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Game update
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@@ -1,40 +1,40 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-04-02 01:38:06.172164600 UTC
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// 2025-04-22 08:01:05.061863600 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A92FF0;
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public const nint dwEntityList = 0x1A1F730;
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public const nint dwGameEntitySystem = 0x1B43F58;
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public const nint dwCSGOInput = 0x1A92F30;
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public const nint dwEntityList = 0x1A1F670;
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public const nint dwGameEntitySystem = 0x1B43EB8;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1A84170;
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public const nint dwGlobalVars = 0x1867DB0;
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public const nint dwGlowManager = 0x1A84190;
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public const nint dwLocalPlayerController = 0x1A6E9C0;
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public const nint dwLocalPlayerPawn = 0x1874050;
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public const nint dwPlantedC4 = 0x1A8E4A0;
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public const nint dwPrediction = 0x1873ED0;
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public const nint dwSensitivity = 0x1A85768;
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public const nint dwGameRules = 0x1A840B0;
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public const nint dwGlobalVars = 0x1867DA0;
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public const nint dwGlowManager = 0x1A840D0;
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public const nint dwLocalPlayerController = 0x1A6E900;
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public const nint dwLocalPlayerPawn = 0x1874040;
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public const nint dwPlantedC4 = 0x1A8E3E0;
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public const nint dwPrediction = 0x1873EC0;
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public const nint dwSensitivity = 0x1A856A8;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A933C0;
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public const nint dwViewMatrix = 0x1A89130;
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public const nint dwViewRender = 0x1A89940;
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public const nint dwWeaponC4 = 0x1A22630;
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public const nint dwViewAngles = 0x1A93300;
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public const nint dwViewMatrix = 0x1A89070;
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public const nint dwViewRender = 0x1A89880;
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public const nint dwWeaponC4 = 0x1A22570;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x540BE4;
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public const nint dwNetworkGameClient = 0x53FCE0;
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public const nint dwNetworkGameClient_clientTickCount = 0x368;
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public const nint dwNetworkGameClient_deltaTick = 0x244;
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public const nint dwNetworkGameClient_deltaTick = 0x27C;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x281447;
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public const nint dwNetworkGameClient_localPlayer = 0xF0;
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public const nint dwNetworkGameClient_maxClients = 0x238;
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public const nint dwNetworkGameClient_serverTickCount = 0x36C;
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public const nint dwNetworkGameClient_signOnState = 0x228;
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public const nint dwWindowHeight = 0x62354C;
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public const nint dwWindowWidth = 0x623548;
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public const nint dwWindowHeight = 0x623544;
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public const nint dwWindowWidth = 0x623540;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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