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Game update (14049)
Game update (14049)
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@@ -1,10 +1,10 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-11-13 04:17:13.134762200 UTC
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// 2024-11-13 23:51:03.891260400 UTC
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namespace CS2Dumper.Schemas {
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// Module: animationsystem.dll
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// Class count: 497
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// Enum count: 93
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// Enum count: 94
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public static class AnimationsystemDll {
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// Alignment: 4
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// Member count: 17
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@@ -147,6 +147,15 @@ namespace CS2Dumper.Schemas {
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None = 0x16
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}
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// Alignment: 4
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// Member count: 5
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public enum EIKEndEffectorRotationFixUpMode : uint {
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None = 0x0,
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MatchTargetOrientation = 0x1,
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LookAtTargetForward = 0x2,
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MaintainParentOrientation = 0x3,
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Count = 0x4
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}
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// Alignment: 4
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// Member count: 2
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public enum MatterialAttributeTagType_t : uint {
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MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0,
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@@ -5491,13 +5500,12 @@ namespace CS2Dumper.Schemas {
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public static class CLeafUpdateNode {
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}
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// Parent: None
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// Field count: 2
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// Field count: 1
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class SolveIKChainPoseOpFixedSettings_t {
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public const nint m_ChainsToSolveData = 0x0; // CUtlVector<ChainToSolveData_t>
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public const nint m_bMatchTargetOrientation = 0x18; // bool
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}
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// Parent: None
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// Field count: 15
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@@ -6085,10 +6093,11 @@ namespace CS2Dumper.Schemas {
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public const nint m_segmentArray = 0x58; // CUtlVector<CAnimFrameSegment>
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}
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// Parent: None
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// Field count: 2
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// Field count: 3
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public static class IKSolverSettings_t {
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public const nint m_SolverType = 0x0; // IKSolverType
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public const nint m_nNumIterations = 0x4; // int32
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public const nint m_EndEffectorRotationFixUpMode = 0x8; // EIKEndEffectorRotationFixUpMode
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}
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// Parent: CAnimUpdateNodeBase
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// Field count: 6
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