Game Update 10/8/24

This commit is contained in:
Wuemeli
2024-10-09 02:41:27 +02:00
parent d2fee113a2
commit d3b1a5e086
64 changed files with 40083 additions and 40083 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-05 04:26:11.464349700 UTC
// 2024-10-09 00:40:16.266688100 UTC
namespace CS2Dumper.Schemas {
// Module: engine2.dll
@@ -44,36 +44,36 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 3
public static class EventSimpleLoopFrameUpdate_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRealTime = 0x28; // float32
public const nint m_flFrameTime = 0x2C; // float32
public const nint m_LoopState = 0x0; //
public const nint m_flRealTime = 0x28; //
public const nint m_flFrameTime = 0x2C; //
}
// Parent: EventSimulate_t
// Field count: 4
public static class EventPostAdvanceTick_t {
public const nint m_nCurrentTick = 0x30; // int32
public const nint m_nCurrentTickThisFrame = 0x34; // int32
public const nint m_nTotalTicksThisFrame = 0x38; // int32
public const nint m_nTotalTicks = 0x3C; // int32
public const nint m_nCurrentTick = 0x30; //
public const nint m_nCurrentTickThisFrame = 0x34; //
public const nint m_nTotalTicksThisFrame = 0x38; //
public const nint m_nTotalTicks = 0x3C; //
}
// Parent: None
// Field count: 1
public static class CEntityIOOutput {
public const nint m_Value = 0x18; // CVariantBase<CVariantDefaultAllocator>
public const nint m_Value = 0x18; //
}
// Parent: None
// Field count: 1
public static class EventClientSceneSystemThreadStateChange_t {
public const nint m_bThreadsActive = 0x0; // bool
public const nint m_bThreadsActive = 0x0; //
}
// Parent: None
// Field count: 5
public static class EventClientOutput_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRenderTime = 0x28; // float32
public const nint m_flRealTime = 0x2C; // float32
public const nint m_flRenderFrameTimeUnbounded = 0x30; // float32
public const nint m_bRenderOnly = 0x34; // bool
public const nint m_LoopState = 0x0; //
public const nint m_flRenderTime = 0x28; //
public const nint m_flRealTime = 0x2C; //
public const nint m_flRenderFrameTimeUnbounded = 0x30; //
public const nint m_bRenderOnly = 0x34; //
}
// Parent: EventSimulate_t
// Field count: 0
@@ -82,15 +82,15 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 4
public static class CEntityComponentHelper {
public const nint m_flags = 0x8; // uint32
public const nint m_pInfo = 0x10; // EntComponentInfo_t*
public const nint m_nPriority = 0x18; // int32
public const nint m_pNext = 0x20; // CEntityComponentHelper*
public const nint m_flags = 0x8; //
public const nint m_pInfo = 0x10; //
public const nint m_nPriority = 0x18; //
public const nint m_pNext = 0x20; //
}
// Parent: None
// Field count: 1
public static class GameTime_t {
public const nint m_Value = 0x0; // float32
public const nint m_Value = 0x0; //
}
// Parent: None
// Field count: 0
@@ -107,7 +107,7 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 1
public static class CNetworkVarChainer {
public const nint m_PathIndex = 0x20; // ChangeAccessorFieldPathIndex_t
public const nint m_PathIndex = 0x20; //
}
// Parent: EventSimulate_t
// Field count: 0
@@ -116,44 +116,44 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 5
public static class EventClientPostOutput_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRenderTime = 0x28; // float64
public const nint m_flRenderFrameTime = 0x30; // float32
public const nint m_flRenderFrameTimeUnbounded = 0x34; // float32
public const nint m_bRenderOnly = 0x38; // bool
public const nint m_LoopState = 0x0; //
public const nint m_flRenderTime = 0x28; //
public const nint m_flRenderFrameTime = 0x30; //
public const nint m_flRenderFrameTimeUnbounded = 0x34; //
public const nint m_bRenderOnly = 0x38; //
}
// Parent: None
// Field count: 1
public static class GameTick_t {
public const nint m_Value = 0x0; // int32
public const nint m_Value = 0x0; //
}
// Parent: None
// Field count: 2
public static class EventClientPollInput_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRealTime = 0x28; // float32
public const nint m_LoopState = 0x0; //
public const nint m_flRealTime = 0x28; //
}
// Parent: None
// Field count: 1
public static class EventPreDataUpdate_t {
public const nint m_nCount = 0x0; // int32
public const nint m_nCount = 0x0; //
}
// Parent: None
// Field count: 3
public static class EventClientProcessGameInput_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRealTime = 0x28; // float32
public const nint m_flFrameTime = 0x2C; // float32
public const nint m_LoopState = 0x0; //
public const nint m_flRealTime = 0x28; //
public const nint m_flFrameTime = 0x2C; //
}
// Parent: None
// Field count: 1
public static class EventFrameBoundary_t {
public const nint m_flFrameTime = 0x0; // float32
public const nint m_flFrameTime = 0x0; //
}
// Parent: None
// Field count: 1
public static class EventAppShutdown_t {
public const nint m_nDummy0 = 0x0; // int32
public const nint m_nDummy0 = 0x0; //
}
// Parent: EventSimulate_t
// Field count: 0
@@ -166,12 +166,12 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 1
public static class EventProfileStorageAvailable_t {
public const nint m_nSplitScreenSlot = 0x0; // CSplitScreenSlot
public const nint m_nSplitScreenSlot = 0x0; //
}
// Parent: None
// Field count: 1
public static class EventPostDataUpdate_t {
public const nint m_nCount = 0x0; // int32
public const nint m_nCount = 0x0; //
}
// Parent: EventSimulate_t
