Game update (14049)

Game update (14049)
This commit is contained in:
justinbob4
2024-11-13 16:00:53 -08:00
committed by GitHub
parent c98e8eb2c0
commit ca89e453eb
67 changed files with 1371 additions and 1130 deletions

View File

@@ -1,10 +1,10 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Schemas {
// Module: animationsystem.dll
// Class count: 497
// Enum count: 93
// Enum count: 94
public static class AnimationsystemDll {
// Alignment: 4
// Member count: 17
@@ -147,6 +147,15 @@ namespace CS2Dumper.Schemas {
None = 0x16
}
// Alignment: 4
// Member count: 5
public enum EIKEndEffectorRotationFixUpMode : uint {
None = 0x0,
MatchTargetOrientation = 0x1,
LookAtTargetForward = 0x2,
MaintainParentOrientation = 0x3,
Count = 0x4
}
// Alignment: 4
// Member count: 2
public enum MatterialAttributeTagType_t : uint {
MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0,
@@ -5491,13 +5500,12 @@ namespace CS2Dumper.Schemas {
public static class CLeafUpdateNode {
}
// Parent: None
// Field count: 2
// Field count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class SolveIKChainPoseOpFixedSettings_t {
public const nint m_ChainsToSolveData = 0x0; // CUtlVector<ChainToSolveData_t>
public const nint m_bMatchTargetOrientation = 0x18; // bool
}
// Parent: None
// Field count: 15
@@ -6085,10 +6093,11 @@ namespace CS2Dumper.Schemas {
public const nint m_segmentArray = 0x58; // CUtlVector<CAnimFrameSegment>
}
// Parent: None
// Field count: 2
// Field count: 3
public static class IKSolverSettings_t {
public const nint m_SolverType = 0x0; // IKSolverType
public const nint m_nNumIterations = 0x4; // int32
public const nint m_EndEffectorRotationFixUpMode = 0x8; // EIKEndEffectorRotationFixUpMode
}
// Parent: CAnimUpdateNodeBase
// Field count: 6