShadows: usize = 0x24; //
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pub const m_flExposureBiasHighlights: usize = 0x28; //
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pub const m_flMinShadowLum: usize = 0x2C; //
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pub const m_flMaxShadowLum: usize = 0x30; //
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pub const m_flMinHighlightLum: usize = 0x34; //
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pub const m_flMaxHighlightLum: usize = 0x38; //
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}
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// Parent: MaterialParam_t
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// Field count: 1
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@@ -154,7 +154,7 @@ pub mod cs2_dumper {
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// Metadata:
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// MGetKV3ClassDefaults
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pub mod MaterialParamBuffer_t {
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pub const m_value: usize = 0x8; // CUtlBinaryBlock
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pub const m_value: usize = 0x8; //
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}
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// Parent: None
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// Field count: 14
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@@ -162,8 +162,8 @@ pub mod cs2_dumper {
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// Metadata:
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// MGetKV3ClassDefaults
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pub mod MaterialResourceData_t {
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pub const m_materialName: usize = 0x0; // CUtlString
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pub const m_shaderName: usize = 0x8; // CUtlString
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pub const m_materialName: usize = 0x0; //
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pub const m_shaderName: usize = 0x8; //
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pub const m_intParams: usize = 0x10; // CUtlVector<MaterialParamInt_t>
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pub const m_floatParams: usize = 0x28; // CUtlVector<MaterialParamFloat_t>
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pub const m_vectorParams: usize = 0x40; // CUtlVector<MaterialParamVector_t>
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@@ -175,7 +175,7 @@ pub mod cs2_dumper {
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pub const m_vectorAttributes: usize = 0xD0; // CUtlVector<MaterialParamVector_t>
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pub const m_textureAttributes: usize = 0xE8; // CUtlVector<MaterialParamTexture_t>
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pub const m_stringAttributes: usize = 0x100; // CUtlVector<MaterialParamString_t>
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pub const m_renderAttributesUsed: usize = 0x118; // CUtlVector<CUtlString>
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pub const m_renderAttributesUsed: usize = 0x118; //
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}
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// Parent: None
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// Field count: 10
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@@ -183,16 +183,16 @@ pub mod cs2_dumper {
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// Metadata:
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// MGetKV3ClassDefaults
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pub mod PostProcessingBloomParameters_t {
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pub const m_blendMode: usize = 0x0; // BloomBlendMode_t
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pub const m_flBloomStrength: usize = 0x4; // float32
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pub const m_flScreenBloomStrength: usize = 0x8; // float32
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pub const m_flBlurBloomStrength: usize = 0xC; // float32
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pub const m_flBloomThreshold: usize = 0x10; // float32
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pub const m_flBloomThresholdWidth: usize = 0x14; // float32
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pub const m_flSkyboxBloomStrength: usize = 0x18; // float32
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pub const m_flBloomStartValue: usize = 0x1C; // float32
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pub const m_flBlurWeight: usize = 0x20; // float32[5]
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pub const m_vBlurTint: usize = 0x34; // Vector[5]
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pub const m_blendMode: usize = 0x0; //
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pub const m_flBloomStrength: usize = 0x4; //
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pub const m_flScreenBloomStrength: usize = 0x8; //
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pub const m_flBlurBloomStrength: usize = 0xC; //
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pub const m_flBloomThreshold: usize = 0x10; //
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pub const m_flBloomThresholdWidth: usize = 0x14; //
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pub const m_flSkyboxBloomStrength: usize = 0x18; //
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pub const m_flBloomStartValue: usize = 0x1C; //
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pub const m_flBlurWeight: usize = 0x20; //
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pub const m_vBlurTint: usize = 0x34; //
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}
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// Parent: MaterialParam_t
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// Field count: 1
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@@ -200,7 +200,7 @@ pub mod cs2_dumper {
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// Metadata:
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// MGetKV3ClassDefaults
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pub mod MaterialParamFloat_t {
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pub const m_flValue: usize = 0x8; // float32
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pub const m_flValue: usize = 0x8; //
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}
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// Parent: MaterialParam_t
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// Field count: 1
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@@ -208,7 +208,7 @@ pub mod cs2_dumper {
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// Metadata:
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// MGetKV3ClassDefaults
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pub mod MaterialParamTexture_t {
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pub const m_pValue: usize = 0x8; // CStrongHandle<InfoForResourceTypeCTextureBase>
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pub const m_pValue: usize = 0x8; //
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}
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}
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}
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