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Game update (14049)
Game update (14049)
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-11-13 04:17:13.134762200 UTC
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// 2024-11-13 23:51:03.891260400 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A4A5B0;
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public const nint dwEntityList = 0x19DE978;
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public const nint dwGameEntitySystem = 0x1AF8DF8;
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public const nint dwCSGOInput = 0x1A5C240;
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public const nint dwEntityList = 0x19F0468;
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public const nint dwGameEntitySystem = 0x1B0ACB8;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1520;
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public const nint dwGameRules = 0x1A3C438;
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public const nint dwGlobalVars = 0x1836CC0;
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public const nint dwGlowManager = 0x1A3BB78;
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public const nint dwLocalPlayerController = 0x1A2E5B0;
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public const nint dwLocalPlayerPawn = 0x1842AE8;
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public const nint dwPlantedC4 = 0x1A46070;
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public const nint dwPrediction = 0x1842980;
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public const nint dwSensitivity = 0x1A3D158;
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public const nint dwGameRules = 0x1A4DE28;
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public const nint dwGlobalVars = 0x18479D0;
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public const nint dwGlowManager = 0x1A4D568;
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public const nint dwLocalPlayerController = 0x1A3FF90;
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public const nint dwLocalPlayerPawn = 0x1853CE8;
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public const nint dwPlantedC4 = 0x1A57E90;
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public const nint dwPrediction = 0x1853B80;
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public const nint dwSensitivity = 0x1A4EB48;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A4A980;
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public const nint dwViewMatrix = 0x1A40B00;
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public const nint dwViewRender = 0x1A41310;
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public const nint dwWeaponC4 = 0x19E1C00;
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public const nint dwViewAngles = 0x1A5C610;
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public const nint dwViewMatrix = 0x1A52510;
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public const nint dwViewRender = 0x1A52D20;
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public const nint dwWeaponC4 = 0x19F3590;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_maxClients = 0x238;
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public const nint dwNetworkGameClient_serverTickCount = 0x36C;
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public const nint dwNetworkGameClient_signOnState = 0x228;
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public const nint dwWindowHeight = 0x612084;
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public const nint dwWindowWidth = 0x612080;
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public const nint dwWindowHeight = 0x612074;
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public const nint dwWindowWidth = 0x612070;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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@@ -42,7 +42,7 @@ namespace CS2Dumper.Offsets {
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}
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// Module: matchmaking.dll
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public static class MatchmakingDll {
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public const nint dwGameTypes = 0x1A31B0;
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public const nint dwGameTypes = 0x1A41B0;
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public const nint dwGameTypes_mapName = 0x120;
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}
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// Module: soundsystem.dll
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