// Field count: 0
@@ -184,15 +184,15 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 1
public static class EventClientProcessNetworking_t {
public const nint m_nTickCount = 0x0; // int32
public const nint m_nTickCount = 0x0; //
}
// Parent: EventSimulate_t
// Field count: 4
public static class EventAdvanceTick_t {
public const nint m_nCurrentTick = 0x30; // int32
public const nint m_nCurrentTickThisFrame = 0x34; // int32
public const nint m_nTotalTicksThisFrame = 0x38; // int32
public const nint m_nTotalTicks = 0x3C; // int32
public const nint m_nCurrentTick = 0x30; //
public const nint m_nCurrentTickThisFrame = 0x34; //
public const nint m_nTotalTicksThisFrame = 0x38; //
public const nint m_nTotalTicks = 0x3C; //
}
// Parent: None
// Field count: 0
@@ -213,20 +213,20 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 6
public static class EventClientPreOutput_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRenderTime = 0x28; // float64
public const nint m_flRenderFrameTime = 0x30; // float64
public const nint m_flRenderFrameTimeUnbounded = 0x38; // float64
public const nint m_flRealTime = 0x40; // float32
public const nint m_bRenderOnly = 0x44; // bool
public const nint m_LoopState = 0x0; //
public const nint m_flRenderTime = 0x28; //
public const nint m_flRenderFrameTime = 0x30; //
public const nint m_flRenderFrameTimeUnbounded = 0x38; //
public const nint m_flRealTime = 0x40; //
public const nint m_bRenderOnly = 0x44; //
}
// Parent: None
// Field count: 4
public static class EventClientFrameSimulate_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRealTime = 0x28; // float32
public const nint m_flFrameTime = 0x2C; // float32
public const nint m_bScheduleSendTickPacket = 0x30; // bool
public const nint m_LoopState = 0x0; //
public const nint m_flRealTime = 0x28; //
public const nint m_flFrameTime = 0x2C; //
public const nint m_bScheduleSendTickPacket = 0x30; //
}
// Parent: EventAdvanceTick_t
// Field count: 0
@@ -235,14 +235,14 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 8
public static class EventSetTime_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_nClientOutputFrames = 0x28; // int32
public const nint m_flRealTime = 0x30; // float64
public const nint m_flRenderTime = 0x38; // float64
public const nint m_flRenderFrameTime = 0x40; // float64
public const nint m_flRenderFrameTimeUnbounded = 0x48; // float64
public const nint m_flRenderFrameTimeUnscaled = 0x50; // float64
public const nint m_flTickRemainder = 0x58; // float64
public const nint m_LoopState = 0x0; //
public const nint m_nClientOutputFrames = 0x28; //
public const nint m_flRealTime = 0x30; //
public const nint m_flRenderTime = 0x38; //
public const nint m_flRenderFrameTime = 0x40; //
public const nint m_flRenderFrameTimeUnbounded = 0x48; //
public const nint m_flRenderFrameTimeUnscaled = 0x50; //
public const nint m_flTickRemainder = 0x58; //
}
// Parent: None
// Field count: 0
@@ -251,9 +251,9 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 3
public static class EventSimulate_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_bFirstTick = 0x28; // bool
public const nint m_bLastTick = 0x29; // bool
public const nint m_LoopState = 0x0; //
public const nint m_bFirstTick = 0x28; //
public const nint m_bLastTick = 0x29; //
}
// Parent: None
// Field count: 0
@@ -270,26 +270,26 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 7
public static class EntComponentInfo_t {
public const nint m_pName = 0x0; // char*
public const nint m_pCPPClassname = 0x8; // char*
public const nint m_pNetworkDataReferencedDescription = 0x10; // char*
public const nint m_pNetworkDataReferencedPtrPropDescription = 0x18; // char*
public const nint m_nRuntimeIndex = 0x20; // int32
public const nint m_nFlags = 0x24; // uint32
public const nint m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper*
public const nint m_pName = 0x0; //
public const nint m_pCPPClassname = 0x8; //
public const nint m_pNetworkDataReferencedDescription = 0x10; //
public const nint m_pNetworkDataReferencedPtrPropDescription = 0x18; //
public const nint m_nRuntimeIndex = 0x20; //
public const nint m_nFlags = 0x24; //
public const nint m_pBaseClassComponentHelper = 0x60; //
}
// Parent: None
// Field count: 4
public static class EngineLoopState_t {
public const nint m_nPlatWindowWidth = 0x18; // int32
public const nint m_nPlatWindowHeight = 0x1C; // int32
public const nint m_nRenderWidth = 0x20; // int32
public const nint m_nRenderHeight = 0x24; // int32
public const nint m_nPlatWindowWidth = 0x18; //
public const nint m_nPlatWindowHeight = 0x1C; //
public const nint m_nRenderWidth = 0x20; //
public const nint m_nRenderHeight = 0x24; //
}
// Parent: None
// Field count: 1
public static class EventClientPollNetworking_t {
public const nint m_nTickCount = 0x0; // int32
public const nint m_nTickCount = 0x0; //
}
// Parent: EventPostAdvanceTick_t
// Field count: 0
@@ -298,10 +298,10 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 4
public static class EventClientProcessInput_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRealTime = 0x28; // float32
public const nint m_flTickInterval = 0x2C; // float32
public const nint m_flTickStartTime = 0x30; // float64
public const nint m_LoopState = 0x0; //
public const nint m_flRealTime = 0x28; //
public const nint m_flTickInterval = 0x2C; //
public const nint m_flTickStartTime = 0x30; //
}
// Parent: EventSimulate_t
// Field count: 0