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https://github.com/a2x/cs2-dumper.git
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Game update
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-04-02 01:38:06.172164600 UTC
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// 2025-04-22 08:01:05.061863600 UTC
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#pragma once
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@@ -9,37 +9,37 @@ namespace cs2_dumper {
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namespace offsets {
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// Module: client.dll
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namespace client_dll {
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constexpr std::ptrdiff_t dwCSGOInput = 0x1A92FF0;
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constexpr std::ptrdiff_t dwEntityList = 0x1A1F730;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B43F58;
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constexpr std::ptrdiff_t dwCSGOInput = 0x1A92F30;
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constexpr std::ptrdiff_t dwEntityList = 0x1A1F670;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B43EB8;
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constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20F0;
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constexpr std::ptrdiff_t dwGameRules = 0x1A84170;
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constexpr std::ptrdiff_t dwGlobalVars = 0x1867DB0;
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constexpr std::ptrdiff_t dwGlowManager = 0x1A84190;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A6E9C0;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1874050;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x1A8E4A0;
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constexpr std::ptrdiff_t dwPrediction = 0x1873ED0;
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constexpr std::ptrdiff_t dwSensitivity = 0x1A85768;
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constexpr std::ptrdiff_t dwGameRules = 0x1A840B0;
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constexpr std::ptrdiff_t dwGlobalVars = 0x1867DA0;
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constexpr std::ptrdiff_t dwGlowManager = 0x1A840D0;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A6E900;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1874040;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x1A8E3E0;
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constexpr std::ptrdiff_t dwPrediction = 0x1873EC0;
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constexpr std::ptrdiff_t dwSensitivity = 0x1A856A8;
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constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
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constexpr std::ptrdiff_t dwViewAngles = 0x1A933C0;
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constexpr std::ptrdiff_t dwViewMatrix = 0x1A89130;
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constexpr std::ptrdiff_t dwViewRender = 0x1A89940;
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constexpr std::ptrdiff_t dwWeaponC4 = 0x1A22630;
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constexpr std::ptrdiff_t dwViewAngles = 0x1A93300;
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constexpr std::ptrdiff_t dwViewMatrix = 0x1A89070;
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constexpr std::ptrdiff_t dwViewRender = 0x1A89880;
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constexpr std::ptrdiff_t dwWeaponC4 = 0x1A22570;
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}
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// Module: engine2.dll
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namespace engine2_dll {
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constexpr std::ptrdiff_t dwBuildNumber = 0x540BE4;
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constexpr std::ptrdiff_t dwNetworkGameClient = 0x53FCE0;
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constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368;
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constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x244;
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constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C;
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constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281447;
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constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0xF0;
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constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238;
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constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C;
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constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228;
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constexpr std::ptrdiff_t dwWindowHeight = 0x62354C;
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constexpr std::ptrdiff_t dwWindowWidth = 0x623548;
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constexpr std::ptrdiff_t dwWindowHeight = 0x623544;
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constexpr std::ptrdiff_t dwWindowWidth = 0x623540;
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}
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// Module: inputsystem.dll
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namespace inputsystem_dll {
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