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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-08-28 05:57:23.340171200 UTC
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#pragma once
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#include <cstddef>
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namespace cs2_dumper {
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namespace offsets {
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// Module: client.dll
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namespace client_dll {
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constexpr std::ptrdiff_t dwCSGOInput = 0x1E37430;
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constexpr std::ptrdiff_t dwEntityList = 0x1D0FE08;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x1FAFD98;
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constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20F0;
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constexpr std::ptrdiff_t dwGameRules = 0x1E29038;
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constexpr std::ptrdiff_t dwGlobalVars = 0x1BE1990;
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constexpr std::ptrdiff_t dwGlowManager = 0x1E29048;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x1E19010;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1BEC440;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x1E32140;
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constexpr std::ptrdiff_t dwPrediction = 0x1BEC370;
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constexpr std::ptrdiff_t dwSensitivity = 0x1E29B68;
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constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x48;
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constexpr std::ptrdiff_t dwViewAngles = 0x1E37BE0;
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constexpr std::ptrdiff_t dwViewMatrix = 0x1E2D030;
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constexpr std::ptrdiff_t dwViewRender = 0x1E2DCC0;
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constexpr std::ptrdiff_t dwWeaponC4 = 0x1DCA4C0;
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}
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// Module: engine2.dll
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namespace engine2_dll {
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constexpr std::ptrdiff_t dwBuildNumber = 0x5E2144;
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constexpr std::ptrdiff_t dwNetworkGameClient = 0x5E1230;
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constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x358;
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constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x23C;
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constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x2C142F;
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constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0xE8;
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constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x230;
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constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x23C;
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constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x220;
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constexpr std::ptrdiff_t dwWindowHeight = 0x8DA4CC;
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constexpr std::ptrdiff_t dwWindowWidth = 0x8DA4C8;
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}
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// Module: inputsystem.dll
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namespace inputsystem_dll {
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constexpr std::ptrdiff_t dwInputSystem = 0x45A20;
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}
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// Module: matchmaking.dll
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namespace matchmaking_dll {
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constexpr std::ptrdiff_t dwGameTypes = 0x1B4F10;
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}
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// Module: soundsystem.dll
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namespace soundsystem_dll {
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constexpr std::ptrdiff_t dwSoundSystem = 0x3DEB70;
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constexpr std::ptrdiff_t dwSoundSystem_engineViewData = 0x7C;
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}
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}
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}
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