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📦 Game Update 14016
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-06-18 02:29:36.184201900 UTC
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// 2024-06-21 00:09:51.615729800 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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@@ -9,12 +9,12 @@ namespace CS2Dumper.Offsets {
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public const nint dwGameEntitySystem = 0x1AD3888;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x1A12408;
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public const nint dwGlobalVars = 0x180E510;
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public const nint dwGlobalVars = 0x180E500;
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public const nint dwGlowManager = 0x1A11B20;
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public const nint dwLocalPlayerController = 0x1A04768;
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public const nint dwLocalPlayerPawn = 0x181A9C8;
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public const nint dwLocalPlayerPawn = 0x181A9B8;
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public const nint dwPlantedC4 = 0x1A1B7A8;
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public const nint dwPrediction = 0x181A880;
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public const nint dwPrediction = 0x181A870;
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public const nint dwSensitivity = 0x1A13248;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A23848;
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@@ -35,8 +35,8 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_serverTickCount = 0x174;
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public const nint dwNetworkGameClient_signOnState = 0x260;
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public const nint dwSoundService = 0x5ECBA0;
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public const nint dwWindowHeight = 0x5F0454;
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public const nint dwWindowWidth = 0x5F0450;
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public const nint dwWindowHeight = 0x5F0444;
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public const nint dwWindowWidth = 0x5F0440;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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