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Game update (14030) (2)
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-09-03 23:41:14.067576500 UTC
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// 2024-09-09 23:55:40.648124500 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x19C20D8;
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public const nint dwEntityList = 0x1956A68;
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public const nint dwGameEntitySystem = 0x1A76178;
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public const nint dwCSGOInput = 0x19BFBD8;
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public const nint dwEntityList = 0x1954568;
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public const nint dwGameEntitySystem = 0x1A73C68;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x19B3A58;
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public const nint dwGlobalVars = 0x17B74F8;
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public const nint dwGlowManager = 0x19B3A78;
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public const nint dwLocalPlayerController = 0x19A66C8;
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public const nint dwLocalPlayerPawn = 0x17C37F0;
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public const nint dwPlantedC4 = 0x19BD438;
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public const nint dwPrediction = 0x17C3690;
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public const nint dwSensitivity = 0x19B5038;
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public const nint dwGameRules = 0x19B1558;
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public const nint dwGlobalVars = 0x17B54F8;
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public const nint dwGlowManager = 0x19B1578;
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public const nint dwLocalPlayerController = 0x19A41C8;
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public const nint dwLocalPlayerPawn = 0x17C17F0;
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public const nint dwPlantedC4 = 0x19BAF38;
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public const nint dwPrediction = 0x17C1690;
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public const nint dwSensitivity = 0x19B2B38;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x19C7E58;
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public const nint dwViewMatrix = 0x19B89F0;
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public const nint dwViewRender = 0x19B9180;
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public const nint dwWeaponC4 = 0x195AA70;
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public const nint dwViewAngles = 0x19C5958;
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public const nint dwViewMatrix = 0x19B64F0;
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public const nint dwViewRender = 0x19B6C80;
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public const nint dwWeaponC4 = 0x1958570;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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